Compare commits

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10 Commits

Author SHA1 Message Date
jadebenn
81b4f84d03 move IsDead to the DestroyableComponent 2024-12-24 23:00:49 -06:00
Gie "Max" Vanommeslaeghe
6ed6efa921 Merge pull request #1694 from DarkflameUniverse/latin1
fix: use encoding on latin1 strings from cdclient
2024-12-25 00:27:00 +01:00
Gie "Max" Vanommeslaeghe
dcc9e023a6 Merge pull request #1693 from DarkflameUniverse/bandwidth
fix: remove bandwidth limit
2024-12-25 00:26:51 +01:00
Gie "Max" Vanommeslaeghe
8509ec8856 Merge pull request #1692 from DarkflameUniverse/really
fix: folder and file checks
2024-12-25 00:25:48 +01:00
David Markowitz
18295017c1 use encoding
use template function

Update GeneralUtils.cpp

consolidate duplicate code

Update GeneralUtils.cpp

Update BinaryIO.cpp

compilers
2024-12-24 14:32:08 -08:00
David Markowitz
e8f011b830 Update sharedconfig.ini 2024-12-24 13:07:55 -08:00
David Markowitz
a787673baf show error box for windows 2024-12-24 12:57:20 -08:00
David Markowitz
e869c0ad03 Add parenthesis around path 2024-12-24 12:39:18 -08:00
David Markowitz
b2af3fa9d4 use binary dir paths, create ones that dont exist, do not run if critical ones do not exist. 2024-12-24 12:36:54 -08:00
David Markowitz
2560bb00da feat: add ns race server script and ignore 3 scripts from pet cove (#1682)
* brother

* use some better logic

* Implement spider boss msg script

tested that the message now shows up when hitting the survival spider entrance area

* add drag to start race feature

* ignore 3 more scripts

* add Ns race server script

* remove logs

* unique

* Update RaceImaginationServer.cpp

* Update CppScripts.cpp
2024-12-20 01:59:22 -06:00
77 changed files with 924 additions and 758 deletions

View File

@@ -1,4 +1,4 @@
name: Build and Update Docker
name: CI
on:
push:

View File

@@ -1,4 +1,4 @@
name: Build And Test
name: CI
on:
push:
@@ -14,13 +14,6 @@ jobs:
strategy:
matrix:
os: [ windows-2022, ubuntu-22.04, macos-13 ]
include:
- os: windows-2022
configureType: windows-msvc
- os: ubuntu-22.04
configureType: linux-gnu
- os: macos-13
configureType: macos
steps:
- uses: actions/checkout@v4
@@ -40,13 +33,20 @@ jobs:
- name: cmake
uses: lukka/run-cmake@v10
with:
configurePreset: "${{matrix.configureType}}"
buildPreset: "ci-${{matrix.os}}"
testPreset: "ci-${{matrix.os}}"
workflowPreset: "ci-${{matrix.os}}"
- name: artifacts
uses: actions/upload-artifact@v4
with:
name: build-${{matrix.os}}
path: |
build/*
build/*/*Server*
build/*/*.ini
build/*/*.so
build/*/*.dll
build/*/*.dylib
build/*/vanity/
build/*/navmeshes/
build/*/migrations/
build/*/*.dcf
!build/*/*.pdb
!build/*/d*/

2
.gitignore vendored
View File

@@ -112,8 +112,6 @@ CMakeFiles/TargetDirectories.txt
*.sln
*.recipe
CMakeUserPresets.json
# clangd
.cache
thirdparty/zlib-1.2.11/

View File

@@ -19,14 +19,6 @@ set(CMAKE_EXPORT_COMPILE_COMMANDS ON) # Export the compile commands for debuggi
set(CMAKE_POLICY_DEFAULT_CMP0063 NEW) # Set CMAKE visibility policy to NEW on project and subprojects
set(CMAKE_VISIBILITY_INLINES_HIDDEN ON) # Set C and C++ symbol visibility to hide inlined functions
set(CMAKE_MODULE_PATH "${CMAKE_SOURCE_DIR}/cmake")
set(CMAKE_BUILD_TYPE "RelWithDebInfo" CACHE STRING "Choose the type of build, options are: Debug, Release, RelWithDebInfo, MinSizeRel")
if (${CMAKE_BUILD_TYPE} MATCHES "") # CI likes to set CMAKE_BUILD_TYPE to an empty string
set(CMAKE_BUILD_TYPE "RelWithDebInfo")
endif()
set(DLU_CONFIG_DIR ${CMAKE_SOURCE_DIR}/build CACHE PATH "The directory where the server configuration files are stored")
# Read variables from file
FILE(READ "${CMAKE_SOURCE_DIR}/CMakeVariables.txt" variables)
@@ -80,7 +72,7 @@ if(UNIX)
# For all except Clang and Apple Clang
if(NOT CMAKE_CXX_COMPILER_ID MATCHES "Clang")
add_compile_options("-static-libgcc" "-lstdc++fs" "-Wno-error=implicit-function-declaration" "-Wno-error=int-conversion")
add_compile_options("-static-libgcc" "-lstdc++fs")
endif()
if(${DYNAMIC} AND CMAKE_CXX_COMPILER_ID STREQUAL "GNU")
@@ -98,11 +90,10 @@ elseif(WIN32)
add_compile_definitions(_CRT_SECURE_NO_WARNINGS)
endif()
# Set the output directories
# ./build/<platform + architecture (x64, x86, aarch64)>/<compiler>/<build_mode>/
set(CMAKE_BINARY_DIR ${CMAKE_BINARY_DIR}/${CMAKE_SYSTEM_NAME}-${CMAKE_SYSTEM_PROCESSOR}/${CMAKE_CXX_COMPILER_ID}/${CMAKE_BUILD_TYPE})
# Our output dir
#set(CMAKE_INCLUDE_CURRENT_DIR_IN_INTERFACE ON) # unfortunately, forces all libraries to be built in series, which will slow down the build process
# TODO make this not have to override the build type directories
set(CMAKE_RUNTIME_OUTPUT_DIRECTORY_DEBUG ${CMAKE_BINARY_DIR})
set(CMAKE_ARCHIVE_OUTPUT_DIRECTORY_DEBUG ${CMAKE_BINARY_DIR})
set(CMAKE_LIBRARY_OUTPUT_DIRECTORY_DEBUG ${CMAKE_BINARY_DIR})
@@ -117,15 +108,6 @@ set(CMAKE_RUNTIME_OUTPUT_DIRECTORY ${CMAKE_BINARY_DIR})
set(CMAKE_ARCHIVE_OUTPUT_DIRECTORY ${CMAKE_BINARY_DIR})
set(CMAKE_LIBRARY_OUTPUT_DIRECTORY ${CMAKE_BINARY_DIR})
# Get DLU config directory
if(DEFINED ENV{DLU_CONFIG_DIR})
set(DLU_CONFIG_DIR $ENV{DLU_CONFIG_DIR})
else()
set(DLU_CONFIG_DIR ${CMAKE_BINARY_DIR})
endif()
message(STATUS "Configuration Directory is ${DLU_CONFIG_DIR}, and the build directory is ${CMAKE_BINARY_DIR}")
find_package(MariaDB)
# Create a /resServer directory
@@ -134,11 +116,18 @@ make_directory(${CMAKE_BINARY_DIR}/resServer)
# Create a /logs directory
make_directory(${CMAKE_BINARY_DIR}/logs)
# Get DLU config directory
if(DEFINED ENV{DLU_CONFIG_DIR})
set(DLU_CONFIG_DIR $ENV{DLU_CONFIG_DIR})
else()
set(DLU_CONFIG_DIR ${PROJECT_BINARY_DIR})
endif()
message(STATUS "Variable: DLU_CONFIG_DIR = ${DLU_CONFIG_DIR}")
# Copy resource files on first build
set(RESOURCE_FILES "sharedconfig.ini" "authconfig.ini" "chatconfig.ini" "worldconfig.ini" "masterconfig.ini" "blocklist.dcf")
message(STATUS "Checking resource file integrity")
include(Utils)
UpdateConfigOption(${DLU_CONFIG_DIR}/authconfig.ini "port" "auth_server_port")
UpdateConfigOption(${DLU_CONFIG_DIR}/chatconfig.ini "port" "chat_server_port")
@@ -209,15 +198,15 @@ endforeach()
message(STATUS "Resource file integrity check complete")
# if navmeshes directory does not exist, create it
if(NOT EXISTS ${CMAKE_BINARY_DIR}/navmeshes)
file(MAKE_DIRECTORY ${CMAKE_BINARY_DIR}/navmeshes)
if(NOT EXISTS ${PROJECT_BINARY_DIR}/navmeshes)
file(MAKE_DIRECTORY ${PROJECT_BINARY_DIR}/navmeshes)
endif()
# Copy navmesh data on first build and extract it
configure_file(${CMAKE_SOURCE_DIR}/resources/navmeshes.zip ${CMAKE_BINARY_DIR}/navmeshes.zip COPYONLY)
configure_file(${CMAKE_SOURCE_DIR}/resources/navmeshes.zip ${PROJECT_BINARY_DIR}/navmeshes.zip COPYONLY)
file(ARCHIVE_EXTRACT INPUT ${CMAKE_BINARY_DIR}/navmeshes.zip DESTINATION ${CMAKE_BINARY_DIR}/navmeshes)
file(REMOVE ${CMAKE_BINARY_DIR}/navmeshes.zip)
file(ARCHIVE_EXTRACT INPUT ${PROJECT_BINARY_DIR}/navmeshes.zip DESTINATION ${PROJECT_BINARY_DIR}/navmeshes)
file(REMOVE ${PROJECT_BINARY_DIR}/navmeshes.zip)
# Copy vanity files on first build
set(VANITY_FILES "CREDITS.md" "INFO.md" "TESTAMENT.md" "root.xml" "dev-tribute.xml" "atm.xml" "demo.xml")
@@ -227,21 +216,8 @@ foreach(file ${VANITY_FILES})
endforeach()
# Move our migrations for MasterServer to run
file(MAKE_DIRECTORY ${CMAKE_BINARY_DIR}/migrations/dlu/)
file(GLOB SQL_FILES ${CMAKE_SOURCE_DIR}/migrations/dlu/*.sql)
foreach(file ${SQL_FILES})
get_filename_component(file ${file} NAME)
configure_file(${CMAKE_SOURCE_DIR}/migrations/dlu/${file} ${CMAKE_BINARY_DIR}/migrations/dlu/${file})
endforeach()
file(MAKE_DIRECTORY ${CMAKE_BINARY_DIR}/migrations/cdserver/)
file(GLOB SQL_FILES ${CMAKE_SOURCE_DIR}/migrations/cdserver/*.sql)
foreach(file ${SQL_FILES})
get_filename_component(file ${file} NAME)
configure_file(${CMAKE_SOURCE_DIR}/migrations/cdserver/${file} ${CMAKE_BINARY_DIR}/migrations/cdserver/${file})
endforeach()
file(REMOVE_RECURSE ${PROJECT_BINARY_DIR}/migrations)
file(COPY ${CMAKE_SOURCE_DIR}/migrations DESTINATION ${CMAKE_BINARY_DIR})
# Add system specfic includes for Apple, Windows and Other Unix OS' (including Linux)
if (APPLE)
@@ -343,10 +319,6 @@ add_subdirectory(dAuthServer)
add_subdirectory(dChatServer)
add_subdirectory(dMasterServer) # Add MasterServer last so it can rely on the other binaries
if (WIN32 AND LOCAL_SERVEr)
add_subdirectory(dLocalServer)
endif()
target_precompile_headers(
dZoneManager PRIVATE
${HEADERS_DZONEMANAGER}

View File

@@ -11,37 +11,72 @@
"displayName": "Default configure step",
"description": "Use 'build' dir and Unix makefiles",
"binaryDir": "${sourceDir}/build",
"generator": "Unix Makefiles",
"hidden": true
"generator": "Unix Makefiles"
},
{
"name": "debug-config",
"hidden": true,
"cacheVariables": {
"CMAKE_BUILD_TYPE": "Debug"
}
},
{
"name": "relwithdebinfo-config",
"hidden": true,
"cacheVariables": {
"CMAKE_BUILD_TYPE": "RelWithDebInfo"
}
},
{
"name": "release-config",
"hidden": true,
"cacheVariables": {
"CMAKE_BUILD_TYPE": "Release"
}
},
{
"name": "clang-config",
"hidden": true,
"toolchainFile": "${sourceDir}/cmake/toolchains/linux-clang.cmake"
},
{
"name": "gnu-config",
"hidden": true,
"toolchainFile": "${sourceDir}/cmake/toolchains/linux-gnu.cmake"
},
{
"name": "windows-msvc",
"inherits": "default",
"displayName": "[Multi] Windows (MSVC)",
"description": "Set architecture to 64-bit (b/c RakNet)",
"generator": "Visual Studio 17 2022",
"binaryDir": "${sourceDir}/build/msvc",
"architecture": {
"value": "x64"
},
"condition": {
"type": "equals",
"lhs": "${hostSystemName}",
"rhs": "Windows"
}
},
{
"name": "windows-default",
"inherits": "default",
"displayName": "Windows Default Configure Settings",
"inherits": "windows-msvc",
"displayName": "Windows only Configure Settings",
"description": "Sets build and install directories",
"generator": "Visual Studio 17 2022",
"generator": "Ninja",
"condition": {
"type": "equals",
"lhs": "${hostSystemName}",
"rhs": "Windows"
},
"hidden": true
"architecture": {
"value": "x64"
}
},
{
"name": "windows-msvc",
"inherits": "windows-default",
"displayName": "Windows (MSVC)",
"description": "Create a build using MSVC"
},
{
"name": "windows-clang",
"inherits": "windows-default",
"displayName": "EXPERIMENTAL - Windows (Clang)",
"description": "Create a build using Clang",
"toolset": "ClangCL"
},
{
"name": "linux-default",
"name": "linux-config",
"inherits": "default",
"hidden": true,
"condition": {
@@ -51,74 +86,553 @@
}
},
{
"name": "linux-clang",
"inherits": "linux-default",
"toolchainFile": "${sourceDir}/cmake/toolchains/linux-clang.cmake",
"displayName": "Linux (Clang)",
"description": "Create a build using the Clang toolchain for Linux"
"name": "linux-clang-debug",
"inherits": [
"linux-config",
"clang-config",
"debug-config"
],
"displayName": "EXPERIMENTAL - [Debug] Linux (Clang)",
"description": "Create a debug build using the Clang toolchain for Linux",
"binaryDir": "${sourceDir}/build/clang-debug"
},
{
"name": "linux-gnu",
"inherits": "linux-default",
"toolchainFile": "${sourceDir}/cmake/toolchains/linux-gnu.cmake",
"displayName": "Linux (GNU)",
"description": "Create a build using the GNU toolchain for Linux"
"name": "linux-clang-relwithdebinfo",
"inherits": [
"linux-config",
"clang-config",
"relwithdebinfo-config"
],
"displayName": "EXPERIMENTAL - [RelWithDebInfo] Linux (Clang)",
"description": "Create a release build with debug info using the Clang toolchain for Linux",
"binaryDir": "${sourceDir}/build/clang-relwithdebinfo"
},
{
"name": "linux-clang-release",
"inherits": [
"linux-config",
"clang-config",
"release-config"
],
"displayName": "EXPERIMENTAL - [Release] Linux (Clang)",
"description": "Create a release build using the Clang toolchain for Linux",
"binaryDir": "${sourceDir}/build/clang-release"
},
{
"name": "linux-gnu-debug",
"inherits": [
"linux-config",
"gnu-config",
"debug-config"
],
"displayName": "[Debug] Linux (GNU)",
"description": "Create a debug build using the GNU toolchain for Linux",
"binaryDir": "${sourceDir}/build/gnu-debug"
},
{
"name": "linux-gnu-relwithdebinfo",
"inherits": [
"linux-config",
"gnu-config",
"relwithdebinfo-config"
],
"displayName": "[RelWithDebInfo] Linux (GNU)",
"description": "Create a release build with debug info using the GNU toolchain for Linux",
"binaryDir": "${sourceDir}/build/gnu-relwithdebinfo"
},
{
"name": "linux-gnu-release",
"inherits": [
"linux-config",
"gnu-config",
"release-config"
],
"displayName": "[Release] Linux (GNU)",
"description": "Create a release build using the GNU toolchain for Linux",
"binaryDir": "${sourceDir}/build/gnu-release"
},
{
"name": "macos",
"inherits": "default",
"displayName": "MacOS",
"displayName": "[Multi] MacOS",
"description": "Create a build for MacOS",
"condition": {
"type": "equals",
"lhs": "${hostSystemName}",
"rhs": "Darwin"
}
},
"binaryDir": "${sourceDir}/build/macos"
}
],
"buildPresets": [
{ "name": "ci-ubuntu-22.04", "configurePreset": "linux-gnu" },
{ "name": "ci-macos-13", "configurePreset": "macos" },
{ "name": "ci-windows-2022", "configurePreset": "windows-msvc" }
{
"name": "default",
"configurePreset": "default",
"displayName": "Default Build",
"description": "Default Build",
"jobs": 2
},
{
"name": "windows-msvc-debug",
"inherits": "default",
"configurePreset": "windows-msvc",
"displayName": "[Debug] Windows (MSVC)",
"description": "This preset is used to build in debug mode using the MSVC toolchain on Windows",
"configuration": "Debug"
},
{
"name": "windows-msvc-relwithdebinfo",
"inherits": "default",
"configurePreset": "windows-msvc",
"displayName": "[RelWithDebInfo] Windows (MSVC)",
"description": "This preset is used to build in debug mode using the MSVC toolchain on Windows",
"configuration": "RelWithDebInfo"
},
{
"name": "windows-msvc-release",
"inherits": "default",
"configurePreset": "windows-msvc",
"displayName": "[Release] Windows (MSVC)",
"description": "This preset is used to build in release mode using the MSVC toolchain on Windows",
"configuration": "Release"
},
{
"name": "linux-clang-debug",
"inherits": "default",
"configurePreset": "linux-clang-debug",
"displayName": "EXPERIMENTAL - [Debug] Linux (Clang)",
"description": "This preset is used to build in debug mode using the Clang toolchain on Linux",
"configuration": "Debug"
},
{
"name": "linux-clang-relwithdebinfo",
"inherits": "default",
"configurePreset": "linux-clang-relwithdebinfo",
"displayName": "EXPERIMENTAL - [RelWithDebInfo] Linux (Clang)",
"description": "This preset is used to build in release mode with debug info using the Clang toolchain on Linux",
"configuration": "RelWithDebInfo"
},
{
"name": "linux-clang-release",
"inherits": "default",
"configurePreset": "linux-clang-release",
"displayName": "EXPERIMENTAL - [Release] Linux (Clang)",
"description": "This preset is used to build in release mode using the Clang toolchain on Linux",
"configuration": "Release"
},
{
"name": "linux-gnu-debug",
"inherits": "default",
"configurePreset": "linux-gnu-debug",
"displayName": "[Debug] Linux (GNU)",
"description": "This preset is used to build in debug mode using the GNU toolchain on Linux",
"configuration": "Debug"
},
{
"name": "linux-gnu-relwithdebinfo",
"inherits": "default",
"configurePreset": "linux-gnu-relwithdebinfo",
"displayName": "[RelWithDebInfo] Linux (GNU)",
"description": "This preset is used to build in release mode with debug info using the GNU toolchain on Linux",
"configuration": "RelWithDebInfo"
},
{
"name": "linux-gnu-release",
"inherits": "default",
"configurePreset": "linux-gnu-release",
"displayName": "[Release] Linux (GNU)",
"description": "This preset is used to build in release mode using the GNU toolchain on Linux",
"configuration": "Release"
},
{
"name": "macos-debug",
"inherits": "default",
"configurePreset": "macos",
"displayName": "[Debug] MacOS",
"description": "This preset is used to build in debug mode on MacOS",
"configuration": "Debug"
},
{
"name": "macos-relwithdebinfo",
"inherits": "default",
"configurePreset": "macos",
"displayName": "[RelWithDebInfo] MacOS",
"description": "This preset is used to build in release mode with debug info on MacOS",
"configuration": "RelWithDebInfo"
},
{
"name": "macos-release",
"inherits": "default",
"configurePreset": "macos",
"displayName": "[Release] MacOS",
"description": "This preset is used to build in release mode on MacOS",
"configuration": "Release"
}
],
"testPresets": [
{
"name": "default",
"hidden": true,
"execution": {
"jobs": 2
},
"output": {
"outputOnFailure": true
}
},
{
"name": "ci-ubuntu-22.04",
"configurePreset": "linux-gnu",
"displayName": "CI Tests on Linux",
"inherits": "default"
"name": "default",
"configurePreset": "default",
"execution": {
"jobs": 2
},
"output": {
"outputOnFailure": true
}
},
{
"name": "ci-macos-13",
"configurePreset": "macos",
"displayName": "CI Tests on MacOS",
"inherits": "default"
},
{
"name": "ci-windows-2022",
"name": "windows-msvc-test",
"inherits": "default",
"configurePreset": "windows-msvc",
"displayName": "CI Tests on windows",
"inherits": "default",
"configuration": "RelWithDebInfo",
"hidden": true,
"filter": {
"exclude": {
"name": "((example)|(minigzip))+"
}
}
},
{
"name": "windows-msvc-debug",
"inherits": "windows-msvc-test",
"configurePreset": "windows-msvc",
"displayName": "[Debug] Windows (MSVC)",
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"configuration": "Debug"
},
{
"name": "windows-msvc-relwithdebinfo",
"inherits": "windows-msvc-test",
"configurePreset": "windows-msvc",
"displayName": "[RelWithDebInfo] Windows (MSVC)",
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"configuration": "RelWithDebInfo"
},
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"name": "windows-msvc-release",
"inherits": "windows-msvc-test",
"configurePreset": "windows-msvc",
"displayName": "[Release] Windows (MSVC)",
"description": "Runs all tests on a Windows configuration",
"configuration": "Release"
},
{
"name": "linux-clang-debug",
"inherits": "default",
"configurePreset": "linux-clang-debug",
"displayName": "EXPERIMENTAL - [Debug] Linux (Clang)",
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"configuration": "Release"
},
{
"name": "linux-clang-relwithdebinfo",
"inherits": "default",
"configurePreset": "linux-clang-relwithdebinfo",
"displayName": "EXPERIMENTAL - [RelWithDebInfo] Linux (Clang)",
"description": "Runs all tests on a Linux Clang configuration",
"configuration": "RelWithDebInfo"
},
{
"name": "linux-clang-release",
"inherits": "default",
"configurePreset": "linux-clang-release",
"displayName": "EXPERIMENTAL - [Release] Linux (Clang)",
"description": "Runs all tests on a Linux Clang configuration",
"configuration": "Release"
},
{
"name": "linux-gnu-debug",
"inherits": "default",
"configurePreset": "linux-gnu-debug",
"displayName": "[Debug] Linux (GNU)",
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"configuration": "Release"
},
{
"name": "linux-gnu-relwithdebinfo",
"inherits": "default",
"configurePreset": "linux-gnu-relwithdebinfo",
"displayName": "[RelWithDebInfo] Linux (GNU)",
"description": "Runs all tests on a Linux GNU configuration",
"configuration": "RelWithDebInfo"
},
{
"name": "linux-gnu-release",
"inherits": "default",
"configurePreset": "linux-gnu-release",
"displayName": "[Release] Linux (GNU)",
"description": "Runs all tests on a Linux GNU configuration",
"configuration": "Release"
},
{
"name": "macos-debug",
"inherits": "default",
"configurePreset": "macos",
"displayName": "[Debug] MacOS",
"description": "Runs all tests on a MacOS configuration",
"configuration": "Debug"
},
{
"name": "macos-relwithdebinfo",
"inherits": "default",
"configurePreset": "macos",
"displayName": "[RelWithDebInfo] MacOS",
"description": "Runs all tests on a MacOS configuration",
"configuration": "RelWithDebInfo"
},
{
"name": "macos-release",
"inherits": "default",
"configurePreset": "macos",
"displayName": "[Release] MacOS",
"description": "Runs all tests on a MacOS configuration",
"configuration": "Release"
}
],
"workflowPresets": [
{
"name": "default",
"steps": [
{
"type": "configure",
"name": "default"
},
{
"type": "build",
"name": "default"
},
{
"type": "test",
"name": "default"
}
]
},
{
"name": "windows-msvc-debug",
"displayName": "[Debug] Windows (MSVC)",
"description": "MSVC debug workflow preset for Windows",
"steps": [
{
"type": "configure",
"name": "windows-msvc"
},
{
"type": "build",
"name": "windows-msvc-debug"
},
{
"type": "test",
"name": "windows-msvc-debug"
}
]
},
{
"name": "windows-msvc-relwithdebinfo",
"displayName": "[RelWithDebInfo] Windows (MSVC)",
"description": "MSVC release with debug info workflow preset for Windows",
"steps": [
{
"type": "configure",
"name": "windows-msvc"
},
{
"type": "build",
"name": "windows-msvc-relwithdebinfo"
},
{
"type": "test",
"name": "windows-msvc-relwithdebinfo"
}
]
},
{
"name": "ci-windows-2022",
"displayName": "[Release] Windows (MSVC)",
"description": "CI workflow preset for Windows",
"steps": [
{
"type": "configure",
"name": "windows-msvc"
},
{
"type": "build",
"name": "windows-msvc-release"
},
{
"type": "test",
"name": "windows-msvc-release"
}
]
},
{
"name": "linux-gnu-debug",
"displayName": "[Debug] Linux (GNU)",
"description": "GNU debug workflow preset for Linux",
"steps": [
{
"type": "configure",
"name": "linux-gnu-debug"
},
{
"type": "build",
"name": "linux-gnu-debug"
},
{
"type": "test",
"name": "linux-gnu-debug"
}
]
},
{
"name": "linux-gnu-relwithdebinfo",
"displayName": "[RelWithDebInfo] Linux (GNU)",
"description": "GNU release with debug info workflow preset for Linux",
"steps": [
{
"type": "configure",
"name": "linux-gnu-relwithdebinfo"
},
{
"type": "build",
"name": "linux-gnu-relwithdebinfo"
},
{
"type": "test",
"name": "linux-gnu-relwithdebinfo"
}
]
},
{
"name": "ci-ubuntu-22.04",
"displayName": "[Release] Linux (GNU)",
"description": "CI workflow preset for Ubuntu",
"steps": [
{
"type": "configure",
"name": "linux-gnu-release"
},
{
"type": "build",
"name": "linux-gnu-release"
},
{
"type": "test",
"name": "linux-gnu-release"
}
]
},
{
"name": "linux-clang-debug",
"displayName": "EXPERIMENTAL - [Debug] Linux (Clang)",
"description": "Clang debug workflow preset for Linux",
"steps": [
{
"type": "configure",
"name": "linux-clang-debug"
},
{
"type": "build",
"name": "linux-clang-debug"
},
{
"type": "test",
"name": "linux-clang-debug"
}
]
},
{
"name": "linux-clang-relwithdebinfo",
"displayName": "EXPERIMENTAL - [RelWithDebInfo] Linux (Clang)",
"description": "Clang release with debug info workflow preset for Linux",
"steps": [
{
"type": "configure",
"name": "linux-clang-relwithdebinfo"
},
{
"type": "build",
"name": "linux-clang-relwithdebinfo"
},
{
"type": "test",
"name": "linux-clang-relwithdebinfo"
}
]
},
{
"name": "linux-clang-release",
"displayName": "EXPERIMENTAL - [Release] Linux (Clang)",
"description": "Clang release workflow preset for Linux",
"steps": [
{
"type": "configure",
"name": "linux-clang-release"
},
{
"type": "build",
"name": "linux-clang-release"
},
{
"type": "test",
"name": "linux-clang-release"
}
]
},
{
"name": "macos-debug",
"displayName": "[Debug] MacOS",
"description": "Release workflow preset for MacOS",
"steps": [
{
"type": "configure",
"name": "macos"
},
{
"type": "build",
"name": "macos-debug"
},
{
"type": "test",
"name": "macos-debug"
}
]
},
{
"name": "macos-relwithdebinfo",
"displayName": "[RelWithDebInfo] MacOS",
"description": "Release with debug info workflow preset for MacOS",
"steps": [
{
"type": "configure",
"name": "macos"
},
{
"type": "build",
"name": "macos-relwithdebinfo"
},
{
"type": "test",
"name": "macos-relwithdebinfo"
}
]
},
{
"name": "ci-macos-13",
"displayName": "[Release] MacOS",
"description": "CI workflow preset for MacOS",
"steps": [
{
"type": "configure",
"name": "macos"
},
{
"type": "build",
"name": "macos-release"
},
{
"type": "test",
"name": "macos-release"
}
]
}
]
}

View File

@@ -1,5 +1,5 @@
PROJECT_VERSION_MAJOR=2
PROJECT_VERSION_MINOR=3
PROJECT_VERSION_MAJOR=3
PROJECT_VERSION_MINOR=0
PROJECT_VERSION_PATCH=0
# Debugging
@@ -30,6 +30,3 @@ OPENSSL_ROOT_DIR=/usr/local/opt/openssl@3/
# Whether or not to cache the entire CDClient Database into memory instead of lazy loading.
# 0 means to lazy load, all other values mean load the entire database.
CDCLIENT_CACHE_ALL=0
# Build a local client running server instead of a production server.
LOCAL_SERVER=1

View File

@@ -23,23 +23,23 @@ RUN --mount=type=cache,id=build-apt-cache,target=/var/cache/apt \
rm -rf /var/lib/apt/lists/*
# Grab libraries and load them
COPY --from=build /app/build/Linux-x86_64/GNU/Release/mariadbcpp/libmariadbcpp.so /usr/local/lib/
COPY --from=build /app/build/mariadbcpp/libmariadbcpp.so /usr/local/lib/
RUN ldconfig
# Server bins
COPY --from=build /app/build/Linux-x86_64/GNU/Release/*Server /app/
COPY --from=build /app/build/*Server /app/
# Necessary suplimentary files
COPY --from=build /app/build/Linux-x86_64/GNU/Release/*.ini /app/configs/
COPY --from=build /app/build/Linux-x86_64/GNU/Release/vanity/*.* /app/vanity/
COPY --from=build /app/build/Linux-x86_64/GNU/Release/navmeshes /app/navmeshes
COPY --from=build /app/build/Linux-x86_64/GNU/Release/migrations /app/migrations
COPY --from=build /app/build/Linux-x86_64/GNU/Release/*.dcf /app/
COPY --from=build /app/build/*.ini /app/configs/
COPY --from=build /app/build/vanity/*.* /app/vanity/
COPY --from=build /app/build/navmeshes /app/navmeshes
COPY --from=build /app/build/migrations /app/migrations
COPY --from=build /app/build/*.dcf /app/
# backup of config and vanity files to copy to the host incase
# of a mount clobbering the copy from above
COPY --from=build /app/build/Linux-x86_64/GNU/Release/*.ini /app/default-configs/
COPY --from=build /app/build/Linux-x86_64/GNU/Release/vanity/*.* /app/default-vanity/
COPY --from=build /app/build/*.ini /app/default-configs/
COPY --from=build /app/build/vanity/*.* /app/default-vanity/
# needed as the container runs with the root user
# and therefore sudo doesn't exist

View File

@@ -2,8 +2,8 @@
# On Windows ClangCL can't compile the connector from source but can link to an msvc compiled one,
# so prefer the prebuilt binaries unless MARIADB_BUILD_SOURCE is specified
if(WIN32 AND NOT MARIADB_BUILD_SOURCE)
set(MARIADB_MSI_DIR "${CMAKE_BINARY_DIR}/msi")
set(MARIADB_CONNECTOR_DIR "${CMAKE_BINARY_DIR}/mariadbcpp")
set(MARIADB_MSI_DIR "${PROJECT_BINARY_DIR}/msi")
set(MARIADB_CONNECTOR_DIR "${PROJECT_BINARY_DIR}/mariadbcpp")
set(MARIADB_C_CONNECTOR_DIR "${MARIADB_CONNECTOR_DIR}/MariaDB/MariaDB Connector C 64-bit")
set(MARIADB_CPP_CONNECTOR_DIR "${MARIADB_CONNECTOR_DIR}/MariaDB/MariaDB C++ Connector 64-bit")
@@ -59,7 +59,7 @@ if(WIN32 AND NOT MARIADB_BUILD_SOURCE)
COMMAND ${CMAKE_COMMAND} -E copy_if_different
"${MARIADBCPP_SHARED_LIBRARY_LOCATION}"
"${MARIADBC_SHARED_LIBRARY_LOCATION}"
"${CMAKE_BINARY_DIR}")
"${PROJECT_BINARY_DIR}")
# MariaDB uses plugins that the database needs to load, the prebuilt binaries by default will try to find the libraries in system directories,
# so set this define and the servers will set the MARIADB_PLUGIN_DIR environment variable to the appropriate directory.
@@ -86,13 +86,13 @@ else() # Build from source
-DCMAKE_CXX_FLAGS=-D_GLIBCXX_USE_CXX11_ABI=0)
endif()
set(MARIADBCPP_INSTALL_DIR ${CMAKE_BINARY_DIR}/prefix)
set(MARIADBCPP_LIBRARY_DIR ${CMAKE_BINARY_DIR}/mariadbcpp)
set(MARIADBCPP_INSTALL_DIR ${PROJECT_BINARY_DIR}/prefix)
set(MARIADBCPP_LIBRARY_DIR ${PROJECT_BINARY_DIR}/mariadbcpp)
set(MARIADBCPP_PLUGIN_DIR ${MARIADBCPP_LIBRARY_DIR}/plugin)
set(MARIADBCPP_SOURCE_DIR ${PROJECT_SOURCE_DIR}/thirdparty/mariadb-connector-cpp)
set(MARIADB_INCLUDE_DIR "${MARIADBCPP_SOURCE_DIR}/include")
ExternalProject_Add(mariadb_connector_cpp
PREFIX "${CMAKE_BINARY_DIR}/thirdparty/mariadb-connector-cpp"
PREFIX "${PROJECT_BINARY_DIR}/thirdparty/mariadb-connector-cpp"
SOURCE_DIR ${MARIADBCPP_SOURCE_DIR}
INSTALL_DIR ${MARIADBCPP_INSTALL_DIR}
CMAKE_ARGS -Wno-dev
@@ -127,20 +127,20 @@ else() # Build from source
endif()
# Create mariadb connector library object
add_library(mariadb_cpp_connector SHARED IMPORTED GLOBAL)
add_dependencies(mariadb_cpp_connector mariadb_connector_cpp)
set_target_properties(mariadb_cpp_connector PROPERTIES
add_library(MariaDB::ConnCpp SHARED IMPORTED GLOBAL)
add_dependencies(MariaDB::ConnCpp mariadb_connector_cpp)
set_target_properties(MariaDB::ConnCpp PROPERTIES
IMPORTED_LOCATION "${MARIADBCPP_SHARED_LIBRARY_LOCATION}")
if(WIN32)
set_target_properties(mariadb_cpp_connector PROPERTIES
set_target_properties(MariaDB::ConnCpp PROPERTIES
IMPORTED_IMPLIB "${MARIADB_IMPLIB_LOCATION}")
elseif(APPLE)
set_target_properties(mariadb_cpp_connector PROPERTIES
set_target_properties(MariaDB::ConnCpp PROPERTIES
IMPORTED_SONAME "libmariadbcpp")
endif()
# Add directories to include lists
target_include_directories(mariadb_cpp_connector SYSTEM INTERFACE ${MARIADB_INCLUDE_DIR})
target_include_directories(MariaDB::ConnCpp SYSTEM INTERFACE ${MARIADB_INCLUDE_DIR})
set(mariadb_found TRUE)
set(MariaDB_FOUND TRUE)

View File

@@ -38,7 +38,7 @@ namespace Game {
void HandlePacket(Packet* packet);
int start(int argc, char** argv) {
int main(int argc, char** argv) {
constexpr uint32_t authFramerate = mediumFramerate;
constexpr uint32_t authFrameDelta = mediumFrameDelta;
Diagnostics::SetProcessName("Auth");
@@ -161,43 +161,6 @@ int start(int argc, char** argv) {
return EXIT_SUCCESS;
}
#ifdef LOCAL_SERVER
BOOL WINAPI DllMain(
HINSTANCE hinstDLL, // handle to DLL module
DWORD fdwReason, // reason for calling function
LPVOID lpvReserved) // reserved
{
// Perform actions based on the reason for calling.
switch (fdwReason) {
case DLL_PROCESS_ATTACH:
start(0, nullptr);
break;
case DLL_THREAD_ATTACH:
// Do thread-specific initialization.
break;
case DLL_THREAD_DETACH:
// Do thread-specific cleanup.
break;
case DLL_PROCESS_DETACH:
if (lpvReserved != nullptr) {
break; // do not do cleanup if process termination scenario
}
// Perform any necessary cleanup.
break;
}
return TRUE; // Successful DLL_PROCESS_ATTACH.
}
#else
int main(int argc, char** argv) {
return start(argc, argv);
}
#endif
void HandlePacket(Packet* packet) {
if (packet->length < 4) return;

View File

@@ -1,9 +1,4 @@
if (WIN32 AND LOCAL_SERVER)
add_library(AuthServer SHARED "AuthServer.cpp")
else()
add_executable(AuthServer "AuthServer.cpp")
endif()
add_executable(AuthServer "AuthServer.cpp")
target_link_libraries(AuthServer ${COMMON_LIBRARIES} dServer)

View File

@@ -4,13 +4,7 @@ set(DCHATSERVER_SOURCES
"PlayerContainer.cpp"
)
if (WIN32 AND LOCAL_SERVER)
add_library(ChatServer SHARED "ChatServer.cpp")
else()
add_executable(ChatServer "ChatServer.cpp")
endif()
add_executable(ChatServer "ChatServer.cpp")
target_include_directories(ChatServer PRIVATE "${PROJECT_SOURCE_DIR}/dChatFilter")
add_compile_definitions(ChatServer PRIVATE PROJECT_VERSION="\"${PROJECT_VERSION}\"")

View File

@@ -41,7 +41,7 @@ namespace Game {
void HandlePacket(Packet* packet);
int start(int argc, char** argv) {
int main(int argc, char** argv) {
constexpr uint32_t chatFramerate = mediumFramerate;
constexpr uint32_t chatFrameDelta = mediumFrameDelta;
Diagnostics::SetProcessName("Chat");
@@ -178,43 +178,6 @@ int start(int argc, char** argv) {
return EXIT_SUCCESS;
}
#ifdef LOCAL_SERVER
BOOL WINAPI DllMain(
HINSTANCE hinstDLL, // handle to DLL module
DWORD fdwReason, // reason for calling function
LPVOID lpvReserved) // reserved
{
// Perform actions based on the reason for calling.
switch (fdwReason) {
case DLL_PROCESS_ATTACH:
start(0, nullptr);
break;
case DLL_THREAD_ATTACH:
// Do thread-specific initialization.
break;
case DLL_THREAD_DETACH:
// Do thread-specific cleanup.
break;
case DLL_PROCESS_DETACH:
if (lpvReserved != nullptr) {
break; // do not do cleanup if process termination scenario
}
// Perform any necessary cleanup.
break;
}
return TRUE; // Successful DLL_PROCESS_ATTACH.
}
#else
int main(int argc, char** argv) {
return start(argc, argv);
}
#endif
void HandlePacket(Packet* packet) {
if (packet->length < 1) return;
if (packet->data[0] == ID_DISCONNECTION_NOTIFICATION || packet->data[0] == ID_CONNECTION_LOST) {

View File

@@ -2,16 +2,25 @@
#include <string>
//For reading null-terminated strings
std::string BinaryIO::ReadString(std::istream& instream) {
std::string toReturn;
char buffer;
template<typename StringType>
StringType ReadString(std::istream& instream) {
StringType toReturn{};
typename StringType::value_type buffer{};
BinaryIO::BinaryRead(instream, buffer);
while (buffer != 0x00) {
toReturn += buffer;
BinaryRead(instream, buffer);
BinaryIO::BinaryRead(instream, buffer);
}
return toReturn;
}
std::string BinaryIO::ReadString(std::istream& instream) {
return ::ReadString<std::string>(instream);
}
std::u8string BinaryIO::ReadU8String(std::istream& instream) {
return ::ReadString<std::u8string>(instream);
}

View File

@@ -65,6 +65,8 @@ namespace BinaryIO {
std::string ReadString(std::istream& instream);
std::u8string ReadU8String(std::istream& instream);
inline bool DoesFileExist(const std::string& name) {
std::ifstream f(name.c_str());
return f.good();

View File

@@ -44,15 +44,11 @@ if (UNIX)
elseif (WIN32)
include(FetchContent)
set(WITH_GTEST OFF CACHE BOOL "" FORCE)
set(ZLIB_ENABLE_TESTS OFF CACHE BOOL "" FORCE)
set(ZLIB_COMPAT ON CACHE BOOL "Enable ZLIB compatibility mode" FORCE)
# TODO Keep an eye on the zlib repository for an update to disable testing. Don't forget to update CMakePresets
FetchContent_Declare(
zlib
URL https://github.com/zlib-ng/zlib-ng/archive/refs/tags/2.2.2.zip
URL_HASH MD5=2cf9199fb785ea579a2a9905a75c38b3
URL https://github.com/madler/zlib/archive/refs/tags/v1.2.11.zip
URL_HASH MD5=9d6a627693163bbbf3f26403a3a0b0b1
)
# Disable warning about no project version.
@@ -63,6 +59,7 @@ elseif (WIN32)
FetchContent_MakeAvailable(zlib)
set(ZLIB_INCLUDE_DIRS ${zlib_SOURCE_DIR} ${zlib_BINARY_DIR})
set_target_properties(zlib PROPERTIES INTERFACE_INCLUDE_DIRECTORIES "${ZLIB_INCLUDE_DIRS}")
add_library(ZLIB::ZLIB ALIAS zlib)
else ()
message(

View File

@@ -65,13 +65,14 @@ int64_t FdbToSqlite::Convert::ReadInt64(std::istream& cdClientBuffer) {
return value;
}
// cdclient is encoded in latin1
std::string FdbToSqlite::Convert::ReadString(std::istream& cdClientBuffer) {
int32_t prevPosition = SeekPointer(cdClientBuffer);
auto readString = BinaryIO::ReadString(cdClientBuffer);
const auto readString = BinaryIO::ReadU8String(cdClientBuffer);
cdClientBuffer.seekg(prevPosition);
return readString;
return GeneralUtils::Latin1ToWTF8(readString);
}
int32_t FdbToSqlite::Convert::SeekPointer(std::istream& cdClientBuffer) {

View File

@@ -167,17 +167,19 @@ std::u16string GeneralUtils::ASCIIToUTF16(const std::string_view string, const s
return ret;
}
//! Converts a (potentially-ill-formed) UTF-16 string to UTF-8
//! Converts a (potentially-ill-formed) Latin1 string to UTF-8
//! See: <http://simonsapin.github.io/wtf-8/#decoding-ill-formed-utf-16>
std::string GeneralUtils::UTF16ToWTF8(const std::u16string_view string, const size_t size) {
template<typename StringType>
std::string ToWTF8(const StringType string, const size_t size) {
const size_t newSize = MinSize(size, string);
std::string ret;
ret.reserve(newSize);
for (size_t i = 0; i < newSize; ++i) {
const char16_t u = string[i];
const auto u = string[i];
if (IsLeadSurrogate(u) && (i + 1) < newSize) {
const char16_t next = string[i + 1];
const auto next = string[i + 1];
if (IsTrailSurrogate(next)) {
i += 1;
const char32_t cp = 0x10000
@@ -194,6 +196,13 @@ std::string GeneralUtils::UTF16ToWTF8(const std::u16string_view string, const si
return ret;
}
std::string GeneralUtils::Latin1ToWTF8(const std::u8string_view string, const size_t size) {
return ToWTF8(string, size);
}
std::string GeneralUtils::UTF16ToWTF8(const std::u16string_view string, const size_t size) {
return ToWTF8(string, size);
}
bool GeneralUtils::CaseInsensitiveStringCompare(const std::string_view a, const std::string_view b) {
return std::equal(a.begin(), a.end(), b.begin(), b.end(), [](char a, char b) { return tolower(a) == tolower(b); });

View File

@@ -51,6 +51,14 @@ namespace GeneralUtils {
bool _NextUTF8Char(std::string_view& slice, uint32_t& out);
}
//! Converts a Latin1 string to a UTF-8 string
/*!
\param string The string to convert
\param size A size to trim the string to. Default is SIZE_MAX (No trimming)
\return An UTF-8 representation of the string
*/
std::string Latin1ToWTF8(const std::u8string_view string, const size_t size = SIZE_MAX);
//! Converts a UTF-16 string to a UTF-8 string
/*!
\param string The string to convert

View File

@@ -9,7 +9,6 @@ namespace ZCompression {
}
int32_t Compress(const uint8_t* abSrc, int32_t nLenSrc, uint8_t* abDst, int32_t nLenDst) {
z_stream zInfo = { 0 };
zInfo.total_in = zInfo.avail_in = nLenSrc;
zInfo.total_out = zInfo.avail_out = nLenDst;

View File

@@ -4,6 +4,8 @@
#include "Game.h"
#include "Logger.h"
#include "zlib.h"
AssetManager::AssetManager(const std::filesystem::path& path) {
if (!std::filesystem::is_directory(path)) {
throw std::runtime_error("Attempted to load asset bundle (" + path.string() + ") however it is not a valid directory.");
@@ -80,7 +82,7 @@ bool AssetManager::HasFile(const char* name) {
if (fixedName.rfind("client\\res\\", 0) != 0) fixedName = "client\\res\\" + fixedName;
uint32_t crc = crc32b(0xFFFFFFFF, reinterpret_cast<uint8_t*>(const_cast<char*>(fixedName.c_str())), fixedName.size());
crc = crc32b(crc, reinterpret_cast<uint8_t*>(const_cast<char*>("\0\0\0\0")), 4);
crc = crc32b(crc, reinterpret_cast<Bytef*>(const_cast<char*>("\0\0\0\0")), 4);
for (const auto& item : this->m_PackIndex->GetPackFileIndices()) {
if (item.m_Crc == crc) {
@@ -128,7 +130,7 @@ bool AssetManager::GetFile(const char* name, char** data, uint32_t* len) {
}
int32_t packIndex = -1;
uint32_t crc = crc32b(0xFFFFFFFF, reinterpret_cast<uint8_t*>(const_cast<char*>(fixedName.c_str())), fixedName.size());
crc = crc32b(crc, reinterpret_cast<uint8_t*>(const_cast<char*>("\0\0\0\0")), 4);
crc = crc32b(crc, reinterpret_cast<Bytef*>(const_cast<char*>("\0\0\0\0")), 4);
for (const auto& item : this->m_PackIndex->GetPackFileIndices()) {
if (item.m_Crc == crc) {

View File

@@ -1253,6 +1253,7 @@ namespace MessageType {
VEHICLE_NOTIFY_HIT_EXPLODER = 1385,
CHECK_NEAREST_ROCKET_LAUNCH_PRE_CONDITIONS = 1386,
REQUEST_NEAREST_ROCKET_LAUNCH_PRE_CONDITIONS = 1387,
CONFIGURE_RACING_CONTROL = 1388,
CONFIGURE_RACING_CONTROL_CLIENT = 1389,
NOTIFY_RACING_CLIENT = 1390,
RACING_PLAYER_HACK_CAR = 1391,

View File

@@ -8,8 +8,6 @@
#define DARKFLAME_PLATFORM_IOS
#elif TARGET_OS_MAC
#define DARKFLAME_PLATFORM_MACOS
#pragma clang diagnostic push // prevent pragma messages being counted as a warning
#pragma clang diagnostic ignored "-W#pragma-messages"
#else
#error unknown Apple operating system
#endif

View File

@@ -4,7 +4,7 @@ add_subdirectory(GameDatabase)
add_library(dDatabase STATIC "MigrationRunner.cpp")
add_custom_target(conncpp_dylib
${CMAKE_COMMAND} -E copy $<TARGET_FILE:mariadb_cpp_connector> ${CMAKE_BINARY_DIR})
${CMAKE_COMMAND} -E copy $<TARGET_FILE:MariaDB::ConnCpp> ${PROJECT_BINARY_DIR})
add_dependencies(dDatabase conncpp_dylib)

View File

@@ -28,8 +28,8 @@ target_include_directories(dDatabaseGame PUBLIC "."
)
target_link_libraries(dDatabaseGame
PUBLIC mariadb_cpp_connector
INTERFACE dCommon)
INTERFACE dCommon
PRIVATE sqlite3 MariaDB::ConnCpp)
# Glob together all headers that need to be precompiled
file(

View File

@@ -5,6 +5,7 @@
#include "dConfig.h"
#include "Logger.h"
#include "dPlatforms.h"
#include "BinaryPathFinder.h"
// Static Variables
@@ -17,7 +18,14 @@ namespace {
void SQLiteDatabase::Connect() {
LOG("Using SQLite database");
con = new CppSQLite3DB();
con->open(Game::config->GetValue("sqlite_database_path").c_str());
const auto path = BinaryPathFinder::GetBinaryDir() / Game::config->GetValue("sqlite_database_path");
if (!std::filesystem::exists(path)) {
LOG("Creating sqlite path %s", path.string().c_str());
std::filesystem::create_directories(path.parent_path());
}
con->open(path.string().c_str());
isConnected = true;
// Make sure wal is enabled for the database.

View File

@@ -1378,7 +1378,7 @@ void Entity::OnCollisionPhantom(const LWOOBJID otherEntity) {
}
}
if (!other->GetIsDead()) {
if (!other->GetComponent<DestroyableComponent>()->GetIsDead()) {
if (GetComponent<BaseCombatAIComponent>() != nullptr) {
const auto index = std::find(m_TargetsInPhantom.begin(), m_TargetsInPhantom.end(), otherEntity);
@@ -1606,13 +1606,6 @@ void Entity::AddQuickBuildCompleteCallback(const std::function<void(Entity* user
}
}
bool Entity::GetIsDead() const {
DestroyableComponent* dest = GetComponent<DestroyableComponent>();
if (dest && dest->GetArmor() == 0 && dest->GetHealth() == 0) return true;
return false;
}
void Entity::AddLootItem(const Loot::Info& info) {
if (!IsPlayer()) return;

View File

@@ -82,8 +82,6 @@ public:
const std::vector<LDFBaseData*>& GetNetworkSettings() const { return m_NetworkSettings; }
bool GetIsDead() const;
bool GetPlayerReadyForUpdates() const { return m_PlayerIsReadyForUpdates; }
bool GetIsGhostingCandidate() const;

View File

@@ -227,7 +227,7 @@ void BasicAttackBehavior::DoBehaviorCalculation(BehaviorContext* context, RakNet
bitStream.Write(armorDamageDealt);
bitStream.Write(healthDamageDealt);
bitStream.Write(targetEntity->GetIsDead());
bitStream.Write(targetEntity->GetComponent<DestroyableComponent>()->GetIsDead());
}
bitStream.Write(successState);

View File

@@ -116,7 +116,7 @@ void TacArcBehavior::Calculate(BehaviorContext* context, RakNet::BitStream& bitS
for (auto validTarget : validTargets) {
if (targets.size() >= this->m_maxTargets) break;
if (std::find(targets.begin(), targets.end(), validTarget) != targets.end()) continue;
if (validTarget->GetIsDead()) continue;
if (validTarget->GetComponent<DestroyableComponent>()->GetIsDead()) continue;
const auto targetPos = validTarget->GetPosition();

View File

@@ -193,7 +193,7 @@ void BaseCombatAIComponent::Update(const float deltaTime) {
m_SoftTimer -= deltaTime;
}
if (m_Disabled || m_Parent->GetIsDead())
if (m_Disabled || m_Parent->GetComponent<DestroyableComponent>()->GetIsDead())
return;
bool stunnedThisFrame = m_Stunned;
CalculateCombat(deltaTime); // Putting this here for now

View File

@@ -35,7 +35,8 @@
RacingControlComponent::RacingControlComponent(Entity* parent)
: Component(parent) {
m_PathName = u"MainPath";
m_RemainingLaps = 3;
m_NumberOfLaps = 3;
m_RemainingLaps = m_NumberOfLaps;
m_LeadingPlayer = LWOOBJID_EMPTY;
m_RaceBestTime = 0;
m_RaceBestLap = 0;
@@ -658,23 +659,9 @@ void RacingControlComponent::Update(float deltaTime) {
}
}
// Spawn imagination pickups
auto* minSpawner = Game::zoneManager->GetSpawnersByName(
"ImaginationSpawn_Min")[0];
auto* medSpawner = Game::zoneManager->GetSpawnersByName(
"ImaginationSpawn_Med")[0];
auto* maxSpawner = Game::zoneManager->GetSpawnersByName(
"ImaginationSpawn_Max")[0];
minSpawner->Activate();
if (m_LoadedPlayers > 2) {
medSpawner->Activate();
}
if (m_LoadedPlayers > 4) {
maxSpawner->Activate();
}
GameMessages::ZoneLoadedInfo zoneLoadInfo{};
zoneLoadInfo.maxPlayers = m_LoadedPlayers;
m_Parent->GetScript()->OnZoneLoadedInfo(m_Parent, zoneLoadInfo);
// Reset players to their start location, without smashing them
for (auto& player : m_RacingPlayers) {
@@ -764,7 +751,7 @@ void RacingControlComponent::Update(float deltaTime) {
// new checkpoint
uint32_t respawnIndex = 0;
for (const auto& waypoint : path->pathWaypoints) {
if (player.lap == 3) {
if (player.lap == m_NumberOfLaps) {
break;
}
@@ -835,7 +822,7 @@ void RacingControlComponent::Update(float deltaTime) {
// Progress lap time tasks
missionComponent->Progress(eMissionTaskType::RACING, lapTime.count(), static_cast<LWOOBJID>(eRacingTaskParam::LAP_TIME));
if (player.lap == 3) {
if (player.lap == m_NumberOfLaps) {
m_Finished++;
player.finished = m_Finished;
@@ -882,3 +869,20 @@ void RacingControlComponent::Update(float deltaTime) {
}
}
}
void RacingControlComponent::MsgConfigureRacingControl(const GameMessages::ConfigureRacingControl& msg) {
for (const auto& dataUnique : msg.racingSettings) {
if (!dataUnique) continue;
const auto* const data = dataUnique.get();
if (data->GetKey() == u"Race_PathName" && data->GetValueType() == LDF_TYPE_UTF_16) {
m_PathName = static_cast<const LDFData<std::u16string>*>(data)->GetValue();
} else if (data->GetKey() == u"activityID" && data->GetValueType() == LDF_TYPE_S32) {
m_ActivityID = static_cast<const LDFData<int32_t>*>(data)->GetValue();
} else if (data->GetKey() == u"Number_of_Laps" && data->GetValueType() == LDF_TYPE_S32) {
m_NumberOfLaps = static_cast<const LDFData<int32_t>*>(data)->GetValue();
m_RemainingLaps = m_NumberOfLaps;
} else if (data->GetKey() == u"Minimum_Players_for_Group_Achievements" && data->GetValueType() == LDF_TYPE_S32) {
m_MinimumPlayersForGroupAchievements = static_cast<const LDFData<int32_t>*>(data)->GetValue();
}
}
}

View File

@@ -152,6 +152,8 @@ public:
*/
RacingPlayerInfo* GetPlayerData(LWOOBJID playerID);
void MsgConfigureRacingControl(const GameMessages::ConfigureRacingControl& msg);
private:
/**
@@ -161,11 +163,13 @@ private:
/**
* The paths that are followed for the camera scenes
* Configurable in the ConfigureRacingControl msg with the key `Race_PathName`.
*/
std::u16string m_PathName;
/**
* The ID of the activity for participating in this race
* Configurable in the ConfigureRacingControl msg with the key `activityID`.
*/
uint32_t m_ActivityID;
@@ -245,5 +249,20 @@ private:
* Value for message box response to know if we are exiting the race via the activity dialogue
*/
const int32_t m_ActivityExitConfirm = 1;
bool m_AllPlayersReady = false;
/**
* @brief The number of laps in this race. Configurable in the ConfigureRacingControl msg
* with the key `Number_of_Laps`.
*
*/
int32_t m_NumberOfLaps{ 3 };
/**
* @brief The minimum number of players required to progress group achievements.
* Configurable with the ConfigureRacingControl msg with the key `Minimum_Players_for_Group_Achievements`.
*
*/
int32_t m_MinimumPlayersForGroupAchievements{ 2 };
};

View File

@@ -160,7 +160,7 @@ void GameMessageHandler::HandleMessage(RakNet::BitStream& inStream, const System
}
//Kill player if health == 0
if (entity->GetIsDead()) {
if (entity->GetComponent<DestroyableComponent>()->GetIsDead()) {
entity->Smash(entity->GetObjectID());
}

View File

@@ -717,6 +717,16 @@ namespace GameMessages {
NiPoint3 targetPosition{};
void Serialize(RakNet::BitStream& bitStream) const override;
};
struct ZoneLoadedInfo : public GameMsg {
ZoneLoadedInfo() : GameMsg(MessageType::Game::ZONE_LOADED_INFO) {}
int32_t maxPlayers{};
};
struct ConfigureRacingControl : public GameMsg {
ConfigureRacingControl() : GameMsg(MessageType::Game::CONFIGURE_RACING_CONTROL) {}
std::vector<std::unique_ptr<LDFBaseData>> racingSettings{};
};
};
#endif // GAMEMESSAGES_H

View File

@@ -8,8 +8,6 @@ class AMFArrayValue;
/**
* @brief Sent when a player moves a Behavior A at position B to their inventory.
*/
#pragma message("MoveToInventory.h This Control Behavior Message does not have a test yet. Non-developers can ignore this warning.")
class MoveToInventoryMessage : public BehaviorMessageBase {
public:
MoveToInventoryMessage(const AMFArrayValue& arguments);

View File

@@ -137,7 +137,7 @@ bool Precondition::CheckValue(Entity* player, const uint32_t value, bool evaluat
return inventoryComponent->GetLotCount(value) >= count;
case PreconditionType::DoesNotHaveItem:
return (inventoryComponent->IsEquipped(value) ? 1 : 0) < count;
return inventoryComponent->IsEquipped(value) && count > 0;
case PreconditionType::HasAchievement:
if (missionComponent == nullptr) return false;
return missionComponent->GetMissionState(value) >= eMissionState::COMPLETE;

View File

@@ -1,7 +0,0 @@
set(DLOCAL_SERVER_SOURCES
"dllmain.cpp"
)
add_library(dLocalServer OBJECT ${DLOCAL_SERVER_SOURCES})
target_link_libraries(dLocalServer)

View File

@@ -1,32 +0,0 @@
#include <windows.h>
BOOL WINAPI DllMain(
HINSTANCE hinstDLL, // handle to DLL module
DWORD fdwReason, // reason for calling function
LPVOID lpvReserved) // reserved
{
// Perform actions based on the reason for calling.
switch (fdwReason) {
case DLL_PROCESS_ATTACH:
break;
case DLL_THREAD_ATTACH:
// Do thread-specific initialization.
break;
case DLL_THREAD_DETACH:
// Do thread-specific cleanup.
break;
case DLL_PROCESS_DETACH:
if (lpvReserved != nullptr) {
break; // do not do cleanup if process termination scenario
}
// Perform any necessary cleanup.
break;
}
return TRUE; // Successful DLL_PROCESS_ATTACH.
}

View File

@@ -1,23 +1,11 @@
set(DMASTERSERVER_SOURCES
"InstanceManager.cpp"
"PersistentIDManager.cpp"
"StartLocal.cpp"
"Start.cpp"
)
if(WIN32 AND LOCAL_SERVER)
set(DMASTERSERVER_SOURCES ${DMASTERSERVER_SOURCES} "StartLocal.cpp")
else()
set(DMASTERSERVER_SOURCES ${DMASTERSERVER_SOURCES} "Start.cpp")
endif()
add_library(dMasterServer ${DMASTERSERVER_SOURCES})
if (WIN32 AND LOCAL_SERVER)
add_library(MasterServer SHARED "MasterServer.cpp")
else()
add_executable(MasterServer "MasterServer.cpp")
endif()
add_executable(MasterServer "MasterServer.cpp")
target_compile_definitions(MasterServer PRIVATE PROJECT_VERSION="\"${PROJECT_VERSION}\"")
target_include_directories(dMasterServer PUBLIC "."
"${PROJECT_SOURCE_DIR}/dZoneManager" # InstanceManager.h uses dZMCommon.h

View File

@@ -62,7 +62,7 @@ std::map<uint32_t, std::string> activeSessions;
SystemAddress authServerMasterPeerSysAddr;
SystemAddress chatServerMasterPeerSysAddr;
int start(int argc, char** argv) {
int main(int argc, char** argv) {
constexpr uint32_t masterFramerate = mediumFramerate;
constexpr uint32_t masterFrameDelta = mediumFrameDelta;
Diagnostics::SetProcessName("Master");
@@ -84,6 +84,24 @@ int start(int argc, char** argv) {
Server::SetupLogger("MasterServer");
if (!Game::logger) return EXIT_FAILURE;
auto folders = { "navmeshes", "migrations", "vanity" };
for (const auto folder : folders) {
if (!std::filesystem::exists(BinaryPathFinder::GetBinaryDir() / folder)) {
std::string msg = "The (" +
std::string(folder) +
") folder was not copied to the binary directory. Please copy the (" +
std::string(folder) +
") folder from your download to the binary directory or re-run cmake.";
LOG("%s", msg.c_str());
// toss an error box up for windows users running the download
#ifdef DARKFLAME_PLATFORM_WIN32
MessageBoxA(nullptr, msg.c_str(), "Missing Folder", MB_OK | MB_ICONERROR);
#endif
return EXIT_FAILURE;
}
}
if (!dConfig::Exists("authconfig.ini")) LOG("Could not find authconfig.ini, using default settings");
if (!dConfig::Exists("chatconfig.ini")) LOG("Could not find chatconfig.ini, using default settings");
if (!dConfig::Exists("masterconfig.ini")) LOG("Could not find masterconfig.ini, using default settings");
@@ -177,7 +195,7 @@ int start(int argc, char** argv) {
}
// Run migrations should any need to be run.
MigrationRunner::RunSQLiteMigrations();
MigrationRunner::RunSQLiteMigrations();
//If the first command line argument is -a or --account then make the user
//input a username and password, with the password being hidden.
@@ -429,44 +447,6 @@ int start(int argc, char** argv) {
return ShutdownSequence(EXIT_SUCCESS);
}
#ifdef LOCAL_SERVER
BOOL WINAPI DllMain(
HINSTANCE hinstDLL, // handle to DLL module
DWORD fdwReason, // reason for calling function
LPVOID lpvReserved) // reserved
{
// Perform actions based on the reason for calling.
switch (fdwReason) {
case DLL_PROCESS_ATTACH:
AllocConsole();
start(0, nullptr);
break;
case DLL_THREAD_ATTACH:
// Do thread-specific initialization.
break;
case DLL_THREAD_DETACH:
// Do thread-specific cleanup.
break;
case DLL_PROCESS_DETACH:
if (lpvReserved != nullptr) {
break; // do not do cleanup if process termination scenario
}
// Perform any necessary cleanup.
break;
}
return TRUE; // Successful DLL_PROCESS_ATTACH.
}
#else
int main(int argc, char** argv) {
return start(argc, argv);
}
#endif
void HandlePacket(Packet* packet) {
if (packet->length < 1) return;
if (packet->data[0] == ID_DISCONNECTION_NOTIFICATION) {

View File

@@ -1,121 +0,0 @@
#include <windows.h>
#include <iostream>
#include <string>
#include "Start.h"
#include "Logger.h"
#include "dConfig.h"
#include "Game.h"
#include "BinaryPathFinder.h"
// Function to create a process and execute a DLL
bool RunDLLAsApplication(const char* dllPath) {
STARTUPINFOA si = { sizeof(STARTUPINFOA) };
PROCESS_INFORMATION pi = { 0 };
// Path to a dummy executable
const char* dummyProcessPath = "C:\\Windows\\System32\\notepad.exe";
// Create a suspended dummy process
if (!CreateProcessA(
dummyProcessPath,
NULL,
NULL,
NULL,
FALSE,
CREATE_SUSPENDED,
NULL,
NULL,
&si,
&pi)) {
std::cerr << "Failed to create dummy process. Error: " << GetLastError() << std::endl;
return false;
}
// Get the address of LoadLibraryA in the current process
HMODULE kernel32 = GetModuleHandleA("kernel32.dll");
if (!kernel32) {
std::cerr << "Failed to get handle for kernel32.dll. Error: " << GetLastError() << std::endl;
TerminateProcess(pi.hProcess, 1);
return false;
}
void* loadLibraryAddr = (void*)GetProcAddress(kernel32, "LoadLibraryA");
if (!loadLibraryAddr) {
std::cerr << "Failed to get address of LoadLibraryA. Error: " << GetLastError() << std::endl;
TerminateProcess(pi.hProcess, 1);
return false;
}
// Allocate memory in the target process for the DLL path
void* remoteMemory = VirtualAllocEx(pi.hProcess, NULL, strlen(dllPath) + 1, MEM_COMMIT | MEM_RESERVE, PAGE_READWRITE);
if (!remoteMemory) {
std::cerr << "Failed to allocate memory in target process. Error: " << GetLastError() << std::endl;
TerminateProcess(pi.hProcess, 1);
return false;
}
// Write the DLL path into the allocated memory
if (!WriteProcessMemory(pi.hProcess, remoteMemory, dllPath, strlen(dllPath) + 1, NULL)) {
std::cerr << "Failed to write DLL path to target process. Error: " << GetLastError() << std::endl;
VirtualFreeEx(pi.hProcess, remoteMemory, 0, MEM_RELEASE);
TerminateProcess(pi.hProcess, 1);
return false;
}
// Create a remote thread in the target process to load the DLL
HANDLE remoteThread = CreateRemoteThread(pi.hProcess, NULL, 0, (LPTHREAD_START_ROUTINE)loadLibraryAddr, remoteMemory, 0, NULL);
if (!remoteThread) {
std::cerr << "Failed to create remote thread. Error: " << GetLastError() << std::endl;
VirtualFreeEx(pi.hProcess, remoteMemory, 0, MEM_RELEASE);
TerminateProcess(pi.hProcess, 1);
return false;
}
// Wait for the remote thread to complete
WaitForSingleObject(remoteThread, INFINITE);
CloseHandle(remoteThread);
// Free the allocated memory
VirtualFreeEx(pi.hProcess, remoteMemory, 0, MEM_RELEASE);
// Resume the main thread of the process
ResumeThread(pi.hThread);
// Clean up process and thread handles
CloseHandle(pi.hThread);
CloseHandle(pi.hProcess);
return true;
}
void StartChatServer() {
if (Game::ShouldShutdown()) {
LOG("Currently shutting down. Chat will not be restarted.");
return;
}
RunDLLAsApplication("ChatServer.dll");
}
void StartAuthServer() {
if (Game::ShouldShutdown()) {
LOG("Currently shutting down. Auth will not be restarted.");
return;
}
RunDLLAsApplication("AuthServer.dll");
}
void StartWorldServer(LWOMAPID mapID, uint16_t port, LWOINSTANCEID lastInstanceID, int maxPlayers, LWOCLONEID cloneID) {
RunDLLAsApplication("WorldServer.dll");
//cmd.append(std::to_string(mapID));
//cmd.append(" -port ");
//cmd.append(std::to_string(port));
//cmd.append(" -instance ");
//cmd.append(std::to_string(lastInstanceID));
//cmd.append(" -maxclients ");
//cmd.append(std::to_string(maxPlayers));
//cmd.append(" -clone ");
//cmd.append(std::to_string(cloneID));
}

View File

@@ -16,7 +16,7 @@ void BaseEnemyApe::OnStartup(Entity* self) {
void BaseEnemyApe::OnDie(Entity* self, Entity* killer) {
auto* anchor = Game::entityManager->GetEntity(self->GetVar<LWOOBJID>(u"QB"));
if (anchor != nullptr && !anchor->GetIsDead()) {
if (anchor != nullptr && !anchor->GetComponent<DestroyableComponent>()->GetIsDead()) {
anchor->Smash(self->GetObjectID(), eKillType::SILENT);
}
}

View File

@@ -152,13 +152,13 @@ void AmSkullkinDrill::FreezePlayer(Entity* self, Entity* player, bool bFreeze) {
auto StateChangeType = eStateChangeType::POP;
if (bFreeze) {
if (player->GetIsDead()) {
if (player->GetComponent<DestroyableComponent>()->GetIsDead()) {
return;
}
StateChangeType = eStateChangeType::PUSH;
} else {
if (player->GetIsDead()) {
if (player->GetComponent<DestroyableComponent>()->GetIsDead()) {
//
}
}

View File

@@ -65,13 +65,13 @@ void RandomSpawnerFin::OnStartup(Entity* self) {
};
sectionMultipliers = {
{"secA", 1.0f},
{"secB", 1.0f},
{"secA", 1},
{"secB", 1},
{"secC", 1.2f},
{"secD", 1.3f},
{"secE", 1.6f},
{"secF", 1.0f},
{"secG", 1.0f},
{"secF", 1},
{"secG", 1},
{"secH", 1.2f},
};

View File

@@ -65,7 +65,7 @@ void RandomSpawnerPit::OnStartup(Entity* self) {
};
sectionMultipliers = {
{"secA", 1.0f},
{"secA", 1},
{"secB", 1.2f},
{"secC", 1.2f},
{"secD", 1},

View File

@@ -65,8 +65,8 @@ void RandomSpawnerStr::OnStartup(Entity* self) {
};
sectionMultipliers = {
{"secA", 1.0f},
{"secB", 1.0f},
{"secA", 1},
{"secB", 1},
{"secC", 1.2f},
};

View File

@@ -54,7 +54,7 @@ void AgSurvivalBuffStation::OnTimerDone(Entity* self, std::string timerName) {
auto team = self->GetVar<std::vector<LWOOBJID>>(u"BuilderTeam");
for (auto memberID : team) {
auto member = Game::entityManager->GetEntity(memberID);
if (member != nullptr && !member->GetIsDead()) {
if (member != nullptr && !member->GetComponent<DestroyableComponent>()->GetIsDead()) {
GameMessages::SendDropClientLoot(member, self->GetObjectID(), powerupToDrop, 0, self->GetPosition());
}
}

View File

@@ -315,7 +315,7 @@ bool BaseSurvivalServer::CheckAllPlayersDead() {
for (const auto& playerID : state.players) {
auto* player = Game::entityManager->GetEntity(playerID);
if (player == nullptr || player->GetIsDead()) {
if (player == nullptr || player->GetComponent<DestroyableComponent>()->GetIsDead()) {
deadPlayers++;
}
}

View File

@@ -310,7 +310,7 @@ bool BaseWavesServer::CheckAllPlayersDead() {
for (const auto& playerID : state.players) {
auto* player = Game::entityManager->GetEntity(playerID);
if (player == nullptr || player->GetIsDead()) {
if (player == nullptr || player->GetComponent<DestroyableComponent>()->GetIsDead()) {
deadPlayers++;
}
}
@@ -431,7 +431,7 @@ void BaseWavesServer::SpawnWave(Entity* self) {
for (const auto& playerID : state.players) {
auto* player = Game::entityManager->GetEntity(playerID);
if (player && player->GetIsDead()) {
if (player && player->GetComponent<DestroyableComponent>()->GetIsDead()) {
player->Resurrect();
}
}
@@ -501,7 +501,7 @@ bool BaseWavesServer::UpdateSpawnedEnemies(Entity* self, LWOOBJID enemyID, uint3
for (const auto& playerID : state.players) {
auto* player = Game::entityManager->GetEntity(playerID);
if (player != nullptr && !player->GetIsDead()) {
if (player != nullptr && !player->GetComponent<DestroyableComponent>()->GetIsDead()) {
SetActivityValue(self, playerID, 1, currentTime);
SetActivityValue(self, playerID, 2, state.waveNumber);

View File

@@ -330,6 +330,7 @@
#include "EnemyClearThreat.h"
#include "AgSpiderBossMessage.h"
#include "GfRaceInstancer.h"
#include "NsRaceServer.h"
#include <map>
#include <string>
@@ -692,6 +693,7 @@ namespace {
{"scripts\\02_server\\Map\\General\\L_ENEMY_CLEAR_THREAT.lua", []() {return new EnemyClearThreat();}},
{"scripts\\ai\\AG\\L_AG_SPIDER_BOSS_MESSAGE.lua", []() {return new AgSpiderBossMessage();}},
{"scripts\\ai\\GF\\L_GF_RACE_INSTANCER.lua", []() {return new GfRaceInstancer();}},
{"scripts\\ai\\RACING\\TRACK_NS\\NS_RACE_SERVER.lua", []() {return new NsRaceServer();}},
};
@@ -704,9 +706,12 @@ namespace {
"scripts\\empty.lua",
"scripts\\zone\\AG\\L_ZONE_AG.lua",
"scripts\\zone\\NS\\L_ZONE_NS.lua",
"scripts\\zone\\GF\\L_ZONE_GF.lua",
"scripts\\ai\\GF\\L_ZONE_GF.lua",
"scripts\\ai\\AG\\CONCERT_STAGE.lua",
"scripts\\ai\\NS\\L_NS_CAR_MODULAR_BUILD.lua", // In our implementation, this is done in GameMessages.cpp
"scripts\\ai\\PETS\\PET_BLOCKER.lua",
"scripts\\ai\\PETS\\PET_FLEA_MISSION.lua",
"scripts\\ai\\ACT\\L_ACT_PET_INSTANCE_EXIT.lua",
};
};

View File

@@ -355,6 +355,8 @@ namespace CppScripts {
* @param canceled if it was done via the cancel button
*/
virtual void OnRequestActivityExit(Entity* sender, LWOOBJID player, bool canceled) {};
virtual void OnZoneLoadedInfo(Entity* self, const GameMessages::ZoneLoadedInfo& info) {};
};
Script* const GetScript(Entity* parent, const std::string& scriptName);

View File

@@ -1,9 +1,9 @@
#include "ActPlayerDeathTrigger.h"
#include "DestroyableComponent.h"
#include "Entity.h"
void ActPlayerDeathTrigger::OnCollisionPhantom(Entity* self, Entity* target) {
if (!target->IsPlayer() || target->GetIsDead() || !target->GetPlayerReadyForUpdates()) return; //Don't kill already dead players or players not ready
if (!target->IsPlayer() || target->GetComponent<DestroyableComponent>()->GetIsDead() || !target->GetPlayerReadyForUpdates()) return; //Don't kill already dead players or players not ready
target->Smash(self->GetObjectID(), eKillType::SILENT);
}

View File

@@ -1,4 +1,5 @@
#include "ActSharkPlayerDeathTrigger.h"
#include "DestroyableComponent.h"
#include "MissionComponent.h"
#include "eMissionTaskType.h"
#include "Entity.h"
@@ -11,7 +12,7 @@ void ActSharkPlayerDeathTrigger::OnFireEventServerSide(Entity* self, Entity* sen
missionComponent->Progress(eMissionTaskType::SCRIPT, 8419);
if (sender->GetIsDead() || !sender->GetPlayerReadyForUpdates()) return; //Don't kill already dead players or players not ready
if (sender->GetComponent<DestroyableComponent>()->GetIsDead() || !sender->GetPlayerReadyForUpdates()) return; //Don't kill already dead players or players not ready
if (sender->GetCharacter()) {
sender->Smash(self->GetObjectID(), eKillType::VIOLENT, u"big-shark-death");

View File

@@ -1,8 +1,9 @@
#include "AgShipPlayerDeathTrigger.h"
#include "DestroyableComponent.h"
#include "Entity.h"
void AgShipPlayerDeathTrigger::OnCollisionPhantom(Entity* self, Entity* target) {
if (target->GetLOT() == 1 && !target->GetIsDead()) {
if (target->GetLOT() == 1 && !target->GetComponent<DestroyableComponent>()->GetIsDead()) {
target->Smash(self->GetObjectID(), eKillType::VIOLENT, u"electro-shock-death");
}
}

View File

@@ -1,4 +1,5 @@
#include "TriggerGas.h"
#include "DestroyableComponent.h"
#include "InventoryComponent.h"
#include "SkillComponent.h"
#include "Entity.h"
@@ -28,7 +29,7 @@ void TriggerGas::OnTimerDone(Entity* self, std::string timerName) {
if (timerName != this->m_TimerName) return;
auto players = self->GetVar<std::vector<Entity*>>(u"players");
for (auto player : players) {
if (player->GetIsDead() || !player){
if (player->GetComponent<DestroyableComponent>()->GetIsDead() || !player){
auto position = std::find(players.begin(), players.end(), player);
if (position != players.end()) players.erase(position);
continue;
@@ -46,4 +47,3 @@ void TriggerGas::OnTimerDone(Entity* self, std::string timerName) {
self->SetVar(u"players", players);
self->AddTimer(this->m_TimerName, this->m_Time);
}

View File

@@ -1,6 +1,7 @@
#include "PetDigBuild.h"
#include "EntityManager.h"
#include "EntityInfo.h"
#include "DestroyableComponent.h"
#include "MissionComponent.h"
#include "eMissionState.h"
@@ -45,7 +46,7 @@ void PetDigBuild::OnDie(Entity* self, Entity* killer) {
return;
// If the quick build expired and the treasure was not collected, hide the treasure
if (!treasure->GetIsDead()) {
if (!treasure->GetComponent<DestroyableComponent>()->GetIsDead()) {
treasure->Smash(self->GetObjectID(), eKillType::SILENT);
}
}

View File

@@ -27,7 +27,7 @@ void NsConcertInstrument::OnQuickBuildNotifyState(Entity* self, eQuickBuildState
}
void NsConcertInstrument::OnQuickBuildComplete(Entity* self, Entity* target) {
if (!target->GetIsDead()) {
if (!target->GetComponent<DestroyableComponent>()->GetIsDead()) {
self->SetVar<LWOOBJID>(u"activePlayer", target->GetObjectID());
self->AddCallbackTimer(0.2f, [self, target]() {

View File

@@ -1,4 +1,5 @@
set(DSCRIPTS_SOURCES_AI_RACING)
set(DSCRIPTS_SOURCES_AI_RACING
"RaceImaginationServer.cpp")
add_subdirectory(OBJECTS)
@@ -6,6 +7,12 @@ foreach(file ${DSCRIPTS_SOURCES_AI_RACING_OBJECTS})
set(DSCRIPTS_SOURCES_AI_RACING ${DSCRIPTS_SOURCES_AI_RACING} "OBJECTS/${file}")
endforeach()
add_subdirectory(TRACK_NS)
foreach(file ${DSCRIPTS_SOURCES_AI_RACING_TRACK_NS})
set(DSCRIPTS_SOURCES_AI_RACING ${DSCRIPTS_SOURCES_AI_RACING} "TRACK_NS/${file}")
endforeach()
add_library(dScriptsAiRacing OBJECT ${DSCRIPTS_SOURCES_AI_RACING})
target_include_directories(dScriptsAiRacing PUBLIC "." "OBJECTS")
target_include_directories(dScriptsAiRacing PUBLIC "." "OBJECTS" "TRACK_NS")
target_precompile_headers(dScriptsAiRacing REUSE_FROM dScriptsBase)

View File

@@ -0,0 +1,19 @@
#include "RaceImaginationServer.h"
#include "dZoneManager.h"
void StartSpawner(const std::vector<Spawner*>& spawner) {
for (auto* const entity : spawner) {
entity->Activate();
}
}
void RaceImaginationServer::OnZoneLoadedInfo(Entity* self, const GameMessages::ZoneLoadedInfo& info) {
// Spawn imagination pickups
StartSpawner(Game::zoneManager->GetSpawnersByName("ImaginationSpawn_Min"));
if (info.maxPlayers > 2) {
StartSpawner(Game::zoneManager->GetSpawnersByName("ImaginationSpawn_Med"));
}
if (info.maxPlayers > 4) {
StartSpawner(Game::zoneManager->GetSpawnersByName("ImaginationSpawn_Max"));
}
}

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@@ -0,0 +1,11 @@
#ifndef RACEIMAGINATIONSERVER_H
#define RACEIMAGINATIONSERVER_H
#include "CppScripts.h"
class RaceImaginationServer : public virtual CppScripts::Script {
public:
void OnZoneLoadedInfo(Entity* self, const GameMessages::ZoneLoadedInfo& info) override;
};
#endif //!RACEIMAGINATIONSERVER_H

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@@ -0,0 +1,3 @@
set(DSCRIPTS_SOURCES_AI_RACING_TRACK_NS
"NsRaceServer.cpp"
PARENT_SCOPE)

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@@ -0,0 +1,54 @@
#include "NsRaceServer.h"
#include "RacingControlComponent.h"
#include "Entity.h"
using std::unique_ptr;
using std::make_unique;
void NsRaceServer::OnStartup(Entity* self) {
GameMessages::ConfigureRacingControl config;
auto& raceSet = config.racingSettings;
raceSet.push_back(make_unique<LDFData<std::u16string>>(u"GameType", u"Racing"));
raceSet.push_back(make_unique<LDFData<std::u16string>>(u"GameState", u"Starting"));
raceSet.push_back(make_unique<LDFData<int32_t>>(u"Number_Of_PlayersPerTeam", 6));
raceSet.push_back(make_unique<LDFData<int32_t>>(u"Minimum_Players_to_Start", 2));
raceSet.push_back(make_unique<LDFData<int32_t>>(u"Minimum_Players_for_Group_Achievements", 2));
raceSet.push_back(make_unique<LDFData<int32_t>>(u"Car_Object", 7703));
raceSet.push_back(make_unique<LDFData<std::u16string>>(u"Race_PathName", u"MainPath"));
raceSet.push_back(make_unique<LDFData<int32_t>>(u"Current_Lap", 1));
raceSet.push_back(make_unique<LDFData<int32_t>>(u"Number_of_Laps", 3));
raceSet.push_back(make_unique<LDFData<int32_t>>(u"activityID", 42));
raceSet.push_back(make_unique<LDFData<int32_t>>(u"Place_1", 100));
raceSet.push_back(make_unique<LDFData<int32_t>>(u"Place_2", 90));
raceSet.push_back(make_unique<LDFData<int32_t>>(u"Place_3", 80));
raceSet.push_back(make_unique<LDFData<int32_t>>(u"Place_4", 70));
raceSet.push_back(make_unique<LDFData<int32_t>>(u"Place_5", 60));
raceSet.push_back(make_unique<LDFData<int32_t>>(u"Place_6", 50));
raceSet.push_back(make_unique<LDFData<int32_t>>(u"Num_of_Players_1", 15));
raceSet.push_back(make_unique<LDFData<int32_t>>(u"Num_of_Players_2", 25));
raceSet.push_back(make_unique<LDFData<int32_t>>(u"Num_of_Players_3", 50));
raceSet.push_back(make_unique<LDFData<int32_t>>(u"Num_of_Players_4", 85));
raceSet.push_back(make_unique<LDFData<int32_t>>(u"Num_of_Players_5", 90));
raceSet.push_back(make_unique<LDFData<int32_t>>(u"Num_of_Players_6", 100));
raceSet.push_back(make_unique<LDFData<int32_t>>(u"Number_of_Spawn_Groups", 1));
raceSet.push_back(make_unique<LDFData<int32_t>>(u"Red_Spawners", 4847));
raceSet.push_back(make_unique<LDFData<int32_t>>(u"Blue_Spawners", 4848));
raceSet.push_back(make_unique<LDFData<int32_t>>(u"Blue_Flag", 4850));
raceSet.push_back(make_unique<LDFData<int32_t>>(u"Red_Flag", 4851));
raceSet.push_back(make_unique<LDFData<int32_t>>(u"Red_Point", 4846));
raceSet.push_back(make_unique<LDFData<int32_t>>(u"Blue_Point", 4845));
raceSet.push_back(make_unique<LDFData<int32_t>>(u"Red_Mark", 4844));
raceSet.push_back(make_unique<LDFData<int32_t>>(u"Blue_Mark", 4843));
std::vector<Entity*> racingControllers = Game::entityManager->GetEntitiesByComponent(eReplicaComponentType::RACING_CONTROL);
for (auto* const racingController : racingControllers) {
auto* racingComponent = racingController->GetComponent<RacingControlComponent>();
if (racingComponent) racingComponent->MsgConfigureRacingControl(config);
}
}

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@@ -0,0 +1,12 @@
#ifndef NSRACESERVER_H
#define NSRACESERVER_H
#include "CppScripts.h"
#include "RaceImaginationServer.h"
class NsRaceServer : public RaceImaginationServer {
public:
void OnStartup(Entity* self) override;
};
#endif //!NSRACESERVER_H

View File

@@ -5,12 +5,7 @@ set(DWORLDSERVER_SOURCES
add_library(dWorldServer OBJECT ${DWORLDSERVER_SOURCES})
target_link_libraries(dWorldServer PUBLIC dGameBase dCommon)
if (WIN32 AND LOCAL_SERVER)
add_library(WorldServer SHARED "WorldServer.cpp")
else()
add_executable(WorldServer "WorldServer.cpp")
endif()
add_executable(WorldServer "WorldServer.cpp")
target_include_directories(WorldServer PRIVATE "${PROJECT_SOURCE_DIR}/dChatFilter")
add_compile_definitions(WorldServer PRIVATE PROJECT_VERSION="\"${PROJECT_VERSION}\"")

View File

@@ -120,8 +120,7 @@ uint32_t instanceID = 0;
uint32_t g_CloneID = 0;
std::string databaseChecksum = "";
int start(int argc, char** argv) {
int main(int argc, char** argv) {
Diagnostics::SetProcessName("World");
Diagnostics::SetProcessFileName(argv[0]);
Diagnostics::Initialize();
@@ -527,50 +526,10 @@ int start(int argc, char** argv) {
Metrics::AddMeasurement(MetricVariable::CPUTime, (1e6 * (1000.0 * (std::clock() - metricCPUTimeStart))) / CLOCKS_PER_SEC);
Metrics::EndMeasurement(MetricVariable::Frame);
}
FinalizeShutdown();
return EXIT_SUCCESS;
}
#ifdef LOCAL_SERVER
BOOL WINAPI DllMain(
HINSTANCE hinstDLL, // handle to DLL module
DWORD fdwReason, // reason for calling function
LPVOID lpvReserved) // reserved
{
// Perform actions based on the reason for calling.
switch (fdwReason) {
case DLL_PROCESS_ATTACH:
start(0, nullptr);
break;
case DLL_THREAD_ATTACH:
// Do thread-specific initialization.
break;
case DLL_THREAD_DETACH:
// Do thread-specific cleanup.
break;
case DLL_PROCESS_DETACH:
if (lpvReserved != nullptr) {
break; // do not do cleanup if process termination scenario
}
// Perform any necessary cleanup.
break;
}
return TRUE; // Successful DLL_PROCESS_ATTACH.
}
#else
int main(int argc, char** argv) {
return start(argc, argv);
}
#endif
void HandlePacketChat(Packet* packet) {
if (packet->length < 1) return;
if (packet->data[0] == ID_DISCONNECTION_NOTIFICATION || packet->data[0] == ID_CONNECTION_LOST) {

View File

@@ -28,7 +28,8 @@ client_location=
# The maximum outgoing bandwidth in bits. If your clients are having
# issues with enemies taking a while to catch up to them, increse this value.
maximum_outgoing_bandwidth=80000
# Empty or 0 means no limit
maximum_outgoing_bandwidth=0
# The Maximum Translation Unit (MTU) size for packets. If players are
# getting stuck at 55% on the loading screen, lower this number to

View File

@@ -21,7 +21,7 @@ add_executable(dCommonTests ${DCOMMONTEST_SOURCES})
# Needs to be in binary dir for ctest
if(APPLE)
add_custom_target(dCommonTestsLink
${CMAKE_COMMAND} -E copy $<TARGET_FILE:mariadb_cpp_connector> ${CMAKE_CURRENT_BINARY_DIR})
${CMAKE_COMMAND} -E copy $<TARGET_FILE:MariaDB::ConnCpp> ${CMAKE_CURRENT_BINARY_DIR})
add_dependencies(dCommonTests dCommonTestsLink)
endif()

View File

@@ -16,7 +16,7 @@ add_executable(dGameTests ${DGAMETEST_SOURCES})
if(APPLE)
add_custom_target(dGameTestsLink
${CMAKE_COMMAND} -E copy $<TARGET_FILE:mariadb_cpp_connector> ${CMAKE_CURRENT_BINARY_DIR})
${CMAKE_COMMAND} -E copy $<TARGET_FILE:MariaDB::ConnCpp> ${CMAKE_CURRENT_BINARY_DIR})
add_dependencies(dGameTests dGameTestsLink)
endif()

View File

@@ -31,10 +31,6 @@ endif()
target_include_directories(bcrypt INTERFACE "libbcrypt/include")
target_include_directories(bcrypt PRIVATE "libbcrypt/src")
if (WIN32)
add_subdirectory(hijackkit)
endif()
# Source code for sqlite
add_subdirectory(SQLite)

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@@ -1,2 +0,0 @@
.vs/
out/

View File

@@ -1,11 +0,0 @@
cmake_minimum_required (VERSION 3.8)
project (HijackKit)
add_library(HijackKit "include/utils.h" "include/memory.h" "include/tricks.h" "source/memory.cpp" "source/utils.cpp")
target_include_directories(HijackKit PUBLIC "include/")
if (CMAKE_VERSION VERSION_GREATER 3.12)
set_property(TARGET HijackKit PROPERTY CXX_STANDARD 20)
endif()
set_target_properties(HijackKit PROPERTIES LINKER_LANGUAGE CXX)

View File

@@ -1 +0,0 @@
https://github.com/Jettford/HijackKit

View File

@@ -1,18 +0,0 @@
#pragma once
#include <cstdlib>
#include <functional>
namespace hijack {
namespace memory {
inline void Protect(size_t address, size_t size, std::function<void()> function);
inline void* Read(size_t address, size_t size);
inline void Patch(size_t address, size_t size, void* data);
template<class T>
inline void Patch(size_t address, T data) {
hijack::memory::Patch(address, sizeof(T), &data);
}
}
}

View File

@@ -1,46 +0,0 @@
#pragma once
#include <Windows.h>
#include <winnt.h>
#include <ntifs.h>
#include <vector>
namespace hijack {
namespace tricks {
struct ModuleInfo {
wchar_t* m_ModuleName;
size_t m_ModuleBase;
};
template<class T>
inline T* GetVFunc(void* instance, size_t index) {
return (T*)*(size_t*)((size_t)instance + index * sizeof(size_t));
}
inline std::vector<ModuleInfo> LookupDLL() {
size_t pedAddr = __readgsqword(0x60);
size_t ldrData = *(size_t*)(pedAddr + 0x18);
size_t firstEntry = *(size_t*)(ldrData + 0x10);
size_t currentEntry = firstEntry;
std::vector<ModuleInfo> modules;
while (*(DWORD*)(currentEntry + 0x60) != NULL) {
wchar_t* dllName = (wchar_t*)(currentEntry + 0x60);
size_t dllBase = *(size_t*)(currentEntry + 0x30);
ModuleInfo info;
info.m_ModuleName = dllName;
info.m_ModuleBase = dllBase;
modules.push_back(info);
currentEntry = *(size_t*)currentEntry;
}
return modules;
}
}
}

View File

@@ -1,10 +0,0 @@
#pragma once
#include <cstdint>
namespace hjiack {
namespace utils {
uintptr_t GetModuleBaseAddress(const wchar_t* moduleName);
void AllocateConsole();
}
}

View File

@@ -1,28 +0,0 @@
#include "memory.h"
#include <Windows.h>
void hijack::memory::Protect(size_t address, size_t size, std::function<void()> function) {
DWORD oldProtect;
VirtualProtect((void*)address, size, PAGE_EXECUTE_READWRITE, &oldProtect);
function();
VirtualProtect((void*)address, size, oldProtect, &oldProtect);
}
void* hijack::memory::Read(size_t address, size_t size) {
void* returnData = malloc(size);
Protect(address, size, [&]() {
memcpy(returnData, (void*)address, size);
});
return returnData;
}
void hijack::memory::Patch(size_t address, size_t size, void* data) {
Protect(address, size, [&]() {
memcpy((void*)address, data, size);
});
}

View File

@@ -1,45 +0,0 @@
#include "utils.h"
#include <Windows.h>
#include <TlHelp32.h>
#include <string>
#include <cstdlib>
uintptr_t hjiack::utils::GetModuleBaseAddress(const wchar_t* moduleName) {
uintptr_t modBaseAddr = 0;
HANDLE hSnap = CreateToolhelp32Snapshot(TH32CS_SNAPMODULE | TH32CS_SNAPMODULE32, GetCurrentProcessId());
if (hSnap != INVALID_HANDLE_VALUE)
{
MODULEENTRY32 modEntry;
modEntry.dwSize = sizeof(modEntry);
if (Module32First(hSnap, &modEntry))
{
do
{
auto a = std::wstring((wchar_t*)modEntry.szModule);
if (!_wcsicmp(a.c_str(), moduleName))
{
modBaseAddr = (uintptr_t)modEntry.modBaseAddr;
break;
}
} while (Module32Next(hSnap, &modEntry));
}
}
CloseHandle(hSnap);
return modBaseAddr;
}
void hjiack::utils::AllocateConsole() {
AllocConsole();
freopen_s((FILE**)__acrt_iob_func(1), "CONOUT$", "w", __acrt_iob_func(1));
freopen_s((FILE**)__acrt_iob_func(2), "CONOUT$", "w", __acrt_iob_func(2));
freopen_s((FILE**)__acrt_iob_func(0), "CONIN$", "r", __acrt_iob_func(0));
}