mirror of
https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2025-12-16 20:24:39 -06:00
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53 Commits
feature/k8
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b1134b340f |
@@ -3,8 +3,8 @@ Dockerfile
|
||||
*.md
|
||||
logo.png
|
||||
versions.txt
|
||||
build.sh
|
||||
docker-compose.yml
|
||||
.env
|
||||
docker/__pycache__
|
||||
.env.example
|
||||
.env.example
|
||||
build
|
||||
|
||||
@@ -1,9 +1,7 @@
|
||||
# Full path to the LEGO Universe client
|
||||
CLIENT_PATH=/Users/someuser/LEGO Universe
|
||||
# Can improve build time
|
||||
BUILD_THREADS=1
|
||||
CLIENT_PATH=./client
|
||||
# Updates NET_VERSION in CMakeVariables.txt
|
||||
BUILD_VERSION=171022
|
||||
NET_VERSION=171022
|
||||
# make sure this is a long random string
|
||||
# grab a "SHA 256-bit Key" from here: https://keygen.io/
|
||||
ACCOUNT_MANAGER_SECRET=
|
||||
@@ -12,6 +10,5 @@ EXTERNAL_IP=localhost
|
||||
# Database values
|
||||
# Be careful with special characters here. It is more safe to use normal characters and/or numbers.
|
||||
MARIADB_USER=darkflame
|
||||
MARIADB_PASSWORD=SECRET_VALUE_CHANGE_ME
|
||||
MARIADB_ROOT_PASSWORD=SECRET_VALUE_CHANGE_ME
|
||||
MARIADB_PASSWORD=
|
||||
MARIADB_DATABASE=darkflame
|
||||
|
||||
56
.github/workflows/build-and-push-docker.yml
vendored
Normal file
56
.github/workflows/build-and-push-docker.yml
vendored
Normal file
@@ -0,0 +1,56 @@
|
||||
name: CI
|
||||
|
||||
on:
|
||||
push:
|
||||
branches:
|
||||
- "main"
|
||||
tags:
|
||||
- "v*.*.*"
|
||||
pull_request:
|
||||
branches:
|
||||
- "main"
|
||||
|
||||
env:
|
||||
REGISTRY: ghcr.io
|
||||
IMAGE_NAME: ${{ github.repository }}
|
||||
|
||||
jobs:
|
||||
build-and-push-image:
|
||||
runs-on: ubuntu-latest
|
||||
permissions:
|
||||
contents: read
|
||||
packages: write
|
||||
|
||||
steps:
|
||||
- name: Checkout repository
|
||||
uses: actions/checkout@v4
|
||||
with:
|
||||
submodules: recursive
|
||||
|
||||
- name: Log in to the Container registry
|
||||
uses: docker/login-action@v3
|
||||
with:
|
||||
registry: ${{ env.REGISTRY }}
|
||||
username: ${{ github.actor }}
|
||||
password: ${{ secrets.GITHUB_TOKEN }}
|
||||
|
||||
- name: Extract metadata (tags, labels) for Docker
|
||||
id: meta
|
||||
uses: docker/metadata-action@v5
|
||||
with:
|
||||
images: ${{ env.REGISTRY }}/${{ env.IMAGE_NAME }}
|
||||
# generate Docker tags based on the following events/attributes
|
||||
tags: |
|
||||
type=ref,event=pr
|
||||
type=raw,value=latest,enable=${{ github.ref == format('refs/heads/{0}', 'main') }}
|
||||
type=semver,pattern={{version}}
|
||||
type=semver,pattern={{major}}.{{minor}}
|
||||
type=semver,pattern={{major}}
|
||||
|
||||
- name: Build and push Docker image
|
||||
uses: docker/build-push-action@v5
|
||||
with:
|
||||
context: .
|
||||
push: ${{ github.event_name != 'pull_request' }}
|
||||
tags: ${{ steps.meta.outputs.tags }}
|
||||
labels: ${{ steps.meta.outputs.labels }}
|
||||
10
.github/workflows/build-and-test.yml
vendored
10
.github/workflows/build-and-test.yml
vendored
@@ -13,7 +13,7 @@ jobs:
|
||||
continue-on-error: true
|
||||
strategy:
|
||||
matrix:
|
||||
os: [ windows-2022, ubuntu-20.04, macos-11 ]
|
||||
os: [ windows-2022, ubuntu-22.04, macos-13 ]
|
||||
|
||||
steps:
|
||||
- uses: actions/checkout@v3
|
||||
@@ -25,9 +25,11 @@ jobs:
|
||||
with:
|
||||
vs-version: '[17,18)'
|
||||
msbuild-architecture: x64
|
||||
- name: Install libssl (Mac Only)
|
||||
if: ${{ matrix.os == 'macos-11' }}
|
||||
run: brew install openssl@3
|
||||
- name: Install libssl and switch to XCode 15.2 (Mac Only)
|
||||
if: ${{ matrix.os == 'macos-13' }}
|
||||
run: |
|
||||
brew install openssl@3
|
||||
sudo xcode-select -s /Applications/Xcode_15.2.app/Contents/Developer
|
||||
- name: cmake
|
||||
uses: lukka/run-cmake@v10
|
||||
with:
|
||||
|
||||
1
.gitignore
vendored
1
.gitignore
vendored
@@ -122,3 +122,4 @@ docker/__pycache__
|
||||
docker-compose.override.yml
|
||||
|
||||
!*Test.bin
|
||||
!cmake/*
|
||||
|
||||
3
.gitmodules
vendored
3
.gitmodules
vendored
@@ -14,9 +14,6 @@
|
||||
path = thirdparty/mariadb-connector-cpp
|
||||
url = https://github.com/mariadb-corporation/mariadb-connector-cpp.git
|
||||
ignore = dirty
|
||||
[submodule "thirdparty/AccountManager"]
|
||||
path = thirdparty/AccountManager
|
||||
url = https://github.com/DarkflameUniverse/AccountManager
|
||||
[submodule "thirdparty/magic_enum"]
|
||||
path = thirdparty/magic_enum
|
||||
url = https://github.com/Neargye/magic_enum.git
|
||||
|
||||
156
CMakeLists.txt
156
CMakeLists.txt
@@ -3,6 +3,8 @@ project(Darkflame)
|
||||
include(CTest)
|
||||
|
||||
set(CMAKE_CXX_STANDARD 20)
|
||||
set(CXX_STANDARD_REQUIRED ON)
|
||||
set(CMAKE_MODULE_PATH "${CMAKE_SOURCE_DIR}/cmake")
|
||||
|
||||
# Read variables from file
|
||||
FILE(READ "${CMAKE_SOURCE_DIR}/CMakeVariables.txt" variables)
|
||||
@@ -14,14 +16,13 @@ string(REPLACE "\n" ";" variables ${variables})
|
||||
foreach(variable ${variables})
|
||||
# If the string contains a #, skip it
|
||||
if(NOT "${variable}" MATCHES "#")
|
||||
|
||||
# Split the variable into name and value
|
||||
string(REPLACE "=" ";" variable ${variable})
|
||||
|
||||
# Check that the length of the variable is 2 (name and value)
|
||||
list(LENGTH variable length)
|
||||
if(${length} EQUAL 2)
|
||||
|
||||
if(${length} EQUAL 2)
|
||||
list(GET variable 0 variable_name)
|
||||
list(GET variable 1 variable_value)
|
||||
|
||||
@@ -51,17 +52,18 @@ set(RECASTNAVIGATION_EXAMPLES OFF CACHE BOOL "" FORCE)
|
||||
# Disabled no-register
|
||||
# Disabled unknown pragmas because Linux doesn't understand Windows pragmas.
|
||||
if(UNIX)
|
||||
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -std=gnu++17 -O2 -Wuninitialized -fPIC")
|
||||
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -O2 -Wuninitialized -fPIC")
|
||||
add_compile_definitions(_GLIBCXX_USE_CXX11_ABI=0 _GLIBCXX_USE_CXX17_ABI=0)
|
||||
|
||||
if(NOT APPLE)
|
||||
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -static-libgcc -lstdc++fs")
|
||||
endif()
|
||||
|
||||
if (${DYNAMIC} AND CMAKE_CXX_COMPILER_ID STREQUAL "GNU")
|
||||
if(${DYNAMIC} AND CMAKE_CXX_COMPILER_ID STREQUAL "GNU")
|
||||
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -rdynamic")
|
||||
endif()
|
||||
|
||||
if (${GGDB})
|
||||
if(${GGDB})
|
||||
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -ggdb")
|
||||
endif()
|
||||
|
||||
@@ -97,47 +99,64 @@ make_directory(${CMAKE_BINARY_DIR}/logs)
|
||||
# Copy resource files on first build
|
||||
set(RESOURCE_FILES "sharedconfig.ini" "authconfig.ini" "chatconfig.ini" "worldconfig.ini" "masterconfig.ini" "blacklist.dcf")
|
||||
message(STATUS "Checking resource file integrity")
|
||||
foreach (resource_file ${RESOURCE_FILES})
|
||||
|
||||
include(Utils)
|
||||
UpdateConfigOption(${PROJECT_BINARY_DIR}/authconfig.ini "port" "auth_server_port")
|
||||
UpdateConfigOption(${PROJECT_BINARY_DIR}/chatconfig.ini "port" "chat_server_port")
|
||||
UpdateConfigOption(${PROJECT_BINARY_DIR}/masterconfig.ini "port" "master_server_port")
|
||||
|
||||
foreach(resource_file ${RESOURCE_FILES})
|
||||
set(file_size 0)
|
||||
if (EXISTS ${PROJECT_BINARY_DIR}/${resource_file})
|
||||
|
||||
if(EXISTS ${PROJECT_BINARY_DIR}/${resource_file})
|
||||
file(SIZE ${PROJECT_BINARY_DIR}/${resource_file} file_size)
|
||||
endif()
|
||||
if (${file_size} EQUAL 0)
|
||||
|
||||
if(${file_size} EQUAL 0)
|
||||
configure_file(
|
||||
${CMAKE_SOURCE_DIR}/resources/${resource_file} ${PROJECT_BINARY_DIR}/${resource_file}
|
||||
COPYONLY
|
||||
)
|
||||
message(STATUS "Moved " ${resource_file} " to project binary directory")
|
||||
elseif (resource_file MATCHES ".ini")
|
||||
elseif(resource_file MATCHES ".ini")
|
||||
message(STATUS "Checking " ${resource_file} " for missing config options")
|
||||
file(READ ${PROJECT_BINARY_DIR}/${resource_file} current_file_contents)
|
||||
string(REPLACE "\\\n" "" current_file_contents ${current_file_contents})
|
||||
string(REPLACE "\n" ";" current_file_contents ${current_file_contents})
|
||||
set(parsed_current_file_contents "")
|
||||
|
||||
# Remove comment lines so they do not interfere with the variable parsing
|
||||
foreach (line ${current_file_contents})
|
||||
foreach(line ${current_file_contents})
|
||||
string(FIND ${line} "#" is_comment)
|
||||
if (NOT ${is_comment} EQUAL 0)
|
||||
|
||||
if(NOT ${is_comment} EQUAL 0)
|
||||
string(APPEND parsed_current_file_contents ${line})
|
||||
endif()
|
||||
endforeach()
|
||||
|
||||
file(READ ${CMAKE_SOURCE_DIR}/resources/${resource_file} depot_file_contents)
|
||||
string(REPLACE "\\\n" "" depot_file_contents ${depot_file_contents})
|
||||
string(REPLACE "\n" ";" depot_file_contents ${depot_file_contents})
|
||||
set(line_to_add "")
|
||||
foreach (line ${depot_file_contents})
|
||||
|
||||
foreach(line ${depot_file_contents})
|
||||
string(FIND ${line} "#" is_comment)
|
||||
if (NOT ${is_comment} EQUAL 0)
|
||||
|
||||
if(NOT ${is_comment} EQUAL 0)
|
||||
string(REPLACE "=" ";" line_split ${line})
|
||||
list(GET line_split 0 variable_name)
|
||||
if (NOT ${parsed_current_file_contents} MATCHES ${variable_name})
|
||||
|
||||
if(NOT ${parsed_current_file_contents} MATCHES ${variable_name})
|
||||
message(STATUS "Adding missing config option " ${variable_name} " to " ${resource_file})
|
||||
set(line_to_add ${line_to_add} ${line})
|
||||
foreach (line_to_append ${line_to_add})
|
||||
|
||||
foreach(line_to_append ${line_to_add})
|
||||
file(APPEND ${PROJECT_BINARY_DIR}/${resource_file} "\n" ${line_to_append})
|
||||
endforeach()
|
||||
|
||||
file(APPEND ${PROJECT_BINARY_DIR}/${resource_file} "\n")
|
||||
endif()
|
||||
|
||||
set(line_to_add "")
|
||||
else()
|
||||
set(line_to_add ${line_to_add} ${line})
|
||||
@@ -145,10 +164,11 @@ foreach (resource_file ${RESOURCE_FILES})
|
||||
endforeach()
|
||||
endif()
|
||||
endforeach()
|
||||
|
||||
message(STATUS "Resource file integrity check complete")
|
||||
|
||||
# if navmeshes directory does not exist, create it
|
||||
if (NOT EXISTS ${PROJECT_BINARY_DIR}/navmeshes)
|
||||
if(NOT EXISTS ${PROJECT_BINARY_DIR}/navmeshes)
|
||||
file(MAKE_DIRECTORY ${PROJECT_BINARY_DIR}/navmeshes)
|
||||
endif()
|
||||
|
||||
@@ -160,6 +180,7 @@ file(REMOVE ${PROJECT_BINARY_DIR}/navmeshes.zip)
|
||||
|
||||
# Copy vanity files on first build
|
||||
set(VANITY_FILES "CREDITS.md" "INFO.md" "TESTAMENT.md" "NPC.xml")
|
||||
|
||||
foreach(file ${VANITY_FILES})
|
||||
configure_file("${CMAKE_SOURCE_DIR}/vanity/${file}" "${CMAKE_BINARY_DIR}/vanity/${file}" COPYONLY)
|
||||
endforeach()
|
||||
@@ -167,6 +188,7 @@ endforeach()
|
||||
# Move our migrations for MasterServer to run
|
||||
file(MAKE_DIRECTORY ${PROJECT_BINARY_DIR}/migrations/dlu/)
|
||||
file(GLOB SQL_FILES ${CMAKE_SOURCE_DIR}/migrations/dlu/*.sql)
|
||||
|
||||
foreach(file ${SQL_FILES})
|
||||
get_filename_component(file ${file} NAME)
|
||||
configure_file(${CMAKE_SOURCE_DIR}/migrations/dlu/${file} ${PROJECT_BINARY_DIR}/migrations/dlu/${file})
|
||||
@@ -174,6 +196,7 @@ endforeach()
|
||||
|
||||
file(MAKE_DIRECTORY ${PROJECT_BINARY_DIR}/migrations/cdserver/)
|
||||
file(GLOB SQL_FILES ${CMAKE_SOURCE_DIR}/migrations/cdserver/*.sql)
|
||||
|
||||
foreach(file ${SQL_FILES})
|
||||
get_filename_component(file ${file} NAME)
|
||||
configure_file(${CMAKE_SOURCE_DIR}/migrations/cdserver/${file} ${PROJECT_BINARY_DIR}/migrations/cdserver/${file})
|
||||
@@ -215,84 +238,14 @@ set(INCLUDED_DIRECTORIES
|
||||
|
||||
"dNet"
|
||||
|
||||
"dScripts"
|
||||
"dScripts/02_server"
|
||||
"dScripts/ai"
|
||||
"dScripts/client"
|
||||
"dScripts/EquipmentScripts"
|
||||
"dScripts/EquipmentTriggers"
|
||||
"dScripts/zone"
|
||||
"dScripts/02_server/DLU"
|
||||
"dScripts/02_server/Enemy"
|
||||
"dScripts/02_server/Equipment"
|
||||
"dScripts/02_server/Map"
|
||||
"dScripts/02_server/Minigame"
|
||||
"dScripts/02_server/Objects"
|
||||
"dScripts/02_server/Pets"
|
||||
"dScripts/02_server/Enemy/AG"
|
||||
"dScripts/02_server/Enemy/AM"
|
||||
"dScripts/02_server/Enemy/FV"
|
||||
"dScripts/02_server/Enemy/General"
|
||||
"dScripts/02_server/Enemy/Survival"
|
||||
"dScripts/02_server/Enemy/VE"
|
||||
"dScripts/02_server/Enemy/Waves"
|
||||
"dScripts/02_server/Map/AG"
|
||||
"dScripts/02_server/Map/AG_Spider_Queen"
|
||||
"dScripts/02_server/Map/AM"
|
||||
"dScripts/02_server/Map/FV"
|
||||
"dScripts/02_server/Map/General"
|
||||
"dScripts/02_server/Map/GF"
|
||||
"dScripts/02_server/Map/njhub"
|
||||
"dScripts/02_server/Map/NS"
|
||||
"dScripts/02_server/Map/NT"
|
||||
"dScripts/02_server/Map/PR"
|
||||
"dScripts/02_server/Map/Property"
|
||||
"dScripts/02_server/Map/SS"
|
||||
"dScripts/02_server/Map/VE"
|
||||
"dScripts/02_server/Map/FV/Racing"
|
||||
"dScripts/02_server/Map/General/Ninjago"
|
||||
"dScripts/02_server/Map/njhub/boss_instance"
|
||||
"dScripts/02_server/Map/NS/Waves"
|
||||
"dScripts/02_server/Map/Property/AG_Med"
|
||||
"dScripts/02_server/Map/Property/AG_Small"
|
||||
"dScripts/02_server/Map/Property/NS_Med"
|
||||
"dScripts/02_server/Minigame/General"
|
||||
"dScripts/ai/ACT"
|
||||
"dScripts/ai/AG"
|
||||
"dScripts/ai/FV"
|
||||
"dScripts/ai/GENERAL"
|
||||
"dScripts/ai/GF"
|
||||
"dScripts/ai/MINIGAME"
|
||||
"dScripts/ai/MINIGAME/Objects"
|
||||
"dScripts/ai/NP"
|
||||
"dScripts/ai/NS"
|
||||
"dScripts/ai/PETS"
|
||||
"dScripts/ai/PROPERTY"
|
||||
"dScripts/ai/RACING"
|
||||
"dScripts/ai/SPEC"
|
||||
"dScripts/ai/WILD"
|
||||
"dScripts/ai/ACT/FootRace"
|
||||
"dScripts/ai/MINIGAME/SG_GF"
|
||||
"dScripts/ai/MINIGAME/SG_GF/SERVER"
|
||||
"dScripts/ai/NS/NS_PP_01"
|
||||
"dScripts/ai/NS/WH"
|
||||
"dScripts/ai/PROPERTY/AG"
|
||||
"dScripts/ai/RACING/OBJECTS"
|
||||
"dScripts/client/ai"
|
||||
"dScripts/client/ai/PR"
|
||||
"dScripts/zone/AG"
|
||||
"dScripts/zone/LUPs"
|
||||
"dScripts/zone/PROPERTY"
|
||||
"dScripts/zone/PROPERTY/FV"
|
||||
"dScripts/zone/PROPERTY/GF"
|
||||
"dScripts/zone/PROPERTY/NS"
|
||||
|
||||
"thirdparty/magic_enum/include/magic_enum"
|
||||
"thirdparty/raknet/Source"
|
||||
"thirdparty/tinyxml2"
|
||||
"thirdparty/recastnavigation"
|
||||
"thirdparty/SQLite"
|
||||
"thirdparty/cpplinq"
|
||||
"thirdparty/cpp-httplib"
|
||||
"thirdparty/MD5"
|
||||
|
||||
"tests"
|
||||
"tests/dCommonTests"
|
||||
@@ -301,27 +254,29 @@ set(INCLUDED_DIRECTORIES
|
||||
)
|
||||
|
||||
# Add system specfic includes for Apple, Windows and Other Unix OS' (including Linux)
|
||||
if (APPLE)
|
||||
if(APPLE)
|
||||
include_directories("/usr/local/include/")
|
||||
endif()
|
||||
|
||||
# Actually include the directories from our list
|
||||
foreach (dir ${INCLUDED_DIRECTORIES})
|
||||
foreach(dir ${INCLUDED_DIRECTORIES})
|
||||
include_directories(${PROJECT_SOURCE_DIR}/${dir})
|
||||
endforeach()
|
||||
|
||||
if (NOT WIN32)
|
||||
if(NOT WIN32)
|
||||
include_directories("${PROJECT_SOURCE_DIR}/thirdparty/libbcrypt/include/bcrypt")
|
||||
endif()
|
||||
include_directories("${PROJECT_SOURCE_DIR}/thirdparty/libbcrypt/include")
|
||||
|
||||
include_directories("${PROJECT_SOURCE_DIR}/thirdparty/libbcrypt/include")
|
||||
|
||||
# Add linking directories:
|
||||
link_directories(${PROJECT_BINARY_DIR})
|
||||
|
||||
# Load all of our third party directories
|
||||
add_subdirectory(thirdparty)
|
||||
|
||||
if (UNIX)
|
||||
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -Werror")
|
||||
endif()
|
||||
# Glob together all headers that need to be precompiled
|
||||
file(
|
||||
GLOB HEADERS_DDATABASE
|
||||
@@ -363,15 +318,16 @@ add_subdirectory(dGame)
|
||||
add_subdirectory(dZoneManager)
|
||||
add_subdirectory(dNavigation)
|
||||
add_subdirectory(dPhysics)
|
||||
add_subdirectory(dServer)
|
||||
|
||||
# Create a list of common libraries shared between all binaries
|
||||
set(COMMON_LIBRARIES "dCommon" "dDatabase" "dNet" "raknet" "mariadbConnCpp" "magic_enum")
|
||||
set(COMMON_LIBRARIES "dCommon" "dDatabase" "dNet" "raknet" "mariadbConnCpp" "magic_enum" "MD5")
|
||||
|
||||
# Add platform specific common libraries
|
||||
if (UNIX)
|
||||
if(UNIX)
|
||||
set(COMMON_LIBRARIES ${COMMON_LIBRARIES} "dl" "pthread")
|
||||
|
||||
if (NOT APPLE AND ${INCLUDE_BACKTRACE})
|
||||
if(NOT APPLE AND ${INCLUDE_BACKTRACE})
|
||||
set(COMMON_LIBRARIES ${COMMON_LIBRARIES} "backtrace")
|
||||
endif()
|
||||
endif()
|
||||
@@ -382,12 +338,6 @@ add_subdirectory(dAuthServer)
|
||||
add_subdirectory(dChatServer)
|
||||
add_subdirectory(dMasterServer) # Add MasterServer last so it can rely on the other binaries
|
||||
|
||||
# Add our precompiled headers
|
||||
target_precompile_headers(
|
||||
dGame PRIVATE
|
||||
${HEADERS_DGAME}
|
||||
)
|
||||
|
||||
target_precompile_headers(
|
||||
dZoneManager PRIVATE
|
||||
${HEADERS_DZONEMANAGER}
|
||||
@@ -409,6 +359,6 @@ target_precompile_headers(
|
||||
"$<$<COMPILE_LANGUAGE:CXX>:${PROJECT_SOURCE_DIR}/thirdparty/tinyxml2/tinyxml2.h>"
|
||||
)
|
||||
|
||||
if (${ENABLE_TESTING})
|
||||
if(${ENABLE_TESTING})
|
||||
add_subdirectory(tests)
|
||||
endif()
|
||||
|
||||
@@ -14,13 +14,13 @@
|
||||
"generator": "Unix Makefiles"
|
||||
},
|
||||
{
|
||||
"name": "ci-ubuntu-20.04",
|
||||
"name": "ci-ubuntu-22.04",
|
||||
"displayName": "CI configure step for Ubuntu",
|
||||
"description": "Same as default, Used in GitHub actions workflow",
|
||||
"inherits": "default"
|
||||
},
|
||||
{
|
||||
"name": "ci-macos-11",
|
||||
"name": "ci-macos-13",
|
||||
"displayName": "CI configure step for MacOS",
|
||||
"description": "Same as default, Used in GitHub actions workflow",
|
||||
"inherits": "default"
|
||||
@@ -67,15 +67,15 @@
|
||||
"jobs": 2
|
||||
},
|
||||
{
|
||||
"name": "ci-ubuntu-20.04",
|
||||
"configurePreset": "ci-ubuntu-20.04",
|
||||
"name": "ci-ubuntu-22.04",
|
||||
"configurePreset": "ci-ubuntu-22.04",
|
||||
"displayName": "Linux CI Build",
|
||||
"description": "This preset is used by the CI build on linux",
|
||||
"jobs": 2
|
||||
},
|
||||
{
|
||||
"name": "ci-macos-11",
|
||||
"configurePreset": "ci-macos-11",
|
||||
"name": "ci-macos-13",
|
||||
"configurePreset": "ci-macos-13",
|
||||
"displayName": "MacOS CI Build",
|
||||
"description": "This preset is used by the CI build on MacOS",
|
||||
"jobs": 2
|
||||
@@ -83,8 +83,8 @@
|
||||
],
|
||||
"testPresets": [
|
||||
{
|
||||
"name": "ci-ubuntu-20.04",
|
||||
"configurePreset": "ci-ubuntu-20.04",
|
||||
"name": "ci-ubuntu-22.04",
|
||||
"configurePreset": "ci-ubuntu-22.04",
|
||||
"displayName": "CI Tests on Linux",
|
||||
"description": "Runs all tests on a linux configuration",
|
||||
"execution": {
|
||||
@@ -95,8 +95,8 @@
|
||||
}
|
||||
},
|
||||
{
|
||||
"name": "ci-macos-11",
|
||||
"configurePreset": "ci-macos-11",
|
||||
"name": "ci-macos-13",
|
||||
"configurePreset": "ci-macos-13",
|
||||
"displayName": "CI Tests on MacOS",
|
||||
"description": "Runs all tests on a Mac configuration",
|
||||
"execution": {
|
||||
|
||||
46
Docker.md
46
Docker.md
@@ -1,46 +0,0 @@
|
||||
# Run the Darkflame Server inside Docker
|
||||
|
||||
## What you need
|
||||
|
||||
- [Docker](https://docs.docker.com/get-docker/) (Docker Desktop or on Linux normal Docker)
|
||||
- [Docker Compose](https://docs.docker.com/compose/install/) (Included in Docker Desktop)
|
||||
- LEGO® Universe Client. Check the main [README](./README.md) for details on this.
|
||||
|
||||
## Run server inside Docker
|
||||
|
||||
1. Copy `.env.example` and save it as `.env` inside the root directory of this repository
|
||||
2. Edit the `.env` file and add your path to the root directory of your LEGO® Universe Client after `CLIENT_PATH=`
|
||||
3. Update other values in the `.env` file as needed (be sure to update passwords!)
|
||||
4. Run `docker compose up -d --build`
|
||||
5. Run `docker compose exec darkflame /app/MasterServer -a` and setup your admin account
|
||||
6. Follow the directions [here](https://github.com/DarkflameUniverse/AccountManager) to setup regular user accounts. The server will be accessible at: `http://<EXTERNAL_IP>:5000`
|
||||
7. Now you can see the output of the server with `docker compose logs -f --tail 100` or `docker compose logs -f --tail 100`. This can help you understand issues and there you can also see when the server finishes it's startup.
|
||||
8. You're ready to connect your client!
|
||||
|
||||
**NOTE #1**: If you're running an older version of Docker, you may need to use the command `docker-compose` instead of `docker compose`.
|
||||
|
||||
**NOTE #2**: To stop the server simply run `docker compose down` and to restart it just run `docker compose up -d` again. No need to run all the steps above every time.
|
||||
|
||||
**NOTE #3**: Docker buildkit needs to be enabled. https://docs.docker.com/develop/develop-images/build_enhancements/#to-enable-buildkit-builds
|
||||
|
||||
**NOTE #4**: Make sure to run the following in the repo root directory after cloning so submodules are also downloaded.
|
||||
```
|
||||
git submodule update --init --recursive
|
||||
```
|
||||
**NOTE #5**: If DarkflameSetup fails due to not having cdclient.fdb, rename CDClient.fdb (in the same folder) to cdclient.fdb
|
||||
|
||||
## Disable brickbuildfix
|
||||
|
||||
If you don't need the http server running on port 80 do this:
|
||||
|
||||
1. Create a file with the name `docker-compose.override.yml` in the root of the repository
|
||||
2. Paste this content:
|
||||
|
||||
```yml
|
||||
services:
|
||||
brickbuildfix:
|
||||
profiles:
|
||||
- donotstart
|
||||
```
|
||||
|
||||
3. Now run `docker compose up -d`
|
||||
@@ -1,58 +0,0 @@
|
||||
# Installation under Windows
|
||||
## First Run
|
||||
1. Navigate to the [Docker download page](https://www.docker.com/products/docker-desktop) and download docker.
|
||||
|
||||

|
||||
|
||||
2. Once the file has finished downloading, run it and proceed through the installation. Make sure, "Install required Windows components for WSL 2" is checked.
|
||||
|
||||

|
||||
|
||||
3. If necessary, restart your computer.
|
||||
4. After the restart, Docker Desktop will automatically open. If it does not, simply start it like any other program.
|
||||
5. If a window "WSL 2 Installation is incomplete." pops up, follow the link and click "WSL2 Linux kernel update package for x64 machines". Run the downloaded file and once that finishes, click "Restart" in the Docker Desktop window.
|
||||
|
||||

|
||||
|
||||
6. Wait until Docker Desktop has started. You may skip the tutorial.
|
||||
7. You may want to disable "Open Docker Dashboard at startup" in _Settings_ -> _General_
|
||||
|
||||

|
||||
|
||||
8. Install [Git for Windows](https://git-scm.com/download/win). During the installation, simply confirming the defaults is sufficient.
|
||||
9. In the folder you wish to save the Server, right click and select "Git Bash Here".
|
||||
10. Type `git clone --recursive https://github.com/DarkflameUniverse/DarkflameServer`
|
||||
11. Once the command has completed (you can see you path again and can enter commands), close the window.
|
||||
12. Inside the downloaded folder, copy `.env.example` and name the copy `.env`
|
||||
13. Open `.env` with Notepad by right-clicking it and selecting _Open With_ -> _More apps_ -> _Notepad_.
|
||||
14. Change the text after `CLIENT_PATH=` to the location of your client. This folder must contain either a folder `client` or `legouniverse.exe`.
|
||||
> If you need the extra performance, place the client files in `\\wsl$\<your linux OS>\...` to avoid working across file systems, see [Docker Best Practices](https://docs.docker.com/desktop/windows/wsl/#best-practices) and [WSL documentation](https://docs.microsoft.com/en-us/windows/wsl/filesystems#file-storage-and-performance-across-file-systems).
|
||||
|
||||
15. Optionally, you can change the number after `BUILD_THREADS=` to the number of cores / threads your processor has. If your computer crashes while building, you can try to reduce this value.
|
||||
16. After `ACCOUNT_MANAGER_SECRET=` paste a "SHA 256-bit Key" from https://keygen.io/
|
||||
17. If you are not only hosting a local server, change the value after `EXTERNAL_IP=` to the external IP address of your computer.
|
||||
18. Change the two values `SECRET_VALUE_CHANGE_ME` to passwords only you know. Save and close the file.
|
||||
19. In the extracted folder hit Shift+Right Click and select "Open PowerShell window here".
|
||||
|
||||

|
||||
|
||||
17. In the new window, paste (with right click) or type `docker compose up -d --build` and confirm with enter.
|
||||
18. Once you see the blinking cursor and the path again, setup has finished and the server is already running.
|
||||
|
||||

|
||||
|
||||
19. Create an admin account by pasting `docker compose exec darkflame /app/MasterServer -a` and following the prompts.
|
||||
|
||||

|
||||
|
||||
20. You can now login with these credentials at `http://your_ip:5000` (replace your_ip with your external IP). There you can create your account for playing as well as generate keys for other people to join; use these at `http://your_ip:5000/activate`
|
||||
|
||||
## Normal Use
|
||||
1. In Docker Desktop you should now see an entry `darkflameserver-main` and when you click on it all containers but `DarkflameSetup` should eventually be green. That means the server is running.
|
||||
|
||||

|
||||
|
||||
2. For troubleshooting, you can check the logs of the various parts by clicking their entry.
|
||||
3. You can start and stop the server with the corresponding buttons. Once all containers are grey, the server has shut down, and when all containers but `DarkflameSetup` are green, the server is running. Note that starting and stopping takes some time, please be patient.
|
||||
|
||||

|
||||
51
Dockerfile
Normal file
51
Dockerfile
Normal file
@@ -0,0 +1,51 @@
|
||||
FROM gcc:12 as build
|
||||
|
||||
WORKDIR /app
|
||||
|
||||
RUN set -ex; \
|
||||
apt-get update; \
|
||||
apt-get install -y cmake
|
||||
|
||||
COPY . /app/
|
||||
COPY --chmod=0500 ./build.sh /app/
|
||||
|
||||
RUN sed -i 's/MARIADB_CONNECTOR_COMPILE_JOBS__=.*/MARIADB_CONNECTOR_COMPILE_JOBS__=2/' /app/CMakeVariables.txt
|
||||
|
||||
RUN ./build.sh
|
||||
|
||||
FROM debian:12 as runtime
|
||||
|
||||
WORKDIR /app
|
||||
|
||||
RUN --mount=type=cache,id=build-apt-cache,target=/var/cache/apt \
|
||||
apt update && \
|
||||
apt install -y libssl3 libcurl4 && \
|
||||
rm -rf /var/lib/apt/lists/*
|
||||
|
||||
# Grab libraries and load them
|
||||
COPY --from=build /app/build/mariadbcpp/src/mariadb_connector_cpp-build/libmariadbcpp.so /usr/local/lib/
|
||||
COPY --from=build /app/build/mariadbcpp/src/mariadb_connector_cpp-build/libmariadb/libmariadb/libmariadb.so.3 /usr/local/lib
|
||||
RUN ldconfig
|
||||
|
||||
# Server bins
|
||||
COPY --from=build /app/build/*Server /app/
|
||||
|
||||
# Necessary suplimentary files
|
||||
COPY --from=build /app/build/*.ini /app/configs/
|
||||
COPY --from=build /app/build/vanity/*.* /app/vanity/*
|
||||
COPY --from=build /app/build/navmeshes /app/navmeshes
|
||||
COPY --from=build /app/build/migrations /app/migrations
|
||||
COPY --from=build /app/build/*.dcf /app/
|
||||
|
||||
# backup of config and vanity files to copy to the host incase
|
||||
# of a mount clobbering the copy from above
|
||||
COPY --from=build /app/build/*.ini /app/default-configs/
|
||||
COPY --from=build /app/build/vanity/*.* /app/default-vanity/*
|
||||
|
||||
# needed as the container runs with the root user
|
||||
# and therefore sudo doesn't exist
|
||||
ENV USE_SUDO_AUTH=0
|
||||
ENV DLU_CONFIG_DIR=/app/configs/
|
||||
|
||||
COPY --chmod=0500 ./entrypoint.sh /app/
|
||||
ENTRYPOINT [ "/app/entrypoint.sh" ]
|
||||
61
README.md
61
README.md
@@ -37,6 +37,7 @@ If you would like a setup for a single player server only on a Windows machine,
|
||||
* [Verify your setup](#verify-your-setup)
|
||||
* [Running the server](#running-the-server)
|
||||
* [User Guide](#user-guide)
|
||||
* [Docker](#docker)
|
||||
|
||||
## Clone the repository
|
||||
If you are on Windows, you will need to download and install git from [here](https://git-scm.com/download/win)
|
||||
@@ -347,6 +348,66 @@ certutil -hashfile <file> SHA1
|
||||
Known good *SHA1* checksum of the Darkflame Universe client:
|
||||
- `91498e09b83ce69f46baf9e521d48f23fe502985` (packed client, zip compressed)
|
||||
|
||||
|
||||
# Docker
|
||||
|
||||
The Darkflame Server is automatically built and published as a Docker Container / [OCI](https://opencontainers.org/) Image to the GitHub Container Registry at:
|
||||
[`ghcr.io/darkflameuniverse/darkflameserver`](https://github.com/DarkflameUniverse/DarkflameServer/pkgs/container/darkflameserver).
|
||||
|
||||
## Compose
|
||||
|
||||
> [!WARNING]
|
||||
> It seems that Docker Desktop on Windows with the WSL 2 backend has some issues with MariaDB (c.f. [mariadb-docker#331](https://github.com/MariaDB/mariadb-docker/issues/331)) triggered by NexusDashboard
|
||||
> migrations, so this setup may not work for you. If that is the case, please tell us about your setup in [NexusDashboard#92](https://github.com/DarkflameUniverse/NexusDashboard/issues/92).
|
||||
|
||||
You can use the `docker-compose` tool to [setup a MariaDB database](#database-setup), run the Darkflame Server and manage it with [Nexus Dashboard](https://github.com/DarkflameUniverse/NexusDashboard) all
|
||||
at once. For that:
|
||||
|
||||
- [Install Docker Desktop](https://docs.docker.com/get-docker/)
|
||||
- Open the directory that contains your LU Client
|
||||
- If the `legouniverse.exe` is in a subfolder called `client`, you're good to go. There may also be a folder `versions`.
|
||||
- Otherwise, create a new `client` folder and move the exe and everything else (e.g. `res` and `locale`) in there. This is necessary to work around a bug in the client that will prevent that you to log back in after getting disconnected.
|
||||
- Download the [docker-compose.yml](docker-compose.yml) file and place it next to `client`.
|
||||
- Download the [.env.example](.env.example) file and place it next to `client` with the file name `.env`
|
||||
- You may get warnings that this name starts with a dot, acknowledge those, this is intentional. Depending on your operating system, you may need to activate showing hidden files (e.g. Ctrl-H in Gnome on Linux) and/or file extensions ("File name extensions" in the "View" tab on Windows).
|
||||
- Update the `ACCOUNT_MANAGER_SECRET` and `MARIADB_PASSWORD` with strong random passwords.
|
||||
- Use a password generator like <https://keygen.io>
|
||||
- Avoid `:` and `@` characters
|
||||
- Once the database user is created, changing the password will not update it, so the server will just fail to connect.
|
||||
- Set `EXTERNAL_IP` to your LAN IP or public IP if you want to host the game for friends & family
|
||||
- Open a terminal in the folder with the `docker-compose.yml` and `client`
|
||||
- Run `docker compose up -d`
|
||||
- This might require `sudo` on Linux, and a recent version of [docker compose](https://docs.docker.com/compose/install/)
|
||||
- Run `docker exec -it dlu-darkflameserver-1 /app/MasterServer -a` and follow the instructions to create the initial admin account
|
||||
- Open <http://localhost:8000> to access Nexus Dashboard with the admin account to create normal users
|
||||
- Set `AUTHSERVERIP=0:localhost` in `client/boot.cfg`
|
||||
- Replace `localhost` with the value of `EXTERNAL_IP` if you changed that earlier.
|
||||
- Also make sure `UGCUSE3DSERVICES=7:` is set to `0`
|
||||
- Launch `legouniverse.exe`
|
||||
|
||||
## Standalone
|
||||
|
||||
This assumes that you have a database deployed to your host or in another docker container.
|
||||
|
||||
A basic deployment of this contianer would look like:
|
||||
```sh
|
||||
# example docker contianer deployment
|
||||
docker run -it \
|
||||
-v /path/to/configs/:/app/configs \
|
||||
-v /path/to/logs/:/app/logs \
|
||||
-v /path/to/dumps/:/app/dumps \
|
||||
-v /path/to/res:/app/res:ro \
|
||||
-v /path/to/resServer:/app/resServer \
|
||||
-e DUMP_FOLDER=/app/dumps \
|
||||
-p 1001:1001/udp \
|
||||
-p 2005:2005/udp \
|
||||
-p 3000-3300:3000-3300/udp \
|
||||
ghcr.io/darkflameuniverse/darkflameserver:latest
|
||||
```
|
||||
You will need to replace the `/path/to/`'s to reflect the paths on your host.
|
||||
|
||||
Any config option in the `.ini`'s can be overridden with environmental variables: Ex: `log_to_console=1` from `shared_config.ini` would be overidden like `-e LOG_TO_CONSOLE=0`
|
||||
|
||||
# Development Documentation
|
||||
This is a Work in Progress, but below are some quick links to documentaion for systems and structs in the server
|
||||
[Networked message structs](https://lcdruniverse.org/lu_packets/lu_packets/index.html)
|
||||
|
||||
51
cmake/Utils.cmake
Normal file
51
cmake/Utils.cmake
Normal file
@@ -0,0 +1,51 @@
|
||||
# Parses a config file for a specific option and appends the new option if it does not exist
|
||||
# If the new option does exist, this function will do nothing.
|
||||
# file_name: The name of the file to parse
|
||||
# old_option_name: The name of the option to find
|
||||
# new_option_name: The name of the option to add
|
||||
function(UpdateConfigOption file_name old_option_name new_option_name)
|
||||
string(APPEND old_option_name "=")
|
||||
string(APPEND new_option_name "=")
|
||||
message(STATUS "Checking " ${file_name} " for " ${old_option_name} " and adding " ${new_option_name} " if it does not exist")
|
||||
if(NOT EXISTS ${file_name})
|
||||
message(STATUS ${file_name} " does not exist. Doing nothing")
|
||||
return()
|
||||
endif()
|
||||
file(READ ${file_name} current_file_contents)
|
||||
string(REPLACE "\\\n" "" current_file_contents ${current_file_contents})
|
||||
string(REPLACE "\n" ";" current_file_contents ${current_file_contents})
|
||||
set(parsed_current_file_contents "")
|
||||
|
||||
# Remove comment lines so they do not interfere with the variable parsing
|
||||
foreach(line ${current_file_contents})
|
||||
string(FIND ${line} "#" is_comment)
|
||||
|
||||
if(NOT ${is_comment} EQUAL 0)
|
||||
string(APPEND parsed_current_file_contents ${line})
|
||||
endif()
|
||||
endforeach()
|
||||
|
||||
set(found_new_option -1)
|
||||
set(found_old_option -1)
|
||||
set(current_value -1)
|
||||
|
||||
foreach(line ${current_file_contents})
|
||||
string(FIND ${line} ${old_option_name} old_option_in_file)
|
||||
|
||||
if(${old_option_in_file} EQUAL 0)
|
||||
set(found_old_option 1)
|
||||
set(current_value ${line})
|
||||
endif()
|
||||
|
||||
string(FIND ${line} ${new_option_name} found_new_option_in_file)
|
||||
|
||||
if(${found_new_option_in_file} EQUAL 0)
|
||||
set(found_new_option 1)
|
||||
endif()
|
||||
endforeach(line ${current_file_contents})
|
||||
|
||||
if(${found_old_option} EQUAL 1 AND NOT ${found_new_option} EQUAL 1)
|
||||
string(REPLACE ${old_option_name} ${new_option_name} current_value ${current_value})
|
||||
file(APPEND ${file_name} "\n" ${current_value})
|
||||
endif()
|
||||
endfunction()
|
||||
@@ -16,7 +16,7 @@
|
||||
|
||||
//RakNet includes:
|
||||
#include "RakNetDefines.h"
|
||||
#include <MessageIdentifiers.h>
|
||||
#include "MessageIdentifiers.h"
|
||||
|
||||
//Auth includes:
|
||||
#include "AuthPackets.h"
|
||||
@@ -25,6 +25,9 @@
|
||||
#include "eAuthMessageType.h"
|
||||
|
||||
#include "Game.h"
|
||||
#include "Server.h"
|
||||
|
||||
|
||||
namespace Game {
|
||||
Logger* logger = nullptr;
|
||||
dServer* server = nullptr;
|
||||
@@ -33,7 +36,6 @@ namespace Game {
|
||||
std::mt19937 randomEngine;
|
||||
}
|
||||
|
||||
Logger* SetupLogger();
|
||||
void HandlePacket(Packet* packet);
|
||||
|
||||
int main(int argc, char** argv) {
|
||||
@@ -46,14 +48,11 @@ int main(int argc, char** argv) {
|
||||
std::signal(SIGINT, Game::OnSignal);
|
||||
std::signal(SIGTERM, Game::OnSignal);
|
||||
|
||||
//Create all the objects we need to run our service:
|
||||
Game::logger = SetupLogger();
|
||||
if (!Game::logger) return EXIT_FAILURE;
|
||||
|
||||
//Read our config:
|
||||
Game::config = new dConfig("authconfig.ini");
|
||||
Game::logger->SetLogToConsole(Game::config->GetValue("log_to_console") != "0");
|
||||
Game::logger->SetLogDebugStatements(Game::config->GetValue("log_debug_statements") == "1");
|
||||
|
||||
//Create all the objects we need to run our service:
|
||||
Server::SetupLogger("AuthServer");
|
||||
if (!Game::logger) return EXIT_FAILURE;
|
||||
|
||||
LOG("Starting Auth server...");
|
||||
LOG("Version: %s", PROJECT_VERSION);
|
||||
@@ -83,12 +82,15 @@ int main(int argc, char** argv) {
|
||||
Game::randomEngine = std::mt19937(time(0));
|
||||
|
||||
//It's safe to pass 'localhost' here, as the IP is only used as the external IP.
|
||||
uint32_t maxClients = 50;
|
||||
uint32_t maxClients = 999;
|
||||
uint32_t ourPort = 1001; //LU client is hardcoded to use this for auth port, so I'm making it the default.
|
||||
if (Game::config->GetValue("max_clients") != "") maxClients = std::stoi(Game::config->GetValue("max_clients"));
|
||||
if (Game::config->GetValue("port") != "") ourPort = std::atoi(Game::config->GetValue("port").c_str());
|
||||
std::string ourIP = "localhost";
|
||||
GeneralUtils::TryParse(Game::config->GetValue("max_clients"), maxClients);
|
||||
GeneralUtils::TryParse(Game::config->GetValue("auth_server_port"), ourPort);
|
||||
const auto externalIPString = Game::config->GetValue("external_ip");
|
||||
if (!externalIPString.empty()) ourIP = externalIPString;
|
||||
|
||||
Game::server = new dServer(Game::config->GetValue("external_ip"), ourPort, 0, maxClients, false, true, Game::logger, masterIP, masterPort, ServerType::Auth, Game::config, &Game::lastSignal);
|
||||
Game::server = new dServer(ourIP, ourPort, 0, maxClients, false, true, Game::logger, masterIP, masterPort, ServerType::Auth, Game::config, &Game::lastSignal);
|
||||
|
||||
//Run it until server gets a kill message from Master:
|
||||
auto t = std::chrono::high_resolution_clock::now();
|
||||
@@ -159,18 +161,6 @@ int main(int argc, char** argv) {
|
||||
return EXIT_SUCCESS;
|
||||
}
|
||||
|
||||
Logger* SetupLogger() {
|
||||
std::string logPath = (BinaryPathFinder::GetBinaryDir() / ("logs/AuthServer_" + std::to_string(time(nullptr)) + ".log")).string();
|
||||
bool logToConsole = false;
|
||||
bool logDebugStatements = false;
|
||||
#ifdef _DEBUG
|
||||
logToConsole = true;
|
||||
logDebugStatements = true;
|
||||
#endif
|
||||
|
||||
return new Logger(logPath, logToConsole, logDebugStatements);
|
||||
}
|
||||
|
||||
void HandlePacket(Packet* packet) {
|
||||
if (packet->length < 4) return;
|
||||
|
||||
|
||||
@@ -1,3 +1,7 @@
|
||||
add_executable(AuthServer "AuthServer.cpp")
|
||||
target_link_libraries(AuthServer ${COMMON_LIBRARIES})
|
||||
|
||||
target_link_libraries(AuthServer ${COMMON_LIBRARIES} dServer)
|
||||
|
||||
target_include_directories(AuthServer PRIVATE ${PROJECT_SOURCE_DIR}/dServer)
|
||||
|
||||
add_compile_definitions(AuthServer PRIVATE PROJECT_VERSION="\"${PROJECT_VERSION}\"")
|
||||
|
||||
@@ -6,7 +6,9 @@ set(DCHATSERVER_SOURCES
|
||||
|
||||
add_executable(ChatServer "ChatServer.cpp")
|
||||
add_library(dChatServer ${DCHATSERVER_SOURCES})
|
||||
target_include_directories(dChatServer PRIVATE ${PROJECT_SOURCE_DIR}/dServer)
|
||||
add_compile_definitions(ChatServer PRIVATE PROJECT_VERSION="\"${PROJECT_VERSION}\"")
|
||||
|
||||
target_link_libraries(dChatServer ${COMMON_LIBRARIES} dChatFilter)
|
||||
target_link_libraries(ChatServer ${COMMON_LIBRARIES} dChatFilter dChatServer)
|
||||
target_link_libraries(ChatServer ${COMMON_LIBRARIES} dChatFilter dChatServer dServer)
|
||||
|
||||
|
||||
@@ -2,7 +2,6 @@
|
||||
#include "PlayerContainer.h"
|
||||
#include "eChatInternalMessageType.h"
|
||||
#include "BitStreamUtils.h"
|
||||
#include "PacketUtils.h"
|
||||
#include "Game.h"
|
||||
#include "Logger.h"
|
||||
#include "eObjectBits.h"
|
||||
@@ -26,37 +25,36 @@ void ChatIgnoreList::GetIgnoreList(Packet* packet) {
|
||||
LWOOBJID playerId;
|
||||
inStream.Read(playerId);
|
||||
|
||||
auto* receiver = Game::playerContainer.GetPlayerData(playerId);
|
||||
auto& receiver = Game::playerContainer.GetPlayerDataMutable(playerId);
|
||||
if (!receiver) {
|
||||
LOG("Tried to get ignore list, but player %llu not found in container", playerId);
|
||||
return;
|
||||
}
|
||||
|
||||
if (!receiver->ignoredPlayers.empty()) {
|
||||
LOG_DEBUG("Player %llu already has an ignore list", playerId);
|
||||
return;
|
||||
}
|
||||
if (!receiver.ignoredPlayers.empty()) {
|
||||
LOG_DEBUG("Player %llu already has an ignore list, but is requesting it again.", playerId);
|
||||
} else {
|
||||
auto ignoreList = Database::Get()->GetIgnoreList(static_cast<uint32_t>(playerId));
|
||||
if (ignoreList.empty()) {
|
||||
LOG_DEBUG("Player %llu has no ignores", playerId);
|
||||
return;
|
||||
}
|
||||
|
||||
auto ignoreList = Database::Get()->GetIgnoreList(static_cast<uint32_t>(playerId));
|
||||
if (ignoreList.empty()) {
|
||||
LOG_DEBUG("Player %llu has no ignores", playerId);
|
||||
return;
|
||||
}
|
||||
|
||||
for (auto& ignoredPlayer : ignoreList) {
|
||||
receiver->ignoredPlayers.push_back(IgnoreData{ ignoredPlayer.id, ignoredPlayer.name });
|
||||
GeneralUtils::SetBit(receiver->ignoredPlayers.back().playerId, eObjectBits::CHARACTER);
|
||||
GeneralUtils::SetBit(receiver->ignoredPlayers.back().playerId, eObjectBits::PERSISTENT);
|
||||
for (auto& ignoredPlayer : ignoreList) {
|
||||
receiver.ignoredPlayers.emplace_back(ignoredPlayer.name, ignoredPlayer.id);
|
||||
GeneralUtils::SetBit(receiver.ignoredPlayers.back().playerId, eObjectBits::CHARACTER);
|
||||
GeneralUtils::SetBit(receiver.ignoredPlayers.back().playerId, eObjectBits::PERSISTENT);
|
||||
}
|
||||
}
|
||||
|
||||
CBITSTREAM;
|
||||
WriteOutgoingReplyHeader(bitStream, receiver->playerID, ChatIgnoreList::Response::GET_IGNORE);
|
||||
WriteOutgoingReplyHeader(bitStream, receiver.playerID, ChatIgnoreList::Response::GET_IGNORE);
|
||||
|
||||
bitStream.Write<uint8_t>(false); // Probably is Is Free Trial, but we don't care about that
|
||||
bitStream.Write<uint16_t>(0); // literally spacing due to struct alignment
|
||||
|
||||
bitStream.Write<uint16_t>(receiver->ignoredPlayers.size());
|
||||
for (const auto& ignoredPlayer : receiver->ignoredPlayers) {
|
||||
bitStream.Write<uint16_t>(receiver.ignoredPlayers.size());
|
||||
for (const auto& ignoredPlayer : receiver.ignoredPlayers) {
|
||||
bitStream.Write(ignoredPlayer.playerId);
|
||||
bitStream.Write(LUWString(ignoredPlayer.playerName, 36));
|
||||
}
|
||||
@@ -69,40 +67,40 @@ void ChatIgnoreList::AddIgnore(Packet* packet) {
|
||||
LWOOBJID playerId;
|
||||
inStream.Read(playerId);
|
||||
|
||||
auto* receiver = Game::playerContainer.GetPlayerData(playerId);
|
||||
auto& receiver = Game::playerContainer.GetPlayerDataMutable(playerId);
|
||||
if (!receiver) {
|
||||
LOG("Tried to get ignore list, but player %llu not found in container", playerId);
|
||||
return;
|
||||
}
|
||||
|
||||
constexpr int32_t MAX_IGNORES = 32;
|
||||
if (receiver->ignoredPlayers.size() > MAX_IGNORES) {
|
||||
if (receiver.ignoredPlayers.size() > MAX_IGNORES) {
|
||||
LOG_DEBUG("Player %llu has too many ignores", playerId);
|
||||
return;
|
||||
}
|
||||
|
||||
inStream.IgnoreBytes(4); // ignore some garbage zeros idk
|
||||
|
||||
LUWString toIgnoreName(33);
|
||||
LUWString toIgnoreName;
|
||||
inStream.Read(toIgnoreName);
|
||||
std::string toIgnoreStr = toIgnoreName.GetAsString();
|
||||
|
||||
CBITSTREAM;
|
||||
WriteOutgoingReplyHeader(bitStream, receiver->playerID, ChatIgnoreList::Response::ADD_IGNORE);
|
||||
WriteOutgoingReplyHeader(bitStream, receiver.playerID, ChatIgnoreList::Response::ADD_IGNORE);
|
||||
|
||||
// Check if the player exists
|
||||
LWOOBJID ignoredPlayerId = LWOOBJID_EMPTY;
|
||||
if (toIgnoreStr == receiver->playerName || toIgnoreStr.find("[GM]") == 0) {
|
||||
if (toIgnoreStr == receiver.playerName || toIgnoreStr.find("[GM]") == 0) {
|
||||
LOG_DEBUG("Player %llu tried to ignore themselves", playerId);
|
||||
|
||||
bitStream.Write(ChatIgnoreList::AddResponse::GENERAL_ERROR);
|
||||
} else if (std::count(receiver->ignoredPlayers.begin(), receiver->ignoredPlayers.end(), toIgnoreStr) > 0) {
|
||||
} else if (std::count(receiver.ignoredPlayers.begin(), receiver.ignoredPlayers.end(), toIgnoreStr) > 0) {
|
||||
LOG_DEBUG("Player %llu is already ignoring %s", playerId, toIgnoreStr.c_str());
|
||||
|
||||
bitStream.Write(ChatIgnoreList::AddResponse::ALREADY_IGNORED);
|
||||
} else {
|
||||
// Get the playerId falling back to query if not online
|
||||
auto* playerData = Game::playerContainer.GetPlayerData(toIgnoreStr);
|
||||
const auto& playerData = Game::playerContainer.GetPlayerData(toIgnoreStr);
|
||||
if (!playerData) {
|
||||
// Fall back to query
|
||||
auto player = Database::Get()->GetCharacterInfo(toIgnoreStr);
|
||||
@@ -112,7 +110,7 @@ void ChatIgnoreList::AddIgnore(Packet* packet) {
|
||||
ignoredPlayerId = player->id;
|
||||
}
|
||||
} else {
|
||||
ignoredPlayerId = playerData->playerID;
|
||||
ignoredPlayerId = playerData.playerID;
|
||||
}
|
||||
|
||||
if (ignoredPlayerId != LWOOBJID_EMPTY) {
|
||||
@@ -120,7 +118,7 @@ void ChatIgnoreList::AddIgnore(Packet* packet) {
|
||||
GeneralUtils::SetBit(ignoredPlayerId, eObjectBits::CHARACTER);
|
||||
GeneralUtils::SetBit(ignoredPlayerId, eObjectBits::PERSISTENT);
|
||||
|
||||
receiver->ignoredPlayers.push_back(IgnoreData{ ignoredPlayerId, toIgnoreStr });
|
||||
receiver.ignoredPlayers.emplace_back(toIgnoreStr, ignoredPlayerId);
|
||||
LOG_DEBUG("Player %llu is ignoring %s", playerId, toIgnoreStr.c_str());
|
||||
|
||||
bitStream.Write(ChatIgnoreList::AddResponse::SUCCESS);
|
||||
@@ -141,7 +139,7 @@ void ChatIgnoreList::RemoveIgnore(Packet* packet) {
|
||||
LWOOBJID playerId;
|
||||
inStream.Read(playerId);
|
||||
|
||||
auto* receiver = Game::playerContainer.GetPlayerData(playerId);
|
||||
auto& receiver = Game::playerContainer.GetPlayerDataMutable(playerId);
|
||||
if (!receiver) {
|
||||
LOG("Tried to get ignore list, but player %llu not found in container", playerId);
|
||||
return;
|
||||
@@ -149,21 +147,21 @@ void ChatIgnoreList::RemoveIgnore(Packet* packet) {
|
||||
|
||||
inStream.IgnoreBytes(4); // ignore some garbage zeros idk
|
||||
|
||||
LUWString removedIgnoreName(33);
|
||||
LUWString removedIgnoreName;
|
||||
inStream.Read(removedIgnoreName);
|
||||
std::string removedIgnoreStr = removedIgnoreName.GetAsString();
|
||||
|
||||
auto toRemove = std::remove(receiver->ignoredPlayers.begin(), receiver->ignoredPlayers.end(), removedIgnoreStr);
|
||||
if (toRemove == receiver->ignoredPlayers.end()) {
|
||||
auto toRemove = std::remove(receiver.ignoredPlayers.begin(), receiver.ignoredPlayers.end(), removedIgnoreStr);
|
||||
if (toRemove == receiver.ignoredPlayers.end()) {
|
||||
LOG_DEBUG("Player %llu is not ignoring %s", playerId, removedIgnoreStr.c_str());
|
||||
return;
|
||||
}
|
||||
|
||||
Database::Get()->RemoveIgnore(static_cast<uint32_t>(playerId), static_cast<uint32_t>(toRemove->playerId));
|
||||
receiver->ignoredPlayers.erase(toRemove, receiver->ignoredPlayers.end());
|
||||
receiver.ignoredPlayers.erase(toRemove, receiver.ignoredPlayers.end());
|
||||
|
||||
CBITSTREAM;
|
||||
WriteOutgoingReplyHeader(bitStream, receiver->playerID, ChatIgnoreList::Response::REMOVE_IGNORE);
|
||||
WriteOutgoingReplyHeader(bitStream, receiver.playerID, ChatIgnoreList::Response::REMOVE_IGNORE);
|
||||
|
||||
bitStream.Write<int8_t>(0);
|
||||
LUWString playerNameSend(removedIgnoreStr, 33);
|
||||
|
||||
File diff suppressed because it is too large
Load Diff
@@ -4,16 +4,56 @@
|
||||
#include "BitStream.h"
|
||||
|
||||
struct PlayerData;
|
||||
|
||||
enum class eAddFriendResponseType : uint8_t;
|
||||
|
||||
enum class eChatChannel : uint8_t {
|
||||
SYSTEMNOTIFY = 0,
|
||||
SYSTEMWARNING,
|
||||
SYSTEMERROR,
|
||||
BROADCAST,
|
||||
LOCAL,
|
||||
LOCALNOANIM,
|
||||
EMOTE,
|
||||
PRIVATE_CHAT,
|
||||
TEAM,
|
||||
TEAMLOCAL,
|
||||
GUILD,
|
||||
GUILDNOTIFY,
|
||||
PROPERTY,
|
||||
ADMIN,
|
||||
COMBATDAMAGE,
|
||||
COMBATHEALING,
|
||||
COMBATLOOT,
|
||||
COMBATEXP,
|
||||
COMBATDEATH,
|
||||
GENERAL,
|
||||
TRADE,
|
||||
LFG,
|
||||
USER
|
||||
};
|
||||
|
||||
|
||||
enum class eChatMessageResponseCode : uint8_t {
|
||||
SENT = 0,
|
||||
NOTONLINE,
|
||||
GENERALERROR,
|
||||
RECEIVEDNEWWHISPER,
|
||||
NOTFRIENDS,
|
||||
SENDERFREETRIAL,
|
||||
RECEIVERFREETRIAL,
|
||||
};
|
||||
|
||||
namespace ChatPacketHandler {
|
||||
void HandleFriendlistRequest(Packet* packet);
|
||||
void HandleFriendRequest(Packet* packet);
|
||||
void HandleFriendResponse(Packet* packet);
|
||||
void HandleRemoveFriend(Packet* packet);
|
||||
void HandleGMLevelUpdate(Packet* packet);
|
||||
|
||||
void HandleChatMessage(Packet* packet);
|
||||
void HandlePrivateChatMessage(Packet* packet);
|
||||
void SendPrivateChatMessage(const PlayerData& sender, const PlayerData& receiver, const PlayerData& routeTo, const LUWString& message, const eChatChannel channel, const eChatMessageResponseCode responseCode);
|
||||
|
||||
void HandleTeamInvite(Packet* packet);
|
||||
void HandleTeamInviteResponse(Packet* packet);
|
||||
@@ -23,18 +63,18 @@ namespace ChatPacketHandler {
|
||||
void HandleTeamLootOption(Packet* packet);
|
||||
void HandleTeamStatusRequest(Packet* packet);
|
||||
|
||||
void SendTeamInvite(PlayerData* receiver, PlayerData* sender);
|
||||
void SendTeamInviteConfirm(PlayerData* receiver, bool bLeaderIsFreeTrial, LWOOBJID i64LeaderID, LWOZONEID i64LeaderZoneID, uint8_t ucLootFlag, uint8_t ucNumOfOtherPlayers, uint8_t ucResponseCode, std::u16string wsLeaderName);
|
||||
void SendTeamStatus(PlayerData* receiver, LWOOBJID i64LeaderID, LWOZONEID i64LeaderZoneID, uint8_t ucLootFlag, uint8_t ucNumOfOtherPlayers, std::u16string wsLeaderName);
|
||||
void SendTeamSetLeader(PlayerData* receiver, LWOOBJID i64PlayerID);
|
||||
void SendTeamAddPlayer(PlayerData* receiver, bool bIsFreeTrial, bool bLocal, bool bNoLootOnDeath, LWOOBJID i64PlayerID, std::u16string wsPlayerName, LWOZONEID zoneID);
|
||||
void SendTeamRemovePlayer(PlayerData* receiver, bool bDisband, bool bIsKicked, bool bIsLeaving, bool bLocal, LWOOBJID i64LeaderID, LWOOBJID i64PlayerID, std::u16string wsPlayerName);
|
||||
void SendTeamSetOffWorldFlag(PlayerData* receiver, LWOOBJID i64PlayerID, LWOZONEID zoneID);
|
||||
void SendTeamInvite(const PlayerData& receiver, const PlayerData& sender);
|
||||
void SendTeamInviteConfirm(const PlayerData& receiver, bool bLeaderIsFreeTrial, LWOOBJID i64LeaderID, LWOZONEID i64LeaderZoneID, uint8_t ucLootFlag, uint8_t ucNumOfOtherPlayers, uint8_t ucResponseCode, std::u16string wsLeaderName);
|
||||
void SendTeamStatus(const PlayerData& receiver, LWOOBJID i64LeaderID, LWOZONEID i64LeaderZoneID, uint8_t ucLootFlag, uint8_t ucNumOfOtherPlayers, std::u16string wsLeaderName);
|
||||
void SendTeamSetLeader(const PlayerData& receiver, LWOOBJID i64PlayerID);
|
||||
void SendTeamAddPlayer(const PlayerData& receiver, bool bIsFreeTrial, bool bLocal, bool bNoLootOnDeath, LWOOBJID i64PlayerID, std::u16string wsPlayerName, LWOZONEID zoneID);
|
||||
void SendTeamRemovePlayer(const PlayerData& receiver, bool bDisband, bool bIsKicked, bool bIsLeaving, bool bLocal, LWOOBJID i64LeaderID, LWOOBJID i64PlayerID, std::u16string wsPlayerName);
|
||||
void SendTeamSetOffWorldFlag(const PlayerData& receiver, LWOOBJID i64PlayerID, LWOZONEID zoneID);
|
||||
|
||||
//FriendData is the player we're SENDING this stuff to. Player is the friend that changed state.
|
||||
void SendFriendUpdate(PlayerData* friendData, PlayerData* playerData, uint8_t notifyType, uint8_t isBestFriend);
|
||||
void SendFriendUpdate(const PlayerData& friendData, const PlayerData& playerData, uint8_t notifyType, uint8_t isBestFriend);
|
||||
|
||||
void SendFriendRequest(PlayerData* receiver, PlayerData* sender);
|
||||
void SendFriendResponse(PlayerData* receiver, PlayerData* sender, eAddFriendResponseType responseCode, uint8_t isBestFriendsAlready = 0U, uint8_t isBestFriendRequest = 0U);
|
||||
void SendRemoveFriend(PlayerData* receiver, std::string& personToRemove, bool isSuccessful);
|
||||
void SendFriendRequest(const PlayerData& receiver, const PlayerData& sender);
|
||||
void SendFriendResponse(const PlayerData& receiver, const PlayerData& sender, eAddFriendResponseType responseCode, uint8_t isBestFriendsAlready = 0U, uint8_t isBestFriendRequest = 0U);
|
||||
void SendRemoveFriend(const PlayerData& receiver, std::string& personToRemove, bool isSuccessful);
|
||||
};
|
||||
|
||||
@@ -20,12 +20,14 @@
|
||||
#include "eChatInternalMessageType.h"
|
||||
#include "eWorldMessageType.h"
|
||||
#include "ChatIgnoreList.h"
|
||||
#include "StringifiedEnum.h"
|
||||
|
||||
#include "Game.h"
|
||||
#include "Server.h"
|
||||
|
||||
//RakNet includes:
|
||||
#include "RakNetDefines.h"
|
||||
#include <MessageIdentifiers.h>
|
||||
#include "MessageIdentifiers.h"
|
||||
|
||||
namespace Game {
|
||||
Logger* logger = nullptr;
|
||||
@@ -38,7 +40,6 @@ namespace Game {
|
||||
PlayerContainer playerContainer;
|
||||
}
|
||||
|
||||
Logger* SetupLogger();
|
||||
void HandlePacket(Packet* packet);
|
||||
|
||||
int main(int argc, char** argv) {
|
||||
@@ -51,14 +52,13 @@ int main(int argc, char** argv) {
|
||||
std::signal(SIGINT, Game::OnSignal);
|
||||
std::signal(SIGTERM, Game::OnSignal);
|
||||
|
||||
Game::config = new dConfig("chatconfig.ini");
|
||||
|
||||
//Create all the objects we need to run our service:
|
||||
Game::logger = SetupLogger();
|
||||
Server::SetupLogger("ChatServer");
|
||||
if (!Game::logger) return EXIT_FAILURE;
|
||||
|
||||
//Read our config:
|
||||
Game::config = new dConfig("chatconfig.ini");
|
||||
Game::logger->SetLogToConsole(Game::config->GetValue("log_to_console") != "0");
|
||||
Game::logger->SetLogDebugStatements(Game::config->GetValue("log_debug_statements") == "1");
|
||||
|
||||
LOG("Starting Chat server...");
|
||||
LOG("Version: %s", PROJECT_VERSION);
|
||||
@@ -99,14 +99,19 @@ int main(int argc, char** argv) {
|
||||
masterPort = masterInfo->port;
|
||||
}
|
||||
//It's safe to pass 'localhost' here, as the IP is only used as the external IP.
|
||||
uint32_t maxClients = 50;
|
||||
uint32_t maxClients = 999;
|
||||
uint32_t ourPort = 1501;
|
||||
if (Game::config->GetValue("max_clients") != "") maxClients = std::stoi(Game::config->GetValue("max_clients"));
|
||||
if (Game::config->GetValue("port") != "") ourPort = std::atoi(Game::config->GetValue("port").c_str());
|
||||
std::string ourIP = "localhost";
|
||||
GeneralUtils::TryParse(Game::config->GetValue("max_clients"), maxClients);
|
||||
GeneralUtils::TryParse(Game::config->GetValue("chat_server_port"), ourPort);
|
||||
const auto externalIPString = Game::config->GetValue("external_ip");
|
||||
if (!externalIPString.empty()) ourIP = externalIPString;
|
||||
|
||||
Game::server = new dServer(Game::config->GetValue("external_ip"), ourPort, 0, maxClients, false, true, Game::logger, masterIP, masterPort, ServerType::Chat, Game::config, &Game::lastSignal);
|
||||
Game::server = new dServer(ourIP, ourPort, 0, maxClients, false, true, Game::logger, masterIP, masterPort, ServerType::Chat, Game::config, &Game::lastSignal);
|
||||
|
||||
Game::chatFilter = new dChatFilter(Game::assetManager->GetResPath().string() + "/chatplus_en_us", bool(std::stoi(Game::config->GetValue("dont_generate_dcf"))));
|
||||
bool dontGenerateDCF = false;
|
||||
GeneralUtils::TryParse(Game::config->GetValue("dont_generate_dcf"), dontGenerateDCF);
|
||||
Game::chatFilter = new dChatFilter(Game::assetManager->GetResPath().string() + "/chatplus_en_us", dontGenerateDCF);
|
||||
|
||||
Game::randomEngine = std::mt19937(time(0));
|
||||
|
||||
@@ -177,18 +182,6 @@ int main(int argc, char** argv) {
|
||||
return EXIT_SUCCESS;
|
||||
}
|
||||
|
||||
Logger* SetupLogger() {
|
||||
std::string logPath = (BinaryPathFinder::GetBinaryDir() / ("logs/ChatServer_" + std::to_string(time(nullptr)) + ".log")).string();
|
||||
bool logToConsole = false;
|
||||
bool logDebugStatements = false;
|
||||
#ifdef _DEBUG
|
||||
logToConsole = true;
|
||||
logDebugStatements = true;
|
||||
#endif
|
||||
|
||||
return new Logger(logPath, logToConsole, logDebugStatements);
|
||||
}
|
||||
|
||||
void HandlePacket(Packet* packet) {
|
||||
if (packet->data[0] == ID_DISCONNECTION_NOTIFICATION || packet->data[0] == ID_CONNECTION_LOST) {
|
||||
LOG("A server has disconnected, erasing their connected players from the list.");
|
||||
@@ -231,7 +224,8 @@ void HandlePacket(Packet* packet) {
|
||||
}
|
||||
|
||||
if (static_cast<eConnectionType>(packet->data[1]) == eConnectionType::CHAT) {
|
||||
switch (static_cast<eChatMessageType>(packet->data[3])) {
|
||||
eChatMessageType chat_message_type = static_cast<eChatMessageType>(packet->data[3]);
|
||||
switch (chat_message_type) {
|
||||
case eChatMessageType::GET_FRIENDS_LIST:
|
||||
ChatPacketHandler::HandleFriendlistRequest(packet);
|
||||
break;
|
||||
@@ -301,9 +295,61 @@ void HandlePacket(Packet* packet) {
|
||||
case eChatMessageType::TEAM_SET_LOOT:
|
||||
ChatPacketHandler::HandleTeamLootOption(packet);
|
||||
break;
|
||||
|
||||
case eChatMessageType::GMLEVEL_UPDATE:
|
||||
ChatPacketHandler::HandleGMLevelUpdate(packet);
|
||||
break;
|
||||
case eChatMessageType::LOGIN_SESSION_NOTIFY:
|
||||
case eChatMessageType::USER_CHANNEL_CHAT_MESSAGE:
|
||||
case eChatMessageType::WORLD_DISCONNECT_REQUEST:
|
||||
case eChatMessageType::WORLD_PROXIMITY_RESPONSE:
|
||||
case eChatMessageType::WORLD_PARCEL_RESPONSE:
|
||||
case eChatMessageType::TEAM_MISSED_INVITE_CHECK:
|
||||
case eChatMessageType::GUILD_CREATE:
|
||||
case eChatMessageType::GUILD_INVITE:
|
||||
case eChatMessageType::GUILD_INVITE_RESPONSE:
|
||||
case eChatMessageType::GUILD_LEAVE:
|
||||
case eChatMessageType::GUILD_KICK:
|
||||
case eChatMessageType::GUILD_GET_STATUS:
|
||||
case eChatMessageType::GUILD_GET_ALL:
|
||||
case eChatMessageType::SHOW_ALL:
|
||||
case eChatMessageType::BLUEPRINT_MODERATED:
|
||||
case eChatMessageType::BLUEPRINT_MODEL_READY:
|
||||
case eChatMessageType::PROPERTY_READY_FOR_APPROVAL:
|
||||
case eChatMessageType::PROPERTY_MODERATION_CHANGED:
|
||||
case eChatMessageType::PROPERTY_BUILDMODE_CHANGED:
|
||||
case eChatMessageType::PROPERTY_BUILDMODE_CHANGED_REPORT:
|
||||
case eChatMessageType::MAIL:
|
||||
case eChatMessageType::WORLD_INSTANCE_LOCATION_REQUEST:
|
||||
case eChatMessageType::REPUTATION_UPDATE:
|
||||
case eChatMessageType::SEND_CANNED_TEXT:
|
||||
case eChatMessageType::CHARACTER_NAME_CHANGE_REQUEST:
|
||||
case eChatMessageType::CSR_REQUEST:
|
||||
case eChatMessageType::CSR_REPLY:
|
||||
case eChatMessageType::GM_KICK:
|
||||
case eChatMessageType::GM_ANNOUNCE:
|
||||
case eChatMessageType::WORLD_ROUTE_PACKET:
|
||||
case eChatMessageType::GET_ZONE_POPULATIONS:
|
||||
case eChatMessageType::REQUEST_MINIMUM_CHAT_MODE:
|
||||
case eChatMessageType::MATCH_REQUEST:
|
||||
case eChatMessageType::UGCMANIFEST_REPORT_MISSING_FILE:
|
||||
case eChatMessageType::UGCMANIFEST_REPORT_DONE_FILE:
|
||||
case eChatMessageType::UGCMANIFEST_REPORT_DONE_BLUEPRINT:
|
||||
case eChatMessageType::UGCC_REQUEST:
|
||||
case eChatMessageType::WHO:
|
||||
case eChatMessageType::WORLD_PLAYERS_PET_MODERATED_ACKNOWLEDGE:
|
||||
case eChatMessageType::ACHIEVEMENT_NOTIFY:
|
||||
case eChatMessageType::GM_CLOSE_PRIVATE_CHAT_WINDOW:
|
||||
case eChatMessageType::UNEXPECTED_DISCONNECT:
|
||||
case eChatMessageType::PLAYER_READY:
|
||||
case eChatMessageType::GET_DONATION_TOTAL:
|
||||
case eChatMessageType::UPDATE_DONATION:
|
||||
case eChatMessageType::PRG_CSR_COMMAND:
|
||||
case eChatMessageType::HEARTBEAT_REQUEST_FROM_WORLD:
|
||||
case eChatMessageType::UPDATE_FREE_TRIAL_STATUS:
|
||||
LOG("Unhandled CHAT Message id: %s (%i)", StringifiedEnum::ToString(chat_message_type).data(), chat_message_type);
|
||||
break;
|
||||
default:
|
||||
LOG("Unknown CHAT id: %i", int(packet->data[3]));
|
||||
LOG("Unknown CHAT Message id: %i", chat_message_type);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -10,6 +10,7 @@
|
||||
#include "Database.h"
|
||||
#include "eConnectionType.h"
|
||||
#include "eChatInternalMessageType.h"
|
||||
#include "eGameMasterLevel.h"
|
||||
#include "ChatPackets.h"
|
||||
#include "dConfig.h"
|
||||
|
||||
@@ -22,33 +23,43 @@ PlayerContainer::~PlayerContainer() {
|
||||
m_Players.clear();
|
||||
}
|
||||
|
||||
PlayerData::PlayerData() {
|
||||
gmLevel = eGameMasterLevel::CIVILIAN;
|
||||
}
|
||||
|
||||
TeamData::TeamData() {
|
||||
lootFlag = Game::config->GetValue("default_team_loot") == "0" ? 0 : 1;
|
||||
}
|
||||
|
||||
void PlayerContainer::InsertPlayer(Packet* packet) {
|
||||
CINSTREAM_SKIP_HEADER;
|
||||
PlayerData* data = new PlayerData();
|
||||
inStream.Read(data->playerID);
|
||||
LWOOBJID playerId;
|
||||
if (!inStream.Read(playerId)) {
|
||||
LOG("Failed to read player ID");
|
||||
return;
|
||||
}
|
||||
|
||||
auto& data = m_Players[playerId];
|
||||
data.playerID = playerId;
|
||||
|
||||
uint32_t len;
|
||||
inStream.Read<uint32_t>(len);
|
||||
|
||||
for (int i = 0; i < len; i++) {
|
||||
char character; inStream.Read<char>(character);
|
||||
data->playerName += character;
|
||||
data.playerName += character;
|
||||
}
|
||||
|
||||
inStream.Read(data->zoneID);
|
||||
inStream.Read(data->muteExpire);
|
||||
data->sysAddr = packet->systemAddress;
|
||||
inStream.Read(data.zoneID);
|
||||
inStream.Read(data.muteExpire);
|
||||
inStream.Read(data.gmLevel);
|
||||
data.sysAddr = packet->systemAddress;
|
||||
|
||||
m_Names[data->playerID] = GeneralUtils::UTF8ToUTF16(data->playerName);
|
||||
m_Names[data.playerID] = GeneralUtils::UTF8ToUTF16(data.playerName);
|
||||
|
||||
m_Players.insert(std::make_pair(data->playerID, data));
|
||||
LOG("Added user: %s (%llu), zone: %i", data->playerName.c_str(), data->playerID, data->zoneID.GetMapID());
|
||||
LOG("Added user: %s (%llu), zone: %i", data.playerName.c_str(), data.playerID, data.zoneID.GetMapID());
|
||||
|
||||
Database::Get()->UpdateActivityLog(data->playerID, eActivityType::PlayerLoggedIn, data->zoneID.GetMapID());
|
||||
Database::Get()->UpdateActivityLog(data.playerID, eActivityType::PlayerLoggedIn, data.zoneID.GetMapID());
|
||||
}
|
||||
|
||||
void PlayerContainer::RemovePlayer(Packet* packet) {
|
||||
@@ -57,26 +68,27 @@ void PlayerContainer::RemovePlayer(Packet* packet) {
|
||||
inStream.Read(playerID);
|
||||
|
||||
//Before they get kicked, we need to also send a message to their friends saying that they disconnected.
|
||||
std::unique_ptr<PlayerData> player(this->GetPlayerData(playerID));
|
||||
const auto& player = GetPlayerData(playerID);
|
||||
|
||||
if (player == nullptr) {
|
||||
if (!player) {
|
||||
LOG("Failed to find user: %llu", playerID);
|
||||
return;
|
||||
}
|
||||
|
||||
for (auto& fr : player->friends) {
|
||||
auto fd = this->GetPlayerData(fr.friendID);
|
||||
if (fd) ChatPacketHandler::SendFriendUpdate(fd, player.get(), 0, fr.isBestFriend);
|
||||
for (const auto& fr : player.friends) {
|
||||
const auto& fd = this->GetPlayerData(fr.friendID);
|
||||
if (fd) ChatPacketHandler::SendFriendUpdate(fd, player, 0, fr.isBestFriend);
|
||||
}
|
||||
|
||||
auto* team = GetTeam(playerID);
|
||||
|
||||
if (team != nullptr) {
|
||||
const auto memberName = GeneralUtils::UTF8ToUTF16(std::string(player->playerName.c_str()));
|
||||
const auto memberName = GeneralUtils::UTF8ToUTF16(player.playerName);
|
||||
|
||||
for (const auto memberId : team->memberIDs) {
|
||||
auto* otherMember = GetPlayerData(memberId);
|
||||
const auto& otherMember = GetPlayerData(memberId);
|
||||
|
||||
if (otherMember == nullptr) continue;
|
||||
if (!otherMember) continue;
|
||||
|
||||
ChatPacketHandler::SendTeamSetOffWorldFlag(otherMember, playerID, { 0, 0, 0 });
|
||||
}
|
||||
@@ -85,7 +97,7 @@ void PlayerContainer::RemovePlayer(Packet* packet) {
|
||||
LOG("Removed user: %llu", playerID);
|
||||
m_Players.erase(playerID);
|
||||
|
||||
Database::Get()->UpdateActivityLog(playerID, eActivityType::PlayerLoggedOut, player->zoneID.GetMapID());
|
||||
Database::Get()->UpdateActivityLog(playerID, eActivityType::PlayerLoggedOut, player.zoneID.GetMapID());
|
||||
}
|
||||
|
||||
void PlayerContainer::MuteUpdate(Packet* packet) {
|
||||
@@ -95,15 +107,15 @@ void PlayerContainer::MuteUpdate(Packet* packet) {
|
||||
time_t expire = 0;
|
||||
inStream.Read(expire);
|
||||
|
||||
auto* player = this->GetPlayerData(playerID);
|
||||
auto& player = this->GetPlayerDataMutable(playerID);
|
||||
|
||||
if (player == nullptr) {
|
||||
if (!player) {
|
||||
LOG("Failed to find user: %llu", playerID);
|
||||
|
||||
return;
|
||||
}
|
||||
|
||||
player->muteExpire = expire;
|
||||
player.muteExpire = expire;
|
||||
|
||||
BroadcastMuteUpdate(playerID, expire);
|
||||
}
|
||||
@@ -201,11 +213,11 @@ TeamData* PlayerContainer::GetTeam(LWOOBJID playerID) {
|
||||
}
|
||||
|
||||
void PlayerContainer::AddMember(TeamData* team, LWOOBJID playerID) {
|
||||
if (team->memberIDs.size() >= 4){
|
||||
if (team->memberIDs.size() >= 4) {
|
||||
LOG("Tried to add player to team that already had 4 players");
|
||||
auto* player = GetPlayerData(playerID);
|
||||
const auto& player = GetPlayerData(playerID);
|
||||
if (!player) return;
|
||||
ChatPackets::SendSystemMessage(player->sysAddr, u"The teams is full! You have not been added to a team!");
|
||||
ChatPackets::SendSystemMessage(player.sysAddr, u"The teams is full! You have not been added to a team!");
|
||||
return;
|
||||
}
|
||||
|
||||
@@ -215,18 +227,18 @@ void PlayerContainer::AddMember(TeamData* team, LWOOBJID playerID) {
|
||||
|
||||
team->memberIDs.push_back(playerID);
|
||||
|
||||
auto* leader = GetPlayerData(team->leaderID);
|
||||
auto* member = GetPlayerData(playerID);
|
||||
const auto& leader = GetPlayerData(team->leaderID);
|
||||
const auto& member = GetPlayerData(playerID);
|
||||
|
||||
if (leader == nullptr || member == nullptr) return;
|
||||
if (!leader || !member) return;
|
||||
|
||||
const auto leaderName = GeneralUtils::UTF8ToUTF16(leader->playerName);
|
||||
const auto memberName = GeneralUtils::UTF8ToUTF16(member->playerName);
|
||||
const auto leaderName = GeneralUtils::UTF8ToUTF16(leader.playerName);
|
||||
const auto memberName = GeneralUtils::UTF8ToUTF16(member.playerName);
|
||||
|
||||
ChatPacketHandler::SendTeamInviteConfirm(member, false, leader->playerID, leader->zoneID, team->lootFlag, 0, 0, leaderName);
|
||||
ChatPacketHandler::SendTeamInviteConfirm(member, false, leader.playerID, leader.zoneID, team->lootFlag, 0, 0, leaderName);
|
||||
|
||||
if (!team->local) {
|
||||
ChatPacketHandler::SendTeamSetLeader(member, leader->playerID);
|
||||
ChatPacketHandler::SendTeamSetLeader(member, leader.playerID);
|
||||
} else {
|
||||
ChatPacketHandler::SendTeamSetLeader(member, LWOOBJID_EMPTY);
|
||||
}
|
||||
@@ -234,16 +246,16 @@ void PlayerContainer::AddMember(TeamData* team, LWOOBJID playerID) {
|
||||
UpdateTeamsOnWorld(team, false);
|
||||
|
||||
for (const auto memberId : team->memberIDs) {
|
||||
auto* otherMember = GetPlayerData(memberId);
|
||||
const auto& otherMember = GetPlayerData(memberId);
|
||||
|
||||
if (otherMember == member) continue;
|
||||
|
||||
const auto otherMemberName = GetName(memberId);
|
||||
|
||||
ChatPacketHandler::SendTeamAddPlayer(member, false, team->local, false, memberId, otherMemberName, otherMember != nullptr ? otherMember->zoneID : LWOZONEID(0, 0, 0));
|
||||
ChatPacketHandler::SendTeamAddPlayer(member, false, team->local, false, memberId, otherMemberName, otherMember ? otherMember.zoneID : LWOZONEID(0, 0, 0));
|
||||
|
||||
if (otherMember != nullptr) {
|
||||
ChatPacketHandler::SendTeamAddPlayer(otherMember, false, team->local, false, member->playerID, memberName, member->zoneID);
|
||||
if (otherMember) {
|
||||
ChatPacketHandler::SendTeamAddPlayer(otherMember, false, team->local, false, member.playerID, memberName, member.zoneID);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -253,9 +265,9 @@ void PlayerContainer::RemoveMember(TeamData* team, LWOOBJID playerID, bool disba
|
||||
|
||||
if (index == team->memberIDs.end()) return;
|
||||
|
||||
auto* member = GetPlayerData(playerID);
|
||||
const auto& member = GetPlayerData(playerID);
|
||||
|
||||
if (member != nullptr && !silent) {
|
||||
if (member && !silent) {
|
||||
ChatPacketHandler::SendTeamSetLeader(member, LWOOBJID_EMPTY);
|
||||
}
|
||||
|
||||
@@ -266,9 +278,9 @@ void PlayerContainer::RemoveMember(TeamData* team, LWOOBJID playerID, bool disba
|
||||
continue;
|
||||
}
|
||||
|
||||
auto* otherMember = GetPlayerData(memberId);
|
||||
const auto& otherMember = GetPlayerData(memberId);
|
||||
|
||||
if (otherMember == nullptr) continue;
|
||||
if (!otherMember) continue;
|
||||
|
||||
ChatPacketHandler::SendTeamRemovePlayer(otherMember, disband, kicked, leaving, false, team->leaderID, playerID, memberName);
|
||||
}
|
||||
@@ -290,9 +302,9 @@ void PlayerContainer::PromoteMember(TeamData* team, LWOOBJID newLeader) {
|
||||
team->leaderID = newLeader;
|
||||
|
||||
for (const auto memberId : team->memberIDs) {
|
||||
auto* otherMember = GetPlayerData(memberId);
|
||||
const auto& otherMember = GetPlayerData(memberId);
|
||||
|
||||
if (otherMember == nullptr) continue;
|
||||
if (!otherMember) continue;
|
||||
|
||||
ChatPacketHandler::SendTeamSetLeader(otherMember, newLeader);
|
||||
}
|
||||
@@ -304,14 +316,14 @@ void PlayerContainer::DisbandTeam(TeamData* team) {
|
||||
if (index == mTeams.end()) return;
|
||||
|
||||
for (const auto memberId : team->memberIDs) {
|
||||
auto* otherMember = GetPlayerData(memberId);
|
||||
const auto& otherMember = GetPlayerData(memberId);
|
||||
|
||||
if (otherMember == nullptr) continue;
|
||||
if (!otherMember) continue;
|
||||
|
||||
const auto memberName = GeneralUtils::UTF8ToUTF16(otherMember->playerName);
|
||||
const auto memberName = GeneralUtils::UTF8ToUTF16(otherMember.playerName);
|
||||
|
||||
ChatPacketHandler::SendTeamSetLeader(otherMember, LWOOBJID_EMPTY);
|
||||
ChatPacketHandler::SendTeamRemovePlayer(otherMember, true, false, false, team->local, team->leaderID, otherMember->playerID, memberName);
|
||||
ChatPacketHandler::SendTeamRemovePlayer(otherMember, true, false, false, team->local, team->leaderID, otherMember.playerID, memberName);
|
||||
}
|
||||
|
||||
UpdateTeamsOnWorld(team, true);
|
||||
@@ -326,19 +338,19 @@ void PlayerContainer::TeamStatusUpdate(TeamData* team) {
|
||||
|
||||
if (index == mTeams.end()) return;
|
||||
|
||||
auto* leader = GetPlayerData(team->leaderID);
|
||||
const auto& leader = GetPlayerData(team->leaderID);
|
||||
|
||||
if (leader == nullptr) return;
|
||||
if (!leader) return;
|
||||
|
||||
const auto leaderName = GeneralUtils::UTF8ToUTF16(leader->playerName);
|
||||
const auto leaderName = GeneralUtils::UTF8ToUTF16(leader.playerName);
|
||||
|
||||
for (const auto memberId : team->memberIDs) {
|
||||
auto* otherMember = GetPlayerData(memberId);
|
||||
const auto& otherMember = GetPlayerData(memberId);
|
||||
|
||||
if (otherMember == nullptr) continue;
|
||||
if (!otherMember) continue;
|
||||
|
||||
if (!team->local) {
|
||||
ChatPacketHandler::SendTeamStatus(otherMember, team->leaderID, leader->zoneID, team->lootFlag, 0, leaderName);
|
||||
ChatPacketHandler::SendTeamStatus(otherMember, team->leaderID, leader.zoneID, team->lootFlag, 0, leaderName);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -364,23 +376,42 @@ void PlayerContainer::UpdateTeamsOnWorld(TeamData* team, bool deleteTeam) {
|
||||
}
|
||||
|
||||
std::u16string PlayerContainer::GetName(LWOOBJID playerID) {
|
||||
const auto& pair = m_Names.find(playerID);
|
||||
const auto iter = m_Names.find(playerID);
|
||||
|
||||
if (pair == m_Names.end()) return u"";
|
||||
if (iter == m_Names.end()) return u"";
|
||||
|
||||
return pair->second;
|
||||
return iter->second;
|
||||
}
|
||||
|
||||
LWOOBJID PlayerContainer::GetId(const std::u16string& playerName) {
|
||||
for (const auto& pair : m_Names) {
|
||||
if (pair.second == playerName) {
|
||||
return pair.first;
|
||||
LWOOBJID toReturn = LWOOBJID_EMPTY;
|
||||
|
||||
for (const auto& [id, name] : m_Names) {
|
||||
if (name == playerName) {
|
||||
toReturn = id;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
return LWOOBJID_EMPTY;
|
||||
return toReturn;
|
||||
}
|
||||
|
||||
bool PlayerContainer::GetIsMuted(PlayerData* data) {
|
||||
return data->muteExpire == 1 || data->muteExpire > time(NULL);
|
||||
PlayerData& PlayerContainer::GetPlayerDataMutable(const LWOOBJID& playerID) {
|
||||
return m_Players[playerID];
|
||||
}
|
||||
|
||||
PlayerData& PlayerContainer::GetPlayerDataMutable(const std::string& playerName) {
|
||||
for (auto& [id, player] : m_Players) {
|
||||
if (!player) continue;
|
||||
if (player.playerName == playerName) return player;
|
||||
}
|
||||
return m_Players[LWOOBJID_EMPTY];
|
||||
}
|
||||
|
||||
const PlayerData& PlayerContainer::GetPlayerData(const LWOOBJID& playerID) {
|
||||
return GetPlayerDataMutable(playerID);
|
||||
}
|
||||
|
||||
const PlayerData& PlayerContainer::GetPlayerData(const std::string& playerName) {
|
||||
return GetPlayerDataMutable(playerName);
|
||||
}
|
||||
|
||||
@@ -7,7 +7,10 @@
|
||||
#include "dServer.h"
|
||||
#include <unordered_map>
|
||||
|
||||
enum class eGameMasterLevel : uint8_t;
|
||||
|
||||
struct IgnoreData {
|
||||
IgnoreData(const std::string& name, const LWOOBJID& id) : playerName(name), playerId(id) {}
|
||||
inline bool operator==(const std::string& other) const noexcept {
|
||||
return playerName == other;
|
||||
}
|
||||
@@ -16,19 +19,34 @@ struct IgnoreData {
|
||||
return playerId == other;
|
||||
}
|
||||
|
||||
LWOOBJID playerId;
|
||||
LWOOBJID playerId = LWOOBJID_EMPTY;
|
||||
std::string playerName;
|
||||
};
|
||||
|
||||
struct PlayerData {
|
||||
LWOOBJID playerID;
|
||||
PlayerData();
|
||||
operator bool() const noexcept {
|
||||
return playerID != LWOOBJID_EMPTY;
|
||||
}
|
||||
|
||||
bool operator==(const PlayerData& other) const noexcept {
|
||||
return playerID == other.playerID;
|
||||
}
|
||||
|
||||
bool GetIsMuted() const {
|
||||
return muteExpire == 1 || muteExpire > time(NULL);
|
||||
}
|
||||
|
||||
SystemAddress sysAddr{};
|
||||
LWOZONEID zoneID{};
|
||||
LWOOBJID playerID = LWOOBJID_EMPTY;
|
||||
time_t muteExpire = 0;
|
||||
uint8_t countOfBestFriends = 0;
|
||||
std::string playerName;
|
||||
SystemAddress sysAddr;
|
||||
LWOZONEID zoneID;
|
||||
std::vector<FriendData> friends;
|
||||
std::vector<IgnoreData> ignoredPlayers;
|
||||
time_t muteExpire;
|
||||
uint8_t countOfBestFriends = 0;
|
||||
eGameMasterLevel gmLevel;
|
||||
bool isFTP = false;
|
||||
};
|
||||
|
||||
struct TeamData {
|
||||
@@ -52,22 +70,10 @@ public:
|
||||
void CreateTeamServer(Packet* packet);
|
||||
void BroadcastMuteUpdate(LWOOBJID player, time_t time);
|
||||
|
||||
PlayerData* GetPlayerData(const LWOOBJID& playerID) {
|
||||
auto it = m_Players.find(playerID);
|
||||
if (it != m_Players.end()) return it->second;
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
PlayerData* GetPlayerData(const std::string& playerName) {
|
||||
for (auto player : m_Players) {
|
||||
if (player.second) {
|
||||
std::string pn = player.second->playerName.c_str();
|
||||
if (pn == playerName) return player.second;
|
||||
}
|
||||
}
|
||||
|
||||
return nullptr;
|
||||
}
|
||||
const PlayerData& GetPlayerData(const LWOOBJID& playerID);
|
||||
const PlayerData& GetPlayerData(const std::string& playerName);
|
||||
PlayerData& GetPlayerDataMutable(const LWOOBJID& playerID);
|
||||
PlayerData& GetPlayerDataMutable(const std::string& playerName);
|
||||
|
||||
TeamData* CreateLocalTeam(std::vector<LWOOBJID> members);
|
||||
TeamData* CreateTeam(LWOOBJID leader, bool local = false);
|
||||
@@ -80,15 +86,12 @@ public:
|
||||
void UpdateTeamsOnWorld(TeamData* team, bool deleteTeam);
|
||||
std::u16string GetName(LWOOBJID playerID);
|
||||
LWOOBJID GetId(const std::u16string& playerName);
|
||||
bool GetIsMuted(PlayerData* data);
|
||||
uint32_t GetMaxNumberOfBestFriends() { return m_MaxNumberOfBestFriends; }
|
||||
uint32_t GetMaxNumberOfFriends() { return m_MaxNumberOfFriends; }
|
||||
|
||||
std::map<LWOOBJID, PlayerData*>& GetAllPlayerData() { return m_Players; }
|
||||
|
||||
private:
|
||||
LWOOBJID m_TeamIDCounter = 0;
|
||||
std::map<LWOOBJID, PlayerData*> m_Players;
|
||||
std::map<LWOOBJID, PlayerData> m_Players;
|
||||
std::vector<TeamData*> mTeams;
|
||||
std::unordered_map<LWOOBJID, std::u16string> m_Names;
|
||||
uint32_t m_MaxNumberOfBestFriends = 5;
|
||||
|
||||
@@ -4,7 +4,7 @@
|
||||
#include "Amf3.h"
|
||||
|
||||
// RakNet
|
||||
#include <BitStream.h>
|
||||
#include "BitStream.h"
|
||||
|
||||
/*!
|
||||
\file AmfSerialize.h
|
||||
|
||||
@@ -8,11 +8,9 @@ set(DCOMMON_SOURCES
|
||||
"Game.cpp"
|
||||
"GeneralUtils.cpp"
|
||||
"LDFFormat.cpp"
|
||||
"MD5.cpp"
|
||||
"Metrics.cpp"
|
||||
"NiPoint3.cpp"
|
||||
"NiQuaternion.cpp"
|
||||
"SHA512.cpp"
|
||||
"Demangler.cpp"
|
||||
"ZCompression.cpp"
|
||||
"BrickByBrickFix.cpp"
|
||||
@@ -20,6 +18,12 @@ set(DCOMMON_SOURCES
|
||||
"FdbToSqlite.cpp"
|
||||
)
|
||||
|
||||
# Workaround for compiler bug where the optimized code could result in a memcpy of 0 bytes, even though that isnt possible.
|
||||
# https://gcc.gnu.org/bugzilla/show_bug.cgi?id=97185
|
||||
if (CMAKE_CXX_COMPILER_ID STREQUAL "GNU")
|
||||
set_source_files_properties("FdbToSqlite.cpp" PROPERTIES COMPILE_FLAGS "-Wno-stringop-overflow")
|
||||
endif()
|
||||
|
||||
add_subdirectory(dClient)
|
||||
|
||||
foreach(file ${DCOMMON_DCLIENT_SOURCES})
|
||||
|
||||
@@ -9,7 +9,7 @@
|
||||
#include <functional>
|
||||
#include <type_traits>
|
||||
#include <stdexcept>
|
||||
#include <BitStream.h>
|
||||
#include "BitStream.h"
|
||||
#include "NiPoint3.h"
|
||||
|
||||
#include "Game.h"
|
||||
|
||||
@@ -16,7 +16,7 @@ Writer::~Writer() {
|
||||
}
|
||||
|
||||
void Writer::Log(const char* time, const char* message) {
|
||||
if (!m_Outfile) return;
|
||||
if (!m_Outfile || !m_Enabled) return;
|
||||
|
||||
fputs(time, m_Outfile);
|
||||
fputs(message, m_Outfile);
|
||||
|
||||
@@ -1,210 +1,24 @@
|
||||
#include "NiPoint3.h"
|
||||
#include "NiQuaternion.h"
|
||||
|
||||
// C++
|
||||
#include <cmath>
|
||||
|
||||
// Static Variables
|
||||
const NiPoint3 NiPoint3::ZERO(0.0f, 0.0f, 0.0f);
|
||||
const NiPoint3 NiPoint3::UNIT_X(1.0f, 0.0f, 0.0f);
|
||||
const NiPoint3 NiPoint3::UNIT_Y(0.0f, 1.0f, 0.0f);
|
||||
const NiPoint3 NiPoint3::UNIT_Z(0.0f, 0.0f, 1.0f);
|
||||
const NiPoint3 NiPoint3::UNIT_ALL(1.0f, 1.0f, 1.0f);
|
||||
|
||||
//! Initializer
|
||||
NiPoint3::NiPoint3(void) {
|
||||
this->x = 0;
|
||||
this->y = 0;
|
||||
this->z = 0;
|
||||
}
|
||||
|
||||
//! Initializer
|
||||
NiPoint3::NiPoint3(float x, float y, float z) {
|
||||
this->x = x;
|
||||
this->y = y;
|
||||
this->z = z;
|
||||
}
|
||||
|
||||
//! Copy Constructor
|
||||
NiPoint3::NiPoint3(const NiPoint3& point) {
|
||||
this->x = point.x;
|
||||
this->y = point.y;
|
||||
this->z = point.z;
|
||||
}
|
||||
|
||||
//! Destructor
|
||||
NiPoint3::~NiPoint3(void) {}
|
||||
|
||||
// MARK: Getters / Setters
|
||||
|
||||
//! Gets the X coordinate
|
||||
float NiPoint3::GetX(void) const {
|
||||
return this->x;
|
||||
}
|
||||
|
||||
//! Sets the X coordinate
|
||||
void NiPoint3::SetX(float x) {
|
||||
this->x = x;
|
||||
}
|
||||
|
||||
//! Gets the Y coordinate
|
||||
float NiPoint3::GetY(void) const {
|
||||
return this->y;
|
||||
}
|
||||
|
||||
//! Sets the Y coordinate
|
||||
void NiPoint3::SetY(float y) {
|
||||
this->y = y;
|
||||
}
|
||||
|
||||
//! Gets the Z coordinate
|
||||
float NiPoint3::GetZ(void) const {
|
||||
return this->z;
|
||||
}
|
||||
|
||||
//! Sets the Z coordinate
|
||||
void NiPoint3::SetZ(float z) {
|
||||
this->z = z;
|
||||
}
|
||||
|
||||
// MARK: Functions
|
||||
// MARK: Member Functions
|
||||
|
||||
//! Gets the length of the vector
|
||||
float NiPoint3::Length(void) const {
|
||||
return sqrt(x * x + y * y + z * z);
|
||||
}
|
||||
|
||||
//! Gets the squared length of a vector
|
||||
float NiPoint3::SquaredLength(void) const {
|
||||
return (x * x + y * y + z * z);
|
||||
}
|
||||
|
||||
//! Returns the dot product of the vector dotted with another vector
|
||||
float NiPoint3::DotProduct(const Vector3& vec) const {
|
||||
return ((this->x * vec.x) + (this->y * vec.y) + (this->z * vec.z));
|
||||
}
|
||||
|
||||
//! Returns the cross product of the vector crossed with another vector
|
||||
Vector3 NiPoint3::CrossProduct(const Vector3& vec) const {
|
||||
return Vector3(((this->y * vec.z) - (this->z * vec.y)),
|
||||
((this->z * vec.x) - (this->x * vec.z)),
|
||||
((this->x * vec.y) - (this->y * vec.x)));
|
||||
float NiPoint3::Length() const {
|
||||
return std::sqrt(x * x + y * y + z * z);
|
||||
}
|
||||
|
||||
//! Unitize the vector
|
||||
NiPoint3 NiPoint3::Unitize(void) const {
|
||||
NiPoint3 NiPoint3::Unitize() const {
|
||||
float length = this->Length();
|
||||
|
||||
return length != 0 ? *this / length : NiPoint3::ZERO;
|
||||
return length != 0 ? *this / length : NiPoint3Constant::ZERO;
|
||||
}
|
||||
|
||||
|
||||
// MARK: Operators
|
||||
|
||||
//! Operator to check for equality
|
||||
bool NiPoint3::operator==(const NiPoint3& point) const {
|
||||
return point.x == this->x && point.y == this->y && point.z == this->z;
|
||||
}
|
||||
|
||||
//! Operator to check for inequality
|
||||
bool NiPoint3::operator!=(const NiPoint3& point) const {
|
||||
return !(*this == point);
|
||||
}
|
||||
|
||||
//! Operator for subscripting
|
||||
float& NiPoint3::operator[](int i) {
|
||||
float* base = &x;
|
||||
return base[i];
|
||||
}
|
||||
|
||||
//! Operator for subscripting
|
||||
const float& NiPoint3::operator[](int i) const {
|
||||
const float* base = &x;
|
||||
return base[i];
|
||||
}
|
||||
|
||||
//! Operator for addition of vectors
|
||||
NiPoint3 NiPoint3::operator+(const NiPoint3& point) const {
|
||||
return NiPoint3(this->x + point.x, this->y + point.y, this->z + point.z);
|
||||
}
|
||||
|
||||
//! Operator for addition of vectors
|
||||
NiPoint3& NiPoint3::operator+=(const NiPoint3& point) {
|
||||
this->x += point.x;
|
||||
this->y += point.y;
|
||||
this->z += point.z;
|
||||
return *this;
|
||||
}
|
||||
|
||||
NiPoint3& NiPoint3::operator*=(const float scalar) {
|
||||
this->x *= scalar;
|
||||
this->y *= scalar;
|
||||
this->z *= scalar;
|
||||
return *this;
|
||||
}
|
||||
|
||||
//! Operator for subtraction of vectors
|
||||
NiPoint3 NiPoint3::operator-(const NiPoint3& point) const {
|
||||
return NiPoint3(this->x - point.x, this->y - point.y, this->z - point.z);
|
||||
}
|
||||
|
||||
//! Operator for addition of a scalar on all vector components
|
||||
NiPoint3 NiPoint3::operator+(float fScalar) const {
|
||||
return NiPoint3(this->x + fScalar, this->y + fScalar, this->z + fScalar);
|
||||
}
|
||||
|
||||
//! Operator for subtraction of a scalar on all vector components
|
||||
NiPoint3 NiPoint3::operator-(float fScalar) const {
|
||||
return NiPoint3(this->x - fScalar, this->y - fScalar, this->z - fScalar);
|
||||
}
|
||||
|
||||
//! Operator for scalar multiplication of a vector
|
||||
NiPoint3 NiPoint3::operator*(float fScalar) const {
|
||||
return NiPoint3(this->x * fScalar, this->y * fScalar, this->z * fScalar);
|
||||
}
|
||||
|
||||
//! Operator for scalar division of a vector
|
||||
NiPoint3 NiPoint3::operator/(float fScalar) const {
|
||||
float retX = this->x != 0 ? this->x / fScalar : 0;
|
||||
float retY = this->y != 0 ? this->y / fScalar : 0;
|
||||
float retZ = this->z != 0 ? this->z / fScalar : 0;
|
||||
return NiPoint3(retX, retY, retZ);
|
||||
}
|
||||
|
||||
|
||||
// MARK: Helper Functions
|
||||
|
||||
//! Checks to see if the point (or vector) is with an Axis-Aligned Bounding Box
|
||||
bool NiPoint3::IsWithinAxisAlignedBox(const NiPoint3& minPoint, const NiPoint3& maxPoint) {
|
||||
if (this->x < minPoint.x) return false;
|
||||
if (this->x > maxPoint.x) return false;
|
||||
if (this->y < minPoint.y) return false;
|
||||
if (this->y > maxPoint.y) return false;
|
||||
|
||||
return (this->z < maxPoint.z && this->z > minPoint.z);
|
||||
}
|
||||
|
||||
//! Checks to see if the point (or vector) is within a sphere
|
||||
bool NiPoint3::IsWithinSpehere(const NiPoint3& sphereCenter, float radius) {
|
||||
Vector3 diffVec = Vector3(x - sphereCenter.GetX(), y - sphereCenter.GetY(), z - sphereCenter.GetZ());
|
||||
return (diffVec.SquaredLength() <= (radius * radius));
|
||||
}
|
||||
|
||||
NiPoint3 NiPoint3::ClosestPointOnLine(const NiPoint3& a, const NiPoint3& b, const NiPoint3& p) {
|
||||
if (a == b) return a;
|
||||
|
||||
const auto pa = p - a;
|
||||
const auto ab = b - a;
|
||||
|
||||
const auto t = pa.DotProduct(ab) / ab.SquaredLength();
|
||||
|
||||
if (t <= 0.0f) return a;
|
||||
|
||||
if (t >= 1.0f) return b;
|
||||
|
||||
return a + ab * t;
|
||||
}
|
||||
|
||||
float NiPoint3::Angle(const NiPoint3& a, const NiPoint3& b) {
|
||||
const auto dot = a.DotProduct(b);
|
||||
const auto lenA = a.SquaredLength();
|
||||
@@ -220,15 +34,7 @@ float NiPoint3::Distance(const NiPoint3& a, const NiPoint3& b) {
|
||||
return std::sqrt(dx * dx + dy * dy + dz * dz);
|
||||
}
|
||||
|
||||
float NiPoint3::DistanceSquared(const NiPoint3& a, const NiPoint3& b) {
|
||||
const auto dx = a.x - b.x;
|
||||
const auto dy = a.y - b.y;
|
||||
const auto dz = a.z - b.z;
|
||||
|
||||
return dx * dx + dy * dy + dz * dz;
|
||||
}
|
||||
|
||||
NiPoint3 NiPoint3::MoveTowards(const NiPoint3& current, const NiPoint3& target, float maxDistanceDelta) {
|
||||
NiPoint3 NiPoint3::MoveTowards(const NiPoint3& current, const NiPoint3& target, const float maxDistanceDelta) {
|
||||
float dx = target.x - current.x;
|
||||
float dy = target.y - current.y;
|
||||
float dz = target.z - current.z;
|
||||
@@ -249,29 +55,3 @@ NiPoint3 NiPoint3::MoveTowards(const NiPoint3& current, const NiPoint3& target,
|
||||
float length = std::sqrt(lengthSquared);
|
||||
return NiPoint3(current.x + dx / length * maxDistanceDelta, current.y + dy / length * maxDistanceDelta, current.z + dz / length * maxDistanceDelta);
|
||||
}
|
||||
|
||||
//This code is yoinked from the MS XNA code, so it should be right, even if it's horrible.
|
||||
NiPoint3 NiPoint3::RotateByQuaternion(const NiQuaternion& rotation) {
|
||||
Vector3 vector;
|
||||
float num12 = rotation.x + rotation.x;
|
||||
float num2 = rotation.y + rotation.y;
|
||||
float num = rotation.z + rotation.z;
|
||||
float num11 = rotation.w * num12;
|
||||
float num10 = rotation.w * num2;
|
||||
float num9 = rotation.w * num;
|
||||
float num8 = rotation.x * num12;
|
||||
float num7 = rotation.x * num2;
|
||||
float num6 = rotation.x * num;
|
||||
float num5 = rotation.y * num2;
|
||||
float num4 = rotation.y * num;
|
||||
float num3 = rotation.z * num;
|
||||
|
||||
NiPoint3 value = *this;
|
||||
float num15 = ((value.x * ((1.0f - num5) - num3)) + (value.y * (num7 - num9))) + (value.z * (num6 + num10));
|
||||
float num14 = ((value.x * (num7 + num9)) + (value.y * ((1.0f - num8) - num3))) + (value.z * (num4 - num11));
|
||||
float num13 = ((value.x * (num6 - num10)) + (value.y * (num4 + num11))) + (value.z * ((1.0f - num8) - num5));
|
||||
vector.x = num15;
|
||||
vector.y = num14;
|
||||
vector.z = num13;
|
||||
return vector;
|
||||
}
|
||||
|
||||
@@ -1,4 +1,5 @@
|
||||
#pragma once
|
||||
#ifndef __NIPOINT3_H__
|
||||
#define __NIPOINT3_H__
|
||||
|
||||
/*!
|
||||
\file NiPoint3.hpp
|
||||
@@ -12,13 +13,13 @@ typedef NiPoint3 Vector3; //!< The Vector3 class is technically the NiPoin
|
||||
//! A custom class the defines a point in space
|
||||
class NiPoint3 {
|
||||
public:
|
||||
float x; //!< The x position
|
||||
float y; //!< The y position
|
||||
float z; //!< The z position
|
||||
float x{ 0 }; //!< The x position
|
||||
float y{ 0 }; //!< The y position
|
||||
float z{ 0 }; //!< The z position
|
||||
|
||||
|
||||
//! Initializer
|
||||
NiPoint3(void);
|
||||
constexpr NiPoint3() = default;
|
||||
|
||||
//! Initializer
|
||||
/*!
|
||||
@@ -26,23 +27,21 @@ public:
|
||||
\param y The y coordinate
|
||||
\param z The z coordinate
|
||||
*/
|
||||
NiPoint3(float x, float y, float z);
|
||||
constexpr NiPoint3(const float x, const float y, const float z) noexcept
|
||||
: x{ x }
|
||||
, y{ y }
|
||||
, z{ z } {
|
||||
}
|
||||
|
||||
//! Copy Constructor
|
||||
/*!
|
||||
\param point The point to copy
|
||||
*/
|
||||
NiPoint3(const NiPoint3& point);
|
||||
|
||||
//! Destructor
|
||||
~NiPoint3(void);
|
||||
|
||||
// MARK: Constants
|
||||
static const NiPoint3 ZERO; //!< Point(0, 0, 0)
|
||||
static const NiPoint3 UNIT_X; //!< Point(1, 0, 0)
|
||||
static const NiPoint3 UNIT_Y; //!< Point(0, 1, 0)
|
||||
static const NiPoint3 UNIT_Z; //!< Point(0, 0, 1)
|
||||
static const NiPoint3 UNIT_ALL; //!< Point(1, 1, 1)
|
||||
constexpr NiPoint3(const NiPoint3& point) noexcept
|
||||
: x{ point.x }
|
||||
, y{ point.y }
|
||||
, z{ point.z } {
|
||||
}
|
||||
|
||||
// MARK: Getters / Setters
|
||||
|
||||
@@ -50,38 +49,37 @@ public:
|
||||
/*!
|
||||
\return The x coordinate
|
||||
*/
|
||||
float GetX(void) const;
|
||||
[[nodiscard]] constexpr float GetX() const noexcept;
|
||||
|
||||
//! Sets the X coordinate
|
||||
/*!
|
||||
\param x The x coordinate
|
||||
*/
|
||||
void SetX(float x);
|
||||
constexpr void SetX(const float x) noexcept;
|
||||
|
||||
//! Gets the Y coordinate
|
||||
/*!
|
||||
\return The y coordinate
|
||||
*/
|
||||
float GetY(void) const;
|
||||
[[nodiscard]] constexpr float GetY() const noexcept;
|
||||
|
||||
//! Sets the Y coordinate
|
||||
/*!
|
||||
\param y The y coordinate
|
||||
*/
|
||||
void SetY(float y);
|
||||
constexpr void SetY(const float y) noexcept;
|
||||
|
||||
//! Gets the Z coordinate
|
||||
/*!
|
||||
\return The z coordinate
|
||||
*/
|
||||
float GetZ(void) const;
|
||||
[[nodiscard]] constexpr float GetZ() const noexcept;
|
||||
|
||||
//! Sets the Z coordinate
|
||||
/*!
|
||||
\param z The z coordinate
|
||||
*/
|
||||
void SetZ(float z);
|
||||
|
||||
constexpr void SetZ(const float z) noexcept;
|
||||
|
||||
// MARK: Member Functions
|
||||
|
||||
@@ -89,72 +87,70 @@ public:
|
||||
/*!
|
||||
\return The scalar length of the vector
|
||||
*/
|
||||
float Length(void) const;
|
||||
[[nodiscard]] float Length() const;
|
||||
|
||||
//! Gets the squared length of a vector
|
||||
/*!
|
||||
\return The squared length of a vector
|
||||
*/
|
||||
float SquaredLength(void) const;
|
||||
[[nodiscard]] constexpr float SquaredLength() const noexcept;
|
||||
|
||||
//! Returns the dot product of the vector dotted with another vector
|
||||
/*!
|
||||
\param vec The second vector
|
||||
\return The dot product of the two vectors
|
||||
*/
|
||||
float DotProduct(const Vector3& vec) const;
|
||||
[[nodiscard]] constexpr float DotProduct(const Vector3& vec) const noexcept;
|
||||
|
||||
//! Returns the cross product of the vector crossed with another vector
|
||||
/*!
|
||||
\param vec The second vector
|
||||
\return The cross product of the two vectors
|
||||
*/
|
||||
Vector3 CrossProduct(const Vector3& vec) const;
|
||||
[[nodiscard]] constexpr Vector3 CrossProduct(const Vector3& vec) const noexcept;
|
||||
|
||||
//! Unitize the vector
|
||||
/*!
|
||||
\returns The current vector
|
||||
*/
|
||||
NiPoint3 Unitize(void) const;
|
||||
|
||||
[[nodiscard]] NiPoint3 Unitize() const;
|
||||
|
||||
// MARK: Operators
|
||||
|
||||
//! Operator to check for equality
|
||||
bool operator==(const NiPoint3& point) const;
|
||||
constexpr bool operator==(const NiPoint3& point) const noexcept;
|
||||
|
||||
//! Operator to check for inequality
|
||||
bool operator!=(const NiPoint3& point) const;
|
||||
constexpr bool operator!=(const NiPoint3& point) const noexcept;
|
||||
|
||||
//! Operator for subscripting
|
||||
float& operator[](int i);
|
||||
constexpr float& operator[](const int i) noexcept;
|
||||
|
||||
//! Operator for subscripting
|
||||
const float& operator[](int i) const;
|
||||
constexpr const float& operator[](const int i) const noexcept;
|
||||
|
||||
//! Operator for addition of vectors
|
||||
NiPoint3 operator+(const NiPoint3& point) const;
|
||||
constexpr NiPoint3 operator+(const NiPoint3& point) const noexcept;
|
||||
|
||||
//! Operator for addition of vectors
|
||||
NiPoint3& operator+=(const NiPoint3& point);
|
||||
constexpr NiPoint3& operator+=(const NiPoint3& point) noexcept;
|
||||
|
||||
NiPoint3& operator*=(const float scalar);
|
||||
constexpr NiPoint3& operator*=(const float scalar) noexcept;
|
||||
|
||||
//! Operator for subtraction of vectors
|
||||
NiPoint3 operator-(const NiPoint3& point) const;
|
||||
constexpr NiPoint3 operator-(const NiPoint3& point) const noexcept;
|
||||
|
||||
//! Operator for addition of a scalar on all vector components
|
||||
NiPoint3 operator+(float fScalar) const;
|
||||
constexpr NiPoint3 operator+(const float fScalar) const noexcept;
|
||||
|
||||
//! Operator for subtraction of a scalar on all vector components
|
||||
NiPoint3 operator-(float fScalar) const;
|
||||
constexpr NiPoint3 operator-(const float fScalar) const noexcept;
|
||||
|
||||
//! Operator for scalar multiplication of a vector
|
||||
NiPoint3 operator*(float fScalar) const;
|
||||
constexpr NiPoint3 operator*(const float fScalar) const noexcept;
|
||||
|
||||
//! Operator for scalar division of a vector
|
||||
NiPoint3 operator/(float fScalar) const;
|
||||
|
||||
constexpr NiPoint3 operator/(const float fScalar) const noexcept;
|
||||
|
||||
// MARK: Helper Functions
|
||||
|
||||
@@ -164,14 +160,14 @@ public:
|
||||
\param maxPoint The maximum point of the bounding box
|
||||
\return Whether or not this point lies within the box
|
||||
*/
|
||||
bool IsWithinAxisAlignedBox(const NiPoint3& minPoint, const NiPoint3& maxPoint);
|
||||
[[nodiscard]] constexpr bool IsWithinAxisAlignedBox(const NiPoint3& minPoint, const NiPoint3& maxPoint) noexcept;
|
||||
|
||||
//! Checks to see if the point (or vector) is within a sphere
|
||||
/*!
|
||||
\param sphereCenter The sphere center
|
||||
\param radius The radius
|
||||
*/
|
||||
bool IsWithinSpehere(const NiPoint3& sphereCenter, float radius);
|
||||
[[nodiscard]] constexpr bool IsWithinSphere(const NiPoint3& sphereCenter, const float radius) noexcept;
|
||||
|
||||
/*!
|
||||
\param a Start of line
|
||||
@@ -179,15 +175,30 @@ public:
|
||||
\param p Refrence point
|
||||
\return The point of line AB which is closest to P
|
||||
*/
|
||||
static NiPoint3 ClosestPointOnLine(const NiPoint3& a, const NiPoint3& b, const NiPoint3& p);
|
||||
[[nodiscard]] static constexpr NiPoint3 ClosestPointOnLine(const NiPoint3& a, const NiPoint3& b, const NiPoint3& p) noexcept;
|
||||
|
||||
static float Angle(const NiPoint3& a, const NiPoint3& b);
|
||||
[[nodiscard]] static float Angle(const NiPoint3& a, const NiPoint3& b);
|
||||
|
||||
static float Distance(const NiPoint3& a, const NiPoint3& b);
|
||||
[[nodiscard]] static float Distance(const NiPoint3& a, const NiPoint3& b);
|
||||
|
||||
static float DistanceSquared(const NiPoint3& a, const NiPoint3& b);
|
||||
[[nodiscard]] static constexpr float DistanceSquared(const NiPoint3& a, const NiPoint3& b) noexcept;
|
||||
|
||||
static NiPoint3 MoveTowards(const NiPoint3& current, const NiPoint3& target, float maxDistanceDelta);
|
||||
[[nodiscard]] static NiPoint3 MoveTowards(const NiPoint3& current, const NiPoint3& target, const float maxDistanceDelta);
|
||||
|
||||
NiPoint3 RotateByQuaternion(const NiQuaternion& rotation);
|
||||
//This code is yoinked from the MS XNA code, so it should be right, even if it's horrible.
|
||||
[[nodiscard]] constexpr NiPoint3 RotateByQuaternion(const NiQuaternion& rotation) noexcept;
|
||||
};
|
||||
|
||||
// Static Variables
|
||||
namespace NiPoint3Constant {
|
||||
constexpr NiPoint3 ZERO(0.0f, 0.0f, 0.0f);
|
||||
constexpr NiPoint3 UNIT_X(1.0f, 0.0f, 0.0f);
|
||||
constexpr NiPoint3 UNIT_Y(0.0f, 1.0f, 0.0f);
|
||||
constexpr NiPoint3 UNIT_Z(0.0f, 0.0f, 1.0f);
|
||||
constexpr NiPoint3 UNIT_ALL(1.0f, 1.0f, 1.0f);
|
||||
}
|
||||
|
||||
// .inl file needed for code organization and to circumvent circular dependency issues
|
||||
#include "NiPoint3.inl"
|
||||
|
||||
#endif // !__NIPOINT3_H__
|
||||
|
||||
196
dCommon/NiPoint3.inl
Normal file
196
dCommon/NiPoint3.inl
Normal file
@@ -0,0 +1,196 @@
|
||||
#pragma once
|
||||
#ifndef __NIPOINT3_H__
|
||||
#error "This should only be included inline in NiPoint3.h: Do not include directly!"
|
||||
#endif
|
||||
|
||||
#include "NiQuaternion.h"
|
||||
|
||||
// MARK: Getters / Setters
|
||||
|
||||
//! Gets the X coordinate
|
||||
constexpr float NiPoint3::GetX() const noexcept {
|
||||
return this->x;
|
||||
}
|
||||
|
||||
//! Sets the X coordinate
|
||||
constexpr void NiPoint3::SetX(const float x) noexcept {
|
||||
this->x = x;
|
||||
}
|
||||
|
||||
//! Gets the Y coordinate
|
||||
constexpr float NiPoint3::GetY() const noexcept {
|
||||
return this->y;
|
||||
}
|
||||
|
||||
//! Sets the Y coordinate
|
||||
constexpr void NiPoint3::SetY(const float y) noexcept {
|
||||
this->y = y;
|
||||
}
|
||||
|
||||
//! Gets the Z coordinate
|
||||
constexpr float NiPoint3::GetZ() const noexcept {
|
||||
return this->z;
|
||||
}
|
||||
|
||||
//! Sets the Z coordinate
|
||||
constexpr void NiPoint3::SetZ(const float z) noexcept {
|
||||
this->z = z;
|
||||
}
|
||||
|
||||
// MARK: Member Functions
|
||||
|
||||
//! Gets the squared length of a vector
|
||||
constexpr float NiPoint3::SquaredLength() const noexcept {
|
||||
return (x * x + y * y + z * z);
|
||||
}
|
||||
|
||||
//! Returns the dot product of the vector dotted with another vector
|
||||
constexpr float NiPoint3::DotProduct(const Vector3& vec) const noexcept {
|
||||
return ((this->x * vec.x) + (this->y * vec.y) + (this->z * vec.z));
|
||||
}
|
||||
|
||||
//! Returns the cross product of the vector crossed with another vector
|
||||
constexpr Vector3 NiPoint3::CrossProduct(const Vector3& vec) const noexcept {
|
||||
return Vector3(((this->y * vec.z) - (this->z * vec.y)),
|
||||
((this->z * vec.x) - (this->x * vec.z)),
|
||||
((this->x * vec.y) - (this->y * vec.x)));
|
||||
}
|
||||
|
||||
// MARK: Operators
|
||||
|
||||
//! Operator to check for equality
|
||||
constexpr bool NiPoint3::operator==(const NiPoint3& point) const noexcept {
|
||||
return point.x == this->x && point.y == this->y && point.z == this->z;
|
||||
}
|
||||
|
||||
//! Operator to check for inequality
|
||||
constexpr bool NiPoint3::operator!=(const NiPoint3& point) const noexcept {
|
||||
return !(*this == point);
|
||||
}
|
||||
|
||||
//! Operator for subscripting
|
||||
constexpr float& NiPoint3::operator[](const int i) noexcept {
|
||||
float* base = &x;
|
||||
return base[i];
|
||||
}
|
||||
|
||||
//! Operator for subscripting
|
||||
constexpr const float& NiPoint3::operator[](const int i) const noexcept {
|
||||
const float* base = &x;
|
||||
return base[i];
|
||||
}
|
||||
|
||||
//! Operator for addition of vectors
|
||||
constexpr NiPoint3 NiPoint3::operator+(const NiPoint3& point) const noexcept {
|
||||
return NiPoint3(this->x + point.x, this->y + point.y, this->z + point.z);
|
||||
}
|
||||
|
||||
//! Operator for addition of vectors
|
||||
constexpr NiPoint3& NiPoint3::operator+=(const NiPoint3& point) noexcept {
|
||||
this->x += point.x;
|
||||
this->y += point.y;
|
||||
this->z += point.z;
|
||||
return *this;
|
||||
}
|
||||
|
||||
constexpr NiPoint3& NiPoint3::operator*=(const float scalar) noexcept {
|
||||
this->x *= scalar;
|
||||
this->y *= scalar;
|
||||
this->z *= scalar;
|
||||
return *this;
|
||||
}
|
||||
|
||||
//! Operator for subtraction of vectors
|
||||
constexpr NiPoint3 NiPoint3::operator-(const NiPoint3& point) const noexcept {
|
||||
return NiPoint3(this->x - point.x, this->y - point.y, this->z - point.z);
|
||||
}
|
||||
|
||||
//! Operator for addition of a scalar on all vector components
|
||||
constexpr NiPoint3 NiPoint3::operator+(const float fScalar) const noexcept {
|
||||
return NiPoint3(this->x + fScalar, this->y + fScalar, this->z + fScalar);
|
||||
}
|
||||
|
||||
//! Operator for subtraction of a scalar on all vector components
|
||||
constexpr NiPoint3 NiPoint3::operator-(const float fScalar) const noexcept {
|
||||
return NiPoint3(this->x - fScalar, this->y - fScalar, this->z - fScalar);
|
||||
}
|
||||
|
||||
//! Operator for scalar multiplication of a vector
|
||||
constexpr NiPoint3 NiPoint3::operator*(const float fScalar) const noexcept {
|
||||
return NiPoint3(this->x * fScalar, this->y * fScalar, this->z * fScalar);
|
||||
}
|
||||
|
||||
//! Operator for scalar division of a vector
|
||||
constexpr NiPoint3 NiPoint3::operator/(const float fScalar) const noexcept {
|
||||
float retX = this->x != 0 ? this->x / fScalar : 0;
|
||||
float retY = this->y != 0 ? this->y / fScalar : 0;
|
||||
float retZ = this->z != 0 ? this->z / fScalar : 0;
|
||||
return NiPoint3(retX, retY, retZ);
|
||||
}
|
||||
|
||||
// MARK: Helper Functions
|
||||
|
||||
//! Checks to see if the point (or vector) is with an Axis-Aligned Bounding Box
|
||||
constexpr bool NiPoint3::IsWithinAxisAlignedBox(const NiPoint3& minPoint, const NiPoint3& maxPoint) noexcept {
|
||||
if (this->x < minPoint.x) return false;
|
||||
if (this->x > maxPoint.x) return false;
|
||||
if (this->y < minPoint.y) return false;
|
||||
if (this->y > maxPoint.y) return false;
|
||||
|
||||
return (this->z < maxPoint.z && this->z > minPoint.z);
|
||||
}
|
||||
|
||||
//! Checks to see if the point (or vector) is within a sphere
|
||||
constexpr bool NiPoint3::IsWithinSphere(const NiPoint3& sphereCenter, const float radius) noexcept {
|
||||
Vector3 diffVec = Vector3(x - sphereCenter.GetX(), y - sphereCenter.GetY(), z - sphereCenter.GetZ());
|
||||
return (diffVec.SquaredLength() <= (radius * radius));
|
||||
}
|
||||
|
||||
constexpr NiPoint3 NiPoint3::ClosestPointOnLine(const NiPoint3& a, const NiPoint3& b, const NiPoint3& p) noexcept {
|
||||
if (a == b) return a;
|
||||
|
||||
const auto pa = p - a;
|
||||
const auto ab = b - a;
|
||||
|
||||
const auto t = pa.DotProduct(ab) / ab.SquaredLength();
|
||||
|
||||
if (t <= 0.0f) return a;
|
||||
|
||||
if (t >= 1.0f) return b;
|
||||
|
||||
return a + ab * t;
|
||||
}
|
||||
|
||||
constexpr float NiPoint3::DistanceSquared(const NiPoint3& a, const NiPoint3& b) noexcept {
|
||||
const auto dx = a.x - b.x;
|
||||
const auto dy = a.y - b.y;
|
||||
const auto dz = a.z - b.z;
|
||||
|
||||
return dx * dx + dy * dy + dz * dz;
|
||||
}
|
||||
|
||||
//This code is yoinked from the MS XNA code, so it should be right, even if it's horrible.
|
||||
constexpr NiPoint3 NiPoint3::RotateByQuaternion(const NiQuaternion& rotation) noexcept {
|
||||
Vector3 vector;
|
||||
float num12 = rotation.x + rotation.x;
|
||||
float num2 = rotation.y + rotation.y;
|
||||
float num = rotation.z + rotation.z;
|
||||
float num11 = rotation.w * num12;
|
||||
float num10 = rotation.w * num2;
|
||||
float num9 = rotation.w * num;
|
||||
float num8 = rotation.x * num12;
|
||||
float num7 = rotation.x * num2;
|
||||
float num6 = rotation.x * num;
|
||||
float num5 = rotation.y * num2;
|
||||
float num4 = rotation.y * num;
|
||||
float num3 = rotation.z * num;
|
||||
|
||||
NiPoint3 value = *this;
|
||||
float num15 = ((value.x * ((1.0f - num5) - num3)) + (value.y * (num7 - num9))) + (value.z * (num6 + num10));
|
||||
float num14 = ((value.x * (num7 + num9)) + (value.y * ((1.0f - num8) - num3))) + (value.z * (num4 - num11));
|
||||
float num13 = ((value.x * (num6 - num10)) + (value.y * (num4 + num11))) + (value.z * ((1.0f - num8) - num5));
|
||||
vector.x = num15;
|
||||
vector.y = num14;
|
||||
vector.z = num13;
|
||||
return vector;
|
||||
}
|
||||
@@ -3,89 +3,8 @@
|
||||
// C++
|
||||
#include <cmath>
|
||||
|
||||
// Static Variables
|
||||
const NiQuaternion NiQuaternion::IDENTITY(1, 0, 0, 0);
|
||||
|
||||
//! The initializer
|
||||
NiQuaternion::NiQuaternion(void) {
|
||||
this->w = 1;
|
||||
this->x = 0;
|
||||
this->y = 0;
|
||||
this->z = 0;
|
||||
}
|
||||
|
||||
//! The initializer
|
||||
NiQuaternion::NiQuaternion(float w, float x, float y, float z) {
|
||||
this->w = w;
|
||||
this->x = x;
|
||||
this->y = y;
|
||||
this->z = z;
|
||||
}
|
||||
|
||||
//! Destructor
|
||||
NiQuaternion::~NiQuaternion(void) {}
|
||||
|
||||
|
||||
// MARK: Setters / Getters
|
||||
|
||||
//! Gets the W coordinate
|
||||
float NiQuaternion::GetW(void) const {
|
||||
return this->w;
|
||||
}
|
||||
|
||||
//! Sets the W coordinate
|
||||
void NiQuaternion::SetW(float w) {
|
||||
this->w = w;
|
||||
}
|
||||
|
||||
//! Gets the X coordinate
|
||||
float NiQuaternion::GetX(void) const {
|
||||
return this->x;
|
||||
}
|
||||
|
||||
//! Sets the X coordinate
|
||||
void NiQuaternion::SetX(float x) {
|
||||
this->x = x;
|
||||
}
|
||||
|
||||
//! Gets the Y coordinate
|
||||
float NiQuaternion::GetY(void) const {
|
||||
return this->y;
|
||||
}
|
||||
|
||||
//! Sets the Y coordinate
|
||||
void NiQuaternion::SetY(float y) {
|
||||
this->y = y;
|
||||
}
|
||||
|
||||
//! Gets the Z coordinate
|
||||
float NiQuaternion::GetZ(void) const {
|
||||
return this->z;
|
||||
}
|
||||
|
||||
//! Sets the Z coordinate
|
||||
void NiQuaternion::SetZ(float z) {
|
||||
this->z = z;
|
||||
}
|
||||
|
||||
|
||||
// MARK: Member Functions
|
||||
|
||||
//! Returns the forward vector from the quaternion
|
||||
Vector3 NiQuaternion::GetForwardVector(void) const {
|
||||
return Vector3(2 * (x * z + w * y), 2 * (y * z - w * x), 1 - 2 * (x * x + y * y));
|
||||
}
|
||||
|
||||
//! Returns the up vector from the quaternion
|
||||
Vector3 NiQuaternion::GetUpVector(void) const {
|
||||
return Vector3(2 * (x * y - w * z), 1 - 2 * (x * x + z * z), 2 * (y * z + w * x));
|
||||
}
|
||||
|
||||
//! Returns the right vector from the quaternion
|
||||
Vector3 NiQuaternion::GetRightVector(void) const {
|
||||
return Vector3(1 - 2 * (y * y + z * z), 2 * (x * y + w * z), 2 * (x * z - w * y));
|
||||
}
|
||||
|
||||
Vector3 NiQuaternion::GetEulerAngles() const {
|
||||
Vector3 angles;
|
||||
|
||||
@@ -111,22 +30,9 @@ Vector3 NiQuaternion::GetEulerAngles() const {
|
||||
return angles;
|
||||
}
|
||||
|
||||
// MARK: Operators
|
||||
|
||||
//! Operator to check for equality
|
||||
bool NiQuaternion::operator==(const NiQuaternion& rot) const {
|
||||
return rot.x == this->x && rot.y == this->y && rot.z == this->z && rot.w == this->w;
|
||||
}
|
||||
|
||||
//! Operator to check for inequality
|
||||
bool NiQuaternion::operator!=(const NiQuaternion& rot) const {
|
||||
return !(*this == rot);
|
||||
}
|
||||
|
||||
|
||||
// MARK: Helper Functions
|
||||
|
||||
//! Look from a specific point in space to another point in space
|
||||
//! Look from a specific point in space to another point in space (Y-locked)
|
||||
NiQuaternion NiQuaternion::LookAt(const NiPoint3& sourcePoint, const NiPoint3& destPoint) {
|
||||
//To make sure we don't orient around the X/Z axis:
|
||||
NiPoint3 source = sourcePoint;
|
||||
@@ -136,7 +42,7 @@ NiQuaternion NiQuaternion::LookAt(const NiPoint3& sourcePoint, const NiPoint3& d
|
||||
|
||||
NiPoint3 forwardVector = NiPoint3(dest - source).Unitize();
|
||||
|
||||
NiPoint3 posZ = NiPoint3::UNIT_Z;
|
||||
NiPoint3 posZ = NiPoint3Constant::UNIT_Z;
|
||||
NiPoint3 vecA = posZ.CrossProduct(forwardVector).Unitize();
|
||||
|
||||
float dot = posZ.DotProduct(forwardVector);
|
||||
@@ -148,10 +54,11 @@ NiQuaternion NiQuaternion::LookAt(const NiPoint3& sourcePoint, const NiPoint3& d
|
||||
return NiQuaternion::CreateFromAxisAngle(vecA, rotAngle);
|
||||
}
|
||||
|
||||
//! Look from a specific point in space to another point in space
|
||||
NiQuaternion NiQuaternion::LookAtUnlocked(const NiPoint3& sourcePoint, const NiPoint3& destPoint) {
|
||||
NiPoint3 forwardVector = NiPoint3(destPoint - sourcePoint).Unitize();
|
||||
|
||||
NiPoint3 posZ = NiPoint3::UNIT_Z;
|
||||
NiPoint3 posZ = NiPoint3Constant::UNIT_Z;
|
||||
NiPoint3 vecA = posZ.CrossProduct(forwardVector).Unitize();
|
||||
|
||||
float dot = posZ.DotProduct(forwardVector);
|
||||
|
||||
@@ -1,4 +1,5 @@
|
||||
#pragma once
|
||||
#ifndef __NIQUATERNION_H__
|
||||
#define __NIQUATERNION_H__
|
||||
|
||||
// Custom Classes
|
||||
#include "NiPoint3.h"
|
||||
@@ -14,14 +15,14 @@ typedef NiQuaternion Quaternion; //!< A typedef for a shorthand version o
|
||||
//! A class that defines a rotation in space
|
||||
class NiQuaternion {
|
||||
public:
|
||||
float w; //!< The w coordinate
|
||||
float x; //!< The x coordinate
|
||||
float y; //!< The y coordinate
|
||||
float z; //!< The z coordinate
|
||||
float w{ 1 }; //!< The w coordinate
|
||||
float x{ 0 }; //!< The x coordinate
|
||||
float y{ 0 }; //!< The y coordinate
|
||||
float z{ 0 }; //!< The z coordinate
|
||||
|
||||
|
||||
//! The initializer
|
||||
NiQuaternion(void);
|
||||
constexpr NiQuaternion() = default;
|
||||
|
||||
//! The initializer
|
||||
/*!
|
||||
@@ -30,13 +31,12 @@ public:
|
||||
\param y The y coordinate
|
||||
\param z The z coordinate
|
||||
*/
|
||||
NiQuaternion(float w, float x, float y, float z);
|
||||
|
||||
//! Destructor
|
||||
~NiQuaternion(void);
|
||||
|
||||
// MARK: Constants
|
||||
static const NiQuaternion IDENTITY; //!< Quaternion(1, 0, 0, 0)
|
||||
constexpr NiQuaternion(const float w, const float x, const float y, const float z) noexcept
|
||||
: w{ w }
|
||||
, x{ x }
|
||||
, y{ y }
|
||||
, z{ z } {
|
||||
}
|
||||
|
||||
// MARK: Setters / Getters
|
||||
|
||||
@@ -44,50 +44,49 @@ public:
|
||||
/*!
|
||||
\return The w coordinate
|
||||
*/
|
||||
float GetW(void) const;
|
||||
[[nodiscard]] constexpr float GetW() const noexcept;
|
||||
|
||||
//! Sets the W coordinate
|
||||
/*!
|
||||
\param w The w coordinate
|
||||
*/
|
||||
void SetW(float w);
|
||||
constexpr void SetW(const float w) noexcept;
|
||||
|
||||
//! Gets the X coordinate
|
||||
/*!
|
||||
\return The x coordinate
|
||||
*/
|
||||
float GetX(void) const;
|
||||
[[nodiscard]] constexpr float GetX() const noexcept;
|
||||
|
||||
//! Sets the X coordinate
|
||||
/*!
|
||||
\param x The x coordinate
|
||||
*/
|
||||
void SetX(float x);
|
||||
constexpr void SetX(const float x) noexcept;
|
||||
|
||||
//! Gets the Y coordinate
|
||||
/*!
|
||||
\return The y coordinate
|
||||
*/
|
||||
float GetY(void) const;
|
||||
[[nodiscard]] constexpr float GetY() const noexcept;
|
||||
|
||||
//! Sets the Y coordinate
|
||||
/*!
|
||||
\param y The y coordinate
|
||||
*/
|
||||
void SetY(float y);
|
||||
constexpr void SetY(const float y) noexcept;
|
||||
|
||||
//! Gets the Z coordinate
|
||||
/*!
|
||||
\return The z coordinate
|
||||
*/
|
||||
float GetZ(void) const;
|
||||
[[nodiscard]] constexpr float GetZ() const noexcept;
|
||||
|
||||
//! Sets the Z coordinate
|
||||
/*!
|
||||
\param z The z coordinate
|
||||
*/
|
||||
void SetZ(float z);
|
||||
|
||||
constexpr void SetZ(const float z) noexcept;
|
||||
|
||||
// MARK: Member Functions
|
||||
|
||||
@@ -95,31 +94,29 @@ public:
|
||||
/*!
|
||||
\return The forward vector of the quaternion
|
||||
*/
|
||||
Vector3 GetForwardVector(void) const;
|
||||
[[nodiscard]] constexpr Vector3 GetForwardVector() const noexcept;
|
||||
|
||||
//! Returns the up vector from the quaternion
|
||||
/*!
|
||||
\return The up vector fo the quaternion
|
||||
*/
|
||||
Vector3 GetUpVector(void) const;
|
||||
[[nodiscard]] constexpr Vector3 GetUpVector() const noexcept;
|
||||
|
||||
//! Returns the right vector from the quaternion
|
||||
/*!
|
||||
\return The right vector of the quaternion
|
||||
*/
|
||||
Vector3 GetRightVector(void) const;
|
||||
|
||||
Vector3 GetEulerAngles() const;
|
||||
[[nodiscard]] constexpr Vector3 GetRightVector() const noexcept;
|
||||
|
||||
[[nodiscard]] Vector3 GetEulerAngles() const;
|
||||
|
||||
// MARK: Operators
|
||||
|
||||
//! Operator to check for equality
|
||||
bool operator==(const NiQuaternion& rot) const;
|
||||
constexpr bool operator==(const NiQuaternion& rot) const noexcept;
|
||||
|
||||
//! Operator to check for inequality
|
||||
bool operator!=(const NiQuaternion& rot) const;
|
||||
|
||||
constexpr bool operator!=(const NiQuaternion& rot) const noexcept;
|
||||
|
||||
// MARK: Helper Functions
|
||||
|
||||
@@ -129,7 +126,7 @@ public:
|
||||
\param destPoint The destination location
|
||||
\return The Quaternion with the rotation towards the destination
|
||||
*/
|
||||
static NiQuaternion LookAt(const NiPoint3& sourcePoint, const NiPoint3& destPoint);
|
||||
[[nodiscard]] static NiQuaternion LookAt(const NiPoint3& sourcePoint, const NiPoint3& destPoint);
|
||||
|
||||
//! Look from a specific point in space to another point in space
|
||||
/*!
|
||||
@@ -137,7 +134,7 @@ public:
|
||||
\param destPoint The destination location
|
||||
\return The Quaternion with the rotation towards the destination
|
||||
*/
|
||||
static NiQuaternion LookAtUnlocked(const NiPoint3& sourcePoint, const NiPoint3& destPoint);
|
||||
[[nodiscard]] static NiQuaternion LookAtUnlocked(const NiPoint3& sourcePoint, const NiPoint3& destPoint);
|
||||
|
||||
//! Creates a Quaternion from a specific axis and angle relative to that axis
|
||||
/*!
|
||||
@@ -145,7 +142,17 @@ public:
|
||||
\param angle The angle relative to this axis
|
||||
\return A quaternion created from the axis and angle
|
||||
*/
|
||||
static NiQuaternion CreateFromAxisAngle(const Vector3& axis, float angle);
|
||||
[[nodiscard]] static NiQuaternion CreateFromAxisAngle(const Vector3& axis, float angle);
|
||||
|
||||
static NiQuaternion FromEulerAngles(const NiPoint3& eulerAngles);
|
||||
[[nodiscard]] static NiQuaternion FromEulerAngles(const NiPoint3& eulerAngles);
|
||||
};
|
||||
|
||||
// Static Variables
|
||||
namespace NiQuaternionConstant {
|
||||
constexpr NiQuaternion IDENTITY(1, 0, 0, 0);
|
||||
}
|
||||
|
||||
// Include constexpr and inline function definitions in a seperate file for readability
|
||||
#include "NiQuaternion.inl"
|
||||
|
||||
#endif // !__NIQUATERNION_H__
|
||||
|
||||
75
dCommon/NiQuaternion.inl
Normal file
75
dCommon/NiQuaternion.inl
Normal file
@@ -0,0 +1,75 @@
|
||||
#pragma once
|
||||
#ifndef __NIQUATERNION_H__
|
||||
#error "This should only be included inline in NiQuaternion.h: Do not include directly!"
|
||||
#endif
|
||||
|
||||
// MARK: Setters / Getters
|
||||
|
||||
//! Gets the W coordinate
|
||||
constexpr float NiQuaternion::GetW() const noexcept {
|
||||
return this->w;
|
||||
}
|
||||
|
||||
//! Sets the W coordinate
|
||||
constexpr void NiQuaternion::SetW(const float w) noexcept {
|
||||
this->w = w;
|
||||
}
|
||||
|
||||
//! Gets the X coordinate
|
||||
constexpr float NiQuaternion::GetX() const noexcept {
|
||||
return this->x;
|
||||
}
|
||||
|
||||
//! Sets the X coordinate
|
||||
constexpr void NiQuaternion::SetX(const float x) noexcept {
|
||||
this->x = x;
|
||||
}
|
||||
|
||||
//! Gets the Y coordinate
|
||||
constexpr float NiQuaternion::GetY() const noexcept {
|
||||
return this->y;
|
||||
}
|
||||
|
||||
//! Sets the Y coordinate
|
||||
constexpr void NiQuaternion::SetY(const float y) noexcept {
|
||||
this->y = y;
|
||||
}
|
||||
|
||||
//! Gets the Z coordinate
|
||||
constexpr float NiQuaternion::GetZ() const noexcept {
|
||||
return this->z;
|
||||
}
|
||||
|
||||
//! Sets the Z coordinate
|
||||
constexpr void NiQuaternion::SetZ(const float z) noexcept {
|
||||
this->z = z;
|
||||
}
|
||||
|
||||
// MARK: Member Functions
|
||||
|
||||
//! Returns the forward vector from the quaternion
|
||||
constexpr Vector3 NiQuaternion::GetForwardVector() const noexcept {
|
||||
return Vector3(2 * (x * z + w * y), 2 * (y * z - w * x), 1 - 2 * (x * x + y * y));
|
||||
}
|
||||
|
||||
//! Returns the up vector from the quaternion
|
||||
constexpr Vector3 NiQuaternion::GetUpVector() const noexcept {
|
||||
return Vector3(2 * (x * y - w * z), 1 - 2 * (x * x + z * z), 2 * (y * z + w * x));
|
||||
}
|
||||
|
||||
//! Returns the right vector from the quaternion
|
||||
constexpr Vector3 NiQuaternion::GetRightVector() const noexcept {
|
||||
return Vector3(1 - 2 * (y * y + z * z), 2 * (x * y + w * z), 2 * (x * z - w * y));
|
||||
}
|
||||
|
||||
// MARK: Operators
|
||||
|
||||
//! Operator to check for equality
|
||||
constexpr bool NiQuaternion::operator==(const NiQuaternion& rot) const noexcept {
|
||||
return rot.x == this->x && rot.y == this->y && rot.z == this->z && rot.w == this->w;
|
||||
}
|
||||
|
||||
//! Operator to check for inequality
|
||||
constexpr bool NiQuaternion::operator!=(const NiQuaternion& rot) const noexcept {
|
||||
return !(*this == rot);
|
||||
}
|
||||
50
dCommon/PositionUpdate.h
Normal file
50
dCommon/PositionUpdate.h
Normal file
@@ -0,0 +1,50 @@
|
||||
#ifndef __POSITIONUPDATE__H__
|
||||
#define __POSITIONUPDATE__H__
|
||||
|
||||
#include "NiPoint3.h"
|
||||
#include "NiQuaternion.h"
|
||||
|
||||
|
||||
struct RemoteInputInfo {
|
||||
RemoteInputInfo() {
|
||||
m_RemoteInputX = 0;
|
||||
m_RemoteInputY = 0;
|
||||
m_IsPowersliding = false;
|
||||
m_IsModified = false;
|
||||
}
|
||||
|
||||
void operator=(const RemoteInputInfo& other) {
|
||||
m_RemoteInputX = other.m_RemoteInputX;
|
||||
m_RemoteInputY = other.m_RemoteInputY;
|
||||
m_IsPowersliding = other.m_IsPowersliding;
|
||||
m_IsModified = other.m_IsModified;
|
||||
}
|
||||
|
||||
bool operator==(const RemoteInputInfo& other) {
|
||||
return m_RemoteInputX == other.m_RemoteInputX && m_RemoteInputY == other.m_RemoteInputY && m_IsPowersliding == other.m_IsPowersliding && m_IsModified == other.m_IsModified;
|
||||
}
|
||||
|
||||
float m_RemoteInputX;
|
||||
float m_RemoteInputY;
|
||||
bool m_IsPowersliding;
|
||||
bool m_IsModified;
|
||||
};
|
||||
|
||||
struct LocalSpaceInfo {
|
||||
LWOOBJID objectId = LWOOBJID_EMPTY;
|
||||
NiPoint3 position = NiPoint3Constant::ZERO;
|
||||
NiPoint3 linearVelocity = NiPoint3Constant::ZERO;
|
||||
};
|
||||
|
||||
struct PositionUpdate {
|
||||
NiPoint3 position = NiPoint3Constant::ZERO;
|
||||
NiQuaternion rotation = NiQuaternionConstant::IDENTITY;
|
||||
bool onGround = false;
|
||||
bool onRail = false;
|
||||
NiPoint3 velocity = NiPoint3Constant::ZERO;
|
||||
NiPoint3 angularVelocity = NiPoint3Constant::ZERO;
|
||||
LocalSpaceInfo localSpaceInfo;
|
||||
RemoteInputInfo remoteInputInfo;
|
||||
};
|
||||
|
||||
#endif //!__POSITIONUPDATE__H__
|
||||
@@ -1,154 +0,0 @@
|
||||
// Source: http://www.zedwood.com/article/cpp-sha512-function
|
||||
|
||||
#include "SHA512.h"
|
||||
|
||||
#include <cstring>
|
||||
#include <fstream>
|
||||
|
||||
const unsigned long long SHA512::sha512_k[80] = //ULL = uint64
|
||||
{ 0x428a2f98d728ae22ULL, 0x7137449123ef65cdULL,
|
||||
0xb5c0fbcfec4d3b2fULL, 0xe9b5dba58189dbbcULL,
|
||||
0x3956c25bf348b538ULL, 0x59f111f1b605d019ULL,
|
||||
0x923f82a4af194f9bULL, 0xab1c5ed5da6d8118ULL,
|
||||
0xd807aa98a3030242ULL, 0x12835b0145706fbeULL,
|
||||
0x243185be4ee4b28cULL, 0x550c7dc3d5ffb4e2ULL,
|
||||
0x72be5d74f27b896fULL, 0x80deb1fe3b1696b1ULL,
|
||||
0x9bdc06a725c71235ULL, 0xc19bf174cf692694ULL,
|
||||
0xe49b69c19ef14ad2ULL, 0xefbe4786384f25e3ULL,
|
||||
0x0fc19dc68b8cd5b5ULL, 0x240ca1cc77ac9c65ULL,
|
||||
0x2de92c6f592b0275ULL, 0x4a7484aa6ea6e483ULL,
|
||||
0x5cb0a9dcbd41fbd4ULL, 0x76f988da831153b5ULL,
|
||||
0x983e5152ee66dfabULL, 0xa831c66d2db43210ULL,
|
||||
0xb00327c898fb213fULL, 0xbf597fc7beef0ee4ULL,
|
||||
0xc6e00bf33da88fc2ULL, 0xd5a79147930aa725ULL,
|
||||
0x06ca6351e003826fULL, 0x142929670a0e6e70ULL,
|
||||
0x27b70a8546d22ffcULL, 0x2e1b21385c26c926ULL,
|
||||
0x4d2c6dfc5ac42aedULL, 0x53380d139d95b3dfULL,
|
||||
0x650a73548baf63deULL, 0x766a0abb3c77b2a8ULL,
|
||||
0x81c2c92e47edaee6ULL, 0x92722c851482353bULL,
|
||||
0xa2bfe8a14cf10364ULL, 0xa81a664bbc423001ULL,
|
||||
0xc24b8b70d0f89791ULL, 0xc76c51a30654be30ULL,
|
||||
0xd192e819d6ef5218ULL, 0xd69906245565a910ULL,
|
||||
0xf40e35855771202aULL, 0x106aa07032bbd1b8ULL,
|
||||
0x19a4c116b8d2d0c8ULL, 0x1e376c085141ab53ULL,
|
||||
0x2748774cdf8eeb99ULL, 0x34b0bcb5e19b48a8ULL,
|
||||
0x391c0cb3c5c95a63ULL, 0x4ed8aa4ae3418acbULL,
|
||||
0x5b9cca4f7763e373ULL, 0x682e6ff3d6b2b8a3ULL,
|
||||
0x748f82ee5defb2fcULL, 0x78a5636f43172f60ULL,
|
||||
0x84c87814a1f0ab72ULL, 0x8cc702081a6439ecULL,
|
||||
0x90befffa23631e28ULL, 0xa4506cebde82bde9ULL,
|
||||
0xbef9a3f7b2c67915ULL, 0xc67178f2e372532bULL,
|
||||
0xca273eceea26619cULL, 0xd186b8c721c0c207ULL,
|
||||
0xeada7dd6cde0eb1eULL, 0xf57d4f7fee6ed178ULL,
|
||||
0x06f067aa72176fbaULL, 0x0a637dc5a2c898a6ULL,
|
||||
0x113f9804bef90daeULL, 0x1b710b35131c471bULL,
|
||||
0x28db77f523047d84ULL, 0x32caab7b40c72493ULL,
|
||||
0x3c9ebe0a15c9bebcULL, 0x431d67c49c100d4cULL,
|
||||
0x4cc5d4becb3e42b6ULL, 0x597f299cfc657e2aULL,
|
||||
0x5fcb6fab3ad6faecULL, 0x6c44198c4a475817ULL };
|
||||
|
||||
void SHA512::transform(const unsigned char* message, unsigned int block_nb) {
|
||||
uint64 w[80];
|
||||
uint64 wv[8];
|
||||
uint64 t1, t2;
|
||||
const unsigned char* sub_block;
|
||||
int i, j;
|
||||
for (i = 0; i < (int)block_nb; i++) {
|
||||
sub_block = message + (i << 7);
|
||||
for (j = 0; j < 16; j++) {
|
||||
SHA2_PACK64(&sub_block[j << 3], &w[j]);
|
||||
}
|
||||
for (j = 16; j < 80; j++) {
|
||||
w[j] = SHA512_F4(w[j - 2]) + w[j - 7] + SHA512_F3(w[j - 15]) + w[j - 16];
|
||||
}
|
||||
for (j = 0; j < 8; j++) {
|
||||
wv[j] = m_h[j];
|
||||
}
|
||||
for (j = 0; j < 80; j++) {
|
||||
t1 = wv[7] + SHA512_F2(wv[4]) + SHA2_CH(wv[4], wv[5], wv[6])
|
||||
+ sha512_k[j] + w[j];
|
||||
t2 = SHA512_F1(wv[0]) + SHA2_MAJ(wv[0], wv[1], wv[2]);
|
||||
wv[7] = wv[6];
|
||||
wv[6] = wv[5];
|
||||
wv[5] = wv[4];
|
||||
wv[4] = wv[3] + t1;
|
||||
wv[3] = wv[2];
|
||||
wv[2] = wv[1];
|
||||
wv[1] = wv[0];
|
||||
wv[0] = t1 + t2;
|
||||
}
|
||||
for (j = 0; j < 8; j++) {
|
||||
m_h[j] += wv[j];
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
void SHA512::init() {
|
||||
m_h[0] = 0x6a09e667f3bcc908ULL;
|
||||
m_h[1] = 0xbb67ae8584caa73bULL;
|
||||
m_h[2] = 0x3c6ef372fe94f82bULL;
|
||||
m_h[3] = 0xa54ff53a5f1d36f1ULL;
|
||||
m_h[4] = 0x510e527fade682d1ULL;
|
||||
m_h[5] = 0x9b05688c2b3e6c1fULL;
|
||||
m_h[6] = 0x1f83d9abfb41bd6bULL;
|
||||
m_h[7] = 0x5be0cd19137e2179ULL;
|
||||
m_len = 0;
|
||||
m_tot_len = 0;
|
||||
}
|
||||
|
||||
void SHA512::update(const unsigned char* message, unsigned int len) {
|
||||
unsigned int block_nb;
|
||||
unsigned int new_len, rem_len, tmp_len;
|
||||
const unsigned char* shifted_message;
|
||||
tmp_len = SHA384_512_BLOCK_SIZE - m_len;
|
||||
rem_len = len < tmp_len ? len : tmp_len;
|
||||
memcpy(&m_block[m_len], message, rem_len);
|
||||
if (m_len + len < SHA384_512_BLOCK_SIZE) {
|
||||
m_len += len;
|
||||
return;
|
||||
}
|
||||
new_len = len - rem_len;
|
||||
block_nb = new_len / SHA384_512_BLOCK_SIZE;
|
||||
shifted_message = message + rem_len;
|
||||
transform(m_block, 1);
|
||||
transform(shifted_message, block_nb);
|
||||
rem_len = new_len % SHA384_512_BLOCK_SIZE;
|
||||
memcpy(m_block, &shifted_message[block_nb << 7], rem_len);
|
||||
m_len = rem_len;
|
||||
m_tot_len += (block_nb + 1) << 7;
|
||||
}
|
||||
|
||||
void SHA512::final(unsigned char* digest) {
|
||||
unsigned int block_nb;
|
||||
unsigned int pm_len;
|
||||
unsigned int len_b;
|
||||
int i;
|
||||
block_nb = 1 + ((SHA384_512_BLOCK_SIZE - 17)
|
||||
< (m_len % SHA384_512_BLOCK_SIZE));
|
||||
len_b = (m_tot_len + m_len) << 3;
|
||||
pm_len = block_nb << 7;
|
||||
memset(m_block + m_len, 0, pm_len - m_len);
|
||||
m_block[m_len] = 0x80;
|
||||
SHA2_UNPACK32(len_b, m_block + pm_len - 4);
|
||||
transform(m_block, block_nb);
|
||||
for (i = 0; i < 8; i++) {
|
||||
SHA2_UNPACK64(m_h[i], &digest[i << 3]);
|
||||
}
|
||||
}
|
||||
|
||||
std::string sha512(std::string input) {
|
||||
unsigned char digest[SHA512::DIGEST_SIZE];
|
||||
memset(digest, 0, SHA512::DIGEST_SIZE);
|
||||
class SHA512 ctx;
|
||||
ctx.init();
|
||||
ctx.update((unsigned char*)input.c_str(), input.length());
|
||||
ctx.final(digest);
|
||||
|
||||
char buf[2 * SHA512::DIGEST_SIZE + 1];
|
||||
buf[2 * SHA512::DIGEST_SIZE] = 0;
|
||||
for (int i = 0; i < SHA512::DIGEST_SIZE; i++)
|
||||
sprintf(buf + i * 2, "%02x", digest[i]);
|
||||
|
||||
return std::string(buf);
|
||||
}
|
||||
@@ -1,68 +0,0 @@
|
||||
#pragma once
|
||||
|
||||
// C++
|
||||
#include <string>
|
||||
|
||||
class SHA512 {
|
||||
protected:
|
||||
typedef unsigned char uint8;
|
||||
typedef unsigned int uint32;
|
||||
typedef unsigned long long uint64;
|
||||
|
||||
const static uint64 sha512_k[];
|
||||
static const unsigned int SHA384_512_BLOCK_SIZE = (1024 / 8);
|
||||
|
||||
public:
|
||||
void init();
|
||||
void update(const unsigned char* message, unsigned int len);
|
||||
void final(unsigned char* digest);
|
||||
static const unsigned int DIGEST_SIZE = (512 / 8);
|
||||
|
||||
protected:
|
||||
void transform(const unsigned char* message, unsigned int block_nb);
|
||||
unsigned int m_tot_len;
|
||||
unsigned int m_len;
|
||||
unsigned char m_block[2 * SHA384_512_BLOCK_SIZE];
|
||||
uint64 m_h[8];
|
||||
};
|
||||
|
||||
std::string sha512(std::string input);
|
||||
|
||||
#define SHA2_SHFR(x, n) (x >> n)
|
||||
#define SHA2_ROTR(x, n) ((x >> n) | (x << ((sizeof(x) << 3) - n)))
|
||||
#define SHA2_ROTL(x, n) ((x << n) | (x >> ((sizeof(x) << 3) - n)))
|
||||
#define SHA2_CH(x, y, z) ((x & y) ^ (~x & z))
|
||||
#define SHA2_MAJ(x, y, z) ((x & y) ^ (x & z) ^ (y & z))
|
||||
#define SHA512_F1(x) (SHA2_ROTR(x, 28) ^ SHA2_ROTR(x, 34) ^ SHA2_ROTR(x, 39))
|
||||
#define SHA512_F2(x) (SHA2_ROTR(x, 14) ^ SHA2_ROTR(x, 18) ^ SHA2_ROTR(x, 41))
|
||||
#define SHA512_F3(x) (SHA2_ROTR(x, 1) ^ SHA2_ROTR(x, 8) ^ SHA2_SHFR(x, 7))
|
||||
#define SHA512_F4(x) (SHA2_ROTR(x, 19) ^ SHA2_ROTR(x, 61) ^ SHA2_SHFR(x, 6))
|
||||
#define SHA2_UNPACK32(x, str) \
|
||||
{ \
|
||||
*((str) + 3) = (uint8) ((x) ); \
|
||||
*((str) + 2) = (uint8) ((x) >> 8); \
|
||||
*((str) + 1) = (uint8) ((x) >> 16); \
|
||||
*((str) + 0) = (uint8) ((x) >> 24); \
|
||||
}
|
||||
#define SHA2_UNPACK64(x, str) \
|
||||
{ \
|
||||
*((str) + 7) = (uint8) ((x) ); \
|
||||
*((str) + 6) = (uint8) ((x) >> 8); \
|
||||
*((str) + 5) = (uint8) ((x) >> 16); \
|
||||
*((str) + 4) = (uint8) ((x) >> 24); \
|
||||
*((str) + 3) = (uint8) ((x) >> 32); \
|
||||
*((str) + 2) = (uint8) ((x) >> 40); \
|
||||
*((str) + 1) = (uint8) ((x) >> 48); \
|
||||
*((str) + 0) = (uint8) ((x) >> 56); \
|
||||
}
|
||||
#define SHA2_PACK64(str, x) \
|
||||
{ \
|
||||
*(x) = ((uint64) *((str) + 7) ) \
|
||||
| ((uint64) *((str) + 6) << 8) \
|
||||
| ((uint64) *((str) + 5) << 16) \
|
||||
| ((uint64) *((str) + 4) << 24) \
|
||||
| ((uint64) *((str) + 3) << 32) \
|
||||
| ((uint64) *((str) + 2) << 40) \
|
||||
| ((uint64) *((str) + 1) << 48) \
|
||||
| ((uint64) *((str) + 0) << 56); \
|
||||
}
|
||||
@@ -1,6 +1,6 @@
|
||||
#include "ZCompression.h"
|
||||
|
||||
#include <zlib.h>
|
||||
#include "zlib.h"
|
||||
|
||||
namespace ZCompression {
|
||||
int32_t GetMaxCompressedLength(int32_t nLenSrc) {
|
||||
|
||||
@@ -4,7 +4,7 @@
|
||||
#include "Game.h"
|
||||
#include "Logger.h"
|
||||
|
||||
#include <zlib.h>
|
||||
#include "zlib.h"
|
||||
|
||||
AssetManager::AssetManager(const std::filesystem::path& path) {
|
||||
if (!std::filesystem::is_directory(path)) {
|
||||
|
||||
@@ -9,15 +9,15 @@ namespace StringifiedEnum {
|
||||
const std::string_view ToString(const T e) {
|
||||
static_assert(std::is_enum_v<T>, "Not an enum"); // Check type
|
||||
|
||||
constexpr auto sv = &magic_enum::enum_entries<T>();
|
||||
constexpr auto& sv = magic_enum::enum_entries<T>();
|
||||
|
||||
const auto it = std::lower_bound(
|
||||
sv->begin(), sv->end(), e,
|
||||
sv.begin(), sv.end(), e,
|
||||
[&](const std::pair<T, std::string_view>& lhs, const T rhs) { return lhs.first < rhs; }
|
||||
);
|
||||
|
||||
std::string_view output;
|
||||
if (it != sv->end() && it->first == e) {
|
||||
if (it != sv.end() && it->first == e) {
|
||||
output = it->second;
|
||||
} else {
|
||||
output = "UNKNOWN";
|
||||
|
||||
@@ -130,7 +130,7 @@ public:
|
||||
LWOOBJID friendID;
|
||||
std::string friendName;
|
||||
|
||||
void Serialize(RakNet::BitStream& bitStream) {
|
||||
void Serialize(RakNet::BitStream& bitStream) const {
|
||||
bitStream.Write<uint8_t>(isOnline);
|
||||
bitStream.Write<uint8_t>(isBestFriend);
|
||||
bitStream.Write<uint8_t>(isFTP);
|
||||
|
||||
@@ -629,7 +629,7 @@ enum class eGameMessageType : uint16_t {
|
||||
GET_INSTRUCTION_COUNT = 676,
|
||||
GET_IS_NPC = 677,
|
||||
ACTIVATE_BUBBLE_BUFF = 678,
|
||||
DECTIVATE_BUBBLE_BUFF = 679, // thanks netdevil
|
||||
DECTIVATE_BUBBLE_BUFF = 679, // This is spelled wrong in the client, so we misspell it here.
|
||||
EXHIBIT_VOTE = 680,
|
||||
ADD_PET_TO_PLAYER = 681,
|
||||
REMOVE_PET_FROM_PLAYER = 682,
|
||||
|
||||
13
dCommon/dEnums/ePetAbilityType.h
Normal file
13
dCommon/dEnums/ePetAbilityType.h
Normal file
@@ -0,0 +1,13 @@
|
||||
#ifndef __EPETABILITYTYPE__H__
|
||||
#define __EPETABILITYTYPE__H__
|
||||
|
||||
#include <cstdint>
|
||||
|
||||
enum class ePetAbilityType : uint32_t {
|
||||
Invalid,
|
||||
GoToObject,
|
||||
JumpOnObject,
|
||||
DigAtPosition
|
||||
};
|
||||
|
||||
#endif //!__EPETABILITYTYPE__H__
|
||||
@@ -4,9 +4,13 @@
|
||||
// Static Variables
|
||||
static CppSQLite3DB* conn = new CppSQLite3DB();
|
||||
|
||||
// Status Variables
|
||||
bool CDClientDatabase::isConnected = false;
|
||||
|
||||
//! Opens a connection with the CDClient
|
||||
void CDClientDatabase::Connect(const std::string& filename) {
|
||||
conn->open(filename.c_str());
|
||||
isConnected = true;
|
||||
}
|
||||
|
||||
//! Queries the CDClient
|
||||
|
||||
@@ -15,6 +15,10 @@
|
||||
|
||||
//! The CDClient Database namespace
|
||||
namespace CDClientDatabase {
|
||||
/**
|
||||
* Boolean defining the connection status of CDClient
|
||||
*/
|
||||
extern bool isConnected;
|
||||
|
||||
//! Opens a connection with the CDClient
|
||||
/*!
|
||||
|
||||
@@ -3,6 +3,7 @@
|
||||
#include "CDAnimationsTable.h"
|
||||
#include "CDBehaviorParameterTable.h"
|
||||
#include "CDBehaviorTemplateTable.h"
|
||||
#include "CDClientDatabase.h"
|
||||
#include "CDComponentsRegistryTable.h"
|
||||
#include "CDCurrencyTableTable.h"
|
||||
#include "CDDestructibleComponentTable.h"
|
||||
@@ -39,6 +40,8 @@
|
||||
#include "CDRailActivatorComponent.h"
|
||||
#include "CDRewardCodesTable.h"
|
||||
|
||||
#include <exception>
|
||||
|
||||
#ifndef CDCLIENT_CACHE_ALL
|
||||
// Uncomment this to cache the full cdclient database into memory. This will make the server load faster, but will use more memory.
|
||||
// A vanilla CDClient takes about 46MB of memory + the regular world data.
|
||||
@@ -51,7 +54,16 @@
|
||||
#define CDCLIENT_DONT_CACHE_TABLE(x)
|
||||
#endif
|
||||
|
||||
CDClientManager::CDClientManager() {
|
||||
class CDClientConnectionException : public std::exception {
|
||||
public:
|
||||
virtual const char* what() const throw() {
|
||||
return "CDClientDatabase is not connected!";
|
||||
}
|
||||
};
|
||||
|
||||
void CDClientManager::LoadValuesFromDatabase() {
|
||||
if (!CDClientDatabase::isConnected) throw CDClientConnectionException();
|
||||
|
||||
CDActivityRewardsTable::Instance().LoadValuesFromDatabase();
|
||||
CDActivitiesTable::Instance().LoadValuesFromDatabase();
|
||||
CDCLIENT_DONT_CACHE_TABLE(CDAnimationsTable::Instance().LoadValuesFromDatabase());
|
||||
@@ -79,6 +91,7 @@ CDClientManager::CDClientManager() {
|
||||
CDCLIENT_DONT_CACHE_TABLE(CDObjectsTable::Instance().LoadValuesFromDatabase());
|
||||
CDPhysicsComponentTable::Instance().LoadValuesFromDatabase();
|
||||
CDPackageComponentTable::Instance().LoadValuesFromDatabase();
|
||||
CDPetComponentTable::Instance().LoadValuesFromDatabase();
|
||||
CDProximityMonitorComponentTable::Instance().LoadValuesFromDatabase();
|
||||
CDPropertyEntranceComponentTable::Instance().LoadValuesFromDatabase();
|
||||
CDPropertyTemplateTable::Instance().LoadValuesFromDatabase();
|
||||
@@ -92,3 +105,9 @@ CDClientManager::CDClientManager() {
|
||||
CDVendorComponentTable::Instance().LoadValuesFromDatabase();
|
||||
CDZoneTableTable::Instance().LoadValuesFromDatabase();
|
||||
}
|
||||
|
||||
void CDClientManager::LoadValuesFromDefaults() {
|
||||
LOG("Loading default CDClient tables!");
|
||||
|
||||
CDPetComponentTable::Instance().LoadValuesFromDefaults();
|
||||
}
|
||||
|
||||
@@ -11,7 +11,10 @@
|
||||
*/
|
||||
class CDClientManager : public Singleton<CDClientManager> {
|
||||
public:
|
||||
CDClientManager();
|
||||
CDClientManager() = default;
|
||||
|
||||
void LoadValuesFromDatabase();
|
||||
void LoadValuesFromDefaults();
|
||||
|
||||
/**
|
||||
* Fetch a table from CDClient
|
||||
|
||||
@@ -2,7 +2,7 @@
|
||||
|
||||
void CDActivitiesTable::LoadValuesFromDatabase() {
|
||||
// First, get the size of the table
|
||||
unsigned int size = 0;
|
||||
uint32_t size = 0;
|
||||
auto tableSize = CDClientDatabase::ExecuteQuery("SELECT COUNT(*) FROM Activities");
|
||||
while (!tableSize.eof()) {
|
||||
size = tableSize.getIntField(0, 0);
|
||||
|
||||
@@ -4,22 +4,22 @@
|
||||
#include "CDTable.h"
|
||||
|
||||
struct CDActivities {
|
||||
unsigned int ActivityID;
|
||||
unsigned int locStatus;
|
||||
unsigned int instanceMapID;
|
||||
unsigned int minTeams;
|
||||
unsigned int maxTeams;
|
||||
unsigned int minTeamSize;
|
||||
unsigned int maxTeamSize;
|
||||
unsigned int waitTime;
|
||||
unsigned int startDelay;
|
||||
uint32_t ActivityID;
|
||||
uint32_t locStatus;
|
||||
uint32_t instanceMapID;
|
||||
uint32_t minTeams;
|
||||
uint32_t maxTeams;
|
||||
uint32_t minTeamSize;
|
||||
uint32_t maxTeamSize;
|
||||
uint32_t waitTime;
|
||||
uint32_t startDelay;
|
||||
bool requiresUniqueData;
|
||||
unsigned int leaderboardType;
|
||||
uint32_t leaderboardType;
|
||||
bool localize;
|
||||
int optionalCostLOT;
|
||||
int optionalCostCount;
|
||||
int32_t optionalCostLOT;
|
||||
int32_t optionalCostCount;
|
||||
bool showUIRewards;
|
||||
unsigned int CommunityActivityFlagID;
|
||||
uint32_t CommunityActivityFlagID;
|
||||
std::string gate_version;
|
||||
bool noTeamLootOnDeath;
|
||||
float optionalPercentage;
|
||||
|
||||
@@ -3,7 +3,7 @@
|
||||
void CDActivityRewardsTable::LoadValuesFromDatabase() {
|
||||
|
||||
// First, get the size of the table
|
||||
unsigned int size = 0;
|
||||
uint32_t size = 0;
|
||||
auto tableSize = CDClientDatabase::ExecuteQuery("SELECT COUNT(*) FROM ActivityRewards");
|
||||
while (!tableSize.eof()) {
|
||||
size = tableSize.getIntField(0, 0);
|
||||
|
||||
@@ -4,12 +4,12 @@
|
||||
#include "CDTable.h"
|
||||
|
||||
struct CDActivityRewards {
|
||||
unsigned int objectTemplate; //!< The object template (?)
|
||||
unsigned int ActivityRewardIndex; //!< The activity reward index
|
||||
int activityRating; //!< The activity rating
|
||||
unsigned int LootMatrixIndex; //!< The loot matrix index
|
||||
unsigned int CurrencyIndex; //!< The currency index
|
||||
unsigned int ChallengeRating; //!< The challenge rating
|
||||
uint32_t objectTemplate; //!< The object template (?)
|
||||
uint32_t ActivityRewardIndex; //!< The activity reward index
|
||||
int32_t activityRating; //!< The activity rating
|
||||
uint32_t LootMatrixIndex; //!< The loot matrix index
|
||||
uint32_t CurrencyIndex; //!< The currency index
|
||||
uint32_t ChallengeRating; //!< The challenge rating
|
||||
std::string description; //!< The description
|
||||
};
|
||||
|
||||
|
||||
@@ -4,13 +4,13 @@
|
||||
#include <list>
|
||||
|
||||
struct CDAnimation {
|
||||
// unsigned int animationGroupID;
|
||||
// uint32_t animationGroupID;
|
||||
// std::string animation_type;
|
||||
// The above two are a pair to represent a primary key in the map.
|
||||
std::string animation_name; //!< The animation name
|
||||
float chance_to_play; //!< The chance to play the animation
|
||||
UNUSED_COLUMN(unsigned int min_loops;) //!< The minimum number of loops
|
||||
UNUSED_COLUMN(unsigned int max_loops;) //!< The maximum number of loops
|
||||
UNUSED_COLUMN(uint32_t min_loops;) //!< The minimum number of loops
|
||||
UNUSED_COLUMN(uint32_t max_loops;) //!< The maximum number of loops
|
||||
float animation_length; //!< The animation length
|
||||
UNUSED_COLUMN(bool hideEquip;) //!< Whether or not to hide the equip
|
||||
UNUSED_COLUMN(bool ignoreUpperBody;) //!< Whether or not to ignore the upper body
|
||||
|
||||
@@ -3,7 +3,7 @@
|
||||
void CDBehaviorTemplateTable::LoadValuesFromDatabase() {
|
||||
|
||||
// First, get the size of the table
|
||||
unsigned int size = 0;
|
||||
uint32_t size = 0;
|
||||
auto tableSize = CDClientDatabase::ExecuteQuery("SELECT COUNT(*) FROM BehaviorTemplate");
|
||||
while (!tableSize.eof()) {
|
||||
size = tableSize.getIntField(0, 0);
|
||||
|
||||
@@ -6,9 +6,9 @@
|
||||
#include <unordered_set>
|
||||
|
||||
struct CDBehaviorTemplate {
|
||||
unsigned int behaviorID; //!< The Behavior ID
|
||||
unsigned int templateID; //!< The Template ID (LOT)
|
||||
unsigned int effectID; //!< The Effect ID attached
|
||||
uint32_t behaviorID; //!< The Behavior ID
|
||||
uint32_t templateID; //!< The Template ID (LOT)
|
||||
uint32_t effectID; //!< The Effect ID attached
|
||||
std::unordered_set<std::string>::iterator effectHandle; //!< The effect handle
|
||||
};
|
||||
|
||||
|
||||
@@ -3,7 +3,7 @@
|
||||
void CDBrickIDTableTable::LoadValuesFromDatabase() {
|
||||
|
||||
// First, get the size of the table
|
||||
unsigned int size = 0;
|
||||
uint32_t size = 0;
|
||||
auto tableSize = CDClientDatabase::ExecuteQuery("SELECT COUNT(*) FROM BrickIDTable");
|
||||
while (!tableSize.eof()) {
|
||||
size = tableSize.getIntField(0, 0);
|
||||
|
||||
@@ -10,8 +10,8 @@
|
||||
|
||||
//! BrickIDTable Entry Struct
|
||||
struct CDBrickIDTable {
|
||||
unsigned int NDObjectID;
|
||||
unsigned int LEGOBrickID;
|
||||
uint32_t NDObjectID;
|
||||
uint32_t LEGOBrickID;
|
||||
};
|
||||
|
||||
|
||||
|
||||
@@ -7,9 +7,9 @@
|
||||
|
||||
enum class eReplicaComponentType : uint32_t;
|
||||
struct CDComponentsRegistry {
|
||||
unsigned int id; //!< The LOT is used as the ID
|
||||
uint32_t id; //!< The LOT is used as the ID
|
||||
eReplicaComponentType component_type; //!< See ComponentTypes enum for values
|
||||
unsigned int component_id; //!< The ID used within the component's table (0 may either mean it's non-networked, or that the ID is actually 0
|
||||
uint32_t component_id; //!< The ID used within the component's table (0 may either mean it's non-networked, or that the ID is actually 0
|
||||
};
|
||||
|
||||
|
||||
|
||||
@@ -4,7 +4,7 @@
|
||||
void CDCurrencyTableTable::LoadValuesFromDatabase() {
|
||||
|
||||
// First, get the size of the table
|
||||
unsigned int size = 0;
|
||||
uint32_t size = 0;
|
||||
auto tableSize = CDClientDatabase::ExecuteQuery("SELECT COUNT(*) FROM CurrencyTable");
|
||||
while (!tableSize.eof()) {
|
||||
size = tableSize.getIntField(0, 0);
|
||||
|
||||
@@ -10,11 +10,11 @@
|
||||
|
||||
//! CurrencyTable Struct
|
||||
struct CDCurrencyTable {
|
||||
unsigned int currencyIndex; //!< The Currency Index
|
||||
unsigned int npcminlevel; //!< The minimum level of the npc
|
||||
unsigned int minvalue; //!< The minimum currency
|
||||
unsigned int maxvalue; //!< The maximum currency
|
||||
unsigned int id; //!< The ID of the currency index
|
||||
uint32_t currencyIndex; //!< The Currency Index
|
||||
uint32_t npcminlevel; //!< The minimum level of the npc
|
||||
uint32_t minvalue; //!< The minimum currency
|
||||
uint32_t maxvalue; //!< The maximum currency
|
||||
uint32_t id; //!< The ID of the currency index
|
||||
};
|
||||
|
||||
//! CurrencyTable table
|
||||
|
||||
@@ -2,7 +2,7 @@
|
||||
|
||||
void CDDestructibleComponentTable::LoadValuesFromDatabase() {
|
||||
// First, get the size of the table
|
||||
unsigned int size = 0;
|
||||
uint32_t size = 0;
|
||||
auto tableSize = CDClientDatabase::ExecuteQuery("SELECT COUNT(*) FROM DestructibleComponent");
|
||||
while (!tableSize.eof()) {
|
||||
size = tableSize.getIntField(0, 0);
|
||||
|
||||
@@ -4,20 +4,20 @@
|
||||
#include "CDTable.h"
|
||||
|
||||
struct CDDestructibleComponent {
|
||||
unsigned int id; //!< The component ID from the ComponentsRegistry Table
|
||||
int faction; //!< The Faction ID of the object
|
||||
uint32_t id; //!< The component ID from the ComponentsRegistry Table
|
||||
int32_t faction; //!< The Faction ID of the object
|
||||
std::string factionList; //!< A list of the faction IDs
|
||||
int life; //!< The amount of life of the object
|
||||
unsigned int imagination; //!< The amount of imagination of the object
|
||||
int LootMatrixIndex; //!< The Loot Matrix Index
|
||||
int CurrencyIndex; //!< The Currency Index
|
||||
unsigned int level; //!< ???
|
||||
int32_t life; //!< The amount of life of the object
|
||||
uint32_t imagination; //!< The amount of imagination of the object
|
||||
int32_t LootMatrixIndex; //!< The Loot Matrix Index
|
||||
int32_t CurrencyIndex; //!< The Currency Index
|
||||
uint32_t level; //!< ???
|
||||
float armor; //!< The amount of armor of the object
|
||||
unsigned int death_behavior; //!< The behavior ID of the death behavior
|
||||
uint32_t death_behavior; //!< The behavior ID of the death behavior
|
||||
bool isnpc; //!< Whether or not the object is an NPC
|
||||
unsigned int attack_priority; //!< ???
|
||||
uint32_t attack_priority; //!< ???
|
||||
bool isSmashable; //!< Whether or not the object is smashable
|
||||
int difficultyLevel; //!< ???
|
||||
int32_t difficultyLevel; //!< ???
|
||||
};
|
||||
|
||||
class CDDestructibleComponentTable : public CDTable<CDDestructibleComponentTable> {
|
||||
|
||||
@@ -20,7 +20,7 @@ void CDEmoteTableTable::LoadValuesFromDatabase() {
|
||||
tableData.finalize();
|
||||
}
|
||||
|
||||
CDEmoteTable* CDEmoteTableTable::GetEmote(int id) {
|
||||
CDEmoteTable* CDEmoteTableTable::GetEmote(int32_t id) {
|
||||
auto itr = entries.find(id);
|
||||
return itr != entries.end() ? &itr->second : nullptr;
|
||||
}
|
||||
|
||||
@@ -16,11 +16,11 @@ struct CDEmoteTable {
|
||||
gateVersion = "";
|
||||
}
|
||||
|
||||
int ID;
|
||||
int32_t ID;
|
||||
std::string animationName;
|
||||
std::string iconFilename;
|
||||
int locState;
|
||||
int channel;
|
||||
int32_t locState;
|
||||
int32_t channel;
|
||||
bool locked;
|
||||
bool localize;
|
||||
std::string gateVersion;
|
||||
@@ -33,5 +33,5 @@ private:
|
||||
public:
|
||||
void LoadValuesFromDatabase();
|
||||
// Returns an emote by ID
|
||||
CDEmoteTable* GetEmote(int id);
|
||||
CDEmoteTable* GetEmote(int32_t id);
|
||||
};
|
||||
|
||||
@@ -3,7 +3,7 @@
|
||||
void CDFeatureGatingTable::LoadValuesFromDatabase() {
|
||||
|
||||
// First, get the size of the table
|
||||
unsigned int size = 0;
|
||||
uint32_t size = 0;
|
||||
auto tableSize = CDClientDatabase::ExecuteQuery("SELECT COUNT(*) FROM FeatureGating");
|
||||
while (!tableSize.eof()) {
|
||||
size = tableSize.getIntField(0, 0);
|
||||
|
||||
@@ -3,7 +3,7 @@
|
||||
void CDInventoryComponentTable::LoadValuesFromDatabase() {
|
||||
|
||||
// First, get the size of the table
|
||||
unsigned int size = 0;
|
||||
uint32_t size = 0;
|
||||
auto tableSize = CDClientDatabase::ExecuteQuery("SELECT COUNT(*) FROM InventoryComponent");
|
||||
while (!tableSize.eof()) {
|
||||
size = tableSize.getIntField(0, 0);
|
||||
|
||||
@@ -4,9 +4,9 @@
|
||||
#include "CDTable.h"
|
||||
|
||||
struct CDInventoryComponent {
|
||||
unsigned int id; //!< The component ID for this object
|
||||
unsigned int itemid; //!< The LOT of the object
|
||||
unsigned int count; //!< The count of the items the object has
|
||||
uint32_t id; //!< The component ID for this object
|
||||
uint32_t itemid; //!< The LOT of the object
|
||||
uint32_t count; //!< The count of the items the object has
|
||||
bool equip; //!< Whether or not to equip the item
|
||||
};
|
||||
|
||||
|
||||
@@ -5,7 +5,7 @@ CDItemComponent CDItemComponentTable::Default = {};
|
||||
|
||||
void CDItemComponentTable::LoadValuesFromDatabase() {
|
||||
// First, get the size of the table
|
||||
unsigned int size = 0;
|
||||
uint32_t size = 0;
|
||||
auto tableSize = CDClientDatabase::ExecuteQuery("SELECT COUNT(*) FROM ItemComponent");
|
||||
while (!tableSize.eof()) {
|
||||
size = tableSize.getIntField(0, 0);
|
||||
@@ -69,7 +69,7 @@ void CDItemComponentTable::LoadValuesFromDatabase() {
|
||||
tableData.finalize();
|
||||
}
|
||||
|
||||
const CDItemComponent& CDItemComponentTable::GetItemComponentByID(unsigned int skillID) {
|
||||
const CDItemComponent& CDItemComponentTable::GetItemComponentByID(uint32_t skillID) {
|
||||
const auto& it = this->entries.find(skillID);
|
||||
if (it != this->entries.end()) {
|
||||
return it->second;
|
||||
|
||||
@@ -5,60 +5,60 @@
|
||||
#include "dCommonVars.h"
|
||||
|
||||
struct CDItemComponent {
|
||||
unsigned int id; //!< The Component ID
|
||||
uint32_t id; //!< The Component ID
|
||||
std::string equipLocation; //!< The equip location
|
||||
unsigned int baseValue; //!< The monetary base value of the item
|
||||
uint32_t baseValue; //!< The monetary base value of the item
|
||||
bool isKitPiece; //!< Whether or not the item belongs to a kit
|
||||
unsigned int rarity; //!< The rarity of the item
|
||||
unsigned int itemType; //!< The item type
|
||||
uint32_t rarity; //!< The rarity of the item
|
||||
uint32_t itemType; //!< The item type
|
||||
int64_t itemInfo; //!< The item info
|
||||
bool inLootTable; //!< Whether or not the item is in a loot table
|
||||
bool inVendor; //!< Whether or not the item is in a vendor inventory
|
||||
bool isUnique; //!< ???
|
||||
bool isBOP; //!< ???
|
||||
bool isBOE; //!< ???
|
||||
unsigned int reqFlagID; //!< User must have completed this flag to get the item
|
||||
unsigned int reqSpecialtyID; //!< ???
|
||||
unsigned int reqSpecRank; //!< ???
|
||||
unsigned int reqAchievementID; //!< The required achievement must be completed
|
||||
unsigned int stackSize; //!< The stack size of the item
|
||||
unsigned int color1; //!< Something to do with item color...
|
||||
unsigned int decal; //!< The decal of the item
|
||||
unsigned int offsetGroupID; //!< Something to do with group IDs
|
||||
unsigned int buildTypes; //!< Something to do with building
|
||||
uint32_t reqFlagID; //!< User must have completed this flag to get the item
|
||||
uint32_t reqSpecialtyID; //!< ???
|
||||
uint32_t reqSpecRank; //!< ???
|
||||
uint32_t reqAchievementID; //!< The required achievement must be completed
|
||||
uint32_t stackSize; //!< The stack size of the item
|
||||
uint32_t color1; //!< Something to do with item color...
|
||||
uint32_t decal; //!< The decal of the item
|
||||
uint32_t offsetGroupID; //!< Something to do with group IDs
|
||||
uint32_t buildTypes; //!< Something to do with building
|
||||
std::string reqPrecondition; //!< The required precondition
|
||||
unsigned int animationFlag; //!< The Animation Flag
|
||||
unsigned int equipEffects; //!< The effect played when the item is equipped
|
||||
uint32_t animationFlag; //!< The Animation Flag
|
||||
uint32_t equipEffects; //!< The effect played when the item is equipped
|
||||
bool readyForQA; //!< ???
|
||||
unsigned int itemRating; //!< ???
|
||||
uint32_t itemRating; //!< ???
|
||||
bool isTwoHanded; //!< Whether or not the item is double handed
|
||||
unsigned int minNumRequired; //!< Maybe the minimum number required for a mission, or to own this object?
|
||||
unsigned int delResIndex; //!< ???
|
||||
unsigned int currencyLOT; //!< ???
|
||||
unsigned int altCurrencyCost; //!< ???
|
||||
uint32_t minNumRequired; //!< Maybe the minimum number required for a mission, or to own this object?
|
||||
uint32_t delResIndex; //!< ???
|
||||
uint32_t currencyLOT; //!< ???
|
||||
uint32_t altCurrencyCost; //!< ???
|
||||
std::string subItems; //!< A comma seperate string of sub items (maybe for multi-itemed things like faction test gear set)
|
||||
UNUSED(std::string audioEventUse); //!< ???
|
||||
bool noEquipAnimation; //!< Whether or not there is an equip animation
|
||||
unsigned int commendationLOT; //!< The commendation LOT
|
||||
unsigned int commendationCost; //!< The commendation cost
|
||||
uint32_t commendationLOT; //!< The commendation LOT
|
||||
uint32_t commendationCost; //!< The commendation cost
|
||||
UNUSED(std::string audioEquipMetaEventSet); //!< ???
|
||||
std::string currencyCosts; //!< Used for crafting
|
||||
UNUSED(std::string ingredientInfo); //!< Unused
|
||||
unsigned int locStatus; //!< ???
|
||||
unsigned int forgeType; //!< Forge Type
|
||||
uint32_t locStatus; //!< ???
|
||||
uint32_t forgeType; //!< Forge Type
|
||||
float SellMultiplier; //!< Something to do with early vendors perhaps (but replaced)
|
||||
};
|
||||
|
||||
class CDItemComponentTable : public CDTable<CDItemComponentTable> {
|
||||
private:
|
||||
std::map<unsigned int, CDItemComponent> entries;
|
||||
std::map<uint32_t, CDItemComponent> entries;
|
||||
|
||||
public:
|
||||
void LoadValuesFromDatabase();
|
||||
static std::map<LOT, uint32_t> ParseCraftingCurrencies(const CDItemComponent& itemComponent);
|
||||
|
||||
// Gets an entry by ID
|
||||
const CDItemComponent& GetItemComponentByID(unsigned int skillID);
|
||||
const CDItemComponent& GetItemComponentByID(uint32_t skillID);
|
||||
|
||||
static CDItemComponent Default;
|
||||
};
|
||||
|
||||
@@ -3,7 +3,7 @@
|
||||
void CDItemSetSkillsTable::LoadValuesFromDatabase() {
|
||||
|
||||
// First, get the size of the table
|
||||
unsigned int size = 0;
|
||||
uint32_t size = 0;
|
||||
auto tableSize = CDClientDatabase::ExecuteQuery("SELECT COUNT(*) FROM ItemSetSkills");
|
||||
while (!tableSize.eof()) {
|
||||
size = tableSize.getIntField(0, 0);
|
||||
@@ -44,7 +44,7 @@ const std::vector<CDItemSetSkills>& CDItemSetSkillsTable::GetEntries() const {
|
||||
return this->entries;
|
||||
}
|
||||
|
||||
std::vector<CDItemSetSkills> CDItemSetSkillsTable::GetBySkillID(unsigned int SkillSetID) {
|
||||
std::vector<CDItemSetSkills> CDItemSetSkillsTable::GetBySkillID(uint32_t SkillSetID) {
|
||||
std::vector<CDItemSetSkills> toReturn;
|
||||
|
||||
for (CDItemSetSkills entry : this->entries) {
|
||||
|
||||
@@ -4,9 +4,9 @@
|
||||
#include "CDTable.h"
|
||||
|
||||
struct CDItemSetSkills {
|
||||
unsigned int SkillSetID; //!< The skill set ID
|
||||
unsigned int SkillID; //!< The skill ID
|
||||
unsigned int SkillCastType; //!< The skill cast type
|
||||
uint32_t SkillSetID; //!< The skill set ID
|
||||
uint32_t SkillID; //!< The skill ID
|
||||
uint32_t SkillCastType; //!< The skill cast type
|
||||
};
|
||||
|
||||
class CDItemSetSkillsTable : public CDTable<CDItemSetSkillsTable> {
|
||||
@@ -20,5 +20,5 @@ public:
|
||||
|
||||
const std::vector<CDItemSetSkills>& GetEntries() const;
|
||||
|
||||
std::vector<CDItemSetSkills> GetBySkillID(unsigned int SkillSetID);
|
||||
std::vector<CDItemSetSkills> GetBySkillID(uint32_t SkillSetID);
|
||||
};
|
||||
|
||||
@@ -3,7 +3,7 @@
|
||||
void CDItemSetsTable::LoadValuesFromDatabase() {
|
||||
|
||||
// First, get the size of the table
|
||||
unsigned int size = 0;
|
||||
uint32_t size = 0;
|
||||
auto tableSize = CDClientDatabase::ExecuteQuery("SELECT COUNT(*) FROM ItemSets");
|
||||
while (!tableSize.eof()) {
|
||||
size = tableSize.getIntField(0, 0);
|
||||
|
||||
@@ -4,20 +4,20 @@
|
||||
#include "CDTable.h"
|
||||
|
||||
struct CDItemSets {
|
||||
unsigned int setID; //!< The item set ID
|
||||
unsigned int locStatus; //!< The loc status
|
||||
uint32_t setID; //!< The item set ID
|
||||
uint32_t locStatus; //!< The loc status
|
||||
std::string itemIDs; //!< THe item IDs
|
||||
unsigned int kitType; //!< The item kit type
|
||||
unsigned int kitRank; //!< The item kit rank
|
||||
unsigned int kitImage; //!< The item kit image
|
||||
unsigned int skillSetWith2; //!< The skill set with 2
|
||||
unsigned int skillSetWith3; //!< The skill set with 3
|
||||
unsigned int skillSetWith4; //!< The skill set with 4
|
||||
unsigned int skillSetWith5; //!< The skill set with 5
|
||||
unsigned int skillSetWith6; //!< The skill set with 6
|
||||
uint32_t kitType; //!< The item kit type
|
||||
uint32_t kitRank; //!< The item kit rank
|
||||
uint32_t kitImage; //!< The item kit image
|
||||
uint32_t skillSetWith2; //!< The skill set with 2
|
||||
uint32_t skillSetWith3; //!< The skill set with 3
|
||||
uint32_t skillSetWith4; //!< The skill set with 4
|
||||
uint32_t skillSetWith5; //!< The skill set with 5
|
||||
uint32_t skillSetWith6; //!< The skill set with 6
|
||||
bool localize; //!< Whether or localize
|
||||
std::string gate_version; //!< The gate version
|
||||
unsigned int kitID; //!< The kit ID
|
||||
uint32_t kitID; //!< The kit ID
|
||||
float priority; //!< The priority
|
||||
};
|
||||
|
||||
|
||||
@@ -3,7 +3,7 @@
|
||||
void CDLevelProgressionLookupTable::LoadValuesFromDatabase() {
|
||||
|
||||
// First, get the size of the table
|
||||
unsigned int size = 0;
|
||||
uint32_t size = 0;
|
||||
auto tableSize = CDClientDatabase::ExecuteQuery("SELECT COUNT(*) FROM LevelProgressionLookup");
|
||||
while (!tableSize.eof()) {
|
||||
size = tableSize.getIntField(0, 0);
|
||||
|
||||
@@ -4,8 +4,8 @@
|
||||
#include "CDTable.h"
|
||||
|
||||
struct CDLevelProgressionLookup {
|
||||
unsigned int id; //!< The Level ID
|
||||
unsigned int requiredUScore; //!< The required LEGO Score
|
||||
uint32_t id; //!< The Level ID
|
||||
uint32_t requiredUScore; //!< The required LEGO Score
|
||||
std::string BehaviorEffect; //!< The behavior effect attached to this
|
||||
};
|
||||
|
||||
|
||||
@@ -16,7 +16,7 @@ CDLootMatrix CDLootMatrixTable::ReadRow(CppSQLite3Query& tableData) const {
|
||||
void CDLootMatrixTable::LoadValuesFromDatabase() {
|
||||
|
||||
// First, get the size of the table
|
||||
unsigned int size = 0;
|
||||
uint32_t size = 0;
|
||||
auto tableSize = CDClientDatabase::ExecuteQuery("SELECT COUNT(*) FROM LootMatrix");
|
||||
while (!tableSize.eof()) {
|
||||
size = tableSize.getIntField(0, 0);
|
||||
|
||||
@@ -4,12 +4,12 @@
|
||||
#include "CDTable.h"
|
||||
|
||||
struct CDLootMatrix {
|
||||
unsigned int LootTableIndex; //!< The Loot Table Index
|
||||
unsigned int RarityTableIndex; //!< The Rarity Table Index
|
||||
uint32_t LootTableIndex; //!< The Loot Table Index
|
||||
uint32_t RarityTableIndex; //!< The Rarity Table Index
|
||||
float percent; //!< The percent that this matrix is used?
|
||||
unsigned int minToDrop; //!< The minimum amount of loot from this matrix to drop
|
||||
unsigned int maxToDrop; //!< The maximum amount of loot from this matrix to drop
|
||||
unsigned int flagID; //!< ???
|
||||
uint32_t minToDrop; //!< The minimum amount of loot from this matrix to drop
|
||||
uint32_t maxToDrop; //!< The maximum amount of loot from this matrix to drop
|
||||
uint32_t flagID; //!< ???
|
||||
UNUSED(std::string gate_version); //!< The Gate Version
|
||||
};
|
||||
|
||||
|
||||
@@ -40,7 +40,7 @@ CDLootTable CDLootTableTable::ReadRow(CppSQLite3Query& tableData) const {
|
||||
void CDLootTableTable::LoadValuesFromDatabase() {
|
||||
|
||||
// First, get the size of the table
|
||||
unsigned int size = 0;
|
||||
uint32_t size = 0;
|
||||
auto tableSize = CDClientDatabase::ExecuteQuery("SELECT COUNT(*) FROM LootTable");
|
||||
while (!tableSize.eof()) {
|
||||
size = tableSize.getIntField(0, 0);
|
||||
|
||||
@@ -4,10 +4,10 @@
|
||||
#include "CDTable.h"
|
||||
|
||||
struct CDLootTable {
|
||||
unsigned int itemid; //!< The LOT of the item
|
||||
unsigned int LootTableIndex; //!< The Loot Table Index
|
||||
uint32_t itemid; //!< The LOT of the item
|
||||
uint32_t LootTableIndex; //!< The Loot Table Index
|
||||
bool MissionDrop; //!< Whether or not this loot table is a mission drop
|
||||
unsigned int sortPriority; //!< The sorting priority
|
||||
uint32_t sortPriority; //!< The sorting priority
|
||||
};
|
||||
|
||||
typedef uint32_t LootTableIndex;
|
||||
|
||||
@@ -3,7 +3,7 @@
|
||||
void CDMissionEmailTable::LoadValuesFromDatabase() {
|
||||
|
||||
// First, get the size of the table
|
||||
unsigned int size = 0;
|
||||
uint32_t size = 0;
|
||||
auto tableSize = CDClientDatabase::ExecuteQuery("SELECT COUNT(*) FROM MissionEmail");
|
||||
while (!tableSize.eof()) {
|
||||
size = tableSize.getIntField(0, 0);
|
||||
|
||||
@@ -4,13 +4,13 @@
|
||||
#include "CDTable.h"
|
||||
|
||||
struct CDMissionEmail {
|
||||
unsigned int ID;
|
||||
unsigned int messageType;
|
||||
unsigned int notificationGroup;
|
||||
unsigned int missionID;
|
||||
unsigned int attachmentLOT;
|
||||
uint32_t ID;
|
||||
uint32_t messageType;
|
||||
uint32_t notificationGroup;
|
||||
uint32_t missionID;
|
||||
uint32_t attachmentLOT;
|
||||
bool localize;
|
||||
unsigned int locStatus;
|
||||
uint32_t locStatus;
|
||||
std::string gate_version;
|
||||
};
|
||||
|
||||
|
||||
@@ -3,7 +3,7 @@
|
||||
void CDMissionNPCComponentTable::LoadValuesFromDatabase() {
|
||||
|
||||
// First, get the size of the table
|
||||
unsigned int size = 0;
|
||||
uint32_t size = 0;
|
||||
auto tableSize = CDClientDatabase::ExecuteQuery("SELECT COUNT(*) FROM MissionNPCComponent");
|
||||
while (!tableSize.eof()) {
|
||||
size = tableSize.getIntField(0, 0);
|
||||
|
||||
@@ -4,8 +4,8 @@
|
||||
#include "CDTable.h"
|
||||
|
||||
struct CDMissionNPCComponent {
|
||||
unsigned int id; //!< The ID
|
||||
unsigned int missionID; //!< The Mission ID
|
||||
uint32_t id; //!< The ID
|
||||
uint32_t missionID; //!< The Mission ID
|
||||
bool offersMission; //!< Whether or not this NPC offers a mission
|
||||
bool acceptsMission; //!< Whether or not this NPC accepts a mission
|
||||
std::string gate_version; //!< The gate version
|
||||
|
||||
@@ -3,7 +3,7 @@
|
||||
void CDMissionTasksTable::LoadValuesFromDatabase() {
|
||||
|
||||
// First, get the size of the table
|
||||
unsigned int size = 0;
|
||||
uint32_t size = 0;
|
||||
auto tableSize = CDClientDatabase::ExecuteQuery("SELECT COUNT(*) FROM MissionTasks");
|
||||
while (!tableSize.eof()) {
|
||||
size = tableSize.getIntField(0, 0);
|
||||
|
||||
@@ -4,17 +4,17 @@
|
||||
#include "CDTable.h"
|
||||
|
||||
struct CDMissionTasks {
|
||||
unsigned int id; //!< The Mission ID that the task belongs to
|
||||
UNUSED(unsigned int locStatus); //!< ???
|
||||
unsigned int taskType; //!< The task type
|
||||
unsigned int target; //!< The mission target
|
||||
uint32_t id; //!< The Mission ID that the task belongs to
|
||||
UNUSED(uint32_t locStatus); //!< ???
|
||||
uint32_t taskType; //!< The task type
|
||||
uint32_t target; //!< The mission target
|
||||
std::string targetGroup; //!< The mission target group
|
||||
int targetValue; //!< The target value
|
||||
int32_t targetValue; //!< The target value
|
||||
std::string taskParam1; //!< The task param 1
|
||||
UNUSED(std::string largeTaskIcon); //!< ???
|
||||
UNUSED(unsigned int IconID); //!< ???
|
||||
unsigned int uid; //!< ???
|
||||
UNUSED(unsigned int largeTaskIconID); //!< ???
|
||||
UNUSED(uint32_t IconID); //!< ???
|
||||
uint32_t uid; //!< ???
|
||||
UNUSED(uint32_t largeTaskIconID); //!< ???
|
||||
UNUSED(bool localize); //!< Whether or not the task should be localized
|
||||
UNUSED(std::string gate_version); //!< ???
|
||||
};
|
||||
|
||||
@@ -5,7 +5,7 @@ CDMissions CDMissionsTable::Default = {};
|
||||
void CDMissionsTable::LoadValuesFromDatabase() {
|
||||
|
||||
// First, get the size of the table
|
||||
unsigned int size = 0;
|
||||
uint32_t size = 0;
|
||||
auto tableSize = CDClientDatabase::ExecuteQuery("SELECT COUNT(*) FROM Missions");
|
||||
while (!tableSize.eof()) {
|
||||
size = tableSize.getIntField(0, 0);
|
||||
|
||||
@@ -6,58 +6,58 @@
|
||||
#include <cstdint>
|
||||
|
||||
struct CDMissions {
|
||||
int id; //!< The Mission ID
|
||||
int32_t id; //!< The Mission ID
|
||||
std::string defined_type; //!< The type of mission
|
||||
std::string defined_subtype; //!< The subtype of the mission
|
||||
int UISortOrder; //!< The UI Sort Order for the mission
|
||||
int offer_objectID; //!< The LOT of the mission giver
|
||||
int target_objectID; //!< The LOT of the mission's target
|
||||
int32_t UISortOrder; //!< The UI Sort Order for the mission
|
||||
int32_t offer_objectID; //!< The LOT of the mission giver
|
||||
int32_t target_objectID; //!< The LOT of the mission's target
|
||||
int64_t reward_currency; //!< The amount of currency to reward the player
|
||||
int LegoScore; //!< The amount of LEGO Score to reward the player
|
||||
int32_t LegoScore; //!< The amount of LEGO Score to reward the player
|
||||
int64_t reward_reputation; //!< The reputation to award the player
|
||||
bool isChoiceReward; //!< Whether or not the user has the option to choose their loot
|
||||
int reward_item1; //!< The first rewarded item
|
||||
int reward_item1_count; //!< The count of the first item to be rewarded
|
||||
int reward_item2; //!< The second rewarded item
|
||||
int reward_item2_count; //!< The count of the second item to be rewarded
|
||||
int reward_item3; //!< The third rewarded item
|
||||
int reward_item3_count; //!< The count of the third item to be rewarded
|
||||
int reward_item4; //!< The fourth rewarded item
|
||||
int reward_item4_count; //!< The count of the fourth item to be rewarded
|
||||
int reward_emote; //!< The first emote to be rewarded
|
||||
int reward_emote2; //!< The second emote to be rewarded
|
||||
int reward_emote3; //!< The third emote to be rewarded
|
||||
int reward_emote4; //!< The fourth emote to be rewarded
|
||||
int reward_maximagination; //!< The amount of max imagination to reward
|
||||
int reward_maxhealth; //!< The amount of max health to reward
|
||||
int reward_maxinventory; //!< The amount of max inventory to reward
|
||||
int reward_maxmodel; //!< ???
|
||||
int reward_maxwidget; //!< ???
|
||||
int reward_maxwallet; //!< ???
|
||||
int32_t reward_item1; //!< The first rewarded item
|
||||
int32_t reward_item1_count; //!< The count of the first item to be rewarded
|
||||
int32_t reward_item2; //!< The second rewarded item
|
||||
int32_t reward_item2_count; //!< The count of the second item to be rewarded
|
||||
int32_t reward_item3; //!< The third rewarded item
|
||||
int32_t reward_item3_count; //!< The count of the third item to be rewarded
|
||||
int32_t reward_item4; //!< The fourth rewarded item
|
||||
int32_t reward_item4_count; //!< The count of the fourth item to be rewarded
|
||||
int32_t reward_emote; //!< The first emote to be rewarded
|
||||
int32_t reward_emote2; //!< The second emote to be rewarded
|
||||
int32_t reward_emote3; //!< The third emote to be rewarded
|
||||
int32_t reward_emote4; //!< The fourth emote to be rewarded
|
||||
int32_t reward_maximagination; //!< The amount of max imagination to reward
|
||||
int32_t reward_maxhealth; //!< The amount of max health to reward
|
||||
int32_t reward_maxinventory; //!< The amount of max inventory to reward
|
||||
int32_t reward_maxmodel; //!< ???
|
||||
int32_t reward_maxwidget; //!< ???
|
||||
int32_t reward_maxwallet; //!< ???
|
||||
bool repeatable; //!< Whether or not this mission can be repeated (for instance, is it a daily mission)
|
||||
int64_t reward_currency_repeatable; //!< The repeatable reward
|
||||
int reward_item1_repeatable; //!< The first rewarded item
|
||||
int reward_item1_repeat_count; //!< The count of the first item to be rewarded
|
||||
int reward_item2_repeatable; //!< The second rewarded item
|
||||
int reward_item2_repeat_count; //!< The count of the second item to be rewarded
|
||||
int reward_item3_repeatable; //!< The third rewarded item
|
||||
int reward_item3_repeat_count; //!< The count of the third item to be rewarded
|
||||
int reward_item4_repeatable; //!< The fourth rewarded item
|
||||
int reward_item4_repeat_count; //!< The count of the fourth item to be rewarded
|
||||
int time_limit; //!< The time limit of the mission
|
||||
int32_t reward_item1_repeatable; //!< The first rewarded item
|
||||
int32_t reward_item1_repeat_count; //!< The count of the first item to be rewarded
|
||||
int32_t reward_item2_repeatable; //!< The second rewarded item
|
||||
int32_t reward_item2_repeat_count; //!< The count of the second item to be rewarded
|
||||
int32_t reward_item3_repeatable; //!< The third rewarded item
|
||||
int32_t reward_item3_repeat_count; //!< The count of the third item to be rewarded
|
||||
int32_t reward_item4_repeatable; //!< The fourth rewarded item
|
||||
int32_t reward_item4_repeat_count; //!< The count of the fourth item to be rewarded
|
||||
int32_t time_limit; //!< The time limit of the mission
|
||||
bool isMission; //!< Maybe to differentiate between missions and achievements?
|
||||
int missionIconID; //!< The mission icon ID
|
||||
int32_t missionIconID; //!< The mission icon ID
|
||||
std::string prereqMissionID; //!< A '|' seperated list of prerequisite missions
|
||||
bool localize; //!< Whether or not to localize the mission
|
||||
bool inMOTD; //!< In Match of the Day(?)
|
||||
int64_t cooldownTime; //!< The mission cooldown time
|
||||
bool isRandom; //!< ???
|
||||
std::string randomPool; //!< ???
|
||||
int UIPrereqID; //!< ???
|
||||
int32_t UIPrereqID; //!< ???
|
||||
UNUSED(std::string gate_version); //!< The gate version
|
||||
UNUSED(std::string HUDStates); //!< ???
|
||||
UNUSED(int locStatus); //!< ???
|
||||
int reward_bankinventory; //!< The amount of bank space this mission rewards
|
||||
UNUSED(int32_t locStatus); //!< ???
|
||||
int32_t reward_bankinventory; //!< The amount of bank space this mission rewards
|
||||
};
|
||||
|
||||
class CDMissionsTable : public CDTable<CDMissionsTable> {
|
||||
|
||||
@@ -3,7 +3,7 @@
|
||||
void CDMovementAIComponentTable::LoadValuesFromDatabase() {
|
||||
|
||||
// First, get the size of the table
|
||||
unsigned int size = 0;
|
||||
uint32_t size = 0;
|
||||
auto tableSize = CDClientDatabase::ExecuteQuery("SELECT COUNT(*) FROM MovementAIComponent");
|
||||
while (!tableSize.eof()) {
|
||||
size = tableSize.getIntField(0, 0);
|
||||
|
||||
@@ -4,7 +4,7 @@
|
||||
#include "CDTable.h"
|
||||
|
||||
struct CDMovementAIComponent {
|
||||
unsigned int id;
|
||||
uint32_t id;
|
||||
std::string MovementType;
|
||||
float WanderChance;
|
||||
float WanderDelayMin;
|
||||
|
||||
@@ -3,7 +3,7 @@
|
||||
void CDObjectSkillsTable::LoadValuesFromDatabase() {
|
||||
|
||||
// First, get the size of the table
|
||||
unsigned int size = 0;
|
||||
uint32_t size = 0;
|
||||
auto tableSize = CDClientDatabase::ExecuteQuery("SELECT COUNT(*) FROM ObjectSkills");
|
||||
while (!tableSize.eof()) {
|
||||
size = tableSize.getIntField(0, 0);
|
||||
|
||||
@@ -4,10 +4,10 @@
|
||||
#include "CDTable.h"
|
||||
|
||||
struct CDObjectSkills {
|
||||
unsigned int objectTemplate; //!< The LOT of the item
|
||||
unsigned int skillID; //!< The Skill ID of the object
|
||||
unsigned int castOnType; //!< ???
|
||||
unsigned int AICombatWeight; //!< ???
|
||||
uint32_t objectTemplate; //!< The LOT of the item
|
||||
uint32_t skillID; //!< The Skill ID of the object
|
||||
uint32_t castOnType; //!< ???
|
||||
uint32_t AICombatWeight; //!< ???
|
||||
};
|
||||
|
||||
class CDObjectSkillsTable : public CDTable<CDObjectSkillsTable> {
|
||||
|
||||
@@ -2,7 +2,7 @@
|
||||
|
||||
void CDObjectsTable::LoadValuesFromDatabase() {
|
||||
// First, get the size of the table
|
||||
unsigned int size = 0;
|
||||
uint32_t size = 0;
|
||||
auto tableSize = CDClientDatabase::ExecuteQuery("SELECT COUNT(*) FROM Objects");
|
||||
while (!tableSize.eof()) {
|
||||
size = tableSize.getIntField(0, 0);
|
||||
@@ -40,7 +40,7 @@ void CDObjectsTable::LoadValuesFromDatabase() {
|
||||
m_default.id = 0;
|
||||
}
|
||||
|
||||
const CDObjects& CDObjectsTable::GetByID(unsigned int LOT) {
|
||||
const CDObjects& CDObjectsTable::GetByID(uint32_t LOT) {
|
||||
const auto& it = this->entries.find(LOT);
|
||||
if (it != this->entries.end()) {
|
||||
return it->second;
|
||||
|
||||
@@ -4,30 +4,30 @@
|
||||
#include "CDTable.h"
|
||||
|
||||
struct CDObjects {
|
||||
unsigned int id; //!< The LOT of the object
|
||||
uint32_t id; //!< The LOT of the object
|
||||
std::string name; //!< The internal name of the object
|
||||
UNUSED(unsigned int placeable); //!< Whether or not the object is placable
|
||||
UNUSED(uint32_t placeable); //!< Whether or not the object is placable
|
||||
std::string type; //!< The object type
|
||||
UNUSED(std::string description); //!< An internal description of the object
|
||||
UNUSED(unsigned int localize); //!< Whether or not the object should localize
|
||||
UNUSED(unsigned int npcTemplateID); //!< Something related to NPCs...
|
||||
UNUSED(uint32_t localize); //!< Whether or not the object should localize
|
||||
UNUSED(uint32_t npcTemplateID); //!< Something related to NPCs...
|
||||
UNUSED(std::string displayName); //!< The display name of the object
|
||||
float interactionDistance; //!< The interaction distance of the object
|
||||
UNUSED(unsigned int nametag); //!< ???
|
||||
UNUSED(uint32_t nametag); //!< ???
|
||||
UNUSED(std::string _internalNotes); //!< Some internal notes (rarely used)
|
||||
UNUSED(unsigned int locStatus); //!< ???
|
||||
UNUSED(uint32_t locStatus); //!< ???
|
||||
UNUSED(std::string gate_version); //!< The gate version for the object
|
||||
UNUSED(unsigned int HQ_valid); //!< Probably used for the Nexus HQ database on LEGOUniverse.com
|
||||
UNUSED(uint32_t HQ_valid); //!< Probably used for the Nexus HQ database on LEGOUniverse.com
|
||||
};
|
||||
|
||||
class CDObjectsTable : public CDTable<CDObjectsTable> {
|
||||
private:
|
||||
std::map<unsigned int, CDObjects> entries;
|
||||
std::map<uint32_t, CDObjects> entries;
|
||||
CDObjects m_default;
|
||||
|
||||
public:
|
||||
void LoadValuesFromDatabase();
|
||||
// Gets an entry by ID
|
||||
const CDObjects& GetByID(unsigned int LOT);
|
||||
const CDObjects& GetByID(uint32_t LOT);
|
||||
};
|
||||
|
||||
|
||||
@@ -3,7 +3,7 @@
|
||||
void CDPackageComponentTable::LoadValuesFromDatabase() {
|
||||
|
||||
// First, get the size of the table
|
||||
unsigned int size = 0;
|
||||
uint32_t size = 0;
|
||||
auto tableSize = CDClientDatabase::ExecuteQuery("SELECT COUNT(*) FROM PackageComponent");
|
||||
while (!tableSize.eof()) {
|
||||
size = tableSize.getIntField(0, 0);
|
||||
|
||||
@@ -4,9 +4,9 @@
|
||||
#include "CDTable.h"
|
||||
|
||||
struct CDPackageComponent {
|
||||
unsigned int id;
|
||||
unsigned int LootMatrixIndex;
|
||||
unsigned int packageType;
|
||||
uint32_t id;
|
||||
uint32_t LootMatrixIndex;
|
||||
uint32_t packageType;
|
||||
};
|
||||
|
||||
class CDPackageComponentTable : public CDTable<CDPackageComponentTable> {
|
||||
|
||||
@@ -0,0 +1,61 @@
|
||||
#include "CDPetComponentTable.h"
|
||||
|
||||
namespace {
|
||||
// Default entries for fallback
|
||||
CDPetComponent defaultEntry{
|
||||
.id = 0,
|
||||
UNUSED_ENTRY(.minTameUpdateTime = 60.0f,)
|
||||
UNUSED_ENTRY(.maxTameUpdateTime = 300.0f,)
|
||||
UNUSED_ENTRY(.percentTameChance = 101.0f,)
|
||||
UNUSED_ENTRY(.tameability = 100.0f,)
|
||||
UNUSED_ENTRY(.elementType = 1,)
|
||||
.walkSpeed = 2.5f,
|
||||
.runSpeed = 5.0f,
|
||||
.sprintSpeed = 10.0f,
|
||||
UNUSED_ENTRY(.idleTimeMin = 60.0f,)
|
||||
UNUSED_ENTRY(.idleTimeMax = 300.0f,)
|
||||
UNUSED_ENTRY(.petForm = 0,)
|
||||
.imaginationDrainRate = 60.0f,
|
||||
UNUSED_ENTRY(.AudioMetaEventSet = "",)
|
||||
UNUSED_ENTRY(.buffIDs = "",)
|
||||
};
|
||||
}
|
||||
|
||||
void CDPetComponentTable::LoadValuesFromDatabase() {
|
||||
auto tableData = CDClientDatabase::ExecuteQuery("SELECT * FROM PetComponent");
|
||||
while (!tableData.eof()) {
|
||||
const uint32_t componentID = tableData.getIntField("id", defaultEntry.id);
|
||||
|
||||
auto& entry = m_Entries[componentID];
|
||||
entry.id = componentID;
|
||||
UNUSED_COLUMN(entry.minTameUpdateTime = tableData.getFloatField("minTameUpdateTime", defaultEntry.minTameUpdateTime));
|
||||
UNUSED_COLUMN(entry.maxTameUpdateTime = tableData.getFloatField("maxTameUpdateTime", defaultEntry.maxTameUpdateTime));
|
||||
UNUSED_COLUMN(entry.percentTameChance = tableData.getFloatField("percentTameChance", defaultEntry.percentTameChance));
|
||||
UNUSED_COLUMN(entry.tameability = tableData.getFloatField("tamability", defaultEntry.tameability)); // Mispelled as "tamability" in CDClient
|
||||
UNUSED_COLUMN(entry.elementType = tableData.getIntField("elementType", defaultEntry.elementType));
|
||||
entry.walkSpeed = static_cast<float>(tableData.getFloatField("walkSpeed", defaultEntry.walkSpeed));
|
||||
entry.runSpeed = static_cast<float>(tableData.getFloatField("runSpeed", defaultEntry.runSpeed));
|
||||
entry.sprintSpeed = static_cast<float>(tableData.getFloatField("sprintSpeed", defaultEntry.sprintSpeed));
|
||||
UNUSED_COLUMN(entry.idleTimeMin = tableData.getFloatField("idleTimeMin", defaultEntry.idleTimeMin));
|
||||
UNUSED_COLUMN(entry.idleTimeMax = tableData.getFloatField("idleTimeMax", defaultEntry.idleTimeMax));
|
||||
UNUSED_COLUMN(entry.petForm = tableData.getIntField("petForm", defaultEntry.petForm));
|
||||
entry.imaginationDrainRate = static_cast<float>(tableData.getFloatField("imaginationDrainRate", defaultEntry.imaginationDrainRate));
|
||||
UNUSED_COLUMN(entry.AudioMetaEventSet = tableData.getStringField("AudioMetaEventSet", defaultEntry.AudioMetaEventSet));
|
||||
UNUSED_COLUMN(entry.buffIDs = tableData.getStringField("buffIDs", defaultEntry.buffIDs));
|
||||
|
||||
tableData.nextRow();
|
||||
}
|
||||
}
|
||||
|
||||
void CDPetComponentTable::LoadValuesFromDefaults() {
|
||||
m_Entries.insert(std::make_pair(defaultEntry.id, defaultEntry));
|
||||
}
|
||||
|
||||
CDPetComponent& CDPetComponentTable::GetByID(const uint32_t componentID) {
|
||||
auto itr = m_Entries.find(componentID);
|
||||
if (itr == m_Entries.end()) {
|
||||
LOG("Unable to load pet component (ID %i) values from database! Using default values instead.", componentID);
|
||||
return defaultEntry;
|
||||
}
|
||||
return itr->second;
|
||||
}
|
||||
@@ -0,0 +1,45 @@
|
||||
#pragma once
|
||||
#include "CDTable.h"
|
||||
#include <cstdint>
|
||||
#include <string>
|
||||
|
||||
struct CDPetComponent {
|
||||
uint32_t id;
|
||||
UNUSED_COLUMN(float minTameUpdateTime;)
|
||||
UNUSED_COLUMN(float maxTameUpdateTime;)
|
||||
UNUSED_COLUMN(float percentTameChance;)
|
||||
UNUSED_COLUMN(float tameability;) // Mispelled as "tamability" in CDClient
|
||||
UNUSED_COLUMN(uint32_t elementType;)
|
||||
float walkSpeed;
|
||||
float runSpeed;
|
||||
float sprintSpeed;
|
||||
UNUSED_COLUMN(float idleTimeMin;)
|
||||
UNUSED_COLUMN(float idleTimeMax;)
|
||||
UNUSED_COLUMN(uint32_t petForm;)
|
||||
float imaginationDrainRate;
|
||||
UNUSED_COLUMN(std::string AudioMetaEventSet;)
|
||||
UNUSED_COLUMN(std::string buffIDs;)
|
||||
};
|
||||
|
||||
class CDPetComponentTable : public CDTable<CDPetComponentTable> {
|
||||
public:
|
||||
|
||||
/**
|
||||
* Load values from the CD client database
|
||||
*/
|
||||
void LoadValuesFromDatabase();
|
||||
|
||||
/**
|
||||
* Load the default values into memory instead of attempting to connect to the CD client database
|
||||
*/
|
||||
void LoadValuesFromDefaults();
|
||||
|
||||
/**
|
||||
* Gets the pet component table corresponding to the pet component ID
|
||||
* @returns A reference to the corresponding table, or the default if one could not be found
|
||||
*/
|
||||
CDPetComponent& GetByID(const uint32_t componentID);
|
||||
|
||||
private:
|
||||
std::map<uint32_t, CDPetComponent> m_Entries;
|
||||
};
|
||||
@@ -28,7 +28,7 @@ void CDPhysicsComponentTable::LoadValuesFromDatabase() {
|
||||
tableData.finalize();
|
||||
}
|
||||
|
||||
CDPhysicsComponent* CDPhysicsComponentTable::GetByID(unsigned int componentID) {
|
||||
CDPhysicsComponent* CDPhysicsComponentTable::GetByID(uint32_t componentID) {
|
||||
auto itr = m_entries.find(componentID);
|
||||
return itr != m_entries.end() ? &itr->second : nullptr;
|
||||
}
|
||||
|
||||
@@ -3,7 +3,7 @@
|
||||
#include <string>
|
||||
|
||||
struct CDPhysicsComponent {
|
||||
int id;
|
||||
int32_t id;
|
||||
bool bStatic;
|
||||
std::string physicsAsset;
|
||||
UNUSED(bool jump);
|
||||
@@ -12,8 +12,8 @@ struct CDPhysicsComponent {
|
||||
UNUSED(float rotSpeed);
|
||||
float playerHeight;
|
||||
float playerRadius;
|
||||
int pcShapeType;
|
||||
int collisionGroup;
|
||||
int32_t pcShapeType;
|
||||
int32_t collisionGroup;
|
||||
UNUSED(float airSpeed);
|
||||
UNUSED(std::string boundaryAsset);
|
||||
UNUSED(float jumpAirSpeed);
|
||||
@@ -26,8 +26,8 @@ public:
|
||||
void LoadValuesFromDatabase();
|
||||
|
||||
static const std::string GetTableName() { return "PhysicsComponent"; };
|
||||
CDPhysicsComponent* GetByID(unsigned int componentID);
|
||||
CDPhysicsComponent* GetByID(uint32_t componentID);
|
||||
|
||||
private:
|
||||
std::map<unsigned int, CDPhysicsComponent> m_entries;
|
||||
std::map<uint32_t, CDPhysicsComponent> m_entries;
|
||||
};
|
||||
|
||||
@@ -3,7 +3,7 @@
|
||||
void CDProximityMonitorComponentTable::LoadValuesFromDatabase() {
|
||||
|
||||
// First, get the size of the table
|
||||
unsigned int size = 0;
|
||||
uint32_t size = 0;
|
||||
auto tableSize = CDClientDatabase::ExecuteQuery("SELECT COUNT(*) FROM ProximityMonitorComponent");
|
||||
while (!tableSize.eof()) {
|
||||
size = tableSize.getIntField(0, 0);
|
||||
|
||||
@@ -4,7 +4,7 @@
|
||||
#include "CDTable.h"
|
||||
|
||||
struct CDProximityMonitorComponent {
|
||||
unsigned int id;
|
||||
uint32_t id;
|
||||
std::string Proximities;
|
||||
bool LoadOnClient;
|
||||
bool LoadOnServer;
|
||||
|
||||
@@ -3,7 +3,7 @@
|
||||
void CDRarityTableTable::LoadValuesFromDatabase() {
|
||||
|
||||
// First, get the size of the table
|
||||
unsigned int size = 0;
|
||||
uint32_t size = 0;
|
||||
auto tableSize = CDClientDatabase::ExecuteQuery("SELECT COUNT(*) FROM RarityTable");
|
||||
while (!tableSize.eof()) {
|
||||
size = tableSize.getIntField(0, 0);
|
||||
|
||||
@@ -5,7 +5,7 @@
|
||||
|
||||
struct CDRarityTable {
|
||||
float randmax;
|
||||
unsigned int rarity;
|
||||
uint32_t rarity;
|
||||
};
|
||||
|
||||
typedef std::vector<CDRarityTable> RarityTable;
|
||||
|
||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user