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51 Commits

Author SHA1 Message Date
jadebenn
7b819d508b Squashed commit of the following:
commit f4311e593f
Author: jadebenn <jadebenn@users.noreply.github.com>
Date:   Sat Nov 16 22:16:50 2024 -0600

    temp fix for MSVC debug builds

commit 0e81c69de8
Author: jadebenn <jadebenn@users.noreply.github.com>
Date:   Sat Nov 16 21:11:04 2024 -0600

    CMakePresets indentation

commit d7aa52a0fc
Author: jadebenn <jadebenn@users.noreply.github.com>
Date:   Sat Nov 16 21:03:37 2024 -0600

    use DLU_CONFIG_DIR envvar

commit d1bfe9f15d
Merge: 6e781da2 de3fe931
Author: jadebenn <jonahbenn@yahoo.com>
Date:   Sat Nov 16 20:24:05 2024 -0600

    Merge branch 'main' into MSVCCompilerFlags

commit 6e781da2e7
Merge: 6ccd72c6 3a6123fe
Author: jadebenn <jonahbenn@yahoo.com>
Date:   Sat Apr 13 18:15:16 2024 -0500

    Merge remote-tracking branch 'upstream/main' into MSVCCompilerFlags

commit 6ccd72c6a9
Author: jadebenn <jonahbenn@yahoo.com>
Date:   Sat Apr 13 17:48:58 2024 -0500

    add RelWithDebInfo presets and move -Werror flag into presets.json

commit b96cfd71a4
Merge: c4adcee8 1ee45639
Author: jadebenn <jonahbenn@yahoo.com>
Date:   Tue Apr 9 01:47:17 2024 -0500

    Merge remote-tracking branch 'upstream/main' into MSVCCompilerFlags

commit c4adcee8e8
Merge: 7f9fcb5b 28ce8ac5
Author: jadebenn <jonahbenn@yahoo.com>
Date:   Mon Apr 8 22:30:35 2024 -0500

    Merge remote-tracking branch 'upstream/main' into MSVCCompilerFlags

commit 7f9fcb5b75
Author: jadebenn <jonahbenn@yahoo.com>
Date:   Mon Apr 8 22:10:01 2024 -0500

    change gnu and clang build directories to enable consistent artifact generation

commit 553740e8a0
Author: jadebenn <jonahbenn@yahoo.com>
Date:   Mon Apr 8 21:38:34 2024 -0500

    update build presets

commit 39a8029fda
Author: jadebenn <jonahbenn@yahoo.com>
Date:   Mon Apr 8 20:30:06 2024 -0500

    update github actions

commit 7eae64f8a6
Author: jadebenn <jonahbenn@yahoo.com>
Date:   Mon Apr 8 20:18:46 2024 -0500

    disable /WX on MSVC

commit 24d3bc0ce6
Author: jadebenn <jonahbenn@yahoo.com>
Date:   Mon Apr 8 20:11:59 2024 -0500

    altered cmake configuration scripts

commit 368f4ccabf
Author: jadebenn <jonahbenn@yahoo.com>
Date:   Sat Apr 6 23:00:04 2024 -0500

    change defaults

commit 7d7ea68bf9
Author: jadebenn <jadebenn@users.noreply.github.com>
Date:   Sat Apr 6 22:23:32 2024 -0500

    fix preset

commit 57d0b12f9b
Author: jadebenn <jonahbenn@yahoo.com>
Date:   Sat Apr 6 21:50:32 2024 -0500

    expand cmake presets

commit aa62d357bb
Author: jadebenn <jadebenn@users.noreply.github.com>
Date:   Sat Apr 6 20:50:26 2024 -0500

    rename gcc to gnu

commit d6e4edd886
Author: jadebenn <jadebenn@users.noreply.github.com>
Date:   Sat Apr 6 20:27:20 2024 -0500

    change runtime output dir

commit abe413f239
Author: jadebenn <jadebenn@users.noreply.github.com>
Date:   Sat Apr 6 20:22:47 2024 -0500

    debug try 2

commit c6c771b892
Author: jadebenn <jadebenn@users.noreply.github.com>
Date:   Sat Apr 6 20:16:00 2024 -0500

    add debug messages (again)

commit 6c6966afd2
Author: jadebenn <jadebenn@users.noreply.github.com>
Date:   Sat Apr 6 19:46:58 2024 -0500

    was not actually fixed

commit fab74c90b6
Author: jadebenn <jadebenn@users.noreply.github.com>
Date:   Sat Apr 6 19:37:02 2024 -0500

    are these messages actually somehow fixing the issue?

commit a4b6b7c0d9
Author: jadebenn <jadebenn@users.noreply.github.com>
Date:   Sat Apr 6 19:27:34 2024 -0500

    see if this re-breaks mac

commit 07626f8ebb
Author: jadebenn <jadebenn@users.noreply.github.com>
Date:   Sat Apr 6 19:04:59 2024 -0500

    back to debug messages

commit bdf9adc0e8
Author: jadebenn <jadebenn@users.noreply.github.com>
Date:   Sat Apr 6 18:47:55 2024 -0500

    Revert "try disabling an apple-specific build rule"

    This reverts commit 45ec66e976.

commit 8154207848
Author: jadebenn <jadebenn@users.noreply.github.com>
Date:   Sat Apr 6 18:47:53 2024 -0500

    Revert "more fiddling with mac test builds"

    This reverts commit 0f843c02c9.

commit 8f5c10d158
Author: jadebenn <jadebenn@users.noreply.github.com>
Date:   Sat Apr 6 18:47:52 2024 -0500

    Revert "try and narrow down the macos build failure cause"

    This reverts commit 5fd86833fa.

commit 54876bf886
Author: jadebenn <jadebenn@users.noreply.github.com>
Date:   Sat Apr 6 18:47:50 2024 -0500

    Revert "try stripping out all the custom macos test logic again"

    This reverts commit cc15a26ce8.

commit 8af35727a6
Author: jadebenn <jadebenn@users.noreply.github.com>
Date:   Sat Apr 6 18:47:48 2024 -0500

    Revert "I'm really just throwing everything to the wall and seeing what sticks"

    This reverts commit 1a05b027fe.

commit e143f22ada
Author: jadebenn <jadebenn@users.noreply.github.com>
Date:   Sat Apr 6 18:47:46 2024 -0500

    Revert "more macos tinkering"

    This reverts commit 829ec35b57.

commit 495e70c376
Author: jadebenn <jadebenn@users.noreply.github.com>
Date:   Sat Apr 6 18:47:44 2024 -0500

    Revert "implib"

    This reverts commit d41349d6ed.

commit 37dbb52104
Author: jadebenn <jadebenn@users.noreply.github.com>
Date:   Sat Apr 6 18:47:42 2024 -0500

    Revert "try manual link directory specification"

    This reverts commit 0c2d40632e.

commit ce568189fc
Author: jadebenn <jadebenn@users.noreply.github.com>
Date:   Sat Apr 6 18:47:40 2024 -0500

    Revert "save me"

    This reverts commit bd73aa21a9.

commit c420a72016
Author: jadebenn <jadebenn@users.noreply.github.com>
Date:   Sat Apr 6 18:47:36 2024 -0500

    Revert "aaaaaaaaa"

    This reverts commit 338279c396.

commit dccac945bb
Author: jadebenn <jadebenn@users.noreply.github.com>
Date:   Sat Apr 6 18:47:08 2024 -0500

    Revert "paths paths paths"

    This reverts commit 9a7d86aa6c.

commit 9a7d86aa6c
Author: jadebenn <jadebenn@users.noreply.github.com>
Date:   Sat Apr 6 18:39:08 2024 -0500

    paths paths paths

commit 338279c396
Author: jadebenn <jadebenn@users.noreply.github.com>
Date:   Sat Apr 6 18:29:01 2024 -0500

    aaaaaaaaa

commit bd73aa21a9
Author: jadebenn <jadebenn@users.noreply.github.com>
Date:   Sat Apr 6 18:21:16 2024 -0500

    save me

commit 0c2d40632e
Author: jadebenn <jadebenn@users.noreply.github.com>
Date:   Sat Apr 6 18:09:03 2024 -0500

    try manual link directory specification

commit d41349d6ed
Author: jadebenn <jadebenn@users.noreply.github.com>
Date:   Sat Apr 6 17:52:20 2024 -0500

    implib

commit 829ec35b57
Author: jadebenn <jadebenn@users.noreply.github.com>
Date:   Sat Apr 6 17:43:47 2024 -0500

    more macos tinkering

commit 1a05b027fe
Author: jadebenn <jadebenn@users.noreply.github.com>
Date:   Sat Apr 6 17:18:41 2024 -0500

    I'm really just throwing everything to the wall and seeing what sticks

commit cc15a26ce8
Author: jadebenn <jadebenn@users.noreply.github.com>
Date:   Sat Apr 6 17:09:45 2024 -0500

    try stripping out all the custom macos test logic again

commit 5fd86833fa
Author: jadebenn <jadebenn@users.noreply.github.com>
Date:   Sat Apr 6 16:54:53 2024 -0500

    try and narrow down the macos build failure cause

commit 0f843c02c9
Author: jadebenn <jadebenn@users.noreply.github.com>
Date:   Sat Apr 6 16:47:19 2024 -0500

    more fiddling with mac test builds

commit 45ec66e976
Author: jadebenn <jadebenn@users.noreply.github.com>
Date:   Sat Apr 6 16:29:29 2024 -0500

    try disabling an apple-specific build rule

commit 6e41423dc3
Author: jadebenn <jadebenn@users.noreply.github.com>
Date:   Sat Apr 6 04:01:07 2024 -0500

    one last MacOS try for the night

commit bc79a17ddb
Author: jadebenn <jadebenn@users.noreply.github.com>
Date:   Sat Apr 6 03:50:41 2024 -0500

    try fixing macos build

commit d6031ce9f5
Author: jadebenn <jadebenn@users.noreply.github.com>
Date:   Sat Apr 6 03:04:52 2024 -0500

    try zero-initializinng this struct to solve docker issue

commit 24cbd94a80
Author: jadebenn <jadebenn@users.noreply.github.com>
Date:   Sat Apr 6 02:34:36 2024 -0500

    attempted docker fix

commit 7812f27330
Merge: ef8029d4 18c27b14
Author: jadebenn <jadebenn@users.noreply.github.com>
Date:   Fri Apr 5 23:32:29 2024 -0500

    Merge branch 'main' into MSVCCompilerFlags

commit ef8029d46f
Author: jadebenn <jadebenn@users.noreply.github.com>
Date:   Fri Apr 5 23:30:26 2024 -0500

    update cmake configs

commit 04a7bc2b8d
Author: jadebenn <jonahbenn@yahoo.com>
Date:   Fri Apr 5 21:00:23 2024 -0500

    edit build script

commit 9fc6b4e973
Author: jadebenn <jonahbenn@yahoo.com>
Date:   Fri Apr 5 18:10:09 2024 -0500

    fix build directory issue

commit a19afaaab0
Author: jadebenn <jonahbenn@yahoo.com>
Date:   Fri Apr 5 18:06:37 2024 -0500

    update .gitignore

commit 426d34a0aa
Author: jadebenn <jonahbenn@yahoo.com>
Date:   Fri Apr 5 17:58:19 2024 -0500

    unexclude toolchain dir

commit 9ce7d9043c
Author: jadebenn <jonahbenn@yahoo.com>
Date:   Fri Apr 5 17:55:02 2024 -0500

    updated cmake workflows

commit db5c10c331
Author: jadebenn <jonahbenn@yahoo.com>
Date:   Fri Apr 5 16:58:00 2024 -0500

    temporarily remove macos build for testing purposes

commit f7da00ff89
Merge: 145f97cf 661e0939
Author: jadebenn <jonahbenn@yahoo.com>
Date:   Fri Apr 5 16:51:39 2024 -0500

    Merge branch 'MSVCCompilerFlags' of https://github.com/jadebenn/DarkflameServer into MSVCCompilerFlags

commit 145f97cfdc
Author: jadebenn <jonahbenn@yahoo.com>
Date:   Fri Apr 5 16:50:39 2024 -0500

    build reorganization and experimental clang support

commit 661e0939b7
Author: jadebenn <jadebenn@users.noreply.github.com>
Date:   Wed Apr 3 22:13:11 2024 -0500

    fix typo in windows preset

commit 018e5707d7
Author: jadebenn <jonahbenn@yahoo.com>
Date:   Wed Apr 3 20:30:33 2024 -0500

    try using compiler flags for mac instead

commit 81e5f059d5
Author: jadebenn <jonahbenn@yahoo.com>
Date:   Wed Apr 3 20:20:31 2024 -0500

    macos refuses to work :(

commit a3d70197f2
Author: jadebenn <jonahbenn@yahoo.com>
Date:   Wed Apr 3 20:13:37 2024 -0500

    try adding build types back to mac

commit 005d439a4a
Author: jadebenn <jonahbenn@yahoo.com>
Date:   Wed Apr 3 19:58:44 2024 -0500

    edit macos presets

commit bba825f0c8
Author: jadebenn <jonahbenn@yahoo.com>
Date:   Wed Apr 3 19:48:20 2024 -0500

    update CMake presets

commit 199c8224a5
Merge: 1116ba83 c1c5db65
Author: jadebenn <jonahbenn@yahoo.com>
Date:   Wed Apr 3 19:00:39 2024 -0500

    Merge remote-tracking branch 'upstream/main' into MSVCCompilerFlags

commit 1116ba8306
Merge: 9316bd6e c7b3d9e8
Author: jadebenn <jadebenn@users.noreply.github.com>
Date:   Sun Feb 11 21:03:02 2024 -0600

    Merge branch 'DarkflameUniverse:main' into MSVCCompilerFlags

commit 9316bd6eeb
Merge: 62fb8ad0 29666a1f
Author: jadebenn <jadebenn@users.noreply.github.com>
Date:   Sat Feb 10 21:02:52 2024 -0600

    Merge branch 'DarkflameUniverse:main' into MSVCCompilerFlags

commit 62fb8ad071
Merge: d5089b72 24f94edf
Author: jadebenn <jadebenn@users.noreply.github.com>
Date:   Thu Feb 8 21:41:50 2024 -0600

    Merge branch 'DarkflameUniverse:main' into MSVCCompilerFlags

commit d5089b72cc
Author: jadebenn <jonahbenn@yahoo.com>
Date:   Sun Feb 4 16:26:38 2024 -0600

    add Linux debug preset

commit 7c9f56ff76
Author: jadebenn <jonahbenn@yahoo.com>
Date:   Sat Feb 3 16:02:53 2024 -0600

    move out g++ O2 flag

commit 6cc99fae42
Merge: 96276391 050184c5
Author: jadebenn <jadebenn@users.noreply.github.com>
Date:   Sat Feb 3 02:41:43 2024 -0600

    Merge branch 'DarkflameUniverse:main' into MSVCCompilerFlags

commit 962763916d
Author: jadebenn <jonahbenn@yahoo.com>
Date:   Tue Jan 30 22:00:49 2024 -0600

    export the compile commands so I can see if they're having any effect

commit 4b7d1d6593
Author: jadebenn <jonahbenn@yahoo.com>
Date:   Tue Jan 30 21:49:24 2024 -0600

    trying 'init' flags instead

commit 3fa80063e9
Author: jadebenn <jonahbenn@yahoo.com>
Date:   Tue Jan 30 21:13:47 2024 -0600

    ONE MORE TIME

commit ae2115c68d
Author: jadebenn <jonahbenn@yahoo.com>
Date:   Tue Jan 30 20:52:33 2024 -0600

    final(?) try for now

commit 119937f5d9
Author: jadebenn <jonahbenn@yahoo.com>
Date:   Tue Jan 30 20:34:44 2024 -0600

    ditto

commit ab39754597
Author: jadebenn <jonahbenn@yahoo.com>
Date:   Tue Jan 30 20:34:41 2024 -0600

    testing if these even have any effect

commit e7058be3dc
Author: jadebenn <jonahbenn@yahoo.com>
Date:   Tue Jan 30 20:28:05 2024 -0600

    third test

commit 10d7776fb2
Author: jadebenn <jonahbenn@yahoo.com>
Date:   Tue Jan 30 19:33:59 2024 -0600

    trying more variations on the flags

commit 70f3756098
Author: jadebenn <jonahbenn@yahoo.com>
Date:   Tue Jan 30 18:49:46 2024 -0600

    testing

commit 9b7c593ae9
Author: jadebenn <jadebenn@users.noreply.github.com>
Date:   Tue Jan 30 08:49:53 2024 -0600

    Update CMakePresets.json

commit 8a34544d0e
Author: jadebenn <jadebenn@users.noreply.github.com>
Date:   Tue Jan 30 08:44:29 2024 -0600

    test moving flags to json

commit b682f13fa9
Merge: 2239507d d78b5087
Author: jadebenn <jadebenn@users.noreply.github.com>
Date:   Mon Jan 29 22:49:29 2024 -0600

    Merge branch 'DarkflameUniverse:main' into MSVCCompilerFlags

commit 2239507d3c
Author: jadebenn <jadebenn@users.noreply.github.com>
Date:   Mon Jan 29 06:14:47 2024 -0600

    Add MSVC optimization flags
2024-11-17 12:33:15 -06:00
David Markowitz
de3fe93100 Update WorldServer.cpp (#1645) 2024-11-03 08:17:00 -06:00
David Markowitz
af943278fb Use macros so we can use more properties (#1640)
makes it so we can adjust many more settings since the segfault only happens in windows debug, why remove the functionality for all users?
Tested that windows debug, windows RelWithDebInfo and ubuntu default all build and run without issues (will contact luxaritas about pipe testing)
2024-10-30 09:45:40 -05:00
Gie "Max" Vanommeslaeghe
bfe6900c26 Merge pull request #1639 from DarkflameUniverse/FixPetCrash
fix: nullptr crashes in PetComponent AddDrainImaginationTimer and Deactivate
2024-10-27 22:23:49 +01:00
David Markowitz
0d218fc5c7 fix: PetComponent crashing due to nullptr access
Resolves an issue where item is null but is accessed but not doing that code and instead consulting the EntityManager for a valid Entity, alongside nullifying the m_Owner objectID should the pet be destroyed and timer still exist.

Update PetComponent.cpp

Add nullptr check

Add back timer

Update PetComponent.cpp

speculative fix for a different crash

Why are we accessing something before checking if its null
2024-10-26 21:44:19 -07:00
David Markowitz
102e3556cf feat: add millisecond tracking for racing (#1615)
* add millisecond tracking

Update RacingControlComponent.cpp

* remove const ig?

* is this what you wanted
2024-10-26 22:59:50 -05:00
David Markowitz
33a8efdd22 fix slow code, add bounds checks (#1606)
Tested that players with valid names up to the usual 33 character max are still added to the player container
Tested that you can still team with <= 4 players on a team
Tested that chat server no longer crashes with a bad memberSize variable
asserted that InsertPlayer is indeed much faster now and is no longer a slow point of ChatServer
2024-10-26 22:09:32 -05:00
David Markowitz
8d54db7851 Update WorldServer.cpp (#1633) 2024-09-13 09:45:55 -07:00
David Markowitz
6213aed8e5 fix ag navmesh near burtton (#1626)
tested that pets now correctly try to activate the button instead of standing idly by.
2024-09-13 09:45:46 -07:00
wincent
d57c5101f4 Amend preconditions fix 2024-09-12 15:33:09 +02:00
wincent
6be65569de Fixed mission related preconditions 2024-09-10 12:41:38 +02:00
David Markowitz
94b9731a2b Use the correct bit field for checking whether or not to decrement progress (#1631)
Tested that the cooking mission with johnny umami now no longer allows you to lose progress by deleting items.
2024-08-11 10:26:25 -07:00
David Markowitz
aaf446fe6e feat: Add Inventory Brick and Model groups (#1587)
* Added feature grouping logic

* Add saving of brick buckets

* Add edge case check for max group count

* Use vector for storing groups

* Update InventoryComponent.cpp

* Update InventoryComponent.h

* Update InventoryComponent.h

* fix string log format

* Update GameMessages.cpp
2024-08-01 23:38:21 -07:00
Gie "Max" Vanommeslaeghe
2c70f1503c Merge pull request #1616 from DarkflameUniverse/behavior
fix: add larger behavior fields for saving
2024-07-17 22:24:52 +02:00
Gie "Max" Vanommeslaeghe
49b4748ed3 Merge pull request #1614 from DarkflameUniverse/tea
fix: move mission progression location for racing
2024-07-17 22:24:17 +02:00
Gie "Max" Vanommeslaeghe
ffeb0108d0 Merge pull request #1619 from DarkflameUniverse/shield
fix: echo skill cast down to client for some server skills
2024-07-17 22:23:21 +02:00
David Markowitz
c3f6ef5a1d feat: add admin account creation options from cli (GM level) (#1620)
* add admin account creation options from cli

* use actual gm levels

felt under delivered in previous iteration.

* Update dMasterServer/MasterServer.cpp

Co-authored-by: Daniel Seiler <me@xiphoseer.de>

---------

Co-authored-by: Daniel Seiler <me@xiphoseer.de>
2024-07-03 15:37:19 -07:00
David Markowitz
999995b2fb Merge branch 'main' into shield 2024-07-02 03:14:32 -07:00
Gie "Max" Vanommeslaeghe
84fff7c380 Merge pull request #1621 from DarkflameUniverse/EmosewaMC-patch-10
fix: compiler issue on newer gcc versions
2024-07-02 12:12:30 +02:00
David Markowitz
59c4b35479 Update Preconditions.cpp 2024-07-02 01:55:42 -07:00
David Markowitz
f2d72e7ed5 Update Preconditions.cpp 2024-06-25 21:02:40 -07:00
David Markowitz
b648b43c4d ?? 2024-06-25 20:52:46 -07:00
David Markowitz
2628470482 set shield to false, add sync for done 2024-06-18 14:24:03 -07:00
David Markowitz
f82a82f254 Create 16_big_behaviors.sql 2024-06-17 19:41:27 -07:00
Gie "Max" Vanommeslaeghe
9400ee1dc0 Merge pull request #1586 from DarkflameUniverse/property_behavior_saving
feat: Property Behavior Saving
2024-06-16 12:31:21 +02:00
David Markowitz
54b8c25754 Merge branch 'main' into tea 2024-06-12 19:20:44 -07:00
David Markowitz
b984cd6a0b Merge branch 'main' into property_behavior_saving 2024-06-12 19:17:39 -07:00
Gie "Max" Vanommeslaeghe
bcf1058759 Merge pull request #1595 from DarkflameUniverse/issue-462
fix: prevent moving items between inventories under cetain circumsances
2024-06-11 20:48:09 +02:00
David Markowitz
6ad6e930c7 move mission progression
done now as soon as you cross the finish line on the last lap instead of after you click "rewards"
2024-06-11 02:29:25 -07:00
David Markowitz
fee0238e79 fix: master not using table data, remove 2 noisy logs (#1613)
Tested with logs that queries to get soft and hard cap actually succeed now
Logs about slash command handler command registration and vanity NPC creation in mis matched worlds are now removed.
2024-06-09 15:31:57 -07:00
Wincent Holm
1454fcd003 Fix g++ 14 (#1610)
* Fix g++ 14

* Update thirdparty/CMakeLists.txt

Co-authored-by: David Markowitz <39972741+EmosewaMC@users.noreply.github.com>

---------

Co-authored-by: David Markowitz <39972741+EmosewaMC@users.noreply.github.com>
2024-06-06 04:00:44 -05:00
Gie "Max" Vanommeslaeghe
af651f0d63 Merge pull request #1608 from DarkflameUniverse/feat--spectate-command
feat: spectate command
2024-06-04 09:17:18 +02:00
ff38503597 no feedback if empty 2024-06-03 22:51:46 -05:00
3f22bf5cc0 Add an easy way to stop spectating 2024-06-03 22:44:54 -05:00
9d5d2a68ee fix gm serialization 2024-06-03 22:30:57 -05:00
1a14c29c39 add returns, lol 2024-06-03 22:29:21 -05:00
2ef45bd7ee use empty 2024-06-03 22:28:37 -05:00
b56d077892 feat: spectate command 2024-06-03 21:50:12 -05:00
David Markowitz
a54600b41e busting out the multimap ig (#1602) 2024-05-31 13:46:18 -05:00
David Markowitz
342da927f5 fix dimantling items from not the model inventory (#1605) 2024-05-30 23:53:13 -05:00
David Markowitz
01086d05c8 fix: use after free and uninitialized memory (#1603)
* fix use after free and uninitialized memory

* add if check for packet lengths

* move purge down further

Its used in the if check too...
2024-05-30 23:53:03 -05:00
86f335d64b fix type 2024-05-24 21:43:54 -05:00
8ca05241f2 fix: prevent moving items between inventories under cetain circumsances 2024-05-24 21:35:14 -05:00
David Markowitz
db2d4f02b5 preemptive include for windows 2024-05-18 04:16:07 -07:00
David Markowitz
00f36f3f28 missing include for windows 2024-05-18 04:15:07 -07:00
David Markowitz
a50b256689 Update IBehaviors.h 2024-05-18 03:54:09 -07:00
David Markowitz
b3548de7da debug logs and spacing 2024-05-18 03:52:36 -07:00
David Markowitz
387c37505c undo debug changes 2024-05-18 03:39:25 -07:00
David Markowitz
0c4108e730 Add loading from database
yahoo
2024-05-18 03:36:29 -07:00
David Markowitz
fd1c6ab2ea Saving actually works this time 2024-05-18 02:12:23 -07:00
David Markowitz
f2bf9a2a28 Saving to database working 2024-05-18 02:05:55 -07:00
73 changed files with 1667 additions and 337 deletions

View File

@@ -16,12 +16,12 @@ jobs:
os: [ windows-2022, ubuntu-22.04, macos-13 ]
steps:
- uses: actions/checkout@v3
- uses: actions/checkout@v4
with:
submodules: true
- name: Add msbuild to PATH (Windows only)
if: ${{ matrix.os == 'windows-2022' }}
uses: microsoft/setup-msbuild@v1.1
uses: microsoft/setup-msbuild@v2
with:
vs-version: '[17,18)'
msbuild-architecture: x64
@@ -33,21 +33,19 @@ jobs:
- name: cmake
uses: lukka/run-cmake@v10
with:
configurePreset: "ci-${{matrix.os}}"
buildPreset: "ci-${{matrix.os}}"
testPreset: "ci-${{matrix.os}}"
workflowPreset: "ci-${{matrix.os}}"
- name: artifacts
uses: actions/upload-artifact@v3
uses: actions/upload-artifact@v4
with:
name: build-${{matrix.os}}
path: |
build/*Server*
build/*.ini
build/*.so
build/*.dll
build/vanity/
build/navmeshes/
build/migrations/
build/*.dcf
!build/*.pdb
!build/d*/
build/*/*Server*
build/*/*.ini
build/*/*.so
build/*/*.dll
build/*/vanity/
build/*/navmeshes/
build/*/migrations/
build/*/*.dcf
!build/*/*.pdb
!build/*/d*/

3
.gitignore vendored
View File

@@ -122,4 +122,7 @@ docker/__pycache__
docker-compose.override.yml
!*Test.bin
# CMake scripts
!cmake/*
!cmake/toolchains/*

View File

@@ -1,5 +1,8 @@
cmake_minimum_required(VERSION 3.25)
project(Darkflame)
project(Darkflame
HOMEPAGE_URL "https://github.com/DarkflameUniverse/DarkflameServer"
LANGUAGES C CXX
)
# check if the path to the source directory contains a space
if("${CMAKE_SOURCE_DIR}" MATCHES " ")
@@ -8,8 +11,10 @@ endif()
include(CTest)
set(CMAKE_C_STANDARD 99)
set(CMAKE_CXX_STANDARD 20)
set(CXX_STANDARD_REQUIRED ON)
set(CMAKE_C_STANDARD_REQUIRED ON)
set(CMAKE_CXX_STANDARD_REQUIRED ON)
set(CMAKE_EXPORT_COMPILE_COMMANDS ON) # Export the compile commands for debugging
set(CMAKE_POLICY_DEFAULT_CMP0063 NEW) # Set CMAKE visibility policy to NEW on project and subprojects
set(CMAKE_VISIBILITY_INLINES_HIDDEN ON) # Set C and C++ symbol visibility to hide inlined functions
@@ -61,35 +66,36 @@ set(RECASTNAVIGATION_EXAMPLES OFF CACHE BOOL "" FORCE)
# Disabled no-register
# Disabled unknown pragmas because Linux doesn't understand Windows pragmas.
if(UNIX)
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -O2 -Wuninitialized -fPIC")
add_compile_options("-fPIC")
add_compile_definitions(_GLIBCXX_USE_CXX11_ABI=0 _GLIBCXX_USE_CXX17_ABI=0)
if(NOT APPLE)
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -static-libgcc -lstdc++fs")
# For all except Clang and Apple Clang
if(NOT CMAKE_CXX_COMPILER_ID MATCHES "Clang")
add_compile_options("-static-libgcc" "-lstdc++fs")
endif()
if(${DYNAMIC} AND CMAKE_CXX_COMPILER_ID STREQUAL "GNU")
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -rdynamic")
add_compile_options("-rdynamic")
endif()
if(${GGDB})
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -ggdb")
add_compile_options("-ggdb")
endif()
set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -std=c99 -O2 -fPIC")
elseif(MSVC)
# Skip warning for invalid conversion from size_t to uint32_t for all targets below for now
# Also disable non-portable MSVC volatile behavior
add_compile_options("/wd4267" "/utf-8" "/volatile:iso")
add_compile_options("/wd4267" "/utf-8" "/volatile:iso" "/Zc:inline")
elseif(WIN32)
add_compile_definitions(_CRT_SECURE_NO_WARNINGS)
endif()
# Our output dir
set(CMAKE_BINARY_DIR ${PROJECT_BINARY_DIR})
#set(CMAKE_INCLUDE_CURRENT_DIR_IN_INTERFACE ON) # unfortunately, forces all libraries to be built in series, which will slow down the build process
# TODO make this not have to override the build type directories
set(CMAKE_RUNTIME_OUTPUT_DIRECTORY_DEBUG ${CMAKE_BINARY_DIR})
set(CMAKE_ARCHIVE_OUTPUT_DIRECTORY_DEBUG ${CMAKE_BINARY_DIR})
set(CMAKE_LIBRARY_OUTPUT_DIRECTORY_DEBUG ${CMAKE_BINARY_DIR})
set(CMAKE_RUNTIME_OUTPUT_DIRECTORY_RELWITHDEBINFO ${CMAKE_BINARY_DIR})
set(CMAKE_ARCHIVE_OUTPUT_DIRECTORY_RELWITHDEBINFO ${CMAKE_BINARY_DIR})
set(CMAKE_LIBRARY_OUTPUT_DIRECTORY_RELWITHDEBINFO ${CMAKE_BINARY_DIR})
@@ -109,31 +115,39 @@ make_directory(${CMAKE_BINARY_DIR}/resServer)
# Create a /logs directory
make_directory(${CMAKE_BINARY_DIR}/logs)
# Get DLU config directory
if(DEFINED ENV{DLU_CONFIG_DIR})
set(DLU_CONFIG_DIR $ENV{DLU_CONFIG_DIR})
else()
set(DLU_CONFIG_DIR ${PROJECT_BINARY_DIR})
endif()
message(STATUS "Variable: DLU_CONFIG_DIR = ${DLU_CONFIG_DIR}")
# Copy resource files on first build
set(RESOURCE_FILES "sharedconfig.ini" "authconfig.ini" "chatconfig.ini" "worldconfig.ini" "masterconfig.ini" "blocklist.dcf")
message(STATUS "Checking resource file integrity")
include(Utils)
UpdateConfigOption(${PROJECT_BINARY_DIR}/authconfig.ini "port" "auth_server_port")
UpdateConfigOption(${PROJECT_BINARY_DIR}/chatconfig.ini "port" "chat_server_port")
UpdateConfigOption(${PROJECT_BINARY_DIR}/masterconfig.ini "port" "master_server_port")
UpdateConfigOption(${DLU_CONFIG_DIR}/authconfig.ini "port" "auth_server_port")
UpdateConfigOption(${DLU_CONFIG_DIR}/chatconfig.ini "port" "chat_server_port")
UpdateConfigOption(${DLU_CONFIG_DIR}/masterconfig.ini "port" "master_server_port")
foreach(resource_file ${RESOURCE_FILES})
set(file_size 0)
if(EXISTS ${PROJECT_BINARY_DIR}/${resource_file})
file(SIZE ${PROJECT_BINARY_DIR}/${resource_file} file_size)
if(EXISTS ${DLU_CONFIG_DIR}/${resource_file})
file(SIZE ${DLU_CONFIG_DIR}/${resource_file} file_size)
endif()
if(${file_size} EQUAL 0)
configure_file(
${CMAKE_SOURCE_DIR}/resources/${resource_file} ${PROJECT_BINARY_DIR}/${resource_file}
${CMAKE_SOURCE_DIR}/resources/${resource_file} ${DLU_CONFIG_DIR}/${resource_file}
COPYONLY
)
message(STATUS "Moved " ${resource_file} " to project binary directory")
message(STATUS "Moved " ${resource_file} " to DLU config directory")
elseif(resource_file MATCHES ".ini")
message(STATUS "Checking " ${resource_file} " for missing config options")
file(READ ${PROJECT_BINARY_DIR}/${resource_file} current_file_contents)
file(READ ${DLU_CONFIG_DIR}/${resource_file} current_file_contents)
string(REPLACE "\\\n" "" current_file_contents ${current_file_contents})
string(REPLACE "\n" ";" current_file_contents ${current_file_contents})
set(parsed_current_file_contents "")
@@ -164,10 +178,10 @@ foreach(resource_file ${RESOURCE_FILES})
set(line_to_add ${line_to_add} ${line})
foreach(line_to_append ${line_to_add})
file(APPEND ${PROJECT_BINARY_DIR}/${resource_file} "\n" ${line_to_append})
file(APPEND ${DLU_CONFIG_DIR}/${resource_file} "\n" ${line_to_append})
endforeach()
file(APPEND ${PROJECT_BINARY_DIR}/${resource_file} "\n")
file(APPEND ${DLU_CONFIG_DIR}/${resource_file} "\n")
endif()
set(line_to_add "")
@@ -236,14 +250,15 @@ include_directories(
"tests/dGameTests"
"tests/dGameTests/dComponentsTests"
SYSTEM "thirdparty/magic_enum/include/magic_enum"
SYSTEM "thirdparty/raknet/Source"
SYSTEM "thirdparty/tinyxml2"
SYSTEM "thirdparty/recastnavigation"
SYSTEM "thirdparty/SQLite"
SYSTEM "thirdparty/cpplinq"
SYSTEM "thirdparty/cpp-httplib"
SYSTEM "thirdparty/MD5"
SYSTEM
"thirdparty/magic_enum/include/magic_enum"
"thirdparty/raknet/Source"
"thirdparty/tinyxml2"
"thirdparty/recastnavigation"
"thirdparty/SQLite"
"thirdparty/cpplinq"
"thirdparty/cpp-httplib"
"thirdparty/MD5"
)
# Add system specfic includes for Apple, Windows and Other Unix OS' (including Linux)
@@ -252,10 +267,17 @@ if(APPLE)
include_directories("/usr/local/include/")
endif()
# Add linking directories:
if (UNIX)
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -Wold-style-cast -Werror") # Warning flags
# Set warning flags
if(MSVC)
# add_compile_options("/W4")
# Want to enable warnings eventually, but WAY too much noise right now
elseif(CMAKE_CXX_COMPILER_ID MATCHES "Clang|GNU")
add_compile_options("-Wuninitialized" "-Wold-style-cast")
else()
message(WARNING "Unknown compiler: '${CMAKE_CXX_COMPILER_ID}' - No warning flags enabled.")
endif()
# Add linking directories:
file(
GLOB HEADERS_DZONEMANAGER
LIST_DIRECTORIES false

View File

@@ -1,128 +1,641 @@
{
"version": 3,
"cmakeMinimumRequired": {
"major": 3,
"minor": 14,
"patch": 0
},
"configurePresets": [
{
"name": "default",
"displayName": "Default configure step",
"description": "Use 'build' dir and Unix makefiles",
"binaryDir": "${sourceDir}/build",
"generator": "Unix Makefiles"
},
{
"name": "ci-ubuntu-22.04",
"displayName": "CI configure step for Ubuntu",
"description": "Same as default, Used in GitHub actions workflow",
"inherits": "default"
},
{
"name": "ci-macos-13",
"displayName": "CI configure step for MacOS",
"description": "Same as default, Used in GitHub actions workflow",
"inherits": "default"
},
{
"name": "ci-windows-2022",
"displayName": "CI configure step for Windows",
"description": "Set architecture to 64-bit (b/c RakNet)",
"inherits": "default",
"generator": "Visual Studio 17 2022",
"architecture": {
"value": "x64"
},
"cacheVariables": {
"CMAKE_BUILD_TYPE": "RelWithDebInfo"
}
},
{
"name": "windows-default",
"inherits": "ci-windows-2022",
"displayName": "Windows only Configure Settings",
"description": "Sets build and install directories",
"generator": "Ninja",
"architecture": {
"value": "x64",
"strategy": "external"
}
}
],
"buildPresets": [
{
"name": "default",
"configurePreset": "default",
"displayName": "Default Build",
"description": "Default Build",
"jobs": 2
},
{
"name": "ci-windows-2022",
"configurePreset": "ci-windows-2022",
"displayName": "Windows CI Build",
"description": "This preset is used by the CI build on windows",
"configuration": "RelWithDebInfo",
"jobs": 2
},
{
"name": "ci-ubuntu-22.04",
"configurePreset": "ci-ubuntu-22.04",
"displayName": "Linux CI Build",
"description": "This preset is used by the CI build on linux",
"jobs": 2
},
{
"name": "ci-macos-13",
"configurePreset": "ci-macos-13",
"displayName": "MacOS CI Build",
"description": "This preset is used by the CI build on MacOS",
"jobs": 2
}
],
"testPresets": [
{
"name": "ci-ubuntu-22.04",
"configurePreset": "ci-ubuntu-22.04",
"displayName": "CI Tests on Linux",
"description": "Runs all tests on a linux configuration",
"execution": {
"jobs": 2
"version": 6,
"cmakeMinimumRequired": {
"major": 3,
"minor": 25,
"patch": 0
},
"configurePresets": [
{
"name": "default",
"displayName": "Default configure step",
"description": "Use 'build' dir and Unix makefiles",
"binaryDir": "${sourceDir}/build",
"environment": {
"DLU_CONFIG_DIR": "${sourceDir}/build"
},
"generator": "Unix Makefiles"
},
"output": {
"outputOnFailure": true
}
},
{
"name": "ci-macos-13",
"configurePreset": "ci-macos-13",
"displayName": "CI Tests on MacOS",
"description": "Runs all tests on a Mac configuration",
"execution": {
"jobs": 2
},
"output": {
"outputOnFailure": true
}
},
{
"name": "ci-windows-2022",
"configurePreset": "ci-windows-2022",
"displayName": "CI Tests on windows",
"description": "Runs all tests on a windows configuration",
"configuration": "RelWithDebInfo",
"execution": {
"jobs": 2
},
"output": {
"outputOnFailure": true
},
"filter": {
"exclude": {
"name": "((example)|(minigzip))+"
{
"name": "debug-config",
"hidden": true,
"cacheVariables": {
"CMAKE_BUILD_TYPE": "Debug"
}
},
{
"name": "relwithdebinfo-config",
"hidden": true,
"cacheVariables": {
"CMAKE_BUILD_TYPE": "RelWithDebInfo"
}
},
{
"name": "release-config",
"hidden": true,
"cacheVariables": {
"CMAKE_BUILD_TYPE": "Release"
}
},
{
"name": "clang-config",
"hidden": true,
"toolchainFile": "${sourceDir}/cmake/toolchains/linux-clang.cmake"
},
{
"name": "gnu-config",
"hidden": true,
"toolchainFile": "${sourceDir}/cmake/toolchains/linux-gnu.cmake"
},
{
"name": "windows-msvc",
"inherits": "default",
"displayName": "[Multi] Windows (MSVC)",
"description": "Set architecture to 64-bit (b/c RakNet)",
"generator": "Visual Studio 17 2022",
"binaryDir": "${sourceDir}/build/msvc",
"architecture": {
"value": "x64"
},
"condition": {
"type": "equals",
"lhs": "${hostSystemName}",
"rhs": "Windows"
}
},
{
"name": "windows-default",
"inherits": "windows-msvc",
"displayName": "Windows only Configure Settings",
"description": "Sets build and install directories",
"generator": "Ninja",
"condition": {
"type": "equals",
"lhs": "${hostSystemName}",
"rhs": "Windows"
},
"architecture": {
"value": "x64"
}
},
{
"name": "linux-config",
"inherits": "default",
"hidden": true,
"condition": {
"type": "equals",
"lhs": "${hostSystemName}",
"rhs": "Linux"
}
},
{
"name": "linux-clang-debug",
"inherits": [
"linux-config",
"clang-config",
"debug-config"
],
"displayName": "EXPERIMENTAL - [Debug] Linux (Clang)",
"description": "Create a debug build using the Clang toolchain for Linux",
"binaryDir": "${sourceDir}/build/clang-debug"
},
{
"name": "linux-clang-relwithdebinfo",
"inherits": [
"linux-config",
"clang-config",
"relwithdebinfo-config"
],
"displayName": "EXPERIMENTAL - [RelWithDebInfo] Linux (Clang)",
"description": "Create a release build with debug info using the Clang toolchain for Linux",
"binaryDir": "${sourceDir}/build/clang-relwithdebinfo"
},
{
"name": "linux-clang-release",
"inherits": [
"linux-config",
"clang-config",
"release-config"
],
"displayName": "EXPERIMENTAL - [Release] Linux (Clang)",
"description": "Create a release build using the Clang toolchain for Linux",
"binaryDir": "${sourceDir}/build/clang-release"
},
{
"name": "linux-gnu-debug",
"inherits": [
"linux-config",
"gnu-config",
"debug-config"
],
"displayName": "[Debug] Linux (GNU)",
"description": "Create a debug build using the GNU toolchain for Linux",
"binaryDir": "${sourceDir}/build/gnu-debug"
},
{
"name": "linux-gnu-relwithdebinfo",
"inherits": [
"linux-config",
"gnu-config",
"relwithdebinfo-config"
],
"displayName": "[RelWithDebInfo] Linux (GNU)",
"description": "Create a release build with debug info using the GNU toolchain for Linux",
"binaryDir": "${sourceDir}/build/gnu-relwithdebinfo"
},
{
"name": "linux-gnu-release",
"inherits": [
"linux-config",
"gnu-config",
"release-config"
],
"displayName": "[Release] Linux (GNU)",
"description": "Create a release build using the GNU toolchain for Linux",
"binaryDir": "${sourceDir}/build/gnu-release"
},
{
"name": "macos",
"inherits": "default",
"displayName": "[Multi] MacOS",
"description": "Create a build for MacOS",
"condition": {
"type": "equals",
"lhs": "${hostSystemName}",
"rhs": "Darwin"
},
"binaryDir": "${sourceDir}/build/macos"
}
}
]
}
],
"buildPresets": [
{
"name": "default",
"configurePreset": "default",
"displayName": "Default Build",
"description": "Default Build",
"jobs": 2
},
{
"name": "windows-msvc-debug",
"inherits": "default",
"configurePreset": "windows-msvc",
"displayName": "[Debug] Windows (MSVC)",
"description": "This preset is used to build in debug mode using the MSVC toolchain on Windows",
"configuration": "Debug"
},
{
"name": "windows-msvc-relwithdebinfo",
"inherits": "default",
"configurePreset": "windows-msvc",
"displayName": "[RelWithDebInfo] Windows (MSVC)",
"description": "This preset is used to build in debug mode using the MSVC toolchain on Windows",
"configuration": "RelWithDebInfo"
},
{
"name": "windows-msvc-release",
"inherits": "default",
"configurePreset": "windows-msvc",
"displayName": "[Release] Windows (MSVC)",
"description": "This preset is used to build in release mode using the MSVC toolchain on Windows",
"configuration": "Release"
},
{
"name": "linux-clang-debug",
"inherits": "default",
"configurePreset": "linux-clang-debug",
"displayName": "EXPERIMENTAL - [Debug] Linux (Clang)",
"description": "This preset is used to build in debug mode using the Clang toolchain on Linux",
"configuration": "Debug"
},
{
"name": "linux-clang-relwithdebinfo",
"inherits": "default",
"configurePreset": "linux-clang-relwithdebinfo",
"displayName": "EXPERIMENTAL - [RelWithDebInfo] Linux (Clang)",
"description": "This preset is used to build in release mode with debug info using the Clang toolchain on Linux",
"configuration": "RelWithDebInfo"
},
{
"name": "linux-clang-release",
"inherits": "default",
"configurePreset": "linux-clang-release",
"displayName": "EXPERIMENTAL - [Release] Linux (Clang)",
"description": "This preset is used to build in release mode using the Clang toolchain on Linux",
"configuration": "Release"
},
{
"name": "linux-gnu-debug",
"inherits": "default",
"configurePreset": "linux-gnu-debug",
"displayName": "[Debug] Linux (GNU)",
"description": "This preset is used to build in debug mode using the GNU toolchain on Linux",
"configuration": "Debug"
},
{
"name": "linux-gnu-relwithdebinfo",
"inherits": "default",
"configurePreset": "linux-gnu-relwithdebinfo",
"displayName": "[RelWithDebInfo] Linux (GNU)",
"description": "This preset is used to build in release mode with debug info using the GNU toolchain on Linux",
"configuration": "RelWithDebInfo"
},
{
"name": "linux-gnu-release",
"inherits": "default",
"configurePreset": "linux-gnu-release",
"displayName": "[Release] Linux (GNU)",
"description": "This preset is used to build in release mode using the GNU toolchain on Linux",
"configuration": "Release"
},
{
"name": "macos-debug",
"inherits": "default",
"configurePreset": "macos",
"displayName": "[Debug] MacOS",
"description": "This preset is used to build in debug mode on MacOS",
"configuration": "Debug"
},
{
"name": "macos-relwithdebinfo",
"inherits": "default",
"configurePreset": "macos",
"displayName": "[RelWithDebInfo] MacOS",
"description": "This preset is used to build in release mode with debug info on MacOS",
"configuration": "RelWithDebInfo"
},
{
"name": "macos-release",
"inherits": "default",
"configurePreset": "macos",
"displayName": "[Release] MacOS",
"description": "This preset is used to build in release mode on MacOS",
"configuration": "Release"
}
],
"testPresets": [
{
"name": "default",
"configurePreset": "default",
"execution": {
"jobs": 2
},
"output": {
"outputOnFailure": true
}
},
{
"name": "windows-msvc-test",
"inherits": "default",
"configurePreset": "windows-msvc",
"hidden": true,
"filter": {
"exclude": {
"name": "((example)|(minigzip))+"
}
}
},
{
"name": "windows-msvc-debug",
"inherits": "windows-msvc-test",
"configurePreset": "windows-msvc",
"displayName": "[Debug] Windows (MSVC)",
"description": "Runs all tests on a Windows configuration",
"configuration": "Debug"
},
{
"name": "windows-msvc-relwithdebinfo",
"inherits": "windows-msvc-test",
"configurePreset": "windows-msvc",
"displayName": "[RelWithDebInfo] Windows (MSVC)",
"description": "Runs all tests on a Windows configuration",
"configuration": "RelWithDebInfo"
},
{
"name": "windows-msvc-release",
"inherits": "windows-msvc-test",
"configurePreset": "windows-msvc",
"displayName": "[Release] Windows (MSVC)",
"description": "Runs all tests on a Windows configuration",
"configuration": "Release"
},
{
"name": "linux-clang-debug",
"inherits": "default",
"configurePreset": "linux-clang-debug",
"displayName": "EXPERIMENTAL - [Debug] Linux (Clang)",
"description": "Runs all tests on a Linux Clang configuration",
"configuration": "Release"
},
{
"name": "linux-clang-relwithdebinfo",
"inherits": "default",
"configurePreset": "linux-clang-relwithdebinfo",
"displayName": "EXPERIMENTAL - [RelWithDebInfo] Linux (Clang)",
"description": "Runs all tests on a Linux Clang configuration",
"configuration": "RelWithDebInfo"
},
{
"name": "linux-clang-release",
"inherits": "default",
"configurePreset": "linux-clang-release",
"displayName": "EXPERIMENTAL - [Release] Linux (Clang)",
"description": "Runs all tests on a Linux Clang configuration",
"configuration": "Release"
},
{
"name": "linux-gnu-debug",
"inherits": "default",
"configurePreset": "linux-gnu-debug",
"displayName": "[Debug] Linux (GNU)",
"description": "Runs all tests on a Linux GNU configuration",
"configuration": "Release"
},
{
"name": "linux-gnu-relwithdebinfo",
"inherits": "default",
"configurePreset": "linux-gnu-relwithdebinfo",
"displayName": "[RelWithDebInfo] Linux (GNU)",
"description": "Runs all tests on a Linux GNU configuration",
"configuration": "RelWithDebInfo"
},
{
"name": "linux-gnu-release",
"inherits": "default",
"configurePreset": "linux-gnu-release",
"displayName": "[Release] Linux (GNU)",
"description": "Runs all tests on a Linux GNU configuration",
"configuration": "Release"
},
{
"name": "macos-debug",
"inherits": "default",
"configurePreset": "macos",
"displayName": "[Debug] MacOS",
"description": "Runs all tests on a MacOS configuration",
"configuration": "Debug"
},
{
"name": "macos-relwithdebinfo",
"inherits": "default",
"configurePreset": "macos",
"displayName": "[RelWithDebInfo] MacOS",
"description": "Runs all tests on a MacOS configuration",
"configuration": "RelWithDebInfo"
},
{
"name": "macos-release",
"inherits": "default",
"configurePreset": "macos",
"displayName": "[Release] MacOS",
"description": "Runs all tests on a MacOS configuration",
"configuration": "Release"
}
],
"workflowPresets": [
{
"name": "default",
"steps": [
{
"type": "configure",
"name": "default"
},
{
"type": "build",
"name": "default"
},
{
"type": "test",
"name": "default"
}
]
},
{
"name": "windows-msvc-debug",
"displayName": "[Debug] Windows (MSVC)",
"description": "MSVC debug workflow preset for Windows",
"steps": [
{
"type": "configure",
"name": "windows-msvc"
},
{
"type": "build",
"name": "windows-msvc-debug"
},
{
"type": "test",
"name": "windows-msvc-debug"
}
]
},
{
"name": "windows-msvc-relwithdebinfo",
"displayName": "[RelWithDebInfo] Windows (MSVC)",
"description": "MSVC release with debug info workflow preset for Windows",
"steps": [
{
"type": "configure",
"name": "windows-msvc"
},
{
"type": "build",
"name": "windows-msvc-relwithdebinfo"
},
{
"type": "test",
"name": "windows-msvc-relwithdebinfo"
}
]
},
{
"name": "ci-windows-2022",
"displayName": "[Release] Windows (MSVC)",
"description": "CI workflow preset for Windows",
"steps": [
{
"type": "configure",
"name": "windows-msvc"
},
{
"type": "build",
"name": "windows-msvc-release"
},
{
"type": "test",
"name": "windows-msvc-release"
}
]
},
{
"name": "linux-gnu-debug",
"displayName": "[Debug] Linux (GNU)",
"description": "GNU debug workflow preset for Linux",
"steps": [
{
"type": "configure",
"name": "linux-gnu-debug"
},
{
"type": "build",
"name": "linux-gnu-debug"
},
{
"type": "test",
"name": "linux-gnu-debug"
}
]
},
{
"name": "linux-gnu-relwithdebinfo",
"displayName": "[RelWithDebInfo] Linux (GNU)",
"description": "GNU release with debug info workflow preset for Linux",
"steps": [
{
"type": "configure",
"name": "linux-gnu-relwithdebinfo"
},
{
"type": "build",
"name": "linux-gnu-relwithdebinfo"
},
{
"type": "test",
"name": "linux-gnu-relwithdebinfo"
}
]
},
{
"name": "ci-ubuntu-22.04",
"displayName": "[Release] Linux (GNU)",
"description": "CI workflow preset for Ubuntu",
"steps": [
{
"type": "configure",
"name": "linux-gnu-release"
},
{
"type": "build",
"name": "linux-gnu-release"
},
{
"type": "test",
"name": "linux-gnu-release"
}
]
},
{
"name": "linux-clang-debug",
"displayName": "EXPERIMENTAL - [Debug] Linux (Clang)",
"description": "Clang debug workflow preset for Linux",
"steps": [
{
"type": "configure",
"name": "linux-clang-debug"
},
{
"type": "build",
"name": "linux-clang-debug"
},
{
"type": "test",
"name": "linux-clang-debug"
}
]
},
{
"name": "linux-clang-relwithdebinfo",
"displayName": "EXPERIMENTAL - [RelWithDebInfo] Linux (Clang)",
"description": "Clang release with debug info workflow preset for Linux",
"steps": [
{
"type": "configure",
"name": "linux-clang-relwithdebinfo"
},
{
"type": "build",
"name": "linux-clang-relwithdebinfo"
},
{
"type": "test",
"name": "linux-clang-relwithdebinfo"
}
]
},
{
"name": "linux-clang-release",
"displayName": "EXPERIMENTAL - [Release] Linux (Clang)",
"description": "Clang release workflow preset for Linux",
"steps": [
{
"type": "configure",
"name": "linux-clang-release"
},
{
"type": "build",
"name": "linux-clang-release"
},
{
"type": "test",
"name": "linux-clang-release"
}
]
},
{
"name": "macos-debug",
"displayName": "[Debug] MacOS",
"description": "Release workflow preset for MacOS",
"steps": [
{
"type": "configure",
"name": "macos"
},
{
"type": "build",
"name": "macos-debug"
},
{
"type": "test",
"name": "macos-debug"
}
]
},
{
"name": "macos-relwithdebinfo",
"displayName": "[RelWithDebInfo] MacOS",
"description": "Release with debug info workflow preset for MacOS",
"steps": [
{
"type": "configure",
"name": "macos"
},
{
"type": "build",
"name": "macos-relwithdebinfo"
},
{
"type": "test",
"name": "macos-relwithdebinfo"
}
]
},
{
"name": "ci-macos-13",
"displayName": "[Release] MacOS",
"description": "CI workflow preset for MacOS",
"steps": [
{
"type": "configure",
"name": "macos"
},
{
"type": "build",
"name": "macos-release"
},
{
"type": "test",
"name": "macos-release"
}
]
}
]
}

View File

@@ -6,8 +6,7 @@ mkdir -p build
cd build
# Run cmake to generate make files
cmake ..
cmake -DCMAKE_BUILD_TYPE="Release" ..
# To build utilizing multiple cores, append `-j` and the amount of cores to utilize, for example `cmake --build . --config Release -j8'
cmake --build . --config Release $1

View File

@@ -0,0 +1,14 @@
# Try and find a clang-16 install, falling back to a generic clang install otherwise
find_program(CLANG_C_COMPILER clang-16 | clang REQUIRED)
find_program(CLANG_CXX_COMPILER clang++-16 | clang++ REQUIRED)
# Debug messages
message(DEBUG "CLANG_C_COMPILER = ${CLANG_C_COMPILER}")
message(DEBUG "CLANG_CXX_COMPILER = ${CLANG_CXX_COMPILER}")
# Set compilers to clang
set(CMAKE_C_COMPILER ${CLANG_C_COMPILER})
set(CMAKE_CXX_COMPILER ${CLANG_CXX_COMPILER})
# Set linker to lld
add_link_options("-fuse-ld=lld")

View File

@@ -0,0 +1,11 @@
# Try and find a gcc/g++ install
find_program(GNU_C_COMPILER cc | gcc REQUIRED)
find_program(GNU_CXX_COMPILER c++ | g++ REQUIRED)
# Debug messages
message(DEBUG "GNU_C_COMPILER = ${GNU_C_COMPILER}")
message(DEBUG "GNU_CXX_COMPILER = ${GNU_C_COMPILER}")
# Set compilers to clang
set(CMAKE_C_COMPILER ${GNU_C_COMPILER})
set(CMAKE_CXX_COMPILER ${GNU_CXX_COMPILER})

View File

@@ -179,6 +179,7 @@ int main(int argc, char** argv) {
}
void HandlePacket(Packet* packet) {
if (packet->length < 1) return;
if (packet->data[0] == ID_DISCONNECTION_NOTIFICATION || packet->data[0] == ID_CONNECTION_LOST) {
LOG("A server has disconnected, erasing their connected players from the list.");
} else if (packet->data[0] == ID_NEW_INCOMING_CONNECTION) {

View File

@@ -36,16 +36,19 @@ void PlayerContainer::InsertPlayer(Packet* packet) {
data.playerID = playerId;
uint32_t len;
inStream.Read<uint32_t>(len);
if (!inStream.Read<uint32_t>(len)) return;
for (int i = 0; i < len; i++) {
char character; inStream.Read<char>(character);
data.playerName += character;
if (len > 33) {
LOG("Received a really long player name, probably a fake packet %i.", len);
return;
}
inStream.Read(data.zoneID);
inStream.Read(data.muteExpire);
inStream.Read(data.gmLevel);
data.playerName.resize(len);
inStream.ReadAlignedBytes(reinterpret_cast<unsigned char*>(data.playerName.data()), len);
if (!inStream.Read(data.zoneID)) return;
if (!inStream.Read(data.muteExpire)) return;
if (!inStream.Read(data.gmLevel)) return;
data.sysAddr = packet->systemAddress;
m_Names[data.playerID] = GeneralUtils::UTF8ToUTF16(data.playerName);
@@ -122,6 +125,11 @@ void PlayerContainer::CreateTeamServer(Packet* packet) {
size_t membersSize = 0;
inStream.Read(membersSize);
if (membersSize >= 4) {
LOG("Tried to create a team with more than 4 players");
return;
}
std::vector<LWOOBJID> members;
members.reserve(membersSize);

View File

@@ -201,7 +201,7 @@ void OnTerminate() {
}
void MakeBacktrace() {
struct sigaction sigact;
struct sigaction sigact{};
sigact.sa_sigaction = CritErrHdlr;
sigact.sa_flags = SA_RESTART | SA_SIGINFO;

View File

@@ -1,6 +1,7 @@
#include "dConfig.h"
#include <sstream>
#include <algorithm>
#include "BinaryPathFinder.h"
#include "GeneralUtils.h"

View File

@@ -4,6 +4,9 @@
#define __EINVENTORYTYPE__H__
#include <cstdint>
#include "magic_enum.hpp"
static const uint8_t NUMBER_OF_INVENTORIES = 17;
/**
* Represents the different types of inventories an entity may have
@@ -56,4 +59,10 @@ public:
};
};
template <>
struct magic_enum::customize::enum_range<eInventoryType> {
static constexpr int min = 0;
static constexpr int max = 16;
};
#endif //!__EINVENTORYTYPE__H__

View File

@@ -0,0 +1,21 @@
#ifndef __EREPONSEMOVEITEMBETWEENINVENTORYTYPECODE__H__
#define __EREPONSEMOVEITEMBETWEENINVENTORYTYPECODE__H__
#include <cstdint>
enum class eReponseMoveItemBetweenInventoryTypeCode : int32_t {
SUCCESS,
FAIL_GENERIC,
FAIL_INV_FULL,
FAIL_ITEM_NOT_FOUND,
FAIL_CANT_MOVE_TO_THAT_INV_TYPE,
FAIL_NOT_NEAR_BANK,
FAIL_CANT_SWAP_ITEMS,
FAIL_SOURCE_TYPE,
FAIL_WRONG_DEST_TYPE,
FAIL_SWAP_DEST_TYPE,
FAIL_CANT_MOVE_THINKING_HAT,
FAIL_DISMOUNT_BEFORE_MOVING
};
#endif //!__EREPONSEMOVEITEMBETWEENINVENTORYTYPECODE__H__

View File

@@ -23,6 +23,7 @@
#include "IActivityLog.h"
#include "IIgnoreList.h"
#include "IAccountsRewardCodes.h"
#include "IBehaviors.h"
namespace sql {
class Statement;
@@ -40,7 +41,8 @@ class GameDatabase :
public IMail, public ICommandLog, public IPlayerCheatDetections, public IBugReports,
public IPropertyContents, public IProperty, public IPetNames, public ICharXml,
public IMigrationHistory, public IUgc, public IFriends, public ICharInfo,
public IAccounts, public IActivityLog, public IAccountsRewardCodes, public IIgnoreList {
public IAccounts, public IActivityLog, public IAccountsRewardCodes, public IIgnoreList,
public IBehaviors {
public:
virtual ~GameDatabase() = default;
// TODO: These should be made private.

View File

@@ -33,6 +33,9 @@ public:
// Add a new account to the database.
virtual void InsertNewAccount(const std::string_view username, const std::string_view bcryptpassword) = 0;
// Update the GameMaster level of an account.
virtual void UpdateAccountGmLevel(const uint32_t accountId, const eGameMasterLevel gmLevel) = 0;
};
#endif //!__IACCOUNTS__H__

View File

@@ -0,0 +1,22 @@
#ifndef IBEHAVIORS_H
#define IBEHAVIORS_H
#include <cstdint>
#include "dCommonVars.h"
class IBehaviors {
public:
struct Info {
int32_t behaviorId{};
uint32_t characterId{};
std::string behaviorInfo;
};
// This Add also takes care of updating if it exists.
virtual void AddBehavior(const Info& info) = 0;
virtual std::string GetBehavior(const int32_t behaviorId) = 0;
virtual void RemoveBehavior(const int32_t behaviorId) = 0;
};
#endif //!IBEHAVIORS_H

View File

@@ -1,6 +1,7 @@
#ifndef __IPROPERTIESCONTENTS__H__
#define __IPROPERTIESCONTENTS__H__
#include <array>
#include <cstdint>
#include <string_view>
@@ -16,6 +17,7 @@ public:
LWOOBJID id{};
LOT lot{};
uint32_t ugcId{};
std::array<int32_t, 5> behaviors{};
};
// Inserts a new UGC model into the database.
@@ -32,7 +34,7 @@ public:
virtual void InsertNewPropertyModel(const LWOOBJID& propertyId, const IPropertyContents::Model& model, const std::string_view name) = 0;
// Update the model position and rotation for the given property id.
virtual void UpdateModelPositionRotation(const LWOOBJID& propertyId, const NiPoint3& position, const NiQuaternion& rotation) = 0;
virtual void UpdateModel(const LWOOBJID& propertyId, const NiPoint3& position, const NiQuaternion& rotation, const std::array<std::pair<int32_t, std::string>, 5>& behaviors) = 0;
// Remove the model for the given property id.
virtual void RemoveModel(const LWOOBJID& modelId) = 0;

View File

@@ -4,6 +4,7 @@
#include "Game.h"
#include "dConfig.h"
#include "Logger.h"
#include "dPlatforms.h"
namespace {
std::string databaseName;
@@ -39,14 +40,13 @@ void MySQLDatabase::Connect() {
properties["autoReconnect"] = "true";
databaseName = Game::config->GetValue("mysql_database").c_str();
// `connect(const Properties& props)` segfaults in windows debug, but
// `connect(const SQLString& host, const SQLString& user, const SQLString& pwd)` doesn't handle pipes/unix sockets correctly
if (properties.find("localSocket") != properties.end() || properties.find("pipe") != properties.end()) {
con = driver->connect(properties);
} else {
#if defined(DARKFLAME_PLATFORM_WIN32) && defined(_DEBUG)
con = driver->connect(properties["hostName"].c_str(), properties["user"].c_str(), properties["password"].c_str());
}
#else
con = driver->connect(properties);
#endif
con->setSchema(databaseName.c_str());
}

View File

@@ -74,7 +74,7 @@ public:
std::vector<IPropertyContents::Model> GetPropertyModels(const LWOOBJID& propertyId) override;
void RemoveUnreferencedUgcModels() override;
void InsertNewPropertyModel(const LWOOBJID& propertyId, const IPropertyContents::Model& model, const std::string_view name) override;
void UpdateModelPositionRotation(const LWOOBJID& propertyId, const NiPoint3& position, const NiQuaternion& rotation) override;
void UpdateModel(const LWOOBJID& propertyId, const NiPoint3& position, const NiQuaternion& rotation, const std::array<std::pair<int32_t, std::string>, 5>& behaviors) override;
void RemoveModel(const LWOOBJID& modelId) override;
void UpdatePerformanceCost(const LWOZONEID& zoneId, const float performanceCost) override;
void InsertNewBugReport(const IBugReports::Info& info) override;
@@ -108,6 +108,10 @@ public:
std::vector<IIgnoreList::Info> GetIgnoreList(const uint32_t playerId) override;
void InsertRewardCode(const uint32_t account_id, const uint32_t reward_code) override;
std::vector<uint32_t> GetRewardCodesByAccountID(const uint32_t account_id) override;
void AddBehavior(const IBehaviors::Info& info) override;
std::string GetBehavior(const int32_t behaviorId) override;
void RemoveBehavior(const int32_t characterId) override;
void UpdateAccountGmLevel(const uint32_t accountId, const eGameMasterLevel gmLevel) override;
private:
// Generic query functions that can be used for any query.

View File

@@ -35,3 +35,7 @@ void MySQLDatabase::UpdateAccountPassword(const uint32_t accountId, const std::s
void MySQLDatabase::InsertNewAccount(const std::string_view username, const std::string_view bcryptpassword) {
ExecuteInsert("INSERT INTO accounts (name, password, gm_level) VALUES (?, ?, ?);", username, bcryptpassword, static_cast<int32_t>(eGameMasterLevel::OPERATOR));
}
void MySQLDatabase::UpdateAccountGmLevel(const uint32_t accountId, const eGameMasterLevel gmLevel) {
ExecuteUpdate("UPDATE accounts SET gm_level = ? WHERE id = ?;", static_cast<int32_t>(gmLevel), accountId);
}

View File

@@ -0,0 +1,19 @@
#include "IBehaviors.h"
#include "MySQLDatabase.h"
void MySQLDatabase::AddBehavior(const IBehaviors::Info& info) {
ExecuteInsert(
"INSERT INTO behaviors (behavior_info, character_id, behavior_id) VALUES (?, ?, ?) ON DUPLICATE KEY UPDATE behavior_info = ?",
info.behaviorInfo, info.characterId, info.behaviorId, info.behaviorInfo
);
}
void MySQLDatabase::RemoveBehavior(const int32_t behaviorId) {
ExecuteDelete("DELETE FROM behaviors WHERE behavior_id = ?", behaviorId);
}
std::string MySQLDatabase::GetBehavior(const int32_t behaviorId) {
auto result = ExecuteSelect("SELECT behavior_info FROM behaviors WHERE behavior_id = ?", behaviorId);
return result->next() ? result->getString("behavior_info").c_str() : "";
}

View File

@@ -2,6 +2,7 @@ set(DDATABASES_DATABASES_MYSQL_TABLES_SOURCES
"Accounts.cpp"
"AccountsRewardCodes.cpp"
"ActivityLog.cpp"
"Behaviors.cpp"
"BugReports.cpp"
"CharInfo.cpp"
"CharXml.cpp"

View File

@@ -1,7 +1,10 @@
#include "MySQLDatabase.h"
std::vector<IPropertyContents::Model> MySQLDatabase::GetPropertyModels(const LWOOBJID& propertyId) {
auto result = ExecuteSelect("SELECT id, lot, x, y, z, rx, ry, rz, rw, ugc_id FROM properties_contents WHERE property_id = ?;", propertyId);
auto result = ExecuteSelect(
"SELECT id, lot, x, y, z, rx, ry, rz, rw, ugc_id, "
"behavior_1, behavior_2, behavior_3, behavior_4, behavior_5 "
"FROM properties_contents WHERE property_id = ?;", propertyId);
std::vector<IPropertyContents::Model> toReturn;
toReturn.reserve(result->rowsCount());
@@ -17,6 +20,12 @@ std::vector<IPropertyContents::Model> MySQLDatabase::GetPropertyModels(const LWO
model.rotation.y = result->getFloat("ry");
model.rotation.z = result->getFloat("rz");
model.ugcId = result->getUInt64("ugc_id");
model.behaviors[0] = result->getInt("behavior_1");
model.behaviors[1] = result->getInt("behavior_2");
model.behaviors[2] = result->getInt("behavior_3");
model.behaviors[3] = result->getInt("behavior_4");
model.behaviors[4] = result->getInt("behavior_5");
toReturn.push_back(std::move(model));
}
return toReturn;
@@ -32,21 +41,23 @@ void MySQLDatabase::InsertNewPropertyModel(const LWOOBJID& propertyId, const IPr
model.id, propertyId, model.ugcId == 0 ? std::nullopt : std::optional(model.ugcId), static_cast<uint32_t>(model.lot),
model.position.x, model.position.y, model.position.z, model.rotation.x, model.rotation.y, model.rotation.z, model.rotation.w,
name, "", // Model description. TODO implement this.
0, // behavior 1. TODO implement this.
0, // behavior 2. TODO implement this.
0, // behavior 3. TODO implement this.
0, // behavior 4. TODO implement this.
0 // behavior 5. TODO implement this.
model.behaviors[0], // behavior 1
model.behaviors[1], // behavior 2
model.behaviors[2], // behavior 3
model.behaviors[3], // behavior 4
model.behaviors[4] // behavior 5
);
} catch (sql::SQLException& e) {
LOG("Error inserting new property model: %s", e.what());
}
}
void MySQLDatabase::UpdateModelPositionRotation(const LWOOBJID& propertyId, const NiPoint3& position, const NiQuaternion& rotation) {
void MySQLDatabase::UpdateModel(const LWOOBJID& propertyId, const NiPoint3& position, const NiQuaternion& rotation, const std::array<std::pair<int32_t, std::string>, 5>& behaviors) {
ExecuteUpdate(
"UPDATE properties_contents SET x = ?, y = ?, z = ?, rx = ?, ry = ?, rz = ?, rw = ? WHERE id = ?;",
position.x, position.y, position.z, rotation.x, rotation.y, rotation.z, rotation.w, propertyId);
"UPDATE properties_contents SET x = ?, y = ?, z = ?, rx = ?, ry = ?, rz = ?, rw = ?, "
"behavior_1 = ?, behavior_2 = ?, behavior_3 = ?, behavior_4 = ?, behavior_5 = ? WHERE id = ?;",
position.x, position.y, position.z, rotation.x, rotation.y, rotation.z, rotation.w,
behaviors[0].first, behaviors[1].first, behaviors[2].first, behaviors[3].first, behaviors[4].first, propertyId);
}
void MySQLDatabase::RemoveModel(const LWOOBJID& modelId) {

View File

@@ -27,6 +27,8 @@ Character::Character(uint32_t id, User* parentUser) {
m_ID = id;
m_ParentUser = parentUser;
m_OurEntity = nullptr;
m_GMLevel = eGameMasterLevel::CIVILIAN;
m_PermissionMap = static_cast<ePermissionMap>(0);
}
Character::~Character() {

View File

@@ -464,22 +464,22 @@ private:
/**
* The ID of this character. First 32 bits of the ObjectID.
*/
uint32_t m_ID;
uint32_t m_ID{};
/**
* The 64-bit unique ID used in the game.
*/
LWOOBJID m_ObjectID;
LWOOBJID m_ObjectID{ LWOOBJID_EMPTY };
/**
* The user that owns this character.
*/
User* m_ParentUser;
User* m_ParentUser{};
/**
* If the character is in game, this is the entity that it represents, else nullptr.
*/
Entity* m_OurEntity;
Entity* m_OurEntity{};
/**
* 0-9, the Game Master level of this character.
@@ -506,17 +506,17 @@ private:
/**
* Whether the custom name of this character is rejected
*/
bool m_NameRejected;
bool m_NameRejected{};
/**
* The current amount of coins of this character
*/
int64_t m_Coins;
int64_t m_Coins{};
/**
* Whether the character is building
*/
bool m_BuildMode;
bool m_BuildMode{};
/**
* The items equipped by the character on world load
@@ -583,7 +583,7 @@ private:
/**
* The ID of the properties of this character
*/
uint32_t m_PropertyCloneID;
uint32_t m_PropertyCloneID{};
/**
* The XML data for this character, stored as string
@@ -613,7 +613,7 @@ private:
/**
* The last time this character logged in
*/
uint64_t m_LastLogin;
uint64_t m_LastLogin{};
/**
* The gameplay flags this character has (not just true values)

View File

@@ -225,7 +225,7 @@ void Entity::Initialize() {
AddComponent<SimplePhysicsComponent>(simplePhysicsComponentID);
AddComponent<ModelComponent>();
AddComponent<ModelComponent>()->LoadBehaviors();
AddComponent<RenderComponent>();
@@ -649,7 +649,7 @@ void Entity::Initialize() {
}
if (compRegistryTable->GetByIDAndType(m_TemplateID, eReplicaComponentType::MODEL, -1) != -1 && !GetComponent<PetComponent>()) {
AddComponent<ModelComponent>();
AddComponent<ModelComponent>()->LoadBehaviors();
if (!HasComponent(eReplicaComponentType::DESTROYABLE)) {
auto* destroyableComponent = AddComponent<DestroyableComponent>();
destroyableComponent->SetHealth(1);

View File

@@ -12,6 +12,7 @@ User::User(const SystemAddress& sysAddr, const std::string& username, const std:
m_AccountID = 0;
m_Username = "";
m_SessionKey = "";
m_MuteExpire = 0;
m_MaxGMLevel = eGameMasterLevel::CIVILIAN; //The max GM level this account can assign to it's characters
m_LastCharID = 0;

View File

@@ -105,7 +105,7 @@ void BehaviorContext::ExecuteUpdates() {
this->scheduledUpdates.clear();
}
void BehaviorContext::SyncBehavior(const uint32_t syncId, RakNet::BitStream& bitStream) {
bool BehaviorContext::SyncBehavior(const uint32_t syncId, RakNet::BitStream& bitStream) {
BehaviorSyncEntry entry;
auto found = false;
@@ -128,7 +128,7 @@ void BehaviorContext::SyncBehavior(const uint32_t syncId, RakNet::BitStream& bit
if (!found) {
LOG("Failed to find behavior sync entry with sync id (%i)!", syncId);
return;
return false;
}
auto* behavior = entry.behavior;
@@ -137,10 +137,11 @@ void BehaviorContext::SyncBehavior(const uint32_t syncId, RakNet::BitStream& bit
if (behavior == nullptr) {
LOG("Invalid behavior for sync id (%i)!", syncId);
return;
return false;
}
behavior->Sync(this, bitStream, branch);
return true;
}
@@ -198,6 +199,26 @@ void BehaviorContext::UpdatePlayerSyncs(float deltaTime) {
i++;
continue;
}
if (this->skillUId != 0 && !clientInitalized) {
EchoSyncSkill echo;
echo.bDone = true;
echo.uiSkillHandle = this->skillUId;
echo.uiBehaviorHandle = entry.handle;
RakNet::BitStream bitStream{};
entry.behavior->SyncCalculation(this, bitStream, entry.branchContext);
echo.sBitStream.assign(reinterpret_cast<char*>(bitStream.GetData()), bitStream.GetNumberOfBytesUsed());
RakNet::BitStream message;
BitStreamUtils::WriteHeader(message, eConnectionType::CLIENT, eClientMessageType::GAME_MSG);
message.Write(this->originator);
echo.Serialize(message);
Game::server->Send(message, UNASSIGNED_SYSTEM_ADDRESS, true);
}
this->syncEntries.erase(this->syncEntries.begin() + i);
}
}

View File

@@ -93,7 +93,7 @@ struct BehaviorContext
void ExecuteUpdates();
void SyncBehavior(uint32_t syncId, RakNet::BitStream& bitStream);
bool SyncBehavior(uint32_t syncId, RakNet::BitStream& bitStream);
void Update(float deltaTime);

View File

@@ -27,6 +27,8 @@ void DamageAbsorptionBehavior::Handle(BehaviorContext* context, RakNet::BitStrea
destroyable->SetIsShielded(true);
context->RegisterTimerBehavior(this, branch, target->GetObjectID());
Game::entityManager->SerializeEntity(target);
}
void DamageAbsorptionBehavior::Calculate(BehaviorContext* context, RakNet::BitStream& bitStream, BehaviorBranchContext branch) {
@@ -52,7 +54,13 @@ void DamageAbsorptionBehavior::Timer(BehaviorContext* context, BehaviorBranchCon
const auto toRemove = std::min(present, this->m_absorbAmount);
destroyable->SetDamageToAbsorb(present - toRemove);
const auto remaining = present - toRemove;
destroyable->SetDamageToAbsorb(remaining);
destroyable->SetIsShielded(remaining > 0);
Game::entityManager->SerializeEntity(target);
}
void DamageAbsorptionBehavior::Load() {

View File

@@ -29,7 +29,8 @@
BaseCombatAIComponent::BaseCombatAIComponent(Entity* parent, const uint32_t id): Component(parent) {
m_Target = LWOOBJID_EMPTY;
SetAiState(AiState::spawn);
m_DirtyStateOrTarget = true;
m_State = AiState::spawn;
m_Timer = 1.0f;
m_StartPosition = parent->GetPosition();
m_MovementAI = nullptr;

View File

@@ -37,6 +37,9 @@
#include "CDScriptComponentTable.h"
#include "CDObjectSkillsTable.h"
#include "CDSkillBehaviorTable.h"
#include "StringifiedEnum.h"
#include <ranges>
InventoryComponent::InventoryComponent(Entity* parent) : Component(parent) {
this->m_Dirty = true;
@@ -492,6 +495,11 @@ void InventoryComponent::LoadXml(const tinyxml2::XMLDocument& document) {
return;
}
auto* const groups = inventoryElement->FirstChildElement("grps");
if (groups) {
LoadGroupXml(*groups);
}
m_Consumable = inventoryElement->IntAttribute("csl", LOT_NULL);
auto* bag = bags->FirstChildElement();
@@ -630,6 +638,15 @@ void InventoryComponent::UpdateXml(tinyxml2::XMLDocument& document) {
bags->LinkEndChild(bag);
}
auto* groups = inventoryElement->FirstChildElement("grps");
if (groups) {
groups->DeleteChildren();
} else {
groups = inventoryElement->InsertNewChildElement("grps");
}
UpdateGroupXml(*groups);
auto* items = inventoryElement->FirstChildElement("items");
if (items == nullptr) {
@@ -875,8 +892,6 @@ void InventoryComponent::UnEquipItem(Item* item) {
RemoveSlot(item->GetInfo().equipLocation);
PurgeProxies(item);
UnequipScripts(item);
Game::entityManager->SerializeEntity(m_Parent);
@@ -886,6 +901,8 @@ void InventoryComponent::UnEquipItem(Item* item) {
PropertyManagementComponent::Instance()->GetParent()->OnZonePropertyModelRemovedWhileEquipped(m_Parent);
Game::zoneManager->GetZoneControlObject()->OnZonePropertyModelRemovedWhileEquipped(m_Parent);
}
PurgeProxies(item);
}
@@ -1505,10 +1522,10 @@ void InventoryComponent::PurgeProxies(Item* item) {
const auto root = item->GetParent();
if (root != LWOOBJID_EMPTY) {
item = FindItemById(root);
Item* itemRoot = FindItemById(root);
if (item != nullptr) {
UnEquipItem(item);
if (itemRoot != nullptr) {
UnEquipItem(itemRoot);
}
return;
@@ -1603,3 +1620,110 @@ bool InventoryComponent::SetSkill(BehaviorSlot slot, uint32_t skillId) {
m_Skills.insert_or_assign(slot, skillId);
return true;
}
void InventoryComponent::UpdateGroup(const GroupUpdate& groupUpdate) {
if (groupUpdate.groupId.empty()) return;
if (groupUpdate.inventory != eInventoryType::BRICKS && groupUpdate.inventory != eInventoryType::MODELS) {
LOG("Invalid inventory type for grouping %s", StringifiedEnum::ToString(groupUpdate.inventory).data());
return;
}
auto& groups = m_Groups[groupUpdate.inventory];
auto groupItr = std::ranges::find_if(groups, [&groupUpdate](const Group& group) {
return group.groupId == groupUpdate.groupId;
});
if (groupUpdate.command != GroupUpdateCommand::ADD && groupItr == groups.end()) {
LOG("Group %s not found in inventory %s. Cannot process command.", groupUpdate.groupId.c_str(), StringifiedEnum::ToString(groupUpdate.inventory).data());
return;
}
if (groupUpdate.command == GroupUpdateCommand::ADD && groups.size() >= MaximumGroupCount) {
LOG("Cannot add group to inventory %s. Maximum group count reached.", StringifiedEnum::ToString(groupUpdate.inventory).data());
return;
}
switch (groupUpdate.command) {
case GroupUpdateCommand::ADD: {
auto& group = groups.emplace_back();
group.groupId = groupUpdate.groupId;
group.groupName = groupUpdate.groupName;
break;
}
case GroupUpdateCommand::ADD_LOT: {
groupItr->lots.insert(groupUpdate.lot);
break;
}
case GroupUpdateCommand::REMOVE: {
groups.erase(groupItr);
break;
}
case GroupUpdateCommand::REMOVE_LOT: {
groupItr->lots.erase(groupUpdate.lot);
break;
}
case GroupUpdateCommand::MODIFY: {
groupItr->groupName = groupUpdate.groupName;
break;
}
default: {
LOG("Invalid group update command %i", groupUpdate.command);
break;
}
}
}
void InventoryComponent::UpdateGroupXml(tinyxml2::XMLElement& groups) const {
for (const auto& [inventory, groupsData] : m_Groups) {
for (const auto& group : groupsData) {
auto* const groupElement = groups.InsertNewChildElement("grp");
groupElement->SetAttribute("id", group.groupId.c_str());
groupElement->SetAttribute("n", group.groupName.c_str());
groupElement->SetAttribute("t", static_cast<uint32_t>(inventory));
groupElement->SetAttribute("u", 0);
std::ostringstream lots;
bool first = true;
for (const auto lot : group.lots) {
if (!first) lots << ' ';
first = false;
lots << lot;
}
groupElement->SetAttribute("l", lots.str().c_str());
}
}
}
void InventoryComponent::LoadGroupXml(const tinyxml2::XMLElement& groups) {
auto* groupElement = groups.FirstChildElement("grp");
while (groupElement) {
const char* groupId = nullptr;
const char* groupName = nullptr;
const char* lots = nullptr;
uint32_t inventory = eInventoryType::INVALID;
groupElement->QueryStringAttribute("id", &groupId);
groupElement->QueryStringAttribute("n", &groupName);
groupElement->QueryStringAttribute("l", &lots);
groupElement->QueryAttribute("t", &inventory);
if (!groupId || !groupName || !lots) {
LOG("Failed to load group from xml id %i name %i lots %i",
groupId == nullptr, groupName == nullptr, lots == nullptr);
} else {
auto& group = m_Groups[static_cast<eInventoryType>(inventory)].emplace_back();
group.groupId = groupId;
group.groupName = groupName;
for (const auto& lotStr : GeneralUtils::SplitString(lots, ' ')) {
auto lot = GeneralUtils::TryParse<LOT>(lotStr);
if (lot) group.lots.insert(*lot);
}
}
groupElement = groupElement->NextSiblingElement("grp");
}
}

View File

@@ -37,6 +37,35 @@ enum class eItemType : int32_t;
*/
class InventoryComponent final : public Component {
public:
struct Group {
// Generated ID for the group. The ID is sent by the client and has the format user_group + Math.random() * UINT_MAX.
std::string groupId;
// Custom name assigned by the user.
std::string groupName;
// All the lots the user has in the group.
std::set<LOT> lots;
};
enum class GroupUpdateCommand {
ADD,
ADD_LOT,
MODIFY,
REMOVE,
REMOVE_LOT,
};
// Based on the command, certain fields will be used or not used.
// for example, ADD_LOT wont use groupName, MODIFY wont use lots, etc.
struct GroupUpdate {
std::string groupId;
std::string groupName;
LOT lot;
eInventoryType inventory;
GroupUpdateCommand command;
};
static constexpr uint32_t MaximumGroupCount = 50;
static constexpr eReplicaComponentType ComponentType = eReplicaComponentType::INVENTORY;
InventoryComponent(Entity* parent);
@@ -367,14 +396,23 @@ public:
*/
void UnequipScripts(Item* unequippedItem);
std::map<BehaviorSlot, uint32_t> GetSkills(){ return m_Skills; };
std::map<BehaviorSlot, uint32_t> GetSkills() { return m_Skills; };
bool SetSkill(int slot, uint32_t skillId);
bool SetSkill(BehaviorSlot slot, uint32_t skillId);
void UpdateGroup(const GroupUpdate& groupUpdate);
void RemoveGroup(const std::string& groupId);
~InventoryComponent() override;
private:
/**
* The key is the inventory the group belongs to, the value maps' key is the id for the group.
* This is only used for bricks and model inventories.
*/
std::map<eInventoryType, std::vector<Group>> m_Groups{ { eInventoryType::BRICKS, {} }, { eInventoryType::MODELS, {} } };
/**
* All the inventory this entity possesses
*/
@@ -477,6 +515,9 @@ private:
* @param document the xml doc to load from
*/
void UpdatePetXml(tinyxml2::XMLDocument& document);
void LoadGroupXml(const tinyxml2::XMLElement& groups);
void UpdateGroupXml(tinyxml2::XMLElement& groups) const;
};
#endif

View File

@@ -6,6 +6,9 @@
#include "BehaviorStates.h"
#include "ControlBehaviorMsgs.h"
#include "tinyxml2.h"
#include "Database.h"
ModelComponent::ModelComponent(Entity* parent) : Component(parent) {
m_OriginalPosition = m_Parent->GetDefaultPosition();
@@ -14,6 +17,33 @@ ModelComponent::ModelComponent(Entity* parent) : Component(parent) {
m_userModelID = m_Parent->GetVarAs<LWOOBJID>(u"userModelID");
}
void ModelComponent::LoadBehaviors() {
auto behaviors = GeneralUtils::SplitString(m_Parent->GetVar<std::string>(u"userModelBehaviors"), ',');
for (const auto& behavior : behaviors) {
if (behavior.empty()) continue;
const auto behaviorId = GeneralUtils::TryParse<int32_t>(behavior);
if (!behaviorId.has_value() || behaviorId.value() == 0) continue;
LOG_DEBUG("Loading behavior %d", behaviorId.value());
auto& inserted = m_Behaviors.emplace_back();
inserted.SetBehaviorId(*behaviorId);
const auto behaviorStr = Database::Get()->GetBehavior(behaviorId.value());
tinyxml2::XMLDocument behaviorXml;
auto res = behaviorXml.Parse(behaviorStr.c_str(), behaviorStr.size());
LOG_DEBUG("Behavior %i %d: %s", res, behaviorId.value(), behaviorStr.c_str());
const auto* const behaviorRoot = behaviorXml.FirstChildElement("Behavior");
if (!behaviorRoot) {
LOG("Failed to load behavior %d due to missing behavior root", behaviorId.value());
continue;
}
inserted.Deserialize(*behaviorRoot);
}
}
void ModelComponent::Serialize(RakNet::BitStream& outBitStream, bool bIsInitialUpdate) {
// ItemComponent Serialization. Pets do not get this serialization.
if (!m_Parent->HasComponent(eReplicaComponentType::PET)) {
@@ -72,3 +102,23 @@ void ModelComponent::MoveToInventory(MoveToInventoryMessage& msg) {
m_Behaviors.erase(m_Behaviors.begin() + msg.GetBehaviorIndex());
// TODO move to the inventory
}
std::array<std::pair<int32_t, std::string>, 5> ModelComponent::GetBehaviorsForSave() const {
std::array<std::pair<int32_t, std::string>, 5> toReturn{};
for (auto i = 0; i < m_Behaviors.size(); i++) {
const auto& behavior = m_Behaviors.at(i);
if (behavior.GetBehaviorId() == -1) continue;
auto& [id, behaviorData] = toReturn[i];
id = behavior.GetBehaviorId();
tinyxml2::XMLDocument doc;
auto* root = doc.NewElement("Behavior");
behavior.Serialize(*root);
doc.InsertFirstChild(root);
tinyxml2::XMLPrinter printer(0, true, 0);
doc.Print(&printer);
behaviorData = printer.CStr();
}
return toReturn;
}

View File

@@ -1,5 +1,6 @@
#pragma once
#include <array>
#include <map>
#include "dCommonVars.h"
@@ -28,6 +29,8 @@ public:
ModelComponent(Entity* parent);
void LoadBehaviors();
void Serialize(RakNet::BitStream& outBitStream, bool bIsInitialUpdate) override;
/**
@@ -109,6 +112,8 @@ public:
void VerifyBehaviors();
std::array<std::pair<int32_t, std::string>, 5> GetBehaviorsForSave() const;
private:
/**
* The behaviors of the model

View File

@@ -795,8 +795,6 @@ void PetComponent::Wander() {
}
void PetComponent::Activate(Item* item, bool registerPet, bool fromTaming) {
AddDrainImaginationTimer(item, fromTaming);
m_ItemId = item->GetId();
m_DatabaseId = item->GetSubKey();
@@ -807,6 +805,7 @@ void PetComponent::Activate(Item* item, bool registerPet, bool fromTaming) {
inventoryComponent->DespawnPet();
m_Owner = inventoryComponent->GetParent()->GetObjectID();
AddDrainImaginationTimer(fromTaming);
auto* owner = GetOwner();
@@ -859,17 +858,14 @@ void PetComponent::Activate(Item* item, bool registerPet, bool fromTaming) {
}
}
void PetComponent::AddDrainImaginationTimer(Item* item, bool fromTaming) {
void PetComponent::AddDrainImaginationTimer(bool fromTaming) {
if (Game::config->GetValue("pets_take_imagination") != "1") return;
auto playerInventory = item->GetInventory();
if (!playerInventory) return;
auto playerInventoryComponent = playerInventory->GetComponent();
if (!playerInventoryComponent) return;
auto playerEntity = playerInventoryComponent->GetParent();
if (!playerEntity) return;
auto* playerEntity = Game::entityManager->GetEntity(m_Owner);
if (!playerEntity) {
LOG("owner was null or didnt exist!");
return;
}
auto playerDestroyableComponent = playerEntity->GetComponent<DestroyableComponent>();
if (!playerDestroyableComponent) return;
@@ -878,12 +874,16 @@ void PetComponent::AddDrainImaginationTimer(Item* item, bool fromTaming) {
if (!fromTaming) playerDestroyableComponent->Imagine(-1);
// Set this to a variable so when this is called back from the player the timer doesn't fire off.
m_Parent->AddCallbackTimer(m_PetInfo.imaginationDrainRate, [playerDestroyableComponent, this, item]() {
if (!playerDestroyableComponent) {
LOG("No petComponent and/or no playerDestroyableComponent");
m_Parent->AddCallbackTimer(m_PetInfo.imaginationDrainRate, [this]() {
const auto* owner = Game::entityManager->GetEntity(m_Owner);
if (!owner) {
LOG("owner was null or didnt exist!");
return;
}
const auto* playerDestroyableComponent = owner->GetComponent<DestroyableComponent>();
if (!playerDestroyableComponent) return;
// If we are out of imagination despawn the pet.
if (playerDestroyableComponent->GetImagination() == 0) {
this->Deactivate();
@@ -893,15 +893,13 @@ void PetComponent::AddDrainImaginationTimer(Item* item, bool fromTaming) {
GameMessages::SendUseItemRequirementsResponse(playerEntity->GetObjectID(), playerEntity->GetSystemAddress(), eUseItemResponse::NoImaginationForPet);
}
this->AddDrainImaginationTimer(item);
this->AddDrainImaginationTimer();
});
}
void PetComponent::Deactivate() {
GameMessages::SendPlayFXEffect(m_Parent->GetObjectID(), -1, u"despawn", "", LWOOBJID_EMPTY, 1, 1, true);
GameMessages::SendMarkInventoryItemAsActive(m_Owner, false, eUnequippableActiveType::PET, m_ItemId, GetOwner()->GetSystemAddress());
activePets.erase(m_Owner);
m_Parent->Kill();
@@ -910,6 +908,8 @@ void PetComponent::Deactivate() {
if (owner == nullptr) return;
GameMessages::SendMarkInventoryItemAsActive(m_Owner, false, eUnequippableActiveType::PET, m_ItemId, owner->GetSystemAddress());
GameMessages::SendAddPetToPlayer(m_Owner, 0, u"", LWOOBJID_EMPTY, LOT_NULL, owner->GetSystemAddress());
GameMessages::SendRegisterPetID(m_Owner, LWOOBJID_EMPTY, owner->GetSystemAddress());
@@ -1034,6 +1034,7 @@ Entity* PetComponent::GetParentEntity() const {
}
PetComponent::~PetComponent() {
m_Owner = LWOOBJID_EMPTY;
}
void PetComponent::SetPetNameForModeration(const std::string& petName) {

View File

@@ -205,7 +205,7 @@ public:
*
* @param item The item that represents this pet in the inventory.
*/
void AddDrainImaginationTimer(Item* item, bool fromTaming = false);
void AddDrainImaginationTimer(bool fromTaming = false);
private:

View File

@@ -21,9 +21,11 @@
#include "eObjectBits.h"
#include "CharacterComponent.h"
#include "PlayerManager.h"
#include "ModelComponent.h"
#include <vector>
#include "CppScripts.h"
#include <ranges>
PropertyManagementComponent* PropertyManagementComponent::instance = nullptr;
@@ -593,6 +595,20 @@ void PropertyManagementComponent::Load() {
settings.push_back(new LDFData<int>(u"componentWhitelist", 1));
}
std::ostringstream userModelBehavior;
bool firstAdded = false;
for (auto behavior : databaseModel.behaviors) {
if (behavior < 0) {
LOG("Invalid behavior ID: %d, removing behavior reference from model", behavior);
behavior = 0;
}
if (firstAdded) userModelBehavior << ",";
userModelBehavior << behavior;
firstAdded = true;
}
settings.push_back(new LDFData<std::string>(u"userModelBehaviors", userModelBehavior.str()));
node->config = settings;
const auto spawnerId = Game::zoneManager->MakeSpawner(info);
@@ -610,6 +626,12 @@ void PropertyManagementComponent::Save() {
return;
}
const auto* const owner = GetOwner();
if (!owner) return;
const auto* const character = owner->GetCharacter();
if (!character) return;
auto present = Database::Get()->GetPropertyModels(propertyId);
std::vector<LWOOBJID> modelIds;
@@ -624,6 +646,20 @@ void PropertyManagementComponent::Save() {
if (entity == nullptr) {
continue;
}
auto* modelComponent = entity->GetComponent<ModelComponent>();
if (!modelComponent) continue;
const auto modelBehaviors = modelComponent->GetBehaviorsForSave();
// save the behaviors of the model
for (const auto& [behaviorId, behaviorStr] : modelBehaviors) {
if (behaviorStr.empty() || behaviorId == -1 || behaviorId == 0) continue;
IBehaviors::Info info {
.behaviorId = behaviorId,
.characterId = character->GetID(),
.behaviorInfo = behaviorStr
};
Database::Get()->AddBehavior(info);
}
const auto position = entity->GetPosition();
const auto rotation = entity->GetRotation();
@@ -635,10 +671,13 @@ void PropertyManagementComponent::Save() {
model.position = position;
model.rotation = rotation;
model.ugcId = 0;
for (auto i = 0; i < model.behaviors.size(); i++) {
model.behaviors[i] = modelBehaviors[i].first;
}
Database::Get()->InsertNewPropertyModel(propertyId, model, "Objects_" + std::to_string(model.lot) + "_name");
} else {
Database::Get()->UpdateModelPositionRotation(id, position, rotation);
Database::Get()->UpdateModel(id, position, rotation, modelBehaviors);
}
}

View File

@@ -45,7 +45,6 @@ RacingControlComponent::RacingControlComponent(Entity* parent)
m_LoadedPlayers = 0;
m_LoadTimer = 0;
m_Finished = 0;
m_StartTime = 0;
m_EmptyTimer = 0;
m_SoloRacing = Game::config->GetValue("solo_racing") == "1";
@@ -398,25 +397,6 @@ void RacingControlComponent::HandleMessageBoxResponse(Entity* player, int32_t bu
GameMessages::SendNotifyRacingClient(
m_Parent->GetObjectID(), 2, 0, LWOOBJID_EMPTY, u"",
player->GetObjectID(), UNASSIGNED_SYSTEM_ADDRESS);
auto* missionComponent = player->GetComponent<MissionComponent>();
if (missionComponent == nullptr) return;
missionComponent->Progress(eMissionTaskType::RACING, 0, static_cast<LWOOBJID>(eRacingTaskParam::COMPETED_IN_RACE)); // Progress task for competing in a race
missionComponent->Progress(eMissionTaskType::RACING, data->smashedTimes, static_cast<LWOOBJID>(eRacingTaskParam::SAFE_DRIVER)); // Finish a race without being smashed.
// If solo racing is enabled OR if there are 3 players in the race, progress placement tasks.
if (m_SoloRacing || m_LoadedPlayers > 2) {
missionComponent->Progress(eMissionTaskType::RACING, data->finished, static_cast<LWOOBJID>(eRacingTaskParam::FINISH_WITH_PLACEMENT)); // Finish in 1st place on a race
if (data->finished == 1) {
missionComponent->Progress(eMissionTaskType::RACING, Game::zoneManager->GetZone()->GetWorldID(), static_cast<LWOOBJID>(eRacingTaskParam::FIRST_PLACE_MULTIPLE_TRACKS)); // Finish in 1st place on multiple tracks.
missionComponent->Progress(eMissionTaskType::RACING, Game::zoneManager->GetZone()->GetWorldID(), static_cast<LWOOBJID>(eRacingTaskParam::WIN_RACE_IN_WORLD)); // Finished first place in specific world.
}
if (data->finished == m_LoadedPlayers) {
missionComponent->Progress(eMissionTaskType::RACING, Game::zoneManager->GetZone()->GetWorldID(), static_cast<LWOOBJID>(eRacingTaskParam::LAST_PLACE_FINISH)); // Finished first place in specific world.
}
}
} else if ((id == "ACT_RACE_EXIT_THE_RACE?" || id == "Exit") && button == m_ActivityExitConfirm) {
auto* vehicle = Game::entityManager->GetEntity(data->vehicleID);
@@ -446,9 +426,9 @@ void RacingControlComponent::Serialize(RakNet::BitStream& outBitStream, bool bIs
outBitStream.Write(player.playerID);
outBitStream.Write(player.data[0]);
if (player.finished != 0) outBitStream.Write<float>(player.raceTime);
if (player.finished != 0) outBitStream.Write<float>(player.raceTime.count() / 1000.0f);
else outBitStream.Write(player.data[1]);
if (player.finished != 0) outBitStream.Write<float>(player.bestLapTime);
if (player.finished != 0) outBitStream.Write<float>(player.bestLapTime.count() / 1000.0f);
else outBitStream.Write(player.data[2]);
if (player.finished == 1) outBitStream.Write<float>(1.0f);
else outBitStream.Write(player.data[3]);
@@ -509,8 +489,8 @@ void RacingControlComponent::Serialize(RakNet::BitStream& outBitStream, bool bIs
if (player.finished == 0) continue;
outBitStream.Write1(); // Has more data
outBitStream.Write(player.playerID);
outBitStream.Write<float>(player.bestLapTime);
outBitStream.Write<float>(player.raceTime);
outBitStream.Write<float>(player.bestLapTime.count() / 1000.0f);
outBitStream.Write<float>(player.raceTime.count() / 1000.0f);
}
outBitStream.Write0(); // No more data
@@ -740,7 +720,7 @@ void RacingControlComponent::Update(float deltaTime) {
Game::entityManager->SerializeEntity(m_Parent);
m_StartTime = std::time(nullptr);
m_StartTime = std::chrono::high_resolution_clock::now();
}
m_StartTimer += deltaTime;
@@ -829,46 +809,60 @@ void RacingControlComponent::Update(float deltaTime) {
// Reached the start point, lapped
if (respawnIndex == 0) {
time_t lapTime = std::time(nullptr) - (player.lap == 0 ? m_StartTime : player.lapTime);
const auto now = std::chrono::high_resolution_clock::now();
const auto lapTime = std::chrono::duration_cast<std::chrono::milliseconds>(now - (player.lap == 0 ? m_StartTime : player.lapTime));
// Cheating check
if (lapTime < 40) {
if (lapTime.count() < 40000) {
continue;
}
player.lap++;
player.lapTime = now;
player.lapTime = std::time(nullptr);
if (player.bestLapTime == 0 || player.bestLapTime > lapTime) {
if (player.bestLapTime > lapTime || player.lap == 0) {
player.bestLapTime = lapTime;
LOG("Best lap time (%llu)", lapTime);
}
player.lap++;
auto* missionComponent =
playerEntity->GetComponent<MissionComponent>();
if (missionComponent != nullptr) {
// Progress lap time tasks
missionComponent->Progress(eMissionTaskType::RACING, (lapTime) * 1000, static_cast<LWOOBJID>(eRacingTaskParam::LAP_TIME));
missionComponent->Progress(eMissionTaskType::RACING, lapTime.count(), static_cast<LWOOBJID>(eRacingTaskParam::LAP_TIME));
if (player.lap == 3) {
m_Finished++;
player.finished = m_Finished;
const auto raceTime =
(std::time(nullptr) - m_StartTime);
const auto raceTime = std::chrono::duration_cast<std::chrono::milliseconds>(now - m_StartTime);
player.raceTime = raceTime;
LOG("Completed time %llu, %llu",
raceTime, raceTime * 1000);
LOG("Completed time %llums %fs", raceTime.count(), raceTime.count() / 1000.0f);
LeaderboardManager::SaveScore(playerEntity->GetObjectID(), m_ActivityID, static_cast<float>(player.raceTime), static_cast<float>(player.bestLapTime), static_cast<float>(player.finished == 1));
LeaderboardManager::SaveScore(playerEntity->GetObjectID(), m_ActivityID, static_cast<float>(player.raceTime.count()) / 1000, static_cast<float>(player.bestLapTime.count()) / 1000, static_cast<float>(player.finished == 1));
// Entire race time
missionComponent->Progress(eMissionTaskType::RACING, (raceTime) * 1000, static_cast<LWOOBJID>(eRacingTaskParam::TOTAL_TRACK_TIME));
missionComponent->Progress(eMissionTaskType::RACING, player.raceTime.count(), static_cast<LWOOBJID>(eRacingTaskParam::TOTAL_TRACK_TIME));
missionComponent->Progress(eMissionTaskType::RACING, 0, static_cast<LWOOBJID>(eRacingTaskParam::COMPETED_IN_RACE)); // Progress task for competing in a race
missionComponent->Progress(eMissionTaskType::RACING, player.smashedTimes, static_cast<LWOOBJID>(eRacingTaskParam::SAFE_DRIVER)); // Finish a race without being smashed.
// If solo racing is enabled OR if there are 3 players in the race, progress placement tasks.
if (m_SoloRacing || m_RacingPlayers.size() > 2) {
missionComponent->Progress(eMissionTaskType::RACING, player.finished, static_cast<LWOOBJID>(eRacingTaskParam::FINISH_WITH_PLACEMENT)); // Finish in 1st place on a race
if (player.finished == 1) {
missionComponent->Progress(eMissionTaskType::RACING, Game::zoneManager->GetZone()->GetWorldID(), static_cast<LWOOBJID>(eRacingTaskParam::FIRST_PLACE_MULTIPLE_TRACKS)); // Finish in 1st place on multiple tracks.
missionComponent->Progress(eMissionTaskType::RACING, Game::zoneManager->GetZone()->GetWorldID(), static_cast<LWOOBJID>(eRacingTaskParam::WIN_RACE_IN_WORLD)); // Finished first place in specific world.
}
if (player.finished == m_RacingPlayers.size()) {
missionComponent->Progress(eMissionTaskType::RACING, Game::zoneManager->GetZone()->GetWorldID(), static_cast<LWOOBJID>(eRacingTaskParam::LAST_PLACE_FINISH)); // Finished first place in specific world.
}
}
auto* characterComponent = playerEntity->GetComponent<CharacterComponent>();
if (characterComponent != nullptr) {
@@ -877,8 +871,8 @@ void RacingControlComponent::Update(float deltaTime) {
}
}
LOG("Lapped (%i) in (%llu)", player.lap,
lapTime);
LOG("Lapped (%i) in (%llums %fs)", player.lap,
lapTime.count(), lapTime.count() / 1000.0f);
}
LOG("Reached point (%i)/(%i)", player.respawnIndex,

View File

@@ -8,6 +8,7 @@
#include "Entity.h"
#include "Component.h"
#include "eReplicaComponentType.h"
#include <chrono>
/**
* Information for each player in the race
@@ -72,12 +73,12 @@ struct RacingPlayerInfo {
/**
* The fastest lap time of the player
*/
time_t bestLapTime = 0;
std::chrono::milliseconds bestLapTime;
/**
* The current lap time of the player
*/
time_t lapTime = 0;
std::chrono::high_resolution_clock::time_point lapTime;
/**
* The number of times this player smashed their car
@@ -97,7 +98,7 @@ struct RacingPlayerInfo {
/**
* Unused
*/
time_t raceTime = 0;
std::chrono::milliseconds raceTime;
};
/**
@@ -231,7 +232,7 @@ private:
/**
* The time the race was started
*/
time_t m_StartTime;
std::chrono::high_resolution_clock::time_point m_StartTime;
/**
* Timer for tracking how long a player was alone in this race

View File

@@ -38,7 +38,7 @@ bool SkillComponent::CastPlayerSkill(const uint32_t behaviorId, const uint32_t s
context->skillID = skillID;
this->m_managedBehaviors.insert_or_assign(skillUid, context);
this->m_managedBehaviors.insert({ skillUid, context });
auto* behavior = Behavior::CreateBehavior(behaviorId);
@@ -52,17 +52,24 @@ bool SkillComponent::CastPlayerSkill(const uint32_t behaviorId, const uint32_t s
}
void SkillComponent::SyncPlayerSkill(const uint32_t skillUid, const uint32_t syncId, RakNet::BitStream& bitStream) {
const auto index = this->m_managedBehaviors.find(skillUid);
const auto index = this->m_managedBehaviors.equal_range(skillUid);
if (index == this->m_managedBehaviors.end()) {
if (index.first == this->m_managedBehaviors.end()) {
LOG("Failed to find skill with uid (%i)!", skillUid, syncId);
return;
}
auto* context = index->second;
bool foundSyncId = false;
for (auto it = index.first; it != index.second && !foundSyncId; ++it) {
const auto& context = it->second;
context->SyncBehavior(syncId, bitStream);
foundSyncId = context->SyncBehavior(syncId, bitStream);
}
if (!foundSyncId) {
LOG("Failed to find sync id (%i) for skill with uid (%i)!", syncId, skillUid);
}
}
@@ -138,7 +145,7 @@ void SkillComponent::Update(const float deltaTime) {
for (const auto& pair : this->m_managedBehaviors) pair.second->UpdatePlayerSyncs(deltaTime);
}
std::map<uint32_t, BehaviorContext*> keep{};
std::multimap<uint32_t, BehaviorContext*> keep{};
for (const auto& pair : this->m_managedBehaviors) {
auto* context = pair.second;
@@ -176,7 +183,7 @@ void SkillComponent::Update(const float deltaTime) {
}
}
keep.insert_or_assign(pair.first, context);
keep.insert({ pair.first, context });
}
this->m_managedBehaviors = keep;
@@ -285,7 +292,7 @@ SkillExecutionResult SkillComponent::CalculateBehavior(
return { false, 0 };
}
this->m_managedBehaviors.insert_or_assign(context->skillUId, context);
this->m_managedBehaviors.insert({ context->skillUId, context });
if (!clientInitalized) {
// Echo start skill

View File

@@ -188,7 +188,7 @@ private:
/**
* All of the active skills mapped by their unique ID.
*/
std::map<uint32_t, BehaviorContext*> m_managedBehaviors;
std::multimap<uint32_t, BehaviorContext*> m_managedBehaviors;
/**
* All active projectiles.

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@@ -685,6 +685,13 @@ void GameMessageHandler::HandleMessage(RakNet::BitStream& inStream, const System
case eGameMessageType::REQUEST_VENDOR_STATUS_UPDATE:
GameMessages::SendVendorStatusUpdate(entity, sysAddr, true);
break;
case eGameMessageType::UPDATE_INVENTORY_GROUP:
GameMessages::HandleUpdateInventoryGroup(inStream, entity, sysAddr);
break;
case eGameMessageType::UPDATE_INVENTORY_GROUP_CONTENTS:
GameMessages::HandleUpdateInventoryGroupContents(inStream, entity, sysAddr);
break;
default:
LOG_DEBUG("Received Unknown GM with ID: %4i, %s", messageID, StringifiedEnum::ToString(messageID).data());
break;

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@@ -99,9 +99,11 @@
#include "ActivityManager.h"
#include "PlayerManager.h"
#include "eVendorTransactionResult.h"
#include "eReponseMoveItemBetweenInventoryTypeCode.h"
#include "CDComponentsRegistryTable.h"
#include "CDObjectsTable.h"
#include "eItemType.h"
void GameMessages::SendFireEventClientSide(const LWOOBJID& objectID, const SystemAddress& sysAddr, std::u16string args, const LWOOBJID& object, int64_t param1, int param2, const LWOOBJID& sender) {
CBITSTREAM;
@@ -4564,16 +4566,31 @@ void GameMessages::HandleRequestMoveItemBetweenInventoryTypes(RakNet::BitStream&
if (inStream.ReadBit()) inStream.Read(itemLOT);
if (invTypeDst == invTypeSrc) {
SendResponseMoveItemBetweenInventoryTypes(entity->GetObjectID(), sysAddr, invTypeDst, invTypeSrc, eReponseMoveItemBetweenInventoryTypeCode::FAIL_GENERIC);
return;
}
auto* inventoryComponent = entity->GetComponent<InventoryComponent>();
if (inventoryComponent != nullptr) {
if (inventoryComponent) {
if (itemID != LWOOBJID_EMPTY) {
auto* item = inventoryComponent->FindItemById(itemID);
if (!item) return;
if (!item) {
SendResponseMoveItemBetweenInventoryTypes(entity->GetObjectID(), sysAddr, invTypeDst, invTypeSrc, eReponseMoveItemBetweenInventoryTypeCode::FAIL_ITEM_NOT_FOUND);
return;
}
if (item->GetLot() == 6086) { // Thinking hat
SendResponseMoveItemBetweenInventoryTypes(entity->GetObjectID(), sysAddr, invTypeDst, invTypeSrc, eReponseMoveItemBetweenInventoryTypeCode::FAIL_CANT_MOVE_THINKING_HAT);
return;
}
auto* destInv = inventoryComponent->GetInventory(invTypeDst);
if (destInv && destInv->GetEmptySlots() == 0) {
SendResponseMoveItemBetweenInventoryTypes(entity->GetObjectID(), sysAddr, invTypeDst, invTypeSrc, eReponseMoveItemBetweenInventoryTypeCode::FAIL_INV_FULL);
return;
}
// Despawn the pet if we are moving that pet to the vault.
auto* petComponent = PetComponent::GetActivePet(entity->GetObjectID());
@@ -4582,10 +4599,32 @@ void GameMessages::HandleRequestMoveItemBetweenInventoryTypes(RakNet::BitStream&
}
inventoryComponent->MoveItemToInventory(item, invTypeDst, iStackCount, showFlyingLoot, false, false, destSlot);
SendResponseMoveItemBetweenInventoryTypes(entity->GetObjectID(), sysAddr, invTypeDst, invTypeSrc, eReponseMoveItemBetweenInventoryTypeCode::SUCCESS);
}
} else {
SendResponseMoveItemBetweenInventoryTypes(entity->GetObjectID(), sysAddr, invTypeDst, invTypeSrc, eReponseMoveItemBetweenInventoryTypeCode::FAIL_GENERIC);
}
}
void GameMessages::SendResponseMoveItemBetweenInventoryTypes(LWOOBJID objectId, const SystemAddress& sysAddr, eInventoryType inventoryTypeDestination, eInventoryType inventoryTypeSource, eReponseMoveItemBetweenInventoryTypeCode response) {
CBITSTREAM;
CMSGHEADER;
bitStream.Write(objectId);
bitStream.Write(eGameMessageType::RESPONSE_MOVE_ITEM_BETWEEN_INVENTORY_TYPES);
bitStream.Write(inventoryTypeDestination != eInventoryType::ITEMS);
if (inventoryTypeDestination != eInventoryType::ITEMS) bitStream.Write(inventoryTypeDestination);
bitStream.Write(inventoryTypeSource != eInventoryType::ITEMS);
if (inventoryTypeSource != eInventoryType::ITEMS) bitStream.Write(inventoryTypeSource);
bitStream.Write(response != eReponseMoveItemBetweenInventoryTypeCode::FAIL_GENERIC);
if (response != eReponseMoveItemBetweenInventoryTypeCode::FAIL_GENERIC) bitStream.Write(response);
SEND_PACKET;
}
void GameMessages::SendShowActivityCountdown(LWOOBJID objectId, bool bPlayAdditionalSound, bool bPlayCountdownSound, std::u16string sndName, int32_t stateToPlaySoundOn, const SystemAddress& sysAddr) {
CBITSTREAM;
@@ -5352,7 +5391,8 @@ void GameMessages::HandleRemoveItemFromInventory(RakNet::BitStream& inStream, En
iStackCount = std::min<uint32_t>(item->GetCount(), iStackCount);
if (bConfirmed) {
if (eInvType == eInventoryType::MODELS) {
const auto itemType = static_cast<eItemType>(item->GetInfo().itemType);
if (itemType == eItemType::MODEL || itemType == eItemType::LOOT_MODEL) {
item->DisassembleModel(iStackCount);
}
auto lot = item->GetLot();
@@ -6210,3 +6250,81 @@ void GameMessages::SendSlashCommandFeedbackText(Entity* entity, std::u16string t
auto sysAddr = entity->GetSystemAddress();
SEND_PACKET;
}
void GameMessages::HandleUpdateInventoryGroup(RakNet::BitStream& inStream, Entity* entity, const SystemAddress& sysAddr) {
std::string action;
std::u16string groupName;
InventoryComponent::GroupUpdate groupUpdate;
bool locked{}; // All groups are locked by default
uint32_t size{};
if (!inStream.Read(size)) return;
action.resize(size);
if (!inStream.Read(action.data(), size)) return;
if (!inStream.Read(size)) return;
groupUpdate.groupId.resize(size);
if (!inStream.Read(groupUpdate.groupId.data(), size)) return;
if (!inStream.Read(size)) return;
groupName.resize(size);
if (!inStream.Read(reinterpret_cast<char*>(groupName.data()), size * 2)) return;
if (!inStream.Read(groupUpdate.inventory)) return;
if (!inStream.Read(locked)) return;
groupUpdate.groupName = GeneralUtils::UTF16ToWTF8(groupName);
if (action == "ADD") groupUpdate.command = InventoryComponent::GroupUpdateCommand::ADD;
else if (action == "MODIFY") groupUpdate.command = InventoryComponent::GroupUpdateCommand::MODIFY;
else if (action == "REMOVE") groupUpdate.command = InventoryComponent::GroupUpdateCommand::REMOVE;
else {
LOG("Invalid action %s", action.c_str());
return;
}
auto* inventoryComponent = entity->GetComponent<InventoryComponent>();
if (inventoryComponent) inventoryComponent->UpdateGroup(groupUpdate);
}
void GameMessages::HandleUpdateInventoryGroupContents(RakNet::BitStream& inStream, Entity* entity, const SystemAddress& sysAddr) {
std::string action;
InventoryComponent::GroupUpdate groupUpdate;
uint32_t size{};
if (!inStream.Read(size)) return;
action.resize(size);
if (!inStream.Read(action.data(), size)) return;
if (action == "ADD") groupUpdate.command = InventoryComponent::GroupUpdateCommand::ADD_LOT;
else if (action == "REMOVE") groupUpdate.command = InventoryComponent::GroupUpdateCommand::REMOVE_LOT;
else {
LOG("Invalid action %s", action.c_str());
return;
}
if (!inStream.Read(size)) return;
groupUpdate.groupId.resize(size);
if (!inStream.Read(groupUpdate.groupId.data(), size)) return;
if (!inStream.Read(groupUpdate.inventory)) return;
if (!inStream.Read(groupUpdate.lot)) return;
auto* inventoryComponent = entity->GetComponent<InventoryComponent>();
if (inventoryComponent) inventoryComponent->UpdateGroup(groupUpdate);
}
void GameMessages::SendForceCameraTargetCycle(Entity* entity, bool bForceCycling, eCameraTargetCyclingMode cyclingMode, LWOOBJID optionalTargetID) {
CBITSTREAM;
CMSGHEADER;
bitStream.Write(entity->GetObjectID());
bitStream.Write(eGameMessageType::FORCE_CAMERA_TARGET_CYCLE);
bitStream.Write(bForceCycling);
bitStream.Write(cyclingMode != eCameraTargetCyclingMode::ALLOW_CYCLE_TEAMMATES);
if (cyclingMode != eCameraTargetCyclingMode::ALLOW_CYCLE_TEAMMATES) bitStream.Write(cyclingMode);
bitStream.Write(optionalTargetID);
auto sysAddr = entity->GetSystemAddress();
SEND_PACKET;
}

View File

@@ -39,6 +39,12 @@ enum class eQuickBuildFailReason : uint32_t;
enum class eQuickBuildState : uint32_t;
enum class BehaviorSlot : int32_t;
enum class eVendorTransactionResult : uint32_t;
enum class eReponseMoveItemBetweenInventoryTypeCode : int32_t;
enum class eCameraTargetCyclingMode : int32_t {
ALLOW_CYCLE_TEAMMATES,
DISALLOW_CYCLING
};
namespace GameMessages {
class PropertyDataMessage;
@@ -589,6 +595,7 @@ namespace GameMessages {
//NT:
void HandleRequestMoveItemBetweenInventoryTypes(RakNet::BitStream& inStream, Entity* entity, const SystemAddress& sysAddr);
void SendResponseMoveItemBetweenInventoryTypes(LWOOBJID objectId, const SystemAddress& sysAddr, eInventoryType inventoryTypeDestination, eInventoryType inventoryTypeSource, eReponseMoveItemBetweenInventoryTypeCode response);
void SendShowActivityCountdown(LWOOBJID objectId, bool bPlayAdditionalSound, bool bPlayCountdownSound, std::u16string sndName, int32_t stateToPlaySoundOn, const SystemAddress& sysAddr);
@@ -666,6 +673,10 @@ namespace GameMessages {
void HandleCancelDonationOnPlayer(RakNet::BitStream& inStream, Entity* entity);
void SendSlashCommandFeedbackText(Entity* entity, std::u16string text);
void HandleUpdateInventoryGroup(RakNet::BitStream& inStream, Entity* entity, const SystemAddress& sysAddr);
void HandleUpdateInventoryGroupContents(RakNet::BitStream& inStream, Entity* entity, const SystemAddress& sysAddr);
void SendForceCameraTargetCycle(Entity* entity, bool bForceCycling, eCameraTargetCyclingMode cyclingMode, LWOOBJID optionalTargetID);
};
#endif // GAMEMESSAGES_H

View File

@@ -186,7 +186,7 @@ void MissionTask::Progress(int32_t value, LWOOBJID associate, const std::string&
if (count < 0) {
if (mission->IsMission() && type == eMissionTaskType::GATHER && InAllTargets(value)) {
if (parameters.size() > 0 && (parameters[0] & 1) != 0) {
if (parameters.size() > 0 && (parameters[0] & 4) != 0) {
return;
}

View File

@@ -1,6 +1,8 @@
#include "Action.h"
#include "Amf3.h"
#include "tinyxml2.h"
Action::Action(const AMFArrayValue& arguments) {
for (const auto& [paramName, paramValue] : arguments.GetAssociative()) {
if (paramName == "Type") {
@@ -32,3 +34,46 @@ void Action::SendBehaviorBlocksToClient(AMFArrayValue& args) const {
actionArgs->Insert(m_ValueParameterName, m_ValueParameterDouble);
}
}
void Action::Serialize(tinyxml2::XMLElement& action) const {
action.SetAttribute("Type", m_Type.c_str());
if (m_ValueParameterName.empty()) return;
action.SetAttribute("ValueParameterName", m_ValueParameterName.c_str());
if (m_ValueParameterName == "Message") {
action.SetAttribute("Value", m_ValueParameterString.c_str());
} else {
action.SetAttribute("Value", m_ValueParameterDouble);
}
}
void Action::Deserialize(const tinyxml2::XMLElement& action) {
const char* type = nullptr;
action.QueryAttribute("Type", &type);
if (!type) {
LOG("No type found for an action?");
return;
}
m_Type = type;
const char* valueParameterName = nullptr;
action.QueryAttribute("ValueParameterName", &valueParameterName);
if (valueParameterName) {
m_ValueParameterName = valueParameterName;
if (m_ValueParameterName == "Message") {
const char* value = nullptr;
action.QueryAttribute("Value", &value);
if (value) {
m_ValueParameterString = value;
} else {
LOG("No value found for an action message?");
}
} else {
action.QueryDoubleAttribute("Value", &m_ValueParameterDouble);
}
}
}

View File

@@ -3,6 +3,10 @@
#include <string>
namespace tinyxml2 {
class XMLElement;
};
class AMFArrayValue;
/**
@@ -20,6 +24,8 @@ public:
void SendBehaviorBlocksToClient(AMFArrayValue& args) const;
void Serialize(tinyxml2::XMLElement& action) const;
void Deserialize(const tinyxml2::XMLElement& action);
private:
double m_ValueParameterDouble{ 0.0 };
std::string m_Type{ "" };

View File

@@ -1,6 +1,7 @@
#include "StripUiPosition.h"
#include "Amf3.h"
#include "tinyxml2.h"
StripUiPosition::StripUiPosition(const AMFArrayValue& arguments, const std::string& uiKeyName) {
const auto* const uiArray = arguments.GetArray(uiKeyName);
@@ -21,3 +22,13 @@ void StripUiPosition::SendBehaviorBlocksToClient(AMFArrayValue& args) const {
uiArgs->Insert("x", m_XPosition);
uiArgs->Insert("y", m_YPosition);
}
void StripUiPosition::Serialize(tinyxml2::XMLElement& position) const {
position.SetAttribute("x", m_XPosition);
position.SetAttribute("y", m_YPosition);
}
void StripUiPosition::Deserialize(const tinyxml2::XMLElement& position) {
position.QueryDoubleAttribute("x", &m_XPosition);
position.QueryDoubleAttribute("y", &m_YPosition);
}

View File

@@ -3,6 +3,10 @@
class AMFArrayValue;
namespace tinyxml2 {
class XMLElement;
}
/**
* @brief The position of the first Action in a Strip
*
@@ -15,6 +19,8 @@ public:
[[nodiscard]] double GetX() const noexcept { return m_XPosition; }
[[nodiscard]] double GetY() const noexcept { return m_YPosition; }
void Serialize(tinyxml2::XMLElement& position) const;
void Deserialize(const tinyxml2::XMLElement& position);
private:
double m_XPosition{ 0.0 };
double m_YPosition{ 0.0 };

View File

@@ -3,6 +3,7 @@
#include "Amf3.h"
#include "BehaviorStates.h"
#include "ControlBehaviorMsgs.h"
#include "tinyxml2.h"
PropertyBehavior::PropertyBehavior() {
m_LastEditedState = BehaviorState::HOME_STATE;
@@ -124,3 +125,31 @@ void PropertyBehavior::SendBehaviorBlocksToClient(AMFArrayValue& args) const {
// TODO Serialize the execution state of the behavior
}
void PropertyBehavior::Serialize(tinyxml2::XMLElement& behavior) const {
behavior.SetAttribute("id", m_BehaviorId);
behavior.SetAttribute("name", m_Name.c_str());
behavior.SetAttribute("isLocked", isLocked);
behavior.SetAttribute("isLoot", isLoot);
for (const auto& [stateId, state] : m_States) {
if (state.IsEmpty()) continue;
auto* const stateElement = behavior.InsertNewChildElement("State");
stateElement->SetAttribute("id", static_cast<uint32_t>(stateId));
state.Serialize(*stateElement);
}
}
void PropertyBehavior::Deserialize(const tinyxml2::XMLElement& behavior) {
m_Name = behavior.Attribute("name");
behavior.QueryBoolAttribute("isLocked", &isLocked);
behavior.QueryBoolAttribute("isLoot", &isLoot);
for (const auto* stateElement = behavior.FirstChildElement("State"); stateElement; stateElement = stateElement->NextSiblingElement("State")) {
int32_t stateId = -1;
stateElement->QueryIntAttribute("id", &stateId);
if (stateId < 0 || stateId > 5) continue;
m_States[static_cast<BehaviorState>(stateId)].Deserialize(*stateElement);
}
}

View File

@@ -3,6 +3,10 @@
#include "State.h"
namespace tinyxml2 {
class XMLElement;
}
enum class BehaviorState : uint32_t;
class AMFArrayValue;
@@ -25,6 +29,8 @@ public:
[[nodiscard]] int32_t GetBehaviorId() const noexcept { return m_BehaviorId; }
void SetBehaviorId(int32_t id) noexcept { m_BehaviorId = id; }
void Serialize(tinyxml2::XMLElement& behavior) const;
void Deserialize(const tinyxml2::XMLElement& behavior);
private:
// The states this behavior has.

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@@ -2,6 +2,7 @@
#include "Amf3.h"
#include "ControlBehaviorMsgs.h"
#include "tinyxml2.h"
template <>
void State::HandleMsg(AddStripMessage& msg) {
@@ -134,4 +135,20 @@ void State::SendBehaviorBlocksToClient(AMFArrayValue& args) const {
strip.SendBehaviorBlocksToClient(*stripArgs);
}
};
}
void State::Serialize(tinyxml2::XMLElement& state) const {
for (const auto& strip : m_Strips) {
if (strip.IsEmpty()) continue;
auto* const stripElement = state.InsertNewChildElement("Strip");
strip.Serialize(*stripElement);
}
}
void State::Deserialize(const tinyxml2::XMLElement& state) {
for (const auto* stripElement = state.FirstChildElement("Strip"); stripElement; stripElement = stripElement->NextSiblingElement("Strip")) {
auto& strip = m_Strips.emplace_back();
strip.Deserialize(*stripElement);
}
}

View File

@@ -3,6 +3,10 @@
#include "Strip.h"
namespace tinyxml2 {
class XMLElement;
}
class AMFArrayValue;
class State {
@@ -13,6 +17,8 @@ public:
void SendBehaviorBlocksToClient(AMFArrayValue& args) const;
bool IsEmpty() const;
void Serialize(tinyxml2::XMLElement& state) const;
void Deserialize(const tinyxml2::XMLElement& state);
private:
std::vector<Strip> m_Strips;
};

View File

@@ -2,6 +2,7 @@
#include "Amf3.h"
#include "ControlBehaviorMsgs.h"
#include "tinyxml2.h"
template <>
void Strip::HandleMsg(AddStripMessage& msg) {
@@ -83,4 +84,25 @@ void Strip::SendBehaviorBlocksToClient(AMFArrayValue& args) const {
for (const auto& action : m_Actions) {
action.SendBehaviorBlocksToClient(*actions);
}
};
}
void Strip::Serialize(tinyxml2::XMLElement& strip) const {
auto* const positionElement = strip.InsertNewChildElement("Position");
m_Position.Serialize(*positionElement);
for (const auto& action : m_Actions) {
auto* const actionElement = strip.InsertNewChildElement("Action");
action.Serialize(*actionElement);
}
}
void Strip::Deserialize(const tinyxml2::XMLElement& strip) {
const auto* positionElement = strip.FirstChildElement("Position");
if (positionElement) {
m_Position.Deserialize(*positionElement);
}
for (const auto* actionElement = strip.FirstChildElement("Action"); actionElement; actionElement = actionElement->NextSiblingElement("Action")) {
auto& action = m_Actions.emplace_back();
action.Deserialize(*actionElement);
}
}

View File

@@ -6,6 +6,10 @@
#include <vector>
namespace tinyxml2 {
class XMLElement;
}
class AMFArrayValue;
class Strip {
@@ -16,6 +20,8 @@ public:
void SendBehaviorBlocksToClient(AMFArrayValue& args) const;
bool IsEmpty() const noexcept { return m_Actions.empty(); }
void Serialize(tinyxml2::XMLElement& strip) const;
void Deserialize(const tinyxml2::XMLElement& strip);
private:
std::vector<Action> m_Actions;
StripUiPosition m_Position;

View File

@@ -26,7 +26,8 @@ Precondition::Precondition(const uint32_t condition) {
if (result.eof()) {
this->type = PreconditionType::ItemEquipped;
this->count = 1;
this->values = { 0 };
this->values.clear();
this->values.push_back(0);
LOG("Failed to find precondition of id (%i)!", condition);
@@ -138,21 +139,20 @@ bool Precondition::CheckValue(Entity* player, const uint32_t value, bool evaluat
case PreconditionType::DoesNotHaveItem:
return inventoryComponent->IsEquipped(value) < count;
case PreconditionType::HasAchievement:
mission = missionComponent->GetMission(value);
return mission == nullptr || mission->GetMissionState() >= eMissionState::COMPLETE;
if (missionComponent == nullptr) return false;
return missionComponent->GetMissionState(value) >= eMissionState::COMPLETE;
case PreconditionType::MissionAvailable:
mission = missionComponent->GetMission(value);
return mission == nullptr || mission->GetMissionState() >= eMissionState::AVAILABLE;
if (missionComponent == nullptr) return false;
return missionComponent->GetMissionState(value) == eMissionState::AVAILABLE || missionComponent->GetMissionState(value) == eMissionState::COMPLETE_AVAILABLE;
case PreconditionType::OnMission:
mission = missionComponent->GetMission(value);
return mission == nullptr || mission->GetMissionState() >= eMissionState::ACTIVE;
if (missionComponent == nullptr) return false;
return missionComponent->GetMissionState(value) == eMissionState::ACTIVE ||
missionComponent->GetMissionState(value) == eMissionState::COMPLETE_ACTIVE ||
missionComponent->GetMissionState(value) == eMissionState::READY_TO_COMPLETE ||
missionComponent->GetMissionState(value) == eMissionState::COMPLETE_READY_TO_COMPLETE;
case PreconditionType::MissionComplete:
mission = missionComponent->GetMission(value);
return mission == nullptr ? false : mission->GetMissionState() >= eMissionState::COMPLETE;
if (missionComponent == nullptr) return false;
return missionComponent->GetMissionState(value) >= eMissionState::COMPLETE;
case PreconditionType::PetDeployed:
return false; // TODO
case PreconditionType::HasFlag:

View File

@@ -31,7 +31,6 @@ void SlashCommandHandler::RegisterCommand(Command command) {
}
for (const auto& alias : command.aliases) {
LOG_DEBUG("Registering command %s", alias.c_str());
auto [_, success] = RegisteredCommands.try_emplace(alias, command);
// Don't allow duplicate commands
if (!success) {
@@ -929,6 +928,15 @@ void SlashCommandHandler::Startup() {
};
RegisterCommand(FindPlayerCommand);
Command SpectateCommand{
.help = "Spectate a player",
.info = "Specify a player name to spectate. They must be in the same world as you. Leave blank to stop spectating",
.aliases = { "spectate", "follow" },
.handle = GMGreaterThanZeroCommands::Spectate,
.requiredLevel = eGameMasterLevel::JUNIOR_MODERATOR
};
RegisterCommand(SpectateCommand);
// Register GM Zero Commands
Command HelpCommand{

View File

@@ -322,4 +322,19 @@ namespace GMGreaterThanZeroCommands {
request.Serialize(bitStream);
Game::chatServer->Send(&bitStream, SYSTEM_PRIORITY, RELIABLE, 0, Game::chatSysAddr, false);
}
void Spectate(Entity* entity, const SystemAddress& sysAddr, const std::string args) {
if (args.empty()) {
GameMessages::SendForceCameraTargetCycle(entity, false, eCameraTargetCyclingMode::DISALLOW_CYCLING, entity->GetObjectID());
return;
}
auto player = PlayerManager::GetPlayer(args);
if (!player) {
GameMessages::SendSlashCommandFeedbackText(entity, u"Player not found");
return;
}
GameMessages::SendSlashCommandFeedbackText(entity, u"Spectating Player");
GameMessages::SendForceCameraTargetCycle(entity, false, eCameraTargetCyclingMode::DISALLOW_CYCLING, player->GetObjectID());
}
}

View File

@@ -15,6 +15,7 @@ namespace GMGreaterThanZeroCommands {
void Title(Entity* entity, const SystemAddress& sysAddr, const std::string args);
void ShowAll(Entity* entity, const SystemAddress& sysAddr, const std::string args);
void FindPlayer(Entity* entity, const SystemAddress& sysAddr, const std::string args);
void Spectate(Entity* entity, const SystemAddress& sysAddr, const std::string args);
}
#endif //!GMGREATERTHANZEROCOMMANDS_H

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@@ -102,7 +102,7 @@ void VanityUtilities::SpawnVanity() {
}
LWOOBJID SpawnSpawner(const VanityObject& object, const VanityObjectLocation& location) {
SceneObject obj;
SceneObject obj{};
obj.lot = object.m_LOT;
// guratantee we have no collisions
do {
@@ -268,7 +268,7 @@ void ParseXml(const std::string& file) {
for (auto* location = locations->FirstChildElement("location"); location != nullptr;
location = location->NextSiblingElement("location")) {
// Get the location data
auto zoneID = GeneralUtils::TryParse<uint32_t>(location->Attribute("zone"));
auto x = GeneralUtils::TryParse<float>(location->Attribute("x"));
@@ -285,7 +285,6 @@ void ParseXml(const std::string& file) {
}
if (zoneID.value() != currentZoneID) {
LOG_DEBUG("Skipping (%s) %i location because it is in %i and not the current zone (%i)", name, lot, zoneID.value(), currentZoneID);
continue;
}

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@@ -6,7 +6,7 @@ set(DMASTERSERVER_SOURCES
add_library(dMasterServer ${DMASTERSERVER_SOURCES})
add_executable(MasterServer "MasterServer.cpp")
add_compile_definitions(MasterServer PRIVATE PROJECT_VERSION="\"${PROJECT_VERSION}\"")
target_compile_definitions(MasterServer PRIVATE PROJECT_VERSION="\"${PROJECT_VERSION}\"")
target_include_directories(dMasterServer PUBLIC "."
"${PROJECT_SOURCE_DIR}/dZoneManager" # InstanceManager.h uses dZMCommon.h
${PROJECT_SOURCE_DIR}/dServer/ # BinaryPathFinder.h

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@@ -40,6 +40,8 @@
#include "BitStreamUtils.h"
#include "Start.h"
#include "Server.h"
#include "CDZoneTableTable.h"
#include "eGameMasterLevel.h"
namespace Game {
Logger* logger = nullptr;
@@ -186,15 +188,20 @@ int main(int argc, char** argv) {
std::cout << "Enter a username: ";
std::cin >> username;
const auto checkIsAdmin = []() {
std::string admin;
std::cout << "What level of privilege should this account have? Please enter a number between 0 (Player) and 9 (Admin) inclusive. No entry will default to 0." << std::endl;
std::cin >> admin;
return admin;
};
auto accountId = Database::Get()->GetAccountInfo(username);
if (accountId) {
if (accountId && accountId->id != 0) {
LOG("Account with name \"%s\" already exists", username.c_str());
std::cout << "Do you want to change the password of that account? [y/n]?";
std::string prompt = "";
std::cin >> prompt;
if (prompt == "y" || prompt == "yes") {
if (accountId->id == 0) return EXIT_FAILURE;
//Read the password from the console without echoing it.
#ifdef __linux__
//This function is obsolete, but it only meant to be used by the
@@ -219,6 +226,20 @@ int main(int argc, char** argv) {
} else {
LOG("Account \"%s\" was not updated.", username.c_str());
}
std::cout << "Update admin privileges? [y/n]? ";
std::string admin;
std::cin >> admin;
bool updateAdmin = admin == "y" || admin == "yes";
if (updateAdmin) {
auto gmLevel = GeneralUtils::TryParse<int32_t>(checkIsAdmin()).value_or(0);
if (gmLevel > 9 || gmLevel < 0) {
LOG("Invalid admin level. Defaulting to 0");
gmLevel = 0;
}
Database::Get()->UpdateAccountGmLevel(accountId->id, static_cast<eGameMasterLevel>(gmLevel));
}
return EXIT_SUCCESS;
}
@@ -249,6 +270,17 @@ int main(int argc, char** argv) {
}
LOG("Account created successfully!");
accountId = Database::Get()->GetAccountInfo(username);
if (accountId) {
auto gmLevel = GeneralUtils::TryParse<int32_t>(checkIsAdmin()).value_or(0);
if (gmLevel > 9 || gmLevel < 0) {
LOG("Invalid admin level. Defaulting to 0");
gmLevel = 0;
}
Database::Get()->UpdateAccountGmLevel(accountId->id, static_cast<eGameMasterLevel>(gmLevel));
}
return EXIT_SUCCESS;
}
@@ -277,6 +309,17 @@ int main(int argc, char** argv) {
PersistentIDManager::Initialize();
Game::im = new InstanceManager(Game::logger, Game::server->GetIP());
//Get CDClient initial information
try {
CDClientManager::LoadValuesFromDatabase();
} catch (CppSQLite3Exception& e) {
LOG("Failed to initialize CDServer SQLite Database");
LOG("May be caused by corrupted file: %s", (Game::assetManager->GetResPath() / "CDServer.sqlite").string().c_str());
LOG("Error: %s", e.errorMessage());
LOG("Error Code: %i", e.errorCode());
return EXIT_FAILURE;
}
//Depending on the config, start up servers:
if (Game::config->GetValue("prestart_servers") != "0") {
StartChatServer();
@@ -382,6 +425,7 @@ int main(int argc, char** argv) {
}
void HandlePacket(Packet* packet) {
if (packet->length < 1) return;
if (packet->data[0] == ID_DISCONNECTION_NOTIFICATION) {
LOG("A server has disconnected");
@@ -545,7 +589,7 @@ void HandlePacket(Packet* packet) {
inStream.Read(sessionKey);
LUString username;
inStream.Read(username);
for (auto it : activeSessions) {
if (it.second == username.string) {
activeSessions.erase(it.first);

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@@ -5,6 +5,7 @@
#include "MessageIdentifiers.h"
#include "BitStream.h"
#include <string>
#include <algorithm>
enum class eConnectionType : uint16_t;

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@@ -359,7 +359,7 @@ int main(int argc, char** argv) {
//Warning if we ran slow
if (deltaTime > currentFrameDelta) {
LOG("We're running behind, dT: %f > %f (framerate %i)", deltaTime, currentFrameDelta, currentFramerate);
LOG("We're running behind, dT: %f > %i (framerate %i)", deltaTime, currentFrameDelta, currentFramerate);
}
//Check if we're still connected to master:
@@ -529,6 +529,7 @@ int main(int argc, char** argv) {
}
void HandlePacketChat(Packet* packet) {
if (packet->length < 1) return;
if (packet->data[0] == ID_DISCONNECTION_NOTIFICATION || packet->data[0] == ID_CONNECTION_LOST) {
LOG("Lost our connection to chat, zone(%i), instance(%i)", Game::server->GetZoneID(), Game::server->GetInstanceID());
@@ -542,7 +543,7 @@ void HandlePacketChat(Packet* packet) {
chatConnected = true;
}
if (packet->data[0] == ID_USER_PACKET_ENUM) {
if (packet->data[0] == ID_USER_PACKET_ENUM && packet->length >= 4) {
if (static_cast<eConnectionType>(packet->data[1]) == eConnectionType::CHAT) {
switch (static_cast<eChatMessageType>(packet->data[3])) {
case eChatMessageType::WORLD_ROUTE_PACKET: {
@@ -557,8 +558,9 @@ void HandlePacketChat(Packet* packet) {
//Write our stream outwards:
CBITSTREAM;
for (BitSize_t i = 0; i < inStream.GetNumberOfBytesUsed(); i++) {
bitStream.Write(packet->data[i + 16]); //16 bytes == header + playerID to skip
unsigned char data;
while (inStream.Read(data)) {
bitStream.Write(data);
}
SEND_PACKET; //send routed packet to player
@@ -659,7 +661,7 @@ void HandlePacketChat(Packet* packet) {
}
void HandleMasterPacket(Packet* packet) {
if (packet->length < 2) return;
if (static_cast<eConnectionType>(packet->data[1]) != eConnectionType::MASTER || packet->length < 4) return;
switch (static_cast<eMasterMessageType>(packet->data[3])) {
case eMasterMessageType::REQUEST_PERSISTENT_ID_RESPONSE: {
@@ -785,6 +787,7 @@ void HandleMasterPacket(Packet* packet) {
}
void HandlePacket(Packet* packet) {
if (packet->length < 1) return;
if (packet->data[0] == ID_DISCONNECTION_NOTIFICATION || packet->data[0] == ID_CONNECTION_LOST) {
auto user = UserManager::Instance()->GetUser(packet->systemAddress);
if (!user) return;
@@ -998,7 +1001,6 @@ void HandlePacket(Packet* packet) {
case eWorldMessageType::CHARACTER_DELETE_REQUEST: {
UserManager::Instance()->DeleteCharacter(packet->systemAddress, packet);
UserManager::Instance()->RequestCharacterList(packet->systemAddress);
break;
}
@@ -1207,8 +1209,8 @@ void HandlePacket(Packet* packet) {
//Now write the rest of the data:
auto data = inStream.GetData();
for (uint32_t i = 0; i < size; ++i) {
bitStream.Write(data[i + 23]);
for (uint32_t i = 23; i - 23 < size && i < packet->length; ++i) {
bitStream.Write(data[i]);
}
Game::chatServer->Send(&bitStream, SYSTEM_PRIORITY, RELIABLE_ORDERED, 0, Game::chatSysAddr, false);

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@@ -0,0 +1,3 @@
ALTER TABLE behaviors ADD COLUMN character_id BIGINT NOT NULL DEFAULT 0;
ALTER TABLE behaviors ADD COLUMN behavior_id BIGINT NOT NULL PRIMARY KEY;
ALTER TABLE behaviors DROP COLUMN id;

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@@ -0,0 +1 @@
ALTER TABLE behaviors MODIFY behavior_info LONGTEXT DEFAULT NULL;

Binary file not shown.

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@@ -4,8 +4,6 @@ enable_testing()
find_package(GoogleTest REQUIRED)
include(GoogleTest)
set(CMAKE_RUNTIME_OUTPUT_DIRECTORY ${CMAKE_CURRENT_BINARY_DIR}/bin)
if(APPLE)
set(CMAKE_INSTALL_RPATH_USE_LINK_PATH True)
set(CMAKE_BUILD_WITH_INSTALL_RPATH True)

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@@ -176,7 +176,7 @@ TEST(dCommonTests, AMFDeserializeAMFArrayTest) {
/**
* @brief This test checks that if we recieve an unimplemented eAmf
* we correctly throw an error and can actch it.
* Yes this leaks memory.
* Yes this leaks memory.
*/
TEST(dCommonTests, AMFDeserializeUnimplementedValuesTest) {
std::vector<eAmf> unimplementedValues = {
@@ -363,7 +363,7 @@ TEST(dCommonTests, AMFBadConversionTest) {
ASSERT_EQ(result->Get<double>("BehaviorID"), nullptr);
// Does not exist in the associative portion
ASSERT_EQ(result->Get<nullptr_t>("DOES_NOT_EXIST"), nullptr);
ASSERT_EQ(result->Get<std::nullptr_t>("DOES_NOT_EXIST"), nullptr);
result->Push(true);

View File

@@ -78,7 +78,7 @@ TEST(dCommonTests, AMF3InsertionAssociativeTest) {
ASSERT_EQ(array.Get<int32_t>("Integer")->GetValueType(), eAmf::Integer);
ASSERT_EQ(array.Get<double>("Double")->GetValueType(), eAmf::Double);
ASSERT_EQ(array.GetArray("Array")->GetValueType(), eAmf::Array);
ASSERT_EQ(array.Get<nullptr_t>("Null")->GetValueType(), eAmf::Null);
ASSERT_EQ(array.Get<std::nullptr_t>("Null")->GetValueType(), eAmf::Null);
ASSERT_EQ(array.Get<std::vector<uint32_t>>("Undefined")->GetValueType(), eAmf::Undefined);
}
@@ -101,6 +101,6 @@ TEST(dCommonTests, AMF3InsertionDenseTest) {
ASSERT_EQ(array.Get<int32_t>(4)->GetValueType(), eAmf::Integer);
ASSERT_EQ(array.Get<double>(5)->GetValueType(), eAmf::Double);
ASSERT_EQ(array.GetArray(6)->GetValueType(), eAmf::Array);
ASSERT_EQ(array.Get<nullptr_t>(7)->GetValueType(), eAmf::Null);
ASSERT_EQ(array.Get<std::nullptr_t>(7)->GetValueType(), eAmf::Null);
ASSERT_EQ(array.Get<std::vector<uint32_t>>(8)->GetValueType(), eAmf::Undefined);
}

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@@ -23,6 +23,11 @@ if(NOT WIN32)
target_include_directories(bcrypt PRIVATE "libbcrypt/include/bcrypt")
endif()
# Need to define this on Clang and GNU for 'strdup' support
if(CMAKE_CXX_COMPILER_ID MATCHES "Clang|GNU")
target_compile_definitions(bcrypt PRIVATE "_POSIX_C_SOURCE=200809L")
endif()
target_include_directories(bcrypt INTERFACE "libbcrypt/include")
target_include_directories(bcrypt PRIVATE "libbcrypt/src")

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@@ -11,7 +11,7 @@ if(UNIX)
# -Wno-unused-result -Wno-unknown-pragmas -fpermissive
target_compile_options(sqlite3 PRIVATE)
if(NOT APPLE)
if(CMAKE_CXX_COMPILER_ID STREQUAL "GNU")
target_compile_options(sqlite3 PRIVATE "-Wno-return-local-addr" "-Wno-maybe-uninitialized")
else()
target_compile_options(sqlite3 PRIVATE "-Wno-return-stack-address" "-Wno-uninitialized" "-Wno-deprecated-declarations")