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https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2025-12-21 11:59:37 -06:00
Compare commits
15 Commits
fix-disman
...
naming-of-
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f8d5110290 | ||
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bfeb10c972 | ||
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abd978c348 | ||
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10f8d40b69 | ||
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693a2fef35 | ||
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787237c930 | ||
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0464f37fab | ||
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78ae8bc6b6 |
@@ -31,7 +31,7 @@ COPY --from=build /app/build/*Server /app/
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# Necessary suplimentary files
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COPY --from=build /app/build/*.ini /app/configs/
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COPY --from=build /app/build/vanity/*.* /app/vanity/
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COPY --from=build /app/build/vanity/*.* /app/vanity/*
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COPY --from=build /app/build/navmeshes /app/navmeshes
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COPY --from=build /app/build/migrations /app/migrations
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COPY --from=build /app/build/*.dcf /app/
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@@ -39,7 +39,7 @@ COPY --from=build /app/build/*.dcf /app/
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# backup of config and vanity files to copy to the host incase
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# of a mount clobbering the copy from above
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COPY --from=build /app/build/*.ini /app/default-configs/
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COPY --from=build /app/build/vanity/*.* /app/default-vanity/
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COPY --from=build /app/build/vanity/*.* /app/default-vanity/*
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# needed as the container runs with the root user
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# and therefore sudo doesn't exist
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@@ -239,7 +239,7 @@ void Character::SaveXMLToDatabase() {
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auto zoneInfo = Game::zoneManager->GetZone()->GetZoneID();
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// lzid garbage, binary concat of zoneID, zoneInstance and zoneClone
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if (zoneInfo.GetMapID() != 0 && zoneInfo.GetCloneID() == 0 && !Game::zoneManager->GetDisableSaveLocation()) {
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// if (zoneInfo.GetMapID() != 0 && zoneInfo.GetCloneID() == 0 && !Game::zoneManager->GetDisableSaveLocation()) {
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uint64_t lzidConcat = zoneInfo.GetCloneID();
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lzidConcat = (lzidConcat << 16) | uint16_t(zoneInfo.GetInstanceID());
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lzidConcat = (lzidConcat << 16) | uint16_t(zoneInfo.GetMapID());
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@@ -251,7 +251,7 @@ void Character::SaveXMLToDatabase() {
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// Set the target scene, custom attribute
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character->SetAttribute("tscene", m_TargetScene.c_str());
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}
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// }
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auto emotes = character->FirstChildElement("ue");
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if (!emotes) emotes = m_Doc.NewElement("ue");
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@@ -660,7 +660,7 @@ void Entity::Initialize() {
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}
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PetComponent* petComponent;
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if (compRegistryTable->GetByIDAndType(m_TemplateID, eReplicaComponentType::ITEM) > 0 && !TryGetComponent(eReplicaComponentType::PET, petComponent) && !HasComponent(eReplicaComponentType::MODEL)) {
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if (compRegistryTable->GetByIDAndType(m_TemplateID, eReplicaComponentType::ITEM) > 0) {
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AddComponent<ItemComponent>();
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}
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@@ -901,6 +901,14 @@ void Entity::WriteBaseReplicaData(RakNet::BitStream& outBitStream, eReplicaPacke
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for (size_t i = 0; i < name.size(); ++i) {
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outBitStream.Write<uint16_t>(name[i]);
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}
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} else if (HasVar(u"userModelName")) {
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const auto& name = GetVar<std::string>(u"userModelName");
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outBitStream.Write<uint8_t>(uint8_t(name.size()));
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for (size_t i = 0; i < name.size(); ++i) {
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outBitStream.Write<uint16_t>(name[i]);
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}
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} else {
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const auto& name = GetVar<std::string>(u"npcName");
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outBitStream.Write<uint8_t>(uint8_t(name.size()));
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@@ -2158,3 +2166,12 @@ void Entity::SetRespawnRot(const NiQuaternion& rotation) {
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auto* characterComponent = GetComponent<CharacterComponent>();
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if (characterComponent) characterComponent->SetRespawnRot(rotation);
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}
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void Entity::EraseVar(const std::u16string& name) {
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for (auto it = m_Settings.begin(); it != m_Settings.end(); ++it) {
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if ((*it)->GetKey() == name) {
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m_Settings.erase(it);
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return;
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}
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}
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}
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@@ -299,6 +299,7 @@ public:
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// Scale will only be communicated to the client when the construction packet is sent
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void SetScale(const float scale) { m_Scale = scale; };
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void EraseVar(const std::u16string& name);
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protected:
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LWOOBJID m_ObjectID;
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@@ -187,7 +187,7 @@ void ControllablePhysicsComponent::UpdateXml(tinyxml2::XMLDocument& doc) {
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auto zoneInfo = Game::zoneManager->GetZone()->GetZoneID();
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if (zoneInfo.GetMapID() != 0 && zoneInfo.GetCloneID() == 0 && !Game::zoneManager->GetDisableSaveLocation()) {
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// if (zoneInfo.GetMapID() != 0 && zoneInfo.GetCloneID() == 0 && !Game::zoneManager->GetDisableSaveLocation()) {
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character->SetAttribute("lzx", m_Position.x);
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character->SetAttribute("lzy", m_Position.y);
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character->SetAttribute("lzz", m_Position.z);
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@@ -195,7 +195,7 @@ void ControllablePhysicsComponent::UpdateXml(tinyxml2::XMLDocument& doc) {
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character->SetAttribute("lzry", m_Rotation.y);
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character->SetAttribute("lzrz", m_Rotation.z);
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character->SetAttribute("lzrw", m_Rotation.w);
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}
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// }
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}
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void ControllablePhysicsComponent::SetPosition(const NiPoint3& pos) {
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@@ -1,5 +1,29 @@
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#include "ItemComponent.h"
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void ItemComponent::Serialize(RakNet::BitStream& outBitStream, bool isConstruction) {
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outBitStream.Write0();
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ItemComponent::ItemComponent(Entity* entity) : Component(entity) {
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m_UgcId = m_Parent->GetVarAs<LWOOBJID>(u"userModelID");
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m_Description = GeneralUtils::ASCIIToUTF16(m_Parent->GetVar<std::string>(u"userModelDesc"));
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m_Dirty = false;
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m_ModerationStatus = 2;
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LOG("%s", m_Parent->GetVarAsString(u"userModelDesc").c_str());
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}
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void ItemComponent::Serialize(RakNet::BitStream& outBitStream, bool isConstruction) {
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outBitStream.Write(m_Dirty || isConstruction);
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if (m_Dirty || isConstruction) {
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outBitStream.Write(m_UgcId);
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outBitStream.Write(m_ModerationStatus);
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outBitStream.Write(!m_Description.empty());
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if (!m_Description.empty()) {
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outBitStream.Write<uint32_t>(m_Description.size());
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outBitStream.Write(m_Description);
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}
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if (!isConstruction) m_Dirty = false;
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}
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}
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void ItemComponent::UpdateDescription(const std::u16string& description) {
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if (m_Description == description) return;
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m_Dirty = true;
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m_Description = description;
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}
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@@ -8,9 +8,16 @@ class ItemComponent final : public Component {
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public:
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static constexpr eReplicaComponentType ComponentType = eReplicaComponentType::ITEM;
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ItemComponent(Entity* entity) : Component(entity) {}
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ItemComponent(Entity* entity);
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void Serialize(RakNet::BitStream& bitStream, bool isConstruction) override;
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void UpdateDescription(const std::u16string& description);
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private:
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std::u16string m_Description;
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bool m_Dirty = false;
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LWOOBJID m_UgcId = LWOOBJID_EMPTY;
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uint32_t m_ModerationStatus = 0;
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};
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#endif //!__ITEMCOMPONENT__H__
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@@ -10,19 +10,9 @@
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ModelComponent::ModelComponent(Entity* parent) : Component(parent) {
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m_OriginalPosition = m_Parent->GetDefaultPosition();
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m_OriginalRotation = m_Parent->GetDefaultRotation();
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m_userModelID = m_Parent->GetVarAs<LWOOBJID>(u"userModelID");
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}
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void ModelComponent::Serialize(RakNet::BitStream& outBitStream, bool bIsInitialUpdate) {
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// ItemComponent Serialization. Pets do not get this serialization.
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if (!m_Parent->HasComponent(eReplicaComponentType::PET)) {
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outBitStream.Write1();
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outBitStream.Write<LWOOBJID>(m_userModelID != LWOOBJID_EMPTY ? m_userModelID : m_Parent->GetObjectID());
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outBitStream.Write<int>(0);
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outBitStream.Write0();
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}
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//actual model component:
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outBitStream.Write1(); // Yes we are writing model info
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outBitStream.Write0(); // Is pickable
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@@ -126,9 +126,4 @@ private:
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* The rotation original of the model
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*/
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NiQuaternion m_OriginalRotation;
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/**
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* The ID of the user that made the model
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*/
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LWOOBJID m_userModelID;
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};
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@@ -21,7 +21,9 @@
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#include "eObjectBits.h"
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#include "CharacterComponent.h"
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#include "PlayerManager.h"
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#include "ItemComponent.h"
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#include <ranges>
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#include <vector>
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#include "CppScripts.h"
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@@ -152,21 +154,49 @@ void PropertyManagementComponent::SetPrivacyOption(PropertyPrivacyOption value)
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Database::Get()->UpdatePropertyModerationInfo(info);
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}
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void PropertyManagementComponent::UpdatePropertyDetails(std::string name, std::string description) {
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void PropertyManagementComponent::UpdatePropertyDetails(UpdatePropertyWithFilterCheck& update) {
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if (owner == LWOOBJID_EMPTY) return;
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propertyName = name;
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if (update.isProperty) {
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propertyName = update.name;
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propertyDescription = description;
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propertyDescription = update.description;
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IProperty::Info info;
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info.id = propertyId;
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info.name = propertyName;
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info.description = propertyDescription;
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IProperty::Info info;
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info.id = propertyId;
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info.name = propertyName;
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info.description = propertyDescription;
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Database::Get()->UpdatePropertyDetails(info);
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Database::Get()->UpdatePropertyDetails(info);
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OnQueryPropertyData(GetOwner(), UNASSIGNED_SYSTEM_ADDRESS);
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OnQueryPropertyData(GetOwner(), UNASSIGNED_SYSTEM_ADDRESS);
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} else {
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auto* entity = Game::entityManager->GetEntity(update.worldId);
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if (!entity) return;
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if (update.name.empty()) {
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entity->EraseVar(u"userModelName");
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} else {
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entity->SetVar<std::string>(u"userModelName", update.name);
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}
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if (update.description.empty()) {
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entity->EraseVar(u"userModelDesc");
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} else {
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entity->SetVar<std::string>(u"userModelDesc", update.description);
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}
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auto* owner = GetOwner();
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if (!owner) return;
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GameMessages::SendSetName(update.worldId, GeneralUtils::ASCIIToUTF16(update.name), owner->GetSystemAddress());
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auto* itemComponent = entity->GetComponent<ItemComponent>();
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if (itemComponent) {
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itemComponent->UpdateDescription(GeneralUtils::ASCIIToUTF16(update.description));
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}
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Game::entityManager->SerializeEntity(entity);
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}
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}
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bool PropertyManagementComponent::Claim(const LWOOBJID playerId) {
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@@ -195,7 +225,7 @@ bool PropertyManagementComponent::Claim(const LWOOBJID playerId) {
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auto prop_path = zone->GetPath(m_Parent->GetVarAsString(u"propertyName"));
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if (prop_path){
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if (prop_path) {
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if (!prop_path->property.displayName.empty()) name = prop_path->property.displayName;
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description = prop_path->property.displayDesc;
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}
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@@ -325,12 +355,15 @@ void PropertyManagementComponent::UpdateModelPosition(const LWOOBJID id, const N
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return;
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}
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item->SetCount(item->GetCount() - 1);
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auto* node = new SpawnerNode();
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node->position = position;
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node->rotation = rotation;
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for (const auto config : item->GetConfig()) {
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node->config.push_back(config->Copy());
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}
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item->SetCount(item->GetCount() - 1);
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ObjectIDManager::RequestPersistentID([this, node, modelLOT, entity, position, rotation, originalRotation](uint32_t persistentId) {
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SpawnerInfo info{};
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@@ -352,11 +385,27 @@ void PropertyManagementComponent::UpdateModelPosition(const LWOOBJID id, const N
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auto* spawner = Game::zoneManager->GetSpawner(spawnerId);
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info.nodes[0]->config.push_back(new LDFData<LWOOBJID>(u"modelBehaviors", 0));
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info.nodes[0]->config.push_back(new LDFData<LWOOBJID>(u"userModelID", info.spawnerID));
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info.nodes[0]->config.push_back(new LDFData<int>(u"modelType", 2));
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info.nodes[0]->config.push_back(new LDFData<bool>(u"propertyObjectID", true));
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info.nodes[0]->config.push_back(new LDFData<int>(u"componentWhitelist", 1));
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// If empty, insert the default config data since it doesn't exist yet
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if (!node->HasVar(u"modelBehaviors")) {
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node->config.push_back(new LDFData<LWOOBJID>(u"modelBehaviors", 0));
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}
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if (!node->HasVar(u"userModelID")) {
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node->config.push_back(new LDFData<LWOOBJID>(u"userModelID", info.spawnerID));
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}
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if (!node->HasVar(u"modelType")) {
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node->config.push_back(new LDFData<int>(u"modelType", 2));
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}
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if (!node->HasVar(u"propertyObjectID")) {
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node->config.push_back(new LDFData<bool>(u"propertyObjectID", true));
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}
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if (!node->HasVar(u"componentWhitelist")) {
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node->config.push_back(new LDFData<int>(u"componentWhitelist", 1));
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}
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auto* model = spawner->Spawn();
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@@ -436,7 +485,7 @@ void PropertyManagementComponent::DeleteModel(const LWOOBJID id, const int delet
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std::vector<LDFBaseData*> settings;
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|
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//fill our settings with BBB gurbage
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LDFBaseData* ldfBlueprintID = new LDFData<LWOOBJID>(u"blueprintid", model->GetVar<LWOOBJID>(u"blueprintid"));
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LDFBaseData* ldfBlueprintID = new LDFData<LWOOBJID>(u"blueprintID", model->GetVar<LWOOBJID>(u"blueprintID"));
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LDFBaseData* userModelDesc = new LDFData<std::u16string>(u"userModelDesc", u"A cool model you made!");
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LDFBaseData* userModelHasBhvr = new LDFData<bool>(u"userModelHasBhvr", false);
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LDFBaseData* userModelID = new LDFData<LWOOBJID>(u"userModelID", model->GetVar<LWOOBJID>(u"userModelID"));
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@@ -484,8 +533,9 @@ void PropertyManagementComponent::DeleteModel(const LWOOBJID id, const int delet
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return;
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}
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|
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inventoryComponent->AddItem(model->GetLOT(), 1, eLootSourceType::DELETION, INVALID, {}, LWOOBJID_EMPTY, false);
|
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inventoryComponent->AddItem(model->GetLOT(), 1, eLootSourceType::DELETION, INVALID, model->GetSettings(), LWOOBJID_EMPTY, false);
|
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|
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// figure out how to get the actual item we picked up instead of just the first lot we find
|
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auto* item = inventoryComponent->FindItemByLot(model->GetLOT());
|
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|
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if (item == nullptr) {
|
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@@ -572,28 +622,21 @@ void PropertyManagementComponent::Load() {
|
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|
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info.spawnerID = databaseModel.id;
|
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|
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std::vector<LDFBaseData*> settings;
|
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|
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//BBB property models need to have extra stuff set for them:
|
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if (databaseModel.lot == 14) {
|
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LWOOBJID blueprintID = databaseModel.ugcId;
|
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GeneralUtils::SetBit(blueprintID, eObjectBits::CHARACTER);
|
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GeneralUtils::SetBit(blueprintID, eObjectBits::PERSISTENT);
|
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|
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settings.push_back(new LDFData<LWOOBJID>(u"blueprintid", blueprintID));
|
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settings.push_back(new LDFData<int>(u"componentWhitelist", 1));
|
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settings.push_back(new LDFData<int>(u"modelType", 2));
|
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settings.push_back(new LDFData<bool>(u"propertyObjectID", true));
|
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settings.push_back(new LDFData<LWOOBJID>(u"userModelID", databaseModel.id));
|
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if (!node->HasVar(u"blueprintID")) node->config.push_back(new LDFData<LWOOBJID>(u"blueprintID", blueprintID));
|
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} else {
|
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settings.push_back(new LDFData<int>(u"modelType", 2));
|
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settings.push_back(new LDFData<LWOOBJID>(u"userModelID", databaseModel.id));
|
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settings.push_back(new LDFData<LWOOBJID>(u"modelBehaviors", 0));
|
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settings.push_back(new LDFData<bool>(u"propertyObjectID", true));
|
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settings.push_back(new LDFData<int>(u"componentWhitelist", 1));
|
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if (!node->HasVar(u"modelBehaviors")) node->config.push_back(new LDFData<LWOOBJID>(u"modelBehaviors", 0));
|
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}
|
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|
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node->config = settings;
|
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if (!node->HasVar(u"modelType")) node->config.push_back(new LDFData<int>(u"modelType", 2));
|
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if (!node->HasVar(u"componentWhitelist")) node->config.push_back(new LDFData<int>(u"componentWhitelist", 1));
|
||||
if (!node->HasVar(u"propertyObjectID")) node->config.push_back(new LDFData<bool>(u"propertyObjectID", true));
|
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if (!node->HasVar(u"userModelID")) node->config.push_back(new LDFData<LWOOBJID>(u"userModelID", databaseModel.id));
|
||||
|
||||
const auto spawnerId = Game::zoneManager->MakeSpawner(info);
|
||||
|
||||
|
||||
@@ -17,12 +17,12 @@ enum class PropertyPrivacyOption {
|
||||
/**
|
||||
* Your friends can visit your property
|
||||
*/
|
||||
Friends = 1,
|
||||
Friends = 1,
|
||||
|
||||
/**
|
||||
* Requires Mythran approval, everyone can visit your property
|
||||
*/
|
||||
Public = 2
|
||||
/**
|
||||
* Requires Mythran approval, everyone can visit your property
|
||||
*/
|
||||
Public = 2
|
||||
};
|
||||
|
||||
/**
|
||||
@@ -30,6 +30,13 @@ enum class PropertyPrivacyOption {
|
||||
*/
|
||||
class PropertyManagementComponent final : public Component {
|
||||
public:
|
||||
struct UpdatePropertyWithFilterCheck {
|
||||
LWOOBJID objectId;
|
||||
LWOOBJID worldId;
|
||||
bool isProperty;
|
||||
std::string name;
|
||||
std::string description;
|
||||
};
|
||||
static constexpr eReplicaComponentType ComponentType = eReplicaComponentType::PROPERTY_MANAGEMENT;
|
||||
PropertyManagementComponent(Entity* parent);
|
||||
static PropertyManagementComponent* Instance();
|
||||
@@ -95,7 +102,7 @@ public:
|
||||
* @param name the name to set for the property
|
||||
* @param description the description to set for the property
|
||||
*/
|
||||
void UpdatePropertyDetails(std::string name, std::string description);
|
||||
void UpdatePropertyDetails(UpdatePropertyWithFilterCheck& update);
|
||||
|
||||
/**
|
||||
* Makes this property owned by the passed player ID, storing it in the database
|
||||
|
||||
@@ -25,7 +25,6 @@
|
||||
#include "LeaderboardManager.h"
|
||||
#include "dZoneManager.h"
|
||||
#include "CDActivitiesTable.h"
|
||||
#include "eStateChangeType.h"
|
||||
#include <ctime>
|
||||
|
||||
#ifndef M_PI
|
||||
@@ -78,9 +77,6 @@ void RacingControlComponent::OnPlayerLoaded(Entity* player) {
|
||||
|
||||
m_LoadedPlayers++;
|
||||
|
||||
// not live accurate to stun the player but prevents them from using skills during the race that are not meant to be used.
|
||||
GameMessages::SendSetStunned(player->GetObjectID(), eStateChangeType::PUSH, player->GetSystemAddress(), LWOOBJID_EMPTY, true, true, true, true, true, true, true, true, true);
|
||||
|
||||
LOG("Loading player %i",
|
||||
m_LoadedPlayers);
|
||||
m_LobbyPlayers.push_back(player->GetObjectID());
|
||||
|
||||
@@ -76,8 +76,8 @@ void VendorComponent::RefreshInventory(bool isCreation) {
|
||||
if (vendorItems.empty()) break;
|
||||
auto randomItemIndex = GeneralUtils::GenerateRandomNumber<int32_t>(0, vendorItems.size() - 1);
|
||||
const auto& randomItem = vendorItems.at(randomItemIndex);
|
||||
if (SetupItem(randomItem.itemid)) m_Inventory.push_back(SoldItem(randomItem.itemid, randomItem.sortPriority));
|
||||
vendorItems.erase(vendorItems.begin() + randomItemIndex);
|
||||
if (SetupItem(randomItem.itemid)) m_Inventory.push_back(SoldItem(randomItem.itemid, randomItem.sortPriority));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -102,7 +102,6 @@
|
||||
|
||||
#include "CDComponentsRegistryTable.h"
|
||||
#include "CDObjectsTable.h"
|
||||
#include "eItemType.h"
|
||||
|
||||
void GameMessages::SendFireEventClientSide(const LWOOBJID& objectID, const SystemAddress& sysAddr, std::u16string args, const LWOOBJID& object, int64_t param1, int param2, const LWOOBJID& sender) {
|
||||
CBITSTREAM;
|
||||
@@ -2208,19 +2207,17 @@ void GameMessages::HandleUnUseModel(RakNet::BitStream& inStream, Entity* entity,
|
||||
}
|
||||
|
||||
void GameMessages::HandleUpdatePropertyOrModelForFilterCheck(RakNet::BitStream& inStream, Entity* entity, const SystemAddress& sysAddr) {
|
||||
bool isProperty{};
|
||||
LWOOBJID objectId{};
|
||||
PropertyManagementComponent::UpdatePropertyWithFilterCheck filterCheck{};
|
||||
LWOOBJID playerId{};
|
||||
LWOOBJID worldId{};
|
||||
uint32_t nameLength{};
|
||||
std::u16string name{};
|
||||
uint32_t descriptionLength{};
|
||||
std::u16string description{};
|
||||
|
||||
inStream.Read(isProperty);
|
||||
inStream.Read(objectId);
|
||||
inStream.Read(filterCheck.isProperty);
|
||||
inStream.Read(filterCheck.objectId);
|
||||
inStream.Read(playerId);
|
||||
inStream.Read(worldId);
|
||||
inStream.Read(filterCheck.worldId);
|
||||
|
||||
inStream.Read(descriptionLength);
|
||||
for (uint32_t i = 0; i < descriptionLength; ++i) {
|
||||
@@ -2228,6 +2225,7 @@ void GameMessages::HandleUpdatePropertyOrModelForFilterCheck(RakNet::BitStream&
|
||||
inStream.Read(character);
|
||||
description.push_back(character);
|
||||
}
|
||||
filterCheck.description = GeneralUtils::UTF16ToWTF8(description);
|
||||
|
||||
inStream.Read(nameLength);
|
||||
for (uint32_t i = 0; i < nameLength; ++i) {
|
||||
@@ -2235,8 +2233,10 @@ void GameMessages::HandleUpdatePropertyOrModelForFilterCheck(RakNet::BitStream&
|
||||
inStream.Read(character);
|
||||
name.push_back(character);
|
||||
}
|
||||
filterCheck.name = GeneralUtils::UTF16ToWTF8(name);
|
||||
LOG("names %s desc %s", filterCheck.name.c_str(), filterCheck.description.c_str());
|
||||
|
||||
PropertyManagementComponent::Instance()->UpdatePropertyDetails(GeneralUtils::UTF16ToWTF8(name), GeneralUtils::UTF16ToWTF8(description));
|
||||
PropertyManagementComponent::Instance()->UpdatePropertyDetails(filterCheck);
|
||||
}
|
||||
|
||||
void GameMessages::HandleQueryPropertyData(RakNet::BitStream& inStream, Entity* entity, const SystemAddress& sysAddr) {
|
||||
@@ -2665,7 +2665,7 @@ void GameMessages::HandleBBBSaveRequest(RakNet::BitStream& inStream, Entity* ent
|
||||
info.spawnerID = entity->GetObjectID();
|
||||
info.spawnerNodeID = 0;
|
||||
|
||||
info.settings.push_back(new LDFData<LWOOBJID>(u"blueprintid", blueprintID));
|
||||
info.settings.push_back(new LDFData<LWOOBJID>(u"blueprintID", blueprintID));
|
||||
info.settings.push_back(new LDFData<int>(u"componentWhitelist", 1));
|
||||
info.settings.push_back(new LDFData<int>(u"modelType", 2));
|
||||
info.settings.push_back(new LDFData<bool>(u"propertyObjectID", true));
|
||||
@@ -5353,8 +5353,7 @@ void GameMessages::HandleRemoveItemFromInventory(RakNet::BitStream& inStream, En
|
||||
iStackCount = std::min<uint32_t>(item->GetCount(), iStackCount);
|
||||
|
||||
if (bConfirmed) {
|
||||
const auto itemType = static_cast<eItemType>(item->GetInfo().itemType);
|
||||
if (itemType == eItemType::MODEL || itemType == eItemType::LOOT_MODEL) {
|
||||
if (eInvType == eInventoryType::MODELS) {
|
||||
item->DisassembleModel(iStackCount);
|
||||
}
|
||||
auto lot = item->GetLot();
|
||||
|
||||
@@ -15,7 +15,6 @@
|
||||
#include "SkillComponent.h"
|
||||
#include "eReplicaComponentType.h"
|
||||
#include "RenderComponent.h"
|
||||
#include "PlayerManager.h"
|
||||
|
||||
#include <vector>
|
||||
|
||||
@@ -54,13 +53,11 @@ void BossSpiderQueenEnemyServer::OnStartup(Entity* self) {
|
||||
|
||||
void BossSpiderQueenEnemyServer::OnDie(Entity* self, Entity* killer) {
|
||||
if (Game::zoneManager->GetZoneID().GetMapID() == instanceZoneID && killer) {
|
||||
for (const auto& player : PlayerManager::GetAllPlayers()) {
|
||||
auto* missionComponent = player->GetComponent<MissionComponent>();
|
||||
if (missionComponent == nullptr)
|
||||
return;
|
||||
auto* missionComponent = killer->GetComponent<MissionComponent>();
|
||||
if (missionComponent == nullptr)
|
||||
return;
|
||||
|
||||
missionComponent->CompleteMission(instanceMissionID);
|
||||
}
|
||||
missionComponent->CompleteMission(instanceMissionID);
|
||||
}
|
||||
|
||||
// There is suppose to be a 0.1 second delay here but that may be admitted?
|
||||
|
||||
@@ -14,7 +14,6 @@
|
||||
#include "AgShipPlayerDeathTrigger.h"
|
||||
#include "AgShipPlayerShockServer.h"
|
||||
#include "AgSpaceStuff.h"
|
||||
#include "AgShipShake.h"
|
||||
#include "AgImagSmashable.h"
|
||||
#include "NpcNpSpacemanBob.h"
|
||||
#include "StoryBoxInteractServer.h"
|
||||
@@ -342,7 +341,6 @@ namespace {
|
||||
{ "scripts\\ai\\AG\\L_AG_SHIP_PLAYER_DEATH_TRIGGER.lua", []() { return new AgShipPlayerDeathTrigger(); } },
|
||||
{"scripts\\ai\\NP\\L_NPC_NP_SPACEMAN_BOB.lua", []() { return new NpcNpSpacemanBob(); } },
|
||||
{"scripts\\ai\\AG\\L_AG_SPACE_STUFF.lua", []() { return new AgSpaceStuff();} },
|
||||
{"scripts\\ai\\AG\\L_AG_SHIP_SHAKE.lua", []() { return new AgShipShake();}},
|
||||
{"scripts\\ai\\AG\\L_AG_SHIP_PLAYER_SHOCK_SERVER.lua", []() { return new AgShipPlayerShockServer();} },
|
||||
{"scripts\\ai\\AG\\L_AG_IMAG_SMASHABLE.lua", []() { return new AgImagSmashable();} },
|
||||
{"scripts\\02_server\\Map\\General\\L_STORY_BOX_INTERACT_SERVER.lua", []() { return new StoryBoxInteractServer();} },
|
||||
@@ -582,7 +580,6 @@ namespace {
|
||||
{"scripts\\02_server\\Map\\AM\\L_SKULLKIN_DRILL_STAND.lua", []() {return new AmSkullkinDrillStand();}},
|
||||
{"scripts\\02_server\\Map\\AM\\L_SKULLKIN_TOWER.lua", []() {return new AmSkullkinTower();}},
|
||||
{"scripts\\02_server\\Enemy\\AM\\L_AM_NAMED_DARKLING_DRAGON.lua", []() {return new AmDarklingDragon();}},
|
||||
{"scripts\\02_server\\Enemy\\AM\\L_AM_DARKLING_DRAGON.lua", []() {return new AmDarklingDragon();}},
|
||||
{"scripts\\02_server\\Enemy\\AM\\L_AM_DARKLING_APE.lua", []() {return new BaseEnemyApe();}},
|
||||
{"scripts\\02_server\\Map\\AM\\L_BLUE_X.lua", []() {return new AmBlueX();}},
|
||||
{"scripts\\02_server\\Map\\AM\\L_TEAPOT_SERVER.lua", []() {return new AmTeapotServer();}},
|
||||
@@ -657,7 +654,6 @@ namespace {
|
||||
|
||||
//Pickups
|
||||
{"scripts\\ai\\SPEC\\L_SPECIAL_1_BRONZE-COIN-SPAWNER.lua", []() {return new SpecialCoinSpawner(1);}},
|
||||
{"scripts\\ai\\SPEC\\L_SPECIAL_1_GOLD-COIN-SPAWNER.lua", []() {return new SpecialCoinSpawner(10000);}},
|
||||
{"scripts\\ai\\SPEC\\L_SPECIAL_1_SILVER-COIN-SPAWNER.lua", []() {return new SpecialCoinSpawner(100);}},
|
||||
{"scripts\\ai\\SPEC\\L_SPECIAL_10_BRONZE-COIN-SPAWNER.lua", []() {return new SpecialCoinSpawner(10);}},
|
||||
{"scripts\\ai\\SPEC\\L_SPECIAL_10_GOLD-COIN-SPAWNER.lua", []() {return new SpecialCoinSpawner(100000);}},
|
||||
@@ -704,8 +700,7 @@ CppScripts::Script* const CppScripts::GetScript(Entity* parent, const std::strin
|
||||
(scriptName == "scripts\\02_server\\Enemy\\General\\L_BASE_ENEMY_SPIDERLING.lua") ||
|
||||
(scriptName == "scripts\\ai\\FV\\L_ACT_NINJA_STUDENT.lua") ||
|
||||
(scriptName == "scripts\\ai\\WILD\\L_WILD_GF_FROG.lua") ||
|
||||
(scriptName == "scripts\\empty.lua") ||
|
||||
(scriptName == "scripts\\ai\\AG\\L_AG_SENTINEL_GUARD.lua")
|
||||
(scriptName == "scripts\\empty.lua")
|
||||
)) LOG_DEBUG("LOT %i attempted to load CppScript for '%s', but returned InvalidScript.", parent->GetLOT(), scriptName.c_str());
|
||||
}
|
||||
|
||||
|
||||
@@ -1,81 +0,0 @@
|
||||
#include "AgShipShake.h"
|
||||
#include "EntityInfo.h"
|
||||
#include "GeneralUtils.h"
|
||||
#include "GameMessages.h"
|
||||
#include "EntityManager.h"
|
||||
#include "RenderComponent.h"
|
||||
#include "Entity.h"
|
||||
|
||||
void AgShipShake::OnStartup(Entity* self) {
|
||||
EntityInfo info{};
|
||||
|
||||
info.pos = { -418, 585, -30 };
|
||||
info.lot = 33;
|
||||
info.spawnerID = self->GetObjectID();
|
||||
|
||||
auto* ref = Game::entityManager->CreateEntity(info);
|
||||
|
||||
Game::entityManager->ConstructEntity(ref);
|
||||
|
||||
self->SetVar(u"ShakeObject", ref->GetObjectID());
|
||||
|
||||
self->AddTimer("ShipShakeIdle", 2.0f);
|
||||
self->SetVar(u"RandomTime", 10);
|
||||
}
|
||||
|
||||
void AgShipShake::OnTimerDone(Entity* self, std::string timerName) {
|
||||
auto* shipFxObject = GetEntityInGroup(ShipFX);
|
||||
auto* shipFxObject2 = GetEntityInGroup(ShipFX2);
|
||||
auto* debrisObject = GetEntityInGroup(DebrisFX);
|
||||
if (timerName == "ShipShakeIdle") {
|
||||
auto* ref = Game::entityManager->GetEntity(self->GetVar<LWOOBJID>(u"ShakeObject"));
|
||||
|
||||
const auto randomTime = self->GetVar<int>(u"RandomTime");
|
||||
auto time = GeneralUtils::GenerateRandomNumber<int>(0, randomTime + 1);
|
||||
|
||||
if (time < randomTime / 2) {
|
||||
time += randomTime / 2;
|
||||
}
|
||||
|
||||
self->AddTimer("ShipShakeIdle", static_cast<float>(time));
|
||||
|
||||
if (ref)
|
||||
GameMessages::SendPlayEmbeddedEffectOnAllClientsNearObject(ref, FXName, ref->GetObjectID(), 500.0f);
|
||||
|
||||
|
||||
if (debrisObject)
|
||||
GameMessages::SendPlayFXEffect(debrisObject, -1, u"DebrisFall", "Debris", LWOOBJID_EMPTY, 1.0f, 1.0f, true);
|
||||
|
||||
const auto randomFx = GeneralUtils::GenerateRandomNumber<int>(0, 3);
|
||||
|
||||
if (shipFxObject) {
|
||||
std::string effectType = "shipboom" + std::to_string(randomFx);
|
||||
GameMessages::SendPlayFXEffect(shipFxObject, 559, GeneralUtils::ASCIIToUTF16(effectType), "FX", LWOOBJID_EMPTY, 1.0f, 1.0f, true);
|
||||
}
|
||||
|
||||
self->AddTimer("ShipShakeExplode", 5.0f);
|
||||
|
||||
if (shipFxObject2)
|
||||
RenderComponent::PlayAnimation(shipFxObject2, u"explosion");
|
||||
} else if (timerName == "ShipShakeExplode") {
|
||||
if (shipFxObject)
|
||||
RenderComponent::PlayAnimation(shipFxObject, u"idle");
|
||||
if (shipFxObject2)
|
||||
RenderComponent::PlayAnimation(shipFxObject2, u"idle");
|
||||
}
|
||||
}
|
||||
|
||||
Entity* AgShipShake::GetEntityInGroup(const std::string& group) {
|
||||
auto entities = Game::entityManager->GetEntitiesInGroup(group);
|
||||
Entity* en = nullptr;
|
||||
|
||||
for (auto entity : entities) {
|
||||
if (entity) {
|
||||
en = entity;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
return en;
|
||||
}
|
||||
|
||||
@@ -1,16 +0,0 @@
|
||||
#pragma once
|
||||
#include "CppScripts.h"
|
||||
|
||||
class AgShipShake : public CppScripts::Script {
|
||||
public:
|
||||
void OnStartup(Entity* self) override;
|
||||
void OnTimerDone(Entity* self, std::string timerName) override;
|
||||
|
||||
std::string DebrisFX = "DebrisFX";
|
||||
std::string ShipFX = "ShipFX";
|
||||
std::string ShipFX2 = "ShipFX2";
|
||||
std::u16string FXName = u"camshake-bridge";
|
||||
|
||||
private:
|
||||
Entity* GetEntityInGroup(const std::string& group);
|
||||
};
|
||||
@@ -8,6 +8,21 @@
|
||||
|
||||
void AgSpaceStuff::OnStartup(Entity* self) {
|
||||
self->AddTimer("FloaterScale", 5.0f);
|
||||
|
||||
EntityInfo info{};
|
||||
|
||||
info.pos = { -418, 585, -30 };
|
||||
info.lot = 33;
|
||||
info.spawnerID = self->GetObjectID();
|
||||
|
||||
auto* ref = Game::entityManager->CreateEntity(info);
|
||||
|
||||
Game::entityManager->ConstructEntity(ref);
|
||||
|
||||
self->SetVar(u"ShakeObject", ref->GetObjectID());
|
||||
|
||||
self->AddTimer("ShipShakeIdle", 2.0f);
|
||||
self->SetVar(u"RandomTime", 10);
|
||||
}
|
||||
|
||||
void AgSpaceStuff::OnTimerDone(Entity* self, std::string timerName) {
|
||||
@@ -22,5 +37,70 @@ void AgSpaceStuff::OnTimerDone(Entity* self, std::string timerName) {
|
||||
|
||||
RenderComponent::PlayAnimation(self, u"path_0" + (GeneralUtils::to_u16string(pathType)));
|
||||
self->AddTimer("FloaterScale", randTime);
|
||||
} else if (timerName == "ShipShakeExplode") {
|
||||
DoShake(self, true);
|
||||
} else if (timerName == "ShipShakeIdle") {
|
||||
DoShake(self, false);
|
||||
}
|
||||
}
|
||||
|
||||
void AgSpaceStuff::DoShake(Entity* self, bool explodeIdle) {
|
||||
|
||||
if (!explodeIdle) {
|
||||
auto* ref = Game::entityManager->GetEntity(self->GetVar<LWOOBJID>(u"ShakeObject"));
|
||||
|
||||
const auto randomTime = self->GetVar<int>(u"RandomTime");
|
||||
auto time = GeneralUtils::GenerateRandomNumber<int>(0, randomTime + 1);
|
||||
|
||||
if (time < randomTime / 2) {
|
||||
time += randomTime / 2;
|
||||
}
|
||||
|
||||
self->AddTimer("ShipShakeIdle", static_cast<float>(time));
|
||||
|
||||
if (ref)
|
||||
GameMessages::SendPlayEmbeddedEffectOnAllClientsNearObject(ref, FXName, ref->GetObjectID(), 500.0f);
|
||||
|
||||
auto* debrisObject = GetEntityInGroup(DebrisFX);
|
||||
|
||||
if (debrisObject)
|
||||
GameMessages::SendPlayFXEffect(debrisObject, -1, u"DebrisFall", "Debris", LWOOBJID_EMPTY, 1.0f, 1.0f, true);
|
||||
|
||||
const auto randomFx = GeneralUtils::GenerateRandomNumber<int>(0, 3);
|
||||
|
||||
auto* shipFxObject = GetEntityInGroup(ShipFX);
|
||||
if (shipFxObject) {
|
||||
std::string effectType = "shipboom" + std::to_string(randomFx);
|
||||
GameMessages::SendPlayFXEffect(shipFxObject, 559, GeneralUtils::ASCIIToUTF16(effectType), "FX", LWOOBJID_EMPTY, 1.0f, 1.0f, true);
|
||||
}
|
||||
|
||||
self->AddTimer("ShipShakeExplode", 5.0f);
|
||||
|
||||
auto* shipFxObject2 = GetEntityInGroup(ShipFX2);
|
||||
if (shipFxObject2)
|
||||
RenderComponent::PlayAnimation(shipFxObject2, u"explosion");
|
||||
} else {
|
||||
auto* shipFxObject = GetEntityInGroup(ShipFX);
|
||||
auto* shipFxObject2 = GetEntityInGroup(ShipFX2);
|
||||
|
||||
if (shipFxObject)
|
||||
RenderComponent::PlayAnimation(shipFxObject, u"idle");
|
||||
|
||||
if (shipFxObject2)
|
||||
RenderComponent::PlayAnimation(shipFxObject2, u"idle");
|
||||
}
|
||||
}
|
||||
|
||||
Entity* AgSpaceStuff::GetEntityInGroup(const std::string& group) {
|
||||
auto entities = Game::entityManager->GetEntitiesInGroup(group);
|
||||
Entity* en = nullptr;
|
||||
|
||||
for (auto entity : entities) {
|
||||
if (entity) {
|
||||
en = entity;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
return en;
|
||||
}
|
||||
|
||||
@@ -5,5 +5,14 @@ class AgSpaceStuff : public CppScripts::Script {
|
||||
public:
|
||||
void OnStartup(Entity* self);
|
||||
void OnTimerDone(Entity* self, std::string timerName);
|
||||
void DoShake(Entity* self, bool explodeIdle);
|
||||
|
||||
std::string DebrisFX = "DebrisFX";
|
||||
std::string ShipFX = "ShipFX";
|
||||
std::string ShipFX2 = "ShipFX2";
|
||||
std::u16string FXName = u"camshake-bridge";
|
||||
|
||||
private:
|
||||
Entity* GetEntityInGroup(const std::string& group);
|
||||
};
|
||||
|
||||
|
||||
@@ -1,7 +1,6 @@
|
||||
set(DSCRIPTS_SOURCES_AI_AG
|
||||
"AgShipPlayerDeathTrigger.cpp"
|
||||
"AgSpaceStuff.cpp"
|
||||
"AgShipShake.cpp"
|
||||
"AgShipPlayerShockServer.cpp"
|
||||
"AgImagSmashable.cpp"
|
||||
"ActSharkPlayerDeathTrigger.cpp"
|
||||
|
||||
@@ -7,6 +7,15 @@
|
||||
#include "GeneralUtils.h"
|
||||
#include "dZoneManager.h"
|
||||
|
||||
bool SpawnerNode::HasVar(const std::u16string_view view) {
|
||||
for (const auto* data : config) {
|
||||
if (data->GetKey() == view) {
|
||||
return true;
|
||||
}
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
Spawner::Spawner(const SpawnerInfo info) {
|
||||
m_Info = info;
|
||||
m_Active = m_Info.activeOnLoad && info.spawnActivator;
|
||||
|
||||
@@ -10,6 +10,7 @@
|
||||
#include <functional>
|
||||
#include "LDFFormat.h"
|
||||
#include "EntityInfo.h"
|
||||
#include <string_view>
|
||||
|
||||
struct SpawnerNode {
|
||||
NiPoint3 position = NiPoint3Constant::ZERO;
|
||||
@@ -18,6 +19,8 @@ struct SpawnerNode {
|
||||
uint32_t nodeMax = 1;
|
||||
std::vector<LWOOBJID> entities;
|
||||
std::vector<LDFBaseData*> config;
|
||||
|
||||
bool HasVar(const std::u16string_view view);
|
||||
};
|
||||
|
||||
struct SpawnerInfo {
|
||||
|
||||
Reference in New Issue
Block a user