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https://github.com/DarkflameUniverse/DarkflameServer.git
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fix-empty-
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shark
| Author | SHA1 | Date | |
|---|---|---|---|
|
|
d4604172b4 |
5
.github/ISSUE_TEMPLATE/bug_report.yaml
vendored
5
.github/ISSUE_TEMPLATE/bug_report.yaml
vendored
@@ -16,10 +16,7 @@ body:
|
||||
I have validated that this issue is not a syntax error of either MySQL or SQLite.
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required: true
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- label: >
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I have downloaded/pulled the latest version of the main branch of DarkflameServer and have confirmed that the issue exists there.
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required: true
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- label: >
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I have verified that my boot.cfg is configured as per the [README](https://github.com/DarkflameUniverse/DarkflameServer?tab=readme-ov-file#allowing-a-user-to-connect-to-your-server).
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I have pulled the latest version of the main branch of DarkflameServer and have confirmed that the issue exists there.
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required: true
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- type: input
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id: server-version
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@@ -235,8 +235,6 @@ include_directories(
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"dNet"
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"dWeb"
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"tests"
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"tests/dCommonTests"
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"tests/dGameTests"
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@@ -303,7 +301,6 @@ add_subdirectory(dZoneManager)
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add_subdirectory(dNavigation)
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add_subdirectory(dPhysics)
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add_subdirectory(dServer)
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add_subdirectory(dWeb)
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# Create a list of common libraries shared between all binaries
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set(COMMON_LIBRARIES "dCommon" "dDatabase" "dNet" "raknet" "magic_enum")
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25
Dockerfile
25
Dockerfile
@@ -11,12 +11,7 @@ COPY --chmod=0500 ./build.sh /app/
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RUN sed -i 's/MARIADB_CONNECTOR_COMPILE_JOBS__=.*/MARIADB_CONNECTOR_COMPILE_JOBS__=2/' /app/CMakeVariables.txt
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RUN --mount=type=cache,target=/app/build,id=build-cache \
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mkdir -p /app/build /tmp/persisted-build && \
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cd /app/build && \
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cmake .. && \
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make -j$(nproc --ignore 1) && \
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cp -r /app/build/* /tmp/persisted-build/
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RUN ./build.sh
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FROM debian:12 as runtime
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@@ -28,23 +23,23 @@ RUN --mount=type=cache,id=build-apt-cache,target=/var/cache/apt \
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rm -rf /var/lib/apt/lists/*
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# Grab libraries and load them
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COPY --from=build /tmp/persisted-build/mariadbcpp/libmariadbcpp.so /usr/local/lib/
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COPY --from=build /app/build/mariadbcpp/libmariadbcpp.so /usr/local/lib/
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RUN ldconfig
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# Server bins
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COPY --from=build /tmp/persisted-build/*Server /app/
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COPY --from=build /app/build/*Server /app/
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# Necessary suplimentary files
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COPY --from=build /tmp/persisted-build/*.ini /app/configs/
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COPY --from=build /tmp/persisted-build/vanity/*.* /app/vanity/
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COPY --from=build /tmp/persisted-build/navmeshes /app/navmeshes
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COPY --from=build /tmp/persisted-build/migrations /app/migrations
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COPY --from=build /tmp/persisted-build/*.dcf /app/
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COPY --from=build /app/build/*.ini /app/configs/
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COPY --from=build /app/build/vanity/*.* /app/vanity/
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COPY --from=build /app/build/navmeshes /app/navmeshes
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COPY --from=build /app/build/migrations /app/migrations
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COPY --from=build /app/build/*.dcf /app/
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# backup of config and vanity files to copy to the host incase
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# of a mount clobbering the copy from above
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COPY --from=build /tmp/persisted-build/*.ini /app/default-configs/
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COPY --from=build /tmp/persisted-build/vanity/*.* /app/default-vanity/
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COPY --from=build /app/build/*.ini /app/default-configs/
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COPY --from=build /app/build/vanity/*.* /app/default-vanity/
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# needed as the container runs with the root user
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# and therefore sudo doesn't exist
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@@ -324,15 +324,13 @@ While a character has a gmlevel of anything but `0`, some gameplay behavior will
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Some changes to the client `boot.cfg` file are needed to play on your server.
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## Allowing a user to connect to your server
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**ALL OF THESE CHANGES ARE REQUIRED. PLEASE FULLY READ THIS SECTION**
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To connect to a server follow these steps:
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* In the client directory, locate `boot.cfg`
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* Open `boot.cfg` in a text editor and locate the line `UGCUSE3DSERVICES=7:`
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* Open it in a text editor and locate where it says `AUTHSERVERIP=0:`
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* Replace the contents after to `:` and the following `,` with what you configured as the server's public facing IP. For example `AUTHSERVERIP=0:localhost` for locally hosted servers
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* Next locate the line `UGCUSE3DSERVICES=7:`
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* Ensure the number after the 7 is a `0`
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* Alternatively, remove the line with `UGCUSE3DSERVICES` altogether
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* Next locate where it says `AUTHSERVERIP=0:`
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* Replace the contents after to `:` and the following `,` with what you configured as the server's public facing IP. For example `AUTHSERVERIP=0:localhost` for locally hosted servers
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* Launch `legouniverse.exe`, through `wine` if on a Unix-like operating system
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* Note that if you are on WSL2, you will need to configure the public IP in the server and client to be the IP of the WSL2 instance and not localhost, which can be found by running `ifconfig` in the terminal. Windows defaults to WSL1, so this will not apply to most users.
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As an example, here is what the boot.cfg is required to contain for a server with the ip 12.34.56.78
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@@ -105,7 +105,7 @@ void dChatFilter::ExportWordlistToDCF(const std::string& filepath, bool allowLis
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}
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}
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std::set<std::pair<uint8_t, uint8_t>> dChatFilter::IsSentenceOkay(const std::string& message, eGameMasterLevel gmLevel, bool allowList) {
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std::vector<std::pair<uint8_t, uint8_t>> dChatFilter::IsSentenceOkay(const std::string& message, eGameMasterLevel gmLevel, bool allowList) {
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if (gmLevel > eGameMasterLevel::FORUM_MODERATOR) return { }; //If anything but a forum mod, return true.
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if (message.empty()) return { };
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if (!allowList && m_DeniedWords.empty()) return { { 0, message.length() } };
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@@ -114,7 +114,7 @@ std::set<std::pair<uint8_t, uint8_t>> dChatFilter::IsSentenceOkay(const std::str
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std::string segment;
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std::regex reg("(!*|\\?*|\\;*|\\.*|\\,*)");
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std::set<std::pair<uint8_t, uint8_t>> listOfBadSegments;
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std::vector<std::pair<uint8_t, uint8_t>> listOfBadSegments = std::vector<std::pair<uint8_t, uint8_t>>();
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uint32_t position = 0;
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@@ -127,17 +127,17 @@ std::set<std::pair<uint8_t, uint8_t>> dChatFilter::IsSentenceOkay(const std::str
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size_t hash = CalculateHash(segment);
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if (std::find(m_UserUnapprovedWordCache.begin(), m_UserUnapprovedWordCache.end(), hash) != m_UserUnapprovedWordCache.end() && allowList) {
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listOfBadSegments.emplace(position, originalSegment.length());
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listOfBadSegments.emplace_back(position, originalSegment.length());
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}
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if (std::find(m_ApprovedWords.begin(), m_ApprovedWords.end(), hash) == m_ApprovedWords.end() && allowList) {
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m_UserUnapprovedWordCache.push_back(hash);
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listOfBadSegments.emplace(position, originalSegment.length());
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listOfBadSegments.emplace_back(position, originalSegment.length());
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}
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if (std::find(m_DeniedWords.begin(), m_DeniedWords.end(), hash) != m_DeniedWords.end() && !allowList) {
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m_UserUnapprovedWordCache.push_back(hash);
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listOfBadSegments.emplace(position, originalSegment.length());
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listOfBadSegments.emplace_back(position, originalSegment.length());
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}
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position += originalSegment.length() + 1;
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@@ -24,7 +24,7 @@ public:
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void ReadWordlistPlaintext(const std::string& filepath, bool allowList);
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bool ReadWordlistDCF(const std::string& filepath, bool allowList);
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void ExportWordlistToDCF(const std::string& filepath, bool allowList);
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std::set<std::pair<uint8_t, uint8_t>> IsSentenceOkay(const std::string& message, eGameMasterLevel gmLevel, bool allowList = true);
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std::vector<std::pair<uint8_t, uint8_t>> IsSentenceOkay(const std::string& message, eGameMasterLevel gmLevel, bool allowList = true);
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private:
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bool m_DontGenerateDCF;
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@@ -1,19 +1,18 @@
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set(DCHATSERVER_SOURCES
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"ChatIgnoreList.cpp"
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"ChatPacketHandler.cpp"
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"ChatJSONUtils.cpp"
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"ChatWeb.cpp"
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"PlayerContainer.cpp"
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"TeamContainer.cpp"
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"ChatWebAPI.cpp"
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"JSONUtils.cpp"
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)
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add_executable(ChatServer "ChatServer.cpp")
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target_include_directories(ChatServer PRIVATE "${PROJECT_SOURCE_DIR}/dChatFilter" "${PROJECT_SOURCE_DIR}/dWeb")
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target_include_directories(ChatServer PRIVATE "${PROJECT_SOURCE_DIR}/dChatFilter")
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add_compile_definitions(ChatServer PRIVATE PROJECT_VERSION="\"${PROJECT_VERSION}\"")
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add_library(dChatServer ${DCHATSERVER_SOURCES})
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target_include_directories(dChatServer PRIVATE "${PROJECT_SOURCE_DIR}/dServer" "${PROJECT_SOURCE_DIR}/dChatFilter")
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target_include_directories(dChatServer PRIVATE "${PROJECT_SOURCE_DIR}/dServer")
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target_link_libraries(dChatServer ${COMMON_LIBRARIES} dChatFilter)
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target_link_libraries(ChatServer ${COMMON_LIBRARIES} dChatFilter dChatServer dServer mongoose dWeb)
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target_link_libraries(ChatServer ${COMMON_LIBRARIES} dChatFilter dChatServer dServer mongoose)
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|
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|
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@@ -12,8 +12,8 @@
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// not allowing teams, rejecting DMs, friends requets etc.
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// The only thing not auto-handled is instance activities force joining the team on the server.
|
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|
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void WriteOutgoingReplyHeader(RakNet::BitStream& bitStream, const LWOOBJID& receivingPlayer, const MessageType::Client type) {
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BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT, MessageType::Chat::WORLD_ROUTE_PACKET);
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void WriteOutgoingReplyHeader(RakNet::BitStream& bitStream, const LWOOBJID& receivingPlayer, const ChatIgnoreList::Response type) {
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BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT, MessageType::Chat::WORLD_ROUTE_PACKET);
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bitStream.Write(receivingPlayer);
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//portion that will get routed:
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@@ -48,9 +48,9 @@ void ChatIgnoreList::GetIgnoreList(Packet* packet) {
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}
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|
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CBITSTREAM;
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WriteOutgoingReplyHeader(bitStream, receiver.playerID, MessageType::Client::GET_IGNORE_LIST_RESPONSE);
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WriteOutgoingReplyHeader(bitStream, receiver.playerID, ChatIgnoreList::Response::GET_IGNORE);
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|
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bitStream.Write<uint8_t>(false); // Is Free Trial, but we don't care about that
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bitStream.Write<uint8_t>(false); // Probably is Is Free Trial, but we don't care about that
|
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bitStream.Write<uint16_t>(0); // literally spacing due to struct alignment
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bitStream.Write<uint16_t>(receiver.ignoredPlayers.size());
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@@ -86,7 +86,7 @@ void ChatIgnoreList::AddIgnore(Packet* packet) {
|
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std::string toIgnoreStr = toIgnoreName.GetAsString();
|
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|
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CBITSTREAM;
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WriteOutgoingReplyHeader(bitStream, receiver.playerID, MessageType::Client::ADD_IGNORE_RESPONSE);
|
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WriteOutgoingReplyHeader(bitStream, receiver.playerID, ChatIgnoreList::Response::ADD_IGNORE);
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|
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// Check if the player exists
|
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LWOOBJID ignoredPlayerId = LWOOBJID_EMPTY;
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@@ -161,7 +161,7 @@ void ChatIgnoreList::RemoveIgnore(Packet* packet) {
|
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receiver.ignoredPlayers.erase(toRemove, receiver.ignoredPlayers.end());
|
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|
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CBITSTREAM;
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WriteOutgoingReplyHeader(bitStream, receiver.playerID, MessageType::Client::REMOVE_IGNORE_RESPONSE);
|
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WriteOutgoingReplyHeader(bitStream, receiver.playerID, ChatIgnoreList::Response::REMOVE_IGNORE);
|
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|
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bitStream.Write<int8_t>(0);
|
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LUWString playerNameSend(removedIgnoreStr, 33);
|
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|
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@@ -5,16 +5,17 @@ struct Packet;
|
||||
|
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#include <cstdint>
|
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|
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/**
|
||||
* @brief The ignore list allows players to ignore someone silently. Requests will generally be blocked by the client, but they should also be checked
|
||||
* on the server as well so the sender can get a generic error code in response.
|
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*
|
||||
*/
|
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namespace ChatIgnoreList {
|
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void GetIgnoreList(Packet* packet);
|
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void AddIgnore(Packet* packet);
|
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void RemoveIgnore(Packet* packet);
|
||||
|
||||
enum class Response : uint8_t {
|
||||
ADD_IGNORE = 32,
|
||||
REMOVE_IGNORE = 33,
|
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GET_IGNORE = 34,
|
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};
|
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|
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enum class AddResponse : uint8_t {
|
||||
SUCCESS,
|
||||
ALREADY_IGNORED,
|
||||
|
||||
@@ -1,18 +0,0 @@
|
||||
#ifndef __CHATJSONUTILS_H__
|
||||
#define __CHATJSONUTILS_H__
|
||||
|
||||
#include "json_fwd.hpp"
|
||||
#include "PlayerContainer.h"
|
||||
#include "TeamContainer.h"
|
||||
|
||||
/* Remember, to_json needs to be in the same namespace as the class its located in */
|
||||
|
||||
void to_json(nlohmann::json& data, const PlayerData& playerData);
|
||||
void to_json(nlohmann::json& data, const PlayerContainer& playerContainer);
|
||||
void to_json(nlohmann::json& data, const TeamData& teamData);
|
||||
|
||||
namespace TeamContainer {
|
||||
void to_json(nlohmann::json& data, const TeamContainer::Data& teamData);
|
||||
};
|
||||
|
||||
#endif // !__CHATJSONUTILS_H__
|
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@@ -19,7 +19,6 @@
|
||||
#include "StringifiedEnum.h"
|
||||
#include "eGameMasterLevel.h"
|
||||
#include "ChatPackets.h"
|
||||
#include "TeamContainer.h"
|
||||
|
||||
void ChatPacketHandler::HandleFriendlistRequest(Packet* packet) {
|
||||
//Get from the packet which player we want to do something with:
|
||||
@@ -74,7 +73,7 @@ void ChatPacketHandler::HandleFriendlistRequest(Packet* packet) {
|
||||
data.Serialize(bitStream);
|
||||
}
|
||||
|
||||
SystemAddress sysAddr = player.worldServerSysAddr;
|
||||
SystemAddress sysAddr = player.sysAddr;
|
||||
SEND_PACKET;
|
||||
}
|
||||
|
||||
@@ -123,7 +122,7 @@ void ChatPacketHandler::HandleFriendRequest(Packet* packet) {
|
||||
requesteeFriendData.isOnline = false;
|
||||
requesteeFriendData.zoneID = requestor.zoneID;
|
||||
requestee.friends.push_back(requesteeFriendData);
|
||||
requestee.worldServerSysAddr = UNASSIGNED_SYSTEM_ADDRESS;
|
||||
requestee.sysAddr = UNASSIGNED_SYSTEM_ADDRESS;
|
||||
break;
|
||||
}
|
||||
}
|
||||
@@ -190,8 +189,8 @@ void ChatPacketHandler::HandleFriendRequest(Packet* packet) {
|
||||
Database::Get()->SetBestFriendStatus(requestorPlayerID, requestee.playerID, bestFriendStatus);
|
||||
// Sent the best friend update here if the value is 3
|
||||
if (bestFriendStatus == 3U) {
|
||||
if (requestee.worldServerSysAddr != UNASSIGNED_SYSTEM_ADDRESS) SendFriendResponse(requestee, requestor, eAddFriendResponseType::ACCEPTED, false, true);
|
||||
if (requestor.worldServerSysAddr != UNASSIGNED_SYSTEM_ADDRESS) SendFriendResponse(requestor, requestee, eAddFriendResponseType::ACCEPTED, false, true);
|
||||
if (requestee.sysAddr != UNASSIGNED_SYSTEM_ADDRESS) SendFriendResponse(requestee, requestor, eAddFriendResponseType::ACCEPTED, false, true);
|
||||
if (requestor.sysAddr != UNASSIGNED_SYSTEM_ADDRESS) SendFriendResponse(requestor, requestee, eAddFriendResponseType::ACCEPTED, false, true);
|
||||
|
||||
for (auto& friendData : requestor.friends) {
|
||||
if (friendData.friendID == requestee.playerID) {
|
||||
@@ -212,7 +211,7 @@ void ChatPacketHandler::HandleFriendRequest(Packet* packet) {
|
||||
}
|
||||
}
|
||||
} else {
|
||||
if (requestor.worldServerSysAddr != UNASSIGNED_SYSTEM_ADDRESS) SendFriendResponse(requestor, requestee, eAddFriendResponseType::WAITINGAPPROVAL, true, true);
|
||||
if (requestor.sysAddr != UNASSIGNED_SYSTEM_ADDRESS) SendFriendResponse(requestor, requestee, eAddFriendResponseType::WAITINGAPPROVAL, true, true);
|
||||
}
|
||||
} else {
|
||||
auto maxFriends = Game::playerContainer.GetMaxNumberOfFriends();
|
||||
@@ -385,7 +384,7 @@ void ChatPacketHandler::HandleWho(Packet* packet) {
|
||||
bitStream.Write(player.zoneID.GetCloneID());
|
||||
bitStream.Write(request.playerName);
|
||||
|
||||
SystemAddress sysAddr = sender.worldServerSysAddr;
|
||||
SystemAddress sysAddr = sender.sysAddr;
|
||||
SEND_PACKET;
|
||||
}
|
||||
|
||||
@@ -419,7 +418,7 @@ void ChatPacketHandler::HandleShowAll(Packet* packet) {
|
||||
}
|
||||
}
|
||||
}
|
||||
SystemAddress sysAddr = sender.worldServerSysAddr;
|
||||
SystemAddress sysAddr = sender.sysAddr;
|
||||
SEND_PACKET;
|
||||
}
|
||||
|
||||
@@ -448,7 +447,7 @@ void ChatPacketHandler::HandleChatMessage(Packet* packet) {
|
||||
|
||||
switch (channel) {
|
||||
case eChatChannel::TEAM: {
|
||||
auto* team = TeamContainer::GetTeam(playerID);
|
||||
auto* team = Game::playerContainer.GetTeam(playerID);
|
||||
if (team == nullptr) return;
|
||||
|
||||
for (const auto memberId : team->memberIDs) {
|
||||
@@ -520,28 +519,6 @@ void ChatPacketHandler::HandlePrivateChatMessage(Packet* packet) {
|
||||
SendPrivateChatMessage(sender, receiver, sender, message, eChatChannel::GENERAL, eChatMessageResponseCode::NOTFRIENDS);
|
||||
}
|
||||
|
||||
void ChatPacketHandler::OnAchievementNotify(RakNet::BitStream& bitstream, const SystemAddress& sysAddr) {
|
||||
ChatPackets::AchievementNotify notify{};
|
||||
notify.Deserialize(bitstream);
|
||||
const auto& playerData = Game::playerContainer.GetPlayerData(notify.earnerName.GetAsString());
|
||||
if (!playerData) return;
|
||||
|
||||
for (const auto& myFriend : playerData.friends) {
|
||||
auto& friendData = Game::playerContainer.GetPlayerData(myFriend.friendID);
|
||||
if (friendData) {
|
||||
notify.targetPlayerName.string = GeneralUtils::ASCIIToUTF16(friendData.playerName);
|
||||
LOG_DEBUG("Sending achievement notify to %s", notify.targetPlayerName.GetAsString().c_str());
|
||||
|
||||
RakNet::BitStream worldStream;
|
||||
BitStreamUtils::WriteHeader(worldStream, eConnectionType::CHAT, MessageType::Chat::WORLD_ROUTE_PACKET);
|
||||
worldStream.Write(friendData.playerID);
|
||||
notify.WriteHeader(worldStream);
|
||||
notify.Serialize(worldStream);
|
||||
Game::server->Send(worldStream, friendData.worldServerSysAddr, false);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void ChatPacketHandler::SendPrivateChatMessage(const PlayerData& sender, const PlayerData& receiver, const PlayerData& routeTo, const LUWString& message, const eChatChannel channel, const eChatMessageResponseCode responseCode) {
|
||||
CBITSTREAM;
|
||||
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT, MessageType::Chat::WORLD_ROUTE_PACKET);
|
||||
@@ -560,7 +537,387 @@ void ChatPacketHandler::SendPrivateChatMessage(const PlayerData& sender, const P
|
||||
bitStream.Write(responseCode);
|
||||
bitStream.Write(message);
|
||||
|
||||
SystemAddress sysAddr = routeTo.worldServerSysAddr;
|
||||
SystemAddress sysAddr = routeTo.sysAddr;
|
||||
SEND_PACKET;
|
||||
}
|
||||
|
||||
|
||||
void ChatPacketHandler::HandleTeamInvite(Packet* packet) {
|
||||
CINSTREAM_SKIP_HEADER;
|
||||
|
||||
LWOOBJID playerID;
|
||||
LUWString invitedPlayer;
|
||||
|
||||
inStream.Read(playerID);
|
||||
inStream.IgnoreBytes(4);
|
||||
inStream.Read(invitedPlayer);
|
||||
|
||||
const auto& player = Game::playerContainer.GetPlayerData(playerID);
|
||||
|
||||
if (!player) return;
|
||||
|
||||
auto* team = Game::playerContainer.GetTeam(playerID);
|
||||
|
||||
if (team == nullptr) {
|
||||
team = Game::playerContainer.CreateTeam(playerID);
|
||||
}
|
||||
|
||||
const auto& other = Game::playerContainer.GetPlayerData(invitedPlayer.GetAsString());
|
||||
|
||||
if (!other) return;
|
||||
|
||||
if (Game::playerContainer.GetTeam(other.playerID) != nullptr) {
|
||||
return;
|
||||
}
|
||||
|
||||
if (team->memberIDs.size() > 3) {
|
||||
// no more teams greater than 4
|
||||
|
||||
LOG("Someone tried to invite a 5th player to a team");
|
||||
return;
|
||||
}
|
||||
|
||||
SendTeamInvite(other, player);
|
||||
|
||||
LOG("Got team invite: %llu -> %s", playerID, invitedPlayer.GetAsString().c_str());
|
||||
}
|
||||
|
||||
void ChatPacketHandler::HandleTeamInviteResponse(Packet* packet) {
|
||||
CINSTREAM_SKIP_HEADER;
|
||||
LWOOBJID playerID = LWOOBJID_EMPTY;
|
||||
inStream.Read(playerID);
|
||||
uint32_t size = 0;
|
||||
inStream.Read(size);
|
||||
char declined = 0;
|
||||
inStream.Read(declined);
|
||||
LWOOBJID leaderID = LWOOBJID_EMPTY;
|
||||
inStream.Read(leaderID);
|
||||
|
||||
LOG("Accepted invite: %llu -> %llu (%d)", playerID, leaderID, declined);
|
||||
|
||||
if (declined) {
|
||||
return;
|
||||
}
|
||||
|
||||
auto* team = Game::playerContainer.GetTeam(leaderID);
|
||||
|
||||
if (team == nullptr) {
|
||||
LOG("Failed to find team for leader (%llu)", leaderID);
|
||||
|
||||
team = Game::playerContainer.GetTeam(playerID);
|
||||
}
|
||||
|
||||
if (team == nullptr) {
|
||||
LOG("Failed to find team for player (%llu)", playerID);
|
||||
return;
|
||||
}
|
||||
|
||||
Game::playerContainer.AddMember(team, playerID);
|
||||
}
|
||||
|
||||
void ChatPacketHandler::HandleTeamLeave(Packet* packet) {
|
||||
CINSTREAM_SKIP_HEADER;
|
||||
LWOOBJID playerID = LWOOBJID_EMPTY;
|
||||
inStream.Read(playerID);
|
||||
uint32_t size = 0;
|
||||
inStream.Read(size);
|
||||
|
||||
auto* team = Game::playerContainer.GetTeam(playerID);
|
||||
|
||||
LOG("(%llu) leaving team", playerID);
|
||||
|
||||
if (team != nullptr) {
|
||||
Game::playerContainer.RemoveMember(team, playerID, false, false, true);
|
||||
}
|
||||
}
|
||||
|
||||
void ChatPacketHandler::HandleTeamKick(Packet* packet) {
|
||||
CINSTREAM_SKIP_HEADER;
|
||||
|
||||
LWOOBJID playerID = LWOOBJID_EMPTY;
|
||||
LUWString kickedPlayer;
|
||||
|
||||
inStream.Read(playerID);
|
||||
inStream.IgnoreBytes(4);
|
||||
inStream.Read(kickedPlayer);
|
||||
|
||||
|
||||
LOG("(%llu) kicking (%s) from team", playerID, kickedPlayer.GetAsString().c_str());
|
||||
|
||||
const auto& kicked = Game::playerContainer.GetPlayerData(kickedPlayer.GetAsString());
|
||||
|
||||
LWOOBJID kickedId = LWOOBJID_EMPTY;
|
||||
|
||||
if (kicked) {
|
||||
kickedId = kicked.playerID;
|
||||
} else {
|
||||
kickedId = Game::playerContainer.GetId(kickedPlayer.string);
|
||||
}
|
||||
|
||||
if (kickedId == LWOOBJID_EMPTY) return;
|
||||
|
||||
auto* team = Game::playerContainer.GetTeam(playerID);
|
||||
|
||||
if (team != nullptr) {
|
||||
if (team->leaderID != playerID || team->leaderID == kickedId) return;
|
||||
|
||||
Game::playerContainer.RemoveMember(team, kickedId, false, true, false);
|
||||
}
|
||||
}
|
||||
|
||||
void ChatPacketHandler::HandleTeamPromote(Packet* packet) {
|
||||
CINSTREAM_SKIP_HEADER;
|
||||
|
||||
LWOOBJID playerID = LWOOBJID_EMPTY;
|
||||
LUWString promotedPlayer;
|
||||
|
||||
inStream.Read(playerID);
|
||||
inStream.IgnoreBytes(4);
|
||||
inStream.Read(promotedPlayer);
|
||||
|
||||
LOG("(%llu) promoting (%s) to team leader", playerID, promotedPlayer.GetAsString().c_str());
|
||||
|
||||
const auto& promoted = Game::playerContainer.GetPlayerData(promotedPlayer.GetAsString());
|
||||
|
||||
if (!promoted) return;
|
||||
|
||||
auto* team = Game::playerContainer.GetTeam(playerID);
|
||||
|
||||
if (team != nullptr) {
|
||||
if (team->leaderID != playerID) return;
|
||||
|
||||
Game::playerContainer.PromoteMember(team, promoted.playerID);
|
||||
}
|
||||
}
|
||||
|
||||
void ChatPacketHandler::HandleTeamLootOption(Packet* packet) {
|
||||
CINSTREAM_SKIP_HEADER;
|
||||
LWOOBJID playerID = LWOOBJID_EMPTY;
|
||||
inStream.Read(playerID);
|
||||
uint32_t size = 0;
|
||||
inStream.Read(size);
|
||||
|
||||
char option;
|
||||
inStream.Read(option);
|
||||
|
||||
auto* team = Game::playerContainer.GetTeam(playerID);
|
||||
|
||||
if (team != nullptr) {
|
||||
if (team->leaderID != playerID) return;
|
||||
|
||||
team->lootFlag = option;
|
||||
|
||||
Game::playerContainer.TeamStatusUpdate(team);
|
||||
|
||||
Game::playerContainer.UpdateTeamsOnWorld(team, false);
|
||||
}
|
||||
}
|
||||
|
||||
void ChatPacketHandler::HandleTeamStatusRequest(Packet* packet) {
|
||||
CINSTREAM_SKIP_HEADER;
|
||||
LWOOBJID playerID = LWOOBJID_EMPTY;
|
||||
inStream.Read(playerID);
|
||||
|
||||
auto* team = Game::playerContainer.GetTeam(playerID);
|
||||
const auto& data = Game::playerContainer.GetPlayerData(playerID);
|
||||
|
||||
if (team != nullptr && data) {
|
||||
if (team->local && data.zoneID.GetMapID() != team->zoneId.GetMapID() && data.zoneID.GetCloneID() != team->zoneId.GetCloneID()) {
|
||||
Game::playerContainer.RemoveMember(team, playerID, false, false, true, true);
|
||||
|
||||
return;
|
||||
}
|
||||
|
||||
if (team->memberIDs.size() <= 1 && !team->local) {
|
||||
Game::playerContainer.DisbandTeam(team);
|
||||
|
||||
return;
|
||||
}
|
||||
|
||||
if (!team->local) {
|
||||
ChatPacketHandler::SendTeamSetLeader(data, team->leaderID);
|
||||
} else {
|
||||
ChatPacketHandler::SendTeamSetLeader(data, LWOOBJID_EMPTY);
|
||||
}
|
||||
|
||||
Game::playerContainer.TeamStatusUpdate(team);
|
||||
|
||||
const auto leaderName = GeneralUtils::UTF8ToUTF16(data.playerName);
|
||||
|
||||
for (const auto memberId : team->memberIDs) {
|
||||
const auto& otherMember = Game::playerContainer.GetPlayerData(memberId);
|
||||
|
||||
if (memberId == playerID) continue;
|
||||
|
||||
const auto memberName = Game::playerContainer.GetName(memberId);
|
||||
|
||||
if (otherMember) {
|
||||
ChatPacketHandler::SendTeamSetOffWorldFlag(otherMember, data.playerID, data.zoneID);
|
||||
}
|
||||
ChatPacketHandler::SendTeamAddPlayer(data, false, team->local, false, memberId, memberName, otherMember ? otherMember.zoneID : LWOZONEID(0, 0, 0));
|
||||
}
|
||||
|
||||
Game::playerContainer.UpdateTeamsOnWorld(team, false);
|
||||
}
|
||||
}
|
||||
|
||||
void ChatPacketHandler::SendTeamInvite(const PlayerData& receiver, const PlayerData& sender) {
|
||||
CBITSTREAM;
|
||||
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT, MessageType::Chat::WORLD_ROUTE_PACKET);
|
||||
bitStream.Write(receiver.playerID);
|
||||
|
||||
//portion that will get routed:
|
||||
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CLIENT, MessageType::Client::TEAM_INVITE);
|
||||
|
||||
bitStream.Write(LUWString(sender.playerName.c_str()));
|
||||
bitStream.Write(sender.playerID);
|
||||
|
||||
SystemAddress sysAddr = receiver.sysAddr;
|
||||
SEND_PACKET;
|
||||
}
|
||||
|
||||
void ChatPacketHandler::SendTeamInviteConfirm(const PlayerData& receiver, bool bLeaderIsFreeTrial, LWOOBJID i64LeaderID, LWOZONEID i64LeaderZoneID, uint8_t ucLootFlag, uint8_t ucNumOfOtherPlayers, uint8_t ucResponseCode, std::u16string wsLeaderName) {
|
||||
CBITSTREAM;
|
||||
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT, MessageType::Chat::WORLD_ROUTE_PACKET);
|
||||
bitStream.Write(receiver.playerID);
|
||||
|
||||
//portion that will get routed:
|
||||
CMSGHEADER;
|
||||
|
||||
bitStream.Write(receiver.playerID);
|
||||
bitStream.Write(MessageType::Game::TEAM_INVITE_CONFIRM);
|
||||
|
||||
bitStream.Write(bLeaderIsFreeTrial);
|
||||
bitStream.Write(i64LeaderID);
|
||||
bitStream.Write(i64LeaderZoneID);
|
||||
bitStream.Write<uint32_t>(0); // BinaryBuffe, no clue what's in here
|
||||
bitStream.Write(ucLootFlag);
|
||||
bitStream.Write(ucNumOfOtherPlayers);
|
||||
bitStream.Write(ucResponseCode);
|
||||
bitStream.Write<uint32_t>(wsLeaderName.size());
|
||||
for (const auto character : wsLeaderName) {
|
||||
bitStream.Write(character);
|
||||
}
|
||||
|
||||
SystemAddress sysAddr = receiver.sysAddr;
|
||||
SEND_PACKET;
|
||||
}
|
||||
|
||||
void ChatPacketHandler::SendTeamStatus(const PlayerData& receiver, LWOOBJID i64LeaderID, LWOZONEID i64LeaderZoneID, uint8_t ucLootFlag, uint8_t ucNumOfOtherPlayers, std::u16string wsLeaderName) {
|
||||
CBITSTREAM;
|
||||
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT, MessageType::Chat::WORLD_ROUTE_PACKET);
|
||||
bitStream.Write(receiver.playerID);
|
||||
|
||||
//portion that will get routed:
|
||||
CMSGHEADER;
|
||||
|
||||
bitStream.Write(receiver.playerID);
|
||||
bitStream.Write(MessageType::Game::TEAM_GET_STATUS_RESPONSE);
|
||||
|
||||
bitStream.Write(i64LeaderID);
|
||||
bitStream.Write(i64LeaderZoneID);
|
||||
bitStream.Write<uint32_t>(0); // BinaryBuffe, no clue what's in here
|
||||
bitStream.Write(ucLootFlag);
|
||||
bitStream.Write(ucNumOfOtherPlayers);
|
||||
bitStream.Write<uint32_t>(wsLeaderName.size());
|
||||
for (const auto character : wsLeaderName) {
|
||||
bitStream.Write(character);
|
||||
}
|
||||
|
||||
SystemAddress sysAddr = receiver.sysAddr;
|
||||
SEND_PACKET;
|
||||
}
|
||||
|
||||
void ChatPacketHandler::SendTeamSetLeader(const PlayerData& receiver, LWOOBJID i64PlayerID) {
|
||||
CBITSTREAM;
|
||||
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT, MessageType::Chat::WORLD_ROUTE_PACKET);
|
||||
bitStream.Write(receiver.playerID);
|
||||
|
||||
//portion that will get routed:
|
||||
CMSGHEADER;
|
||||
|
||||
bitStream.Write(receiver.playerID);
|
||||
bitStream.Write(MessageType::Game::TEAM_SET_LEADER);
|
||||
|
||||
bitStream.Write(i64PlayerID);
|
||||
|
||||
SystemAddress sysAddr = receiver.sysAddr;
|
||||
SEND_PACKET;
|
||||
}
|
||||
|
||||
void ChatPacketHandler::SendTeamAddPlayer(const PlayerData& receiver, bool bIsFreeTrial, bool bLocal, bool bNoLootOnDeath, LWOOBJID i64PlayerID, std::u16string wsPlayerName, LWOZONEID zoneID) {
|
||||
CBITSTREAM;
|
||||
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT, MessageType::Chat::WORLD_ROUTE_PACKET);
|
||||
bitStream.Write(receiver.playerID);
|
||||
|
||||
//portion that will get routed:
|
||||
CMSGHEADER;
|
||||
|
||||
bitStream.Write(receiver.playerID);
|
||||
bitStream.Write(MessageType::Game::TEAM_ADD_PLAYER);
|
||||
|
||||
bitStream.Write(bIsFreeTrial);
|
||||
bitStream.Write(bLocal);
|
||||
bitStream.Write(bNoLootOnDeath);
|
||||
bitStream.Write(i64PlayerID);
|
||||
bitStream.Write<uint32_t>(wsPlayerName.size());
|
||||
for (const auto character : wsPlayerName) {
|
||||
bitStream.Write(character);
|
||||
}
|
||||
bitStream.Write1();
|
||||
if (receiver.zoneID.GetCloneID() == zoneID.GetCloneID()) {
|
||||
zoneID = LWOZONEID(zoneID.GetMapID(), zoneID.GetInstanceID(), 0);
|
||||
}
|
||||
bitStream.Write(zoneID);
|
||||
|
||||
SystemAddress sysAddr = receiver.sysAddr;
|
||||
SEND_PACKET;
|
||||
}
|
||||
|
||||
void ChatPacketHandler::SendTeamRemovePlayer(const PlayerData& receiver, bool bDisband, bool bIsKicked, bool bIsLeaving, bool bLocal, LWOOBJID i64LeaderID, LWOOBJID i64PlayerID, std::u16string wsPlayerName) {
|
||||
CBITSTREAM;
|
||||
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT, MessageType::Chat::WORLD_ROUTE_PACKET);
|
||||
bitStream.Write(receiver.playerID);
|
||||
|
||||
//portion that will get routed:
|
||||
CMSGHEADER;
|
||||
|
||||
bitStream.Write(receiver.playerID);
|
||||
bitStream.Write(MessageType::Game::TEAM_REMOVE_PLAYER);
|
||||
|
||||
bitStream.Write(bDisband);
|
||||
bitStream.Write(bIsKicked);
|
||||
bitStream.Write(bIsLeaving);
|
||||
bitStream.Write(bLocal);
|
||||
bitStream.Write(i64LeaderID);
|
||||
bitStream.Write(i64PlayerID);
|
||||
bitStream.Write<uint32_t>(wsPlayerName.size());
|
||||
for (const auto character : wsPlayerName) {
|
||||
bitStream.Write(character);
|
||||
}
|
||||
|
||||
SystemAddress sysAddr = receiver.sysAddr;
|
||||
SEND_PACKET;
|
||||
}
|
||||
|
||||
void ChatPacketHandler::SendTeamSetOffWorldFlag(const PlayerData& receiver, LWOOBJID i64PlayerID, LWOZONEID zoneID) {
|
||||
CBITSTREAM;
|
||||
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT, MessageType::Chat::WORLD_ROUTE_PACKET);
|
||||
bitStream.Write(receiver.playerID);
|
||||
|
||||
//portion that will get routed:
|
||||
CMSGHEADER;
|
||||
|
||||
bitStream.Write(receiver.playerID);
|
||||
bitStream.Write(MessageType::Game::TEAM_SET_OFF_WORLD_FLAG);
|
||||
|
||||
bitStream.Write(i64PlayerID);
|
||||
if (receiver.zoneID.GetCloneID() == zoneID.GetCloneID()) {
|
||||
zoneID = LWOZONEID(zoneID.GetMapID(), zoneID.GetInstanceID(), 0);
|
||||
}
|
||||
bitStream.Write(zoneID);
|
||||
|
||||
SystemAddress sysAddr = receiver.sysAddr;
|
||||
SEND_PACKET;
|
||||
}
|
||||
|
||||
@@ -602,7 +959,7 @@ void ChatPacketHandler::SendFriendUpdate(const PlayerData& friendData, const Pla
|
||||
bitStream.Write<uint8_t>(isBestFriend); //isBFF
|
||||
bitStream.Write<uint8_t>(0); //isFTP
|
||||
|
||||
SystemAddress sysAddr = friendData.worldServerSysAddr;
|
||||
SystemAddress sysAddr = friendData.sysAddr;
|
||||
SEND_PACKET;
|
||||
}
|
||||
|
||||
@@ -624,7 +981,7 @@ void ChatPacketHandler::SendFriendRequest(const PlayerData& receiver, const Play
|
||||
bitStream.Write(LUWString(sender.playerName));
|
||||
bitStream.Write<uint8_t>(0); // This is a BFF flag however this is unused in live and does not have an implementation client side.
|
||||
|
||||
SystemAddress sysAddr = receiver.worldServerSysAddr;
|
||||
SystemAddress sysAddr = receiver.sysAddr;
|
||||
SEND_PACKET;
|
||||
}
|
||||
|
||||
@@ -637,7 +994,7 @@ void ChatPacketHandler::SendFriendResponse(const PlayerData& receiver, const Pla
|
||||
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CLIENT, MessageType::Client::ADD_FRIEND_RESPONSE);
|
||||
bitStream.Write(responseCode);
|
||||
// For all requests besides accepted, write a flag that says whether or not we are already best friends with the receiver.
|
||||
bitStream.Write<uint8_t>(responseCode != eAddFriendResponseType::ACCEPTED ? isBestFriendsAlready : sender.worldServerSysAddr != UNASSIGNED_SYSTEM_ADDRESS);
|
||||
bitStream.Write<uint8_t>(responseCode != eAddFriendResponseType::ACCEPTED ? isBestFriendsAlready : sender.sysAddr != UNASSIGNED_SYSTEM_ADDRESS);
|
||||
// Then write the player name
|
||||
bitStream.Write(LUWString(sender.playerName));
|
||||
// Then if this is an acceptance code, write the following extra info.
|
||||
@@ -647,7 +1004,7 @@ void ChatPacketHandler::SendFriendResponse(const PlayerData& receiver, const Pla
|
||||
bitStream.Write(isBestFriendRequest); //isBFF
|
||||
bitStream.Write<uint8_t>(0); //isFTP
|
||||
}
|
||||
SystemAddress sysAddr = receiver.worldServerSysAddr;
|
||||
SystemAddress sysAddr = receiver.sysAddr;
|
||||
SEND_PACKET;
|
||||
}
|
||||
|
||||
@@ -661,6 +1018,6 @@ void ChatPacketHandler::SendRemoveFriend(const PlayerData& receiver, std::string
|
||||
bitStream.Write<uint8_t>(isSuccessful); //isOnline
|
||||
bitStream.Write(LUWString(personToRemove));
|
||||
|
||||
SystemAddress sysAddr = receiver.worldServerSysAddr;
|
||||
SystemAddress sysAddr = receiver.sysAddr;
|
||||
SEND_PACKET;
|
||||
}
|
||||
|
||||
@@ -35,13 +35,13 @@ enum class eChatChannel : uint8_t {
|
||||
|
||||
|
||||
enum class eChatMessageResponseCode : uint8_t {
|
||||
SENT = 0,
|
||||
NOTONLINE,
|
||||
GENERALERROR,
|
||||
RECEIVEDNEWWHISPER,
|
||||
NOTFRIENDS,
|
||||
SENDERFREETRIAL,
|
||||
RECEIVERFREETRIAL,
|
||||
SENT = 0,
|
||||
NOTONLINE,
|
||||
GENERALERROR,
|
||||
RECEIVEDNEWWHISPER,
|
||||
NOTFRIENDS,
|
||||
SENDERFREETRIAL,
|
||||
RECEIVERFREETRIAL,
|
||||
};
|
||||
|
||||
namespace ChatPacketHandler {
|
||||
@@ -52,14 +52,30 @@ namespace ChatPacketHandler {
|
||||
void HandleGMLevelUpdate(Packet* packet);
|
||||
void HandleWho(Packet* packet);
|
||||
void HandleShowAll(Packet* packet);
|
||||
|
||||
void HandleChatMessage(Packet* packet);
|
||||
void HandlePrivateChatMessage(Packet* packet);
|
||||
void SendPrivateChatMessage(const PlayerData& sender, const PlayerData& receiver, const PlayerData& routeTo, const LUWString& message, const eChatChannel channel, const eChatMessageResponseCode responseCode);
|
||||
|
||||
void OnAchievementNotify(RakNet::BitStream& bitstream, const SystemAddress& sysAddr);
|
||||
void HandleTeamInvite(Packet* packet);
|
||||
void HandleTeamInviteResponse(Packet* packet);
|
||||
void HandleTeamLeave(Packet* packet);
|
||||
void HandleTeamKick(Packet* packet);
|
||||
void HandleTeamPromote(Packet* packet);
|
||||
void HandleTeamLootOption(Packet* packet);
|
||||
void HandleTeamStatusRequest(Packet* packet);
|
||||
|
||||
void SendTeamInvite(const PlayerData& receiver, const PlayerData& sender);
|
||||
void SendTeamInviteConfirm(const PlayerData& receiver, bool bLeaderIsFreeTrial, LWOOBJID i64LeaderID, LWOZONEID i64LeaderZoneID, uint8_t ucLootFlag, uint8_t ucNumOfOtherPlayers, uint8_t ucResponseCode, std::u16string wsLeaderName);
|
||||
void SendTeamStatus(const PlayerData& receiver, LWOOBJID i64LeaderID, LWOZONEID i64LeaderZoneID, uint8_t ucLootFlag, uint8_t ucNumOfOtherPlayers, std::u16string wsLeaderName);
|
||||
void SendTeamSetLeader(const PlayerData& receiver, LWOOBJID i64PlayerID);
|
||||
void SendTeamAddPlayer(const PlayerData& receiver, bool bIsFreeTrial, bool bLocal, bool bNoLootOnDeath, LWOOBJID i64PlayerID, std::u16string wsPlayerName, LWOZONEID zoneID);
|
||||
void SendTeamRemovePlayer(const PlayerData& receiver, bool bDisband, bool bIsKicked, bool bIsLeaving, bool bLocal, LWOOBJID i64LeaderID, LWOOBJID i64PlayerID, std::u16string wsPlayerName);
|
||||
void SendTeamSetOffWorldFlag(const PlayerData& receiver, LWOOBJID i64PlayerID, LWOZONEID zoneID);
|
||||
|
||||
//FriendData is the player we're SENDING this stuff to. Player is the friend that changed state.
|
||||
void SendFriendUpdate(const PlayerData& friendData, const PlayerData& playerData, uint8_t notifyType, uint8_t isBestFriend);
|
||||
void SendPrivateChatMessage(const PlayerData& sender, const PlayerData& receiver, const PlayerData& routeTo, const LUWString& message, const eChatChannel channel, const eChatMessageResponseCode responseCode);
|
||||
|
||||
void SendFriendRequest(const PlayerData& receiver, const PlayerData& sender);
|
||||
void SendFriendResponse(const PlayerData& receiver, const PlayerData& sender, eAddFriendResponseType responseCode, uint8_t isBestFriendsAlready = 0U, uint8_t isBestFriendRequest = 0U);
|
||||
void SendRemoveFriend(const PlayerData& receiver, std::string& personToRemove, bool isSuccessful);
|
||||
|
||||
@@ -20,7 +20,6 @@
|
||||
#include "MessageType/World.h"
|
||||
#include "ChatIgnoreList.h"
|
||||
#include "StringifiedEnum.h"
|
||||
#include "TeamContainer.h"
|
||||
|
||||
#include "Game.h"
|
||||
#include "Server.h"
|
||||
@@ -29,7 +28,7 @@
|
||||
#include "RakNetDefines.h"
|
||||
#include "MessageIdentifiers.h"
|
||||
|
||||
#include "ChatWeb.h"
|
||||
#include "ChatWebAPI.h"
|
||||
|
||||
namespace Game {
|
||||
Logger* logger = nullptr;
|
||||
@@ -93,18 +92,17 @@ int main(int argc, char** argv) {
|
||||
return EXIT_FAILURE;
|
||||
}
|
||||
|
||||
// setup the chat api web server
|
||||
const uint32_t web_server_port = GeneralUtils::TryParse<uint32_t>(Game::config->GetValue("web_server_port")).value_or(2005);
|
||||
if (Game::config->GetValue("web_server_enabled") == "1" && !Game::web.Startup("localhost", web_server_port)) {
|
||||
// if we want the web server and it fails to start, exit
|
||||
// seyup the chat api web server
|
||||
bool web_server_enabled = Game::config->GetValue("web_server_enabled") == "1";
|
||||
ChatWebAPI chatwebapi;
|
||||
if (web_server_enabled && !chatwebapi.Startup()){
|
||||
// if we want the web api and it fails to start, exit
|
||||
LOG("Failed to start web server, shutting down.");
|
||||
Database::Destroy("ChatServer");
|
||||
delete Game::logger;
|
||||
delete Game::config;
|
||||
return EXIT_FAILURE;
|
||||
}
|
||||
|
||||
if (Game::web.IsEnabled()) ChatWeb::RegisterRoutes();
|
||||
};
|
||||
|
||||
//Find out the master's IP:
|
||||
std::string masterIP;
|
||||
@@ -168,8 +166,10 @@ int main(int argc, char** argv) {
|
||||
packet = nullptr;
|
||||
}
|
||||
|
||||
// Check and handle web requests:
|
||||
if (Game::web.IsEnabled()) Game::web.ReceiveRequests();
|
||||
//Check and handle web requests:
|
||||
if (web_server_enabled) {
|
||||
chatwebapi.ReceiveRequests();
|
||||
}
|
||||
|
||||
//Push our log every 30s:
|
||||
if (framesSinceLastFlush >= logFlushTime) {
|
||||
@@ -197,7 +197,6 @@ int main(int argc, char** argv) {
|
||||
std::this_thread::sleep_until(t);
|
||||
}
|
||||
Game::playerContainer.Shutdown();
|
||||
TeamContainer::Shutdown();
|
||||
//Delete our objects here:
|
||||
Database::Destroy("ChatServer");
|
||||
delete Game::server;
|
||||
@@ -225,17 +224,13 @@ void HandlePacket(Packet* packet) {
|
||||
if (connection != eConnectionType::CHAT) return;
|
||||
inStream.Read(chatMessageID);
|
||||
|
||||
// Our packing byte wasnt there? Probably a false packet
|
||||
if (inStream.GetNumberOfUnreadBits() < 8) return;
|
||||
inStream.IgnoreBytes(1);
|
||||
|
||||
switch (chatMessageID) {
|
||||
case MessageType::Chat::GM_MUTE:
|
||||
Game::playerContainer.MuteUpdate(packet);
|
||||
break;
|
||||
|
||||
case MessageType::Chat::CREATE_TEAM:
|
||||
TeamContainer::CreateTeamServer(packet);
|
||||
Game::playerContainer.CreateTeamServer(packet);
|
||||
break;
|
||||
|
||||
case MessageType::Chat::GET_FRIENDS_LIST:
|
||||
@@ -255,7 +250,7 @@ void HandlePacket(Packet* packet) {
|
||||
break;
|
||||
|
||||
case MessageType::Chat::TEAM_GET_STATUS:
|
||||
TeamContainer::HandleTeamStatusRequest(packet);
|
||||
ChatPacketHandler::HandleTeamStatusRequest(packet);
|
||||
break;
|
||||
|
||||
case MessageType::Chat::ADD_FRIEND_REQUEST:
|
||||
@@ -285,27 +280,27 @@ void HandlePacket(Packet* packet) {
|
||||
break;
|
||||
|
||||
case MessageType::Chat::TEAM_INVITE:
|
||||
TeamContainer::HandleTeamInvite(packet);
|
||||
ChatPacketHandler::HandleTeamInvite(packet);
|
||||
break;
|
||||
|
||||
case MessageType::Chat::TEAM_INVITE_RESPONSE:
|
||||
TeamContainer::HandleTeamInviteResponse(packet);
|
||||
ChatPacketHandler::HandleTeamInviteResponse(packet);
|
||||
break;
|
||||
|
||||
case MessageType::Chat::TEAM_LEAVE:
|
||||
TeamContainer::HandleTeamLeave(packet);
|
||||
ChatPacketHandler::HandleTeamLeave(packet);
|
||||
break;
|
||||
|
||||
case MessageType::Chat::TEAM_SET_LEADER:
|
||||
TeamContainer::HandleTeamPromote(packet);
|
||||
ChatPacketHandler::HandleTeamPromote(packet);
|
||||
break;
|
||||
|
||||
case MessageType::Chat::TEAM_KICK:
|
||||
TeamContainer::HandleTeamKick(packet);
|
||||
ChatPacketHandler::HandleTeamKick(packet);
|
||||
break;
|
||||
|
||||
case MessageType::Chat::TEAM_SET_LOOT:
|
||||
TeamContainer::HandleTeamLootOption(packet);
|
||||
ChatPacketHandler::HandleTeamLootOption(packet);
|
||||
break;
|
||||
case MessageType::Chat::GMLEVEL_UPDATE:
|
||||
ChatPacketHandler::HandleGMLevelUpdate(packet);
|
||||
@@ -327,9 +322,6 @@ void HandlePacket(Packet* packet) {
|
||||
case MessageType::Chat::SHOW_ALL:
|
||||
ChatPacketHandler::HandleShowAll(packet);
|
||||
break;
|
||||
case MessageType::Chat::ACHIEVEMENT_NOTIFY:
|
||||
ChatPacketHandler::OnAchievementNotify(inStream, packet->systemAddress);
|
||||
break;
|
||||
case MessageType::Chat::USER_CHANNEL_CHAT_MESSAGE:
|
||||
case MessageType::Chat::WORLD_DISCONNECT_REQUEST:
|
||||
case MessageType::Chat::WORLD_PROXIMITY_RESPONSE:
|
||||
@@ -365,6 +357,7 @@ void HandlePacket(Packet* packet) {
|
||||
case MessageType::Chat::UGCMANIFEST_REPORT_DONE_BLUEPRINT:
|
||||
case MessageType::Chat::UGCC_REQUEST:
|
||||
case MessageType::Chat::WORLD_PLAYERS_PET_MODERATED_ACKNOWLEDGE:
|
||||
case MessageType::Chat::ACHIEVEMENT_NOTIFY:
|
||||
case MessageType::Chat::GM_CLOSE_PRIVATE_CHAT_WINDOW:
|
||||
case MessageType::Chat::PLAYER_READY:
|
||||
case MessageType::Chat::GET_DONATION_TOTAL:
|
||||
|
||||
@@ -1,133 +0,0 @@
|
||||
#include "ChatWeb.h"
|
||||
|
||||
#include "Logger.h"
|
||||
#include "Game.h"
|
||||
#include "json.hpp"
|
||||
#include "dCommonVars.h"
|
||||
#include "MessageType/Chat.h"
|
||||
#include "dServer.h"
|
||||
#include "dConfig.h"
|
||||
#include "PlayerContainer.h"
|
||||
#include "GeneralUtils.h"
|
||||
#include "eHTTPMethod.h"
|
||||
#include "magic_enum.hpp"
|
||||
#include "ChatPackets.h"
|
||||
#include "StringifiedEnum.h"
|
||||
#include "Database.h"
|
||||
#include "ChatJSONUtils.h"
|
||||
#include "JSONUtils.h"
|
||||
#include "eGameMasterLevel.h"
|
||||
#include "dChatFilter.h"
|
||||
#include "TeamContainer.h"
|
||||
|
||||
using json = nlohmann::json;
|
||||
|
||||
void HandleHTTPPlayersRequest(HTTPReply& reply, std::string body) {
|
||||
const json data = Game::playerContainer;
|
||||
reply.status = data.empty() ? eHTTPStatusCode::NO_CONTENT : eHTTPStatusCode::OK;
|
||||
reply.message = data.empty() ? "{\"error\":\"No Players Online\"}" : data.dump();
|
||||
}
|
||||
|
||||
void HandleHTTPTeamsRequest(HTTPReply& reply, std::string body) {
|
||||
const json data = TeamContainer::GetTeamContainer();
|
||||
reply.status = data.empty() ? eHTTPStatusCode::NO_CONTENT : eHTTPStatusCode::OK;
|
||||
reply.message = data.empty() ? "{\"error\":\"No Teams Online\"}" : data.dump();
|
||||
}
|
||||
|
||||
void HandleHTTPAnnounceRequest(HTTPReply& reply, std::string body) {
|
||||
auto data = GeneralUtils::TryParse<json>(body);
|
||||
if (!data) {
|
||||
reply.status = eHTTPStatusCode::BAD_REQUEST;
|
||||
reply.message = "{\"error\":\"Invalid JSON\"}";
|
||||
return;
|
||||
}
|
||||
|
||||
const auto& good_data = data.value();
|
||||
auto check = JSONUtils::CheckRequiredData(good_data, { "title", "message" });
|
||||
if (!check.empty()) {
|
||||
reply.status = eHTTPStatusCode::BAD_REQUEST;
|
||||
reply.message = check;
|
||||
} else {
|
||||
|
||||
ChatPackets::Announcement announcement;
|
||||
announcement.title = good_data["title"];
|
||||
announcement.message = good_data["message"];
|
||||
announcement.Broadcast();
|
||||
|
||||
reply.status = eHTTPStatusCode::OK;
|
||||
reply.message = "{\"status\":\"Announcement Sent\"}";
|
||||
}
|
||||
}
|
||||
|
||||
void HandleWSChat(mg_connection* connection, json data) {
|
||||
auto check = JSONUtils::CheckRequiredData(data, { "user", "message", "gmlevel", "zone" });
|
||||
if (!check.empty()) {
|
||||
LOG_DEBUG("Received invalid websocket message: %s", check.c_str());
|
||||
} else {
|
||||
const auto user = data["user"].get<std::string>();
|
||||
const auto message = data["message"].get<std::string>();
|
||||
const auto gmlevel = GeneralUtils::TryParse<eGameMasterLevel>(data["gmlevel"].get<std::string>()).value_or(eGameMasterLevel::CIVILIAN);
|
||||
const auto zone = data["zone"].get<uint32_t>();
|
||||
|
||||
const auto filter_check = Game::chatFilter->IsSentenceOkay(message, gmlevel);
|
||||
if (!filter_check.empty()) {
|
||||
LOG_DEBUG("Chat message \"%s\" from %s was not allowed", message.c_str(), user.c_str());
|
||||
data["error"] = "Chat message blocked by filter";
|
||||
data["filtered"] = json::array();
|
||||
for (const auto& [start, len] : filter_check) {
|
||||
data["filtered"].push_back(message.substr(start, len));
|
||||
}
|
||||
mg_ws_send(connection, data.dump().c_str(), data.dump().size(), WEBSOCKET_OP_TEXT);
|
||||
return;
|
||||
}
|
||||
LOG("%s: %s", user.c_str(), message.c_str());
|
||||
|
||||
// TODO: Implement chat message handling from websocket message
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
namespace ChatWeb {
|
||||
void RegisterRoutes() {
|
||||
|
||||
// REST API v1 routes
|
||||
|
||||
std::string v1_route = "/api/v1/";
|
||||
Game::web.RegisterHTTPRoute({
|
||||
.path = v1_route + "players",
|
||||
.method = eHTTPMethod::GET,
|
||||
.handle = HandleHTTPPlayersRequest
|
||||
});
|
||||
|
||||
Game::web.RegisterHTTPRoute({
|
||||
.path = v1_route + "teams",
|
||||
.method = eHTTPMethod::GET,
|
||||
.handle = HandleHTTPTeamsRequest
|
||||
});
|
||||
|
||||
Game::web.RegisterHTTPRoute({
|
||||
.path = v1_route + "announce",
|
||||
.method = eHTTPMethod::POST,
|
||||
.handle = HandleHTTPAnnounceRequest
|
||||
});
|
||||
|
||||
// WebSocket Events Handlers
|
||||
|
||||
// Game::web.RegisterWSEvent({
|
||||
// .name = "chat",
|
||||
// .handle = HandleWSChat
|
||||
// });
|
||||
|
||||
// WebSocket subscriptions
|
||||
|
||||
Game::web.RegisterWSSubscription("player");
|
||||
}
|
||||
|
||||
void SendWSPlayerUpdate(const PlayerData& player, eActivityType activityType) {
|
||||
json data;
|
||||
data["player_data"] = player;
|
||||
data["update_type"] = magic_enum::enum_name(activityType);
|
||||
Game::web.SendWSMessage("player", data);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,19 +0,0 @@
|
||||
#ifndef __CHATWEB_H__
|
||||
#define __CHATWEB_H__
|
||||
|
||||
#include <string>
|
||||
#include <functional>
|
||||
|
||||
#include "Web.h"
|
||||
#include "PlayerContainer.h"
|
||||
#include "IActivityLog.h"
|
||||
#include "ChatPacketHandler.h"
|
||||
|
||||
namespace ChatWeb {
|
||||
void RegisterRoutes();
|
||||
void SendWSPlayerUpdate(const PlayerData& player, eActivityType activityType);
|
||||
};
|
||||
|
||||
|
||||
#endif // __CHATWEB_H__
|
||||
|
||||
197
dChatServer/ChatWebAPI.cpp
Normal file
197
dChatServer/ChatWebAPI.cpp
Normal file
@@ -0,0 +1,197 @@
|
||||
#include "ChatWebAPI.h"
|
||||
|
||||
#include "Logger.h"
|
||||
#include "Game.h"
|
||||
#include "json.hpp"
|
||||
#include "dCommonVars.h"
|
||||
#include "MessageType/Chat.h"
|
||||
#include "dServer.h"
|
||||
#include "dConfig.h"
|
||||
#include "PlayerContainer.h"
|
||||
#include "JSONUtils.h"
|
||||
#include "GeneralUtils.h"
|
||||
#include "eHTTPMethod.h"
|
||||
#include "magic_enum.hpp"
|
||||
#include "ChatPackets.h"
|
||||
#include "StringifiedEnum.h"
|
||||
#include "Database.h"
|
||||
|
||||
#ifdef DARKFLAME_PLATFORM_WIN32
|
||||
#pragma push_macro("DELETE")
|
||||
#undef DELETE
|
||||
#endif
|
||||
|
||||
using json = nlohmann::json;
|
||||
|
||||
typedef struct mg_connection mg_connection;
|
||||
typedef struct mg_http_message mg_http_message;
|
||||
|
||||
namespace {
|
||||
const char* json_content_type = "Content-Type: application/json\r\n";
|
||||
std::map<std::pair<eHTTPMethod, std::string>, WebAPIHTTPRoute> Routes {};
|
||||
}
|
||||
|
||||
bool ValidateAuthentication(const mg_http_message* http_msg) {
|
||||
// TO DO: This is just a placeholder for now
|
||||
// use tokens or something at a later point if we want to implement authentication
|
||||
// bit using the listen bind address to limit external access is good enough to start with
|
||||
return true;
|
||||
}
|
||||
|
||||
bool ValidateJSON(std::optional<json> data, HTTPReply& reply) {
|
||||
if (!data) {
|
||||
reply.status = eHTTPStatusCode::BAD_REQUEST;
|
||||
reply.message = "{\"error\":\"Invalid JSON\"}";
|
||||
return false;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
void HandlePlayersRequest(HTTPReply& reply, std::string body) {
|
||||
const json data = Game::playerContainer;
|
||||
reply.status = data.empty() ? eHTTPStatusCode::NO_CONTENT : eHTTPStatusCode::OK;
|
||||
reply.message = data.empty() ? "{\"error\":\"No Players Online\"}" : data.dump();
|
||||
}
|
||||
|
||||
void HandleTeamsRequest(HTTPReply& reply, std::string body) {
|
||||
const json data = Game::playerContainer.GetTeamContainer();
|
||||
reply.status = data.empty() ? eHTTPStatusCode::NO_CONTENT : eHTTPStatusCode::OK;
|
||||
reply.message = data.empty() ? "{\"error\":\"No Teams Online\"}" : data.dump();
|
||||
}
|
||||
|
||||
void HandleAnnounceRequest(HTTPReply& reply, std::string body) {
|
||||
auto data = GeneralUtils::TryParse<json>(body);
|
||||
if (!ValidateJSON(data, reply)) return;
|
||||
|
||||
const auto& good_data = data.value();
|
||||
auto check = JSONUtils::CheckRequiredData(good_data, { "title", "message" });
|
||||
if (!check.empty()) {
|
||||
reply.status = eHTTPStatusCode::BAD_REQUEST;
|
||||
reply.message = check;
|
||||
} else {
|
||||
|
||||
ChatPackets::Announcement announcement;
|
||||
announcement.title = good_data["title"];
|
||||
announcement.message = good_data["message"];
|
||||
announcement.Send();
|
||||
|
||||
reply.status = eHTTPStatusCode::OK;
|
||||
reply.message = "{\"status\":\"Announcement Sent\"}";
|
||||
}
|
||||
}
|
||||
|
||||
void HandleInvalidRoute(HTTPReply& reply) {
|
||||
reply.status = eHTTPStatusCode::NOT_FOUND;
|
||||
reply.message = "{\"error\":\"Invalid Route\"}";
|
||||
}
|
||||
|
||||
void HandleHTTPMessage(mg_connection* connection, const mg_http_message* http_msg) {
|
||||
HTTPReply reply;
|
||||
|
||||
if (!http_msg) {
|
||||
reply.status = eHTTPStatusCode::BAD_REQUEST;
|
||||
reply.message = "{\"error\":\"Invalid Request\"}";
|
||||
} else if (ValidateAuthentication(http_msg)) {
|
||||
|
||||
// convert method from cstring to std string
|
||||
std::string method_string(http_msg->method.buf, http_msg->method.len);
|
||||
// get mehtod from mg to enum
|
||||
const eHTTPMethod method = magic_enum::enum_cast<eHTTPMethod>(method_string).value_or(eHTTPMethod::INVALID);
|
||||
|
||||
// convert uri from cstring to std string
|
||||
std::string uri(http_msg->uri.buf, http_msg->uri.len);
|
||||
std::transform(uri.begin(), uri.end(), uri.begin(), ::tolower);
|
||||
|
||||
// convert body from cstring to std string
|
||||
std::string body(http_msg->body.buf, http_msg->body.len);
|
||||
|
||||
|
||||
const auto routeItr = Routes.find({method, uri});
|
||||
|
||||
if (routeItr != Routes.end()) {
|
||||
const auto& [_, route] = *routeItr;
|
||||
route.handle(reply, body);
|
||||
} else HandleInvalidRoute(reply);
|
||||
} else {
|
||||
reply.status = eHTTPStatusCode::UNAUTHORIZED;
|
||||
reply.message = "{\"error\":\"Unauthorized\"}";
|
||||
}
|
||||
mg_http_reply(connection, static_cast<int>(reply.status), json_content_type, reply.message.c_str());
|
||||
}
|
||||
|
||||
|
||||
void HandleRequests(mg_connection* connection, int request, void* request_data) {
|
||||
switch (request) {
|
||||
case MG_EV_HTTP_MSG:
|
||||
HandleHTTPMessage(connection, static_cast<mg_http_message*>(request_data));
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
void ChatWebAPI::RegisterHTTPRoutes(WebAPIHTTPRoute route) {
|
||||
auto [_, success] = Routes.try_emplace({ route.method, route.path }, route);
|
||||
if (!success) {
|
||||
LOG_DEBUG("Failed to register route %s", route.path.c_str());
|
||||
} else {
|
||||
LOG_DEBUG("Registered route %s", route.path.c_str());
|
||||
}
|
||||
}
|
||||
|
||||
ChatWebAPI::ChatWebAPI() {
|
||||
mg_log_set(MG_LL_NONE);
|
||||
mg_mgr_init(&mgr); // Initialize event manager
|
||||
}
|
||||
|
||||
ChatWebAPI::~ChatWebAPI() {
|
||||
mg_mgr_free(&mgr);
|
||||
}
|
||||
|
||||
bool ChatWebAPI::Startup() {
|
||||
// Make listen address
|
||||
// std::string listen_ip = Game::config->GetValue("web_server_listen_ip");
|
||||
// if (listen_ip == "localhost") listen_ip = "127.0.0.1";
|
||||
|
||||
const std::string& listen_port = Game::config->GetValue("web_server_listen_port");
|
||||
// const std::string& listen_address = "http://" + listen_ip + ":" + listen_port;
|
||||
const std::string& listen_address = "http://localhost:" + listen_port;
|
||||
LOG("Starting web server on %s", listen_address.c_str());
|
||||
|
||||
// Create HTTP listener
|
||||
if (!mg_http_listen(&mgr, listen_address.c_str(), HandleRequests, NULL)) {
|
||||
LOG("Failed to create web server listener on %s", listen_port.c_str());
|
||||
return false;
|
||||
}
|
||||
|
||||
// Register routes
|
||||
|
||||
// API v1 routes
|
||||
std::string v1_route = "/api/v1/";
|
||||
RegisterHTTPRoutes({
|
||||
.path = v1_route + "players",
|
||||
.method = eHTTPMethod::GET,
|
||||
.handle = HandlePlayersRequest
|
||||
});
|
||||
|
||||
RegisterHTTPRoutes({
|
||||
.path = v1_route + "teams",
|
||||
.method = eHTTPMethod::GET,
|
||||
.handle = HandleTeamsRequest
|
||||
});
|
||||
|
||||
RegisterHTTPRoutes({
|
||||
.path = v1_route + "announce",
|
||||
.method = eHTTPMethod::POST,
|
||||
.handle = HandleAnnounceRequest
|
||||
});
|
||||
return true;
|
||||
}
|
||||
|
||||
void ChatWebAPI::ReceiveRequests() {
|
||||
mg_mgr_poll(&mgr, 15);
|
||||
}
|
||||
|
||||
#ifdef DARKFLAME_PLATFORM_WIN32
|
||||
#pragma pop_macro("DELETE")
|
||||
#endif
|
||||
36
dChatServer/ChatWebAPI.h
Normal file
36
dChatServer/ChatWebAPI.h
Normal file
@@ -0,0 +1,36 @@
|
||||
#ifndef __CHATWEBAPI_H__
|
||||
#define __CHATWEBAPI_H__
|
||||
#include <string>
|
||||
#include <functional>
|
||||
|
||||
#include "mongoose.h"
|
||||
#include "eHTTPStatusCode.h"
|
||||
|
||||
enum class eHTTPMethod;
|
||||
|
||||
typedef struct mg_mgr mg_mgr;
|
||||
|
||||
struct HTTPReply {
|
||||
eHTTPStatusCode status = eHTTPStatusCode::NOT_FOUND;
|
||||
std::string message = "{\"error\":\"Not Found\"}";
|
||||
};
|
||||
|
||||
struct WebAPIHTTPRoute {
|
||||
std::string path;
|
||||
eHTTPMethod method;
|
||||
std::function<void(HTTPReply&, const std::string&)> handle;
|
||||
};
|
||||
|
||||
class ChatWebAPI {
|
||||
public:
|
||||
ChatWebAPI();
|
||||
~ChatWebAPI();
|
||||
void ReceiveRequests();
|
||||
void RegisterHTTPRoutes(WebAPIHTTPRoute route);
|
||||
bool Startup();
|
||||
private:
|
||||
mg_mgr mgr;
|
||||
|
||||
};
|
||||
|
||||
#endif // __CHATWEBAPI_H__
|
||||
@@ -1,4 +1,4 @@
|
||||
#include "ChatJSONUtils.h"
|
||||
#include "JSONUtils.h"
|
||||
|
||||
#include "json.hpp"
|
||||
|
||||
@@ -18,12 +18,19 @@ void to_json(json& data, const PlayerData& playerData) {
|
||||
|
||||
void to_json(json& data, const PlayerContainer& playerContainer) {
|
||||
data = json::array();
|
||||
for (auto& playerData : playerContainer.GetAllPlayers()) {
|
||||
for(auto& playerData : playerContainer.GetAllPlayers()) {
|
||||
if (playerData.first == LWOOBJID_EMPTY) continue;
|
||||
data.push_back(playerData.second);
|
||||
}
|
||||
}
|
||||
|
||||
void to_json(json& data, const TeamContainer& teamContainer) {
|
||||
for (auto& teamData : Game::playerContainer.GetTeams()) {
|
||||
if (!teamData) continue;
|
||||
data.push_back(*teamData);
|
||||
}
|
||||
}
|
||||
|
||||
void to_json(json& data, const TeamData& teamData) {
|
||||
data["id"] = teamData.teamID;
|
||||
data["loot_flag"] = teamData.lootFlag;
|
||||
@@ -41,9 +48,15 @@ void to_json(json& data, const TeamData& teamData) {
|
||||
}
|
||||
}
|
||||
|
||||
void TeamContainer::to_json(json& data, const TeamContainer::Data& teamContainer) {
|
||||
for (auto& teamData : TeamContainer::GetTeams()) {
|
||||
if (!teamData) continue;
|
||||
data.push_back(*teamData);
|
||||
std::string JSONUtils::CheckRequiredData(const json& data, const std::vector<std::string>& requiredData) {
|
||||
json check;
|
||||
check["error"] = json::array();
|
||||
for (const auto& required : requiredData) {
|
||||
if (!data.contains(required)) {
|
||||
check["error"].push_back("Missing Parameter: " + required);
|
||||
} else if (data[required] == "") {
|
||||
check["error"].push_back("Empty Parameter: " + required);
|
||||
}
|
||||
}
|
||||
return check["error"].empty() ? "" : check.dump();
|
||||
}
|
||||
17
dChatServer/JSONUtils.h
Normal file
17
dChatServer/JSONUtils.h
Normal file
@@ -0,0 +1,17 @@
|
||||
#ifndef __JSONUTILS_H__
|
||||
#define __JSONUTILS_H__
|
||||
|
||||
#include "json_fwd.hpp"
|
||||
#include "PlayerContainer.h"
|
||||
|
||||
void to_json(nlohmann::json& data, const PlayerData& playerData);
|
||||
void to_json(nlohmann::json& data, const PlayerContainer& playerContainer);
|
||||
void to_json(nlohmann::json& data, const TeamContainer& teamData);
|
||||
void to_json(nlohmann::json& data, const TeamData& teamData);
|
||||
|
||||
namespace JSONUtils {
|
||||
// check required data for reqeust
|
||||
std::string CheckRequiredData(const nlohmann::json& data, const std::vector<std::string>& requiredData);
|
||||
}
|
||||
|
||||
#endif // __JSONUTILS_H__
|
||||
@@ -12,8 +12,6 @@
|
||||
#include "ChatPackets.h"
|
||||
#include "dConfig.h"
|
||||
#include "MessageType/Chat.h"
|
||||
#include "ChatWeb.h"
|
||||
#include "TeamContainer.h"
|
||||
|
||||
void PlayerContainer::Initialize() {
|
||||
m_MaxNumberOfBestFriends =
|
||||
@@ -54,15 +52,14 @@ void PlayerContainer::InsertPlayer(Packet* packet) {
|
||||
if (!inStream.Read(data.zoneID)) return;
|
||||
if (!inStream.Read(data.muteExpire)) return;
|
||||
if (!inStream.Read(data.gmLevel)) return;
|
||||
data.worldServerSysAddr = packet->systemAddress;
|
||||
data.sysAddr = packet->systemAddress;
|
||||
|
||||
m_Names[data.playerID] = GeneralUtils::UTF8ToUTF16(data.playerName);
|
||||
m_PlayerCount++;
|
||||
|
||||
LOG("Added user: %s (%llu), zone: %i", data.playerName.c_str(), data.playerID, data.zoneID.GetMapID());
|
||||
ChatWeb::SendWSPlayerUpdate(data, isLogin ? eActivityType::PlayerLoggedIn : eActivityType::PlayerChangedZone);
|
||||
|
||||
Database::Get()->UpdateActivityLog(data.playerID, isLogin ? eActivityType::PlayerLoggedIn : eActivityType::PlayerChangedZone, data.zoneID.GetMapID());
|
||||
Database::Get()->UpdateActivityLog(data.playerID, eActivityType::PlayerLoggedIn, data.zoneID.GetMapID());
|
||||
m_PlayersToRemove.erase(playerId);
|
||||
}
|
||||
|
||||
@@ -102,7 +99,7 @@ void PlayerContainer::RemovePlayer(const LWOOBJID playerID) {
|
||||
if (fd) ChatPacketHandler::SendFriendUpdate(fd, player, 0, fr.isBestFriend);
|
||||
}
|
||||
|
||||
auto* team = TeamContainer::GetTeam(playerID);
|
||||
auto* team = GetTeam(playerID);
|
||||
|
||||
if (team != nullptr) {
|
||||
const auto memberName = GeneralUtils::UTF8ToUTF16(player.playerName);
|
||||
@@ -112,12 +109,10 @@ void PlayerContainer::RemovePlayer(const LWOOBJID playerID) {
|
||||
|
||||
if (!otherMember) continue;
|
||||
|
||||
TeamContainer::SendTeamSetOffWorldFlag(otherMember, playerID, { 0, 0, 0 });
|
||||
ChatPacketHandler::SendTeamSetOffWorldFlag(otherMember, playerID, { 0, 0, 0 });
|
||||
}
|
||||
}
|
||||
|
||||
ChatWeb::SendWSPlayerUpdate(player, eActivityType::PlayerLoggedOut);
|
||||
|
||||
m_PlayerCount--;
|
||||
LOG("Removed user: %llu", playerID);
|
||||
m_Players.erase(playerID);
|
||||
@@ -145,6 +140,40 @@ void PlayerContainer::MuteUpdate(Packet* packet) {
|
||||
BroadcastMuteUpdate(playerID, expire);
|
||||
}
|
||||
|
||||
void PlayerContainer::CreateTeamServer(Packet* packet) {
|
||||
CINSTREAM_SKIP_HEADER;
|
||||
LWOOBJID playerID;
|
||||
inStream.Read(playerID);
|
||||
size_t membersSize = 0;
|
||||
inStream.Read(membersSize);
|
||||
|
||||
if (membersSize >= 4) {
|
||||
LOG("Tried to create a team with more than 4 players");
|
||||
return;
|
||||
}
|
||||
|
||||
std::vector<LWOOBJID> members;
|
||||
|
||||
members.reserve(membersSize);
|
||||
|
||||
for (size_t i = 0; i < membersSize; i++) {
|
||||
LWOOBJID member;
|
||||
inStream.Read(member);
|
||||
members.push_back(member);
|
||||
}
|
||||
|
||||
LWOZONEID zoneId;
|
||||
|
||||
inStream.Read(zoneId);
|
||||
|
||||
auto* team = CreateLocalTeam(members);
|
||||
|
||||
if (team != nullptr) {
|
||||
team->zoneId = zoneId;
|
||||
UpdateTeamsOnWorld(team, false);
|
||||
}
|
||||
}
|
||||
|
||||
void PlayerContainer::BroadcastMuteUpdate(LWOOBJID player, time_t time) {
|
||||
CBITSTREAM;
|
||||
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT, MessageType::Chat::GM_MUTE);
|
||||
@@ -155,6 +184,221 @@ void PlayerContainer::BroadcastMuteUpdate(LWOOBJID player, time_t time) {
|
||||
Game::server->Send(bitStream, UNASSIGNED_SYSTEM_ADDRESS, true);
|
||||
}
|
||||
|
||||
TeamData* PlayerContainer::CreateLocalTeam(std::vector<LWOOBJID> members) {
|
||||
if (members.empty()) {
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
TeamData* newTeam = nullptr;
|
||||
|
||||
for (const auto member : members) {
|
||||
auto* team = GetTeam(member);
|
||||
|
||||
if (team != nullptr) {
|
||||
RemoveMember(team, member, false, false, true);
|
||||
}
|
||||
|
||||
if (newTeam == nullptr) {
|
||||
newTeam = CreateTeam(member, true);
|
||||
} else {
|
||||
AddMember(newTeam, member);
|
||||
}
|
||||
}
|
||||
|
||||
newTeam->lootFlag = 1;
|
||||
|
||||
TeamStatusUpdate(newTeam);
|
||||
|
||||
return newTeam;
|
||||
}
|
||||
|
||||
TeamData* PlayerContainer::CreateTeam(LWOOBJID leader, bool local) {
|
||||
auto* team = new TeamData();
|
||||
|
||||
team->teamID = ++m_TeamIDCounter;
|
||||
team->leaderID = leader;
|
||||
team->local = local;
|
||||
|
||||
GetTeamsMut().push_back(team);
|
||||
|
||||
AddMember(team, leader);
|
||||
|
||||
return team;
|
||||
}
|
||||
|
||||
TeamData* PlayerContainer::GetTeam(LWOOBJID playerID) {
|
||||
for (auto* team : GetTeams()) {
|
||||
if (std::find(team->memberIDs.begin(), team->memberIDs.end(), playerID) == team->memberIDs.end()) continue;
|
||||
|
||||
return team;
|
||||
}
|
||||
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
void PlayerContainer::AddMember(TeamData* team, LWOOBJID playerID) {
|
||||
if (team->memberIDs.size() >= 4) {
|
||||
LOG("Tried to add player to team that already had 4 players");
|
||||
const auto& player = GetPlayerData(playerID);
|
||||
if (!player) return;
|
||||
ChatPackets::SendSystemMessage(player.sysAddr, u"The teams is full! You have not been added to a team!");
|
||||
return;
|
||||
}
|
||||
|
||||
const auto index = std::find(team->memberIDs.begin(), team->memberIDs.end(), playerID);
|
||||
|
||||
if (index != team->memberIDs.end()) return;
|
||||
|
||||
team->memberIDs.push_back(playerID);
|
||||
|
||||
const auto& leader = GetPlayerData(team->leaderID);
|
||||
const auto& member = GetPlayerData(playerID);
|
||||
|
||||
if (!leader || !member) return;
|
||||
|
||||
const auto leaderName = GeneralUtils::UTF8ToUTF16(leader.playerName);
|
||||
const auto memberName = GeneralUtils::UTF8ToUTF16(member.playerName);
|
||||
|
||||
ChatPacketHandler::SendTeamInviteConfirm(member, false, leader.playerID, leader.zoneID, team->lootFlag, 0, 0, leaderName);
|
||||
|
||||
if (!team->local) {
|
||||
ChatPacketHandler::SendTeamSetLeader(member, leader.playerID);
|
||||
} else {
|
||||
ChatPacketHandler::SendTeamSetLeader(member, LWOOBJID_EMPTY);
|
||||
}
|
||||
|
||||
UpdateTeamsOnWorld(team, false);
|
||||
|
||||
for (const auto memberId : team->memberIDs) {
|
||||
const auto& otherMember = GetPlayerData(memberId);
|
||||
|
||||
if (otherMember == member) continue;
|
||||
|
||||
const auto otherMemberName = GetName(memberId);
|
||||
|
||||
ChatPacketHandler::SendTeamAddPlayer(member, false, team->local, false, memberId, otherMemberName, otherMember ? otherMember.zoneID : LWOZONEID(0, 0, 0));
|
||||
|
||||
if (otherMember) {
|
||||
ChatPacketHandler::SendTeamAddPlayer(otherMember, false, team->local, false, member.playerID, memberName, member.zoneID);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void PlayerContainer::RemoveMember(TeamData* team, LWOOBJID playerID, bool disband, bool kicked, bool leaving, bool silent) {
|
||||
const auto index = std::find(team->memberIDs.begin(), team->memberIDs.end(), playerID);
|
||||
|
||||
if (index == team->memberIDs.end()) return;
|
||||
|
||||
const auto& member = GetPlayerData(playerID);
|
||||
|
||||
if (member && !silent) {
|
||||
ChatPacketHandler::SendTeamSetLeader(member, LWOOBJID_EMPTY);
|
||||
}
|
||||
|
||||
const auto memberName = GetName(playerID);
|
||||
|
||||
for (const auto memberId : team->memberIDs) {
|
||||
if (silent && memberId == playerID) {
|
||||
continue;
|
||||
}
|
||||
|
||||
const auto& otherMember = GetPlayerData(memberId);
|
||||
|
||||
if (!otherMember) continue;
|
||||
|
||||
ChatPacketHandler::SendTeamRemovePlayer(otherMember, disband, kicked, leaving, false, team->leaderID, playerID, memberName);
|
||||
}
|
||||
|
||||
team->memberIDs.erase(index);
|
||||
|
||||
UpdateTeamsOnWorld(team, false);
|
||||
|
||||
if (team->memberIDs.size() <= 1) {
|
||||
DisbandTeam(team);
|
||||
} else {
|
||||
if (playerID == team->leaderID) {
|
||||
PromoteMember(team, team->memberIDs[0]);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void PlayerContainer::PromoteMember(TeamData* team, LWOOBJID newLeader) {
|
||||
team->leaderID = newLeader;
|
||||
|
||||
for (const auto memberId : team->memberIDs) {
|
||||
const auto& otherMember = GetPlayerData(memberId);
|
||||
|
||||
if (!otherMember) continue;
|
||||
|
||||
ChatPacketHandler::SendTeamSetLeader(otherMember, newLeader);
|
||||
}
|
||||
}
|
||||
|
||||
void PlayerContainer::DisbandTeam(TeamData* team) {
|
||||
const auto index = std::find(GetTeams().begin(), GetTeams().end(), team);
|
||||
|
||||
if (index == GetTeams().end()) return;
|
||||
|
||||
for (const auto memberId : team->memberIDs) {
|
||||
const auto& otherMember = GetPlayerData(memberId);
|
||||
|
||||
if (!otherMember) continue;
|
||||
|
||||
const auto memberName = GeneralUtils::UTF8ToUTF16(otherMember.playerName);
|
||||
|
||||
ChatPacketHandler::SendTeamSetLeader(otherMember, LWOOBJID_EMPTY);
|
||||
ChatPacketHandler::SendTeamRemovePlayer(otherMember, true, false, false, team->local, team->leaderID, otherMember.playerID, memberName);
|
||||
}
|
||||
|
||||
UpdateTeamsOnWorld(team, true);
|
||||
|
||||
GetTeamsMut().erase(index);
|
||||
|
||||
delete team;
|
||||
}
|
||||
|
||||
void PlayerContainer::TeamStatusUpdate(TeamData* team) {
|
||||
const auto index = std::find(GetTeams().begin(), GetTeams().end(), team);
|
||||
|
||||
if (index == GetTeams().end()) return;
|
||||
|
||||
const auto& leader = GetPlayerData(team->leaderID);
|
||||
|
||||
if (!leader) return;
|
||||
|
||||
const auto leaderName = GeneralUtils::UTF8ToUTF16(leader.playerName);
|
||||
|
||||
for (const auto memberId : team->memberIDs) {
|
||||
const auto& otherMember = GetPlayerData(memberId);
|
||||
|
||||
if (!otherMember) continue;
|
||||
|
||||
if (!team->local) {
|
||||
ChatPacketHandler::SendTeamStatus(otherMember, team->leaderID, leader.zoneID, team->lootFlag, 0, leaderName);
|
||||
}
|
||||
}
|
||||
|
||||
UpdateTeamsOnWorld(team, false);
|
||||
}
|
||||
|
||||
void PlayerContainer::UpdateTeamsOnWorld(TeamData* team, bool deleteTeam) {
|
||||
CBITSTREAM;
|
||||
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT, MessageType::Chat::TEAM_GET_STATUS);
|
||||
|
||||
bitStream.Write(team->teamID);
|
||||
bitStream.Write(deleteTeam);
|
||||
|
||||
if (!deleteTeam) {
|
||||
bitStream.Write(team->lootFlag);
|
||||
bitStream.Write<char>(team->memberIDs.size());
|
||||
for (const auto memberID : team->memberIDs) {
|
||||
bitStream.Write(memberID);
|
||||
}
|
||||
}
|
||||
|
||||
Game::server->Send(bitStream, UNASSIGNED_SYSTEM_ADDRESS, true);
|
||||
}
|
||||
|
||||
std::u16string PlayerContainer::GetName(LWOOBJID playerID) {
|
||||
const auto iter = m_Names.find(playerID);
|
||||
|
||||
@@ -203,4 +447,5 @@ void PlayerContainer::Shutdown() {
|
||||
Database::Get()->UpdateActivityLog(id, eActivityType::PlayerLoggedOut, playerData.zoneID.GetMapID());
|
||||
m_Players.erase(m_Players.begin());
|
||||
}
|
||||
for (auto* team : GetTeams()) if (team) delete team;
|
||||
}
|
||||
|
||||
@@ -11,6 +11,10 @@ enum class eGameMasterLevel : uint8_t;
|
||||
|
||||
struct TeamData;
|
||||
|
||||
struct TeamContainer {
|
||||
std::vector<TeamData*> mTeams;
|
||||
};
|
||||
|
||||
struct IgnoreData {
|
||||
IgnoreData(const std::string& name, const LWOOBJID& id) : playerName{ name }, playerId{ id } {}
|
||||
inline bool operator==(const std::string& other) const noexcept {
|
||||
@@ -38,7 +42,7 @@ struct PlayerData {
|
||||
return muteExpire == 1 || muteExpire > time(NULL);
|
||||
}
|
||||
|
||||
SystemAddress worldServerSysAddr{};
|
||||
SystemAddress sysAddr{};
|
||||
LWOZONEID zoneID{};
|
||||
LWOOBJID playerID = LWOOBJID_EMPTY;
|
||||
time_t muteExpire = 0;
|
||||
@@ -69,6 +73,7 @@ public:
|
||||
void ScheduleRemovePlayer(Packet* packet);
|
||||
void RemovePlayer(const LWOOBJID playerID);
|
||||
void MuteUpdate(Packet* packet);
|
||||
void CreateTeamServer(Packet* packet);
|
||||
void BroadcastMuteUpdate(LWOOBJID player, time_t time);
|
||||
void Shutdown();
|
||||
|
||||
@@ -76,19 +81,34 @@ public:
|
||||
const PlayerData& GetPlayerData(const std::string& playerName);
|
||||
PlayerData& GetPlayerDataMutable(const LWOOBJID& playerID);
|
||||
PlayerData& GetPlayerDataMutable(const std::string& playerName);
|
||||
std::u16string GetName(LWOOBJID playerID);
|
||||
LWOOBJID GetId(const std::u16string& playerName);
|
||||
void Update(const float deltaTime);
|
||||
|
||||
uint32_t GetPlayerCount() { return m_PlayerCount; };
|
||||
uint32_t GetSimCount() { return m_SimCount; };
|
||||
const std::map<LWOOBJID, PlayerData>& GetAllPlayers() const { return m_Players; };
|
||||
|
||||
TeamData* CreateLocalTeam(std::vector<LWOOBJID> members);
|
||||
TeamData* CreateTeam(LWOOBJID leader, bool local = false);
|
||||
TeamData* GetTeam(LWOOBJID playerID);
|
||||
void AddMember(TeamData* team, LWOOBJID playerID);
|
||||
void RemoveMember(TeamData* team, LWOOBJID playerID, bool disband, bool kicked, bool leaving, bool silent = false);
|
||||
void PromoteMember(TeamData* team, LWOOBJID newLeader);
|
||||
void DisbandTeam(TeamData* team);
|
||||
void TeamStatusUpdate(TeamData* team);
|
||||
void UpdateTeamsOnWorld(TeamData* team, bool deleteTeam);
|
||||
std::u16string GetName(LWOOBJID playerID);
|
||||
LWOOBJID GetId(const std::u16string& playerName);
|
||||
uint32_t GetMaxNumberOfBestFriends() { return m_MaxNumberOfBestFriends; }
|
||||
uint32_t GetMaxNumberOfFriends() { return m_MaxNumberOfFriends; }
|
||||
const TeamContainer& GetTeamContainer() { return m_TeamContainer; }
|
||||
std::vector<TeamData*>& GetTeamsMut() { return m_TeamContainer.mTeams; };
|
||||
const std::vector<TeamData*>& GetTeams() { return GetTeamsMut(); };
|
||||
|
||||
void Update(const float deltaTime);
|
||||
bool PlayerBeingRemoved(const LWOOBJID playerID) { return m_PlayersToRemove.contains(playerID); }
|
||||
|
||||
private:
|
||||
LWOOBJID m_TeamIDCounter = 0;
|
||||
std::map<LWOOBJID, PlayerData> m_Players;
|
||||
TeamContainer m_TeamContainer{};
|
||||
std::unordered_map<LWOOBJID, std::u16string> m_Names;
|
||||
std::map<LWOOBJID, float> m_PlayersToRemove;
|
||||
uint32_t m_MaxNumberOfBestFriends = 5;
|
||||
|
||||
@@ -1,669 +0,0 @@
|
||||
#include "TeamContainer.h"
|
||||
|
||||
#include "ChatPackets.h"
|
||||
|
||||
#include "MessageType/Chat.h"
|
||||
#include "MessageType/Game.h"
|
||||
|
||||
#include "ChatPacketHandler.h"
|
||||
#include "PlayerContainer.h"
|
||||
|
||||
namespace {
|
||||
TeamContainer::Data g_TeamContainer{};
|
||||
LWOOBJID g_TeamIDCounter = 0;
|
||||
}
|
||||
|
||||
const TeamContainer::Data& TeamContainer::GetTeamContainer() {
|
||||
return g_TeamContainer;
|
||||
}
|
||||
|
||||
std::vector<TeamData*>& TeamContainer::GetTeamsMut() {
|
||||
return g_TeamContainer.mTeams;
|
||||
}
|
||||
|
||||
const std::vector<TeamData*>& TeamContainer::GetTeams() {
|
||||
return GetTeamsMut();
|
||||
}
|
||||
|
||||
void TeamContainer::Shutdown() {
|
||||
for (auto* team : g_TeamContainer.mTeams) if (team) delete team;
|
||||
}
|
||||
|
||||
void TeamContainer::HandleTeamInvite(Packet* packet) {
|
||||
CINSTREAM_SKIP_HEADER;
|
||||
|
||||
LWOOBJID playerID;
|
||||
LUWString invitedPlayer;
|
||||
|
||||
inStream.Read(playerID);
|
||||
inStream.IgnoreBytes(4);
|
||||
inStream.Read(invitedPlayer);
|
||||
|
||||
const auto& player = Game::playerContainer.GetPlayerData(playerID);
|
||||
|
||||
if (!player) return;
|
||||
|
||||
auto* team = GetTeam(playerID);
|
||||
|
||||
if (team == nullptr) {
|
||||
team = CreateTeam(playerID);
|
||||
}
|
||||
|
||||
const auto& other = Game::playerContainer.GetPlayerData(invitedPlayer.GetAsString());
|
||||
|
||||
if (!other) return;
|
||||
|
||||
if (GetTeam(other.playerID) != nullptr) {
|
||||
return;
|
||||
}
|
||||
|
||||
if (team->memberIDs.size() > 3) {
|
||||
// no more teams greater than 4
|
||||
|
||||
LOG("Someone tried to invite a 5th player to a team");
|
||||
return;
|
||||
}
|
||||
|
||||
SendTeamInvite(other, player);
|
||||
|
||||
LOG("Got team invite: %llu -> %s", playerID, invitedPlayer.GetAsString().c_str());
|
||||
|
||||
bool failed = false;
|
||||
for (const auto& ignore : other.ignoredPlayers) {
|
||||
if (ignore.playerId == player.playerID) {
|
||||
failed = true;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
ChatPackets::TeamInviteInitialResponse response{};
|
||||
response.inviteFailedToSend = failed;
|
||||
response.playerName = invitedPlayer.string;
|
||||
ChatPackets::SendRoutedMsg(response, playerID, player.worldServerSysAddr);
|
||||
}
|
||||
|
||||
void TeamContainer::HandleTeamInviteResponse(Packet* packet) {
|
||||
CINSTREAM_SKIP_HEADER;
|
||||
LWOOBJID playerID = LWOOBJID_EMPTY;
|
||||
inStream.Read(playerID);
|
||||
uint32_t size = 0;
|
||||
inStream.Read(size);
|
||||
char declined = 0;
|
||||
inStream.Read(declined);
|
||||
LWOOBJID leaderID = LWOOBJID_EMPTY;
|
||||
inStream.Read(leaderID);
|
||||
|
||||
LOG("Invite reponse received: %llu -> %llu (%d)", playerID, leaderID, declined);
|
||||
|
||||
if (declined) {
|
||||
return;
|
||||
}
|
||||
|
||||
auto* team = GetTeam(leaderID);
|
||||
|
||||
if (team == nullptr) {
|
||||
LOG("Failed to find team for leader (%llu)", leaderID);
|
||||
|
||||
team = GetTeam(playerID);
|
||||
}
|
||||
|
||||
if (team == nullptr) {
|
||||
LOG("Failed to find team for player (%llu)", playerID);
|
||||
return;
|
||||
}
|
||||
|
||||
AddMember(team, playerID);
|
||||
}
|
||||
|
||||
void TeamContainer::HandleTeamLeave(Packet* packet) {
|
||||
CINSTREAM_SKIP_HEADER;
|
||||
LWOOBJID playerID = LWOOBJID_EMPTY;
|
||||
inStream.Read(playerID);
|
||||
uint32_t size = 0;
|
||||
inStream.Read(size);
|
||||
|
||||
auto* team = GetTeam(playerID);
|
||||
|
||||
LOG("(%llu) leaving team", playerID);
|
||||
|
||||
if (team != nullptr) {
|
||||
RemoveMember(team, playerID, false, false, true);
|
||||
}
|
||||
}
|
||||
|
||||
void TeamContainer::HandleTeamKick(Packet* packet) {
|
||||
CINSTREAM_SKIP_HEADER;
|
||||
|
||||
LWOOBJID playerID = LWOOBJID_EMPTY;
|
||||
LUWString kickedPlayer;
|
||||
|
||||
inStream.Read(playerID);
|
||||
inStream.IgnoreBytes(4);
|
||||
inStream.Read(kickedPlayer);
|
||||
|
||||
|
||||
LOG("(%llu) kicking (%s) from team", playerID, kickedPlayer.GetAsString().c_str());
|
||||
|
||||
const auto& kicked = Game::playerContainer.GetPlayerData(kickedPlayer.GetAsString());
|
||||
|
||||
LWOOBJID kickedId = LWOOBJID_EMPTY;
|
||||
|
||||
if (kicked) {
|
||||
kickedId = kicked.playerID;
|
||||
} else {
|
||||
kickedId = Game::playerContainer.GetId(kickedPlayer.string);
|
||||
}
|
||||
|
||||
if (kickedId == LWOOBJID_EMPTY) return;
|
||||
|
||||
auto* team = GetTeam(playerID);
|
||||
|
||||
if (team != nullptr) {
|
||||
if (team->leaderID != playerID || team->leaderID == kickedId) return;
|
||||
|
||||
RemoveMember(team, kickedId, false, true, false);
|
||||
}
|
||||
}
|
||||
|
||||
void TeamContainer::HandleTeamPromote(Packet* packet) {
|
||||
CINSTREAM_SKIP_HEADER;
|
||||
|
||||
LWOOBJID playerID = LWOOBJID_EMPTY;
|
||||
LUWString promotedPlayer;
|
||||
|
||||
inStream.Read(playerID);
|
||||
inStream.IgnoreBytes(4);
|
||||
inStream.Read(promotedPlayer);
|
||||
|
||||
LOG("(%llu) promoting (%s) to team leader", playerID, promotedPlayer.GetAsString().c_str());
|
||||
|
||||
const auto& promoted = Game::playerContainer.GetPlayerData(promotedPlayer.GetAsString());
|
||||
|
||||
if (!promoted) return;
|
||||
|
||||
auto* team = GetTeam(playerID);
|
||||
|
||||
if (team != nullptr) {
|
||||
if (team->leaderID != playerID) return;
|
||||
|
||||
PromoteMember(team, promoted.playerID);
|
||||
}
|
||||
}
|
||||
|
||||
void TeamContainer::HandleTeamLootOption(Packet* packet) {
|
||||
CINSTREAM_SKIP_HEADER;
|
||||
LWOOBJID playerID = LWOOBJID_EMPTY;
|
||||
inStream.Read(playerID);
|
||||
uint32_t size = 0;
|
||||
inStream.Read(size);
|
||||
|
||||
char option;
|
||||
inStream.Read(option);
|
||||
|
||||
auto* team = GetTeam(playerID);
|
||||
|
||||
if (team != nullptr) {
|
||||
if (team->leaderID != playerID) return;
|
||||
|
||||
team->lootFlag = option;
|
||||
|
||||
TeamStatusUpdate(team);
|
||||
|
||||
UpdateTeamsOnWorld(team, false);
|
||||
}
|
||||
}
|
||||
|
||||
void TeamContainer::HandleTeamStatusRequest(Packet* packet) {
|
||||
CINSTREAM_SKIP_HEADER;
|
||||
LWOOBJID playerID = LWOOBJID_EMPTY;
|
||||
inStream.Read(playerID);
|
||||
|
||||
auto* team = GetTeam(playerID);
|
||||
const auto& data = Game::playerContainer.GetPlayerData(playerID);
|
||||
|
||||
if (team != nullptr && data) {
|
||||
LOG_DEBUG("Player %llu is requesting team status", playerID);
|
||||
if (team->local && data.zoneID.GetMapID() != team->zoneId.GetMapID() && data.zoneID.GetCloneID() != team->zoneId.GetCloneID()) {
|
||||
RemoveMember(team, playerID, false, false, false, true);
|
||||
|
||||
return;
|
||||
}
|
||||
|
||||
if (team->memberIDs.size() <= 1 && !team->local) {
|
||||
DisbandTeam(team, LWOOBJID_EMPTY, u"");
|
||||
|
||||
return;
|
||||
}
|
||||
|
||||
if (!team->local) {
|
||||
SendTeamSetLeader(data, team->leaderID);
|
||||
} else {
|
||||
SendTeamSetLeader(data, LWOOBJID_EMPTY);
|
||||
}
|
||||
|
||||
TeamStatusUpdate(team);
|
||||
|
||||
const auto leaderName = GeneralUtils::UTF8ToUTF16(data.playerName);
|
||||
|
||||
for (const auto memberId : team->memberIDs) {
|
||||
const auto& otherMember = Game::playerContainer.GetPlayerData(memberId);
|
||||
|
||||
if (memberId == playerID) continue;
|
||||
|
||||
const auto memberName = Game::playerContainer.GetName(memberId);
|
||||
|
||||
if (otherMember) {
|
||||
SendTeamSetOffWorldFlag(otherMember, data.playerID, data.zoneID);
|
||||
}
|
||||
SendTeamAddPlayer(data, false, team->local, false, memberId, memberName, otherMember ? otherMember.zoneID : LWOZONEID(0, 0, 0));
|
||||
}
|
||||
|
||||
UpdateTeamsOnWorld(team, false);
|
||||
}
|
||||
}
|
||||
|
||||
void TeamContainer::SendTeamInvite(const PlayerData& receiver, const PlayerData& sender) {
|
||||
CBITSTREAM;
|
||||
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT, MessageType::Chat::WORLD_ROUTE_PACKET);
|
||||
bitStream.Write(receiver.playerID);
|
||||
|
||||
//portion that will get routed:
|
||||
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CLIENT, MessageType::Client::TEAM_INVITE);
|
||||
|
||||
bitStream.Write(LUWString(sender.playerName.c_str()));
|
||||
bitStream.Write(sender.playerID);
|
||||
|
||||
SystemAddress sysAddr = receiver.worldServerSysAddr;
|
||||
SEND_PACKET;
|
||||
}
|
||||
|
||||
void TeamContainer::SendTeamInviteConfirm(const PlayerData& receiver, bool bLeaderIsFreeTrial, LWOOBJID i64LeaderID, LWOZONEID i64LeaderZoneID, uint8_t ucLootFlag, uint8_t ucNumOfOtherPlayers, uint8_t ucResponseCode, std::u16string wsLeaderName) {
|
||||
CBITSTREAM;
|
||||
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT, MessageType::Chat::WORLD_ROUTE_PACKET);
|
||||
bitStream.Write(receiver.playerID);
|
||||
|
||||
//portion that will get routed:
|
||||
CMSGHEADER;
|
||||
|
||||
bitStream.Write(receiver.playerID);
|
||||
bitStream.Write(MessageType::Game::TEAM_INVITE_CONFIRM);
|
||||
|
||||
bitStream.Write(bLeaderIsFreeTrial);
|
||||
bitStream.Write(i64LeaderID);
|
||||
bitStream.Write(i64LeaderZoneID);
|
||||
bitStream.Write<uint32_t>(0); // BinaryBuffe, no clue what's in here
|
||||
bitStream.Write(ucLootFlag);
|
||||
bitStream.Write(ucNumOfOtherPlayers);
|
||||
bitStream.Write(ucResponseCode);
|
||||
bitStream.Write<uint32_t>(wsLeaderName.size());
|
||||
for (const auto character : wsLeaderName) {
|
||||
bitStream.Write(character);
|
||||
}
|
||||
|
||||
SystemAddress sysAddr = receiver.worldServerSysAddr;
|
||||
SEND_PACKET;
|
||||
}
|
||||
|
||||
void TeamContainer::SendTeamStatus(const PlayerData& receiver, LWOOBJID i64LeaderID, LWOZONEID i64LeaderZoneID, uint8_t ucLootFlag, uint8_t ucNumOfOtherPlayers, std::u16string wsLeaderName) {
|
||||
CBITSTREAM;
|
||||
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT, MessageType::Chat::WORLD_ROUTE_PACKET);
|
||||
bitStream.Write(receiver.playerID);
|
||||
|
||||
//portion that will get routed:
|
||||
CMSGHEADER;
|
||||
|
||||
bitStream.Write(receiver.playerID);
|
||||
bitStream.Write(MessageType::Game::TEAM_GET_STATUS_RESPONSE);
|
||||
|
||||
bitStream.Write(i64LeaderID);
|
||||
bitStream.Write(i64LeaderZoneID);
|
||||
bitStream.Write<uint32_t>(0); // BinaryBuffe, no clue what's in here
|
||||
bitStream.Write(ucLootFlag);
|
||||
bitStream.Write(ucNumOfOtherPlayers);
|
||||
bitStream.Write<uint32_t>(wsLeaderName.size());
|
||||
for (const auto character : wsLeaderName) {
|
||||
bitStream.Write(character);
|
||||
}
|
||||
|
||||
SystemAddress sysAddr = receiver.worldServerSysAddr;
|
||||
SEND_PACKET;
|
||||
}
|
||||
|
||||
void TeamContainer::SendTeamSetLeader(const PlayerData& receiver, LWOOBJID i64PlayerID) {
|
||||
CBITSTREAM;
|
||||
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT, MessageType::Chat::WORLD_ROUTE_PACKET);
|
||||
bitStream.Write(receiver.playerID);
|
||||
|
||||
//portion that will get routed:
|
||||
CMSGHEADER;
|
||||
|
||||
bitStream.Write(receiver.playerID);
|
||||
bitStream.Write(MessageType::Game::TEAM_SET_LEADER);
|
||||
|
||||
bitStream.Write(i64PlayerID);
|
||||
|
||||
SystemAddress sysAddr = receiver.worldServerSysAddr;
|
||||
SEND_PACKET;
|
||||
}
|
||||
|
||||
void TeamContainer::SendTeamAddPlayer(const PlayerData& receiver, bool bIsFreeTrial, bool bLocal, bool bNoLootOnDeath, LWOOBJID i64PlayerID, std::u16string wsPlayerName, LWOZONEID zoneID) {
|
||||
CBITSTREAM;
|
||||
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT, MessageType::Chat::WORLD_ROUTE_PACKET);
|
||||
bitStream.Write(receiver.playerID);
|
||||
|
||||
//portion that will get routed:
|
||||
CMSGHEADER;
|
||||
|
||||
bitStream.Write(receiver.playerID);
|
||||
bitStream.Write(MessageType::Game::TEAM_ADD_PLAYER);
|
||||
|
||||
bitStream.Write(bIsFreeTrial);
|
||||
bitStream.Write(bLocal);
|
||||
bitStream.Write(bNoLootOnDeath);
|
||||
bitStream.Write(i64PlayerID);
|
||||
bitStream.Write<uint32_t>(wsPlayerName.size());
|
||||
for (const auto character : wsPlayerName) {
|
||||
bitStream.Write(character);
|
||||
}
|
||||
bitStream.Write1();
|
||||
if (receiver.zoneID.GetCloneID() == zoneID.GetCloneID()) {
|
||||
zoneID = LWOZONEID(zoneID.GetMapID(), zoneID.GetInstanceID(), 0);
|
||||
}
|
||||
bitStream.Write(zoneID);
|
||||
|
||||
SystemAddress sysAddr = receiver.worldServerSysAddr;
|
||||
SEND_PACKET;
|
||||
}
|
||||
|
||||
void TeamContainer::SendTeamRemovePlayer(const PlayerData& receiver, bool bDisband, bool bIsKicked, bool bIsLeaving, bool bLocal, LWOOBJID i64LeaderID, LWOOBJID i64PlayerID, std::u16string wsPlayerName) {
|
||||
CBITSTREAM;
|
||||
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT, MessageType::Chat::WORLD_ROUTE_PACKET);
|
||||
bitStream.Write(receiver.playerID);
|
||||
|
||||
//portion that will get routed:
|
||||
CMSGHEADER;
|
||||
|
||||
bitStream.Write(receiver.playerID);
|
||||
bitStream.Write(MessageType::Game::TEAM_REMOVE_PLAYER);
|
||||
|
||||
bitStream.Write(bDisband);
|
||||
bitStream.Write(bIsKicked);
|
||||
bitStream.Write(bIsLeaving);
|
||||
bitStream.Write(bLocal);
|
||||
bitStream.Write(i64LeaderID);
|
||||
bitStream.Write(i64PlayerID);
|
||||
bitStream.Write<uint32_t>(wsPlayerName.size());
|
||||
for (const auto character : wsPlayerName) {
|
||||
bitStream.Write(character);
|
||||
}
|
||||
|
||||
SystemAddress sysAddr = receiver.worldServerSysAddr;
|
||||
SEND_PACKET;
|
||||
}
|
||||
|
||||
void TeamContainer::SendTeamSetOffWorldFlag(const PlayerData& receiver, LWOOBJID i64PlayerID, LWOZONEID zoneID) {
|
||||
CBITSTREAM;
|
||||
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT, MessageType::Chat::WORLD_ROUTE_PACKET);
|
||||
bitStream.Write(receiver.playerID);
|
||||
|
||||
//portion that will get routed:
|
||||
CMSGHEADER;
|
||||
|
||||
bitStream.Write(receiver.playerID);
|
||||
bitStream.Write(MessageType::Game::TEAM_SET_OFF_WORLD_FLAG);
|
||||
|
||||
bitStream.Write(i64PlayerID);
|
||||
if (receiver.zoneID.GetCloneID() == zoneID.GetCloneID()) {
|
||||
zoneID = LWOZONEID(zoneID.GetMapID(), zoneID.GetInstanceID(), 0);
|
||||
}
|
||||
bitStream.Write(zoneID);
|
||||
|
||||
SystemAddress sysAddr = receiver.worldServerSysAddr;
|
||||
SEND_PACKET;
|
||||
}
|
||||
|
||||
void TeamContainer::CreateTeamServer(Packet* packet) {
|
||||
CINSTREAM_SKIP_HEADER;
|
||||
LWOOBJID playerID;
|
||||
inStream.Read(playerID);
|
||||
size_t membersSize = 0;
|
||||
inStream.Read(membersSize);
|
||||
|
||||
if (membersSize >= 4) {
|
||||
LOG("Tried to create a team with more than 4 players");
|
||||
return;
|
||||
}
|
||||
|
||||
std::vector<LWOOBJID> members;
|
||||
|
||||
members.reserve(membersSize);
|
||||
|
||||
for (size_t i = 0; i < membersSize; i++) {
|
||||
LWOOBJID member;
|
||||
inStream.Read(member);
|
||||
members.push_back(member);
|
||||
}
|
||||
|
||||
LWOZONEID zoneId;
|
||||
|
||||
inStream.Read(zoneId);
|
||||
|
||||
auto* team = CreateLocalTeam(members);
|
||||
|
||||
if (team != nullptr) {
|
||||
team->zoneId = zoneId;
|
||||
UpdateTeamsOnWorld(team, false);
|
||||
}
|
||||
}
|
||||
|
||||
TeamData* TeamContainer::CreateLocalTeam(std::vector<LWOOBJID> members) {
|
||||
if (members.empty()) {
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
TeamData* newTeam = nullptr;
|
||||
|
||||
for (const auto member : members) {
|
||||
auto* team = GetTeam(member);
|
||||
|
||||
if (team != nullptr) {
|
||||
RemoveMember(team, member, false, false, true);
|
||||
}
|
||||
|
||||
if (newTeam == nullptr) {
|
||||
newTeam = CreateTeam(member, true);
|
||||
} else {
|
||||
AddMember(newTeam, member);
|
||||
}
|
||||
}
|
||||
|
||||
newTeam->lootFlag = 1;
|
||||
|
||||
TeamStatusUpdate(newTeam);
|
||||
|
||||
return newTeam;
|
||||
}
|
||||
|
||||
TeamData* TeamContainer::CreateTeam(LWOOBJID leader, bool local) {
|
||||
auto* team = new TeamData();
|
||||
|
||||
team->teamID = ++g_TeamIDCounter;
|
||||
team->leaderID = leader;
|
||||
team->local = local;
|
||||
|
||||
GetTeamsMut().push_back(team);
|
||||
|
||||
AddMember(team, leader);
|
||||
|
||||
return team;
|
||||
}
|
||||
|
||||
TeamData* TeamContainer::GetTeam(LWOOBJID playerID) {
|
||||
for (auto* team : GetTeams()) {
|
||||
if (std::find(team->memberIDs.begin(), team->memberIDs.end(), playerID) == team->memberIDs.end()) continue;
|
||||
|
||||
return team;
|
||||
}
|
||||
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
void TeamContainer::AddMember(TeamData* team, LWOOBJID playerID) {
|
||||
if (team->memberIDs.size() >= 4) {
|
||||
LOG("Tried to add player to team that already had 4 players");
|
||||
const auto& player = Game::playerContainer.GetPlayerData(playerID);
|
||||
if (!player) return;
|
||||
ChatPackets::SendSystemMessage(player.worldServerSysAddr, u"The teams is full! You have not been added to a team!");
|
||||
return;
|
||||
}
|
||||
|
||||
const auto index = std::find(team->memberIDs.begin(), team->memberIDs.end(), playerID);
|
||||
|
||||
if (index != team->memberIDs.end()) return;
|
||||
|
||||
team->memberIDs.push_back(playerID);
|
||||
|
||||
const auto& leader = Game::playerContainer.GetPlayerData(team->leaderID);
|
||||
const auto& member = Game::playerContainer.GetPlayerData(playerID);
|
||||
|
||||
if (!leader || !member) return;
|
||||
|
||||
const auto leaderName = GeneralUtils::UTF8ToUTF16(leader.playerName);
|
||||
const auto memberName = GeneralUtils::UTF8ToUTF16(member.playerName);
|
||||
|
||||
SendTeamInviteConfirm(member, false, leader.playerID, leader.zoneID, team->lootFlag, 0, 0, leaderName);
|
||||
|
||||
if (!team->local) {
|
||||
SendTeamSetLeader(member, leader.playerID);
|
||||
} else {
|
||||
SendTeamSetLeader(member, LWOOBJID_EMPTY);
|
||||
}
|
||||
|
||||
UpdateTeamsOnWorld(team, false);
|
||||
|
||||
for (const auto memberId : team->memberIDs) {
|
||||
const auto& otherMember = Game::playerContainer.GetPlayerData(memberId);
|
||||
|
||||
if (otherMember == member) continue;
|
||||
|
||||
const auto otherMemberName = Game::playerContainer.GetName(memberId);
|
||||
|
||||
SendTeamAddPlayer(member, false, team->local, false, memberId, otherMemberName, otherMember ? otherMember.zoneID : LWOZONEID(0, 0, 0));
|
||||
|
||||
if (otherMember) {
|
||||
SendTeamAddPlayer(otherMember, false, team->local, false, member.playerID, memberName, member.zoneID);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void TeamContainer::RemoveMember(TeamData* team, LWOOBJID causingPlayerID, bool disband, bool kicked, bool leaving, bool silent) {
|
||||
LOG_DEBUG("Player %llu is leaving team %i", causingPlayerID, team->teamID);
|
||||
const auto index = std::ranges::find(team->memberIDs, causingPlayerID);
|
||||
|
||||
if (index == team->memberIDs.end()) return;
|
||||
|
||||
team->memberIDs.erase(index);
|
||||
|
||||
const auto& member = Game::playerContainer.GetPlayerData(causingPlayerID);
|
||||
|
||||
const auto causingMemberName = Game::playerContainer.GetName(causingPlayerID);
|
||||
|
||||
if (member && !silent) {
|
||||
SendTeamRemovePlayer(member, disband, kicked, leaving, team->local, LWOOBJID_EMPTY, causingPlayerID, causingMemberName);
|
||||
}
|
||||
|
||||
if (team->memberIDs.size() <= 1) {
|
||||
DisbandTeam(team, causingPlayerID, causingMemberName);
|
||||
} else /* team has enough members to be a team still */ {
|
||||
team->leaderID = (causingPlayerID == team->leaderID) ? team->memberIDs[0] : team->leaderID;
|
||||
for (const auto memberId : team->memberIDs) {
|
||||
if (silent && memberId == causingPlayerID) {
|
||||
continue;
|
||||
}
|
||||
|
||||
const auto& otherMember = Game::playerContainer.GetPlayerData(memberId);
|
||||
|
||||
if (!otherMember) continue;
|
||||
|
||||
SendTeamRemovePlayer(otherMember, disband, kicked, leaving, team->local, team->leaderID, causingPlayerID, causingMemberName);
|
||||
}
|
||||
|
||||
UpdateTeamsOnWorld(team, false);
|
||||
}
|
||||
}
|
||||
|
||||
void TeamContainer::PromoteMember(TeamData* team, LWOOBJID newLeader) {
|
||||
team->leaderID = newLeader;
|
||||
|
||||
for (const auto memberId : team->memberIDs) {
|
||||
const auto& otherMember = Game::playerContainer.GetPlayerData(memberId);
|
||||
|
||||
if (!otherMember) continue;
|
||||
|
||||
SendTeamSetLeader(otherMember, newLeader);
|
||||
}
|
||||
}
|
||||
|
||||
void TeamContainer::DisbandTeam(TeamData* team, const LWOOBJID causingPlayerID, const std::u16string& causingPlayerName) {
|
||||
const auto index = std::ranges::find(GetTeams(), team);
|
||||
|
||||
if (index == GetTeams().end()) return;
|
||||
LOG_DEBUG("Disbanding team %i", (*index)->teamID);
|
||||
|
||||
for (const auto memberId : team->memberIDs) {
|
||||
const auto& otherMember = Game::playerContainer.GetPlayerData(memberId);
|
||||
|
||||
if (!otherMember) continue;
|
||||
|
||||
SendTeamSetLeader(otherMember, LWOOBJID_EMPTY);
|
||||
SendTeamRemovePlayer(otherMember, true, false, false, team->local, team->leaderID, causingPlayerID, causingPlayerName);
|
||||
}
|
||||
|
||||
UpdateTeamsOnWorld(team, true);
|
||||
|
||||
GetTeamsMut().erase(index);
|
||||
|
||||
delete team;
|
||||
}
|
||||
|
||||
void TeamContainer::TeamStatusUpdate(TeamData* team) {
|
||||
const auto index = std::find(GetTeams().begin(), GetTeams().end(), team);
|
||||
|
||||
if (index == GetTeams().end()) return;
|
||||
|
||||
const auto& leader = Game::playerContainer.GetPlayerData(team->leaderID);
|
||||
|
||||
if (!leader) return;
|
||||
|
||||
const auto leaderName = GeneralUtils::UTF8ToUTF16(leader.playerName);
|
||||
|
||||
for (const auto memberId : team->memberIDs) {
|
||||
const auto& otherMember = Game::playerContainer.GetPlayerData(memberId);
|
||||
|
||||
if (!otherMember) continue;
|
||||
|
||||
if (!team->local) {
|
||||
SendTeamStatus(otherMember, team->leaderID, leader.zoneID, team->lootFlag, 0, leaderName);
|
||||
}
|
||||
}
|
||||
|
||||
UpdateTeamsOnWorld(team, false);
|
||||
}
|
||||
|
||||
void TeamContainer::UpdateTeamsOnWorld(TeamData* team, bool deleteTeam) {
|
||||
CBITSTREAM;
|
||||
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT, MessageType::Chat::TEAM_GET_STATUS);
|
||||
|
||||
bitStream.Write(team->teamID);
|
||||
bitStream.Write(deleteTeam);
|
||||
|
||||
if (!deleteTeam) {
|
||||
bitStream.Write(team->lootFlag);
|
||||
bitStream.Write<char>(team->memberIDs.size());
|
||||
for (const auto memberID : team->memberIDs) {
|
||||
bitStream.Write(memberID);
|
||||
}
|
||||
}
|
||||
|
||||
Game::server->Send(bitStream, UNASSIGNED_SYSTEM_ADDRESS, true);
|
||||
}
|
||||
@@ -1,59 +0,0 @@
|
||||
// Darkflame Universe
|
||||
// Copyright 2025
|
||||
|
||||
#ifndef TEAMCONTAINER_H
|
||||
#define TEAMCONTAINER_H
|
||||
|
||||
#include <cstdint>
|
||||
#include <string>
|
||||
#include <vector>
|
||||
|
||||
#include "dCommonVars.h"
|
||||
|
||||
struct Packet;
|
||||
struct PlayerData;
|
||||
struct TeamData;
|
||||
|
||||
namespace TeamContainer {
|
||||
struct Data {
|
||||
std::vector<TeamData*> mTeams;
|
||||
};
|
||||
|
||||
void Shutdown();
|
||||
|
||||
void HandleTeamInvite(Packet* packet);
|
||||
void HandleTeamInviteResponse(Packet* packet);
|
||||
void HandleTeamLeave(Packet* packet);
|
||||
void HandleTeamKick(Packet* packet);
|
||||
void HandleTeamPromote(Packet* packet);
|
||||
void HandleTeamLootOption(Packet* packet);
|
||||
void HandleTeamStatusRequest(Packet* packet);
|
||||
|
||||
void SendTeamInvite(const PlayerData& receiver, const PlayerData& sender);
|
||||
void SendTeamInviteConfirm(const PlayerData& receiver, bool bLeaderIsFreeTrial, LWOOBJID i64LeaderID, LWOZONEID i64LeaderZoneID, uint8_t ucLootFlag, uint8_t ucNumOfOtherPlayers, uint8_t ucResponseCode, std::u16string wsLeaderName);
|
||||
void SendTeamStatus(const PlayerData& receiver, LWOOBJID i64LeaderID, LWOZONEID i64LeaderZoneID, uint8_t ucLootFlag, uint8_t ucNumOfOtherPlayers, std::u16string wsLeaderName);
|
||||
void SendTeamSetLeader(const PlayerData& receiver, LWOOBJID i64PlayerID);
|
||||
void SendTeamAddPlayer(const PlayerData& receiver, bool bIsFreeTrial, bool bLocal, bool bNoLootOnDeath, LWOOBJID i64PlayerID, std::u16string wsPlayerName, LWOZONEID zoneID);
|
||||
|
||||
/* Sends a message to the provided `receiver` with information about the updated team. If `i64LeaderID` is not LWOOBJID_EMPTY, the client will update the leader to that new playerID. */
|
||||
void SendTeamRemovePlayer(const PlayerData& receiver, bool bDisband, bool bIsKicked, bool bIsLeaving, bool bLocal, LWOOBJID i64LeaderID, LWOOBJID i64PlayerID, std::u16string wsPlayerName);
|
||||
void SendTeamSetOffWorldFlag(const PlayerData& receiver, LWOOBJID i64PlayerID, LWOZONEID zoneID);
|
||||
|
||||
void CreateTeamServer(Packet* packet);
|
||||
|
||||
TeamData* CreateLocalTeam(std::vector<LWOOBJID> members);
|
||||
TeamData* CreateTeam(LWOOBJID leader, bool local = false);
|
||||
TeamData* GetTeam(LWOOBJID playerID);
|
||||
void AddMember(TeamData* team, LWOOBJID playerID);
|
||||
void RemoveMember(TeamData* team, LWOOBJID playerID, bool disband, bool kicked, bool leaving, bool silent = false);
|
||||
void PromoteMember(TeamData* team, LWOOBJID newLeader);
|
||||
void DisbandTeam(TeamData* team, const LWOOBJID causingPlayerID, const std::u16string& causingPlayerName);
|
||||
void TeamStatusUpdate(TeamData* team);
|
||||
void UpdateTeamsOnWorld(TeamData* team, bool deleteTeam);
|
||||
|
||||
const TeamContainer::Data& GetTeamContainer();
|
||||
std::vector<TeamData*>& GetTeamsMut();
|
||||
const std::vector<TeamData*>& GetTeams();
|
||||
};
|
||||
|
||||
#endif //!TEAMCONTAINER_H
|
||||
@@ -8,7 +8,6 @@
|
||||
|
||||
#include "Database.h"
|
||||
#include "Game.h"
|
||||
#include "Sd0.h"
|
||||
#include "ZCompression.h"
|
||||
#include "Logger.h"
|
||||
|
||||
@@ -45,10 +44,10 @@ uint32_t BrickByBrickFix::TruncateBrokenBrickByBrickXml() {
|
||||
}
|
||||
|
||||
// Ignore the valgrind warning about uninitialized values. These are discarded later when we know the actual uncompressed size.
|
||||
std::unique_ptr<uint8_t[]> uncompressedChunk(new uint8_t[Sd0::MAX_UNCOMPRESSED_CHUNK_SIZE]);
|
||||
std::unique_ptr<uint8_t[]> uncompressedChunk(new uint8_t[ZCompression::MAX_SD0_CHUNK_SIZE]);
|
||||
int32_t err{};
|
||||
int32_t actualUncompressedSize = ZCompression::Decompress(
|
||||
compressedChunk.get(), chunkSize, uncompressedChunk.get(), Sd0::MAX_UNCOMPRESSED_CHUNK_SIZE, err);
|
||||
compressedChunk.get(), chunkSize, uncompressedChunk.get(), ZCompression::MAX_SD0_CHUNK_SIZE, err);
|
||||
|
||||
if (actualUncompressedSize != -1) {
|
||||
uint32_t previousSize = completeUncompressedModel.size();
|
||||
@@ -118,7 +117,7 @@ uint32_t BrickByBrickFix::UpdateBrickByBrickModelsToSd0() {
|
||||
}
|
||||
|
||||
std::string outputString(sd0ConvertedModel.get(), oldLxfmlSizeWithHeader);
|
||||
std::stringstream outputStringStream(outputString);
|
||||
std::istringstream outputStringStream(outputString);
|
||||
|
||||
try {
|
||||
Database::Get()->UpdateUgcModelData(model.id, outputStringStream);
|
||||
|
||||
@@ -16,11 +16,6 @@ set(DCOMMON_SOURCES
|
||||
"BrickByBrickFix.cpp"
|
||||
"BinaryPathFinder.cpp"
|
||||
"FdbToSqlite.cpp"
|
||||
"JSONUtils.cpp"
|
||||
"TinyXmlUtils.cpp"
|
||||
"Sd0.cpp"
|
||||
"Lxfml.cpp"
|
||||
"LxfmlBugged.cpp"
|
||||
)
|
||||
|
||||
# Workaround for compiler bug where the optimized code could result in a memcpy of 0 bytes, even though that isnt possible.
|
||||
|
||||
@@ -4,7 +4,7 @@
|
||||
#include <assert.h>
|
||||
|
||||
#ifdef _DEBUG
|
||||
# define DluAssert(expression) do { assert(expression); } while(0)
|
||||
# define DluAssert(expression) assert(expression)
|
||||
#else
|
||||
# define DluAssert(expression)
|
||||
#endif
|
||||
|
||||
@@ -237,6 +237,57 @@ bool GeneralUtils::ReplaceInString(std::string& str, const std::string_view from
|
||||
return true;
|
||||
}
|
||||
|
||||
std::vector<std::wstring> GeneralUtils::SplitString(const std::wstring_view str, const wchar_t delimiter) {
|
||||
std::vector<std::wstring> vector = std::vector<std::wstring>();
|
||||
std::wstring current;
|
||||
|
||||
for (const wchar_t c : str) {
|
||||
if (c == delimiter) {
|
||||
vector.push_back(current);
|
||||
current = L"";
|
||||
} else {
|
||||
current += c;
|
||||
}
|
||||
}
|
||||
|
||||
vector.push_back(std::move(current));
|
||||
return vector;
|
||||
}
|
||||
|
||||
std::vector<std::u16string> GeneralUtils::SplitString(const std::u16string_view str, const char16_t delimiter) {
|
||||
std::vector<std::u16string> vector = std::vector<std::u16string>();
|
||||
std::u16string current;
|
||||
|
||||
for (const char16_t c : str) {
|
||||
if (c == delimiter) {
|
||||
vector.push_back(current);
|
||||
current = u"";
|
||||
} else {
|
||||
current += c;
|
||||
}
|
||||
}
|
||||
|
||||
vector.push_back(std::move(current));
|
||||
return vector;
|
||||
}
|
||||
|
||||
std::vector<std::string> GeneralUtils::SplitString(const std::string_view str, const char delimiter) {
|
||||
std::vector<std::string> vector = std::vector<std::string>();
|
||||
std::string current = "";
|
||||
|
||||
for (const char c : str) {
|
||||
if (c == delimiter) {
|
||||
vector.push_back(current);
|
||||
current = "";
|
||||
} else {
|
||||
current += c;
|
||||
}
|
||||
}
|
||||
|
||||
vector.push_back(std::move(current));
|
||||
return vector;
|
||||
}
|
||||
|
||||
std::u16string GeneralUtils::ReadWString(RakNet::BitStream& inStream) {
|
||||
uint32_t length;
|
||||
inStream.Read<uint32_t>(length);
|
||||
|
||||
@@ -3,7 +3,6 @@
|
||||
// C++
|
||||
#include <charconv>
|
||||
#include <cstdint>
|
||||
#include <cmath>
|
||||
#include <ctime>
|
||||
#include <functional>
|
||||
#include <optional>
|
||||
@@ -130,23 +129,11 @@ namespace GeneralUtils {
|
||||
|
||||
std::u16string ReadWString(RakNet::BitStream& inStream);
|
||||
|
||||
template<typename StringType, typename CharType = typename StringType::value_type>
|
||||
std::vector<std::basic_string<CharType>> SplitString(const StringType& str, const typename StringType::value_type delimiter) {
|
||||
std::vector<std::basic_string<CharType>> toReturn{};
|
||||
std::vector<std::wstring> SplitString(const std::wstring_view str, const wchar_t delimiter);
|
||||
|
||||
toReturn.emplace_back();
|
||||
auto itr = toReturn.rbegin();
|
||||
for (const auto c : str) {
|
||||
if (c == delimiter) {
|
||||
toReturn.emplace_back();
|
||||
itr = toReturn.rbegin();
|
||||
} else {
|
||||
(*itr).push_back(c);
|
||||
}
|
||||
}
|
||||
std::vector<std::u16string> SplitString(const std::u16string_view str, const char16_t delimiter);
|
||||
|
||||
return toReturn;
|
||||
}
|
||||
std::vector<std::string> SplitString(const std::string_view str, const char delimiter);
|
||||
|
||||
std::vector<std::string> GetSqlFileNamesFromFolder(const std::string_view folder);
|
||||
|
||||
@@ -158,7 +145,7 @@ namespace GeneralUtils {
|
||||
template <typename... Bases>
|
||||
struct overload : Bases... {
|
||||
using is_transparent = void;
|
||||
using Bases::operator() ...;
|
||||
using Bases::operator() ... ;
|
||||
};
|
||||
|
||||
struct char_pointer_hash {
|
||||
@@ -215,7 +202,7 @@ namespace GeneralUtils {
|
||||
}
|
||||
|
||||
template<typename T>
|
||||
requires(!Numeric<T>)
|
||||
requires(!Numeric<T>)
|
||||
[[nodiscard]] std::optional<T> TryParse(std::string_view str);
|
||||
|
||||
#if !(__GNUC__ >= 11 || _MSC_VER >= 1924)
|
||||
@@ -234,7 +221,7 @@ namespace GeneralUtils {
|
||||
*/
|
||||
template <std::floating_point T>
|
||||
[[nodiscard]] std::optional<T> TryParse(std::string_view str) noexcept
|
||||
try {
|
||||
try {
|
||||
while (!str.empty() && std::isspace(str.front())) str.remove_prefix(1);
|
||||
|
||||
size_t parseNum;
|
||||
@@ -336,28 +323,4 @@ namespace GeneralUtils {
|
||||
|
||||
return GenerateRandomNumber<T>(std::numeric_limits<T>::min(), std::numeric_limits<T>::max());
|
||||
}
|
||||
|
||||
// https://www.quora.com/How-do-you-round-to-specific-increments-like-0-5-in-C
|
||||
// Rounds to the nearest floating point value specified.
|
||||
template <typename T, std::enable_if_t<std::is_floating_point_v<T>, int> = 0>
|
||||
T RountToNearestEven(const T value, const T modulus) {
|
||||
const auto modulo = std::fmod(value, modulus);
|
||||
const auto abs_modulo_2 = std::abs(modulo * 2);
|
||||
const auto abs_modulus = std::abs(modulus);
|
||||
|
||||
bool round_away_from_zero = false;
|
||||
if (abs_modulo_2 > abs_modulus) {
|
||||
round_away_from_zero = true;
|
||||
} else if (abs_modulo_2 == abs_modulus) {
|
||||
const auto trunc_quot = std::floor(std::abs(value / modulus));
|
||||
const auto odd = std::fmod(trunc_quot, T{ 2 }) != 0;
|
||||
round_away_from_zero = odd;
|
||||
}
|
||||
|
||||
if (round_away_from_zero) {
|
||||
return value + (std::copysign(modulus, value) - modulo);
|
||||
} else {
|
||||
return value - modulo;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,17 +0,0 @@
|
||||
#include "JSONUtils.h"
|
||||
#include "json.hpp"
|
||||
|
||||
using json = nlohmann::json;
|
||||
|
||||
std::string JSONUtils::CheckRequiredData(const json& data, const std::vector<std::string>& requiredData) {
|
||||
json check;
|
||||
check["error"] = json::array();
|
||||
for (const auto& required : requiredData) {
|
||||
if (!data.contains(required)) {
|
||||
check["error"].push_back("Missing Parameter: " + required);
|
||||
} else if (data[required] == "") {
|
||||
check["error"].push_back("Empty Parameter: " + required);
|
||||
}
|
||||
}
|
||||
return check["error"].empty() ? "" : check.dump();
|
||||
}
|
||||
@@ -1,11 +0,0 @@
|
||||
#ifndef _JSONUTILS_H_
|
||||
#define _JSONUTILS_H_
|
||||
|
||||
#include "json_fwd.hpp"
|
||||
|
||||
namespace JSONUtils {
|
||||
// check required fields in json data
|
||||
std::string CheckRequiredData(const nlohmann::json& data, const std::vector<std::string>& requiredData);
|
||||
}
|
||||
|
||||
#endif // _JSONUTILS_H_
|
||||
@@ -83,12 +83,6 @@ public:
|
||||
this->value = value;
|
||||
}
|
||||
|
||||
//! Initializer
|
||||
LDFData(const std::string& key, const T& value) {
|
||||
this->key = GeneralUtils::ASCIIToUTF16(key);
|
||||
this->value = value;
|
||||
}
|
||||
|
||||
//! Destructor
|
||||
~LDFData(void) override {}
|
||||
|
||||
|
||||
@@ -29,8 +29,8 @@ constexpr const char* GetFileNameFromAbsolutePath(const char* path) {
|
||||
// they will not be valid constexpr and will be evaluated at runtime instead of compile time!
|
||||
// The full string is still stored in the binary, however the offset of the filename in the absolute paths
|
||||
// is used in the instruction instead of the start of the absolute path.
|
||||
#define LOG(message, ...) do { auto str_ = FILENAME_AND_LINE; Game::logger->Log(str_, message, ##__VA_ARGS__); } while(0)
|
||||
#define LOG_DEBUG(message, ...) do { auto str_ = FILENAME_AND_LINE; Game::logger->LogDebug(str_, message, ##__VA_ARGS__); } while(0)
|
||||
#define LOG(message, ...) do { auto str = FILENAME_AND_LINE; Game::logger->Log(str, message, ##__VA_ARGS__); } while(0)
|
||||
#define LOG_DEBUG(message, ...) do { auto str = FILENAME_AND_LINE; Game::logger->LogDebug(str, message, ##__VA_ARGS__); } while(0)
|
||||
|
||||
// Writer class for writing data to files.
|
||||
class Writer {
|
||||
|
||||
@@ -1,130 +0,0 @@
|
||||
#include "Lxfml.h"
|
||||
|
||||
#include "GeneralUtils.h"
|
||||
#include "StringifiedEnum.h"
|
||||
#include "TinyXmlUtils.h"
|
||||
|
||||
#include <ranges>
|
||||
|
||||
Lxfml::Result Lxfml::NormalizePosition(const std::string_view data, const NiPoint3& curPosition) {
|
||||
Result toReturn;
|
||||
tinyxml2::XMLDocument doc;
|
||||
const auto err = doc.Parse(data.data());
|
||||
if (err != tinyxml2::XML_SUCCESS) {
|
||||
LOG("Failed to parse xml %s.", StringifiedEnum::ToString(err).data());
|
||||
return toReturn;
|
||||
}
|
||||
|
||||
TinyXmlUtils::DocumentReader reader(doc);
|
||||
std::map<std::string/* refID */, std::string> transformations;
|
||||
|
||||
auto lxfml = reader["LXFML"];
|
||||
if (!lxfml) {
|
||||
LOG("Failed to find LXFML element.");
|
||||
return toReturn;
|
||||
}
|
||||
|
||||
// First get all the positions of bricks
|
||||
for (const auto& brick : lxfml["Bricks"]) {
|
||||
const auto* part = brick.FirstChildElement("Part");
|
||||
while (part) {
|
||||
const auto* bone = part->FirstChildElement("Bone");
|
||||
if (bone) {
|
||||
auto* transformation = bone->Attribute("transformation");
|
||||
if (transformation) {
|
||||
auto* refID = bone->Attribute("refID");
|
||||
if (refID) transformations[refID] = transformation;
|
||||
}
|
||||
}
|
||||
part = part->NextSiblingElement("Part");
|
||||
}
|
||||
}
|
||||
|
||||
// These points are well out of bounds for an actual player
|
||||
NiPoint3 lowest{ 10'000.0f, 10'000.0f, 10'000.0f };
|
||||
NiPoint3 highest{ -10'000.0f, -10'000.0f, -10'000.0f };
|
||||
|
||||
NiPoint3 delta = NiPoint3Constant::ZERO;
|
||||
if (curPosition == NiPoint3Constant::ZERO) {
|
||||
// Calculate the lowest and highest points on the entire model
|
||||
for (const auto& transformation : transformations | std::views::values) {
|
||||
auto split = GeneralUtils::SplitString(transformation, ',');
|
||||
if (split.size() < 12) {
|
||||
LOG("Not enough in the split?");
|
||||
continue;
|
||||
}
|
||||
|
||||
auto x = GeneralUtils::TryParse<float>(split[9]).value();
|
||||
auto y = GeneralUtils::TryParse<float>(split[10]).value();
|
||||
auto z = GeneralUtils::TryParse<float>(split[11]).value();
|
||||
if (x < lowest.x) lowest.x = x;
|
||||
if (y < lowest.y) lowest.y = y;
|
||||
if (z < lowest.z) lowest.z = z;
|
||||
|
||||
if (highest.x < x) highest.x = x;
|
||||
if (highest.y < y) highest.y = y;
|
||||
if (highest.z < z) highest.z = z;
|
||||
}
|
||||
|
||||
delta = (highest - lowest) / 2.0f;
|
||||
} else {
|
||||
lowest = curPosition;
|
||||
highest = curPosition;
|
||||
delta = NiPoint3Constant::ZERO;
|
||||
}
|
||||
|
||||
auto newRootPos = lowest + delta;
|
||||
|
||||
// Need to snap this chosen position to the nearest valid spot
|
||||
// on the LEGO grid
|
||||
newRootPos.x = GeneralUtils::RountToNearestEven(newRootPos.x, 0.8f);
|
||||
newRootPos.z = GeneralUtils::RountToNearestEven(newRootPos.z, 0.8f);
|
||||
|
||||
// Clamp the Y to the lowest point on the model
|
||||
newRootPos.y = lowest.y;
|
||||
|
||||
// Adjust all positions to account for the new origin
|
||||
for (auto& transformation : transformations | std::views::values) {
|
||||
auto split = GeneralUtils::SplitString(transformation, ',');
|
||||
if (split.size() < 12) {
|
||||
LOG("Not enough in the split?");
|
||||
continue;
|
||||
}
|
||||
|
||||
auto x = GeneralUtils::TryParse<float>(split[9]).value() - newRootPos.x + curPosition.x;
|
||||
auto y = GeneralUtils::TryParse<float>(split[10]).value() - newRootPos.y + curPosition.y;
|
||||
auto z = GeneralUtils::TryParse<float>(split[11]).value() - newRootPos.z + curPosition.z;
|
||||
std::stringstream stream;
|
||||
for (int i = 0; i < 9; i++) {
|
||||
stream << split[i];
|
||||
stream << ',';
|
||||
}
|
||||
stream << x << ',' << y << ',' << z;
|
||||
transformation = stream.str();
|
||||
}
|
||||
|
||||
// Finally write the new transformation back into the lxfml
|
||||
for (auto& brick : lxfml["Bricks"]) {
|
||||
auto* part = brick.FirstChildElement("Part");
|
||||
while (part) {
|
||||
auto* bone = part->FirstChildElement("Bone");
|
||||
if (bone) {
|
||||
auto* transformation = bone->Attribute("transformation");
|
||||
if (transformation) {
|
||||
auto* refID = bone->Attribute("refID");
|
||||
if (refID) {
|
||||
bone->SetAttribute("transformation", transformations[refID].c_str());
|
||||
}
|
||||
}
|
||||
}
|
||||
part = part->NextSiblingElement("Part");
|
||||
}
|
||||
}
|
||||
|
||||
tinyxml2::XMLPrinter printer;
|
||||
doc.Print(&printer);
|
||||
|
||||
toReturn.lxfml = printer.CStr();
|
||||
toReturn.center = newRootPos;
|
||||
return toReturn;
|
||||
}
|
||||
@@ -1,27 +0,0 @@
|
||||
// Darkflame Universe
|
||||
// Copyright 2025
|
||||
|
||||
#ifndef LXFML_H
|
||||
#define LXFML_H
|
||||
|
||||
#include <string>
|
||||
#include <string_view>
|
||||
|
||||
#include "NiPoint3.h"
|
||||
|
||||
namespace Lxfml {
|
||||
struct Result {
|
||||
std::string lxfml;
|
||||
NiPoint3 center;
|
||||
};
|
||||
|
||||
// Normalizes a LXFML model to be positioned relative to its local 0, 0, 0 rather than a game worlds 0, 0, 0.
|
||||
// Returns a struct of its new center and the updated LXFML containing these edits.
|
||||
[[nodiscard]] Result NormalizePosition(const std::string_view data, const NiPoint3& curPosition = NiPoint3Constant::ZERO);
|
||||
|
||||
// these are only for the migrations due to a bug in one of the implementations.
|
||||
[[nodiscard]] Result NormalizePositionOnlyFirstPart(const std::string_view data);
|
||||
[[nodiscard]] Result NormalizePositionAfterFirstPart(const std::string_view data, const NiPoint3& position);
|
||||
};
|
||||
|
||||
#endif //!LXFML_H
|
||||
@@ -1,210 +0,0 @@
|
||||
#include "Lxfml.h"
|
||||
|
||||
#include "GeneralUtils.h"
|
||||
#include "StringifiedEnum.h"
|
||||
#include "TinyXmlUtils.h"
|
||||
|
||||
#include <ranges>
|
||||
|
||||
// this file should not be touched
|
||||
|
||||
Lxfml::Result Lxfml::NormalizePositionOnlyFirstPart(const std::string_view data) {
|
||||
Result toReturn;
|
||||
tinyxml2::XMLDocument doc;
|
||||
const auto err = doc.Parse(data.data());
|
||||
if (err != tinyxml2::XML_SUCCESS) {
|
||||
LOG("Failed to parse xml %s.", StringifiedEnum::ToString(err).data());
|
||||
return toReturn;
|
||||
}
|
||||
|
||||
TinyXmlUtils::DocumentReader reader(doc);
|
||||
std::map<std::string/* refID */, std::string> transformations;
|
||||
|
||||
auto lxfml = reader["LXFML"];
|
||||
if (!lxfml) {
|
||||
LOG("Failed to find LXFML element.");
|
||||
return toReturn;
|
||||
}
|
||||
|
||||
// First get all the positions of bricks
|
||||
for (const auto& brick : lxfml["Bricks"]) {
|
||||
const auto* part = brick.FirstChildElement("Part");
|
||||
if (part) {
|
||||
const auto* bone = part->FirstChildElement("Bone");
|
||||
if (bone) {
|
||||
auto* transformation = bone->Attribute("transformation");
|
||||
if (transformation) {
|
||||
auto* refID = bone->Attribute("refID");
|
||||
if (refID) transformations[refID] = transformation;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// These points are well out of bounds for an actual player
|
||||
NiPoint3 lowest{ 10'000.0f, 10'000.0f, 10'000.0f };
|
||||
NiPoint3 highest{ -10'000.0f, -10'000.0f, -10'000.0f };
|
||||
|
||||
// Calculate the lowest and highest points on the entire model
|
||||
for (const auto& transformation : transformations | std::views::values) {
|
||||
auto split = GeneralUtils::SplitString(transformation, ',');
|
||||
if (split.size() < 12) {
|
||||
LOG("Not enough in the split?");
|
||||
continue;
|
||||
}
|
||||
|
||||
auto x = GeneralUtils::TryParse<float>(split[9]).value();
|
||||
auto y = GeneralUtils::TryParse<float>(split[10]).value();
|
||||
auto z = GeneralUtils::TryParse<float>(split[11]).value();
|
||||
if (x < lowest.x) lowest.x = x;
|
||||
if (y < lowest.y) lowest.y = y;
|
||||
if (z < lowest.z) lowest.z = z;
|
||||
|
||||
if (highest.x < x) highest.x = x;
|
||||
if (highest.y < y) highest.y = y;
|
||||
if (highest.z < z) highest.z = z;
|
||||
}
|
||||
|
||||
auto delta = (highest - lowest) / 2.0f;
|
||||
auto newRootPos = lowest + delta;
|
||||
|
||||
// Clamp the Y to the lowest point on the model
|
||||
newRootPos.y = lowest.y;
|
||||
|
||||
// Adjust all positions to account for the new origin
|
||||
for (auto& transformation : transformations | std::views::values) {
|
||||
auto split = GeneralUtils::SplitString(transformation, ',');
|
||||
if (split.size() < 12) {
|
||||
LOG("Not enough in the split?");
|
||||
continue;
|
||||
}
|
||||
|
||||
auto x = GeneralUtils::TryParse<float>(split[9]).value() - newRootPos.x;
|
||||
auto y = GeneralUtils::TryParse<float>(split[10]).value() - newRootPos.y;
|
||||
auto z = GeneralUtils::TryParse<float>(split[11]).value() - newRootPos.z;
|
||||
std::stringstream stream;
|
||||
for (int i = 0; i < 9; i++) {
|
||||
stream << split[i];
|
||||
stream << ',';
|
||||
}
|
||||
stream << x << ',' << y << ',' << z;
|
||||
transformation = stream.str();
|
||||
}
|
||||
|
||||
// Finally write the new transformation back into the lxfml
|
||||
for (auto& brick : lxfml["Bricks"]) {
|
||||
auto* part = brick.FirstChildElement("Part");
|
||||
if (part) {
|
||||
auto* bone = part->FirstChildElement("Bone");
|
||||
if (bone) {
|
||||
auto* transformation = bone->Attribute("transformation");
|
||||
if (transformation) {
|
||||
auto* refID = bone->Attribute("refID");
|
||||
if (refID) {
|
||||
bone->SetAttribute("transformation", transformations[refID].c_str());
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
tinyxml2::XMLPrinter printer;
|
||||
doc.Print(&printer);
|
||||
|
||||
toReturn.lxfml = printer.CStr();
|
||||
toReturn.center = newRootPos;
|
||||
return toReturn;
|
||||
}
|
||||
|
||||
Lxfml::Result Lxfml::NormalizePositionAfterFirstPart(const std::string_view data, const NiPoint3& position) {
|
||||
Result toReturn;
|
||||
tinyxml2::XMLDocument doc;
|
||||
const auto err = doc.Parse(data.data());
|
||||
if (err != tinyxml2::XML_SUCCESS) {
|
||||
LOG("Failed to parse xml %s.", StringifiedEnum::ToString(err).data());
|
||||
return toReturn;
|
||||
}
|
||||
|
||||
TinyXmlUtils::DocumentReader reader(doc);
|
||||
std::map<std::string/* refID */, std::string> transformations;
|
||||
|
||||
auto lxfml = reader["LXFML"];
|
||||
if (!lxfml) {
|
||||
LOG("Failed to find LXFML element.");
|
||||
return toReturn;
|
||||
}
|
||||
|
||||
// First get all the positions of bricks
|
||||
for (const auto& brick : lxfml["Bricks"]) {
|
||||
const auto* part = brick.FirstChildElement("Part");
|
||||
bool firstPart = true;
|
||||
while (part) {
|
||||
if (firstPart) {
|
||||
firstPart = false;
|
||||
} else {
|
||||
LOG("Found extra bricks");
|
||||
const auto* bone = part->FirstChildElement("Bone");
|
||||
if (bone) {
|
||||
auto* transformation = bone->Attribute("transformation");
|
||||
if (transformation) {
|
||||
auto* refID = bone->Attribute("refID");
|
||||
if (refID) transformations[refID] = transformation;
|
||||
}
|
||||
}
|
||||
}
|
||||
part = part->NextSiblingElement("Part");
|
||||
}
|
||||
}
|
||||
|
||||
auto newRootPos = position;
|
||||
|
||||
// Adjust all positions to account for the new origin
|
||||
for (auto& transformation : transformations | std::views::values) {
|
||||
auto split = GeneralUtils::SplitString(transformation, ',');
|
||||
if (split.size() < 12) {
|
||||
LOG("Not enough in the split?");
|
||||
continue;
|
||||
}
|
||||
|
||||
auto x = GeneralUtils::TryParse<float>(split[9]).value() - newRootPos.x;
|
||||
auto y = GeneralUtils::TryParse<float>(split[10]).value() - newRootPos.y;
|
||||
auto z = GeneralUtils::TryParse<float>(split[11]).value() - newRootPos.z;
|
||||
std::stringstream stream;
|
||||
for (int i = 0; i < 9; i++) {
|
||||
stream << split[i];
|
||||
stream << ',';
|
||||
}
|
||||
stream << x << ',' << y << ',' << z;
|
||||
transformation = stream.str();
|
||||
}
|
||||
|
||||
// Finally write the new transformation back into the lxfml
|
||||
for (auto& brick : lxfml["Bricks"]) {
|
||||
auto* part = brick.FirstChildElement("Part");
|
||||
bool firstPart = true;
|
||||
while (part) {
|
||||
if (firstPart) {
|
||||
firstPart = false;
|
||||
} else {
|
||||
auto* bone = part->FirstChildElement("Bone");
|
||||
if (bone) {
|
||||
auto* transformation = bone->Attribute("transformation");
|
||||
if (transformation) {
|
||||
auto* refID = bone->Attribute("refID");
|
||||
if (refID) {
|
||||
bone->SetAttribute("transformation", transformations[refID].c_str());
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
part = part->NextSiblingElement("Part");
|
||||
}
|
||||
}
|
||||
|
||||
tinyxml2::XMLPrinter printer;
|
||||
doc.Print(&printer);
|
||||
|
||||
toReturn.lxfml = printer.CStr();
|
||||
toReturn.center = newRootPos;
|
||||
return toReturn;
|
||||
}
|
||||
150
dCommon/Sd0.cpp
150
dCommon/Sd0.cpp
@@ -1,150 +0,0 @@
|
||||
#include "Sd0.h"
|
||||
|
||||
#include <array>
|
||||
#include <ranges>
|
||||
|
||||
#include "BinaryIO.h"
|
||||
|
||||
#include "Game.h"
|
||||
#include "Logger.h"
|
||||
|
||||
#include "ZCompression.h"
|
||||
|
||||
// Insert header if on first buffer
|
||||
void WriteHeader(Sd0::BinaryBuffer& chunk) {
|
||||
chunk.push_back(Sd0::SD0_HEADER[0]);
|
||||
chunk.push_back(Sd0::SD0_HEADER[1]);
|
||||
chunk.push_back(Sd0::SD0_HEADER[2]);
|
||||
chunk.push_back(Sd0::SD0_HEADER[3]);
|
||||
chunk.push_back(Sd0::SD0_HEADER[4]);
|
||||
}
|
||||
|
||||
// Write the size of the buffer to a chunk
|
||||
void WriteSize(Sd0::BinaryBuffer& chunk, uint32_t chunkSize) {
|
||||
for (int i = 0; i < 4; i++) {
|
||||
char toPush = chunkSize & 0xff;
|
||||
chunkSize = chunkSize >> 8;
|
||||
chunk.push_back(toPush);
|
||||
}
|
||||
}
|
||||
|
||||
int32_t GetDataOffset(bool firstBuffer) {
|
||||
return firstBuffer ? 9 : 4;
|
||||
}
|
||||
|
||||
Sd0::Sd0(std::istream& buffer) {
|
||||
char header[5]{};
|
||||
|
||||
// Check if this is an sd0 buffer. It's possible we may be handed a zlib buffer directly due to old code so check for that too.
|
||||
if (!BinaryIO::BinaryRead(buffer, header) || memcmp(header, SD0_HEADER, sizeof(header)) != 0) {
|
||||
LOG("Failed to read SD0 header %i %i %i %i %i %i %i", buffer.good(), buffer.tellg(), header[0], header[1], header[2], header[3], header[4]);
|
||||
LOG_DEBUG("This may be a zlib buffer directly? Trying again assuming its a zlib buffer.");
|
||||
auto& firstChunk = m_Chunks.emplace_back();
|
||||
WriteHeader(firstChunk);
|
||||
buffer.seekg(0, std::ios::end);
|
||||
uint32_t bufferSize = buffer.tellg();
|
||||
buffer.seekg(0, std::ios::beg);
|
||||
WriteSize(firstChunk, bufferSize);
|
||||
firstChunk.resize(firstChunk.size() + bufferSize);
|
||||
auto* dataStart = reinterpret_cast<char*>(firstChunk.data() + GetDataOffset(true));
|
||||
if (!buffer.read(dataStart, bufferSize)) {
|
||||
m_Chunks.pop_back();
|
||||
LOG("Failed to read %u bytes from chunk %i", bufferSize, m_Chunks.size() - 1);
|
||||
}
|
||||
return;
|
||||
}
|
||||
|
||||
while (buffer && buffer.peek() != std::istream::traits_type::eof()) {
|
||||
uint32_t chunkSize{};
|
||||
if (!BinaryIO::BinaryRead(buffer, chunkSize)) {
|
||||
LOG("Failed to read chunk size from stream %lld %zu", buffer.tellg(), m_Chunks.size());
|
||||
break;
|
||||
}
|
||||
auto& chunk = m_Chunks.emplace_back();
|
||||
bool firstBuffer = m_Chunks.size() == 1;
|
||||
auto dataOffset = GetDataOffset(firstBuffer);
|
||||
|
||||
// Insert header if on first buffer
|
||||
if (firstBuffer) {
|
||||
WriteHeader(chunk);
|
||||
}
|
||||
|
||||
WriteSize(chunk, chunkSize);
|
||||
|
||||
chunk.resize(chunkSize + dataOffset);
|
||||
auto* dataStart = reinterpret_cast<char*>(chunk.data() + dataOffset);
|
||||
if (!buffer.read(dataStart, chunkSize)) {
|
||||
m_Chunks.pop_back();
|
||||
LOG("Failed to read %u bytes from chunk %i", chunkSize, m_Chunks.size() - 1);
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void Sd0::FromData(const uint8_t* data, size_t bufferSize) {
|
||||
const auto originalBufferSize = bufferSize;
|
||||
if (bufferSize == 0) return;
|
||||
|
||||
m_Chunks.clear();
|
||||
while (bufferSize > 0) {
|
||||
const auto numToCopy = std::min(MAX_UNCOMPRESSED_CHUNK_SIZE, bufferSize);
|
||||
const auto* startOffset = data + originalBufferSize - bufferSize;
|
||||
bufferSize -= numToCopy;
|
||||
std::array<uint8_t, MAX_UNCOMPRESSED_CHUNK_SIZE> compressedChunk;
|
||||
const auto compressedSize = ZCompression::Compress(
|
||||
startOffset, numToCopy,
|
||||
compressedChunk.data(), compressedChunk.size());
|
||||
|
||||
auto& chunk = m_Chunks.emplace_back();
|
||||
bool firstBuffer = m_Chunks.size() == 1;
|
||||
auto dataOffset = GetDataOffset(firstBuffer);
|
||||
|
||||
if (firstBuffer) {
|
||||
WriteHeader(chunk);
|
||||
}
|
||||
|
||||
WriteSize(chunk, compressedSize);
|
||||
|
||||
chunk.resize(compressedSize + dataOffset);
|
||||
memcpy(chunk.data() + dataOffset, compressedChunk.data(), compressedSize);
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
std::string Sd0::GetAsStringUncompressed() const {
|
||||
std::string toReturn;
|
||||
bool first = true;
|
||||
uint32_t totalSize{};
|
||||
for (const auto& chunk : m_Chunks) {
|
||||
auto dataOffset = GetDataOffset(first);
|
||||
first = false;
|
||||
const auto chunkSize = chunk.size();
|
||||
|
||||
auto oldSize = toReturn.size();
|
||||
toReturn.resize(oldSize + MAX_UNCOMPRESSED_CHUNK_SIZE);
|
||||
int32_t error{};
|
||||
const auto uncompressedSize = ZCompression::Decompress(
|
||||
chunk.data() + dataOffset, chunkSize - dataOffset,
|
||||
reinterpret_cast<uint8_t*>(toReturn.data()) + oldSize, MAX_UNCOMPRESSED_CHUNK_SIZE,
|
||||
error);
|
||||
|
||||
totalSize += uncompressedSize;
|
||||
}
|
||||
|
||||
toReturn.resize(totalSize);
|
||||
return toReturn;
|
||||
}
|
||||
|
||||
std::stringstream Sd0::GetAsStream() const {
|
||||
std::stringstream toReturn;
|
||||
|
||||
for (const auto& chunk : m_Chunks) {
|
||||
toReturn.write(reinterpret_cast<const char*>(chunk.data()), chunk.size());
|
||||
}
|
||||
|
||||
return toReturn;
|
||||
}
|
||||
|
||||
const std::vector<Sd0::BinaryBuffer>& Sd0::GetAsVector() const {
|
||||
return m_Chunks;
|
||||
}
|
||||
@@ -1,42 +0,0 @@
|
||||
// Darkflame Universe
|
||||
// Copyright 2025
|
||||
|
||||
#ifndef SD0_H
|
||||
#define SD0_H
|
||||
|
||||
#include <fstream>
|
||||
#include <vector>
|
||||
|
||||
// Sd0 is comprised of multiple zlib compressed buffers stored in a row.
|
||||
// The format starts with a SD0 header (see SD0_HEADER) followed by the size of a zlib buffer, and then the zlib buffer itself.
|
||||
// This repeats until end of file
|
||||
class Sd0 {
|
||||
public:
|
||||
using BinaryBuffer = std::vector<uint8_t>;
|
||||
|
||||
static inline const char* SD0_HEADER = "sd0\x01\xff";
|
||||
|
||||
/**
|
||||
* @brief Max size of an inflated sd0 zlib chunk
|
||||
*/
|
||||
static constexpr inline size_t MAX_UNCOMPRESSED_CHUNK_SIZE = 1024 * 256;
|
||||
|
||||
// Read the input buffer into an internal chunk stream to be used later
|
||||
Sd0(std::istream& buffer);
|
||||
|
||||
// Uncompresses the entire Sd0 buffer and returns it as a string
|
||||
[[nodiscard]] std::string GetAsStringUncompressed() const;
|
||||
|
||||
// Gets the Sd0 buffer as a stream in its raw compressed form
|
||||
[[nodiscard]] std::stringstream GetAsStream() const;
|
||||
|
||||
// Gets the Sd0 buffer as a vector in its raw compressed form
|
||||
[[nodiscard]] const std::vector<BinaryBuffer>& GetAsVector() const;
|
||||
|
||||
// Compress data into a Sd0 buffer
|
||||
void FromData(const uint8_t* data, size_t bufferSize);
|
||||
private:
|
||||
std::vector<BinaryBuffer> m_Chunks{};
|
||||
};
|
||||
|
||||
#endif //!SD0_H
|
||||
@@ -1,37 +0,0 @@
|
||||
#include "TinyXmlUtils.h"
|
||||
|
||||
#include <tinyxml2.h>
|
||||
|
||||
using namespace TinyXmlUtils;
|
||||
|
||||
Element DocumentReader::operator[](const std::string_view elem) const {
|
||||
return Element(m_Doc.FirstChildElement(elem.empty() ? nullptr : elem.data()), elem);
|
||||
}
|
||||
|
||||
Element::Element(tinyxml2::XMLElement* xmlElem, const std::string_view elem) :
|
||||
m_IteratedName{ elem },
|
||||
m_Elem{ xmlElem } {
|
||||
}
|
||||
|
||||
Element Element::operator[](const std::string_view elem) const {
|
||||
const auto* usedElem = elem.empty() ? nullptr : elem.data();
|
||||
auto* toReturn = m_Elem ? m_Elem->FirstChildElement(usedElem) : nullptr;
|
||||
return Element(toReturn, m_IteratedName);
|
||||
}
|
||||
|
||||
ElementIterator Element::begin() {
|
||||
return ElementIterator(m_Elem ? m_Elem->FirstChildElement() : nullptr);
|
||||
}
|
||||
|
||||
ElementIterator Element::end() {
|
||||
return ElementIterator(nullptr);
|
||||
}
|
||||
|
||||
ElementIterator::ElementIterator(tinyxml2::XMLElement* elem) :
|
||||
m_CurElem{ elem } {
|
||||
}
|
||||
|
||||
ElementIterator& ElementIterator::operator++() {
|
||||
if (m_CurElem) m_CurElem = m_CurElem->NextSiblingElement();
|
||||
return *this;
|
||||
}
|
||||
@@ -1,66 +0,0 @@
|
||||
// Darkflame Universe
|
||||
// Copyright 2025
|
||||
|
||||
#ifndef TINYXMLUTILS_H
|
||||
#define TINYXMLUTILS_H
|
||||
|
||||
#include <string>
|
||||
|
||||
#include "DluAssert.h"
|
||||
|
||||
#include <tinyxml2.h>
|
||||
|
||||
namespace TinyXmlUtils {
|
||||
// See cstdlib for iterator technicalities
|
||||
struct ElementIterator {
|
||||
ElementIterator(tinyxml2::XMLElement* elem);
|
||||
|
||||
ElementIterator& operator++();
|
||||
[[nodiscard]] tinyxml2::XMLElement* operator->() { DluAssert(m_CurElem); return m_CurElem; }
|
||||
[[nodiscard]] tinyxml2::XMLElement& operator*() { DluAssert(m_CurElem); return *m_CurElem; }
|
||||
|
||||
bool operator==(const ElementIterator& other) const { return other.m_CurElem == m_CurElem; }
|
||||
|
||||
private:
|
||||
tinyxml2::XMLElement* m_CurElem{ nullptr };
|
||||
};
|
||||
|
||||
// Wrapper class to act as an iterator over xml elements.
|
||||
// All the normal rules that apply to Iterators in the std library apply here.
|
||||
class Element {
|
||||
public:
|
||||
Element(tinyxml2::XMLElement* xmlElem, const std::string_view elem);
|
||||
|
||||
// The first child element of this element.
|
||||
[[nodiscard]] ElementIterator begin();
|
||||
|
||||
// Always returns an ElementIterator which points to nullptr.
|
||||
// TinyXml2 return NULL when you've reached the last child element so
|
||||
// you can't do any funny one past end logic here.
|
||||
[[nodiscard]] ElementIterator end();
|
||||
|
||||
// Get a child element
|
||||
[[nodiscard]] Element operator[](const std::string_view elem) const;
|
||||
[[nodiscard]] Element operator[](const char* elem) const { return operator[](std::string_view(elem)); };
|
||||
|
||||
// Whether or not data exists for this element
|
||||
operator bool() const { return m_Elem != nullptr; }
|
||||
|
||||
[[nodiscard]] const tinyxml2::XMLElement* operator->() const { return m_Elem; }
|
||||
private:
|
||||
const char* GetElementName() const { return m_IteratedName.empty() ? nullptr : m_IteratedName.c_str(); }
|
||||
const std::string m_IteratedName;
|
||||
tinyxml2::XMLElement* m_Elem;
|
||||
};
|
||||
|
||||
class DocumentReader {
|
||||
public:
|
||||
DocumentReader(tinyxml2::XMLDocument& doc) : m_Doc{ doc } {}
|
||||
|
||||
[[nodiscard]] Element operator[](const std::string_view elem) const;
|
||||
private:
|
||||
tinyxml2::XMLDocument& m_Doc;
|
||||
};
|
||||
};
|
||||
|
||||
#endif //!TINYXMLUTILS_H
|
||||
@@ -8,5 +8,11 @@ namespace ZCompression {
|
||||
int32_t Compress(const uint8_t* abSrc, int32_t nLenSrc, uint8_t* abDst, int32_t nLenDst);
|
||||
|
||||
int32_t Decompress(const uint8_t* abSrc, int32_t nLenSrc, uint8_t* abDst, int32_t nLenDst, int32_t& nErr);
|
||||
|
||||
/**
|
||||
* @brief Max size of an inflated sd0 zlib chunk
|
||||
*
|
||||
*/
|
||||
constexpr uint32_t MAX_SD0_CHUNK_SIZE = 1024 * 256;
|
||||
}
|
||||
|
||||
|
||||
@@ -1,7 +1,6 @@
|
||||
#include "Pack.h"
|
||||
|
||||
#include "BinaryIO.h"
|
||||
#include "Sd0.h"
|
||||
#include "ZCompression.h"
|
||||
|
||||
Pack::Pack(const std::filesystem::path& filePath) {
|
||||
@@ -107,7 +106,7 @@ bool Pack::ReadFileFromPack(const uint32_t crc, char** data, uint32_t* len) cons
|
||||
pos += size; // Move pointer position the amount of bytes read to the right
|
||||
|
||||
int32_t err;
|
||||
currentReadPos += ZCompression::Decompress(reinterpret_cast<uint8_t*>(chunk), size, reinterpret_cast<uint8_t*>(decompressedData + currentReadPos), Sd0::MAX_UNCOMPRESSED_CHUNK_SIZE, err);
|
||||
currentReadPos += ZCompression::Decompress(reinterpret_cast<uint8_t*>(chunk), size, reinterpret_cast<uint8_t*>(decompressedData + currentReadPos), ZCompression::MAX_SD0_CHUNK_SIZE, err);
|
||||
|
||||
free(chunk);
|
||||
}
|
||||
|
||||
@@ -3,14 +3,13 @@
|
||||
#ifndef __DCOMMONVARS__H__
|
||||
#define __DCOMMONVARS__H__
|
||||
|
||||
#include <compare>
|
||||
#include <cstdint>
|
||||
#include <set>
|
||||
#include <string>
|
||||
#include <set>
|
||||
#include "BitStream.h"
|
||||
#include "BitStreamUtils.h"
|
||||
#include "MessageType/Client.h"
|
||||
#include "eConnectionType.h"
|
||||
#include "MessageType/Client.h"
|
||||
#include "BitStreamUtils.h"
|
||||
|
||||
#pragma warning (disable:4251) //Disables SQL warnings
|
||||
|
||||
@@ -99,8 +98,6 @@ public:
|
||||
constexpr LWOZONEID() noexcept = default;
|
||||
constexpr LWOZONEID(const LWOMAPID& mapID, const LWOINSTANCEID& instanceID, const LWOCLONEID& cloneID) noexcept { m_MapID = mapID; m_InstanceID = instanceID; m_CloneID = cloneID; }
|
||||
constexpr LWOZONEID(const LWOZONEID& replacement) noexcept { *this = replacement; }
|
||||
constexpr bool operator==(const LWOZONEID&) const = default;
|
||||
constexpr auto operator<=>(const LWOZONEID&) const = default;
|
||||
|
||||
private:
|
||||
LWOMAPID m_MapID = LWOMAPID_INVALID; //1000 for VE, 1100 for AG, etc...
|
||||
|
||||
@@ -16,9 +16,7 @@ enum class eCharacterVersion : uint32_t {
|
||||
VAULT_SIZE,
|
||||
// Fixes speed base value in level component
|
||||
SPEED_BASE,
|
||||
// Fixes nexus force explorer missions
|
||||
NJ_JAYMISSIONS,
|
||||
UP_TO_DATE, // will become NEXUS_FORCE_EXPLORER
|
||||
UP_TO_DATE, // will become NJ_JAYMISSIONS
|
||||
};
|
||||
|
||||
#endif //!__ECHARACTERVERSION__H__
|
||||
|
||||
@@ -1,8 +1,6 @@
|
||||
#ifndef __EHTTPMETHODS__H__
|
||||
#define __EHTTPMETHODS__H__
|
||||
|
||||
#include "dPlatforms.h"
|
||||
|
||||
#ifdef DARKFLAME_PLATFORM_WIN32
|
||||
#pragma push_macro("DELETE")
|
||||
#undef DELETE
|
||||
|
||||
@@ -102,6 +102,7 @@ DEFINE_TABLE_STORAGE(CDScriptComponentTable);
|
||||
DEFINE_TABLE_STORAGE(CDSkillBehaviorTable);
|
||||
DEFINE_TABLE_STORAGE(CDTamingBuildPuzzleTable);
|
||||
DEFINE_TABLE_STORAGE(CDVendorComponentTable);
|
||||
DEFINE_TABLE_STORAGE(CDZoneTableTable);
|
||||
|
||||
void CDClientManager::LoadValuesFromDatabase() {
|
||||
if (!CDClientDatabase::isConnected) {
|
||||
@@ -148,7 +149,7 @@ void CDClientManager::LoadValuesFromDatabase() {
|
||||
CDSkillBehaviorTable::Instance().LoadValuesFromDatabase();
|
||||
CDTamingBuildPuzzleTable::Instance().LoadValuesFromDatabase();
|
||||
CDVendorComponentTable::Instance().LoadValuesFromDatabase();
|
||||
CDZoneTableTable::LoadValuesFromDatabase();
|
||||
CDZoneTableTable::Instance().LoadValuesFromDatabase();
|
||||
}
|
||||
|
||||
void CDClientManager::LoadValuesFromDefaults() {
|
||||
|
||||
@@ -1,53 +1,67 @@
|
||||
#include "CDZoneTableTable.h"
|
||||
|
||||
namespace CDZoneTableTable {
|
||||
Table entries;
|
||||
void CDZoneTableTable::LoadValuesFromDatabase() {
|
||||
|
||||
void LoadValuesFromDatabase() {
|
||||
// Get the data from the database
|
||||
auto tableData = CDClientDatabase::ExecuteQuery("SELECT * FROM ZoneTable");
|
||||
while (!tableData.eof()) {
|
||||
CDZoneTable entry;
|
||||
entry.zoneID = tableData.getIntField("zoneID", -1);
|
||||
entry.locStatus = tableData.getIntField("locStatus", -1);
|
||||
entry.zoneName = tableData.getStringField("zoneName", "");
|
||||
entry.scriptID = tableData.getIntField("scriptID", -1);
|
||||
entry.ghostdistance_min = tableData.getFloatField("ghostdistance_min", -1.0f);
|
||||
entry.ghostdistance = tableData.getFloatField("ghostdistance", -1.0f);
|
||||
entry.population_soft_cap = tableData.getIntField("population_soft_cap", -1);
|
||||
entry.population_hard_cap = tableData.getIntField("population_hard_cap", -1);
|
||||
UNUSED(entry.DisplayDescription = tableData.getStringField("DisplayDescription", ""));
|
||||
UNUSED(entry.mapFolder = tableData.getStringField("mapFolder", ""));
|
||||
entry.smashableMinDistance = tableData.getFloatField("smashableMinDistance", -1.0f);
|
||||
entry.smashableMaxDistance = tableData.getFloatField("smashableMaxDistance", -1.0f);
|
||||
UNUSED(entry.mixerProgram = tableData.getStringField("mixerProgram", ""));
|
||||
UNUSED(entry.clientPhysicsFramerate = tableData.getStringField("clientPhysicsFramerate", ""));
|
||||
entry.serverPhysicsFramerate = tableData.getStringField("serverPhysicsFramerate", "");
|
||||
entry.zoneControlTemplate = tableData.getIntField("zoneControlTemplate", -1);
|
||||
entry.widthInChunks = tableData.getIntField("widthInChunks", -1);
|
||||
entry.heightInChunks = tableData.getIntField("heightInChunks", -1);
|
||||
entry.petsAllowed = tableData.getIntField("petsAllowed", -1) == 1 ? true : false;
|
||||
entry.localize = tableData.getIntField("localize", -1) == 1 ? true : false;
|
||||
entry.fZoneWeight = tableData.getFloatField("fZoneWeight", -1.0f);
|
||||
UNUSED(entry.thumbnail = tableData.getStringField("thumbnail", ""));
|
||||
entry.PlayerLoseCoinsOnDeath = tableData.getIntField("PlayerLoseCoinsOnDeath", -1) == 1 ? true : false;
|
||||
entry.disableSaveLoc = tableData.getIntField("disableSaveLoc", -1) == 1 ? true : false;
|
||||
entry.teamRadius = tableData.getFloatField("teamRadius", -1.0f);
|
||||
UNUSED(entry.gate_version = tableData.getStringField("gate_version", ""));
|
||||
entry.mountsAllowed = tableData.getIntField("mountsAllowed", -1) == 1 ? true : false;
|
||||
// First, get the size of the table
|
||||
uint32_t size = 0;
|
||||
auto tableSize = CDClientDatabase::ExecuteQuery("SELECT COUNT(*) FROM ZoneTable");
|
||||
while (!tableSize.eof()) {
|
||||
size = tableSize.getIntField(0, 0);
|
||||
|
||||
entries[entry.zoneID] = entry;
|
||||
tableData.nextRow();
|
||||
}
|
||||
tableSize.nextRow();
|
||||
}
|
||||
|
||||
//! Queries the table with a zoneID to find.
|
||||
const CDZoneTable* Query(uint32_t zoneID) {
|
||||
const auto& iter = entries.find(zoneID);
|
||||
if (iter != entries.end()) {
|
||||
return &iter->second;
|
||||
}
|
||||
tableSize.finalize();
|
||||
|
||||
return nullptr;
|
||||
// Now get the data
|
||||
auto tableData = CDClientDatabase::ExecuteQuery("SELECT * FROM ZoneTable");
|
||||
auto& entries = GetEntriesMutable();
|
||||
while (!tableData.eof()) {
|
||||
CDZoneTable entry;
|
||||
entry.zoneID = tableData.getIntField("zoneID", -1);
|
||||
entry.locStatus = tableData.getIntField("locStatus", -1);
|
||||
entry.zoneName = tableData.getStringField("zoneName", "");
|
||||
entry.scriptID = tableData.getIntField("scriptID", -1);
|
||||
entry.ghostdistance_min = tableData.getFloatField("ghostdistance_min", -1.0f);
|
||||
entry.ghostdistance = tableData.getFloatField("ghostdistance", -1.0f);
|
||||
entry.population_soft_cap = tableData.getIntField("population_soft_cap", -1);
|
||||
entry.population_hard_cap = tableData.getIntField("population_hard_cap", -1);
|
||||
UNUSED(entry.DisplayDescription = tableData.getStringField("DisplayDescription", ""));
|
||||
UNUSED(entry.mapFolder = tableData.getStringField("mapFolder", ""));
|
||||
entry.smashableMinDistance = tableData.getFloatField("smashableMinDistance", -1.0f);
|
||||
entry.smashableMaxDistance = tableData.getFloatField("smashableMaxDistance", -1.0f);
|
||||
UNUSED(entry.mixerProgram = tableData.getStringField("mixerProgram", ""));
|
||||
UNUSED(entry.clientPhysicsFramerate = tableData.getStringField("clientPhysicsFramerate", ""));
|
||||
entry.serverPhysicsFramerate = tableData.getStringField("serverPhysicsFramerate", "");
|
||||
entry.zoneControlTemplate = tableData.getIntField("zoneControlTemplate", -1);
|
||||
entry.widthInChunks = tableData.getIntField("widthInChunks", -1);
|
||||
entry.heightInChunks = tableData.getIntField("heightInChunks", -1);
|
||||
entry.petsAllowed = tableData.getIntField("petsAllowed", -1) == 1 ? true : false;
|
||||
entry.localize = tableData.getIntField("localize", -1) == 1 ? true : false;
|
||||
entry.fZoneWeight = tableData.getFloatField("fZoneWeight", -1.0f);
|
||||
UNUSED(entry.thumbnail = tableData.getStringField("thumbnail", ""));
|
||||
entry.PlayerLoseCoinsOnDeath = tableData.getIntField("PlayerLoseCoinsOnDeath", -1) == 1 ? true : false;
|
||||
entry.disableSaveLoc = tableData.getIntField("disableSaveLoc", -1) == 1 ? true : false;
|
||||
entry.teamRadius = tableData.getFloatField("teamRadius", -1.0f);
|
||||
UNUSED(entry.gate_version = tableData.getStringField("gate_version", ""));
|
||||
entry.mountsAllowed = tableData.getIntField("mountsAllowed", -1) == 1 ? true : false;
|
||||
|
||||
entries.insert(std::make_pair(entry.zoneID, entry));
|
||||
tableData.nextRow();
|
||||
}
|
||||
|
||||
tableData.finalize();
|
||||
}
|
||||
|
||||
//! Queries the table with a zoneID to find.
|
||||
const CDZoneTable* CDZoneTableTable::Query(uint32_t zoneID) {
|
||||
auto& m_Entries = GetEntries();
|
||||
const auto& iter = m_Entries.find(zoneID);
|
||||
|
||||
if (iter != m_Entries.end()) {
|
||||
return &iter->second;
|
||||
}
|
||||
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
|
||||
@@ -33,8 +33,8 @@ struct CDZoneTable {
|
||||
bool mountsAllowed; //!< Whether or not mounts are allowed
|
||||
};
|
||||
|
||||
namespace CDZoneTableTable {
|
||||
using Table = std::map<uint32_t, CDZoneTable>;
|
||||
class CDZoneTableTable : public CDTable<CDZoneTableTable, std::map<uint32_t, CDZoneTable>> {
|
||||
public:
|
||||
void LoadValuesFromDatabase();
|
||||
|
||||
// Queries the table with a zoneID to find.
|
||||
|
||||
@@ -1,7 +1,7 @@
|
||||
add_subdirectory(CDClientDatabase)
|
||||
add_subdirectory(GameDatabase)
|
||||
|
||||
add_library(dDatabase STATIC "MigrationRunner.cpp" "ModelNormalizeMigration.cpp")
|
||||
add_library(dDatabase STATIC "MigrationRunner.cpp")
|
||||
|
||||
add_custom_target(conncpp_dylib
|
||||
${CMAKE_COMMAND} -E copy $<TARGET_FILE:MariaDB::ConnCpp> ${PROJECT_BINARY_DIR})
|
||||
|
||||
@@ -8,7 +8,6 @@
|
||||
enum class eActivityType : uint32_t {
|
||||
PlayerLoggedIn,
|
||||
PlayerLoggedOut,
|
||||
PlayerChangedZone
|
||||
};
|
||||
|
||||
class IActivityLog {
|
||||
|
||||
@@ -8,15 +8,15 @@
|
||||
class IBehaviors {
|
||||
public:
|
||||
struct Info {
|
||||
LWOOBJID behaviorId{};
|
||||
int32_t behaviorId{};
|
||||
uint32_t characterId{};
|
||||
std::string behaviorInfo;
|
||||
};
|
||||
|
||||
// This Add also takes care of updating if it exists.
|
||||
virtual void AddBehavior(const Info& info) = 0;
|
||||
virtual std::string GetBehavior(const LWOOBJID behaviorId) = 0;
|
||||
virtual void RemoveBehavior(const LWOOBJID behaviorId) = 0;
|
||||
virtual std::string GetBehavior(const int32_t behaviorId) = 0;
|
||||
virtual void RemoveBehavior(const int32_t behaviorId) = 0;
|
||||
};
|
||||
|
||||
#endif //!IBEHAVIORS_H
|
||||
|
||||
@@ -53,9 +53,6 @@ public:
|
||||
// Update the property details for the given property id.
|
||||
virtual void UpdatePropertyDetails(const IProperty::Info& info) = 0;
|
||||
|
||||
// Update the last updated time for the given property id.
|
||||
virtual void UpdateLastSave(const IProperty::Info& info) = 0;
|
||||
|
||||
// Update the property performance cost for the given property id.
|
||||
virtual void UpdatePerformanceCost(const LWOZONEID& zoneId, const float performanceCost) = 0;
|
||||
|
||||
|
||||
@@ -17,12 +17,12 @@ public:
|
||||
LWOOBJID id{};
|
||||
LOT lot{};
|
||||
uint32_t ugcId{};
|
||||
std::array<LWOOBJID, 5> behaviors{};
|
||||
std::array<int32_t, 5> behaviors{};
|
||||
};
|
||||
|
||||
// Inserts a new UGC model into the database.
|
||||
virtual void InsertNewUgcModel(
|
||||
std::stringstream& sd0Data,
|
||||
std::istringstream& sd0Data,
|
||||
const uint32_t blueprintId,
|
||||
const uint32_t accountId,
|
||||
const uint32_t characterId) = 0;
|
||||
@@ -34,17 +34,9 @@ public:
|
||||
virtual void InsertNewPropertyModel(const LWOOBJID& propertyId, const IPropertyContents::Model& model, const std::string_view name) = 0;
|
||||
|
||||
// Update the model position and rotation for the given property id.
|
||||
virtual void UpdateModel(const LWOOBJID& modelID, const NiPoint3& position, const NiQuaternion& rotation, const std::array<std::pair<LWOOBJID, std::string>, 5>& behaviors) = 0;
|
||||
virtual void UpdateModel(const LWOOBJID& modelID, const NiPoint3& position, const NiQuaternion& rotation, const std::array<LWOOBJID, 5> behaviorIDs) {
|
||||
std::array<std::pair<LWOOBJID, std::string>, 5> behaviors;
|
||||
for (int32_t i = 0; i < behaviors.size(); i++) behaviors[i].first = behaviorIDs[i];
|
||||
UpdateModel(modelID, position, rotation, behaviors);
|
||||
}
|
||||
virtual void UpdateModel(const LWOOBJID& propertyId, const NiPoint3& position, const NiQuaternion& rotation, const std::array<std::pair<int32_t, std::string>, 5>& behaviors) = 0;
|
||||
|
||||
// Remove the model for the given property id.
|
||||
virtual void RemoveModel(const LWOOBJID& modelId) = 0;
|
||||
|
||||
// Gets a model by ID
|
||||
virtual Model GetModel(const LWOOBJID modelID) = 0;
|
||||
};
|
||||
#endif //!__IPROPERTIESCONTENTS__H__
|
||||
|
||||
@@ -12,7 +12,6 @@ public:
|
||||
struct Model {
|
||||
std::stringstream lxfmlData;
|
||||
LWOOBJID id{};
|
||||
LWOOBJID modelID{};
|
||||
};
|
||||
|
||||
// Gets all UGC models for the given property id.
|
||||
@@ -28,6 +27,6 @@ public:
|
||||
virtual void DeleteUgcModelData(const LWOOBJID& modelId) = 0;
|
||||
|
||||
// Inserts a new UGC model into the database.
|
||||
virtual void UpdateUgcModelData(const LWOOBJID& modelId, std::stringstream& lxfml) = 0;
|
||||
virtual void UpdateUgcModelData(const LWOOBJID& modelId, std::istringstream& lxfml) = 0;
|
||||
};
|
||||
#endif //!__IUGC__H__
|
||||
|
||||
@@ -48,7 +48,7 @@ public:
|
||||
void RemoveFriend(const uint32_t playerAccountId, const uint32_t friendAccountId) override;
|
||||
void UpdateActivityLog(const uint32_t characterId, const eActivityType activityType, const LWOMAPID mapId) override;
|
||||
void DeleteUgcModelData(const LWOOBJID& modelId) override;
|
||||
void UpdateUgcModelData(const LWOOBJID& modelId, std::stringstream& lxfml) override;
|
||||
void UpdateUgcModelData(const LWOOBJID& modelId, std::istringstream& lxfml) override;
|
||||
std::vector<IUgc::Model> GetAllUgcModels() override;
|
||||
void CreateMigrationHistoryTable() override;
|
||||
bool IsMigrationRun(const std::string_view str) override;
|
||||
@@ -70,19 +70,18 @@ public:
|
||||
std::optional<IProperty::Info> GetPropertyInfo(const LWOMAPID mapId, const LWOCLONEID cloneId) override;
|
||||
void UpdatePropertyModerationInfo(const IProperty::Info& info) override;
|
||||
void UpdatePropertyDetails(const IProperty::Info& info) override;
|
||||
void UpdateLastSave(const IProperty::Info& info) override;
|
||||
void InsertNewProperty(const IProperty::Info& info, const uint32_t templateId, const LWOZONEID& zoneId) override;
|
||||
std::vector<IPropertyContents::Model> GetPropertyModels(const LWOOBJID& propertyId) override;
|
||||
void RemoveUnreferencedUgcModels() override;
|
||||
void InsertNewPropertyModel(const LWOOBJID& propertyId, const IPropertyContents::Model& model, const std::string_view name) override;
|
||||
void UpdateModel(const LWOOBJID& modelID, const NiPoint3& position, const NiQuaternion& rotation, const std::array<std::pair<LWOOBJID, std::string>, 5>& behaviors) override;
|
||||
void UpdateModel(const LWOOBJID& propertyId, const NiPoint3& position, const NiQuaternion& rotation, const std::array<std::pair<int32_t, std::string>, 5>& behaviors) override;
|
||||
void RemoveModel(const LWOOBJID& modelId) override;
|
||||
void UpdatePerformanceCost(const LWOZONEID& zoneId, const float performanceCost) override;
|
||||
void InsertNewBugReport(const IBugReports::Info& info) override;
|
||||
void InsertCheatDetection(const IPlayerCheatDetections::Info& info) override;
|
||||
void InsertNewMail(const MailInfo& mail) override;
|
||||
void InsertNewUgcModel(
|
||||
std::stringstream& sd0Data,
|
||||
std::istringstream& sd0Data,
|
||||
const uint32_t blueprintId,
|
||||
const uint32_t accountId,
|
||||
const uint32_t characterId) override;
|
||||
@@ -110,8 +109,8 @@ public:
|
||||
void InsertRewardCode(const uint32_t account_id, const uint32_t reward_code) override;
|
||||
std::vector<uint32_t> GetRewardCodesByAccountID(const uint32_t account_id) override;
|
||||
void AddBehavior(const IBehaviors::Info& info) override;
|
||||
std::string GetBehavior(const LWOOBJID behaviorId) override;
|
||||
void RemoveBehavior(const LWOOBJID characterId) override;
|
||||
std::string GetBehavior(const int32_t behaviorId) override;
|
||||
void RemoveBehavior(const int32_t characterId) override;
|
||||
void UpdateAccountGmLevel(const uint32_t accountId, const eGameMasterLevel gmLevel) override;
|
||||
std::optional<IProperty::PropertyEntranceResult> GetProperties(const IProperty::PropertyLookup& params) override;
|
||||
std::vector<ILeaderboard::Entry> GetDescendingLeaderboard(const uint32_t activityId) override;
|
||||
@@ -127,7 +126,6 @@ public:
|
||||
void DeleteUgcBuild(const LWOOBJID bigId) override;
|
||||
uint32_t GetAccountCount() override;
|
||||
bool IsNameInUse(const std::string_view name) override;
|
||||
IPropertyContents::Model GetModel(const LWOOBJID modelID) override;
|
||||
sql::PreparedStatement* CreatePreppedStmt(const std::string& query);
|
||||
private:
|
||||
|
||||
|
||||
@@ -9,11 +9,11 @@ void MySQLDatabase::AddBehavior(const IBehaviors::Info& info) {
|
||||
);
|
||||
}
|
||||
|
||||
void MySQLDatabase::RemoveBehavior(const LWOOBJID behaviorId) {
|
||||
void MySQLDatabase::RemoveBehavior(const int32_t behaviorId) {
|
||||
ExecuteDelete("DELETE FROM behaviors WHERE behavior_id = ?", behaviorId);
|
||||
}
|
||||
|
||||
std::string MySQLDatabase::GetBehavior(const LWOOBJID behaviorId) {
|
||||
std::string MySQLDatabase::GetBehavior(const int32_t behaviorId) {
|
||||
auto result = ExecuteSelect("SELECT behavior_info FROM behaviors WHERE behavior_id = ?", behaviorId);
|
||||
return result->next() ? result->getString("behavior_info").c_str() : "";
|
||||
}
|
||||
|
||||
@@ -173,10 +173,6 @@ void MySQLDatabase::UpdatePropertyDetails(const IProperty::Info& info) {
|
||||
ExecuteUpdate("UPDATE properties SET name = ?, description = ? WHERE id = ? LIMIT 1;", info.name, info.description, info.id);
|
||||
}
|
||||
|
||||
void MySQLDatabase::UpdateLastSave(const IProperty::Info& info) {
|
||||
ExecuteUpdate("UPDATE properties SET last_updated = ? WHERE id = ?;", info.lastUpdatedTime, info.id);
|
||||
}
|
||||
|
||||
void MySQLDatabase::UpdatePerformanceCost(const LWOZONEID& zoneId, const float performanceCost) {
|
||||
ExecuteUpdate("UPDATE properties SET performance_cost = ? WHERE zone_id = ? AND clone_id = ? LIMIT 1;", performanceCost, zoneId.GetMapID(), zoneId.GetCloneID());
|
||||
}
|
||||
|
||||
@@ -20,11 +20,11 @@ std::vector<IPropertyContents::Model> MySQLDatabase::GetPropertyModels(const LWO
|
||||
model.rotation.y = result->getFloat("ry");
|
||||
model.rotation.z = result->getFloat("rz");
|
||||
model.ugcId = result->getUInt64("ugc_id");
|
||||
model.behaviors[0] = result->getUInt64("behavior_1");
|
||||
model.behaviors[1] = result->getUInt64("behavior_2");
|
||||
model.behaviors[2] = result->getUInt64("behavior_3");
|
||||
model.behaviors[3] = result->getUInt64("behavior_4");
|
||||
model.behaviors[4] = result->getUInt64("behavior_5");
|
||||
model.behaviors[0] = result->getInt("behavior_1");
|
||||
model.behaviors[1] = result->getInt("behavior_2");
|
||||
model.behaviors[2] = result->getInt("behavior_3");
|
||||
model.behaviors[3] = result->getInt("behavior_4");
|
||||
model.behaviors[4] = result->getInt("behavior_5");
|
||||
|
||||
toReturn.push_back(std::move(model));
|
||||
}
|
||||
@@ -52,39 +52,14 @@ void MySQLDatabase::InsertNewPropertyModel(const LWOOBJID& propertyId, const IPr
|
||||
}
|
||||
}
|
||||
|
||||
void MySQLDatabase::UpdateModel(const LWOOBJID& modelID, const NiPoint3& position, const NiQuaternion& rotation, const std::array<std::pair<LWOOBJID, std::string>, 5>& behaviors) {
|
||||
void MySQLDatabase::UpdateModel(const LWOOBJID& propertyId, const NiPoint3& position, const NiQuaternion& rotation, const std::array<std::pair<int32_t, std::string>, 5>& behaviors) {
|
||||
ExecuteUpdate(
|
||||
"UPDATE properties_contents SET x = ?, y = ?, z = ?, rx = ?, ry = ?, rz = ?, rw = ?, "
|
||||
"behavior_1 = ?, behavior_2 = ?, behavior_3 = ?, behavior_4 = ?, behavior_5 = ? WHERE id = ?;",
|
||||
position.x, position.y, position.z, rotation.x, rotation.y, rotation.z, rotation.w,
|
||||
behaviors[0].first, behaviors[1].first, behaviors[2].first, behaviors[3].first, behaviors[4].first, modelID);
|
||||
behaviors[0].first, behaviors[1].first, behaviors[2].first, behaviors[3].first, behaviors[4].first, propertyId);
|
||||
}
|
||||
|
||||
void MySQLDatabase::RemoveModel(const LWOOBJID& modelId) {
|
||||
ExecuteDelete("DELETE FROM properties_contents WHERE id = ?;", modelId);
|
||||
}
|
||||
|
||||
IPropertyContents::Model MySQLDatabase::GetModel(const LWOOBJID modelID) {
|
||||
auto result = ExecuteSelect("SELECT * FROM properties_contents WHERE id = ?", modelID);
|
||||
|
||||
IPropertyContents::Model model{};
|
||||
while (result->next()) {
|
||||
model.id = result->getUInt64("id");
|
||||
model.lot = static_cast<LOT>(result->getUInt("lot"));
|
||||
model.position.x = result->getFloat("x");
|
||||
model.position.y = result->getFloat("y");
|
||||
model.position.z = result->getFloat("z");
|
||||
model.rotation.w = result->getFloat("rw");
|
||||
model.rotation.x = result->getFloat("rx");
|
||||
model.rotation.y = result->getFloat("ry");
|
||||
model.rotation.z = result->getFloat("rz");
|
||||
model.ugcId = result->getUInt64("ugc_id");
|
||||
model.behaviors[0] = result->getUInt64("behavior_1");
|
||||
model.behaviors[1] = result->getUInt64("behavior_2");
|
||||
model.behaviors[2] = result->getUInt64("behavior_3");
|
||||
model.behaviors[3] = result->getUInt64("behavior_4");
|
||||
model.behaviors[4] = result->getUInt64("behavior_5");
|
||||
}
|
||||
|
||||
return model;
|
||||
}
|
||||
|
||||
@@ -2,7 +2,7 @@
|
||||
|
||||
std::vector<IUgc::Model> MySQLDatabase::GetUgcModels(const LWOOBJID& propertyId) {
|
||||
auto result = ExecuteSelect(
|
||||
"SELECT lxfml, u.id as ugcID, pc.id as modelID FROM ugc AS u JOIN properties_contents AS pc ON u.id = pc.ugc_id WHERE lot = 14 AND property_id = ? AND pc.ugc_id IS NOT NULL;",
|
||||
"SELECT lxfml, u.id FROM ugc AS u JOIN properties_contents AS pc ON u.id = pc.ugc_id WHERE lot = 14 AND property_id = ? AND pc.ugc_id IS NOT NULL;",
|
||||
propertyId);
|
||||
|
||||
std::vector<IUgc::Model> toReturn;
|
||||
@@ -13,8 +13,7 @@ std::vector<IUgc::Model> MySQLDatabase::GetUgcModels(const LWOOBJID& propertyId)
|
||||
// blob is owned by the query, so we need to do a deep copy :/
|
||||
std::unique_ptr<std::istream> blob(result->getBlob("lxfml"));
|
||||
model.lxfmlData << blob->rdbuf();
|
||||
model.id = result->getUInt64("ugcID");
|
||||
model.modelID = result->getUInt64("modelID");
|
||||
model.id = result->getUInt64("id");
|
||||
toReturn.push_back(std::move(model));
|
||||
}
|
||||
|
||||
@@ -22,14 +21,13 @@ std::vector<IUgc::Model> MySQLDatabase::GetUgcModels(const LWOOBJID& propertyId)
|
||||
}
|
||||
|
||||
std::vector<IUgc::Model> MySQLDatabase::GetAllUgcModels() {
|
||||
auto result = ExecuteSelect("SELECT u.id AS ugcID, lxfml, pc.id AS modelID FROM ugc AS u JOIN properties_contents AS pc ON pc.ugc_id = u.id WHERE pc.lot = 14 AND pc.ugc_id IS NOT NULL;");
|
||||
auto result = ExecuteSelect("SELECT id, lxfml FROM ugc;");
|
||||
|
||||
std::vector<IUgc::Model> models;
|
||||
models.reserve(result->rowsCount());
|
||||
while (result->next()) {
|
||||
IUgc::Model model;
|
||||
model.id = result->getInt64("ugcID");
|
||||
model.modelID = result->getUInt64("modelID");
|
||||
model.id = result->getInt64("id");
|
||||
|
||||
// blob is owned by the query, so we need to do a deep copy :/
|
||||
std::unique_ptr<std::istream> blob(result->getBlob("lxfml"));
|
||||
@@ -45,7 +43,7 @@ void MySQLDatabase::RemoveUnreferencedUgcModels() {
|
||||
}
|
||||
|
||||
void MySQLDatabase::InsertNewUgcModel(
|
||||
std:: stringstream& sd0Data, // cant be const sad
|
||||
std::istringstream& sd0Data, // cant be const sad
|
||||
const uint32_t blueprintId,
|
||||
const uint32_t accountId,
|
||||
const uint32_t characterId) {
|
||||
@@ -67,7 +65,7 @@ void MySQLDatabase::DeleteUgcModelData(const LWOOBJID& modelId) {
|
||||
ExecuteDelete("DELETE FROM properties_contents WHERE ugc_id = ?;", modelId);
|
||||
}
|
||||
|
||||
void MySQLDatabase::UpdateUgcModelData(const LWOOBJID& modelId, std::stringstream& lxfml) {
|
||||
void MySQLDatabase::UpdateUgcModelData(const LWOOBJID& modelId, std::istringstream& lxfml) {
|
||||
const std::istream stream(lxfml.rdbuf());
|
||||
ExecuteUpdate("UPDATE ugc SET lxfml = ? WHERE id = ?;", &stream, modelId);
|
||||
}
|
||||
|
||||
@@ -46,7 +46,7 @@ public:
|
||||
void RemoveFriend(const uint32_t playerAccountId, const uint32_t friendAccountId) override;
|
||||
void UpdateActivityLog(const uint32_t characterId, const eActivityType activityType, const LWOMAPID mapId) override;
|
||||
void DeleteUgcModelData(const LWOOBJID& modelId) override;
|
||||
void UpdateUgcModelData(const LWOOBJID& modelId, std::stringstream& lxfml) override;
|
||||
void UpdateUgcModelData(const LWOOBJID& modelId, std::istringstream& lxfml) override;
|
||||
std::vector<IUgc::Model> GetAllUgcModels() override;
|
||||
void CreateMigrationHistoryTable() override;
|
||||
bool IsMigrationRun(const std::string_view str) override;
|
||||
@@ -68,19 +68,18 @@ public:
|
||||
std::optional<IProperty::Info> GetPropertyInfo(const LWOMAPID mapId, const LWOCLONEID cloneId) override;
|
||||
void UpdatePropertyModerationInfo(const IProperty::Info& info) override;
|
||||
void UpdatePropertyDetails(const IProperty::Info& info) override;
|
||||
void UpdateLastSave(const IProperty::Info& info) override;
|
||||
void InsertNewProperty(const IProperty::Info& info, const uint32_t templateId, const LWOZONEID& zoneId) override;
|
||||
std::vector<IPropertyContents::Model> GetPropertyModels(const LWOOBJID& propertyId) override;
|
||||
void RemoveUnreferencedUgcModels() override;
|
||||
void InsertNewPropertyModel(const LWOOBJID& propertyId, const IPropertyContents::Model& model, const std::string_view name) override;
|
||||
void UpdateModel(const LWOOBJID& modelID, const NiPoint3& position, const NiQuaternion& rotation, const std::array<std::pair<LWOOBJID, std::string>, 5>& behaviors) override;
|
||||
void UpdateModel(const LWOOBJID& propertyId, const NiPoint3& position, const NiQuaternion& rotation, const std::array<std::pair<int32_t, std::string>, 5>& behaviors) override;
|
||||
void RemoveModel(const LWOOBJID& modelId) override;
|
||||
void UpdatePerformanceCost(const LWOZONEID& zoneId, const float performanceCost) override;
|
||||
void InsertNewBugReport(const IBugReports::Info& info) override;
|
||||
void InsertCheatDetection(const IPlayerCheatDetections::Info& info) override;
|
||||
void InsertNewMail(const MailInfo& mail) override;
|
||||
void InsertNewUgcModel(
|
||||
std::stringstream& sd0Data,
|
||||
std::istringstream& sd0Data,
|
||||
const uint32_t blueprintId,
|
||||
const uint32_t accountId,
|
||||
const uint32_t characterId) override;
|
||||
@@ -108,8 +107,8 @@ public:
|
||||
void InsertRewardCode(const uint32_t account_id, const uint32_t reward_code) override;
|
||||
std::vector<uint32_t> GetRewardCodesByAccountID(const uint32_t account_id) override;
|
||||
void AddBehavior(const IBehaviors::Info& info) override;
|
||||
std::string GetBehavior(const LWOOBJID behaviorId) override;
|
||||
void RemoveBehavior(const LWOOBJID characterId) override;
|
||||
std::string GetBehavior(const int32_t behaviorId) override;
|
||||
void RemoveBehavior(const int32_t characterId) override;
|
||||
void UpdateAccountGmLevel(const uint32_t accountId, const eGameMasterLevel gmLevel) override;
|
||||
std::optional<IProperty::PropertyEntranceResult> GetProperties(const IProperty::PropertyLookup& params) override;
|
||||
std::vector<ILeaderboard::Entry> GetDescendingLeaderboard(const uint32_t activityId) override;
|
||||
@@ -125,7 +124,6 @@ public:
|
||||
void DeleteUgcBuild(const LWOOBJID bigId) override;
|
||||
uint32_t GetAccountCount() override;
|
||||
bool IsNameInUse(const std::string_view name) override;
|
||||
IPropertyContents::Model GetModel(const LWOOBJID modelID) override;
|
||||
private:
|
||||
CppSQLite3Statement CreatePreppedStmt(const std::string& query);
|
||||
|
||||
|
||||
@@ -9,11 +9,11 @@ void SQLiteDatabase::AddBehavior(const IBehaviors::Info& info) {
|
||||
);
|
||||
}
|
||||
|
||||
void SQLiteDatabase::RemoveBehavior(const LWOOBJID behaviorId) {
|
||||
void SQLiteDatabase::RemoveBehavior(const int32_t behaviorId) {
|
||||
ExecuteDelete("DELETE FROM behaviors WHERE behavior_id = ?", behaviorId);
|
||||
}
|
||||
|
||||
std::string SQLiteDatabase::GetBehavior(const LWOOBJID behaviorId) {
|
||||
std::string SQLiteDatabase::GetBehavior(const int32_t behaviorId) {
|
||||
auto [_, result] = ExecuteSelect("SELECT behavior_info FROM behaviors WHERE behavior_id = ?", behaviorId);
|
||||
return !result.eof() ? result.getStringField("behavior_info") : "";
|
||||
}
|
||||
|
||||
@@ -175,10 +175,6 @@ void SQLiteDatabase::UpdatePropertyDetails(const IProperty::Info& info) {
|
||||
ExecuteUpdate("UPDATE properties SET name = ?, description = ? WHERE id = ?;", info.name, info.description, info.id);
|
||||
}
|
||||
|
||||
void SQLiteDatabase::UpdateLastSave(const IProperty::Info& info) {
|
||||
ExecuteUpdate("UPDATE properties SET last_updated = ? WHERE id = ?;", info.lastUpdatedTime, info.id);
|
||||
}
|
||||
|
||||
void SQLiteDatabase::UpdatePerformanceCost(const LWOZONEID& zoneId, const float performanceCost) {
|
||||
ExecuteUpdate("UPDATE properties SET performance_cost = ? WHERE zone_id = ? AND clone_id = ?;", performanceCost, zoneId.GetMapID(), zoneId.GetCloneID());
|
||||
}
|
||||
|
||||
@@ -19,11 +19,11 @@ std::vector<IPropertyContents::Model> SQLiteDatabase::GetPropertyModels(const LW
|
||||
model.rotation.y = result.getFloatField("ry");
|
||||
model.rotation.z = result.getFloatField("rz");
|
||||
model.ugcId = result.getInt64Field("ugc_id");
|
||||
model.behaviors[0] = result.getInt64Field("behavior_1");
|
||||
model.behaviors[1] = result.getInt64Field("behavior_2");
|
||||
model.behaviors[2] = result.getInt64Field("behavior_3");
|
||||
model.behaviors[3] = result.getInt64Field("behavior_4");
|
||||
model.behaviors[4] = result.getInt64Field("behavior_5");
|
||||
model.behaviors[0] = result.getIntField("behavior_1");
|
||||
model.behaviors[1] = result.getIntField("behavior_2");
|
||||
model.behaviors[2] = result.getIntField("behavior_3");
|
||||
model.behaviors[3] = result.getIntField("behavior_4");
|
||||
model.behaviors[4] = result.getIntField("behavior_5");
|
||||
|
||||
toReturn.push_back(std::move(model));
|
||||
result.nextRow();
|
||||
@@ -52,41 +52,14 @@ void SQLiteDatabase::InsertNewPropertyModel(const LWOOBJID& propertyId, const IP
|
||||
}
|
||||
}
|
||||
|
||||
void SQLiteDatabase::UpdateModel(const LWOOBJID& modelID, const NiPoint3& position, const NiQuaternion& rotation, const std::array<std::pair<LWOOBJID, std::string>, 5>& behaviors) {
|
||||
void SQLiteDatabase::UpdateModel(const LWOOBJID& propertyId, const NiPoint3& position, const NiQuaternion& rotation, const std::array<std::pair<int32_t, std::string>, 5>& behaviors) {
|
||||
ExecuteUpdate(
|
||||
"UPDATE properties_contents SET x = ?, y = ?, z = ?, rx = ?, ry = ?, rz = ?, rw = ?, "
|
||||
"behavior_1 = ?, behavior_2 = ?, behavior_3 = ?, behavior_4 = ?, behavior_5 = ? WHERE id = ?;",
|
||||
position.x, position.y, position.z, rotation.x, rotation.y, rotation.z, rotation.w,
|
||||
behaviors[0].first, behaviors[1].first, behaviors[2].first, behaviors[3].first, behaviors[4].first, modelID);
|
||||
behaviors[0].first, behaviors[1].first, behaviors[2].first, behaviors[3].first, behaviors[4].first, propertyId);
|
||||
}
|
||||
|
||||
void SQLiteDatabase::RemoveModel(const LWOOBJID& modelId) {
|
||||
ExecuteDelete("DELETE FROM properties_contents WHERE id = ?;", modelId);
|
||||
}
|
||||
|
||||
IPropertyContents::Model SQLiteDatabase::GetModel(const LWOOBJID modelID) {
|
||||
auto [_, result] = ExecuteSelect("SELECT * FROM properties_contents WHERE id = ?", modelID);
|
||||
|
||||
IPropertyContents::Model model{};
|
||||
if (!result.eof()) {
|
||||
do {
|
||||
model.id = result.getInt64Field("id");
|
||||
model.lot = static_cast<LOT>(result.getIntField("lot"));
|
||||
model.position.x = result.getFloatField("x");
|
||||
model.position.y = result.getFloatField("y");
|
||||
model.position.z = result.getFloatField("z");
|
||||
model.rotation.w = result.getFloatField("rw");
|
||||
model.rotation.x = result.getFloatField("rx");
|
||||
model.rotation.y = result.getFloatField("ry");
|
||||
model.rotation.z = result.getFloatField("rz");
|
||||
model.ugcId = result.getInt64Field("ugc_id");
|
||||
model.behaviors[0] = result.getInt64Field("behavior_1");
|
||||
model.behaviors[1] = result.getInt64Field("behavior_2");
|
||||
model.behaviors[2] = result.getInt64Field("behavior_3");
|
||||
model.behaviors[3] = result.getInt64Field("behavior_4");
|
||||
model.behaviors[4] = result.getInt64Field("behavior_5");
|
||||
} while (result.nextRow());
|
||||
}
|
||||
|
||||
return model;
|
||||
}
|
||||
|
||||
@@ -2,7 +2,7 @@
|
||||
|
||||
std::vector<IUgc::Model> SQLiteDatabase::GetUgcModels(const LWOOBJID& propertyId) {
|
||||
auto [_, result] = ExecuteSelect(
|
||||
"SELECT lxfml, u.id AS ugcID, pc.id AS modelID FROM ugc AS u JOIN properties_contents AS pc ON u.id = pc.ugc_id WHERE lot = 14 AND property_id = ? AND pc.ugc_id IS NOT NULL;",
|
||||
"SELECT lxfml, u.id FROM ugc AS u JOIN properties_contents AS pc ON u.id = pc.ugc_id WHERE lot = 14 AND property_id = ? AND pc.ugc_id IS NOT NULL;",
|
||||
propertyId);
|
||||
|
||||
std::vector<IUgc::Model> toReturn;
|
||||
@@ -13,8 +13,7 @@ std::vector<IUgc::Model> SQLiteDatabase::GetUgcModels(const LWOOBJID& propertyId
|
||||
int blobSize{};
|
||||
const auto* blob = result.getBlobField("lxfml", blobSize);
|
||||
model.lxfmlData << std::string(reinterpret_cast<const char*>(blob), blobSize);
|
||||
model.id = result.getInt64Field("ugcID");
|
||||
model.modelID = result.getInt64Field("modelID");
|
||||
model.id = result.getInt64Field("id");
|
||||
toReturn.push_back(std::move(model));
|
||||
result.nextRow();
|
||||
}
|
||||
@@ -23,13 +22,12 @@ std::vector<IUgc::Model> SQLiteDatabase::GetUgcModels(const LWOOBJID& propertyId
|
||||
}
|
||||
|
||||
std::vector<IUgc::Model> SQLiteDatabase::GetAllUgcModels() {
|
||||
auto [_, result] = ExecuteSelect("SELECT u.id AS ugcID, pc.id AS modelID, lxfml FROM ugc AS u JOIN properties_contents AS pc ON pc.id = u.id;");
|
||||
auto [_, result] = ExecuteSelect("SELECT id, lxfml FROM ugc;");
|
||||
|
||||
std::vector<IUgc::Model> models;
|
||||
while (!result.eof()) {
|
||||
IUgc::Model model;
|
||||
model.id = result.getInt64Field("ugcID");
|
||||
model.modelID = result.getInt64Field("modelID");
|
||||
model.id = result.getInt64Field("id");
|
||||
|
||||
int blobSize{};
|
||||
const auto* blob = result.getBlobField("lxfml", blobSize);
|
||||
@@ -46,7 +44,7 @@ void SQLiteDatabase::RemoveUnreferencedUgcModels() {
|
||||
}
|
||||
|
||||
void SQLiteDatabase::InsertNewUgcModel(
|
||||
std::stringstream& sd0Data, // cant be const sad
|
||||
std::istringstream& sd0Data, // cant be const sad
|
||||
const uint32_t blueprintId,
|
||||
const uint32_t accountId,
|
||||
const uint32_t characterId) {
|
||||
@@ -68,7 +66,7 @@ void SQLiteDatabase::DeleteUgcModelData(const LWOOBJID& modelId) {
|
||||
ExecuteDelete("DELETE FROM properties_contents WHERE ugc_id = ?;", modelId);
|
||||
}
|
||||
|
||||
void SQLiteDatabase::UpdateUgcModelData(const LWOOBJID& modelId, std::stringstream& lxfml) {
|
||||
void SQLiteDatabase::UpdateUgcModelData(const LWOOBJID& modelId, std::istringstream& lxfml) {
|
||||
const std::istream stream(lxfml.rdbuf());
|
||||
ExecuteUpdate("UPDATE ugc SET lxfml = ? WHERE id = ?;", &stream, modelId);
|
||||
}
|
||||
|
||||
@@ -60,7 +60,7 @@ void TestSQLDatabase::DeleteUgcModelData(const LWOOBJID& modelId) {
|
||||
|
||||
}
|
||||
|
||||
void TestSQLDatabase::UpdateUgcModelData(const LWOOBJID& modelId, std::stringstream& lxfml) {
|
||||
void TestSQLDatabase::UpdateUgcModelData(const LWOOBJID& modelId, std::istringstream& lxfml) {
|
||||
|
||||
}
|
||||
|
||||
@@ -148,10 +148,6 @@ void TestSQLDatabase::UpdatePropertyDetails(const IProperty::Info& info) {
|
||||
|
||||
}
|
||||
|
||||
void TestSQLDatabase::UpdateLastSave(const IProperty::Info& info) {
|
||||
|
||||
}
|
||||
|
||||
void TestSQLDatabase::InsertNewProperty(const IProperty::Info& info, const uint32_t templateId, const LWOZONEID& zoneId) {
|
||||
|
||||
}
|
||||
@@ -168,7 +164,7 @@ void TestSQLDatabase::InsertNewPropertyModel(const LWOOBJID& propertyId, const I
|
||||
|
||||
}
|
||||
|
||||
void TestSQLDatabase::UpdateModel(const LWOOBJID& modelID, const NiPoint3& position, const NiQuaternion& rotation, const std::array<std::pair<LWOOBJID, std::string>, 5>& behaviors) {
|
||||
void TestSQLDatabase::UpdateModel(const LWOOBJID& propertyId, const NiPoint3& position, const NiQuaternion& rotation, const std::array<std::pair<int32_t, std::string>, 5>& behaviors) {
|
||||
|
||||
}
|
||||
|
||||
@@ -192,7 +188,7 @@ void TestSQLDatabase::InsertNewMail(const MailInfo& mail) {
|
||||
|
||||
}
|
||||
|
||||
void TestSQLDatabase::InsertNewUgcModel(std::stringstream& sd0Data, const uint32_t blueprintId, const uint32_t accountId, const uint32_t characterId) {
|
||||
void TestSQLDatabase::InsertNewUgcModel(std::istringstream& sd0Data, const uint32_t blueprintId, const uint32_t accountId, const uint32_t characterId) {
|
||||
|
||||
}
|
||||
|
||||
@@ -292,11 +288,11 @@ void TestSQLDatabase::AddBehavior(const IBehaviors::Info& info) {
|
||||
|
||||
}
|
||||
|
||||
std::string TestSQLDatabase::GetBehavior(const LWOOBJID behaviorId) {
|
||||
std::string TestSQLDatabase::GetBehavior(const int32_t behaviorId) {
|
||||
return {};
|
||||
}
|
||||
|
||||
void TestSQLDatabase::RemoveBehavior(const LWOOBJID behaviorId) {
|
||||
void TestSQLDatabase::RemoveBehavior(const int32_t behaviorId) {
|
||||
|
||||
}
|
||||
|
||||
|
||||
@@ -25,7 +25,7 @@ class TestSQLDatabase : public GameDatabase {
|
||||
void RemoveFriend(const uint32_t playerAccountId, const uint32_t friendAccountId) override;
|
||||
void UpdateActivityLog(const uint32_t characterId, const eActivityType activityType, const LWOMAPID mapId) override;
|
||||
void DeleteUgcModelData(const LWOOBJID& modelId) override;
|
||||
void UpdateUgcModelData(const LWOOBJID& modelId, std::stringstream& lxfml) override;
|
||||
void UpdateUgcModelData(const LWOOBJID& modelId, std::istringstream& lxfml) override;
|
||||
std::vector<IUgc::Model> GetAllUgcModels() override;
|
||||
void CreateMigrationHistoryTable() override;
|
||||
bool IsMigrationRun(const std::string_view str) override;
|
||||
@@ -47,19 +47,18 @@ class TestSQLDatabase : public GameDatabase {
|
||||
std::optional<IProperty::Info> GetPropertyInfo(const LWOMAPID mapId, const LWOCLONEID cloneId) override;
|
||||
void UpdatePropertyModerationInfo(const IProperty::Info& info) override;
|
||||
void UpdatePropertyDetails(const IProperty::Info& info) override;
|
||||
void UpdateLastSave(const IProperty::Info& info) override;
|
||||
void InsertNewProperty(const IProperty::Info& info, const uint32_t templateId, const LWOZONEID& zoneId) override;
|
||||
std::vector<IPropertyContents::Model> GetPropertyModels(const LWOOBJID& propertyId) override;
|
||||
void RemoveUnreferencedUgcModels() override;
|
||||
void InsertNewPropertyModel(const LWOOBJID& propertyId, const IPropertyContents::Model& model, const std::string_view name) override;
|
||||
void UpdateModel(const LWOOBJID& modelID, const NiPoint3& position, const NiQuaternion& rotation, const std::array<std::pair<LWOOBJID, std::string>, 5>& behaviors) override;
|
||||
void UpdateModel(const LWOOBJID& propertyId, const NiPoint3& position, const NiQuaternion& rotation, const std::array<std::pair<int32_t, std::string>, 5>& behaviors) override;
|
||||
void RemoveModel(const LWOOBJID& modelId) override;
|
||||
void UpdatePerformanceCost(const LWOZONEID& zoneId, const float performanceCost) override;
|
||||
void InsertNewBugReport(const IBugReports::Info& info) override;
|
||||
void InsertCheatDetection(const IPlayerCheatDetections::Info& info) override;
|
||||
void InsertNewMail(const MailInfo& mail) override;
|
||||
void InsertNewUgcModel(
|
||||
std::stringstream& sd0Data,
|
||||
std::istringstream& sd0Data,
|
||||
const uint32_t blueprintId,
|
||||
const uint32_t accountId,
|
||||
const uint32_t characterId) override;
|
||||
@@ -87,8 +86,8 @@ class TestSQLDatabase : public GameDatabase {
|
||||
void InsertRewardCode(const uint32_t account_id, const uint32_t reward_code) override;
|
||||
std::vector<uint32_t> GetRewardCodesByAccountID(const uint32_t account_id) override;
|
||||
void AddBehavior(const IBehaviors::Info& info) override;
|
||||
std::string GetBehavior(const LWOOBJID behaviorId) override;
|
||||
void RemoveBehavior(const LWOOBJID behaviorId) override;
|
||||
std::string GetBehavior(const int32_t behaviorId) override;
|
||||
void RemoveBehavior(const int32_t behaviorId) override;
|
||||
void UpdateAccountGmLevel(const uint32_t accountId, const eGameMasterLevel gmLevel) override;
|
||||
std::optional<IProperty::PropertyEntranceResult> GetProperties(const IProperty::PropertyLookup& params) override { return {}; };
|
||||
std::vector<ILeaderboard::Entry> GetDescendingLeaderboard(const uint32_t activityId) override { return {}; };
|
||||
@@ -105,7 +104,6 @@ class TestSQLDatabase : public GameDatabase {
|
||||
uint32_t GetAccountCount() override { return 0; };
|
||||
|
||||
bool IsNameInUse(const std::string_view name) override { return false; };
|
||||
IPropertyContents::Model GetModel(const LWOOBJID modelID) override { return {}; }
|
||||
};
|
||||
|
||||
#endif //!TESTSQLDATABASE_H
|
||||
|
||||
@@ -7,7 +7,6 @@
|
||||
#include "GeneralUtils.h"
|
||||
#include "Logger.h"
|
||||
#include "BinaryPathFinder.h"
|
||||
#include "ModelNormalizeMigration.h"
|
||||
|
||||
#include <fstream>
|
||||
|
||||
@@ -36,7 +35,7 @@ void MigrationRunner::RunMigrations() {
|
||||
Database::Get()->CreateMigrationHistoryTable();
|
||||
|
||||
// has to be here because when moving the files to the new folder, the migration_history table is not updated so it will run them all again.
|
||||
|
||||
|
||||
const auto migrationFolder = Database::GetMigrationFolder();
|
||||
if (!Database::Get()->IsMigrationRun("17_migration_for_migrations.sql") && migrationFolder == "mysql") {
|
||||
LOG("Running migration: 17_migration_for_migrations.sql");
|
||||
@@ -46,9 +45,6 @@ void MigrationRunner::RunMigrations() {
|
||||
|
||||
std::string finalSQL = "";
|
||||
bool runSd0Migrations = false;
|
||||
bool runNormalizeMigrations = false;
|
||||
bool runNormalizeAfterFirstPartMigrations = false;
|
||||
bool runBrickBuildsNotOnGrid = false;
|
||||
for (const auto& entry : GeneralUtils::GetSqlFileNamesFromFolder((BinaryPathFinder::GetBinaryDir() / "./migrations/dlu/" / migrationFolder).string())) {
|
||||
auto migration = LoadMigration("dlu/" + migrationFolder + "/", entry);
|
||||
|
||||
@@ -61,12 +57,6 @@ void MigrationRunner::RunMigrations() {
|
||||
LOG("Running migration: %s", migration.name.c_str());
|
||||
if (migration.name == "5_brick_model_sd0.sql") {
|
||||
runSd0Migrations = true;
|
||||
} else if (migration.name.ends_with("_normalize_model_positions.sql")) {
|
||||
runNormalizeMigrations = true;
|
||||
} else if (migration.name.ends_with("_normalize_model_positions_after_first_part.sql")) {
|
||||
runNormalizeAfterFirstPartMigrations = true;
|
||||
} else if (migration.name.ends_with("_brickbuilds_not_on_grid.sql")) {
|
||||
runBrickBuildsNotOnGrid = true;
|
||||
} else {
|
||||
finalSQL.append(migration.data.c_str());
|
||||
}
|
||||
@@ -74,7 +64,7 @@ void MigrationRunner::RunMigrations() {
|
||||
Database::Get()->InsertMigration(migration.name);
|
||||
}
|
||||
|
||||
if (finalSQL.empty() && !runSd0Migrations && !runNormalizeMigrations && !runNormalizeAfterFirstPartMigrations && !runBrickBuildsNotOnGrid) {
|
||||
if (finalSQL.empty() && !runSd0Migrations) {
|
||||
LOG("Server database is up to date.");
|
||||
return;
|
||||
}
|
||||
@@ -98,18 +88,6 @@ void MigrationRunner::RunMigrations() {
|
||||
uint32_t numberOfTruncatedModels = BrickByBrickFix::TruncateBrokenBrickByBrickXml();
|
||||
LOG("%i models were truncated from the database.", numberOfTruncatedModels);
|
||||
}
|
||||
|
||||
if (runNormalizeMigrations) {
|
||||
ModelNormalizeMigration::Run();
|
||||
}
|
||||
|
||||
if (runNormalizeAfterFirstPartMigrations) {
|
||||
ModelNormalizeMigration::RunAfterFirstPart();
|
||||
}
|
||||
|
||||
if (runBrickBuildsNotOnGrid) {
|
||||
ModelNormalizeMigration::RunBrickBuildGrid();
|
||||
}
|
||||
}
|
||||
|
||||
void MigrationRunner::RunSQLiteMigrations() {
|
||||
|
||||
@@ -1,71 +0,0 @@
|
||||
#include "ModelNormalizeMigration.h"
|
||||
|
||||
#include "Database.h"
|
||||
#include "Lxfml.h"
|
||||
#include "Sd0.h"
|
||||
|
||||
void ModelNormalizeMigration::Run() {
|
||||
const auto oldCommit = Database::Get()->GetAutoCommit();
|
||||
Database::Get()->SetAutoCommit(false);
|
||||
for (auto& [lxfmlData, id, modelID] : Database::Get()->GetAllUgcModels()) {
|
||||
const auto model = Database::Get()->GetModel(modelID);
|
||||
// only BBB models (lot 14) and models with a position of NiPoint3::ZERO need to have their position fixed.
|
||||
if (model.position != NiPoint3Constant::ZERO || model.lot != 14) continue;
|
||||
|
||||
Sd0 sd0(lxfmlData);
|
||||
const auto asStr = sd0.GetAsStringUncompressed();
|
||||
const auto [newLxfml, newCenter] = Lxfml::NormalizePositionOnlyFirstPart(asStr);
|
||||
if (newCenter == NiPoint3Constant::ZERO) {
|
||||
LOG("Failed to update model %llu due to failure reading xml.");
|
||||
continue;
|
||||
}
|
||||
|
||||
LOG("Updated model %llu to have a center of %f %f %f", modelID, newCenter.x, newCenter.y, newCenter.z);
|
||||
sd0.FromData(reinterpret_cast<const uint8_t*>(newLxfml.data()), newLxfml.size());
|
||||
auto asStream = sd0.GetAsStream();
|
||||
Database::Get()->UpdateModel(model.id, newCenter, model.rotation, model.behaviors);
|
||||
Database::Get()->UpdateUgcModelData(id, asStream);
|
||||
}
|
||||
Database::Get()->SetAutoCommit(oldCommit);
|
||||
}
|
||||
|
||||
void ModelNormalizeMigration::RunAfterFirstPart() {
|
||||
const auto oldCommit = Database::Get()->GetAutoCommit();
|
||||
Database::Get()->SetAutoCommit(false);
|
||||
for (auto& [lxfmlData, id, modelID] : Database::Get()->GetAllUgcModels()) {
|
||||
const auto model = Database::Get()->GetModel(modelID);
|
||||
// only BBB models (lot 14) need to have their position fixed from the above blunder
|
||||
if (model.lot != 14) continue;
|
||||
|
||||
Sd0 sd0(lxfmlData);
|
||||
const auto asStr = sd0.GetAsStringUncompressed();
|
||||
const auto [newLxfml, newCenter] = Lxfml::NormalizePositionAfterFirstPart(asStr, model.position);
|
||||
|
||||
sd0.FromData(reinterpret_cast<const uint8_t*>(newLxfml.data()), newLxfml.size());
|
||||
auto asStream = sd0.GetAsStream();
|
||||
Database::Get()->UpdateModel(model.id, newCenter, model.rotation, model.behaviors);
|
||||
Database::Get()->UpdateUgcModelData(id, asStream);
|
||||
}
|
||||
Database::Get()->SetAutoCommit(oldCommit);
|
||||
}
|
||||
|
||||
void ModelNormalizeMigration::RunBrickBuildGrid() {
|
||||
const auto oldCommit = Database::Get()->GetAutoCommit();
|
||||
Database::Get()->SetAutoCommit(false);
|
||||
for (auto& [lxfmlData, id, modelID] : Database::Get()->GetAllUgcModels()) {
|
||||
const auto model = Database::Get()->GetModel(modelID);
|
||||
// only BBB models (lot 14) need to have their position fixed from the above blunder
|
||||
if (model.lot != 14) continue;
|
||||
|
||||
Sd0 sd0(lxfmlData);
|
||||
const auto asStr = sd0.GetAsStringUncompressed();
|
||||
const auto [newLxfml, newCenter] = Lxfml::NormalizePosition(asStr, model.position);
|
||||
|
||||
sd0.FromData(reinterpret_cast<const uint8_t*>(newLxfml.data()), newLxfml.size());
|
||||
LOG("Updated model %llu to have a center of %f %f %f", modelID, newCenter.x, newCenter.y, newCenter.z);
|
||||
auto asStream = sd0.GetAsStream();
|
||||
Database::Get()->UpdateModel(model.id, newCenter, model.rotation, model.behaviors);
|
||||
Database::Get()->UpdateUgcModelData(id, asStream);
|
||||
}
|
||||
Database::Get()->SetAutoCommit(oldCommit);
|
||||
}
|
||||
@@ -1,13 +0,0 @@
|
||||
// Darkflame Universe
|
||||
// Copyright 2025
|
||||
|
||||
#ifndef MODELNORMALIZEMIGRATION_H
|
||||
#define MODELNORMALIZEMIGRATION_H
|
||||
|
||||
namespace ModelNormalizeMigration {
|
||||
void Run();
|
||||
void RunAfterFirstPart();
|
||||
void RunBrickBuildGrid();
|
||||
};
|
||||
|
||||
#endif //!MODELNORMALIZEMIGRATION_H
|
||||
567
dGame/Entity.cpp
567
dGame/Entity.cpp
File diff suppressed because it is too large
Load Diff
@@ -34,6 +34,7 @@ namespace tinyxml2 {
|
||||
};
|
||||
|
||||
class Player;
|
||||
class EntityInfo;
|
||||
class User;
|
||||
class Spawner;
|
||||
class ScriptComponent;
|
||||
@@ -44,7 +45,6 @@ class Item;
|
||||
class Character;
|
||||
class EntityCallbackTimer;
|
||||
class PositionUpdate;
|
||||
struct EntityInfo;
|
||||
enum class eTriggerEventType;
|
||||
enum class eGameMasterLevel : uint8_t;
|
||||
enum class eReplicaComponentType : uint32_t;
|
||||
@@ -60,7 +60,7 @@ namespace CppScripts {
|
||||
*/
|
||||
class Entity {
|
||||
public:
|
||||
Entity(const LWOOBJID& objectID, const EntityInfo& info, User* parentUser = nullptr, Entity* parentEntity = nullptr);
|
||||
explicit Entity(const LWOOBJID& objectID, EntityInfo info, User* parentUser = nullptr, Entity* parentEntity = nullptr);
|
||||
~Entity();
|
||||
|
||||
void Initialize();
|
||||
@@ -113,7 +113,7 @@ public:
|
||||
|
||||
float GetDefaultScale() const;
|
||||
|
||||
NiPoint3 GetPosition() const;
|
||||
const NiPoint3& GetPosition() const;
|
||||
|
||||
const NiQuaternion& GetRotation() const;
|
||||
|
||||
@@ -124,8 +124,6 @@ public:
|
||||
// then return the collision group from that.
|
||||
int32_t GetCollisionGroup() const;
|
||||
|
||||
const NiPoint3& GetVelocity() const;
|
||||
|
||||
/**
|
||||
* Setters
|
||||
*/
|
||||
@@ -146,11 +144,9 @@ public:
|
||||
|
||||
void SetRotation(const NiQuaternion& rotation);
|
||||
|
||||
void SetRespawnPos(const NiPoint3& position) const;
|
||||
void SetRespawnPos(const NiPoint3& position);
|
||||
|
||||
void SetRespawnRot(const NiQuaternion& rotation) const;
|
||||
|
||||
void SetVelocity(const NiPoint3& velocity);
|
||||
void SetRespawnRot(const NiQuaternion& rotation);
|
||||
|
||||
/**
|
||||
* Component management
|
||||
@@ -169,7 +165,7 @@ public:
|
||||
void AddComponent(eReplicaComponentType componentId, Component* component);
|
||||
|
||||
// This is expceted to never return nullptr, an assert checks this.
|
||||
CppScripts::Script* const GetScript() const;
|
||||
CppScripts::Script* const GetScript();
|
||||
|
||||
void Subscribe(LWOOBJID scriptObjId, CppScripts::Script* scriptToAdd, const std::string& notificationName);
|
||||
void Unsubscribe(LWOOBJID scriptObjId, const std::string& notificationName);
|
||||
@@ -182,8 +178,8 @@ public:
|
||||
void RemoveParent();
|
||||
|
||||
// Adds a timer to start next frame with the given name and time.
|
||||
void AddTimer(const std::string& name, float time);
|
||||
void AddCallbackTimer(float time, const std::function<void()> callback);
|
||||
void AddTimer(std::string name, float time);
|
||||
void AddCallbackTimer(float time, std::function<void()> callback);
|
||||
bool HasTimer(const std::string& name);
|
||||
void CancelCallbackTimers();
|
||||
void CancelAllTimers();
|
||||
@@ -195,7 +191,7 @@ public:
|
||||
std::unordered_map<eReplicaComponentType, Component*>& GetComponents() { return m_Components; } // TODO: Remove
|
||||
|
||||
void WriteBaseReplicaData(RakNet::BitStream& outBitStream, eReplicaPacketType packetType);
|
||||
void WriteComponents(RakNet::BitStream& outBitStream, eReplicaPacketType packetType) const;
|
||||
void WriteComponents(RakNet::BitStream& outBitStream, eReplicaPacketType packetType);
|
||||
void UpdateXMLDoc(tinyxml2::XMLDocument& doc);
|
||||
void Update(float deltaTime);
|
||||
|
||||
@@ -242,21 +238,21 @@ public:
|
||||
void AddDieCallback(const std::function<void()>& callback);
|
||||
void Resurrect();
|
||||
|
||||
void AddLootItem(const Loot::Info& info) const;
|
||||
void PickupItem(const LWOOBJID& objectID) const;
|
||||
void AddLootItem(const Loot::Info& info);
|
||||
void PickupItem(const LWOOBJID& objectID);
|
||||
|
||||
bool PickupCoins(uint64_t count) const;
|
||||
void RegisterCoinDrop(uint64_t count) const;
|
||||
bool CanPickupCoins(uint64_t count);
|
||||
void RegisterCoinDrop(uint64_t count);
|
||||
|
||||
void ScheduleKillAfterUpdate(Entity* murderer = nullptr);
|
||||
void TriggerEvent(eTriggerEventType event, Entity* optionalTarget = nullptr) const;
|
||||
void TriggerEvent(eTriggerEventType event, Entity* optionalTarget = nullptr);
|
||||
void ScheduleDestructionAfterUpdate() { m_ShouldDestroyAfterUpdate = true; }
|
||||
|
||||
const NiPoint3& GetRespawnPosition() const;
|
||||
const NiQuaternion& GetRespawnRotation() const;
|
||||
|
||||
void Sleep() const;
|
||||
void Wake() const;
|
||||
void Sleep();
|
||||
void Wake();
|
||||
bool IsSleeping() const;
|
||||
|
||||
/*
|
||||
@@ -266,7 +262,7 @@ public:
|
||||
* Retroactively corrects the model vault size due to incorrect initialization in a previous patch.
|
||||
*
|
||||
*/
|
||||
void RetroactiveVaultSize() const;
|
||||
void RetroactiveVaultSize();
|
||||
bool GetBoolean(const std::u16string& name) const;
|
||||
int32_t GetI32(const std::u16string& name) const;
|
||||
int64_t GetI64(const std::u16string& name) const;
|
||||
@@ -333,9 +329,8 @@ public:
|
||||
* @brief The observable for player entity position updates.
|
||||
*/
|
||||
static Observable<Entity*, const PositionUpdate&> OnPlayerPositionUpdate;
|
||||
|
||||
private:
|
||||
void WriteLDFData(const std::vector<LDFBaseData*>& ldf, RakNet::BitStream& outBitStream) const;
|
||||
|
||||
protected:
|
||||
LWOOBJID m_ObjectID;
|
||||
|
||||
LOT m_TemplateID;
|
||||
@@ -358,6 +353,7 @@ private:
|
||||
Entity* m_ParentEntity; //For spawners and the like
|
||||
std::vector<Entity*> m_ChildEntities;
|
||||
eGameMasterLevel m_GMLevel;
|
||||
uint16_t m_CollectibleID;
|
||||
std::vector<std::string> m_Groups;
|
||||
uint16_t m_NetworkID;
|
||||
std::vector<std::function<void()>> m_DieCallbacks;
|
||||
@@ -383,8 +379,6 @@ private:
|
||||
|
||||
bool m_IsParentChildDirty = true;
|
||||
|
||||
bool m_IsSleeping = false;
|
||||
|
||||
/*
|
||||
* Collision
|
||||
*/
|
||||
@@ -393,7 +387,7 @@ private:
|
||||
// objectID of receiver and map of notification name to script
|
||||
std::map<LWOOBJID, std::map<std::string, CppScripts::Script*>> m_Subscriptions;
|
||||
|
||||
std::unordered_multimap<MessageType::Game, std::function<bool(GameMessages::GameMsg&)>> m_MsgHandlers;
|
||||
std::multimap<MessageType::Game, std::function<bool(GameMessages::GameMsg&)>> m_MsgHandlers;
|
||||
};
|
||||
|
||||
/**
|
||||
@@ -441,7 +435,7 @@ const T& Entity::GetVar(const std::u16string& name) const {
|
||||
template<typename T>
|
||||
T Entity::GetVarAs(const std::u16string& name) const {
|
||||
const auto data = GetVarAsString(name);
|
||||
|
||||
|
||||
return GeneralUtils::TryParse<T>(data).value_or(LDFData<T>::Default);
|
||||
}
|
||||
|
||||
|
||||
@@ -99,7 +99,7 @@ Entity* EntityManager::CreateEntity(EntityInfo info, User* user, Entity* parentE
|
||||
}
|
||||
|
||||
// Exclude the zone control object from any flags
|
||||
if (!controller) {
|
||||
if (!controller && info.lot != 14) {
|
||||
|
||||
// The client flags means the client should render the entity
|
||||
GeneralUtils::SetBit(id, eObjectBits::CLIENT);
|
||||
@@ -320,7 +320,7 @@ const std::unordered_map<std::string, LWOOBJID>& EntityManager::GetSpawnPointEnt
|
||||
return m_SpawnPoints;
|
||||
}
|
||||
|
||||
void EntityManager::ConstructEntity(Entity* entity, const SystemAddress& sysAddr) {
|
||||
void EntityManager::ConstructEntity(Entity* entity, const SystemAddress& sysAddr, const bool skipChecks) {
|
||||
if (!entity) {
|
||||
LOG("Attempted to construct null entity");
|
||||
return;
|
||||
@@ -363,14 +363,16 @@ void EntityManager::ConstructEntity(Entity* entity, const SystemAddress& sysAddr
|
||||
entity->WriteComponents(stream, eReplicaPacketType::CONSTRUCTION);
|
||||
|
||||
if (sysAddr == UNASSIGNED_SYSTEM_ADDRESS) {
|
||||
for (auto* player : PlayerManager::GetAllPlayers()) {
|
||||
// Don't need to construct the player to themselves
|
||||
if (entity->GetObjectID() == player->GetObjectID()) continue;
|
||||
if (player->GetPlayerReadyForUpdates()) {
|
||||
Game::server->Send(stream, player->GetSystemAddress(), false);
|
||||
} else {
|
||||
auto* ghostComponent = player->GetComponent<GhostComponent>();
|
||||
if (ghostComponent) ghostComponent->AddLimboConstruction(entity->GetObjectID());
|
||||
if (skipChecks) {
|
||||
Game::server->Send(stream, UNASSIGNED_SYSTEM_ADDRESS, true);
|
||||
} else {
|
||||
for (auto* player : PlayerManager::GetAllPlayers()) {
|
||||
if (player->GetPlayerReadyForUpdates()) {
|
||||
Game::server->Send(stream, player->GetSystemAddress(), false);
|
||||
} else {
|
||||
auto* ghostComponent = player->GetComponent<GhostComponent>();
|
||||
if (ghostComponent) ghostComponent->AddLimboConstruction(entity->GetObjectID());
|
||||
}
|
||||
}
|
||||
}
|
||||
} else {
|
||||
@@ -394,7 +396,7 @@ void EntityManager::ConstructAllEntities(const SystemAddress& sysAddr) {
|
||||
}
|
||||
}
|
||||
|
||||
UpdateGhosting(PlayerManager::GetPlayer(sysAddr), true);
|
||||
UpdateGhosting(PlayerManager::GetPlayer(sysAddr));
|
||||
}
|
||||
|
||||
void EntityManager::DestructEntity(Entity* entity, const SystemAddress& sysAddr) {
|
||||
@@ -417,7 +419,7 @@ void EntityManager::DestructEntity(Entity* entity, const SystemAddress& sysAddr)
|
||||
|
||||
void EntityManager::SerializeEntity(Entity* entity) {
|
||||
if (!entity) return;
|
||||
|
||||
|
||||
EntityManager::SerializeEntity(*entity);
|
||||
}
|
||||
|
||||
@@ -463,7 +465,7 @@ void EntityManager::UpdateGhosting() {
|
||||
m_PlayersToUpdateGhosting.clear();
|
||||
}
|
||||
|
||||
void EntityManager::UpdateGhosting(Entity* player, const bool constructAll) {
|
||||
void EntityManager::UpdateGhosting(Entity* player) {
|
||||
if (!player) return;
|
||||
|
||||
auto* missionComponent = player->GetComponent<MissionComponent>();
|
||||
@@ -511,12 +513,9 @@ void EntityManager::UpdateGhosting(Entity* player, const bool constructAll) {
|
||||
|
||||
ghostComponent->ObserveEntity(id);
|
||||
|
||||
entity->SetObservers(entity->GetObservers() + 1);
|
||||
|
||||
// TODO: figure out if zone control should be ghosted at all
|
||||
if (constructAll && entity->GetObjectID() == GetZoneControlEntity()->GetObjectID()) continue;
|
||||
|
||||
ConstructEntity(entity, player->GetSystemAddress());
|
||||
|
||||
entity->SetObservers(entity->GetObservers() + 1);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -605,14 +604,3 @@ void EntityManager::FireEventServerSide(Entity* origin, std::string args) {
|
||||
bool EntityManager::IsExcludedFromGhosting(LOT lot) {
|
||||
return std::find(m_GhostingExcludedLOTs.begin(), m_GhostingExcludedLOTs.end(), lot) != m_GhostingExcludedLOTs.end();
|
||||
}
|
||||
|
||||
bool EntityManager::SendMessage(GameMessages::GameMsg& msg) const {
|
||||
bool handled = false;
|
||||
const auto entityItr = m_Entities.find(msg.target);
|
||||
if (entityItr != m_Entities.end()) {
|
||||
auto* const entity = entityItr->second;
|
||||
if (entity) handled = entity->HandleMsg(msg);
|
||||
}
|
||||
|
||||
return handled;
|
||||
}
|
||||
|
||||
@@ -9,15 +9,11 @@
|
||||
#include "dCommonVars.h"
|
||||
|
||||
class Entity;
|
||||
struct EntityInfo;
|
||||
class EntityInfo;
|
||||
class Player;
|
||||
class User;
|
||||
enum class eReplicaComponentType : uint32_t;
|
||||
|
||||
namespace GameMessages {
|
||||
struct GameMsg;
|
||||
}
|
||||
|
||||
struct SystemAddress;
|
||||
|
||||
class EntityManager {
|
||||
@@ -46,7 +42,7 @@ public:
|
||||
const std::unordered_map<LWOOBJID, Entity*> GetAllEntities() const { return m_Entities; }
|
||||
#endif
|
||||
|
||||
void ConstructEntity(Entity* entity, const SystemAddress& sysAddr = UNASSIGNED_SYSTEM_ADDRESS);
|
||||
void ConstructEntity(Entity* entity, const SystemAddress& sysAddr = UNASSIGNED_SYSTEM_ADDRESS, bool skipChecks = false);
|
||||
void DestructEntity(Entity* entity, const SystemAddress& sysAddr = UNASSIGNED_SYSTEM_ADDRESS);
|
||||
void SerializeEntity(Entity* entity);
|
||||
void SerializeEntity(const Entity& entity);
|
||||
@@ -58,7 +54,7 @@ public:
|
||||
void SetGhostDistanceMin(float value);
|
||||
void QueueGhostUpdate(LWOOBJID playerID);
|
||||
void UpdateGhosting();
|
||||
void UpdateGhosting(Entity* player, const bool constructAll = false);
|
||||
void UpdateGhosting(Entity* player);
|
||||
void CheckGhosting(Entity* entity);
|
||||
Entity* GetGhostCandidate(LWOOBJID id) const;
|
||||
bool GetGhostingEnabled() const;
|
||||
@@ -76,9 +72,6 @@ public:
|
||||
const bool GetHardcoreDropinventoryOnDeath() { return m_HardcoreDropinventoryOnDeath; };
|
||||
const uint32_t GetHardcoreUscoreEnemiesMultiplier() { return m_HardcoreUscoreEnemiesMultiplier; };
|
||||
|
||||
// Messaging
|
||||
bool SendMessage(GameMessages::GameMsg& msg) const;
|
||||
|
||||
private:
|
||||
void SerializeEntities();
|
||||
void KillEntities();
|
||||
|
||||
@@ -24,13 +24,12 @@ namespace LeaderboardManager {
|
||||
std::map<GameID, Leaderboard::Type> leaderboardCache;
|
||||
}
|
||||
|
||||
Leaderboard::Leaderboard(const GameID gameID, const Leaderboard::InfoType infoType, const bool weekly, LWOOBJID relatedPlayer, const uint32_t numResults, const Leaderboard::Type leaderboardType) {
|
||||
Leaderboard::Leaderboard(const GameID gameID, const Leaderboard::InfoType infoType, const bool weekly, LWOOBJID relatedPlayer, const Leaderboard::Type leaderboardType) {
|
||||
this->gameID = gameID;
|
||||
this->weekly = weekly;
|
||||
this->infoType = infoType;
|
||||
this->leaderboardType = leaderboardType;
|
||||
this->relatedPlayer = relatedPlayer;
|
||||
this->numResults = numResults;
|
||||
}
|
||||
|
||||
Leaderboard::~Leaderboard() {
|
||||
@@ -145,7 +144,7 @@ void QueryToLdf(Leaderboard& leaderboard, const std::vector<ILeaderboard::Entry>
|
||||
}
|
||||
}
|
||||
|
||||
std::vector<ILeaderboard::Entry> FilterToNumResults(const std::vector<ILeaderboard::Entry>& leaderboard, const uint32_t relatedPlayer, const Leaderboard::InfoType infoType, const uint32_t numResults) {
|
||||
std::vector<ILeaderboard::Entry> FilterTo10(const std::vector<ILeaderboard::Entry>& leaderboard, const uint32_t relatedPlayer, const Leaderboard::InfoType infoType) {
|
||||
std::vector<ILeaderboard::Entry> toReturn;
|
||||
|
||||
int32_t index = 0;
|
||||
@@ -156,19 +155,18 @@ std::vector<ILeaderboard::Entry> FilterToNumResults(const std::vector<ILeaderboa
|
||||
}
|
||||
}
|
||||
|
||||
if (leaderboard.size() < numResults) {
|
||||
if (leaderboard.size() < 10) {
|
||||
toReturn.assign(leaderboard.begin(), leaderboard.end());
|
||||
index = 0;
|
||||
} else if (index < numResults) {
|
||||
toReturn.assign(leaderboard.begin(), leaderboard.begin() + numResults); // get the top 10 since we are in the top 10
|
||||
} else if (index < 10) {
|
||||
toReturn.assign(leaderboard.begin(), leaderboard.begin() + 10); // get the top 10 since we are in the top 10
|
||||
index = 0;
|
||||
} else if (index > leaderboard.size() - numResults) {
|
||||
toReturn.assign(leaderboard.end() - numResults, leaderboard.end()); // get the bottom 10 since we are in the bottom 10
|
||||
index = leaderboard.size() - numResults;
|
||||
} else if (index > leaderboard.size() - 10) {
|
||||
toReturn.assign(leaderboard.end() - 10, leaderboard.end()); // get the bottom 10 since we are in the bottom 10
|
||||
index = leaderboard.size() - 10;
|
||||
} else {
|
||||
auto half = numResults / 2;
|
||||
toReturn.assign(leaderboard.begin() + index - half, leaderboard.begin() + index + half); // get the 5 above and below
|
||||
index -= half;
|
||||
toReturn.assign(leaderboard.begin() + index - 5, leaderboard.begin() + index + 5); // get the 5 above and below
|
||||
index -= 5;
|
||||
}
|
||||
|
||||
int32_t i = index;
|
||||
@@ -180,16 +178,14 @@ std::vector<ILeaderboard::Entry> FilterToNumResults(const std::vector<ILeaderboa
|
||||
}
|
||||
|
||||
std::vector<ILeaderboard::Entry> FilterWeeklies(const std::vector<ILeaderboard::Entry>& leaderboard) {
|
||||
using namespace std::chrono;
|
||||
// Filter the leaderboard to only include entries from the last week
|
||||
const auto epochTime = system_clock::now();
|
||||
constexpr auto oneWeek = weeks(1);
|
||||
const auto currentTime = std::chrono::system_clock::now();
|
||||
auto epochTime = currentTime.time_since_epoch().count();
|
||||
constexpr auto SECONDS_IN_A_WEEK = 60 * 60 * 24 * 7; // if you think im taking leap seconds into account thats cute.
|
||||
|
||||
std::vector<ILeaderboard::Entry> weeklyLeaderboard;
|
||||
for (const auto& entry : leaderboard) {
|
||||
const sys_time<seconds> asSysTime(seconds(entry.lastPlayedTimestamp));
|
||||
const auto timeDiff = epochTime - asSysTime;
|
||||
if (timeDiff < oneWeek) {
|
||||
if (epochTime - entry.lastPlayedTimestamp < SECONDS_IN_A_WEEK) {
|
||||
weeklyLeaderboard.push_back(entry);
|
||||
}
|
||||
}
|
||||
@@ -217,15 +213,14 @@ std::vector<ILeaderboard::Entry> ProcessLeaderboard(
|
||||
const std::vector<ILeaderboard::Entry>& leaderboard,
|
||||
const bool weekly,
|
||||
const Leaderboard::InfoType infoType,
|
||||
const uint32_t relatedPlayer,
|
||||
const uint32_t numResults) {
|
||||
const uint32_t relatedPlayer) {
|
||||
std::vector<ILeaderboard::Entry> toReturn;
|
||||
|
||||
if (infoType == Leaderboard::InfoType::Friends) {
|
||||
const auto friendsLeaderboard = FilterFriends(leaderboard, relatedPlayer);
|
||||
toReturn = FilterToNumResults(weekly ? FilterWeeklies(friendsLeaderboard) : friendsLeaderboard, relatedPlayer, infoType, numResults);
|
||||
toReturn = FilterTo10(weekly ? FilterWeeklies(friendsLeaderboard) : friendsLeaderboard, relatedPlayer, infoType);
|
||||
} else {
|
||||
toReturn = FilterToNumResults(weekly ? FilterWeeklies(leaderboard) : leaderboard, relatedPlayer, infoType, numResults);
|
||||
toReturn = FilterTo10(weekly ? FilterWeeklies(leaderboard) : leaderboard, relatedPlayer, infoType);
|
||||
}
|
||||
|
||||
return toReturn;
|
||||
@@ -260,7 +255,7 @@ void Leaderboard::SetupLeaderboard(bool weekly) {
|
||||
break;
|
||||
}
|
||||
|
||||
const auto processedLeaderboard = ProcessLeaderboard(leaderboardRes, weekly, infoType, relatedPlayer, numResults);
|
||||
const auto processedLeaderboard = ProcessLeaderboard(leaderboardRes, weekly, infoType, relatedPlayer);
|
||||
|
||||
QueryToLdf(*this, processedLeaderboard);
|
||||
}
|
||||
@@ -306,8 +301,8 @@ void LeaderboardManager::SaveScore(const LWOOBJID& playerID, const GameID activi
|
||||
}
|
||||
}
|
||||
|
||||
void LeaderboardManager::SendLeaderboard(const GameID gameID, const Leaderboard::InfoType infoType, const bool weekly, const LWOOBJID playerID, const LWOOBJID targetID, const uint32_t numResults) {
|
||||
Leaderboard leaderboard(gameID, infoType, weekly, playerID, numResults, GetLeaderboardType(gameID));
|
||||
void LeaderboardManager::SendLeaderboard(const GameID gameID, const Leaderboard::InfoType infoType, const bool weekly, const LWOOBJID playerID, const LWOOBJID targetID) {
|
||||
Leaderboard leaderboard(gameID, infoType, weekly, playerID, GetLeaderboardType(gameID));
|
||||
leaderboard.SetupLeaderboard(weekly);
|
||||
leaderboard.Send(targetID);
|
||||
}
|
||||
|
||||
@@ -37,7 +37,7 @@ public:
|
||||
None
|
||||
};
|
||||
Leaderboard() = delete;
|
||||
Leaderboard(const GameID gameID, const Leaderboard::InfoType infoType, const bool weekly, LWOOBJID relatedPlayer, const uint32_t numResults, const Leaderboard::Type = None);
|
||||
Leaderboard(const GameID gameID, const Leaderboard::InfoType infoType, const bool weekly, LWOOBJID relatedPlayer, const Leaderboard::Type = None);
|
||||
|
||||
~Leaderboard();
|
||||
|
||||
@@ -79,7 +79,6 @@ private:
|
||||
InfoType infoType;
|
||||
Leaderboard::Type leaderboardType;
|
||||
bool weekly;
|
||||
uint32_t numResults;
|
||||
public:
|
||||
LeaderboardEntry& PushBackEntry() {
|
||||
return entries.emplace_back();
|
||||
@@ -91,7 +90,7 @@ public:
|
||||
};
|
||||
|
||||
namespace LeaderboardManager {
|
||||
void SendLeaderboard(const GameID gameID, const Leaderboard::InfoType infoType, const bool weekly, const LWOOBJID playerID, const LWOOBJID targetID, const uint32_t numResults);
|
||||
void SendLeaderboard(const GameID gameID, const Leaderboard::InfoType infoType, const bool weekly, const LWOOBJID playerID, const LWOOBJID targetID);
|
||||
|
||||
void SaveScore(const LWOOBJID& playerID, const GameID activityId, const float primaryScore, const float secondaryScore = 0, const float tertiaryScore = 0);
|
||||
|
||||
|
||||
@@ -29,7 +29,6 @@
|
||||
#include "MessageType/Chat.h"
|
||||
#include "BitStreamUtils.h"
|
||||
#include "CheatDetection.h"
|
||||
#include "CharacterComponent.h"
|
||||
|
||||
UserManager* UserManager::m_Address = nullptr;
|
||||
|
||||
@@ -341,10 +340,7 @@ void UserManager::CreateCharacter(const SystemAddress& sysAddr, Packet* packet)
|
||||
|
||||
xml << "<char acct=\"" << u->GetAccountID() << "\" cc=\"0\" gm=\"0\" ft=\"0\" llog=\"" << time(NULL) << "\" ";
|
||||
xml << "ls=\"0\" lzx=\"-626.5847\" lzy=\"613.3515\" lzz=\"-28.6374\" lzrx=\"0.0\" lzry=\"0.7015\" lzrz=\"0.0\" lzrw=\"0.7126\" ";
|
||||
xml << "stt=\"0;0;0;0;0;0;0;0;0;0;0;0;0;0;0;0;0;0;0;0;0;0;0;0;0;0;0;\">";
|
||||
xml << "<vl><l id=\"1000\" cid=\"0\"/></vl>";
|
||||
|
||||
xml << "</char>";
|
||||
xml << "stt=\"0;0;0;0;0;0;0;0;0;0;0;0;0;0;0;0;0;0;0;0;0;0;0;0;0;0;0;\"></char>";
|
||||
|
||||
xml << "<dest hm=\"4\" hc=\"4\" im=\"0\" ic=\"0\" am=\"0\" ac=\"0\" d=\"0\"/>";
|
||||
|
||||
@@ -526,13 +522,6 @@ void UserManager::LoginCharacter(const SystemAddress& sysAddr, uint32_t playerID
|
||||
ZoneInstanceManager::Instance()->RequestZoneTransfer(Game::server, zoneID, character->GetZoneClone(), false, [=](bool mythranShift, uint32_t zoneID, uint32_t zoneInstance, uint32_t zoneClone, std::string serverIP, uint16_t serverPort) {
|
||||
LOG("Transferring %s to Zone %i (Instance %i | Clone %i | Mythran Shift: %s) with IP %s and Port %i", character->GetName().c_str(), zoneID, zoneInstance, zoneClone, mythranShift == true ? "true" : "false", serverIP.c_str(), serverPort);
|
||||
if (character) {
|
||||
auto* entity = Game::entityManager->GetEntity(character->GetObjectID());
|
||||
if (entity) {
|
||||
auto* characterComponent = entity->GetComponent<CharacterComponent>();
|
||||
if (characterComponent) {
|
||||
characterComponent->AddVisitedLevel(LWOZONEID(zoneID, LWOINSTANCEID_INVALID, zoneClone));
|
||||
}
|
||||
}
|
||||
character->SetZoneID(zoneID);
|
||||
character->SetZoneInstance(zoneInstance);
|
||||
character->SetZoneClone(zoneClone);
|
||||
|
||||
@@ -20,7 +20,7 @@ void BasicAttackBehavior::Handle(BehaviorContext* context, RakNet::BitStream& bi
|
||||
|
||||
//Handle player damage cooldown
|
||||
if (entity->IsPlayer() && !this->m_DontApplyImmune) {
|
||||
const float immunityTime = Game::zoneManager->GetWorldConfig().globalImmunityTime;
|
||||
const float immunityTime = Game::zoneManager->GetWorldConfig()->globalImmunityTime;
|
||||
destroyableComponent->SetDamageCooldownTimer(immunityTime);
|
||||
}
|
||||
}
|
||||
@@ -214,7 +214,7 @@ void BasicAttackBehavior::DoBehaviorCalculation(BehaviorContext* context, RakNet
|
||||
|
||||
//Handle player damage cooldown
|
||||
if (isSuccess && targetEntity->IsPlayer() && !this->m_DontApplyImmune) {
|
||||
destroyableComponent->SetDamageCooldownTimer(Game::zoneManager->GetWorldConfig().globalImmunityTime);
|
||||
destroyableComponent->SetDamageCooldownTimer(Game::zoneManager->GetWorldConfig()->globalImmunityTime);
|
||||
}
|
||||
|
||||
eBasicAttackSuccessTypes successState = eBasicAttackSuccessTypes::FAILIMMUNE;
|
||||
|
||||
@@ -42,15 +42,10 @@ void PropertyTeleportBehavior::Handle(BehaviorContext* context, RakNet::BitStrea
|
||||
|
||||
LOG("Transferring %s to Zone %i (Instance %i | Clone %i | Mythran Shift: %s) with IP %s and Port %i", sysAddr.ToString(), zoneID, zoneInstance, zoneClone, mythranShift == true ? "true" : "false", serverIP.c_str(), serverPort);
|
||||
if (entity->GetCharacter()) {
|
||||
auto* characterComponent = entity->GetComponent<CharacterComponent>();
|
||||
if (characterComponent) {
|
||||
characterComponent->AddVisitedLevel(LWOZONEID(zoneID, LWOINSTANCEID_INVALID, zoneClone));
|
||||
characterComponent->SetLastRocketConfig(u"");
|
||||
}
|
||||
|
||||
entity->GetCharacter()->SetZoneID(zoneID);
|
||||
entity->GetCharacter()->SetZoneInstance(zoneInstance);
|
||||
entity->GetCharacter()->SetZoneClone(zoneClone);
|
||||
entity->GetComponent<CharacterComponent>()->SetLastRocketConfig(u"");
|
||||
}
|
||||
|
||||
entity->GetCharacter()->SaveXMLToDatabase();
|
||||
|
||||
@@ -27,7 +27,6 @@
|
||||
#include "CDActivityRewardsTable.h"
|
||||
#include "CDActivitiesTable.h"
|
||||
#include "LeaderboardManager.h"
|
||||
#include "CharacterComponent.h"
|
||||
|
||||
ActivityComponent::ActivityComponent(Entity* parent, int32_t activityID) : Component(parent) {
|
||||
/*
|
||||
@@ -334,7 +333,7 @@ bool ActivityComponent::IsPlayedBy(LWOOBJID playerID) const {
|
||||
return false;
|
||||
}
|
||||
|
||||
bool ActivityComponent::CheckCost(Entity* player) const {
|
||||
bool ActivityComponent::TakeCost(Entity* player) const {
|
||||
if (m_ActivityInfo.optionalCostLOT <= 0 || m_ActivityInfo.optionalCostCount <= 0)
|
||||
return true;
|
||||
|
||||
@@ -345,17 +344,9 @@ bool ActivityComponent::CheckCost(Entity* player) const {
|
||||
if (inventoryComponent->GetLotCount(m_ActivityInfo.optionalCostLOT) < m_ActivityInfo.optionalCostCount)
|
||||
return false;
|
||||
|
||||
return true;
|
||||
}
|
||||
inventoryComponent->RemoveItem(m_ActivityInfo.optionalCostLOT, m_ActivityInfo.optionalCostCount);
|
||||
|
||||
bool ActivityComponent::TakeCost(Entity* player) const{
|
||||
|
||||
auto* inventoryComponent = player->GetComponent<InventoryComponent>();
|
||||
if (CheckCost(player)) {
|
||||
inventoryComponent->RemoveItem(m_ActivityInfo.optionalCostLOT, m_ActivityInfo.optionalCostCount);
|
||||
return true;
|
||||
}
|
||||
else return false;
|
||||
return true;
|
||||
}
|
||||
|
||||
void ActivityComponent::PlayerReady(Entity* player, bool bReady) {
|
||||
@@ -390,7 +381,7 @@ ActivityInstance* ActivityComponent::NewInstance() {
|
||||
void ActivityComponent::LoadPlayersIntoInstance(ActivityInstance* instance, const std::vector<LobbyPlayer*>& lobby) const {
|
||||
for (LobbyPlayer* player : lobby) {
|
||||
auto* entity = player->GetEntity();
|
||||
if (entity == nullptr || !CheckCost(entity)) {
|
||||
if (entity == nullptr || !TakeCost(entity)) {
|
||||
continue;
|
||||
}
|
||||
|
||||
@@ -535,11 +526,6 @@ void ActivityInstance::StartZone() {
|
||||
|
||||
LOG("Transferring %s to Zone %i (Instance %i | Clone %i | Mythran Shift: %s) with IP %s and Port %i", player->GetCharacter()->GetName().c_str(), zoneID, zoneInstance, zoneClone, mythranShift == true ? "true" : "false", serverIP.c_str(), serverPort);
|
||||
if (player->GetCharacter()) {
|
||||
auto* characterComponent = player->GetComponent<CharacterComponent>();
|
||||
if (characterComponent) {
|
||||
characterComponent->AddVisitedLevel(LWOZONEID(zoneID, LWOINSTANCEID_INVALID, zoneClone));
|
||||
}
|
||||
|
||||
player->GetCharacter()->SetZoneID(zoneID);
|
||||
player->GetCharacter()->SetZoneInstance(zoneInstance);
|
||||
player->GetCharacter()->SetZoneClone(zoneClone);
|
||||
@@ -575,7 +561,7 @@ void ActivityInstance::RewardParticipant(Entity* participant) {
|
||||
maxCoins = currencyTable[0].maxvalue;
|
||||
}
|
||||
|
||||
Loot::DropLoot(participant, m_Parent->GetObjectID(), activityRewards[0].LootMatrixIndex, minCoins, maxCoins);
|
||||
Loot::DropLoot(participant, m_Parent, activityRewards[0].LootMatrixIndex, minCoins, maxCoins);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -234,17 +234,10 @@ public:
|
||||
*/
|
||||
bool IsPlayedBy(LWOOBJID playerID) const;
|
||||
|
||||
/**
|
||||
* Checks if the entity has enough cost to play this activity
|
||||
* @param player the entity to check
|
||||
* @return true if the entity has enough cost to play this activity, false otherwise
|
||||
*/
|
||||
bool CheckCost(Entity* player) const;
|
||||
|
||||
/**
|
||||
* Removes the cost of the activity (e.g. green imaginate) for the entity that plays this activity
|
||||
* @param player the entity to take cost for
|
||||
* @return true if the cost was taken, false otherwise
|
||||
* @return true if the cost was successfully deducted, false otherwise
|
||||
*/
|
||||
bool TakeCost(Entity* player) const;
|
||||
|
||||
|
||||
@@ -95,21 +95,15 @@ bool CharacterComponent::LandingAnimDisabled(int zoneID) {
|
||||
case 556:
|
||||
case 1101:
|
||||
case 1202:
|
||||
case 1150:
|
||||
case 1151:
|
||||
case 1203:
|
||||
case 1204:
|
||||
case 1250:
|
||||
case 1251:
|
||||
case 1261:
|
||||
case 1301:
|
||||
case 1302:
|
||||
case 1303:
|
||||
case 1350:
|
||||
case 1401:
|
||||
case 1402:
|
||||
case 1403:
|
||||
case 1450:
|
||||
case 1603:
|
||||
case 2001:
|
||||
return true;
|
||||
@@ -245,8 +239,6 @@ void CharacterComponent::LoadFromXml(const tinyxml2::XMLDocument& doc) {
|
||||
SetReputation(0);
|
||||
}
|
||||
|
||||
auto* vl = character->FirstChildElement("vl");
|
||||
if (vl) LoadVisitedLevelsXml(*vl);
|
||||
character->QueryUnsigned64Attribute("co", &m_ClaimCodes[0]);
|
||||
character->QueryUnsigned64Attribute("co1", &m_ClaimCodes[1]);
|
||||
character->QueryUnsigned64Attribute("co2", &m_ClaimCodes[2]);
|
||||
@@ -376,10 +368,6 @@ void CharacterComponent::UpdateXml(tinyxml2::XMLDocument& doc) {
|
||||
return;
|
||||
}
|
||||
|
||||
auto* vl = character->FirstChildElement("vl");
|
||||
if (!vl) vl = character->InsertNewChildElement("vl");
|
||||
UpdateVisitedLevelsXml(*vl);
|
||||
|
||||
if (m_ClaimCodes[0] != 0) character->SetAttribute("co", m_ClaimCodes[0]);
|
||||
if (m_ClaimCodes[1] != 0) character->SetAttribute("co1", m_ClaimCodes[1]);
|
||||
if (m_ClaimCodes[2] != 0) character->SetAttribute("co2", m_ClaimCodes[2]);
|
||||
@@ -861,9 +849,8 @@ void CharacterComponent::SendToZone(LWOMAPID zoneId, LWOCLONEID cloneId) const {
|
||||
character->SetZoneID(zoneID);
|
||||
character->SetZoneInstance(zoneInstance);
|
||||
character->SetZoneClone(zoneClone);
|
||||
|
||||
|
||||
characterComponent->SetLastRocketConfig(u"");
|
||||
characterComponent->AddVisitedLevel(LWOZONEID(zoneID, LWOINSTANCEID_INVALID, zoneClone));
|
||||
|
||||
character->SaveXMLToDatabase();
|
||||
}
|
||||
@@ -890,30 +877,3 @@ void CharacterComponent::SetRespawnPos(const NiPoint3& position) {
|
||||
void CharacterComponent::SetRespawnRot(const NiQuaternion& rotation) {
|
||||
m_respawnRot = rotation;
|
||||
}
|
||||
|
||||
void CharacterComponent::AddVisitedLevel(const LWOZONEID zoneID) {
|
||||
LWOZONEID toInsert(zoneID.GetMapID(), LWOINSTANCEID_INVALID, zoneID.GetCloneID());
|
||||
m_VisitedLevels.insert(toInsert);
|
||||
}
|
||||
|
||||
void CharacterComponent::UpdateVisitedLevelsXml(tinyxml2::XMLElement& vl) {
|
||||
vl.DeleteChildren();
|
||||
// <vl>
|
||||
for (const auto zoneID : m_VisitedLevels) {
|
||||
// <l id=\"1100\" cid=\"0\"/>
|
||||
auto* l = vl.InsertNewChildElement("l");
|
||||
l->SetAttribute("id", zoneID.GetMapID());
|
||||
l->SetAttribute("cid", zoneID.GetCloneID());
|
||||
}
|
||||
// </vl>
|
||||
}
|
||||
|
||||
void CharacterComponent::LoadVisitedLevelsXml(const tinyxml2::XMLElement& vl) {
|
||||
// <vl>
|
||||
for (const auto* l = vl.FirstChildElement("l"); l != nullptr; l = l->NextSiblingElement("l")) {
|
||||
// <l id=\"1100\" cid=\"0\"/>
|
||||
LWOZONEID toInsert(l->IntAttribute("id"), LWOINSTANCEID_INVALID, l->IntAttribute("cid"));
|
||||
m_VisitedLevels.insert(toInsert);
|
||||
}
|
||||
// </vl>
|
||||
}
|
||||
|
||||
@@ -10,7 +10,6 @@
|
||||
#include "tinyxml2.h"
|
||||
#include "eReplicaComponentType.h"
|
||||
#include <array>
|
||||
#include <set>
|
||||
#include "Loot.h"
|
||||
|
||||
enum class eGameActivity : uint32_t;
|
||||
@@ -322,13 +321,6 @@ public:
|
||||
* Character info regarding this character, including clothing styles, etc.
|
||||
*/
|
||||
Character* m_Character;
|
||||
|
||||
/* Saves the provided zoneID as a visited level. Ignores InstanceID */
|
||||
void AddVisitedLevel(const LWOZONEID zoneID);
|
||||
/* Updates the VisitedLevels (vl) node of the charxml */
|
||||
void UpdateVisitedLevelsXml(tinyxml2::XMLElement& doc);
|
||||
/* Reads the VisitedLevels (vl) node of the charxml */
|
||||
void LoadVisitedLevelsXml(const tinyxml2::XMLElement& doc);
|
||||
private:
|
||||
|
||||
bool OnRequestServerObjectInfo(GameMessages::GameMsg& msg);
|
||||
@@ -627,8 +619,6 @@ private:
|
||||
std::map<LWOOBJID, Loot::Info> m_DroppedLoot;
|
||||
|
||||
uint64_t m_DroppedCoins = 0;
|
||||
|
||||
std::set<LWOZONEID> m_VisitedLevels;
|
||||
};
|
||||
|
||||
#endif // CHARACTERCOMPONENT_H
|
||||
|
||||
@@ -755,18 +755,18 @@ void DestroyableComponent::Smash(const LWOOBJID source, const eKillType killType
|
||||
|
||||
auto* member = Game::entityManager->GetEntity(specificOwner);
|
||||
|
||||
if (member) Loot::DropLoot(member, m_Parent->GetObjectID(), lootMatrixId, GetMinCoins(), GetMaxCoins());
|
||||
if (member) Loot::DropLoot(member, m_Parent, lootMatrixId, GetMinCoins(), GetMaxCoins());
|
||||
} else {
|
||||
for (const auto memberId : team->members) { // Free for all
|
||||
auto* member = Game::entityManager->GetEntity(memberId);
|
||||
|
||||
if (member == nullptr) continue;
|
||||
|
||||
Loot::DropLoot(member, m_Parent->GetObjectID(), lootMatrixId, GetMinCoins(), GetMaxCoins());
|
||||
Loot::DropLoot(member, m_Parent, lootMatrixId, GetMinCoins(), GetMaxCoins());
|
||||
}
|
||||
}
|
||||
} else { // drop loot for non team user
|
||||
Loot::DropLoot(owner, m_Parent->GetObjectID(), GetLootMatrixID(), GetMinCoins(), GetMaxCoins());
|
||||
Loot::DropLoot(owner, m_Parent, GetLootMatrixID(), GetMinCoins(), GetMaxCoins());
|
||||
}
|
||||
}
|
||||
} else {
|
||||
@@ -774,17 +774,17 @@ void DestroyableComponent::Smash(const LWOOBJID source, const eKillType killType
|
||||
if (Game::zoneManager->GetPlayerLoseCoinOnDeath()) {
|
||||
auto* character = m_Parent->GetCharacter();
|
||||
uint64_t coinsTotal = character->GetCoins();
|
||||
const uint64_t minCoinsToLose = Game::zoneManager->GetWorldConfig().coinsLostOnDeathMin;
|
||||
const uint64_t minCoinsToLose = Game::zoneManager->GetWorldConfig()->coinsLostOnDeathMin;
|
||||
if (coinsTotal >= minCoinsToLose) {
|
||||
const uint64_t maxCoinsToLose = Game::zoneManager->GetWorldConfig().coinsLostOnDeathMax;
|
||||
const float coinPercentageToLose = Game::zoneManager->GetWorldConfig().coinsLostOnDeathPercent;
|
||||
const uint64_t maxCoinsToLose = Game::zoneManager->GetWorldConfig()->coinsLostOnDeathMax;
|
||||
const float coinPercentageToLose = Game::zoneManager->GetWorldConfig()->coinsLostOnDeathPercent;
|
||||
|
||||
uint64_t coinsToLose = std::max(static_cast<uint64_t>(coinsTotal * coinPercentageToLose), minCoinsToLose);
|
||||
coinsToLose = std::min(maxCoinsToLose, coinsToLose);
|
||||
|
||||
coinsTotal -= coinsToLose;
|
||||
|
||||
Loot::DropLoot(m_Parent, m_Parent->GetObjectID(), -1, coinsToLose, coinsToLose);
|
||||
Loot::DropLoot(m_Parent, m_Parent, -1, coinsToLose, coinsToLose);
|
||||
character->SetCoins(coinsTotal, eLootSourceType::PICKUP);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1777,7 +1777,7 @@ void InventoryComponent::LoadGroupXml(const tinyxml2::XMLElement& groups) {
|
||||
group.groupId = groupId;
|
||||
group.groupName = groupName;
|
||||
|
||||
for (const auto& lotStr : GeneralUtils::SplitString(std::string_view(lots), ' ')) {
|
||||
for (const auto& lotStr : GeneralUtils::SplitString(lots, ' ')) {
|
||||
auto lot = GeneralUtils::TryParse<LOT>(lotStr);
|
||||
if (lot) group.lots.insert(*lot);
|
||||
}
|
||||
|
||||
@@ -7,68 +7,15 @@
|
||||
#include "BehaviorStates.h"
|
||||
#include "ControlBehaviorMsgs.h"
|
||||
#include "tinyxml2.h"
|
||||
#include "InventoryComponent.h"
|
||||
#include "SimplePhysicsComponent.h"
|
||||
#include "eObjectBits.h"
|
||||
|
||||
#include "Database.h"
|
||||
#include "DluAssert.h"
|
||||
|
||||
ModelComponent::ModelComponent(Entity* parent) : Component(parent) {
|
||||
m_OriginalPosition = m_Parent->GetDefaultPosition();
|
||||
m_OriginalRotation = m_Parent->GetDefaultRotation();
|
||||
m_IsPaused = false;
|
||||
m_NumListeningInteract = 0;
|
||||
|
||||
m_userModelID = m_Parent->GetVarAs<LWOOBJID>(u"userModelID");
|
||||
RegisterMsg(MessageType::Game::REQUEST_USE, this, &ModelComponent::OnRequestUse);
|
||||
RegisterMsg(MessageType::Game::RESET_MODEL_TO_DEFAULTS, this, &ModelComponent::OnResetModelToDefaults);
|
||||
}
|
||||
|
||||
bool ModelComponent::OnResetModelToDefaults(GameMessages::GameMsg& msg) {
|
||||
auto& reset = static_cast<GameMessages::ResetModelToDefaults&>(msg);
|
||||
for (auto& behavior : m_Behaviors) behavior.HandleMsg(reset);
|
||||
GameMessages::UnSmash unsmash;
|
||||
unsmash.target = GetParent()->GetObjectID();
|
||||
unsmash.duration = 0.0f;
|
||||
unsmash.Send(UNASSIGNED_SYSTEM_ADDRESS);
|
||||
|
||||
m_Parent->SetPosition(m_OriginalPosition);
|
||||
m_Parent->SetRotation(m_OriginalRotation);
|
||||
m_Parent->SetVelocity(NiPoint3Constant::ZERO);
|
||||
|
||||
m_Speed = 3.0f;
|
||||
m_NumListeningInteract = 0;
|
||||
m_NumActiveUnSmash = 0;
|
||||
m_Dirty = true;
|
||||
Game::entityManager->SerializeEntity(GetParent());
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
bool ModelComponent::OnRequestUse(GameMessages::GameMsg& msg) {
|
||||
bool toReturn = false;
|
||||
if (!m_IsPaused) {
|
||||
auto& requestUse = static_cast<GameMessages::RequestUse&>(msg);
|
||||
for (auto& behavior : m_Behaviors) behavior.HandleMsg(requestUse);
|
||||
toReturn = true;
|
||||
}
|
||||
|
||||
return toReturn;
|
||||
}
|
||||
|
||||
void ModelComponent::Update(float deltaTime) {
|
||||
if (m_IsPaused) return;
|
||||
|
||||
for (auto& behavior : m_Behaviors) {
|
||||
behavior.Update(deltaTime, *this);
|
||||
}
|
||||
|
||||
if (!m_RestartAtEndOfFrame) return;
|
||||
|
||||
GameMessages::ResetModelToDefaults reset{};
|
||||
OnResetModelToDefaults(reset);
|
||||
m_RestartAtEndOfFrame = false;
|
||||
}
|
||||
|
||||
void ModelComponent::LoadBehaviors() {
|
||||
@@ -76,38 +23,28 @@ void ModelComponent::LoadBehaviors() {
|
||||
for (const auto& behavior : behaviors) {
|
||||
if (behavior.empty()) continue;
|
||||
|
||||
const auto behaviorId = GeneralUtils::TryParse<LWOOBJID>(behavior);
|
||||
const auto behaviorId = GeneralUtils::TryParse<int32_t>(behavior);
|
||||
if (!behaviorId.has_value() || behaviorId.value() == 0) continue;
|
||||
|
||||
// add behavior at the back
|
||||
LoadBehavior(behaviorId.value(), m_Behaviors.size(), false);
|
||||
}
|
||||
}
|
||||
LOG_DEBUG("Loading behavior %d", behaviorId.value());
|
||||
auto& inserted = m_Behaviors.emplace_back();
|
||||
inserted.SetBehaviorId(*behaviorId);
|
||||
|
||||
const auto behaviorStr = Database::Get()->GetBehavior(behaviorId.value());
|
||||
|
||||
tinyxml2::XMLDocument behaviorXml;
|
||||
auto res = behaviorXml.Parse(behaviorStr.c_str(), behaviorStr.size());
|
||||
LOG_DEBUG("Behavior %i %d: %s", res, behaviorId.value(), behaviorStr.c_str());
|
||||
|
||||
void ModelComponent::LoadBehavior(const LWOOBJID behaviorID, const size_t index, const bool isIndexed) {
|
||||
LOG_DEBUG("Loading behavior %d", behaviorID);
|
||||
auto& inserted = *m_Behaviors.emplace(m_Behaviors.begin() + index, PropertyBehavior(isIndexed));
|
||||
inserted.SetBehaviorId(behaviorID);
|
||||
|
||||
const auto behaviorStr = Database::Get()->GetBehavior(behaviorID);
|
||||
|
||||
tinyxml2::XMLDocument behaviorXml;
|
||||
auto res = behaviorXml.Parse(behaviorStr.c_str(), behaviorStr.size());
|
||||
LOG_DEBUG("Behavior %i %llu: %s", res, behaviorID, behaviorStr.c_str());
|
||||
|
||||
const auto* const behaviorRoot = behaviorXml.FirstChildElement("Behavior");
|
||||
if (behaviorRoot) {
|
||||
const auto* const behaviorRoot = behaviorXml.FirstChildElement("Behavior");
|
||||
if (!behaviorRoot) {
|
||||
LOG("Failed to load behavior %d due to missing behavior root", behaviorId.value());
|
||||
continue;
|
||||
}
|
||||
inserted.Deserialize(*behaviorRoot);
|
||||
} else {
|
||||
LOG("Failed to load behavior %d due to missing behavior root", behaviorID);
|
||||
}
|
||||
}
|
||||
|
||||
void ModelComponent::Resume() {
|
||||
m_Dirty = true;
|
||||
m_IsPaused = false;
|
||||
}
|
||||
|
||||
void ModelComponent::Serialize(RakNet::BitStream& outBitStream, bool bIsInitialUpdate) {
|
||||
// ItemComponent Serialization. Pets do not get this serialization.
|
||||
if (!m_Parent->HasComponent(eReplicaComponentType::PET)) {
|
||||
@@ -119,23 +56,19 @@ void ModelComponent::Serialize(RakNet::BitStream& outBitStream, bool bIsInitialU
|
||||
|
||||
//actual model component:
|
||||
outBitStream.Write1(); // Yes we are writing model info
|
||||
outBitStream.Write(m_NumListeningInteract > 0); // Is pickable
|
||||
outBitStream.Write0(); // Is pickable
|
||||
outBitStream.Write<uint32_t>(2); // Physics type
|
||||
outBitStream.Write(m_OriginalPosition); // Original position
|
||||
outBitStream.Write(m_OriginalRotation); // Original rotation
|
||||
|
||||
outBitStream.Write1(); // We are writing behavior info
|
||||
outBitStream.Write<uint32_t>(m_Behaviors.size()); // Number of behaviors
|
||||
outBitStream.Write(m_IsPaused); // Is this model paused
|
||||
outBitStream.Write<uint32_t>(0); // Number of behaviors
|
||||
outBitStream.Write1(); // Is this model paused
|
||||
if (bIsInitialUpdate) outBitStream.Write0(); // We are not writing model editing info
|
||||
}
|
||||
|
||||
void ModelComponent::UpdatePendingBehaviorId(const LWOOBJID newId, const LWOOBJID oldId) {
|
||||
for (auto& behavior : m_Behaviors) {
|
||||
if (behavior.GetBehaviorId() != oldId) continue;
|
||||
behavior.SetBehaviorId(newId);
|
||||
behavior.SetIsLoot(false);
|
||||
}
|
||||
void ModelComponent::UpdatePendingBehaviorId(const int32_t newId) {
|
||||
for (auto& behavior : m_Behaviors) if (behavior.GetBehaviorId() == -1) behavior.SetBehaviorId(newId);
|
||||
}
|
||||
|
||||
void ModelComponent::SendBehaviorListToClient(AMFArrayValue& args) const {
|
||||
@@ -152,7 +85,7 @@ void ModelComponent::VerifyBehaviors() {
|
||||
for (auto& behavior : m_Behaviors) behavior.VerifyLastEditedState();
|
||||
}
|
||||
|
||||
void ModelComponent::SendBehaviorBlocksToClient(const LWOOBJID behaviorToSend, AMFArrayValue& args) const {
|
||||
void ModelComponent::SendBehaviorBlocksToClient(int32_t behaviorToSend, AMFArrayValue& args) const {
|
||||
args.Insert("BehaviorID", std::to_string(behaviorToSend));
|
||||
args.Insert("objectID", std::to_string(m_Parent->GetObjectID()));
|
||||
for (auto& behavior : m_Behaviors) if (behavior.GetBehaviorId() == behaviorToSend) behavior.SendBehaviorBlocksToClient(args);
|
||||
@@ -161,21 +94,8 @@ void ModelComponent::SendBehaviorBlocksToClient(const LWOOBJID behaviorToSend, A
|
||||
void ModelComponent::AddBehavior(AddMessage& msg) {
|
||||
// Can only have 1 of the loot behaviors
|
||||
for (auto& behavior : m_Behaviors) if (behavior.GetBehaviorId() == msg.GetBehaviorId()) return;
|
||||
|
||||
// If we're loading a behavior from an ADD, it is from the database.
|
||||
// Mark it as not modified by default to prevent wasting persistentIDs.
|
||||
LoadBehavior(msg.GetBehaviorId(), msg.GetBehaviorIndex(), true);
|
||||
auto& insertedBehavior = m_Behaviors[msg.GetBehaviorIndex()];
|
||||
|
||||
auto* const playerEntity = Game::entityManager->GetEntity(msg.GetOwningPlayerID());
|
||||
if (playerEntity) {
|
||||
auto* inventoryComponent = playerEntity->GetComponent<InventoryComponent>();
|
||||
if (inventoryComponent) {
|
||||
// Check if this behavior is able to be found via lot (if so, its a loot behavior).
|
||||
insertedBehavior.SetIsLoot(inventoryComponent->FindItemByLot(msg.GetBehaviorId(), eInventoryType::BEHAVIORS));
|
||||
}
|
||||
}
|
||||
|
||||
m_Behaviors.insert(m_Behaviors.begin() + msg.GetBehaviorIndex(), PropertyBehavior());
|
||||
m_Behaviors.at(msg.GetBehaviorIndex()).HandleMsg(msg);
|
||||
auto* const simplePhysComponent = m_Parent->GetComponent<SimplePhysicsComponent>();
|
||||
if (simplePhysComponent) {
|
||||
simplePhysComponent->SetPhysicsMotionState(1);
|
||||
@@ -183,41 +103,8 @@ void ModelComponent::AddBehavior(AddMessage& msg) {
|
||||
}
|
||||
}
|
||||
|
||||
std::string ModelComponent::SaveBehavior(const PropertyBehavior& behavior) const {
|
||||
tinyxml2::XMLDocument doc;
|
||||
auto* root = doc.NewElement("Behavior");
|
||||
behavior.Serialize(*root);
|
||||
doc.InsertFirstChild(root);
|
||||
|
||||
tinyxml2::XMLPrinter printer(0, true, 0);
|
||||
doc.Print(&printer);
|
||||
return printer.CStr();
|
||||
}
|
||||
|
||||
void ModelComponent::RemoveBehavior(MoveToInventoryMessage& msg, const bool keepItem) {
|
||||
void ModelComponent::MoveToInventory(MoveToInventoryMessage& msg) {
|
||||
if (msg.GetBehaviorIndex() >= m_Behaviors.size() || m_Behaviors.at(msg.GetBehaviorIndex()).GetBehaviorId() != msg.GetBehaviorId()) return;
|
||||
const auto behavior = m_Behaviors[msg.GetBehaviorIndex()];
|
||||
if (keepItem) {
|
||||
auto* const playerEntity = Game::entityManager->GetEntity(msg.GetOwningPlayerID());
|
||||
if (playerEntity) {
|
||||
auto* const inventoryComponent = playerEntity->GetComponent<InventoryComponent>();
|
||||
if (inventoryComponent && !behavior.GetIsLoot()) {
|
||||
// config is owned by the item
|
||||
std::vector<LDFBaseData*> config;
|
||||
config.push_back(new LDFData<std::string>(u"userModelName", behavior.GetName()));
|
||||
inventoryComponent->AddItem(7965, 1, eLootSourceType::PROPERTY, eInventoryType::BEHAVIORS, config, LWOOBJID_EMPTY, true, false, msg.GetBehaviorId());
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// save the behavior before deleting it so players can re-add them
|
||||
IBehaviors::Info info{};
|
||||
info.behaviorId = msg.GetBehaviorId();
|
||||
info.behaviorInfo = SaveBehavior(behavior);
|
||||
info.characterId = msg.GetOwningPlayerID();
|
||||
|
||||
Database::Get()->AddBehavior(info);
|
||||
|
||||
m_Behaviors.erase(m_Behaviors.begin() + msg.GetBehaviorIndex());
|
||||
// TODO move to the inventory
|
||||
if (m_Behaviors.empty()) {
|
||||
@@ -229,71 +116,22 @@ void ModelComponent::RemoveBehavior(MoveToInventoryMessage& msg, const bool keep
|
||||
}
|
||||
}
|
||||
|
||||
std::array<std::pair<LWOOBJID, std::string>, 5> ModelComponent::GetBehaviorsForSave() const {
|
||||
std::array<std::pair<LWOOBJID, std::string>, 5> toReturn{};
|
||||
std::array<std::pair<int32_t, std::string>, 5> ModelComponent::GetBehaviorsForSave() const {
|
||||
std::array<std::pair<int32_t, std::string>, 5> toReturn{};
|
||||
for (auto i = 0; i < m_Behaviors.size(); i++) {
|
||||
const auto& behavior = m_Behaviors.at(i);
|
||||
if (behavior.GetBehaviorId() == -1) continue;
|
||||
auto& [id, behaviorData] = toReturn[i];
|
||||
id = behavior.GetBehaviorId();
|
||||
behaviorData = SaveBehavior(behavior);
|
||||
|
||||
tinyxml2::XMLDocument doc;
|
||||
auto* root = doc.NewElement("Behavior");
|
||||
behavior.Serialize(*root);
|
||||
doc.InsertFirstChild(root);
|
||||
|
||||
tinyxml2::XMLPrinter printer(0, true, 0);
|
||||
doc.Print(&printer);
|
||||
behaviorData = printer.CStr();
|
||||
}
|
||||
return toReturn;
|
||||
}
|
||||
|
||||
void ModelComponent::AddInteract() {
|
||||
LOG_DEBUG("Adding interact %i", m_NumListeningInteract);
|
||||
m_Dirty = true;
|
||||
m_NumListeningInteract++;
|
||||
}
|
||||
|
||||
void ModelComponent::RemoveInteract() {
|
||||
DluAssert(m_NumListeningInteract > 0);
|
||||
LOG_DEBUG("Removing interact %i", m_NumListeningInteract);
|
||||
m_Dirty = true;
|
||||
m_NumListeningInteract--;
|
||||
}
|
||||
|
||||
void ModelComponent::AddUnSmash() {
|
||||
LOG_DEBUG("Adding UnSmash %i", m_NumActiveUnSmash);
|
||||
m_NumActiveUnSmash++;
|
||||
}
|
||||
|
||||
void ModelComponent::RemoveUnSmash() {
|
||||
// Players can assign an UnSmash without a Smash so an assert would be bad here
|
||||
if (m_NumActiveUnSmash == 0) return;
|
||||
LOG_DEBUG("Removing UnSmash %i", m_NumActiveUnSmash);
|
||||
m_NumActiveUnSmash--;
|
||||
}
|
||||
|
||||
bool ModelComponent::TrySetVelocity(const NiPoint3& velocity) const {
|
||||
auto currentVelocity = m_Parent->GetVelocity();
|
||||
|
||||
// If we're currently moving on an axis, prevent the move so only 1 behavior can have control over an axis
|
||||
if (velocity != NiPoint3Constant::ZERO) {
|
||||
const auto [x, y, z] = velocity * m_Speed;
|
||||
if (x != 0.0f) {
|
||||
if (currentVelocity.x != 0.0f) return false;
|
||||
currentVelocity.x = x;
|
||||
} else if (y != 0.0f) {
|
||||
if (currentVelocity.y != 0.0f) return false;
|
||||
currentVelocity.y = y;
|
||||
} else if (z != 0.0f) {
|
||||
if (currentVelocity.z != 0.0f) return false;
|
||||
currentVelocity.z = z;
|
||||
}
|
||||
} else {
|
||||
currentVelocity = velocity;
|
||||
}
|
||||
|
||||
m_Parent->SetVelocity(currentVelocity);
|
||||
return true;
|
||||
}
|
||||
|
||||
void ModelComponent::SetVelocity(const NiPoint3& velocity) const {
|
||||
m_Parent->SetVelocity(velocity);
|
||||
}
|
||||
|
||||
void ModelComponent::OnChatMessageReceived(const std::string& sMessage) {
|
||||
for (auto& behavior : m_Behaviors) behavior.OnChatMessageReceived(sMessage);
|
||||
}
|
||||
|
||||
@@ -30,10 +30,6 @@ public:
|
||||
ModelComponent(Entity* parent);
|
||||
|
||||
void LoadBehaviors();
|
||||
void Update(float deltaTime) override;
|
||||
|
||||
bool OnRequestUse(GameMessages::GameMsg& msg);
|
||||
bool OnResetModelToDefaults(GameMessages::GameMsg& msg);
|
||||
|
||||
void Serialize(RakNet::BitStream& outBitStream, bool bIsInitialUpdate) override;
|
||||
|
||||
@@ -41,7 +37,7 @@ public:
|
||||
* Returns the original position of the model
|
||||
* @return the original position of the model
|
||||
*/
|
||||
const NiPoint3& GetOriginalPosition() { return m_OriginalPosition; }
|
||||
const NiPoint3& GetPosition() { return m_OriginalPosition; }
|
||||
|
||||
/**
|
||||
* Sets the original position of the model
|
||||
@@ -53,7 +49,7 @@ public:
|
||||
* Returns the original rotation of the model
|
||||
* @return the original rotation of the model
|
||||
*/
|
||||
const NiQuaternion& GetOriginalRotation() { return m_OriginalRotation; }
|
||||
const NiQuaternion& GetRotation() { return m_OriginalRotation; }
|
||||
|
||||
/**
|
||||
* Sets the original rotation of the model
|
||||
@@ -63,21 +59,18 @@ public:
|
||||
|
||||
/**
|
||||
* Main gateway for all behavior messages to be passed to their respective behaviors.
|
||||
*
|
||||
*
|
||||
* @tparam Msg The message type to pass
|
||||
* @param args the arguments of the message to be deserialized
|
||||
*
|
||||
* @return returns true if a new behaviorID is needed.
|
||||
*/
|
||||
template<typename Msg>
|
||||
bool HandleControlBehaviorsMsg(const AMFArrayValue& args) {
|
||||
void HandleControlBehaviorsMsg(const AMFArrayValue& args) {
|
||||
static_assert(std::is_base_of_v<BehaviorMessageBase, Msg>, "Msg must be a BehaviorMessageBase");
|
||||
Msg msg{ args };
|
||||
for (auto&& behavior : m_Behaviors) {
|
||||
if (behavior.GetBehaviorId() == msg.GetBehaviorId()) {
|
||||
behavior.CheckModifyState(msg);
|
||||
if (behavior.GetBehaviorId() == msg.GetBehaviorId()) {
|
||||
behavior.HandleMsg(msg);
|
||||
return msg.GetNeedsNewBehaviorID();
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -85,24 +78,22 @@ public:
|
||||
if (m_Behaviors.size() > 5) m_Behaviors.resize(5);
|
||||
|
||||
// Do not allow more than 5 to be added. The client UI will break if you do!
|
||||
if (m_Behaviors.size() == 5) return false;
|
||||
if (m_Behaviors.size() == 5) return;
|
||||
|
||||
auto newBehavior = m_Behaviors.insert(m_Behaviors.begin(), PropertyBehavior());
|
||||
// Generally if we are inserting a new behavior, it is because the client is creating a new behavior.
|
||||
// However if we are testing behaviors the behavior will not exist on the initial pass, so we set the ID here to that of the msg.
|
||||
// This will either set the ID to -1 (no change in the current default) or set the ID to the ID of the behavior we are testing.
|
||||
newBehavior->SetBehaviorId(msg.GetBehaviorId());
|
||||
newBehavior->CheckModifyState(msg);
|
||||
newBehavior->HandleMsg(msg);
|
||||
return msg.GetNeedsNewBehaviorID();
|
||||
};
|
||||
|
||||
void AddBehavior(AddMessage& msg);
|
||||
|
||||
void RemoveBehavior(MoveToInventoryMessage& msg, const bool keepItem);
|
||||
void MoveToInventory(MoveToInventoryMessage& msg);
|
||||
|
||||
// Updates the pending behavior ID to the new ID.
|
||||
void UpdatePendingBehaviorId(const LWOOBJID newId, const LWOOBJID oldId);
|
||||
void UpdatePendingBehaviorId(const int32_t newId);
|
||||
|
||||
// Sends the behavior list to the client.
|
||||
|
||||
@@ -117,59 +108,13 @@ public:
|
||||
*/
|
||||
void SendBehaviorListToClient(AMFArrayValue& args) const;
|
||||
|
||||
void SendBehaviorBlocksToClient(const LWOOBJID behaviorToSend, AMFArrayValue& args) const;
|
||||
|
||||
void SendBehaviorBlocksToClient(int32_t behaviorToSend, AMFArrayValue& args) const;
|
||||
|
||||
void VerifyBehaviors();
|
||||
|
||||
std::array<std::pair<LWOOBJID, std::string>, 5> GetBehaviorsForSave() const;
|
||||
std::array<std::pair<int32_t, std::string>, 5> GetBehaviorsForSave() const;
|
||||
|
||||
const std::vector<PropertyBehavior>& GetBehaviors() const { return m_Behaviors; };
|
||||
|
||||
void AddInteract();
|
||||
void RemoveInteract();
|
||||
|
||||
void Pause() { m_Dirty = true; m_IsPaused = true; }
|
||||
|
||||
void AddUnSmash();
|
||||
void RemoveUnSmash();
|
||||
bool IsUnSmashing() const { return m_NumActiveUnSmash != 0; }
|
||||
|
||||
void Resume();
|
||||
|
||||
// Attempts to set the velocity of an axis for movement.
|
||||
// If the axis currently has a velocity of zero, returns true.
|
||||
// If the axis is currently controlled by a behavior, returns false.
|
||||
bool TrySetVelocity(const NiPoint3& velocity) const;
|
||||
|
||||
// Force sets the velocity to a value.
|
||||
void SetVelocity(const NiPoint3& velocity) const;
|
||||
|
||||
void OnChatMessageReceived(const std::string& sMessage);
|
||||
|
||||
// Sets the speed of the model
|
||||
void SetSpeed(const float newSpeed) { m_Speed = newSpeed; }
|
||||
|
||||
// Whether or not to restart at the end of the frame
|
||||
void RestartAtEndOfFrame() { m_RestartAtEndOfFrame = true; }
|
||||
private:
|
||||
|
||||
// Loads a behavior from the database.
|
||||
void LoadBehavior(const LWOOBJID behaviorID, const size_t index, const bool isIndexed);
|
||||
|
||||
// Writes a behavior to a string so it can be saved.
|
||||
std::string SaveBehavior(const PropertyBehavior& behavior) const;
|
||||
|
||||
// Number of Actions that are awaiting an UnSmash to finish.
|
||||
uint32_t m_NumActiveUnSmash{};
|
||||
|
||||
// Whether or not this component needs to have its extra data serialized.
|
||||
bool m_Dirty{};
|
||||
|
||||
// The number of strips listening for a RequestUse GM to come in.
|
||||
uint32_t m_NumListeningInteract{};
|
||||
|
||||
// Whether or not the model is paused and should reject all interactions regarding behaviors.
|
||||
bool m_IsPaused{};
|
||||
/**
|
||||
* The behaviors of the model
|
||||
* Note: This is a vector because the order of the behaviors matters when serializing to the client.
|
||||
@@ -191,10 +136,4 @@ private:
|
||||
* The ID of the user that made the model
|
||||
*/
|
||||
LWOOBJID m_userModelID;
|
||||
|
||||
// The speed at which this model moves
|
||||
float m_Speed{ 3.0f };
|
||||
|
||||
// Whether or not to restart at the end of the frame.
|
||||
bool m_RestartAtEndOfFrame{ false };
|
||||
};
|
||||
|
||||
@@ -54,7 +54,6 @@ MovementAIComponent::MovementAIComponent(Entity* parent, MovementAIInfo info) :
|
||||
m_SourcePosition = m_Parent->GetPosition();
|
||||
m_Paused = false;
|
||||
m_SavedVelocity = NiPoint3Constant::ZERO;
|
||||
m_IsBounced = false;
|
||||
|
||||
if (!m_Parent->GetComponent<BaseCombatAIComponent>()) SetPath(m_Parent->GetVarAsString(u"attached_path"));
|
||||
}
|
||||
@@ -159,9 +158,8 @@ void MovementAIComponent::Update(const float deltaTime) {
|
||||
if (m_Path->pathBehavior == PathBehavior::Loop) {
|
||||
SetPath(m_Path->pathWaypoints);
|
||||
} else if (m_Path->pathBehavior == PathBehavior::Bounce) {
|
||||
m_IsBounced = !m_IsBounced;
|
||||
std::vector<PathWaypoint> waypoints = m_Path->pathWaypoints;
|
||||
if (m_IsBounced) std::reverse(waypoints.begin(), waypoints.end());
|
||||
std::reverse(waypoints.begin(), waypoints.end());
|
||||
SetPath(waypoints);
|
||||
} else if (m_Path->pathBehavior == PathBehavior::Once) {
|
||||
Stop();
|
||||
|
||||
@@ -321,8 +321,6 @@ private:
|
||||
bool m_Paused;
|
||||
|
||||
NiPoint3 m_SavedVelocity;
|
||||
|
||||
bool m_IsBounced{};
|
||||
};
|
||||
|
||||
#endif // MOVEMENTAICOMPONENT_H
|
||||
|
||||
@@ -42,6 +42,35 @@ std::unordered_map<LWOOBJID, LWOOBJID> PetComponent::activePets{};
|
||||
* Maps all the pet lots to a flag indicating that the player has caught it. All basic pets have been guessed by ObjID
|
||||
* while the faction ones could be checked using their respective missions.
|
||||
*/
|
||||
const std::map<LOT, int32_t> PetComponent::petFlags{
|
||||
{ 3050, 801 }, // Elephant
|
||||
{ 3054, 803 }, // Cat
|
||||
{ 3195, 806 }, // Triceratops
|
||||
{ 3254, 807 }, // Terrier
|
||||
{ 3261, 811 }, // Skunk
|
||||
{ 3672, 813 }, // Bunny
|
||||
{ 3994, 814 }, // Crocodile
|
||||
{ 5635, 815 }, // Doberman
|
||||
{ 5636, 816 }, // Buffalo
|
||||
{ 5637, 818 }, // Robot Dog
|
||||
{ 5639, 819 }, // Red Dragon
|
||||
{ 5640, 820 }, // Tortoise
|
||||
{ 5641, 821 }, // Green Dragon
|
||||
{ 5643, 822 }, // Panda, see mission 786
|
||||
{ 5642, 823 }, // Mantis
|
||||
{ 6720, 824 }, // Warthog
|
||||
{ 3520, 825 }, // Lion, see mission 1318
|
||||
{ 7638, 826 }, // Goat
|
||||
{ 7694, 827 }, // Crab
|
||||
{ 12294, 829 }, // Reindeer
|
||||
{ 12431, 830 }, // Stegosaurus, see mission 1386
|
||||
{ 12432, 831 }, // Saber cat, see mission 1389
|
||||
{ 12433, 832 }, // Gryphon, see mission 1392
|
||||
{ 12434, 833 }, // Alien, see mission 1188
|
||||
// 834: unknown?, see mission 506, 688
|
||||
{ 16210, 836 }, // Ninjago Earth Dragon, see mission 1836
|
||||
{ 13067, 838 }, // Skeleton dragon
|
||||
};
|
||||
|
||||
PetComponent::PetComponent(Entity* parentEntity, uint32_t componentId) : Component{ parentEntity } {
|
||||
m_PetInfo = CDClientManager::GetTable<CDPetComponentTable>()->GetByID(componentId); // TODO: Make reference when safe
|
||||
@@ -527,8 +556,9 @@ void PetComponent::NotifyTamingBuildSuccess(NiPoint3 position) {
|
||||
);
|
||||
|
||||
// Triggers the catch a pet missions
|
||||
constexpr auto PET_FLAG_BASE = 800;
|
||||
tamer->GetCharacter()->SetPlayerFlag(PET_FLAG_BASE + m_ComponentId, true);
|
||||
if (petFlags.find(m_Parent->GetLOT()) != petFlags.end()) {
|
||||
tamer->GetCharacter()->SetPlayerFlag(petFlags.at(m_Parent->GetLOT()), true);
|
||||
}
|
||||
|
||||
auto* missionComponent = tamer->GetComponent<MissionComponent>();
|
||||
|
||||
@@ -912,11 +942,6 @@ void PetComponent::Command(const NiPoint3& position, const LWOOBJID source, cons
|
||||
if (commandType == 1) {
|
||||
// Emotes
|
||||
GameMessages::SendPlayEmote(m_Parent->GetObjectID(), typeId, owner->GetObjectID(), UNASSIGNED_SYSTEM_ADDRESS);
|
||||
GameMessages::EmotePlayed msg;
|
||||
msg.target = owner->GetObjectID();
|
||||
msg.emoteID = typeId;
|
||||
msg.targetID = 0; // Or set to the intended target entity's ID, or 0 if no target
|
||||
msg.Send(UNASSIGNED_SYSTEM_ADDRESS);
|
||||
} else if (commandType == 3) {
|
||||
// Follow me, ???
|
||||
} else if (commandType == 6) {
|
||||
|
||||
@@ -250,6 +250,11 @@ private:
|
||||
*/
|
||||
static std::unordered_map<LWOOBJID, LWOOBJID> currentActivities;
|
||||
|
||||
/**
|
||||
* Flags that indicate that a player has tamed a pet, indexed by the LOT of the pet
|
||||
*/
|
||||
static const std::map<LOT, int32_t> petFlags;
|
||||
|
||||
/**
|
||||
* The ID of the component in the pet component table
|
||||
*/
|
||||
|
||||
@@ -29,13 +29,6 @@ PhysicsComponent::PhysicsComponent(Entity* parent, int32_t componentId) : Compon
|
||||
}
|
||||
|
||||
if (m_Parent->HasVar(u"CollisionGroupID")) m_CollisionGroup = m_Parent->GetVar<int32_t>(u"CollisionGroupID");
|
||||
|
||||
RegisterMsg(MessageType::Game::GET_POSITION, this, &PhysicsComponent::OnGetPosition);
|
||||
}
|
||||
|
||||
bool PhysicsComponent::OnGetPosition(GameMessages::GameMsg& msg) {
|
||||
static_cast<GameMessages::GetPosition&>(msg).pos = GetPosition();
|
||||
return true;
|
||||
}
|
||||
|
||||
void PhysicsComponent::Serialize(RakNet::BitStream& outBitStream, bool bIsInitialUpdate) {
|
||||
|
||||
@@ -20,7 +20,7 @@ public:
|
||||
|
||||
void Serialize(RakNet::BitStream& outBitStream, bool bIsInitialUpdate) override;
|
||||
|
||||
const NiPoint3& GetPosition() const noexcept { return m_Position; }
|
||||
const NiPoint3& GetPosition() const { return m_Position; }
|
||||
virtual void SetPosition(const NiPoint3& pos) { if (m_Position == pos) return; m_Position = pos; m_DirtyPosition = true; }
|
||||
|
||||
const NiQuaternion& GetRotation() const { return m_Rotation; }
|
||||
@@ -35,8 +35,6 @@ protected:
|
||||
|
||||
void SpawnVertices(dpEntity* entity) const;
|
||||
|
||||
bool OnGetPosition(GameMessages::GameMsg& msg);
|
||||
|
||||
NiPoint3 m_Position;
|
||||
|
||||
NiQuaternion m_Rotation;
|
||||
|
||||
@@ -26,7 +26,6 @@
|
||||
#include <vector>
|
||||
#include "CppScripts.h"
|
||||
#include <ranges>
|
||||
#include "dConfig.h"
|
||||
|
||||
PropertyManagementComponent* PropertyManagementComponent::instance = nullptr;
|
||||
|
||||
@@ -152,11 +151,7 @@ void PropertyManagementComponent::SetPrivacyOption(PropertyPrivacyOption value)
|
||||
info.rejectionReason = rejectionReason;
|
||||
info.modApproved = 0;
|
||||
|
||||
if (models.empty() && Game::config->GetValue("auto_reject_empty_properties") == "1") {
|
||||
UpdateApprovedStatus(false, "Your property is empty. Please place a model to have a public property.");
|
||||
} else {
|
||||
Database::Get()->UpdatePropertyModerationInfo(info);
|
||||
}
|
||||
Database::Get()->UpdatePropertyModerationInfo(info);
|
||||
}
|
||||
|
||||
void PropertyManagementComponent::UpdatePropertyDetails(std::string name, std::string description) {
|
||||
@@ -170,9 +165,7 @@ void PropertyManagementComponent::UpdatePropertyDetails(std::string name, std::s
|
||||
info.id = propertyId;
|
||||
info.name = propertyName;
|
||||
info.description = propertyDescription;
|
||||
info.lastUpdatedTime = std::chrono::duration_cast<std::chrono::seconds>(std::chrono::system_clock::now().time_since_epoch()).count();
|
||||
|
||||
Database::Get()->UpdateLastSave(info);
|
||||
|
||||
Database::Get()->UpdatePropertyDetails(info);
|
||||
|
||||
OnQueryPropertyData(GetOwner(), UNASSIGNED_SYSTEM_ADDRESS);
|
||||
@@ -260,22 +253,6 @@ void PropertyManagementComponent::OnStartBuilding() {
|
||||
|
||||
// Push equipped items
|
||||
if (inventoryComponent) inventoryComponent->PushEquippedItems();
|
||||
|
||||
for (auto modelID : models | std::views::keys) {
|
||||
auto* model = Game::entityManager->GetEntity(modelID);
|
||||
if (model) {
|
||||
auto* modelComponent = model->GetComponent<ModelComponent>();
|
||||
if (modelComponent) modelComponent->Pause();
|
||||
Game::entityManager->SerializeEntity(model);
|
||||
GameMessages::ResetModelToDefaults reset;
|
||||
reset.target = modelID;
|
||||
model->HandleMsg(reset);
|
||||
}
|
||||
}
|
||||
|
||||
for (auto* const entity : Game::entityManager->GetEntitiesInGroup("SpawnedPropertyEnemies")) {
|
||||
if (entity) entity->Smash();
|
||||
}
|
||||
}
|
||||
|
||||
void PropertyManagementComponent::OnFinishBuilding() {
|
||||
@@ -288,22 +265,6 @@ void PropertyManagementComponent::OnFinishBuilding() {
|
||||
UpdateApprovedStatus(false);
|
||||
|
||||
Save();
|
||||
|
||||
for (auto modelID : models | std::views::keys) {
|
||||
auto* model = Game::entityManager->GetEntity(modelID);
|
||||
if (model) {
|
||||
auto* modelComponent = model->GetComponent<ModelComponent>();
|
||||
if (modelComponent) modelComponent->Resume();
|
||||
Game::entityManager->SerializeEntity(model);
|
||||
GameMessages::ResetModelToDefaults reset;
|
||||
reset.target = modelID;
|
||||
model->HandleMsg(reset);
|
||||
}
|
||||
}
|
||||
|
||||
for (auto* const entity : Game::entityManager->GetEntitiesInGroup("SpawnedPropertyEnemies")) {
|
||||
if (entity) entity->Smash();
|
||||
}
|
||||
}
|
||||
|
||||
void PropertyManagementComponent::UpdateModelPosition(const LWOOBJID id, const NiPoint3 position, NiQuaternion rotation) {
|
||||
@@ -355,8 +316,6 @@ void PropertyManagementComponent::UpdateModelPosition(const LWOOBJID id, const N
|
||||
Entity* newEntity = Game::entityManager->CreateEntity(info);
|
||||
if (newEntity != nullptr) {
|
||||
Game::entityManager->ConstructEntity(newEntity);
|
||||
auto* modelComponent = newEntity->GetComponent<ModelComponent>();
|
||||
if (modelComponent) modelComponent->Pause();
|
||||
|
||||
// Make sure the propMgmt doesn't delete our model after the server dies
|
||||
// Trying to do this after the entity is constructed. Shouldn't really change anything but
|
||||
@@ -402,8 +361,6 @@ void PropertyManagementComponent::UpdateModelPosition(const LWOOBJID id, const N
|
||||
info.nodes[0]->config.push_back(new LDFData<int>(u"componentWhitelist", 1));
|
||||
|
||||
auto* model = spawner->Spawn();
|
||||
auto* modelComponent = model->GetComponent<ModelComponent>();
|
||||
if (modelComponent) modelComponent->Pause();
|
||||
|
||||
models.insert_or_assign(model->GetObjectID(), spawnerId);
|
||||
|
||||
@@ -578,14 +535,14 @@ void PropertyManagementComponent::DeleteModel(const LWOOBJID id, const int delet
|
||||
}
|
||||
}
|
||||
|
||||
void PropertyManagementComponent::UpdateApprovedStatus(const bool value, const std::string& rejectionReason) {
|
||||
void PropertyManagementComponent::UpdateApprovedStatus(const bool value) {
|
||||
if (owner == LWOOBJID_EMPTY) return;
|
||||
|
||||
IProperty::Info info;
|
||||
info.id = propertyId;
|
||||
info.modApproved = value;
|
||||
info.privacyOption = static_cast<uint32_t>(privacyOption);
|
||||
info.rejectionReason = rejectionReason;
|
||||
info.rejectionReason = "";
|
||||
|
||||
Database::Get()->UpdatePropertyModerationInfo(info);
|
||||
}
|
||||
@@ -704,9 +661,8 @@ void PropertyManagementComponent::Save() {
|
||||
Database::Get()->AddBehavior(info);
|
||||
}
|
||||
|
||||
// Always save the original position so we can move the model freely
|
||||
const auto& position = modelComponent->GetOriginalPosition();
|
||||
const auto& rotation = modelComponent->GetOriginalRotation();
|
||||
const auto position = entity->GetPosition();
|
||||
const auto rotation = entity->GetRotation();
|
||||
|
||||
if (std::find(present.begin(), present.end(), id) == present.end()) {
|
||||
IPropertyContents::Model model;
|
||||
@@ -732,10 +688,6 @@ void PropertyManagementComponent::Save() {
|
||||
|
||||
Database::Get()->RemoveModel(model.id);
|
||||
}
|
||||
IProperty::Info info;
|
||||
info.id = propertyId;
|
||||
info.lastUpdatedTime = std::chrono::duration_cast<std::chrono::seconds>(std::chrono::system_clock::now().time_since_epoch()).count();
|
||||
Database::Get()->UpdateLastSave(info);
|
||||
}
|
||||
|
||||
void PropertyManagementComponent::AddModel(LWOOBJID modelId, LWOOBJID spawnerId) {
|
||||
@@ -817,14 +769,3 @@ void PropertyManagementComponent::SetOwnerId(const LWOOBJID value) {
|
||||
const std::map<LWOOBJID, LWOOBJID>& PropertyManagementComponent::GetModels() const {
|
||||
return models;
|
||||
}
|
||||
|
||||
void PropertyManagementComponent::OnChatMessageReceived(const std::string& sMessage) const {
|
||||
for (const auto& modelID : models | std::views::keys) {
|
||||
auto* const model = Game::entityManager->GetEntity(modelID);
|
||||
if (!model) continue;
|
||||
auto* const modelComponent = model->GetComponent<ModelComponent>();
|
||||
if (!modelComponent) continue;
|
||||
|
||||
modelComponent->OnChatMessageReceived(sMessage);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -135,7 +135,7 @@ public:
|
||||
* Updates whether or not this property is approved by a moderator
|
||||
* @param value true if the property should be approved, false otherwise
|
||||
*/
|
||||
void UpdateApprovedStatus(bool value, const std::string& rejectionReason = "");
|
||||
void UpdateApprovedStatus(bool value);
|
||||
|
||||
/**
|
||||
* Loads all the models on this property from the database
|
||||
@@ -164,8 +164,6 @@ public:
|
||||
|
||||
LWOOBJID GetId() const noexcept { return propertyId; }
|
||||
|
||||
|
||||
void OnChatMessageReceived(const std::string& sMessage) const;
|
||||
private:
|
||||
/**
|
||||
* This
|
||||
@@ -195,7 +193,7 @@ private:
|
||||
/**
|
||||
* The models that are placed on this property
|
||||
*/
|
||||
std::map<LWOOBJID /* ObjectID */, LWOOBJID /* SpawnerID */> models = {};
|
||||
std::map<LWOOBJID, LWOOBJID> models = {};
|
||||
|
||||
/**
|
||||
* The name of this property
|
||||
|
||||
@@ -459,7 +459,7 @@ void QuickBuildComponent::CompleteQuickBuild(Entity* const user) {
|
||||
auto* missionComponent = builder->GetComponent<MissionComponent>();
|
||||
if (missionComponent) missionComponent->Progress(eMissionTaskType::ACTIVITY, m_ActivityId);
|
||||
}
|
||||
Loot::DropActivityLoot(builder, m_Parent->GetObjectID(), m_ActivityId, 1);
|
||||
Loot::DropActivityLoot(builder, m_Parent, m_ActivityId, 1);
|
||||
}
|
||||
|
||||
// Notify scripts
|
||||
|
||||
@@ -393,7 +393,7 @@ void RacingControlComponent::HandleMessageBoxResponse(Entity* player, int32_t bu
|
||||
}
|
||||
|
||||
const auto score = playersRating * 10 + data->finished;
|
||||
Loot::GiveActivityLoot(player, m_Parent->GetObjectID(), m_ActivityID, score);
|
||||
Loot::GiveActivityLoot(player, m_Parent, m_ActivityID, score);
|
||||
|
||||
// Giving rewards
|
||||
GameMessages::SendNotifyRacingClient(
|
||||
|
||||
@@ -2,9 +2,11 @@
|
||||
#include "EntityManager.h"
|
||||
#include "ScriptedActivityComponent.h"
|
||||
|
||||
ShootingGalleryComponent::ShootingGalleryComponent(Entity* parent, int32_t activityID) : ActivityComponent(parent, activityID) {
|
||||
ShootingGalleryComponent::ShootingGalleryComponent(Entity* parent) : Component(parent) {
|
||||
}
|
||||
|
||||
ShootingGalleryComponent::~ShootingGalleryComponent() = default;
|
||||
|
||||
void ShootingGalleryComponent::SetStaticParams(const StaticShootingGalleryParams& params) {
|
||||
m_StaticParams = params;
|
||||
}
|
||||
|
||||
@@ -4,7 +4,6 @@
|
||||
#include "Entity.h"
|
||||
#include "Component.h"
|
||||
#include "eReplicaComponentType.h"
|
||||
#include "ActivityComponent.h"
|
||||
|
||||
/**
|
||||
* Parameters for the shooting gallery that change during playtime
|
||||
@@ -72,11 +71,12 @@ struct StaticShootingGalleryParams {
|
||||
* A very ancient component that was used to guide shooting galleries, it's still kind of used but a lot of logic is
|
||||
* also in the related scripts.
|
||||
*/
|
||||
class ShootingGalleryComponent final : public ActivityComponent {
|
||||
class ShootingGalleryComponent final : public Component {
|
||||
public:
|
||||
static constexpr eReplicaComponentType ComponentType = eReplicaComponentType::SHOOTING_GALLERY;
|
||||
|
||||
explicit ShootingGalleryComponent(Entity* parent, int32_t activityID);
|
||||
explicit ShootingGalleryComponent(Entity* parent);
|
||||
~ShootingGalleryComponent();
|
||||
void Serialize(RakNet::BitStream& outBitStream, bool isInitialUpdate) override;
|
||||
|
||||
/**
|
||||
|
||||
@@ -33,13 +33,6 @@ SimplePhysicsComponent::SimplePhysicsComponent(Entity* parent, int32_t component
|
||||
SimplePhysicsComponent::~SimplePhysicsComponent() {
|
||||
}
|
||||
|
||||
void SimplePhysicsComponent::Update(const float deltaTime) {
|
||||
if (m_Velocity == NiPoint3Constant::ZERO) return;
|
||||
m_Position += m_Velocity * deltaTime;
|
||||
m_DirtyPosition = true;
|
||||
Game::entityManager->SerializeEntity(m_Parent);
|
||||
}
|
||||
|
||||
void SimplePhysicsComponent::Serialize(RakNet::BitStream& outBitStream, bool bIsInitialUpdate) {
|
||||
if (bIsInitialUpdate) {
|
||||
outBitStream.Write(m_ClimbableType != eClimbableType::CLIMBABLE_TYPE_NOT);
|
||||
|
||||
@@ -33,8 +33,6 @@ public:
|
||||
SimplePhysicsComponent(Entity* parent, int32_t componentID);
|
||||
~SimplePhysicsComponent() override;
|
||||
|
||||
void Update(const float deltaTime) override;
|
||||
|
||||
void Serialize(RakNet::BitStream& outBitStream, bool bIsInitialUpdate) override;
|
||||
|
||||
/**
|
||||
|
||||
@@ -101,7 +101,7 @@ void VendorComponent::SetupConstants() {
|
||||
std::vector<CDVendorComponent> vendorComps = vendorComponentTable->Query([=](CDVendorComponent entry) { return (entry.id == componentID); });
|
||||
if (vendorComps.empty()) return;
|
||||
auto vendorData = vendorComps.at(0);
|
||||
if (vendorData.buyScalar == 0.0) m_BuyScalar = Game::zoneManager->GetWorldConfig().vendorBuyMultiplier;
|
||||
if (vendorData.buyScalar == 0.0) m_BuyScalar = Game::zoneManager->GetWorldConfig()->vendorBuyMultiplier;
|
||||
else m_BuyScalar = vendorData.buyScalar;
|
||||
m_SellScalar = vendorData.sellScalar;
|
||||
m_RefreshTimeSeconds = vendorData.refreshTimeSeconds;
|
||||
|
||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user