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synced 2025-12-20 11:59:40 -06:00
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4 Commits
| Author | SHA1 | Date | |
|---|---|---|---|
| e729c7f846 | |||
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1328850a8d | ||
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721ea78bb4 | ||
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5ae8fd8e0e |
100
dCommon/Amf3.h
100
dCommon/Amf3.h
@@ -41,12 +41,13 @@ template <typename ValueType>
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class AMFValue : public AMFBaseValue {
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public:
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AMFValue() = default;
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AMFValue(const ValueType value) { m_Data = value; }
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AMFValue(const ValueType value) : m_Data{ value } {}
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virtual ~AMFValue() override = default;
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[[nodiscard]] constexpr eAmf GetValueType() const noexcept override;
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[[nodiscard]] const ValueType& GetValue() const { return m_Data; }
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void SetValue(const ValueType value) { m_Data = value; }
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protected:
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@@ -54,7 +55,7 @@ protected:
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};
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// Explicit template class instantiations
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template class AMFValue<std::nullptr_t>;
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template class AMFValue<std::nullptr_t>;
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template class AMFValue<bool>;
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template class AMFValue<int32_t>;
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template class AMFValue<uint32_t>;
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@@ -110,7 +111,7 @@ public:
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[[nodiscard]] constexpr eAmf GetValueType() const noexcept override { return eAmf::Array; }
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~AMFArrayValue() override {
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for (auto valueToDelete : GetDense()) {
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for (const auto* valueToDelete : GetDense()) {
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if (valueToDelete) {
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delete valueToDelete;
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valueToDelete = nullptr;
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@@ -127,12 +128,12 @@ public:
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/**
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* Returns the Associative portion of the object
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*/
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[[nodiscard]] inline const AMFAssociative& GetAssociative() const noexcept { return this->associative; }
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[[nodiscard]] inline const AMFAssociative& GetAssociative() const noexcept { return m_Associative; }
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/**
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* Returns the dense portion of the object
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*/
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[[nodiscard]] inline const AMFDense& GetDense() const noexcept { return this->dense; }
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[[nodiscard]] inline const AMFDense& GetDense() const noexcept { return m_Dense; }
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/**
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* Inserts an AMFValue into the associative portion with the given key.
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@@ -150,12 +151,12 @@ public:
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*/
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template <typename ValueType>
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[[maybe_unused]] std::pair<AMFValue<ValueType>*, bool> Insert(const std::string& key, const ValueType value) {
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auto element = associative.find(key);
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const auto element = m_Associative.find(key);
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AMFValue<ValueType>* val = nullptr;
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bool found = true;
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if (element == associative.end()) {
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if (element == m_Associative.cend()) {
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val = new AMFValue<ValueType>(value);
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associative.insert(std::make_pair(key, val));
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m_Associative.emplace(key, val);
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} else {
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val = dynamic_cast<AMFValue<ValueType>*>(element->second);
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found = false;
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@@ -165,12 +166,12 @@ public:
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// Associates an array with a string key
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[[maybe_unused]] std::pair<AMFBaseValue*, bool> Insert(const std::string& key) {
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auto element = associative.find(key);
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const auto element = m_Associative.find(key);
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AMFArrayValue* val = nullptr;
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bool found = true;
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if (element == associative.end()) {
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if (element == m_Associative.cend()) {
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val = new AMFArrayValue();
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associative.insert(std::make_pair(key, val));
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m_Associative.emplace(key, val);
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} else {
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val = dynamic_cast<AMFArrayValue*>(element->second);
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found = false;
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@@ -182,13 +183,13 @@ public:
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[[maybe_unused]] std::pair<AMFBaseValue*, bool> Insert(const size_t index) {
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AMFArrayValue* val = nullptr;
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bool inserted = false;
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if (index >= dense.size()) {
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dense.resize(index + 1);
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if (index >= m_Dense.size()) {
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m_Dense.resize(index + 1);
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val = new AMFArrayValue();
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dense.at(index) = val;
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m_Dense.at(index) = val;
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inserted = true;
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}
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return std::make_pair(dynamic_cast<AMFArrayValue*>(dense.at(index)), inserted);
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return std::make_pair(dynamic_cast<AMFArrayValue*>(m_Dense.at(index)), inserted);
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}
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/**
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@@ -205,13 +206,13 @@ public:
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[[maybe_unused]] std::pair<AMFValue<ValueType>*, bool> Insert(const size_t index, const ValueType value) {
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AMFValue<ValueType>* val = nullptr;
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bool inserted = false;
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if (index >= this->dense.size()) {
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this->dense.resize(index + 1);
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if (index >= m_Dense.size()) {
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m_Dense.resize(index + 1);
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val = new AMFValue<ValueType>(value);
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this->dense.at(index) = val;
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m_Dense.at(index) = val;
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inserted = true;
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}
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return std::make_pair(dynamic_cast<AMFValue<ValueType>*>(this->dense.at(index)), inserted);
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return std::make_pair(dynamic_cast<AMFValue<ValueType>*>(m_Dense.at(index)), inserted);
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}
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/**
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@@ -224,12 +225,12 @@ public:
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* @param value The value to insert
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*/
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void Insert(const std::string& key, AMFBaseValue* const value) {
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auto element = associative.find(key);
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if (element != associative.end() && element->second) {
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const auto element = m_Associative.find(key);
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if (element != m_Associative.cend() && element->second) {
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delete element->second;
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element->second = value;
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} else {
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associative.insert(std::make_pair(key, value));
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m_Associative.emplace(key, value);
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}
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}
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@@ -243,13 +244,13 @@ public:
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* @param value The value to insert
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*/
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void Insert(const size_t index, AMFBaseValue* const value) {
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if (index < dense.size()) {
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AMFDense::iterator itr = dense.begin() + index;
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if (*itr) delete dense.at(index);
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if (index < m_Dense.size()) {
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const AMFDense::const_iterator itr = m_Dense.cbegin() + index;
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if (*itr) delete m_Dense.at(index);
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} else {
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dense.resize(index + 1);
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m_Dense.resize(index + 1);
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}
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dense.at(index) = value;
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m_Dense.at(index) = value;
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}
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/**
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@@ -264,7 +265,7 @@ public:
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*/
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template <typename ValueType>
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[[maybe_unused]] inline AMFValue<ValueType>* Push(const ValueType value) {
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return Insert(this->dense.size(), value).first;
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return Insert(m_Dense.size(), value).first;
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}
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/**
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@@ -275,10 +276,10 @@ public:
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* @param key The key to remove from the associative portion
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*/
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void Remove(const std::string& key, const bool deleteValue = true) {
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AMFAssociative::iterator it = this->associative.find(key);
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if (it != this->associative.end()) {
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const AMFAssociative::const_iterator it = m_Associative.find(key);
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if (it != m_Associative.cend()) {
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if (deleteValue) delete it->second;
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this->associative.erase(it);
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m_Associative.erase(it);
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}
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}
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@@ -286,27 +287,24 @@ public:
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* Pops the last element in the dense portion, deleting it in the process.
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*/
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void Remove(const size_t index) {
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if (!this->dense.empty() && index < this->dense.size()) {
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auto itr = this->dense.begin() + index;
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if (!m_Dense.empty() && index < m_Dense.size()) {
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const auto itr = m_Dense.cbegin() + index;
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if (*itr) delete (*itr);
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this->dense.erase(itr);
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m_Dense.erase(itr);
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}
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}
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void Pop() {
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if (!this->dense.empty()) Remove(this->dense.size() - 1);
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if (!m_Dense.empty()) Remove(m_Dense.size() - 1);
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}
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[[nodiscard]] AMFArrayValue* GetArray(const std::string& key) const {
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AMFAssociative::const_iterator it = this->associative.find(key);
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if (it != this->associative.end()) {
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return dynamic_cast<AMFArrayValue*>(it->second);
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}
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return nullptr;
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const AMFAssociative::const_iterator it = m_Associative.find(key);
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return it != m_Associative.cend() ? dynamic_cast<AMFArrayValue*>(it->second) : nullptr;
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}
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[[nodiscard]] AMFArrayValue* GetArray(const size_t index) const {
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return index >= this->dense.size() ? nullptr : dynamic_cast<AMFArrayValue*>(this->dense.at(index));
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return index < m_Dense.size() ? dynamic_cast<AMFArrayValue*>(m_Dense.at(index)) : nullptr;
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}
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[[maybe_unused]] inline AMFArrayValue* InsertArray(const std::string& key) {
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@@ -318,7 +316,7 @@ public:
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}
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[[maybe_unused]] inline AMFArrayValue* PushArray() {
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return static_cast<AMFArrayValue*>(Insert(this->dense.size()).first);
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return static_cast<AMFArrayValue*>(Insert(m_Dense.size()).first);
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}
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/**
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@@ -332,16 +330,16 @@ public:
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*/
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template <typename AmfType>
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[[nodiscard]] AMFValue<AmfType>* Get(const std::string& key) const {
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AMFAssociative::const_iterator it = this->associative.find(key);
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return it != this->associative.end() ?
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const AMFAssociative::const_iterator it = m_Associative.find(key);
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return it != m_Associative.cend() ?
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dynamic_cast<AMFValue<AmfType>*>(it->second) :
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nullptr;
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}
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// Get from the array but dont cast it
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[[nodiscard]] AMFBaseValue* Get(const std::string& key) const {
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AMFAssociative::const_iterator it = this->associative.find(key);
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return it != this->associative.end() ? it->second : nullptr;
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const AMFAssociative::const_iterator it = m_Associative.find(key);
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return it != m_Associative.cend() ? it->second : nullptr;
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}
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/**
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@@ -355,27 +353,27 @@ public:
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*/
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template <typename AmfType>
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[[nodiscard]] AMFValue<AmfType>* Get(const size_t index) const {
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return index < this->dense.size() ?
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dynamic_cast<AMFValue<AmfType>*>(this->dense.at(index)) :
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return index < m_Dense.size() ?
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dynamic_cast<AMFValue<AmfType>*>(m_Dense.at(index)) :
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nullptr;
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}
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// Get from the dense but dont cast it
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[[nodiscard]] AMFBaseValue* Get(const size_t index) const {
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return index < this->dense.size() ? this->dense.at(index) : nullptr;
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return index < m_Dense.size() ? m_Dense.at(index) : nullptr;
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}
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private:
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/**
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* The associative portion. These values are key'd with strings to an AMFValue.
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*/
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AMFAssociative associative;
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AMFAssociative m_Associative;
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/**
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* The dense portion. These AMFValue's are stored one after
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* another with the most recent addition being at the back.
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*/
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AMFDense dense;
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AMFDense m_Dense;
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};
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#endif //!__AMF3__H__
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@@ -294,28 +294,50 @@ std::u16string GeneralUtils::ReadWString(RakNet::BitStream* inStream) {
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std::vector<std::string> GeneralUtils::GetSqlFileNamesFromFolder(const std::string& folder) {
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// Because we dont know how large the initial number before the first _ is we need to make it a map like so.
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std::map<uint32_t, std::string> filenames{};
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std::map<uint32_t, std::string> filenames{};
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for (auto& t : std::filesystem::directory_iterator(folder)) {
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auto filename = t.path().filename().string();
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auto index = std::stoi(GeneralUtils::SplitString(filename, '_').at(0));
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filenames.insert(std::make_pair(index, filename));
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auto filename = t.path().filename().string();
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auto index = std::stoi(GeneralUtils::SplitString(filename, '_').at(0));
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filenames.insert(std::make_pair(index, filename));
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}
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// Now sort the map by the oldest migration.
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std::vector<std::string> sortedFiles{};
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auto fileIterator = filenames.begin();
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std::map<uint32_t, std::string>::iterator oldest = filenames.begin();
|
||||
while (!filenames.empty()) {
|
||||
auto fileIterator = filenames.begin();
|
||||
std::map<uint32_t, std::string>::iterator oldest = filenames.begin();
|
||||
while (!filenames.empty()) {
|
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if (fileIterator == filenames.end()) {
|
||||
sortedFiles.push_back(oldest->second);
|
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filenames.erase(oldest);
|
||||
fileIterator = filenames.begin();
|
||||
oldest = filenames.begin();
|
||||
continue;
|
||||
sortedFiles.push_back(oldest->second);
|
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filenames.erase(oldest);
|
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fileIterator = filenames.begin();
|
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oldest = filenames.begin();
|
||||
continue;
|
||||
}
|
||||
if (oldest->first > fileIterator->first) oldest = fileIterator;
|
||||
fileIterator++;
|
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if (oldest->first > fileIterator->first) oldest = fileIterator;
|
||||
fileIterator++;
|
||||
}
|
||||
|
||||
return sortedFiles;
|
||||
}
|
||||
|
||||
#ifdef DARKFLAME_PLATFORM_MACOS
|
||||
|
||||
// MacOS floating-point parse function specializations
|
||||
namespace GeneralUtils::details {
|
||||
template <>
|
||||
[[nodiscard]] float _parse<float>(const std::string_view str, size_t& parseNum) {
|
||||
return std::stof(std::string{ str }, &parseNum);
|
||||
}
|
||||
|
||||
template <>
|
||||
[[nodiscard]] double _parse<double>(const std::string_view str, size_t& parseNum) {
|
||||
return std::stod(std::string{ str }, &parseNum);
|
||||
}
|
||||
|
||||
template <>
|
||||
[[nodiscard]] long double _parse<long double>(const std::string_view str, size_t& parseNum) {
|
||||
return std::stold(std::string{ str }, &parseNum);
|
||||
}
|
||||
}
|
||||
|
||||
#endif
|
||||
|
||||
@@ -168,25 +168,10 @@ namespace GeneralUtils {
|
||||
|
||||
#ifdef DARKFLAME_PLATFORM_MACOS
|
||||
|
||||
// Anonymous namespace containing MacOS floating-point parse function specializations
|
||||
namespace {
|
||||
// MacOS floating-point parse helper function specializations
|
||||
namespace details {
|
||||
template <std::floating_point T>
|
||||
[[nodiscard]] T Parse(const std::string_view str, size_t* parseNum);
|
||||
|
||||
template <>
|
||||
[[nodiscard]] float Parse<float>(const std::string_view str, size_t* parseNum) {
|
||||
return std::stof(std::string{ str }, parseNum);
|
||||
}
|
||||
|
||||
template <>
|
||||
[[nodiscard]] double Parse<double>(const std::string_view str, size_t* parseNum) {
|
||||
return std::stod(std::string{ str }, parseNum);
|
||||
}
|
||||
|
||||
template <>
|
||||
[[nodiscard]] long double Parse<long double>(const std::string_view str, size_t* parseNum) {
|
||||
return std::stold(std::string{ str }, parseNum);
|
||||
}
|
||||
[[nodiscard]] T _parse(const std::string_view str, size_t& parseNum);
|
||||
}
|
||||
|
||||
/**
|
||||
@@ -196,9 +181,10 @@ namespace GeneralUtils {
|
||||
* @returns An std::optional containing the desired value if it is equivalent to the string
|
||||
*/
|
||||
template <std::floating_point T>
|
||||
[[nodiscard]] std::optional<T> TryParse(const std::string_view str) noexcept try {
|
||||
[[nodiscard]] std::optional<T> TryParse(const std::string_view str) noexcept
|
||||
try {
|
||||
size_t parseNum;
|
||||
const T result = Parse<T>(str, &parseNum);
|
||||
const T result = details::_parse<T>(str, parseNum);
|
||||
const bool isParsed = str.length() == parseNum;
|
||||
|
||||
return isParsed ? result : std::optional<T>{};
|
||||
|
||||
@@ -106,7 +106,7 @@ enum class eReplicaComponentType : uint32_t {
|
||||
INTERACTION_MANAGER,
|
||||
DONATION_VENDOR,
|
||||
COMBAT_MEDIATOR,
|
||||
COMMENDATION_VENDOR,
|
||||
ACHIEVEMENT_VENDOR,
|
||||
GATE_RUSH_CONTROL,
|
||||
RAIL_ACTIVATOR,
|
||||
ROLLER,
|
||||
|
||||
15
dCommon/dEnums/eVendorTransactionResult.h
Normal file
15
dCommon/dEnums/eVendorTransactionResult.h
Normal file
@@ -0,0 +1,15 @@
|
||||
#ifndef __EVENDORTRANSACTIONRESULT__
|
||||
#define __EVENDORTRANSACTIONRESULT__
|
||||
|
||||
#include <cstdint>
|
||||
|
||||
enum class eVendorTransactionResult : uint32_t {
|
||||
SELL_SUCCESS = 0,
|
||||
SELL_FAIL,
|
||||
PURCHASE_SUCCESS,
|
||||
PURCHASE_FAIL,
|
||||
DONATION_FAIL,
|
||||
DONATION_FULL
|
||||
};
|
||||
|
||||
#endif // !__EVENDORTRANSACTIONRESULT__
|
||||
@@ -79,7 +79,6 @@ void CDMissionsTable::LoadValuesFromDatabase() {
|
||||
entries.push_back(entry);
|
||||
tableData.nextRow();
|
||||
}
|
||||
|
||||
tableData.finalize();
|
||||
|
||||
Default.id = -1;
|
||||
@@ -118,3 +117,12 @@ const CDMissions& CDMissionsTable::GetByMissionID(uint32_t missionID, bool& foun
|
||||
return Default;
|
||||
}
|
||||
|
||||
const std::set<int32_t> CDMissionsTable::GetMissionsForReward(LOT lot) {
|
||||
std::set<int32_t> toReturn {};
|
||||
for (const auto& entry : GetEntries()) {
|
||||
if (lot == entry.reward_item1 || lot == entry.reward_item2 || lot == entry.reward_item3 || lot == entry.reward_item4) {
|
||||
toReturn.insert(entry.id);
|
||||
}
|
||||
}
|
||||
return toReturn;
|
||||
}
|
||||
|
||||
@@ -70,6 +70,9 @@ public:
|
||||
|
||||
const CDMissions& GetByMissionID(uint32_t missionID, bool& found) const;
|
||||
|
||||
const std::set<int32_t> GetMissionsForReward(LOT lot);
|
||||
|
||||
|
||||
static CDMissions Default;
|
||||
};
|
||||
|
||||
|
||||
@@ -82,6 +82,7 @@
|
||||
#include "CollectibleComponent.h"
|
||||
#include "ItemComponent.h"
|
||||
#include "GhostComponent.h"
|
||||
#include "AchievementVendorComponent.h"
|
||||
|
||||
// Table includes
|
||||
#include "CDComponentsRegistryTable.h"
|
||||
@@ -615,6 +616,8 @@ void Entity::Initialize() {
|
||||
AddComponent<VendorComponent>();
|
||||
} else if ((compRegistryTable->GetByIDAndType(m_TemplateID, eReplicaComponentType::DONATION_VENDOR, -1) != -1)) {
|
||||
AddComponent<DonationVendorComponent>();
|
||||
} else if ((compRegistryTable->GetByIDAndType(m_TemplateID, eReplicaComponentType::ACHIEVEMENT_VENDOR, -1) != -1)) {
|
||||
AddComponent<AchievementVendorComponent>();
|
||||
}
|
||||
|
||||
if (compRegistryTable->GetByIDAndType(m_TemplateID, eReplicaComponentType::PROPERTY_VENDOR, -1) != -1) {
|
||||
@@ -1191,6 +1194,11 @@ void Entity::WriteComponents(RakNet::BitStream* outBitStream, eReplicaPacketType
|
||||
donationVendorComponent->Serialize(outBitStream, bIsInitialUpdate);
|
||||
}
|
||||
|
||||
AchievementVendorComponent* achievementVendorComponent;
|
||||
if (TryGetComponent(eReplicaComponentType::ACHIEVEMENT_VENDOR, achievementVendorComponent)) {
|
||||
achievementVendorComponent->Serialize(outBitStream, bIsInitialUpdate);
|
||||
}
|
||||
|
||||
BouncerComponent* bouncerComponent;
|
||||
if (TryGetComponent(eReplicaComponentType::BOUNCER, bouncerComponent)) {
|
||||
bouncerComponent->Serialize(outBitStream, bIsInitialUpdate);
|
||||
|
||||
72
dGame/dComponents/AchievementVendorComponent.cpp
Normal file
72
dGame/dComponents/AchievementVendorComponent.cpp
Normal file
@@ -0,0 +1,72 @@
|
||||
#include "AchievementVendorComponent.h"
|
||||
#include "MissionComponent.h"
|
||||
#include "InventoryComponent.h"
|
||||
#include "eMissionState.h"
|
||||
#include "CDComponentsRegistryTable.h"
|
||||
#include "CDItemComponentTable.h"
|
||||
#include "eVendorTransactionResult.h"
|
||||
#include "CheatDetection.h"
|
||||
#include "UserManager.h"
|
||||
#include "CDMissionsTable.h"
|
||||
|
||||
bool AchievementVendorComponent::SellsItem(Entity* buyer, const LOT lot) {
|
||||
auto* missionComponent = buyer->GetComponent<MissionComponent>();
|
||||
if (!missionComponent) return false;
|
||||
|
||||
if (m_PlayerPurchasableItems[buyer->GetObjectID()].contains(lot)){
|
||||
return true;
|
||||
}
|
||||
|
||||
CDMissionsTable* missionsTable = CDClientManager::GetTable<CDMissionsTable>();
|
||||
const auto missions = missionsTable->GetMissionsForReward(lot);
|
||||
for (const auto mission : missions) {
|
||||
if (missionComponent->GetMissionState(mission) == eMissionState::COMPLETE) {
|
||||
m_PlayerPurchasableItems[buyer->GetObjectID()].insert(lot);
|
||||
return true;
|
||||
}
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
void AchievementVendorComponent::Buy(Entity* buyer, LOT lot, uint32_t count) {
|
||||
// get the item Comp from the item LOT
|
||||
CDComponentsRegistryTable* compRegistryTable = CDClientManager::GetTable<CDComponentsRegistryTable>();
|
||||
CDItemComponentTable* itemComponentTable = CDClientManager::GetTable<CDItemComponentTable>();
|
||||
int itemCompID = compRegistryTable->GetByIDAndType(lot, eReplicaComponentType::ITEM);
|
||||
CDItemComponent itemComp = itemComponentTable->GetItemComponentByID(itemCompID);
|
||||
uint32_t costLOT = itemComp.commendationLOT;
|
||||
|
||||
if (costLOT == -1 || !SellsItem(buyer, lot)) {
|
||||
auto* user = UserManager::Instance()->GetUser(buyer->GetSystemAddress());
|
||||
CheatDetection::ReportCheat(user, buyer->GetSystemAddress(), "Attempted to buy item %i from achievement vendor %i that is not purchasable", lot, m_Parent->GetLOT());
|
||||
GameMessages::SendVendorTransactionResult(buyer, buyer->GetSystemAddress(), eVendorTransactionResult::PURCHASE_FAIL);
|
||||
return;
|
||||
}
|
||||
|
||||
auto* inventoryComponent = buyer->GetComponent<InventoryComponent>();
|
||||
if (!inventoryComponent) {
|
||||
GameMessages::SendVendorTransactionResult(buyer, buyer->GetSystemAddress(), eVendorTransactionResult::PURCHASE_FAIL);
|
||||
return;
|
||||
}
|
||||
|
||||
if (costLOT == 13763) { // Faction Token Proxy
|
||||
auto* missionComponent = buyer->GetComponent<MissionComponent>();
|
||||
if (!missionComponent) return;
|
||||
|
||||
if (missionComponent->GetMissionState(545) == eMissionState::COMPLETE) costLOT = 8318; // "Assembly Token"
|
||||
if (missionComponent->GetMissionState(556) == eMissionState::COMPLETE) costLOT = 8321; // "Venture League Token"
|
||||
if (missionComponent->GetMissionState(567) == eMissionState::COMPLETE) costLOT = 8319; // "Sentinels Token"
|
||||
if (missionComponent->GetMissionState(578) == eMissionState::COMPLETE) costLOT = 8320; // "Paradox Token"
|
||||
}
|
||||
|
||||
const uint32_t altCurrencyCost = itemComp.commendationCost * count;
|
||||
if (inventoryComponent->GetLotCount(costLOT) < altCurrencyCost) {
|
||||
GameMessages::SendVendorTransactionResult(buyer, buyer->GetSystemAddress(), eVendorTransactionResult::PURCHASE_FAIL);
|
||||
return;
|
||||
}
|
||||
|
||||
inventoryComponent->RemoveItem(costLOT, altCurrencyCost);
|
||||
inventoryComponent->AddItem(lot, count, eLootSourceType::VENDOR);
|
||||
GameMessages::SendVendorTransactionResult(buyer, buyer->GetSystemAddress(), eVendorTransactionResult::PURCHASE_SUCCESS);
|
||||
|
||||
}
|
||||
23
dGame/dComponents/AchievementVendorComponent.h
Normal file
23
dGame/dComponents/AchievementVendorComponent.h
Normal file
@@ -0,0 +1,23 @@
|
||||
#ifndef __ACHIEVEMENTVENDORCOMPONENT__H__
|
||||
#define __ACHIEVEMENTVENDORCOMPONENT__H__
|
||||
|
||||
#include "VendorComponent.h"
|
||||
#include "eReplicaComponentType.h"
|
||||
#include <set>
|
||||
#include <map>
|
||||
|
||||
class Entity;
|
||||
|
||||
class AchievementVendorComponent final : public VendorComponent {
|
||||
public:
|
||||
static constexpr eReplicaComponentType ComponentType = eReplicaComponentType::ACHIEVEMENT_VENDOR;
|
||||
AchievementVendorComponent(Entity* parent) : VendorComponent(parent) {};
|
||||
bool SellsItem(Entity* buyer, const LOT lot);
|
||||
void Buy(Entity* buyer, LOT lot, uint32_t count);
|
||||
|
||||
private:
|
||||
std::map<LWOOBJID,std::set<LOT>> m_PlayerPurchasableItems;
|
||||
};
|
||||
|
||||
|
||||
#endif //!__ACHIEVEMENTVENDORCOMPONENT__H__
|
||||
@@ -208,9 +208,8 @@ void BuffComponent::ApplyBuff(const int32_t id, const float duration, const LWOO
|
||||
void BuffComponent::RemoveBuff(int32_t id, bool fromUnEquip, bool removeImmunity, bool ignoreRefCount) {
|
||||
const auto& iter = m_Buffs.find(id);
|
||||
|
||||
if (iter == m_Buffs.end()) {
|
||||
return;
|
||||
}
|
||||
// If the buff is already scheduled to be removed, don't do it again
|
||||
if (iter == m_Buffs.end() || m_BuffsToRemove.contains(id)) return;
|
||||
|
||||
if (!ignoreRefCount && !iter->second.cancelOnRemoveBuff) {
|
||||
iter->second.refCount--;
|
||||
@@ -222,7 +221,7 @@ void BuffComponent::RemoveBuff(int32_t id, bool fromUnEquip, bool removeImmunity
|
||||
|
||||
GameMessages::SendRemoveBuff(m_Parent, fromUnEquip, removeImmunity, id);
|
||||
|
||||
m_BuffsToRemove.push_back(id);
|
||||
m_BuffsToRemove.insert(id);
|
||||
|
||||
RemoveBuffEffect(id);
|
||||
}
|
||||
|
||||
@@ -141,7 +141,7 @@ private:
|
||||
std::map<int32_t, Buff> m_Buffs;
|
||||
|
||||
// Buffs to remove at the end of the update frame.
|
||||
std::vector<int32_t> m_BuffsToRemove;
|
||||
std::set<int32_t> m_BuffsToRemove;
|
||||
|
||||
/**
|
||||
* Parameters (=effects) for each buff
|
||||
|
||||
@@ -1,4 +1,5 @@
|
||||
set(DGAME_DCOMPONENTS_SOURCES
|
||||
"AchievementVendorComponent.cpp"
|
||||
"ActivityComponent.cpp"
|
||||
"BaseCombatAIComponent.cpp"
|
||||
"BouncerComponent.cpp"
|
||||
|
||||
@@ -8,6 +8,11 @@
|
||||
#include "CDLootMatrixTable.h"
|
||||
#include "CDLootTableTable.h"
|
||||
#include "CDItemComponentTable.h"
|
||||
#include "InventoryComponent.h"
|
||||
#include "Character.h"
|
||||
#include "eVendorTransactionResult.h"
|
||||
#include "UserManager.h"
|
||||
#include "CheatDetection.h"
|
||||
|
||||
VendorComponent::VendorComponent(Entity* parent) : Component(parent) {
|
||||
m_HasStandardCostItems = false;
|
||||
@@ -151,3 +156,60 @@ void VendorComponent::HandleMrReeCameras(){
|
||||
m_Inventory.push_back(SoldItem(camera, 0));
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
void VendorComponent::Buy(Entity* buyer, LOT lot, uint32_t count) {
|
||||
|
||||
if (!SellsItem(lot)) {
|
||||
auto* user = UserManager::Instance()->GetUser(buyer->GetSystemAddress());
|
||||
CheatDetection::ReportCheat(user, buyer->GetSystemAddress(), "Attempted to buy item %i from achievement vendor %i that is not purchasable", lot, m_Parent->GetLOT());
|
||||
GameMessages::SendVendorTransactionResult(buyer, buyer->GetSystemAddress(), eVendorTransactionResult::PURCHASE_FAIL);
|
||||
return;
|
||||
}
|
||||
|
||||
auto* inventoryComponent = buyer->GetComponent<InventoryComponent>();
|
||||
if (!inventoryComponent) {
|
||||
GameMessages::SendVendorTransactionResult(buyer, buyer->GetSystemAddress(), eVendorTransactionResult::PURCHASE_FAIL);
|
||||
return;
|
||||
}
|
||||
CDComponentsRegistryTable* compRegistryTable = CDClientManager::GetTable<CDComponentsRegistryTable>();
|
||||
CDItemComponentTable* itemComponentTable = CDClientManager::GetTable<CDItemComponentTable>();
|
||||
int itemCompID = compRegistryTable->GetByIDAndType(lot, eReplicaComponentType::ITEM);
|
||||
CDItemComponent itemComp = itemComponentTable->GetItemComponentByID(itemCompID);
|
||||
|
||||
// Extra currency that needs to be deducted in case of crafting
|
||||
auto craftingCurrencies = CDItemComponentTable::ParseCraftingCurrencies(itemComp);
|
||||
for (const auto& [crafintCurrencyLOT, crafintCurrencyCount]: craftingCurrencies) {
|
||||
if (inventoryComponent->GetLotCount(crafintCurrencyLOT) < (crafintCurrencyCount * count)) {
|
||||
GameMessages::SendVendorTransactionResult(buyer, buyer->GetSystemAddress(), eVendorTransactionResult::PURCHASE_FAIL);
|
||||
return;
|
||||
}
|
||||
}
|
||||
for (const auto& [crafintCurrencyLOT, crafintCurrencyCount]: craftingCurrencies) {
|
||||
inventoryComponent->RemoveItem(crafintCurrencyLOT, crafintCurrencyCount * count);
|
||||
}
|
||||
|
||||
|
||||
float buyScalar = GetBuyScalar();
|
||||
const auto coinCost = static_cast<uint32_t>(std::floor((itemComp.baseValue * buyScalar) * count));
|
||||
|
||||
Character* character = buyer->GetCharacter();
|
||||
if (!character || character->GetCoins() < coinCost) {
|
||||
GameMessages::SendVendorTransactionResult(buyer, buyer->GetSystemAddress(), eVendorTransactionResult::PURCHASE_FAIL);
|
||||
return;
|
||||
}
|
||||
|
||||
if (Inventory::IsValidItem(itemComp.currencyLOT)) {
|
||||
const uint32_t altCurrencyCost = std::floor(itemComp.altCurrencyCost * buyScalar) * count;
|
||||
if (inventoryComponent->GetLotCount(itemComp.currencyLOT) < altCurrencyCost) {
|
||||
GameMessages::SendVendorTransactionResult(buyer, buyer->GetSystemAddress(), eVendorTransactionResult::PURCHASE_FAIL);
|
||||
return;
|
||||
}
|
||||
inventoryComponent->RemoveItem(itemComp.currencyLOT, altCurrencyCost);
|
||||
}
|
||||
|
||||
character->SetCoins(character->GetCoins() - (coinCost), eLootSourceType::VENDOR);
|
||||
inventoryComponent->AddItem(lot, count, eLootSourceType::VENDOR);
|
||||
GameMessages::SendVendorTransactionResult(buyer, buyer->GetSystemAddress(), eVendorTransactionResult::PURCHASE_SUCCESS);
|
||||
|
||||
}
|
||||
@@ -47,6 +47,7 @@ public:
|
||||
m_DirtyVendor = true;
|
||||
}
|
||||
|
||||
void Buy(Entity* buyer, LOT lot, uint32_t count);
|
||||
|
||||
private:
|
||||
void SetupMaxCustomVendor();
|
||||
|
||||
@@ -78,6 +78,7 @@
|
||||
#include "LevelProgressionComponent.h"
|
||||
#include "DonationVendorComponent.h"
|
||||
#include "GhostComponent.h"
|
||||
#include "AchievementVendorComponent.h"
|
||||
|
||||
// Message includes:
|
||||
#include "dZoneManager.h"
|
||||
@@ -97,6 +98,7 @@
|
||||
#include "ePetAbilityType.h"
|
||||
#include "ActivityManager.h"
|
||||
#include "PlayerManager.h"
|
||||
#include "eVendorTransactionResult.h"
|
||||
|
||||
#include "CDComponentsRegistryTable.h"
|
||||
#include "CDObjectsTable.h"
|
||||
@@ -1323,15 +1325,14 @@ void GameMessages::SendVendorStatusUpdate(Entity* entity, const SystemAddress& s
|
||||
SEND_PACKET;
|
||||
}
|
||||
|
||||
void GameMessages::SendVendorTransactionResult(Entity* entity, const SystemAddress& sysAddr) {
|
||||
void GameMessages::SendVendorTransactionResult(Entity* entity, const SystemAddress& sysAddr, eVendorTransactionResult result) {
|
||||
CBITSTREAM;
|
||||
CMSGHEADER;
|
||||
|
||||
int iResult = 0x02; // success, seems to be the only relevant one
|
||||
|
||||
bitStream.Write(entity->GetObjectID());
|
||||
bitStream.Write(eGameMessageType::VENDOR_TRANSACTION_RESULT);
|
||||
bitStream.Write(iResult);
|
||||
bitStream.Write(result);
|
||||
|
||||
SEND_PACKET;
|
||||
}
|
||||
@@ -4664,94 +4665,27 @@ void GameMessages::HandleBuyFromVendor(RakNet::BitStream* inStream, Entity* enti
|
||||
if (!user) return;
|
||||
Entity* player = Game::entityManager->GetEntity(user->GetLoggedInChar());
|
||||
if (!player) return;
|
||||
|
||||
// handle buying normal items
|
||||
auto* vendorComponent = entity->GetComponent<VendorComponent>();
|
||||
if (vendorComponent) {
|
||||
vendorComponent->Buy(player, item, count);
|
||||
return;
|
||||
}
|
||||
|
||||
auto* propertyVendorComponent = static_cast<PropertyVendorComponent*>(entity->GetComponent(eReplicaComponentType::PROPERTY_VENDOR));
|
||||
// handle buying achievement items
|
||||
auto* achievementVendorComponent = entity->GetComponent<AchievementVendorComponent>();
|
||||
if (achievementVendorComponent) {
|
||||
achievementVendorComponent->Buy(player, item, count);
|
||||
return;
|
||||
}
|
||||
|
||||
if (propertyVendorComponent != nullptr) {
|
||||
// Handle buying properties
|
||||
auto* propertyVendorComponent = entity->GetComponent<PropertyVendorComponent>();
|
||||
if (propertyVendorComponent) {
|
||||
propertyVendorComponent->OnBuyFromVendor(player, bConfirmed, item, count);
|
||||
|
||||
return;
|
||||
}
|
||||
|
||||
const auto isCommendationVendor = entity->GetLOT() == 13806;
|
||||
|
||||
auto* vend = entity->GetComponent<VendorComponent>();
|
||||
if (!vend && !isCommendationVendor) return;
|
||||
|
||||
auto* inv = player->GetComponent<InventoryComponent>();
|
||||
if (!inv) return;
|
||||
|
||||
if (!isCommendationVendor && !vend->SellsItem(item)) {
|
||||
LOG("User %llu %s tried to buy an item %i from a vendor when they do not sell said item", player->GetObjectID(), user->GetUsername().c_str(), item);
|
||||
return;
|
||||
}
|
||||
|
||||
CDComponentsRegistryTable* compRegistryTable = CDClientManager::GetTable<CDComponentsRegistryTable>();
|
||||
CDItemComponentTable* itemComponentTable = CDClientManager::GetTable<CDItemComponentTable>();
|
||||
|
||||
int itemCompID = compRegistryTable->GetByIDAndType(item, eReplicaComponentType::ITEM);
|
||||
CDItemComponent itemComp = itemComponentTable->GetItemComponentByID(itemCompID);
|
||||
|
||||
Character* character = player->GetCharacter();
|
||||
if (!character) return;
|
||||
|
||||
// Extra currency that needs to be deducted in case of crafting
|
||||
auto craftingCurrencies = CDItemComponentTable::ParseCraftingCurrencies(itemComp);
|
||||
for (const auto& craftingCurrency : craftingCurrencies) {
|
||||
inv->RemoveItem(craftingCurrency.first, craftingCurrency.second * count);
|
||||
}
|
||||
|
||||
if (isCommendationVendor) {
|
||||
if (itemComp.commendationLOT != 13763) {
|
||||
return;
|
||||
}
|
||||
|
||||
auto* missionComponent = player->GetComponent<MissionComponent>();
|
||||
|
||||
if (missionComponent == nullptr) {
|
||||
return;
|
||||
}
|
||||
|
||||
LOT tokenId = -1;
|
||||
|
||||
if (missionComponent->GetMissionState(545) == eMissionState::COMPLETE) tokenId = 8318; // "Assembly Token"
|
||||
if (missionComponent->GetMissionState(556) == eMissionState::COMPLETE) tokenId = 8321; // "Venture League Token"
|
||||
if (missionComponent->GetMissionState(567) == eMissionState::COMPLETE) tokenId = 8319; // "Sentinels Token"
|
||||
if (missionComponent->GetMissionState(578) == eMissionState::COMPLETE) tokenId = 8320; // "Paradox Token"
|
||||
|
||||
const uint32_t altCurrencyCost = itemComp.commendationCost * count;
|
||||
|
||||
if (inv->GetLotCount(tokenId) < altCurrencyCost) {
|
||||
return;
|
||||
}
|
||||
|
||||
inv->RemoveItem(tokenId, altCurrencyCost);
|
||||
|
||||
inv->AddItem(item, count, eLootSourceType::VENDOR);
|
||||
} else {
|
||||
float buyScalar = vend->GetBuyScalar();
|
||||
|
||||
const auto coinCost = static_cast<uint32_t>(std::floor((itemComp.baseValue * buyScalar) * count));
|
||||
|
||||
if (character->GetCoins() < coinCost) {
|
||||
return;
|
||||
}
|
||||
|
||||
if (Inventory::IsValidItem(itemComp.currencyLOT)) {
|
||||
const uint32_t altCurrencyCost = std::floor(itemComp.altCurrencyCost * buyScalar) * count;
|
||||
|
||||
if (inv->GetLotCount(itemComp.currencyLOT) < altCurrencyCost) {
|
||||
return;
|
||||
}
|
||||
|
||||
inv->RemoveItem(itemComp.currencyLOT, altCurrencyCost);
|
||||
}
|
||||
|
||||
character->SetCoins(character->GetCoins() - (coinCost), eLootSourceType::VENDOR);
|
||||
inv->AddItem(item, count, eLootSourceType::VENDOR);
|
||||
}
|
||||
|
||||
GameMessages::SendVendorTransactionResult(entity, sysAddr);
|
||||
}
|
||||
|
||||
void GameMessages::HandleSellToVendor(RakNet::BitStream* inStream, Entity* entity, const SystemAddress& sysAddr) {
|
||||
@@ -4785,7 +4719,10 @@ void GameMessages::HandleSellToVendor(RakNet::BitStream* inStream, Entity* entit
|
||||
CDItemComponent itemComp = itemComponentTable->GetItemComponentByID(itemCompID);
|
||||
|
||||
// Items with a base value of 0 or max int are special items that should not be sold if they're not sub items
|
||||
if (itemComp.baseValue == 0 || itemComp.baseValue == UINT_MAX) return;
|
||||
if (itemComp.baseValue == 0 || itemComp.baseValue == UINT_MAX) {
|
||||
GameMessages::SendVendorTransactionResult(entity, sysAddr, eVendorTransactionResult::SELL_FAIL);
|
||||
return;
|
||||
}
|
||||
|
||||
float sellScalar = vend->GetSellScalar();
|
||||
if (Inventory::IsValidItem(itemComp.currencyLOT)) {
|
||||
@@ -4793,11 +4730,9 @@ void GameMessages::HandleSellToVendor(RakNet::BitStream* inStream, Entity* entit
|
||||
inv->AddItem(itemComp.currencyLOT, std::floor(altCurrency), eLootSourceType::VENDOR); // Return alt currencies like faction tokens.
|
||||
}
|
||||
|
||||
//inv->RemoveItem(count, -1, iObjID);
|
||||
inv->MoveItemToInventory(item, eInventoryType::VENDOR_BUYBACK, count, true, false, true);
|
||||
character->SetCoins(std::floor(character->GetCoins() + (static_cast<uint32_t>(itemComp.baseValue * sellScalar) * count)), eLootSourceType::VENDOR);
|
||||
//Game::entityManager->SerializeEntity(player); // so inventory updates
|
||||
GameMessages::SendVendorTransactionResult(entity, sysAddr);
|
||||
GameMessages::SendVendorTransactionResult(entity, sysAddr, eVendorTransactionResult::SELL_SUCCESS);
|
||||
}
|
||||
|
||||
void GameMessages::HandleBuybackFromVendor(RakNet::BitStream* inStream, Entity* entity, const SystemAddress& sysAddr) {
|
||||
@@ -4839,16 +4774,16 @@ void GameMessages::HandleBuybackFromVendor(RakNet::BitStream* inStream, Entity*
|
||||
const auto cost = static_cast<uint32_t>(std::floor(((itemComp.baseValue * sellScalar) * count)));
|
||||
|
||||
if (character->GetCoins() < cost) {
|
||||
GameMessages::SendVendorTransactionResult(entity, sysAddr, eVendorTransactionResult::PURCHASE_FAIL);
|
||||
return;
|
||||
}
|
||||
|
||||
if (Inventory::IsValidItem(itemComp.currencyLOT)) {
|
||||
const uint32_t altCurrencyCost = std::floor(itemComp.altCurrencyCost * sellScalar) * count;
|
||||
|
||||
if (inv->GetLotCount(itemComp.currencyLOT) < altCurrencyCost) {
|
||||
GameMessages::SendVendorTransactionResult(entity, sysAddr, eVendorTransactionResult::PURCHASE_FAIL);
|
||||
return;
|
||||
}
|
||||
|
||||
inv->RemoveItem(itemComp.currencyLOT, altCurrencyCost);
|
||||
}
|
||||
|
||||
@@ -4856,7 +4791,7 @@ void GameMessages::HandleBuybackFromVendor(RakNet::BitStream* inStream, Entity*
|
||||
inv->MoveItemToInventory(item, Inventory::FindInventoryTypeForLot(item->GetLot()), count, true, false);
|
||||
character->SetCoins(character->GetCoins() - cost, eLootSourceType::VENDOR);
|
||||
//Game::entityManager->SerializeEntity(player); // so inventory updates
|
||||
GameMessages::SendVendorTransactionResult(entity, sysAddr);
|
||||
GameMessages::SendVendorTransactionResult(entity, sysAddr, eVendorTransactionResult::PURCHASE_SUCCESS);
|
||||
}
|
||||
|
||||
void GameMessages::HandleParseChatMessage(RakNet::BitStream* inStream, Entity* entity, const SystemAddress& sysAddr) {
|
||||
|
||||
@@ -38,6 +38,7 @@ enum class eUseItemResponse : uint32_t;
|
||||
enum class eQuickBuildFailReason : uint32_t;
|
||||
enum class eQuickBuildState : uint32_t;
|
||||
enum class BehaviorSlot : int32_t;
|
||||
enum class eVendorTransactionResult : uint32_t;
|
||||
|
||||
namespace GameMessages {
|
||||
class PropertyDataMessage;
|
||||
@@ -135,7 +136,7 @@ namespace GameMessages {
|
||||
|
||||
void SendVendorOpenWindow(Entity* entity, const SystemAddress& sysAddr);
|
||||
void SendVendorStatusUpdate(Entity* entity, const SystemAddress& sysAddr, bool bUpdateOnly = false);
|
||||
void SendVendorTransactionResult(Entity* entity, const SystemAddress& sysAddr);
|
||||
void SendVendorTransactionResult(Entity* entity, const SystemAddress& sysAddr, eVendorTransactionResult result);
|
||||
|
||||
void SendRemoveItemFromInventory(Entity* entity, const SystemAddress& sysAddr, LWOOBJID iObjID, LOT templateID, int inventoryType, uint32_t stackCount, uint32_t stackRemaining);
|
||||
void SendConsumeClientItem(Entity* entity, bool bSuccess, LWOOBJID item);
|
||||
|
||||
@@ -82,7 +82,7 @@ void AuthPackets::SendHandshake(dServer* server, const SystemAddress& sysAddr, c
|
||||
if (serverType == ServerType::Auth) bitStream.Write(ServiceId::Auth);
|
||||
else if (serverType == ServerType::World) bitStream.Write(ServiceId::World);
|
||||
else bitStream.Write(ServiceId::General);
|
||||
bitStream.Write<uint32_t>(774909490);
|
||||
bitStream.Write<uint64_t>(215523405360);
|
||||
|
||||
server->Send(&bitStream, sysAddr, false);
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user