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Author SHA1 Message Date
e729c7f846 feat: achievement vendor and vendor feedback (#1461)
* Groundwork

* movie buying logic out of gm handler
make transaction result more useful

* Full implementation
Cleanup and fix some calls in gamemessages

* Load the component in the entity
Patch Auth

* new line at eof

* cache lookups

* remove sort

* fix includes
2024-02-25 01:47:05 -06:00
David Markowitz
1328850a8d buffRemoval (#1464)
Update BuffComponent.cpp
2024-02-25 01:01:28 -06:00
jadebenn
721ea78bb4 Update Amf3.h member naming scheme (#1463) 2024-02-24 23:03:59 -06:00
jadebenn
5ae8fd8e0e chore: Remove anonymous namespace from GeneralUtils.h (#1460)
* remove anonymous namespace from GeneralUtils.h

* Put helper functions in nested details namespace to hide from hinting

* rename implementation functions to use lower case, leading underscore and move definitions to source file
2024-02-24 04:30:02 -06:00
18 changed files with 321 additions and 187 deletions

View File

@@ -41,12 +41,13 @@ template <typename ValueType>
class AMFValue : public AMFBaseValue {
public:
AMFValue() = default;
AMFValue(const ValueType value) { m_Data = value; }
AMFValue(const ValueType value) : m_Data{ value } {}
virtual ~AMFValue() override = default;
[[nodiscard]] constexpr eAmf GetValueType() const noexcept override;
[[nodiscard]] const ValueType& GetValue() const { return m_Data; }
void SetValue(const ValueType value) { m_Data = value; }
protected:
@@ -54,7 +55,7 @@ protected:
};
// Explicit template class instantiations
template class AMFValue<std::nullptr_t>;
template class AMFValue<std::nullptr_t>;
template class AMFValue<bool>;
template class AMFValue<int32_t>;
template class AMFValue<uint32_t>;
@@ -110,7 +111,7 @@ public:
[[nodiscard]] constexpr eAmf GetValueType() const noexcept override { return eAmf::Array; }
~AMFArrayValue() override {
for (auto valueToDelete : GetDense()) {
for (const auto* valueToDelete : GetDense()) {
if (valueToDelete) {
delete valueToDelete;
valueToDelete = nullptr;
@@ -127,12 +128,12 @@ public:
/**
* Returns the Associative portion of the object
*/
[[nodiscard]] inline const AMFAssociative& GetAssociative() const noexcept { return this->associative; }
[[nodiscard]] inline const AMFAssociative& GetAssociative() const noexcept { return m_Associative; }
/**
* Returns the dense portion of the object
*/
[[nodiscard]] inline const AMFDense& GetDense() const noexcept { return this->dense; }
[[nodiscard]] inline const AMFDense& GetDense() const noexcept { return m_Dense; }
/**
* Inserts an AMFValue into the associative portion with the given key.
@@ -150,12 +151,12 @@ public:
*/
template <typename ValueType>
[[maybe_unused]] std::pair<AMFValue<ValueType>*, bool> Insert(const std::string& key, const ValueType value) {
auto element = associative.find(key);
const auto element = m_Associative.find(key);
AMFValue<ValueType>* val = nullptr;
bool found = true;
if (element == associative.end()) {
if (element == m_Associative.cend()) {
val = new AMFValue<ValueType>(value);
associative.insert(std::make_pair(key, val));
m_Associative.emplace(key, val);
} else {
val = dynamic_cast<AMFValue<ValueType>*>(element->second);
found = false;
@@ -165,12 +166,12 @@ public:
// Associates an array with a string key
[[maybe_unused]] std::pair<AMFBaseValue*, bool> Insert(const std::string& key) {
auto element = associative.find(key);
const auto element = m_Associative.find(key);
AMFArrayValue* val = nullptr;
bool found = true;
if (element == associative.end()) {
if (element == m_Associative.cend()) {
val = new AMFArrayValue();
associative.insert(std::make_pair(key, val));
m_Associative.emplace(key, val);
} else {
val = dynamic_cast<AMFArrayValue*>(element->second);
found = false;
@@ -182,13 +183,13 @@ public:
[[maybe_unused]] std::pair<AMFBaseValue*, bool> Insert(const size_t index) {
AMFArrayValue* val = nullptr;
bool inserted = false;
if (index >= dense.size()) {
dense.resize(index + 1);
if (index >= m_Dense.size()) {
m_Dense.resize(index + 1);
val = new AMFArrayValue();
dense.at(index) = val;
m_Dense.at(index) = val;
inserted = true;
}
return std::make_pair(dynamic_cast<AMFArrayValue*>(dense.at(index)), inserted);
return std::make_pair(dynamic_cast<AMFArrayValue*>(m_Dense.at(index)), inserted);
}
/**
@@ -205,13 +206,13 @@ public:
[[maybe_unused]] std::pair<AMFValue<ValueType>*, bool> Insert(const size_t index, const ValueType value) {
AMFValue<ValueType>* val = nullptr;
bool inserted = false;
if (index >= this->dense.size()) {
this->dense.resize(index + 1);
if (index >= m_Dense.size()) {
m_Dense.resize(index + 1);
val = new AMFValue<ValueType>(value);
this->dense.at(index) = val;
m_Dense.at(index) = val;
inserted = true;
}
return std::make_pair(dynamic_cast<AMFValue<ValueType>*>(this->dense.at(index)), inserted);
return std::make_pair(dynamic_cast<AMFValue<ValueType>*>(m_Dense.at(index)), inserted);
}
/**
@@ -224,12 +225,12 @@ public:
* @param value The value to insert
*/
void Insert(const std::string& key, AMFBaseValue* const value) {
auto element = associative.find(key);
if (element != associative.end() && element->second) {
const auto element = m_Associative.find(key);
if (element != m_Associative.cend() && element->second) {
delete element->second;
element->second = value;
} else {
associative.insert(std::make_pair(key, value));
m_Associative.emplace(key, value);
}
}
@@ -243,13 +244,13 @@ public:
* @param value The value to insert
*/
void Insert(const size_t index, AMFBaseValue* const value) {
if (index < dense.size()) {
AMFDense::iterator itr = dense.begin() + index;
if (*itr) delete dense.at(index);
if (index < m_Dense.size()) {
const AMFDense::const_iterator itr = m_Dense.cbegin() + index;
if (*itr) delete m_Dense.at(index);
} else {
dense.resize(index + 1);
m_Dense.resize(index + 1);
}
dense.at(index) = value;
m_Dense.at(index) = value;
}
/**
@@ -264,7 +265,7 @@ public:
*/
template <typename ValueType>
[[maybe_unused]] inline AMFValue<ValueType>* Push(const ValueType value) {
return Insert(this->dense.size(), value).first;
return Insert(m_Dense.size(), value).first;
}
/**
@@ -275,10 +276,10 @@ public:
* @param key The key to remove from the associative portion
*/
void Remove(const std::string& key, const bool deleteValue = true) {
AMFAssociative::iterator it = this->associative.find(key);
if (it != this->associative.end()) {
const AMFAssociative::const_iterator it = m_Associative.find(key);
if (it != m_Associative.cend()) {
if (deleteValue) delete it->second;
this->associative.erase(it);
m_Associative.erase(it);
}
}
@@ -286,27 +287,24 @@ public:
* Pops the last element in the dense portion, deleting it in the process.
*/
void Remove(const size_t index) {
if (!this->dense.empty() && index < this->dense.size()) {
auto itr = this->dense.begin() + index;
if (!m_Dense.empty() && index < m_Dense.size()) {
const auto itr = m_Dense.cbegin() + index;
if (*itr) delete (*itr);
this->dense.erase(itr);
m_Dense.erase(itr);
}
}
void Pop() {
if (!this->dense.empty()) Remove(this->dense.size() - 1);
if (!m_Dense.empty()) Remove(m_Dense.size() - 1);
}
[[nodiscard]] AMFArrayValue* GetArray(const std::string& key) const {
AMFAssociative::const_iterator it = this->associative.find(key);
if (it != this->associative.end()) {
return dynamic_cast<AMFArrayValue*>(it->second);
}
return nullptr;
const AMFAssociative::const_iterator it = m_Associative.find(key);
return it != m_Associative.cend() ? dynamic_cast<AMFArrayValue*>(it->second) : nullptr;
}
[[nodiscard]] AMFArrayValue* GetArray(const size_t index) const {
return index >= this->dense.size() ? nullptr : dynamic_cast<AMFArrayValue*>(this->dense.at(index));
return index < m_Dense.size() ? dynamic_cast<AMFArrayValue*>(m_Dense.at(index)) : nullptr;
}
[[maybe_unused]] inline AMFArrayValue* InsertArray(const std::string& key) {
@@ -318,7 +316,7 @@ public:
}
[[maybe_unused]] inline AMFArrayValue* PushArray() {
return static_cast<AMFArrayValue*>(Insert(this->dense.size()).first);
return static_cast<AMFArrayValue*>(Insert(m_Dense.size()).first);
}
/**
@@ -332,16 +330,16 @@ public:
*/
template <typename AmfType>
[[nodiscard]] AMFValue<AmfType>* Get(const std::string& key) const {
AMFAssociative::const_iterator it = this->associative.find(key);
return it != this->associative.end() ?
const AMFAssociative::const_iterator it = m_Associative.find(key);
return it != m_Associative.cend() ?
dynamic_cast<AMFValue<AmfType>*>(it->second) :
nullptr;
}
// Get from the array but dont cast it
[[nodiscard]] AMFBaseValue* Get(const std::string& key) const {
AMFAssociative::const_iterator it = this->associative.find(key);
return it != this->associative.end() ? it->second : nullptr;
const AMFAssociative::const_iterator it = m_Associative.find(key);
return it != m_Associative.cend() ? it->second : nullptr;
}
/**
@@ -355,27 +353,27 @@ public:
*/
template <typename AmfType>
[[nodiscard]] AMFValue<AmfType>* Get(const size_t index) const {
return index < this->dense.size() ?
dynamic_cast<AMFValue<AmfType>*>(this->dense.at(index)) :
return index < m_Dense.size() ?
dynamic_cast<AMFValue<AmfType>*>(m_Dense.at(index)) :
nullptr;
}
// Get from the dense but dont cast it
[[nodiscard]] AMFBaseValue* Get(const size_t index) const {
return index < this->dense.size() ? this->dense.at(index) : nullptr;
return index < m_Dense.size() ? m_Dense.at(index) : nullptr;
}
private:
/**
* The associative portion. These values are key'd with strings to an AMFValue.
*/
AMFAssociative associative;
AMFAssociative m_Associative;
/**
* The dense portion. These AMFValue's are stored one after
* another with the most recent addition being at the back.
*/
AMFDense dense;
AMFDense m_Dense;
};
#endif //!__AMF3__H__

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@@ -294,28 +294,50 @@ std::u16string GeneralUtils::ReadWString(RakNet::BitStream* inStream) {
std::vector<std::string> GeneralUtils::GetSqlFileNamesFromFolder(const std::string& folder) {
// Because we dont know how large the initial number before the first _ is we need to make it a map like so.
std::map<uint32_t, std::string> filenames{};
std::map<uint32_t, std::string> filenames{};
for (auto& t : std::filesystem::directory_iterator(folder)) {
auto filename = t.path().filename().string();
auto index = std::stoi(GeneralUtils::SplitString(filename, '_').at(0));
filenames.insert(std::make_pair(index, filename));
auto filename = t.path().filename().string();
auto index = std::stoi(GeneralUtils::SplitString(filename, '_').at(0));
filenames.insert(std::make_pair(index, filename));
}
// Now sort the map by the oldest migration.
std::vector<std::string> sortedFiles{};
auto fileIterator = filenames.begin();
std::map<uint32_t, std::string>::iterator oldest = filenames.begin();
while (!filenames.empty()) {
auto fileIterator = filenames.begin();
std::map<uint32_t, std::string>::iterator oldest = filenames.begin();
while (!filenames.empty()) {
if (fileIterator == filenames.end()) {
sortedFiles.push_back(oldest->second);
filenames.erase(oldest);
fileIterator = filenames.begin();
oldest = filenames.begin();
continue;
sortedFiles.push_back(oldest->second);
filenames.erase(oldest);
fileIterator = filenames.begin();
oldest = filenames.begin();
continue;
}
if (oldest->first > fileIterator->first) oldest = fileIterator;
fileIterator++;
if (oldest->first > fileIterator->first) oldest = fileIterator;
fileIterator++;
}
return sortedFiles;
}
#ifdef DARKFLAME_PLATFORM_MACOS
// MacOS floating-point parse function specializations
namespace GeneralUtils::details {
template <>
[[nodiscard]] float _parse<float>(const std::string_view str, size_t& parseNum) {
return std::stof(std::string{ str }, &parseNum);
}
template <>
[[nodiscard]] double _parse<double>(const std::string_view str, size_t& parseNum) {
return std::stod(std::string{ str }, &parseNum);
}
template <>
[[nodiscard]] long double _parse<long double>(const std::string_view str, size_t& parseNum) {
return std::stold(std::string{ str }, &parseNum);
}
}
#endif

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@@ -168,25 +168,10 @@ namespace GeneralUtils {
#ifdef DARKFLAME_PLATFORM_MACOS
// Anonymous namespace containing MacOS floating-point parse function specializations
namespace {
// MacOS floating-point parse helper function specializations
namespace details {
template <std::floating_point T>
[[nodiscard]] T Parse(const std::string_view str, size_t* parseNum);
template <>
[[nodiscard]] float Parse<float>(const std::string_view str, size_t* parseNum) {
return std::stof(std::string{ str }, parseNum);
}
template <>
[[nodiscard]] double Parse<double>(const std::string_view str, size_t* parseNum) {
return std::stod(std::string{ str }, parseNum);
}
template <>
[[nodiscard]] long double Parse<long double>(const std::string_view str, size_t* parseNum) {
return std::stold(std::string{ str }, parseNum);
}
[[nodiscard]] T _parse(const std::string_view str, size_t& parseNum);
}
/**
@@ -196,9 +181,10 @@ namespace GeneralUtils {
* @returns An std::optional containing the desired value if it is equivalent to the string
*/
template <std::floating_point T>
[[nodiscard]] std::optional<T> TryParse(const std::string_view str) noexcept try {
[[nodiscard]] std::optional<T> TryParse(const std::string_view str) noexcept
try {
size_t parseNum;
const T result = Parse<T>(str, &parseNum);
const T result = details::_parse<T>(str, parseNum);
const bool isParsed = str.length() == parseNum;
return isParsed ? result : std::optional<T>{};

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@@ -106,7 +106,7 @@ enum class eReplicaComponentType : uint32_t {
INTERACTION_MANAGER,
DONATION_VENDOR,
COMBAT_MEDIATOR,
COMMENDATION_VENDOR,
ACHIEVEMENT_VENDOR,
GATE_RUSH_CONTROL,
RAIL_ACTIVATOR,
ROLLER,

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@@ -0,0 +1,15 @@
#ifndef __EVENDORTRANSACTIONRESULT__
#define __EVENDORTRANSACTIONRESULT__
#include <cstdint>
enum class eVendorTransactionResult : uint32_t {
SELL_SUCCESS = 0,
SELL_FAIL,
PURCHASE_SUCCESS,
PURCHASE_FAIL,
DONATION_FAIL,
DONATION_FULL
};
#endif // !__EVENDORTRANSACTIONRESULT__

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@@ -79,7 +79,6 @@ void CDMissionsTable::LoadValuesFromDatabase() {
entries.push_back(entry);
tableData.nextRow();
}
tableData.finalize();
Default.id = -1;
@@ -118,3 +117,12 @@ const CDMissions& CDMissionsTable::GetByMissionID(uint32_t missionID, bool& foun
return Default;
}
const std::set<int32_t> CDMissionsTable::GetMissionsForReward(LOT lot) {
std::set<int32_t> toReturn {};
for (const auto& entry : GetEntries()) {
if (lot == entry.reward_item1 || lot == entry.reward_item2 || lot == entry.reward_item3 || lot == entry.reward_item4) {
toReturn.insert(entry.id);
}
}
return toReturn;
}

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@@ -70,6 +70,9 @@ public:
const CDMissions& GetByMissionID(uint32_t missionID, bool& found) const;
const std::set<int32_t> GetMissionsForReward(LOT lot);
static CDMissions Default;
};

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@@ -82,6 +82,7 @@
#include "CollectibleComponent.h"
#include "ItemComponent.h"
#include "GhostComponent.h"
#include "AchievementVendorComponent.h"
// Table includes
#include "CDComponentsRegistryTable.h"
@@ -615,6 +616,8 @@ void Entity::Initialize() {
AddComponent<VendorComponent>();
} else if ((compRegistryTable->GetByIDAndType(m_TemplateID, eReplicaComponentType::DONATION_VENDOR, -1) != -1)) {
AddComponent<DonationVendorComponent>();
} else if ((compRegistryTable->GetByIDAndType(m_TemplateID, eReplicaComponentType::ACHIEVEMENT_VENDOR, -1) != -1)) {
AddComponent<AchievementVendorComponent>();
}
if (compRegistryTable->GetByIDAndType(m_TemplateID, eReplicaComponentType::PROPERTY_VENDOR, -1) != -1) {
@@ -1191,6 +1194,11 @@ void Entity::WriteComponents(RakNet::BitStream* outBitStream, eReplicaPacketType
donationVendorComponent->Serialize(outBitStream, bIsInitialUpdate);
}
AchievementVendorComponent* achievementVendorComponent;
if (TryGetComponent(eReplicaComponentType::ACHIEVEMENT_VENDOR, achievementVendorComponent)) {
achievementVendorComponent->Serialize(outBitStream, bIsInitialUpdate);
}
BouncerComponent* bouncerComponent;
if (TryGetComponent(eReplicaComponentType::BOUNCER, bouncerComponent)) {
bouncerComponent->Serialize(outBitStream, bIsInitialUpdate);

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@@ -0,0 +1,72 @@
#include "AchievementVendorComponent.h"
#include "MissionComponent.h"
#include "InventoryComponent.h"
#include "eMissionState.h"
#include "CDComponentsRegistryTable.h"
#include "CDItemComponentTable.h"
#include "eVendorTransactionResult.h"
#include "CheatDetection.h"
#include "UserManager.h"
#include "CDMissionsTable.h"
bool AchievementVendorComponent::SellsItem(Entity* buyer, const LOT lot) {
auto* missionComponent = buyer->GetComponent<MissionComponent>();
if (!missionComponent) return false;
if (m_PlayerPurchasableItems[buyer->GetObjectID()].contains(lot)){
return true;
}
CDMissionsTable* missionsTable = CDClientManager::GetTable<CDMissionsTable>();
const auto missions = missionsTable->GetMissionsForReward(lot);
for (const auto mission : missions) {
if (missionComponent->GetMissionState(mission) == eMissionState::COMPLETE) {
m_PlayerPurchasableItems[buyer->GetObjectID()].insert(lot);
return true;
}
}
return false;
}
void AchievementVendorComponent::Buy(Entity* buyer, LOT lot, uint32_t count) {
// get the item Comp from the item LOT
CDComponentsRegistryTable* compRegistryTable = CDClientManager::GetTable<CDComponentsRegistryTable>();
CDItemComponentTable* itemComponentTable = CDClientManager::GetTable<CDItemComponentTable>();
int itemCompID = compRegistryTable->GetByIDAndType(lot, eReplicaComponentType::ITEM);
CDItemComponent itemComp = itemComponentTable->GetItemComponentByID(itemCompID);
uint32_t costLOT = itemComp.commendationLOT;
if (costLOT == -1 || !SellsItem(buyer, lot)) {
auto* user = UserManager::Instance()->GetUser(buyer->GetSystemAddress());
CheatDetection::ReportCheat(user, buyer->GetSystemAddress(), "Attempted to buy item %i from achievement vendor %i that is not purchasable", lot, m_Parent->GetLOT());
GameMessages::SendVendorTransactionResult(buyer, buyer->GetSystemAddress(), eVendorTransactionResult::PURCHASE_FAIL);
return;
}
auto* inventoryComponent = buyer->GetComponent<InventoryComponent>();
if (!inventoryComponent) {
GameMessages::SendVendorTransactionResult(buyer, buyer->GetSystemAddress(), eVendorTransactionResult::PURCHASE_FAIL);
return;
}
if (costLOT == 13763) { // Faction Token Proxy
auto* missionComponent = buyer->GetComponent<MissionComponent>();
if (!missionComponent) return;
if (missionComponent->GetMissionState(545) == eMissionState::COMPLETE) costLOT = 8318; // "Assembly Token"
if (missionComponent->GetMissionState(556) == eMissionState::COMPLETE) costLOT = 8321; // "Venture League Token"
if (missionComponent->GetMissionState(567) == eMissionState::COMPLETE) costLOT = 8319; // "Sentinels Token"
if (missionComponent->GetMissionState(578) == eMissionState::COMPLETE) costLOT = 8320; // "Paradox Token"
}
const uint32_t altCurrencyCost = itemComp.commendationCost * count;
if (inventoryComponent->GetLotCount(costLOT) < altCurrencyCost) {
GameMessages::SendVendorTransactionResult(buyer, buyer->GetSystemAddress(), eVendorTransactionResult::PURCHASE_FAIL);
return;
}
inventoryComponent->RemoveItem(costLOT, altCurrencyCost);
inventoryComponent->AddItem(lot, count, eLootSourceType::VENDOR);
GameMessages::SendVendorTransactionResult(buyer, buyer->GetSystemAddress(), eVendorTransactionResult::PURCHASE_SUCCESS);
}

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@@ -0,0 +1,23 @@
#ifndef __ACHIEVEMENTVENDORCOMPONENT__H__
#define __ACHIEVEMENTVENDORCOMPONENT__H__
#include "VendorComponent.h"
#include "eReplicaComponentType.h"
#include <set>
#include <map>
class Entity;
class AchievementVendorComponent final : public VendorComponent {
public:
static constexpr eReplicaComponentType ComponentType = eReplicaComponentType::ACHIEVEMENT_VENDOR;
AchievementVendorComponent(Entity* parent) : VendorComponent(parent) {};
bool SellsItem(Entity* buyer, const LOT lot);
void Buy(Entity* buyer, LOT lot, uint32_t count);
private:
std::map<LWOOBJID,std::set<LOT>> m_PlayerPurchasableItems;
};
#endif //!__ACHIEVEMENTVENDORCOMPONENT__H__

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@@ -208,9 +208,8 @@ void BuffComponent::ApplyBuff(const int32_t id, const float duration, const LWOO
void BuffComponent::RemoveBuff(int32_t id, bool fromUnEquip, bool removeImmunity, bool ignoreRefCount) {
const auto& iter = m_Buffs.find(id);
if (iter == m_Buffs.end()) {
return;
}
// If the buff is already scheduled to be removed, don't do it again
if (iter == m_Buffs.end() || m_BuffsToRemove.contains(id)) return;
if (!ignoreRefCount && !iter->second.cancelOnRemoveBuff) {
iter->second.refCount--;
@@ -222,7 +221,7 @@ void BuffComponent::RemoveBuff(int32_t id, bool fromUnEquip, bool removeImmunity
GameMessages::SendRemoveBuff(m_Parent, fromUnEquip, removeImmunity, id);
m_BuffsToRemove.push_back(id);
m_BuffsToRemove.insert(id);
RemoveBuffEffect(id);
}

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@@ -141,7 +141,7 @@ private:
std::map<int32_t, Buff> m_Buffs;
// Buffs to remove at the end of the update frame.
std::vector<int32_t> m_BuffsToRemove;
std::set<int32_t> m_BuffsToRemove;
/**
* Parameters (=effects) for each buff

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@@ -1,4 +1,5 @@
set(DGAME_DCOMPONENTS_SOURCES
"AchievementVendorComponent.cpp"
"ActivityComponent.cpp"
"BaseCombatAIComponent.cpp"
"BouncerComponent.cpp"

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@@ -8,6 +8,11 @@
#include "CDLootMatrixTable.h"
#include "CDLootTableTable.h"
#include "CDItemComponentTable.h"
#include "InventoryComponent.h"
#include "Character.h"
#include "eVendorTransactionResult.h"
#include "UserManager.h"
#include "CheatDetection.h"
VendorComponent::VendorComponent(Entity* parent) : Component(parent) {
m_HasStandardCostItems = false;
@@ -151,3 +156,60 @@ void VendorComponent::HandleMrReeCameras(){
m_Inventory.push_back(SoldItem(camera, 0));
}
}
void VendorComponent::Buy(Entity* buyer, LOT lot, uint32_t count) {
if (!SellsItem(lot)) {
auto* user = UserManager::Instance()->GetUser(buyer->GetSystemAddress());
CheatDetection::ReportCheat(user, buyer->GetSystemAddress(), "Attempted to buy item %i from achievement vendor %i that is not purchasable", lot, m_Parent->GetLOT());
GameMessages::SendVendorTransactionResult(buyer, buyer->GetSystemAddress(), eVendorTransactionResult::PURCHASE_FAIL);
return;
}
auto* inventoryComponent = buyer->GetComponent<InventoryComponent>();
if (!inventoryComponent) {
GameMessages::SendVendorTransactionResult(buyer, buyer->GetSystemAddress(), eVendorTransactionResult::PURCHASE_FAIL);
return;
}
CDComponentsRegistryTable* compRegistryTable = CDClientManager::GetTable<CDComponentsRegistryTable>();
CDItemComponentTable* itemComponentTable = CDClientManager::GetTable<CDItemComponentTable>();
int itemCompID = compRegistryTable->GetByIDAndType(lot, eReplicaComponentType::ITEM);
CDItemComponent itemComp = itemComponentTable->GetItemComponentByID(itemCompID);
// Extra currency that needs to be deducted in case of crafting
auto craftingCurrencies = CDItemComponentTable::ParseCraftingCurrencies(itemComp);
for (const auto& [crafintCurrencyLOT, crafintCurrencyCount]: craftingCurrencies) {
if (inventoryComponent->GetLotCount(crafintCurrencyLOT) < (crafintCurrencyCount * count)) {
GameMessages::SendVendorTransactionResult(buyer, buyer->GetSystemAddress(), eVendorTransactionResult::PURCHASE_FAIL);
return;
}
}
for (const auto& [crafintCurrencyLOT, crafintCurrencyCount]: craftingCurrencies) {
inventoryComponent->RemoveItem(crafintCurrencyLOT, crafintCurrencyCount * count);
}
float buyScalar = GetBuyScalar();
const auto coinCost = static_cast<uint32_t>(std::floor((itemComp.baseValue * buyScalar) * count));
Character* character = buyer->GetCharacter();
if (!character || character->GetCoins() < coinCost) {
GameMessages::SendVendorTransactionResult(buyer, buyer->GetSystemAddress(), eVendorTransactionResult::PURCHASE_FAIL);
return;
}
if (Inventory::IsValidItem(itemComp.currencyLOT)) {
const uint32_t altCurrencyCost = std::floor(itemComp.altCurrencyCost * buyScalar) * count;
if (inventoryComponent->GetLotCount(itemComp.currencyLOT) < altCurrencyCost) {
GameMessages::SendVendorTransactionResult(buyer, buyer->GetSystemAddress(), eVendorTransactionResult::PURCHASE_FAIL);
return;
}
inventoryComponent->RemoveItem(itemComp.currencyLOT, altCurrencyCost);
}
character->SetCoins(character->GetCoins() - (coinCost), eLootSourceType::VENDOR);
inventoryComponent->AddItem(lot, count, eLootSourceType::VENDOR);
GameMessages::SendVendorTransactionResult(buyer, buyer->GetSystemAddress(), eVendorTransactionResult::PURCHASE_SUCCESS);
}

View File

@@ -47,6 +47,7 @@ public:
m_DirtyVendor = true;
}
void Buy(Entity* buyer, LOT lot, uint32_t count);
private:
void SetupMaxCustomVendor();

View File

@@ -78,6 +78,7 @@
#include "LevelProgressionComponent.h"
#include "DonationVendorComponent.h"
#include "GhostComponent.h"
#include "AchievementVendorComponent.h"
// Message includes:
#include "dZoneManager.h"
@@ -97,6 +98,7 @@
#include "ePetAbilityType.h"
#include "ActivityManager.h"
#include "PlayerManager.h"
#include "eVendorTransactionResult.h"
#include "CDComponentsRegistryTable.h"
#include "CDObjectsTable.h"
@@ -1323,15 +1325,14 @@ void GameMessages::SendVendorStatusUpdate(Entity* entity, const SystemAddress& s
SEND_PACKET;
}
void GameMessages::SendVendorTransactionResult(Entity* entity, const SystemAddress& sysAddr) {
void GameMessages::SendVendorTransactionResult(Entity* entity, const SystemAddress& sysAddr, eVendorTransactionResult result) {
CBITSTREAM;
CMSGHEADER;
int iResult = 0x02; // success, seems to be the only relevant one
bitStream.Write(entity->GetObjectID());
bitStream.Write(eGameMessageType::VENDOR_TRANSACTION_RESULT);
bitStream.Write(iResult);
bitStream.Write(result);
SEND_PACKET;
}
@@ -4664,94 +4665,27 @@ void GameMessages::HandleBuyFromVendor(RakNet::BitStream* inStream, Entity* enti
if (!user) return;
Entity* player = Game::entityManager->GetEntity(user->GetLoggedInChar());
if (!player) return;
// handle buying normal items
auto* vendorComponent = entity->GetComponent<VendorComponent>();
if (vendorComponent) {
vendorComponent->Buy(player, item, count);
return;
}
auto* propertyVendorComponent = static_cast<PropertyVendorComponent*>(entity->GetComponent(eReplicaComponentType::PROPERTY_VENDOR));
// handle buying achievement items
auto* achievementVendorComponent = entity->GetComponent<AchievementVendorComponent>();
if (achievementVendorComponent) {
achievementVendorComponent->Buy(player, item, count);
return;
}
if (propertyVendorComponent != nullptr) {
// Handle buying properties
auto* propertyVendorComponent = entity->GetComponent<PropertyVendorComponent>();
if (propertyVendorComponent) {
propertyVendorComponent->OnBuyFromVendor(player, bConfirmed, item, count);
return;
}
const auto isCommendationVendor = entity->GetLOT() == 13806;
auto* vend = entity->GetComponent<VendorComponent>();
if (!vend && !isCommendationVendor) return;
auto* inv = player->GetComponent<InventoryComponent>();
if (!inv) return;
if (!isCommendationVendor && !vend->SellsItem(item)) {
LOG("User %llu %s tried to buy an item %i from a vendor when they do not sell said item", player->GetObjectID(), user->GetUsername().c_str(), item);
return;
}
CDComponentsRegistryTable* compRegistryTable = CDClientManager::GetTable<CDComponentsRegistryTable>();
CDItemComponentTable* itemComponentTable = CDClientManager::GetTable<CDItemComponentTable>();
int itemCompID = compRegistryTable->GetByIDAndType(item, eReplicaComponentType::ITEM);
CDItemComponent itemComp = itemComponentTable->GetItemComponentByID(itemCompID);
Character* character = player->GetCharacter();
if (!character) return;
// Extra currency that needs to be deducted in case of crafting
auto craftingCurrencies = CDItemComponentTable::ParseCraftingCurrencies(itemComp);
for (const auto& craftingCurrency : craftingCurrencies) {
inv->RemoveItem(craftingCurrency.first, craftingCurrency.second * count);
}
if (isCommendationVendor) {
if (itemComp.commendationLOT != 13763) {
return;
}
auto* missionComponent = player->GetComponent<MissionComponent>();
if (missionComponent == nullptr) {
return;
}
LOT tokenId = -1;
if (missionComponent->GetMissionState(545) == eMissionState::COMPLETE) tokenId = 8318; // "Assembly Token"
if (missionComponent->GetMissionState(556) == eMissionState::COMPLETE) tokenId = 8321; // "Venture League Token"
if (missionComponent->GetMissionState(567) == eMissionState::COMPLETE) tokenId = 8319; // "Sentinels Token"
if (missionComponent->GetMissionState(578) == eMissionState::COMPLETE) tokenId = 8320; // "Paradox Token"
const uint32_t altCurrencyCost = itemComp.commendationCost * count;
if (inv->GetLotCount(tokenId) < altCurrencyCost) {
return;
}
inv->RemoveItem(tokenId, altCurrencyCost);
inv->AddItem(item, count, eLootSourceType::VENDOR);
} else {
float buyScalar = vend->GetBuyScalar();
const auto coinCost = static_cast<uint32_t>(std::floor((itemComp.baseValue * buyScalar) * count));
if (character->GetCoins() < coinCost) {
return;
}
if (Inventory::IsValidItem(itemComp.currencyLOT)) {
const uint32_t altCurrencyCost = std::floor(itemComp.altCurrencyCost * buyScalar) * count;
if (inv->GetLotCount(itemComp.currencyLOT) < altCurrencyCost) {
return;
}
inv->RemoveItem(itemComp.currencyLOT, altCurrencyCost);
}
character->SetCoins(character->GetCoins() - (coinCost), eLootSourceType::VENDOR);
inv->AddItem(item, count, eLootSourceType::VENDOR);
}
GameMessages::SendVendorTransactionResult(entity, sysAddr);
}
void GameMessages::HandleSellToVendor(RakNet::BitStream* inStream, Entity* entity, const SystemAddress& sysAddr) {
@@ -4785,7 +4719,10 @@ void GameMessages::HandleSellToVendor(RakNet::BitStream* inStream, Entity* entit
CDItemComponent itemComp = itemComponentTable->GetItemComponentByID(itemCompID);
// Items with a base value of 0 or max int are special items that should not be sold if they're not sub items
if (itemComp.baseValue == 0 || itemComp.baseValue == UINT_MAX) return;
if (itemComp.baseValue == 0 || itemComp.baseValue == UINT_MAX) {
GameMessages::SendVendorTransactionResult(entity, sysAddr, eVendorTransactionResult::SELL_FAIL);
return;
}
float sellScalar = vend->GetSellScalar();
if (Inventory::IsValidItem(itemComp.currencyLOT)) {
@@ -4793,11 +4730,9 @@ void GameMessages::HandleSellToVendor(RakNet::BitStream* inStream, Entity* entit
inv->AddItem(itemComp.currencyLOT, std::floor(altCurrency), eLootSourceType::VENDOR); // Return alt currencies like faction tokens.
}
//inv->RemoveItem(count, -1, iObjID);
inv->MoveItemToInventory(item, eInventoryType::VENDOR_BUYBACK, count, true, false, true);
character->SetCoins(std::floor(character->GetCoins() + (static_cast<uint32_t>(itemComp.baseValue * sellScalar) * count)), eLootSourceType::VENDOR);
//Game::entityManager->SerializeEntity(player); // so inventory updates
GameMessages::SendVendorTransactionResult(entity, sysAddr);
GameMessages::SendVendorTransactionResult(entity, sysAddr, eVendorTransactionResult::SELL_SUCCESS);
}
void GameMessages::HandleBuybackFromVendor(RakNet::BitStream* inStream, Entity* entity, const SystemAddress& sysAddr) {
@@ -4839,16 +4774,16 @@ void GameMessages::HandleBuybackFromVendor(RakNet::BitStream* inStream, Entity*
const auto cost = static_cast<uint32_t>(std::floor(((itemComp.baseValue * sellScalar) * count)));
if (character->GetCoins() < cost) {
GameMessages::SendVendorTransactionResult(entity, sysAddr, eVendorTransactionResult::PURCHASE_FAIL);
return;
}
if (Inventory::IsValidItem(itemComp.currencyLOT)) {
const uint32_t altCurrencyCost = std::floor(itemComp.altCurrencyCost * sellScalar) * count;
if (inv->GetLotCount(itemComp.currencyLOT) < altCurrencyCost) {
GameMessages::SendVendorTransactionResult(entity, sysAddr, eVendorTransactionResult::PURCHASE_FAIL);
return;
}
inv->RemoveItem(itemComp.currencyLOT, altCurrencyCost);
}
@@ -4856,7 +4791,7 @@ void GameMessages::HandleBuybackFromVendor(RakNet::BitStream* inStream, Entity*
inv->MoveItemToInventory(item, Inventory::FindInventoryTypeForLot(item->GetLot()), count, true, false);
character->SetCoins(character->GetCoins() - cost, eLootSourceType::VENDOR);
//Game::entityManager->SerializeEntity(player); // so inventory updates
GameMessages::SendVendorTransactionResult(entity, sysAddr);
GameMessages::SendVendorTransactionResult(entity, sysAddr, eVendorTransactionResult::PURCHASE_SUCCESS);
}
void GameMessages::HandleParseChatMessage(RakNet::BitStream* inStream, Entity* entity, const SystemAddress& sysAddr) {

View File

@@ -38,6 +38,7 @@ enum class eUseItemResponse : uint32_t;
enum class eQuickBuildFailReason : uint32_t;
enum class eQuickBuildState : uint32_t;
enum class BehaviorSlot : int32_t;
enum class eVendorTransactionResult : uint32_t;
namespace GameMessages {
class PropertyDataMessage;
@@ -135,7 +136,7 @@ namespace GameMessages {
void SendVendorOpenWindow(Entity* entity, const SystemAddress& sysAddr);
void SendVendorStatusUpdate(Entity* entity, const SystemAddress& sysAddr, bool bUpdateOnly = false);
void SendVendorTransactionResult(Entity* entity, const SystemAddress& sysAddr);
void SendVendorTransactionResult(Entity* entity, const SystemAddress& sysAddr, eVendorTransactionResult result);
void SendRemoveItemFromInventory(Entity* entity, const SystemAddress& sysAddr, LWOOBJID iObjID, LOT templateID, int inventoryType, uint32_t stackCount, uint32_t stackRemaining);
void SendConsumeClientItem(Entity* entity, bool bSuccess, LWOOBJID item);

View File

@@ -82,7 +82,7 @@ void AuthPackets::SendHandshake(dServer* server, const SystemAddress& sysAddr, c
if (serverType == ServerType::Auth) bitStream.Write(ServiceId::Auth);
else if (serverType == ServerType::World) bitStream.Write(ServiceId::World);
else bitStream.Write(ServiceId::General);
bitStream.Write<uint32_t>(774909490);
bitStream.Write<uint64_t>(215523405360);
server->Send(&bitStream, sysAddr, false);
}