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...

26 Commits

Author SHA1 Message Date
David Markowitz
c7d01dbb82 Merge branch 'main' into add-sqlite 2024-12-04 00:43:43 -08:00
David Markowitz
ec4ec2133b fix: logging uninitialized memory (#1658)
fixes an issue where the console would halt because we printed a control code which did such
2024-12-03 15:01:43 -06:00
David Markowitz
218a3f2d0d Update BaseFootRaceManager.cpp (#1657) 2024-11-27 16:26:10 -06:00
David Markowitz
c37a0c86c1 fix: Old level files not loading (#1656)
* emmo help

* fix parsing live data

---------

Co-authored-by: Aaron Kimbre <aronwk.aaron@gmail.com>
2024-11-26 22:14:07 -06:00
David Markowitz
9e7ef8c4ee fix: Player activated switches (#1655) 2024-11-25 22:55:50 -06:00
David Markowitz
ec501831e6 fix: Remove database requirements for Property Entrance Component and greatly simplify logic (#1650)
* remove complex queries and move logic to dDatabase

remove unused code

Use correct id

fix arrows

use correct parameter

fix queries

Update Property.cpp

remove unused header

remove extra include

* fix tests

* Update dGame/dComponents/PropertyEntranceComponent.h

Co-authored-by: jadebenn <jadebenn@users.noreply.github.com>

* Update dGame/User.h

Co-authored-by: jadebenn <jadebenn@users.noreply.github.com>

---------

Co-authored-by: jadebenn <jadebenn@users.noreply.github.com>
2024-11-23 15:56:31 -06:00
David Markowitz
5b8d2b19a3 fix: stack traces work again (#1653) 2024-11-23 01:33:21 -08:00
17f81d13a3 fix: normalize mixed slashes when looking for files (#1654) 2024-11-23 01:32:31 -08:00
jadebenn
53877a0bc3 refactor: Rewrite AMF and property behavior logic to use smart pointers, references, and string_views over raw pointers and std::string& (#1452)
* Rewrite AMF and behavior logic to use smart pointers, references, and string_views over raw pointers and std::string&

* fix m_BehaviorID initialization

* Fix BlockDefinition member naming

* remove redundant reset()s

* Replace UB forward template declarations with header include

* remove unneeded comment

* remove non-const ref getters

* simplify default behavior id initialization

* Fix invalidated use of Getter to set a value

* Update AddStripMessage.cpp - change push_back to emplace_back

* fix pointer to ref conversion mistake (should not have directly grabbed from the other branch commit)

* deref

* VERY experimental testing of forward declaration of templates - probably will revert

* Revert changes (as expected)

* Update BlockDefinition.h - remove extraneous semicolons

* Update BlockDefinition.h - remove linebreak

* Update Amf3.h member naming scheme

* fix duplicated code

* const iterators

* const pointers

* reviving this branch

* update read switch cases
2024-11-18 20:45:24 -06:00
jadebenn
83f8646936 fix: Cache compiler variables so external tools can recognize the compiler in use (#1649) 2024-11-17 20:55:01 -06:00
Tiernan
d8b86072d4 Fixed Misspelling of Tresure variable for petcomponent (#1617) 2024-11-17 18:48:48 -08:00
David Markowitz
112c2367cc fix: laggy property models (and probably more) (#1646)
* fix laggy property models (and probably more)

global fix correcting the initial physics motion state from 0 to 5 (confirm in client).  packet captures from a few worlds (didnt scan more than 5 files) show that the value for simple physics was either 5, or 4 for property models, or 1 for property models with behaviors.

properties with pre-built models no longer lag and values of physics types should be correct across the board

* will test this briefly
2024-11-17 20:44:35 -06:00
jadebenn
c7dd8205a4 feat: Make use of CMake presets to enable easy switching between debug and release configurations on all platforms (#1439)
* Add MSVC optimization flags

* test moving flags to json

* Update CMakePresets.json

* testing

* trying more variations on the flags

* third test

* testing if these even have any effect

* ditto

* final(?) try for now

* ONE MORE TIME

* trying 'init' flags instead

* export the compile commands so I can see if they're having any effect

* move out g++ O2 flag

* add Linux debug preset

* update CMake presets

* edit macos presets

* try adding build types back to mac

* macos refuses to work :(

* try using compiler flags for mac instead

* fix typo in windows preset

* build reorganization and experimental clang support

* temporarily remove macos build for testing purposes

* updated cmake workflows

* unexclude toolchain dir

* update .gitignore

* fix build directory issue

* edit build script

* update cmake configs

* attempted docker fix

* try zero-initializinng this struct to solve docker issue

* try fixing macos build

* one last MacOS try for the night

* try disabling an apple-specific build rule

* more fiddling with mac test builds

* try and narrow down the macos build failure cause

* try stripping out all the custom macos test logic again

* I'm really just throwing everything to the wall and seeing what sticks

* more macos tinkering

* implib

* try manual link directory specification

* save me

* aaaaaaaaa

* paths paths paths

* Revert "paths paths paths"

This reverts commit 9a7d86aa6c.

* Revert "aaaaaaaaa"

This reverts commit 338279c396.

* Revert "save me"

This reverts commit bd73aa21a9.

* Revert "try manual link directory specification"

This reverts commit 0c2d40632e.

* Revert "implib"

This reverts commit d41349d6ed.

* Revert "more macos tinkering"

This reverts commit 829ec35b57.

* Revert "I'm really just throwing everything to the wall and seeing what sticks"

This reverts commit 1a05b027fe.

* Revert "try stripping out all the custom macos test logic again"

This reverts commit cc15a26ce8.

* Revert "try and narrow down the macos build failure cause"

This reverts commit 5fd86833fa.

* Revert "more fiddling with mac test builds"

This reverts commit 0f843c02c9.

* Revert "try disabling an apple-specific build rule"

This reverts commit 45ec66e976.

* back to debug messages

* see if this re-breaks mac

* are these messages actually somehow fixing the issue?

* was not actually fixed

* add debug messages (again)

* debug try 2

* change runtime output dir

* rename gcc to gnu

* expand cmake presets

* fix preset

* change defaults

* altered cmake configuration scripts

* disable /WX on MSVC

* update github actions

* update build presets

* change gnu and clang build directories to enable consistent artifact generation

* add RelWithDebInfo presets and move -Werror flag into presets.json

* use DLU_CONFIG_DIR envvar

* CMakePresets indentation

* temp fix for MSVC debug builds
2024-11-17 19:03:54 -06:00
jadebenn
652f42ccf2 press the enter key once (#1648) 2024-11-17 19:03:09 -06:00
Wincent Holm
fedd039e00 Proposal for observers and deferred implementations (#1599) 2024-11-17 18:46:08 -06:00
jadebenn
84d7c65717 consolidate the messagetype enums into a single namespace (#1647) 2024-11-17 18:39:44 -06:00
David Markowitz
adc9cd2876 feat: Add some save data tests (#1623)
* saving from a test works

* testing works

* Update SavingTests.cpp

* test dServer stuff

* tests

* use dummy database and add missing pure fns

* add more tests

* add more tests

* add rocket tests

* Update BuffComponent.h

* Update test_xml_data.xml

* Update SavingTests.cpp

* update
2024-11-17 16:27:33 -08:00
David Markowitz
008e2d4dce add error reporting for failed charxml (#1642) 2024-11-17 18:17:29 -06:00
David Markowitz
677e7c1097 fix: remove ninjago missions items for completed missions (#1643)
* fix: ninjago missions remove items

fixes an issue where this mission was completed prior to a bug fix, causing the items to remain in the inventory.

Tested that players with the mission completed have the item correctly removed from their inventory.

* Update eCharacterVersion.h
2024-11-17 18:08:36 -06:00
David Markowitz
628ac9807e fix crash (#1644)
tested that sending an empty packet with this messageID no longer crashes the chat server
2024-11-17 18:07:40 -06:00
David Markowitz
9e242995e9 use SQLite types 2024-11-15 01:05:05 -08:00
David Markowitz
0aa1f70540 Use less specific matcher 2024-11-14 12:43:52 -08:00
David Markowitz
de3fe93100 Update WorldServer.cpp (#1645) 2024-11-03 08:17:00 -06:00
David Markowitz
af943278fb Use macros so we can use more properties (#1640)
makes it so we can adjust many more settings since the segfault only happens in windows debug, why remove the functionality for all users?
Tested that windows debug, windows RelWithDebInfo and ubuntu default all build and run without issues (will contact luxaritas about pipe testing)
2024-10-30 09:45:40 -05:00
Gie "Max" Vanommeslaeghe
bfe6900c26 Merge pull request #1639 from DarkflameUniverse/FixPetCrash
fix: nullptr crashes in PetComponent AddDrainImaginationTimer and Deactivate
2024-10-27 22:23:49 +01:00
David Markowitz
0d218fc5c7 fix: PetComponent crashing due to nullptr access
Resolves an issue where item is null but is accessed but not doing that code and instead consulting the EntityManager for a valid Entity, alongside nullifying the m_Owner objectID should the pet be destroyed and timer still exist.

Update PetComponent.cpp

Add nullptr check

Add back timer

Update PetComponent.cpp

speculative fix for a different crash

Why are we accessing something before checking if its null
2024-10-26 21:44:19 -07:00
150 changed files with 5017 additions and 3624 deletions

View File

@@ -73,4 +73,4 @@ cpp_space_around_assignment_operator=insert
cpp_space_pointer_reference_alignment=left
cpp_space_around_ternary_operator=insert
cpp_wrap_preserve_blocks=one_liners
cpp_indent_comment=fasle
cpp_indent_comment=false

View File

@@ -16,12 +16,12 @@ jobs:
os: [ windows-2022, ubuntu-22.04, macos-13 ]
steps:
- uses: actions/checkout@v3
- uses: actions/checkout@v4
with:
submodules: true
- name: Add msbuild to PATH (Windows only)
if: ${{ matrix.os == 'windows-2022' }}
uses: microsoft/setup-msbuild@v1.1
uses: microsoft/setup-msbuild@v2
with:
vs-version: '[17,18)'
msbuild-architecture: x64
@@ -33,21 +33,19 @@ jobs:
- name: cmake
uses: lukka/run-cmake@v10
with:
configurePreset: "ci-${{matrix.os}}"
buildPreset: "ci-${{matrix.os}}"
testPreset: "ci-${{matrix.os}}"
workflowPreset: "ci-${{matrix.os}}"
- name: artifacts
uses: actions/upload-artifact@v3
uses: actions/upload-artifact@v4
with:
name: build-${{matrix.os}}
path: |
build/*Server*
build/*.ini
build/*.so
build/*.dll
build/vanity/
build/navmeshes/
build/migrations/
build/*.dcf
!build/*.pdb
!build/d*/
build/*/*Server*
build/*/*.ini
build/*/*.so
build/*/*.dll
build/*/vanity/
build/*/navmeshes/
build/*/migrations/
build/*/*.dcf
!build/*/*.pdb
!build/*/d*/

3
.gitignore vendored
View File

@@ -122,4 +122,7 @@ docker/__pycache__
docker-compose.override.yml
!*Test.bin
# CMake scripts
!cmake/*
!cmake/toolchains/*

View File

@@ -1,5 +1,8 @@
cmake_minimum_required(VERSION 3.25)
project(Darkflame)
project(Darkflame
HOMEPAGE_URL "https://github.com/DarkflameUniverse/DarkflameServer"
LANGUAGES C CXX
)
# check if the path to the source directory contains a space
if("${CMAKE_SOURCE_DIR}" MATCHES " ")
@@ -8,8 +11,10 @@ endif()
include(CTest)
set(CMAKE_C_STANDARD 99)
set(CMAKE_CXX_STANDARD 20)
set(CXX_STANDARD_REQUIRED ON)
set(CMAKE_C_STANDARD_REQUIRED ON)
set(CMAKE_CXX_STANDARD_REQUIRED ON)
set(CMAKE_EXPORT_COMPILE_COMMANDS ON) # Export the compile commands for debugging
set(CMAKE_POLICY_DEFAULT_CMP0063 NEW) # Set CMAKE visibility policy to NEW on project and subprojects
set(CMAKE_VISIBILITY_INLINES_HIDDEN ON) # Set C and C++ symbol visibility to hide inlined functions
@@ -61,35 +66,36 @@ set(RECASTNAVIGATION_EXAMPLES OFF CACHE BOOL "" FORCE)
# Disabled no-register
# Disabled unknown pragmas because Linux doesn't understand Windows pragmas.
if(UNIX)
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -O2 -Wuninitialized -fPIC")
add_compile_options("-fPIC")
add_compile_definitions(_GLIBCXX_USE_CXX11_ABI=0 _GLIBCXX_USE_CXX17_ABI=0)
if(NOT APPLE)
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -static-libgcc -lstdc++fs")
# For all except Clang and Apple Clang
if(NOT CMAKE_CXX_COMPILER_ID MATCHES "Clang")
add_compile_options("-static-libgcc" "-lstdc++fs")
endif()
if(${DYNAMIC} AND CMAKE_CXX_COMPILER_ID STREQUAL "GNU")
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -rdynamic")
add_link_options("-export-dynamic")
endif()
if(${GGDB})
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -ggdb")
add_compile_options("-ggdb")
endif()
set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -std=c99 -O2 -fPIC")
elseif(MSVC)
# Skip warning for invalid conversion from size_t to uint32_t for all targets below for now
# Also disable non-portable MSVC volatile behavior
add_compile_options("/wd4267" "/utf-8" "/volatile:iso")
add_compile_options("/wd4267" "/utf-8" "/volatile:iso" "/Zc:inline")
elseif(WIN32)
add_compile_definitions(_CRT_SECURE_NO_WARNINGS)
endif()
# Our output dir
set(CMAKE_BINARY_DIR ${PROJECT_BINARY_DIR})
#set(CMAKE_INCLUDE_CURRENT_DIR_IN_INTERFACE ON) # unfortunately, forces all libraries to be built in series, which will slow down the build process
# TODO make this not have to override the build type directories
set(CMAKE_RUNTIME_OUTPUT_DIRECTORY_DEBUG ${CMAKE_BINARY_DIR})
set(CMAKE_ARCHIVE_OUTPUT_DIRECTORY_DEBUG ${CMAKE_BINARY_DIR})
set(CMAKE_LIBRARY_OUTPUT_DIRECTORY_DEBUG ${CMAKE_BINARY_DIR})
set(CMAKE_RUNTIME_OUTPUT_DIRECTORY_RELWITHDEBINFO ${CMAKE_BINARY_DIR})
set(CMAKE_ARCHIVE_OUTPUT_DIRECTORY_RELWITHDEBINFO ${CMAKE_BINARY_DIR})
set(CMAKE_LIBRARY_OUTPUT_DIRECTORY_RELWITHDEBINFO ${CMAKE_BINARY_DIR})
@@ -109,31 +115,39 @@ make_directory(${CMAKE_BINARY_DIR}/resServer)
# Create a /logs directory
make_directory(${CMAKE_BINARY_DIR}/logs)
# Get DLU config directory
if(DEFINED ENV{DLU_CONFIG_DIR})
set(DLU_CONFIG_DIR $ENV{DLU_CONFIG_DIR})
else()
set(DLU_CONFIG_DIR ${PROJECT_BINARY_DIR})
endif()
message(STATUS "Variable: DLU_CONFIG_DIR = ${DLU_CONFIG_DIR}")
# Copy resource files on first build
set(RESOURCE_FILES "sharedconfig.ini" "authconfig.ini" "chatconfig.ini" "worldconfig.ini" "masterconfig.ini" "blocklist.dcf")
message(STATUS "Checking resource file integrity")
include(Utils)
UpdateConfigOption(${PROJECT_BINARY_DIR}/authconfig.ini "port" "auth_server_port")
UpdateConfigOption(${PROJECT_BINARY_DIR}/chatconfig.ini "port" "chat_server_port")
UpdateConfigOption(${PROJECT_BINARY_DIR}/masterconfig.ini "port" "master_server_port")
UpdateConfigOption(${DLU_CONFIG_DIR}/authconfig.ini "port" "auth_server_port")
UpdateConfigOption(${DLU_CONFIG_DIR}/chatconfig.ini "port" "chat_server_port")
UpdateConfigOption(${DLU_CONFIG_DIR}/masterconfig.ini "port" "master_server_port")
foreach(resource_file ${RESOURCE_FILES})
set(file_size 0)
if(EXISTS ${PROJECT_BINARY_DIR}/${resource_file})
file(SIZE ${PROJECT_BINARY_DIR}/${resource_file} file_size)
if(EXISTS ${DLU_CONFIG_DIR}/${resource_file})
file(SIZE ${DLU_CONFIG_DIR}/${resource_file} file_size)
endif()
if(${file_size} EQUAL 0)
configure_file(
${CMAKE_SOURCE_DIR}/resources/${resource_file} ${PROJECT_BINARY_DIR}/${resource_file}
${CMAKE_SOURCE_DIR}/resources/${resource_file} ${DLU_CONFIG_DIR}/${resource_file}
COPYONLY
)
message(STATUS "Moved " ${resource_file} " to project binary directory")
message(STATUS "Moved " ${resource_file} " to DLU config directory")
elseif(resource_file MATCHES ".ini")
message(STATUS "Checking " ${resource_file} " for missing config options")
file(READ ${PROJECT_BINARY_DIR}/${resource_file} current_file_contents)
file(READ ${DLU_CONFIG_DIR}/${resource_file} current_file_contents)
string(REPLACE "\\\n" "" current_file_contents ${current_file_contents})
string(REPLACE "\n" ";" current_file_contents ${current_file_contents})
set(parsed_current_file_contents "")
@@ -164,10 +178,10 @@ foreach(resource_file ${RESOURCE_FILES})
set(line_to_add ${line_to_add} ${line})
foreach(line_to_append ${line_to_add})
file(APPEND ${PROJECT_BINARY_DIR}/${resource_file} "\n" ${line_to_append})
file(APPEND ${DLU_CONFIG_DIR}/${resource_file} "\n" ${line_to_append})
endforeach()
file(APPEND ${PROJECT_BINARY_DIR}/${resource_file} "\n")
file(APPEND ${DLU_CONFIG_DIR}/${resource_file} "\n")
endif()
set(line_to_add "")
@@ -236,14 +250,15 @@ include_directories(
"tests/dGameTests"
"tests/dGameTests/dComponentsTests"
SYSTEM "thirdparty/magic_enum/include/magic_enum"
SYSTEM "thirdparty/raknet/Source"
SYSTEM "thirdparty/tinyxml2"
SYSTEM "thirdparty/recastnavigation"
SYSTEM "thirdparty/SQLite"
SYSTEM "thirdparty/cpplinq"
SYSTEM "thirdparty/cpp-httplib"
SYSTEM "thirdparty/MD5"
SYSTEM
"thirdparty/magic_enum/include/magic_enum"
"thirdparty/raknet/Source"
"thirdparty/tinyxml2"
"thirdparty/recastnavigation"
"thirdparty/SQLite"
"thirdparty/cpplinq"
"thirdparty/cpp-httplib"
"thirdparty/MD5"
)
# Add system specfic includes for Apple, Windows and Other Unix OS' (including Linux)
@@ -252,10 +267,17 @@ if(APPLE)
include_directories("/usr/local/include/")
endif()
# Add linking directories:
if (UNIX)
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -Wold-style-cast -Werror") # Warning flags
# Set warning flags
if(MSVC)
# add_compile_options("/W4")
# Want to enable warnings eventually, but WAY too much noise right now
elseif(CMAKE_CXX_COMPILER_ID MATCHES "Clang|GNU")
add_compile_options("-Wuninitialized" "-Wold-style-cast")
else()
message(WARNING "Unknown compiler: '${CMAKE_CXX_COMPILER_ID}' - No warning flags enabled.")
endif()
# Add linking directories:
file(
GLOB HEADERS_DZONEMANAGER
LIST_DIRECTORIES false

View File

@@ -1,128 +1,641 @@
{
"version": 3,
"cmakeMinimumRequired": {
"major": 3,
"minor": 14,
"patch": 0
},
"configurePresets": [
{
"name": "default",
"displayName": "Default configure step",
"description": "Use 'build' dir and Unix makefiles",
"binaryDir": "${sourceDir}/build",
"generator": "Unix Makefiles"
},
{
"name": "ci-ubuntu-22.04",
"displayName": "CI configure step for Ubuntu",
"description": "Same as default, Used in GitHub actions workflow",
"inherits": "default"
},
{
"name": "ci-macos-13",
"displayName": "CI configure step for MacOS",
"description": "Same as default, Used in GitHub actions workflow",
"inherits": "default"
},
{
"name": "ci-windows-2022",
"displayName": "CI configure step for Windows",
"description": "Set architecture to 64-bit (b/c RakNet)",
"inherits": "default",
"generator": "Visual Studio 17 2022",
"architecture": {
"value": "x64"
},
"cacheVariables": {
"CMAKE_BUILD_TYPE": "RelWithDebInfo"
}
},
{
"name": "windows-default",
"inherits": "ci-windows-2022",
"displayName": "Windows only Configure Settings",
"description": "Sets build and install directories",
"generator": "Ninja",
"architecture": {
"value": "x64",
"strategy": "external"
}
}
],
"buildPresets": [
{
"name": "default",
"configurePreset": "default",
"displayName": "Default Build",
"description": "Default Build",
"jobs": 2
},
{
"name": "ci-windows-2022",
"configurePreset": "ci-windows-2022",
"displayName": "Windows CI Build",
"description": "This preset is used by the CI build on windows",
"configuration": "RelWithDebInfo",
"jobs": 2
},
{
"name": "ci-ubuntu-22.04",
"configurePreset": "ci-ubuntu-22.04",
"displayName": "Linux CI Build",
"description": "This preset is used by the CI build on linux",
"jobs": 2
},
{
"name": "ci-macos-13",
"configurePreset": "ci-macos-13",
"displayName": "MacOS CI Build",
"description": "This preset is used by the CI build on MacOS",
"jobs": 2
}
],
"testPresets": [
{
"name": "ci-ubuntu-22.04",
"configurePreset": "ci-ubuntu-22.04",
"displayName": "CI Tests on Linux",
"description": "Runs all tests on a linux configuration",
"execution": {
"jobs": 2
"version": 6,
"cmakeMinimumRequired": {
"major": 3,
"minor": 25,
"patch": 0
},
"configurePresets": [
{
"name": "default",
"displayName": "Default configure step",
"description": "Use 'build' dir and Unix makefiles",
"binaryDir": "${sourceDir}/build",
"environment": {
"DLU_CONFIG_DIR": "${sourceDir}/build"
},
"generator": "Unix Makefiles"
},
"output": {
"outputOnFailure": true
}
},
{
"name": "ci-macos-13",
"configurePreset": "ci-macos-13",
"displayName": "CI Tests on MacOS",
"description": "Runs all tests on a Mac configuration",
"execution": {
"jobs": 2
},
"output": {
"outputOnFailure": true
}
},
{
"name": "ci-windows-2022",
"configurePreset": "ci-windows-2022",
"displayName": "CI Tests on windows",
"description": "Runs all tests on a windows configuration",
"configuration": "RelWithDebInfo",
"execution": {
"jobs": 2
},
"output": {
"outputOnFailure": true
},
"filter": {
"exclude": {
"name": "((example)|(minigzip))+"
{
"name": "debug-config",
"hidden": true,
"cacheVariables": {
"CMAKE_BUILD_TYPE": "Debug"
}
},
{
"name": "relwithdebinfo-config",
"hidden": true,
"cacheVariables": {
"CMAKE_BUILD_TYPE": "RelWithDebInfo"
}
},
{
"name": "release-config",
"hidden": true,
"cacheVariables": {
"CMAKE_BUILD_TYPE": "Release"
}
},
{
"name": "clang-config",
"hidden": true,
"toolchainFile": "${sourceDir}/cmake/toolchains/linux-clang.cmake"
},
{
"name": "gnu-config",
"hidden": true,
"toolchainFile": "${sourceDir}/cmake/toolchains/linux-gnu.cmake"
},
{
"name": "windows-msvc",
"inherits": "default",
"displayName": "[Multi] Windows (MSVC)",
"description": "Set architecture to 64-bit (b/c RakNet)",
"generator": "Visual Studio 17 2022",
"binaryDir": "${sourceDir}/build/msvc",
"architecture": {
"value": "x64"
},
"condition": {
"type": "equals",
"lhs": "${hostSystemName}",
"rhs": "Windows"
}
},
{
"name": "windows-default",
"inherits": "windows-msvc",
"displayName": "Windows only Configure Settings",
"description": "Sets build and install directories",
"generator": "Ninja",
"condition": {
"type": "equals",
"lhs": "${hostSystemName}",
"rhs": "Windows"
},
"architecture": {
"value": "x64"
}
},
{
"name": "linux-config",
"inherits": "default",
"hidden": true,
"condition": {
"type": "equals",
"lhs": "${hostSystemName}",
"rhs": "Linux"
}
},
{
"name": "linux-clang-debug",
"inherits": [
"linux-config",
"clang-config",
"debug-config"
],
"displayName": "EXPERIMENTAL - [Debug] Linux (Clang)",
"description": "Create a debug build using the Clang toolchain for Linux",
"binaryDir": "${sourceDir}/build/clang-debug"
},
{
"name": "linux-clang-relwithdebinfo",
"inherits": [
"linux-config",
"clang-config",
"relwithdebinfo-config"
],
"displayName": "EXPERIMENTAL - [RelWithDebInfo] Linux (Clang)",
"description": "Create a release build with debug info using the Clang toolchain for Linux",
"binaryDir": "${sourceDir}/build/clang-relwithdebinfo"
},
{
"name": "linux-clang-release",
"inherits": [
"linux-config",
"clang-config",
"release-config"
],
"displayName": "EXPERIMENTAL - [Release] Linux (Clang)",
"description": "Create a release build using the Clang toolchain for Linux",
"binaryDir": "${sourceDir}/build/clang-release"
},
{
"name": "linux-gnu-debug",
"inherits": [
"linux-config",
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"description": "Create a release build with debug info using the GNU toolchain for Linux",
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"release-config"
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"displayName": "[Release] Linux (GNU)",
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"binaryDir": "${sourceDir}/build/gnu-release"
},
{
"name": "macos",
"inherits": "default",
"displayName": "[Multi] MacOS",
"description": "Create a build for MacOS",
"condition": {
"type": "equals",
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"rhs": "Darwin"
},
"binaryDir": "${sourceDir}/build/macos"
}
}
]
}
],
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{
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"configuration": "RelWithDebInfo"
},
{
"name": "macos-release",
"inherits": "default",
"configurePreset": "macos",
"displayName": "[Release] MacOS",
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"configuration": "Release"
}
],
"testPresets": [
{
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"configurePreset": "default",
"execution": {
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"output": {
"outputOnFailure": true
}
},
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{
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{
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{
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"name": "macos"
},
{
"type": "build",
"name": "macos-debug"
},
{
"type": "test",
"name": "macos-debug"
}
]
},
{
"name": "macos-relwithdebinfo",
"displayName": "[RelWithDebInfo] MacOS",
"description": "Release with debug info workflow preset for MacOS",
"steps": [
{
"type": "configure",
"name": "macos"
},
{
"type": "build",
"name": "macos-relwithdebinfo"
},
{
"type": "test",
"name": "macos-relwithdebinfo"
}
]
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{
"name": "ci-macos-13",
"displayName": "[Release] MacOS",
"description": "CI workflow preset for MacOS",
"steps": [
{
"type": "configure",
"name": "macos"
},
{
"type": "build",
"name": "macos-release"
},
{
"type": "test",
"name": "macos-release"
}
]
}
]
}

View File

@@ -6,8 +6,7 @@ mkdir -p build
cd build
# Run cmake to generate make files
cmake ..
cmake -DCMAKE_BUILD_TYPE="Release" ..
# To build utilizing multiple cores, append `-j` and the amount of cores to utilize, for example `cmake --build . --config Release -j8'
cmake --build . --config Release $1

View File

@@ -0,0 +1,14 @@
# Try and find a clang-16 install, falling back to a generic clang install otherwise
find_program(CLANG_C_COMPILER clang-16 | clang REQUIRED)
find_program(CLANG_CXX_COMPILER clang++-16 | clang++ REQUIRED)
# Debug messages
message(DEBUG "CLANG_C_COMPILER = ${CLANG_C_COMPILER}")
message(DEBUG "CLANG_CXX_COMPILER = ${CLANG_CXX_COMPILER}")
# Set compilers to clang (need to cache for VSCode tools to work correctly)
set(CMAKE_C_COMPILER ${CLANG_C_COMPILER} CACHE STRING "Set C compiler")
set(CMAKE_CXX_COMPILER ${CLANG_CXX_COMPILER} CACHE STRING "Set C++ compiler")
# Set linker to lld
add_link_options("-fuse-ld=lld")

View File

@@ -0,0 +1,11 @@
# Try and find a gcc/g++ install
find_program(GNU_C_COMPILER cc | gcc REQUIRED)
find_program(GNU_CXX_COMPILER c++ | g++ REQUIRED)
# Debug messages
message(DEBUG "GNU_C_COMPILER = ${GNU_C_COMPILER}")
message(DEBUG "GNU_CXX_COMPILER = ${GNU_CXX_COMPILER}")
# Set compilers to GNU (need to cache for VSCode tools to work correctly)
set(CMAKE_C_COMPILER ${GNU_C_COMPILER} CACHE STRING "Set C compiler")
set(CMAKE_CXX_COMPILER ${GNU_CXX_COMPILER} CACHE STRING "Set C++ compiler")

View File

@@ -21,8 +21,8 @@
//Auth includes:
#include "AuthPackets.h"
#include "eConnectionType.h"
#include "eServerMessageType.h"
#include "eAuthMessageType.h"
#include "MessageType/Server.h"
#include "MessageType/Auth.h"
#include "Game.h"
#include "Server.h"
@@ -102,7 +102,7 @@ int main(int argc, char** argv) {
uint32_t framesSinceLastSQLPing = 0;
AuthPackets::LoadClaimCodes();
Game::logger->Flush(); // once immediately before main loop
while (!Game::ShouldShutdown()) {
//Check if we're still connected to master:
@@ -166,11 +166,11 @@ void HandlePacket(Packet* packet) {
if (packet->data[0] == ID_USER_PACKET_ENUM) {
if (static_cast<eConnectionType>(packet->data[1]) == eConnectionType::SERVER) {
if (static_cast<eServerMessageType>(packet->data[3]) == eServerMessageType::VERSION_CONFIRM) {
if (static_cast<MessageType::Server>(packet->data[3]) == MessageType::Server::VERSION_CONFIRM) {
AuthPackets::HandleHandshake(Game::server, packet);
}
} else if (static_cast<eConnectionType>(packet->data[1]) == eConnectionType::AUTH) {
if (static_cast<eAuthMessageType>(packet->data[3]) == eAuthMessageType::LOGIN_REQUEST) {
if (static_cast<MessageType::Auth>(packet->data[3]) == MessageType::Auth::LOGIN_REQUEST) {
AuthPackets::HandleLoginRequest(Game::server, packet);
}
}

View File

@@ -1,6 +1,6 @@
#include "ChatIgnoreList.h"
#include "PlayerContainer.h"
#include "eChatMessageType.h"
#include "MessageType/Chat.h"
#include "BitStreamUtils.h"
#include "Game.h"
#include "Logger.h"
@@ -13,7 +13,7 @@
// The only thing not auto-handled is instance activities force joining the team on the server.
void WriteOutgoingReplyHeader(RakNet::BitStream& bitStream, const LWOOBJID& receivingPlayer, const ChatIgnoreList::Response type) {
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT, eChatMessageType::WORLD_ROUTE_PACKET);
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT, MessageType::Chat::WORLD_ROUTE_PACKET);
bitStream.Write(receivingPlayer);
//portion that will get routed:

View File

@@ -13,9 +13,9 @@
#include "dConfig.h"
#include "eObjectBits.h"
#include "eConnectionType.h"
#include "eChatMessageType.h"
#include "eClientMessageType.h"
#include "eGameMessageType.h"
#include "MessageType/Chat.h"
#include "MessageType/Client.h"
#include "MessageType/Game.h"
#include "StringifiedEnum.h"
#include "eGameMasterLevel.h"
#include "ChatPackets.h"
@@ -60,11 +60,11 @@ void ChatPacketHandler::HandleFriendlistRequest(Packet* packet) {
//Now, we need to send the friendlist to the server they came from:
CBITSTREAM;
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT, eChatMessageType::WORLD_ROUTE_PACKET);
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT, MessageType::Chat::WORLD_ROUTE_PACKET);
bitStream.Write(playerID);
//portion that will get routed:
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CLIENT, eClientMessageType::GET_FRIENDS_LIST_RESPONSE);
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CLIENT, MessageType::Client::GET_FRIENDS_LIST_RESPONSE);
bitStream.Write<uint8_t>(0);
bitStream.Write<uint16_t>(1); //Length of packet -- just writing one as it doesn't matter, client skips it.
bitStream.Write<uint16_t>(player.friends.size());
@@ -368,10 +368,10 @@ void ChatPacketHandler::HandleWho(Packet* packet) {
bool online = player;
CBITSTREAM;
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT, eChatMessageType::WORLD_ROUTE_PACKET);
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT, MessageType::Chat::WORLD_ROUTE_PACKET);
bitStream.Write(request.requestor);
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CLIENT, eClientMessageType::WHO_RESPONSE);
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CLIENT, MessageType::Client::WHO_RESPONSE);
bitStream.Write<uint8_t>(online);
bitStream.Write(player.zoneID.GetMapID());
bitStream.Write(player.zoneID.GetInstanceID());
@@ -391,10 +391,10 @@ void ChatPacketHandler::HandleShowAll(Packet* packet) {
if (!sender) return;
CBITSTREAM;
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT, eChatMessageType::WORLD_ROUTE_PACKET);
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT, MessageType::Chat::WORLD_ROUTE_PACKET);
bitStream.Write(request.requestor);
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CLIENT, eClientMessageType::SHOW_ALL_RESPONSE);
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CLIENT, MessageType::Client::SHOW_ALL_RESPONSE);
bitStream.Write<uint8_t>(!request.displayZoneData && !request.displayIndividualPlayers);
bitStream.Write(Game::playerContainer.GetPlayerCount());
bitStream.Write(Game::playerContainer.GetSimCount());
@@ -416,7 +416,7 @@ void ChatPacketHandler::HandleShowAll(Packet* packet) {
SEND_PACKET;
}
// the structure the client uses to send this packet is shared in many chat messages
// the structure the client uses to send this packet is shared in many chat messages
// that are sent to the server. Because of this, there are large gaps of unused data in chat messages
void ChatPacketHandler::HandleChatMessage(Packet* packet) {
CINSTREAM_SKIP_HEADER;
@@ -428,7 +428,7 @@ void ChatPacketHandler::HandleChatMessage(Packet* packet) {
eChatChannel channel;
uint32_t size;
inStream.IgnoreBytes(4);
inStream.Read(channel);
inStream.Read(size);
@@ -436,7 +436,7 @@ void ChatPacketHandler::HandleChatMessage(Packet* packet) {
LUWString message(size);
inStream.Read(message);
LOG("Got a message from (%s) via [%s]: %s", sender.playerName.c_str(), StringifiedEnum::ToString(channel).data(), message.GetAsString().c_str());
switch (channel) {
@@ -457,7 +457,7 @@ void ChatPacketHandler::HandleChatMessage(Packet* packet) {
}
}
// the structure the client uses to send this packet is shared in many chat messages
// the structure the client uses to send this packet is shared in many chat messages
// that are sent to the server. Because of this, there are large gaps of unused data in chat messages
void ChatPacketHandler::HandlePrivateChatMessage(Packet* packet) {
CINSTREAM_SKIP_HEADER;
@@ -484,7 +484,7 @@ void ChatPacketHandler::HandlePrivateChatMessage(Packet* packet) {
LUWString message(size);
inStream.Read(message);
LOG("Got a message from (%s) via [%s]: %s to %s", sender.playerName.c_str(), StringifiedEnum::ToString(channel).data(), message.GetAsString().c_str(), receiverName.c_str());
const auto& receiver = Game::playerContainer.GetPlayerData(receiverName);
@@ -515,10 +515,10 @@ void ChatPacketHandler::HandlePrivateChatMessage(Packet* packet) {
void ChatPacketHandler::SendPrivateChatMessage(const PlayerData& sender, const PlayerData& receiver, const PlayerData& routeTo, const LUWString& message, const eChatChannel channel, const eChatMessageResponseCode responseCode) {
CBITSTREAM;
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT, eChatMessageType::WORLD_ROUTE_PACKET);
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT, MessageType::Chat::WORLD_ROUTE_PACKET);
bitStream.Write(routeTo.playerID);
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT, eChatMessageType::PRIVATE_CHAT_MESSAGE);
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT, MessageType::Chat::PRIVATE_CHAT_MESSAGE);
bitStream.Write(sender.playerID);
bitStream.Write(channel);
bitStream.Write<uint32_t>(0); // not used
@@ -757,11 +757,11 @@ void ChatPacketHandler::HandleTeamStatusRequest(Packet* packet) {
void ChatPacketHandler::SendTeamInvite(const PlayerData& receiver, const PlayerData& sender) {
CBITSTREAM;
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT, eChatMessageType::WORLD_ROUTE_PACKET);
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT, MessageType::Chat::WORLD_ROUTE_PACKET);
bitStream.Write(receiver.playerID);
//portion that will get routed:
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CLIENT, eClientMessageType::TEAM_INVITE);
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CLIENT, MessageType::Client::TEAM_INVITE);
bitStream.Write(LUWString(sender.playerName.c_str()));
bitStream.Write(sender.playerID);
@@ -772,14 +772,14 @@ void ChatPacketHandler::SendTeamInvite(const PlayerData& receiver, const PlayerD
void ChatPacketHandler::SendTeamInviteConfirm(const PlayerData& receiver, bool bLeaderIsFreeTrial, LWOOBJID i64LeaderID, LWOZONEID i64LeaderZoneID, uint8_t ucLootFlag, uint8_t ucNumOfOtherPlayers, uint8_t ucResponseCode, std::u16string wsLeaderName) {
CBITSTREAM;
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT, eChatMessageType::WORLD_ROUTE_PACKET);
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT, MessageType::Chat::WORLD_ROUTE_PACKET);
bitStream.Write(receiver.playerID);
//portion that will get routed:
CMSGHEADER;
bitStream.Write(receiver.playerID);
bitStream.Write(eGameMessageType::TEAM_INVITE_CONFIRM);
bitStream.Write(MessageType::Game::TEAM_INVITE_CONFIRM);
bitStream.Write(bLeaderIsFreeTrial);
bitStream.Write(i64LeaderID);
@@ -799,14 +799,14 @@ void ChatPacketHandler::SendTeamInviteConfirm(const PlayerData& receiver, bool b
void ChatPacketHandler::SendTeamStatus(const PlayerData& receiver, LWOOBJID i64LeaderID, LWOZONEID i64LeaderZoneID, uint8_t ucLootFlag, uint8_t ucNumOfOtherPlayers, std::u16string wsLeaderName) {
CBITSTREAM;
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT, eChatMessageType::WORLD_ROUTE_PACKET);
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT, MessageType::Chat::WORLD_ROUTE_PACKET);
bitStream.Write(receiver.playerID);
//portion that will get routed:
CMSGHEADER;
bitStream.Write(receiver.playerID);
bitStream.Write(eGameMessageType::TEAM_GET_STATUS_RESPONSE);
bitStream.Write(MessageType::Game::TEAM_GET_STATUS_RESPONSE);
bitStream.Write(i64LeaderID);
bitStream.Write(i64LeaderZoneID);
@@ -824,14 +824,14 @@ void ChatPacketHandler::SendTeamStatus(const PlayerData& receiver, LWOOBJID i64L
void ChatPacketHandler::SendTeamSetLeader(const PlayerData& receiver, LWOOBJID i64PlayerID) {
CBITSTREAM;
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT, eChatMessageType::WORLD_ROUTE_PACKET);
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT, MessageType::Chat::WORLD_ROUTE_PACKET);
bitStream.Write(receiver.playerID);
//portion that will get routed:
CMSGHEADER;
bitStream.Write(receiver.playerID);
bitStream.Write(eGameMessageType::TEAM_SET_LEADER);
bitStream.Write(MessageType::Game::TEAM_SET_LEADER);
bitStream.Write(i64PlayerID);
@@ -841,14 +841,14 @@ void ChatPacketHandler::SendTeamSetLeader(const PlayerData& receiver, LWOOBJID i
void ChatPacketHandler::SendTeamAddPlayer(const PlayerData& receiver, bool bIsFreeTrial, bool bLocal, bool bNoLootOnDeath, LWOOBJID i64PlayerID, std::u16string wsPlayerName, LWOZONEID zoneID) {
CBITSTREAM;
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT, eChatMessageType::WORLD_ROUTE_PACKET);
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT, MessageType::Chat::WORLD_ROUTE_PACKET);
bitStream.Write(receiver.playerID);
//portion that will get routed:
CMSGHEADER;
bitStream.Write(receiver.playerID);
bitStream.Write(eGameMessageType::TEAM_ADD_PLAYER);
bitStream.Write(MessageType::Game::TEAM_ADD_PLAYER);
bitStream.Write(bIsFreeTrial);
bitStream.Write(bLocal);
@@ -870,14 +870,14 @@ void ChatPacketHandler::SendTeamAddPlayer(const PlayerData& receiver, bool bIsFr
void ChatPacketHandler::SendTeamRemovePlayer(const PlayerData& receiver, bool bDisband, bool bIsKicked, bool bIsLeaving, bool bLocal, LWOOBJID i64LeaderID, LWOOBJID i64PlayerID, std::u16string wsPlayerName) {
CBITSTREAM;
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT, eChatMessageType::WORLD_ROUTE_PACKET);
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT, MessageType::Chat::WORLD_ROUTE_PACKET);
bitStream.Write(receiver.playerID);
//portion that will get routed:
CMSGHEADER;
bitStream.Write(receiver.playerID);
bitStream.Write(eGameMessageType::TEAM_REMOVE_PLAYER);
bitStream.Write(MessageType::Game::TEAM_REMOVE_PLAYER);
bitStream.Write(bDisband);
bitStream.Write(bIsKicked);
@@ -896,14 +896,14 @@ void ChatPacketHandler::SendTeamRemovePlayer(const PlayerData& receiver, bool bD
void ChatPacketHandler::SendTeamSetOffWorldFlag(const PlayerData& receiver, LWOOBJID i64PlayerID, LWOZONEID zoneID) {
CBITSTREAM;
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT, eChatMessageType::WORLD_ROUTE_PACKET);
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT, MessageType::Chat::WORLD_ROUTE_PACKET);
bitStream.Write(receiver.playerID);
//portion that will get routed:
CMSGHEADER;
bitStream.Write(receiver.playerID);
bitStream.Write(eGameMessageType::TEAM_SET_OFF_WORLD_FLAG);
bitStream.Write(MessageType::Game::TEAM_SET_OFF_WORLD_FLAG);
bitStream.Write(i64PlayerID);
if (receiver.zoneID.GetCloneID() == zoneID.GetCloneID()) {
@@ -930,11 +930,11 @@ void ChatPacketHandler::SendFriendUpdate(const PlayerData& friendData, const Pla
[bool] - is FTP*/
CBITSTREAM;
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT, eChatMessageType::WORLD_ROUTE_PACKET);
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT, MessageType::Chat::WORLD_ROUTE_PACKET);
bitStream.Write(friendData.playerID);
//portion that will get routed:
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CLIENT, eClientMessageType::UPDATE_FRIEND_NOTIFY);
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CLIENT, MessageType::Client::UPDATE_FRIEND_NOTIFY);
bitStream.Write<uint8_t>(notifyType);
std::string playerName = playerData.playerName.c_str();
@@ -967,11 +967,11 @@ void ChatPacketHandler::SendFriendRequest(const PlayerData& receiver, const Play
}
CBITSTREAM;
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT, eChatMessageType::WORLD_ROUTE_PACKET);
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT, MessageType::Chat::WORLD_ROUTE_PACKET);
bitStream.Write(receiver.playerID);
//portion that will get routed:
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CLIENT, eClientMessageType::ADD_FRIEND_REQUEST);
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CLIENT, MessageType::Client::ADD_FRIEND_REQUEST);
bitStream.Write(LUWString(sender.playerName));
bitStream.Write<uint8_t>(0); // This is a BFF flag however this is unused in live and does not have an implementation client side.
@@ -981,11 +981,11 @@ void ChatPacketHandler::SendFriendRequest(const PlayerData& receiver, const Play
void ChatPacketHandler::SendFriendResponse(const PlayerData& receiver, const PlayerData& sender, eAddFriendResponseType responseCode, uint8_t isBestFriendsAlready, uint8_t isBestFriendRequest) {
CBITSTREAM;
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT, eChatMessageType::WORLD_ROUTE_PACKET);
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT, MessageType::Chat::WORLD_ROUTE_PACKET);
bitStream.Write(receiver.playerID);
// Portion that will get routed:
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CLIENT, eClientMessageType::ADD_FRIEND_RESPONSE);
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CLIENT, MessageType::Client::ADD_FRIEND_RESPONSE);
bitStream.Write(responseCode);
// For all requests besides accepted, write a flag that says whether or not we are already best friends with the receiver.
bitStream.Write<uint8_t>(responseCode != eAddFriendResponseType::ACCEPTED ? isBestFriendsAlready : sender.sysAddr != UNASSIGNED_SYSTEM_ADDRESS);
@@ -1004,11 +1004,11 @@ void ChatPacketHandler::SendFriendResponse(const PlayerData& receiver, const Pla
void ChatPacketHandler::SendRemoveFriend(const PlayerData& receiver, std::string& personToRemove, bool isSuccessful) {
CBITSTREAM;
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT, eChatMessageType::WORLD_ROUTE_PACKET);
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT, MessageType::Chat::WORLD_ROUTE_PACKET);
bitStream.Write(receiver.playerID);
//portion that will get routed:
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CLIENT, eClientMessageType::REMOVE_FRIEND_RESPONSE);
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CLIENT, MessageType::Client::REMOVE_FRIEND_RESPONSE);
bitStream.Write<uint8_t>(isSuccessful); //isOnline
bitStream.Write(LUWString(personToRemove));

View File

@@ -16,8 +16,8 @@
#include "eConnectionType.h"
#include "PlayerContainer.h"
#include "ChatPacketHandler.h"
#include "eChatMessageType.h"
#include "eWorldMessageType.h"
#include "MessageType/Chat.h"
#include "MessageType/World.h"
#include "ChatIgnoreList.h"
#include "StringifiedEnum.h"
@@ -108,7 +108,7 @@ int main(int argc, char** argv) {
const bool dontGenerateDCF = GeneralUtils::TryParse<bool>(Game::config->GetValue("dont_generate_dcf")).value_or(false);
Game::chatFilter = new dChatFilter(Game::assetManager->GetResPath().string() + "/chatplus_en_us", dontGenerateDCF);
Game::randomEngine = std::mt19937(time(0));
Game::playerContainer.Initialize();
@@ -190,154 +190,154 @@ void HandlePacket(Packet* packet) {
inStream.SetReadOffset(BYTES_TO_BITS(1));
eConnectionType connection;
eChatMessageType chatMessageID;
MessageType::Chat chatMessageID;
inStream.Read(connection);
if (connection != eConnectionType::CHAT) return;
inStream.Read(chatMessageID);
switch (chatMessageID) {
case eChatMessageType::GM_MUTE:
case MessageType::Chat::GM_MUTE:
Game::playerContainer.MuteUpdate(packet);
break;
case eChatMessageType::CREATE_TEAM:
case MessageType::Chat::CREATE_TEAM:
Game::playerContainer.CreateTeamServer(packet);
break;
case eChatMessageType::GET_FRIENDS_LIST:
case MessageType::Chat::GET_FRIENDS_LIST:
ChatPacketHandler::HandleFriendlistRequest(packet);
break;
case eChatMessageType::GET_IGNORE_LIST:
case MessageType::Chat::GET_IGNORE_LIST:
ChatIgnoreList::GetIgnoreList(packet);
break;
case eChatMessageType::ADD_IGNORE:
case MessageType::Chat::ADD_IGNORE:
ChatIgnoreList::AddIgnore(packet);
break;
case eChatMessageType::REMOVE_IGNORE:
case MessageType::Chat::REMOVE_IGNORE:
ChatIgnoreList::RemoveIgnore(packet);
break;
case eChatMessageType::TEAM_GET_STATUS:
case MessageType::Chat::TEAM_GET_STATUS:
ChatPacketHandler::HandleTeamStatusRequest(packet);
break;
case eChatMessageType::ADD_FRIEND_REQUEST:
case MessageType::Chat::ADD_FRIEND_REQUEST:
//this involves someone sending the initial request, the response is below, response as in from the other player.
//We basically just check to see if this player is online or not and route the packet.
ChatPacketHandler::HandleFriendRequest(packet);
break;
case eChatMessageType::ADD_FRIEND_RESPONSE:
case MessageType::Chat::ADD_FRIEND_RESPONSE:
//This isn't the response a server sent, rather it is a player's response to a received request.
//Here, we'll actually have to add them to eachother's friend lists depending on the response code.
ChatPacketHandler::HandleFriendResponse(packet);
break;
case eChatMessageType::REMOVE_FRIEND:
case MessageType::Chat::REMOVE_FRIEND:
ChatPacketHandler::HandleRemoveFriend(packet);
break;
case eChatMessageType::GENERAL_CHAT_MESSAGE:
case MessageType::Chat::GENERAL_CHAT_MESSAGE:
ChatPacketHandler::HandleChatMessage(packet);
break;
case eChatMessageType::PRIVATE_CHAT_MESSAGE:
case MessageType::Chat::PRIVATE_CHAT_MESSAGE:
//This message is supposed to be echo'd to both the sender and the receiver
//BUT: they have to have different responseCodes, so we'll do some of the ol hacky wacky to fix that right up.
ChatPacketHandler::HandlePrivateChatMessage(packet);
break;
case eChatMessageType::TEAM_INVITE:
case MessageType::Chat::TEAM_INVITE:
ChatPacketHandler::HandleTeamInvite(packet);
break;
case eChatMessageType::TEAM_INVITE_RESPONSE:
case MessageType::Chat::TEAM_INVITE_RESPONSE:
ChatPacketHandler::HandleTeamInviteResponse(packet);
break;
case eChatMessageType::TEAM_LEAVE:
case MessageType::Chat::TEAM_LEAVE:
ChatPacketHandler::HandleTeamLeave(packet);
break;
case eChatMessageType::TEAM_SET_LEADER:
case MessageType::Chat::TEAM_SET_LEADER:
ChatPacketHandler::HandleTeamPromote(packet);
break;
case eChatMessageType::TEAM_KICK:
case MessageType::Chat::TEAM_KICK:
ChatPacketHandler::HandleTeamKick(packet);
break;
case eChatMessageType::TEAM_SET_LOOT:
case MessageType::Chat::TEAM_SET_LOOT:
ChatPacketHandler::HandleTeamLootOption(packet);
break;
case eChatMessageType::GMLEVEL_UPDATE:
case MessageType::Chat::GMLEVEL_UPDATE:
ChatPacketHandler::HandleGMLevelUpdate(packet);
break;
case eChatMessageType::LOGIN_SESSION_NOTIFY:
case MessageType::Chat::LOGIN_SESSION_NOTIFY:
Game::playerContainer.InsertPlayer(packet);
break;
case eChatMessageType::GM_ANNOUNCE:{
case MessageType::Chat::GM_ANNOUNCE:{
// we just forward this packet to every connected server
inStream.ResetReadPointer();
Game::server->Send(inStream, packet->systemAddress, true); // send to everyone except origin
}
break;
case eChatMessageType::UNEXPECTED_DISCONNECT:
case MessageType::Chat::UNEXPECTED_DISCONNECT:
Game::playerContainer.RemovePlayer(packet);
break;
case eChatMessageType::WHO:
case MessageType::Chat::WHO:
ChatPacketHandler::HandleWho(packet);
break;
case eChatMessageType::SHOW_ALL:
case MessageType::Chat::SHOW_ALL:
ChatPacketHandler::HandleShowAll(packet);
break;
case eChatMessageType::USER_CHANNEL_CHAT_MESSAGE:
case eChatMessageType::WORLD_DISCONNECT_REQUEST:
case eChatMessageType::WORLD_PROXIMITY_RESPONSE:
case eChatMessageType::WORLD_PARCEL_RESPONSE:
case eChatMessageType::TEAM_MISSED_INVITE_CHECK:
case eChatMessageType::GUILD_CREATE:
case eChatMessageType::GUILD_INVITE:
case eChatMessageType::GUILD_INVITE_RESPONSE:
case eChatMessageType::GUILD_LEAVE:
case eChatMessageType::GUILD_KICK:
case eChatMessageType::GUILD_GET_STATUS:
case eChatMessageType::GUILD_GET_ALL:
case eChatMessageType::BLUEPRINT_MODERATED:
case eChatMessageType::BLUEPRINT_MODEL_READY:
case eChatMessageType::PROPERTY_READY_FOR_APPROVAL:
case eChatMessageType::PROPERTY_MODERATION_CHANGED:
case eChatMessageType::PROPERTY_BUILDMODE_CHANGED:
case eChatMessageType::PROPERTY_BUILDMODE_CHANGED_REPORT:
case eChatMessageType::MAIL:
case eChatMessageType::WORLD_INSTANCE_LOCATION_REQUEST:
case eChatMessageType::REPUTATION_UPDATE:
case eChatMessageType::SEND_CANNED_TEXT:
case eChatMessageType::CHARACTER_NAME_CHANGE_REQUEST:
case eChatMessageType::CSR_REQUEST:
case eChatMessageType::CSR_REPLY:
case eChatMessageType::GM_KICK:
case eChatMessageType::WORLD_ROUTE_PACKET:
case eChatMessageType::GET_ZONE_POPULATIONS:
case eChatMessageType::REQUEST_MINIMUM_CHAT_MODE:
case eChatMessageType::MATCH_REQUEST:
case eChatMessageType::UGCMANIFEST_REPORT_MISSING_FILE:
case eChatMessageType::UGCMANIFEST_REPORT_DONE_FILE:
case eChatMessageType::UGCMANIFEST_REPORT_DONE_BLUEPRINT:
case eChatMessageType::UGCC_REQUEST:
case eChatMessageType::WORLD_PLAYERS_PET_MODERATED_ACKNOWLEDGE:
case eChatMessageType::ACHIEVEMENT_NOTIFY:
case eChatMessageType::GM_CLOSE_PRIVATE_CHAT_WINDOW:
case eChatMessageType::PLAYER_READY:
case eChatMessageType::GET_DONATION_TOTAL:
case eChatMessageType::UPDATE_DONATION:
case eChatMessageType::PRG_CSR_COMMAND:
case eChatMessageType::HEARTBEAT_REQUEST_FROM_WORLD:
case eChatMessageType::UPDATE_FREE_TRIAL_STATUS:
case MessageType::Chat::USER_CHANNEL_CHAT_MESSAGE:
case MessageType::Chat::WORLD_DISCONNECT_REQUEST:
case MessageType::Chat::WORLD_PROXIMITY_RESPONSE:
case MessageType::Chat::WORLD_PARCEL_RESPONSE:
case MessageType::Chat::TEAM_MISSED_INVITE_CHECK:
case MessageType::Chat::GUILD_CREATE:
case MessageType::Chat::GUILD_INVITE:
case MessageType::Chat::GUILD_INVITE_RESPONSE:
case MessageType::Chat::GUILD_LEAVE:
case MessageType::Chat::GUILD_KICK:
case MessageType::Chat::GUILD_GET_STATUS:
case MessageType::Chat::GUILD_GET_ALL:
case MessageType::Chat::BLUEPRINT_MODERATED:
case MessageType::Chat::BLUEPRINT_MODEL_READY:
case MessageType::Chat::PROPERTY_READY_FOR_APPROVAL:
case MessageType::Chat::PROPERTY_MODERATION_CHANGED:
case MessageType::Chat::PROPERTY_BUILDMODE_CHANGED:
case MessageType::Chat::PROPERTY_BUILDMODE_CHANGED_REPORT:
case MessageType::Chat::MAIL:
case MessageType::Chat::WORLD_INSTANCE_LOCATION_REQUEST:
case MessageType::Chat::REPUTATION_UPDATE:
case MessageType::Chat::SEND_CANNED_TEXT:
case MessageType::Chat::CHARACTER_NAME_CHANGE_REQUEST:
case MessageType::Chat::CSR_REQUEST:
case MessageType::Chat::CSR_REPLY:
case MessageType::Chat::GM_KICK:
case MessageType::Chat::WORLD_ROUTE_PACKET:
case MessageType::Chat::GET_ZONE_POPULATIONS:
case MessageType::Chat::REQUEST_MINIMUM_CHAT_MODE:
case MessageType::Chat::MATCH_REQUEST:
case MessageType::Chat::UGCMANIFEST_REPORT_MISSING_FILE:
case MessageType::Chat::UGCMANIFEST_REPORT_DONE_FILE:
case MessageType::Chat::UGCMANIFEST_REPORT_DONE_BLUEPRINT:
case MessageType::Chat::UGCC_REQUEST:
case MessageType::Chat::WORLD_PLAYERS_PET_MODERATED_ACKNOWLEDGE:
case MessageType::Chat::ACHIEVEMENT_NOTIFY:
case MessageType::Chat::GM_CLOSE_PRIVATE_CHAT_WINDOW:
case MessageType::Chat::PLAYER_READY:
case MessageType::Chat::GET_DONATION_TOTAL:
case MessageType::Chat::UPDATE_DONATION:
case MessageType::Chat::PRG_CSR_COMMAND:
case MessageType::Chat::HEARTBEAT_REQUEST_FROM_WORLD:
case MessageType::Chat::UPDATE_FREE_TRIAL_STATUS:
LOG("Unhandled CHAT Message id: %s (%i)", StringifiedEnum::ToString(chatMessageID).data(), chatMessageID);
break;
default:

View File

@@ -11,7 +11,7 @@
#include "eConnectionType.h"
#include "ChatPackets.h"
#include "dConfig.h"
#include "eChatMessageType.h"
#include "MessageType/Chat.h"
void PlayerContainer::Initialize() {
m_MaxNumberOfBestFriends =
@@ -148,14 +148,13 @@ void PlayerContainer::CreateTeamServer(Packet* packet) {
if (team != nullptr) {
team->zoneId = zoneId;
UpdateTeamsOnWorld(team, false);
}
UpdateTeamsOnWorld(team, false);
}
void PlayerContainer::BroadcastMuteUpdate(LWOOBJID player, time_t time) {
CBITSTREAM;
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT, eChatMessageType::GM_MUTE);
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT, MessageType::Chat::GM_MUTE);
bitStream.Write(player);
bitStream.Write(time);
@@ -362,7 +361,7 @@ void PlayerContainer::TeamStatusUpdate(TeamData* team) {
void PlayerContainer::UpdateTeamsOnWorld(TeamData* team, bool deleteTeam) {
CBITSTREAM;
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT, eChatMessageType::TEAM_GET_STATUS);
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT, MessageType::Chat::TEAM_GET_STATUS);
bitStream.Write(team->teamID);
bitStream.Write(deleteTeam);

View File

@@ -9,73 +9,54 @@
* AMF3 Deserializer written by EmosewaMC
*/
AMFBaseValue* AMFDeserialize::Read(RakNet::BitStream& inStream) {
AMFBaseValue* returnValue = nullptr;
std::unique_ptr<AMFBaseValue> AMFDeserialize::Read(RakNet::BitStream& inStream) {
// Read in the value type from the bitStream
eAmf marker;
inStream.Read(marker);
// Based on the typing, create the value associated with that and return the base value class
switch (marker) {
case eAmf::Undefined: {
returnValue = new AMFBaseValue();
break;
}
case eAmf::Null: {
returnValue = new AMFNullValue();
break;
}
case eAmf::False: {
returnValue = new AMFBoolValue(false);
break;
}
case eAmf::True: {
returnValue = new AMFBoolValue(true);
break;
}
case eAmf::Integer: {
returnValue = ReadAmfInteger(inStream);
break;
}
case eAmf::Double: {
returnValue = ReadAmfDouble(inStream);
break;
}
case eAmf::String: {
returnValue = ReadAmfString(inStream);
break;
}
case eAmf::Array: {
returnValue = ReadAmfArray(inStream);
break;
}
case eAmf::Undefined:
return std::make_unique<AMFBaseValue>();
case eAmf::Null:
return std::make_unique<AMFNullValue>();
case eAmf::False:
return std::make_unique<AMFBoolValue>(false);
case eAmf::True:
return std::make_unique<AMFBoolValue>(true);
case eAmf::Integer:
return ReadAmfInteger(inStream);
case eAmf::Double:
return ReadAmfDouble(inStream);
case eAmf::String:
return ReadAmfString(inStream);
case eAmf::Array:
return ReadAmfArray(inStream);
// These values are unimplemented in the live client and will remain unimplemented
// unless someone modifies the client to allow serializing of these values.
case eAmf::XMLDoc:
[[fallthrough]];
case eAmf::Date:
[[fallthrough]];
case eAmf::Object:
[[fallthrough]];
case eAmf::XML:
[[fallthrough]];
case eAmf::ByteArray:
[[fallthrough]];
case eAmf::VectorInt:
[[fallthrough]];
case eAmf::VectorUInt:
[[fallthrough]];
case eAmf::VectorDouble:
[[fallthrough]];
case eAmf::VectorObject:
case eAmf::Dictionary: {
[[fallthrough]];
case eAmf::Dictionary:
throw marker;
break;
}
default:
throw std::invalid_argument("Invalid AMF3 marker" + std::to_string(static_cast<int32_t>(marker)));
break;
}
return returnValue;
}
uint32_t AMFDeserialize::ReadU29(RakNet::BitStream& inStream) {
@@ -118,14 +99,14 @@ const std::string AMFDeserialize::ReadString(RakNet::BitStream& inStream) {
}
}
AMFBaseValue* AMFDeserialize::ReadAmfDouble(RakNet::BitStream& inStream) {
std::unique_ptr<AMFDoubleValue> AMFDeserialize::ReadAmfDouble(RakNet::BitStream& inStream) {
double value;
inStream.Read<double>(value);
return new AMFDoubleValue(value);
return std::make_unique<AMFDoubleValue>(value);
}
AMFBaseValue* AMFDeserialize::ReadAmfArray(RakNet::BitStream& inStream) {
auto arrayValue = new AMFArrayValue();
std::unique_ptr<AMFArrayValue> AMFDeserialize::ReadAmfArray(RakNet::BitStream& inStream) {
auto arrayValue = std::make_unique<AMFArrayValue>();
// Read size of dense array
const auto sizeOfDenseArray = (ReadU29(inStream) >> 1);
@@ -143,10 +124,10 @@ AMFBaseValue* AMFDeserialize::ReadAmfArray(RakNet::BitStream& inStream) {
return arrayValue;
}
AMFBaseValue* AMFDeserialize::ReadAmfString(RakNet::BitStream& inStream) {
return new AMFStringValue(ReadString(inStream));
std::unique_ptr<AMFStringValue> AMFDeserialize::ReadAmfString(RakNet::BitStream& inStream) {
return std::make_unique<AMFStringValue>(ReadString(inStream));
}
AMFBaseValue* AMFDeserialize::ReadAmfInteger(RakNet::BitStream& inStream) {
return new AMFIntValue(ReadU29(inStream));
std::unique_ptr<AMFIntValue> AMFDeserialize::ReadAmfInteger(RakNet::BitStream& inStream) {
return std::make_unique<AMFIntValue>(ReadU29(inStream)); // NOTE: NARROWING CONVERSION FROM UINT TO INT. IS THIS INTENDED?
}

View File

@@ -1,12 +1,12 @@
#pragma once
#include "Amf3.h"
#include "BitStream.h"
#include <memory>
#include <vector>
#include <string>
class AMFBaseValue;
class AMFDeserialize {
public:
/**
@@ -15,7 +15,7 @@ public:
* @param inStream inStream to read value from.
* @return Returns an AMFValue with all the information from the bitStream in it.
*/
AMFBaseValue* Read(RakNet::BitStream& inStream);
std::unique_ptr<AMFBaseValue> Read(RakNet::BitStream& inStream);
private:
/**
* @brief Private method to read a U29 integer from a bitstream
@@ -39,7 +39,7 @@ private:
* @param inStream bitStream to read data from
* @return Double value represented as an AMFValue
*/
AMFBaseValue* ReadAmfDouble(RakNet::BitStream& inStream);
static std::unique_ptr<AMFDoubleValue> ReadAmfDouble(RakNet::BitStream& inStream);
/**
* @brief Read an AMFArray from a bitStream
@@ -47,7 +47,7 @@ private:
* @param inStream bitStream to read data from
* @return Array value represented as an AMFValue
*/
AMFBaseValue* ReadAmfArray(RakNet::BitStream& inStream);
std::unique_ptr<AMFArrayValue> ReadAmfArray(RakNet::BitStream& inStream);
/**
* @brief Read an AMFString from a bitStream
@@ -55,7 +55,7 @@ private:
* @param inStream bitStream to read data from
* @return String value represented as an AMFValue
*/
AMFBaseValue* ReadAmfString(RakNet::BitStream& inStream);
std::unique_ptr<AMFStringValue> ReadAmfString(RakNet::BitStream& inStream);
/**
* @brief Read an AMFInteger from a bitStream
@@ -63,7 +63,7 @@ private:
* @param inStream bitStream to read data from
* @return Integer value represented as an AMFValue
*/
AMFBaseValue* ReadAmfInteger(RakNet::BitStream& inStream);
static std::unique_ptr<AMFIntValue> ReadAmfInteger(RakNet::BitStream& inStream);
/**
* List of strings read so far saved to be read by reference.

View File

@@ -105,27 +105,14 @@ using AMFDoubleValue = AMFValue<double>;
* and are not to be deleted by a caller.
*/
class AMFArrayValue : public AMFBaseValue {
using AMFAssociative = std::unordered_map<std::string, AMFBaseValue*>;
using AMFDense = std::vector<AMFBaseValue*>;
using AMFAssociative =
std::unordered_map<std::string, std::unique_ptr<AMFBaseValue>, GeneralUtils::transparent_string_hash, std::equal_to<>>;
using AMFDense = std::vector<std::unique_ptr<AMFBaseValue>>;
public:
[[nodiscard]] constexpr eAmf GetValueType() const noexcept override { return eAmf::Array; }
~AMFArrayValue() override {
for (const auto* valueToDelete : GetDense()) {
if (valueToDelete) {
delete valueToDelete;
valueToDelete = nullptr;
}
}
for (auto valueToDelete : GetAssociative()) {
if (valueToDelete.second) {
delete valueToDelete.second;
valueToDelete.second = nullptr;
}
}
}
/**
* Returns the Associative portion of the object
*/
@@ -151,30 +138,32 @@ public:
* or nullptr if a key existed and was not the same type
*/
template <typename ValueType>
[[maybe_unused]] std::pair<AMFValue<ValueType>*, bool> Insert(const std::string& key, const ValueType value) {
[[maybe_unused]] std::pair<AMFValue<ValueType>*, bool> Insert(const std::string_view key, const ValueType value) {
const auto element = m_Associative.find(key);
AMFValue<ValueType>* val = nullptr;
bool found = true;
if (element == m_Associative.cend()) {
val = new AMFValue<ValueType>(value);
m_Associative.emplace(key, val);
auto newVal = std::make_unique<AMFValue<ValueType>>(value);
val = newVal.get();
m_Associative.emplace(key, std::move(newVal));
} else {
val = dynamic_cast<AMFValue<ValueType>*>(element->second);
val = dynamic_cast<AMFValue<ValueType>*>(element->second.get());
found = false;
}
return std::make_pair(val, found);
}
// Associates an array with a string key
[[maybe_unused]] std::pair<AMFBaseValue*, bool> Insert(const std::string& key) {
[[maybe_unused]] std::pair<AMFBaseValue*, bool> Insert(const std::string_view key) {
const auto element = m_Associative.find(key);
AMFArrayValue* val = nullptr;
bool found = true;
if (element == m_Associative.cend()) {
val = new AMFArrayValue();
m_Associative.emplace(key, val);
auto newVal = std::make_unique<AMFArrayValue>();
val = newVal.get();
m_Associative.emplace(key, std::move(newVal));
} else {
val = dynamic_cast<AMFArrayValue*>(element->second);
val = dynamic_cast<AMFArrayValue*>(element->second.get());
found = false;
}
return std::make_pair(val, found);
@@ -182,15 +171,13 @@ public:
// Associates an array with an integer key
[[maybe_unused]] std::pair<AMFBaseValue*, bool> Insert(const size_t index) {
AMFArrayValue* val = nullptr;
bool inserted = false;
if (index >= m_Dense.size()) {
m_Dense.resize(index + 1);
val = new AMFArrayValue();
m_Dense.at(index) = val;
m_Dense.at(index) = std::make_unique<AMFArrayValue>();
inserted = true;
}
return std::make_pair(dynamic_cast<AMFArrayValue*>(m_Dense.at(index)), inserted);
return std::make_pair(dynamic_cast<AMFArrayValue*>(m_Dense.at(index).get()), inserted);
}
/**
@@ -205,15 +192,13 @@ public:
*/
template <typename ValueType>
[[maybe_unused]] std::pair<AMFValue<ValueType>*, bool> Insert(const size_t index, const ValueType value) {
AMFValue<ValueType>* val = nullptr;
bool inserted = false;
if (index >= m_Dense.size()) {
m_Dense.resize(index + 1);
val = new AMFValue<ValueType>(value);
m_Dense.at(index) = val;
m_Dense.at(index) = std::make_unique<AMFValue<ValueType>>(value);
inserted = true;
}
return std::make_pair(dynamic_cast<AMFValue<ValueType>*>(m_Dense.at(index)), inserted);
return std::make_pair(dynamic_cast<AMFValue<ValueType>*>(m_Dense.at(index).get()), inserted);
}
/**
@@ -225,13 +210,12 @@ public:
* @param key The key to associate with the value
* @param value The value to insert
*/
void Insert(const std::string& key, AMFBaseValue* const value) {
void Insert(const std::string_view key, std::unique_ptr<AMFBaseValue> value) {
const auto element = m_Associative.find(key);
if (element != m_Associative.cend() && element->second) {
delete element->second;
element->second = value;
element->second = std::move(value);
} else {
m_Associative.emplace(key, value);
m_Associative.emplace(key, std::move(value));
}
}
@@ -244,14 +228,11 @@ public:
* @param key The key to associate with the value
* @param value The value to insert
*/
void Insert(const size_t index, AMFBaseValue* const value) {
if (index < m_Dense.size()) {
const AMFDense::const_iterator itr = m_Dense.cbegin() + index;
if (*itr) delete m_Dense.at(index);
} else {
void Insert(const size_t index, std::unique_ptr<AMFBaseValue> value) {
if (index >= m_Dense.size()) {
m_Dense.resize(index + 1);
}
m_Dense.at(index) = value;
m_Dense.at(index) = std::move(value);
}
/**
@@ -279,8 +260,7 @@ public:
void Remove(const std::string& key, const bool deleteValue = true) {
const AMFAssociative::const_iterator it = m_Associative.find(key);
if (it != m_Associative.cend()) {
if (deleteValue) delete it->second;
m_Associative.erase(it);
if (deleteValue) m_Associative.erase(it);
}
}
@@ -290,7 +270,6 @@ public:
void Remove(const size_t index) {
if (!m_Dense.empty() && index < m_Dense.size()) {
const auto itr = m_Dense.cbegin() + index;
if (*itr) delete (*itr);
m_Dense.erase(itr);
}
}
@@ -299,16 +278,16 @@ public:
if (!m_Dense.empty()) Remove(m_Dense.size() - 1);
}
[[nodiscard]] AMFArrayValue* GetArray(const std::string& key) const {
[[nodiscard]] AMFArrayValue* GetArray(const std::string_view key) const {
const AMFAssociative::const_iterator it = m_Associative.find(key);
return it != m_Associative.cend() ? dynamic_cast<AMFArrayValue*>(it->second) : nullptr;
return it != m_Associative.cend() ? dynamic_cast<AMFArrayValue*>(it->second.get()) : nullptr;
}
[[nodiscard]] AMFArrayValue* GetArray(const size_t index) const {
return index < m_Dense.size() ? dynamic_cast<AMFArrayValue*>(m_Dense.at(index)) : nullptr;
return index < m_Dense.size() ? dynamic_cast<AMFArrayValue*>(m_Dense.at(index).get()) : nullptr;
}
[[maybe_unused]] inline AMFArrayValue* InsertArray(const std::string& key) {
[[maybe_unused]] inline AMFArrayValue* InsertArray(const std::string_view key) {
return static_cast<AMFArrayValue*>(Insert(key).first);
}
@@ -330,17 +309,17 @@ public:
* @return The AMFValue
*/
template <typename AmfType>
[[nodiscard]] AMFValue<AmfType>* Get(const std::string& key) const {
[[nodiscard]] AMFValue<AmfType>* Get(const std::string_view key) const {
const AMFAssociative::const_iterator it = m_Associative.find(key);
return it != m_Associative.cend() ?
dynamic_cast<AMFValue<AmfType>*>(it->second) :
dynamic_cast<AMFValue<AmfType>*>(it->second.get()) :
nullptr;
}
// Get from the array but dont cast it
[[nodiscard]] AMFBaseValue* Get(const std::string& key) const {
[[nodiscard]] AMFBaseValue* Get(const std::string_view key) const {
const AMFAssociative::const_iterator it = m_Associative.find(key);
return it != m_Associative.cend() ? it->second : nullptr;
return it != m_Associative.cend() ? it->second.get() : nullptr;
}
/**
@@ -355,13 +334,13 @@ public:
template <typename AmfType>
[[nodiscard]] AMFValue<AmfType>* Get(const size_t index) const {
return index < m_Dense.size() ?
dynamic_cast<AMFValue<AmfType>*>(m_Dense.at(index)) :
dynamic_cast<AMFValue<AmfType>*>(m_Dense.at(index).get()) :
nullptr;
}
// Get from the dense but dont cast it
[[nodiscard]] AMFBaseValue* Get(const size_t index) const {
return index < m_Dense.size() ? m_Dense.at(index) : nullptr;
return index < m_Dense.size() ? m_Dense.at(index).get() : nullptr;
}
private:

View File

@@ -129,6 +129,29 @@ namespace GeneralUtils {
std::vector<std::string> GetSqlFileNamesFromFolder(const std::string_view folder);
/**
* Transparent string hasher - used to allow string_view key lookups for maps storing std::string keys
* https://www.reddit.com/r/cpp_questions/comments/12xw3sn/find_stdstring_view_in_unordered_map_with/jhki225/
* https://godbolt.org/z/789xv8Eeq
*/
template <typename... Bases>
struct overload : Bases... {
using is_transparent = void;
using Bases::operator() ... ;
};
struct char_pointer_hash {
auto operator()(const char* const ptr) const noexcept {
return std::hash<std::string_view>{}(ptr);
}
};
using transparent_string_hash = overload<
std::hash<std::string>,
std::hash<std::string_view>,
char_pointer_hash
>;
// Concept constraining to enum types
template <typename T>
concept Enum = std::is_enum_v<T>;

92
dCommon/Implementation.h Normal file
View File

@@ -0,0 +1,92 @@
#ifndef __IMPLEMENTATION_H__
#define __IMPLEMENTATION_H__
#include <functional>
#include <optional>
/**
* @brief A way to defer the implementation of an action.
*
* @tparam R The result of the action.
* @tparam T The types of the arguments that the implementation requires.
*/
template <typename R, typename... T>
class Implementation {
public:
typedef std::function<std::optional<R>(T...)> ImplementationFunction;
/**
* @brief Sets the implementation of the action.
*
* @param implementation The implementation of the action.
*/
void SetImplementation(const ImplementationFunction& implementation) {
this->implementation = implementation;
}
/**
* @brief Clears the implementation of the action.
*/
void ClearImplementation() {
implementation.reset();
}
/**
* @brief Checks if the implementation is set.
*
* @return true If the implementation is set.
* @return false If the implementation is not set.
*/
bool IsSet() const {
return implementation.has_value();
}
/**
* @brief Executes the implementation if it is set.
*
* @param args The arguments to pass to the implementation.
* @return std::optional<R> The optional result of the implementation. If the result is not set, it indicates that the default action should be taken.
*/
std::optional<R> Execute(T... args) const {
return IsSet() ? implementation.value()(args...) : std::nullopt;
}
/**
* @brief Exectues the implementation if it is set, otherwise returns a default value.
*
* @param args The arguments to pass to the implementation.
* @param defaultValue The default value to return if the implementation is not set or should not be deferred.
*/
R ExecuteWithDefault(T... args, const R& defaultValue) const {
return Execute(args...).value_or(defaultValue);
}
/**
* = operator overload.
*/
Implementation& operator=(const Implementation& other) {
implementation = other.implementation;
return *this;
}
/**
* = operator overload.
*/
Implementation& operator=(const ImplementationFunction& implementation) {
this->implementation = implementation;
return *this;
}
/**
* () operator overload.
*/
std::optional<R> operator()(T... args) {
return !IsSet() ? std::nullopt : implementation(args...);
}
private:
std::optional<ImplementationFunction> implementation;
};
#endif //!__IMPLEMENTATION_H__

73
dCommon/Observable.h Normal file
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@@ -0,0 +1,73 @@
#ifndef __OBSERVABLE_H__
#define __OBSERVABLE_H__
#include <vector>
#include <functional>
/**
* @brief An event which can be observed by multiple observers.
*
* @tparam T The types of the arguments to be passed to the observers.
*/
template <typename... T>
class Observable {
public:
typedef std::function<void(T...)> Observer;
/**
* @brief Adds an observer to the event.
*
* @param observer The observer to add.
*/
void AddObserver(const Observer& observer) {
observers.push_back(observer);
}
/**
* @brief Removes an observer from the event.
*
* @param observer The observer to remove.
*/
void RemoveObserver(const Observer& observer) {
observers.erase(std::remove(observers.begin(), observers.end(), observer), observers.end());
}
/**
* @brief Notifies all observers of the event.
*
* @param args The arguments to pass to the observers.
*/
void Notify(T... args) {
for (const auto& observer : observers) {
observer(args...);
}
}
/**
* += operator overload.
*/
Observable& operator+=(const Observer& observer) {
AddObserver(observer);
return *this;
}
/**
* -= operator overload.
*/
Observable& operator-=(const Observer& observer) {
RemoveObserver(observer);
return *this;
}
/**
* () operator overload.
*/
void operator()(T... args) {
Notify(args...);
}
private:
std::vector<Observer> observers;
};
#endif //!__OBSERVABLE_H__

View File

@@ -0,0 +1,13 @@
#pragma once
#include <cstdint>
namespace MessageType {
enum class Auth : uint32_t {
LOGIN_REQUEST = 0,
LOGOUT_REQUEST,
CREATE_NEW_ACCOUNT_REQUEST,
LEGOINTERFACE_AUTH_RESPONSE,
SESSIONKEY_RECEIVED_CONFIRM,
RUNTIME_CONFIG
};
}

View File

@@ -0,0 +1,78 @@
#pragma once
#include <cstdint>
namespace MessageType {
//! The Internal Chat Packet Identifiers
enum class Chat : uint32_t {
LOGIN_SESSION_NOTIFY = 0,
GENERAL_CHAT_MESSAGE,
PRIVATE_CHAT_MESSAGE,
USER_CHANNEL_CHAT_MESSAGE,
WORLD_DISCONNECT_REQUEST,
WORLD_PROXIMITY_RESPONSE,
WORLD_PARCEL_RESPONSE,
ADD_FRIEND_REQUEST,
ADD_FRIEND_RESPONSE,
REMOVE_FRIEND,
GET_FRIENDS_LIST,
ADD_IGNORE,
REMOVE_IGNORE,
GET_IGNORE_LIST,
TEAM_MISSED_INVITE_CHECK,
TEAM_INVITE,
TEAM_INVITE_RESPONSE,
TEAM_KICK,
TEAM_LEAVE,
TEAM_SET_LOOT,
TEAM_SET_LEADER,
TEAM_GET_STATUS,
GUILD_CREATE,
GUILD_INVITE,
GUILD_INVITE_RESPONSE,
GUILD_LEAVE,
GUILD_KICK,
GUILD_GET_STATUS,
GUILD_GET_ALL,
SHOW_ALL,
BLUEPRINT_MODERATED,
BLUEPRINT_MODEL_READY,
PROPERTY_READY_FOR_APPROVAL,
PROPERTY_MODERATION_CHANGED,
PROPERTY_BUILDMODE_CHANGED,
PROPERTY_BUILDMODE_CHANGED_REPORT,
MAIL,
WORLD_INSTANCE_LOCATION_REQUEST,
REPUTATION_UPDATE,
SEND_CANNED_TEXT,
GMLEVEL_UPDATE,
CHARACTER_NAME_CHANGE_REQUEST,
CSR_REQUEST,
CSR_REPLY,
GM_KICK,
GM_ANNOUNCE,
GM_MUTE,
ACTIVITY_UPDATE,
WORLD_ROUTE_PACKET,
GET_ZONE_POPULATIONS,
REQUEST_MINIMUM_CHAT_MODE,
REQUEST_MINIMUM_CHAT_MODE_PRIVATE,
MATCH_REQUEST,
UGCMANIFEST_REPORT_MISSING_FILE,
UGCMANIFEST_REPORT_DONE_FILE,
UGCMANIFEST_REPORT_DONE_BLUEPRINT,
UGCC_REQUEST,
WHO,
WORLD_PLAYERS_PET_MODERATED_ACKNOWLEDGE,
ACHIEVEMENT_NOTIFY,
GM_CLOSE_PRIVATE_CHAT_WINDOW,
UNEXPECTED_DISCONNECT,
PLAYER_READY,
GET_DONATION_TOTAL,
UPDATE_DONATION,
PRG_CSR_COMMAND,
HEARTBEAT_REQUEST_FROM_WORLD,
UPDATE_FREE_TRIAL_STATUS,
// CUSTOM DLU MESSAGE ID FOR INTERNAL USE
CREATE_TEAM,
};
}

View File

@@ -0,0 +1,74 @@
#pragma once
#include <cstdint>
namespace MessageType {
enum class Client : uint32_t {
LOGIN_RESPONSE = 0,
LOGOUT_RESPONSE,
LOAD_STATIC_ZONE,
CREATE_OBJECT,
CREATE_CHARACTER,
CREATE_CHARACTER_EXTENDED,
CHARACTER_LIST_RESPONSE,
CHARACTER_CREATE_RESPONSE,
CHARACTER_RENAME_RESPONSE,
CHAT_CONNECT_RESPONSE,
AUTH_ACCOUNT_CREATE_RESPONSE,
DELETE_CHARACTER_RESPONSE,
GAME_MSG,
CONNECT_CHAT,
TRANSFER_TO_WORLD,
IMPENDING_RELOAD_NOTIFY,
MAKE_GM_RESPONSE,
HTTP_MONITOR_INFO_RESPONSE,
SLASH_PUSH_MAP_RESPONSE,
SLASH_PULL_MAP_RESPONSE,
SLASH_LOCK_MAP_RESPONSE,
BLUEPRINT_SAVE_RESPONSE,
BLUEPRINT_LUP_SAVE_RESPONSE,
BLUEPRINT_LOAD_RESPONSE_ITEMID,
BLUEPRINT_GET_ALL_DATA_RESPONSE,
MODEL_INSTANTIATE_RESPONSE,
DEBUG_OUTPUT,
ADD_FRIEND_REQUEST,
ADD_FRIEND_RESPONSE,
REMOVE_FRIEND_RESPONSE,
GET_FRIENDS_LIST_RESPONSE,
UPDATE_FRIEND_NOTIFY,
ADD_IGNORE_RESPONSE,
REMOVE_IGNORE_RESPONSE,
GET_IGNORE_LIST_RESPONSE,
TEAM_INVITE,
TEAM_INVITE_INITIAL_RESPONSE,
GUILD_CREATE_RESPONSE,
GUILD_GET_STATUS_RESPONSE,
GUILD_INVITE,
GUILD_INVITE_INITIAL_RESPONSE,
GUILD_INVITE_FINAL_RESPONSE,
GUILD_INVITE_CONFIRM,
GUILD_ADD_PLAYER,
GUILD_REMOVE_PLAYER,
GUILD_LOGIN_LOGOUT,
GUILD_RANK_CHANGE,
GUILD_DATA,
GUILD_STATUS,
MAIL,
DB_PROXY_RESULT,
SHOW_ALL_RESPONSE,
WHO_RESPONSE,
SEND_CANNED_TEXT,
UPDATE_CHARACTER_NAME,
SET_NETWORK_SIMULATOR,
INVALID_CHAT_MESSAGE,
MINIMUM_CHAT_MODE_RESPONSE,
MINIMUM_CHAT_MODE_RESPONSE_PRIVATE,
CHAT_MODERATION_STRING,
UGC_MANIFEST_RESPONSE,
IN_LOGIN_QUEUE,
SERVER_STATES,
GM_CLOSE_TARGET_CHAT_WINDOW,
GENERAL_TEXT_FOR_LOCALIZATION,
UPDATE_FREE_TRIAL_STATUS,
UGC_DOWNLOAD_FAILED = 120
};
}

File diff suppressed because it is too large Load Diff

View File

@@ -0,0 +1,34 @@
#pragma once
#include <cstdint>
namespace MessageType {
enum class Master : uint32_t {
REQUEST_PERSISTENT_ID = 1,
REQUEST_PERSISTENT_ID_RESPONSE,
REQUEST_ZONE_TRANSFER,
REQUEST_ZONE_TRANSFER_RESPONSE,
SERVER_INFO,
REQUEST_SESSION_KEY,
SET_SESSION_KEY,
SESSION_KEY_RESPONSE,
PLAYER_ADDED,
PLAYER_REMOVED,
CREATE_PRIVATE_ZONE,
REQUEST_PRIVATE_ZONE,
WORLD_READY,
PREP_ZONE,
SHUTDOWN,
SHUTDOWN_RESPONSE,
SHUTDOWN_IMMEDIATE,
SHUTDOWN_UNIVERSE,
AFFIRM_TRANSFER_REQUEST,
AFFIRM_TRANSFER_RESPONSE,
NEW_SESSION_ALERT
};
}

View File

@@ -0,0 +1,11 @@
#pragma once
#include <cstdint>
namespace MessageType {
//! The Internal Server Packet Identifiers
enum class Server : uint32_t {
VERSION_CONFIRM = 0,
DISCONNECT_NOTIFY,
GENERAL_NOTIFY
};
}

View File

@@ -0,0 +1,49 @@
#pragma once
#include <cstdint>
#include "magic_enum.hpp"
namespace MessageType {
enum class World : uint32_t {
VALIDATION = 1, // Session info
CHARACTER_LIST_REQUEST,
CHARACTER_CREATE_REQUEST,
LOGIN_REQUEST, // Character selected
GAME_MSG,
CHARACTER_DELETE_REQUEST,
CHARACTER_RENAME_REQUEST,
HAPPY_FLOWER_MODE_NOTIFY,
SLASH_RELOAD_MAP, // Reload map cmp
SLASH_PUSH_MAP_REQUEST, // Push map req cmd
SLASH_PUSH_MAP, // Push map cmd
SLASH_PULL_MAP, // Pull map cmd
LOCK_MAP_REQUEST,
GENERAL_CHAT_MESSAGE, // General chat message
HTTP_MONITOR_INFO_REQUEST,
SLASH_DEBUG_SCRIPTS, // Debug scripts cmd
MODELS_CLEAR,
EXHIBIT_INSERT_MODEL,
LEVEL_LOAD_COMPLETE, // Character data request
TMP_GUILD_CREATE,
ROUTE_PACKET, // Social?
POSITION_UPDATE,
MAIL,
WORD_CHECK, // AllowList word check
STRING_CHECK, // AllowList string check
GET_PLAYERS_IN_ZONE,
REQUEST_UGC_MANIFEST_INFO,
BLUEPRINT_GET_ALL_DATA_REQUEST,
CANCEL_MAP_QUEUE,
HANDLE_FUNNESS,
FAKE_PRG_CSR_MESSAGE,
REQUEST_FREE_TRIAL_REFRESH,
GM_SET_FREE_TRIAL_STATUS,
UI_HELP_TOP_5 = 91
};
}
template <>
struct magic_enum::customize::enum_range<MessageType::World> {
static constexpr int min = 0;
static constexpr int max = 91;
};

View File

@@ -8,7 +8,7 @@
#include <set>
#include "BitStream.h"
#include "eConnectionType.h"
#include "eClientMessageType.h"
#include "MessageType/Client.h"
#include "BitStreamUtils.h"
#pragma warning (disable:4251) //Disables SQL warnings
@@ -33,7 +33,7 @@ constexpr uint32_t lowFrameDelta = FRAMES_TO_MS(lowFramerate);
#define CBITSTREAM RakNet::BitStream bitStream;
#define CINSTREAM RakNet::BitStream inStream(packet->data, packet->length, false);
#define CINSTREAM_SKIP_HEADER CINSTREAM if (inStream.GetNumberOfUnreadBits() >= BYTES_TO_BITS(HEADER_SIZE)) inStream.IgnoreBytes(HEADER_SIZE); else inStream.IgnoreBits(inStream.GetNumberOfUnreadBits());
#define CMSGHEADER BitStreamUtils::WriteHeader(bitStream, eConnectionType::CLIENT, eClientMessageType::GAME_MSG);
#define CMSGHEADER BitStreamUtils::WriteHeader(bitStream, eConnectionType::CLIENT, MessageType::Client::GAME_MSG);
#define SEND_PACKET Game::server->Send(bitStream, sysAddr, false);
#define SEND_PACKET_BROADCAST Game::server->Send(bitStream, UNASSIGNED_SYSTEM_ADDRESS, true);

View File

@@ -1,15 +0,0 @@
#ifndef __EAUTHMESSAGETYPE__H__
#define __EAUTHMESSAGETYPE__H__
#include <cstdint>
enum class eAuthMessageType : uint32_t {
LOGIN_REQUEST = 0,
LOGOUT_REQUEST,
CREATE_NEW_ACCOUNT_REQUEST,
LEGOINTERFACE_AUTH_RESPONSE,
SESSIONKEY_RECEIVED_CONFIRM,
RUNTIME_CONFIG
};
#endif //!__EAUTHMESSAGETYPE__H__

View File

@@ -15,7 +15,8 @@ enum class eCharacterVersion : uint32_t {
// Fixes vault size value
VAULT_SIZE,
// Fixes speed base value in level component
UP_TO_DATE, // will become SPEED_BASE
SPEED_BASE,
UP_TO_DATE, // will become NJ_JAYMISSIONS
};
#endif //!__ECHARACTERVERSION__H__

View File

@@ -1,80 +0,0 @@
#ifndef __ECHATMESSAGETYPE__H__
#define __ECHATMESSAGETYPE__H__
#include <cstdint>
//! The Internal Chat Packet Identifiers
enum class eChatMessageType :uint32_t {
LOGIN_SESSION_NOTIFY = 0,
GENERAL_CHAT_MESSAGE,
PRIVATE_CHAT_MESSAGE,
USER_CHANNEL_CHAT_MESSAGE,
WORLD_DISCONNECT_REQUEST,
WORLD_PROXIMITY_RESPONSE,
WORLD_PARCEL_RESPONSE,
ADD_FRIEND_REQUEST,
ADD_FRIEND_RESPONSE,
REMOVE_FRIEND,
GET_FRIENDS_LIST,
ADD_IGNORE,
REMOVE_IGNORE,
GET_IGNORE_LIST,
TEAM_MISSED_INVITE_CHECK,
TEAM_INVITE,
TEAM_INVITE_RESPONSE,
TEAM_KICK,
TEAM_LEAVE,
TEAM_SET_LOOT,
TEAM_SET_LEADER,
TEAM_GET_STATUS,
GUILD_CREATE,
GUILD_INVITE,
GUILD_INVITE_RESPONSE,
GUILD_LEAVE,
GUILD_KICK,
GUILD_GET_STATUS,
GUILD_GET_ALL,
SHOW_ALL,
BLUEPRINT_MODERATED,
BLUEPRINT_MODEL_READY,
PROPERTY_READY_FOR_APPROVAL,
PROPERTY_MODERATION_CHANGED,
PROPERTY_BUILDMODE_CHANGED,
PROPERTY_BUILDMODE_CHANGED_REPORT,
MAIL,
WORLD_INSTANCE_LOCATION_REQUEST,
REPUTATION_UPDATE,
SEND_CANNED_TEXT,
GMLEVEL_UPDATE,
CHARACTER_NAME_CHANGE_REQUEST,
CSR_REQUEST,
CSR_REPLY,
GM_KICK,
GM_ANNOUNCE,
GM_MUTE,
ACTIVITY_UPDATE,
WORLD_ROUTE_PACKET,
GET_ZONE_POPULATIONS,
REQUEST_MINIMUM_CHAT_MODE,
REQUEST_MINIMUM_CHAT_MODE_PRIVATE,
MATCH_REQUEST,
UGCMANIFEST_REPORT_MISSING_FILE,
UGCMANIFEST_REPORT_DONE_FILE,
UGCMANIFEST_REPORT_DONE_BLUEPRINT,
UGCC_REQUEST,
WHO,
WORLD_PLAYERS_PET_MODERATED_ACKNOWLEDGE,
ACHIEVEMENT_NOTIFY,
GM_CLOSE_PRIVATE_CHAT_WINDOW,
UNEXPECTED_DISCONNECT,
PLAYER_READY,
GET_DONATION_TOTAL,
UPDATE_DONATION,
PRG_CSR_COMMAND,
HEARTBEAT_REQUEST_FROM_WORLD,
UPDATE_FREE_TRIAL_STATUS,
// CUSTOM DLU MESSAGE ID FOR INTERNAL USE
CREATE_TEAM,
};
#endif //!__ECHATMESSAGETYPE__H__

View File

@@ -1,76 +0,0 @@
#ifndef __ECLIENTMESSAGETYPE__H__
#define __ECLIENTMESSAGETYPE__H__
#include <cstdint>
enum class eClientMessageType : uint32_t {
LOGIN_RESPONSE = 0,
LOGOUT_RESPONSE,
LOAD_STATIC_ZONE,
CREATE_OBJECT,
CREATE_CHARACTER,
CREATE_CHARACTER_EXTENDED,
CHARACTER_LIST_RESPONSE,
CHARACTER_CREATE_RESPONSE,
CHARACTER_RENAME_RESPONSE,
CHAT_CONNECT_RESPONSE,
AUTH_ACCOUNT_CREATE_RESPONSE,
DELETE_CHARACTER_RESPONSE,
GAME_MSG,
CONNECT_CHAT,
TRANSFER_TO_WORLD,
IMPENDING_RELOAD_NOTIFY,
MAKE_GM_RESPONSE,
HTTP_MONITOR_INFO_RESPONSE,
SLASH_PUSH_MAP_RESPONSE,
SLASH_PULL_MAP_RESPONSE,
SLASH_LOCK_MAP_RESPONSE,
BLUEPRINT_SAVE_RESPONSE,
BLUEPRINT_LUP_SAVE_RESPONSE,
BLUEPRINT_LOAD_RESPONSE_ITEMID,
BLUEPRINT_GET_ALL_DATA_RESPONSE,
MODEL_INSTANTIATE_RESPONSE,
DEBUG_OUTPUT,
ADD_FRIEND_REQUEST,
ADD_FRIEND_RESPONSE,
REMOVE_FRIEND_RESPONSE,
GET_FRIENDS_LIST_RESPONSE,
UPDATE_FRIEND_NOTIFY,
ADD_IGNORE_RESPONSE,
REMOVE_IGNORE_RESPONSE,
GET_IGNORE_LIST_RESPONSE,
TEAM_INVITE,
TEAM_INVITE_INITIAL_RESPONSE,
GUILD_CREATE_RESPONSE,
GUILD_GET_STATUS_RESPONSE,
GUILD_INVITE,
GUILD_INVITE_INITIAL_RESPONSE,
GUILD_INVITE_FINAL_RESPONSE,
GUILD_INVITE_CONFIRM,
GUILD_ADD_PLAYER,
GUILD_REMOVE_PLAYER,
GUILD_LOGIN_LOGOUT,
GUILD_RANK_CHANGE,
GUILD_DATA,
GUILD_STATUS,
MAIL,
DB_PROXY_RESULT,
SHOW_ALL_RESPONSE,
WHO_RESPONSE,
SEND_CANNED_TEXT,
UPDATE_CHARACTER_NAME,
SET_NETWORK_SIMULATOR,
INVALID_CHAT_MESSAGE,
MINIMUM_CHAT_MODE_RESPONSE,
MINIMUM_CHAT_MODE_RESPONSE_PRIVATE,
CHAT_MODERATION_STRING,
UGC_MANIFEST_RESPONSE,
IN_LOGIN_QUEUE,
SERVER_STATES,
GM_CLOSE_TARGET_CHAT_WINDOW,
GENERAL_TEXT_FOR_LOCALIZATION,
UPDATE_FREE_TRIAL_STATUS,
UGC_DOWNLOAD_FAILED = 120
};
#endif //!__ECLIENTMESSAGETYPE__H__

File diff suppressed because it is too large Load Diff

View File

@@ -1,36 +0,0 @@
#ifndef __EMASTERMESSAGETYPE__H__
#define __EMASTERMESSAGETYPE__H__
#include <cstdint>
enum class eMasterMessageType : uint32_t {
REQUEST_PERSISTENT_ID = 1,
REQUEST_PERSISTENT_ID_RESPONSE,
REQUEST_ZONE_TRANSFER,
REQUEST_ZONE_TRANSFER_RESPONSE,
SERVER_INFO,
REQUEST_SESSION_KEY,
SET_SESSION_KEY,
SESSION_KEY_RESPONSE,
PLAYER_ADDED,
PLAYER_REMOVED,
CREATE_PRIVATE_ZONE,
REQUEST_PRIVATE_ZONE,
WORLD_READY,
PREP_ZONE,
SHUTDOWN,
SHUTDOWN_RESPONSE,
SHUTDOWN_IMMEDIATE,
SHUTDOWN_UNIVERSE,
AFFIRM_TRANSFER_REQUEST,
AFFIRM_TRANSFER_RESPONSE,
NEW_SESSION_ALERT
};
#endif //!__EMASTERMESSAGETYPE__H__

View File

@@ -0,0 +1,11 @@
#ifndef EPROPERTYSORTTYPE_H
#define EPROPERTYSORTTYPE_H
enum ePropertySortType : int32_t {
SORT_TYPE_FRIENDS = 0,
SORT_TYPE_REPUTATION = 1,
SORT_TYPE_RECENT = 3,
SORT_TYPE_FEATURED = 5
};
#endif //!EPROPERTYSORTTYPE_H

View File

@@ -1,12 +0,0 @@
#ifndef __ESERVERMESSAGETYPE__H__
#define __ESERVERMESSAGETYPE__H__
#include <cstdint>
//! The Internal Server Packet Identifiers
enum class eServerMessageType : uint32_t {
VERSION_CONFIRM = 0,
DISCONNECT_NOTIFY,
GENERAL_NOTIFY
};
#endif //!__ESERVERMESSAGETYPE__H__

View File

@@ -1,51 +0,0 @@
#ifndef __EWORLDMESSAGETYPE__H__
#define __EWORLDMESSAGETYPE__H__
#include <cstdint>
#include "magic_enum.hpp"
enum class eWorldMessageType : uint32_t {
VALIDATION = 1, // Session info
CHARACTER_LIST_REQUEST,
CHARACTER_CREATE_REQUEST,
LOGIN_REQUEST, // Character selected
GAME_MSG,
CHARACTER_DELETE_REQUEST,
CHARACTER_RENAME_REQUEST,
HAPPY_FLOWER_MODE_NOTIFY,
SLASH_RELOAD_MAP, // Reload map cmp
SLASH_PUSH_MAP_REQUEST, // Push map req cmd
SLASH_PUSH_MAP, // Push map cmd
SLASH_PULL_MAP, // Pull map cmd
LOCK_MAP_REQUEST,
GENERAL_CHAT_MESSAGE, // General chat message
HTTP_MONITOR_INFO_REQUEST,
SLASH_DEBUG_SCRIPTS, // Debug scripts cmd
MODELS_CLEAR,
EXHIBIT_INSERT_MODEL,
LEVEL_LOAD_COMPLETE, // Character data request
TMP_GUILD_CREATE,
ROUTE_PACKET, // Social?
POSITION_UPDATE,
MAIL,
WORD_CHECK, // AllowList word check
STRING_CHECK, // AllowList string check
GET_PLAYERS_IN_ZONE,
REQUEST_UGC_MANIFEST_INFO,
BLUEPRINT_GET_ALL_DATA_REQUEST,
CANCEL_MAP_QUEUE,
HANDLE_FUNNESS,
FAKE_PRG_CSR_MESSAGE,
REQUEST_FREE_TRIAL_REFRESH,
GM_SET_FREE_TRIAL_STATUS,
UI_HELP_TOP_5 = 91
};
template <>
struct magic_enum::customize::enum_range<eWorldMessageType> {
static constexpr int min = 0;
static constexpr int max = 91;
};
#endif //!__EWORLDMESSAGETYPE__H__

View File

@@ -8,9 +8,15 @@ foreach(file ${DDATABSE_DATABSES_MYSQL_SOURCES})
set(DDATABASE_GAMEDATABASE_SOURCES ${DDATABASE_GAMEDATABASE_SOURCES} "MySQL/${file}")
endforeach()
add_subdirectory(TestSQL)
foreach(file ${DDATABSE_DATABSES_TEST_SQL_SOURCES})
set(DDATABASE_GAMEDATABASE_SOURCES ${DDATABASE_GAMEDATABASE_SOURCES} "TestSQL/${file}")
endforeach()
add_library(dDatabaseGame STATIC ${DDATABASE_GAMEDATABASE_SOURCES})
target_include_directories(dDatabaseGame PUBLIC "."
"ITables" PRIVATE "MySQL"
"ITables" PRIVATE "MySQL" "TestSQL"
"${PROJECT_SOURCE_DIR}/dCommon"
"${PROJECT_SOURCE_DIR}/dCommon/dEnums"
)

View File

@@ -38,3 +38,8 @@ void Database::Destroy(std::string source) {
LOG("Trying to destroy database when it's not connected!");
}
}
void Database::_setDatabase(GameDatabase* const db) {
if (database) delete database;
database = db;
}

View File

@@ -9,4 +9,8 @@ namespace Database {
void Connect();
GameDatabase* Get();
void Destroy(std::string source = "");
// Used for assigning a test database as the handler for database logic.
// Do not use in production code.
void _setDatabase(GameDatabase* const db);
};

View File

@@ -4,6 +4,8 @@
#include <cstdint>
#include <optional>
enum ePropertySortType : int32_t;
class IProperty {
public:
struct Info {
@@ -18,11 +20,33 @@ public:
uint32_t lastUpdatedTime{};
uint32_t claimedTime{};
uint32_t reputation{};
float performanceCost{};
};
struct PropertyLookup {
uint32_t mapId{};
std::string searchString;
ePropertySortType sortChoice{};
uint32_t playerId{};
uint32_t numResults{};
uint32_t startIndex{};
uint32_t playerSort{};
};
struct PropertyEntranceResult {
int32_t totalEntriesMatchingQuery{};
// The entries that match the query. This should only contain up to 12 entries.
std::vector<IProperty::Info> entries;
};
// Get the property info for the given property id.
virtual std::optional<IProperty::Info> GetPropertyInfo(const LWOMAPID mapId, const LWOCLONEID cloneId) = 0;
// Get the properties for the given property lookup params.
// This is expected to return a result set of up to 12 properties
// so as not to transfer too much data at once.
virtual std::optional<IProperty::PropertyEntranceResult> GetProperties(const PropertyLookup& params) = 0;
// Update the property moderation info for the given property id.
virtual void UpdatePropertyModerationInfo(const IProperty::Info& info) = 0;

View File

@@ -4,6 +4,7 @@
#include "Game.h"
#include "dConfig.h"
#include "Logger.h"
#include "dPlatforms.h"
namespace {
std::string databaseName;
@@ -39,14 +40,13 @@ void MySQLDatabase::Connect() {
properties["autoReconnect"] = "true";
databaseName = Game::config->GetValue("mysql_database").c_str();
// `connect(const Properties& props)` segfaults in windows debug, but
// `connect(const SQLString& host, const SQLString& user, const SQLString& pwd)` doesn't handle pipes/unix sockets correctly
if (properties.find("localSocket") != properties.end() || properties.find("pipe") != properties.end()) {
con = driver->connect(properties);
} else {
#if defined(DARKFLAME_PLATFORM_WIN32) && defined(_DEBUG)
con = driver->connect(properties["hostName"].c_str(), properties["user"].c_str(), properties["password"].c_str());
}
#else
con = driver->connect(properties);
#endif
con->setSchema(databaseName.c_str());
}

View File

@@ -112,6 +112,7 @@ public:
std::string GetBehavior(const int32_t behaviorId) override;
void RemoveBehavior(const int32_t characterId) override;
void UpdateAccountGmLevel(const uint32_t accountId, const eGameMasterLevel gmLevel) override;
std::optional<IProperty::PropertyEntranceResult> GetProperties(const IProperty::PropertyLookup& params) override;
private:
// Generic query functions that can be used for any query.

View File

@@ -1,8 +1,140 @@
#include "MySQLDatabase.h"
#include "ePropertySortType.h"
std::optional<IProperty::PropertyEntranceResult> MySQLDatabase::GetProperties(const IProperty::PropertyLookup& params) {
std::optional<IProperty::PropertyEntranceResult> result;
std::string query;
std::unique_ptr<sql::ResultSet> properties;
if (params.sortChoice == SORT_TYPE_FEATURED || params.sortChoice == SORT_TYPE_FRIENDS) {
query = R"QUERY(
FROM properties as p
JOIN charinfo as ci
ON ci.prop_clone_id = p.clone_id
where p.zone_id = ?
AND (
p.description LIKE ?
OR p.name LIKE ?
OR ci.name LIKE ?
)
AND p.privacy_option >= ?
AND p.owner_id IN (
SELECT fr.requested_player AS player FROM (
SELECT CASE
WHEN player_id = ? THEN friend_id
WHEN friend_id = ? THEN player_id
END AS requested_player FROM friends
) AS fr
JOIN charinfo AS ci ON ci.id = fr.requested_player
WHERE fr.requested_player IS NOT NULL AND fr.requested_player != ?
) ORDER BY ci.name ASC
)QUERY";
const auto completeQuery = "SELECT p.* " + query + " LIMIT ? OFFSET ?;";
properties = ExecuteSelect(
completeQuery,
params.mapId,
"%" + params.searchString + "%",
"%" + params.searchString + "%",
"%" + params.searchString + "%",
params.playerSort,
params.playerId,
params.playerId,
params.playerId,
params.numResults,
params.startIndex
);
const auto countQuery = "SELECT COUNT(*) as count" + query + ";";
auto count = ExecuteSelect(
countQuery,
params.mapId,
"%" + params.searchString + "%",
"%" + params.searchString + "%",
"%" + params.searchString + "%",
params.playerSort,
params.playerId,
params.playerId,
params.playerId
);
if (count->next()) {
result->totalEntriesMatchingQuery = count->getUInt("count");
}
} else {
if (params.sortChoice == SORT_TYPE_REPUTATION) {
query = R"QUERY(
FROM properties as p
JOIN charinfo as ci
ON ci.prop_clone_id = p.clone_id
where p.zone_id = ?
AND (
p.description LIKE ?
OR p.name LIKE ?
OR ci.name LIKE ?
)
AND p.privacy_option >= ?
ORDER BY p.reputation DESC, p.last_updated DESC
)QUERY";
} else {
query = R"QUERY(
FROM properties as p
JOIN charinfo as ci
ON ci.prop_clone_id = p.clone_id
where p.zone_id = ?
AND (
p.description LIKE ?
OR p.name LIKE ?
OR ci.name LIKE ?
)
AND p.privacy_option >= ?
ORDER BY p.last_updated DESC
)QUERY";
}
const auto completeQuery = "SELECT p.* " + query + " LIMIT ? OFFSET ?;";
properties = ExecuteSelect(
completeQuery,
params.mapId,
"%" + params.searchString + "%",
"%" + params.searchString + "%",
"%" + params.searchString + "%",
params.playerSort,
params.numResults,
params.startIndex
);
const auto countQuery = "SELECT COUNT(*) as count" + query + ";";
auto count = ExecuteSelect(
countQuery,
params.mapId,
"%" + params.searchString + "%",
"%" + params.searchString + "%",
"%" + params.searchString + "%",
params.playerSort
);
if (count->next()) {
result->totalEntriesMatchingQuery = count->getUInt("count");
}
}
while (properties->next()) {
auto& entry = result->entries.emplace_back();
entry.id = properties->getUInt64("id");
entry.ownerId = properties->getUInt64("owner_id");
entry.cloneId = properties->getUInt64("clone_id");
entry.name = properties->getString("name").c_str();
entry.description = properties->getString("description").c_str();
entry.privacyOption = properties->getInt("privacy_option");
entry.rejectionReason = properties->getString("rejection_reason").c_str();
entry.lastUpdatedTime = properties->getUInt("last_updated");
entry.claimedTime = properties->getUInt("time_claimed");
entry.reputation = properties->getUInt("reputation");
entry.modApproved = properties->getUInt("mod_approved");
entry.performanceCost = properties->getFloat("performance_cost");
}
return result;
}
std::optional<IProperty::Info> MySQLDatabase::GetPropertyInfo(const LWOMAPID mapId, const LWOCLONEID cloneId) {
auto propertyEntry = ExecuteSelect(
"SELECT id, owner_id, clone_id, name, description, privacy_option, rejection_reason, last_updated, time_claimed, reputation, mod_approved "
"SELECT id, owner_id, clone_id, name, description, privacy_option, rejection_reason, last_updated, time_claimed, reputation, mod_approved, performance_cost "
"FROM properties WHERE zone_id = ? AND clone_id = ?;", mapId, cloneId);
if (!propertyEntry->next()) {
@@ -21,6 +153,7 @@ std::optional<IProperty::Info> MySQLDatabase::GetPropertyInfo(const LWOMAPID map
toReturn.claimedTime = propertyEntry->getUInt("time_claimed");
toReturn.reputation = propertyEntry->getUInt("reputation");
toReturn.modApproved = propertyEntry->getUInt("mod_approved");
toReturn.performanceCost = propertyEntry->getFloat("performance_cost");
return toReturn;
}

View File

@@ -0,0 +1,4 @@
SET(DDATABSE_DATABSES_TEST_SQL_SOURCES
"TestSQLDatabase.cpp"
PARENT_SCOPE
)

View File

@@ -0,0 +1,306 @@
#include "TestSQLDatabase.h"
void TestSQLDatabase::Connect() {
}
void TestSQLDatabase::Destroy(std::string source) {
}
sql::PreparedStatement* TestSQLDatabase::CreatePreppedStmt(const std::string& query) {
return nullptr;
}
void TestSQLDatabase::Commit() {
}
bool TestSQLDatabase::GetAutoCommit() {
return {};
}
void TestSQLDatabase::SetAutoCommit(bool value) {
}
void TestSQLDatabase::ExecuteCustomQuery(const std::string_view query) {
}
std::optional<IServers::MasterInfo> TestSQLDatabase::GetMasterInfo() {
return {};
}
std::vector<std::string> TestSQLDatabase::GetApprovedCharacterNames() {
return {};
}
std::vector<FriendData> TestSQLDatabase::GetFriendsList(uint32_t charID) {
return {};
}
std::optional<IFriends::BestFriendStatus> TestSQLDatabase::GetBestFriendStatus(const uint32_t playerCharacterId, const uint32_t friendCharacterId) {
return {};
}
void TestSQLDatabase::SetBestFriendStatus(const uint32_t playerAccountId, const uint32_t friendAccountId, const uint32_t bestFriendStatus) {
}
void TestSQLDatabase::AddFriend(const uint32_t playerAccountId, const uint32_t friendAccountId) {
}
void TestSQLDatabase::RemoveFriend(const uint32_t playerAccountId, const uint32_t friendAccountId) {
}
void TestSQLDatabase::UpdateActivityLog(const uint32_t characterId, const eActivityType activityType, const LWOMAPID mapId) {
}
void TestSQLDatabase::DeleteUgcModelData(const LWOOBJID& modelId) {
}
void TestSQLDatabase::UpdateUgcModelData(const LWOOBJID& modelId, std::istringstream& lxfml) {
}
std::vector<IUgc::Model> TestSQLDatabase::GetAllUgcModels() {
return {};
}
void TestSQLDatabase::CreateMigrationHistoryTable() {
}
bool TestSQLDatabase::IsMigrationRun(const std::string_view str) {
return {};
}
void TestSQLDatabase::InsertMigration(const std::string_view str) {
}
std::optional<ICharInfo::Info> TestSQLDatabase::GetCharacterInfo(const uint32_t charId) {
return {};
}
std::optional<ICharInfo::Info> TestSQLDatabase::GetCharacterInfo(const std::string_view charId) {
return {};
}
std::string TestSQLDatabase::GetCharacterXml(const uint32_t accountId) {
return {};
}
void TestSQLDatabase::UpdateCharacterXml(const uint32_t characterId, const std::string_view lxfml) {
}
std::optional<IAccounts::Info> TestSQLDatabase::GetAccountInfo(const std::string_view username) {
return {};
}
void TestSQLDatabase::InsertNewCharacter(const ICharInfo::Info info) {
}
void TestSQLDatabase::InsertCharacterXml(const uint32_t accountId, const std::string_view lxfml) {
}
std::vector<uint32_t> TestSQLDatabase::GetAccountCharacterIds(uint32_t accountId) {
return {};
}
void TestSQLDatabase::DeleteCharacter(const uint32_t characterId) {
}
void TestSQLDatabase::SetCharacterName(const uint32_t characterId, const std::string_view name) {
}
void TestSQLDatabase::SetPendingCharacterName(const uint32_t characterId, const std::string_view name) {
}
void TestSQLDatabase::UpdateLastLoggedInCharacter(const uint32_t characterId) {
}
void TestSQLDatabase::SetPetNameModerationStatus(const LWOOBJID& petId, const IPetNames::Info& info) {
}
std::optional<IPetNames::Info> TestSQLDatabase::GetPetNameInfo(const LWOOBJID& petId) {
return {};
}
std::optional<IProperty::Info> TestSQLDatabase::GetPropertyInfo(const LWOMAPID mapId, const LWOCLONEID cloneId) {
return {};
}
void TestSQLDatabase::UpdatePropertyModerationInfo(const IProperty::Info& info) {
}
void TestSQLDatabase::UpdatePropertyDetails(const IProperty::Info& info) {
}
void TestSQLDatabase::InsertNewProperty(const IProperty::Info& info, const uint32_t templateId, const LWOZONEID& zoneId) {
}
std::vector<IPropertyContents::Model> TestSQLDatabase::GetPropertyModels(const LWOOBJID& propertyId) {
return {};
}
void TestSQLDatabase::RemoveUnreferencedUgcModels() {
}
void TestSQLDatabase::InsertNewPropertyModel(const LWOOBJID& propertyId, const IPropertyContents::Model& model, const std::string_view name) {
}
void TestSQLDatabase::UpdateModel(const LWOOBJID& propertyId, const NiPoint3& position, const NiQuaternion& rotation, const std::array<std::pair<int32_t, std::string>, 5>& behaviors) {
}
void TestSQLDatabase::RemoveModel(const LWOOBJID& modelId) {
}
void TestSQLDatabase::UpdatePerformanceCost(const LWOZONEID& zoneId, const float performanceCost) {
}
void TestSQLDatabase::InsertNewBugReport(const IBugReports::Info& info) {
}
void TestSQLDatabase::InsertCheatDetection(const IPlayerCheatDetections::Info& info) {
}
void TestSQLDatabase::InsertNewMail(const IMail::MailInfo& mail) {
}
void TestSQLDatabase::InsertNewUgcModel(std::istringstream& sd0Data, const uint32_t blueprintId, const uint32_t accountId, const uint32_t characterId) {
}
std::vector<IMail::MailInfo> TestSQLDatabase::GetMailForPlayer(const uint32_t characterId, const uint32_t numberOfMail) {
return {};
}
std::optional<IMail::MailInfo> TestSQLDatabase::GetMail(const uint64_t mailId) {
return {};
}
uint32_t TestSQLDatabase::GetUnreadMailCount(const uint32_t characterId) {
return {};
}
void TestSQLDatabase::MarkMailRead(const uint64_t mailId) {
}
void TestSQLDatabase::DeleteMail(const uint64_t mailId) {
}
void TestSQLDatabase::ClaimMailItem(const uint64_t mailId) {
}
void TestSQLDatabase::InsertSlashCommandUsage(const uint32_t characterId, const std::string_view command) {
}
void TestSQLDatabase::UpdateAccountUnmuteTime(const uint32_t accountId, const uint64_t timeToUnmute) {
}
void TestSQLDatabase::UpdateAccountBan(const uint32_t accountId, const bool banned) {
}
void TestSQLDatabase::UpdateAccountPassword(const uint32_t accountId, const std::string_view bcryptpassword) {
}
void TestSQLDatabase::InsertNewAccount(const std::string_view username, const std::string_view bcryptpassword) {
}
void TestSQLDatabase::SetMasterIp(const std::string_view ip, const uint32_t port) {
}
std::optional<uint32_t> TestSQLDatabase::GetCurrentPersistentId() {
return {};
}
void TestSQLDatabase::InsertDefaultPersistentId() {
}
void TestSQLDatabase::UpdatePersistentId(const uint32_t id) {
}
std::optional<uint32_t> TestSQLDatabase::GetDonationTotal(const uint32_t activityId) {
return {};
}
std::optional<bool> TestSQLDatabase::IsPlaykeyActive(const int32_t playkeyId) {
return {};
}
std::vector<IUgc::Model> TestSQLDatabase::GetUgcModels(const LWOOBJID& propertyId) {
return {};
}
void TestSQLDatabase::AddIgnore(const uint32_t playerId, const uint32_t ignoredPlayerId) {
}
void TestSQLDatabase::RemoveIgnore(const uint32_t playerId, const uint32_t ignoredPlayerId) {
}
std::vector<IIgnoreList::Info> TestSQLDatabase::GetIgnoreList(const uint32_t playerId) {
return {};
}
void TestSQLDatabase::InsertRewardCode(const uint32_t account_id, const uint32_t reward_code) {
}
std::vector<uint32_t> TestSQLDatabase::GetRewardCodesByAccountID(const uint32_t account_id) {
return {};
}
void TestSQLDatabase::AddBehavior(const IBehaviors::Info& info) {
}
std::string TestSQLDatabase::GetBehavior(const int32_t behaviorId) {
return {};
}
void TestSQLDatabase::RemoveBehavior(const int32_t behaviorId) {
}
void TestSQLDatabase::UpdateAccountGmLevel(const uint32_t accountId, const eGameMasterLevel gmLevel) {
}

View File

@@ -0,0 +1,96 @@
#ifndef TESTSQLDATABASE_H
#define TESTSQLDATABASE_H
#include "GameDatabase.h"
class TestSQLDatabase : public GameDatabase {
void Connect() override;
void Destroy(std::string source = "") override;
sql::PreparedStatement* CreatePreppedStmt(const std::string& query) override;
void Commit() override;
bool GetAutoCommit() override;
void SetAutoCommit(bool value) override;
void ExecuteCustomQuery(const std::string_view query) override;
// Overloaded queries
std::optional<IServers::MasterInfo> GetMasterInfo() override;
std::vector<std::string> GetApprovedCharacterNames() override;
std::vector<FriendData> GetFriendsList(uint32_t charID) override;
std::optional<IFriends::BestFriendStatus> GetBestFriendStatus(const uint32_t playerCharacterId, const uint32_t friendCharacterId) override;
void SetBestFriendStatus(const uint32_t playerAccountId, const uint32_t friendAccountId, const uint32_t bestFriendStatus) override;
void AddFriend(const uint32_t playerAccountId, const uint32_t friendAccountId) override;
void RemoveFriend(const uint32_t playerAccountId, const uint32_t friendAccountId) override;
void UpdateActivityLog(const uint32_t characterId, const eActivityType activityType, const LWOMAPID mapId) override;
void DeleteUgcModelData(const LWOOBJID& modelId) override;
void UpdateUgcModelData(const LWOOBJID& modelId, std::istringstream& lxfml) override;
std::vector<IUgc::Model> GetAllUgcModels() override;
void CreateMigrationHistoryTable() override;
bool IsMigrationRun(const std::string_view str) override;
void InsertMigration(const std::string_view str) override;
std::optional<ICharInfo::Info> GetCharacterInfo(const uint32_t charId) override;
std::optional<ICharInfo::Info> GetCharacterInfo(const std::string_view charId) override;
std::string GetCharacterXml(const uint32_t accountId) override;
void UpdateCharacterXml(const uint32_t characterId, const std::string_view lxfml) override;
std::optional<IAccounts::Info> GetAccountInfo(const std::string_view username) override;
void InsertNewCharacter(const ICharInfo::Info info) override;
void InsertCharacterXml(const uint32_t accountId, const std::string_view lxfml) override;
std::vector<uint32_t> GetAccountCharacterIds(uint32_t accountId) override;
void DeleteCharacter(const uint32_t characterId) override;
void SetCharacterName(const uint32_t characterId, const std::string_view name) override;
void SetPendingCharacterName(const uint32_t characterId, const std::string_view name) override;
void UpdateLastLoggedInCharacter(const uint32_t characterId) override;
void SetPetNameModerationStatus(const LWOOBJID& petId, const IPetNames::Info& info) override;
std::optional<IPetNames::Info> GetPetNameInfo(const LWOOBJID& petId) override;
std::optional<IProperty::Info> GetPropertyInfo(const LWOMAPID mapId, const LWOCLONEID cloneId) override;
void UpdatePropertyModerationInfo(const IProperty::Info& info) override;
void UpdatePropertyDetails(const IProperty::Info& info) override;
void InsertNewProperty(const IProperty::Info& info, const uint32_t templateId, const LWOZONEID& zoneId) override;
std::vector<IPropertyContents::Model> GetPropertyModels(const LWOOBJID& propertyId) override;
void RemoveUnreferencedUgcModels() override;
void InsertNewPropertyModel(const LWOOBJID& propertyId, const IPropertyContents::Model& model, const std::string_view name) override;
void UpdateModel(const LWOOBJID& propertyId, const NiPoint3& position, const NiQuaternion& rotation, const std::array<std::pair<int32_t, std::string>, 5>& behaviors) override;
void RemoveModel(const LWOOBJID& modelId) override;
void UpdatePerformanceCost(const LWOZONEID& zoneId, const float performanceCost) override;
void InsertNewBugReport(const IBugReports::Info& info) override;
void InsertCheatDetection(const IPlayerCheatDetections::Info& info) override;
void InsertNewMail(const IMail::MailInfo& mail) override;
void InsertNewUgcModel(
std::istringstream& sd0Data,
const uint32_t blueprintId,
const uint32_t accountId,
const uint32_t characterId) override;
std::vector<IMail::MailInfo> GetMailForPlayer(const uint32_t characterId, const uint32_t numberOfMail) override;
std::optional<IMail::MailInfo> GetMail(const uint64_t mailId) override;
uint32_t GetUnreadMailCount(const uint32_t characterId) override;
void MarkMailRead(const uint64_t mailId) override;
void DeleteMail(const uint64_t mailId) override;
void ClaimMailItem(const uint64_t mailId) override;
void InsertSlashCommandUsage(const uint32_t characterId, const std::string_view command) override;
void UpdateAccountUnmuteTime(const uint32_t accountId, const uint64_t timeToUnmute) override;
void UpdateAccountBan(const uint32_t accountId, const bool banned) override;
void UpdateAccountPassword(const uint32_t accountId, const std::string_view bcryptpassword) override;
void InsertNewAccount(const std::string_view username, const std::string_view bcryptpassword) override;
void SetMasterIp(const std::string_view ip, const uint32_t port) override;
std::optional<uint32_t> GetCurrentPersistentId() override;
void InsertDefaultPersistentId() override;
void UpdatePersistentId(const uint32_t id) override;
std::optional<uint32_t> GetDonationTotal(const uint32_t activityId) override;
std::optional<bool> IsPlaykeyActive(const int32_t playkeyId) override;
std::vector<IUgc::Model> GetUgcModels(const LWOOBJID& propertyId) override;
void AddIgnore(const uint32_t playerId, const uint32_t ignoredPlayerId) override;
void RemoveIgnore(const uint32_t playerId, const uint32_t ignoredPlayerId) override;
std::vector<IIgnoreList::Info> GetIgnoreList(const uint32_t playerId) override;
void InsertRewardCode(const uint32_t account_id, const uint32_t reward_code) override;
std::vector<uint32_t> GetRewardCodesByAccountID(const uint32_t account_id) override;
void AddBehavior(const IBehaviors::Info& info) override;
std::string GetBehavior(const int32_t behaviorId) override;
void RemoveBehavior(const int32_t behaviorId) override;
void UpdateAccountGmLevel(const uint32_t accountId, const eGameMasterLevel gmLevel) override;
std::optional<IProperty::PropertyEntranceResult> GetProperties(const IProperty::PropertyLookup& params) override { return {}; };
};
#endif //!TESTSQLDATABASE_H

View File

@@ -40,8 +40,8 @@ void Character::UpdateInfoFromDatabase() {
auto charInfo = Database::Get()->GetCharacterInfo(m_ID);
if (charInfo) {
m_Name = charInfo->name;
m_UnapprovedName = charInfo->pendingName;
m_Name = charInfo->name;
m_UnapprovedName = charInfo->pendingName;
m_NameRejected = charInfo->needsRename;
m_PropertyCloneID = charInfo->cloneId;
m_PermissionMap = charInfo->permissionMap;
@@ -76,7 +76,7 @@ void Character::DoQuickXMLDataParse() {
if (m_Doc.Parse(m_XMLData.c_str(), m_XMLData.size()) == 0) {
LOG("Loaded xmlData for character %s (%i)!", m_Name.c_str(), m_ID);
} else {
LOG("Failed to load xmlData!");
LOG("Failed to load xmlData (%i) (%s) (%s)!", m_Doc.ErrorID(), m_Doc.ErrorIDToName(m_Doc.ErrorID()), m_Doc.ErrorStr());
//Server::rakServer->CloseConnection(m_ParentUser->GetSystemAddress(), true);
return;
}

View File

@@ -38,6 +38,7 @@ public:
const std::string& GetXMLData() const { return m_XMLData; }
const tinyxml2::XMLDocument& GetXMLDoc() const { return m_Doc; }
void _setXmlDoc(tinyxml2::XMLDocument& doc) { doc.DeepCopy(&m_Doc); }
/**
* Out of abundance of safety and clarity of what this saves, this is its own function.
@@ -459,6 +460,10 @@ public:
User* GetParentUser() const { return m_ParentUser; }
void _doQuickXMLDataParse() { DoQuickXMLDataParse(); }
void _setXmlData(const std::string& xmlData) { m_XMLData = xmlData; }
private:
void UpdateInfoFromDatabase();
/**

View File

@@ -24,7 +24,7 @@
#include "eTriggerEventType.h"
#include "eObjectBits.h"
#include "PositionUpdate.h"
#include "eChatMessageType.h"
#include "MessageType/Chat.h"
#include "PlayerManager.h"
//Component includes:
@@ -96,6 +96,8 @@
#include "CDSkillBehaviorTable.h"
#include "CDZoneTableTable.h"
Observable<Entity*, const PositionUpdate&> Entity::OnPlayerPositionUpdate;
Entity::Entity(const LWOOBJID& objectID, EntityInfo info, User* parentUser, Entity* parentEntity) {
m_ObjectID = objectID;
m_TemplateID = info.lot;
@@ -881,7 +883,7 @@ void Entity::SetGMLevel(eGameMasterLevel value) {
// Update the chat server of our GM Level
{
CBITSTREAM;
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT, eChatMessageType::GMLEVEL_UPDATE);
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT, MessageType::Chat::GMLEVEL_UPDATE);
bitStream.Write(m_ObjectID);
bitStream.Write(m_GMLevel);
@@ -1349,11 +1351,6 @@ void Entity::OnCollisionPhantom(const LWOOBJID otherEntity) {
callback(other);
}
SwitchComponent* switchComp = GetComponent<SwitchComponent>();
if (switchComp) {
switchComp->EntityEnter(other);
}
TriggerEvent(eTriggerEventType::ENTER, other);
// POI system
@@ -2133,6 +2130,8 @@ void Entity::ProcessPositionUpdate(PositionUpdate& update) {
Game::entityManager->QueueGhostUpdate(GetObjectID());
if (updateChar) Game::entityManager->SerializeEntity(this);
OnPlayerPositionUpdate.Notify(this, update);
}
const SystemAddress& Entity::GetSystemAddress() const {

View File

@@ -11,6 +11,7 @@
#include "NiQuaternion.h"
#include "LDFFormat.h"
#include "eKillType.h"
#include "Observable.h"
namespace Loot {
class Info;
@@ -299,6 +300,11 @@ public:
// Scale will only be communicated to the client when the construction packet is sent
void SetScale(const float scale) { m_Scale = scale; };
/**
* @brief The observable for player entity position updates.
*/
static Observable<Entity*, const PositionUpdate&> OnPlayerPositionUpdate;
protected:
LWOOBJID m_ObjectID;

View File

@@ -505,7 +505,6 @@ void EntityManager::UpdateGhosting(Entity* player) {
if (collectionId != 0) {
collectionId = static_cast<uint32_t>(collectionId) + static_cast<uint32_t>(Game::server->GetZoneID() << 8);
if (missionComponent->HasCollectible(collectionId)) {
continue;
}

View File

@@ -25,7 +25,7 @@ public:
User& operator=(const User& other);
bool operator==(const User& other) const;
uint32_t GetAccountID() { return m_AccountID; }
uint32_t GetAccountID() const noexcept { return m_AccountID; }
std::string& GetUsername() { return m_Username; }
std::string& GetSessionKey() { return m_SessionKey; }
SystemAddress& GetSystemAddress() { return m_SystemAddress; }

View File

@@ -26,7 +26,7 @@
#include "eCharacterCreationResponse.h"
#include "eRenameResponse.h"
#include "eConnectionType.h"
#include "eChatMessageType.h"
#include "MessageType/Chat.h"
#include "BitStreamUtils.h"
#include "CheatDetection.h"
@@ -216,7 +216,7 @@ void UserManager::RequestCharacterList(const SystemAddress& sysAddr) {
}
RakNet::BitStream bitStream;
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CLIENT, eClientMessageType::CHARACTER_LIST_RESPONSE);
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CLIENT, MessageType::Client::CHARACTER_LIST_RESPONSE);
std::vector<Character*> characters = u->GetCharacters();
bitStream.Write<uint8_t>(characters.size());
@@ -266,7 +266,7 @@ void UserManager::RequestCharacterList(const SystemAddress& sysAddr) {
void UserManager::CreateCharacter(const SystemAddress& sysAddr, Packet* packet) {
User* u = GetUser(sysAddr);
if (!u) return;
LUWString LUWStringName;
uint32_t firstNameIndex;
uint32_t middleNameIndex;
@@ -422,7 +422,7 @@ void UserManager::DeleteCharacter(const SystemAddress& sysAddr, Packet* packet)
Database::Get()->DeleteCharacter(charID);
CBITSTREAM;
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT, eChatMessageType::UNEXPECTED_DISCONNECT);
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT, MessageType::Chat::UNEXPECTED_DISCONNECT);
bitStream.Write(objectID);
Game::chatServer->Send(&bitStream, SYSTEM_PRIORITY, RELIABLE, 0, Game::chatSysAddr, false);
@@ -439,7 +439,7 @@ void UserManager::RenameCharacter(const SystemAddress& sysAddr, Packet* packet)
CINSTREAM_SKIP_HEADER;
LWOOBJID objectID;
inStream.Read(objectID);
inStream.Read(objectID);
GeneralUtils::ClearBit(objectID, eObjectBits::CHARACTER);
GeneralUtils::ClearBit(objectID, eObjectBits::PERSISTENT);

View File

@@ -212,7 +212,7 @@ void BehaviorContext::UpdatePlayerSyncs(float deltaTime) {
echo.sBitStream.assign(reinterpret_cast<char*>(bitStream.GetData()), bitStream.GetNumberOfBytesUsed());
RakNet::BitStream message;
BitStreamUtils::WriteHeader(message, eConnectionType::CLIENT, eClientMessageType::GAME_MSG);
BitStreamUtils::WriteHeader(message, eConnectionType::CLIENT, MessageType::Client::GAME_MSG);
message.Write(this->originator);
echo.Serialize(message);
@@ -285,7 +285,7 @@ bool BehaviorContext::CalculateUpdate(const float deltaTime) {
// Write message
RakNet::BitStream message;
BitStreamUtils::WriteHeader(message, eConnectionType::CLIENT, eClientMessageType::GAME_MSG);
BitStreamUtils::WriteHeader(message, eConnectionType::CLIENT, MessageType::Client::GAME_MSG);
message.Write(this->originator);
echo.Serialize(message);

View File

@@ -1,7 +1,7 @@
#pragma once
#include "Behavior.h"
#include "eAninmationFlags.h"
#include "eAnimationFlags.h"
class ChangeIdleFlagsBehavior final : public Behavior {
public:

View File

@@ -21,7 +21,7 @@
#include "eMissionTaskType.h"
#include "eMatchUpdate.h"
#include "eConnectionType.h"
#include "eChatMessageType.h"
#include "MessageType/Chat.h"
#include "CDCurrencyTableTable.h"
#include "CDActivityRewardsTable.h"
@@ -501,7 +501,7 @@ void ActivityInstance::StartZone() {
// only make a team if we have more than one participant
if (participants.size() > 1) {
CBITSTREAM;
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT, eChatMessageType::CREATE_TEAM);
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT, MessageType::Chat::CREATE_TEAM);
bitStream.Write(leader->GetObjectID());
bitStream.Write(m_Participants.size());

View File

@@ -25,6 +25,8 @@ struct ZoneStatistics {
uint64_t m_CoinsCollected;
uint64_t m_EnemiesSmashed;
uint64_t m_QuickBuildsCompleted;
bool operator==(const ZoneStatistics& rhs) const = default;
};
/**
@@ -279,9 +281,9 @@ public:
*/
void UpdateClientMinimap(bool showFaction, std::string ventureVisionType) const;
void SetCurrentInteracting(LWOOBJID objectID) {m_CurrentInteracting = objectID;};
void SetCurrentInteracting(LWOOBJID objectID) { m_CurrentInteracting = objectID; };
LWOOBJID GetCurrentInteracting() {return m_CurrentInteracting;};
LWOOBJID GetCurrentInteracting() { return m_CurrentInteracting; };
/**
* Sends a player to another zone with an optional clone ID
@@ -307,6 +309,14 @@ public:
void SetDroppedCoins(const uint64_t value) { m_DroppedCoins = value; };
const std::array<uint64_t, 4>& GetClaimCodes() const { return m_ClaimCodes; };
const std::map<LWOMAPID, ZoneStatistics>& GetZoneStatistics() const { return m_ZoneStatistics; };
const std::u16string& GetLastRocketConfig() const { return m_LastRocketConfig; };
uint64_t GetTotalTimePlayed() const { return m_TotalTimePlayed; };
/**
* Character info regarding this character, including clothing styles, etc.
*/

View File

@@ -38,6 +38,9 @@
#include "CDComponentsRegistryTable.h"
Implementation<bool, const Entity*> DestroyableComponent::IsEnemyImplentation;
Implementation<bool, const Entity*> DestroyableComponent::IsFriendImplentation;
DestroyableComponent::DestroyableComponent(Entity* parent) : Component(parent) {
m_iArmor = 0;
m_fMaxArmor = 0.0f;
@@ -418,6 +421,7 @@ void DestroyableComponent::AddFaction(const int32_t factionID, const bool ignore
}
bool DestroyableComponent::IsEnemy(const Entity* other) const {
if (IsEnemyImplentation.ExecuteWithDefault(other, false)) return true;
if (m_Parent->IsPlayer() && other->IsPlayer()) {
auto* thisCharacterComponent = m_Parent->GetComponent<CharacterComponent>();
if (!thisCharacterComponent) return false;
@@ -440,6 +444,7 @@ bool DestroyableComponent::IsEnemy(const Entity* other) const {
}
bool DestroyableComponent::IsFriend(const Entity* other) const {
if (IsFriendImplentation.ExecuteWithDefault(other, false)) return true;
const auto* otherDestroyableComponent = other->GetComponent<DestroyableComponent>();
if (otherDestroyableComponent != nullptr) {
for (const auto enemyFaction : m_EnemyFactionIDs) {

View File

@@ -7,6 +7,7 @@
#include "Entity.h"
#include "Component.h"
#include "eReplicaComponentType.h"
#include "Implementation.h"
namespace CppScripts {
class Script;
@@ -463,6 +464,9 @@ public:
// handle hardcode mode drops
void DoHardcoreModeDrops(const LWOOBJID source);
static Implementation<bool, const Entity*> IsEnemyImplentation;
static Implementation<bool, const Entity*> IsFriendImplentation;
private:
/**
* Whether or not the health should be serialized

View File

@@ -7,6 +7,7 @@
#include "BehaviorStates.h"
#include "ControlBehaviorMsgs.h"
#include "tinyxml2.h"
#include "SimplePhysicsComponent.h"
#include "Database.h"
@@ -95,12 +96,24 @@ void ModelComponent::AddBehavior(AddMessage& msg) {
for (auto& behavior : m_Behaviors) if (behavior.GetBehaviorId() == msg.GetBehaviorId()) return;
m_Behaviors.insert(m_Behaviors.begin() + msg.GetBehaviorIndex(), PropertyBehavior());
m_Behaviors.at(msg.GetBehaviorIndex()).HandleMsg(msg);
auto* const simplePhysComponent = m_Parent->GetComponent<SimplePhysicsComponent>();
if (simplePhysComponent) {
simplePhysComponent->SetPhysicsMotionState(1);
Game::entityManager->SerializeEntity(m_Parent);
}
}
void ModelComponent::MoveToInventory(MoveToInventoryMessage& msg) {
if (msg.GetBehaviorIndex() >= m_Behaviors.size() || m_Behaviors.at(msg.GetBehaviorIndex()).GetBehaviorId() != msg.GetBehaviorId()) return;
m_Behaviors.erase(m_Behaviors.begin() + msg.GetBehaviorIndex());
// TODO move to the inventory
if (m_Behaviors.empty()) {
auto* const simplePhysComponent = m_Parent->GetComponent<SimplePhysicsComponent>();
if (simplePhysComponent) {
simplePhysComponent->SetPhysicsMotionState(4);
Game::entityManager->SerializeEntity(m_Parent);
}
}
}
std::array<std::pair<int32_t, std::string>, 5> ModelComponent::GetBehaviorsForSave() const {

View File

@@ -66,8 +66,8 @@ public:
template<typename Msg>
void HandleControlBehaviorsMsg(const AMFArrayValue& args) {
static_assert(std::is_base_of_v<BehaviorMessageBase, Msg>, "Msg must be a BehaviorMessageBase");
Msg msg(args);
for (auto& behavior : m_Behaviors) {
Msg msg{ args };
for (auto&& behavior : m_Behaviors) {
if (behavior.GetBehaviorId() == msg.GetBehaviorId()) {
behavior.HandleMsg(msg);
return;

View File

@@ -88,7 +88,7 @@ PetComponent::PetComponent(Entity* parentEntity, uint32_t componentId) : Compone
m_Ability = ePetAbilityType::Invalid;
m_StartPosition = NiPoint3Constant::ZERO;
m_MovementAI = nullptr;
m_TresureTime = 0;
m_TreasureTime = 0;
std::string checkPreconditions = GeneralUtils::UTF16ToWTF8(parentEntity->GetVar<std::u16string>(u"CheckPrecondition"));
@@ -319,27 +319,27 @@ void PetComponent::Update(float deltaTime) {
return;
}
if (m_TresureTime > 0) {
auto* tresure = Game::entityManager->GetEntity(m_Interaction);
if (m_TreasureTime > 0) {
auto* treasure = Game::entityManager->GetEntity(m_Interaction);
if (tresure == nullptr) {
m_TresureTime = 0;
if (treasure == nullptr) {
m_TreasureTime = 0;
return;
}
m_TresureTime -= deltaTime;
m_TreasureTime -= deltaTime;
m_MovementAI->Stop();
if (m_TresureTime <= 0) {
if (m_TreasureTime <= 0) {
m_Parent->SetOwnerOverride(m_Owner);
tresure->Smash(m_Parent->GetObjectID());
treasure->Smash(m_Parent->GetObjectID());
m_Interaction = LWOOBJID_EMPTY;
m_TresureTime = 0;
m_TreasureTime = 0;
}
return;
@@ -381,7 +381,7 @@ void PetComponent::Update(float deltaTime) {
float distance = Vector3::DistanceSquared(position, switchPosition);
if (distance < 3 * 3) {
m_Interaction = closestSwitch->GetParentEntity()->GetObjectID();
closestSwitch->EntityEnter(m_Parent);
closestSwitch->OnUse(m_Parent);
} else if (distance < 20 * 20) {
haltDistance = 1;
@@ -396,30 +396,30 @@ void PetComponent::Update(float deltaTime) {
// Determine if the "Lost Tags" mission has been completed and digging has been unlocked
const bool digUnlocked = missionComponent->GetMissionState(842) == eMissionState::COMPLETE;
Entity* closestTresure = PetDigServer::GetClosestTresure(position);
Entity* closestTreasure = PetDigServer::GetClosestTreasure(position);
if (closestTresure != nullptr && digUnlocked) {
if (closestTreasure != nullptr && digUnlocked) {
// Skeleton Dragon Pat special case for bone digging
if (closestTresure->GetLOT() == 12192 && m_Parent->GetLOT() != 13067) {
goto skipTresure;
if (closestTreasure->GetLOT() == 12192 && m_Parent->GetLOT() != 13067) {
goto skipTreasure;
}
NiPoint3 tresurePosition = closestTresure->GetPosition();
float distance = Vector3::DistanceSquared(position, tresurePosition);
NiPoint3 treasurePosition = closestTreasure->GetPosition();
float distance = Vector3::DistanceSquared(position, treasurePosition);
if (distance < 5 * 5) {
m_Interaction = closestTresure->GetObjectID();
m_Interaction = closestTreasure->GetObjectID();
Command(NiPoint3Constant::ZERO, LWOOBJID_EMPTY, 1, 202, true);
m_TresureTime = 2;
m_TreasureTime = 2;
} else if (distance < 10 * 10) {
haltDistance = 1;
destination = tresurePosition;
destination = treasurePosition;
}
}
skipTresure:
skipTreasure:
m_MovementAI->SetHaltDistance(haltDistance);
@@ -795,8 +795,6 @@ void PetComponent::Wander() {
}
void PetComponent::Activate(Item* item, bool registerPet, bool fromTaming) {
AddDrainImaginationTimer(item, fromTaming);
m_ItemId = item->GetId();
m_DatabaseId = item->GetSubKey();
@@ -807,6 +805,7 @@ void PetComponent::Activate(Item* item, bool registerPet, bool fromTaming) {
inventoryComponent->DespawnPet();
m_Owner = inventoryComponent->GetParent()->GetObjectID();
AddDrainImaginationTimer(fromTaming);
auto* owner = GetOwner();
@@ -859,17 +858,14 @@ void PetComponent::Activate(Item* item, bool registerPet, bool fromTaming) {
}
}
void PetComponent::AddDrainImaginationTimer(Item* item, bool fromTaming) {
void PetComponent::AddDrainImaginationTimer(bool fromTaming) {
if (Game::config->GetValue("pets_take_imagination") != "1") return;
auto playerInventory = item->GetInventory();
if (!playerInventory) return;
auto playerInventoryComponent = playerInventory->GetComponent();
if (!playerInventoryComponent) return;
auto playerEntity = playerInventoryComponent->GetParent();
if (!playerEntity) return;
auto* playerEntity = Game::entityManager->GetEntity(m_Owner);
if (!playerEntity) {
LOG("owner was null or didnt exist!");
return;
}
auto playerDestroyableComponent = playerEntity->GetComponent<DestroyableComponent>();
if (!playerDestroyableComponent) return;
@@ -878,12 +874,16 @@ void PetComponent::AddDrainImaginationTimer(Item* item, bool fromTaming) {
if (!fromTaming) playerDestroyableComponent->Imagine(-1);
// Set this to a variable so when this is called back from the player the timer doesn't fire off.
m_Parent->AddCallbackTimer(m_PetInfo.imaginationDrainRate, [playerDestroyableComponent, this, item]() {
if (!playerDestroyableComponent) {
LOG("No petComponent and/or no playerDestroyableComponent");
m_Parent->AddCallbackTimer(m_PetInfo.imaginationDrainRate, [this]() {
const auto* owner = Game::entityManager->GetEntity(m_Owner);
if (!owner) {
LOG("owner was null or didnt exist!");
return;
}
const auto* playerDestroyableComponent = owner->GetComponent<DestroyableComponent>();
if (!playerDestroyableComponent) return;
// If we are out of imagination despawn the pet.
if (playerDestroyableComponent->GetImagination() == 0) {
this->Deactivate();
@@ -893,15 +893,13 @@ void PetComponent::AddDrainImaginationTimer(Item* item, bool fromTaming) {
GameMessages::SendUseItemRequirementsResponse(playerEntity->GetObjectID(), playerEntity->GetSystemAddress(), eUseItemResponse::NoImaginationForPet);
}
this->AddDrainImaginationTimer(item);
this->AddDrainImaginationTimer();
});
}
void PetComponent::Deactivate() {
GameMessages::SendPlayFXEffect(m_Parent->GetObjectID(), -1, u"despawn", "", LWOOBJID_EMPTY, 1, 1, true);
GameMessages::SendMarkInventoryItemAsActive(m_Owner, false, eUnequippableActiveType::PET, m_ItemId, GetOwner()->GetSystemAddress());
activePets.erase(m_Owner);
m_Parent->Kill();
@@ -910,6 +908,8 @@ void PetComponent::Deactivate() {
if (owner == nullptr) return;
GameMessages::SendMarkInventoryItemAsActive(m_Owner, false, eUnequippableActiveType::PET, m_ItemId, owner->GetSystemAddress());
GameMessages::SendAddPetToPlayer(m_Owner, 0, u"", LWOOBJID_EMPTY, LOT_NULL, owner->GetSystemAddress());
GameMessages::SendRegisterPetID(m_Owner, LWOOBJID_EMPTY, owner->GetSystemAddress());
@@ -1034,6 +1034,7 @@ Entity* PetComponent::GetParentEntity() const {
}
PetComponent::~PetComponent() {
m_Owner = LWOOBJID_EMPTY;
}
void PetComponent::SetPetNameForModeration(const std::string& petName) {

View File

@@ -205,7 +205,7 @@ public:
*
* @param item The item that represents this pet in the inventory.
*/
void AddDrainImaginationTimer(Item* item, bool fromTaming = false);
void AddDrainImaginationTimer(bool fromTaming = false);
private:
@@ -329,7 +329,7 @@ private:
* Timer that tracks how long a pet has been digging up some treasure, required to spawn the treasure contents
* on time
*/
float m_TresureTime;
float m_TreasureTime;
/**
* The position that this pet was spawned at

View File

@@ -5,7 +5,7 @@
#include "Component.h"
#include "Item.h"
#include "PossessorComponent.h"
#include "eAninmationFlags.h"
#include "eAnimationFlags.h"
#include "eReplicaComponentType.h"
/**

View File

@@ -14,6 +14,8 @@
#include "Amf3.h"
#include "eObjectBits.h"
#include "eGameMasterLevel.h"
#include "ePropertySortType.h"
#include "User.h"
PropertyEntranceComponent::PropertyEntranceComponent(Entity* parent, uint32_t componentID) : Component(parent) {
this->propertyQueries = {};
@@ -74,261 +76,103 @@ void PropertyEntranceComponent::OnEnterProperty(Entity* entity, uint32_t index,
launcher->Launch(entity, launcher->GetTargetZone(), cloneId);
}
PropertySelectQueryProperty PropertyEntranceComponent::SetPropertyValues(PropertySelectQueryProperty property, LWOCLONEID cloneId, std::string ownerName, std::string propertyName, std::string propertyDescription, float reputation, bool isBFF, bool isFriend, bool isModeratorApproved, bool isAlt, bool isOwned, uint32_t privacyOption, uint32_t timeLastUpdated, float performanceCost) {
property.CloneId = cloneId;
property.OwnerName = ownerName;
property.Name = propertyName;
property.Description = propertyDescription;
property.Reputation = reputation;
property.IsBestFriend = isBFF;
property.IsFriend = isFriend;
property.IsModeratorApproved = isModeratorApproved;
property.IsAlt = isAlt;
property.IsOwned = isOwned;
property.AccessType = privacyOption;
property.DateLastPublished = timeLastUpdated;
property.PerformanceCost = performanceCost;
return property;
}
std::string PropertyEntranceComponent::BuildQuery(Entity* entity, int32_t sortMethod, Character* character, std::string customQuery, bool wantLimits) {
std::string base;
if (customQuery == "") {
base = baseQueryForProperties;
} else {
base = customQuery;
}
std::string orderBy = "";
if (sortMethod == SORT_TYPE_FEATURED || sortMethod == SORT_TYPE_FRIENDS) {
std::string friendsList = " AND p.owner_id IN (";
auto friendsListQuery = Database::Get()->CreatePreppedStmt("SELECT * FROM (SELECT CASE WHEN player_id = ? THEN friend_id WHEN friend_id = ? THEN player_id END AS requested_player FROM friends ) AS fr WHERE requested_player IS NOT NULL ORDER BY requested_player DESC;");
friendsListQuery->setUInt(1, character->GetID());
friendsListQuery->setUInt(2, character->GetID());
auto friendsListQueryResult = friendsListQuery->executeQuery();
while (friendsListQueryResult->next()) {
auto playerIDToConvert = friendsListQueryResult->getInt(1);
friendsList = friendsList + std::to_string(playerIDToConvert) + ",";
}
// Replace trailing comma with the closing parenthesis.
if (friendsList.at(friendsList.size() - 1) == ',') friendsList.erase(friendsList.size() - 1, 1);
friendsList += ") ";
// If we have no friends then use a -1 for the query.
if (friendsList.find("()") != std::string::npos) friendsList = " AND p.owner_id IN (-1) ";
orderBy += friendsList + "ORDER BY ci.name ASC ";
delete friendsListQueryResult;
friendsListQueryResult = nullptr;
delete friendsListQuery;
friendsListQuery = nullptr;
} else if (sortMethod == SORT_TYPE_RECENT) {
orderBy = "ORDER BY p.last_updated DESC ";
} else if (sortMethod == SORT_TYPE_REPUTATION) {
orderBy = "ORDER BY p.reputation DESC, p.last_updated DESC ";
} else {
orderBy = "ORDER BY p.last_updated DESC ";
}
return base + orderBy + (wantLimits ? "LIMIT ? OFFSET ?;" : ";");
}
void PropertyEntranceComponent::OnPropertyEntranceSync(Entity* entity, bool includeNullAddress, bool includeNullDescription, bool playerOwn, bool updateUi, int32_t numResults, int32_t lReputationTime, int32_t sortMethod, int32_t startIndex, std::string filterText, const SystemAddress& sysAddr) {
std::vector<PropertySelectQueryProperty> entries{};
PropertySelectQueryProperty playerEntry{};
auto character = entity->GetCharacter();
const auto* const character = entity->GetCharacter();
if (!character) return;
const auto* const user = character->GetParentUser();
if (!user) return;
auto& entries = propertyQueries[entity->GetObjectID()];
entries.clear();
// Player property goes in index 1 of the vector. This is how the client expects it.
auto playerPropertyLookup = Database::Get()->CreatePreppedStmt("SELECT * FROM properties WHERE owner_id = ? AND zone_id = ?");
playerPropertyLookup->setInt(1, character->GetID());
playerPropertyLookup->setInt(2, this->m_MapID);
auto playerPropertyLookupResults = playerPropertyLookup->executeQuery();
const auto playerProperty = Database::Get()->GetPropertyInfo(m_MapID, character->GetPropertyCloneID());
// If the player has a property this query will have a single result.
if (playerPropertyLookupResults->next()) {
const auto cloneId = playerPropertyLookupResults->getUInt64(4);
const auto propertyName = std::string(playerPropertyLookupResults->getString(5).c_str());
const auto propertyDescription = std::string(playerPropertyLookupResults->getString(6).c_str());
const auto privacyOption = playerPropertyLookupResults->getInt(9);
const auto modApproved = playerPropertyLookupResults->getBoolean(10);
const auto dateLastUpdated = playerPropertyLookupResults->getInt64(11);
const auto reputation = playerPropertyLookupResults->getUInt(14);
const auto performanceCost = playerPropertyLookupResults->getFloat(16);
playerEntry = SetPropertyValues(playerEntry, cloneId, character->GetName(), propertyName, propertyDescription, reputation, true, true, modApproved, true, true, privacyOption, dateLastUpdated, performanceCost);
auto& playerEntry = entries.emplace_back();
if (playerProperty.has_value()) {
playerEntry.OwnerName = character->GetName();
playerEntry.IsBestFriend = true;
playerEntry.IsFriend = true;
playerEntry.IsAlt = true;
playerEntry.IsOwned = true;
playerEntry.CloneId = playerProperty->cloneId;
playerEntry.Name = playerProperty->name;
playerEntry.Description = playerProperty->description;
playerEntry.AccessType = playerProperty->privacyOption;
playerEntry.IsModeratorApproved = playerProperty->modApproved;
playerEntry.DateLastPublished = playerProperty->lastUpdatedTime;
playerEntry.Reputation = playerProperty->reputation;
playerEntry.PerformanceCost = playerProperty->performanceCost;
auto& entry = playerEntry;
} else {
playerEntry = SetPropertyValues(playerEntry, character->GetPropertyCloneID(), character->GetName(), "", "", 0, true, true);
playerEntry.OwnerName = character->GetName();
playerEntry.IsBestFriend = true;
playerEntry.IsFriend = true;
playerEntry.IsAlt = false;
playerEntry.IsOwned = false;
playerEntry.CloneId = character->GetPropertyCloneID();
playerEntry.Name = "";
playerEntry.Description = "";
playerEntry.AccessType = 0;
playerEntry.IsModeratorApproved = false;
playerEntry.DateLastPublished = 0;
playerEntry.Reputation = 0;
playerEntry.PerformanceCost = 0.0f;
}
delete playerPropertyLookupResults;
playerPropertyLookupResults = nullptr;
IProperty::PropertyLookup propertyLookup;
propertyLookup.mapId = m_MapID;
propertyLookup.searchString = filterText;
propertyLookup.sortChoice = static_cast<ePropertySortType>(sortMethod);
propertyLookup.playerSort = static_cast<uint32_t>(sortMethod == SORT_TYPE_FEATURED || sortMethod == SORT_TYPE_FRIENDS ? PropertyPrivacyOption::Friends : PropertyPrivacyOption::Public);
propertyLookup.playerId = character->GetID();
propertyLookup.numResults = numResults;
propertyLookup.startIndex = startIndex;
delete playerPropertyLookup;
playerPropertyLookup = nullptr;
entries.push_back(playerEntry);
const auto query = BuildQuery(entity, sortMethod, character);
auto propertyLookup = Database::Get()->CreatePreppedStmt(query);
const auto searchString = "%" + filterText + "%";
propertyLookup->setUInt(1, this->m_MapID);
propertyLookup->setString(2, searchString.c_str());
propertyLookup->setString(3, searchString.c_str());
propertyLookup->setString(4, searchString.c_str());
propertyLookup->setInt(5, sortMethod == SORT_TYPE_FEATURED || sortMethod == SORT_TYPE_FRIENDS ? static_cast<uint32_t>(PropertyPrivacyOption::Friends) : static_cast<uint32_t>(PropertyPrivacyOption::Public));
propertyLookup->setInt(6, numResults);
propertyLookup->setInt(7, startIndex);
auto propertyEntry = propertyLookup->executeQuery();
while (propertyEntry->next()) {
const auto propertyId = propertyEntry->getUInt64(1);
const auto owner = propertyEntry->getInt(2);
const auto cloneId = propertyEntry->getUInt64(4);
const auto propertyNameFromDb = std::string(propertyEntry->getString(5).c_str());
const auto propertyDescriptionFromDb = std::string(propertyEntry->getString(6).c_str());
const auto privacyOption = propertyEntry->getInt(9);
const auto modApproved = propertyEntry->getBoolean(10);
const auto dateLastUpdated = propertyEntry->getInt(11);
const float reputation = propertyEntry->getInt(14);
const auto performanceCost = propertyEntry->getFloat(16);
PropertySelectQueryProperty entry{};
std::string ownerName = "";
bool isOwned = true;
auto nameLookup = Database::Get()->CreatePreppedStmt("SELECT name FROM charinfo WHERE prop_clone_id = ?;");
nameLookup->setUInt64(1, cloneId);
auto nameResult = nameLookup->executeQuery();
if (!nameResult->next()) {
delete nameLookup;
nameLookup = nullptr;
LOG("Failed to find property owner name for %llu!", cloneId);
const auto lookupResult = Database::Get()->GetProperties(propertyLookup);
for (const auto& propertyEntry : lookupResult->entries) {
const auto owner = propertyEntry.ownerId;
const auto otherCharacter = Database::Get()->GetCharacterInfo(owner);
if (!otherCharacter.has_value()) {
LOG("Failed to find property owner name for %u!", owner);
continue;
} else {
isOwned = cloneId == character->GetPropertyCloneID();
ownerName = std::string(nameResult->getString(1).c_str());
}
auto& entry = entries.emplace_back();
delete nameResult;
nameResult = nullptr;
delete nameLookup;
nameLookup = nullptr;
std::string propertyName = propertyNameFromDb;
std::string propertyDescription = propertyDescriptionFromDb;
bool isBestFriend = false;
bool isFriend = false;
// Convert owner char id to LWOOBJID
LWOOBJID ownerObjId = owner;
GeneralUtils::SetBit(ownerObjId, eObjectBits::CHARACTER);
GeneralUtils::SetBit(ownerObjId, eObjectBits::PERSISTENT);
entry.IsOwned = entry.CloneId == otherCharacter->cloneId;
entry.OwnerName = otherCharacter->name;
entry.CloneId = propertyEntry.cloneId;
entry.Name = propertyEntry.name;
entry.Description = propertyEntry.description;
entry.AccessType = propertyEntry.privacyOption;
entry.IsModeratorApproved = propertyEntry.modApproved;
entry.DateLastPublished = propertyEntry.lastUpdatedTime;
entry.Reputation = propertyEntry.reputation;
entry.PerformanceCost = propertyEntry.performanceCost;
entry.IsBestFriend = false;
entry.IsFriend = false;
// Query to get friend and best friend fields
auto friendCheck = Database::Get()->CreatePreppedStmt("SELECT best_friend FROM friends WHERE (player_id = ? AND friend_id = ?) OR (player_id = ? AND friend_id = ?)");
friendCheck->setUInt(1, character->GetID());
friendCheck->setUInt(2, ownerObjId);
friendCheck->setUInt(3, ownerObjId);
friendCheck->setUInt(4, character->GetID());
auto friendResult = friendCheck->executeQuery();
const auto friendCheck = Database::Get()->GetBestFriendStatus(character->GetID(), owner);
// If we got a result than the two players are friends.
if (friendResult->next()) {
isFriend = true;
if (friendResult->getInt(1) == 3) {
isBestFriend = true;
}
if (friendCheck.has_value()) {
entry.IsFriend = true;
entry.IsBestFriend = friendCheck->bestFriendStatus == 3;
}
delete friendCheck;
friendCheck = nullptr;
delete friendResult;
friendResult = nullptr;
bool isModeratorApproved = propertyEntry->getBoolean(10);
if (!isModeratorApproved && entity->GetGMLevel() >= eGameMasterLevel::LEAD_MODERATOR) {
propertyName = "[AWAITING APPROVAL]";
propertyDescription = "[AWAITING APPROVAL]";
isModeratorApproved = true;
if (!entry.IsModeratorApproved && entity->GetGMLevel() >= eGameMasterLevel::LEAD_MODERATOR) {
entry.Name = "[AWAITING APPROVAL]";
entry.Description = "[AWAITING APPROVAL]";
entry.IsModeratorApproved = true;
}
bool isAlt = false;
// Query to determine whether this property is an alt character of the entity.
auto isAltQuery = Database::Get()->CreatePreppedStmt("SELECT id FROM charinfo where account_id in (SELECT account_id from charinfo WHERE id = ?) AND id = ?;");
isAltQuery->setInt(1, character->GetID());
isAltQuery->setInt(2, owner);
auto isAltQueryResults = isAltQuery->executeQuery();
if (isAltQueryResults->next()) {
isAlt = true;
for (const auto charid : Database::Get()->GetAccountCharacterIds(user->GetAccountID())) {
entry.IsAlt = charid == owner;
if (entry.IsAlt) break;
}
delete isAltQueryResults;
isAltQueryResults = nullptr;
delete isAltQuery;
isAltQuery = nullptr;
entry = SetPropertyValues(entry, cloneId, ownerName, propertyName, propertyDescription, reputation, isBestFriend, isFriend, isModeratorApproved, isAlt, isOwned, privacyOption, dateLastUpdated, performanceCost);
entries.push_back(entry);
}
delete propertyEntry;
propertyEntry = nullptr;
delete propertyLookup;
propertyLookup = nullptr;
propertyQueries[entity->GetObjectID()] = entries;
// Query here is to figure out whether or not to display the button to go to the next page or not.
int32_t numberOfProperties = 0;
auto buttonQuery = BuildQuery(entity, sortMethod, character, "SELECT COUNT(*) FROM properties as p JOIN charinfo as ci ON ci.prop_clone_id = p.clone_id where p.zone_id = ? AND (p.description LIKE ? OR p.name LIKE ? OR ci.name LIKE ?) AND p.privacy_option >= ? ", false);
auto propertiesLeft = Database::Get()->CreatePreppedStmt(buttonQuery);
propertiesLeft->setUInt(1, this->m_MapID);
propertiesLeft->setString(2, searchString.c_str());
propertiesLeft->setString(3, searchString.c_str());
propertiesLeft->setString(4, searchString.c_str());
propertiesLeft->setInt(5, sortMethod == SORT_TYPE_FEATURED || sortMethod == SORT_TYPE_FRIENDS ? 1 : 2);
auto result = propertiesLeft->executeQuery();
result->next();
numberOfProperties = result->getInt(1);
delete result;
result = nullptr;
delete propertiesLeft;
propertiesLeft = nullptr;
GameMessages::SendPropertySelectQuery(m_Parent->GetObjectID(), startIndex, numberOfProperties - (startIndex + numResults) > 0, character->GetPropertyCloneID(), false, true, entries, sysAddr);
GameMessages::SendPropertySelectQuery(m_Parent->GetObjectID(), startIndex, lookupResult->totalEntriesMatchingQuery - (startIndex + numResults) > 0, character->GetPropertyCloneID(), false, true, entries, sysAddr);
}

View File

@@ -57,11 +57,7 @@ public:
* Returns the map ID for this property
* @return the map ID for this property
*/
[[nodiscard]] LWOMAPID GetMapID() const { return m_MapID; };
PropertySelectQueryProperty SetPropertyValues(PropertySelectQueryProperty property, LWOCLONEID cloneId = LWOCLONEID_INVALID, std::string ownerName = "", std::string propertyName = "", std::string propertyDescription = "", float reputation = 0, bool isBFF = false, bool isFriend = false, bool isModeratorApproved = false, bool isAlt = false, bool isOwned = false, uint32_t privacyOption = 0, uint32_t timeLastUpdated = 0, float performanceCost = 0.0f);
std::string BuildQuery(Entity* entity, int32_t sortMethod, Character* character, std::string customQuery = "", bool wantLimits = true);
[[nodiscard]] LWOMAPID GetMapID() const noexcept { return m_MapID; };
private:
/**
@@ -78,13 +74,4 @@ private:
* The base map ID for this property (Avant Grove, etc).
*/
LWOMAPID m_MapID;
enum ePropertySortType : int32_t {
SORT_TYPE_FRIENDS = 0,
SORT_TYPE_REPUTATION = 1,
SORT_TYPE_RECENT = 3,
SORT_TYPE_FEATURED = 5
};
std::string baseQueryForProperties = "SELECT p.* FROM properties as p JOIN charinfo as ci ON ci.prop_clone_id = p.clone_id where p.zone_id = ? AND (p.description LIKE ? OR p.name LIKE ? OR ci.name LIKE ?) AND p.privacy_option >= ? ";
};

View File

@@ -18,7 +18,7 @@
#include "BitStreamUtils.h"
#include "eObjectWorldState.h"
#include "eConnectionType.h"
#include "eMasterMessageType.h"
#include "MessageType/Master.h"
RocketLaunchpadControlComponent::RocketLaunchpadControlComponent(Entity* parent, int rocketId) : Component(parent) {
auto query = CDClientDatabase::CreatePreppedStmt(
@@ -137,7 +137,7 @@ LWOCLONEID RocketLaunchpadControlComponent::GetSelectedCloneId(LWOOBJID player)
void RocketLaunchpadControlComponent::TellMasterToPrepZone(int zoneID) {
CBITSTREAM;
BitStreamUtils::WriteHeader(bitStream, eConnectionType::MASTER, eMasterMessageType::PREP_ZONE);
BitStreamUtils::WriteHeader(bitStream, eConnectionType::MASTER, MessageType::Master::PREP_ZONE);
bitStream.Write(zoneID);
Game::server->SendToMaster(bitStream);
}

View File

@@ -27,6 +27,7 @@ SimplePhysicsComponent::SimplePhysicsComponent(Entity* parent, uint32_t componen
} else {
SetClimbableType(eClimbableType::CLIMBABLE_TYPE_NOT);
}
m_PhysicsMotionState = m_Parent->GetVarAs<uint32_t>(u"motionType");
}
SimplePhysicsComponent::~SimplePhysicsComponent() {
@@ -47,11 +48,10 @@ void SimplePhysicsComponent::Serialize(RakNet::BitStream& outBitStream, bool bIs
}
// Physics motion state
if (m_PhysicsMotionState != 0) {
outBitStream.Write1();
outBitStream.Write(m_DirtyPhysicsMotionState || bIsInitialUpdate);
if (m_DirtyPhysicsMotionState || bIsInitialUpdate) {
outBitStream.Write<uint32_t>(m_PhysicsMotionState);
} else {
outBitStream.Write0();
m_DirtyPhysicsMotionState = false;
}
PhysicsComponent::Serialize(outBitStream, bIsInitialUpdate);
}
@@ -61,5 +61,6 @@ uint32_t SimplePhysicsComponent::GetPhysicsMotionState() const {
}
void SimplePhysicsComponent::SetPhysicsMotionState(uint32_t value) {
m_DirtyPhysicsMotionState = m_PhysicsMotionState != value;
m_PhysicsMotionState = value;
}

View File

@@ -102,7 +102,9 @@ private:
/**
* The current physics motion state
*/
uint32_t m_PhysicsMotionState = 0;
uint32_t m_PhysicsMotionState = 5;
bool m_DirtyPhysicsMotionState = true;
/**
* Whether or not the entity is climbable

View File

@@ -24,7 +24,7 @@
#include "CDClientManager.h"
#include "CDSkillBehaviorTable.h"
#include "eConnectionType.h"
#include "eClientMessageType.h"
#include "MessageType/Client.h"
ProjectileSyncEntry::ProjectileSyncEntry() {
}
@@ -320,7 +320,7 @@ SkillExecutionResult SkillComponent::CalculateBehavior(
// Write message
RakNet::BitStream message;
BitStreamUtils::WriteHeader(message, eConnectionType::CLIENT, eClientMessageType::GAME_MSG);
BitStreamUtils::WriteHeader(message, eConnectionType::CLIENT, MessageType::Client::GAME_MSG);
message.Write(this->m_Parent->GetObjectID());
start.Serialize(message);
@@ -451,7 +451,7 @@ void SkillComponent::SyncProjectileCalculation(const ProjectileSyncEntry& entry)
RakNet::BitStream message;
BitStreamUtils::WriteHeader(message, eConnectionType::CLIENT, eClientMessageType::GAME_MSG);
BitStreamUtils::WriteHeader(message, eConnectionType::CLIENT, MessageType::Client::GAME_MSG);
message.Write(this->m_Parent->GetObjectID());
projectileImpact.Serialize(message);

View File

@@ -2,6 +2,7 @@
#include "EntityManager.h"
#include "eTriggerEventType.h"
#include "RenderComponent.h"
#include "DestroyableComponent.h"
std::vector<SwitchComponent*> SwitchComponent::petSwitches;
@@ -11,6 +12,13 @@ SwitchComponent::SwitchComponent(Entity* parent) : Component(parent) {
m_ResetTime = m_Parent->GetVarAs<int32_t>(u"switch_reset_time");
m_QuickBuild = m_Parent->GetComponent<QuickBuildComponent>();
const auto factions = GeneralUtils::SplitString(m_Parent->GetVar<std::u16string>(u"respond_to_faction"), u':');
for (const auto& faction : factions) {
auto factionID = GeneralUtils::TryParse<int32_t>(GeneralUtils::UTF16ToWTF8(faction));
if (!factionID) continue;
m_FactionsToRespondTo.push_back(factionID.value());
}
}
SwitchComponent::~SwitchComponent() {
@@ -25,6 +33,17 @@ void SwitchComponent::Serialize(RakNet::BitStream& outBitStream, bool bIsInitial
outBitStream.Write(m_Active);
}
void SwitchComponent::OnUse(Entity* originator) {
const auto* const destroyableComponent = originator->GetComponent<DestroyableComponent>();
if (!destroyableComponent) return;
for (const auto faction : m_FactionsToRespondTo) {
if (destroyableComponent->HasFaction(faction)) {
EntityEnter(originator);
break;
}
}
}
void SwitchComponent::SetActive(bool active) {
m_Active = active;
@@ -63,6 +82,7 @@ void SwitchComponent::EntityEnter(Entity* entity) {
RenderComponent::PlayAnimation(m_Parent, u"engaged");
m_PetBouncer->SetPetBouncerEnabled(true);
} else {
GameMessages::SendKnockback(entity->GetObjectID(), m_Parent->GetObjectID(), m_Parent->GetObjectID(), 0.0f, NiPoint3(0.0f, 17.0f, 0.0f));
Game::entityManager->SerializeEntity(m_Parent);
}

View File

@@ -22,6 +22,7 @@ public:
~SwitchComponent() override;
void Update(float deltaTime) override;
void OnUse(Entity* originator) override;
Entity* GetParentEntity() const;
@@ -101,6 +102,8 @@ private:
* Attached pet bouncer
*/
BouncerComponent* m_PetBouncer = nullptr;
std::vector<int32_t> m_FactionsToRespondTo{};
};
#endif // SWITCHCOMPONENT_H

View File

@@ -27,7 +27,7 @@ public:
}
void Serialize(RakNet::BitStream& stream) {
stream.Write(eGameMessageType::DO_CLIENT_PROJECTILE_IMPACT);
stream.Write(MessageType::Game::DO_CLIENT_PROJECTILE_IMPACT);
stream.Write(i64OrgID != LWOOBJID_EMPTY);
if (i64OrgID != LWOOBJID_EMPTY) stream.Write(i64OrgID);

View File

@@ -4,7 +4,7 @@
#include "dCommonVars.h"
#include "NiPoint3.h"
#include "NiQuaternion.h"
#include "eGameMessageType.h"
#include "MessageType/Game.h"
/* Same as start skill but with different network options. An echo down to other clients that need to play the skill. */
class EchoStartSkill {
@@ -40,7 +40,7 @@ public:
}
void Serialize(RakNet::BitStream& stream) {
stream.Write(eGameMessageType::ECHO_START_SKILL);
stream.Write(MessageType::Game::ECHO_START_SKILL);
stream.Write(bUsedMouse);

View File

@@ -4,7 +4,7 @@
#include <string>
#include "BitStream.h"
#include "eGameMessageType.h"
#include "MessageType/Game.h"
/* Message to synchronize a skill cast */
@@ -29,7 +29,7 @@ public:
}
void Serialize(RakNet::BitStream& stream) {
stream.Write(eGameMessageType::ECHO_SYNC_SKILL);
stream.Write(MessageType::Game::ECHO_SYNC_SKILL);
stream.Write(bDone);
uint32_t sBitStreamLength = sBitStream.length();

View File

@@ -33,13 +33,13 @@
#include "eMissionTaskType.h"
#include "eReplicaComponentType.h"
#include "eConnectionType.h"
#include "eGameMessageType.h"
#include "MessageType/Game.h"
#include "ePlayerFlag.h"
#include "dConfig.h"
#include "GhostComponent.h"
#include "StringifiedEnum.h"
void GameMessageHandler::HandleMessage(RakNet::BitStream& inStream, const SystemAddress& sysAddr, LWOOBJID objectID, eGameMessageType messageID) {
void GameMessageHandler::HandleMessage(RakNet::BitStream& inStream, const SystemAddress& sysAddr, LWOOBJID objectID, MessageType::Game messageID) {
CBITSTREAM;
@@ -53,58 +53,58 @@ void GameMessageHandler::HandleMessage(RakNet::BitStream& inStream, const System
return;
}
if (messageID != eGameMessageType::READY_FOR_UPDATES) LOG_DEBUG("Received GM with ID and name: %4i, %s", messageID, StringifiedEnum::ToString(messageID).data());
if (messageID != MessageType::Game::READY_FOR_UPDATES) LOG_DEBUG("Received GM with ID and name: %4i, %s", messageID, StringifiedEnum::ToString(messageID).data());
switch (messageID) {
case eGameMessageType::UN_USE_BBB_MODEL: {
case MessageType::Game::UN_USE_BBB_MODEL: {
GameMessages::HandleUnUseModel(inStream, entity, sysAddr);
break;
}
case eGameMessageType::PLAY_EMOTE: {
case MessageType::Game::PLAY_EMOTE: {
GameMessages::HandlePlayEmote(inStream, entity);
break;
}
case eGameMessageType::MOVE_ITEM_IN_INVENTORY: {
case MessageType::Game::MOVE_ITEM_IN_INVENTORY: {
GameMessages::HandleMoveItemInInventory(inStream, entity);
break;
}
case eGameMessageType::REMOVE_ITEM_FROM_INVENTORY: {
case MessageType::Game::REMOVE_ITEM_FROM_INVENTORY: {
GameMessages::HandleRemoveItemFromInventory(inStream, entity, sysAddr);
break;
}
case eGameMessageType::EQUIP_INVENTORY:
case MessageType::Game::EQUIP_INVENTORY:
GameMessages::HandleEquipItem(inStream, entity);
break;
case eGameMessageType::UN_EQUIP_INVENTORY:
case MessageType::Game::UN_EQUIP_INVENTORY:
GameMessages::HandleUnequipItem(inStream, entity);
break;
case eGameMessageType::RESPOND_TO_MISSION: {
case MessageType::Game::RESPOND_TO_MISSION: {
GameMessages::HandleRespondToMission(inStream, entity);
break;
}
case eGameMessageType::REQUEST_USE: {
case MessageType::Game::REQUEST_USE: {
GameMessages::HandleRequestUse(inStream, entity, sysAddr);
break;
}
case eGameMessageType::SET_FLAG: {
case MessageType::Game::SET_FLAG: {
GameMessages::HandleSetFlag(inStream, entity);
break;
}
case eGameMessageType::HAS_BEEN_COLLECTED: {
case MessageType::Game::HAS_BEEN_COLLECTED: {
GameMessages::HandleHasBeenCollected(inStream, entity);
break;
}
case eGameMessageType::PLAYER_LOADED: {
case MessageType::Game::PLAYER_LOADED: {
GameMessages::SendRestoreToPostLoadStats(entity, sysAddr);
entity->SetPlayerReadyForUpdates();
@@ -183,82 +183,82 @@ void GameMessageHandler::HandleMessage(RakNet::BitStream& inStream, const System
break;
}
case eGameMessageType::REQUEST_LINKED_MISSION: {
case MessageType::Game::REQUEST_LINKED_MISSION: {
GameMessages::HandleRequestLinkedMission(inStream, entity);
break;
}
case eGameMessageType::MISSION_DIALOGUE_OK: {
case MessageType::Game::MISSION_DIALOGUE_OK: {
GameMessages::HandleMissionDialogOK(inStream, entity);
break;
}
case eGameMessageType::MISSION_DIALOGUE_CANCELLED: {
case MessageType::Game::MISSION_DIALOGUE_CANCELLED: {
// This message is pointless for our implementation, as the client just carries on after
// rejecting a mission offer. We dont need to do anything. This is just here to remove a warning in our logs :)
break;
}
case eGameMessageType::REQUEST_PLATFORM_RESYNC: {
case MessageType::Game::REQUEST_PLATFORM_RESYNC: {
GameMessages::HandleRequestPlatformResync(inStream, entity, sysAddr);
break;
}
case eGameMessageType::FIRE_EVENT_SERVER_SIDE: {
case MessageType::Game::FIRE_EVENT_SERVER_SIDE: {
GameMessages::HandleFireEventServerSide(inStream, entity, sysAddr);
break;
}
case eGameMessageType::SEND_ACTIVITY_SUMMARY_LEADERBOARD_DATA: {
case MessageType::Game::SEND_ACTIVITY_SUMMARY_LEADERBOARD_DATA: {
GameMessages::HandleActivitySummaryLeaderboardData(inStream, entity, sysAddr);
break;
}
case eGameMessageType::REQUEST_ACTIVITY_SUMMARY_LEADERBOARD_DATA: {
case MessageType::Game::REQUEST_ACTIVITY_SUMMARY_LEADERBOARD_DATA: {
GameMessages::HandleRequestActivitySummaryLeaderboardData(inStream, entity, sysAddr);
break;
}
case eGameMessageType::ACTIVITY_STATE_CHANGE_REQUEST: {
case MessageType::Game::ACTIVITY_STATE_CHANGE_REQUEST: {
GameMessages::HandleActivityStateChangeRequest(inStream, entity);
break;
}
case eGameMessageType::PARSE_CHAT_MESSAGE: {
case MessageType::Game::PARSE_CHAT_MESSAGE: {
GameMessages::HandleParseChatMessage(inStream, entity, sysAddr);
break;
}
case eGameMessageType::NOTIFY_SERVER_LEVEL_PROCESSING_COMPLETE: {
case MessageType::Game::NOTIFY_SERVER_LEVEL_PROCESSING_COMPLETE: {
GameMessages::HandleNotifyServerLevelProcessingComplete(inStream, entity);
break;
}
case eGameMessageType::PICKUP_CURRENCY: {
case MessageType::Game::PICKUP_CURRENCY: {
GameMessages::HandlePickupCurrency(inStream, entity);
break;
}
case eGameMessageType::PICKUP_ITEM: {
case MessageType::Game::PICKUP_ITEM: {
GameMessages::HandlePickupItem(inStream, entity);
break;
}
case eGameMessageType::RESURRECT: {
case MessageType::Game::RESURRECT: {
GameMessages::HandleResurrect(inStream, entity);
break;
}
case eGameMessageType::REQUEST_RESURRECT: {
case MessageType::Game::REQUEST_RESURRECT: {
GameMessages::SendResurrect(entity);
break;
}
case eGameMessageType::GET_HOT_PROPERTY_DATA: {
case MessageType::Game::GET_HOT_PROPERTY_DATA: {
GameMessages::HandleGetHotPropertyData(inStream, entity, sysAddr);
break;
}
case eGameMessageType::REQUEST_SERVER_PROJECTILE_IMPACT:
case MessageType::Game::REQUEST_SERVER_PROJECTILE_IMPACT:
{
auto message = RequestServerProjectileImpact();
@@ -275,7 +275,7 @@ void GameMessageHandler::HandleMessage(RakNet::BitStream& inStream, const System
break;
}
case eGameMessageType::START_SKILL: {
case MessageType::Game::START_SKILL: {
StartSkill startSkill = StartSkill();
startSkill.Deserialize(inStream); // inStream replaces &bitStream
@@ -311,7 +311,7 @@ void GameMessageHandler::HandleMessage(RakNet::BitStream& inStream, const System
if (success) {
//Broadcast our startSkill:
RakNet::BitStream bitStreamLocal;
BitStreamUtils::WriteHeader(bitStreamLocal, eConnectionType::CLIENT, eClientMessageType::GAME_MSG);
BitStreamUtils::WriteHeader(bitStreamLocal, eConnectionType::CLIENT, MessageType::Client::GAME_MSG);
bitStreamLocal.Write(entity->GetObjectID());
EchoStartSkill echoStartSkill;
@@ -331,9 +331,9 @@ void GameMessageHandler::HandleMessage(RakNet::BitStream& inStream, const System
}
} break;
case eGameMessageType::SYNC_SKILL: {
case MessageType::Game::SYNC_SKILL: {
RakNet::BitStream bitStreamLocal;
BitStreamUtils::WriteHeader(bitStreamLocal, eConnectionType::CLIENT, eClientMessageType::GAME_MSG);
BitStreamUtils::WriteHeader(bitStreamLocal, eConnectionType::CLIENT, MessageType::Client::GAME_MSG);
bitStreamLocal.Write(entity->GetObjectID());
SyncSkill sync = SyncSkill(inStream); // inStream replaced &bitStream
@@ -365,330 +365,330 @@ void GameMessageHandler::HandleMessage(RakNet::BitStream& inStream, const System
Game::server->Send(bitStreamLocal, sysAddr, true);
} break;
case eGameMessageType::REQUEST_SMASH_PLAYER:
case MessageType::Game::REQUEST_SMASH_PLAYER:
entity->Smash(entity->GetObjectID());
break;
case eGameMessageType::MOVE_ITEM_BETWEEN_INVENTORY_TYPES:
case MessageType::Game::MOVE_ITEM_BETWEEN_INVENTORY_TYPES:
GameMessages::HandleMoveItemBetweenInventoryTypes(inStream, entity, sysAddr);
break;
case eGameMessageType::MODULAR_BUILD_FINISH:
case MessageType::Game::MODULAR_BUILD_FINISH:
GameMessages::HandleModularBuildFinish(inStream, entity, sysAddr);
break;
case eGameMessageType::PUSH_EQUIPPED_ITEMS_STATE:
case MessageType::Game::PUSH_EQUIPPED_ITEMS_STATE:
GameMessages::HandlePushEquippedItemsState(inStream, entity);
break;
case eGameMessageType::POP_EQUIPPED_ITEMS_STATE:
case MessageType::Game::POP_EQUIPPED_ITEMS_STATE:
GameMessages::HandlePopEquippedItemsState(inStream, entity);
break;
case eGameMessageType::BUY_FROM_VENDOR:
case MessageType::Game::BUY_FROM_VENDOR:
GameMessages::HandleBuyFromVendor(inStream, entity, sysAddr);
break;
case eGameMessageType::SELL_TO_VENDOR:
case MessageType::Game::SELL_TO_VENDOR:
GameMessages::HandleSellToVendor(inStream, entity, sysAddr);
break;
case eGameMessageType::BUYBACK_FROM_VENDOR:
case MessageType::Game::BUYBACK_FROM_VENDOR:
GameMessages::HandleBuybackFromVendor(inStream, entity, sysAddr);
break;
case eGameMessageType::MODULAR_BUILD_MOVE_AND_EQUIP:
case MessageType::Game::MODULAR_BUILD_MOVE_AND_EQUIP:
GameMessages::HandleModularBuildMoveAndEquip(inStream, entity, sysAddr);
break;
case eGameMessageType::DONE_ARRANGING_WITH_ITEM:
case MessageType::Game::DONE_ARRANGING_WITH_ITEM:
GameMessages::HandleDoneArrangingWithItem(inStream, entity, sysAddr);
break;
case eGameMessageType::MODULAR_BUILD_CONVERT_MODEL:
case MessageType::Game::MODULAR_BUILD_CONVERT_MODEL:
GameMessages::HandleModularBuildConvertModel(inStream, entity, sysAddr);
break;
case eGameMessageType::BUILD_MODE_SET:
case MessageType::Game::BUILD_MODE_SET:
GameMessages::HandleBuildModeSet(inStream, entity);
break;
case eGameMessageType::REBUILD_CANCEL:
case MessageType::Game::REBUILD_CANCEL:
GameMessages::HandleQuickBuildCancel(inStream, entity);
break;
case eGameMessageType::MATCH_REQUEST:
case MessageType::Game::MATCH_REQUEST:
GameMessages::HandleMatchRequest(inStream, entity);
break;
case eGameMessageType::USE_NON_EQUIPMENT_ITEM:
case MessageType::Game::USE_NON_EQUIPMENT_ITEM:
GameMessages::HandleUseNonEquipmentItem(inStream, entity);
break;
case eGameMessageType::CLIENT_ITEM_CONSUMED:
case MessageType::Game::CLIENT_ITEM_CONSUMED:
GameMessages::HandleClientItemConsumed(inStream, entity);
break;
case eGameMessageType::SET_CONSUMABLE_ITEM:
case MessageType::Game::SET_CONSUMABLE_ITEM:
GameMessages::HandleSetConsumableItem(inStream, entity, sysAddr);
break;
case eGameMessageType::VERIFY_ACK:
case MessageType::Game::VERIFY_ACK:
GameMessages::HandleVerifyAck(inStream, entity, sysAddr);
break;
// Trading
case eGameMessageType::CLIENT_TRADE_REQUEST:
case MessageType::Game::CLIENT_TRADE_REQUEST:
GameMessages::HandleClientTradeRequest(inStream, entity, sysAddr);
break;
case eGameMessageType::CLIENT_TRADE_CANCEL:
case MessageType::Game::CLIENT_TRADE_CANCEL:
GameMessages::HandleClientTradeCancel(inStream, entity, sysAddr);
break;
case eGameMessageType::CLIENT_TRADE_ACCEPT:
case MessageType::Game::CLIENT_TRADE_ACCEPT:
GameMessages::HandleClientTradeAccept(inStream, entity, sysAddr);
break;
case eGameMessageType::CLIENT_TRADE_UPDATE:
case MessageType::Game::CLIENT_TRADE_UPDATE:
GameMessages::HandleClientTradeUpdate(inStream, entity, sysAddr);
break;
// Pets
case eGameMessageType::PET_TAMING_TRY_BUILD:
case MessageType::Game::PET_TAMING_TRY_BUILD:
GameMessages::HandlePetTamingTryBuild(inStream, entity, sysAddr);
break;
case eGameMessageType::NOTIFY_TAMING_BUILD_SUCCESS:
case MessageType::Game::NOTIFY_TAMING_BUILD_SUCCESS:
GameMessages::HandleNotifyTamingBuildSuccess(inStream, entity, sysAddr);
break;
case eGameMessageType::REQUEST_SET_PET_NAME:
case MessageType::Game::REQUEST_SET_PET_NAME:
GameMessages::HandleRequestSetPetName(inStream, entity, sysAddr);
break;
case eGameMessageType::START_SERVER_PET_MINIGAME_TIMER:
case MessageType::Game::START_SERVER_PET_MINIGAME_TIMER:
GameMessages::HandleStartServerPetMinigameTimer(inStream, entity, sysAddr);
break;
case eGameMessageType::CLIENT_EXIT_TAMING_MINIGAME:
case MessageType::Game::CLIENT_EXIT_TAMING_MINIGAME:
GameMessages::HandleClientExitTamingMinigame(inStream, entity, sysAddr);
break;
case eGameMessageType::COMMAND_PET:
case MessageType::Game::COMMAND_PET:
GameMessages::HandleCommandPet(inStream, entity, sysAddr);
break;
case eGameMessageType::DESPAWN_PET:
case MessageType::Game::DESPAWN_PET:
GameMessages::HandleDespawnPet(inStream, entity, sysAddr);
break;
case eGameMessageType::MESSAGE_BOX_RESPOND:
case MessageType::Game::MESSAGE_BOX_RESPOND:
GameMessages::HandleMessageBoxResponse(inStream, entity, sysAddr);
break;
case eGameMessageType::CHOICE_BOX_RESPOND:
case MessageType::Game::CHOICE_BOX_RESPOND:
GameMessages::HandleChoiceBoxRespond(inStream, entity, sysAddr);
break;
// Property
case eGameMessageType::QUERY_PROPERTY_DATA:
case MessageType::Game::QUERY_PROPERTY_DATA:
GameMessages::HandleQueryPropertyData(inStream, entity, sysAddr);
break;
case eGameMessageType::START_BUILDING_WITH_ITEM:
case MessageType::Game::START_BUILDING_WITH_ITEM:
GameMessages::HandleStartBuildingWithItem(inStream, entity, sysAddr);
break;
case eGameMessageType::SET_BUILD_MODE:
case MessageType::Game::SET_BUILD_MODE:
GameMessages::HandleSetBuildMode(inStream, entity, sysAddr);
break;
case eGameMessageType::PROPERTY_EDITOR_BEGIN:
case MessageType::Game::PROPERTY_EDITOR_BEGIN:
GameMessages::HandlePropertyEditorBegin(inStream, entity, sysAddr);
break;
case eGameMessageType::PROPERTY_EDITOR_END:
case MessageType::Game::PROPERTY_EDITOR_END:
GameMessages::HandlePropertyEditorEnd(inStream, entity, sysAddr);
break;
case eGameMessageType::PROPERTY_CONTENTS_FROM_CLIENT:
case MessageType::Game::PROPERTY_CONTENTS_FROM_CLIENT:
GameMessages::HandlePropertyContentsFromClient(inStream, entity, sysAddr);
break;
case eGameMessageType::ZONE_PROPERTY_MODEL_EQUIPPED:
case MessageType::Game::ZONE_PROPERTY_MODEL_EQUIPPED:
GameMessages::HandlePropertyModelEquipped(inStream, entity, sysAddr);
break;
case eGameMessageType::PLACE_PROPERTY_MODEL:
case MessageType::Game::PLACE_PROPERTY_MODEL:
GameMessages::HandlePlacePropertyModel(inStream, entity, sysAddr);
break;
case eGameMessageType::UPDATE_MODEL_FROM_CLIENT:
case MessageType::Game::UPDATE_MODEL_FROM_CLIENT:
GameMessages::HandleUpdatePropertyModel(inStream, entity, sysAddr);
break;
case eGameMessageType::DELETE_MODEL_FROM_CLIENT:
case MessageType::Game::DELETE_MODEL_FROM_CLIENT:
GameMessages::HandleDeletePropertyModel(inStream, entity, sysAddr);
break;
case eGameMessageType::BBB_LOAD_ITEM_REQUEST:
case MessageType::Game::BBB_LOAD_ITEM_REQUEST:
GameMessages::HandleBBBLoadItemRequest(inStream, entity, sysAddr);
break;
case eGameMessageType::BBB_SAVE_REQUEST:
case MessageType::Game::BBB_SAVE_REQUEST:
GameMessages::HandleBBBSaveRequest(inStream, entity, sysAddr);
break;
case eGameMessageType::CONTROL_BEHAVIORS:
case MessageType::Game::CONTROL_BEHAVIORS:
GameMessages::HandleControlBehaviors(inStream, entity, sysAddr);
break;
case eGameMessageType::PROPERTY_ENTRANCE_SYNC:
case MessageType::Game::PROPERTY_ENTRANCE_SYNC:
GameMessages::HandlePropertyEntranceSync(inStream, entity, sysAddr);
break;
case eGameMessageType::ENTER_PROPERTY1:
case MessageType::Game::ENTER_PROPERTY1:
GameMessages::HandleEnterProperty(inStream, entity, sysAddr);
break;
case eGameMessageType::ZONE_PROPERTY_MODEL_ROTATED:
case MessageType::Game::ZONE_PROPERTY_MODEL_ROTATED:
Game::entityManager->GetZoneControlEntity()->OnZonePropertyModelRotated(usr->GetLastUsedChar()->GetEntity());
break;
case eGameMessageType::UPDATE_PROPERTY_OR_MODEL_FOR_FILTER_CHECK:
case MessageType::Game::UPDATE_PROPERTY_OR_MODEL_FOR_FILTER_CHECK:
GameMessages::HandleUpdatePropertyOrModelForFilterCheck(inStream, entity, sysAddr);
break;
case eGameMessageType::SET_PROPERTY_ACCESS:
case MessageType::Game::SET_PROPERTY_ACCESS:
GameMessages::HandleSetPropertyAccess(inStream, entity, sysAddr);
break;
// Racing
case eGameMessageType::MODULE_ASSEMBLY_QUERY_DATA:
case MessageType::Game::MODULE_ASSEMBLY_QUERY_DATA:
GameMessages::HandleModuleAssemblyQueryData(inStream, entity, sysAddr);
break;
case eGameMessageType::ACKNOWLEDGE_POSSESSION:
case MessageType::Game::ACKNOWLEDGE_POSSESSION:
GameMessages::HandleAcknowledgePossession(inStream, entity, sysAddr);
break;
case eGameMessageType::VEHICLE_SET_WHEEL_LOCK_STATE:
case MessageType::Game::VEHICLE_SET_WHEEL_LOCK_STATE:
GameMessages::HandleVehicleSetWheelLockState(inStream, entity, sysAddr);
break;
case eGameMessageType::MODULAR_ASSEMBLY_NIF_COMPLETED:
case MessageType::Game::MODULAR_ASSEMBLY_NIF_COMPLETED:
GameMessages::HandleModularAssemblyNIFCompleted(inStream, entity, sysAddr);
break;
case eGameMessageType::RACING_CLIENT_READY:
case MessageType::Game::RACING_CLIENT_READY:
GameMessages::HandleRacingClientReady(inStream, entity, sysAddr);
break;
case eGameMessageType::REQUEST_DIE:
case MessageType::Game::REQUEST_DIE:
GameMessages::HandleRequestDie(inStream, entity, sysAddr);
break;
case eGameMessageType::NOTIFY_SERVER_VEHICLE_ADD_PASSIVE_BOOST_ACTION:
case MessageType::Game::NOTIFY_SERVER_VEHICLE_ADD_PASSIVE_BOOST_ACTION:
GameMessages::HandleVehicleNotifyServerAddPassiveBoostAction(inStream, entity, sysAddr);
break;
case eGameMessageType::NOTIFY_SERVER_VEHICLE_REMOVE_PASSIVE_BOOST_ACTION:
case MessageType::Game::NOTIFY_SERVER_VEHICLE_REMOVE_PASSIVE_BOOST_ACTION:
GameMessages::HandleVehicleNotifyServerRemovePassiveBoostAction(inStream, entity, sysAddr);
break;
case eGameMessageType::RACING_PLAYER_INFO_RESET_FINISHED:
case MessageType::Game::RACING_PLAYER_INFO_RESET_FINISHED:
GameMessages::HandleRacingPlayerInfoResetFinished(inStream, entity, sysAddr);
break;
case eGameMessageType::VEHICLE_NOTIFY_HIT_IMAGINATION_SERVER:
case MessageType::Game::VEHICLE_NOTIFY_HIT_IMAGINATION_SERVER:
GameMessages::HandleVehicleNotifyHitImaginationServer(inStream, entity, sysAddr);
break;
case eGameMessageType::UPDATE_PROPERTY_PERFORMANCE_COST:
case MessageType::Game::UPDATE_PROPERTY_PERFORMANCE_COST:
GameMessages::HandleUpdatePropertyPerformanceCost(inStream, entity, sysAddr);
break;
// SG
case eGameMessageType::UPDATE_SHOOTING_GALLERY_ROTATION:
case MessageType::Game::UPDATE_SHOOTING_GALLERY_ROTATION:
GameMessages::HandleUpdateShootingGalleryRotation(inStream, entity, sysAddr);
break;
// NT
case eGameMessageType::REQUEST_MOVE_ITEM_BETWEEN_INVENTORY_TYPES:
case MessageType::Game::REQUEST_MOVE_ITEM_BETWEEN_INVENTORY_TYPES:
GameMessages::HandleRequestMoveItemBetweenInventoryTypes(inStream, entity, sysAddr);
break;
case eGameMessageType::TOGGLE_GHOST_REFERENCE_OVERRIDE:
case MessageType::Game::TOGGLE_GHOST_REFERENCE_OVERRIDE:
GameMessages::HandleToggleGhostReferenceOverride(inStream, entity, sysAddr);
break;
case eGameMessageType::SET_GHOST_REFERENCE_POSITION:
case MessageType::Game::SET_GHOST_REFERENCE_POSITION:
GameMessages::HandleSetGhostReferencePosition(inStream, entity, sysAddr);
break;
case eGameMessageType::READY_FOR_UPDATES:
case MessageType::Game::READY_FOR_UPDATES:
//We don't really care about this message, as it's simply here to inform us that the client is done loading an object.
//In the event we _do_ send an update to an object that hasn't finished loading, the client will handle it anyway.
break;
case eGameMessageType::REPORT_BUG:
case MessageType::Game::REPORT_BUG:
GameMessages::HandleReportBug(inStream, entity);
break;
case eGameMessageType::CLIENT_RAIL_MOVEMENT_READY:
case MessageType::Game::CLIENT_RAIL_MOVEMENT_READY:
GameMessages::HandleClientRailMovementReady(inStream, entity, sysAddr);
break;
case eGameMessageType::CANCEL_RAIL_MOVEMENT:
case MessageType::Game::CANCEL_RAIL_MOVEMENT:
GameMessages::HandleCancelRailMovement(inStream, entity, sysAddr);
break;
case eGameMessageType::PLAYER_RAIL_ARRIVED_NOTIFICATION:
case MessageType::Game::PLAYER_RAIL_ARRIVED_NOTIFICATION:
GameMessages::HandlePlayerRailArrivedNotification(inStream, entity, sysAddr);
break;
case eGameMessageType::CINEMATIC_UPDATE:
case MessageType::Game::CINEMATIC_UPDATE:
GameMessages::HandleCinematicUpdate(inStream, entity, sysAddr);
break;
case eGameMessageType::MODIFY_PLAYER_ZONE_STATISTIC:
case MessageType::Game::MODIFY_PLAYER_ZONE_STATISTIC:
GameMessages::HandleModifyPlayerZoneStatistic(inStream, entity);
break;
case eGameMessageType::UPDATE_PLAYER_STATISTIC:
case MessageType::Game::UPDATE_PLAYER_STATISTIC:
GameMessages::HandleUpdatePlayerStatistic(inStream, entity);
break;
case eGameMessageType::DISMOUNT_COMPLETE:
case MessageType::Game::DISMOUNT_COMPLETE:
GameMessages::HandleDismountComplete(inStream, entity, sysAddr);
break;
case eGameMessageType::DECTIVATE_BUBBLE_BUFF:
case MessageType::Game::DECTIVATE_BUBBLE_BUFF:
GameMessages::HandleDeactivateBubbleBuff(inStream, entity);
break;
case eGameMessageType::ACTIVATE_BUBBLE_BUFF:
case MessageType::Game::ACTIVATE_BUBBLE_BUFF:
GameMessages::HandleActivateBubbleBuff(inStream, entity);
break;
case eGameMessageType::ZONE_SUMMARY_DISMISSED:
case MessageType::Game::ZONE_SUMMARY_DISMISSED:
GameMessages::HandleZoneSummaryDismissed(inStream, entity);
break;
case eGameMessageType::REQUEST_ACTIVITY_EXIT:
case MessageType::Game::REQUEST_ACTIVITY_EXIT:
GameMessages::HandleRequestActivityExit(inStream, entity);
break;
case eGameMessageType::ADD_DONATION_ITEM:
case MessageType::Game::ADD_DONATION_ITEM:
GameMessages::HandleAddDonationItem(inStream, entity, sysAddr);
break;
case eGameMessageType::REMOVE_DONATION_ITEM:
case MessageType::Game::REMOVE_DONATION_ITEM:
GameMessages::HandleRemoveDonationItem(inStream, entity, sysAddr);
break;
case eGameMessageType::CONFIRM_DONATION_ON_PLAYER:
case MessageType::Game::CONFIRM_DONATION_ON_PLAYER:
GameMessages::HandleConfirmDonationOnPlayer(inStream, entity);
break;
case eGameMessageType::CANCEL_DONATION_ON_PLAYER:
case MessageType::Game::CANCEL_DONATION_ON_PLAYER:
GameMessages::HandleCancelDonationOnPlayer(inStream, entity);
break;
case eGameMessageType::REQUEST_VENDOR_STATUS_UPDATE:
case MessageType::Game::REQUEST_VENDOR_STATUS_UPDATE:
GameMessages::SendVendorStatusUpdate(entity, sysAddr, true);
break;
case eGameMessageType::UPDATE_INVENTORY_GROUP:
case MessageType::Game::UPDATE_INVENTORY_GROUP:
GameMessages::HandleUpdateInventoryGroup(inStream, entity, sysAddr);
break;
case eGameMessageType::UPDATE_INVENTORY_GROUP_CONTENTS:
case MessageType::Game::UPDATE_INVENTORY_GROUP_CONTENTS:
GameMessages::HandleUpdateInventoryGroupContents(inStream, entity, sysAddr);
break;

View File

@@ -19,10 +19,10 @@
#include "Logger.h"
#include "GameMessages.h"
#include "CDClientDatabase.h"
#include "eGameMessageType.h"
#include "MessageType/Game.h"
namespace GameMessageHandler {
void HandleMessage(RakNet::BitStream& inStream, const SystemAddress& sysAddr, LWOOBJID objectID, eGameMessageType messageID);
void HandleMessage(RakNet::BitStream& inStream, const SystemAddress& sysAddr, LWOOBJID objectID, MessageType::Game messageID);
};
#endif // GAMEMESSAGEHANDLER_H

File diff suppressed because it is too large Load Diff

View File

@@ -29,10 +29,10 @@ void PropertySelectQueryProperty::Serialize(RakNet::BitStream& stream) const {
stream.Write(IsOwned);
stream.Write(AccessType);
stream.Write(DateLastPublished);
stream.Write(PerformanceIndex);
stream.Write(PerformanceCost);
}
void PropertySelectQueryProperty::Deserialize(RakNet::BitStream& stream) const {
// Do we need this?
// no
}

View File

@@ -5,8 +5,7 @@
#include "Entity.h"
class PropertySelectQueryProperty final
{
class PropertySelectQueryProperty final {
public:
void Serialize(RakNet::BitStream& stream) const;
@@ -23,9 +22,8 @@ public:
bool IsAlt = false; // Whether or not the property is owned by an alt of the account owner
bool IsOwned = false; // Whether or not the property is owned
uint32_t AccessType = 0; // The privacy option of the property
uint32_t DateLastPublished = 0; // The last day the property was published
uint64_t DateLastPublished = 0; // The last day the property was published
float PerformanceCost = 0; // The performance cost of the property
uint32_t PerformanceIndex = 0; // The performance index of the property? Always 0?
};
#endif

View File

@@ -2,7 +2,7 @@
#define __REQUESTSERVERPROJECTILEIMPACT__H__
#include "dCommonVars.h"
#include "eGameMessageType.h"
#include "MessageType/Game.h"
/* Notifying the server that a locally owned projectile impacted. Sent to the caster of the projectile
should always be the local char. */
@@ -27,7 +27,7 @@ public:
}
void Serialize(RakNet::BitStream& stream) {
stream.Write(eGameMessageType::REQUEST_SERVER_PROJECTILE_IMPACT);
stream.Write(MessageType::Game::REQUEST_SERVER_PROJECTILE_IMPACT);
stream.Write(i64LocalID != LWOOBJID_EMPTY);
if (i64LocalID != LWOOBJID_EMPTY) stream.Write(i64LocalID);

View File

@@ -4,7 +4,7 @@
#include "dCommonVars.h"
#include "NiPoint3.h"
#include "NiQuaternion.h"
#include "eGameMessageType.h"
#include "MessageType/Game.h"
/**
* Same as sync skill but with different network options. An echo down to other clients that need to play the skill.
@@ -44,7 +44,7 @@ public:
}
void Serialize(RakNet::BitStream& stream) {
stream.Write(eGameMessageType::START_SKILL);
stream.Write(MessageType::Game::START_SKILL);
stream.Write(bUsedMouse);

View File

@@ -5,7 +5,7 @@
#include <string>
#include "BitStream.h"
#include "eGameMessageType.h"
#include "MessageType/Game.h"
/* Message to synchronize a skill cast */
class SyncSkill {
@@ -29,7 +29,7 @@ public:
}
void Serialize(RakNet::BitStream& stream) {
stream.Write(eGameMessageType::SYNC_SKILL);
stream.Write(MessageType::Game::SYNC_SKILL);
stream.Write(bDone);
uint32_t sBitStreamLength = sBitStream.length();

View File

@@ -2,7 +2,7 @@
BlockDefinition BlockDefinition::blockDefinitionDefault{};
BlockDefinition::BlockDefinition(const std::string& defaultValue, const float minimumValue, const float maximumValue)
BlockDefinition::BlockDefinition(const std::string_view defaultValue, const float minimumValue, const float maximumValue)
: m_DefaultValue{ defaultValue }
, m_MinimumValue{ minimumValue }
, m_MaximumValue{ maximumValue } {

View File

@@ -7,13 +7,13 @@ class AMFArrayValue;
class BlockDefinition {
public:
BlockDefinition(const std::string& defaultValue = "", const float minimumValue = 0.0f, const float maximumValue = 0.0f);
BlockDefinition(const std::string_view defaultValue = "", const float minimumValue = 0.0f, const float maximumValue = 0.0f);
static BlockDefinition blockDefinitionDefault;
[[nodiscard]] const std::string& GetDefaultValue() const { return m_DefaultValue; }
[[nodiscard]] std::string_view GetDefaultValue() const { return m_DefaultValue; }
[[nodiscard]] float GetMinimumValue() const noexcept { return m_MinimumValue; }
[[nodiscard]] float GetMaximumValue() const noexcept { return m_MaximumValue; }
void SetDefaultValue(const std::string& value) { m_DefaultValue = value; }
void SetDefaultValue(const std::string_view value) { m_DefaultValue = std::string{ value }; }
void SetMinimumValue(const float value) noexcept { m_MinimumValue = value; }
void SetMaximumValue(const float value) noexcept { m_MaximumValue = value; }

View File

@@ -7,16 +7,16 @@ Action::Action(const AMFArrayValue& arguments) {
for (const auto& [paramName, paramValue] : arguments.GetAssociative()) {
if (paramName == "Type") {
if (paramValue->GetValueType() != eAmf::String) continue;
m_Type = static_cast<AMFStringValue*>(paramValue)->GetValue();
m_Type = static_cast<AMFStringValue*>(paramValue.get())->GetValue();
} else {
m_ValueParameterName = paramName;
// Message is the only known string parameter
if (m_ValueParameterName == "Message") {
if (paramValue->GetValueType() != eAmf::String) continue;
m_ValueParameterString = static_cast<AMFStringValue*>(paramValue)->GetValue();
m_ValueParameterString = static_cast<AMFStringValue*>(paramValue.get())->GetValue();
} else {
if (paramValue->GetValueType() != eAmf::Double) continue;
m_ValueParameterDouble = static_cast<AMFDoubleValue*>(paramValue)->GetValue();
m_ValueParameterDouble = static_cast<AMFDoubleValue*>(paramValue.get())->GetValue();
}
}
}

View File

@@ -17,9 +17,9 @@ class Action {
public:
Action() = default;
Action(const AMFArrayValue& arguments);
[[nodiscard]] const std::string& GetType() const { return m_Type; };
[[nodiscard]] const std::string& GetValueParameterName() const { return m_ValueParameterName; };
[[nodiscard]] const std::string& GetValueParameterString() const { return m_ValueParameterString; };
[[nodiscard]] std::string_view GetType() const { return m_Type; };
[[nodiscard]] std::string_view GetValueParameterName() const { return m_ValueParameterName; };
[[nodiscard]] std::string_view GetValueParameterString() const { return m_ValueParameterString; };
[[nodiscard]] double GetValueParameterDouble() const noexcept { return m_ValueParameterDouble; };
void SendBehaviorBlocksToClient(AMFArrayValue& args) const;

View File

@@ -4,21 +4,21 @@
#include "Amf3.h"
ActionContext::ActionContext(const AMFArrayValue& arguments, const std::string& customStateKey, const std::string& customStripKey)
ActionContext::ActionContext(const AMFArrayValue& arguments, const std::string_view customStateKey, const std::string_view customStripKey)
: m_StripId{ GetStripIdFromArgument(arguments, customStripKey) }
, m_StateId{ GetBehaviorStateFromArgument(arguments, customStateKey) } {
}
BehaviorState ActionContext::GetBehaviorStateFromArgument(const AMFArrayValue& arguments, const std::string& key) const {
BehaviorState ActionContext::GetBehaviorStateFromArgument(const AMFArrayValue& arguments, const std::string_view key) const {
const auto* const stateIDValue = arguments.Get<double>(key);
if (!stateIDValue) throw std::invalid_argument("Unable to find behavior state from argument \"" + key + "\"");
if (!stateIDValue) throw std::invalid_argument("Unable to find behavior state from argument \"" + std::string{ key } + "\"");
return static_cast<BehaviorState>(stateIDValue->GetValue());
}
StripId ActionContext::GetStripIdFromArgument(const AMFArrayValue& arguments, const std::string& key) const {
StripId ActionContext::GetStripIdFromArgument(const AMFArrayValue& arguments, const std::string_view key) const {
const auto* const stripIdValue = arguments.Get<double>(key);
if (!stripIdValue) throw std::invalid_argument("Unable to find strip ID from argument \"" + key + "\"");
if (!stripIdValue) throw std::invalid_argument("Unable to find strip ID from argument \"" + std::string{ key } + "\"");
return static_cast<StripId>(stripIdValue->GetValue());
}

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@@ -4,6 +4,8 @@
#include "BehaviorStates.h"
#include "dCommonVars.h"
#include <string_view>
class AMFArrayValue;
/**
@@ -13,13 +15,13 @@ class AMFArrayValue;
class ActionContext {
public:
ActionContext() noexcept = default;
ActionContext(const AMFArrayValue& arguments, const std::string& customStateKey = "stateID", const std::string& customStripKey = "stripID");
ActionContext(const AMFArrayValue& arguments, const std::string_view customStateKey = "stateID", const std::string_view customStripKey = "stripID");
[[nodiscard]] StripId GetStripId() const noexcept { return m_StripId; };
[[nodiscard]] BehaviorState GetStateId() const noexcept { return m_StateId; };
private:
[[nodiscard]] BehaviorState GetBehaviorStateFromArgument(const AMFArrayValue& arguments, const std::string& key) const;
[[nodiscard]] StripId GetStripIdFromArgument(const AMFArrayValue& arguments, const std::string& key) const;
[[nodiscard]] BehaviorState GetBehaviorStateFromArgument(const AMFArrayValue& arguments, const std::string_view key) const;
[[nodiscard]] StripId GetStripIdFromArgument(const AMFArrayValue& arguments, const std::string_view key) const;
StripId m_StripId{ 0 };
BehaviorState m_StateId{ BehaviorState::HOME_STATE };
};

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@@ -10,5 +10,5 @@ AddActionMessage::AddActionMessage(const AMFArrayValue& arguments)
m_Action = Action{ *actionValue };
LOG_DEBUG("actionIndex %i stripId %i stateId %i type %s valueParameterName %s valueParameterString %s valueParameterDouble %f m_BehaviorId %i", m_ActionIndex, m_ActionContext.GetStripId(), m_ActionContext.GetStateId(), m_Action.GetType().c_str(), m_Action.GetValueParameterName().c_str(), m_Action.GetValueParameterString().c_str(), m_Action.GetValueParameterDouble(), m_BehaviorId);
LOG_DEBUG("actionIndex %i stripId %i stateId %i type %s valueParameterName %s valueParameterString %s valueParameterDouble %f m_BehaviorId %i", m_ActionIndex, m_ActionContext.GetStripId(), m_ActionContext.GetStateId(), m_Action.GetType().data(), m_Action.GetValueParameterName().data(), m_Action.GetValueParameterString().data(), m_Action.GetValueParameterDouble(), m_BehaviorId);
}

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@@ -19,7 +19,7 @@ AddStripMessage::AddStripMessage(const AMFArrayValue& arguments)
m_ActionsToAdd.emplace_back(*actionValue);
LOG_DEBUG("xPosition %f yPosition %f stripId %i stateId %i behaviorId %i t %s valueParameterName %s valueParameterString %s valueParameterDouble %f", m_Position.GetX(), m_Position.GetY(), m_ActionContext.GetStripId(), m_ActionContext.GetStateId(), m_BehaviorId, m_ActionsToAdd.back().GetType().c_str(), m_ActionsToAdd.back().GetValueParameterName().c_str(), m_ActionsToAdd.back().GetValueParameterString().c_str(), m_ActionsToAdd.back().GetValueParameterDouble());
LOG_DEBUG("xPosition %f yPosition %f stripId %i stateId %i behaviorId %i t %s valueParameterName %s valueParameterString %s valueParameterDouble %f", m_Position.GetX(), m_Position.GetY(), m_ActionContext.GetStripId(), m_ActionContext.GetStateId(), m_BehaviorId, m_ActionsToAdd.back().GetType().data(), m_ActionsToAdd.back().GetValueParameterName().data(), m_ActionsToAdd.back().GetValueParameterString().data(), m_ActionsToAdd.back().GetValueParameterDouble());
}
LOG_DEBUG("number of actions %i", m_ActionsToAdd.size());
}

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@@ -5,7 +5,7 @@
#include "dCommonVars.h"
int32_t BehaviorMessageBase::GetBehaviorIdFromArgument(const AMFArrayValue& arguments) {
static constexpr const char* key = "BehaviorID";
static constexpr std::string_view key = "BehaviorID";
const auto* const behaviorIDValue = arguments.Get<std::string>(key);
int32_t behaviorId = DefaultBehaviorId;
@@ -19,7 +19,7 @@ int32_t BehaviorMessageBase::GetBehaviorIdFromArgument(const AMFArrayValue& argu
return behaviorId;
}
int32_t BehaviorMessageBase::GetActionIndexFromArgument(const AMFArrayValue& arguments, const std::string& keyName) const {
int32_t BehaviorMessageBase::GetActionIndexFromArgument(const AMFArrayValue& arguments, const std::string_view keyName) const {
const auto* const actionIndexAmf = arguments.Get<double>(keyName);
if (!actionIndexAmf) throw std::invalid_argument("Unable to find actionIndex");

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@@ -22,7 +22,7 @@ public:
protected:
[[nodiscard]] int32_t GetBehaviorIdFromArgument(const AMFArrayValue& arguments);
[[nodiscard]] int32_t GetActionIndexFromArgument(const AMFArrayValue& arguments, const std::string& keyName = "actionIndex") const;
[[nodiscard]] int32_t GetActionIndexFromArgument(const AMFArrayValue& arguments, const std::string_view keyName = "actionIndex") const;
int32_t m_BehaviorId{ DefaultBehaviorId };
};

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@@ -11,7 +11,7 @@ class AMFArrayValue;
class RenameMessage : public BehaviorMessageBase {
public:
RenameMessage(const AMFArrayValue& arguments);
[[nodiscard]] const std::string& GetName() const { return m_Name; };
[[nodiscard]] std::string_view GetName() const { return m_Name; };
private:
std::string m_Name;

View File

@@ -3,7 +3,7 @@
#include "Amf3.h"
#include "tinyxml2.h"
StripUiPosition::StripUiPosition(const AMFArrayValue& arguments, const std::string& uiKeyName) {
StripUiPosition::StripUiPosition(const AMFArrayValue& arguments, const std::string_view uiKeyName) {
const auto* const uiArray = arguments.GetArray(uiKeyName);
if (!uiArray) return;

View File

@@ -14,7 +14,7 @@ namespace tinyxml2 {
class StripUiPosition {
public:
StripUiPosition() noexcept = default;
StripUiPosition(const AMFArrayValue& arguments, const std::string& uiKeyName = "ui");
StripUiPosition(const AMFArrayValue& arguments, const std::string_view uiKeyName = "ui");
void SendBehaviorBlocksToClient(AMFArrayValue& args) const;
[[nodiscard]] double GetX() const noexcept { return m_XPosition; }
[[nodiscard]] double GetY() const noexcept { return m_YPosition; }

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@@ -12,5 +12,5 @@ UpdateActionMessage::UpdateActionMessage(const AMFArrayValue& arguments)
m_Action = Action{ *actionValue };
LOG_DEBUG("type %s valueParameterName %s valueParameterString %s valueParameterDouble %f behaviorId %i actionIndex %i stripId %i stateId %i", m_Action.GetType().c_str(), m_Action.GetValueParameterName().c_str(), m_Action.GetValueParameterString().c_str(), m_Action.GetValueParameterDouble(), m_BehaviorId, m_ActionIndex, m_ActionContext.GetStripId(), m_ActionContext.GetStateId());
LOG_DEBUG("type %s valueParameterName %s valueParameterString %s valueParameterDouble %f behaviorId %i actionIndex %i stripId %i stateId %i", m_Action.GetType().data(), m_Action.GetValueParameterName().data(), m_Action.GetValueParameterString().data(), m_Action.GetValueParameterDouble(), m_BehaviorId, m_ActionIndex, m_ActionContext.GetStripId(), m_ActionContext.GetStateId());
}

View File

@@ -76,26 +76,26 @@ void ControlBehaviors::UpdateAction(const AMFArrayValue& arguments) {
auto blockDefinition = GetBlockInfo(updateActionMessage.GetAction().GetType());
if (!blockDefinition) {
LOG("Received undefined block type %s. Ignoring.", updateActionMessage.GetAction().GetType().c_str());
LOG("Received undefined block type %s. Ignoring.", updateActionMessage.GetAction().GetType().data());
return;
}
if (updateActionMessage.GetAction().GetValueParameterString().size() > 0) {
if (updateActionMessage.GetAction().GetValueParameterString().size() < blockDefinition->GetMinimumValue() ||
updateActionMessage.GetAction().GetValueParameterString().size() > blockDefinition->GetMaximumValue()) {
LOG("Updated block %s is out of range. Ignoring update", updateActionMessage.GetAction().GetType().c_str());
LOG("Updated block %s is out of range. Ignoring update", updateActionMessage.GetAction().GetType().data());
return;
}
} else {
if (updateActionMessage.GetAction().GetValueParameterDouble() < blockDefinition->GetMinimumValue() ||
updateActionMessage.GetAction().GetValueParameterDouble() > blockDefinition->GetMaximumValue()) {
LOG("Updated block %s is out of range. Ignoring update", updateActionMessage.GetAction().GetType().c_str());
LOG("Updated block %s is out of range. Ignoring update", updateActionMessage.GetAction().GetType().data());
return;
}
}
}
void ControlBehaviors::ProcessCommand(Entity* const modelEntity, const AMFArrayValue& arguments, const std::string& command, Entity* const modelOwner) {
void ControlBehaviors::ProcessCommand(Entity* const modelEntity, const AMFArrayValue& arguments, const std::string_view command, Entity* const modelOwner) {
if (!isInitialized || !modelEntity || !modelOwner) return;
auto* const modelComponent = modelEntity->GetComponent<ModelComponent>();
@@ -157,7 +157,7 @@ void ControlBehaviors::ProcessCommand(Entity* const modelEntity, const AMFArrayV
} else if (command == "updateAction") {
context.modelComponent->HandleControlBehaviorsMsg<UpdateActionMessage>(arguments);
} else {
LOG("Unknown behavior command (%s)", command.c_str());
LOG("Unknown behavior command (%s)", command.data());
}
}
@@ -279,11 +279,11 @@ ControlBehaviors::ControlBehaviors() {
isInitialized = true;
LOG_DEBUG("Created all base block classes");
for (auto& [name, block] : blockTypes) {
LOG_DEBUG("block name is %s default %s min %f max %f", name.c_str(), block.GetDefaultValue().c_str(), block.GetMinimumValue(), block.GetMaximumValue());
LOG_DEBUG("block name is %s default %s min %f max %f", name.data(), block.GetDefaultValue().data(), block.GetMinimumValue(), block.GetMaximumValue());
}
}
std::optional<BlockDefinition> ControlBehaviors::GetBlockInfo(const std::string& blockName) {
std::optional<BlockDefinition> ControlBehaviors::GetBlockInfo(const std::string_view blockName) {
auto blockDefinition = blockTypes.find(blockName);
return blockDefinition != blockTypes.end() ? std::optional(blockDefinition->second) : std::nullopt;
}

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@@ -43,7 +43,7 @@ public:
* @param command The command to perform
* @param modelOwner The owner of the model which sent this command
*/
void ProcessCommand(Entity* const modelEntity, const AMFArrayValue& arguments, const std::string& command, Entity* const modelOwner);
void ProcessCommand(Entity* const modelEntity, const AMFArrayValue& arguments, const std::string_view command, Entity* const modelOwner);
/**
* @brief Gets a blocks parameter values by the name
@@ -53,7 +53,7 @@ public:
*
* @return A pair of the block parameter name to its typing
*/
[[nodiscard]] std::optional<BlockDefinition> GetBlockInfo(const std::string& blockName);
[[nodiscard]] std::optional<BlockDefinition> GetBlockInfo(const std::string_view blockName);
private:
void RequestUpdatedID(ControlBehaviorContext& context);
void SendBehaviorListToClient(const ControlBehaviorContext& context);

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