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https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2025-12-16 20:24:39 -06:00
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7 Commits
fix_mechs_
...
buffs
| Author | SHA1 | Date | |
|---|---|---|---|
| 6bf45cad39 | |||
| 3f3c5d9215 | |||
| b7ec08a8e2 | |||
| 4fee6d1bba | |||
| 8f9df9178a | |||
| 9e530b91d6 | |||
| 9b3c2f094f |
@@ -6,7 +6,9 @@
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void ApplyBuffBehavior::Handle(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) {
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auto* entity = EntityManager::Instance()->GetEntity(branch.target == LWOOBJID_EMPTY ? context->originator : branch.target);
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branch.target == LWOOBJID_EMPTY ? context->originator : branch.target;
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if (m_TargetCaster) branch.target = context->originator;
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auto* entity = EntityManager::Instance()->GetEntity(branch.target);
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if (entity == nullptr) return;
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@@ -14,11 +16,27 @@ void ApplyBuffBehavior::Handle(BehaviorContext* context, RakNet::BitStream* bitS
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if (buffComponent == nullptr) return;
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buffComponent->ApplyBuff(m_BuffId, m_Duration, context->originator, addImmunity, cancelOnDamaged, cancelOnDeath,
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cancelOnLogout, cancelonRemoveBuff, cancelOnUi, cancelOnUnequip, cancelOnZone);
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Buff buff;
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buff.id = m_BuffId;
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buff.duration = m_Duration;
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buff.source = context->originator;
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buff.addImmunity = m_AddImmunity;
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buff.applyOnTeammates = m_ApplyOnTeammates;
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buff.cancelOnDamaged = m_CancelOnDamaged;
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buff.cancelOnDeath = m_CancelOnDeath;
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buff.cancelOnLogout = m_CancelOnLogout;
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buff.cancelOnRemoveBuff = m_CancelOnRemoveBuff;
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buff.cancelOnUi = m_CancelOnUi;
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buff.cancelOnUnequip = m_CancelOnUnequip;
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buff.cancelOnZone = m_CancelOnZone;
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buff.useRefCount = m_UseRefCount;
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buff.cancelOnDamageAbsDone = m_CancelOnDamageAbsDone;
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buffComponent->ApplyBuff(buff);
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}
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void ApplyBuffBehavior::UnCast(BehaviorContext* context, BehaviorBranchContext branch) {
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if (m_IgnoreUncast) return;
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auto* entity = EntityManager::Instance()->GetEntity(branch.target);
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if (entity == nullptr) return;
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@@ -37,12 +55,17 @@ void ApplyBuffBehavior::Calculate(BehaviorContext* context, RakNet::BitStream* b
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void ApplyBuffBehavior::Load() {
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m_BuffId = GetInt("buff_id");
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m_Duration = GetFloat("duration_secs");
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addImmunity = GetBoolean("add_immunity");
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cancelOnDamaged = GetBoolean("cancel_on_damaged");
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cancelOnDeath = GetBoolean("cancel_on_death");
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cancelOnLogout = GetBoolean("cancel_on_logout");
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cancelonRemoveBuff = GetBoolean("cancel_on_remove_buff");
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cancelOnUi = GetBoolean("cancel_on_ui");
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cancelOnUnequip = GetBoolean("cancel_on_unequip");
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cancelOnZone = GetBoolean("cancel_on_zone");
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m_IgnoreUncast = GetBoolean("ignore_uncast", false);
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m_TargetCaster = GetBoolean("target_caster", false);
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m_AddImmunity = GetBoolean("add_immunity", false);
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m_ApplyOnTeammates = GetBoolean("apply_on_teammates", false);
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m_CancelOnDamaged = GetBoolean("cancel_on_damaged", false);
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m_CancelOnDeath = GetBoolean("cancel_on_death", false);
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m_CancelOnLogout = GetBoolean("cancel_on_logout", false);
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m_CancelOnRemoveBuff = GetBoolean("cancel_on_remove_buff", false);
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m_CancelOnUi = GetBoolean("cancel_on_ui", false);
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m_CancelOnUnequip = GetBoolean("cancel_on_unequip", false);
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m_CancelOnZone = GetBoolean("cancel_on_zone", false);
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m_CancelOnDamageAbsDone = GetBoolean("cancel_on_damage_abs_done", false);
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m_UseRefCount = GetBoolean("use_ref_count", false);
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}
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@@ -7,18 +7,7 @@
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class ApplyBuffBehavior final : public Behavior
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{
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public:
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int32_t m_BuffId;
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float m_Duration;
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bool addImmunity;
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bool cancelOnDamaged;
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bool cancelOnDeath;
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bool cancelOnLogout;
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bool cancelonRemoveBuff;
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bool cancelOnUi;
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bool cancelOnUnequip;
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bool cancelOnZone;
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/*
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/*
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* Inherited
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*/
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explicit ApplyBuffBehavior(const uint32_t behaviorId) : Behavior(behaviorId) {
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@@ -31,4 +20,21 @@ public:
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void Calculate(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) override;
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void Load() override;
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private:
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int32_t m_BuffId;
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float m_Duration;
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bool m_IgnoreUncast;
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bool m_TargetCaster;
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bool m_AddImmunity;
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bool m_ApplyOnTeammates;
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bool m_CancelOnDamaged;
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bool m_CancelOnDeath;
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bool m_CancelOnLogout;
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bool m_CancelOnRemoveBuff;
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bool m_CancelOnUi;
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bool m_CancelOnUnequip;
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bool m_CancelOnZone;
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bool m_CancelOnDamageAbsDone;
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bool m_UseRefCount;
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};
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@@ -20,33 +20,58 @@ BuffComponent::~BuffComponent() {
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}
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void BuffComponent::Serialize(RakNet::BitStream* outBitStream, bool bIsInitialUpdate, unsigned int& flags) {
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if (!bIsInitialUpdate) return;
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if (m_Buffs.empty()) {
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outBitStream->Write0();
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} else {
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outBitStream->Write1();
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outBitStream->Write<uint32_t>(m_Buffs.size());
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// apply buffs from previous sessions that are stored in the charxml
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if (bIsInitialUpdate) {
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// buffs
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if (m_Buffs.empty()) {
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outBitStream->Write0(); // no buffs
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} else {
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outBitStream->Write1(); // we have some
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outBitStream->Write<uint32_t>(m_Buffs.size());
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for (const auto& buff : m_Buffs) {
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outBitStream->Write<uint32_t>(buff.first);
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outBitStream->Write0();
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outBitStream->Write0();
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outBitStream->Write0();
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outBitStream->Write0();
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outBitStream->Write0();
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outBitStream->Write0();
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outBitStream->Write0();
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outBitStream->Write0();
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outBitStream->Write0();
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outBitStream->Write0();
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outBitStream->Write0();
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outBitStream->Write<uint32_t>(0);
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for (const auto& buff : m_Buffs) {
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outBitStream->Write<uint32_t>(buff.first);
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outBitStream->Write(buff.second.time);
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outBitStream->Write(buff.second.cancelOnDeath);
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outBitStream->Write(buff.second.cancelOnZone);
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outBitStream->Write(buff.second.cancelOnDamaged);
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outBitStream->Write(buff.second.cancelOnRemoveBuff);
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outBitStream->Write(buff.second.cancelOnUi);
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outBitStream->Write(buff.second.cancelOnLogout);
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outBitStream->Write(buff.second.cancelOnUnequip);
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outBitStream->Write(buff.second.cancelOnDamageAbsDone);
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outBitStream->Write(buff.second.source != m_Parent->GetObjectID());
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outBitStream->Write(buff.second.applyOnTeammates);
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if (buff.second.source != m_Parent->GetObjectID()) outBitStream->Write(buff.second.source);
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outBitStream->Write(buff.second.refcount);
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}
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}
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}
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outBitStream->Write0();
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// buff imunities
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if (m_BuffImmunities.empty()) {
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outBitStream->Write0(); // no buff immunities
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} else {
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outBitStream->Write1(); // we have some
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outBitStream->Write<uint32_t>(m_BuffImmunities.size());
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for (const auto& buffImmunity : m_BuffImmunities) {
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outBitStream->Write<uint32_t>(buffImmunity.first);
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outBitStream->Write(buffImmunity.second.time);
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outBitStream->Write(buffImmunity.second.cancelOnDeath);
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outBitStream->Write(buffImmunity.second.cancelOnZone);
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outBitStream->Write(buffImmunity.second.cancelOnDamaged);
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outBitStream->Write(buffImmunity.second.cancelOnRemoveBuff);
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outBitStream->Write(buffImmunity.second.cancelOnUi);
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outBitStream->Write(buffImmunity.second.cancelOnLogout);
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outBitStream->Write(buffImmunity.second.cancelOnUnequip);
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outBitStream->Write(buffImmunity.second.cancelOnDamageAbsDone);
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outBitStream->Write(buffImmunity.second.source != m_Parent->GetObjectID());
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outBitStream->Write(buffImmunity.second.applyOnTeammates);
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if (buffImmunity.second.source != m_Parent->GetObjectID()) outBitStream->Write(buffImmunity.second.source);
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outBitStream->Write(buffImmunity.second.refcount);
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}
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}
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} // there is no update serilization, only on initialization
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}
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void BuffComponent::Update(float deltaTime) {
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@@ -82,23 +107,17 @@ void BuffComponent::Update(float deltaTime) {
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}
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}
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void BuffComponent::ApplyBuff(const int32_t id, const float duration, const LWOOBJID source, bool addImmunity,
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bool cancelOnDamaged, bool cancelOnDeath, bool cancelOnLogout, bool cancelOnRemoveBuff,
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bool cancelOnUi, bool cancelOnUnequip, bool cancelOnZone) {
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// Prevent buffs from stacking.
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if (HasBuff(id)) {
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return;
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}
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void BuffComponent::ApplyBuff(Buff buff) {
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GameMessages::SendAddBuff(const_cast<LWOOBJID&>(m_Parent->GetObjectID()), source, (uint32_t)id,
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(uint32_t)duration * 1000, addImmunity, cancelOnDamaged, cancelOnDeath,
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cancelOnLogout, cancelOnRemoveBuff, cancelOnUi, cancelOnUnequip, cancelOnZone);
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if (HasBuff(buff.id) && HasBuffImmunity(buff.id)) return;
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GameMessages::SendAddBuff(const_cast<LWOOBJID&>(m_Parent->GetObjectID()), buff);
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float tick = 0;
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float stacks = 0;
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int32_t behaviorID = 0;
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const auto& parameters = GetBuffParameters(id);
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const auto& parameters = GetBuffParameters(buff.id);
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for (const auto& parameter : parameters) {
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if (parameter.name == "overtime") {
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auto* behaviorTemplateTable = CDClientManager::Instance()->GetTable<CDSkillBehaviorTable>("SkillBehavior");
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@@ -106,22 +125,20 @@ void BuffComponent::ApplyBuff(const int32_t id, const float duration, const LWOO
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behaviorID = behaviorTemplateTable->GetSkillByID(parameter.values[0]).behaviorID;
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stacks = static_cast<int32_t>(parameter.values[1]);
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tick = parameter.values[2];
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const auto unknown2 = parameter.values[3]; // Always 0
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const auto unknown2 = parameter.values[3]; // TODO: figure this out it changed to all 1 in FT
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}
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}
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ApplyBuffEffect(id);
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Buff buff;
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buff.id = id;
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buff.time = duration;
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ApplyBuffEffect(buff.id);
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buff.tick = tick;
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buff.tickTime = tick;
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buff.stacks = stacks;
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buff.source = source;
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buff.behaviorID = behaviorID;
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m_Buffs.emplace(id, buff);
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buff.refcount = 0;
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if (buff.addImmunity) {
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m_BuffImmunities.emplace(buff.id, buff);
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} else m_Buffs.emplace(buff.id, buff);
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}
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void BuffComponent::RemoveBuff(int32_t id, bool fromUnEquip, bool removeImmunity) {
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@@ -142,6 +159,10 @@ bool BuffComponent::HasBuff(int32_t id) {
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return m_Buffs.find(id) != m_Buffs.end();
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}
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bool BuffComponent::HasBuffImmunity(int32_t id) {
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return m_BuffImmunities.find(id) != m_BuffImmunities.end();
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}
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void BuffComponent::ApplyBuffEffect(int32_t id) {
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const auto& parameters = GetBuffParameters(id);
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for (const auto& parameter : parameters) {
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@@ -288,6 +309,7 @@ void BuffComponent::UpdateXml(tinyxml2::XMLDocument* doc) {
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}
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for (const auto& buff : m_Buffs) {
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if (buff.second.cancelOnLogout || buff.second.cancelOnZone) continue;
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auto* buffEntry = doc->NewElement("b");
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buffEntry->SetAttribute("id", buff.first);
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@@ -28,12 +28,27 @@ struct BuffParameter
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struct Buff
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{
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int32_t id = 0;
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float duration = 0;
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float time = 0;
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float tick = 0;
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float tickTime = 0;
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int32_t stacks = 0;
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LWOOBJID source = 0;
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int32_t behaviorID = 0;
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bool addImmunity = false;
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bool applyOnTeammates = false;
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bool cancelOnDamaged = false;
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bool cancelOnDeath = false;
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bool cancelOnLogout = false;
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bool cancelOnRemoveBuff = false;
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bool cancelOnDamageAbsDone = false;
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bool cancelOnUi = false;
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bool cancelOnUnequip = false;
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bool cancelOnZone = false;
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bool useRefCount = false;
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uint32_t refcount = 0;
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};
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/**
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@@ -59,21 +74,9 @@ public:
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/**
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* Applies a buff to the parent entity
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* @param id the id of the buff to apply
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* @param duration the duration of the buff in seconds
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* @param source an optional source entity that cast the buff
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* @param addImmunity client flag
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* @param cancelOnDamaged client flag to indicate that the buff should disappear when damaged
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* @param cancelOnDeath client flag to indicate that the buff should disappear when dying
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* @param cancelOnLogout client flag to indicate that the buff should disappear when logging out
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* @param cancelOnRemoveBuff client flag to indicate that the buff should disappear when a concrete GM to do so comes around
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* @param cancelOnUi client flag to indicate that the buff should disappear when interacting with UI
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* @param cancelOnUnequip client flag to indicate that the buff should disappear when the triggering item is unequipped
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* @param cancelOnZone client flag to indicate that the buff should disappear when changing zones
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* @param buff the Buff to apply
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*/
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void ApplyBuff(int32_t id, float duration, LWOOBJID source, bool addImmunity = false, bool cancelOnDamaged = false,
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bool cancelOnDeath = true, bool cancelOnLogout = false, bool cancelOnRemoveBuff = true,
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bool cancelOnUi = false, bool cancelOnUnequip = false, bool cancelOnZone = false);
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void ApplyBuff(Buff buff);
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/**
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* Removes a buff from the parent entity, reversing its effects
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@@ -89,6 +92,14 @@ public:
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*/
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bool HasBuff(int32_t id);
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/**
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* Returns whether or not the entity has a buff immunity identified by `id`
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* @param id the id of the buff immunity to find
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* @return whether or not the entity has a buff with the specified id active
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*/
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bool HasBuffImmunity(int32_t id);
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/**
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* Applies the effects of the buffs on the entity, e.g.: changing armor, health, imag, etc.
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* @param id the id of the buff effects to apply
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@@ -129,6 +140,11 @@ private:
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*/
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std::map<int32_t, Buff> m_Buffs;
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/**
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* The currently active buff immunities
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*/
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std::map<int32_t, Buff> m_BuffImmunities;
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/**
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* Parameters (=effects) for each buff
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*/
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@@ -61,6 +61,7 @@
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#include "RacingControlComponent.h"
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#include "RailActivatorComponent.h"
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#include "LevelProgressionComponent.h"
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#include "BuffComponent.h"
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// Message includes:
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#include "dZoneManager.h"
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@@ -4437,37 +4438,34 @@ void GameMessages::SendVehicleNotifyFinishedRace(LWOOBJID objectId, const System
|
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SEND_PACKET;
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}
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void GameMessages::SendAddBuff(LWOOBJID& objectID, const LWOOBJID& casterID, uint32_t buffID, uint32_t msDuration,
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bool addImmunity, bool cancelOnDamaged, bool cancelOnDeath, bool cancelOnLogout,
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bool cancelOnRemoveBuff, bool cancelOnUi, bool cancelOnUnequip, bool cancelOnZone,
|
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const SystemAddress& sysAddr) {
|
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void GameMessages::SendAddBuff(LWOOBJID& target, Buff buff, const SystemAddress& sysAddr) {
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CBITSTREAM;
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CMSGHEADER;
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bitStream.Write(objectID);
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bitStream.Write(target);
|
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bitStream.Write(GAME_MSG::GAME_MSG_ADD_BUFF);
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bitStream.Write(false); // Added by teammate
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bitStream.Write(false); // Apply on teammates
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bitStream.Write(false); // Cancel on damage absorb ran out
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bitStream.Write(cancelOnDamaged);
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bitStream.Write(cancelOnDeath);
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bitStream.Write(cancelOnLogout);
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bitStream.Write(buff.source != target); // If we were added by a teammate/someone else
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bitStream.Write(buff.applyOnTeammates);
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bitStream.Write(buff.cancelOnDamageAbsDone);
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bitStream.Write(buff.cancelOnDamaged);
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bitStream.Write(buff.cancelOnDeath);
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bitStream.Write(buff.cancelOnLogout);
|
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bitStream.Write(false); // Cancel on move
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bitStream.Write(cancelOnRemoveBuff);
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bitStream.Write(buff.cancelOnRemoveBuff);
|
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|
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bitStream.Write(cancelOnUi);
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bitStream.Write(cancelOnUnequip);
|
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bitStream.Write(cancelOnZone);
|
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bitStream.Write(buff.cancelOnUi);
|
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bitStream.Write(buff.cancelOnUnequip);
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bitStream.Write(buff.cancelOnZone);
|
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bitStream.Write(false); // Ignore immunities
|
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bitStream.Write(addImmunity);
|
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bitStream.Write(false); // Use ref count
|
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bitStream.Write(buff.addImmunity);
|
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bitStream.Write(buff.useRefCount);
|
||||
|
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bitStream.Write(buffID);
|
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bitStream.Write(msDuration);
|
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bitStream.Write(buff.id);
|
||||
bitStream.Write(buff.duration * 1000); // needs to be in MS
|
||||
|
||||
bitStream.Write(casterID);
|
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bitStream.Write(casterID);
|
||||
bitStream.Write(buff.source);
|
||||
bitStream.Write(buff.source);
|
||||
|
||||
if (sysAddr == UNASSIGNED_SYSTEM_ADDRESS) SEND_PACKET_BROADCAST;
|
||||
SEND_PACKET;
|
||||
|
||||
@@ -22,6 +22,7 @@ class NiPoint3;
|
||||
enum class eUnequippableActiveType;
|
||||
enum eInventoryType : uint32_t;
|
||||
class Item;
|
||||
struct Buff;
|
||||
|
||||
namespace GameMessages {
|
||||
class PropertyDataMessage;
|
||||
@@ -183,10 +184,7 @@ namespace GameMessages {
|
||||
// The success or failure response sent back to the client will preserve the same value for localID.
|
||||
void SendBBBSaveResponse(const LWOOBJID& objectId, const LWOOBJID& localID, unsigned char* buffer, uint32_t bufferSize, const SystemAddress& sysAddr);
|
||||
|
||||
void SendAddBuff(LWOOBJID& objectID, const LWOOBJID& casterID, uint32_t buffID, uint32_t msDuration,
|
||||
bool addImmunity = false, bool cancelOnDamaged = false, bool cancelOnDeath = true,
|
||||
bool cancelOnLogout = false, bool cancelOnRemoveBuff = true, bool cancelOnUi = false,
|
||||
bool cancelOnUnequip = false, bool cancelOnZone = false, const SystemAddress& sysAddr = UNASSIGNED_SYSTEM_ADDRESS);
|
||||
void SendAddBuff(LWOOBJID& target, Buff buff, const SystemAddress& sysAddr = UNASSIGNED_SYSTEM_ADDRESS);
|
||||
|
||||
void SendToggleGMInvis(LWOOBJID objectId, bool enabled, const SystemAddress& sysAddr);
|
||||
|
||||
|
||||
@@ -1463,6 +1463,10 @@ void SlashCommandHandler::HandleChatCommand(const std::u16string& command, Entit
|
||||
|
||||
if (chatCommand == "buff" && args.size() >= 2 && entity->GetGMLevel() >= GAME_MASTER_LEVEL_DEVELOPER) {
|
||||
auto* buffComponent = entity->GetComponent<BuffComponent>();
|
||||
if (!buffComponent) {
|
||||
ChatPackets::SendSystemMessage(sysAddr, u"Error, no buff component.");
|
||||
return;
|
||||
}
|
||||
|
||||
int32_t id = 0;
|
||||
int32_t duration = 0;
|
||||
@@ -1477,9 +1481,10 @@ void SlashCommandHandler::HandleChatCommand(const std::u16string& command, Entit
|
||||
return;
|
||||
}
|
||||
|
||||
if (buffComponent != nullptr) {
|
||||
buffComponent->ApplyBuff(id, duration, entity->GetObjectID());
|
||||
}
|
||||
Buff buff;
|
||||
buff.id = id;
|
||||
buff.duration = duration;
|
||||
buffComponent->ApplyBuff(buff);
|
||||
|
||||
return;
|
||||
}
|
||||
|
||||
@@ -193,8 +193,8 @@ void AuthPackets::SendLoginResponse(dServer* server, const SystemAddress& sysAdd
|
||||
|
||||
PacketUtils::WritePacketString("Talk_Like_A_Pirate", 33, &packet);
|
||||
|
||||
// 7 unknown strings - perhaps other IP addresses?
|
||||
PacketUtils::WritePacketString("", 33, &packet);
|
||||
// gating strings
|
||||
PacketUtils::WritePacketString("ninjago2", 33, &packet);
|
||||
PacketUtils::WritePacketString("", 33, &packet);
|
||||
PacketUtils::WritePacketString("", 33, &packet);
|
||||
PacketUtils::WritePacketString("", 33, &packet);
|
||||
|
||||
Reference in New Issue
Block a user