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Author SHA1 Message Date
David Markowitz
b8ba79bb7b Fix FetchContent_Declare speed 2025-09-11 22:47:15 -07:00
212 changed files with 1385 additions and 2080 deletions

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@@ -52,7 +52,6 @@ int main(int argc, char** argv) {
//Create all the objects we need to run our service:
Server::SetupLogger("AuthServer");
if (!Game::logger) return EXIT_FAILURE;
Game::config->LogSettings();
LOG("Starting Auth server...");
LOG("Version: %s", PROJECT_VERSION);

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@@ -34,7 +34,7 @@ void ChatIgnoreList::GetIgnoreList(Packet* packet) {
if (!receiver.ignoredPlayers.empty()) {
LOG_DEBUG("Player %llu already has an ignore list, but is requesting it again.", playerId);
} else {
auto ignoreList = Database::Get()->GetIgnoreList(playerId);
auto ignoreList = Database::Get()->GetIgnoreList(static_cast<uint32_t>(playerId));
if (ignoreList.empty()) {
LOG_DEBUG("Player %llu has no ignores", playerId);
return;
@@ -43,6 +43,7 @@ void ChatIgnoreList::GetIgnoreList(Packet* packet) {
for (auto& ignoredPlayer : ignoreList) {
receiver.ignoredPlayers.emplace_back(ignoredPlayer.name, ignoredPlayer.id);
GeneralUtils::SetBit(receiver.ignoredPlayers.back().playerId, eObjectBits::CHARACTER);
GeneralUtils::SetBit(receiver.ignoredPlayers.back().playerId, eObjectBits::PERSISTENT);
}
}
@@ -113,8 +114,9 @@ void ChatIgnoreList::AddIgnore(Packet* packet) {
}
if (ignoredPlayerId != LWOOBJID_EMPTY) {
Database::Get()->AddIgnore(playerId, ignoredPlayerId);
Database::Get()->AddIgnore(static_cast<uint32_t>(playerId), static_cast<uint32_t>(ignoredPlayerId));
GeneralUtils::SetBit(ignoredPlayerId, eObjectBits::CHARACTER);
GeneralUtils::SetBit(ignoredPlayerId, eObjectBits::PERSISTENT);
receiver.ignoredPlayers.emplace_back(toIgnoreStr, ignoredPlayerId);
LOG_DEBUG("Player %llu is ignoring %s", playerId, toIgnoreStr.c_str());
@@ -155,7 +157,7 @@ void ChatIgnoreList::RemoveIgnore(Packet* packet) {
return;
}
Database::Get()->RemoveIgnore(playerId, toRemove->playerId);
Database::Get()->RemoveIgnore(static_cast<uint32_t>(playerId), static_cast<uint32_t>(toRemove->playerId));
receiver.ignoredPlayers.erase(toRemove, receiver.ignoredPlayers.end());
CBITSTREAM;

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@@ -35,6 +35,7 @@ void ChatPacketHandler::HandleFriendlistRequest(Packet* packet) {
FriendData fd;
fd.isFTP = false; // not a thing in DLU
fd.friendID = friendData.friendID;
GeneralUtils::SetBit(fd.friendID, eObjectBits::PERSISTENT);
GeneralUtils::SetBit(fd.friendID, eObjectBits::CHARACTER);
fd.isBestFriend = friendData.isBestFriend; //0 = friends, 1 = left_requested, 2 = right_requested, 3 = both_accepted - are now bffs
@@ -160,7 +161,9 @@ void ChatPacketHandler::HandleFriendRequest(Packet* packet) {
// Set the bits
GeneralUtils::SetBit(queryPlayerID, eObjectBits::CHARACTER);
GeneralUtils::SetBit(queryPlayerID, eObjectBits::PERSISTENT);
GeneralUtils::SetBit(queryFriendID, eObjectBits::CHARACTER);
GeneralUtils::SetBit(queryFriendID, eObjectBits::PERSISTENT);
// Since this player can either be the friend of someone else or be friends with someone else
// their column in the database determines what bit gets set. When the value hits 3, they
@@ -315,6 +318,7 @@ void ChatPacketHandler::HandleRemoveFriend(Packet* packet) {
}
// Convert friendID to LWOOBJID
GeneralUtils::SetBit(friendID, eObjectBits::PERSISTENT);
GeneralUtils::SetBit(friendID, eObjectBits::CHARACTER);
Database::Get()->RemoveFriend(playerID, friendID);

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@@ -59,7 +59,6 @@ int main(int argc, char** argv) {
//Create all the objects we need to run our service:
Server::SetupLogger("ChatServer");
if (!Game::logger) return EXIT_FAILURE;
Game::config->LogSettings();
//Read our config:

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@@ -3,7 +3,7 @@
// C++
#include <charconv>
#include <cstdint>
#include <cmath>
#include <cmath>
#include <ctime>
#include <functional>
#include <optional>
@@ -19,7 +19,6 @@
#include "dPlatforms.h"
#include "Game.h"
#include "Logger.h"
#include "DluAssert.h"
#include <glm/ext/vector_float3.hpp>
@@ -306,7 +305,7 @@ namespace GeneralUtils {
template<typename Container>
inline Container::value_type GetRandomElement(const Container& container) {
DluAssert(!container.empty());
return container[GenerateRandomNumber<typename Container::size_type>(0, container.size() - 1)];
return container[GenerateRandomNumber<typename Container::value_type>(0, container.size() - 1)];
}
/**

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@@ -47,8 +47,6 @@ void dConfig::LoadConfig() {
void dConfig::ReloadConfig() {
this->m_ConfigValues.clear();
LoadConfig();
for (const auto& handler : m_ConfigHandlers) handler();
LogSettings();
}
const std::string& dConfig::GetValue(std::string key) {
@@ -60,18 +58,6 @@ const std::string& dConfig::GetValue(std::string key) {
return this->m_ConfigValues[key];
}
void dConfig::AddConfigHandler(std::function<void()> handler) {
m_ConfigHandlers.push_back(handler);
}
void dConfig::LogSettings() const {
LOG("Configuration settings:");
for (const auto& [key, value] : m_ConfigValues) {
const auto& valueLog = key.find("password") != std::string::npos ? "<HIDDEN>" : value;
LOG(" %s = %s", key.c_str(), valueLog.c_str());
}
}
void dConfig::ProcessLine(const std::string& line) {
auto splitLoc = line.find('=');
auto key = line.substr(0, splitLoc);

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@@ -1,7 +1,5 @@
#pragma once
#include <fstream>
#include <functional>
#include <map>
#include <string>
@@ -31,15 +29,10 @@ public:
* Reloads the config file to reset values
*/
void ReloadConfig();
// Adds a function to be called when the config is (re)loaded
void AddConfigHandler(std::function<void()> handler);
void LogSettings() const;
private:
void ProcessLine(const std::string& line);
private:
std::map<std::string, std::string> m_ConfigValues;
std::vector<std::function<void()>> m_ConfigHandlers;
std::string m_ConfigFilePath;
};

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@@ -3,7 +3,9 @@
namespace MessageType {
enum class Master : uint32_t {
REQUEST_ZONE_TRANSFER = 1,
REQUEST_PERSISTENT_ID = 1,
REQUEST_PERSISTENT_ID_RESPONSE,
REQUEST_ZONE_TRANSFER,
REQUEST_ZONE_TRANSFER_RESPONSE,
SERVER_INFO,
REQUEST_SESSION_KEY,

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@@ -18,9 +18,7 @@ enum class eCharacterVersion : uint32_t {
SPEED_BASE,
// Fixes nexus force explorer missions
NJ_JAYMISSIONS,
NEXUS_FORCE_EXPLORER, // Fixes pet ids in player inventories
PET_IDS, // Fixes pet ids in player inventories
UP_TO_DATE, // will become INVENTORY_PERSISTENT_IDS
UP_TO_DATE, // will become NEXUS_FORCE_EXPLORER
};
#endif //!__ECHARACTERVERSION__H__

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@@ -50,10 +50,7 @@ enum class eMissionState : int {
/**
* The mission has been completed before and has now been completed again. Used for daily missions.
*/
COMPLETE_READY_TO_COMPLETE = 12,
// The mission is failed (don't know where this is used)
FAILED = 16,
COMPLETE_READY_TO_COMPLETE = 12
};
#endif //!__MISSIONSTATE__H__

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@@ -1,12 +1,13 @@
#ifndef EOBJECTBITS_H
#define EOBJECTBITS_H
#ifndef __EOBJECTBITS__H__
#define __EOBJECTBITS__H__
#include <cstdint>
enum class eObjectBits : size_t {
PERSISTENT = 32,
CLIENT = 46,
SPAWNED = 58,
CHARACTER = 60
};
#endif //!EOBJECTBITS_H
#endif //!__EOBJECTBITS__H__

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@@ -48,7 +48,7 @@ public:
virtual void Commit() = 0;
virtual bool GetAutoCommit() = 0;
virtual void SetAutoCommit(bool value) = 0;
virtual void DeleteCharacter(const LWOOBJID characterId) = 0;
virtual void DeleteCharacter(const uint32_t characterId) = 0;
};
#endif //!__GAMEDATABASE__H__

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@@ -14,7 +14,7 @@ enum class eActivityType : uint32_t {
class IActivityLog {
public:
// Update the activity log for the given account.
virtual void UpdateActivityLog(const LWOOBJID characterId, const eActivityType activityType, const LWOMAPID mapId) = 0;
virtual void UpdateActivityLog(const uint32_t characterId, const eActivityType activityType, const LWOMAPID mapId) = 0;
};
#endif //!__IACTIVITYLOG__H__

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@@ -9,7 +9,7 @@ class IBehaviors {
public:
struct Info {
LWOOBJID behaviorId{};
LWOOBJID characterId{};
uint32_t characterId{};
std::string behaviorInfo;
};

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@@ -11,7 +11,7 @@ public:
std::string clientVersion;
std::string otherPlayer;
std::string selection;
LWOOBJID characterId{};
uint32_t characterId{};
};
// Add a new bug report to the database.

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@@ -14,7 +14,7 @@ public:
struct Info {
std::string name;
std::string pendingName;
LWOOBJID id{};
uint32_t id{};
uint32_t accountId{};
bool needsRename{};
LWOCLONEID cloneId{};
@@ -25,25 +25,25 @@ public:
virtual std::vector<std::string> GetApprovedCharacterNames() = 0;
// Get the character info for the given character id.
virtual std::optional<ICharInfo::Info> GetCharacterInfo(const LWOOBJID charId) = 0;
virtual std::optional<ICharInfo::Info> GetCharacterInfo(const uint32_t charId) = 0;
// Get the character info for the given character name.
virtual std::optional<ICharInfo::Info> GetCharacterInfo(const std::string_view name) = 0;
// Get the character ids for the given account.
virtual std::vector<LWOOBJID> GetAccountCharacterIds(const LWOOBJID accountId) = 0;
virtual std::vector<uint32_t> GetAccountCharacterIds(const uint32_t accountId) = 0;
// Insert a new character into the database.
virtual void InsertNewCharacter(const ICharInfo::Info info) = 0;
// Set the name of the given character.
virtual void SetCharacterName(const LWOOBJID characterId, const std::string_view name) = 0;
virtual void SetCharacterName(const uint32_t characterId, const std::string_view name) = 0;
// Set the pending name of the given character.
virtual void SetPendingCharacterName(const LWOOBJID characterId, const std::string_view name) = 0;
virtual void SetPendingCharacterName(const uint32_t characterId, const std::string_view name) = 0;
// Updates the given character ids last login to be right now.
virtual void UpdateLastLoggedInCharacter(const LWOOBJID characterId) = 0;
virtual void UpdateLastLoggedInCharacter(const uint32_t characterId) = 0;
virtual bool IsNameInUse(const std::string_view name) = 0;
};

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@@ -8,13 +8,13 @@
class ICharXml {
public:
// Get the character xml for the given character id.
virtual std::string GetCharacterXml(const LWOOBJID charId) = 0;
virtual std::string GetCharacterXml(const uint32_t charId) = 0;
// Update the character xml for the given character id.
virtual void UpdateCharacterXml(const LWOOBJID charId, const std::string_view lxfml) = 0;
virtual void UpdateCharacterXml(const uint32_t charId, const std::string_view lxfml) = 0;
// Insert the character xml for the given character id.
virtual void InsertCharacterXml(const LWOOBJID characterId, const std::string_view lxfml) = 0;
virtual void InsertCharacterXml(const uint32_t characterId, const std::string_view lxfml) = 0;
};
#endif //!__ICHARXML__H__

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@@ -8,7 +8,7 @@ class ICommandLog {
public:
// Insert a new slash command log entry.
virtual void InsertSlashCommandUsage(const LWOOBJID characterId, const std::string_view command) = 0;
virtual void InsertSlashCommandUsage(const uint32_t characterId, const std::string_view command) = 0;
};
#endif //!__ICOMMANDLOG__H__

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@@ -8,25 +8,25 @@
class IFriends {
public:
struct BestFriendStatus {
LWOOBJID playerCharacterId{};
LWOOBJID friendCharacterId{};
uint32_t playerCharacterId{};
uint32_t friendCharacterId{};
uint32_t bestFriendStatus{};
};
// Get the friends list for the given character id.
virtual std::vector<FriendData> GetFriendsList(const LWOOBJID charId) = 0;
virtual std::vector<FriendData> GetFriendsList(const uint32_t charId) = 0;
// Get the best friend status for the given player and friend character ids.
virtual std::optional<IFriends::BestFriendStatus> GetBestFriendStatus(const LWOOBJID playerCharacterId, const LWOOBJID friendCharacterId) = 0;
virtual std::optional<IFriends::BestFriendStatus> GetBestFriendStatus(const uint32_t playerCharacterId, const uint32_t friendCharacterId) = 0;
// Set the best friend status for the given player and friend character ids.
virtual void SetBestFriendStatus(const LWOOBJID playerCharacterId, const LWOOBJID friendCharacterId, const uint32_t bestFriendStatus) = 0;
virtual void SetBestFriendStatus(const uint32_t playerCharacterId, const uint32_t friendCharacterId, const uint32_t bestFriendStatus) = 0;
// Add a friend to the given character id.
virtual void AddFriend(const LWOOBJID playerCharacterId, const LWOOBJID friendCharacterId) = 0;
virtual void AddFriend(const uint32_t playerCharacterId, const uint32_t friendCharacterId) = 0;
// Remove a friend from the given character id.
virtual void RemoveFriend(const LWOOBJID playerCharacterId, const LWOOBJID friendCharacterId) = 0;
virtual void RemoveFriend(const uint32_t playerCharacterId, const uint32_t friendCharacterId) = 0;
};
#endif //!__IFRIENDS__H__

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@@ -9,12 +9,12 @@ class IIgnoreList {
public:
struct Info {
std::string name;
LWOOBJID id;
uint32_t id;
};
virtual std::vector<Info> GetIgnoreList(const LWOOBJID playerId) = 0;
virtual void AddIgnore(const LWOOBJID playerId, const LWOOBJID ignoredPlayerId) = 0;
virtual void RemoveIgnore(const LWOOBJID playerId, const LWOOBJID ignoredPlayerId) = 0;
virtual std::vector<Info> GetIgnoreList(const uint32_t playerId) = 0;
virtual void AddIgnore(const uint32_t playerId, const uint32_t ignoredPlayerId) = 0;
virtual void RemoveIgnore(const uint32_t playerId, const uint32_t ignoredPlayerId) = 0;
};
#endif //!__IIGNORELIST__H__

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@@ -5,13 +5,12 @@
#include <optional>
#include <string>
#include <vector>
#include "dCommonVars.h"
class ILeaderboard {
public:
struct Entry {
LWOOBJID charId{};
uint32_t charId{};
uint32_t lastPlayedTimestamp{};
float primaryScore{};
float secondaryScore{};
@@ -37,12 +36,12 @@ public:
virtual std::vector<ILeaderboard::Entry> GetAscendingLeaderboard(const uint32_t activityId) = 0;
virtual std::vector<ILeaderboard::Entry> GetNsLeaderboard(const uint32_t activityId) = 0;
virtual std::vector<ILeaderboard::Entry> GetAgsLeaderboard(const uint32_t activityId) = 0;
virtual std::optional<Score> GetPlayerScore(const LWOOBJID playerId, const uint32_t gameId) = 0;
virtual std::optional<Score> GetPlayerScore(const uint32_t playerId, const uint32_t gameId) = 0;
virtual void SaveScore(const LWOOBJID playerId, const uint32_t gameId, const Score& score) = 0;
virtual void UpdateScore(const LWOOBJID playerId, const uint32_t gameId, const Score& score) = 0;
virtual void IncrementNumWins(const LWOOBJID playerId, const uint32_t gameId) = 0;
virtual void IncrementTimesPlayed(const LWOOBJID playerId, const uint32_t gameId) = 0;
virtual void SaveScore(const uint32_t playerId, const uint32_t gameId, const Score& score) = 0;
virtual void UpdateScore(const uint32_t playerId, const uint32_t gameId, const Score& score) = 0;
virtual void IncrementNumWins(const uint32_t playerId, const uint32_t gameId) = 0;
virtual void IncrementTimesPlayed(const uint32_t playerId, const uint32_t gameId) = 0;
};
#endif //!__ILEADERBOARD__H__

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@@ -16,13 +16,13 @@ public:
virtual void InsertNewMail(const MailInfo& mail) = 0;
// Get the mail for the given character id.
virtual std::vector<MailInfo> GetMailForPlayer(const LWOOBJID characterId, const uint32_t numberOfMail) = 0;
virtual std::vector<MailInfo> GetMailForPlayer(const uint32_t characterId, const uint32_t numberOfMail) = 0;
// Get the mail for the given mail id.
virtual std::optional<MailInfo> GetMail(const uint64_t mailId) = 0;
// Get the number of unread mail for the given character id.
virtual uint32_t GetUnreadMailCount(const LWOOBJID characterId) = 0;
virtual uint32_t GetUnreadMailCount(const uint32_t characterId) = 0;
// Mark the given mail as read.
virtual void MarkMailRead(const uint64_t mailId) = 0;

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@@ -6,19 +6,14 @@
class IObjectIdTracker {
public:
// Only the first 48 bits of the ids are the id, the last 16 bits are reserved for flags.
struct Range {
uint64_t minID{}; // Only the first 48 bits are the id, the last 16 bits are reserved for flags.
uint64_t maxID{}; // Only the first 48 bits are the id, the last 16 bits are reserved for flags.
};
// Get the current persistent id.
virtual std::optional<uint64_t> GetCurrentPersistentId() = 0;
virtual std::optional<uint32_t> GetCurrentPersistentId() = 0;
// Insert the default persistent id.
virtual void InsertDefaultPersistentId() = 0;
virtual Range GetPersistentIdRange() = 0;
// Update the persistent id.
virtual void UpdatePersistentId(const uint32_t newId) = 0;
};
#endif //!__IOBJECTIDTRACKER__H__

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@@ -13,7 +13,7 @@ public:
std::string description;
std::string rejectionReason;
LWOOBJID id{};
LWOOBJID ownerId{};
uint32_t ownerId{};
LWOCLONEID cloneId{};
int32_t privacyOption{};
uint32_t modApproved{};
@@ -27,7 +27,7 @@ public:
uint32_t mapId{};
std::string searchString;
ePropertySortType sortChoice{};
LWOOBJID playerId{};
uint32_t playerId{};
uint32_t numResults{};
uint32_t startIndex{};
uint32_t playerSort{};
@@ -39,9 +39,6 @@ public:
std::vector<IProperty::Info> entries;
};
// Get the property info for the given property id.
virtual std::optional<IProperty::Info> GetPropertyInfo(const LWOOBJID id) = 0;
// Get the property info for the given property id.
virtual std::optional<IProperty::Info> GetPropertyInfo(const LWOMAPID mapId, const LWOCLONEID cloneId) = 0;

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@@ -16,16 +16,16 @@ public:
NiQuaternion rotation = QuatUtils::IDENTITY;
LWOOBJID id{};
LOT lot{};
LWOOBJID ugcId{};
uint32_t ugcId{};
std::array<LWOOBJID, 5> behaviors{};
};
// Inserts a new UGC model into the database.
virtual void InsertNewUgcModel(
std::stringstream& sd0Data,
const uint64_t blueprintId,
const uint32_t blueprintId,
const uint32_t accountId,
const LWOOBJID characterId) = 0;
const uint32_t characterId) = 0;
// Get the property models for the given property id.
virtual std::vector<IPropertyContents::Model> GetPropertyModels(const LWOOBJID& propertyId) = 0;
@@ -45,6 +45,6 @@ public:
virtual void RemoveModel(const LWOOBJID& modelId) = 0;
// Gets a model by ID
virtual std::optional<Model> GetModel(const LWOOBJID modelID) = 0;
virtual Model GetModel(const LWOOBJID modelID) = 0;
};
#endif //!__IPROPERTIESCONTENTS__H__

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@@ -29,7 +29,5 @@ public:
// Inserts a new UGC model into the database.
virtual void UpdateUgcModelData(const LWOOBJID& modelId, std::stringstream& lxfml) = 0;
virtual std::optional<IUgc::Model> GetUgcModel(const LWOOBJID ugcId) = 0;
};
#endif //!__IUGC__H__

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@@ -7,7 +7,7 @@
class IUgcModularBuild {
public:
virtual void InsertUgcBuild(const std::string& modules, const LWOOBJID bigId, const std::optional<LWOOBJID> characterId) = 0;
virtual void InsertUgcBuild(const std::string& modules, const LWOOBJID bigId, const std::optional<uint32_t> characterId) = 0;
virtual void DeleteUgcBuild(const LWOOBJID bigId) = 0;
};

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@@ -100,7 +100,7 @@ void MySQLDatabase::SetAutoCommit(bool value) {
con->setAutoCommit(value);
}
void MySQLDatabase::DeleteCharacter(const LWOOBJID characterId) {
void MySQLDatabase::DeleteCharacter(const uint32_t characterId) {
ExecuteDelete("DELETE FROM charxml WHERE id=? LIMIT 1;", characterId);
ExecuteDelete("DELETE FROM command_log WHERE character_id=?;", characterId);
ExecuteDelete("DELETE FROM friends WHERE player_id=? OR friend_id=?;", characterId, characterId);

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@@ -40,31 +40,31 @@ public:
std::vector<std::string> GetApprovedCharacterNames() override;
std::vector<FriendData> GetFriendsList(LWOOBJID charID) override;
std::vector<FriendData> GetFriendsList(uint32_t charID) override;
std::optional<IFriends::BestFriendStatus> GetBestFriendStatus(const LWOOBJID playerCharacterId, const LWOOBJID friendCharacterId) override;
void SetBestFriendStatus(const LWOOBJID playerAccountId, const LWOOBJID friendAccountId, const uint32_t bestFriendStatus) override;
void AddFriend(const LWOOBJID playerAccountId, const LWOOBJID friendAccountId) override;
void RemoveFriend(const LWOOBJID playerAccountId, const LWOOBJID friendAccountId) override;
void UpdateActivityLog(const LWOOBJID characterId, const eActivityType activityType, const LWOMAPID mapId) override;
std::optional<IFriends::BestFriendStatus> GetBestFriendStatus(const uint32_t playerCharacterId, const uint32_t friendCharacterId) override;
void SetBestFriendStatus(const uint32_t playerAccountId, const uint32_t friendAccountId, const uint32_t bestFriendStatus) override;
void AddFriend(const uint32_t playerAccountId, const uint32_t friendAccountId) override;
void RemoveFriend(const uint32_t playerAccountId, const uint32_t friendAccountId) override;
void UpdateActivityLog(const uint32_t characterId, const eActivityType activityType, const LWOMAPID mapId) override;
void DeleteUgcModelData(const LWOOBJID& modelId) override;
void UpdateUgcModelData(const LWOOBJID& modelId, std::stringstream& lxfml) override;
std::vector<IUgc::Model> GetAllUgcModels() override;
void CreateMigrationHistoryTable() override;
bool IsMigrationRun(const std::string_view str) override;
void InsertMigration(const std::string_view str) override;
std::optional<ICharInfo::Info> GetCharacterInfo(const LWOOBJID charId) override;
std::optional<ICharInfo::Info> GetCharacterInfo(const uint32_t charId) override;
std::optional<ICharInfo::Info> GetCharacterInfo(const std::string_view charId) override;
std::string GetCharacterXml(const LWOOBJID accountId) override;
void UpdateCharacterXml(const LWOOBJID characterId, const std::string_view lxfml) override;
std::string GetCharacterXml(const uint32_t accountId) override;
void UpdateCharacterXml(const uint32_t characterId, const std::string_view lxfml) override;
std::optional<IAccounts::Info> GetAccountInfo(const std::string_view username) override;
void InsertNewCharacter(const ICharInfo::Info info) override;
void InsertCharacterXml(const LWOOBJID accountId, const std::string_view lxfml) override;
std::vector<LWOOBJID> GetAccountCharacterIds(LWOOBJID accountId) override;
void DeleteCharacter(const LWOOBJID characterId) override;
void SetCharacterName(const LWOOBJID characterId, const std::string_view name) override;
void SetPendingCharacterName(const LWOOBJID characterId, const std::string_view name) override;
void UpdateLastLoggedInCharacter(const LWOOBJID characterId) override;
void InsertCharacterXml(const uint32_t accountId, const std::string_view lxfml) override;
std::vector<uint32_t> GetAccountCharacterIds(uint32_t accountId) override;
void DeleteCharacter(const uint32_t characterId) override;
void SetCharacterName(const uint32_t characterId, const std::string_view name) override;
void SetPendingCharacterName(const uint32_t characterId, const std::string_view name) override;
void UpdateLastLoggedInCharacter(const uint32_t characterId) override;
void SetPetNameModerationStatus(const LWOOBJID& petId, const IPetNames::Info& info) override;
std::optional<IPetNames::Info> GetPetNameInfo(const LWOOBJID& petId) override;
std::optional<IProperty::Info> GetPropertyInfo(const LWOMAPID mapId, const LWOCLONEID cloneId) override;
@@ -83,30 +83,30 @@ public:
void InsertNewMail(const MailInfo& mail) override;
void InsertNewUgcModel(
std::stringstream& sd0Data,
const uint64_t blueprintId,
const uint32_t blueprintId,
const uint32_t accountId,
const LWOOBJID characterId) override;
std::vector<MailInfo> GetMailForPlayer(const LWOOBJID characterId, const uint32_t numberOfMail) override;
const uint32_t characterId) override;
std::vector<MailInfo> GetMailForPlayer(const uint32_t characterId, const uint32_t numberOfMail) override;
std::optional<MailInfo> GetMail(const uint64_t mailId) override;
uint32_t GetUnreadMailCount(const LWOOBJID characterId) override;
uint32_t GetUnreadMailCount(const uint32_t characterId) override;
void MarkMailRead(const uint64_t mailId) override;
void DeleteMail(const uint64_t mailId) override;
void ClaimMailItem(const uint64_t mailId) override;
void InsertSlashCommandUsage(const LWOOBJID characterId, const std::string_view command) override;
void InsertSlashCommandUsage(const uint32_t characterId, const std::string_view command) override;
void UpdateAccountUnmuteTime(const uint32_t accountId, const uint64_t timeToUnmute) override;
void UpdateAccountBan(const uint32_t accountId, const bool banned) override;
void UpdateAccountPassword(const uint32_t accountId, const std::string_view bcryptpassword) override;
void InsertNewAccount(const std::string_view username, const std::string_view bcryptpassword) override;
void SetMasterInfo(const IServers::MasterInfo& info) override;
std::optional<uint64_t> GetCurrentPersistentId() override;
IObjectIdTracker::Range GetPersistentIdRange() override;
std::optional<uint32_t> GetCurrentPersistentId() override;
void InsertDefaultPersistentId() override;
void UpdatePersistentId(const uint32_t id) override;
std::optional<uint32_t> GetDonationTotal(const uint32_t activityId) override;
std::optional<bool> IsPlaykeyActive(const int32_t playkeyId) override;
std::vector<IUgc::Model> GetUgcModels(const LWOOBJID& propertyId) override;
void AddIgnore(const LWOOBJID playerId, const LWOOBJID ignoredPlayerId) override;
void RemoveIgnore(const LWOOBJID playerId, const LWOOBJID ignoredPlayerId) override;
std::vector<IIgnoreList::Info> GetIgnoreList(const LWOOBJID playerId) override;
void AddIgnore(const uint32_t playerId, const uint32_t ignoredPlayerId) override;
void RemoveIgnore(const uint32_t playerId, const uint32_t ignoredPlayerId) override;
std::vector<IIgnoreList::Info> GetIgnoreList(const uint32_t playerId) override;
void InsertRewardCode(const uint32_t account_id, const uint32_t reward_code) override;
std::vector<uint32_t> GetRewardCodesByAccountID(const uint32_t account_id) override;
void AddBehavior(const IBehaviors::Info& info) override;
@@ -118,18 +118,16 @@ public:
std::vector<ILeaderboard::Entry> GetAscendingLeaderboard(const uint32_t activityId) override;
std::vector<ILeaderboard::Entry> GetNsLeaderboard(const uint32_t activityId) override;
std::vector<ILeaderboard::Entry> GetAgsLeaderboard(const uint32_t activityId) override;
void SaveScore(const LWOOBJID playerId, const uint32_t gameId, const Score& score) override;
void UpdateScore(const LWOOBJID playerId, const uint32_t gameId, const Score& score) override;
std::optional<ILeaderboard::Score> GetPlayerScore(const LWOOBJID playerId, const uint32_t gameId) override;
void IncrementNumWins(const LWOOBJID playerId, const uint32_t gameId) override;
void IncrementTimesPlayed(const LWOOBJID playerId, const uint32_t gameId) override;
void InsertUgcBuild(const std::string& modules, const LWOOBJID bigId, const std::optional<LWOOBJID> characterId) override;
void SaveScore(const uint32_t playerId, const uint32_t gameId, const Score& score) override;
void UpdateScore(const uint32_t playerId, const uint32_t gameId, const Score& score) override;
std::optional<ILeaderboard::Score> GetPlayerScore(const uint32_t playerId, const uint32_t gameId) override;
void IncrementNumWins(const uint32_t playerId, const uint32_t gameId) override;
void IncrementTimesPlayed(const uint32_t playerId, const uint32_t gameId) override;
void InsertUgcBuild(const std::string& modules, const LWOOBJID bigId, const std::optional<uint32_t> characterId) override;
void DeleteUgcBuild(const LWOOBJID bigId) override;
uint32_t GetAccountCount() override;
bool IsNameInUse(const std::string_view name) override;
std::optional<IPropertyContents::Model> GetModel(const LWOOBJID modelID) override;
std::optional<IUgc::Model> GetUgcModel(const LWOOBJID ugcId) override;
std::optional<IProperty::Info> GetPropertyInfo(const LWOOBJID id) override;
IPropertyContents::Model GetModel(const LWOOBJID modelID) override;
sql::PreparedStatement* CreatePreppedStmt(const std::string& query);
private:
@@ -170,91 +168,91 @@ private:
template<>
inline void SetParam(UniquePreppedStmtRef stmt, const int index, const std::string_view param) {
LOG_DEBUG("%s", param.data());
// LOG("%s", param.data());
stmt->setString(index, param.data());
}
template<>
inline void SetParam(UniquePreppedStmtRef stmt, const int index, const char* param) {
LOG_DEBUG("%s", param);
// LOG("%s", param);
stmt->setString(index, param);
}
template<>
inline void SetParam(UniquePreppedStmtRef stmt, const int index, const std::string param) {
LOG_DEBUG("%s", param.c_str());
// LOG("%s", param.c_str());
stmt->setString(index, param.c_str());
}
template<>
inline void SetParam(UniquePreppedStmtRef stmt, const int index, const int8_t param) {
LOG_DEBUG("%u", param);
// LOG("%u", param);
stmt->setByte(index, param);
}
template<>
inline void SetParam(UniquePreppedStmtRef stmt, const int index, const uint8_t param) {
LOG_DEBUG("%d", param);
// LOG("%d", param);
stmt->setByte(index, param);
}
template<>
inline void SetParam(UniquePreppedStmtRef stmt, const int index, const int16_t param) {
LOG_DEBUG("%u", param);
// LOG("%u", param);
stmt->setShort(index, param);
}
template<>
inline void SetParam(UniquePreppedStmtRef stmt, const int index, const uint16_t param) {
LOG_DEBUG("%d", param);
// LOG("%d", param);
stmt->setShort(index, param);
}
template<>
inline void SetParam(UniquePreppedStmtRef stmt, const int index, const uint32_t param) {
LOG_DEBUG("%u", param);
// LOG("%u", param);
stmt->setUInt(index, param);
}
template<>
inline void SetParam(UniquePreppedStmtRef stmt, const int index, const int32_t param) {
LOG_DEBUG("%d", param);
// LOG("%d", param);
stmt->setInt(index, param);
}
template<>
inline void SetParam(UniquePreppedStmtRef stmt, const int index, const int64_t param) {
LOG_DEBUG("%llu", param);
// LOG("%llu", param);
stmt->setInt64(index, param);
}
template<>
inline void SetParam(UniquePreppedStmtRef stmt, const int index, const uint64_t param) {
LOG_DEBUG("%llu", param);
// LOG("%llu", param);
stmt->setUInt64(index, param);
}
template<>
inline void SetParam(UniquePreppedStmtRef stmt, const int index, const float param) {
LOG_DEBUG("%f", param);
// LOG("%f", param);
stmt->setFloat(index, param);
}
template<>
inline void SetParam(UniquePreppedStmtRef stmt, const int index, const double param) {
LOG_DEBUG("%f", param);
// LOG("%f", param);
stmt->setDouble(index, param);
}
template<>
inline void SetParam(UniquePreppedStmtRef stmt, const int index, const bool param) {
LOG_DEBUG("%s", param ? "true" : "false");
// LOG("%d", param);
stmt->setBoolean(index, param);
}
template<>
inline void SetParam(UniquePreppedStmtRef stmt, const int index, const std::istream* param) {
LOG_DEBUG("Blob");
// LOG("Blob");
// This is the one time you will ever see me use const_cast.
stmt->setBlob(index, const_cast<std::istream*>(param));
}
@@ -262,21 +260,10 @@ inline void SetParam(UniquePreppedStmtRef stmt, const int index, const std::istr
template<>
inline void SetParam(UniquePreppedStmtRef stmt, const int index, const std::optional<uint32_t> param) {
if (param) {
LOG_DEBUG("%d", param.value());
// LOG("%d", param.value());
stmt->setInt(index, param.value());
} else {
LOG_DEBUG("Null");
stmt->setNull(index, sql::DataType::SQLNULL);
}
}
template<>
inline void SetParam(UniquePreppedStmtRef stmt, const int index, const std::optional<LWOOBJID> param) {
if (param) {
LOG_DEBUG("%d", param.value());
stmt->setInt64(index, param.value());
} else {
LOG_DEBUG("Null");
// LOG("Null");
stmt->setNull(index, sql::DataType::SQLNULL);
}
}

View File

@@ -1,6 +1,6 @@
#include "MySQLDatabase.h"
void MySQLDatabase::UpdateActivityLog(const LWOOBJID characterId, const eActivityType activityType, const LWOMAPID mapId) {
void MySQLDatabase::UpdateActivityLog(const uint32_t characterId, const eActivityType activityType, const LWOMAPID mapId) {
ExecuteInsert("INSERT INTO activity_log (character_id, activity, time, map_id) VALUES (?, ?, ?, ?);",
characterId, static_cast<uint32_t>(activityType), static_cast<uint32_t>(time(NULL)), mapId);
}

View File

@@ -19,7 +19,7 @@ std::optional<ICharInfo::Info> CharInfoFromQueryResult(std::unique_ptr<sql::Resu
ICharInfo::Info toReturn;
toReturn.id = stmt->getInt64("id");
toReturn.id = stmt->getUInt("id");
toReturn.name = stmt->getString("name").c_str();
toReturn.pendingName = stmt->getString("pending_name").c_str();
toReturn.needsRename = stmt->getBoolean("needs_rename");
@@ -30,7 +30,7 @@ std::optional<ICharInfo::Info> CharInfoFromQueryResult(std::unique_ptr<sql::Resu
return toReturn;
}
std::optional<ICharInfo::Info> MySQLDatabase::GetCharacterInfo(const LWOOBJID charId) {
std::optional<ICharInfo::Info> MySQLDatabase::GetCharacterInfo(const uint32_t charId) {
return CharInfoFromQueryResult(
ExecuteSelect("SELECT name, pending_name, needs_rename, prop_clone_id, permission_map, id, account_id FROM charinfo WHERE id = ? LIMIT 1;", charId)
);
@@ -42,13 +42,13 @@ std::optional<ICharInfo::Info> MySQLDatabase::GetCharacterInfo(const std::string
);
}
std::vector<LWOOBJID> MySQLDatabase::GetAccountCharacterIds(const LWOOBJID accountId) {
std::vector<uint32_t> MySQLDatabase::GetAccountCharacterIds(const uint32_t accountId) {
auto result = ExecuteSelect("SELECT id FROM charinfo WHERE account_id = ? ORDER BY last_login DESC LIMIT 4;", accountId);
std::vector<LWOOBJID> toReturn;
std::vector<uint32_t> toReturn;
toReturn.reserve(result->rowsCount());
while (result->next()) {
toReturn.push_back(result->getInt64("id"));
toReturn.push_back(result->getUInt("id"));
}
return toReturn;
@@ -65,15 +65,15 @@ void MySQLDatabase::InsertNewCharacter(const ICharInfo::Info info) {
static_cast<uint32_t>(time(NULL)));
}
void MySQLDatabase::SetCharacterName(const LWOOBJID characterId, const std::string_view name) {
void MySQLDatabase::SetCharacterName(const uint32_t characterId, const std::string_view name) {
ExecuteUpdate("UPDATE charinfo SET name = ?, pending_name = '', needs_rename = 0, last_login = ? WHERE id = ? LIMIT 1;", name, static_cast<uint32_t>(time(NULL)), characterId);
}
void MySQLDatabase::SetPendingCharacterName(const LWOOBJID characterId, const std::string_view name) {
void MySQLDatabase::SetPendingCharacterName(const uint32_t characterId, const std::string_view name) {
ExecuteUpdate("UPDATE charinfo SET pending_name = ?, needs_rename = 0, last_login = ? WHERE id = ? LIMIT 1", name, static_cast<uint32_t>(time(NULL)), characterId);
}
void MySQLDatabase::UpdateLastLoggedInCharacter(const LWOOBJID characterId) {
void MySQLDatabase::UpdateLastLoggedInCharacter(const uint32_t characterId) {
ExecuteUpdate("UPDATE charinfo SET last_login = ? WHERE id = ? LIMIT 1", static_cast<uint32_t>(time(NULL)), characterId);
}

View File

@@ -1,6 +1,6 @@
#include "MySQLDatabase.h"
std::string MySQLDatabase::GetCharacterXml(const LWOOBJID charId) {
std::string MySQLDatabase::GetCharacterXml(const uint32_t charId) {
auto result = ExecuteSelect("SELECT xml_data FROM charxml WHERE id = ? LIMIT 1;", charId);
if (!result->next()) {
@@ -10,10 +10,10 @@ std::string MySQLDatabase::GetCharacterXml(const LWOOBJID charId) {
return result->getString("xml_data").c_str();
}
void MySQLDatabase::UpdateCharacterXml(const LWOOBJID charId, const std::string_view lxfml) {
void MySQLDatabase::UpdateCharacterXml(const uint32_t charId, const std::string_view lxfml) {
ExecuteUpdate("UPDATE charxml SET xml_data = ? WHERE id = ?;", lxfml, charId);
}
void MySQLDatabase::InsertCharacterXml(const LWOOBJID characterId, const std::string_view lxfml) {
void MySQLDatabase::InsertCharacterXml(const uint32_t characterId, const std::string_view lxfml) {
ExecuteInsert("INSERT INTO `charxml` (`id`, `xml_data`) VALUES (?,?)", characterId, lxfml);
}

View File

@@ -1,5 +1,5 @@
#include "MySQLDatabase.h"
void MySQLDatabase::InsertSlashCommandUsage(const LWOOBJID characterId, const std::string_view command) {
void MySQLDatabase::InsertSlashCommandUsage(const uint32_t characterId, const std::string_view command) {
ExecuteInsert("INSERT INTO command_log (character_id, command) VALUES (?, ?);", characterId, command);
}

View File

@@ -1,6 +1,6 @@
#include "MySQLDatabase.h"
std::vector<FriendData> MySQLDatabase::GetFriendsList(const LWOOBJID charId) {
std::vector<FriendData> MySQLDatabase::GetFriendsList(const uint32_t charId) {
auto friendsList = ExecuteSelect(
R"QUERY(
SELECT fr.requested_player AS player, best_friend AS bff, ci.name AS name FROM
@@ -19,7 +19,7 @@ std::vector<FriendData> MySQLDatabase::GetFriendsList(const LWOOBJID charId) {
while (friendsList->next()) {
FriendData fd;
fd.friendID = friendsList->getUInt64("player");
fd.friendID = friendsList->getUInt("player");
fd.isBestFriend = friendsList->getInt("bff") == 3; // 0 = friends, 1 = left_requested, 2 = right_requested, 3 = both_accepted - are now bffs
fd.friendName = friendsList->getString("name").c_str();
@@ -29,7 +29,7 @@ std::vector<FriendData> MySQLDatabase::GetFriendsList(const LWOOBJID charId) {
return toReturn;
}
std::optional<IFriends::BestFriendStatus> MySQLDatabase::GetBestFriendStatus(const LWOOBJID playerCharacterId, const LWOOBJID friendCharacterId) {
std::optional<IFriends::BestFriendStatus> MySQLDatabase::GetBestFriendStatus(const uint32_t playerCharacterId, const uint32_t friendCharacterId) {
auto result = ExecuteSelect("SELECT * FROM friends WHERE (player_id = ? AND friend_id = ?) OR (player_id = ? AND friend_id = ?) LIMIT 1;",
playerCharacterId,
friendCharacterId,
@@ -42,14 +42,14 @@ std::optional<IFriends::BestFriendStatus> MySQLDatabase::GetBestFriendStatus(con
}
IFriends::BestFriendStatus toReturn;
toReturn.playerCharacterId = result->getUInt64("player_id");
toReturn.friendCharacterId = result->getUInt64("friend_id");
toReturn.playerCharacterId = result->getUInt("player_id");
toReturn.friendCharacterId = result->getUInt("friend_id");
toReturn.bestFriendStatus = result->getUInt("best_friend");
return toReturn;
}
void MySQLDatabase::SetBestFriendStatus(const LWOOBJID playerCharacterId, const LWOOBJID friendCharacterId, const uint32_t bestFriendStatus) {
void MySQLDatabase::SetBestFriendStatus(const uint32_t playerCharacterId, const uint32_t friendCharacterId, const uint32_t bestFriendStatus) {
ExecuteUpdate("UPDATE friends SET best_friend = ? WHERE (player_id = ? AND friend_id = ?) OR (player_id = ? AND friend_id = ?) LIMIT 1;",
bestFriendStatus,
playerCharacterId,
@@ -59,11 +59,11 @@ void MySQLDatabase::SetBestFriendStatus(const LWOOBJID playerCharacterId, const
);
}
void MySQLDatabase::AddFriend(const LWOOBJID playerCharacterId, const LWOOBJID friendCharacterId) {
void MySQLDatabase::AddFriend(const uint32_t playerCharacterId, const uint32_t friendCharacterId) {
ExecuteInsert("INSERT IGNORE INTO friends (player_id, friend_id, best_friend) VALUES (?, ?, 0);", playerCharacterId, friendCharacterId);
}
void MySQLDatabase::RemoveFriend(const LWOOBJID playerCharacterId, const LWOOBJID friendCharacterId) {
void MySQLDatabase::RemoveFriend(const uint32_t playerCharacterId, const uint32_t friendCharacterId) {
ExecuteDelete("DELETE FROM friends WHERE (player_id = ? AND friend_id = ?) OR (player_id = ? AND friend_id = ?) LIMIT 1;",
playerCharacterId,
friendCharacterId,

View File

@@ -1,22 +1,22 @@
#include "MySQLDatabase.h"
std::vector<IIgnoreList::Info> MySQLDatabase::GetIgnoreList(const LWOOBJID playerId) {
std::vector<IIgnoreList::Info> MySQLDatabase::GetIgnoreList(const uint32_t playerId) {
auto result = ExecuteSelect("SELECT ci.name AS name, il.ignored_player_id AS ignore_id FROM ignore_list AS il JOIN charinfo AS ci ON il.ignored_player_id = ci.id WHERE il.player_id = ?", playerId);
std::vector<IIgnoreList::Info> ignoreList;
ignoreList.reserve(result->rowsCount());
while (result->next()) {
ignoreList.push_back(IIgnoreList::Info{ result->getString("name").c_str(), result->getInt64("ignore_id") });
ignoreList.push_back(IIgnoreList::Info{ result->getString("name").c_str(), result->getUInt("ignore_id") });
}
return ignoreList;
}
void MySQLDatabase::AddIgnore(const LWOOBJID playerId, const LWOOBJID ignoredPlayerId) {
void MySQLDatabase::AddIgnore(const uint32_t playerId, const uint32_t ignoredPlayerId) {
ExecuteInsert("INSERT IGNORE INTO ignore_list (player_id, ignored_player_id) VALUES (?, ?)", playerId, ignoredPlayerId);
}
void MySQLDatabase::RemoveIgnore(const LWOOBJID playerId, const LWOOBJID ignoredPlayerId) {
void MySQLDatabase::RemoveIgnore(const uint32_t playerId, const uint32_t ignoredPlayerId) {
ExecuteDelete("DELETE FROM ignore_list WHERE player_id = ? AND ignored_player_id = ?", playerId, ignoredPlayerId);
}

View File

@@ -21,7 +21,7 @@ std::vector<ILeaderboard::Entry> ProcessQuery(UniqueResultSet& rows) {
while (rows->next()) {
auto& entry = entries.emplace_back();
entry.charId = rows->getUInt64("character_id");
entry.charId = rows->getUInt("character_id");
entry.lastPlayedTimestamp = rows->getUInt("lp_unix");
entry.primaryScore = rows->getFloat("primaryScore");
entry.secondaryScore = rows->getFloat("secondaryScore");
@@ -58,21 +58,21 @@ std::vector<ILeaderboard::Entry> MySQLDatabase::GetNsLeaderboard(const uint32_t
return ProcessQuery(leaderboard);
}
void MySQLDatabase::SaveScore(const LWOOBJID playerId, const uint32_t gameId, const Score& score) {
void MySQLDatabase::SaveScore(const uint32_t playerId, const uint32_t gameId, const Score& score) {
ExecuteInsert("INSERT leaderboard SET primaryScore = ?, secondaryScore = ?, tertiaryScore = ?, character_id = ?, game_id = ?;",
score.primaryScore, score.secondaryScore, score.tertiaryScore, playerId, gameId);
}
void MySQLDatabase::UpdateScore(const LWOOBJID playerId, const uint32_t gameId, const Score& score) {
void MySQLDatabase::UpdateScore(const uint32_t playerId, const uint32_t gameId, const Score& score) {
ExecuteInsert("UPDATE leaderboard SET primaryScore = ?, secondaryScore = ?, tertiaryScore = ?, timesPlayed = timesPlayed + 1 WHERE character_id = ? AND game_id = ?;",
score.primaryScore, score.secondaryScore, score.tertiaryScore, playerId, gameId);
}
void MySQLDatabase::IncrementTimesPlayed(const LWOOBJID playerId, const uint32_t gameId) {
void MySQLDatabase::IncrementTimesPlayed(const uint32_t playerId, const uint32_t gameId) {
ExecuteUpdate("UPDATE leaderboard SET timesPlayed = timesPlayed + 1 WHERE character_id = ? AND game_id = ?;", playerId, gameId);
}
std::optional<ILeaderboard::Score> MySQLDatabase::GetPlayerScore(const LWOOBJID playerId, const uint32_t gameId) {
std::optional<ILeaderboard::Score> MySQLDatabase::GetPlayerScore(const uint32_t playerId, const uint32_t gameId) {
std::optional<ILeaderboard::Score> toReturn = std::nullopt;
auto res = ExecuteSelect("SELECT * FROM leaderboard WHERE character_id = ? AND game_id = ?;", playerId, gameId);
if (res->next()) {
@@ -86,6 +86,6 @@ std::optional<ILeaderboard::Score> MySQLDatabase::GetPlayerScore(const LWOOBJID
return toReturn;
}
void MySQLDatabase::IncrementNumWins(const LWOOBJID playerId, const uint32_t gameId) {
void MySQLDatabase::IncrementNumWins(const uint32_t playerId, const uint32_t gameId) {
ExecuteUpdate("UPDATE leaderboard SET numWins = numWins + 1 WHERE character_id = ? AND game_id = ?;", playerId, gameId);
}

View File

@@ -19,7 +19,7 @@ void MySQLDatabase::InsertNewMail(const MailInfo& mail) {
mail.itemCount);
}
std::vector<MailInfo> MySQLDatabase::GetMailForPlayer(const LWOOBJID characterId, const uint32_t numberOfMail) {
std::vector<MailInfo> MySQLDatabase::GetMailForPlayer(const uint32_t characterId, const uint32_t numberOfMail) {
auto res = ExecuteSelect(
"SELECT id, subject, body, sender_name, attachment_id, attachment_lot, attachment_subkey, attachment_count, was_read, time_sent"
" FROM mail WHERE receiver_id=? limit ?;",
@@ -61,7 +61,7 @@ std::optional<MailInfo> MySQLDatabase::GetMail(const uint64_t mailId) {
return toReturn;
}
uint32_t MySQLDatabase::GetUnreadMailCount(const LWOOBJID characterId) {
uint32_t MySQLDatabase::GetUnreadMailCount(const uint32_t characterId) {
auto res = ExecuteSelect("SELECT COUNT(*) AS number_unread FROM mail WHERE receiver_id=? AND was_read=0;", characterId);
if (!res->next()) {

View File

@@ -1,42 +1,17 @@
#include "MySQLDatabase.h"
std::optional<uint64_t> MySQLDatabase::GetCurrentPersistentId() {
std::optional<uint32_t> MySQLDatabase::GetCurrentPersistentId() {
auto result = ExecuteSelect("SELECT last_object_id FROM object_id_tracker");
if (!result->next()) {
return std::nullopt;
}
return result->getUInt64("last_object_id");
return result->getUInt("last_object_id");
}
void MySQLDatabase::InsertDefaultPersistentId() {
ExecuteInsert("INSERT INTO object_id_tracker VALUES (1);");
}
IObjectIdTracker::Range MySQLDatabase::GetPersistentIdRange() {
IObjectIdTracker::Range range;
auto prevCommit = GetAutoCommit();
SetAutoCommit(false);
// THIS MUST ABSOLUTELY NOT FAIL. These IDs are expected to be unique. As such a transactional select is used to safely get a range
// of IDs that will never be used again. A separate feature could track unused IDs and recycle them, but that is not implemented.
ExecuteCustomQuery("START TRANSACTION;");
// 200 seems like a good range to reserve at once. Only way this would be noticable is if a player
// added hundreds of items at once.
// Doing the update first ensures that all other connections are blocked from accessing this table until we commit.
auto result = ExecuteUpdate("UPDATE object_id_tracker SET last_object_id = last_object_id + 200;");
// If no rows were updated, it means the table is empty, so we need to insert the default row first.
if (result == 0) {
InsertDefaultPersistentId();
result = ExecuteUpdate("UPDATE object_id_tracker SET last_object_id = last_object_id + 200;");
}
// At this point all connections are waiting on us to finish the transaction, so we can safely select the ID we just set.
auto selectRes = ExecuteSelect("SELECT last_object_id FROM object_id_tracker;");
selectRes->next();
range.maxID = selectRes->getUInt64("last_object_id");
range.minID = range.maxID - 199;
ExecuteCustomQuery("COMMIT;");
SetAutoCommit(prevCommit);
return range;
void MySQLDatabase::UpdatePersistentId(const uint32_t newId) {
ExecuteUpdate("UPDATE object_id_tracker SET last_object_id = ?;", newId);
}

View File

@@ -1,23 +1,6 @@
#include "MySQLDatabase.h"
#include "ePropertySortType.h"
IProperty::Info ReadPropertyInfo(UniqueResultSet& result) {
IProperty::Info info;
info.id = result->getUInt64("id");
info.ownerId = result->getInt64("owner_id");
info.cloneId = result->getUInt64("clone_id");
info.name = result->getString("name").c_str();
info.description = result->getString("description").c_str();
info.privacyOption = result->getInt("privacy_option");
info.rejectionReason = result->getString("rejection_reason").c_str();
info.lastUpdatedTime = result->getUInt("last_updated");
info.claimedTime = result->getUInt("time_claimed");
info.reputation = result->getUInt("reputation");
info.modApproved = result->getUInt("mod_approved");
info.performanceCost = result->getFloat("performance_cost");
return info;
}
std::optional<IProperty::PropertyEntranceResult> MySQLDatabase::GetProperties(const IProperty::PropertyLookup& params) {
std::optional<IProperty::PropertyEntranceResult> result;
std::string query;
@@ -134,7 +117,19 @@ std::optional<IProperty::PropertyEntranceResult> MySQLDatabase::GetProperties(co
while (properties->next()) {
if (!result) result = IProperty::PropertyEntranceResult();
result->entries.push_back(ReadPropertyInfo(properties));
auto& entry = result->entries.emplace_back();
entry.id = properties->getUInt64("id");
entry.ownerId = properties->getUInt64("owner_id");
entry.cloneId = properties->getUInt64("clone_id");
entry.name = properties->getString("name").c_str();
entry.description = properties->getString("description").c_str();
entry.privacyOption = properties->getInt("privacy_option");
entry.rejectionReason = properties->getString("rejection_reason").c_str();
entry.lastUpdatedTime = properties->getUInt("last_updated");
entry.claimedTime = properties->getUInt("time_claimed");
entry.reputation = properties->getUInt("reputation");
entry.modApproved = properties->getUInt("mod_approved");
entry.performanceCost = properties->getFloat("performance_cost");
}
return result;
@@ -149,7 +144,21 @@ std::optional<IProperty::Info> MySQLDatabase::GetPropertyInfo(const LWOMAPID map
return std::nullopt;
}
return ReadPropertyInfo(propertyEntry);
IProperty::Info toReturn;
toReturn.id = propertyEntry->getUInt64("id");
toReturn.ownerId = propertyEntry->getUInt64("owner_id");
toReturn.cloneId = propertyEntry->getUInt64("clone_id");
toReturn.name = propertyEntry->getString("name").c_str();
toReturn.description = propertyEntry->getString("description").c_str();
toReturn.privacyOption = propertyEntry->getInt("privacy_option");
toReturn.rejectionReason = propertyEntry->getString("rejection_reason").c_str();
toReturn.lastUpdatedTime = propertyEntry->getUInt("last_updated");
toReturn.claimedTime = propertyEntry->getUInt("time_claimed");
toReturn.reputation = propertyEntry->getUInt("reputation");
toReturn.modApproved = propertyEntry->getUInt("mod_approved");
toReturn.performanceCost = propertyEntry->getFloat("performance_cost");
return toReturn;
}
void MySQLDatabase::UpdatePropertyModerationInfo(const IProperty::Info& info) {
@@ -186,15 +195,3 @@ void MySQLDatabase::InsertNewProperty(const IProperty::Info& info, const uint32_
zoneId.GetMapID()
);
}
std::optional<IProperty::Info> MySQLDatabase::GetPropertyInfo(const LWOOBJID id) {
auto propertyEntry = ExecuteSelect(
"SELECT id, owner_id, clone_id, name, description, privacy_option, rejection_reason, last_updated, time_claimed, reputation, mod_approved, performance_cost "
"FROM properties WHERE id = ?;", id);
if (!propertyEntry->next()) {
return std::nullopt;
}
return ReadPropertyInfo(propertyEntry);
}

View File

@@ -64,27 +64,26 @@ void MySQLDatabase::RemoveModel(const LWOOBJID& modelId) {
ExecuteDelete("DELETE FROM properties_contents WHERE id = ?;", modelId);
}
std::optional<IPropertyContents::Model> MySQLDatabase::GetModel(const LWOOBJID modelID) {
IPropertyContents::Model MySQLDatabase::GetModel(const LWOOBJID modelID) {
auto result = ExecuteSelect("SELECT * FROM properties_contents WHERE id = ?", modelID);
std::optional<IPropertyContents::Model> model = std::nullopt;
IPropertyContents::Model model{};
while (result->next()) {
model = IPropertyContents::Model{};
model->id = result->getUInt64("id");
model->lot = static_cast<LOT>(result->getUInt("lot"));
model->position.x = result->getFloat("x");
model->position.y = result->getFloat("y");
model->position.z = result->getFloat("z");
model->rotation.w = result->getFloat("rw");
model->rotation.x = result->getFloat("rx");
model->rotation.y = result->getFloat("ry");
model->rotation.z = result->getFloat("rz");
model->ugcId = result->getUInt64("ugc_id");
model->behaviors[0] = result->getUInt64("behavior_1");
model->behaviors[1] = result->getUInt64("behavior_2");
model->behaviors[2] = result->getUInt64("behavior_3");
model->behaviors[3] = result->getUInt64("behavior_4");
model->behaviors[4] = result->getUInt64("behavior_5");
model.id = result->getUInt64("id");
model.lot = static_cast<LOT>(result->getUInt("lot"));
model.position.x = result->getFloat("x");
model.position.y = result->getFloat("y");
model.position.z = result->getFloat("z");
model.rotation.w = result->getFloat("rw");
model.rotation.x = result->getFloat("rx");
model.rotation.y = result->getFloat("ry");
model.rotation.z = result->getFloat("rz");
model.ugcId = result->getUInt64("ugc_id");
model.behaviors[0] = result->getUInt64("behavior_1");
model.behaviors[1] = result->getUInt64("behavior_2");
model.behaviors[2] = result->getUInt64("behavior_3");
model.behaviors[3] = result->getUInt64("behavior_4");
model.behaviors[4] = result->getUInt64("behavior_5");
}
return model;

View File

@@ -1,17 +1,5 @@
#include "MySQLDatabase.h"
IUgc::Model ReadModel(UniqueResultSet& result) {
IUgc::Model model;
// blob is owned by the query, so we need to do a deep copy :/
std::unique_ptr<std::istream> blob(result->getBlob("lxfml"));
model.lxfmlData << blob->rdbuf();
model.id = result->getUInt64("ugcID");
model.modelID = result->getUInt64("modelID");
return model;
}
std::vector<IUgc::Model> MySQLDatabase::GetUgcModels(const LWOOBJID& propertyId) {
auto result = ExecuteSelect(
"SELECT lxfml, u.id as ugcID, pc.id as modelID FROM ugc AS u JOIN properties_contents AS pc ON u.id = pc.ugc_id WHERE lot = 14 AND property_id = ? AND pc.ugc_id IS NOT NULL;",
@@ -20,7 +8,14 @@ std::vector<IUgc::Model> MySQLDatabase::GetUgcModels(const LWOOBJID& propertyId)
std::vector<IUgc::Model> toReturn;
while (result->next()) {
toReturn.push_back(ReadModel(result));
IUgc::Model model;
// blob is owned by the query, so we need to do a deep copy :/
std::unique_ptr<std::istream> blob(result->getBlob("lxfml"));
model.lxfmlData << blob->rdbuf();
model.id = result->getUInt64("ugcID");
model.modelID = result->getUInt64("modelID");
toReturn.push_back(std::move(model));
}
return toReturn;
@@ -32,7 +27,14 @@ std::vector<IUgc::Model> MySQLDatabase::GetAllUgcModels() {
std::vector<IUgc::Model> models;
models.reserve(result->rowsCount());
while (result->next()) {
models.push_back(ReadModel(result));
IUgc::Model model;
model.id = result->getInt64("ugcID");
model.modelID = result->getUInt64("modelID");
// blob is owned by the query, so we need to do a deep copy :/
std::unique_ptr<std::istream> blob(result->getBlob("lxfml"));
model.lxfmlData << blob->rdbuf();
models.push_back(std::move(model));
}
return models;
@@ -43,10 +45,10 @@ void MySQLDatabase::RemoveUnreferencedUgcModels() {
}
void MySQLDatabase::InsertNewUgcModel(
std::stringstream& sd0Data, // cant be const sad
const uint64_t blueprintId,
std:: stringstream& sd0Data, // cant be const sad
const uint32_t blueprintId,
const uint32_t accountId,
const LWOOBJID characterId) {
const uint32_t characterId) {
const std::istream stream(sd0Data.rdbuf());
ExecuteInsert(
"INSERT INTO `ugc`(`id`, `account_id`, `character_id`, `is_optimized`, `lxfml`, `bake_ao`, `filename`) VALUES (?,?,?,?,?,?,?)",
@@ -69,14 +71,3 @@ void MySQLDatabase::UpdateUgcModelData(const LWOOBJID& modelId, std::stringstrea
const std::istream stream(lxfml.rdbuf());
ExecuteUpdate("UPDATE ugc SET lxfml = ? WHERE id = ?;", &stream, modelId);
}
std::optional<IUgc::Model> MySQLDatabase::GetUgcModel(const LWOOBJID ugcId) {
auto result = ExecuteSelect("SELECT u.id AS ugcID, lxfml, pc.id AS modelID FROM ugc AS u JOIN properties_contents AS pc ON pc.ugc_id = u.id WHERE u.id = ?", ugcId);
std::optional<IUgc::Model> toReturn = std::nullopt;
if (result->next()) {
toReturn = ReadModel(result);
}
return toReturn;
}

View File

@@ -1,6 +1,6 @@
#include "MySQLDatabase.h"
void MySQLDatabase::InsertUgcBuild(const std::string& modules, const LWOOBJID bigId, const std::optional<LWOOBJID> characterId) {
void MySQLDatabase::InsertUgcBuild(const std::string& modules, const LWOOBJID bigId, const std::optional<uint32_t> characterId) {
ExecuteInsert("INSERT INTO ugc_modular_build (ugc_id, ldf_config, character_id) VALUES (?,?,?)", bigId, modules, characterId);
}

View File

@@ -61,13 +61,13 @@ bool SQLiteDatabase::GetAutoCommit() {
void SQLiteDatabase::SetAutoCommit(bool value) {
if (value) {
if (!GetAutoCommit()) con->compileStatement("COMMIT;").execDML();
} else {
if (GetAutoCommit()) con->compileStatement("BEGIN;").execDML();
} else {
if (!GetAutoCommit()) con->compileStatement("COMMIT;").execDML();
}
}
void SQLiteDatabase::DeleteCharacter(const LWOOBJID characterId) {
void SQLiteDatabase::DeleteCharacter(const uint32_t characterId) {
ExecuteDelete("DELETE FROM charxml WHERE id=?;", characterId);
ExecuteDelete("DELETE FROM command_log WHERE character_id=?;", characterId);
ExecuteDelete("DELETE FROM friends WHERE player_id=? OR friend_id=?;", characterId, characterId);

View File

@@ -38,31 +38,31 @@ public:
std::vector<std::string> GetApprovedCharacterNames() override;
std::vector<FriendData> GetFriendsList(LWOOBJID charID) override;
std::vector<FriendData> GetFriendsList(uint32_t charID) override;
std::optional<IFriends::BestFriendStatus> GetBestFriendStatus(const LWOOBJID playerCharacterId, const LWOOBJID friendCharacterId) override;
void SetBestFriendStatus(const LWOOBJID playerAccountId, const LWOOBJID friendAccountId, const uint32_t bestFriendStatus) override;
void AddFriend(const LWOOBJID playerAccountId, const LWOOBJID friendAccountId) override;
void RemoveFriend(const LWOOBJID playerAccountId, const LWOOBJID friendAccountId) override;
void UpdateActivityLog(const LWOOBJID characterId, const eActivityType activityType, const LWOMAPID mapId) override;
std::optional<IFriends::BestFriendStatus> GetBestFriendStatus(const uint32_t playerCharacterId, const uint32_t friendCharacterId) override;
void SetBestFriendStatus(const uint32_t playerAccountId, const uint32_t friendAccountId, const uint32_t bestFriendStatus) override;
void AddFriend(const uint32_t playerAccountId, const uint32_t friendAccountId) override;
void RemoveFriend(const uint32_t playerAccountId, const uint32_t friendAccountId) override;
void UpdateActivityLog(const uint32_t characterId, const eActivityType activityType, const LWOMAPID mapId) override;
void DeleteUgcModelData(const LWOOBJID& modelId) override;
void UpdateUgcModelData(const LWOOBJID& modelId, std::stringstream& lxfml) override;
std::vector<IUgc::Model> GetAllUgcModels() override;
void CreateMigrationHistoryTable() override;
bool IsMigrationRun(const std::string_view str) override;
void InsertMigration(const std::string_view str) override;
std::optional<ICharInfo::Info> GetCharacterInfo(const LWOOBJID charId) override;
std::optional<ICharInfo::Info> GetCharacterInfo(const uint32_t charId) override;
std::optional<ICharInfo::Info> GetCharacterInfo(const std::string_view charId) override;
std::string GetCharacterXml(const LWOOBJID accountId) override;
void UpdateCharacterXml(const LWOOBJID characterId, const std::string_view lxfml) override;
std::string GetCharacterXml(const uint32_t accountId) override;
void UpdateCharacterXml(const uint32_t characterId, const std::string_view lxfml) override;
std::optional<IAccounts::Info> GetAccountInfo(const std::string_view username) override;
void InsertNewCharacter(const ICharInfo::Info info) override;
void InsertCharacterXml(const LWOOBJID accountId, const std::string_view lxfml) override;
std::vector<LWOOBJID> GetAccountCharacterIds(LWOOBJID accountId) override;
void DeleteCharacter(const LWOOBJID characterId) override;
void SetCharacterName(const LWOOBJID characterId, const std::string_view name) override;
void SetPendingCharacterName(const LWOOBJID characterId, const std::string_view name) override;
void UpdateLastLoggedInCharacter(const LWOOBJID characterId) override;
void InsertCharacterXml(const uint32_t accountId, const std::string_view lxfml) override;
std::vector<uint32_t> GetAccountCharacterIds(uint32_t accountId) override;
void DeleteCharacter(const uint32_t characterId) override;
void SetCharacterName(const uint32_t characterId, const std::string_view name) override;
void SetPendingCharacterName(const uint32_t characterId, const std::string_view name) override;
void UpdateLastLoggedInCharacter(const uint32_t characterId) override;
void SetPetNameModerationStatus(const LWOOBJID& petId, const IPetNames::Info& info) override;
std::optional<IPetNames::Info> GetPetNameInfo(const LWOOBJID& petId) override;
std::optional<IProperty::Info> GetPropertyInfo(const LWOMAPID mapId, const LWOCLONEID cloneId) override;
@@ -81,30 +81,30 @@ public:
void InsertNewMail(const MailInfo& mail) override;
void InsertNewUgcModel(
std::stringstream& sd0Data,
const uint64_t blueprintId,
const uint32_t blueprintId,
const uint32_t accountId,
const LWOOBJID characterId) override;
std::vector<MailInfo> GetMailForPlayer(const LWOOBJID characterId, const uint32_t numberOfMail) override;
const uint32_t characterId) override;
std::vector<MailInfo> GetMailForPlayer(const uint32_t characterId, const uint32_t numberOfMail) override;
std::optional<MailInfo> GetMail(const uint64_t mailId) override;
uint32_t GetUnreadMailCount(const LWOOBJID characterId) override;
uint32_t GetUnreadMailCount(const uint32_t characterId) override;
void MarkMailRead(const uint64_t mailId) override;
void DeleteMail(const uint64_t mailId) override;
void ClaimMailItem(const uint64_t mailId) override;
void InsertSlashCommandUsage(const LWOOBJID characterId, const std::string_view command) override;
void InsertSlashCommandUsage(const uint32_t characterId, const std::string_view command) override;
void UpdateAccountUnmuteTime(const uint32_t accountId, const uint64_t timeToUnmute) override;
void UpdateAccountBan(const uint32_t accountId, const bool banned) override;
void UpdateAccountPassword(const uint32_t accountId, const std::string_view bcryptpassword) override;
void InsertNewAccount(const std::string_view username, const std::string_view bcryptpassword) override;
void SetMasterInfo(const IServers::MasterInfo& info) override;
std::optional<uint64_t> GetCurrentPersistentId() override;
IObjectIdTracker::Range GetPersistentIdRange() override;
std::optional<uint32_t> GetCurrentPersistentId() override;
void InsertDefaultPersistentId() override;
void UpdatePersistentId(const uint32_t id) override;
std::optional<uint32_t> GetDonationTotal(const uint32_t activityId) override;
std::optional<bool> IsPlaykeyActive(const int32_t playkeyId) override;
std::vector<IUgc::Model> GetUgcModels(const LWOOBJID& propertyId) override;
void AddIgnore(const LWOOBJID playerId, const LWOOBJID ignoredPlayerId) override;
void RemoveIgnore(const LWOOBJID playerId, const LWOOBJID ignoredPlayerId) override;
std::vector<IIgnoreList::Info> GetIgnoreList(const LWOOBJID playerId) override;
void AddIgnore(const uint32_t playerId, const uint32_t ignoredPlayerId) override;
void RemoveIgnore(const uint32_t playerId, const uint32_t ignoredPlayerId) override;
std::vector<IIgnoreList::Info> GetIgnoreList(const uint32_t playerId) override;
void InsertRewardCode(const uint32_t account_id, const uint32_t reward_code) override;
std::vector<uint32_t> GetRewardCodesByAccountID(const uint32_t account_id) override;
void AddBehavior(const IBehaviors::Info& info) override;
@@ -116,18 +116,16 @@ public:
std::vector<ILeaderboard::Entry> GetAscendingLeaderboard(const uint32_t activityId) override;
std::vector<ILeaderboard::Entry> GetNsLeaderboard(const uint32_t activityId) override;
std::vector<ILeaderboard::Entry> GetAgsLeaderboard(const uint32_t activityId) override;
void SaveScore(const LWOOBJID playerId, const uint32_t gameId, const Score& score) override;
void UpdateScore(const LWOOBJID playerId, const uint32_t gameId, const Score& score) override;
std::optional<ILeaderboard::Score> GetPlayerScore(const LWOOBJID playerId, const uint32_t gameId) override;
void IncrementNumWins(const LWOOBJID playerId, const uint32_t gameId) override;
void IncrementTimesPlayed(const LWOOBJID playerId, const uint32_t gameId) override;
void InsertUgcBuild(const std::string& modules, const LWOOBJID bigId, const std::optional<LWOOBJID> characterId) override;
void SaveScore(const uint32_t playerId, const uint32_t gameId, const Score& score) override;
void UpdateScore(const uint32_t playerId, const uint32_t gameId, const Score& score) override;
std::optional<ILeaderboard::Score> GetPlayerScore(const uint32_t playerId, const uint32_t gameId) override;
void IncrementNumWins(const uint32_t playerId, const uint32_t gameId) override;
void IncrementTimesPlayed(const uint32_t playerId, const uint32_t gameId) override;
void InsertUgcBuild(const std::string& modules, const LWOOBJID bigId, const std::optional<uint32_t> characterId) override;
void DeleteUgcBuild(const LWOOBJID bigId) override;
uint32_t GetAccountCount() override;
bool IsNameInUse(const std::string_view name) override;
std::optional<IPropertyContents::Model> GetModel(const LWOOBJID modelID) override;
std::optional<IUgc::Model> GetUgcModel(const LWOOBJID ugcId) override;
std::optional<IProperty::Info> GetPropertyInfo(const LWOOBJID id) override;
IPropertyContents::Model GetModel(const LWOOBJID modelID) override;
private:
CppSQLite3Statement CreatePreppedStmt(const std::string& query);
@@ -272,15 +270,4 @@ inline void SetParam(PreppedStmtRef stmt, const int index, const std::optional<u
}
}
template<>
inline void SetParam(PreppedStmtRef stmt, const int index, const std::optional<LWOOBJID> param) {
if (param) {
LOG("%d", param.value());
stmt.bind(index, static_cast<sqlite_int64>(param.value()));
} else {
LOG("Null");
stmt.bindNull(index);
}
}
#endif //!SQLITEDATABASE_H

View File

@@ -1,6 +1,6 @@
#include "SQLiteDatabase.h"
void SQLiteDatabase::UpdateActivityLog(const LWOOBJID characterId, const eActivityType activityType, const LWOMAPID mapId) {
void SQLiteDatabase::UpdateActivityLog(const uint32_t characterId, const eActivityType activityType, const LWOMAPID mapId) {
ExecuteInsert("INSERT INTO activity_log (character_id, activity, time, map_id) VALUES (?, ?, ?, ?);",
characterId, static_cast<uint32_t>(activityType), static_cast<uint32_t>(time(NULL)), mapId);
}

View File

@@ -20,7 +20,7 @@ std::optional<ICharInfo::Info> CharInfoFromQueryResult(CppSQLite3Query stmt) {
ICharInfo::Info toReturn;
toReturn.id = stmt.getInt64Field("id");
toReturn.id = stmt.getIntField("id");
toReturn.name = stmt.getStringField("name");
toReturn.pendingName = stmt.getStringField("pending_name");
toReturn.needsRename = stmt.getIntField("needs_rename");
@@ -31,7 +31,7 @@ std::optional<ICharInfo::Info> CharInfoFromQueryResult(CppSQLite3Query stmt) {
return toReturn;
}
std::optional<ICharInfo::Info> SQLiteDatabase::GetCharacterInfo(const LWOOBJID charId) {
std::optional<ICharInfo::Info> SQLiteDatabase::GetCharacterInfo(const uint32_t charId) {
return CharInfoFromQueryResult(
ExecuteSelect("SELECT name, pending_name, needs_rename, prop_clone_id, permission_map, id, account_id FROM charinfo WHERE id = ? LIMIT 1;", charId).second
);
@@ -43,12 +43,12 @@ std::optional<ICharInfo::Info> SQLiteDatabase::GetCharacterInfo(const std::strin
);
}
std::vector<LWOOBJID> SQLiteDatabase::GetAccountCharacterIds(const LWOOBJID accountId) {
std::vector<uint32_t> SQLiteDatabase::GetAccountCharacterIds(const uint32_t accountId) {
auto [_, result] = ExecuteSelect("SELECT id FROM charinfo WHERE account_id = ? ORDER BY last_login DESC LIMIT 4;", accountId);
std::vector<LWOOBJID> toReturn;
std::vector<uint32_t> toReturn;
while (!result.eof()) {
toReturn.push_back(result.getInt64Field("id"));
toReturn.push_back(result.getIntField("id"));
result.nextRow();
}
@@ -66,15 +66,15 @@ void SQLiteDatabase::InsertNewCharacter(const ICharInfo::Info info) {
static_cast<uint32_t>(time(NULL)));
}
void SQLiteDatabase::SetCharacterName(const LWOOBJID characterId, const std::string_view name) {
void SQLiteDatabase::SetCharacterName(const uint32_t characterId, const std::string_view name) {
ExecuteUpdate("UPDATE charinfo SET name = ?, pending_name = '', needs_rename = 0, last_login = ? WHERE id = ?;", name, static_cast<uint32_t>(time(NULL)), characterId);
}
void SQLiteDatabase::SetPendingCharacterName(const LWOOBJID characterId, const std::string_view name) {
void SQLiteDatabase::SetPendingCharacterName(const uint32_t characterId, const std::string_view name) {
ExecuteUpdate("UPDATE charinfo SET pending_name = ?, needs_rename = 0, last_login = ? WHERE id = ?;", name, static_cast<uint32_t>(time(NULL)), characterId);
}
void SQLiteDatabase::UpdateLastLoggedInCharacter(const LWOOBJID characterId) {
void SQLiteDatabase::UpdateLastLoggedInCharacter(const uint32_t characterId) {
ExecuteUpdate("UPDATE charinfo SET last_login = ? WHERE id = ?;", static_cast<uint32_t>(time(NULL)), characterId);
}

View File

@@ -1,6 +1,6 @@
#include "SQLiteDatabase.h"
std::string SQLiteDatabase::GetCharacterXml(const LWOOBJID charId) {
std::string SQLiteDatabase::GetCharacterXml(const uint32_t charId) {
auto [_, result] = ExecuteSelect("SELECT xml_data FROM charxml WHERE id = ? LIMIT 1;", charId);
if (result.eof()) {
@@ -10,10 +10,10 @@ std::string SQLiteDatabase::GetCharacterXml(const LWOOBJID charId) {
return result.getStringField("xml_data");
}
void SQLiteDatabase::UpdateCharacterXml(const LWOOBJID charId, const std::string_view lxfml) {
void SQLiteDatabase::UpdateCharacterXml(const uint32_t charId, const std::string_view lxfml) {
ExecuteUpdate("UPDATE charxml SET xml_data = ? WHERE id = ?;", lxfml, charId);
}
void SQLiteDatabase::InsertCharacterXml(const LWOOBJID characterId, const std::string_view lxfml) {
void SQLiteDatabase::InsertCharacterXml(const uint32_t characterId, const std::string_view lxfml) {
ExecuteInsert("INSERT INTO `charxml` (`id`, `xml_data`) VALUES (?,?)", characterId, lxfml);
}

View File

@@ -1,5 +1,5 @@
#include "SQLiteDatabase.h"
void SQLiteDatabase::InsertSlashCommandUsage(const LWOOBJID characterId, const std::string_view command) {
void SQLiteDatabase::InsertSlashCommandUsage(const uint32_t characterId, const std::string_view command) {
ExecuteInsert("INSERT INTO command_log (character_id, command) VALUES (?, ?);", characterId, command);
}

View File

@@ -1,6 +1,6 @@
#include "SQLiteDatabase.h"
std::vector<FriendData> SQLiteDatabase::GetFriendsList(const LWOOBJID charId) {
std::vector<FriendData> SQLiteDatabase::GetFriendsList(const uint32_t charId) {
auto [_, friendsList] = ExecuteSelect(
R"QUERY(
SELECT fr.requested_player AS player, best_friend AS bff, ci.name AS name FROM
@@ -18,7 +18,7 @@ std::vector<FriendData> SQLiteDatabase::GetFriendsList(const LWOOBJID charId) {
while (!friendsList.eof()) {
FriendData fd;
fd.friendID = friendsList.getInt64Field("player");
fd.friendID = friendsList.getIntField("player");
fd.isBestFriend = friendsList.getIntField("bff") == 3; // 0 = friends, 1 = left_requested, 2 = right_requested, 3 = both_accepted - are now bffs
fd.friendName = friendsList.getStringField("name");
@@ -29,7 +29,7 @@ std::vector<FriendData> SQLiteDatabase::GetFriendsList(const LWOOBJID charId) {
return toReturn;
}
std::optional<IFriends::BestFriendStatus> SQLiteDatabase::GetBestFriendStatus(const LWOOBJID playerCharacterId, const LWOOBJID friendCharacterId) {
std::optional<IFriends::BestFriendStatus> SQLiteDatabase::GetBestFriendStatus(const uint32_t playerCharacterId, const uint32_t friendCharacterId) {
auto [_, result] = ExecuteSelect("SELECT * FROM friends WHERE (player_id = ? AND friend_id = ?) OR (player_id = ? AND friend_id = ?) LIMIT 1;",
playerCharacterId,
friendCharacterId,
@@ -42,14 +42,14 @@ std::optional<IFriends::BestFriendStatus> SQLiteDatabase::GetBestFriendStatus(co
}
IFriends::BestFriendStatus toReturn;
toReturn.playerCharacterId = result.getInt64Field("player_id");
toReturn.friendCharacterId = result.getInt64Field("friend_id");
toReturn.playerCharacterId = result.getIntField("player_id");
toReturn.friendCharacterId = result.getIntField("friend_id");
toReturn.bestFriendStatus = result.getIntField("best_friend");
return toReturn;
}
void SQLiteDatabase::SetBestFriendStatus(const LWOOBJID playerCharacterId, const LWOOBJID friendCharacterId, const uint32_t bestFriendStatus) {
void SQLiteDatabase::SetBestFriendStatus(const uint32_t playerCharacterId, const uint32_t friendCharacterId, const uint32_t bestFriendStatus) {
ExecuteUpdate("UPDATE friends SET best_friend = ? WHERE (player_id = ? AND friend_id = ?) OR (player_id = ? AND friend_id = ?);",
bestFriendStatus,
playerCharacterId,
@@ -59,11 +59,11 @@ void SQLiteDatabase::SetBestFriendStatus(const LWOOBJID playerCharacterId, const
);
}
void SQLiteDatabase::AddFriend(const LWOOBJID playerCharacterId, const LWOOBJID friendCharacterId) {
void SQLiteDatabase::AddFriend(const uint32_t playerCharacterId, const uint32_t friendCharacterId) {
ExecuteInsert("INSERT OR IGNORE INTO friends (player_id, friend_id, best_friend) VALUES (?, ?, 0);", playerCharacterId, friendCharacterId);
}
void SQLiteDatabase::RemoveFriend(const LWOOBJID playerCharacterId, const LWOOBJID friendCharacterId) {
void SQLiteDatabase::RemoveFriend(const uint32_t playerCharacterId, const uint32_t friendCharacterId) {
ExecuteDelete("DELETE FROM friends WHERE (player_id = ? AND friend_id = ?) OR (player_id = ? AND friend_id = ?);",
playerCharacterId,
friendCharacterId,

View File

@@ -1,22 +1,22 @@
#include "SQLiteDatabase.h"
std::vector<IIgnoreList::Info> SQLiteDatabase::GetIgnoreList(const LWOOBJID playerId) {
std::vector<IIgnoreList::Info> SQLiteDatabase::GetIgnoreList(const uint32_t playerId) {
auto [_, result] = ExecuteSelect("SELECT ci.name AS name, il.ignored_player_id AS ignore_id FROM ignore_list AS il JOIN charinfo AS ci ON il.ignored_player_id = ci.id WHERE il.player_id = ?", playerId);
std::vector<IIgnoreList::Info> ignoreList;
while (!result.eof()) {
ignoreList.push_back(IIgnoreList::Info{ result.getStringField("name"), result.getInt64Field("ignore_id") });
ignoreList.push_back(IIgnoreList::Info{ result.getStringField("name"), static_cast<uint32_t>(result.getIntField("ignore_id")) });
result.nextRow();
}
return ignoreList;
}
void SQLiteDatabase::AddIgnore(const LWOOBJID playerId, const LWOOBJID ignoredPlayerId) {
void SQLiteDatabase::AddIgnore(const uint32_t playerId, const uint32_t ignoredPlayerId) {
ExecuteInsert("INSERT OR IGNORE INTO ignore_list (player_id, ignored_player_id) VALUES (?, ?)", playerId, ignoredPlayerId);
}
void SQLiteDatabase::RemoveIgnore(const LWOOBJID playerId, const LWOOBJID ignoredPlayerId) {
void SQLiteDatabase::RemoveIgnore(const uint32_t playerId, const uint32_t ignoredPlayerId) {
ExecuteDelete("DELETE FROM ignore_list WHERE player_id = ? AND ignored_player_id = ?", playerId, ignoredPlayerId);
}

View File

@@ -20,7 +20,7 @@ std::vector<ILeaderboard::Entry> ProcessQuery(CppSQLite3Query& rows) {
while (!rows.eof()) {
auto& entry = entries.emplace_back();
entry.charId = rows.getInt64Field("character_id");
entry.charId = rows.getIntField("character_id");
entry.lastPlayedTimestamp = rows.getIntField("lp_unix");
entry.primaryScore = rows.getFloatField("primaryScore");
entry.secondaryScore = rows.getFloatField("secondaryScore");
@@ -58,17 +58,17 @@ std::vector<ILeaderboard::Entry> SQLiteDatabase::GetNsLeaderboard(const uint32_t
return ProcessQuery(result);
}
void SQLiteDatabase::SaveScore(const LWOOBJID playerId, const uint32_t gameId, const Score& score) {
void SQLiteDatabase::SaveScore(const uint32_t playerId, const uint32_t gameId, const Score& score) {
ExecuteInsert("INSERT INTO leaderboard (primaryScore, secondaryScore, tertiaryScore, character_id, game_id, last_played) VALUES (?,?,?,?,?,CURRENT_TIMESTAMP) ;",
score.primaryScore, score.secondaryScore, score.tertiaryScore, playerId, gameId);
}
void SQLiteDatabase::UpdateScore(const LWOOBJID playerId, const uint32_t gameId, const Score& score) {
void SQLiteDatabase::UpdateScore(const uint32_t playerId, const uint32_t gameId, const Score& score) {
ExecuteInsert("UPDATE leaderboard SET primaryScore = ?, secondaryScore = ?, tertiaryScore = ?, timesPlayed = timesPlayed + 1, last_played = CURRENT_TIMESTAMP WHERE character_id = ? AND game_id = ?;",
score.primaryScore, score.secondaryScore, score.tertiaryScore, playerId, gameId);
}
std::optional<ILeaderboard::Score> SQLiteDatabase::GetPlayerScore(const LWOOBJID playerId, const uint32_t gameId) {
std::optional<ILeaderboard::Score> SQLiteDatabase::GetPlayerScore(const uint32_t playerId, const uint32_t gameId) {
std::optional<ILeaderboard::Score> toReturn = std::nullopt;
auto [_, res] = ExecuteSelect("SELECT * FROM leaderboard WHERE character_id = ? AND game_id = ?;", playerId, gameId);
if (!res.eof()) {
@@ -82,10 +82,10 @@ std::optional<ILeaderboard::Score> SQLiteDatabase::GetPlayerScore(const LWOOBJID
return toReturn;
}
void SQLiteDatabase::IncrementNumWins(const LWOOBJID playerId, const uint32_t gameId) {
void SQLiteDatabase::IncrementNumWins(const uint32_t playerId, const uint32_t gameId) {
ExecuteUpdate("UPDATE leaderboard SET numWins = numWins + 1, last_played = CURRENT_TIMESTAMP WHERE character_id = ? AND game_id = ?;", playerId, gameId);
}
void SQLiteDatabase::IncrementTimesPlayed(const LWOOBJID playerId, const uint32_t gameId) {
void SQLiteDatabase::IncrementTimesPlayed(const uint32_t playerId, const uint32_t gameId) {
ExecuteUpdate("UPDATE leaderboard SET timesPlayed = timesPlayed + 1, last_played = CURRENT_TIMESTAMP WHERE character_id = ? AND game_id = ?;", playerId, gameId);
}

View File

@@ -18,7 +18,7 @@ void SQLiteDatabase::InsertNewMail(const MailInfo& mail) {
mail.itemCount);
}
std::vector<MailInfo> SQLiteDatabase::GetMailForPlayer(const LWOOBJID characterId, const uint32_t numberOfMail) {
std::vector<MailInfo> SQLiteDatabase::GetMailForPlayer(const uint32_t characterId, const uint32_t numberOfMail) {
auto [_, res] = ExecuteSelect(
"SELECT id, subject, body, sender_name, attachment_id, attachment_lot, attachment_subkey, attachment_count, was_read, time_sent"
" FROM mail WHERE receiver_id=? limit ?;",
@@ -60,7 +60,7 @@ std::optional<MailInfo> SQLiteDatabase::GetMail(const uint64_t mailId) {
return toReturn;
}
uint32_t SQLiteDatabase::GetUnreadMailCount(const LWOOBJID characterId) {
uint32_t SQLiteDatabase::GetUnreadMailCount(const uint32_t characterId) {
auto [_, res] = ExecuteSelect("SELECT COUNT(*) AS number_unread FROM mail WHERE receiver_id=? AND was_read=0;", characterId);
if (res.eof()) {

View File

@@ -1,40 +1,17 @@
#include "SQLiteDatabase.h"
std::optional<uint64_t> SQLiteDatabase::GetCurrentPersistentId() {
std::optional<uint32_t> SQLiteDatabase::GetCurrentPersistentId() {
auto [_, result] = ExecuteSelect("SELECT last_object_id FROM object_id_tracker");
if (result.eof()) {
return std::nullopt;
}
return result.getInt64Field("last_object_id");
return result.getIntField("last_object_id");
}
void SQLiteDatabase::InsertDefaultPersistentId() {
ExecuteInsert("INSERT INTO object_id_tracker VALUES (1);");
}
IObjectIdTracker::Range SQLiteDatabase::GetPersistentIdRange() {
IObjectIdTracker::Range range;
auto prevCommit = GetAutoCommit();
SetAutoCommit(false); // This begins the transaction for us if one is not already in progress
// THIS MUST ABSOLUTELY NOT FAIL. These IDs are expected to be unique. As such a transactional select is used to safely get a range
// of IDs that will never be used again. A separate feature could track unused IDs and recycle them, but that is not implemented.
// 200 seems like a good range to reserve at once. Only way this would be noticable is if a player
// added hundreds of items at once.
// Doing the update first ensures that all other connections are blocked from accessing this table until we commit.
auto result = ExecuteUpdate("UPDATE object_id_tracker SET last_object_id = last_object_id + 200;");
if (result == 0) {
InsertDefaultPersistentId();
result = ExecuteUpdate("UPDATE object_id_tracker SET last_object_id = last_object_id + 200;");
}
// At this point all connections are waiting on us to finish the transaction, so we can safely select the ID we just set.
auto [_, selectResult] = ExecuteSelect("SELECT last_object_id FROM object_id_tracker;");
range.maxID = selectResult.getInt64Field("last_object_id");
range.minID = range.maxID - 199;
// We must commit here manually, this will unlock the database for all other servers
ExecuteCustomQuery("COMMIT;");
SetAutoCommit(prevCommit);
return range;
void SQLiteDatabase::UpdatePersistentId(const uint32_t newId) {
ExecuteUpdate("UPDATE object_id_tracker SET last_object_id = ?;", newId);
}

View File

@@ -1,23 +1,6 @@
#include "SQLiteDatabase.h"
#include "ePropertySortType.h"
IProperty::Info ReadPropertyInfo(CppSQLite3Query& propertyEntry) {
IProperty::Info toReturn;
toReturn.id = propertyEntry.getInt64Field("id");
toReturn.ownerId = propertyEntry.getInt64Field("owner_id");
toReturn.cloneId = propertyEntry.getInt64Field("clone_id");
toReturn.name = propertyEntry.getStringField("name");
toReturn.description = propertyEntry.getStringField("description");
toReturn.privacyOption = propertyEntry.getIntField("privacy_option");
toReturn.rejectionReason = propertyEntry.getStringField("rejection_reason");
toReturn.lastUpdatedTime = propertyEntry.getIntField("last_updated");
toReturn.claimedTime = propertyEntry.getIntField("time_claimed");
toReturn.reputation = propertyEntry.getIntField("reputation");
toReturn.modApproved = propertyEntry.getIntField("mod_approved");
toReturn.performanceCost = propertyEntry.getFloatField("performance_cost");
return toReturn;
}
std::optional<IProperty::PropertyEntranceResult> SQLiteDatabase::GetProperties(const IProperty::PropertyLookup& params) {
std::optional<IProperty::PropertyEntranceResult> result;
std::string query;
@@ -135,7 +118,19 @@ std::optional<IProperty::PropertyEntranceResult> SQLiteDatabase::GetProperties(c
auto& [_, properties] = propertiesRes;
if (!properties.eof() && !result.has_value()) result = IProperty::PropertyEntranceResult();
while (!properties.eof()) {
result->entries.push_back(ReadPropertyInfo(properties));
auto& entry = result->entries.emplace_back();
entry.id = properties.getInt64Field("id");
entry.ownerId = properties.getInt64Field("owner_id");
entry.cloneId = properties.getInt64Field("clone_id");
entry.name = properties.getStringField("name");
entry.description = properties.getStringField("description");
entry.privacyOption = properties.getIntField("privacy_option");
entry.rejectionReason = properties.getStringField("rejection_reason");
entry.lastUpdatedTime = properties.getIntField("last_updated");
entry.claimedTime = properties.getIntField("time_claimed");
entry.reputation = properties.getIntField("reputation");
entry.modApproved = properties.getIntField("mod_approved");
entry.performanceCost = properties.getFloatField("performance_cost");
properties.nextRow();
}
@@ -151,7 +146,21 @@ std::optional<IProperty::Info> SQLiteDatabase::GetPropertyInfo(const LWOMAPID ma
return std::nullopt;
}
return ReadPropertyInfo(propertyEntry);
IProperty::Info toReturn;
toReturn.id = propertyEntry.getInt64Field("id");
toReturn.ownerId = propertyEntry.getInt64Field("owner_id");
toReturn.cloneId = propertyEntry.getInt64Field("clone_id");
toReturn.name = propertyEntry.getStringField("name");
toReturn.description = propertyEntry.getStringField("description");
toReturn.privacyOption = propertyEntry.getIntField("privacy_option");
toReturn.rejectionReason = propertyEntry.getStringField("rejection_reason");
toReturn.lastUpdatedTime = propertyEntry.getIntField("last_updated");
toReturn.claimedTime = propertyEntry.getIntField("time_claimed");
toReturn.reputation = propertyEntry.getIntField("reputation");
toReturn.modApproved = propertyEntry.getIntField("mod_approved");
toReturn.performanceCost = propertyEntry.getFloatField("performance_cost");
return toReturn;
}
void SQLiteDatabase::UpdatePropertyModerationInfo(const IProperty::Info& info) {
@@ -188,15 +197,3 @@ void SQLiteDatabase::InsertNewProperty(const IProperty::Info& info, const uint32
zoneId.GetMapID()
);
}
std::optional<IProperty::Info> SQLiteDatabase::GetPropertyInfo(const LWOOBJID id) {
auto [_, propertyEntry] = ExecuteSelect(
"SELECT id, owner_id, clone_id, name, description, privacy_option, rejection_reason, last_updated, time_claimed, reputation, mod_approved, performance_cost "
"FROM properties WHERE id = ?;", id);
if (propertyEntry.eof()) {
return std::nullopt;
}
return ReadPropertyInfo(propertyEntry);
}

View File

@@ -64,28 +64,27 @@ void SQLiteDatabase::RemoveModel(const LWOOBJID& modelId) {
ExecuteDelete("DELETE FROM properties_contents WHERE id = ?;", modelId);
}
std::optional<IPropertyContents::Model> SQLiteDatabase::GetModel(const LWOOBJID modelID) {
IPropertyContents::Model SQLiteDatabase::GetModel(const LWOOBJID modelID) {
auto [_, result] = ExecuteSelect("SELECT * FROM properties_contents WHERE id = ?", modelID);
std::optional<IPropertyContents::Model> model = std::nullopt;
IPropertyContents::Model model{};
if (!result.eof()) {
do {
model = IPropertyContents::Model{};
model->id = result.getInt64Field("id");
model->lot = static_cast<LOT>(result.getIntField("lot"));
model->position.x = result.getFloatField("x");
model->position.y = result.getFloatField("y");
model->position.z = result.getFloatField("z");
model->rotation.w = result.getFloatField("rw");
model->rotation.x = result.getFloatField("rx");
model->rotation.y = result.getFloatField("ry");
model->rotation.z = result.getFloatField("rz");
model->ugcId = result.getInt64Field("ugc_id");
model->behaviors[0] = result.getInt64Field("behavior_1");
model->behaviors[1] = result.getInt64Field("behavior_2");
model->behaviors[2] = result.getInt64Field("behavior_3");
model->behaviors[3] = result.getInt64Field("behavior_4");
model->behaviors[4] = result.getInt64Field("behavior_5");
model.id = result.getInt64Field("id");
model.lot = static_cast<LOT>(result.getIntField("lot"));
model.position.x = result.getFloatField("x");
model.position.y = result.getFloatField("y");
model.position.z = result.getFloatField("z");
model.rotation.w = result.getFloatField("rw");
model.rotation.x = result.getFloatField("rx");
model.rotation.y = result.getFloatField("ry");
model.rotation.z = result.getFloatField("rz");
model.ugcId = result.getInt64Field("ugc_id");
model.behaviors[0] = result.getInt64Field("behavior_1");
model.behaviors[1] = result.getInt64Field("behavior_2");
model.behaviors[2] = result.getInt64Field("behavior_3");
model.behaviors[3] = result.getInt64Field("behavior_4");
model.behaviors[4] = result.getInt64Field("behavior_5");
} while (result.nextRow());
}

View File

@@ -1,17 +1,5 @@
#include "SQLiteDatabase.h"
IUgc::Model ReadModel(CppSQLite3Query& result) {
IUgc::Model model;
int blobSize{};
const auto* blob = result.getBlobField("lxfml", blobSize);
model.lxfmlData << std::string(reinterpret_cast<const char*>(blob), blobSize);
model.id = result.getInt64Field("ugcID");
model.modelID = result.getInt64Field("modelID");
return model;
}
std::vector<IUgc::Model> SQLiteDatabase::GetUgcModels(const LWOOBJID& propertyId) {
auto [_, result] = ExecuteSelect(
"SELECT lxfml, u.id AS ugcID, pc.id AS modelID FROM ugc AS u JOIN properties_contents AS pc ON u.id = pc.ugc_id WHERE lot = 14 AND property_id = ? AND pc.ugc_id IS NOT NULL;",
@@ -20,7 +8,14 @@ std::vector<IUgc::Model> SQLiteDatabase::GetUgcModels(const LWOOBJID& propertyId
std::vector<IUgc::Model> toReturn;
while (!result.eof()) {
toReturn.push_back(ReadModel(result));
IUgc::Model model;
int blobSize{};
const auto* blob = result.getBlobField("lxfml", blobSize);
model.lxfmlData << std::string(reinterpret_cast<const char*>(blob), blobSize);
model.id = result.getInt64Field("ugcID");
model.modelID = result.getInt64Field("modelID");
toReturn.push_back(std::move(model));
result.nextRow();
}
@@ -32,7 +27,14 @@ std::vector<IUgc::Model> SQLiteDatabase::GetAllUgcModels() {
std::vector<IUgc::Model> models;
while (!result.eof()) {
models.push_back(ReadModel(result));
IUgc::Model model;
model.id = result.getInt64Field("ugcID");
model.modelID = result.getInt64Field("modelID");
int blobSize{};
const auto* blob = result.getBlobField("lxfml", blobSize);
model.lxfmlData << std::string(reinterpret_cast<const char*>(blob), blobSize);
models.push_back(std::move(model));
result.nextRow();
}
@@ -45,9 +47,9 @@ void SQLiteDatabase::RemoveUnreferencedUgcModels() {
void SQLiteDatabase::InsertNewUgcModel(
std::stringstream& sd0Data, // cant be const sad
const uint64_t blueprintId,
const uint32_t blueprintId,
const uint32_t accountId,
const LWOOBJID characterId) {
const uint32_t characterId) {
const std::istream stream(sd0Data.rdbuf());
ExecuteInsert(
"INSERT INTO `ugc`(`id`, `account_id`, `character_id`, `is_optimized`, `lxfml`, `bake_ao`, `filename`) VALUES (?,?,?,?,?,?,?)",
@@ -70,14 +72,3 @@ void SQLiteDatabase::UpdateUgcModelData(const LWOOBJID& modelId, std::stringstre
const std::istream stream(lxfml.rdbuf());
ExecuteUpdate("UPDATE ugc SET lxfml = ? WHERE id = ?;", &stream, modelId);
}
std::optional<IUgc::Model> SQLiteDatabase::GetUgcModel(const LWOOBJID ugcId) {
auto [_, result] = ExecuteSelect("SELECT u.id AS ugcID, pc.id AS modelID, lxfml FROM ugc AS u JOIN properties_contents AS pc ON pc.id = u.id WHERE u.id = ?;", ugcId);
std::optional<IUgc::Model> toReturn = std::nullopt;
if (!result.eof()) {
toReturn = ReadModel(result);
}
return toReturn;
}

View File

@@ -1,6 +1,6 @@
#include "SQLiteDatabase.h"
void SQLiteDatabase::InsertUgcBuild(const std::string& modules, const LWOOBJID bigId, const std::optional<LWOOBJID> characterId) {
void SQLiteDatabase::InsertUgcBuild(const std::string& modules, const LWOOBJID bigId, const std::optional<uint32_t> characterId) {
ExecuteInsert("INSERT INTO ugc_modular_build (ugc_id, ldf_config, character_id) VALUES (?,?,?)", bigId, modules, characterId);
}

View File

@@ -32,27 +32,27 @@ std::vector<std::string> TestSQLDatabase::GetApprovedCharacterNames() {
return {};
}
std::vector<FriendData> TestSQLDatabase::GetFriendsList(LWOOBJID charID) {
std::vector<FriendData> TestSQLDatabase::GetFriendsList(uint32_t charID) {
return {};
}
std::optional<IFriends::BestFriendStatus> TestSQLDatabase::GetBestFriendStatus(const LWOOBJID playerCharacterId, const LWOOBJID friendCharacterId) {
std::optional<IFriends::BestFriendStatus> TestSQLDatabase::GetBestFriendStatus(const uint32_t playerCharacterId, const uint32_t friendCharacterId) {
return {};
}
void TestSQLDatabase::SetBestFriendStatus(const LWOOBJID playerAccountId, const LWOOBJID friendAccountId, const uint32_t bestFriendStatus) {
void TestSQLDatabase::SetBestFriendStatus(const uint32_t playerAccountId, const uint32_t friendAccountId, const uint32_t bestFriendStatus) {
}
void TestSQLDatabase::AddFriend(const LWOOBJID playerAccountId, const LWOOBJID friendAccountId) {
void TestSQLDatabase::AddFriend(const uint32_t playerAccountId, const uint32_t friendAccountId) {
}
void TestSQLDatabase::RemoveFriend(const LWOOBJID playerAccountId, const LWOOBJID friendAccountId) {
void TestSQLDatabase::RemoveFriend(const uint32_t playerAccountId, const uint32_t friendAccountId) {
}
void TestSQLDatabase::UpdateActivityLog(const LWOOBJID characterId, const eActivityType activityType, const LWOMAPID mapId) {
void TestSQLDatabase::UpdateActivityLog(const uint32_t characterId, const eActivityType activityType, const LWOMAPID mapId) {
}
@@ -80,7 +80,7 @@ void TestSQLDatabase::InsertMigration(const std::string_view str) {
}
std::optional<ICharInfo::Info> TestSQLDatabase::GetCharacterInfo(const LWOOBJID charId) {
std::optional<ICharInfo::Info> TestSQLDatabase::GetCharacterInfo(const uint32_t charId) {
return {};
}
@@ -88,11 +88,11 @@ std::optional<ICharInfo::Info> TestSQLDatabase::GetCharacterInfo(const std::stri
return {};
}
std::string TestSQLDatabase::GetCharacterXml(const LWOOBJID accountId) {
std::string TestSQLDatabase::GetCharacterXml(const uint32_t accountId) {
return {};
}
void TestSQLDatabase::UpdateCharacterXml(const LWOOBJID characterId, const std::string_view lxfml) {
void TestSQLDatabase::UpdateCharacterXml(const uint32_t characterId, const std::string_view lxfml) {
}
@@ -104,27 +104,27 @@ void TestSQLDatabase::InsertNewCharacter(const ICharInfo::Info info) {
}
void TestSQLDatabase::InsertCharacterXml(const LWOOBJID accountId, const std::string_view lxfml) {
void TestSQLDatabase::InsertCharacterXml(const uint32_t accountId, const std::string_view lxfml) {
}
std::vector<LWOOBJID> TestSQLDatabase::GetAccountCharacterIds(LWOOBJID accountId) {
std::vector<uint32_t> TestSQLDatabase::GetAccountCharacterIds(uint32_t accountId) {
return {};
}
void TestSQLDatabase::DeleteCharacter(const LWOOBJID characterId) {
void TestSQLDatabase::DeleteCharacter(const uint32_t characterId) {
}
void TestSQLDatabase::SetCharacterName(const LWOOBJID characterId, const std::string_view name) {
void TestSQLDatabase::SetCharacterName(const uint32_t characterId, const std::string_view name) {
}
void TestSQLDatabase::SetPendingCharacterName(const LWOOBJID characterId, const std::string_view name) {
void TestSQLDatabase::SetPendingCharacterName(const uint32_t characterId, const std::string_view name) {
}
void TestSQLDatabase::UpdateLastLoggedInCharacter(const LWOOBJID characterId) {
void TestSQLDatabase::UpdateLastLoggedInCharacter(const uint32_t characterId) {
}
@@ -192,11 +192,11 @@ void TestSQLDatabase::InsertNewMail(const MailInfo& mail) {
}
void TestSQLDatabase::InsertNewUgcModel(std::stringstream& sd0Data, const uint64_t blueprintId, const uint32_t accountId, const LWOOBJID characterId) {
void TestSQLDatabase::InsertNewUgcModel(std::stringstream& sd0Data, const uint32_t blueprintId, const uint32_t accountId, const uint32_t characterId) {
}
std::vector<MailInfo> TestSQLDatabase::GetMailForPlayer(const LWOOBJID characterId, const uint32_t numberOfMail) {
std::vector<MailInfo> TestSQLDatabase::GetMailForPlayer(const uint32_t characterId, const uint32_t numberOfMail) {
return {};
}
@@ -204,7 +204,7 @@ std::optional<MailInfo> TestSQLDatabase::GetMail(const uint64_t mailId) {
return {};
}
uint32_t TestSQLDatabase::GetUnreadMailCount(const LWOOBJID characterId) {
uint32_t TestSQLDatabase::GetUnreadMailCount(const uint32_t characterId) {
return {};
}
@@ -220,7 +220,7 @@ void TestSQLDatabase::ClaimMailItem(const uint64_t mailId) {
}
void TestSQLDatabase::InsertSlashCommandUsage(const LWOOBJID characterId, const std::string_view command) {
void TestSQLDatabase::InsertSlashCommandUsage(const uint32_t characterId, const std::string_view command) {
}
@@ -244,7 +244,7 @@ void TestSQLDatabase::SetMasterInfo(const IServers::MasterInfo& info) {
}
std::optional<uint64_t> TestSQLDatabase::GetCurrentPersistentId() {
std::optional<uint32_t> TestSQLDatabase::GetCurrentPersistentId() {
return {};
}
@@ -252,6 +252,10 @@ void TestSQLDatabase::InsertDefaultPersistentId() {
}
void TestSQLDatabase::UpdatePersistentId(const uint32_t id) {
}
std::optional<uint32_t> TestSQLDatabase::GetDonationTotal(const uint32_t activityId) {
return {};
}
@@ -264,15 +268,15 @@ std::vector<IUgc::Model> TestSQLDatabase::GetUgcModels(const LWOOBJID& propertyI
return {};
}
void TestSQLDatabase::AddIgnore(const LWOOBJID playerId, const LWOOBJID ignoredPlayerId) {
void TestSQLDatabase::AddIgnore(const uint32_t playerId, const uint32_t ignoredPlayerId) {
}
void TestSQLDatabase::RemoveIgnore(const LWOOBJID playerId, const LWOOBJID ignoredPlayerId) {
void TestSQLDatabase::RemoveIgnore(const uint32_t playerId, const uint32_t ignoredPlayerId) {
}
std::vector<IIgnoreList::Info> TestSQLDatabase::GetIgnoreList(const LWOOBJID playerId) {
std::vector<IIgnoreList::Info> TestSQLDatabase::GetIgnoreList(const uint32_t playerId) {
return {};
}
@@ -300,6 +304,3 @@ void TestSQLDatabase::UpdateAccountGmLevel(const uint32_t accountId, const eGame
}
IObjectIdTracker::Range TestSQLDatabase::GetPersistentIdRange() {
return {};
}

View File

@@ -17,31 +17,31 @@ class TestSQLDatabase : public GameDatabase {
std::vector<std::string> GetApprovedCharacterNames() override;
std::vector<FriendData> GetFriendsList(LWOOBJID charID) override;
std::vector<FriendData> GetFriendsList(uint32_t charID) override;
std::optional<IFriends::BestFriendStatus> GetBestFriendStatus(const LWOOBJID playerCharacterId, const LWOOBJID friendCharacterId) override;
void SetBestFriendStatus(const LWOOBJID playerAccountId, const LWOOBJID friendAccountId, const uint32_t bestFriendStatus) override;
void AddFriend(const LWOOBJID playerAccountId, const LWOOBJID friendAccountId) override;
void RemoveFriend(const LWOOBJID playerAccountId, const LWOOBJID friendAccountId) override;
void UpdateActivityLog(const LWOOBJID characterId, const eActivityType activityType, const LWOMAPID mapId) override;
std::optional<IFriends::BestFriendStatus> GetBestFriendStatus(const uint32_t playerCharacterId, const uint32_t friendCharacterId) override;
void SetBestFriendStatus(const uint32_t playerAccountId, const uint32_t friendAccountId, const uint32_t bestFriendStatus) override;
void AddFriend(const uint32_t playerAccountId, const uint32_t friendAccountId) override;
void RemoveFriend(const uint32_t playerAccountId, const uint32_t friendAccountId) override;
void UpdateActivityLog(const uint32_t characterId, const eActivityType activityType, const LWOMAPID mapId) override;
void DeleteUgcModelData(const LWOOBJID& modelId) override;
void UpdateUgcModelData(const LWOOBJID& modelId, std::stringstream& lxfml) override;
std::vector<IUgc::Model> GetAllUgcModels() override;
void CreateMigrationHistoryTable() override;
bool IsMigrationRun(const std::string_view str) override;
void InsertMigration(const std::string_view str) override;
std::optional<ICharInfo::Info> GetCharacterInfo(const LWOOBJID charId) override;
std::optional<ICharInfo::Info> GetCharacterInfo(const uint32_t charId) override;
std::optional<ICharInfo::Info> GetCharacterInfo(const std::string_view charId) override;
std::string GetCharacterXml(const LWOOBJID accountId) override;
void UpdateCharacterXml(const LWOOBJID characterId, const std::string_view lxfml) override;
std::string GetCharacterXml(const uint32_t accountId) override;
void UpdateCharacterXml(const uint32_t characterId, const std::string_view lxfml) override;
std::optional<IAccounts::Info> GetAccountInfo(const std::string_view username) override;
void InsertNewCharacter(const ICharInfo::Info info) override;
void InsertCharacterXml(const LWOOBJID accountId, const std::string_view lxfml) override;
std::vector<LWOOBJID> GetAccountCharacterIds(LWOOBJID accountId) override;
void DeleteCharacter(const LWOOBJID characterId) override;
void SetCharacterName(const LWOOBJID characterId, const std::string_view name) override;
void SetPendingCharacterName(const LWOOBJID characterId, const std::string_view name) override;
void UpdateLastLoggedInCharacter(const LWOOBJID characterId) override;
void InsertCharacterXml(const uint32_t accountId, const std::string_view lxfml) override;
std::vector<uint32_t> GetAccountCharacterIds(uint32_t accountId) override;
void DeleteCharacter(const uint32_t characterId) override;
void SetCharacterName(const uint32_t characterId, const std::string_view name) override;
void SetPendingCharacterName(const uint32_t characterId, const std::string_view name) override;
void UpdateLastLoggedInCharacter(const uint32_t characterId) override;
void SetPetNameModerationStatus(const LWOOBJID& petId, const IPetNames::Info& info) override;
std::optional<IPetNames::Info> GetPetNameInfo(const LWOOBJID& petId) override;
std::optional<IProperty::Info> GetPropertyInfo(const LWOMAPID mapId, const LWOCLONEID cloneId) override;
@@ -60,30 +60,30 @@ class TestSQLDatabase : public GameDatabase {
void InsertNewMail(const MailInfo& mail) override;
void InsertNewUgcModel(
std::stringstream& sd0Data,
const uint64_t blueprintId,
const uint32_t blueprintId,
const uint32_t accountId,
const LWOOBJID characterId) override;
std::vector<MailInfo> GetMailForPlayer(const LWOOBJID characterId, const uint32_t numberOfMail) override;
const uint32_t characterId) override;
std::vector<MailInfo> GetMailForPlayer(const uint32_t characterId, const uint32_t numberOfMail) override;
std::optional<MailInfo> GetMail(const uint64_t mailId) override;
uint32_t GetUnreadMailCount(const LWOOBJID characterId) override;
uint32_t GetUnreadMailCount(const uint32_t characterId) override;
void MarkMailRead(const uint64_t mailId) override;
void DeleteMail(const uint64_t mailId) override;
void ClaimMailItem(const uint64_t mailId) override;
void InsertSlashCommandUsage(const LWOOBJID characterId, const std::string_view command) override;
void InsertSlashCommandUsage(const uint32_t characterId, const std::string_view command) override;
void UpdateAccountUnmuteTime(const uint32_t accountId, const uint64_t timeToUnmute) override;
void UpdateAccountBan(const uint32_t accountId, const bool banned) override;
void UpdateAccountPassword(const uint32_t accountId, const std::string_view bcryptpassword) override;
void InsertNewAccount(const std::string_view username, const std::string_view bcryptpassword) override;
void SetMasterInfo(const IServers::MasterInfo& info) override;
std::optional<uint64_t> GetCurrentPersistentId() override;
IObjectIdTracker::Range GetPersistentIdRange() override;
std::optional<uint32_t> GetCurrentPersistentId() override;
void InsertDefaultPersistentId() override;
void UpdatePersistentId(const uint32_t id) override;
std::optional<uint32_t> GetDonationTotal(const uint32_t activityId) override;
std::optional<bool> IsPlaykeyActive(const int32_t playkeyId) override;
std::vector<IUgc::Model> GetUgcModels(const LWOOBJID& propertyId) override;
void AddIgnore(const LWOOBJID playerId, const LWOOBJID ignoredPlayerId) override;
void RemoveIgnore(const LWOOBJID playerId, const LWOOBJID ignoredPlayerId) override;
std::vector<IIgnoreList::Info> GetIgnoreList(const LWOOBJID playerId) override;
void AddIgnore(const uint32_t playerId, const uint32_t ignoredPlayerId) override;
void RemoveIgnore(const uint32_t playerId, const uint32_t ignoredPlayerId) override;
std::vector<IIgnoreList::Info> GetIgnoreList(const uint32_t playerId) override;
void InsertRewardCode(const uint32_t account_id, const uint32_t reward_code) override;
std::vector<uint32_t> GetRewardCodesByAccountID(const uint32_t account_id) override;
void AddBehavior(const IBehaviors::Info& info) override;
@@ -95,19 +95,17 @@ class TestSQLDatabase : public GameDatabase {
std::vector<ILeaderboard::Entry> GetAscendingLeaderboard(const uint32_t activityId) override { return {}; };
std::vector<ILeaderboard::Entry> GetNsLeaderboard(const uint32_t activityId) override { return {}; };
std::vector<ILeaderboard::Entry> GetAgsLeaderboard(const uint32_t activityId) override { return {}; };
void SaveScore(const LWOOBJID playerId, const uint32_t gameId, const Score& score) override {};
void UpdateScore(const LWOOBJID playerId, const uint32_t gameId, const Score& score) override {};
std::optional<ILeaderboard::Score> GetPlayerScore(const LWOOBJID playerId, const uint32_t gameId) override { return {}; };
void IncrementNumWins(const LWOOBJID playerId, const uint32_t gameId) override {};
void IncrementTimesPlayed(const LWOOBJID playerId, const uint32_t gameId) override {};
void InsertUgcBuild(const std::string& modules, const LWOOBJID bigId, const std::optional<LWOOBJID> characterId) override {};
void SaveScore(const uint32_t playerId, const uint32_t gameId, const Score& score) override {};
void UpdateScore(const uint32_t playerId, const uint32_t gameId, const Score& score) override {};
std::optional<ILeaderboard::Score> GetPlayerScore(const uint32_t playerId, const uint32_t gameId) override { return {}; };
void IncrementNumWins(const uint32_t playerId, const uint32_t gameId) override {};
void IncrementTimesPlayed(const uint32_t playerId, const uint32_t gameId) override {};
void InsertUgcBuild(const std::string& modules, const LWOOBJID bigId, const std::optional<uint32_t> characterId) override {};
void DeleteUgcBuild(const LWOOBJID bigId) override {};
uint32_t GetAccountCount() override { return 0; };
bool IsNameInUse(const std::string_view name) override { return false; };
std::optional<IPropertyContents::Model> GetModel(const LWOOBJID modelID) override { return {}; }
std::optional<IProperty::Info> GetPropertyInfo(const LWOOBJID id) override { return {}; }
std::optional<IUgc::Model> GetUgcModel(const LWOOBJID ugcId) override { return {}; }
IPropertyContents::Model GetModel(const LWOOBJID modelID) override { return {}; }
};
#endif //!TESTSQLDATABASE_H

View File

@@ -10,7 +10,7 @@ void ModelNormalizeMigration::Run() {
for (auto& [lxfmlData, id, modelID] : Database::Get()->GetAllUgcModels()) {
const auto model = Database::Get()->GetModel(modelID);
// only BBB models (lot 14) and models with a position of NiPoint3::ZERO need to have their position fixed.
if (!model || model->position != NiPoint3Constant::ZERO || model->lot != 14) continue;
if (model.position != NiPoint3Constant::ZERO || model.lot != 14) continue;
Sd0 sd0(lxfmlData);
const auto asStr = sd0.GetAsStringUncompressed();
@@ -23,7 +23,7 @@ void ModelNormalizeMigration::Run() {
LOG("Updated model %llu to have a center of %f %f %f", modelID, newCenter.x, newCenter.y, newCenter.z);
sd0.FromData(reinterpret_cast<const uint8_t*>(newLxfml.data()), newLxfml.size());
auto asStream = sd0.GetAsStream();
Database::Get()->UpdateModel(model->id, newCenter, model->rotation, model->behaviors);
Database::Get()->UpdateModel(model.id, newCenter, model.rotation, model.behaviors);
Database::Get()->UpdateUgcModelData(id, asStream);
}
Database::Get()->SetAutoCommit(oldCommit);
@@ -35,15 +35,15 @@ void ModelNormalizeMigration::RunAfterFirstPart() {
for (auto& [lxfmlData, id, modelID] : Database::Get()->GetAllUgcModels()) {
const auto model = Database::Get()->GetModel(modelID);
// only BBB models (lot 14) need to have their position fixed from the above blunder
if (!model || model->lot != 14) continue;
if (model.lot != 14) continue;
Sd0 sd0(lxfmlData);
const auto asStr = sd0.GetAsStringUncompressed();
const auto [newLxfml, newCenter] = Lxfml::NormalizePositionAfterFirstPart(asStr, model->position);
const auto [newLxfml, newCenter] = Lxfml::NormalizePositionAfterFirstPart(asStr, model.position);
sd0.FromData(reinterpret_cast<const uint8_t*>(newLxfml.data()), newLxfml.size());
auto asStream = sd0.GetAsStream();
Database::Get()->UpdateModel(model->id, newCenter, model->rotation, model->behaviors);
Database::Get()->UpdateModel(model.id, newCenter, model.rotation, model.behaviors);
Database::Get()->UpdateUgcModelData(id, asStream);
}
Database::Get()->SetAutoCommit(oldCommit);
@@ -55,16 +55,16 @@ void ModelNormalizeMigration::RunBrickBuildGrid() {
for (auto& [lxfmlData, id, modelID] : Database::Get()->GetAllUgcModels()) {
const auto model = Database::Get()->GetModel(modelID);
// only BBB models (lot 14) need to have their position fixed from the above blunder
if (!model || model->lot != 14) continue;
if (model.lot != 14) continue;
Sd0 sd0(lxfmlData);
const auto asStr = sd0.GetAsStringUncompressed();
const auto [newLxfml, newCenter] = Lxfml::NormalizePosition(asStr, model->position);
const auto [newLxfml, newCenter] = Lxfml::NormalizePosition(asStr, model.position);
sd0.FromData(reinterpret_cast<const uint8_t*>(newLxfml.data()), newLxfml.size());
LOG("Updated model %llu to have a center of %f %f %f", modelID, newCenter.x, newCenter.y, newCenter.z);
auto asStream = sd0.GetAsStream();
Database::Get()->UpdateModel(model->id, newCenter, model->rotation, model->behaviors);
Database::Get()->UpdateModel(model.id, newCenter, model.rotation, model.behaviors);
Database::Get()->UpdateUgcModelData(id, asStream);
}
Database::Get()->SetAutoCommit(oldCommit);

View File

@@ -23,7 +23,7 @@
#include "ePlayerFlag.h"
#include "CDPlayerFlagsTable.h"
Character::Character(LWOOBJID id, User* parentUser) {
Character::Character(uint32_t id, User* parentUser) {
//First load the name, etc:
m_ID = id;
m_ParentUser = parentUser;
@@ -50,10 +50,6 @@ void Character::UpdateInfoFromDatabase() {
//Load the xmlData now:
m_XMLData = Database::Get()->GetCharacterXml(m_ID);
if (m_XMLData.empty()) {
LOG("Character %s (%llu) has no xml data!", m_Name.c_str(), m_ID);
return;
}
m_ZoneID = 0; //TEMP! Set back to 0 when done. This is so we can see loading screen progress for testing.
m_ZoneInstanceID = 0; //These values don't really matter, these are only used on the char select screen and seem unused.
@@ -65,6 +61,7 @@ void Character::UpdateInfoFromDatabase() {
//Set our objectID:
m_ObjectID = m_ID;
GeneralUtils::SetBit(m_ObjectID, eObjectBits::CHARACTER);
GeneralUtils::SetBit(m_ObjectID, eObjectBits::PERSISTENT);
m_OurEntity = nullptr;
m_BuildMode = false;
@@ -78,7 +75,7 @@ void Character::DoQuickXMLDataParse() {
if (m_XMLData.size() == 0) return;
if (m_Doc.Parse(m_XMLData.c_str(), m_XMLData.size()) == 0) {
LOG("Loaded xmlData for character %s (%llu)!", m_Name.c_str(), m_ID);
LOG("Loaded xmlData for character %s (%i)!", m_Name.c_str(), m_ID);
} else {
LOG("Failed to load xmlData (%i) (%s) (%s)!", m_Doc.ErrorID(), m_Doc.ErrorIDToName(m_Doc.ErrorID()), m_Doc.ErrorStr());
//Server::rakServer->CloseConnection(m_ParentUser->GetSystemAddress(), true);
@@ -241,7 +238,7 @@ void Character::SetBuildMode(bool buildMode) {
void Character::SaveXMLToDatabase() {
// Check that we can actually _save_ before saving
if (!m_OurEntity) {
LOG("%llu:%s didn't have an entity set while saving! CHARACTER WILL NOT BE SAVED!", this->GetID(), this->GetName().c_str());
LOG("%i:%s didn't have an entity set while saving! CHARACTER WILL NOT BE SAVED!", this->GetID(), this->GetName().c_str());
return;
}
@@ -311,7 +308,7 @@ void Character::SaveXMLToDatabase() {
//For metrics, log the time it took to save:
auto end = std::chrono::system_clock::now();
std::chrono::duration<double> elapsed = end - start;
LOG("%llu:%s Saved character to Database in: %fs", this->GetID(), this->GetName().c_str(), elapsed.count());
LOG("%i:%s Saved character to Database in: %fs", this->GetID(), this->GetName().c_str(), elapsed.count());
}
void Character::SetIsNewLogin() {
@@ -323,7 +320,7 @@ void Character::SetIsNewLogin() {
while (currentChild) {
auto* nextChild = currentChild->NextSiblingElement();
if (currentChild->Attribute("si")) {
LOG("Removed session flag (%s) from character %llu:%s, saving character to database", currentChild->Attribute("si"), GetID(), GetName().c_str());
LOG("Removed session flag (%s) from character %i:%s, saving character to database", currentChild->Attribute("si"), GetID(), GetName().c_str());
flags->DeleteChild(currentChild);
WriteToDatabase();
}
@@ -336,11 +333,8 @@ void Character::WriteToDatabase() {
tinyxml2::XMLPrinter printer(0, true, 0);
m_Doc.Print(&printer);
// Update the xml on the character for future use if needed
m_XMLData = printer.CStr();
//Finally, save to db:
Database::Get()->UpdateCharacterXml(m_ID, m_XMLData);
Database::Get()->UpdateCharacterXml(m_ID, printer.CStr());
}
void Character::SetPlayerFlag(const uint32_t flagId, const bool value) {

View File

@@ -23,7 +23,7 @@ enum class eLootSourceType : uint32_t;
*/
class Character {
public:
Character(LWOOBJID id, User* parentUser);
Character(uint32_t id, User* parentUser);
~Character();
/**
@@ -53,7 +53,7 @@ public:
* Gets the database ID of the character
* @return the database ID of the character
*/
LWOOBJID GetID() const { return m_ID; }
uint32_t GetID() const { return m_ID; }
/**
* Gets the (custom) name of the character
@@ -467,9 +467,9 @@ public:
private:
void UpdateInfoFromDatabase();
/**
* The ID of this character.
* The ID of this character. First 32 bits of the ObjectID.
*/
LWOOBJID m_ID{};
uint32_t m_ID{};
/**
* The 64-bit unique ID used in the game.
@@ -682,9 +682,6 @@ private:
* NOTE: quick as there's no DB lookups
*/
void DoQuickXMLDataParse();
public:
const decltype(m_PlayerFlags)& GetPlayerFlags() const { return m_PlayerFlags; }
const decltype(m_SessionFlags)& GetSessionFlags() const { return m_SessionFlags; }
};
#endif // CHARACTER_H

View File

@@ -199,7 +199,7 @@ void Entity::Initialize() {
const auto triggerInfo = GetVarAsString(u"trigger_id");
if (!triggerInfo.empty()) AddComponent<TriggerComponent>(-1, triggerInfo);
if (!triggerInfo.empty()) AddComponent<TriggerComponent>(triggerInfo);
/**
* Setup groups
@@ -234,11 +234,11 @@ void Entity::Initialize() {
AddComponent<SimplePhysicsComponent>(simplePhysicsComponentID);
AddComponent<ModelComponent>(-1)->LoadBehaviors();
AddComponent<ModelComponent>()->LoadBehaviors();
AddComponent<RenderComponent>(-1);
AddComponent<RenderComponent>();
auto* destroyableComponent = AddComponent<DestroyableComponent>(-1);
auto* destroyableComponent = AddComponent<DestroyableComponent>();
destroyableComponent->SetHealth(1);
destroyableComponent->SetMaxHealth(1.0f);
destroyableComponent->SetFaction(-1, true);
@@ -254,42 +254,37 @@ void Entity::Initialize() {
*/
if (m_Character && m_Character->GetParentUser()) {
AddComponent<MissionComponent>(-1)->LoadFromXml(m_Character->GetXMLDoc());
AddComponent<MissionComponent>()->LoadFromXml(m_Character->GetXMLDoc());
}
const auto petComponentID = compRegistryTable->GetByIDAndType(m_TemplateID, eReplicaComponentType::PET);
if (petComponentID > 0) {
AddComponent<PetComponent>(petComponentID);
const uint32_t petComponentId = compRegistryTable->GetByIDAndType(m_TemplateID, eReplicaComponentType::PET);
if (petComponentId > 0) {
AddComponent<PetComponent>(petComponentId);
}
const auto minigameControlID = compRegistryTable->GetByIDAndType(m_TemplateID, eReplicaComponentType::MINI_GAME_CONTROL);
if (minigameControlID > 0) {
AddComponent<MiniGameControlComponent>(minigameControlID);
if (compRegistryTable->GetByIDAndType(m_TemplateID, eReplicaComponentType::MINI_GAME_CONTROL) > 0) {
AddComponent<MiniGameControlComponent>();
}
const auto possessableComponentID = compRegistryTable->GetByIDAndType(m_TemplateID, eReplicaComponentType::POSSESSABLE);
if (possessableComponentID > 0) {
AddComponent<PossessableComponent>(possessableComponentID);
const uint32_t possessableComponentId = compRegistryTable->GetByIDAndType(m_TemplateID, eReplicaComponentType::POSSESSABLE);
if (possessableComponentId > 0) {
AddComponent<PossessableComponent>(possessableComponentId);
}
const auto moduleAssemblyID = compRegistryTable->GetByIDAndType(m_TemplateID, eReplicaComponentType::MODULE_ASSEMBLY);
if (moduleAssemblyID > 0) {
AddComponent<ModuleAssemblyComponent>(moduleAssemblyID);
if (compRegistryTable->GetByIDAndType(m_TemplateID, eReplicaComponentType::MODULE_ASSEMBLY) > 0) {
AddComponent<ModuleAssemblyComponent>();
}
const auto racingStatsID = compRegistryTable->GetByIDAndType(m_TemplateID, eReplicaComponentType::RACING_STATS);
if (racingStatsID > 0) {
AddComponent<RacingStatsComponent>(racingStatsID);
if (compRegistryTable->GetByIDAndType(m_TemplateID, eReplicaComponentType::RACING_STATS) > 0) {
AddComponent<RacingStatsComponent>();
}
const auto lupExhibitID = compRegistryTable->GetByIDAndType(m_TemplateID, eReplicaComponentType::LUP_EXHIBIT, -1);
if (lupExhibitID >= 0) {
AddComponent<LUPExhibitComponent>(lupExhibitID);
if (compRegistryTable->GetByIDAndType(m_TemplateID, eReplicaComponentType::LUP_EXHIBIT, -1) >= 0) {
AddComponent<LUPExhibitComponent>();
}
const auto racingControlID =compRegistryTable->GetByIDAndType(m_TemplateID, eReplicaComponentType::RACING_CONTROL);
if (racingControlID > 0) {
AddComponent<RacingControlComponent>(racingControlID);
if (compRegistryTable->GetByIDAndType(m_TemplateID, eReplicaComponentType::RACING_CONTROL) > 0) {
AddComponent<RacingControlComponent>();
}
const auto propertyEntranceComponentID = compRegistryTable->GetByIDAndType(m_TemplateID, eReplicaComponentType::PROPERTY_ENTRANCE);
@@ -297,7 +292,7 @@ void Entity::Initialize() {
AddComponent<PropertyEntranceComponent>(propertyEntranceComponentID);
}
const auto controllablePhysicsComponentID = compRegistryTable->GetByIDAndType(m_TemplateID, eReplicaComponentType::CONTROLLABLE_PHYSICS);
const int32_t controllablePhysicsComponentID = compRegistryTable->GetByIDAndType(m_TemplateID, eReplicaComponentType::CONTROLLABLE_PHYSICS);
if (controllablePhysicsComponentID > 0) {
auto* controllablePhysics = AddComponent<ControllablePhysicsComponent>(controllablePhysicsComponentID);
@@ -342,48 +337,46 @@ void Entity::Initialize() {
AddComponent<SimplePhysicsComponent>(simplePhysicsComponentID);
}
const auto rigidBodyPhantomPhysicsComponentID = compRegistryTable->GetByIDAndType(m_TemplateID, eReplicaComponentType::RIGID_BODY_PHANTOM_PHYSICS);
const int32_t rigidBodyPhantomPhysicsComponentID = compRegistryTable->GetByIDAndType(m_TemplateID, eReplicaComponentType::RIGID_BODY_PHANTOM_PHYSICS);
if (rigidBodyPhantomPhysicsComponentID > 0) {
AddComponent<RigidbodyPhantomPhysicsComponent>(rigidBodyPhantomPhysicsComponentID);
}
const auto phantomPhysicsComponentID = compRegistryTable->GetByIDAndType(m_TemplateID, eReplicaComponentType::PHANTOM_PHYSICS);
const int32_t phantomPhysicsComponentID = compRegistryTable->GetByIDAndType(m_TemplateID, eReplicaComponentType::PHANTOM_PHYSICS);
if (markedAsPhantom || phantomPhysicsComponentID > 0) {
AddComponent<PhantomPhysicsComponent>(phantomPhysicsComponentID)->SetPhysicsEffectActive(false);
}
const auto havokVehiclePhysicsComponentID = compRegistryTable->GetByIDAndType(m_TemplateID, eReplicaComponentType::HAVOK_VEHICLE_PHYSICS);
const int32_t havokVehiclePhysicsComponentID = compRegistryTable->GetByIDAndType(m_TemplateID, eReplicaComponentType::HAVOK_VEHICLE_PHYSICS);
if (havokVehiclePhysicsComponentID > 0) {
auto* havokVehiclePhysicsComponent = AddComponent<HavokVehiclePhysicsComponent>(havokVehiclePhysicsComponentID);
havokVehiclePhysicsComponent->SetPosition(m_DefaultPosition);
havokVehiclePhysicsComponent->SetRotation(m_DefaultRotation);
}
const auto soundTriggerID = compRegistryTable->GetByIDAndType(m_TemplateID, eReplicaComponentType::SOUND_TRIGGER, -1);
const auto racingSoundTriggerID = compRegistryTable->GetByIDAndType(m_TemplateID, eReplicaComponentType::RACING_SOUND_TRIGGER, -1);
if (soundTriggerID > -1) {
AddComponent<SoundTriggerComponent>(soundTriggerID);
} else if (racingSoundTriggerID > -1) {
AddComponent<RacingSoundTriggerComponent>(racingSoundTriggerID);
if (compRegistryTable->GetByIDAndType(m_TemplateID, eReplicaComponentType::SOUND_TRIGGER, -1) != -1) {
AddComponent<SoundTriggerComponent>();
} else if (compRegistryTable->GetByIDAndType(m_TemplateID, eReplicaComponentType::RACING_SOUND_TRIGGER, -1) != -1) {
AddComponent<RacingSoundTriggerComponent>();
}
const auto buffComponentID = compRegistryTable->GetByIDAndType(m_TemplateID, eReplicaComponentType::BUFF);
if (buffComponentID > 0) {
AddComponent<BuffComponent>(buffComponentID);
if (compRegistryTable->GetByIDAndType(m_TemplateID, eReplicaComponentType::BUFF) > 0) {
AddComponent<BuffComponent>();
}
const auto collectibleComponentID = compRegistryTable->GetByIDAndType(m_TemplateID, eReplicaComponentType::COLLECTIBLE);
const int collectibleComponentID = compRegistryTable->GetByIDAndType(m_TemplateID, eReplicaComponentType::COLLECTIBLE);
if (collectibleComponentID > 0) {
AddComponent<CollectibleComponent>(collectibleComponentID, GetVarAs<int32_t>(u"collectible_id"));
AddComponent<CollectibleComponent>(GetVarAs<int32_t>(u"collectible_id"));
}
/**
* Multiple components require the destructible component.
*/
const auto quickBuildComponentID = compRegistryTable->GetByIDAndType(m_TemplateID, eReplicaComponentType::QUICK_BUILD);
const int buffComponentID = compRegistryTable->GetByIDAndType(m_TemplateID, eReplicaComponentType::BUFF);
const int quickBuildComponentID = compRegistryTable->GetByIDAndType(m_TemplateID, eReplicaComponentType::QUICK_BUILD);
int32_t componentID = -1;
int componentID = -1;
if (collectibleComponentID > 0) componentID = collectibleComponentID;
if (quickBuildComponentID > 0) componentID = quickBuildComponentID;
if (buffComponentID > 0) componentID = buffComponentID;
@@ -391,7 +384,7 @@ void Entity::Initialize() {
bool isSmashable = GetVarAs<int32_t>(u"is_smashable") != 0;
if (buffComponentID > 0 || collectibleComponentID > 0 || isSmashable) {
DestroyableComponent* comp = AddComponent<DestroyableComponent>(componentID);
DestroyableComponent* comp = AddComponent<DestroyableComponent>();
auto* const destCompTable = CDClientManager::GetTable<CDDestructibleComponentTable>();
std::vector<CDDestructibleComponent> destCompData = destCompTable->Query([componentID](const CDDestructibleComponent& entry) { return (entry.id == componentID); });
@@ -480,30 +473,27 @@ void Entity::Initialize() {
}
}
const auto characterID = compRegistryTable->GetByIDAndType(m_TemplateID, eReplicaComponentType::CHARACTER);
if (characterID > 0 || m_Character) {
if (compRegistryTable->GetByIDAndType(m_TemplateID, eReplicaComponentType::CHARACTER) > 0 || m_Character) {
// Character Component always has a possessor, level, and forced movement components
AddComponent<PossessorComponent>(characterID);
AddComponent<PossessorComponent>();
// load in the xml for the level
AddComponent<LevelProgressionComponent>(characterID)->LoadFromXml(m_Character->GetXMLDoc());
AddComponent<LevelProgressionComponent>()->LoadFromXml(m_Character->GetXMLDoc());
AddComponent<PlayerForcedMovementComponent>(characterID);
AddComponent<PlayerForcedMovementComponent>();
auto& systemAddress = m_Character->GetParentUser() ? m_Character->GetParentUser()->GetSystemAddress() : UNASSIGNED_SYSTEM_ADDRESS;
AddComponent<CharacterComponent>(characterID, m_Character, systemAddress)->LoadFromXml(m_Character->GetXMLDoc());
AddComponent<CharacterComponent>(m_Character, systemAddress)->LoadFromXml(m_Character->GetXMLDoc());
AddComponent<GhostComponent>(characterID);
AddComponent<GhostComponent>();
}
const auto inventoryID = compRegistryTable->GetByIDAndType(m_TemplateID, eReplicaComponentType::INVENTORY);
if (inventoryID > 0 || m_Character) {
AddComponent<InventoryComponent>(inventoryID);
if (compRegistryTable->GetByIDAndType(m_TemplateID, eReplicaComponentType::INVENTORY) > 0 || m_Character) {
AddComponent<InventoryComponent>();
}
// if this component exists, then we initialize it. it's value is always 0
const auto multiZoneEntranceID = compRegistryTable->GetByIDAndType(m_TemplateID, eReplicaComponentType::MULTI_ZONE_ENTRANCE, -1);
if (multiZoneEntranceID > -1) {
AddComponent<MultiZoneEntranceComponent>(multiZoneEntranceID);
if (compRegistryTable->GetByIDAndType(m_TemplateID, eReplicaComponentType::MULTI_ZONE_ENTRANCE, -1) != -1) {
AddComponent<MultiZoneEntranceComponent>();
}
/**
@@ -555,7 +545,7 @@ void Entity::Initialize() {
}
if (!scriptName.empty() || client || m_Character || scriptComponentID >= 0) {
AddComponent<ScriptComponent>(scriptComponentID, scriptName, true, client && scriptName.empty());
AddComponent<ScriptComponent>(scriptName, true, client && scriptName.empty());
}
// ZoneControl script
@@ -564,27 +554,26 @@ void Entity::Initialize() {
const CDZoneTable* const zoneData = CDZoneTableTable::Query(zoneID.GetMapID());
if (zoneData != nullptr) {
const int32_t zoneScriptID = zoneData->scriptID;
int zoneScriptID = zoneData->scriptID;
CDScriptComponent zoneScriptData = scriptCompTable->GetByID(zoneScriptID);
AddComponent<ScriptComponent>(zoneScriptID, zoneScriptData.script_name, true, false);
AddComponent<ScriptComponent>(zoneScriptData.script_name, true);
}
}
const auto skillID = compRegistryTable->GetByIDAndType(m_TemplateID, eReplicaComponentType::SKILL, -1);
if (skillID > -1 || m_Character) {
AddComponent<SkillComponent>(skillID);
if (compRegistryTable->GetByIDAndType(m_TemplateID, eReplicaComponentType::SKILL, -1) != -1 || m_Character) {
AddComponent<SkillComponent>();
}
const auto combatAiID = compRegistryTable->GetByIDAndType(m_TemplateID, eReplicaComponentType::BASE_COMBAT_AI);
if (combatAiID > 0) {
AddComponent<BaseCombatAIComponent>(combatAiID);
const auto combatAiId = compRegistryTable->GetByIDAndType(m_TemplateID, eReplicaComponentType::BASE_COMBAT_AI);
if (combatAiId > 0) {
AddComponent<BaseCombatAIComponent>(combatAiId);
}
if (quickBuildComponentID > 0) {
auto* const quickBuildComponent = AddComponent<QuickBuildComponent>(quickBuildComponentID);
if (const int componentID = compRegistryTable->GetByIDAndType(m_TemplateID, eReplicaComponentType::QUICK_BUILD) > 0) {
auto* const quickBuildComponent = AddComponent<QuickBuildComponent>();
CDRebuildComponentTable* const rebCompTable = CDClientManager::GetTable<CDRebuildComponentTable>();
const std::vector<CDRebuildComponent> rebCompData = rebCompTable->Query([quickBuildComponentID](CDRebuildComponent entry) { return (entry.id == quickBuildComponentID); });
const std::vector<CDRebuildComponent> rebCompData = rebCompTable->Query([=](CDRebuildComponent entry) { return (entry.id == quickBuildComponentID); });
if (!rebCompData.empty()) {
quickBuildComponent->SetResetTime(rebCompData[0].reset_time);
@@ -629,63 +618,53 @@ void Entity::Initialize() {
}
}
const auto switchID = compRegistryTable->GetByIDAndType(m_TemplateID, eReplicaComponentType::SWITCH, -1);
if (switchID > -1) {
AddComponent<SwitchComponent>(switchID);
if (compRegistryTable->GetByIDAndType(m_TemplateID, eReplicaComponentType::SWITCH, -1) != -1) {
AddComponent<SwitchComponent>();
}
const auto vendorID = compRegistryTable->GetByIDAndType(m_TemplateID, eReplicaComponentType::VENDOR);
const auto donationVendorID = compRegistryTable->GetByIDAndType(m_TemplateID, eReplicaComponentType::DONATION_VENDOR, -1);
const auto achievementVendorID = compRegistryTable->GetByIDAndType(m_TemplateID, eReplicaComponentType::ACHIEVEMENT_VENDOR, -1);
if (vendorID > 0) {
AddComponent<VendorComponent>(vendorID);
} else if (donationVendorID > -1) {
AddComponent<DonationVendorComponent>(donationVendorID);
} else if (achievementVendorID > -1) {
AddComponent<AchievementVendorComponent>(achievementVendorID);
if ((compRegistryTable->GetByIDAndType(m_TemplateID, eReplicaComponentType::VENDOR) > 0)) {
AddComponent<VendorComponent>();
} else if ((compRegistryTable->GetByIDAndType(m_TemplateID, eReplicaComponentType::DONATION_VENDOR, -1) != -1)) {
AddComponent<DonationVendorComponent>();
} else if ((compRegistryTable->GetByIDAndType(m_TemplateID, eReplicaComponentType::ACHIEVEMENT_VENDOR, -1) != -1)) {
AddComponent<AchievementVendorComponent>();
}
const auto propertyVendorID = compRegistryTable->GetByIDAndType(m_TemplateID, eReplicaComponentType::PROPERTY_VENDOR, -1);
if (propertyVendorID > -1) {
AddComponent<PropertyVendorComponent>(propertyVendorID);
if (compRegistryTable->GetByIDAndType(m_TemplateID, eReplicaComponentType::PROPERTY_VENDOR, -1) != -1) {
AddComponent<PropertyVendorComponent>();
}
const auto propertyManagementID = compRegistryTable->GetByIDAndType(m_TemplateID, eReplicaComponentType::PROPERTY_MANAGEMENT, -1);
if (propertyManagementID > -1) {
AddComponent<PropertyManagementComponent>(propertyManagementID);
if (compRegistryTable->GetByIDAndType(m_TemplateID, eReplicaComponentType::PROPERTY_MANAGEMENT, -1) != -1) {
AddComponent<PropertyManagementComponent>();
}
const auto bouncerID = compRegistryTable->GetByIDAndType(m_TemplateID, eReplicaComponentType::BOUNCER, -1);
if (bouncerID > -1) { // you have to determine it like this because all bouncers have a componentID of 0
AddComponent<BouncerComponent>(bouncerID);
if (compRegistryTable->GetByIDAndType(m_TemplateID, eReplicaComponentType::BOUNCER, -1) != -1) { // you have to determine it like this because all bouncers have a componentID of 0
AddComponent<BouncerComponent>();
}
const auto renderComponentID = compRegistryTable->GetByIDAndType(m_TemplateID, eReplicaComponentType::RENDER);
if ((renderComponentID > 0 && m_TemplateID != 2365) || m_Character) {
AddComponent<RenderComponent>(renderComponentID);
const int32_t renderComponentId = compRegistryTable->GetByIDAndType(m_TemplateID, eReplicaComponentType::RENDER);
if ((renderComponentId > 0 && m_TemplateID != 2365) || m_Character) {
AddComponent<RenderComponent>(renderComponentId);
}
const auto missionOfferComponentID = compRegistryTable->GetByIDAndType(m_TemplateID, eReplicaComponentType::MISSION_OFFER, -1);
if (missionOfferComponentID > -1 || m_Character) {
AddComponent<MissionOfferComponent>(missionOfferComponentID);
if ((compRegistryTable->GetByIDAndType(m_TemplateID, eReplicaComponentType::MISSION_OFFER) > 0) || m_Character) {
AddComponent<MissionOfferComponent>(m_TemplateID);
}
const auto buildBorderID = compRegistryTable->GetByIDAndType(m_TemplateID, eReplicaComponentType::BUILD_BORDER, -1);
if (buildBorderID > -1) {
AddComponent<BuildBorderComponent>(buildBorderID);
if (compRegistryTable->GetByIDAndType(m_TemplateID, eReplicaComponentType::BUILD_BORDER, -1) != -1) {
AddComponent<BuildBorderComponent>();
}
// Scripted activity component
const auto scriptedActivityID = compRegistryTable->GetByIDAndType(m_TemplateID, eReplicaComponentType::SCRIPTED_ACTIVITY, -1);
if (scriptedActivityID > -1) {
const int32_t scriptedActivityID = compRegistryTable->GetByIDAndType(m_TemplateID, eReplicaComponentType::SCRIPTED_ACTIVITY, -1);
if (scriptedActivityID != -1) {
AddComponent<ScriptedActivityComponent>(scriptedActivityID);
}
const auto modelID = compRegistryTable->GetByIDAndType(m_TemplateID, eReplicaComponentType::MODEL, -1);
if (modelID > -1 && !GetComponent<PetComponent>()) {
AddComponent<ModelComponent>(modelID)->LoadBehaviors();
if (compRegistryTable->GetByIDAndType(m_TemplateID, eReplicaComponentType::MODEL, -1) != -1 && !GetComponent<PetComponent>()) {
AddComponent<ModelComponent>()->LoadBehaviors();
if (!HasComponent(eReplicaComponentType::DESTROYABLE)) {
auto* const destroyableComponent = AddComponent<DestroyableComponent>(-1);
auto* const destroyableComponent = AddComponent<DestroyableComponent>();
destroyableComponent->SetHealth(1);
destroyableComponent->SetMaxHealth(1.0f);
destroyableComponent->SetFaction(-1, true);
@@ -693,10 +672,9 @@ void Entity::Initialize() {
}
}
PetComponent* petComponent{};
const auto itemID = compRegistryTable->GetByIDAndType(m_TemplateID, eReplicaComponentType::ITEM);
if (itemID > 0 && !TryGetComponent(eReplicaComponentType::PET, petComponent) && !HasComponent(eReplicaComponentType::MODEL)) {
AddComponent<ItemComponent>(itemID);
PetComponent* petComponent;
if (compRegistryTable->GetByIDAndType(m_TemplateID, eReplicaComponentType::ITEM) > 0 && !TryGetComponent(eReplicaComponentType::PET, petComponent) && !HasComponent(eReplicaComponentType::MODEL)) {
AddComponent<ItemComponent>();
}
// Shooting gallery component
@@ -705,17 +683,16 @@ void Entity::Initialize() {
AddComponent<ShootingGalleryComponent>(shootingGalleryComponentID);
}
const auto propertyID = compRegistryTable->GetByIDAndType(m_TemplateID, eReplicaComponentType::PROPERTY, -1);
if (propertyID > -1) {
AddComponent<PropertyComponent>(propertyID);
if (compRegistryTable->GetByIDAndType(m_TemplateID, eReplicaComponentType::PROPERTY, -1) != -1) {
AddComponent<PropertyComponent>();
}
const auto rocketID = compRegistryTable->GetByIDAndType(m_TemplateID, eReplicaComponentType::ROCKET_LAUNCH);
if ((rocketID > 0)) {
AddComponent<RocketLaunchpadControlComponent>(rocketID);
const int rocketId = compRegistryTable->GetByIDAndType(m_TemplateID, eReplicaComponentType::ROCKET_LAUNCH);
if ((rocketId > 0)) {
AddComponent<RocketLaunchpadControlComponent>(rocketId);
}
const auto railComponentID = compRegistryTable->GetByIDAndType(m_TemplateID, eReplicaComponentType::RAIL_ACTIVATOR);
const int32_t railComponentID = compRegistryTable->GetByIDAndType(m_TemplateID, eReplicaComponentType::RAIL_ACTIVATOR);
if (railComponentID > 0) {
AddComponent<RailActivatorComponent>(railComponentID);
}
@@ -745,9 +722,9 @@ void Entity::Initialize() {
}
}
AddComponent<MovementAIComponent>(movementAIID, moveInfo);
AddComponent<MovementAIComponent>(moveInfo);
}
} else if (petComponentID > 0 || combatAiID > 0 && GetComponent<BaseCombatAIComponent>()->GetTetherSpeed() > 0) {
} else if (petComponentId > 0 || combatAiId > 0 && GetComponent<BaseCombatAIComponent>()->GetTetherSpeed() > 0) {
MovementAIInfo moveInfo{
.movementType = "",
.wanderRadius = 16,
@@ -757,7 +734,7 @@ void Entity::Initialize() {
.wanderDelayMax = 5,
};
AddComponent<MovementAIComponent>(-1, moveInfo);
AddComponent<MovementAIComponent>(moveInfo);
}
const std::string pathName = GetVarAsString(u"attached_path");
@@ -767,10 +744,10 @@ void Entity::Initialize() {
if (path) {
// if we have a moving platform path, then we need a moving platform component
if (path->pathType == PathType::MovingPlatform) {
AddComponent<MovingPlatformComponent>(-1, pathName);
AddComponent<MovingPlatformComponent>(pathName);
} else if (path->pathType == PathType::Movement) {
auto* const movementAIcomponent = GetComponent<MovementAIComponent>();
if (movementAIcomponent && combatAiID == 0) {
if (movementAIcomponent && combatAiId == 0) {
movementAIcomponent->SetPath(pathName);
} else {
MovementAIInfo moveInfo{
@@ -782,24 +759,24 @@ void Entity::Initialize() {
.wanderDelayMax = 5,
};
AddComponent<MovementAIComponent>(-1, moveInfo);
AddComponent<MovementAIComponent>(moveInfo);
}
}
} else {
// else we still need to setup moving platform if it has a moving platform comp but no path
const auto movingPlatformComponentID = compRegistryTable->GetByIDAndType(m_TemplateID, eReplicaComponentType::MOVING_PLATFORM, -1);
if (movingPlatformComponentID >= 0) {
AddComponent<MovingPlatformComponent>(movingPlatformComponentID, pathName);
const int32_t movingPlatformComponentId = compRegistryTable->GetByIDAndType(m_TemplateID, eReplicaComponentType::MOVING_PLATFORM, -1);
if (movingPlatformComponentId >= 0) {
AddComponent<MovingPlatformComponent>(pathName);
}
}
const auto proximityMonitorID = compRegistryTable->GetByIDAndType(m_TemplateID, eReplicaComponentType::PROXIMITY_MONITOR);
const int proximityMonitorID = compRegistryTable->GetByIDAndType(m_TemplateID, eReplicaComponentType::PROXIMITY_MONITOR);
if (proximityMonitorID > 0) {
auto* const proxCompTable = CDClientManager::GetTable<CDProximityMonitorComponentTable>();
const auto proxCompData = proxCompTable->Query([proximityMonitorID](const CDProximityMonitorComponent& entry) { return (entry.id == proximityMonitorID); });
if (proxCompData.size() > 0) {
std::vector<std::string> proximityStr = GeneralUtils::SplitString(proxCompData[0].Proximities, ',');
AddComponent<ProximityMonitorComponent>(proximityMonitorID, std::stoi(proximityStr[0]), std::stoi(proximityStr[1]));
AddComponent<ProximityMonitorComponent>(std::stoi(proximityStr[0]), std::stoi(proximityStr[1]));
}
}
@@ -905,13 +882,12 @@ void Entity::Unsubscribe(LWOOBJID scriptObjId, const std::string& notificationNa
void Entity::SetProximityRadius(float proxRadius, std::string name) {
auto* proxMon = GetComponent<ProximityMonitorComponent>();
if (!proxMon) proxMon = AddComponent<ProximityMonitorComponent>(-1);
if (!proxMon) proxMon = AddComponent<ProximityMonitorComponent>();
proxMon->SetProximityRadius(proxRadius, name);
}
void Entity::SetProximityRadius(dpEntity* entity, std::string name) {
auto* proxMon = GetComponent<ProximityMonitorComponent>();
if (!proxMon) proxMon = AddComponent<ProximityMonitorComponent>(-1);
ProximityMonitorComponent* proxMon = AddComponent<ProximityMonitorComponent>();
proxMon->SetProximityRadius(entity, name);
}
@@ -2247,7 +2223,6 @@ bool Entity::MsgRequestServerObjectInfo(GameMessages::GameMsg& msg) {
response.Insert("objectID", std::to_string(m_ObjectID));
response.Insert("serverInfo", true);
GameMessages::GetObjectReportInfo info{};
info.bVerbose = requestInfo.bVerbose;
info.info = response.InsertArray("data");
auto& objectInfo = info.info->PushDebug("Object Details");
auto* table = CDClientManager::GetTable<CDObjectsTable>();
@@ -2261,14 +2236,14 @@ bool Entity::MsgRequestServerObjectInfo(GameMessages::GameMsg& msg) {
auto& componentDetails = objectInfo.PushDebug("Component Information");
for (const auto [id, component] : m_Components) {
componentDetails.PushDebug(StringifiedEnum::ToString(id));
componentDetails.PushDebug<AMFStringValue>(StringifiedEnum::ToString(id)) = "";
}
auto& configData = objectInfo.PushDebug("Config Data");
for (const auto config : m_Settings) {
configData.PushDebug<AMFStringValue>(GeneralUtils::UTF16ToWTF8(config->GetKey())) = config->GetValueAsString();
}
}
HandleMsg(info);
auto* client = Game::entityManager->GetEntity(requestInfo.clientId);

View File

@@ -52,45 +52,6 @@ std::vector<LOT> EntityManager::m_GhostingExcludedLOTs = {
4967
};
template<typename T>
void ParseDelimSetting(std::set<T>& setting, const std::string_view settingName, const char delim = ',') {
const auto str = Game::config->GetValue(settingName.data());
setting.clear();
for (const auto& strVal : GeneralUtils::SplitString(str, delim)) {
const auto val = GeneralUtils::TryParse<T>(strVal);
if (val) {
setting.insert(val.value());
}
}
}
void EntityManager::ReloadConfig() {
auto hcmode = Game::config->GetValue("hardcore_mode");
m_HardcoreMode = hcmode.empty() ? false : (hcmode == "1");
auto hcUscorePercent = Game::config->GetValue("hardcore_lose_uscore_on_death_percent");
m_HardcoreLoseUscoreOnDeathPercent = hcUscorePercent.empty() ? 10 : GeneralUtils::TryParse<uint32_t>(hcUscorePercent).value_or(10);
auto hcUscoreMult = Game::config->GetValue("hardcore_uscore_enemies_multiplier");
m_HardcoreUscoreEnemiesMultiplier = hcUscoreMult.empty() ? 2 : GeneralUtils::TryParse<uint32_t>(hcUscoreMult).value_or(2);
auto hcDropInv = Game::config->GetValue("hardcore_dropinventory_on_death");
m_HardcoreDropinventoryOnDeath = hcDropInv.empty() ? false : (hcDropInv == "1");
ParseDelimSetting<LOT>(m_HardcoreExcludedItemDrops, "hardcore_excluded_item_drops");
// We don't need to save the worlds, just need to check if this one is in the list
std::set<LWOMAPID> worlds;
ParseDelimSetting<LWOMAPID>(worlds, "hardcore_uscore_reduced_worlds");
m_HardcoreUscoreReduced = worlds.contains(Game::zoneManager->GetZoneID().GetMapID());
ParseDelimSetting<LOT>(m_HardcoreUscoreReducedLots, "hardcore_uscore_reduced_lots");
ParseDelimSetting<LOT>(m_HardcoreUscoreExcludedEnemies, "hardcore_uscore_excluded_enemies");
ParseDelimSetting<LWOMAPID>(m_HardcoreDisabledWorlds, "hardcore_disabled_worlds");
auto hcXpReduction = Game::config->GetValue("hardcore_uscore_reduction");
m_HardcoreUscoreReduction = hcXpReduction.empty() ? 1.0f : GeneralUtils::TryParse<float>(hcXpReduction).value_or(1.0f);
m_HardcoreMode = GetHardcoreDisabledWorlds().contains(Game::zoneManager->GetZoneID().GetMapID()) ? false : m_HardcoreMode;
auto hcCoinKeep = Game::config->GetValue("hardcore_coin_keep");
m_HardcoreCoinKeep = hcCoinKeep.empty() ? false : GeneralUtils::TryParse<float>(hcCoinKeep).value_or(0.0f);
}
void EntityManager::Initialize() {
// Check if this zone has ghosting enabled
m_GhostingEnabled = std::find(
@@ -100,8 +61,15 @@ void EntityManager::Initialize() {
) == m_GhostingExcludedZones.end();
// grab hardcore mode settings and load them with sane defaults
Game::config->AddConfigHandler([]() {Game::entityManager->ReloadConfig();});
Game::entityManager->ReloadConfig();
auto hcmode = Game::config->GetValue("hardcore_mode");
m_HardcoreMode = hcmode.empty() ? false : (hcmode == "1");
auto hcUscorePercent = Game::config->GetValue("hardcore_lose_uscore_on_death_percent");
m_HardcoreLoseUscoreOnDeathPercent = hcUscorePercent.empty() ? 10 : std::stoi(hcUscorePercent);
auto hcUscoreMult = Game::config->GetValue("hardcore_uscore_enemies_multiplier");
m_HardcoreUscoreEnemiesMultiplier = hcUscoreMult.empty() ? 2 : std::stoi(hcUscoreMult);
auto hcDropInv = Game::config->GetValue("hardcore_dropinventory_on_death");
m_HardcoreDropinventoryOnDeath = hcDropInv.empty() ? false : (hcDropInv == "1");
// If cloneID is not zero, then hardcore mode is disabled
// aka minigames and props
if (Game::zoneManager->GetZoneID().GetCloneID() != 0) m_HardcoreMode = false;

View File

@@ -75,19 +75,11 @@ public:
const uint32_t GetHardcoreLoseUscoreOnDeathPercent() { return m_HardcoreLoseUscoreOnDeathPercent; };
const bool GetHardcoreDropinventoryOnDeath() { return m_HardcoreDropinventoryOnDeath; };
const uint32_t GetHardcoreUscoreEnemiesMultiplier() { return m_HardcoreUscoreEnemiesMultiplier; };
const std::set<LOT>& GetHardcoreExcludedItemDrops() { return m_HardcoreExcludedItemDrops; };
const float& GetHardcoreUscoreReduction() const { return m_HardcoreUscoreReduction; };
bool GetHardcoreUscoreReduced() const { return m_HardcoreUscoreReduced; };
const std::set<LOT>& GetHardcoreUscoreReducedLots() const { return m_HardcoreUscoreReducedLots; };
const std::set<LOT>& GetHardcoreUscoreExcludedEnemies() const { return m_HardcoreUscoreExcludedEnemies; };
const std::set<LWOMAPID>& GetHardcoreDisabledWorlds() const { return m_HardcoreDisabledWorlds; };
float GetHardcoreCoinKeep() const { return m_HardcoreCoinKeep; }
// Messaging
bool SendMessage(GameMessages::GameMsg& msg) const;
private:
void ReloadConfig();
void SerializeEntities();
void KillEntities();
void DeleteEntities();
@@ -120,13 +112,6 @@ private:
uint32_t m_HardcoreLoseUscoreOnDeathPercent;
bool m_HardcoreDropinventoryOnDeath;
uint32_t m_HardcoreUscoreEnemiesMultiplier;
std::set<LOT> m_HardcoreExcludedItemDrops;
float m_HardcoreUscoreReduction{};
bool m_HardcoreUscoreReduced{};
std::set<LOT> m_HardcoreUscoreReducedLots{};
std::set<LOT> m_HardcoreUscoreExcludedEnemies{};
std::set<LWOMAPID> m_HardcoreDisabledWorlds{};
float m_HardcoreCoinKeep{};
};
#endif // ENTITYMANAGER_H

View File

@@ -145,7 +145,7 @@ void QueryToLdf(Leaderboard& leaderboard, const std::vector<ILeaderboard::Entry>
}
}
std::vector<ILeaderboard::Entry> FilterToNumResults(const std::vector<ILeaderboard::Entry>& leaderboard, const LWOOBJID relatedPlayer, const Leaderboard::InfoType infoType, const uint32_t numResults) {
std::vector<ILeaderboard::Entry> FilterToNumResults(const std::vector<ILeaderboard::Entry>& leaderboard, const uint32_t relatedPlayer, const Leaderboard::InfoType infoType, const uint32_t numResults) {
std::vector<ILeaderboard::Entry> toReturn;
int32_t index = 0;
@@ -197,7 +197,7 @@ std::vector<ILeaderboard::Entry> FilterWeeklies(const std::vector<ILeaderboard::
return weeklyLeaderboard;
}
std::vector<ILeaderboard::Entry> FilterFriends(const std::vector<ILeaderboard::Entry>& leaderboard, const LWOOBJID relatedPlayer) {
std::vector<ILeaderboard::Entry> FilterFriends(const std::vector<ILeaderboard::Entry>& leaderboard, const uint32_t relatedPlayer) {
// Filter the leaderboard to only include friends of the player
auto friendOfPlayer = Database::Get()->GetFriendsList(relatedPlayer);
std::vector<ILeaderboard::Entry> friendsLeaderboard;
@@ -217,7 +217,7 @@ std::vector<ILeaderboard::Entry> ProcessLeaderboard(
const std::vector<ILeaderboard::Entry>& leaderboard,
const bool weekly,
const Leaderboard::InfoType infoType,
const LWOOBJID relatedPlayer,
const uint32_t relatedPlayer,
const uint32_t numResults) {
std::vector<ILeaderboard::Entry> toReturn;

View File

@@ -39,11 +39,11 @@ User::User(const SystemAddress& sysAddr, const std::string& username, const std:
if (Game::server->GetZoneID() != 0) {
auto characterList = Database::Get()->GetAccountCharacterIds(m_AccountID);
if (!characterList.empty()) {
const auto lastUsedCharacterId = characterList.front();
const uint32_t lastUsedCharacterId = characterList.front();
Character* character = new Character(lastUsedCharacterId, this);
character->UpdateFromDatabase();
m_Characters.push_back(character);
LOG("Loaded %llu as it is the last used char", lastUsedCharacterId);
LOG("Loaded %i as it is the last used char", lastUsedCharacterId);
}
}
}

View File

@@ -30,8 +30,6 @@
#include "BitStreamUtils.h"
#include "CheatDetection.h"
#include "CharacterComponent.h"
#include "dConfig.h"
#include "eCharacterVersion.h"
UserManager* UserManager::m_Address = nullptr;
@@ -93,23 +91,6 @@ void UserManager::Initialize() {
StripCR(line);
m_PreapprovedNames.push_back(line);
}
// Initialize cached config values and register a handler to update them on config reload
// This avoids repeated lookups into dConfig at runtime.
if (Game::config) {
m_MuteAutoRejectNames = (Game::config->GetValue("mute_auto_reject_names") == "1");
m_MuteRestrictTrade = (Game::config->GetValue("mute_restrict_trade") == "1");
m_MuteRestrictMail = (Game::config->GetValue("mute_restrict_mail") == "1");
Game::config->AddConfigHandler([this]() {
this->m_MuteAutoRejectNames = (Game::config->GetValue("mute_auto_reject_names") == "1");
this->m_MuteRestrictTrade = (Game::config->GetValue("mute_restrict_trade") == "1");
this->m_MuteRestrictMail = (Game::config->GetValue("mute_restrict_mail") == "1");
});
}
else {
LOG("Warning: dConfig not initialized before UserManager. Cached config values will not be available.");
}
}
UserManager::~UserManager() {
@@ -319,9 +300,7 @@ void UserManager::CreateCharacter(const SystemAddress& sysAddr, Packet* packet)
inStream.Read(eyes);
inStream.Read(mouth);
const bool autoRejectNames = this->GetMuteAutoRejectNames() && u->GetIsMuted();
const auto name = autoRejectNames ? "" : LUWStringName.GetAsString();
const auto name = LUWStringName.GetAsString();
std::string predefinedName = GetPredefinedName(firstNameIndex, middleNameIndex, lastNameIndex);
LOT shirtLOT = FindCharShirtID(shirtColor, shirtStyle);
@@ -339,88 +318,85 @@ void UserManager::CreateCharacter(const SystemAddress& sysAddr, Packet* packet)
return;
}
if (autoRejectNames) {
LOG("AccountID: %i is muted, forcing use of predefined name", u->GetAccountID());
}
if (name.empty()) {
LOG("AccountID: %i is creating a character with predefined name: %s", u->GetAccountID(), predefinedName.c_str());
} else {
LOG("AccountID: %i is creating a character with name: %s (temporary: %s)", u->GetAccountID(), name.c_str(), predefinedName.c_str());
}
//Now that the name is ok, we can get a persistent ObjectID:
LWOOBJID objectID = ObjectIDManager::GetPersistentID();
const uint32_t maxRetries = 100;
uint32_t tries = 0;
while (Database::Get()->GetCharacterInfo(objectID) && tries < maxRetries) {
tries++;
LOG("Found a duplicate character %llu, getting a new objectID", objectID);
objectID = ObjectIDManager::GetPersistentID();
}
//Now that the name is ok, we can get an objectID from Master:
ObjectIDManager::RequestPersistentID([=, this](uint32_t objectID) {
if (Database::Get()->GetCharacterInfo(objectID)) {
LOG("Character object id unavailable, check object_id_tracker!");
WorldPackets::SendCharacterCreationResponse(sysAddr, eCharacterCreationResponse::OBJECT_ID_UNAVAILABLE);
return;
}
if (tries >= maxRetries) {
LOG("Failed to get a unique objectID for new character after %i tries, aborting char creation for account %i", maxRetries, u->GetAccountID());
WorldPackets::SendCharacterCreationResponse(sysAddr, eCharacterCreationResponse::OBJECT_ID_UNAVAILABLE);
return;
}
std::stringstream xml;
xml << "<obj v=\"1\">";
std::stringstream xml;
xml << "<obj v=\"1\">";
xml << "<mf hc=\"" << hairColor << "\" hs=\"" << hairStyle << "\" hd=\"0\" t=\"" << shirtColor << "\" l=\"" << pantsColor;
xml << "\" hdc=\"0\" cd=\"" << shirtStyle << "\" lh=\"" << lh << "\" rh=\"" << rh << "\" es=\"" << eyebrows << "\" ";
xml << "ess=\"" << eyes << "\" ms=\"" << mouth << "\"/>";
xml << "<mf hc=\"" << hairColor << "\" hs=\"" << hairStyle << "\" hd=\"0\" t=\"" << shirtColor << "\" l=\"" << pantsColor;
xml << "\" hdc=\"0\" cd=\"" << shirtStyle << "\" lh=\"" << lh << "\" rh=\"" << rh << "\" es=\"" << eyebrows << "\" ";
xml << "ess=\"" << eyes << "\" ms=\"" << mouth << "\"/>";
xml << "<char acct=\"" << u->GetAccountID() << "\" cc=\"0\" gm=\"0\" ft=\"0\" llog=\"" << time(NULL) << "\" ";
xml << "ls=\"0\" lzx=\"-626.5847\" lzy=\"613.3515\" lzz=\"-28.6374\" lzrx=\"0.0\" lzry=\"0.7015\" lzrz=\"0.0\" lzrw=\"0.7126\" ";
xml << "stt=\"0;0;0;0;0;0;0;0;0;0;0;0;0;0;0;0;0;0;0;0;0;0;0;0;0;0;0;\">";
xml << "<vl><l id=\"1000\" cid=\"0\"/></vl>";
xml << "<char acct=\"" << u->GetAccountID() << "\" cc=\"0\" gm=\"0\" ft=\"0\" llog=\"" << time(NULL) << "\" ";
xml << "ls=\"0\" lzx=\"-626.5847\" lzy=\"613.3515\" lzz=\"-28.6374\" lzrx=\"0.0\" lzry=\"0.7015\" lzrz=\"0.0\" lzrw=\"0.7126\" ";
xml << "stt=\"0;0;0;0;0;0;0;0;0;0;0;0;0;0;0;0;0;0;0;0;0;0;0;0;0;0;0;\">";
xml << "<vl><l id=\"1000\" cid=\"0\"/></vl>";
xml << "</char>";
xml << "</char>";
xml << "<dest hm=\"4\" hc=\"4\" im=\"0\" ic=\"0\" am=\"0\" ac=\"0\" d=\"0\"/>";
xml << "<dest hm=\"4\" hc=\"4\" im=\"0\" ic=\"0\" am=\"0\" ac=\"0\" d=\"0\"/>";
xml << "<inv><bag><b t=\"0\" m=\"20\"/><b t=\"1\" m=\"40\"/><b t=\"2\" m=\"240\"/><b t=\"3\" m=\"240\"/><b t=\"14\" m=\"40\"/></bag><items><in t=\"0\">";
xml << "<inv><bag><b t=\"0\" m=\"20\"/><b t=\"1\" m=\"40\"/><b t=\"2\" m=\"240\"/><b t=\"3\" m=\"240\"/><b t=\"14\" m=\"40\"/></bag><items><in t=\"0\">";
LWOOBJID lwoidforshirt = ObjectIDManager::GenerateRandomObjectID();
LWOOBJID lwoidforpants;
LWOOBJID lwoidforshirt = ObjectIDManager::GetPersistentID();
LWOOBJID lwoidforpants = ObjectIDManager::GetPersistentID();
do {
lwoidforpants = ObjectIDManager::GenerateRandomObjectID();
} while (lwoidforpants == lwoidforshirt); //Make sure we don't have the same ID for both shirt and pants
xml << "<i l=\"" << shirtLOT << "\" id=\"" << lwoidforshirt << "\" s=\"0\" c=\"1\" eq=\"1\" b=\"1\"/>";
xml << "<i l=\"" << pantsLOT << "\" id=\"" << lwoidforpants << "\" s=\"1\" c=\"1\" eq=\"1\" b=\"1\"/>";
GeneralUtils::SetBit(lwoidforshirt, eObjectBits::CHARACTER);
GeneralUtils::SetBit(lwoidforshirt, eObjectBits::PERSISTENT);
GeneralUtils::SetBit(lwoidforpants, eObjectBits::CHARACTER);
GeneralUtils::SetBit(lwoidforpants, eObjectBits::PERSISTENT);
xml << "</in></items></inv><lvl l=\"1\" cv=\"" << GeneralUtils::ToUnderlying(eCharacterVersion::UP_TO_DATE) << "\" sb=\"500\"/><flag></flag></obj>";
xml << "<i l=\"" << shirtLOT << "\" id=\"" << lwoidforshirt << "\" s=\"0\" c=\"1\" eq=\"1\" b=\"1\"/>";
xml << "<i l=\"" << pantsLOT << "\" id=\"" << lwoidforpants << "\" s=\"1\" c=\"1\" eq=\"1\" b=\"1\"/>";
//Check to see if our name was pre-approved:
bool nameOk = IsNamePreapproved(name);
xml << "</in></items></inv><lvl l=\"1\" cv=\"1\" sb=\"500\"/><flag></flag></obj>";
if (!nameOk && u->GetMaxGMLevel() > eGameMasterLevel::FORUM_MODERATOR) nameOk = true;
//Check to see if our name was pre-approved:
bool nameOk = IsNamePreapproved(name);
if (!nameOk && u->GetMaxGMLevel() > eGameMasterLevel::FORUM_MODERATOR) nameOk = true;
// If predefined name is invalid, change it to be their object id
// that way more than one player can create characters if the predefined name files are not provided
auto assignedPredefinedName = predefinedName;
if (assignedPredefinedName == "INVALID") {
std::stringstream nameObjID;
nameObjID << "minifig" << objectID;
assignedPredefinedName = nameObjID.str();
}
// If predefined name is invalid, change it to be their object id
// that way more than one player can create characters if the predefined name files are not provided
auto assignedPredefinedName = predefinedName;
if (assignedPredefinedName == "INVALID") {
std::stringstream nameObjID;
nameObjID << "minifig" << objectID;
assignedPredefinedName = nameObjID.str();
}
std::string_view nameToAssign = !name.empty() && nameOk ? name : assignedPredefinedName;
std::string pendingName = !name.empty() && !nameOk ? name : "";
std::string_view nameToAssign = !name.empty() && nameOk ? name : assignedPredefinedName;
std::string pendingName = !name.empty() && !nameOk ? name : "";
ICharInfo::Info info;
info.name = nameToAssign;
info.pendingName = pendingName;
info.id = objectID;
info.accountId = u->GetAccountID();
ICharInfo::Info info;
info.name = nameToAssign;
info.pendingName = pendingName;
info.id = objectID;
info.accountId = u->GetAccountID();
Database::Get()->InsertNewCharacter(info);
Database::Get()->InsertNewCharacter(info);
//Now finally insert our character xml:
Database::Get()->InsertCharacterXml(objectID, xml.str());
//Now finally insert our character xml:
Database::Get()->InsertCharacterXml(objectID, xml.str());
WorldPackets::SendCharacterCreationResponse(sysAddr, eCharacterCreationResponse::SUCCESS);
UserManager::RequestCharacterList(sysAddr);
WorldPackets::SendCharacterCreationResponse(sysAddr, eCharacterCreationResponse::SUCCESS);
UserManager::RequestCharacterList(sysAddr);
});
}
void UserManager::DeleteCharacter(const SystemAddress& sysAddr, Packet* packet) {
@@ -433,8 +409,9 @@ void UserManager::DeleteCharacter(const SystemAddress& sysAddr, Packet* packet)
CINSTREAM_SKIP_HEADER;
LWOOBJID objectID;
inStream.Read(objectID);
uint32_t charID = static_cast<uint32_t>(objectID);
LOG("Received char delete req for ID: %llu", objectID);
LOG("Received char delete req for ID: %llu (%u)", objectID, charID);
bool hasCharacter = CheatDetection::VerifyLwoobjidIsSender(
objectID,
@@ -446,8 +423,8 @@ void UserManager::DeleteCharacter(const SystemAddress& sysAddr, Packet* packet)
if (!hasCharacter) {
WorldPackets::SendCharacterDeleteResponse(sysAddr, false);
} else {
LOG("Deleting character %llu", objectID);
Database::Get()->DeleteCharacter(objectID);
LOG("Deleting character %i", charID);
Database::Get()->DeleteCharacter(charID);
CBITSTREAM;
BitStreamUtils::WriteHeader(bitStream, ServiceType::CHAT, MessageType::Chat::UNEXPECTED_DISCONNECT);
@@ -468,15 +445,17 @@ void UserManager::RenameCharacter(const SystemAddress& sysAddr, Packet* packet)
CINSTREAM_SKIP_HEADER;
LWOOBJID objectID;
inStream.Read(objectID);
GeneralUtils::ClearBit(objectID, eObjectBits::CHARACTER);
GeneralUtils::ClearBit(objectID, eObjectBits::PERSISTENT);
LOG("Received char rename request for ID: %llu", objectID);
uint32_t charID = static_cast<uint32_t>(objectID);
LOG("Received char rename request for ID: %llu (%u)", objectID, charID);
LUWString LUWStringName;
inStream.Read(LUWStringName);
auto newName = LUWStringName.GetAsString();
const auto newName = LUWStringName.GetAsString();
Character* character = nullptr;
const bool autoRejectNames = this->GetMuteAutoRejectNames() && u->GetIsMuted();
//Check if this user has this character:
bool ownsCharacter = CheatDetection::VerifyLwoobjidIsSender(
@@ -487,7 +466,7 @@ void UserManager::RenameCharacter(const SystemAddress& sysAddr, Packet* packet)
u->GetAccountID());
auto unusedItr = std::find_if(u->GetCharacters().begin(), u->GetCharacters().end(), [&](Character* c) {
if (c->GetID() == objectID) {
if (c->GetID() == charID) {
character = c;
return true;
}
@@ -497,36 +476,19 @@ void UserManager::RenameCharacter(const SystemAddress& sysAddr, Packet* packet)
if (!ownsCharacter || !character) {
WorldPackets::SendCharacterRenameResponse(sysAddr, eRenameResponse::UNKNOWN_ERROR);
} else if (ownsCharacter && character) {
if (autoRejectNames) {
// Create a random preapproved name (fallback to default if none available)
if (!m_FirstNames.empty() && !m_MiddleNames.empty() && !m_LastNames.empty()) {
std::string firstName = GeneralUtils::GetRandomElement(m_FirstNames);
std::string middleName = GeneralUtils::GetRandomElement(m_MiddleNames);
std::string lastName = GeneralUtils::GetRandomElement(m_LastNames);
newName = firstName + middleName + lastName;
} else {
newName = "character" + std::to_string(objectID);
}
}
if (newName == character->GetName()) {
WorldPackets::SendCharacterRenameResponse(sysAddr, eRenameResponse::NAME_UNAVAILABLE);
return;
}
if (!Database::Get()->GetCharacterInfo(newName)) {
if (autoRejectNames) {
Database::Get()->SetCharacterName(objectID, newName);
LOG("Character %s auto-renamed to preapproved name %s due to mute", character->GetName().c_str(), newName.c_str());
WorldPackets::SendCharacterRenameResponse(sysAddr, eRenameResponse::SUCCESS);
UserManager::RequestCharacterList(sysAddr);
} else if (IsNamePreapproved(newName)) {
Database::Get()->SetCharacterName(objectID, newName);
if (IsNamePreapproved(newName)) {
Database::Get()->SetCharacterName(charID, newName);
LOG("Character %s now known as %s", character->GetName().c_str(), newName.c_str());
WorldPackets::SendCharacterRenameResponse(sysAddr, eRenameResponse::SUCCESS);
UserManager::RequestCharacterList(sysAddr);
} else {
Database::Get()->SetPendingCharacterName(objectID, newName);
Database::Get()->SetPendingCharacterName(charID, newName);
LOG("Character %s has been renamed to %s and is pending approval by a moderator.", character->GetName().c_str(), newName.c_str());
WorldPackets::SendCharacterRenameResponse(sysAddr, eRenameResponse::SUCCESS);
UserManager::RequestCharacterList(sysAddr);
@@ -540,7 +502,7 @@ void UserManager::RenameCharacter(const SystemAddress& sysAddr, Packet* packet)
}
}
void UserManager::LoginCharacter(const SystemAddress& sysAddr, LWOOBJID playerID) {
void UserManager::LoginCharacter(const SystemAddress& sysAddr, uint32_t playerID) {
User* u = GetUser(sysAddr);
if (!u) {
LOG("Couldn't get user to log in character");

View File

@@ -35,17 +35,12 @@ public:
void CreateCharacter(const SystemAddress& sysAddr, Packet* packet);
void DeleteCharacter(const SystemAddress& sysAddr, Packet* packet);
void RenameCharacter(const SystemAddress& sysAddr, Packet* packet);
void LoginCharacter(const SystemAddress& sysAddr, LWOOBJID playerID);
void LoginCharacter(const SystemAddress& sysAddr, uint32_t playerID);
void SaveAllActiveCharacters();
size_t GetUserCount() const { return m_Users.size(); }
// Access cached config values
bool GetMuteAutoRejectNames() const { return m_MuteAutoRejectNames; }
bool GetMuteRestrictTrade() const { return m_MuteRestrictTrade; }
bool GetMuteRestrictMail() const { return m_MuteRestrictMail; }
private:
static UserManager* m_Address; //Singleton
std::map<SystemAddress, User*> m_Users;
@@ -55,11 +50,6 @@ private:
std::vector<std::string> m_MiddleNames;
std::vector<std::string> m_LastNames;
std::vector<std::string> m_PreapprovedNames;
// Cached config values that can change on config reload
bool m_MuteAutoRejectNames = false;
bool m_MuteRestrictTrade = false;
bool m_MuteRestrictMail = false;
};
#endif // USERMANAGER_H

View File

@@ -9,7 +9,7 @@
#include "UserManager.h"
#include "CDMissionsTable.h"
AchievementVendorComponent::AchievementVendorComponent(Entity* parent, const int32_t componentID) : VendorComponent(parent, componentID) {
AchievementVendorComponent::AchievementVendorComponent(Entity* parent) : VendorComponent(parent) {
RefreshInventory(true);
};

View File

@@ -11,7 +11,7 @@ class Entity;
class AchievementVendorComponent final : public VendorComponent {
public:
static constexpr eReplicaComponentType ComponentType = eReplicaComponentType::ACHIEVEMENT_VENDOR;
AchievementVendorComponent(Entity* parent, const int32_t componentID);
AchievementVendorComponent(Entity* parent);
void RefreshInventory(bool isCreation = false) override;
bool SellsItem(Entity* buyer, const LOT lot);

View File

@@ -30,7 +30,7 @@
#include "CharacterComponent.h"
#include "Amf3.h"
ActivityComponent::ActivityComponent(Entity* parent, int32_t componentID) : Component(parent, componentID) {
ActivityComponent::ActivityComponent(Entity* parent, int32_t activityID) : Component(parent) {
using namespace GameMessages;
RegisterMsg<GetObjectReportInfo>(this, &ActivityComponent::OnGetObjectReportInfo);
/*
@@ -39,8 +39,8 @@ ActivityComponent::ActivityComponent(Entity* parent, int32_t componentID) : Comp
* if activityID is specified and if that column exists in the activities table, update the activity info with that data.
*/
m_ActivityID = componentID;
LoadActivityData(componentID);
m_ActivityID = activityID;
LoadActivityData(activityID);
if (m_Parent->HasVar(u"activityID")) {
m_ActivityID = parent->GetVar<int32_t>(u"activityID");
LoadActivityData(m_ActivityID);

View File

@@ -353,7 +353,7 @@ private:
/**
* The database information for this activity
*/
CDActivities m_ActivityInfo{};
CDActivities m_ActivityInfo;
/**
* All the active instances of this activity

View File

@@ -28,7 +28,7 @@
#include "CDPhysicsComponentTable.h"
#include "dNavMesh.h"
BaseCombatAIComponent::BaseCombatAIComponent(Entity* parent, const int32_t componentID) : Component(parent, componentID) {
BaseCombatAIComponent::BaseCombatAIComponent(Entity* parent, const uint32_t id) : Component(parent) {
m_Target = LWOOBJID_EMPTY;
m_DirtyStateOrTarget = true;
m_State = AiState::spawn;
@@ -43,7 +43,7 @@ BaseCombatAIComponent::BaseCombatAIComponent(Entity* parent, const int32_t compo
//Grab the aggro information from BaseCombatAI:
auto componentQuery = CDClientDatabase::CreatePreppedStmt(
"SELECT aggroRadius, tetherSpeed, pursuitSpeed, softTetherRadius, hardTetherRadius FROM BaseCombatAIComponent WHERE id = ?;");
componentQuery.bind(1, static_cast<int>(componentID));
componentQuery.bind(1, static_cast<int>(id));
auto componentResult = componentQuery.execQuery();
@@ -111,12 +111,12 @@ BaseCombatAIComponent::BaseCombatAIComponent(Entity* parent, const int32_t compo
int32_t collisionGroup = (COLLISION_GROUP_DYNAMIC | COLLISION_GROUP_ENEMY);
CDComponentsRegistryTable* componentRegistryTable = CDClientManager::GetTable<CDComponentsRegistryTable>();
const auto controllablePhysicsID = componentRegistryTable->GetByIDAndType(parent->GetLOT(), eReplicaComponentType::CONTROLLABLE_PHYSICS);
auto componentID = componentRegistryTable->GetByIDAndType(parent->GetLOT(), eReplicaComponentType::CONTROLLABLE_PHYSICS);
CDPhysicsComponentTable* physicsComponentTable = CDClientManager::GetTable<CDPhysicsComponentTable>();
if (physicsComponentTable != nullptr) {
auto* info = physicsComponentTable->GetByID(controllablePhysicsID);
auto* info = physicsComponentTable->GetByID(componentID);
if (info != nullptr) {
collisionGroup = info->bStatic ? COLLISION_GROUP_NEUTRAL : info->collisionGroup;
}

View File

@@ -49,7 +49,7 @@ class BaseCombatAIComponent final : public Component {
public:
static constexpr eReplicaComponentType ComponentType = eReplicaComponentType::BASE_COMBAT_AI;
BaseCombatAIComponent(Entity* parentEntity, int32_t componentID);
BaseCombatAIComponent(Entity* parentEntity, uint32_t id);
~BaseCombatAIComponent() override;
void Update(float deltaTime) override;

View File

@@ -9,7 +9,7 @@
#include "BitStream.h"
#include "eTriggerEventType.h"
BouncerComponent::BouncerComponent(Entity* parent, const int32_t componentID) : Component(parent, componentID) {
BouncerComponent::BouncerComponent(Entity* parent) : Component(parent) {
m_PetEnabled = false;
m_PetBouncerEnabled = false;
m_PetSwitchLoaded = false;

View File

@@ -14,7 +14,7 @@ class BouncerComponent final : public Component {
public:
static constexpr eReplicaComponentType ComponentType = eReplicaComponentType::BOUNCER;
BouncerComponent(Entity* parentEntity, const int32_t componentID);
BouncerComponent(Entity* parentEntity);
~BouncerComponent() override;
void Serialize(RakNet::BitStream& outBitStream, bool bIsInitialUpdate) override;

View File

@@ -26,7 +26,7 @@ namespace {
};
}
BuffComponent::BuffComponent(Entity* parent, const int32_t componentID) : Component(parent, componentID) {
BuffComponent::BuffComponent(Entity* parent) : Component(parent) {
}
BuffComponent::~BuffComponent() {

View File

@@ -51,7 +51,7 @@ class BuffComponent final : public Component {
public:
static constexpr eReplicaComponentType ComponentType = eReplicaComponentType::BUFF;
explicit BuffComponent(Entity* parent, const int32_t componentID);
explicit BuffComponent(Entity* parent);
~BuffComponent();

View File

@@ -9,7 +9,7 @@
#include "Item.h"
#include "PropertyManagementComponent.h"
BuildBorderComponent::BuildBorderComponent(Entity* parent, const int32_t componentID) : Component(parent, componentID) {
BuildBorderComponent::BuildBorderComponent(Entity* parent) : Component(parent) {
}
BuildBorderComponent::~BuildBorderComponent() {

View File

@@ -18,7 +18,7 @@ class BuildBorderComponent final : public Component {
public:
static constexpr eReplicaComponentType ComponentType = eReplicaComponentType::BUILD_BORDER;
BuildBorderComponent(Entity* parent, const int32_t componentID);
BuildBorderComponent(Entity* parent);
~BuildBorderComponent() override;
/**

View File

@@ -25,7 +25,7 @@
#include "MessageType/Game.h"
#include <ctime>
CharacterComponent::CharacterComponent(Entity* parent, const int32_t componentID, Character* character, const SystemAddress& systemAddress) : Component(parent, componentID) {
CharacterComponent::CharacterComponent(Entity* parent, Character* character, const SystemAddress& systemAddress) : Component(parent) {
m_Character = character;
m_IsRacing = false;
@@ -70,7 +70,7 @@ bool CharacterComponent::OnGetObjectReportInfo(GameMessages::GameMsg& msg) {
for (const auto zoneID : m_VisitedLevels) {
std::stringstream sstream;
sstream << "MapID: " << zoneID.GetMapID() << " CloneID: " << zoneID.GetCloneID();
vl.PushDebug(sstream.str());
vl.PushDebug<AMFStringValue>(sstream.str()) = "";
}
// visited locations
@@ -84,30 +84,6 @@ bool CharacterComponent::OnGetObjectReportInfo(GameMessages::GameMsg& msg) {
cmptType.PushDebug<AMFIntValue>("Current Activity Type") = GeneralUtils::ToUnderlying(m_CurrentActivity);
cmptType.PushDebug<AMFDoubleValue>("Property Clone ID") = m_Character->GetPropertyCloneID();
auto& flagCmptType = reportInfo.info->PushDebug("Player Flag");
auto& allFlags = flagCmptType.PushDebug("All flags");
for (const auto& [id, flagChunk] : m_Character->GetPlayerFlags()) {
const auto base = id * 64;
auto flagChunkCopy = flagChunk;
for (int i = 0; i < 64; i++) {
if (static_cast<bool>(flagChunkCopy & 1)) {
const int32_t flagId = base + i;
std::stringstream stream;
stream << "Flag: " << flagId;
allFlags.PushDebug(stream.str());
}
flagChunkCopy >>= 1;
}
}
auto& sessionFlags = flagCmptType.PushDebug("Session Only Flags");
for (const auto flagId : m_Character->GetSessionFlags()) {
std::stringstream stream;
stream << "Flag: " << flagId;
sessionFlags.PushDebug(stream.str());
}
return true;
}
@@ -883,7 +859,7 @@ void CharacterComponent::SendToZone(LWOMAPID zoneId, LWOCLONEID cloneId) const {
character->SetZoneID(zoneID);
character->SetZoneInstance(zoneInstance);
character->SetZoneClone(zoneClone);
characterComponent->SetLastRocketConfig(u"");
characterComponent->AddVisitedLevel(LWOZONEID(zoneID, LWOINSTANCEID_INVALID, zoneClone));

View File

@@ -70,7 +70,7 @@ class CharacterComponent final : public Component {
public:
static constexpr eReplicaComponentType ComponentType = eReplicaComponentType::CHARACTER;
CharacterComponent(Entity* parent, const int32_t componentID, Character* character, const SystemAddress& systemAddress);
CharacterComponent(Entity* parent, Character* character, const SystemAddress& systemAddress);
~CharacterComponent() override;
void LoadFromXml(const tinyxml2::XMLDocument& doc) override;

View File

@@ -7,7 +7,7 @@
class CollectibleComponent final : public Component {
public:
static constexpr eReplicaComponentType ComponentType = eReplicaComponentType::COLLECTIBLE;
CollectibleComponent(Entity* parentEntity, const int32_t componentID, const int32_t collectibleId) : Component(parentEntity, componentID), m_CollectibleId(collectibleId) {}
CollectibleComponent(Entity* parentEntity, int32_t collectibleId) : Component(parentEntity), m_CollectibleId(collectibleId) {}
int16_t GetCollectibleId() const { return m_CollectibleId; }
void Serialize(RakNet::BitStream& outBitStream, bool isConstruction) override;

View File

@@ -19,7 +19,7 @@ class Entity;
*/
class Component {
public:
Component(Entity* parent, const int32_t componentID) : m_Parent{ parent }, m_ComponentID{componentID} {}
Component(Entity* parent) : m_Parent{ parent } {}
virtual ~Component() = default;
/**
@@ -28,8 +28,6 @@ public:
*/
Entity* GetParent() const { return m_Parent; }
[[nodiscard]] int32_t GetComponentID() const noexcept { return m_ComponentID; }
/**
* Updates the component in the game loop
* @param deltaTime time passed since last update
@@ -72,11 +70,4 @@ protected:
* The entity that owns this component
*/
Entity* m_Parent;
// The component ID, this should never be changed after initialization
// This is used in various different ways
// 1. To identify which entry this component is in its corresponding table
// 2. To mark that an Entity should have the component with no database entry (it will be 0 in this case)
// 3. The component exists implicitly due to design (CollectibleComponent always has a DestructibleComponent accompanying it). In this case the ID will be -1.
const int32_t m_ComponentID;
};

View File

@@ -17,7 +17,7 @@
#include "StringifiedEnum.h"
#include "Amf3.h"
ControllablePhysicsComponent::ControllablePhysicsComponent(Entity* entity, const int32_t componentID) : PhysicsComponent(entity, componentID) {
ControllablePhysicsComponent::ControllablePhysicsComponent(Entity* entity, int32_t componentId) : PhysicsComponent(entity, componentId) {
RegisterMsg(MessageType::Game::GET_OBJECT_REPORT_INFO, this, &ControllablePhysicsComponent::OnGetObjectReportInfo);
m_Velocity = {};

View File

@@ -25,7 +25,7 @@ class ControllablePhysicsComponent : public PhysicsComponent {
public:
static constexpr eReplicaComponentType ComponentType = eReplicaComponentType::CONTROLLABLE_PHYSICS;
ControllablePhysicsComponent(Entity* entity, const int32_t componentID);
ControllablePhysicsComponent(Entity* entity, int32_t componentId);
~ControllablePhysicsComponent() override;
void Update(float deltaTime) override;

View File

@@ -37,14 +37,13 @@
#include "eMissionTaskType.h"
#include "eStateChangeType.h"
#include "eGameActivity.h"
#include <ranges>
#include "CDComponentsRegistryTable.h"
Implementation<bool, const Entity*> DestroyableComponent::IsEnemyImplentation;
Implementation<bool, const Entity*> DestroyableComponent::IsFriendImplentation;
DestroyableComponent::DestroyableComponent(Entity* parent, const int32_t componentID) : Component(parent, componentID) {
DestroyableComponent::DestroyableComponent(Entity* parent) : Component(parent) {
using namespace GameMessages;
m_iArmor = 0;
m_fMaxArmor = 0.0f;
@@ -667,6 +666,11 @@ void DestroyableComponent::Damage(uint32_t damage, const LWOOBJID source, uint32
return;
}
//check if hardcore mode is enabled
if (Game::entityManager->GetHardcoreMode()) {
DoHardcoreModeDrops(source);
}
Smash(source, eKillType::VIOLENT, u"", skillID);
}
@@ -694,11 +698,6 @@ void DestroyableComponent::NotifySubscribers(Entity* attacker, uint32_t damage)
}
void DestroyableComponent::Smash(const LWOOBJID source, const eKillType killType, const std::u16string& deathType, uint32_t skillID) {
//check if hardcore mode is enabled
if (Game::entityManager->GetHardcoreMode()) {
DoHardcoreModeDrops(source);
}
if (m_iHealth > 0) {
SetArmor(0);
SetHealth(0);
@@ -786,7 +785,7 @@ void DestroyableComponent::Smash(const LWOOBJID source, const eKillType killType
}
} else {
//Check if this zone allows coin drops
if (Game::zoneManager->GetPlayerLoseCoinOnDeath() && !Game::entityManager->GetHardcoreMode()) {
if (Game::zoneManager->GetPlayerLoseCoinOnDeath()) {
auto* character = m_Parent->GetCharacter();
uint64_t coinsTotal = character->GetCoins();
const uint64_t minCoinsToLose = Game::zoneManager->GetWorldConfig().coinsLostOnDeathMin;
@@ -982,8 +981,7 @@ void DestroyableComponent::DoHardcoreModeDrops(const LWOOBJID source) {
auto* character = m_Parent->GetComponent<CharacterComponent>();
auto uscore = character->GetUScore();
auto uscoreToLose = static_cast<uint64_t>(uscore * (Game::entityManager->GetHardcoreLoseUscoreOnDeathPercent() / 100.0f));
LOG("Player %llu has lost %llu uscore!", m_Parent->GetObjectID(), uscoreToLose);
auto uscoreToLose = uscore * (Game::entityManager->GetHardcoreLoseUscoreOnDeathPercent() / 100);
character->SetUScore(uscore - uscoreToLose);
GameMessages::SendModifyLEGOScore(m_Parent, m_Parent->GetSystemAddress(), -uscoreToLose, eLootSourceType::MISSION);
@@ -997,11 +995,13 @@ void DestroyableComponent::DoHardcoreModeDrops(const LWOOBJID source) {
if (items) {
auto itemMap = items->GetItems();
if (!itemMap.empty()) {
for (const auto item : itemMap | std::views::values) {
// Don't drop excluded items or null ones
if (!item || Game::entityManager->GetHardcoreExcludedItemDrops().contains(item->GetLot())) continue;
GameMessages::SendDropClientLoot(m_Parent, source, item->GetLot(), 0, m_Parent->GetPosition(), item->GetCount());
item->SetCount(0, false, false);
for (const auto& item : itemMap) {
//drop the item:
if (!item.second) continue;
// don't drop the thinkng cap
if (item.second->GetLot() == 6086) continue;
GameMessages::SendDropClientLoot(m_Parent, source, item.second->GetLot(), 0, m_Parent->GetPosition(), item.second->GetCount());
item.second->SetCount(0, false, false);
}
Game::entityManager->SerializeEntity(m_Parent);
}
@@ -1012,43 +1012,32 @@ void DestroyableComponent::DoHardcoreModeDrops(const LWOOBJID source) {
//get character:
auto* chars = m_Parent->GetCharacter();
if (chars) {
auto oldCoins = chars->GetCoins();
// Floor this so there arent coins generated from rounding
auto coins = static_cast<uint64_t>(oldCoins * Game::entityManager->GetHardcoreCoinKeep());
auto coinsToDrop = oldCoins - coins;
LOG("Player had %llu coins, will lose %i coins to have %i", oldCoins, coinsToDrop, coins);
auto coins = chars->GetCoins();
//lose all coins:
chars->SetCoins(coins, eLootSourceType::NONE);
chars->SetCoins(0, eLootSourceType::NONE);
//drop all coins:
constexpr auto MAX_TO_DROP_PER_GM = 100'000;
while (coinsToDrop > MAX_TO_DROP_PER_GM) {
LOG("Dropping 100,000, %llu left", coinsToDrop);
GameMessages::SendDropClientLoot(m_Parent, source, LOT_NULL, MAX_TO_DROP_PER_GM, m_Parent->GetPosition());
coinsToDrop -= MAX_TO_DROP_PER_GM;
}
GameMessages::SendDropClientLoot(m_Parent, source, LOT_NULL, coinsToDrop, m_Parent->GetPosition());
GameMessages::SendDropClientLoot(m_Parent, source, LOT_NULL, coins, m_Parent->GetPosition());
}
// Reload the player since we can't normally reduce uscore from the server and we want the UI to update
// do this last so we don't get killed.... again
Game::entityManager->DestructEntity(m_Parent);
Game::entityManager->ConstructEntity(m_Parent);
return;
}
//award the player some u-score:
auto* player = Game::entityManager->GetEntity(source);
if (player && player->IsPlayer()) {
const auto lot = m_Parent->GetLOT();
auto* playerStats = player->GetComponent<CharacterComponent>();
if (playerStats && GetMaxHealth() > 0 && !Game::entityManager->GetHardcoreUscoreExcludedEnemies().contains(lot)) {
if (playerStats) {
//get the maximum health from this enemy:
auto maxHealth = GetMaxHealth();
const auto uscoreMultiplier = Game::entityManager->GetHardcoreUscoreEnemiesMultiplier();
const bool isUscoreReducedLot =
Game::entityManager->GetHardcoreUscoreReducedLots().contains(lot) ||
Game::entityManager->GetHardcoreUscoreReduced();
const auto uscoreReduction = isUscoreReducedLot ? Game::entityManager->GetHardcoreUscoreReduction() : 1.0f;
int uscore = maxHealth * Game::entityManager->GetHardcoreUscoreEnemiesMultiplier() * uscoreReduction;
LOG("Rewarding player %llu with %i uscore for killing enemy %i", player->GetObjectID(), uscore, lot);
int uscore = maxHealth * Game::entityManager->GetHardcoreUscoreEnemiesMultiplier();
playerStats->SetUScore(playerStats->GetUScore() + uscore);
GameMessages::SendModifyLEGOScore(player, player->GetSystemAddress(), uscore, eLootSourceType::MISSION);

View File

@@ -26,7 +26,7 @@ class DestroyableComponent final : public Component {
public:
static constexpr eReplicaComponentType ComponentType = eReplicaComponentType::DESTROYABLE;
DestroyableComponent(Entity* parentEntity, const int32_t componentID);
DestroyableComponent(Entity* parentEntity);
~DestroyableComponent() override;
void Update(float deltaTime) override;

View File

@@ -1,7 +1,7 @@
#include "DonationVendorComponent.h"
#include "Database.h"
DonationVendorComponent::DonationVendorComponent(Entity* parent, const int32_t componentID) : VendorComponent(parent, componentID) {
DonationVendorComponent::DonationVendorComponent(Entity* parent) : VendorComponent(parent) {
//LoadConfigData
m_PercentComplete = 0.0;
m_TotalDonated = 0;

View File

@@ -9,7 +9,7 @@ class Entity;
class DonationVendorComponent final : public VendorComponent {
public:
static constexpr eReplicaComponentType ComponentType = eReplicaComponentType::DONATION_VENDOR;
DonationVendorComponent(Entity* parent, const int32_t componentID);
DonationVendorComponent(Entity* parent);
void Serialize(RakNet::BitStream& outBitStream, bool bIsInitialUpdate) override;
uint32_t GetActivityID() {return m_ActivityId;};
void SubmitDonation(uint32_t count);

View File

@@ -1,6 +1,6 @@
#include "GhostComponent.h"
GhostComponent::GhostComponent(Entity* parent, const int32_t componentID) : Component(parent, componentID) {
GhostComponent::GhostComponent(Entity* parent) : Component(parent) {
m_GhostReferencePoint = NiPoint3Constant::ZERO;
m_GhostOverridePoint = NiPoint3Constant::ZERO;
m_GhostOverride = false;

View File

@@ -10,7 +10,7 @@ class NiPoint3;
class GhostComponent final : public Component {
public:
static inline const eReplicaComponentType ComponentType = eReplicaComponentType::GHOST;
GhostComponent(Entity* parent, const int32_t componentID);
GhostComponent(Entity* parent);
~GhostComponent() override;
void SetGhostOverride(bool value) { m_GhostOverride = value; };

View File

@@ -2,7 +2,7 @@
#include "EntityManager.h"
#include "Amf3.h"
HavokVehiclePhysicsComponent::HavokVehiclePhysicsComponent(Entity* parent, const int32_t componentID) : PhysicsComponent(parent, componentID) {
HavokVehiclePhysicsComponent::HavokVehiclePhysicsComponent(Entity* parent, int32_t componentId) : PhysicsComponent(parent, componentId) {
RegisterMsg(MessageType::Game::GET_OBJECT_REPORT_INFO, this, &HavokVehiclePhysicsComponent::OnGetObjectReportInfo);
m_Velocity = NiPoint3Constant::ZERO;

View File

@@ -13,7 +13,7 @@ class HavokVehiclePhysicsComponent : public PhysicsComponent {
public:
static constexpr eReplicaComponentType ComponentType = eReplicaComponentType::HAVOK_VEHICLE_PHYSICS;
HavokVehiclePhysicsComponent(Entity* parentEntity, const int32_t componentID);
HavokVehiclePhysicsComponent(Entity* parentEntity, int32_t componentId);
void Serialize(RakNet::BitStream& outBitStream, bool bIsInitialUpdate) override;

View File

@@ -39,13 +39,10 @@
#include "CDObjectSkillsTable.h"
#include "CDSkillBehaviorTable.h"
#include "StringifiedEnum.h"
#include "Amf3.h"
#include <ranges>
InventoryComponent::InventoryComponent(Entity* parent, const int32_t componentID) : Component(parent, componentID) {
using namespace GameMessages;
RegisterMsg<GetObjectReportInfo>(this, &InventoryComponent::OnGetObjectReportInfo);
InventoryComponent::InventoryComponent(Entity* parent) : Component(parent) {
this->m_Dirty = true;
this->m_Equipped = {};
this->m_Pushed = {};
@@ -629,8 +626,7 @@ void InventoryComponent::UpdateXml(tinyxml2::XMLDocument& document) {
for (const auto& pair : this->m_Inventories) {
auto* inventory = pair.second;
static const auto EXCLUDED_INVENTORIES = { VENDOR_BUYBACK, MODELS_IN_BBB, ITEM_SETS };
if (std::ranges::find(EXCLUDED_INVENTORIES, inventory->GetType()) != EXCLUDED_INVENTORIES.end()) {
if (inventory->GetType() == VENDOR_BUYBACK || inventory->GetType() == eInventoryType::MODELS_IN_BBB) {
continue;
}
@@ -1790,105 +1786,3 @@ void InventoryComponent::LoadGroupXml(const tinyxml2::XMLElement& groups) {
groupElement = groupElement->NextSiblingElement("grp");
}
}
void InventoryComponent::RegenerateItemIDs() {
for (auto* const inventory : m_Inventories | std::views::values) {
inventory->RegenerateItemIDs();
}
}
std::string DebugInvToString(const eInventoryType inv, bool verbose) {
switch (inv) {
case ITEMS:
return "Backpack";
case VAULT_ITEMS:
return "Bank";
case BRICKS:
return verbose ? "Bricks" : "Bricks (contents only shown in high-detail report)";
case MODELS_IN_BBB:
return "Models in BBB";
case TEMP_ITEMS:
return "Temp Equip";
case MODELS:
return verbose ? "Model" : "Model (contents only shown in high-detail report)";
case TEMP_MODELS:
return "Module";
case BEHAVIORS:
return "B3 Behavior";
case PROPERTY_DEEDS:
return "Property";
case BRICKS_IN_BBB:
return "Brick In BBB";
case VENDOR:
return "Vendor";
case VENDOR_BUYBACK:
return "BuyBack";
case QUEST:
return "Quest";
case DONATION:
return "Donation";
case VAULT_MODELS:
return "Bank Model";
case ITEM_SETS:
return "Bank Behavior";
case INVALID:
return "Invalid";
case ALL:
return "All";
}
return "";
}
bool InventoryComponent::OnGetObjectReportInfo(GameMessages::GameMsg& msg) {
auto& report = static_cast<GameMessages::GetObjectReportInfo&>(msg);
auto& cmpt = report.info->PushDebug("Inventory");
cmpt.PushDebug<AMFIntValue>("Component ID") = GetComponentID();
uint32_t numItems = 0;
for (auto* inventory : m_Inventories | std::views::values) numItems += inventory->GetItems().size();
cmpt.PushDebug<AMFIntValue>("Inventory Item Count") = numItems;
auto& itemsInBags = cmpt.PushDebug("Items in bags");
for (const auto& [id, inventoryMut] : m_Inventories) {
if (!inventoryMut) continue;
const auto* const inventory = inventoryMut;
auto& curInv = itemsInBags.PushDebug(DebugInvToString(id, report.bVerbose) + " - " + std::to_string(id));
for (uint32_t i = 0; i < inventory->GetSize(); i++) {
const auto* const item = inventory->FindItemBySlot(i);
if (!item) continue;
std::stringstream ss;
ss << "%[Objects_" << item->GetLot() << "_name] Slot " << item->GetSlot();
auto& slot = curInv.PushDebug(ss.str());
slot.PushDebug<AMFStringValue>("Object ID") = std::to_string(item->GetId());
slot.PushDebug<AMFIntValue>("LOT") = item->GetLot();
if (item->GetSubKey() != LWOOBJID_EMPTY) slot.PushDebug<AMFStringValue>("Subkey") = std::to_string(item->GetSubKey());
slot.PushDebug<AMFIntValue>("Count") = item->GetCount();
slot.PushDebug<AMFIntValue>("Slot") = item->GetSlot();
slot.PushDebug<AMFBoolValue>("Bind on pickup") = item->GetInfo().isBOP;
slot.PushDebug<AMFBoolValue>("Bind on equip") = item->GetInfo().isBOE;
slot.PushDebug<AMFBoolValue>("Is currently bound") = item->GetBound();
auto& extra = slot.PushDebug("Extra Info");
for (const auto* const setting : item->GetConfig()) {
if (setting) extra.PushDebug<AMFStringValue>(GeneralUtils::UTF16ToWTF8(setting->GetKey())) = setting->GetValueAsString();
}
}
}
auto& equipped = cmpt.PushDebug("Equipped Items");
for (const auto& [location, info] : GetEquippedItems()) {
std::stringstream ss;
ss << "%[Objects_" << info.lot << "_name]";
auto& equipSlot = equipped.PushDebug(ss.str());
equipSlot.PushDebug<AMFStringValue>("Location") = location;
equipSlot.PushDebug<AMFStringValue>("Object ID") = std::to_string(info.id);
equipSlot.PushDebug<AMFIntValue>("Slot") = info.slot;
equipSlot.PushDebug<AMFIntValue>("Count") = info.count;
auto& extra = equipSlot.PushDebug("Extra Info");
for (const auto* const setting : info.config) {
if (setting) extra.PushDebug<AMFStringValue>(GeneralUtils::UTF16ToWTF8(setting->GetKey())) = setting->GetValueAsString();
}
}
return true;
}

View File

@@ -67,7 +67,7 @@ public:
static constexpr uint32_t MaximumGroupCount = 50;
static constexpr eReplicaComponentType ComponentType = eReplicaComponentType::INVENTORY;
InventoryComponent(Entity* parent, const int32_t componentID);
InventoryComponent(Entity* parent);
void Update(float deltaTime) override;
void Serialize(RakNet::BitStream& outBitStream, bool bIsInitialUpdate) override;
@@ -402,16 +402,10 @@ public:
bool SetSkill(BehaviorSlot slot, uint32_t skillId);
void UpdateGroup(const GroupUpdate& groupUpdate);
std::unordered_map<LWOOBJID, DatabasePet>& GetPetsMut() { return m_Pets; };
void RemoveGroup(const std::string& groupId);
void FixInvisibleItems();
// Used to migrate a character version, no need to call outside of that context
void RegenerateItemIDs();
bool OnGetObjectReportInfo(GameMessages::GameMsg& msg);
~InventoryComponent() override;
private:

View File

@@ -8,7 +8,7 @@ class ItemComponent final : public Component {
public:
static constexpr eReplicaComponentType ComponentType = eReplicaComponentType::ITEM;
ItemComponent(Entity* entity, const int32_t componentID) : Component(entity, componentID) {}
ItemComponent(Entity* entity) : Component(entity) {}
void Serialize(RakNet::BitStream& bitStream, bool isConstruction) override;
};

View File

@@ -16,7 +16,7 @@ class LUPExhibitComponent final : public Component
public:
static constexpr eReplicaComponentType ComponentType = eReplicaComponentType::LUP_EXHIBIT;
LUPExhibitComponent(Entity* parent, const int32_t componentID) : Component(parent, componentID) {};
LUPExhibitComponent(Entity* parent) : Component(parent) {};
void Update(float deltaTime) override;
void Serialize(RakNet::BitStream& outBitStream, bool bIsInitialUpdate) override;
void NextLUPExhibit();

View File

@@ -6,7 +6,7 @@
#include "CDRewardsTable.h"
LevelProgressionComponent::LevelProgressionComponent(Entity* parent, const int32_t componentID) : Component(parent, componentID) {
LevelProgressionComponent::LevelProgressionComponent(Entity* parent) : Component(parent) {
m_Parent = parent;
m_Level = 1;
m_SpeedBase = 500.0f;

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