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63 Commits

Author SHA1 Message Date
wincent
958ced24f3 Some fixes to LUA so that it complies 2023-06-17 20:52:15 +02:00
wincent
ba5153c0d4 Another fix to the merge 2023-05-07 10:33:58 +02:00
wincent
13f3da52c0 Fix merge conflict 2023-05-07 10:27:04 +02:00
wincent
cae0164c73 Merge remote-tracking branch 'refs/remotes/origin/main' 2023-05-07 10:26:50 +02:00
David Markowitz
7e61638595 Reinforce PacketUtils writing (#1073)
Ensure the correct size is written to the bitstream.  It is always supposed to write 64 bits.
2023-05-06 23:45:07 -07:00
David Markowitz
33c12f3bc5 Fix bounds check (#1071)
Fix Chat Crash

Update CMakeVariables.txt

Add checks for all servers
2023-05-06 13:32:53 -05:00
David Markowitz
7949907517 Fix bounds check (#1070) 2023-05-06 13:32:46 -05:00
David Markowitz
cffb1449d8 Add better logs to saving (#1068)
* Fix overread in projectile behavior

* Fix stuns

* Correctly read in bitStream

* Fix projectile behavior

* Address movement type issues

* Update shutdown time to be accurate

* Fix small issues

* Fix missing template

* Add note for compile jobs

* Add bounds check for speed division

* Add better logs
2023-05-06 13:32:38 -05:00
5479cf4428 Fix typing of some player flag variables (#1067)
Mainly on properties

Tested that the spider queen mission can now be progressed
2023-05-06 13:32:26 -05:00
e297aacc68 Breakout message identifiers (#1065)
and make them scope enums
2023-05-03 16:38:32 -05:00
c17b5fa586 prevent ressurecting with more than max stats (#1064)
for health and imagination
2023-05-03 01:31:50 -05:00
6aa90ad5b2 Breakout rest of the enums from dCommonVars and clean it up (#1061)
* Breakout rest of the enums from dcommonvars
so we don't have to deal with merge conflicts
ePlayerFlags is not a scoped enum, yet, due to it's complexity

* address feedback

* make player flag types consistent

* fix typo
2023-05-02 17:39:21 -05:00
David Markowitz
e8590a5853 Add tests for LDF parsing and serialization. Cleanup LDF (#1062)
* Add tests and cleanup LDF header

Also implements a speedup by using overloaded operators to put numbers directly to a stream as opposed to doing to_string first.

Stage 2 of re-write

Reduce scoping
Add further optimizations
Fix more edge cases
Split out tests to many smaller ones

Use EXPECT_NO_THROW

Add edge cases to test

Added these first with the before to confirm they failed, and now will be adding the remaining fixes needed to make the tests pass.

Add edge case testing for LDF strings

Add further tests

Use characters instead of char*

Update AMFDeserializeTests.cpp

Add null tests

* Add Test Fixture for dCommon

* Add speed test

* Convert to using string_view

* Add explanation on early return

* Remove "testing" code
2023-05-02 17:19:20 -05:00
2f919d101f Fix bad lot comparison in AG Jet Effect Server (#1063) 2023-05-02 03:27:16 -07:00
4976701f37 breakout object bits into scoped enum (#997)
* breakout object bits into enum class
tested that things still work as expected
use the inplace set bits where appropiate

* add inline
2023-04-25 13:17:40 -05:00
Gie "Max" Vanommeslaeghe
de1ddd3125 Merge pull request #1019 from EmosewaMC/inventoryTypeCorrections
Correct incorrect inventory types
2023-04-23 12:49:43 +02:00
David Markowitz
58951dced0 Remove all need for a local ugc server (#1054) 2023-04-22 12:32:32 -07:00
2e284eb2ce Implement Timer handlers in triggers and ontimerdone trigger event (#1031)
* Works, but AOE is broken

* Address Feedback

* fix typo
2023-04-18 12:48:03 -05:00
David Markowitz
da6ca82ae2 add missing overrides (#1060) 2023-04-18 01:40:33 -05:00
f60ea40acc Add random end of race behavior (#1056)
* randominze between 0 and 7 inclusive
for the different animation types

* Make the end behavior deterministic unpon loading
So that all players see the same animations for each other
2023-04-18 01:40:20 -05:00
David Markowitz
fbfa778d3d Patch ghosting exclusions (#1059) 2023-04-17 14:19:26 -05:00
David Markowitz
4734996c7c Resolve most compiler warnings (#1053) 2023-04-12 11:48:20 -05:00
ce51438bc8 Implement some scripts for alpha FV (#1049)
* Implement maelstrom fog for alpha FV
add OnOffCollisionPhantom call to cppscripts
Add physics shape for gas blocking volume

* Add Ninja Sensie Script for alpha FV
and migration

* Fix private var casing

* And ninja wild scripts
they keep making me add more things

* address feedback

---------

Co-authored-by: Gie "Max" Vanommeslaeghe <gievanom@hotmail.com>
2023-04-12 11:46:31 -05:00
Gie "Max" Vanommeslaeghe
9c721abebb Merge pull request #1050 from DarkflameUniverse/pickup-scripts
Implements all the pickup scripts
2023-04-12 16:19:13 +02:00
David Markowitz
268155fc98 Fix more invisible enemy issues (#1052) 2023-04-11 00:42:12 -07:00
d2d075ef52 remove debug log 2023-04-09 13:50:26 -05:00
09e9bb2c15 fix scripts
split speed out to use target as caster
fix armor skill
2023-04-09 13:21:57 -05:00
bed269ffbe Merge branch 'main' into pickup-scripts 2023-04-09 12:11:54 -05:00
2cf92a16d2 Add scripts for a few wild creatures (#1051)
ignore frog script
2023-04-09 10:17:05 -05:00
87e36aaf72 remove log 2023-04-09 09:40:57 -05:00
172b398b7b fix consolidation
add speed buff
2023-04-09 09:38:56 -05:00
5cdff8bcaf Simplify
tested that things still work as intended
2023-04-09 08:54:14 -05:00
9e4de544a6 fix 2023-04-09 01:10:23 -05:00
37fe935a3a Implements all the old pickup scripts
Testsed to make sure they work
Tested to make sure existing script works still
killing it immedialtely is live accurate, the timer was not accurate
2023-04-08 22:07:25 -05:00
David Markowitz
33f9e9c8cb Allow case insensitive commands (#1047) 2023-04-08 15:45:45 -05:00
David Markowitz
541250176c Resolve many issues with invisible enemies and End Behavior nodes not firing (#1044)
* Finall fix invisible enemies

* Add garbage collection

* Add comment

* Add constexpr for lagFrames
2023-04-05 08:57:47 -05:00
Gie "Max" Vanommeslaeghe
3202b5a36e Merge pull request #1042 from EmosewaMC/FixSkills
Fix SwitchMultiple incorrect handling
2023-04-03 20:52:22 +02:00
Gie "Max" Vanommeslaeghe
d25b7729b6 Merge pull request #1043 from DarkflameUniverse/update-change-orientation-behavior
Fix and fully implement ChangeOrientation behavior
2023-04-03 20:51:39 +02:00
930735860b use z axis 2023-04-03 13:10:51 -05:00
David Markowitz
426a84daf9 Update InterruptBehavior.cpp 2023-04-03 09:37:29 -07:00
dffcbcd4d4 cleanup 2023-04-03 08:29:39 -05:00
a5ff93351d remove empty line
remove undeeded header
2023-04-03 08:25:47 -05:00
1fb086ccbd Fully implement Change orientation
fix bug where you would always look at self
added to_angle handline
2023-04-03 08:21:23 -05:00
David Markowitz
b8251c06b8 Fix incorrect SwitchMultiple handling 2023-04-03 04:11:02 -07:00
David Markowitz
a26f29baf6 Fix some models not disassembling into bricks (#1041) 2023-04-02 23:26:44 -07:00
595afe42e5 fix the lookat 2023-04-02 22:37:24 -05:00
David Markowitz
54d8c45b52 Don't interrupt players 2023-04-02 18:05:42 -07:00
David Markowitz
801ca69778 Fix nameplate command (#1040) 2023-04-01 18:30:08 -07:00
David Markowitz
49d695a153 Remove extra bit in BasicAttackBehavior write (#1039) 2023-04-01 02:45:29 -07:00
David Markowitz
152c8ea712 Add npc (#1038) 2023-03-31 16:50:17 -05:00
David Markowitz
cbef4a140e Fix Spider Queen boss battle crash (#1034) 2023-03-30 06:01:15 -07:00
c415d0520a Implement some more trigger event calls and command handlers (#989)
* Implement some trigger event calls
and command handlers

* add zone summary dimissed GM

* break and remove log

* some cleanup in Gather Targets
and blocking out

* fix default value of unlock for play cinematic

* Log on errors
add enum for physics effect type
simplify nipoint3 logic
check arg count
add enum for End behavior

* tryparse for nipoint3

* totally didn't forget to include it

* bleh c++ is blah

* ???

* address feedback

* Fix for #1028
2023-03-25 05:26:39 -05:00
72ca0f13ff breakout gmlevel into a scoped enum (#996)
* breakout gmlevel enum and make it a class
tested that things still work
slash command,
chat restrictions,
packets and serializations

* fix GM level for some slash commands

* fix new use of this enum
2023-03-24 18:16:45 -05:00
David Markowitz
b967cc57d1 Allow name billboards to be toggled (#1026)
* Allow name billboards to be toggled

* Allow name billboards to be toggled

* Add comments

* Move logic to Character

* Use Entity in Character instead
2023-03-23 09:49:31 -05:00
David Markowitz
f0451616a4 Correct incorrect inventory types 2023-03-13 03:16:14 -07:00
Jett
67e7b7486c Update CMake to new DLU standard. 2022-07-17 16:24:05 +01:00
Jett
e37f1bcee3 Merge branch 'main' into scripting-lua 2022-07-17 16:15:17 +01:00
wincent
ea59cc10c0 Utilize set instead of vector in player observed list. 2022-05-14 09:12:35 +02:00
Wincent Holm
e6227562b0 Merge remote-tracking branch 'origin/main' into scripting-lua 2022-05-14 09:11:47 +02:00
Wincent Holm
ac7823802e Merge remote-tracking branch 'origin/main' into scripting-lua 2022-04-29 09:38:05 +02:00
Wincent Holm
1ab1c8eaf5 Merge remote-tracking branch 'origin/main' into scripting-lua 2022-04-25 17:21:57 +02:00
wincent
e8f9ea9cf1 Merge remote-tracking branch 'origin/main' into scripting-lua 2022-04-13 19:51:28 +02:00
wincent
5f689104af Initial work on LUA scripting.
This LUA scripting implementation uses the sol header only C++ wrapper for the native LUA libraries.

The API does not follow the original LU scripting. Each instance of a script is in its own LUA-State, and has 'self' as a global. There are hooks to all the implemented CppScript methods, as well as a subset of the entity functionallity. Has to be expanded upon.

This is local work which has been sitting for awhile; thought someone might like to take a look at it.
2022-04-13 19:51:14 +02:00
318 changed files with 36057 additions and 3124 deletions

View File

@@ -255,6 +255,11 @@ set(INCLUDED_DIRECTORIES
"tests/dGameTests/dComponentsTests"
)
if(__include_lua__)
set(INCLUDED_DIRECTORIES ${INCLUDED_DIRECTORIES} "dLua")
set(INCLUDED_DIRECTORIES ${INCLUDED_DIRECTORIES} "dLua/sol")
endif()
# Add system specfic includes for Apple, Windows and Other Unix OS' (including Linux)
if (APPLE)
include_directories("/usr/local/include/")
@@ -317,6 +322,7 @@ add_subdirectory(dDatabase)
add_subdirectory(dChatFilter)
add_subdirectory(dNet)
add_subdirectory(dScripts) # Add for dGame to use
add_subdirectory(dLua)
add_subdirectory(dGame)
add_subdirectory(dZoneManager)
add_subdirectory(dNavigation)

View File

@@ -245,30 +245,11 @@ To connect to a server follow these steps:
* In the client directory, locate `boot.cfg`
* Open it in a text editor and locate where it says `AUTHSERVERIP=0:`
* Replace the contents after to `:` and the following `,` with what you configured as the server's public facing IP. For example `AUTHSERVERIP=0:localhost` for locally hosted servers
* Next locate the line `UGCUSE3DSERVICES=7:`
* Ensure the number after the 7 is a `0`
* Launch `legouniverse.exe`, through `wine` if on a Unix-like operating system
* Note that if you are on WSL2, you will need to configure the public IP in the server and client to be the IP of the WSL2 instance and not localhost, which can be found by running `ifconfig` in the terminal. Windows defaults to WSL1, so this will not apply to most users.
## Brick-By-Brick building
Should you choose to do any brick building, you will want to have some form of a http server that returns a 404 error since we are unable to emulate live User Generated Content at the moment. If you attempt to do any brick building without a 404 server running properly, you will be unable to load into your game. Python is the easiest way to do this, but any thing that returns a 404 should work fine.
* Note: the client hard codes this request on port 80.
<font size="4">**If you do not plan on doing any Brick Building, then you can skip this step.**</font>
The easiest way to do this is to install [python](https://www.python.org/downloads/).
### Allowing a user to build in Brick-by-Brick mode
Brick-By-Brick building requires `PATCHSERVERIP=0:` and `UGCSERVERIP=0:` in the `boot.cfg` to point to a HTTP server which always returns `HTTP 404 - Not Found` for all requests. This can be most easily achieved by pointing both of those variables to `localhost` while having running in the background.
Each client must have their own 404 server running if they are using a locally hosted 404 server.
```bash
# If on linux run this command. Because this is run on a port below 1024, binary network permissions are needed.
sudo python3 -m http.server 80
# If on windows one of the following will work when run through Powershell or Command Prompt assuming python is installed
python3 -m http.server 80
python http.server 80
py -m http.server 80
```
## Updating your server
To update your server to the latest version navigate to your cloned directory
```bash

View File

@@ -15,10 +15,13 @@
//RakNet includes:
#include "RakNetDefines.h"
#include <MessageIdentifiers.h>
//Auth includes:
#include "AuthPackets.h"
#include "dMessageIdentifiers.h"
#include "eConnectionType.h"
#include "eServerMessageType.h"
#include "eAuthMessageType.h"
#include "Game.h"
namespace Game {
@@ -168,13 +171,15 @@ dLogger* SetupLogger() {
}
void HandlePacket(Packet* packet) {
if (packet->length < 4) return;
if (packet->data[0] == ID_USER_PACKET_ENUM) {
if (packet->data[1] == SERVER) {
if (packet->data[3] == MSG_SERVER_VERSION_CONFIRM) {
if (static_cast<eConnectionType>(packet->data[1]) == eConnectionType::SERVER) {
if (static_cast<eServerMessageType>(packet->data[3]) == eServerMessageType::VERSION_CONFIRM) {
AuthPackets::HandleHandshake(Game::server, packet);
}
} else if (packet->data[1] == AUTH) {
if (packet->data[3] == MSG_AUTH_LOGIN_REQUEST) {
} else if (static_cast<eConnectionType>(packet->data[1]) == eConnectionType::AUTH) {
if (static_cast<eAuthMessageType>(packet->data[3]) == eAuthMessageType::LOGIN_REQUEST) {
AuthPackets::HandleLoginRequest(Game::server, packet);
}
}

View File

@@ -12,6 +12,7 @@
#include "dConfig.h"
#include "Database.h"
#include "Game.h"
#include "eGameMasterLevel.h"
using namespace dChatFilterDCF;
@@ -108,8 +109,8 @@ void dChatFilter::ExportWordlistToDCF(const std::string& filepath, bool whiteLis
}
}
std::vector<std::pair<uint8_t, uint8_t>> dChatFilter::IsSentenceOkay(const std::string& message, int gmLevel, bool whiteList) {
if (gmLevel > GAME_MASTER_LEVEL_FORUM_MODERATOR) return { }; //If anything but a forum mod, return true.
std::vector<std::pair<uint8_t, uint8_t>> dChatFilter::IsSentenceOkay(const std::string& message, eGameMasterLevel gmLevel, bool whiteList) {
if (gmLevel > eGameMasterLevel::FORUM_MODERATOR) return { }; //If anything but a forum mod, return true.
if (message.empty()) return { };
if (!whiteList && m_DeniedWords.empty()) return { { 0, message.length() } };

View File

@@ -4,6 +4,7 @@
#include "dCommonVars.h"
enum class eGameMasterLevel : uint8_t;
namespace dChatFilterDCF {
static const uint32_t header = ('D' + ('C' << 8) + ('F' << 16) + ('B' << 24));
static const uint32_t formatVersion = 2;
@@ -23,7 +24,7 @@ public:
void ReadWordlistPlaintext(const std::string& filepath, bool whiteList);
bool ReadWordlistDCF(const std::string& filepath, bool whiteList);
void ExportWordlistToDCF(const std::string& filepath, bool whiteList);
std::vector<std::pair<uint8_t, uint8_t>> IsSentenceOkay(const std::string& message, int gmLevel, bool whiteList = true);
std::vector<std::pair<uint8_t, uint8_t>> IsSentenceOkay(const std::string& message, eGameMasterLevel gmLevel, bool whiteList = true);
private:
bool m_DontGenerateDCF;

View File

@@ -3,7 +3,6 @@
#include "Database.h"
#include <vector>
#include "PacketUtils.h"
#include "dMessageIdentifiers.h"
#include "Game.h"
#include "dServer.h"
#include "GeneralUtils.h"
@@ -12,6 +11,12 @@
#include "eAddFriendResponseType.h"
#include "RakString.h"
#include "dConfig.h"
#include "eObjectBits.h"
#include "eConnectionType.h"
#include "eChatMessageType.h"
#include "eChatInternalMessageType.h"
#include "eClientMessageType.h"
#include "eGameMessageType.h"
extern PlayerContainer playerContainer;
@@ -45,8 +50,8 @@ void ChatPacketHandler::HandleFriendlistRequest(Packet* packet) {
FriendData fd;
fd.isFTP = false; // not a thing in DLU
fd.friendID = res->getUInt(1);
GeneralUtils::SetBit(fd.friendID, static_cast<size_t>(eObjectBits::OBJECT_BIT_PERSISTENT));
GeneralUtils::SetBit(fd.friendID, static_cast<size_t>(eObjectBits::OBJECT_BIT_CHARACTER));
GeneralUtils::SetBit(fd.friendID, eObjectBits::PERSISTENT);
GeneralUtils::SetBit(fd.friendID, eObjectBits::CHARACTER);
fd.isBestFriend = res->getInt(2) == 3; //0 = friends, 1 = left_requested, 2 = right_requested, 3 = both_accepted - are now bffs
if (fd.isBestFriend) player->countOfBestFriends += 1;
@@ -71,11 +76,11 @@ void ChatPacketHandler::HandleFriendlistRequest(Packet* packet) {
//Now, we need to send the friendlist to the server they came from:
CBITSTREAM;
PacketUtils::WriteHeader(bitStream, CHAT_INTERNAL, MSG_CHAT_INTERNAL_ROUTE_TO_PLAYER);
PacketUtils::WriteHeader(bitStream, eConnectionType::CHAT_INTERNAL, eChatInternalMessageType::ROUTE_TO_PLAYER);
bitStream.Write(playerID);
//portion that will get routed:
PacketUtils::WriteHeader(bitStream, CLIENT, MSG_CLIENT_GET_FRIENDS_LIST_RESPONSE);
PacketUtils::WriteHeader(bitStream, eConnectionType::CLIENT, eClientMessageType::GET_FRIENDS_LIST_RESPONSE);
bitStream.Write<uint8_t>(0);
bitStream.Write<uint16_t>(1); //Length of packet -- just writing one as it doesn't matter, client skips it.
bitStream.Write((uint16_t)friends.size());
@@ -178,10 +183,10 @@ void ChatPacketHandler::HandleFriendRequest(Packet* packet) {
bestFriendStatus = oldBestFriendStatus;
// Set the bits
GeneralUtils::SetBit(queryPlayerID, static_cast<size_t>(eObjectBits::OBJECT_BIT_CHARACTER));
GeneralUtils::SetBit(queryPlayerID, static_cast<size_t>(eObjectBits::OBJECT_BIT_PERSISTENT));
GeneralUtils::SetBit(queryFriendID, static_cast<size_t>(eObjectBits::OBJECT_BIT_CHARACTER));
GeneralUtils::SetBit(queryFriendID, static_cast<size_t>(eObjectBits::OBJECT_BIT_PERSISTENT));
GeneralUtils::SetBit(queryPlayerID, eObjectBits::CHARACTER);
GeneralUtils::SetBit(queryPlayerID, eObjectBits::PERSISTENT);
GeneralUtils::SetBit(queryFriendID, eObjectBits::CHARACTER);
GeneralUtils::SetBit(queryFriendID, eObjectBits::PERSISTENT);
// Since this player can either be the friend of someone else or be friends with someone else
// their column in the database determines what bit gets set. When the value hits 3, they
@@ -336,8 +341,8 @@ void ChatPacketHandler::HandleRemoveFriend(Packet* packet) {
}
// Convert friendID to LWOOBJID
GeneralUtils::SetBit(friendID, static_cast<size_t>(eObjectBits::OBJECT_BIT_PERSISTENT));
GeneralUtils::SetBit(friendID, static_cast<size_t>(eObjectBits::OBJECT_BIT_CHARACTER));
GeneralUtils::SetBit(friendID, eObjectBits::PERSISTENT);
GeneralUtils::SetBit(friendID, eObjectBits::CHARACTER);
std::unique_ptr<sql::PreparedStatement> deletestmt(Database::CreatePreppedStmt("DELETE FROM friends WHERE (player_id = ? AND friend_id = ?) OR (player_id = ? AND friend_id = ?) LIMIT 1;"));
deletestmt->setUInt(1, static_cast<uint32_t>(playerID));
@@ -412,10 +417,10 @@ void ChatPacketHandler::HandleChatMessage(Packet* packet) {
const auto otherName = std::string(otherMember->playerName.c_str());
CBITSTREAM;
PacketUtils::WriteHeader(bitStream, CHAT_INTERNAL, MSG_CHAT_INTERNAL_ROUTE_TO_PLAYER);
PacketUtils::WriteHeader(bitStream, eConnectionType::CHAT_INTERNAL, eChatInternalMessageType::ROUTE_TO_PLAYER);
bitStream.Write(otherMember->playerID);
PacketUtils::WriteHeader(bitStream, CHAT, MSG_CHAT_PRIVATE_CHAT_MESSAGE);
PacketUtils::WriteHeader(bitStream, eConnectionType::CHAT, eChatMessageType::PRIVATE_CHAT_MESSAGE);
bitStream.Write(otherMember->playerID);
bitStream.Write<uint8_t>(8);
bitStream.Write<unsigned int>(69);
@@ -451,10 +456,10 @@ void ChatPacketHandler::HandlePrivateChatMessage(Packet* packet) {
//To the sender:
{
CBITSTREAM;
PacketUtils::WriteHeader(bitStream, CHAT_INTERNAL, MSG_CHAT_INTERNAL_ROUTE_TO_PLAYER);
PacketUtils::WriteHeader(bitStream, eConnectionType::CHAT_INTERNAL, eChatInternalMessageType::ROUTE_TO_PLAYER);
bitStream.Write(goonA->playerID);
PacketUtils::WriteHeader(bitStream, CHAT, MSG_CHAT_PRIVATE_CHAT_MESSAGE);
PacketUtils::WriteHeader(bitStream, eConnectionType::CHAT, eChatMessageType::PRIVATE_CHAT_MESSAGE);
bitStream.Write(goonA->playerID);
bitStream.Write<uint8_t>(7);
bitStream.Write<unsigned int>(69);
@@ -474,10 +479,10 @@ void ChatPacketHandler::HandlePrivateChatMessage(Packet* packet) {
//To the receiver:
{
CBITSTREAM;
PacketUtils::WriteHeader(bitStream, CHAT_INTERNAL, MSG_CHAT_INTERNAL_ROUTE_TO_PLAYER);
PacketUtils::WriteHeader(bitStream, eConnectionType::CHAT_INTERNAL, eChatInternalMessageType::ROUTE_TO_PLAYER);
bitStream.Write(goonB->playerID);
PacketUtils::WriteHeader(bitStream, CHAT, MSG_CHAT_PRIVATE_CHAT_MESSAGE);
PacketUtils::WriteHeader(bitStream, eConnectionType::CHAT, eChatMessageType::PRIVATE_CHAT_MESSAGE);
bitStream.Write(goonA->playerID);
bitStream.Write<uint8_t>(7);
bitStream.Write<unsigned int>(69);
@@ -716,11 +721,11 @@ void ChatPacketHandler::HandleTeamStatusRequest(Packet* packet) {
void ChatPacketHandler::SendTeamInvite(PlayerData* receiver, PlayerData* sender) {
CBITSTREAM;
PacketUtils::WriteHeader(bitStream, CHAT_INTERNAL, MSG_CHAT_INTERNAL_ROUTE_TO_PLAYER);
PacketUtils::WriteHeader(bitStream, eConnectionType::CHAT_INTERNAL, eChatInternalMessageType::ROUTE_TO_PLAYER);
bitStream.Write(receiver->playerID);
//portion that will get routed:
PacketUtils::WriteHeader(bitStream, CLIENT, MSG_CLIENT_TEAM_INVITE);
PacketUtils::WriteHeader(bitStream, eConnectionType::CLIENT, eClientMessageType::TEAM_INVITE);
PacketUtils::WritePacketWString(sender->playerName.c_str(), 33, &bitStream);
bitStream.Write(sender->playerID);
@@ -731,14 +736,14 @@ void ChatPacketHandler::SendTeamInvite(PlayerData* receiver, PlayerData* sender)
void ChatPacketHandler::SendTeamInviteConfirm(PlayerData* receiver, bool bLeaderIsFreeTrial, LWOOBJID i64LeaderID, LWOZONEID i64LeaderZoneID, uint8_t ucLootFlag, uint8_t ucNumOfOtherPlayers, uint8_t ucResponseCode, std::u16string wsLeaderName) {
CBITSTREAM;
PacketUtils::WriteHeader(bitStream, CHAT_INTERNAL, MSG_CHAT_INTERNAL_ROUTE_TO_PLAYER);
PacketUtils::WriteHeader(bitStream, eConnectionType::CHAT_INTERNAL, eChatInternalMessageType::ROUTE_TO_PLAYER);
bitStream.Write(receiver->playerID);
//portion that will get routed:
CMSGHEADER;
bitStream.Write(receiver->playerID);
bitStream.Write(GAME_MSG::GAME_MSG_TEAM_INVITE_CONFIRM);
bitStream.Write(eGameMessageType::TEAM_INVITE_CONFIRM);
bitStream.Write(bLeaderIsFreeTrial);
bitStream.Write(i64LeaderID);
@@ -758,14 +763,14 @@ void ChatPacketHandler::SendTeamInviteConfirm(PlayerData* receiver, bool bLeader
void ChatPacketHandler::SendTeamStatus(PlayerData* receiver, LWOOBJID i64LeaderID, LWOZONEID i64LeaderZoneID, uint8_t ucLootFlag, uint8_t ucNumOfOtherPlayers, std::u16string wsLeaderName) {
CBITSTREAM;
PacketUtils::WriteHeader(bitStream, CHAT_INTERNAL, MSG_CHAT_INTERNAL_ROUTE_TO_PLAYER);
PacketUtils::WriteHeader(bitStream, eConnectionType::CHAT_INTERNAL, eChatInternalMessageType::ROUTE_TO_PLAYER);
bitStream.Write(receiver->playerID);
//portion that will get routed:
CMSGHEADER;
bitStream.Write(receiver->playerID);
bitStream.Write(GAME_MSG::GAME_MSG_TEAM_GET_STATUS_RESPONSE);
bitStream.Write(eGameMessageType::TEAM_GET_STATUS_RESPONSE);
bitStream.Write(i64LeaderID);
bitStream.Write(i64LeaderZoneID);
@@ -783,14 +788,14 @@ void ChatPacketHandler::SendTeamStatus(PlayerData* receiver, LWOOBJID i64LeaderI
void ChatPacketHandler::SendTeamSetLeader(PlayerData* receiver, LWOOBJID i64PlayerID) {
CBITSTREAM;
PacketUtils::WriteHeader(bitStream, CHAT_INTERNAL, MSG_CHAT_INTERNAL_ROUTE_TO_PLAYER);
PacketUtils::WriteHeader(bitStream, eConnectionType::CHAT_INTERNAL, eChatInternalMessageType::ROUTE_TO_PLAYER);
bitStream.Write(receiver->playerID);
//portion that will get routed:
CMSGHEADER;
bitStream.Write(receiver->playerID);
bitStream.Write(GAME_MSG::GAME_MSG_TEAM_SET_LEADER);
bitStream.Write(eGameMessageType::TEAM_SET_LEADER);
bitStream.Write(i64PlayerID);
@@ -800,14 +805,14 @@ void ChatPacketHandler::SendTeamSetLeader(PlayerData* receiver, LWOOBJID i64Play
void ChatPacketHandler::SendTeamAddPlayer(PlayerData* receiver, bool bIsFreeTrial, bool bLocal, bool bNoLootOnDeath, LWOOBJID i64PlayerID, std::u16string wsPlayerName, LWOZONEID zoneID) {
CBITSTREAM;
PacketUtils::WriteHeader(bitStream, CHAT_INTERNAL, MSG_CHAT_INTERNAL_ROUTE_TO_PLAYER);
PacketUtils::WriteHeader(bitStream, eConnectionType::CHAT_INTERNAL, eChatInternalMessageType::ROUTE_TO_PLAYER);
bitStream.Write(receiver->playerID);
//portion that will get routed:
CMSGHEADER;
bitStream.Write(receiver->playerID);
bitStream.Write(GAME_MSG::GAME_MSG_TEAM_ADD_PLAYER);
bitStream.Write(eGameMessageType::TEAM_ADD_PLAYER);
bitStream.Write(bIsFreeTrial);
bitStream.Write(bLocal);
@@ -829,14 +834,14 @@ void ChatPacketHandler::SendTeamAddPlayer(PlayerData* receiver, bool bIsFreeTria
void ChatPacketHandler::SendTeamRemovePlayer(PlayerData* receiver, bool bDisband, bool bIsKicked, bool bIsLeaving, bool bLocal, LWOOBJID i64LeaderID, LWOOBJID i64PlayerID, std::u16string wsPlayerName) {
CBITSTREAM;
PacketUtils::WriteHeader(bitStream, CHAT_INTERNAL, MSG_CHAT_INTERNAL_ROUTE_TO_PLAYER);
PacketUtils::WriteHeader(bitStream, eConnectionType::CHAT_INTERNAL, eChatInternalMessageType::ROUTE_TO_PLAYER);
bitStream.Write(receiver->playerID);
//portion that will get routed:
CMSGHEADER;
bitStream.Write(receiver->playerID);
bitStream.Write(GAME_MSG::GAME_MSG_TEAM_REMOVE_PLAYER);
bitStream.Write(eGameMessageType::TEAM_REMOVE_PLAYER);
bitStream.Write(bDisband);
bitStream.Write(bIsKicked);
@@ -855,14 +860,14 @@ void ChatPacketHandler::SendTeamRemovePlayer(PlayerData* receiver, bool bDisband
void ChatPacketHandler::SendTeamSetOffWorldFlag(PlayerData* receiver, LWOOBJID i64PlayerID, LWOZONEID zoneID) {
CBITSTREAM;
PacketUtils::WriteHeader(bitStream, CHAT_INTERNAL, MSG_CHAT_INTERNAL_ROUTE_TO_PLAYER);
PacketUtils::WriteHeader(bitStream, eConnectionType::CHAT_INTERNAL, eChatInternalMessageType::ROUTE_TO_PLAYER);
bitStream.Write(receiver->playerID);
//portion that will get routed:
CMSGHEADER;
bitStream.Write(receiver->playerID);
bitStream.Write(GAME_MSG::GAME_MSG_TEAM_SET_OFF_WORLD_FLAG);
bitStream.Write(eGameMessageType::TEAM_SET_OFF_WORLD_FLAG);
bitStream.Write(i64PlayerID);
if (receiver->zoneID.GetCloneID() == zoneID.GetCloneID()) {
@@ -889,11 +894,11 @@ void ChatPacketHandler::SendFriendUpdate(PlayerData* friendData, PlayerData* pla
[bool] - is FTP*/
CBITSTREAM;
PacketUtils::WriteHeader(bitStream, CHAT_INTERNAL, MSG_CHAT_INTERNAL_ROUTE_TO_PLAYER);
PacketUtils::WriteHeader(bitStream, eConnectionType::CHAT_INTERNAL, eChatInternalMessageType::ROUTE_TO_PLAYER);
bitStream.Write(friendData->playerID);
//portion that will get routed:
PacketUtils::WriteHeader(bitStream, CLIENT, MSG_CLIENT_UPDATE_FRIEND_NOTIFY);
PacketUtils::WriteHeader(bitStream, eConnectionType::CLIENT, eClientMessageType::UPDATE_FRIEND_NOTIFY);
bitStream.Write<uint8_t>(notifyType);
std::string playerName = playerData->playerName.c_str();
@@ -928,11 +933,11 @@ void ChatPacketHandler::SendFriendRequest(PlayerData* receiver, PlayerData* send
}
CBITSTREAM;
PacketUtils::WriteHeader(bitStream, CHAT_INTERNAL, MSG_CHAT_INTERNAL_ROUTE_TO_PLAYER);
PacketUtils::WriteHeader(bitStream, eConnectionType::CHAT_INTERNAL, eChatInternalMessageType::ROUTE_TO_PLAYER);
bitStream.Write(receiver->playerID);
//portion that will get routed:
PacketUtils::WriteHeader(bitStream, CLIENT, MSG_CLIENT_ADD_FRIEND_REQUEST);
PacketUtils::WriteHeader(bitStream, eConnectionType::CLIENT, eClientMessageType::ADD_FRIEND_REQUEST);
PacketUtils::WritePacketWString(sender->playerName.c_str(), 33, &bitStream);
bitStream.Write<uint8_t>(0); // This is a BFF flag however this is unused in live and does not have an implementation client side.
@@ -944,11 +949,11 @@ void ChatPacketHandler::SendFriendResponse(PlayerData* receiver, PlayerData* sen
if (!receiver || !sender) return;
CBITSTREAM;
PacketUtils::WriteHeader(bitStream, CHAT_INTERNAL, MSG_CHAT_INTERNAL_ROUTE_TO_PLAYER);
PacketUtils::WriteHeader(bitStream, eConnectionType::CHAT_INTERNAL, eChatInternalMessageType::ROUTE_TO_PLAYER);
bitStream.Write(receiver->playerID);
// Portion that will get routed:
PacketUtils::WriteHeader(bitStream, CLIENT, MSG_CLIENT_ADD_FRIEND_RESPONSE);
PacketUtils::WriteHeader(bitStream, eConnectionType::CLIENT, eClientMessageType::ADD_FRIEND_RESPONSE);
bitStream.Write(responseCode);
// For all requests besides accepted, write a flag that says whether or not we are already best friends with the receiver.
bitStream.Write<uint8_t>(responseCode != eAddFriendResponseType::ACCEPTED ? isBestFriendsAlready : sender->sysAddr != UNASSIGNED_SYSTEM_ADDRESS);
@@ -969,11 +974,11 @@ void ChatPacketHandler::SendRemoveFriend(PlayerData* receiver, std::string& pers
if (!receiver) return;
CBITSTREAM;
PacketUtils::WriteHeader(bitStream, CHAT_INTERNAL, MSG_CHAT_INTERNAL_ROUTE_TO_PLAYER);
PacketUtils::WriteHeader(bitStream, eConnectionType::CHAT_INTERNAL, eChatInternalMessageType::ROUTE_TO_PLAYER);
bitStream.Write(receiver->playerID);
//portion that will get routed:
PacketUtils::WriteHeader(bitStream, CLIENT, MSG_CLIENT_REMOVE_FRIEND_RESPONSE);
PacketUtils::WriteHeader(bitStream, eConnectionType::CLIENT, eClientMessageType::REMOVE_FRIEND_RESPONSE);
bitStream.Write<uint8_t>(isSuccessful); //isOnline
PacketUtils::WritePacketWString(personToRemove, 33, &bitStream);

View File

@@ -9,19 +9,23 @@
#include "dLogger.h"
#include "Database.h"
#include "dConfig.h"
#include "dMessageIdentifiers.h"
#include "dChatFilter.h"
#include "Diagnostics.h"
#include "AssetManager.h"
#include "BinaryPathFinder.h"
#include "eConnectionType.h"
#include "PlayerContainer.h"
#include "ChatPacketHandler.h"
#include "eChatMessageType.h"
#include "eChatInternalMessageType.h"
#include "eWorldMessageType.h"
#include "Game.h"
//RakNet includes:
#include "RakNetDefines.h"
#include <MessageIdentifiers.h>
namespace Game {
dLogger* logger = nullptr;
dServer* server = nullptr;
@@ -68,7 +72,7 @@ int main(int argc, char** argv) {
Game::assetManager = new AssetManager(clientPath);
} catch (std::runtime_error& ex) {
Game::logger->Log("ChatServer", "Got an error while setting up assets: %s", ex.what());
return EXIT_FAILURE;
}
@@ -199,25 +203,27 @@ void HandlePacket(Packet* packet) {
Game::logger->Log("ChatServer", "A server is connecting, awaiting user list.");
}
if (packet->data[1] == CHAT_INTERNAL) {
switch (packet->data[3]) {
case MSG_CHAT_INTERNAL_PLAYER_ADDED_NOTIFICATION:
if (packet->length < 4) return; // Nothing left to process. Need 4 bytes to continue.
if (static_cast<eConnectionType>(packet->data[1]) == eConnectionType::CHAT_INTERNAL) {
switch (static_cast<eChatInternalMessageType>(packet->data[3])) {
case eChatInternalMessageType::PLAYER_ADDED_NOTIFICATION:
playerContainer.InsertPlayer(packet);
break;
case MSG_CHAT_INTERNAL_PLAYER_REMOVED_NOTIFICATION:
case eChatInternalMessageType::PLAYER_REMOVED_NOTIFICATION:
playerContainer.RemovePlayer(packet);
break;
case MSG_CHAT_INTERNAL_MUTE_UPDATE:
case eChatInternalMessageType::MUTE_UPDATE:
playerContainer.MuteUpdate(packet);
break;
case MSG_CHAT_INTERNAL_CREATE_TEAM:
case eChatInternalMessageType::CREATE_TEAM:
playerContainer.CreateTeamServer(packet);
break;
case MSG_CHAT_INTERNAL_ANNOUNCEMENT: {
case eChatInternalMessageType::ANNOUNCEMENT: {
//we just forward this packet to every connected server
CINSTREAM;
Game::server->Send(&inStream, packet->systemAddress, true); //send to everyone except origin
@@ -229,67 +235,67 @@ void HandlePacket(Packet* packet) {
}
}
if (packet->data[1] == CHAT) {
switch (packet->data[3]) {
case MSG_CHAT_GET_FRIENDS_LIST:
if (static_cast<eConnectionType>(packet->data[1]) == eConnectionType::CHAT) {
switch (static_cast<eChatMessageType>(packet->data[3])) {
case eChatMessageType::GET_FRIENDS_LIST:
ChatPacketHandler::HandleFriendlistRequest(packet);
break;
case MSG_CHAT_GET_IGNORE_LIST:
case eChatMessageType::GET_IGNORE_LIST:
Game::logger->Log("ChatServer", "Asked for ignore list, but is unimplemented right now.");
break;
case MSG_CHAT_TEAM_GET_STATUS:
case eChatMessageType::TEAM_GET_STATUS:
ChatPacketHandler::HandleTeamStatusRequest(packet);
break;
case MSG_CHAT_ADD_FRIEND_REQUEST:
case eChatMessageType::ADD_FRIEND_REQUEST:
//this involves someone sending the initial request, the response is below, response as in from the other player.
//We basically just check to see if this player is online or not and route the packet.
ChatPacketHandler::HandleFriendRequest(packet);
break;
case MSG_CHAT_ADD_FRIEND_RESPONSE:
case eChatMessageType::ADD_FRIEND_RESPONSE:
//This isn't the response a server sent, rather it is a player's response to a received request.
//Here, we'll actually have to add them to eachother's friend lists depending on the response code.
ChatPacketHandler::HandleFriendResponse(packet);
break;
case MSG_CHAT_REMOVE_FRIEND:
case eChatMessageType::REMOVE_FRIEND:
ChatPacketHandler::HandleRemoveFriend(packet);
break;
case MSG_CHAT_GENERAL_CHAT_MESSAGE:
case eChatMessageType::GENERAL_CHAT_MESSAGE:
ChatPacketHandler::HandleChatMessage(packet);
break;
case MSG_CHAT_PRIVATE_CHAT_MESSAGE:
case eChatMessageType::PRIVATE_CHAT_MESSAGE:
//This message is supposed to be echo'd to both the sender and the receiver
//BUT: they have to have different responseCodes, so we'll do some of the ol hacky wacky to fix that right up.
ChatPacketHandler::HandlePrivateChatMessage(packet);
break;
case MSG_CHAT_TEAM_INVITE:
case eChatMessageType::TEAM_INVITE:
ChatPacketHandler::HandleTeamInvite(packet);
break;
case MSG_CHAT_TEAM_INVITE_RESPONSE:
case eChatMessageType::TEAM_INVITE_RESPONSE:
ChatPacketHandler::HandleTeamInviteResponse(packet);
break;
case MSG_CHAT_TEAM_LEAVE:
case eChatMessageType::TEAM_LEAVE:
ChatPacketHandler::HandleTeamLeave(packet);
break;
case MSG_CHAT_TEAM_SET_LEADER:
case eChatMessageType::TEAM_SET_LEADER:
ChatPacketHandler::HandleTeamPromote(packet);
break;
case MSG_CHAT_TEAM_KICK:
case eChatMessageType::TEAM_KICK:
ChatPacketHandler::HandleTeamKick(packet);
break;
case MSG_CHAT_TEAM_SET_LOOT:
case eChatMessageType::TEAM_SET_LOOT:
ChatPacketHandler::HandleTeamLootOption(packet);
break;
@@ -298,9 +304,9 @@ void HandlePacket(Packet* packet) {
}
}
if (packet->data[1] == WORLD) {
switch (packet->data[3]) {
case MSG_WORLD_CLIENT_ROUTE_PACKET: {
if (static_cast<eConnectionType>(packet->data[1]) == eConnectionType::WORLD) {
switch (static_cast<eWorldMessageType>(packet->data[3])) {
case eWorldMessageType::ROUTE_PACKET: {
Game::logger->Log("ChatServer", "Routing packet from world");
break;
}

View File

@@ -6,9 +6,10 @@
#include "dLogger.h"
#include "ChatPacketHandler.h"
#include "GeneralUtils.h"
#include "dMessageIdentifiers.h"
#include "PacketUtils.h"
#include "Database.h"
#include "eConnectionType.h"
#include "eChatInternalMessageType.h"
PlayerContainer::PlayerContainer() {
}
@@ -149,7 +150,7 @@ void PlayerContainer::CreateTeamServer(Packet* packet) {
void PlayerContainer::BroadcastMuteUpdate(LWOOBJID player, time_t time) {
CBITSTREAM;
PacketUtils::WriteHeader(bitStream, CHAT_INTERNAL, MSG_CHAT_INTERNAL_MUTE_UPDATE);
PacketUtils::WriteHeader(bitStream, eConnectionType::CHAT_INTERNAL, eChatInternalMessageType::MUTE_UPDATE);
bitStream.Write(player);
bitStream.Write(time);
@@ -348,7 +349,7 @@ void PlayerContainer::TeamStatusUpdate(TeamData* team) {
void PlayerContainer::UpdateTeamsOnWorld(TeamData* team, bool deleteTeam) {
CBITSTREAM;
PacketUtils::WriteHeader(bitStream, CHAT_INTERNAL, MSG_CHAT_INTERNAL_TEAM_UPDATE);
PacketUtils::WriteHeader(bitStream, eConnectionType::CHAT_INTERNAL, eChatInternalMessageType::TEAM_UPDATE);
bitStream.Write(team->teamID);
bitStream.Write(deleteTeam);

View File

@@ -65,6 +65,15 @@ void RakNet::BitStream::Write<AMFValue*>(AMFValue* value) {
this->Write((AMFArrayValue*)value);
break;
}
case AMFObject:
case AMFXML:
case AMFByteArray:
case AMFVectorInt:
case AMFVectorUInt:
case AMFVectorDouble:
case AMFVectorObject:
case AMFDictionary:
break;
}
}
}

11
dCommon/Brick.h Normal file
View File

@@ -0,0 +1,11 @@
#ifndef __BRICK__H__
#define __BRICK__H__
#include <cstdint>
struct Brick {
uint32_t designerID;
uint32_t materialID;
};
#endif //!__BRICK__H__

View File

@@ -111,7 +111,7 @@ static void ErrorCallback(void* data, const char* msg, int errnum) {
void GenerateDump() {
std::string cmd = "sudo gcore " + std::to_string(getpid());
system(cmd.c_str());
int ret = system(cmd.c_str()); // Saving a return just to prevent warning
}
void CatchUnhandled(int sig) {

View File

@@ -241,7 +241,7 @@ std::vector<std::wstring> GeneralUtils::SplitString(std::wstring& str, wchar_t d
return vector;
}
std::vector<std::u16string> GeneralUtils::SplitString(std::u16string& str, char16_t delimiter) {
std::vector<std::u16string> GeneralUtils::SplitString(const std::u16string& str, char16_t delimiter) {
std::vector<std::u16string> vector = std::vector<std::u16string>();
std::u16string current;
@@ -319,3 +319,7 @@ std::vector<std::string> GeneralUtils::GetSqlFileNamesFromFolder(const std::stri
return sortedFiles;
}
bool GeneralUtils::TryParse(const std::string& x, const std::string& y, const std::string& z, NiPoint3& dst) {
return TryParse<float>(x.c_str(), dst.x) && TryParse<float>(y.c_str(), dst.y) && TryParse<float>(z.c_str(), dst.z);
}

View File

@@ -10,11 +10,13 @@
#include <type_traits>
#include <stdexcept>
#include <BitStream.h>
#include "NiPoint3.h"
#include "Game.h"
#include "dLogger.h"
enum eInventoryType : uint32_t;
enum class eObjectBits : size_t;
enum class eReplicaComponentType : uint32_t;
/*!
@@ -65,9 +67,9 @@ namespace GeneralUtils {
//! Sets a bit on a numerical value
template <typename T>
void SetBit(T& value, size_t index) {
inline void SetBit(T& value, eObjectBits bits) {
static_assert(std::is_arithmetic<T>::value, "Not an arithmetic type");
auto index = static_cast<size_t>(bits);
if (index > (sizeof(T) * 8) - 1) {
return;
}
@@ -77,9 +79,9 @@ namespace GeneralUtils {
//! Clears a bit on a numerical value
template <typename T>
void ClearBit(T& value, size_t index) {
inline void ClearBit(T& value, eObjectBits bits) {
static_assert(std::is_arithmetic<T>::value, "Not an arithmetic type");
auto index = static_cast<size_t>(bits);
if (index > (sizeof(T) * 8 - 1)) {
return;
}
@@ -138,7 +140,7 @@ namespace GeneralUtils {
std::vector<std::wstring> SplitString(std::wstring& str, wchar_t delimiter);
std::vector<std::u16string> SplitString(std::u16string& str, char16_t delimiter);
std::vector<std::u16string> SplitString(const std::u16string& str, char16_t delimiter);
std::vector<std::string> SplitString(const std::string& str, char delimiter);
@@ -208,6 +210,8 @@ namespace GeneralUtils {
return TryParse<T>(value.c_str(), dst);
}
bool TryParse(const std::string& x, const std::string& y, const std::string& z, NiPoint3& dst);
template<typename T>
std::u16string to_u16string(T value) {
return GeneralUtils::ASCIIToUTF16(std::to_string(value));

View File

@@ -3,122 +3,174 @@
// Custom Classes
#include "GeneralUtils.h"
#include "Game.h"
#include "dLogger.h"
// C++
#include <sstream>
#include <string_view>
#include <vector>
using LDFKey = std::string_view;
using LDFTypeAndValue = std::string_view;
using LDFType = std::string_view;
using LDFValue = std::string_view;
//! Returns a pointer to a LDFData value based on string format
LDFBaseData* LDFBaseData::DataFromString(const std::string& format) {
LDFBaseData* LDFBaseData::DataFromString(const std::string_view& format) {
// A valid LDF must be at least 3 characters long (=0:) is the shortest valid LDF (empty UTF-16 key with no initial value)
if (format.empty() || format.length() <= 2) return nullptr;
auto equalsPosition = format.find('=');
// You can have an empty key, just make sure the type and value might exist
if (equalsPosition == std::string::npos || equalsPosition == (format.size() - 1)) return nullptr;
// First, check the format
std::istringstream ssFormat(format);
std::string token;
std::pair<LDFKey, LDFTypeAndValue> keyValue;
keyValue.first = format.substr(0, equalsPosition);
keyValue.second = format.substr(equalsPosition + 1, format.size());
std::vector<std::string> keyValueArray;
while (std::getline(ssFormat, token, '=')) {
keyValueArray.push_back(token);
std::u16string key = GeneralUtils::ASCIIToUTF16(keyValue.first);
auto colonPosition = keyValue.second.find(':');
// If : is the first thing after an =, then this is an invalid LDF since
// we dont have a type to use.
if (colonPosition == std::string::npos || colonPosition == 0) return nullptr;
std::pair<LDFType, LDFValue> ldfTypeAndValue;
ldfTypeAndValue.first = keyValue.second.substr(0, colonPosition);
ldfTypeAndValue.second = keyValue.second.substr(colonPosition + 1, keyValue.second.size());
// Only allow empty values for string values.
if (ldfTypeAndValue.second.size() == 0 && !(ldfTypeAndValue.first == "0" || ldfTypeAndValue.first == "13")) return nullptr;
eLDFType type;
char* storage;
try {
type = static_cast<eLDFType>(strtol(ldfTypeAndValue.first.data(), &storage, 10));
} catch (std::exception) {
Game::logger->Log("LDFFormat", "Attempted to process invalid ldf type (%s) from string (%s)", ldfTypeAndValue.first.data(), format.data());
return nullptr;
}
if (keyValueArray.size() == 2) {
std::u16string key = GeneralUtils::ASCIIToUTF16(keyValueArray[0]);
LDFBaseData* returnValue = nullptr;
switch (type) {
case LDF_TYPE_UTF_16: {
std::u16string data = GeneralUtils::UTF8ToUTF16(ldfTypeAndValue.second);
returnValue = new LDFData<std::u16string>(key, data);
break;
}
std::vector<std::string> dataArray;
std::istringstream ssData(keyValueArray[1]);
while (std::getline(ssData, token, ':')) {
dataArray.push_back(token);
case LDF_TYPE_S32: {
try {
int32_t data = static_cast<int32_t>(strtoul(ldfTypeAndValue.second.data(), &storage, 10));
returnValue = new LDFData<int32_t>(key, data);
} catch (std::exception) {
Game::logger->Log("LDFFormat", "Warning: Attempted to process invalid int32 value (%s) from string (%s)", ldfTypeAndValue.second.data(), format.data());
return nullptr;
}
break;
}
if (dataArray.size() > 2) { // hacky fix for strings with colons in them
std::vector<std::string> newDataArray;
newDataArray.push_back(dataArray[0]);
std::string value = "";
for (size_t i = 1; i < dataArray.size(); ++i) {
value += dataArray[i] + ':';
}
value.pop_back(); // remove last colon
newDataArray.push_back(value);
dataArray = newDataArray;
case LDF_TYPE_FLOAT: {
try {
float data = strtof(ldfTypeAndValue.second.data(), &storage);
returnValue = new LDFData<float>(key, data);
} catch (std::exception) {
Game::logger->Log("LDFFormat", "Warning: Attempted to process invalid float value (%s) from string (%s)", ldfTypeAndValue.second.data(), format.data());
return nullptr;
}
break;
}
if ((dataArray[0] == "0" || dataArray[0] == "13") && dataArray.size() == 1) {
dataArray.push_back("");
case LDF_TYPE_DOUBLE: {
try {
double data = strtod(ldfTypeAndValue.second.data(), &storage);
returnValue = new LDFData<double>(key, data);
} catch (std::exception) {
Game::logger->Log("LDFFormat", "Warning: Attempted to process invalid double value (%s) from string (%s)", ldfTypeAndValue.second.data(), format.data());
return nullptr;
}
break;
}
if (dataArray.size() == 2) {
eLDFType type = static_cast<eLDFType>(stoi(dataArray[0]));
case LDF_TYPE_U32:
{
uint32_t data;
switch (type) {
case LDF_TYPE_UTF_16: {
std::u16string data = GeneralUtils::UTF8ToUTF16(dataArray[1]);
return new LDFData<std::u16string>(key, data);
}
case LDF_TYPE_S32: {
int32_t data = static_cast<int32_t>(stoull(dataArray[1]));
return new LDFData<int32_t>(key, data);
}
case LDF_TYPE_FLOAT: {
float data = static_cast<float>(stof(dataArray[1]));
return new LDFData<float>(key, data);
}
case LDF_TYPE_DOUBLE: {
double data = static_cast<float>(stod(dataArray[1]));
return new LDFData<double>(key, data);
}
case LDF_TYPE_U32:
{
uint32_t data;
if (dataArray[1] == "true") {
data = 1;
} else if (dataArray[1] == "false") {
data = 0;
} else {
data = static_cast<uint32_t>(stoul(dataArray[1]));
}
return new LDFData<uint32_t>(key, data);
}
case LDF_TYPE_BOOLEAN: {
bool data;
if (dataArray[1] == "true") {
data = true;
} else if (dataArray[1] == "false") {
data = false;
} else {
data = static_cast<bool>(stoi(dataArray[1]));
}
return new LDFData<bool>(key, data);
}
case LDF_TYPE_U64: {
uint64_t data = static_cast<uint64_t>(stoull(dataArray[1]));
return new LDFData<uint64_t>(key, data);
}
case LDF_TYPE_OBJID: {
LWOOBJID data = static_cast<LWOOBJID>(stoll(dataArray[1]));
return new LDFData<LWOOBJID>(key, data);
}
case LDF_TYPE_UTF_8: {
std::string data = dataArray[1];
return new LDFData<std::string>(key, data);
}
case LDF_TYPE_UNKNOWN: {
if (ldfTypeAndValue.second == "true") {
data = 1;
} else if (ldfTypeAndValue.second == "false") {
data = 0;
} else {
try {
data = static_cast<uint32_t>(strtoul(ldfTypeAndValue.second.data(), &storage, 10));
} catch (std::exception) {
Game::logger->Log("LDFFormat", "Warning: Attempted to process invalid uint32 value (%s) from string (%s)", ldfTypeAndValue.second.data(), format.data());
return nullptr;
}
}
}
returnValue = new LDFData<uint32_t>(key, data);
break;
}
return nullptr;
case LDF_TYPE_BOOLEAN: {
bool data;
if (ldfTypeAndValue.second == "true") {
data = true;
} else if (ldfTypeAndValue.second == "false") {
data = false;
} else {
try {
data = static_cast<bool>(strtol(ldfTypeAndValue.second.data(), &storage, 10));
} catch (std::exception) {
Game::logger->Log("LDFFormat", "Warning: Attempted to process invalid bool value (%s) from string (%s)", ldfTypeAndValue.second.data(), format.data());
return nullptr;
}
}
returnValue = new LDFData<bool>(key, data);
break;
}
case LDF_TYPE_U64: {
try {
uint64_t data = static_cast<uint64_t>(strtoull(ldfTypeAndValue.second.data(), &storage, 10));
returnValue = new LDFData<uint64_t>(key, data);
} catch (std::exception) {
Game::logger->Log("LDFFormat", "Warning: Attempted to process invalid uint64 value (%s) from string (%s)", ldfTypeAndValue.second.data(), format.data());
return nullptr;
}
break;
}
case LDF_TYPE_OBJID: {
try {
LWOOBJID data = static_cast<LWOOBJID>(strtoll(ldfTypeAndValue.second.data(), &storage, 10));
returnValue = new LDFData<LWOOBJID>(key, data);
} catch (std::exception) {
Game::logger->Log("LDFFormat", "Warning: Attempted to process invalid LWOOBJID value (%s) from string (%s)", ldfTypeAndValue.second.data(), format.data());
return nullptr;
}
break;
}
case LDF_TYPE_UTF_8: {
std::string data = ldfTypeAndValue.second.data();
returnValue = new LDFData<std::string>(key, data);
break;
}
case LDF_TYPE_UNKNOWN: {
Game::logger->Log("LDFFormat", "Warning: Attempted to process invalid unknown value (%s) from string (%s)", ldfTypeAndValue.second.data(), format.data());
break;
}
default: {
Game::logger->Log("LDFFormat", "Warning: Attempted to process invalid LDF type (%d) from string (%s)", type, format.data());
break;
}
}
return returnValue;
}

View File

@@ -1,4 +1,5 @@
#pragma once
#ifndef __LDFFORMAT__H__
#define __LDFFORMAT__H__
// Custom Classes
#include "dCommonVars.h"
@@ -6,18 +7,12 @@
// C++
#include <string>
#include <string_view>
#include <sstream>
// RakNet
#include "BitStream.h"
#include "../thirdparty/raknet/Source/BitStream.h"
/*!
\file LDFFormat.hpp
\brief A collection of LDF format classes
*/
//! An enum for LDF Data Types
enum eLDFType {
LDF_TYPE_UNKNOWN = -1, //!< Unknown data type
LDF_TYPE_UTF_16 = 0, //!< UTF-16 wstring data type
@@ -31,36 +26,21 @@ enum eLDFType {
LDF_TYPE_UTF_8 = 13, //!< UTF-8 string data type
};
//! A base class for the LDF data
class LDFBaseData {
public:
//! Destructor
virtual ~LDFBaseData(void) {}
virtual ~LDFBaseData() {}
//! Writes the data to a packet
/*!
\param packet The packet
*/
virtual void WriteToPacket(RakNet::BitStream* packet) = 0;
//! Gets the key
/*!
\return The key
*/
virtual const std::u16string& GetKey(void) = 0;
virtual const std::u16string& GetKey() = 0;
//! Gets the value type
/*!
\return The value type
*/
virtual eLDFType GetValueType(void) = 0;
virtual eLDFType GetValueType() = 0;
//! Gets a string from the key/value pair
/*!
\param includeKey Whether or not to include the key in the data
\param includeTypeId Whether or not to include the type id in the data
\return The string representation of the data
/** Gets a string from the key/value pair
* @param includeKey Whether or not to include the key in the data
* @param includeTypeId Whether or not to include the type id in the data
* @return The string representation of the data
*/
virtual std::string GetString(bool includeKey = true, bool includeTypeId = true) = 0;
@@ -68,19 +48,15 @@ public:
virtual LDFBaseData* Copy() = 0;
// MARK: Functions
//! Returns a pointer to a LDFData value based on string format
/*!
\param format The format
/**
* Given an input string, return the data as a LDF key.
*/
static LDFBaseData* DataFromString(const std::string& format);
static LDFBaseData* DataFromString(const std::string_view& format);
};
//! A structure for an LDF key-value pair
template<typename T>
class LDFData : public LDFBaseData {
class LDFData: public LDFBaseData {
private:
std::u16string key;
T value;
@@ -164,15 +140,11 @@ public:
if (includeKey) {
const std::string& sKey = GeneralUtils::UTF16ToWTF8(this->key, this->key.size());
stream << sKey << "=";
stream << sKey << '=';
}
if (includeTypeId) {
const std::string& sType = std::to_string(this->GetValueType());
stream << sType << ":";
stream << this->GetValueType() << ':';
}
const std::string& sData = this->GetValueString();
@@ -234,20 +206,18 @@ inline void LDFData<std::string>::WriteValue(RakNet::BitStream* packet) {
}
}
// MARK: String Data
template<> inline std::string LDFData<std::u16string>::GetValueString(void) {
//std::string toReturn(this->value.begin(), this->value.end());
//return toReturn;
template<> inline std::string LDFData<std::u16string>::GetValueString() {
return GeneralUtils::UTF16ToWTF8(this->value, this->value.size());
}
template<> inline std::string LDFData<int32_t>::GetValueString(void) { return std::to_string(this->value); }
template<> inline std::string LDFData<float>::GetValueString(void) { return std::to_string(this->value); }
template<> inline std::string LDFData<double>::GetValueString(void) { return std::to_string(this->value); }
template<> inline std::string LDFData<uint32_t>::GetValueString(void) { return std::to_string(this->value); }
template<> inline std::string LDFData<bool>::GetValueString(void) { return std::to_string(this->value); }
template<> inline std::string LDFData<uint64_t>::GetValueString(void) { return std::to_string(this->value); }
template<> inline std::string LDFData<LWOOBJID>::GetValueString(void) { return std::to_string(this->value); }
template<> inline std::string LDFData<int32_t>::GetValueString() { return std::to_string(this->value); }
template<> inline std::string LDFData<float>::GetValueString() { return std::to_string(this->value); }
template<> inline std::string LDFData<double>::GetValueString() { return std::to_string(this->value); }
template<> inline std::string LDFData<uint32_t>::GetValueString() { return std::to_string(this->value); }
template<> inline std::string LDFData<bool>::GetValueString() { return std::to_string(this->value); }
template<> inline std::string LDFData<uint64_t>::GetValueString() { return std::to_string(this->value); }
template<> inline std::string LDFData<LWOOBJID>::GetValueString() { return std::to_string(this->value); }
template<> inline std::string LDFData<std::string>::GetValueString(void) { return this->value; }
template<> inline std::string LDFData<std::string>::GetValueString() { return this->value; }
#endif //!__LDFFORMAT__H__

View File

@@ -128,6 +128,12 @@ NiPoint3 NiPoint3::operator+(const NiPoint3& point) const {
return NiPoint3(this->x + point.x, this->y + point.y, this->z + point.z);
}
//! Operator for addition of vectors
NiPoint3 NiPoint3::operator+=(const NiPoint3& point) const {
return NiPoint3(this->x + point.x, this->y + point.y, this->z + point.z);
}
//! Operator for subtraction of vectors
NiPoint3 NiPoint3::operator-(const NiPoint3& point) const {
return NiPoint3(this->x - point.x, this->y - point.y, this->z - point.z);

View File

@@ -135,6 +135,9 @@ public:
//! Operator for addition of vectors
NiPoint3 operator+(const NiPoint3& point) const;
//! Operator for addition of vectors
NiPoint3 operator+=(const NiPoint3& point) const;
//! Operator for subtraction of vectors
NiPoint3 operator-(const NiPoint3& point) const;

View File

@@ -47,6 +47,10 @@ AssetManager::AssetManager(const std::filesystem::path& path) {
this->LoadPackIndex();
break;
}
case eAssetBundleType::None:
case eAssetBundleType::Unpacked: {
break;
}
}
}
@@ -111,7 +115,7 @@ bool AssetManager::GetFile(const char* name, char** data, uint32_t* len) {
*len = ftell(file);
*data = (char*)malloc(*len);
fseek(file, 0, SEEK_SET);
fread(*data, sizeof(uint8_t), *len, file);
int32_t readInData = fread(*data, sizeof(uint8_t), *len, file);
fclose(file);
return true;

View File

@@ -77,7 +77,7 @@ bool Pack::ReadFileFromPack(uint32_t crc, char** data, uint32_t* len) {
if (!isCompressed) {
char* tempData = (char*)malloc(pkRecord.m_UncompressedSize);
fread(tempData, sizeof(uint8_t), pkRecord.m_UncompressedSize, file);
int32_t readInData = fread(tempData, sizeof(uint8_t), pkRecord.m_UncompressedSize, file);
*data = tempData;
*len = pkRecord.m_UncompressedSize;
@@ -97,11 +97,11 @@ bool Pack::ReadFileFromPack(uint32_t crc, char** data, uint32_t* len) {
if (currentReadPos >= pkRecord.m_UncompressedSize) break;
uint32_t size;
fread(&size, sizeof(uint32_t), 1, file);
int32_t readInData = fread(&size, sizeof(uint32_t), 1, file);
pos += 4; // Move pointer position 4 to the right
char* chunk = (char*)malloc(size);
fread(chunk, sizeof(int8_t), size, file);
int32_t readInData2 = fread(chunk, sizeof(int8_t), size, file);
pos += size; // Move pointer position the amount of bytes read to the right
int32_t err;

View File

@@ -7,11 +7,11 @@
#include <string>
#include <set>
#include "BitStream.h"
#include "eConnectionType.h"
#include "eClientMessageType.h"
#pragma warning (disable:4251) //Disables SQL warnings
typedef int RESTICKET;
// These are the same define, but they mean two different things in different contexts
// so a different define to distinguish what calculation is happening will help clarity.
#define FRAMES_TO_MS(x) 1000 / x
@@ -30,7 +30,7 @@ constexpr uint32_t lowFrameDelta = FRAMES_TO_MS(lowFramerate);
#define CBITSTREAM RakNet::BitStream bitStream;
#define CINSTREAM RakNet::BitStream inStream(packet->data, packet->length, false);
#define CMSGHEADER PacketUtils::WriteHeader(bitStream, CLIENT, MSG_CLIENT_GAME_MSG);
#define CMSGHEADER PacketUtils::WriteHeader(bitStream, eConnectionType::CLIENT, eClientMessageType::GAME_MSG);
#define SEND_PACKET Game::server->Send(&bitStream, sysAddr, false);
#define SEND_PACKET_BROADCAST Game::server->Send(&bitStream, UNASSIGNED_SYSTEM_ADDRESS, true);
@@ -45,23 +45,16 @@ typedef uint16_t LWOINSTANCEID; //!< Used for Instance IDs
typedef uint32_t PROPERTYCLONELIST; //!< Used for Property Clone IDs
typedef uint32_t StripId;
typedef int32_t PetTamingPiece; //!< Pet Taming Pieces
const LWOOBJID LWOOBJID_EMPTY = 0; //!< An empty object ID
const LOT LOT_NULL = -1; //!< A null LOT
const int32_t LOOTTYPE_NONE = 0; //!< No loot type available
const float SECONDARY_PRIORITY = 1.0f; //!< Secondary Priority
const uint32_t INVENTORY_INVALID = -1; //!< Invalid Inventory
const uint32_t INVENTORY_DEFAULT = -1; //!< Default Inventory
const uint32_t StatusChangeInfo = 0; //!< Status Change Info (???)
const uint32_t INVENTORY_MAX = 9999999; //!< The Maximum Inventory Size
const uint32_t LWOCLONEID_INVALID = -1; //!< Invalid LWOCLONEID
const uint16_t LWOINSTANCEID_INVALID = -1; //!< Invalid LWOINSTANCEID
const uint16_t LWOMAPID_INVALID = -1; //!< Invalid LWOMAPID
const uint64_t LWOZONEID_INVALID = 0; //!< Invalid LWOZONEID
typedef std::set<LWOOBJID> TSetObjID;
const float PI = 3.14159f;
//============ STRUCTS ==============
@@ -164,416 +157,4 @@ public:
}
};
struct Brick {
uint32_t designerID;
uint32_t materialID;
};
//This union is used by the behavior system
union suchar {
unsigned char usigned;
char svalue;
};
//=========== DLU ENUMS ============
enum eGameMasterLevel : int32_t {
GAME_MASTER_LEVEL_CIVILIAN = 0, // Normal player.
GAME_MASTER_LEVEL_FORUM_MODERATOR = 1, // No permissions on live servers.
GAME_MASTER_LEVEL_JUNIOR_MODERATOR = 2, // Can kick/mute and pull chat logs.
GAME_MASTER_LEVEL_MODERATOR = 3, // Can return lost items.
GAME_MASTER_LEVEL_SENIOR_MODERATOR = 4, // Can ban.
GAME_MASTER_LEVEL_LEAD_MODERATOR = 5, // Can approve properties.
GAME_MASTER_LEVEL_JUNIOR_DEVELOPER = 6, // Junior developer & future content team. Civilan on live.
GAME_MASTER_LEVEL_INACTIVE_DEVELOPER = 7, // Inactive developer, limited permissions.
GAME_MASTER_LEVEL_DEVELOPER = 8, // Active developer, full permissions on live.
GAME_MASTER_LEVEL_OPERATOR = 9 // Can shutdown server for restarts & updates.
};
//=========== LU ENUMS ============
//! An enum for object ID bits
enum eObjectBits : int32_t {
OBJECT_BIT_PERSISTENT = 32, //!< The 32 bit index
OBJECT_BIT_CLIENT = 46, //!< The 46 bit index
OBJECT_BIT_SPAWNED = 58, //!< The 58 bit index
OBJECT_BIT_CHARACTER = 60 //!< The 60 bit index
};
//! An enum for MatchUpdate types
enum eMatchUpdate : int {
MATCH_UPDATE_PLAYER_JOINED = 0,
MATCH_UPDATE_PLAYER_LEFT = 1,
MATCH_UPDATE_TIME = 3,
MATCH_UPDATE_TIME_START_DELAY = 4,
MATCH_UPDATE_PLAYER_READY = 5,
MATCH_UPDATE_PLAYER_UNREADY = 6
};
//! An enum for camera cycling modes
enum eCyclingMode : uint32_t {
ALLOW_CYCLE_TEAMMATES,
DISALLOW_CYCLING
};
enum eCinematicEvent : uint32_t {
STARTED,
WAYPOINT,
ENDED,
};
//! An enum for character creation responses
enum eCreationResponse : uint8_t {
CREATION_RESPONSE_SUCCESS = 0, //!< The creation was successful
CREATION_RESPONSE_OBJECT_ID_UNAVAILABLE, //!< The Object ID can't be used
CREATION_RESPONSE_NAME_NOT_ALLOWED, //!< The name is not allowed
CREATION_RESPONSE_PREDEFINED_NAME_IN_USE, //!< The predefined name is already in use
CREATION_RESPONSE_CUSTOM_NAME_IN_USE //!< The custom name is already in use
};
//! An enum for login responses
enum eLoginResponse : uint8_t {
LOGIN_RESPONSE_GENERAL_FAILED = 0,
LOGIN_RESPONSE_SUCCESS = 1,
LOGIN_RESPONSE_BANNED = 2,
LOGIN_RESPONSE_PERMISSIONS_NOT_HIGH_ENOUGH = 5,
LOGIN_RESPONSE_WRONG_PASS_OR_USER = 6,
LOGIN_RESPONSE_ACCOUNT_LOCKED = 7
};
//! An enum for character rename responses
enum eRenameResponse : uint8_t {
RENAME_RESPONSE_SUCCESS = 0, //!< The renaming was successful
RENAME_RESPONSE_UNKNOWN_ERROR, //!< There was an unknown error
RENAME_RESPONSE_NAME_UNAVAILABLE, //!< The name is unavailable
RENAME_RESPONSE_NAME_IN_USE //!< The name is already in use
};
//! A replica packet type
enum eReplicaPacketType {
PACKET_TYPE_CONSTRUCTION, //!< A construction packet
PACKET_TYPE_SERIALIZATION, //!< A serialization packet
PACKET_TYPE_DESTRUCTION //!< A destruction packet
};
//! The Behavior Types for use with the AI system
enum eCombatBehaviorTypes : uint32_t {
PASSIVE = 0, //!< The object is passive
AGGRESSIVE = 1, //!< The object is aggressive
PASSIVE_TURRET = 2, //!< The object is a passive turret
AGGRESSIVE_TURRET = 3 //!< The object is an aggressive turret
};
//! The Combat Role Type for use with the AI system
enum eCombatRoleType : uint32_t {
MELEE = 0, //!< Used for melee attacks
RANGED = 1, //!< Used for range attacks
SUPPORT = 2 //!< Used for support
};
//! The kill types for the Die packet
enum eKillType : uint32_t {
VIOLENT,
SILENT
};
//! The various world states used throughout the server
enum eObjectWorldState {
WORLDSTATE_INWORLD, //!< Probably used when the object is in the world
WORLDSTATE_ATTACHED, //!< Probably used when the object is attached to another object
WORLDSTATE_INVENTORY //!< Probably used when the object is in an inventory
};
//! The trigger stats (???)
enum eTriggerStat {
INVALID_STAT, //!< ???
HEALTH, //!< Probably used for health
ARMOR, //!< Probably used for armor
IMAGINATION //!< Probably used for imagination
};
//! The trigger operations (???)
enum eTriggerOperator {
INVALID_OPER, //!< ???
EQUAL, //!< ???
NOT_EQUAL, //!< ???
GREATER, //!< ???
GREATER_EQUAL, //!< ???
LESS, //!< ???
LESS_EQUAL //!< ???
};
//! The various build types
enum eBuildType {
BUILD_NOWHERE, //!< Used if something can't be built anywhere
BUILD_IN_WORLD, //!< Used if something can be built in the world
BUILD_ON_PROPERTY //!< Used if something can be build on a property
};
//! Quickbuild fail reasons
enum eFailReason : uint32_t {
REASON_NOT_GIVEN,
REASON_OUT_OF_IMAGINATION,
REASON_CANCELED_EARLY,
REASON_BUILD_ENDED
};
//! Terminate interaction type
enum eTerminateType : uint32_t {
RANGE,
USER,
FROM_INTERACTION
};
//! The combat state
enum eCombatState {
IDLE, //!< The AI is in an idle state
AGGRO, //!< The AI is in an aggressive state
TETHER, //!< The AI is being redrawn back to tether point
SPAWN, //!< The AI is spawning
DEAD //!< The AI is dead
};
enum eControlSceme {
SCHEME_A,
SCHEME_D,
SCHEME_GAMEPAD,
SCHEME_E,
SCHEME_FPS,
SCHEME_DRIVING,
SCHEME_TAMING,
SCHEME_MODULAR_BUILD,
SCHEME_WEAR_A_ROBOT //== freecam?
};
enum class eStateChangeType : uint32_t {
PUSH,
POP
};
enum eNotifyType {
NOTIFY_TYPE_SUCCESS,
NOTIFY_TYPE_QUIT,
NOTIFY_TYPE_FAILED,
NOTIFY_TYPE_BEGIN,
NOTIFY_TYPE_READY,
NOTIFY_TYPE_NAMINGPET
};
enum class UseItemResponse : uint32_t {
NoImaginationForPet = 1,
FailedPrecondition,
MountsNotAllowed
};
enum eRebuildState : uint32_t {
REBUILD_OPEN,
REBUILD_COMPLETED = 2,
REBUILD_RESETTING = 4,
REBUILD_BUILDING,
REBUILD_INCOMPLETE
};
/**
* The loot source's type.
*/
enum eLootSourceType : int32_t {
LOOT_SOURCE_NONE = 0,
LOOT_SOURCE_CHEST,
LOOT_SOURCE_MISSION,
LOOT_SOURCE_MAIL,
LOOT_SOURCE_CURRENCY,
LOOT_SOURCE_ACHIEVEMENT,
LOOT_SOURCE_TRADE,
LOOT_SOURCE_QUICKBUILD,
LOOT_SOURCE_DELETION,
LOOT_SOURCE_VENDOR,
LOOT_SOURCE_ACTIVITY,
LOOT_SOURCE_PICKUP,
LOOT_SOURCE_BRICK,
LOOT_SOURCE_PROPERTY,
LOOT_SOURCE_MODERATION,
LOOT_SOURCE_EXHIBIT,
LOOT_SOURCE_INVENTORY,
LOOT_SOURCE_CLAIMCODE,
LOOT_SOURCE_CONSUMPTION,
LOOT_SOURCE_CRAFTING,
LOOT_SOURCE_LEVEL_REWARD,
LOOT_SOURCE_RELOCATE
};
enum eGameActivities : uint32_t {
ACTIVITY_NONE,
ACTIVITY_QUICKBUILDING,
ACTIVITY_SHOOTING_GALLERY,
ACTIVITY_RACING,
ACTIVITY_PINBALL,
ACTIVITY_PET_TAMING
};
enum ePlayerFlags {
BTARR_TESTING = 0,
PLAYER_HAS_ENTERED_PET_RANCH = 1,
MINIMAP_UNLOCKED = 2,
ACTIVITY_REBUILDING_FAIL_TIME = 3,
ACTIVITY_REBUILDING_FAIL_RANGE = 4,
ACTIVITY_SHOOTING_GALLERY_HELP = 5,
HELP_WALKING_CONTROLS = 6,
FIRST_SMASHABLE = 7,
FIRST_IMAGINATION_PICKUP = 8,
FIRST_DAMAGE = 9,
FIRST_ITEM = 10,
FIRST_BRICK = 11,
FIRST_CONSUMABLE = 12,
FIRST_EQUIPPABLE = 13,
CHAT_HELP = 14,
FIRST_PET_TAMING_MINIGAME = 15,
FIRST_PET_ON_SWITCH = 16,
FIRST_PET_JUMPED_ON_SWITCH = 17,
FIRST_PET_FOUND_TREASURE = 18,
FIRST_PET_DUG_TREASURE = 19,
FIRST_PET_OWNER_ON_PET_BOUNCER = 20,
FIRST_PET_DESPAWN_NO_IMAGINATION = 21,
FIRST_PET_SELECTED_ENOUGH_BRICKS = 22,
FIRST_EMOTE_UNLOCKED = 23,
GF_PIRATE_REP = 24,
AG_BOB_CINEMATIC_EVENT = 25,
HELP_JUMPING_CONTROLS = 26,
HELP_DOUBLE_JUMP_CONTROLS = 27,
HELP_CAMERA_CONTROLS = 28,
HELP_ROTATE_CONTROLS = 29,
HELP_SMASH = 30,
MONUMENT_INTRO_MUSIC_PLAYED = 31,
BEGINNING_ZONE_SUMMARY_DISPLAYED = 32,
AG_FINISH_LINE_BUILT = 33,
AG_BOSS_AREA_FOUND = 34,
AG_LANDED_IN_BATTLEFIELD = 35,
GF_PLAYER_HAS_BEEN_TO_THE_RAVINE = 36,
MODULAR_BUILD_STARTED = 37,
MODULAR_BUILD_FINISHED_CLICK_BUTTON = 38,
THINKING_HAT_RECEIVED_GO_TO_MODULAR_BUILD_AREA = 39,
BUILD_AREA_ENTERED_MOD_NOT_ACTIVATED_PUT_ON_HAT = 40,
HAT_ON_INSIDE_OF_MOD_BUILD_EQUIP_A_MODULE_FROM_LEG = 41,
MODULE_EQUIPPED_PLACE_ON_GLOWING_BLUE_SPOT = 42,
FIRST_MODULE_PLACED_CORRECTLY_NOW_DO_THE_REST = 43,
ROCKET_COMPLETE_NOW_LAUNCH_FROM_PAD = 44,
JOINED_A_FACTION = 45,
VENTURE_FACTION = 46,
ASSEMBLY_FACTION = 47,
PARADOX_FACTION = 48,
SENTINEL_FACTION = 49,
LUP_WORLD_ACCESS = 50,
AG_FIRST_FLAG_COLLECTED = 51,
TOOLTIP_TALK_TO_SKYLAND_TO_GET_HAT = 52,
MODULAR_BUILD_PLAYER_PLACES_FIRST_MODEL_IN_SCRATCH = 53,
MODULAR_BUILD_FIRST_ARROW_DISPLAY_FOR_MODULE = 54,
AG_BEACON_QB_SO_THE_PLAYER_CAN_ALWAYS_BUILD_THEM = 55,
GF_PET_DIG_FLAG_1 = 56,
GF_PET_DIG_FLAG_2 = 57,
GF_PET_DIG_FLAG_3 = 58,
SUPPRESS_SPACESHIP_CINEMATIC_FLYTHROUGH = 59,
GF_PLAYER_FALL_DEATH = 60,
GF_PLAYER_CAN_GET_FLAG_1 = 61,
GF_PLAYER_CAN_GET_FLAG_2 = 62,
GF_PLAYER_CAN_GET_FLAG_3 = 63,
ENTER_BBB_FROM_PROPERTY_EDIT_CONFIRMATION_DIALOG = 64,
AG_FIRST_COMBAT_COMPLETE = 65,
AG_COMPLETE_BOB_MISSION = 66,
IS_NEWS_SCREEN_VISIBLE = 114,
NJ_GARMADON_CINEMATIC_SEEN = 125,
ELEPHANT_PET_3050 = 801,
CAT_PET_3054 = 802,
TRICERATOPS_PET_3195 = 803,
TERRIER_PET_3254 = 804,
SKUNK_PET_3261 = 805,
LION_PET_3520 = 806,
BUNNY_PET_3672 = 807,
CROCODILE_PET_3994 = 808,
DOBERMAN_PET_5635 = 809,
BUFFALO_PET_5636 = 810,
ROBOT_DOG_PET_5637 = 811,
EUROPEAN_DRAGON_PET_5639 = 812,
TORTOISE_PET_5640 = 813,
ASIAN_DRAGON_PET_5641 = 814,
MANTIS_PET_5642 = 815,
PANDA_PET_5643 = 816,
WARTHOG_PET_6720 = 817,
GOAT_PET_7638 = 818,
CRAB_PET_7694 = 819,
AG_SPACE_SHIP_BINOC_AT_LAUNCH = 1001,
AG_SPACE_SHIP_BINOC_AT_LAUNCH_PLATFORM = 1002,
AG_SPACE_SHIP_BINOC_ON_PLATFORM_TO_LEFT_OF_START = 1003,
AG_SPACE_SHIP_BINOC_ON_PLATFORM_TO_RIGHT_OF_START = 1004,
AG_SPACE_SHIP_BINOC_AT_BOB = 1005,
AG_BATTLE_BINOC_FOR_TRICERETOPS = 1101,
AG_BATTLE_BINOC_AT_PARADOX = 1102,
AG_BATTLE_BINOC_AT_MISSION_GIVER = 1103,
AG_BATTLE_BINOC_AT_BECK = 1104,
AG_MONUMENT_BINOC_INTRO = 1105,
AG_MONUMENT_BINOC_OUTRO = 1106,
AG_LAUNCH_BINOC_INTRO = 1107,
AG_LAUNCH_BINOC_BISON = 1108,
AG_LAUNCH_BINOC_SHARK = 1109,
NS_BINOC_CONCERT_TRANSITION = 1201,
NS_BINOC_RACE_PLACE_TRANSITION = 1202,
NS_BINOC_BRICK_ANNEX_TRANSITION = 1203,
NS_BINOC_GF_LAUNCH = 1204,
NS_BINOC_FV_LAUNCH = 1205,
NS_BINOC_BRICK_ANNEX_WATER = 1206,
NS_BINOC_AG_LAUNCH_AT_RACE_PLACE = 1207,
NS_BINOC_AG_LAUNCH_AT_BRICK_ANNEX = 1208,
NS_BINOC_AG_LAUNCH_AT_PLAZA = 1209,
NS_BINOC_TBA = 1210,
NS_FLAG_COLLECTABLE_1_BY_JONNY_THUNDER = 1211,
NS_FLAG_COLLECTABLE_2_UNDER_CONCERT_BRIDGE = 1212,
NS_FLAG_COLLECTABLE_3_BY_FV_LAUNCH = 1213,
NS_FLAG_COLLECTABLE_4_IN_PLAZA_BEHIND_BUILDING = 1214,
NS_FLAG_COLLECTABLE_5_BY_GF_LAUNCH = 1215,
NS_FLAG_COLLECTABLE_6_BY_DUCK_SG = 1216,
NS_FLAG_COLLECTABLE_7_BY_LUP_LAUNCH = 1217,
NS_FLAG_COLLECTABLE_8_BY_NT_LUANCH = 1218,
NS_FLAG_COLLECTABLE_9_BY_RACE_BUILD = 1219,
NS_FLAG_COLLECTABLE_10_ON_AG_LAUNCH_PATH = 1220,
PR_BINOC_AT_LAUNCH_PAD = 1251,
PR_BINOC_AT_BEGINNING_OF_ISLAND_B = 1252,
PR_BINOC_AT_FIRST_PET_BOUNCER = 1253,
PR_BINOC_ON_BY_CROWS_NEST = 1254,
PR_PET_DIG_AT_BEGINNING_OF_ISLAND_B = 1261,
PR_PET_DIG_AT_THE_LOCATION_OF_OLD_BOUNCE_BACK = 1262,
PR_PET_DIG_UNDER_QB_BRIDGE = 1263,
PR_PET_DIG_BACK_SIDE_BY_PARTNER_BOUNCE = 1264,
PR_PET_DIG_BY_LAUNCH_PAD = 1265,
PR_PET_DIG_BY_FIRST_PET_BOUNCER = 1266,
GF_BINOC_ON_LANDING_PAD = 1301,
GF_BINOC_AT_RAVINE_START = 1302,
GF_BINOC_ON_TOP_OF_RAVINE_HEAD = 1303,
GF_BINOC_AT_TURTLE_AREA = 1304,
GF_BINOC_IN_TUNNEL_TO_ELEPHANTS = 1305,
GF_BINOC_IN_ELEPHANTS_AREA = 1306,
GF_BINOC_IN_RACING_AREA = 1307,
GF_BINOC_IN_CROC_AREA = 1308,
GF_BINOC_IN_JAIL_AREA = 1309,
GF_BINOC_TELESCOPE_NEXT_TO_CAPTAIN_JACK = 1310,
NT_PLINTH_REBUILD = 1919,
NT_FACTION_SPY_DUKE = 1974,
NT_FACTION_SPY_OVERBUILD = 1976,
NT_FACTION_SPY_HAEL = 1977,
NJ_EARTH_SPINJITZU = 2030,
NJ_LIGHTNING_SPINJITZU = 2031,
NJ_ICE_SPINJITZU = 2032,
NJ_FIRE_SPINJITZU = 2033,
NJ_WU_SHOW_DAILY_CHEST = 2099
};
//======== FUNC ===========
template<typename T>
inline T const& clamp(const T& val, const T& low, const T& high) {
if (val < low) return low;
else if (val > high) return high;
return val;
}
#endif //!__DCOMMONVARS__H__

View File

@@ -1,561 +0,0 @@
#pragma once
#include "MessageIdentifiers.h"
enum CONNECTION_TYPE {
SERVER = 0, //!< Means it is used throughout all servers
AUTH, //!< Means it is sent from the client authentication
CHAT, //!< Means it is sent from and to the chat server
CHAT_INTERNAL, //!< Unused - We can potentially use this in the future for various things
WORLD, //!< Means it is sent from the client world
CLIENT, //!< Means it is sent to the client from the world server
MASTER //!< Means it is sent to and from the master server
};
//! The Internal Server Packet Identifiers
enum SERVER {
MSG_SERVER_VERSION_CONFIRM = 0, /*!< Sent during a handshake to confirm the server/client version */
MSG_SERVER_DISCONNECT_NOTIFY, /*!< Sent when a user disconnected */
MSG_SERVER_GENERAL_NOTIFY /*!< A general notification */
};
//! The Internal Authentication Packet Identifiers
enum AUTH {
MSG_AUTH_LOGIN_REQUEST = 0, /*!< Sent from the client when a user logs in */
MSG_AUTH_LOGOUT_REQUEST, /*!< Sent from the client when a user logs out */
MSG_AUTH_CREATE_NEW_ACCOUNT_REQUEST, /*!< Sent from the client when a user creates a new account */
MSG_AUTH_LEGOINTERFACE_AUTH_RESPONSE, /*!< Unknown */
MSG_AUTH_SESSIONKEY_RECEIVED_CONFIRM, /*!< Sent when the server recieved the session key (?) */
MSG_AUTH_RUNTIME_CONFIG /*!< Unknown */
};
//! The Internal Chat Packet Identifiers
enum CHAT {
MSG_CHAT_LOGIN_SESSION_NOTIFY = 0, /*!< When a user logs in */
MSG_CHAT_GENERAL_CHAT_MESSAGE, /*!< Used for global chat messages */
MSG_CHAT_PRIVATE_CHAT_MESSAGE, /*!< Used for private chat messages */
MSG_CHAT_USER_CHANNEL_CHAT_MESSAGE, /*!< Unknown */
MSG_CHAT_WORLD_DISCONNECT_REQUEST, /*!< Unknown */
MSG_CHAT_WORLD_PROXIMITY_RESPONSE, /*!< Unknown */
MSG_CHAT_WORLD_PARCEL_RESPONSE, /*!< Unknown */
MSG_CHAT_ADD_FRIEND_REQUEST, /*!< When the client requests to add a friend */
MSG_CHAT_ADD_FRIEND_RESPONSE, /*!< Sent from the server when the client adds a friend */
MSG_CHAT_REMOVE_FRIEND, /*!< When the client removes a friend */
MSG_CHAT_GET_FRIENDS_LIST, /*!< Sent when the client requests a user's friends list */
MSG_CHAT_ADD_IGNORE, /*!< Sent when the client adds a friend to the "ignore" list */
MSG_CHAT_REMOVE_IGNORE, /*!< Sent when the client removes a friend from the "ignore" list */
MSG_CHAT_GET_IGNORE_LIST, /*!< Sent when the client requests a user's ignored list */
MSG_CHAT_TEAM_MISSED_INVITE_CHECK, /*!< Unknown (Something with an unresponded-to friend request probably) */
MSG_CHAT_TEAM_INVITE, /*!< When the client invites a user to a team */
MSG_CHAT_TEAM_INVITE_RESPONSE, /*!< Sent from the server when the client invites someone to the team */
MSG_CHAT_TEAM_KICK, /*!< Sent when the client kicks a member from a team */
MSG_CHAT_TEAM_LEAVE, /*!< Sent when the client leaves a team */
MSG_CHAT_TEAM_SET_LOOT, /*!< Unknown (Something to do with team loot) */
MSG_CHAT_TEAM_SET_LEADER, /*!< Unknown (Probably sets the team leader or something) */
MSG_CHAT_TEAM_GET_STATUS, /*!< Check to see if we are in a team or not, sent on world join */
MSG_CHAT_GUILD_CREATE, /*!< Guild Creation */
MSG_CHAT_GUILD_INVITE, /*!< Guild Invitation */
MSG_CHAT_GUILD_INVITE_RESPONSE, /*!< Guild Invite Response */
MSG_CHAT_GUILD_LEAVE, /*!< Guild Leave */
MSG_CHAT_GUILD_KICK, /*!< Guild Kick */
MSG_CHAT_GUILD_GET_STATUS, /*!< Guild Get Status */
MSG_CHAT_GUILD_GET_ALL, /*!< Guild Get All */
MSG_CHAT_SHOW_ALL,
MSG_CHAT_BLUEPRINT_MODERATED,
MSG_CHAT_BLUEPRINT_MODEL_READY,
MSG_CHAT_PROPERTY_READY_FOR_APPROVAL,
MSG_CHAT_PROPERTY_MODERATION_CHANGED,
MSG_CHAT_PROPERTY_BUILDMODE_CHANGED,
MSG_CHAT_PROPERTY_BUILDMODE_CHANGED_REPORT,
MSG_CHAT_MAIL,
MSG_CHAT_WORLD_INSTANCE_LOCATION_REQUEST,
MSG_CHAT_REPUTATION_UPDATE,
MSG_CHAT_SEND_CANNED_TEXT,
MSG_CHAT_GMLEVEL_UPDATE,
MSG_CHAT_CHARACTER_NAME_CHANGE_REQUEST,
MSG_CHAT_CSR_REQUEST,
MSG_CHAT_CSR_REPLY,
MSG_CHAT_GM_KICK,
MSG_CHAT_GM_ANNOUNCE,
MSG_CHAT_GM_MUTE,
MSG_CHAT_ACTIVITY_UPDATE,
MSG_CHAT_WORLD_ROUTE_PACKET,
MSG_CHAT_GET_ZONE_POPULATIONS,
MSG_CHAT_REQUEST_MINIMUM_CHAT_MODE,
MSG_CHAT_REQUEST_MINIMUM_CHAT_MODE_PRIVATE,
MSG_CHAT_MATCH_REQUEST,
MSG_CHAT_UGCMANIFEST_REPORT_MISSING_FILE,
MSG_CHAT_UGCMANIFEST_REPORT_DONE_FILE,
MSG_CHAT_UGCMANIFEST_REPORT_DONE_BLUEPRINT,
MSG_CHAT_UGCC_REQUEST,
MSG_CHAT_WHO,
MSG_CHAT_WORLD_PLAYERS_PET_MODERATED_ACKNOWLEDGE,
MSG_CHAT_ACHIEVEMENT_NOTIFY,
MSG_CHAT_GM_CLOSE_PRIVATE_CHAT_WINDOW,
MSG_CHAT_UNEXPECTED_DISCONNECT,
MSG_CHAT_PLAYER_READY,
MSG_CHAT_GET_DONATION_TOTAL,
MSG_CHAT_UPDATE_DONATION,
MSG_CHAT_PRG_CSR_COMMAND,
MSG_CHAT_HEARTBEAT_REQUEST_FROM_WORLD,
MSG_CHAT_UPDATE_FREE_TRIAL_STATUS
};
//! Used for packets related to chatting
enum CHAT_INTERNAL {
MSG_CHAT_INTERNAL_PLAYER_ADDED_NOTIFICATION = 0,
MSG_CHAT_INTERNAL_PLAYER_REMOVED_NOTIFICATION,
MSG_CHAT_INTERNAL_ADD_FRIEND,
MSG_CHAT_INTERNAL_ADD_BEST_FRIEND,
MSG_CHAT_INTERNAL_ADD_TO_TEAM,
MSG_CHAT_INTERNAL_ADD_BLOCK,
MSG_CHAT_INTERNAL_REMOVE_FRIEND,
MSG_CHAT_INTERNAL_REMOVE_BLOCK,
MSG_CHAT_INTERNAL_REMOVE_FROM_TEAM,
MSG_CHAT_INTERNAL_DELETE_TEAM,
MSG_CHAT_INTERNAL_REPORT,
MSG_CHAT_INTERNAL_PRIVATE_CHAT,
MSG_CHAT_INTERNAL_PRIVATE_CHAT_RESPONSE,
MSG_CHAT_INTERNAL_ANNOUNCEMENT,
MSG_CHAT_INTERNAL_MAIL_COUNT_UPDATE,
MSG_CHAT_INTERNAL_MAIL_SEND_NOTIFY,
MSG_CHAT_INTERNAL_REQUEST_USER_LIST,
MSG_CHAT_INTERNAL_FRIEND_LIST,
MSG_CHAT_INTERNAL_ROUTE_TO_PLAYER,
MSG_CHAT_INTERNAL_TEAM_UPDATE,
MSG_CHAT_INTERNAL_MUTE_UPDATE,
MSG_CHAT_INTERNAL_CREATE_TEAM,
};
//! Used for packets send to the world
enum WORLD {
MSG_WORLD_CLIENT_VALIDATION = 1, // Session info
MSG_WORLD_CLIENT_CHARACTER_LIST_REQUEST,
MSG_WORLD_CLIENT_CHARACTER_CREATE_REQUEST,
MSG_WORLD_CLIENT_LOGIN_REQUEST, // Character selected
MSG_WORLD_CLIENT_GAME_MSG,
MSG_WORLD_CLIENT_CHARACTER_DELETE_REQUEST,
MSG_WORLD_CLIENT_CHARACTER_RENAME_REQUEST,
MSG_WORLD_CLIENT_HAPPY_FLOWER_MODE_NOTIFY,
MSG_WORLD_CLIENT_SLASH_RELOAD_MAP, // Reload map cmp
MSG_WORLD_CLIENT_SLASH_PUSH_MAP_REQUEST, // Push map req cmd
MSG_WORLD_CLIENT_SLASH_PUSH_MAP, // Push map cmd
MSG_WORLD_CLIENT_SLASH_PULL_MAP, // Pull map cmd
MSG_WORLD_CLIENT_LOCK_MAP_REQUEST,
MSG_WORLD_CLIENT_GENERAL_CHAT_MESSAGE, // General chat message
MSG_WORLD_CLIENT_HTTP_MONITOR_INFO_REQUEST,
MSG_WORLD_CLIENT_SLASH_DEBUG_SCRIPTS, // Debug scripts cmd
MSG_WORLD_CLIENT_MODELS_CLEAR,
MSG_WORLD_CLIENT_EXHIBIT_INSERT_MODEL,
MSG_WORLD_CLIENT_LEVEL_LOAD_COMPLETE, // Character data request
MSG_WORLD_CLIENT_TMP_GUILD_CREATE,
MSG_WORLD_CLIENT_ROUTE_PACKET, // Social?
MSG_WORLD_CLIENT_POSITION_UPDATE,
MSG_WORLD_CLIENT_MAIL,
MSG_WORLD_CLIENT_WORD_CHECK, // Whitelist word check
MSG_WORLD_CLIENT_STRING_CHECK, // Whitelist string check
MSG_WORLD_CLIENT_GET_PLAYERS_IN_ZONE,
MSG_WORLD_CLIENT_REQUEST_UGC_MANIFEST_INFO,
MSG_WORLD_CLIENT_BLUEPRINT_GET_ALL_DATA_REQUEST,
MSG_WORLD_CLIENT_CANCEL_MAP_QUEUE,
MSG_WORLD_CLIENT_HANDLE_FUNNESS,
MSG_WORLD_CLIENT_FAKE_PRG_CSR_MESSAGE,
MSG_WORLD_CLIENT_REQUEST_FREE_TRIAL_REFRESH,
MSG_WORLD_CLIENT_GM_SET_FREE_TRIAL_STATUS
};
//! An enum for packets sent to the client
enum CLIENT {
MSG_CLIENT_LOGIN_RESPONSE = 0,
MSG_CLIENT_LOGOUT_RESPONSE,
MSG_CLIENT_LOAD_STATIC_ZONE,
MSG_CLIENT_CREATE_OBJECT,
MSG_CLIENT_CREATE_CHARACTER,
MSG_CLIENT_CREATE_CHARACTER_EXTENDED,
MSG_CLIENT_CHARACTER_LIST_RESPONSE,
MSG_CLIENT_CHARACTER_CREATE_RESPONSE,
MSG_CLIENT_CHARACTER_RENAME_RESPONSE,
MSG_CLIENT_CHAT_CONNECT_RESPONSE,
MSG_CLIENT_AUTH_ACCOUNT_CREATE_RESPONSE,
MSG_CLIENT_DELETE_CHARACTER_RESPONSE,
MSG_CLIENT_GAME_MSG,
MSG_CLIENT_CONNECT_CHAT,
MSG_CLIENT_TRANSFER_TO_WORLD,
MSG_CLIENT_IMPENDING_RELOAD_NOTIFY,
MSG_CLIENT_MAKE_GM_RESPONSE,
MSG_CLIENT_HTTP_MONITOR_INFO_RESPONSE,
MSG_CLIENT_SLASH_PUSH_MAP_RESPONSE,
MSG_CLIENT_SLASH_PULL_MAP_RESPONSE,
MSG_CLIENT_SLASH_LOCK_MAP_RESPONSE,
MSG_CLIENT_BLUEPRINT_SAVE_RESPONSE,
MSG_CLIENT_BLUEPRINT_LUP_SAVE_RESPONSE,
MSG_CLIENT_BLUEPRINT_LOAD_RESPONSE_ITEMID,
MSG_CLIENT_BLUEPRINT_GET_ALL_DATA_RESPONSE,
MSG_CLIENT_MODEL_INSTANTIATE_RESPONSE,
MSG_CLIENT_DEBUG_OUTPUT,
MSG_CLIENT_ADD_FRIEND_REQUEST,
MSG_CLIENT_ADD_FRIEND_RESPONSE,
MSG_CLIENT_REMOVE_FRIEND_RESPONSE,
MSG_CLIENT_GET_FRIENDS_LIST_RESPONSE,
MSG_CLIENT_UPDATE_FRIEND_NOTIFY,
MSG_CLIENT_ADD_IGNORE_RESPONSE,
MSG_CLIENT_REMOVE_IGNORE_RESPONSE,
MSG_CLIENT_GET_IGNORE_LIST_RESPONSE,
MSG_CLIENT_TEAM_INVITE,
MSG_CLIENT_TEAM_INVITE_INITIAL_RESPONSE,
MSG_CLIENT_GUILD_CREATE_RESPONSE,
MSG_CLIENT_GUILD_GET_STATUS_RESPONSE,
MSG_CLIENT_GUILD_INVITE,
MSG_CLIENT_GUILD_INVITE_INITIAL_RESPONSE,
MSG_CLIENT_GUILD_INVITE_FINAL_RESPONSE,
MSG_CLIENT_GUILD_INVITE_CONFIRM,
MSG_CLIENT_GUILD_ADD_PLAYER,
MSG_CLIENT_GUILD_REMOVE_PLAYER,
MSG_CLIENT_GUILD_LOGIN_LOGOUT,
MSG_CLIENT_GUILD_RANK_CHANGE,
MSG_CLIENT_GUILD_DATA,
MSG_CLIENT_GUILD_STATUS,
MSG_CLIENT_MAIL,
MSG_CLIENT_DB_PROXY_RESULT,
MSG_CLIENT_SHOW_ALL_RESPONSE,
MSG_CLIENT_WHO_RESPONSE,
MSG_CLIENT_SEND_CANNED_TEXT,
MSG_CLIENT_UPDATE_CHARACTER_NAME,
MSG_CLIENT_SET_NETWORK_SIMULATOR,
MSG_CLIENT_INVALID_CHAT_MESSAGE,
MSG_CLIENT_MINIMUM_CHAT_MODE_RESPONSE,
MSG_CLIENT_MINIMUM_CHAT_MODE_RESPONSE_PRIVATE,
MSG_CLIENT_CHAT_MODERATION_STRING,
MSG_CLIENT_UGC_MANIFEST_RESPONSE,
MSG_CLIENT_IN_LOGIN_QUEUE,
MSG_CLIENT_SERVER_STATES,
MSG_CLIENT_GM_CLOSE_TARGET_CHAT_WINDOW,
MSG_CLIENT_GENERAL_TEXT_FOR_LOCALIZATION,
MSG_CLIENT_UPDATE_FREE_TRIAL_STATUS,
MSG_CLIENT_UGC_DOWNLOAD_FAILED = 120
};
//! Used for packets sent to the master server
enum MASTER {
MSG_MASTER_REQUEST_PERSISTENT_ID = 1,
MSG_MASTER_REQUEST_PERSISTENT_ID_RESPONSE,
MSG_MASTER_REQUEST_ZONE_TRANSFER,
MSG_MASTER_REQUEST_ZONE_TRANSFER_RESPONSE,
MSG_MASTER_SERVER_INFO,
MSG_MASTER_REQUEST_SESSION_KEY,
MSG_MASTER_SET_SESSION_KEY,
MSG_MASTER_SESSION_KEY_RESPONSE,
MSG_MASTER_PLAYER_ADDED,
MSG_MASTER_PLAYER_REMOVED,
MSG_MASTER_CREATE_PRIVATE_ZONE,
MSG_MASTER_REQUEST_PRIVATE_ZONE,
MSG_MASTER_WORLD_READY,
MSG_MASTER_PREP_ZONE,
MSG_MASTER_SHUTDOWN,
MSG_MASTER_SHUTDOWN_RESPONSE,
MSG_MASTER_SHUTDOWN_IMMEDIATE,
MSG_MASTER_SHUTDOWN_UNIVERSE,
MSG_MASTER_AFFIRM_TRANSFER_REQUEST,
MSG_MASTER_AFFIRM_TRANSFER_RESPONSE,
MSG_MASTER_NEW_SESSION_ALERT
};
//! The Game messages
enum GAME_MSG : unsigned short {
GAME_MSG_TELEPORT = 19,
GAME_MSG_SET_PLAYER_CONTROL_SCHEME = 26,
GAME_MSG_DROP_CLIENT_LOOT = 30,
GAME_MSG_DIE = 37,
GAME_MSG_REQUEST_DIE = 38,
GAME_MSG_PLAY_EMOTE = 41,
GAME_MSG_PLAY_ANIMATION = 43,
GAME_MSG_CONTROL_BEHAVIOR = 48,
GAME_MSG_SET_NAME = 72,
GAME_MSG_ECHO_START_SKILL = 118,
GAME_MSG_START_SKILL = 119,
GAME_MSG_VERIFY_ACK = 121,
GAME_MSG_ADD_SKILL = 127,
GAME_MSG_REMOVE_SKILL = 128,
GAME_MSG_SET_CURRENCY = 133,
GAME_MSG_PICKUP_CURRENCY = 137,
GAME_MSG_PICKUP_ITEM = 139,
GAME_MSG_TEAM_PICKUP_ITEM = 140,
GAME_MSG_PLAY_FX_EFFECT = 154,
GAME_MSG_STOP_FX_EFFECT = 155,
GAME_MSG_REQUEST_RESURRECT = 159,
GAME_MSG_RESURRECT = 160,
GAME_MSG_PUSH_EQUIPPED_ITEMS_STATE = 191,
GAME_MSG_POP_EQUIPPED_ITEMS_STATE = 192,
GAME_MSG_SET_GM_LEVEL = 193,
GAME_MSG_SET_STUNNED = 198,
GAME_MSG_SET_STUN_IMMUNITY = 200,
GAME_MSG_KNOCKBACK = 202,
GAME_MSG_REBUILD_CANCEL = 209,
GAME_MSG_ENABLE_REBUILD = 213,
GAME_MSG_MOVE_ITEM_IN_INVENTORY = 224,
GAME_MSG_ADD_ITEM_TO_INVENTORY_CLIENT_SYNC = 227,
GAME_MSG_REMOVE_ITEM_FROM_INVENTORY = 230,
GAME_MSG_EQUIP_ITEM = 231,
GAME_MSG_UN_EQUIP_ITEM = 233,
GAME_MSG_OFFER_MISSION = 248,
GAME_MSG_RESPOND_TO_MISSION = 249,
GAME_MSG_NOTIFY_MISSION = 254,
GAME_MSG_NOTIFY_MISSION_TASK = 255,
GAME_MSG_REBUILD_NOTIFY_STATE = 336,
GAME_MSG_TERMINATE_INTERACTION = 357,
GAME_MSG_SERVER_TERMINATE_INTERACTION = 358,
GAME_MSG_REQUEST_USE = 364,
GAME_MSG_VENDOR_OPEN_WINDOW = 369,
GAME_MSG_BUY_FROM_VENDOR = 373,
GAME_MSG_SELL_TO_VENDOR = 374,
GAME_MSG_TEAM_SET_OFF_WORLD_FLAG = 383,
GAME_MSG_SET_INVENTORY_SIZE = 389,
GAME_MSG_ACKNOWLEDGE_POSSESSION = 391,
GAME_MSG_SET_SHOOTING_GALLERY_PARAMS = 400,
GAME_MSG_REQUEST_ACTIVITY_START_STOP = 402,
GAME_MSG_REQUEST_ACTIVITY_ENTER = 403,
GAME_MSG_REQUEST_ACTIVITY_EXIT = 404,
GAME_MSG_ACTIVITY_ENTER = 405,
GAME_MSG_ACTIVITY_EXIT = 406,
GAME_MSG_ACTIVITY_START = 407,
GAME_MSG_ACTIVITY_STOP = 408,
GAME_MSG_SHOOTING_GALLERY_CLIENT_AIM_UPDATE = 409,
GAME_MSG_SHOOTING_GALLERY_FIRE = 411,
GAME_MSG_REQUEST_VENDOR_STATUS_UPDATE = 416,
GAME_MSG_VENDOR_STATUS_UPDATE = 417,
GAME_MSG_NOTIFY_CLIENT_SHOOTING_GALLERY_SCORE = 425,
GAME_MSG_CONSUME_CLIENT_ITEM = 427,
GAME_MSG_CLIENT_ITEM_CONSUMED = 428,
GAME_MSG_UPDATE_SHOOTING_GALLERY_ROTATION = 448,
GAME_MSG_SET_FLAG = 471,
GAME_MSG_NOTIFY_CLIENT_FLAG_CHANGE = 472,
GAME_MSG_VENDOR_TRANSACTION_RESULT = 476,
GAME_MSG_HAS_BEEN_COLLECTED = 486,
GAME_MSG_DISPLAY_CHAT_BUBBLE = 495,
GAME_MSG_SPAWN_PET = 498,
GAME_MSG_DESPAWN_PET = 499,
GAME_MSG_PLAYER_LOADED = 505,
GAME_MSG_PLAYER_READY = 509,
GAME_MSG_REQUEST_LINKED_MISSION = 515,
GAME_MSG_INVALID_ZONE_TRANSFER_LIST = 519,
GAME_MSG_MISSION_DIALOGUE_OK = 520,
GAME_MSG_DISPLAY_MESSAGE_BOX = 529,
GAME_MSG_MESSAGE_BOX_RESPOND = 530,
GAME_MSG_CHOICE_BOX_RESPOND = 531,
GAME_MSG_SMASH = 537,
GAME_MSG_UNSMASH = 538,
GAME_MSG_SET_SHOOTING_GALLERY_RETICULE_EFFECT = 548,
GAME_MSG_PLACE_MODEL_RESPONSE = 0x223,
GAME_MSG_SET_JET_PACK_MODE = 561,
GAME_MSG_REGISTER_PET_ID = 565,
GAME_MSG_REGISTER_PET_DBID = 566,
GAME_MSG_SHOW_ACTIVITY_COUNTDOWN = 568,
GAME_MSG_START_ACTIVITY_TIME = 576,
GAME_MSG_ACTIVITY_PAUSE = 602,
GAME_MSG_USE_NON_EQUIPMENT_ITEM = 603,
GAME_MSG_USE_ITEM_RESULT = 607,
GAME_MSG_COMMAND_PET = 640,
GAME_MSG_PET_RESPONSE = 641,
GAME_MSG_REQUEST_ACTIVITY_SUMMARY_LEADERBOARD_DATA = 648,
GAME_MSG_SEND_ACTIVITY_SUMMARY_LEADERBOARD_DATA = 649,
GAME_MSG_NOTIFY_OBJECT = 656,
GAME_MSG_CLIENT_NOTIFY_PET = 659,
GAME_MSG_NOTIFY_PET = 660,
GAME_MSG_NOTIFY_PET_TAMING_MINIGAME = 661,
GAME_MSG_START_SERVER_PET_MINIGAME_TIMER = 662,
GAME_MSG_CLIENT_EXIT_TAMING_MINIGAME = 663,
GAME_MSG_PET_NAME_CHANGED = 686,
GAME_MSG_PET_TAMING_MINIGAME_RESULT = 667,
GAME_MSG_PET_TAMING_TRY_BUILD_RESULT = 668,
GAME_MSG_NOTIFY_TAMING_BUILD_SUCCESS = 673,
GAME_MSG_NOTIFY_TAMING_MODEL_LOADED_ON_SERVER = 674,
GAME_MSG_ACTIVATE_BUBBLE_BUFF = 678,
GAME_MSG_DEACTIVATE_BUBBLE_BUFF = 679,
GAME_MSG_ADD_PET_TO_PLAYER = 681,
GAME_MSG_REQUEST_SET_PET_NAME = 683,
GAME_MSG_SET_PET_NAME = 684,
GAME_MSG_NOTIFY_PET_TAMING_PUZZLE_SELECTED = 675,
GAME_MSG_SHOW_PET_ACTION_BUTTON = 692,
GAME_MSG_SET_EMOTE_LOCK_STATE = 693,
GAME_MSG_USE_ITEM_REQUIREMENTS_RESPONSE = 703,
GAME_MSG_PLAY_EMBEDDED_EFFECT_ON_ALL_CLIENTS_NEAR_OBJECT = 713,
GAME_MSG_DOWNLOAD_PROPERTY_DATA = 716,
GAME_MSG_QUERY_PROPERTY_DATA = 717,
GAME_MSG_PROPERTY_EDITOR_BEGIN = 724,
GAME_MSG_PROPERTY_EDITOR_END = 725,
GAME_MSG_IS_MINIFIG_IN_A_BUBBLE = 729,
GAME_MSG_START_PATHING = 733,
GAME_MSG_ACTIVATE_BUBBLE_BUFF_FROM_SERVER = 734,
GAME_MSG_DEACTIVATE_BUBBLE_BUFF_FROM_SERVER = 735,
GAME_MSG_NOTIFY_CLIENT_ZONE_OBJECT = 737,
GAME_MSG_UPDATE_REPUTATION = 746,
GAME_MSG_PROPERTY_RENTAL_RESPONSE = 750,
GAME_MSG_REQUEST_PLATFORM_RESYNC = 760,
GAME_MSG_PLATFORM_RESYNC = 761,
GAME_MSG_PLAY_CINEMATIC = 762,
GAME_MSG_END_CINEMATIC = 763,
GAME_MSG_CINEMATIC_UPDATE = 764,
GAME_MSG_TOGGLE_GHOST_REFERENCE_OVERRIDE = 767,
GAME_MSG_SET_GHOST_REFERENCE_POSITION = 768,
GAME_MSG_FIRE_EVENT_SERVER_SIDE = 770,
GAME_MSG_SET_NETWORK_SCRIPT_VAR = 781,
GAME_MSG_UPDATE_MODEL_FROM_CLIENT = 793,
GAME_MSG_DELETE_MODEL_FROM_CLIENT = 794,
GAME_MSG_PLAY_ND_AUDIO_EMITTER = 821,
GAME_MSG_PLAY2_DAMBIENT_SOUND = 831,
GAME_MSG_ENTER_PROPERTY1 = 840,
GAME_MSG_ENTER_PROPERTY2 = 841,
GAME_MSG_PROPERTY_ENTRANCE_SYNC = 842,
GAME_MSG_PROPERTY_SELECT_QUERY = 845,
GAME_MSG_PARSE_CHAT_MESSAGE = 850,
GAME_MSG_BROADCAST_TEXT_TO_CHATBOX = 858,
GAME_MSG_OPEN_PROPERTY_MANAGEMENT = 860,
GAME_MSG_OPEN_PROPERTY_VENDOR = 861,
GAME_MSG_UPDATE_PROPERTY_OR_MODEL_FOR_FILTER_CHECK = 863,
GAME_MSG_CLIENT_TRADE_REQUEST = 868,
GAME_MSG_SERVER_TRADE_REQUEST = 869,
GAME_MSG_SERVER_TRADE_INVITE = 870,
GAME_MSG_CLIENT_TRADE_REPLY = 871,
GAME_MSG_SERVER_TRADE_REPLY = 872,
GAME_MSG_SERVER_TRADE_INITIAL_REPLY = 873,
GAME_MSG_SERVER_TRADE_FINAL_REPLY = 874,
GAME_MSG_CLIENT_TRADE_UPDATE = 875,
GAME_MSG_SERVER_SIDE_TRADE_UPDATE = 876,
GAME_MSG_SERVER_TRADE_UPDATE = 877,
GAME_MSG_CLIENT_TRADE_CANCEL = 878,
GAME_MSG_CLIENT_SIDE_TRADE_CANCEL = 879,
GAME_MSG_CLIENT_TRADE_ACCEPT = 880,
GAME_MSG_SERVER_SIDE_TRADE_ACCEPT = 881,
GAME_MSG_SERVER_SIDE_TRADE_CANCEL = 882,
GAME_MSG_SERVER_TRADE_CANCEL = 883,
GAME_MSG_SERVER_TRADE_ACCEPT = 884,
GAME_MSG_READY_FOR_UPDATES = 888,
GAME_MSG_ORIENT_TO_OBJECT = 905,
GAME_MSG_ORIENT_TO_POSITION = 906,
GAME_MSG_ORIENT_TO_ANGLE = 907,
GAME_MSG_BOUNCER_ACTIVE_STATUS = 942,
GAME_MSG_UN_USE_BBB_MODEL = 999,
GAME_MSG_BBB_LOAD_ITEM_REQUEST = 1000,
GAME_MSG_BBB_SAVE_REQUEST = 1001,
GAME_MSG_BBB_SAVE_RESPONSE = 1006,
GAME_MSG_NOTIFY_CLIENT_OBJECT = 1042,
GAME_MSG_DISPLAY_ZONE_SUMMARY = 1043,
GAME_MSG_ACTIVITY_STATE_CHANGE_REQUEST = 1053,
GAME_MSG_MODIFY_PLAYER_ZONE_STATISTIC = 1046,
GAME_MSG_START_BUILDING_WITH_ITEM = 1057,
GAME_MSG_START_ARRANGING_WITH_ITEM = 1061,
GAME_MSG_FINISH_ARRANGING_WITH_ITEM = 1062,
GAME_MSG_DONE_ARRANGING_WITH_ITEM = 1063,
GAME_MSG_SET_BUILD_MODE = 1068,
GAME_MSG_BUILD_MODE_SET = 1069,
GAME_MSG_SET_BUILD_MODE_CONFIRMED = 1073,
GAME_MSG_NOTIFY_CLIENT_FAILED_PRECONDITION = 1081,
GAME_MSG_MOVE_ITEM_BETWEEN_INVENTORY_TYPES = 1093,
GAME_MSG_MODULAR_BUILD_BEGIN = 1094,
GAME_MSG_MODULAR_BUILD_END = 1095,
GAME_MSG_MODULAR_BUILD_MOVE_AND_EQUIP = 1096,
GAME_MSG_MODULAR_BUILD_FINISH = 1097,
GAME_MSG_REPORT_BUG = 1198,
GAME_MSG_MISSION_DIALOGUE_CANCELLED = 1129,
GAME_MSG_ECHO_SYNC_SKILL = 1144,
GAME_MSG_SYNC_SKILL = 1145,
GAME_MSG_REQUEST_SERVER_PROJECTILE_IMPACT = 1148,
GAME_MSG_DO_CLIENT_PROJECTILE_IMPACT = 1151,
GAME_MSG_MODULAR_BUILD_CONVERT_MODEL = 1155,
GAME_MSG_SET_PLAYER_ALLOWED_RESPAWN = 1165,
GAME_MSG_UI_MESSAGE_SERVER_TO_SINGLE_CLIENT = 1184,
GAME_MSG_UI_MESSAGE_SERVER_TO_ALL_CLIENTS = 1185,
GAME_MSG_PET_TAMING_TRY_BUILD = 1197,
GAME_MSG_REQUEST_SMASH_PLAYER = 1202,
GAME_MSG_FIRE_EVENT_CLIENT_SIDE = 1213,
GAME_MSG_TOGGLE_GM_INVIS = 1218,
GAME_MSG_CHANGE_OBJECT_WORLD_STATE = 1223,
GAME_MSG_VEHICLE_LOCK_INPUT = 1230,
GAME_MSG_VEHICLE_UNLOCK_INPUT = 1231,
GAME_MSG_RACING_RESET_PLAYER_TO_LAST_RESET = 1252,
GAME_MSG_RACING_SERVER_SET_PLAYER_LAP_AND_PLANE = 1253,
GAME_MSG_RACING_SET_PLAYER_RESET_INFO = 1254,
GAME_MSG_RACING_PLAYER_INFO_RESET_FINISHED = 1255,
GAME_MSG_LOCK_NODE_ROTATION = 1260,
GAME_MSG_VEHICLE_SET_WHEEL_LOCK_STATE = 1273,
GAME_MSG_NOTIFY_VEHICLE_OF_RACING_OBJECT = 1276,
GAME_MSG_PLAYER_REACHED_RESPAWN_CHECKPOINT = 1296,
GAME_MSG_HANDLE_UGC_EQUIP_POST_DELETE_BASED_ON_EDIT_MODE = 1300,
GAME_MSG_HANDLE_UGC_EQUIP_PRE_CREATE_BASED_ON_EDIT_MODE = 1301,
GAME_MSG_PROPERTY_CONTENTS_FROM_CLIENT = 1305,
GAME_MSG_GET_MODELS_ON_PROPERTY = 1306,
GAME_MSG_MATCH_REQUEST = 1308,
GAME_MSG_MATCH_RESPONSE = 1309,
GAME_MSG_MATCH_UPDATE = 1310,
GAME_MSG_MODULE_ASSEMBLY_DB_DATA_FOR_CLIENT = 1131,
GAME_MSG_MODULE_ASSEMBLY_QUERY_DATA = 1132,
GAME_MSG_CHANGE_IDLE_FLAGS = 1338,
GAME_MSG_VEHICLE_ADD_PASSIVE_BOOST_ACTION = 1340,
GAME_MSG_VEHICLE_REMOVE_PASSIVE_BOOST_ACTION = 1341,
GAME_MSG_VEHICLE_NOTIFY_SERVER_ADD_PASSIVE_BOOST_ACTION = 1342,
GAME_MSG_VEHICLE_NOTIFY_SERVER_REMOVE_PASSIVE_BOOST_ACTION = 1343,
GAME_MSG_VEHICLE_ADD_SLOWDOWN_ACTION = 1344,
GAME_MSG_VEHICLE_REMOVE_SLOWDOWN_ACTION = 1345,
GAME_MSG_VEHICLE_NOTIFY_SERVER_ADD_SLOWDOWN_ACTION = 1346,
GAME_MSG_VEHICLE_NOTIFY_SERVER_REMOVE_SLOWDOWN_ACTION = 1347,
GAME_MSG_BUYBACK_FROM_VENDOR = 1350,
GAME_MSG_SET_PROPERTY_ACCESS = 1366,
GAME_MSG_ZONE_PROPERTY_MODEL_PLACED = 1369,
GAME_MSG_ZONE_PROPERTY_MODEL_ROTATED = 1370,
GAME_MSG_ZONE_PROPERTY_MODEL_REMOVED_WHILE_EQUIPPED = 1371,
GAME_MSG_ZONE_PROPERTY_MODEL_EQUIPPED = 1372,
GAME_MSG_ZONE_PROPERTY_MODEL_PICKED_UP = 1373,
GAME_MSG_ZONE_PROPERTY_MODEL_REMOVED = 1374,
GAME_MSG_NOTIFY_RACING_CLIENT = 1390,
GAME_MSG_RACING_PLAYER_HACK_CAR = 1391,
GAME_MSG_RACING_PLAYER_LOADED = 1392,
GAME_MSG_RACING_CLIENT_READY = 1393,
GAME_MSG_UPDATE_CHAT_MODE = 1395,
GAME_MSG_VEHICLE_NOTIFY_FINISHED_RACE = 1396,
GAME_MSG_SET_CONSUMABLE_ITEM = 1409,
GAME_MSG_SET_STATUS_IMMUNITY = 1435,
GAME_MSG_SET_PET_NAME_MODERATED = 1448,
GAME_MSG_MODIFY_LEGO_SCORE = 1459,
GAME_MSG_RESTORE_TO_POST_LOAD_STATS = 1468,
GAME_MSG_SET_RAIL_MOVEMENT = 1471,
GAME_MSG_START_RAIL_MOVEMENT = 1472,
GAME_MSG_CANCEL_RAIL_MOVEMENT = 1474,
GAME_MSG_CLIENT_RAIL_MOVEMENT_READY = 1476,
GAME_MSG_PLAYER_RAIL_ARRIVED_NOTIFICATION = 1477,
GAME_MSG_UPDATE_PLAYER_STATISTIC = 1481,
GAME_MSG_MODULAR_ASSEMBLY_NIF_COMPLETED = 1498,
GAME_MSG_NOTIFY_NOT_ENOUGH_INV_SPACE = 1516,
GAME_MSG_TEAM_SET_LEADER = 0x0615,
GAME_MSG_TEAM_INVITE_CONFIRM = 0x0616,
GAME_MSG_TEAM_GET_STATUS_RESPONSE = 0x0617,
GAME_MSG_TEAM_ADD_PLAYER = 0x061a,
GAME_MSG_TEAM_REMOVE_PLAYER = 0x061b,
GAME_MSG_START_CELEBRATION_EFFECT = 1618,
GAME_MSG_ADD_BUFF = 1647,
GAME_MSG_SERVER_DONE_LOADING_ALL_OBJECTS = 1642,
GAME_MSG_PLACE_PROPERTY_MODEL = 1170,
GAME_MSG_VEHICLE_NOTIFY_HIT_IMAGINATION_SERVER = 1606,
GAME_MSG_ADD_RUN_SPEED_MODIFIER = 1505,
GAME_MSG_HANDLE_HOT_PROPERTY_DATA = 1511,
GAME_MSG_SEND_HOT_PROPERTY_DATA = 1510,
GAME_MSG_REMOVE_RUN_SPEED_MODIFIER = 1506,
GAME_MSG_UPDATE_PROPERTY_PERFORMANCE_COST = 1547,
GAME_MSG_PROPERTY_ENTRANCE_BEGIN = 1553,
GAME_MSG_SET_RESURRECT_RESTORE_VALUES = 1591,
GAME_MSG_VEHICLE_STOP_BOOST = 1617,
GAME_MSG_REMOVE_BUFF = 1648,
GAME_MSG_REQUEST_MOVE_ITEM_BETWEEN_INVENTORY_TYPES = 1666,
GAME_MSG_RESPONSE_MOVE_ITEM_BETWEEN_INVENTORY_TYPES = 1667,
GAME_MSG_PLAYER_SET_CAMERA_CYCLING_MODE = 1676,
GAME_MSG_SET_MOUNT_INVENTORY_ID = 1726,
GAME_MSG_NOTIFY_SERVER_LEVEL_PROCESSING_COMPLETE = 1734,
GAME_MSG_NOTIFY_LEVEL_REWARDS = 1735,
GAME_MSG_DISMOUNT_COMPLETE = 1756,
GAME_MSG_MARK_INVENTORY_ITEM_AS_ACTIVE = 1767,
END
};

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#ifndef __EAUTHMESSAGETYPE__H__
#define __EAUTHMESSAGETYPE__H__
#include <cstdint>
enum class eAuthMessageType : uint32_t {
LOGIN_REQUEST = 0,
LOGOUT_REQUEST,
CREATE_NEW_ACCOUNT_REQUEST,
LEGOINTERFACE_AUTH_RESPONSE,
SESSIONKEY_RECEIVED_CONFIRM,
RUNTIME_CONFIG
};
#endif //!__EAUTHMESSAGETYPE__H__

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#ifndef __EBUILDTYPE__H__
#define __EBUILDTYPE__H__
#include <cstdint>
enum class eBuildType :uint32_t {
NOWHERE,
IN_WORLD,
ON_PROPERTY
};
#endif //!__EBUILDTYPE__H__

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#ifndef __ECHARACTERCREATIONRESPONSE__H__
#define __ECHARACTERCREATIONRESPONSE__H__
#include <cstdint>
enum class eCharacterCreationResponse : uint8_t {
SUCCESS = 0,
OBJECT_ID_UNAVAILABLE,
NAME_NOT_ALLOWED,
PREDEFINED_NAME_IN_USE,
CUSTOM_NAME_IN_USE
};
#endif //!__ECHARACTERCREATIONRESPONSE__H__

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#ifndef __ECHATINTERNALMESSAGETYPE__H__
#define __ECHATINTERNALMESSAGETYPE__H__
#include <cstdint>
enum eChatInternalMessageType : uint32_t {
PLAYER_ADDED_NOTIFICATION = 0,
PLAYER_REMOVED_NOTIFICATION,
ADD_FRIEND,
ADD_BEST_FRIEND,
ADD_TO_TEAM,
ADD_BLOCK,
REMOVE_FRIEND,
REMOVE_BLOCK,
REMOVE_FROM_TEAM,
DELETE_TEAM,
REPORT,
PRIVATE_CHAT,
PRIVATE_CHAT_RESPONSE,
ANNOUNCEMENT,
MAIL_COUNT_UPDATE,
MAIL_SEND_NOTIFY,
REQUEST_USER_LIST,
FRIEND_LIST,
ROUTE_TO_PLAYER,
TEAM_UPDATE,
MUTE_UPDATE,
CREATE_TEAM,
};
#endif //!__ECHATINTERNALMESSAGETYPE__H__

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#ifndef __ECHATMESSAGETYPE__H__
#define __ECHATMESSAGETYPE__H__
#include <cstdint>
//! The Internal Chat Packet Identifiers
enum class eChatMessageType :uint32_t {
LOGIN_SESSION_NOTIFY = 0,
GENERAL_CHAT_MESSAGE,
PRIVATE_CHAT_MESSAGE,
USER_CHANNEL_CHAT_MESSAGE,
WORLD_DISCONNECT_REQUEST,
WORLD_PROXIMITY_RESPONSE,
WORLD_PARCEL_RESPONSE,
ADD_FRIEND_REQUEST,
ADD_FRIEND_RESPONSE,
REMOVE_FRIEND,
GET_FRIENDS_LIST,
ADD_IGNORE,
REMOVE_IGNORE,
GET_IGNORE_LIST,
TEAM_MISSED_INVITE_CHECK,
TEAM_INVITE,
TEAM_INVITE_RESPONSE,
TEAM_KICK,
TEAM_LEAVE,
TEAM_SET_LOOT,
TEAM_SET_LEADER,
TEAM_GET_STATUS,
GUILD_CREATE,
GUILD_INVITE,
GUILD_INVITE_RESPONSE,
GUILD_LEAVE,
GUILD_KICK,
GUILD_GET_STATUS,
GUILD_GET_ALL,
SHOW_ALL,
BLUEPRINT_MODERATED,
BLUEPRINT_MODEL_READY,
PROPERTY_READY_FOR_APPROVAL,
PROPERTY_MODERATION_CHANGED,
PROPERTY_BUILDMODE_CHANGED,
PROPERTY_BUILDMODE_CHANGED_REPORT,
MAIL,
WORLD_INSTANCE_LOCATION_REQUEST,
REPUTATION_UPDATE,
SEND_CANNED_TEXT,
GMLEVEL_UPDATE,
CHARACTER_NAME_CHANGE_REQUEST,
CSR_REQUEST,
CSR_REPLY,
GM_KICK,
GM_ANNOUNCE,
GM_MUTE,
ACTIVITY_UPDATE,
WORLD_ROUTE_PACKET,
GET_ZONE_POPULATIONS,
REQUEST_MINIMUM_CHAT_MODE,
REQUEST_MINIMUM_CHAT_MODE_PRIVATE,
MATCH_REQUEST,
UGCMANIFEST_REPORT_MISSING_FILE,
UGCMANIFEST_REPORT_DONE_FILE,
UGCMANIFEST_REPORT_DONE_BLUEPRINT,
UGCC_REQUEST,
WHO,
WORLD_PLAYERS_PET_MODERATED_ACKNOWLEDGE,
ACHIEVEMENT_NOTIFY,
GM_CLOSE_PRIVATE_CHAT_WINDOW,
UNEXPECTED_DISCONNECT,
PLAYER_READY,
GET_DONATION_TOTAL,
UPDATE_DONATION,
PRG_CSR_COMMAND,
HEARTBEAT_REQUEST_FROM_WORLD,
UPDATE_FREE_TRIAL_STATUS
};
#endif //!__ECHATMESSAGETYPE__H__

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#ifndef __ECINEMATICEVENT__H__
#define __ECINEMATICEVENT__H__
#include <cstdint>
enum class eCinematicEvent : uint32_t {
STARTED,
WAYPOINT,
ENDED,
};
#endif //!__ECINEMATICEVENT__H__

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#ifndef __ECLIENTMESSAGETYPE__H__
#define __ECLIENTMESSAGETYPE__H__
#include <cstdint>
enum class eClientMessageType : uint32_t {
LOGIN_RESPONSE = 0,
LOGOUT_RESPONSE,
LOAD_STATIC_ZONE,
CREATE_OBJECT,
CREATE_CHARACTER,
CREATE_CHARACTER_EXTENDED,
CHARACTER_LIST_RESPONSE,
CHARACTER_CREATE_RESPONSE,
CHARACTER_RENAME_RESPONSE,
CHAT_CONNECT_RESPONSE,
AUTH_ACCOUNT_CREATE_RESPONSE,
DELETE_CHARACTER_RESPONSE,
GAME_MSG,
CONNECT_CHAT,
TRANSFER_TO_WORLD,
IMPENDING_RELOAD_NOTIFY,
MAKE_GM_RESPONSE,
HTTP_MONITOR_INFO_RESPONSE,
SLASH_PUSH_MAP_RESPONSE,
SLASH_PULL_MAP_RESPONSE,
SLASH_LOCK_MAP_RESPONSE,
BLUEPRINT_SAVE_RESPONSE,
BLUEPRINT_LUP_SAVE_RESPONSE,
BLUEPRINT_LOAD_RESPONSE_ITEMID,
BLUEPRINT_GET_ALL_DATA_RESPONSE,
MODEL_INSTANTIATE_RESPONSE,
DEBUG_OUTPUT,
ADD_FRIEND_REQUEST,
ADD_FRIEND_RESPONSE,
REMOVE_FRIEND_RESPONSE,
GET_FRIENDS_LIST_RESPONSE,
UPDATE_FRIEND_NOTIFY,
ADD_IGNORE_RESPONSE,
REMOVE_IGNORE_RESPONSE,
GET_IGNORE_LIST_RESPONSE,
TEAM_INVITE,
TEAM_INVITE_INITIAL_RESPONSE,
GUILD_CREATE_RESPONSE,
GUILD_GET_STATUS_RESPONSE,
GUILD_INVITE,
GUILD_INVITE_INITIAL_RESPONSE,
GUILD_INVITE_FINAL_RESPONSE,
GUILD_INVITE_CONFIRM,
GUILD_ADD_PLAYER,
GUILD_REMOVE_PLAYER,
GUILD_LOGIN_LOGOUT,
GUILD_RANK_CHANGE,
GUILD_DATA,
GUILD_STATUS,
MAIL,
DB_PROXY_RESULT,
SHOW_ALL_RESPONSE,
WHO_RESPONSE,
SEND_CANNED_TEXT,
UPDATE_CHARACTER_NAME,
SET_NETWORK_SIMULATOR,
INVALID_CHAT_MESSAGE,
MINIMUM_CHAT_MODE_RESPONSE,
MINIMUM_CHAT_MODE_RESPONSE_PRIVATE,
CHAT_MODERATION_STRING,
UGC_MANIFEST_RESPONSE,
IN_LOGIN_QUEUE,
SERVER_STATES,
GM_CLOSE_TARGET_CHAT_WINDOW,
GENERAL_TEXT_FOR_LOCALIZATION,
UPDATE_FREE_TRIAL_STATUS,
UGC_DOWNLOAD_FAILED = 120
};
#endif //!__ECLIENTMESSAGETYPE__H__

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#ifndef __ECONNECTIONTYPE__H__
#define __ECONNECTIONTYPE__H__
enum class eConnectionType : uint16_t {
SERVER = 0,
AUTH,
CHAT,
CHAT_INTERNAL,
WORLD,
CLIENT,
MASTER
};
#endif //!__ECONNECTIONTYPE__H__

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#ifndef __ECONTROLSCHEME__H__
#define __ECONTROLSCHEME__H__
#include <cstdint>
enum class eControlScheme : uint32_t {
SCHEME_A,
SCHEME_D,
SCHEME_GAMEPAD,
SCHEME_E,
SCHEME_FPS,
SCHEME_DRIVING,
SCHEME_TAMING,
SCHEME_MODULAR_BUILD,
SCHEME_WEAR_A_ROBOT //== freecam?
};
#endif //!__ECONTROLSCHEME__H__

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#ifndef __ECYCLINGMODE__H__
#define __ECYCLINGMODE__H__
#include <cstdint>
enum class eCyclingMode : uint32_t {
ALLOW_CYCLE_TEAMMATES,
DISALLOW_CYCLING
};
#endif //!__ECYCLINGMODE__H__

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#ifndef __EENDBEHAVIOR__H__
#define __EENDBEHAVIOR__H__
#include <cstdint>
enum class eEndBehavior : uint32_t {
RETURN,
WAIT
};
#endif //!__EENDBEHAVIOR__H__

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#ifndef __EGAMEACTIVITY__H__
#define __EGAMEACTIVITY__H__
#include <cstdint>
enum class eGameActivity : uint32_t {
NONE,
QUICKBUILDING,
SHOOTING_GALLERY,
RACING,
PINBALL,
PET_TAMING
};
#endif //!__EGAMEACTIVITY__H__

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#ifndef __EGAMEMASTERLEVEL__H__
#define __EGAMEMASTERLEVEL__H__
#include <cstdint>
enum class eGameMasterLevel : uint8_t {
CIVILIAN = 0, // Normal player.
FORUM_MODERATOR = 1, // No permissions on live servers.
JUNIOR_MODERATOR = 2, // Can kick/mute and pull chat logs.
MODERATOR = 3, // Can return lost items.
SENIOR_MODERATOR = 4, // Can ban.
LEAD_MODERATOR = 5, // Can approve properties.
JUNIOR_DEVELOPER = 6, // Junior developer & future content team. Civilan on live.
INACTIVE_DEVELOPER = 7, // Inactive developer, limited permissions.
DEVELOPER = 8, // Active developer, full permissions on live.
OPERATOR = 9 // Can shutdown server for restarts & updates.
};
#endif //!__EGAMEMASTERLEVEL__H__

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#ifndef __EGAMEMESSAGETYPE__H__
#define __EGAMEMESSAGETYPE__H__
#include <cstdint>
enum class eGameMessageType : uint16_t {
TELEPORT = 19,
SET_PLAYER_CONTROL_SCHEME = 26,
DROP_CLIENT_LOOT = 30,
DIE = 37,
REQUEST_DIE = 38,
PLAY_EMOTE = 41,
PLAY_ANIMATION = 43,
CONTROL_BEHAVIOR = 48,
SET_NAME = 72,
ECHO_START_SKILL = 118,
START_SKILL = 119,
VERIFY_ACK = 121,
ADD_SKILL = 127,
REMOVE_SKILL = 128,
SET_CURRENCY = 133,
PICKUP_CURRENCY = 137,
PICKUP_ITEM = 139,
TEAM_PICKUP_ITEM = 140,
PLAY_FX_EFFECT = 154,
STOP_FX_EFFECT = 155,
REQUEST_RESURRECT = 159,
RESURRECT = 160,
PUSH_EQUIPPED_ITEMS_STATE = 191,
POP_EQUIPPED_ITEMS_STATE = 192,
SET_GM_LEVEL = 193,
SET_STUNNED = 198,
SET_STUN_IMMUNITY = 200,
KNOCKBACK = 202,
REBUILD_CANCEL = 209,
ENABLE_REBUILD = 213,
MOVE_ITEM_IN_INVENTORY = 224,
ADD_ITEM_TO_INVENTORY_CLIENT_SYNC = 227,
REMOVE_ITEM_FROM_INVENTORY = 230,
EQUIP_ITEM = 231,
UN_EQUIP_ITEM = 233,
OFFER_MISSION = 248,
RESPOND_TO_MISSION = 249,
NOTIFY_MISSION = 254,
NOTIFY_MISSION_TASK = 255,
REBUILD_NOTIFY_STATE = 336,
TERMINATE_INTERACTION = 357,
SERVER_TERMINATE_INTERACTION = 358,
REQUEST_USE = 364,
VENDOR_OPEN_WINDOW = 369,
BUY_FROM_VENDOR = 373,
SELL_TO_VENDOR = 374,
TEAM_SET_OFF_WORLD_FLAG = 383,
SET_INVENTORY_SIZE = 389,
ACKNOWLEDGE_POSSESSION = 391,
SET_SHOOTING_GALLERY_PARAMS = 400,
REQUEST_ACTIVITY_START_STOP = 402,
REQUEST_ACTIVITY_ENTER = 403,
REQUEST_ACTIVITY_EXIT = 404,
ACTIVITY_ENTER = 405,
ACTIVITY_EXIT = 406,
ACTIVITY_START = 407,
ACTIVITY_STOP = 408,
SHOOTING_GALLERY_CLIENT_AIM_UPDATE = 409,
SHOOTING_GALLERY_FIRE = 411,
REQUEST_VENDOR_STATUS_UPDATE = 416,
VENDOR_STATUS_UPDATE = 417,
NOTIFY_CLIENT_SHOOTING_GALLERY_SCORE = 425,
CONSUME_CLIENT_ITEM = 427,
CLIENT_ITEM_CONSUMED = 428,
UPDATE_SHOOTING_GALLERY_ROTATION = 448,
SET_FLAG = 471,
NOTIFY_CLIENT_FLAG_CHANGE = 472,
VENDOR_TRANSACTION_RESULT = 476,
HAS_BEEN_COLLECTED = 486,
DISPLAY_CHAT_BUBBLE = 495,
SPAWN_PET = 498,
DESPAWN_PET = 499,
PLAYER_LOADED = 505,
PLAYER_READY = 509,
REQUEST_LINKED_MISSION = 515,
INVALID_ZONE_TRANSFER_LIST = 519,
MISSION_DIALOGUE_OK = 520,
DISPLAY_MESSAGE_BOX = 529,
MESSAGE_BOX_RESPOND = 530,
CHOICE_BOX_RESPOND = 531,
SMASH = 537,
UNSMASH = 538,
PLACE_MODEL_RESPONSE = 547,
SET_SHOOTING_GALLERY_RETICULE_EFFECT = 548,
SET_JET_PACK_MODE = 561,
REGISTER_PET_ID = 565,
REGISTER_PET_DBID = 566,
SHOW_ACTIVITY_COUNTDOWN = 568,
START_ACTIVITY_TIME = 576,
ACTIVITY_PAUSE = 602,
USE_NON_EQUIPMENT_ITEM = 603,
USE_ITEM_RESULT = 607,
COMMAND_PET = 640,
PET_RESPONSE = 641,
REQUEST_ACTIVITY_SUMMARY_LEADERBOARD_DATA = 648,
SEND_ACTIVITY_SUMMARY_LEADERBOARD_DATA = 649,
NOTIFY_OBJECT = 656,
CLIENT_NOTIFY_PET = 659,
NOTIFY_PET = 660,
NOTIFY_PET_TAMING_MINIGAME = 661,
START_SERVER_PET_MINIGAME_TIMER = 662,
CLIENT_EXIT_TAMING_MINIGAME = 663,
PET_NAME_CHANGED = 686,
PET_TAMING_MINIGAME_RESULT = 667,
PET_TAMING_TRY_BUILD_RESULT = 668,
NOTIFY_TAMING_BUILD_SUCCESS = 673,
NOTIFY_TAMING_MODEL_LOADED_ON_SERVER = 674,
ACTIVATE_BUBBLE_BUFF = 678,
DEACTIVATE_BUBBLE_BUFF = 679,
ADD_PET_TO_PLAYER = 681,
REQUEST_SET_PET_NAME = 683,
SET_PET_NAME = 684,
NOTIFY_PET_TAMING_PUZZLE_SELECTED = 675,
SHOW_PET_ACTION_BUTTON = 692,
SET_EMOTE_LOCK_STATE = 693,
USE_ITEM_REQUIREMENTS_RESPONSE = 703,
PLAY_EMBEDDED_EFFECT_ON_ALL_CLIENTS_NEAR_OBJECT = 713,
DOWNLOAD_PROPERTY_DATA = 716,
QUERY_PROPERTY_DATA = 717,
PROPERTY_EDITOR_BEGIN = 724,
PROPERTY_EDITOR_END = 725,
IS_MINIFIG_IN_A_BUBBLE = 729,
START_PATHING = 733,
ACTIVATE_BUBBLE_BUFF_FROM_SERVER = 734,
DEACTIVATE_BUBBLE_BUFF_FROM_SERVER = 735,
NOTIFY_CLIENT_ZONE_OBJECT = 737,
UPDATE_REPUTATION = 746,
PROPERTY_RENTAL_RESPONSE = 750,
REQUEST_PLATFORM_RESYNC = 760,
PLATFORM_RESYNC = 761,
PLAY_CINEMATIC = 762,
END_CINEMATIC = 763,
CINEMATIC_UPDATE = 764,
TOGGLE_GHOST_REFERENCE_OVERRIDE = 767,
SET_GHOST_REFERENCE_POSITION = 768,
FIRE_EVENT_SERVER_SIDE = 770,
SET_NETWORK_SCRIPT_VAR = 781,
UPDATE_MODEL_FROM_CLIENT = 793,
DELETE_MODEL_FROM_CLIENT = 794,
PLAY_ND_AUDIO_EMITTER = 821,
PLAY2_DAMBIENT_SOUND = 831,
ENTER_PROPERTY1 = 840,
ENTER_PROPERTY2 = 841,
PROPERTY_ENTRANCE_SYNC = 842,
PROPERTY_SELECT_QUERY = 845,
PARSE_CHAT_MESSAGE = 850,
BROADCAST_TEXT_TO_CHATBOX = 858,
OPEN_PROPERTY_MANAGEMENT = 860,
OPEN_PROPERTY_VENDOR = 861,
UPDATE_PROPERTY_OR_MODEL_FOR_FILTER_CHECK = 863,
CLIENT_TRADE_REQUEST = 868,
SERVER_TRADE_REQUEST = 869,
SERVER_TRADE_INVITE = 870,
CLIENT_TRADE_REPLY = 871,
SERVER_TRADE_REPLY = 872,
SERVER_TRADE_INITIAL_REPLY = 873,
SERVER_TRADE_FINAL_REPLY = 874,
CLIENT_TRADE_UPDATE = 875,
SERVER_SIDE_TRADE_UPDATE = 876,
SERVER_TRADE_UPDATE = 877,
CLIENT_TRADE_CANCEL = 878,
CLIENT_SIDE_TRADE_CANCEL = 879,
CLIENT_TRADE_ACCEPT = 880,
SERVER_SIDE_TRADE_ACCEPT = 881,
SERVER_SIDE_TRADE_CANCEL = 882,
SERVER_TRADE_CANCEL = 883,
SERVER_TRADE_ACCEPT = 884,
READY_FOR_UPDATES = 888,
ORIENT_TO_OBJECT = 905,
ORIENT_TO_POSITION = 906,
ORIENT_TO_ANGLE = 907,
BOUNCER_ACTIVE_STATUS = 942,
UN_USE_BBB_MODEL = 999,
BBB_LOAD_ITEM_REQUEST = 1000,
BBB_SAVE_REQUEST = 1001,
BBB_SAVE_RESPONSE = 1006,
NOTIFY_CLIENT_OBJECT = 1042,
DISPLAY_ZONE_SUMMARY = 1043,
ZONE_SUMMARY_DISMISSED = 1044,
ACTIVITY_STATE_CHANGE_REQUEST = 1053,
MODIFY_PLAYER_ZONE_STATISTIC = 1046,
START_BUILDING_WITH_ITEM = 1057,
START_ARRANGING_WITH_ITEM = 1061,
FINISH_ARRANGING_WITH_ITEM = 1062,
DONE_ARRANGING_WITH_ITEM = 1063,
SET_BUILD_MODE = 1068,
BUILD_MODE_SET = 1069,
SET_BUILD_MODE_CONFIRMED = 1073,
NOTIFY_CLIENT_FAILED_PRECONDITION = 1081,
MOVE_ITEM_BETWEEN_INVENTORY_TYPES = 1093,
MODULAR_BUILD_BEGIN = 1094,
MODULAR_BUILD_END = 1095,
MODULAR_BUILD_MOVE_AND_EQUIP = 1096,
MODULAR_BUILD_FINISH = 1097,
REPORT_BUG = 1198,
MISSION_DIALOGUE_CANCELLED = 1129,
ECHO_SYNC_SKILL = 1144,
SYNC_SKILL = 1145,
REQUEST_SERVER_PROJECTILE_IMPACT = 1148,
DO_CLIENT_PROJECTILE_IMPACT = 1151,
MODULAR_BUILD_CONVERT_MODEL = 1155,
SET_PLAYER_ALLOWED_RESPAWN = 1165,
UI_MESSAGE_SERVER_TO_SINGLE_CLIENT = 1184,
UI_MESSAGE_SERVER_TO_ALL_CLIENTS = 1185,
PET_TAMING_TRY_BUILD = 1197,
REQUEST_SMASH_PLAYER = 1202,
FIRE_EVENT_CLIENT_SIDE = 1213,
TOGGLE_GM_INVIS = 1218,
CHANGE_OBJECT_WORLD_STATE = 1223,
VEHICLE_LOCK_INPUT = 1230,
VEHICLE_UNLOCK_INPUT = 1231,
RACING_RESET_PLAYER_TO_LAST_RESET = 1252,
RACING_SERVER_SET_PLAYER_LAP_AND_PLANE = 1253,
RACING_SET_PLAYER_RESET_INFO = 1254,
RACING_PLAYER_INFO_RESET_FINISHED = 1255,
LOCK_NODE_ROTATION = 1260,
VEHICLE_SET_WHEEL_LOCK_STATE = 1273,
NOTIFY_VEHICLE_OF_RACING_OBJECT = 1276,
SET_NAME_BILLBOARD_STATE = 1284,
PLAYER_REACHED_RESPAWN_CHECKPOINT = 1296,
HANDLE_UGC_EQUIP_POST_DELETE_BASED_ON_EDIT_MODE = 1300,
HANDLE_UGC_EQUIP_PRE_CREATE_BASED_ON_EDIT_MODE = 1301,
PROPERTY_CONTENTS_FROM_CLIENT = 1305,
GET_MODELS_ON_PROPERTY = 1306,
MATCH_REQUEST = 1308,
MATCH_RESPONSE = 1309,
MATCH_UPDATE = 1310,
MODULE_ASSEMBLY_DB_DATA_FOR_CLIENT = 1131,
MODULE_ASSEMBLY_QUERY_DATA = 1132,
SHOW_BILLBOARD_INTERACT_ICON = 1337,
CHANGE_IDLE_FLAGS = 1338,
VEHICLE_ADD_PASSIVE_BOOST_ACTION = 1340,
VEHICLE_REMOVE_PASSIVE_BOOST_ACTION = 1341,
VEHICLE_NOTIFY_SERVER_ADD_PASSIVE_BOOST_ACTION = 1342,
VEHICLE_NOTIFY_SERVER_REMOVE_PASSIVE_BOOST_ACTION = 1343,
VEHICLE_ADD_SLOWDOWN_ACTION = 1344,
VEHICLE_REMOVE_SLOWDOWN_ACTION = 1345,
VEHICLE_NOTIFY_SERVER_ADD_SLOWDOWN_ACTION = 1346,
VEHICLE_NOTIFY_SERVER_REMOVE_SLOWDOWN_ACTION = 1347,
BUYBACK_FROM_VENDOR = 1350,
SET_PROPERTY_ACCESS = 1366,
ZONE_PROPERTY_MODEL_PLACED = 1369,
ZONE_PROPERTY_MODEL_ROTATED = 1370,
ZONE_PROPERTY_MODEL_REMOVED_WHILE_EQUIPPED = 1371,
ZONE_PROPERTY_MODEL_EQUIPPED = 1372,
ZONE_PROPERTY_MODEL_PICKED_UP = 1373,
ZONE_PROPERTY_MODEL_REMOVED = 1374,
NOTIFY_RACING_CLIENT = 1390,
RACING_PLAYER_HACK_CAR = 1391,
RACING_PLAYER_LOADED = 1392,
RACING_CLIENT_READY = 1393,
UPDATE_CHAT_MODE = 1395,
VEHICLE_NOTIFY_FINISHED_RACE = 1396,
SET_CONSUMABLE_ITEM = 1409,
SET_STATUS_IMMUNITY = 1435,
SET_PET_NAME_MODERATED = 1448,
MODIFY_LEGO_SCORE = 1459,
RESTORE_TO_POST_LOAD_STATS = 1468,
SET_RAIL_MOVEMENT = 1471,
START_RAIL_MOVEMENT = 1472,
CANCEL_RAIL_MOVEMENT = 1474,
CLIENT_RAIL_MOVEMENT_READY = 1476,
PLAYER_RAIL_ARRIVED_NOTIFICATION = 1477,
UPDATE_PLAYER_STATISTIC = 1481,
MODULAR_ASSEMBLY_NIF_COMPLETED = 1498,
NOTIFY_NOT_ENOUGH_INV_SPACE = 1516,
TEAM_SET_LEADER = 1557,
TEAM_INVITE_CONFIRM = 1558,
TEAM_GET_STATUS_RESPONSE = 1559,
TEAM_ADD_PLAYER = 1526,
TEAM_REMOVE_PLAYER = 1563,
START_CELEBRATION_EFFECT = 1618,
ADD_BUFF = 1647,
SERVER_DONE_LOADING_ALL_OBJECTS = 1642,
PLACE_PROPERTY_MODEL = 1170,
VEHICLE_NOTIFY_HIT_IMAGINATION_SERVER = 1606,
ADD_RUN_SPEED_MODIFIER = 1505,
HANDLE_HOT_PROPERTY_DATA = 1511,
SEND_HOT_PROPERTY_DATA = 1510,
REMOVE_RUN_SPEED_MODIFIER = 1506,
UPDATE_PROPERTY_PERFORMANCE_COST = 1547,
PROPERTY_ENTRANCE_BEGIN = 1553,
SET_RESURRECT_RESTORE_VALUES = 1591,
VEHICLE_STOP_BOOST = 1617,
REMOVE_BUFF = 1648,
REQUEST_MOVE_ITEM_BETWEEN_INVENTORY_TYPES = 1666,
RESPONSE_MOVE_ITEM_BETWEEN_INVENTORY_TYPES = 1667,
PLAYER_SET_CAMERA_CYCLING_MODE = 1676,
SET_MOUNT_INVENTORY_ID = 1726,
NOTIFY_SERVER_LEVEL_PROCESSING_COMPLETE = 1734,
NOTIFY_LEVEL_REWARDS = 1735,
DISMOUNT_COMPLETE = 1756,
MARK_INVENTORY_ITEM_AS_ACTIVE = 1767,
END
};
#endif //!__EGAMEMESSAGETYPE__H__

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@@ -0,0 +1,11 @@
#ifndef __EKILLTYPE__H__
#define __EKILLTYPE__H__
#include <cstdint>
enum class eKillType : uint32_t {
VIOLENT,
SILENT
};
#endif //!__EKILLTYPE__H__

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@@ -0,0 +1,24 @@
#ifndef __ELOGINRESPONSE__H__
#define __ELOGINRESPONSE__H__
#include <cstdint>
enum class eLoginResponse : uint8_t {
GENERAL_FAILED = 0,
SUCCESS,
BANNED,
// Unused 3
// Unused 4
PERMISSIONS_NOT_HIGH_ENOUGH = 5,
INVALID_USER,
ACCOUNT_LOCKED,
WRONG_PASS,
ACCOUNT_ACTIVATION_PENDING,
ACCOUNT_DISABLED,
GAME_TIME_EXPIRED,
FREE_TRIAL_ENDED,
PLAY_SCHEDULE_TIME_UP,
ACCOUNT_NOT_ACTIVATED
};
#endif //!__ELOGINRESPONSE__H__

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@@ -0,0 +1,31 @@
#ifndef __ELOOTSOURCETYPE__H__
#define __ELOOTSOURCETYPE__H__
#include <cstdint>
enum class eLootSourceType : uint32_t {
NONE = 0,
CHEST,
MISSION,
MAIL,
CURRENCY,
ACHIEVEMENT,
TRADE,
QUICKBUILD,
DELETION,
VENDOR,
ACTIVITY,
PICKUP,
BRICK,
PROPERTY,
MODERATION,
EXHIBIT,
INVENTORY,
CLAIMCODE,
CONSUMPTION,
CRAFTING,
LEVEL_REWARD,
RELOCATE
};
#endif //!__ELOOTSOURCETYPE__H__

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@@ -0,0 +1,36 @@
#ifndef __EMASTERMESSAGETYPE__H__
#define __EMASTERMESSAGETYPE__H__
#include <cstdint>
enum class eMasterMessageType : uint32_t {
REQUEST_PERSISTENT_ID = 1,
REQUEST_PERSISTENT_ID_RESPONSE,
REQUEST_ZONE_TRANSFER,
REQUEST_ZONE_TRANSFER_RESPONSE,
SERVER_INFO,
REQUEST_SESSION_KEY,
SET_SESSION_KEY,
SESSION_KEY_RESPONSE,
PLAYER_ADDED,
PLAYER_REMOVED,
CREATE_PRIVATE_ZONE,
REQUEST_PRIVATE_ZONE,
WORLD_READY,
PREP_ZONE,
SHUTDOWN,
SHUTDOWN_RESPONSE,
SHUTDOWN_IMMEDIATE,
SHUTDOWN_UNIVERSE,
AFFIRM_TRANSFER_REQUEST,
AFFIRM_TRANSFER_RESPONSE,
NEW_SESSION_ALERT
};
#endif //!__EMASTERMESSAGETYPE__H__

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@@ -0,0 +1,17 @@
#ifndef __EMATCHUPDATE__H__
#define __EMATCHUPDATE__H__
#include <cstdint>
enum class eMatchUpdate : int32_t {
PLAYER_ADDED = 0,
PLAYER_REMOVED,
PHASE_CREATED,
PHASE_WAIT_READY,
PHASE_WAIT_START,
PLAYER_READY,
PLAYER_NOT_READY,
PLAYER_UPDATE
};
#endif //!__EMATCHUPDATE__H__

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@@ -0,0 +1,13 @@
#ifndef __EOBJECTBITS__H__
#define __EOBJECTBITS__H__
#include <cstdint>
enum class eObjectBits : size_t {
PERSISTENT = 32,
CLIENT = 46,
SPAWNED = 58,
CHARACTER = 60
};
#endif //!__EOBJECTBITS__H__

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@@ -0,0 +1,12 @@
#ifndef __EOBJECTWORLDSTATE__H__
#define __EOBJECTWORLDSTATE__H__
#include <cstdint>
enum class eObjectWorldState : uint32_t {
INWORLD,
ATTACHED,
INVENTORY
};
#endif //!__EOBJECTWORLDSTATE__H__

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@@ -0,0 +1,15 @@
#ifndef __EPETTAMINGNOTIFYTYPE__H__
#define __EPETTAMINGNOTIFYTYPE__H__
#include <cstdint>
enum class ePetTamingNotifyType : uint32_t {
SUCCESS,
QUIT,
FAILED,
BEGIN,
READY,
NAMINGPET
};
#endif //!__EPETTAMINGNOTIFYTYPE__H__

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@@ -1,14 +0,0 @@
#ifndef __EPHYSICSBEHAVIORTYPE__H__
#define __EPHYSICSBEHAVIORTYPE__H__
#include <cstdint>
enum class ePhysicsBehaviorType : int32_t {
INVALID = -1,
GROUND,
FLYING,
STANDARD,
DYNAMIC
};
#endif //!__EPHYSICSBEHAVIORTYPE__H__

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@@ -0,0 +1,15 @@
#ifndef __EPHYSICSEFFECTTYPE__H__
#define __EPHYSICSEFFECTTYPE__H__
#include <cstdint>
enum class ePhysicsEffectType : uint32_t {
PUSH,
ATTRACT,
REPULSE,
GRAVITY_SCALE,
FRICTION
};
#endif //!__EPHYSICSEFFECTTYPE__H__

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@@ -0,0 +1,172 @@
#ifndef __EPLAYERFLAG__H__
#define __EPLAYERFLAG__H__
#include <cstdint>
enum ePlayerFlag : int32_t {
BTARR_TESTING = 0,
PLAYER_HAS_ENTERED_PET_RANCH = 1,
MINIMAP_UNLOCKED = 2,
ACTIVITY_REBUILDING_FAIL_TIME = 3,
ACTIVITY_REBUILDING_FAIL_RANGE = 4,
ACTIVITY_SHOOTING_GALLERY_HELP = 5,
HELP_WALKING_CONTROLS = 6,
FIRST_SMASHABLE = 7,
FIRST_IMAGINATION_PICKUP = 8,
FIRST_DAMAGE = 9,
FIRST_ITEM = 10,
FIRST_BRICK = 11,
FIRST_CONSUMABLE = 12,
FIRST_EQUIPPABLE = 13,
CHAT_HELP = 14,
FIRST_PET_TAMING_MINIGAME = 15,
FIRST_PET_ON_SWITCH = 16,
FIRST_PET_JUMPED_ON_SWITCH = 17,
FIRST_PET_FOUND_TREASURE = 18,
FIRST_PET_DUG_TREASURE = 19,
FIRST_PET_OWNER_ON_PET_BOUNCER = 20,
FIRST_PET_DESPAWN_NO_IMAGINATION = 21,
FIRST_PET_SELECTED_ENOUGH_BRICKS = 22,
FIRST_EMOTE_UNLOCKED = 23,
GF_PIRATE_REP = 24,
AG_BOB_CINEMATIC_EVENT = 25,
HELP_JUMPING_CONTROLS = 26,
HELP_DOUBLE_JUMP_CONTROLS = 27,
HELP_CAMERA_CONTROLS = 28,
HELP_ROTATE_CONTROLS = 29,
HELP_SMASH = 30,
MONUMENT_INTRO_MUSIC_PLAYED = 31,
BEGINNING_ZONE_SUMMARY_DISPLAYED = 32,
AG_FINISH_LINE_BUILT = 33,
AG_BOSS_AREA_FOUND = 34,
AG_LANDED_IN_BATTLEFIELD = 35,
GF_PLAYER_HAS_BEEN_TO_THE_RAVINE = 36,
MODULAR_BUILD_STARTED = 37,
MODULAR_BUILD_FINISHED_CLICK_BUTTON = 38,
THINKING_HAT_RECEIVED_GO_TO_MODULAR_BUILD_AREA = 39,
BUILD_AREA_ENTERED_MOD_NOT_ACTIVATED_PUT_ON_HAT = 40,
HAT_ON_INSIDE_OF_MOD_BUILD_EQUIP_A_MODULE_FROM_LEG = 41,
MODULE_EQUIPPED_PLACE_ON_GLOWING_BLUE_SPOT = 42,
FIRST_MODULE_PLACED_CORRECTLY_NOW_DO_THE_REST = 43,
ROCKET_COMPLETE_NOW_LAUNCH_FROM_PAD = 44,
JOINED_A_FACTION = 45,
VENTURE_FACTION = 46,
ASSEMBLY_FACTION = 47,
PARADOX_FACTION = 48,
SENTINEL_FACTION = 49,
LUP_WORLD_ACCESS = 50,
AG_FIRST_FLAG_COLLECTED = 51,
TOOLTIP_TALK_TO_SKYLAND_TO_GET_HAT = 52,
MODULAR_BUILD_PLAYER_PLACES_FIRST_MODEL_IN_SCRATCH = 53,
MODULAR_BUILD_FIRST_ARROW_DISPLAY_FOR_MODULE = 54,
AG_BEACON_QB_SO_THE_PLAYER_CAN_ALWAYS_BUILD_THEM = 55,
GF_PET_DIG_FLAG_1 = 56,
GF_PET_DIG_FLAG_2 = 57,
GF_PET_DIG_FLAG_3 = 58,
SUPPRESS_SPACESHIP_CINEMATIC_FLYTHROUGH = 59,
GF_PLAYER_FALL_DEATH = 60,
GF_PLAYER_CAN_GET_FLAG_1 = 61,
GF_PLAYER_CAN_GET_FLAG_2 = 62,
GF_PLAYER_CAN_GET_FLAG_3 = 63,
ENTER_BBB_FROM_PROPERTY_EDIT_CONFIRMATION_DIALOG = 64,
AG_FIRST_COMBAT_COMPLETE = 65,
AG_COMPLETE_BOB_MISSION = 66,
FIRST_MANUAL_PET_HIBERNATE = 69,
CAGED_SPIDER = 74,
IS_NEWS_SCREEN_VISIBLE = 114,
NJ_GARMADON_CINEMATIC_SEEN = 125,
EQUPPED_TRIAL_FACTION_GEAR = 126,
ELEPHANT_PET_3050 = 801,
CAT_PET_3054 = 803,
TRICERATOPS_PET_3195 = 806,
TERRIER_PET_3254 = 807,
SKUNK_PET_3261 = 811,
BUNNY_PET_3672 = 813,
CROCODILE_PET_3994 = 814,
DOBERMAN_PET_5635 = 815,
BUFFALO_PET_5636 = 816,
ROBOT_DOG_PET_5637 = 818,
RED_DRAGON_PET_5639 = 819,
TORTOISE_PET_5640 = 820,
GREEN_DRAGON_PET_5641 = 821,
PANDA_PET_5643 = 822,
MANTIS_PET_5642 = 823,
WARTHOG_PET_6720 = 824,
LION_PET_3520 = 825,
GOAT_PET_7638 = 818,
CRAB_PET_7694 = 827,
REINDEER_PET_12294 = 829,
STEGOSAURUS_PET_12431 = 830,
SABER_CAT_PET_12432 = 831,
GRYPHON_PET_12433 = 832,
ALINE_PET_12334 = 833,
UNKNOWN_PET = 834,
EARTH_DRAGON_PET_16210 = 836,
SKELETON_DRAGON_PET_13067 = 838,
AG_SPACE_SHIP_BINOC_AT_LAUNCH = 1001,
AG_SPACE_SHIP_BINOC_AT_LAUNCH_PLATFORM = 1002,
AG_SPACE_SHIP_BINOC_ON_PLATFORM_TO_LEFT_OF_START = 1003,
AG_SPACE_SHIP_BINOC_ON_PLATFORM_TO_RIGHT_OF_START = 1004,
AG_SPACE_SHIP_BINOC_AT_BOB = 1005,
AG_BATTLE_BINOC_FOR_TRICERETOPS = 1101,
AG_BATTLE_BINOC_AT_PARADOX = 1102,
AG_BATTLE_BINOC_AT_MISSION_GIVER = 1103,
AG_BATTLE_BINOC_AT_BECK = 1104,
AG_MONUMENT_BINOC_INTRO = 1105,
AG_MONUMENT_BINOC_OUTRO = 1106,
AG_LAUNCH_BINOC_INTRO = 1107,
AG_LAUNCH_BINOC_BISON = 1108,
AG_LAUNCH_BINOC_SHARK = 1109,
NS_BINOC_CONCERT_TRANSITION = 1201,
NS_BINOC_RACE_PLACE_TRANSITION = 1202,
NS_BINOC_BRICK_ANNEX_TRANSITION = 1203,
NS_BINOC_GF_LAUNCH = 1204,
NS_BINOC_FV_LAUNCH = 1205,
NS_BINOC_BRICK_ANNEX_WATER = 1206,
NS_BINOC_AG_LAUNCH_AT_RACE_PLACE = 1207,
NS_BINOC_AG_LAUNCH_AT_BRICK_ANNEX = 1208,
NS_BINOC_AG_LAUNCH_AT_PLAZA = 1209,
NS_BINOC_TBA = 1210,
NS_FLAG_COLLECTABLE_1_BY_JONNY_THUNDER = 1211,
NS_FLAG_COLLECTABLE_2_UNDER_CONCERT_BRIDGE = 1212,
NS_FLAG_COLLECTABLE_3_BY_FV_LAUNCH = 1213,
NS_FLAG_COLLECTABLE_4_IN_PLAZA_BEHIND_BUILDING = 1214,
NS_FLAG_COLLECTABLE_5_BY_GF_LAUNCH = 1215,
NS_FLAG_COLLECTABLE_6_BY_DUCK_SG = 1216,
NS_FLAG_COLLECTABLE_7_BY_LUP_LAUNCH = 1217,
NS_FLAG_COLLECTABLE_8_BY_NT_LUANCH = 1218,
NS_FLAG_COLLECTABLE_9_BY_RACE_BUILD = 1219,
NS_FLAG_COLLECTABLE_10_ON_AG_LAUNCH_PATH = 1220,
PR_BINOC_AT_LAUNCH_PAD = 1251,
PR_BINOC_AT_BEGINNING_OF_ISLAND_B = 1252,
PR_BINOC_AT_FIRST_PET_BOUNCER = 1253,
PR_BINOC_ON_BY_CROWS_NEST = 1254,
PR_PET_DIG_AT_BEGINNING_OF_ISLAND_B = 1261,
PR_PET_DIG_AT_THE_LOCATION_OF_OLD_BOUNCE_BACK = 1262,
PR_PET_DIG_UNDER_QB_BRIDGE = 1263,
PR_PET_DIG_BACK_SIDE_BY_PARTNER_BOUNCE = 1264,
PR_PET_DIG_BY_LAUNCH_PAD = 1265,
PR_PET_DIG_BY_FIRST_PET_BOUNCER = 1266,
GF_BINOC_ON_LANDING_PAD = 1301,
GF_BINOC_AT_RAVINE_START = 1302,
GF_BINOC_ON_TOP_OF_RAVINE_HEAD = 1303,
GF_BINOC_AT_TURTLE_AREA = 1304,
GF_BINOC_IN_TUNNEL_TO_ELEPHANTS = 1305,
GF_BINOC_IN_ELEPHANTS_AREA = 1306,
GF_BINOC_IN_RACING_AREA = 1307,
GF_BINOC_IN_CROC_AREA = 1308,
GF_BINOC_IN_JAIL_AREA = 1309,
GF_BINOC_TELESCOPE_NEXT_TO_CAPTAIN_JACK = 1310,
NT_HEART_OF_DARKNESS = 1911,
NT_PLINTH_REBUILD = 1919,
NT_FACTION_SPY_DUKE = 1974,
NT_FACTION_SPY_OVERBUILD = 1976,
NT_FACTION_SPY_HAEL = 1977,
NJ_EARTH_SPINJITZU = 2030,
NJ_LIGHTNING_SPINJITZU = 2031,
NJ_ICE_SPINJITZU = 2032,
NJ_FIRE_SPINJITZU = 2033,
NJ_WU_SHOW_DAILY_CHEST = 2099
};
#endif //!__EPLAYERFLAG__H__

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@@ -0,0 +1,13 @@
#ifndef __EQUICKBUILDFAILREASON__H__
#define __EQUICKBUILDFAILREASON__H__
#include <cstdint>
enum class eQuickBuildFailReason : uint32_t {
NOT_GIVEN,
OUT_OF_IMAGINATION,
CANCELED_EARLY,
BUILD_ENDED
};
#endif //!__EQUICKBUILDFAILREASON__H__

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@@ -0,0 +1,15 @@
#ifndef __EREBUILDSTATE__H__
#define __EREBUILDSTATE__H__
#include <cstdint>
enum class eRebuildState : uint32_t {
OPEN,
COMPLETED = 2,
RESETTING = 4,
BUILDING,
INCOMPLETE
};
#endif //!__EREBUILDSTATE__H__

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@@ -0,0 +1,15 @@
#ifndef __ERENAMERESPONSE__H__
#define __ERENAMERESPONSE__H__
#include <cstdint>
//! An enum for character rename responses
enum class eRenameResponse : uint8_t {
SUCCESS = 0,
UNKNOWN_ERROR,
NAME_UNAVAILABLE,
NAME_IN_USE
};
#endif //!__ERENAMERESPONSE__H__

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@@ -0,0 +1,12 @@
#ifndef __EREPLICAPACKETTYPE__H__
#define __EREPLICAPACKETTYPE__H__
#include <cstdint>
enum class eReplicaPacketType : uint8_t {
CONSTRUCTION,
SERIALIZATION,
DESTRUCTION
};
#endif //!__EREPLICAPACKETTYPE__H__

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@@ -0,0 +1,12 @@
#ifndef __ESERVERMESSAGETYPE__H__
#define __ESERVERMESSAGETYPE__H__
#include <cstdint>
//! The Internal Server Packet Identifiers
enum class eServerMessageType : uint32_t {
VERSION_CONFIRM = 0,
DISCONNECT_NOTIFY,
GENERAL_NOTIFY
};
#endif //!__ESERVERMESSAGETYPE__H__

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@@ -0,0 +1,11 @@
#ifndef __ESTATECHANGETYPE__H__
#define __ESTATECHANGETYPE__H__
#include <cstdint>
enum class eStateChangeType : uint32_t {
PUSH,
POP
};
#endif //!__ESTATECHANGETYPE__H__

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@@ -0,0 +1,12 @@
#ifndef __ETERMINATETYPE__H__
#define __ETERMINATETYPE__H__
#include <cstdint>
enum class eTerminateType : uint32_t {
RANGE,
USER,
FROM_INTERACTION
};
#endif //!__ETERMINATETYPE__H__

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@@ -35,7 +35,7 @@ public:
{"OnTimerDone", eTriggerEventType::TIMER_DONE},
{"OnRebuildComplete", eTriggerEventType::REBUILD_COMPLETE},
{"OnActivated", eTriggerEventType::ACTIVATED},
{"OnDeactivated", eTriggerEventType::DEACTIVATED},
{"OnDectivated", eTriggerEventType::DEACTIVATED}, // Dectivated vs Deactivated
{"OnArrived", eTriggerEventType::ARRIVED},
{"OnArrivedAtEndOfPath", eTriggerEventType::ARRIVED_AT_END_OF_PATH},
{"OnZoneSummaryDismissed", eTriggerEventType::ZONE_SUMMARY_DISMISSED},

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@@ -1,13 +0,0 @@
#ifndef __EUGCMODERATIONSTATUS__H__
#define __EUGCMODERATIONSTATUS__H__
#include <cstdint>
enum class eUgcModerationStatus : uint32_t {
NoStatus,
Approved,
Rejected,
};
#endif //!__EUGCMODERATIONSTATUS__H__

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#ifndef __EUSEITEMRESPONSE__H__
#define __EUSEITEMRESPONSE__H__
#include <cstdint>
enum class eUseItemResponse : uint32_t {
NoImaginationForPet = 1,
FailedPrecondition,
MountsNotAllowed
};
#endif //!__EUSEITEMRESPONSE__H__

View File

@@ -0,0 +1,42 @@
#ifndef __EWORLDMESSAGETYPE__H__
#define __EWORLDMESSAGETYPE__H__
#include <cstdint>
enum class eWorldMessageType : uint32_t {
VALIDATION = 1, // Session info
CHARACTER_LIST_REQUEST,
CHARACTER_CREATE_REQUEST,
LOGIN_REQUEST, // Character selected
GAME_MSG,
CHARACTER_DELETE_REQUEST,
CHARACTER_RENAME_REQUEST,
HAPPY_FLOWER_MODE_NOTIFY,
SLASH_RELOAD_MAP, // Reload map cmp
SLASH_PUSH_MAP_REQUEST, // Push map req cmd
SLASH_PUSH_MAP, // Push map cmd
SLASH_PULL_MAP, // Pull map cmd
LOCK_MAP_REQUEST,
GENERAL_CHAT_MESSAGE, // General chat message
HTTP_MONITOR_INFO_REQUEST,
SLASH_DEBUG_SCRIPTS, // Debug scripts cmd
MODELS_CLEAR,
EXHIBIT_INSERT_MODEL,
LEVEL_LOAD_COMPLETE, // Character data request
TMP_GUILD_CREATE,
ROUTE_PACKET, // Social?
POSITION_UPDATE,
MAIL,
WORD_CHECK, // Whitelist word check
STRING_CHECK, // Whitelist string check
GET_PLAYERS_IN_ZONE,
REQUEST_UGC_MANIFEST_INFO,
BLUEPRINT_GET_ALL_DATA_REQUEST,
CANCEL_MAP_QUEUE,
HANDLE_FUNNESS,
FAKE_PRG_CSR_MESSAGE,
REQUEST_FREE_TRIAL_REFRESH,
GM_SET_FREE_TRIAL_STATUS
};
#endif //!__EWORLDMESSAGETYPE__H__

View File

@@ -60,6 +60,25 @@ foreach(file ${DSCRIPTS_SOURCES})
set(DGAME_SOURCES ${DGAME_SOURCES} "${PROJECT_SOURCE_DIR}/dScripts/${file}")
endforeach()
add_library(dGame STATIC ${DGAME_SOURCES})
# If we are including LUA, include the dLua files in dGame
if(__include_lua__)
# Append the dLua files to the dGame files
foreach(file ${DGAME_DLUA_SOURCES})
set(DGAME_SOURCES ${DGAME_SOURCES} "${PROJECT_SOURCE_DIR}/dLua/${file}")
endforeach()
find_package(Lua REQUIRED)
add_library(dGame STATIC ${DGAME_SOURCES})
target_link_libraries(dGame dDatabase Recast Detour ${LUA_LIBRARIES})
include_directories("${PROJECT_SOURCE_DIR}/dLua/")
message(STATUS "Linking dGame to LUA " ${LUA_LIBRARIES})
else()
add_library(dGame STATIC ${DGAME_SOURCES})
target_link_libraries(dGame dDatabase Recast Detour)
endif()
target_link_libraries(dGame dDatabase Recast Detour)

View File

@@ -18,6 +18,9 @@
#include "InventoryComponent.h"
#include "eMissionTaskType.h"
#include "eMissionState.h"
#include "eObjectBits.h"
#include "eGameMasterLevel.h"
#include "ePlayerFlag.h"
Character::Character(uint32_t id, User* parentUser) {
//First load the name, etc:
@@ -68,8 +71,8 @@ Character::Character(uint32_t id, User* parentUser) {
//Set our objectID:
m_ObjectID = m_ID;
m_ObjectID = GeneralUtils::SetBit(m_ObjectID, OBJECT_BIT_CHARACTER);
m_ObjectID = GeneralUtils::SetBit(m_ObjectID, OBJECT_BIT_PERSISTENT);
GeneralUtils::SetBit(m_ObjectID, eObjectBits::CHARACTER);
GeneralUtils::SetBit(m_ObjectID, eObjectBits::PERSISTENT);
m_ParentUser = parentUser;
m_OurEntity = nullptr;
@@ -127,8 +130,8 @@ void Character::UpdateFromDatabase() {
//Set our objectID:
m_ObjectID = m_ID;
m_ObjectID = GeneralUtils::SetBit(m_ObjectID, OBJECT_BIT_CHARACTER);
m_ObjectID = GeneralUtils::SetBit(m_ObjectID, OBJECT_BIT_PERSISTENT);
GeneralUtils::SetBit(m_ObjectID, eObjectBits::CHARACTER);
GeneralUtils::SetBit(m_ObjectID, eObjectBits::PERSISTENT);
m_OurEntity = nullptr;
m_BuildMode = false;
@@ -204,7 +207,9 @@ void Character::DoQuickXMLDataParse() {
tinyxml2::XMLElement* character = m_Doc->FirstChildElement("obj")->FirstChildElement("char");
if (character) {
character->QueryAttribute("cc", &m_Coins);
character->QueryAttribute("gm", &m_GMLevel);
int32_t gm_level = 0;
character->QueryAttribute("gm", &gm_level);
m_GMLevel = static_cast<eGameMasterLevel>(gm_level);
uint64_t lzidConcat = 0;
if (character->FindAttribute("lzid")) {
@@ -304,7 +309,7 @@ void Character::SaveXMLToDatabase() {
tinyxml2::XMLElement* character = m_Doc->FirstChildElement("obj")->FirstChildElement("char");
if (character) {
character->SetAttribute("gm", m_GMLevel);
character->SetAttribute("gm", static_cast<uint32_t>(m_GMLevel));
character->SetAttribute("cc", m_Coins);
auto zoneInfo = dZoneManager::Instance()->GetZone()->GetZoneID();
@@ -358,9 +363,9 @@ void Character::SaveXMLToDatabase() {
}
// Prevents the news feed from showing up on world transfers
if (GetPlayerFlag(ePlayerFlags::IS_NEWS_SCREEN_VISIBLE)) {
if (GetPlayerFlag(ePlayerFlag::IS_NEWS_SCREEN_VISIBLE)) {
auto* s = m_Doc->NewElement("s");
s->SetAttribute("si", ePlayerFlags::IS_NEWS_SCREEN_VISIBLE);
s->SetAttribute("si", ePlayerFlag::IS_NEWS_SCREEN_VISIBLE);
flags->LinkEndChild(s);
}
@@ -368,7 +373,7 @@ void Character::SaveXMLToDatabase() {
//Call upon the entity to update our xmlDoc:
if (!m_OurEntity) {
Game::logger->Log("Character", "We didn't have an entity set while saving! CHARACTER WILL NOT BE SAVED!");
Game::logger->Log("Character", "%i:%s didn't have an entity set while saving! CHARACTER WILL NOT BE SAVED!", this->GetID(), this->GetName().c_str());
return;
}
@@ -379,7 +384,7 @@ void Character::SaveXMLToDatabase() {
//For metrics, log the time it took to save:
auto end = std::chrono::system_clock::now();
std::chrono::duration<double> elapsed = end - start;
Game::logger->Log("Character", "Saved character to Database in: %fs", elapsed.count());
Game::logger->Log("Character", "%i:%s Saved character to Database in: %fs", this->GetID(), this->GetName().c_str(), elapsed.count());
}
void Character::SetIsNewLogin() {
@@ -391,7 +396,7 @@ void Character::SetIsNewLogin() {
while (currentChild) {
if (currentChild->Attribute("si")) {
flags->DeleteChild(currentChild);
Game::logger->Log("Character", "Removed isLoggedIn flag from character %i, saving character to database", GetID());
Game::logger->Log("Character", "Removed isLoggedIn flag from character %i:%s, saving character to database", GetID(), GetName().c_str());
WriteToDatabase();
}
currentChild = currentChild->NextSiblingElement();
@@ -413,7 +418,7 @@ void Character::WriteToDatabase() {
delete printer;
}
void Character::SetPlayerFlag(const uint32_t flagId, const bool value) {
void Character::SetPlayerFlag(const int32_t flagId, const bool value) {
// If the flag is already set, we don't have to recalculate it
if (GetPlayerFlag(flagId) == value) return;
@@ -460,7 +465,7 @@ void Character::SetPlayerFlag(const uint32_t flagId, const bool value) {
GameMessages::SendNotifyClientFlagChange(m_ObjectID, flagId, value, m_ParentUser->GetSystemAddress());
}
bool Character::GetPlayerFlag(const uint32_t flagId) const {
bool Character::GetPlayerFlag(const int32_t flagId) const {
// Calculate the index first
const auto flagIndex = uint32_t(std::floor(flagId / 64));
@@ -477,8 +482,8 @@ bool Character::GetPlayerFlag(const uint32_t flagId) const {
void Character::SetRetroactiveFlags() {
// Retroactive check for if player has joined a faction to set their 'joined a faction' flag to true.
if (GetPlayerFlag(ePlayerFlags::VENTURE_FACTION) || GetPlayerFlag(ePlayerFlags::ASSEMBLY_FACTION) || GetPlayerFlag(ePlayerFlags::PARADOX_FACTION) || GetPlayerFlag(ePlayerFlags::SENTINEL_FACTION)) {
SetPlayerFlag(ePlayerFlags::JOINED_A_FACTION, true);
if (GetPlayerFlag(ePlayerFlag::VENTURE_FACTION) || GetPlayerFlag(ePlayerFlag::ASSEMBLY_FACTION) || GetPlayerFlag(ePlayerFlag::PARADOX_FACTION) || GetPlayerFlag(ePlayerFlag::SENTINEL_FACTION)) {
SetPlayerFlag(ePlayerFlag::JOINED_A_FACTION, true);
}
}
@@ -538,14 +543,14 @@ void Character::OnZoneLoad() {
if (missionComponent != nullptr) {
// Fix the monument race flag
if (missionComponent->GetMissionState(319) >= eMissionState::READY_TO_COMPLETE) {
SetPlayerFlag(33, true);
SetPlayerFlag(ePlayerFlag::AG_FINISH_LINE_BUILT, true);
}
}
const auto maxGMLevel = m_ParentUser->GetMaxGMLevel();
// This does not apply to the GMs
if (maxGMLevel > GAME_MASTER_LEVEL_CIVILIAN) {
if (maxGMLevel > eGameMasterLevel::CIVILIAN) {
return;
}
@@ -554,7 +559,7 @@ void Character::OnZoneLoad() {
*/
if (HasPermission(ePermissionMap::Old)) {
if (GetCoins() > 1000000) {
SetCoins(1000000, eLootSourceType::LOOT_SOURCE_NONE);
SetCoins(1000000, eLootSourceType::NONE);
}
}
@@ -621,3 +626,21 @@ void Character::SendMuteNotice() const {
ChatPackets::SendSystemMessage(GetEntity()->GetSystemAddress(), u"You are muted until " + timeStr);
}
void Character::SetBillboardVisible(bool visible) {
if (m_BillboardVisible == visible) return;
m_BillboardVisible = visible;
GameMessages::SendSetNamebillboardState(UNASSIGNED_SYSTEM_ADDRESS, m_OurEntity->GetObjectID());
if (!visible) return;
// The GameMessage we send for turning the nameplate off just deletes the BillboardSubcomponent from the parent component.
// Because that same message does not allow for custom parameters, we need to create the BillboardSubcomponent a different way
// This workaround involves sending an unrelated GameMessage that does not apply to player entites,
// but forces the client to create the necessary SubComponent that controls the billboard.
GameMessages::SendShowBillboardInteractIcon(UNASSIGNED_SYSTEM_ADDRESS, m_OurEntity->GetObjectID());
// Now turn off the billboard for the owner.
GameMessages::SendSetNamebillboardState(m_OurEntity->GetSystemAddress(), m_OurEntity->GetObjectID());
}

View File

@@ -15,6 +15,8 @@ class User;
struct Packet;
class Entity;
enum class ePermissionMap : uint64_t;
enum class eGameMasterLevel : uint8_t;
enum class eLootSourceType : uint32_t;
/**
* Meta information about a character, like their name and style
@@ -308,13 +310,13 @@ public:
* Gets the GM level of the character
* @return the GM level
*/
int32_t GetGMLevel() const { return m_GMLevel; }
eGameMasterLevel GetGMLevel() const { return m_GMLevel; }
/**
* Sets the GM level of the character
* @param value the GM level to set
*/
void SetGMLevel(uint8_t value) { m_GMLevel = value; }
void SetGMLevel(eGameMasterLevel value) { m_GMLevel = value; }
/**
* Gets the current amount of coins of the character
@@ -413,14 +415,14 @@ public:
* @param flagId the ID of the flag to set
* @param value the value to set for the flag
*/
void SetPlayerFlag(uint32_t flagId, bool value);
void SetPlayerFlag(int32_t flagId, bool value);
/**
* Gets the value for a certain character flag
* @param flagId the ID of the flag to get a value for
* @return the value of the flag given the ID (the default is false, obviously)
*/
bool GetPlayerFlag(uint32_t flagId) const;
bool GetPlayerFlag(int32_t flagId) const;
/**
* Notifies the character that they're now muted
@@ -451,6 +453,10 @@ public:
*/
void SetIsFlying(bool isFlying) { m_IsFlying = isFlying; }
bool GetBillboardVisible() { return m_BillboardVisible; }
void SetBillboardVisible(bool visible);
private:
/**
* The ID of this character. First 32 bits of the ObjectID.
@@ -477,7 +483,7 @@ private:
*
* @see eGameMasterLevel
*/
int32_t m_GMLevel;
eGameMasterLevel m_GMLevel;
/**
* Bitmap of permission attributes this character has.
@@ -652,6 +658,11 @@ private:
*/
bool m_IsFlying = false;
/**
* True if billboard (referred to as nameplate for end users) is visible, false otherwise
*/
bool m_BillboardVisible = true;
/**
* Queries the character XML and updates all the fields of this object
* NOTE: quick as there's no DB lookups

View File

@@ -24,6 +24,7 @@
#include "Loot.h"
#include "eMissionTaskType.h"
#include "eTriggerEventType.h"
#include "eObjectBits.h"
//Component includes:
#include "Component.h"
@@ -70,9 +71,9 @@
#include "RailActivatorComponent.h"
#include "LUPExhibitComponent.h"
#include "TriggerComponent.h"
#include "ItemComponent.h"
#include "MutableModelBehaviorComponent.h"
#include "eGameMasterLevel.h"
#include "eReplicaComponentType.h"
#include "eReplicaPacketType.h"
// Table includes
#include "CDComponentsRegistryTable.h"
@@ -91,7 +92,7 @@ Entity::Entity(const LWOOBJID& objectID, EntityInfo info, Entity* parentEntity)
m_TemplateID = info.lot;
m_ParentEntity = parentEntity;
m_Character = nullptr;
m_GMLevel = 0;
m_GMLevel = eGameMasterLevel::CIVILIAN;
m_CollectibleID = 0;
m_NetworkID = 0;
m_Groups = {};
@@ -613,7 +614,7 @@ void Entity::Initialize() {
m_Components.insert(std::make_pair(eReplicaComponentType::SCRIPTED_ACTIVITY, new ScriptedActivityComponent(this, scriptedActivityID)));
}
if (compRegistryTable->GetByIDAndType(m_TemplateID, eReplicaComponentType::MODEL, -1) != -1 && !(petComponentId > 0)) {
if (compRegistryTable->GetByIDAndType(m_TemplateID, eReplicaComponentType::MODEL, -1) != -1 && !GetComponent<PetComponent>()) {
m_Components.insert(std::make_pair(eReplicaComponentType::MODEL, new ModelComponent(this)));
if (m_Components.find(eReplicaComponentType::DESTROYABLE) == m_Components.end()) {
auto destroyableComponent = new DestroyableComponent(this);
@@ -625,7 +626,8 @@ void Entity::Initialize() {
}
}
if (compRegistryTable->GetByIDAndType(m_TemplateID, eReplicaComponentType::ITEM) > 0 && !(petComponentId > 0)) {
PetComponent* petComponent;
if (compRegistryTable->GetByIDAndType(m_TemplateID, eReplicaComponentType::ITEM) > 0 && !TryGetComponent(eReplicaComponentType::PET, petComponent) && !HasComponent(eReplicaComponentType::MODEL)) {
m_Components.insert(std::make_pair(eReplicaComponentType::ITEM, nullptr));
}
@@ -727,7 +729,7 @@ void Entity::Initialize() {
if (!m_Character && EntityManager::Instance()->GetGhostingEnabled()) {
// Don't ghost what is likely large scene elements
if (m_Components.size() == 2 && HasComponent(eReplicaComponentType::SIMPLE_PHYSICS) && HasComponent(eReplicaComponentType::RENDER)) {
if (HasComponent(eReplicaComponentType::SIMPLE_PHYSICS) && HasComponent(eReplicaComponentType::RENDER) && (m_Components.size() == 2 || (HasComponent(eReplicaComponentType::TRIGGER) && m_Components.size() == 3))) {
goto no_ghosting;
}
@@ -763,7 +765,7 @@ void Entity::Initialize() {
no_ghosting:
TriggerEvent(eTriggerEventType::CREATE);
TriggerEvent(eTriggerEventType::CREATE, this);
if (m_Character) {
auto* controllablePhysicsComponent = GetComponent<ControllablePhysicsComponent>();
@@ -858,7 +860,7 @@ void Entity::SetProximityRadius(dpEntity* entity, std::string name) {
proxMon->SetProximityRadius(entity, name);
}
void Entity::SetGMLevel(uint8_t value) {
void Entity::SetGMLevel(eGameMasterLevel value) {
m_GMLevel = value;
if (GetParentUser()) {
Character* character = GetParentUser()->GetLastUsedChar();
@@ -875,7 +877,7 @@ void Entity::SetGMLevel(uint8_t value) {
}
void Entity::WriteBaseReplicaData(RakNet::BitStream* outBitStream, eReplicaPacketType packetType) {
if (packetType == PACKET_TYPE_CONSTRUCTION) {
if (packetType == eReplicaPacketType::CONSTRUCTION) {
outBitStream->Write(m_ObjectID);
outBitStream->Write(m_TemplateID);
@@ -952,9 +954,9 @@ void Entity::WriteBaseReplicaData(RakNet::BitStream* outBitStream, eReplicaPacke
if (m_ParentEntity != nullptr || m_SpawnerID != 0) {
outBitStream->Write1();
if (m_ParentEntity != nullptr) outBitStream->Write(GeneralUtils::SetBit(m_ParentEntity->GetObjectID(), OBJECT_BIT_CLIENT));
if (m_ParentEntity != nullptr) outBitStream->Write(GeneralUtils::SetBit(m_ParentEntity->GetObjectID(), static_cast<uint32_t>(eObjectBits::CLIENT)));
else if (m_Spawner != nullptr && m_Spawner->m_Info.isNetwork) outBitStream->Write(m_SpawnerID);
else outBitStream->Write(GeneralUtils::SetBit(m_SpawnerID, OBJECT_BIT_CLIENT));
else outBitStream->Write(GeneralUtils::SetBit(m_SpawnerID, static_cast<uint32_t>(eObjectBits::CLIENT)));
} else outBitStream->Write0();
outBitStream->Write(m_HasSpawnerNodeID);
@@ -970,15 +972,15 @@ void Entity::WriteBaseReplicaData(RakNet::BitStream* outBitStream, eReplicaPacke
outBitStream->Write0(); //ObjectWorldState
if (m_GMLevel != 0) {
if (m_GMLevel != eGameMasterLevel::CIVILIAN) {
outBitStream->Write1();
outBitStream->Write(m_GMLevel);
} else outBitStream->Write0(); //No GM Level
}
// Only serialize parent / child info should the info be dirty (changed) or if this is the construction of the entity.
outBitStream->Write(m_IsParentChildDirty || packetType == PACKET_TYPE_CONSTRUCTION);
if (m_IsParentChildDirty || packetType == PACKET_TYPE_CONSTRUCTION) {
outBitStream->Write(m_IsParentChildDirty || packetType == eReplicaPacketType::CONSTRUCTION);
if (m_IsParentChildDirty || packetType == eReplicaPacketType::CONSTRUCTION) {
m_IsParentChildDirty = false;
outBitStream->Write(m_ParentEntity != nullptr);
if (m_ParentEntity) {
@@ -1003,7 +1005,7 @@ void Entity::WriteComponents(RakNet::BitStream* outBitStream, eReplicaPacketType
bool destroyableSerialized = false;
bool bIsInitialUpdate = false;
if (packetType == PACKET_TYPE_CONSTRUCTION) bIsInitialUpdate = true;
if (packetType == eReplicaPacketType::CONSTRUCTION) bIsInitialUpdate = true;
unsigned int flags = 0;
PossessableComponent* possessableComponent;
@@ -1101,9 +1103,8 @@ void Entity::WriteComponents(RakNet::BitStream* outBitStream, eReplicaPacketType
characterComponent->Serialize(outBitStream, bIsInitialUpdate, flags);
}
ItemComponent* itemComponent;
if (TryGetComponent(eReplicaComponentType::ITEM, itemComponent)) {
itemComponent->Serialize(outBitStream, bIsInitialUpdate, flags);
if (HasComponent(eReplicaComponentType::ITEM)) {
outBitStream->Write0();
}
InventoryComponent* inventoryComponent;
@@ -1233,6 +1234,7 @@ void Entity::Update(const float deltaTime) {
for (CppScripts::Script* script : CppScripts::GetEntityScripts(this)) {
script->OnTimerDone(this, timerName);
}
TriggerEvent(eTriggerEventType::TIMER_DONE, this);
} else {
timerPosition++;
}
@@ -1343,6 +1345,10 @@ void Entity::OnCollisionLeavePhantom(const LWOOBJID otherEntity) {
auto* other = EntityManager::Instance()->GetEntity(otherEntity);
if (!other) return;
for (CppScripts::Script* script : CppScripts::GetEntityScripts(this)) {
script->OnOffCollisionPhantom(this, other);
}
TriggerEvent(eTriggerEventType::EXIT, other);
SwitchComponent* switchComp = GetComponent<SwitchComponent>();
@@ -1391,7 +1397,7 @@ void Entity::OnEmoteReceived(const int32_t emote, Entity* target) {
}
void Entity::OnUse(Entity* originator) {
TriggerEvent(eTriggerEventType::INTERACT);
TriggerEvent(eTriggerEventType::INTERACT, originator);
for (CppScripts::Script* script : CppScripts::GetEntityScripts(this)) {
script->OnUse(this, originator);
@@ -1413,6 +1419,7 @@ void Entity::OnHitOrHealResult(Entity* attacker, int32_t damage) {
}
void Entity::OnHit(Entity* attacker) {
TriggerEvent(eTriggerEventType::HIT, attacker);
for (CppScripts::Script* script : CppScripts::GetEntityScripts(this)) {
script->OnHit(this, attacker);
}
@@ -1618,7 +1625,7 @@ void Entity::PickupItem(const LWOOBJID& objectID) {
}
}
} else {
inv->AddItem(p.second.lot, p.second.count, eLootSourceType::LOOT_SOURCE_PICKUP, eInventoryType::INVALID, {}, LWOOBJID_EMPTY, true, false, LWOOBJID_EMPTY, eInventoryType::INVALID, 1);
inv->AddItem(p.second.lot, p.second.count, eLootSourceType::PICKUP, eInventoryType::INVALID, {}, LWOOBJID_EMPTY, true, false, LWOOBJID_EMPTY, eInventoryType::INVALID, 1);
}
}
}

View File

@@ -10,6 +10,7 @@
#include "NiPoint3.h"
#include "NiQuaternion.h"
#include "LDFFormat.h"
#include "eKillType.h"
namespace Loot {
class Info;
@@ -31,7 +32,10 @@ class Item;
class Character;
class EntityCallbackTimer;
enum class eTriggerEventType;
enum class eGameMasterLevel : uint8_t;
enum class eReplicaComponentType : uint32_t;
enum class eReplicaPacketType : uint8_t;
enum class eCinematicEvent : uint32_t;
namespace CppScripts {
class Script;
@@ -60,7 +64,7 @@ public:
Character* GetCharacter() const { return m_Character; }
uint8_t GetGMLevel() const { return m_GMLevel; }
eGameMasterLevel GetGMLevel() const { return m_GMLevel; }
uint8_t GetCollectibleID() const { return uint8_t(m_CollectibleID); }
@@ -108,7 +112,7 @@ public:
void SetCharacter(Character* value) { m_Character = value; }
void SetGMLevel(uint8_t value);
void SetGMLevel(eGameMasterLevel value);
void SetOwnerOverride(LWOOBJID value);
@@ -308,7 +312,7 @@ protected:
Entity* m_ParentEntity; //For spawners and the like
std::vector<Entity*> m_ChildEntities;
uint8_t m_GMLevel;
eGameMasterLevel m_GMLevel;
uint16_t m_CollectibleID;
std::vector<std::string> m_Groups;
uint16_t m_NetworkID;

View File

@@ -20,7 +20,10 @@
#include "MessageIdentifiers.h"
#include "dConfig.h"
#include "eTriggerEventType.h"
#include "eObjectBits.h"
#include "eGameMasterLevel.h"
#include "eReplicaComponentType.h"
#include "eReplicaPacketType.h"
EntityManager* EntityManager::m_Address = nullptr;
@@ -107,11 +110,11 @@ Entity* EntityManager::CreateEntity(EntityInfo info, User* user, Entity* parentE
if (!controller && info.lot != 14) {
// The client flags means the client should render the entity
id = GeneralUtils::SetBit(id, OBJECT_BIT_CLIENT);
GeneralUtils::SetBit(id, eObjectBits::CLIENT);
// Spawned entities require the spawned flag to render
if (info.spawnerID != 0) {
id = GeneralUtils::SetBit(id, OBJECT_BIT_SPAWNED);
GeneralUtils::SetBit(id, eObjectBits::SPAWNED);
}
}
}
@@ -162,6 +165,8 @@ void EntityManager::DestroyEntity(Entity* entity) {
return;
}
entity->TriggerEvent(eTriggerEventType::DESTROY, entity);
const auto id = entity->GetObjectID();
if (std::count(m_EntitiesToDelete.begin(), m_EntitiesToDelete.end(), id)) {
@@ -193,8 +198,8 @@ void EntityManager::UpdateEntities(const float deltaTime) {
stream.Write(static_cast<char>(ID_REPLICA_MANAGER_SERIALIZE));
stream.Write(static_cast<unsigned short>(entity->GetNetworkId()));
entity->WriteBaseReplicaData(&stream, PACKET_TYPE_SERIALIZATION);
entity->WriteComponents(&stream, PACKET_TYPE_SERIALIZATION);
entity->WriteBaseReplicaData(&stream, eReplicaPacketType::SERIALIZATION);
entity->WriteComponents(&stream, eReplicaPacketType::SERIALIZATION);
if (entity->GetIsGhostingCandidate()) {
for (auto* player : Player::GetAllPlayers()) {
@@ -214,9 +219,9 @@ void EntityManager::UpdateEntities(const float deltaTime) {
if (!entity) continue;
if (entity->GetScheduledKiller()) {
entity->Smash(entity->GetScheduledKiller()->GetObjectID(), SILENT);
entity->Smash(entity->GetScheduledKiller()->GetObjectID(), eKillType::SILENT);
} else {
entity->Smash(LWOOBJID_EMPTY, SILENT);
entity->Smash(LWOOBJID_EMPTY, eKillType::SILENT);
}
}
m_EntitiesToKill.clear();
@@ -348,8 +353,8 @@ void EntityManager::ConstructEntity(Entity* entity, const SystemAddress& sysAddr
stream.Write(true);
stream.Write(static_cast<unsigned short>(entity->GetNetworkId()));
entity->WriteBaseReplicaData(&stream, PACKET_TYPE_CONSTRUCTION);
entity->WriteComponents(&stream, PACKET_TYPE_CONSTRUCTION);
entity->WriteBaseReplicaData(&stream, eReplicaPacketType::CONSTRUCTION);
entity->WriteComponents(&stream, eReplicaPacketType::CONSTRUCTION);
if (sysAddr == UNASSIGNED_SYSTEM_ADDRESS) {
if (skipChecks) {
@@ -370,7 +375,7 @@ void EntityManager::ConstructEntity(Entity* entity, const SystemAddress& sysAddr
// PacketUtils::SavePacket("[24]_"+std::to_string(entity->GetObjectID()) + "_" + std::to_string(m_SerializationCounter) + ".bin", (char*)stream.GetData(), stream.GetNumberOfBytesUsed());
if (entity->IsPlayer()) {
if (entity->GetGMLevel() > GAME_MASTER_LEVEL_CIVILIAN) {
if (entity->GetGMLevel() > eGameMasterLevel::CIVILIAN) {
GameMessages::SendToggleGMInvis(entity->GetObjectID(), true, sysAddr);
}
}
@@ -587,7 +592,7 @@ void EntityManager::ScheduleForKill(Entity* entity) {
SwitchComponent* switchComp = entity->GetComponent<SwitchComponent>();
if (switchComp) {
entity->TriggerEvent(eTriggerEventType::DEACTIVATED);
entity->TriggerEvent(eTriggerEventType::DEACTIVATED, entity);
}
const auto objectId = entity->GetObjectID();

View File

@@ -32,9 +32,7 @@ Player::Player(const LWOOBJID& objectID, const EntityInfo info, User* user, Enti
m_GhostReferencePoint = NiPoint3::ZERO;
m_GhostOverridePoint = NiPoint3::ZERO;
m_GhostOverride = false;
m_ObservedEntitiesLength = 256;
m_ObservedEntitiesUsed = 0;
m_ObservedEntities.resize(m_ObservedEntitiesLength);
m_ObservedEntities.reserve(256);
m_Character->SetEntity(this);
@@ -113,24 +111,14 @@ void Player::SendToZone(LWOMAPID zoneId, LWOCLONEID cloneId) {
});
}
void Player::AddLimboConstruction(LWOOBJID objectId) {
const auto& iter = std::find(m_LimboConstructions.begin(), m_LimboConstructions.end(), objectId);
if (iter != m_LimboConstructions.end()) {
return;
}
m_LimboConstructions.push_back(objectId);
void Player::AddLimboConstruction(LWOOBJID objectId)
{
m_LimboConstructions.insert(objectId);
}
void Player::RemoveLimboConstruction(LWOOBJID objectId) {
const auto& iter = std::find(m_LimboConstructions.begin(), m_LimboConstructions.end(), objectId);
if (iter == m_LimboConstructions.end()) {
return;
}
m_LimboConstructions.erase(iter);
void Player::RemoveLimboConstruction(LWOOBJID objectId)
{
m_LimboConstructions.erase(objectId);
}
void Player::ConstructLimboEntities() {
@@ -179,42 +167,19 @@ bool Player::GetGhostOverride() const {
return m_GhostOverride;
}
void Player::ObserveEntity(int32_t id) {
for (int32_t i = 0; i < m_ObservedEntitiesUsed; i++) {
if (m_ObservedEntities[i] == 0 || m_ObservedEntities[i] == id) {
m_ObservedEntities[i] = id;
return;
}
}
const auto index = m_ObservedEntitiesUsed++;
if (m_ObservedEntitiesUsed > m_ObservedEntitiesLength) {
m_ObservedEntities.resize(m_ObservedEntitiesLength + m_ObservedEntitiesLength);
m_ObservedEntitiesLength = m_ObservedEntitiesLength + m_ObservedEntitiesLength;
}
m_ObservedEntities[index] = id;
void Player::ObserveEntity(int32_t id)
{
m_ObservedEntities.insert(id);
}
bool Player::IsObserved(int32_t id) {
for (int32_t i = 0; i < m_ObservedEntitiesUsed; i++) {
if (m_ObservedEntities[i] == id) {
return true;
}
}
return false;
bool Player::IsObserved(int32_t id)
{
return m_ObservedEntities.find(id) != m_ObservedEntities.end();
}
void Player::GhostEntity(int32_t id) {
for (int32_t i = 0; i < m_ObservedEntitiesUsed; i++) {
if (m_ObservedEntities[i] == id) {
m_ObservedEntities[i] = 0;
}
}
void Player::GhostEntity(int32_t id)
{
m_ObservedEntities.erase(id);
}
Player* Player::GetPlayer(const SystemAddress& sysAddr) {
@@ -262,19 +227,16 @@ void Player::SetDroppedCoins(uint64_t value) {
Player::~Player() {
Game::logger->Log("Player", "Deleted player");
for (int32_t i = 0; i < m_ObservedEntitiesUsed; i++) {
const auto id = m_ObservedEntities[i];
if (id == 0) {
continue;
}
for (const auto id : m_ObservedEntities)
{
auto* entity = EntityManager::Instance()->GetGhostCandidate(id);
if (entity != nullptr) {
entity->SetObservers(entity->GetObservers() - 1);
}
}
m_ObservedEntities.clear();
m_LimboConstructions.clear();

View File

@@ -2,6 +2,9 @@
#include "Entity.h"
#include <set>
#include <unordered_set>
/**
* Extended Entity for player data and behavior.
*
@@ -120,13 +123,9 @@ private:
bool m_GhostOverride;
std::vector<int32_t> m_ObservedEntities;
std::unordered_set<int32_t> m_ObservedEntities;
int32_t m_ObservedEntitiesLength;
int32_t m_ObservedEntitiesUsed;
std::vector<LWOOBJID> m_LimboConstructions;
std::set<LWOOBJID> m_LimboConstructions;
std::map<LWOOBJID, Loot::Info> m_DroppedLoot;

View File

@@ -156,21 +156,21 @@ void Trade::Complete() {
}
// Now actually do the trade.
characterA->SetCoins(characterA->GetCoins() - m_CoinsA + m_CoinsB, eLootSourceType::LOOT_SOURCE_TRADE);
characterB->SetCoins(characterB->GetCoins() - m_CoinsB + m_CoinsA, eLootSourceType::LOOT_SOURCE_TRADE);
characterA->SetCoins(characterA->GetCoins() - m_CoinsA + m_CoinsB, eLootSourceType::TRADE);
characterB->SetCoins(characterB->GetCoins() - m_CoinsB + m_CoinsA, eLootSourceType::TRADE);
for (const auto& tradeItem : m_ItemsA) {
auto* itemToRemove = inventoryA->FindItemById(tradeItem.itemId);
if (itemToRemove) itemToRemove->SetCount(itemToRemove->GetCount() - tradeItem.itemCount);
missionsA->Progress(eMissionTaskType::GATHER, tradeItem.itemLot, LWOOBJID_EMPTY, "", -tradeItem.itemCount);
inventoryB->AddItem(tradeItem.itemLot, tradeItem.itemCount, eLootSourceType::LOOT_SOURCE_TRADE);
inventoryB->AddItem(tradeItem.itemLot, tradeItem.itemCount, eLootSourceType::TRADE);
}
for (const auto& tradeItem : m_ItemsB) {
auto* itemToRemove = inventoryB->FindItemById(tradeItem.itemId);
if (itemToRemove) itemToRemove->SetCount(itemToRemove->GetCount() - tradeItem.itemCount);
missionsB->Progress(eMissionTaskType::GATHER, tradeItem.itemLot, LWOOBJID_EMPTY, "", -tradeItem.itemCount);
inventoryA->AddItem(tradeItem.itemLot, tradeItem.itemCount, eLootSourceType::LOOT_SOURCE_TRADE);
inventoryA->AddItem(tradeItem.itemLot, tradeItem.itemCount, eLootSourceType::TRADE);
}
characterA->SaveXMLToDatabase();

View File

@@ -6,13 +6,14 @@
#include "Game.h"
#include "dZoneManager.h"
#include "eServerDisconnectIdentifiers.h"
#include "eGameMasterLevel.h"
User::User(const SystemAddress& sysAddr, const std::string& username, const std::string& sessionKey) {
m_AccountID = 0;
m_Username = "";
m_SessionKey = "";
m_MaxGMLevel = 0; //The max GM level this account can assign to it's characters
m_MaxGMLevel = eGameMasterLevel::CIVILIAN; //The max GM level this account can assign to it's characters
m_LastCharID = 0;
m_SessionKey = sessionKey;
@@ -33,7 +34,7 @@ User::User(const SystemAddress& sysAddr, const std::string& username, const std:
sql::ResultSet* res = stmt->executeQuery();
while (res->next()) {
m_AccountID = res->getUInt(1);
m_MaxGMLevel = res->getInt(2);
m_MaxGMLevel = static_cast<eGameMasterLevel>(res->getInt(2));
m_MuteExpire = 0; //res->getUInt64(3);
}

View File

@@ -9,6 +9,7 @@
#include <unordered_map>
class Character;
enum class eGameMasterLevel : uint8_t;
struct BehaviorParams {
uint32_t behavior;
@@ -29,7 +30,7 @@ public:
std::string& GetSessionKey() { return m_SessionKey; }
SystemAddress& GetSystemAddress() { return m_SystemAddress; }
uint32_t GetMaxGMLevel() { return m_MaxGMLevel; }
eGameMasterLevel GetMaxGMLevel() { return m_MaxGMLevel; }
uint32_t GetLastCharID() { return m_LastCharID; }
void SetLastCharID(uint32_t newCharID) { m_LastCharID = newCharID; }
@@ -61,7 +62,7 @@ private:
std::string m_SessionKey;
SystemAddress m_SystemAddress;
uint32_t m_MaxGMLevel; //The max GM level this account can assign to it's characters
eGameMasterLevel m_MaxGMLevel; //The max GM level this account can assign to it's characters
uint32_t m_LastCharID;
std::vector<Character*> m_Characters;
LWOOBJID m_LoggedInCharID;

View File

@@ -22,7 +22,12 @@
#include "SkillComponent.h"
#include "AssetManager.h"
#include "CDClientDatabase.h"
#include "dMessageIdentifiers.h"
#include "eObjectBits.h"
#include "eGameMasterLevel.h"
#include "eCharacterCreationResponse.h"
#include "eRenameResponse.h"
#include "eConnectionType.h"
#include "eChatInternalMessageType.h"
UserManager* UserManager::m_Address = nullptr;
@@ -267,13 +272,13 @@ void UserManager::CreateCharacter(const SystemAddress& sysAddr, Packet* packet)
if (name != "" && !UserManager::IsNameAvailable(name)) {
Game::logger->Log("UserManager", "AccountID: %i chose unavailable name: %s", u->GetAccountID(), name.c_str());
WorldPackets::SendCharacterCreationResponse(sysAddr, CREATION_RESPONSE_CUSTOM_NAME_IN_USE);
WorldPackets::SendCharacterCreationResponse(sysAddr, eCharacterCreationResponse::CUSTOM_NAME_IN_USE);
return;
}
if (!IsNameAvailable(predefinedName)) {
Game::logger->Log("UserManager", "AccountID: %i chose unavailable predefined name: %s", u->GetAccountID(), predefinedName.c_str());
WorldPackets::SendCharacterCreationResponse(sysAddr, CREATION_RESPONSE_PREDEFINED_NAME_IN_USE);
WorldPackets::SendCharacterCreationResponse(sysAddr, eCharacterCreationResponse::PREDEFINED_NAME_IN_USE);
return;
}
@@ -292,7 +297,7 @@ void UserManager::CreateCharacter(const SystemAddress& sysAddr, Packet* packet)
if (overlapResult->next()) {
Game::logger->Log("UserManager", "Character object id unavailable, check objectidtracker!");
WorldPackets::SendCharacterCreationResponse(sysAddr, CREATION_RESPONSE_OBJECT_ID_UNAVAILABLE);
WorldPackets::SendCharacterCreationResponse(sysAddr, eCharacterCreationResponse::OBJECT_ID_UNAVAILABLE);
return;
}
@@ -312,16 +317,16 @@ void UserManager::CreateCharacter(const SystemAddress& sysAddr, Packet* packet)
std::stringstream xml2;
LWOOBJID lwoidforshirt = idforshirt;
lwoidforshirt = GeneralUtils::SetBit(lwoidforshirt, OBJECT_BIT_CHARACTER);
lwoidforshirt = GeneralUtils::SetBit(lwoidforshirt, OBJECT_BIT_PERSISTENT);
GeneralUtils::SetBit(lwoidforshirt, eObjectBits::CHARACTER);
GeneralUtils::SetBit(lwoidforshirt, eObjectBits::PERSISTENT);
xml2 << xmlSave1 << "<i l=\"" << shirtLOT << "\" id=\"" << lwoidforshirt << "\" s=\"0\" c=\"1\" eq=\"1\" b=\"1\"/>";
std::string xmlSave2 = xml2.str();
ObjectIDManager::Instance()->RequestPersistentID([=](uint32_t idforpants) {
LWOOBJID lwoidforpants = idforpants;
lwoidforpants = GeneralUtils::SetBit(lwoidforpants, OBJECT_BIT_CHARACTER);
lwoidforpants = GeneralUtils::SetBit(lwoidforpants, OBJECT_BIT_PERSISTENT);
GeneralUtils::SetBit(lwoidforpants, eObjectBits::CHARACTER);
GeneralUtils::SetBit(lwoidforpants, eObjectBits::PERSISTENT);
std::stringstream xml3;
xml3 << xmlSave2 << "<i l=\"" << pantsLOT << "\" id=\"" << lwoidforpants << "\" s=\"1\" c=\"1\" eq=\"1\" b=\"1\"/>";
@@ -330,7 +335,7 @@ void UserManager::CreateCharacter(const SystemAddress& sysAddr, Packet* packet)
//Check to see if our name was pre-approved:
bool nameOk = IsNamePreapproved(name);
if (!nameOk && u->GetMaxGMLevel() > 1) nameOk = true;
if (!nameOk && u->GetMaxGMLevel() > eGameMasterLevel::FORUM_MODERATOR) nameOk = true;
if (name != "") {
sql::PreparedStatement* stmt = Database::CreatePreppedStmt("INSERT INTO `charinfo`(`id`, `account_id`, `name`, `pending_name`, `needs_rename`, `last_login`) VALUES (?,?,?,?,?,?)");
@@ -368,7 +373,7 @@ void UserManager::CreateCharacter(const SystemAddress& sysAddr, Packet* packet)
stmt->execute();
delete stmt;
WorldPackets::SendCharacterCreationResponse(sysAddr, CREATION_RESPONSE_SUCCESS);
WorldPackets::SendCharacterCreationResponse(sysAddr, eCharacterCreationResponse::SUCCESS);
UserManager::RequestCharacterList(sysAddr);
});
});
@@ -418,7 +423,7 @@ void UserManager::DeleteCharacter(const SystemAddress& sysAddr, Packet* packet)
stmt->execute();
delete stmt;
CBITSTREAM;
PacketUtils::WriteHeader(bitStream, CHAT_INTERNAL, MSG_CHAT_INTERNAL_PLAYER_REMOVED_NOTIFICATION);
PacketUtils::WriteHeader(bitStream, eConnectionType::CHAT_INTERNAL, eChatInternalMessageType::PLAYER_REMOVED_NOTIFICATION);
bitStream.Write(objectID);
Game::chatServer->Send(&bitStream, SYSTEM_PRIORITY, RELIABLE, 0, Game::chatSysAddr, false);
}
@@ -479,8 +484,8 @@ void UserManager::RenameCharacter(const SystemAddress& sysAddr, Packet* packet)
}
LWOOBJID objectID = PacketUtils::ReadPacketS64(8, packet);
objectID = GeneralUtils::ClearBit(objectID, OBJECT_BIT_CHARACTER);
objectID = GeneralUtils::ClearBit(objectID, OBJECT_BIT_PERSISTENT);
GeneralUtils::ClearBit(objectID, eObjectBits::CHARACTER);
GeneralUtils::ClearBit(objectID, eObjectBits::PERSISTENT);
uint32_t charID = static_cast<uint32_t>(objectID);
Game::logger->Log("UserManager", "Received char rename request for ID: %llu (%u)", objectID, charID);
@@ -498,10 +503,10 @@ void UserManager::RenameCharacter(const SystemAddress& sysAddr, Packet* packet)
if (!hasCharacter || !character) {
Game::logger->Log("UserManager", "User %i tried to rename a character that it does not own!", u->GetAccountID());
WorldPackets::SendCharacterRenameResponse(sysAddr, RENAME_RESPONSE_UNKNOWN_ERROR);
WorldPackets::SendCharacterRenameResponse(sysAddr, eRenameResponse::UNKNOWN_ERROR);
} else if (hasCharacter && character) {
if (newName == character->GetName()) {
WorldPackets::SendCharacterRenameResponse(sysAddr, RENAME_RESPONSE_NAME_UNAVAILABLE);
WorldPackets::SendCharacterRenameResponse(sysAddr, eRenameResponse::NAME_UNAVAILABLE);
return;
}
@@ -515,7 +520,7 @@ void UserManager::RenameCharacter(const SystemAddress& sysAddr, Packet* packet)
delete stmt;
Game::logger->Log("UserManager", "Character %s now known as %s", character->GetName().c_str(), newName.c_str());
WorldPackets::SendCharacterRenameResponse(sysAddr, RENAME_RESPONSE_SUCCESS);
WorldPackets::SendCharacterRenameResponse(sysAddr, eRenameResponse::SUCCESS);
UserManager::RequestCharacterList(sysAddr);
} else {
sql::PreparedStatement* stmt = Database::CreatePreppedStmt("UPDATE charinfo SET pending_name=?, needs_rename=0, last_login=? WHERE id=? LIMIT 1");
@@ -526,15 +531,15 @@ void UserManager::RenameCharacter(const SystemAddress& sysAddr, Packet* packet)
delete stmt;
Game::logger->Log("UserManager", "Character %s has been renamed to %s and is pending approval by a moderator.", character->GetName().c_str(), newName.c_str());
WorldPackets::SendCharacterRenameResponse(sysAddr, RENAME_RESPONSE_SUCCESS);
WorldPackets::SendCharacterRenameResponse(sysAddr, eRenameResponse::SUCCESS);
UserManager::RequestCharacterList(sysAddr);
}
} else {
WorldPackets::SendCharacterRenameResponse(sysAddr, RENAME_RESPONSE_NAME_IN_USE);
WorldPackets::SendCharacterRenameResponse(sysAddr, eRenameResponse::NAME_IN_USE);
}
} else {
Game::logger->Log("UserManager", "Unknown error occurred when renaming character, either hasCharacter or character variable != true.");
WorldPackets::SendCharacterRenameResponse(sysAddr, RENAME_RESPONSE_UNKNOWN_ERROR);
WorldPackets::SendCharacterRenameResponse(sysAddr, eRenameResponse::UNKNOWN_ERROR);
}
}

View File

@@ -13,7 +13,7 @@ void AirMovementBehavior::Handle(BehaviorContext* context, RakNet::BitStream* bi
return;
}
context->RegisterSyncBehavior(handle, this, branch);
context->RegisterSyncBehavior(handle, this, branch, this->m_Timeout);
}
void AirMovementBehavior::Calculate(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) {
@@ -47,4 +47,5 @@ void AirMovementBehavior::Sync(BehaviorContext* context, RakNet::BitStream* bitS
}
void AirMovementBehavior::Load() {
this->m_Timeout = (GetFloat("timeout_ms") / 1000.0f);
}

View File

@@ -4,13 +4,7 @@
class AirMovementBehavior final : public Behavior
{
public:
/*
* Inherited
*/
explicit AirMovementBehavior(const uint32_t behavior_id) : Behavior(behavior_id) {
}
explicit AirMovementBehavior(const uint32_t behavior_id) : Behavior(behavior_id) {}
void Handle(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) override;
@@ -19,4 +13,6 @@ public:
void Sync(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) override;
void Load() override;
private:
float m_Timeout;
};

View File

@@ -13,7 +13,7 @@ void AttackDelayBehavior::Handle(BehaviorContext* context, RakNet::BitStream* bi
};
for (auto i = 0u; i < this->m_numIntervals; ++i) {
context->RegisterSyncBehavior(handle, this, branch, m_ignoreInterrupts);
context->RegisterSyncBehavior(handle, this, branch, this->m_delay * i, m_ignoreInterrupts);
}
}

View File

@@ -147,7 +147,7 @@ void BasicAttackBehavior::Calculate(BehaviorContext* context, RakNet::BitStream*
DoBehaviorCalculation(context, bitStream, branch);
const auto endAddress = bitStream->GetWriteOffset();
const uint16_t allocate = endAddress - startAddress + 1;
const uint16_t allocate = endAddress - startAddress;
bitStream->SetWriteOffset(allocatedAddress);
bitStream->Write(allocate);

View File

@@ -10,12 +10,12 @@
#include <sstream>
#include "dMessageIdentifiers.h"
#include "DestroyableComponent.h"
#include "EchoSyncSkill.h"
#include "PhantomPhysicsComponent.h"
#include "RebuildComponent.h"
#include "eReplicaComponentType.h"
#include "eConnectionType.h"
BehaviorSyncEntry::BehaviorSyncEntry() {
}
@@ -47,7 +47,7 @@ uint32_t BehaviorContext::GetUniqueSkillId() const {
}
void BehaviorContext::RegisterSyncBehavior(const uint32_t syncId, Behavior* behavior, const BehaviorBranchContext& branchContext, bool ignoreInterrupts) {
void BehaviorContext::RegisterSyncBehavior(const uint32_t syncId, Behavior* behavior, const BehaviorBranchContext& branchContext, const float duration, bool ignoreInterrupts) {
auto entry = BehaviorSyncEntry();
entry.handle = syncId;
@@ -55,6 +55,9 @@ void BehaviorContext::RegisterSyncBehavior(const uint32_t syncId, Behavior* beha
entry.branchContext = branchContext;
entry.branchContext.isSync = true;
entry.ignoreInterrupts = ignoreInterrupts;
// Add 10 seconds + duration time to account for lag and give clients time to send their syncs to the server.
constexpr float lagTime = 10.0f;
entry.time = lagTime + duration;
this->syncEntries.push_back(entry);
}
@@ -183,6 +186,21 @@ void BehaviorContext::SyncCalculation(const uint32_t syncId, const float time, B
this->syncEntries.push_back(entry);
}
void BehaviorContext::UpdatePlayerSyncs(float deltaTime) {
uint32_t i = 0;
while (i < this->syncEntries.size()) {
auto& entry = this->syncEntries.at(i);
entry.time -= deltaTime;
if (entry.time >= 0.0f) {
i++;
continue;
}
this->syncEntries.erase(this->syncEntries.begin() + i);
}
}
void BehaviorContext::InvokeEnd(const uint32_t id) {
std::vector<BehaviorEndEntry> entries;
@@ -235,7 +253,7 @@ bool BehaviorContext::CalculateUpdate(const float deltaTime) {
// Write message
RakNet::BitStream message;
PacketUtils::WriteHeader(message, CLIENT, MSG_CLIENT_GAME_MSG);
PacketUtils::WriteHeader(message, eConnectionType::CLIENT, eClientMessageType::GAME_MSG);
message.Write(this->originator);
echo.Serialize(&message);

View File

@@ -80,7 +80,9 @@ struct BehaviorContext
uint32_t GetUniqueSkillId() const;
void RegisterSyncBehavior(uint32_t syncId, Behavior* behavior, const BehaviorBranchContext& branchContext, bool ignoreInterrupts = false);
void UpdatePlayerSyncs(float deltaTime);
void RegisterSyncBehavior(uint32_t syncId, Behavior* behavior, const BehaviorBranchContext& branchContext, const float duration, bool ignoreInterrupts = false);
void RegisterTimerBehavior(Behavior* behavior, const BehaviorBranchContext& branchContext, LWOOBJID second = LWOOBJID_EMPTY);

View File

@@ -2,43 +2,35 @@
#include "BehaviorBranchContext.h"
#include "BehaviorContext.h"
#include "EntityManager.h"
#include "BaseCombatAIComponent.h"
void ChangeOrientationBehavior::Handle(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) {
}
void ChangeOrientationBehavior::Calculate(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) {
if (!m_ToTarget) return; // TODO: Add the other arguments to this behavior
Entity* sourceEntity;
if (this->m_orientCaster) sourceEntity = EntityManager::Instance()->GetEntity(context->originator);
else sourceEntity = EntityManager::Instance()->GetEntity(branch.target);
if (!sourceEntity) return;
auto* self = EntityManager::Instance()->GetEntity(context->originator);
auto* other = EntityManager::Instance()->GetEntity(branch.target);
if (this->m_toTarget) {
Entity* destinationEntity;
if (this->m_orientCaster) destinationEntity = EntityManager::Instance()->GetEntity(branch.target);
else destinationEntity = EntityManager::Instance()->GetEntity(context->originator);
if (!destinationEntity) return;
if (self == nullptr || other == nullptr) return;
const auto source = self->GetPosition();
const auto destination = self->GetPosition();
if (m_OrientCaster) {
auto* baseCombatAIComponent = self->GetComponent<BaseCombatAIComponent>();
/*if (baseCombatAIComponent != nullptr)
{
baseCombatAIComponent->LookAt(destination);
}
else*/
{
self->SetRotation(NiQuaternion::LookAt(source, destination));
}
EntityManager::Instance()->SerializeEntity(self);
} else {
other->SetRotation(NiQuaternion::LookAt(destination, source));
EntityManager::Instance()->SerializeEntity(other);
}
sourceEntity->SetRotation(
NiQuaternion::LookAt(sourceEntity->GetPosition(), destinationEntity->GetPosition())
);
} else if (this->m_toAngle){
auto baseAngle = NiPoint3(0, 0, this->m_angle);
if (this->m_relative) baseAngle += sourceEntity->GetRotation().GetForwardVector();
sourceEntity->SetRotation(NiQuaternion::FromEulerAngles(baseAngle));
} else return;
EntityManager::Instance()->SerializeEntity(sourceEntity);
return;
}
void ChangeOrientationBehavior::Load() {
m_OrientCaster = GetBoolean("orient_caster");
m_ToTarget = GetBoolean("to_target");
this->m_orientCaster = GetBoolean("orient_caster", true);
this->m_toTarget = GetBoolean("to_target", false);
this->m_toAngle = GetBoolean("to_angle", false);
this->m_angle = GetFloat("angle", 0.0f);
this->m_relative = GetBoolean("relative", false);
}

View File

@@ -2,24 +2,15 @@
#include "Behavior.h"
#include <vector>
class ChangeOrientationBehavior final : public Behavior
{
class ChangeOrientationBehavior final : public Behavior {
public:
bool m_OrientCaster;
bool m_ToTarget;
/*
* Inherited
*/
explicit ChangeOrientationBehavior(const uint32_t behaviorId) : Behavior(behaviorId) {
}
void Handle(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) override;
explicit ChangeOrientationBehavior(const uint32_t behaviorId) : Behavior(behaviorId) {}
void Calculate(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) override;
void Load() override;
private:
bool m_orientCaster;
bool m_toTarget;
bool m_toAngle;
float m_angle;
bool m_relative;
};

View File

@@ -12,7 +12,7 @@ void ChargeUpBehavior::Handle(BehaviorContext* context, RakNet::BitStream* bitSt
return;
};
context->RegisterSyncBehavior(handle, this, branch);
context->RegisterSyncBehavior(handle, this, branch, this->m_MaxDuration);
}
void ChargeUpBehavior::Calculate(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) {
@@ -24,4 +24,5 @@ void ChargeUpBehavior::Sync(BehaviorContext* context, RakNet::BitStream* bitStre
void ChargeUpBehavior::Load() {
this->m_action = GetAction("action");
this->m_MaxDuration = GetFloat("max_duration");
}

View File

@@ -4,14 +4,7 @@
class ChargeUpBehavior final : public Behavior
{
public:
Behavior* m_action;
/*
* Inherited
*/
explicit ChargeUpBehavior(const uint32_t behaviorId) : Behavior(behaviorId) {
}
explicit ChargeUpBehavior(const uint32_t behaviorId) : Behavior(behaviorId) {}
void Handle(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) override;
@@ -20,4 +13,7 @@ public:
void Sync(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) override;
void Load() override;
private:
Behavior* m_action;
float m_MaxDuration;
};

View File

@@ -16,7 +16,7 @@ void ForceMovementBehavior::Handle(BehaviorContext* context, RakNet::BitStream*
Game::logger->Log("ForceMovementBehavior", "Unable to read handle from bitStream, aborting Handle! %i", bitStream->GetNumberOfUnreadBits());
return;
}
context->RegisterSyncBehavior(handle, this, branch);
context->RegisterSyncBehavior(handle, this, branch, this->m_Duration);
}
void ForceMovementBehavior::Sync(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) {

View File

@@ -7,6 +7,7 @@
#include "dLogger.h"
#include "DestroyableComponent.h"
#include "ControllablePhysicsComponent.h"
#include "eStateChangeType.h"
void ImmunityBehavior::Handle(BehaviorContext* context, RakNet::BitStream* bitStream, const BehaviorBranchContext branch) {
auto* target = EntityManager::Instance()->GetEntity(branch.target);

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@@ -6,6 +6,7 @@
#include "dLogger.h"
#include "SkillComponent.h"
#include "../dWorldServer/ObjectIDManager.h"
#include "eObjectBits.h"
void ProjectileAttackBehavior::Handle(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) {
LWOOBJID target{};
@@ -107,7 +108,7 @@ void ProjectileAttackBehavior::Calculate(BehaviorContext* context, RakNet::BitSt
for (auto i = 0u; i < this->m_projectileCount; ++i) {
auto id = static_cast<LWOOBJID>(ObjectIDManager::Instance()->GenerateObjectID());
id = GeneralUtils::SetBit(id, OBJECT_BIT_SPAWNED);
GeneralUtils::SetBit(id, eObjectBits::SPAWNED);
bitStream->Write(id);

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@@ -22,13 +22,9 @@ void SwitchMultipleBehavior::Handle(BehaviorContext* context, RakNet::BitStream*
for (unsigned int i = 0; i < this->m_behaviors.size(); i++) {
const double data = this->m_behaviors.at(i).first;
trigger = i;
if (value <= data) {
trigger = i;
break;
}
if (value <= data) break;
}
auto* behavior = this->m_behaviors.at(trigger).second;

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@@ -248,7 +248,7 @@ void BaseCombatAIComponent::CalculateCombat(const float deltaTime) {
if (rebuild != nullptr) {
const auto state = rebuild->GetState();
if (state != REBUILD_COMPLETED) {
if (state != eRebuildState::COMPLETED) {
return;
}
}
@@ -566,7 +566,7 @@ bool BaseCombatAIComponent::IsEnemy(LWOOBJID target) const {
if (quickbuild != nullptr) {
const auto state = quickbuild->GetState();
if (state != REBUILD_COMPLETED) {
if (state != eRebuildState::COMPLETED) {
return false;
}
}

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@@ -7,6 +7,7 @@
#include "dLogger.h"
#include "GameMessages.h"
#include <BitStream.h>
#include "eTriggerEventType.h"
BouncerComponent::BouncerComponent(Entity* parent) : Component(parent) {
m_PetEnabled = false;
@@ -46,8 +47,10 @@ void BouncerComponent::SetPetBouncerEnabled(bool value) {
EntityManager::Instance()->SerializeEntity(m_Parent);
if (value) {
m_Parent->TriggerEvent(eTriggerEventType::PET_ON_SWITCH, m_Parent);
GameMessages::SendPlayFXEffect(m_Parent->GetObjectID(), 1513, u"create", "PetOnSwitch", LWOOBJID_EMPTY, 1, 1, true);
} else {
m_Parent->TriggerEvent(eTriggerEventType::PET_OFF_SWITCH, m_Parent);
GameMessages::SendStopFXEffect(m_Parent, true, "PetOnSwitch");
}

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@@ -7,7 +7,6 @@ set(DGAME_DCOMPONENTS_SOURCES "BaseCombatAIComponent.cpp"
"ControllablePhysicsComponent.cpp"
"DestroyableComponent.cpp"
"InventoryComponent.cpp"
"ItemComponent.cpp"
"LevelProgressionComponent.cpp"
"LUPExhibitComponent.cpp"
"MissionComponent.cpp"
@@ -16,7 +15,6 @@ set(DGAME_DCOMPONENTS_SOURCES "BaseCombatAIComponent.cpp"
"ModuleAssemblyComponent.cpp"
"MovementAIComponent.cpp"
"MovingPlatformComponent.cpp"
"MutableModelBehaviorComponent.cpp"
"PetComponent.cpp"
"PhantomPhysicsComponent.cpp"
"PlayerForcedMovementComponent.cpp"

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@@ -14,6 +14,8 @@
#include "GameMessages.h"
#include "Item.h"
#include "AMFFormat.h"
#include "eGameMasterLevel.h"
#include "eGameActivity.h"
CharacterComponent::CharacterComponent(Entity* parent, Character* character) : Component(parent) {
m_Character = character;
@@ -34,7 +36,7 @@ CharacterComponent::CharacterComponent(Entity* parent, Character* character) : C
m_EditorLevel = m_GMLevel;
m_Reputation = 0;
m_CurrentActivity = 0;
m_CurrentActivity = eGameActivity::NONE;
m_CountryCode = 0;
m_LastUpdateTimestamp = std::time(nullptr);
}
@@ -165,9 +167,9 @@ void CharacterComponent::SetPvpEnabled(const bool value) {
m_PvpEnabled = value;
}
void CharacterComponent::SetGMLevel(int gmlevel) {
void CharacterComponent::SetGMLevel(eGameMasterLevel gmlevel) {
m_DirtyGMInfo = true;
if (gmlevel > 0) m_IsGM = true;
if (gmlevel > eGameMasterLevel::CIVILIAN) m_IsGM = true;
else m_IsGM = false;
m_GMLevel = gmlevel;
}
@@ -239,7 +241,7 @@ void CharacterComponent::LoadFromXml(tinyxml2::XMLDocument* doc) {
// End custom attributes
//
if (m_GMLevel > 0) {
if (m_GMLevel > eGameMasterLevel::CIVILIAN) {
m_IsGM = true;
m_DirtyGMInfo = true;
m_EditorLevel = m_GMLevel;

View File

@@ -11,6 +11,8 @@
#include "tinyxml2.h"
#include "eReplicaComponentType.h"
enum class eGameActivity : uint32_t;
/**
* The statistics that can be achieved per zone
*/
@@ -112,13 +114,13 @@ public:
* Gets the current activity that the character is partaking in, see ScriptedActivityComponent for more details
* @return the current activity that the character is partaking in
*/
const uint32_t GetCurrentActivity() const { return m_CurrentActivity; }
const eGameActivity GetCurrentActivity() const { return m_CurrentActivity; }
/**
* Set the current activity of the character, see ScriptedActivityComponent for more details
* @param currentActivity the activity to set
*/
void SetCurrentActivity(uint32_t currentActivity) { m_CurrentActivity = currentActivity; m_DirtyCurrentActivity = true; }
void SetCurrentActivity(eGameActivity currentActivity) { m_CurrentActivity = currentActivity; m_DirtyCurrentActivity = true; }
/**
* Gets if the entity is currently racing
@@ -178,7 +180,7 @@ public:
* Sets the GM level of the character, should be called in the entity. Here it's set for serialization
* @param gmlevel the gm level to set
*/
void SetGMLevel(int gmlevel);
void SetGMLevel(eGameMasterLevel gmlevel);
/**
* Initializes the player statistics from the string stored in the XML
@@ -333,7 +335,7 @@ private:
/**
* The current GM level of this character (anything > 0 counts as a GM)
*/
unsigned char m_GMLevel;
eGameMasterLevel m_GMLevel;
/**
* Whether the character has HF enabled
@@ -343,7 +345,7 @@ private:
/**
* The level of the character in HF
*/
unsigned char m_EditorLevel;
eGameMasterLevel m_EditorLevel;
/**
* Whether the currently active activity has been changed
@@ -353,7 +355,7 @@ private:
/**
* The ID of the curently active activity
*/
int m_CurrentActivity;
eGameActivity m_CurrentActivity;
/**
* Whether the social info has been changed

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@@ -13,6 +13,7 @@
#include "Character.h"
#include "dZoneManager.h"
#include "LevelProgressionComponent.h"
#include "eStateChangeType.h"
ControllablePhysicsComponent::ControllablePhysicsComponent(Entity* entity) : Component(entity) {
m_Position = {};

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@@ -14,6 +14,7 @@
class Entity;
class dpEntity;
enum class eStateChangeType : uint32_t;
/**
* Handles the movement of controllable Entities, e.g. enemies and players

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@@ -33,6 +33,8 @@
#include "dZoneManager.h"
#include "WorldConfig.h"
#include "eMissionTaskType.h"
#include "eStateChangeType.h"
#include "eGameActivity.h"
#include "CDComponentsRegistryTable.h"
@@ -468,7 +470,7 @@ bool DestroyableComponent::IsKnockbackImmune() const {
auto* characterComponent = m_Parent->GetComponent<CharacterComponent>();
auto* inventoryComponent = m_Parent->GetComponent<InventoryComponent>();
if (characterComponent != nullptr && inventoryComponent != nullptr && characterComponent->GetCurrentActivity() == eGameActivities::ACTIVITY_QUICKBUILDING) {
if (characterComponent != nullptr && inventoryComponent != nullptr && characterComponent->GetCurrentActivity() == eGameActivity::QUICKBUILDING) {
const auto hasPassive = inventoryComponent->HasAnyPassive({
eItemSetPassiveAbilityID::EngineerRank2, eItemSetPassiveAbilityID::EngineerRank3,
eItemSetPassiveAbilityID::SummonerRank2, eItemSetPassiveAbilityID::SummonerRank3,
@@ -514,7 +516,7 @@ bool DestroyableComponent::CheckValidity(const LWOOBJID target, const bool ignor
if (targetQuickbuild != nullptr) {
const auto state = targetQuickbuild->GetState();
if (state != REBUILD_COMPLETED) {
if (state != eRebuildState::COMPLETED) {
return false;
}
}
@@ -803,7 +805,7 @@ void DestroyableComponent::Smash(const LWOOBJID source, const eKillType killType
coinsTotal -= coinsToLose;
LootGenerator::Instance().DropLoot(m_Parent, m_Parent, -1, coinsToLose, coinsToLose);
character->SetCoins(coinsTotal, eLootSourceType::LOOT_SOURCE_PICKUP);
character->SetCoins(coinsTotal, eLootSourceType::PICKUP);
}
}
@@ -992,7 +994,7 @@ void DestroyableComponent::DoHardcoreModeDrops(const LWOOBJID source){
auto uscoreToLose = uscore * (EntityManager::Instance()->GetHardcoreLoseUscoreOnDeathPercent() / 100);
character->SetUScore(uscore - uscoreToLose);
GameMessages::SendModifyLEGOScore(m_Parent, m_Parent->GetSystemAddress(), -uscoreToLose, eLootSourceType::LOOT_SOURCE_MISSION);
GameMessages::SendModifyLEGOScore(m_Parent, m_Parent->GetSystemAddress(), -uscoreToLose, eLootSourceType::MISSION);
if (EntityManager::Instance()->GetHardcoreDropinventoryOnDeath()) {
//drop all items from inventory:
@@ -1023,7 +1025,7 @@ void DestroyableComponent::DoHardcoreModeDrops(const LWOOBJID source){
auto coins = chars->GetCoins();
//lose all coins:
chars->SetCoins(0, eLootSourceType::LOOT_SOURCE_NONE);
chars->SetCoins(0, eLootSourceType::NONE);
//drop all coins:
GameMessages::SendDropClientLoot(m_Parent, source, LOT_NULL, coins, m_Parent->GetPosition());
@@ -1047,7 +1049,7 @@ void DestroyableComponent::DoHardcoreModeDrops(const LWOOBJID source){
int uscore = maxHealth * EntityManager::Instance()->GetHardcoreUscoreEnemiesMultiplier();
playerStats->SetUScore(playerStats->GetUScore() + uscore);
GameMessages::SendModifyLEGOScore(player, player->GetSystemAddress(), uscore, eLootSourceType::LOOT_SOURCE_MISSION);
GameMessages::SendModifyLEGOScore(player, player->GetSystemAddress(), uscore, eLootSourceType::MISSION);
EntityManager::Instance()->SerializeEntity(m_Parent);
}

View File

@@ -11,6 +11,7 @@
namespace CppScripts {
class Script;
}; //! namespace CppScripts
enum class eStateChangeType : uint32_t;
/**
* Represents the stats of an entity, for example its health, imagination and armor. Also handles factions, which

View File

@@ -29,6 +29,8 @@
#include "eUnequippableActiveType.h"
#include "CppScripts.h"
#include "eMissionTaskType.h"
#include "eStateChangeType.h"
#include "eUseItemResponse.h"
#include "CDComponentsRegistryTable.h"
#include "CDInventoryComponentTable.h"
@@ -356,7 +358,7 @@ void InventoryComponent::MoveItemToInventory(Item* item, const eInventoryType in
left -= delta;
AddItem(lot, delta, eLootSourceType::LOOT_SOURCE_NONE, inventory, {}, LWOOBJID_EMPTY, showFlyingLot, isModMoveAndEquip, LWOOBJID_EMPTY, origin->GetType(), 0, false, preferredSlot);
AddItem(lot, delta, eLootSourceType::NONE, inventory, {}, LWOOBJID_EMPTY, showFlyingLot, isModMoveAndEquip, LWOOBJID_EMPTY, origin->GetType(), 0, false, preferredSlot);
item->SetCount(item->GetCount() - delta, false, false);
@@ -371,7 +373,7 @@ void InventoryComponent::MoveItemToInventory(Item* item, const eInventoryType in
const auto delta = std::min<uint32_t>(item->GetCount(), count);
AddItem(lot, delta, eLootSourceType::LOOT_SOURCE_NONE, inventory, config, LWOOBJID_EMPTY, showFlyingLot, isModMoveAndEquip, subkey, origin->GetType(), 0, item->GetBound(), preferredSlot);
AddItem(lot, delta, eLootSourceType::NONE, inventory, config, LWOOBJID_EMPTY, showFlyingLot, isModMoveAndEquip, subkey, origin->GetType(), 0, item->GetBound(), preferredSlot);
item->SetCount(item->GetCount() - delta, false, false);
}
@@ -1247,7 +1249,7 @@ void InventoryComponent::SpawnPet(Item* item) {
auto destroyableComponent = m_Parent->GetComponent<DestroyableComponent>();
if (Game::config->GetValue("pets_take_imagination") == "1" && destroyableComponent && destroyableComponent->GetImagination() <= 0) {
GameMessages::SendUseItemRequirementsResponse(m_Parent->GetObjectID(), m_Parent->GetSystemAddress(), UseItemResponse::NoImaginationForPet);
GameMessages::SendUseItemRequirementsResponse(m_Parent->GetObjectID(), m_Parent->GetSystemAddress(), eUseItemResponse::NoImaginationForPet);
return;
}

View File

@@ -21,6 +21,7 @@
#include "PossessorComponent.h"
#include "eInventoryType.h"
#include "eReplicaComponentType.h"
#include "eLootSourceType.h"
class Entity;
class ItemSet;
@@ -99,7 +100,7 @@ public:
void AddItem(
LOT lot,
uint32_t count,
eLootSourceType lootSourceType = eLootSourceType::LOOT_SOURCE_NONE,
eLootSourceType lootSourceType = eLootSourceType::NONE,
eInventoryType inventoryType = INVALID,
const std::vector<LDFBaseData*>& config = {},
LWOOBJID parent = LWOOBJID_EMPTY,

View File

@@ -1,33 +0,0 @@
#include "ItemComponent.h"
#include "Entity.h"
#include "eUgcModerationStatus.h"
ItemComponent::ItemComponent(Entity* parent) : Component(parent) {
m_Parent = parent;
m_DirtyItemInfo = false;
m_UgId = m_Parent->GetVarAs<LWOOBJID>(u"userModelID");
if (m_UgId == LWOOBJID_EMPTY) m_UgId = m_Parent->GetObjectID();
m_UgModerationStatus = eUgcModerationStatus::NoStatus;
m_UgDescription = u"";
}
void ItemComponent::Serialize(RakNet::BitStream* outBitStream, bool bIsInitialUpdate, unsigned int& flags) {
outBitStream->Write(m_DirtyItemInfo || bIsInitialUpdate);
if (m_DirtyItemInfo || bIsInitialUpdate){
outBitStream->Write(m_UgId);
outBitStream->Write(m_UgModerationStatus);
outBitStream->Write(m_UgDescription != u"");
if (m_UgDescription != u""){
outBitStream->Write<uint32_t>(m_UgDescription.length());
for (uint16_t character : m_UgDescription) outBitStream->Write(character);
}
m_DirtyItemInfo = false;
}
}

View File

@@ -1,50 +0,0 @@
#pragma once
#include "dCommonVars.h"
#include "RakNetTypes.h"
#include "NiPoint3.h"
#include "NiQuaternion.h"
#include "Component.h"
#include "eReplicaComponentType.h"
class Entity;
enum class eUgcModerationStatus : uint32_t;
class ItemComponent : public Component {
public:
static const eReplicaComponentType ComponentType = eReplicaComponentType::ITEM;
ItemComponent(Entity* parent);
void Serialize(RakNet::BitStream* outBitStream, bool bIsInitialUpdate, unsigned int& flags);
void SetUgId(LWOOBJID id) { m_UgId = id; m_DirtyItemInfo = true; };
LWOOBJID GetUgId() { return m_UgId; };
void SetUgModerationStatus(eUgcModerationStatus status) { m_UgModerationStatus = status; m_DirtyItemInfo = true; };
eUgcModerationStatus GetUgModerationStatus() { return m_UgModerationStatus; };
void SetUgDescription(std::u16string description) { m_UgDescription = description; m_DirtyItemInfo = true; };
std::u16string GetUgDescription() { return m_UgDescription;};
private:
/**
* If we have change the item info
*/
bool m_DirtyItemInfo;
/**
* The ID of the user that made the model
*/
LWOOBJID m_UgId;
/**
*
*/
eUgcModerationStatus m_UgModerationStatus;
/**
* The user generated description
*/
std::u16string m_UgDescription;
};

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@@ -59,7 +59,7 @@ void LevelProgressionComponent::HandleLevelUp() {
for (auto* reward : rewards) {
switch (reward->rewardType) {
case 0:
inventoryComponent->AddItem(reward->value, reward->count, eLootSourceType::LOOT_SOURCE_LEVEL_REWARD);
inventoryComponent->AddItem(reward->value, reward->count, eLootSourceType::LEVEL_REWARD);
break;
case 4:
{

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@@ -1,23 +1,31 @@
#include "ModelComponent.h"
#include "Entity.h"
#include "ePhysicsBehaviorType.h"
ModelComponent::ModelComponent(Entity* parent) : Component(parent) {
m_DirtyModelInfo = false;
m_IsPickable = false;
m_PhysicsType = ePhysicsBehaviorType::STANDARD;
m_OriginalPosition = m_Parent->GetDefaultPosition();
m_OriginalRotation = m_Parent->GetDefaultRotation();
m_userModelID = m_Parent->GetVarAs<LWOOBJID>(u"userModelID");
}
void ModelComponent::Serialize(RakNet::BitStream* outBitStream, bool bIsInitialUpdate, unsigned int& flags) {
outBitStream->Write(m_DirtyModelInfo || bIsInitialUpdate);
if (m_DirtyModelInfo || bIsInitialUpdate) {
outBitStream->Write(m_IsPickable);
outBitStream->Write(m_PhysicsType);
outBitStream->Write(m_OriginalPosition);
outBitStream->Write(m_OriginalRotation);
m_DirtyModelInfo = false;
// ItemComponent Serialization. Pets do not get this serialization.
if (!m_Parent->HasComponent(eReplicaComponentType::PET)) {
outBitStream->Write1();
outBitStream->Write<LWOOBJID>(m_userModelID != LWOOBJID_EMPTY ? m_userModelID : m_Parent->GetObjectID());
outBitStream->Write<int>(0);
outBitStream->Write0();
}
}
//actual model component:
outBitStream->Write1(); // Yes we are writing model info
outBitStream->Write0(); // Is pickable
outBitStream->Write<uint32_t>(2); // Physics type
outBitStream->Write(m_OriginalPosition); // Original position
outBitStream->Write(m_OriginalRotation); // Original rotation
outBitStream->Write1(); // We are writing behavior info
outBitStream->Write<uint32_t>(0); // Number of behaviors
outBitStream->Write1(); // Is this model paused
if (bIsInitialUpdate) outBitStream->Write0(); // We are not writing model editing info
}

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@@ -7,7 +7,6 @@
#include "eReplicaComponentType.h"
class Entity;
enum class ePhysicsBehaviorType : int32_t;
/**
* Component that represents entities that are a model, e.g. collectible models and BBB models.
@@ -30,7 +29,7 @@ public:
* Sets the original position of the model
* @param pos the original position to set
*/
void SetPosition(const NiPoint3& pos) { m_OriginalPosition = pos; m_DirtyModelInfo = true; }
void SetPosition(const NiPoint3& pos) { m_OriginalPosition = pos; }
/**
* Returns the original rotation of the model
@@ -42,25 +41,10 @@ public:
* Sets the original rotation of the model
* @param rot the original rotation to set
*/
void SetRotation(const NiQuaternion& rot) { m_OriginalRotation = rot; m_DirtyModelInfo = true; }
void SetRotation(const NiQuaternion& rot) { m_OriginalRotation = rot; }
private:
/**
* if the model info has changed
*/
bool m_DirtyModelInfo;
/**
* If the model is pickable
*/
bool m_IsPickable;
/**
* the phsyics type of the model
*/
ePhysicsBehaviorType m_PhysicsType;
/**
* The original position of the model
*/
@@ -71,4 +55,8 @@ private:
*/
NiQuaternion m_OriginalRotation;
/**
* The ID of the user that made the model
*/
LWOOBJID m_userModelID;
};

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@@ -14,7 +14,7 @@ class ModuleAssemblyComponent : public Component {
public:
static const eReplicaComponentType ComponentType = eReplicaComponentType::MODULE_ASSEMBLY;
ModuleAssemblyComponent(Entity* MSG_CHAT_INTERNAL_PLAYER_REMOVED_NOTIFICATION);
ModuleAssemblyComponent(Entity* parent);
~ModuleAssemblyComponent() override;
void Serialize(RakNet::BitStream* outBitStream, bool bIsInitialUpdate, unsigned int& flags);

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