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...

8 Commits

Author SHA1 Message Date
David Markowitz
c27d734b7e Revert "Add initial response msg and sending"
This reverts commit fb942e4692.
2025-04-18 00:33:18 -07:00
David Markowitz
fb942e4692 Add initial response msg and sending 2025-04-18 00:33:06 -07:00
David Markowitz
3bccbbd1ef feat: broadcast achievements in chat as in live
Tested that everyone on the receiving players' friends list receives the announcement as it went out in live.  Only works for achievements that have an entry in the MissionEmail table.  This may have been sent out to everyone in your zone as well however we don't really have a way to verify this aside from questioning why the client checks for the receiver being in the ignore list.  This is the only hint to me that this may have been broadcast to more than friends but again, no proof.
2025-04-17 01:06:19 -07:00
David Markowitz
6b0f3a66e9 fix: session flags not being loaded every other world load (#1763)
tested that news screen no longer shows up on every other world load
2025-04-11 09:10:38 -05:00
David Markowitz
f5c212fb86 fix: sys addr for private zones (#1760)
* fix: sys addr for private zones

* Initialize variables in Instance
2025-04-11 09:05:31 -05:00
David Markowitz
99f6cf2d92 fix: pin actions to SHA commits and downgrade cmake to ~3.25 (#1757)
* Update build-and-test.yml

* Update build-and-test.yml

* Update build-and-test.yml

* Update build-and-test.yml

* Update build-and-test.yml

* Update build-and-test.yml

* specify up to 3.31

* Update build-and-test.yml
2025-04-02 11:50:35 -05:00
David Markowitz
bc0f3d9163 fix: mission states being incorrect after world load (#1750) 2025-04-02 08:59:21 -05:00
David Markowitz
20d5a9b6d8 fix: mail claiming item (#1758)
* Update build-and-test.yml

* Update build-and-test.yml

* Update build-and-test.yml

* Update build-and-test.yml

* Update build-and-test.yml

* Update build-and-test.yml

* specify up to 3.31

* fix: mail claiming item

tested that I can claim an item without an error
2025-04-02 08:56:01 -05:00
18 changed files with 202 additions and 95 deletions

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@@ -16,12 +16,12 @@ jobs:
os: [ windows-2022, ubuntu-22.04, macos-13 ]
steps:
- uses: actions/checkout@v4
- uses: actions/checkout@85e6279cec87321a52edac9c87bce653a07cf6c2
with:
submodules: true
- name: Add msbuild to PATH (Windows only)
if: ${{ matrix.os == 'windows-2022' }}
uses: microsoft/setup-msbuild@v2
uses: microsoft/setup-msbuild@767f00a3f09872d96a0cb9fcd5e6a4ff33311330
with:
vs-version: '[17,18)'
msbuild-architecture: x64
@@ -30,12 +30,16 @@ jobs:
run: |
brew install openssl@3
sudo xcode-select -s /Applications/Xcode_15.2.app/Contents/Developer
- name: Get CMake 3.x
uses: lukka/get-cmake@28983e0d3955dba2bb0a6810caae0c6cf268ec0c
with:
cmakeVersion: "~3.25.0" # <--= optional, use most recent 3.25.x version
- name: cmake
uses: lukka/run-cmake@v10
uses: lukka/run-cmake@67c73a83a46f86c4e0b96b741ac37ff495478c38
with:
workflowPreset: "ci-${{matrix.os}}"
- name: artifacts
uses: actions/upload-artifact@v4
uses: actions/upload-artifact@6027e3dd177782cd8ab9af838c04fd81a07f1d47
with:
name: build-${{matrix.os}}
path: |

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@@ -78,7 +78,7 @@ git clone --recursive https://github.com/DarkflameUniverse/DarkflameServer
### Windows packages
Ensure that you have either the [MSVC C++ compiler](https://visualstudio.microsoft.com/vs/features/cplusplus/) (recommended) or the [Clang compiler](https://github.com/llvm/llvm-project/releases/) installed.
You'll also need to download and install [CMake](https://cmake.org/download/) (version <font size="4">**CMake version 3.25**</font> or later!).
You'll also need to download and install [CMake](https://cmake.org/download/) (<font size="4">**version 3.25**</font> up to <font size="4">**version 3.31**</font>!).
### MacOS packages
Ensure you have [brew](https://brew.sh) installed.
@@ -100,7 +100,7 @@ sudo apt install build-essential gcc zlib1g-dev libssl-dev openssl mariadb-serve
```
#### Required CMake version
This project uses <font size="4">**CMake version 3.25**</font> or higher and as such you will need to ensure you have this version installed.
This project uses <font size="4">**CMake version 3.25**</font> up to <font size="4">**version 3.31**</font> and as such you will need to ensure you have this version installed.
You can check your CMake version by using the following command in a terminal.
```bash
cmake --version

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@@ -73,7 +73,7 @@ void ChatPacketHandler::HandleFriendlistRequest(Packet* packet) {
data.Serialize(bitStream);
}
SystemAddress sysAddr = player.sysAddr;
SystemAddress sysAddr = player.worldServerSysAddr;
SEND_PACKET;
}
@@ -122,7 +122,7 @@ void ChatPacketHandler::HandleFriendRequest(Packet* packet) {
requesteeFriendData.isOnline = false;
requesteeFriendData.zoneID = requestor.zoneID;
requestee.friends.push_back(requesteeFriendData);
requestee.sysAddr = UNASSIGNED_SYSTEM_ADDRESS;
requestee.worldServerSysAddr = UNASSIGNED_SYSTEM_ADDRESS;
break;
}
}
@@ -189,8 +189,8 @@ void ChatPacketHandler::HandleFriendRequest(Packet* packet) {
Database::Get()->SetBestFriendStatus(requestorPlayerID, requestee.playerID, bestFriendStatus);
// Sent the best friend update here if the value is 3
if (bestFriendStatus == 3U) {
if (requestee.sysAddr != UNASSIGNED_SYSTEM_ADDRESS) SendFriendResponse(requestee, requestor, eAddFriendResponseType::ACCEPTED, false, true);
if (requestor.sysAddr != UNASSIGNED_SYSTEM_ADDRESS) SendFriendResponse(requestor, requestee, eAddFriendResponseType::ACCEPTED, false, true);
if (requestee.worldServerSysAddr != UNASSIGNED_SYSTEM_ADDRESS) SendFriendResponse(requestee, requestor, eAddFriendResponseType::ACCEPTED, false, true);
if (requestor.worldServerSysAddr != UNASSIGNED_SYSTEM_ADDRESS) SendFriendResponse(requestor, requestee, eAddFriendResponseType::ACCEPTED, false, true);
for (auto& friendData : requestor.friends) {
if (friendData.friendID == requestee.playerID) {
@@ -211,7 +211,7 @@ void ChatPacketHandler::HandleFriendRequest(Packet* packet) {
}
}
} else {
if (requestor.sysAddr != UNASSIGNED_SYSTEM_ADDRESS) SendFriendResponse(requestor, requestee, eAddFriendResponseType::WAITINGAPPROVAL, true, true);
if (requestor.worldServerSysAddr != UNASSIGNED_SYSTEM_ADDRESS) SendFriendResponse(requestor, requestee, eAddFriendResponseType::WAITINGAPPROVAL, true, true);
}
} else {
auto maxFriends = Game::playerContainer.GetMaxNumberOfFriends();
@@ -384,7 +384,7 @@ void ChatPacketHandler::HandleWho(Packet* packet) {
bitStream.Write(player.zoneID.GetCloneID());
bitStream.Write(request.playerName);
SystemAddress sysAddr = sender.sysAddr;
SystemAddress sysAddr = sender.worldServerSysAddr;
SEND_PACKET;
}
@@ -418,7 +418,7 @@ void ChatPacketHandler::HandleShowAll(Packet* packet) {
}
}
}
SystemAddress sysAddr = sender.sysAddr;
SystemAddress sysAddr = sender.worldServerSysAddr;
SEND_PACKET;
}
@@ -519,6 +519,28 @@ void ChatPacketHandler::HandlePrivateChatMessage(Packet* packet) {
SendPrivateChatMessage(sender, receiver, sender, message, eChatChannel::GENERAL, eChatMessageResponseCode::NOTFRIENDS);
}
void ChatPacketHandler::OnAchievementNotify(RakNet::BitStream& bitstream, const SystemAddress& sysAddr) {
ChatPackets::AchievementNotify notify{};
notify.Deserialize(bitstream);
const auto& playerData = Game::playerContainer.GetPlayerData(notify.earnerName.GetAsString());
if (!playerData) return;
for (const auto& myFriend : playerData.friends) {
auto& friendData = Game::playerContainer.GetPlayerData(myFriend.friendID);
if (friendData) {
notify.targetPlayerName.string = GeneralUtils::ASCIIToUTF16(friendData.playerName);
LOG_DEBUG("Sending achievement notify to %s", notify.targetPlayerName.GetAsString().c_str());
RakNet::BitStream worldStream;
BitStreamUtils::WriteHeader(worldStream, eConnectionType::CHAT, MessageType::Chat::WORLD_ROUTE_PACKET);
worldStream.Write(friendData.playerID);
notify.WriteHeader(worldStream);
notify.Serialize(worldStream);
Game::server->Send(worldStream, friendData.worldServerSysAddr, false);
}
}
}
void ChatPacketHandler::SendPrivateChatMessage(const PlayerData& sender, const PlayerData& receiver, const PlayerData& routeTo, const LUWString& message, const eChatChannel channel, const eChatMessageResponseCode responseCode) {
CBITSTREAM;
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT, MessageType::Chat::WORLD_ROUTE_PACKET);
@@ -537,7 +559,7 @@ void ChatPacketHandler::SendPrivateChatMessage(const PlayerData& sender, const P
bitStream.Write(responseCode);
bitStream.Write(message);
SystemAddress sysAddr = routeTo.sysAddr;
SystemAddress sysAddr = routeTo.worldServerSysAddr;
SEND_PACKET;
}
@@ -772,7 +794,7 @@ void ChatPacketHandler::SendTeamInvite(const PlayerData& receiver, const PlayerD
bitStream.Write(LUWString(sender.playerName.c_str()));
bitStream.Write(sender.playerID);
SystemAddress sysAddr = receiver.sysAddr;
SystemAddress sysAddr = receiver.worldServerSysAddr;
SEND_PACKET;
}
@@ -799,7 +821,7 @@ void ChatPacketHandler::SendTeamInviteConfirm(const PlayerData& receiver, bool b
bitStream.Write(character);
}
SystemAddress sysAddr = receiver.sysAddr;
SystemAddress sysAddr = receiver.worldServerSysAddr;
SEND_PACKET;
}
@@ -824,7 +846,7 @@ void ChatPacketHandler::SendTeamStatus(const PlayerData& receiver, LWOOBJID i64L
bitStream.Write(character);
}
SystemAddress sysAddr = receiver.sysAddr;
SystemAddress sysAddr = receiver.worldServerSysAddr;
SEND_PACKET;
}
@@ -841,7 +863,7 @@ void ChatPacketHandler::SendTeamSetLeader(const PlayerData& receiver, LWOOBJID i
bitStream.Write(i64PlayerID);
SystemAddress sysAddr = receiver.sysAddr;
SystemAddress sysAddr = receiver.worldServerSysAddr;
SEND_PACKET;
}
@@ -870,7 +892,7 @@ void ChatPacketHandler::SendTeamAddPlayer(const PlayerData& receiver, bool bIsFr
}
bitStream.Write(zoneID);
SystemAddress sysAddr = receiver.sysAddr;
SystemAddress sysAddr = receiver.worldServerSysAddr;
SEND_PACKET;
}
@@ -896,7 +918,7 @@ void ChatPacketHandler::SendTeamRemovePlayer(const PlayerData& receiver, bool bD
bitStream.Write(character);
}
SystemAddress sysAddr = receiver.sysAddr;
SystemAddress sysAddr = receiver.worldServerSysAddr;
SEND_PACKET;
}
@@ -917,7 +939,7 @@ void ChatPacketHandler::SendTeamSetOffWorldFlag(const PlayerData& receiver, LWOO
}
bitStream.Write(zoneID);
SystemAddress sysAddr = receiver.sysAddr;
SystemAddress sysAddr = receiver.worldServerSysAddr;
SEND_PACKET;
}
@@ -959,7 +981,7 @@ void ChatPacketHandler::SendFriendUpdate(const PlayerData& friendData, const Pla
bitStream.Write<uint8_t>(isBestFriend); //isBFF
bitStream.Write<uint8_t>(0); //isFTP
SystemAddress sysAddr = friendData.sysAddr;
SystemAddress sysAddr = friendData.worldServerSysAddr;
SEND_PACKET;
}
@@ -981,7 +1003,7 @@ void ChatPacketHandler::SendFriendRequest(const PlayerData& receiver, const Play
bitStream.Write(LUWString(sender.playerName));
bitStream.Write<uint8_t>(0); // This is a BFF flag however this is unused in live and does not have an implementation client side.
SystemAddress sysAddr = receiver.sysAddr;
SystemAddress sysAddr = receiver.worldServerSysAddr;
SEND_PACKET;
}
@@ -994,7 +1016,7 @@ void ChatPacketHandler::SendFriendResponse(const PlayerData& receiver, const Pla
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CLIENT, MessageType::Client::ADD_FRIEND_RESPONSE);
bitStream.Write(responseCode);
// For all requests besides accepted, write a flag that says whether or not we are already best friends with the receiver.
bitStream.Write<uint8_t>(responseCode != eAddFriendResponseType::ACCEPTED ? isBestFriendsAlready : sender.sysAddr != UNASSIGNED_SYSTEM_ADDRESS);
bitStream.Write<uint8_t>(responseCode != eAddFriendResponseType::ACCEPTED ? isBestFriendsAlready : sender.worldServerSysAddr != UNASSIGNED_SYSTEM_ADDRESS);
// Then write the player name
bitStream.Write(LUWString(sender.playerName));
// Then if this is an acceptance code, write the following extra info.
@@ -1004,7 +1026,7 @@ void ChatPacketHandler::SendFriendResponse(const PlayerData& receiver, const Pla
bitStream.Write(isBestFriendRequest); //isBFF
bitStream.Write<uint8_t>(0); //isFTP
}
SystemAddress sysAddr = receiver.sysAddr;
SystemAddress sysAddr = receiver.worldServerSysAddr;
SEND_PACKET;
}
@@ -1018,6 +1040,6 @@ void ChatPacketHandler::SendRemoveFriend(const PlayerData& receiver, std::string
bitStream.Write<uint8_t>(isSuccessful); //isOnline
bitStream.Write(LUWString(personToRemove));
SystemAddress sysAddr = receiver.sysAddr;
SystemAddress sysAddr = receiver.worldServerSysAddr;
SEND_PACKET;
}

View File

@@ -64,6 +64,7 @@ namespace ChatPacketHandler {
void HandleTeamPromote(Packet* packet);
void HandleTeamLootOption(Packet* packet);
void HandleTeamStatusRequest(Packet* packet);
void OnAchievementNotify(RakNet::BitStream& bitstream, const SystemAddress& sysAddr);
void SendTeamInvite(const PlayerData& receiver, const PlayerData& sender);
void SendTeamInviteConfirm(const PlayerData& receiver, bool bLeaderIsFreeTrial, LWOOBJID i64LeaderID, LWOZONEID i64LeaderZoneID, uint8_t ucLootFlag, uint8_t ucNumOfOtherPlayers, uint8_t ucResponseCode, std::u16string wsLeaderName);

View File

@@ -224,6 +224,10 @@ void HandlePacket(Packet* packet) {
if (connection != eConnectionType::CHAT) return;
inStream.Read(chatMessageID);
// Our packing byte wasnt there? Probably a false packet
if (inStream.GetNumberOfUnreadBits() < 8) return;
inStream.IgnoreBytes(1);
switch (chatMessageID) {
case MessageType::Chat::GM_MUTE:
Game::playerContainer.MuteUpdate(packet);
@@ -322,6 +326,9 @@ void HandlePacket(Packet* packet) {
case MessageType::Chat::SHOW_ALL:
ChatPacketHandler::HandleShowAll(packet);
break;
case MessageType::Chat::ACHIEVEMENT_NOTIFY:
ChatPacketHandler::OnAchievementNotify(inStream, packet->systemAddress);
break;
case MessageType::Chat::USER_CHANNEL_CHAT_MESSAGE:
case MessageType::Chat::WORLD_DISCONNECT_REQUEST:
case MessageType::Chat::WORLD_PROXIMITY_RESPONSE:
@@ -357,7 +364,6 @@ void HandlePacket(Packet* packet) {
case MessageType::Chat::UGCMANIFEST_REPORT_DONE_BLUEPRINT:
case MessageType::Chat::UGCC_REQUEST:
case MessageType::Chat::WORLD_PLAYERS_PET_MODERATED_ACKNOWLEDGE:
case MessageType::Chat::ACHIEVEMENT_NOTIFY:
case MessageType::Chat::GM_CLOSE_PRIVATE_CHAT_WINDOW:
case MessageType::Chat::PLAYER_READY:
case MessageType::Chat::GET_DONATION_TOTAL:

View File

@@ -52,7 +52,7 @@ void PlayerContainer::InsertPlayer(Packet* packet) {
if (!inStream.Read(data.zoneID)) return;
if (!inStream.Read(data.muteExpire)) return;
if (!inStream.Read(data.gmLevel)) return;
data.sysAddr = packet->systemAddress;
data.worldServerSysAddr = packet->systemAddress;
m_Names[data.playerID] = GeneralUtils::UTF8ToUTF16(data.playerName);
m_PlayerCount++;
@@ -241,7 +241,7 @@ void PlayerContainer::AddMember(TeamData* team, LWOOBJID playerID) {
LOG("Tried to add player to team that already had 4 players");
const auto& player = GetPlayerData(playerID);
if (!player) return;
ChatPackets::SendSystemMessage(player.sysAddr, u"The teams is full! You have not been added to a team!");
ChatPackets::SendSystemMessage(player.worldServerSysAddr, u"The teams is full! You have not been added to a team!");
return;
}

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@@ -42,7 +42,7 @@ struct PlayerData {
return muteExpire == 1 || muteExpire > time(NULL);
}
SystemAddress sysAddr{};
SystemAddress worldServerSysAddr{};
LWOZONEID zoneID{};
LWOOBJID playerID = LWOOBJID_EMPTY;
time_t muteExpire = 0;

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@@ -98,6 +98,7 @@ public:
constexpr LWOZONEID() noexcept = default;
constexpr LWOZONEID(const LWOMAPID& mapID, const LWOINSTANCEID& instanceID, const LWOCLONEID& cloneID) noexcept { m_MapID = mapID; m_InstanceID = instanceID; m_CloneID = cloneID; }
constexpr LWOZONEID(const LWOZONEID& replacement) noexcept { *this = replacement; }
constexpr bool operator==(const LWOZONEID&) const = default;
private:
LWOMAPID m_MapID = LWOMAPID_INVALID; //1000 for VE, 1100 for AG, etc...

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@@ -204,6 +204,7 @@ void Character::DoQuickXMLDataParse() {
while (currentChild) {
const auto* temp = currentChild->Attribute("v");
const auto* id = currentChild->Attribute("id");
const auto* si = currentChild->Attribute("si");
if (temp && id) {
uint32_t index = 0;
uint64_t value = 0;
@@ -212,6 +213,9 @@ void Character::DoQuickXMLDataParse() {
value = std::stoull(temp);
m_PlayerFlags.insert(std::make_pair(index, value));
} else if (si) {
auto value = GeneralUtils::TryParse<uint32_t>(si);
if (value) m_SessionFlags.insert(value.value());
}
currentChild = currentChild->NextSiblingElement();
}

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@@ -512,7 +512,7 @@ void MissionComponent::LoadFromXml(const tinyxml2::XMLDocument& doc) {
auto* mission = new Mission(this, missionId);
mission->LoadFromXml(*doneM);
mission->LoadFromXmlDone(*doneM);
doneM = doneM->NextSiblingElement();
@@ -527,9 +527,9 @@ void MissionComponent::LoadFromXml(const tinyxml2::XMLDocument& doc) {
currentM->QueryAttribute("id", &missionId);
auto* mission = new Mission(this, missionId);
auto* mission = m_Missions.contains(missionId) ? m_Missions[missionId] : new Mission(this, missionId);
mission->LoadFromXml(*currentM);
mission->LoadFromXmlCur(*currentM);
if (currentM->QueryAttribute("o", &missionOrder) == tinyxml2::XML_SUCCESS && mission->IsMission()) {
mission->SetUniqueMissionOrderID(missionOrder);
@@ -565,20 +565,23 @@ void MissionComponent::UpdateXml(tinyxml2::XMLDocument& doc) {
auto* mission = pair.second;
if (mission) {
const auto complete = mission->IsComplete();
const auto completions = mission->GetCompletions();
auto* m = doc.NewElement("m");
if (complete) {
mission->UpdateXml(*m);
if (completions > 0) {
mission->UpdateXmlDone(*m);
done->LinkEndChild(m);
continue;
if (mission->IsComplete()) continue;
m = doc.NewElement("m");
}
if (mission->IsMission()) m->SetAttribute("o", mission->GetUniqueMissionOrderID());
mission->UpdateXml(*m);
mission->UpdateXmlCur(*m);
cur->LinkEndChild(m);
}

View File

@@ -27,6 +27,8 @@
#include "Character.h"
#include "CDMissionEmailTable.h"
#include "ChatPackets.h"
#include "PlayerManager.h"
Mission::Mission(MissionComponent* missionComponent, const uint32_t missionId) {
m_MissionComponent = missionComponent;
@@ -65,7 +67,7 @@ Mission::Mission(MissionComponent* missionComponent, const uint32_t missionId) {
}
}
void Mission::LoadFromXml(const tinyxml2::XMLElement& element) {
void Mission::LoadFromXmlDone(const tinyxml2::XMLElement& element) {
// Start custom XML
if (element.Attribute("state") != nullptr) {
m_State = static_cast<eMissionState>(std::stoul(element.Attribute("state")));
@@ -76,11 +78,15 @@ void Mission::LoadFromXml(const tinyxml2::XMLElement& element) {
m_Completions = std::stoul(element.Attribute("cct"));
m_Timestamp = std::stoul(element.Attribute("cts"));
if (IsComplete()) {
return;
}
}
}
void Mission::LoadFromXmlCur(const tinyxml2::XMLElement& element) {
// Start custom XML
if (element.Attribute("state") != nullptr) {
m_State = static_cast<eMissionState>(std::stoul(element.Attribute("state")));
}
// End custom XML
auto* task = element.FirstChildElement();
@@ -132,7 +138,7 @@ void Mission::LoadFromXml(const tinyxml2::XMLElement& element) {
}
}
void Mission::UpdateXml(tinyxml2::XMLElement& element) {
void Mission::UpdateXmlDone(tinyxml2::XMLElement& element) {
// Start custom XML
element.SetAttribute("state", static_cast<unsigned int>(m_State));
// End custom XML
@@ -141,15 +147,21 @@ void Mission::UpdateXml(tinyxml2::XMLElement& element) {
element.SetAttribute("id", static_cast<unsigned int>(info.id));
if (m_Completions > 0) {
element.SetAttribute("cct", static_cast<unsigned int>(m_Completions));
element.SetAttribute("cct", static_cast<unsigned int>(m_Completions));
element.SetAttribute("cts", static_cast<unsigned int>(m_Timestamp));
element.SetAttribute("cts", static_cast<unsigned int>(m_Timestamp));
}
if (IsComplete()) {
return;
}
}
void Mission::UpdateXmlCur(tinyxml2::XMLElement& element) {
// Start custom XML
element.SetAttribute("state", static_cast<unsigned int>(m_State));
// End custom XML
element.DeleteChildren();
element.SetAttribute("id", static_cast<unsigned int>(info.id));
if (IsComplete()) return;
for (auto* task : m_Tasks) {
if (task->GetType() == eMissionTaskType::COLLECTION ||
@@ -345,12 +357,25 @@ void Mission::Complete(const bool yieldRewards) {
for (const auto& email : missionEmails) {
const auto missionEmailBase = "MissionEmail_" + std::to_string(email.ID) + "_";
if (email.messageType == 1) {
if (email.messageType == 1 /* Send an email to the player */) {
const auto subject = "%[" + missionEmailBase + "subjectText]";
const auto body = "%[" + missionEmailBase + "bodyText]";
const auto sender = "%[" + missionEmailBase + "senderName]";
Mail::SendMail(LWOOBJID_EMPTY, sender, GetAssociate(), subject, body, email.attachmentLOT, 1);
} else if (email.messageType == 2 /* Send an announcement in chat */) {
auto* character = entity->GetCharacter();
ChatPackets::AchievementNotify notify{};
notify.missionEmailID = email.ID;
notify.earningPlayerID = entity->GetObjectID();
notify.earnerName.string = character ? GeneralUtils::ASCIIToUTF16(character->GetName()) : u"";
// Manual write since it's sent to chat server and not a game client
RakNet::BitStream bitstream;
notify.WriteHeader(bitstream);
notify.Serialize(bitstream);
Game::chatServer->Send(&bitstream, HIGH_PRIORITY, RELIABLE, 0, Game::chatSysAddr, false);
}
}
}

View File

@@ -28,8 +28,13 @@ public:
Mission(MissionComponent* missionComponent, uint32_t missionId);
~Mission();
void LoadFromXml(const tinyxml2::XMLElement& element);
void UpdateXml(tinyxml2::XMLElement& element);
// XML functions to load and save completed mission state to xml
void LoadFromXmlDone(const tinyxml2::XMLElement& element);
void UpdateXmlDone(tinyxml2::XMLElement& element);
// XML functions to load and save current mission state and task data to xml
void LoadFromXmlCur(const tinyxml2::XMLElement& element);
void UpdateXmlCur(tinyxml2::XMLElement& element);
/**
* Returns the ID of this mission

View File

@@ -181,6 +181,7 @@ namespace Mail {
void AttachmentCollectRequest::Handle() {
AttachmentCollectResponse response;
response.mailID = mailID;
auto inv = player->GetComponent<InventoryComponent>();
if (mailID > 0 && playerID == player->GetObjectID() && inv) {

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@@ -273,6 +273,16 @@ Instance* InstanceManager::FindInstance(LWOMAPID mapID, LWOINSTANCEID instanceID
return nullptr;
}
Instance* InstanceManager::FindInstanceWithPrivate(LWOMAPID mapID, LWOINSTANCEID instanceID) {
for (Instance* i : m_Instances) {
if (i && i->GetMapID() == mapID && i->GetInstanceID() == instanceID && !i->GetShutdownComplete() && !i->GetIsShuttingDown()) {
return i;
}
}
return nullptr;
}
Instance* InstanceManager::CreatePrivateInstance(LWOMAPID mapID, LWOCLONEID cloneID, const std::string& password) {
auto* instance = FindPrivateInstance(password);

View File

@@ -76,25 +76,25 @@ public:
void Shutdown();
private:
std::string m_IP;
uint32_t m_Port;
LWOZONEID m_ZoneID;
int m_MaxClientsSoftCap;
int m_MaxClientsHardCap;
int m_CurrentClientCount;
std::vector<Player> m_Players;
SystemAddress m_SysAddr;
bool m_Ready;
bool m_IsShuttingDown;
std::vector<PendingInstanceRequest> m_PendingRequests;
std::vector<PendingInstanceRequest> m_PendingAffirmations;
std::string m_IP{};
uint32_t m_Port{};
LWOZONEID m_ZoneID{};
int m_MaxClientsSoftCap{};
int m_MaxClientsHardCap{};
int m_CurrentClientCount{};
std::vector<Player> m_Players{};
SystemAddress m_SysAddr{};
bool m_Ready{};
bool m_IsShuttingDown{};
std::vector<PendingInstanceRequest> m_PendingRequests{};
std::vector<PendingInstanceRequest> m_PendingAffirmations{};
uint32_t m_AffirmationTimeout;
uint32_t m_AffirmationTimeout{};
bool m_IsPrivate;
std::string m_Password;
bool m_IsPrivate{};
std::string m_Password{};
bool m_Shutdown;
bool m_Shutdown{};
//Private functions:
};
@@ -125,6 +125,7 @@ public:
Instance* FindInstance(LWOMAPID mapID, bool isFriendTransfer, LWOCLONEID cloneId = 0);
Instance* FindInstance(LWOMAPID mapID, LWOINSTANCEID instanceID);
Instance* FindInstanceWithPrivate(LWOMAPID mapID, LWOINSTANCEID instanceID);
Instance* CreatePrivateInstance(LWOMAPID mapID, LWOCLONEID cloneID, const std::string& password);
Instance* FindPrivateInstance(const std::string& password);

View File

@@ -42,6 +42,7 @@
#include "Server.h"
#include "CDZoneTableTable.h"
#include "eGameMasterLevel.h"
#include "StringifiedEnum.h"
#ifdef DARKFLAME_PLATFORM_UNIX
@@ -556,7 +557,7 @@ void HandlePacket(Packet* packet) {
Instance* in = Game::im->GetInstance(zoneID, false, zoneClone);
for (auto* instance : Game::im->GetInstances()) {
LOG("Instance: %i/%i/%i -> %i", instance->GetMapID(), instance->GetCloneID(), instance->GetInstanceID(), instance == in);
LOG("Instance: %i/%i/%i -> %i %s", instance->GetMapID(), instance->GetCloneID(), instance->GetInstanceID(), instance == in, instance->GetSysAddr().ToString());
}
if (in && !in->GetIsReady()) //Instance not ready, make a pending request
@@ -597,15 +598,10 @@ void HandlePacket(Packet* packet) {
if (!Game::im->IsPortInUse(theirPort)) {
Instance* in = new Instance(theirIP.string, theirPort, theirZoneID, theirInstanceID, 0, 12, 12);
SystemAddress copy;
copy.binaryAddress = packet->systemAddress.binaryAddress;
copy.port = packet->systemAddress.port;
in->SetSysAddr(copy);
in->SetSysAddr(packet->systemAddress);
Game::im->AddInstance(in);
} else {
auto instance = Game::im->FindInstance(
theirZoneID, static_cast<uint16_t>(theirInstanceID));
auto* instance = Game::im->FindInstanceWithPrivate(theirZoneID, static_cast<LWOINSTANCEID>(theirInstanceID));
if (instance) {
instance->SetSysAddr(packet->systemAddress);
}
@@ -613,22 +609,14 @@ void HandlePacket(Packet* packet) {
}
if (theirServerType == ServerType::Chat) {
SystemAddress copy;
copy.binaryAddress = packet->systemAddress.binaryAddress;
copy.port = packet->systemAddress.port;
chatServerMasterPeerSysAddr = copy;
chatServerMasterPeerSysAddr = packet->systemAddress;
}
if (theirServerType == ServerType::Auth) {
SystemAddress copy;
copy.binaryAddress = packet->systemAddress.binaryAddress;
copy.port = packet->systemAddress.port;
authServerMasterPeerSysAddr = copy;
authServerMasterPeerSysAddr = packet->systemAddress;
}
LOG("Received server info, instance: %i port: %i", theirInstanceID, theirPort);
LOG("Received %s server info, instance: %i port: %i", StringifiedEnum::ToString(theirServerType).data(), theirInstanceID, theirPort);
break;
}
@@ -692,7 +680,7 @@ void HandlePacket(Packet* packet) {
if (instance) {
instance->AddPlayer(Player());
} else {
printf("Instance missing? What?");
LOG("Instance missing? What?");
}
break;
}
@@ -733,8 +721,8 @@ void HandlePacket(Packet* packet) {
inStream.Read<char>(character);
password += character;
}
Game::im->CreatePrivateInstance(mapId, cloneId, password.c_str());
auto* newInst = Game::im->CreatePrivateInstance(mapId, cloneId, password.c_str());
LOG("Creating private zone %i/%i/%i with password %s", newInst->GetMapID(), newInst->GetCloneID(), newInst->GetInstanceID(), password.c_str());
break;
}
@@ -835,11 +823,10 @@ void HandlePacket(Packet* packet) {
}
case MessageType::Master::SHUTDOWN_RESPONSE: {
RakNet::BitStream inStream(packet->data, packet->length, false);
uint64_t header = inStream.Read(header);
CINSTREAM_SKIP_HEADER;
auto* instance = Game::im->GetInstanceBySysAddr(packet->systemAddress);
LOG("Got shutdown response from %s", packet->systemAddress.ToString());
if (instance == nullptr) {
return;
}

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@@ -107,3 +107,28 @@ void ChatPackets::Announcement::Send() {
bitStream.Write(message);
SEND_PACKET_BROADCAST;
}
void ChatPackets::AchievementNotify::Serialize(RakNet::BitStream& bitstream) const {
bitstream.Write<uint64_t>(0); // Packing
bitstream.Write<uint32_t>(0); // Packing
bitstream.Write<uint8_t>(0); // Packing
bitstream.Write(targetPlayerName);
bitstream.Write<uint64_t>(0); // Packing / No way to know meaning because of not enough data.
bitstream.Write<uint32_t>(0); // Packing / No way to know meaning because of not enough data.
bitstream.Write<uint16_t>(0); // Packing / No way to know meaning because of not enough data.
bitstream.Write<uint8_t>(0); // Packing / No way to know meaning because of not enough data.
bitstream.Write(missionEmailID);
bitstream.Write(earningPlayerID);
bitstream.Write(earnerName);
}
bool ChatPackets::AchievementNotify::Deserialize(RakNet::BitStream& bitstream) {
bitstream.IgnoreBytes(13);
VALIDATE_READ(bitstream.Read(targetPlayerName));
bitstream.IgnoreBytes(15);
VALIDATE_READ(bitstream.Read(missionEmailID));
VALIDATE_READ(bitstream.Read(earningPlayerID));
VALIDATE_READ(bitstream.Read(earnerName));
return true;
}

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@@ -10,6 +10,8 @@ struct SystemAddress;
#include <string>
#include "dCommonVars.h"
#include "MessageType/Chat.h"
#include "BitStreamUtils.h"
struct ShowAllRequest{
LWOOBJID requestor = LWOOBJID_EMPTY;
@@ -34,6 +36,16 @@ namespace ChatPackets {
void Send();
};
struct AchievementNotify : public LUBitStream {
LUWString targetPlayerName{};
uint32_t missionEmailID{};
LWOOBJID earningPlayerID{};
LUWString earnerName{};
AchievementNotify() : LUBitStream(eConnectionType::CHAT, MessageType::Chat::ACHIEVEMENT_NOTIFY) {}
void Serialize(RakNet::BitStream& bitstream) const override;
bool Deserialize(RakNet::BitStream& bitstream) override;
};
void SendChatMessage(const SystemAddress& sysAddr, char chatChannel, const std::string& senderName, LWOOBJID playerObjectID, bool senderMythran, const std::u16string& message);
void SendSystemMessage(const SystemAddress& sysAddr, const std::u16string& message, bool broadcast = false);
void SendMessageFail(const SystemAddress& sysAddr);