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2 Commits

Author SHA1 Message Date
David Markowitz
3d1b71cb31 Update CDBehaviorParameterTable.h 2023-07-27 19:34:27 -07:00
David Markowitz
617a7d4021 Memory Savings Behavior Parameter table 2023-07-27 19:33:11 -07:00
299 changed files with 4479 additions and 6751 deletions

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@@ -14,4 +14,4 @@ EXTERNAL_IP=localhost
MARIADB_USER=darkflame
MARIADB_PASSWORD=SECRET_VALUE_CHANGE_ME
MARIADB_ROOT_PASSWORD=SECRET_VALUE_CHANGE_ME
MARIADB_DATABASE=darkflame
MARIADB_DATABASE=darkflame

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@@ -1,8 +1,12 @@
PROJECT_VERSION_MAJOR=1
PROJECT_VERSION_MINOR=1
PROJECT_VERSION_PATCH=1
PROJECT_VERSION_PATCH=0
# LICENSE
LICENSE=AGPL-3.0
# The network version.
# 171023 - Darkflame Universe client
# 171022 - Unmodded client
NET_VERSION=171022
# Debugging
# Set __dynamic to 1 to enable the -rdynamic flag for the linker, yielding some symbols in crashlogs.
__dynamic=1
@@ -18,5 +22,3 @@ __maria_db_connector_compile_jobs__=1
__enable_testing__=1
# The path to OpenSSL. Change this if your OpenSSL install path is different than the default.
OPENSSL_ROOT_DIR=/usr/local/opt/openssl@3/
# Uncomment the below line to cache the entire CDClient into memory
# CDCLIENT_CACHE_ALL=1

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@@ -179,7 +179,7 @@ If you would like to build the server faster, append `-j<number>` where number i
### Notes
Depending on your operating system, you may need to adjust some pre-processor defines in [CMakeVariables.txt](./CMakeVariables.txt) before building:
* If you are on MacOS, ensure OPENSSL_ROOT_DIR is pointing to the openssl root directory.
* If you are using a Darkflame Universe client, ensure `client_net_version` in `build/sharedconfig.ini` is changed to 171023.
* If you are using a Darkflame Universe client, ensure NET_VERSION is changed to 171023.
## Configuring your server
This server has a few steps that need to be taken to configure the server for your use case.

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@@ -55,10 +55,34 @@ int main(int argc, char** argv) {
Game::logger->Log("AuthServer", "Version: %i.%i", PROJECT_VERSION_MAJOR, PROJECT_VERSION_MINOR);
Game::logger->Log("AuthServer", "Compiled on: %s", __TIMESTAMP__);
Database::Connect(Game::config);
//Connect to the MySQL Database
std::string mysql_host = Game::config->GetValue("mysql_host");
std::string mysql_database = Game::config->GetValue("mysql_database");
std::string mysql_username = Game::config->GetValue("mysql_username");
std::string mysql_password = Game::config->GetValue("mysql_password");
// Get Master server IP and port
SocketDescriptor masterSock = Database::Connection->GetMasterServerIP();
try {
Database::Connect(mysql_host, mysql_database, mysql_username, mysql_password);
} catch (sql::SQLException& ex) {
Game::logger->Log("AuthServer", "Got an error while connecting to the database: %s", ex.what());
Database::Destroy("AuthServer");
delete Game::server;
delete Game::logger;
return EXIT_FAILURE;
}
//Find out the master's IP:
std::string masterIP;
uint32_t masterPort = 1500;
sql::PreparedStatement* stmt = Database::CreatePreppedStmt("SELECT ip, port FROM servers WHERE name='master';");
auto res = stmt->executeQuery();
while (res->next()) {
masterIP = res->getString(1).c_str();
masterPort = res->getInt(2);
}
delete res;
delete stmt;
Game::randomEngine = std::mt19937(time(0));
@@ -68,7 +92,7 @@ int main(int argc, char** argv) {
if (Game::config->GetValue("max_clients") != "") maxClients = std::stoi(Game::config->GetValue("max_clients"));
if (Game::config->GetValue("port") != "") ourPort = std::atoi(Game::config->GetValue("port").c_str());
Game::server = new dServer(Game::config->GetValue("external_ip"), ourPort, 0, maxClients, false, true, Game::logger, masterSock.hostAddress, masterSock.port, ServerType::Auth, Game::config, &Game::shouldShutdown);
Game::server = new dServer(Game::config->GetValue("external_ip"), ourPort, 0, maxClients, false, true, Game::logger, masterIP, masterPort, ServerType::Auth, Game::config, &Game::shouldShutdown);
//Run it until server gets a kill message from Master:
auto t = std::chrono::high_resolution_clock::now();
@@ -107,7 +131,18 @@ int main(int argc, char** argv) {
//Every 10 min we ping our sql server to keep it alive hopefully:
if (framesSinceLastSQLPing >= sqlPingTime) {
Database::Connection->GetMasterServerIP();
//Find out the master's IP for absolutely no reason:
std::string masterIP;
uint32_t masterPort;
sql::PreparedStatement* stmt = Database::CreatePreppedStmt("SELECT ip, port FROM servers WHERE name='master';");
auto res = stmt->executeQuery();
while (res->next()) {
masterIP = res->getString(1).c_str();
masterPort = res->getInt(2);
}
delete res;
delete stmt;
framesSinceLastSQLPing = 0;
} else framesSinceLastSQLPing++;
@@ -116,7 +151,9 @@ int main(int argc, char** argv) {
t += std::chrono::milliseconds(authFrameDelta); //Auth can run at a lower "fps"
std::this_thread::sleep_until(t);
}
//Delete our objects here:
Database::Destroy("AuthServer");
delete Game::server;
delete Game::logger;
delete Game::config;

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@@ -31,13 +31,16 @@ dChatFilter::dChatFilter(const std::string& filepath, bool dontGenerateDCF) {
ReadWordlistDCF("blacklist.dcf", false);
}
// Read player names that are ok as well:
auto names = Database::Connection->GetAllCharacterNames();
for (auto& name : names) {
std::transform(name.begin(), name.end(), name.begin(), ::tolower);
m_ApprovedWords.push_back(CalculateHash(name));
//Read player names that are ok as well:
auto stmt = Database::CreatePreppedStmt("select name from charinfo;");
auto res = stmt->executeQuery();
while (res->next()) {
std::string line = res->getString(1).c_str();
std::transform(line.begin(), line.end(), line.begin(), ::tolower); //Transform to lowercase
m_ApprovedWords.push_back(CalculateHash(line));
}
delete res;
delete stmt;
}
dChatFilter::~dChatFilter() {

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@@ -3,7 +3,6 @@
#include "Database.h"
#include <vector>
#include "PacketUtils.h"
#include "BitStreamUtils.h"
#include "Game.h"
#include "dServer.h"
#include "GeneralUtils.h"
@@ -76,11 +75,11 @@ void ChatPacketHandler::HandleFriendlistRequest(Packet* packet) {
//Now, we need to send the friendlist to the server they came from:
CBITSTREAM;
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT_INTERNAL, eChatInternalMessageType::ROUTE_TO_PLAYER);
PacketUtils::WriteHeader(bitStream, eConnectionType::CHAT_INTERNAL, eChatInternalMessageType::ROUTE_TO_PLAYER);
bitStream.Write(playerID);
//portion that will get routed:
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CLIENT, eClientMessageType::GET_FRIENDS_LIST_RESPONSE);
PacketUtils::WriteHeader(bitStream, eConnectionType::CLIENT, eClientMessageType::GET_FRIENDS_LIST_RESPONSE);
bitStream.Write<uint8_t>(0);
bitStream.Write<uint16_t>(1); //Length of packet -- just writing one as it doesn't matter, client skips it.
bitStream.Write((uint16_t)friends.size());
@@ -413,21 +412,21 @@ void ChatPacketHandler::HandleChatMessage(Packet* packet) {
const auto otherName = std::string(otherMember->playerName.c_str());
CBITSTREAM;
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT_INTERNAL, eChatInternalMessageType::ROUTE_TO_PLAYER);
PacketUtils::WriteHeader(bitStream, eConnectionType::CHAT_INTERNAL, eChatInternalMessageType::ROUTE_TO_PLAYER);
bitStream.Write(otherMember->playerID);
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT, eChatMessageType::PRIVATE_CHAT_MESSAGE);
PacketUtils::WriteHeader(bitStream, eConnectionType::CHAT, eChatMessageType::PRIVATE_CHAT_MESSAGE);
bitStream.Write(otherMember->playerID);
bitStream.Write<uint8_t>(8);
bitStream.Write<unsigned int>(69);
bitStream.Write(LUWString(senderName));
PacketUtils::WritePacketWString(senderName, 33, &bitStream);
bitStream.Write(sender->playerID);
bitStream.Write<uint16_t>(0);
bitStream.Write<uint8_t>(0); //not mythran nametag
bitStream.Write(LUWString(otherName));
PacketUtils::WritePacketWString(otherName, 33, &bitStream);
bitStream.Write<uint8_t>(0); //not mythran for receiver
bitStream.Write<uint8_t>(0); //teams?
bitStream.Write(LUWString(message, 512));
PacketUtils::WritePacketWString(message, 512, &bitStream);
SystemAddress sysAddr = otherMember->sysAddr;
SEND_PACKET;
@@ -435,7 +434,7 @@ void ChatPacketHandler::HandleChatMessage(Packet* packet) {
}
void ChatPacketHandler::HandlePrivateChatMessage(Packet* packet) {
LWOOBJID senderID = PacketUtils::ReadS64(0x08, packet);
LWOOBJID senderID = PacketUtils::ReadPacketS64(0x08, packet);
std::string receiverName = PacketUtils::ReadString(0x66, packet, true);
std::string message = PacketUtils::ReadString(0xAA, packet, true, 512);
@@ -452,21 +451,21 @@ void ChatPacketHandler::HandlePrivateChatMessage(Packet* packet) {
//To the sender:
{
CBITSTREAM;
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT_INTERNAL, eChatInternalMessageType::ROUTE_TO_PLAYER);
PacketUtils::WriteHeader(bitStream, eConnectionType::CHAT_INTERNAL, eChatInternalMessageType::ROUTE_TO_PLAYER);
bitStream.Write(goonA->playerID);
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT, eChatMessageType::PRIVATE_CHAT_MESSAGE);
PacketUtils::WriteHeader(bitStream, eConnectionType::CHAT, eChatMessageType::PRIVATE_CHAT_MESSAGE);
bitStream.Write(goonA->playerID);
bitStream.Write<uint8_t>(7);
bitStream.Write<unsigned int>(69);
bitStream.Write(LUWString(goonAName));
PacketUtils::WritePacketWString(goonAName, 33, &bitStream);
bitStream.Write(goonA->playerID);
bitStream.Write<uint16_t>(0);
bitStream.Write<uint8_t>(0); //not mythran nametag
bitStream.Write(LUWString(goonBName));
PacketUtils::WritePacketWString(goonBName, 33, &bitStream);
bitStream.Write<uint8_t>(0); //not mythran for receiver
bitStream.Write<uint8_t>(0); //success
bitStream.Write(LUWString(message, 512));
PacketUtils::WritePacketWString(message, 512, &bitStream);
SystemAddress sysAddr = goonA->sysAddr;
SEND_PACKET;
@@ -475,21 +474,21 @@ void ChatPacketHandler::HandlePrivateChatMessage(Packet* packet) {
//To the receiver:
{
CBITSTREAM;
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT_INTERNAL, eChatInternalMessageType::ROUTE_TO_PLAYER);
PacketUtils::WriteHeader(bitStream, eConnectionType::CHAT_INTERNAL, eChatInternalMessageType::ROUTE_TO_PLAYER);
bitStream.Write(goonB->playerID);
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT, eChatMessageType::PRIVATE_CHAT_MESSAGE);
PacketUtils::WriteHeader(bitStream, eConnectionType::CHAT, eChatMessageType::PRIVATE_CHAT_MESSAGE);
bitStream.Write(goonA->playerID);
bitStream.Write<uint8_t>(7);
bitStream.Write<unsigned int>(69);
bitStream.Write(LUWString(goonAName));
PacketUtils::WritePacketWString(goonAName, 33, &bitStream);
bitStream.Write(goonA->playerID);
bitStream.Write<uint16_t>(0);
bitStream.Write<uint8_t>(0); //not mythran nametag
bitStream.Write(LUWString(goonBName));
PacketUtils::WritePacketWString(goonBName, 33, &bitStream);
bitStream.Write<uint8_t>(0); //not mythran for receiver
bitStream.Write<uint8_t>(3); //new whisper
bitStream.Write(LUWString(message, 512));
PacketUtils::WritePacketWString(message, 512, &bitStream);
SystemAddress sysAddr = goonB->sysAddr;
SEND_PACKET;
@@ -710,13 +709,13 @@ void ChatPacketHandler::HandleTeamStatusRequest(Packet* packet) {
void ChatPacketHandler::SendTeamInvite(PlayerData* receiver, PlayerData* sender) {
CBITSTREAM;
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT_INTERNAL, eChatInternalMessageType::ROUTE_TO_PLAYER);
PacketUtils::WriteHeader(bitStream, eConnectionType::CHAT_INTERNAL, eChatInternalMessageType::ROUTE_TO_PLAYER);
bitStream.Write(receiver->playerID);
//portion that will get routed:
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CLIENT, eClientMessageType::TEAM_INVITE);
PacketUtils::WriteHeader(bitStream, eConnectionType::CLIENT, eClientMessageType::TEAM_INVITE);
bitStream.Write(LUWString(sender->playerName.c_str()));
PacketUtils::WritePacketWString(sender->playerName.c_str(), 33, &bitStream);
bitStream.Write(sender->playerID);
SystemAddress sysAddr = receiver->sysAddr;
@@ -725,7 +724,7 @@ void ChatPacketHandler::SendTeamInvite(PlayerData* receiver, PlayerData* sender)
void ChatPacketHandler::SendTeamInviteConfirm(PlayerData* receiver, bool bLeaderIsFreeTrial, LWOOBJID i64LeaderID, LWOZONEID i64LeaderZoneID, uint8_t ucLootFlag, uint8_t ucNumOfOtherPlayers, uint8_t ucResponseCode, std::u16string wsLeaderName) {
CBITSTREAM;
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT_INTERNAL, eChatInternalMessageType::ROUTE_TO_PLAYER);
PacketUtils::WriteHeader(bitStream, eConnectionType::CHAT_INTERNAL, eChatInternalMessageType::ROUTE_TO_PLAYER);
bitStream.Write(receiver->playerID);
//portion that will get routed:
@@ -752,7 +751,7 @@ void ChatPacketHandler::SendTeamInviteConfirm(PlayerData* receiver, bool bLeader
void ChatPacketHandler::SendTeamStatus(PlayerData* receiver, LWOOBJID i64LeaderID, LWOZONEID i64LeaderZoneID, uint8_t ucLootFlag, uint8_t ucNumOfOtherPlayers, std::u16string wsLeaderName) {
CBITSTREAM;
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT_INTERNAL, eChatInternalMessageType::ROUTE_TO_PLAYER);
PacketUtils::WriteHeader(bitStream, eConnectionType::CHAT_INTERNAL, eChatInternalMessageType::ROUTE_TO_PLAYER);
bitStream.Write(receiver->playerID);
//portion that will get routed:
@@ -777,7 +776,7 @@ void ChatPacketHandler::SendTeamStatus(PlayerData* receiver, LWOOBJID i64LeaderI
void ChatPacketHandler::SendTeamSetLeader(PlayerData* receiver, LWOOBJID i64PlayerID) {
CBITSTREAM;
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT_INTERNAL, eChatInternalMessageType::ROUTE_TO_PLAYER);
PacketUtils::WriteHeader(bitStream, eConnectionType::CHAT_INTERNAL, eChatInternalMessageType::ROUTE_TO_PLAYER);
bitStream.Write(receiver->playerID);
//portion that will get routed:
@@ -794,7 +793,7 @@ void ChatPacketHandler::SendTeamSetLeader(PlayerData* receiver, LWOOBJID i64Play
void ChatPacketHandler::SendTeamAddPlayer(PlayerData* receiver, bool bIsFreeTrial, bool bLocal, bool bNoLootOnDeath, LWOOBJID i64PlayerID, std::u16string wsPlayerName, LWOZONEID zoneID) {
CBITSTREAM;
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT_INTERNAL, eChatInternalMessageType::ROUTE_TO_PLAYER);
PacketUtils::WriteHeader(bitStream, eConnectionType::CHAT_INTERNAL, eChatInternalMessageType::ROUTE_TO_PLAYER);
bitStream.Write(receiver->playerID);
//portion that will get routed:
@@ -823,7 +822,7 @@ void ChatPacketHandler::SendTeamAddPlayer(PlayerData* receiver, bool bIsFreeTria
void ChatPacketHandler::SendTeamRemovePlayer(PlayerData* receiver, bool bDisband, bool bIsKicked, bool bIsLeaving, bool bLocal, LWOOBJID i64LeaderID, LWOOBJID i64PlayerID, std::u16string wsPlayerName) {
CBITSTREAM;
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT_INTERNAL, eChatInternalMessageType::ROUTE_TO_PLAYER);
PacketUtils::WriteHeader(bitStream, eConnectionType::CHAT_INTERNAL, eChatInternalMessageType::ROUTE_TO_PLAYER);
bitStream.Write(receiver->playerID);
//portion that will get routed:
@@ -849,7 +848,7 @@ void ChatPacketHandler::SendTeamRemovePlayer(PlayerData* receiver, bool bDisband
void ChatPacketHandler::SendTeamSetOffWorldFlag(PlayerData* receiver, LWOOBJID i64PlayerID, LWOZONEID zoneID) {
CBITSTREAM;
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT_INTERNAL, eChatInternalMessageType::ROUTE_TO_PLAYER);
PacketUtils::WriteHeader(bitStream, eConnectionType::CHAT_INTERNAL, eChatInternalMessageType::ROUTE_TO_PLAYER);
bitStream.Write(receiver->playerID);
//portion that will get routed:
@@ -883,16 +882,16 @@ void ChatPacketHandler::SendFriendUpdate(PlayerData* friendData, PlayerData* pla
[bool] - is FTP*/
CBITSTREAM;
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT_INTERNAL, eChatInternalMessageType::ROUTE_TO_PLAYER);
PacketUtils::WriteHeader(bitStream, eConnectionType::CHAT_INTERNAL, eChatInternalMessageType::ROUTE_TO_PLAYER);
bitStream.Write(friendData->playerID);
//portion that will get routed:
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CLIENT, eClientMessageType::UPDATE_FRIEND_NOTIFY);
PacketUtils::WriteHeader(bitStream, eConnectionType::CLIENT, eClientMessageType::UPDATE_FRIEND_NOTIFY);
bitStream.Write<uint8_t>(notifyType);
std::string playerName = playerData->playerName.c_str();
bitStream.Write(LUWString(playerName));
PacketUtils::WritePacketWString(playerName, 33, &bitStream);
bitStream.Write(playerData->zoneID.GetMapID());
bitStream.Write(playerData->zoneID.GetInstanceID());
@@ -922,12 +921,12 @@ void ChatPacketHandler::SendFriendRequest(PlayerData* receiver, PlayerData* send
}
CBITSTREAM;
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT_INTERNAL, eChatInternalMessageType::ROUTE_TO_PLAYER);
PacketUtils::WriteHeader(bitStream, eConnectionType::CHAT_INTERNAL, eChatInternalMessageType::ROUTE_TO_PLAYER);
bitStream.Write(receiver->playerID);
//portion that will get routed:
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CLIENT, eClientMessageType::ADD_FRIEND_REQUEST);
bitStream.Write(LUWString(sender->playerName.c_str()));
PacketUtils::WriteHeader(bitStream, eConnectionType::CLIENT, eClientMessageType::ADD_FRIEND_REQUEST);
PacketUtils::WritePacketWString(sender->playerName.c_str(), 33, &bitStream);
bitStream.Write<uint8_t>(0); // This is a BFF flag however this is unused in live and does not have an implementation client side.
SystemAddress sysAddr = receiver->sysAddr;
@@ -938,16 +937,16 @@ void ChatPacketHandler::SendFriendResponse(PlayerData* receiver, PlayerData* sen
if (!receiver || !sender) return;
CBITSTREAM;
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT_INTERNAL, eChatInternalMessageType::ROUTE_TO_PLAYER);
PacketUtils::WriteHeader(bitStream, eConnectionType::CHAT_INTERNAL, eChatInternalMessageType::ROUTE_TO_PLAYER);
bitStream.Write(receiver->playerID);
// Portion that will get routed:
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CLIENT, eClientMessageType::ADD_FRIEND_RESPONSE);
PacketUtils::WriteHeader(bitStream, eConnectionType::CLIENT, eClientMessageType::ADD_FRIEND_RESPONSE);
bitStream.Write(responseCode);
// For all requests besides accepted, write a flag that says whether or not we are already best friends with the receiver.
bitStream.Write<uint8_t>(responseCode != eAddFriendResponseType::ACCEPTED ? isBestFriendsAlready : sender->sysAddr != UNASSIGNED_SYSTEM_ADDRESS);
// Then write the player name
bitStream.Write(LUWString(sender->playerName.c_str()));
PacketUtils::WritePacketWString(sender->playerName.c_str(), 33, &bitStream);
// Then if this is an acceptance code, write the following extra info.
if (responseCode == eAddFriendResponseType::ACCEPTED) {
bitStream.Write(sender->playerID);
@@ -963,13 +962,13 @@ void ChatPacketHandler::SendRemoveFriend(PlayerData* receiver, std::string& pers
if (!receiver) return;
CBITSTREAM;
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT_INTERNAL, eChatInternalMessageType::ROUTE_TO_PLAYER);
PacketUtils::WriteHeader(bitStream, eConnectionType::CHAT_INTERNAL, eChatInternalMessageType::ROUTE_TO_PLAYER);
bitStream.Write(receiver->playerID);
//portion that will get routed:
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CLIENT, eClientMessageType::REMOVE_FRIEND_RESPONSE);
PacketUtils::WriteHeader(bitStream, eConnectionType::CLIENT, eClientMessageType::REMOVE_FRIEND_RESPONSE);
bitStream.Write<uint8_t>(isSuccessful); //isOnline
bitStream.Write(LUWString(personToRemove));
PacketUtils::WritePacketWString(personToRemove, 33, &bitStream);
SystemAddress sysAddr = receiver->sysAddr;
SEND_PACKET;

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@@ -33,7 +33,6 @@ namespace Game {
dChatFilter* chatFilter = nullptr;
AssetManager* assetManager = nullptr;
bool shouldShutdown = false;
std::mt19937 randomEngine;
}
@@ -77,10 +76,34 @@ int main(int argc, char** argv) {
return EXIT_FAILURE;
}
Database::Connect(Game::config);
//Connect to the MySQL Database
std::string mysql_host = Game::config->GetValue("mysql_host");
std::string mysql_database = Game::config->GetValue("mysql_database");
std::string mysql_username = Game::config->GetValue("mysql_username");
std::string mysql_password = Game::config->GetValue("mysql_password");
// Get Master server IP and port
SocketDescriptor masterSock = Database::Connection->GetMasterServerIP();
try {
Database::Connect(mysql_host, mysql_database, mysql_username, mysql_password);
} catch (sql::SQLException& ex) {
Game::logger->Log("ChatServer", "Got an error while connecting to the database: %s", ex.what());
Database::Destroy("ChatServer");
delete Game::server;
delete Game::logger;
return EXIT_FAILURE;
}
//Find out the master's IP:
std::string masterIP;
uint32_t masterPort = 1000;
sql::PreparedStatement* stmt = Database::CreatePreppedStmt("SELECT ip, port FROM servers WHERE name='master';");
auto res = stmt->executeQuery();
while (res->next()) {
masterIP = res->getString(1).c_str();
masterPort = res->getInt(2);
}
delete res;
delete stmt;
//It's safe to pass 'localhost' here, as the IP is only used as the external IP.
uint32_t maxClients = 50;
@@ -88,11 +111,9 @@ int main(int argc, char** argv) {
if (Game::config->GetValue("max_clients") != "") maxClients = std::stoi(Game::config->GetValue("max_clients"));
if (Game::config->GetValue("port") != "") ourPort = std::atoi(Game::config->GetValue("port").c_str());
Game::server = new dServer(Game::config->GetValue("external_ip"), ourPort, 0, maxClients, false, true, Game::logger, masterSock.hostAddress, masterSock.port, ServerType::Chat, Game::config, &Game::shouldShutdown);
Game::server = new dServer(Game::config->GetValue("external_ip"), ourPort, 0, maxClients, false, true, Game::logger, masterIP, masterPort, ServerType::Chat, Game::config, &Game::shouldShutdown);
Game::chatFilter = new dChatFilter(Game::assetManager->GetResPath().string() + "/chatplus_en_us", bool(std::stoi(Game::config->GetValue("dont_generate_dcf"))));
Game::randomEngine = std::mt19937(time(0));
//Run it until server gets a kill message from Master:
auto t = std::chrono::high_resolution_clock::now();
@@ -131,7 +152,18 @@ int main(int argc, char** argv) {
//Every 10 min we ping our sql server to keep it alive hopefully:
if (framesSinceLastSQLPing >= sqlPingTime) {
Database::Connection->GetMasterServerIP();
//Find out the master's IP for absolutely no reason:
std::string masterIP;
uint32_t masterPort;
sql::PreparedStatement* stmt = Database::CreatePreppedStmt("SELECT ip, port FROM servers WHERE name='master';");
auto res = stmt->executeQuery();
while (res->next()) {
masterIP = res->getString(1).c_str();
masterPort = res->getInt(2);
}
delete res;
delete stmt;
framesSinceLastSQLPing = 0;
} else framesSinceLastSQLPing++;
@@ -141,8 +173,8 @@ int main(int argc, char** argv) {
std::this_thread::sleep_until(t);
}
// Delete our objects here:
Database::Destroy();
//Delete our objects here:
Database::Destroy("ChatServer");
delete Game::server;
delete Game::logger;
delete Game::config;

View File

@@ -6,11 +6,10 @@
#include "dLogger.h"
#include "ChatPacketHandler.h"
#include "GeneralUtils.h"
#include "BitStreamUtils.h"
#include "PacketUtils.h"
#include "Database.h"
#include "eConnectionType.h"
#include "eChatInternalMessageType.h"
#include "ChatPackets.h"
PlayerContainer::PlayerContainer() {
}
@@ -41,7 +40,14 @@ void PlayerContainer::InsertPlayer(Packet* packet) {
mPlayers.insert(std::make_pair(data->playerID, data));
Game::logger->Log("PlayerContainer", "Added user: %s (%llu), zone: %i", data->playerName.c_str(), data->playerID, data->zoneID.GetMapID());
Database::Connection->InsertIntoActivityLog(data->playerID, 0, time(nullptr), data->zoneID.GetMapID());
auto* insertLog = Database::CreatePreppedStmt("INSERT INTO activity_log (character_id, activity, time, map_id) VALUES (?, ?, ?, ?);");
insertLog->setInt(1, data->playerID);
insertLog->setInt(2, 0);
insertLog->setUInt64(3, time(nullptr));
insertLog->setInt(4, data->zoneID.GetMapID());
insertLog->executeUpdate();
}
void PlayerContainer::RemovePlayer(Packet* packet) {
@@ -78,7 +84,14 @@ void PlayerContainer::RemovePlayer(Packet* packet) {
Game::logger->Log("PlayerContainer", "Removed user: %llu", playerID);
mPlayers.erase(playerID);
Database::Connection->InsertIntoActivityLog(playerID, 1, time(nullptr), player->zoneID.GetMapID());
auto* insertLog = Database::CreatePreppedStmt("INSERT INTO activity_log (character_id, activity, time, map_id) VALUES (?, ?, ?, ?);");
insertLog->setInt(1, playerID);
insertLog->setInt(2, 1);
insertLog->setUInt64(3, time(nullptr));
insertLog->setInt(4, player->zoneID.GetMapID());
insertLog->executeUpdate();
}
void PlayerContainer::MuteUpdate(Packet* packet) {
@@ -133,7 +146,7 @@ void PlayerContainer::CreateTeamServer(Packet* packet) {
void PlayerContainer::BroadcastMuteUpdate(LWOOBJID player, time_t time) {
CBITSTREAM;
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT_INTERNAL, eChatInternalMessageType::MUTE_UPDATE);
PacketUtils::WriteHeader(bitStream, eConnectionType::CHAT_INTERNAL, eChatInternalMessageType::MUTE_UPDATE);
bitStream.Write(player);
bitStream.Write(time);
@@ -194,14 +207,6 @@ TeamData* PlayerContainer::GetTeam(LWOOBJID playerID) {
}
void PlayerContainer::AddMember(TeamData* team, LWOOBJID playerID) {
if (team->memberIDs.size() >= 4){
Game::logger->Log("PlayerContainer", "Tried to add player to team that already had 4 players");
auto* player = GetPlayerData(playerID);
if (!player) return;
ChatPackets::SendSystemMessage(player->sysAddr, u"The teams is full! You have not been added to a team!");
return;
}
const auto index = std::find(team->memberIDs.begin(), team->memberIDs.end(), playerID);
if (index != team->memberIDs.end()) return;
@@ -340,7 +345,7 @@ void PlayerContainer::TeamStatusUpdate(TeamData* team) {
void PlayerContainer::UpdateTeamsOnWorld(TeamData* team, bool deleteTeam) {
CBITSTREAM;
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT_INTERNAL, eChatInternalMessageType::TEAM_UPDATE);
PacketUtils::WriteHeader(bitStream, eConnectionType::CHAT_INTERNAL, eChatInternalMessageType::TEAM_UPDATE);
bitStream.Write(team->teamID);
bitStream.Write(deleteTeam);

View File

@@ -1,93 +1,35 @@
#include "MySQLMigration.h"
#include "BrickByBrickFix.h"
#include <istream>
#include <memory>
#include <iostream>
#include <sstream>
#include "CDClientDatabase.h"
#include "Game.h"
#include "GeneralUtils.h"
#include "dLogger.h"
#include "BinaryPathFinder.h"
#include "ZCompression.h"
#include "tinyxml2.h"
#include "../MySQL.h"
#include "Database.h"
#include "Game.h"
#include "ZCompression.h"
#include "dLogger.h"
void MigrationRunner::RunMigrations(DatabaseBase* db) {
auto database = dynamic_cast<MySQLDatabase*>(db);
//! Forward declarations
auto* stmt = database->CreatePreppedStmt("CREATE TABLE IF NOT EXISTS migration_history (name TEXT NOT NULL, date TIMESTAMP NOT NULL DEFAULT CURRENT_TIMESTAMP());");
stmt->execute();
delete stmt;
std::unique_ptr<sql::ResultSet> GetModelsFromDatabase();
void WriteSd0Magic(char* input, uint32_t chunkSize);
bool CheckSd0Magic(sql::Blob* streamToCheck);
sql::SQLString finalSQL = "";
bool runSd0Migrations = false;
for (const auto& entry : GeneralUtils::GetSqlFileNamesFromFolder((BinaryPathFinder::GetBinaryDir() / "./migrations/dlu/mysql").string())) {
auto migration = Migration::LoadMigration("dlu", "mysql", entry);
if (migration.data.empty()) {
continue;
}
stmt = database->CreatePreppedStmt("SELECT name FROM migration_history WHERE name = ?;");
stmt->setString(1, migration.name.c_str());
auto* res = stmt->executeQuery();
bool doExit = res->next();
delete res;
delete stmt;
if (doExit) continue;
Game::logger->Log("MigrationRunner", "Running migration: %s", migration.name.c_str());
if (migration.name == "dlu/5_brick_model_sd0.sql") {
runSd0Migrations = true;
} else {
finalSQL.append(migration.data.c_str());
}
stmt = database->CreatePreppedStmt("INSERT INTO migration_history (name) VALUES (?);");
stmt->setString(1, migration.name.c_str());
stmt->execute();
delete stmt;
}
if (finalSQL.empty() && !runSd0Migrations) {
Game::logger->Log("MigrationRunner", "Server database is up to date.");
return;
}
if (!finalSQL.empty()) {
auto migration = GeneralUtils::SplitString(static_cast<std::string>(finalSQL), ';');
std::unique_ptr<sql::Statement> simpleStatement(Database::CreateStmt());
for (auto& query : migration) {
try {
if (query.empty()) continue;
simpleStatement->execute(query.c_str());
} catch (sql::SQLException& e) {
Game::logger->Log("MigrationRunner", "Encountered error running migration: %s", e.what());
}
}
}
// Do this last on the off chance none of the other migrations have been run yet.
if (runSd0Migrations) {
uint32_t numberOfUpdatedModels = UpdateBrickByBrickModelsToSd0();
Game::logger->Log("MasterServer", "%i models were updated from zlib to sd0.", numberOfUpdatedModels);
uint32_t numberOfTruncatedModels = TruncateBrokenBrickByBrickXml();
Game::logger->Log("MasterServer", "%i models were truncated from the database.", numberOfTruncatedModels);
}
}
uint32_t TruncateBrokenBrickByBrickXml(MySQLDatabase* database) {
/**
* @brief Truncates all models with broken data from the database.
*
* @return The number of models deleted
*/
uint32_t BrickByBrickFix::TruncateBrokenBrickByBrickXml() {
uint32_t modelsTruncated{};
auto modelsToTruncate = GetModelsFromDatabase(database);
bool previousCommitValue = database->GetAutoCommit();
database->SetAutoCommit(false);
auto modelsToTruncate = GetModelsFromDatabase();
bool previousCommitValue = Database::GetAutoCommit();
Database::SetAutoCommit(false);
while (modelsToTruncate->next()) {
std::unique_ptr<sql::PreparedStatement> ugcModelToDelete(database->CreatePreppedStmt("DELETE FROM ugc WHERE ugc.id = ?;"));
std::unique_ptr<sql::PreparedStatement> pcModelToDelete(database->CreatePreppedStmt("DELETE FROM properties_contents WHERE ugc_id = ?;"));
std::unique_ptr<sql::PreparedStatement> ugcModelToDelete(Database::CreatePreppedStmt("DELETE FROM ugc WHERE ugc.id = ?;"));
std::unique_ptr<sql::PreparedStatement> pcModelToDelete(Database::CreatePreppedStmt("DELETE FROM properties_contents WHERE ugc_id = ?;"));
std::string completeUncompressedModel{};
uint32_t chunkCount{};
uint64_t modelId = modelsToTruncate->getInt(1);
@@ -153,8 +95,8 @@ uint32_t TruncateBrokenBrickByBrickXml(MySQLDatabase* database) {
}
}
database->Commit();
database->SetAutoCommit(previousCommitValue);
Database::Commit();
Database::SetAutoCommit(previousCommitValue);
return modelsTruncated;
}
@@ -164,14 +106,12 @@ uint32_t TruncateBrokenBrickByBrickXml(MySQLDatabase* database) {
*
* @return The number of models updated to SD0
*/
uint32_t UpdateBrickByBrickModelsToSd0(MySQLDatabase* database) {
uint32_t BrickByBrickFix::UpdateBrickByBrickModelsToSd0() {
uint32_t updatedModels = 0;
auto modelsToUpdate = GetModelsFromDatabase();
auto previousAutoCommitState = database->GetAutoCommit();
database->SetAutoCommit(false);
std::unique_ptr<sql::PreparedStatement> insertionStatement(database->CreatePreppedStmt("UPDATE ugc SET lxfml = ? WHERE id = ?;"));
auto previousAutoCommitState = Database::GetAutoCommit();
Database::SetAutoCommit(false);
std::unique_ptr<sql::PreparedStatement> insertionStatement(Database::CreatePreppedStmt("UPDATE ugc SET lxfml = ? WHERE id = ?;"));
while (modelsToUpdate->next()) {
int64_t modelId = modelsToUpdate->getInt64(1);
std::unique_ptr<sql::Blob> oldLxfml(modelsToUpdate->getBlob(2));
@@ -210,14 +150,13 @@ uint32_t UpdateBrickByBrickModelsToSd0(MySQLDatabase* database) {
}
}
}
database->Commit();
database->SetAutoCommit(previousAutoCommitState);
Database::Commit();
Database::SetAutoCommit(previousAutoCommitState);
return updatedModels;
}
std::unique_ptr<sql::ResultSet> GetModelsFromDatabase(MySQLDatabase* database) {
std::unique_ptr<sql::PreparedStatement> modelsRawDataQuery(database->CreatePreppedStmt("SELECT id, lxfml FROM ugc;"));
std::unique_ptr<sql::ResultSet> GetModelsFromDatabase() {
std::unique_ptr<sql::PreparedStatement> modelsRawDataQuery(Database::CreatePreppedStmt("SELECT id, lxfml FROM ugc;"));
return std::unique_ptr<sql::ResultSet>(modelsRawDataQuery->executeQuery());
}

20
dCommon/BrickByBrickFix.h Normal file
View File

@@ -0,0 +1,20 @@
#pragma once
#include <cstdint>
namespace BrickByBrickFix {
/**
* @brief Deletes all broken BrickByBrick models that have invalid XML
*
* @return The number of BrickByBrick models that were truncated
*/
uint32_t TruncateBrokenBrickByBrickXml();
/**
* @brief Updates all BrickByBrick models in the database to be
* in the sd0 format as opposed to a zlib compressed format.
*
* @return The number of BrickByBrick models that were updated
*/
uint32_t UpdateBrickByBrickModelsToSd0();
};

View File

@@ -12,8 +12,9 @@ set(DCOMMON_SOURCES
"NiPoint3.cpp"
"NiQuaternion.cpp"
"SHA512.cpp"
"Demangler.cpp"
"Type.cpp"
"ZCompression.cpp"
"BrickByBrickFix.cpp"
"BinaryPathFinder.cpp"
"FdbToSqlite.cpp"
)

View File

@@ -1,29 +0,0 @@
#include "Demangler.h"
#ifdef __GNUG__
#include <cstdlib>
#include <cxxabi.h>
#include <memory>
#include <typeinfo>
std::string Demangler::Demangle(const char* name) {
// some arbitrary value to eliminate the compiler warning
// -4 is not a valid return value for __cxa_demangle so we'll use that.
int status = -4;
// __cxa_demangle requires that we free the returned char*
std::unique_ptr<char, void (*)(void*)> res{
abi::__cxa_demangle(name, NULL, NULL, &status),
std::free
};
return (status == 0) ? res.get() : "";
}
#else // __GNUG__
// does nothing if not g++
std::string Demangler::Demangle(const char* name) {
return name;
}
#endif // __GNUG__

View File

@@ -1,9 +0,0 @@
#pragma once
#include <string>
namespace Demangler {
// Given a char* containing a mangled name, return a std::string containing the demangled name.
// If the function fails for any reason, it returns an empty string.
std::string Demangle(const char* name);
}

View File

@@ -107,7 +107,7 @@ static void ErrorCallback(void* data, const char* msg, int errnum) {
}
#endif
#include "Demangler.h"
#include "Type.h"
void GenerateDump() {
std::string cmd = "sudo gcore " + std::to_string(getpid());
@@ -122,43 +122,41 @@ void CatchUnhandled(int sig) {
if (Diagnostics::GetProduceMemoryDump()) {
GenerateDump();
}
constexpr uint8_t MaxStackTrace = 32;
void* array[MaxStackTrace];
void* array[10];
size_t size;
// get void*'s for all entries on the stack
size = backtrace(array, MaxStackTrace);
size = backtrace(array, 10);
# if defined(__GNUG__)
#if defined(__GNUG__) and defined(__dynamic)
// Loop through the returned addresses, and get the symbols to be demangled
char** strings = backtrace_symbols(array, size);
// Print the stack trace
for (size_t i = 0; i < size; i++) {
// Take a string like './WorldServer(_ZN19SlashCommandHandler17HandleChatCommandERKSbIDsSt11char_traitsIDsESaIDsEEP6EntityRK13SystemAddress+0x6187) [0x55869c44ecf7]'
// and extract '_ZN19SlashCommandHandler17HandleChatCommandERKSbIDsSt11char_traitsIDsESaIDsEEP6EntityRK13SystemAddress' from it to be demangled into a proper name
// Take a string like './WorldServer(_ZN19SlashCommandHandler17HandleChatCommandERKSbIDsSt11char_traitsIDsESaIDsEEP6EntityRK13SystemAddress+0x6187) [0x55869c44ecf7]' and extract the function name
std::string functionName = strings[i];
std::string::size_type start = functionName.find('(');
std::string::size_type end = functionName.find('+');
if (start != std::string::npos && end != std::string::npos) {
std::string demangled = functionName.substr(start + 1, end - start - 1);
demangled = Demangler::Demangle(demangled.c_str());
demangled = demangle(functionName.c_str());
// If the demangled string is not empty, then we can replace the mangled string with the demangled one
if (!demangled.empty()) {
demangled.push_back('(');
demangled += functionName.substr(end);
functionName = demangled;
if (demangled.empty()) {
Game::logger->Log("Diagnostics", "[%02zu] %s", i, demangled.c_str());
} else {
Game::logger->Log("Diagnostics", "[%02zu] %s", i, functionName.c_str());
}
} else {
Game::logger->Log("Diagnostics", "[%02zu] %s", i, functionName.c_str());
}
Game::logger->Log("Diagnostics", "[%02zu] %s", i, functionName.c_str());
}
# else // defined(__GNUG__)
#else
backtrace_symbols_fd(array, size, STDOUT_FILENO);
# endif // defined(__GNUG__)
#endif
FILE* file = fopen(fileName.c_str(), "w+");
if (file != NULL) {
@@ -168,7 +166,7 @@ void CatchUnhandled(int sig) {
fclose(file);
}
#else // __include_backtrace__
#else
struct backtrace_state* state = backtrace_create_state(
Diagnostics::GetProcessFileName().c_str(),
@@ -179,7 +177,7 @@ void CatchUnhandled(int sig) {
struct bt_ctx ctx = { state, 0 };
Bt(state);
#endif // __include_backtrace__
#endif
exit(EXIT_FAILURE);
}

View File

@@ -126,11 +126,6 @@ namespace GeneralUtils {
template <typename T>
T Parse(const char* value);
template <>
inline bool Parse(const char* value) {
return std::stoi(value);
}
template <>
inline int32_t Parse(const char* value) {
return std::stoi(value);

View File

@@ -61,33 +61,35 @@ LDFBaseData* LDFBaseData::DataFromString(const std::string_view& format) {
}
case LDF_TYPE_S32: {
int32_t data;
if (!GeneralUtils::TryParse(ldfTypeAndValue.second.data(), data)) {
try {
int32_t data = static_cast<int32_t>(strtoul(ldfTypeAndValue.second.data(), &storage, 10));
returnValue = new LDFData<int32_t>(key, data);
} catch (std::exception) {
Game::logger->Log("LDFFormat", "Warning: Attempted to process invalid int32 value (%s) from string (%s)", ldfTypeAndValue.second.data(), format.data());
return nullptr;
}
returnValue = new LDFData<int32_t>(key, data);
break;
}
case LDF_TYPE_FLOAT: {
float data;
if (!GeneralUtils::TryParse(ldfTypeAndValue.second.data(), data)) {
try {
float data = strtof(ldfTypeAndValue.second.data(), &storage);
returnValue = new LDFData<float>(key, data);
} catch (std::exception) {
Game::logger->Log("LDFFormat", "Warning: Attempted to process invalid float value (%s) from string (%s)", ldfTypeAndValue.second.data(), format.data());
return nullptr;
}
returnValue = new LDFData<float>(key, data);
break;
}
case LDF_TYPE_DOUBLE: {
double data;
if (!GeneralUtils::TryParse(ldfTypeAndValue.second.data(), data)) {
try {
double data = strtod(ldfTypeAndValue.second.data(), &storage);
returnValue = new LDFData<double>(key, data);
} catch (std::exception) {
Game::logger->Log("LDFFormat", "Warning: Attempted to process invalid double value (%s) from string (%s)", ldfTypeAndValue.second.data(), format.data());
return nullptr;
}
returnValue = new LDFData<double>(key, data);
break;
}
@@ -100,7 +102,9 @@ LDFBaseData* LDFBaseData::DataFromString(const std::string_view& format) {
} else if (ldfTypeAndValue.second == "false") {
data = 0;
} else {
if (!GeneralUtils::TryParse(ldfTypeAndValue.second.data(), data)) {
try {
data = static_cast<uint32_t>(strtoul(ldfTypeAndValue.second.data(), &storage, 10));
} catch (std::exception) {
Game::logger->Log("LDFFormat", "Warning: Attempted to process invalid uint32 value (%s) from string (%s)", ldfTypeAndValue.second.data(), format.data());
return nullptr;
}
@@ -118,7 +122,9 @@ LDFBaseData* LDFBaseData::DataFromString(const std::string_view& format) {
} else if (ldfTypeAndValue.second == "false") {
data = false;
} else {
if (!GeneralUtils::TryParse(ldfTypeAndValue.second.data(), data)) {
try {
data = static_cast<bool>(strtol(ldfTypeAndValue.second.data(), &storage, 10));
} catch (std::exception) {
Game::logger->Log("LDFFormat", "Warning: Attempted to process invalid bool value (%s) from string (%s)", ldfTypeAndValue.second.data(), format.data());
return nullptr;
}
@@ -129,22 +135,24 @@ LDFBaseData* LDFBaseData::DataFromString(const std::string_view& format) {
}
case LDF_TYPE_U64: {
uint64_t data;
if (!GeneralUtils::TryParse(ldfTypeAndValue.second.data(), data)) {
try {
uint64_t data = static_cast<uint64_t>(strtoull(ldfTypeAndValue.second.data(), &storage, 10));
returnValue = new LDFData<uint64_t>(key, data);
} catch (std::exception) {
Game::logger->Log("LDFFormat", "Warning: Attempted to process invalid uint64 value (%s) from string (%s)", ldfTypeAndValue.second.data(), format.data());
return nullptr;
}
returnValue = new LDFData<uint64_t>(key, data);
break;
}
case LDF_TYPE_OBJID: {
LWOOBJID data;
if (!GeneralUtils::TryParse(ldfTypeAndValue.second.data(), data)) {
try {
LWOOBJID data = static_cast<LWOOBJID>(strtoll(ldfTypeAndValue.second.data(), &storage, 10));
returnValue = new LDFData<LWOOBJID>(key, data);
} catch (std::exception) {
Game::logger->Log("LDFFormat", "Warning: Attempted to process invalid LWOOBJID value (%s) from string (%s)", ldfTypeAndValue.second.data(), format.data());
return nullptr;
}
returnValue = new LDFData<LWOOBJID>(key, data);
break;
}

View File

@@ -129,19 +129,10 @@ NiPoint3 NiPoint3::operator+(const NiPoint3& point) const {
}
//! Operator for addition of vectors
NiPoint3& NiPoint3::operator+=(const NiPoint3& point) {
this->x += point.x;
this->y += point.y;
this->z += point.z;
return *this;
NiPoint3 NiPoint3::operator+=(const NiPoint3& point) const {
return NiPoint3(this->x + point.x, this->y + point.y, this->z + point.z);
}
NiPoint3& NiPoint3::operator*=(const float scalar) {
this->x *= scalar;
this->y *= scalar;
this->z *= scalar;
return *this;
}
//! Operator for subtraction of vectors
NiPoint3 NiPoint3::operator-(const NiPoint3& point) const {

View File

@@ -136,9 +136,7 @@ public:
NiPoint3 operator+(const NiPoint3& point) const;
//! Operator for addition of vectors
NiPoint3& operator+=(const NiPoint3& point);
NiPoint3& operator*=(const float scalar);
NiPoint3 operator+=(const NiPoint3& point) const;
//! Operator for subtraction of vectors
NiPoint3 operator-(const NiPoint3& point) const;

27
dCommon/Type.cpp Normal file
View File

@@ -0,0 +1,27 @@
#include "Type.h"
#ifdef __GNUG__
#include <cstdlib>
#include <memory>
#include <cxxabi.h>
std::string demangle(const char* name) {
int status = -4; // some arbitrary value to eliminate the compiler warning
// enable c++11 by passing the flag -std=c++11 to g++
std::unique_ptr<char, void(*)(void*)> res{
abi::__cxa_demangle(name, NULL, NULL, &status),
std::free
};
return (status == 0) ? res.get() : name;
}
#else
// does nothing if not g++
std::string demangle(const char* name) {
return name;
}
#endif

12
dCommon/Type.h Normal file
View File

@@ -0,0 +1,12 @@
#pragma once
#include <string>
#include <typeinfo>
std::string demangle(const char* name);
template <class T>
std::string type(const T& t) {
return demangle(typeid(t).name());
}

View File

@@ -42,7 +42,7 @@ struct AssetMemoryBuffer : std::streambuf {
}
void close() {
free(m_Base);
delete m_Base;
}
};

View File

@@ -9,7 +9,6 @@
#include "BitStream.h"
#include "eConnectionType.h"
#include "eClientMessageType.h"
#include "BitStreamUtils.h"
#pragma warning (disable:4251) //Disables SQL warnings
@@ -33,7 +32,7 @@ constexpr uint32_t lowFrameDelta = FRAMES_TO_MS(lowFramerate);
#define CBITSTREAM RakNet::BitStream bitStream;
#define CINSTREAM RakNet::BitStream inStream(packet->data, packet->length, false);
#define CINSTREAM_SKIP_HEADER CINSTREAM if (inStream.GetNumberOfUnreadBits() >= BYTES_TO_BITS(HEADER_SIZE)) inStream.IgnoreBytes(HEADER_SIZE); else inStream.IgnoreBits(inStream.GetNumberOfUnreadBits());
#define CMSGHEADER BitStreamUtils::WriteHeader(bitStream, eConnectionType::CLIENT, eClientMessageType::GAME_MSG);
#define CMSGHEADER PacketUtils::WriteHeader(bitStream, eConnectionType::CLIENT, eClientMessageType::GAME_MSG);
#define SEND_PACKET Game::server->Send(&bitStream, sysAddr, false);
#define SEND_PACKET_BROADCAST Game::server->Send(&bitStream, UNASSIGNED_SYSTEM_ADDRESS, true);

File diff suppressed because it is too large Load Diff

View File

@@ -101,7 +101,7 @@ enum class eReplicaComponentType : uint32_t {
TRADE,
USER_CONTROL,
IGNORE_LIST,
MULTI_ZONE_ENTRANCE,
ROCKET_LAUNCH_LUP,
BUFF_REAL, // the real buff component, should just be name BUFF
INTERACTION_MANAGER,
DONATION_VENDOR,

View File

@@ -13,7 +13,15 @@
#include <sstream>
#include <iostream>
//! The CDClient Database namespace
// Enable this to cache all entries in each table for fast access, comes with more memory cost
//#define CDCLIENT_CACHE_ALL
/*!
\file CDClientDatabase.hpp
\brief An interface between the CDClient.sqlite file and the server
*/
//! The CDClient Database namespace
namespace CDClientDatabase {
//! Opens a connection with the CDClient

View File

@@ -38,53 +38,43 @@
#include "CDFeatureGatingTable.h"
#include "CDRailActivatorComponent.h"
// Uncomment this to cache the full cdclient database into memory. This will make the server load faster, but will use more memory.
// A vanilla CDClient takes about 46MB of memory + the regular world data.
// #define CDCLIENT_CACHE_ALL
#ifdef CDCLIENT_CACHE_ALL
#define CDCLIENT_DONT_CACHE_TABLE(x) x
#else
#define CDCLIENT_DONT_CACHE_TABLE(x)
#endif
CDClientManager::CDClientManager() {
CDActivityRewardsTable::Instance().LoadValuesFromDatabase();
CDActivitiesTable::Instance().LoadValuesFromDatabase();
CDCLIENT_DONT_CACHE_TABLE(CDAnimationsTable::Instance().LoadValuesFromDatabase());
CDBehaviorParameterTable::Instance().LoadValuesFromDatabase();
CDBehaviorTemplateTable::Instance().LoadValuesFromDatabase();
CDBrickIDTableTable::Instance().LoadValuesFromDatabase();
CDCLIENT_DONT_CACHE_TABLE(CDComponentsRegistryTable::Instance().LoadValuesFromDatabase());
CDCurrencyTableTable::Instance().LoadValuesFromDatabase();
CDDestructibleComponentTable::Instance().LoadValuesFromDatabase();
CDEmoteTableTable::Instance().LoadValuesFromDatabase();
CDFeatureGatingTable::Instance().LoadValuesFromDatabase();
CDInventoryComponentTable::Instance().LoadValuesFromDatabase();
CDCLIENT_DONT_CACHE_TABLE(CDItemComponentTable::Instance().LoadValuesFromDatabase());
CDItemSetSkillsTable::Instance().LoadValuesFromDatabase();
CDItemSetsTable::Instance().LoadValuesFromDatabase();
CDLevelProgressionLookupTable::Instance().LoadValuesFromDatabase();
CDCLIENT_DONT_CACHE_TABLE(CDLootMatrixTable::Instance().LoadValuesFromDatabase());
CDCLIENT_DONT_CACHE_TABLE(CDLootTableTable::Instance().LoadValuesFromDatabase());
CDMissionEmailTable::Instance().LoadValuesFromDatabase();
CDMissionNPCComponentTable::Instance().LoadValuesFromDatabase();
CDMissionTasksTable::Instance().LoadValuesFromDatabase();
CDMissionsTable::Instance().LoadValuesFromDatabase();
CDMovementAIComponentTable::Instance().LoadValuesFromDatabase();
CDObjectSkillsTable::Instance().LoadValuesFromDatabase();
CDCLIENT_DONT_CACHE_TABLE(CDObjectsTable::Instance().LoadValuesFromDatabase());
CDPhysicsComponentTable::Instance().LoadValuesFromDatabase();
CDPackageComponentTable::Instance().LoadValuesFromDatabase();
CDProximityMonitorComponentTable::Instance().LoadValuesFromDatabase();
CDPropertyEntranceComponentTable::Instance().LoadValuesFromDatabase();
CDPropertyTemplateTable::Instance().LoadValuesFromDatabase();
CDRailActivatorComponentTable::Instance().LoadValuesFromDatabase();
CDRarityTableTable::Instance().LoadValuesFromDatabase();
CDRebuildComponentTable::Instance().LoadValuesFromDatabase();
CDRewardsTable::Instance().LoadValuesFromDatabase();
CDScriptComponentTable::Instance().LoadValuesFromDatabase();
CDSkillBehaviorTable::Instance().LoadValuesFromDatabase();
CDVendorComponentTable::Instance().LoadValuesFromDatabase();
CDZoneTableTable::Instance().LoadValuesFromDatabase();
CDActivityRewardsTable::Instance();
CDAnimationsTable::Instance();
CDBehaviorParameterTable::Instance();
CDBehaviorTemplateTable::Instance();
CDComponentsRegistryTable::Instance();
CDCurrencyTableTable::Instance();
CDDestructibleComponentTable::Instance();
CDEmoteTableTable::Instance();
CDInventoryComponentTable::Instance();
CDItemComponentTable::Instance();
CDItemSetsTable::Instance();
CDItemSetSkillsTable::Instance();
CDLevelProgressionLookupTable::Instance();
CDLootMatrixTable::Instance();
CDLootTableTable::Instance();
CDMissionNPCComponentTable::Instance();
CDMissionTasksTable::Instance();
CDMissionsTable::Instance();
CDObjectSkillsTable::Instance();
CDObjectsTable::Instance();
CDPhysicsComponentTable::Instance();
CDRebuildComponentTable::Instance();
CDScriptComponentTable::Instance();
CDSkillBehaviorTable::Instance();
CDZoneTableTable::Instance();
CDVendorComponentTable::Instance();
CDActivitiesTable::Instance();
CDPackageComponentTable::Instance();
CDProximityMonitorComponentTable::Instance();
CDMovementAIComponentTable::Instance();
CDBrickIDTableTable::Instance();
CDRarityTableTable::Instance();
CDMissionEmailTable::Instance();
CDRewardsTable::Instance();
CDPropertyEntranceComponentTable::Instance();
CDPropertyTemplateTable::Instance();
CDFeatureGatingTable::Instance();
CDRailActivatorComponentTable::Instance();
}

View File

@@ -1,6 +1,7 @@
set(DDATABASE_SOURCES "CDClientDatabase.cpp"
"CDClientManager.cpp"
"Database.cpp")
"Database.cpp"
"MigrationRunner.cpp")
add_subdirectory(Tables)
@@ -8,17 +9,5 @@ foreach(file ${DDATABASE_TABLES_SOURCES})
set(DDATABASE_SOURCES ${DDATABASE_SOURCES} "Tables/${file}")
endforeach()
add_subdirectory(Databases)
foreach (file ${DDATABASE_DATABASES_SOURCES})
set(DDATABASE_SOURCES ${DDATABASE_SOURCES} "Databases/${file}")
endforeach()
add_subdirectory(Databases/Migrations)
foreach (file ${DDATABASE_DATABASES_MIGRATIONS_SOURCES})
set(DDATABASE_SOURCES ${DDATABASE_SOURCES} "Databases/Migrations/${file}")
endforeach()
add_library(dDatabase STATIC ${DDATABASE_SOURCES})
target_link_libraries(dDatabase sqlite3 mariadbConnCpp)

View File

@@ -1,26 +1,118 @@
#include "Database.h"
#include "Game.h"
#include "dConfig.h"
#include "dLogger.h"
using namespace std;
#include "Databases/MySQL.h"
#pragma warning (disable:4251) //Disables SQL warnings
void Database::Connect(dConfig* config) {
bool useSqlite = true;
if (config->GetValue("mysql_host") != "" && config->GetValue("mysql_database") != "" && config->GetValue("mysql_username") != "" && config->GetValue("mysql_password") != "") {
useSqlite = false;
}
sql::Driver* Database::driver;
sql::Connection* Database::con;
sql::Properties Database::props;
std::string Database::database;
if (useSqlite) {
void Database::Connect(const string& host, const string& database, const string& username, const string& password) {
//To bypass debug issues:
const char* szDatabase = database.c_str();
const char* szUsername = username.c_str();
const char* szPassword = password.c_str();
driver = sql::mariadb::get_driver_instance();
sql::Properties properties;
// The mariadb connector is *supposed* to handle unix:// and pipe:// prefixes to hostName, but there are bugs where
// 1) it tries to parse a database from the connection string (like in tcp://localhost:3001/darkflame) based on the
// presence of a /
// 2) even avoiding that, the connector still assumes you're connecting with a tcp socket
// So, what we do in the presence of a unix socket or pipe is to set the hostname to the protocol and localhost,
// which avoids parsing errors while still ensuring the correct connection type is used, and then setting the appropriate
// property manually (which the URL parsing fails to do)
const std::string UNIX_PROTO = "unix://";
const std::string PIPE_PROTO = "pipe://";
if (host.find(UNIX_PROTO) == 0) {
properties["hostName"] = "unix://localhost";
properties["localSocket"] = host.substr(UNIX_PROTO.length()).c_str();
} else if (host.find(PIPE_PROTO) == 0) {
properties["hostName"] = "pipe://localhost";
properties["pipe"] = host.substr(PIPE_PROTO.length()).c_str();
} else {
properties["hostName"] = host.c_str();
}
properties["user"] = szUsername;
properties["password"] = szPassword;
properties["autoReconnect"] = "true";
Database::props = properties;
Database::database = database;
Database::Connect();
}
void Database::Connect() {
// `connect(const Properties& props)` segfaults in windows debug, but
// `connect(const SQLString& host, const SQLString& user, const SQLString& pwd)` doesn't handle pipes/unix sockets correctly
if (Database::props.find("localSocket") != Database::props.end() || Database::props.find("pipe") != Database::props.end()) {
con = driver->connect(Database::props);
} else {
Database::Connection = new MySQLDatabase(config->GetValue("mysql_host"), config->GetValue("mysql_database"), config->GetValue("mysql_username"), config->GetValue("mysql_password"));
Database::ConnectionType = eConnectionTypes::MYSQL;
con = driver->connect(Database::props["hostName"].c_str(), Database::props["user"].c_str(), Database::props["password"].c_str());
}
con->setSchema(Database::database.c_str());
}
void Database::Destroy(std::string source, bool log) {
if (!con) return;
if (log) {
if (source != "") Game::logger->Log("Database", "Destroying MySQL connection from %s!", source.c_str());
else Game::logger->Log("Database", "Destroying MySQL connection!");
}
Database::Connection->Connect();
con->close();
delete con;
} //Destroy
sql::Statement* Database::CreateStmt() {
sql::Statement* toReturn = con->createStatement();
return toReturn;
} //CreateStmt
sql::PreparedStatement* Database::CreatePreppedStmt(const std::string& query) {
const char* test = query.c_str();
size_t size = query.length();
sql::SQLString str(test, size);
if (!con) {
Connect();
Game::logger->Log("Database", "Trying to reconnect to MySQL");
}
if (!con->isValid() || con->isClosed()) {
delete con;
con = nullptr;
Connect();
Game::logger->Log("Database", "Trying to reconnect to MySQL from invalid or closed connection");
}
auto* stmt = con->prepareStatement(str);
return stmt;
} //CreatePreppedStmt
void Database::Commit() {
Database::con->commit();
}
void Database::Destroy() {
Database::Connection->Destroy();
delete Database::Connection;
bool Database::GetAutoCommit() {
// TODO This should not just access a pointer. A future PR should update this
// to check for null and throw an error if the connection is not valid.
return con->getAutoCommit();
}
void Database::SetAutoCommit(bool value) {
// TODO This should not just access a pointer. A future PR should update this
// to check for null and throw an error if the connection is not valid.
Database::con->setAutoCommit(value);
}

View File

@@ -1,16 +1,31 @@
#pragma once
#include <string>
#include <conncpp.hpp>
#include "Databases/DatabaseBase.h"
class dConfig;
class MySqlException : public std::runtime_error {
public:
MySqlException() : std::runtime_error("MySQL error!") {}
MySqlException(const std::string& msg) : std::runtime_error(msg.c_str()) {}
};
class Database {
private:
static sql::Driver* driver;
static sql::Connection* con;
static sql::Properties props;
static std::string database;
public:
static DatabaseBase* Connection;
static eConnectionTypes ConnectionType;
static void Connect(const std::string& host, const std::string& database, const std::string& username, const std::string& password);
static void Connect();
static void Destroy(std::string source = "", bool log = true);
static void Connect(dConfig* config);
static void Destroy();
static sql::Statement* CreateStmt();
static sql::PreparedStatement* CreatePreppedStmt(const std::string& query);
static void Commit();
static bool GetAutoCommit();
static void SetAutoCommit(bool value);
static std::string GetDatabase() { return database; }
static sql::Properties GetProperties() { return props; }
};

View File

@@ -1 +0,0 @@
set(DDATABASE_DATABASES_SOURCES "MySQL.cpp")

View File

@@ -1,100 +0,0 @@
#pragma once
#include <string>
#include <vector>
#include "RakNetTypes.h"
#include "Structures.h"
enum eConnectionTypes {
NONE,
MYSQL,
SQLITE
};
class DatabaseBase {
public:
virtual void Connect() = 0;
virtual void Destroy() = 0;
// Server Get
virtual SocketDescriptor GetMasterServerIP() = 0;
// Server Set
virtual void CreateServer(const std::string& name, const std::string& ip, uint16_t port, uint32_t state, uint32_t version) = 0;
virtual void SetServerIpAndPortByName(const std::string& name, const std::string& ip, uint16_t port) = 0;
// Misc
virtual void InsertIntoActivityLog(uint32_t playerId, uint32_t activityId, uint32_t timestamp, uint32_t zoneId) = 0;
virtual void InsertIntoCommandLog(uint32_t playerId, const std::string& command) = 0;
// Character Get
virtual CharacterInfo GetCharacterInfoByID(uint32_t id) = 0;
virtual CharacterInfo GetCharacterInfoByName(const std::string& name) = 0;
virtual std::string GetCharacterXMLByID(uint32_t id) = 0;
virtual std::vector<std::string> GetAllCharacterNames() = 0;
virtual std::vector<CharacterInfo> GetAllCharactersByAccountID(uint32_t accountId) = 0;
virtual bool IsCharacterNameAvailable(const std::string& name) = 0;
// Charater Write
virtual void CreateCharacterXML(uint32_t id, const std::string& xml) = 0;
virtual void UpdateCharacterXML(uint32_t id, const std::string& xml) = 0;
virtual void CreateCharacter(uint32_t id, uint32_t account_id, const std::string& name, const std::string& pending_name, bool needs_rename, uint64_t last_login) = 0;
virtual void ApproveCharacterName(uint32_t id, const std::string& newName) = 0;
virtual void SetPendingCharacterName(uint32_t id, const std::string& pendingName) = 0;
virtual void UpdateCharacterLastLogin(uint32_t id, uint64_t time) = 0;
// Character Delete
virtual void DeleteCharacter(uint32_t id) = 0;
// Friends Get
virtual bool AreBestFriends(uint32_t charId1, uint32_t charId2) = 0;
// Account Get
virtual AccountInfo GetAccountByName(const std::string& name) = 0;
virtual AccountInfo GetAccountByID(uint32_t id) = 0;
virtual uint32_t GetLatestCharacterOfAccount(uint32_t id) = 0;
// Account Set
virtual void BanAccount(uint32_t id) = 0;
virtual void MuteAccount(uint32_t id, uint64_t muteExpireDate) = 0;
// Pet Write
virtual void CreatePetName(uint64_t id, const std::string& name, bool approved) = 0;
// Pet Delete
virtual void DeletePetName(uint64_t id) = 0;
// Pet Get
virtual PetName GetPetName(uint64_t id) = 0;
// Keys Get
virtual bool IsKeyActive(uint32_t id) = 0;
// Object ID tracker Get
virtual uint32_t GetObjectIDTracker() = 0;
// Object ID tracker Set
virtual void SetObjectIDTracker(uint32_t id) = 0;
// Mail Get
virtual MailInfo GetMailByID(uint64_t id) = 0;
virtual std::vector<MailInfo> GetAllRecentMailOfUser(uint32_t id) = 0;
virtual uint32_t GetUnreadMailCountForUser(uint32_t id) = 0;
// Mail Write
virtual void WriteMail(uint32_t senderId, const std::string& senderName, uint32_t receiverId, const std::string& receiverName, uint64_t sendTime, const std::string& subject, const std::string& body, uint32_t attachmentId = 0, uint32_t attachmentLot = 0, uint64_t attachmentSubkey = 0, uint32_t attachmentCount = 0, bool wasRead = false) = 0;
virtual void SetMailAsRead(uint64_t id) = 0;
virtual void RemoveAttachmentFromMail(uint64_t id) = 0;
// Mail Delete
virtual void DeleteMail(uint64_t id) = 0;
// Property Get
virtual uint64_t GetPropertyFromTemplateAndClone(uint32_t templateId, uint32_t cloneId) = 0;
virtual std::vector<uint32_t> GetBBBModlesForProperty(uint32_t propertyId) = 0;
virtual std::istream GetLXFMLFromID(uint32_t id) = 0;
private:
};

View File

@@ -1 +0,0 @@
set(DDATABASE_DATABASES_MIGRATIONS_SOURCES "MigrationManager.cpp" "MySQLMigration.cpp")

View File

@@ -1,90 +0,0 @@
#include "MigrationManager.h"
#include <fstream>
#include <string>
#include "dLogger.h"
#include "GeneralUtils.h"
#include "CDClientDatabase.h"
#include "BinaryPathFinder.h"
Migration Migration::LoadMigration(const std::string& type, const std::string& dbType, const std::string& name) {
Migration migration{};
std::ifstream file(BinaryPathFinder::GetBinaryDir() / "migrations/" / type / dbType / name);
if (file.is_open()) {
std::string line;
std::string total = "";
while (std::getline(file, line)) {
total += line;
}
file.close();
migration.name = ;
migration.data = total;
}
return migration;
}
void MigrationManager::RunSQLiteMigrations() {
auto cdstmt = CDClientDatabase::CreatePreppedStmt("CREATE TABLE IF NOT EXISTS migration_history (name TEXT NOT NULL, date TIMESTAMP NOT NULL DEFAULT CURRENT_TIMESTAMP);");
cdstmt.execQuery().finalize();
cdstmt.finalize();
for (const auto& entry : GeneralUtils::GetSqlFileNamesFromFolder((BinaryPathFinder::GetBinaryDir() / "migrations/cdserver/").string())) {
auto migration = Migration::LoadMigration("cdserver", "", entry);
if (migration.data.empty()) continue;
// Check if there is an entry in the migration history table on the cdclient database.
cdstmt = CDClientDatabase::CreatePreppedStmt("SELECT name FROM migration_history WHERE name = ?;");
cdstmt.bind((int32_t)1, migration.name.c_str());
auto cdres = cdstmt.execQuery();
bool doExit = !cdres.eof();
cdres.finalize();
cdstmt.finalize();
if (doExit) continue;
// Check first if there is entry in the migration history table on the main database.
stmt = Database::CreatePreppedStmt("SELECT name FROM migration_history WHERE name = ?;");
stmt->setString(1, migration.name.c_str());
auto* res = stmt->executeQuery();
doExit = res->next();
delete res;
delete stmt;
if (doExit) {
// Insert into cdclient database if there is an entry in the main database but not the cdclient database.
cdstmt = CDClientDatabase::CreatePreppedStmt("INSERT INTO migration_history (name) VALUES (?);");
cdstmt.bind((int32_t)1, migration.name.c_str());
cdstmt.execQuery().finalize();
cdstmt.finalize();
continue;
}
// Doing these 1 migration at a time since one takes a long time and some may think it is crashing.
// This will at the least guarentee that the full migration needs to be run in order to be counted as "migrated".
Game::logger->Log("MigrationRunner", "Executing migration: %s. This may take a while. Do not shut down server.", migration.name.c_str());
CDClientDatabase::ExecuteQuery("BEGIN TRANSACTION;");
for (const auto& dml : GeneralUtils::SplitString(migration.data, ';')) {
if (dml.empty()) continue;
try {
CDClientDatabase::ExecuteDML(dml.c_str());
} catch (CppSQLite3Exception& e) {
Game::logger->Log("MigrationRunner", "Encountered error running DML command: (%i) : %s", e.errorCode(), e.errorMessage());
}
}
// Insert into cdclient database.
cdstmt = CDClientDatabase::CreatePreppedStmt("INSERT INTO migration_history (name) VALUES (?);");
cdstmt.bind((int32_t)1, migration.name.c_str());
cdstmt.execQuery().finalize();
cdstmt.finalize();
CDClientDatabase::ExecuteQuery("COMMIT;");
}
Game::logger->Log("MigrationRunner", "CDServer database is up to date.");
}

View File

@@ -1,17 +0,0 @@
#pragma once
class DatabaseBase;
struct Migration {
std::string data;
std::string name;
static Migration LoadMigration(const std::string& type, const std::string& dbType, const std::string& name);
};
class MigrationManager {
public:
void RunMigrations(DatabaseBase* db);
void RunSQLiteMigrations();
private:
};

View File

@@ -1,13 +0,0 @@
#pragma once
#include <string>
#include "MigrationManager.h"
class MySQLMigrationManager : public MigrationManager {
public:
void RunMigrations(DatabaseBase* db) override;
void RunSQLiteMigrations() override;
private:
};

View File

@@ -1,651 +0,0 @@
#include "MySQL.h"
#pragma warning (disable:4251)
#include "Game.h"
#include "dConfig.h"
#include "dLogger.h"
MySQLDatabase::MySQLDatabase(const std::string& host, const std::string& database, const std::string& username, const std::string& password) {
this->m_Host = host;
this->m_Database = database;
this->m_Username = username;
this->m_Password = password;
m_Driver = sql::mariadb::get_driver_instance();
sql::Properties properties;
// The mariadb connector is *supposed* to handle unix:// and pipe:// prefixes to hostName, but there are bugs where
// 1) it tries to parse a database from the connection string (like in tcp://localhost:3001/darkflame) based on the
// presence of a /
// 2) even avoiding that, the connector still assumes you're connecting with a tcp socket
// So, what we do in the presence of a unix socket or pipe is to set the hostname to the protocol and localhost,
// which avoids parsing errors while still ensuring the correct connection type is used, and then setting the appropriate
// property manually (which the URL parsing fails to do)
const std::string UNIX_PROTO = "unix://";
const std::string PIPE_PROTO = "pipe://";
if (this->m_Host.find(UNIX_PROTO) == 0) {
properties["hostName"] = "unix://localhost";
properties["localSocket"] = this->m_Host.substr(UNIX_PROTO.length()).c_str();
} else if (this->m_Host.find(PIPE_PROTO) == 0) {
properties["hostName"] = "pipe://localhost";
properties["pipe"] = this->m_Host.substr(PIPE_PROTO.length()).c_str();
} else {
properties["hostName"] = this->m_Host.c_str();
}
properties["user"] = this->m_Username.c_str();
properties["password"] = this->m_Password.c_str();
properties["autoReconnect"] = "true";
this->m_Properties = properties;
this->m_Database = database;
}
MySQLDatabase::~MySQLDatabase() {
this->Destroy();
}
void MySQLDatabase::Connect() {
if (this->m_Properties.find("localSocket") != this->m_Properties.end() || this->m_Properties.find("pipe") != this->m_Properties.end()) {
this->m_Connection = m_Driver->connect(this->m_Properties);
} else {
this->m_Connection = m_Driver->connect(
this->m_Properties["hostName"].c_str(),
this->m_Properties["user"].c_str(),
this->m_Properties["password"].c_str()
);
}
this->m_Connection->setSchema(this->m_Database.c_str());
}
void MySQLDatabase::Destroy() {
if (this->m_Connection != nullptr) {
this->m_Connection->close();
delete this->m_Connection;
this->m_Connection = nullptr;
}
}
sql::Statement* MySQLDatabase::CreateStmt() {
sql::Statement* toReturn = this->m_Connection->createStatement();
return toReturn;
}
sql::PreparedStatement* MySQLDatabase::CreatePreppedStmt(const std::string& query) {
const char* test = query.c_str();
size_t size = query.length();
sql::SQLString str(test, size);
if (!this->m_Connection) {
Connect();
Game::logger->Log("Database", "Trying to reconnect to MySQL");
}
if (!this->m_Connection->isValid() || this->m_Connection->isClosed()) {
delete this->m_Connection;
this->m_Connection = nullptr;
Connect();
Game::logger->Log("Database", "Trying to reconnect to MySQL from invalid or closed connection");
}
auto* stmt = this->m_Connection->prepareStatement(str);
return stmt;
}
std::unique_ptr<sql::PreparedStatement> MySQLDatabase::CreatePreppedStmtUnique(const std::string& query) {
std::unique_ptr<sql::PreparedStatement> stmt(CreatePreppedStmt(query));
return stmt;
}
std::unique_ptr<sql::ResultSet> MySQLDatabase::GetResultsOfStatement(sql::Statement* stmt) {
auto* res = stmt->executeQuery();
std::unique_ptr<sql::ResultSet> result(res);
return result;
}
void MySQLDatabase::Commit() {
this->m_Connection->commit();
}
bool MySQLDatabase::GetAutoCommit() {
// TODO This should not just access a pointer. A future PR should update this
// to check for null and throw an error if the connection is not valid.
return m_Connection->getAutoCommit();
}
void MySQLDatabase::SetAutoCommit(bool value) {
// TODO This should not just access a pointer. A future PR should update this
// to check for null and throw an error if the connection is not valid.
m_Connection->setAutoCommit(value);
}
SocketDescriptor MySQLDatabase::GetMasterServerIP() {
auto stmt = CreatePreppedStmtUnique("SELECT ip, port FROM servers WHERE name = 'master';");
auto res = GetResultsOfStatement(stmt.get());
while (res->next()) {
return SocketDescriptor(res->getInt("port"), res->getString("ip"));
}
return SocketDescriptor(0, "");
}
void MySQLDatabase::CreateServer(const std::string& name, const std::string& ip, uint16_t port, uint32_t state, uint32_t version) {
auto stmt = CreatePreppedStmtUnique("INSERT INTO servers (name, ip, port, state, version) VALUES (?, ?, ?, ?, ?);");
stmt->setString(1, name);
stmt->setString(2, ip);
stmt->setInt(3, port);
stmt->setInt(4, state);
stmt->setInt(5, version);
stmt->execute();
}
void MySQLDatabase::SetServerIpAndPortByName(const std::string& name, const std::string& ip, uint16_t port) {
auto stmt = CreatePreppedStmtUnique("UPDATE servers SET ip = ?, port = ? WHERE name = ?;");
stmt->setString(1, ip);
stmt->setInt(2, port);
stmt->setString(3, name);
stmt->execute();
}
std::vector<std::string> MySQLDatabase::GetAllCharacterNames() {
auto stmt = CreatePreppedStmtUnique("SELECT name FROM charinfo;");
auto res = GetResultsOfStatement(stmt.get());
std::vector<std::string> names;
while (res->next()) {
names.push_back(res->getString("name").c_str());
}
return names;
}
bool MySQLDatabase::IsCharacterNameAvailable(const std::string& name) {
auto stmt = CreatePreppedStmtUnique("SELECT name FROM charinfo WHERE name = ? OR pending_name = ?;");
stmt->setString(1, name);
stmt->setString(2, name);
auto res = GetResultsOfStatement(stmt.get());
return !res->next();
}
void MySQLDatabase::InsertIntoActivityLog(uint32_t playerId, uint32_t activityId, uint32_t timestamp, uint32_t zoneId) {
auto stmt = CreatePreppedStmtUnique("INSERT INTO activity_log (character_id, activity, time, map_id) VALUES (?, ?, ?, ?);");
stmt->setUInt(1, playerId);
stmt->setUInt(2, activityId);
stmt->setUInt(3, timestamp);
stmt->setUInt(4, zoneId);
stmt->executeUpdate();
}
void MySQLDatabase::InsertIntoCommandLog(uint32_t playerId, const std::string& command) {
auto stmt = CreatePreppedStmtUnique("INSERT INTO command_log (character_id, command) VALUES (?, ?);");
stmt->setUInt(1, playerId);
stmt->setString(2, command);
stmt->executeUpdate();
}
CharacterInfo MySQLDatabase::GetCharacterInfoByID(uint32_t id) {
auto stmt = CreatePreppedStmtUnique("SELECT account_id, name, pending_name, needs_rename, prop_clone_id, permission_map FROM charinfo WHERE id = ? LIMIT 1;");
stmt->setUInt(1, id);
auto res = GetResultsOfStatement(stmt.get());
while (res->next()) {
CharacterInfo info{};
info.AccountID = res->getUInt("account_id");
info.ID = id;
info.Name = res->getString("name");
info.PendingName = res->getString("pending_name");
info.NameRejected = res->getBoolean("needs_rename");
info.PropertyCloneID = res->getUInt("prop_clone_id");
info.PermissionMap = (ePermissionMap)res->getUInt("permission_map");
return info;
}
return CharacterInfo{};
}
CharacterInfo MySQLDatabase::GetCharacterInfoByName(const std::string& name) {
auto stmt = CreatePreppedStmtUnique("SELECT id FROM charinfo WHERE name = ?");
stmt->setString(1, name);
auto res = GetResultsOfStatement(stmt.get());
while (res->next()) {
return GetCharacterInfoByID(res->getUInt("id"));
}
return CharacterInfo{};
}
uint32_t MySQLDatabase::GetLatestCharacterOfAccount(uint32_t id) {
auto stmt = CreatePreppedStmtUnique("SELECT id FROM charinfo WHERE account_id = ? ORDER BY last_login DESC LIMIT 1;");
stmt->setUInt(1, id);
auto res = GetResultsOfStatement(stmt.get());
while (res->next()) {
return res->getUInt("id");
}
return 0;
}
std::string MySQLDatabase::GetCharacterXMLByID(uint32_t id) {
auto stmt = CreatePreppedStmtUnique("SELECT xml_data FROM charxml WHERE id = ? LIMIT 1;");
stmt->setUInt(1, id);
auto res = GetResultsOfStatement(stmt.get());
while (res->next()) {
return res->getString("xml_data").c_str();
}
return "";
}
void MySQLDatabase::CreateCharacterXML(uint32_t id, const std::string& xml) {
auto stmt = CreatePreppedStmtUnique("INSERT INTO charxml (id, xml_data) VALUES (?, ?);");
stmt->setUInt(1, id);
stmt->setString(2, xml);
stmt->executeUpdate();
}
void MySQLDatabase::UpdateCharacterXML(uint32_t id, const std::string& xml) {
auto stmt = CreatePreppedStmtUnique("UPDATE charxml SET xml_data = ? WHERE id = ?;");
stmt->setString(1, xml);
stmt->setUInt(2, id);
stmt->executeUpdate();
}
void MySQLDatabase::CreateCharacter(uint32_t id, uint32_t account_id, const std::string& name, const std::string& pending_name, bool needs_rename, uint64_t last_login) {
auto stmt = CreatePreppedStmtUnique("INSERT INTO charinfo (id, account_id, name, pending_name, needs_rename, last_login) VALUES (?, ?, ?, ?, ?, ?);");
stmt->setUInt(1, id);
stmt->setUInt(2, account_id);
stmt->setString(3, name);
stmt->setString(4, pending_name);
stmt->setBoolean(5, needs_rename);
stmt->setUInt64(6, last_login);
stmt->execute();
}
void MySQLDatabase::ApproveCharacterName(uint32_t id, const std::string& newName) {
auto stmt = CreatePreppedStmtUnique("UPDATE charinfo SET name = ?, pending_name = '', needs_rename = 0, last_login = ? WHERE id = ? LIMIT 1");
stmt->setString(1, newName);
stmt->setUInt64(2, time(NULL));
stmt->setUInt(3, id);
stmt->execute();
}
void MySQLDatabase::SetPendingCharacterName(uint32_t id, const std::string& pendingName) {
auto stmt = CreatePreppedStmtUnique("UPDATE charinfo SET pending_name=?, needs_rename=0, last_login=? WHERE id=? LIMIT 1;");
stmt->setString(1, pendingName);
stmt->setUInt64(2, time(NULL));
stmt->setUInt(3, id);
stmt->execute();
}
void MySQLDatabase::UpdateCharacterLastLogin(uint32_t id, uint64_t time) {
auto stmt = CreatePreppedStmtUnique("UPDATE charinfo SET last_login = ? WHERE id = ? LIMIT 1;");
stmt->setUInt64(1, time);
stmt->setUInt(2, id);
stmt->execute();
}
void MySQLDatabase::DeleteCharacter(uint32_t id) {
auto stmt = CreatePreppedStmtUnique("DELETE FROM charxml WHERE id = ?;");
stmt->setUInt(1, id);
stmt->execute();
stmt = CreatePreppedStmtUnique("DELETE FROM command_log WHERE character_id = ?;");
stmt->setUInt(1, id);
stmt->execute();
stmt = CreatePreppedStmtUnique("DELETE FROM friends WHERE player_id = ? OR friend_id = ?;");
stmt->setUInt(1, id);
stmt->setUInt(2, id);
stmt->execute();
stmt = CreatePreppedStmtUnique("DELETE FROM leaderboard WHERE character_id = ?;");
stmt->setUInt(1, id);
stmt->execute();
stmt = CreatePreppedStmtUnique("DELETE FROM properties_contents WHERE property_id IN (SELECT id FROM properties WHERE owner_id = ?)");
stmt->setUInt(1, id);
stmt->execute();
stmt = CreatePreppedStmtUnique("DELETE FROM properties WHERE owner_id = ?;");
stmt->setUInt(1, id);
stmt->execute();
stmt = CreatePreppedStmtUnique("DELETE FROM ugc WHERE character_id = ?;");
stmt->setUInt(1, id);
stmt->execute();
stmt = CreatePreppedStmtUnique("DELETE FROM activity_log WHERE character_id = ?;");
stmt->setUInt(1, id);
stmt->execute();
stmt = CreatePreppedStmtUnique("DELETE FROM mail WHERE receiver_id = ?;");
stmt->setUInt(1, id);
stmt->execute();
stmt = CreatePreppedStmtUnique("DELETE FROM charinfo WHERE id = ?;");
stmt->setUInt(1, id);
stmt->execute();
}
AccountInfo MySQLDatabase::GetAccountByName(const std::string& name) {
auto stmt = CreatePreppedStmtUnique("SELECT id FROM accounts WHERE name = ? LIMIT 1;");
stmt->setString(1, name);
auto res = GetResultsOfStatement(stmt.get());
while (res->next()) {
return GetAccountByID(res->getUInt("id"));
}
return AccountInfo{};
}
bool MySQLDatabase::AreBestFriends(uint32_t goon1, uint32_t goon2) {
auto stmt = CreatePreppedStmtUnique("SELECT * FROM friends WHERE (player_id = ? AND friend_id = ?) OR (player_id = ? AND friend_id = ?) LIMIT 1;");
stmt->setUInt(1, goon1);
stmt->setUInt(2, goon2);
stmt->setUInt(3, goon2);
stmt->setUInt(4, goon1);
auto res = GetResultsOfStatement(stmt.get());
while (res->next()) {
return res->getInt("best_friend") == 3;
}
return false;
}
AccountInfo MySQLDatabase::GetAccountByID(uint32_t id) {
auto stmt = CreatePreppedStmtUnique("SELECT name, password, gm_level, locked, banned, play_key_id, created_at, mute_expire FROM accounts WHERE id = ? LIMIT 1;");
stmt->setUInt(1, id);
auto res = GetResultsOfStatement(stmt.get());
while (res->next()) {
AccountInfo info{};
info.ID = id;
info.Name = res->getString("name");
info.Password = res->getString("password");
info.MaxGMLevel = res->getUInt("gm_level");
info.Locked = res->getBoolean("locked");
info.Banned = res->getBoolean("banned");
info.PlayKeyID = res->getUInt("play_key_id");
info.CreatedAt = res->getUInt64("created_at");
info.MuteExpire = res->getUInt64("mute_expire");
return info;
}
return AccountInfo{};
}
void MySQLDatabase::BanAccount(uint32_t id) {
auto stmt = CreatePreppedStmtUnique("UPDATE accounts SET banned = 1 WHERE id = ?;");
stmt->setUInt(1, id);
stmt->execute();
}
void MySQLDatabase::MuteAccount(uint32_t id, uint64_t muteExpireDate) {
auto stmt = CreatePreppedStmtUnique("UPDATE accounts SET mute_expire = ? WHERE id = ?;");
stmt->setUInt64(1, muteExpireDate);
stmt->setUInt(2, id);
stmt->execute();
}
std::vector<CharacterInfo> MySQLDatabase::GetAllCharactersByAccountID(uint32_t accountId) {
auto stmt = CreatePreppedStmtUnique("SELECT id FROM charinfo WHERE account_id = ? LIMIT 4;");
stmt->setUInt(1, accountId);
auto res = GetResultsOfStatement(stmt.get());
std::vector<CharacterInfo> characters;
while (res->next()) {
characters.push_back(GetCharacterInfoByID(res->getUInt("id")));
}
return characters;
}
void MySQLDatabase::CreatePetName(uint64_t id, const std::string& name, bool approved) {
auto stmt = CreatePreppedStmtUnique("INSERT INTO pet_names (id, name, approved) VALUES (?, ?, ?);");
stmt->setUInt64(1, id);
stmt->setString(2, name);
stmt->setBoolean(3, approved);
stmt->execute();
}
void MySQLDatabase::DeletePetName(uint64_t id) {
auto stmt = CreatePreppedStmtUnique("DELETE FROM pet_names WHERE id = ?;");
stmt->setUInt64(1, id);
stmt->execute();
}
PetName MySQLDatabase::GetPetName(uint64_t id) {
auto stmt = CreatePreppedStmtUnique("SELECT name, approved FROM pet_names WHERE id = ? LIMIT 1;");
stmt->setUInt64(1, id);
auto res = GetResultsOfStatement(stmt.get());
while (res->next()) {
PetName name{};
name.ID = id;
name.Name = res->getString("name");
name.Approved = res->getBoolean("approved");
return name;
}
return PetName{};
}
bool MySQLDatabase::IsKeyActive(uint32_t id) {
auto stmt = CreatePreppedStmtUnique("SELECT * FROM play_keys WHERE id = ? AND active = 1 LIMIT 1;");
stmt->setUInt(1, id);
auto res = GetResultsOfStatement(stmt.get());
while (res->next()) {
return true;
}
return false;
}
uint32_t MySQLDatabase::GetObjectIDTracker() {
auto stmt = CreatePreppedStmtUnique("SELECT last_object_id FROM object_id_tracker;");
auto res = GetResultsOfStatement(stmt.get());
while (res->next()) {
uint32_t id = res->getUInt("last_object_id");
return id;
}
auto stmt = CreatePreppedStmtUnique("INSERT INTO object_id_tracker (last_object_id) VALUES (1);");
stmt->execute();
return 1;
}
void MySQLDatabase::SetObjectIDTracker(uint32_t id) {
auto stmt = CreatePreppedStmtUnique("UPDATE object_id_tracker SET last_object_id = ?;");
stmt->setUInt(1, id);
stmt->execute();
}
MailInfo MySQLDatabase::GetMailByID(uint64_t id) {
auto stmt = CreatePreppedStmtUnique("SELECT * FROM mail WHERE id = ?;");
stmt->setUInt64(1, id);
auto res = GetResultsOfStatement(stmt.get());
if (res->next()) {
MailInfo mail{};
mail.ID = id;
mail.SenderID = res->getUInt("sender_id");
mail.SenderName = res->getString("sender_name");
mail.ReceiverID = res->getUInt("receiver_id");
mail.ReceiverName = res->getString("receiver_name");
mail.TimeSent = res->getUInt64("time_sent");
mail.Subject = res->getString("subject");
mail.Body = res->getString("body");
mail.AttachmentID = res->getUInt("attachment_id");
mail.AttachmentLOT = res->getUInt("attachment_lot");
mail.AttachmentSubkey = res->getUInt64("attachment_subkey");
mail.AttachmentCount = res->getUInt("attachment_count");
mail.WasRead = res->getBoolean("was_read");
return mail;
}
return MailInfo{};
}
std::vector<MailInfo> MySQLDatabase::GetAllRecentMailOfUser(uint32_t id) {
auto stmt = CreatePreppedStmtUnique("SELECT * FROM mail WHERE receiver_id = ? LIMIT 20;");
stmt->setUInt(1, id);
auto res = GetResultsOfStatement(stmt.get());
std::vector<MailInfo> mail;
while (res->next()) {
MailInfo mailInfo{};
mailInfo.ID = res->getUInt64("id");
mailInfo.SenderID = res->getUInt("sender_id");
mailInfo.SenderName = res->getString("sender_name");
mailInfo.ReceiverID = res->getUInt("receiver_id");
mailInfo.ReceiverName = res->getString("receiver_name");
mailInfo.TimeSent = res->getUInt64("time_sent");
mailInfo.Subject = res->getString("subject");
mailInfo.Body = res->getString("body");
mailInfo.AttachmentID = res->getUInt("attachment_id");
mailInfo.AttachmentLOT = res->getUInt("attachment_lot");
mailInfo.AttachmentSubkey = res->getUInt64("attachment_subkey");
mailInfo.AttachmentCount = res->getUInt("attachment_count");
mailInfo.WasRead = res->getBoolean("was_read");
mail.push_back(mailInfo);
}
return mail;
}
uint32_t MySQLDatabase::GetUnreadMailCountForUser(uint32_t id) {
auto stmt = CreatePreppedStmtUnique("SELECT COUNT(*) FROM mail WHERE receiver_id = ? AND was_read = 0;");
stmt->setUInt(1, id);
auto res = GetResultsOfStatement(stmt.get());
while (res->next()) {
return res->getUInt(1);
}
return 0;
}
void MySQLDatabase::WriteMail(uint32_t senderId, const std::string& senderName, uint32_t receiverId, const std::string& receiverName, uint64_t sendTime, const std::string& subject, const std::string& body, uint32_t attachmentId, uint32_t attachmentLot, uint64_t attachmentSubkey, uint32_t attachmentCount, bool wasRead) {
auto stmt = CreatePreppedStmtUnique("INSERT INTO mail (sender_id, sender_name, receiver_id, receiver_name, time_sent, subject, body, attachment_id, attachment_lot, attachment_subkey, attachment_count, was_read) VALUES (?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?);");
stmt->setUInt(1, senderId);
stmt->setString(2, senderName);
stmt->setUInt(3, receiverId);
stmt->setString(4, receiverName);
stmt->setUInt64(5, sendTime);
stmt->setString(6, subject);
stmt->setString(7, body);
stmt->setUInt(8, attachmentId);
stmt->setUInt(9, attachmentLot);
stmt->setUInt64(10, attachmentSubkey);
stmt->setUInt(11, attachmentCount);
stmt->setBoolean(12, wasRead);
stmt->execute();
}
void MySQLDatabase::DeleteMail(uint64_t id) {
auto stmt = CreatePreppedStmtUnique("DELETE FROM mail WHERE id = ?;");
stmt->setUInt64(1, id);
stmt->execute();
}
void MySQLDatabase::SetMailAsRead(uint64_t id) {
auto stmt = CreatePreppedStmtUnique("UPDATE mail SET was_read = 1 WHERE id = ?;");
stmt->setUInt64(1, id);
stmt->execute();
}
void MySQLDatabase::RemoveAttachmentFromMail(uint64_t id) {
auto stmt = CreatePreppedStmtUnique("UPDATE mail SET attachment_lot = 0 WHERE id = ?;");
stmt->setUInt64(1, id);
stmt->execute();
}
uint64_t MySQLDatabase::GetPropertyFromTemplateAndClone(uint32_t templateId, uint32_t cloneId) {
auto stmt = CreatePreppedStmtUnique("SELECT id FROM properties WHERE template_id = ? AND clone_id = ? LIMIT 1;");
stmt->setUInt(1, templateId);
stmt->setUInt(2, cloneId);
auto res = GetResultsOfStatement(stmt.get());
while (res->next()) {
return res->getUInt64("id");
}
return 0;
}
std::vector<uint32_t> MySQLDatabase::GetBBBModlesForProperty(uint32_t propertyId) {
auto stmt = CreatePreppedStmtUnique("SELECT ugc_id FROM properties_contents WHERE lot = 14 AND property_id = ?;");
stmt->setUInt(1, propertyId);
auto res = GetResultsOfStatement(stmt.get());
std::vector<uint32_t> models;
while (res->next()) {
models.push_back(res->getUInt("ugc_id"));
}
return models;
}
std::istream* MySQLDatabase::GetLXFMLFromID(uint32_t id) {
auto stmt = CreatePreppedStmtUnique("SELECT lxfml FROM ugc WHERE id = ? LIMIT 1;");
stmt->setUInt(1, id);
auto res = GetResultsOfStatement(stmt.get());
while (res->next()) {
std::istream* blob = res->getBlob("lxfml");
return blob;
}
return new std::istream();
}

View File

@@ -1,99 +0,0 @@
#pragma once
#include "DatabaseBase.h"
#include <string>
#include <conncpp.hpp>
class MySqlException : public std::runtime_error {
public:
MySqlException() : std::runtime_error("MySQL error!") {}
MySqlException(const std::string& msg) : std::runtime_error(msg.c_str()) {}
};
class MySQLDatabase : public DatabaseBase {
public:
MySQLDatabase(const std::string& host, const std::string& database, const std::string& username, const std::string& password);
~MySQLDatabase();
void Connect() override;
void Destroy() override;
sql::Statement* CreateStmt();
sql::PreparedStatement* CreatePreppedStmt(const std::string& query);
std::unique_ptr<sql::PreparedStatement> CreatePreppedStmtUnique(const std::string& query);
std::unique_ptr<sql::ResultSet> GetResultsOfStatement(sql::Statement* stmt);
void Commit();
bool GetAutoCommit();
void SetAutoCommit(bool value);
SocketDescriptor GetMasterServerIP() override;
void CreateServer(const std::string& name, const std::string& ip, uint16_t port, uint32_t state, uint32_t version) override;
void SetServerIpAndPortByName(const std::string& name, const std::string& ip, uint16_t port) override;
void InsertIntoActivityLog(uint32_t playerId, uint32_t activityId, uint32_t timestamp, uint32_t zoneId) override;
void InsertIntoCommandLog(uint32_t playerId, const std::string& command) override;
CharacterInfo GetCharacterInfoByID(uint32_t id) override;
CharacterInfo GetCharacterInfoByName(const std::string& name) override;
std::string GetCharacterXMLByID(uint32_t id) override;
std::vector<std::string> GetAllCharacterNames() override;
std::vector<CharacterInfo> GetAllCharactersByAccountID(uint32_t accountId) override;
bool IsCharacterNameAvailable(const std::string& name) override;
void CreateCharacterXML(uint32_t id, const std::string& xml) override;
void UpdateCharacterXML(uint32_t id, const std::string& xml) override;
void CreateCharacter(uint32_t id, uint32_t account_id, const std::string& name, const std::string& pending_name, bool needs_rename, uint64_t last_login) override;
void ApproveCharacterName(uint32_t id, const std::string& newName) override;
void SetPendingCharacterName(uint32_t id, const std::string& pendingName) override;
void UpdateCharacterLastLogin(uint32_t id, uint64_t time) override;
void DeleteCharacter(uint32_t id) override;
bool AreBestFriends(uint32_t charId1, uint32_t charId2) override;
AccountInfo GetAccountByName(const std::string& name) override;
AccountInfo GetAccountByID(uint32_t id) override;
uint32_t GetLatestCharacterOfAccount(uint32_t id) override;
void BanAccount(uint32_t id) override;
void MuteAccount(uint32_t id, uint64_t muteExpireDate) override;
void CreatePetName(uint64_t id, const std::string& name, bool approved) override;
void DeletePetName(uint64_t id) override;
PetName GetPetName(uint64_t id) override;
bool IsKeyActive(uint32_t id) override;
uint32_t GetObjectIDTracker() override;
void SetObjectIDTracker(uint32_t id) override;
MailInfo GetMailByID(uint64_t id) override;
std::vector<MailInfo> GetAllRecentMailOfUser(uint32_t id) override;
uint32_t GetUnreadMailCountForUser(uint32_t id) override;
void WriteMail(uint32_t senderId, const std::string& senderName, uint32_t receiverId, const std::string& receiverName, uint64_t sendTime, const std::string& subject, const std::string& body, uint32_t attachmentId = 0, uint32_t attachmentLot = 0, uint64_t attachmentSubkey = 0, uint32_t attachmentCount = 0, bool wasRead = false) override;
void SetMailAsRead(uint64_t id) override;
void RemoveAttachmentFromMail(uint64_t id) override;
void DeleteMail(uint64_t id) override;
uint64_t GetPropertyFromTemplateAndClone(uint32_t templateId, uint32_t cloneId) override;
std::vector<uint32_t> GetBBBModlesForProperty(uint32_t propertyId) override;
std::istream GetLXFMLFromID(uint32_t id) override;
private:
std::string m_Host;
std::string m_Database;
std::string m_Username;
std::string m_Password;
sql::Connection* m_Connection;
sql::Driver* m_Driver;
sql::Properties m_Properties;
};

View File

@@ -1,49 +0,0 @@
#pragma once
#include <string>
#include "ePermissionMap.h"
struct CharacterInfo {
uint32_t AccountID;
uint32_t ID;
std::string Name;
std::string PendingName;
bool NameRejected;
uint32_t PropertyCloneID;
ePermissionMap PermissionMap;
};
struct AccountInfo {
uint32_t ID;
std::string Name;
std::string Password;
uint32_t MaxGMLevel;
bool Locked;
bool Banned;
uint32_t PlayKeyID;
uint64_t CreatedAt;
uint64_t MuteExpire;
};
struct PetName {
uint64_t ID;
std::string Name;
bool Approved;
};
struct MailInfo {
uint64_t ID;
uint32_t SenderID;
std::string SenderName;
uint32_t ReceiverID;
std::string ReceiverName;
uint64_t TimeSent;
std::string Subject;
std::string Body;
uint32_t AttachmentID;
uint32_t AttachmentLOT;
uint64_t AttachmentSubkey;
uint32_t AttachmentCount;
bool WasRead;
};

View File

@@ -0,0 +1,158 @@
#include "MigrationRunner.h"
#include "BrickByBrickFix.h"
#include "CDClientDatabase.h"
#include "Database.h"
#include "Game.h"
#include "GeneralUtils.h"
#include "dLogger.h"
#include "BinaryPathFinder.h"
#include <istream>
Migration LoadMigration(std::string path) {
Migration migration{};
std::ifstream file(BinaryPathFinder::GetBinaryDir() / "migrations/" / path);
if (file.is_open()) {
std::string line;
std::string total = "";
while (std::getline(file, line)) {
total += line;
}
file.close();
migration.name = path;
migration.data = total;
}
return migration;
}
void MigrationRunner::RunMigrations() {
auto* stmt = Database::CreatePreppedStmt("CREATE TABLE IF NOT EXISTS migration_history (name TEXT NOT NULL, date TIMESTAMP NOT NULL DEFAULT CURRENT_TIMESTAMP());");
stmt->execute();
delete stmt;
sql::SQLString finalSQL = "";
bool runSd0Migrations = false;
for (const auto& entry : GeneralUtils::GetSqlFileNamesFromFolder((BinaryPathFinder::GetBinaryDir() / "./migrations/dlu/").string())) {
auto migration = LoadMigration("dlu/" + entry);
if (migration.data.empty()) {
continue;
}
stmt = Database::CreatePreppedStmt("SELECT name FROM migration_history WHERE name = ?;");
stmt->setString(1, migration.name.c_str());
auto* res = stmt->executeQuery();
bool doExit = res->next();
delete res;
delete stmt;
if (doExit) continue;
Game::logger->Log("MigrationRunner", "Running migration: %s", migration.name.c_str());
if (migration.name == "dlu/5_brick_model_sd0.sql") {
runSd0Migrations = true;
} else {
finalSQL.append(migration.data.c_str());
}
stmt = Database::CreatePreppedStmt("INSERT INTO migration_history (name) VALUES (?);");
stmt->setString(1, migration.name.c_str());
stmt->execute();
delete stmt;
}
if (finalSQL.empty() && !runSd0Migrations) {
Game::logger->Log("MigrationRunner", "Server database is up to date.");
return;
}
if (!finalSQL.empty()) {
auto migration = GeneralUtils::SplitString(static_cast<std::string>(finalSQL), ';');
std::unique_ptr<sql::Statement> simpleStatement(Database::CreateStmt());
for (auto& query : migration) {
try {
if (query.empty()) continue;
simpleStatement->execute(query.c_str());
} catch (sql::SQLException& e) {
Game::logger->Log("MigrationRunner", "Encountered error running migration: %s", e.what());
}
}
}
// Do this last on the off chance none of the other migrations have been run yet.
if (runSd0Migrations) {
uint32_t numberOfUpdatedModels = BrickByBrickFix::UpdateBrickByBrickModelsToSd0();
Game::logger->Log("MasterServer", "%i models were updated from zlib to sd0.", numberOfUpdatedModels);
uint32_t numberOfTruncatedModels = BrickByBrickFix::TruncateBrokenBrickByBrickXml();
Game::logger->Log("MasterServer", "%i models were truncated from the database.", numberOfTruncatedModels);
}
}
void MigrationRunner::RunSQLiteMigrations() {
auto cdstmt = CDClientDatabase::CreatePreppedStmt("CREATE TABLE IF NOT EXISTS migration_history (name TEXT NOT NULL, date TIMESTAMP NOT NULL DEFAULT CURRENT_TIMESTAMP);");
cdstmt.execQuery().finalize();
cdstmt.finalize();
auto* stmt = Database::CreatePreppedStmt("CREATE TABLE IF NOT EXISTS migration_history (name TEXT NOT NULL, date TIMESTAMP NOT NULL DEFAULT CURRENT_TIMESTAMP());");
stmt->execute();
delete stmt;
for (const auto& entry : GeneralUtils::GetSqlFileNamesFromFolder((BinaryPathFinder::GetBinaryDir() / "migrations/cdserver/").string())) {
auto migration = LoadMigration("cdserver/" + entry);
if (migration.data.empty()) continue;
// Check if there is an entry in the migration history table on the cdclient database.
cdstmt = CDClientDatabase::CreatePreppedStmt("SELECT name FROM migration_history WHERE name = ?;");
cdstmt.bind((int32_t) 1, migration.name.c_str());
auto cdres = cdstmt.execQuery();
bool doExit = !cdres.eof();
cdres.finalize();
cdstmt.finalize();
if (doExit) continue;
// Check first if there is entry in the migration history table on the main database.
stmt = Database::CreatePreppedStmt("SELECT name FROM migration_history WHERE name = ?;");
stmt->setString(1, migration.name.c_str());
auto* res = stmt->executeQuery();
doExit = res->next();
delete res;
delete stmt;
if (doExit) {
// Insert into cdclient database if there is an entry in the main database but not the cdclient database.
cdstmt = CDClientDatabase::CreatePreppedStmt("INSERT INTO migration_history (name) VALUES (?);");
cdstmt.bind((int32_t) 1, migration.name.c_str());
cdstmt.execQuery().finalize();
cdstmt.finalize();
continue;
}
// Doing these 1 migration at a time since one takes a long time and some may think it is crashing.
// This will at the least guarentee that the full migration needs to be run in order to be counted as "migrated".
Game::logger->Log("MigrationRunner", "Executing migration: %s. This may take a while. Do not shut down server.", migration.name.c_str());
CDClientDatabase::ExecuteQuery("BEGIN TRANSACTION;");
for (const auto& dml : GeneralUtils::SplitString(migration.data, ';')) {
if (dml.empty()) continue;
try {
CDClientDatabase::ExecuteDML(dml.c_str());
} catch (CppSQLite3Exception& e) {
Game::logger->Log("MigrationRunner", "Encountered error running DML command: (%i) : %s", e.errorCode(), e.errorMessage());
}
}
// Insert into cdclient database.
cdstmt = CDClientDatabase::CreatePreppedStmt("INSERT INTO migration_history (name) VALUES (?);");
cdstmt.bind((int32_t) 1, migration.name.c_str());
cdstmt.execQuery().finalize();
cdstmt.finalize();
CDClientDatabase::ExecuteQuery("COMMIT;");
}
Game::logger->Log("MigrationRunner", "CDServer database is up to date.");
}

View File

@@ -0,0 +1,13 @@
#pragma once
#include <string>
struct Migration {
std::string data;
std::string name;
};
namespace MigrationRunner {
void RunMigrations();
void RunSQLiteMigrations();
};

View File

@@ -1,6 +1,7 @@
#include "CDActivitiesTable.h"
void CDActivitiesTable::LoadValuesFromDatabase() {
CDActivitiesTable::CDActivitiesTable(void) {
// First, get the size of the table
unsigned int size = 0;
auto tableSize = CDClientDatabase::ExecuteQuery("SELECT COUNT(*) FROM Activities");
@@ -54,3 +55,8 @@ std::vector<CDActivities> CDActivitiesTable::Query(std::function<bool(CDActiviti
return data;
}
std::vector<CDActivities> CDActivitiesTable::GetEntries(void) const {
return this->entries;
}

View File

@@ -30,10 +30,9 @@ private:
std::vector<CDActivities> entries;
public:
void LoadValuesFromDatabase();
CDActivitiesTable();
// Queries the table with a custom "where" clause
std::vector<CDActivities> Query(std::function<bool(CDActivities)> predicate);
const std::vector<CDActivities>& GetEntries() const { return this->entries; }
std::vector<CDActivities> GetEntries(void) const;
};

View File

@@ -1,6 +1,6 @@
#include "CDActivityRewardsTable.h"
void CDActivityRewardsTable::LoadValuesFromDatabase() {
CDActivityRewardsTable::CDActivityRewardsTable(void) {
// First, get the size of the table
unsigned int size = 0;
@@ -43,3 +43,8 @@ std::vector<CDActivityRewards> CDActivityRewardsTable::Query(std::function<bool(
return data;
}
std::vector<CDActivityRewards> CDActivityRewardsTable::GetEntries(void) const {
return this->entries;
}

View File

@@ -18,10 +18,10 @@ private:
std::vector<CDActivityRewards> entries;
public:
void LoadValuesFromDatabase();
CDActivityRewardsTable();
// Queries the table with a custom "where" clause
std::vector<CDActivityRewards> Query(std::function<bool(CDActivityRewards)> predicate);
std::vector<CDActivityRewards> GetEntries() const;
std::vector<CDActivityRewards> GetEntries(void) const;
};

View File

@@ -2,35 +2,6 @@
#include "GeneralUtils.h"
#include "Game.h"
void CDAnimationsTable::LoadValuesFromDatabase() {
auto tableData = CDClientDatabase::ExecuteQuery("SELECT * FROM Animations");
while (!tableData.eof()) {
std::string animation_type = tableData.getStringField("animation_type", "");
DluAssert(!animation_type.empty());
AnimationGroupID animationGroupID = tableData.getIntField("animationGroupID", -1);
DluAssert(animationGroupID != -1);
CDAnimation entry;
entry.animation_name = tableData.getStringField("animation_name", "");
entry.chance_to_play = tableData.getFloatField("chance_to_play", 1.0f);
UNUSED_COLUMN(entry.min_loops = tableData.getIntField("min_loops", 0);)
UNUSED_COLUMN(entry.max_loops = tableData.getIntField("max_loops", 0);)
entry.animation_length = tableData.getFloatField("animation_length", 0.0f);
UNUSED_COLUMN(entry.hideEquip = tableData.getIntField("hideEquip", 0) == 1;)
UNUSED_COLUMN(entry.ignoreUpperBody = tableData.getIntField("ignoreUpperBody", 0) == 1;)
UNUSED_COLUMN(entry.restartable = tableData.getIntField("restartable", 0) == 1;)
UNUSED_COLUMN(entry.face_animation_name = tableData.getStringField("face_animation_name", "");)
UNUSED_COLUMN(entry.priority = tableData.getFloatField("priority", 0.0f);)
UNUSED_COLUMN(entry.blendTime = tableData.getFloatField("blendTime", 0.0f);)
this->animations[CDAnimationKey(animation_type, animationGroupID)].push_back(entry);
tableData.nextRow();
}
tableData.finalize();
}
bool CDAnimationsTable::CacheData(CppSQLite3Statement& queryToCache) {
auto tableData = queryToCache.execQuery();
// If we received a bad lookup, cache it anyways so we do not run the query again.

View File

@@ -27,7 +27,6 @@ class CDAnimationsTable : public CDTable<CDAnimationsTable> {
typedef std::string AnimationID;
typedef std::pair<std::string, AnimationGroupID> CDAnimationKey;
public:
void LoadValuesFromDatabase();
/**
* Given an animationType and the previousAnimationName played, return the next animationType to play.
* If there are more than 1 animationTypes that can be played, one is selected at random but also does not allow

View File

@@ -1,15 +1,15 @@
#include "CDBehaviorParameterTable.h"
#include "GeneralUtils.h"
uint64_t GetKey(const uint32_t behaviorID, const uint32_t parameterID) {
uint64_t key = behaviorID;
key <<= 31U;
key |= parameterID;
uint64_t GetHash(const uint32_t behaviorID, const uint32_t parameterID) {
uint64_t hash = behaviorID;
hash <<= 31U;
hash |= parameterID;
return key;
return hash;
}
void CDBehaviorParameterTable::LoadValuesFromDatabase() {
CDBehaviorParameterTable::CDBehaviorParameterTable() {
auto tableData = CDClientDatabase::ExecuteQuery("SELECT * FROM BehaviorParameter");
while (!tableData.eof()) {
uint32_t behaviorID = tableData.getIntField("behaviorID", -1);
@@ -21,7 +21,7 @@ void CDBehaviorParameterTable::LoadValuesFromDatabase() {
} else {
parameterId = m_ParametersList.insert(std::make_pair(candidateStringToAdd, m_ParametersList.size())).first->second;
}
uint64_t hash = GetKey(behaviorID, parameterId);
uint64_t hash = GetHash(behaviorID, parameterId);
float value = tableData.getFloatField("value", -1.0f);
m_Entries.insert(std::make_pair(hash, value));
@@ -34,7 +34,7 @@ void CDBehaviorParameterTable::LoadValuesFromDatabase() {
float CDBehaviorParameterTable::GetValue(const uint32_t behaviorID, const std::string& name, const float defaultValue) {
auto parameterID = this->m_ParametersList.find(name);
if (parameterID == this->m_ParametersList.end()) return defaultValue;
auto hash = GetKey(behaviorID, parameterID->second);
auto hash = GetHash(behaviorID, parameterID->second);
// Search for specific parameter
auto it = m_Entries.find(hash);
@@ -45,7 +45,7 @@ std::map<std::string, float> CDBehaviorParameterTable::GetParametersByBehaviorID
uint64_t hashBase = behaviorID;
std::map<std::string, float> returnInfo;
for (auto& [parameterString, parameterId] : m_ParametersList) {
uint64_t hash = GetKey(hashBase, parameterId);
uint64_t hash = GetHash(hashBase, parameterId);
auto infoCandidate = m_Entries.find(hash);
if (infoCandidate != m_Entries.end()) {
returnInfo.insert(std::make_pair(parameterString, infoCandidate->second));

View File

@@ -12,7 +12,7 @@ private:
std::unordered_map<BehaviorParameterHash, BehaviorParameterValue> m_Entries;
std::unordered_map<std::string, uint32_t> m_ParametersList;
public:
void LoadValuesFromDatabase();
CDBehaviorParameterTable();
float GetValue(const uint32_t behaviorID, const std::string& name, const float defaultValue = 0);

View File

@@ -1,6 +1,6 @@
#include "CDBehaviorTemplateTable.h"
void CDBehaviorTemplateTable::LoadValuesFromDatabase() {
CDBehaviorTemplateTable::CDBehaviorTemplateTable(void) {
// First, get the size of the table
unsigned int size = 0;
@@ -48,7 +48,7 @@ std::vector<CDBehaviorTemplate> CDBehaviorTemplateTable::Query(std::function<boo
return data;
}
const std::vector<CDBehaviorTemplate>& CDBehaviorTemplateTable::GetEntries() const {
std::vector<CDBehaviorTemplate> CDBehaviorTemplateTable::GetEntries(void) const {
return this->entries;
}
@@ -64,3 +64,4 @@ const CDBehaviorTemplate CDBehaviorTemplateTable::GetByBehaviorID(uint32_t behav
return entry->second;
}
}

View File

@@ -19,12 +19,11 @@ private:
std::unordered_map<uint32_t, CDBehaviorTemplate> entriesMappedByBehaviorID;
std::unordered_set<std::string> m_EffectHandles;
public:
void LoadValuesFromDatabase();
CDBehaviorTemplateTable();
// Queries the table with a custom "where" clause
std::vector<CDBehaviorTemplate> Query(std::function<bool(CDBehaviorTemplate)> predicate);
const std::vector<CDBehaviorTemplate>& GetEntries(void) const;
std::vector<CDBehaviorTemplate> GetEntries(void) const;
const CDBehaviorTemplate GetByBehaviorID(uint32_t behaviorID);
};

View File

@@ -1,6 +1,6 @@
#include "CDBrickIDTableTable.h"
void CDBrickIDTableTable::LoadValuesFromDatabase() {
CDBrickIDTableTable::CDBrickIDTableTable(void) {
// First, get the size of the table
unsigned int size = 0;
@@ -39,7 +39,7 @@ std::vector<CDBrickIDTable> CDBrickIDTableTable::Query(std::function<bool(CDBric
return data;
}
const std::vector<CDBrickIDTable>& CDBrickIDTableTable::GetEntries() const {
std::vector<CDBrickIDTable> CDBrickIDTableTable::GetEntries(void) const {
return this->entries;
}

View File

@@ -21,9 +21,9 @@ private:
std::vector<CDBrickIDTable> entries;
public:
void LoadValuesFromDatabase();
CDBrickIDTableTable();
// Queries the table with a custom "where" clause
std::vector<CDBrickIDTable> Query(std::function<bool(CDBrickIDTable)> predicate);
const std::vector<CDBrickIDTable>& GetEntries() const;
std::vector<CDBrickIDTable> GetEntries(void) const;
};

View File

@@ -1,7 +1,25 @@
#include "CDComponentsRegistryTable.h"
#include "eReplicaComponentType.h"
void CDComponentsRegistryTable::LoadValuesFromDatabase() {
#define CDCLIENT_CACHE_ALL
CDComponentsRegistryTable::CDComponentsRegistryTable(void) {
#ifdef CDCLIENT_CACHE_ALL
// First, get the size of the table
unsigned int size = 0;
auto tableSize = CDClientDatabase::ExecuteQuery("SELECT COUNT(*) FROM ComponentsRegistry");
while (!tableSize.eof()) {
size = tableSize.getIntField(0, 0);
tableSize.nextRow();
}
tableSize.finalize();
// Reserve the size
//this->entries.reserve(size);
// Now get the data
auto tableData = CDClientDatabase::ExecuteQuery("SELECT * FROM ComponentsRegistry");
while (!tableData.eof()) {
@@ -11,42 +29,65 @@ void CDComponentsRegistryTable::LoadValuesFromDatabase() {
entry.component_id = tableData.getIntField("component_id", -1);
this->mappedEntries.insert_or_assign(((uint64_t)entry.component_type) << 32 | ((uint64_t)entry.id), entry.component_id);
this->mappedEntries.insert_or_assign(entry.id, 0);
tableData.nextRow();
}
tableData.finalize();
#endif
}
int32_t CDComponentsRegistryTable::GetByIDAndType(uint32_t id, eReplicaComponentType componentType, int32_t defaultValue) {
auto exists = mappedEntries.find(id);
if (exists != mappedEntries.end()) {
auto iter = mappedEntries.find(((uint64_t)componentType) << 32 | ((uint64_t)id));
return iter == mappedEntries.end() ? defaultValue : iter->second;
const auto& iter = this->mappedEntries.find(((uint64_t)componentType) << 32 | ((uint64_t)id));
if (iter == this->mappedEntries.end()) {
return defaultValue;
}
// Now get the data. Get all components of this entity so we dont do a query for each component
auto query = CDClientDatabase::CreatePreppedStmt("SELECT * FROM ComponentsRegistry WHERE id = ?;");
query.bind(1, static_cast<int32_t>(id));
return iter->second;
auto tableData = query.execQuery();
#ifndef CDCLIENT_CACHE_ALL
// Now get the data
std::stringstream query;
query << "SELECT * FROM ComponentsRegistry WHERE id = " << std::to_string(id);
auto tableData = CDClientDatabase::ExecuteQuery(query.str());
while (!tableData.eof()) {
CDComponentsRegistry entry;
entry.id = tableData.getIntField("id", -1);
entry.component_type = static_cast<eReplicaComponentType>(tableData.getIntField("component_type", 0));
entry.component_type = tableData.getIntField("component_type", -1);
entry.component_id = tableData.getIntField("component_id", -1);
this->mappedEntries.insert_or_assign(((uint64_t)entry.component_type) << 32 | ((uint64_t)entry.id), entry.component_id);
//this->entries.push_back(entry);
//Darwin's stuff:
const auto& it = this->mappedEntries.find(entry.id);
if (it != mappedEntries.end()) {
const auto& iter = it->second.find(entry.component_type);
if (iter == it->second.end()) {
it->second.insert(std::make_pair(entry.component_type, entry.component_id));
}
} else {
std::map<unsigned int, unsigned int> map;
map.insert(std::make_pair(entry.component_type, entry.component_id));
this->mappedEntries.insert(std::make_pair(entry.id, map));
}
tableData.nextRow();
}
mappedEntries.insert_or_assign(id, 0);
tableData.finalize();
auto iter = this->mappedEntries.find(((uint64_t)componentType) << 32 | ((uint64_t)id));
const auto& it2 = this->mappedEntries.find(id);
if (it2 != mappedEntries.end()) {
const auto& iter = it2->second.find(componentType);
if (iter != it2->second.end()) {
return iter->second;
}
}
return iter == this->mappedEntries.end() ? defaultValue : iter->second;
return defaultValue;
#endif
}

View File

@@ -13,9 +13,9 @@ struct CDComponentsRegistry {
class CDComponentsRegistryTable : public CDTable<CDComponentsRegistryTable> {
private:
std::unordered_map<uint64_t, uint32_t> mappedEntries; //id, component_type, component_id
std::map<uint64_t, uint32_t> mappedEntries; //id, component_type, component_id
public:
void LoadValuesFromDatabase();
CDComponentsRegistryTable();
int32_t GetByIDAndType(uint32_t id, eReplicaComponentType componentType, int32_t defaultValue = 0);
};

View File

@@ -1,7 +1,7 @@
#include "CDCurrencyTableTable.h"
//! Constructor
void CDCurrencyTableTable::LoadValuesFromDatabase() {
CDCurrencyTableTable::CDCurrencyTableTable(void) {
// First, get the size of the table
unsigned int size = 0;
@@ -43,7 +43,7 @@ std::vector<CDCurrencyTable> CDCurrencyTableTable::Query(std::function<bool(CDCu
return data;
}
const std::vector<CDCurrencyTable>& CDCurrencyTableTable::GetEntries() const {
std::vector<CDCurrencyTable> CDCurrencyTableTable::GetEntries(void) const {
return this->entries;
}

View File

@@ -23,9 +23,9 @@ private:
std::vector<CDCurrencyTable> entries;
public:
void LoadValuesFromDatabase();
CDCurrencyTableTable();
// Queries the table with a custom "where" clause
std::vector<CDCurrencyTable> Query(std::function<bool(CDCurrencyTable)> predicate);
const std::vector<CDCurrencyTable>& GetEntries() const;
std::vector<CDCurrencyTable> GetEntries(void) const;
};

View File

@@ -1,6 +1,8 @@
#include "CDDestructibleComponentTable.h"
void CDDestructibleComponentTable::LoadValuesFromDatabase() {
//! Constructor
CDDestructibleComponentTable::CDDestructibleComponentTable(void) {
// First, get the size of the table
unsigned int size = 0;
auto tableSize = CDClientDatabase::ExecuteQuery("SELECT COUNT(*) FROM DestructibleComponent");
@@ -50,7 +52,7 @@ std::vector<CDDestructibleComponent> CDDestructibleComponentTable::Query(std::fu
return data;
}
const std::vector<CDDestructibleComponent>& CDDestructibleComponentTable::GetEntries() const {
std::vector<CDDestructibleComponent> CDDestructibleComponentTable::GetEntries(void) const {
return this->entries;
}

View File

@@ -25,9 +25,9 @@ private:
std::vector<CDDestructibleComponent> entries;
public:
void LoadValuesFromDatabase();
CDDestructibleComponentTable();
// Queries the table with a custom "where" clause
std::vector<CDDestructibleComponent> Query(std::function<bool(CDDestructibleComponent)> predicate);
const std::vector<CDDestructibleComponent>& GetEntries(void) const;
std::vector<CDDestructibleComponent> GetEntries(void) const;
};

View File

@@ -1,26 +1,40 @@
#include "CDEmoteTable.h"
void CDEmoteTableTable::LoadValuesFromDatabase() {
//! Constructor
CDEmoteTableTable::CDEmoteTableTable(void) {
auto tableData = CDClientDatabase::ExecuteQuery("SELECT * FROM Emotes");
while (!tableData.eof()) {
CDEmoteTable entry;
entry.ID = tableData.getIntField("id", -1);
entry.animationName = tableData.getStringField("animationName", "");
entry.iconFilename = tableData.getStringField("iconFilename", "");
entry.channel = tableData.getIntField("channel", -1);
entry.locked = tableData.getIntField("locked", -1) != 0;
entry.localize = tableData.getIntField("localize", -1) != 0;
entry.locState = tableData.getIntField("locStatus", -1);
entry.gateVersion = tableData.getStringField("gate_version", "");
CDEmoteTable* entry = new CDEmoteTable();
entry->ID = tableData.getIntField("id", -1);
entry->animationName = tableData.getStringField("animationName", "");
entry->iconFilename = tableData.getStringField("iconFilename", "");
entry->channel = tableData.getIntField("channel", -1);
entry->locked = tableData.getIntField("locked", -1) != 0;
entry->localize = tableData.getIntField("localize", -1) != 0;
entry->locState = tableData.getIntField("locStatus", -1);
entry->gateVersion = tableData.getStringField("gate_version", "");
entries.insert(std::make_pair(entry.ID, entry));
entries.insert(std::make_pair(entry->ID, entry));
tableData.nextRow();
}
tableData.finalize();
}
CDEmoteTable* CDEmoteTableTable::GetEmote(int id) {
auto itr = entries.find(id);
return itr != entries.end() ? &itr->second : nullptr;
//! Destructor
CDEmoteTableTable::~CDEmoteTableTable(void) {
for (auto e : entries) {
if (e.second) delete e.second;
}
entries.clear();
}
CDEmoteTable* CDEmoteTableTable::GetEmote(int id) {
for (auto e : entries) {
if (e.first == id) return e.second;
}
return nullptr;
}

View File

@@ -28,10 +28,11 @@ struct CDEmoteTable {
class CDEmoteTableTable : public CDTable<CDEmoteTableTable> {
private:
std::map<int, CDEmoteTable> entries;
std::map<int, CDEmoteTable*> entries;
public:
void LoadValuesFromDatabase();
CDEmoteTableTable();
~CDEmoteTableTable();
// Returns an emote by ID
CDEmoteTable* GetEmote(int id);
};

View File

@@ -1,6 +1,7 @@
#include "CDFeatureGatingTable.h"
void CDFeatureGatingTable::LoadValuesFromDatabase() {
//! Constructor
CDFeatureGatingTable::CDFeatureGatingTable(void) {
// First, get the size of the table
unsigned int size = 0;
@@ -52,7 +53,7 @@ bool CDFeatureGatingTable::FeatureUnlocked(const std::string& feature) const {
return false;
}
const std::vector<CDFeatureGating>& CDFeatureGatingTable::GetEntries() const {
std::vector<CDFeatureGating> CDFeatureGatingTable::GetEntries(void) const {
return this->entries;
}

View File

@@ -16,12 +16,11 @@ private:
std::vector<CDFeatureGating> entries;
public:
void LoadValuesFromDatabase();
CDFeatureGatingTable();
// Queries the table with a custom "where" clause
std::vector<CDFeatureGating> Query(std::function<bool(CDFeatureGating)> predicate);
bool FeatureUnlocked(const std::string& feature) const;
const std::vector<CDFeatureGating>& GetEntries(void) const;
std::vector<CDFeatureGating> GetEntries(void) const;
};

View File

@@ -1,6 +1,7 @@
#include "CDInventoryComponentTable.h"
void CDInventoryComponentTable::LoadValuesFromDatabase() {
//! Constructor
CDInventoryComponentTable::CDInventoryComponentTable(void) {
// First, get the size of the table
unsigned int size = 0;
@@ -41,7 +42,7 @@ std::vector<CDInventoryComponent> CDInventoryComponentTable::Query(std::function
return data;
}
const std::vector<CDInventoryComponent>& CDInventoryComponentTable::GetEntries() const {
std::vector<CDInventoryComponent> CDInventoryComponentTable::GetEntries(void) const {
return this->entries;
}

View File

@@ -15,9 +15,9 @@ private:
std::vector<CDInventoryComponent> entries;
public:
void LoadValuesFromDatabase();
CDInventoryComponentTable();
// Queries the table with a custom "where" clause
std::vector<CDInventoryComponent> Query(std::function<bool(CDInventoryComponent)> predicate);
const std::vector<CDInventoryComponent>& GetEntries() const;
std::vector<CDInventoryComponent> GetEntries(void) const;
};

View File

@@ -3,7 +3,11 @@
CDItemComponent CDItemComponentTable::Default = {};
void CDItemComponentTable::LoadValuesFromDatabase() {
//! Constructor
CDItemComponentTable::CDItemComponentTable(void) {
Default = CDItemComponent();
#ifdef CDCLIENT_CACHE_ALL
// First, get the size of the table
unsigned int size = 0;
auto tableSize = CDClientDatabase::ExecuteQuery("SELECT COUNT(*) FROM ItemComponent");
@@ -51,13 +55,13 @@ void CDItemComponentTable::LoadValuesFromDatabase() {
entry.currencyLOT = tableData.getIntField("currencyLOT", -1);
entry.altCurrencyCost = tableData.getIntField("altCurrencyCost", -1);
entry.subItems = tableData.getStringField("subItems", "");
UNUSED_COLUMN(entry.audioEventUse = tableData.getStringField("audioEventUse", ""));
entry.audioEventUse = tableData.getStringField("audioEventUse", "");
entry.noEquipAnimation = tableData.getIntField("noEquipAnimation", -1) == 1 ? true : false;
entry.commendationLOT = tableData.getIntField("commendationLOT", -1);
entry.commendationCost = tableData.getIntField("commendationCost", -1);
UNUSED_COLUMN(entry.audioEquipMetaEventSet = tableData.getStringField("audioEquipMetaEventSet", ""));
entry.audioEquipMetaEventSet = tableData.getStringField("audioEquipMetaEventSet", "");
entry.currencyCosts = tableData.getStringField("currencyCosts", "");
UNUSED_COLUMN(entry.ingredientInfo = tableData.getStringField("ingredientInfo", ""));
entry.ingredientInfo = tableData.getStringField("ingredientInfo", "");
entry.locStatus = tableData.getIntField("locStatus", -1);
entry.forgeType = tableData.getIntField("forgeType", -1);
entry.SellMultiplier = tableData.getFloatField("SellMultiplier", -1.0f);
@@ -67,6 +71,7 @@ void CDItemComponentTable::LoadValuesFromDatabase() {
}
tableData.finalize();
#endif
}
const CDItemComponent& CDItemComponentTable::GetItemComponentByID(unsigned int skillID) {
@@ -75,10 +80,12 @@ const CDItemComponent& CDItemComponentTable::GetItemComponentByID(unsigned int s
return it->second;
}
auto query = CDClientDatabase::CreatePreppedStmt("SELECT * FROM ItemComponent WHERE id = ?;");
query.bind(1, static_cast<int32_t>(skillID));
#ifndef CDCLIENT_CACHE_ALL
std::stringstream query;
auto tableData = query.execQuery();
query << "SELECT * FROM ItemComponent WHERE id = " << std::to_string(skillID);
auto tableData = CDClientDatabase::ExecuteQuery(query.str());
if (tableData.eof()) {
entries.insert(std::make_pair(skillID, Default));
return Default;
@@ -137,6 +144,7 @@ const CDItemComponent& CDItemComponentTable::GetItemComponentByID(unsigned int s
if (it2 != this->entries.end()) {
return it2->second;
}
#endif
return Default;
}

View File

@@ -54,7 +54,7 @@ private:
std::map<unsigned int, CDItemComponent> entries;
public:
void LoadValuesFromDatabase();
CDItemComponentTable();
static std::map<LOT, uint32_t> ParseCraftingCurrencies(const CDItemComponent& itemComponent);
// Gets an entry by ID

View File

@@ -1,6 +1,7 @@
#include "CDItemSetSkillsTable.h"
void CDItemSetSkillsTable::LoadValuesFromDatabase() {
//! Constructor
CDItemSetSkillsTable::CDItemSetSkillsTable(void) {
// First, get the size of the table
unsigned int size = 0;
@@ -40,7 +41,7 @@ std::vector<CDItemSetSkills> CDItemSetSkillsTable::Query(std::function<bool(CDIt
return data;
}
const std::vector<CDItemSetSkills>& CDItemSetSkillsTable::GetEntries() const {
std::vector<CDItemSetSkills> CDItemSetSkillsTable::GetEntries(void) const {
return this->entries;
}

View File

@@ -14,11 +14,11 @@ private:
std::vector<CDItemSetSkills> entries;
public:
void LoadValuesFromDatabase();
CDItemSetSkillsTable();
// Queries the table with a custom "where" clause
std::vector<CDItemSetSkills> Query(std::function<bool(CDItemSetSkills)> predicate);
const std::vector<CDItemSetSkills>& GetEntries() const;
std::vector<CDItemSetSkills> GetEntries(void) const;
std::vector<CDItemSetSkills> GetBySkillID(unsigned int SkillSetID);
};

View File

@@ -1,6 +1,7 @@
#include "CDItemSetsTable.h"
void CDItemSetsTable::LoadValuesFromDatabase() {
//! Constructor
CDItemSetsTable::CDItemSetsTable(void) {
// First, get the size of the table
unsigned int size = 0;
@@ -52,7 +53,7 @@ std::vector<CDItemSets> CDItemSetsTable::Query(std::function<bool(CDItemSets)> p
return data;
}
const std::vector<CDItemSets>& CDItemSetsTable::GetEntries() const {
std::vector<CDItemSets> CDItemSetsTable::GetEntries(void) const {
return this->entries;
}

View File

@@ -26,10 +26,10 @@ private:
std::vector<CDItemSets> entries;
public:
void LoadValuesFromDatabase();
CDItemSetsTable();
// Queries the table with a custom "where" clause
std::vector<CDItemSets> Query(std::function<bool(CDItemSets)> predicate);
const std::vector<CDItemSets>& GetEntries(void) const;
std::vector<CDItemSets> GetEntries(void) const;
};

View File

@@ -1,6 +1,7 @@
#include "CDLevelProgressionLookupTable.h"
void CDLevelProgressionLookupTable::LoadValuesFromDatabase() {
//! Constructor
CDLevelProgressionLookupTable::CDLevelProgressionLookupTable(void) {
// First, get the size of the table
unsigned int size = 0;
@@ -31,6 +32,7 @@ void CDLevelProgressionLookupTable::LoadValuesFromDatabase() {
tableData.finalize();
}
//! Queries the table with a custom "where" clause
std::vector<CDLevelProgressionLookup> CDLevelProgressionLookupTable::Query(std::function<bool(CDLevelProgressionLookup)> predicate) {
std::vector<CDLevelProgressionLookup> data = cpplinq::from(this->entries)
@@ -40,7 +42,8 @@ std::vector<CDLevelProgressionLookup> CDLevelProgressionLookupTable::Query(std::
return data;
}
const std::vector<CDLevelProgressionLookup>& CDLevelProgressionLookupTable::GetEntries() const {
//! Gets all the entries in the table
std::vector<CDLevelProgressionLookup> CDLevelProgressionLookupTable::GetEntries(void) const {
return this->entries;
}

View File

@@ -14,10 +14,10 @@ private:
std::vector<CDLevelProgressionLookup> entries;
public:
void LoadValuesFromDatabase();
CDLevelProgressionLookupTable();
// Queries the table with a custom "where" clause
std::vector<CDLevelProgressionLookup> Query(std::function<bool(CDLevelProgressionLookup)> predicate);
const std::vector<CDLevelProgressionLookup>& GetEntries() const;
// Gets all the entries in the table
std::vector<CDLevelProgressionLookup> GetEntries(void) const;
};

View File

@@ -1,19 +1,7 @@
#include "CDLootMatrixTable.h"
CDLootMatrix CDLootMatrixTable::ReadRow(CppSQLite3Query& tableData) const {
CDLootMatrix entry{};
if (tableData.eof()) return entry;
entry.LootTableIndex = tableData.getIntField("LootTableIndex", -1);
entry.RarityTableIndex = tableData.getIntField("RarityTableIndex", -1);
entry.percent = tableData.getFloatField("percent", -1.0f);
entry.minToDrop = tableData.getIntField("minToDrop", -1);
entry.maxToDrop = tableData.getIntField("maxToDrop", -1);
entry.flagID = tableData.getIntField("flagID", -1);
UNUSED(entry.gate_version = tableData.getStringField("gate_version", ""));
return entry;
}
void CDLootMatrixTable::LoadValuesFromDatabase() {
//! Constructor
CDLootMatrixTable::CDLootMatrixTable(void) {
// First, get the size of the table
unsigned int size = 0;
@@ -24,6 +12,8 @@ void CDLootMatrixTable::LoadValuesFromDatabase() {
tableSize.nextRow();
}
tableSize.finalize();
// Reserve the size
this->entries.reserve(size);
@@ -31,28 +21,33 @@ void CDLootMatrixTable::LoadValuesFromDatabase() {
auto tableData = CDClientDatabase::ExecuteQuery("SELECT * FROM LootMatrix");
while (!tableData.eof()) {
CDLootMatrix entry;
uint32_t lootMatrixIndex = tableData.getIntField("LootMatrixIndex", -1);
entry.LootMatrixIndex = tableData.getIntField("LootMatrixIndex", -1);
entry.LootTableIndex = tableData.getIntField("LootTableIndex", -1);
entry.RarityTableIndex = tableData.getIntField("RarityTableIndex", -1);
entry.percent = tableData.getFloatField("percent", -1.0f);
entry.minToDrop = tableData.getIntField("minToDrop", -1);
entry.maxToDrop = tableData.getIntField("maxToDrop", -1);
entry.id = tableData.getIntField("id", -1);
entry.flagID = tableData.getIntField("flagID", -1);
UNUSED(entry.gate_version = tableData.getStringField("gate_version", ""));
this->entries[lootMatrixIndex].push_back(ReadRow(tableData));
tableData.nextRow();
}
}
const LootMatrixEntries& CDLootMatrixTable::GetMatrix(uint32_t matrixId) {
auto itr = this->entries.find(matrixId);
if (itr != this->entries.end()) {
return itr->second;
}
auto query = CDClientDatabase::CreatePreppedStmt("SELECT * FROM LootMatrix where LootMatrixIndex = ?;");
query.bind(1, static_cast<int32_t>(matrixId));
auto tableData = query.execQuery();
while (!tableData.eof()) {
this->entries[matrixId].push_back(ReadRow(tableData));
this->entries.push_back(entry);
tableData.nextRow();
}
return this->entries[matrixId];
tableData.finalize();
}
std::vector<CDLootMatrix> CDLootMatrixTable::Query(std::function<bool(CDLootMatrix)> predicate) {
std::vector<CDLootMatrix> data = cpplinq::from(this->entries)
>> cpplinq::where(predicate)
>> cpplinq::to_vector();
return data;
}
const std::vector<CDLootMatrix>& CDLootMatrixTable::GetEntries(void) const {
return this->entries;
}

View File

@@ -4,26 +4,26 @@
#include "CDTable.h"
struct CDLootMatrix {
unsigned int LootMatrixIndex; //!< The Loot Matrix Index
unsigned int LootTableIndex; //!< The Loot Table Index
unsigned int RarityTableIndex; //!< The Rarity Table Index
float percent; //!< The percent that this matrix is used?
unsigned int minToDrop; //!< The minimum amount of loot from this matrix to drop
unsigned int maxToDrop; //!< The maximum amount of loot from this matrix to drop
unsigned int id; //!< The ID of the Loot Matrix
unsigned int flagID; //!< ???
UNUSED(std::string gate_version); //!< The Gate Version
};
typedef uint32_t LootMatrixIndex;
typedef std::vector<CDLootMatrix> LootMatrixEntries;
class CDLootMatrixTable : public CDTable<CDLootMatrixTable> {
public:
void LoadValuesFromDatabase();
// Gets a matrix by ID or inserts a blank one if none existed.
const LootMatrixEntries& GetMatrix(uint32_t matrixId);
private:
CDLootMatrix ReadRow(CppSQLite3Query& tableData) const;
std::unordered_map<LootMatrixIndex, LootMatrixEntries> entries;
std::vector<CDLootMatrix> entries;
public:
CDLootMatrixTable();
// Queries the table with a custom "where" clause
std::vector<CDLootMatrix> Query(std::function<bool(CDLootMatrix)> predicate);
const std::vector<CDLootMatrix>& GetEntries(void) const;
};

View File

@@ -1,15 +1,7 @@
#include "CDLootTableTable.h"
CDLootTable CDLootTableTable::ReadRow(CppSQLite3Query& tableData) const {
CDLootTable entry{};
if (tableData.eof()) return entry;
entry.itemid = tableData.getIntField("itemid", -1);
entry.MissionDrop = tableData.getIntField("MissionDrop", -1) == 1 ? true : false;
entry.sortPriority = tableData.getIntField("sortPriority", -1);
return entry;
}
void CDLootTableTable::LoadValuesFromDatabase() {
//! Constructor
CDLootTableTable::CDLootTableTable(void) {
// First, get the size of the table
unsigned int size = 0;
@@ -20,6 +12,8 @@ void CDLootTableTable::LoadValuesFromDatabase() {
tableSize.nextRow();
}
tableSize.finalize();
// Reserve the size
this->entries.reserve(size);
@@ -27,28 +21,32 @@ void CDLootTableTable::LoadValuesFromDatabase() {
auto tableData = CDClientDatabase::ExecuteQuery("SELECT * FROM LootTable");
while (!tableData.eof()) {
CDLootTable entry;
uint32_t lootTableIndex = tableData.getIntField("LootTableIndex", -1);
entry.id = tableData.getIntField("id", -1);
entry.itemid = tableData.getIntField("itemid", -1);
entry.LootTableIndex = tableData.getIntField("LootTableIndex", -1);
entry.id = tableData.getIntField("id", -1);
entry.MissionDrop = tableData.getIntField("MissionDrop", -1) == 1 ? true : false;
entry.sortPriority = tableData.getIntField("sortPriority", -1);
this->entries[lootTableIndex].push_back(ReadRow(tableData));
tableData.nextRow();
}
}
const LootTableEntries& CDLootTableTable::GetTable(uint32_t tableId) {
auto itr = this->entries.find(tableId);
if (itr != this->entries.end()) {
return itr->second;
}
auto query = CDClientDatabase::CreatePreppedStmt("SELECT * FROM LootTable WHERE LootTableIndex = ?;");
query.bind(1, static_cast<int32_t>(tableId));
auto tableData = query.execQuery();
while (!tableData.eof()) {
CDLootTable entry;
this->entries[tableId].push_back(ReadRow(tableData));
this->entries.push_back(entry);
tableData.nextRow();
}
return this->entries[tableId];
tableData.finalize();
}
//! Queries the table with a custom "where" clause
std::vector<CDLootTable> CDLootTableTable::Query(std::function<bool(CDLootTable)> predicate) {
std::vector<CDLootTable> data = cpplinq::from(this->entries)
>> cpplinq::where(predicate)
>> cpplinq::to_vector();
return data;
}
//! Gets all the entries in the table
const std::vector<CDLootTable>& CDLootTableTable::GetEntries(void) const {
return this->entries;
}

View File

@@ -6,21 +6,20 @@
struct CDLootTable {
unsigned int itemid; //!< The LOT of the item
unsigned int LootTableIndex; //!< The Loot Table Index
unsigned int id; //!< The ID
bool MissionDrop; //!< Whether or not this loot table is a mission drop
unsigned int sortPriority; //!< The sorting priority
};
typedef uint32_t LootTableIndex;
typedef std::vector<CDLootTable> LootTableEntries;
class CDLootTableTable : public CDTable<CDLootTableTable> {
private:
CDLootTable ReadRow(CppSQLite3Query& tableData) const;
std::unordered_map<LootTableIndex, LootTableEntries> entries;
std::vector<CDLootTable> entries;
public:
void LoadValuesFromDatabase();
CDLootTableTable();
// Queries the table with a custom "where" clause
const LootTableEntries& GetTable(uint32_t tableId);
std::vector<CDLootTable> Query(std::function<bool(CDLootTable)> predicate);
const std::vector<CDLootTable>& GetEntries(void) const;
};

View File

@@ -1,6 +1,7 @@
#include "CDMissionEmailTable.h"
void CDMissionEmailTable::LoadValuesFromDatabase() {
//! Constructor
CDMissionEmailTable::CDMissionEmailTable(void) {
// First, get the size of the table
unsigned int size = 0;
@@ -47,7 +48,7 @@ std::vector<CDMissionEmail> CDMissionEmailTable::Query(std::function<bool(CDMiss
}
//! Gets all the entries in the table
const std::vector<CDMissionEmail>& CDMissionEmailTable::GetEntries() const {
std::vector<CDMissionEmail> CDMissionEmailTable::GetEntries(void) const {
return this->entries;
}

View File

@@ -20,9 +20,9 @@ private:
std::vector<CDMissionEmail> entries;
public:
void LoadValuesFromDatabase();
CDMissionEmailTable();
// Queries the table with a custom "where" clause
std::vector<CDMissionEmail> Query(std::function<bool(CDMissionEmail)> predicate);
const std::vector<CDMissionEmail>& GetEntries() const;
std::vector<CDMissionEmail> GetEntries(void) const;
};

View File

@@ -1,6 +1,7 @@
#include "CDMissionNPCComponentTable.h"
void CDMissionNPCComponentTable::LoadValuesFromDatabase() {
//! Constructor
CDMissionNPCComponentTable::CDMissionNPCComponentTable(void) {
// First, get the size of the table
unsigned int size = 0;
@@ -44,7 +45,7 @@ std::vector<CDMissionNPCComponent> CDMissionNPCComponentTable::Query(std::functi
}
//! Gets all the entries in the table
const std::vector<CDMissionNPCComponent>& CDMissionNPCComponentTable::GetEntries() const {
std::vector<CDMissionNPCComponent> CDMissionNPCComponentTable::GetEntries(void) const {
return this->entries;
}

View File

@@ -16,12 +16,12 @@ private:
std::vector<CDMissionNPCComponent> entries;
public:
void LoadValuesFromDatabase();
CDMissionNPCComponentTable();
// Queries the table with a custom "where" clause
std::vector<CDMissionNPCComponent> Query(std::function<bool(CDMissionNPCComponent)> predicate);
// Gets all the entries in the table
const std::vector<CDMissionNPCComponent>& GetEntries() const;
std::vector<CDMissionNPCComponent> GetEntries(void) const;
};

View File

@@ -1,6 +1,7 @@
#include "CDMissionTasksTable.h"
void CDMissionTasksTable::LoadValuesFromDatabase() {
//! Constructor
CDMissionTasksTable::CDMissionTasksTable(void) {
// First, get the size of the table
unsigned int size = 0;
@@ -55,14 +56,16 @@ std::vector<CDMissionTasks*> CDMissionTasksTable::GetByMissionID(uint32_t missio
for (auto& entry : this->entries) {
if (entry.id == missionID) {
tasks.push_back(&entry);
CDMissionTasks* task = const_cast<CDMissionTasks*>(&entry);
tasks.push_back(task);
}
}
return tasks;
}
const std::vector<CDMissionTasks>& CDMissionTasksTable::GetEntries() const {
const std::vector<CDMissionTasks>& CDMissionTasksTable::GetEntries(void) const {
return this->entries;
}

View File

@@ -24,12 +24,12 @@ private:
std::vector<CDMissionTasks> entries;
public:
void LoadValuesFromDatabase();
CDMissionTasksTable();
// Queries the table with a custom "where" clause
std::vector<CDMissionTasks> Query(std::function<bool(CDMissionTasks)> predicate);
std::vector<CDMissionTasks*> GetByMissionID(uint32_t missionID);
const std::vector<CDMissionTasks>& GetEntries() const;
const std::vector<CDMissionTasks>& GetEntries(void) const;
};

View File

@@ -2,7 +2,8 @@
CDMissions CDMissionsTable::Default = {};
void CDMissionsTable::LoadValuesFromDatabase() {
//! Constructor
CDMissionsTable::CDMissionsTable(void) {
// First, get the size of the table
unsigned int size = 0;

View File

@@ -65,12 +65,12 @@ private:
std::vector<CDMissions> entries;
public:
void LoadValuesFromDatabase();
CDMissionsTable();
// Queries the table with a custom "where" clause
std::vector<CDMissions> Query(std::function<bool(CDMissions)> predicate);
// Gets all the entries in the table
const std::vector<CDMissions>& GetEntries() const;
const std::vector<CDMissions>& GetEntries(void) const;
const CDMissions* GetPtrByMissionID(uint32_t missionID) const;

View File

@@ -1,6 +1,7 @@
#include "CDMovementAIComponentTable.h"
void CDMovementAIComponentTable::LoadValuesFromDatabase() {
//! Constructor
CDMovementAIComponentTable::CDMovementAIComponentTable(void) {
// First, get the size of the table
unsigned int size = 0;
@@ -36,6 +37,7 @@ void CDMovementAIComponentTable::LoadValuesFromDatabase() {
tableData.finalize();
}
//! Queries the table with a custom "where" clause
std::vector<CDMovementAIComponent> CDMovementAIComponentTable::Query(std::function<bool(CDMovementAIComponent)> predicate) {
std::vector<CDMovementAIComponent> data = cpplinq::from(this->entries)
@@ -45,7 +47,8 @@ std::vector<CDMovementAIComponent> CDMovementAIComponentTable::Query(std::functi
return data;
}
const std::vector<CDMovementAIComponent>& CDMovementAIComponentTable::GetEntries(void) const {
//! Gets all the entries in the table
std::vector<CDMovementAIComponent> CDMovementAIComponentTable::GetEntries(void) const {
return this->entries;
}

View File

@@ -19,10 +19,10 @@ private:
std::vector<CDMovementAIComponent> entries;
public:
void LoadValuesFromDatabase();
CDMovementAIComponentTable();
// Queries the table with a custom "where" clause
std::vector<CDMovementAIComponent> Query(std::function<bool(CDMovementAIComponent)> predicate);
// Gets all the entries in the table
const std::vector<CDMovementAIComponent>& GetEntries() const;
std::vector<CDMovementAIComponent> GetEntries(void) const;
};

View File

@@ -1,6 +1,7 @@
#include "CDObjectSkillsTable.h"
void CDObjectSkillsTable::LoadValuesFromDatabase() {
//! Constructor
CDObjectSkillsTable::CDObjectSkillsTable(void) {
// First, get the size of the table
unsigned int size = 0;
@@ -32,6 +33,7 @@ void CDObjectSkillsTable::LoadValuesFromDatabase() {
tableData.finalize();
}
//! Queries the table with a custom "where" clause
std::vector<CDObjectSkills> CDObjectSkillsTable::Query(std::function<bool(CDObjectSkills)> predicate) {
std::vector<CDObjectSkills> data = cpplinq::from(this->entries)
@@ -41,6 +43,7 @@ std::vector<CDObjectSkills> CDObjectSkillsTable::Query(std::function<bool(CDObje
return data;
}
const std::vector<CDObjectSkills>& CDObjectSkillsTable::GetEntries() const {
//! Gets all the entries in the table
std::vector<CDObjectSkills> CDObjectSkillsTable::GetEntries(void) const {
return this->entries;
}

View File

@@ -15,12 +15,12 @@ private:
std::vector<CDObjectSkills> entries;
public:
void LoadValuesFromDatabase();
CDObjectSkillsTable();
// Queries the table with a custom "where" clause
std::vector<CDObjectSkills> Query(std::function<bool(CDObjectSkills)> predicate);
// Gets all the entries in the table
const std::vector<CDObjectSkills>& GetEntries() const;
std::vector<CDObjectSkills> GetEntries(void) const;
};

View File

@@ -1,6 +1,8 @@
#include "CDObjectsTable.h"
void CDObjectsTable::LoadValuesFromDatabase() {
//! Constructor
CDObjectsTable::CDObjectsTable(void) {
#ifdef CDCLIENT_CACHE_ALL
// First, get the size of the table
unsigned int size = 0;
auto tableSize = CDClientDatabase::ExecuteQuery("SELECT COUNT(*) FROM Objects");
@@ -18,24 +20,25 @@ void CDObjectsTable::LoadValuesFromDatabase() {
CDObjects entry;
entry.id = tableData.getIntField("id", -1);
entry.name = tableData.getStringField("name", "");
UNUSED_COLUMN(entry.placeable = tableData.getIntField("placeable", -1);)
entry.placeable = tableData.getIntField("placeable", -1);
entry.type = tableData.getStringField("type", "");
UNUSED_COLUMN(entry.description = tableData.getStringField("description", "");)
UNUSED_COLUMN(entry.localize = tableData.getIntField("localize", -1);)
UNUSED_COLUMN(entry.npcTemplateID = tableData.getIntField("npcTemplateID", -1);)
UNUSED_COLUMN(entry.displayName = tableData.getStringField("displayName", "");)
entry.description = tableData.getStringField("description", "");
entry.localize = tableData.getIntField("localize", -1);
entry.npcTemplateID = tableData.getIntField("npcTemplateID", -1);
entry.displayName = tableData.getStringField("displayName", "");
entry.interactionDistance = tableData.getFloatField("interactionDistance", -1.0f);
UNUSED_COLUMN(entry.nametag = tableData.getIntField("nametag", -1);)
UNUSED_COLUMN(entry._internalNotes = tableData.getStringField("_internalNotes", "");)
UNUSED_COLUMN(entry.locStatus = tableData.getIntField("locStatus", -1);)
UNUSED_COLUMN(entry.gate_version = tableData.getStringField("gate_version", "");)
UNUSED_COLUMN(entry.HQ_valid = tableData.getIntField("HQ_valid", -1);)
entry.nametag = tableData.getIntField("nametag", -1);
entry._internalNotes = tableData.getStringField("_internalNotes", "");
entry.locStatus = tableData.getIntField("locStatus", -1);
entry.gate_version = tableData.getStringField("gate_version", "");
entry.HQ_valid = tableData.getIntField("HQ_valid", -1);
this->entries.insert(std::make_pair(entry.id, entry));
tableData.nextRow();
}
tableData.finalize();
#endif
m_default.id = 0;
}
@@ -46,10 +49,12 @@ const CDObjects& CDObjectsTable::GetByID(unsigned int LOT) {
return it->second;
}
auto query = CDClientDatabase::CreatePreppedStmt("SELECT * FROM Objects WHERE id = ?;");
query.bind(1, static_cast<int32_t>(LOT));
#ifndef CDCLIENT_CACHE_ALL
std::stringstream query;
auto tableData = query.execQuery();
query << "SELECT * FROM Objects WHERE id = " << std::to_string(LOT);
auto tableData = CDClientDatabase::ExecuteQuery(query.str());
if (tableData.eof()) {
this->entries.insert(std::make_pair(LOT, m_default));
return m_default;
@@ -83,6 +88,7 @@ const CDObjects& CDObjectsTable::GetByID(unsigned int LOT) {
if (it2 != entries.end()) {
return it2->second;
}
#endif
return m_default;
}

View File

@@ -26,7 +26,7 @@ private:
CDObjects m_default;
public:
void LoadValuesFromDatabase();
CDObjectsTable();
// Gets an entry by ID
const CDObjects& GetByID(unsigned int LOT);
};

View File

@@ -1,6 +1,7 @@
#include "CDPackageComponentTable.h"
void CDPackageComponentTable::LoadValuesFromDatabase() {
//! Constructor
CDPackageComponentTable::CDPackageComponentTable(void) {
// First, get the size of the table
unsigned int size = 0;
@@ -42,7 +43,7 @@ std::vector<CDPackageComponent> CDPackageComponentTable::Query(std::function<boo
}
//! Gets all the entries in the table
const std::vector<CDPackageComponent>& CDPackageComponentTable::GetEntries() const {
std::vector<CDPackageComponent> CDPackageComponentTable::GetEntries(void) const {
return this->entries;
}

View File

@@ -14,9 +14,9 @@ private:
std::vector<CDPackageComponent> entries;
public:
void LoadValuesFromDatabase();
CDPackageComponentTable(void);
// Queries the table with a custom "where" clause
std::vector<CDPackageComponent> Query(std::function<bool(CDPackageComponent)> predicate);
const std::vector<CDPackageComponent>& GetEntries() const;
std::vector<CDPackageComponent> GetEntries(void) const;
};

View File

@@ -1,35 +1,46 @@
#include "CDPhysicsComponentTable.h"
void CDPhysicsComponentTable::LoadValuesFromDatabase() {
CDPhysicsComponentTable::CDPhysicsComponentTable(void) {
auto tableData = CDClientDatabase::ExecuteQuery("SELECT * FROM PhysicsComponent");
while (!tableData.eof()) {
CDPhysicsComponent entry;
entry.id = tableData.getIntField("id", -1);
entry.bStatic = tableData.getIntField("static", -1) != 0;
entry.physicsAsset = tableData.getStringField("physics_asset", "");
CDPhysicsComponent* entry = new CDPhysicsComponent();
entry->id = tableData.getIntField("id", -1);
entry->bStatic = tableData.getIntField("static", -1) != 0;
entry->physicsAsset = tableData.getStringField("physics_asset", "");
UNUSED(entry->jump = tableData.getIntField("jump", -1) != 0);
UNUSED(entry->doublejump = tableData.getIntField("doublejump", -1) != 0);
entry.speed = tableData.getFloatField("speed", -1);
entry->speed = tableData.getFloatField("speed", -1);
UNUSED(entry->rotSpeed = tableData.getFloatField("rotSpeed", -1));
entry.playerHeight = tableData.getFloatField("playerHeight");
entry.playerRadius = tableData.getFloatField("playerRadius");
entry.pcShapeType = tableData.getIntField("pcShapeType");
entry.collisionGroup = tableData.getIntField("collisionGroup");
entry->playerHeight = tableData.getFloatField("playerHeight");
entry->playerRadius = tableData.getFloatField("playerRadius");
entry->pcShapeType = tableData.getIntField("pcShapeType");
entry->collisionGroup = tableData.getIntField("collisionGroup");
UNUSED(entry->airSpeed = tableData.getFloatField("airSpeed"));
UNUSED(entry->boundaryAsset = tableData.getStringField("boundaryAsset"));
UNUSED(entry->jumpAirSpeed = tableData.getFloatField("jumpAirSpeed"));
UNUSED(entry->friction = tableData.getFloatField("friction"));
UNUSED(entry->gravityVolumeAsset = tableData.getStringField("gravityVolumeAsset"));
m_entries.insert(std::make_pair(entry.id, entry));
m_entries.insert(std::make_pair(entry->id, entry));
tableData.nextRow();
}
tableData.finalize();
}
CDPhysicsComponent* CDPhysicsComponentTable::GetByID(unsigned int componentID) {
auto itr = m_entries.find(componentID);
return itr != m_entries.end() ? &itr->second : nullptr;
CDPhysicsComponentTable::~CDPhysicsComponentTable() {
for (auto e : m_entries) {
if (e.second) delete e.second;
}
m_entries.clear();
}
CDPhysicsComponent* CDPhysicsComponentTable::GetByID(unsigned int componentID) {
for (auto e : m_entries) {
if (e.first == componentID) return e.second;
}
return nullptr;
}

View File

@@ -23,11 +23,12 @@ struct CDPhysicsComponent {
class CDPhysicsComponentTable : public CDTable<CDPhysicsComponentTable> {
public:
void LoadValuesFromDatabase();
CDPhysicsComponentTable();
~CDPhysicsComponentTable();
static const std::string GetTableName() { return "PhysicsComponent"; };
CDPhysicsComponent* GetByID(unsigned int componentID);
private:
std::map<unsigned int, CDPhysicsComponent> m_entries;
std::map<unsigned int, CDPhysicsComponent*> m_entries;
};

View File

@@ -1,6 +1,7 @@
#include "CDPropertyEntranceComponentTable.h"
void CDPropertyEntranceComponentTable::LoadValuesFromDatabase() {
CDPropertyEntranceComponentTable::CDPropertyEntranceComponentTable() {
// First, get the size of the table
size_t size = 0;

View File

@@ -11,12 +11,12 @@ struct CDPropertyEntranceComponent {
class CDPropertyEntranceComponentTable : public CDTable<CDPropertyEntranceComponentTable> {
public:
void LoadValuesFromDatabase();
CDPropertyEntranceComponentTable();
// Queries the table with a custom "where" clause
CDPropertyEntranceComponent GetByID(uint32_t id);
// Gets all the entries in the table
[[nodiscard]] const std::vector<CDPropertyEntranceComponent>& GetEntries() const { return entries; }
[[nodiscard]] std::vector<CDPropertyEntranceComponent> GetEntries() const { return entries; }
private:
std::vector<CDPropertyEntranceComponent> entries{};
CDPropertyEntranceComponent defaultEntry{};

View File

@@ -1,6 +1,6 @@
#include "CDPropertyTemplateTable.h"
void CDPropertyTemplateTable::LoadValuesFromDatabase() {
CDPropertyTemplateTable::CDPropertyTemplateTable() {
// First, get the size of the table
size_t size = 0;

View File

@@ -10,7 +10,7 @@ struct CDPropertyTemplate {
class CDPropertyTemplateTable : public CDTable<CDPropertyTemplateTable> {
public:
void LoadValuesFromDatabase();
CDPropertyTemplateTable();
static const std::string GetTableName() { return "PropertyTemplate"; };
CDPropertyTemplate GetByMapID(uint32_t mapID);

View File

@@ -1,6 +1,7 @@
#include "CDProximityMonitorComponentTable.h"
void CDProximityMonitorComponentTable::LoadValuesFromDatabase() {
//! Constructor
CDProximityMonitorComponentTable::CDProximityMonitorComponentTable(void) {
// First, get the size of the table
unsigned int size = 0;
@@ -32,6 +33,7 @@ void CDProximityMonitorComponentTable::LoadValuesFromDatabase() {
tableData.finalize();
}
//! Queries the table with a custom "where" clause
std::vector<CDProximityMonitorComponent> CDProximityMonitorComponentTable::Query(std::function<bool(CDProximityMonitorComponent)> predicate) {
std::vector<CDProximityMonitorComponent> data = cpplinq::from(this->entries)
@@ -41,7 +43,8 @@ std::vector<CDProximityMonitorComponent> CDProximityMonitorComponentTable::Query
return data;
}
const std::vector<CDProximityMonitorComponent>& CDProximityMonitorComponentTable::GetEntries() const {
//! Gets all the entries in the table
std::vector<CDProximityMonitorComponent> CDProximityMonitorComponentTable::GetEntries(void) const {
return this->entries;
}

View File

@@ -15,9 +15,9 @@ private:
std::vector<CDProximityMonitorComponent> entries;
public:
void LoadValuesFromDatabase();
CDProximityMonitorComponentTable(void);
//! Queries the table with a custom "where" clause
std::vector<CDProximityMonitorComponent> Query(std::function<bool(CDProximityMonitorComponent)> predicate);
const std::vector<CDProximityMonitorComponent>& GetEntries() const;
std::vector<CDProximityMonitorComponent> GetEntries(void) const;
};

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