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33 Commits

Author SHA1 Message Date
David Markowitz
b984cd6a0b Merge branch 'main' into property_behavior_saving 2024-06-12 19:17:39 -07:00
Gie "Max" Vanommeslaeghe
bcf1058759 Merge pull request #1595 from DarkflameUniverse/issue-462
fix: prevent moving items between inventories under cetain circumsances
2024-06-11 20:48:09 +02:00
David Markowitz
fee0238e79 fix: master not using table data, remove 2 noisy logs (#1613)
Tested with logs that queries to get soft and hard cap actually succeed now
Logs about slash command handler command registration and vanity NPC creation in mis matched worlds are now removed.
2024-06-09 15:31:57 -07:00
Wincent Holm
1454fcd003 Fix g++ 14 (#1610)
* Fix g++ 14

* Update thirdparty/CMakeLists.txt

Co-authored-by: David Markowitz <39972741+EmosewaMC@users.noreply.github.com>

---------

Co-authored-by: David Markowitz <39972741+EmosewaMC@users.noreply.github.com>
2024-06-06 04:00:44 -05:00
Gie "Max" Vanommeslaeghe
af651f0d63 Merge pull request #1608 from DarkflameUniverse/feat--spectate-command
feat: spectate command
2024-06-04 09:17:18 +02:00
ff38503597 no feedback if empty 2024-06-03 22:51:46 -05:00
3f22bf5cc0 Add an easy way to stop spectating 2024-06-03 22:44:54 -05:00
9d5d2a68ee fix gm serialization 2024-06-03 22:30:57 -05:00
1a14c29c39 add returns, lol 2024-06-03 22:29:21 -05:00
2ef45bd7ee use empty 2024-06-03 22:28:37 -05:00
b56d077892 feat: spectate command 2024-06-03 21:50:12 -05:00
David Markowitz
a54600b41e busting out the multimap ig (#1602) 2024-05-31 13:46:18 -05:00
David Markowitz
342da927f5 fix dimantling items from not the model inventory (#1605) 2024-05-30 23:53:13 -05:00
David Markowitz
01086d05c8 fix: use after free and uninitialized memory (#1603)
* fix use after free and uninitialized memory

* add if check for packet lengths

* move purge down further

Its used in the if check too...
2024-05-30 23:53:03 -05:00
Remco Hofman
cce5755366 Fix Dockerfile vanity COPY (#1604)
Corrected an unintended mistake in the COPY commands for adding the
vanity files to the Docker container, causing only the last file
contents to be added to the file '/app/vanity/*'
2024-05-27 17:46:09 -07:00
TAHuntling
e966d3a644 Chore: split VE script up (#1598)
* Testing Scripts

Testing splitting AgSpaceStuff into AgSpaceStuff and AgShipShake

* fixed inclusions

* Removed DoShake

* cleaning up

* consistent if statements

* Update dScripts/ai/AG/AgShipShake.h

Co-authored-by: David Markowitz <39972741+EmosewaMC@users.noreply.github.com>

---------

Co-authored-by: David Markowitz <39972741+EmosewaMC@users.noreply.github.com>
2024-05-27 01:24:48 -05:00
Gie "Max" Vanommeslaeghe
9328021339 Merge pull request #1600 from DarkflameUniverse/add-missing-scripts
fix: add back missing scripts from scripts refactor
2024-05-26 12:02:12 +02:00
Gie "Max" Vanommeslaeghe
d1134fdd62 Merge pull request #1601 from DarkflameUniverse/fix-using-skill-in-race
fix: players using non-car skills in a race
2024-05-26 12:01:54 +02:00
David Markowitz
efa658bc31 fix players using non-car skills in a race 2024-05-25 19:59:15 -07:00
David Markowitz
e59525d2ae Update CppScripts.cpp 2024-05-25 19:32:18 -07:00
David Markowitz
0348db72a5 fiux mission (#1596) 2024-05-25 12:24:02 -05:00
TAHuntling
debc2a96e2 Update CppScripts exclusion list (#1597) 2024-05-25 01:43:32 -07:00
86f335d64b fix type 2024-05-24 21:43:54 -05:00
8ca05241f2 fix: prevent moving items between inventories under cetain circumsances 2024-05-24 21:35:14 -05:00
David Markowitz
8ae1a8ff7c fix stale reference (#1594) 2024-05-24 09:15:30 -05:00
David Markowitz
db2d4f02b5 preemptive include for windows 2024-05-18 04:16:07 -07:00
David Markowitz
00f36f3f28 missing include for windows 2024-05-18 04:15:07 -07:00
David Markowitz
a50b256689 Update IBehaviors.h 2024-05-18 03:54:09 -07:00
David Markowitz
b3548de7da debug logs and spacing 2024-05-18 03:52:36 -07:00
David Markowitz
387c37505c undo debug changes 2024-05-18 03:39:25 -07:00
David Markowitz
0c4108e730 Add loading from database
yahoo
2024-05-18 03:36:29 -07:00
David Markowitz
fd1c6ab2ea Saving actually works this time 2024-05-18 02:12:23 -07:00
David Markowitz
f2bf9a2a28 Saving to database working 2024-05-18 02:05:55 -07:00
55 changed files with 629 additions and 154 deletions

View File

@@ -31,7 +31,7 @@ COPY --from=build /app/build/*Server /app/
# Necessary suplimentary files
COPY --from=build /app/build/*.ini /app/configs/
COPY --from=build /app/build/vanity/*.* /app/vanity/*
COPY --from=build /app/build/vanity/*.* /app/vanity/
COPY --from=build /app/build/navmeshes /app/navmeshes
COPY --from=build /app/build/migrations /app/migrations
COPY --from=build /app/build/*.dcf /app/
@@ -39,7 +39,7 @@ COPY --from=build /app/build/*.dcf /app/
# backup of config and vanity files to copy to the host incase
# of a mount clobbering the copy from above
COPY --from=build /app/build/*.ini /app/default-configs/
COPY --from=build /app/build/vanity/*.* /app/default-vanity/*
COPY --from=build /app/build/vanity/*.* /app/default-vanity/
# needed as the container runs with the root user
# and therefore sudo doesn't exist

View File

@@ -179,6 +179,7 @@ int main(int argc, char** argv) {
}
void HandlePacket(Packet* packet) {
if (packet->length < 1) return;
if (packet->data[0] == ID_DISCONNECTION_NOTIFICATION || packet->data[0] == ID_CONNECTION_LOST) {
LOG("A server has disconnected, erasing their connected players from the list.");
} else if (packet->data[0] == ID_NEW_INCOMING_CONNECTION) {

View File

@@ -201,7 +201,7 @@ void OnTerminate() {
}
void MakeBacktrace() {
struct sigaction sigact;
struct sigaction sigact{};
sigact.sa_sigaction = CritErrHdlr;
sigact.sa_flags = SA_RESTART | SA_SIGINFO;

View File

@@ -1,6 +1,7 @@
#include "dConfig.h"
#include <sstream>
#include <algorithm>
#include "BinaryPathFinder.h"
#include "GeneralUtils.h"

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@@ -0,0 +1,21 @@
#ifndef __EREPONSEMOVEITEMBETWEENINVENTORYTYPECODE__H__
#define __EREPONSEMOVEITEMBETWEENINVENTORYTYPECODE__H__
#include <cstdint>
enum class eReponseMoveItemBetweenInventoryTypeCode : int32_t {
SUCCESS,
FAIL_GENERIC,
FAIL_INV_FULL,
FAIL_ITEM_NOT_FOUND,
FAIL_CANT_MOVE_TO_THAT_INV_TYPE,
FAIL_NOT_NEAR_BANK,
FAIL_CANT_SWAP_ITEMS,
FAIL_SOURCE_TYPE,
FAIL_WRONG_DEST_TYPE,
FAIL_SWAP_DEST_TYPE,
FAIL_CANT_MOVE_THINKING_HAT,
FAIL_DISMOUNT_BEFORE_MOVING
};
#endif //!__EREPONSEMOVEITEMBETWEENINVENTORYTYPECODE__H__

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@@ -23,6 +23,7 @@
#include "IActivityLog.h"
#include "IIgnoreList.h"
#include "IAccountsRewardCodes.h"
#include "IBehaviors.h"
namespace sql {
class Statement;
@@ -40,7 +41,8 @@ class GameDatabase :
public IMail, public ICommandLog, public IPlayerCheatDetections, public IBugReports,
public IPropertyContents, public IProperty, public IPetNames, public ICharXml,
public IMigrationHistory, public IUgc, public IFriends, public ICharInfo,
public IAccounts, public IActivityLog, public IAccountsRewardCodes, public IIgnoreList {
public IAccounts, public IActivityLog, public IAccountsRewardCodes, public IIgnoreList,
public IBehaviors {
public:
virtual ~GameDatabase() = default;
// TODO: These should be made private.

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@@ -0,0 +1,22 @@
#ifndef IBEHAVIORS_H
#define IBEHAVIORS_H
#include <cstdint>
#include "dCommonVars.h"
class IBehaviors {
public:
struct Info {
int32_t behaviorId{};
uint32_t characterId{};
std::string behaviorInfo;
};
// This Add also takes care of updating if it exists.
virtual void AddBehavior(const Info& info) = 0;
virtual std::string GetBehavior(const int32_t behaviorId) = 0;
virtual void RemoveBehavior(const int32_t behaviorId) = 0;
};
#endif //!IBEHAVIORS_H

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@@ -1,6 +1,7 @@
#ifndef __IPROPERTIESCONTENTS__H__
#define __IPROPERTIESCONTENTS__H__
#include <array>
#include <cstdint>
#include <string_view>
@@ -16,6 +17,7 @@ public:
LWOOBJID id{};
LOT lot{};
uint32_t ugcId{};
std::array<int32_t, 5> behaviors{};
};
// Inserts a new UGC model into the database.
@@ -32,7 +34,7 @@ public:
virtual void InsertNewPropertyModel(const LWOOBJID& propertyId, const IPropertyContents::Model& model, const std::string_view name) = 0;
// Update the model position and rotation for the given property id.
virtual void UpdateModelPositionRotation(const LWOOBJID& propertyId, const NiPoint3& position, const NiQuaternion& rotation) = 0;
virtual void UpdateModel(const LWOOBJID& propertyId, const NiPoint3& position, const NiQuaternion& rotation, const std::array<std::pair<int32_t, std::string>, 5>& behaviors) = 0;
// Remove the model for the given property id.
virtual void RemoveModel(const LWOOBJID& modelId) = 0;

View File

@@ -74,7 +74,7 @@ public:
std::vector<IPropertyContents::Model> GetPropertyModels(const LWOOBJID& propertyId) override;
void RemoveUnreferencedUgcModels() override;
void InsertNewPropertyModel(const LWOOBJID& propertyId, const IPropertyContents::Model& model, const std::string_view name) override;
void UpdateModelPositionRotation(const LWOOBJID& propertyId, const NiPoint3& position, const NiQuaternion& rotation) override;
void UpdateModel(const LWOOBJID& propertyId, const NiPoint3& position, const NiQuaternion& rotation, const std::array<std::pair<int32_t, std::string>, 5>& behaviors) override;
void RemoveModel(const LWOOBJID& modelId) override;
void UpdatePerformanceCost(const LWOZONEID& zoneId, const float performanceCost) override;
void InsertNewBugReport(const IBugReports::Info& info) override;
@@ -108,6 +108,9 @@ public:
std::vector<IIgnoreList::Info> GetIgnoreList(const uint32_t playerId) override;
void InsertRewardCode(const uint32_t account_id, const uint32_t reward_code) override;
std::vector<uint32_t> GetRewardCodesByAccountID(const uint32_t account_id) override;
void AddBehavior(const IBehaviors::Info& info) override;
std::string GetBehavior(const int32_t behaviorId) override;
void RemoveBehavior(const int32_t characterId) override;
private:
// Generic query functions that can be used for any query.

View File

@@ -0,0 +1,19 @@
#include "IBehaviors.h"
#include "MySQLDatabase.h"
void MySQLDatabase::AddBehavior(const IBehaviors::Info& info) {
ExecuteInsert(
"INSERT INTO behaviors (behavior_info, character_id, behavior_id) VALUES (?, ?, ?) ON DUPLICATE KEY UPDATE behavior_info = ?",
info.behaviorInfo, info.characterId, info.behaviorId, info.behaviorInfo
);
}
void MySQLDatabase::RemoveBehavior(const int32_t behaviorId) {
ExecuteDelete("DELETE FROM behaviors WHERE behavior_id = ?", behaviorId);
}
std::string MySQLDatabase::GetBehavior(const int32_t behaviorId) {
auto result = ExecuteSelect("SELECT behavior_info FROM behaviors WHERE behavior_id = ?", behaviorId);
return result->next() ? result->getString("behavior_info").c_str() : "";
}

View File

@@ -2,6 +2,7 @@ set(DDATABASES_DATABASES_MYSQL_TABLES_SOURCES
"Accounts.cpp"
"AccountsRewardCodes.cpp"
"ActivityLog.cpp"
"Behaviors.cpp"
"BugReports.cpp"
"CharInfo.cpp"
"CharXml.cpp"

View File

@@ -1,7 +1,10 @@
#include "MySQLDatabase.h"
std::vector<IPropertyContents::Model> MySQLDatabase::GetPropertyModels(const LWOOBJID& propertyId) {
auto result = ExecuteSelect("SELECT id, lot, x, y, z, rx, ry, rz, rw, ugc_id FROM properties_contents WHERE property_id = ?;", propertyId);
auto result = ExecuteSelect(
"SELECT id, lot, x, y, z, rx, ry, rz, rw, ugc_id, "
"behavior_1, behavior_2, behavior_3, behavior_4, behavior_5 "
"FROM properties_contents WHERE property_id = ?;", propertyId);
std::vector<IPropertyContents::Model> toReturn;
toReturn.reserve(result->rowsCount());
@@ -17,6 +20,12 @@ std::vector<IPropertyContents::Model> MySQLDatabase::GetPropertyModels(const LWO
model.rotation.y = result->getFloat("ry");
model.rotation.z = result->getFloat("rz");
model.ugcId = result->getUInt64("ugc_id");
model.behaviors[0] = result->getInt("behavior_1");
model.behaviors[1] = result->getInt("behavior_2");
model.behaviors[2] = result->getInt("behavior_3");
model.behaviors[3] = result->getInt("behavior_4");
model.behaviors[4] = result->getInt("behavior_5");
toReturn.push_back(std::move(model));
}
return toReturn;
@@ -32,21 +41,23 @@ void MySQLDatabase::InsertNewPropertyModel(const LWOOBJID& propertyId, const IPr
model.id, propertyId, model.ugcId == 0 ? std::nullopt : std::optional(model.ugcId), static_cast<uint32_t>(model.lot),
model.position.x, model.position.y, model.position.z, model.rotation.x, model.rotation.y, model.rotation.z, model.rotation.w,
name, "", // Model description. TODO implement this.
0, // behavior 1. TODO implement this.
0, // behavior 2. TODO implement this.
0, // behavior 3. TODO implement this.
0, // behavior 4. TODO implement this.
0 // behavior 5. TODO implement this.
model.behaviors[0], // behavior 1
model.behaviors[1], // behavior 2
model.behaviors[2], // behavior 3
model.behaviors[3], // behavior 4
model.behaviors[4] // behavior 5
);
} catch (sql::SQLException& e) {
LOG("Error inserting new property model: %s", e.what());
}
}
void MySQLDatabase::UpdateModelPositionRotation(const LWOOBJID& propertyId, const NiPoint3& position, const NiQuaternion& rotation) {
void MySQLDatabase::UpdateModel(const LWOOBJID& propertyId, const NiPoint3& position, const NiQuaternion& rotation, const std::array<std::pair<int32_t, std::string>, 5>& behaviors) {
ExecuteUpdate(
"UPDATE properties_contents SET x = ?, y = ?, z = ?, rx = ?, ry = ?, rz = ?, rw = ? WHERE id = ?;",
position.x, position.y, position.z, rotation.x, rotation.y, rotation.z, rotation.w, propertyId);
"UPDATE properties_contents SET x = ?, y = ?, z = ?, rx = ?, ry = ?, rz = ?, rw = ?, "
"behavior_1 = ?, behavior_2 = ?, behavior_3 = ?, behavior_4 = ?, behavior_5 = ? WHERE id = ?;",
position.x, position.y, position.z, rotation.x, rotation.y, rotation.z, rotation.w,
behaviors[0].first, behaviors[1].first, behaviors[2].first, behaviors[3].first, behaviors[4].first, propertyId);
}
void MySQLDatabase::RemoveModel(const LWOOBJID& modelId) {

View File

@@ -27,6 +27,8 @@ Character::Character(uint32_t id, User* parentUser) {
m_ID = id;
m_ParentUser = parentUser;
m_OurEntity = nullptr;
m_GMLevel = eGameMasterLevel::CIVILIAN;
m_PermissionMap = static_cast<ePermissionMap>(0);
}
Character::~Character() {

View File

@@ -464,22 +464,22 @@ private:
/**
* The ID of this character. First 32 bits of the ObjectID.
*/
uint32_t m_ID;
uint32_t m_ID{};
/**
* The 64-bit unique ID used in the game.
*/
LWOOBJID m_ObjectID;
LWOOBJID m_ObjectID{ LWOOBJID_EMPTY };
/**
* The user that owns this character.
*/
User* m_ParentUser;
User* m_ParentUser{};
/**
* If the character is in game, this is the entity that it represents, else nullptr.
*/
Entity* m_OurEntity;
Entity* m_OurEntity{};
/**
* 0-9, the Game Master level of this character.
@@ -506,17 +506,17 @@ private:
/**
* Whether the custom name of this character is rejected
*/
bool m_NameRejected;
bool m_NameRejected{};
/**
* The current amount of coins of this character
*/
int64_t m_Coins;
int64_t m_Coins{};
/**
* Whether the character is building
*/
bool m_BuildMode;
bool m_BuildMode{};
/**
* The items equipped by the character on world load
@@ -583,7 +583,7 @@ private:
/**
* The ID of the properties of this character
*/
uint32_t m_PropertyCloneID;
uint32_t m_PropertyCloneID{};
/**
* The XML data for this character, stored as string
@@ -613,7 +613,7 @@ private:
/**
* The last time this character logged in
*/
uint64_t m_LastLogin;
uint64_t m_LastLogin{};
/**
* The gameplay flags this character has (not just true values)

View File

@@ -225,7 +225,7 @@ void Entity::Initialize() {
AddComponent<SimplePhysicsComponent>(simplePhysicsComponentID);
AddComponent<ModelComponent>();
AddComponent<ModelComponent>()->LoadBehaviors();
AddComponent<RenderComponent>();
@@ -649,7 +649,7 @@ void Entity::Initialize() {
}
if (compRegistryTable->GetByIDAndType(m_TemplateID, eReplicaComponentType::MODEL, -1) != -1 && !GetComponent<PetComponent>()) {
AddComponent<ModelComponent>();
AddComponent<ModelComponent>()->LoadBehaviors();
if (!HasComponent(eReplicaComponentType::DESTROYABLE)) {
auto* destroyableComponent = AddComponent<DestroyableComponent>();
destroyableComponent->SetHealth(1);

View File

@@ -12,6 +12,7 @@ User::User(const SystemAddress& sysAddr, const std::string& username, const std:
m_AccountID = 0;
m_Username = "";
m_SessionKey = "";
m_MuteExpire = 0;
m_MaxGMLevel = eGameMasterLevel::CIVILIAN; //The max GM level this account can assign to it's characters
m_LastCharID = 0;

View File

@@ -105,7 +105,7 @@ void BehaviorContext::ExecuteUpdates() {
this->scheduledUpdates.clear();
}
void BehaviorContext::SyncBehavior(const uint32_t syncId, RakNet::BitStream& bitStream) {
bool BehaviorContext::SyncBehavior(const uint32_t syncId, RakNet::BitStream& bitStream) {
BehaviorSyncEntry entry;
auto found = false;
@@ -128,7 +128,7 @@ void BehaviorContext::SyncBehavior(const uint32_t syncId, RakNet::BitStream& bit
if (!found) {
LOG("Failed to find behavior sync entry with sync id (%i)!", syncId);
return;
return false;
}
auto* behavior = entry.behavior;
@@ -137,10 +137,11 @@ void BehaviorContext::SyncBehavior(const uint32_t syncId, RakNet::BitStream& bit
if (behavior == nullptr) {
LOG("Invalid behavior for sync id (%i)!", syncId);
return;
return false;
}
behavior->Sync(this, bitStream, branch);
return true;
}

View File

@@ -93,7 +93,7 @@ struct BehaviorContext
void ExecuteUpdates();
void SyncBehavior(uint32_t syncId, RakNet::BitStream& bitStream);
bool SyncBehavior(uint32_t syncId, RakNet::BitStream& bitStream);
void Update(float deltaTime);

View File

@@ -29,7 +29,8 @@
BaseCombatAIComponent::BaseCombatAIComponent(Entity* parent, const uint32_t id): Component(parent) {
m_Target = LWOOBJID_EMPTY;
SetAiState(AiState::spawn);
m_DirtyStateOrTarget = true;
m_State = AiState::spawn;
m_Timer = 1.0f;
m_StartPosition = parent->GetPosition();
m_MovementAI = nullptr;

View File

@@ -875,8 +875,6 @@ void InventoryComponent::UnEquipItem(Item* item) {
RemoveSlot(item->GetInfo().equipLocation);
PurgeProxies(item);
UnequipScripts(item);
Game::entityManager->SerializeEntity(m_Parent);
@@ -886,6 +884,8 @@ void InventoryComponent::UnEquipItem(Item* item) {
PropertyManagementComponent::Instance()->GetParent()->OnZonePropertyModelRemovedWhileEquipped(m_Parent);
Game::zoneManager->GetZoneControlObject()->OnZonePropertyModelRemovedWhileEquipped(m_Parent);
}
PurgeProxies(item);
}
@@ -1505,10 +1505,10 @@ void InventoryComponent::PurgeProxies(Item* item) {
const auto root = item->GetParent();
if (root != LWOOBJID_EMPTY) {
item = FindItemById(root);
Item* itemRoot = FindItemById(root);
if (item != nullptr) {
UnEquipItem(item);
if (itemRoot != nullptr) {
UnEquipItem(itemRoot);
}
return;

View File

@@ -6,6 +6,9 @@
#include "BehaviorStates.h"
#include "ControlBehaviorMsgs.h"
#include "tinyxml2.h"
#include "Database.h"
ModelComponent::ModelComponent(Entity* parent) : Component(parent) {
m_OriginalPosition = m_Parent->GetDefaultPosition();
@@ -14,6 +17,33 @@ ModelComponent::ModelComponent(Entity* parent) : Component(parent) {
m_userModelID = m_Parent->GetVarAs<LWOOBJID>(u"userModelID");
}
void ModelComponent::LoadBehaviors() {
auto behaviors = GeneralUtils::SplitString(m_Parent->GetVar<std::string>(u"userModelBehaviors"), ',');
for (const auto& behavior : behaviors) {
if (behavior.empty()) continue;
const auto behaviorId = GeneralUtils::TryParse<int32_t>(behavior);
if (!behaviorId.has_value() || behaviorId.value() == 0) continue;
LOG_DEBUG("Loading behavior %d", behaviorId.value());
auto& inserted = m_Behaviors.emplace_back();
inserted.SetBehaviorId(*behaviorId);
const auto behaviorStr = Database::Get()->GetBehavior(behaviorId.value());
tinyxml2::XMLDocument behaviorXml;
auto res = behaviorXml.Parse(behaviorStr.c_str(), behaviorStr.size());
LOG_DEBUG("Behavior %i %d: %s", res, behaviorId.value(), behaviorStr.c_str());
const auto* const behaviorRoot = behaviorXml.FirstChildElement("Behavior");
if (!behaviorRoot) {
LOG("Failed to load behavior %d due to missing behavior root", behaviorId.value());
continue;
}
inserted.Deserialize(*behaviorRoot);
}
}
void ModelComponent::Serialize(RakNet::BitStream& outBitStream, bool bIsInitialUpdate) {
// ItemComponent Serialization. Pets do not get this serialization.
if (!m_Parent->HasComponent(eReplicaComponentType::PET)) {
@@ -72,3 +102,23 @@ void ModelComponent::MoveToInventory(MoveToInventoryMessage& msg) {
m_Behaviors.erase(m_Behaviors.begin() + msg.GetBehaviorIndex());
// TODO move to the inventory
}
std::array<std::pair<int32_t, std::string>, 5> ModelComponent::GetBehaviorsForSave() const {
std::array<std::pair<int32_t, std::string>, 5> toReturn{};
for (auto i = 0; i < m_Behaviors.size(); i++) {
const auto& behavior = m_Behaviors.at(i);
if (behavior.GetBehaviorId() == -1) continue;
auto& [id, behaviorData] = toReturn[i];
id = behavior.GetBehaviorId();
tinyxml2::XMLDocument doc;
auto* root = doc.NewElement("Behavior");
behavior.Serialize(*root);
doc.InsertFirstChild(root);
tinyxml2::XMLPrinter printer(0, true, 0);
doc.Print(&printer);
behaviorData = printer.CStr();
}
return toReturn;
}

View File

@@ -1,5 +1,6 @@
#pragma once
#include <array>
#include <map>
#include "dCommonVars.h"
@@ -28,6 +29,8 @@ public:
ModelComponent(Entity* parent);
void LoadBehaviors();
void Serialize(RakNet::BitStream& outBitStream, bool bIsInitialUpdate) override;
/**
@@ -109,6 +112,8 @@ public:
void VerifyBehaviors();
std::array<std::pair<int32_t, std::string>, 5> GetBehaviorsForSave() const;
private:
/**
* The behaviors of the model

View File

@@ -21,9 +21,11 @@
#include "eObjectBits.h"
#include "CharacterComponent.h"
#include "PlayerManager.h"
#include "ModelComponent.h"
#include <vector>
#include "CppScripts.h"
#include <ranges>
PropertyManagementComponent* PropertyManagementComponent::instance = nullptr;
@@ -593,6 +595,20 @@ void PropertyManagementComponent::Load() {
settings.push_back(new LDFData<int>(u"componentWhitelist", 1));
}
std::ostringstream userModelBehavior;
bool firstAdded = false;
for (auto behavior : databaseModel.behaviors) {
if (behavior < 0) {
LOG("Invalid behavior ID: %d, removing behavior reference from model", behavior);
behavior = 0;
}
if (firstAdded) userModelBehavior << ",";
userModelBehavior << behavior;
firstAdded = true;
}
settings.push_back(new LDFData<std::string>(u"userModelBehaviors", userModelBehavior.str()));
node->config = settings;
const auto spawnerId = Game::zoneManager->MakeSpawner(info);
@@ -610,6 +626,12 @@ void PropertyManagementComponent::Save() {
return;
}
const auto* const owner = GetOwner();
if (!owner) return;
const auto* const character = owner->GetCharacter();
if (!character) return;
auto present = Database::Get()->GetPropertyModels(propertyId);
std::vector<LWOOBJID> modelIds;
@@ -624,6 +646,20 @@ void PropertyManagementComponent::Save() {
if (entity == nullptr) {
continue;
}
auto* modelComponent = entity->GetComponent<ModelComponent>();
if (!modelComponent) continue;
const auto modelBehaviors = modelComponent->GetBehaviorsForSave();
// save the behaviors of the model
for (const auto& [behaviorId, behaviorStr] : modelBehaviors) {
if (behaviorStr.empty() || behaviorId == -1 || behaviorId == 0) continue;
IBehaviors::Info info {
.behaviorId = behaviorId,
.characterId = character->GetID(),
.behaviorInfo = behaviorStr
};
Database::Get()->AddBehavior(info);
}
const auto position = entity->GetPosition();
const auto rotation = entity->GetRotation();
@@ -635,10 +671,13 @@ void PropertyManagementComponent::Save() {
model.position = position;
model.rotation = rotation;
model.ugcId = 0;
for (auto i = 0; i < model.behaviors.size(); i++) {
model.behaviors[i] = modelBehaviors[i].first;
}
Database::Get()->InsertNewPropertyModel(propertyId, model, "Objects_" + std::to_string(model.lot) + "_name");
} else {
Database::Get()->UpdateModelPositionRotation(id, position, rotation);
Database::Get()->UpdateModel(id, position, rotation, modelBehaviors);
}
}

View File

@@ -25,6 +25,7 @@
#include "LeaderboardManager.h"
#include "dZoneManager.h"
#include "CDActivitiesTable.h"
#include "eStateChangeType.h"
#include <ctime>
#ifndef M_PI
@@ -77,6 +78,9 @@ void RacingControlComponent::OnPlayerLoaded(Entity* player) {
m_LoadedPlayers++;
// not live accurate to stun the player but prevents them from using skills during the race that are not meant to be used.
GameMessages::SendSetStunned(player->GetObjectID(), eStateChangeType::PUSH, player->GetSystemAddress(), LWOOBJID_EMPTY, true, true, true, true, true, true, true, true, true);
LOG("Loading player %i",
m_LoadedPlayers);
m_LobbyPlayers.push_back(player->GetObjectID());

View File

@@ -38,7 +38,7 @@ bool SkillComponent::CastPlayerSkill(const uint32_t behaviorId, const uint32_t s
context->skillID = skillID;
this->m_managedBehaviors.insert_or_assign(skillUid, context);
this->m_managedBehaviors.insert({ skillUid, context });
auto* behavior = Behavior::CreateBehavior(behaviorId);
@@ -52,17 +52,24 @@ bool SkillComponent::CastPlayerSkill(const uint32_t behaviorId, const uint32_t s
}
void SkillComponent::SyncPlayerSkill(const uint32_t skillUid, const uint32_t syncId, RakNet::BitStream& bitStream) {
const auto index = this->m_managedBehaviors.find(skillUid);
const auto index = this->m_managedBehaviors.equal_range(skillUid);
if (index == this->m_managedBehaviors.end()) {
if (index.first == this->m_managedBehaviors.end()) {
LOG("Failed to find skill with uid (%i)!", skillUid, syncId);
return;
}
auto* context = index->second;
bool foundSyncId = false;
for (auto it = index.first; it != index.second && !foundSyncId; ++it) {
const auto& context = it->second;
context->SyncBehavior(syncId, bitStream);
foundSyncId = context->SyncBehavior(syncId, bitStream);
}
if (!foundSyncId) {
LOG("Failed to find sync id (%i) for skill with uid (%i)!", syncId, skillUid);
}
}
@@ -138,7 +145,7 @@ void SkillComponent::Update(const float deltaTime) {
for (const auto& pair : this->m_managedBehaviors) pair.second->UpdatePlayerSyncs(deltaTime);
}
std::map<uint32_t, BehaviorContext*> keep{};
std::multimap<uint32_t, BehaviorContext*> keep{};
for (const auto& pair : this->m_managedBehaviors) {
auto* context = pair.second;
@@ -176,7 +183,7 @@ void SkillComponent::Update(const float deltaTime) {
}
}
keep.insert_or_assign(pair.first, context);
keep.insert({ pair.first, context });
}
this->m_managedBehaviors = keep;
@@ -285,7 +292,7 @@ SkillExecutionResult SkillComponent::CalculateBehavior(
return { false, 0 };
}
this->m_managedBehaviors.insert_or_assign(context->skillUId, context);
this->m_managedBehaviors.insert({ context->skillUId, context });
if (!clientInitalized) {
// Echo start skill

View File

@@ -188,7 +188,7 @@ private:
/**
* All of the active skills mapped by their unique ID.
*/
std::map<uint32_t, BehaviorContext*> m_managedBehaviors;
std::multimap<uint32_t, BehaviorContext*> m_managedBehaviors;
/**
* All active projectiles.

View File

@@ -76,8 +76,8 @@ void VendorComponent::RefreshInventory(bool isCreation) {
if (vendorItems.empty()) break;
auto randomItemIndex = GeneralUtils::GenerateRandomNumber<int32_t>(0, vendorItems.size() - 1);
const auto& randomItem = vendorItems.at(randomItemIndex);
vendorItems.erase(vendorItems.begin() + randomItemIndex);
if (SetupItem(randomItem.itemid)) m_Inventory.push_back(SoldItem(randomItem.itemid, randomItem.sortPriority));
vendorItems.erase(vendorItems.begin() + randomItemIndex);
}
}
}

View File

@@ -99,9 +99,11 @@
#include "ActivityManager.h"
#include "PlayerManager.h"
#include "eVendorTransactionResult.h"
#include "eReponseMoveItemBetweenInventoryTypeCode.h"
#include "CDComponentsRegistryTable.h"
#include "CDObjectsTable.h"
#include "eItemType.h"
void GameMessages::SendFireEventClientSide(const LWOOBJID& objectID, const SystemAddress& sysAddr, std::u16string args, const LWOOBJID& object, int64_t param1, int param2, const LWOOBJID& sender) {
CBITSTREAM;
@@ -4564,16 +4566,31 @@ void GameMessages::HandleRequestMoveItemBetweenInventoryTypes(RakNet::BitStream&
if (inStream.ReadBit()) inStream.Read(itemLOT);
if (invTypeDst == invTypeSrc) {
SendResponseMoveItemBetweenInventoryTypes(entity->GetObjectID(), sysAddr, invTypeDst, invTypeSrc, eReponseMoveItemBetweenInventoryTypeCode::FAIL_GENERIC);
return;
}
auto* inventoryComponent = entity->GetComponent<InventoryComponent>();
if (inventoryComponent != nullptr) {
if (inventoryComponent) {
if (itemID != LWOOBJID_EMPTY) {
auto* item = inventoryComponent->FindItemById(itemID);
if (!item) return;
if (!item) {
SendResponseMoveItemBetweenInventoryTypes(entity->GetObjectID(), sysAddr, invTypeDst, invTypeSrc, eReponseMoveItemBetweenInventoryTypeCode::FAIL_ITEM_NOT_FOUND);
return;
}
if (item->GetLot() == 6086) { // Thinking hat
SendResponseMoveItemBetweenInventoryTypes(entity->GetObjectID(), sysAddr, invTypeDst, invTypeSrc, eReponseMoveItemBetweenInventoryTypeCode::FAIL_CANT_MOVE_THINKING_HAT);
return;
}
auto* destInv = inventoryComponent->GetInventory(invTypeDst);
if (destInv && destInv->GetEmptySlots() == 0) {
SendResponseMoveItemBetweenInventoryTypes(entity->GetObjectID(), sysAddr, invTypeDst, invTypeSrc, eReponseMoveItemBetweenInventoryTypeCode::FAIL_INV_FULL);
return;
}
// Despawn the pet if we are moving that pet to the vault.
auto* petComponent = PetComponent::GetActivePet(entity->GetObjectID());
@@ -4582,10 +4599,32 @@ void GameMessages::HandleRequestMoveItemBetweenInventoryTypes(RakNet::BitStream&
}
inventoryComponent->MoveItemToInventory(item, invTypeDst, iStackCount, showFlyingLoot, false, false, destSlot);
SendResponseMoveItemBetweenInventoryTypes(entity->GetObjectID(), sysAddr, invTypeDst, invTypeSrc, eReponseMoveItemBetweenInventoryTypeCode::SUCCESS);
}
} else {
SendResponseMoveItemBetweenInventoryTypes(entity->GetObjectID(), sysAddr, invTypeDst, invTypeSrc, eReponseMoveItemBetweenInventoryTypeCode::FAIL_GENERIC);
}
}
void GameMessages::SendResponseMoveItemBetweenInventoryTypes(LWOOBJID objectId, const SystemAddress& sysAddr, eInventoryType inventoryTypeDestination, eInventoryType inventoryTypeSource, eReponseMoveItemBetweenInventoryTypeCode response) {
CBITSTREAM;
CMSGHEADER;
bitStream.Write(objectId);
bitStream.Write(eGameMessageType::RESPONSE_MOVE_ITEM_BETWEEN_INVENTORY_TYPES);
bitStream.Write(inventoryTypeDestination != eInventoryType::ITEMS);
if (inventoryTypeDestination != eInventoryType::ITEMS) bitStream.Write(inventoryTypeDestination);
bitStream.Write(inventoryTypeSource != eInventoryType::ITEMS);
if (inventoryTypeSource != eInventoryType::ITEMS) bitStream.Write(inventoryTypeSource);
bitStream.Write(response != eReponseMoveItemBetweenInventoryTypeCode::FAIL_GENERIC);
if (response != eReponseMoveItemBetweenInventoryTypeCode::FAIL_GENERIC) bitStream.Write(response);
SEND_PACKET;
}
void GameMessages::SendShowActivityCountdown(LWOOBJID objectId, bool bPlayAdditionalSound, bool bPlayCountdownSound, std::u16string sndName, int32_t stateToPlaySoundOn, const SystemAddress& sysAddr) {
CBITSTREAM;
@@ -5352,7 +5391,8 @@ void GameMessages::HandleRemoveItemFromInventory(RakNet::BitStream& inStream, En
iStackCount = std::min<uint32_t>(item->GetCount(), iStackCount);
if (bConfirmed) {
if (eInvType == eInventoryType::MODELS) {
const auto itemType = static_cast<eItemType>(item->GetInfo().itemType);
if (itemType == eItemType::MODEL || itemType == eItemType::LOOT_MODEL) {
item->DisassembleModel(iStackCount);
}
auto lot = item->GetLot();
@@ -6210,3 +6250,18 @@ void GameMessages::SendSlashCommandFeedbackText(Entity* entity, std::u16string t
auto sysAddr = entity->GetSystemAddress();
SEND_PACKET;
}
void GameMessages::SendForceCameraTargetCycle(Entity* entity, bool bForceCycling, eCameraTargetCyclingMode cyclingMode, LWOOBJID optionalTargetID) {
CBITSTREAM;
CMSGHEADER;
bitStream.Write(entity->GetObjectID());
bitStream.Write(eGameMessageType::FORCE_CAMERA_TARGET_CYCLE);
bitStream.Write(bForceCycling);
bitStream.Write(cyclingMode != eCameraTargetCyclingMode::ALLOW_CYCLE_TEAMMATES);
if (cyclingMode != eCameraTargetCyclingMode::ALLOW_CYCLE_TEAMMATES) bitStream.Write(cyclingMode);
bitStream.Write(optionalTargetID);
auto sysAddr = entity->GetSystemAddress();
SEND_PACKET;
}

View File

@@ -39,6 +39,12 @@ enum class eQuickBuildFailReason : uint32_t;
enum class eQuickBuildState : uint32_t;
enum class BehaviorSlot : int32_t;
enum class eVendorTransactionResult : uint32_t;
enum class eReponseMoveItemBetweenInventoryTypeCode : int32_t;
enum class eCameraTargetCyclingMode : int32_t {
ALLOW_CYCLE_TEAMMATES,
DISALLOW_CYCLING
};
namespace GameMessages {
class PropertyDataMessage;
@@ -589,6 +595,7 @@ namespace GameMessages {
//NT:
void HandleRequestMoveItemBetweenInventoryTypes(RakNet::BitStream& inStream, Entity* entity, const SystemAddress& sysAddr);
void SendResponseMoveItemBetweenInventoryTypes(LWOOBJID objectId, const SystemAddress& sysAddr, eInventoryType inventoryTypeDestination, eInventoryType inventoryTypeSource, eReponseMoveItemBetweenInventoryTypeCode response);
void SendShowActivityCountdown(LWOOBJID objectId, bool bPlayAdditionalSound, bool bPlayCountdownSound, std::u16string sndName, int32_t stateToPlaySoundOn, const SystemAddress& sysAddr);
@@ -666,6 +673,7 @@ namespace GameMessages {
void HandleCancelDonationOnPlayer(RakNet::BitStream& inStream, Entity* entity);
void SendSlashCommandFeedbackText(Entity* entity, std::u16string text);
void SendForceCameraTargetCycle(Entity* entity, bool bForceCycling, eCameraTargetCyclingMode cyclingMode, LWOOBJID optionalTargetID);
};
#endif // GAMEMESSAGES_H

View File

@@ -1,6 +1,8 @@
#include "Action.h"
#include "Amf3.h"
#include "tinyxml2.h"
Action::Action(const AMFArrayValue& arguments) {
for (const auto& [paramName, paramValue] : arguments.GetAssociative()) {
if (paramName == "Type") {
@@ -32,3 +34,46 @@ void Action::SendBehaviorBlocksToClient(AMFArrayValue& args) const {
actionArgs->Insert(m_ValueParameterName, m_ValueParameterDouble);
}
}
void Action::Serialize(tinyxml2::XMLElement& action) const {
action.SetAttribute("Type", m_Type.c_str());
if (m_ValueParameterName.empty()) return;
action.SetAttribute("ValueParameterName", m_ValueParameterName.c_str());
if (m_ValueParameterName == "Message") {
action.SetAttribute("Value", m_ValueParameterString.c_str());
} else {
action.SetAttribute("Value", m_ValueParameterDouble);
}
}
void Action::Deserialize(const tinyxml2::XMLElement& action) {
const char* type = nullptr;
action.QueryAttribute("Type", &type);
if (!type) {
LOG("No type found for an action?");
return;
}
m_Type = type;
const char* valueParameterName = nullptr;
action.QueryAttribute("ValueParameterName", &valueParameterName);
if (valueParameterName) {
m_ValueParameterName = valueParameterName;
if (m_ValueParameterName == "Message") {
const char* value = nullptr;
action.QueryAttribute("Value", &value);
if (value) {
m_ValueParameterString = value;
} else {
LOG("No value found for an action message?");
}
} else {
action.QueryDoubleAttribute("Value", &m_ValueParameterDouble);
}
}
}

View File

@@ -3,6 +3,10 @@
#include <string>
namespace tinyxml2 {
class XMLElement;
};
class AMFArrayValue;
/**
@@ -20,6 +24,8 @@ public:
void SendBehaviorBlocksToClient(AMFArrayValue& args) const;
void Serialize(tinyxml2::XMLElement& action) const;
void Deserialize(const tinyxml2::XMLElement& action);
private:
double m_ValueParameterDouble{ 0.0 };
std::string m_Type{ "" };

View File

@@ -1,6 +1,7 @@
#include "StripUiPosition.h"
#include "Amf3.h"
#include "tinyxml2.h"
StripUiPosition::StripUiPosition(const AMFArrayValue& arguments, const std::string& uiKeyName) {
const auto* const uiArray = arguments.GetArray(uiKeyName);
@@ -21,3 +22,13 @@ void StripUiPosition::SendBehaviorBlocksToClient(AMFArrayValue& args) const {
uiArgs->Insert("x", m_XPosition);
uiArgs->Insert("y", m_YPosition);
}
void StripUiPosition::Serialize(tinyxml2::XMLElement& position) const {
position.SetAttribute("x", m_XPosition);
position.SetAttribute("y", m_YPosition);
}
void StripUiPosition::Deserialize(const tinyxml2::XMLElement& position) {
position.QueryDoubleAttribute("x", &m_XPosition);
position.QueryDoubleAttribute("y", &m_YPosition);
}

View File

@@ -3,6 +3,10 @@
class AMFArrayValue;
namespace tinyxml2 {
class XMLElement;
}
/**
* @brief The position of the first Action in a Strip
*
@@ -15,6 +19,8 @@ public:
[[nodiscard]] double GetX() const noexcept { return m_XPosition; }
[[nodiscard]] double GetY() const noexcept { return m_YPosition; }
void Serialize(tinyxml2::XMLElement& position) const;
void Deserialize(const tinyxml2::XMLElement& position);
private:
double m_XPosition{ 0.0 };
double m_YPosition{ 0.0 };

View File

@@ -3,6 +3,7 @@
#include "Amf3.h"
#include "BehaviorStates.h"
#include "ControlBehaviorMsgs.h"
#include "tinyxml2.h"
PropertyBehavior::PropertyBehavior() {
m_LastEditedState = BehaviorState::HOME_STATE;
@@ -124,3 +125,31 @@ void PropertyBehavior::SendBehaviorBlocksToClient(AMFArrayValue& args) const {
// TODO Serialize the execution state of the behavior
}
void PropertyBehavior::Serialize(tinyxml2::XMLElement& behavior) const {
behavior.SetAttribute("id", m_BehaviorId);
behavior.SetAttribute("name", m_Name.c_str());
behavior.SetAttribute("isLocked", isLocked);
behavior.SetAttribute("isLoot", isLoot);
for (const auto& [stateId, state] : m_States) {
if (state.IsEmpty()) continue;
auto* const stateElement = behavior.InsertNewChildElement("State");
stateElement->SetAttribute("id", static_cast<uint32_t>(stateId));
state.Serialize(*stateElement);
}
}
void PropertyBehavior::Deserialize(const tinyxml2::XMLElement& behavior) {
m_Name = behavior.Attribute("name");
behavior.QueryBoolAttribute("isLocked", &isLocked);
behavior.QueryBoolAttribute("isLoot", &isLoot);
for (const auto* stateElement = behavior.FirstChildElement("State"); stateElement; stateElement = stateElement->NextSiblingElement("State")) {
int32_t stateId = -1;
stateElement->QueryIntAttribute("id", &stateId);
if (stateId < 0 || stateId > 5) continue;
m_States[static_cast<BehaviorState>(stateId)].Deserialize(*stateElement);
}
}

View File

@@ -3,6 +3,10 @@
#include "State.h"
namespace tinyxml2 {
class XMLElement;
}
enum class BehaviorState : uint32_t;
class AMFArrayValue;
@@ -25,6 +29,8 @@ public:
[[nodiscard]] int32_t GetBehaviorId() const noexcept { return m_BehaviorId; }
void SetBehaviorId(int32_t id) noexcept { m_BehaviorId = id; }
void Serialize(tinyxml2::XMLElement& behavior) const;
void Deserialize(const tinyxml2::XMLElement& behavior);
private:
// The states this behavior has.

View File

@@ -2,6 +2,7 @@
#include "Amf3.h"
#include "ControlBehaviorMsgs.h"
#include "tinyxml2.h"
template <>
void State::HandleMsg(AddStripMessage& msg) {
@@ -134,4 +135,20 @@ void State::SendBehaviorBlocksToClient(AMFArrayValue& args) const {
strip.SendBehaviorBlocksToClient(*stripArgs);
}
};
}
void State::Serialize(tinyxml2::XMLElement& state) const {
for (const auto& strip : m_Strips) {
if (strip.IsEmpty()) continue;
auto* const stripElement = state.InsertNewChildElement("Strip");
strip.Serialize(*stripElement);
}
}
void State::Deserialize(const tinyxml2::XMLElement& state) {
for (const auto* stripElement = state.FirstChildElement("Strip"); stripElement; stripElement = stripElement->NextSiblingElement("Strip")) {
auto& strip = m_Strips.emplace_back();
strip.Deserialize(*stripElement);
}
}

View File

@@ -3,6 +3,10 @@
#include "Strip.h"
namespace tinyxml2 {
class XMLElement;
}
class AMFArrayValue;
class State {
@@ -13,6 +17,8 @@ public:
void SendBehaviorBlocksToClient(AMFArrayValue& args) const;
bool IsEmpty() const;
void Serialize(tinyxml2::XMLElement& state) const;
void Deserialize(const tinyxml2::XMLElement& state);
private:
std::vector<Strip> m_Strips;
};

View File

@@ -2,6 +2,7 @@
#include "Amf3.h"
#include "ControlBehaviorMsgs.h"
#include "tinyxml2.h"
template <>
void Strip::HandleMsg(AddStripMessage& msg) {
@@ -83,4 +84,25 @@ void Strip::SendBehaviorBlocksToClient(AMFArrayValue& args) const {
for (const auto& action : m_Actions) {
action.SendBehaviorBlocksToClient(*actions);
}
};
}
void Strip::Serialize(tinyxml2::XMLElement& strip) const {
auto* const positionElement = strip.InsertNewChildElement("Position");
m_Position.Serialize(*positionElement);
for (const auto& action : m_Actions) {
auto* const actionElement = strip.InsertNewChildElement("Action");
action.Serialize(*actionElement);
}
}
void Strip::Deserialize(const tinyxml2::XMLElement& strip) {
const auto* positionElement = strip.FirstChildElement("Position");
if (positionElement) {
m_Position.Deserialize(*positionElement);
}
for (const auto* actionElement = strip.FirstChildElement("Action"); actionElement; actionElement = actionElement->NextSiblingElement("Action")) {
auto& action = m_Actions.emplace_back();
action.Deserialize(*actionElement);
}
}

View File

@@ -6,6 +6,10 @@
#include <vector>
namespace tinyxml2 {
class XMLElement;
}
class AMFArrayValue;
class Strip {
@@ -16,6 +20,8 @@ public:
void SendBehaviorBlocksToClient(AMFArrayValue& args) const;
bool IsEmpty() const noexcept { return m_Actions.empty(); }
void Serialize(tinyxml2::XMLElement& strip) const;
void Deserialize(const tinyxml2::XMLElement& strip);
private:
std::vector<Action> m_Actions;
StripUiPosition m_Position;

View File

@@ -31,7 +31,6 @@ void SlashCommandHandler::RegisterCommand(Command command) {
}
for (const auto& alias : command.aliases) {
LOG_DEBUG("Registering command %s", alias.c_str());
auto [_, success] = RegisteredCommands.try_emplace(alias, command);
// Don't allow duplicate commands
if (!success) {
@@ -929,6 +928,15 @@ void SlashCommandHandler::Startup() {
};
RegisterCommand(FindPlayerCommand);
Command SpectateCommand{
.help = "Spectate a player",
.info = "Specify a player name to spectate. They must be in the same world as you. Leave blank to stop spectating",
.aliases = { "spectate", "follow" },
.handle = GMGreaterThanZeroCommands::Spectate,
.requiredLevel = eGameMasterLevel::JUNIOR_MODERATOR
};
RegisterCommand(SpectateCommand);
// Register GM Zero Commands
Command HelpCommand{

View File

@@ -322,4 +322,19 @@ namespace GMGreaterThanZeroCommands {
request.Serialize(bitStream);
Game::chatServer->Send(&bitStream, SYSTEM_PRIORITY, RELIABLE, 0, Game::chatSysAddr, false);
}
void Spectate(Entity* entity, const SystemAddress& sysAddr, const std::string args) {
if (args.empty()) {
GameMessages::SendForceCameraTargetCycle(entity, false, eCameraTargetCyclingMode::DISALLOW_CYCLING, entity->GetObjectID());
return;
}
auto player = PlayerManager::GetPlayer(args);
if (!player) {
GameMessages::SendSlashCommandFeedbackText(entity, u"Player not found");
return;
}
GameMessages::SendSlashCommandFeedbackText(entity, u"Spectating Player");
GameMessages::SendForceCameraTargetCycle(entity, false, eCameraTargetCyclingMode::DISALLOW_CYCLING, player->GetObjectID());
}
}

View File

@@ -15,6 +15,7 @@ namespace GMGreaterThanZeroCommands {
void Title(Entity* entity, const SystemAddress& sysAddr, const std::string args);
void ShowAll(Entity* entity, const SystemAddress& sysAddr, const std::string args);
void FindPlayer(Entity* entity, const SystemAddress& sysAddr, const std::string args);
void Spectate(Entity* entity, const SystemAddress& sysAddr, const std::string args);
}
#endif //!GMGREATERTHANZEROCOMMANDS_H

View File

@@ -285,7 +285,6 @@ void ParseXml(const std::string& file) {
}
if (zoneID.value() != currentZoneID) {
LOG_DEBUG("Skipping (%s) %i location because it is in %i and not the current zone (%i)", name, lot, zoneID.value(), currentZoneID);
continue;
}

View File

@@ -40,6 +40,7 @@
#include "BitStreamUtils.h"
#include "Start.h"
#include "Server.h"
#include "CDZoneTableTable.h"
namespace Game {
Logger* logger = nullptr;
@@ -277,6 +278,17 @@ int main(int argc, char** argv) {
PersistentIDManager::Initialize();
Game::im = new InstanceManager(Game::logger, Game::server->GetIP());
//Get CDClient initial information
try {
CDClientManager::LoadValuesFromDatabase();
} catch (CppSQLite3Exception& e) {
LOG("Failed to initialize CDServer SQLite Database");
LOG("May be caused by corrupted file: %s", (Game::assetManager->GetResPath() / "CDServer.sqlite").string().c_str());
LOG("Error: %s", e.errorMessage());
LOG("Error Code: %i", e.errorCode());
return EXIT_FAILURE;
}
//Depending on the config, start up servers:
if (Game::config->GetValue("prestart_servers") != "0") {
StartChatServer();
@@ -382,6 +394,7 @@ int main(int argc, char** argv) {
}
void HandlePacket(Packet* packet) {
if (packet->length < 1) return;
if (packet->data[0] == ID_DISCONNECTION_NOTIFICATION) {
LOG("A server has disconnected");

View File

@@ -5,6 +5,7 @@
#include "MessageIdentifiers.h"
#include "BitStream.h"
#include <string>
#include <algorithm>
enum class eConnectionType : uint16_t;

View File

@@ -15,6 +15,7 @@
#include "SkillComponent.h"
#include "eReplicaComponentType.h"
#include "RenderComponent.h"
#include "PlayerManager.h"
#include <vector>
@@ -53,11 +54,13 @@ void BossSpiderQueenEnemyServer::OnStartup(Entity* self) {
void BossSpiderQueenEnemyServer::OnDie(Entity* self, Entity* killer) {
if (Game::zoneManager->GetZoneID().GetMapID() == instanceZoneID && killer) {
auto* missionComponent = killer->GetComponent<MissionComponent>();
if (missionComponent == nullptr)
return;
for (const auto& player : PlayerManager::GetAllPlayers()) {
auto* missionComponent = player->GetComponent<MissionComponent>();
if (missionComponent == nullptr)
return;
missionComponent->CompleteMission(instanceMissionID);
missionComponent->CompleteMission(instanceMissionID);
}
}
// There is suppose to be a 0.1 second delay here but that may be admitted?

View File

@@ -14,6 +14,7 @@
#include "AgShipPlayerDeathTrigger.h"
#include "AgShipPlayerShockServer.h"
#include "AgSpaceStuff.h"
#include "AgShipShake.h"
#include "AgImagSmashable.h"
#include "NpcNpSpacemanBob.h"
#include "StoryBoxInteractServer.h"
@@ -341,6 +342,7 @@ namespace {
{ "scripts\\ai\\AG\\L_AG_SHIP_PLAYER_DEATH_TRIGGER.lua", []() { return new AgShipPlayerDeathTrigger(); } },
{"scripts\\ai\\NP\\L_NPC_NP_SPACEMAN_BOB.lua", []() { return new NpcNpSpacemanBob(); } },
{"scripts\\ai\\AG\\L_AG_SPACE_STUFF.lua", []() { return new AgSpaceStuff();} },
{"scripts\\ai\\AG\\L_AG_SHIP_SHAKE.lua", []() { return new AgShipShake();}},
{"scripts\\ai\\AG\\L_AG_SHIP_PLAYER_SHOCK_SERVER.lua", []() { return new AgShipPlayerShockServer();} },
{"scripts\\ai\\AG\\L_AG_IMAG_SMASHABLE.lua", []() { return new AgImagSmashable();} },
{"scripts\\02_server\\Map\\General\\L_STORY_BOX_INTERACT_SERVER.lua", []() { return new StoryBoxInteractServer();} },
@@ -580,6 +582,7 @@ namespace {
{"scripts\\02_server\\Map\\AM\\L_SKULLKIN_DRILL_STAND.lua", []() {return new AmSkullkinDrillStand();}},
{"scripts\\02_server\\Map\\AM\\L_SKULLKIN_TOWER.lua", []() {return new AmSkullkinTower();}},
{"scripts\\02_server\\Enemy\\AM\\L_AM_NAMED_DARKLING_DRAGON.lua", []() {return new AmDarklingDragon();}},
{"scripts\\02_server\\Enemy\\AM\\L_AM_DARKLING_DRAGON.lua", []() {return new AmDarklingDragon();}},
{"scripts\\02_server\\Enemy\\AM\\L_AM_DARKLING_APE.lua", []() {return new BaseEnemyApe();}},
{"scripts\\02_server\\Map\\AM\\L_BLUE_X.lua", []() {return new AmBlueX();}},
{"scripts\\02_server\\Map\\AM\\L_TEAPOT_SERVER.lua", []() {return new AmTeapotServer();}},
@@ -654,6 +657,7 @@ namespace {
//Pickups
{"scripts\\ai\\SPEC\\L_SPECIAL_1_BRONZE-COIN-SPAWNER.lua", []() {return new SpecialCoinSpawner(1);}},
{"scripts\\ai\\SPEC\\L_SPECIAL_1_GOLD-COIN-SPAWNER.lua", []() {return new SpecialCoinSpawner(10000);}},
{"scripts\\ai\\SPEC\\L_SPECIAL_1_SILVER-COIN-SPAWNER.lua", []() {return new SpecialCoinSpawner(100);}},
{"scripts\\ai\\SPEC\\L_SPECIAL_10_BRONZE-COIN-SPAWNER.lua", []() {return new SpecialCoinSpawner(10);}},
{"scripts\\ai\\SPEC\\L_SPECIAL_10_GOLD-COIN-SPAWNER.lua", []() {return new SpecialCoinSpawner(100000);}},
@@ -700,7 +704,8 @@ CppScripts::Script* const CppScripts::GetScript(Entity* parent, const std::strin
(scriptName == "scripts\\02_server\\Enemy\\General\\L_BASE_ENEMY_SPIDERLING.lua") ||
(scriptName == "scripts\\ai\\FV\\L_ACT_NINJA_STUDENT.lua") ||
(scriptName == "scripts\\ai\\WILD\\L_WILD_GF_FROG.lua") ||
(scriptName == "scripts\\empty.lua")
(scriptName == "scripts\\empty.lua") ||
(scriptName == "scripts\\ai\\AG\\L_AG_SENTINEL_GUARD.lua")
)) LOG_DEBUG("LOT %i attempted to load CppScript for '%s', but returned InvalidScript.", parent->GetLOT(), scriptName.c_str());
}

View File

@@ -0,0 +1,81 @@
#include "AgShipShake.h"
#include "EntityInfo.h"
#include "GeneralUtils.h"
#include "GameMessages.h"
#include "EntityManager.h"
#include "RenderComponent.h"
#include "Entity.h"
void AgShipShake::OnStartup(Entity* self) {
EntityInfo info{};
info.pos = { -418, 585, -30 };
info.lot = 33;
info.spawnerID = self->GetObjectID();
auto* ref = Game::entityManager->CreateEntity(info);
Game::entityManager->ConstructEntity(ref);
self->SetVar(u"ShakeObject", ref->GetObjectID());
self->AddTimer("ShipShakeIdle", 2.0f);
self->SetVar(u"RandomTime", 10);
}
void AgShipShake::OnTimerDone(Entity* self, std::string timerName) {
auto* shipFxObject = GetEntityInGroup(ShipFX);
auto* shipFxObject2 = GetEntityInGroup(ShipFX2);
auto* debrisObject = GetEntityInGroup(DebrisFX);
if (timerName == "ShipShakeIdle") {
auto* ref = Game::entityManager->GetEntity(self->GetVar<LWOOBJID>(u"ShakeObject"));
const auto randomTime = self->GetVar<int>(u"RandomTime");
auto time = GeneralUtils::GenerateRandomNumber<int>(0, randomTime + 1);
if (time < randomTime / 2) {
time += randomTime / 2;
}
self->AddTimer("ShipShakeIdle", static_cast<float>(time));
if (ref)
GameMessages::SendPlayEmbeddedEffectOnAllClientsNearObject(ref, FXName, ref->GetObjectID(), 500.0f);
if (debrisObject)
GameMessages::SendPlayFXEffect(debrisObject, -1, u"DebrisFall", "Debris", LWOOBJID_EMPTY, 1.0f, 1.0f, true);
const auto randomFx = GeneralUtils::GenerateRandomNumber<int>(0, 3);
if (shipFxObject) {
std::string effectType = "shipboom" + std::to_string(randomFx);
GameMessages::SendPlayFXEffect(shipFxObject, 559, GeneralUtils::ASCIIToUTF16(effectType), "FX", LWOOBJID_EMPTY, 1.0f, 1.0f, true);
}
self->AddTimer("ShipShakeExplode", 5.0f);
if (shipFxObject2)
RenderComponent::PlayAnimation(shipFxObject2, u"explosion");
} else if (timerName == "ShipShakeExplode") {
if (shipFxObject)
RenderComponent::PlayAnimation(shipFxObject, u"idle");
if (shipFxObject2)
RenderComponent::PlayAnimation(shipFxObject2, u"idle");
}
}
Entity* AgShipShake::GetEntityInGroup(const std::string& group) {
auto entities = Game::entityManager->GetEntitiesInGroup(group);
Entity* en = nullptr;
for (auto entity : entities) {
if (entity) {
en = entity;
break;
}
}
return en;
}

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@@ -0,0 +1,16 @@
#pragma once
#include "CppScripts.h"
class AgShipShake : public CppScripts::Script {
public:
void OnStartup(Entity* self) override;
void OnTimerDone(Entity* self, std::string timerName) override;
std::string DebrisFX = "DebrisFX";
std::string ShipFX = "ShipFX";
std::string ShipFX2 = "ShipFX2";
std::u16string FXName = u"camshake-bridge";
private:
Entity* GetEntityInGroup(const std::string& group);
};

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@@ -8,21 +8,6 @@
void AgSpaceStuff::OnStartup(Entity* self) {
self->AddTimer("FloaterScale", 5.0f);
EntityInfo info{};
info.pos = { -418, 585, -30 };
info.lot = 33;
info.spawnerID = self->GetObjectID();
auto* ref = Game::entityManager->CreateEntity(info);
Game::entityManager->ConstructEntity(ref);
self->SetVar(u"ShakeObject", ref->GetObjectID());
self->AddTimer("ShipShakeIdle", 2.0f);
self->SetVar(u"RandomTime", 10);
}
void AgSpaceStuff::OnTimerDone(Entity* self, std::string timerName) {
@@ -37,70 +22,5 @@ void AgSpaceStuff::OnTimerDone(Entity* self, std::string timerName) {
RenderComponent::PlayAnimation(self, u"path_0" + (GeneralUtils::to_u16string(pathType)));
self->AddTimer("FloaterScale", randTime);
} else if (timerName == "ShipShakeExplode") {
DoShake(self, true);
} else if (timerName == "ShipShakeIdle") {
DoShake(self, false);
}
}
void AgSpaceStuff::DoShake(Entity* self, bool explodeIdle) {
if (!explodeIdle) {
auto* ref = Game::entityManager->GetEntity(self->GetVar<LWOOBJID>(u"ShakeObject"));
const auto randomTime = self->GetVar<int>(u"RandomTime");
auto time = GeneralUtils::GenerateRandomNumber<int>(0, randomTime + 1);
if (time < randomTime / 2) {
time += randomTime / 2;
}
self->AddTimer("ShipShakeIdle", static_cast<float>(time));
if (ref)
GameMessages::SendPlayEmbeddedEffectOnAllClientsNearObject(ref, FXName, ref->GetObjectID(), 500.0f);
auto* debrisObject = GetEntityInGroup(DebrisFX);
if (debrisObject)
GameMessages::SendPlayFXEffect(debrisObject, -1, u"DebrisFall", "Debris", LWOOBJID_EMPTY, 1.0f, 1.0f, true);
const auto randomFx = GeneralUtils::GenerateRandomNumber<int>(0, 3);
auto* shipFxObject = GetEntityInGroup(ShipFX);
if (shipFxObject) {
std::string effectType = "shipboom" + std::to_string(randomFx);
GameMessages::SendPlayFXEffect(shipFxObject, 559, GeneralUtils::ASCIIToUTF16(effectType), "FX", LWOOBJID_EMPTY, 1.0f, 1.0f, true);
}
self->AddTimer("ShipShakeExplode", 5.0f);
auto* shipFxObject2 = GetEntityInGroup(ShipFX2);
if (shipFxObject2)
RenderComponent::PlayAnimation(shipFxObject2, u"explosion");
} else {
auto* shipFxObject = GetEntityInGroup(ShipFX);
auto* shipFxObject2 = GetEntityInGroup(ShipFX2);
if (shipFxObject)
RenderComponent::PlayAnimation(shipFxObject, u"idle");
if (shipFxObject2)
RenderComponent::PlayAnimation(shipFxObject2, u"idle");
}
}
Entity* AgSpaceStuff::GetEntityInGroup(const std::string& group) {
auto entities = Game::entityManager->GetEntitiesInGroup(group);
Entity* en = nullptr;
for (auto entity : entities) {
if (entity) {
en = entity;
break;
}
}
return en;
}

View File

@@ -5,14 +5,5 @@ class AgSpaceStuff : public CppScripts::Script {
public:
void OnStartup(Entity* self);
void OnTimerDone(Entity* self, std::string timerName);
void DoShake(Entity* self, bool explodeIdle);
std::string DebrisFX = "DebrisFX";
std::string ShipFX = "ShipFX";
std::string ShipFX2 = "ShipFX2";
std::u16string FXName = u"camshake-bridge";
private:
Entity* GetEntityInGroup(const std::string& group);
};

View File

@@ -1,6 +1,7 @@
set(DSCRIPTS_SOURCES_AI_AG
"AgShipPlayerDeathTrigger.cpp"
"AgSpaceStuff.cpp"
"AgShipShake.cpp"
"AgShipPlayerShockServer.cpp"
"AgImagSmashable.cpp"
"ActSharkPlayerDeathTrigger.cpp"

View File

@@ -529,6 +529,7 @@ int main(int argc, char** argv) {
}
void HandlePacketChat(Packet* packet) {
if (packet->length < 1) return;
if (packet->data[0] == ID_DISCONNECTION_NOTIFICATION || packet->data[0] == ID_CONNECTION_LOST) {
LOG("Lost our connection to chat, zone(%i), instance(%i)", Game::server->GetZoneID(), Game::server->GetInstanceID());
@@ -542,7 +543,7 @@ void HandlePacketChat(Packet* packet) {
chatConnected = true;
}
if (packet->data[0] == ID_USER_PACKET_ENUM) {
if (packet->data[0] == ID_USER_PACKET_ENUM && packet->length >= 4) {
if (static_cast<eConnectionType>(packet->data[1]) == eConnectionType::CHAT) {
switch (static_cast<eChatMessageType>(packet->data[3])) {
case eChatMessageType::WORLD_ROUTE_PACKET: {
@@ -557,8 +558,9 @@ void HandlePacketChat(Packet* packet) {
//Write our stream outwards:
CBITSTREAM;
for (BitSize_t i = 0; i < inStream.GetNumberOfBytesUsed(); i++) {
bitStream.Write(packet->data[i + 16]); //16 bytes == header + playerID to skip
unsigned char data;
while (inStream.Read(data)) {
bitStream.Write(data);
}
SEND_PACKET; //send routed packet to player
@@ -659,7 +661,7 @@ void HandlePacketChat(Packet* packet) {
}
void HandleMasterPacket(Packet* packet) {
if (packet->length < 2) return;
if (static_cast<eConnectionType>(packet->data[1]) != eConnectionType::MASTER || packet->length < 4) return;
switch (static_cast<eMasterMessageType>(packet->data[3])) {
case eMasterMessageType::REQUEST_PERSISTENT_ID_RESPONSE: {
@@ -785,6 +787,7 @@ void HandleMasterPacket(Packet* packet) {
}
void HandlePacket(Packet* packet) {
if (packet->length < 1) return;
if (packet->data[0] == ID_DISCONNECTION_NOTIFICATION || packet->data[0] == ID_CONNECTION_LOST) {
auto user = UserManager::Instance()->GetUser(packet->systemAddress);
if (!user) return;
@@ -1207,8 +1210,8 @@ void HandlePacket(Packet* packet) {
//Now write the rest of the data:
auto data = inStream.GetData();
for (uint32_t i = 0; i < size; ++i) {
bitStream.Write(data[i + 23]);
for (uint32_t i = 23; i - 23 < size && i < packet->length; ++i) {
bitStream.Write(data[i]);
}
Game::chatServer->Send(&bitStream, SYSTEM_PRIORITY, RELIABLE_ORDERED, 0, Game::chatSysAddr, false);

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@@ -0,0 +1,3 @@
ALTER TABLE behaviors ADD COLUMN character_id BIGINT NOT NULL DEFAULT 0;
ALTER TABLE behaviors ADD COLUMN behavior_id BIGINT NOT NULL PRIMARY KEY;
ALTER TABLE behaviors DROP COLUMN id;

View File

@@ -23,6 +23,11 @@ if(NOT WIN32)
target_include_directories(bcrypt PRIVATE "libbcrypt/include/bcrypt")
endif()
# Need to define this on Clang and GNU for 'strdup' support
if(CMAKE_CXX_COMPILER_ID MATCHES "Clang|GNU")
target_compile_definitions(bcrypt PRIVATE "_POSIX_C_SOURCE=200809L")
endif()
target_include_directories(bcrypt INTERFACE "libbcrypt/include")
target_include_directories(bcrypt PRIVATE "libbcrypt/src")