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3 Commits

Author SHA1 Message Date
wincent
89339d3003 Upgraded to new APIs 2023-10-07 15:15:15 +02:00
wincent
2097dbfff1 Merge remote-tracking branch 'origin/main' into grim-lu 2023-10-07 14:22:23 +02:00
wincent
5973430720 Grim LU
Wincent's attempt at making LU into something it isn't supposed to be, an ARPG.
2023-07-15 10:54:41 +02:00
923 changed files with 21179 additions and 21381 deletions

View File

@@ -3,8 +3,8 @@ Dockerfile
*.md
logo.png
versions.txt
build.sh
docker-compose.yml
.env
docker/__pycache__
.env.example
build
.env.example

View File

@@ -1,7 +1,9 @@
# Full path to the LEGO Universe client
CLIENT_PATH=./client
CLIENT_PATH=/Users/someuser/LEGO Universe
# Can improve build time
BUILD_THREADS=1
# Updates NET_VERSION in CMakeVariables.txt
NET_VERSION=171022
BUILD_VERSION=171022
# make sure this is a long random string
# grab a "SHA 256-bit Key" from here: https://keygen.io/
ACCOUNT_MANAGER_SECRET=
@@ -10,5 +12,6 @@ EXTERNAL_IP=localhost
# Database values
# Be careful with special characters here. It is more safe to use normal characters and/or numbers.
MARIADB_USER=darkflame
MARIADB_PASSWORD=
MARIADB_PASSWORD=SECRET_VALUE_CHANGE_ME
MARIADB_ROOT_PASSWORD=SECRET_VALUE_CHANGE_ME
MARIADB_DATABASE=darkflame

View File

@@ -1,56 +0,0 @@
name: CI
on:
push:
branches:
- "main"
tags:
- "v*.*.*"
pull_request:
branches:
- "main"
env:
REGISTRY: ghcr.io
IMAGE_NAME: ${{ github.repository }}
jobs:
build-and-push-image:
runs-on: ubuntu-latest
permissions:
contents: read
packages: write
steps:
- name: Checkout repository
uses: actions/checkout@v4
with:
submodules: recursive
- name: Log in to the Container registry
uses: docker/login-action@v3
with:
registry: ${{ env.REGISTRY }}
username: ${{ github.actor }}
password: ${{ secrets.GITHUB_TOKEN }}
- name: Extract metadata (tags, labels) for Docker
id: meta
uses: docker/metadata-action@v5
with:
images: ${{ env.REGISTRY }}/${{ env.IMAGE_NAME }}
# generate Docker tags based on the following events/attributes
tags: |
type=ref,event=pr
type=raw,value=latest,enable=${{ github.ref == format('refs/heads/{0}', 'main') }}
type=semver,pattern={{version}}
type=semver,pattern={{major}}.{{minor}}
type=semver,pattern={{major}}
- name: Build and push Docker image
uses: docker/build-push-action@v5
with:
context: .
push: ${{ github.event_name != 'pull_request' }}
tags: ${{ steps.meta.outputs.tags }}
labels: ${{ steps.meta.outputs.labels }}

View File

@@ -13,7 +13,7 @@ jobs:
continue-on-error: true
strategy:
matrix:
os: [ windows-2022, ubuntu-22.04, macos-13 ]
os: [ windows-2022, ubuntu-20.04, macos-11 ]
steps:
- uses: actions/checkout@v3
@@ -25,11 +25,9 @@ jobs:
with:
vs-version: '[17,18)'
msbuild-architecture: x64
- name: Install libssl and switch to XCode 15.2 (Mac Only)
if: ${{ matrix.os == 'macos-13' }}
run: |
brew install openssl@3
sudo xcode-select -s /Applications/Xcode_15.2.app/Contents/Developer
- name: Install libssl (Mac Only)
if: ${{ matrix.os == 'macos-11' }}
run: brew install openssl@3
- name: cmake
uses: lukka/run-cmake@v10
with:

1
.gitignore vendored
View File

@@ -122,4 +122,3 @@ docker/__pycache__
docker-compose.override.yml
!*Test.bin
!cmake/*

6
.gitmodules vendored
View File

@@ -14,6 +14,6 @@
path = thirdparty/mariadb-connector-cpp
url = https://github.com/mariadb-corporation/mariadb-connector-cpp.git
ignore = dirty
[submodule "thirdparty/magic_enum"]
path = thirdparty/magic_enum
url = https://github.com/Neargye/magic_enum.git
[submodule "thirdparty/AccountManager"]
path = thirdparty/AccountManager
url = https://github.com/DarkflameUniverse/AccountManager

View File

@@ -2,9 +2,7 @@ cmake_minimum_required(VERSION 3.18)
project(Darkflame)
include(CTest)
set(CMAKE_CXX_STANDARD 20)
set(CXX_STANDARD_REQUIRED ON)
set(CMAKE_MODULE_PATH "${CMAKE_SOURCE_DIR}/cmake")
set (CMAKE_CXX_STANDARD 17)
# Read variables from file
FILE(READ "${CMAKE_SOURCE_DIR}/CMakeVariables.txt" variables)
@@ -16,26 +14,30 @@ string(REPLACE "\n" ";" variables ${variables})
foreach(variable ${variables})
# If the string contains a #, skip it
if(NOT "${variable}" MATCHES "#")
# Split the variable into name and value
string(REPLACE "=" ";" variable ${variable})
# Check that the length of the variable is 2 (name and value)
list(LENGTH variable length)
if(${length} EQUAL 2)
list(GET variable 0 variable_name)
list(GET variable 1 variable_value)
# Set the variable
set(${variable_name} ${variable_value})
# Add compiler definition
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -D${variable_name}=${variable_value}")
message(STATUS "Variable: ${variable_name} = ${variable_value}")
endif()
endif()
endforeach()
# Set the version
set(PROJECT_VERSION "\"${PROJECT_VERSION_MAJOR}.${PROJECT_VERSION_MINOR}.${PROJECT_VERSION_PATCH}\"")
set(PROJECT_VERSION "${PROJECT_VERSION_MAJOR}.${PROJECT_VERSION_MINOR}.${PROJECT_VERSION_PATCH}")
# Echo the version
message(STATUS "Version: ${PROJECT_VERSION}")
@@ -51,22 +53,19 @@ set(RECASTNAVIGATION_EXAMPLES OFF CACHE BOOL "" FORCE)
# Disabled misleading indentation as DL_LinkedList from RakNet has a weird indent.
# Disabled no-register
# Disabled unknown pragmas because Linux doesn't understand Windows pragmas.
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -DPROJECT_VERSION=${PROJECT_VERSION}")
if(UNIX)
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -O2 -Wuninitialized -fPIC")
add_compile_definitions(_GLIBCXX_USE_CXX11_ABI=0 _GLIBCXX_USE_CXX17_ABI=0)
if(NOT APPLE)
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -static-libgcc -lstdc++fs")
if(APPLE)
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -std=gnu++17 -O2 -Wuninitialized -D_GLIBCXX_USE_CXX11_ABI=0 -D_GLIBCXX_USE_CXX17_ABI=0 -fPIC")
else()
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -std=gnu++17 -O2 -Wuninitialized -D_GLIBCXX_USE_CXX11_ABI=0 -D_GLIBCXX_USE_CXX17_ABI=0 -static-libgcc -fPIC -lstdc++fs")
endif()
if(${DYNAMIC} AND CMAKE_CXX_COMPILER_ID STREQUAL "GNU")
if (__dynamic AND CMAKE_CXX_COMPILER_ID STREQUAL "GNU")
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -rdynamic")
endif()
if(${GGDB})
if (__ggdb)
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -ggdb")
endif()
set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -std=c99 -O2 -fPIC")
elseif(MSVC)
# Skip warning for invalid conversion from size_t to uint32_t for all targets below for now
@@ -77,7 +76,6 @@ endif()
# Our output dir
set(CMAKE_BINARY_DIR ${PROJECT_BINARY_DIR})
#set(CMAKE_INCLUDE_CURRENT_DIR_IN_INTERFACE ON) # unfortunately, forces all libraries to be built in series, which will slow down the build process
# TODO make this not have to override the build type directories
set(CMAKE_RUNTIME_OUTPUT_DIRECTORY_RELWITHDEBINFO ${CMAKE_BINARY_DIR})
@@ -91,8 +89,6 @@ set(CMAKE_RUNTIME_OUTPUT_DIRECTORY ${CMAKE_BINARY_DIR})
set(CMAKE_ARCHIVE_OUTPUT_DIRECTORY ${CMAKE_BINARY_DIR})
set(CMAKE_LIBRARY_OUTPUT_DIRECTORY ${CMAKE_BINARY_DIR})
find_package(MariaDB)
# Create a /resServer directory
make_directory(${CMAKE_BINARY_DIR}/resServer)
@@ -102,64 +98,47 @@ make_directory(${CMAKE_BINARY_DIR}/logs)
# Copy resource files on first build
set(RESOURCE_FILES "sharedconfig.ini" "authconfig.ini" "chatconfig.ini" "worldconfig.ini" "masterconfig.ini" "blacklist.dcf")
message(STATUS "Checking resource file integrity")
include(Utils)
UpdateConfigOption(${PROJECT_BINARY_DIR}/authconfig.ini "port" "auth_server_port")
UpdateConfigOption(${PROJECT_BINARY_DIR}/chatconfig.ini "port" "chat_server_port")
UpdateConfigOption(${PROJECT_BINARY_DIR}/masterconfig.ini "port" "master_server_port")
foreach(resource_file ${RESOURCE_FILES})
foreach (resource_file ${RESOURCE_FILES})
set(file_size 0)
if(EXISTS ${PROJECT_BINARY_DIR}/${resource_file})
if (EXISTS ${PROJECT_BINARY_DIR}/${resource_file})
file(SIZE ${PROJECT_BINARY_DIR}/${resource_file} file_size)
endif()
if(${file_size} EQUAL 0)
if (${file_size} EQUAL 0)
configure_file(
${CMAKE_SOURCE_DIR}/resources/${resource_file} ${PROJECT_BINARY_DIR}/${resource_file}
COPYONLY
)
message(STATUS "Moved " ${resource_file} " to project binary directory")
elseif(resource_file MATCHES ".ini")
elseif (resource_file MATCHES ".ini")
message(STATUS "Checking " ${resource_file} " for missing config options")
file(READ ${PROJECT_BINARY_DIR}/${resource_file} current_file_contents)
string(REPLACE "\\\n" "" current_file_contents ${current_file_contents})
string(REPLACE "\n" ";" current_file_contents ${current_file_contents})
set(parsed_current_file_contents "")
# Remove comment lines so they do not interfere with the variable parsing
foreach(line ${current_file_contents})
foreach (line ${current_file_contents})
string(FIND ${line} "#" is_comment)
if(NOT ${is_comment} EQUAL 0)
if (NOT ${is_comment} EQUAL 0)
string(APPEND parsed_current_file_contents ${line})
endif()
endforeach()
file(READ ${CMAKE_SOURCE_DIR}/resources/${resource_file} depot_file_contents)
string(REPLACE "\\\n" "" depot_file_contents ${depot_file_contents})
string(REPLACE "\n" ";" depot_file_contents ${depot_file_contents})
set(line_to_add "")
foreach(line ${depot_file_contents})
foreach (line ${depot_file_contents})
string(FIND ${line} "#" is_comment)
if(NOT ${is_comment} EQUAL 0)
if (NOT ${is_comment} EQUAL 0)
string(REPLACE "=" ";" line_split ${line})
list(GET line_split 0 variable_name)
if(NOT ${parsed_current_file_contents} MATCHES ${variable_name})
if (NOT ${parsed_current_file_contents} MATCHES ${variable_name})
message(STATUS "Adding missing config option " ${variable_name} " to " ${resource_file})
set(line_to_add ${line_to_add} ${line})
foreach(line_to_append ${line_to_add})
foreach (line_to_append ${line_to_add})
file(APPEND ${PROJECT_BINARY_DIR}/${resource_file} "\n" ${line_to_append})
endforeach()
file(APPEND ${PROJECT_BINARY_DIR}/${resource_file} "\n")
endif()
set(line_to_add "")
else()
set(line_to_add ${line_to_add} ${line})
@@ -167,23 +146,21 @@ foreach(resource_file ${RESOURCE_FILES})
endforeach()
endif()
endforeach()
message(STATUS "Resource file integrity check complete")
# if navmeshes directory does not exist, create it
if(NOT EXISTS ${PROJECT_BINARY_DIR}/navmeshes)
file(MAKE_DIRECTORY ${PROJECT_BINARY_DIR}/navmeshes)
# Copy navmesh data on first build and extract it
if (NOT EXISTS ${PROJECT_BINARY_DIR}/navmeshes/)
configure_file(
${CMAKE_SOURCE_DIR}/resources/navmeshes.zip ${PROJECT_BINARY_DIR}/navmeshes.zip
COPYONLY
)
file(ARCHIVE_EXTRACT INPUT ${PROJECT_BINARY_DIR}/navmeshes.zip)
file(REMOVE ${PROJECT_BINARY_DIR}/navmeshes.zip)
endif()
# Copy navmesh data on first build and extract it
configure_file(${CMAKE_SOURCE_DIR}/resources/navmeshes.zip ${PROJECT_BINARY_DIR}/navmeshes.zip COPYONLY)
file(ARCHIVE_EXTRACT INPUT ${PROJECT_BINARY_DIR}/navmeshes.zip DESTINATION ${PROJECT_BINARY_DIR}/navmeshes)
file(REMOVE ${PROJECT_BINARY_DIR}/navmeshes.zip)
# Copy vanity files on first build
set(VANITY_FILES "CREDITS.md" "INFO.md" "TESTAMENT.md" "root.xml" "dev-tribute.xml" "atm.xml" "demo.xml")
set(VANITY_FILES "CREDITS.md" "INFO.md" "TESTAMENT.md" "NPC.xml")
foreach(file ${VANITY_FILES})
configure_file("${CMAKE_SOURCE_DIR}/vanity/${file}" "${CMAKE_BINARY_DIR}/vanity/${file}" COPYONLY)
endforeach()
@@ -191,66 +168,170 @@ endforeach()
# Move our migrations for MasterServer to run
file(MAKE_DIRECTORY ${PROJECT_BINARY_DIR}/migrations/dlu/)
file(GLOB SQL_FILES ${CMAKE_SOURCE_DIR}/migrations/dlu/*.sql)
foreach(file ${SQL_FILES})
get_filename_component(file ${file} NAME)
configure_file(${CMAKE_SOURCE_DIR}/migrations/dlu/${file} ${PROJECT_BINARY_DIR}/migrations/dlu/${file})
if (NOT EXISTS ${PROJECT_BINARY_DIR}/migrations/dlu/${file})
configure_file(
${CMAKE_SOURCE_DIR}/migrations/dlu/${file} ${PROJECT_BINARY_DIR}/migrations/dlu/${file}
COPYONLY
)
endif()
endforeach()
file(MAKE_DIRECTORY ${PROJECT_BINARY_DIR}/migrations/cdserver/)
file(GLOB SQL_FILES ${CMAKE_SOURCE_DIR}/migrations/cdserver/*.sql)
foreach(file ${SQL_FILES})
get_filename_component(file ${file} NAME)
configure_file(${CMAKE_SOURCE_DIR}/migrations/cdserver/${file} ${PROJECT_BINARY_DIR}/migrations/cdserver/${file})
if (NOT EXISTS ${PROJECT_BINARY_DIR}/migrations/cdserver/${file})
configure_file(
${CMAKE_SOURCE_DIR}/migrations/cdserver/${file} ${PROJECT_BINARY_DIR}/migrations/cdserver/${file}
COPYONLY
)
endif()
endforeach()
# Create our list of include directories
set(INCLUDED_DIRECTORIES
"dCommon"
"dCommon/dClient"
"dCommon/dEnums"
"dChatFilter"
"dGame"
"dGame/dBehaviors"
"dGame/dComponents"
"dGame/dGameMessages"
"dGame/dInventory"
"dGame/dMission"
"dGame/dEntity"
"dGame/dGrim"
"dGame/dPropertyBehaviors"
"dGame/dPropertyBehaviors/ControlBehaviorMessages"
"dGame/dUtilities"
"dPhysics"
"dNavigation"
"dNavigation/dTerrain"
"dZoneManager"
"dDatabase"
"dDatabase/Tables"
"dNet"
"dScripts"
"dScripts/02_server"
"dScripts/ai"
"dScripts/client"
"dScripts/EquipmentScripts"
"dScripts/EquipmentTriggers"
"dScripts/zone"
"dScripts/02_server/DLU"
"dScripts/02_server/Enemy"
"dScripts/02_server/Equipment"
"dScripts/02_server/Map"
"dScripts/02_server/Minigame"
"dScripts/02_server/Objects"
"dScripts/02_server/Pets"
"dScripts/02_server/Enemy/AG"
"dScripts/02_server/Enemy/AM"
"dScripts/02_server/Enemy/FV"
"dScripts/02_server/Enemy/General"
"dScripts/02_server/Enemy/Survival"
"dScripts/02_server/Enemy/VE"
"dScripts/02_server/Enemy/Waves"
"dScripts/02_server/Map/AG"
"dScripts/02_server/Map/AG_Spider_Queen"
"dScripts/02_server/Map/AM"
"dScripts/02_server/Map/FV"
"dScripts/02_server/Map/General"
"dScripts/02_server/Map/GF"
"dScripts/02_server/Map/njhub"
"dScripts/02_server/Map/NS"
"dScripts/02_server/Map/NT"
"dScripts/02_server/Map/PR"
"dScripts/02_server/Map/Property"
"dScripts/02_server/Map/SS"
"dScripts/02_server/Map/VE"
"dScripts/02_server/Map/FV/Racing"
"dScripts/02_server/Map/General/Ninjago"
"dScripts/02_server/Map/njhub/boss_instance"
"dScripts/02_server/Map/NS/Waves"
"dScripts/02_server/Map/Property/AG_Med"
"dScripts/02_server/Map/Property/AG_Small"
"dScripts/02_server/Map/Property/NS_Med"
"dScripts/02_server/Minigame/General"
"dScripts/ai/ACT"
"dScripts/ai/AG"
"dScripts/ai/FV"
"dScripts/ai/GENERAL"
"dScripts/ai/GF"
"dScripts/ai/MINIGAME"
"dScripts/ai/NP"
"dScripts/ai/NS"
"dScripts/ai/PETS"
"dScripts/ai/PROPERTY"
"dScripts/ai/RACING"
"dScripts/ai/SPEC"
"dScripts/ai/WILD"
"dScripts/ai/ACT/FootRace"
"dScripts/ai/MINIGAME/SG_GF"
"dScripts/ai/MINIGAME/SG_GF/SERVER"
"dScripts/ai/NS/NS_PP_01"
"dScripts/ai/NS/WH"
"dScripts/ai/PROPERTY/AG"
"dScripts/ai/RACING/OBJECTS"
"dScripts/client/ai"
"dScripts/client/ai/PR"
"dScripts/zone/AG"
"dScripts/zone/LUPs"
"dScripts/zone/PROPERTY"
"dScripts/zone/PROPERTY/FV"
"dScripts/zone/PROPERTY/GF"
"dScripts/zone/PROPERTY/NS"
"thirdparty/raknet/Source"
"thirdparty/tinyxml2"
"thirdparty/recastnavigation"
"thirdparty/SQLite"
"thirdparty/cpplinq"
"tests"
"tests/dCommonTests"
"tests/dGameTests"
"tests/dGameTests/dComponentsTests"
)
# Add system specfic includes for Apple, Windows and Other Unix OS' (including Linux)
if (APPLE)
include_directories("/usr/local/include/")
endif()
# Load all of our third party directories
add_subdirectory(thirdparty)
# Create our list of include directories
set(INCLUDED_DIRECTORIES
"dPhysics"
"dNavigation"
"dNet"
"thirdparty/magic_enum/include/magic_enum"
"thirdparty/raknet/Source"
"thirdparty/tinyxml2"
"thirdparty/recastnavigation"
"thirdparty/SQLite"
"thirdparty/cpplinq"
"thirdparty/cpp-httplib"
"thirdparty/MD5"
"tests"
"tests/dCommonTests"
"tests/dGameTests"
"tests/dGameTests/dComponentsTests"
)
# Add system specfic includes for Apple, Windows and Other Unix OS' (including Linux)
# TODO: Should probably not do this.
if(APPLE)
include_directories("/usr/local/include/")
if (WIN32)
set(INCLUDED_DIRECTORIES ${INCLUDED_DIRECTORIES} "thirdparty/libbcrypt/include")
elseif (UNIX)
set(INCLUDED_DIRECTORIES ${INCLUDED_DIRECTORIES} "thirdparty/libbcrypt")
set(INCLUDED_DIRECTORIES ${INCLUDED_DIRECTORIES} "thirdparty/libbcrypt/include/bcrypt")
endif()
# Add binary directory as an include directory
include_directories(${PROJECT_BINARY_DIR})
# Actually include the directories from our list
foreach(dir ${INCLUDED_DIRECTORIES})
foreach (dir ${INCLUDED_DIRECTORIES})
include_directories(${PROJECT_SOURCE_DIR}/${dir})
endforeach()
# Add linking directories:
if (UNIX)
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -Werror")
endif()
link_directories(${PROJECT_BINARY_DIR})
# Load all of our third party directories
add_subdirectory(thirdparty)
# Glob together all headers that need to be precompiled
file(
GLOB HEADERS_DDATABASE
LIST_DIRECTORIES false
${PROJECT_SOURCE_DIR}/dDatabase/*.h
${PROJECT_SOURCE_DIR}/dDatabase/Tables/*.h
${PROJECT_SOURCE_DIR}/thirdparty/SQLite/*.h
)
file(
GLOB HEADERS_DZONEMANAGER
LIST_DIRECTORIES false
@@ -273,25 +354,24 @@ file(
)
# Add our library subdirectories for creation of the library object
add_subdirectory(dZoneManager)
add_subdirectory(dCommon)
add_subdirectory(dDatabase)
add_subdirectory(dChatFilter)
add_subdirectory(dNet)
add_subdirectory(dScripts) # Add for dGame to use
add_subdirectory(dGame)
add_subdirectory(dZoneManager)
add_subdirectory(dNavigation)
add_subdirectory(dPhysics)
add_subdirectory(dServer)
# Create a list of common libraries shared between all binaries
set(COMMON_LIBRARIES "dCommon" "dDatabase" "dNet" "raknet" "MariaDB::ConnCpp" "magic_enum")
set(COMMON_LIBRARIES "dCommon" "dDatabase" "dNet" "raknet" "mariadbConnCpp")
# Add platform specific common libraries
if(UNIX)
if (UNIX)
set(COMMON_LIBRARIES ${COMMON_LIBRARIES} "dl" "pthread")
if(NOT APPLE AND ${INCLUDE_BACKTRACE})
if (NOT APPLE AND __include_backtrace__)
set(COMMON_LIBRARIES ${COMMON_LIBRARIES} "backtrace")
endif()
endif()
@@ -302,9 +382,21 @@ add_subdirectory(dAuthServer)
add_subdirectory(dChatServer)
add_subdirectory(dMasterServer) # Add MasterServer last so it can rely on the other binaries
# Add our precompiled headers
target_precompile_headers(
dZoneManager PRIVATE
${HEADERS_DZONEMANAGER}
dGame PRIVATE
${HEADERS_DGAME}
)
#target_precompile_headers(
# dZoneManager PRIVATE
# ${HEADERS_DZONEMANAGER}
#)
# Need to specify to use the CXX compiler language here or else we get errors including <string>.
target_precompile_headers(
dDatabase PRIVATE
"$<$<COMPILE_LANGUAGE:CXX>:${HEADERS_DDATABASE}>"
)
target_precompile_headers(
@@ -317,6 +409,6 @@ target_precompile_headers(
"$<$<COMPILE_LANGUAGE:CXX>:${PROJECT_SOURCE_DIR}/thirdparty/tinyxml2/tinyxml2.h>"
)
if(${ENABLE_TESTING})
if (${__enable_testing__} MATCHES "1")
add_subdirectory(tests)
endif()

View File

@@ -14,13 +14,13 @@
"generator": "Unix Makefiles"
},
{
"name": "ci-ubuntu-22.04",
"name": "ci-ubuntu-20.04",
"displayName": "CI configure step for Ubuntu",
"description": "Same as default, Used in GitHub actions workflow",
"inherits": "default"
},
{
"name": "ci-macos-13",
"name": "ci-macos-11",
"displayName": "CI configure step for MacOS",
"description": "Same as default, Used in GitHub actions workflow",
"inherits": "default"
@@ -67,15 +67,15 @@
"jobs": 2
},
{
"name": "ci-ubuntu-22.04",
"configurePreset": "ci-ubuntu-22.04",
"name": "ci-ubuntu-20.04",
"configurePreset": "ci-ubuntu-20.04",
"displayName": "Linux CI Build",
"description": "This preset is used by the CI build on linux",
"jobs": 2
},
{
"name": "ci-macos-13",
"configurePreset": "ci-macos-13",
"name": "ci-macos-11",
"configurePreset": "ci-macos-11",
"displayName": "MacOS CI Build",
"description": "This preset is used by the CI build on MacOS",
"jobs": 2
@@ -83,8 +83,8 @@
],
"testPresets": [
{
"name": "ci-ubuntu-22.04",
"configurePreset": "ci-ubuntu-22.04",
"name": "ci-ubuntu-20.04",
"configurePreset": "ci-ubuntu-20.04",
"displayName": "CI Tests on Linux",
"description": "Runs all tests on a linux configuration",
"execution": {
@@ -95,8 +95,8 @@
}
},
{
"name": "ci-macos-13",
"configurePreset": "ci-macos-13",
"name": "ci-macos-11",
"configurePreset": "ci-macos-11",
"displayName": "CI Tests on MacOS",
"description": "Runs all tests on a Mac configuration",
"execution": {

View File

@@ -1,32 +1,22 @@
PROJECT_VERSION_MAJOR=1
PROJECT_VERSION_MINOR=1
PROJECT_VERSION_PATCH=1
# LICENSE
LICENSE=AGPL-3.0
# Debugging
# Set DYNAMIC to 1 to enable the -rdynamic flag for the linker, yielding some symbols in crashlogs.
DYNAMIC=1
# Set GGDB to 1 to enable the -ggdb flag for the linker, including more debug info.
# Do note, changing this will re-build the whole server
GGDB=0
# Set INCLUDE_BACKTRACE to 1 to includes the backtrace library for better crashlogs.
# Do note, changing this will re-build the whole server
INCLUDE_BACKTRACE=0
# Set COMPILE_BACKTRACE to 1 to compile the backtrace library instead of using system libraries.
# Do note, changing this will re-build the whole server
COMPILE_BACKTRACE=0
# Set __dynamic to 1 to enable the -rdynamic flag for the linker, yielding some symbols in crashlogs.
__dynamic=1
# Set __ggdb to 1 to enable the -ggdb flag for the linker, including more debug info.
# __ggdb=1
# Set __include_backtrace__ to 1 to includes the backtrace library for better crashlogs.
# __include_backtrace__=1
# Set __compile_backtrace__ to 1 to compile the backtrace library instead of using system libraries.
# __compile_backtrace__=1
# Set to the number of jobs (make -j equivalent) to compile the mariadbconn files with.
MARIADB_CONNECTOR_COMPILE_JOBS=1
__maria_db_connector_compile_jobs__=1
# When set to 1 and uncommented, compiling and linking testing folders and libraries will be done.
ENABLE_TESTING=1
__enable_testing__=1
# The path to OpenSSL. Change this if your OpenSSL install path is different than the default.
OPENSSL_ROOT_DIR=/usr/local/opt/openssl@3/
# Whether or not to cache the entire CDClient Database into memory instead of lazy loading.
# 0 means to lazy load, all other values mean load the entire database.
CDCLIENT_CACHE_ALL=0
# Uncomment the below line to cache the entire CDClient into memory
# CDCLIENT_CACHE_ALL=1

46
Docker.md Normal file
View File

@@ -0,0 +1,46 @@
# Run the Darkflame Server inside Docker
## What you need
- [Docker](https://docs.docker.com/get-docker/) (Docker Desktop or on Linux normal Docker)
- [Docker Compose](https://docs.docker.com/compose/install/) (Included in Docker Desktop)
- LEGO® Universe Client. Check the main [README](./README.md) for details on this.
## Run server inside Docker
1. Copy `.env.example` and save it as `.env` inside the root directory of this repository
2. Edit the `.env` file and add your path to the root directory of your LEGO® Universe Client after `CLIENT_PATH=`
3. Update other values in the `.env` file as needed (be sure to update passwords!)
4. Run `docker compose up -d --build`
5. Run `docker compose exec darkflame /app/MasterServer -a` and setup your admin account
6. Follow the directions [here](https://github.com/DarkflameUniverse/AccountManager) to setup regular user accounts. The server will be accessible at: `http://<EXTERNAL_IP>:5000`
7. Now you can see the output of the server with `docker compose logs -f --tail 100` or `docker compose logs -f --tail 100`. This can help you understand issues and there you can also see when the server finishes it's startup.
8. You're ready to connect your client!
**NOTE #1**: If you're running an older version of Docker, you may need to use the command `docker-compose` instead of `docker compose`.
**NOTE #2**: To stop the server simply run `docker compose down` and to restart it just run `docker compose up -d` again. No need to run all the steps above every time.
**NOTE #3**: Docker buildkit needs to be enabled. https://docs.docker.com/develop/develop-images/build_enhancements/#to-enable-buildkit-builds
**NOTE #4**: Make sure to run the following in the repo root directory after cloning so submodules are also downloaded.
```
git submodule update --init --recursive
```
**NOTE #5**: If DarkflameSetup fails due to not having cdclient.fdb, rename CDClient.fdb (in the same folder) to cdclient.fdb
## Disable brickbuildfix
If you don't need the http server running on port 80 do this:
1. Create a file with the name `docker-compose.override.yml` in the root of the repository
2. Paste this content:
```yml
services:
brickbuildfix:
profiles:
- donotstart
```
3. Now run `docker compose up -d`

58
Docker_Windows.md Normal file
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@@ -0,0 +1,58 @@
# Installation under Windows
## First Run
1. Navigate to the [Docker download page](https://www.docker.com/products/docker-desktop) and download docker.
![Docker Download Page](docker/images/Docker_Download_Page.png)
2. Once the file has finished downloading, run it and proceed through the installation. Make sure, "Install required Windows components for WSL 2" is checked.
![Docker Desktop Installer Configuration](docker/images/Docker_Desktop_Installer_Configuration.png)
3. If necessary, restart your computer.
4. After the restart, Docker Desktop will automatically open. If it does not, simply start it like any other program.
5. If a window "WSL 2 Installation is incomplete." pops up, follow the link and click "WSL2 Linux kernel update package for x64 machines". Run the downloaded file and once that finishes, click "Restart" in the Docker Desktop window.
![WSL 2 download](docker/images/WSL_2_download.png)
6. Wait until Docker Desktop has started. You may skip the tutorial.
7. You may want to disable "Open Docker Dashboard at startup" in _Settings_ -> _General_
![Disable Dashboard Autostart](docker/images/DD_General_Settings.png)
8. Install [Git for Windows](https://git-scm.com/download/win). During the installation, simply confirming the defaults is sufficient.
9. In the folder you wish to save the Server, right click and select "Git Bash Here".
10. Type `git clone --recursive https://github.com/DarkflameUniverse/DarkflameServer`
11. Once the command has completed (you can see you path again and can enter commands), close the window.
12. Inside the downloaded folder, copy `.env.example` and name the copy `.env`
13. Open `.env` with Notepad by right-clicking it and selecting _Open With_ -> _More apps_ -> _Notepad_.
14. Change the text after `CLIENT_PATH=` to the location of your client. This folder must contain either a folder `client` or `legouniverse.exe`.
> If you need the extra performance, place the client files in `\\wsl$\<your linux OS>\...` to avoid working across file systems, see [Docker Best Practices](https://docs.docker.com/desktop/windows/wsl/#best-practices) and [WSL documentation](https://docs.microsoft.com/en-us/windows/wsl/filesystems#file-storage-and-performance-across-file-systems).
15. Optionally, you can change the number after `BUILD_THREADS=` to the number of cores / threads your processor has. If your computer crashes while building, you can try to reduce this value.
16. After `ACCOUNT_MANAGER_SECRET=` paste a "SHA 256-bit Key" from https://keygen.io/
17. If you are not only hosting a local server, change the value after `EXTERNAL_IP=` to the external IP address of your computer.
18. Change the two values `SECRET_VALUE_CHANGE_ME` to passwords only you know. Save and close the file.
19. In the extracted folder hit Shift+Right Click and select "Open PowerShell window here".
![Open PowerShell](docker/images/Open_Powershell.png)
17. In the new window, paste (with right click) or type `docker compose up -d --build` and confirm with enter.
18. Once you see the blinking cursor and the path again, setup has finished and the server is already running.
![setup done](docker/images/setup_finished.png)
19. Create an admin account by pasting `docker compose exec darkflame /app/MasterServer -a` and following the prompts.
![admin account creation](docker/images/Account_Creation.png)
20. You can now login with these credentials at `http://your_ip:5000` (replace your_ip with your external IP). There you can create your account for playing as well as generate keys for other people to join; use these at `http://your_ip:5000/activate`
## Normal Use
1. In Docker Desktop you should now see an entry `darkflameserver-main` and when you click on it all containers but `DarkflameSetup` should eventually be green. That means the server is running.
![server running](docker/images/Docker_Compose_Finished.png)
2. For troubleshooting, you can check the logs of the various parts by clicking their entry.
3. You can start and stop the server with the corresponding buttons. Once all containers are grey, the server has shut down, and when all containers but `DarkflameSetup` are green, the server is running. Note that starting and stopping takes some time, please be patient.
![start stop buttons](docker/images/DD_Server_Startstop.png)

View File

@@ -1,50 +0,0 @@
FROM gcc:12 as build
WORKDIR /app
RUN set -ex; \
apt-get update; \
apt-get install -y cmake
COPY . /app/
COPY --chmod=0500 ./build.sh /app/
RUN sed -i 's/MARIADB_CONNECTOR_COMPILE_JOBS__=.*/MARIADB_CONNECTOR_COMPILE_JOBS__=2/' /app/CMakeVariables.txt
RUN ./build.sh
FROM debian:12 as runtime
WORKDIR /app
RUN --mount=type=cache,id=build-apt-cache,target=/var/cache/apt \
apt update && \
apt install -y libssl3 libcurl4 && \
rm -rf /var/lib/apt/lists/*
# Grab libraries and load them
COPY --from=build /app/build/mariadbcpp/libmariadbcpp.so /usr/local/lib/
RUN ldconfig
# Server bins
COPY --from=build /app/build/*Server /app/
# Necessary suplimentary files
COPY --from=build /app/build/*.ini /app/configs/
COPY --from=build /app/build/vanity/*.* /app/vanity/*
COPY --from=build /app/build/navmeshes /app/navmeshes
COPY --from=build /app/build/migrations /app/migrations
COPY --from=build /app/build/*.dcf /app/
# backup of config and vanity files to copy to the host incase
# of a mount clobbering the copy from above
COPY --from=build /app/build/*.ini /app/default-configs/
COPY --from=build /app/build/vanity/*.* /app/default-vanity/*
# needed as the container runs with the root user
# and therefore sudo doesn't exist
ENV USE_SUDO_AUTH=0
ENV DLU_CONFIG_DIR=/app/configs/
COPY --chmod=0500 ./entrypoint.sh /app/
ENTRYPOINT [ "/app/entrypoint.sh" ]

103
README.md
View File

@@ -23,9 +23,6 @@ We do not recommend hosting public servers. Darkflame Universe is intended for s
### Supply of resource files
Darkflame Universe is a server emulator and does not distribute any LEGO® Universe files. A separate game client is required to setup this server emulator and play the game, which we cannot supply. Users are strongly suggested to refer to the safe checksums listed [here](#verifying-your-client-files) to see if a client will work.
## Step by step walkthrough for a single-player server
If you would like a setup for a single player server only on a Windows machine, use the [Native Windows Setup Guide by HailStorm](https://gist.github.com/HailStorm32/169df65a47a104199b5cc57d10fa57de) and skip this README.
## Steps to setup server
* [Clone this repository](#clone-the-repository)
* [Install dependencies](#install-dependencies)
@@ -37,7 +34,6 @@ If you would like a setup for a single player server only on a Windows machine,
* [Verify your setup](#verify-your-setup)
* [Running the server](#running-the-server)
* [User Guide](#user-guide)
* [Docker](#docker)
## Clone the repository
If you are on Windows, you will need to download and install git from [here](https://git-scm.com/download/win)
@@ -228,44 +224,6 @@ sudo setcap 'cap_net_bind_service=+ep' AuthServer
```
and then go to `build/masterconfig.ini` and change `use_sudo_auth` to 0.
### Linux Service
If you are running this on a linux based system, it will use your terminal to run the program interactively, preventing you using it for other tasks and requiring it to be open to run the server.
_Note: You could use screen or tmux instead for virtual terminals_
To run the server non-interactively, we can use a systemctl service by copying the following file:
```shell
cp ./systemd.example /etc/systemd/system/darkflame.service
```
Make sure to edit the file in `/etc/systemd/system/darkflame.service` and change the:
- `User` and `Group` to the user that runs the darkflame server.
- `ExecPath` to the full file path of the server executable.
To register, enable and start the service use the following commands:
- Reload the systemd manager configuration to make it aware of the new service file:
```shell
systemctl daemon-reload
```
- Start the service:
```shell
systemctl start darkflame.service
```
- Enable OR disable the service to start on boot using:
```shell
systemctl enable darkflame.service
systemctl disable darkflame.service
```
- Verify that the service is running without errors:
```shell
systemctl status darkflame.service
```
- You can also restart, stop, or check the logs of the service using journalctl
```shell
systemctl restart darkflame.service
systemctl stop darkflame.service
journalctl -xeu darkflame.service
```
### First admin user
Run `MasterServer -a` to get prompted to create an admin account. This method is only intended for the system administrator as a means to get started, do NOT use this method to create accounts for other users!
@@ -327,7 +285,6 @@ Below are known good SHA256 checksums of the client:
* `0d862f71eedcadc4494c4358261669721b40b2131101cbd6ef476c5a6ec6775b` (unpacked client, includes extra locales, rar compressed)
If the returned hash matches one of the lines above then you can continue with setting up the server. If you are using a fully downloaded and complete client from live, then it will work, but the hash above may not match. Otherwise you must obtain a full install of LEGO® Universe 1.10.64.
You must also make absolutely sure your LEGO Universe client is not in a Windows OneDrive. DLU is not and will not support a client being stored in a OneDrive, so ensure you have moved the client outside of that location.
### Darkflame Universe Client
Darkflame Universe clients identify themselves using a higher version number than the regular live clients out there.
@@ -348,66 +305,6 @@ certutil -hashfile <file> SHA1
Known good *SHA1* checksum of the Darkflame Universe client:
- `91498e09b83ce69f46baf9e521d48f23fe502985` (packed client, zip compressed)
# Docker
The Darkflame Server is automatically built and published as a Docker Container / [OCI](https://opencontainers.org/) Image to the GitHub Container Registry at:
[`ghcr.io/darkflameuniverse/darkflameserver`](https://github.com/DarkflameUniverse/DarkflameServer/pkgs/container/darkflameserver).
## Compose
> [!WARNING]
> It seems that Docker Desktop on Windows with the WSL 2 backend has some issues with MariaDB (c.f. [mariadb-docker#331](https://github.com/MariaDB/mariadb-docker/issues/331)) triggered by NexusDashboard
> migrations, so this setup may not work for you. If that is the case, please tell us about your setup in [NexusDashboard#92](https://github.com/DarkflameUniverse/NexusDashboard/issues/92).
You can use the `docker-compose` tool to [setup a MariaDB database](#database-setup), run the Darkflame Server and manage it with [Nexus Dashboard](https://github.com/DarkflameUniverse/NexusDashboard) all
at once. For that:
- [Install Docker Desktop](https://docs.docker.com/get-docker/)
- Open the directory that contains your LU Client
- If the `legouniverse.exe` is in a subfolder called `client`, you're good to go. There may also be a folder `versions`.
- Otherwise, create a new `client` folder and move the exe and everything else (e.g. `res` and `locale`) in there. This is necessary to work around a bug in the client that will prevent that you to log back in after getting disconnected.
- Download the [docker-compose.yml](docker-compose.yml) file and place it next to `client`.
- Download the [.env.example](.env.example) file and place it next to `client` with the file name `.env`
- You may get warnings that this name starts with a dot, acknowledge those, this is intentional. Depending on your operating system, you may need to activate showing hidden files (e.g. Ctrl-H in Gnome on Linux) and/or file extensions ("File name extensions" in the "View" tab on Windows).
- Update the `ACCOUNT_MANAGER_SECRET` and `MARIADB_PASSWORD` with strong random passwords.
- Use a password generator like <https://keygen.io>
- Avoid `:` and `@` characters
- Once the database user is created, changing the password will not update it, so the server will just fail to connect.
- Set `EXTERNAL_IP` to your LAN IP or public IP if you want to host the game for friends & family
- Open a terminal in the folder with the `docker-compose.yml` and `client`
- Run `docker compose up -d`
- This might require `sudo` on Linux, and a recent version of [docker compose](https://docs.docker.com/compose/install/)
- Run `docker exec -it dlu-darkflameserver-1 /app/MasterServer -a` and follow the instructions to create the initial admin account
- Open <http://localhost:8000> to access Nexus Dashboard with the admin account to create normal users
- Set `AUTHSERVERIP=0:localhost` in `client/boot.cfg`
- Replace `localhost` with the value of `EXTERNAL_IP` if you changed that earlier.
- Also make sure `UGCUSE3DSERVICES=7:` is set to `0`
- Launch `legouniverse.exe`
## Standalone
This assumes that you have a database deployed to your host or in another docker container.
A basic deployment of this contianer would look like:
```sh
# example docker contianer deployment
docker run -it \
-v /path/to/configs/:/app/configs \
-v /path/to/logs/:/app/logs \
-v /path/to/dumps/:/app/dumps \
-v /path/to/res:/app/res:ro \
-v /path/to/resServer:/app/resServer \
-e DUMP_FOLDER=/app/dumps \
-p 1001:1001/udp \
-p 2005:2005/udp \
-p 3000-3300:3000-3300/udp \
ghcr.io/darkflameuniverse/darkflameserver:latest
```
You will need to replace the `/path/to/`'s to reflect the paths on your host.
Any config option in the `.ini`'s can be overridden with environmental variables: Ex: `log_to_console=1` from `shared_config.ini` would be overidden like `-e LOG_TO_CONSOLE=0`
# Development Documentation
This is a Work in Progress, but below are some quick links to documentaion for systems and structs in the server
[Networked message structs](https://lcdruniverse.org/lu_packets/lu_packets/index.html)

View File

@@ -1,17 +0,0 @@
include(FetchContent)
message(STATUS "Fetching gtest...")
FetchContent_Declare(
googletest
GIT_REPOSITORY https://github.com/google/googletest.git
GIT_TAG release-1.12.1
)
# For Windows: Prevent overriding the parent project's compiler/linker settings
set(gtest_force_shared_crt ON CACHE BOOL "" FORCE)
FetchContent_MakeAvailable(GoogleTest)
message(STATUS "gtest fetched and is now ready.")
set(GoogleTest_FOUND TRUE)

View File

@@ -1,51 +0,0 @@
# Parses a config file for a specific option and appends the new option if it does not exist
# If the new option does exist, this function will do nothing.
# file_name: The name of the file to parse
# old_option_name: The name of the option to find
# new_option_name: The name of the option to add
function(UpdateConfigOption file_name old_option_name new_option_name)
string(APPEND old_option_name "=")
string(APPEND new_option_name "=")
message(STATUS "Checking " ${file_name} " for " ${old_option_name} " and adding " ${new_option_name} " if it does not exist")
if(NOT EXISTS ${file_name})
message(STATUS ${file_name} " does not exist. Doing nothing")
return()
endif()
file(READ ${file_name} current_file_contents)
string(REPLACE "\\\n" "" current_file_contents ${current_file_contents})
string(REPLACE "\n" ";" current_file_contents ${current_file_contents})
set(parsed_current_file_contents "")
# Remove comment lines so they do not interfere with the variable parsing
foreach(line ${current_file_contents})
string(FIND ${line} "#" is_comment)
if(NOT ${is_comment} EQUAL 0)
string(APPEND parsed_current_file_contents ${line})
endif()
endforeach()
set(found_new_option -1)
set(found_old_option -1)
set(current_value -1)
foreach(line ${current_file_contents})
string(FIND ${line} ${old_option_name} old_option_in_file)
if(${old_option_in_file} EQUAL 0)
set(found_old_option 1)
set(current_value ${line})
endif()
string(FIND ${line} ${new_option_name} found_new_option_in_file)
if(${found_new_option_in_file} EQUAL 0)
set(found_new_option 1)
endif()
endforeach(line ${current_file_contents})
if(${found_old_option} EQUAL 1 AND NOT ${found_new_option} EQUAL 1)
string(REPLACE ${old_option_name} ${new_option_name} current_value ${current_value})
file(APPEND ${file_name} "\n" ${current_value})
endif()
endfunction()

View File

@@ -1,14 +1,13 @@
#include <iostream>
#include <string>
#include <ctime>
#include <csignal>
#include <chrono>
#include <thread>
//DLU Includes:
#include "dCommonVars.h"
#include "dServer.h"
#include "Logger.h"
#include "dLogger.h"
#include "Database.h"
#include "dConfig.h"
#include "Diagnostics.h"
@@ -16,7 +15,7 @@
//RakNet includes:
#include "RakNetDefines.h"
#include "MessageIdentifiers.h"
#include <MessageIdentifiers.h>
//Auth includes:
#include "AuthPackets.h"
@@ -25,17 +24,15 @@
#include "eAuthMessageType.h"
#include "Game.h"
#include "Server.h"
namespace Game {
Logger* logger = nullptr;
dLogger* logger = nullptr;
dServer* server = nullptr;
dConfig* config = nullptr;
Game::signal_t lastSignal = 0;
bool shouldShutdown = false;
std::mt19937 randomEngine;
}
dLogger* SetupLogger();
void HandlePacket(Packet* packet);
int main(int argc, char** argv) {
@@ -45,23 +42,29 @@ int main(int argc, char** argv) {
Diagnostics::SetProcessFileName(argv[0]);
Diagnostics::Initialize();
std::signal(SIGINT, Game::OnSignal);
std::signal(SIGTERM, Game::OnSignal);
Game::config = new dConfig("authconfig.ini");
//Create all the objects we need to run our service:
Server::SetupLogger("AuthServer");
Game::logger = SetupLogger();
if (!Game::logger) return EXIT_FAILURE;
LOG("Starting Auth server...");
LOG("Version: %s", PROJECT_VERSION);
LOG("Compiled on: %s", __TIMESTAMP__);
//Read our config:
Game::config = new dConfig((BinaryPathFinder::GetBinaryDir() / "authconfig.ini").string());
Game::logger->SetLogToConsole(Game::config->GetValue("log_to_console") != "0");
Game::logger->SetLogDebugStatements(Game::config->GetValue("log_debug_statements") == "1");
Game::logger->Log("AuthServer", "Starting Auth server...");
Game::logger->Log("AuthServer", "Version: %i.%i", PROJECT_VERSION_MAJOR, PROJECT_VERSION_MINOR);
Game::logger->Log("AuthServer", "Compiled on: %s", __TIMESTAMP__);
//Connect to the MySQL Database
std::string mysql_host = Game::config->GetValue("mysql_host");
std::string mysql_database = Game::config->GetValue("mysql_database");
std::string mysql_username = Game::config->GetValue("mysql_username");
std::string mysql_password = Game::config->GetValue("mysql_password");
try {
Database::Connect();
Database::Connect(mysql_host, mysql_database, mysql_username, mysql_password);
} catch (sql::SQLException& ex) {
LOG("Got an error while connecting to the database: %s", ex.what());
Game::logger->Log("AuthServer", "Got an error while connecting to the database: %s", ex.what());
Database::Destroy("AuthServer");
delete Game::server;
delete Game::logger;
@@ -71,26 +74,25 @@ int main(int argc, char** argv) {
//Find out the master's IP:
std::string masterIP;
uint32_t masterPort = 1500;
auto masterInfo = Database::Get()->GetMasterInfo();
if (masterInfo) {
masterIP = masterInfo->ip;
masterPort = masterInfo->port;
sql::PreparedStatement* stmt = Database::CreatePreppedStmt("SELECT ip, port FROM servers WHERE name='master';");
auto res = stmt->executeQuery();
while (res->next()) {
masterIP = res->getString(1).c_str();
masterPort = res->getInt(2);
}
LOG("Master is at %s:%d", masterIP.c_str(), masterPort);
delete res;
delete stmt;
Game::randomEngine = std::mt19937(time(0));
//It's safe to pass 'localhost' here, as the IP is only used as the external IP.
std::string ourIP = "localhost";
const uint32_t maxClients = GeneralUtils::TryParse<uint32_t>(Game::config->GetValue("max_clients")).value_or(999);
uint32_t maxClients = 50;
uint32_t ourPort = 1001; //LU client is hardcoded to use this for auth port, so I'm making it the default.
if (Game::config->GetValue("max_clients") != "") maxClients = std::stoi(Game::config->GetValue("max_clients"));
if (Game::config->GetValue("port") != "") ourPort = std::atoi(Game::config->GetValue("port").c_str());
//LU client is hardcoded to use this for auth port, so I'm making it the default.
const uint32_t ourPort = GeneralUtils::TryParse<uint32_t>(Game::config->GetValue("auth_server_port")).value_or(1001);
const auto externalIPString = Game::config->GetValue("external_ip");
if (!externalIPString.empty()) ourIP = externalIPString;
Game::server = new dServer(ourIP, ourPort, 0, maxClients, false, true, Game::logger, masterIP, masterPort, ServerType::Auth, Game::config, &Game::lastSignal);
Game::server = new dServer(Game::config->GetValue("external_ip"), ourPort, 0, maxClients, false, true, Game::logger, masterIP, masterPort, ServerType::Auth, Game::config, &Game::shouldShutdown);
//Run it until server gets a kill message from Master:
auto t = std::chrono::high_resolution_clock::now();
@@ -101,18 +103,13 @@ int main(int argc, char** argv) {
uint32_t framesSinceMasterDisconnect = 0;
uint32_t framesSinceLastSQLPing = 0;
AuthPackets::LoadClaimCodes();
Game::logger->Flush(); // once immediately before main loop
while (!Game::ShouldShutdown()) {
while (!Game::shouldShutdown) {
//Check if we're still connected to master:
if (!Game::server->GetIsConnectedToMaster()) {
framesSinceMasterDisconnect++;
if (framesSinceMasterDisconnect >= authFramerate) {
LOG("No connection to master!");
if (framesSinceMasterDisconnect >= authFramerate)
break; //Exit our loop, shut down.
}
} else framesSinceMasterDisconnect = 0;
//In world we'd update our other systems here.
@@ -137,12 +134,16 @@ int main(int argc, char** argv) {
//Find out the master's IP for absolutely no reason:
std::string masterIP;
uint32_t masterPort;
auto masterInfo = Database::Get()->GetMasterInfo();
if (masterInfo) {
masterIP = masterInfo->ip;
masterPort = masterInfo->port;
sql::PreparedStatement* stmt = Database::CreatePreppedStmt("SELECT ip, port FROM servers WHERE name='master';");
auto res = stmt->executeQuery();
while (res->next()) {
masterIP = res->getString(1).c_str();
masterPort = res->getInt(2);
}
delete res;
delete stmt;
framesSinceLastSQLPing = 0;
} else framesSinceLastSQLPing++;
@@ -151,7 +152,6 @@ int main(int argc, char** argv) {
std::this_thread::sleep_until(t);
}
LOG("Exited Main Loop! (signal %d)", Game::lastSignal);
//Delete our objects here:
Database::Destroy("AuthServer");
delete Game::server;
@@ -161,6 +161,18 @@ int main(int argc, char** argv) {
return EXIT_SUCCESS;
}
dLogger* SetupLogger() {
std::string logPath = (BinaryPathFinder::GetBinaryDir() / ("logs/AuthServer_" + std::to_string(time(nullptr)) + ".log")).string();
bool logToConsole = false;
bool logDebugStatements = false;
#ifdef _DEBUG
logToConsole = true;
logDebugStatements = true;
#endif
return new dLogger(logPath, logToConsole, logDebugStatements);
}
void HandlePacket(Packet* packet) {
if (packet->length < 4) return;

View File

@@ -1,7 +1,2 @@
add_executable(AuthServer "AuthServer.cpp")
target_link_libraries(AuthServer ${COMMON_LIBRARIES} dServer)
target_include_directories(AuthServer PRIVATE ${PROJECT_SOURCE_DIR}/dServer)
add_compile_definitions(AuthServer PRIVATE PROJECT_VERSION="\"${PROJECT_VERSION}\"")
target_link_libraries(AuthServer ${COMMON_LIBRARIES})

View File

@@ -8,7 +8,7 @@
#include <regex>
#include "dCommonVars.h"
#include "Logger.h"
#include "dLogger.h"
#include "dConfig.h"
#include "Database.h"
#include "Game.h"
@@ -32,11 +32,15 @@ dChatFilter::dChatFilter(const std::string& filepath, bool dontGenerateDCF) {
}
//Read player names that are ok as well:
auto approvedNames = Database::Get()->GetApprovedCharacterNames();
for (auto& name : approvedNames) {
std::transform(name.begin(), name.end(), name.begin(), ::tolower); //Transform to lowercase
m_ApprovedWords.push_back(CalculateHash(name));
auto stmt = Database::CreatePreppedStmt("select name from charinfo;");
auto res = stmt->executeQuery();
while (res->next()) {
std::string line = res->getString(1).c_str();
std::transform(line.begin(), line.end(), line.begin(), ::tolower); //Transform to lowercase
m_ApprovedWords.push_back(CalculateHash(line));
}
delete res;
delete stmt;
}
dChatFilter::~dChatFilter() {
@@ -140,7 +144,7 @@ std::vector<std::pair<uint8_t, uint8_t>> dChatFilter::IsSentenceOkay(const std::
listOfBadSegments.emplace_back(position, originalSegment.length());
}
position += originalSegment.length() + 1;
position += segment.length() + 1;
}
return listOfBadSegments;

View File

@@ -1,16 +1,10 @@
set(DCHATSERVER_SOURCES
"ChatIgnoreList.cpp"
"ChatPacketHandler.cpp"
"PlayerContainer.cpp"
)
add_executable(ChatServer "ChatServer.cpp")
target_include_directories(ChatServer PRIVATE "${PROJECT_SOURCE_DIR}/dChatFilter")
add_compile_definitions(ChatServer PRIVATE PROJECT_VERSION="\"${PROJECT_VERSION}\"")
add_library(dChatServer ${DCHATSERVER_SOURCES})
target_include_directories(dChatServer PRIVATE "${PROJECT_SOURCE_DIR}/dServer")
target_link_libraries(dChatServer ${COMMON_LIBRARIES} dChatFilter)
target_link_libraries(ChatServer ${COMMON_LIBRARIES} dChatFilter dChatServer dServer)
target_link_libraries(ChatServer ${COMMON_LIBRARIES} dChatFilter dChatServer)

View File

@@ -1,171 +0,0 @@
#include "ChatIgnoreList.h"
#include "PlayerContainer.h"
#include "eChatInternalMessageType.h"
#include "BitStreamUtils.h"
#include "Game.h"
#include "Logger.h"
#include "eObjectBits.h"
#include "Database.h"
// A note to future readers, The client handles all the actual ignoring logic:
// not allowing teams, rejecting DMs, friends requets etc.
// The only thing not auto-handled is instance activities force joining the team on the server.
void WriteOutgoingReplyHeader(RakNet::BitStream& bitStream, const LWOOBJID& receivingPlayer, const ChatIgnoreList::Response type) {
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT_INTERNAL, eChatInternalMessageType::ROUTE_TO_PLAYER);
bitStream.Write(receivingPlayer);
//portion that will get routed:
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CLIENT, type);
}
void ChatIgnoreList::GetIgnoreList(Packet* packet) {
CINSTREAM_SKIP_HEADER;
LWOOBJID playerId;
inStream.Read(playerId);
auto& receiver = Game::playerContainer.GetPlayerDataMutable(playerId);
if (!receiver) {
LOG("Tried to get ignore list, but player %llu not found in container", playerId);
return;
}
if (!receiver.ignoredPlayers.empty()) {
LOG_DEBUG("Player %llu already has an ignore list, but is requesting it again.", playerId);
} else {
auto ignoreList = Database::Get()->GetIgnoreList(static_cast<uint32_t>(playerId));
if (ignoreList.empty()) {
LOG_DEBUG("Player %llu has no ignores", playerId);
return;
}
for (auto& ignoredPlayer : ignoreList) {
receiver.ignoredPlayers.emplace_back(ignoredPlayer.name, ignoredPlayer.id);
GeneralUtils::SetBit(receiver.ignoredPlayers.back().playerId, eObjectBits::CHARACTER);
GeneralUtils::SetBit(receiver.ignoredPlayers.back().playerId, eObjectBits::PERSISTENT);
}
}
CBITSTREAM;
WriteOutgoingReplyHeader(bitStream, receiver.playerID, ChatIgnoreList::Response::GET_IGNORE);
bitStream.Write<uint8_t>(false); // Probably is Is Free Trial, but we don't care about that
bitStream.Write<uint16_t>(0); // literally spacing due to struct alignment
bitStream.Write<uint16_t>(receiver.ignoredPlayers.size());
for (const auto& ignoredPlayer : receiver.ignoredPlayers) {
bitStream.Write(ignoredPlayer.playerId);
bitStream.Write(LUWString(ignoredPlayer.playerName, 36));
}
Game::server->Send(bitStream, packet->systemAddress, false);
}
void ChatIgnoreList::AddIgnore(Packet* packet) {
CINSTREAM_SKIP_HEADER;
LWOOBJID playerId;
inStream.Read(playerId);
auto& receiver = Game::playerContainer.GetPlayerDataMutable(playerId);
if (!receiver) {
LOG("Tried to get ignore list, but player %llu not found in container", playerId);
return;
}
constexpr int32_t MAX_IGNORES = 32;
if (receiver.ignoredPlayers.size() > MAX_IGNORES) {
LOG_DEBUG("Player %llu has too many ignores", playerId);
return;
}
inStream.IgnoreBytes(4); // ignore some garbage zeros idk
LUWString toIgnoreName;
inStream.Read(toIgnoreName);
std::string toIgnoreStr = toIgnoreName.GetAsString();
CBITSTREAM;
WriteOutgoingReplyHeader(bitStream, receiver.playerID, ChatIgnoreList::Response::ADD_IGNORE);
// Check if the player exists
LWOOBJID ignoredPlayerId = LWOOBJID_EMPTY;
if (toIgnoreStr == receiver.playerName || toIgnoreStr.find("[GM]") == 0) {
LOG_DEBUG("Player %llu tried to ignore themselves", playerId);
bitStream.Write(ChatIgnoreList::AddResponse::GENERAL_ERROR);
} else if (std::count(receiver.ignoredPlayers.begin(), receiver.ignoredPlayers.end(), toIgnoreStr) > 0) {
LOG_DEBUG("Player %llu is already ignoring %s", playerId, toIgnoreStr.c_str());
bitStream.Write(ChatIgnoreList::AddResponse::ALREADY_IGNORED);
} else {
// Get the playerId falling back to query if not online
const auto& playerData = Game::playerContainer.GetPlayerData(toIgnoreStr);
if (!playerData) {
// Fall back to query
auto player = Database::Get()->GetCharacterInfo(toIgnoreStr);
if (!player || player->name != toIgnoreStr) {
LOG_DEBUG("Player %s not found", toIgnoreStr.c_str());
} else {
ignoredPlayerId = player->id;
}
} else {
ignoredPlayerId = playerData.playerID;
}
if (ignoredPlayerId != LWOOBJID_EMPTY) {
Database::Get()->AddIgnore(static_cast<uint32_t>(playerId), static_cast<uint32_t>(ignoredPlayerId));
GeneralUtils::SetBit(ignoredPlayerId, eObjectBits::CHARACTER);
GeneralUtils::SetBit(ignoredPlayerId, eObjectBits::PERSISTENT);
receiver.ignoredPlayers.emplace_back(toIgnoreStr, ignoredPlayerId);
LOG_DEBUG("Player %llu is ignoring %s", playerId, toIgnoreStr.c_str());
bitStream.Write(ChatIgnoreList::AddResponse::SUCCESS);
} else {
bitStream.Write(ChatIgnoreList::AddResponse::PLAYER_NOT_FOUND);
}
}
LUWString playerNameSend(toIgnoreStr, 33);
bitStream.Write(playerNameSend);
bitStream.Write(ignoredPlayerId);
Game::server->Send(bitStream, packet->systemAddress, false);
}
void ChatIgnoreList::RemoveIgnore(Packet* packet) {
CINSTREAM_SKIP_HEADER;
LWOOBJID playerId;
inStream.Read(playerId);
auto& receiver = Game::playerContainer.GetPlayerDataMutable(playerId);
if (!receiver) {
LOG("Tried to get ignore list, but player %llu not found in container", playerId);
return;
}
inStream.IgnoreBytes(4); // ignore some garbage zeros idk
LUWString removedIgnoreName;
inStream.Read(removedIgnoreName);
std::string removedIgnoreStr = removedIgnoreName.GetAsString();
auto toRemove = std::remove(receiver.ignoredPlayers.begin(), receiver.ignoredPlayers.end(), removedIgnoreStr);
if (toRemove == receiver.ignoredPlayers.end()) {
LOG_DEBUG("Player %llu is not ignoring %s", playerId, removedIgnoreStr.c_str());
return;
}
Database::Get()->RemoveIgnore(static_cast<uint32_t>(playerId), static_cast<uint32_t>(toRemove->playerId));
receiver.ignoredPlayers.erase(toRemove, receiver.ignoredPlayers.end());
CBITSTREAM;
WriteOutgoingReplyHeader(bitStream, receiver.playerID, ChatIgnoreList::Response::REMOVE_IGNORE);
bitStream.Write<int8_t>(0);
LUWString playerNameSend(removedIgnoreStr, 33);
bitStream.Write(playerNameSend);
Game::server->Send(bitStream, packet->systemAddress, false);
}

View File

@@ -1,27 +0,0 @@
#ifndef __CHATIGNORELIST__H__
#define __CHATIGNORELIST__H__
struct Packet;
#include <cstdint>
namespace ChatIgnoreList {
void GetIgnoreList(Packet* packet);
void AddIgnore(Packet* packet);
void RemoveIgnore(Packet* packet);
enum class Response : uint8_t {
ADD_IGNORE = 32,
REMOVE_IGNORE = 33,
GET_IGNORE = 34,
};
enum class AddResponse : uint8_t {
SUCCESS,
ALREADY_IGNORED,
PLAYER_NOT_FOUND,
GENERAL_ERROR,
};
};
#endif //!__CHATIGNORELIST__H__

File diff suppressed because it is too large Load Diff

View File

@@ -4,56 +4,16 @@
#include "BitStream.h"
struct PlayerData;
enum class eAddFriendResponseType : uint8_t;
enum class eChatChannel : uint8_t {
SYSTEMNOTIFY = 0,
SYSTEMWARNING,
SYSTEMERROR,
BROADCAST,
LOCAL,
LOCALNOANIM,
EMOTE,
PRIVATE_CHAT,
TEAM,
TEAMLOCAL,
GUILD,
GUILDNOTIFY,
PROPERTY,
ADMIN,
COMBATDAMAGE,
COMBATHEALING,
COMBATLOOT,
COMBATEXP,
COMBATDEATH,
GENERAL,
TRADE,
LFG,
USER
};
enum class eChatMessageResponseCode : uint8_t {
SENT = 0,
NOTONLINE,
GENERALERROR,
RECEIVEDNEWWHISPER,
NOTFRIENDS,
SENDERFREETRIAL,
RECEIVERFREETRIAL,
};
namespace ChatPacketHandler {
void HandleFriendlistRequest(Packet* packet);
void HandleFriendRequest(Packet* packet);
void HandleFriendResponse(Packet* packet);
void HandleRemoveFriend(Packet* packet);
void HandleGMLevelUpdate(Packet* packet);
void HandleChatMessage(Packet* packet);
void HandlePrivateChatMessage(Packet* packet);
void SendPrivateChatMessage(const PlayerData& sender, const PlayerData& receiver, const PlayerData& routeTo, const LUWString& message, const eChatChannel channel, const eChatMessageResponseCode responseCode);
void HandleTeamInvite(Packet* packet);
void HandleTeamInviteResponse(Packet* packet);
@@ -63,18 +23,18 @@ namespace ChatPacketHandler {
void HandleTeamLootOption(Packet* packet);
void HandleTeamStatusRequest(Packet* packet);
void SendTeamInvite(const PlayerData& receiver, const PlayerData& sender);
void SendTeamInviteConfirm(const PlayerData& receiver, bool bLeaderIsFreeTrial, LWOOBJID i64LeaderID, LWOZONEID i64LeaderZoneID, uint8_t ucLootFlag, uint8_t ucNumOfOtherPlayers, uint8_t ucResponseCode, std::u16string wsLeaderName);
void SendTeamStatus(const PlayerData& receiver, LWOOBJID i64LeaderID, LWOZONEID i64LeaderZoneID, uint8_t ucLootFlag, uint8_t ucNumOfOtherPlayers, std::u16string wsLeaderName);
void SendTeamSetLeader(const PlayerData& receiver, LWOOBJID i64PlayerID);
void SendTeamAddPlayer(const PlayerData& receiver, bool bIsFreeTrial, bool bLocal, bool bNoLootOnDeath, LWOOBJID i64PlayerID, std::u16string wsPlayerName, LWOZONEID zoneID);
void SendTeamRemovePlayer(const PlayerData& receiver, bool bDisband, bool bIsKicked, bool bIsLeaving, bool bLocal, LWOOBJID i64LeaderID, LWOOBJID i64PlayerID, std::u16string wsPlayerName);
void SendTeamSetOffWorldFlag(const PlayerData& receiver, LWOOBJID i64PlayerID, LWOZONEID zoneID);
void SendTeamInvite(PlayerData* receiver, PlayerData* sender);
void SendTeamInviteConfirm(PlayerData* receiver, bool bLeaderIsFreeTrial, LWOOBJID i64LeaderID, LWOZONEID i64LeaderZoneID, uint8_t ucLootFlag, uint8_t ucNumOfOtherPlayers, uint8_t ucResponseCode, std::u16string wsLeaderName);
void SendTeamStatus(PlayerData* receiver, LWOOBJID i64LeaderID, LWOZONEID i64LeaderZoneID, uint8_t ucLootFlag, uint8_t ucNumOfOtherPlayers, std::u16string wsLeaderName);
void SendTeamSetLeader(PlayerData* receiver, LWOOBJID i64PlayerID);
void SendTeamAddPlayer(PlayerData* receiver, bool bIsFreeTrial, bool bLocal, bool bNoLootOnDeath, LWOOBJID i64PlayerID, std::u16string wsPlayerName, LWOZONEID zoneID);
void SendTeamRemovePlayer(PlayerData* receiver, bool bDisband, bool bIsKicked, bool bIsLeaving, bool bLocal, LWOOBJID i64LeaderID, LWOOBJID i64PlayerID, std::u16string wsPlayerName);
void SendTeamSetOffWorldFlag(PlayerData* receiver, LWOOBJID i64PlayerID, LWOZONEID zoneID);
//FriendData is the player we're SENDING this stuff to. Player is the friend that changed state.
void SendFriendUpdate(const PlayerData& friendData, const PlayerData& playerData, uint8_t notifyType, uint8_t isBestFriend);
void SendFriendUpdate(PlayerData* friendData, PlayerData* playerData, uint8_t notifyType, uint8_t isBestFriend);
void SendFriendRequest(const PlayerData& receiver, const PlayerData& sender);
void SendFriendResponse(const PlayerData& receiver, const PlayerData& sender, eAddFriendResponseType responseCode, uint8_t isBestFriendsAlready = 0U, uint8_t isBestFriendRequest = 0U);
void SendRemoveFriend(const PlayerData& receiver, std::string& personToRemove, bool isSuccessful);
void SendFriendRequest(PlayerData* receiver, PlayerData* sender);
void SendFriendResponse(PlayerData* receiver, PlayerData* sender, eAddFriendResponseType responseCode, uint8_t isBestFriendsAlready = 0U, uint8_t isBestFriendRequest = 0U);
void SendRemoveFriend(PlayerData* receiver, std::string& personToRemove, bool isSuccessful);
};

View File

@@ -6,7 +6,7 @@
//DLU Includes:
#include "dCommonVars.h"
#include "dServer.h"
#include "Logger.h"
#include "dLogger.h"
#include "Database.h"
#include "dConfig.h"
#include "dChatFilter.h"
@@ -19,29 +19,29 @@
#include "eChatMessageType.h"
#include "eChatInternalMessageType.h"
#include "eWorldMessageType.h"
#include "ChatIgnoreList.h"
#include "StringifiedEnum.h"
#include "Game.h"
#include "Server.h"
//RakNet includes:
#include "RakNetDefines.h"
#include "MessageIdentifiers.h"
#include <MessageIdentifiers.h>
namespace Game {
Logger* logger = nullptr;
dLogger* logger = nullptr;
dServer* server = nullptr;
dConfig* config = nullptr;
dChatFilter* chatFilter = nullptr;
AssetManager* assetManager = nullptr;
Game::signal_t lastSignal = 0;
bool shouldShutdown = false;
std::mt19937 randomEngine;
PlayerContainer playerContainer;
}
dLogger* SetupLogger();
void HandlePacket(Packet* packet);
PlayerContainer playerContainer;
int main(int argc, char** argv) {
constexpr uint32_t chatFramerate = mediumFramerate;
constexpr uint32_t chatFrameDelta = mediumFrameDelta;
@@ -49,20 +49,18 @@ int main(int argc, char** argv) {
Diagnostics::SetProcessFileName(argv[0]);
Diagnostics::Initialize();
std::signal(SIGINT, Game::OnSignal);
std::signal(SIGTERM, Game::OnSignal);
Game::config = new dConfig("chatconfig.ini");
//Create all the objects we need to run our service:
Server::SetupLogger("ChatServer");
Game::logger = SetupLogger();
if (!Game::logger) return EXIT_FAILURE;
//Read our config:
Game::config = new dConfig((BinaryPathFinder::GetBinaryDir() / "chatconfig.ini").string());
Game::logger->SetLogToConsole(Game::config->GetValue("log_to_console") != "0");
Game::logger->SetLogDebugStatements(Game::config->GetValue("log_debug_statements") == "1");
LOG("Starting Chat server...");
LOG("Version: %s", PROJECT_VERSION);
LOG("Compiled on: %s", __TIMESTAMP__);
Game::logger->Log("ChatServer", "Starting Chat server...");
Game::logger->Log("ChatServer", "Version: %i.%i", PROJECT_VERSION_MAJOR, PROJECT_VERSION_MINOR);
Game::logger->Log("ChatServer", "Compiled on: %s", __TIMESTAMP__);
try {
std::string clientPathStr = Game::config->GetValue("client_location");
@@ -74,16 +72,21 @@ int main(int argc, char** argv) {
Game::assetManager = new AssetManager(clientPath);
} catch (std::runtime_error& ex) {
LOG("Got an error while setting up assets: %s", ex.what());
Game::logger->Log("ChatServer", "Got an error while setting up assets: %s", ex.what());
return EXIT_FAILURE;
}
//Connect to the MySQL Database
std::string mysql_host = Game::config->GetValue("mysql_host");
std::string mysql_database = Game::config->GetValue("mysql_database");
std::string mysql_username = Game::config->GetValue("mysql_username");
std::string mysql_password = Game::config->GetValue("mysql_password");
try {
Database::Connect();
Database::Connect(mysql_host, mysql_database, mysql_username, mysql_password);
} catch (sql::SQLException& ex) {
LOG("Got an error while connecting to the database: %s", ex.what());
Game::logger->Log("ChatServer", "Got an error while connecting to the database: %s", ex.what());
Database::Destroy("ChatServer");
delete Game::server;
delete Game::logger;
@@ -93,27 +96,28 @@ int main(int argc, char** argv) {
//Find out the master's IP:
std::string masterIP;
uint32_t masterPort = 1000;
auto masterInfo = Database::Get()->GetMasterInfo();
if (masterInfo) {
masterIP = masterInfo->ip;
masterPort = masterInfo->port;
sql::PreparedStatement* stmt = Database::CreatePreppedStmt("SELECT ip, port FROM servers WHERE name='master';");
auto res = stmt->executeQuery();
while (res->next()) {
masterIP = res->getString(1).c_str();
masterPort = res->getInt(2);
}
delete res;
delete stmt;
//It's safe to pass 'localhost' here, as the IP is only used as the external IP.
std::string ourIP = "localhost";
const uint32_t maxClients = GeneralUtils::TryParse<uint32_t>(Game::config->GetValue("max_clients")).value_or(999);
const uint32_t ourPort = GeneralUtils::TryParse<uint32_t>(Game::config->GetValue("chat_server_port")).value_or(2005);
const auto externalIPString = Game::config->GetValue("external_ip");
if (!externalIPString.empty()) ourIP = externalIPString;
uint32_t maxClients = 50;
uint32_t ourPort = 1501;
if (Game::config->GetValue("max_clients") != "") maxClients = std::stoi(Game::config->GetValue("max_clients"));
if (Game::config->GetValue("port") != "") ourPort = std::atoi(Game::config->GetValue("port").c_str());
Game::server = new dServer(ourIP, ourPort, 0, maxClients, false, true, Game::logger, masterIP, masterPort, ServerType::Chat, Game::config, &Game::lastSignal);
Game::server = new dServer(Game::config->GetValue("external_ip"), ourPort, 0, maxClients, false, true, Game::logger, masterIP, masterPort, ServerType::Chat, Game::config, &Game::shouldShutdown);
const bool dontGenerateDCF = GeneralUtils::TryParse<bool>(Game::config->GetValue("dont_generate_dcf")).value_or(false);
Game::chatFilter = new dChatFilter(Game::assetManager->GetResPath().string() + "/chatplus_en_us", dontGenerateDCF);
Game::chatFilter = new dChatFilter(Game::assetManager->GetResPath().string() + "/chatplus_en_us", bool(std::stoi(Game::config->GetValue("dont_generate_dcf"))));
Game::randomEngine = std::mt19937(time(0));
Game::playerContainer.Initialize();
//Run it until server gets a kill message from Master:
auto t = std::chrono::high_resolution_clock::now();
Packet* packet = nullptr;
@@ -123,8 +127,7 @@ int main(int argc, char** argv) {
uint32_t framesSinceMasterDisconnect = 0;
uint32_t framesSinceLastSQLPing = 0;
Game::logger->Flush(); // once immediately before main loop
while (!Game::ShouldShutdown()) {
while (!Game::shouldShutdown) {
//Check if we're still connected to master:
if (!Game::server->GetIsConnectedToMaster()) {
framesSinceMasterDisconnect++;
@@ -155,13 +158,16 @@ int main(int argc, char** argv) {
//Find out the master's IP for absolutely no reason:
std::string masterIP;
uint32_t masterPort;
auto masterInfo = Database::Get()->GetMasterInfo();
if (masterInfo) {
masterIP = masterInfo->ip;
masterPort = masterInfo->port;
sql::PreparedStatement* stmt = Database::CreatePreppedStmt("SELECT ip, port FROM servers WHERE name='master';");
auto res = stmt->executeQuery();
while (res->next()) {
masterIP = res->getString(1).c_str();
masterPort = res->getInt(2);
}
delete res;
delete stmt;
framesSinceLastSQLPing = 0;
} else framesSinceLastSQLPing++;
@@ -179,13 +185,25 @@ int main(int argc, char** argv) {
return EXIT_SUCCESS;
}
dLogger* SetupLogger() {
std::string logPath = (BinaryPathFinder::GetBinaryDir() / ("logs/ChatServer_" + std::to_string(time(nullptr)) + ".log")).string();
bool logToConsole = false;
bool logDebugStatements = false;
#ifdef _DEBUG
logToConsole = true;
logDebugStatements = true;
#endif
return new dLogger(logPath, logToConsole, logDebugStatements);
}
void HandlePacket(Packet* packet) {
if (packet->data[0] == ID_DISCONNECTION_NOTIFICATION || packet->data[0] == ID_CONNECTION_LOST) {
LOG("A server has disconnected, erasing their connected players from the list.");
Game::logger->Log("ChatServer", "A server has disconnected, erasing their connected players from the list.");
}
if (packet->data[0] == ID_NEW_INCOMING_CONNECTION) {
LOG("A server is connecting, awaiting user list.");
Game::logger->Log("ChatServer", "A server is connecting, awaiting user list.");
}
if (packet->length < 4) return; // Nothing left to process. Need 4 bytes to continue.
@@ -193,50 +211,41 @@ void HandlePacket(Packet* packet) {
if (static_cast<eConnectionType>(packet->data[1]) == eConnectionType::CHAT_INTERNAL) {
switch (static_cast<eChatInternalMessageType>(packet->data[3])) {
case eChatInternalMessageType::PLAYER_ADDED_NOTIFICATION:
Game::playerContainer.InsertPlayer(packet);
playerContainer.InsertPlayer(packet);
break;
case eChatInternalMessageType::PLAYER_REMOVED_NOTIFICATION:
Game::playerContainer.RemovePlayer(packet);
playerContainer.RemovePlayer(packet);
break;
case eChatInternalMessageType::MUTE_UPDATE:
Game::playerContainer.MuteUpdate(packet);
playerContainer.MuteUpdate(packet);
break;
case eChatInternalMessageType::CREATE_TEAM:
Game::playerContainer.CreateTeamServer(packet);
playerContainer.CreateTeamServer(packet);
break;
case eChatInternalMessageType::ANNOUNCEMENT: {
//we just forward this packet to every connected server
CINSTREAM;
Game::server->Send(inStream, packet->systemAddress, true); //send to everyone except origin
Game::server->Send(&inStream, packet->systemAddress, true); //send to everyone except origin
break;
}
default:
LOG("Unknown CHAT_INTERNAL id: %i", int(packet->data[3]));
Game::logger->Log("ChatServer", "Unknown CHAT_INTERNAL id: %i", int(packet->data[3]));
}
}
if (static_cast<eConnectionType>(packet->data[1]) == eConnectionType::CHAT) {
eChatMessageType chat_message_type = static_cast<eChatMessageType>(packet->data[3]);
switch (chat_message_type) {
switch (static_cast<eChatMessageType>(packet->data[3])) {
case eChatMessageType::GET_FRIENDS_LIST:
ChatPacketHandler::HandleFriendlistRequest(packet);
break;
case eChatMessageType::GET_IGNORE_LIST:
ChatIgnoreList::GetIgnoreList(packet);
break;
case eChatMessageType::ADD_IGNORE:
ChatIgnoreList::AddIgnore(packet);
break;
case eChatMessageType::REMOVE_IGNORE:
ChatIgnoreList::RemoveIgnore(packet);
Game::logger->Log("ChatServer", "Asked for ignore list, but is unimplemented right now.");
break;
case eChatMessageType::TEAM_GET_STATUS:
@@ -292,73 +301,21 @@ void HandlePacket(Packet* packet) {
case eChatMessageType::TEAM_SET_LOOT:
ChatPacketHandler::HandleTeamLootOption(packet);
break;
case eChatMessageType::GMLEVEL_UPDATE:
ChatPacketHandler::HandleGMLevelUpdate(packet);
break;
case eChatMessageType::LOGIN_SESSION_NOTIFY:
case eChatMessageType::USER_CHANNEL_CHAT_MESSAGE:
case eChatMessageType::WORLD_DISCONNECT_REQUEST:
case eChatMessageType::WORLD_PROXIMITY_RESPONSE:
case eChatMessageType::WORLD_PARCEL_RESPONSE:
case eChatMessageType::TEAM_MISSED_INVITE_CHECK:
case eChatMessageType::GUILD_CREATE:
case eChatMessageType::GUILD_INVITE:
case eChatMessageType::GUILD_INVITE_RESPONSE:
case eChatMessageType::GUILD_LEAVE:
case eChatMessageType::GUILD_KICK:
case eChatMessageType::GUILD_GET_STATUS:
case eChatMessageType::GUILD_GET_ALL:
case eChatMessageType::SHOW_ALL:
case eChatMessageType::BLUEPRINT_MODERATED:
case eChatMessageType::BLUEPRINT_MODEL_READY:
case eChatMessageType::PROPERTY_READY_FOR_APPROVAL:
case eChatMessageType::PROPERTY_MODERATION_CHANGED:
case eChatMessageType::PROPERTY_BUILDMODE_CHANGED:
case eChatMessageType::PROPERTY_BUILDMODE_CHANGED_REPORT:
case eChatMessageType::MAIL:
case eChatMessageType::WORLD_INSTANCE_LOCATION_REQUEST:
case eChatMessageType::REPUTATION_UPDATE:
case eChatMessageType::SEND_CANNED_TEXT:
case eChatMessageType::CHARACTER_NAME_CHANGE_REQUEST:
case eChatMessageType::CSR_REQUEST:
case eChatMessageType::CSR_REPLY:
case eChatMessageType::GM_KICK:
case eChatMessageType::GM_ANNOUNCE:
case eChatMessageType::WORLD_ROUTE_PACKET:
case eChatMessageType::GET_ZONE_POPULATIONS:
case eChatMessageType::REQUEST_MINIMUM_CHAT_MODE:
case eChatMessageType::MATCH_REQUEST:
case eChatMessageType::UGCMANIFEST_REPORT_MISSING_FILE:
case eChatMessageType::UGCMANIFEST_REPORT_DONE_FILE:
case eChatMessageType::UGCMANIFEST_REPORT_DONE_BLUEPRINT:
case eChatMessageType::UGCC_REQUEST:
case eChatMessageType::WHO:
case eChatMessageType::WORLD_PLAYERS_PET_MODERATED_ACKNOWLEDGE:
case eChatMessageType::ACHIEVEMENT_NOTIFY:
case eChatMessageType::GM_CLOSE_PRIVATE_CHAT_WINDOW:
case eChatMessageType::UNEXPECTED_DISCONNECT:
case eChatMessageType::PLAYER_READY:
case eChatMessageType::GET_DONATION_TOTAL:
case eChatMessageType::UPDATE_DONATION:
case eChatMessageType::PRG_CSR_COMMAND:
case eChatMessageType::HEARTBEAT_REQUEST_FROM_WORLD:
case eChatMessageType::UPDATE_FREE_TRIAL_STATUS:
LOG("Unhandled CHAT Message id: %s (%i)", StringifiedEnum::ToString(chat_message_type).data(), chat_message_type);
break;
default:
LOG("Unknown CHAT Message id: %i", chat_message_type);
Game::logger->Log("ChatServer", "Unknown CHAT id: %i", int(packet->data[3]));
}
}
if (static_cast<eConnectionType>(packet->data[1]) == eConnectionType::WORLD) {
switch (static_cast<eWorldMessageType>(packet->data[3])) {
case eWorldMessageType::ROUTE_PACKET: {
LOG("Routing packet from world");
Game::logger->Log("ChatServer", "Routing packet from world");
break;
}
default:
LOG("Unknown World id: %i", int(packet->data[3]));
Game::logger->Log("ChatServer", "Unknown World id: %i", int(packet->data[3]));
}
}
}

View File

@@ -3,7 +3,7 @@
#include <iostream>
#include <algorithm>
#include "Game.h"
#include "Logger.h"
#include "dLogger.h"
#include "ChatPacketHandler.h"
#include "GeneralUtils.h"
#include "BitStreamUtils.h"
@@ -11,48 +11,44 @@
#include "eConnectionType.h"
#include "eChatInternalMessageType.h"
#include "ChatPackets.h"
#include "dConfig.h"
void PlayerContainer::Initialize() {
m_MaxNumberOfBestFriends =
GeneralUtils::TryParse<uint32_t>(Game::config->GetValue("max_number_of_best_friends")).value_or(m_MaxNumberOfBestFriends);
m_MaxNumberOfFriends =
GeneralUtils::TryParse<uint32_t>(Game::config->GetValue("max_number_of_friends")).value_or(m_MaxNumberOfFriends);
PlayerContainer::PlayerContainer() {
}
TeamData::TeamData() {
lootFlag = Game::config->GetValue("default_team_loot") == "0" ? 0 : 1;
PlayerContainer::~PlayerContainer() {
mPlayers.clear();
}
void PlayerContainer::InsertPlayer(Packet* packet) {
CINSTREAM_SKIP_HEADER;
LWOOBJID playerId;
if (!inStream.Read(playerId)) {
LOG("Failed to read player ID");
return;
}
auto& data = m_Players[playerId];
data.playerID = playerId;
PlayerData* data = new PlayerData();
inStream.Read(data->playerID);
uint32_t len;
inStream.Read<uint32_t>(len);
for (int i = 0; i < len; i++) {
char character; inStream.Read<char>(character);
data.playerName += character;
data->playerName += character;
}
inStream.Read(data.zoneID);
inStream.Read(data.muteExpire);
inStream.Read(data.gmLevel);
data.sysAddr = packet->systemAddress;
inStream.Read(data->zoneID);
inStream.Read(data->muteExpire);
data->sysAddr = packet->systemAddress;
m_Names[data.playerID] = GeneralUtils::UTF8ToUTF16(data.playerName);
mNames[data->playerID] = GeneralUtils::UTF8ToUTF16(data->playerName);
LOG("Added user: %s (%llu), zone: %i", data.playerName.c_str(), data.playerID, data.zoneID.GetMapID());
mPlayers.insert(std::make_pair(data->playerID, data));
Game::logger->Log("PlayerContainer", "Added user: %s (%llu), zone: %i", data->playerName.c_str(), data->playerID, data->zoneID.GetMapID());
Database::Get()->UpdateActivityLog(data.playerID, eActivityType::PlayerLoggedIn, data.zoneID.GetMapID());
auto* insertLog = Database::CreatePreppedStmt("INSERT INTO activity_log (character_id, activity, time, map_id) VALUES (?, ?, ?, ?);");
insertLog->setInt(1, data->playerID);
insertLog->setInt(2, 0);
insertLog->setUInt64(3, time(nullptr));
insertLog->setInt(4, data->zoneID.GetMapID());
insertLog->executeUpdate();
}
void PlayerContainer::RemovePlayer(Packet* packet) {
@@ -61,36 +57,42 @@ void PlayerContainer::RemovePlayer(Packet* packet) {
inStream.Read(playerID);
//Before they get kicked, we need to also send a message to their friends saying that they disconnected.
const auto& player = GetPlayerData(playerID);
std::unique_ptr<PlayerData> player(this->GetPlayerData(playerID));
if (!player) {
LOG("Failed to find user: %llu", playerID);
if (player == nullptr) {
return;
}
for (const auto& fr : player.friends) {
const auto& fd = this->GetPlayerData(fr.friendID);
if (fd) ChatPacketHandler::SendFriendUpdate(fd, player, 0, fr.isBestFriend);
for (auto& fr : player->friends) {
auto fd = this->GetPlayerData(fr.friendID);
if (fd) ChatPacketHandler::SendFriendUpdate(fd, player.get(), 0, fr.isBestFriend);
}
auto* team = GetTeam(playerID);
if (team != nullptr) {
const auto memberName = GeneralUtils::UTF8ToUTF16(player.playerName);
const auto memberName = GeneralUtils::UTF8ToUTF16(std::string(player->playerName.c_str()));
for (const auto memberId : team->memberIDs) {
const auto& otherMember = GetPlayerData(memberId);
auto* otherMember = GetPlayerData(memberId);
if (!otherMember) continue;
if (otherMember == nullptr) continue;
ChatPacketHandler::SendTeamSetOffWorldFlag(otherMember, playerID, { 0, 0, 0 });
}
}
LOG("Removed user: %llu", playerID);
m_Players.erase(playerID);
Game::logger->Log("PlayerContainer", "Removed user: %llu", playerID);
mPlayers.erase(playerID);
Database::Get()->UpdateActivityLog(playerID, eActivityType::PlayerLoggedOut, player.zoneID.GetMapID());
auto* insertLog = Database::CreatePreppedStmt("INSERT INTO activity_log (character_id, activity, time, map_id) VALUES (?, ?, ?, ?);");
insertLog->setInt(1, playerID);
insertLog->setInt(2, 1);
insertLog->setUInt64(3, time(nullptr));
insertLog->setInt(4, player->zoneID.GetMapID());
insertLog->executeUpdate();
}
void PlayerContainer::MuteUpdate(Packet* packet) {
@@ -100,15 +102,15 @@ void PlayerContainer::MuteUpdate(Packet* packet) {
time_t expire = 0;
inStream.Read(expire);
auto& player = this->GetPlayerDataMutable(playerID);
auto* player = this->GetPlayerData(playerID);
if (!player) {
LOG("Failed to find user: %llu", playerID);
if (player == nullptr) {
Game::logger->Log("PlayerContainer", "Failed to find user: %llu", playerID);
return;
}
player.muteExpire = expire;
player->muteExpire = expire;
BroadcastMuteUpdate(playerID, expire);
}
@@ -150,7 +152,7 @@ void PlayerContainer::BroadcastMuteUpdate(LWOOBJID player, time_t time) {
bitStream.Write(player);
bitStream.Write(time);
Game::server->Send(bitStream, UNASSIGNED_SYSTEM_ADDRESS, true);
Game::server->Send(&bitStream, UNASSIGNED_SYSTEM_ADDRESS, true);
}
TeamData* PlayerContainer::CreateLocalTeam(std::vector<LWOOBJID> members) {
@@ -184,7 +186,7 @@ TeamData* PlayerContainer::CreateLocalTeam(std::vector<LWOOBJID> members) {
TeamData* PlayerContainer::CreateTeam(LWOOBJID leader, bool local) {
auto* team = new TeamData();
team->teamID = ++m_TeamIDCounter;
team->teamID = ++mTeamIDCounter;
team->leaderID = leader;
team->local = local;
@@ -206,11 +208,11 @@ TeamData* PlayerContainer::GetTeam(LWOOBJID playerID) {
}
void PlayerContainer::AddMember(TeamData* team, LWOOBJID playerID) {
if (team->memberIDs.size() >= 4) {
LOG("Tried to add player to team that already had 4 players");
const auto& player = GetPlayerData(playerID);
if (team->memberIDs.size() >= 4){
Game::logger->Log("PlayerContainer", "Tried to add player to team that already had 4 players");
auto* player = GetPlayerData(playerID);
if (!player) return;
ChatPackets::SendSystemMessage(player.sysAddr, u"The teams is full! You have not been added to a team!");
ChatPackets::SendSystemMessage(player->sysAddr, u"The teams is full! You have not been added to a team!");
return;
}
@@ -220,18 +222,18 @@ void PlayerContainer::AddMember(TeamData* team, LWOOBJID playerID) {
team->memberIDs.push_back(playerID);
const auto& leader = GetPlayerData(team->leaderID);
const auto& member = GetPlayerData(playerID);
auto* leader = GetPlayerData(team->leaderID);
auto* member = GetPlayerData(playerID);
if (!leader || !member) return;
if (leader == nullptr || member == nullptr) return;
const auto leaderName = GeneralUtils::UTF8ToUTF16(leader.playerName);
const auto memberName = GeneralUtils::UTF8ToUTF16(member.playerName);
const auto leaderName = GeneralUtils::UTF8ToUTF16(leader->playerName);
const auto memberName = GeneralUtils::UTF8ToUTF16(member->playerName);
ChatPacketHandler::SendTeamInviteConfirm(member, false, leader.playerID, leader.zoneID, team->lootFlag, 0, 0, leaderName);
ChatPacketHandler::SendTeamInviteConfirm(member, false, leader->playerID, leader->zoneID, team->lootFlag, 0, 0, leaderName);
if (!team->local) {
ChatPacketHandler::SendTeamSetLeader(member, leader.playerID);
ChatPacketHandler::SendTeamSetLeader(member, leader->playerID);
} else {
ChatPacketHandler::SendTeamSetLeader(member, LWOOBJID_EMPTY);
}
@@ -239,16 +241,16 @@ void PlayerContainer::AddMember(TeamData* team, LWOOBJID playerID) {
UpdateTeamsOnWorld(team, false);
for (const auto memberId : team->memberIDs) {
const auto& otherMember = GetPlayerData(memberId);
auto* otherMember = GetPlayerData(memberId);
if (otherMember == member) continue;
const auto otherMemberName = GetName(memberId);
ChatPacketHandler::SendTeamAddPlayer(member, false, team->local, false, memberId, otherMemberName, otherMember ? otherMember.zoneID : LWOZONEID(0, 0, 0));
ChatPacketHandler::SendTeamAddPlayer(member, false, team->local, false, memberId, otherMemberName, otherMember != nullptr ? otherMember->zoneID : LWOZONEID(0, 0, 0));
if (otherMember) {
ChatPacketHandler::SendTeamAddPlayer(otherMember, false, team->local, false, member.playerID, memberName, member.zoneID);
if (otherMember != nullptr) {
ChatPacketHandler::SendTeamAddPlayer(otherMember, false, team->local, false, member->playerID, memberName, member->zoneID);
}
}
}
@@ -258,9 +260,9 @@ void PlayerContainer::RemoveMember(TeamData* team, LWOOBJID playerID, bool disba
if (index == team->memberIDs.end()) return;
const auto& member = GetPlayerData(playerID);
auto* member = GetPlayerData(playerID);
if (member && !silent) {
if (member != nullptr && !silent) {
ChatPacketHandler::SendTeamSetLeader(member, LWOOBJID_EMPTY);
}
@@ -271,9 +273,9 @@ void PlayerContainer::RemoveMember(TeamData* team, LWOOBJID playerID, bool disba
continue;
}
const auto& otherMember = GetPlayerData(memberId);
auto* otherMember = GetPlayerData(memberId);
if (!otherMember) continue;
if (otherMember == nullptr) continue;
ChatPacketHandler::SendTeamRemovePlayer(otherMember, disband, kicked, leaving, false, team->leaderID, playerID, memberName);
}
@@ -295,9 +297,9 @@ void PlayerContainer::PromoteMember(TeamData* team, LWOOBJID newLeader) {
team->leaderID = newLeader;
for (const auto memberId : team->memberIDs) {
const auto& otherMember = GetPlayerData(memberId);
auto* otherMember = GetPlayerData(memberId);
if (!otherMember) continue;
if (otherMember == nullptr) continue;
ChatPacketHandler::SendTeamSetLeader(otherMember, newLeader);
}
@@ -309,14 +311,14 @@ void PlayerContainer::DisbandTeam(TeamData* team) {
if (index == mTeams.end()) return;
for (const auto memberId : team->memberIDs) {
const auto& otherMember = GetPlayerData(memberId);
auto* otherMember = GetPlayerData(memberId);
if (!otherMember) continue;
if (otherMember == nullptr) continue;
const auto memberName = GeneralUtils::UTF8ToUTF16(otherMember.playerName);
const auto memberName = GeneralUtils::UTF8ToUTF16(otherMember->playerName);
ChatPacketHandler::SendTeamSetLeader(otherMember, LWOOBJID_EMPTY);
ChatPacketHandler::SendTeamRemovePlayer(otherMember, true, false, false, team->local, team->leaderID, otherMember.playerID, memberName);
ChatPacketHandler::SendTeamRemovePlayer(otherMember, true, false, false, team->local, team->leaderID, otherMember->playerID, memberName);
}
UpdateTeamsOnWorld(team, true);
@@ -331,19 +333,19 @@ void PlayerContainer::TeamStatusUpdate(TeamData* team) {
if (index == mTeams.end()) return;
const auto& leader = GetPlayerData(team->leaderID);
auto* leader = GetPlayerData(team->leaderID);
if (!leader) return;
if (leader == nullptr) return;
const auto leaderName = GeneralUtils::UTF8ToUTF16(leader.playerName);
const auto leaderName = GeneralUtils::UTF8ToUTF16(leader->playerName);
for (const auto memberId : team->memberIDs) {
const auto& otherMember = GetPlayerData(memberId);
auto* otherMember = GetPlayerData(memberId);
if (!otherMember) continue;
if (otherMember == nullptr) continue;
if (!team->local) {
ChatPacketHandler::SendTeamStatus(otherMember, team->leaderID, leader.zoneID, team->lootFlag, 0, leaderName);
ChatPacketHandler::SendTeamStatus(otherMember, team->leaderID, leader->zoneID, team->lootFlag, 0, leaderName);
}
}
@@ -359,52 +361,33 @@ void PlayerContainer::UpdateTeamsOnWorld(TeamData* team, bool deleteTeam) {
if (!deleteTeam) {
bitStream.Write(team->lootFlag);
bitStream.Write<char>(team->memberIDs.size());
bitStream.Write(static_cast<char>(team->memberIDs.size()));
for (const auto memberID : team->memberIDs) {
bitStream.Write(memberID);
}
}
Game::server->Send(bitStream, UNASSIGNED_SYSTEM_ADDRESS, true);
Game::server->Send(&bitStream, UNASSIGNED_SYSTEM_ADDRESS, true);
}
std::u16string PlayerContainer::GetName(LWOOBJID playerID) {
const auto iter = m_Names.find(playerID);
const auto& pair = mNames.find(playerID);
if (iter == m_Names.end()) return u"";
if (pair == mNames.end()) return u"";
return iter->second;
return pair->second;
}
LWOOBJID PlayerContainer::GetId(const std::u16string& playerName) {
LWOOBJID toReturn = LWOOBJID_EMPTY;
for (const auto& [id, name] : m_Names) {
if (name == playerName) {
toReturn = id;
break;
for (const auto& pair : mNames) {
if (pair.second == playerName) {
return pair.first;
}
}
return toReturn;
return LWOOBJID_EMPTY;
}
PlayerData& PlayerContainer::GetPlayerDataMutable(const LWOOBJID& playerID) {
return m_Players[playerID];
}
PlayerData& PlayerContainer::GetPlayerDataMutable(const std::string& playerName) {
for (auto& [id, player] : m_Players) {
if (!player) continue;
if (player.playerName == playerName) return player;
}
return m_Players[LWOOBJID_EMPTY];
}
const PlayerData& PlayerContainer::GetPlayerData(const LWOOBJID& playerID) {
return GetPlayerDataMutable(playerID);
}
const PlayerData& PlayerContainer::GetPlayerData(const std::string& playerName) {
return GetPlayerDataMutable(playerName);
bool PlayerContainer::GetIsMuted(PlayerData* data) {
return data->muteExpire == 1 || data->muteExpire > time(NULL);
}

View File

@@ -7,49 +7,17 @@
#include "dServer.h"
#include <unordered_map>
enum class eGameMasterLevel : uint8_t;
struct IgnoreData {
IgnoreData(const std::string& name, const LWOOBJID& id) : playerName{ name }, playerId{ id } {}
inline bool operator==(const std::string& other) const noexcept {
return playerName == other;
}
inline bool operator==(const LWOOBJID& other) const noexcept {
return playerId == other;
}
LWOOBJID playerId = LWOOBJID_EMPTY;
std::string playerName;
};
struct PlayerData {
operator bool() const noexcept {
return playerID != LWOOBJID_EMPTY;
}
bool operator==(const PlayerData& other) const noexcept {
return playerID == other.playerID;
}
bool GetIsMuted() const {
return muteExpire == 1 || muteExpire > time(NULL);
}
SystemAddress sysAddr{};
LWOZONEID zoneID{};
LWOOBJID playerID = LWOOBJID_EMPTY;
time_t muteExpire = 0;
uint8_t countOfBestFriends = 0;
LWOOBJID playerID;
std::string playerName;
SystemAddress sysAddr;
LWOZONEID zoneID;
std::vector<FriendData> friends;
std::vector<IgnoreData> ignoredPlayers;
eGameMasterLevel gmLevel = static_cast<eGameMasterLevel>(0); // CIVILLIAN
bool isFTP = false;
time_t muteExpire;
uint8_t countOfBestFriends = 0;
};
struct TeamData {
TeamData();
LWOOBJID teamID = LWOOBJID_EMPTY; // Internal use
LWOOBJID leaderID = LWOOBJID_EMPTY;
std::vector<LWOOBJID> memberIDs{};
@@ -60,17 +28,31 @@ struct TeamData {
class PlayerContainer {
public:
void Initialize();
PlayerContainer();
~PlayerContainer();
void InsertPlayer(Packet* packet);
void RemovePlayer(Packet* packet);
void MuteUpdate(Packet* packet);
void CreateTeamServer(Packet* packet);
void BroadcastMuteUpdate(LWOOBJID player, time_t time);
const PlayerData& GetPlayerData(const LWOOBJID& playerID);
const PlayerData& GetPlayerData(const std::string& playerName);
PlayerData& GetPlayerDataMutable(const LWOOBJID& playerID);
PlayerData& GetPlayerDataMutable(const std::string& playerName);
PlayerData* GetPlayerData(const LWOOBJID& playerID) {
auto it = mPlayers.find(playerID);
if (it != mPlayers.end()) return it->second;
return nullptr;
}
PlayerData* GetPlayerData(const std::string& playerName) {
for (auto player : mPlayers) {
if (player.second) {
std::string pn = player.second->playerName.c_str();
if (pn == playerName) return player.second;
}
}
return nullptr;
}
TeamData* CreateLocalTeam(std::vector<LWOOBJID> members);
TeamData* CreateTeam(LWOOBJID leader, bool local = false);
@@ -83,15 +65,14 @@ public:
void UpdateTeamsOnWorld(TeamData* team, bool deleteTeam);
std::u16string GetName(LWOOBJID playerID);
LWOOBJID GetId(const std::u16string& playerName);
uint32_t GetMaxNumberOfBestFriends() { return m_MaxNumberOfBestFriends; }
uint32_t GetMaxNumberOfFriends() { return m_MaxNumberOfFriends; }
bool GetIsMuted(PlayerData* data);
std::map<LWOOBJID, PlayerData*>& GetAllPlayerData() { return mPlayers; }
private:
LWOOBJID m_TeamIDCounter = 0;
std::map<LWOOBJID, PlayerData> m_Players;
LWOOBJID mTeamIDCounter = 0;
std::map<LWOOBJID, PlayerData*> mPlayers;
std::vector<TeamData*> mTeams;
std::unordered_map<LWOOBJID, std::u16string> m_Names;
uint32_t m_MaxNumberOfBestFriends = 5;
uint32_t m_MaxNumberOfFriends = 50;
std::unordered_map<LWOOBJID, std::u16string> mNames;
};

View File

@@ -9,11 +9,12 @@
* AMF3 Deserializer written by EmosewaMC
*/
AMFBaseValue* AMFDeserialize::Read(RakNet::BitStream& inStream) {
AMFBaseValue* AMFDeserialize::Read(RakNet::BitStream* inStream) {
if (!inStream) return nullptr;
AMFBaseValue* returnValue = nullptr;
// Read in the value type from the bitStream
eAmf marker;
inStream.Read(marker);
inStream->Read(marker);
// Based on the typing, create the value associated with that and return the base value class
switch (marker) {
case eAmf::Undefined: {
@@ -78,13 +79,13 @@ AMFBaseValue* AMFDeserialize::Read(RakNet::BitStream& inStream) {
return returnValue;
}
uint32_t AMFDeserialize::ReadU29(RakNet::BitStream& inStream) {
uint32_t AMFDeserialize::ReadU29(RakNet::BitStream* inStream) {
bool byteFlag = true;
uint32_t actualNumber{};
uint8_t numberOfBytesRead{};
while (byteFlag && numberOfBytesRead < 4) {
uint8_t byte{};
inStream.Read(byte);
inStream->Read(byte);
// Parse the byte
if (numberOfBytesRead < 3) {
byteFlag = byte & static_cast<uint8_t>(1 << 7);
@@ -100,7 +101,7 @@ uint32_t AMFDeserialize::ReadU29(RakNet::BitStream& inStream) {
return actualNumber;
}
const std::string AMFDeserialize::ReadString(RakNet::BitStream& inStream) {
const std::string AMFDeserialize::ReadString(RakNet::BitStream* inStream) {
auto length = ReadU29(inStream);
// Check if this is a reference
bool isReference = length % 2 == 1;
@@ -108,7 +109,7 @@ const std::string AMFDeserialize::ReadString(RakNet::BitStream& inStream) {
length = length >> 1;
if (isReference) {
std::string value(length, 0);
inStream.Read(&value[0], length);
inStream->Read(&value[0], length);
// Empty strings are never sent by reference
if (!value.empty()) accessedElements.push_back(value);
return value;
@@ -118,20 +119,20 @@ const std::string AMFDeserialize::ReadString(RakNet::BitStream& inStream) {
}
}
AMFBaseValue* AMFDeserialize::ReadAmfDouble(RakNet::BitStream& inStream) {
AMFBaseValue* AMFDeserialize::ReadAmfDouble(RakNet::BitStream* inStream) {
double value;
inStream.Read<double>(value);
inStream->Read<double>(value);
return new AMFDoubleValue(value);
}
AMFBaseValue* AMFDeserialize::ReadAmfArray(RakNet::BitStream& inStream) {
AMFBaseValue* AMFDeserialize::ReadAmfArray(RakNet::BitStream* inStream) {
auto arrayValue = new AMFArrayValue();
// Read size of dense array
const auto sizeOfDenseArray = (ReadU29(inStream) >> 1);
auto sizeOfDenseArray = (ReadU29(inStream) >> 1);
// Then read associative portion
while (true) {
const auto key = ReadString(inStream);
auto key = ReadString(inStream);
// No more associative values when we encounter an empty string key
if (key.size() == 0) break;
arrayValue->Insert(key, Read(inStream));
@@ -143,10 +144,10 @@ AMFBaseValue* AMFDeserialize::ReadAmfArray(RakNet::BitStream& inStream) {
return arrayValue;
}
AMFBaseValue* AMFDeserialize::ReadAmfString(RakNet::BitStream& inStream) {
AMFBaseValue* AMFDeserialize::ReadAmfString(RakNet::BitStream* inStream) {
return new AMFStringValue(ReadString(inStream));
}
AMFBaseValue* AMFDeserialize::ReadAmfInteger(RakNet::BitStream& inStream) {
AMFBaseValue* AMFDeserialize::ReadAmfInteger(RakNet::BitStream* inStream) {
return new AMFIntValue(ReadU29(inStream));
}

View File

@@ -15,7 +15,7 @@ public:
* @param inStream inStream to read value from.
* @return Returns an AMFValue with all the information from the bitStream in it.
*/
AMFBaseValue* Read(RakNet::BitStream& inStream);
AMFBaseValue* Read(RakNet::BitStream* inStream);
private:
/**
* @brief Private method to read a U29 integer from a bitstream
@@ -23,7 +23,7 @@ private:
* @param inStream bitstream to read data from
* @return The number as an unsigned 29 bit integer
*/
static uint32_t ReadU29(RakNet::BitStream& inStream);
uint32_t ReadU29(RakNet::BitStream* inStream);
/**
* @brief Reads a string from a bitstream
@@ -31,7 +31,7 @@ private:
* @param inStream bitStream to read data from
* @return The read string
*/
const std::string ReadString(RakNet::BitStream& inStream);
const std::string ReadString(RakNet::BitStream* inStream);
/**
* @brief Read an AMFDouble value from a bitStream
@@ -39,7 +39,7 @@ private:
* @param inStream bitStream to read data from
* @return Double value represented as an AMFValue
*/
AMFBaseValue* ReadAmfDouble(RakNet::BitStream& inStream);
AMFBaseValue* ReadAmfDouble(RakNet::BitStream* inStream);
/**
* @brief Read an AMFArray from a bitStream
@@ -47,7 +47,7 @@ private:
* @param inStream bitStream to read data from
* @return Array value represented as an AMFValue
*/
AMFBaseValue* ReadAmfArray(RakNet::BitStream& inStream);
AMFBaseValue* ReadAmfArray(RakNet::BitStream* inStream);
/**
* @brief Read an AMFString from a bitStream
@@ -55,7 +55,7 @@ private:
* @param inStream bitStream to read data from
* @return String value represented as an AMFValue
*/
AMFBaseValue* ReadAmfString(RakNet::BitStream& inStream);
AMFBaseValue* ReadAmfString(RakNet::BitStream* inStream);
/**
* @brief Read an AMFInteger from a bitStream
@@ -63,7 +63,7 @@ private:
* @param inStream bitStream to read data from
* @return Integer value represented as an AMFValue
*/
AMFBaseValue* ReadAmfInteger(RakNet::BitStream& inStream);
AMFBaseValue* ReadAmfInteger(RakNet::BitStream* inStream);
/**
* List of strings read so far saved to be read by reference.

View File

@@ -2,7 +2,7 @@
#define __AMF3__H__
#include "dCommonVars.h"
#include "Logger.h"
#include "dLogger.h"
#include "Game.h"
#include <unordered_map>
@@ -31,70 +31,54 @@ enum class eAmf : uint8_t {
class AMFBaseValue {
public:
[[nodiscard]] constexpr virtual eAmf GetValueType() const noexcept { return eAmf::Undefined; }
constexpr AMFBaseValue() noexcept = default;
constexpr virtual ~AMFBaseValue() noexcept = default;
virtual eAmf GetValueType() { return eAmf::Undefined; };
AMFBaseValue() {};
virtual ~AMFBaseValue() {};
};
// AMFValue template class instantiations
template <typename ValueType>
template<typename ValueType>
class AMFValue : public AMFBaseValue {
public:
AMFValue() = default;
AMFValue(const ValueType value) : m_Data{ value } {}
AMFValue() {};
AMFValue(ValueType value) { SetValue(value); };
virtual ~AMFValue() override {};
virtual ~AMFValue() override = default;
[[nodiscard]] constexpr eAmf GetValueType() const noexcept override;
[[nodiscard]] const ValueType& GetValue() const { return m_Data; }
void SetValue(const ValueType value) { m_Data = value; }
eAmf GetValueType() override { return eAmf::Undefined; };
const ValueType& GetValue() { return data; };
void SetValue(ValueType value) { data = value; };
protected:
ValueType m_Data;
ValueType data;
};
// Explicit template class instantiations
template class AMFValue<std::nullptr_t>;
template class AMFValue<bool>;
template class AMFValue<int32_t>;
template class AMFValue<uint32_t>;
template class AMFValue<std::string>;
template class AMFValue<double>;
// AMFValue template class member function instantiations
template <> [[nodiscard]] constexpr eAmf AMFValue<std::nullptr_t>::GetValueType() const noexcept { return eAmf::Null; }
template <> [[nodiscard]] constexpr eAmf AMFValue<bool>::GetValueType() const noexcept { return m_Data ? eAmf::True : eAmf::False; }
template <> [[nodiscard]] constexpr eAmf AMFValue<int32_t>::GetValueType() const noexcept { return eAmf::Integer; }
template <> [[nodiscard]] constexpr eAmf AMFValue<uint32_t>::GetValueType() const noexcept { return eAmf::Integer; }
template <> [[nodiscard]] constexpr eAmf AMFValue<std::string>::GetValueType() const noexcept { return eAmf::String; }
template <> [[nodiscard]] constexpr eAmf AMFValue<double>::GetValueType() const noexcept { return eAmf::Double; }
template <typename ValueType>
[[nodiscard]] constexpr eAmf AMFValue<ValueType>::GetValueType() const noexcept { return eAmf::Undefined; }
// As a string this is much easier to write and read from a BitStream.
template <>
template<>
class AMFValue<const char*> : public AMFBaseValue {
public:
AMFValue() = default;
AMFValue(const char* value) { m_Data = value; }
virtual ~AMFValue() override = default;
AMFValue() {};
AMFValue(const char* value) { SetValue(std::string(value)); };
virtual ~AMFValue() override {};
[[nodiscard]] constexpr eAmf GetValueType() const noexcept override { return eAmf::String; }
eAmf GetValueType() override { return eAmf::String; };
[[nodiscard]] const std::string& GetValue() const { return m_Data; }
void SetValue(const std::string& value) { m_Data = value; }
const std::string& GetValue() { return data; };
void SetValue(std::string value) { data = value; };
protected:
std::string m_Data;
std::string data;
};
using AMFNullValue = AMFValue<std::nullptr_t>;
using AMFBoolValue = AMFValue<bool>;
using AMFIntValue = AMFValue<int32_t>;
using AMFStringValue = AMFValue<std::string>;
using AMFDoubleValue = AMFValue<double>;
typedef AMFValue<std::nullptr_t> AMFNullValue;
typedef AMFValue<bool> AMFBoolValue;
typedef AMFValue<int32_t> AMFIntValue;
typedef AMFValue<std::string> AMFStringValue;
typedef AMFValue<double> AMFDoubleValue;
template<> inline eAmf AMFValue<std::nullptr_t>::GetValueType() { return eAmf::Null; };
template<> inline eAmf AMFValue<bool>::GetValueType() { return this->data ? eAmf::True : eAmf::False; };
template<> inline eAmf AMFValue<int32_t>::GetValueType() { return eAmf::Integer; };
template<> inline eAmf AMFValue<uint32_t>::GetValueType() { return eAmf::Integer; };
template<> inline eAmf AMFValue<std::string>::GetValueType() { return eAmf::String; };
template<> inline eAmf AMFValue<double>::GetValueType() { return eAmf::Double; };
/**
* The AMFArrayValue object holds 2 types of lists:
@@ -105,14 +89,15 @@ using AMFDoubleValue = AMFValue<double>;
* and are not to be deleted by a caller.
*/
class AMFArrayValue : public AMFBaseValue {
using AMFAssociative = std::unordered_map<std::string, AMFBaseValue*>;
using AMFDense = std::vector<AMFBaseValue*>;
typedef std::unordered_map<std::string, AMFBaseValue*> AMFAssociative;
typedef std::vector<AMFBaseValue*> AMFDense;
public:
[[nodiscard]] constexpr eAmf GetValueType() const noexcept override { return eAmf::Array; }
eAmf GetValueType() override { return eAmf::Array; };
~AMFArrayValue() override {
for (const auto* valueToDelete : GetDense()) {
for (auto valueToDelete : GetDense()) {
if (valueToDelete) {
delete valueToDelete;
valueToDelete = nullptr;
@@ -124,17 +109,17 @@ public:
valueToDelete.second = nullptr;
}
}
}
};
/**
* Returns the Associative portion of the object
*/
[[nodiscard]] inline const AMFAssociative& GetAssociative() const noexcept { return m_Associative; }
inline AMFAssociative& GetAssociative() { return this->associative; };
/**
* Returns the dense portion of the object
*/
[[nodiscard]] inline const AMFDense& GetDense() const noexcept { return m_Dense; }
inline AMFDense& GetDense() { return this->dense; };
/**
* Inserts an AMFValue into the associative portion with the given key.
@@ -150,48 +135,48 @@ public:
* @return The inserted element if the type matched,
* or nullptr if a key existed and was not the same type
*/
template <typename ValueType>
[[maybe_unused]] std::pair<AMFValue<ValueType>*, bool> Insert(const std::string& key, const ValueType value) {
const auto element = m_Associative.find(key);
template<typename ValueType>
std::pair<AMFValue<ValueType>*, bool> Insert(const std::string& key, ValueType value) {
auto element = associative.find(key);
AMFValue<ValueType>* val = nullptr;
bool found = true;
if (element == m_Associative.cend()) {
if (element == associative.end()) {
val = new AMFValue<ValueType>(value);
m_Associative.emplace(key, val);
associative.insert(std::make_pair(key, val));
} else {
val = dynamic_cast<AMFValue<ValueType>*>(element->second);
found = false;
}
return std::make_pair(val, found);
}
};
// Associates an array with a string key
[[maybe_unused]] std::pair<AMFBaseValue*, bool> Insert(const std::string& key) {
const auto element = m_Associative.find(key);
std::pair<AMFBaseValue*, bool> Insert(const std::string& key) {
auto element = associative.find(key);
AMFArrayValue* val = nullptr;
bool found = true;
if (element == m_Associative.cend()) {
if (element == associative.end()) {
val = new AMFArrayValue();
m_Associative.emplace(key, val);
associative.insert(std::make_pair(key, val));
} else {
val = dynamic_cast<AMFArrayValue*>(element->second);
found = false;
}
return std::make_pair(val, found);
}
};
// Associates an array with an integer key
[[maybe_unused]] std::pair<AMFBaseValue*, bool> Insert(const size_t index) {
std::pair<AMFBaseValue*, bool> Insert(const uint32_t& index) {
AMFArrayValue* val = nullptr;
bool inserted = false;
if (index >= m_Dense.size()) {
m_Dense.resize(index + 1);
if (index >= dense.size()) {
dense.resize(index + 1);
val = new AMFArrayValue();
m_Dense.at(index) = val;
dense.at(index) = val;
inserted = true;
}
return std::make_pair(dynamic_cast<AMFArrayValue*>(m_Dense.at(index)), inserted);
}
return std::make_pair(dynamic_cast<AMFArrayValue*>(dense.at(index)), inserted);
};
/**
* @brief Inserts an AMFValue into the AMFArray key'd by index.
@@ -203,18 +188,18 @@ public:
* @return The inserted element, or nullptr if the type did not match
* what was at the index.
*/
template <typename ValueType>
[[maybe_unused]] std::pair<AMFValue<ValueType>*, bool> Insert(const size_t index, const ValueType value) {
template<typename ValueType>
std::pair<AMFValue<ValueType>*, bool> Insert(const uint32_t& index, ValueType value) {
AMFValue<ValueType>* val = nullptr;
bool inserted = false;
if (index >= m_Dense.size()) {
m_Dense.resize(index + 1);
if (index >= this->dense.size()) {
this->dense.resize(index + 1);
val = new AMFValue<ValueType>(value);
m_Dense.at(index) = val;
this->dense.at(index) = val;
inserted = true;
}
return std::make_pair(dynamic_cast<AMFValue<ValueType>*>(m_Dense.at(index)), inserted);
}
return std::make_pair(dynamic_cast<AMFValue<ValueType>*>(this->dense.at(index)), inserted);
};
/**
* Inserts an AMFValue into the associative portion with the given key.
@@ -225,15 +210,15 @@ public:
* @param key The key to associate with the value
* @param value The value to insert
*/
void Insert(const std::string& key, AMFBaseValue* const value) {
const auto element = m_Associative.find(key);
if (element != m_Associative.cend() && element->second) {
void Insert(const std::string& key, AMFBaseValue* value) {
auto element = associative.find(key);
if (element != associative.end() && element->second) {
delete element->second;
element->second = value;
} else {
m_Associative.emplace(key, value);
associative.insert(std::make_pair(key, value));
}
}
};
/**
* Inserts an AMFValue into the associative portion with the given index.
@@ -244,15 +229,15 @@ public:
* @param key The key to associate with the value
* @param value The value to insert
*/
void Insert(const size_t index, AMFBaseValue* const value) {
if (index < m_Dense.size()) {
const AMFDense::const_iterator itr = m_Dense.cbegin() + index;
if (*itr) delete m_Dense.at(index);
void Insert(const uint32_t index, AMFBaseValue* value) {
if (index < dense.size()) {
AMFDense::iterator itr = dense.begin() + index;
if (*itr) delete dense.at(index);
} else {
m_Dense.resize(index + 1);
dense.resize(index + 1);
}
m_Dense.at(index) = value;
}
dense.at(index) = value;
};
/**
* Pushes an AMFValue into the back of the dense portion.
@@ -264,10 +249,10 @@ public:
*
* @return The inserted pointer, or nullptr should the key already be in use.
*/
template <typename ValueType>
[[maybe_unused]] inline AMFValue<ValueType>* Push(const ValueType value) {
return Insert(m_Dense.size(), value).first;
}
template<typename ValueType>
inline AMFValue<ValueType>* Push(ValueType value) {
return Insert(this->dense.size(), value).first;
};
/**
* Removes the key from the associative portion
@@ -276,49 +261,52 @@ public:
*
* @param key The key to remove from the associative portion
*/
void Remove(const std::string& key, const bool deleteValue = true) {
const AMFAssociative::const_iterator it = m_Associative.find(key);
if (it != m_Associative.cend()) {
void Remove(const std::string& key, bool deleteValue = true) {
AMFAssociative::iterator it = this->associative.find(key);
if (it != this->associative.end()) {
if (deleteValue) delete it->second;
m_Associative.erase(it);
this->associative.erase(it);
}
}
/**
* Pops the last element in the dense portion, deleting it in the process.
*/
void Remove(const size_t index) {
if (!m_Dense.empty() && index < m_Dense.size()) {
const auto itr = m_Dense.cbegin() + index;
void Remove(const uint32_t index) {
if (!this->dense.empty() && index < this->dense.size()) {
auto itr = this->dense.begin() + index;
if (*itr) delete (*itr);
m_Dense.erase(itr);
this->dense.erase(itr);
}
}
void Pop() {
if (!m_Dense.empty()) Remove(m_Dense.size() - 1);
if (!this->dense.empty()) Remove(this->dense.size() - 1);
}
[[nodiscard]] AMFArrayValue* GetArray(const std::string& key) const {
const AMFAssociative::const_iterator it = m_Associative.find(key);
return it != m_Associative.cend() ? dynamic_cast<AMFArrayValue*>(it->second) : nullptr;
}
AMFArrayValue* GetArray(const std::string& key) {
AMFAssociative::const_iterator it = this->associative.find(key);
if (it != this->associative.end()) {
return dynamic_cast<AMFArrayValue*>(it->second);
}
return nullptr;
};
[[nodiscard]] AMFArrayValue* GetArray(const size_t index) const {
return index < m_Dense.size() ? dynamic_cast<AMFArrayValue*>(m_Dense.at(index)) : nullptr;
}
AMFArrayValue* GetArray(const uint32_t index) {
return index >= this->dense.size() ? nullptr : dynamic_cast<AMFArrayValue*>(this->dense.at(index));
};
[[maybe_unused]] inline AMFArrayValue* InsertArray(const std::string& key) {
inline AMFArrayValue* InsertArray(const std::string& key) {
return static_cast<AMFArrayValue*>(Insert(key).first);
}
};
[[maybe_unused]] inline AMFArrayValue* InsertArray(const size_t index) {
inline AMFArrayValue* InsertArray(const uint32_t index) {
return static_cast<AMFArrayValue*>(Insert(index).first);
}
};
[[maybe_unused]] inline AMFArrayValue* PushArray() {
return static_cast<AMFArrayValue*>(Insert(m_Dense.size()).first);
}
inline AMFArrayValue* PushArray() {
return static_cast<AMFArrayValue*>(Insert(this->dense.size()).first);
};
/**
* Gets an AMFValue by the key from the associative portion and converts it
@@ -330,18 +318,18 @@ public:
* @return The AMFValue
*/
template <typename AmfType>
[[nodiscard]] AMFValue<AmfType>* Get(const std::string& key) const {
const AMFAssociative::const_iterator it = m_Associative.find(key);
return it != m_Associative.cend() ?
AMFValue<AmfType>* Get(const std::string& key) const {
AMFAssociative::const_iterator it = this->associative.find(key);
return it != this->associative.end() ?
dynamic_cast<AMFValue<AmfType>*>(it->second) :
nullptr;
}
};
// Get from the array but dont cast it
[[nodiscard]] AMFBaseValue* Get(const std::string& key) const {
const AMFAssociative::const_iterator it = m_Associative.find(key);
return it != m_Associative.cend() ? it->second : nullptr;
}
AMFBaseValue* Get(const std::string& key) const {
AMFAssociative::const_iterator it = this->associative.find(key);
return it != this->associative.end() ? it->second : nullptr;
};
/**
* @brief Get an AMFValue object at a position in the dense portion.
@@ -353,28 +341,27 @@ public:
* @return The casted object, or nullptr.
*/
template <typename AmfType>
[[nodiscard]] AMFValue<AmfType>* Get(const size_t index) const {
return index < m_Dense.size() ?
dynamic_cast<AMFValue<AmfType>*>(m_Dense.at(index)) :
AMFValue<AmfType>* Get(uint32_t index) const {
return index < this->dense.size() ?
dynamic_cast<AMFValue<AmfType>*>(this->dense.at(index)) :
nullptr;
}
};
// Get from the dense but dont cast it
[[nodiscard]] AMFBaseValue* Get(const size_t index) const {
return index < m_Dense.size() ? m_Dense.at(index) : nullptr;
}
AMFBaseValue* Get(const uint32_t index) const {
return index < this->dense.size() ? this->dense.at(index) : nullptr;
};
private:
/**
* The associative portion. These values are key'd with strings to an AMFValue.
*/
AMFAssociative m_Associative;
AMFAssociative associative;
/**
* The dense portion. These AMFValue's are stored one after
* another with the most recent addition being at the back.
*/
AMFDense m_Dense;
AMFDense dense;
};
#endif //!__AMF3__H__

View File

@@ -1,7 +1,7 @@
#include "AmfSerialize.h"
#include "Game.h"
#include "Logger.h"
#include "dLogger.h"
// Writes an AMFValue pointer to a RakNet::BitStream
template<>
@@ -29,7 +29,7 @@ void RakNet::BitStream::Write<AMFBaseValue&>(AMFBaseValue& value) {
break;
}
default: {
LOG("Encountered unwritable AMFType %i!", type);
Game::logger->Log("AmfSerialize", "Encountered unwritable AMFType %i!", type);
}
case eAmf::Undefined:
case eAmf::Null:
@@ -53,22 +53,22 @@ void RakNet::BitStream::Write<AMFBaseValue&>(AMFBaseValue& value) {
* A private function to write an value to a RakNet::BitStream
* RakNet writes in the correct byte order - do not reverse this.
*/
void WriteUInt29(RakNet::BitStream& bs, uint32_t v) {
unsigned char b4 = static_cast<unsigned char>(v);
void WriteUInt29(RakNet::BitStream* bs, uint32_t v) {
unsigned char b4 = (unsigned char)v;
if (v < 0x00200000) {
b4 = b4 & 0x7F;
if (v > 0x7F) {
unsigned char b3;
v = v >> 7;
b3 = static_cast<unsigned char>(v) | 0x80;
b3 = ((unsigned char)(v)) | 0x80;
if (v > 0x7F) {
unsigned char b2;
v = v >> 7;
b2 = static_cast<unsigned char>(v) | 0x80;
bs.Write(b2);
b2 = ((unsigned char)(v)) | 0x80;
bs->Write(b2);
}
bs.Write(b3);
bs->Write(b3);
}
} else {
unsigned char b1;
@@ -76,25 +76,25 @@ void WriteUInt29(RakNet::BitStream& bs, uint32_t v) {
unsigned char b3;
v = v >> 8;
b3 = static_cast<unsigned char>(v) | 0x80;
b3 = ((unsigned char)(v)) | 0x80;
v = v >> 7;
b2 = static_cast<unsigned char>(v) | 0x80;
b2 = ((unsigned char)(v)) | 0x80;
v = v >> 7;
b1 = static_cast<unsigned char>(v) | 0x80;
b1 = ((unsigned char)(v)) | 0x80;
bs.Write(b1);
bs.Write(b2);
bs.Write(b3);
bs->Write(b1);
bs->Write(b2);
bs->Write(b3);
}
bs.Write(b4);
bs->Write(b4);
}
/**
* Writes a flag number to a RakNet::BitStream
* RakNet writes in the correct byte order - do not reverse this.
*/
void WriteFlagNumber(RakNet::BitStream& bs, uint32_t v) {
void WriteFlagNumber(RakNet::BitStream* bs, uint32_t v) {
v = (v << 1) | 0x01;
WriteUInt29(bs, v);
}
@@ -104,9 +104,9 @@ void WriteFlagNumber(RakNet::BitStream& bs, uint32_t v) {
*
* RakNet writes in the correct byte order - do not reverse this.
*/
void WriteAMFString(RakNet::BitStream& bs, const std::string& str) {
WriteFlagNumber(bs, static_cast<uint32_t>(str.size()));
bs.Write(str.c_str(), static_cast<uint32_t>(str.size()));
void WriteAMFString(RakNet::BitStream* bs, const std::string& str) {
WriteFlagNumber(bs, (uint32_t)str.size());
bs->Write(str.c_str(), (uint32_t)str.size());
}
/**
@@ -114,8 +114,8 @@ void WriteAMFString(RakNet::BitStream& bs, const std::string& str) {
*
* RakNet writes in the correct byte order - do not reverse this.
*/
void WriteAMFU16(RakNet::BitStream& bs, uint16_t value) {
bs.Write(value);
void WriteAMFU16(RakNet::BitStream* bs, uint16_t value) {
bs->Write(value);
}
/**
@@ -123,8 +123,8 @@ void WriteAMFU16(RakNet::BitStream& bs, uint16_t value) {
*
* RakNet writes in the correct byte order - do not reverse this.
*/
void WriteAMFU32(RakNet::BitStream& bs, uint32_t value) {
bs.Write(value);
void WriteAMFU32(RakNet::BitStream* bs, uint32_t value) {
bs->Write(value);
}
/**
@@ -132,40 +132,40 @@ void WriteAMFU32(RakNet::BitStream& bs, uint32_t value) {
*
* RakNet writes in the correct byte order - do not reverse this.
*/
void WriteAMFU64(RakNet::BitStream& bs, uint64_t value) {
bs.Write(value);
void WriteAMFU64(RakNet::BitStream* bs, uint64_t value) {
bs->Write(value);
}
// Writes an AMFIntegerValue to BitStream
template<>
void RakNet::BitStream::Write<AMFIntValue&>(AMFIntValue& value) {
WriteUInt29(*this, value.GetValue());
WriteUInt29(this, value.GetValue());
}
// Writes an AMFDoubleValue to BitStream
template<>
void RakNet::BitStream::Write<AMFDoubleValue&>(AMFDoubleValue& value) {
double d = value.GetValue();
WriteAMFU64(*this, *reinterpret_cast<uint64_t*>(&d));
WriteAMFU64(this, *reinterpret_cast<uint64_t*>(&d));
}
// Writes an AMFStringValue to BitStream
template<>
void RakNet::BitStream::Write<AMFStringValue&>(AMFStringValue& value) {
WriteAMFString(*this, value.GetValue());
WriteAMFString(this, value.GetValue());
}
// Writes an AMFArrayValue to BitStream
template<>
void RakNet::BitStream::Write<AMFArrayValue&>(AMFArrayValue& value) {
uint32_t denseSize = value.GetDense().size();
WriteFlagNumber(*this, denseSize);
WriteFlagNumber(this, denseSize);
auto it = value.GetAssociative().begin();
auto end = value.GetAssociative().end();
while (it != end) {
WriteAMFString(*this, it->first);
WriteAMFString(this, it->first);
this->Write<AMFBaseValue&>(*it->second);
it++;
}

View File

@@ -4,7 +4,7 @@
#include "Amf3.h"
// RakNet
#include "BitStream.h"
#include <BitStream.h>
/*!
\file AmfSerialize.h

View File

@@ -1,6 +1,14 @@
#include "BinaryIO.h"
#include <string>
void BinaryIO::WriteString(const std::string& stringToWrite, std::ofstream& outstream) {
//BinaryWrite(outstream, uint32_t(stringToWrite.length()));
for (size_t i = 0; i < size_t(stringToWrite.length()); ++i) {
BinaryIO::BinaryWrite(outstream, stringToWrite[i]);
}
}
//For reading null-terminated strings
std::string BinaryIO::ReadString(std::istream& instream) {
std::string toReturn;
@@ -15,3 +23,36 @@ std::string BinaryIO::ReadString(std::istream& instream) {
return toReturn;
}
//For reading strings of a specific size
std::string BinaryIO::ReadString(std::istream& instream, size_t size) {
std::string toReturn;
char buffer;
for (size_t i = 0; i < size; ++i) {
BinaryIO::BinaryRead(instream, buffer);
toReturn += buffer;
}
return toReturn;
}
std::string BinaryIO::ReadWString(std::istream& instream) {
size_t size;
BinaryRead(instream, size);
//toReturn.resize(size);
std::string test;
unsigned char buf;
for (size_t i = 0; i < size; ++i) {
//instream.ignore(1);
BinaryRead(instream, buf);
test += buf;
}
//printf("%s\n", test.c_str());
//instream.read((char*)&toReturn[0], size * 2);
//std::string str(toReturn.begin(), toReturn.end());
return test;
}

View File

@@ -1,17 +1,8 @@
#pragma once
#ifndef __BINARYIO__H__
#define __BINARYIO__H__
#include <iostream>
#include <fstream>
#include <string>
#include "Game.h"
#include "Logger.h"
namespace BinaryIO {
template<typename T>
std::ostream& BinaryWrite(std::ostream& stream, const T& value) {
return stream.write(reinterpret_cast<const char*>(&value), sizeof(T));
@@ -24,51 +15,13 @@ namespace BinaryIO {
return stream.read(reinterpret_cast<char*>(&value), sizeof(T));
}
enum class ReadType : int8_t {
WideString = 0,
String = 1,
};
template<typename SizeType>
inline void ReadString(std::istream& stream, std::u16string& value) {
static_assert(std::is_integral<SizeType>::value, "SizeType must be an integral type.");
SizeType size;
BinaryRead(stream, size);
if (!stream.good()) throw std::runtime_error("Failed to read from istream.");
value.resize(size);
stream.read(reinterpret_cast<char*>(value.data()), size * sizeof(uint16_t));
}
template<typename SizeType>
inline void ReadString(std::istream& stream, std::string& value, ReadType readType) {
static_assert(std::is_integral<SizeType>::value, "SizeType must be an integral type.");
SizeType size;
BinaryRead(stream, size);
if (!stream.good()) throw std::runtime_error("Failed to read from istream.");
value.resize(size);
if (readType == ReadType::WideString) {
uint16_t wideChar;
// Faster to do this than to read a u16string and convert it to a string since we only go through allocator once
for (SizeType i = 0; i < size; ++i) {
BinaryRead(stream, wideChar);
value[i] = static_cast<char>(wideChar);
}
} else {
stream.read(value.data(), size);
}
}
void WriteString(const std::string& stringToWrite, std::ofstream& outstream);
std::string ReadString(std::istream& instream);
std::string ReadString(std::istream& instream, size_t size);
std::string ReadWString(std::istream& instream);
inline bool DoesFileExist(const std::string& name) {
std::ifstream f(name.c_str());
return f.good();
}
}
#endif //!__BINARYIO__H__

View File

@@ -9,12 +9,13 @@
#include "Database.h"
#include "Game.h"
#include "ZCompression.h"
#include "Logger.h"
#include "dLogger.h"
//! Forward declarations
std::unique_ptr<sql::ResultSet> GetModelsFromDatabase();
void WriteSd0Magic(char* input, uint32_t chunkSize);
bool CheckSd0Magic(std::istream& streamToCheck);
bool CheckSd0Magic(sql::Blob* streamToCheck);
/**
* @brief Truncates all models with broken data from the database.
@@ -23,24 +24,28 @@ bool CheckSd0Magic(std::istream& streamToCheck);
*/
uint32_t BrickByBrickFix::TruncateBrokenBrickByBrickXml() {
uint32_t modelsTruncated{};
auto modelsToTruncate = Database::Get()->GetAllUgcModels();
bool previousCommitValue = Database::Get()->GetAutoCommit();
Database::Get()->SetAutoCommit(false);
for (auto& model : modelsToTruncate) {
auto modelsToTruncate = GetModelsFromDatabase();
bool previousCommitValue = Database::GetAutoCommit();
Database::SetAutoCommit(false);
while (modelsToTruncate->next()) {
std::unique_ptr<sql::PreparedStatement> ugcModelToDelete(Database::CreatePreppedStmt("DELETE FROM ugc WHERE ugc.id = ?;"));
std::unique_ptr<sql::PreparedStatement> pcModelToDelete(Database::CreatePreppedStmt("DELETE FROM properties_contents WHERE ugc_id = ?;"));
std::string completeUncompressedModel{};
uint32_t chunkCount{};
uint64_t modelId = modelsToTruncate->getInt(1);
std::unique_ptr<sql::Blob> modelAsSd0(modelsToTruncate->getBlob(2));
// Check that header is sd0 by checking for the sd0 magic.
if (CheckSd0Magic(model.lxfmlData)) {
if (CheckSd0Magic(modelAsSd0.get())) {
while (true) {
uint32_t chunkSize{};
model.lxfmlData.read(reinterpret_cast<char*>(&chunkSize), sizeof(uint32_t)); // Extract chunk size from istream
modelAsSd0->read(reinterpret_cast<char*>(&chunkSize), sizeof(uint32_t)); // Extract chunk size from istream
// Check if good here since if at the end of an sd0 file, this will have eof flagged.
if (!model.lxfmlData.good()) break;
if (!modelAsSd0->good()) break;
std::unique_ptr<uint8_t[]> compressedChunk(new uint8_t[chunkSize]);
for (uint32_t i = 0; i < chunkSize; i++) {
compressedChunk[i] = model.lxfmlData.get();
compressedChunk[i] = modelAsSd0->get();
}
// Ignore the valgrind warning about uninitialized values. These are discarded later when we know the actual uncompressed size.
@@ -51,17 +56,17 @@ uint32_t BrickByBrickFix::TruncateBrokenBrickByBrickXml() {
if (actualUncompressedSize != -1) {
uint32_t previousSize = completeUncompressedModel.size();
completeUncompressedModel.append(reinterpret_cast<char*>(uncompressedChunk.get()));
completeUncompressedModel.append((char*)uncompressedChunk.get());
completeUncompressedModel.resize(previousSize + actualUncompressedSize);
} else {
LOG("Failed to inflate chunk %i for model %llu. Error: %i", chunkCount, model.id, err);
Game::logger->Log("BrickByBrickFix", "Failed to inflate chunk %i for model %llu. Error: %i", chunkCount, modelId, err);
break;
}
chunkCount++;
}
std::unique_ptr<tinyxml2::XMLDocument> document = std::make_unique<tinyxml2::XMLDocument>();
if (!document) {
LOG("Failed to initialize tinyxml document. Aborting.");
Game::logger->Log("BrickByBrickFix", "Failed to initialize tinyxml document. Aborting.");
return 0;
}
@@ -70,20 +75,28 @@ uint32_t BrickByBrickFix::TruncateBrokenBrickByBrickXml() {
"</LXFML>",
completeUncompressedModel.length() >= 15 ? completeUncompressedModel.length() - 15 : 0) == std::string::npos
) {
LOG("Brick-by-brick model %llu will be deleted!", model.id);
Database::Get()->DeleteUgcModelData(model.id);
Game::logger->Log("BrickByBrickFix",
"Brick-by-brick model %llu will be deleted!", modelId);
ugcModelToDelete->setInt64(1, modelsToTruncate->getInt64(1));
pcModelToDelete->setInt64(1, modelsToTruncate->getInt64(1));
ugcModelToDelete->execute();
pcModelToDelete->execute();
modelsTruncated++;
}
}
} else {
LOG("Brick-by-brick model %llu will be deleted!", model.id);
Database::Get()->DeleteUgcModelData(model.id);
Game::logger->Log("BrickByBrickFix",
"Brick-by-brick model %llu will be deleted!", modelId);
ugcModelToDelete->setInt64(1, modelsToTruncate->getInt64(1));
pcModelToDelete->setInt64(1, modelsToTruncate->getInt64(1));
ugcModelToDelete->execute();
pcModelToDelete->execute();
modelsTruncated++;
}
}
Database::Get()->Commit();
Database::Get()->SetAutoCommit(previousCommitValue);
Database::Commit();
Database::SetAutoCommit(previousCommitValue);
return modelsTruncated;
}
@@ -95,17 +108,21 @@ uint32_t BrickByBrickFix::TruncateBrokenBrickByBrickXml() {
*/
uint32_t BrickByBrickFix::UpdateBrickByBrickModelsToSd0() {
uint32_t updatedModels = 0;
auto modelsToUpdate = Database::Get()->GetAllUgcModels();
auto previousAutoCommitState = Database::Get()->GetAutoCommit();
Database::Get()->SetAutoCommit(false);
for (auto& model : modelsToUpdate) {
auto modelsToUpdate = GetModelsFromDatabase();
auto previousAutoCommitState = Database::GetAutoCommit();
Database::SetAutoCommit(false);
std::unique_ptr<sql::PreparedStatement> insertionStatement(Database::CreatePreppedStmt("UPDATE ugc SET lxfml = ? WHERE id = ?;"));
while (modelsToUpdate->next()) {
int64_t modelId = modelsToUpdate->getInt64(1);
std::unique_ptr<sql::Blob> oldLxfml(modelsToUpdate->getBlob(2));
// Check if the stored blob starts with zlib magic (0x78 0xDA - best compression of zlib)
// If it does, convert it to sd0.
if (model.lxfmlData.get() == 0x78 && model.lxfmlData.get() == 0xDA) {
if (oldLxfml->get() == 0x78 && oldLxfml->get() == 0xDA) {
// Get and save size of zlib compressed chunk.
model.lxfmlData.seekg(0, std::ios::end);
uint32_t oldLxfmlSize = static_cast<uint32_t>(model.lxfmlData.tellg());
model.lxfmlData.seekg(0);
oldLxfml->seekg(0, std::ios::end);
uint32_t oldLxfmlSize = static_cast<uint32_t>(oldLxfml->tellg());
oldLxfml->seekg(0);
// Allocate 9 extra bytes. 5 for sd0 magic, 4 for the only zlib compressed size.
uint32_t oldLxfmlSizeWithHeader = oldLxfmlSize + 9;
@@ -113,27 +130,36 @@ uint32_t BrickByBrickFix::UpdateBrickByBrickModelsToSd0() {
WriteSd0Magic(sd0ConvertedModel.get(), oldLxfmlSize);
for (uint32_t i = 9; i < oldLxfmlSizeWithHeader; i++) {
sd0ConvertedModel.get()[i] = model.lxfmlData.get();
sd0ConvertedModel.get()[i] = oldLxfml->get();
}
std::string outputString(sd0ConvertedModel.get(), oldLxfmlSizeWithHeader);
std::istringstream outputStringStream(outputString);
insertionStatement->setBlob(1, static_cast<std::istream*>(&outputStringStream));
insertionStatement->setInt64(2, modelId);
try {
Database::Get()->UpdateUgcModelData(model.id, outputStringStream);
LOG("Updated model %i to sd0", model.id);
insertionStatement->executeUpdate();
Game::logger->Log("BrickByBrickFix", "Updated model %i to sd0", modelId);
updatedModels++;
} catch (sql::SQLException exception) {
LOG("Failed to update model %i. This model should be inspected manually to see why."
"The database error is %s", model.id, exception.what());
Game::logger->Log(
"BrickByBrickFix",
"Failed to update model %i. This model should be inspected manually to see why."
"The database error is %s", modelId, exception.what());
}
}
}
Database::Get()->Commit();
Database::Get()->SetAutoCommit(previousAutoCommitState);
Database::Commit();
Database::SetAutoCommit(previousAutoCommitState);
return updatedModels;
}
std::unique_ptr<sql::ResultSet> GetModelsFromDatabase() {
std::unique_ptr<sql::PreparedStatement> modelsRawDataQuery(Database::CreatePreppedStmt("SELECT id, lxfml FROM ugc;"));
return std::unique_ptr<sql::ResultSet>(modelsRawDataQuery->executeQuery());
}
/**
* @brief Writes sd0 magic at the front of a char*
*
@@ -149,6 +175,6 @@ void WriteSd0Magic(char* input, uint32_t chunkSize) {
*reinterpret_cast<uint32_t*>(input + 5) = chunkSize; // Write the integer to the character array
}
bool CheckSd0Magic(std::istream& streamToCheck) {
return streamToCheck.get() == 's' && streamToCheck.get() == 'd' && streamToCheck.get() == '0' && streamToCheck.get() == 0x01 && streamToCheck.get() == 0xFF;
bool CheckSd0Magic(sql::Blob* streamToCheck) {
return streamToCheck->get() == 's' && streamToCheck->get() == 'd' && streamToCheck->get() == '0' && streamToCheck->get() == 0x01 && streamToCheck->get() == 0xFF;
}

View File

@@ -4,41 +4,32 @@ set(DCOMMON_SOURCES
"BinaryIO.cpp"
"dConfig.cpp"
"Diagnostics.cpp"
"Logger.cpp"
"Game.cpp"
"dLogger.cpp"
"GeneralUtils.cpp"
"LDFFormat.cpp"
"MD5.cpp"
"Metrics.cpp"
"NiPoint3.cpp"
"NiQuaternion.cpp"
"Demangler.cpp"
"SHA512.cpp"
"Type.cpp"
"ZCompression.cpp"
"BrickByBrickFix.cpp"
"BinaryPathFinder.cpp"
"FdbToSqlite.cpp"
)
# Workaround for compiler bug where the optimized code could result in a memcpy of 0 bytes, even though that isnt possible.
# https://gcc.gnu.org/bugzilla/show_bug.cgi?id=97185
if (CMAKE_CXX_COMPILER_ID STREQUAL "GNU")
set_source_files_properties("FdbToSqlite.cpp" PROPERTIES COMPILE_FLAGS "-Wno-stringop-overflow")
endif()
add_subdirectory(dClient)
foreach(file ${DCOMMON_DCLIENT_SOURCES})
set(DCOMMON_SOURCES ${DCOMMON_SOURCES} "dClient/${file}")
endforeach()
include_directories(${PROJECT_SOURCE_DIR}/dCommon/)
add_library(dCommon STATIC ${DCOMMON_SOURCES})
target_include_directories(dCommon
PUBLIC "." "dClient" "dEnums"
PRIVATE
"${PROJECT_SOURCE_DIR}/dDatabase/GameDatabase"
"${PROJECT_SOURCE_DIR}/dDatabase/GameDatabase/ITables"
"${PROJECT_SOURCE_DIR}/dDatabase/CDClientDatabase"
"${PROJECT_SOURCE_DIR}/thirdparty/mariadb-connector-cpp/include"
)
target_link_libraries(dCommon bcrypt dDatabase tinyxml2)
if (UNIX)
find_package(ZLIB REQUIRED)
@@ -69,6 +60,4 @@ else ()
)
endif ()
target_link_libraries(dCommon
PRIVATE ZLIB::ZLIB bcrypt tinyxml2
INTERFACE dDatabase)
target_link_libraries(dCommon ZLIB::ZLIB)

View File

@@ -1,29 +0,0 @@
#include "Demangler.h"
#ifdef __GNUG__
#include <cstdlib>
#include <cxxabi.h>
#include <memory>
#include <typeinfo>
std::string Demangler::Demangle(const char* name) {
// some arbitrary value to eliminate the compiler warning
// -4 is not a valid return value for __cxa_demangle so we'll use that.
int status = -4;
// __cxa_demangle requires that we free the returned char*
std::unique_ptr<char, void (*)(void*)> res{
abi::__cxa_demangle(name, NULL, NULL, &status),
std::free
};
return (status == 0) ? res.get() : "";
}
#else // __GNUG__
// does nothing if not g++
std::string Demangler::Demangle(const char* name) {
return name;
}
#endif // __GNUG__

View File

@@ -1,9 +0,0 @@
#pragma once
#include <string>
namespace Demangler {
// Given a char* containing a mangled name, return a std::string containing the demangled name.
// If the function fails for any reason, it returns an empty string.
std::string Demangle(const char* name);
}

View File

@@ -1,6 +1,6 @@
#include "Diagnostics.h"
#include "Game.h"
#include "Logger.h"
#include "dLogger.h"
// If we're on Win32, we'll include our minidump writer
#ifdef _WIN32
@@ -9,7 +9,7 @@
#include <Dbghelp.h>
#include "Game.h"
#include "Logger.h"
#include "dLogger.h"
void make_minidump(EXCEPTION_POINTERS* e) {
auto hDbgHelp = LoadLibraryA("dbghelp");
@@ -28,7 +28,7 @@ void make_minidump(EXCEPTION_POINTERS* e) {
"_%4d%02d%02d_%02d%02d%02d.dmp",
t.wYear, t.wMonth, t.wDay, t.wHour, t.wMinute, t.wSecond);
}
LOG("Creating crash dump %s", name);
Game::logger->Log("Diagnostics", "Creating crash dump %s", name);
auto hFile = CreateFileA(name, GENERIC_WRITE, FILE_SHARE_READ, 0, CREATE_ALWAYS, FILE_ATTRIBUTE_NORMAL, 0);
if (hFile == INVALID_HANDLE_VALUE)
return;
@@ -71,7 +71,7 @@ LONG CALLBACK unhandled_handler(EXCEPTION_POINTERS* e) {
#include <cstring>
#include <exception>
#if defined(INCLUDE_BACKTRACE)
#if defined(__include_backtrace__)
#include <backtrace.h>
#include <backtrace-supported.h>
@@ -83,7 +83,7 @@ struct bt_ctx {
static inline void Bt(struct backtrace_state* state) {
std::string fileName = Diagnostics::GetOutDirectory() + "crash_" + Diagnostics::GetProcessName() + "_" + std::to_string(getpid()) + ".log";
LOG("backtrace is enabled, crash dump located at %s", fileName.c_str());
Game::logger->Log("Diagnostics", "backtrace is enabled, crash dump located at %s", fileName.c_str());
FILE* file = fopen(fileName.c_str(), "w+");
if (file != nullptr) {
backtrace_print(state, 2, file);
@@ -107,7 +107,7 @@ static void ErrorCallback(void* data, const char* msg, int errnum) {
}
#endif
#include "Demangler.h"
#include "Type.h"
void GenerateDump() {
std::string cmd = "sudo gcore " + std::to_string(getpid());
@@ -115,66 +115,58 @@ void GenerateDump() {
}
void CatchUnhandled(int sig) {
std::exception_ptr eptr = std::current_exception();
try {
if (eptr) std::rethrow_exception(eptr);
} catch(const std::exception& e) {
LOG("Caught exception: '%s'", e.what());
}
#ifndef INCLUDE_BACKTRACE
#ifndef __include_backtrace__
std::string fileName = Diagnostics::GetOutDirectory() + "crash_" + Diagnostics::GetProcessName() + "_" + std::to_string(getpid()) + ".log";
LOG("Encountered signal %i, creating crash dump %s", sig, fileName.c_str());
Game::logger->Log("Diagnostics", "Encountered signal %i, creating crash dump %s", sig, fileName.c_str());
if (Diagnostics::GetProduceMemoryDump()) {
GenerateDump();
}
constexpr uint8_t MaxStackTrace = 32;
void* array[MaxStackTrace];
void* array[10];
size_t size;
// get void*'s for all entries on the stack
size = backtrace(array, MaxStackTrace);
size = backtrace(array, 10);
# if defined(__GNUG__)
#if defined(__GNUG__) and defined(__dynamic)
// Loop through the returned addresses, and get the symbols to be demangled
char** strings = backtrace_symbols(array, size);
FILE* file = fopen(fileName.c_str(), "w+");
if (file != NULL) {
fprintf(file, "Error: signal %d:\n", sig);
}
// Print the stack trace
for (size_t i = 0; i < size; i++) {
// Take a string like './WorldServer(_ZN19SlashCommandHandler17HandleChatCommandERKSbIDsSt11char_traitsIDsESaIDsEEP6EntityRK13SystemAddress+0x6187) [0x55869c44ecf7]'
// and extract '_ZN19SlashCommandHandler17HandleChatCommandERKSbIDsSt11char_traitsIDsESaIDsEEP6EntityRK13SystemAddress' from it to be demangled into a proper name
// Take a string like './WorldServer(_ZN19SlashCommandHandler17HandleChatCommandERKSbIDsSt11char_traitsIDsESaIDsEEP6EntityRK13SystemAddress+0x6187) [0x55869c44ecf7]' and extract the function name
std::string functionName = strings[i];
std::string::size_type start = functionName.find('(');
std::string::size_type end = functionName.find('+');
if (start != std::string::npos && end != std::string::npos) {
std::string demangled = functionName.substr(start + 1, end - start - 1);
demangled = Demangler::Demangle(demangled.c_str());
demangled = demangle(functionName.c_str());
// If the demangled string is not empty, then we can replace the mangled string with the demangled one
if (!demangled.empty()) {
demangled.push_back('(');
demangled += functionName.substr(end);
functionName = demangled;
if (demangled.empty()) {
Game::logger->Log("Diagnostics", "[%02zu] %s", i, demangled.c_str());
} else {
Game::logger->Log("Diagnostics", "[%02zu] %s", i, functionName.c_str());
}
}
LOG("[%02zu] %s", i, functionName.c_str());
if (file != NULL) {
fprintf(file, "[%02zu] %s\n", i, functionName.c_str());
} else {
Game::logger->Log("Diagnostics", "[%02zu] %s", i, functionName.c_str());
}
}
# else // defined(__GNUG__)
#else
backtrace_symbols_fd(array, size, STDOUT_FILENO);
# endif // defined(__GNUG__)
#endif
#else // INCLUDE_BACKTRACE
FILE* file = fopen(fileName.c_str(), "w+");
if (file != NULL) {
// print out all the frames to stderr
fprintf(file, "Error: signal %d:\n", sig);
backtrace_symbols_fd(array, size, fileno(file));
fclose(file);
}
#else
struct backtrace_state* state = backtrace_create_state(
Diagnostics::GetProcessFileName().c_str(),
@@ -185,7 +177,7 @@ void CatchUnhandled(int sig) {
struct bt_ctx ctx = { state, 0 };
Bt(state);
#endif // INCLUDE_BACKTRACE
#endif
exit(EXIT_FAILURE);
}
@@ -204,10 +196,10 @@ void MakeBacktrace() {
sigact.sa_sigaction = CritErrHdlr;
sigact.sa_flags = SA_RESTART | SA_SIGINFO;
if (sigaction(SIGSEGV, &sigact, nullptr) != 0 ||
sigaction(SIGFPE, &sigact, nullptr) != 0 ||
sigaction(SIGABRT, &sigact, nullptr) != 0 ||
sigaction(SIGILL, &sigact, nullptr) != 0) {
if (sigaction(SIGSEGV, &sigact, (struct sigaction*)nullptr) != 0 ||
sigaction(SIGFPE, &sigact, (struct sigaction*)nullptr) != 0 ||
sigaction(SIGABRT, &sigact, (struct sigaction*)nullptr) != 0 ||
sigaction(SIGILL, &sigact, (struct sigaction*)nullptr) != 0) {
fprintf(stderr, "error setting signal handler for %d (%s)\n",
SIGSEGV,
strsignal(SIGSEGV));

View File

@@ -9,7 +9,7 @@
#include "CDClientDatabase.h"
#include "GeneralUtils.h"
#include "Game.h"
#include "Logger.h"
#include "dLogger.h"
#include "AssetManager.h"
#include "eSqliteDataType.h"
@@ -28,21 +28,23 @@ FdbToSqlite::Convert::Convert(std::string binaryOutPath) {
this->m_BinaryOutPath = binaryOutPath;
}
bool FdbToSqlite::Convert::ConvertDatabase(AssetStream& buffer) {
bool FdbToSqlite::Convert::ConvertDatabase(AssetMemoryBuffer& buffer) {
if (m_ConversionStarted) return false;
std::istream cdClientBuffer(&buffer);
this->m_ConversionStarted = true;
try {
CDClientDatabase::Connect(m_BinaryOutPath + "/CDServer.sqlite");
CDClientDatabase::ExecuteQuery("BEGIN TRANSACTION;");
int32_t numberOfTables = ReadInt32(buffer);
ReadTables(numberOfTables, buffer);
int32_t numberOfTables = ReadInt32(cdClientBuffer);
ReadTables(numberOfTables, cdClientBuffer);
CDClientDatabase::ExecuteQuery("COMMIT;");
} catch (CppSQLite3Exception& e) {
LOG("Encountered error %s converting FDB to SQLite", e.errorMessage());
Game::logger->Log("FdbToSqlite", "Encountered error %s converting FDB to SQLite", e.errorMessage());
return false;
}

View File

@@ -7,7 +7,7 @@
#include <iosfwd>
#include <map>
#include "AssetManager.h"
class AssetMemoryBuffer;
enum class eSqliteDataType : int32_t;
@@ -27,7 +27,7 @@ namespace FdbToSqlite {
*
* @return true if the database was converted properly, false otherwise.
*/
bool ConvertDatabase(AssetStream& buffer);
bool ConvertDatabase(AssetMemoryBuffer& buffer);
/**
* @brief Reads a 32 bit int from the fdb file.

View File

@@ -1,7 +0,0 @@
#include "Game.h"
namespace Game {
void OnSignal(int signal) {
lastSignal = signal;
}
}

View File

@@ -1,11 +1,9 @@
#pragma once
#include <string>
#include <random>
#include <csignal>
class dServer;
class Logger;
class dLogger;
class InstanceManager;
class dChatFilter;
class dConfig;
@@ -14,11 +12,9 @@ class AssetManager;
struct SystemAddress;
class EntityManager;
class dZoneManager;
class PlayerContainer;
namespace Game {
using signal_t = volatile std::sig_atomic_t;
extern Logger* logger;
extern dLogger* logger;
extern dServer* server;
extern InstanceManager* im;
extern dChatFilter* chatFilter;
@@ -27,14 +23,7 @@ namespace Game {
extern RakPeerInterface* chatServer;
extern AssetManager* assetManager;
extern SystemAddress chatSysAddr;
extern signal_t lastSignal;
extern bool shouldShutdown;
extern EntityManager* entityManager;
extern dZoneManager* zoneManager;
extern PlayerContainer playerContainer;
extern std::string projectVersion;
inline bool ShouldShutdown() {
return lastSignal != 0;
}
void OnSignal(int signal);
}

View File

@@ -53,7 +53,7 @@ bool _IsSuffixChar(uint8_t c) {
bool GeneralUtils::_NextUTF8Char(std::string_view& slice, uint32_t& out) {
size_t rem = slice.length();
if (slice.empty()) return false;
const uint8_t* bytes = reinterpret_cast<const uint8_t*>(&slice.front());
const uint8_t* bytes = (const uint8_t*)&slice.front();
if (rem > 0) {
uint8_t first = bytes[0];
if (first < 0x80) { // 1 byte character
@@ -278,14 +278,14 @@ std::vector<std::string> GeneralUtils::SplitString(const std::string& str, char
return vector;
}
std::u16string GeneralUtils::ReadWString(RakNet::BitStream& inStream) {
std::u16string GeneralUtils::ReadWString(RakNet::BitStream* inStream) {
uint32_t length;
inStream.Read<uint32_t>(length);
inStream->Read<uint32_t>(length);
std::u16string string;
for (auto i = 0; i < length; i++) {
uint16_t c;
inStream.Read(c);
inStream->Read(c);
string.push_back(c);
}
@@ -294,50 +294,32 @@ std::u16string GeneralUtils::ReadWString(RakNet::BitStream& inStream) {
std::vector<std::string> GeneralUtils::GetSqlFileNamesFromFolder(const std::string& folder) {
// Because we dont know how large the initial number before the first _ is we need to make it a map like so.
std::map<uint32_t, std::string> filenames{};
std::map<uint32_t, std::string> filenames{};
for (auto& t : std::filesystem::directory_iterator(folder)) {
auto filename = t.path().filename().string();
auto index = std::stoi(GeneralUtils::SplitString(filename, '_').at(0));
filenames.insert(std::make_pair(index, filename));
auto filename = t.path().filename().string();
auto index = std::stoi(GeneralUtils::SplitString(filename, '_').at(0));
filenames.insert(std::make_pair(index, filename));
}
// Now sort the map by the oldest migration.
std::vector<std::string> sortedFiles{};
auto fileIterator = filenames.begin();
std::map<uint32_t, std::string>::iterator oldest = filenames.begin();
while (!filenames.empty()) {
auto fileIterator = filenames.begin();
std::map<uint32_t, std::string>::iterator oldest = filenames.begin();
while (!filenames.empty()) {
if (fileIterator == filenames.end()) {
sortedFiles.push_back(oldest->second);
filenames.erase(oldest);
fileIterator = filenames.begin();
oldest = filenames.begin();
continue;
sortedFiles.push_back(oldest->second);
filenames.erase(oldest);
fileIterator = filenames.begin();
oldest = filenames.begin();
continue;
}
if (oldest->first > fileIterator->first) oldest = fileIterator;
fileIterator++;
if (oldest->first > fileIterator->first) oldest = fileIterator;
fileIterator++;
}
return sortedFiles;
}
#ifdef DARKFLAME_PLATFORM_MACOS
// MacOS floating-point parse function specializations
namespace GeneralUtils::details {
template <>
[[nodiscard]] float _parse<float>(const std::string_view str, size_t& parseNum) {
return std::stof(std::string{ str }, &parseNum);
}
template <>
[[nodiscard]] double _parse<double>(const std::string_view str, size_t& parseNum) {
return std::stod(std::string{ str }, &parseNum);
}
template <>
[[nodiscard]] long double _parse<long double>(const std::string_view str, size_t& parseNum) {
return std::stold(std::string{ str }, &parseNum);
}
bool GeneralUtils::TryParse(const std::string& x, const std::string& y, const std::string& z, NiPoint3& dst) {
return TryParse<float>(x.c_str(), dst.x) && TryParse<float>(y.c_str(), dst.y) && TryParse<float>(z.c_str(), dst.z);
}
#endif

View File

@@ -1,22 +1,19 @@
#pragma once
// C++
#include <charconv>
#include <cstdint>
#include <stdint.h>
#include <random>
#include <ctime>
#include <time.h>
#include <string>
#include <string_view>
#include <optional>
#include <type_traits>
#include <functional>
#include <type_traits>
#include <stdexcept>
#include "BitStream.h"
#include <BitStream.h>
#include "NiPoint3.h"
#include "dPlatforms.h"
#include "Game.h"
#include "Logger.h"
#include "dLogger.h"
enum eInventoryType : uint32_t;
enum class eObjectBits : size_t;
@@ -116,7 +113,7 @@ namespace GeneralUtils {
bool ReplaceInString(std::string& str, const std::string& from, const std::string& to);
std::u16string ReadWString(RakNet::BitStream& inStream);
std::u16string ReadWString(RakNet::BitStream* inStream);
std::vector<std::wstring> SplitString(std::wstring& str, wchar_t delimiter);
@@ -126,111 +123,80 @@ namespace GeneralUtils {
std::vector<std::string> GetSqlFileNamesFromFolder(const std::string& folder);
// Concept constraining to enum types
template <typename T>
concept Enum = std::is_enum_v<T>;
T Parse(const char* value);
// Concept constraining to numeric types
template <typename T>
concept Numeric = std::integral<T> || Enum<T> || std::floating_point<T>;
// Concept trickery to enable parsing underlying numeric types
template <Numeric T>
struct numeric_parse { using type = T; };
// If an enum, present an alias to its underlying type for parsing
template <Numeric T> requires Enum<T>
struct numeric_parse<T> { using type = std::underlying_type_t<T>; };
// If a boolean, present an alias to an intermediate integral type for parsing
template <Numeric T> requires std::same_as<T, bool>
struct numeric_parse<T> { using type = uint32_t; };
// Shorthand type alias
template <Numeric T>
using numeric_parse_t = numeric_parse<T>::type;
/**
* For numeric values: Parses a string_view and returns an optional variable depending on the result.
* @param str The string_view to be evaluated
* @returns An std::optional containing the desired value if it is equivalent to the string
*/
template <Numeric T>
[[nodiscard]] std::optional<T> TryParse(const std::string_view str) {
numeric_parse_t<T> result;
const char* const strEnd = str.data() + str.size();
const auto [parseEnd, ec] = std::from_chars(str.data(), strEnd, result);
const bool isParsed = parseEnd == strEnd && ec == std::errc{};
return isParsed ? static_cast<T>(result) : std::optional<T>{};
template <>
inline int32_t Parse(const char* value) {
return std::stoi(value);
}
#ifdef DARKFLAME_PLATFORM_MACOS
// MacOS floating-point parse helper function specializations
namespace details {
template <std::floating_point T>
[[nodiscard]] T _parse(const std::string_view str, size_t& parseNum);
template <>
inline int64_t Parse(const char* value) {
return std::stoll(value);
}
/**
* For floating-point values: Parses a string_view and returns an optional variable depending on the result.
* Note that this function overload is only included for MacOS, as from_chars will fulfill its purpose otherwise.
* @param str The string_view to be evaluated
* @returns An std::optional containing the desired value if it is equivalent to the string
*/
template <std::floating_point T>
[[nodiscard]] std::optional<T> TryParse(const std::string_view str) noexcept
try {
size_t parseNum;
const T result = details::_parse<T>(str, parseNum);
const bool isParsed = str.length() == parseNum;
return isParsed ? result : std::optional<T>{};
} catch (...) {
return std::nullopt;
template <>
inline float Parse(const char* value) {
return std::stof(value);
}
#endif
/**
* The TryParse overload for handling NiPoint3 by passing 3 seperate string references
* @param strX The string representing the X coordinate
* @param strY The string representing the Y coordinate
* @param strZ The string representing the Z coordinate
* @returns An std::optional containing the desired NiPoint3 if it can be constructed from the string parameters
*/
template <typename T>
[[nodiscard]] std::optional<NiPoint3> TryParse(const std::string& strX, const std::string& strY, const std::string& strZ) {
const auto x = TryParse<float>(strX);
if (!x) return std::nullopt;
const auto y = TryParse<float>(strY);
if (!y) return std::nullopt;
const auto z = TryParse<float>(strZ);
return z ? std::make_optional<NiPoint3>(x.value(), y.value(), z.value()) : std::nullopt;
template <>
inline double Parse(const char* value) {
return std::stod(value);
}
/**
* The TryParse overload for handling NiPoint3 by passingn a reference to a vector of three strings
* @param str The string vector representing the X, Y, and Xcoordinates
* @returns An std::optional containing the desired NiPoint3 if it can be constructed from the string parameters
*/
template <typename T>
[[nodiscard]] std::optional<NiPoint3> TryParse(const std::vector<std::string>& str) {
return (str.size() == 3) ? TryParse<NiPoint3>(str[0], str[1], str[2]) : std::nullopt;
template <>
inline uint32_t Parse(const char* value) {
return std::stoul(value);
}
template <>
inline uint64_t Parse(const char* value) {
return std::stoull(value);
}
template <>
inline eInventoryType Parse(const char* value) {
return static_cast<eInventoryType>(std::stoul(value));
}
template <>
inline eReplicaComponentType Parse(const char* value) {
return static_cast<eReplicaComponentType>(std::stoul(value));
}
template <typename T>
bool TryParse(const char* value, T& dst) {
try {
dst = Parse<T>(value);
return true;
} catch (...) {
return false;
}
}
template <typename T>
T Parse(const std::string& value) {
return Parse<T>(value.c_str());
}
template <typename T>
bool TryParse(const std::string& value, T& dst) {
return TryParse<T>(value.c_str(), dst);
}
bool TryParse(const std::string& x, const std::string& y, const std::string& z, NiPoint3& dst);
template<typename T>
std::u16string to_u16string(T value) {
return GeneralUtils::ASCIIToUTF16(std::to_string(value));
}
// From boost::hash_combine
template <class T>
constexpr void hash_combine(std::size_t& s, const T& v) {
void hash_combine(std::size_t& s, const T& v) {
std::hash<T> h;
s ^= h(v) + 0x9e3779b9 + (s << 6) + (s >> 2);
}
@@ -258,28 +224,18 @@ namespace GeneralUtils {
return T();
}
/**
* Casts the value of an enum entry to its underlying type
* @param entry Enum entry to cast
* @returns The enum entry's value in its underlying type
*/
template <Enum eType>
constexpr typename std::underlying_type_t<eType> CastUnderlyingType(const eType entry) noexcept {
return static_cast<typename std::underlying_type_t<eType>>(entry);
}
// on Windows we need to undef these or else they conflict with our numeric limits calls
// DEVELOPERS DEVELOPERS DEVELOPERS DEVELOPERS DEVELOPERS DEVELOPERS DEVELOPERS DEVELOPERS
#ifdef _WIN32
#undef min
#undef max
#endif
// on Windows we need to undef these or else they conflict with our numeric limits calls
// DEVELOPERS DEVELOPERS DEVELOPERS DEVELOPERS DEVELOPERS DEVELOPERS DEVELOPERS DEVELOPERS
#ifdef _WIN32
#undef min
#undef max
#endif
template <typename T>
inline T GenerateRandomNumber() {
// Make sure it is a numeric type
static_assert(std::is_arithmetic<T>::value, "Not an arithmetic type");
return GenerateRandomNumber<T>(std::numeric_limits<T>::min(), std::numeric_limits<T>::max());
}
}

View File

@@ -4,7 +4,7 @@
#include "GeneralUtils.h"
#include "Game.h"
#include "Logger.h"
#include "dLogger.h"
// C++
#include <string_view>
@@ -48,7 +48,7 @@ LDFBaseData* LDFBaseData::DataFromString(const std::string_view& format) {
try {
type = static_cast<eLDFType>(strtol(ldfTypeAndValue.first.data(), &storage, 10));
} catch (std::exception) {
LOG("Attempted to process invalid ldf type (%s) from string (%s)", ldfTypeAndValue.first.data(), format.data());
Game::logger->Log("LDFFormat", "Attempted to process invalid ldf type (%s) from string (%s)", ldfTypeAndValue.first.data(), format.data());
return nullptr;
}
@@ -61,33 +61,35 @@ LDFBaseData* LDFBaseData::DataFromString(const std::string_view& format) {
}
case LDF_TYPE_S32: {
const auto data = GeneralUtils::TryParse<int32_t>(ldfTypeAndValue.second);
if (!data) {
LOG("Warning: Attempted to process invalid int32 value (%s) from string (%s)", ldfTypeAndValue.second.data(), format.data());
try {
int32_t data = static_cast<int32_t>(strtoul(ldfTypeAndValue.second.data(), &storage, 10));
returnValue = new LDFData<int32_t>(key, data);
} catch (std::exception) {
Game::logger->Log("LDFFormat", "Warning: Attempted to process invalid int32 value (%s) from string (%s)", ldfTypeAndValue.second.data(), format.data());
return nullptr;
}
returnValue = new LDFData<int32_t>(key, data.value());
break;
}
case LDF_TYPE_FLOAT: {
const auto data = GeneralUtils::TryParse<float>(ldfTypeAndValue.second);
if (!data) {
LOG("Warning: Attempted to process invalid float value (%s) from string (%s)", ldfTypeAndValue.second.data(), format.data());
try {
float data = strtof(ldfTypeAndValue.second.data(), &storage);
returnValue = new LDFData<float>(key, data);
} catch (std::exception) {
Game::logger->Log("LDFFormat", "Warning: Attempted to process invalid float value (%s) from string (%s)", ldfTypeAndValue.second.data(), format.data());
return nullptr;
}
returnValue = new LDFData<float>(key, data.value());
break;
}
case LDF_TYPE_DOUBLE: {
const auto data = GeneralUtils::TryParse<double>(ldfTypeAndValue.second);
if (!data) {
LOG("Warning: Attempted to process invalid double value (%s) from string (%s)", ldfTypeAndValue.second.data(), format.data());
try {
double data = strtod(ldfTypeAndValue.second.data(), &storage);
returnValue = new LDFData<double>(key, data);
} catch (std::exception) {
Game::logger->Log("LDFFormat", "Warning: Attempted to process invalid double value (%s) from string (%s)", ldfTypeAndValue.second.data(), format.data());
return nullptr;
}
returnValue = new LDFData<double>(key, data.value());
break;
}
@@ -100,12 +102,12 @@ LDFBaseData* LDFBaseData::DataFromString(const std::string_view& format) {
} else if (ldfTypeAndValue.second == "false") {
data = 0;
} else {
const auto dataOptional = GeneralUtils::TryParse<uint32_t>(ldfTypeAndValue.second);
if (!dataOptional) {
LOG("Warning: Attempted to process invalid uint32 value (%s) from string (%s)", ldfTypeAndValue.second.data(), format.data());
try {
data = static_cast<uint32_t>(strtoul(ldfTypeAndValue.second.data(), &storage, 10));
} catch (std::exception) {
Game::logger->Log("LDFFormat", "Warning: Attempted to process invalid uint32 value (%s) from string (%s)", ldfTypeAndValue.second.data(), format.data());
return nullptr;
}
data = dataOptional.value();
}
returnValue = new LDFData<uint32_t>(key, data);
@@ -120,12 +122,12 @@ LDFBaseData* LDFBaseData::DataFromString(const std::string_view& format) {
} else if (ldfTypeAndValue.second == "false") {
data = false;
} else {
const auto dataOptional = GeneralUtils::TryParse<bool>(ldfTypeAndValue.second);
if (!dataOptional) {
LOG("Warning: Attempted to process invalid bool value (%s) from string (%s)", ldfTypeAndValue.second.data(), format.data());
try {
data = static_cast<bool>(strtol(ldfTypeAndValue.second.data(), &storage, 10));
} catch (std::exception) {
Game::logger->Log("LDFFormat", "Warning: Attempted to process invalid bool value (%s) from string (%s)", ldfTypeAndValue.second.data(), format.data());
return nullptr;
}
data = dataOptional.value();
}
returnValue = new LDFData<bool>(key, data);
@@ -133,22 +135,24 @@ LDFBaseData* LDFBaseData::DataFromString(const std::string_view& format) {
}
case LDF_TYPE_U64: {
const auto data = GeneralUtils::TryParse<uint64_t>(ldfTypeAndValue.second);
if (!data) {
LOG("Warning: Attempted to process invalid uint64 value (%s) from string (%s)", ldfTypeAndValue.second.data(), format.data());
try {
uint64_t data = static_cast<uint64_t>(strtoull(ldfTypeAndValue.second.data(), &storage, 10));
returnValue = new LDFData<uint64_t>(key, data);
} catch (std::exception) {
Game::logger->Log("LDFFormat", "Warning: Attempted to process invalid uint64 value (%s) from string (%s)", ldfTypeAndValue.second.data(), format.data());
return nullptr;
}
returnValue = new LDFData<uint64_t>(key, data.value());
break;
}
case LDF_TYPE_OBJID: {
const auto data = GeneralUtils::TryParse<LWOOBJID>(ldfTypeAndValue.second);
if (!data) {
LOG("Warning: Attempted to process invalid LWOOBJID value (%s) from string (%s)", ldfTypeAndValue.second.data(), format.data());
try {
LWOOBJID data = static_cast<LWOOBJID>(strtoll(ldfTypeAndValue.second.data(), &storage, 10));
returnValue = new LDFData<LWOOBJID>(key, data);
} catch (std::exception) {
Game::logger->Log("LDFFormat", "Warning: Attempted to process invalid LWOOBJID value (%s) from string (%s)", ldfTypeAndValue.second.data(), format.data());
return nullptr;
}
returnValue = new LDFData<LWOOBJID>(key, data.value());
break;
}
@@ -159,12 +163,12 @@ LDFBaseData* LDFBaseData::DataFromString(const std::string_view& format) {
}
case LDF_TYPE_UNKNOWN: {
LOG("Warning: Attempted to process invalid unknown value (%s) from string (%s)", ldfTypeAndValue.second.data(), format.data());
Game::logger->Log("LDFFormat", "Warning: Attempted to process invalid unknown value (%s) from string (%s)", ldfTypeAndValue.second.data(), format.data());
break;
}
default: {
LOG("Warning: Attempted to process invalid LDF type (%d) from string (%s)", type, format.data());
Game::logger->Log("LDFFormat", "Warning: Attempted to process invalid LDF type (%d) from string (%s)", type, format.data());
break;
}
}

View File

@@ -31,7 +31,7 @@ public:
virtual ~LDFBaseData() {}
virtual void WriteToPacket(RakNet::BitStream& packet) = 0;
virtual void WriteToPacket(RakNet::BitStream* packet) = 0;
virtual const std::u16string& GetKey() = 0;
@@ -62,17 +62,17 @@ private:
T value;
//! Writes the key to the packet
void WriteKey(RakNet::BitStream& packet) {
packet.Write<uint8_t>(this->key.length() * sizeof(uint16_t));
void WriteKey(RakNet::BitStream* packet) {
packet->Write(static_cast<uint8_t>(this->key.length() * sizeof(uint16_t)));
for (uint32_t i = 0; i < this->key.length(); ++i) {
packet.Write<uint16_t>(this->key[i]);
packet->Write(static_cast<uint16_t>(this->key[i]));
}
}
//! Writes the value to the packet
void WriteValue(RakNet::BitStream& packet) {
packet.Write<uint8_t>(this->GetValueType());
packet.Write(this->value);
void WriteValue(RakNet::BitStream* packet) {
packet->Write(static_cast<uint8_t>(this->GetValueType()));
packet->Write(this->value);
}
public:
@@ -108,7 +108,7 @@ public:
/*!
\param packet The packet
*/
void WriteToPacket(RakNet::BitStream& packet) override {
void WriteToPacket(RakNet::BitStream* packet) override {
this->WriteKey(packet);
this->WriteValue(packet);
}
@@ -162,7 +162,7 @@ public:
return new LDFData<T>(key, value);
}
inline static const T Default = {};
inline static T Default = {};
};
// LDF Types
@@ -178,31 +178,31 @@ template<> inline eLDFType LDFData<std::string>::GetValueType(void) { return LDF
// The specialized version for std::u16string (UTF-16)
template<>
inline void LDFData<std::u16string>::WriteValue(RakNet::BitStream& packet) {
packet.Write<uint8_t>(this->GetValueType());
inline void LDFData<std::u16string>::WriteValue(RakNet::BitStream* packet) {
packet->Write(static_cast<uint8_t>(this->GetValueType()));
packet.Write<uint32_t>(this->value.length());
packet->Write(static_cast<uint32_t>(this->value.length()));
for (uint32_t i = 0; i < this->value.length(); ++i) {
packet.Write<uint16_t>(this->value[i]);
packet->Write(static_cast<uint16_t>(this->value[i]));
}
}
// The specialized version for bool
template<>
inline void LDFData<bool>::WriteValue(RakNet::BitStream& packet) {
packet.Write<uint8_t>(this->GetValueType());
inline void LDFData<bool>::WriteValue(RakNet::BitStream* packet) {
packet->Write(static_cast<uint8_t>(this->GetValueType()));
packet.Write<uint8_t>(this->value);
packet->Write(static_cast<uint8_t>(this->value));
}
// The specialized version for std::string (UTF-8)
template<>
inline void LDFData<std::string>::WriteValue(RakNet::BitStream& packet) {
packet.Write<uint8_t>(this->GetValueType());
inline void LDFData<std::string>::WriteValue(RakNet::BitStream* packet) {
packet->Write(static_cast<uint8_t>(this->GetValueType()));
packet.Write<uint32_t>(this->value.length());
packet->Write(static_cast<uint32_t>(this->value.length()));
for (uint32_t i = 0; i < this->value.length(); ++i) {
packet.Write<uint8_t>(this->value[i]);
packet->Write(static_cast<uint8_t>(this->value[i]));
}
}

View File

@@ -1,98 +0,0 @@
#include "Logger.h"
#include <algorithm>
#include <ctime>
#include <filesystem>
#include <stdarg.h>
Writer::~Writer() {
// Flush before we close
Flush();
// Dont try to close stdcout...
if (!m_Outfile || m_IsConsoleWriter) return;
fclose(m_Outfile);
m_Outfile = NULL;
}
void Writer::Log(const char* time, const char* message) {
if (!m_Outfile || !m_Enabled) return;
fputs(time, m_Outfile);
fputs(message, m_Outfile);
}
void Writer::Flush() {
if (!m_Outfile) return;
fflush(m_Outfile);
}
FileWriter::FileWriter(const char* outpath) {
m_Outfile = fopen(outpath, "wt");
if (!m_Outfile) printf("Couldn't open %s for writing!\n", outpath);
m_Outpath = outpath;
m_IsConsoleWriter = false;
}
ConsoleWriter::ConsoleWriter(bool enabled) {
m_Enabled = enabled;
m_Outfile = stdout;
m_IsConsoleWriter = true;
}
Logger::Logger(const std::string& outpath, bool logToConsole, bool logDebugStatements) {
m_logDebugStatements = logDebugStatements;
std::filesystem::path outpathPath(outpath);
if (!std::filesystem::exists(outpathPath.parent_path())) std::filesystem::create_directories(outpathPath.parent_path());
m_Writers.push_back(std::make_unique<FileWriter>(outpath));
m_Writers.push_back(std::make_unique<ConsoleWriter>(logToConsole));
}
void Logger::vLog(const char* format, va_list args) {
time_t t = time(NULL);
struct tm* time = localtime(&t);
char timeStr[70];
strftime(timeStr, sizeof(timeStr), "[%d-%m-%y %H:%M:%S ", time);
char message[2048];
vsnprintf(message, 2048, format, args);
for (const auto& writer : m_Writers) {
writer->Log(timeStr, message);
}
}
void Logger::Log(const char* className, const char* format, ...) {
va_list args;
std::string log = std::string(className) + "] " + std::string(format) + "\n";
va_start(args, format);
vLog(log.c_str(), args);
va_end(args);
}
void Logger::LogDebug(const char* className, const char* format, ...) {
if (!m_logDebugStatements) return;
va_list args;
std::string log = std::string(className) + "] " + std::string(format) + "\n";
va_start(args, format);
vLog(log.c_str(), args);
va_end(args);
}
void Logger::Flush() {
for (const auto& writer : m_Writers) {
writer->Flush();
}
}
void Logger::SetLogToConsole(bool logToConsole) {
for (const auto& writer : m_Writers) {
if (writer->IsConsoleWriter()) writer->SetEnabled(logToConsole);
}
}
bool Logger::GetLogToConsole() const {
bool toReturn = false;
for (const auto& writer : m_Writers) {
if (writer->IsConsoleWriter()) toReturn |= writer->GetEnabled();
}
return toReturn;
}

View File

@@ -1,89 +0,0 @@
#pragma once
#include <memory>
#include <string>
#include <vector>
#define STRINGIFY_IMPL(x) #x
#define STRINGIFY(x) STRINGIFY_IMPL(x)
#define GET_FILE_NAME(x, y) GetFileNameFromAbsolutePath(__FILE__ x y)
#define FILENAME_AND_LINE GET_FILE_NAME(":", STRINGIFY(__LINE__))
// Calculate the filename at compile time from the path.
// We just do this by scanning the path for the last '/' or '\' character and returning the string after it.
constexpr const char* GetFileNameFromAbsolutePath(const char* path) {
const char* file = path;
while (*path) {
char nextChar = *path++;
if (nextChar == '/' || nextChar == '\\') {
file = path;
}
}
return file;
}
// These have to have a constexpr variable to store the filename_and_line result in a local variable otherwise
// they will not be valid constexpr and will be evaluated at runtime instead of compile time!
// The full string is still stored in the binary, however the offset of the filename in the absolute paths
// is used in the instruction instead of the start of the absolute path.
#define LOG(message, ...) do { auto str = FILENAME_AND_LINE; Game::logger->Log(str, message, ##__VA_ARGS__); } while(0)
#define LOG_DEBUG(message, ...) do { auto str = FILENAME_AND_LINE; Game::logger->LogDebug(str, message, ##__VA_ARGS__); } while(0)
// Writer class for writing data to files.
class Writer {
public:
Writer(bool enabled = true) : m_Enabled(enabled) {};
virtual ~Writer();
virtual void Log(const char* time, const char* message);
virtual void Flush();
void SetEnabled(bool disabled) { m_Enabled = disabled; }
bool GetEnabled() const { return m_Enabled; }
bool IsConsoleWriter() { return m_IsConsoleWriter; }
public:
bool m_Enabled = true;
bool m_IsConsoleWriter = false;
FILE* m_Outfile;
};
// FileWriter class for writing data to a file on a disk.
class FileWriter : public Writer {
public:
FileWriter(const char* outpath);
FileWriter(const std::string& outpath) : FileWriter(outpath.c_str()) {};
private:
std::string m_Outpath;
};
// ConsoleWriter class for writing data to the console.
class ConsoleWriter : public Writer {
public:
ConsoleWriter(bool enabled);
};
class Logger {
public:
Logger() = delete;
Logger(const std::string& outpath, bool logToConsole, bool logDebugStatements);
void Log(const char* filenameAndLine, const char* format, ...);
void LogDebug(const char* filenameAndLine, const char* format, ...);
void Flush();
bool GetLogToConsole() const;
void SetLogToConsole(bool logToConsole);
void SetLogDebugStatements(bool logDebugStatements) { m_logDebugStatements = logDebugStatements; }
private:
void vLog(const char* format, va_list args);
bool m_logDebugStatements;
std::vector<std::unique_ptr<Writer>> m_Writers;
};

View File

@@ -107,7 +107,7 @@ void Metrics::EndMeasurement(MetricVariable variable) {
}
float Metrics::ToMiliseconds(int64_t nanoseconds) {
return static_cast<float>(nanoseconds) / 1e6;
return (float)nanoseconds / 1e6;
}
std::string Metrics::MetricVariableToString(MetricVariable variable) {
@@ -193,34 +193,34 @@ size_t Metrics::GetPeakRSS() {
/* Windows -------------------------------------------------- */
PROCESS_MEMORY_COUNTERS info;
GetProcessMemoryInfo(GetCurrentProcess(), &info, sizeof(info));
return static_cast<size_t>(info.PeakWorkingSetSize);
return (size_t)info.PeakWorkingSetSize;
#elif (defined(_AIX) || defined(__TOS__AIX__)) || (defined(__sun__) || defined(__sun) || defined(sun) && (defined(__SVR4) || defined(__svr4__)))
/* AIX and Solaris ------------------------------------------ */
struct psinfo psinfo;
int fd = -1;
if ((fd = open("/proc/self/psinfo", O_RDONLY)) == -1)
return static_cast<size_t>(0L); /* Can't open? */
return (size_t)0L; /* Can't open? */
if (read(fd, &psinfo, sizeof(psinfo)) != sizeof(psinfo)) {
close(fd);
return static_cast<size_t>(0L); /* Can't read? */
return (size_t)0L; /* Can't read? */
}
close(fd);
return static_cast<size_t>(psinfo.pr_rssize * 1024L);
return (size_t)(psinfo.pr_rssize * 1024L);
#elif defined(__unix__) || defined(__unix) || defined(unix) || (defined(__APPLE__) && defined(__MACH__))
/* BSD, Linux, and OSX -------------------------------------- */
struct rusage rusage;
getrusage(RUSAGE_SELF, &rusage);
#if defined(__APPLE__) && defined(__MACH__)
return static_cast<size_t>(rusage.ru_maxrss);
return (size_t)rusage.ru_maxrss;
#else
return static_cast<size_t>(rusage.ru_maxrss * 1024L);
return (size_t)(rusage.ru_maxrss * 1024L);
#endif
#else
/* Unknown OS ----------------------------------------------- */
return static_cast<size_t>(0L); /* Unsupported. */
return (size_t)0L; /* Unsupported. */
#endif
}
@@ -234,33 +234,33 @@ size_t Metrics::GetCurrentRSS() {
/* Windows -------------------------------------------------- */
PROCESS_MEMORY_COUNTERS info;
GetProcessMemoryInfo(GetCurrentProcess(), &info, sizeof(info));
return static_cast<size_t>(info.WorkingSetSize);
return (size_t)info.WorkingSetSize;
#elif defined(__APPLE__) && defined(__MACH__)
/* OSX ------------------------------------------------------ */
struct mach_task_basic_info info;
mach_msg_type_number_t infoCount = MACH_TASK_BASIC_INFO_COUNT;
if (task_info(mach_task_self(), MACH_TASK_BASIC_INFO,
reinterpret_cast<task_info_t>(&info), &infoCount) != KERN_SUCCESS)
return static_cast<size_t>(0L); /* Can't access? */
return static_cast<size_t>(info.resident_size);
(task_info_t)&info, &infoCount) != KERN_SUCCESS)
return (size_t)0L; /* Can't access? */
return (size_t)info.resident_size;
#elif defined(__linux__) || defined(__linux) || defined(linux) || defined(__gnu_linux__)
/* Linux ---------------------------------------------------- */
long rss = 0L;
FILE* fp = NULL;
if ((fp = fopen("/proc/self/statm", "r")) == NULL)
return static_cast<size_t>(0L); /* Can't open? */
return (size_t)0L; /* Can't open? */
if (fscanf(fp, "%*s%ld", &rss) != 1) {
fclose(fp);
return static_cast<size_t>(0L); /* Can't read? */
return (size_t)0L; /* Can't read? */
}
fclose(fp);
return static_cast<size_t>(rss) * static_cast<size_t>(sysconf(_SC_PAGESIZE));
return (size_t)rss * (size_t)sysconf(_SC_PAGESIZE);
#else
/* AIX, BSD, Solaris, and Unknown OS ------------------------ */
return static_cast<size_t>(0L); /* Unsupported. */
return (size_t)0L; /* Unsupported. */
#endif
}

View File

@@ -1,24 +1,210 @@
#include "NiPoint3.h"
#include "NiQuaternion.h"
// C++
#include <cmath>
// MARK: Member Functions
// Static Variables
const NiPoint3 NiPoint3::ZERO(0.0f, 0.0f, 0.0f);
const NiPoint3 NiPoint3::UNIT_X(1.0f, 0.0f, 0.0f);
const NiPoint3 NiPoint3::UNIT_Y(0.0f, 1.0f, 0.0f);
const NiPoint3 NiPoint3::UNIT_Z(0.0f, 0.0f, 1.0f);
const NiPoint3 NiPoint3::UNIT_ALL(1.0f, 1.0f, 1.0f);
//! Initializer
NiPoint3::NiPoint3(void) {
this->x = 0;
this->y = 0;
this->z = 0;
}
//! Initializer
NiPoint3::NiPoint3(float x, float y, float z) {
this->x = x;
this->y = y;
this->z = z;
}
//! Copy Constructor
NiPoint3::NiPoint3(const NiPoint3& point) {
this->x = point.x;
this->y = point.y;
this->z = point.z;
}
//! Destructor
NiPoint3::~NiPoint3(void) {}
// MARK: Getters / Setters
//! Gets the X coordinate
float NiPoint3::GetX(void) const {
return this->x;
}
//! Sets the X coordinate
void NiPoint3::SetX(float x) {
this->x = x;
}
//! Gets the Y coordinate
float NiPoint3::GetY(void) const {
return this->y;
}
//! Sets the Y coordinate
void NiPoint3::SetY(float y) {
this->y = y;
}
//! Gets the Z coordinate
float NiPoint3::GetZ(void) const {
return this->z;
}
//! Sets the Z coordinate
void NiPoint3::SetZ(float z) {
this->z = z;
}
// MARK: Functions
//! Gets the length of the vector
float NiPoint3::Length() const {
return std::sqrt(x * x + y * y + z * z);
float NiPoint3::Length(void) const {
return sqrt(x * x + y * y + z * z);
}
//! Gets the squared length of a vector
float NiPoint3::SquaredLength(void) const {
return (x * x + y * y + z * z);
}
//! Returns the dot product of the vector dotted with another vector
float NiPoint3::DotProduct(const Vector3& vec) const {
return ((this->x * vec.x) + (this->y * vec.y) + (this->z * vec.z));
}
//! Returns the cross product of the vector crossed with another vector
Vector3 NiPoint3::CrossProduct(const Vector3& vec) const {
return Vector3(((this->y * vec.z) - (this->z * vec.y)),
((this->z * vec.x) - (this->x * vec.z)),
((this->x * vec.y) - (this->y * vec.x)));
}
//! Unitize the vector
NiPoint3 NiPoint3::Unitize() const {
NiPoint3 NiPoint3::Unitize(void) const {
float length = this->Length();
return length != 0 ? *this / length : NiPoint3Constant::ZERO;
return length != 0 ? *this / length : NiPoint3::ZERO;
}
// MARK: Operators
//! Operator to check for equality
bool NiPoint3::operator==(const NiPoint3& point) const {
return point.x == this->x && point.y == this->y && point.z == this->z;
}
//! Operator to check for inequality
bool NiPoint3::operator!=(const NiPoint3& point) const {
return !(*this == point);
}
//! Operator for subscripting
float& NiPoint3::operator[](int i) {
float* base = &x;
return (float&)base[i];
}
//! Operator for subscripting
const float& NiPoint3::operator[](int i) const {
const float* base = &x;
return (float&)base[i];
}
//! Operator for addition of vectors
NiPoint3 NiPoint3::operator+(const NiPoint3& point) const {
return NiPoint3(this->x + point.x, this->y + point.y, this->z + point.z);
}
//! Operator for addition of vectors
NiPoint3& NiPoint3::operator+=(const NiPoint3& point) {
this->x += point.x;
this->y += point.y;
this->z += point.z;
return *this;
}
NiPoint3& NiPoint3::operator*=(const float scalar) {
this->x *= scalar;
this->y *= scalar;
this->z *= scalar;
return *this;
}
//! Operator for subtraction of vectors
NiPoint3 NiPoint3::operator-(const NiPoint3& point) const {
return NiPoint3(this->x - point.x, this->y - point.y, this->z - point.z);
}
//! Operator for addition of a scalar on all vector components
NiPoint3 NiPoint3::operator+(float fScalar) const {
return NiPoint3(this->x + fScalar, this->y + fScalar, this->z + fScalar);
}
//! Operator for subtraction of a scalar on all vector components
NiPoint3 NiPoint3::operator-(float fScalar) const {
return NiPoint3(this->x - fScalar, this->y - fScalar, this->z - fScalar);
}
//! Operator for scalar multiplication of a vector
NiPoint3 NiPoint3::operator*(float fScalar) const {
return NiPoint3(this->x * fScalar, this->y * fScalar, this->z * fScalar);
}
//! Operator for scalar division of a vector
NiPoint3 NiPoint3::operator/(float fScalar) const {
float retX = this->x != 0 ? this->x / fScalar : 0;
float retY = this->y != 0 ? this->y / fScalar : 0;
float retZ = this->z != 0 ? this->z / fScalar : 0;
return NiPoint3(retX, retY, retZ);
}
// MARK: Helper Functions
//! Checks to see if the point (or vector) is with an Axis-Aligned Bounding Box
bool NiPoint3::IsWithinAxisAlignedBox(const NiPoint3& minPoint, const NiPoint3& maxPoint) {
if (this->x < minPoint.x) return false;
if (this->x > maxPoint.x) return false;
if (this->y < minPoint.y) return false;
if (this->y > maxPoint.y) return false;
return (this->z < maxPoint.z&& this->z > minPoint.z);
}
//! Checks to see if the point (or vector) is within a sphere
bool NiPoint3::IsWithinSpehere(const NiPoint3& sphereCenter, float radius) {
Vector3 diffVec = Vector3(x - sphereCenter.GetX(), y - sphereCenter.GetY(), z - sphereCenter.GetZ());
return (diffVec.SquaredLength() <= (radius * radius));
}
NiPoint3 NiPoint3::ClosestPointOnLine(const NiPoint3& a, const NiPoint3& b, const NiPoint3& p) {
if (a == b) return a;
const auto pa = p - a;
const auto ab = b - a;
const auto t = pa.DotProduct(ab) / ab.SquaredLength();
if (t <= 0.0f) return a;
if (t >= 1.0f) return b;
return a + ab * t;
}
float NiPoint3::Angle(const NiPoint3& a, const NiPoint3& b) {
const auto dot = a.DotProduct(b);
const auto lenA = a.SquaredLength();
@@ -34,24 +220,47 @@ float NiPoint3::Distance(const NiPoint3& a, const NiPoint3& b) {
return std::sqrt(dx * dx + dy * dy + dz * dz);
}
NiPoint3 NiPoint3::MoveTowards(const NiPoint3& current, const NiPoint3& target, const float maxDistanceDelta) {
float NiPoint3::DistanceSquared(const NiPoint3& a, const NiPoint3& b) {
const auto dx = a.x - b.x;
const auto dy = a.y - b.y;
const auto dz = a.z - b.z;
return dx * dx + dy * dy + dz * dz;
}
NiPoint3 NiPoint3::MoveTowards(const NiPoint3& current, const NiPoint3& target, float maxDistanceDelta) {
float dx = target.x - current.x;
float dy = target.y - current.y;
float dz = target.z - current.z;
float lengthSquared = static_cast<float>(
static_cast<double>(dx) * static_cast<double>(dx) +
static_cast<double>(dy) * static_cast<double>(dy) +
static_cast<double>(dz) * static_cast<double>(dz)
);
if (static_cast<double>(lengthSquared) == 0.0
|| static_cast<double>(maxDistanceDelta) >= 0.0
&& static_cast<double>(lengthSquared)
<= static_cast<double>(maxDistanceDelta) * static_cast<double>(maxDistanceDelta)) {
float lengthSquared = (float)((double)dx * (double)dx + (double)dy * (double)dy + (double)dz * (double)dz);
if ((double)lengthSquared == 0.0 || (double)maxDistanceDelta >= 0.0 && (double)lengthSquared <= (double)maxDistanceDelta * (double)maxDistanceDelta)
return target;
}
float length = std::sqrt(lengthSquared);
float length = (float)std::sqrt((double)lengthSquared);
return NiPoint3(current.x + dx / length * maxDistanceDelta, current.y + dy / length * maxDistanceDelta, current.z + dz / length * maxDistanceDelta);
}
//This code is yoinked from the MS XNA code, so it should be right, even if it's horrible.
NiPoint3 NiPoint3::RotateByQuaternion(const NiQuaternion& rotation) {
Vector3 vector;
float num12 = rotation.x + rotation.x;
float num2 = rotation.y + rotation.y;
float num = rotation.z + rotation.z;
float num11 = rotation.w * num12;
float num10 = rotation.w * num2;
float num9 = rotation.w * num;
float num8 = rotation.x * num12;
float num7 = rotation.x * num2;
float num6 = rotation.x * num;
float num5 = rotation.y * num2;
float num4 = rotation.y * num;
float num3 = rotation.z * num;
NiPoint3 value = *this;
float num15 = ((value.x * ((1.0f - num5) - num3)) + (value.y * (num7 - num9))) + (value.z * (num6 + num10));
float num14 = ((value.x * (num7 + num9)) + (value.y * ((1.0f - num8) - num3))) + (value.z * (num4 - num11));
float num13 = ((value.x * (num6 - num10)) + (value.y * (num4 + num11))) + (value.z * ((1.0f - num8) - num5));
vector.x = num15;
vector.y = num14;
vector.z = num13;
return vector;
}

View File

@@ -1,5 +1,4 @@
#ifndef __NIPOINT3_H__
#define __NIPOINT3_H__
#pragma once
/*!
\file NiPoint3.hpp
@@ -13,13 +12,13 @@ typedef NiPoint3 Vector3; //!< The Vector3 class is technically the NiPoin
//! A custom class the defines a point in space
class NiPoint3 {
public:
float x{ 0 }; //!< The x position
float y{ 0 }; //!< The y position
float z{ 0 }; //!< The z position
float x; //!< The x position
float y; //!< The y position
float z; //!< The z position
//! Initializer
constexpr NiPoint3() = default;
NiPoint3(void);
//! Initializer
/*!
@@ -27,21 +26,23 @@ public:
\param y The y coordinate
\param z The z coordinate
*/
constexpr NiPoint3(const float x, const float y, const float z) noexcept
: x{ x }
, y{ y }
, z{ z } {
}
NiPoint3(float x, float y, float z);
//! Copy Constructor
/*!
\param point The point to copy
*/
constexpr NiPoint3(const NiPoint3& point) noexcept
: x{ point.x }
, y{ point.y }
, z{ point.z } {
}
NiPoint3(const NiPoint3& point);
//! Destructor
~NiPoint3(void);
// MARK: Constants
static const NiPoint3 ZERO; //!< Point(0, 0, 0)
static const NiPoint3 UNIT_X; //!< Point(1, 0, 0)
static const NiPoint3 UNIT_Y; //!< Point(0, 1, 0)
static const NiPoint3 UNIT_Z; //!< Point(0, 0, 1)
static const NiPoint3 UNIT_ALL; //!< Point(1, 1, 1)
// MARK: Getters / Setters
@@ -49,37 +50,38 @@ public:
/*!
\return The x coordinate
*/
[[nodiscard]] constexpr float GetX() const noexcept;
float GetX(void) const;
//! Sets the X coordinate
/*!
\param x The x coordinate
*/
constexpr void SetX(const float x) noexcept;
void SetX(float x);
//! Gets the Y coordinate
/*!
\return The y coordinate
*/
[[nodiscard]] constexpr float GetY() const noexcept;
float GetY(void) const;
//! Sets the Y coordinate
/*!
\param y The y coordinate
*/
constexpr void SetY(const float y) noexcept;
void SetY(float y);
//! Gets the Z coordinate
/*!
\return The z coordinate
*/
[[nodiscard]] constexpr float GetZ() const noexcept;
float GetZ(void) const;
//! Sets the Z coordinate
/*!
\param z The z coordinate
*/
constexpr void SetZ(const float z) noexcept;
void SetZ(float z);
// MARK: Member Functions
@@ -87,70 +89,72 @@ public:
/*!
\return The scalar length of the vector
*/
[[nodiscard]] float Length() const;
float Length(void) const;
//! Gets the squared length of a vector
/*!
\return The squared length of a vector
*/
[[nodiscard]] constexpr float SquaredLength() const noexcept;
float SquaredLength(void) const;
//! Returns the dot product of the vector dotted with another vector
/*!
\param vec The second vector
\return The dot product of the two vectors
*/
[[nodiscard]] constexpr float DotProduct(const Vector3& vec) const noexcept;
float DotProduct(const Vector3& vec) const;
//! Returns the cross product of the vector crossed with another vector
/*!
\param vec The second vector
\return The cross product of the two vectors
*/
[[nodiscard]] constexpr Vector3 CrossProduct(const Vector3& vec) const noexcept;
Vector3 CrossProduct(const Vector3& vec) const;
//! Unitize the vector
/*!
\returns The current vector
*/
[[nodiscard]] NiPoint3 Unitize() const;
NiPoint3 Unitize(void) const;
// MARK: Operators
//! Operator to check for equality
constexpr bool operator==(const NiPoint3& point) const noexcept;
bool operator==(const NiPoint3& point) const;
//! Operator to check for inequality
constexpr bool operator!=(const NiPoint3& point) const noexcept;
bool operator!=(const NiPoint3& point) const;
//! Operator for subscripting
constexpr float& operator[](const int i) noexcept;
float& operator[](int i);
//! Operator for subscripting
constexpr const float& operator[](const int i) const noexcept;
const float& operator[](int i) const;
//! Operator for addition of vectors
constexpr NiPoint3 operator+(const NiPoint3& point) const noexcept;
NiPoint3 operator+(const NiPoint3& point) const;
//! Operator for addition of vectors
constexpr NiPoint3& operator+=(const NiPoint3& point) noexcept;
NiPoint3& operator+=(const NiPoint3& point);
constexpr NiPoint3& operator*=(const float scalar) noexcept;
NiPoint3& operator*=(const float scalar);
//! Operator for subtraction of vectors
constexpr NiPoint3 operator-(const NiPoint3& point) const noexcept;
NiPoint3 operator-(const NiPoint3& point) const;
//! Operator for addition of a scalar on all vector components
constexpr NiPoint3 operator+(const float fScalar) const noexcept;
NiPoint3 operator+(float fScalar) const;
//! Operator for subtraction of a scalar on all vector components
constexpr NiPoint3 operator-(const float fScalar) const noexcept;
NiPoint3 operator-(float fScalar) const;
//! Operator for scalar multiplication of a vector
constexpr NiPoint3 operator*(const float fScalar) const noexcept;
NiPoint3 operator*(float fScalar) const;
//! Operator for scalar division of a vector
constexpr NiPoint3 operator/(const float fScalar) const noexcept;
NiPoint3 operator/(float fScalar) const;
// MARK: Helper Functions
@@ -160,14 +164,14 @@ public:
\param maxPoint The maximum point of the bounding box
\return Whether or not this point lies within the box
*/
[[nodiscard]] constexpr bool IsWithinAxisAlignedBox(const NiPoint3& minPoint, const NiPoint3& maxPoint) noexcept;
bool IsWithinAxisAlignedBox(const NiPoint3& minPoint, const NiPoint3& maxPoint);
//! Checks to see if the point (or vector) is within a sphere
/*!
\param sphereCenter The sphere center
\param radius The radius
*/
[[nodiscard]] constexpr bool IsWithinSphere(const NiPoint3& sphereCenter, const float radius) noexcept;
bool IsWithinSpehere(const NiPoint3& sphereCenter, float radius);
/*!
\param a Start of line
@@ -175,30 +179,15 @@ public:
\param p Refrence point
\return The point of line AB which is closest to P
*/
[[nodiscard]] static constexpr NiPoint3 ClosestPointOnLine(const NiPoint3& a, const NiPoint3& b, const NiPoint3& p) noexcept;
static NiPoint3 ClosestPointOnLine(const NiPoint3& a, const NiPoint3& b, const NiPoint3& p);
[[nodiscard]] static float Angle(const NiPoint3& a, const NiPoint3& b);
static float Angle(const NiPoint3& a, const NiPoint3& b);
[[nodiscard]] static float Distance(const NiPoint3& a, const NiPoint3& b);
static float Distance(const NiPoint3& a, const NiPoint3& b);
[[nodiscard]] static constexpr float DistanceSquared(const NiPoint3& a, const NiPoint3& b) noexcept;
static float DistanceSquared(const NiPoint3& a, const NiPoint3& b);
[[nodiscard]] static NiPoint3 MoveTowards(const NiPoint3& current, const NiPoint3& target, const float maxDistanceDelta);
static NiPoint3 MoveTowards(const NiPoint3& current, const NiPoint3& target, float maxDistanceDelta);
//This code is yoinked from the MS XNA code, so it should be right, even if it's horrible.
[[nodiscard]] constexpr NiPoint3 RotateByQuaternion(const NiQuaternion& rotation) noexcept;
NiPoint3 RotateByQuaternion(const NiQuaternion& rotation);
};
// Static Variables
namespace NiPoint3Constant {
constexpr NiPoint3 ZERO(0.0f, 0.0f, 0.0f);
constexpr NiPoint3 UNIT_X(1.0f, 0.0f, 0.0f);
constexpr NiPoint3 UNIT_Y(0.0f, 1.0f, 0.0f);
constexpr NiPoint3 UNIT_Z(0.0f, 0.0f, 1.0f);
constexpr NiPoint3 UNIT_ALL(1.0f, 1.0f, 1.0f);
}
// .inl file needed for code organization and to circumvent circular dependency issues
#include "NiPoint3.inl"
#endif // !__NIPOINT3_H__

View File

@@ -1,196 +0,0 @@
#pragma once
#ifndef __NIPOINT3_H__
#error "This should only be included inline in NiPoint3.h: Do not include directly!"
#endif
#include "NiQuaternion.h"
// MARK: Getters / Setters
//! Gets the X coordinate
constexpr float NiPoint3::GetX() const noexcept {
return this->x;
}
//! Sets the X coordinate
constexpr void NiPoint3::SetX(const float x) noexcept {
this->x = x;
}
//! Gets the Y coordinate
constexpr float NiPoint3::GetY() const noexcept {
return this->y;
}
//! Sets the Y coordinate
constexpr void NiPoint3::SetY(const float y) noexcept {
this->y = y;
}
//! Gets the Z coordinate
constexpr float NiPoint3::GetZ() const noexcept {
return this->z;
}
//! Sets the Z coordinate
constexpr void NiPoint3::SetZ(const float z) noexcept {
this->z = z;
}
// MARK: Member Functions
//! Gets the squared length of a vector
constexpr float NiPoint3::SquaredLength() const noexcept {
return (x * x + y * y + z * z);
}
//! Returns the dot product of the vector dotted with another vector
constexpr float NiPoint3::DotProduct(const Vector3& vec) const noexcept {
return ((this->x * vec.x) + (this->y * vec.y) + (this->z * vec.z));
}
//! Returns the cross product of the vector crossed with another vector
constexpr Vector3 NiPoint3::CrossProduct(const Vector3& vec) const noexcept {
return Vector3(((this->y * vec.z) - (this->z * vec.y)),
((this->z * vec.x) - (this->x * vec.z)),
((this->x * vec.y) - (this->y * vec.x)));
}
// MARK: Operators
//! Operator to check for equality
constexpr bool NiPoint3::operator==(const NiPoint3& point) const noexcept {
return point.x == this->x && point.y == this->y && point.z == this->z;
}
//! Operator to check for inequality
constexpr bool NiPoint3::operator!=(const NiPoint3& point) const noexcept {
return !(*this == point);
}
//! Operator for subscripting
constexpr float& NiPoint3::operator[](const int i) noexcept {
float* base = &x;
return base[i];
}
//! Operator for subscripting
constexpr const float& NiPoint3::operator[](const int i) const noexcept {
const float* base = &x;
return base[i];
}
//! Operator for addition of vectors
constexpr NiPoint3 NiPoint3::operator+(const NiPoint3& point) const noexcept {
return NiPoint3(this->x + point.x, this->y + point.y, this->z + point.z);
}
//! Operator for addition of vectors
constexpr NiPoint3& NiPoint3::operator+=(const NiPoint3& point) noexcept {
this->x += point.x;
this->y += point.y;
this->z += point.z;
return *this;
}
constexpr NiPoint3& NiPoint3::operator*=(const float scalar) noexcept {
this->x *= scalar;
this->y *= scalar;
this->z *= scalar;
return *this;
}
//! Operator for subtraction of vectors
constexpr NiPoint3 NiPoint3::operator-(const NiPoint3& point) const noexcept {
return NiPoint3(this->x - point.x, this->y - point.y, this->z - point.z);
}
//! Operator for addition of a scalar on all vector components
constexpr NiPoint3 NiPoint3::operator+(const float fScalar) const noexcept {
return NiPoint3(this->x + fScalar, this->y + fScalar, this->z + fScalar);
}
//! Operator for subtraction of a scalar on all vector components
constexpr NiPoint3 NiPoint3::operator-(const float fScalar) const noexcept {
return NiPoint3(this->x - fScalar, this->y - fScalar, this->z - fScalar);
}
//! Operator for scalar multiplication of a vector
constexpr NiPoint3 NiPoint3::operator*(const float fScalar) const noexcept {
return NiPoint3(this->x * fScalar, this->y * fScalar, this->z * fScalar);
}
//! Operator for scalar division of a vector
constexpr NiPoint3 NiPoint3::operator/(const float fScalar) const noexcept {
float retX = this->x != 0 ? this->x / fScalar : 0;
float retY = this->y != 0 ? this->y / fScalar : 0;
float retZ = this->z != 0 ? this->z / fScalar : 0;
return NiPoint3(retX, retY, retZ);
}
// MARK: Helper Functions
//! Checks to see if the point (or vector) is with an Axis-Aligned Bounding Box
constexpr bool NiPoint3::IsWithinAxisAlignedBox(const NiPoint3& minPoint, const NiPoint3& maxPoint) noexcept {
if (this->x < minPoint.x) return false;
if (this->x > maxPoint.x) return false;
if (this->y < minPoint.y) return false;
if (this->y > maxPoint.y) return false;
return (this->z < maxPoint.z && this->z > minPoint.z);
}
//! Checks to see if the point (or vector) is within a sphere
constexpr bool NiPoint3::IsWithinSphere(const NiPoint3& sphereCenter, const float radius) noexcept {
Vector3 diffVec = Vector3(x - sphereCenter.GetX(), y - sphereCenter.GetY(), z - sphereCenter.GetZ());
return (diffVec.SquaredLength() <= (radius * radius));
}
constexpr NiPoint3 NiPoint3::ClosestPointOnLine(const NiPoint3& a, const NiPoint3& b, const NiPoint3& p) noexcept {
if (a == b) return a;
const auto pa = p - a;
const auto ab = b - a;
const auto t = pa.DotProduct(ab) / ab.SquaredLength();
if (t <= 0.0f) return a;
if (t >= 1.0f) return b;
return a + ab * t;
}
constexpr float NiPoint3::DistanceSquared(const NiPoint3& a, const NiPoint3& b) noexcept {
const auto dx = a.x - b.x;
const auto dy = a.y - b.y;
const auto dz = a.z - b.z;
return dx * dx + dy * dy + dz * dz;
}
//This code is yoinked from the MS XNA code, so it should be right, even if it's horrible.
constexpr NiPoint3 NiPoint3::RotateByQuaternion(const NiQuaternion& rotation) noexcept {
Vector3 vector;
float num12 = rotation.x + rotation.x;
float num2 = rotation.y + rotation.y;
float num = rotation.z + rotation.z;
float num11 = rotation.w * num12;
float num10 = rotation.w * num2;
float num9 = rotation.w * num;
float num8 = rotation.x * num12;
float num7 = rotation.x * num2;
float num6 = rotation.x * num;
float num5 = rotation.y * num2;
float num4 = rotation.y * num;
float num3 = rotation.z * num;
NiPoint3 value = *this;
float num15 = ((value.x * ((1.0f - num5) - num3)) + (value.y * (num7 - num9))) + (value.z * (num6 + num10));
float num14 = ((value.x * (num7 + num9)) + (value.y * ((1.0f - num8) - num3))) + (value.z * (num4 - num11));
float num13 = ((value.x * (num6 - num10)) + (value.y * (num4 + num11))) + (value.z * ((1.0f - num8) - num5));
vector.x = num15;
vector.y = num14;
vector.z = num13;
return vector;
}

View File

@@ -3,8 +3,89 @@
// C++
#include <cmath>
// Static Variables
const NiQuaternion NiQuaternion::IDENTITY(1, 0, 0, 0);
//! The initializer
NiQuaternion::NiQuaternion(void) {
this->w = 1;
this->x = 0;
this->y = 0;
this->z = 0;
}
//! The initializer
NiQuaternion::NiQuaternion(float w, float x, float y, float z) {
this->w = w;
this->x = x;
this->y = y;
this->z = z;
}
//! Destructor
NiQuaternion::~NiQuaternion(void) {}
// MARK: Setters / Getters
//! Gets the W coordinate
float NiQuaternion::GetW(void) const {
return this->w;
}
//! Sets the W coordinate
void NiQuaternion::SetW(float w) {
this->w = w;
}
//! Gets the X coordinate
float NiQuaternion::GetX(void) const {
return this->x;
}
//! Sets the X coordinate
void NiQuaternion::SetX(float x) {
this->x = x;
}
//! Gets the Y coordinate
float NiQuaternion::GetY(void) const {
return this->y;
}
//! Sets the Y coordinate
void NiQuaternion::SetY(float y) {
this->y = y;
}
//! Gets the Z coordinate
float NiQuaternion::GetZ(void) const {
return this->z;
}
//! Sets the Z coordinate
void NiQuaternion::SetZ(float z) {
this->z = z;
}
// MARK: Member Functions
//! Returns the forward vector from the quaternion
Vector3 NiQuaternion::GetForwardVector(void) const {
return Vector3(2 * (x * z + w * y), 2 * (y * z - w * x), 1 - 2 * (x * x + y * y));
}
//! Returns the up vector from the quaternion
Vector3 NiQuaternion::GetUpVector(void) const {
return Vector3(2 * (x * y - w * z), 1 - 2 * (x * x + z * z), 2 * (y * z + w * x));
}
//! Returns the right vector from the quaternion
Vector3 NiQuaternion::GetRightVector(void) const {
return Vector3(1 - 2 * (y * y + z * z), 2 * (x * y + w * z), 2 * (x * z - w * y));
}
Vector3 NiQuaternion::GetEulerAngles() const {
Vector3 angles;
@@ -30,9 +111,22 @@ Vector3 NiQuaternion::GetEulerAngles() const {
return angles;
}
// MARK: Operators
//! Operator to check for equality
bool NiQuaternion::operator==(const NiQuaternion& rot) const {
return rot.x == this->x && rot.y == this->y && rot.z == this->z && rot.w == this->w;
}
//! Operator to check for inequality
bool NiQuaternion::operator!=(const NiQuaternion& rot) const {
return !(*this == rot);
}
// MARK: Helper Functions
//! Look from a specific point in space to another point in space (Y-locked)
//! Look from a specific point in space to another point in space
NiQuaternion NiQuaternion::LookAt(const NiPoint3& sourcePoint, const NiPoint3& destPoint) {
//To make sure we don't orient around the X/Z axis:
NiPoint3 source = sourcePoint;
@@ -42,7 +136,7 @@ NiQuaternion NiQuaternion::LookAt(const NiPoint3& sourcePoint, const NiPoint3& d
NiPoint3 forwardVector = NiPoint3(dest - source).Unitize();
NiPoint3 posZ = NiPoint3Constant::UNIT_Z;
NiPoint3 posZ = NiPoint3::UNIT_Z;
NiPoint3 vecA = posZ.CrossProduct(forwardVector).Unitize();
float dot = posZ.DotProduct(forwardVector);
@@ -54,11 +148,10 @@ NiQuaternion NiQuaternion::LookAt(const NiPoint3& sourcePoint, const NiPoint3& d
return NiQuaternion::CreateFromAxisAngle(vecA, rotAngle);
}
//! Look from a specific point in space to another point in space
NiQuaternion NiQuaternion::LookAtUnlocked(const NiPoint3& sourcePoint, const NiPoint3& destPoint) {
NiPoint3 forwardVector = NiPoint3(destPoint - sourcePoint).Unitize();
NiPoint3 posZ = NiPoint3Constant::UNIT_Z;
NiPoint3 posZ = NiPoint3::UNIT_Z;
NiPoint3 vecA = posZ.CrossProduct(forwardVector).Unitize();
float dot = posZ.DotProduct(forwardVector);

View File

@@ -1,5 +1,4 @@
#ifndef __NIQUATERNION_H__
#define __NIQUATERNION_H__
#pragma once
// Custom Classes
#include "NiPoint3.h"
@@ -15,14 +14,14 @@ typedef NiQuaternion Quaternion; //!< A typedef for a shorthand version o
//! A class that defines a rotation in space
class NiQuaternion {
public:
float w{ 1 }; //!< The w coordinate
float x{ 0 }; //!< The x coordinate
float y{ 0 }; //!< The y coordinate
float z{ 0 }; //!< The z coordinate
float w; //!< The w coordinate
float x; //!< The x coordinate
float y; //!< The y coordinate
float z; //!< The z coordinate
//! The initializer
constexpr NiQuaternion() = default;
NiQuaternion(void);
//! The initializer
/*!
@@ -31,12 +30,13 @@ public:
\param y The y coordinate
\param z The z coordinate
*/
constexpr NiQuaternion(const float w, const float x, const float y, const float z) noexcept
: w{ w }
, x{ x }
, y{ y }
, z{ z } {
}
NiQuaternion(float w, float x, float y, float z);
//! Destructor
~NiQuaternion(void);
// MARK: Constants
static const NiQuaternion IDENTITY; //!< Quaternion(1, 0, 0, 0)
// MARK: Setters / Getters
@@ -44,49 +44,50 @@ public:
/*!
\return The w coordinate
*/
[[nodiscard]] constexpr float GetW() const noexcept;
float GetW(void) const;
//! Sets the W coordinate
/*!
\param w The w coordinate
*/
constexpr void SetW(const float w) noexcept;
void SetW(float w);
//! Gets the X coordinate
/*!
\return The x coordinate
*/
[[nodiscard]] constexpr float GetX() const noexcept;
float GetX(void) const;
//! Sets the X coordinate
/*!
\param x The x coordinate
*/
constexpr void SetX(const float x) noexcept;
void SetX(float x);
//! Gets the Y coordinate
/*!
\return The y coordinate
*/
[[nodiscard]] constexpr float GetY() const noexcept;
float GetY(void) const;
//! Sets the Y coordinate
/*!
\param y The y coordinate
*/
constexpr void SetY(const float y) noexcept;
void SetY(float y);
//! Gets the Z coordinate
/*!
\return The z coordinate
*/
[[nodiscard]] constexpr float GetZ() const noexcept;
float GetZ(void) const;
//! Sets the Z coordinate
/*!
\param z The z coordinate
*/
constexpr void SetZ(const float z) noexcept;
void SetZ(float z);
// MARK: Member Functions
@@ -94,29 +95,31 @@ public:
/*!
\return The forward vector of the quaternion
*/
[[nodiscard]] constexpr Vector3 GetForwardVector() const noexcept;
Vector3 GetForwardVector(void) const;
//! Returns the up vector from the quaternion
/*!
\return The up vector fo the quaternion
*/
[[nodiscard]] constexpr Vector3 GetUpVector() const noexcept;
Vector3 GetUpVector(void) const;
//! Returns the right vector from the quaternion
/*!
\return The right vector of the quaternion
*/
[[nodiscard]] constexpr Vector3 GetRightVector() const noexcept;
Vector3 GetRightVector(void) const;
Vector3 GetEulerAngles() const;
[[nodiscard]] Vector3 GetEulerAngles() const;
// MARK: Operators
//! Operator to check for equality
constexpr bool operator==(const NiQuaternion& rot) const noexcept;
bool operator==(const NiQuaternion& rot) const;
//! Operator to check for inequality
constexpr bool operator!=(const NiQuaternion& rot) const noexcept;
bool operator!=(const NiQuaternion& rot) const;
// MARK: Helper Functions
@@ -126,7 +129,7 @@ public:
\param destPoint The destination location
\return The Quaternion with the rotation towards the destination
*/
[[nodiscard]] static NiQuaternion LookAt(const NiPoint3& sourcePoint, const NiPoint3& destPoint);
static NiQuaternion LookAt(const NiPoint3& sourcePoint, const NiPoint3& destPoint);
//! Look from a specific point in space to another point in space
/*!
@@ -134,7 +137,7 @@ public:
\param destPoint The destination location
\return The Quaternion with the rotation towards the destination
*/
[[nodiscard]] static NiQuaternion LookAtUnlocked(const NiPoint3& sourcePoint, const NiPoint3& destPoint);
static NiQuaternion LookAtUnlocked(const NiPoint3& sourcePoint, const NiPoint3& destPoint);
//! Creates a Quaternion from a specific axis and angle relative to that axis
/*!
@@ -142,17 +145,7 @@ public:
\param angle The angle relative to this axis
\return A quaternion created from the axis and angle
*/
[[nodiscard]] static NiQuaternion CreateFromAxisAngle(const Vector3& axis, float angle);
static NiQuaternion CreateFromAxisAngle(const Vector3& axis, float angle);
[[nodiscard]] static NiQuaternion FromEulerAngles(const NiPoint3& eulerAngles);
static NiQuaternion FromEulerAngles(const NiPoint3& eulerAngles);
};
// Static Variables
namespace NiQuaternionConstant {
constexpr NiQuaternion IDENTITY(1, 0, 0, 0);
}
// Include constexpr and inline function definitions in a seperate file for readability
#include "NiQuaternion.inl"
#endif // !__NIQUATERNION_H__

View File

@@ -1,75 +0,0 @@
#pragma once
#ifndef __NIQUATERNION_H__
#error "This should only be included inline in NiQuaternion.h: Do not include directly!"
#endif
// MARK: Setters / Getters
//! Gets the W coordinate
constexpr float NiQuaternion::GetW() const noexcept {
return this->w;
}
//! Sets the W coordinate
constexpr void NiQuaternion::SetW(const float w) noexcept {
this->w = w;
}
//! Gets the X coordinate
constexpr float NiQuaternion::GetX() const noexcept {
return this->x;
}
//! Sets the X coordinate
constexpr void NiQuaternion::SetX(const float x) noexcept {
this->x = x;
}
//! Gets the Y coordinate
constexpr float NiQuaternion::GetY() const noexcept {
return this->y;
}
//! Sets the Y coordinate
constexpr void NiQuaternion::SetY(const float y) noexcept {
this->y = y;
}
//! Gets the Z coordinate
constexpr float NiQuaternion::GetZ() const noexcept {
return this->z;
}
//! Sets the Z coordinate
constexpr void NiQuaternion::SetZ(const float z) noexcept {
this->z = z;
}
// MARK: Member Functions
//! Returns the forward vector from the quaternion
constexpr Vector3 NiQuaternion::GetForwardVector() const noexcept {
return Vector3(2 * (x * z + w * y), 2 * (y * z - w * x), 1 - 2 * (x * x + y * y));
}
//! Returns the up vector from the quaternion
constexpr Vector3 NiQuaternion::GetUpVector() const noexcept {
return Vector3(2 * (x * y - w * z), 1 - 2 * (x * x + z * z), 2 * (y * z + w * x));
}
//! Returns the right vector from the quaternion
constexpr Vector3 NiQuaternion::GetRightVector() const noexcept {
return Vector3(1 - 2 * (y * y + z * z), 2 * (x * y + w * z), 2 * (x * z - w * y));
}
// MARK: Operators
//! Operator to check for equality
constexpr bool NiQuaternion::operator==(const NiQuaternion& rot) const noexcept {
return rot.x == this->x && rot.y == this->y && rot.z == this->z && rot.w == this->w;
}
//! Operator to check for inequality
constexpr bool NiQuaternion::operator!=(const NiQuaternion& rot) const noexcept {
return !(*this == rot);
}

View File

@@ -1,36 +0,0 @@
#ifndef __POSITIONUPDATE__H__
#define __POSITIONUPDATE__H__
#include "NiPoint3.h"
#include "NiQuaternion.h"
struct RemoteInputInfo {
bool operator==(const RemoteInputInfo& other) {
return m_RemoteInputX == other.m_RemoteInputX && m_RemoteInputY == other.m_RemoteInputY && m_IsPowersliding == other.m_IsPowersliding && m_IsModified == other.m_IsModified;
}
float m_RemoteInputX = 0;
float m_RemoteInputY = 0;
bool m_IsPowersliding = false;
bool m_IsModified = false;
};
struct LocalSpaceInfo {
LWOOBJID objectId = LWOOBJID_EMPTY;
NiPoint3 position = NiPoint3Constant::ZERO;
NiPoint3 linearVelocity = NiPoint3Constant::ZERO;
};
struct PositionUpdate {
NiPoint3 position = NiPoint3Constant::ZERO;
NiQuaternion rotation = NiQuaternionConstant::IDENTITY;
bool onGround = false;
bool onRail = false;
NiPoint3 velocity = NiPoint3Constant::ZERO;
NiPoint3 angularVelocity = NiPoint3Constant::ZERO;
LocalSpaceInfo localSpaceInfo;
RemoteInputInfo remoteInputInfo;
};
#endif //!__POSITIONUPDATE__H__

152
dCommon/SHA512.cpp Normal file
View File

@@ -0,0 +1,152 @@
#include "SHA512.h"
#include <cstring>
#include <fstream>
const unsigned long long SHA512::sha512_k[80] = //ULL = uint64
{ 0x428a2f98d728ae22ULL, 0x7137449123ef65cdULL,
0xb5c0fbcfec4d3b2fULL, 0xe9b5dba58189dbbcULL,
0x3956c25bf348b538ULL, 0x59f111f1b605d019ULL,
0x923f82a4af194f9bULL, 0xab1c5ed5da6d8118ULL,
0xd807aa98a3030242ULL, 0x12835b0145706fbeULL,
0x243185be4ee4b28cULL, 0x550c7dc3d5ffb4e2ULL,
0x72be5d74f27b896fULL, 0x80deb1fe3b1696b1ULL,
0x9bdc06a725c71235ULL, 0xc19bf174cf692694ULL,
0xe49b69c19ef14ad2ULL, 0xefbe4786384f25e3ULL,
0x0fc19dc68b8cd5b5ULL, 0x240ca1cc77ac9c65ULL,
0x2de92c6f592b0275ULL, 0x4a7484aa6ea6e483ULL,
0x5cb0a9dcbd41fbd4ULL, 0x76f988da831153b5ULL,
0x983e5152ee66dfabULL, 0xa831c66d2db43210ULL,
0xb00327c898fb213fULL, 0xbf597fc7beef0ee4ULL,
0xc6e00bf33da88fc2ULL, 0xd5a79147930aa725ULL,
0x06ca6351e003826fULL, 0x142929670a0e6e70ULL,
0x27b70a8546d22ffcULL, 0x2e1b21385c26c926ULL,
0x4d2c6dfc5ac42aedULL, 0x53380d139d95b3dfULL,
0x650a73548baf63deULL, 0x766a0abb3c77b2a8ULL,
0x81c2c92e47edaee6ULL, 0x92722c851482353bULL,
0xa2bfe8a14cf10364ULL, 0xa81a664bbc423001ULL,
0xc24b8b70d0f89791ULL, 0xc76c51a30654be30ULL,
0xd192e819d6ef5218ULL, 0xd69906245565a910ULL,
0xf40e35855771202aULL, 0x106aa07032bbd1b8ULL,
0x19a4c116b8d2d0c8ULL, 0x1e376c085141ab53ULL,
0x2748774cdf8eeb99ULL, 0x34b0bcb5e19b48a8ULL,
0x391c0cb3c5c95a63ULL, 0x4ed8aa4ae3418acbULL,
0x5b9cca4f7763e373ULL, 0x682e6ff3d6b2b8a3ULL,
0x748f82ee5defb2fcULL, 0x78a5636f43172f60ULL,
0x84c87814a1f0ab72ULL, 0x8cc702081a6439ecULL,
0x90befffa23631e28ULL, 0xa4506cebde82bde9ULL,
0xbef9a3f7b2c67915ULL, 0xc67178f2e372532bULL,
0xca273eceea26619cULL, 0xd186b8c721c0c207ULL,
0xeada7dd6cde0eb1eULL, 0xf57d4f7fee6ed178ULL,
0x06f067aa72176fbaULL, 0x0a637dc5a2c898a6ULL,
0x113f9804bef90daeULL, 0x1b710b35131c471bULL,
0x28db77f523047d84ULL, 0x32caab7b40c72493ULL,
0x3c9ebe0a15c9bebcULL, 0x431d67c49c100d4cULL,
0x4cc5d4becb3e42b6ULL, 0x597f299cfc657e2aULL,
0x5fcb6fab3ad6faecULL, 0x6c44198c4a475817ULL };
void SHA512::transform(const unsigned char* message, unsigned int block_nb) {
uint64 w[80];
uint64 wv[8];
uint64 t1, t2;
const unsigned char* sub_block;
int i, j;
for (i = 0; i < (int)block_nb; i++) {
sub_block = message + (i << 7);
for (j = 0; j < 16; j++) {
SHA2_PACK64(&sub_block[j << 3], &w[j]);
}
for (j = 16; j < 80; j++) {
w[j] = SHA512_F4(w[j - 2]) + w[j - 7] + SHA512_F3(w[j - 15]) + w[j - 16];
}
for (j = 0; j < 8; j++) {
wv[j] = m_h[j];
}
for (j = 0; j < 80; j++) {
t1 = wv[7] + SHA512_F2(wv[4]) + SHA2_CH(wv[4], wv[5], wv[6])
+ sha512_k[j] + w[j];
t2 = SHA512_F1(wv[0]) + SHA2_MAJ(wv[0], wv[1], wv[2]);
wv[7] = wv[6];
wv[6] = wv[5];
wv[5] = wv[4];
wv[4] = wv[3] + t1;
wv[3] = wv[2];
wv[2] = wv[1];
wv[1] = wv[0];
wv[0] = t1 + t2;
}
for (j = 0; j < 8; j++) {
m_h[j] += wv[j];
}
}
}
void SHA512::init() {
m_h[0] = 0x6a09e667f3bcc908ULL;
m_h[1] = 0xbb67ae8584caa73bULL;
m_h[2] = 0x3c6ef372fe94f82bULL;
m_h[3] = 0xa54ff53a5f1d36f1ULL;
m_h[4] = 0x510e527fade682d1ULL;
m_h[5] = 0x9b05688c2b3e6c1fULL;
m_h[6] = 0x1f83d9abfb41bd6bULL;
m_h[7] = 0x5be0cd19137e2179ULL;
m_len = 0;
m_tot_len = 0;
}
void SHA512::update(const unsigned char* message, unsigned int len) {
unsigned int block_nb;
unsigned int new_len, rem_len, tmp_len;
const unsigned char* shifted_message;
tmp_len = SHA384_512_BLOCK_SIZE - m_len;
rem_len = len < tmp_len ? len : tmp_len;
memcpy(&m_block[m_len], message, rem_len);
if (m_len + len < SHA384_512_BLOCK_SIZE) {
m_len += len;
return;
}
new_len = len - rem_len;
block_nb = new_len / SHA384_512_BLOCK_SIZE;
shifted_message = message + rem_len;
transform(m_block, 1);
transform(shifted_message, block_nb);
rem_len = new_len % SHA384_512_BLOCK_SIZE;
memcpy(m_block, &shifted_message[block_nb << 7], rem_len);
m_len = rem_len;
m_tot_len += (block_nb + 1) << 7;
}
void SHA512::final(unsigned char* digest) {
unsigned int block_nb;
unsigned int pm_len;
unsigned int len_b;
int i;
block_nb = 1 + ((SHA384_512_BLOCK_SIZE - 17)
< (m_len % SHA384_512_BLOCK_SIZE));
len_b = (m_tot_len + m_len) << 3;
pm_len = block_nb << 7;
memset(m_block + m_len, 0, pm_len - m_len);
m_block[m_len] = 0x80;
SHA2_UNPACK32(len_b, m_block + pm_len - 4);
transform(m_block, block_nb);
for (i = 0; i < 8; i++) {
SHA2_UNPACK64(m_h[i], &digest[i << 3]);
}
}
std::string sha512(std::string input) {
unsigned char digest[SHA512::DIGEST_SIZE];
memset(digest, 0, SHA512::DIGEST_SIZE);
class SHA512 ctx;
ctx.init();
ctx.update((unsigned char*)input.c_str(), input.length());
ctx.final(digest);
char buf[2 * SHA512::DIGEST_SIZE + 1];
buf[2 * SHA512::DIGEST_SIZE] = 0;
for (int i = 0; i < SHA512::DIGEST_SIZE; i++)
sprintf(buf + i * 2, "%02x", digest[i]);
return std::string(buf);
}

68
dCommon/SHA512.h Normal file
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@@ -0,0 +1,68 @@
#pragma once
// C++
#include <string>
class SHA512 {
protected:
typedef unsigned char uint8;
typedef unsigned int uint32;
typedef unsigned long long uint64;
const static uint64 sha512_k[];
static const unsigned int SHA384_512_BLOCK_SIZE = (1024 / 8);
public:
void init();
void update(const unsigned char* message, unsigned int len);
void final(unsigned char* digest);
static const unsigned int DIGEST_SIZE = (512 / 8);
protected:
void transform(const unsigned char* message, unsigned int block_nb);
unsigned int m_tot_len;
unsigned int m_len;
unsigned char m_block[2 * SHA384_512_BLOCK_SIZE];
uint64 m_h[8];
};
std::string sha512(std::string input);
#define SHA2_SHFR(x, n) (x >> n)
#define SHA2_ROTR(x, n) ((x >> n) | (x << ((sizeof(x) << 3) - n)))
#define SHA2_ROTL(x, n) ((x << n) | (x >> ((sizeof(x) << 3) - n)))
#define SHA2_CH(x, y, z) ((x & y) ^ (~x & z))
#define SHA2_MAJ(x, y, z) ((x & y) ^ (x & z) ^ (y & z))
#define SHA512_F1(x) (SHA2_ROTR(x, 28) ^ SHA2_ROTR(x, 34) ^ SHA2_ROTR(x, 39))
#define SHA512_F2(x) (SHA2_ROTR(x, 14) ^ SHA2_ROTR(x, 18) ^ SHA2_ROTR(x, 41))
#define SHA512_F3(x) (SHA2_ROTR(x, 1) ^ SHA2_ROTR(x, 8) ^ SHA2_SHFR(x, 7))
#define SHA512_F4(x) (SHA2_ROTR(x, 19) ^ SHA2_ROTR(x, 61) ^ SHA2_SHFR(x, 6))
#define SHA2_UNPACK32(x, str) \
{ \
*((str) + 3) = (uint8) ((x) ); \
*((str) + 2) = (uint8) ((x) >> 8); \
*((str) + 1) = (uint8) ((x) >> 16); \
*((str) + 0) = (uint8) ((x) >> 24); \
}
#define SHA2_UNPACK64(x, str) \
{ \
*((str) + 7) = (uint8) ((x) ); \
*((str) + 6) = (uint8) ((x) >> 8); \
*((str) + 5) = (uint8) ((x) >> 16); \
*((str) + 4) = (uint8) ((x) >> 24); \
*((str) + 3) = (uint8) ((x) >> 32); \
*((str) + 2) = (uint8) ((x) >> 40); \
*((str) + 1) = (uint8) ((x) >> 48); \
*((str) + 0) = (uint8) ((x) >> 56); \
}
#define SHA2_PACK64(str, x) \
{ \
*(x) = ((uint64) *((str) + 7) ) \
| ((uint64) *((str) + 6) << 8) \
| ((uint64) *((str) + 5) << 16) \
| ((uint64) *((str) + 4) << 24) \
| ((uint64) *((str) + 3) << 32) \
| ((uint64) *((str) + 2) << 40) \
| ((uint64) *((str) + 1) << 48) \
| ((uint64) *((str) + 0) << 56); \
}

27
dCommon/Type.cpp Normal file
View File

@@ -0,0 +1,27 @@
#include "Type.h"
#ifdef __GNUG__
#include <cstdlib>
#include <memory>
#include <cxxabi.h>
std::string demangle(const char* name) {
int status = -4; // some arbitrary value to eliminate the compiler warning
// enable c++11 by passing the flag -std=c++11 to g++
std::unique_ptr<char, void(*)(void*)> res{
abi::__cxa_demangle(name, NULL, NULL, &status),
std::free
};
return (status == 0) ? res.get() : name;
}
#else
// does nothing if not g++
std::string demangle(const char* name) {
return name;
}
#endif

12
dCommon/Type.h Normal file
View File

@@ -0,0 +1,12 @@
#pragma once
#include <string>
#include <typeinfo>
std::string demangle(const char* name);
template <class T>
std::string type(const T& t) {
return demangle(typeid(t).name());
}

View File

@@ -1,6 +1,6 @@
#include "ZCompression.h"
#include "zlib.h"
#include <zlib.h>
namespace ZCompression {
int32_t GetMaxCompressedLength(int32_t nLenSrc) {

View File

@@ -2,9 +2,9 @@
#include "AssetManager.h"
#include "Game.h"
#include "Logger.h"
#include "dLogger.h"
#include "zlib.h"
#include <zlib.h>
AssetManager::AssetManager(const std::filesystem::path& path) {
if (!std::filesystem::is_directory(path)) {
@@ -81,8 +81,8 @@ bool AssetManager::HasFile(const char* name) {
std::replace(fixedName.begin(), fixedName.end(), '/', '\\');
if (fixedName.rfind("client\\res\\", 0) != 0) fixedName = "client\\res\\" + fixedName;
uint32_t crc = crc32b(0xFFFFFFFF, reinterpret_cast<uint8_t*>(const_cast<char*>(fixedName.c_str())), fixedName.size());
crc = crc32b(crc, reinterpret_cast<Bytef*>(const_cast<char*>("\0\0\0\0")), 4);
uint32_t crc = crc32b(0xFFFFFFFF, (uint8_t*)fixedName.c_str(), fixedName.size());
crc = crc32b(crc, (Bytef*)"\0\0\0\0", 4);
for (const auto& item : this->m_PackIndex->GetPackFileIndices()) {
if (item.m_Crc == crc) {
@@ -113,7 +113,7 @@ bool AssetManager::GetFile(const char* name, char** data, uint32_t* len) {
#endif
fseek(file, 0, SEEK_END);
*len = ftell(file);
*data = static_cast<char*>(malloc(*len));
*data = (char*)malloc(*len);
fseek(file, 0, SEEK_SET);
int32_t readInData = fread(*data, sizeof(uint8_t), *len, file);
fclose(file);
@@ -129,8 +129,8 @@ bool AssetManager::GetFile(const char* name, char** data, uint32_t* len) {
fixedName = "client\\res\\" + fixedName;
}
int32_t packIndex = -1;
uint32_t crc = crc32b(0xFFFFFFFF, reinterpret_cast<uint8_t*>(const_cast<char*>(fixedName.c_str())), fixedName.size());
crc = crc32b(crc, reinterpret_cast<Bytef*>(const_cast<char*>("\0\0\0\0")), 4);
uint32_t crc = crc32b(0xFFFFFFFF, (uint8_t*)fixedName.c_str(), fixedName.size());
crc = crc32b(crc, (Bytef*)"\0\0\0\0", 4);
for (const auto& item : this->m_PackIndex->GetPackFileIndices()) {
if (item.m_Crc == crc) {
@@ -152,12 +152,13 @@ bool AssetManager::GetFile(const char* name, char** data, uint32_t* len) {
return success;
}
AssetStream AssetManager::GetFile(const char* name) {
char* buf; uint32_t len;
AssetMemoryBuffer AssetManager::GetFileAsBuffer(const char* name) {
char* buf;
uint32_t len;
bool success = this->GetFile(name, &buf, &len);
return AssetStream(buf, len, success);
return AssetMemoryBuffer(buf, len, success);
}
uint32_t AssetManager::crc32b(uint32_t base, uint8_t* message, size_t l) {
@@ -167,7 +168,7 @@ uint32_t AssetManager::crc32b(uint32_t base, uint8_t* message, size_t l) {
crc = base;
for (i = 0; i < l; i++) {
// xor next byte to upper bits of crc
crc ^= (static_cast<unsigned int>(message[i]) << 24);
crc ^= (((unsigned int)message[i]) << 24);
for (j = 0; j < 8; j++) { // Do eight times.
msb = crc >> 31;
crc <<= 1;

View File

@@ -25,10 +25,6 @@ struct AssetMemoryBuffer : std::streambuf {
this->setg(base, base, base + n);
}
~AssetMemoryBuffer() {
if (m_Success) free(m_Base);
}
pos_type seekpos(pos_type sp, std::ios_base::openmode which) override {
return seekoff(sp - pos_type(off_type(0)), std::ios_base::beg, which);
}
@@ -44,17 +40,9 @@ struct AssetMemoryBuffer : std::streambuf {
setg(eback(), eback() + off, egptr());
return gptr() - eback();
}
};
struct AssetStream : std::istream {
AssetStream(char* base, std::ptrdiff_t n, bool success) : std::istream(new AssetMemoryBuffer(base, n, success)) {}
~AssetStream() {
delete rdbuf();
}
operator bool() {
return reinterpret_cast<AssetMemoryBuffer*>(rdbuf())->m_Success;
void close() {
free(m_Base);
}
};
@@ -68,7 +56,7 @@ public:
bool HasFile(const char* name);
bool GetFile(const char* name, char** data, uint32_t* len);
AssetStream GetFile(const char* name);
AssetMemoryBuffer GetFileAsBuffer(const char* name);
private:
void LoadPackIndex();

View File

@@ -1,6 +1,6 @@
set(DCOMMON_DCLIENT_SOURCES
"AssetManager.cpp"
"PackIndex.cpp"
"Pack.cpp"
"AssetManager.cpp"
PARENT_SCOPE
)

View File

@@ -1,12 +0,0 @@
#ifndef __CLIENTVERSION_H__
#define __CLIENTVERSION_H__
#include <cstdint>
namespace ClientVersion {
constexpr uint16_t major = 1;
constexpr uint16_t current = 10;
constexpr uint16_t minor = 64;
}
#endif // !__CLIENTVERSION_H__

View File

@@ -76,7 +76,7 @@ bool Pack::ReadFileFromPack(uint32_t crc, char** data, uint32_t* len) {
fseek(file, pos, SEEK_SET);
if (!isCompressed) {
char* tempData = static_cast<char*>(malloc(pkRecord.m_UncompressedSize));
char* tempData = (char*)malloc(pkRecord.m_UncompressedSize);
int32_t readInData = fread(tempData, sizeof(uint8_t), pkRecord.m_UncompressedSize, file);
*data = tempData;
@@ -90,7 +90,7 @@ bool Pack::ReadFileFromPack(uint32_t crc, char** data, uint32_t* len) {
fseek(file, pos, SEEK_SET);
char* decompressedData = static_cast<char*>(malloc(pkRecord.m_UncompressedSize));
char* decompressedData = (char*)malloc(pkRecord.m_UncompressedSize);
uint32_t currentReadPos = 0;
while (true) {
@@ -100,12 +100,12 @@ bool Pack::ReadFileFromPack(uint32_t crc, char** data, uint32_t* len) {
int32_t readInData = fread(&size, sizeof(uint32_t), 1, file);
pos += 4; // Move pointer position 4 to the right
char* chunk = static_cast<char*>(malloc(size));
char* chunk = (char*)malloc(size);
int32_t readInData2 = fread(chunk, sizeof(int8_t), size, file);
pos += size; // Move pointer position the amount of bytes read to the right
int32_t err;
currentReadPos += ZCompression::Decompress(reinterpret_cast<uint8_t*>(chunk), size, reinterpret_cast<uint8_t*>(decompressedData + currentReadPos), ZCompression::MAX_SD0_CHUNK_SIZE, err);
currentReadPos += ZCompression::Decompress((uint8_t*)chunk, size, reinterpret_cast<uint8_t*>(decompressedData + currentReadPos), ZCompression::MAX_SD0_CHUNK_SIZE, err);
free(chunk);
}

View File

@@ -3,7 +3,6 @@
#include <vector>
#include <string>
#include <filesystem>
#include <fstream>
#pragma pack(push, 1)
struct PackRecord {

View File

@@ -1,17 +1,28 @@
#include "PackIndex.h"
#include "BinaryIO.h"
#include "Game.h"
#include "Logger.h"
#include "dLogger.h"
PackIndex::PackIndex(const std::filesystem::path& filePath) {
m_FileStream = std::ifstream(filePath / "versions" / "primary.pki", std::ios::in | std::ios::binary);
BinaryIO::BinaryRead<uint32_t>(m_FileStream, m_Version);
BinaryIO::BinaryRead<uint32_t>(m_FileStream, m_PackPathCount);
m_PackPaths.resize(m_PackPathCount);
for (auto& item : m_PackPaths) {
BinaryIO::ReadString<uint32_t>(m_FileStream, item, BinaryIO::ReadType::String);
for (int i = 0; i < m_PackPathCount; i++) {
uint32_t stringLen = 0;
BinaryIO::BinaryRead<uint32_t>(m_FileStream, stringLen);
std::string path;
for (int j = 0; j < stringLen; j++) {
char inChar;
BinaryIO::BinaryRead<char>(m_FileStream, inChar);
path += inChar;
}
m_PackPaths.push_back(path);
}
BinaryIO::BinaryRead<uint32_t>(m_FileStream, m_PackFileIndexCount);
@@ -23,7 +34,7 @@ PackIndex::PackIndex(const std::filesystem::path& filePath) {
m_PackFileIndices.push_back(packFileIndex);
}
LOG("Loaded pack catalog with %i pack files and %i files", m_PackPaths.size(), m_PackFileIndices.size());
Game::logger->Log("PackIndex", "Loaded pack catalog with %i pack files and %i files", m_PackPaths.size(), m_PackFileIndices.size());
for (auto& item : m_PackPaths) {
std::replace(item.begin(), item.end(), '\\', '/');

View File

@@ -10,23 +10,8 @@ dConfig::dConfig(const std::string& filepath) {
LoadConfig();
}
std::filesystem::path GetConfigDir() {
std::filesystem::path config_dir = BinaryPathFinder::GetBinaryDir();
if (const char* env_p = std::getenv("DLU_CONFIG_DIR")) {
config_dir /= env_p;
}
return config_dir;
}
const bool dConfig::Exists(const std::string& filepath) {
std::filesystem::path config_dir = GetConfigDir();
return std::filesystem::exists(config_dir / filepath);
}
void dConfig::LoadConfig() {
std::filesystem::path config_dir = GetConfigDir();
std::ifstream in(config_dir / m_ConfigFilePath);
std::ifstream in(BinaryPathFinder::GetBinaryDir() / m_ConfigFilePath);
if (!in.good()) return;
std::string line{};
@@ -34,7 +19,7 @@ void dConfig::LoadConfig() {
if (!line.empty() && line.front() != '#') ProcessLine(line);
}
std::ifstream sharedConfig(config_dir / "sharedconfig.ini", std::ios::in);
std::ifstream sharedConfig(BinaryPathFinder::GetBinaryDir() / "sharedconfig.ini", std::ios::in);
if (!sharedConfig.good()) return;
line.clear();
@@ -49,20 +34,17 @@ void dConfig::ReloadConfig() {
}
const std::string& dConfig::GetValue(std::string key) {
std::string upper_key(key);
std::transform(upper_key.begin(), upper_key.end(), upper_key.begin(), ::toupper);
if (const char* env_p = std::getenv(upper_key.c_str())) {
this->m_ConfigValues[key] = env_p;
}
return this->m_ConfigValues[key];
}
void dConfig::ProcessLine(const std::string& line) {
auto splitLoc = line.find('=');
auto key = line.substr(0, splitLoc);
auto value = line.substr(splitLoc + 1);
auto splitLine = GeneralUtils::SplitString(line, '=');
if (splitLine.size() != 2) return;
//Make sure that on Linux, we remove special characters:
auto& key = splitLine.at(0);
auto& value = splitLine.at(1);
if (!value.empty() && value.at(value.size() - 1) == '\r') value.erase(value.size() - 1);
if (this->m_ConfigValues.find(key) != this->m_ConfigValues.end()) return;

View File

@@ -7,11 +7,6 @@ class dConfig {
public:
dConfig(const std::string& filepath);
/**
* Checks whether the specified filepath exists
*/
static const bool Exists(const std::string& filepath);
/**
* Gets the specified key from the config. Returns an empty string if the value is not found.
*

View File

@@ -1,29 +0,0 @@
#ifndef __STRINGIFIEDENUM_H__
#define __STRINGIFIEDENUM_H__
#include <string>
#include "magic_enum.hpp"
namespace StringifiedEnum {
template<typename T>
const std::string_view ToString(const T e) {
static_assert(std::is_enum_v<T>, "Not an enum"); // Check type
constexpr auto& sv = magic_enum::enum_entries<T>();
const auto it = std::lower_bound(
sv.begin(), sv.end(), e,
[&](const std::pair<T, std::string_view>& lhs, const T rhs) { return lhs.first < rhs; }
);
std::string_view output;
if (it != sv.end() && it->first == e) {
output = it->second;
} else {
output = "UNKNOWN";
}
return output;
}
}
#endif // !__STRINGIFIEDENUM_H__

View File

@@ -34,89 +34,91 @@ constexpr uint32_t lowFrameDelta = FRAMES_TO_MS(lowFramerate);
#define CINSTREAM RakNet::BitStream inStream(packet->data, packet->length, false);
#define CINSTREAM_SKIP_HEADER CINSTREAM if (inStream.GetNumberOfUnreadBits() >= BYTES_TO_BITS(HEADER_SIZE)) inStream.IgnoreBytes(HEADER_SIZE); else inStream.IgnoreBits(inStream.GetNumberOfUnreadBits());
#define CMSGHEADER BitStreamUtils::WriteHeader(bitStream, eConnectionType::CLIENT, eClientMessageType::GAME_MSG);
#define SEND_PACKET Game::server->Send(bitStream, sysAddr, false);
#define SEND_PACKET_BROADCAST Game::server->Send(bitStream, UNASSIGNED_SYSTEM_ADDRESS, true);
#define SEND_PACKET Game::server->Send(&bitStream, sysAddr, false);
#define SEND_PACKET_BROADCAST Game::server->Send(&bitStream, UNASSIGNED_SYSTEM_ADDRESS, true);
//=========== TYPEDEFS ==========
using LOT = int32_t; //!< A LOT
using LWOOBJID = int64_t; //!< An object ID (should be unsigned actually but ok)
using TSkillID = int32_t; //!< A skill ID
using LWOCLONEID = uint32_t; //!< Used for Clone IDs
using LWOMAPID = uint16_t; //!< Used for Map IDs
using LWOINSTANCEID = uint16_t; //!< Used for Instance IDs
using PROPERTYCLONELIST = uint32_t; //!< Used for Property Clone IDs
using StripId = uint32_t;
typedef int32_t LOT; //!< A LOT
typedef int64_t LWOOBJID; //!< An object ID (should be unsigned actually but ok)
typedef int32_t TSkillID; //!< A skill ID
typedef uint32_t LWOCLONEID; //!< Used for Clone IDs
typedef uint16_t LWOMAPID; //!< Used for Map IDs
typedef uint16_t LWOINSTANCEID; //!< Used for Instance IDs
typedef uint32_t PROPERTYCLONELIST; //!< Used for Property Clone IDs
typedef uint32_t StripId;
constexpr LWOOBJID LWOOBJID_EMPTY = 0; //!< An empty object ID
constexpr LOT LOT_NULL = -1; //!< A null LOT
constexpr int32_t LOOTTYPE_NONE = 0; //!< No loot type available
constexpr float SECONDARY_PRIORITY = 1.0f; //!< Secondary Priority
constexpr uint32_t INVENTORY_MAX = 9999999; //!< The Maximum Inventory Size
constexpr LWOCLONEID LWOCLONEID_INVALID = -1; //!< Invalid LWOCLONEID
constexpr LWOINSTANCEID LWOINSTANCEID_INVALID = -1; //!< Invalid LWOINSTANCEID
constexpr LWOMAPID LWOMAPID_INVALID = -1; //!< Invalid LWOMAPID
constexpr uint64_t LWOZONEID_INVALID = 0; //!< Invalid LWOZONEID
const LWOOBJID LWOOBJID_EMPTY = 0; //!< An empty object ID
const LOT LOT_NULL = -1; //!< A null LOT
const int32_t LOOTTYPE_NONE = 0; //!< No loot type available
const float SECONDARY_PRIORITY = 1.0f; //!< Secondary Priority
const uint32_t INVENTORY_MAX = 9999999; //!< The Maximum Inventory Size
const uint32_t LWOCLONEID_INVALID = -1; //!< Invalid LWOCLONEID
const uint16_t LWOINSTANCEID_INVALID = -1; //!< Invalid LWOINSTANCEID
const uint16_t LWOMAPID_INVALID = -1; //!< Invalid LWOMAPID
const uint64_t LWOZONEID_INVALID = 0; //!< Invalid LWOZONEID
constexpr float PI = 3.14159f;
const float PI = 3.14159f;
//============ STRUCTS ==============
struct LWOSCENEID {
public:
constexpr LWOSCENEID() noexcept { m_sceneID = -1; m_layerID = 0; }
constexpr LWOSCENEID(int32_t sceneID) noexcept { m_sceneID = sceneID; m_layerID = 0; }
constexpr LWOSCENEID(int32_t sceneID, uint32_t layerID) noexcept { m_sceneID = sceneID; m_layerID = layerID; }
LWOSCENEID() { m_sceneID = -1; m_layerID = 0; }
LWOSCENEID(int sceneID) { m_sceneID = sceneID; m_layerID = 0; }
LWOSCENEID(int sceneID, unsigned int layerID) { m_sceneID = sceneID; m_layerID = layerID; }
constexpr LWOSCENEID& operator=(const LWOSCENEID& rhs) noexcept { m_sceneID = rhs.m_sceneID; m_layerID = rhs.m_layerID; return *this; }
constexpr LWOSCENEID& operator=(const int32_t rhs) noexcept { m_sceneID = rhs; m_layerID = 0; return *this; }
LWOSCENEID& operator=(const LWOSCENEID& rhs) { m_sceneID = rhs.m_sceneID; m_layerID = rhs.m_layerID; return *this; }
LWOSCENEID& operator=(const int rhs) { m_sceneID = rhs; m_layerID = 0; return *this; }
constexpr bool operator<(const LWOSCENEID& rhs) const noexcept { return (m_sceneID < rhs.m_sceneID || (m_sceneID == rhs.m_sceneID && m_layerID < rhs.m_layerID)); }
constexpr bool operator<(const int32_t rhs) const noexcept { return m_sceneID < rhs; }
bool operator<(const LWOSCENEID& rhs) const { return (m_sceneID < rhs.m_sceneID || (m_sceneID == rhs.m_sceneID && m_layerID < rhs.m_layerID)); }
bool operator<(const int rhs) const { return m_sceneID < rhs; }
constexpr bool operator==(const LWOSCENEID& rhs) const noexcept { return (m_sceneID == rhs.m_sceneID && m_layerID == rhs.m_layerID); }
constexpr bool operator==(const int32_t rhs) const noexcept { return m_sceneID == rhs; }
bool operator==(const LWOSCENEID& rhs) const { return (m_sceneID == rhs.m_sceneID && m_layerID == rhs.m_layerID); }
bool operator==(const int rhs) const { return m_sceneID == rhs; }
constexpr int32_t GetSceneID() const noexcept { return m_sceneID; }
constexpr uint32_t GetLayerID() const noexcept { return m_layerID; }
const int GetSceneID() const { return m_sceneID; }
const unsigned int GetLayerID() const { return m_layerID; }
constexpr void SetSceneID(const int32_t sceneID) noexcept { m_sceneID = sceneID; }
constexpr void SetLayerID(const uint32_t layerID) noexcept { m_layerID = layerID; }
void SetSceneID(const int sceneID) { m_sceneID = sceneID; }
void SetLayerID(const unsigned int layerID) { m_layerID = layerID; }
private:
int32_t m_sceneID;
uint32_t m_layerID;
int m_sceneID;
unsigned int m_layerID;
};
struct LWOZONEID {
public:
constexpr const LWOMAPID& GetMapID() const noexcept { return m_MapID; }
constexpr const LWOINSTANCEID& GetInstanceID() const noexcept { return m_InstanceID; }
constexpr const LWOCLONEID& GetCloneID() const noexcept { return m_CloneID; }
const LWOMAPID& GetMapID() const { return m_MapID; }
const LWOINSTANCEID& GetInstanceID() const { return m_InstanceID; }
const LWOCLONEID& GetCloneID() const { return m_CloneID; }
//In order: def constr, constr, assign op
constexpr LWOZONEID() noexcept = default;
constexpr LWOZONEID(const LWOMAPID& mapID, const LWOINSTANCEID& instanceID, const LWOCLONEID& cloneID) noexcept { m_MapID = mapID; m_InstanceID = instanceID; m_CloneID = cloneID; }
constexpr LWOZONEID(const LWOZONEID& replacement) noexcept { *this = replacement; }
LWOZONEID() { m_MapID = LWOMAPID_INVALID; m_InstanceID = LWOINSTANCEID_INVALID; m_CloneID = LWOCLONEID_INVALID; }
LWOZONEID(const LWOMAPID& mapID, const LWOINSTANCEID& instanceID, const LWOCLONEID& cloneID) { m_MapID = mapID; m_InstanceID = instanceID; m_CloneID = cloneID; }
LWOZONEID(const LWOZONEID& replacement) { *this = replacement; }
private:
LWOMAPID m_MapID = LWOMAPID_INVALID; //1000 for VE, 1100 for AG, etc...
LWOINSTANCEID m_InstanceID = LWOINSTANCEID_INVALID; //Instances host the same world, but on a different dWorld process.
LWOCLONEID m_CloneID = LWOCLONEID_INVALID; //To differentiate between "your property" and "my property". Always 0 for non-prop worlds.
LWOMAPID m_MapID; //1000 for VE, 1100 for AG, etc...
LWOINSTANCEID m_InstanceID; //Instances host the same world, but on a different dWorld process.
LWOCLONEID m_CloneID; //To differentiate between "your property" and "my property". Always 0 for non-prop worlds.
};
constexpr LWOSCENEID LWOSCENEID_INVALID = -1;
const LWOSCENEID LWOSCENEID_INVALID = -1;
struct LWONameValue {
uint32_t length = 0; //!< The length of the name
std::u16string name; //!< The name
LWONameValue() = default;
LWONameValue(void) {}
LWONameValue(const std::u16string& name) {
this->name = name;
this->length = static_cast<uint32_t>(name.length());
}
~LWONameValue(void) {}
};
struct FriendData {
@@ -128,7 +130,7 @@ public:
LWOOBJID friendID;
std::string friendName;
void Serialize(RakNet::BitStream& bitStream) const {
void Serialize(RakNet::BitStream& bitStream) {
bitStream.Write<uint8_t>(isOnline);
bitStream.Write<uint8_t>(isBestFriend);
bitStream.Write<uint8_t>(isFTP);
@@ -146,11 +148,11 @@ public:
if (size > maxSize) size = maxSize;
for (uint32_t i = 0; i < size; ++i) {
bitStream.Write<uint16_t>(friendName[i]);
bitStream.Write(static_cast<uint16_t>(friendName[i]));
}
for (uint32_t j = 0; j < remSize; ++j) {
bitStream.Write<uint16_t>(0);
bitStream.Write(static_cast<uint16_t>(0));
}
bitStream.Write<uint32_t>(0); //???

File diff suppressed because it is too large Load Diff

View File

@@ -27,6 +27,20 @@ enum class ePermissionMap : uint64_t {
* The character has restricted chat access, bit 6.
*/
RestrictedChatAccess = 0x1 << 6,
//
// Combined permissions
//
/**
* The character is marked as 'old', restricted from trade and mail.
*/
Old = RestrictedTradeAccess | RestrictedMailAccess,
/**
* The character is soft banned, restricted from trade, mail, and chat.
*/
SoftBanned = RestrictedTradeAccess | RestrictedMailAccess | RestrictedChatAccess,
};
#endif //!__EPERMISSIONMAP__H__

View File

@@ -1,13 +0,0 @@
#ifndef __EPETABILITYTYPE__H__
#define __EPETABILITYTYPE__H__
#include <cstdint>
enum class ePetAbilityType : uint32_t {
Invalid,
GoToObject,
JumpOnObject,
DigAtPosition
};
#endif //!__EPETABILITYTYPE__H__

View File

@@ -166,8 +166,7 @@ enum ePlayerFlag : int32_t {
NJ_LIGHTNING_SPINJITZU = 2031,
NJ_ICE_SPINJITZU = 2032,
NJ_FIRE_SPINJITZU = 2033,
NJ_WU_SHOW_DAILY_CHEST = 2099,
DLU_SKIP_CINEMATICS = 1'000'000,
NJ_WU_SHOW_DAILY_CHEST = 2099
};
#endif //!__EPLAYERFLAG__H__

View File

@@ -1,15 +0,0 @@
#ifndef __EQUICKBUILDSTATE__H__
#define __EQUICKBUILDSTATE__H__
#include <cstdint>
enum class eQuickBuildState : uint32_t {
OPEN,
COMPLETED = 2,
RESETTING = 4,
BUILDING,
INCOMPLETE
};
#endif //!__EQUICKBUILDSTATE__H__

View File

@@ -0,0 +1,15 @@
#ifndef __EREBUILDSTATE__H__
#define __EREBUILDSTATE__H__
#include <cstdint>
enum class eRebuildState : uint32_t {
OPEN,
COMPLETED = 2,
RESETTING = 4,
BUILDING,
INCOMPLETE
};
#endif //!__EREBUILDSTATE__H__

View File

@@ -34,7 +34,7 @@ enum class eReplicaComponentType : uint32_t {
PLATFORM_BOUNDARY,
MODULE,
ARCADE,
HAVOK_VEHICLE_PHYSICS,
VEHICLE_PHYSICS, // Havok demo based
MOVEMENT_AI,
EXHIBIT,
OVERHEAD_ICON,
@@ -50,11 +50,11 @@ enum class eReplicaComponentType : uint32_t {
PROPERTY_ENTRANCE,
FX,
PROPERTY_MANAGEMENT,
VEHICLE_PHYSICS,
VEHICLE_PHYSICS_NEW, // internal physics based on havok
PHYSICS_SYSTEM,
QUICK_BUILD,
SWITCH,
MINI_GAME_CONTROL,
ZONE_CONTROL, // Minigame
CHANGLING,
CHOICE_BUILD,
PACKAGE,
@@ -106,7 +106,7 @@ enum class eReplicaComponentType : uint32_t {
INTERACTION_MANAGER,
DONATION_VENDOR,
COMBAT_MEDIATOR,
ACHIEVEMENT_VENDOR,
COMMENDATION_VENDOR,
GATE_RUSH_CONTROL,
RAIL_ACTIVATOR,
ROLLER,

View File

@@ -0,0 +1,16 @@
#pragma once
#ifndef __ESKILLBAR_H__
#define __ESKILLBAR_H__
#include <cstdint>
enum class eSkillBar : int32_t {
Primary,
Gear,
ClassPrimary,
ClassSecondary,
Consumable
};
#endif // __ESKILLBAR_H__

View File

@@ -1,15 +0,0 @@
#ifndef __EVENDORTRANSACTIONRESULT__
#define __EVENDORTRANSACTIONRESULT__
#include <cstdint>
enum class eVendorTransactionResult : uint32_t {
SELL_SUCCESS = 0,
SELL_FAIL,
PURCHASE_SUCCESS,
PURCHASE_FAIL,
DONATION_FAIL,
DONATION_FULL
};
#endif // !__EVENDORTRANSACTIONRESULT__

View File

@@ -3,8 +3,6 @@
#include <cstdint>
#include "magic_enum.hpp"
enum class eWorldMessageType : uint32_t {
VALIDATION = 1, // Session info
CHARACTER_LIST_REQUEST,
@@ -38,14 +36,7 @@ enum class eWorldMessageType : uint32_t {
HANDLE_FUNNESS,
FAKE_PRG_CSR_MESSAGE,
REQUEST_FREE_TRIAL_REFRESH,
GM_SET_FREE_TRIAL_STATUS,
UI_HELP_TOP_5 = 91
};
template <>
struct magic_enum::customize::enum_range<eWorldMessageType> {
static constexpr int min = 0;
static constexpr int max = 91;
GM_SET_FREE_TRIAL_STATUS
};
#endif //!__EWORLDMESSAGETYPE__H__

110
dCommon/dLogger.cpp Normal file
View File

@@ -0,0 +1,110 @@
#include "dLogger.h"
dLogger::dLogger(const std::string& outpath, bool logToConsole, bool logDebugStatements) {
m_logToConsole = logToConsole;
m_logDebugStatements = logDebugStatements;
m_outpath = outpath;
#ifdef _WIN32
mFile = std::ofstream(m_outpath);
if (!mFile) { printf("Couldn't open %s for writing!\n", outpath.c_str()); }
#else
fp = fopen(outpath.c_str(), "wt");
if (fp == NULL) { printf("Couldn't open %s for writing!\n", outpath.c_str()); }
#endif
}
dLogger::~dLogger() {
#ifdef _WIN32
mFile.close();
#else
if (fp != nullptr) {
fclose(fp);
fp = nullptr;
}
#endif
}
void dLogger::vLog(const char* format, va_list args) {
#ifdef _WIN32
time_t t = time(NULL);
struct tm time;
localtime_s(&time, &t);
char timeStr[70];
strftime(timeStr, sizeof(timeStr), "%d-%m-%y %H:%M:%S", &time);
char message[2048];
vsnprintf(message, 2048, format, args);
if (m_logToConsole) std::cout << "[" << timeStr << "] " << message;
mFile << "[" << timeStr << "] " << message;
#else
time_t t = time(NULL);
struct tm* time = localtime(&t);
char timeStr[70];
strftime(timeStr, sizeof(timeStr), "%d-%m-%y %H:%M:%S", time);
char message[2048];
vsnprintf(message, 2048, format, args);
if (m_logToConsole) {
fputs("[", stdout);
fputs(timeStr, stdout);
fputs("] ", stdout);
fputs(message, stdout);
}
if (fp != nullptr) {
fputs("[", fp);
fputs(timeStr, fp);
fputs("] ", fp);
fputs(message, fp);
} else {
printf("Logger not initialized!\n");
}
#endif
}
void dLogger::LogBasic(const char* format, ...) {
va_list args;
va_start(args, format);
vLog(format, args);
va_end(args);
}
void dLogger::LogBasic(const std::string& message) {
LogBasic(message.c_str());
}
void dLogger::Log(const char* className, const char* format, ...) {
va_list args;
std::string log = "[" + std::string(className) + "] " + std::string(format) + "\n";
va_start(args, format);
vLog(log.c_str(), args);
va_end(args);
}
void dLogger::Log(const std::string& className, const std::string& message) {
Log(className.c_str(), message.c_str());
}
void dLogger::LogDebug(const char* className, const char* format, ...) {
if (!m_logDebugStatements) return;
va_list args;
std::string log = "[" + std::string(className) + "] " + std::string(format) + "\n";
va_start(args, format);
vLog(log.c_str(), args);
va_end(args);
}
void dLogger::LogDebug(const std::string& className, const std::string& message) {
LogDebug(className.c_str(), message.c_str());
}
void dLogger::Flush() {
#ifdef _WIN32
mFile.flush();
#else
if (fp != nullptr) {
std::fflush(fp);
}
#endif
}

38
dCommon/dLogger.h Normal file
View File

@@ -0,0 +1,38 @@
#pragma once
#include <ctime>
#include <cstdarg>
#include <string>
#include <fstream>
#include <iostream>
class dLogger {
public:
dLogger(const std::string& outpath, bool logToConsole, bool logDebugStatements);
~dLogger();
void SetLogToConsole(bool logToConsole) { m_logToConsole = logToConsole; }
void SetLogDebugStatements(bool logDebugStatements) { m_logDebugStatements = logDebugStatements; }
void vLog(const char* format, va_list args);
void LogBasic(const std::string& message);
void LogBasic(const char* format, ...);
void Log(const char* className, const char* format, ...);
void Log(const std::string& className, const std::string& message);
void LogDebug(const std::string& className, const std::string& message);
void LogDebug(const char* className, const char* format, ...);
void Flush();
const bool GetIsLoggingToConsole() const { return m_logToConsole; }
private:
bool m_logDebugStatements;
bool m_logToConsole;
std::string m_outpath;
std::ofstream mFile;
#ifndef _WIN32
//Glorious linux can run with SPEED:
FILE* fp = nullptr;
#endif
};

View File

@@ -4,13 +4,9 @@
// Static Variables
static CppSQLite3DB* conn = new CppSQLite3DB();
// Status Variables
bool CDClientDatabase::isConnected = false;
//! Opens a connection with the CDClient
void CDClientDatabase::Connect(const std::string& filename) {
conn->open(filename.c_str());
isConnected = true;
}
//! Queries the CDClient

View File

@@ -15,10 +15,6 @@
//! The CDClient Database namespace
namespace CDClientDatabase {
/**
* Boolean defining the connection status of CDClient
*/
extern bool isConnected;
//! Opens a connection with the CDClient
/*!

View File

@@ -1,44 +0,0 @@
#ifndef __CDCLIENTMANAGER__H__
#define __CDCLIENTMANAGER__H__
#define UNUSED_TABLE(v)
/**
* Initialize the CDClient tables so they are all loaded into memory.
*/
namespace CDClientManager {
void LoadValuesFromDatabase();
void LoadValuesFromDefaults();
/**
* Fetch a table from CDClient
*
* @tparam Table type to fetch
* @return A pointer to the requested table.
*/
template<typename T>
T* GetTable();
/**
* Fetch a table from CDClient
* Note: Calling this function without a template specialization in CDClientManager.cpp will cause a linker error.
*
* @tparam Table type to fetch
* @return A pointer to the requested table.
*/
template<typename T>
typename T::StorageType& GetEntriesMutable();
};
// These are included after the CDClientManager namespace declaration as CDTable as of Jan 29 2024 relies on CDClientManager in Templated code.
#include "CDTable.h"
#include "Singleton.h"
template<typename T>
T* CDClientManager::GetTable() {
return &T::Instance();
};
#endif //!__CDCLIENTMANAGER__H__

View File

@@ -1,34 +0,0 @@
#pragma once
// Custom Classes
#include "CDTable.h"
struct CDActivities {
uint32_t ActivityID;
uint32_t locStatus;
uint32_t instanceMapID;
uint32_t minTeams;
uint32_t maxTeams;
uint32_t minTeamSize;
uint32_t maxTeamSize;
uint32_t waitTime;
uint32_t startDelay;
bool requiresUniqueData;
uint32_t leaderboardType;
bool localize;
int32_t optionalCostLOT;
int32_t optionalCostCount;
bool showUIRewards;
uint32_t CommunityActivityFlagID;
std::string gate_version;
bool noTeamLootOnDeath;
float optionalPercentage;
};
class CDActivitiesTable : public CDTable<CDActivitiesTable, std::vector<CDActivities>> {
public:
void LoadValuesFromDatabase();
// Queries the table with a custom "where" clause
std::vector<CDActivities> Query(std::function<bool(CDActivities)> predicate);
};

View File

@@ -1,21 +0,0 @@
#pragma once
// Custom Classes
#include "CDTable.h"
struct CDActivityRewards {
uint32_t objectTemplate; //!< The object template (?)
uint32_t ActivityRewardIndex; //!< The activity reward index
int32_t activityRating; //!< The activity rating
uint32_t LootMatrixIndex; //!< The loot matrix index
uint32_t CurrencyIndex; //!< The currency index
uint32_t ChallengeRating; //!< The challenge rating
std::string description; //!< The description
};
class CDActivityRewardsTable : public CDTable<CDActivityRewardsTable, std::vector<CDActivityRewards>> {
public:
void LoadValuesFromDatabase();
// Queries the table with a custom "where" clause
std::vector<CDActivityRewards> Query(std::function<bool(CDActivityRewards)> predicate);
};

View File

@@ -1,20 +0,0 @@
#pragma once
// Custom Classes
#include "CDTable.h"
#include <unordered_map>
#include <unordered_set>
struct CDBehaviorTemplate {
uint32_t behaviorID; //!< The Behavior ID
uint32_t templateID; //!< The Template ID (LOT)
uint32_t effectID; //!< The Effect ID attached
std::unordered_set<std::string>::iterator effectHandle; //!< The effect handle
};
class CDBehaviorTemplateTable : public CDTable<CDBehaviorTemplateTable, std::unordered_map<uint32_t, CDBehaviorTemplate>> {
public:
void LoadValuesFromDatabase();
const CDBehaviorTemplate GetByBehaviorID(uint32_t behaviorID);
};

View File

@@ -1,28 +0,0 @@
#pragma once
// Custom Classes
#include "CDTable.h"
struct CDDestructibleComponent {
uint32_t id; //!< The component ID from the ComponentsRegistry Table
int32_t faction; //!< The Faction ID of the object
std::string factionList; //!< A list of the faction IDs
int32_t life; //!< The amount of life of the object
uint32_t imagination; //!< The amount of imagination of the object
int32_t LootMatrixIndex; //!< The Loot Matrix Index
int32_t CurrencyIndex; //!< The Currency Index
uint32_t level; //!< ???
float armor; //!< The amount of armor of the object
uint32_t death_behavior; //!< The behavior ID of the death behavior
bool isnpc; //!< Whether or not the object is an NPC
uint32_t attack_priority; //!< ???
bool isSmashable; //!< Whether or not the object is smashable
int32_t difficultyLevel; //!< ???
};
class CDDestructibleComponentTable : public CDTable<CDDestructibleComponentTable, std::vector<CDDestructibleComponent>> {
public:
void LoadValuesFromDatabase();
// Queries the table with a custom "where" clause
std::vector<CDDestructibleComponent> Query(std::function<bool(CDDestructibleComponent)> predicate);
};

View File

@@ -1,61 +0,0 @@
#pragma once
// Custom Classes
#include "CDTable.h"
#include "dCommonVars.h"
struct CDItemComponent {
uint32_t id; //!< The Component ID
std::string equipLocation; //!< The equip location
uint32_t baseValue; //!< The monetary base value of the item
bool isKitPiece; //!< Whether or not the item belongs to a kit
uint32_t rarity; //!< The rarity of the item
uint32_t itemType; //!< The item type
int64_t itemInfo; //!< The item info
bool inLootTable; //!< Whether or not the item is in a loot table
bool inVendor; //!< Whether or not the item is in a vendor inventory
bool isUnique; //!< ???
bool isBOP; //!< ???
bool isBOE; //!< ???
uint32_t reqFlagID; //!< User must have completed this flag to get the item
uint32_t reqSpecialtyID; //!< ???
uint32_t reqSpecRank; //!< ???
uint32_t reqAchievementID; //!< The required achievement must be completed
uint32_t stackSize; //!< The stack size of the item
uint32_t color1; //!< Something to do with item color...
uint32_t decal; //!< The decal of the item
uint32_t offsetGroupID; //!< Something to do with group IDs
uint32_t buildTypes; //!< Something to do with building
std::string reqPrecondition; //!< The required precondition
uint32_t animationFlag; //!< The Animation Flag
uint32_t equipEffects; //!< The effect played when the item is equipped
bool readyForQA; //!< ???
uint32_t itemRating; //!< ???
bool isTwoHanded; //!< Whether or not the item is double handed
uint32_t minNumRequired; //!< Maybe the minimum number required for a mission, or to own this object?
uint32_t delResIndex; //!< ???
uint32_t currencyLOT; //!< ???
uint32_t altCurrencyCost; //!< ???
std::string subItems; //!< A comma seperate string of sub items (maybe for multi-itemed things like faction test gear set)
UNUSED(std::string audioEventUse); //!< ???
bool noEquipAnimation; //!< Whether or not there is an equip animation
uint32_t commendationLOT; //!< The commendation LOT
uint32_t commendationCost; //!< The commendation cost
UNUSED(std::string audioEquipMetaEventSet); //!< ???
std::string currencyCosts; //!< Used for crafting
UNUSED(std::string ingredientInfo); //!< Unused
uint32_t locStatus; //!< ???
uint32_t forgeType; //!< Forge Type
float SellMultiplier; //!< Something to do with early vendors perhaps (but replaced)
};
class CDItemComponentTable : public CDTable<CDItemComponentTable, std::map<uint32_t, CDItemComponent>> {
public:
void LoadValuesFromDatabase();
static std::map<LOT, uint32_t> ParseCraftingCurrencies(const CDItemComponent& itemComponent);
// Gets an entry by ID
const CDItemComponent& GetItemComponentByID(uint32_t skillID);
static CDItemComponent Default;
};

View File

@@ -1,19 +0,0 @@
#pragma once
// Custom Classes
#include "CDTable.h"
struct CDItemSetSkills {
uint32_t SkillSetID; //!< The skill set ID
uint32_t SkillID; //!< The skill ID
uint32_t SkillCastType; //!< The skill cast type
};
class CDItemSetSkillsTable : public CDTable<CDItemSetSkillsTable, std::vector<CDItemSetSkills>> {
public:
void LoadValuesFromDatabase();
// Queries the table with a custom "where" clause
std::vector<CDItemSetSkills> Query(std::function<bool(CDItemSetSkills)> predicate);
std::vector<CDItemSetSkills> GetBySkillID(uint32_t SkillSetID);
};

View File

@@ -1,30 +0,0 @@
#pragma once
// Custom Classes
#include "CDTable.h"
struct CDItemSets {
uint32_t setID; //!< The item set ID
uint32_t locStatus; //!< The loc status
std::string itemIDs; //!< THe item IDs
uint32_t kitType; //!< The item kit type
uint32_t kitRank; //!< The item kit rank
uint32_t kitImage; //!< The item kit image
uint32_t skillSetWith2; //!< The skill set with 2
uint32_t skillSetWith3; //!< The skill set with 3
uint32_t skillSetWith4; //!< The skill set with 4
uint32_t skillSetWith5; //!< The skill set with 5
uint32_t skillSetWith6; //!< The skill set with 6
bool localize; //!< Whether or localize
std::string gate_version; //!< The gate version
uint32_t kitID; //!< The kit ID
float priority; //!< The priority
};
class CDItemSetsTable : public CDTable<CDItemSetsTable, std::vector<CDItemSets>> {
public:
void LoadValuesFromDatabase();
// Queries the table with a custom "where" clause
std::vector<CDItemSets> Query(std::function<bool(CDItemSets)> predicate);
};

View File

@@ -1,60 +0,0 @@
#include "CDLootMatrixTable.h"
CDLootMatrix CDLootMatrixTable::ReadRow(CppSQLite3Query& tableData) const {
CDLootMatrix entry{};
if (tableData.eof()) return entry;
entry.LootTableIndex = tableData.getIntField("LootTableIndex", -1);
entry.RarityTableIndex = tableData.getIntField("RarityTableIndex", -1);
entry.percent = tableData.getFloatField("percent", -1.0f);
entry.minToDrop = tableData.getIntField("minToDrop", -1);
entry.maxToDrop = tableData.getIntField("maxToDrop", -1);
entry.flagID = tableData.getIntField("flagID", -1);
UNUSED(entry.gate_version = tableData.getStringField("gate_version", ""));
return entry;
}
void CDLootMatrixTable::LoadValuesFromDatabase() {
// First, get the size of the table
uint32_t size = 0;
auto tableSize = CDClientDatabase::ExecuteQuery("SELECT COUNT(*) FROM LootMatrix");
while (!tableSize.eof()) {
size = tableSize.getIntField(0, 0);
tableSize.nextRow();
}
// Reserve the size
auto& entries = GetEntriesMutable();
entries.reserve(size);
// Now get the data
auto tableData = CDClientDatabase::ExecuteQuery("SELECT * FROM LootMatrix");
while (!tableData.eof()) {
CDLootMatrix entry;
uint32_t lootMatrixIndex = tableData.getIntField("LootMatrixIndex", -1);
entries[lootMatrixIndex].push_back(ReadRow(tableData));
tableData.nextRow();
}
}
const LootMatrixEntries& CDLootMatrixTable::GetMatrix(uint32_t matrixId) {
auto& entries = GetEntriesMutable();
auto itr = entries.find(matrixId);
if (itr != entries.end()) {
return itr->second;
}
auto query = CDClientDatabase::CreatePreppedStmt("SELECT * FROM LootMatrix where LootMatrixIndex = ?;");
query.bind(1, static_cast<int32_t>(matrixId));
auto tableData = query.execQuery();
while (!tableData.eof()) {
entries[matrixId].push_back(ReadRow(tableData));
tableData.nextRow();
}
return entries[matrixId];
}

View File

@@ -1,28 +0,0 @@
#pragma once
// Custom Classes
#include "CDTable.h"
struct CDLootMatrix {
uint32_t LootTableIndex; //!< The Loot Table Index
uint32_t RarityTableIndex; //!< The Rarity Table Index
float percent; //!< The percent that this matrix is used?
uint32_t minToDrop; //!< The minimum amount of loot from this matrix to drop
uint32_t maxToDrop; //!< The maximum amount of loot from this matrix to drop
uint32_t flagID; //!< ???
UNUSED(std::string gate_version); //!< The Gate Version
};
typedef uint32_t LootMatrixIndex;
typedef std::vector<CDLootMatrix> LootMatrixEntries;
class CDLootMatrixTable : public CDTable<CDLootMatrixTable, std::unordered_map<LootMatrixIndex, LootMatrixEntries>> {
public:
void LoadValuesFromDatabase();
// Gets a matrix by ID or inserts a blank one if none existed.
const LootMatrixEntries& GetMatrix(uint32_t matrixId);
private:
CDLootMatrix ReadRow(CppSQLite3Query& tableData) const;
};

View File

@@ -1,88 +0,0 @@
#include "CDLootTableTable.h"
#include "CDClientManager.h"
#include "CDComponentsRegistryTable.h"
#include "CDItemComponentTable.h"
#include "eReplicaComponentType.h"
// Sort the tables by their rarity so the highest rarity items are first.
void SortTable(LootTableEntries& table) {
auto* componentsRegistryTable = CDClientManager::GetTable<CDComponentsRegistryTable>();
auto* itemComponentTable = CDClientManager::GetTable<CDItemComponentTable>();
// We modify the table in place so the outer loop keeps track of what is sorted
// and the inner loop finds the highest rarity item and swaps it with the current position
// of the outer loop.
for (auto oldItrOuter = table.begin(); oldItrOuter != table.end(); oldItrOuter++) {
auto lootToInsert = oldItrOuter;
// Its fine if this starts at 0, even if this doesnt match lootToInsert as the actual highest will
// either be found and overwrite these values, or the original is somehow zero and is still the highest rarity.
uint32_t highestLootRarity = 0;
for (auto oldItrInner = oldItrOuter; oldItrInner != table.end(); oldItrInner++) {
uint32_t itemComponentId = componentsRegistryTable->GetByIDAndType(oldItrInner->itemid, eReplicaComponentType::ITEM);
uint32_t rarity = itemComponentTable->GetItemComponentByID(itemComponentId).rarity;
if (rarity > highestLootRarity) {
highestLootRarity = rarity;
lootToInsert = oldItrInner;
}
}
std::swap(*oldItrOuter, *lootToInsert);
}
}
CDLootTable CDLootTableTable::ReadRow(CppSQLite3Query& tableData) const {
CDLootTable entry{};
if (tableData.eof()) return entry;
entry.itemid = tableData.getIntField("itemid", -1);
entry.MissionDrop = tableData.getIntField("MissionDrop", -1) == 1 ? true : false;
entry.sortPriority = tableData.getIntField("sortPriority", -1);
return entry;
}
void CDLootTableTable::LoadValuesFromDatabase() {
// First, get the size of the table
uint32_t size = 0;
auto tableSize = CDClientDatabase::ExecuteQuery("SELECT COUNT(*) FROM LootTable");
while (!tableSize.eof()) {
size = tableSize.getIntField(0, 0);
tableSize.nextRow();
}
// Reserve the size
auto& entries = GetEntriesMutable();
entries.reserve(size);
// Now get the data
auto tableData = CDClientDatabase::ExecuteQuery("SELECT * FROM LootTable");
while (!tableData.eof()) {
CDLootTable entry;
uint32_t lootTableIndex = tableData.getIntField("LootTableIndex", -1);
entries[lootTableIndex].push_back(ReadRow(tableData));
tableData.nextRow();
}
for (auto& [id, table] : entries) {
SortTable(table);
}
}
const LootTableEntries& CDLootTableTable::GetTable(uint32_t tableId) {
auto& entries = GetEntriesMutable();
auto itr = entries.find(tableId);
if (itr != entries.end()) {
return itr->second;
}
auto query = CDClientDatabase::CreatePreppedStmt("SELECT * FROM LootTable WHERE LootTableIndex = ?;");
query.bind(1, static_cast<int32_t>(tableId));
auto tableData = query.execQuery();
while (!tableData.eof()) {
CDLootTable entry;
entries[tableId].push_back(ReadRow(tableData));
tableData.nextRow();
}
SortTable(entries[tableId]);
return entries[tableId];
}

View File

@@ -1,25 +0,0 @@
#pragma once
// Custom Classes
#include "CDTable.h"
struct CDLootTable {
uint32_t itemid; //!< The LOT of the item
uint32_t LootTableIndex; //!< The Loot Table Index
bool MissionDrop; //!< Whether or not this loot table is a mission drop
uint32_t sortPriority; //!< The sorting priority
};
typedef uint32_t LootTableIndex;
typedef std::vector<CDLootTable> LootTableEntries;
class CDLootTableTable : public CDTable<CDLootTableTable, std::unordered_map<LootTableIndex, LootTableEntries>> {
private:
CDLootTable ReadRow(CppSQLite3Query& tableData) const;
public:
void LoadValuesFromDatabase();
// Queries the table with a custom "where" clause
const LootTableEntries& GetTable(uint32_t tableId);
};

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