mirror of
https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2025-12-17 03:37:08 -06:00
Compare commits
4 Commits
reset-enti
...
add-messag
| Author | SHA1 | Date | |
|---|---|---|---|
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5c296b8ef0 | ||
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55d181ea4b | ||
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ecbb465020 | ||
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ec9927acbb |
@@ -3,6 +3,7 @@
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// C++
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#include <charconv>
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#include <cstdint>
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#include <cmath>
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#include <ctime>
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#include <functional>
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#include <optional>
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@@ -145,7 +146,7 @@ namespace GeneralUtils {
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template <typename... Bases>
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struct overload : Bases... {
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using is_transparent = void;
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using Bases::operator() ... ;
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using Bases::operator() ...;
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};
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struct char_pointer_hash {
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@@ -202,7 +203,7 @@ namespace GeneralUtils {
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}
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template<typename T>
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requires(!Numeric<T>)
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requires(!Numeric<T>)
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[[nodiscard]] std::optional<T> TryParse(std::string_view str);
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#if !(__GNUC__ >= 11 || _MSC_VER >= 1924)
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@@ -221,7 +222,7 @@ namespace GeneralUtils {
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*/
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template <std::floating_point T>
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[[nodiscard]] std::optional<T> TryParse(std::string_view str) noexcept
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try {
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try {
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while (!str.empty() && std::isspace(str.front())) str.remove_prefix(1);
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size_t parseNum;
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@@ -323,4 +324,28 @@ namespace GeneralUtils {
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return GenerateRandomNumber<T>(std::numeric_limits<T>::min(), std::numeric_limits<T>::max());
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}
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// https://www.quora.com/How-do-you-round-to-specific-increments-like-0-5-in-C
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// Rounds to the nearest floating point value specified.
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template <typename T, std::enable_if_t<std::is_floating_point_v<T>, int> = 0>
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T RountToNearestEven(const T value, const T modulus) {
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const auto modulo = std::fmod(value, modulus);
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const auto abs_modulo_2 = std::abs(modulo * 2);
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const auto abs_modulus = std::abs(modulus);
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bool round_away_from_zero = false;
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if (abs_modulo_2 > abs_modulus) {
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round_away_from_zero = true;
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} else if (abs_modulo_2 == abs_modulus) {
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const auto trunc_quot = std::floor(std::abs(value / modulus));
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const auto odd = std::fmod(trunc_quot, T{ 2 }) != 0;
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round_away_from_zero = odd;
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}
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if (round_away_from_zero) {
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return value + (std::copysign(modulus, value) - modulo);
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} else {
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return value - modulo;
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}
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}
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}
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@@ -6,7 +6,7 @@
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#include <ranges>
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Lxfml::Result Lxfml::NormalizePosition(const std::string_view data) {
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Lxfml::Result Lxfml::NormalizePosition(const std::string_view data, const NiPoint3& curPosition) {
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Result toReturn;
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tinyxml2::XMLDocument doc;
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const auto err = doc.Parse(data.data());
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@@ -44,29 +44,42 @@ Lxfml::Result Lxfml::NormalizePosition(const std::string_view data) {
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NiPoint3 lowest{ 10'000.0f, 10'000.0f, 10'000.0f };
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NiPoint3 highest{ -10'000.0f, -10'000.0f, -10'000.0f };
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// Calculate the lowest and highest points on the entire model
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for (const auto& transformation : transformations | std::views::values) {
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auto split = GeneralUtils::SplitString(transformation, ',');
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if (split.size() < 12) {
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LOG("Not enough in the split?");
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continue;
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NiPoint3 delta = NiPoint3Constant::ZERO;
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if (curPosition == NiPoint3Constant::ZERO) {
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// Calculate the lowest and highest points on the entire model
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for (const auto& transformation : transformations | std::views::values) {
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auto split = GeneralUtils::SplitString(transformation, ',');
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if (split.size() < 12) {
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LOG("Not enough in the split?");
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continue;
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}
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auto x = GeneralUtils::TryParse<float>(split[9]).value();
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auto y = GeneralUtils::TryParse<float>(split[10]).value();
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auto z = GeneralUtils::TryParse<float>(split[11]).value();
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if (x < lowest.x) lowest.x = x;
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if (y < lowest.y) lowest.y = y;
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if (z < lowest.z) lowest.z = z;
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if (highest.x < x) highest.x = x;
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if (highest.y < y) highest.y = y;
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if (highest.z < z) highest.z = z;
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}
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auto x = GeneralUtils::TryParse<float>(split[9]).value();
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auto y = GeneralUtils::TryParse<float>(split[10]).value();
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auto z = GeneralUtils::TryParse<float>(split[11]).value();
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if (x < lowest.x) lowest.x = x;
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if (y < lowest.y) lowest.y = y;
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if (z < lowest.z) lowest.z = z;
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if (highest.x < x) highest.x = x;
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if (highest.y < y) highest.y = y;
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if (highest.z < z) highest.z = z;
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delta = (highest - lowest) / 2.0f;
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} else {
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lowest = curPosition;
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highest = curPosition;
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delta = NiPoint3Constant::ZERO;
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}
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auto delta = (highest - lowest) / 2.0f;
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auto newRootPos = lowest + delta;
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// Need to snap this chosen position to the nearest valid spot
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// on the LEGO grid
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newRootPos.x = GeneralUtils::RountToNearestEven(newRootPos.x, 0.8f);
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newRootPos.z = GeneralUtils::RountToNearestEven(newRootPos.z, 0.8f);
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// Clamp the Y to the lowest point on the model
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newRootPos.y = lowest.y;
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@@ -78,9 +91,9 @@ Lxfml::Result Lxfml::NormalizePosition(const std::string_view data) {
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continue;
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}
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auto x = GeneralUtils::TryParse<float>(split[9]).value() - newRootPos.x;
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auto y = GeneralUtils::TryParse<float>(split[10]).value() - newRootPos.y;
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auto z = GeneralUtils::TryParse<float>(split[11]).value() - newRootPos.z;
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auto x = GeneralUtils::TryParse<float>(split[9]).value() - newRootPos.x + curPosition.x;
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auto y = GeneralUtils::TryParse<float>(split[10]).value() - newRootPos.y + curPosition.y;
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auto z = GeneralUtils::TryParse<float>(split[11]).value() - newRootPos.z + curPosition.z;
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std::stringstream stream;
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for (int i = 0; i < 9; i++) {
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stream << split[i];
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@@ -17,7 +17,7 @@ namespace Lxfml {
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// Normalizes a LXFML model to be positioned relative to its local 0, 0, 0 rather than a game worlds 0, 0, 0.
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// Returns a struct of its new center and the updated LXFML containing these edits.
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[[nodiscard]] Result NormalizePosition(const std::string_view data);
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[[nodiscard]] Result NormalizePosition(const std::string_view data, const NiPoint3& curPosition = NiPoint3Constant::ZERO);
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// these are only for the migrations due to a bug in one of the implementations.
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[[nodiscard]] Result NormalizePositionOnlyFirstPart(const std::string_view data);
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@@ -48,6 +48,7 @@ void MigrationRunner::RunMigrations() {
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bool runSd0Migrations = false;
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bool runNormalizeMigrations = false;
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bool runNormalizeAfterFirstPartMigrations = false;
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bool runBrickBuildsNotOnGrid = false;
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for (const auto& entry : GeneralUtils::GetSqlFileNamesFromFolder((BinaryPathFinder::GetBinaryDir() / "./migrations/dlu/" / migrationFolder).string())) {
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auto migration = LoadMigration("dlu/" + migrationFolder + "/", entry);
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@@ -64,6 +65,8 @@ void MigrationRunner::RunMigrations() {
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runNormalizeMigrations = true;
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} else if (migration.name.ends_with("_normalize_model_positions_after_first_part.sql")) {
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runNormalizeAfterFirstPartMigrations = true;
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} else if (migration.name.ends_with("_brickbuilds_not_on_grid.sql")) {
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runBrickBuildsNotOnGrid = true;
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} else {
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finalSQL.append(migration.data.c_str());
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}
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@@ -71,7 +74,7 @@ void MigrationRunner::RunMigrations() {
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Database::Get()->InsertMigration(migration.name);
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}
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if (finalSQL.empty() && !runSd0Migrations && !runNormalizeMigrations && !runNormalizeAfterFirstPartMigrations) {
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if (finalSQL.empty() && !runSd0Migrations && !runNormalizeMigrations && !runNormalizeAfterFirstPartMigrations && !runBrickBuildsNotOnGrid) {
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LOG("Server database is up to date.");
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return;
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}
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@@ -103,6 +106,10 @@ void MigrationRunner::RunMigrations() {
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if (runNormalizeAfterFirstPartMigrations) {
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ModelNormalizeMigration::RunAfterFirstPart();
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}
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if (runBrickBuildsNotOnGrid) {
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ModelNormalizeMigration::RunBrickBuildGrid();
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}
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}
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void MigrationRunner::RunSQLiteMigrations() {
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@@ -48,3 +48,24 @@ void ModelNormalizeMigration::RunAfterFirstPart() {
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}
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Database::Get()->SetAutoCommit(oldCommit);
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}
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void ModelNormalizeMigration::RunBrickBuildGrid() {
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const auto oldCommit = Database::Get()->GetAutoCommit();
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Database::Get()->SetAutoCommit(false);
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for (auto& [lxfmlData, id, modelID] : Database::Get()->GetAllUgcModels()) {
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const auto model = Database::Get()->GetModel(modelID);
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// only BBB models (lot 14) need to have their position fixed from the above blunder
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if (model.lot != 14) continue;
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Sd0 sd0(lxfmlData);
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const auto asStr = sd0.GetAsStringUncompressed();
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const auto [newLxfml, newCenter] = Lxfml::NormalizePosition(asStr, model.position);
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sd0.FromData(reinterpret_cast<const uint8_t*>(newLxfml.data()), newLxfml.size());
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LOG("Updated model %llu to have a center of %f %f %f", modelID, newCenter.x, newCenter.y, newCenter.z);
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auto asStream = sd0.GetAsStream();
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Database::Get()->UpdateModel(model.id, newCenter, model.rotation, model.behaviors);
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Database::Get()->UpdateUgcModelData(id, asStream);
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}
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Database::Get()->SetAutoCommit(oldCommit);
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}
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@@ -7,6 +7,7 @@
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namespace ModelNormalizeMigration {
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void Run();
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void RunAfterFirstPart();
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void RunBrickBuildGrid();
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};
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#endif //!MODELNORMALIZEMIGRATION_H
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@@ -167,6 +167,7 @@ Entity::~Entity() {
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if (m_Character) {
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m_Character->SaveXMLToDatabase();
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m_Character->SetEntity(nullptr);
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}
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CancelAllTimers();
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@@ -605,3 +605,14 @@ void EntityManager::FireEventServerSide(Entity* origin, std::string args) {
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bool EntityManager::IsExcludedFromGhosting(LOT lot) {
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return std::find(m_GhostingExcludedLOTs.begin(), m_GhostingExcludedLOTs.end(), lot) != m_GhostingExcludedLOTs.end();
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}
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bool EntityManager::SendMessage(GameMessages::GameMsg& msg) const {
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bool handled = false;
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const auto entityItr = m_Entities.find(msg.target);
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if (entityItr != m_Entities.end()) {
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auto* const entity = entityItr->second;
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if (entity) handled = entity->HandleMsg(msg);
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}
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return handled;
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}
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@@ -14,6 +14,10 @@ class Player;
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class User;
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enum class eReplicaComponentType : uint32_t;
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namespace GameMessages {
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struct GameMsg;
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}
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struct SystemAddress;
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class EntityManager {
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@@ -72,6 +76,9 @@ public:
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const bool GetHardcoreDropinventoryOnDeath() { return m_HardcoreDropinventoryOnDeath; };
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const uint32_t GetHardcoreUscoreEnemiesMultiplier() { return m_HardcoreUscoreEnemiesMultiplier; };
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// Messaging
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bool SendMessage(GameMessages::GameMsg& msg) const;
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private:
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void SerializeEntities();
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void KillEntities();
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@@ -526,7 +526,7 @@ void UserManager::LoginCharacter(const SystemAddress& sysAddr, uint32_t playerID
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ZoneInstanceManager::Instance()->RequestZoneTransfer(Game::server, zoneID, character->GetZoneClone(), false, [=](bool mythranShift, uint32_t zoneID, uint32_t zoneInstance, uint32_t zoneClone, std::string serverIP, uint16_t serverPort) {
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LOG("Transferring %s to Zone %i (Instance %i | Clone %i | Mythran Shift: %s) with IP %s and Port %i", character->GetName().c_str(), zoneID, zoneInstance, zoneClone, mythranShift == true ? "true" : "false", serverIP.c_str(), serverPort);
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if (character) {
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auto* entity = character->GetEntity();
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auto* entity = Game::entityManager->GetEntity(character->GetObjectID());
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if (entity) {
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auto* characterComponent = entity->GetComponent<CharacterComponent>();
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if (characterComponent) {
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@@ -575,7 +575,7 @@ void ActivityInstance::RewardParticipant(Entity* participant) {
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maxCoins = currencyTable[0].maxvalue;
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}
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Loot::DropLoot(participant, m_Parent, activityRewards[0].LootMatrixIndex, minCoins, maxCoins);
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Loot::DropLoot(participant, m_Parent->GetObjectID(), activityRewards[0].LootMatrixIndex, minCoins, maxCoins);
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}
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}
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@@ -755,18 +755,18 @@ void DestroyableComponent::Smash(const LWOOBJID source, const eKillType killType
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auto* member = Game::entityManager->GetEntity(specificOwner);
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if (member) Loot::DropLoot(member, m_Parent, lootMatrixId, GetMinCoins(), GetMaxCoins());
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if (member) Loot::DropLoot(member, m_Parent->GetObjectID(), lootMatrixId, GetMinCoins(), GetMaxCoins());
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} else {
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for (const auto memberId : team->members) { // Free for all
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auto* member = Game::entityManager->GetEntity(memberId);
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if (member == nullptr) continue;
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Loot::DropLoot(member, m_Parent, lootMatrixId, GetMinCoins(), GetMaxCoins());
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Loot::DropLoot(member, m_Parent->GetObjectID(), lootMatrixId, GetMinCoins(), GetMaxCoins());
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}
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}
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} else { // drop loot for non team user
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Loot::DropLoot(owner, m_Parent, GetLootMatrixID(), GetMinCoins(), GetMaxCoins());
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Loot::DropLoot(owner, m_Parent->GetObjectID(), GetLootMatrixID(), GetMinCoins(), GetMaxCoins());
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}
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}
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} else {
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@@ -784,7 +784,7 @@ void DestroyableComponent::Smash(const LWOOBJID source, const eKillType killType
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coinsTotal -= coinsToLose;
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Loot::DropLoot(m_Parent, m_Parent, -1, coinsToLose, coinsToLose);
|
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Loot::DropLoot(m_Parent, m_Parent->GetObjectID(), -1, coinsToLose, coinsToLose);
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character->SetCoins(coinsTotal, eLootSourceType::PICKUP);
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}
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}
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@@ -265,7 +265,7 @@ bool ModelComponent::TrySetVelocity(const NiPoint3& velocity) const {
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// If we're currently moving on an axis, prevent the move so only 1 behavior can have control over an axis
|
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if (velocity != NiPoint3Constant::ZERO) {
|
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const auto [x, y, z] = velocity;
|
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const auto [x, y, z] = velocity * m_Speed;
|
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if (x != 0.0f) {
|
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if (currentVelocity.x != 0.0f) return false;
|
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currentVelocity.x = x;
|
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@@ -280,7 +280,6 @@ bool ModelComponent::TrySetVelocity(const NiPoint3& velocity) const {
|
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currentVelocity = velocity;
|
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}
|
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|
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currentVelocity *= m_Speed;
|
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m_Parent->SetVelocity(currentVelocity);
|
||||
return true;
|
||||
}
|
||||
|
||||
@@ -459,7 +459,7 @@ void QuickBuildComponent::CompleteQuickBuild(Entity* const user) {
|
||||
auto* missionComponent = builder->GetComponent<MissionComponent>();
|
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if (missionComponent) missionComponent->Progress(eMissionTaskType::ACTIVITY, m_ActivityId);
|
||||
}
|
||||
Loot::DropActivityLoot(builder, m_Parent, m_ActivityId, 1);
|
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Loot::DropActivityLoot(builder, m_Parent->GetObjectID(), m_ActivityId, 1);
|
||||
}
|
||||
|
||||
// Notify scripts
|
||||
|
||||
@@ -393,7 +393,7 @@ void RacingControlComponent::HandleMessageBoxResponse(Entity* player, int32_t bu
|
||||
}
|
||||
|
||||
const auto score = playersRating * 10 + data->finished;
|
||||
Loot::GiveActivityLoot(player, m_Parent, m_ActivityID, score);
|
||||
Loot::GiveActivityLoot(player, m_Parent->GetObjectID(), m_ActivityID, score);
|
||||
|
||||
// Giving rewards
|
||||
GameMessages::SendNotifyRacingClient(
|
||||
|
||||
@@ -6312,6 +6312,10 @@ void GameMessages::SendUpdateInventoryUi(LWOOBJID objectId, const SystemAddress&
|
||||
}
|
||||
|
||||
namespace GameMessages {
|
||||
bool GameMsg::Send() {
|
||||
return Game::entityManager->SendMessage(*this);
|
||||
}
|
||||
|
||||
void GameMsg::Send(const SystemAddress& sysAddr) const {
|
||||
CBITSTREAM;
|
||||
CMSGHEADER;
|
||||
|
||||
@@ -54,6 +54,12 @@ namespace GameMessages {
|
||||
GameMsg(MessageType::Game gmId, eGameMasterLevel lvl) : msgId{ gmId }, requiredGmLevel{ lvl } {}
|
||||
GameMsg(MessageType::Game gmId) : GameMsg(gmId, eGameMasterLevel::CIVILIAN) {}
|
||||
virtual ~GameMsg() = default;
|
||||
|
||||
// Sends a message to the entity manager to route to the target
|
||||
bool Send();
|
||||
|
||||
// Sends the message to the specified client or
|
||||
// all clients if UNASSIGNED_SYSTEM_ADDRESS is specified
|
||||
void Send(const SystemAddress& sysAddr) const;
|
||||
virtual void Serialize(RakNet::BitStream& bitStream) const {}
|
||||
virtual bool Deserialize(RakNet::BitStream& bitStream) { return true; }
|
||||
|
||||
@@ -214,7 +214,7 @@ void Loot::GiveLoot(Entity* player, std::unordered_map<LOT, int32_t>& result, eL
|
||||
}
|
||||
}
|
||||
|
||||
void Loot::GiveActivityLoot(Entity* player, Entity* source, uint32_t activityID, int32_t rating) {
|
||||
void Loot::GiveActivityLoot(Entity* player, const LWOOBJID source, uint32_t activityID, int32_t rating) {
|
||||
CDActivityRewardsTable* activityRewardsTable = CDClientManager::GetTable<CDActivityRewardsTable>();
|
||||
std::vector<CDActivityRewards> activityRewards = activityRewardsTable->Query([activityID](CDActivityRewards entry) { return (entry.objectTemplate == activityID); });
|
||||
|
||||
@@ -248,7 +248,7 @@ void Loot::GiveActivityLoot(Entity* player, Entity* source, uint32_t activityID,
|
||||
character->SetCoins(character->GetCoins() + coins, eLootSourceType::ACTIVITY);
|
||||
}
|
||||
|
||||
void Loot::DropLoot(Entity* player, Entity* killedObject, uint32_t matrixIndex, uint32_t minCoins, uint32_t maxCoins) {
|
||||
void Loot::DropLoot(Entity* player, const LWOOBJID source, uint32_t matrixIndex, uint32_t minCoins, uint32_t maxCoins) {
|
||||
player = player->GetOwner(); // if the owner is overwritten, we collect that here
|
||||
|
||||
auto* inventoryComponent = player->GetComponent<InventoryComponent>();
|
||||
@@ -258,10 +258,10 @@ void Loot::DropLoot(Entity* player, Entity* killedObject, uint32_t matrixIndex,
|
||||
|
||||
std::unordered_map<LOT, int32_t> result = RollLootMatrix(player, matrixIndex);
|
||||
|
||||
DropLoot(player, killedObject, result, minCoins, maxCoins);
|
||||
DropLoot(player, source, result, minCoins, maxCoins);
|
||||
}
|
||||
|
||||
void Loot::DropLoot(Entity* player, Entity* killedObject, std::unordered_map<LOT, int32_t>& result, uint32_t minCoins, uint32_t maxCoins) {
|
||||
void Loot::DropLoot(Entity* player, const LWOOBJID source, std::unordered_map<LOT, int32_t>& result, uint32_t minCoins, uint32_t maxCoins) {
|
||||
player = player->GetOwner(); // if the owner is overwritten, we collect that here
|
||||
|
||||
auto* inventoryComponent = player->GetComponent<InventoryComponent>();
|
||||
@@ -269,9 +269,11 @@ void Loot::DropLoot(Entity* player, Entity* killedObject, std::unordered_map<LOT
|
||||
if (!inventoryComponent)
|
||||
return;
|
||||
|
||||
const auto spawnPosition = killedObject->GetPosition();
|
||||
GameMessages::GetPosition posMsg;
|
||||
posMsg.target = source;
|
||||
posMsg.Send();
|
||||
|
||||
const auto source = killedObject->GetObjectID();
|
||||
const auto spawnPosition = posMsg.pos;
|
||||
|
||||
for (const auto& pair : result) {
|
||||
for (int i = 0; i < pair.second; ++i) {
|
||||
@@ -284,7 +286,7 @@ void Loot::DropLoot(Entity* player, Entity* killedObject, std::unordered_map<LOT
|
||||
GameMessages::SendDropClientLoot(player, source, LOT_NULL, coins, spawnPosition);
|
||||
}
|
||||
|
||||
void Loot::DropActivityLoot(Entity* player, Entity* source, uint32_t activityID, int32_t rating) {
|
||||
void Loot::DropActivityLoot(Entity* player, const LWOOBJID source, uint32_t activityID, int32_t rating) {
|
||||
CDActivityRewardsTable* activityRewardsTable = CDClientManager::GetTable<CDActivityRewardsTable>();
|
||||
std::vector<CDActivityRewards> activityRewards = activityRewardsTable->Query([activityID](CDActivityRewards entry) { return (entry.objectTemplate == activityID); });
|
||||
|
||||
|
||||
@@ -18,8 +18,8 @@ namespace Loot {
|
||||
void CacheMatrix(const uint32_t matrixIndex);
|
||||
void GiveLoot(Entity* player, uint32_t matrixIndex, eLootSourceType lootSourceType = eLootSourceType::NONE);
|
||||
void GiveLoot(Entity* player, std::unordered_map<LOT, int32_t>& result, eLootSourceType lootSourceType = eLootSourceType::NONE);
|
||||
void GiveActivityLoot(Entity* player, Entity* source, uint32_t activityID, int32_t rating = 0);
|
||||
void DropLoot(Entity* player, Entity* killedObject, uint32_t matrixIndex, uint32_t minCoins, uint32_t maxCoins);
|
||||
void DropLoot(Entity* player, Entity* killedObject, std::unordered_map<LOT, int32_t>& result, uint32_t minCoins, uint32_t maxCoins);
|
||||
void DropActivityLoot(Entity* player, Entity* source, uint32_t activityID, int32_t rating = 0);
|
||||
void GiveActivityLoot(Entity* player, const LWOOBJID source, uint32_t activityID, int32_t rating = 0);
|
||||
void DropLoot(Entity* player, const LWOOBJID source, uint32_t matrixIndex, uint32_t minCoins, uint32_t maxCoins);
|
||||
void DropLoot(Entity* player, const LWOOBJID source, std::unordered_map<LOT, int32_t>& result, uint32_t minCoins, uint32_t maxCoins);
|
||||
void DropActivityLoot(Entity* player, const LWOOBJID source, uint32_t activityID, int32_t rating = 0);
|
||||
};
|
||||
|
||||
@@ -33,10 +33,10 @@ void TreasureChestDragonServer::OnUse(Entity* self, Entity* user) {
|
||||
|
||||
if (memberObject == nullptr) continue;
|
||||
|
||||
Loot::DropActivityLoot(memberObject, self, scriptedActivityComponent->GetActivityID(), rating);
|
||||
Loot::DropActivityLoot(memberObject, self->GetObjectID(), scriptedActivityComponent->GetActivityID(), rating);
|
||||
}
|
||||
} else {
|
||||
Loot::DropActivityLoot(user, self, scriptedActivityComponent->GetActivityID(), rating);
|
||||
Loot::DropActivityLoot(user, self->GetObjectID(), scriptedActivityComponent->GetActivityID(), rating);
|
||||
}
|
||||
|
||||
self->Smash(self->GetObjectID());
|
||||
|
||||
@@ -45,7 +45,7 @@ BootyDigServer::OnFireEventServerSide(Entity* self, Entity* sender, std::string
|
||||
if (renderComponent != nullptr)
|
||||
renderComponent->PlayEffect(7730, u"cast", "bootyshine");
|
||||
|
||||
Loot::DropLoot(player, self, 231, 75, 75);
|
||||
Loot::DropLoot(player, self->GetObjectID(), 231, 75, 75);
|
||||
}
|
||||
}
|
||||
} else if (args == "ChestDead") {
|
||||
|
||||
@@ -22,7 +22,7 @@ void BaseInteractDropLootServer::BaseUse(Entity* self, Entity* user) {
|
||||
|
||||
self->SetNetworkVar(u"bInUse", true);
|
||||
|
||||
Loot::DropLoot(user, self, lootMatrix, 0, 0);
|
||||
Loot::DropLoot(user, self->GetObjectID(), lootMatrix, 0, 0);
|
||||
|
||||
self->AddCallbackTimer(cooldownTime, [this, self]() {
|
||||
self->SetNetworkVar(u"bInUse", false);
|
||||
|
||||
@@ -13,7 +13,7 @@ void GrowingFlower::OnSkillEventFired(Entity* self, Entity* target, const std::s
|
||||
const auto mission1 = self->GetVar<int32_t>(u"missionID");
|
||||
const auto mission2 = self->GetVar<int32_t>(u"missionID2");
|
||||
|
||||
Loot::DropActivityLoot(target, self, self->GetLOT(), 0);
|
||||
Loot::DropActivityLoot(target, self->GetObjectID(), self->GetLOT(), 0);
|
||||
|
||||
auto* missionComponent = target->GetComponent<MissionComponent>();
|
||||
if (missionComponent != nullptr) {
|
||||
|
||||
@@ -23,7 +23,7 @@ void WishingWellServer::OnUse(Entity* self, Entity* user) {
|
||||
|
||||
Loot::DropActivityLoot(
|
||||
user,
|
||||
self,
|
||||
self->GetObjectID(),
|
||||
static_cast<uint32_t>(scriptedActivity->GetActivityID()),
|
||||
GeneralUtils::GenerateRandomNumber<int32_t>(1, 1000)
|
||||
);
|
||||
|
||||
@@ -6,7 +6,7 @@
|
||||
#include "eTerminateType.h"
|
||||
|
||||
void VeMissionConsole::OnUse(Entity* self, Entity* user) {
|
||||
Loot::DropActivityLoot(user, self, 12551);
|
||||
Loot::DropActivityLoot(user, self->GetObjectID(), 12551);
|
||||
|
||||
auto* inventoryComponent = user->GetComponent<InventoryComponent>();
|
||||
if (inventoryComponent != nullptr) {
|
||||
|
||||
@@ -14,6 +14,6 @@ void NjDragonEmblemChestServer::OnUse(Entity* self, Entity* user) {
|
||||
|
||||
auto* destroyable = self->GetComponent<DestroyableComponent>();
|
||||
if (destroyable != nullptr) {
|
||||
Loot::DropLoot(user, self, destroyable->GetLootMatrixID(), 0, 0);
|
||||
Loot::DropLoot(user, self->GetObjectID(), destroyable->GetLootMatrixID(), 0, 0);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -27,7 +27,7 @@ void MinigameTreasureChestServer::OnUse(Entity* self, Entity* user) {
|
||||
|
||||
if (self->GetLOT() == frakjawChestId) activityRating = team->members.size();
|
||||
|
||||
Loot::DropActivityLoot(teamMember, self, sac->GetActivityID(), activityRating);
|
||||
Loot::DropActivityLoot(teamMember, self->GetObjectID(), sac->GetActivityID(), activityRating);
|
||||
}
|
||||
}
|
||||
} else {
|
||||
@@ -35,7 +35,7 @@ void MinigameTreasureChestServer::OnUse(Entity* self, Entity* user) {
|
||||
|
||||
if (self->GetLOT() == frakjawChestId) activityRating = 1;
|
||||
|
||||
Loot::DropActivityLoot(user, self, sac->GetActivityID(), activityRating);
|
||||
Loot::DropActivityLoot(user, self->GetObjectID(), sac->GetActivityID(), activityRating);
|
||||
}
|
||||
|
||||
sac->PlayerRemove(user->GetObjectID());
|
||||
|
||||
@@ -72,7 +72,7 @@ void ActivityManager::StopActivity(Entity* self, const LWOOBJID playerID, const
|
||||
SetActivityValue(self, playerID, 1, value1);
|
||||
SetActivityValue(self, playerID, 2, value2);
|
||||
|
||||
Loot::GiveActivityLoot(player, self, gameID, CalculateActivityRating(self, playerID));
|
||||
Loot::GiveActivityLoot(player, self->GetObjectID(), gameID, CalculateActivityRating(self, playerID));
|
||||
|
||||
if (sac != nullptr) {
|
||||
sac->PlayerRemove(player->GetObjectID());
|
||||
|
||||
@@ -29,7 +29,7 @@ void ScriptedPowerupSpawner::OnTimerDone(Entity* self, std::string message) {
|
||||
renderComponent->PlayEffect(0, u"cast", "N_cast");
|
||||
}
|
||||
|
||||
Loot::DropLoot(owner, self, drops, 0, 0);
|
||||
Loot::DropLoot(owner, self->GetObjectID(), drops, 0, 0);
|
||||
}
|
||||
|
||||
// Increment the current cycle
|
||||
|
||||
@@ -11,7 +11,7 @@ void AgPicnicBlanket::OnUse(Entity* self, Entity* user) {
|
||||
self->SetVar<bool>(u"active", true);
|
||||
|
||||
auto lootTable = std::unordered_map<LOT, int32_t>{ {935, 3} };
|
||||
Loot::DropLoot(user, self, lootTable, 0, 0);
|
||||
Loot::DropLoot(user, self->GetObjectID(), lootTable, 0, 0);
|
||||
|
||||
self->AddCallbackTimer(5.0f, [self]() {
|
||||
self->SetVar<bool>(u"active", false);
|
||||
|
||||
@@ -572,7 +572,7 @@ void SGCannon::StopGame(Entity* self, bool cancel) {
|
||||
missionComponent->Progress(eMissionTaskType::ACTIVITY, m_CannonLot, 0, "", self->GetVar<int32_t>(TotalScoreVariable));
|
||||
}
|
||||
|
||||
Loot::GiveActivityLoot(player, self, GetGameID(self), self->GetVar<int32_t>(TotalScoreVariable));
|
||||
Loot::GiveActivityLoot(player, self->GetObjectID(), GetGameID(self), self->GetVar<int32_t>(TotalScoreVariable));
|
||||
|
||||
SaveScore(self, player->GetObjectID(),
|
||||
static_cast<float>(self->GetVar<int32_t>(TotalScoreVariable)), static_cast<float>(self->GetVar<uint32_t>(MaxStreakVariable)), percentage);
|
||||
|
||||
1
migrations/dlu/mysql/22_brickbuilds_not_on_grid.sql
Normal file
1
migrations/dlu/mysql/22_brickbuilds_not_on_grid.sql
Normal file
@@ -0,0 +1 @@
|
||||
/* See ModelNormalizeMigration.cpp for details */
|
||||
1
migrations/dlu/sqlite/5_brickbuilds_not_on_grid.sql
Normal file
1
migrations/dlu/sqlite/5_brickbuilds_not_on_grid.sql
Normal file
@@ -0,0 +1 @@
|
||||
/* See ModelNormalizeMigration.cpp for details */
|
||||
Reference in New Issue
Block a user