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https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2025-12-17 03:37:08 -06:00
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39 Commits
testf
...
mysql-repl
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@@ -1,5 +1,5 @@
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PROJECT_VERSION_MAJOR=1
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PROJECT_VERSION_MINOR=0
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PROJECT_VERSION_MINOR=1
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PROJECT_VERSION_PATCH=1
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# LICENSE
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LICENSE=AGPL-3.0
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@@ -18,3 +18,5 @@ __maria_db_connector_compile_jobs__=1
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__enable_testing__=1
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# The path to OpenSSL. Change this if your OpenSSL install path is different than the default.
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OPENSSL_ROOT_DIR=/usr/local/opt/openssl@3/
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# Uncomment the below line to cache the entire CDClient into memory
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# CDCLIENT_CACHE_ALL=1
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@@ -55,34 +55,10 @@ int main(int argc, char** argv) {
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Game::logger->Log("AuthServer", "Version: %i.%i", PROJECT_VERSION_MAJOR, PROJECT_VERSION_MINOR);
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Game::logger->Log("AuthServer", "Compiled on: %s", __TIMESTAMP__);
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//Connect to the MySQL Database
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std::string mysql_host = Game::config->GetValue("mysql_host");
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std::string mysql_database = Game::config->GetValue("mysql_database");
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std::string mysql_username = Game::config->GetValue("mysql_username");
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std::string mysql_password = Game::config->GetValue("mysql_password");
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Database::Connect(Game::config);
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try {
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Database::Connect(mysql_host, mysql_database, mysql_username, mysql_password);
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} catch (sql::SQLException& ex) {
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Game::logger->Log("AuthServer", "Got an error while connecting to the database: %s", ex.what());
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Database::Destroy("AuthServer");
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delete Game::server;
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delete Game::logger;
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return EXIT_FAILURE;
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}
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//Find out the master's IP:
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std::string masterIP;
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uint32_t masterPort = 1500;
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sql::PreparedStatement* stmt = Database::CreatePreppedStmt("SELECT ip, port FROM servers WHERE name='master';");
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auto res = stmt->executeQuery();
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while (res->next()) {
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masterIP = res->getString(1).c_str();
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masterPort = res->getInt(2);
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}
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delete res;
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delete stmt;
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// Get Master server IP and port
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SocketDescriptor masterSock = Database::Connection->GetMasterServerIP();
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Game::randomEngine = std::mt19937(time(0));
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@@ -92,7 +68,7 @@ int main(int argc, char** argv) {
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if (Game::config->GetValue("max_clients") != "") maxClients = std::stoi(Game::config->GetValue("max_clients"));
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if (Game::config->GetValue("port") != "") ourPort = std::atoi(Game::config->GetValue("port").c_str());
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Game::server = new dServer(Game::config->GetValue("external_ip"), ourPort, 0, maxClients, false, true, Game::logger, masterIP, masterPort, ServerType::Auth, Game::config, &Game::shouldShutdown);
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Game::server = new dServer(Game::config->GetValue("external_ip"), ourPort, 0, maxClients, false, true, Game::logger, masterSock.hostAddress, masterSock.port, ServerType::Auth, Game::config, &Game::shouldShutdown);
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//Run it until server gets a kill message from Master:
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auto t = std::chrono::high_resolution_clock::now();
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@@ -131,18 +107,7 @@ int main(int argc, char** argv) {
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//Every 10 min we ping our sql server to keep it alive hopefully:
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if (framesSinceLastSQLPing >= sqlPingTime) {
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//Find out the master's IP for absolutely no reason:
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std::string masterIP;
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uint32_t masterPort;
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sql::PreparedStatement* stmt = Database::CreatePreppedStmt("SELECT ip, port FROM servers WHERE name='master';");
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auto res = stmt->executeQuery();
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while (res->next()) {
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masterIP = res->getString(1).c_str();
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masterPort = res->getInt(2);
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}
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delete res;
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delete stmt;
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Database::Connection->GetMasterServerIP();
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framesSinceLastSQLPing = 0;
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} else framesSinceLastSQLPing++;
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@@ -151,9 +116,7 @@ int main(int argc, char** argv) {
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t += std::chrono::milliseconds(authFrameDelta); //Auth can run at a lower "fps"
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std::this_thread::sleep_until(t);
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}
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//Delete our objects here:
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Database::Destroy("AuthServer");
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delete Game::server;
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delete Game::logger;
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delete Game::config;
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@@ -31,16 +31,13 @@ dChatFilter::dChatFilter(const std::string& filepath, bool dontGenerateDCF) {
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ReadWordlistDCF("blacklist.dcf", false);
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}
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//Read player names that are ok as well:
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auto stmt = Database::CreatePreppedStmt("select name from charinfo;");
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auto res = stmt->executeQuery();
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while (res->next()) {
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std::string line = res->getString(1).c_str();
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std::transform(line.begin(), line.end(), line.begin(), ::tolower); //Transform to lowercase
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m_ApprovedWords.push_back(CalculateHash(line));
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// Read player names that are ok as well:
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auto names = Database::Connection->GetAllCharacterNames();
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for (auto& name : names) {
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std::transform(name.begin(), name.end(), name.begin(), ::tolower);
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m_ApprovedWords.push_back(CalculateHash(name));
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}
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delete res;
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delete stmt;
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}
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dChatFilter::~dChatFilter() {
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@@ -3,6 +3,7 @@
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#include "Database.h"
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||||
#include <vector>
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#include "PacketUtils.h"
|
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#include "BitStreamUtils.h"
|
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#include "Game.h"
|
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#include "dServer.h"
|
||||
#include "GeneralUtils.h"
|
||||
@@ -75,11 +76,11 @@ void ChatPacketHandler::HandleFriendlistRequest(Packet* packet) {
|
||||
|
||||
//Now, we need to send the friendlist to the server they came from:
|
||||
CBITSTREAM;
|
||||
PacketUtils::WriteHeader(bitStream, eConnectionType::CHAT_INTERNAL, eChatInternalMessageType::ROUTE_TO_PLAYER);
|
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BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT_INTERNAL, eChatInternalMessageType::ROUTE_TO_PLAYER);
|
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bitStream.Write(playerID);
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//portion that will get routed:
|
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PacketUtils::WriteHeader(bitStream, eConnectionType::CLIENT, eClientMessageType::GET_FRIENDS_LIST_RESPONSE);
|
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BitStreamUtils::WriteHeader(bitStream, eConnectionType::CLIENT, eClientMessageType::GET_FRIENDS_LIST_RESPONSE);
|
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bitStream.Write<uint8_t>(0);
|
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bitStream.Write<uint16_t>(1); //Length of packet -- just writing one as it doesn't matter, client skips it.
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bitStream.Write((uint16_t)friends.size());
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@@ -412,21 +413,21 @@ void ChatPacketHandler::HandleChatMessage(Packet* packet) {
|
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const auto otherName = std::string(otherMember->playerName.c_str());
|
||||
|
||||
CBITSTREAM;
|
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PacketUtils::WriteHeader(bitStream, eConnectionType::CHAT_INTERNAL, eChatInternalMessageType::ROUTE_TO_PLAYER);
|
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BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT_INTERNAL, eChatInternalMessageType::ROUTE_TO_PLAYER);
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bitStream.Write(otherMember->playerID);
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PacketUtils::WriteHeader(bitStream, eConnectionType::CHAT, eChatMessageType::PRIVATE_CHAT_MESSAGE);
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BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT, eChatMessageType::PRIVATE_CHAT_MESSAGE);
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bitStream.Write(otherMember->playerID);
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bitStream.Write<uint8_t>(8);
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bitStream.Write<unsigned int>(69);
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PacketUtils::WritePacketWString(senderName, 33, &bitStream);
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bitStream.Write(LUWString(senderName));
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bitStream.Write(sender->playerID);
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bitStream.Write<uint16_t>(0);
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bitStream.Write<uint8_t>(0); //not mythran nametag
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PacketUtils::WritePacketWString(otherName, 33, &bitStream);
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bitStream.Write(LUWString(otherName));
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bitStream.Write<uint8_t>(0); //not mythran for receiver
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bitStream.Write<uint8_t>(0); //teams?
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PacketUtils::WritePacketWString(message, 512, &bitStream);
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bitStream.Write(LUWString(message, 512));
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SystemAddress sysAddr = otherMember->sysAddr;
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SEND_PACKET;
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@@ -434,7 +435,7 @@ void ChatPacketHandler::HandleChatMessage(Packet* packet) {
|
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}
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void ChatPacketHandler::HandlePrivateChatMessage(Packet* packet) {
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LWOOBJID senderID = PacketUtils::ReadPacketS64(0x08, packet);
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LWOOBJID senderID = PacketUtils::ReadS64(0x08, packet);
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std::string receiverName = PacketUtils::ReadString(0x66, packet, true);
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||||
std::string message = PacketUtils::ReadString(0xAA, packet, true, 512);
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@@ -451,21 +452,21 @@ void ChatPacketHandler::HandlePrivateChatMessage(Packet* packet) {
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//To the sender:
|
||||
{
|
||||
CBITSTREAM;
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||||
PacketUtils::WriteHeader(bitStream, eConnectionType::CHAT_INTERNAL, eChatInternalMessageType::ROUTE_TO_PLAYER);
|
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BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT_INTERNAL, eChatInternalMessageType::ROUTE_TO_PLAYER);
|
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bitStream.Write(goonA->playerID);
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PacketUtils::WriteHeader(bitStream, eConnectionType::CHAT, eChatMessageType::PRIVATE_CHAT_MESSAGE);
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BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT, eChatMessageType::PRIVATE_CHAT_MESSAGE);
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bitStream.Write(goonA->playerID);
|
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bitStream.Write<uint8_t>(7);
|
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bitStream.Write<unsigned int>(69);
|
||||
PacketUtils::WritePacketWString(goonAName, 33, &bitStream);
|
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bitStream.Write(LUWString(goonAName));
|
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bitStream.Write(goonA->playerID);
|
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bitStream.Write<uint16_t>(0);
|
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bitStream.Write<uint8_t>(0); //not mythran nametag
|
||||
PacketUtils::WritePacketWString(goonBName, 33, &bitStream);
|
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bitStream.Write(LUWString(goonBName));
|
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bitStream.Write<uint8_t>(0); //not mythran for receiver
|
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bitStream.Write<uint8_t>(0); //success
|
||||
PacketUtils::WritePacketWString(message, 512, &bitStream);
|
||||
bitStream.Write(LUWString(message, 512));
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|
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SystemAddress sysAddr = goonA->sysAddr;
|
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SEND_PACKET;
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@@ -474,21 +475,21 @@ void ChatPacketHandler::HandlePrivateChatMessage(Packet* packet) {
|
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//To the receiver:
|
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{
|
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CBITSTREAM;
|
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PacketUtils::WriteHeader(bitStream, eConnectionType::CHAT_INTERNAL, eChatInternalMessageType::ROUTE_TO_PLAYER);
|
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BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT_INTERNAL, eChatInternalMessageType::ROUTE_TO_PLAYER);
|
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bitStream.Write(goonB->playerID);
|
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|
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PacketUtils::WriteHeader(bitStream, eConnectionType::CHAT, eChatMessageType::PRIVATE_CHAT_MESSAGE);
|
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BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT, eChatMessageType::PRIVATE_CHAT_MESSAGE);
|
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bitStream.Write(goonA->playerID);
|
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bitStream.Write<uint8_t>(7);
|
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bitStream.Write<unsigned int>(69);
|
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PacketUtils::WritePacketWString(goonAName, 33, &bitStream);
|
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bitStream.Write(LUWString(goonAName));
|
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bitStream.Write(goonA->playerID);
|
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bitStream.Write<uint16_t>(0);
|
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bitStream.Write<uint8_t>(0); //not mythran nametag
|
||||
PacketUtils::WritePacketWString(goonBName, 33, &bitStream);
|
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bitStream.Write(LUWString(goonBName));
|
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bitStream.Write<uint8_t>(0); //not mythran for receiver
|
||||
bitStream.Write<uint8_t>(3); //new whisper
|
||||
PacketUtils::WritePacketWString(message, 512, &bitStream);
|
||||
bitStream.Write(LUWString(message, 512));
|
||||
|
||||
SystemAddress sysAddr = goonB->sysAddr;
|
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SEND_PACKET;
|
||||
@@ -709,13 +710,13 @@ void ChatPacketHandler::HandleTeamStatusRequest(Packet* packet) {
|
||||
|
||||
void ChatPacketHandler::SendTeamInvite(PlayerData* receiver, PlayerData* sender) {
|
||||
CBITSTREAM;
|
||||
PacketUtils::WriteHeader(bitStream, eConnectionType::CHAT_INTERNAL, eChatInternalMessageType::ROUTE_TO_PLAYER);
|
||||
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT_INTERNAL, eChatInternalMessageType::ROUTE_TO_PLAYER);
|
||||
bitStream.Write(receiver->playerID);
|
||||
|
||||
//portion that will get routed:
|
||||
PacketUtils::WriteHeader(bitStream, eConnectionType::CLIENT, eClientMessageType::TEAM_INVITE);
|
||||
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CLIENT, eClientMessageType::TEAM_INVITE);
|
||||
|
||||
PacketUtils::WritePacketWString(sender->playerName.c_str(), 33, &bitStream);
|
||||
bitStream.Write(LUWString(sender->playerName.c_str()));
|
||||
bitStream.Write(sender->playerID);
|
||||
|
||||
SystemAddress sysAddr = receiver->sysAddr;
|
||||
@@ -724,7 +725,7 @@ void ChatPacketHandler::SendTeamInvite(PlayerData* receiver, PlayerData* sender)
|
||||
|
||||
void ChatPacketHandler::SendTeamInviteConfirm(PlayerData* receiver, bool bLeaderIsFreeTrial, LWOOBJID i64LeaderID, LWOZONEID i64LeaderZoneID, uint8_t ucLootFlag, uint8_t ucNumOfOtherPlayers, uint8_t ucResponseCode, std::u16string wsLeaderName) {
|
||||
CBITSTREAM;
|
||||
PacketUtils::WriteHeader(bitStream, eConnectionType::CHAT_INTERNAL, eChatInternalMessageType::ROUTE_TO_PLAYER);
|
||||
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT_INTERNAL, eChatInternalMessageType::ROUTE_TO_PLAYER);
|
||||
bitStream.Write(receiver->playerID);
|
||||
|
||||
//portion that will get routed:
|
||||
@@ -751,7 +752,7 @@ void ChatPacketHandler::SendTeamInviteConfirm(PlayerData* receiver, bool bLeader
|
||||
|
||||
void ChatPacketHandler::SendTeamStatus(PlayerData* receiver, LWOOBJID i64LeaderID, LWOZONEID i64LeaderZoneID, uint8_t ucLootFlag, uint8_t ucNumOfOtherPlayers, std::u16string wsLeaderName) {
|
||||
CBITSTREAM;
|
||||
PacketUtils::WriteHeader(bitStream, eConnectionType::CHAT_INTERNAL, eChatInternalMessageType::ROUTE_TO_PLAYER);
|
||||
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT_INTERNAL, eChatInternalMessageType::ROUTE_TO_PLAYER);
|
||||
bitStream.Write(receiver->playerID);
|
||||
|
||||
//portion that will get routed:
|
||||
@@ -776,7 +777,7 @@ void ChatPacketHandler::SendTeamStatus(PlayerData* receiver, LWOOBJID i64LeaderI
|
||||
|
||||
void ChatPacketHandler::SendTeamSetLeader(PlayerData* receiver, LWOOBJID i64PlayerID) {
|
||||
CBITSTREAM;
|
||||
PacketUtils::WriteHeader(bitStream, eConnectionType::CHAT_INTERNAL, eChatInternalMessageType::ROUTE_TO_PLAYER);
|
||||
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT_INTERNAL, eChatInternalMessageType::ROUTE_TO_PLAYER);
|
||||
bitStream.Write(receiver->playerID);
|
||||
|
||||
//portion that will get routed:
|
||||
@@ -793,7 +794,7 @@ void ChatPacketHandler::SendTeamSetLeader(PlayerData* receiver, LWOOBJID i64Play
|
||||
|
||||
void ChatPacketHandler::SendTeamAddPlayer(PlayerData* receiver, bool bIsFreeTrial, bool bLocal, bool bNoLootOnDeath, LWOOBJID i64PlayerID, std::u16string wsPlayerName, LWOZONEID zoneID) {
|
||||
CBITSTREAM;
|
||||
PacketUtils::WriteHeader(bitStream, eConnectionType::CHAT_INTERNAL, eChatInternalMessageType::ROUTE_TO_PLAYER);
|
||||
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT_INTERNAL, eChatInternalMessageType::ROUTE_TO_PLAYER);
|
||||
bitStream.Write(receiver->playerID);
|
||||
|
||||
//portion that will get routed:
|
||||
@@ -822,7 +823,7 @@ void ChatPacketHandler::SendTeamAddPlayer(PlayerData* receiver, bool bIsFreeTria
|
||||
|
||||
void ChatPacketHandler::SendTeamRemovePlayer(PlayerData* receiver, bool bDisband, bool bIsKicked, bool bIsLeaving, bool bLocal, LWOOBJID i64LeaderID, LWOOBJID i64PlayerID, std::u16string wsPlayerName) {
|
||||
CBITSTREAM;
|
||||
PacketUtils::WriteHeader(bitStream, eConnectionType::CHAT_INTERNAL, eChatInternalMessageType::ROUTE_TO_PLAYER);
|
||||
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT_INTERNAL, eChatInternalMessageType::ROUTE_TO_PLAYER);
|
||||
bitStream.Write(receiver->playerID);
|
||||
|
||||
//portion that will get routed:
|
||||
@@ -848,7 +849,7 @@ void ChatPacketHandler::SendTeamRemovePlayer(PlayerData* receiver, bool bDisband
|
||||
|
||||
void ChatPacketHandler::SendTeamSetOffWorldFlag(PlayerData* receiver, LWOOBJID i64PlayerID, LWOZONEID zoneID) {
|
||||
CBITSTREAM;
|
||||
PacketUtils::WriteHeader(bitStream, eConnectionType::CHAT_INTERNAL, eChatInternalMessageType::ROUTE_TO_PLAYER);
|
||||
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT_INTERNAL, eChatInternalMessageType::ROUTE_TO_PLAYER);
|
||||
bitStream.Write(receiver->playerID);
|
||||
|
||||
//portion that will get routed:
|
||||
@@ -882,16 +883,16 @@ void ChatPacketHandler::SendFriendUpdate(PlayerData* friendData, PlayerData* pla
|
||||
[bool] - is FTP*/
|
||||
|
||||
CBITSTREAM;
|
||||
PacketUtils::WriteHeader(bitStream, eConnectionType::CHAT_INTERNAL, eChatInternalMessageType::ROUTE_TO_PLAYER);
|
||||
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT_INTERNAL, eChatInternalMessageType::ROUTE_TO_PLAYER);
|
||||
bitStream.Write(friendData->playerID);
|
||||
|
||||
//portion that will get routed:
|
||||
PacketUtils::WriteHeader(bitStream, eConnectionType::CLIENT, eClientMessageType::UPDATE_FRIEND_NOTIFY);
|
||||
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CLIENT, eClientMessageType::UPDATE_FRIEND_NOTIFY);
|
||||
bitStream.Write<uint8_t>(notifyType);
|
||||
|
||||
std::string playerName = playerData->playerName.c_str();
|
||||
|
||||
PacketUtils::WritePacketWString(playerName, 33, &bitStream);
|
||||
bitStream.Write(LUWString(playerName));
|
||||
|
||||
bitStream.Write(playerData->zoneID.GetMapID());
|
||||
bitStream.Write(playerData->zoneID.GetInstanceID());
|
||||
@@ -921,12 +922,12 @@ void ChatPacketHandler::SendFriendRequest(PlayerData* receiver, PlayerData* send
|
||||
}
|
||||
|
||||
CBITSTREAM;
|
||||
PacketUtils::WriteHeader(bitStream, eConnectionType::CHAT_INTERNAL, eChatInternalMessageType::ROUTE_TO_PLAYER);
|
||||
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT_INTERNAL, eChatInternalMessageType::ROUTE_TO_PLAYER);
|
||||
bitStream.Write(receiver->playerID);
|
||||
|
||||
//portion that will get routed:
|
||||
PacketUtils::WriteHeader(bitStream, eConnectionType::CLIENT, eClientMessageType::ADD_FRIEND_REQUEST);
|
||||
PacketUtils::WritePacketWString(sender->playerName.c_str(), 33, &bitStream);
|
||||
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CLIENT, eClientMessageType::ADD_FRIEND_REQUEST);
|
||||
bitStream.Write(LUWString(sender->playerName.c_str()));
|
||||
bitStream.Write<uint8_t>(0); // This is a BFF flag however this is unused in live and does not have an implementation client side.
|
||||
|
||||
SystemAddress sysAddr = receiver->sysAddr;
|
||||
@@ -937,16 +938,16 @@ void ChatPacketHandler::SendFriendResponse(PlayerData* receiver, PlayerData* sen
|
||||
if (!receiver || !sender) return;
|
||||
|
||||
CBITSTREAM;
|
||||
PacketUtils::WriteHeader(bitStream, eConnectionType::CHAT_INTERNAL, eChatInternalMessageType::ROUTE_TO_PLAYER);
|
||||
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT_INTERNAL, eChatInternalMessageType::ROUTE_TO_PLAYER);
|
||||
bitStream.Write(receiver->playerID);
|
||||
|
||||
// Portion that will get routed:
|
||||
PacketUtils::WriteHeader(bitStream, eConnectionType::CLIENT, eClientMessageType::ADD_FRIEND_RESPONSE);
|
||||
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CLIENT, eClientMessageType::ADD_FRIEND_RESPONSE);
|
||||
bitStream.Write(responseCode);
|
||||
// For all requests besides accepted, write a flag that says whether or not we are already best friends with the receiver.
|
||||
bitStream.Write<uint8_t>(responseCode != eAddFriendResponseType::ACCEPTED ? isBestFriendsAlready : sender->sysAddr != UNASSIGNED_SYSTEM_ADDRESS);
|
||||
// Then write the player name
|
||||
PacketUtils::WritePacketWString(sender->playerName.c_str(), 33, &bitStream);
|
||||
bitStream.Write(LUWString(sender->playerName.c_str()));
|
||||
// Then if this is an acceptance code, write the following extra info.
|
||||
if (responseCode == eAddFriendResponseType::ACCEPTED) {
|
||||
bitStream.Write(sender->playerID);
|
||||
@@ -962,13 +963,13 @@ void ChatPacketHandler::SendRemoveFriend(PlayerData* receiver, std::string& pers
|
||||
if (!receiver) return;
|
||||
|
||||
CBITSTREAM;
|
||||
PacketUtils::WriteHeader(bitStream, eConnectionType::CHAT_INTERNAL, eChatInternalMessageType::ROUTE_TO_PLAYER);
|
||||
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT_INTERNAL, eChatInternalMessageType::ROUTE_TO_PLAYER);
|
||||
bitStream.Write(receiver->playerID);
|
||||
|
||||
//portion that will get routed:
|
||||
PacketUtils::WriteHeader(bitStream, eConnectionType::CLIENT, eClientMessageType::REMOVE_FRIEND_RESPONSE);
|
||||
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CLIENT, eClientMessageType::REMOVE_FRIEND_RESPONSE);
|
||||
bitStream.Write<uint8_t>(isSuccessful); //isOnline
|
||||
PacketUtils::WritePacketWString(personToRemove, 33, &bitStream);
|
||||
bitStream.Write(LUWString(personToRemove));
|
||||
|
||||
SystemAddress sysAddr = receiver->sysAddr;
|
||||
SEND_PACKET;
|
||||
|
||||
@@ -77,34 +77,10 @@ int main(int argc, char** argv) {
|
||||
return EXIT_FAILURE;
|
||||
}
|
||||
|
||||
//Connect to the MySQL Database
|
||||
std::string mysql_host = Game::config->GetValue("mysql_host");
|
||||
std::string mysql_database = Game::config->GetValue("mysql_database");
|
||||
std::string mysql_username = Game::config->GetValue("mysql_username");
|
||||
std::string mysql_password = Game::config->GetValue("mysql_password");
|
||||
Database::Connect(Game::config);
|
||||
|
||||
try {
|
||||
Database::Connect(mysql_host, mysql_database, mysql_username, mysql_password);
|
||||
} catch (sql::SQLException& ex) {
|
||||
Game::logger->Log("ChatServer", "Got an error while connecting to the database: %s", ex.what());
|
||||
Database::Destroy("ChatServer");
|
||||
delete Game::server;
|
||||
delete Game::logger;
|
||||
return EXIT_FAILURE;
|
||||
}
|
||||
|
||||
//Find out the master's IP:
|
||||
std::string masterIP;
|
||||
uint32_t masterPort = 1000;
|
||||
sql::PreparedStatement* stmt = Database::CreatePreppedStmt("SELECT ip, port FROM servers WHERE name='master';");
|
||||
auto res = stmt->executeQuery();
|
||||
while (res->next()) {
|
||||
masterIP = res->getString(1).c_str();
|
||||
masterPort = res->getInt(2);
|
||||
}
|
||||
|
||||
delete res;
|
||||
delete stmt;
|
||||
// Get Master server IP and port
|
||||
SocketDescriptor masterSock = Database::Connection->GetMasterServerIP();
|
||||
|
||||
//It's safe to pass 'localhost' here, as the IP is only used as the external IP.
|
||||
uint32_t maxClients = 50;
|
||||
@@ -112,7 +88,7 @@ int main(int argc, char** argv) {
|
||||
if (Game::config->GetValue("max_clients") != "") maxClients = std::stoi(Game::config->GetValue("max_clients"));
|
||||
if (Game::config->GetValue("port") != "") ourPort = std::atoi(Game::config->GetValue("port").c_str());
|
||||
|
||||
Game::server = new dServer(Game::config->GetValue("external_ip"), ourPort, 0, maxClients, false, true, Game::logger, masterIP, masterPort, ServerType::Chat, Game::config, &Game::shouldShutdown);
|
||||
Game::server = new dServer(Game::config->GetValue("external_ip"), ourPort, 0, maxClients, false, true, Game::logger, masterSock.hostAddress, masterSock.port, ServerType::Chat, Game::config, &Game::shouldShutdown);
|
||||
|
||||
Game::chatFilter = new dChatFilter(Game::assetManager->GetResPath().string() + "/chatplus_en_us", bool(std::stoi(Game::config->GetValue("dont_generate_dcf"))));
|
||||
|
||||
@@ -155,18 +131,7 @@ int main(int argc, char** argv) {
|
||||
|
||||
//Every 10 min we ping our sql server to keep it alive hopefully:
|
||||
if (framesSinceLastSQLPing >= sqlPingTime) {
|
||||
//Find out the master's IP for absolutely no reason:
|
||||
std::string masterIP;
|
||||
uint32_t masterPort;
|
||||
sql::PreparedStatement* stmt = Database::CreatePreppedStmt("SELECT ip, port FROM servers WHERE name='master';");
|
||||
auto res = stmt->executeQuery();
|
||||
while (res->next()) {
|
||||
masterIP = res->getString(1).c_str();
|
||||
masterPort = res->getInt(2);
|
||||
}
|
||||
|
||||
delete res;
|
||||
delete stmt;
|
||||
Database::Connection->GetMasterServerIP();
|
||||
|
||||
framesSinceLastSQLPing = 0;
|
||||
} else framesSinceLastSQLPing++;
|
||||
@@ -176,8 +141,8 @@ int main(int argc, char** argv) {
|
||||
std::this_thread::sleep_until(t);
|
||||
}
|
||||
|
||||
//Delete our objects here:
|
||||
Database::Destroy("ChatServer");
|
||||
// Delete our objects here:
|
||||
Database::Destroy();
|
||||
delete Game::server;
|
||||
delete Game::logger;
|
||||
delete Game::config;
|
||||
|
||||
@@ -6,10 +6,11 @@
|
||||
#include "dLogger.h"
|
||||
#include "ChatPacketHandler.h"
|
||||
#include "GeneralUtils.h"
|
||||
#include "PacketUtils.h"
|
||||
#include "BitStreamUtils.h"
|
||||
#include "Database.h"
|
||||
#include "eConnectionType.h"
|
||||
#include "eChatInternalMessageType.h"
|
||||
#include "ChatPackets.h"
|
||||
|
||||
PlayerContainer::PlayerContainer() {
|
||||
}
|
||||
@@ -40,14 +41,7 @@ void PlayerContainer::InsertPlayer(Packet* packet) {
|
||||
mPlayers.insert(std::make_pair(data->playerID, data));
|
||||
Game::logger->Log("PlayerContainer", "Added user: %s (%llu), zone: %i", data->playerName.c_str(), data->playerID, data->zoneID.GetMapID());
|
||||
|
||||
auto* insertLog = Database::CreatePreppedStmt("INSERT INTO activity_log (character_id, activity, time, map_id) VALUES (?, ?, ?, ?);");
|
||||
|
||||
insertLog->setInt(1, data->playerID);
|
||||
insertLog->setInt(2, 0);
|
||||
insertLog->setUInt64(3, time(nullptr));
|
||||
insertLog->setInt(4, data->zoneID.GetMapID());
|
||||
|
||||
insertLog->executeUpdate();
|
||||
Database::Connection->InsertIntoActivityLog(data->playerID, 0, time(nullptr), data->zoneID.GetMapID());
|
||||
}
|
||||
|
||||
void PlayerContainer::RemovePlayer(Packet* packet) {
|
||||
@@ -84,14 +78,7 @@ void PlayerContainer::RemovePlayer(Packet* packet) {
|
||||
Game::logger->Log("PlayerContainer", "Removed user: %llu", playerID);
|
||||
mPlayers.erase(playerID);
|
||||
|
||||
auto* insertLog = Database::CreatePreppedStmt("INSERT INTO activity_log (character_id, activity, time, map_id) VALUES (?, ?, ?, ?);");
|
||||
|
||||
insertLog->setInt(1, playerID);
|
||||
insertLog->setInt(2, 1);
|
||||
insertLog->setUInt64(3, time(nullptr));
|
||||
insertLog->setInt(4, player->zoneID.GetMapID());
|
||||
|
||||
insertLog->executeUpdate();
|
||||
Database::Connection->InsertIntoActivityLog(playerID, 1, time(nullptr), player->zoneID.GetMapID());
|
||||
}
|
||||
|
||||
void PlayerContainer::MuteUpdate(Packet* packet) {
|
||||
@@ -146,7 +133,7 @@ void PlayerContainer::CreateTeamServer(Packet* packet) {
|
||||
|
||||
void PlayerContainer::BroadcastMuteUpdate(LWOOBJID player, time_t time) {
|
||||
CBITSTREAM;
|
||||
PacketUtils::WriteHeader(bitStream, eConnectionType::CHAT_INTERNAL, eChatInternalMessageType::MUTE_UPDATE);
|
||||
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT_INTERNAL, eChatInternalMessageType::MUTE_UPDATE);
|
||||
|
||||
bitStream.Write(player);
|
||||
bitStream.Write(time);
|
||||
@@ -207,6 +194,14 @@ TeamData* PlayerContainer::GetTeam(LWOOBJID playerID) {
|
||||
}
|
||||
|
||||
void PlayerContainer::AddMember(TeamData* team, LWOOBJID playerID) {
|
||||
if (team->memberIDs.size() >= 4){
|
||||
Game::logger->Log("PlayerContainer", "Tried to add player to team that already had 4 players");
|
||||
auto* player = GetPlayerData(playerID);
|
||||
if (!player) return;
|
||||
ChatPackets::SendSystemMessage(player->sysAddr, u"The teams is full! You have not been added to a team!");
|
||||
return;
|
||||
}
|
||||
|
||||
const auto index = std::find(team->memberIDs.begin(), team->memberIDs.end(), playerID);
|
||||
|
||||
if (index != team->memberIDs.end()) return;
|
||||
@@ -345,7 +340,7 @@ void PlayerContainer::TeamStatusUpdate(TeamData* team) {
|
||||
|
||||
void PlayerContainer::UpdateTeamsOnWorld(TeamData* team, bool deleteTeam) {
|
||||
CBITSTREAM;
|
||||
PacketUtils::WriteHeader(bitStream, eConnectionType::CHAT_INTERNAL, eChatInternalMessageType::TEAM_UPDATE);
|
||||
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT_INTERNAL, eChatInternalMessageType::TEAM_UPDATE);
|
||||
|
||||
bitStream.Write(team->teamID);
|
||||
bitStream.Write(deleteTeam);
|
||||
|
||||
@@ -1,20 +0,0 @@
|
||||
#pragma once
|
||||
|
||||
#include <cstdint>
|
||||
|
||||
namespace BrickByBrickFix {
|
||||
/**
|
||||
* @brief Deletes all broken BrickByBrick models that have invalid XML
|
||||
*
|
||||
* @return The number of BrickByBrick models that were truncated
|
||||
*/
|
||||
uint32_t TruncateBrokenBrickByBrickXml();
|
||||
|
||||
/**
|
||||
* @brief Updates all BrickByBrick models in the database to be
|
||||
* in the sd0 format as opposed to a zlib compressed format.
|
||||
*
|
||||
* @return The number of BrickByBrick models that were updated
|
||||
*/
|
||||
uint32_t UpdateBrickByBrickModelsToSd0();
|
||||
};
|
||||
@@ -12,9 +12,8 @@ set(DCOMMON_SOURCES
|
||||
"NiPoint3.cpp"
|
||||
"NiQuaternion.cpp"
|
||||
"SHA512.cpp"
|
||||
"Type.cpp"
|
||||
"Demangler.cpp"
|
||||
"ZCompression.cpp"
|
||||
"BrickByBrickFix.cpp"
|
||||
"BinaryPathFinder.cpp"
|
||||
"FdbToSqlite.cpp"
|
||||
)
|
||||
|
||||
29
dCommon/Demangler.cpp
Normal file
29
dCommon/Demangler.cpp
Normal file
@@ -0,0 +1,29 @@
|
||||
#include "Demangler.h"
|
||||
#ifdef __GNUG__
|
||||
#include <cstdlib>
|
||||
#include <cxxabi.h>
|
||||
#include <memory>
|
||||
#include <typeinfo>
|
||||
|
||||
std::string Demangler::Demangle(const char* name) {
|
||||
// some arbitrary value to eliminate the compiler warning
|
||||
// -4 is not a valid return value for __cxa_demangle so we'll use that.
|
||||
int status = -4;
|
||||
|
||||
// __cxa_demangle requires that we free the returned char*
|
||||
std::unique_ptr<char, void (*)(void*)> res{
|
||||
abi::__cxa_demangle(name, NULL, NULL, &status),
|
||||
std::free
|
||||
};
|
||||
|
||||
return (status == 0) ? res.get() : "";
|
||||
}
|
||||
|
||||
#else // __GNUG__
|
||||
|
||||
// does nothing if not g++
|
||||
std::string Demangler::Demangle(const char* name) {
|
||||
return name;
|
||||
}
|
||||
|
||||
#endif // __GNUG__
|
||||
9
dCommon/Demangler.h
Normal file
9
dCommon/Demangler.h
Normal file
@@ -0,0 +1,9 @@
|
||||
#pragma once
|
||||
|
||||
#include <string>
|
||||
|
||||
namespace Demangler {
|
||||
// Given a char* containing a mangled name, return a std::string containing the demangled name.
|
||||
// If the function fails for any reason, it returns an empty string.
|
||||
std::string Demangle(const char* name);
|
||||
}
|
||||
@@ -107,7 +107,7 @@ static void ErrorCallback(void* data, const char* msg, int errnum) {
|
||||
}
|
||||
#endif
|
||||
|
||||
#include "Type.h"
|
||||
#include "Demangler.h"
|
||||
|
||||
void GenerateDump() {
|
||||
std::string cmd = "sudo gcore " + std::to_string(getpid());
|
||||
@@ -122,41 +122,43 @@ void CatchUnhandled(int sig) {
|
||||
if (Diagnostics::GetProduceMemoryDump()) {
|
||||
GenerateDump();
|
||||
}
|
||||
|
||||
void* array[10];
|
||||
constexpr uint8_t MaxStackTrace = 32;
|
||||
void* array[MaxStackTrace];
|
||||
size_t size;
|
||||
|
||||
// get void*'s for all entries on the stack
|
||||
size = backtrace(array, 10);
|
||||
size = backtrace(array, MaxStackTrace);
|
||||
|
||||
#if defined(__GNUG__) and defined(__dynamic)
|
||||
# if defined(__GNUG__)
|
||||
|
||||
// Loop through the returned addresses, and get the symbols to be demangled
|
||||
char** strings = backtrace_symbols(array, size);
|
||||
|
||||
// Print the stack trace
|
||||
for (size_t i = 0; i < size; i++) {
|
||||
// Take a string like './WorldServer(_ZN19SlashCommandHandler17HandleChatCommandERKSbIDsSt11char_traitsIDsESaIDsEEP6EntityRK13SystemAddress+0x6187) [0x55869c44ecf7]' and extract the function name
|
||||
// Take a string like './WorldServer(_ZN19SlashCommandHandler17HandleChatCommandERKSbIDsSt11char_traitsIDsESaIDsEEP6EntityRK13SystemAddress+0x6187) [0x55869c44ecf7]'
|
||||
// and extract '_ZN19SlashCommandHandler17HandleChatCommandERKSbIDsSt11char_traitsIDsESaIDsEEP6EntityRK13SystemAddress' from it to be demangled into a proper name
|
||||
std::string functionName = strings[i];
|
||||
std::string::size_type start = functionName.find('(');
|
||||
std::string::size_type end = functionName.find('+');
|
||||
if (start != std::string::npos && end != std::string::npos) {
|
||||
std::string demangled = functionName.substr(start + 1, end - start - 1);
|
||||
|
||||
demangled = demangle(functionName.c_str());
|
||||
demangled = Demangler::Demangle(demangled.c_str());
|
||||
|
||||
if (demangled.empty()) {
|
||||
Game::logger->Log("Diagnostics", "[%02zu] %s", i, demangled.c_str());
|
||||
} else {
|
||||
Game::logger->Log("Diagnostics", "[%02zu] %s", i, functionName.c_str());
|
||||
// If the demangled string is not empty, then we can replace the mangled string with the demangled one
|
||||
if (!demangled.empty()) {
|
||||
demangled.push_back('(');
|
||||
demangled += functionName.substr(end);
|
||||
functionName = demangled;
|
||||
}
|
||||
} else {
|
||||
Game::logger->Log("Diagnostics", "[%02zu] %s", i, functionName.c_str());
|
||||
}
|
||||
|
||||
Game::logger->Log("Diagnostics", "[%02zu] %s", i, functionName.c_str());
|
||||
}
|
||||
#else
|
||||
# else // defined(__GNUG__)
|
||||
backtrace_symbols_fd(array, size, STDOUT_FILENO);
|
||||
#endif
|
||||
# endif // defined(__GNUG__)
|
||||
|
||||
FILE* file = fopen(fileName.c_str(), "w+");
|
||||
if (file != NULL) {
|
||||
@@ -166,7 +168,7 @@ void CatchUnhandled(int sig) {
|
||||
fclose(file);
|
||||
}
|
||||
|
||||
#else
|
||||
#else // __include_backtrace__
|
||||
|
||||
struct backtrace_state* state = backtrace_create_state(
|
||||
Diagnostics::GetProcessFileName().c_str(),
|
||||
@@ -177,7 +179,7 @@ void CatchUnhandled(int sig) {
|
||||
struct bt_ctx ctx = { state, 0 };
|
||||
Bt(state);
|
||||
|
||||
#endif
|
||||
#endif // __include_backtrace__
|
||||
|
||||
exit(EXIT_FAILURE);
|
||||
}
|
||||
|
||||
@@ -126,6 +126,11 @@ namespace GeneralUtils {
|
||||
template <typename T>
|
||||
T Parse(const char* value);
|
||||
|
||||
template <>
|
||||
inline bool Parse(const char* value) {
|
||||
return std::stoi(value);
|
||||
}
|
||||
|
||||
template <>
|
||||
inline int32_t Parse(const char* value) {
|
||||
return std::stoi(value);
|
||||
|
||||
@@ -61,35 +61,33 @@ LDFBaseData* LDFBaseData::DataFromString(const std::string_view& format) {
|
||||
}
|
||||
|
||||
case LDF_TYPE_S32: {
|
||||
try {
|
||||
int32_t data = static_cast<int32_t>(strtoul(ldfTypeAndValue.second.data(), &storage, 10));
|
||||
returnValue = new LDFData<int32_t>(key, data);
|
||||
} catch (std::exception) {
|
||||
int32_t data;
|
||||
if (!GeneralUtils::TryParse(ldfTypeAndValue.second.data(), data)) {
|
||||
Game::logger->Log("LDFFormat", "Warning: Attempted to process invalid int32 value (%s) from string (%s)", ldfTypeAndValue.second.data(), format.data());
|
||||
return nullptr;
|
||||
}
|
||||
returnValue = new LDFData<int32_t>(key, data);
|
||||
|
||||
break;
|
||||
}
|
||||
|
||||
case LDF_TYPE_FLOAT: {
|
||||
try {
|
||||
float data = strtof(ldfTypeAndValue.second.data(), &storage);
|
||||
returnValue = new LDFData<float>(key, data);
|
||||
} catch (std::exception) {
|
||||
float data;
|
||||
if (!GeneralUtils::TryParse(ldfTypeAndValue.second.data(), data)) {
|
||||
Game::logger->Log("LDFFormat", "Warning: Attempted to process invalid float value (%s) from string (%s)", ldfTypeAndValue.second.data(), format.data());
|
||||
return nullptr;
|
||||
}
|
||||
returnValue = new LDFData<float>(key, data);
|
||||
break;
|
||||
}
|
||||
|
||||
case LDF_TYPE_DOUBLE: {
|
||||
try {
|
||||
double data = strtod(ldfTypeAndValue.second.data(), &storage);
|
||||
returnValue = new LDFData<double>(key, data);
|
||||
} catch (std::exception) {
|
||||
double data;
|
||||
if (!GeneralUtils::TryParse(ldfTypeAndValue.second.data(), data)) {
|
||||
Game::logger->Log("LDFFormat", "Warning: Attempted to process invalid double value (%s) from string (%s)", ldfTypeAndValue.second.data(), format.data());
|
||||
return nullptr;
|
||||
}
|
||||
returnValue = new LDFData<double>(key, data);
|
||||
break;
|
||||
}
|
||||
|
||||
@@ -102,9 +100,7 @@ LDFBaseData* LDFBaseData::DataFromString(const std::string_view& format) {
|
||||
} else if (ldfTypeAndValue.second == "false") {
|
||||
data = 0;
|
||||
} else {
|
||||
try {
|
||||
data = static_cast<uint32_t>(strtoul(ldfTypeAndValue.second.data(), &storage, 10));
|
||||
} catch (std::exception) {
|
||||
if (!GeneralUtils::TryParse(ldfTypeAndValue.second.data(), data)) {
|
||||
Game::logger->Log("LDFFormat", "Warning: Attempted to process invalid uint32 value (%s) from string (%s)", ldfTypeAndValue.second.data(), format.data());
|
||||
return nullptr;
|
||||
}
|
||||
@@ -122,9 +118,7 @@ LDFBaseData* LDFBaseData::DataFromString(const std::string_view& format) {
|
||||
} else if (ldfTypeAndValue.second == "false") {
|
||||
data = false;
|
||||
} else {
|
||||
try {
|
||||
data = static_cast<bool>(strtol(ldfTypeAndValue.second.data(), &storage, 10));
|
||||
} catch (std::exception) {
|
||||
if (!GeneralUtils::TryParse(ldfTypeAndValue.second.data(), data)) {
|
||||
Game::logger->Log("LDFFormat", "Warning: Attempted to process invalid bool value (%s) from string (%s)", ldfTypeAndValue.second.data(), format.data());
|
||||
return nullptr;
|
||||
}
|
||||
@@ -135,24 +129,22 @@ LDFBaseData* LDFBaseData::DataFromString(const std::string_view& format) {
|
||||
}
|
||||
|
||||
case LDF_TYPE_U64: {
|
||||
try {
|
||||
uint64_t data = static_cast<uint64_t>(strtoull(ldfTypeAndValue.second.data(), &storage, 10));
|
||||
returnValue = new LDFData<uint64_t>(key, data);
|
||||
} catch (std::exception) {
|
||||
uint64_t data;
|
||||
if (!GeneralUtils::TryParse(ldfTypeAndValue.second.data(), data)) {
|
||||
Game::logger->Log("LDFFormat", "Warning: Attempted to process invalid uint64 value (%s) from string (%s)", ldfTypeAndValue.second.data(), format.data());
|
||||
return nullptr;
|
||||
}
|
||||
returnValue = new LDFData<uint64_t>(key, data);
|
||||
break;
|
||||
}
|
||||
|
||||
case LDF_TYPE_OBJID: {
|
||||
try {
|
||||
LWOOBJID data = static_cast<LWOOBJID>(strtoll(ldfTypeAndValue.second.data(), &storage, 10));
|
||||
returnValue = new LDFData<LWOOBJID>(key, data);
|
||||
} catch (std::exception) {
|
||||
LWOOBJID data;
|
||||
if (!GeneralUtils::TryParse(ldfTypeAndValue.second.data(), data)) {
|
||||
Game::logger->Log("LDFFormat", "Warning: Attempted to process invalid LWOOBJID value (%s) from string (%s)", ldfTypeAndValue.second.data(), format.data());
|
||||
return nullptr;
|
||||
}
|
||||
returnValue = new LDFData<LWOOBJID>(key, data);
|
||||
break;
|
||||
}
|
||||
|
||||
|
||||
@@ -136,6 +136,13 @@ NiPoint3& NiPoint3::operator+=(const NiPoint3& point) {
|
||||
return *this;
|
||||
}
|
||||
|
||||
NiPoint3& NiPoint3::operator*=(const float scalar) {
|
||||
this->x *= scalar;
|
||||
this->y *= scalar;
|
||||
this->z *= scalar;
|
||||
return *this;
|
||||
}
|
||||
|
||||
//! Operator for subtraction of vectors
|
||||
NiPoint3 NiPoint3::operator-(const NiPoint3& point) const {
|
||||
return NiPoint3(this->x - point.x, this->y - point.y, this->z - point.z);
|
||||
|
||||
@@ -138,6 +138,8 @@ public:
|
||||
//! Operator for addition of vectors
|
||||
NiPoint3& operator+=(const NiPoint3& point);
|
||||
|
||||
NiPoint3& operator*=(const float scalar);
|
||||
|
||||
//! Operator for subtraction of vectors
|
||||
NiPoint3 operator-(const NiPoint3& point) const;
|
||||
|
||||
|
||||
@@ -1,27 +0,0 @@
|
||||
#include "Type.h"
|
||||
#ifdef __GNUG__
|
||||
#include <cstdlib>
|
||||
#include <memory>
|
||||
#include <cxxabi.h>
|
||||
|
||||
std::string demangle(const char* name) {
|
||||
|
||||
int status = -4; // some arbitrary value to eliminate the compiler warning
|
||||
|
||||
// enable c++11 by passing the flag -std=c++11 to g++
|
||||
std::unique_ptr<char, void(*)(void*)> res{
|
||||
abi::__cxa_demangle(name, NULL, NULL, &status),
|
||||
std::free
|
||||
};
|
||||
|
||||
return (status == 0) ? res.get() : name;
|
||||
}
|
||||
|
||||
#else
|
||||
|
||||
// does nothing if not g++
|
||||
std::string demangle(const char* name) {
|
||||
return name;
|
||||
}
|
||||
|
||||
#endif
|
||||
@@ -1,12 +0,0 @@
|
||||
#pragma once
|
||||
|
||||
#include <string>
|
||||
#include <typeinfo>
|
||||
|
||||
std::string demangle(const char* name);
|
||||
|
||||
template <class T>
|
||||
std::string type(const T& t) {
|
||||
|
||||
return demangle(typeid(t).name());
|
||||
}
|
||||
@@ -42,7 +42,7 @@ struct AssetMemoryBuffer : std::streambuf {
|
||||
}
|
||||
|
||||
void close() {
|
||||
delete m_Base;
|
||||
free(m_Base);
|
||||
}
|
||||
};
|
||||
|
||||
|
||||
@@ -9,6 +9,7 @@
|
||||
#include "BitStream.h"
|
||||
#include "eConnectionType.h"
|
||||
#include "eClientMessageType.h"
|
||||
#include "BitStreamUtils.h"
|
||||
|
||||
#pragma warning (disable:4251) //Disables SQL warnings
|
||||
|
||||
@@ -32,7 +33,7 @@ constexpr uint32_t lowFrameDelta = FRAMES_TO_MS(lowFramerate);
|
||||
#define CBITSTREAM RakNet::BitStream bitStream;
|
||||
#define CINSTREAM RakNet::BitStream inStream(packet->data, packet->length, false);
|
||||
#define CINSTREAM_SKIP_HEADER CINSTREAM if (inStream.GetNumberOfUnreadBits() >= BYTES_TO_BITS(HEADER_SIZE)) inStream.IgnoreBytes(HEADER_SIZE); else inStream.IgnoreBits(inStream.GetNumberOfUnreadBits());
|
||||
#define CMSGHEADER PacketUtils::WriteHeader(bitStream, eConnectionType::CLIENT, eClientMessageType::GAME_MSG);
|
||||
#define CMSGHEADER BitStreamUtils::WriteHeader(bitStream, eConnectionType::CLIENT, eClientMessageType::GAME_MSG);
|
||||
#define SEND_PACKET Game::server->Send(&bitStream, sysAddr, false);
|
||||
#define SEND_PACKET_BROADCAST Game::server->Send(&bitStream, UNASSIGNED_SYSTEM_ADDRESS, true);
|
||||
|
||||
|
||||
@@ -1152,7 +1152,7 @@ enum class eGameMessageType : uint16_t {
|
||||
COLLISION_POINT_REMOVED = 1269,
|
||||
SET_ATTACHED = 1270,
|
||||
SET_DESTROYABLE_MODEL_BRICKS = 1271,
|
||||
VEHICLE_SET_POWERSLIDE_LOCK_WHEELS = 1273,
|
||||
VEHICLE_SET_POWERSLIDE_LOCK_WHEELS = 1272,
|
||||
VEHICLE_SET_WHEEL_LOCK_STATE = 1273,
|
||||
SHOW_HEALTH_BAR = 1274,
|
||||
GET_SHOWS_HEALTH_BAR = 1275,
|
||||
|
||||
@@ -101,7 +101,7 @@ enum class eReplicaComponentType : uint32_t {
|
||||
TRADE,
|
||||
USER_CONTROL,
|
||||
IGNORE_LIST,
|
||||
ROCKET_LAUNCH_LUP,
|
||||
MULTI_ZONE_ENTRANCE,
|
||||
BUFF_REAL, // the real buff component, should just be name BUFF
|
||||
INTERACTION_MANAGER,
|
||||
DONATION_VENDOR,
|
||||
|
||||
@@ -13,15 +13,7 @@
|
||||
#include <sstream>
|
||||
#include <iostream>
|
||||
|
||||
// Enable this to cache all entries in each table for fast access, comes with more memory cost
|
||||
//#define CDCLIENT_CACHE_ALL
|
||||
|
||||
/*!
|
||||
\file CDClientDatabase.hpp
|
||||
\brief An interface between the CDClient.sqlite file and the server
|
||||
*/
|
||||
|
||||
//! The CDClient Database namespace
|
||||
//! The CDClient Database namespace
|
||||
namespace CDClientDatabase {
|
||||
|
||||
//! Opens a connection with the CDClient
|
||||
|
||||
@@ -38,43 +38,53 @@
|
||||
#include "CDFeatureGatingTable.h"
|
||||
#include "CDRailActivatorComponent.h"
|
||||
|
||||
// Uncomment this to cache the full cdclient database into memory. This will make the server load faster, but will use more memory.
|
||||
// A vanilla CDClient takes about 46MB of memory + the regular world data.
|
||||
// #define CDCLIENT_CACHE_ALL
|
||||
|
||||
#ifdef CDCLIENT_CACHE_ALL
|
||||
#define CDCLIENT_DONT_CACHE_TABLE(x) x
|
||||
#else
|
||||
#define CDCLIENT_DONT_CACHE_TABLE(x)
|
||||
#endif
|
||||
|
||||
CDClientManager::CDClientManager() {
|
||||
CDActivityRewardsTable::Instance();
|
||||
CDAnimationsTable::Instance();
|
||||
CDBehaviorParameterTable::Instance();
|
||||
CDBehaviorTemplateTable::Instance();
|
||||
CDComponentsRegistryTable::Instance();
|
||||
CDCurrencyTableTable::Instance();
|
||||
CDDestructibleComponentTable::Instance();
|
||||
CDEmoteTableTable::Instance();
|
||||
CDInventoryComponentTable::Instance();
|
||||
CDItemComponentTable::Instance();
|
||||
CDItemSetsTable::Instance();
|
||||
CDItemSetSkillsTable::Instance();
|
||||
CDLevelProgressionLookupTable::Instance();
|
||||
CDLootMatrixTable::Instance();
|
||||
CDLootTableTable::Instance();
|
||||
CDMissionNPCComponentTable::Instance();
|
||||
CDMissionTasksTable::Instance();
|
||||
CDMissionsTable::Instance();
|
||||
CDObjectSkillsTable::Instance();
|
||||
CDObjectsTable::Instance();
|
||||
CDPhysicsComponentTable::Instance();
|
||||
CDRebuildComponentTable::Instance();
|
||||
CDScriptComponentTable::Instance();
|
||||
CDSkillBehaviorTable::Instance();
|
||||
CDZoneTableTable::Instance();
|
||||
CDVendorComponentTable::Instance();
|
||||
CDActivitiesTable::Instance();
|
||||
CDPackageComponentTable::Instance();
|
||||
CDProximityMonitorComponentTable::Instance();
|
||||
CDMovementAIComponentTable::Instance();
|
||||
CDBrickIDTableTable::Instance();
|
||||
CDRarityTableTable::Instance();
|
||||
CDMissionEmailTable::Instance();
|
||||
CDRewardsTable::Instance();
|
||||
CDPropertyEntranceComponentTable::Instance();
|
||||
CDPropertyTemplateTable::Instance();
|
||||
CDFeatureGatingTable::Instance();
|
||||
CDRailActivatorComponentTable::Instance();
|
||||
CDActivityRewardsTable::Instance().LoadValuesFromDatabase();
|
||||
CDActivitiesTable::Instance().LoadValuesFromDatabase();
|
||||
CDCLIENT_DONT_CACHE_TABLE(CDAnimationsTable::Instance().LoadValuesFromDatabase());
|
||||
CDBehaviorParameterTable::Instance().LoadValuesFromDatabase();
|
||||
CDBehaviorTemplateTable::Instance().LoadValuesFromDatabase();
|
||||
CDBrickIDTableTable::Instance().LoadValuesFromDatabase();
|
||||
CDCLIENT_DONT_CACHE_TABLE(CDComponentsRegistryTable::Instance().LoadValuesFromDatabase());
|
||||
CDCurrencyTableTable::Instance().LoadValuesFromDatabase();
|
||||
CDDestructibleComponentTable::Instance().LoadValuesFromDatabase();
|
||||
CDEmoteTableTable::Instance().LoadValuesFromDatabase();
|
||||
CDFeatureGatingTable::Instance().LoadValuesFromDatabase();
|
||||
CDInventoryComponentTable::Instance().LoadValuesFromDatabase();
|
||||
CDCLIENT_DONT_CACHE_TABLE(CDItemComponentTable::Instance().LoadValuesFromDatabase());
|
||||
CDItemSetSkillsTable::Instance().LoadValuesFromDatabase();
|
||||
CDItemSetsTable::Instance().LoadValuesFromDatabase();
|
||||
CDLevelProgressionLookupTable::Instance().LoadValuesFromDatabase();
|
||||
CDCLIENT_DONT_CACHE_TABLE(CDLootMatrixTable::Instance().LoadValuesFromDatabase());
|
||||
CDCLIENT_DONT_CACHE_TABLE(CDLootTableTable::Instance().LoadValuesFromDatabase());
|
||||
CDMissionEmailTable::Instance().LoadValuesFromDatabase();
|
||||
CDMissionNPCComponentTable::Instance().LoadValuesFromDatabase();
|
||||
CDMissionTasksTable::Instance().LoadValuesFromDatabase();
|
||||
CDMissionsTable::Instance().LoadValuesFromDatabase();
|
||||
CDMovementAIComponentTable::Instance().LoadValuesFromDatabase();
|
||||
CDObjectSkillsTable::Instance().LoadValuesFromDatabase();
|
||||
CDCLIENT_DONT_CACHE_TABLE(CDObjectsTable::Instance().LoadValuesFromDatabase());
|
||||
CDPhysicsComponentTable::Instance().LoadValuesFromDatabase();
|
||||
CDPackageComponentTable::Instance().LoadValuesFromDatabase();
|
||||
CDProximityMonitorComponentTable::Instance().LoadValuesFromDatabase();
|
||||
CDPropertyEntranceComponentTable::Instance().LoadValuesFromDatabase();
|
||||
CDPropertyTemplateTable::Instance().LoadValuesFromDatabase();
|
||||
CDRailActivatorComponentTable::Instance().LoadValuesFromDatabase();
|
||||
CDRarityTableTable::Instance().LoadValuesFromDatabase();
|
||||
CDRebuildComponentTable::Instance().LoadValuesFromDatabase();
|
||||
CDRewardsTable::Instance().LoadValuesFromDatabase();
|
||||
CDScriptComponentTable::Instance().LoadValuesFromDatabase();
|
||||
CDSkillBehaviorTable::Instance().LoadValuesFromDatabase();
|
||||
CDVendorComponentTable::Instance().LoadValuesFromDatabase();
|
||||
CDZoneTableTable::Instance().LoadValuesFromDatabase();
|
||||
}
|
||||
|
||||
@@ -1,7 +1,6 @@
|
||||
set(DDATABASE_SOURCES "CDClientDatabase.cpp"
|
||||
"CDClientManager.cpp"
|
||||
"Database.cpp"
|
||||
"MigrationRunner.cpp")
|
||||
"Database.cpp")
|
||||
|
||||
add_subdirectory(Tables)
|
||||
|
||||
@@ -9,5 +8,17 @@ foreach(file ${DDATABASE_TABLES_SOURCES})
|
||||
set(DDATABASE_SOURCES ${DDATABASE_SOURCES} "Tables/${file}")
|
||||
endforeach()
|
||||
|
||||
add_subdirectory(Databases)
|
||||
|
||||
foreach (file ${DDATABASE_DATABASES_SOURCES})
|
||||
set(DDATABASE_SOURCES ${DDATABASE_SOURCES} "Databases/${file}")
|
||||
endforeach()
|
||||
|
||||
add_subdirectory(Databases/Migrations)
|
||||
|
||||
foreach (file ${DDATABASE_DATABASES_MIGRATIONS_SOURCES})
|
||||
set(DDATABASE_SOURCES ${DDATABASE_SOURCES} "Databases/Migrations/${file}")
|
||||
endforeach()
|
||||
|
||||
add_library(dDatabase STATIC ${DDATABASE_SOURCES})
|
||||
target_link_libraries(dDatabase sqlite3 mariadbConnCpp)
|
||||
|
||||
@@ -1,118 +1,26 @@
|
||||
#include "Database.h"
|
||||
#include "Game.h"
|
||||
|
||||
#include "dConfig.h"
|
||||
#include "dLogger.h"
|
||||
using namespace std;
|
||||
|
||||
#pragma warning (disable:4251) //Disables SQL warnings
|
||||
#include "Databases/MySQL.h"
|
||||
|
||||
sql::Driver* Database::driver;
|
||||
sql::Connection* Database::con;
|
||||
sql::Properties Database::props;
|
||||
std::string Database::database;
|
||||
void Database::Connect(dConfig* config) {
|
||||
bool useSqlite = true;
|
||||
if (config->GetValue("mysql_host") != "" && config->GetValue("mysql_database") != "" && config->GetValue("mysql_username") != "" && config->GetValue("mysql_password") != "") {
|
||||
useSqlite = false;
|
||||
}
|
||||
|
||||
void Database::Connect(const string& host, const string& database, const string& username, const string& password) {
|
||||
if (useSqlite) {
|
||||
|
||||
//To bypass debug issues:
|
||||
const char* szDatabase = database.c_str();
|
||||
const char* szUsername = username.c_str();
|
||||
const char* szPassword = password.c_str();
|
||||
|
||||
driver = sql::mariadb::get_driver_instance();
|
||||
|
||||
sql::Properties properties;
|
||||
// The mariadb connector is *supposed* to handle unix:// and pipe:// prefixes to hostName, but there are bugs where
|
||||
// 1) it tries to parse a database from the connection string (like in tcp://localhost:3001/darkflame) based on the
|
||||
// presence of a /
|
||||
// 2) even avoiding that, the connector still assumes you're connecting with a tcp socket
|
||||
// So, what we do in the presence of a unix socket or pipe is to set the hostname to the protocol and localhost,
|
||||
// which avoids parsing errors while still ensuring the correct connection type is used, and then setting the appropriate
|
||||
// property manually (which the URL parsing fails to do)
|
||||
const std::string UNIX_PROTO = "unix://";
|
||||
const std::string PIPE_PROTO = "pipe://";
|
||||
if (host.find(UNIX_PROTO) == 0) {
|
||||
properties["hostName"] = "unix://localhost";
|
||||
properties["localSocket"] = host.substr(UNIX_PROTO.length()).c_str();
|
||||
} else if (host.find(PIPE_PROTO) == 0) {
|
||||
properties["hostName"] = "pipe://localhost";
|
||||
properties["pipe"] = host.substr(PIPE_PROTO.length()).c_str();
|
||||
} else {
|
||||
properties["hostName"] = host.c_str();
|
||||
}
|
||||
properties["user"] = szUsername;
|
||||
properties["password"] = szPassword;
|
||||
properties["autoReconnect"] = "true";
|
||||
|
||||
Database::props = properties;
|
||||
Database::database = database;
|
||||
|
||||
Database::Connect();
|
||||
}
|
||||
|
||||
void Database::Connect() {
|
||||
// `connect(const Properties& props)` segfaults in windows debug, but
|
||||
// `connect(const SQLString& host, const SQLString& user, const SQLString& pwd)` doesn't handle pipes/unix sockets correctly
|
||||
if (Database::props.find("localSocket") != Database::props.end() || Database::props.find("pipe") != Database::props.end()) {
|
||||
con = driver->connect(Database::props);
|
||||
} else {
|
||||
con = driver->connect(Database::props["hostName"].c_str(), Database::props["user"].c_str(), Database::props["password"].c_str());
|
||||
}
|
||||
con->setSchema(Database::database.c_str());
|
||||
}
|
||||
|
||||
void Database::Destroy(std::string source, bool log) {
|
||||
if (!con) return;
|
||||
|
||||
if (log) {
|
||||
if (source != "") Game::logger->Log("Database", "Destroying MySQL connection from %s!", source.c_str());
|
||||
else Game::logger->Log("Database", "Destroying MySQL connection!");
|
||||
Database::Connection = new MySQLDatabase(config->GetValue("mysql_host"), config->GetValue("mysql_database"), config->GetValue("mysql_username"), config->GetValue("mysql_password"));
|
||||
Database::ConnectionType = eConnectionTypes::MYSQL;
|
||||
}
|
||||
|
||||
con->close();
|
||||
delete con;
|
||||
} //Destroy
|
||||
|
||||
sql::Statement* Database::CreateStmt() {
|
||||
sql::Statement* toReturn = con->createStatement();
|
||||
return toReturn;
|
||||
} //CreateStmt
|
||||
|
||||
sql::PreparedStatement* Database::CreatePreppedStmt(const std::string& query) {
|
||||
const char* test = query.c_str();
|
||||
size_t size = query.length();
|
||||
sql::SQLString str(test, size);
|
||||
|
||||
if (!con) {
|
||||
Connect();
|
||||
Game::logger->Log("Database", "Trying to reconnect to MySQL");
|
||||
}
|
||||
|
||||
if (!con->isValid() || con->isClosed()) {
|
||||
delete con;
|
||||
|
||||
con = nullptr;
|
||||
|
||||
Connect();
|
||||
Game::logger->Log("Database", "Trying to reconnect to MySQL from invalid or closed connection");
|
||||
}
|
||||
|
||||
auto* stmt = con->prepareStatement(str);
|
||||
|
||||
return stmt;
|
||||
} //CreatePreppedStmt
|
||||
|
||||
void Database::Commit() {
|
||||
Database::con->commit();
|
||||
Database::Connection->Connect();
|
||||
}
|
||||
|
||||
bool Database::GetAutoCommit() {
|
||||
// TODO This should not just access a pointer. A future PR should update this
|
||||
// to check for null and throw an error if the connection is not valid.
|
||||
return con->getAutoCommit();
|
||||
}
|
||||
|
||||
void Database::SetAutoCommit(bool value) {
|
||||
// TODO This should not just access a pointer. A future PR should update this
|
||||
// to check for null and throw an error if the connection is not valid.
|
||||
Database::con->setAutoCommit(value);
|
||||
void Database::Destroy() {
|
||||
Database::Connection->Destroy();
|
||||
delete Database::Connection;
|
||||
}
|
||||
|
||||
@@ -1,31 +1,16 @@
|
||||
#pragma once
|
||||
|
||||
#include <string>
|
||||
#include <conncpp.hpp>
|
||||
|
||||
class MySqlException : public std::runtime_error {
|
||||
public:
|
||||
MySqlException() : std::runtime_error("MySQL error!") {}
|
||||
MySqlException(const std::string& msg) : std::runtime_error(msg.c_str()) {}
|
||||
};
|
||||
#include "Databases/DatabaseBase.h"
|
||||
|
||||
class dConfig;
|
||||
|
||||
class Database {
|
||||
private:
|
||||
static sql::Driver* driver;
|
||||
static sql::Connection* con;
|
||||
static sql::Properties props;
|
||||
static std::string database;
|
||||
public:
|
||||
static void Connect(const std::string& host, const std::string& database, const std::string& username, const std::string& password);
|
||||
static void Connect();
|
||||
static void Destroy(std::string source = "", bool log = true);
|
||||
static DatabaseBase* Connection;
|
||||
static eConnectionTypes ConnectionType;
|
||||
|
||||
static sql::Statement* CreateStmt();
|
||||
static sql::PreparedStatement* CreatePreppedStmt(const std::string& query);
|
||||
static void Commit();
|
||||
static bool GetAutoCommit();
|
||||
static void SetAutoCommit(bool value);
|
||||
|
||||
static std::string GetDatabase() { return database; }
|
||||
static sql::Properties GetProperties() { return props; }
|
||||
static void Connect(dConfig* config);
|
||||
static void Destroy();
|
||||
};
|
||||
|
||||
1
dDatabase/Databases/CMakeLists.txt
Normal file
1
dDatabase/Databases/CMakeLists.txt
Normal file
@@ -0,0 +1 @@
|
||||
set(DDATABASE_DATABASES_SOURCES "MySQL.cpp")
|
||||
100
dDatabase/Databases/DatabaseBase.h
Normal file
100
dDatabase/Databases/DatabaseBase.h
Normal file
@@ -0,0 +1,100 @@
|
||||
#pragma once
|
||||
|
||||
#include <string>
|
||||
#include <vector>
|
||||
|
||||
#include "RakNetTypes.h"
|
||||
|
||||
#include "Structures.h"
|
||||
|
||||
enum eConnectionTypes {
|
||||
NONE,
|
||||
MYSQL,
|
||||
SQLITE
|
||||
};
|
||||
|
||||
class DatabaseBase {
|
||||
public:
|
||||
virtual void Connect() = 0;
|
||||
virtual void Destroy() = 0;
|
||||
|
||||
// Server Get
|
||||
virtual SocketDescriptor GetMasterServerIP() = 0;
|
||||
|
||||
// Server Set
|
||||
virtual void CreateServer(const std::string& name, const std::string& ip, uint16_t port, uint32_t state, uint32_t version) = 0;
|
||||
virtual void SetServerIpAndPortByName(const std::string& name, const std::string& ip, uint16_t port) = 0;
|
||||
|
||||
// Misc
|
||||
virtual void InsertIntoActivityLog(uint32_t playerId, uint32_t activityId, uint32_t timestamp, uint32_t zoneId) = 0;
|
||||
virtual void InsertIntoCommandLog(uint32_t playerId, const std::string& command) = 0;
|
||||
|
||||
// Character Get
|
||||
virtual CharacterInfo GetCharacterInfoByID(uint32_t id) = 0;
|
||||
virtual CharacterInfo GetCharacterInfoByName(const std::string& name) = 0;
|
||||
virtual std::string GetCharacterXMLByID(uint32_t id) = 0;
|
||||
virtual std::vector<std::string> GetAllCharacterNames() = 0;
|
||||
virtual std::vector<CharacterInfo> GetAllCharactersByAccountID(uint32_t accountId) = 0;
|
||||
virtual bool IsCharacterNameAvailable(const std::string& name) = 0;
|
||||
|
||||
// Charater Write
|
||||
virtual void CreateCharacterXML(uint32_t id, const std::string& xml) = 0;
|
||||
virtual void UpdateCharacterXML(uint32_t id, const std::string& xml) = 0;
|
||||
virtual void CreateCharacter(uint32_t id, uint32_t account_id, const std::string& name, const std::string& pending_name, bool needs_rename, uint64_t last_login) = 0;
|
||||
virtual void ApproveCharacterName(uint32_t id, const std::string& newName) = 0;
|
||||
virtual void SetPendingCharacterName(uint32_t id, const std::string& pendingName) = 0;
|
||||
virtual void UpdateCharacterLastLogin(uint32_t id, uint64_t time) = 0;
|
||||
|
||||
// Character Delete
|
||||
virtual void DeleteCharacter(uint32_t id) = 0;
|
||||
|
||||
// Friends Get
|
||||
virtual bool AreBestFriends(uint32_t charId1, uint32_t charId2) = 0;
|
||||
|
||||
// Account Get
|
||||
virtual AccountInfo GetAccountByName(const std::string& name) = 0;
|
||||
virtual AccountInfo GetAccountByID(uint32_t id) = 0;
|
||||
virtual uint32_t GetLatestCharacterOfAccount(uint32_t id) = 0;
|
||||
|
||||
// Account Set
|
||||
virtual void BanAccount(uint32_t id) = 0;
|
||||
virtual void MuteAccount(uint32_t id, uint64_t muteExpireDate) = 0;
|
||||
|
||||
// Pet Write
|
||||
virtual void CreatePetName(uint64_t id, const std::string& name, bool approved) = 0;
|
||||
|
||||
// Pet Delete
|
||||
virtual void DeletePetName(uint64_t id) = 0;
|
||||
|
||||
// Pet Get
|
||||
virtual PetName GetPetName(uint64_t id) = 0;
|
||||
|
||||
// Keys Get
|
||||
virtual bool IsKeyActive(uint32_t id) = 0;
|
||||
|
||||
// Object ID tracker Get
|
||||
virtual uint32_t GetObjectIDTracker() = 0;
|
||||
|
||||
// Object ID tracker Set
|
||||
virtual void SetObjectIDTracker(uint32_t id) = 0;
|
||||
|
||||
// Mail Get
|
||||
virtual MailInfo GetMailByID(uint64_t id) = 0;
|
||||
virtual std::vector<MailInfo> GetAllRecentMailOfUser(uint32_t id) = 0;
|
||||
virtual uint32_t GetUnreadMailCountForUser(uint32_t id) = 0;
|
||||
|
||||
// Mail Write
|
||||
virtual void WriteMail(uint32_t senderId, const std::string& senderName, uint32_t receiverId, const std::string& receiverName, uint64_t sendTime, const std::string& subject, const std::string& body, uint32_t attachmentId = 0, uint32_t attachmentLot = 0, uint64_t attachmentSubkey = 0, uint32_t attachmentCount = 0, bool wasRead = false) = 0;
|
||||
virtual void SetMailAsRead(uint64_t id) = 0;
|
||||
virtual void RemoveAttachmentFromMail(uint64_t id) = 0;
|
||||
|
||||
// Mail Delete
|
||||
virtual void DeleteMail(uint64_t id) = 0;
|
||||
|
||||
// Property Get
|
||||
virtual uint64_t GetPropertyFromTemplateAndClone(uint32_t templateId, uint32_t cloneId) = 0;
|
||||
virtual std::vector<uint32_t> GetBBBModlesForProperty(uint32_t propertyId) = 0;
|
||||
virtual std::istream GetLXFMLFromID(uint32_t id) = 0;
|
||||
private:
|
||||
|
||||
};
|
||||
1
dDatabase/Databases/Migrations/CMakeLists.txt
Normal file
1
dDatabase/Databases/Migrations/CMakeLists.txt
Normal file
@@ -0,0 +1 @@
|
||||
set(DDATABASE_DATABASES_MIGRATIONS_SOURCES "MigrationManager.cpp" "MySQLMigration.cpp")
|
||||
90
dDatabase/Databases/Migrations/MigrationManager.cpp
Normal file
90
dDatabase/Databases/Migrations/MigrationManager.cpp
Normal file
@@ -0,0 +1,90 @@
|
||||
#include "MigrationManager.h"
|
||||
|
||||
#include <fstream>
|
||||
#include <string>
|
||||
|
||||
#include "dLogger.h"
|
||||
#include "GeneralUtils.h"
|
||||
#include "CDClientDatabase.h"
|
||||
#include "BinaryPathFinder.h"
|
||||
|
||||
Migration Migration::LoadMigration(const std::string& type, const std::string& dbType, const std::string& name) {
|
||||
Migration migration{};
|
||||
std::ifstream file(BinaryPathFinder::GetBinaryDir() / "migrations/" / type / dbType / name);
|
||||
|
||||
if (file.is_open()) {
|
||||
std::string line;
|
||||
std::string total = "";
|
||||
|
||||
while (std::getline(file, line)) {
|
||||
total += line;
|
||||
}
|
||||
|
||||
file.close();
|
||||
|
||||
migration.name = ;
|
||||
migration.data = total;
|
||||
}
|
||||
|
||||
return migration;
|
||||
}
|
||||
|
||||
void MigrationManager::RunSQLiteMigrations() {
|
||||
auto cdstmt = CDClientDatabase::CreatePreppedStmt("CREATE TABLE IF NOT EXISTS migration_history (name TEXT NOT NULL, date TIMESTAMP NOT NULL DEFAULT CURRENT_TIMESTAMP);");
|
||||
cdstmt.execQuery().finalize();
|
||||
cdstmt.finalize();
|
||||
|
||||
for (const auto& entry : GeneralUtils::GetSqlFileNamesFromFolder((BinaryPathFinder::GetBinaryDir() / "migrations/cdserver/").string())) {
|
||||
auto migration = Migration::LoadMigration("cdserver", "", entry);
|
||||
|
||||
if (migration.data.empty()) continue;
|
||||
|
||||
// Check if there is an entry in the migration history table on the cdclient database.
|
||||
cdstmt = CDClientDatabase::CreatePreppedStmt("SELECT name FROM migration_history WHERE name = ?;");
|
||||
cdstmt.bind((int32_t)1, migration.name.c_str());
|
||||
auto cdres = cdstmt.execQuery();
|
||||
bool doExit = !cdres.eof();
|
||||
cdres.finalize();
|
||||
cdstmt.finalize();
|
||||
|
||||
if (doExit) continue;
|
||||
|
||||
// Check first if there is entry in the migration history table on the main database.
|
||||
stmt = Database::CreatePreppedStmt("SELECT name FROM migration_history WHERE name = ?;");
|
||||
stmt->setString(1, migration.name.c_str());
|
||||
auto* res = stmt->executeQuery();
|
||||
doExit = res->next();
|
||||
delete res;
|
||||
delete stmt;
|
||||
if (doExit) {
|
||||
// Insert into cdclient database if there is an entry in the main database but not the cdclient database.
|
||||
cdstmt = CDClientDatabase::CreatePreppedStmt("INSERT INTO migration_history (name) VALUES (?);");
|
||||
cdstmt.bind((int32_t)1, migration.name.c_str());
|
||||
cdstmt.execQuery().finalize();
|
||||
cdstmt.finalize();
|
||||
continue;
|
||||
}
|
||||
|
||||
// Doing these 1 migration at a time since one takes a long time and some may think it is crashing.
|
||||
// This will at the least guarentee that the full migration needs to be run in order to be counted as "migrated".
|
||||
Game::logger->Log("MigrationRunner", "Executing migration: %s. This may take a while. Do not shut down server.", migration.name.c_str());
|
||||
CDClientDatabase::ExecuteQuery("BEGIN TRANSACTION;");
|
||||
for (const auto& dml : GeneralUtils::SplitString(migration.data, ';')) {
|
||||
if (dml.empty()) continue;
|
||||
try {
|
||||
CDClientDatabase::ExecuteDML(dml.c_str());
|
||||
} catch (CppSQLite3Exception& e) {
|
||||
Game::logger->Log("MigrationRunner", "Encountered error running DML command: (%i) : %s", e.errorCode(), e.errorMessage());
|
||||
}
|
||||
}
|
||||
|
||||
// Insert into cdclient database.
|
||||
cdstmt = CDClientDatabase::CreatePreppedStmt("INSERT INTO migration_history (name) VALUES (?);");
|
||||
cdstmt.bind((int32_t)1, migration.name.c_str());
|
||||
cdstmt.execQuery().finalize();
|
||||
cdstmt.finalize();
|
||||
CDClientDatabase::ExecuteQuery("COMMIT;");
|
||||
}
|
||||
|
||||
Game::logger->Log("MigrationRunner", "CDServer database is up to date.");
|
||||
}
|
||||
17
dDatabase/Databases/Migrations/MigrationManager.h
Normal file
17
dDatabase/Databases/Migrations/MigrationManager.h
Normal file
@@ -0,0 +1,17 @@
|
||||
#pragma once
|
||||
|
||||
class DatabaseBase;
|
||||
|
||||
struct Migration {
|
||||
std::string data;
|
||||
std::string name;
|
||||
|
||||
static Migration LoadMigration(const std::string& type, const std::string& dbType, const std::string& name);
|
||||
};
|
||||
|
||||
class MigrationManager {
|
||||
public:
|
||||
void RunMigrations(DatabaseBase* db);
|
||||
void RunSQLiteMigrations();
|
||||
private:
|
||||
};
|
||||
@@ -1,35 +1,93 @@
|
||||
#include "BrickByBrickFix.h"
|
||||
#include "MySQLMigration.h"
|
||||
|
||||
#include <memory>
|
||||
#include <iostream>
|
||||
#include <sstream>
|
||||
#include <istream>
|
||||
|
||||
#include "CDClientDatabase.h"
|
||||
#include "Game.h"
|
||||
#include "GeneralUtils.h"
|
||||
#include "dLogger.h"
|
||||
#include "BinaryPathFinder.h"
|
||||
#include "ZCompression.h"
|
||||
#include "tinyxml2.h"
|
||||
|
||||
#include "Database.h"
|
||||
#include "Game.h"
|
||||
#include "ZCompression.h"
|
||||
#include "dLogger.h"
|
||||
#include "../MySQL.h"
|
||||
|
||||
//! Forward declarations
|
||||
void MigrationRunner::RunMigrations(DatabaseBase* db) {
|
||||
auto database = dynamic_cast<MySQLDatabase*>(db);
|
||||
|
||||
std::unique_ptr<sql::ResultSet> GetModelsFromDatabase();
|
||||
void WriteSd0Magic(char* input, uint32_t chunkSize);
|
||||
bool CheckSd0Magic(sql::Blob* streamToCheck);
|
||||
auto* stmt = database->CreatePreppedStmt("CREATE TABLE IF NOT EXISTS migration_history (name TEXT NOT NULL, date TIMESTAMP NOT NULL DEFAULT CURRENT_TIMESTAMP());");
|
||||
stmt->execute();
|
||||
delete stmt;
|
||||
|
||||
/**
|
||||
* @brief Truncates all models with broken data from the database.
|
||||
*
|
||||
* @return The number of models deleted
|
||||
*/
|
||||
uint32_t BrickByBrickFix::TruncateBrokenBrickByBrickXml() {
|
||||
sql::SQLString finalSQL = "";
|
||||
bool runSd0Migrations = false;
|
||||
for (const auto& entry : GeneralUtils::GetSqlFileNamesFromFolder((BinaryPathFinder::GetBinaryDir() / "./migrations/dlu/mysql").string())) {
|
||||
auto migration = Migration::LoadMigration("dlu", "mysql", entry);
|
||||
|
||||
if (migration.data.empty()) {
|
||||
continue;
|
||||
}
|
||||
|
||||
stmt = database->CreatePreppedStmt("SELECT name FROM migration_history WHERE name = ?;");
|
||||
stmt->setString(1, migration.name.c_str());
|
||||
auto* res = stmt->executeQuery();
|
||||
bool doExit = res->next();
|
||||
delete res;
|
||||
delete stmt;
|
||||
if (doExit) continue;
|
||||
|
||||
Game::logger->Log("MigrationRunner", "Running migration: %s", migration.name.c_str());
|
||||
if (migration.name == "dlu/5_brick_model_sd0.sql") {
|
||||
runSd0Migrations = true;
|
||||
} else {
|
||||
finalSQL.append(migration.data.c_str());
|
||||
}
|
||||
|
||||
stmt = database->CreatePreppedStmt("INSERT INTO migration_history (name) VALUES (?);");
|
||||
stmt->setString(1, migration.name.c_str());
|
||||
stmt->execute();
|
||||
delete stmt;
|
||||
}
|
||||
|
||||
if (finalSQL.empty() && !runSd0Migrations) {
|
||||
Game::logger->Log("MigrationRunner", "Server database is up to date.");
|
||||
return;
|
||||
}
|
||||
|
||||
if (!finalSQL.empty()) {
|
||||
auto migration = GeneralUtils::SplitString(static_cast<std::string>(finalSQL), ';');
|
||||
std::unique_ptr<sql::Statement> simpleStatement(Database::CreateStmt());
|
||||
for (auto& query : migration) {
|
||||
try {
|
||||
if (query.empty()) continue;
|
||||
simpleStatement->execute(query.c_str());
|
||||
} catch (sql::SQLException& e) {
|
||||
Game::logger->Log("MigrationRunner", "Encountered error running migration: %s", e.what());
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Do this last on the off chance none of the other migrations have been run yet.
|
||||
if (runSd0Migrations) {
|
||||
uint32_t numberOfUpdatedModels = UpdateBrickByBrickModelsToSd0();
|
||||
Game::logger->Log("MasterServer", "%i models were updated from zlib to sd0.", numberOfUpdatedModels);
|
||||
|
||||
uint32_t numberOfTruncatedModels = TruncateBrokenBrickByBrickXml();
|
||||
Game::logger->Log("MasterServer", "%i models were truncated from the database.", numberOfTruncatedModels);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
uint32_t TruncateBrokenBrickByBrickXml(MySQLDatabase* database) {
|
||||
uint32_t modelsTruncated{};
|
||||
auto modelsToTruncate = GetModelsFromDatabase();
|
||||
bool previousCommitValue = Database::GetAutoCommit();
|
||||
Database::SetAutoCommit(false);
|
||||
auto modelsToTruncate = GetModelsFromDatabase(database);
|
||||
|
||||
bool previousCommitValue = database->GetAutoCommit();
|
||||
database->SetAutoCommit(false);
|
||||
|
||||
while (modelsToTruncate->next()) {
|
||||
std::unique_ptr<sql::PreparedStatement> ugcModelToDelete(Database::CreatePreppedStmt("DELETE FROM ugc WHERE ugc.id = ?;"));
|
||||
std::unique_ptr<sql::PreparedStatement> pcModelToDelete(Database::CreatePreppedStmt("DELETE FROM properties_contents WHERE ugc_id = ?;"));
|
||||
std::unique_ptr<sql::PreparedStatement> ugcModelToDelete(database->CreatePreppedStmt("DELETE FROM ugc WHERE ugc.id = ?;"));
|
||||
std::unique_ptr<sql::PreparedStatement> pcModelToDelete(database->CreatePreppedStmt("DELETE FROM properties_contents WHERE ugc_id = ?;"));
|
||||
std::string completeUncompressedModel{};
|
||||
uint32_t chunkCount{};
|
||||
uint64_t modelId = modelsToTruncate->getInt(1);
|
||||
@@ -95,8 +153,8 @@ uint32_t BrickByBrickFix::TruncateBrokenBrickByBrickXml() {
|
||||
}
|
||||
}
|
||||
|
||||
Database::Commit();
|
||||
Database::SetAutoCommit(previousCommitValue);
|
||||
database->Commit();
|
||||
database->SetAutoCommit(previousCommitValue);
|
||||
return modelsTruncated;
|
||||
}
|
||||
|
||||
@@ -106,12 +164,14 @@ uint32_t BrickByBrickFix::TruncateBrokenBrickByBrickXml() {
|
||||
*
|
||||
* @return The number of models updated to SD0
|
||||
*/
|
||||
uint32_t BrickByBrickFix::UpdateBrickByBrickModelsToSd0() {
|
||||
uint32_t UpdateBrickByBrickModelsToSd0(MySQLDatabase* database) {
|
||||
uint32_t updatedModels = 0;
|
||||
auto modelsToUpdate = GetModelsFromDatabase();
|
||||
auto previousAutoCommitState = Database::GetAutoCommit();
|
||||
Database::SetAutoCommit(false);
|
||||
std::unique_ptr<sql::PreparedStatement> insertionStatement(Database::CreatePreppedStmt("UPDATE ugc SET lxfml = ? WHERE id = ?;"));
|
||||
|
||||
auto previousAutoCommitState = database->GetAutoCommit();
|
||||
database->SetAutoCommit(false);
|
||||
|
||||
std::unique_ptr<sql::PreparedStatement> insertionStatement(database->CreatePreppedStmt("UPDATE ugc SET lxfml = ? WHERE id = ?;"));
|
||||
while (modelsToUpdate->next()) {
|
||||
int64_t modelId = modelsToUpdate->getInt64(1);
|
||||
std::unique_ptr<sql::Blob> oldLxfml(modelsToUpdate->getBlob(2));
|
||||
@@ -150,13 +210,14 @@ uint32_t BrickByBrickFix::UpdateBrickByBrickModelsToSd0() {
|
||||
}
|
||||
}
|
||||
}
|
||||
Database::Commit();
|
||||
Database::SetAutoCommit(previousAutoCommitState);
|
||||
|
||||
database->Commit();
|
||||
database->SetAutoCommit(previousAutoCommitState);
|
||||
return updatedModels;
|
||||
}
|
||||
|
||||
std::unique_ptr<sql::ResultSet> GetModelsFromDatabase() {
|
||||
std::unique_ptr<sql::PreparedStatement> modelsRawDataQuery(Database::CreatePreppedStmt("SELECT id, lxfml FROM ugc;"));
|
||||
std::unique_ptr<sql::ResultSet> GetModelsFromDatabase(MySQLDatabase* database) {
|
||||
std::unique_ptr<sql::PreparedStatement> modelsRawDataQuery(database->CreatePreppedStmt("SELECT id, lxfml FROM ugc;"));
|
||||
return std::unique_ptr<sql::ResultSet>(modelsRawDataQuery->executeQuery());
|
||||
}
|
||||
|
||||
13
dDatabase/Databases/Migrations/MySQLMigration.h
Normal file
13
dDatabase/Databases/Migrations/MySQLMigration.h
Normal file
@@ -0,0 +1,13 @@
|
||||
#pragma once
|
||||
|
||||
#include <string>
|
||||
|
||||
#include "MigrationManager.h"
|
||||
|
||||
class MySQLMigrationManager : public MigrationManager {
|
||||
public:
|
||||
void RunMigrations(DatabaseBase* db) override;
|
||||
void RunSQLiteMigrations() override;
|
||||
private:
|
||||
|
||||
};
|
||||
651
dDatabase/Databases/MySQL.cpp
Normal file
651
dDatabase/Databases/MySQL.cpp
Normal file
@@ -0,0 +1,651 @@
|
||||
#include "MySQL.h"
|
||||
|
||||
#pragma warning (disable:4251)
|
||||
|
||||
#include "Game.h"
|
||||
#include "dConfig.h"
|
||||
#include "dLogger.h"
|
||||
|
||||
MySQLDatabase::MySQLDatabase(const std::string& host, const std::string& database, const std::string& username, const std::string& password) {
|
||||
this->m_Host = host;
|
||||
this->m_Database = database;
|
||||
this->m_Username = username;
|
||||
this->m_Password = password;
|
||||
|
||||
m_Driver = sql::mariadb::get_driver_instance();
|
||||
|
||||
sql::Properties properties;
|
||||
|
||||
// The mariadb connector is *supposed* to handle unix:// and pipe:// prefixes to hostName, but there are bugs where
|
||||
// 1) it tries to parse a database from the connection string (like in tcp://localhost:3001/darkflame) based on the
|
||||
// presence of a /
|
||||
// 2) even avoiding that, the connector still assumes you're connecting with a tcp socket
|
||||
// So, what we do in the presence of a unix socket or pipe is to set the hostname to the protocol and localhost,
|
||||
// which avoids parsing errors while still ensuring the correct connection type is used, and then setting the appropriate
|
||||
// property manually (which the URL parsing fails to do)
|
||||
const std::string UNIX_PROTO = "unix://";
|
||||
const std::string PIPE_PROTO = "pipe://";
|
||||
if (this->m_Host.find(UNIX_PROTO) == 0) {
|
||||
properties["hostName"] = "unix://localhost";
|
||||
properties["localSocket"] = this->m_Host.substr(UNIX_PROTO.length()).c_str();
|
||||
} else if (this->m_Host.find(PIPE_PROTO) == 0) {
|
||||
properties["hostName"] = "pipe://localhost";
|
||||
properties["pipe"] = this->m_Host.substr(PIPE_PROTO.length()).c_str();
|
||||
} else {
|
||||
properties["hostName"] = this->m_Host.c_str();
|
||||
}
|
||||
properties["user"] = this->m_Username.c_str();
|
||||
properties["password"] = this->m_Password.c_str();
|
||||
properties["autoReconnect"] = "true";
|
||||
|
||||
this->m_Properties = properties;
|
||||
this->m_Database = database;
|
||||
}
|
||||
|
||||
MySQLDatabase::~MySQLDatabase() {
|
||||
this->Destroy();
|
||||
}
|
||||
|
||||
void MySQLDatabase::Connect() {
|
||||
if (this->m_Properties.find("localSocket") != this->m_Properties.end() || this->m_Properties.find("pipe") != this->m_Properties.end()) {
|
||||
this->m_Connection = m_Driver->connect(this->m_Properties);
|
||||
} else {
|
||||
this->m_Connection = m_Driver->connect(
|
||||
this->m_Properties["hostName"].c_str(),
|
||||
this->m_Properties["user"].c_str(),
|
||||
this->m_Properties["password"].c_str()
|
||||
);
|
||||
}
|
||||
this->m_Connection->setSchema(this->m_Database.c_str());
|
||||
}
|
||||
|
||||
void MySQLDatabase::Destroy() {
|
||||
if (this->m_Connection != nullptr) {
|
||||
this->m_Connection->close();
|
||||
delete this->m_Connection;
|
||||
this->m_Connection = nullptr;
|
||||
}
|
||||
}
|
||||
|
||||
sql::Statement* MySQLDatabase::CreateStmt() {
|
||||
sql::Statement* toReturn = this->m_Connection->createStatement();
|
||||
return toReturn;
|
||||
}
|
||||
|
||||
sql::PreparedStatement* MySQLDatabase::CreatePreppedStmt(const std::string& query) {
|
||||
const char* test = query.c_str();
|
||||
size_t size = query.length();
|
||||
sql::SQLString str(test, size);
|
||||
|
||||
if (!this->m_Connection) {
|
||||
Connect();
|
||||
Game::logger->Log("Database", "Trying to reconnect to MySQL");
|
||||
}
|
||||
|
||||
if (!this->m_Connection->isValid() || this->m_Connection->isClosed()) {
|
||||
delete this->m_Connection;
|
||||
|
||||
this->m_Connection = nullptr;
|
||||
|
||||
Connect();
|
||||
Game::logger->Log("Database", "Trying to reconnect to MySQL from invalid or closed connection");
|
||||
}
|
||||
|
||||
auto* stmt = this->m_Connection->prepareStatement(str);
|
||||
|
||||
return stmt;
|
||||
}
|
||||
|
||||
std::unique_ptr<sql::PreparedStatement> MySQLDatabase::CreatePreppedStmtUnique(const std::string& query) {
|
||||
std::unique_ptr<sql::PreparedStatement> stmt(CreatePreppedStmt(query));
|
||||
return stmt;
|
||||
}
|
||||
|
||||
std::unique_ptr<sql::ResultSet> MySQLDatabase::GetResultsOfStatement(sql::Statement* stmt) {
|
||||
auto* res = stmt->executeQuery();
|
||||
std::unique_ptr<sql::ResultSet> result(res);
|
||||
return result;
|
||||
}
|
||||
|
||||
|
||||
void MySQLDatabase::Commit() {
|
||||
this->m_Connection->commit();
|
||||
}
|
||||
|
||||
bool MySQLDatabase::GetAutoCommit() {
|
||||
// TODO This should not just access a pointer. A future PR should update this
|
||||
// to check for null and throw an error if the connection is not valid.
|
||||
return m_Connection->getAutoCommit();
|
||||
}
|
||||
|
||||
void MySQLDatabase::SetAutoCommit(bool value) {
|
||||
// TODO This should not just access a pointer. A future PR should update this
|
||||
// to check for null and throw an error if the connection is not valid.
|
||||
m_Connection->setAutoCommit(value);
|
||||
}
|
||||
|
||||
SocketDescriptor MySQLDatabase::GetMasterServerIP() {
|
||||
auto stmt = CreatePreppedStmtUnique("SELECT ip, port FROM servers WHERE name = 'master';");
|
||||
auto res = GetResultsOfStatement(stmt.get());
|
||||
|
||||
while (res->next()) {
|
||||
return SocketDescriptor(res->getInt("port"), res->getString("ip"));
|
||||
}
|
||||
|
||||
return SocketDescriptor(0, "");
|
||||
}
|
||||
|
||||
void MySQLDatabase::CreateServer(const std::string& name, const std::string& ip, uint16_t port, uint32_t state, uint32_t version) {
|
||||
auto stmt = CreatePreppedStmtUnique("INSERT INTO servers (name, ip, port, state, version) VALUES (?, ?, ?, ?, ?);");
|
||||
stmt->setString(1, name);
|
||||
stmt->setString(2, ip);
|
||||
stmt->setInt(3, port);
|
||||
stmt->setInt(4, state);
|
||||
stmt->setInt(5, version);
|
||||
|
||||
stmt->execute();
|
||||
}
|
||||
|
||||
void MySQLDatabase::SetServerIpAndPortByName(const std::string& name, const std::string& ip, uint16_t port) {
|
||||
auto stmt = CreatePreppedStmtUnique("UPDATE servers SET ip = ?, port = ? WHERE name = ?;");
|
||||
stmt->setString(1, ip);
|
||||
stmt->setInt(2, port);
|
||||
stmt->setString(3, name);
|
||||
|
||||
stmt->execute();
|
||||
}
|
||||
|
||||
std::vector<std::string> MySQLDatabase::GetAllCharacterNames() {
|
||||
auto stmt = CreatePreppedStmtUnique("SELECT name FROM charinfo;");
|
||||
auto res = GetResultsOfStatement(stmt.get());
|
||||
|
||||
std::vector<std::string> names;
|
||||
|
||||
while (res->next()) {
|
||||
names.push_back(res->getString("name").c_str());
|
||||
}
|
||||
|
||||
return names;
|
||||
}
|
||||
|
||||
bool MySQLDatabase::IsCharacterNameAvailable(const std::string& name) {
|
||||
auto stmt = CreatePreppedStmtUnique("SELECT name FROM charinfo WHERE name = ? OR pending_name = ?;");
|
||||
stmt->setString(1, name);
|
||||
stmt->setString(2, name);
|
||||
|
||||
auto res = GetResultsOfStatement(stmt.get());
|
||||
|
||||
return !res->next();
|
||||
}
|
||||
|
||||
void MySQLDatabase::InsertIntoActivityLog(uint32_t playerId, uint32_t activityId, uint32_t timestamp, uint32_t zoneId) {
|
||||
auto stmt = CreatePreppedStmtUnique("INSERT INTO activity_log (character_id, activity, time, map_id) VALUES (?, ?, ?, ?);");
|
||||
|
||||
stmt->setUInt(1, playerId);
|
||||
stmt->setUInt(2, activityId);
|
||||
stmt->setUInt(3, timestamp);
|
||||
stmt->setUInt(4, zoneId);
|
||||
|
||||
stmt->executeUpdate();
|
||||
}
|
||||
|
||||
void MySQLDatabase::InsertIntoCommandLog(uint32_t playerId, const std::string& command) {
|
||||
auto stmt = CreatePreppedStmtUnique("INSERT INTO command_log (character_id, command) VALUES (?, ?);");
|
||||
|
||||
stmt->setUInt(1, playerId);
|
||||
stmt->setString(2, command);
|
||||
|
||||
stmt->executeUpdate();
|
||||
}
|
||||
|
||||
CharacterInfo MySQLDatabase::GetCharacterInfoByID(uint32_t id) {
|
||||
auto stmt = CreatePreppedStmtUnique("SELECT account_id, name, pending_name, needs_rename, prop_clone_id, permission_map FROM charinfo WHERE id = ? LIMIT 1;");
|
||||
stmt->setUInt(1, id);
|
||||
|
||||
auto res = GetResultsOfStatement(stmt.get());
|
||||
|
||||
while (res->next()) {
|
||||
CharacterInfo info{};
|
||||
info.AccountID = res->getUInt("account_id");
|
||||
info.ID = id;
|
||||
info.Name = res->getString("name");
|
||||
info.PendingName = res->getString("pending_name");
|
||||
info.NameRejected = res->getBoolean("needs_rename");
|
||||
info.PropertyCloneID = res->getUInt("prop_clone_id");
|
||||
info.PermissionMap = (ePermissionMap)res->getUInt("permission_map");
|
||||
|
||||
return info;
|
||||
}
|
||||
|
||||
return CharacterInfo{};
|
||||
}
|
||||
|
||||
CharacterInfo MySQLDatabase::GetCharacterInfoByName(const std::string& name) {
|
||||
auto stmt = CreatePreppedStmtUnique("SELECT id FROM charinfo WHERE name = ?");
|
||||
stmt->setString(1, name);
|
||||
|
||||
auto res = GetResultsOfStatement(stmt.get());
|
||||
|
||||
while (res->next()) {
|
||||
return GetCharacterInfoByID(res->getUInt("id"));
|
||||
}
|
||||
|
||||
return CharacterInfo{};
|
||||
}
|
||||
|
||||
uint32_t MySQLDatabase::GetLatestCharacterOfAccount(uint32_t id) {
|
||||
auto stmt = CreatePreppedStmtUnique("SELECT id FROM charinfo WHERE account_id = ? ORDER BY last_login DESC LIMIT 1;");
|
||||
stmt->setUInt(1, id);
|
||||
|
||||
auto res = GetResultsOfStatement(stmt.get());
|
||||
|
||||
while (res->next()) {
|
||||
return res->getUInt("id");
|
||||
}
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
std::string MySQLDatabase::GetCharacterXMLByID(uint32_t id) {
|
||||
auto stmt = CreatePreppedStmtUnique("SELECT xml_data FROM charxml WHERE id = ? LIMIT 1;");
|
||||
stmt->setUInt(1, id);
|
||||
|
||||
auto res = GetResultsOfStatement(stmt.get());
|
||||
|
||||
while (res->next()) {
|
||||
return res->getString("xml_data").c_str();
|
||||
}
|
||||
|
||||
return "";
|
||||
}
|
||||
|
||||
void MySQLDatabase::CreateCharacterXML(uint32_t id, const std::string& xml) {
|
||||
auto stmt = CreatePreppedStmtUnique("INSERT INTO charxml (id, xml_data) VALUES (?, ?);");
|
||||
stmt->setUInt(1, id);
|
||||
stmt->setString(2, xml);
|
||||
|
||||
stmt->executeUpdate();
|
||||
}
|
||||
|
||||
void MySQLDatabase::UpdateCharacterXML(uint32_t id, const std::string& xml) {
|
||||
auto stmt = CreatePreppedStmtUnique("UPDATE charxml SET xml_data = ? WHERE id = ?;");
|
||||
stmt->setString(1, xml);
|
||||
stmt->setUInt(2, id);
|
||||
|
||||
stmt->executeUpdate();
|
||||
}
|
||||
|
||||
void MySQLDatabase::CreateCharacter(uint32_t id, uint32_t account_id, const std::string& name, const std::string& pending_name, bool needs_rename, uint64_t last_login) {
|
||||
auto stmt = CreatePreppedStmtUnique("INSERT INTO charinfo (id, account_id, name, pending_name, needs_rename, last_login) VALUES (?, ?, ?, ?, ?, ?);");
|
||||
stmt->setUInt(1, id);
|
||||
stmt->setUInt(2, account_id);
|
||||
stmt->setString(3, name);
|
||||
stmt->setString(4, pending_name);
|
||||
stmt->setBoolean(5, needs_rename);
|
||||
stmt->setUInt64(6, last_login);
|
||||
|
||||
stmt->execute();
|
||||
}
|
||||
|
||||
void MySQLDatabase::ApproveCharacterName(uint32_t id, const std::string& newName) {
|
||||
auto stmt = CreatePreppedStmtUnique("UPDATE charinfo SET name = ?, pending_name = '', needs_rename = 0, last_login = ? WHERE id = ? LIMIT 1");
|
||||
stmt->setString(1, newName);
|
||||
stmt->setUInt64(2, time(NULL));
|
||||
stmt->setUInt(3, id);
|
||||
stmt->execute();
|
||||
}
|
||||
|
||||
void MySQLDatabase::SetPendingCharacterName(uint32_t id, const std::string& pendingName) {
|
||||
auto stmt = CreatePreppedStmtUnique("UPDATE charinfo SET pending_name=?, needs_rename=0, last_login=? WHERE id=? LIMIT 1;");
|
||||
stmt->setString(1, pendingName);
|
||||
stmt->setUInt64(2, time(NULL));
|
||||
stmt->setUInt(3, id);
|
||||
stmt->execute();
|
||||
}
|
||||
|
||||
void MySQLDatabase::UpdateCharacterLastLogin(uint32_t id, uint64_t time) {
|
||||
auto stmt = CreatePreppedStmtUnique("UPDATE charinfo SET last_login = ? WHERE id = ? LIMIT 1;");
|
||||
stmt->setUInt64(1, time);
|
||||
stmt->setUInt(2, id);
|
||||
stmt->execute();
|
||||
}
|
||||
|
||||
void MySQLDatabase::DeleteCharacter(uint32_t id) {
|
||||
auto stmt = CreatePreppedStmtUnique("DELETE FROM charxml WHERE id = ?;");
|
||||
stmt->setUInt(1, id);
|
||||
stmt->execute();
|
||||
|
||||
stmt = CreatePreppedStmtUnique("DELETE FROM command_log WHERE character_id = ?;");
|
||||
stmt->setUInt(1, id);
|
||||
stmt->execute();
|
||||
|
||||
stmt = CreatePreppedStmtUnique("DELETE FROM friends WHERE player_id = ? OR friend_id = ?;");
|
||||
stmt->setUInt(1, id);
|
||||
stmt->setUInt(2, id);
|
||||
stmt->execute();
|
||||
|
||||
stmt = CreatePreppedStmtUnique("DELETE FROM leaderboard WHERE character_id = ?;");
|
||||
stmt->setUInt(1, id);
|
||||
stmt->execute();
|
||||
|
||||
stmt = CreatePreppedStmtUnique("DELETE FROM properties_contents WHERE property_id IN (SELECT id FROM properties WHERE owner_id = ?)");
|
||||
stmt->setUInt(1, id);
|
||||
stmt->execute();
|
||||
|
||||
stmt = CreatePreppedStmtUnique("DELETE FROM properties WHERE owner_id = ?;");
|
||||
stmt->setUInt(1, id);
|
||||
stmt->execute();
|
||||
|
||||
stmt = CreatePreppedStmtUnique("DELETE FROM ugc WHERE character_id = ?;");
|
||||
stmt->setUInt(1, id);
|
||||
stmt->execute();
|
||||
|
||||
stmt = CreatePreppedStmtUnique("DELETE FROM activity_log WHERE character_id = ?;");
|
||||
stmt->setUInt(1, id);
|
||||
stmt->execute();
|
||||
|
||||
stmt = CreatePreppedStmtUnique("DELETE FROM mail WHERE receiver_id = ?;");
|
||||
stmt->setUInt(1, id);
|
||||
stmt->execute();
|
||||
|
||||
stmt = CreatePreppedStmtUnique("DELETE FROM charinfo WHERE id = ?;");
|
||||
stmt->setUInt(1, id);
|
||||
stmt->execute();
|
||||
}
|
||||
|
||||
AccountInfo MySQLDatabase::GetAccountByName(const std::string& name) {
|
||||
auto stmt = CreatePreppedStmtUnique("SELECT id FROM accounts WHERE name = ? LIMIT 1;");
|
||||
stmt->setString(1, name);
|
||||
auto res = GetResultsOfStatement(stmt.get());
|
||||
|
||||
while (res->next()) {
|
||||
return GetAccountByID(res->getUInt("id"));
|
||||
}
|
||||
|
||||
return AccountInfo{};
|
||||
}
|
||||
|
||||
bool MySQLDatabase::AreBestFriends(uint32_t goon1, uint32_t goon2) {
|
||||
auto stmt = CreatePreppedStmtUnique("SELECT * FROM friends WHERE (player_id = ? AND friend_id = ?) OR (player_id = ? AND friend_id = ?) LIMIT 1;");
|
||||
stmt->setUInt(1, goon1);
|
||||
stmt->setUInt(2, goon2);
|
||||
stmt->setUInt(3, goon2);
|
||||
stmt->setUInt(4, goon1);
|
||||
|
||||
auto res = GetResultsOfStatement(stmt.get());
|
||||
|
||||
while (res->next()) {
|
||||
return res->getInt("best_friend") == 3;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
AccountInfo MySQLDatabase::GetAccountByID(uint32_t id) {
|
||||
auto stmt = CreatePreppedStmtUnique("SELECT name, password, gm_level, locked, banned, play_key_id, created_at, mute_expire FROM accounts WHERE id = ? LIMIT 1;");
|
||||
stmt->setUInt(1, id);
|
||||
|
||||
auto res = GetResultsOfStatement(stmt.get());
|
||||
|
||||
while (res->next()) {
|
||||
AccountInfo info{};
|
||||
info.ID = id;
|
||||
info.Name = res->getString("name");
|
||||
info.Password = res->getString("password");
|
||||
info.MaxGMLevel = res->getUInt("gm_level");
|
||||
info.Locked = res->getBoolean("locked");
|
||||
info.Banned = res->getBoolean("banned");
|
||||
info.PlayKeyID = res->getUInt("play_key_id");
|
||||
info.CreatedAt = res->getUInt64("created_at");
|
||||
info.MuteExpire = res->getUInt64("mute_expire");
|
||||
|
||||
return info;
|
||||
}
|
||||
|
||||
return AccountInfo{};
|
||||
}
|
||||
|
||||
void MySQLDatabase::BanAccount(uint32_t id) {
|
||||
auto stmt = CreatePreppedStmtUnique("UPDATE accounts SET banned = 1 WHERE id = ?;");
|
||||
stmt->setUInt(1, id);
|
||||
stmt->execute();
|
||||
}
|
||||
|
||||
void MySQLDatabase::MuteAccount(uint32_t id, uint64_t muteExpireDate) {
|
||||
auto stmt = CreatePreppedStmtUnique("UPDATE accounts SET mute_expire = ? WHERE id = ?;");
|
||||
stmt->setUInt64(1, muteExpireDate);
|
||||
stmt->setUInt(2, id);
|
||||
stmt->execute();
|
||||
}
|
||||
|
||||
std::vector<CharacterInfo> MySQLDatabase::GetAllCharactersByAccountID(uint32_t accountId) {
|
||||
auto stmt = CreatePreppedStmtUnique("SELECT id FROM charinfo WHERE account_id = ? LIMIT 4;");
|
||||
stmt->setUInt(1, accountId);
|
||||
|
||||
auto res = GetResultsOfStatement(stmt.get());
|
||||
|
||||
std::vector<CharacterInfo> characters;
|
||||
|
||||
while (res->next()) {
|
||||
characters.push_back(GetCharacterInfoByID(res->getUInt("id")));
|
||||
}
|
||||
|
||||
return characters;
|
||||
}
|
||||
|
||||
void MySQLDatabase::CreatePetName(uint64_t id, const std::string& name, bool approved) {
|
||||
auto stmt = CreatePreppedStmtUnique("INSERT INTO pet_names (id, name, approved) VALUES (?, ?, ?);");
|
||||
stmt->setUInt64(1, id);
|
||||
stmt->setString(2, name);
|
||||
stmt->setBoolean(3, approved);
|
||||
stmt->execute();
|
||||
}
|
||||
|
||||
void MySQLDatabase::DeletePetName(uint64_t id) {
|
||||
auto stmt = CreatePreppedStmtUnique("DELETE FROM pet_names WHERE id = ?;");
|
||||
stmt->setUInt64(1, id);
|
||||
stmt->execute();
|
||||
}
|
||||
|
||||
PetName MySQLDatabase::GetPetName(uint64_t id) {
|
||||
auto stmt = CreatePreppedStmtUnique("SELECT name, approved FROM pet_names WHERE id = ? LIMIT 1;");
|
||||
stmt->setUInt64(1, id);
|
||||
|
||||
auto res = GetResultsOfStatement(stmt.get());
|
||||
|
||||
while (res->next()) {
|
||||
PetName name{};
|
||||
name.ID = id;
|
||||
name.Name = res->getString("name");
|
||||
name.Approved = res->getBoolean("approved");
|
||||
|
||||
return name;
|
||||
}
|
||||
|
||||
return PetName{};
|
||||
}
|
||||
|
||||
bool MySQLDatabase::IsKeyActive(uint32_t id) {
|
||||
auto stmt = CreatePreppedStmtUnique("SELECT * FROM play_keys WHERE id = ? AND active = 1 LIMIT 1;");
|
||||
stmt->setUInt(1, id);
|
||||
|
||||
auto res = GetResultsOfStatement(stmt.get());
|
||||
|
||||
while (res->next()) {
|
||||
return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
uint32_t MySQLDatabase::GetObjectIDTracker() {
|
||||
auto stmt = CreatePreppedStmtUnique("SELECT last_object_id FROM object_id_tracker;");
|
||||
auto res = GetResultsOfStatement(stmt.get());
|
||||
|
||||
while (res->next()) {
|
||||
uint32_t id = res->getUInt("last_object_id");
|
||||
|
||||
return id;
|
||||
}
|
||||
|
||||
auto stmt = CreatePreppedStmtUnique("INSERT INTO object_id_tracker (last_object_id) VALUES (1);");
|
||||
stmt->execute();
|
||||
|
||||
return 1;
|
||||
}
|
||||
|
||||
void MySQLDatabase::SetObjectIDTracker(uint32_t id) {
|
||||
auto stmt = CreatePreppedStmtUnique("UPDATE object_id_tracker SET last_object_id = ?;");
|
||||
stmt->setUInt(1, id);
|
||||
stmt->execute();
|
||||
}
|
||||
|
||||
MailInfo MySQLDatabase::GetMailByID(uint64_t id) {
|
||||
auto stmt = CreatePreppedStmtUnique("SELECT * FROM mail WHERE id = ?;");
|
||||
stmt->setUInt64(1, id);
|
||||
|
||||
auto res = GetResultsOfStatement(stmt.get());
|
||||
|
||||
if (res->next()) {
|
||||
MailInfo mail{};
|
||||
mail.ID = id;
|
||||
mail.SenderID = res->getUInt("sender_id");
|
||||
mail.SenderName = res->getString("sender_name");
|
||||
mail.ReceiverID = res->getUInt("receiver_id");
|
||||
mail.ReceiverName = res->getString("receiver_name");
|
||||
mail.TimeSent = res->getUInt64("time_sent");
|
||||
mail.Subject = res->getString("subject");
|
||||
mail.Body = res->getString("body");
|
||||
mail.AttachmentID = res->getUInt("attachment_id");
|
||||
mail.AttachmentLOT = res->getUInt("attachment_lot");
|
||||
mail.AttachmentSubkey = res->getUInt64("attachment_subkey");
|
||||
mail.AttachmentCount = res->getUInt("attachment_count");
|
||||
mail.WasRead = res->getBoolean("was_read");
|
||||
|
||||
return mail;
|
||||
}
|
||||
|
||||
return MailInfo{};
|
||||
}
|
||||
|
||||
std::vector<MailInfo> MySQLDatabase::GetAllRecentMailOfUser(uint32_t id) {
|
||||
auto stmt = CreatePreppedStmtUnique("SELECT * FROM mail WHERE receiver_id = ? LIMIT 20;");
|
||||
stmt->setUInt(1, id);
|
||||
|
||||
auto res = GetResultsOfStatement(stmt.get());
|
||||
|
||||
std::vector<MailInfo> mail;
|
||||
|
||||
while (res->next()) {
|
||||
MailInfo mailInfo{};
|
||||
mailInfo.ID = res->getUInt64("id");
|
||||
mailInfo.SenderID = res->getUInt("sender_id");
|
||||
mailInfo.SenderName = res->getString("sender_name");
|
||||
mailInfo.ReceiverID = res->getUInt("receiver_id");
|
||||
mailInfo.ReceiverName = res->getString("receiver_name");
|
||||
mailInfo.TimeSent = res->getUInt64("time_sent");
|
||||
mailInfo.Subject = res->getString("subject");
|
||||
mailInfo.Body = res->getString("body");
|
||||
mailInfo.AttachmentID = res->getUInt("attachment_id");
|
||||
mailInfo.AttachmentLOT = res->getUInt("attachment_lot");
|
||||
mailInfo.AttachmentSubkey = res->getUInt64("attachment_subkey");
|
||||
mailInfo.AttachmentCount = res->getUInt("attachment_count");
|
||||
mailInfo.WasRead = res->getBoolean("was_read");
|
||||
|
||||
mail.push_back(mailInfo);
|
||||
}
|
||||
|
||||
return mail;
|
||||
}
|
||||
|
||||
uint32_t MySQLDatabase::GetUnreadMailCountForUser(uint32_t id) {
|
||||
auto stmt = CreatePreppedStmtUnique("SELECT COUNT(*) FROM mail WHERE receiver_id = ? AND was_read = 0;");
|
||||
stmt->setUInt(1, id);
|
||||
|
||||
auto res = GetResultsOfStatement(stmt.get());
|
||||
|
||||
while (res->next()) {
|
||||
return res->getUInt(1);
|
||||
}
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
void MySQLDatabase::WriteMail(uint32_t senderId, const std::string& senderName, uint32_t receiverId, const std::string& receiverName, uint64_t sendTime, const std::string& subject, const std::string& body, uint32_t attachmentId, uint32_t attachmentLot, uint64_t attachmentSubkey, uint32_t attachmentCount, bool wasRead) {
|
||||
auto stmt = CreatePreppedStmtUnique("INSERT INTO mail (sender_id, sender_name, receiver_id, receiver_name, time_sent, subject, body, attachment_id, attachment_lot, attachment_subkey, attachment_count, was_read) VALUES (?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?);");
|
||||
stmt->setUInt(1, senderId);
|
||||
stmt->setString(2, senderName);
|
||||
stmt->setUInt(3, receiverId);
|
||||
stmt->setString(4, receiverName);
|
||||
stmt->setUInt64(5, sendTime);
|
||||
stmt->setString(6, subject);
|
||||
stmt->setString(7, body);
|
||||
stmt->setUInt(8, attachmentId);
|
||||
stmt->setUInt(9, attachmentLot);
|
||||
stmt->setUInt64(10, attachmentSubkey);
|
||||
stmt->setUInt(11, attachmentCount);
|
||||
stmt->setBoolean(12, wasRead);
|
||||
|
||||
stmt->execute();
|
||||
}
|
||||
|
||||
void MySQLDatabase::DeleteMail(uint64_t id) {
|
||||
auto stmt = CreatePreppedStmtUnique("DELETE FROM mail WHERE id = ?;");
|
||||
stmt->setUInt64(1, id);
|
||||
stmt->execute();
|
||||
}
|
||||
|
||||
void MySQLDatabase::SetMailAsRead(uint64_t id) {
|
||||
auto stmt = CreatePreppedStmtUnique("UPDATE mail SET was_read = 1 WHERE id = ?;");
|
||||
stmt->setUInt64(1, id);
|
||||
stmt->execute();
|
||||
}
|
||||
|
||||
void MySQLDatabase::RemoveAttachmentFromMail(uint64_t id) {
|
||||
auto stmt = CreatePreppedStmtUnique("UPDATE mail SET attachment_lot = 0 WHERE id = ?;");
|
||||
stmt->setUInt64(1, id);
|
||||
stmt->execute();
|
||||
}
|
||||
|
||||
uint64_t MySQLDatabase::GetPropertyFromTemplateAndClone(uint32_t templateId, uint32_t cloneId) {
|
||||
auto stmt = CreatePreppedStmtUnique("SELECT id FROM properties WHERE template_id = ? AND clone_id = ? LIMIT 1;");
|
||||
stmt->setUInt(1, templateId);
|
||||
stmt->setUInt(2, cloneId);
|
||||
|
||||
auto res = GetResultsOfStatement(stmt.get());
|
||||
|
||||
while (res->next()) {
|
||||
return res->getUInt64("id");
|
||||
}
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
std::vector<uint32_t> MySQLDatabase::GetBBBModlesForProperty(uint32_t propertyId) {
|
||||
auto stmt = CreatePreppedStmtUnique("SELECT ugc_id FROM properties_contents WHERE lot = 14 AND property_id = ?;");
|
||||
stmt->setUInt(1, propertyId);
|
||||
|
||||
auto res = GetResultsOfStatement(stmt.get());
|
||||
|
||||
std::vector<uint32_t> models;
|
||||
|
||||
while (res->next()) {
|
||||
models.push_back(res->getUInt("ugc_id"));
|
||||
}
|
||||
|
||||
return models;
|
||||
}
|
||||
|
||||
std::istream* MySQLDatabase::GetLXFMLFromID(uint32_t id) {
|
||||
auto stmt = CreatePreppedStmtUnique("SELECT lxfml FROM ugc WHERE id = ? LIMIT 1;");
|
||||
stmt->setUInt(1, id);
|
||||
|
||||
auto res = GetResultsOfStatement(stmt.get());
|
||||
|
||||
while (res->next()) {
|
||||
std::istream* blob = res->getBlob("lxfml");
|
||||
return blob;
|
||||
}
|
||||
|
||||
return new std::istream();
|
||||
}
|
||||
99
dDatabase/Databases/MySQL.h
Normal file
99
dDatabase/Databases/MySQL.h
Normal file
@@ -0,0 +1,99 @@
|
||||
#pragma once
|
||||
|
||||
#include "DatabaseBase.h"
|
||||
|
||||
#include <string>
|
||||
#include <conncpp.hpp>
|
||||
|
||||
class MySqlException : public std::runtime_error {
|
||||
public:
|
||||
MySqlException() : std::runtime_error("MySQL error!") {}
|
||||
MySqlException(const std::string& msg) : std::runtime_error(msg.c_str()) {}
|
||||
};
|
||||
|
||||
class MySQLDatabase : public DatabaseBase {
|
||||
public:
|
||||
MySQLDatabase(const std::string& host, const std::string& database, const std::string& username, const std::string& password);
|
||||
~MySQLDatabase();
|
||||
|
||||
void Connect() override;
|
||||
void Destroy() override;
|
||||
|
||||
sql::Statement* CreateStmt();
|
||||
sql::PreparedStatement* CreatePreppedStmt(const std::string& query);
|
||||
|
||||
std::unique_ptr<sql::PreparedStatement> CreatePreppedStmtUnique(const std::string& query);
|
||||
std::unique_ptr<sql::ResultSet> GetResultsOfStatement(sql::Statement* stmt);
|
||||
|
||||
void Commit();
|
||||
bool GetAutoCommit();
|
||||
void SetAutoCommit(bool value);
|
||||
|
||||
SocketDescriptor GetMasterServerIP() override;
|
||||
|
||||
void CreateServer(const std::string& name, const std::string& ip, uint16_t port, uint32_t state, uint32_t version) override;
|
||||
void SetServerIpAndPortByName(const std::string& name, const std::string& ip, uint16_t port) override;
|
||||
|
||||
void InsertIntoActivityLog(uint32_t playerId, uint32_t activityId, uint32_t timestamp, uint32_t zoneId) override;
|
||||
void InsertIntoCommandLog(uint32_t playerId, const std::string& command) override;
|
||||
|
||||
CharacterInfo GetCharacterInfoByID(uint32_t id) override;
|
||||
CharacterInfo GetCharacterInfoByName(const std::string& name) override;
|
||||
std::string GetCharacterXMLByID(uint32_t id) override;
|
||||
std::vector<std::string> GetAllCharacterNames() override;
|
||||
std::vector<CharacterInfo> GetAllCharactersByAccountID(uint32_t accountId) override;
|
||||
bool IsCharacterNameAvailable(const std::string& name) override;
|
||||
|
||||
void CreateCharacterXML(uint32_t id, const std::string& xml) override;
|
||||
void UpdateCharacterXML(uint32_t id, const std::string& xml) override;
|
||||
void CreateCharacter(uint32_t id, uint32_t account_id, const std::string& name, const std::string& pending_name, bool needs_rename, uint64_t last_login) override;
|
||||
void ApproveCharacterName(uint32_t id, const std::string& newName) override;
|
||||
void SetPendingCharacterName(uint32_t id, const std::string& pendingName) override;
|
||||
void UpdateCharacterLastLogin(uint32_t id, uint64_t time) override;
|
||||
|
||||
void DeleteCharacter(uint32_t id) override;
|
||||
|
||||
bool AreBestFriends(uint32_t charId1, uint32_t charId2) override;
|
||||
|
||||
AccountInfo GetAccountByName(const std::string& name) override;
|
||||
AccountInfo GetAccountByID(uint32_t id) override;
|
||||
uint32_t GetLatestCharacterOfAccount(uint32_t id) override;
|
||||
|
||||
void BanAccount(uint32_t id) override;
|
||||
void MuteAccount(uint32_t id, uint64_t muteExpireDate) override;
|
||||
|
||||
void CreatePetName(uint64_t id, const std::string& name, bool approved) override;
|
||||
|
||||
void DeletePetName(uint64_t id) override;
|
||||
|
||||
PetName GetPetName(uint64_t id) override;
|
||||
|
||||
bool IsKeyActive(uint32_t id) override;
|
||||
|
||||
uint32_t GetObjectIDTracker() override;
|
||||
|
||||
void SetObjectIDTracker(uint32_t id) override;
|
||||
|
||||
MailInfo GetMailByID(uint64_t id) override;
|
||||
std::vector<MailInfo> GetAllRecentMailOfUser(uint32_t id) override;
|
||||
uint32_t GetUnreadMailCountForUser(uint32_t id) override;
|
||||
|
||||
void WriteMail(uint32_t senderId, const std::string& senderName, uint32_t receiverId, const std::string& receiverName, uint64_t sendTime, const std::string& subject, const std::string& body, uint32_t attachmentId = 0, uint32_t attachmentLot = 0, uint64_t attachmentSubkey = 0, uint32_t attachmentCount = 0, bool wasRead = false) override;
|
||||
void SetMailAsRead(uint64_t id) override;
|
||||
void RemoveAttachmentFromMail(uint64_t id) override;
|
||||
|
||||
void DeleteMail(uint64_t id) override;
|
||||
|
||||
uint64_t GetPropertyFromTemplateAndClone(uint32_t templateId, uint32_t cloneId) override;
|
||||
std::vector<uint32_t> GetBBBModlesForProperty(uint32_t propertyId) override;
|
||||
std::istream GetLXFMLFromID(uint32_t id) override;
|
||||
private:
|
||||
std::string m_Host;
|
||||
std::string m_Database;
|
||||
std::string m_Username;
|
||||
std::string m_Password;
|
||||
|
||||
sql::Connection* m_Connection;
|
||||
sql::Driver* m_Driver;
|
||||
sql::Properties m_Properties;
|
||||
};
|
||||
49
dDatabase/Databases/Structures.h
Normal file
49
dDatabase/Databases/Structures.h
Normal file
@@ -0,0 +1,49 @@
|
||||
#pragma once
|
||||
|
||||
#include <string>
|
||||
|
||||
#include "ePermissionMap.h"
|
||||
|
||||
struct CharacterInfo {
|
||||
uint32_t AccountID;
|
||||
uint32_t ID;
|
||||
std::string Name;
|
||||
std::string PendingName;
|
||||
bool NameRejected;
|
||||
uint32_t PropertyCloneID;
|
||||
ePermissionMap PermissionMap;
|
||||
};
|
||||
|
||||
struct AccountInfo {
|
||||
uint32_t ID;
|
||||
std::string Name;
|
||||
std::string Password;
|
||||
uint32_t MaxGMLevel;
|
||||
bool Locked;
|
||||
bool Banned;
|
||||
uint32_t PlayKeyID;
|
||||
uint64_t CreatedAt;
|
||||
uint64_t MuteExpire;
|
||||
};
|
||||
|
||||
struct PetName {
|
||||
uint64_t ID;
|
||||
std::string Name;
|
||||
bool Approved;
|
||||
};
|
||||
|
||||
struct MailInfo {
|
||||
uint64_t ID;
|
||||
uint32_t SenderID;
|
||||
std::string SenderName;
|
||||
uint32_t ReceiverID;
|
||||
std::string ReceiverName;
|
||||
uint64_t TimeSent;
|
||||
std::string Subject;
|
||||
std::string Body;
|
||||
uint32_t AttachmentID;
|
||||
uint32_t AttachmentLOT;
|
||||
uint64_t AttachmentSubkey;
|
||||
uint32_t AttachmentCount;
|
||||
bool WasRead;
|
||||
};
|
||||
@@ -1,158 +0,0 @@
|
||||
#include "MigrationRunner.h"
|
||||
|
||||
#include "BrickByBrickFix.h"
|
||||
#include "CDClientDatabase.h"
|
||||
#include "Database.h"
|
||||
#include "Game.h"
|
||||
#include "GeneralUtils.h"
|
||||
#include "dLogger.h"
|
||||
#include "BinaryPathFinder.h"
|
||||
|
||||
#include <istream>
|
||||
|
||||
Migration LoadMigration(std::string path) {
|
||||
Migration migration{};
|
||||
std::ifstream file(BinaryPathFinder::GetBinaryDir() / "migrations/" / path);
|
||||
|
||||
if (file.is_open()) {
|
||||
std::string line;
|
||||
std::string total = "";
|
||||
|
||||
while (std::getline(file, line)) {
|
||||
total += line;
|
||||
}
|
||||
|
||||
file.close();
|
||||
|
||||
migration.name = path;
|
||||
migration.data = total;
|
||||
}
|
||||
|
||||
return migration;
|
||||
}
|
||||
|
||||
void MigrationRunner::RunMigrations() {
|
||||
auto* stmt = Database::CreatePreppedStmt("CREATE TABLE IF NOT EXISTS migration_history (name TEXT NOT NULL, date TIMESTAMP NOT NULL DEFAULT CURRENT_TIMESTAMP());");
|
||||
stmt->execute();
|
||||
delete stmt;
|
||||
|
||||
sql::SQLString finalSQL = "";
|
||||
bool runSd0Migrations = false;
|
||||
for (const auto& entry : GeneralUtils::GetSqlFileNamesFromFolder((BinaryPathFinder::GetBinaryDir() / "./migrations/dlu/").string())) {
|
||||
auto migration = LoadMigration("dlu/" + entry);
|
||||
|
||||
if (migration.data.empty()) {
|
||||
continue;
|
||||
}
|
||||
|
||||
stmt = Database::CreatePreppedStmt("SELECT name FROM migration_history WHERE name = ?;");
|
||||
stmt->setString(1, migration.name.c_str());
|
||||
auto* res = stmt->executeQuery();
|
||||
bool doExit = res->next();
|
||||
delete res;
|
||||
delete stmt;
|
||||
if (doExit) continue;
|
||||
|
||||
Game::logger->Log("MigrationRunner", "Running migration: %s", migration.name.c_str());
|
||||
if (migration.name == "dlu/5_brick_model_sd0.sql") {
|
||||
runSd0Migrations = true;
|
||||
} else {
|
||||
finalSQL.append(migration.data.c_str());
|
||||
}
|
||||
|
||||
stmt = Database::CreatePreppedStmt("INSERT INTO migration_history (name) VALUES (?);");
|
||||
stmt->setString(1, migration.name.c_str());
|
||||
stmt->execute();
|
||||
delete stmt;
|
||||
}
|
||||
|
||||
if (finalSQL.empty() && !runSd0Migrations) {
|
||||
Game::logger->Log("MigrationRunner", "Server database is up to date.");
|
||||
return;
|
||||
}
|
||||
|
||||
if (!finalSQL.empty()) {
|
||||
auto migration = GeneralUtils::SplitString(static_cast<std::string>(finalSQL), ';');
|
||||
std::unique_ptr<sql::Statement> simpleStatement(Database::CreateStmt());
|
||||
for (auto& query : migration) {
|
||||
try {
|
||||
if (query.empty()) continue;
|
||||
simpleStatement->execute(query.c_str());
|
||||
} catch (sql::SQLException& e) {
|
||||
Game::logger->Log("MigrationRunner", "Encountered error running migration: %s", e.what());
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Do this last on the off chance none of the other migrations have been run yet.
|
||||
if (runSd0Migrations) {
|
||||
uint32_t numberOfUpdatedModels = BrickByBrickFix::UpdateBrickByBrickModelsToSd0();
|
||||
Game::logger->Log("MasterServer", "%i models were updated from zlib to sd0.", numberOfUpdatedModels);
|
||||
uint32_t numberOfTruncatedModels = BrickByBrickFix::TruncateBrokenBrickByBrickXml();
|
||||
Game::logger->Log("MasterServer", "%i models were truncated from the database.", numberOfTruncatedModels);
|
||||
}
|
||||
}
|
||||
|
||||
void MigrationRunner::RunSQLiteMigrations() {
|
||||
auto cdstmt = CDClientDatabase::CreatePreppedStmt("CREATE TABLE IF NOT EXISTS migration_history (name TEXT NOT NULL, date TIMESTAMP NOT NULL DEFAULT CURRENT_TIMESTAMP);");
|
||||
cdstmt.execQuery().finalize();
|
||||
cdstmt.finalize();
|
||||
|
||||
auto* stmt = Database::CreatePreppedStmt("CREATE TABLE IF NOT EXISTS migration_history (name TEXT NOT NULL, date TIMESTAMP NOT NULL DEFAULT CURRENT_TIMESTAMP());");
|
||||
stmt->execute();
|
||||
delete stmt;
|
||||
|
||||
for (const auto& entry : GeneralUtils::GetSqlFileNamesFromFolder((BinaryPathFinder::GetBinaryDir() / "migrations/cdserver/").string())) {
|
||||
auto migration = LoadMigration("cdserver/" + entry);
|
||||
|
||||
if (migration.data.empty()) continue;
|
||||
|
||||
// Check if there is an entry in the migration history table on the cdclient database.
|
||||
cdstmt = CDClientDatabase::CreatePreppedStmt("SELECT name FROM migration_history WHERE name = ?;");
|
||||
cdstmt.bind((int32_t) 1, migration.name.c_str());
|
||||
auto cdres = cdstmt.execQuery();
|
||||
bool doExit = !cdres.eof();
|
||||
cdres.finalize();
|
||||
cdstmt.finalize();
|
||||
|
||||
if (doExit) continue;
|
||||
|
||||
// Check first if there is entry in the migration history table on the main database.
|
||||
stmt = Database::CreatePreppedStmt("SELECT name FROM migration_history WHERE name = ?;");
|
||||
stmt->setString(1, migration.name.c_str());
|
||||
auto* res = stmt->executeQuery();
|
||||
doExit = res->next();
|
||||
delete res;
|
||||
delete stmt;
|
||||
if (doExit) {
|
||||
// Insert into cdclient database if there is an entry in the main database but not the cdclient database.
|
||||
cdstmt = CDClientDatabase::CreatePreppedStmt("INSERT INTO migration_history (name) VALUES (?);");
|
||||
cdstmt.bind((int32_t) 1, migration.name.c_str());
|
||||
cdstmt.execQuery().finalize();
|
||||
cdstmt.finalize();
|
||||
continue;
|
||||
}
|
||||
|
||||
// Doing these 1 migration at a time since one takes a long time and some may think it is crashing.
|
||||
// This will at the least guarentee that the full migration needs to be run in order to be counted as "migrated".
|
||||
Game::logger->Log("MigrationRunner", "Executing migration: %s. This may take a while. Do not shut down server.", migration.name.c_str());
|
||||
CDClientDatabase::ExecuteQuery("BEGIN TRANSACTION;");
|
||||
for (const auto& dml : GeneralUtils::SplitString(migration.data, ';')) {
|
||||
if (dml.empty()) continue;
|
||||
try {
|
||||
CDClientDatabase::ExecuteDML(dml.c_str());
|
||||
} catch (CppSQLite3Exception& e) {
|
||||
Game::logger->Log("MigrationRunner", "Encountered error running DML command: (%i) : %s", e.errorCode(), e.errorMessage());
|
||||
}
|
||||
}
|
||||
|
||||
// Insert into cdclient database.
|
||||
cdstmt = CDClientDatabase::CreatePreppedStmt("INSERT INTO migration_history (name) VALUES (?);");
|
||||
cdstmt.bind((int32_t) 1, migration.name.c_str());
|
||||
cdstmt.execQuery().finalize();
|
||||
cdstmt.finalize();
|
||||
CDClientDatabase::ExecuteQuery("COMMIT;");
|
||||
}
|
||||
|
||||
Game::logger->Log("MigrationRunner", "CDServer database is up to date.");
|
||||
}
|
||||
@@ -1,13 +0,0 @@
|
||||
#pragma once
|
||||
|
||||
#include <string>
|
||||
|
||||
struct Migration {
|
||||
std::string data;
|
||||
std::string name;
|
||||
};
|
||||
|
||||
namespace MigrationRunner {
|
||||
void RunMigrations();
|
||||
void RunSQLiteMigrations();
|
||||
};
|
||||
@@ -1,7 +1,6 @@
|
||||
#include "CDActivitiesTable.h"
|
||||
|
||||
CDActivitiesTable::CDActivitiesTable(void) {
|
||||
|
||||
void CDActivitiesTable::LoadValuesFromDatabase() {
|
||||
// First, get the size of the table
|
||||
unsigned int size = 0;
|
||||
auto tableSize = CDClientDatabase::ExecuteQuery("SELECT COUNT(*) FROM Activities");
|
||||
@@ -55,8 +54,3 @@ std::vector<CDActivities> CDActivitiesTable::Query(std::function<bool(CDActiviti
|
||||
|
||||
return data;
|
||||
}
|
||||
|
||||
std::vector<CDActivities> CDActivitiesTable::GetEntries(void) const {
|
||||
return this->entries;
|
||||
}
|
||||
|
||||
|
||||
@@ -30,9 +30,10 @@ private:
|
||||
std::vector<CDActivities> entries;
|
||||
|
||||
public:
|
||||
CDActivitiesTable();
|
||||
void LoadValuesFromDatabase();
|
||||
|
||||
// Queries the table with a custom "where" clause
|
||||
std::vector<CDActivities> Query(std::function<bool(CDActivities)> predicate);
|
||||
|
||||
std::vector<CDActivities> GetEntries(void) const;
|
||||
const std::vector<CDActivities>& GetEntries() const { return this->entries; }
|
||||
};
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
#include "CDActivityRewardsTable.h"
|
||||
|
||||
CDActivityRewardsTable::CDActivityRewardsTable(void) {
|
||||
void CDActivityRewardsTable::LoadValuesFromDatabase() {
|
||||
|
||||
// First, get the size of the table
|
||||
unsigned int size = 0;
|
||||
@@ -43,8 +43,3 @@ std::vector<CDActivityRewards> CDActivityRewardsTable::Query(std::function<bool(
|
||||
|
||||
return data;
|
||||
}
|
||||
|
||||
std::vector<CDActivityRewards> CDActivityRewardsTable::GetEntries(void) const {
|
||||
return this->entries;
|
||||
}
|
||||
|
||||
|
||||
@@ -18,10 +18,10 @@ private:
|
||||
std::vector<CDActivityRewards> entries;
|
||||
|
||||
public:
|
||||
CDActivityRewardsTable();
|
||||
void LoadValuesFromDatabase();
|
||||
// Queries the table with a custom "where" clause
|
||||
std::vector<CDActivityRewards> Query(std::function<bool(CDActivityRewards)> predicate);
|
||||
|
||||
std::vector<CDActivityRewards> GetEntries(void) const;
|
||||
std::vector<CDActivityRewards> GetEntries() const;
|
||||
|
||||
};
|
||||
|
||||
@@ -2,6 +2,35 @@
|
||||
#include "GeneralUtils.h"
|
||||
#include "Game.h"
|
||||
|
||||
|
||||
void CDAnimationsTable::LoadValuesFromDatabase() {
|
||||
auto tableData = CDClientDatabase::ExecuteQuery("SELECT * FROM Animations");
|
||||
while (!tableData.eof()) {
|
||||
std::string animation_type = tableData.getStringField("animation_type", "");
|
||||
DluAssert(!animation_type.empty());
|
||||
AnimationGroupID animationGroupID = tableData.getIntField("animationGroupID", -1);
|
||||
DluAssert(animationGroupID != -1);
|
||||
|
||||
CDAnimation entry;
|
||||
entry.animation_name = tableData.getStringField("animation_name", "");
|
||||
entry.chance_to_play = tableData.getFloatField("chance_to_play", 1.0f);
|
||||
UNUSED_COLUMN(entry.min_loops = tableData.getIntField("min_loops", 0);)
|
||||
UNUSED_COLUMN(entry.max_loops = tableData.getIntField("max_loops", 0);)
|
||||
entry.animation_length = tableData.getFloatField("animation_length", 0.0f);
|
||||
UNUSED_COLUMN(entry.hideEquip = tableData.getIntField("hideEquip", 0) == 1;)
|
||||
UNUSED_COLUMN(entry.ignoreUpperBody = tableData.getIntField("ignoreUpperBody", 0) == 1;)
|
||||
UNUSED_COLUMN(entry.restartable = tableData.getIntField("restartable", 0) == 1;)
|
||||
UNUSED_COLUMN(entry.face_animation_name = tableData.getStringField("face_animation_name", "");)
|
||||
UNUSED_COLUMN(entry.priority = tableData.getFloatField("priority", 0.0f);)
|
||||
UNUSED_COLUMN(entry.blendTime = tableData.getFloatField("blendTime", 0.0f);)
|
||||
|
||||
this->animations[CDAnimationKey(animation_type, animationGroupID)].push_back(entry);
|
||||
tableData.nextRow();
|
||||
}
|
||||
|
||||
tableData.finalize();
|
||||
}
|
||||
|
||||
bool CDAnimationsTable::CacheData(CppSQLite3Statement& queryToCache) {
|
||||
auto tableData = queryToCache.execQuery();
|
||||
// If we received a bad lookup, cache it anyways so we do not run the query again.
|
||||
|
||||
@@ -27,6 +27,7 @@ class CDAnimationsTable : public CDTable<CDAnimationsTable> {
|
||||
typedef std::string AnimationID;
|
||||
typedef std::pair<std::string, AnimationGroupID> CDAnimationKey;
|
||||
public:
|
||||
void LoadValuesFromDatabase();
|
||||
/**
|
||||
* Given an animationType and the previousAnimationName played, return the next animationType to play.
|
||||
* If there are more than 1 animationTypes that can be played, one is selected at random but also does not allow
|
||||
|
||||
@@ -1,15 +1,15 @@
|
||||
#include "CDBehaviorParameterTable.h"
|
||||
#include "GeneralUtils.h"
|
||||
|
||||
uint64_t GetHash(const uint32_t behaviorID, const uint32_t parameterID) {
|
||||
uint64_t hash = behaviorID;
|
||||
hash <<= 31U;
|
||||
hash |= parameterID;
|
||||
uint64_t GetKey(const uint32_t behaviorID, const uint32_t parameterID) {
|
||||
uint64_t key = behaviorID;
|
||||
key <<= 31U;
|
||||
key |= parameterID;
|
||||
|
||||
return hash;
|
||||
return key;
|
||||
}
|
||||
|
||||
CDBehaviorParameterTable::CDBehaviorParameterTable() {
|
||||
void CDBehaviorParameterTable::LoadValuesFromDatabase() {
|
||||
auto tableData = CDClientDatabase::ExecuteQuery("SELECT * FROM BehaviorParameter");
|
||||
while (!tableData.eof()) {
|
||||
uint32_t behaviorID = tableData.getIntField("behaviorID", -1);
|
||||
@@ -21,7 +21,7 @@ CDBehaviorParameterTable::CDBehaviorParameterTable() {
|
||||
} else {
|
||||
parameterId = m_ParametersList.insert(std::make_pair(candidateStringToAdd, m_ParametersList.size())).first->second;
|
||||
}
|
||||
uint64_t hash = GetHash(behaviorID, parameterId);
|
||||
uint64_t hash = GetKey(behaviorID, parameterId);
|
||||
float value = tableData.getFloatField("value", -1.0f);
|
||||
|
||||
m_Entries.insert(std::make_pair(hash, value));
|
||||
@@ -34,7 +34,7 @@ CDBehaviorParameterTable::CDBehaviorParameterTable() {
|
||||
float CDBehaviorParameterTable::GetValue(const uint32_t behaviorID, const std::string& name, const float defaultValue) {
|
||||
auto parameterID = this->m_ParametersList.find(name);
|
||||
if (parameterID == this->m_ParametersList.end()) return defaultValue;
|
||||
auto hash = GetHash(behaviorID, parameterID->second);
|
||||
auto hash = GetKey(behaviorID, parameterID->second);
|
||||
|
||||
// Search for specific parameter
|
||||
auto it = m_Entries.find(hash);
|
||||
@@ -45,7 +45,7 @@ std::map<std::string, float> CDBehaviorParameterTable::GetParametersByBehaviorID
|
||||
uint64_t hashBase = behaviorID;
|
||||
std::map<std::string, float> returnInfo;
|
||||
for (auto& [parameterString, parameterId] : m_ParametersList) {
|
||||
uint64_t hash = GetHash(hashBase, parameterId);
|
||||
uint64_t hash = GetKey(hashBase, parameterId);
|
||||
auto infoCandidate = m_Entries.find(hash);
|
||||
if (infoCandidate != m_Entries.end()) {
|
||||
returnInfo.insert(std::make_pair(parameterString, infoCandidate->second));
|
||||
|
||||
@@ -12,7 +12,7 @@ private:
|
||||
std::unordered_map<BehaviorParameterHash, BehaviorParameterValue> m_Entries;
|
||||
std::unordered_map<std::string, uint32_t> m_ParametersList;
|
||||
public:
|
||||
CDBehaviorParameterTable();
|
||||
void LoadValuesFromDatabase();
|
||||
|
||||
float GetValue(const uint32_t behaviorID, const std::string& name, const float defaultValue = 0);
|
||||
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
#include "CDBehaviorTemplateTable.h"
|
||||
|
||||
CDBehaviorTemplateTable::CDBehaviorTemplateTable(void) {
|
||||
void CDBehaviorTemplateTable::LoadValuesFromDatabase() {
|
||||
|
||||
// First, get the size of the table
|
||||
unsigned int size = 0;
|
||||
@@ -48,7 +48,7 @@ std::vector<CDBehaviorTemplate> CDBehaviorTemplateTable::Query(std::function<boo
|
||||
return data;
|
||||
}
|
||||
|
||||
std::vector<CDBehaviorTemplate> CDBehaviorTemplateTable::GetEntries(void) const {
|
||||
const std::vector<CDBehaviorTemplate>& CDBehaviorTemplateTable::GetEntries() const {
|
||||
return this->entries;
|
||||
}
|
||||
|
||||
@@ -64,4 +64,3 @@ const CDBehaviorTemplate CDBehaviorTemplateTable::GetByBehaviorID(uint32_t behav
|
||||
return entry->second;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -19,11 +19,12 @@ private:
|
||||
std::unordered_map<uint32_t, CDBehaviorTemplate> entriesMappedByBehaviorID;
|
||||
std::unordered_set<std::string> m_EffectHandles;
|
||||
public:
|
||||
CDBehaviorTemplateTable();
|
||||
void LoadValuesFromDatabase();
|
||||
|
||||
// Queries the table with a custom "where" clause
|
||||
std::vector<CDBehaviorTemplate> Query(std::function<bool(CDBehaviorTemplate)> predicate);
|
||||
|
||||
std::vector<CDBehaviorTemplate> GetEntries(void) const;
|
||||
const std::vector<CDBehaviorTemplate>& GetEntries(void) const;
|
||||
|
||||
const CDBehaviorTemplate GetByBehaviorID(uint32_t behaviorID);
|
||||
};
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
#include "CDBrickIDTableTable.h"
|
||||
|
||||
CDBrickIDTableTable::CDBrickIDTableTable(void) {
|
||||
void CDBrickIDTableTable::LoadValuesFromDatabase() {
|
||||
|
||||
// First, get the size of the table
|
||||
unsigned int size = 0;
|
||||
@@ -39,7 +39,7 @@ std::vector<CDBrickIDTable> CDBrickIDTableTable::Query(std::function<bool(CDBric
|
||||
return data;
|
||||
}
|
||||
|
||||
std::vector<CDBrickIDTable> CDBrickIDTableTable::GetEntries(void) const {
|
||||
const std::vector<CDBrickIDTable>& CDBrickIDTableTable::GetEntries() const {
|
||||
return this->entries;
|
||||
}
|
||||
|
||||
|
||||
@@ -21,9 +21,9 @@ private:
|
||||
std::vector<CDBrickIDTable> entries;
|
||||
|
||||
public:
|
||||
CDBrickIDTableTable();
|
||||
void LoadValuesFromDatabase();
|
||||
// Queries the table with a custom "where" clause
|
||||
std::vector<CDBrickIDTable> Query(std::function<bool(CDBrickIDTable)> predicate);
|
||||
|
||||
std::vector<CDBrickIDTable> GetEntries(void) const;
|
||||
const std::vector<CDBrickIDTable>& GetEntries() const;
|
||||
};
|
||||
|
||||
@@ -1,27 +1,37 @@
|
||||
#include "CDComponentsRegistryTable.h"
|
||||
#include "eReplicaComponentType.h"
|
||||
|
||||
#define CDCLIENT_CACHE_ALL
|
||||
|
||||
CDComponentsRegistryTable::CDComponentsRegistryTable(void) {
|
||||
|
||||
#ifdef CDCLIENT_CACHE_ALL
|
||||
// First, get the size of the table
|
||||
unsigned int size = 0;
|
||||
auto tableSize = CDClientDatabase::ExecuteQuery("SELECT COUNT(*) FROM ComponentsRegistry");
|
||||
while (!tableSize.eof()) {
|
||||
size = tableSize.getIntField(0, 0);
|
||||
|
||||
tableSize.nextRow();
|
||||
}
|
||||
|
||||
tableSize.finalize();
|
||||
|
||||
// Reserve the size
|
||||
//this->entries.reserve(size);
|
||||
|
||||
void CDComponentsRegistryTable::LoadValuesFromDatabase() {
|
||||
// Now get the data
|
||||
auto tableData = CDClientDatabase::ExecuteQuery("SELECT * FROM ComponentsRegistry");
|
||||
while (!tableData.eof()) {
|
||||
CDComponentsRegistry entry;
|
||||
entry.id = tableData.getIntField("id", -1);
|
||||
entry.component_type = static_cast<eReplicaComponentType>(tableData.getIntField("component_type", 0));
|
||||
entry.component_id = tableData.getIntField("component_id", -1);
|
||||
|
||||
this->mappedEntries.insert_or_assign(((uint64_t)entry.component_type) << 32 | ((uint64_t)entry.id), entry.component_id);
|
||||
this->mappedEntries.insert_or_assign(entry.id, 0);
|
||||
|
||||
tableData.nextRow();
|
||||
}
|
||||
|
||||
tableData.finalize();
|
||||
}
|
||||
|
||||
int32_t CDComponentsRegistryTable::GetByIDAndType(uint32_t id, eReplicaComponentType componentType, int32_t defaultValue) {
|
||||
auto exists = mappedEntries.find(id);
|
||||
if (exists != mappedEntries.end()) {
|
||||
auto iter = mappedEntries.find(((uint64_t)componentType) << 32 | ((uint64_t)id));
|
||||
return iter == mappedEntries.end() ? defaultValue : iter->second;
|
||||
}
|
||||
|
||||
// Now get the data. Get all components of this entity so we dont do a query for each component
|
||||
auto query = CDClientDatabase::CreatePreppedStmt("SELECT * FROM ComponentsRegistry WHERE id = ?;");
|
||||
query.bind(1, static_cast<int32_t>(id));
|
||||
|
||||
auto tableData = query.execQuery();
|
||||
|
||||
while (!tableData.eof()) {
|
||||
CDComponentsRegistry entry;
|
||||
entry.id = tableData.getIntField("id", -1);
|
||||
@@ -33,61 +43,10 @@ CDComponentsRegistryTable::CDComponentsRegistryTable(void) {
|
||||
tableData.nextRow();
|
||||
}
|
||||
|
||||
tableData.finalize();
|
||||
#endif
|
||||
}
|
||||
|
||||
int32_t CDComponentsRegistryTable::GetByIDAndType(uint32_t id, eReplicaComponentType componentType, int32_t defaultValue) {
|
||||
const auto& iter = this->mappedEntries.find(((uint64_t)componentType) << 32 | ((uint64_t)id));
|
||||
|
||||
if (iter == this->mappedEntries.end()) {
|
||||
return defaultValue;
|
||||
}
|
||||
|
||||
return iter->second;
|
||||
|
||||
#ifndef CDCLIENT_CACHE_ALL
|
||||
// Now get the data
|
||||
std::stringstream query;
|
||||
|
||||
query << "SELECT * FROM ComponentsRegistry WHERE id = " << std::to_string(id);
|
||||
|
||||
auto tableData = CDClientDatabase::ExecuteQuery(query.str());
|
||||
while (!tableData.eof()) {
|
||||
CDComponentsRegistry entry;
|
||||
entry.id = tableData.getIntField("id", -1);
|
||||
entry.component_type = tableData.getIntField("component_type", -1);
|
||||
entry.component_id = tableData.getIntField("component_id", -1);
|
||||
|
||||
//this->entries.push_back(entry);
|
||||
|
||||
//Darwin's stuff:
|
||||
const auto& it = this->mappedEntries.find(entry.id);
|
||||
if (it != mappedEntries.end()) {
|
||||
const auto& iter = it->second.find(entry.component_type);
|
||||
if (iter == it->second.end()) {
|
||||
it->second.insert(std::make_pair(entry.component_type, entry.component_id));
|
||||
}
|
||||
} else {
|
||||
std::map<unsigned int, unsigned int> map;
|
||||
map.insert(std::make_pair(entry.component_type, entry.component_id));
|
||||
this->mappedEntries.insert(std::make_pair(entry.id, map));
|
||||
}
|
||||
|
||||
tableData.nextRow();
|
||||
}
|
||||
|
||||
tableData.finalize();
|
||||
|
||||
const auto& it2 = this->mappedEntries.find(id);
|
||||
if (it2 != mappedEntries.end()) {
|
||||
const auto& iter = it2->second.find(componentType);
|
||||
if (iter != it2->second.end()) {
|
||||
return iter->second;
|
||||
}
|
||||
}
|
||||
|
||||
return defaultValue;
|
||||
#endif
|
||||
mappedEntries.insert_or_assign(id, 0);
|
||||
|
||||
auto iter = this->mappedEntries.find(((uint64_t)componentType) << 32 | ((uint64_t)id));
|
||||
|
||||
return iter == this->mappedEntries.end() ? defaultValue : iter->second;
|
||||
}
|
||||
|
||||
|
||||
@@ -13,9 +13,9 @@ struct CDComponentsRegistry {
|
||||
|
||||
class CDComponentsRegistryTable : public CDTable<CDComponentsRegistryTable> {
|
||||
private:
|
||||
std::map<uint64_t, uint32_t> mappedEntries; //id, component_type, component_id
|
||||
std::unordered_map<uint64_t, uint32_t> mappedEntries; //id, component_type, component_id
|
||||
|
||||
public:
|
||||
CDComponentsRegistryTable();
|
||||
void LoadValuesFromDatabase();
|
||||
int32_t GetByIDAndType(uint32_t id, eReplicaComponentType componentType, int32_t defaultValue = 0);
|
||||
};
|
||||
|
||||
@@ -1,7 +1,7 @@
|
||||
#include "CDCurrencyTableTable.h"
|
||||
|
||||
//! Constructor
|
||||
CDCurrencyTableTable::CDCurrencyTableTable(void) {
|
||||
void CDCurrencyTableTable::LoadValuesFromDatabase() {
|
||||
|
||||
// First, get the size of the table
|
||||
unsigned int size = 0;
|
||||
@@ -43,7 +43,7 @@ std::vector<CDCurrencyTable> CDCurrencyTableTable::Query(std::function<bool(CDCu
|
||||
return data;
|
||||
}
|
||||
|
||||
std::vector<CDCurrencyTable> CDCurrencyTableTable::GetEntries(void) const {
|
||||
const std::vector<CDCurrencyTable>& CDCurrencyTableTable::GetEntries() const {
|
||||
return this->entries;
|
||||
}
|
||||
|
||||
|
||||
@@ -23,9 +23,9 @@ private:
|
||||
std::vector<CDCurrencyTable> entries;
|
||||
|
||||
public:
|
||||
CDCurrencyTableTable();
|
||||
void LoadValuesFromDatabase();
|
||||
// Queries the table with a custom "where" clause
|
||||
std::vector<CDCurrencyTable> Query(std::function<bool(CDCurrencyTable)> predicate);
|
||||
|
||||
std::vector<CDCurrencyTable> GetEntries(void) const;
|
||||
const std::vector<CDCurrencyTable>& GetEntries() const;
|
||||
};
|
||||
|
||||
@@ -1,8 +1,6 @@
|
||||
#include "CDDestructibleComponentTable.h"
|
||||
|
||||
//! Constructor
|
||||
CDDestructibleComponentTable::CDDestructibleComponentTable(void) {
|
||||
|
||||
void CDDestructibleComponentTable::LoadValuesFromDatabase() {
|
||||
// First, get the size of the table
|
||||
unsigned int size = 0;
|
||||
auto tableSize = CDClientDatabase::ExecuteQuery("SELECT COUNT(*) FROM DestructibleComponent");
|
||||
@@ -52,7 +50,7 @@ std::vector<CDDestructibleComponent> CDDestructibleComponentTable::Query(std::fu
|
||||
return data;
|
||||
}
|
||||
|
||||
std::vector<CDDestructibleComponent> CDDestructibleComponentTable::GetEntries(void) const {
|
||||
const std::vector<CDDestructibleComponent>& CDDestructibleComponentTable::GetEntries() const {
|
||||
return this->entries;
|
||||
}
|
||||
|
||||
|
||||
@@ -25,9 +25,9 @@ private:
|
||||
std::vector<CDDestructibleComponent> entries;
|
||||
|
||||
public:
|
||||
CDDestructibleComponentTable();
|
||||
void LoadValuesFromDatabase();
|
||||
// Queries the table with a custom "where" clause
|
||||
std::vector<CDDestructibleComponent> Query(std::function<bool(CDDestructibleComponent)> predicate);
|
||||
|
||||
std::vector<CDDestructibleComponent> GetEntries(void) const;
|
||||
const std::vector<CDDestructibleComponent>& GetEntries(void) const;
|
||||
};
|
||||
|
||||
@@ -1,40 +1,26 @@
|
||||
#include "CDEmoteTable.h"
|
||||
|
||||
//! Constructor
|
||||
CDEmoteTableTable::CDEmoteTableTable(void) {
|
||||
void CDEmoteTableTable::LoadValuesFromDatabase() {
|
||||
auto tableData = CDClientDatabase::ExecuteQuery("SELECT * FROM Emotes");
|
||||
while (!tableData.eof()) {
|
||||
CDEmoteTable* entry = new CDEmoteTable();
|
||||
entry->ID = tableData.getIntField("id", -1);
|
||||
entry->animationName = tableData.getStringField("animationName", "");
|
||||
entry->iconFilename = tableData.getStringField("iconFilename", "");
|
||||
entry->channel = tableData.getIntField("channel", -1);
|
||||
entry->locked = tableData.getIntField("locked", -1) != 0;
|
||||
entry->localize = tableData.getIntField("localize", -1) != 0;
|
||||
entry->locState = tableData.getIntField("locStatus", -1);
|
||||
entry->gateVersion = tableData.getStringField("gate_version", "");
|
||||
CDEmoteTable entry;
|
||||
entry.ID = tableData.getIntField("id", -1);
|
||||
entry.animationName = tableData.getStringField("animationName", "");
|
||||
entry.iconFilename = tableData.getStringField("iconFilename", "");
|
||||
entry.channel = tableData.getIntField("channel", -1);
|
||||
entry.locked = tableData.getIntField("locked", -1) != 0;
|
||||
entry.localize = tableData.getIntField("localize", -1) != 0;
|
||||
entry.locState = tableData.getIntField("locStatus", -1);
|
||||
entry.gateVersion = tableData.getStringField("gate_version", "");
|
||||
|
||||
entries.insert(std::make_pair(entry->ID, entry));
|
||||
entries.insert(std::make_pair(entry.ID, entry));
|
||||
tableData.nextRow();
|
||||
}
|
||||
|
||||
tableData.finalize();
|
||||
}
|
||||
|
||||
//! Destructor
|
||||
CDEmoteTableTable::~CDEmoteTableTable(void) {
|
||||
for (auto e : entries) {
|
||||
if (e.second) delete e.second;
|
||||
}
|
||||
|
||||
entries.clear();
|
||||
}
|
||||
|
||||
CDEmoteTable* CDEmoteTableTable::GetEmote(int id) {
|
||||
for (auto e : entries) {
|
||||
if (e.first == id) return e.second;
|
||||
}
|
||||
|
||||
return nullptr;
|
||||
auto itr = entries.find(id);
|
||||
return itr != entries.end() ? &itr->second : nullptr;
|
||||
}
|
||||
|
||||
|
||||
@@ -28,11 +28,10 @@ struct CDEmoteTable {
|
||||
|
||||
class CDEmoteTableTable : public CDTable<CDEmoteTableTable> {
|
||||
private:
|
||||
std::map<int, CDEmoteTable*> entries;
|
||||
std::map<int, CDEmoteTable> entries;
|
||||
|
||||
public:
|
||||
CDEmoteTableTable();
|
||||
~CDEmoteTableTable();
|
||||
void LoadValuesFromDatabase();
|
||||
// Returns an emote by ID
|
||||
CDEmoteTable* GetEmote(int id);
|
||||
};
|
||||
|
||||
@@ -1,7 +1,6 @@
|
||||
#include "CDFeatureGatingTable.h"
|
||||
|
||||
//! Constructor
|
||||
CDFeatureGatingTable::CDFeatureGatingTable(void) {
|
||||
void CDFeatureGatingTable::LoadValuesFromDatabase() {
|
||||
|
||||
// First, get the size of the table
|
||||
unsigned int size = 0;
|
||||
@@ -53,7 +52,7 @@ bool CDFeatureGatingTable::FeatureUnlocked(const std::string& feature) const {
|
||||
return false;
|
||||
}
|
||||
|
||||
std::vector<CDFeatureGating> CDFeatureGatingTable::GetEntries(void) const {
|
||||
const std::vector<CDFeatureGating>& CDFeatureGatingTable::GetEntries() const {
|
||||
return this->entries;
|
||||
}
|
||||
|
||||
|
||||
@@ -16,11 +16,12 @@ private:
|
||||
std::vector<CDFeatureGating> entries;
|
||||
|
||||
public:
|
||||
CDFeatureGatingTable();
|
||||
void LoadValuesFromDatabase();
|
||||
|
||||
// Queries the table with a custom "where" clause
|
||||
std::vector<CDFeatureGating> Query(std::function<bool(CDFeatureGating)> predicate);
|
||||
|
||||
bool FeatureUnlocked(const std::string& feature) const;
|
||||
|
||||
std::vector<CDFeatureGating> GetEntries(void) const;
|
||||
const std::vector<CDFeatureGating>& GetEntries(void) const;
|
||||
};
|
||||
|
||||
@@ -1,7 +1,6 @@
|
||||
#include "CDInventoryComponentTable.h"
|
||||
|
||||
//! Constructor
|
||||
CDInventoryComponentTable::CDInventoryComponentTable(void) {
|
||||
void CDInventoryComponentTable::LoadValuesFromDatabase() {
|
||||
|
||||
// First, get the size of the table
|
||||
unsigned int size = 0;
|
||||
@@ -42,7 +41,7 @@ std::vector<CDInventoryComponent> CDInventoryComponentTable::Query(std::function
|
||||
return data;
|
||||
}
|
||||
|
||||
std::vector<CDInventoryComponent> CDInventoryComponentTable::GetEntries(void) const {
|
||||
const std::vector<CDInventoryComponent>& CDInventoryComponentTable::GetEntries() const {
|
||||
return this->entries;
|
||||
}
|
||||
|
||||
|
||||
@@ -15,9 +15,9 @@ private:
|
||||
std::vector<CDInventoryComponent> entries;
|
||||
|
||||
public:
|
||||
CDInventoryComponentTable();
|
||||
void LoadValuesFromDatabase();
|
||||
// Queries the table with a custom "where" clause
|
||||
std::vector<CDInventoryComponent> Query(std::function<bool(CDInventoryComponent)> predicate);
|
||||
|
||||
std::vector<CDInventoryComponent> GetEntries(void) const;
|
||||
const std::vector<CDInventoryComponent>& GetEntries() const;
|
||||
};
|
||||
|
||||
@@ -3,11 +3,7 @@
|
||||
|
||||
CDItemComponent CDItemComponentTable::Default = {};
|
||||
|
||||
//! Constructor
|
||||
CDItemComponentTable::CDItemComponentTable(void) {
|
||||
Default = CDItemComponent();
|
||||
|
||||
#ifdef CDCLIENT_CACHE_ALL
|
||||
void CDItemComponentTable::LoadValuesFromDatabase() {
|
||||
// First, get the size of the table
|
||||
unsigned int size = 0;
|
||||
auto tableSize = CDClientDatabase::ExecuteQuery("SELECT COUNT(*) FROM ItemComponent");
|
||||
@@ -55,13 +51,13 @@ CDItemComponentTable::CDItemComponentTable(void) {
|
||||
entry.currencyLOT = tableData.getIntField("currencyLOT", -1);
|
||||
entry.altCurrencyCost = tableData.getIntField("altCurrencyCost", -1);
|
||||
entry.subItems = tableData.getStringField("subItems", "");
|
||||
entry.audioEventUse = tableData.getStringField("audioEventUse", "");
|
||||
UNUSED_COLUMN(entry.audioEventUse = tableData.getStringField("audioEventUse", ""));
|
||||
entry.noEquipAnimation = tableData.getIntField("noEquipAnimation", -1) == 1 ? true : false;
|
||||
entry.commendationLOT = tableData.getIntField("commendationLOT", -1);
|
||||
entry.commendationCost = tableData.getIntField("commendationCost", -1);
|
||||
entry.audioEquipMetaEventSet = tableData.getStringField("audioEquipMetaEventSet", "");
|
||||
UNUSED_COLUMN(entry.audioEquipMetaEventSet = tableData.getStringField("audioEquipMetaEventSet", ""));
|
||||
entry.currencyCosts = tableData.getStringField("currencyCosts", "");
|
||||
entry.ingredientInfo = tableData.getStringField("ingredientInfo", "");
|
||||
UNUSED_COLUMN(entry.ingredientInfo = tableData.getStringField("ingredientInfo", ""));
|
||||
entry.locStatus = tableData.getIntField("locStatus", -1);
|
||||
entry.forgeType = tableData.getIntField("forgeType", -1);
|
||||
entry.SellMultiplier = tableData.getFloatField("SellMultiplier", -1.0f);
|
||||
@@ -71,7 +67,6 @@ CDItemComponentTable::CDItemComponentTable(void) {
|
||||
}
|
||||
|
||||
tableData.finalize();
|
||||
#endif
|
||||
}
|
||||
|
||||
const CDItemComponent& CDItemComponentTable::GetItemComponentByID(unsigned int skillID) {
|
||||
@@ -80,12 +75,10 @@ const CDItemComponent& CDItemComponentTable::GetItemComponentByID(unsigned int s
|
||||
return it->second;
|
||||
}
|
||||
|
||||
#ifndef CDCLIENT_CACHE_ALL
|
||||
std::stringstream query;
|
||||
auto query = CDClientDatabase::CreatePreppedStmt("SELECT * FROM ItemComponent WHERE id = ?;");
|
||||
query.bind(1, static_cast<int32_t>(skillID));
|
||||
|
||||
query << "SELECT * FROM ItemComponent WHERE id = " << std::to_string(skillID);
|
||||
|
||||
auto tableData = CDClientDatabase::ExecuteQuery(query.str());
|
||||
auto tableData = query.execQuery();
|
||||
if (tableData.eof()) {
|
||||
entries.insert(std::make_pair(skillID, Default));
|
||||
return Default;
|
||||
@@ -144,7 +137,6 @@ const CDItemComponent& CDItemComponentTable::GetItemComponentByID(unsigned int s
|
||||
if (it2 != this->entries.end()) {
|
||||
return it2->second;
|
||||
}
|
||||
#endif
|
||||
|
||||
return Default;
|
||||
}
|
||||
|
||||
@@ -54,7 +54,7 @@ private:
|
||||
std::map<unsigned int, CDItemComponent> entries;
|
||||
|
||||
public:
|
||||
CDItemComponentTable();
|
||||
void LoadValuesFromDatabase();
|
||||
static std::map<LOT, uint32_t> ParseCraftingCurrencies(const CDItemComponent& itemComponent);
|
||||
|
||||
// Gets an entry by ID
|
||||
|
||||
@@ -1,7 +1,6 @@
|
||||
#include "CDItemSetSkillsTable.h"
|
||||
|
||||
//! Constructor
|
||||
CDItemSetSkillsTable::CDItemSetSkillsTable(void) {
|
||||
void CDItemSetSkillsTable::LoadValuesFromDatabase() {
|
||||
|
||||
// First, get the size of the table
|
||||
unsigned int size = 0;
|
||||
@@ -41,7 +40,7 @@ std::vector<CDItemSetSkills> CDItemSetSkillsTable::Query(std::function<bool(CDIt
|
||||
return data;
|
||||
}
|
||||
|
||||
std::vector<CDItemSetSkills> CDItemSetSkillsTable::GetEntries(void) const {
|
||||
const std::vector<CDItemSetSkills>& CDItemSetSkillsTable::GetEntries() const {
|
||||
return this->entries;
|
||||
}
|
||||
|
||||
|
||||
@@ -14,11 +14,11 @@ private:
|
||||
std::vector<CDItemSetSkills> entries;
|
||||
|
||||
public:
|
||||
CDItemSetSkillsTable();
|
||||
void LoadValuesFromDatabase();
|
||||
// Queries the table with a custom "where" clause
|
||||
std::vector<CDItemSetSkills> Query(std::function<bool(CDItemSetSkills)> predicate);
|
||||
|
||||
std::vector<CDItemSetSkills> GetEntries(void) const;
|
||||
const std::vector<CDItemSetSkills>& GetEntries() const;
|
||||
|
||||
std::vector<CDItemSetSkills> GetBySkillID(unsigned int SkillSetID);
|
||||
};
|
||||
|
||||
@@ -1,7 +1,6 @@
|
||||
#include "CDItemSetsTable.h"
|
||||
|
||||
//! Constructor
|
||||
CDItemSetsTable::CDItemSetsTable(void) {
|
||||
void CDItemSetsTable::LoadValuesFromDatabase() {
|
||||
|
||||
// First, get the size of the table
|
||||
unsigned int size = 0;
|
||||
@@ -53,7 +52,7 @@ std::vector<CDItemSets> CDItemSetsTable::Query(std::function<bool(CDItemSets)> p
|
||||
return data;
|
||||
}
|
||||
|
||||
std::vector<CDItemSets> CDItemSetsTable::GetEntries(void) const {
|
||||
const std::vector<CDItemSets>& CDItemSetsTable::GetEntries() const {
|
||||
return this->entries;
|
||||
}
|
||||
|
||||
|
||||
@@ -26,10 +26,10 @@ private:
|
||||
std::vector<CDItemSets> entries;
|
||||
|
||||
public:
|
||||
CDItemSetsTable();
|
||||
void LoadValuesFromDatabase();
|
||||
// Queries the table with a custom "where" clause
|
||||
std::vector<CDItemSets> Query(std::function<bool(CDItemSets)> predicate);
|
||||
|
||||
std::vector<CDItemSets> GetEntries(void) const;
|
||||
const std::vector<CDItemSets>& GetEntries(void) const;
|
||||
};
|
||||
|
||||
|
||||
@@ -1,7 +1,6 @@
|
||||
#include "CDLevelProgressionLookupTable.h"
|
||||
|
||||
//! Constructor
|
||||
CDLevelProgressionLookupTable::CDLevelProgressionLookupTable(void) {
|
||||
void CDLevelProgressionLookupTable::LoadValuesFromDatabase() {
|
||||
|
||||
// First, get the size of the table
|
||||
unsigned int size = 0;
|
||||
@@ -32,7 +31,6 @@ CDLevelProgressionLookupTable::CDLevelProgressionLookupTable(void) {
|
||||
tableData.finalize();
|
||||
}
|
||||
|
||||
//! Queries the table with a custom "where" clause
|
||||
std::vector<CDLevelProgressionLookup> CDLevelProgressionLookupTable::Query(std::function<bool(CDLevelProgressionLookup)> predicate) {
|
||||
|
||||
std::vector<CDLevelProgressionLookup> data = cpplinq::from(this->entries)
|
||||
@@ -42,8 +40,7 @@ std::vector<CDLevelProgressionLookup> CDLevelProgressionLookupTable::Query(std::
|
||||
return data;
|
||||
}
|
||||
|
||||
//! Gets all the entries in the table
|
||||
std::vector<CDLevelProgressionLookup> CDLevelProgressionLookupTable::GetEntries(void) const {
|
||||
const std::vector<CDLevelProgressionLookup>& CDLevelProgressionLookupTable::GetEntries() const {
|
||||
return this->entries;
|
||||
}
|
||||
|
||||
|
||||
@@ -14,10 +14,10 @@ private:
|
||||
std::vector<CDLevelProgressionLookup> entries;
|
||||
|
||||
public:
|
||||
CDLevelProgressionLookupTable();
|
||||
void LoadValuesFromDatabase();
|
||||
|
||||
// Queries the table with a custom "where" clause
|
||||
std::vector<CDLevelProgressionLookup> Query(std::function<bool(CDLevelProgressionLookup)> predicate);
|
||||
|
||||
// Gets all the entries in the table
|
||||
std::vector<CDLevelProgressionLookup> GetEntries(void) const;
|
||||
const std::vector<CDLevelProgressionLookup>& GetEntries() const;
|
||||
};
|
||||
|
||||
@@ -1,7 +1,19 @@
|
||||
#include "CDLootMatrixTable.h"
|
||||
|
||||
//! Constructor
|
||||
CDLootMatrixTable::CDLootMatrixTable(void) {
|
||||
CDLootMatrix CDLootMatrixTable::ReadRow(CppSQLite3Query& tableData) const {
|
||||
CDLootMatrix entry{};
|
||||
if (tableData.eof()) return entry;
|
||||
entry.LootTableIndex = tableData.getIntField("LootTableIndex", -1);
|
||||
entry.RarityTableIndex = tableData.getIntField("RarityTableIndex", -1);
|
||||
entry.percent = tableData.getFloatField("percent", -1.0f);
|
||||
entry.minToDrop = tableData.getIntField("minToDrop", -1);
|
||||
entry.maxToDrop = tableData.getIntField("maxToDrop", -1);
|
||||
entry.flagID = tableData.getIntField("flagID", -1);
|
||||
UNUSED(entry.gate_version = tableData.getStringField("gate_version", ""));
|
||||
return entry;
|
||||
}
|
||||
|
||||
void CDLootMatrixTable::LoadValuesFromDatabase() {
|
||||
|
||||
// First, get the size of the table
|
||||
unsigned int size = 0;
|
||||
@@ -12,8 +24,6 @@ CDLootMatrixTable::CDLootMatrixTable(void) {
|
||||
tableSize.nextRow();
|
||||
}
|
||||
|
||||
tableSize.finalize();
|
||||
|
||||
// Reserve the size
|
||||
this->entries.reserve(size);
|
||||
|
||||
@@ -21,33 +31,28 @@ CDLootMatrixTable::CDLootMatrixTable(void) {
|
||||
auto tableData = CDClientDatabase::ExecuteQuery("SELECT * FROM LootMatrix");
|
||||
while (!tableData.eof()) {
|
||||
CDLootMatrix entry;
|
||||
entry.LootMatrixIndex = tableData.getIntField("LootMatrixIndex", -1);
|
||||
entry.LootTableIndex = tableData.getIntField("LootTableIndex", -1);
|
||||
entry.RarityTableIndex = tableData.getIntField("RarityTableIndex", -1);
|
||||
entry.percent = tableData.getFloatField("percent", -1.0f);
|
||||
entry.minToDrop = tableData.getIntField("minToDrop", -1);
|
||||
entry.maxToDrop = tableData.getIntField("maxToDrop", -1);
|
||||
entry.id = tableData.getIntField("id", -1);
|
||||
entry.flagID = tableData.getIntField("flagID", -1);
|
||||
UNUSED(entry.gate_version = tableData.getStringField("gate_version", ""));
|
||||
uint32_t lootMatrixIndex = tableData.getIntField("LootMatrixIndex", -1);
|
||||
|
||||
this->entries.push_back(entry);
|
||||
this->entries[lootMatrixIndex].push_back(ReadRow(tableData));
|
||||
tableData.nextRow();
|
||||
}
|
||||
}
|
||||
|
||||
const LootMatrixEntries& CDLootMatrixTable::GetMatrix(uint32_t matrixId) {
|
||||
auto itr = this->entries.find(matrixId);
|
||||
if (itr != this->entries.end()) {
|
||||
return itr->second;
|
||||
}
|
||||
|
||||
auto query = CDClientDatabase::CreatePreppedStmt("SELECT * FROM LootMatrix where LootMatrixIndex = ?;");
|
||||
query.bind(1, static_cast<int32_t>(matrixId));
|
||||
|
||||
auto tableData = query.execQuery();
|
||||
while (!tableData.eof()) {
|
||||
this->entries[matrixId].push_back(ReadRow(tableData));
|
||||
tableData.nextRow();
|
||||
}
|
||||
|
||||
tableData.finalize();
|
||||
}
|
||||
|
||||
std::vector<CDLootMatrix> CDLootMatrixTable::Query(std::function<bool(CDLootMatrix)> predicate) {
|
||||
|
||||
std::vector<CDLootMatrix> data = cpplinq::from(this->entries)
|
||||
>> cpplinq::where(predicate)
|
||||
>> cpplinq::to_vector();
|
||||
|
||||
return data;
|
||||
}
|
||||
|
||||
const std::vector<CDLootMatrix>& CDLootMatrixTable::GetEntries(void) const {
|
||||
return this->entries;
|
||||
return this->entries[matrixId];
|
||||
}
|
||||
|
||||
|
||||
@@ -4,26 +4,26 @@
|
||||
#include "CDTable.h"
|
||||
|
||||
struct CDLootMatrix {
|
||||
unsigned int LootMatrixIndex; //!< The Loot Matrix Index
|
||||
unsigned int LootTableIndex; //!< The Loot Table Index
|
||||
unsigned int RarityTableIndex; //!< The Rarity Table Index
|
||||
float percent; //!< The percent that this matrix is used?
|
||||
unsigned int minToDrop; //!< The minimum amount of loot from this matrix to drop
|
||||
unsigned int maxToDrop; //!< The maximum amount of loot from this matrix to drop
|
||||
unsigned int id; //!< The ID of the Loot Matrix
|
||||
unsigned int flagID; //!< ???
|
||||
UNUSED(std::string gate_version); //!< The Gate Version
|
||||
};
|
||||
|
||||
typedef uint32_t LootMatrixIndex;
|
||||
typedef std::vector<CDLootMatrix> LootMatrixEntries;
|
||||
|
||||
class CDLootMatrixTable : public CDTable<CDLootMatrixTable> {
|
||||
private:
|
||||
std::vector<CDLootMatrix> entries;
|
||||
|
||||
public:
|
||||
CDLootMatrixTable();
|
||||
// Queries the table with a custom "where" clause
|
||||
std::vector<CDLootMatrix> Query(std::function<bool(CDLootMatrix)> predicate);
|
||||
void LoadValuesFromDatabase();
|
||||
|
||||
const std::vector<CDLootMatrix>& GetEntries(void) const;
|
||||
// Gets a matrix by ID or inserts a blank one if none existed.
|
||||
const LootMatrixEntries& GetMatrix(uint32_t matrixId);
|
||||
private:
|
||||
CDLootMatrix ReadRow(CppSQLite3Query& tableData) const;
|
||||
std::unordered_map<LootMatrixIndex, LootMatrixEntries> entries;
|
||||
};
|
||||
|
||||
|
||||
@@ -1,7 +1,15 @@
|
||||
#include "CDLootTableTable.h"
|
||||
|
||||
//! Constructor
|
||||
CDLootTableTable::CDLootTableTable(void) {
|
||||
CDLootTable CDLootTableTable::ReadRow(CppSQLite3Query& tableData) const {
|
||||
CDLootTable entry{};
|
||||
if (tableData.eof()) return entry;
|
||||
entry.itemid = tableData.getIntField("itemid", -1);
|
||||
entry.MissionDrop = tableData.getIntField("MissionDrop", -1) == 1 ? true : false;
|
||||
entry.sortPriority = tableData.getIntField("sortPriority", -1);
|
||||
return entry;
|
||||
}
|
||||
|
||||
void CDLootTableTable::LoadValuesFromDatabase() {
|
||||
|
||||
// First, get the size of the table
|
||||
unsigned int size = 0;
|
||||
@@ -12,8 +20,6 @@ CDLootTableTable::CDLootTableTable(void) {
|
||||
tableSize.nextRow();
|
||||
}
|
||||
|
||||
tableSize.finalize();
|
||||
|
||||
// Reserve the size
|
||||
this->entries.reserve(size);
|
||||
|
||||
@@ -21,32 +27,28 @@ CDLootTableTable::CDLootTableTable(void) {
|
||||
auto tableData = CDClientDatabase::ExecuteQuery("SELECT * FROM LootTable");
|
||||
while (!tableData.eof()) {
|
||||
CDLootTable entry;
|
||||
entry.id = tableData.getIntField("id", -1);
|
||||
entry.itemid = tableData.getIntField("itemid", -1);
|
||||
entry.LootTableIndex = tableData.getIntField("LootTableIndex", -1);
|
||||
entry.id = tableData.getIntField("id", -1);
|
||||
entry.MissionDrop = tableData.getIntField("MissionDrop", -1) == 1 ? true : false;
|
||||
entry.sortPriority = tableData.getIntField("sortPriority", -1);
|
||||
uint32_t lootTableIndex = tableData.getIntField("LootTableIndex", -1);
|
||||
|
||||
this->entries.push_back(entry);
|
||||
this->entries[lootTableIndex].push_back(ReadRow(tableData));
|
||||
tableData.nextRow();
|
||||
}
|
||||
}
|
||||
|
||||
const LootTableEntries& CDLootTableTable::GetTable(uint32_t tableId) {
|
||||
auto itr = this->entries.find(tableId);
|
||||
if (itr != this->entries.end()) {
|
||||
return itr->second;
|
||||
}
|
||||
|
||||
auto query = CDClientDatabase::CreatePreppedStmt("SELECT * FROM LootTable WHERE LootTableIndex = ?;");
|
||||
query.bind(1, static_cast<int32_t>(tableId));
|
||||
auto tableData = query.execQuery();
|
||||
|
||||
while (!tableData.eof()) {
|
||||
CDLootTable entry;
|
||||
this->entries[tableId].push_back(ReadRow(tableData));
|
||||
tableData.nextRow();
|
||||
}
|
||||
|
||||
tableData.finalize();
|
||||
return this->entries[tableId];
|
||||
}
|
||||
|
||||
//! Queries the table with a custom "where" clause
|
||||
std::vector<CDLootTable> CDLootTableTable::Query(std::function<bool(CDLootTable)> predicate) {
|
||||
|
||||
std::vector<CDLootTable> data = cpplinq::from(this->entries)
|
||||
>> cpplinq::where(predicate)
|
||||
>> cpplinq::to_vector();
|
||||
|
||||
return data;
|
||||
}
|
||||
|
||||
//! Gets all the entries in the table
|
||||
const std::vector<CDLootTable>& CDLootTableTable::GetEntries(void) const {
|
||||
return this->entries;
|
||||
}
|
||||
|
||||
|
||||
@@ -6,20 +6,21 @@
|
||||
struct CDLootTable {
|
||||
unsigned int itemid; //!< The LOT of the item
|
||||
unsigned int LootTableIndex; //!< The Loot Table Index
|
||||
unsigned int id; //!< The ID
|
||||
bool MissionDrop; //!< Whether or not this loot table is a mission drop
|
||||
unsigned int sortPriority; //!< The sorting priority
|
||||
};
|
||||
|
||||
typedef uint32_t LootTableIndex;
|
||||
typedef std::vector<CDLootTable> LootTableEntries;
|
||||
|
||||
class CDLootTableTable : public CDTable<CDLootTableTable> {
|
||||
private:
|
||||
std::vector<CDLootTable> entries;
|
||||
CDLootTable ReadRow(CppSQLite3Query& tableData) const;
|
||||
std::unordered_map<LootTableIndex, LootTableEntries> entries;
|
||||
|
||||
public:
|
||||
CDLootTableTable();
|
||||
void LoadValuesFromDatabase();
|
||||
// Queries the table with a custom "where" clause
|
||||
std::vector<CDLootTable> Query(std::function<bool(CDLootTable)> predicate);
|
||||
|
||||
const std::vector<CDLootTable>& GetEntries(void) const;
|
||||
const LootTableEntries& GetTable(uint32_t tableId);
|
||||
};
|
||||
|
||||
|
||||
@@ -1,7 +1,6 @@
|
||||
#include "CDMissionEmailTable.h"
|
||||
|
||||
//! Constructor
|
||||
CDMissionEmailTable::CDMissionEmailTable(void) {
|
||||
void CDMissionEmailTable::LoadValuesFromDatabase() {
|
||||
|
||||
// First, get the size of the table
|
||||
unsigned int size = 0;
|
||||
@@ -48,7 +47,7 @@ std::vector<CDMissionEmail> CDMissionEmailTable::Query(std::function<bool(CDMiss
|
||||
}
|
||||
|
||||
//! Gets all the entries in the table
|
||||
std::vector<CDMissionEmail> CDMissionEmailTable::GetEntries(void) const {
|
||||
const std::vector<CDMissionEmail>& CDMissionEmailTable::GetEntries() const {
|
||||
return this->entries;
|
||||
}
|
||||
|
||||
|
||||
@@ -20,9 +20,9 @@ private:
|
||||
std::vector<CDMissionEmail> entries;
|
||||
|
||||
public:
|
||||
CDMissionEmailTable();
|
||||
void LoadValuesFromDatabase();
|
||||
// Queries the table with a custom "where" clause
|
||||
std::vector<CDMissionEmail> Query(std::function<bool(CDMissionEmail)> predicate);
|
||||
|
||||
std::vector<CDMissionEmail> GetEntries(void) const;
|
||||
const std::vector<CDMissionEmail>& GetEntries() const;
|
||||
};
|
||||
|
||||
@@ -1,7 +1,6 @@
|
||||
#include "CDMissionNPCComponentTable.h"
|
||||
|
||||
//! Constructor
|
||||
CDMissionNPCComponentTable::CDMissionNPCComponentTable(void) {
|
||||
void CDMissionNPCComponentTable::LoadValuesFromDatabase() {
|
||||
|
||||
// First, get the size of the table
|
||||
unsigned int size = 0;
|
||||
@@ -45,7 +44,7 @@ std::vector<CDMissionNPCComponent> CDMissionNPCComponentTable::Query(std::functi
|
||||
}
|
||||
|
||||
//! Gets all the entries in the table
|
||||
std::vector<CDMissionNPCComponent> CDMissionNPCComponentTable::GetEntries(void) const {
|
||||
const std::vector<CDMissionNPCComponent>& CDMissionNPCComponentTable::GetEntries() const {
|
||||
return this->entries;
|
||||
}
|
||||
|
||||
|
||||
@@ -16,12 +16,12 @@ private:
|
||||
std::vector<CDMissionNPCComponent> entries;
|
||||
|
||||
public:
|
||||
CDMissionNPCComponentTable();
|
||||
void LoadValuesFromDatabase();
|
||||
// Queries the table with a custom "where" clause
|
||||
std::vector<CDMissionNPCComponent> Query(std::function<bool(CDMissionNPCComponent)> predicate);
|
||||
|
||||
// Gets all the entries in the table
|
||||
std::vector<CDMissionNPCComponent> GetEntries(void) const;
|
||||
const std::vector<CDMissionNPCComponent>& GetEntries() const;
|
||||
|
||||
};
|
||||
|
||||
|
||||
@@ -1,7 +1,6 @@
|
||||
#include "CDMissionTasksTable.h"
|
||||
|
||||
//! Constructor
|
||||
CDMissionTasksTable::CDMissionTasksTable(void) {
|
||||
void CDMissionTasksTable::LoadValuesFromDatabase() {
|
||||
|
||||
// First, get the size of the table
|
||||
unsigned int size = 0;
|
||||
@@ -56,16 +55,14 @@ std::vector<CDMissionTasks*> CDMissionTasksTable::GetByMissionID(uint32_t missio
|
||||
|
||||
for (auto& entry : this->entries) {
|
||||
if (entry.id == missionID) {
|
||||
CDMissionTasks* task = const_cast<CDMissionTasks*>(&entry);
|
||||
|
||||
tasks.push_back(task);
|
||||
tasks.push_back(&entry);
|
||||
}
|
||||
}
|
||||
|
||||
return tasks;
|
||||
}
|
||||
|
||||
const std::vector<CDMissionTasks>& CDMissionTasksTable::GetEntries(void) const {
|
||||
const std::vector<CDMissionTasks>& CDMissionTasksTable::GetEntries() const {
|
||||
return this->entries;
|
||||
}
|
||||
|
||||
|
||||
@@ -24,12 +24,12 @@ private:
|
||||
std::vector<CDMissionTasks> entries;
|
||||
|
||||
public:
|
||||
CDMissionTasksTable();
|
||||
void LoadValuesFromDatabase();
|
||||
// Queries the table with a custom "where" clause
|
||||
std::vector<CDMissionTasks> Query(std::function<bool(CDMissionTasks)> predicate);
|
||||
|
||||
std::vector<CDMissionTasks*> GetByMissionID(uint32_t missionID);
|
||||
|
||||
const std::vector<CDMissionTasks>& GetEntries(void) const;
|
||||
const std::vector<CDMissionTasks>& GetEntries() const;
|
||||
};
|
||||
|
||||
|
||||
@@ -2,8 +2,7 @@
|
||||
|
||||
CDMissions CDMissionsTable::Default = {};
|
||||
|
||||
//! Constructor
|
||||
CDMissionsTable::CDMissionsTable(void) {
|
||||
void CDMissionsTable::LoadValuesFromDatabase() {
|
||||
|
||||
// First, get the size of the table
|
||||
unsigned int size = 0;
|
||||
|
||||
@@ -65,12 +65,12 @@ private:
|
||||
std::vector<CDMissions> entries;
|
||||
|
||||
public:
|
||||
CDMissionsTable();
|
||||
void LoadValuesFromDatabase();
|
||||
// Queries the table with a custom "where" clause
|
||||
std::vector<CDMissions> Query(std::function<bool(CDMissions)> predicate);
|
||||
|
||||
// Gets all the entries in the table
|
||||
const std::vector<CDMissions>& GetEntries(void) const;
|
||||
const std::vector<CDMissions>& GetEntries() const;
|
||||
|
||||
const CDMissions* GetPtrByMissionID(uint32_t missionID) const;
|
||||
|
||||
|
||||
@@ -1,7 +1,6 @@
|
||||
#include "CDMovementAIComponentTable.h"
|
||||
|
||||
//! Constructor
|
||||
CDMovementAIComponentTable::CDMovementAIComponentTable(void) {
|
||||
void CDMovementAIComponentTable::LoadValuesFromDatabase() {
|
||||
|
||||
// First, get the size of the table
|
||||
unsigned int size = 0;
|
||||
@@ -37,7 +36,6 @@ CDMovementAIComponentTable::CDMovementAIComponentTable(void) {
|
||||
tableData.finalize();
|
||||
}
|
||||
|
||||
//! Queries the table with a custom "where" clause
|
||||
std::vector<CDMovementAIComponent> CDMovementAIComponentTable::Query(std::function<bool(CDMovementAIComponent)> predicate) {
|
||||
|
||||
std::vector<CDMovementAIComponent> data = cpplinq::from(this->entries)
|
||||
@@ -47,8 +45,7 @@ std::vector<CDMovementAIComponent> CDMovementAIComponentTable::Query(std::functi
|
||||
return data;
|
||||
}
|
||||
|
||||
//! Gets all the entries in the table
|
||||
std::vector<CDMovementAIComponent> CDMovementAIComponentTable::GetEntries(void) const {
|
||||
const std::vector<CDMovementAIComponent>& CDMovementAIComponentTable::GetEntries(void) const {
|
||||
return this->entries;
|
||||
}
|
||||
|
||||
|
||||
@@ -19,10 +19,10 @@ private:
|
||||
std::vector<CDMovementAIComponent> entries;
|
||||
|
||||
public:
|
||||
CDMovementAIComponentTable();
|
||||
void LoadValuesFromDatabase();
|
||||
// Queries the table with a custom "where" clause
|
||||
std::vector<CDMovementAIComponent> Query(std::function<bool(CDMovementAIComponent)> predicate);
|
||||
|
||||
// Gets all the entries in the table
|
||||
std::vector<CDMovementAIComponent> GetEntries(void) const;
|
||||
const std::vector<CDMovementAIComponent>& GetEntries() const;
|
||||
};
|
||||
|
||||
@@ -1,7 +1,6 @@
|
||||
#include "CDObjectSkillsTable.h"
|
||||
|
||||
//! Constructor
|
||||
CDObjectSkillsTable::CDObjectSkillsTable(void) {
|
||||
void CDObjectSkillsTable::LoadValuesFromDatabase() {
|
||||
|
||||
// First, get the size of the table
|
||||
unsigned int size = 0;
|
||||
@@ -33,7 +32,6 @@ CDObjectSkillsTable::CDObjectSkillsTable(void) {
|
||||
tableData.finalize();
|
||||
}
|
||||
|
||||
//! Queries the table with a custom "where" clause
|
||||
std::vector<CDObjectSkills> CDObjectSkillsTable::Query(std::function<bool(CDObjectSkills)> predicate) {
|
||||
|
||||
std::vector<CDObjectSkills> data = cpplinq::from(this->entries)
|
||||
@@ -43,7 +41,6 @@ std::vector<CDObjectSkills> CDObjectSkillsTable::Query(std::function<bool(CDObje
|
||||
return data;
|
||||
}
|
||||
|
||||
//! Gets all the entries in the table
|
||||
std::vector<CDObjectSkills> CDObjectSkillsTable::GetEntries(void) const {
|
||||
const std::vector<CDObjectSkills>& CDObjectSkillsTable::GetEntries() const {
|
||||
return this->entries;
|
||||
}
|
||||
|
||||
@@ -15,12 +15,12 @@ private:
|
||||
std::vector<CDObjectSkills> entries;
|
||||
|
||||
public:
|
||||
CDObjectSkillsTable();
|
||||
void LoadValuesFromDatabase();
|
||||
// Queries the table with a custom "where" clause
|
||||
std::vector<CDObjectSkills> Query(std::function<bool(CDObjectSkills)> predicate);
|
||||
|
||||
// Gets all the entries in the table
|
||||
std::vector<CDObjectSkills> GetEntries(void) const;
|
||||
const std::vector<CDObjectSkills>& GetEntries() const;
|
||||
|
||||
};
|
||||
|
||||
|
||||
@@ -1,8 +1,6 @@
|
||||
#include "CDObjectsTable.h"
|
||||
|
||||
//! Constructor
|
||||
CDObjectsTable::CDObjectsTable(void) {
|
||||
#ifdef CDCLIENT_CACHE_ALL
|
||||
void CDObjectsTable::LoadValuesFromDatabase() {
|
||||
// First, get the size of the table
|
||||
unsigned int size = 0;
|
||||
auto tableSize = CDClientDatabase::ExecuteQuery("SELECT COUNT(*) FROM Objects");
|
||||
@@ -20,25 +18,24 @@ CDObjectsTable::CDObjectsTable(void) {
|
||||
CDObjects entry;
|
||||
entry.id = tableData.getIntField("id", -1);
|
||||
entry.name = tableData.getStringField("name", "");
|
||||
entry.placeable = tableData.getIntField("placeable", -1);
|
||||
UNUSED_COLUMN(entry.placeable = tableData.getIntField("placeable", -1);)
|
||||
entry.type = tableData.getStringField("type", "");
|
||||
entry.description = tableData.getStringField("description", "");
|
||||
entry.localize = tableData.getIntField("localize", -1);
|
||||
entry.npcTemplateID = tableData.getIntField("npcTemplateID", -1);
|
||||
entry.displayName = tableData.getStringField("displayName", "");
|
||||
UNUSED_COLUMN(entry.description = tableData.getStringField("description", "");)
|
||||
UNUSED_COLUMN(entry.localize = tableData.getIntField("localize", -1);)
|
||||
UNUSED_COLUMN(entry.npcTemplateID = tableData.getIntField("npcTemplateID", -1);)
|
||||
UNUSED_COLUMN(entry.displayName = tableData.getStringField("displayName", "");)
|
||||
entry.interactionDistance = tableData.getFloatField("interactionDistance", -1.0f);
|
||||
entry.nametag = tableData.getIntField("nametag", -1);
|
||||
entry._internalNotes = tableData.getStringField("_internalNotes", "");
|
||||
entry.locStatus = tableData.getIntField("locStatus", -1);
|
||||
entry.gate_version = tableData.getStringField("gate_version", "");
|
||||
entry.HQ_valid = tableData.getIntField("HQ_valid", -1);
|
||||
UNUSED_COLUMN(entry.nametag = tableData.getIntField("nametag", -1);)
|
||||
UNUSED_COLUMN(entry._internalNotes = tableData.getStringField("_internalNotes", "");)
|
||||
UNUSED_COLUMN(entry.locStatus = tableData.getIntField("locStatus", -1);)
|
||||
UNUSED_COLUMN(entry.gate_version = tableData.getStringField("gate_version", "");)
|
||||
UNUSED_COLUMN(entry.HQ_valid = tableData.getIntField("HQ_valid", -1);)
|
||||
|
||||
this->entries.insert(std::make_pair(entry.id, entry));
|
||||
tableData.nextRow();
|
||||
}
|
||||
|
||||
tableData.finalize();
|
||||
#endif
|
||||
|
||||
m_default.id = 0;
|
||||
}
|
||||
@@ -49,12 +46,10 @@ const CDObjects& CDObjectsTable::GetByID(unsigned int LOT) {
|
||||
return it->second;
|
||||
}
|
||||
|
||||
#ifndef CDCLIENT_CACHE_ALL
|
||||
std::stringstream query;
|
||||
auto query = CDClientDatabase::CreatePreppedStmt("SELECT * FROM Objects WHERE id = ?;");
|
||||
query.bind(1, static_cast<int32_t>(LOT));
|
||||
|
||||
query << "SELECT * FROM Objects WHERE id = " << std::to_string(LOT);
|
||||
|
||||
auto tableData = CDClientDatabase::ExecuteQuery(query.str());
|
||||
auto tableData = query.execQuery();
|
||||
if (tableData.eof()) {
|
||||
this->entries.insert(std::make_pair(LOT, m_default));
|
||||
return m_default;
|
||||
@@ -88,7 +83,6 @@ const CDObjects& CDObjectsTable::GetByID(unsigned int LOT) {
|
||||
if (it2 != entries.end()) {
|
||||
return it2->second;
|
||||
}
|
||||
#endif
|
||||
|
||||
return m_default;
|
||||
}
|
||||
|
||||
@@ -26,7 +26,7 @@ private:
|
||||
CDObjects m_default;
|
||||
|
||||
public:
|
||||
CDObjectsTable();
|
||||
void LoadValuesFromDatabase();
|
||||
// Gets an entry by ID
|
||||
const CDObjects& GetByID(unsigned int LOT);
|
||||
};
|
||||
|
||||
@@ -1,7 +1,6 @@
|
||||
#include "CDPackageComponentTable.h"
|
||||
|
||||
//! Constructor
|
||||
CDPackageComponentTable::CDPackageComponentTable(void) {
|
||||
void CDPackageComponentTable::LoadValuesFromDatabase() {
|
||||
|
||||
// First, get the size of the table
|
||||
unsigned int size = 0;
|
||||
@@ -43,7 +42,7 @@ std::vector<CDPackageComponent> CDPackageComponentTable::Query(std::function<boo
|
||||
}
|
||||
|
||||
//! Gets all the entries in the table
|
||||
std::vector<CDPackageComponent> CDPackageComponentTable::GetEntries(void) const {
|
||||
const std::vector<CDPackageComponent>& CDPackageComponentTable::GetEntries() const {
|
||||
return this->entries;
|
||||
}
|
||||
|
||||
|
||||
@@ -14,9 +14,9 @@ private:
|
||||
std::vector<CDPackageComponent> entries;
|
||||
|
||||
public:
|
||||
CDPackageComponentTable(void);
|
||||
void LoadValuesFromDatabase();
|
||||
// Queries the table with a custom "where" clause
|
||||
std::vector<CDPackageComponent> Query(std::function<bool(CDPackageComponent)> predicate);
|
||||
|
||||
std::vector<CDPackageComponent> GetEntries(void) const;
|
||||
const std::vector<CDPackageComponent>& GetEntries() const;
|
||||
};
|
||||
|
||||
@@ -1,46 +1,35 @@
|
||||
#include "CDPhysicsComponentTable.h"
|
||||
|
||||
CDPhysicsComponentTable::CDPhysicsComponentTable(void) {
|
||||
void CDPhysicsComponentTable::LoadValuesFromDatabase() {
|
||||
auto tableData = CDClientDatabase::ExecuteQuery("SELECT * FROM PhysicsComponent");
|
||||
while (!tableData.eof()) {
|
||||
CDPhysicsComponent* entry = new CDPhysicsComponent();
|
||||
entry->id = tableData.getIntField("id", -1);
|
||||
entry->bStatic = tableData.getIntField("static", -1) != 0;
|
||||
entry->physicsAsset = tableData.getStringField("physics_asset", "");
|
||||
CDPhysicsComponent entry;
|
||||
entry.id = tableData.getIntField("id", -1);
|
||||
entry.bStatic = tableData.getIntField("static", -1) != 0;
|
||||
entry.physicsAsset = tableData.getStringField("physics_asset", "");
|
||||
UNUSED(entry->jump = tableData.getIntField("jump", -1) != 0);
|
||||
UNUSED(entry->doublejump = tableData.getIntField("doublejump", -1) != 0);
|
||||
entry->speed = tableData.getFloatField("speed", -1);
|
||||
entry.speed = tableData.getFloatField("speed", -1);
|
||||
UNUSED(entry->rotSpeed = tableData.getFloatField("rotSpeed", -1));
|
||||
entry->playerHeight = tableData.getFloatField("playerHeight");
|
||||
entry->playerRadius = tableData.getFloatField("playerRadius");
|
||||
entry->pcShapeType = tableData.getIntField("pcShapeType");
|
||||
entry->collisionGroup = tableData.getIntField("collisionGroup");
|
||||
entry.playerHeight = tableData.getFloatField("playerHeight");
|
||||
entry.playerRadius = tableData.getFloatField("playerRadius");
|
||||
entry.pcShapeType = tableData.getIntField("pcShapeType");
|
||||
entry.collisionGroup = tableData.getIntField("collisionGroup");
|
||||
UNUSED(entry->airSpeed = tableData.getFloatField("airSpeed"));
|
||||
UNUSED(entry->boundaryAsset = tableData.getStringField("boundaryAsset"));
|
||||
UNUSED(entry->jumpAirSpeed = tableData.getFloatField("jumpAirSpeed"));
|
||||
UNUSED(entry->friction = tableData.getFloatField("friction"));
|
||||
UNUSED(entry->gravityVolumeAsset = tableData.getStringField("gravityVolumeAsset"));
|
||||
|
||||
m_entries.insert(std::make_pair(entry->id, entry));
|
||||
m_entries.insert(std::make_pair(entry.id, entry));
|
||||
tableData.nextRow();
|
||||
}
|
||||
|
||||
tableData.finalize();
|
||||
}
|
||||
|
||||
CDPhysicsComponentTable::~CDPhysicsComponentTable() {
|
||||
for (auto e : m_entries) {
|
||||
if (e.second) delete e.second;
|
||||
}
|
||||
|
||||
m_entries.clear();
|
||||
}
|
||||
|
||||
CDPhysicsComponent* CDPhysicsComponentTable::GetByID(unsigned int componentID) {
|
||||
for (auto e : m_entries) {
|
||||
if (e.first == componentID) return e.second;
|
||||
}
|
||||
|
||||
return nullptr;
|
||||
auto itr = m_entries.find(componentID);
|
||||
return itr != m_entries.end() ? &itr->second : nullptr;
|
||||
}
|
||||
|
||||
|
||||
@@ -23,12 +23,11 @@ struct CDPhysicsComponent {
|
||||
|
||||
class CDPhysicsComponentTable : public CDTable<CDPhysicsComponentTable> {
|
||||
public:
|
||||
CDPhysicsComponentTable();
|
||||
~CDPhysicsComponentTable();
|
||||
void LoadValuesFromDatabase();
|
||||
|
||||
static const std::string GetTableName() { return "PhysicsComponent"; };
|
||||
CDPhysicsComponent* GetByID(unsigned int componentID);
|
||||
|
||||
private:
|
||||
std::map<unsigned int, CDPhysicsComponent*> m_entries;
|
||||
std::map<unsigned int, CDPhysicsComponent> m_entries;
|
||||
};
|
||||
|
||||
@@ -1,7 +1,6 @@
|
||||
|
||||
#include "CDPropertyEntranceComponentTable.h"
|
||||
|
||||
CDPropertyEntranceComponentTable::CDPropertyEntranceComponentTable() {
|
||||
void CDPropertyEntranceComponentTable::LoadValuesFromDatabase() {
|
||||
|
||||
// First, get the size of the table
|
||||
size_t size = 0;
|
||||
|
||||
@@ -11,12 +11,12 @@ struct CDPropertyEntranceComponent {
|
||||
|
||||
class CDPropertyEntranceComponentTable : public CDTable<CDPropertyEntranceComponentTable> {
|
||||
public:
|
||||
CDPropertyEntranceComponentTable();
|
||||
void LoadValuesFromDatabase();
|
||||
// Queries the table with a custom "where" clause
|
||||
CDPropertyEntranceComponent GetByID(uint32_t id);
|
||||
|
||||
// Gets all the entries in the table
|
||||
[[nodiscard]] std::vector<CDPropertyEntranceComponent> GetEntries() const { return entries; }
|
||||
[[nodiscard]] const std::vector<CDPropertyEntranceComponent>& GetEntries() const { return entries; }
|
||||
private:
|
||||
std::vector<CDPropertyEntranceComponent> entries{};
|
||||
CDPropertyEntranceComponent defaultEntry{};
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
#include "CDPropertyTemplateTable.h"
|
||||
|
||||
CDPropertyTemplateTable::CDPropertyTemplateTable() {
|
||||
void CDPropertyTemplateTable::LoadValuesFromDatabase() {
|
||||
|
||||
// First, get the size of the table
|
||||
size_t size = 0;
|
||||
|
||||
@@ -10,7 +10,7 @@ struct CDPropertyTemplate {
|
||||
|
||||
class CDPropertyTemplateTable : public CDTable<CDPropertyTemplateTable> {
|
||||
public:
|
||||
CDPropertyTemplateTable();
|
||||
void LoadValuesFromDatabase();
|
||||
|
||||
static const std::string GetTableName() { return "PropertyTemplate"; };
|
||||
CDPropertyTemplate GetByMapID(uint32_t mapID);
|
||||
|
||||
@@ -1,7 +1,6 @@
|
||||
#include "CDProximityMonitorComponentTable.h"
|
||||
|
||||
//! Constructor
|
||||
CDProximityMonitorComponentTable::CDProximityMonitorComponentTable(void) {
|
||||
void CDProximityMonitorComponentTable::LoadValuesFromDatabase() {
|
||||
|
||||
// First, get the size of the table
|
||||
unsigned int size = 0;
|
||||
@@ -33,7 +32,6 @@ CDProximityMonitorComponentTable::CDProximityMonitorComponentTable(void) {
|
||||
tableData.finalize();
|
||||
}
|
||||
|
||||
//! Queries the table with a custom "where" clause
|
||||
std::vector<CDProximityMonitorComponent> CDProximityMonitorComponentTable::Query(std::function<bool(CDProximityMonitorComponent)> predicate) {
|
||||
|
||||
std::vector<CDProximityMonitorComponent> data = cpplinq::from(this->entries)
|
||||
@@ -43,8 +41,7 @@ std::vector<CDProximityMonitorComponent> CDProximityMonitorComponentTable::Query
|
||||
return data;
|
||||
}
|
||||
|
||||
//! Gets all the entries in the table
|
||||
std::vector<CDProximityMonitorComponent> CDProximityMonitorComponentTable::GetEntries(void) const {
|
||||
const std::vector<CDProximityMonitorComponent>& CDProximityMonitorComponentTable::GetEntries() const {
|
||||
return this->entries;
|
||||
}
|
||||
|
||||
|
||||
@@ -15,9 +15,9 @@ private:
|
||||
std::vector<CDProximityMonitorComponent> entries;
|
||||
|
||||
public:
|
||||
CDProximityMonitorComponentTable(void);
|
||||
void LoadValuesFromDatabase();
|
||||
//! Queries the table with a custom "where" clause
|
||||
std::vector<CDProximityMonitorComponent> Query(std::function<bool(CDProximityMonitorComponent)> predicate);
|
||||
|
||||
std::vector<CDProximityMonitorComponent> GetEntries(void) const;
|
||||
const std::vector<CDProximityMonitorComponent>& GetEntries() const;
|
||||
};
|
||||
|
||||
@@ -1,7 +1,7 @@
|
||||
#include "CDRailActivatorComponent.h"
|
||||
#include "GeneralUtils.h"
|
||||
|
||||
CDRailActivatorComponentTable::CDRailActivatorComponentTable() {
|
||||
void CDRailActivatorComponentTable::LoadValuesFromDatabase() {
|
||||
auto tableData = CDClientDatabase::ExecuteQuery("SELECT * FROM RailActivatorComponent;");
|
||||
while (!tableData.eof()) {
|
||||
CDRailActivatorComponent entry;
|
||||
@@ -52,7 +52,7 @@ CDRailActivatorComponent CDRailActivatorComponentTable::GetEntryByID(int32_t id)
|
||||
return {};
|
||||
}
|
||||
|
||||
std::vector<CDRailActivatorComponent> CDRailActivatorComponentTable::GetEntries() const {
|
||||
const std::vector<CDRailActivatorComponent>& CDRailActivatorComponentTable::GetEntries() const {
|
||||
return m_Entries;
|
||||
}
|
||||
|
||||
|
||||
@@ -22,10 +22,10 @@ struct CDRailActivatorComponent {
|
||||
|
||||
class CDRailActivatorComponentTable : public CDTable<CDRailActivatorComponentTable> {
|
||||
public:
|
||||
CDRailActivatorComponentTable();
|
||||
void LoadValuesFromDatabase();
|
||||
static const std::string GetTableName() { return "RailActivatorComponent"; };
|
||||
[[nodiscard]] CDRailActivatorComponent GetEntryByID(int32_t id) const;
|
||||
[[nodiscard]] std::vector<CDRailActivatorComponent> GetEntries() const;
|
||||
[[nodiscard]] const std::vector<CDRailActivatorComponent>& GetEntries() const;
|
||||
private:
|
||||
static std::pair<uint32_t, std::u16string> EffectPairFromString(std::string& str);
|
||||
std::vector<CDRailActivatorComponent> m_Entries{};
|
||||
|
||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user