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39 Commits

Author SHA1 Message Date
Jett
0f4ebd7587 Start moving migration stuff! 2023-10-11 22:39:58 +01:00
Jett
44a5d83b1d Completely broken minor changes, just caching changes while moving machines 2023-10-10 13:55:58 +00:00
Jett
d61d3b0ce2 Implement more abstracted database functions. 2023-10-10 11:59:30 +00:00
Jett
6fb0677bd9 Resolve copy and past mistakes and further work. 2023-10-10 09:22:31 +00:00
Jett
8edfdd48a1 Start on replacing MySQL 2023-10-10 01:40:48 +01:00
David Markowitz
c6087ce77a perf: Loot memory savings (#1165)
* Move away from constructor queries

Fix up other large tables to have proper backup lookups

Revert "idk im just dumb ig"

This reverts commit 5d5be5df53b8959b42b291613d7db749a65a3585.

idk im just dumb ig

* Fix slow components registry lookup

* add define for cdclient cache all

* Huge loot namespace rework

- Remove all excess memory usage
- do not cache components registry
- cache loot matrices on startup of the destroyable component
- convert loot singleton class to a namespace
- rework loot cdclient tables to operate closer to how someone would actually use them (basically doing the previous LootGenerator::LootGenerator caching but in those tables)
- Memory usage reduced by 10%+ across the board

* cache rebuild matrix

* Database: move reading to own function

Also change name of cache to PascalCase

* Database: Move common function rading
2023-10-09 15:33:22 -05:00
David Markowitz
e96fd56fbd Diagnostics: Fix demangling (#1215)
Rename to better names
More comments
Less branches
2023-10-09 15:31:43 -05:00
David Markowitz
500ae4d6e5 Scripts: Fix ambiguous base class (#1216) 2023-10-09 15:31:25 -05:00
David Markowitz
094797881b Cannon Cove: Fix incorrect sign (#1211)
Update CMakeVariables.txt

Cannon Cove: Fix incorrect sign
2023-10-09 15:29:11 -05:00
David Markowitz
3dd2791066 chore: Use TryParse for LDF parsing (#1206)
* LDF: Simplify parsing

* Update GeneralUtils.h
2023-10-09 15:22:40 -05:00
570c597148 WIP (#1203) 2023-10-09 15:20:56 -05:00
David Markowitz
ad003634f4 chore: Physics Component abstraction and addition of tests (#1159)
* Make serialize actually virtual

yep

* Abstract to PhysicsComponent

Move shared functionality of all physics related classes to a base class.

Tested that there were no failed to unserialize errors when in main gameplay in Gnarled Forest or in a race.

Tested that 2 players were able to see each other in the above scenarios just fine as well.

* Update PhantomPhysicsComponent.cpp

* Add SimplePhysicsTest

* Add construction test

* Update SimplePhysicsComponentTests.cpp

* remove flags and fix override

* Update VendorComponent.h
2023-10-09 15:19:38 -05:00
d8ac148cee refactor: re-write AOE, add FilterTargets, Update TacArc Reading (#1035)
* Re-write AOE behavior for new filter targets
Update Tacarc to use new filter targets
Added dev commands for skill and attack debugging

* Get all entities by detroyable
rather than controllable physics
Since destroyables are what can be hit

* Re-work filter targets to be 100% live accurate
reduce memory usage by only using one vector and removing invalid entries
get entities in the proximity rather than all entities with des comps in the instance, as was done in live

* remove debuging longs and remove oopsie

* address feedback

* make log more useful

* make filter more flat

* Add some more checks to filter targets
add pvp checks to isenemy

* fix typing

* Add filter target to TacArc and update filter target

* fix double declaration

* Some debugging logs

* Update TacArc reading

* make log clearer

* logs

* Update TacArcBehavior.cpp

* banana

* fix max targets

* remove extreanous parenthesesuuesdsds

* make behavior slot use a real type

---------

Co-authored-by: David Markowitz <EmosewaMC@gmail.com>
2023-10-09 15:18:51 -05:00
Gie "Max" Vanommeslaeghe
471d65707c Merge pull request #1217 from DarkflameUniverse/pre-req-fix
fix: Fix wisp lee mission
2023-10-09 15:11:23 +02:00
David Markowitz
94f8a99fba Revert: Fix wisp lee mission
This reverts commit d7e16ab589697fd1a0a270a02c622b8fa752638f.

Fixes an issue where the incorrect mission is marked as being offerable and this overwrote the original mission offered by wisp lee and forced him to offer a different, unacceptable mission.

Tested that completing the mission twice from a new daily state and a repeatable state both completed the chain correctly.  Unsure what the original bug was, but it does not appear to be present.
On top of that, there is no pre-requisite for mission 1883 anywhere in the cdclient, so at best, this check was always false, but the correct behavior is exact equivalence for the mission state.
2023-10-08 23:23:14 -07:00
TAHuntling
288991ef49 fix: Players are able to join a race without having a race car (#1149)
* Fixed Scrapped Racecar Stuck Issue

Changed RacingControlComponent to boot players back to the hub world when trying to race after dismantling a vehicle.

* Modified OnPlayerLoaded to fix Vehicle Inventory issue

* Change 3

---------

Co-authored-by: David Markowitz <EmosewaMC@gmail.com>
2023-10-08 19:38:48 -05:00
David Markowitz
74cc4176e1 Update RigidbodyPhantomPhysicsComponent.h (#1213) 2023-10-08 15:58:47 -05:00
b33e9935f5 fix: GM 1272 was labled as 1273 (#1210) 2023-10-05 23:20:20 -07:00
David Markowitz
258ee5c1ee CheatDetection: Move player access (#1209) 2023-10-05 15:31:05 -07:00
David Markowitz
a8820c14f2 AssetManager: Match allocators (#1205)
Currently on line 116 of AssetManager.cpp, we have the following
`*data = (char*)malloc(*len);`
however on line 45 of AssetManager.h we have `delete m_Base;` which is not the same allocator as we used to allocate the memory.
This PR matches the malloc and free to be the correct calls.
2023-09-30 18:48:12 -05:00
1ec8da8bf7 fix: remove foreign key on name in cheat_detection table (#1202) 2023-09-30 06:22:32 -05:00
David Markowitz
b24775f472 feat: Security improvements for spoofed packets (#1201)
* Add cheat detection for spoofed packets

* Add config option for ip loggin

* remove packet saving
2023-09-28 12:16:11 -05:00
David Markowitz
bd65fc6e33 Fix version number (#1199)
Accidentally reverted the changes in a previous PR.
2023-09-25 08:23:23 -05:00
David Markowitz
44f466ac72 fix: deleting last character still shows the character (#1123)
* Fix deleting last character

Fix an issue where deleting your last character caused the character to still show up on the character selection screen.

Tested that deleting my final character results in an empty character selection scene.

* Update UserManager.cpp
2023-09-24 02:55:54 -05:00
David Markowitz
51540568fb Strengthen checks for slash commands (#1198) 2023-09-22 17:48:35 -07:00
08020cd86d chore: cleanup LU(W)string writing (#1188)
* chore: cleanup LU(W)string writing
and add methods for reading
remove redunent "packet" from packet reading helpers
move write header to bitstreamutils since it's not packet related
add tests for reading/writing LU(W)Strings

* remove un-needed function defintions in header

* make reading and writing more efficient

* p

p

* quotes

* remove unneeded default

---------

Co-authored-by: David Markowitz <39972741+EmosewaMC@users.noreply.github.com>
2023-09-20 20:06:28 -05:00
ca78a166d9 fix #1194 (#1196) 2023-09-19 05:59:02 -05:00
2e386d29df fix: Limit the number of players that can join a team (#1187)
* Limit the number of players that can join a team
after being invited

* Notify player if they weren't added to the team

* check pointer
2023-08-18 18:58:27 -05:00
d893ecddeb Renamed RocketLaunchLUP to MultiZoneEntrance (#1185) 2023-08-18 14:14:40 -05:00
David Markowitz
f4f13e081a Update Commands.md (#1184)
If this fails to build im going to be nice to people
2023-08-13 17:05:04 -07:00
David Markowitz
c26086aff5 perf: Add path height correction on world load (#1178)
* Add path height correction on world load

* Increase height because Nexus Tower is tall

* Update height checker

- Only go up and down, do not deviate from the point you are on
- As a backup, use the nearestPoint on the nearestPoly, should detour be able to find one.
- Add a debug assert to fail the program should toReturn differ from nearestPoint[1].

Update dNavMesh.cpp

Update dNavMesh.cpp

* Fix if condition to actually return the value...

---------

Co-authored-by: Aaron Kimbrell <aronwk.aaron@gmail.com>
2023-08-12 09:20:00 -05:00
Gie "Max" Vanommeslaeghe
0337449aa7 Merge pull request #1183 from DarkflameUniverse/fastcrashfixes
fix: dangling pointer in mission when saving character data
2023-08-12 12:21:14 +02:00
David Markowitz
598f4e1663 Fix dangling pointer 2023-08-12 02:11:25 -07:00
David Markowitz
5eca25e42a refactor: Move CDClient Database away from constructor queries (#1164)
* Move away from constructor queries

Fix up other large tables to have proper backup lookups

Revert "idk im just dumb ig"

This reverts commit 5d5be5df53b8959b42b291613d7db749a65a3585.

idk im just dumb ig

* Fix slow components registry lookup

* add define for cdclient cache all

* Update CDBehaviorParameterTable.cpp
2023-08-10 23:27:40 -05:00
Gie "Max" Vanommeslaeghe
d233c7e2aa Merge pull request #1182 from DarkflameUniverse/fixRawReading
fix: RAW to OBJ parsing
2023-08-10 23:50:11 +02:00
beaceb947b fix: Properly read in scene metadata (#1170)
* fix: Properly read in scene metadata

* Fix reading in rental time and period from property path

* remove useless name in var
change hex to decimal so it's readable
fix scene transistion loop logic

* fix typoe and remove whitespace
2023-08-10 16:35:12 -05:00
David Markowitz
2cc13c6499 chore: Make serialize actually virtual (#1156)
* Make serialize actually virtual

* fix serialize and make update virutal

* Update VendorComponent.h

* Remove flag var

* Update SoundTriggerComponent.h

---------

Co-authored-by: Aaron Kimbrell <aronwk.aaron@gmail.com>
2023-08-10 14:33:15 -07:00
David Markowitz
ad81e341da add operator *= for vectors 2023-08-09 22:13:20 -07:00
David Markowitz
fe6be21008 fix raw reading 2023-08-09 22:08:32 -07:00
278 changed files with 4027 additions and 3501 deletions

View File

@@ -1,5 +1,5 @@
PROJECT_VERSION_MAJOR=1
PROJECT_VERSION_MINOR=0
PROJECT_VERSION_MINOR=1
PROJECT_VERSION_PATCH=1
# LICENSE
LICENSE=AGPL-3.0
@@ -18,3 +18,5 @@ __maria_db_connector_compile_jobs__=1
__enable_testing__=1
# The path to OpenSSL. Change this if your OpenSSL install path is different than the default.
OPENSSL_ROOT_DIR=/usr/local/opt/openssl@3/
# Uncomment the below line to cache the entire CDClient into memory
# CDCLIENT_CACHE_ALL=1

View File

@@ -55,34 +55,10 @@ int main(int argc, char** argv) {
Game::logger->Log("AuthServer", "Version: %i.%i", PROJECT_VERSION_MAJOR, PROJECT_VERSION_MINOR);
Game::logger->Log("AuthServer", "Compiled on: %s", __TIMESTAMP__);
//Connect to the MySQL Database
std::string mysql_host = Game::config->GetValue("mysql_host");
std::string mysql_database = Game::config->GetValue("mysql_database");
std::string mysql_username = Game::config->GetValue("mysql_username");
std::string mysql_password = Game::config->GetValue("mysql_password");
Database::Connect(Game::config);
try {
Database::Connect(mysql_host, mysql_database, mysql_username, mysql_password);
} catch (sql::SQLException& ex) {
Game::logger->Log("AuthServer", "Got an error while connecting to the database: %s", ex.what());
Database::Destroy("AuthServer");
delete Game::server;
delete Game::logger;
return EXIT_FAILURE;
}
//Find out the master's IP:
std::string masterIP;
uint32_t masterPort = 1500;
sql::PreparedStatement* stmt = Database::CreatePreppedStmt("SELECT ip, port FROM servers WHERE name='master';");
auto res = stmt->executeQuery();
while (res->next()) {
masterIP = res->getString(1).c_str();
masterPort = res->getInt(2);
}
delete res;
delete stmt;
// Get Master server IP and port
SocketDescriptor masterSock = Database::Connection->GetMasterServerIP();
Game::randomEngine = std::mt19937(time(0));
@@ -92,7 +68,7 @@ int main(int argc, char** argv) {
if (Game::config->GetValue("max_clients") != "") maxClients = std::stoi(Game::config->GetValue("max_clients"));
if (Game::config->GetValue("port") != "") ourPort = std::atoi(Game::config->GetValue("port").c_str());
Game::server = new dServer(Game::config->GetValue("external_ip"), ourPort, 0, maxClients, false, true, Game::logger, masterIP, masterPort, ServerType::Auth, Game::config, &Game::shouldShutdown);
Game::server = new dServer(Game::config->GetValue("external_ip"), ourPort, 0, maxClients, false, true, Game::logger, masterSock.hostAddress, masterSock.port, ServerType::Auth, Game::config, &Game::shouldShutdown);
//Run it until server gets a kill message from Master:
auto t = std::chrono::high_resolution_clock::now();
@@ -131,18 +107,7 @@ int main(int argc, char** argv) {
//Every 10 min we ping our sql server to keep it alive hopefully:
if (framesSinceLastSQLPing >= sqlPingTime) {
//Find out the master's IP for absolutely no reason:
std::string masterIP;
uint32_t masterPort;
sql::PreparedStatement* stmt = Database::CreatePreppedStmt("SELECT ip, port FROM servers WHERE name='master';");
auto res = stmt->executeQuery();
while (res->next()) {
masterIP = res->getString(1).c_str();
masterPort = res->getInt(2);
}
delete res;
delete stmt;
Database::Connection->GetMasterServerIP();
framesSinceLastSQLPing = 0;
} else framesSinceLastSQLPing++;
@@ -151,9 +116,7 @@ int main(int argc, char** argv) {
t += std::chrono::milliseconds(authFrameDelta); //Auth can run at a lower "fps"
std::this_thread::sleep_until(t);
}
//Delete our objects here:
Database::Destroy("AuthServer");
delete Game::server;
delete Game::logger;
delete Game::config;

View File

@@ -31,16 +31,13 @@ dChatFilter::dChatFilter(const std::string& filepath, bool dontGenerateDCF) {
ReadWordlistDCF("blacklist.dcf", false);
}
//Read player names that are ok as well:
auto stmt = Database::CreatePreppedStmt("select name from charinfo;");
auto res = stmt->executeQuery();
while (res->next()) {
std::string line = res->getString(1).c_str();
std::transform(line.begin(), line.end(), line.begin(), ::tolower); //Transform to lowercase
m_ApprovedWords.push_back(CalculateHash(line));
// Read player names that are ok as well:
auto names = Database::Connection->GetAllCharacterNames();
for (auto& name : names) {
std::transform(name.begin(), name.end(), name.begin(), ::tolower);
m_ApprovedWords.push_back(CalculateHash(name));
}
delete res;
delete stmt;
}
dChatFilter::~dChatFilter() {

View File

@@ -3,6 +3,7 @@
#include "Database.h"
#include <vector>
#include "PacketUtils.h"
#include "BitStreamUtils.h"
#include "Game.h"
#include "dServer.h"
#include "GeneralUtils.h"
@@ -75,11 +76,11 @@ void ChatPacketHandler::HandleFriendlistRequest(Packet* packet) {
//Now, we need to send the friendlist to the server they came from:
CBITSTREAM;
PacketUtils::WriteHeader(bitStream, eConnectionType::CHAT_INTERNAL, eChatInternalMessageType::ROUTE_TO_PLAYER);
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT_INTERNAL, eChatInternalMessageType::ROUTE_TO_PLAYER);
bitStream.Write(playerID);
//portion that will get routed:
PacketUtils::WriteHeader(bitStream, eConnectionType::CLIENT, eClientMessageType::GET_FRIENDS_LIST_RESPONSE);
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CLIENT, eClientMessageType::GET_FRIENDS_LIST_RESPONSE);
bitStream.Write<uint8_t>(0);
bitStream.Write<uint16_t>(1); //Length of packet -- just writing one as it doesn't matter, client skips it.
bitStream.Write((uint16_t)friends.size());
@@ -412,21 +413,21 @@ void ChatPacketHandler::HandleChatMessage(Packet* packet) {
const auto otherName = std::string(otherMember->playerName.c_str());
CBITSTREAM;
PacketUtils::WriteHeader(bitStream, eConnectionType::CHAT_INTERNAL, eChatInternalMessageType::ROUTE_TO_PLAYER);
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT_INTERNAL, eChatInternalMessageType::ROUTE_TO_PLAYER);
bitStream.Write(otherMember->playerID);
PacketUtils::WriteHeader(bitStream, eConnectionType::CHAT, eChatMessageType::PRIVATE_CHAT_MESSAGE);
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT, eChatMessageType::PRIVATE_CHAT_MESSAGE);
bitStream.Write(otherMember->playerID);
bitStream.Write<uint8_t>(8);
bitStream.Write<unsigned int>(69);
PacketUtils::WritePacketWString(senderName, 33, &bitStream);
bitStream.Write(LUWString(senderName));
bitStream.Write(sender->playerID);
bitStream.Write<uint16_t>(0);
bitStream.Write<uint8_t>(0); //not mythran nametag
PacketUtils::WritePacketWString(otherName, 33, &bitStream);
bitStream.Write(LUWString(otherName));
bitStream.Write<uint8_t>(0); //not mythran for receiver
bitStream.Write<uint8_t>(0); //teams?
PacketUtils::WritePacketWString(message, 512, &bitStream);
bitStream.Write(LUWString(message, 512));
SystemAddress sysAddr = otherMember->sysAddr;
SEND_PACKET;
@@ -434,7 +435,7 @@ void ChatPacketHandler::HandleChatMessage(Packet* packet) {
}
void ChatPacketHandler::HandlePrivateChatMessage(Packet* packet) {
LWOOBJID senderID = PacketUtils::ReadPacketS64(0x08, packet);
LWOOBJID senderID = PacketUtils::ReadS64(0x08, packet);
std::string receiverName = PacketUtils::ReadString(0x66, packet, true);
std::string message = PacketUtils::ReadString(0xAA, packet, true, 512);
@@ -451,21 +452,21 @@ void ChatPacketHandler::HandlePrivateChatMessage(Packet* packet) {
//To the sender:
{
CBITSTREAM;
PacketUtils::WriteHeader(bitStream, eConnectionType::CHAT_INTERNAL, eChatInternalMessageType::ROUTE_TO_PLAYER);
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT_INTERNAL, eChatInternalMessageType::ROUTE_TO_PLAYER);
bitStream.Write(goonA->playerID);
PacketUtils::WriteHeader(bitStream, eConnectionType::CHAT, eChatMessageType::PRIVATE_CHAT_MESSAGE);
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT, eChatMessageType::PRIVATE_CHAT_MESSAGE);
bitStream.Write(goonA->playerID);
bitStream.Write<uint8_t>(7);
bitStream.Write<unsigned int>(69);
PacketUtils::WritePacketWString(goonAName, 33, &bitStream);
bitStream.Write(LUWString(goonAName));
bitStream.Write(goonA->playerID);
bitStream.Write<uint16_t>(0);
bitStream.Write<uint8_t>(0); //not mythran nametag
PacketUtils::WritePacketWString(goonBName, 33, &bitStream);
bitStream.Write(LUWString(goonBName));
bitStream.Write<uint8_t>(0); //not mythran for receiver
bitStream.Write<uint8_t>(0); //success
PacketUtils::WritePacketWString(message, 512, &bitStream);
bitStream.Write(LUWString(message, 512));
SystemAddress sysAddr = goonA->sysAddr;
SEND_PACKET;
@@ -474,21 +475,21 @@ void ChatPacketHandler::HandlePrivateChatMessage(Packet* packet) {
//To the receiver:
{
CBITSTREAM;
PacketUtils::WriteHeader(bitStream, eConnectionType::CHAT_INTERNAL, eChatInternalMessageType::ROUTE_TO_PLAYER);
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT_INTERNAL, eChatInternalMessageType::ROUTE_TO_PLAYER);
bitStream.Write(goonB->playerID);
PacketUtils::WriteHeader(bitStream, eConnectionType::CHAT, eChatMessageType::PRIVATE_CHAT_MESSAGE);
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT, eChatMessageType::PRIVATE_CHAT_MESSAGE);
bitStream.Write(goonA->playerID);
bitStream.Write<uint8_t>(7);
bitStream.Write<unsigned int>(69);
PacketUtils::WritePacketWString(goonAName, 33, &bitStream);
bitStream.Write(LUWString(goonAName));
bitStream.Write(goonA->playerID);
bitStream.Write<uint16_t>(0);
bitStream.Write<uint8_t>(0); //not mythran nametag
PacketUtils::WritePacketWString(goonBName, 33, &bitStream);
bitStream.Write(LUWString(goonBName));
bitStream.Write<uint8_t>(0); //not mythran for receiver
bitStream.Write<uint8_t>(3); //new whisper
PacketUtils::WritePacketWString(message, 512, &bitStream);
bitStream.Write(LUWString(message, 512));
SystemAddress sysAddr = goonB->sysAddr;
SEND_PACKET;
@@ -709,13 +710,13 @@ void ChatPacketHandler::HandleTeamStatusRequest(Packet* packet) {
void ChatPacketHandler::SendTeamInvite(PlayerData* receiver, PlayerData* sender) {
CBITSTREAM;
PacketUtils::WriteHeader(bitStream, eConnectionType::CHAT_INTERNAL, eChatInternalMessageType::ROUTE_TO_PLAYER);
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT_INTERNAL, eChatInternalMessageType::ROUTE_TO_PLAYER);
bitStream.Write(receiver->playerID);
//portion that will get routed:
PacketUtils::WriteHeader(bitStream, eConnectionType::CLIENT, eClientMessageType::TEAM_INVITE);
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CLIENT, eClientMessageType::TEAM_INVITE);
PacketUtils::WritePacketWString(sender->playerName.c_str(), 33, &bitStream);
bitStream.Write(LUWString(sender->playerName.c_str()));
bitStream.Write(sender->playerID);
SystemAddress sysAddr = receiver->sysAddr;
@@ -724,7 +725,7 @@ void ChatPacketHandler::SendTeamInvite(PlayerData* receiver, PlayerData* sender)
void ChatPacketHandler::SendTeamInviteConfirm(PlayerData* receiver, bool bLeaderIsFreeTrial, LWOOBJID i64LeaderID, LWOZONEID i64LeaderZoneID, uint8_t ucLootFlag, uint8_t ucNumOfOtherPlayers, uint8_t ucResponseCode, std::u16string wsLeaderName) {
CBITSTREAM;
PacketUtils::WriteHeader(bitStream, eConnectionType::CHAT_INTERNAL, eChatInternalMessageType::ROUTE_TO_PLAYER);
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT_INTERNAL, eChatInternalMessageType::ROUTE_TO_PLAYER);
bitStream.Write(receiver->playerID);
//portion that will get routed:
@@ -751,7 +752,7 @@ void ChatPacketHandler::SendTeamInviteConfirm(PlayerData* receiver, bool bLeader
void ChatPacketHandler::SendTeamStatus(PlayerData* receiver, LWOOBJID i64LeaderID, LWOZONEID i64LeaderZoneID, uint8_t ucLootFlag, uint8_t ucNumOfOtherPlayers, std::u16string wsLeaderName) {
CBITSTREAM;
PacketUtils::WriteHeader(bitStream, eConnectionType::CHAT_INTERNAL, eChatInternalMessageType::ROUTE_TO_PLAYER);
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT_INTERNAL, eChatInternalMessageType::ROUTE_TO_PLAYER);
bitStream.Write(receiver->playerID);
//portion that will get routed:
@@ -776,7 +777,7 @@ void ChatPacketHandler::SendTeamStatus(PlayerData* receiver, LWOOBJID i64LeaderI
void ChatPacketHandler::SendTeamSetLeader(PlayerData* receiver, LWOOBJID i64PlayerID) {
CBITSTREAM;
PacketUtils::WriteHeader(bitStream, eConnectionType::CHAT_INTERNAL, eChatInternalMessageType::ROUTE_TO_PLAYER);
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT_INTERNAL, eChatInternalMessageType::ROUTE_TO_PLAYER);
bitStream.Write(receiver->playerID);
//portion that will get routed:
@@ -793,7 +794,7 @@ void ChatPacketHandler::SendTeamSetLeader(PlayerData* receiver, LWOOBJID i64Play
void ChatPacketHandler::SendTeamAddPlayer(PlayerData* receiver, bool bIsFreeTrial, bool bLocal, bool bNoLootOnDeath, LWOOBJID i64PlayerID, std::u16string wsPlayerName, LWOZONEID zoneID) {
CBITSTREAM;
PacketUtils::WriteHeader(bitStream, eConnectionType::CHAT_INTERNAL, eChatInternalMessageType::ROUTE_TO_PLAYER);
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT_INTERNAL, eChatInternalMessageType::ROUTE_TO_PLAYER);
bitStream.Write(receiver->playerID);
//portion that will get routed:
@@ -822,7 +823,7 @@ void ChatPacketHandler::SendTeamAddPlayer(PlayerData* receiver, bool bIsFreeTria
void ChatPacketHandler::SendTeamRemovePlayer(PlayerData* receiver, bool bDisband, bool bIsKicked, bool bIsLeaving, bool bLocal, LWOOBJID i64LeaderID, LWOOBJID i64PlayerID, std::u16string wsPlayerName) {
CBITSTREAM;
PacketUtils::WriteHeader(bitStream, eConnectionType::CHAT_INTERNAL, eChatInternalMessageType::ROUTE_TO_PLAYER);
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT_INTERNAL, eChatInternalMessageType::ROUTE_TO_PLAYER);
bitStream.Write(receiver->playerID);
//portion that will get routed:
@@ -848,7 +849,7 @@ void ChatPacketHandler::SendTeamRemovePlayer(PlayerData* receiver, bool bDisband
void ChatPacketHandler::SendTeamSetOffWorldFlag(PlayerData* receiver, LWOOBJID i64PlayerID, LWOZONEID zoneID) {
CBITSTREAM;
PacketUtils::WriteHeader(bitStream, eConnectionType::CHAT_INTERNAL, eChatInternalMessageType::ROUTE_TO_PLAYER);
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT_INTERNAL, eChatInternalMessageType::ROUTE_TO_PLAYER);
bitStream.Write(receiver->playerID);
//portion that will get routed:
@@ -882,16 +883,16 @@ void ChatPacketHandler::SendFriendUpdate(PlayerData* friendData, PlayerData* pla
[bool] - is FTP*/
CBITSTREAM;
PacketUtils::WriteHeader(bitStream, eConnectionType::CHAT_INTERNAL, eChatInternalMessageType::ROUTE_TO_PLAYER);
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT_INTERNAL, eChatInternalMessageType::ROUTE_TO_PLAYER);
bitStream.Write(friendData->playerID);
//portion that will get routed:
PacketUtils::WriteHeader(bitStream, eConnectionType::CLIENT, eClientMessageType::UPDATE_FRIEND_NOTIFY);
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CLIENT, eClientMessageType::UPDATE_FRIEND_NOTIFY);
bitStream.Write<uint8_t>(notifyType);
std::string playerName = playerData->playerName.c_str();
PacketUtils::WritePacketWString(playerName, 33, &bitStream);
bitStream.Write(LUWString(playerName));
bitStream.Write(playerData->zoneID.GetMapID());
bitStream.Write(playerData->zoneID.GetInstanceID());
@@ -921,12 +922,12 @@ void ChatPacketHandler::SendFriendRequest(PlayerData* receiver, PlayerData* send
}
CBITSTREAM;
PacketUtils::WriteHeader(bitStream, eConnectionType::CHAT_INTERNAL, eChatInternalMessageType::ROUTE_TO_PLAYER);
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT_INTERNAL, eChatInternalMessageType::ROUTE_TO_PLAYER);
bitStream.Write(receiver->playerID);
//portion that will get routed:
PacketUtils::WriteHeader(bitStream, eConnectionType::CLIENT, eClientMessageType::ADD_FRIEND_REQUEST);
PacketUtils::WritePacketWString(sender->playerName.c_str(), 33, &bitStream);
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CLIENT, eClientMessageType::ADD_FRIEND_REQUEST);
bitStream.Write(LUWString(sender->playerName.c_str()));
bitStream.Write<uint8_t>(0); // This is a BFF flag however this is unused in live and does not have an implementation client side.
SystemAddress sysAddr = receiver->sysAddr;
@@ -937,16 +938,16 @@ void ChatPacketHandler::SendFriendResponse(PlayerData* receiver, PlayerData* sen
if (!receiver || !sender) return;
CBITSTREAM;
PacketUtils::WriteHeader(bitStream, eConnectionType::CHAT_INTERNAL, eChatInternalMessageType::ROUTE_TO_PLAYER);
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT_INTERNAL, eChatInternalMessageType::ROUTE_TO_PLAYER);
bitStream.Write(receiver->playerID);
// Portion that will get routed:
PacketUtils::WriteHeader(bitStream, eConnectionType::CLIENT, eClientMessageType::ADD_FRIEND_RESPONSE);
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CLIENT, eClientMessageType::ADD_FRIEND_RESPONSE);
bitStream.Write(responseCode);
// For all requests besides accepted, write a flag that says whether or not we are already best friends with the receiver.
bitStream.Write<uint8_t>(responseCode != eAddFriendResponseType::ACCEPTED ? isBestFriendsAlready : sender->sysAddr != UNASSIGNED_SYSTEM_ADDRESS);
// Then write the player name
PacketUtils::WritePacketWString(sender->playerName.c_str(), 33, &bitStream);
bitStream.Write(LUWString(sender->playerName.c_str()));
// Then if this is an acceptance code, write the following extra info.
if (responseCode == eAddFriendResponseType::ACCEPTED) {
bitStream.Write(sender->playerID);
@@ -962,13 +963,13 @@ void ChatPacketHandler::SendRemoveFriend(PlayerData* receiver, std::string& pers
if (!receiver) return;
CBITSTREAM;
PacketUtils::WriteHeader(bitStream, eConnectionType::CHAT_INTERNAL, eChatInternalMessageType::ROUTE_TO_PLAYER);
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT_INTERNAL, eChatInternalMessageType::ROUTE_TO_PLAYER);
bitStream.Write(receiver->playerID);
//portion that will get routed:
PacketUtils::WriteHeader(bitStream, eConnectionType::CLIENT, eClientMessageType::REMOVE_FRIEND_RESPONSE);
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CLIENT, eClientMessageType::REMOVE_FRIEND_RESPONSE);
bitStream.Write<uint8_t>(isSuccessful); //isOnline
PacketUtils::WritePacketWString(personToRemove, 33, &bitStream);
bitStream.Write(LUWString(personToRemove));
SystemAddress sysAddr = receiver->sysAddr;
SEND_PACKET;

View File

@@ -77,34 +77,10 @@ int main(int argc, char** argv) {
return EXIT_FAILURE;
}
//Connect to the MySQL Database
std::string mysql_host = Game::config->GetValue("mysql_host");
std::string mysql_database = Game::config->GetValue("mysql_database");
std::string mysql_username = Game::config->GetValue("mysql_username");
std::string mysql_password = Game::config->GetValue("mysql_password");
Database::Connect(Game::config);
try {
Database::Connect(mysql_host, mysql_database, mysql_username, mysql_password);
} catch (sql::SQLException& ex) {
Game::logger->Log("ChatServer", "Got an error while connecting to the database: %s", ex.what());
Database::Destroy("ChatServer");
delete Game::server;
delete Game::logger;
return EXIT_FAILURE;
}
//Find out the master's IP:
std::string masterIP;
uint32_t masterPort = 1000;
sql::PreparedStatement* stmt = Database::CreatePreppedStmt("SELECT ip, port FROM servers WHERE name='master';");
auto res = stmt->executeQuery();
while (res->next()) {
masterIP = res->getString(1).c_str();
masterPort = res->getInt(2);
}
delete res;
delete stmt;
// Get Master server IP and port
SocketDescriptor masterSock = Database::Connection->GetMasterServerIP();
//It's safe to pass 'localhost' here, as the IP is only used as the external IP.
uint32_t maxClients = 50;
@@ -112,7 +88,7 @@ int main(int argc, char** argv) {
if (Game::config->GetValue("max_clients") != "") maxClients = std::stoi(Game::config->GetValue("max_clients"));
if (Game::config->GetValue("port") != "") ourPort = std::atoi(Game::config->GetValue("port").c_str());
Game::server = new dServer(Game::config->GetValue("external_ip"), ourPort, 0, maxClients, false, true, Game::logger, masterIP, masterPort, ServerType::Chat, Game::config, &Game::shouldShutdown);
Game::server = new dServer(Game::config->GetValue("external_ip"), ourPort, 0, maxClients, false, true, Game::logger, masterSock.hostAddress, masterSock.port, ServerType::Chat, Game::config, &Game::shouldShutdown);
Game::chatFilter = new dChatFilter(Game::assetManager->GetResPath().string() + "/chatplus_en_us", bool(std::stoi(Game::config->GetValue("dont_generate_dcf"))));
@@ -155,18 +131,7 @@ int main(int argc, char** argv) {
//Every 10 min we ping our sql server to keep it alive hopefully:
if (framesSinceLastSQLPing >= sqlPingTime) {
//Find out the master's IP for absolutely no reason:
std::string masterIP;
uint32_t masterPort;
sql::PreparedStatement* stmt = Database::CreatePreppedStmt("SELECT ip, port FROM servers WHERE name='master';");
auto res = stmt->executeQuery();
while (res->next()) {
masterIP = res->getString(1).c_str();
masterPort = res->getInt(2);
}
delete res;
delete stmt;
Database::Connection->GetMasterServerIP();
framesSinceLastSQLPing = 0;
} else framesSinceLastSQLPing++;
@@ -176,8 +141,8 @@ int main(int argc, char** argv) {
std::this_thread::sleep_until(t);
}
//Delete our objects here:
Database::Destroy("ChatServer");
// Delete our objects here:
Database::Destroy();
delete Game::server;
delete Game::logger;
delete Game::config;

View File

@@ -6,10 +6,11 @@
#include "dLogger.h"
#include "ChatPacketHandler.h"
#include "GeneralUtils.h"
#include "PacketUtils.h"
#include "BitStreamUtils.h"
#include "Database.h"
#include "eConnectionType.h"
#include "eChatInternalMessageType.h"
#include "ChatPackets.h"
PlayerContainer::PlayerContainer() {
}
@@ -40,14 +41,7 @@ void PlayerContainer::InsertPlayer(Packet* packet) {
mPlayers.insert(std::make_pair(data->playerID, data));
Game::logger->Log("PlayerContainer", "Added user: %s (%llu), zone: %i", data->playerName.c_str(), data->playerID, data->zoneID.GetMapID());
auto* insertLog = Database::CreatePreppedStmt("INSERT INTO activity_log (character_id, activity, time, map_id) VALUES (?, ?, ?, ?);");
insertLog->setInt(1, data->playerID);
insertLog->setInt(2, 0);
insertLog->setUInt64(3, time(nullptr));
insertLog->setInt(4, data->zoneID.GetMapID());
insertLog->executeUpdate();
Database::Connection->InsertIntoActivityLog(data->playerID, 0, time(nullptr), data->zoneID.GetMapID());
}
void PlayerContainer::RemovePlayer(Packet* packet) {
@@ -84,14 +78,7 @@ void PlayerContainer::RemovePlayer(Packet* packet) {
Game::logger->Log("PlayerContainer", "Removed user: %llu", playerID);
mPlayers.erase(playerID);
auto* insertLog = Database::CreatePreppedStmt("INSERT INTO activity_log (character_id, activity, time, map_id) VALUES (?, ?, ?, ?);");
insertLog->setInt(1, playerID);
insertLog->setInt(2, 1);
insertLog->setUInt64(3, time(nullptr));
insertLog->setInt(4, player->zoneID.GetMapID());
insertLog->executeUpdate();
Database::Connection->InsertIntoActivityLog(playerID, 1, time(nullptr), player->zoneID.GetMapID());
}
void PlayerContainer::MuteUpdate(Packet* packet) {
@@ -146,7 +133,7 @@ void PlayerContainer::CreateTeamServer(Packet* packet) {
void PlayerContainer::BroadcastMuteUpdate(LWOOBJID player, time_t time) {
CBITSTREAM;
PacketUtils::WriteHeader(bitStream, eConnectionType::CHAT_INTERNAL, eChatInternalMessageType::MUTE_UPDATE);
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT_INTERNAL, eChatInternalMessageType::MUTE_UPDATE);
bitStream.Write(player);
bitStream.Write(time);
@@ -207,6 +194,14 @@ TeamData* PlayerContainer::GetTeam(LWOOBJID playerID) {
}
void PlayerContainer::AddMember(TeamData* team, LWOOBJID playerID) {
if (team->memberIDs.size() >= 4){
Game::logger->Log("PlayerContainer", "Tried to add player to team that already had 4 players");
auto* player = GetPlayerData(playerID);
if (!player) return;
ChatPackets::SendSystemMessage(player->sysAddr, u"The teams is full! You have not been added to a team!");
return;
}
const auto index = std::find(team->memberIDs.begin(), team->memberIDs.end(), playerID);
if (index != team->memberIDs.end()) return;
@@ -345,7 +340,7 @@ void PlayerContainer::TeamStatusUpdate(TeamData* team) {
void PlayerContainer::UpdateTeamsOnWorld(TeamData* team, bool deleteTeam) {
CBITSTREAM;
PacketUtils::WriteHeader(bitStream, eConnectionType::CHAT_INTERNAL, eChatInternalMessageType::TEAM_UPDATE);
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT_INTERNAL, eChatInternalMessageType::TEAM_UPDATE);
bitStream.Write(team->teamID);
bitStream.Write(deleteTeam);

View File

@@ -1,20 +0,0 @@
#pragma once
#include <cstdint>
namespace BrickByBrickFix {
/**
* @brief Deletes all broken BrickByBrick models that have invalid XML
*
* @return The number of BrickByBrick models that were truncated
*/
uint32_t TruncateBrokenBrickByBrickXml();
/**
* @brief Updates all BrickByBrick models in the database to be
* in the sd0 format as opposed to a zlib compressed format.
*
* @return The number of BrickByBrick models that were updated
*/
uint32_t UpdateBrickByBrickModelsToSd0();
};

View File

@@ -12,9 +12,8 @@ set(DCOMMON_SOURCES
"NiPoint3.cpp"
"NiQuaternion.cpp"
"SHA512.cpp"
"Type.cpp"
"Demangler.cpp"
"ZCompression.cpp"
"BrickByBrickFix.cpp"
"BinaryPathFinder.cpp"
"FdbToSqlite.cpp"
)

29
dCommon/Demangler.cpp Normal file
View File

@@ -0,0 +1,29 @@
#include "Demangler.h"
#ifdef __GNUG__
#include <cstdlib>
#include <cxxabi.h>
#include <memory>
#include <typeinfo>
std::string Demangler::Demangle(const char* name) {
// some arbitrary value to eliminate the compiler warning
// -4 is not a valid return value for __cxa_demangle so we'll use that.
int status = -4;
// __cxa_demangle requires that we free the returned char*
std::unique_ptr<char, void (*)(void*)> res{
abi::__cxa_demangle(name, NULL, NULL, &status),
std::free
};
return (status == 0) ? res.get() : "";
}
#else // __GNUG__
// does nothing if not g++
std::string Demangler::Demangle(const char* name) {
return name;
}
#endif // __GNUG__

9
dCommon/Demangler.h Normal file
View File

@@ -0,0 +1,9 @@
#pragma once
#include <string>
namespace Demangler {
// Given a char* containing a mangled name, return a std::string containing the demangled name.
// If the function fails for any reason, it returns an empty string.
std::string Demangle(const char* name);
}

View File

@@ -107,7 +107,7 @@ static void ErrorCallback(void* data, const char* msg, int errnum) {
}
#endif
#include "Type.h"
#include "Demangler.h"
void GenerateDump() {
std::string cmd = "sudo gcore " + std::to_string(getpid());
@@ -122,41 +122,43 @@ void CatchUnhandled(int sig) {
if (Diagnostics::GetProduceMemoryDump()) {
GenerateDump();
}
void* array[10];
constexpr uint8_t MaxStackTrace = 32;
void* array[MaxStackTrace];
size_t size;
// get void*'s for all entries on the stack
size = backtrace(array, 10);
size = backtrace(array, MaxStackTrace);
#if defined(__GNUG__) and defined(__dynamic)
# if defined(__GNUG__)
// Loop through the returned addresses, and get the symbols to be demangled
char** strings = backtrace_symbols(array, size);
// Print the stack trace
for (size_t i = 0; i < size; i++) {
// Take a string like './WorldServer(_ZN19SlashCommandHandler17HandleChatCommandERKSbIDsSt11char_traitsIDsESaIDsEEP6EntityRK13SystemAddress+0x6187) [0x55869c44ecf7]' and extract the function name
// Take a string like './WorldServer(_ZN19SlashCommandHandler17HandleChatCommandERKSbIDsSt11char_traitsIDsESaIDsEEP6EntityRK13SystemAddress+0x6187) [0x55869c44ecf7]'
// and extract '_ZN19SlashCommandHandler17HandleChatCommandERKSbIDsSt11char_traitsIDsESaIDsEEP6EntityRK13SystemAddress' from it to be demangled into a proper name
std::string functionName = strings[i];
std::string::size_type start = functionName.find('(');
std::string::size_type end = functionName.find('+');
if (start != std::string::npos && end != std::string::npos) {
std::string demangled = functionName.substr(start + 1, end - start - 1);
demangled = demangle(functionName.c_str());
demangled = Demangler::Demangle(demangled.c_str());
if (demangled.empty()) {
Game::logger->Log("Diagnostics", "[%02zu] %s", i, demangled.c_str());
} else {
Game::logger->Log("Diagnostics", "[%02zu] %s", i, functionName.c_str());
// If the demangled string is not empty, then we can replace the mangled string with the demangled one
if (!demangled.empty()) {
demangled.push_back('(');
demangled += functionName.substr(end);
functionName = demangled;
}
} else {
Game::logger->Log("Diagnostics", "[%02zu] %s", i, functionName.c_str());
}
Game::logger->Log("Diagnostics", "[%02zu] %s", i, functionName.c_str());
}
#else
# else // defined(__GNUG__)
backtrace_symbols_fd(array, size, STDOUT_FILENO);
#endif
# endif // defined(__GNUG__)
FILE* file = fopen(fileName.c_str(), "w+");
if (file != NULL) {
@@ -166,7 +168,7 @@ void CatchUnhandled(int sig) {
fclose(file);
}
#else
#else // __include_backtrace__
struct backtrace_state* state = backtrace_create_state(
Diagnostics::GetProcessFileName().c_str(),
@@ -177,7 +179,7 @@ void CatchUnhandled(int sig) {
struct bt_ctx ctx = { state, 0 };
Bt(state);
#endif
#endif // __include_backtrace__
exit(EXIT_FAILURE);
}

View File

@@ -126,6 +126,11 @@ namespace GeneralUtils {
template <typename T>
T Parse(const char* value);
template <>
inline bool Parse(const char* value) {
return std::stoi(value);
}
template <>
inline int32_t Parse(const char* value) {
return std::stoi(value);

View File

@@ -61,35 +61,33 @@ LDFBaseData* LDFBaseData::DataFromString(const std::string_view& format) {
}
case LDF_TYPE_S32: {
try {
int32_t data = static_cast<int32_t>(strtoul(ldfTypeAndValue.second.data(), &storage, 10));
returnValue = new LDFData<int32_t>(key, data);
} catch (std::exception) {
int32_t data;
if (!GeneralUtils::TryParse(ldfTypeAndValue.second.data(), data)) {
Game::logger->Log("LDFFormat", "Warning: Attempted to process invalid int32 value (%s) from string (%s)", ldfTypeAndValue.second.data(), format.data());
return nullptr;
}
returnValue = new LDFData<int32_t>(key, data);
break;
}
case LDF_TYPE_FLOAT: {
try {
float data = strtof(ldfTypeAndValue.second.data(), &storage);
returnValue = new LDFData<float>(key, data);
} catch (std::exception) {
float data;
if (!GeneralUtils::TryParse(ldfTypeAndValue.second.data(), data)) {
Game::logger->Log("LDFFormat", "Warning: Attempted to process invalid float value (%s) from string (%s)", ldfTypeAndValue.second.data(), format.data());
return nullptr;
}
returnValue = new LDFData<float>(key, data);
break;
}
case LDF_TYPE_DOUBLE: {
try {
double data = strtod(ldfTypeAndValue.second.data(), &storage);
returnValue = new LDFData<double>(key, data);
} catch (std::exception) {
double data;
if (!GeneralUtils::TryParse(ldfTypeAndValue.second.data(), data)) {
Game::logger->Log("LDFFormat", "Warning: Attempted to process invalid double value (%s) from string (%s)", ldfTypeAndValue.second.data(), format.data());
return nullptr;
}
returnValue = new LDFData<double>(key, data);
break;
}
@@ -102,9 +100,7 @@ LDFBaseData* LDFBaseData::DataFromString(const std::string_view& format) {
} else if (ldfTypeAndValue.second == "false") {
data = 0;
} else {
try {
data = static_cast<uint32_t>(strtoul(ldfTypeAndValue.second.data(), &storage, 10));
} catch (std::exception) {
if (!GeneralUtils::TryParse(ldfTypeAndValue.second.data(), data)) {
Game::logger->Log("LDFFormat", "Warning: Attempted to process invalid uint32 value (%s) from string (%s)", ldfTypeAndValue.second.data(), format.data());
return nullptr;
}
@@ -122,9 +118,7 @@ LDFBaseData* LDFBaseData::DataFromString(const std::string_view& format) {
} else if (ldfTypeAndValue.second == "false") {
data = false;
} else {
try {
data = static_cast<bool>(strtol(ldfTypeAndValue.second.data(), &storage, 10));
} catch (std::exception) {
if (!GeneralUtils::TryParse(ldfTypeAndValue.second.data(), data)) {
Game::logger->Log("LDFFormat", "Warning: Attempted to process invalid bool value (%s) from string (%s)", ldfTypeAndValue.second.data(), format.data());
return nullptr;
}
@@ -135,24 +129,22 @@ LDFBaseData* LDFBaseData::DataFromString(const std::string_view& format) {
}
case LDF_TYPE_U64: {
try {
uint64_t data = static_cast<uint64_t>(strtoull(ldfTypeAndValue.second.data(), &storage, 10));
returnValue = new LDFData<uint64_t>(key, data);
} catch (std::exception) {
uint64_t data;
if (!GeneralUtils::TryParse(ldfTypeAndValue.second.data(), data)) {
Game::logger->Log("LDFFormat", "Warning: Attempted to process invalid uint64 value (%s) from string (%s)", ldfTypeAndValue.second.data(), format.data());
return nullptr;
}
returnValue = new LDFData<uint64_t>(key, data);
break;
}
case LDF_TYPE_OBJID: {
try {
LWOOBJID data = static_cast<LWOOBJID>(strtoll(ldfTypeAndValue.second.data(), &storage, 10));
returnValue = new LDFData<LWOOBJID>(key, data);
} catch (std::exception) {
LWOOBJID data;
if (!GeneralUtils::TryParse(ldfTypeAndValue.second.data(), data)) {
Game::logger->Log("LDFFormat", "Warning: Attempted to process invalid LWOOBJID value (%s) from string (%s)", ldfTypeAndValue.second.data(), format.data());
return nullptr;
}
returnValue = new LDFData<LWOOBJID>(key, data);
break;
}

View File

@@ -136,6 +136,13 @@ NiPoint3& NiPoint3::operator+=(const NiPoint3& point) {
return *this;
}
NiPoint3& NiPoint3::operator*=(const float scalar) {
this->x *= scalar;
this->y *= scalar;
this->z *= scalar;
return *this;
}
//! Operator for subtraction of vectors
NiPoint3 NiPoint3::operator-(const NiPoint3& point) const {
return NiPoint3(this->x - point.x, this->y - point.y, this->z - point.z);

View File

@@ -138,6 +138,8 @@ public:
//! Operator for addition of vectors
NiPoint3& operator+=(const NiPoint3& point);
NiPoint3& operator*=(const float scalar);
//! Operator for subtraction of vectors
NiPoint3 operator-(const NiPoint3& point) const;

View File

@@ -1,27 +0,0 @@
#include "Type.h"
#ifdef __GNUG__
#include <cstdlib>
#include <memory>
#include <cxxabi.h>
std::string demangle(const char* name) {
int status = -4; // some arbitrary value to eliminate the compiler warning
// enable c++11 by passing the flag -std=c++11 to g++
std::unique_ptr<char, void(*)(void*)> res{
abi::__cxa_demangle(name, NULL, NULL, &status),
std::free
};
return (status == 0) ? res.get() : name;
}
#else
// does nothing if not g++
std::string demangle(const char* name) {
return name;
}
#endif

View File

@@ -1,12 +0,0 @@
#pragma once
#include <string>
#include <typeinfo>
std::string demangle(const char* name);
template <class T>
std::string type(const T& t) {
return demangle(typeid(t).name());
}

View File

@@ -42,7 +42,7 @@ struct AssetMemoryBuffer : std::streambuf {
}
void close() {
delete m_Base;
free(m_Base);
}
};

View File

@@ -9,6 +9,7 @@
#include "BitStream.h"
#include "eConnectionType.h"
#include "eClientMessageType.h"
#include "BitStreamUtils.h"
#pragma warning (disable:4251) //Disables SQL warnings
@@ -32,7 +33,7 @@ constexpr uint32_t lowFrameDelta = FRAMES_TO_MS(lowFramerate);
#define CBITSTREAM RakNet::BitStream bitStream;
#define CINSTREAM RakNet::BitStream inStream(packet->data, packet->length, false);
#define CINSTREAM_SKIP_HEADER CINSTREAM if (inStream.GetNumberOfUnreadBits() >= BYTES_TO_BITS(HEADER_SIZE)) inStream.IgnoreBytes(HEADER_SIZE); else inStream.IgnoreBits(inStream.GetNumberOfUnreadBits());
#define CMSGHEADER PacketUtils::WriteHeader(bitStream, eConnectionType::CLIENT, eClientMessageType::GAME_MSG);
#define CMSGHEADER BitStreamUtils::WriteHeader(bitStream, eConnectionType::CLIENT, eClientMessageType::GAME_MSG);
#define SEND_PACKET Game::server->Send(&bitStream, sysAddr, false);
#define SEND_PACKET_BROADCAST Game::server->Send(&bitStream, UNASSIGNED_SYSTEM_ADDRESS, true);

View File

@@ -1152,7 +1152,7 @@ enum class eGameMessageType : uint16_t {
COLLISION_POINT_REMOVED = 1269,
SET_ATTACHED = 1270,
SET_DESTROYABLE_MODEL_BRICKS = 1271,
VEHICLE_SET_POWERSLIDE_LOCK_WHEELS = 1273,
VEHICLE_SET_POWERSLIDE_LOCK_WHEELS = 1272,
VEHICLE_SET_WHEEL_LOCK_STATE = 1273,
SHOW_HEALTH_BAR = 1274,
GET_SHOWS_HEALTH_BAR = 1275,

View File

@@ -101,7 +101,7 @@ enum class eReplicaComponentType : uint32_t {
TRADE,
USER_CONTROL,
IGNORE_LIST,
ROCKET_LAUNCH_LUP,
MULTI_ZONE_ENTRANCE,
BUFF_REAL, // the real buff component, should just be name BUFF
INTERACTION_MANAGER,
DONATION_VENDOR,

View File

@@ -13,15 +13,7 @@
#include <sstream>
#include <iostream>
// Enable this to cache all entries in each table for fast access, comes with more memory cost
//#define CDCLIENT_CACHE_ALL
/*!
\file CDClientDatabase.hpp
\brief An interface between the CDClient.sqlite file and the server
*/
//! The CDClient Database namespace
//! The CDClient Database namespace
namespace CDClientDatabase {
//! Opens a connection with the CDClient

View File

@@ -38,43 +38,53 @@
#include "CDFeatureGatingTable.h"
#include "CDRailActivatorComponent.h"
// Uncomment this to cache the full cdclient database into memory. This will make the server load faster, but will use more memory.
// A vanilla CDClient takes about 46MB of memory + the regular world data.
// #define CDCLIENT_CACHE_ALL
#ifdef CDCLIENT_CACHE_ALL
#define CDCLIENT_DONT_CACHE_TABLE(x) x
#else
#define CDCLIENT_DONT_CACHE_TABLE(x)
#endif
CDClientManager::CDClientManager() {
CDActivityRewardsTable::Instance();
CDAnimationsTable::Instance();
CDBehaviorParameterTable::Instance();
CDBehaviorTemplateTable::Instance();
CDComponentsRegistryTable::Instance();
CDCurrencyTableTable::Instance();
CDDestructibleComponentTable::Instance();
CDEmoteTableTable::Instance();
CDInventoryComponentTable::Instance();
CDItemComponentTable::Instance();
CDItemSetsTable::Instance();
CDItemSetSkillsTable::Instance();
CDLevelProgressionLookupTable::Instance();
CDLootMatrixTable::Instance();
CDLootTableTable::Instance();
CDMissionNPCComponentTable::Instance();
CDMissionTasksTable::Instance();
CDMissionsTable::Instance();
CDObjectSkillsTable::Instance();
CDObjectsTable::Instance();
CDPhysicsComponentTable::Instance();
CDRebuildComponentTable::Instance();
CDScriptComponentTable::Instance();
CDSkillBehaviorTable::Instance();
CDZoneTableTable::Instance();
CDVendorComponentTable::Instance();
CDActivitiesTable::Instance();
CDPackageComponentTable::Instance();
CDProximityMonitorComponentTable::Instance();
CDMovementAIComponentTable::Instance();
CDBrickIDTableTable::Instance();
CDRarityTableTable::Instance();
CDMissionEmailTable::Instance();
CDRewardsTable::Instance();
CDPropertyEntranceComponentTable::Instance();
CDPropertyTemplateTable::Instance();
CDFeatureGatingTable::Instance();
CDRailActivatorComponentTable::Instance();
CDActivityRewardsTable::Instance().LoadValuesFromDatabase();
CDActivitiesTable::Instance().LoadValuesFromDatabase();
CDCLIENT_DONT_CACHE_TABLE(CDAnimationsTable::Instance().LoadValuesFromDatabase());
CDBehaviorParameterTable::Instance().LoadValuesFromDatabase();
CDBehaviorTemplateTable::Instance().LoadValuesFromDatabase();
CDBrickIDTableTable::Instance().LoadValuesFromDatabase();
CDCLIENT_DONT_CACHE_TABLE(CDComponentsRegistryTable::Instance().LoadValuesFromDatabase());
CDCurrencyTableTable::Instance().LoadValuesFromDatabase();
CDDestructibleComponentTable::Instance().LoadValuesFromDatabase();
CDEmoteTableTable::Instance().LoadValuesFromDatabase();
CDFeatureGatingTable::Instance().LoadValuesFromDatabase();
CDInventoryComponentTable::Instance().LoadValuesFromDatabase();
CDCLIENT_DONT_CACHE_TABLE(CDItemComponentTable::Instance().LoadValuesFromDatabase());
CDItemSetSkillsTable::Instance().LoadValuesFromDatabase();
CDItemSetsTable::Instance().LoadValuesFromDatabase();
CDLevelProgressionLookupTable::Instance().LoadValuesFromDatabase();
CDCLIENT_DONT_CACHE_TABLE(CDLootMatrixTable::Instance().LoadValuesFromDatabase());
CDCLIENT_DONT_CACHE_TABLE(CDLootTableTable::Instance().LoadValuesFromDatabase());
CDMissionEmailTable::Instance().LoadValuesFromDatabase();
CDMissionNPCComponentTable::Instance().LoadValuesFromDatabase();
CDMissionTasksTable::Instance().LoadValuesFromDatabase();
CDMissionsTable::Instance().LoadValuesFromDatabase();
CDMovementAIComponentTable::Instance().LoadValuesFromDatabase();
CDObjectSkillsTable::Instance().LoadValuesFromDatabase();
CDCLIENT_DONT_CACHE_TABLE(CDObjectsTable::Instance().LoadValuesFromDatabase());
CDPhysicsComponentTable::Instance().LoadValuesFromDatabase();
CDPackageComponentTable::Instance().LoadValuesFromDatabase();
CDProximityMonitorComponentTable::Instance().LoadValuesFromDatabase();
CDPropertyEntranceComponentTable::Instance().LoadValuesFromDatabase();
CDPropertyTemplateTable::Instance().LoadValuesFromDatabase();
CDRailActivatorComponentTable::Instance().LoadValuesFromDatabase();
CDRarityTableTable::Instance().LoadValuesFromDatabase();
CDRebuildComponentTable::Instance().LoadValuesFromDatabase();
CDRewardsTable::Instance().LoadValuesFromDatabase();
CDScriptComponentTable::Instance().LoadValuesFromDatabase();
CDSkillBehaviorTable::Instance().LoadValuesFromDatabase();
CDVendorComponentTable::Instance().LoadValuesFromDatabase();
CDZoneTableTable::Instance().LoadValuesFromDatabase();
}

View File

@@ -1,7 +1,6 @@
set(DDATABASE_SOURCES "CDClientDatabase.cpp"
"CDClientManager.cpp"
"Database.cpp"
"MigrationRunner.cpp")
"Database.cpp")
add_subdirectory(Tables)
@@ -9,5 +8,17 @@ foreach(file ${DDATABASE_TABLES_SOURCES})
set(DDATABASE_SOURCES ${DDATABASE_SOURCES} "Tables/${file}")
endforeach()
add_subdirectory(Databases)
foreach (file ${DDATABASE_DATABASES_SOURCES})
set(DDATABASE_SOURCES ${DDATABASE_SOURCES} "Databases/${file}")
endforeach()
add_subdirectory(Databases/Migrations)
foreach (file ${DDATABASE_DATABASES_MIGRATIONS_SOURCES})
set(DDATABASE_SOURCES ${DDATABASE_SOURCES} "Databases/Migrations/${file}")
endforeach()
add_library(dDatabase STATIC ${DDATABASE_SOURCES})
target_link_libraries(dDatabase sqlite3 mariadbConnCpp)

View File

@@ -1,118 +1,26 @@
#include "Database.h"
#include "Game.h"
#include "dConfig.h"
#include "dLogger.h"
using namespace std;
#pragma warning (disable:4251) //Disables SQL warnings
#include "Databases/MySQL.h"
sql::Driver* Database::driver;
sql::Connection* Database::con;
sql::Properties Database::props;
std::string Database::database;
void Database::Connect(dConfig* config) {
bool useSqlite = true;
if (config->GetValue("mysql_host") != "" && config->GetValue("mysql_database") != "" && config->GetValue("mysql_username") != "" && config->GetValue("mysql_password") != "") {
useSqlite = false;
}
void Database::Connect(const string& host, const string& database, const string& username, const string& password) {
if (useSqlite) {
//To bypass debug issues:
const char* szDatabase = database.c_str();
const char* szUsername = username.c_str();
const char* szPassword = password.c_str();
driver = sql::mariadb::get_driver_instance();
sql::Properties properties;
// The mariadb connector is *supposed* to handle unix:// and pipe:// prefixes to hostName, but there are bugs where
// 1) it tries to parse a database from the connection string (like in tcp://localhost:3001/darkflame) based on the
// presence of a /
// 2) even avoiding that, the connector still assumes you're connecting with a tcp socket
// So, what we do in the presence of a unix socket or pipe is to set the hostname to the protocol and localhost,
// which avoids parsing errors while still ensuring the correct connection type is used, and then setting the appropriate
// property manually (which the URL parsing fails to do)
const std::string UNIX_PROTO = "unix://";
const std::string PIPE_PROTO = "pipe://";
if (host.find(UNIX_PROTO) == 0) {
properties["hostName"] = "unix://localhost";
properties["localSocket"] = host.substr(UNIX_PROTO.length()).c_str();
} else if (host.find(PIPE_PROTO) == 0) {
properties["hostName"] = "pipe://localhost";
properties["pipe"] = host.substr(PIPE_PROTO.length()).c_str();
} else {
properties["hostName"] = host.c_str();
}
properties["user"] = szUsername;
properties["password"] = szPassword;
properties["autoReconnect"] = "true";
Database::props = properties;
Database::database = database;
Database::Connect();
}
void Database::Connect() {
// `connect(const Properties& props)` segfaults in windows debug, but
// `connect(const SQLString& host, const SQLString& user, const SQLString& pwd)` doesn't handle pipes/unix sockets correctly
if (Database::props.find("localSocket") != Database::props.end() || Database::props.find("pipe") != Database::props.end()) {
con = driver->connect(Database::props);
} else {
con = driver->connect(Database::props["hostName"].c_str(), Database::props["user"].c_str(), Database::props["password"].c_str());
}
con->setSchema(Database::database.c_str());
}
void Database::Destroy(std::string source, bool log) {
if (!con) return;
if (log) {
if (source != "") Game::logger->Log("Database", "Destroying MySQL connection from %s!", source.c_str());
else Game::logger->Log("Database", "Destroying MySQL connection!");
Database::Connection = new MySQLDatabase(config->GetValue("mysql_host"), config->GetValue("mysql_database"), config->GetValue("mysql_username"), config->GetValue("mysql_password"));
Database::ConnectionType = eConnectionTypes::MYSQL;
}
con->close();
delete con;
} //Destroy
sql::Statement* Database::CreateStmt() {
sql::Statement* toReturn = con->createStatement();
return toReturn;
} //CreateStmt
sql::PreparedStatement* Database::CreatePreppedStmt(const std::string& query) {
const char* test = query.c_str();
size_t size = query.length();
sql::SQLString str(test, size);
if (!con) {
Connect();
Game::logger->Log("Database", "Trying to reconnect to MySQL");
}
if (!con->isValid() || con->isClosed()) {
delete con;
con = nullptr;
Connect();
Game::logger->Log("Database", "Trying to reconnect to MySQL from invalid or closed connection");
}
auto* stmt = con->prepareStatement(str);
return stmt;
} //CreatePreppedStmt
void Database::Commit() {
Database::con->commit();
Database::Connection->Connect();
}
bool Database::GetAutoCommit() {
// TODO This should not just access a pointer. A future PR should update this
// to check for null and throw an error if the connection is not valid.
return con->getAutoCommit();
}
void Database::SetAutoCommit(bool value) {
// TODO This should not just access a pointer. A future PR should update this
// to check for null and throw an error if the connection is not valid.
Database::con->setAutoCommit(value);
void Database::Destroy() {
Database::Connection->Destroy();
delete Database::Connection;
}

View File

@@ -1,31 +1,16 @@
#pragma once
#include <string>
#include <conncpp.hpp>
class MySqlException : public std::runtime_error {
public:
MySqlException() : std::runtime_error("MySQL error!") {}
MySqlException(const std::string& msg) : std::runtime_error(msg.c_str()) {}
};
#include "Databases/DatabaseBase.h"
class dConfig;
class Database {
private:
static sql::Driver* driver;
static sql::Connection* con;
static sql::Properties props;
static std::string database;
public:
static void Connect(const std::string& host, const std::string& database, const std::string& username, const std::string& password);
static void Connect();
static void Destroy(std::string source = "", bool log = true);
static DatabaseBase* Connection;
static eConnectionTypes ConnectionType;
static sql::Statement* CreateStmt();
static sql::PreparedStatement* CreatePreppedStmt(const std::string& query);
static void Commit();
static bool GetAutoCommit();
static void SetAutoCommit(bool value);
static std::string GetDatabase() { return database; }
static sql::Properties GetProperties() { return props; }
static void Connect(dConfig* config);
static void Destroy();
};

View File

@@ -0,0 +1 @@
set(DDATABASE_DATABASES_SOURCES "MySQL.cpp")

View File

@@ -0,0 +1,100 @@
#pragma once
#include <string>
#include <vector>
#include "RakNetTypes.h"
#include "Structures.h"
enum eConnectionTypes {
NONE,
MYSQL,
SQLITE
};
class DatabaseBase {
public:
virtual void Connect() = 0;
virtual void Destroy() = 0;
// Server Get
virtual SocketDescriptor GetMasterServerIP() = 0;
// Server Set
virtual void CreateServer(const std::string& name, const std::string& ip, uint16_t port, uint32_t state, uint32_t version) = 0;
virtual void SetServerIpAndPortByName(const std::string& name, const std::string& ip, uint16_t port) = 0;
// Misc
virtual void InsertIntoActivityLog(uint32_t playerId, uint32_t activityId, uint32_t timestamp, uint32_t zoneId) = 0;
virtual void InsertIntoCommandLog(uint32_t playerId, const std::string& command) = 0;
// Character Get
virtual CharacterInfo GetCharacterInfoByID(uint32_t id) = 0;
virtual CharacterInfo GetCharacterInfoByName(const std::string& name) = 0;
virtual std::string GetCharacterXMLByID(uint32_t id) = 0;
virtual std::vector<std::string> GetAllCharacterNames() = 0;
virtual std::vector<CharacterInfo> GetAllCharactersByAccountID(uint32_t accountId) = 0;
virtual bool IsCharacterNameAvailable(const std::string& name) = 0;
// Charater Write
virtual void CreateCharacterXML(uint32_t id, const std::string& xml) = 0;
virtual void UpdateCharacterXML(uint32_t id, const std::string& xml) = 0;
virtual void CreateCharacter(uint32_t id, uint32_t account_id, const std::string& name, const std::string& pending_name, bool needs_rename, uint64_t last_login) = 0;
virtual void ApproveCharacterName(uint32_t id, const std::string& newName) = 0;
virtual void SetPendingCharacterName(uint32_t id, const std::string& pendingName) = 0;
virtual void UpdateCharacterLastLogin(uint32_t id, uint64_t time) = 0;
// Character Delete
virtual void DeleteCharacter(uint32_t id) = 0;
// Friends Get
virtual bool AreBestFriends(uint32_t charId1, uint32_t charId2) = 0;
// Account Get
virtual AccountInfo GetAccountByName(const std::string& name) = 0;
virtual AccountInfo GetAccountByID(uint32_t id) = 0;
virtual uint32_t GetLatestCharacterOfAccount(uint32_t id) = 0;
// Account Set
virtual void BanAccount(uint32_t id) = 0;
virtual void MuteAccount(uint32_t id, uint64_t muteExpireDate) = 0;
// Pet Write
virtual void CreatePetName(uint64_t id, const std::string& name, bool approved) = 0;
// Pet Delete
virtual void DeletePetName(uint64_t id) = 0;
// Pet Get
virtual PetName GetPetName(uint64_t id) = 0;
// Keys Get
virtual bool IsKeyActive(uint32_t id) = 0;
// Object ID tracker Get
virtual uint32_t GetObjectIDTracker() = 0;
// Object ID tracker Set
virtual void SetObjectIDTracker(uint32_t id) = 0;
// Mail Get
virtual MailInfo GetMailByID(uint64_t id) = 0;
virtual std::vector<MailInfo> GetAllRecentMailOfUser(uint32_t id) = 0;
virtual uint32_t GetUnreadMailCountForUser(uint32_t id) = 0;
// Mail Write
virtual void WriteMail(uint32_t senderId, const std::string& senderName, uint32_t receiverId, const std::string& receiverName, uint64_t sendTime, const std::string& subject, const std::string& body, uint32_t attachmentId = 0, uint32_t attachmentLot = 0, uint64_t attachmentSubkey = 0, uint32_t attachmentCount = 0, bool wasRead = false) = 0;
virtual void SetMailAsRead(uint64_t id) = 0;
virtual void RemoveAttachmentFromMail(uint64_t id) = 0;
// Mail Delete
virtual void DeleteMail(uint64_t id) = 0;
// Property Get
virtual uint64_t GetPropertyFromTemplateAndClone(uint32_t templateId, uint32_t cloneId) = 0;
virtual std::vector<uint32_t> GetBBBModlesForProperty(uint32_t propertyId) = 0;
virtual std::istream GetLXFMLFromID(uint32_t id) = 0;
private:
};

View File

@@ -0,0 +1 @@
set(DDATABASE_DATABASES_MIGRATIONS_SOURCES "MigrationManager.cpp" "MySQLMigration.cpp")

View File

@@ -0,0 +1,90 @@
#include "MigrationManager.h"
#include <fstream>
#include <string>
#include "dLogger.h"
#include "GeneralUtils.h"
#include "CDClientDatabase.h"
#include "BinaryPathFinder.h"
Migration Migration::LoadMigration(const std::string& type, const std::string& dbType, const std::string& name) {
Migration migration{};
std::ifstream file(BinaryPathFinder::GetBinaryDir() / "migrations/" / type / dbType / name);
if (file.is_open()) {
std::string line;
std::string total = "";
while (std::getline(file, line)) {
total += line;
}
file.close();
migration.name = ;
migration.data = total;
}
return migration;
}
void MigrationManager::RunSQLiteMigrations() {
auto cdstmt = CDClientDatabase::CreatePreppedStmt("CREATE TABLE IF NOT EXISTS migration_history (name TEXT NOT NULL, date TIMESTAMP NOT NULL DEFAULT CURRENT_TIMESTAMP);");
cdstmt.execQuery().finalize();
cdstmt.finalize();
for (const auto& entry : GeneralUtils::GetSqlFileNamesFromFolder((BinaryPathFinder::GetBinaryDir() / "migrations/cdserver/").string())) {
auto migration = Migration::LoadMigration("cdserver", "", entry);
if (migration.data.empty()) continue;
// Check if there is an entry in the migration history table on the cdclient database.
cdstmt = CDClientDatabase::CreatePreppedStmt("SELECT name FROM migration_history WHERE name = ?;");
cdstmt.bind((int32_t)1, migration.name.c_str());
auto cdres = cdstmt.execQuery();
bool doExit = !cdres.eof();
cdres.finalize();
cdstmt.finalize();
if (doExit) continue;
// Check first if there is entry in the migration history table on the main database.
stmt = Database::CreatePreppedStmt("SELECT name FROM migration_history WHERE name = ?;");
stmt->setString(1, migration.name.c_str());
auto* res = stmt->executeQuery();
doExit = res->next();
delete res;
delete stmt;
if (doExit) {
// Insert into cdclient database if there is an entry in the main database but not the cdclient database.
cdstmt = CDClientDatabase::CreatePreppedStmt("INSERT INTO migration_history (name) VALUES (?);");
cdstmt.bind((int32_t)1, migration.name.c_str());
cdstmt.execQuery().finalize();
cdstmt.finalize();
continue;
}
// Doing these 1 migration at a time since one takes a long time and some may think it is crashing.
// This will at the least guarentee that the full migration needs to be run in order to be counted as "migrated".
Game::logger->Log("MigrationRunner", "Executing migration: %s. This may take a while. Do not shut down server.", migration.name.c_str());
CDClientDatabase::ExecuteQuery("BEGIN TRANSACTION;");
for (const auto& dml : GeneralUtils::SplitString(migration.data, ';')) {
if (dml.empty()) continue;
try {
CDClientDatabase::ExecuteDML(dml.c_str());
} catch (CppSQLite3Exception& e) {
Game::logger->Log("MigrationRunner", "Encountered error running DML command: (%i) : %s", e.errorCode(), e.errorMessage());
}
}
// Insert into cdclient database.
cdstmt = CDClientDatabase::CreatePreppedStmt("INSERT INTO migration_history (name) VALUES (?);");
cdstmt.bind((int32_t)1, migration.name.c_str());
cdstmt.execQuery().finalize();
cdstmt.finalize();
CDClientDatabase::ExecuteQuery("COMMIT;");
}
Game::logger->Log("MigrationRunner", "CDServer database is up to date.");
}

View File

@@ -0,0 +1,17 @@
#pragma once
class DatabaseBase;
struct Migration {
std::string data;
std::string name;
static Migration LoadMigration(const std::string& type, const std::string& dbType, const std::string& name);
};
class MigrationManager {
public:
void RunMigrations(DatabaseBase* db);
void RunSQLiteMigrations();
private:
};

View File

@@ -1,35 +1,93 @@
#include "BrickByBrickFix.h"
#include "MySQLMigration.h"
#include <memory>
#include <iostream>
#include <sstream>
#include <istream>
#include "CDClientDatabase.h"
#include "Game.h"
#include "GeneralUtils.h"
#include "dLogger.h"
#include "BinaryPathFinder.h"
#include "ZCompression.h"
#include "tinyxml2.h"
#include "Database.h"
#include "Game.h"
#include "ZCompression.h"
#include "dLogger.h"
#include "../MySQL.h"
//! Forward declarations
void MigrationRunner::RunMigrations(DatabaseBase* db) {
auto database = dynamic_cast<MySQLDatabase*>(db);
std::unique_ptr<sql::ResultSet> GetModelsFromDatabase();
void WriteSd0Magic(char* input, uint32_t chunkSize);
bool CheckSd0Magic(sql::Blob* streamToCheck);
auto* stmt = database->CreatePreppedStmt("CREATE TABLE IF NOT EXISTS migration_history (name TEXT NOT NULL, date TIMESTAMP NOT NULL DEFAULT CURRENT_TIMESTAMP());");
stmt->execute();
delete stmt;
/**
* @brief Truncates all models with broken data from the database.
*
* @return The number of models deleted
*/
uint32_t BrickByBrickFix::TruncateBrokenBrickByBrickXml() {
sql::SQLString finalSQL = "";
bool runSd0Migrations = false;
for (const auto& entry : GeneralUtils::GetSqlFileNamesFromFolder((BinaryPathFinder::GetBinaryDir() / "./migrations/dlu/mysql").string())) {
auto migration = Migration::LoadMigration("dlu", "mysql", entry);
if (migration.data.empty()) {
continue;
}
stmt = database->CreatePreppedStmt("SELECT name FROM migration_history WHERE name = ?;");
stmt->setString(1, migration.name.c_str());
auto* res = stmt->executeQuery();
bool doExit = res->next();
delete res;
delete stmt;
if (doExit) continue;
Game::logger->Log("MigrationRunner", "Running migration: %s", migration.name.c_str());
if (migration.name == "dlu/5_brick_model_sd0.sql") {
runSd0Migrations = true;
} else {
finalSQL.append(migration.data.c_str());
}
stmt = database->CreatePreppedStmt("INSERT INTO migration_history (name) VALUES (?);");
stmt->setString(1, migration.name.c_str());
stmt->execute();
delete stmt;
}
if (finalSQL.empty() && !runSd0Migrations) {
Game::logger->Log("MigrationRunner", "Server database is up to date.");
return;
}
if (!finalSQL.empty()) {
auto migration = GeneralUtils::SplitString(static_cast<std::string>(finalSQL), ';');
std::unique_ptr<sql::Statement> simpleStatement(Database::CreateStmt());
for (auto& query : migration) {
try {
if (query.empty()) continue;
simpleStatement->execute(query.c_str());
} catch (sql::SQLException& e) {
Game::logger->Log("MigrationRunner", "Encountered error running migration: %s", e.what());
}
}
}
// Do this last on the off chance none of the other migrations have been run yet.
if (runSd0Migrations) {
uint32_t numberOfUpdatedModels = UpdateBrickByBrickModelsToSd0();
Game::logger->Log("MasterServer", "%i models were updated from zlib to sd0.", numberOfUpdatedModels);
uint32_t numberOfTruncatedModels = TruncateBrokenBrickByBrickXml();
Game::logger->Log("MasterServer", "%i models were truncated from the database.", numberOfTruncatedModels);
}
}
uint32_t TruncateBrokenBrickByBrickXml(MySQLDatabase* database) {
uint32_t modelsTruncated{};
auto modelsToTruncate = GetModelsFromDatabase();
bool previousCommitValue = Database::GetAutoCommit();
Database::SetAutoCommit(false);
auto modelsToTruncate = GetModelsFromDatabase(database);
bool previousCommitValue = database->GetAutoCommit();
database->SetAutoCommit(false);
while (modelsToTruncate->next()) {
std::unique_ptr<sql::PreparedStatement> ugcModelToDelete(Database::CreatePreppedStmt("DELETE FROM ugc WHERE ugc.id = ?;"));
std::unique_ptr<sql::PreparedStatement> pcModelToDelete(Database::CreatePreppedStmt("DELETE FROM properties_contents WHERE ugc_id = ?;"));
std::unique_ptr<sql::PreparedStatement> ugcModelToDelete(database->CreatePreppedStmt("DELETE FROM ugc WHERE ugc.id = ?;"));
std::unique_ptr<sql::PreparedStatement> pcModelToDelete(database->CreatePreppedStmt("DELETE FROM properties_contents WHERE ugc_id = ?;"));
std::string completeUncompressedModel{};
uint32_t chunkCount{};
uint64_t modelId = modelsToTruncate->getInt(1);
@@ -95,8 +153,8 @@ uint32_t BrickByBrickFix::TruncateBrokenBrickByBrickXml() {
}
}
Database::Commit();
Database::SetAutoCommit(previousCommitValue);
database->Commit();
database->SetAutoCommit(previousCommitValue);
return modelsTruncated;
}
@@ -106,12 +164,14 @@ uint32_t BrickByBrickFix::TruncateBrokenBrickByBrickXml() {
*
* @return The number of models updated to SD0
*/
uint32_t BrickByBrickFix::UpdateBrickByBrickModelsToSd0() {
uint32_t UpdateBrickByBrickModelsToSd0(MySQLDatabase* database) {
uint32_t updatedModels = 0;
auto modelsToUpdate = GetModelsFromDatabase();
auto previousAutoCommitState = Database::GetAutoCommit();
Database::SetAutoCommit(false);
std::unique_ptr<sql::PreparedStatement> insertionStatement(Database::CreatePreppedStmt("UPDATE ugc SET lxfml = ? WHERE id = ?;"));
auto previousAutoCommitState = database->GetAutoCommit();
database->SetAutoCommit(false);
std::unique_ptr<sql::PreparedStatement> insertionStatement(database->CreatePreppedStmt("UPDATE ugc SET lxfml = ? WHERE id = ?;"));
while (modelsToUpdate->next()) {
int64_t modelId = modelsToUpdate->getInt64(1);
std::unique_ptr<sql::Blob> oldLxfml(modelsToUpdate->getBlob(2));
@@ -150,13 +210,14 @@ uint32_t BrickByBrickFix::UpdateBrickByBrickModelsToSd0() {
}
}
}
Database::Commit();
Database::SetAutoCommit(previousAutoCommitState);
database->Commit();
database->SetAutoCommit(previousAutoCommitState);
return updatedModels;
}
std::unique_ptr<sql::ResultSet> GetModelsFromDatabase() {
std::unique_ptr<sql::PreparedStatement> modelsRawDataQuery(Database::CreatePreppedStmt("SELECT id, lxfml FROM ugc;"));
std::unique_ptr<sql::ResultSet> GetModelsFromDatabase(MySQLDatabase* database) {
std::unique_ptr<sql::PreparedStatement> modelsRawDataQuery(database->CreatePreppedStmt("SELECT id, lxfml FROM ugc;"));
return std::unique_ptr<sql::ResultSet>(modelsRawDataQuery->executeQuery());
}

View File

@@ -0,0 +1,13 @@
#pragma once
#include <string>
#include "MigrationManager.h"
class MySQLMigrationManager : public MigrationManager {
public:
void RunMigrations(DatabaseBase* db) override;
void RunSQLiteMigrations() override;
private:
};

View File

@@ -0,0 +1,651 @@
#include "MySQL.h"
#pragma warning (disable:4251)
#include "Game.h"
#include "dConfig.h"
#include "dLogger.h"
MySQLDatabase::MySQLDatabase(const std::string& host, const std::string& database, const std::string& username, const std::string& password) {
this->m_Host = host;
this->m_Database = database;
this->m_Username = username;
this->m_Password = password;
m_Driver = sql::mariadb::get_driver_instance();
sql::Properties properties;
// The mariadb connector is *supposed* to handle unix:// and pipe:// prefixes to hostName, but there are bugs where
// 1) it tries to parse a database from the connection string (like in tcp://localhost:3001/darkflame) based on the
// presence of a /
// 2) even avoiding that, the connector still assumes you're connecting with a tcp socket
// So, what we do in the presence of a unix socket or pipe is to set the hostname to the protocol and localhost,
// which avoids parsing errors while still ensuring the correct connection type is used, and then setting the appropriate
// property manually (which the URL parsing fails to do)
const std::string UNIX_PROTO = "unix://";
const std::string PIPE_PROTO = "pipe://";
if (this->m_Host.find(UNIX_PROTO) == 0) {
properties["hostName"] = "unix://localhost";
properties["localSocket"] = this->m_Host.substr(UNIX_PROTO.length()).c_str();
} else if (this->m_Host.find(PIPE_PROTO) == 0) {
properties["hostName"] = "pipe://localhost";
properties["pipe"] = this->m_Host.substr(PIPE_PROTO.length()).c_str();
} else {
properties["hostName"] = this->m_Host.c_str();
}
properties["user"] = this->m_Username.c_str();
properties["password"] = this->m_Password.c_str();
properties["autoReconnect"] = "true";
this->m_Properties = properties;
this->m_Database = database;
}
MySQLDatabase::~MySQLDatabase() {
this->Destroy();
}
void MySQLDatabase::Connect() {
if (this->m_Properties.find("localSocket") != this->m_Properties.end() || this->m_Properties.find("pipe") != this->m_Properties.end()) {
this->m_Connection = m_Driver->connect(this->m_Properties);
} else {
this->m_Connection = m_Driver->connect(
this->m_Properties["hostName"].c_str(),
this->m_Properties["user"].c_str(),
this->m_Properties["password"].c_str()
);
}
this->m_Connection->setSchema(this->m_Database.c_str());
}
void MySQLDatabase::Destroy() {
if (this->m_Connection != nullptr) {
this->m_Connection->close();
delete this->m_Connection;
this->m_Connection = nullptr;
}
}
sql::Statement* MySQLDatabase::CreateStmt() {
sql::Statement* toReturn = this->m_Connection->createStatement();
return toReturn;
}
sql::PreparedStatement* MySQLDatabase::CreatePreppedStmt(const std::string& query) {
const char* test = query.c_str();
size_t size = query.length();
sql::SQLString str(test, size);
if (!this->m_Connection) {
Connect();
Game::logger->Log("Database", "Trying to reconnect to MySQL");
}
if (!this->m_Connection->isValid() || this->m_Connection->isClosed()) {
delete this->m_Connection;
this->m_Connection = nullptr;
Connect();
Game::logger->Log("Database", "Trying to reconnect to MySQL from invalid or closed connection");
}
auto* stmt = this->m_Connection->prepareStatement(str);
return stmt;
}
std::unique_ptr<sql::PreparedStatement> MySQLDatabase::CreatePreppedStmtUnique(const std::string& query) {
std::unique_ptr<sql::PreparedStatement> stmt(CreatePreppedStmt(query));
return stmt;
}
std::unique_ptr<sql::ResultSet> MySQLDatabase::GetResultsOfStatement(sql::Statement* stmt) {
auto* res = stmt->executeQuery();
std::unique_ptr<sql::ResultSet> result(res);
return result;
}
void MySQLDatabase::Commit() {
this->m_Connection->commit();
}
bool MySQLDatabase::GetAutoCommit() {
// TODO This should not just access a pointer. A future PR should update this
// to check for null and throw an error if the connection is not valid.
return m_Connection->getAutoCommit();
}
void MySQLDatabase::SetAutoCommit(bool value) {
// TODO This should not just access a pointer. A future PR should update this
// to check for null and throw an error if the connection is not valid.
m_Connection->setAutoCommit(value);
}
SocketDescriptor MySQLDatabase::GetMasterServerIP() {
auto stmt = CreatePreppedStmtUnique("SELECT ip, port FROM servers WHERE name = 'master';");
auto res = GetResultsOfStatement(stmt.get());
while (res->next()) {
return SocketDescriptor(res->getInt("port"), res->getString("ip"));
}
return SocketDescriptor(0, "");
}
void MySQLDatabase::CreateServer(const std::string& name, const std::string& ip, uint16_t port, uint32_t state, uint32_t version) {
auto stmt = CreatePreppedStmtUnique("INSERT INTO servers (name, ip, port, state, version) VALUES (?, ?, ?, ?, ?);");
stmt->setString(1, name);
stmt->setString(2, ip);
stmt->setInt(3, port);
stmt->setInt(4, state);
stmt->setInt(5, version);
stmt->execute();
}
void MySQLDatabase::SetServerIpAndPortByName(const std::string& name, const std::string& ip, uint16_t port) {
auto stmt = CreatePreppedStmtUnique("UPDATE servers SET ip = ?, port = ? WHERE name = ?;");
stmt->setString(1, ip);
stmt->setInt(2, port);
stmt->setString(3, name);
stmt->execute();
}
std::vector<std::string> MySQLDatabase::GetAllCharacterNames() {
auto stmt = CreatePreppedStmtUnique("SELECT name FROM charinfo;");
auto res = GetResultsOfStatement(stmt.get());
std::vector<std::string> names;
while (res->next()) {
names.push_back(res->getString("name").c_str());
}
return names;
}
bool MySQLDatabase::IsCharacterNameAvailable(const std::string& name) {
auto stmt = CreatePreppedStmtUnique("SELECT name FROM charinfo WHERE name = ? OR pending_name = ?;");
stmt->setString(1, name);
stmt->setString(2, name);
auto res = GetResultsOfStatement(stmt.get());
return !res->next();
}
void MySQLDatabase::InsertIntoActivityLog(uint32_t playerId, uint32_t activityId, uint32_t timestamp, uint32_t zoneId) {
auto stmt = CreatePreppedStmtUnique("INSERT INTO activity_log (character_id, activity, time, map_id) VALUES (?, ?, ?, ?);");
stmt->setUInt(1, playerId);
stmt->setUInt(2, activityId);
stmt->setUInt(3, timestamp);
stmt->setUInt(4, zoneId);
stmt->executeUpdate();
}
void MySQLDatabase::InsertIntoCommandLog(uint32_t playerId, const std::string& command) {
auto stmt = CreatePreppedStmtUnique("INSERT INTO command_log (character_id, command) VALUES (?, ?);");
stmt->setUInt(1, playerId);
stmt->setString(2, command);
stmt->executeUpdate();
}
CharacterInfo MySQLDatabase::GetCharacterInfoByID(uint32_t id) {
auto stmt = CreatePreppedStmtUnique("SELECT account_id, name, pending_name, needs_rename, prop_clone_id, permission_map FROM charinfo WHERE id = ? LIMIT 1;");
stmt->setUInt(1, id);
auto res = GetResultsOfStatement(stmt.get());
while (res->next()) {
CharacterInfo info{};
info.AccountID = res->getUInt("account_id");
info.ID = id;
info.Name = res->getString("name");
info.PendingName = res->getString("pending_name");
info.NameRejected = res->getBoolean("needs_rename");
info.PropertyCloneID = res->getUInt("prop_clone_id");
info.PermissionMap = (ePermissionMap)res->getUInt("permission_map");
return info;
}
return CharacterInfo{};
}
CharacterInfo MySQLDatabase::GetCharacterInfoByName(const std::string& name) {
auto stmt = CreatePreppedStmtUnique("SELECT id FROM charinfo WHERE name = ?");
stmt->setString(1, name);
auto res = GetResultsOfStatement(stmt.get());
while (res->next()) {
return GetCharacterInfoByID(res->getUInt("id"));
}
return CharacterInfo{};
}
uint32_t MySQLDatabase::GetLatestCharacterOfAccount(uint32_t id) {
auto stmt = CreatePreppedStmtUnique("SELECT id FROM charinfo WHERE account_id = ? ORDER BY last_login DESC LIMIT 1;");
stmt->setUInt(1, id);
auto res = GetResultsOfStatement(stmt.get());
while (res->next()) {
return res->getUInt("id");
}
return 0;
}
std::string MySQLDatabase::GetCharacterXMLByID(uint32_t id) {
auto stmt = CreatePreppedStmtUnique("SELECT xml_data FROM charxml WHERE id = ? LIMIT 1;");
stmt->setUInt(1, id);
auto res = GetResultsOfStatement(stmt.get());
while (res->next()) {
return res->getString("xml_data").c_str();
}
return "";
}
void MySQLDatabase::CreateCharacterXML(uint32_t id, const std::string& xml) {
auto stmt = CreatePreppedStmtUnique("INSERT INTO charxml (id, xml_data) VALUES (?, ?);");
stmt->setUInt(1, id);
stmt->setString(2, xml);
stmt->executeUpdate();
}
void MySQLDatabase::UpdateCharacterXML(uint32_t id, const std::string& xml) {
auto stmt = CreatePreppedStmtUnique("UPDATE charxml SET xml_data = ? WHERE id = ?;");
stmt->setString(1, xml);
stmt->setUInt(2, id);
stmt->executeUpdate();
}
void MySQLDatabase::CreateCharacter(uint32_t id, uint32_t account_id, const std::string& name, const std::string& pending_name, bool needs_rename, uint64_t last_login) {
auto stmt = CreatePreppedStmtUnique("INSERT INTO charinfo (id, account_id, name, pending_name, needs_rename, last_login) VALUES (?, ?, ?, ?, ?, ?);");
stmt->setUInt(1, id);
stmt->setUInt(2, account_id);
stmt->setString(3, name);
stmt->setString(4, pending_name);
stmt->setBoolean(5, needs_rename);
stmt->setUInt64(6, last_login);
stmt->execute();
}
void MySQLDatabase::ApproveCharacterName(uint32_t id, const std::string& newName) {
auto stmt = CreatePreppedStmtUnique("UPDATE charinfo SET name = ?, pending_name = '', needs_rename = 0, last_login = ? WHERE id = ? LIMIT 1");
stmt->setString(1, newName);
stmt->setUInt64(2, time(NULL));
stmt->setUInt(3, id);
stmt->execute();
}
void MySQLDatabase::SetPendingCharacterName(uint32_t id, const std::string& pendingName) {
auto stmt = CreatePreppedStmtUnique("UPDATE charinfo SET pending_name=?, needs_rename=0, last_login=? WHERE id=? LIMIT 1;");
stmt->setString(1, pendingName);
stmt->setUInt64(2, time(NULL));
stmt->setUInt(3, id);
stmt->execute();
}
void MySQLDatabase::UpdateCharacterLastLogin(uint32_t id, uint64_t time) {
auto stmt = CreatePreppedStmtUnique("UPDATE charinfo SET last_login = ? WHERE id = ? LIMIT 1;");
stmt->setUInt64(1, time);
stmt->setUInt(2, id);
stmt->execute();
}
void MySQLDatabase::DeleteCharacter(uint32_t id) {
auto stmt = CreatePreppedStmtUnique("DELETE FROM charxml WHERE id = ?;");
stmt->setUInt(1, id);
stmt->execute();
stmt = CreatePreppedStmtUnique("DELETE FROM command_log WHERE character_id = ?;");
stmt->setUInt(1, id);
stmt->execute();
stmt = CreatePreppedStmtUnique("DELETE FROM friends WHERE player_id = ? OR friend_id = ?;");
stmt->setUInt(1, id);
stmt->setUInt(2, id);
stmt->execute();
stmt = CreatePreppedStmtUnique("DELETE FROM leaderboard WHERE character_id = ?;");
stmt->setUInt(1, id);
stmt->execute();
stmt = CreatePreppedStmtUnique("DELETE FROM properties_contents WHERE property_id IN (SELECT id FROM properties WHERE owner_id = ?)");
stmt->setUInt(1, id);
stmt->execute();
stmt = CreatePreppedStmtUnique("DELETE FROM properties WHERE owner_id = ?;");
stmt->setUInt(1, id);
stmt->execute();
stmt = CreatePreppedStmtUnique("DELETE FROM ugc WHERE character_id = ?;");
stmt->setUInt(1, id);
stmt->execute();
stmt = CreatePreppedStmtUnique("DELETE FROM activity_log WHERE character_id = ?;");
stmt->setUInt(1, id);
stmt->execute();
stmt = CreatePreppedStmtUnique("DELETE FROM mail WHERE receiver_id = ?;");
stmt->setUInt(1, id);
stmt->execute();
stmt = CreatePreppedStmtUnique("DELETE FROM charinfo WHERE id = ?;");
stmt->setUInt(1, id);
stmt->execute();
}
AccountInfo MySQLDatabase::GetAccountByName(const std::string& name) {
auto stmt = CreatePreppedStmtUnique("SELECT id FROM accounts WHERE name = ? LIMIT 1;");
stmt->setString(1, name);
auto res = GetResultsOfStatement(stmt.get());
while (res->next()) {
return GetAccountByID(res->getUInt("id"));
}
return AccountInfo{};
}
bool MySQLDatabase::AreBestFriends(uint32_t goon1, uint32_t goon2) {
auto stmt = CreatePreppedStmtUnique("SELECT * FROM friends WHERE (player_id = ? AND friend_id = ?) OR (player_id = ? AND friend_id = ?) LIMIT 1;");
stmt->setUInt(1, goon1);
stmt->setUInt(2, goon2);
stmt->setUInt(3, goon2);
stmt->setUInt(4, goon1);
auto res = GetResultsOfStatement(stmt.get());
while (res->next()) {
return res->getInt("best_friend") == 3;
}
return false;
}
AccountInfo MySQLDatabase::GetAccountByID(uint32_t id) {
auto stmt = CreatePreppedStmtUnique("SELECT name, password, gm_level, locked, banned, play_key_id, created_at, mute_expire FROM accounts WHERE id = ? LIMIT 1;");
stmt->setUInt(1, id);
auto res = GetResultsOfStatement(stmt.get());
while (res->next()) {
AccountInfo info{};
info.ID = id;
info.Name = res->getString("name");
info.Password = res->getString("password");
info.MaxGMLevel = res->getUInt("gm_level");
info.Locked = res->getBoolean("locked");
info.Banned = res->getBoolean("banned");
info.PlayKeyID = res->getUInt("play_key_id");
info.CreatedAt = res->getUInt64("created_at");
info.MuteExpire = res->getUInt64("mute_expire");
return info;
}
return AccountInfo{};
}
void MySQLDatabase::BanAccount(uint32_t id) {
auto stmt = CreatePreppedStmtUnique("UPDATE accounts SET banned = 1 WHERE id = ?;");
stmt->setUInt(1, id);
stmt->execute();
}
void MySQLDatabase::MuteAccount(uint32_t id, uint64_t muteExpireDate) {
auto stmt = CreatePreppedStmtUnique("UPDATE accounts SET mute_expire = ? WHERE id = ?;");
stmt->setUInt64(1, muteExpireDate);
stmt->setUInt(2, id);
stmt->execute();
}
std::vector<CharacterInfo> MySQLDatabase::GetAllCharactersByAccountID(uint32_t accountId) {
auto stmt = CreatePreppedStmtUnique("SELECT id FROM charinfo WHERE account_id = ? LIMIT 4;");
stmt->setUInt(1, accountId);
auto res = GetResultsOfStatement(stmt.get());
std::vector<CharacterInfo> characters;
while (res->next()) {
characters.push_back(GetCharacterInfoByID(res->getUInt("id")));
}
return characters;
}
void MySQLDatabase::CreatePetName(uint64_t id, const std::string& name, bool approved) {
auto stmt = CreatePreppedStmtUnique("INSERT INTO pet_names (id, name, approved) VALUES (?, ?, ?);");
stmt->setUInt64(1, id);
stmt->setString(2, name);
stmt->setBoolean(3, approved);
stmt->execute();
}
void MySQLDatabase::DeletePetName(uint64_t id) {
auto stmt = CreatePreppedStmtUnique("DELETE FROM pet_names WHERE id = ?;");
stmt->setUInt64(1, id);
stmt->execute();
}
PetName MySQLDatabase::GetPetName(uint64_t id) {
auto stmt = CreatePreppedStmtUnique("SELECT name, approved FROM pet_names WHERE id = ? LIMIT 1;");
stmt->setUInt64(1, id);
auto res = GetResultsOfStatement(stmt.get());
while (res->next()) {
PetName name{};
name.ID = id;
name.Name = res->getString("name");
name.Approved = res->getBoolean("approved");
return name;
}
return PetName{};
}
bool MySQLDatabase::IsKeyActive(uint32_t id) {
auto stmt = CreatePreppedStmtUnique("SELECT * FROM play_keys WHERE id = ? AND active = 1 LIMIT 1;");
stmt->setUInt(1, id);
auto res = GetResultsOfStatement(stmt.get());
while (res->next()) {
return true;
}
return false;
}
uint32_t MySQLDatabase::GetObjectIDTracker() {
auto stmt = CreatePreppedStmtUnique("SELECT last_object_id FROM object_id_tracker;");
auto res = GetResultsOfStatement(stmt.get());
while (res->next()) {
uint32_t id = res->getUInt("last_object_id");
return id;
}
auto stmt = CreatePreppedStmtUnique("INSERT INTO object_id_tracker (last_object_id) VALUES (1);");
stmt->execute();
return 1;
}
void MySQLDatabase::SetObjectIDTracker(uint32_t id) {
auto stmt = CreatePreppedStmtUnique("UPDATE object_id_tracker SET last_object_id = ?;");
stmt->setUInt(1, id);
stmt->execute();
}
MailInfo MySQLDatabase::GetMailByID(uint64_t id) {
auto stmt = CreatePreppedStmtUnique("SELECT * FROM mail WHERE id = ?;");
stmt->setUInt64(1, id);
auto res = GetResultsOfStatement(stmt.get());
if (res->next()) {
MailInfo mail{};
mail.ID = id;
mail.SenderID = res->getUInt("sender_id");
mail.SenderName = res->getString("sender_name");
mail.ReceiverID = res->getUInt("receiver_id");
mail.ReceiverName = res->getString("receiver_name");
mail.TimeSent = res->getUInt64("time_sent");
mail.Subject = res->getString("subject");
mail.Body = res->getString("body");
mail.AttachmentID = res->getUInt("attachment_id");
mail.AttachmentLOT = res->getUInt("attachment_lot");
mail.AttachmentSubkey = res->getUInt64("attachment_subkey");
mail.AttachmentCount = res->getUInt("attachment_count");
mail.WasRead = res->getBoolean("was_read");
return mail;
}
return MailInfo{};
}
std::vector<MailInfo> MySQLDatabase::GetAllRecentMailOfUser(uint32_t id) {
auto stmt = CreatePreppedStmtUnique("SELECT * FROM mail WHERE receiver_id = ? LIMIT 20;");
stmt->setUInt(1, id);
auto res = GetResultsOfStatement(stmt.get());
std::vector<MailInfo> mail;
while (res->next()) {
MailInfo mailInfo{};
mailInfo.ID = res->getUInt64("id");
mailInfo.SenderID = res->getUInt("sender_id");
mailInfo.SenderName = res->getString("sender_name");
mailInfo.ReceiverID = res->getUInt("receiver_id");
mailInfo.ReceiverName = res->getString("receiver_name");
mailInfo.TimeSent = res->getUInt64("time_sent");
mailInfo.Subject = res->getString("subject");
mailInfo.Body = res->getString("body");
mailInfo.AttachmentID = res->getUInt("attachment_id");
mailInfo.AttachmentLOT = res->getUInt("attachment_lot");
mailInfo.AttachmentSubkey = res->getUInt64("attachment_subkey");
mailInfo.AttachmentCount = res->getUInt("attachment_count");
mailInfo.WasRead = res->getBoolean("was_read");
mail.push_back(mailInfo);
}
return mail;
}
uint32_t MySQLDatabase::GetUnreadMailCountForUser(uint32_t id) {
auto stmt = CreatePreppedStmtUnique("SELECT COUNT(*) FROM mail WHERE receiver_id = ? AND was_read = 0;");
stmt->setUInt(1, id);
auto res = GetResultsOfStatement(stmt.get());
while (res->next()) {
return res->getUInt(1);
}
return 0;
}
void MySQLDatabase::WriteMail(uint32_t senderId, const std::string& senderName, uint32_t receiverId, const std::string& receiverName, uint64_t sendTime, const std::string& subject, const std::string& body, uint32_t attachmentId, uint32_t attachmentLot, uint64_t attachmentSubkey, uint32_t attachmentCount, bool wasRead) {
auto stmt = CreatePreppedStmtUnique("INSERT INTO mail (sender_id, sender_name, receiver_id, receiver_name, time_sent, subject, body, attachment_id, attachment_lot, attachment_subkey, attachment_count, was_read) VALUES (?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?);");
stmt->setUInt(1, senderId);
stmt->setString(2, senderName);
stmt->setUInt(3, receiverId);
stmt->setString(4, receiverName);
stmt->setUInt64(5, sendTime);
stmt->setString(6, subject);
stmt->setString(7, body);
stmt->setUInt(8, attachmentId);
stmt->setUInt(9, attachmentLot);
stmt->setUInt64(10, attachmentSubkey);
stmt->setUInt(11, attachmentCount);
stmt->setBoolean(12, wasRead);
stmt->execute();
}
void MySQLDatabase::DeleteMail(uint64_t id) {
auto stmt = CreatePreppedStmtUnique("DELETE FROM mail WHERE id = ?;");
stmt->setUInt64(1, id);
stmt->execute();
}
void MySQLDatabase::SetMailAsRead(uint64_t id) {
auto stmt = CreatePreppedStmtUnique("UPDATE mail SET was_read = 1 WHERE id = ?;");
stmt->setUInt64(1, id);
stmt->execute();
}
void MySQLDatabase::RemoveAttachmentFromMail(uint64_t id) {
auto stmt = CreatePreppedStmtUnique("UPDATE mail SET attachment_lot = 0 WHERE id = ?;");
stmt->setUInt64(1, id);
stmt->execute();
}
uint64_t MySQLDatabase::GetPropertyFromTemplateAndClone(uint32_t templateId, uint32_t cloneId) {
auto stmt = CreatePreppedStmtUnique("SELECT id FROM properties WHERE template_id = ? AND clone_id = ? LIMIT 1;");
stmt->setUInt(1, templateId);
stmt->setUInt(2, cloneId);
auto res = GetResultsOfStatement(stmt.get());
while (res->next()) {
return res->getUInt64("id");
}
return 0;
}
std::vector<uint32_t> MySQLDatabase::GetBBBModlesForProperty(uint32_t propertyId) {
auto stmt = CreatePreppedStmtUnique("SELECT ugc_id FROM properties_contents WHERE lot = 14 AND property_id = ?;");
stmt->setUInt(1, propertyId);
auto res = GetResultsOfStatement(stmt.get());
std::vector<uint32_t> models;
while (res->next()) {
models.push_back(res->getUInt("ugc_id"));
}
return models;
}
std::istream* MySQLDatabase::GetLXFMLFromID(uint32_t id) {
auto stmt = CreatePreppedStmtUnique("SELECT lxfml FROM ugc WHERE id = ? LIMIT 1;");
stmt->setUInt(1, id);
auto res = GetResultsOfStatement(stmt.get());
while (res->next()) {
std::istream* blob = res->getBlob("lxfml");
return blob;
}
return new std::istream();
}

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@@ -0,0 +1,99 @@
#pragma once
#include "DatabaseBase.h"
#include <string>
#include <conncpp.hpp>
class MySqlException : public std::runtime_error {
public:
MySqlException() : std::runtime_error("MySQL error!") {}
MySqlException(const std::string& msg) : std::runtime_error(msg.c_str()) {}
};
class MySQLDatabase : public DatabaseBase {
public:
MySQLDatabase(const std::string& host, const std::string& database, const std::string& username, const std::string& password);
~MySQLDatabase();
void Connect() override;
void Destroy() override;
sql::Statement* CreateStmt();
sql::PreparedStatement* CreatePreppedStmt(const std::string& query);
std::unique_ptr<sql::PreparedStatement> CreatePreppedStmtUnique(const std::string& query);
std::unique_ptr<sql::ResultSet> GetResultsOfStatement(sql::Statement* stmt);
void Commit();
bool GetAutoCommit();
void SetAutoCommit(bool value);
SocketDescriptor GetMasterServerIP() override;
void CreateServer(const std::string& name, const std::string& ip, uint16_t port, uint32_t state, uint32_t version) override;
void SetServerIpAndPortByName(const std::string& name, const std::string& ip, uint16_t port) override;
void InsertIntoActivityLog(uint32_t playerId, uint32_t activityId, uint32_t timestamp, uint32_t zoneId) override;
void InsertIntoCommandLog(uint32_t playerId, const std::string& command) override;
CharacterInfo GetCharacterInfoByID(uint32_t id) override;
CharacterInfo GetCharacterInfoByName(const std::string& name) override;
std::string GetCharacterXMLByID(uint32_t id) override;
std::vector<std::string> GetAllCharacterNames() override;
std::vector<CharacterInfo> GetAllCharactersByAccountID(uint32_t accountId) override;
bool IsCharacterNameAvailable(const std::string& name) override;
void CreateCharacterXML(uint32_t id, const std::string& xml) override;
void UpdateCharacterXML(uint32_t id, const std::string& xml) override;
void CreateCharacter(uint32_t id, uint32_t account_id, const std::string& name, const std::string& pending_name, bool needs_rename, uint64_t last_login) override;
void ApproveCharacterName(uint32_t id, const std::string& newName) override;
void SetPendingCharacterName(uint32_t id, const std::string& pendingName) override;
void UpdateCharacterLastLogin(uint32_t id, uint64_t time) override;
void DeleteCharacter(uint32_t id) override;
bool AreBestFriends(uint32_t charId1, uint32_t charId2) override;
AccountInfo GetAccountByName(const std::string& name) override;
AccountInfo GetAccountByID(uint32_t id) override;
uint32_t GetLatestCharacterOfAccount(uint32_t id) override;
void BanAccount(uint32_t id) override;
void MuteAccount(uint32_t id, uint64_t muteExpireDate) override;
void CreatePetName(uint64_t id, const std::string& name, bool approved) override;
void DeletePetName(uint64_t id) override;
PetName GetPetName(uint64_t id) override;
bool IsKeyActive(uint32_t id) override;
uint32_t GetObjectIDTracker() override;
void SetObjectIDTracker(uint32_t id) override;
MailInfo GetMailByID(uint64_t id) override;
std::vector<MailInfo> GetAllRecentMailOfUser(uint32_t id) override;
uint32_t GetUnreadMailCountForUser(uint32_t id) override;
void WriteMail(uint32_t senderId, const std::string& senderName, uint32_t receiverId, const std::string& receiverName, uint64_t sendTime, const std::string& subject, const std::string& body, uint32_t attachmentId = 0, uint32_t attachmentLot = 0, uint64_t attachmentSubkey = 0, uint32_t attachmentCount = 0, bool wasRead = false) override;
void SetMailAsRead(uint64_t id) override;
void RemoveAttachmentFromMail(uint64_t id) override;
void DeleteMail(uint64_t id) override;
uint64_t GetPropertyFromTemplateAndClone(uint32_t templateId, uint32_t cloneId) override;
std::vector<uint32_t> GetBBBModlesForProperty(uint32_t propertyId) override;
std::istream GetLXFMLFromID(uint32_t id) override;
private:
std::string m_Host;
std::string m_Database;
std::string m_Username;
std::string m_Password;
sql::Connection* m_Connection;
sql::Driver* m_Driver;
sql::Properties m_Properties;
};

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#pragma once
#include <string>
#include "ePermissionMap.h"
struct CharacterInfo {
uint32_t AccountID;
uint32_t ID;
std::string Name;
std::string PendingName;
bool NameRejected;
uint32_t PropertyCloneID;
ePermissionMap PermissionMap;
};
struct AccountInfo {
uint32_t ID;
std::string Name;
std::string Password;
uint32_t MaxGMLevel;
bool Locked;
bool Banned;
uint32_t PlayKeyID;
uint64_t CreatedAt;
uint64_t MuteExpire;
};
struct PetName {
uint64_t ID;
std::string Name;
bool Approved;
};
struct MailInfo {
uint64_t ID;
uint32_t SenderID;
std::string SenderName;
uint32_t ReceiverID;
std::string ReceiverName;
uint64_t TimeSent;
std::string Subject;
std::string Body;
uint32_t AttachmentID;
uint32_t AttachmentLOT;
uint64_t AttachmentSubkey;
uint32_t AttachmentCount;
bool WasRead;
};

View File

@@ -1,158 +0,0 @@
#include "MigrationRunner.h"
#include "BrickByBrickFix.h"
#include "CDClientDatabase.h"
#include "Database.h"
#include "Game.h"
#include "GeneralUtils.h"
#include "dLogger.h"
#include "BinaryPathFinder.h"
#include <istream>
Migration LoadMigration(std::string path) {
Migration migration{};
std::ifstream file(BinaryPathFinder::GetBinaryDir() / "migrations/" / path);
if (file.is_open()) {
std::string line;
std::string total = "";
while (std::getline(file, line)) {
total += line;
}
file.close();
migration.name = path;
migration.data = total;
}
return migration;
}
void MigrationRunner::RunMigrations() {
auto* stmt = Database::CreatePreppedStmt("CREATE TABLE IF NOT EXISTS migration_history (name TEXT NOT NULL, date TIMESTAMP NOT NULL DEFAULT CURRENT_TIMESTAMP());");
stmt->execute();
delete stmt;
sql::SQLString finalSQL = "";
bool runSd0Migrations = false;
for (const auto& entry : GeneralUtils::GetSqlFileNamesFromFolder((BinaryPathFinder::GetBinaryDir() / "./migrations/dlu/").string())) {
auto migration = LoadMigration("dlu/" + entry);
if (migration.data.empty()) {
continue;
}
stmt = Database::CreatePreppedStmt("SELECT name FROM migration_history WHERE name = ?;");
stmt->setString(1, migration.name.c_str());
auto* res = stmt->executeQuery();
bool doExit = res->next();
delete res;
delete stmt;
if (doExit) continue;
Game::logger->Log("MigrationRunner", "Running migration: %s", migration.name.c_str());
if (migration.name == "dlu/5_brick_model_sd0.sql") {
runSd0Migrations = true;
} else {
finalSQL.append(migration.data.c_str());
}
stmt = Database::CreatePreppedStmt("INSERT INTO migration_history (name) VALUES (?);");
stmt->setString(1, migration.name.c_str());
stmt->execute();
delete stmt;
}
if (finalSQL.empty() && !runSd0Migrations) {
Game::logger->Log("MigrationRunner", "Server database is up to date.");
return;
}
if (!finalSQL.empty()) {
auto migration = GeneralUtils::SplitString(static_cast<std::string>(finalSQL), ';');
std::unique_ptr<sql::Statement> simpleStatement(Database::CreateStmt());
for (auto& query : migration) {
try {
if (query.empty()) continue;
simpleStatement->execute(query.c_str());
} catch (sql::SQLException& e) {
Game::logger->Log("MigrationRunner", "Encountered error running migration: %s", e.what());
}
}
}
// Do this last on the off chance none of the other migrations have been run yet.
if (runSd0Migrations) {
uint32_t numberOfUpdatedModels = BrickByBrickFix::UpdateBrickByBrickModelsToSd0();
Game::logger->Log("MasterServer", "%i models were updated from zlib to sd0.", numberOfUpdatedModels);
uint32_t numberOfTruncatedModels = BrickByBrickFix::TruncateBrokenBrickByBrickXml();
Game::logger->Log("MasterServer", "%i models were truncated from the database.", numberOfTruncatedModels);
}
}
void MigrationRunner::RunSQLiteMigrations() {
auto cdstmt = CDClientDatabase::CreatePreppedStmt("CREATE TABLE IF NOT EXISTS migration_history (name TEXT NOT NULL, date TIMESTAMP NOT NULL DEFAULT CURRENT_TIMESTAMP);");
cdstmt.execQuery().finalize();
cdstmt.finalize();
auto* stmt = Database::CreatePreppedStmt("CREATE TABLE IF NOT EXISTS migration_history (name TEXT NOT NULL, date TIMESTAMP NOT NULL DEFAULT CURRENT_TIMESTAMP());");
stmt->execute();
delete stmt;
for (const auto& entry : GeneralUtils::GetSqlFileNamesFromFolder((BinaryPathFinder::GetBinaryDir() / "migrations/cdserver/").string())) {
auto migration = LoadMigration("cdserver/" + entry);
if (migration.data.empty()) continue;
// Check if there is an entry in the migration history table on the cdclient database.
cdstmt = CDClientDatabase::CreatePreppedStmt("SELECT name FROM migration_history WHERE name = ?;");
cdstmt.bind((int32_t) 1, migration.name.c_str());
auto cdres = cdstmt.execQuery();
bool doExit = !cdres.eof();
cdres.finalize();
cdstmt.finalize();
if (doExit) continue;
// Check first if there is entry in the migration history table on the main database.
stmt = Database::CreatePreppedStmt("SELECT name FROM migration_history WHERE name = ?;");
stmt->setString(1, migration.name.c_str());
auto* res = stmt->executeQuery();
doExit = res->next();
delete res;
delete stmt;
if (doExit) {
// Insert into cdclient database if there is an entry in the main database but not the cdclient database.
cdstmt = CDClientDatabase::CreatePreppedStmt("INSERT INTO migration_history (name) VALUES (?);");
cdstmt.bind((int32_t) 1, migration.name.c_str());
cdstmt.execQuery().finalize();
cdstmt.finalize();
continue;
}
// Doing these 1 migration at a time since one takes a long time and some may think it is crashing.
// This will at the least guarentee that the full migration needs to be run in order to be counted as "migrated".
Game::logger->Log("MigrationRunner", "Executing migration: %s. This may take a while. Do not shut down server.", migration.name.c_str());
CDClientDatabase::ExecuteQuery("BEGIN TRANSACTION;");
for (const auto& dml : GeneralUtils::SplitString(migration.data, ';')) {
if (dml.empty()) continue;
try {
CDClientDatabase::ExecuteDML(dml.c_str());
} catch (CppSQLite3Exception& e) {
Game::logger->Log("MigrationRunner", "Encountered error running DML command: (%i) : %s", e.errorCode(), e.errorMessage());
}
}
// Insert into cdclient database.
cdstmt = CDClientDatabase::CreatePreppedStmt("INSERT INTO migration_history (name) VALUES (?);");
cdstmt.bind((int32_t) 1, migration.name.c_str());
cdstmt.execQuery().finalize();
cdstmt.finalize();
CDClientDatabase::ExecuteQuery("COMMIT;");
}
Game::logger->Log("MigrationRunner", "CDServer database is up to date.");
}

View File

@@ -1,13 +0,0 @@
#pragma once
#include <string>
struct Migration {
std::string data;
std::string name;
};
namespace MigrationRunner {
void RunMigrations();
void RunSQLiteMigrations();
};

View File

@@ -1,7 +1,6 @@
#include "CDActivitiesTable.h"
CDActivitiesTable::CDActivitiesTable(void) {
void CDActivitiesTable::LoadValuesFromDatabase() {
// First, get the size of the table
unsigned int size = 0;
auto tableSize = CDClientDatabase::ExecuteQuery("SELECT COUNT(*) FROM Activities");
@@ -55,8 +54,3 @@ std::vector<CDActivities> CDActivitiesTable::Query(std::function<bool(CDActiviti
return data;
}
std::vector<CDActivities> CDActivitiesTable::GetEntries(void) const {
return this->entries;
}

View File

@@ -30,9 +30,10 @@ private:
std::vector<CDActivities> entries;
public:
CDActivitiesTable();
void LoadValuesFromDatabase();
// Queries the table with a custom "where" clause
std::vector<CDActivities> Query(std::function<bool(CDActivities)> predicate);
std::vector<CDActivities> GetEntries(void) const;
const std::vector<CDActivities>& GetEntries() const { return this->entries; }
};

View File

@@ -1,6 +1,6 @@
#include "CDActivityRewardsTable.h"
CDActivityRewardsTable::CDActivityRewardsTable(void) {
void CDActivityRewardsTable::LoadValuesFromDatabase() {
// First, get the size of the table
unsigned int size = 0;
@@ -43,8 +43,3 @@ std::vector<CDActivityRewards> CDActivityRewardsTable::Query(std::function<bool(
return data;
}
std::vector<CDActivityRewards> CDActivityRewardsTable::GetEntries(void) const {
return this->entries;
}

View File

@@ -18,10 +18,10 @@ private:
std::vector<CDActivityRewards> entries;
public:
CDActivityRewardsTable();
void LoadValuesFromDatabase();
// Queries the table with a custom "where" clause
std::vector<CDActivityRewards> Query(std::function<bool(CDActivityRewards)> predicate);
std::vector<CDActivityRewards> GetEntries(void) const;
std::vector<CDActivityRewards> GetEntries() const;
};

View File

@@ -2,6 +2,35 @@
#include "GeneralUtils.h"
#include "Game.h"
void CDAnimationsTable::LoadValuesFromDatabase() {
auto tableData = CDClientDatabase::ExecuteQuery("SELECT * FROM Animations");
while (!tableData.eof()) {
std::string animation_type = tableData.getStringField("animation_type", "");
DluAssert(!animation_type.empty());
AnimationGroupID animationGroupID = tableData.getIntField("animationGroupID", -1);
DluAssert(animationGroupID != -1);
CDAnimation entry;
entry.animation_name = tableData.getStringField("animation_name", "");
entry.chance_to_play = tableData.getFloatField("chance_to_play", 1.0f);
UNUSED_COLUMN(entry.min_loops = tableData.getIntField("min_loops", 0);)
UNUSED_COLUMN(entry.max_loops = tableData.getIntField("max_loops", 0);)
entry.animation_length = tableData.getFloatField("animation_length", 0.0f);
UNUSED_COLUMN(entry.hideEquip = tableData.getIntField("hideEquip", 0) == 1;)
UNUSED_COLUMN(entry.ignoreUpperBody = tableData.getIntField("ignoreUpperBody", 0) == 1;)
UNUSED_COLUMN(entry.restartable = tableData.getIntField("restartable", 0) == 1;)
UNUSED_COLUMN(entry.face_animation_name = tableData.getStringField("face_animation_name", "");)
UNUSED_COLUMN(entry.priority = tableData.getFloatField("priority", 0.0f);)
UNUSED_COLUMN(entry.blendTime = tableData.getFloatField("blendTime", 0.0f);)
this->animations[CDAnimationKey(animation_type, animationGroupID)].push_back(entry);
tableData.nextRow();
}
tableData.finalize();
}
bool CDAnimationsTable::CacheData(CppSQLite3Statement& queryToCache) {
auto tableData = queryToCache.execQuery();
// If we received a bad lookup, cache it anyways so we do not run the query again.

View File

@@ -27,6 +27,7 @@ class CDAnimationsTable : public CDTable<CDAnimationsTable> {
typedef std::string AnimationID;
typedef std::pair<std::string, AnimationGroupID> CDAnimationKey;
public:
void LoadValuesFromDatabase();
/**
* Given an animationType and the previousAnimationName played, return the next animationType to play.
* If there are more than 1 animationTypes that can be played, one is selected at random but also does not allow

View File

@@ -1,15 +1,15 @@
#include "CDBehaviorParameterTable.h"
#include "GeneralUtils.h"
uint64_t GetHash(const uint32_t behaviorID, const uint32_t parameterID) {
uint64_t hash = behaviorID;
hash <<= 31U;
hash |= parameterID;
uint64_t GetKey(const uint32_t behaviorID, const uint32_t parameterID) {
uint64_t key = behaviorID;
key <<= 31U;
key |= parameterID;
return hash;
return key;
}
CDBehaviorParameterTable::CDBehaviorParameterTable() {
void CDBehaviorParameterTable::LoadValuesFromDatabase() {
auto tableData = CDClientDatabase::ExecuteQuery("SELECT * FROM BehaviorParameter");
while (!tableData.eof()) {
uint32_t behaviorID = tableData.getIntField("behaviorID", -1);
@@ -21,7 +21,7 @@ CDBehaviorParameterTable::CDBehaviorParameterTable() {
} else {
parameterId = m_ParametersList.insert(std::make_pair(candidateStringToAdd, m_ParametersList.size())).first->second;
}
uint64_t hash = GetHash(behaviorID, parameterId);
uint64_t hash = GetKey(behaviorID, parameterId);
float value = tableData.getFloatField("value", -1.0f);
m_Entries.insert(std::make_pair(hash, value));
@@ -34,7 +34,7 @@ CDBehaviorParameterTable::CDBehaviorParameterTable() {
float CDBehaviorParameterTable::GetValue(const uint32_t behaviorID, const std::string& name, const float defaultValue) {
auto parameterID = this->m_ParametersList.find(name);
if (parameterID == this->m_ParametersList.end()) return defaultValue;
auto hash = GetHash(behaviorID, parameterID->second);
auto hash = GetKey(behaviorID, parameterID->second);
// Search for specific parameter
auto it = m_Entries.find(hash);
@@ -45,7 +45,7 @@ std::map<std::string, float> CDBehaviorParameterTable::GetParametersByBehaviorID
uint64_t hashBase = behaviorID;
std::map<std::string, float> returnInfo;
for (auto& [parameterString, parameterId] : m_ParametersList) {
uint64_t hash = GetHash(hashBase, parameterId);
uint64_t hash = GetKey(hashBase, parameterId);
auto infoCandidate = m_Entries.find(hash);
if (infoCandidate != m_Entries.end()) {
returnInfo.insert(std::make_pair(parameterString, infoCandidate->second));

View File

@@ -12,7 +12,7 @@ private:
std::unordered_map<BehaviorParameterHash, BehaviorParameterValue> m_Entries;
std::unordered_map<std::string, uint32_t> m_ParametersList;
public:
CDBehaviorParameterTable();
void LoadValuesFromDatabase();
float GetValue(const uint32_t behaviorID, const std::string& name, const float defaultValue = 0);

View File

@@ -1,6 +1,6 @@
#include "CDBehaviorTemplateTable.h"
CDBehaviorTemplateTable::CDBehaviorTemplateTable(void) {
void CDBehaviorTemplateTable::LoadValuesFromDatabase() {
// First, get the size of the table
unsigned int size = 0;
@@ -48,7 +48,7 @@ std::vector<CDBehaviorTemplate> CDBehaviorTemplateTable::Query(std::function<boo
return data;
}
std::vector<CDBehaviorTemplate> CDBehaviorTemplateTable::GetEntries(void) const {
const std::vector<CDBehaviorTemplate>& CDBehaviorTemplateTable::GetEntries() const {
return this->entries;
}
@@ -64,4 +64,3 @@ const CDBehaviorTemplate CDBehaviorTemplateTable::GetByBehaviorID(uint32_t behav
return entry->second;
}
}

View File

@@ -19,11 +19,12 @@ private:
std::unordered_map<uint32_t, CDBehaviorTemplate> entriesMappedByBehaviorID;
std::unordered_set<std::string> m_EffectHandles;
public:
CDBehaviorTemplateTable();
void LoadValuesFromDatabase();
// Queries the table with a custom "where" clause
std::vector<CDBehaviorTemplate> Query(std::function<bool(CDBehaviorTemplate)> predicate);
std::vector<CDBehaviorTemplate> GetEntries(void) const;
const std::vector<CDBehaviorTemplate>& GetEntries(void) const;
const CDBehaviorTemplate GetByBehaviorID(uint32_t behaviorID);
};

View File

@@ -1,6 +1,6 @@
#include "CDBrickIDTableTable.h"
CDBrickIDTableTable::CDBrickIDTableTable(void) {
void CDBrickIDTableTable::LoadValuesFromDatabase() {
// First, get the size of the table
unsigned int size = 0;
@@ -39,7 +39,7 @@ std::vector<CDBrickIDTable> CDBrickIDTableTable::Query(std::function<bool(CDBric
return data;
}
std::vector<CDBrickIDTable> CDBrickIDTableTable::GetEntries(void) const {
const std::vector<CDBrickIDTable>& CDBrickIDTableTable::GetEntries() const {
return this->entries;
}

View File

@@ -21,9 +21,9 @@ private:
std::vector<CDBrickIDTable> entries;
public:
CDBrickIDTableTable();
void LoadValuesFromDatabase();
// Queries the table with a custom "where" clause
std::vector<CDBrickIDTable> Query(std::function<bool(CDBrickIDTable)> predicate);
std::vector<CDBrickIDTable> GetEntries(void) const;
const std::vector<CDBrickIDTable>& GetEntries() const;
};

View File

@@ -1,27 +1,37 @@
#include "CDComponentsRegistryTable.h"
#include "eReplicaComponentType.h"
#define CDCLIENT_CACHE_ALL
CDComponentsRegistryTable::CDComponentsRegistryTable(void) {
#ifdef CDCLIENT_CACHE_ALL
// First, get the size of the table
unsigned int size = 0;
auto tableSize = CDClientDatabase::ExecuteQuery("SELECT COUNT(*) FROM ComponentsRegistry");
while (!tableSize.eof()) {
size = tableSize.getIntField(0, 0);
tableSize.nextRow();
}
tableSize.finalize();
// Reserve the size
//this->entries.reserve(size);
void CDComponentsRegistryTable::LoadValuesFromDatabase() {
// Now get the data
auto tableData = CDClientDatabase::ExecuteQuery("SELECT * FROM ComponentsRegistry");
while (!tableData.eof()) {
CDComponentsRegistry entry;
entry.id = tableData.getIntField("id", -1);
entry.component_type = static_cast<eReplicaComponentType>(tableData.getIntField("component_type", 0));
entry.component_id = tableData.getIntField("component_id", -1);
this->mappedEntries.insert_or_assign(((uint64_t)entry.component_type) << 32 | ((uint64_t)entry.id), entry.component_id);
this->mappedEntries.insert_or_assign(entry.id, 0);
tableData.nextRow();
}
tableData.finalize();
}
int32_t CDComponentsRegistryTable::GetByIDAndType(uint32_t id, eReplicaComponentType componentType, int32_t defaultValue) {
auto exists = mappedEntries.find(id);
if (exists != mappedEntries.end()) {
auto iter = mappedEntries.find(((uint64_t)componentType) << 32 | ((uint64_t)id));
return iter == mappedEntries.end() ? defaultValue : iter->second;
}
// Now get the data. Get all components of this entity so we dont do a query for each component
auto query = CDClientDatabase::CreatePreppedStmt("SELECT * FROM ComponentsRegistry WHERE id = ?;");
query.bind(1, static_cast<int32_t>(id));
auto tableData = query.execQuery();
while (!tableData.eof()) {
CDComponentsRegistry entry;
entry.id = tableData.getIntField("id", -1);
@@ -33,61 +43,10 @@ CDComponentsRegistryTable::CDComponentsRegistryTable(void) {
tableData.nextRow();
}
tableData.finalize();
#endif
}
int32_t CDComponentsRegistryTable::GetByIDAndType(uint32_t id, eReplicaComponentType componentType, int32_t defaultValue) {
const auto& iter = this->mappedEntries.find(((uint64_t)componentType) << 32 | ((uint64_t)id));
if (iter == this->mappedEntries.end()) {
return defaultValue;
}
return iter->second;
#ifndef CDCLIENT_CACHE_ALL
// Now get the data
std::stringstream query;
query << "SELECT * FROM ComponentsRegistry WHERE id = " << std::to_string(id);
auto tableData = CDClientDatabase::ExecuteQuery(query.str());
while (!tableData.eof()) {
CDComponentsRegistry entry;
entry.id = tableData.getIntField("id", -1);
entry.component_type = tableData.getIntField("component_type", -1);
entry.component_id = tableData.getIntField("component_id", -1);
//this->entries.push_back(entry);
//Darwin's stuff:
const auto& it = this->mappedEntries.find(entry.id);
if (it != mappedEntries.end()) {
const auto& iter = it->second.find(entry.component_type);
if (iter == it->second.end()) {
it->second.insert(std::make_pair(entry.component_type, entry.component_id));
}
} else {
std::map<unsigned int, unsigned int> map;
map.insert(std::make_pair(entry.component_type, entry.component_id));
this->mappedEntries.insert(std::make_pair(entry.id, map));
}
tableData.nextRow();
}
tableData.finalize();
const auto& it2 = this->mappedEntries.find(id);
if (it2 != mappedEntries.end()) {
const auto& iter = it2->second.find(componentType);
if (iter != it2->second.end()) {
return iter->second;
}
}
return defaultValue;
#endif
mappedEntries.insert_or_assign(id, 0);
auto iter = this->mappedEntries.find(((uint64_t)componentType) << 32 | ((uint64_t)id));
return iter == this->mappedEntries.end() ? defaultValue : iter->second;
}

View File

@@ -13,9 +13,9 @@ struct CDComponentsRegistry {
class CDComponentsRegistryTable : public CDTable<CDComponentsRegistryTable> {
private:
std::map<uint64_t, uint32_t> mappedEntries; //id, component_type, component_id
std::unordered_map<uint64_t, uint32_t> mappedEntries; //id, component_type, component_id
public:
CDComponentsRegistryTable();
void LoadValuesFromDatabase();
int32_t GetByIDAndType(uint32_t id, eReplicaComponentType componentType, int32_t defaultValue = 0);
};

View File

@@ -1,7 +1,7 @@
#include "CDCurrencyTableTable.h"
//! Constructor
CDCurrencyTableTable::CDCurrencyTableTable(void) {
void CDCurrencyTableTable::LoadValuesFromDatabase() {
// First, get the size of the table
unsigned int size = 0;
@@ -43,7 +43,7 @@ std::vector<CDCurrencyTable> CDCurrencyTableTable::Query(std::function<bool(CDCu
return data;
}
std::vector<CDCurrencyTable> CDCurrencyTableTable::GetEntries(void) const {
const std::vector<CDCurrencyTable>& CDCurrencyTableTable::GetEntries() const {
return this->entries;
}

View File

@@ -23,9 +23,9 @@ private:
std::vector<CDCurrencyTable> entries;
public:
CDCurrencyTableTable();
void LoadValuesFromDatabase();
// Queries the table with a custom "where" clause
std::vector<CDCurrencyTable> Query(std::function<bool(CDCurrencyTable)> predicate);
std::vector<CDCurrencyTable> GetEntries(void) const;
const std::vector<CDCurrencyTable>& GetEntries() const;
};

View File

@@ -1,8 +1,6 @@
#include "CDDestructibleComponentTable.h"
//! Constructor
CDDestructibleComponentTable::CDDestructibleComponentTable(void) {
void CDDestructibleComponentTable::LoadValuesFromDatabase() {
// First, get the size of the table
unsigned int size = 0;
auto tableSize = CDClientDatabase::ExecuteQuery("SELECT COUNT(*) FROM DestructibleComponent");
@@ -52,7 +50,7 @@ std::vector<CDDestructibleComponent> CDDestructibleComponentTable::Query(std::fu
return data;
}
std::vector<CDDestructibleComponent> CDDestructibleComponentTable::GetEntries(void) const {
const std::vector<CDDestructibleComponent>& CDDestructibleComponentTable::GetEntries() const {
return this->entries;
}

View File

@@ -25,9 +25,9 @@ private:
std::vector<CDDestructibleComponent> entries;
public:
CDDestructibleComponentTable();
void LoadValuesFromDatabase();
// Queries the table with a custom "where" clause
std::vector<CDDestructibleComponent> Query(std::function<bool(CDDestructibleComponent)> predicate);
std::vector<CDDestructibleComponent> GetEntries(void) const;
const std::vector<CDDestructibleComponent>& GetEntries(void) const;
};

View File

@@ -1,40 +1,26 @@
#include "CDEmoteTable.h"
//! Constructor
CDEmoteTableTable::CDEmoteTableTable(void) {
void CDEmoteTableTable::LoadValuesFromDatabase() {
auto tableData = CDClientDatabase::ExecuteQuery("SELECT * FROM Emotes");
while (!tableData.eof()) {
CDEmoteTable* entry = new CDEmoteTable();
entry->ID = tableData.getIntField("id", -1);
entry->animationName = tableData.getStringField("animationName", "");
entry->iconFilename = tableData.getStringField("iconFilename", "");
entry->channel = tableData.getIntField("channel", -1);
entry->locked = tableData.getIntField("locked", -1) != 0;
entry->localize = tableData.getIntField("localize", -1) != 0;
entry->locState = tableData.getIntField("locStatus", -1);
entry->gateVersion = tableData.getStringField("gate_version", "");
CDEmoteTable entry;
entry.ID = tableData.getIntField("id", -1);
entry.animationName = tableData.getStringField("animationName", "");
entry.iconFilename = tableData.getStringField("iconFilename", "");
entry.channel = tableData.getIntField("channel", -1);
entry.locked = tableData.getIntField("locked", -1) != 0;
entry.localize = tableData.getIntField("localize", -1) != 0;
entry.locState = tableData.getIntField("locStatus", -1);
entry.gateVersion = tableData.getStringField("gate_version", "");
entries.insert(std::make_pair(entry->ID, entry));
entries.insert(std::make_pair(entry.ID, entry));
tableData.nextRow();
}
tableData.finalize();
}
//! Destructor
CDEmoteTableTable::~CDEmoteTableTable(void) {
for (auto e : entries) {
if (e.second) delete e.second;
}
entries.clear();
}
CDEmoteTable* CDEmoteTableTable::GetEmote(int id) {
for (auto e : entries) {
if (e.first == id) return e.second;
}
return nullptr;
auto itr = entries.find(id);
return itr != entries.end() ? &itr->second : nullptr;
}

View File

@@ -28,11 +28,10 @@ struct CDEmoteTable {
class CDEmoteTableTable : public CDTable<CDEmoteTableTable> {
private:
std::map<int, CDEmoteTable*> entries;
std::map<int, CDEmoteTable> entries;
public:
CDEmoteTableTable();
~CDEmoteTableTable();
void LoadValuesFromDatabase();
// Returns an emote by ID
CDEmoteTable* GetEmote(int id);
};

View File

@@ -1,7 +1,6 @@
#include "CDFeatureGatingTable.h"
//! Constructor
CDFeatureGatingTable::CDFeatureGatingTable(void) {
void CDFeatureGatingTable::LoadValuesFromDatabase() {
// First, get the size of the table
unsigned int size = 0;
@@ -53,7 +52,7 @@ bool CDFeatureGatingTable::FeatureUnlocked(const std::string& feature) const {
return false;
}
std::vector<CDFeatureGating> CDFeatureGatingTable::GetEntries(void) const {
const std::vector<CDFeatureGating>& CDFeatureGatingTable::GetEntries() const {
return this->entries;
}

View File

@@ -16,11 +16,12 @@ private:
std::vector<CDFeatureGating> entries;
public:
CDFeatureGatingTable();
void LoadValuesFromDatabase();
// Queries the table with a custom "where" clause
std::vector<CDFeatureGating> Query(std::function<bool(CDFeatureGating)> predicate);
bool FeatureUnlocked(const std::string& feature) const;
std::vector<CDFeatureGating> GetEntries(void) const;
const std::vector<CDFeatureGating>& GetEntries(void) const;
};

View File

@@ -1,7 +1,6 @@
#include "CDInventoryComponentTable.h"
//! Constructor
CDInventoryComponentTable::CDInventoryComponentTable(void) {
void CDInventoryComponentTable::LoadValuesFromDatabase() {
// First, get the size of the table
unsigned int size = 0;
@@ -42,7 +41,7 @@ std::vector<CDInventoryComponent> CDInventoryComponentTable::Query(std::function
return data;
}
std::vector<CDInventoryComponent> CDInventoryComponentTable::GetEntries(void) const {
const std::vector<CDInventoryComponent>& CDInventoryComponentTable::GetEntries() const {
return this->entries;
}

View File

@@ -15,9 +15,9 @@ private:
std::vector<CDInventoryComponent> entries;
public:
CDInventoryComponentTable();
void LoadValuesFromDatabase();
// Queries the table with a custom "where" clause
std::vector<CDInventoryComponent> Query(std::function<bool(CDInventoryComponent)> predicate);
std::vector<CDInventoryComponent> GetEntries(void) const;
const std::vector<CDInventoryComponent>& GetEntries() const;
};

View File

@@ -3,11 +3,7 @@
CDItemComponent CDItemComponentTable::Default = {};
//! Constructor
CDItemComponentTable::CDItemComponentTable(void) {
Default = CDItemComponent();
#ifdef CDCLIENT_CACHE_ALL
void CDItemComponentTable::LoadValuesFromDatabase() {
// First, get the size of the table
unsigned int size = 0;
auto tableSize = CDClientDatabase::ExecuteQuery("SELECT COUNT(*) FROM ItemComponent");
@@ -55,13 +51,13 @@ CDItemComponentTable::CDItemComponentTable(void) {
entry.currencyLOT = tableData.getIntField("currencyLOT", -1);
entry.altCurrencyCost = tableData.getIntField("altCurrencyCost", -1);
entry.subItems = tableData.getStringField("subItems", "");
entry.audioEventUse = tableData.getStringField("audioEventUse", "");
UNUSED_COLUMN(entry.audioEventUse = tableData.getStringField("audioEventUse", ""));
entry.noEquipAnimation = tableData.getIntField("noEquipAnimation", -1) == 1 ? true : false;
entry.commendationLOT = tableData.getIntField("commendationLOT", -1);
entry.commendationCost = tableData.getIntField("commendationCost", -1);
entry.audioEquipMetaEventSet = tableData.getStringField("audioEquipMetaEventSet", "");
UNUSED_COLUMN(entry.audioEquipMetaEventSet = tableData.getStringField("audioEquipMetaEventSet", ""));
entry.currencyCosts = tableData.getStringField("currencyCosts", "");
entry.ingredientInfo = tableData.getStringField("ingredientInfo", "");
UNUSED_COLUMN(entry.ingredientInfo = tableData.getStringField("ingredientInfo", ""));
entry.locStatus = tableData.getIntField("locStatus", -1);
entry.forgeType = tableData.getIntField("forgeType", -1);
entry.SellMultiplier = tableData.getFloatField("SellMultiplier", -1.0f);
@@ -71,7 +67,6 @@ CDItemComponentTable::CDItemComponentTable(void) {
}
tableData.finalize();
#endif
}
const CDItemComponent& CDItemComponentTable::GetItemComponentByID(unsigned int skillID) {
@@ -80,12 +75,10 @@ const CDItemComponent& CDItemComponentTable::GetItemComponentByID(unsigned int s
return it->second;
}
#ifndef CDCLIENT_CACHE_ALL
std::stringstream query;
auto query = CDClientDatabase::CreatePreppedStmt("SELECT * FROM ItemComponent WHERE id = ?;");
query.bind(1, static_cast<int32_t>(skillID));
query << "SELECT * FROM ItemComponent WHERE id = " << std::to_string(skillID);
auto tableData = CDClientDatabase::ExecuteQuery(query.str());
auto tableData = query.execQuery();
if (tableData.eof()) {
entries.insert(std::make_pair(skillID, Default));
return Default;
@@ -144,7 +137,6 @@ const CDItemComponent& CDItemComponentTable::GetItemComponentByID(unsigned int s
if (it2 != this->entries.end()) {
return it2->second;
}
#endif
return Default;
}

View File

@@ -54,7 +54,7 @@ private:
std::map<unsigned int, CDItemComponent> entries;
public:
CDItemComponentTable();
void LoadValuesFromDatabase();
static std::map<LOT, uint32_t> ParseCraftingCurrencies(const CDItemComponent& itemComponent);
// Gets an entry by ID

View File

@@ -1,7 +1,6 @@
#include "CDItemSetSkillsTable.h"
//! Constructor
CDItemSetSkillsTable::CDItemSetSkillsTable(void) {
void CDItemSetSkillsTable::LoadValuesFromDatabase() {
// First, get the size of the table
unsigned int size = 0;
@@ -41,7 +40,7 @@ std::vector<CDItemSetSkills> CDItemSetSkillsTable::Query(std::function<bool(CDIt
return data;
}
std::vector<CDItemSetSkills> CDItemSetSkillsTable::GetEntries(void) const {
const std::vector<CDItemSetSkills>& CDItemSetSkillsTable::GetEntries() const {
return this->entries;
}

View File

@@ -14,11 +14,11 @@ private:
std::vector<CDItemSetSkills> entries;
public:
CDItemSetSkillsTable();
void LoadValuesFromDatabase();
// Queries the table with a custom "where" clause
std::vector<CDItemSetSkills> Query(std::function<bool(CDItemSetSkills)> predicate);
std::vector<CDItemSetSkills> GetEntries(void) const;
const std::vector<CDItemSetSkills>& GetEntries() const;
std::vector<CDItemSetSkills> GetBySkillID(unsigned int SkillSetID);
};

View File

@@ -1,7 +1,6 @@
#include "CDItemSetsTable.h"
//! Constructor
CDItemSetsTable::CDItemSetsTable(void) {
void CDItemSetsTable::LoadValuesFromDatabase() {
// First, get the size of the table
unsigned int size = 0;
@@ -53,7 +52,7 @@ std::vector<CDItemSets> CDItemSetsTable::Query(std::function<bool(CDItemSets)> p
return data;
}
std::vector<CDItemSets> CDItemSetsTable::GetEntries(void) const {
const std::vector<CDItemSets>& CDItemSetsTable::GetEntries() const {
return this->entries;
}

View File

@@ -26,10 +26,10 @@ private:
std::vector<CDItemSets> entries;
public:
CDItemSetsTable();
void LoadValuesFromDatabase();
// Queries the table with a custom "where" clause
std::vector<CDItemSets> Query(std::function<bool(CDItemSets)> predicate);
std::vector<CDItemSets> GetEntries(void) const;
const std::vector<CDItemSets>& GetEntries(void) const;
};

View File

@@ -1,7 +1,6 @@
#include "CDLevelProgressionLookupTable.h"
//! Constructor
CDLevelProgressionLookupTable::CDLevelProgressionLookupTable(void) {
void CDLevelProgressionLookupTable::LoadValuesFromDatabase() {
// First, get the size of the table
unsigned int size = 0;
@@ -32,7 +31,6 @@ CDLevelProgressionLookupTable::CDLevelProgressionLookupTable(void) {
tableData.finalize();
}
//! Queries the table with a custom "where" clause
std::vector<CDLevelProgressionLookup> CDLevelProgressionLookupTable::Query(std::function<bool(CDLevelProgressionLookup)> predicate) {
std::vector<CDLevelProgressionLookup> data = cpplinq::from(this->entries)
@@ -42,8 +40,7 @@ std::vector<CDLevelProgressionLookup> CDLevelProgressionLookupTable::Query(std::
return data;
}
//! Gets all the entries in the table
std::vector<CDLevelProgressionLookup> CDLevelProgressionLookupTable::GetEntries(void) const {
const std::vector<CDLevelProgressionLookup>& CDLevelProgressionLookupTable::GetEntries() const {
return this->entries;
}

View File

@@ -14,10 +14,10 @@ private:
std::vector<CDLevelProgressionLookup> entries;
public:
CDLevelProgressionLookupTable();
void LoadValuesFromDatabase();
// Queries the table with a custom "where" clause
std::vector<CDLevelProgressionLookup> Query(std::function<bool(CDLevelProgressionLookup)> predicate);
// Gets all the entries in the table
std::vector<CDLevelProgressionLookup> GetEntries(void) const;
const std::vector<CDLevelProgressionLookup>& GetEntries() const;
};

View File

@@ -1,7 +1,19 @@
#include "CDLootMatrixTable.h"
//! Constructor
CDLootMatrixTable::CDLootMatrixTable(void) {
CDLootMatrix CDLootMatrixTable::ReadRow(CppSQLite3Query& tableData) const {
CDLootMatrix entry{};
if (tableData.eof()) return entry;
entry.LootTableIndex = tableData.getIntField("LootTableIndex", -1);
entry.RarityTableIndex = tableData.getIntField("RarityTableIndex", -1);
entry.percent = tableData.getFloatField("percent", -1.0f);
entry.minToDrop = tableData.getIntField("minToDrop", -1);
entry.maxToDrop = tableData.getIntField("maxToDrop", -1);
entry.flagID = tableData.getIntField("flagID", -1);
UNUSED(entry.gate_version = tableData.getStringField("gate_version", ""));
return entry;
}
void CDLootMatrixTable::LoadValuesFromDatabase() {
// First, get the size of the table
unsigned int size = 0;
@@ -12,8 +24,6 @@ CDLootMatrixTable::CDLootMatrixTable(void) {
tableSize.nextRow();
}
tableSize.finalize();
// Reserve the size
this->entries.reserve(size);
@@ -21,33 +31,28 @@ CDLootMatrixTable::CDLootMatrixTable(void) {
auto tableData = CDClientDatabase::ExecuteQuery("SELECT * FROM LootMatrix");
while (!tableData.eof()) {
CDLootMatrix entry;
entry.LootMatrixIndex = tableData.getIntField("LootMatrixIndex", -1);
entry.LootTableIndex = tableData.getIntField("LootTableIndex", -1);
entry.RarityTableIndex = tableData.getIntField("RarityTableIndex", -1);
entry.percent = tableData.getFloatField("percent", -1.0f);
entry.minToDrop = tableData.getIntField("minToDrop", -1);
entry.maxToDrop = tableData.getIntField("maxToDrop", -1);
entry.id = tableData.getIntField("id", -1);
entry.flagID = tableData.getIntField("flagID", -1);
UNUSED(entry.gate_version = tableData.getStringField("gate_version", ""));
uint32_t lootMatrixIndex = tableData.getIntField("LootMatrixIndex", -1);
this->entries.push_back(entry);
this->entries[lootMatrixIndex].push_back(ReadRow(tableData));
tableData.nextRow();
}
}
const LootMatrixEntries& CDLootMatrixTable::GetMatrix(uint32_t matrixId) {
auto itr = this->entries.find(matrixId);
if (itr != this->entries.end()) {
return itr->second;
}
auto query = CDClientDatabase::CreatePreppedStmt("SELECT * FROM LootMatrix where LootMatrixIndex = ?;");
query.bind(1, static_cast<int32_t>(matrixId));
auto tableData = query.execQuery();
while (!tableData.eof()) {
this->entries[matrixId].push_back(ReadRow(tableData));
tableData.nextRow();
}
tableData.finalize();
}
std::vector<CDLootMatrix> CDLootMatrixTable::Query(std::function<bool(CDLootMatrix)> predicate) {
std::vector<CDLootMatrix> data = cpplinq::from(this->entries)
>> cpplinq::where(predicate)
>> cpplinq::to_vector();
return data;
}
const std::vector<CDLootMatrix>& CDLootMatrixTable::GetEntries(void) const {
return this->entries;
return this->entries[matrixId];
}

View File

@@ -4,26 +4,26 @@
#include "CDTable.h"
struct CDLootMatrix {
unsigned int LootMatrixIndex; //!< The Loot Matrix Index
unsigned int LootTableIndex; //!< The Loot Table Index
unsigned int RarityTableIndex; //!< The Rarity Table Index
float percent; //!< The percent that this matrix is used?
unsigned int minToDrop; //!< The minimum amount of loot from this matrix to drop
unsigned int maxToDrop; //!< The maximum amount of loot from this matrix to drop
unsigned int id; //!< The ID of the Loot Matrix
unsigned int flagID; //!< ???
UNUSED(std::string gate_version); //!< The Gate Version
};
typedef uint32_t LootMatrixIndex;
typedef std::vector<CDLootMatrix> LootMatrixEntries;
class CDLootMatrixTable : public CDTable<CDLootMatrixTable> {
private:
std::vector<CDLootMatrix> entries;
public:
CDLootMatrixTable();
// Queries the table with a custom "where" clause
std::vector<CDLootMatrix> Query(std::function<bool(CDLootMatrix)> predicate);
void LoadValuesFromDatabase();
const std::vector<CDLootMatrix>& GetEntries(void) const;
// Gets a matrix by ID or inserts a blank one if none existed.
const LootMatrixEntries& GetMatrix(uint32_t matrixId);
private:
CDLootMatrix ReadRow(CppSQLite3Query& tableData) const;
std::unordered_map<LootMatrixIndex, LootMatrixEntries> entries;
};

View File

@@ -1,7 +1,15 @@
#include "CDLootTableTable.h"
//! Constructor
CDLootTableTable::CDLootTableTable(void) {
CDLootTable CDLootTableTable::ReadRow(CppSQLite3Query& tableData) const {
CDLootTable entry{};
if (tableData.eof()) return entry;
entry.itemid = tableData.getIntField("itemid", -1);
entry.MissionDrop = tableData.getIntField("MissionDrop", -1) == 1 ? true : false;
entry.sortPriority = tableData.getIntField("sortPriority", -1);
return entry;
}
void CDLootTableTable::LoadValuesFromDatabase() {
// First, get the size of the table
unsigned int size = 0;
@@ -12,8 +20,6 @@ CDLootTableTable::CDLootTableTable(void) {
tableSize.nextRow();
}
tableSize.finalize();
// Reserve the size
this->entries.reserve(size);
@@ -21,32 +27,28 @@ CDLootTableTable::CDLootTableTable(void) {
auto tableData = CDClientDatabase::ExecuteQuery("SELECT * FROM LootTable");
while (!tableData.eof()) {
CDLootTable entry;
entry.id = tableData.getIntField("id", -1);
entry.itemid = tableData.getIntField("itemid", -1);
entry.LootTableIndex = tableData.getIntField("LootTableIndex", -1);
entry.id = tableData.getIntField("id", -1);
entry.MissionDrop = tableData.getIntField("MissionDrop", -1) == 1 ? true : false;
entry.sortPriority = tableData.getIntField("sortPriority", -1);
uint32_t lootTableIndex = tableData.getIntField("LootTableIndex", -1);
this->entries.push_back(entry);
this->entries[lootTableIndex].push_back(ReadRow(tableData));
tableData.nextRow();
}
}
const LootTableEntries& CDLootTableTable::GetTable(uint32_t tableId) {
auto itr = this->entries.find(tableId);
if (itr != this->entries.end()) {
return itr->second;
}
auto query = CDClientDatabase::CreatePreppedStmt("SELECT * FROM LootTable WHERE LootTableIndex = ?;");
query.bind(1, static_cast<int32_t>(tableId));
auto tableData = query.execQuery();
while (!tableData.eof()) {
CDLootTable entry;
this->entries[tableId].push_back(ReadRow(tableData));
tableData.nextRow();
}
tableData.finalize();
return this->entries[tableId];
}
//! Queries the table with a custom "where" clause
std::vector<CDLootTable> CDLootTableTable::Query(std::function<bool(CDLootTable)> predicate) {
std::vector<CDLootTable> data = cpplinq::from(this->entries)
>> cpplinq::where(predicate)
>> cpplinq::to_vector();
return data;
}
//! Gets all the entries in the table
const std::vector<CDLootTable>& CDLootTableTable::GetEntries(void) const {
return this->entries;
}

View File

@@ -6,20 +6,21 @@
struct CDLootTable {
unsigned int itemid; //!< The LOT of the item
unsigned int LootTableIndex; //!< The Loot Table Index
unsigned int id; //!< The ID
bool MissionDrop; //!< Whether or not this loot table is a mission drop
unsigned int sortPriority; //!< The sorting priority
};
typedef uint32_t LootTableIndex;
typedef std::vector<CDLootTable> LootTableEntries;
class CDLootTableTable : public CDTable<CDLootTableTable> {
private:
std::vector<CDLootTable> entries;
CDLootTable ReadRow(CppSQLite3Query& tableData) const;
std::unordered_map<LootTableIndex, LootTableEntries> entries;
public:
CDLootTableTable();
void LoadValuesFromDatabase();
// Queries the table with a custom "where" clause
std::vector<CDLootTable> Query(std::function<bool(CDLootTable)> predicate);
const std::vector<CDLootTable>& GetEntries(void) const;
const LootTableEntries& GetTable(uint32_t tableId);
};

View File

@@ -1,7 +1,6 @@
#include "CDMissionEmailTable.h"
//! Constructor
CDMissionEmailTable::CDMissionEmailTable(void) {
void CDMissionEmailTable::LoadValuesFromDatabase() {
// First, get the size of the table
unsigned int size = 0;
@@ -48,7 +47,7 @@ std::vector<CDMissionEmail> CDMissionEmailTable::Query(std::function<bool(CDMiss
}
//! Gets all the entries in the table
std::vector<CDMissionEmail> CDMissionEmailTable::GetEntries(void) const {
const std::vector<CDMissionEmail>& CDMissionEmailTable::GetEntries() const {
return this->entries;
}

View File

@@ -20,9 +20,9 @@ private:
std::vector<CDMissionEmail> entries;
public:
CDMissionEmailTable();
void LoadValuesFromDatabase();
// Queries the table with a custom "where" clause
std::vector<CDMissionEmail> Query(std::function<bool(CDMissionEmail)> predicate);
std::vector<CDMissionEmail> GetEntries(void) const;
const std::vector<CDMissionEmail>& GetEntries() const;
};

View File

@@ -1,7 +1,6 @@
#include "CDMissionNPCComponentTable.h"
//! Constructor
CDMissionNPCComponentTable::CDMissionNPCComponentTable(void) {
void CDMissionNPCComponentTable::LoadValuesFromDatabase() {
// First, get the size of the table
unsigned int size = 0;
@@ -45,7 +44,7 @@ std::vector<CDMissionNPCComponent> CDMissionNPCComponentTable::Query(std::functi
}
//! Gets all the entries in the table
std::vector<CDMissionNPCComponent> CDMissionNPCComponentTable::GetEntries(void) const {
const std::vector<CDMissionNPCComponent>& CDMissionNPCComponentTable::GetEntries() const {
return this->entries;
}

View File

@@ -16,12 +16,12 @@ private:
std::vector<CDMissionNPCComponent> entries;
public:
CDMissionNPCComponentTable();
void LoadValuesFromDatabase();
// Queries the table with a custom "where" clause
std::vector<CDMissionNPCComponent> Query(std::function<bool(CDMissionNPCComponent)> predicate);
// Gets all the entries in the table
std::vector<CDMissionNPCComponent> GetEntries(void) const;
const std::vector<CDMissionNPCComponent>& GetEntries() const;
};

View File

@@ -1,7 +1,6 @@
#include "CDMissionTasksTable.h"
//! Constructor
CDMissionTasksTable::CDMissionTasksTable(void) {
void CDMissionTasksTable::LoadValuesFromDatabase() {
// First, get the size of the table
unsigned int size = 0;
@@ -56,16 +55,14 @@ std::vector<CDMissionTasks*> CDMissionTasksTable::GetByMissionID(uint32_t missio
for (auto& entry : this->entries) {
if (entry.id == missionID) {
CDMissionTasks* task = const_cast<CDMissionTasks*>(&entry);
tasks.push_back(task);
tasks.push_back(&entry);
}
}
return tasks;
}
const std::vector<CDMissionTasks>& CDMissionTasksTable::GetEntries(void) const {
const std::vector<CDMissionTasks>& CDMissionTasksTable::GetEntries() const {
return this->entries;
}

View File

@@ -24,12 +24,12 @@ private:
std::vector<CDMissionTasks> entries;
public:
CDMissionTasksTable();
void LoadValuesFromDatabase();
// Queries the table with a custom "where" clause
std::vector<CDMissionTasks> Query(std::function<bool(CDMissionTasks)> predicate);
std::vector<CDMissionTasks*> GetByMissionID(uint32_t missionID);
const std::vector<CDMissionTasks>& GetEntries(void) const;
const std::vector<CDMissionTasks>& GetEntries() const;
};

View File

@@ -2,8 +2,7 @@
CDMissions CDMissionsTable::Default = {};
//! Constructor
CDMissionsTable::CDMissionsTable(void) {
void CDMissionsTable::LoadValuesFromDatabase() {
// First, get the size of the table
unsigned int size = 0;

View File

@@ -65,12 +65,12 @@ private:
std::vector<CDMissions> entries;
public:
CDMissionsTable();
void LoadValuesFromDatabase();
// Queries the table with a custom "where" clause
std::vector<CDMissions> Query(std::function<bool(CDMissions)> predicate);
// Gets all the entries in the table
const std::vector<CDMissions>& GetEntries(void) const;
const std::vector<CDMissions>& GetEntries() const;
const CDMissions* GetPtrByMissionID(uint32_t missionID) const;

View File

@@ -1,7 +1,6 @@
#include "CDMovementAIComponentTable.h"
//! Constructor
CDMovementAIComponentTable::CDMovementAIComponentTable(void) {
void CDMovementAIComponentTable::LoadValuesFromDatabase() {
// First, get the size of the table
unsigned int size = 0;
@@ -37,7 +36,6 @@ CDMovementAIComponentTable::CDMovementAIComponentTable(void) {
tableData.finalize();
}
//! Queries the table with a custom "where" clause
std::vector<CDMovementAIComponent> CDMovementAIComponentTable::Query(std::function<bool(CDMovementAIComponent)> predicate) {
std::vector<CDMovementAIComponent> data = cpplinq::from(this->entries)
@@ -47,8 +45,7 @@ std::vector<CDMovementAIComponent> CDMovementAIComponentTable::Query(std::functi
return data;
}
//! Gets all the entries in the table
std::vector<CDMovementAIComponent> CDMovementAIComponentTable::GetEntries(void) const {
const std::vector<CDMovementAIComponent>& CDMovementAIComponentTable::GetEntries(void) const {
return this->entries;
}

View File

@@ -19,10 +19,10 @@ private:
std::vector<CDMovementAIComponent> entries;
public:
CDMovementAIComponentTable();
void LoadValuesFromDatabase();
// Queries the table with a custom "where" clause
std::vector<CDMovementAIComponent> Query(std::function<bool(CDMovementAIComponent)> predicate);
// Gets all the entries in the table
std::vector<CDMovementAIComponent> GetEntries(void) const;
const std::vector<CDMovementAIComponent>& GetEntries() const;
};

View File

@@ -1,7 +1,6 @@
#include "CDObjectSkillsTable.h"
//! Constructor
CDObjectSkillsTable::CDObjectSkillsTable(void) {
void CDObjectSkillsTable::LoadValuesFromDatabase() {
// First, get the size of the table
unsigned int size = 0;
@@ -33,7 +32,6 @@ CDObjectSkillsTable::CDObjectSkillsTable(void) {
tableData.finalize();
}
//! Queries the table with a custom "where" clause
std::vector<CDObjectSkills> CDObjectSkillsTable::Query(std::function<bool(CDObjectSkills)> predicate) {
std::vector<CDObjectSkills> data = cpplinq::from(this->entries)
@@ -43,7 +41,6 @@ std::vector<CDObjectSkills> CDObjectSkillsTable::Query(std::function<bool(CDObje
return data;
}
//! Gets all the entries in the table
std::vector<CDObjectSkills> CDObjectSkillsTable::GetEntries(void) const {
const std::vector<CDObjectSkills>& CDObjectSkillsTable::GetEntries() const {
return this->entries;
}

View File

@@ -15,12 +15,12 @@ private:
std::vector<CDObjectSkills> entries;
public:
CDObjectSkillsTable();
void LoadValuesFromDatabase();
// Queries the table with a custom "where" clause
std::vector<CDObjectSkills> Query(std::function<bool(CDObjectSkills)> predicate);
// Gets all the entries in the table
std::vector<CDObjectSkills> GetEntries(void) const;
const std::vector<CDObjectSkills>& GetEntries() const;
};

View File

@@ -1,8 +1,6 @@
#include "CDObjectsTable.h"
//! Constructor
CDObjectsTable::CDObjectsTable(void) {
#ifdef CDCLIENT_CACHE_ALL
void CDObjectsTable::LoadValuesFromDatabase() {
// First, get the size of the table
unsigned int size = 0;
auto tableSize = CDClientDatabase::ExecuteQuery("SELECT COUNT(*) FROM Objects");
@@ -20,25 +18,24 @@ CDObjectsTable::CDObjectsTable(void) {
CDObjects entry;
entry.id = tableData.getIntField("id", -1);
entry.name = tableData.getStringField("name", "");
entry.placeable = tableData.getIntField("placeable", -1);
UNUSED_COLUMN(entry.placeable = tableData.getIntField("placeable", -1);)
entry.type = tableData.getStringField("type", "");
entry.description = tableData.getStringField("description", "");
entry.localize = tableData.getIntField("localize", -1);
entry.npcTemplateID = tableData.getIntField("npcTemplateID", -1);
entry.displayName = tableData.getStringField("displayName", "");
UNUSED_COLUMN(entry.description = tableData.getStringField("description", "");)
UNUSED_COLUMN(entry.localize = tableData.getIntField("localize", -1);)
UNUSED_COLUMN(entry.npcTemplateID = tableData.getIntField("npcTemplateID", -1);)
UNUSED_COLUMN(entry.displayName = tableData.getStringField("displayName", "");)
entry.interactionDistance = tableData.getFloatField("interactionDistance", -1.0f);
entry.nametag = tableData.getIntField("nametag", -1);
entry._internalNotes = tableData.getStringField("_internalNotes", "");
entry.locStatus = tableData.getIntField("locStatus", -1);
entry.gate_version = tableData.getStringField("gate_version", "");
entry.HQ_valid = tableData.getIntField("HQ_valid", -1);
UNUSED_COLUMN(entry.nametag = tableData.getIntField("nametag", -1);)
UNUSED_COLUMN(entry._internalNotes = tableData.getStringField("_internalNotes", "");)
UNUSED_COLUMN(entry.locStatus = tableData.getIntField("locStatus", -1);)
UNUSED_COLUMN(entry.gate_version = tableData.getStringField("gate_version", "");)
UNUSED_COLUMN(entry.HQ_valid = tableData.getIntField("HQ_valid", -1);)
this->entries.insert(std::make_pair(entry.id, entry));
tableData.nextRow();
}
tableData.finalize();
#endif
m_default.id = 0;
}
@@ -49,12 +46,10 @@ const CDObjects& CDObjectsTable::GetByID(unsigned int LOT) {
return it->second;
}
#ifndef CDCLIENT_CACHE_ALL
std::stringstream query;
auto query = CDClientDatabase::CreatePreppedStmt("SELECT * FROM Objects WHERE id = ?;");
query.bind(1, static_cast<int32_t>(LOT));
query << "SELECT * FROM Objects WHERE id = " << std::to_string(LOT);
auto tableData = CDClientDatabase::ExecuteQuery(query.str());
auto tableData = query.execQuery();
if (tableData.eof()) {
this->entries.insert(std::make_pair(LOT, m_default));
return m_default;
@@ -88,7 +83,6 @@ const CDObjects& CDObjectsTable::GetByID(unsigned int LOT) {
if (it2 != entries.end()) {
return it2->second;
}
#endif
return m_default;
}

View File

@@ -26,7 +26,7 @@ private:
CDObjects m_default;
public:
CDObjectsTable();
void LoadValuesFromDatabase();
// Gets an entry by ID
const CDObjects& GetByID(unsigned int LOT);
};

View File

@@ -1,7 +1,6 @@
#include "CDPackageComponentTable.h"
//! Constructor
CDPackageComponentTable::CDPackageComponentTable(void) {
void CDPackageComponentTable::LoadValuesFromDatabase() {
// First, get the size of the table
unsigned int size = 0;
@@ -43,7 +42,7 @@ std::vector<CDPackageComponent> CDPackageComponentTable::Query(std::function<boo
}
//! Gets all the entries in the table
std::vector<CDPackageComponent> CDPackageComponentTable::GetEntries(void) const {
const std::vector<CDPackageComponent>& CDPackageComponentTable::GetEntries() const {
return this->entries;
}

View File

@@ -14,9 +14,9 @@ private:
std::vector<CDPackageComponent> entries;
public:
CDPackageComponentTable(void);
void LoadValuesFromDatabase();
// Queries the table with a custom "where" clause
std::vector<CDPackageComponent> Query(std::function<bool(CDPackageComponent)> predicate);
std::vector<CDPackageComponent> GetEntries(void) const;
const std::vector<CDPackageComponent>& GetEntries() const;
};

View File

@@ -1,46 +1,35 @@
#include "CDPhysicsComponentTable.h"
CDPhysicsComponentTable::CDPhysicsComponentTable(void) {
void CDPhysicsComponentTable::LoadValuesFromDatabase() {
auto tableData = CDClientDatabase::ExecuteQuery("SELECT * FROM PhysicsComponent");
while (!tableData.eof()) {
CDPhysicsComponent* entry = new CDPhysicsComponent();
entry->id = tableData.getIntField("id", -1);
entry->bStatic = tableData.getIntField("static", -1) != 0;
entry->physicsAsset = tableData.getStringField("physics_asset", "");
CDPhysicsComponent entry;
entry.id = tableData.getIntField("id", -1);
entry.bStatic = tableData.getIntField("static", -1) != 0;
entry.physicsAsset = tableData.getStringField("physics_asset", "");
UNUSED(entry->jump = tableData.getIntField("jump", -1) != 0);
UNUSED(entry->doublejump = tableData.getIntField("doublejump", -1) != 0);
entry->speed = tableData.getFloatField("speed", -1);
entry.speed = tableData.getFloatField("speed", -1);
UNUSED(entry->rotSpeed = tableData.getFloatField("rotSpeed", -1));
entry->playerHeight = tableData.getFloatField("playerHeight");
entry->playerRadius = tableData.getFloatField("playerRadius");
entry->pcShapeType = tableData.getIntField("pcShapeType");
entry->collisionGroup = tableData.getIntField("collisionGroup");
entry.playerHeight = tableData.getFloatField("playerHeight");
entry.playerRadius = tableData.getFloatField("playerRadius");
entry.pcShapeType = tableData.getIntField("pcShapeType");
entry.collisionGroup = tableData.getIntField("collisionGroup");
UNUSED(entry->airSpeed = tableData.getFloatField("airSpeed"));
UNUSED(entry->boundaryAsset = tableData.getStringField("boundaryAsset"));
UNUSED(entry->jumpAirSpeed = tableData.getFloatField("jumpAirSpeed"));
UNUSED(entry->friction = tableData.getFloatField("friction"));
UNUSED(entry->gravityVolumeAsset = tableData.getStringField("gravityVolumeAsset"));
m_entries.insert(std::make_pair(entry->id, entry));
m_entries.insert(std::make_pair(entry.id, entry));
tableData.nextRow();
}
tableData.finalize();
}
CDPhysicsComponentTable::~CDPhysicsComponentTable() {
for (auto e : m_entries) {
if (e.second) delete e.second;
}
m_entries.clear();
}
CDPhysicsComponent* CDPhysicsComponentTable::GetByID(unsigned int componentID) {
for (auto e : m_entries) {
if (e.first == componentID) return e.second;
}
return nullptr;
auto itr = m_entries.find(componentID);
return itr != m_entries.end() ? &itr->second : nullptr;
}

View File

@@ -23,12 +23,11 @@ struct CDPhysicsComponent {
class CDPhysicsComponentTable : public CDTable<CDPhysicsComponentTable> {
public:
CDPhysicsComponentTable();
~CDPhysicsComponentTable();
void LoadValuesFromDatabase();
static const std::string GetTableName() { return "PhysicsComponent"; };
CDPhysicsComponent* GetByID(unsigned int componentID);
private:
std::map<unsigned int, CDPhysicsComponent*> m_entries;
std::map<unsigned int, CDPhysicsComponent> m_entries;
};

View File

@@ -1,7 +1,6 @@
#include "CDPropertyEntranceComponentTable.h"
CDPropertyEntranceComponentTable::CDPropertyEntranceComponentTable() {
void CDPropertyEntranceComponentTable::LoadValuesFromDatabase() {
// First, get the size of the table
size_t size = 0;

View File

@@ -11,12 +11,12 @@ struct CDPropertyEntranceComponent {
class CDPropertyEntranceComponentTable : public CDTable<CDPropertyEntranceComponentTable> {
public:
CDPropertyEntranceComponentTable();
void LoadValuesFromDatabase();
// Queries the table with a custom "where" clause
CDPropertyEntranceComponent GetByID(uint32_t id);
// Gets all the entries in the table
[[nodiscard]] std::vector<CDPropertyEntranceComponent> GetEntries() const { return entries; }
[[nodiscard]] const std::vector<CDPropertyEntranceComponent>& GetEntries() const { return entries; }
private:
std::vector<CDPropertyEntranceComponent> entries{};
CDPropertyEntranceComponent defaultEntry{};

View File

@@ -1,6 +1,6 @@
#include "CDPropertyTemplateTable.h"
CDPropertyTemplateTable::CDPropertyTemplateTable() {
void CDPropertyTemplateTable::LoadValuesFromDatabase() {
// First, get the size of the table
size_t size = 0;

View File

@@ -10,7 +10,7 @@ struct CDPropertyTemplate {
class CDPropertyTemplateTable : public CDTable<CDPropertyTemplateTable> {
public:
CDPropertyTemplateTable();
void LoadValuesFromDatabase();
static const std::string GetTableName() { return "PropertyTemplate"; };
CDPropertyTemplate GetByMapID(uint32_t mapID);

View File

@@ -1,7 +1,6 @@
#include "CDProximityMonitorComponentTable.h"
//! Constructor
CDProximityMonitorComponentTable::CDProximityMonitorComponentTable(void) {
void CDProximityMonitorComponentTable::LoadValuesFromDatabase() {
// First, get the size of the table
unsigned int size = 0;
@@ -33,7 +32,6 @@ CDProximityMonitorComponentTable::CDProximityMonitorComponentTable(void) {
tableData.finalize();
}
//! Queries the table with a custom "where" clause
std::vector<CDProximityMonitorComponent> CDProximityMonitorComponentTable::Query(std::function<bool(CDProximityMonitorComponent)> predicate) {
std::vector<CDProximityMonitorComponent> data = cpplinq::from(this->entries)
@@ -43,8 +41,7 @@ std::vector<CDProximityMonitorComponent> CDProximityMonitorComponentTable::Query
return data;
}
//! Gets all the entries in the table
std::vector<CDProximityMonitorComponent> CDProximityMonitorComponentTable::GetEntries(void) const {
const std::vector<CDProximityMonitorComponent>& CDProximityMonitorComponentTable::GetEntries() const {
return this->entries;
}

View File

@@ -15,9 +15,9 @@ private:
std::vector<CDProximityMonitorComponent> entries;
public:
CDProximityMonitorComponentTable(void);
void LoadValuesFromDatabase();
//! Queries the table with a custom "where" clause
std::vector<CDProximityMonitorComponent> Query(std::function<bool(CDProximityMonitorComponent)> predicate);
std::vector<CDProximityMonitorComponent> GetEntries(void) const;
const std::vector<CDProximityMonitorComponent>& GetEntries() const;
};

View File

@@ -1,7 +1,7 @@
#include "CDRailActivatorComponent.h"
#include "GeneralUtils.h"
CDRailActivatorComponentTable::CDRailActivatorComponentTable() {
void CDRailActivatorComponentTable::LoadValuesFromDatabase() {
auto tableData = CDClientDatabase::ExecuteQuery("SELECT * FROM RailActivatorComponent;");
while (!tableData.eof()) {
CDRailActivatorComponent entry;
@@ -52,7 +52,7 @@ CDRailActivatorComponent CDRailActivatorComponentTable::GetEntryByID(int32_t id)
return {};
}
std::vector<CDRailActivatorComponent> CDRailActivatorComponentTable::GetEntries() const {
const std::vector<CDRailActivatorComponent>& CDRailActivatorComponentTable::GetEntries() const {
return m_Entries;
}

View File

@@ -22,10 +22,10 @@ struct CDRailActivatorComponent {
class CDRailActivatorComponentTable : public CDTable<CDRailActivatorComponentTable> {
public:
CDRailActivatorComponentTable();
void LoadValuesFromDatabase();
static const std::string GetTableName() { return "RailActivatorComponent"; };
[[nodiscard]] CDRailActivatorComponent GetEntryByID(int32_t id) const;
[[nodiscard]] std::vector<CDRailActivatorComponent> GetEntries() const;
[[nodiscard]] const std::vector<CDRailActivatorComponent>& GetEntries() const;
private:
static std::pair<uint32_t, std::u16string> EffectPairFromString(std::string& str);
std::vector<CDRailActivatorComponent> m_Entries{};

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