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153 Commits

Author SHA1 Message Date
0e8af24572 Make better 2023-05-09 22:37:57 -05:00
051395e4c9 fix: prevent negative imagination
And fail switch if we don't have enough imagination
2023-05-09 22:14:46 -05:00
4ff5afd9f7 Fix race exit dialogue always exiting (#1077)
Fixes #1048
Tested that closing the dialog via esc, the x in the top right, or the big red x doesn't exit the race
Tested that the green check button does exit the race
2023-05-09 00:40:00 -05:00
David Markowitz
ce931c2cfe Fix erroneous GM message ID (#1076) 2023-05-09 00:39:43 -05:00
David Markowitz
7aad6e4bc2 Make header skips more obvious (#1074)
* Make header skips more obvious

seeing inStream.Read(LWOOBJID) is much less clear than a macro which very clearly skips the header.

* Formatting pass
2023-05-08 06:31:10 -05:00
Gie "Max" Vanommeslaeghe
64a947e338 Merge pull request #1069 from EmosewaMC/NullChecks
Add more null checks and split out code
2023-05-08 12:10:58 +02:00
8ceabadcde Removed some hardcoded logic for racing (#1075)
Including return world and what activity ID to use for rewards
2023-05-08 04:38:08 -05:00
David Markowitz
7e61638595 Reinforce PacketUtils writing (#1073)
Ensure the correct size is written to the bitstream.  It is always supposed to write 64 bits.
2023-05-06 23:45:07 -07:00
David Markowitz
33c12f3bc5 Fix bounds check (#1071)
Fix Chat Crash

Update CMakeVariables.txt

Add checks for all servers
2023-05-06 13:32:53 -05:00
David Markowitz
7949907517 Fix bounds check (#1070) 2023-05-06 13:32:46 -05:00
David Markowitz
cffb1449d8 Add better logs to saving (#1068)
* Fix overread in projectile behavior

* Fix stuns

* Correctly read in bitStream

* Fix projectile behavior

* Address movement type issues

* Update shutdown time to be accurate

* Fix small issues

* Fix missing template

* Add note for compile jobs

* Add bounds check for speed division

* Add better logs
2023-05-06 13:32:38 -05:00
5479cf4428 Fix typing of some player flag variables (#1067)
Mainly on properties

Tested that the spider queen mission can now be progressed
2023-05-06 13:32:26 -05:00
David Markowitz
df3265c82e Add more null checks and split out code
Makes crash logs more apparent for what stage they crashed in for the engine updating.
2023-05-05 23:31:30 -07:00
e297aacc68 Breakout message identifiers (#1065)
and make them scope enums
2023-05-03 16:38:32 -05:00
c17b5fa586 prevent ressurecting with more than max stats (#1064)
for health and imagination
2023-05-03 01:31:50 -05:00
6aa90ad5b2 Breakout rest of the enums from dCommonVars and clean it up (#1061)
* Breakout rest of the enums from dcommonvars
so we don't have to deal with merge conflicts
ePlayerFlags is not a scoped enum, yet, due to it's complexity

* address feedback

* make player flag types consistent

* fix typo
2023-05-02 17:39:21 -05:00
David Markowitz
e8590a5853 Add tests for LDF parsing and serialization. Cleanup LDF (#1062)
* Add tests and cleanup LDF header

Also implements a speedup by using overloaded operators to put numbers directly to a stream as opposed to doing to_string first.

Stage 2 of re-write

Reduce scoping
Add further optimizations
Fix more edge cases
Split out tests to many smaller ones

Use EXPECT_NO_THROW

Add edge cases to test

Added these first with the before to confirm they failed, and now will be adding the remaining fixes needed to make the tests pass.

Add edge case testing for LDF strings

Add further tests

Use characters instead of char*

Update AMFDeserializeTests.cpp

Add null tests

* Add Test Fixture for dCommon

* Add speed test

* Convert to using string_view

* Add explanation on early return

* Remove "testing" code
2023-05-02 17:19:20 -05:00
2f919d101f Fix bad lot comparison in AG Jet Effect Server (#1063) 2023-05-02 03:27:16 -07:00
4976701f37 breakout object bits into scoped enum (#997)
* breakout object bits into enum class
tested that things still work as expected
use the inplace set bits where appropiate

* add inline
2023-04-25 13:17:40 -05:00
Gie "Max" Vanommeslaeghe
de1ddd3125 Merge pull request #1019 from EmosewaMC/inventoryTypeCorrections
Correct incorrect inventory types
2023-04-23 12:49:43 +02:00
David Markowitz
58951dced0 Remove all need for a local ugc server (#1054) 2023-04-22 12:32:32 -07:00
2e284eb2ce Implement Timer handlers in triggers and ontimerdone trigger event (#1031)
* Works, but AOE is broken

* Address Feedback

* fix typo
2023-04-18 12:48:03 -05:00
David Markowitz
da6ca82ae2 add missing overrides (#1060) 2023-04-18 01:40:33 -05:00
f60ea40acc Add random end of race behavior (#1056)
* randominze between 0 and 7 inclusive
for the different animation types

* Make the end behavior deterministic unpon loading
So that all players see the same animations for each other
2023-04-18 01:40:20 -05:00
David Markowitz
fbfa778d3d Patch ghosting exclusions (#1059) 2023-04-17 14:19:26 -05:00
David Markowitz
4734996c7c Resolve most compiler warnings (#1053) 2023-04-12 11:48:20 -05:00
ce51438bc8 Implement some scripts for alpha FV (#1049)
* Implement maelstrom fog for alpha FV
add OnOffCollisionPhantom call to cppscripts
Add physics shape for gas blocking volume

* Add Ninja Sensie Script for alpha FV
and migration

* Fix private var casing

* And ninja wild scripts
they keep making me add more things

* address feedback

---------

Co-authored-by: Gie "Max" Vanommeslaeghe <gievanom@hotmail.com>
2023-04-12 11:46:31 -05:00
Gie "Max" Vanommeslaeghe
9c721abebb Merge pull request #1050 from DarkflameUniverse/pickup-scripts
Implements all the pickup scripts
2023-04-12 16:19:13 +02:00
David Markowitz
268155fc98 Fix more invisible enemy issues (#1052) 2023-04-11 00:42:12 -07:00
d2d075ef52 remove debug log 2023-04-09 13:50:26 -05:00
09e9bb2c15 fix scripts
split speed out to use target as caster
fix armor skill
2023-04-09 13:21:57 -05:00
bed269ffbe Merge branch 'main' into pickup-scripts 2023-04-09 12:11:54 -05:00
2cf92a16d2 Add scripts for a few wild creatures (#1051)
ignore frog script
2023-04-09 10:17:05 -05:00
87e36aaf72 remove log 2023-04-09 09:40:57 -05:00
172b398b7b fix consolidation
add speed buff
2023-04-09 09:38:56 -05:00
5cdff8bcaf Simplify
tested that things still work as intended
2023-04-09 08:54:14 -05:00
9e4de544a6 fix 2023-04-09 01:10:23 -05:00
37fe935a3a Implements all the old pickup scripts
Testsed to make sure they work
Tested to make sure existing script works still
killing it immedialtely is live accurate, the timer was not accurate
2023-04-08 22:07:25 -05:00
David Markowitz
33f9e9c8cb Allow case insensitive commands (#1047) 2023-04-08 15:45:45 -05:00
David Markowitz
541250176c Resolve many issues with invisible enemies and End Behavior nodes not firing (#1044)
* Finall fix invisible enemies

* Add garbage collection

* Add comment

* Add constexpr for lagFrames
2023-04-05 08:57:47 -05:00
Gie "Max" Vanommeslaeghe
3202b5a36e Merge pull request #1042 from EmosewaMC/FixSkills
Fix SwitchMultiple incorrect handling
2023-04-03 20:52:22 +02:00
Gie "Max" Vanommeslaeghe
d25b7729b6 Merge pull request #1043 from DarkflameUniverse/update-change-orientation-behavior
Fix and fully implement ChangeOrientation behavior
2023-04-03 20:51:39 +02:00
930735860b use z axis 2023-04-03 13:10:51 -05:00
David Markowitz
426a84daf9 Update InterruptBehavior.cpp 2023-04-03 09:37:29 -07:00
dffcbcd4d4 cleanup 2023-04-03 08:29:39 -05:00
a5ff93351d remove empty line
remove undeeded header
2023-04-03 08:25:47 -05:00
1fb086ccbd Fully implement Change orientation
fix bug where you would always look at self
added to_angle handline
2023-04-03 08:21:23 -05:00
David Markowitz
b8251c06b8 Fix incorrect SwitchMultiple handling 2023-04-03 04:11:02 -07:00
David Markowitz
a26f29baf6 Fix some models not disassembling into bricks (#1041) 2023-04-02 23:26:44 -07:00
595afe42e5 fix the lookat 2023-04-02 22:37:24 -05:00
David Markowitz
54d8c45b52 Don't interrupt players 2023-04-02 18:05:42 -07:00
David Markowitz
801ca69778 Fix nameplate command (#1040) 2023-04-01 18:30:08 -07:00
David Markowitz
49d695a153 Remove extra bit in BasicAttackBehavior write (#1039) 2023-04-01 02:45:29 -07:00
David Markowitz
152c8ea712 Add npc (#1038) 2023-03-31 16:50:17 -05:00
David Markowitz
cbef4a140e Fix Spider Queen boss battle crash (#1034) 2023-03-30 06:01:15 -07:00
c415d0520a Implement some more trigger event calls and command handlers (#989)
* Implement some trigger event calls
and command handlers

* add zone summary dimissed GM

* break and remove log

* some cleanup in Gather Targets
and blocking out

* fix default value of unlock for play cinematic

* Log on errors
add enum for physics effect type
simplify nipoint3 logic
check arg count
add enum for End behavior

* tryparse for nipoint3

* totally didn't forget to include it

* bleh c++ is blah

* ???

* address feedback

* Fix for #1028
2023-03-25 05:26:39 -05:00
72ca0f13ff breakout gmlevel into a scoped enum (#996)
* breakout gmlevel enum and make it a class
tested that things still work
slash command,
chat restrictions,
packets and serializations

* fix GM level for some slash commands

* fix new use of this enum
2023-03-24 18:16:45 -05:00
David Markowitz
b967cc57d1 Allow name billboards to be toggled (#1026)
* Allow name billboards to be toggled

* Allow name billboards to be toggled

* Add comments

* Move logic to Character

* Use Entity in Character instead
2023-03-23 09:49:31 -05:00
David Markowitz
7671cc6865 CDClient cleanup and optimization (#1023)
* CDClient cleanup and optimization

- Use static function to get table name
- Remove unused GetName function
- Replace above function with a static GetTableName function
- Remove verbose comments
- Remove verbose initializers
- Remove need to specify table name when getting a table by name
- Remove unused typedef for mac and linux

* Re-add unused table

Convert tables to singletons

- Convert all CDClient tables to singletons
- Move Singleton.h to dCommon
- Reduce header clutter in CDClientManager
2023-03-17 07:36:21 -07:00
David Markowitz
bd79e9433c Increase Battle of Nimbus Station end of match timer to 60 seconds (#1018)
as per the live script
This is now the third time this has been updated lol
2023-03-17 02:48:47 -07:00
David Markowitz
2bcf862f93 Development inventory command improvements (#1022) 2023-03-14 05:50:12 -07:00
David Markowitz
c3723371cf Patch divide by zero when advancing waypoints (#1020) 2023-03-14 04:12:26 -07:00
David Markowitz
f0451616a4 Correct incorrect inventory types 2023-03-13 03:16:14 -07:00
David Markowitz
137a5e5c3d Players no longer respawn if they were alive at the end of Battle of Nimbus Station (#1017) 2023-03-12 07:21:27 -07:00
David Markowitz
a532bc15d8 Fix zombie bug (#1014) 2023-03-08 07:32:03 -06:00
ff0336793c add stun immunity script (#1015)
several summons use this script to be immune to stuns
2023-03-08 07:31:45 -06:00
David Markowitz
49047a267b Fix racing imagination loss on death (#1006)
* Fix imagination on death

* Fix defaults

* Fix visuals
2023-03-05 14:34:59 -06:00
9d65d871d0 fix compatibility with nexus dash (#1011)
* add some more utility to the masterserver -a command
fix compatability with nexus dash

* cleanup code some more
user logger where it makes sense
only take in password if it is needed
log a better error if account cannot be created

* update message

* return before success statement if catching error
2023-03-05 13:11:32 -06:00
e524b86e12 breakout the component types into a scoped enum (#1002)
* breakout the component types into a scoped enum

tested that things are the same as they were before

* fix missed rename

* fix brick-by-brick name to be crafting
because that's what it is
2023-03-04 01:16:37 -06:00
David Markowitz
2837f68f44 Fix stuns with mast teleport (#1003) 2023-03-03 22:59:37 -08:00
David Markowitz
a0c0a87956 Fix Trigger Missions (#1010) 2023-03-03 22:58:29 -08:00
David Markowitz
3e482602d4 Fix non-parallel timers in CombatAIComponent (#1008)
* Fix non-parelell timers
2023-03-03 18:45:01 -08:00
David Markowitz
b6fc959433 Fix shark stinky fish death animation (#1004) 2023-02-28 17:30:28 -06:00
6d989f37f1 Breakout ServerDisconnectIdentifiers into an enum (#995) 2023-02-19 04:29:14 -08:00
David Markowitz
d138b7b878 Make ControlBehavior messages far more modular (#991)
* Make case consistent

* How modular can you go?

Holy modular

* Add comments

* Initialize values
2023-02-16 11:30:33 -06:00
484488e47d add bounds check to prevent crashing (#992) 2023-02-16 11:14:23 -06:00
David Markowitz
72c93c8913 Further implement Property Behavior parsing (#936)
Further implements the ControlBehavior processing and adds preparations for cheat detection
2023-02-13 18:55:44 -08:00
3cd0d1ec3d Make wrapper for casting skills (#987)
* Make wrapper for casting skills
this is to reduce magic numbers in the code base

Only updated one use of this to demo that this works.
Will be do more in a sepearate PR.

Also, inadvertantly fix damage stacking and self-damage in the teslapack

* add skill<->behavior caching

* explicit by reference

* address emo's feedback
2023-02-10 02:30:17 -06:00
91c0c1fcfb Split out LUTriggers into it's own component (#986)
* Split out LUTriggers into it's own component

* some cleanup

* fix debug log

* use emplace and tryParse

* slight refactor to make the work on startup
rather than at runtime
Also TODO's for getting targets via all the possible methods

* address feedback
2023-02-10 02:29:53 -06:00
David Markowitz
d17f51183e Allow landing animation in Return to the Venture Explorer (#977) 2023-01-26 21:41:40 -05:00
Jett
6aa69de4fd Resolution of accidental shifting of eItemType enum (#976) 2023-01-25 16:21:12 -08:00
Gie "Max" Vanommeslaeghe
cdffd5ff30 Fix: 968 bug using lookup command with no parameters crashes instance (#970)
* Update SlashCommandHandler.cpp

* Update SlashCommandHandler.cpp
2023-01-24 17:09:32 -06:00
ac5f08f601 Merge pull request #963 from DarkflameUniverse/enum-cleanup
cleanup enums to make them more consistent style wise
2023-01-24 16:38:41 -06:00
Jett
90d184ba93 Remove Clang Tidy configurations. (#969) 2023-01-24 22:36:30 +00:00
bff14fd391 add blame ignore 2023-01-22 17:39:38 -06:00
faf42d2f8c cleanup enums to make them more consistent 2023-01-22 17:38:47 -06:00
David Markowitz
cff94b6c22 Fix hash collisions in achievements (#962) 2023-01-21 09:37:09 -06:00
David Markowitz
c8cd51ef63 Fix warning for overrides (#961) 2023-01-20 00:07:25 -08:00
6fd80e3117 Don't enable HC on minigame worlds (#959)
* Fix max's ouchi

* use smarter logic

* fix whitespace

* clone
2023-01-20 01:50:46 -06:00
David Markowitz
14085d09bd Add note for compiling with multiple jobs (#948)
* Fix overread in projectile behavior

* Fix stuns

* Correctly read in bitStream

* Fix projectile behavior

* Address movement type issues

* Update shutdown time to be accurate

* Fix small issues

* Fix missing template

* Add note for compile jobs
2023-01-17 13:26:50 -06:00
David Markowitz
7418e02365 Update AmTeapotServer.cpp (#949) 2023-01-17 06:07:34 -06:00
David Markowitz
fbaf1cbb25 Dont preemptively delete objects (#958)
Let finalizeShutdown take care of it
2023-01-17 06:06:09 -06:00
872270704c Hardmode cleanups (#954)
* load values once
so that it doesn't check every time
don't return, just skip
don't realod char

* address feedback

* don't drop the only item you can't get again

* address most feedback

* move settings for HC mode

* fix comment

* claenup whitespace
2023-01-12 13:16:24 -06:00
David Markowitz
7bca43ffc1 Fix tests (#953) 2023-01-11 22:36:03 -08:00
wincent
7aacfc1bf0 Fixed crashes related to hardcore mode 2023-01-11 21:51:14 +01:00
5557a98129 fix hardmode example config options (#952) 2023-01-11 14:10:48 -06:00
Gie "Max" Vanommeslaeghe
45d739499a Merge pull request #950 from DarkflameUniverse/vanity-ldf-reading
Add ldf controlls to vanity npc tools
2023-01-11 20:22:21 +01:00
Gie "Max" Vanommeslaeghe
5b30f4a5ae Merge pull request #951 from DarkflameUniverse/hardcore-mode
Hardcore mode
2023-01-11 20:18:56 +01:00
Gie "Max" Vanommeslaeghe
bfa4fbd5a9 add hardcore_mode to settings 2023-01-11 20:11:06 +01:00
Gie "Max" Vanommeslaeghe
e7bc4ef773 add hardcore mode 2023-01-11 20:08:54 +01:00
ce39e3ad6b Add ldf controlls to vanity npc tools
make vanity npc use more forgiving
2023-01-11 01:10:14 -06:00
David Markowitz
e67f310632 Fix missing template override for AMFFormats (#946) 2023-01-08 10:01:53 +01:00
David Markowitz
8920cd1063 Use field names instead of numbers for CDClient tables (#945) 2023-01-07 01:48:59 -08:00
David Markowitz
a580e3a2f5 Update lookup command (#909)
* Update lookup command

* Fix bugs

Update SlashCommandHandler.cpp
2023-01-07 00:17:09 -06:00
David Markowitz
a28a2e60cf Add property Teleport behavior (#846)
* Add property Teleport behavior

Untested.  Will mark pr as ready for review when this has been tested

* Fix issues
2023-01-07 00:16:43 -06:00
5374c555f5 Implement bubble seriliaztion in controllable physics (#942)
* bubble

* "Correct" serialization and enum

* Enum update

* figured out what things do

* accurate types and cleanup

* add sanity check
add getter
add slash command for testing

* fix default

* cleanup slash command

* handle game message probably
remove funny slash command
add all bubble GM's

Co-authored-by: Jett <55758076+Jettford@users.noreply.github.com>
2023-01-07 00:14:51 -06:00
80f8dd8003 Imminuty updates (#925)
* WIP Immunities

* Immunity getters

* remove redundent variable
replace it use with it's equivalent

* remove unused lookups, fix typos

* fix tests

* added imunity test

* address feedback

* more immunity tests

* explicit this
2023-01-06 23:59:19 -06:00
David Markowitz
1ac898ba00 Remove GameConfig (#874)
* Remove GameConfig

* Fully remove GmeConfig

* Update worldconfig.ini

Co-authored-by: Aaron Kimbrell <aronwk.aaron@gmail.com>
2023-01-06 23:21:40 -06:00
David Markowitz
fc75d6048f dGame Precompiled header improvements (#876)
* moving branch

* Add deleteinven slash command

* Change name of BRICKS_IN_BBB

* Use string_view instead of strcmp

* Clean up include tree

* Remove unneeded headers from PCH files

Removes unneeded headers from pre-compiled headers.  This increases compile time, however reduces development time for most files.

* Update Entity.h

* Update EntityManager.h

* Update GameMessages.cpp

* There it compiles now

Co-authored-by: Aaron Kimbrell <aronwk.aaron@gmail.com>
2023-01-06 23:17:05 -06:00
David Markowitz
8bcb4bd36d Fix smashables not counting towards whole team (#944) 2023-01-06 23:06:24 -06:00
David Markowitz
bad3845d83 Address Docker issues and remove need to extract cdclient.fdb (#895)
* Implement a server res directory

* Only convert if neither exist

* Remove unzip, Update RegEx

* readme updates

Run setup after setting working dir

Address several docker issues

Revert "Run setup after setting working dir"

This reverts commit fd2fb9228e82a350204c1ef61f7ba059479bb12f.

Fix docker

* Remove extra submodules

* Rework logic

* Switch if block

* Remove need to extract fdb from client

* Change log name

* Update FdbToSqlite.cpp
2023-01-06 23:04:20 -06:00
Gie "Max" Vanommeslaeghe
7fcc8a6e84 Merge pull request #935 from EmosewaMC/WorldConfig
Eliminate WorldConfig Based Magic Numbers
2023-01-07 03:41:40 +01:00
David Markowitz
1a34f6f74a Fix debug logging newline (#940) 2023-01-04 08:15:06 -06:00
David Markowitz
1789ec7f20 delta compression fixes (#937) 2023-01-03 11:22:04 -06:00
David Markowitz
dc7d0ce142 Fix Stuns of duration zero (#938) 2023-01-03 11:21:57 -06:00
David Markowitz
203a150a56 Update DestroyableComponent.cpp 2023-01-01 16:36:10 -08:00
EmosewaMC
19be0a61b2 Eliminate WorldConfig Magic Numbers
Add comments for fields

Use the name directly
2023-01-01 05:20:03 -08:00
David Markowitz
09157506bf Fix Complete Overhaul (#934)
Check your pointers :)
2022-12-31 11:44:09 -08:00
David Markowitz
737eaba54d Serialize target with GameMessageStartSkill (#933) 2022-12-31 03:56:30 -08:00
David Markowitz
fab4414204 Fix serratorizer chargeup time (#931) 2022-12-31 03:56:12 -08:00
34b5f0f9d6 add uncast to speed behavior (#932) 2022-12-31 02:46:25 -06:00
David Markowitz
9adbb7aa86 Address World Server Packet timing and erroneous log (#929)
* Fix overread in projectile behavior

* Fix stuns

* Correctly read in bitStream

* Fix projectile behavior

* Address movement type issues

* Update shutdown time to be accurate

* Fix small issues
2022-12-29 08:34:53 -06:00
David Markowitz
bd28e4051f Fix Hash Collisions in CDBehaviorParameter table (#930)
* Fix hashing

* Update CDBehaviorParameterTable.cpp
2022-12-29 03:43:52 -06:00
David Markowitz
99c0ca253c Basic Attack Behavior Live Accuracy Improvements (#926)
* Overhaul BasicAttack Behavior so it matches the live 1.10.64 client
2022-12-28 14:04:37 -08:00
David Markowitz
0e9c0a8917 Fix MovementSwitch Behavior (#927) 2022-12-28 14:03:07 -08:00
David Markowitz
e41ed68447 Update README (#806)
* Update README

The README is very out of date, the following changes have been made
- Update what the file tree should look like
- Remove client Avant Gardens Survival script fix
- Update some incorrect commands or commands that were missing packages.
- Add packed client setup instructions
- Add *config.ini setup instructions
- Describe what configs should be modified and what you may want to change
- More detail in the verify step
- Change Account Manager link to Nexus Dashboard
- Remove table of commands and reference Commands.md instead
- Specify that UGCSERVERIP may need to be changed to localhost as well

* Fix Avant Gardens Survival

This addresses the Avant Gardens Survival bug.  Squeezing it in with the README changes since it is a small change.

* Remove Locale

* Update README.md

Co-authored-by: Jonathan Romano <jonathan@luxaritas.com>

* Remove dLocale again?

* Saving for the night

* Revert "Fix Avant Gardens Survival"

This reverts commit b1a1ce2d84.

* Update Mission.cpp

* Update README.md

Move comments and add pre-processor define

Update README.md

Update README.md

Update CMakePresets.json

Update CMakeVariables.txt

Update README.md

i love readmes

Update README.md

Update README.md

Update README.md

Update README.md

Update README.md

Update README.md

Update README.md

* Update README.md

Co-authored-by: Daniel Seiler <me@xiphoseer.de>

* Address feedback

* Update README.md

* Update Database.cpp

* Update README.md

* Revert tcp specification

Co-authored-by: Jonathan Romano <jonathan@luxaritas.com>
Co-authored-by: Aaron Kimbrell <aronwk.aaron@gmail.com>
Co-authored-by: Daniel Seiler <me@xiphoseer.de>
2022-12-28 13:58:53 -08:00
5cc7d47074 sanity check on opening packages (#923) 2022-12-24 14:41:13 -08:00
David Markowitz
1470af99c3 Correct Property FX incorrect skill cast (#920) 2022-12-24 04:06:27 -08:00
David Markowitz
85ab573665 Fix duping issue (#921) 2022-12-24 09:51:59 +01:00
6ec921025d Use new logic for applying speed changes in ApplyBuff (#919) 2022-12-24 00:49:31 -08:00
David Markowitz
bbd5a49ea2 Update DarkInspirationBehavior.cpp (#897) 2022-12-23 18:05:30 -08:00
David Markowitz
675cf1d2a4 Fix baseEnemyApe stuns and fix IdleFlags serialization (#914)
* Fix baseEnemyApe stuns

* Correct serialization
2022-12-23 00:14:51 -06:00
9ebb06ba24 Qb team credit (#912)
* give credit to whole team for qb's

* fix compiling
2022-12-22 07:24:59 -06:00
David Markowitz
96313ecd69 Calculate world shutdown timer (#910) 2022-12-22 05:16:35 -08:00
David Markowitz
015cbc06ea Fix racing spawn positions (#913) 2022-12-22 05:16:18 -08:00
David Markowitz
dff02773a0 Fix dragon stuns (#915) 2022-12-22 05:16:08 -08:00
David Markowitz
d052ed6a63 Update MigrationRunner.cpp (#911) 2022-12-22 06:06:59 -06:00
David Markowitz
fd9757d121 Implement a server res directory for server required client files (#891) 2022-12-21 22:34:11 -08:00
David Markowitz
bd7f532a28 Implement the Imaginite Backpack and Shard armor scripts (#886)
* Imaginite Pack now works

* Remove unused params

* Address issues

* Add TeslaPack script

Co-authored-by: aronwk-aaron <aronwk.aaron@gmail.com>
2022-12-21 14:33:41 -08:00
David Markowitz
51dd56f0a0 Add MTU config option (#908)
* Add config option

* Add reloading
2022-12-21 10:51:27 -06:00
David Markowitz
38eb441ca1 Correct Projectile behavior bitStream reads (#907) 2022-12-21 00:26:17 -08:00
Gie "Max" Vanommeslaeghe
559894024c Merge pull request #889 from EmosewaMC/MoreImprovements
Continued improvements to Servers
2022-12-20 23:11:24 +01:00
Neal Spellman
0a31db9d44 Updated README and CREDITS (#904)
- README now has proper capitalization for categories in the credits.
- New layout with former contributors moved to below active contributors.
- LEGO Universe credits linked for the special thanks.
- Aronwk properly recognized as DLU team member after mistakenly not included.
- Vanity credits updated to more closely mirror categories in README's credits.
2022-12-20 14:10:54 -08:00
David Markowitz
f2fa81b5c3 Fix lobbies (#901) 2022-12-20 15:20:44 -06:00
David Markowitz
9f47b1f0bb Merge remote-tracking branch 'upstream/main' into MoreImprovements 2022-12-19 03:53:51 -08:00
David Markowitz
2b56dfbc89 Merge remote-tracking branch 'upstream/main' into MoreImprovements 2022-12-16 19:08:51 -08:00
David Markowitz
b33a3df012 Scale timers 2022-12-16 04:02:54 -08:00
David Markowitz
0d460c0eb3 Update WorldServer timings 2022-12-16 03:46:38 -08:00
David Markowitz
3f1b4339f5 Improve chat and Auth
Also change most uses of int to specified lengths.
2022-12-16 02:24:02 -08:00
David Markowitz
e78dc0b874 Merge branch 'MoreImprovements' of https://github.com/EmosewaMC/DarkflameServer into MoreImprovements 2022-12-16 01:28:52 -08:00
David Markowitz
b1d4153f00 Merge remote-tracking branch 'upstream/main' into MoreImprovements 2022-12-16 01:28:34 -08:00
EmosewaMC
3c581fffbb Remove magic numbers
Replace magic numbers with constexpr calculated times.

Tested that trying to create a new instance while shutting down doesn't allow a new instance to be created.
2022-12-15 20:39:29 -08:00
EmosewaMC
4775dbf27f Condense frame rates 2022-12-15 19:55:07 -08:00
674 changed files with 12229 additions and 8767 deletions

View File

@@ -1,37 +0,0 @@
---
BraceWrapping:
AfterCaseLabel: false
AfterClass: false
AfterControlStatement: false
AfterEnum: false
AfterFunction: false
AfterNamespace: false
AfterObjCDeclaration: false
AfterStruct: false
AfterUnion: false
AfterExternBlock: false
BeforeCatch: false
BeforeElse: false
IndentBraces: false
SplitEmptyFunction: false
SplitEmptyRecord: false
SplitEmptyNamespace: false
BeforeLambdaBody: false
BeforeWhile: false
BreakBeforeBraces: Attach
ColumnLimit: 0
IndentWidth: 4
IndentCaseLabels: true
IncludeBlocks: Regroup
IncludeCategories:
- Regex: '<[[:alnum:].]+\.h>'
Priority: 1
- Regex: '<[[:alnum:].]+>'
Priority: 2
- Regex: '.*/.*'
Priority: 3
- Regex: '.*'
Priority: 4
DerivePointerAlignment: false
PointerAlignment: Left
...

View File

@@ -1,17 +0,0 @@
Checks: '-*,readability-*,performance-*,modernize-*,-modernize-use-trailing-return-type,bugprone-*'
WarningsAsErrors: true
HeaderFilterRegex: ''
FormatStyle: none
CheckOptions:
- key: readability-identifier-naming.ClassCase
value: CamelCase
- key: readability-identifier-naming.ClassMethodCase
value: CamelCase
- key: readability-identifier-naming.ClassMemberPrefix
value: m_
- key: readability-identifier-naming.ClassMemberCase
value: CamelCase
- key: readability-identifier-naming.ClassConstantCase
value: UPPER_CASE
- key: readability-identifier-naming.FunctionCase
value: CamelCase

View File

@@ -6,3 +6,6 @@
# convert to unix line endings
72477e01e2711e0f61cdb192ee266e5e21b8846f
# enum cleanup
faf42d2f8cf432df2993b031f079b0b8c6d7dbe7

6
.gitmodules vendored
View File

@@ -14,12 +14,6 @@
path = thirdparty/mariadb-connector-cpp
url = https://github.com/mariadb-corporation/mariadb-connector-cpp.git
ignore = dirty
[submodule "thirdparty/docker-utils"]
path = thirdparty/docker-utils
url = https://github.com/lcdr/utils.git
[submodule "thirdparty/LUnpack"]
path = thirdparty/LUnpack
url = https://github.com/Xiphoseer/LUnpack.git
[submodule "thirdparty/AccountManager"]
path = thirdparty/AccountManager
url = https://github.com/DarkflameUniverse/AccountManager

View File

@@ -89,8 +89,8 @@ set(CMAKE_RUNTIME_OUTPUT_DIRECTORY ${CMAKE_BINARY_DIR})
set(CMAKE_ARCHIVE_OUTPUT_DIRECTORY ${CMAKE_BINARY_DIR})
set(CMAKE_LIBRARY_OUTPUT_DIRECTORY ${CMAKE_BINARY_DIR})
# Create a /res directory
make_directory(${CMAKE_BINARY_DIR}/res)
# Create a /resServer directory
make_directory(${CMAKE_BINARY_DIR}/resServer)
# Create a /logs directory
make_directory(${CMAKE_BINARY_DIR}/logs)
@@ -163,6 +163,7 @@ set(INCLUDED_DIRECTORIES
"dGame/dMission"
"dGame/dEntity"
"dGame/dPropertyBehaviors"
"dGame/dPropertyBehaviors/ControlBehaviorMessages"
"dGame/dUtilities"
"dPhysics"
"dNavigation"
@@ -176,6 +177,7 @@ set(INCLUDED_DIRECTORIES
"dScripts/ai"
"dScripts/client"
"dScripts/EquipmentScripts"
"dScripts/EquipmentTriggers"
"dScripts/zone"
"dScripts/02_server/DLU"
"dScripts/02_server/Enemy"

View File

@@ -23,10 +23,7 @@
"name": "ci-macos-11",
"displayName": "CI configure step for MacOS",
"description": "Same as default, Used in GitHub actions workflow",
"inherits": "default",
"cacheVariables": {
"OPENSSL_ROOT_DIR": "/usr/local/opt/openssl@3/"
}
"inherits": "default"
},
{
"name": "ci-windows-2022",

View File

@@ -8,15 +8,17 @@ LICENSE=AGPL-3.0
# 171022 - Unmodded client
NET_VERSION=171022
# Debugging
__dynamic=1
# Set __dynamic to 1 to enable the -rdynamic flag for the linker, yielding some symbols in crashlogs.
# __ggdb=1
__dynamic=1
# Set __ggdb to 1 to enable the -ggdb flag for the linker, including more debug info.
# __include_backtrace__=1
# __ggdb=1
# Set __include_backtrace__ to 1 to includes the backtrace library for better crashlogs.
# __compile_backtrace__=1
# __include_backtrace__=1
# Set __compile_backtrace__ to 1 to compile the backtrace library instead of using system libraries.
__maria_db_connector_compile_jobs__=1
# __compile_backtrace__=1
# Set to the number of jobs (make -j equivalent) to compile the mariadbconn files with.
__enable_testing__=1
__maria_db_connector_compile_jobs__=1
# When set to 1 and uncommented, compiling and linking testing folders and libraries will be done.
__enable_testing__=1
# The path to OpenSSL. Change this if your OpenSSL install path is different than the default.
OPENSSL_ROOT_DIR=/usr/local/opt/openssl@3/

View File

@@ -4,7 +4,7 @@
- [Docker](https://docs.docker.com/get-docker/) (Docker Desktop or on Linux normal Docker)
- [Docker Compose](https://docs.docker.com/compose/install/) (Included in Docker Desktop)
- LEGO® Universe packed Client. Check the main [README](./README.md) for details on this.
- LEGO® Universe Client. Check the main [README](./README.md) for details on this.
## Run server inside Docker

View File

@@ -25,7 +25,7 @@
11. Once the command has completed (you can see you path again and can enter commands), close the window.
12. Inside the downloaded folder, copy `.env.example` and name the copy `.env`
13. Open `.env` with Notepad by right-clicking it and selecting _Open With_ -> _More apps_ -> _Notepad_.
14. Change the text after `CLIENT_PATH=` to the location of your client. The folder you are pointing to must contain a folder called `client` which should contain the client files.
14. Change the text after `CLIENT_PATH=` to the location of your client. This folder must contain either a folder `client` or `legouniverse.exe`.
> If you need the extra performance, place the client files in `\\wsl$\<your linux OS>\...` to avoid working across file systems, see [Docker Best Practices](https://docs.docker.com/desktop/windows/wsl/#best-practices) and [WSL documentation](https://docs.microsoft.com/en-us/windows/wsl/filesystems#file-storage-and-performance-across-file-systems).
15. Optionally, you can change the number after `BUILD_THREADS=` to the number of cores / threads your processor has. If your computer crashes while building, you can try to reduce this value.

592
README.md
View File

@@ -18,210 +18,192 @@ Darkflame Universe is licensed under AGPLv3, please read [LICENSE](LICENSE). Som
Throughout the entire build and setup process a level of familiarity with the command line and preferably a Unix-like development environment is greatly advantageous.
### Hosting a server
We do not recommend hosting public servers. DLU is intended for small scale deployment, for example within a group of friends. It has not been tested for large scale deployment which comes with additional security risks.
We do not recommend hosting public servers. Darkflame Universe is intended for small scale deployment, for example within a group of friends. It has not been tested for large scale deployment which comes with additional security risks.
### Supply of resource files
Darkflame Universe is a server emulator and does not distribute any LEGO® Universe files. A separate game client is required to setup this server emulator and play the game, which we cannot supply. Users are strongly suggested to refer to the safe checksums listed in the resources tab below when checking if a client will work.
Darkflame Universe is a server emulator and does not distribute any LEGO® Universe files. A separate game client is required to setup this server emulator and play the game, which we cannot supply. Users are strongly suggested to refer to the safe checksums listed [here](#verifying-your-client-files) to see if a client will work.
## Build
Development of the latest iteration of Darkflame Universe has been done primarily in a Unix-like environment and is where it has been tested and designed for deployment. It is therefore highly recommended that Darkflame Universe be built and deployed using a Unix-like environment for the most streamlined experience.
## Steps to setup server
* [Clone this repository](#clone-the-repository)
* [Install dependencies](#install-dependencies)
* [Database setup](#database-setup)
* [Build the server](#build-the-server)
* [Configuring your server](#configuring-your-server)
* [Required Configuration](#required-configuration)
* [Optional Configuration](#optional-configuration)
* [Verify your setup](#verify-your-setup)
* [Running the server](#running-the-server)
* [User Guide](#user-guide)
### Prerequisites
#### Clone the repository
## Clone the repository
If you are on Windows, you will need to download and install git from [here](https://git-scm.com/download/win)
Then run the following command
```bash
git clone --recursive https://github.com/DarkflameUniverse/DarkflameServer
```
#### Python
Some tools utilized to streamline the setup process require Python 3, make sure you have it installed.
## Install dependencies
### Windows packages
Ensure that you have either the [MSVC C++ compiler](https://visualstudio.microsoft.com/vs/features/cplusplus/) (recommended) or the [Clang compiler](https://github.com/llvm/llvm-project/releases/) installed.
You'll also need to download and install [CMake](https://cmake.org/download/) (version <font size="4">**CMake version 3.18**</font> or later!).
### Choosing the right version for your client
DLU clients identify themselves using a higher version number than the regular live clients out there.
This was done make sure that older and incomplete clients wouldn't produce false positive bug reports for us, and because we made bug fixes and new content for the client.
### MacOS packages
Ensure you have [brew](https://brew.sh) installed.
You will need to install the following packages
```bash
brew install cmake gcc mariadb openssl zlib
```
If you're using a DLU client you'll have to go into the "CMakeVariables.txt" file and change the NET_VERSION variable to 171023 to match the modified client's version number.
### Linux packages
Make sure packages like `gcc`, and `zlib` are installed. Depending on the distribution, these packages might already be installed. Note that on systems like Ubuntu, you will need the `zlib1g-dev` package so that the header files are available. `libssl-dev` will also be required as well as `openssl`. You will also need a MySQL database solution to use. We recommend using `mariadb-server`.
### Enabling testing
While it is highly recommended to enable testing, if you would like to save compilation time, you'll want to comment out the enable_testing variable in CMakeVariables.txt.
It is recommended that after building and if testing is enabled, to run `ctest` and make sure all the tests pass.
For Ubuntu, you would run the following commands. On other systems, the package install command will differ.
### Using Docker
Refer to [Docker.md](/Docker.md).
```bash
sudo apt update && sudo apt upgrade
For Windows, refer to [Docker_Windows.md](/Docker_Windows.md).
# Install packages
sudo apt install build-essential gcc zlib1g-dev libssl-dev openssl mariadb-server cmake
```
### Linux builds
Make sure packages like `gcc`, `cmake`, and `zlib` are installed. Depending on the distribution, these packages might already be installed. Note that on systems like Ubuntu, you will need the `zlib1g-dev` package so that the header files are available. `libssl-dev` will also be required as well as `openssl`.
#### Required CMake version
This project uses <font size="4">**CMake version 3.18**</font> or higher and as such you will need to ensure you have this version installed.
You can check your CMake version by using the following command in a terminal.
```bash
cmake --version
```
CMake must be version 3.14 or higher!
If you are going to be using an Ubuntu environment to run the server, you may need to get a more recent version of `cmake` than the packages available may provide.
#### Build the repository
The general approach to do so would be to obtain a copy of the signing key and then add the CMake repository to your apt.
You can do so with the following commands.
[Source of the below commands](https://askubuntu.com/questions/355565/how-do-i-install-the-latest-version-of-cmake-from-the-command-line)
```bash
# Remove the old version of CMake
sudo apt purge --auto-remove cmake
# Prepare for installation
sudo apt update && sudo apt install -y software-properties-common lsb-release && sudo apt clean all
# Obtain a copy of the signing key
wget -O - https://apt.kitware.com/keys/kitware-archive-latest.asc 2>/dev/null | gpg --dearmor - | sudo tee /etc/apt/trusted.gpg.d/kitware.gpg >/dev/null
# Add the repository to your sources list.
sudo apt-add-repository "deb https://apt.kitware.com/ubuntu/ $(lsb_release -cs) main"
# Next you'll want to ensure that Kitware's keyring stays up to date
sudo apt update
sudo apt install kitware-archive-keyring
sudo rm /etc/apt/trusted.gpg.d/kitware.gpg
# If sudo apt update above returned an error, copy the public key at the end of the error message and run the following command
# if the error message was "The following signatures couldn't be verified because the public key is not available: NO_PUBKEY 6AF7F09730B3F0A4"
# then the below command would be "sudo apt-key adv --keyserver keyserver.ubuntu.com --recv-keys 6AF7F09730B3F0A4"
sudo apt-key adv --keyserver keyserver.ubuntu.com --recv-keys <TheCopiedPublicKey>
# Finally update and install
sudo apt update
sudo apt install cmake
```
## Database setup
First you'll need to start MariaDB.
For Windows the service is always running by default.
For MacOS, run the following command
```bash
brew services start mariadb
```
For Linux, run the following command
```bash
sudo systemctl start mysql
# If systemctl is not a known command on your distribution, try the following instead
sudo service mysql start
```
<font size="4">**You will need to run this command every time you restart your environment**</font>
If you are using Linux and `systemctl` and want the MariaDB instance to start on startup, run the following command
```bash
sudo systemctl enable --now mysql
```
Once MariaDB is started, you'll need to create a user and an empty database for Darkflame Universe to use.
First, login to the MariaDB instance.
To do this on Ubuntu/Linux, MacOS, or another Unix like operating system, run the following command in a terminal
```bash
# Logs you into the MariaDB instance as root
sudo mysql
```
For Windows, run the following command in the `Command Prompt (MariaDB xx.xx)` terminal
```bash
# Logs you into the mysql instance
mysql -u root -p
# You will then be prompted for the password you set for root during installation of MariaDB
```
Now that you are logged in, run the following commands.
```bash
# Creates a user for this computer which uses a password and grant said user all privileges.
# Change mydarkflameuser to a custom username and password to a custom password.
GRANT ALL ON *.* TO 'mydarkflameuser'@'localhost' IDENTIFIED BY 'password' WITH GRANT OPTION;
FLUSH PRIVILEGES;
# Then create a database for Darkflame Universe to use.
CREATE DATABASE darkflame;
```
## Build the server
You can either run `build.sh` when in the root folder of the repository:
```bash
./build.sh
```
Or manually run the commands used in `build.sh`:
Or manually run the commands used in [build.sh](build.sh).
If you would like to build the server faster, append `-j<number>` where number is the number of simultaneous compile jobs to run at once. It is recommended that you have this number always be 1 less than your core count to prevent slowdowns. The command would look like this if you would build with 4 jobs at once:
```bash
# Create the build directory, preserving it if it already exists
mkdir -p build
cd build
# Run CMake to generate make files
cmake ..
# To build utilizing multiple cores, append `-j` and the amount of cores to utilize, for example `cmake --build . --config Release -j8'
cmake --build . --config Release
./build.sh -j4
```
### Notes
Depending on your operating system, you may need to adjust some pre-processor defines in [CMakeVariables.txt](./CMakeVariables.txt) before building:
* If you are on MacOS, ensure OPENSSL_ROOT_DIR is pointing to the openssl root directory.
* If you are using a Darkflame Universe client, ensure NET_VERSION is changed to 171023.
### MacOS builds
Ensure `cmake`, `zlib` and `open ssl` are installed as well as a compiler (e.g `clang` or `gcc`).
## Configuring your server
This server has a few steps that need to be taken to configure the server for your use case.
In the repository root folder run the following. Ensure -DOPENSSL_ROOT_DIR=/path/to/openssl points to your openssl install location
```bash
# Create the build directory, preserving it if it already exists
mkdir -p build
cd build
### Required Configuration
Darkflame Universe can run with either a packed or an unpacked client.
Navigate to `build/sharedconfig.ini` and fill in the following fields:
* `mysql_host` (This is the IP address or hostname of your MariaDB server. This is highly likely `localhost`)
* If you setup your MariaDB instance on a port other than 3306, which can be done on a Windows install, you will need to make this value `tcp://localhost:portNum` where portNum is replaced with the port you chose to run MariaDB on.
* `mysql_database` (This is the database you created for the server)
* `mysql_username` (This is the user you created for the server)
* `mysql_password` (This is the password for the user you created for the server)
* `client_location` (This is the location of the client files. This should be the folder path of a packed or unpacked client)
* Ideally the path to the client should not contain any spaces.
# Run CMake to generate build files
cmake .. -DOPENSSL_ROOT_DIR=/path/to/openssl
# Get cmake to build the project. If make files are being used then using make and appending `-j` and the amount of cores to utilize may be preferable, for example `make -j8`
cmake --build . --config Release
```
### Windows builds (native)
Ensure that you have either the [MSVC](https://visualstudio.microsoft.com/vs/) or the [Clang](https://github.com/llvm/llvm-project/releases/) (recommended) compiler installed. You will also need to install [CMake](https://cmake.org/download/). Currently on native Windows the server will only work in Release mode.
#### Build the repository
```batch
:: Create the build directory
mkdir build
cd build
:: Run CMake to generate make files
cmake ..
:: Run CMake with build flag to build
cmake --build . --config Release
```
#### Windows for ARM has not been tested but should build by doing the following
```batch
:: Create the build directory
mkdir build
cd build
:: Run CMake to generate make files
cmake .. -DMARIADB_BUILD_SOURCE=ON
:: Run CMake with build flag to build
cmake --build . --config Release
```
### Windows builds (WSL)
This section will go through how to install [WSL](https://docs.microsoft.com/en-us/windows/wsl/install) and building in a Linux environment under Windows. WSL requires Windows 10 version 2004 and higher (Build 19041 and higher) or Windows 11.
#### Open the Command Prompt application with Administrator permissions and run the following:
```bash
# Installing Windows Subsystem for Linux
wsl --install
```
#### Open the Ubuntu application and run the following:
```bash
# Make sure the install is up to date
apt update && apt upgrade
# Make sure the gcc, cmake, and build-essentials are installed
sudo apt install gcc
sudo apt install cmake
sudo apt install build-essential
```
[**Follow the Linux instructions**](#linux-builds)
### ARM builds
AArch64 builds should work on linux and MacOS using their respective build steps. Windows ARM should build but it has not been tested
### Updating your build
To update your server to the latest version navigate to your cloned directory
```bash
cd /path/to/DarkflameServer
```
run the following commands to update to the latest changes
```bash
git pull
git submodule update --init --recursive
```
now follow the build section for your system
## Setting up the environment
### Resources
#### LEGO® Universe 1.10.64
This repository does not distribute any LEGO® Universe files. A full install of LEGO® Universe version 1.10.64 (latest) is required to finish setting up Darkflame Universe.
Known good SHA256 checksums of the client:
- `8f6c7e84eca3bab93232132a88c4ae6f8367227d7eafeaa0ef9c40e86c14edf5` (packed client, rar compressed)
- `c1531bf9401426042e8bab2de04ba1b723042dc01d9907c2635033d417de9e05` (packed client, includes extra locales, rar compressed)
- `0d862f71eedcadc4494c4358261669721b40b2131101cbd6ef476c5a6ec6775b` (unpacked client, includes extra locales, rar compressed)
Known good *SHA1* checksum of the DLU client:
- `91498e09b83ce69f46baf9e521d48f23fe502985` (packed client, zip compressed)
How to generate a SHA256 checksum:
```bash
# Replace <file> with the file path to the client
# If on Linux or MacOS
shasum -a 256 <file>
# If on Windows
certutil -hashfile <file> SHA256
```
#### Unpacking the client
* Clone lcdr's utilities repository [here](https://github.com/lcdr/utils)
* Use `pkextractor.pyw` to unpack the client files if they are not already unpacked
#### Setup resource directory
* In the `build` directory create a `res` directory if it does not already exist.
* Copy over or create symlinks from `macros`, `BrickModels`, `chatplus_en_us.txt`, `names`, and `maps` in your client `res` directory to the server `build/res` directory
* Unzip the navmeshes [here](./resources/navmeshes.zip) and place them in `build/res/maps/navmeshes`
#### Setup locale
* In the `build` directory create a `locale` directory if it does not already exist
* Copy over or create symlinks from `locale.xml` in your client `locale` directory to the `build/locale` directory
#### Client database
* Move the file `res/cdclient.fdb` from the unpacked client to the `build/res` folder on the server.
* The server will automatically copy and convert the file from fdb to sqlite should `CDServer.sqlite` not already exist.
* You can also convert the database manually using `fdb_to_sqlite.py` using lcdr's utilities. Just make sure to rename the file to `CDServer.sqlite` instead of `cdclient.sqlite`.
* Migrations to the database are automatically run on server start. When migrations are needed to be ran, the server may take a bit longer to start.
### Database
Darkflame Universe utilizes a MySQL/MariaDB database for account and character information.
Initial setup can vary drastically based on which operating system or distribution you are running; there are instructions out there for most setups, follow those and come back here when you have a database up and running.
* All that you need to do is create a database to connect to. As long as the server can connect to the database, the schema will always be kept up to date when you start the server.
#### Configuration
After the server has been built there should be four `ini` files in the build director: `sharedconfig.ini`, `authconfig.ini`, `chatconfig.ini`, `masterconfig.ini`, and `worldconfig.ini`. Go through them and fill in the database credentials and configure other settings if necessary.
#### Migrations
The database is automatically setup and migrated to what it should look like for the latest commit whenever you start the server.
#### Verify
### Optional Configuration
* After the server has been built there should be five `ini` files in the build directory: `sharedconfig.ini`, `authconfig.ini`, `chatconfig.ini`, `masterconfig.ini`, and `worldconfig.ini`.
* `authconfig.ini` contains an option to enable or disable play keys on your server. Do not change the default port for auth.
* `chatconfig.ini` contains a port option.
* `masterconfig.ini` contains options related to permissions you want to run your servers with.
* `sharedconfig.ini` contains several options that are shared across all servers
* `worldconfig.ini` contains several options to turn on QOL improvements should you want them. If you would like the most vanilla experience possible, you will need to turn some of these settings off.
## Verify your setup
Your build directory should now look like this:
* AuthServer
* ChatServer
@@ -230,202 +212,105 @@ Your build directory should now look like this:
* authconfig.ini
* chatconfig.ini
* masterconfig.ini
* sharedconfig.ini
* worldconfig.ini
* **locale/**
* locale.xml
* **res/**
* cdclient.fdb
* chatplus_en_us.txt
* **macros/**
* ...
* **BrickModels/**
* ...
* **maps/**
* **navmeshes/**
* ...
* ...
* ...
## Running the server
If everything has been configured correctly you should now be able to run the `MasterServer` binary. Darkflame Universe utilizes port numbers under 1024, so under Linux you either have to give the binary network permissions or run it under sudo.
If everything has been configured correctly you should now be able to run the `MasterServer` binary which is located in the `build` directory. Darkflame Universe utilizes port numbers under 1024, so under Linux you either have to give the `AuthServer` binary network permissions or run it under sudo.
To give `AuthServer` network permissions and not require sudo, run the following command
```bash
sudo setcap 'cap_net_bind_service=+ep' AuthServer
```
and then go to `build/masterconfig.ini` and change `use_sudo_auth` to 0.
### First admin user
Run `MasterServer -a` to get prompted to create an admin account. This method is only intended for the system administrator as a means to get started, do NOT use this method to create accounts for other users!
### Account Manager
### Account management tool (Nexus Dashboard)
**If you are just using this server for yourself, you can skip setting up Nexus Dashboard**
Follow the instructions [here](https://github.com/DarkflameUniverse/AccountManager) to setup the DLU account management Python web application. This is the intended way for users to create accounts.
Follow the instructions [here](https://github.com/DarkflameUniverse/NexusDashboard) to setup the DLU Nexus Dashboard web application. This is the intended way for users to create accounts and the intended way for moderators to approve names/pets/properties and do other moderation actions.
### Admin levels
The admin level, or Game Master level (hereafter referred to as gmlevel), is specified in the `accounts.gm_level` column in the MySQL database. Normal players should have this set to `0`, which comes with no special privileges. The system administrator will have this set to `9`, which comes will all privileges. gmlevel `8` should be used to give a player a majority of privileges without the safety critical once.
The admin level, or game master level, is specified in the `accounts.gm_level` column in the MySQL database. Normal players should have this set to `0`, which comes with no special privileges. The system administrator will have this set to `9`, which comes will all privileges. Admin level `8` should be used to give a player a majority of privileges without the safety critical once.
While a character has a gmlevel of anything but `0`, some gameplay behavior will change. When testing gameplay, you should always use a character with a gmlevel of `0`.
While a character has a gmlevel of anything but 0, some gameplay behavior will change. When testing gameplay, you should always use a character with a gmlevel of 0.
# User guide
Some changes to the client `boot.cfg` file are needed to play on your server.
## User guide
A few modifications have to be made to the client.
### Client configuration
## Allowing a user to connect to your server
To connect to a server follow these steps:
* In the client directory, locate `boot.cfg`
* Open it in a text editor and locate where it says `AUTHSERVERIP=0:`
* Replace the contents after to `:` and the following `,` with what you configured as the server's public facing IP. For example `AUTHSERVERIP=0:localhost` for locally hosted servers
* Next locate the line `UGCUSE3DSERVICES=7:`
* Ensure the number after the 7 is a `0`
* Launch `legouniverse.exe`, through `wine` if on a Unix-like operating system
* Note that if you are on WSL2, you will need to configure the public IP in the server and client to be the IP of the WSL2 instance and not localhost, which can be found by running `ifconfig` in the terminal. Windows defaults to WSL1, so this will not apply to most users.
### Brick-By-Brick building
## Updating your server
To update your server to the latest version navigate to your cloned directory
```bash
cd path/to/DarkflameServer
```
Run the following commands to update to the latest changes
```bash
git pull
git submodule update --init --recursive
```
Now follow the [build](#build-the-server) section for your system and your server is up to date.
Brick-By-Brick building requires `PATCHSERVERIP=0:` in the `boot.cfg` to point to a HTTP server which always returns `HTTP 404 - Not Found` for all requests. This can be achieved by pointing it to `localhost` while having `sudo python -m http.server 80` running in the background.
## In-game commands
* A list of all in-game commands can be found [here](./docs/Commands.md).
### In-game commands
Here is a summary of the commands available in-game. All commands are prefixed by `/` and typed in the in-game chat window. Some commands requires admin privileges. Operands within `<>` are required, operands within `()` are not. For the full list of in-game commands, please checkout [the source file](./dGame/dUtilities/SlashCommandHandler.cpp).
## Verifying your client files
<table>
<thead>
<th>
Command
</th>
<th>
Usage
</th>
<th>
Description
</th>
<th>
Admin Level Requirement
</th>
</thead>
<tbody>
<tr>
<td>
info
</td>
<td>
/info
</td>
<td>
Displays server info to the user, including where to find the server's source code.
</td>
<td>
</td>
</tr>
<tr>
<td>
credits
</td>
<td>
/credits
</td>
<td>
Displays the names of the people behind Darkflame Universe.
</td>
<td>
</td>
</tr>
<tr>
<td>
instanceinfo
</td>
<td>
/instanceinfo
</td>
<td>
Displays in the chat the current zone, clone, and instance id.
</td>
<td>
</td>
</tr>
<tr>
<td>
gmlevel
</td>
<td>
/gmlevel &#60;level&#62;
</td>
<td>
Within the authorized range of levels for the current account, changes the character's game master level to the specified value. This is required to use certain commands.
</td>
<td>
</td>
</tr>
<tr>
<td>
testmap
</td>
<td>
/testmap &#60;zone&#62; (clone-id)
</td>
<td>
Transfers you to the given zone by id and clone id.
</td>
<td>
1
</td>
</tr>
<tr>
<td>
ban
</td>
<td>
/ban &#60;username&#62;
</td>
<td>
Bans a user from the server.
</td>
<td>
4
</td>
</tr>
<tr>
<td>
gmadditem
</td>
<td>
/gmadditem &#60;id&#62; (count)
</td>
<td>
Adds the given item to your inventory by id.
</td>
<td>
8
</td>
</tr>
<tr>
<td>
spawn
</td>
<td>
/spawn &#60;id&#62;
</td>
<td>
Spawns an object at your location by id.
</td>
<td>
8
</td>
</tr>
<tr>
<td>
metrics
</td>
<td>
/metrics
</td>
<td>
Prints some information about the server's performance.
</td>
<td>
8
</td>
</tr>
</tbody>
</table>
### LEGO® Universe 1.10.64
To verify that you are indeed using a LEGO® Universe 1.10.64 client, make sure you have the full client compressed **in a rar file** and run the following command.
```bash
# Replace <file> with the file path to the zipped client
# If on Linux or MacOS
shasum -a 256 <file>
# If on Windows using the Command Prompt
certutil -hashfile <file> SHA256
```
Below are known good SHA256 checksums of the client:
* `8f6c7e84eca3bab93232132a88c4ae6f8367227d7eafeaa0ef9c40e86c14edf5` (packed client, rar compressed)
* `c1531bf9401426042e8bab2de04ba1b723042dc01d9907c2635033d417de9e05` (packed client, includes extra locales, rar compressed)
* `0d862f71eedcadc4494c4358261669721b40b2131101cbd6ef476c5a6ec6775b` (unpacked client, includes extra locales, rar compressed)
If the returned hash matches one of the lines above then you can continue with setting up the server. If you are using a fully downloaded and complete client from live, then it will work, but the hash above may not match. Otherwise you must obtain a full install of LEGO® Universe 1.10.64.
### Darkflame Universe Client
Darkflame Universe clients identify themselves using a higher version number than the regular live clients out there.
This was done make sure that older and incomplete clients wouldn't produce false positive bug reports for us, and because we made bug fixes and new content for the client.
To verify that you are indeed using a Darkflame Universe client, make sure you have the full client compressed **in a zip file** and run the following command.
```bash
# Replace <file> with the file path to the zipped client
# If on Linux or MacOS
shasum -a 1 <file>
# If on Windows using the Command Prompt
certutil -hashfile <file> SHA1
```
Known good *SHA1* checksum of the Darkflame Universe client:
- `91498e09b83ce69f46baf9e521d48f23fe502985` (packed client, zip compressed)
# Development Documentation
This is a Work in Progress, but below are some quick links to documentaion for systems and structs in the server
[Networked message structs](https://lcdruniverse.org/lu_packets/lu_packets/index.html)
[General system documentation](https://docs.lu-dev.net/en/latest/index.html)
# Credits
## Active Contributors
* [EmosewaMC](https://github.com/EmosewaMC)
* [Jettford](https://github.com/Jettford)
* [Aaron K.](https://github.com/aronwk-aaron)
## DLU Team
* [DarwinAnim8or](https://github.com/DarwinAnim8or)
@@ -434,25 +319,30 @@ Here is a summary of the commands available in-game. All commands are prefixed b
* [averysumner](https://github.com/codeshaunted)
* [Jon002](https://github.com/jaller200)
* [Jonny](https://github.com/cuzitsjonny)
* [Aaron K.](https://github.com/aronwk-aaron)
### Research and tools
### Research and Tools
* [lcdr](https://github.com/lcdr)
* [Xiphoseer](https://github.com/Xiphoseer)
### Community management
### Community Management
* [Neal](https://github.com/NealSpellman)
### Former contributors
### Logo
* Cole Peterson (BlasterBuilder)
## Active Contributors
* [EmosewaMC](https://github.com/EmosewaMC)
* [Jettford](https://github.com/Jettford)
## Former Contributors
* TheMachine
* Matthew
* [Raine](https://github.com/Rainebannister)
* Bricknave
### Logo
* Cole Peterson (BlasterBuilder)
## Special thanks
## Special Thanks
* humanoid24
* pwjones1969
* [Simon](https://github.com/SimonNitzsche)
* ALL OF THE NETDEVIL AND LEGO TEAMS!
* [ALL OF THE NETDEVIL AND LEGO TEAMS!](https://www.mobygames.com/game/macintosh/lego-universe/credits)

View File

@@ -9,5 +9,5 @@ cd build
cmake ..
# To build utilizing multiple cores, append `-j` and the amount of cores to utilize, for example `cmake --build . --config Release -j8'
cmake --build . --config Release
cmake --build . --config Release $1

View File

@@ -15,10 +15,13 @@
//RakNet includes:
#include "RakNetDefines.h"
#include <MessageIdentifiers.h>
//Auth includes:
#include "AuthPackets.h"
#include "dMessageIdentifiers.h"
#include "eConnectionType.h"
#include "eServerMessageType.h"
#include "eAuthMessageType.h"
#include "Game.h"
namespace Game {
@@ -32,6 +35,8 @@ dLogger* SetupLogger();
void HandlePacket(Packet* packet);
int main(int argc, char** argv) {
constexpr uint32_t authFramerate = mediumFramerate;
constexpr uint32_t authFrameDelta = mediumFrameDelta;
Diagnostics::SetProcessName("Auth");
Diagnostics::SetProcessFileName(argv[0]);
Diagnostics::Initialize();
@@ -67,7 +72,7 @@ int main(int argc, char** argv) {
//Find out the master's IP:
std::string masterIP;
int masterPort = 1500;
uint32_t masterPort = 1500;
sql::PreparedStatement* stmt = Database::CreatePreppedStmt("SELECT ip, port FROM servers WHERE name='master';");
auto res = stmt->executeQuery();
while (res->next()) {
@@ -79,8 +84,8 @@ int main(int argc, char** argv) {
delete stmt;
//It's safe to pass 'localhost' here, as the IP is only used as the external IP.
int maxClients = 50;
int ourPort = 1001; //LU client is hardcoded to use this for auth port, so I'm making it the default.
uint32_t maxClients = 50;
uint32_t ourPort = 1001; //LU client is hardcoded to use this for auth port, so I'm making it the default.
if (Game::config->GetValue("max_clients") != "") maxClients = std::stoi(Game::config->GetValue("max_clients"));
if (Game::config->GetValue("port") != "") ourPort = std::atoi(Game::config->GetValue("port").c_str());
@@ -89,16 +94,18 @@ int main(int argc, char** argv) {
//Run it until server gets a kill message from Master:
auto t = std::chrono::high_resolution_clock::now();
Packet* packet = nullptr;
int framesSinceLastFlush = 0;
int framesSinceMasterDisconnect = 0;
int framesSinceLastSQLPing = 0;
constexpr uint32_t logFlushTime = 30 * authFramerate; // 30 seconds in frames
constexpr uint32_t sqlPingTime = 10 * 60 * authFramerate; // 10 minutes in frames
uint32_t framesSinceLastFlush = 0;
uint32_t framesSinceMasterDisconnect = 0;
uint32_t framesSinceLastSQLPing = 0;
while (!Game::shouldShutdown) {
//Check if we're still connected to master:
if (!Game::server->GetIsConnectedToMaster()) {
framesSinceMasterDisconnect++;
if (framesSinceMasterDisconnect >= 30)
if (framesSinceMasterDisconnect >= authFramerate)
break; //Exit our loop, shut down.
} else framesSinceMasterDisconnect = 0;
@@ -114,16 +121,16 @@ int main(int argc, char** argv) {
}
//Push our log every 30s:
if (framesSinceLastFlush >= 900) {
if (framesSinceLastFlush >= logFlushTime) {
Game::logger->Flush();
framesSinceLastFlush = 0;
} else framesSinceLastFlush++;
//Every 10 min we ping our sql server to keep it alive hopefully:
if (framesSinceLastSQLPing >= 40000) {
if (framesSinceLastSQLPing >= sqlPingTime) {
//Find out the master's IP for absolutely no reason:
std::string masterIP;
int masterPort;
uint32_t masterPort;
sql::PreparedStatement* stmt = Database::CreatePreppedStmt("SELECT ip, port FROM servers WHERE name='master';");
auto res = stmt->executeQuery();
while (res->next()) {
@@ -138,7 +145,7 @@ int main(int argc, char** argv) {
} else framesSinceLastSQLPing++;
//Sleep our thread since auth can afford to.
t += std::chrono::milliseconds(mediumFramerate); //Auth can run at a lower "fps"
t += std::chrono::milliseconds(authFrameDelta); //Auth can run at a lower "fps"
std::this_thread::sleep_until(t);
}
@@ -164,13 +171,15 @@ dLogger* SetupLogger() {
}
void HandlePacket(Packet* packet) {
if (packet->length < 4) return;
if (packet->data[0] == ID_USER_PACKET_ENUM) {
if (packet->data[1] == SERVER) {
if (packet->data[3] == MSG_SERVER_VERSION_CONFIRM) {
if (static_cast<eConnectionType>(packet->data[1]) == eConnectionType::SERVER) {
if (static_cast<eServerMessageType>(packet->data[3]) == eServerMessageType::VERSION_CONFIRM) {
AuthPackets::HandleHandshake(Game::server, packet);
}
} else if (packet->data[1] == AUTH) {
if (packet->data[3] == MSG_AUTH_LOGIN_REQUEST) {
} else if (static_cast<eConnectionType>(packet->data[1]) == eConnectionType::AUTH) {
if (static_cast<eAuthMessageType>(packet->data[3]) == eAuthMessageType::LOGIN_REQUEST) {
AuthPackets::HandleLoginRequest(Game::server, packet);
}
}

View File

@@ -12,6 +12,7 @@
#include "dConfig.h"
#include "Database.h"
#include "Game.h"
#include "eGameMasterLevel.h"
using namespace dChatFilterDCF;
@@ -108,8 +109,8 @@ void dChatFilter::ExportWordlistToDCF(const std::string& filepath, bool whiteLis
}
}
std::vector<std::pair<uint8_t, uint8_t>> dChatFilter::IsSentenceOkay(const std::string& message, int gmLevel, bool whiteList) {
if (gmLevel > GAME_MASTER_LEVEL_FORUM_MODERATOR) return { }; //If anything but a forum mod, return true.
std::vector<std::pair<uint8_t, uint8_t>> dChatFilter::IsSentenceOkay(const std::string& message, eGameMasterLevel gmLevel, bool whiteList) {
if (gmLevel > eGameMasterLevel::FORUM_MODERATOR) return { }; //If anything but a forum mod, return true.
if (message.empty()) return { };
if (!whiteList && m_DeniedWords.empty()) return { { 0, message.length() } };

View File

@@ -4,6 +4,7 @@
#include "dCommonVars.h"
enum class eGameMasterLevel : uint8_t;
namespace dChatFilterDCF {
static const uint32_t header = ('D' + ('C' << 8) + ('F' << 16) + ('B' << 24));
static const uint32_t formatVersion = 2;
@@ -23,7 +24,7 @@ public:
void ReadWordlistPlaintext(const std::string& filepath, bool whiteList);
bool ReadWordlistDCF(const std::string& filepath, bool whiteList);
void ExportWordlistToDCF(const std::string& filepath, bool whiteList);
std::vector<std::pair<uint8_t, uint8_t>> IsSentenceOkay(const std::string& message, int gmLevel, bool whiteList = true);
std::vector<std::pair<uint8_t, uint8_t>> IsSentenceOkay(const std::string& message, eGameMasterLevel gmLevel, bool whiteList = true);
private:
bool m_DontGenerateDCF;

View File

@@ -3,24 +3,28 @@
#include "Database.h"
#include <vector>
#include "PacketUtils.h"
#include "dMessageIdentifiers.h"
#include "Game.h"
#include "dServer.h"
#include "GeneralUtils.h"
#include "dLogger.h"
#include "AddFriendResponseCode.h"
#include "AddFriendResponseType.h"
#include "eAddFriendResponseCode.h"
#include "eAddFriendResponseType.h"
#include "RakString.h"
#include "dConfig.h"
#include "eObjectBits.h"
#include "eConnectionType.h"
#include "eChatMessageType.h"
#include "eChatInternalMessageType.h"
#include "eClientMessageType.h"
#include "eGameMessageType.h"
extern PlayerContainer playerContainer;
void ChatPacketHandler::HandleFriendlistRequest(Packet* packet) {
//Get from the packet which player we want to do something with:
CINSTREAM;
CINSTREAM_SKIP_HEADER;
LWOOBJID playerID = 0;
inStream.Read(playerID);
inStream.Read(playerID);
auto player = playerContainer.GetPlayerData(playerID);
if (!player) return;
@@ -45,8 +49,8 @@ void ChatPacketHandler::HandleFriendlistRequest(Packet* packet) {
FriendData fd;
fd.isFTP = false; // not a thing in DLU
fd.friendID = res->getUInt(1);
GeneralUtils::SetBit(fd.friendID, static_cast<size_t>(eObjectBits::OBJECT_BIT_PERSISTENT));
GeneralUtils::SetBit(fd.friendID, static_cast<size_t>(eObjectBits::OBJECT_BIT_CHARACTER));
GeneralUtils::SetBit(fd.friendID, eObjectBits::PERSISTENT);
GeneralUtils::SetBit(fd.friendID, eObjectBits::CHARACTER);
fd.isBestFriend = res->getInt(2) == 3; //0 = friends, 1 = left_requested, 2 = right_requested, 3 = both_accepted - are now bffs
if (fd.isBestFriend) player->countOfBestFriends += 1;
@@ -71,11 +75,11 @@ void ChatPacketHandler::HandleFriendlistRequest(Packet* packet) {
//Now, we need to send the friendlist to the server they came from:
CBITSTREAM;
PacketUtils::WriteHeader(bitStream, CHAT_INTERNAL, MSG_CHAT_INTERNAL_ROUTE_TO_PLAYER);
PacketUtils::WriteHeader(bitStream, eConnectionType::CHAT_INTERNAL, eChatInternalMessageType::ROUTE_TO_PLAYER);
bitStream.Write(playerID);
//portion that will get routed:
PacketUtils::WriteHeader(bitStream, CLIENT, MSG_CLIENT_GET_FRIENDS_LIST_RESPONSE);
PacketUtils::WriteHeader(bitStream, eConnectionType::CLIENT, eClientMessageType::GET_FRIENDS_LIST_RESPONSE);
bitStream.Write<uint8_t>(0);
bitStream.Write<uint16_t>(1); //Length of packet -- just writing one as it doesn't matter, client skips it.
bitStream.Write((uint16_t)friends.size());
@@ -94,10 +98,9 @@ void ChatPacketHandler::HandleFriendRequest(Packet* packet) {
auto maxNumberOfBestFriendsAsString = Game::config->GetValue("max_number_of_best_friends");
// If this config option doesn't exist, default to 5 which is what live used.
auto maxNumberOfBestFriends = maxNumberOfBestFriendsAsString != "" ? std::stoi(maxNumberOfBestFriendsAsString) : 5U;
CINSTREAM;
CINSTREAM_SKIP_HEADER;
LWOOBJID requestorPlayerID;
inStream.Read(requestorPlayerID);
inStream.Read(requestorPlayerID);
uint32_t spacing{};
inStream.Read(spacing);
std::string playerName = "";
@@ -115,7 +118,7 @@ void ChatPacketHandler::HandleFriendRequest(Packet* packet) {
auto requestor = playerContainer.GetPlayerData(requestorPlayerID);
if (requestor->playerName == playerName) {
SendFriendResponse(requestor, requestor, AddFriendResponseType::MYTHRAN);
SendFriendResponse(requestor, requestor, eAddFriendResponseType::MYTHRAN);
return;
};
std::unique_ptr<PlayerData> requestee(playerContainer.GetPlayerData(playerName));
@@ -153,7 +156,7 @@ void ChatPacketHandler::HandleFriendRequest(Packet* packet) {
requestee.reset(new PlayerData());
requestee->playerName = playerName;
SendFriendResponse(requestor, requestee.get(), result->next() ? AddFriendResponseType::NOTONLINE : AddFriendResponseType::INVALIDCHARACTER);
SendFriendResponse(requestor, requestee.get(), result->next() ? eAddFriendResponseType::NOTONLINE : eAddFriendResponseType::INVALIDCHARACTER);
return;
}
@@ -178,10 +181,10 @@ void ChatPacketHandler::HandleFriendRequest(Packet* packet) {
bestFriendStatus = oldBestFriendStatus;
// Set the bits
GeneralUtils::SetBit(queryPlayerID, static_cast<size_t>(eObjectBits::OBJECT_BIT_CHARACTER));
GeneralUtils::SetBit(queryPlayerID, static_cast<size_t>(eObjectBits::OBJECT_BIT_PERSISTENT));
GeneralUtils::SetBit(queryFriendID, static_cast<size_t>(eObjectBits::OBJECT_BIT_CHARACTER));
GeneralUtils::SetBit(queryFriendID, static_cast<size_t>(eObjectBits::OBJECT_BIT_PERSISTENT));
GeneralUtils::SetBit(queryPlayerID, eObjectBits::CHARACTER);
GeneralUtils::SetBit(queryPlayerID, eObjectBits::PERSISTENT);
GeneralUtils::SetBit(queryFriendID, eObjectBits::CHARACTER);
GeneralUtils::SetBit(queryFriendID, eObjectBits::PERSISTENT);
// Since this player can either be the friend of someone else or be friends with someone else
// their column in the database determines what bit gets set. When the value hits 3, they
@@ -197,10 +200,10 @@ void ChatPacketHandler::HandleFriendRequest(Packet* packet) {
if (oldBestFriendStatus != bestFriendStatus) {
if (requestee->countOfBestFriends >= maxNumberOfBestFriends || requestor->countOfBestFriends >= maxNumberOfBestFriends) {
if (requestee->countOfBestFriends >= maxNumberOfBestFriends) {
SendFriendResponse(requestor, requestee.get(), AddFriendResponseType::THEIRFRIENDLISTFULL, false);
SendFriendResponse(requestor, requestee.get(), eAddFriendResponseType::THEIRFRIENDLISTFULL, false);
}
if (requestor->countOfBestFriends >= maxNumberOfBestFriends) {
SendFriendResponse(requestor, requestee.get(), AddFriendResponseType::YOURFRIENDSLISTFULL, false);
SendFriendResponse(requestor, requestee.get(), eAddFriendResponseType::YOURFRIENDSLISTFULL, false);
}
} else {
// Then update the database with this new info.
@@ -215,8 +218,8 @@ void ChatPacketHandler::HandleFriendRequest(Packet* packet) {
if (bestFriendStatus == 3U) {
requestee->countOfBestFriends += 1;
requestor->countOfBestFriends += 1;
if (requestee->sysAddr != UNASSIGNED_SYSTEM_ADDRESS) SendFriendResponse(requestee.get(), requestor, AddFriendResponseType::ACCEPTED, false, true);
if (requestor->sysAddr != UNASSIGNED_SYSTEM_ADDRESS) SendFriendResponse(requestor, requestee.get(), AddFriendResponseType::ACCEPTED, false, true);
if (requestee->sysAddr != UNASSIGNED_SYSTEM_ADDRESS) SendFriendResponse(requestee.get(), requestor, eAddFriendResponseType::ACCEPTED, false, true);
if (requestor->sysAddr != UNASSIGNED_SYSTEM_ADDRESS) SendFriendResponse(requestor, requestee.get(), eAddFriendResponseType::ACCEPTED, false, true);
for (auto& friendData : requestor->friends) {
if (friendData.friendID == requestee->playerID) {
friendData.isBestFriend = true;
@@ -230,7 +233,7 @@ void ChatPacketHandler::HandleFriendRequest(Packet* packet) {
}
}
} else {
if (requestor->sysAddr != UNASSIGNED_SYSTEM_ADDRESS) SendFriendResponse(requestor, requestee.get(), AddFriendResponseType::WAITINGAPPROVAL, true, true);
if (requestor->sysAddr != UNASSIGNED_SYSTEM_ADDRESS) SendFriendResponse(requestor, requestee.get(), eAddFriendResponseType::WAITINGAPPROVAL, true, true);
}
} else {
// Do not send this if we are requesting to be a best friend.
@@ -242,12 +245,11 @@ void ChatPacketHandler::HandleFriendRequest(Packet* packet) {
}
void ChatPacketHandler::HandleFriendResponse(Packet* packet) {
CINSTREAM;
CINSTREAM_SKIP_HEADER;
LWOOBJID playerID;
inStream.Read(playerID);
inStream.Read(playerID);
AddFriendResponseCode clientResponseCode = static_cast<AddFriendResponseCode>(packet->data[0x14]);
eAddFriendResponseCode clientResponseCode = static_cast<eAddFriendResponseCode>(packet->data[0x14]);
std::string friendName = PacketUtils::ReadString(0x15, packet, true);
//Now to try and find both of these:
@@ -255,29 +257,29 @@ void ChatPacketHandler::HandleFriendResponse(Packet* packet) {
auto requestee = playerContainer.GetPlayerData(friendName);
if (!requestor || !requestee) return;
AddFriendResponseType serverResponseCode{};
eAddFriendResponseType serverResponseCode{};
uint8_t isAlreadyBestFriends = 0U;
// We need to convert this response code to one we can actually send back to the client.
switch (clientResponseCode) {
case AddFriendResponseCode::ACCEPTED:
serverResponseCode = AddFriendResponseType::ACCEPTED;
case eAddFriendResponseCode::ACCEPTED:
serverResponseCode = eAddFriendResponseType::ACCEPTED;
break;
case AddFriendResponseCode::BUSY:
serverResponseCode = AddFriendResponseType::BUSY;
case eAddFriendResponseCode::BUSY:
serverResponseCode = eAddFriendResponseType::BUSY;
break;
case AddFriendResponseCode::CANCELLED:
serverResponseCode = AddFriendResponseType::CANCELLED;
case eAddFriendResponseCode::CANCELLED:
serverResponseCode = eAddFriendResponseType::CANCELLED;
break;
case AddFriendResponseCode::REJECTED:
serverResponseCode = AddFriendResponseType::DECLINED;
case eAddFriendResponseCode::REJECTED:
serverResponseCode = eAddFriendResponseType::DECLINED;
break;
}
// Now that we have handled the base cases, we need to check the other cases.
if (serverResponseCode == AddFriendResponseType::ACCEPTED) {
if (serverResponseCode == eAddFriendResponseType::ACCEPTED) {
for (auto friendData : requestor->friends) {
if (friendData.friendID == requestee->playerID) {
serverResponseCode = AddFriendResponseType::ALREADYFRIEND;
serverResponseCode = eAddFriendResponseType::ALREADYFRIEND;
if (friendData.isBestFriend) {
isAlreadyBestFriends = 1U;
}
@@ -286,7 +288,7 @@ void ChatPacketHandler::HandleFriendResponse(Packet* packet) {
}
// This message is NOT sent for best friends and is handled differently for those requests.
if (serverResponseCode == AddFriendResponseType::ACCEPTED) {
if (serverResponseCode == eAddFriendResponseType::ACCEPTED) {
// Add the each player to the others friend list.
FriendData requestorData;
requestorData.zoneID = requestor->zoneID;
@@ -313,15 +315,14 @@ void ChatPacketHandler::HandleFriendResponse(Packet* packet) {
statement->execute();
}
if (serverResponseCode != AddFriendResponseType::DECLINED) SendFriendResponse(requestor, requestee, serverResponseCode, isAlreadyBestFriends);
if (serverResponseCode != AddFriendResponseType::ALREADYFRIEND) SendFriendResponse(requestee, requestor, serverResponseCode, isAlreadyBestFriends);
if (serverResponseCode != eAddFriendResponseType::DECLINED) SendFriendResponse(requestor, requestee, serverResponseCode, isAlreadyBestFriends);
if (serverResponseCode != eAddFriendResponseType::ALREADYFRIEND) SendFriendResponse(requestee, requestor, serverResponseCode, isAlreadyBestFriends);
}
void ChatPacketHandler::HandleRemoveFriend(Packet* packet) {
CINSTREAM;
CINSTREAM_SKIP_HEADER;
LWOOBJID playerID;
inStream.Read(playerID);
inStream.Read(playerID);
std::string friendName = PacketUtils::ReadString(0x14, packet, true);
//we'll have to query the db here to find the user, since you can delete them while they're offline.
@@ -336,8 +337,8 @@ void ChatPacketHandler::HandleRemoveFriend(Packet* packet) {
}
// Convert friendID to LWOOBJID
GeneralUtils::SetBit(friendID, static_cast<size_t>(eObjectBits::OBJECT_BIT_PERSISTENT));
GeneralUtils::SetBit(friendID, static_cast<size_t>(eObjectBits::OBJECT_BIT_CHARACTER));
GeneralUtils::SetBit(friendID, eObjectBits::PERSISTENT);
GeneralUtils::SetBit(friendID, eObjectBits::CHARACTER);
std::unique_ptr<sql::PreparedStatement> deletestmt(Database::CreatePreppedStmt("DELETE FROM friends WHERE (player_id = ? AND friend_id = ?) OR (player_id = ? AND friend_id = ?) LIMIT 1;"));
deletestmt->setUInt(1, static_cast<uint32_t>(playerID));
@@ -376,10 +377,9 @@ void ChatPacketHandler::HandleRemoveFriend(Packet* packet) {
}
void ChatPacketHandler::HandleChatMessage(Packet* packet) {
CINSTREAM;
CINSTREAM_SKIP_HEADER;
LWOOBJID playerID = LWOOBJID_EMPTY;
inStream.Read(playerID);
inStream.Read(playerID);
auto* sender = playerContainer.GetPlayerData(playerID);
@@ -412,10 +412,10 @@ void ChatPacketHandler::HandleChatMessage(Packet* packet) {
const auto otherName = std::string(otherMember->playerName.c_str());
CBITSTREAM;
PacketUtils::WriteHeader(bitStream, CHAT_INTERNAL, MSG_CHAT_INTERNAL_ROUTE_TO_PLAYER);
PacketUtils::WriteHeader(bitStream, eConnectionType::CHAT_INTERNAL, eChatInternalMessageType::ROUTE_TO_PLAYER);
bitStream.Write(otherMember->playerID);
PacketUtils::WriteHeader(bitStream, CHAT, MSG_CHAT_PRIVATE_CHAT_MESSAGE);
PacketUtils::WriteHeader(bitStream, eConnectionType::CHAT, eChatMessageType::PRIVATE_CHAT_MESSAGE);
bitStream.Write(otherMember->playerID);
bitStream.Write<uint8_t>(8);
bitStream.Write<unsigned int>(69);
@@ -451,10 +451,10 @@ void ChatPacketHandler::HandlePrivateChatMessage(Packet* packet) {
//To the sender:
{
CBITSTREAM;
PacketUtils::WriteHeader(bitStream, CHAT_INTERNAL, MSG_CHAT_INTERNAL_ROUTE_TO_PLAYER);
PacketUtils::WriteHeader(bitStream, eConnectionType::CHAT_INTERNAL, eChatInternalMessageType::ROUTE_TO_PLAYER);
bitStream.Write(goonA->playerID);
PacketUtils::WriteHeader(bitStream, CHAT, MSG_CHAT_PRIVATE_CHAT_MESSAGE);
PacketUtils::WriteHeader(bitStream, eConnectionType::CHAT, eChatMessageType::PRIVATE_CHAT_MESSAGE);
bitStream.Write(goonA->playerID);
bitStream.Write<uint8_t>(7);
bitStream.Write<unsigned int>(69);
@@ -474,10 +474,10 @@ void ChatPacketHandler::HandlePrivateChatMessage(Packet* packet) {
//To the receiver:
{
CBITSTREAM;
PacketUtils::WriteHeader(bitStream, CHAT_INTERNAL, MSG_CHAT_INTERNAL_ROUTE_TO_PLAYER);
PacketUtils::WriteHeader(bitStream, eConnectionType::CHAT_INTERNAL, eChatInternalMessageType::ROUTE_TO_PLAYER);
bitStream.Write(goonB->playerID);
PacketUtils::WriteHeader(bitStream, CHAT, MSG_CHAT_PRIVATE_CHAT_MESSAGE);
PacketUtils::WriteHeader(bitStream, eConnectionType::CHAT, eChatMessageType::PRIVATE_CHAT_MESSAGE);
bitStream.Write(goonA->playerID);
bitStream.Write<uint8_t>(7);
bitStream.Write<unsigned int>(69);
@@ -496,10 +496,9 @@ void ChatPacketHandler::HandlePrivateChatMessage(Packet* packet) {
}
void ChatPacketHandler::HandleTeamInvite(Packet* packet) {
CINSTREAM;
CINSTREAM_SKIP_HEADER;
LWOOBJID playerID;
inStream.Read(playerID);
inStream.Read(playerID);
std::string invitedPlayer = PacketUtils::ReadString(0x14, packet, true);
auto* player = playerContainer.GetPlayerData(playerID);
@@ -537,10 +536,9 @@ void ChatPacketHandler::HandleTeamInvite(Packet* packet) {
}
void ChatPacketHandler::HandleTeamInviteResponse(Packet* packet) {
CINSTREAM;
CINSTREAM_SKIP_HEADER;
LWOOBJID playerID = LWOOBJID_EMPTY;
inStream.Read(playerID);
inStream.Read(playerID);
uint32_t size = 0;
inStream.Read(size);
char declined = 0;
@@ -571,10 +569,9 @@ void ChatPacketHandler::HandleTeamInviteResponse(Packet* packet) {
}
void ChatPacketHandler::HandleTeamLeave(Packet* packet) {
CINSTREAM;
CINSTREAM_SKIP_HEADER;
LWOOBJID playerID = LWOOBJID_EMPTY;
inStream.Read(playerID);
inStream.Read(playerID);
uint32_t size = 0;
inStream.Read(size);
@@ -588,10 +585,9 @@ void ChatPacketHandler::HandleTeamLeave(Packet* packet) {
}
void ChatPacketHandler::HandleTeamKick(Packet* packet) {
CINSTREAM;
CINSTREAM_SKIP_HEADER;
LWOOBJID playerID = LWOOBJID_EMPTY;
inStream.Read(playerID);
inStream.Read(playerID);
std::string kickedPlayer = PacketUtils::ReadString(0x14, packet, true);
@@ -619,10 +615,9 @@ void ChatPacketHandler::HandleTeamKick(Packet* packet) {
}
void ChatPacketHandler::HandleTeamPromote(Packet* packet) {
CINSTREAM;
CINSTREAM_SKIP_HEADER;
LWOOBJID playerID = LWOOBJID_EMPTY;
inStream.Read(playerID);
inStream.Read(playerID);
std::string promotedPlayer = PacketUtils::ReadString(0x14, packet, true);
@@ -642,10 +637,9 @@ void ChatPacketHandler::HandleTeamPromote(Packet* packet) {
}
void ChatPacketHandler::HandleTeamLootOption(Packet* packet) {
CINSTREAM;
CINSTREAM_SKIP_HEADER;
LWOOBJID playerID = LWOOBJID_EMPTY;
inStream.Read(playerID);
inStream.Read(playerID);
uint32_t size = 0;
inStream.Read(size);
@@ -666,10 +660,9 @@ void ChatPacketHandler::HandleTeamLootOption(Packet* packet) {
}
void ChatPacketHandler::HandleTeamStatusRequest(Packet* packet) {
CINSTREAM;
CINSTREAM_SKIP_HEADER;
LWOOBJID playerID = LWOOBJID_EMPTY;
inStream.Read(playerID);
inStream.Read(playerID);
auto* team = playerContainer.GetTeam(playerID);
auto* data = playerContainer.GetPlayerData(playerID);
@@ -716,11 +709,11 @@ void ChatPacketHandler::HandleTeamStatusRequest(Packet* packet) {
void ChatPacketHandler::SendTeamInvite(PlayerData* receiver, PlayerData* sender) {
CBITSTREAM;
PacketUtils::WriteHeader(bitStream, CHAT_INTERNAL, MSG_CHAT_INTERNAL_ROUTE_TO_PLAYER);
PacketUtils::WriteHeader(bitStream, eConnectionType::CHAT_INTERNAL, eChatInternalMessageType::ROUTE_TO_PLAYER);
bitStream.Write(receiver->playerID);
//portion that will get routed:
PacketUtils::WriteHeader(bitStream, CLIENT, MSG_CLIENT_TEAM_INVITE);
PacketUtils::WriteHeader(bitStream, eConnectionType::CLIENT, eClientMessageType::TEAM_INVITE);
PacketUtils::WritePacketWString(sender->playerName.c_str(), 33, &bitStream);
bitStream.Write(sender->playerID);
@@ -731,14 +724,14 @@ void ChatPacketHandler::SendTeamInvite(PlayerData* receiver, PlayerData* sender)
void ChatPacketHandler::SendTeamInviteConfirm(PlayerData* receiver, bool bLeaderIsFreeTrial, LWOOBJID i64LeaderID, LWOZONEID i64LeaderZoneID, uint8_t ucLootFlag, uint8_t ucNumOfOtherPlayers, uint8_t ucResponseCode, std::u16string wsLeaderName) {
CBITSTREAM;
PacketUtils::WriteHeader(bitStream, CHAT_INTERNAL, MSG_CHAT_INTERNAL_ROUTE_TO_PLAYER);
PacketUtils::WriteHeader(bitStream, eConnectionType::CHAT_INTERNAL, eChatInternalMessageType::ROUTE_TO_PLAYER);
bitStream.Write(receiver->playerID);
//portion that will get routed:
CMSGHEADER;
bitStream.Write(receiver->playerID);
bitStream.Write(GAME_MSG::GAME_MSG_TEAM_INVITE_CONFIRM);
bitStream.Write(eGameMessageType::TEAM_INVITE_CONFIRM);
bitStream.Write(bLeaderIsFreeTrial);
bitStream.Write(i64LeaderID);
@@ -758,14 +751,14 @@ void ChatPacketHandler::SendTeamInviteConfirm(PlayerData* receiver, bool bLeader
void ChatPacketHandler::SendTeamStatus(PlayerData* receiver, LWOOBJID i64LeaderID, LWOZONEID i64LeaderZoneID, uint8_t ucLootFlag, uint8_t ucNumOfOtherPlayers, std::u16string wsLeaderName) {
CBITSTREAM;
PacketUtils::WriteHeader(bitStream, CHAT_INTERNAL, MSG_CHAT_INTERNAL_ROUTE_TO_PLAYER);
PacketUtils::WriteHeader(bitStream, eConnectionType::CHAT_INTERNAL, eChatInternalMessageType::ROUTE_TO_PLAYER);
bitStream.Write(receiver->playerID);
//portion that will get routed:
CMSGHEADER;
bitStream.Write(receiver->playerID);
bitStream.Write(GAME_MSG::GAME_MSG_TEAM_GET_STATUS_RESPONSE);
bitStream.Write(eGameMessageType::TEAM_GET_STATUS_RESPONSE);
bitStream.Write(i64LeaderID);
bitStream.Write(i64LeaderZoneID);
@@ -783,14 +776,14 @@ void ChatPacketHandler::SendTeamStatus(PlayerData* receiver, LWOOBJID i64LeaderI
void ChatPacketHandler::SendTeamSetLeader(PlayerData* receiver, LWOOBJID i64PlayerID) {
CBITSTREAM;
PacketUtils::WriteHeader(bitStream, CHAT_INTERNAL, MSG_CHAT_INTERNAL_ROUTE_TO_PLAYER);
PacketUtils::WriteHeader(bitStream, eConnectionType::CHAT_INTERNAL, eChatInternalMessageType::ROUTE_TO_PLAYER);
bitStream.Write(receiver->playerID);
//portion that will get routed:
CMSGHEADER;
bitStream.Write(receiver->playerID);
bitStream.Write(GAME_MSG::GAME_MSG_TEAM_SET_LEADER);
bitStream.Write(eGameMessageType::TEAM_SET_LEADER);
bitStream.Write(i64PlayerID);
@@ -800,14 +793,14 @@ void ChatPacketHandler::SendTeamSetLeader(PlayerData* receiver, LWOOBJID i64Play
void ChatPacketHandler::SendTeamAddPlayer(PlayerData* receiver, bool bIsFreeTrial, bool bLocal, bool bNoLootOnDeath, LWOOBJID i64PlayerID, std::u16string wsPlayerName, LWOZONEID zoneID) {
CBITSTREAM;
PacketUtils::WriteHeader(bitStream, CHAT_INTERNAL, MSG_CHAT_INTERNAL_ROUTE_TO_PLAYER);
PacketUtils::WriteHeader(bitStream, eConnectionType::CHAT_INTERNAL, eChatInternalMessageType::ROUTE_TO_PLAYER);
bitStream.Write(receiver->playerID);
//portion that will get routed:
CMSGHEADER;
bitStream.Write(receiver->playerID);
bitStream.Write(GAME_MSG::GAME_MSG_TEAM_ADD_PLAYER);
bitStream.Write(eGameMessageType::TEAM_ADD_PLAYER);
bitStream.Write(bIsFreeTrial);
bitStream.Write(bLocal);
@@ -829,14 +822,14 @@ void ChatPacketHandler::SendTeamAddPlayer(PlayerData* receiver, bool bIsFreeTria
void ChatPacketHandler::SendTeamRemovePlayer(PlayerData* receiver, bool bDisband, bool bIsKicked, bool bIsLeaving, bool bLocal, LWOOBJID i64LeaderID, LWOOBJID i64PlayerID, std::u16string wsPlayerName) {
CBITSTREAM;
PacketUtils::WriteHeader(bitStream, CHAT_INTERNAL, MSG_CHAT_INTERNAL_ROUTE_TO_PLAYER);
PacketUtils::WriteHeader(bitStream, eConnectionType::CHAT_INTERNAL, eChatInternalMessageType::ROUTE_TO_PLAYER);
bitStream.Write(receiver->playerID);
//portion that will get routed:
CMSGHEADER;
bitStream.Write(receiver->playerID);
bitStream.Write(GAME_MSG::GAME_MSG_TEAM_REMOVE_PLAYER);
bitStream.Write(eGameMessageType::TEAM_REMOVE_PLAYER);
bitStream.Write(bDisband);
bitStream.Write(bIsKicked);
@@ -855,14 +848,14 @@ void ChatPacketHandler::SendTeamRemovePlayer(PlayerData* receiver, bool bDisband
void ChatPacketHandler::SendTeamSetOffWorldFlag(PlayerData* receiver, LWOOBJID i64PlayerID, LWOZONEID zoneID) {
CBITSTREAM;
PacketUtils::WriteHeader(bitStream, CHAT_INTERNAL, MSG_CHAT_INTERNAL_ROUTE_TO_PLAYER);
PacketUtils::WriteHeader(bitStream, eConnectionType::CHAT_INTERNAL, eChatInternalMessageType::ROUTE_TO_PLAYER);
bitStream.Write(receiver->playerID);
//portion that will get routed:
CMSGHEADER;
bitStream.Write(receiver->playerID);
bitStream.Write(GAME_MSG::GAME_MSG_TEAM_SET_OFF_WORLD_FLAG);
bitStream.Write(eGameMessageType::TEAM_SET_OFF_WORLD_FLAG);
bitStream.Write(i64PlayerID);
if (receiver->zoneID.GetCloneID() == zoneID.GetCloneID()) {
@@ -889,11 +882,11 @@ void ChatPacketHandler::SendFriendUpdate(PlayerData* friendData, PlayerData* pla
[bool] - is FTP*/
CBITSTREAM;
PacketUtils::WriteHeader(bitStream, CHAT_INTERNAL, MSG_CHAT_INTERNAL_ROUTE_TO_PLAYER);
PacketUtils::WriteHeader(bitStream, eConnectionType::CHAT_INTERNAL, eChatInternalMessageType::ROUTE_TO_PLAYER);
bitStream.Write(friendData->playerID);
//portion that will get routed:
PacketUtils::WriteHeader(bitStream, CLIENT, MSG_CLIENT_UPDATE_FRIEND_NOTIFY);
PacketUtils::WriteHeader(bitStream, eConnectionType::CLIENT, eClientMessageType::UPDATE_FRIEND_NOTIFY);
bitStream.Write<uint8_t>(notifyType);
std::string playerName = playerData->playerName.c_str();
@@ -922,17 +915,17 @@ void ChatPacketHandler::SendFriendRequest(PlayerData* receiver, PlayerData* send
//Make sure people aren't requesting people that they're already friends with:
for (auto fr : receiver->friends) {
if (fr.friendID == sender->playerID) {
SendFriendResponse(sender, receiver, AddFriendResponseType::ALREADYFRIEND, fr.isBestFriend);
SendFriendResponse(sender, receiver, eAddFriendResponseType::ALREADYFRIEND, fr.isBestFriend);
return; //we have this player as a friend, yeet this function so it doesn't send another request.
}
}
CBITSTREAM;
PacketUtils::WriteHeader(bitStream, CHAT_INTERNAL, MSG_CHAT_INTERNAL_ROUTE_TO_PLAYER);
PacketUtils::WriteHeader(bitStream, eConnectionType::CHAT_INTERNAL, eChatInternalMessageType::ROUTE_TO_PLAYER);
bitStream.Write(receiver->playerID);
//portion that will get routed:
PacketUtils::WriteHeader(bitStream, CLIENT, MSG_CLIENT_ADD_FRIEND_REQUEST);
PacketUtils::WriteHeader(bitStream, eConnectionType::CLIENT, eClientMessageType::ADD_FRIEND_REQUEST);
PacketUtils::WritePacketWString(sender->playerName.c_str(), 33, &bitStream);
bitStream.Write<uint8_t>(0); // This is a BFF flag however this is unused in live and does not have an implementation client side.
@@ -940,22 +933,22 @@ void ChatPacketHandler::SendFriendRequest(PlayerData* receiver, PlayerData* send
SEND_PACKET;
}
void ChatPacketHandler::SendFriendResponse(PlayerData* receiver, PlayerData* sender, AddFriendResponseType responseCode, uint8_t isBestFriendsAlready, uint8_t isBestFriendRequest) {
void ChatPacketHandler::SendFriendResponse(PlayerData* receiver, PlayerData* sender, eAddFriendResponseType responseCode, uint8_t isBestFriendsAlready, uint8_t isBestFriendRequest) {
if (!receiver || !sender) return;
CBITSTREAM;
PacketUtils::WriteHeader(bitStream, CHAT_INTERNAL, MSG_CHAT_INTERNAL_ROUTE_TO_PLAYER);
PacketUtils::WriteHeader(bitStream, eConnectionType::CHAT_INTERNAL, eChatInternalMessageType::ROUTE_TO_PLAYER);
bitStream.Write(receiver->playerID);
// Portion that will get routed:
PacketUtils::WriteHeader(bitStream, CLIENT, MSG_CLIENT_ADD_FRIEND_RESPONSE);
PacketUtils::WriteHeader(bitStream, eConnectionType::CLIENT, eClientMessageType::ADD_FRIEND_RESPONSE);
bitStream.Write(responseCode);
// For all requests besides accepted, write a flag that says whether or not we are already best friends with the receiver.
bitStream.Write<uint8_t>(responseCode != AddFriendResponseType::ACCEPTED ? isBestFriendsAlready : sender->sysAddr != UNASSIGNED_SYSTEM_ADDRESS);
bitStream.Write<uint8_t>(responseCode != eAddFriendResponseType::ACCEPTED ? isBestFriendsAlready : sender->sysAddr != UNASSIGNED_SYSTEM_ADDRESS);
// Then write the player name
PacketUtils::WritePacketWString(sender->playerName.c_str(), 33, &bitStream);
// Then if this is an acceptance code, write the following extra info.
if (responseCode == AddFriendResponseType::ACCEPTED) {
if (responseCode == eAddFriendResponseType::ACCEPTED) {
bitStream.Write(sender->playerID);
bitStream.Write(sender->zoneID);
bitStream.Write(isBestFriendRequest); //isBFF
@@ -969,11 +962,11 @@ void ChatPacketHandler::SendRemoveFriend(PlayerData* receiver, std::string& pers
if (!receiver) return;
CBITSTREAM;
PacketUtils::WriteHeader(bitStream, CHAT_INTERNAL, MSG_CHAT_INTERNAL_ROUTE_TO_PLAYER);
PacketUtils::WriteHeader(bitStream, eConnectionType::CHAT_INTERNAL, eChatInternalMessageType::ROUTE_TO_PLAYER);
bitStream.Write(receiver->playerID);
//portion that will get routed:
PacketUtils::WriteHeader(bitStream, CLIENT, MSG_CLIENT_REMOVE_FRIEND_RESPONSE);
PacketUtils::WriteHeader(bitStream, eConnectionType::CLIENT, eClientMessageType::REMOVE_FRIEND_RESPONSE);
bitStream.Write<uint8_t>(isSuccessful); //isOnline
PacketUtils::WritePacketWString(personToRemove, 33, &bitStream);

View File

@@ -4,7 +4,7 @@
#include "BitStream.h"
struct PlayerData;
enum class AddFriendResponseType : uint8_t;
enum class eAddFriendResponseType : uint8_t;
namespace ChatPacketHandler {
void HandleFriendlistRequest(Packet* packet);
@@ -35,6 +35,6 @@ namespace ChatPacketHandler {
void SendFriendUpdate(PlayerData* friendData, PlayerData* playerData, uint8_t notifyType, uint8_t isBestFriend);
void SendFriendRequest(PlayerData* receiver, PlayerData* sender);
void SendFriendResponse(PlayerData* receiver, PlayerData* sender, AddFriendResponseType responseCode, uint8_t isBestFriendsAlready = 0U, uint8_t isBestFriendRequest = 0U);
void SendFriendResponse(PlayerData* receiver, PlayerData* sender, eAddFriendResponseType responseCode, uint8_t isBestFriendsAlready = 0U, uint8_t isBestFriendRequest = 0U);
void SendRemoveFriend(PlayerData* receiver, std::string& personToRemove, bool isSuccessful);
};

View File

@@ -9,16 +9,23 @@
#include "dLogger.h"
#include "Database.h"
#include "dConfig.h"
#include "dMessageIdentifiers.h"
#include "dChatFilter.h"
#include "Diagnostics.h"
#include "AssetManager.h"
#include "BinaryPathFinder.h"
#include "eConnectionType.h"
#include "PlayerContainer.h"
#include "ChatPacketHandler.h"
#include "eChatMessageType.h"
#include "eChatInternalMessageType.h"
#include "eWorldMessageType.h"
#include "Game.h"
//RakNet includes:
#include "RakNetDefines.h"
#include <MessageIdentifiers.h>
namespace Game {
dLogger* logger = nullptr;
dServer* server = nullptr;
@@ -28,8 +35,6 @@ namespace Game {
bool shouldShutdown = false;
}
//RakNet includes:
#include "RakNetDefines.h"
dLogger* SetupLogger();
void HandlePacket(Packet* packet);
@@ -37,6 +42,8 @@ void HandlePacket(Packet* packet);
PlayerContainer playerContainer;
int main(int argc, char** argv) {
constexpr uint32_t chatFramerate = mediumFramerate;
constexpr uint32_t chatFrameDelta = mediumFrameDelta;
Diagnostics::SetProcessName("Chat");
Diagnostics::SetProcessFileName(argv[0]);
Diagnostics::Initialize();
@@ -87,7 +94,7 @@ int main(int argc, char** argv) {
//Find out the master's IP:
std::string masterIP;
int masterPort = 1000;
uint32_t masterPort = 1000;
sql::PreparedStatement* stmt = Database::CreatePreppedStmt("SELECT ip, port FROM servers WHERE name='master';");
auto res = stmt->executeQuery();
while (res->next()) {
@@ -99,8 +106,8 @@ int main(int argc, char** argv) {
delete stmt;
//It's safe to pass 'localhost' here, as the IP is only used as the external IP.
int maxClients = 50;
int ourPort = 1501;
uint32_t maxClients = 50;
uint32_t ourPort = 1501;
if (Game::config->GetValue("max_clients") != "") maxClients = std::stoi(Game::config->GetValue("max_clients"));
if (Game::config->GetValue("port") != "") ourPort = std::atoi(Game::config->GetValue("port").c_str());
@@ -111,16 +118,18 @@ int main(int argc, char** argv) {
//Run it until server gets a kill message from Master:
auto t = std::chrono::high_resolution_clock::now();
Packet* packet = nullptr;
int framesSinceLastFlush = 0;
int framesSinceMasterDisconnect = 0;
int framesSinceLastSQLPing = 0;
constexpr uint32_t logFlushTime = 30 * chatFramerate; // 30 seconds in frames
constexpr uint32_t sqlPingTime = 10 * 60 * chatFramerate; // 10 minutes in frames
uint32_t framesSinceLastFlush = 0;
uint32_t framesSinceMasterDisconnect = 0;
uint32_t framesSinceLastSQLPing = 0;
while (!Game::shouldShutdown) {
//Check if we're still connected to master:
if (!Game::server->GetIsConnectedToMaster()) {
framesSinceMasterDisconnect++;
if (framesSinceMasterDisconnect >= 30)
if (framesSinceMasterDisconnect >= chatFramerate)
break; //Exit our loop, shut down.
} else framesSinceMasterDisconnect = 0;
@@ -136,16 +145,16 @@ int main(int argc, char** argv) {
}
//Push our log every 30s:
if (framesSinceLastFlush >= 900) {
if (framesSinceLastFlush >= logFlushTime) {
Game::logger->Flush();
framesSinceLastFlush = 0;
} else framesSinceLastFlush++;
//Every 10 min we ping our sql server to keep it alive hopefully:
if (framesSinceLastSQLPing >= 40000) {
if (framesSinceLastSQLPing >= sqlPingTime) {
//Find out the master's IP for absolutely no reason:
std::string masterIP;
int masterPort;
uint32_t masterPort;
sql::PreparedStatement* stmt = Database::CreatePreppedStmt("SELECT ip, port FROM servers WHERE name='master';");
auto res = stmt->executeQuery();
while (res->next()) {
@@ -160,7 +169,7 @@ int main(int argc, char** argv) {
} else framesSinceLastSQLPing++;
//Sleep our thread since auth can afford to.
t += std::chrono::milliseconds(mediumFramerate); //Chat can run at a lower "fps"
t += std::chrono::milliseconds(chatFrameDelta); //Chat can run at a lower "fps"
std::this_thread::sleep_until(t);
}
@@ -194,25 +203,27 @@ void HandlePacket(Packet* packet) {
Game::logger->Log("ChatServer", "A server is connecting, awaiting user list.");
}
if (packet->data[1] == CHAT_INTERNAL) {
switch (packet->data[3]) {
case MSG_CHAT_INTERNAL_PLAYER_ADDED_NOTIFICATION:
if (packet->length < 4) return; // Nothing left to process. Need 4 bytes to continue.
if (static_cast<eConnectionType>(packet->data[1]) == eConnectionType::CHAT_INTERNAL) {
switch (static_cast<eChatInternalMessageType>(packet->data[3])) {
case eChatInternalMessageType::PLAYER_ADDED_NOTIFICATION:
playerContainer.InsertPlayer(packet);
break;
case MSG_CHAT_INTERNAL_PLAYER_REMOVED_NOTIFICATION:
case eChatInternalMessageType::PLAYER_REMOVED_NOTIFICATION:
playerContainer.RemovePlayer(packet);
break;
case MSG_CHAT_INTERNAL_MUTE_UPDATE:
case eChatInternalMessageType::MUTE_UPDATE:
playerContainer.MuteUpdate(packet);
break;
case MSG_CHAT_INTERNAL_CREATE_TEAM:
case eChatInternalMessageType::CREATE_TEAM:
playerContainer.CreateTeamServer(packet);
break;
case MSG_CHAT_INTERNAL_ANNOUNCEMENT: {
case eChatInternalMessageType::ANNOUNCEMENT: {
//we just forward this packet to every connected server
CINSTREAM;
Game::server->Send(&inStream, packet->systemAddress, true); //send to everyone except origin
@@ -224,67 +235,67 @@ void HandlePacket(Packet* packet) {
}
}
if (packet->data[1] == CHAT) {
switch (packet->data[3]) {
case MSG_CHAT_GET_FRIENDS_LIST:
if (static_cast<eConnectionType>(packet->data[1]) == eConnectionType::CHAT) {
switch (static_cast<eChatMessageType>(packet->data[3])) {
case eChatMessageType::GET_FRIENDS_LIST:
ChatPacketHandler::HandleFriendlistRequest(packet);
break;
case MSG_CHAT_GET_IGNORE_LIST:
case eChatMessageType::GET_IGNORE_LIST:
Game::logger->Log("ChatServer", "Asked for ignore list, but is unimplemented right now.");
break;
case MSG_CHAT_TEAM_GET_STATUS:
case eChatMessageType::TEAM_GET_STATUS:
ChatPacketHandler::HandleTeamStatusRequest(packet);
break;
case MSG_CHAT_ADD_FRIEND_REQUEST:
case eChatMessageType::ADD_FRIEND_REQUEST:
//this involves someone sending the initial request, the response is below, response as in from the other player.
//We basically just check to see if this player is online or not and route the packet.
ChatPacketHandler::HandleFriendRequest(packet);
break;
case MSG_CHAT_ADD_FRIEND_RESPONSE:
case eChatMessageType::ADD_FRIEND_RESPONSE:
//This isn't the response a server sent, rather it is a player's response to a received request.
//Here, we'll actually have to add them to eachother's friend lists depending on the response code.
ChatPacketHandler::HandleFriendResponse(packet);
break;
case MSG_CHAT_REMOVE_FRIEND:
case eChatMessageType::REMOVE_FRIEND:
ChatPacketHandler::HandleRemoveFriend(packet);
break;
case MSG_CHAT_GENERAL_CHAT_MESSAGE:
case eChatMessageType::GENERAL_CHAT_MESSAGE:
ChatPacketHandler::HandleChatMessage(packet);
break;
case MSG_CHAT_PRIVATE_CHAT_MESSAGE:
case eChatMessageType::PRIVATE_CHAT_MESSAGE:
//This message is supposed to be echo'd to both the sender and the receiver
//BUT: they have to have different responseCodes, so we'll do some of the ol hacky wacky to fix that right up.
ChatPacketHandler::HandlePrivateChatMessage(packet);
break;
case MSG_CHAT_TEAM_INVITE:
case eChatMessageType::TEAM_INVITE:
ChatPacketHandler::HandleTeamInvite(packet);
break;
case MSG_CHAT_TEAM_INVITE_RESPONSE:
case eChatMessageType::TEAM_INVITE_RESPONSE:
ChatPacketHandler::HandleTeamInviteResponse(packet);
break;
case MSG_CHAT_TEAM_LEAVE:
case eChatMessageType::TEAM_LEAVE:
ChatPacketHandler::HandleTeamLeave(packet);
break;
case MSG_CHAT_TEAM_SET_LEADER:
case eChatMessageType::TEAM_SET_LEADER:
ChatPacketHandler::HandleTeamPromote(packet);
break;
case MSG_CHAT_TEAM_KICK:
case eChatMessageType::TEAM_KICK:
ChatPacketHandler::HandleTeamKick(packet);
break;
case MSG_CHAT_TEAM_SET_LOOT:
case eChatMessageType::TEAM_SET_LOOT:
ChatPacketHandler::HandleTeamLootOption(packet);
break;
@@ -293,9 +304,9 @@ void HandlePacket(Packet* packet) {
}
}
if (packet->data[1] == WORLD) {
switch (packet->data[3]) {
case MSG_WORLD_CLIENT_ROUTE_PACKET: {
if (static_cast<eConnectionType>(packet->data[1]) == eConnectionType::WORLD) {
switch (static_cast<eWorldMessageType>(packet->data[3])) {
case eWorldMessageType::ROUTE_PACKET: {
Game::logger->Log("ChatServer", "Routing packet from world");
break;
}

View File

@@ -6,9 +6,10 @@
#include "dLogger.h"
#include "ChatPacketHandler.h"
#include "GeneralUtils.h"
#include "dMessageIdentifiers.h"
#include "PacketUtils.h"
#include "Database.h"
#include "eConnectionType.h"
#include "eChatInternalMessageType.h"
PlayerContainer::PlayerContainer() {
}
@@ -18,9 +19,8 @@ PlayerContainer::~PlayerContainer() {
}
void PlayerContainer::InsertPlayer(Packet* packet) {
CINSTREAM;
CINSTREAM_SKIP_HEADER;
PlayerData* data = new PlayerData();
inStream.SetReadOffset(inStream.GetReadOffset() + 64);
inStream.Read(data->playerID);
uint32_t len;
@@ -51,9 +51,8 @@ void PlayerContainer::InsertPlayer(Packet* packet) {
}
void PlayerContainer::RemovePlayer(Packet* packet) {
CINSTREAM;
CINSTREAM_SKIP_HEADER;
LWOOBJID playerID;
inStream.Read(playerID); //skip header
inStream.Read(playerID);
//Before they get kicked, we need to also send a message to their friends saying that they disconnected.
@@ -96,9 +95,8 @@ void PlayerContainer::RemovePlayer(Packet* packet) {
}
void PlayerContainer::MuteUpdate(Packet* packet) {
CINSTREAM;
CINSTREAM_SKIP_HEADER;
LWOOBJID playerID;
inStream.Read(playerID); //skip header
inStream.Read(playerID);
time_t expire = 0;
inStream.Read(expire);
@@ -117,9 +115,8 @@ void PlayerContainer::MuteUpdate(Packet* packet) {
}
void PlayerContainer::CreateTeamServer(Packet* packet) {
CINSTREAM;
CINSTREAM_SKIP_HEADER;
LWOOBJID playerID;
inStream.Read(playerID); //skip header
inStream.Read(playerID);
size_t membersSize = 0;
inStream.Read(membersSize);
@@ -149,7 +146,7 @@ void PlayerContainer::CreateTeamServer(Packet* packet) {
void PlayerContainer::BroadcastMuteUpdate(LWOOBJID player, time_t time) {
CBITSTREAM;
PacketUtils::WriteHeader(bitStream, CHAT_INTERNAL, MSG_CHAT_INTERNAL_MUTE_UPDATE);
PacketUtils::WriteHeader(bitStream, eConnectionType::CHAT_INTERNAL, eChatInternalMessageType::MUTE_UPDATE);
bitStream.Write(player);
bitStream.Write(time);
@@ -348,7 +345,7 @@ void PlayerContainer::TeamStatusUpdate(TeamData* team) {
void PlayerContainer::UpdateTeamsOnWorld(TeamData* team, bool deleteTeam) {
CBITSTREAM;
PacketUtils::WriteHeader(bitStream, CHAT_INTERNAL, MSG_CHAT_INTERNAL_TEAM_UPDATE);
PacketUtils::WriteHeader(bitStream, eConnectionType::CHAT_INTERNAL, eChatInternalMessageType::TEAM_UPDATE);
bitStream.Write(team->teamID);
bitStream.Write(deleteTeam);

View File

@@ -257,7 +257,7 @@ private:
/*!
\return The AMF value type
*/
AMFValueType GetValueType() { return ValueType; }
AMFValueType GetValueType() override { return ValueType; }
public:
static const AMFValueType ValueType = AMFArray;
@@ -362,7 +362,7 @@ private:
/*!
\return The AMF value type
*/
AMFValueType GetValueType() { return ValueType; }
AMFValueType GetValueType() override { return ValueType; }
~AMFObjectValue() override;
public:

View File

@@ -65,6 +65,15 @@ void RakNet::BitStream::Write<AMFValue*>(AMFValue* value) {
this->Write((AMFArrayValue*)value);
break;
}
case AMFObject:
case AMFXML:
case AMFByteArray:
case AMFVectorInt:
case AMFVectorUInt:
case AMFVectorDouble:
case AMFVectorObject:
case AMFDictionary:
break;
}
}
}

11
dCommon/Brick.h Normal file
View File

@@ -0,0 +1,11 @@
#ifndef __BRICK__H__
#define __BRICK__H__
#include <cstdint>
struct Brick {
uint32_t designerID;
uint32_t materialID;
};
#endif //!__BRICK__H__

View File

@@ -111,7 +111,7 @@ static void ErrorCallback(void* data, const char* msg, int errnum) {
void GenerateDump() {
std::string cmd = "sudo gcore " + std::to_string(getpid());
system(cmd.c_str());
int ret = system(cmd.c_str()); // Saving a return just to prevent warning
}
void CatchUnhandled(int sig) {

View File

@@ -10,10 +10,11 @@
#include "GeneralUtils.h"
#include "Game.h"
#include "dLogger.h"
#include "AssetManager.h"
#include "eSqliteDataType.h"
std::map<eSqliteDataType, std::string> FdbToSqlite::Convert::sqliteType = {
std::map<eSqliteDataType, std::string> FdbToSqlite::Convert::m_SqliteType = {
{ eSqliteDataType::NONE, "none"},
{ eSqliteDataType::INT32, "int32"},
{ eSqliteDataType::REAL, "real"},
@@ -23,20 +24,23 @@ std::map<eSqliteDataType, std::string> FdbToSqlite::Convert::sqliteType = {
{ eSqliteDataType::TEXT_8, "text_8"}
};
FdbToSqlite::Convert::Convert(std::string basePath) {
this->basePath = basePath;
FdbToSqlite::Convert::Convert(std::string binaryOutPath) {
this->m_BinaryOutPath = binaryOutPath;
}
bool FdbToSqlite::Convert::ConvertDatabase() {
fdb.open(basePath + "/cdclient.fdb", std::ios::binary);
bool FdbToSqlite::Convert::ConvertDatabase(AssetMemoryBuffer& buffer) {
if (m_ConversionStarted) return false;
std::istream cdClientBuffer(&buffer);
this->m_ConversionStarted = true;
try {
CDClientDatabase::Connect(basePath + "/CDServer.sqlite");
CDClientDatabase::Connect(m_BinaryOutPath + "/CDServer.sqlite");
CDClientDatabase::ExecuteQuery("BEGIN TRANSACTION;");
int32_t numberOfTables = ReadInt32();
ReadTables(numberOfTables);
int32_t numberOfTables = ReadInt32(cdClientBuffer);
ReadTables(numberOfTables, cdClientBuffer);
CDClientDatabase::ExecuteQuery("COMMIT;");
} catch (CppSQLite3Exception& e) {
@@ -44,138 +48,133 @@ bool FdbToSqlite::Convert::ConvertDatabase() {
return false;
}
fdb.close();
return true;
}
int32_t FdbToSqlite::Convert::ReadInt32() {
int32_t FdbToSqlite::Convert::ReadInt32(std::istream& cdClientBuffer) {
int32_t nextInt{};
BinaryIO::BinaryRead(fdb, nextInt);
BinaryIO::BinaryRead(cdClientBuffer, nextInt);
return nextInt;
}
int64_t FdbToSqlite::Convert::ReadInt64() {
int32_t prevPosition = SeekPointer();
int64_t FdbToSqlite::Convert::ReadInt64(std::istream& cdClientBuffer) {
int32_t prevPosition = SeekPointer(cdClientBuffer);
int64_t value{};
BinaryIO::BinaryRead(fdb, value);
BinaryIO::BinaryRead(cdClientBuffer, value);
fdb.seekg(prevPosition);
cdClientBuffer.seekg(prevPosition);
return value;
}
std::string FdbToSqlite::Convert::ReadString() {
int32_t prevPosition = SeekPointer();
std::string FdbToSqlite::Convert::ReadString(std::istream& cdClientBuffer) {
int32_t prevPosition = SeekPointer(cdClientBuffer);
auto readString = BinaryIO::ReadString(fdb);
auto readString = BinaryIO::ReadString(cdClientBuffer);
fdb.seekg(prevPosition);
cdClientBuffer.seekg(prevPosition);
return readString;
}
int32_t FdbToSqlite::Convert::SeekPointer() {
int32_t FdbToSqlite::Convert::SeekPointer(std::istream& cdClientBuffer) {
int32_t position{};
BinaryIO::BinaryRead(fdb, position);
int32_t prevPosition = fdb.tellg();
fdb.seekg(position);
BinaryIO::BinaryRead(cdClientBuffer, position);
int32_t prevPosition = cdClientBuffer.tellg();
cdClientBuffer.seekg(position);
return prevPosition;
}
std::string FdbToSqlite::Convert::ReadColumnHeader() {
int32_t prevPosition = SeekPointer();
std::string FdbToSqlite::Convert::ReadColumnHeader(std::istream& cdClientBuffer) {
int32_t prevPosition = SeekPointer(cdClientBuffer);
int32_t numberOfColumns = ReadInt32();
std::string tableName = ReadString();
int32_t numberOfColumns = ReadInt32(cdClientBuffer);
std::string tableName = ReadString(cdClientBuffer);
auto columns = ReadColumns(numberOfColumns);
auto columns = ReadColumns(numberOfColumns, cdClientBuffer);
std::string newTable = "CREATE TABLE IF NOT EXISTS '" + tableName + "' (" + columns + ");";
CDClientDatabase::ExecuteDML(newTable);
fdb.seekg(prevPosition);
cdClientBuffer.seekg(prevPosition);
return tableName;
}
void FdbToSqlite::Convert::ReadTables(int32_t& numberOfTables) {
int32_t prevPosition = SeekPointer();
void FdbToSqlite::Convert::ReadTables(int32_t& numberOfTables, std::istream& cdClientBuffer) {
int32_t prevPosition = SeekPointer(cdClientBuffer);
for (int32_t i = 0; i < numberOfTables; i++) {
auto columnHeader = ReadColumnHeader();
ReadRowHeader(columnHeader);
auto columnHeader = ReadColumnHeader(cdClientBuffer);
ReadRowHeader(columnHeader, cdClientBuffer);
}
fdb.seekg(prevPosition);
cdClientBuffer.seekg(prevPosition);
}
std::string FdbToSqlite::Convert::ReadColumns(int32_t& numberOfColumns) {
std::string FdbToSqlite::Convert::ReadColumns(int32_t& numberOfColumns, std::istream& cdClientBuffer) {
std::stringstream columnsToCreate;
int32_t prevPosition = SeekPointer();
int32_t prevPosition = SeekPointer(cdClientBuffer);
std::string name{};
eSqliteDataType dataType{};
for (int32_t i = 0; i < numberOfColumns; i++) {
if (i != 0) columnsToCreate << ", ";
dataType = static_cast<eSqliteDataType>(ReadInt32());
name = ReadString();
columnsToCreate << "'" << name << "' " << FdbToSqlite::Convert::sqliteType[dataType];
dataType = static_cast<eSqliteDataType>(ReadInt32(cdClientBuffer));
name = ReadString(cdClientBuffer);
columnsToCreate << "'" << name << "' " << FdbToSqlite::Convert::m_SqliteType[dataType];
}
fdb.seekg(prevPosition);
cdClientBuffer.seekg(prevPosition);
return columnsToCreate.str();
}
void FdbToSqlite::Convert::ReadRowHeader(std::string& tableName) {
int32_t prevPosition = SeekPointer();
void FdbToSqlite::Convert::ReadRowHeader(std::string& tableName, std::istream& cdClientBuffer) {
int32_t prevPosition = SeekPointer(cdClientBuffer);
int32_t numberOfAllocatedRows = ReadInt32();
int32_t numberOfAllocatedRows = ReadInt32(cdClientBuffer);
if (numberOfAllocatedRows != 0) assert((numberOfAllocatedRows & (numberOfAllocatedRows - 1)) == 0); // assert power of 2 allocation size
ReadRows(numberOfAllocatedRows, tableName);
ReadRows(numberOfAllocatedRows, tableName, cdClientBuffer);
fdb.seekg(prevPosition);
cdClientBuffer.seekg(prevPosition);
}
void FdbToSqlite::Convert::ReadRows(int32_t& numberOfAllocatedRows, std::string& tableName) {
int32_t prevPosition = SeekPointer();
void FdbToSqlite::Convert::ReadRows(int32_t& numberOfAllocatedRows, std::string& tableName, std::istream& cdClientBuffer) {
int32_t prevPosition = SeekPointer(cdClientBuffer);
int32_t rowid = 0;
for (int32_t row = 0; row < numberOfAllocatedRows; row++) {
int32_t rowPointer = ReadInt32();
int32_t rowPointer = ReadInt32(cdClientBuffer);
if (rowPointer == -1) rowid++;
else ReadRow(rowid, rowPointer, tableName);
else ReadRow(rowPointer, tableName, cdClientBuffer);
}
fdb.seekg(prevPosition);
cdClientBuffer.seekg(prevPosition);
}
void FdbToSqlite::Convert::ReadRow(int32_t& rowid, int32_t& position, std::string& tableName) {
int32_t prevPosition = fdb.tellg();
fdb.seekg(position);
void FdbToSqlite::Convert::ReadRow(int32_t& position, std::string& tableName, std::istream& cdClientBuffer) {
int32_t prevPosition = cdClientBuffer.tellg();
cdClientBuffer.seekg(position);
while (true) {
ReadRowInfo(tableName);
int32_t linked = ReadInt32();
rowid += 1;
ReadRowInfo(tableName, cdClientBuffer);
int32_t linked = ReadInt32(cdClientBuffer);
if (linked == -1) break;
fdb.seekg(linked);
cdClientBuffer.seekg(linked);
}
fdb.seekg(prevPosition);
cdClientBuffer.seekg(prevPosition);
}
void FdbToSqlite::Convert::ReadRowInfo(std::string& tableName) {
int32_t prevPosition = SeekPointer();
void FdbToSqlite::Convert::ReadRowInfo(std::string& tableName, std::istream& cdClientBuffer) {
int32_t prevPosition = SeekPointer(cdClientBuffer);
int32_t numberOfColumns = ReadInt32();
ReadRowValues(numberOfColumns, tableName);
int32_t numberOfColumns = ReadInt32(cdClientBuffer);
ReadRowValues(numberOfColumns, tableName, cdClientBuffer);
fdb.seekg(prevPosition);
cdClientBuffer.seekg(prevPosition);
}
void FdbToSqlite::Convert::ReadRowValues(int32_t& numberOfColumns, std::string& tableName) {
int32_t prevPosition = SeekPointer();
void FdbToSqlite::Convert::ReadRowValues(int32_t& numberOfColumns, std::string& tableName, std::istream& cdClientBuffer) {
int32_t prevPosition = SeekPointer(cdClientBuffer);
int32_t emptyValue{};
int32_t intValue{};
@@ -189,26 +188,26 @@ void FdbToSqlite::Convert::ReadRowValues(int32_t& numberOfColumns, std::string&
for (int32_t i = 0; i < numberOfColumns; i++) {
if (i != 0) insertedRow << ", "; // Only append comma and space after first entry in row.
switch (static_cast<eSqliteDataType>(ReadInt32())) {
switch (static_cast<eSqliteDataType>(ReadInt32(cdClientBuffer))) {
case eSqliteDataType::NONE:
BinaryIO::BinaryRead(fdb, emptyValue);
BinaryIO::BinaryRead(cdClientBuffer, emptyValue);
assert(emptyValue == 0);
insertedRow << "NULL";
break;
case eSqliteDataType::INT32:
intValue = ReadInt32();
intValue = ReadInt32(cdClientBuffer);
insertedRow << intValue;
break;
case eSqliteDataType::REAL:
BinaryIO::BinaryRead(fdb, floatValue);
BinaryIO::BinaryRead(cdClientBuffer, floatValue);
insertedRow << std::fixed << std::setprecision(34) << floatValue; // maximum precision of floating point number
break;
case eSqliteDataType::TEXT_4:
case eSqliteDataType::TEXT_8: {
stringValue = ReadString();
stringValue = ReadString(cdClientBuffer);
size_t position = 0;
// Need to escape quote with a double of ".
@@ -224,12 +223,12 @@ void FdbToSqlite::Convert::ReadRowValues(int32_t& numberOfColumns, std::string&
}
case eSqliteDataType::INT_BOOL:
BinaryIO::BinaryRead(fdb, boolValue);
BinaryIO::BinaryRead(cdClientBuffer, boolValue);
insertedRow << static_cast<bool>(boolValue);
break;
case eSqliteDataType::INT64:
int64Value = ReadInt64();
int64Value = ReadInt64(cdClientBuffer);
insertedRow << std::to_string(int64Value);
break;
@@ -244,5 +243,5 @@ void FdbToSqlite::Convert::ReadRowValues(int32_t& numberOfColumns, std::string&
auto copiedString = insertedRow.str();
CDClientDatabase::ExecuteDML(copiedString);
fdb.seekg(prevPosition);
cdClientBuffer.seekg(prevPosition);
}

View File

@@ -7,43 +7,139 @@
#include <iosfwd>
#include <map>
class AssetMemoryBuffer;
enum class eSqliteDataType : int32_t;
namespace FdbToSqlite {
class Convert {
public:
Convert(std::string inputFile);
/**
* Create a new convert object with an input .fdb file and an output binary path.
*
* @param inputFile The file which ends in .fdb to be converted
* @param binaryPath The base path where the file will be saved
*/
Convert(std::string binaryOutPath);
bool ConvertDatabase();
/**
* Converts the input file to sqlite. Calling multiple times is safe.
*
* @return true if the database was converted properly, false otherwise.
*/
bool ConvertDatabase(AssetMemoryBuffer& buffer);
int32_t ReadInt32();
/**
* @brief Reads a 32 bit int from the fdb file.
*
* @return The read value
*/
int32_t ReadInt32(std::istream& cdClientBuffer);
int64_t ReadInt64();
/**
* @brief Reads a 64 bit integer from the fdb file.
*
* @return The read value
*/
int64_t ReadInt64(std::istream& cdClientBuffer);
std::string ReadString();
/**
* @brief Reads a string from the fdb file.
*
* @return The read string
*
* TODO This needs to be translated to latin-1!
*/
std::string ReadString(std::istream& cdClientBuffer);
int32_t SeekPointer();
/**
* @brief Seeks to a pointer position.
*
* @return The previous position before the seek
*/
int32_t SeekPointer(std::istream& cdClientBuffer);
std::string ReadColumnHeader();
/**
* @brief Reads a column header from the fdb file and creates the table in the database
*
* @return The table name
*/
std::string ReadColumnHeader(std::istream& cdClientBuffer);
void ReadTables(int32_t& numberOfTables);
/**
* @brief Read the tables from the fdb file.
*
* @param numberOfTables The number of tables to read
*/
void ReadTables(int32_t& numberOfTables, std::istream& cdClientBuffer);
std::string ReadColumns(int32_t& numberOfColumns);
/**
* @brief Reads the columns from the fdb file.
*
* @param numberOfColumns The number of columns to read
* @return All columns of the table formatted for a sql query
*/
std::string ReadColumns(int32_t& numberOfColumns, std::istream& cdClientBuffer);
void ReadRowHeader(std::string& tableName);
/**
* @brief Reads the row header from the fdb file.
*
* @param tableName The tables name
*/
void ReadRowHeader(std::string& tableName, std::istream& cdClientBuffer);
void ReadRows(int32_t& numberOfAllocatedRows, std::string& tableName);
/**
* @brief Read the rows from the fdb file.,
*
* @param numberOfAllocatedRows The number of rows that were allocated. Always a power of 2!
* @param tableName The tables name.
*/
void ReadRows(int32_t& numberOfAllocatedRows, std::string& tableName, std::istream& cdClientBuffer);
void ReadRow(int32_t& rowid, int32_t& position, std::string& tableName);
/**
* @brief Reads a row from the fdb file.
*
* @param position The position to seek in the fdb to
* @param tableName The tables name
*/
void ReadRow(int32_t& position, std::string& tableName, std::istream& cdClientBuffer);
void ReadRowInfo(std::string& tableName);
/**
* @brief Reads the row info from the fdb file.
*
* @param tableName The tables name
*/
void ReadRowInfo(std::string& tableName, std::istream& cdClientBuffer);
void ReadRowValues(int32_t& numberOfColumns, std::string& tableName);
/**
* @brief Reads each row and its values from the fdb file and inserts them into the database
*
* @param numberOfColumns The number of columns to read in
* @param tableName The tables name
*/
void ReadRowValues(int32_t& numberOfColumns, std::string& tableName, std::istream& cdClientBuffer);
private:
static std::map<eSqliteDataType, std::string> sqliteType;
std::string basePath{};
std::ifstream fdb{};
}; // class FdbToSqlite
/**
* Maps each sqlite data type to its string equivalent.
*/
static std::map<eSqliteDataType, std::string> m_SqliteType;
/**
* Base path of the folder containing the fdb file
*/
std::string m_BasePath{};
/**
* Whether or not a conversion was started. If one was started, do not attempt to convert the file again.
*/
bool m_ConversionStarted{};
/**
* The path where the CDServer will be stored
*/
std::string m_BinaryOutPath{};
}; //! class FdbToSqlite
}; //! namespace FdbToSqlite
#endif //!__FDBTOSQLITE__H__

View File

@@ -241,7 +241,7 @@ std::vector<std::wstring> GeneralUtils::SplitString(std::wstring& str, wchar_t d
return vector;
}
std::vector<std::u16string> GeneralUtils::SplitString(std::u16string& str, char16_t delimiter) {
std::vector<std::u16string> GeneralUtils::SplitString(const std::u16string& str, char16_t delimiter) {
std::vector<std::u16string> vector = std::vector<std::u16string>();
std::u16string current;
@@ -319,3 +319,7 @@ std::vector<std::string> GeneralUtils::GetSqlFileNamesFromFolder(const std::stri
return sortedFiles;
}
bool GeneralUtils::TryParse(const std::string& x, const std::string& y, const std::string& z, NiPoint3& dst) {
return TryParse<float>(x.c_str(), dst.x) && TryParse<float>(y.c_str(), dst.y) && TryParse<float>(z.c_str(), dst.z);
}

View File

@@ -10,11 +10,14 @@
#include <type_traits>
#include <stdexcept>
#include <BitStream.h>
#include "NiPoint3.h"
#include "Game.h"
#include "dLogger.h"
enum eInventoryType : uint32_t;
enum class eObjectBits : size_t;
enum class eReplicaComponentType : uint32_t;
/*!
\file GeneralUtils.hpp
@@ -64,9 +67,9 @@ namespace GeneralUtils {
//! Sets a bit on a numerical value
template <typename T>
void SetBit(T& value, size_t index) {
inline void SetBit(T& value, eObjectBits bits) {
static_assert(std::is_arithmetic<T>::value, "Not an arithmetic type");
auto index = static_cast<size_t>(bits);
if (index > (sizeof(T) * 8) - 1) {
return;
}
@@ -76,9 +79,9 @@ namespace GeneralUtils {
//! Clears a bit on a numerical value
template <typename T>
void ClearBit(T& value, size_t index) {
inline void ClearBit(T& value, eObjectBits bits) {
static_assert(std::is_arithmetic<T>::value, "Not an arithmetic type");
auto index = static_cast<size_t>(bits);
if (index > (sizeof(T) * 8 - 1)) {
return;
}
@@ -137,7 +140,7 @@ namespace GeneralUtils {
std::vector<std::wstring> SplitString(std::wstring& str, wchar_t delimiter);
std::vector<std::u16string> SplitString(std::u16string& str, char16_t delimiter);
std::vector<std::u16string> SplitString(const std::u16string& str, char16_t delimiter);
std::vector<std::string> SplitString(const std::string& str, char delimiter);
@@ -181,6 +184,11 @@ namespace GeneralUtils {
return static_cast<eInventoryType>(std::stoul(value));
}
template <>
inline eReplicaComponentType Parse(const char* value) {
return static_cast<eReplicaComponentType>(std::stoul(value));
}
template <typename T>
bool TryParse(const char* value, T& dst) {
try {
@@ -202,6 +210,8 @@ namespace GeneralUtils {
return TryParse<T>(value.c_str(), dst);
}
bool TryParse(const std::string& x, const std::string& y, const std::string& z, NiPoint3& dst);
template<typename T>
std::u16string to_u16string(T value) {
return GeneralUtils::ASCIIToUTF16(std::to_string(value));

View File

@@ -3,122 +3,174 @@
// Custom Classes
#include "GeneralUtils.h"
#include "Game.h"
#include "dLogger.h"
// C++
#include <sstream>
#include <string_view>
#include <vector>
using LDFKey = std::string_view;
using LDFTypeAndValue = std::string_view;
using LDFType = std::string_view;
using LDFValue = std::string_view;
//! Returns a pointer to a LDFData value based on string format
LDFBaseData* LDFBaseData::DataFromString(const std::string& format) {
LDFBaseData* LDFBaseData::DataFromString(const std::string_view& format) {
// A valid LDF must be at least 3 characters long (=0:) is the shortest valid LDF (empty UTF-16 key with no initial value)
if (format.empty() || format.length() <= 2) return nullptr;
auto equalsPosition = format.find('=');
// You can have an empty key, just make sure the type and value might exist
if (equalsPosition == std::string::npos || equalsPosition == (format.size() - 1)) return nullptr;
// First, check the format
std::istringstream ssFormat(format);
std::string token;
std::pair<LDFKey, LDFTypeAndValue> keyValue;
keyValue.first = format.substr(0, equalsPosition);
keyValue.second = format.substr(equalsPosition + 1, format.size());
std::vector<std::string> keyValueArray;
while (std::getline(ssFormat, token, '=')) {
keyValueArray.push_back(token);
std::u16string key = GeneralUtils::ASCIIToUTF16(keyValue.first);
auto colonPosition = keyValue.second.find(':');
// If : is the first thing after an =, then this is an invalid LDF since
// we dont have a type to use.
if (colonPosition == std::string::npos || colonPosition == 0) return nullptr;
std::pair<LDFType, LDFValue> ldfTypeAndValue;
ldfTypeAndValue.first = keyValue.second.substr(0, colonPosition);
ldfTypeAndValue.second = keyValue.second.substr(colonPosition + 1, keyValue.second.size());
// Only allow empty values for string values.
if (ldfTypeAndValue.second.size() == 0 && !(ldfTypeAndValue.first == "0" || ldfTypeAndValue.first == "13")) return nullptr;
eLDFType type;
char* storage;
try {
type = static_cast<eLDFType>(strtol(ldfTypeAndValue.first.data(), &storage, 10));
} catch (std::exception) {
Game::logger->Log("LDFFormat", "Attempted to process invalid ldf type (%s) from string (%s)", ldfTypeAndValue.first.data(), format.data());
return nullptr;
}
if (keyValueArray.size() == 2) {
std::u16string key = GeneralUtils::ASCIIToUTF16(keyValueArray[0]);
LDFBaseData* returnValue = nullptr;
switch (type) {
case LDF_TYPE_UTF_16: {
std::u16string data = GeneralUtils::UTF8ToUTF16(ldfTypeAndValue.second);
returnValue = new LDFData<std::u16string>(key, data);
break;
}
std::vector<std::string> dataArray;
std::istringstream ssData(keyValueArray[1]);
while (std::getline(ssData, token, ':')) {
dataArray.push_back(token);
case LDF_TYPE_S32: {
try {
int32_t data = static_cast<int32_t>(strtoul(ldfTypeAndValue.second.data(), &storage, 10));
returnValue = new LDFData<int32_t>(key, data);
} catch (std::exception) {
Game::logger->Log("LDFFormat", "Warning: Attempted to process invalid int32 value (%s) from string (%s)", ldfTypeAndValue.second.data(), format.data());
return nullptr;
}
break;
}
if (dataArray.size() > 2) { // hacky fix for strings with colons in them
std::vector<std::string> newDataArray;
newDataArray.push_back(dataArray[0]);
std::string value = "";
for (size_t i = 1; i < dataArray.size(); ++i) {
value += dataArray[i] + ':';
}
value.pop_back(); // remove last colon
newDataArray.push_back(value);
dataArray = newDataArray;
case LDF_TYPE_FLOAT: {
try {
float data = strtof(ldfTypeAndValue.second.data(), &storage);
returnValue = new LDFData<float>(key, data);
} catch (std::exception) {
Game::logger->Log("LDFFormat", "Warning: Attempted to process invalid float value (%s) from string (%s)", ldfTypeAndValue.second.data(), format.data());
return nullptr;
}
break;
}
if ((dataArray[0] == "0" || dataArray[0] == "13") && dataArray.size() == 1) {
dataArray.push_back("");
case LDF_TYPE_DOUBLE: {
try {
double data = strtod(ldfTypeAndValue.second.data(), &storage);
returnValue = new LDFData<double>(key, data);
} catch (std::exception) {
Game::logger->Log("LDFFormat", "Warning: Attempted to process invalid double value (%s) from string (%s)", ldfTypeAndValue.second.data(), format.data());
return nullptr;
}
break;
}
if (dataArray.size() == 2) {
eLDFType type = static_cast<eLDFType>(stoi(dataArray[0]));
case LDF_TYPE_U32:
{
uint32_t data;
switch (type) {
case LDF_TYPE_UTF_16: {
std::u16string data = GeneralUtils::UTF8ToUTF16(dataArray[1]);
return new LDFData<std::u16string>(key, data);
}
case LDF_TYPE_S32: {
int32_t data = static_cast<int32_t>(stoull(dataArray[1]));
return new LDFData<int32_t>(key, data);
}
case LDF_TYPE_FLOAT: {
float data = static_cast<float>(stof(dataArray[1]));
return new LDFData<float>(key, data);
}
case LDF_TYPE_DOUBLE: {
double data = static_cast<float>(stod(dataArray[1]));
return new LDFData<double>(key, data);
}
case LDF_TYPE_U32:
{
uint32_t data;
if (dataArray[1] == "true") {
data = 1;
} else if (dataArray[1] == "false") {
data = 0;
} else {
data = static_cast<uint32_t>(stoul(dataArray[1]));
}
return new LDFData<uint32_t>(key, data);
}
case LDF_TYPE_BOOLEAN: {
bool data;
if (dataArray[1] == "true") {
data = true;
} else if (dataArray[1] == "false") {
data = false;
} else {
data = static_cast<bool>(stoi(dataArray[1]));
}
return new LDFData<bool>(key, data);
}
case LDF_TYPE_U64: {
uint64_t data = static_cast<uint64_t>(stoull(dataArray[1]));
return new LDFData<uint64_t>(key, data);
}
case LDF_TYPE_OBJID: {
LWOOBJID data = static_cast<LWOOBJID>(stoll(dataArray[1]));
return new LDFData<LWOOBJID>(key, data);
}
case LDF_TYPE_UTF_8: {
std::string data = dataArray[1];
return new LDFData<std::string>(key, data);
}
case LDF_TYPE_UNKNOWN: {
if (ldfTypeAndValue.second == "true") {
data = 1;
} else if (ldfTypeAndValue.second == "false") {
data = 0;
} else {
try {
data = static_cast<uint32_t>(strtoul(ldfTypeAndValue.second.data(), &storage, 10));
} catch (std::exception) {
Game::logger->Log("LDFFormat", "Warning: Attempted to process invalid uint32 value (%s) from string (%s)", ldfTypeAndValue.second.data(), format.data());
return nullptr;
}
}
}
returnValue = new LDFData<uint32_t>(key, data);
break;
}
return nullptr;
case LDF_TYPE_BOOLEAN: {
bool data;
if (ldfTypeAndValue.second == "true") {
data = true;
} else if (ldfTypeAndValue.second == "false") {
data = false;
} else {
try {
data = static_cast<bool>(strtol(ldfTypeAndValue.second.data(), &storage, 10));
} catch (std::exception) {
Game::logger->Log("LDFFormat", "Warning: Attempted to process invalid bool value (%s) from string (%s)", ldfTypeAndValue.second.data(), format.data());
return nullptr;
}
}
returnValue = new LDFData<bool>(key, data);
break;
}
case LDF_TYPE_U64: {
try {
uint64_t data = static_cast<uint64_t>(strtoull(ldfTypeAndValue.second.data(), &storage, 10));
returnValue = new LDFData<uint64_t>(key, data);
} catch (std::exception) {
Game::logger->Log("LDFFormat", "Warning: Attempted to process invalid uint64 value (%s) from string (%s)", ldfTypeAndValue.second.data(), format.data());
return nullptr;
}
break;
}
case LDF_TYPE_OBJID: {
try {
LWOOBJID data = static_cast<LWOOBJID>(strtoll(ldfTypeAndValue.second.data(), &storage, 10));
returnValue = new LDFData<LWOOBJID>(key, data);
} catch (std::exception) {
Game::logger->Log("LDFFormat", "Warning: Attempted to process invalid LWOOBJID value (%s) from string (%s)", ldfTypeAndValue.second.data(), format.data());
return nullptr;
}
break;
}
case LDF_TYPE_UTF_8: {
std::string data = ldfTypeAndValue.second.data();
returnValue = new LDFData<std::string>(key, data);
break;
}
case LDF_TYPE_UNKNOWN: {
Game::logger->Log("LDFFormat", "Warning: Attempted to process invalid unknown value (%s) from string (%s)", ldfTypeAndValue.second.data(), format.data());
break;
}
default: {
Game::logger->Log("LDFFormat", "Warning: Attempted to process invalid LDF type (%d) from string (%s)", type, format.data());
break;
}
}
return returnValue;
}

View File

@@ -1,4 +1,5 @@
#pragma once
#ifndef __LDFFORMAT__H__
#define __LDFFORMAT__H__
// Custom Classes
#include "dCommonVars.h"
@@ -6,18 +7,12 @@
// C++
#include <string>
#include <string_view>
#include <sstream>
// RakNet
#include "BitStream.h"
#include "../thirdparty/raknet/Source/BitStream.h"
/*!
\file LDFFormat.hpp
\brief A collection of LDF format classes
*/
//! An enum for LDF Data Types
enum eLDFType {
LDF_TYPE_UNKNOWN = -1, //!< Unknown data type
LDF_TYPE_UTF_16 = 0, //!< UTF-16 wstring data type
@@ -31,36 +26,21 @@ enum eLDFType {
LDF_TYPE_UTF_8 = 13, //!< UTF-8 string data type
};
//! A base class for the LDF data
class LDFBaseData {
public:
//! Destructor
virtual ~LDFBaseData(void) {}
virtual ~LDFBaseData() {}
//! Writes the data to a packet
/*!
\param packet The packet
*/
virtual void WriteToPacket(RakNet::BitStream* packet) = 0;
//! Gets the key
/*!
\return The key
*/
virtual const std::u16string& GetKey(void) = 0;
virtual const std::u16string& GetKey() = 0;
//! Gets the value type
/*!
\return The value type
*/
virtual eLDFType GetValueType(void) = 0;
virtual eLDFType GetValueType() = 0;
//! Gets a string from the key/value pair
/*!
\param includeKey Whether or not to include the key in the data
\param includeTypeId Whether or not to include the type id in the data
\return The string representation of the data
/** Gets a string from the key/value pair
* @param includeKey Whether or not to include the key in the data
* @param includeTypeId Whether or not to include the type id in the data
* @return The string representation of the data
*/
virtual std::string GetString(bool includeKey = true, bool includeTypeId = true) = 0;
@@ -68,19 +48,15 @@ public:
virtual LDFBaseData* Copy() = 0;
// MARK: Functions
//! Returns a pointer to a LDFData value based on string format
/*!
\param format The format
/**
* Given an input string, return the data as a LDF key.
*/
static LDFBaseData* DataFromString(const std::string& format);
static LDFBaseData* DataFromString(const std::string_view& format);
};
//! A structure for an LDF key-value pair
template<typename T>
class LDFData : public LDFBaseData {
class LDFData: public LDFBaseData {
private:
std::u16string key;
T value;
@@ -164,15 +140,11 @@ public:
if (includeKey) {
const std::string& sKey = GeneralUtils::UTF16ToWTF8(this->key, this->key.size());
stream << sKey << "=";
stream << sKey << '=';
}
if (includeTypeId) {
const std::string& sType = std::to_string(this->GetValueType());
stream << sType << ":";
stream << this->GetValueType() << ':';
}
const std::string& sData = this->GetValueString();
@@ -234,20 +206,18 @@ inline void LDFData<std::string>::WriteValue(RakNet::BitStream* packet) {
}
}
// MARK: String Data
template<> inline std::string LDFData<std::u16string>::GetValueString(void) {
//std::string toReturn(this->value.begin(), this->value.end());
//return toReturn;
template<> inline std::string LDFData<std::u16string>::GetValueString() {
return GeneralUtils::UTF16ToWTF8(this->value, this->value.size());
}
template<> inline std::string LDFData<int32_t>::GetValueString(void) { return std::to_string(this->value); }
template<> inline std::string LDFData<float>::GetValueString(void) { return std::to_string(this->value); }
template<> inline std::string LDFData<double>::GetValueString(void) { return std::to_string(this->value); }
template<> inline std::string LDFData<uint32_t>::GetValueString(void) { return std::to_string(this->value); }
template<> inline std::string LDFData<bool>::GetValueString(void) { return std::to_string(this->value); }
template<> inline std::string LDFData<uint64_t>::GetValueString(void) { return std::to_string(this->value); }
template<> inline std::string LDFData<LWOOBJID>::GetValueString(void) { return std::to_string(this->value); }
template<> inline std::string LDFData<int32_t>::GetValueString() { return std::to_string(this->value); }
template<> inline std::string LDFData<float>::GetValueString() { return std::to_string(this->value); }
template<> inline std::string LDFData<double>::GetValueString() { return std::to_string(this->value); }
template<> inline std::string LDFData<uint32_t>::GetValueString() { return std::to_string(this->value); }
template<> inline std::string LDFData<bool>::GetValueString() { return std::to_string(this->value); }
template<> inline std::string LDFData<uint64_t>::GetValueString() { return std::to_string(this->value); }
template<> inline std::string LDFData<LWOOBJID>::GetValueString() { return std::to_string(this->value); }
template<> inline std::string LDFData<std::string>::GetValueString(void) { return this->value; }
template<> inline std::string LDFData<std::string>::GetValueString() { return this->value; }
#endif //!__LDFFORMAT__H__

View File

@@ -128,6 +128,12 @@ NiPoint3 NiPoint3::operator+(const NiPoint3& point) const {
return NiPoint3(this->x + point.x, this->y + point.y, this->z + point.z);
}
//! Operator for addition of vectors
NiPoint3 NiPoint3::operator+=(const NiPoint3& point) const {
return NiPoint3(this->x + point.x, this->y + point.y, this->z + point.z);
}
//! Operator for subtraction of vectors
NiPoint3 NiPoint3::operator-(const NiPoint3& point) const {
return NiPoint3(this->x - point.x, this->y - point.y, this->z - point.z);

View File

@@ -135,6 +135,9 @@ public:
//! Operator for addition of vectors
NiPoint3 operator+(const NiPoint3& point) const;
//! Operator for addition of vectors
NiPoint3 operator+=(const NiPoint3& point) const;
//! Operator for subtraction of vectors
NiPoint3 operator-(const NiPoint3& point) const;

View File

@@ -1,42 +0,0 @@
#pragma once
#include <cstdint>
/**
* Bitmap of permissions and restrictions for characters.
*/
enum class PermissionMap : uint64_t
{
/**
* Reserved for future use, bit 0-3.
*/
/**
* The character has restricted trade acccess, bit 4.
*/
RestrictedTradeAccess = 0x1 << 4,
/**
* The character has restricted mail access, bit 5.
*/
RestrictedMailAccess = 0x1 << 5,
/**
* The character has restricted chat access, bit 6.
*/
RestrictedChatAccess = 0x1 << 6,
//
// Combined permissions
//
/**
* The character is marked as 'old', restricted from trade and mail.
*/
Old = RestrictedTradeAccess | RestrictedMailAccess,
/**
* The character is soft banned, restricted from trade, mail, and chat.
*/
SoftBanned = RestrictedTradeAccess | RestrictedMailAccess | RestrictedChatAccess,
};

View File

@@ -45,9 +45,10 @@ AssetManager::AssetManager(const std::filesystem::path& path) {
switch (m_AssetBundleType) {
case eAssetBundleType::Packed: {
this->LoadPackIndex();
this->UnpackRequiredAssets();
break;
}
case eAssetBundleType::None:
case eAssetBundleType::Unpacked: {
break;
}
}
@@ -114,7 +115,7 @@ bool AssetManager::GetFile(const char* name, char** data, uint32_t* len) {
*len = ftell(file);
*data = (char*)malloc(*len);
fseek(file, 0, SEEK_SET);
fread(*data, sizeof(uint8_t), *len, file);
int32_t readInData = fread(*data, sizeof(uint8_t), *len, file);
fclose(file);
return true;
@@ -160,31 +161,6 @@ AssetMemoryBuffer AssetManager::GetFileAsBuffer(const char* name) {
return AssetMemoryBuffer(buf, len, success);
}
void AssetManager::UnpackRequiredAssets() {
if (std::filesystem::exists(m_ResPath / "cdclient.fdb")) return;
char* data;
uint32_t size;
bool success = this->GetFile("cdclient.fdb", &data, &size);
if (!success) {
Game::logger->Log("AssetManager", "Failed to extract required files from the packs.");
delete data;
return;
}
std::ofstream cdclientOutput(m_ResPath / "cdclient.fdb", std::ios::out | std::ios::binary);
cdclientOutput.write(data, size);
cdclientOutput.close();
delete data;
return;
}
uint32_t AssetManager::crc32b(uint32_t base, uint8_t* message, size_t l) {
size_t i, j;
uint32_t crc, msb;

View File

@@ -60,7 +60,6 @@ public:
private:
void LoadPackIndex();
void UnpackRequiredAssets();
// Modified crc algorithm (mpeg2)
// Reference: https://stackoverflow.com/questions/54339800/how-to-modify-crc-32-to-crc-32-mpeg-2

View File

@@ -77,7 +77,7 @@ bool Pack::ReadFileFromPack(uint32_t crc, char** data, uint32_t* len) {
if (!isCompressed) {
char* tempData = (char*)malloc(pkRecord.m_UncompressedSize);
fread(tempData, sizeof(uint8_t), pkRecord.m_UncompressedSize, file);
int32_t readInData = fread(tempData, sizeof(uint8_t), pkRecord.m_UncompressedSize, file);
*data = tempData;
*len = pkRecord.m_UncompressedSize;
@@ -97,11 +97,11 @@ bool Pack::ReadFileFromPack(uint32_t crc, char** data, uint32_t* len) {
if (currentReadPos >= pkRecord.m_UncompressedSize) break;
uint32_t size;
fread(&size, sizeof(uint32_t), 1, file);
int32_t readInData = fread(&size, sizeof(uint32_t), 1, file);
pos += 4; // Move pointer position 4 to the right
char* chunk = (char*)malloc(size);
fread(chunk, sizeof(int8_t), size, file);
int32_t readInData2 = fread(chunk, sizeof(int8_t), size, file);
pos += size; // Move pointer position the amount of bytes read to the right
int32_t err;

View File

@@ -24,7 +24,6 @@ public:
* Reloads the config file to reset values
*/
void ReloadConfig();
private:
void ProcessLine(const std::string& line);

View File

@@ -1,105 +0,0 @@
#pragma once
/**
2 Engineer (Rank 1) Item Set
3 Engineer (Rank 2) Item Set
4 Engineer (Rank 3) Item Set
7 Knight (Rank 1) Item Set
8 Knight (Rank 2) Item Set
9 Knight (Rank 3) Item Set
10 Space Ranger (Rank 1) Item Set
11 Space Ranger (Rank 2) Item Set
12 Space Ranger (Rank 3) Item Set
13 Samurai (Rank 1) Item Set
14 Samurai (Rank 2) Item Set
15 Samurai (Rank 3) Item Set
16 Sorcerer (Rank 1) Item Set
17 Sorcerer (Rank 2) Item Set
18 Sorcerer (Rank 3) Item Set
19 Space Marauder (Rank 1) Item Set
20 Space Marauder (Rank 2) Item Set
21 Space Marauder (Rank 3) Item Set
22 Shinobi (Rank 1) Item Set
23 Shinobi (Rank 2) Item Set
24 Shinobi (Rank 3) Item Set
25 Inventor (Rank 1) Item Set
26 Inventor (Rank 2) Item Set
27 Inventor (Rank 3) Item Set
28 Summoner (Rank 1) Item Set
29 Summoner (Rank 2) Item Set
30 Summoner (Rank 3) Item Set
31 Adventurer (Rank 1) Item Set
32 Adventurer (Rank 2) Item Set
33 Adventurer (Rank 3) Item Set
34 Daredevil (Rank 1) Item Set
35 Daredevil (Rank 2) Item Set
36 Daredevil (Rank 3) Item Set
37 Buccaneer (Rank 1) Item Set
38 Buccaneer (Rank 2) Item Set
39 Buccaneer (Rank 3) Item Set
40 Bone Suit Item Set
41 Imagination Spinjitzu Item Set
42 Bat Lord Item Set
43 Mosaic Jester Item Set
44 Explorien Bot Item Set
45 [Unnamed] Item Set
46 [Unnamed] Item Set
47 [Unnamed] Item Set
48 Earth Spinjitzu Item Set
49 [Unnamed] Item Set
50 Fire Spinjitzu Item Set
51 Ice Spinjitzu Item Set
52 Lightning Spinjitzu Item Set
*/
enum class ItemSetPassiveAbilityID
{
EngineerRank1 = 2,
EngineerRank2 = 3,
EngineerRank3 = 4,
KnightRank1 = 7,
KnightRank2 = 8,
KnightRank3 = 9,
SpaceRangerRank1 = 10,
SpaceRangerRank2 = 11,
SpaceRangerRank3 = 12,
SamuraiRank1 = 13,
SamuraiRank2 = 14,
SamuraiRank3 = 15,
SorcererRank1 = 16,
SorcererRank2 = 17,
SorcererRank3 = 18,
SpaceMarauderRank1 = 19,
SpaceMarauderRank2 = 20,
SpaceMarauderRank3 = 21,
ShinobiRank1 = 22,
ShinobiRank2 = 23,
ShinobiRank3 = 24,
InventorRank1 = 25,
InventorRank2 = 26,
InventorRank3 = 27,
SummonerRank1 = 28,
SummonerRank2 = 29,
SummonerRank3 = 30,
AdventurerRank1 = 31,
AdventurerRank2 = 32,
AdventurerRank3 = 33,
DaredevilRank1 = 34,
DaredevilRank2 = 35,
DaredevilRank3 = 36,
BuccaneerRank1 = 37,
BuccaneerRank2 = 38,
BuccaneerRank3 = 39,
BoneSuit = 40,
ImaginationSpinjitzu = 41,
BatLord = 42,
MosaicJester = 43,
ExplorienBot = 44,
Unnamed1 = 45,
Unnamed2 = 46,
Unnamed3 = 47,
EarthSpinjitzu = 48,
Unnamed4 = 49,
FireSpinjitzu = 50,
IceSpinjitzu = 51,
LightningSpinjitzu = 52
};

View File

@@ -1,13 +0,0 @@
#pragma once
#ifndef MISSIONLOCKSTATE_H
#define MISSIONLOCKSTATE_H
enum class MissionLockState : int
{
MISSION_LOCK_LOCKED,
MISSION_LOCK_NEW,
MISSION_LOCK_UNLOCKED,
};
#endif

View File

@@ -1,56 +0,0 @@
#pragma once
#ifndef __MISSIONSTATE__H__
#define __MISSIONSTATE__H__
/**
* Represents the possible states a mission can be in
*/
enum class MissionState : int {
/**
* The mission state is unknown
*/
MISSION_STATE_UNKNOWN = -1,
/**
* The mission is yielding rewards
*/
MISSION_STATE_REWARDING = 0,
/**
* The mission can be accepted
*/
MISSION_STATE_AVAILABLE = 1,
/**
* The mission has been accepted but not yet completed
*/
MISSION_STATE_ACTIVE = 2,
/**
* All the tasks for the mission have been completed and the entity can turn the mission in to complete it
*/
MISSION_STATE_READY_TO_COMPLETE = 4, //!< The mission is ready to complete
/**
* The mission has been completed
*/
MISSION_STATE_COMPLETE = 8,
/**
* The mission is available again and has been completed before. Used for daily missions.
*/
MISSION_STATE_COMPLETE_AVAILABLE = 9,
/**
* The mission is active and has been completed before. Used for daily missions.
*/
MISSION_STATE_COMPLETE_ACTIVE = 10,
/**
* The mission has been completed before and has now been completed again. Used for daily missions.
*/
MISSION_STATE_COMPLETE_READY_TO_COMPLETE = 12
};
#endif //!__MISSIONSTATE__H__

View File

@@ -1,31 +0,0 @@
#pragma once
#ifndef MISSIONTASKTYPE_H
#define MISSIONTASKTYPE_H
//! An enum for mission task types
enum class MissionTaskType : int {
MISSION_TASK_TYPE_UNKNOWN = -1, //!< The task type is unknown
MISSION_TASK_TYPE_SMASH = 0, //!< A task for smashing something
MISSION_TASK_TYPE_SCRIPT = 1, //!< A task handled by a server LUA script
MISSION_TASK_TYPE_ACTIVITY = 2, //!< A task for completing a quickbuild
MISSION_TASK_TYPE_ENVIRONMENT = 3, //!< A task for something in the environment
MISSION_TASK_TYPE_MISSION_INTERACTION = 4, //!< A task for interacting with a mission
MISSION_TASK_TYPE_EMOTE = 5, //!< A task for playing an emote
MISSION_TASK_TYPE_FOOD = 9, //!< A task for eating food
MISSION_TASK_TYPE_SKILL = 10, //!< A task for performing a skill
MISSION_TASK_TYPE_ITEM_COLLECTION = 11, //!< A task for collecting an item
MISSION_TASK_TYPE_LOCATION = 12, //!< A task for finding a location
MISSION_TASK_TYPE_MINIGAME = 14, //!< A task for doing something in a minigame
MISSION_TASK_TYPE_NON_MISSION_INTERACTION = 15, //!< A task for interacting with a non-mission
MISSION_TASK_TYPE_MISSION_COMPLETE = 16, //!< A task for completing a mission
MISSION_TASK_TYPE_EARN_REPUTATION = 17, //!< A task for earning reputation
MISSION_TASK_TYPE_POWERUP = 21, //!< A task for collecting a powerup
MISSION_TASK_TYPE_PET_TAMING = 22, //!< A task for taming a pet
MISSION_TASK_TYPE_RACING = 23, //!< A task for racing
MISSION_TASK_TYPE_PLAYER_FLAG = 24, //!< A task for setting a player flag
MISSION_TASK_TYPE_PLACE_MODEL = 25, //!< A task for picking up a model
MISSION_TASK_TYPE_VISIT_PROPERTY = 30 //!< A task for visiting a property
};
#endif

View File

@@ -1,20 +0,0 @@
#pragma once
#include <cstdint>
enum class RacingTaskParam : int32_t {
RACING_TASK_PARAM_FINISH_WITH_PLACEMENT = 1, //<! A task param for finishing with a specific placement.
RACING_TASK_PARAM_LAP_TIME = 2, //<! A task param for finishing with a specific lap time.
RACING_TASK_PARAM_TOTAL_TRACK_TIME = 3, //<! A task param for finishing with a specific track time.
RACING_TASK_PARAM_COMPLETE_ANY_RACING_TASK = 4, //<! A task param for completing a racing task.
RACING_TASK_PARAM_COMPLETE_TRACK_TASKS = 5, //<! A task param for completing a task for a specific track.
RACING_TASK_PARAM_MODULAR_BUILDING = 6, //<! A task param for modular building with racing builds.
RACING_TASK_PARAM_SAFE_DRIVER = 10, //<! A task param for completing a race without smashing.
RACING_TASK_PARAM_SMASHABLES = 11, //<! A task param for smashing entities during a race.
RACING_TASK_PARAM_COLLECT_IMAGINATION = 12, //<! A task param for collecting imagination during a race.
RACING_TASK_PARAM_COMPETED_IN_RACE = 13, //<! A task param for competing in a race.
RACING_TASK_PARAM_WIN_RACE_IN_WORLD = 14, //<! A task param for winning a race in a specific world.
RACING_TASK_PARAM_FIRST_PLACE_MULTIPLE_TRACKS = 15, //<! A task param for finishing in first place on multiple tracks.
RACING_TASK_PARAM_LAST_PLACE_FINISH = 16, //<! A task param for finishing in last place.
RACING_TASK_PARAM_SMASH_SPECIFIC_SMASHABLE = 17 //<! A task param for smashing dragon eggs during a race.
};

View File

@@ -6,21 +6,33 @@
#include <cstdint>
#include <string>
#include <set>
#include "../thirdparty/raknet/Source/BitStream.h"
#include "BitStream.h"
#include "eConnectionType.h"
#include "eClientMessageType.h"
#pragma warning (disable:4251) //Disables SQL warnings
typedef int RESTICKET;
// These are the same define, but they mean two different things in different contexts
// so a different define to distinguish what calculation is happening will help clarity.
#define FRAMES_TO_MS(x) 1000 / x
#define MS_TO_FRAMES(x) 1000 / x
const int highFrameRate = 16; //60fps
const int mediumFramerate = 33; //30fps
const int lowFramerate = 66; //15fps
//=========== FRAME TIMINGS ===========
constexpr uint32_t highFramerate = 60;
constexpr uint32_t mediumFramerate = 30;
constexpr uint32_t lowFramerate = 15;
constexpr uint32_t highFrameDelta = FRAMES_TO_MS(highFramerate);
constexpr uint32_t mediumFrameDelta = FRAMES_TO_MS(mediumFramerate);
constexpr uint32_t lowFrameDelta = FRAMES_TO_MS(lowFramerate);
//========== MACROS ===========
#define HEADER_SIZE 8
#define CBITSTREAM RakNet::BitStream bitStream;
#define CINSTREAM RakNet::BitStream inStream(packet->data, packet->length, false);
#define CMSGHEADER PacketUtils::WriteHeader(bitStream, CLIENT, MSG_CLIENT_GAME_MSG);
#define CINSTREAM_SKIP_HEADER CINSTREAM if (inStream.GetNumberOfUnreadBits() >= BYTES_TO_BITS(HEADER_SIZE)) inStream.IgnoreBytes(HEADER_SIZE); else inStream.IgnoreBits(inStream.GetNumberOfUnreadBits());
#define CMSGHEADER PacketUtils::WriteHeader(bitStream, eConnectionType::CLIENT, eClientMessageType::GAME_MSG);
#define SEND_PACKET Game::server->Send(&bitStream, sysAddr, false);
#define SEND_PACKET_BROADCAST Game::server->Send(&bitStream, UNASSIGNED_SYSTEM_ADDRESS, true);
@@ -33,33 +45,20 @@ typedef uint32_t LWOCLONEID; //!< Used for Clone IDs
typedef uint16_t LWOMAPID; //!< Used for Map IDs
typedef uint16_t LWOINSTANCEID; //!< Used for Instance IDs
typedef uint32_t PROPERTYCLONELIST; //!< Used for Property Clone IDs
typedef uint32_t STRIPID;
typedef uint32_t BEHAVIORSTATE;
typedef int32_t PetTamingPiece; //!< Pet Taming Pieces
typedef uint32_t StripId;
const LWOOBJID LWOOBJID_EMPTY = 0; //!< An empty object ID
const LOT LOT_NULL = -1; //!< A null LOT
const int32_t LOOTTYPE_NONE = 0; //!< No loot type available
const float SECONDARY_PRIORITY = 1.0f; //!< Secondary Priority
const uint32_t INVENTORY_INVALID = -1; //!< Invalid Inventory
const uint32_t INVENTORY_DEFAULT = -1; //!< Default Inventory
const uint32_t StatusChangeInfo = 0; //!< Status Change Info (???)
const uint32_t INVENTORY_MAX = 9999999; //!< The Maximum Inventory Size
const uint32_t LWOCLONEID_INVALID = -1; //!< Invalid LWOCLONEID
const uint16_t LWOINSTANCEID_INVALID = -1; //!< Invalid LWOINSTANCEID
const uint16_t LWOMAPID_INVALID = -1; //!< Invalid LWOMAPID
const uint64_t LWOZONEID_INVALID = 0; //!< Invalid LWOZONEID
typedef std::set<LWOOBJID> TSetObjID;
const float PI = 3.14159f;
#if defined(__unix) || defined(__APPLE__)
//For Linux:
typedef __int64_t __int64;
#endif
//============ STRUCTS ==============
struct LWOSCENEID {
@@ -160,480 +159,4 @@ public:
}
};
struct Brick {
uint32_t designerID;
uint32_t materialID;
};
//This union is used by the behavior system
union suchar {
unsigned char usigned;
char svalue;
};
//=========== DLU ENUMS ============
enum eGameMasterLevel : int32_t {
GAME_MASTER_LEVEL_CIVILIAN = 0, // Normal player.
GAME_MASTER_LEVEL_FORUM_MODERATOR = 1, // No permissions on live servers.
GAME_MASTER_LEVEL_JUNIOR_MODERATOR = 2, // Can kick/mute and pull chat logs.
GAME_MASTER_LEVEL_MODERATOR = 3, // Can return lost items.
GAME_MASTER_LEVEL_SENIOR_MODERATOR = 4, // Can ban.
GAME_MASTER_LEVEL_LEAD_MODERATOR = 5, // Can approve properties.
GAME_MASTER_LEVEL_JUNIOR_DEVELOPER = 6, // Junior developer & future content team. Civilan on live.
GAME_MASTER_LEVEL_INACTIVE_DEVELOPER = 7, // Inactive developer, limited permissions.
GAME_MASTER_LEVEL_DEVELOPER = 8, // Active developer, full permissions on live.
GAME_MASTER_LEVEL_OPERATOR = 9 // Can shutdown server for restarts & updates.
};
//=========== LU ENUMS ============
//! An enum for object ID bits
enum eObjectBits : int32_t {
OBJECT_BIT_PERSISTENT = 32, //!< The 32 bit index
OBJECT_BIT_CLIENT = 46, //!< The 46 bit index
OBJECT_BIT_SPAWNED = 58, //!< The 58 bit index
OBJECT_BIT_CHARACTER = 60 //!< The 60 bit index
};
//! An enum for MatchUpdate types
enum eMatchUpdate : int {
MATCH_UPDATE_PLAYER_JOINED = 0,
MATCH_UPDATE_PLAYER_LEFT = 1,
MATCH_UPDATE_TIME = 3,
MATCH_UPDATE_TIME_START_DELAY = 4,
MATCH_UPDATE_PLAYER_READY = 5,
MATCH_UPDATE_PLAYER_UNREADY = 6
};
//! An enum for camera cycling modes
enum eCyclingMode : uint32_t {
ALLOW_CYCLE_TEAMMATES,
DISALLOW_CYCLING
};
enum eCinematicEvent : uint32_t {
STARTED,
WAYPOINT,
ENDED,
};
//! An enum for character creation responses
enum eCreationResponse : uint8_t {
CREATION_RESPONSE_SUCCESS = 0, //!< The creation was successful
CREATION_RESPONSE_OBJECT_ID_UNAVAILABLE, //!< The Object ID can't be used
CREATION_RESPONSE_NAME_NOT_ALLOWED, //!< The name is not allowed
CREATION_RESPONSE_PREDEFINED_NAME_IN_USE, //!< The predefined name is already in use
CREATION_RESPONSE_CUSTOM_NAME_IN_USE //!< The custom name is already in use
};
//! An enum for login responses
enum eLoginResponse : uint8_t {
LOGIN_RESPONSE_GENERAL_FAILED = 0,
LOGIN_RESPONSE_SUCCESS = 1,
LOGIN_RESPONSE_BANNED = 2,
LOGIN_RESPONSE_PERMISSIONS_NOT_HIGH_ENOUGH = 5,
LOGIN_RESPONSE_WRONG_PASS_OR_USER = 6,
LOGIN_RESPONSE_ACCOUNT_LOCKED = 7
};
//! An enum for character rename responses
enum eRenameResponse : uint8_t {
RENAME_RESPONSE_SUCCESS = 0, //!< The renaming was successful
RENAME_RESPONSE_UNKNOWN_ERROR, //!< There was an unknown error
RENAME_RESPONSE_NAME_UNAVAILABLE, //!< The name is unavailable
RENAME_RESPONSE_NAME_IN_USE //!< The name is already in use
};
//! A replica packet type
enum eReplicaPacketType {
PACKET_TYPE_CONSTRUCTION, //!< A construction packet
PACKET_TYPE_SERIALIZATION, //!< A serialization packet
PACKET_TYPE_DESTRUCTION //!< A destruction packet
};
enum ServerDisconnectIdentifiers {
SERVER_DISCON_UNKNOWN_SERVER_ERROR = 0, //!< Unknown server error
SERVER_DISCON_DUPLICATE_LOGIN = 4, //!< Used when another user with the same username is logged in (duplicate login)
SERVER_DISCON_SERVER_SHUTDOWN = 5, //!< Used when the server is shutdown
SERVER_DISCON_SERVER_MAP_LOAD_FAILURE = 6, //!< Used when the server cannot load a map
SERVER_DISCON_INVALID_SESSION_KEY = 7, //!< Used if the session is invalid
SERVER_DISCON_ACCOUNT_NOT_IN_PENDING_LIST = 8, //!< ???
SERVER_DISCON_CHARACTER_NOT_FOUND = 9, //!< Used if a character that the server has is not found (i.e, corruption with user-player data)
SERVER_DISCON_CHARACTER_CORRUPTED = 10, //!< Similar to abovce
SERVER_DISCON_KICK = 11, //!< Used if the user is kicked from the server
SERVER_DISCON_FREE_TRIAL_EXPIRED = 12, //!< Used if the user's free trial expired
SERVER_DISCON_PLAY_SCHEDULE_TIME_DONE = 13 //!< Used if the user's play time is used up
};
//! The Behavior Types for use with the AI system
enum eCombatBehaviorTypes : uint32_t {
PASSIVE = 0, //!< The object is passive
AGGRESSIVE = 1, //!< The object is aggressive
PASSIVE_TURRET = 2, //!< The object is a passive turret
AGGRESSIVE_TURRET = 3 //!< The object is an aggressive turret
};
//! The Combat Role Type for use with the AI system
enum eCombatRoleType : uint32_t {
MELEE = 0, //!< Used for melee attacks
RANGED = 1, //!< Used for range attacks
SUPPORT = 2 //!< Used for support
};
//! The kill types for the Die packet
enum eKillType : uint32_t {
VIOLENT,
SILENT
};
//! The various world states used throughout the server
enum eObjectWorldState {
WORLDSTATE_INWORLD, //!< Probably used when the object is in the world
WORLDSTATE_ATTACHED, //!< Probably used when the object is attached to another object
WORLDSTATE_INVENTORY //!< Probably used when the object is in an inventory
};
//! The trigger stats (???)
enum eTriggerStat {
INVALID_STAT, //!< ???
HEALTH, //!< Probably used for health
ARMOR, //!< Probably used for armor
IMAGINATION //!< Probably used for imagination
};
//! The trigger operations (???)
enum eTriggerOperator {
INVALID_OPER, //!< ???
EQUAL, //!< ???
NOT_EQUAL, //!< ???
GREATER, //!< ???
GREATER_EQUAL, //!< ???
LESS, //!< ???
LESS_EQUAL //!< ???
};
//! The various build types
enum eBuildType {
BUILD_NOWHERE, //!< Used if something can't be built anywhere
BUILD_IN_WORLD, //!< Used if something can be built in the world
BUILD_ON_PROPERTY //!< Used if something can be build on a property
};
//! Quickbuild fail reasons
enum eFailReason : uint32_t {
REASON_NOT_GIVEN,
REASON_OUT_OF_IMAGINATION,
REASON_CANCELED_EARLY,
REASON_BUILD_ENDED
};
//! Terminate interaction type
enum eTerminateType : uint32_t {
RANGE,
USER,
FROM_INTERACTION
};
//! The combat state
enum eCombatState {
IDLE, //!< The AI is in an idle state
AGGRO, //!< The AI is in an aggressive state
TETHER, //!< The AI is being redrawn back to tether point
SPAWN, //!< The AI is spawning
DEAD //!< The AI is dead
};
enum eControlSceme {
SCHEME_A,
SCHEME_D,
SCHEME_GAMEPAD,
SCHEME_E,
SCHEME_FPS,
SCHEME_DRIVING,
SCHEME_TAMING,
SCHEME_MODULAR_BUILD,
SCHEME_WEAR_A_ROBOT //== freecam?
};
enum eStunState {
PUSH,
POP
};
enum eNotifyType {
NOTIFY_TYPE_SUCCESS,
NOTIFY_TYPE_QUIT,
NOTIFY_TYPE_FAILED,
NOTIFY_TYPE_BEGIN,
NOTIFY_TYPE_READY,
NOTIFY_TYPE_NAMINGPET
};
enum eReplicaComponentType : int32_t {
COMPONENT_TYPE_CONTROLLABLE_PHYSICS = 1, //!< The ControllablePhysics Component
COMPONENT_TYPE_RENDER = 2, //!< The Render Component
COMPONENT_TYPE_SIMPLE_PHYSICS = 3, //!< The SimplePhysics Component
COMPONENT_TYPE_CHARACTER = 4, //!< The Character Component
COMPONENT_TYPE_SCRIPT = 5, //!< The Script Component
COMPONENT_TYPE_BOUNCER = 6, //!< The Bouncer Component
COMPONENT_TYPE_BUFF = 7, //!< The Buff Component
COMPONENT_TYPE_SKILL = 9, //!< The Skill Component
COMPONENT_TYPE_ITEM = 11, //!< The Item Component
COMPONENT_TYPE_VENDOR = 16, //!< The Vendor Component
COMPONENT_TYPE_INVENTORY = 17, //!< The Inventory Component
COMPONENT_TYPE_SHOOTING_GALLERY = 19, //!< The Shooting Gallery Component
COMPONENT_TYPE_RIGID_BODY_PHANTOM_PHYSICS = 20, //!< The RigidBodyPhantomPhysics Component
COMPONENT_TYPE_COLLECTIBLE = 23, //!< The Collectible Component
COMPONENT_TYPE_MOVING_PLATFORM = 25, //!< The MovingPlatform Component
COMPONENT_TYPE_PET = 26, //!< The Pet Component
COMPONENT_TYPE_VEHICLE_PHYSICS = 30, //!< The VehiclePhysics Component
COMPONENT_TYPE_MOVEMENT_AI = 31, //!< The MovementAI Component
COMPONENT_TYPE_PROPERTY = 36, //!< The Property Component
COMPONENT_TYPE_SCRIPTED_ACTIVITY = 39, //!< The ScriptedActivity Component
COMPONENT_TYPE_PHANTOM_PHYSICS = 40, //!< The PhantomPhysics Component
COMPONENT_TYPE_MODEL = 42, //!< The Model Component
COMPONENT_TYPE_PROPERTY_ENTRANCE = 43, //!< The PhantomPhysics Component
COMPONENT_TYPE_PROPERTY_MANAGEMENT = 45, //!< The PropertyManagement Component
COMPONENT_TYPE_REBUILD = 48, //!< The Rebuild Component
COMPONENT_TYPE_SWITCH = 49, //!< The Switch Component
COMPONENT_TYPE_ZONE_CONTROL = 50, //!< The ZoneControl Component
COMPONENT_TYPE_PACKAGE = 53, //!< The Package Component
COMPONENT_TYPE_PLAYER_FLAG = 58, //!< The PlayerFlag Component
COMPONENT_TYPE_BASE_COMBAT_AI = 60, //!< The BaseCombatAI Component
COMPONENT_TYPE_MODULE_ASSEMBLY = 61, //!< The ModuleAssembly Component
COMPONENT_TYPE_PROPERTY_VENDOR = 65, //!< The PropertyVendor Component
COMPONENT_TYPE_ROCKET_LAUNCH = 67, //!< The RocketLaunch Component
COMPONENT_TYPE_RACING_CONTROL = 71, //!< The RacingControl Component
COMPONENT_TYPE_MISSION_OFFER = 73, //!< The MissionOffer Component
COMPONENT_TYPE_EXHIBIT = 75, //!< The Exhibit Component
COMPONENT_TYPE_RACING_STATS = 74, //!< The Racing Stats Component
COMPONENT_TYPE_SOUND_TRIGGER = 77, //!< The Sound Trigger Component
COMPONENT_TYPE_PROXIMITY_MONITOR = 78, //!< The Proximity Monitor Component
COMPONENT_TYPE_MISSION = 84, //!< The Mission Component
COMPONENT_TYPE_ROCKET_LAUNCH_LUP = 97, //!< The LUP Launchpad Componen
COMPONENT_TYPE_RAIL_ACTIVATOR = 104, //!< The Rail Activator Component
COMPONENT_TYPE_PLAYER_FORCED_MOVEMENT = 106, //!< The Player Forced Movement Component
COMPONENT_TYPE_POSSESSABLE = 108, //!< The Possessable Component
COMPONENT_TYPE_LEVEL_PROGRESSION = 109, //!< The Level Progression Component
COMPONENT_TYPE_POSSESSOR = 110, //!< The Possessor Component
COMPONENT_TYPE_BUILD_BORDER = 114, //!< The Build Border Component
COMPONENT_TYPE_DESTROYABLE = 1000, //!< The Destroyable Component
};
enum class UseItemResponse : uint32_t {
NoImaginationForPet = 1,
FailedPrecondition,
MountsNotAllowed
};
enum eRebuildState : uint32_t {
REBUILD_OPEN,
REBUILD_COMPLETED = 2,
REBUILD_RESETTING = 4,
REBUILD_BUILDING,
REBUILD_INCOMPLETE
};
/**
* The loot source's type.
*/
enum eLootSourceType : int32_t {
LOOT_SOURCE_NONE = 0,
LOOT_SOURCE_CHEST,
LOOT_SOURCE_MISSION,
LOOT_SOURCE_MAIL,
LOOT_SOURCE_CURRENCY,
LOOT_SOURCE_ACHIEVEMENT,
LOOT_SOURCE_TRADE,
LOOT_SOURCE_QUICKBUILD,
LOOT_SOURCE_DELETION,
LOOT_SOURCE_VENDOR,
LOOT_SOURCE_ACTIVITY,
LOOT_SOURCE_PICKUP,
LOOT_SOURCE_BRICK,
LOOT_SOURCE_PROPERTY,
LOOT_SOURCE_MODERATION,
LOOT_SOURCE_EXHIBIT,
LOOT_SOURCE_INVENTORY,
LOOT_SOURCE_CLAIMCODE,
LOOT_SOURCE_CONSUMPTION,
LOOT_SOURCE_CRAFTING,
LOOT_SOURCE_LEVEL_REWARD,
LOOT_SOURCE_RELOCATE
};
enum eGameActivities : uint32_t {
ACTIVITY_NONE,
ACTIVITY_QUICKBUILDING,
ACTIVITY_SHOOTING_GALLERY,
ACTIVITY_RACING,
ACTIVITY_PINBALL,
ACTIVITY_PET_TAMING
};
enum ePlayerFlags {
BTARR_TESTING = 0,
PLAYER_HAS_ENTERED_PET_RANCH = 1,
MINIMAP_UNLOCKED = 2,
ACTIVITY_REBUILDING_FAIL_TIME = 3,
ACTIVITY_REBUILDING_FAIL_RANGE = 4,
ACTIVITY_SHOOTING_GALLERY_HELP = 5,
HELP_WALKING_CONTROLS = 6,
FIRST_SMASHABLE = 7,
FIRST_IMAGINATION_PICKUP = 8,
FIRST_DAMAGE = 9,
FIRST_ITEM = 10,
FIRST_BRICK = 11,
FIRST_CONSUMABLE = 12,
FIRST_EQUIPPABLE = 13,
CHAT_HELP = 14,
FIRST_PET_TAMING_MINIGAME = 15,
FIRST_PET_ON_SWITCH = 16,
FIRST_PET_JUMPED_ON_SWITCH = 17,
FIRST_PET_FOUND_TREASURE = 18,
FIRST_PET_DUG_TREASURE = 19,
FIRST_PET_OWNER_ON_PET_BOUNCER = 20,
FIRST_PET_DESPAWN_NO_IMAGINATION = 21,
FIRST_PET_SELECTED_ENOUGH_BRICKS = 22,
FIRST_EMOTE_UNLOCKED = 23,
GF_PIRATE_REP = 24,
AG_BOB_CINEMATIC_EVENT = 25,
HELP_JUMPING_CONTROLS = 26,
HELP_DOUBLE_JUMP_CONTROLS = 27,
HELP_CAMERA_CONTROLS = 28,
HELP_ROTATE_CONTROLS = 29,
HELP_SMASH = 30,
MONUMENT_INTRO_MUSIC_PLAYED = 31,
BEGINNING_ZONE_SUMMARY_DISPLAYED = 32,
AG_FINISH_LINE_BUILT = 33,
AG_BOSS_AREA_FOUND = 34,
AG_LANDED_IN_BATTLEFIELD = 35,
GF_PLAYER_HAS_BEEN_TO_THE_RAVINE = 36,
MODULAR_BUILD_STARTED = 37,
MODULAR_BUILD_FINISHED_CLICK_BUTTON = 38,
THINKING_HAT_RECEIVED_GO_TO_MODULAR_BUILD_AREA = 39,
BUILD_AREA_ENTERED_MOD_NOT_ACTIVATED_PUT_ON_HAT = 40,
HAT_ON_INSIDE_OF_MOD_BUILD_EQUIP_A_MODULE_FROM_LEG = 41,
MODULE_EQUIPPED_PLACE_ON_GLOWING_BLUE_SPOT = 42,
FIRST_MODULE_PLACED_CORRECTLY_NOW_DO_THE_REST = 43,
ROCKET_COMPLETE_NOW_LAUNCH_FROM_PAD = 44,
JOINED_A_FACTION = 45,
VENTURE_FACTION = 46,
ASSEMBLY_FACTION = 47,
PARADOX_FACTION = 48,
SENTINEL_FACTION = 49,
LUP_WORLD_ACCESS = 50,
AG_FIRST_FLAG_COLLECTED = 51,
TOOLTIP_TALK_TO_SKYLAND_TO_GET_HAT = 52,
MODULAR_BUILD_PLAYER_PLACES_FIRST_MODEL_IN_SCRATCH = 53,
MODULAR_BUILD_FIRST_ARROW_DISPLAY_FOR_MODULE = 54,
AG_BEACON_QB_SO_THE_PLAYER_CAN_ALWAYS_BUILD_THEM = 55,
GF_PET_DIG_FLAG_1 = 56,
GF_PET_DIG_FLAG_2 = 57,
GF_PET_DIG_FLAG_3 = 58,
SUPPRESS_SPACESHIP_CINEMATIC_FLYTHROUGH = 59,
GF_PLAYER_FALL_DEATH = 60,
GF_PLAYER_CAN_GET_FLAG_1 = 61,
GF_PLAYER_CAN_GET_FLAG_2 = 62,
GF_PLAYER_CAN_GET_FLAG_3 = 63,
ENTER_BBB_FROM_PROPERTY_EDIT_CONFIRMATION_DIALOG = 64,
AG_FIRST_COMBAT_COMPLETE = 65,
AG_COMPLETE_BOB_MISSION = 66,
IS_NEWS_SCREEN_VISIBLE = 114,
NJ_GARMADON_CINEMATIC_SEEN = 125,
ELEPHANT_PET_3050 = 801,
CAT_PET_3054 = 802,
TRICERATOPS_PET_3195 = 803,
TERRIER_PET_3254 = 804,
SKUNK_PET_3261 = 805,
LION_PET_3520 = 806,
BUNNY_PET_3672 = 807,
CROCODILE_PET_3994 = 808,
DOBERMAN_PET_5635 = 809,
BUFFALO_PET_5636 = 810,
ROBOT_DOG_PET_5637 = 811,
EUROPEAN_DRAGON_PET_5639 = 812,
TORTOISE_PET_5640 = 813,
ASIAN_DRAGON_PET_5641 = 814,
MANTIS_PET_5642 = 815,
PANDA_PET_5643 = 816,
WARTHOG_PET_6720 = 817,
GOAT_PET_7638 = 818,
CRAB_PET_7694 = 819,
AG_SPACE_SHIP_BINOC_AT_LAUNCH = 1001,
AG_SPACE_SHIP_BINOC_AT_LAUNCH_PLATFORM = 1002,
AG_SPACE_SHIP_BINOC_ON_PLATFORM_TO_LEFT_OF_START = 1003,
AG_SPACE_SHIP_BINOC_ON_PLATFORM_TO_RIGHT_OF_START = 1004,
AG_SPACE_SHIP_BINOC_AT_BOB = 1005,
AG_BATTLE_BINOC_FOR_TRICERETOPS = 1101,
AG_BATTLE_BINOC_AT_PARADOX = 1102,
AG_BATTLE_BINOC_AT_MISSION_GIVER = 1103,
AG_BATTLE_BINOC_AT_BECK = 1104,
AG_MONUMENT_BINOC_INTRO = 1105,
AG_MONUMENT_BINOC_OUTRO = 1106,
AG_LAUNCH_BINOC_INTRO = 1107,
AG_LAUNCH_BINOC_BISON = 1108,
AG_LAUNCH_BINOC_SHARK = 1109,
NS_BINOC_CONCERT_TRANSITION = 1201,
NS_BINOC_RACE_PLACE_TRANSITION = 1202,
NS_BINOC_BRICK_ANNEX_TRANSITION = 1203,
NS_BINOC_GF_LAUNCH = 1204,
NS_BINOC_FV_LAUNCH = 1205,
NS_BINOC_BRICK_ANNEX_WATER = 1206,
NS_BINOC_AG_LAUNCH_AT_RACE_PLACE = 1207,
NS_BINOC_AG_LAUNCH_AT_BRICK_ANNEX = 1208,
NS_BINOC_AG_LAUNCH_AT_PLAZA = 1209,
NS_BINOC_TBA = 1210,
NS_FLAG_COLLECTABLE_1_BY_JONNY_THUNDER = 1211,
NS_FLAG_COLLECTABLE_2_UNDER_CONCERT_BRIDGE = 1212,
NS_FLAG_COLLECTABLE_3_BY_FV_LAUNCH = 1213,
NS_FLAG_COLLECTABLE_4_IN_PLAZA_BEHIND_BUILDING = 1214,
NS_FLAG_COLLECTABLE_5_BY_GF_LAUNCH = 1215,
NS_FLAG_COLLECTABLE_6_BY_DUCK_SG = 1216,
NS_FLAG_COLLECTABLE_7_BY_LUP_LAUNCH = 1217,
NS_FLAG_COLLECTABLE_8_BY_NT_LUANCH = 1218,
NS_FLAG_COLLECTABLE_9_BY_RACE_BUILD = 1219,
NS_FLAG_COLLECTABLE_10_ON_AG_LAUNCH_PATH = 1220,
PR_BINOC_AT_LAUNCH_PAD = 1251,
PR_BINOC_AT_BEGINNING_OF_ISLAND_B = 1252,
PR_BINOC_AT_FIRST_PET_BOUNCER = 1253,
PR_BINOC_ON_BY_CROWS_NEST = 1254,
PR_PET_DIG_AT_BEGINNING_OF_ISLAND_B = 1261,
PR_PET_DIG_AT_THE_LOCATION_OF_OLD_BOUNCE_BACK = 1262,
PR_PET_DIG_UNDER_QB_BRIDGE = 1263,
PR_PET_DIG_BACK_SIDE_BY_PARTNER_BOUNCE = 1264,
PR_PET_DIG_BY_LAUNCH_PAD = 1265,
PR_PET_DIG_BY_FIRST_PET_BOUNCER = 1266,
GF_BINOC_ON_LANDING_PAD = 1301,
GF_BINOC_AT_RAVINE_START = 1302,
GF_BINOC_ON_TOP_OF_RAVINE_HEAD = 1303,
GF_BINOC_AT_TURTLE_AREA = 1304,
GF_BINOC_IN_TUNNEL_TO_ELEPHANTS = 1305,
GF_BINOC_IN_ELEPHANTS_AREA = 1306,
GF_BINOC_IN_RACING_AREA = 1307,
GF_BINOC_IN_CROC_AREA = 1308,
GF_BINOC_IN_JAIL_AREA = 1309,
GF_BINOC_TELESCOPE_NEXT_TO_CAPTAIN_JACK = 1310,
NT_PLINTH_REBUILD = 1919,
NT_FACTION_SPY_DUKE = 1974,
NT_FACTION_SPY_OVERBUILD = 1976,
NT_FACTION_SPY_HAEL = 1977,
NJ_EARTH_SPINJITZU = 2030,
NJ_LIGHTNING_SPINJITZU = 2031,
NJ_ICE_SPINJITZU = 2032,
NJ_FIRE_SPINJITZU = 2033,
NJ_WU_SHOW_DAILY_CHEST = 2099
};
//======== FUNC ===========
template<typename T>
inline T const& clamp(const T& val, const T& low, const T& high) {
if (val < low) return low;
else if (val > high) return high;
return val;
}
#endif //!__DCOMMONVARS__H__

View File

@@ -1,552 +0,0 @@
#pragma once
#include "MessageIdentifiers.h"
enum CONNECTION_TYPE {
SERVER = 0, //!< Means it is used throughout all servers
AUTH, //!< Means it is sent from the client authentication
CHAT, //!< Means it is sent from and to the chat server
CHAT_INTERNAL, //!< Unused - We can potentially use this in the future for various things
WORLD, //!< Means it is sent from the client world
CLIENT, //!< Means it is sent to the client from the world server
MASTER //!< Means it is sent to and from the master server
};
//! The Internal Server Packet Identifiers
enum SERVER {
MSG_SERVER_VERSION_CONFIRM = 0, /*!< Sent during a handshake to confirm the server/client version */
MSG_SERVER_DISCONNECT_NOTIFY, /*!< Sent when a user disconnected */
MSG_SERVER_GENERAL_NOTIFY /*!< A general notification */
};
//! The Internal Authentication Packet Identifiers
enum AUTH {
MSG_AUTH_LOGIN_REQUEST = 0, /*!< Sent from the client when a user logs in */
MSG_AUTH_LOGOUT_REQUEST, /*!< Sent from the client when a user logs out */
MSG_AUTH_CREATE_NEW_ACCOUNT_REQUEST, /*!< Sent from the client when a user creates a new account */
MSG_AUTH_LEGOINTERFACE_AUTH_RESPONSE, /*!< Unknown */
MSG_AUTH_SESSIONKEY_RECEIVED_CONFIRM, /*!< Sent when the server recieved the session key (?) */
MSG_AUTH_RUNTIME_CONFIG /*!< Unknown */
};
//! The Internal Chat Packet Identifiers
enum CHAT {
MSG_CHAT_LOGIN_SESSION_NOTIFY = 0, /*!< When a user logs in */
MSG_CHAT_GENERAL_CHAT_MESSAGE, /*!< Used for global chat messages */
MSG_CHAT_PRIVATE_CHAT_MESSAGE, /*!< Used for private chat messages */
MSG_CHAT_USER_CHANNEL_CHAT_MESSAGE, /*!< Unknown */
MSG_CHAT_WORLD_DISCONNECT_REQUEST, /*!< Unknown */
MSG_CHAT_WORLD_PROXIMITY_RESPONSE, /*!< Unknown */
MSG_CHAT_WORLD_PARCEL_RESPONSE, /*!< Unknown */
MSG_CHAT_ADD_FRIEND_REQUEST, /*!< When the client requests to add a friend */
MSG_CHAT_ADD_FRIEND_RESPONSE, /*!< Sent from the server when the client adds a friend */
MSG_CHAT_REMOVE_FRIEND, /*!< When the client removes a friend */
MSG_CHAT_GET_FRIENDS_LIST, /*!< Sent when the client requests a user's friends list */
MSG_CHAT_ADD_IGNORE, /*!< Sent when the client adds a friend to the "ignore" list */
MSG_CHAT_REMOVE_IGNORE, /*!< Sent when the client removes a friend from the "ignore" list */
MSG_CHAT_GET_IGNORE_LIST, /*!< Sent when the client requests a user's ignored list */
MSG_CHAT_TEAM_MISSED_INVITE_CHECK, /*!< Unknown (Something with an unresponded-to friend request probably) */
MSG_CHAT_TEAM_INVITE, /*!< When the client invites a user to a team */
MSG_CHAT_TEAM_INVITE_RESPONSE, /*!< Sent from the server when the client invites someone to the team */
MSG_CHAT_TEAM_KICK, /*!< Sent when the client kicks a member from a team */
MSG_CHAT_TEAM_LEAVE, /*!< Sent when the client leaves a team */
MSG_CHAT_TEAM_SET_LOOT, /*!< Unknown (Something to do with team loot) */
MSG_CHAT_TEAM_SET_LEADER, /*!< Unknown (Probably sets the team leader or something) */
MSG_CHAT_TEAM_GET_STATUS, /*!< Check to see if we are in a team or not, sent on world join */
MSG_CHAT_GUILD_CREATE, /*!< Guild Creation */
MSG_CHAT_GUILD_INVITE, /*!< Guild Invitation */
MSG_CHAT_GUILD_INVITE_RESPONSE, /*!< Guild Invite Response */
MSG_CHAT_GUILD_LEAVE, /*!< Guild Leave */
MSG_CHAT_GUILD_KICK, /*!< Guild Kick */
MSG_CHAT_GUILD_GET_STATUS, /*!< Guild Get Status */
MSG_CHAT_GUILD_GET_ALL, /*!< Guild Get All */
MSG_CHAT_SHOW_ALL,
MSG_CHAT_BLUEPRINT_MODERATED,
MSG_CHAT_BLUEPRINT_MODEL_READY,
MSG_CHAT_PROPERTY_READY_FOR_APPROVAL,
MSG_CHAT_PROPERTY_MODERATION_CHANGED,
MSG_CHAT_PROPERTY_BUILDMODE_CHANGED,
MSG_CHAT_PROPERTY_BUILDMODE_CHANGED_REPORT,
MSG_CHAT_MAIL,
MSG_CHAT_WORLD_INSTANCE_LOCATION_REQUEST,
MSG_CHAT_REPUTATION_UPDATE,
MSG_CHAT_SEND_CANNED_TEXT,
MSG_CHAT_GMLEVEL_UPDATE,
MSG_CHAT_CHARACTER_NAME_CHANGE_REQUEST,
MSG_CHAT_CSR_REQUEST,
MSG_CHAT_CSR_REPLY,
MSG_CHAT_GM_KICK,
MSG_CHAT_GM_ANNOUNCE,
MSG_CHAT_GM_MUTE,
MSG_CHAT_ACTIVITY_UPDATE,
MSG_CHAT_WORLD_ROUTE_PACKET,
MSG_CHAT_GET_ZONE_POPULATIONS,
MSG_CHAT_REQUEST_MINIMUM_CHAT_MODE,
MSG_CHAT_REQUEST_MINIMUM_CHAT_MODE_PRIVATE,
MSG_CHAT_MATCH_REQUEST,
MSG_CHAT_UGCMANIFEST_REPORT_MISSING_FILE,
MSG_CHAT_UGCMANIFEST_REPORT_DONE_FILE,
MSG_CHAT_UGCMANIFEST_REPORT_DONE_BLUEPRINT,
MSG_CHAT_UGCC_REQUEST,
MSG_CHAT_WHO,
MSG_CHAT_WORLD_PLAYERS_PET_MODERATED_ACKNOWLEDGE,
MSG_CHAT_ACHIEVEMENT_NOTIFY,
MSG_CHAT_GM_CLOSE_PRIVATE_CHAT_WINDOW,
MSG_CHAT_UNEXPECTED_DISCONNECT,
MSG_CHAT_PLAYER_READY,
MSG_CHAT_GET_DONATION_TOTAL,
MSG_CHAT_UPDATE_DONATION,
MSG_CHAT_PRG_CSR_COMMAND,
MSG_CHAT_HEARTBEAT_REQUEST_FROM_WORLD,
MSG_CHAT_UPDATE_FREE_TRIAL_STATUS
};
//! Used for packets related to chatting
enum CHAT_INTERNAL {
MSG_CHAT_INTERNAL_PLAYER_ADDED_NOTIFICATION = 0,
MSG_CHAT_INTERNAL_PLAYER_REMOVED_NOTIFICATION,
MSG_CHAT_INTERNAL_ADD_FRIEND,
MSG_CHAT_INTERNAL_ADD_BEST_FRIEND,
MSG_CHAT_INTERNAL_ADD_TO_TEAM,
MSG_CHAT_INTERNAL_ADD_BLOCK,
MSG_CHAT_INTERNAL_REMOVE_FRIEND,
MSG_CHAT_INTERNAL_REMOVE_BLOCK,
MSG_CHAT_INTERNAL_REMOVE_FROM_TEAM,
MSG_CHAT_INTERNAL_DELETE_TEAM,
MSG_CHAT_INTERNAL_REPORT,
MSG_CHAT_INTERNAL_PRIVATE_CHAT,
MSG_CHAT_INTERNAL_PRIVATE_CHAT_RESPONSE,
MSG_CHAT_INTERNAL_ANNOUNCEMENT,
MSG_CHAT_INTERNAL_MAIL_COUNT_UPDATE,
MSG_CHAT_INTERNAL_MAIL_SEND_NOTIFY,
MSG_CHAT_INTERNAL_REQUEST_USER_LIST,
MSG_CHAT_INTERNAL_FRIEND_LIST,
MSG_CHAT_INTERNAL_ROUTE_TO_PLAYER,
MSG_CHAT_INTERNAL_TEAM_UPDATE,
MSG_CHAT_INTERNAL_MUTE_UPDATE,
MSG_CHAT_INTERNAL_CREATE_TEAM,
};
//! Used for packets send to the world
enum WORLD {
MSG_WORLD_CLIENT_VALIDATION = 1, // Session info
MSG_WORLD_CLIENT_CHARACTER_LIST_REQUEST,
MSG_WORLD_CLIENT_CHARACTER_CREATE_REQUEST,
MSG_WORLD_CLIENT_LOGIN_REQUEST, // Character selected
MSG_WORLD_CLIENT_GAME_MSG,
MSG_WORLD_CLIENT_CHARACTER_DELETE_REQUEST,
MSG_WORLD_CLIENT_CHARACTER_RENAME_REQUEST,
MSG_WORLD_CLIENT_HAPPY_FLOWER_MODE_NOTIFY,
MSG_WORLD_CLIENT_SLASH_RELOAD_MAP, // Reload map cmp
MSG_WORLD_CLIENT_SLASH_PUSH_MAP_REQUEST, // Push map req cmd
MSG_WORLD_CLIENT_SLASH_PUSH_MAP, // Push map cmd
MSG_WORLD_CLIENT_SLASH_PULL_MAP, // Pull map cmd
MSG_WORLD_CLIENT_LOCK_MAP_REQUEST,
MSG_WORLD_CLIENT_GENERAL_CHAT_MESSAGE, // General chat message
MSG_WORLD_CLIENT_HTTP_MONITOR_INFO_REQUEST,
MSG_WORLD_CLIENT_SLASH_DEBUG_SCRIPTS, // Debug scripts cmd
MSG_WORLD_CLIENT_MODELS_CLEAR,
MSG_WORLD_CLIENT_EXHIBIT_INSERT_MODEL,
MSG_WORLD_CLIENT_LEVEL_LOAD_COMPLETE, // Character data request
MSG_WORLD_CLIENT_TMP_GUILD_CREATE,
MSG_WORLD_CLIENT_ROUTE_PACKET, // Social?
MSG_WORLD_CLIENT_POSITION_UPDATE,
MSG_WORLD_CLIENT_MAIL,
MSG_WORLD_CLIENT_WORD_CHECK, // Whitelist word check
MSG_WORLD_CLIENT_STRING_CHECK, // Whitelist string check
MSG_WORLD_CLIENT_GET_PLAYERS_IN_ZONE,
MSG_WORLD_CLIENT_REQUEST_UGC_MANIFEST_INFO,
MSG_WORLD_CLIENT_BLUEPRINT_GET_ALL_DATA_REQUEST,
MSG_WORLD_CLIENT_CANCEL_MAP_QUEUE,
MSG_WORLD_CLIENT_HANDLE_FUNNESS,
MSG_WORLD_CLIENT_FAKE_PRG_CSR_MESSAGE,
MSG_WORLD_CLIENT_REQUEST_FREE_TRIAL_REFRESH,
MSG_WORLD_CLIENT_GM_SET_FREE_TRIAL_STATUS
};
//! An enum for packets sent to the client
enum CLIENT {
MSG_CLIENT_LOGIN_RESPONSE = 0,
MSG_CLIENT_LOGOUT_RESPONSE,
MSG_CLIENT_LOAD_STATIC_ZONE,
MSG_CLIENT_CREATE_OBJECT,
MSG_CLIENT_CREATE_CHARACTER,
MSG_CLIENT_CREATE_CHARACTER_EXTENDED,
MSG_CLIENT_CHARACTER_LIST_RESPONSE,
MSG_CLIENT_CHARACTER_CREATE_RESPONSE,
MSG_CLIENT_CHARACTER_RENAME_RESPONSE,
MSG_CLIENT_CHAT_CONNECT_RESPONSE,
MSG_CLIENT_AUTH_ACCOUNT_CREATE_RESPONSE,
MSG_CLIENT_DELETE_CHARACTER_RESPONSE,
MSG_CLIENT_GAME_MSG,
MSG_CLIENT_CONNECT_CHAT,
MSG_CLIENT_TRANSFER_TO_WORLD,
MSG_CLIENT_IMPENDING_RELOAD_NOTIFY,
MSG_CLIENT_MAKE_GM_RESPONSE,
MSG_CLIENT_HTTP_MONITOR_INFO_RESPONSE,
MSG_CLIENT_SLASH_PUSH_MAP_RESPONSE,
MSG_CLIENT_SLASH_PULL_MAP_RESPONSE,
MSG_CLIENT_SLASH_LOCK_MAP_RESPONSE,
MSG_CLIENT_BLUEPRINT_SAVE_RESPONSE,
MSG_CLIENT_BLUEPRINT_LUP_SAVE_RESPONSE,
MSG_CLIENT_BLUEPRINT_LOAD_RESPONSE_ITEMID,
MSG_CLIENT_BLUEPRINT_GET_ALL_DATA_RESPONSE,
MSG_CLIENT_MODEL_INSTANTIATE_RESPONSE,
MSG_CLIENT_DEBUG_OUTPUT,
MSG_CLIENT_ADD_FRIEND_REQUEST,
MSG_CLIENT_ADD_FRIEND_RESPONSE,
MSG_CLIENT_REMOVE_FRIEND_RESPONSE,
MSG_CLIENT_GET_FRIENDS_LIST_RESPONSE,
MSG_CLIENT_UPDATE_FRIEND_NOTIFY,
MSG_CLIENT_ADD_IGNORE_RESPONSE,
MSG_CLIENT_REMOVE_IGNORE_RESPONSE,
MSG_CLIENT_GET_IGNORE_LIST_RESPONSE,
MSG_CLIENT_TEAM_INVITE,
MSG_CLIENT_TEAM_INVITE_INITIAL_RESPONSE,
MSG_CLIENT_GUILD_CREATE_RESPONSE,
MSG_CLIENT_GUILD_GET_STATUS_RESPONSE,
MSG_CLIENT_GUILD_INVITE,
MSG_CLIENT_GUILD_INVITE_INITIAL_RESPONSE,
MSG_CLIENT_GUILD_INVITE_FINAL_RESPONSE,
MSG_CLIENT_GUILD_INVITE_CONFIRM,
MSG_CLIENT_GUILD_ADD_PLAYER,
MSG_CLIENT_GUILD_REMOVE_PLAYER,
MSG_CLIENT_GUILD_LOGIN_LOGOUT,
MSG_CLIENT_GUILD_RANK_CHANGE,
MSG_CLIENT_GUILD_DATA,
MSG_CLIENT_GUILD_STATUS,
MSG_CLIENT_MAIL,
MSG_CLIENT_DB_PROXY_RESULT,
MSG_CLIENT_SHOW_ALL_RESPONSE,
MSG_CLIENT_WHO_RESPONSE,
MSG_CLIENT_SEND_CANNED_TEXT,
MSG_CLIENT_UPDATE_CHARACTER_NAME,
MSG_CLIENT_SET_NETWORK_SIMULATOR,
MSG_CLIENT_INVALID_CHAT_MESSAGE,
MSG_CLIENT_MINIMUM_CHAT_MODE_RESPONSE,
MSG_CLIENT_MINIMUM_CHAT_MODE_RESPONSE_PRIVATE,
MSG_CLIENT_CHAT_MODERATION_STRING,
MSG_CLIENT_UGC_MANIFEST_RESPONSE,
MSG_CLIENT_IN_LOGIN_QUEUE,
MSG_CLIENT_SERVER_STATES,
MSG_CLIENT_GM_CLOSE_TARGET_CHAT_WINDOW,
MSG_CLIENT_GENERAL_TEXT_FOR_LOCALIZATION,
MSG_CLIENT_UPDATE_FREE_TRIAL_STATUS,
MSG_CLIENT_UGC_DOWNLOAD_FAILED = 120
};
//! Used for packets sent to the master server
enum MASTER {
MSG_MASTER_REQUEST_PERSISTENT_ID = 1,
MSG_MASTER_REQUEST_PERSISTENT_ID_RESPONSE,
MSG_MASTER_REQUEST_ZONE_TRANSFER,
MSG_MASTER_REQUEST_ZONE_TRANSFER_RESPONSE,
MSG_MASTER_SERVER_INFO,
MSG_MASTER_REQUEST_SESSION_KEY,
MSG_MASTER_SET_SESSION_KEY,
MSG_MASTER_SESSION_KEY_RESPONSE,
MSG_MASTER_PLAYER_ADDED,
MSG_MASTER_PLAYER_REMOVED,
MSG_MASTER_CREATE_PRIVATE_ZONE,
MSG_MASTER_REQUEST_PRIVATE_ZONE,
MSG_MASTER_WORLD_READY,
MSG_MASTER_PREP_ZONE,
MSG_MASTER_SHUTDOWN,
MSG_MASTER_SHUTDOWN_RESPONSE,
MSG_MASTER_SHUTDOWN_IMMEDIATE,
MSG_MASTER_SHUTDOWN_UNIVERSE,
MSG_MASTER_AFFIRM_TRANSFER_REQUEST,
MSG_MASTER_AFFIRM_TRANSFER_RESPONSE,
MSG_MASTER_NEW_SESSION_ALERT
};
//! The Game messages
enum GAME_MSG : unsigned short {
GAME_MSG_TELEPORT = 19,
GAME_MSG_SET_PLAYER_CONTROL_SCHEME = 26,
GAME_MSG_DROP_CLIENT_LOOT = 30,
GAME_MSG_DIE = 37,
GAME_MSG_REQUEST_DIE = 38,
GAME_MSG_PLAY_EMOTE = 41,
GAME_MSG_PLAY_ANIMATION = 43,
GAME_MSG_CONTROL_BEHAVIOR = 48,
GAME_MSG_SET_NAME = 72,
GAME_MSG_ECHO_START_SKILL = 118,
GAME_MSG_START_SKILL = 119,
GAME_MSG_VERIFY_ACK = 121,
GAME_MSG_ADD_SKILL = 127,
GAME_MSG_REMOVE_SKILL = 128,
GAME_MSG_SET_CURRENCY = 133,
GAME_MSG_PICKUP_CURRENCY = 137,
GAME_MSG_PICKUP_ITEM = 139,
GAME_MSG_TEAM_PICKUP_ITEM = 140,
GAME_MSG_PLAY_FX_EFFECT = 154,
GAME_MSG_STOP_FX_EFFECT = 155,
GAME_MSG_REQUEST_RESURRECT = 159,
GAME_MSG_RESURRECT = 160,
GAME_MSG_PUSH_EQUIPPED_ITEMS_STATE = 191,
GAME_MSG_POP_EQUIPPED_ITEMS_STATE = 192,
GAME_MSG_SET_GM_LEVEL = 193,
GAME_MSG_SET_STUNNED = 198,
GAME_MSG_KNOCKBACK = 202,
GAME_MSG_REBUILD_CANCEL = 209,
GAME_MSG_ENABLE_REBUILD = 213,
GAME_MSG_MOVE_ITEM_IN_INVENTORY = 224,
GAME_MSG_ADD_ITEM_TO_INVENTORY_CLIENT_SYNC = 227,
GAME_MSG_REMOVE_ITEM_FROM_INVENTORY = 230,
GAME_MSG_EQUIP_ITEM = 231,
GAME_MSG_UN_EQUIP_ITEM = 233,
GAME_MSG_OFFER_MISSION = 248,
GAME_MSG_RESPOND_TO_MISSION = 249,
GAME_MSG_NOTIFY_MISSION = 254,
GAME_MSG_NOTIFY_MISSION_TASK = 255,
GAME_MSG_REBUILD_NOTIFY_STATE = 336,
GAME_MSG_TERMINATE_INTERACTION = 357,
GAME_MSG_SERVER_TERMINATE_INTERACTION = 358,
GAME_MSG_REQUEST_USE = 364,
GAME_MSG_VENDOR_OPEN_WINDOW = 369,
GAME_MSG_BUY_FROM_VENDOR = 373,
GAME_MSG_SELL_TO_VENDOR = 374,
GAME_MSG_TEAM_SET_OFF_WORLD_FLAG = 383,
GAME_MSG_SET_INVENTORY_SIZE = 389,
GAME_MSG_ACKNOWLEDGE_POSSESSION = 391,
GAME_MSG_SET_SHOOTING_GALLERY_PARAMS = 400,
GAME_MSG_REQUEST_ACTIVITY_START_STOP = 402,
GAME_MSG_REQUEST_ACTIVITY_ENTER = 403,
GAME_MSG_REQUEST_ACTIVITY_EXIT = 404,
GAME_MSG_ACTIVITY_ENTER = 405,
GAME_MSG_ACTIVITY_EXIT = 406,
GAME_MSG_ACTIVITY_START = 407,
GAME_MSG_ACTIVITY_STOP = 408,
GAME_MSG_SHOOTING_GALLERY_CLIENT_AIM_UPDATE = 409,
GAME_MSG_SHOOTING_GALLERY_FIRE = 411,
GAME_MSG_REQUEST_VENDOR_STATUS_UPDATE = 416,
GAME_MSG_VENDOR_STATUS_UPDATE = 417,
GAME_MSG_NOTIFY_CLIENT_SHOOTING_GALLERY_SCORE = 425,
GAME_MSG_CONSUME_CLIENT_ITEM = 427,
GAME_MSG_CLIENT_ITEM_CONSUMED = 428,
GAME_MSG_UPDATE_SHOOTING_GALLERY_ROTATION = 448,
GAME_MSG_SET_FLAG = 471,
GAME_MSG_NOTIFY_CLIENT_FLAG_CHANGE = 472,
GAME_MSG_VENDOR_TRANSACTION_RESULT = 476,
GAME_MSG_HAS_BEEN_COLLECTED = 486,
GAME_MSG_DISPLAY_CHAT_BUBBLE = 495,
GAME_MSG_SPAWN_PET = 498,
GAME_MSG_DESPAWN_PET = 499,
GAME_MSG_PLAYER_LOADED = 505,
GAME_MSG_PLAYER_READY = 509,
GAME_MSG_REQUEST_LINKED_MISSION = 515,
GAME_MSG_INVALID_ZONE_TRANSFER_LIST = 519,
GAME_MSG_MISSION_DIALOGUE_OK = 520,
GAME_MSG_DISPLAY_MESSAGE_BOX = 529,
GAME_MSG_MESSAGE_BOX_RESPOND = 530,
GAME_MSG_CHOICE_BOX_RESPOND = 531,
GAME_MSG_SMASH = 537,
GAME_MSG_UNSMASH = 538,
GAME_MSG_SET_SHOOTING_GALLERY_RETICULE_EFFECT = 548,
GAME_MSG_PLACE_MODEL_RESPONSE = 0x223,
GAME_MSG_SET_JET_PACK_MODE = 561,
GAME_MSG_REGISTER_PET_ID = 565,
GAME_MSG_REGISTER_PET_DBID = 566,
GAME_MSG_SHOW_ACTIVITY_COUNTDOWN = 568,
GAME_MSG_START_ACTIVITY_TIME = 576,
GAME_MSG_ACTIVITY_PAUSE = 602,
GAME_MSG_USE_NON_EQUIPMENT_ITEM = 603,
GAME_MSG_USE_ITEM_RESULT = 607,
GAME_MSG_COMMAND_PET = 640,
GAME_MSG_PET_RESPONSE = 641,
GAME_MSG_REQUEST_ACTIVITY_SUMMARY_LEADERBOARD_DATA = 648,
GAME_MSG_SEND_ACTIVITY_SUMMARY_LEADERBOARD_DATA = 649,
GAME_MSG_NOTIFY_OBJECT = 656,
GAME_MSG_CLIENT_NOTIFY_PET = 659,
GAME_MSG_NOTIFY_PET = 660,
GAME_MSG_NOTIFY_PET_TAMING_MINIGAME = 661,
GAME_MSG_START_SERVER_PET_MINIGAME_TIMER = 662,
GAME_MSG_CLIENT_EXIT_TAMING_MINIGAME = 663,
GAME_MSG_PET_NAME_CHANGED = 686,
GAME_MSG_PET_TAMING_MINIGAME_RESULT = 667,
GAME_MSG_PET_TAMING_TRY_BUILD_RESULT = 668,
GAME_MSG_NOTIFY_TAMING_BUILD_SUCCESS = 673,
GAME_MSG_NOTIFY_TAMING_MODEL_LOADED_ON_SERVER = 674,
GAME_MSG_ADD_PET_TO_PLAYER = 681,
GAME_MSG_REQUEST_SET_PET_NAME = 683,
GAME_MSG_SET_PET_NAME = 684,
GAME_MSG_NOTIFY_PET_TAMING_PUZZLE_SELECTED = 675,
GAME_MSG_SHOW_PET_ACTION_BUTTON = 692,
GAME_MSG_SET_EMOTE_LOCK_STATE = 693,
GAME_MSG_USE_ITEM_REQUIREMENTS_RESPONSE = 703,
GAME_MSG_PLAY_EMBEDDED_EFFECT_ON_ALL_CLIENTS_NEAR_OBJECT = 713,
GAME_MSG_DOWNLOAD_PROPERTY_DATA = 716,
GAME_MSG_QUERY_PROPERTY_DATA = 717,
GAME_MSG_PROPERTY_EDITOR_BEGIN = 724,
GAME_MSG_PROPERTY_EDITOR_END = 725,
GAME_MSG_START_PATHING = 735,
GAME_MSG_NOTIFY_CLIENT_ZONE_OBJECT = 737,
GAME_MSG_UPDATE_REPUTATION = 746,
GAME_MSG_PROPERTY_RENTAL_RESPONSE = 750,
GAME_MSG_REQUEST_PLATFORM_RESYNC = 760,
GAME_MSG_PLATFORM_RESYNC = 761,
GAME_MSG_PLAY_CINEMATIC = 762,
GAME_MSG_END_CINEMATIC = 763,
GAME_MSG_CINEMATIC_UPDATE = 764,
GAME_MSG_TOGGLE_GHOST_REFERENCE_OVERRIDE = 767,
GAME_MSG_SET_GHOST_REFERENCE_POSITION = 768,
GAME_MSG_FIRE_EVENT_SERVER_SIDE = 770,
GAME_MSG_SET_NETWORK_SCRIPT_VAR = 781,
GAME_MSG_UPDATE_MODEL_FROM_CLIENT = 793,
GAME_MSG_DELETE_MODEL_FROM_CLIENT = 794,
GAME_MSG_PLAY_ND_AUDIO_EMITTER = 821,
GAME_MSG_PLAY2_DAMBIENT_SOUND = 831,
GAME_MSG_ENTER_PROPERTY1 = 840,
GAME_MSG_ENTER_PROPERTY2 = 841,
GAME_MSG_PROPERTY_ENTRANCE_SYNC = 842,
GAME_MSG_PROPERTY_SELECT_QUERY = 845,
GAME_MSG_PARSE_CHAT_MESSAGE = 850,
GAME_MSG_BROADCAST_TEXT_TO_CHATBOX = 858,
GAME_MSG_OPEN_PROPERTY_MANAGEMENT = 860,
GAME_MSG_OPEN_PROPERTY_VENDOR = 861,
GAME_MSG_UPDATE_PROPERTY_OR_MODEL_FOR_FILTER_CHECK = 863,
GAME_MSG_CLIENT_TRADE_REQUEST = 868,
GAME_MSG_SERVER_TRADE_REQUEST = 869,
GAME_MSG_SERVER_TRADE_INVITE = 870,
GAME_MSG_CLIENT_TRADE_REPLY = 871,
GAME_MSG_SERVER_TRADE_REPLY = 872,
GAME_MSG_SERVER_TRADE_INITIAL_REPLY = 873,
GAME_MSG_SERVER_TRADE_FINAL_REPLY = 874,
GAME_MSG_CLIENT_TRADE_UPDATE = 875,
GAME_MSG_SERVER_SIDE_TRADE_UPDATE = 876,
GAME_MSG_SERVER_TRADE_UPDATE = 877,
GAME_MSG_CLIENT_TRADE_CANCEL = 878,
GAME_MSG_CLIENT_SIDE_TRADE_CANCEL = 879,
GAME_MSG_CLIENT_TRADE_ACCEPT = 880,
GAME_MSG_SERVER_SIDE_TRADE_ACCEPT = 881,
GAME_MSG_SERVER_SIDE_TRADE_CANCEL = 882,
GAME_MSG_SERVER_TRADE_CANCEL = 883,
GAME_MSG_SERVER_TRADE_ACCEPT = 884,
GAME_MSG_READY_FOR_UPDATES = 888,
GAME_MSG_ORIENT_TO_OBJECT = 905,
GAME_MSG_ORIENT_TO_POSITION = 906,
GAME_MSG_ORIENT_TO_ANGLE = 907,
GAME_MSG_BOUNCER_ACTIVE_STATUS = 942,
GAME_MSG_UN_USE_BBB_MODEL = 999,
GAME_MSG_BBB_LOAD_ITEM_REQUEST = 1000,
GAME_MSG_BBB_SAVE_REQUEST = 1001,
GAME_MSG_BBB_SAVE_RESPONSE = 1006,
GAME_MSG_NOTIFY_CLIENT_OBJECT = 1042,
GAME_MSG_DISPLAY_ZONE_SUMMARY = 1043,
GAME_MSG_ACTIVITY_STATE_CHANGE_REQUEST = 1053,
GAME_MSG_MODIFY_PLAYER_ZONE_STATISTIC = 1046,
GAME_MSG_START_BUILDING_WITH_ITEM = 1057,
GAME_MSG_START_ARRANGING_WITH_ITEM = 1061,
GAME_MSG_FINISH_ARRANGING_WITH_ITEM = 1062,
GAME_MSG_DONE_ARRANGING_WITH_ITEM = 1063,
GAME_MSG_SET_BUILD_MODE = 1068,
GAME_MSG_BUILD_MODE_SET = 1069,
GAME_MSG_SET_BUILD_MODE_CONFIRMED = 1073,
GAME_MSG_NOTIFY_CLIENT_FAILED_PRECONDITION = 1081,
GAME_MSG_MOVE_ITEM_BETWEEN_INVENTORY_TYPES = 1093,
GAME_MSG_MODULAR_BUILD_BEGIN = 1094,
GAME_MSG_MODULAR_BUILD_END = 1095,
GAME_MSG_MODULAR_BUILD_MOVE_AND_EQUIP = 1096,
GAME_MSG_MODULAR_BUILD_FINISH = 1097,
GAME_MSG_REPORT_BUG = 1198,
GAME_MSG_MISSION_DIALOGUE_CANCELLED = 1129,
GAME_MSG_ECHO_SYNC_SKILL = 1144,
GAME_MSG_SYNC_SKILL = 1145,
GAME_MSG_REQUEST_SERVER_PROJECTILE_IMPACT = 1148,
GAME_MSG_DO_CLIENT_PROJECTILE_IMPACT = 1151,
GAME_MSG_MODULAR_BUILD_CONVERT_MODEL = 1155,
GAME_MSG_SET_PLAYER_ALLOWED_RESPAWN = 1165,
GAME_MSG_UI_MESSAGE_SERVER_TO_SINGLE_CLIENT = 1184,
GAME_MSG_UI_MESSAGE_SERVER_TO_ALL_CLIENTS = 1185,
GAME_MSG_PET_TAMING_TRY_BUILD = 1197,
GAME_MSG_REQUEST_SMASH_PLAYER = 1202,
GAME_MSG_FIRE_EVENT_CLIENT_SIDE = 1213,
GAME_MSG_TOGGLE_GM_INVIS = 1218,
GAME_MSG_CHANGE_OBJECT_WORLD_STATE = 1223,
GAME_MSG_VEHICLE_LOCK_INPUT = 1230,
GAME_MSG_VEHICLE_UNLOCK_INPUT = 1231,
GAME_MSG_RACING_RESET_PLAYER_TO_LAST_RESET = 1252,
GAME_MSG_RACING_SERVER_SET_PLAYER_LAP_AND_PLANE = 1253,
GAME_MSG_RACING_SET_PLAYER_RESET_INFO = 1254,
GAME_MSG_RACING_PLAYER_INFO_RESET_FINISHED = 1255,
GAME_MSG_LOCK_NODE_ROTATION = 1260,
GAME_MSG_VEHICLE_SET_WHEEL_LOCK_STATE = 1273,
GAME_MSG_NOTIFY_VEHICLE_OF_RACING_OBJECT = 1276,
GAME_MSG_PLAYER_REACHED_RESPAWN_CHECKPOINT = 1296,
GAME_MSG_HANDLE_UGC_EQUIP_POST_DELETE_BASED_ON_EDIT_MODE = 1300,
GAME_MSG_HANDLE_UGC_EQUIP_PRE_CREATE_BASED_ON_EDIT_MODE = 1301,
GAME_MSG_PROPERTY_CONTENTS_FROM_CLIENT = 1305,
GAME_MSG_GET_MODELS_ON_PROPERTY = 1306,
GAME_MSG_MATCH_REQUEST = 1308,
GAME_MSG_MATCH_RESPONSE = 1309,
GAME_MSG_MATCH_UPDATE = 1310,
GAME_MSG_MODULE_ASSEMBLY_DB_DATA_FOR_CLIENT = 1131,
GAME_MSG_MODULE_ASSEMBLY_QUERY_DATA = 1132,
GAME_MSG_CHANGE_IDLE_FLAGS = 1338,
GAME_MSG_VEHICLE_ADD_PASSIVE_BOOST_ACTION = 1340,
GAME_MSG_VEHICLE_REMOVE_PASSIVE_BOOST_ACTION = 1341,
GAME_MSG_VEHICLE_NOTIFY_SERVER_ADD_PASSIVE_BOOST_ACTION = 1342,
GAME_MSG_VEHICLE_NOTIFY_SERVER_REMOVE_PASSIVE_BOOST_ACTION = 1343,
GAME_MSG_VEHICLE_ADD_SLOWDOWN_ACTION = 1344,
GAME_MSG_VEHICLE_REMOVE_SLOWDOWN_ACTION = 1345,
GAME_MSG_VEHICLE_NOTIFY_SERVER_ADD_SLOWDOWN_ACTION = 1346,
GAME_MSG_VEHICLE_NOTIFY_SERVER_REMOVE_SLOWDOWN_ACTION = 1347,
GAME_MSG_BUYBACK_FROM_VENDOR = 1350,
GAME_MSG_SET_PROPERTY_ACCESS = 1366,
GAME_MSG_ZONE_PROPERTY_MODEL_PLACED = 1369,
GAME_MSG_ZONE_PROPERTY_MODEL_ROTATED = 1370,
GAME_MSG_ZONE_PROPERTY_MODEL_REMOVED_WHILE_EQUIPPED = 1371,
GAME_MSG_ZONE_PROPERTY_MODEL_EQUIPPED = 1372,
GAME_MSG_ZONE_PROPERTY_MODEL_PICKED_UP = 1373,
GAME_MSG_ZONE_PROPERTY_MODEL_REMOVED = 1374,
GAME_MSG_NOTIFY_RACING_CLIENT = 1390,
GAME_MSG_RACING_PLAYER_HACK_CAR = 1391,
GAME_MSG_RACING_PLAYER_LOADED = 1392,
GAME_MSG_RACING_CLIENT_READY = 1393,
GAME_MSG_UPDATE_CHAT_MODE = 1395,
GAME_MSG_VEHICLE_NOTIFY_FINISHED_RACE = 1396,
GAME_MSG_SET_CONSUMABLE_ITEM = 1409,
GAME_MSG_SET_PET_NAME_MODERATED = 1448,
GAME_MSG_MODIFY_LEGO_SCORE = 1459,
GAME_MSG_RESTORE_TO_POST_LOAD_STATS = 1468,
GAME_MSG_SET_RAIL_MOVEMENT = 1471,
GAME_MSG_START_RAIL_MOVEMENT = 1472,
GAME_MSG_CANCEL_RAIL_MOVEMENT = 1474,
GAME_MSG_CLIENT_RAIL_MOVEMENT_READY = 1476,
GAME_MSG_PLAYER_RAIL_ARRIVED_NOTIFICATION = 1477,
GAME_MSG_UPDATE_PLAYER_STATISTIC = 1481,
GAME_MSG_MODULAR_ASSEMBLY_NIF_COMPLETED = 1498,
GAME_MSG_NOTIFY_NOT_ENOUGH_INV_SPACE = 1516,
GAME_MSG_TEAM_SET_LEADER = 0x0615,
GAME_MSG_TEAM_INVITE_CONFIRM = 0x0616,
GAME_MSG_TEAM_GET_STATUS_RESPONSE = 0x0617,
GAME_MSG_TEAM_ADD_PLAYER = 0x061a,
GAME_MSG_TEAM_REMOVE_PLAYER = 0x061b,
GAME_MSG_START_CELEBRATION_EFFECT = 1618,
GAME_MSG_ADD_BUFF = 1647,
GAME_MSG_SERVER_DONE_LOADING_ALL_OBJECTS = 1642,
GAME_MSG_PLACE_PROPERTY_MODEL = 1170,
GAME_MSG_VEHICLE_NOTIFY_HIT_IMAGINATION_SERVER = 1606,
GAME_MSG_ADD_RUN_SPEED_MODIFIER = 1505,
GAME_MSG_HANDLE_HOT_PROPERTY_DATA = 1511,
GAME_MSG_SEND_HOT_PROPERTY_DATA = 1510,
GAME_MSG_REMOVE_RUN_SPEED_MODIFIER = 1506,
GAME_MSG_UPDATE_PROPERTY_PERFORMANCE_COST = 1547,
GAME_MSG_PROPERTY_ENTRANCE_BEGIN = 1553,
GAME_MSG_REMOVE_BUFF = 1648,
GAME_MSG_REQUEST_MOVE_ITEM_BETWEEN_INVENTORY_TYPES = 1666,
GAME_MSG_RESPONSE_MOVE_ITEM_BETWEEN_INVENTORY_TYPES = 1667,
GAME_MSG_PLAYER_SET_CAMERA_CYCLING_MODE = 1676,
GAME_MSG_SET_MOUNT_INVENTORY_ID = 1726,
GAME_MSG_NOTIFY_SERVER_LEVEL_PROCESSING_COMPLETE = 1734,
GAME_MSG_NOTIFY_LEVEL_REWARDS = 1735,
GAME_MSG_DISMOUNT_COMPLETE = 1756,
GAME_MSG_MARK_INVENTORY_ITEM_AS_ACTIVE = 1767,
END
};

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@@ -1,11 +1,11 @@
#pragma once
#ifndef __ADDFRIENDRESPONSECODE__H__
#define __ADDFRIENDRESPONSECODE__H__
#ifndef __EADDFRIENDRESPONSECODE__H__
#define __EADDFRIENDRESPONSECODE__H__
#include <cstdint>
enum class AddFriendResponseCode : uint8_t {
enum class eAddFriendResponseCode : uint8_t {
ACCEPTED = 0,
REJECTED,
BUSY,

View File

@@ -1,11 +1,11 @@
#pragma once
#ifndef __ADDFRIENDRESPONSETYPE__H__
#define __ADDFRIENDRESPONSETYPE__H__
#ifndef __EADDFRIENDRESPONSETYPE__H__
#define __EADDFRIENDRESPONSETYPE__H__
#include <cstdint>
enum class AddFriendResponseType : uint8_t {
enum class eAddFriendResponseType : uint8_t {
ACCEPTED = 0,
ALREADYFRIEND,
INVALIDCHARACTER,
@@ -21,4 +21,4 @@ enum class AddFriendResponseType : uint8_t {
FRIENDISFREETRIAL
};
#endif //!__ADDFRIENDRESPONSETYPE__H__
#endif //!__EADDFRIENDRESPONSETYPE__H__

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@@ -0,0 +1,15 @@
#ifndef __EAUTHMESSAGETYPE__H__
#define __EAUTHMESSAGETYPE__H__
#include <cstdint>
enum class eAuthMessageType : uint32_t {
LOGIN_REQUEST = 0,
LOGOUT_REQUEST,
CREATE_NEW_ACCOUNT_REQUEST,
LEGOINTERFACE_AUTH_RESPONSE,
SESSIONKEY_RECEIVED_CONFIRM,
RUNTIME_CONFIG
};
#endif //!__EAUTHMESSAGETYPE__H__

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@@ -0,0 +1,12 @@
#ifndef __EBASICATTACKSUCCESSTYPES__H__
#define __EBASICATTACKSUCCESSTYPES__H__
#include <cstdint>
enum class eBasicAttackSuccessTypes : uint8_t {
SUCCESS = 1,
FAILARMOR,
FAILIMMUNE
};
#endif //!__EBASICATTACKSUCCESSTYPES__H__

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@@ -0,0 +1,14 @@
#pragma once
#ifndef __EBUBBLETYPE__H__
#define __EBUBBLETYPE__H__
#include <cstdint>
enum class eBubbleType : uint32_t {
DEFAULT = 0,
ENERGY,
SKUNK
};
#endif //!__EBUBBLETYPE__H__

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@@ -0,0 +1,12 @@
#ifndef __EBUILDTYPE__H__
#define __EBUILDTYPE__H__
#include <cstdint>
enum class eBuildType :uint32_t {
NOWHERE,
IN_WORLD,
ON_PROPERTY
};
#endif //!__EBUILDTYPE__H__

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@@ -0,0 +1,14 @@
#ifndef __ECHARACTERCREATIONRESPONSE__H__
#define __ECHARACTERCREATIONRESPONSE__H__
#include <cstdint>
enum class eCharacterCreationResponse : uint8_t {
SUCCESS = 0,
OBJECT_ID_UNAVAILABLE,
NAME_NOT_ALLOWED,
PREDEFINED_NAME_IN_USE,
CUSTOM_NAME_IN_USE
};
#endif //!__ECHARACTERCREATIONRESPONSE__H__

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@@ -0,0 +1,31 @@
#ifndef __ECHATINTERNALMESSAGETYPE__H__
#define __ECHATINTERNALMESSAGETYPE__H__
#include <cstdint>
enum eChatInternalMessageType : uint32_t {
PLAYER_ADDED_NOTIFICATION = 0,
PLAYER_REMOVED_NOTIFICATION,
ADD_FRIEND,
ADD_BEST_FRIEND,
ADD_TO_TEAM,
ADD_BLOCK,
REMOVE_FRIEND,
REMOVE_BLOCK,
REMOVE_FROM_TEAM,
DELETE_TEAM,
REPORT,
PRIVATE_CHAT,
PRIVATE_CHAT_RESPONSE,
ANNOUNCEMENT,
MAIL_COUNT_UPDATE,
MAIL_SEND_NOTIFY,
REQUEST_USER_LIST,
FRIEND_LIST,
ROUTE_TO_PLAYER,
TEAM_UPDATE,
MUTE_UPDATE,
CREATE_TEAM,
};
#endif //!__ECHATINTERNALMESSAGETYPE__H__

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@@ -0,0 +1,78 @@
#ifndef __ECHATMESSAGETYPE__H__
#define __ECHATMESSAGETYPE__H__
#include <cstdint>
//! The Internal Chat Packet Identifiers
enum class eChatMessageType :uint32_t {
LOGIN_SESSION_NOTIFY = 0,
GENERAL_CHAT_MESSAGE,
PRIVATE_CHAT_MESSAGE,
USER_CHANNEL_CHAT_MESSAGE,
WORLD_DISCONNECT_REQUEST,
WORLD_PROXIMITY_RESPONSE,
WORLD_PARCEL_RESPONSE,
ADD_FRIEND_REQUEST,
ADD_FRIEND_RESPONSE,
REMOVE_FRIEND,
GET_FRIENDS_LIST,
ADD_IGNORE,
REMOVE_IGNORE,
GET_IGNORE_LIST,
TEAM_MISSED_INVITE_CHECK,
TEAM_INVITE,
TEAM_INVITE_RESPONSE,
TEAM_KICK,
TEAM_LEAVE,
TEAM_SET_LOOT,
TEAM_SET_LEADER,
TEAM_GET_STATUS,
GUILD_CREATE,
GUILD_INVITE,
GUILD_INVITE_RESPONSE,
GUILD_LEAVE,
GUILD_KICK,
GUILD_GET_STATUS,
GUILD_GET_ALL,
SHOW_ALL,
BLUEPRINT_MODERATED,
BLUEPRINT_MODEL_READY,
PROPERTY_READY_FOR_APPROVAL,
PROPERTY_MODERATION_CHANGED,
PROPERTY_BUILDMODE_CHANGED,
PROPERTY_BUILDMODE_CHANGED_REPORT,
MAIL,
WORLD_INSTANCE_LOCATION_REQUEST,
REPUTATION_UPDATE,
SEND_CANNED_TEXT,
GMLEVEL_UPDATE,
CHARACTER_NAME_CHANGE_REQUEST,
CSR_REQUEST,
CSR_REPLY,
GM_KICK,
GM_ANNOUNCE,
GM_MUTE,
ACTIVITY_UPDATE,
WORLD_ROUTE_PACKET,
GET_ZONE_POPULATIONS,
REQUEST_MINIMUM_CHAT_MODE,
REQUEST_MINIMUM_CHAT_MODE_PRIVATE,
MATCH_REQUEST,
UGCMANIFEST_REPORT_MISSING_FILE,
UGCMANIFEST_REPORT_DONE_FILE,
UGCMANIFEST_REPORT_DONE_BLUEPRINT,
UGCC_REQUEST,
WHO,
WORLD_PLAYERS_PET_MODERATED_ACKNOWLEDGE,
ACHIEVEMENT_NOTIFY,
GM_CLOSE_PRIVATE_CHAT_WINDOW,
UNEXPECTED_DISCONNECT,
PLAYER_READY,
GET_DONATION_TOTAL,
UPDATE_DONATION,
PRG_CSR_COMMAND,
HEARTBEAT_REQUEST_FROM_WORLD,
UPDATE_FREE_TRIAL_STATUS
};
#endif //!__ECHATMESSAGETYPE__H__

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@@ -0,0 +1,12 @@
#ifndef __ECINEMATICEVENT__H__
#define __ECINEMATICEVENT__H__
#include <cstdint>
enum class eCinematicEvent : uint32_t {
STARTED,
WAYPOINT,
ENDED,
};
#endif //!__ECINEMATICEVENT__H__

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@@ -0,0 +1,76 @@
#ifndef __ECLIENTMESSAGETYPE__H__
#define __ECLIENTMESSAGETYPE__H__
#include <cstdint>
enum class eClientMessageType : uint32_t {
LOGIN_RESPONSE = 0,
LOGOUT_RESPONSE,
LOAD_STATIC_ZONE,
CREATE_OBJECT,
CREATE_CHARACTER,
CREATE_CHARACTER_EXTENDED,
CHARACTER_LIST_RESPONSE,
CHARACTER_CREATE_RESPONSE,
CHARACTER_RENAME_RESPONSE,
CHAT_CONNECT_RESPONSE,
AUTH_ACCOUNT_CREATE_RESPONSE,
DELETE_CHARACTER_RESPONSE,
GAME_MSG,
CONNECT_CHAT,
TRANSFER_TO_WORLD,
IMPENDING_RELOAD_NOTIFY,
MAKE_GM_RESPONSE,
HTTP_MONITOR_INFO_RESPONSE,
SLASH_PUSH_MAP_RESPONSE,
SLASH_PULL_MAP_RESPONSE,
SLASH_LOCK_MAP_RESPONSE,
BLUEPRINT_SAVE_RESPONSE,
BLUEPRINT_LUP_SAVE_RESPONSE,
BLUEPRINT_LOAD_RESPONSE_ITEMID,
BLUEPRINT_GET_ALL_DATA_RESPONSE,
MODEL_INSTANTIATE_RESPONSE,
DEBUG_OUTPUT,
ADD_FRIEND_REQUEST,
ADD_FRIEND_RESPONSE,
REMOVE_FRIEND_RESPONSE,
GET_FRIENDS_LIST_RESPONSE,
UPDATE_FRIEND_NOTIFY,
ADD_IGNORE_RESPONSE,
REMOVE_IGNORE_RESPONSE,
GET_IGNORE_LIST_RESPONSE,
TEAM_INVITE,
TEAM_INVITE_INITIAL_RESPONSE,
GUILD_CREATE_RESPONSE,
GUILD_GET_STATUS_RESPONSE,
GUILD_INVITE,
GUILD_INVITE_INITIAL_RESPONSE,
GUILD_INVITE_FINAL_RESPONSE,
GUILD_INVITE_CONFIRM,
GUILD_ADD_PLAYER,
GUILD_REMOVE_PLAYER,
GUILD_LOGIN_LOGOUT,
GUILD_RANK_CHANGE,
GUILD_DATA,
GUILD_STATUS,
MAIL,
DB_PROXY_RESULT,
SHOW_ALL_RESPONSE,
WHO_RESPONSE,
SEND_CANNED_TEXT,
UPDATE_CHARACTER_NAME,
SET_NETWORK_SIMULATOR,
INVALID_CHAT_MESSAGE,
MINIMUM_CHAT_MODE_RESPONSE,
MINIMUM_CHAT_MODE_RESPONSE_PRIVATE,
CHAT_MODERATION_STRING,
UGC_MANIFEST_RESPONSE,
IN_LOGIN_QUEUE,
SERVER_STATES,
GM_CLOSE_TARGET_CHAT_WINDOW,
GENERAL_TEXT_FOR_LOCALIZATION,
UPDATE_FREE_TRIAL_STATUS,
UGC_DOWNLOAD_FAILED = 120
};
#endif //!__ECLIENTMESSAGETYPE__H__

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@@ -0,0 +1,14 @@
#ifndef __ECONNECTIONTYPE__H__
#define __ECONNECTIONTYPE__H__
enum class eConnectionType : uint16_t {
SERVER = 0,
AUTH,
CHAT,
CHAT_INTERNAL,
WORLD,
CLIENT,
MASTER
};
#endif //!__ECONNECTIONTYPE__H__

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@@ -0,0 +1,18 @@
#ifndef __ECONTROLSCHEME__H__
#define __ECONTROLSCHEME__H__
#include <cstdint>
enum class eControlScheme : uint32_t {
SCHEME_A,
SCHEME_D,
SCHEME_GAMEPAD,
SCHEME_E,
SCHEME_FPS,
SCHEME_DRIVING,
SCHEME_TAMING,
SCHEME_MODULAR_BUILD,
SCHEME_WEAR_A_ROBOT //== freecam?
};
#endif //!__ECONTROLSCHEME__H__

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@@ -0,0 +1,11 @@
#ifndef __ECYCLINGMODE__H__
#define __ECYCLINGMODE__H__
#include <cstdint>
enum class eCyclingMode : uint32_t {
ALLOW_CYCLE_TEAMMATES,
DISALLOW_CYCLING
};
#endif //!__ECYCLINGMODE__H__

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@@ -0,0 +1,11 @@
#ifndef __EENDBEHAVIOR__H__
#define __EENDBEHAVIOR__H__
#include <cstdint>
enum class eEndBehavior : uint32_t {
RETURN,
WAIT
};
#endif //!__EENDBEHAVIOR__H__

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@@ -0,0 +1,15 @@
#ifndef __EGAMEACTIVITY__H__
#define __EGAMEACTIVITY__H__
#include <cstdint>
enum class eGameActivity : uint32_t {
NONE,
QUICKBUILDING,
SHOOTING_GALLERY,
RACING,
PINBALL,
PET_TAMING
};
#endif //!__EGAMEACTIVITY__H__

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@@ -0,0 +1,20 @@
#ifndef __EGAMEMASTERLEVEL__H__
#define __EGAMEMASTERLEVEL__H__
#include <cstdint>
enum class eGameMasterLevel : uint8_t {
CIVILIAN = 0, // Normal player.
FORUM_MODERATOR = 1, // No permissions on live servers.
JUNIOR_MODERATOR = 2, // Can kick/mute and pull chat logs.
MODERATOR = 3, // Can return lost items.
SENIOR_MODERATOR = 4, // Can ban.
LEAD_MODERATOR = 5, // Can approve properties.
JUNIOR_DEVELOPER = 6, // Junior developer & future content team. Civilan on live.
INACTIVE_DEVELOPER = 7, // Inactive developer, limited permissions.
DEVELOPER = 8, // Active developer, full permissions on live.
OPERATOR = 9 // Can shutdown server for restarts & updates.
};
#endif //!__EGAMEMASTERLEVEL__H__

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@@ -0,0 +1,303 @@
#ifndef __EGAMEMESSAGETYPE__H__
#define __EGAMEMESSAGETYPE__H__
#include <cstdint>
enum class eGameMessageType : uint16_t {
TELEPORT = 19,
SET_PLAYER_CONTROL_SCHEME = 26,
DROP_CLIENT_LOOT = 30,
DIE = 37,
REQUEST_DIE = 38,
PLAY_EMOTE = 41,
PLAY_ANIMATION = 43,
CONTROL_BEHAVIOR = 48,
SET_NAME = 72,
ECHO_START_SKILL = 118,
START_SKILL = 119,
VERIFY_ACK = 121,
ADD_SKILL = 127,
REMOVE_SKILL = 128,
SET_CURRENCY = 133,
PICKUP_CURRENCY = 137,
PICKUP_ITEM = 139,
TEAM_PICKUP_ITEM = 140,
PLAY_FX_EFFECT = 154,
STOP_FX_EFFECT = 155,
REQUEST_RESURRECT = 159,
RESURRECT = 160,
PUSH_EQUIPPED_ITEMS_STATE = 191,
POP_EQUIPPED_ITEMS_STATE = 192,
SET_GM_LEVEL = 193,
SET_STUNNED = 198,
SET_STUN_IMMUNITY = 200,
KNOCKBACK = 202,
REBUILD_CANCEL = 209,
ENABLE_REBUILD = 213,
MOVE_ITEM_IN_INVENTORY = 224,
ADD_ITEM_TO_INVENTORY_CLIENT_SYNC = 227,
REMOVE_ITEM_FROM_INVENTORY = 230,
EQUIP_ITEM = 231,
UN_EQUIP_ITEM = 233,
OFFER_MISSION = 248,
RESPOND_TO_MISSION = 249,
NOTIFY_MISSION = 254,
NOTIFY_MISSION_TASK = 255,
REBUILD_NOTIFY_STATE = 336,
TERMINATE_INTERACTION = 357,
SERVER_TERMINATE_INTERACTION = 358,
REQUEST_USE = 364,
VENDOR_OPEN_WINDOW = 369,
BUY_FROM_VENDOR = 373,
SELL_TO_VENDOR = 374,
TEAM_SET_OFF_WORLD_FLAG = 383,
SET_INVENTORY_SIZE = 389,
ACKNOWLEDGE_POSSESSION = 391,
SET_SHOOTING_GALLERY_PARAMS = 400,
REQUEST_ACTIVITY_START_STOP = 402,
REQUEST_ACTIVITY_ENTER = 403,
REQUEST_ACTIVITY_EXIT = 404,
ACTIVITY_ENTER = 405,
ACTIVITY_EXIT = 406,
ACTIVITY_START = 407,
ACTIVITY_STOP = 408,
SHOOTING_GALLERY_CLIENT_AIM_UPDATE = 409,
SHOOTING_GALLERY_FIRE = 411,
REQUEST_VENDOR_STATUS_UPDATE = 416,
VENDOR_STATUS_UPDATE = 417,
NOTIFY_CLIENT_SHOOTING_GALLERY_SCORE = 425,
CONSUME_CLIENT_ITEM = 427,
CLIENT_ITEM_CONSUMED = 428,
UPDATE_SHOOTING_GALLERY_ROTATION = 448,
SET_FLAG = 471,
NOTIFY_CLIENT_FLAG_CHANGE = 472,
VENDOR_TRANSACTION_RESULT = 476,
HAS_BEEN_COLLECTED = 486,
DISPLAY_CHAT_BUBBLE = 495,
SPAWN_PET = 498,
DESPAWN_PET = 499,
PLAYER_LOADED = 505,
PLAYER_READY = 509,
REQUEST_LINKED_MISSION = 515,
INVALID_ZONE_TRANSFER_LIST = 519,
MISSION_DIALOGUE_OK = 520,
DISPLAY_MESSAGE_BOX = 529,
MESSAGE_BOX_RESPOND = 530,
CHOICE_BOX_RESPOND = 531,
SMASH = 537,
UNSMASH = 538,
PLACE_MODEL_RESPONSE = 547,
SET_SHOOTING_GALLERY_RETICULE_EFFECT = 548,
SET_JET_PACK_MODE = 561,
REGISTER_PET_ID = 565,
REGISTER_PET_DBID = 566,
SHOW_ACTIVITY_COUNTDOWN = 568,
START_ACTIVITY_TIME = 576,
ACTIVITY_PAUSE = 602,
USE_NON_EQUIPMENT_ITEM = 603,
USE_ITEM_RESULT = 607,
COMMAND_PET = 640,
PET_RESPONSE = 641,
REQUEST_ACTIVITY_SUMMARY_LEADERBOARD_DATA = 648,
SEND_ACTIVITY_SUMMARY_LEADERBOARD_DATA = 649,
NOTIFY_OBJECT = 656,
CLIENT_NOTIFY_PET = 659,
NOTIFY_PET = 660,
NOTIFY_PET_TAMING_MINIGAME = 661,
START_SERVER_PET_MINIGAME_TIMER = 662,
CLIENT_EXIT_TAMING_MINIGAME = 663,
PET_NAME_CHANGED = 686,
PET_TAMING_MINIGAME_RESULT = 667,
PET_TAMING_TRY_BUILD_RESULT = 668,
NOTIFY_TAMING_BUILD_SUCCESS = 673,
NOTIFY_TAMING_MODEL_LOADED_ON_SERVER = 674,
ACTIVATE_BUBBLE_BUFF = 678,
DEACTIVATE_BUBBLE_BUFF = 679,
ADD_PET_TO_PLAYER = 681,
REQUEST_SET_PET_NAME = 683,
SET_PET_NAME = 684,
NOTIFY_PET_TAMING_PUZZLE_SELECTED = 675,
SHOW_PET_ACTION_BUTTON = 692,
SET_EMOTE_LOCK_STATE = 693,
USE_ITEM_REQUIREMENTS_RESPONSE = 703,
PLAY_EMBEDDED_EFFECT_ON_ALL_CLIENTS_NEAR_OBJECT = 713,
DOWNLOAD_PROPERTY_DATA = 716,
QUERY_PROPERTY_DATA = 717,
PROPERTY_EDITOR_BEGIN = 724,
PROPERTY_EDITOR_END = 725,
IS_MINIFIG_IN_A_BUBBLE = 729,
START_PATHING = 733,
ACTIVATE_BUBBLE_BUFF_FROM_SERVER = 734,
DEACTIVATE_BUBBLE_BUFF_FROM_SERVER = 735,
NOTIFY_CLIENT_ZONE_OBJECT = 737,
UPDATE_REPUTATION = 746,
PROPERTY_RENTAL_RESPONSE = 750,
REQUEST_PLATFORM_RESYNC = 760,
PLATFORM_RESYNC = 761,
PLAY_CINEMATIC = 762,
END_CINEMATIC = 763,
CINEMATIC_UPDATE = 764,
TOGGLE_GHOST_REFERENCE_OVERRIDE = 767,
SET_GHOST_REFERENCE_POSITION = 768,
FIRE_EVENT_SERVER_SIDE = 770,
SET_NETWORK_SCRIPT_VAR = 781,
UPDATE_MODEL_FROM_CLIENT = 793,
DELETE_MODEL_FROM_CLIENT = 794,
PLAY_ND_AUDIO_EMITTER = 821,
PLAY2_DAMBIENT_SOUND = 831,
ENTER_PROPERTY1 = 840,
ENTER_PROPERTY2 = 841,
PROPERTY_ENTRANCE_SYNC = 842,
PROPERTY_SELECT_QUERY = 845,
PARSE_CHAT_MESSAGE = 850,
BROADCAST_TEXT_TO_CHATBOX = 858,
OPEN_PROPERTY_MANAGEMENT = 860,
OPEN_PROPERTY_VENDOR = 861,
UPDATE_PROPERTY_OR_MODEL_FOR_FILTER_CHECK = 863,
CLIENT_TRADE_REQUEST = 868,
SERVER_TRADE_REQUEST = 869,
SERVER_TRADE_INVITE = 870,
CLIENT_TRADE_REPLY = 871,
SERVER_TRADE_REPLY = 872,
SERVER_TRADE_INITIAL_REPLY = 873,
SERVER_TRADE_FINAL_REPLY = 874,
CLIENT_TRADE_UPDATE = 875,
SERVER_SIDE_TRADE_UPDATE = 876,
SERVER_TRADE_UPDATE = 877,
CLIENT_TRADE_CANCEL = 878,
CLIENT_SIDE_TRADE_CANCEL = 879,
CLIENT_TRADE_ACCEPT = 880,
SERVER_SIDE_TRADE_ACCEPT = 881,
SERVER_SIDE_TRADE_CANCEL = 882,
SERVER_TRADE_CANCEL = 883,
SERVER_TRADE_ACCEPT = 884,
READY_FOR_UPDATES = 888,
ORIENT_TO_OBJECT = 905,
ORIENT_TO_POSITION = 906,
ORIENT_TO_ANGLE = 907,
BOUNCER_ACTIVE_STATUS = 942,
UN_USE_BBB_MODEL = 999,
BBB_LOAD_ITEM_REQUEST = 1000,
BBB_SAVE_REQUEST = 1001,
BBB_SAVE_RESPONSE = 1006,
NOTIFY_CLIENT_OBJECT = 1042,
DISPLAY_ZONE_SUMMARY = 1043,
ZONE_SUMMARY_DISMISSED = 1044,
ACTIVITY_STATE_CHANGE_REQUEST = 1053,
MODIFY_PLAYER_ZONE_STATISTIC = 1046,
START_BUILDING_WITH_ITEM = 1057,
START_ARRANGING_WITH_ITEM = 1061,
FINISH_ARRANGING_WITH_ITEM = 1062,
DONE_ARRANGING_WITH_ITEM = 1063,
SET_BUILD_MODE = 1068,
BUILD_MODE_SET = 1069,
SET_BUILD_MODE_CONFIRMED = 1073,
NOTIFY_CLIENT_FAILED_PRECONDITION = 1081,
MOVE_ITEM_BETWEEN_INVENTORY_TYPES = 1093,
MODULAR_BUILD_BEGIN = 1094,
MODULAR_BUILD_END = 1095,
MODULAR_BUILD_MOVE_AND_EQUIP = 1096,
MODULAR_BUILD_FINISH = 1097,
REPORT_BUG = 1198,
MISSION_DIALOGUE_CANCELLED = 1129,
ECHO_SYNC_SKILL = 1144,
SYNC_SKILL = 1145,
REQUEST_SERVER_PROJECTILE_IMPACT = 1148,
DO_CLIENT_PROJECTILE_IMPACT = 1151,
MODULAR_BUILD_CONVERT_MODEL = 1155,
SET_PLAYER_ALLOWED_RESPAWN = 1165,
UI_MESSAGE_SERVER_TO_SINGLE_CLIENT = 1184,
UI_MESSAGE_SERVER_TO_ALL_CLIENTS = 1185,
PET_TAMING_TRY_BUILD = 1197,
REQUEST_SMASH_PLAYER = 1202,
FIRE_EVENT_CLIENT_SIDE = 1213,
TOGGLE_GM_INVIS = 1218,
CHANGE_OBJECT_WORLD_STATE = 1223,
VEHICLE_LOCK_INPUT = 1230,
VEHICLE_UNLOCK_INPUT = 1231,
RACING_RESET_PLAYER_TO_LAST_RESET = 1252,
RACING_SERVER_SET_PLAYER_LAP_AND_PLANE = 1253,
RACING_SET_PLAYER_RESET_INFO = 1254,
RACING_PLAYER_INFO_RESET_FINISHED = 1255,
LOCK_NODE_ROTATION = 1260,
VEHICLE_SET_WHEEL_LOCK_STATE = 1273,
NOTIFY_VEHICLE_OF_RACING_OBJECT = 1276,
SET_NAME_BILLBOARD_STATE = 1284,
PLAYER_REACHED_RESPAWN_CHECKPOINT = 1296,
HANDLE_UGC_EQUIP_POST_DELETE_BASED_ON_EDIT_MODE = 1300,
HANDLE_UGC_EQUIP_PRE_CREATE_BASED_ON_EDIT_MODE = 1301,
PROPERTY_CONTENTS_FROM_CLIENT = 1305,
GET_MODELS_ON_PROPERTY = 1306,
MATCH_REQUEST = 1308,
MATCH_RESPONSE = 1309,
MATCH_UPDATE = 1310,
MODULE_ASSEMBLY_DB_DATA_FOR_CLIENT = 1131,
MODULE_ASSEMBLY_QUERY_DATA = 1132,
SHOW_BILLBOARD_INTERACT_ICON = 1337,
CHANGE_IDLE_FLAGS = 1338,
VEHICLE_ADD_PASSIVE_BOOST_ACTION = 1340,
VEHICLE_REMOVE_PASSIVE_BOOST_ACTION = 1341,
VEHICLE_NOTIFY_SERVER_ADD_PASSIVE_BOOST_ACTION = 1342,
VEHICLE_NOTIFY_SERVER_REMOVE_PASSIVE_BOOST_ACTION = 1343,
VEHICLE_ADD_SLOWDOWN_ACTION = 1344,
VEHICLE_REMOVE_SLOWDOWN_ACTION = 1345,
VEHICLE_NOTIFY_SERVER_ADD_SLOWDOWN_ACTION = 1346,
VEHICLE_NOTIFY_SERVER_REMOVE_SLOWDOWN_ACTION = 1347,
BUYBACK_FROM_VENDOR = 1350,
SET_PROPERTY_ACCESS = 1366,
ZONE_PROPERTY_MODEL_PLACED = 1369,
ZONE_PROPERTY_MODEL_ROTATED = 1370,
ZONE_PROPERTY_MODEL_REMOVED_WHILE_EQUIPPED = 1371,
ZONE_PROPERTY_MODEL_EQUIPPED = 1372,
ZONE_PROPERTY_MODEL_PICKED_UP = 1373,
ZONE_PROPERTY_MODEL_REMOVED = 1374,
NOTIFY_RACING_CLIENT = 1390,
RACING_PLAYER_HACK_CAR = 1391,
RACING_PLAYER_LOADED = 1392,
RACING_CLIENT_READY = 1393,
UPDATE_CHAT_MODE = 1395,
VEHICLE_NOTIFY_FINISHED_RACE = 1396,
SET_CONSUMABLE_ITEM = 1409,
SET_STATUS_IMMUNITY = 1435,
SET_PET_NAME_MODERATED = 1448,
MODIFY_LEGO_SCORE = 1459,
RESTORE_TO_POST_LOAD_STATS = 1468,
SET_RAIL_MOVEMENT = 1471,
START_RAIL_MOVEMENT = 1472,
CANCEL_RAIL_MOVEMENT = 1474,
CLIENT_RAIL_MOVEMENT_READY = 1476,
PLAYER_RAIL_ARRIVED_NOTIFICATION = 1477,
UPDATE_PLAYER_STATISTIC = 1481,
MODULAR_ASSEMBLY_NIF_COMPLETED = 1498,
NOTIFY_NOT_ENOUGH_INV_SPACE = 1516,
TEAM_SET_LEADER = 1557,
TEAM_INVITE_CONFIRM = 1558,
TEAM_GET_STATUS_RESPONSE = 1559,
TEAM_ADD_PLAYER = 1562,
TEAM_REMOVE_PLAYER = 1563,
START_CELEBRATION_EFFECT = 1618,
ADD_BUFF = 1647,
SERVER_DONE_LOADING_ALL_OBJECTS = 1642,
PLACE_PROPERTY_MODEL = 1170,
VEHICLE_NOTIFY_HIT_IMAGINATION_SERVER = 1606,
ADD_RUN_SPEED_MODIFIER = 1505,
HANDLE_HOT_PROPERTY_DATA = 1511,
SEND_HOT_PROPERTY_DATA = 1510,
REMOVE_RUN_SPEED_MODIFIER = 1506,
UPDATE_PROPERTY_PERFORMANCE_COST = 1547,
PROPERTY_ENTRANCE_BEGIN = 1553,
SET_RESURRECT_RESTORE_VALUES = 1591,
VEHICLE_STOP_BOOST = 1617,
REMOVE_BUFF = 1648,
REQUEST_MOVE_ITEM_BETWEEN_INVENTORY_TYPES = 1666,
RESPONSE_MOVE_ITEM_BETWEEN_INVENTORY_TYPES = 1667,
PLAYER_SET_CAMERA_CYCLING_MODE = 1676,
SET_MOUNT_INVENTORY_ID = 1726,
NOTIFY_SERVER_LEVEL_PROCESSING_COMPLETE = 1734,
NOTIFY_LEVEL_REWARDS = 1735,
DISMOUNT_COMPLETE = 1756,
MARK_INVENTORY_ITEM_AS_ACTIVE = 1767,
END
};
#endif //!__EGAMEMESSAGETYPE__H__

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#ifndef __EHELPTYPE__H__
#define __EHELPTYPE__H__
#include <cstdint>
enum class eHelpType : int32_t {
NONE = 0,
UNLOCK_MINIMAP = 2,
TOGGLETOOLTIP_OUTOFTIME_REBUILD = 3,
TOGGLETOOLTIP_LEAVELOSE_REBUILD = 4,
TOGGLECONTROLSTUTORIAL_WALKING = 6,
DISPLAYTUTORIAL_PASSPORT_1ST_SMASH = 7,
TOOLTIP_1ST_IMAGINATION_PICKUP = 8,
UNKNOWN9 = 9,
PETTAMINGMINIGAME_TUTORIAL_01 = 15,
PR_BOUNCER_TUTORIAL_03 = 16,
PR_TOOLTIP_1ST_PET_JUMPED_ON_SWITCH = 17,
PR_DIG_TUTORIAL_01 = 18,
PR_DIG_TUTORIAL_03 = 19,
PR_BOUNCER_TUTORIAL_01 = 20,
PR_NO_IMAGINATION_HIBERNATE = 21,
UNKNOWN22 = 22,
TOGGLECONTROLSTUTORIAL_JUMPING = 26,
TOGGLECONTROLSTUTORIAL_DOUBLEJUMPING = 27,
TOGGLECONTROLSTUTORIAL_CAMERA = 28,
TOGGLECONTROLSTUTORIAL_SMASH = 30,
UNKNOWN38 = 38,
UI_MOD_BUILD_PUT_ON_HAT = 40,
UI_MOD_BUILD_EQUIP_FIRST_MODULE = 41,
UNKNOWN42 = 42,
UNKNOWN43 = 43,
UI_MOD_BUILD_GO_LAUNCH_ROCKET = 44,
UI_MOD_BUILD_TALK_TO_SKYLANE = 45,
UNKNOWN53 = 53,
PET_DESPAWN_BY_OWNER_HIBERNATE = 69,
PET_DESPAWN_TAMING_NEW_PET = 70,
UI_INVENTORY_FULL_CANNOT_PICKUP_ITEM = 86
};
#endif //!__EHELPTYPE__H__

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#pragma once
#ifndef __EITEMSETPASSIVEABILITYID__H__
#define __EITEMSETPASSIVEABILITYID__H__
enum class eItemSetPassiveAbilityID {
EngineerRank1 = 2,
EngineerRank2 = 3,
EngineerRank3 = 4,
KnightRank1 = 7,
KnightRank2 = 8,
KnightRank3 = 9,
SpaceRangerRank1 = 10,
SpaceRangerRank2 = 11,
SpaceRangerRank3 = 12,
SamuraiRank1 = 13,
SamuraiRank2 = 14,
SamuraiRank3 = 15,
SorcererRank1 = 16,
SorcererRank2 = 17,
SorcererRank3 = 18,
SpaceMarauderRank1 = 19,
SpaceMarauderRank2 = 20,
SpaceMarauderRank3 = 21,
ShinobiRank1 = 22,
ShinobiRank2 = 23,
ShinobiRank3 = 24,
InventorRank1 = 25,
InventorRank2 = 26,
InventorRank3 = 27,
SummonerRank1 = 28,
SummonerRank2 = 29,
SummonerRank3 = 30,
AdventurerRank1 = 31,
AdventurerRank2 = 32,
AdventurerRank3 = 33,
DaredevilRank1 = 34,
DaredevilRank2 = 35,
DaredevilRank3 = 36,
BuccaneerRank1 = 37,
BuccaneerRank2 = 38,
BuccaneerRank3 = 39,
BoneSuit = 40,
ImaginationSpinjitzu = 41,
BatLord = 42,
MosaicJester = 43,
ExplorienBot = 44,
Unnamed1 = 45,
Unnamed2 = 46,
Unnamed3 = 47,
EarthSpinjitzu = 48,
Unnamed4 = 49,
FireSpinjitzu = 50,
IceSpinjitzu = 51,
LightningSpinjitzu = 52
};
#endif //!__EITEMSETPASSIVEABILITYID__H__

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@@ -6,31 +6,31 @@
#include <cstdint>
enum class eItemType : int32_t {
ITEM_TYPE_UNKNOWN = -1, //!< An unknown item type
ITEM_TYPE_BRICK = 1, //!< A brick
ITEM_TYPE_HAT = 2, //!< A hat / head item
ITEM_TYPE_HAIR = 3, //!< A hair item
ITEM_TYPE_NECK = 4, //!< A neck item
ITEM_TYPE_LEFT_HAND = 5, //!< A left handed item
ITEM_TYPE_RIGHT_HAND = 6, //!< A right handed item
ITEM_TYPE_LEGS = 7, //!< A pants item
ITEM_TYPE_LEFT_TRINKET = 8, //!< A left handled trinket item
ITEM_TYPE_RIGHT_TRINKET = 9, //!< A right handed trinket item
ITEM_TYPE_BEHAVIOR = 10, //!< A behavior
ITEM_TYPE_PROPERTY = 11, //!< A property
ITEM_TYPE_MODEL = 12, //!< A model
ITEM_TYPE_COLLECTIBLE = 13, //!< A collectible item
ITEM_TYPE_CONSUMABLE = 14, //!< A consumable item
ITEM_TYPE_CHEST = 15, //!< A chest item
ITEM_TYPE_EGG = 16, //!< An egg
ITEM_TYPE_PET_FOOD = 17, //!< A pet food item
ITEM_TYPE_QUEST_OBJECT = 18, //!< A quest item
ITEM_TYPE_PET_INVENTORY_ITEM = 19, //!< A pet inventory item
ITEM_TYPE_PACKAGE = 20, //!< A package
ITEM_TYPE_LOOT_MODEL = 21, //!< A loot model
ITEM_TYPE_VEHICLE = 22, //!< A vehicle
ITEM_TYPE_CURRENCY = 23, //!< Currency
ITEM_TYPE_MOUNT = 24 //!< A Mount
UNKNOWN = -1,
BRICK = 1,
HAT,
HAIR,
NECK,
LEFT_HAND,
RIGHT_HAND,
LEGS,
LEFT_TRINKET,
RIGHT_TRINKET,
BEHAVIOR,
PROPERTY,
MODEL,
COLLECTIBLE,
CONSUMABLE,
CHEST,
EGG,
PET_FOOD,
QUEST_OBJECT,
PET_INVENTORY_ITEM,
PACKAGE,
LOOT_MODEL,
VEHICLE,
LUP_MODEL,
MOUNT
};
#endif //!__EITEMTYPE__H__

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#ifndef __EKILLTYPE__H__
#define __EKILLTYPE__H__
#include <cstdint>
enum class eKillType : uint32_t {
VIOLENT,
SILENT
};
#endif //!__EKILLTYPE__H__

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#ifndef __ELOGINRESPONSE__H__
#define __ELOGINRESPONSE__H__
#include <cstdint>
enum class eLoginResponse : uint8_t {
GENERAL_FAILED = 0,
SUCCESS,
BANNED,
// Unused 3
// Unused 4
PERMISSIONS_NOT_HIGH_ENOUGH = 5,
INVALID_USER,
ACCOUNT_LOCKED,
WRONG_PASS,
ACCOUNT_ACTIVATION_PENDING,
ACCOUNT_DISABLED,
GAME_TIME_EXPIRED,
FREE_TRIAL_ENDED,
PLAY_SCHEDULE_TIME_UP,
ACCOUNT_NOT_ACTIVATED
};
#endif //!__ELOGINRESPONSE__H__

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#ifndef __ELOOTSOURCETYPE__H__
#define __ELOOTSOURCETYPE__H__
#include <cstdint>
enum class eLootSourceType : uint32_t {
NONE = 0,
CHEST,
MISSION,
MAIL,
CURRENCY,
ACHIEVEMENT,
TRADE,
QUICKBUILD,
DELETION,
VENDOR,
ACTIVITY,
PICKUP,
BRICK,
PROPERTY,
MODERATION,
EXHIBIT,
INVENTORY,
CLAIMCODE,
CONSUMPTION,
CRAFTING,
LEVEL_REWARD,
RELOCATE
};
#endif //!__ELOOTSOURCETYPE__H__

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#ifndef __EMASTERMESSAGETYPE__H__
#define __EMASTERMESSAGETYPE__H__
#include <cstdint>
enum class eMasterMessageType : uint32_t {
REQUEST_PERSISTENT_ID = 1,
REQUEST_PERSISTENT_ID_RESPONSE,
REQUEST_ZONE_TRANSFER,
REQUEST_ZONE_TRANSFER_RESPONSE,
SERVER_INFO,
REQUEST_SESSION_KEY,
SET_SESSION_KEY,
SESSION_KEY_RESPONSE,
PLAYER_ADDED,
PLAYER_REMOVED,
CREATE_PRIVATE_ZONE,
REQUEST_PRIVATE_ZONE,
WORLD_READY,
PREP_ZONE,
SHUTDOWN,
SHUTDOWN_RESPONSE,
SHUTDOWN_IMMEDIATE,
SHUTDOWN_UNIVERSE,
AFFIRM_TRANSFER_REQUEST,
AFFIRM_TRANSFER_RESPONSE,
NEW_SESSION_ALERT
};
#endif //!__EMASTERMESSAGETYPE__H__

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#ifndef __EMATCHUPDATE__H__
#define __EMATCHUPDATE__H__
#include <cstdint>
enum class eMatchUpdate : int32_t {
PLAYER_ADDED = 0,
PLAYER_REMOVED,
PHASE_CREATED,
PHASE_WAIT_READY,
PHASE_WAIT_START,
PLAYER_READY,
PLAYER_NOT_READY,
PLAYER_UPDATE
};
#endif //!__EMATCHUPDATE__H__

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#pragma once
#ifndef __EMISSIONLOCKSTATE__H__
#define __EMISSIONLOCKSTATE__H__
enum class eMissionLockState : int {
LOCKED,
NEW,
UNLOCKED,
};
#endif //!__EMISSIONLOCKSTATE__H__

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#pragma once
#ifndef __MISSIONSTATE__H__
#define __MISSIONSTATE__H__
/**
* Represents the possible states a mission can be in
*/
enum class eMissionState : int {
/**
* The mission state is unknown
*/
UNKNOWN = -1,
/**
* The mission is yielding rewards
*/
REWARDING = 0,
/**
* The mission can be accepted
*/
AVAILABLE = 1,
/**
* The mission has been accepted but not yet completed
*/
ACTIVE = 2,
/**
* All the tasks for the mission have been completed and the entity can turn the mission in to complete it
*/
READY_TO_COMPLETE = 4, //!< The mission is ready to complete
/**
* The mission has been completed
*/
COMPLETE = 8,
/**
* The mission is available again and has been completed before. Used for daily missions.
*/
COMPLETE_AVAILABLE = 9,
/**
* The mission is active and has been completed before. Used for daily missions.
*/
COMPLETE_ACTIVE = 10,
/**
* The mission has been completed before and has now been completed again. Used for daily missions.
*/
COMPLETE_READY_TO_COMPLETE = 12
};
#endif //!__MISSIONSTATE__H__

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#pragma once
#ifndef __EMISSIONTASKTYPE__H__
#define __EMISSIONTASKTYPE__H__
enum class eMissionTaskType : int {
UNKNOWN = -1,
SMASH,
SCRIPT,
ACTIVITY,
COLLECTION,
TALK_TO_NPC,
EMOTE,
SHASH_CHAIN,
BUY,
SELL,
USE_ITEM,
USE_SKILL,
GATHER,
EXPLORE,
DELIVERY,
PERFORM_ACTIVITY,
INTERACT,
META,
EARN_REPUTATION,
VOTING,
SHOWCASE_DELIVERY,
REVIECE_CAST,
POWERUP,
PET_TAMING,
RACING,
PLAYER_FLAG,
PLACE_MODEL,
REMOVE_MODEL,
ADD_BEHAVIOR,
REMOVE_BEHAVIOR,
CLAIM_PROPERTY,
VISIT_PROPERTY,
TIME_PLAYED,
DONATION
};
#endif //!__EMISSIONTASKTYPE__H__

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#ifndef __EMOVEMENTPLATFORMSTATE__H__
#define __EMOVEMENTPLATFORMSTATE__H__
#include <cstdint>
/**
* The different types of platform movement state, supposedly a bitmap
*/
enum class eMovementPlatformState : uint32_t
{
Moving = 0b00010,
Stationary = 0b11001,
Stopped = 0b01100
};
#endif //!__EMOVEMENTPLATFORMSTATE__H__

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#ifndef __EOBJECTBITS__H__
#define __EOBJECTBITS__H__
#include <cstdint>
enum class eObjectBits : size_t {
PERSISTENT = 32,
CLIENT = 46,
SPAWNED = 58,
CHARACTER = 60
};
#endif //!__EOBJECTBITS__H__

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#ifndef __EOBJECTWORLDSTATE__H__
#define __EOBJECTWORLDSTATE__H__
#include <cstdint>
enum class eObjectWorldState : uint32_t {
INWORLD,
ATTACHED,
INVENTORY
};
#endif //!__EOBJECTWORLDSTATE__H__

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#ifndef __EPACKAGETYPE__H__
#define __EPACKAGETYPE__H__
enum class ePackageType {
INVALID = -1,
ITEM,
BRICKS,
MODELS,
CAR_MODELS
};
#endif //!__EPACKAGETYPE__H__

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#pragma once
#include <cstdint>
#ifndef __EPERMISSIONMAP__H__
#define __EPERMISSIONMAP__H__
/**
* Bitmap of permissions and restrictions for characters.
*/
enum class ePermissionMap : uint64_t {
/**
* Reserved for future use, bit 0-3.
*/
/**
* The character has restricted trade acccess, bit 4.
*/
RestrictedTradeAccess = 0x1 << 4,
/**
* The character has restricted mail access, bit 5.
*/
RestrictedMailAccess = 0x1 << 5,
/**
* The character has restricted chat access, bit 6.
*/
RestrictedChatAccess = 0x1 << 6,
//
// Combined permissions
//
/**
* The character is marked as 'old', restricted from trade and mail.
*/
Old = RestrictedTradeAccess | RestrictedMailAccess,
/**
* The character is soft banned, restricted from trade, mail, and chat.
*/
SoftBanned = RestrictedTradeAccess | RestrictedMailAccess | RestrictedChatAccess,
};
#endif //!__EPERMISSIONMAP__H__

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#ifndef __EPETTAMINGNOTIFYTYPE__H__
#define __EPETTAMINGNOTIFYTYPE__H__
#include <cstdint>
enum class ePetTamingNotifyType : uint32_t {
SUCCESS,
QUIT,
FAILED,
BEGIN,
READY,
NAMINGPET
};
#endif //!__EPETTAMINGNOTIFYTYPE__H__

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#ifndef __EPHYSICSEFFECTTYPE__H__
#define __EPHYSICSEFFECTTYPE__H__
#include <cstdint>
enum class ePhysicsEffectType : uint32_t {
PUSH,
ATTRACT,
REPULSE,
GRAVITY_SCALE,
FRICTION
};
#endif //!__EPHYSICSEFFECTTYPE__H__

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#ifndef __EPLAYERFLAG__H__
#define __EPLAYERFLAG__H__
#include <cstdint>
enum ePlayerFlag : int32_t {
BTARR_TESTING = 0,
PLAYER_HAS_ENTERED_PET_RANCH = 1,
MINIMAP_UNLOCKED = 2,
ACTIVITY_REBUILDING_FAIL_TIME = 3,
ACTIVITY_REBUILDING_FAIL_RANGE = 4,
ACTIVITY_SHOOTING_GALLERY_HELP = 5,
HELP_WALKING_CONTROLS = 6,
FIRST_SMASHABLE = 7,
FIRST_IMAGINATION_PICKUP = 8,
FIRST_DAMAGE = 9,
FIRST_ITEM = 10,
FIRST_BRICK = 11,
FIRST_CONSUMABLE = 12,
FIRST_EQUIPPABLE = 13,
CHAT_HELP = 14,
FIRST_PET_TAMING_MINIGAME = 15,
FIRST_PET_ON_SWITCH = 16,
FIRST_PET_JUMPED_ON_SWITCH = 17,
FIRST_PET_FOUND_TREASURE = 18,
FIRST_PET_DUG_TREASURE = 19,
FIRST_PET_OWNER_ON_PET_BOUNCER = 20,
FIRST_PET_DESPAWN_NO_IMAGINATION = 21,
FIRST_PET_SELECTED_ENOUGH_BRICKS = 22,
FIRST_EMOTE_UNLOCKED = 23,
GF_PIRATE_REP = 24,
AG_BOB_CINEMATIC_EVENT = 25,
HELP_JUMPING_CONTROLS = 26,
HELP_DOUBLE_JUMP_CONTROLS = 27,
HELP_CAMERA_CONTROLS = 28,
HELP_ROTATE_CONTROLS = 29,
HELP_SMASH = 30,
MONUMENT_INTRO_MUSIC_PLAYED = 31,
BEGINNING_ZONE_SUMMARY_DISPLAYED = 32,
AG_FINISH_LINE_BUILT = 33,
AG_BOSS_AREA_FOUND = 34,
AG_LANDED_IN_BATTLEFIELD = 35,
GF_PLAYER_HAS_BEEN_TO_THE_RAVINE = 36,
MODULAR_BUILD_STARTED = 37,
MODULAR_BUILD_FINISHED_CLICK_BUTTON = 38,
THINKING_HAT_RECEIVED_GO_TO_MODULAR_BUILD_AREA = 39,
BUILD_AREA_ENTERED_MOD_NOT_ACTIVATED_PUT_ON_HAT = 40,
HAT_ON_INSIDE_OF_MOD_BUILD_EQUIP_A_MODULE_FROM_LEG = 41,
MODULE_EQUIPPED_PLACE_ON_GLOWING_BLUE_SPOT = 42,
FIRST_MODULE_PLACED_CORRECTLY_NOW_DO_THE_REST = 43,
ROCKET_COMPLETE_NOW_LAUNCH_FROM_PAD = 44,
JOINED_A_FACTION = 45,
VENTURE_FACTION = 46,
ASSEMBLY_FACTION = 47,
PARADOX_FACTION = 48,
SENTINEL_FACTION = 49,
LUP_WORLD_ACCESS = 50,
AG_FIRST_FLAG_COLLECTED = 51,
TOOLTIP_TALK_TO_SKYLAND_TO_GET_HAT = 52,
MODULAR_BUILD_PLAYER_PLACES_FIRST_MODEL_IN_SCRATCH = 53,
MODULAR_BUILD_FIRST_ARROW_DISPLAY_FOR_MODULE = 54,
AG_BEACON_QB_SO_THE_PLAYER_CAN_ALWAYS_BUILD_THEM = 55,
GF_PET_DIG_FLAG_1 = 56,
GF_PET_DIG_FLAG_2 = 57,
GF_PET_DIG_FLAG_3 = 58,
SUPPRESS_SPACESHIP_CINEMATIC_FLYTHROUGH = 59,
GF_PLAYER_FALL_DEATH = 60,
GF_PLAYER_CAN_GET_FLAG_1 = 61,
GF_PLAYER_CAN_GET_FLAG_2 = 62,
GF_PLAYER_CAN_GET_FLAG_3 = 63,
ENTER_BBB_FROM_PROPERTY_EDIT_CONFIRMATION_DIALOG = 64,
AG_FIRST_COMBAT_COMPLETE = 65,
AG_COMPLETE_BOB_MISSION = 66,
FIRST_MANUAL_PET_HIBERNATE = 69,
CAGED_SPIDER = 74,
IS_NEWS_SCREEN_VISIBLE = 114,
NJ_GARMADON_CINEMATIC_SEEN = 125,
EQUPPED_TRIAL_FACTION_GEAR = 126,
ELEPHANT_PET_3050 = 801,
CAT_PET_3054 = 803,
TRICERATOPS_PET_3195 = 806,
TERRIER_PET_3254 = 807,
SKUNK_PET_3261 = 811,
BUNNY_PET_3672 = 813,
CROCODILE_PET_3994 = 814,
DOBERMAN_PET_5635 = 815,
BUFFALO_PET_5636 = 816,
ROBOT_DOG_PET_5637 = 818,
RED_DRAGON_PET_5639 = 819,
TORTOISE_PET_5640 = 820,
GREEN_DRAGON_PET_5641 = 821,
PANDA_PET_5643 = 822,
MANTIS_PET_5642 = 823,
WARTHOG_PET_6720 = 824,
LION_PET_3520 = 825,
GOAT_PET_7638 = 818,
CRAB_PET_7694 = 827,
REINDEER_PET_12294 = 829,
STEGOSAURUS_PET_12431 = 830,
SABER_CAT_PET_12432 = 831,
GRYPHON_PET_12433 = 832,
ALINE_PET_12334 = 833,
UNKNOWN_PET = 834,
EARTH_DRAGON_PET_16210 = 836,
SKELETON_DRAGON_PET_13067 = 838,
AG_SPACE_SHIP_BINOC_AT_LAUNCH = 1001,
AG_SPACE_SHIP_BINOC_AT_LAUNCH_PLATFORM = 1002,
AG_SPACE_SHIP_BINOC_ON_PLATFORM_TO_LEFT_OF_START = 1003,
AG_SPACE_SHIP_BINOC_ON_PLATFORM_TO_RIGHT_OF_START = 1004,
AG_SPACE_SHIP_BINOC_AT_BOB = 1005,
AG_BATTLE_BINOC_FOR_TRICERETOPS = 1101,
AG_BATTLE_BINOC_AT_PARADOX = 1102,
AG_BATTLE_BINOC_AT_MISSION_GIVER = 1103,
AG_BATTLE_BINOC_AT_BECK = 1104,
AG_MONUMENT_BINOC_INTRO = 1105,
AG_MONUMENT_BINOC_OUTRO = 1106,
AG_LAUNCH_BINOC_INTRO = 1107,
AG_LAUNCH_BINOC_BISON = 1108,
AG_LAUNCH_BINOC_SHARK = 1109,
NS_BINOC_CONCERT_TRANSITION = 1201,
NS_BINOC_RACE_PLACE_TRANSITION = 1202,
NS_BINOC_BRICK_ANNEX_TRANSITION = 1203,
NS_BINOC_GF_LAUNCH = 1204,
NS_BINOC_FV_LAUNCH = 1205,
NS_BINOC_BRICK_ANNEX_WATER = 1206,
NS_BINOC_AG_LAUNCH_AT_RACE_PLACE = 1207,
NS_BINOC_AG_LAUNCH_AT_BRICK_ANNEX = 1208,
NS_BINOC_AG_LAUNCH_AT_PLAZA = 1209,
NS_BINOC_TBA = 1210,
NS_FLAG_COLLECTABLE_1_BY_JONNY_THUNDER = 1211,
NS_FLAG_COLLECTABLE_2_UNDER_CONCERT_BRIDGE = 1212,
NS_FLAG_COLLECTABLE_3_BY_FV_LAUNCH = 1213,
NS_FLAG_COLLECTABLE_4_IN_PLAZA_BEHIND_BUILDING = 1214,
NS_FLAG_COLLECTABLE_5_BY_GF_LAUNCH = 1215,
NS_FLAG_COLLECTABLE_6_BY_DUCK_SG = 1216,
NS_FLAG_COLLECTABLE_7_BY_LUP_LAUNCH = 1217,
NS_FLAG_COLLECTABLE_8_BY_NT_LUANCH = 1218,
NS_FLAG_COLLECTABLE_9_BY_RACE_BUILD = 1219,
NS_FLAG_COLLECTABLE_10_ON_AG_LAUNCH_PATH = 1220,
PR_BINOC_AT_LAUNCH_PAD = 1251,
PR_BINOC_AT_BEGINNING_OF_ISLAND_B = 1252,
PR_BINOC_AT_FIRST_PET_BOUNCER = 1253,
PR_BINOC_ON_BY_CROWS_NEST = 1254,
PR_PET_DIG_AT_BEGINNING_OF_ISLAND_B = 1261,
PR_PET_DIG_AT_THE_LOCATION_OF_OLD_BOUNCE_BACK = 1262,
PR_PET_DIG_UNDER_QB_BRIDGE = 1263,
PR_PET_DIG_BACK_SIDE_BY_PARTNER_BOUNCE = 1264,
PR_PET_DIG_BY_LAUNCH_PAD = 1265,
PR_PET_DIG_BY_FIRST_PET_BOUNCER = 1266,
GF_BINOC_ON_LANDING_PAD = 1301,
GF_BINOC_AT_RAVINE_START = 1302,
GF_BINOC_ON_TOP_OF_RAVINE_HEAD = 1303,
GF_BINOC_AT_TURTLE_AREA = 1304,
GF_BINOC_IN_TUNNEL_TO_ELEPHANTS = 1305,
GF_BINOC_IN_ELEPHANTS_AREA = 1306,
GF_BINOC_IN_RACING_AREA = 1307,
GF_BINOC_IN_CROC_AREA = 1308,
GF_BINOC_IN_JAIL_AREA = 1309,
GF_BINOC_TELESCOPE_NEXT_TO_CAPTAIN_JACK = 1310,
NT_HEART_OF_DARKNESS = 1911,
NT_PLINTH_REBUILD = 1919,
NT_FACTION_SPY_DUKE = 1974,
NT_FACTION_SPY_OVERBUILD = 1976,
NT_FACTION_SPY_HAEL = 1977,
NJ_EARTH_SPINJITZU = 2030,
NJ_LIGHTNING_SPINJITZU = 2031,
NJ_ICE_SPINJITZU = 2032,
NJ_FIRE_SPINJITZU = 2033,
NJ_WU_SHOW_DAILY_CHEST = 2099
};
#endif //!__EPLAYERFLAG__H__

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@@ -0,0 +1,13 @@
#ifndef __EQUICKBUILDFAILREASON__H__
#define __EQUICKBUILDFAILREASON__H__
#include <cstdint>
enum class eQuickBuildFailReason : uint32_t {
NOT_GIVEN,
OUT_OF_IMAGINATION,
CANCELED_EARLY,
BUILD_ENDED
};
#endif //!__EQUICKBUILDFAILREASON__H__

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@@ -0,0 +1,25 @@
#pragma once
#ifndef __ERACINGTASKPARAM__H__
#define __ERACINGTASKPARAM__H__
#include <cstdint>
enum class eRacingTaskParam : int32_t {
FINISH_WITH_PLACEMENT = 1,
LAP_TIME,
TOTAL_TRACK_TIME,
COMPLETE_ANY_RACING_TASK,
COMPLETE_TRACK_TASKS,
MODULAR_BUILDING,
SAFE_DRIVER = 10,
SMASHABLES,
COLLECT_IMAGINATION,
COMPETED_IN_RACE,
WIN_RACE_IN_WORLD,
FIRST_PLACE_MULTIPLE_TRACKS,
LAST_PLACE_FINISH,
SMASH_SPECIFIC_SMASHABLE
};
#endif //!__ERACINGTASKPARAM__H__

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@@ -0,0 +1,15 @@
#ifndef __EREBUILDSTATE__H__
#define __EREBUILDSTATE__H__
#include <cstdint>
enum class eRebuildState : uint32_t {
OPEN,
COMPLETED = 2,
RESETTING = 4,
BUILDING,
INCOMPLETE
};
#endif //!__EREBUILDSTATE__H__

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@@ -0,0 +1,15 @@
#ifndef __ERENAMERESPONSE__H__
#define __ERENAMERESPONSE__H__
#include <cstdint>
//! An enum for character rename responses
enum class eRenameResponse : uint8_t {
SUCCESS = 0,
UNKNOWN_ERROR,
NAME_UNAVAILABLE,
NAME_IN_USE
};
#endif //!__ERENAMERESPONSE__H__

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@@ -0,0 +1,127 @@
#ifndef __EREPLICACOMPONENTTYPE__H__
#define __EREPLICACOMPONENTTYPE__H__
#include <cstdint>
enum class eReplicaComponentType : uint32_t {
INVALID = 0,
CONTROLLABLE_PHYSICS,
RENDER,
SIMPLE_PHYSICS,
CHARACTER,
SCRIPT,
BOUNCER,
BUFF, // buff is really 98, this is DESTROYABLE
GHOST,
SKILL,
SPAWNER,
ITEM,
REBUILD,
REBUILD_START,
REBUILD_ACTIVATOR,
ICON_ONLY,
VENDOR,
INVENTORY,
PROJECTILE_PHYSICS,
SHOOTING_GALLERY,
RIGID_BODY_PHANTOM_PHYSICS,
DROP_EFFECT,
CHEST,
COLLECTIBLE,
BLUEPRINT,
MOVING_PLATFORM,
PET,
PLATFORM_BOUNDARY,
MODULE,
ARCADE,
VEHICLE_PHYSICS, // Havok demo based
MOVEMENT_AI,
EXHIBIT,
OVERHEAD_ICON,
PET_CONTROL,
MINIFIG,
PROPERTY,
PET_CREATOR,
MODEL_BUILDER,
SCRIPTED_ACTIVITY,
PHANTOM_PHYSICS,
SPRINGPAD,
MODEL,
PROPERTY_ENTRANCE,
FX,
PROPERTY_MANAGEMENT,
VEHICLE_PHYSICS_NEW, // internal physics based on havok
PHYSICS_SYSTEM,
QUICK_BUILD,
SWITCH,
ZONE_CONTROL, // Minigame
CHANGLING,
CHOICE_BUILD,
PACKAGE,
SOUND_REPEATER,
SOUND_AMBIENT_2D,
SOUND_AMBIENT_3D,
PRECONDITION,
PLAYER_FLAG,
CUSTOM_BUILD_ASSEMBLY,
BASE_COMBAT_AI,
MODULE_ASSEMBLY,
SHOWCASE_MODEL_HANDLER,
RACING_MODULE,
GENERIC_ACTIVATOR,
PROPERTY_VENDOR,
HF_LIGHT_DIRECTION_GADGET,
ROCKET_LAUNCH,
ROCKET_LANDING,
TRIGGER,
DROPPED_LOOT,
RACING_CONTROL,
FACTION_TRIGGER,
MISSION_OFFER,
RACING_STATS,
LUP_EXHIBIT,
BBB,
SOUND_TRIGGER,
PROXIMITY_MONITOR,
RACING_SOUND_TRIGGER,
CHAT,
FRIENDS_LIST,
GUILD,
LOCAL_SYSTEM,
MISSION,
MUTABLE_MODEL_BEHAVIORS,
PATHFINDING,
PET_TAMING_CONTROL,
PROPERTY_EDITOR,
SKINNED_RENDER,
SLASH_COMMAND,
STATUS_EFFECT,
TEAMS,
TEXT_EFFECT,
TRADE,
USER_CONTROL,
IGNORE_LIST,
ROCKET_LAUNCH_LUP,
BUFF_REAL, // the real buff component, should just be name BUFF
INTERACTION_MANAGER,
DONATION_VENDOR,
COMBAT_MEDIATOR,
COMMENDATION_VENDOR,
UNKNOWN_103,
RAIL_ACTIVATOR,
ROLLER,
PLAYER_FORCED_MOVEMENT,
CRAFTING,
POSSESSABLE,
LEVEL_PROGRESSION,
POSSESSOR,
MOUNT_CONTROL,
UNKNOWN_112,
PROPERTY_PLAQUE,
BUILD_BORDER,
UNKOWN_115,
CULLING_PLANE,
DESTROYABLE = 1000 // Actually 7
};
#endif //!__EREPLICACOMPONENTTYPE__H__

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@@ -0,0 +1,12 @@
#ifndef __EREPLICAPACKETTYPE__H__
#define __EREPLICAPACKETTYPE__H__
#include <cstdint>
enum class eReplicaPacketType : uint8_t {
CONSTRUCTION,
SERIALIZATION,
DESTRUCTION
};
#endif //!__EREPLICAPACKETTYPE__H__

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@@ -0,0 +1,24 @@
#ifndef __ESERVERDISCONNECTIDENTIFIERS__H__
#define __ESERVERDISCONNECTIDENTIFIERS__H__
#include <cstdint>
enum class eServerDisconnectIdentifiers : uint32_t {
UNKNOWN_SERVER_ERROR = 0,
WRONG_GAME_VERSION,
WRONG_SERVER_VERSION,
CONNECTION_ON_INVALID_PORT,
DUPLICATE_LOGIN,
SERVER_SHUTDOWN,
SERVER_MAP_LOAD_FAILURE,
INVALID_SESSION_KEY,
ACCOUNT_NOT_IN_PENDING_LIST,
CHARACTER_NOT_FOUND,
CHARACTER_CORRUPTED,
KICK,
SAVE_FAILURE,
FREE_TRIAL_EXPIRED,
PLAY_SCHEDULE_TIME_DONE
};
#endif //!__ESERVERDISCONNECTIDENTIFIERS__H__

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@@ -0,0 +1,12 @@
#ifndef __ESERVERMESSAGETYPE__H__
#define __ESERVERMESSAGETYPE__H__
#include <cstdint>
//! The Internal Server Packet Identifiers
enum class eServerMessageType : uint32_t {
VERSION_CONFIRM = 0,
DISCONNECT_NOTIFY,
GENERAL_NOTIFY
};
#endif //!__ESERVERMESSAGETYPE__H__

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@@ -0,0 +1,11 @@
#ifndef __ESTATECHANGETYPE__H__
#define __ESTATECHANGETYPE__H__
#include <cstdint>
enum class eStateChangeType : uint32_t {
PUSH,
POP
};
#endif //!__ESTATECHANGETYPE__H__

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@@ -0,0 +1,12 @@
#ifndef __ETERMINATETYPE__H__
#define __ETERMINATETYPE__H__
#include <cstdint>
enum class eTerminateType : uint32_t {
RANGE,
USER,
FROM_INTERACTION
};
#endif //!__ETERMINATETYPE__H__

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@@ -0,0 +1,119 @@
#ifndef __ETRIGGERCOMMANDTYPE__H__
#define __ETRIGGERCOMMANDTYPE__H__
// For info about Trigger Command see:
// https://docs.lu-dev.net/en/latest/file-structures/lutriggers.html?highlight=trigger#possible-values-commands
enum class eTriggerCommandType {
INVALID,
ZONE_PLAYER,
FIRE_EVENT,
DESTROY_OBJ,
TOGGLE_TRIGGER,
RESET_REBUILD,
SET_PATH,
SET_PICK_TYPE,
MOVE_OBJECT,
ROTATE_OBJECT,
PUSH_OBJECT,
REPEL_OBJECT,
SET_TIMER,
CANCEL_TIMER,
PLAY_CINEMATIC,
TOGGLE_BBB,
UPDATE_MISSION,
SET_BOUNCER_STATE,
BOUNCE_ALL_ON_BOUNCER,
TURN_AROUND_ON_PATH,
GO_FORWARD_ON_PATH,
GO_BACKWARD_ON_PATH,
STOP_PATHING,
START_PATHING,
LOCK_OR_UNLOCK_CONTROLS,
PLAY_EFFECT,
STOP_EFFECT,
ACTIVATE_MUSIC_CUE,
DEACTIVATE_MUSIC_CUE,
FLASH_MUSIC_CUE,
SET_MUSIC_PARAMETER,
PLAY_2D_AMBIENT_SOUND,
STOP_2D_AMBIENT_SOUND,
PLAY_3D_AMBIENT_SOUND,
STOP_3D_AMBIENT_SOUND,
ACTIVATE_MIXER_PROGRAM,
DEACTIVATE_MIXER_PROGRAM,
CAST_SKILL,
DISPLAY_ZONE_SUMMARY,
SET_PHYSICS_VOLUME_EFFECT,
SET_PHYSICS_VOLUME_STATUS,
SET_MODEL_TO_BUILD,
SPAWN_MODEL_BRICKS,
ACTIVATE_SPAWNER_NETWORK,
DEACTIVATE_SPAWNER_NETWORK,
RESET_SPAWNER_NETWORK,
DESTROY_SPAWNER_NETWORK_OBJECTS,
GO_TO_WAYPOINT,
ACTIVATE_PHYSICS
};
class TriggerCommandType {
public:
static eTriggerCommandType StringToTriggerCommandType(std::string commandString) {
const std::map<std::string, eTriggerCommandType> TriggerCommandMap = {
{ "zonePlayer", eTriggerCommandType::ZONE_PLAYER},
{ "fireEvent", eTriggerCommandType::FIRE_EVENT},
{ "destroyObj", eTriggerCommandType::DESTROY_OBJ},
{ "toggleTrigger", eTriggerCommandType::TOGGLE_TRIGGER},
{ "resetRebuild", eTriggerCommandType::RESET_REBUILD},
{ "setPath", eTriggerCommandType::SET_PATH},
{ "setPickType", eTriggerCommandType::SET_PICK_TYPE},
{ "moveObject", eTriggerCommandType::MOVE_OBJECT},
{ "rotateObject", eTriggerCommandType::ROTATE_OBJECT},
{ "pushObject", eTriggerCommandType::PUSH_OBJECT},
{ "repelObject", eTriggerCommandType::REPEL_OBJECT},
{ "setTimer", eTriggerCommandType::SET_TIMER},
{ "cancelTimer", eTriggerCommandType::CANCEL_TIMER},
{ "playCinematic", eTriggerCommandType::PLAY_CINEMATIC},
{ "toggleBBB", eTriggerCommandType::TOGGLE_BBB},
{ "updateMission", eTriggerCommandType::UPDATE_MISSION},
{ "setBouncerState", eTriggerCommandType::SET_BOUNCER_STATE},
{ "bounceAllOnBouncer", eTriggerCommandType::BOUNCE_ALL_ON_BOUNCER},
{ "turnAroundOnPath", eTriggerCommandType::TURN_AROUND_ON_PATH},
{ "goForwardOnPath", eTriggerCommandType::GO_FORWARD_ON_PATH},
{ "goBackwardOnPath", eTriggerCommandType::GO_BACKWARD_ON_PATH},
{ "stopPathing", eTriggerCommandType::STOP_PATHING},
{ "startPathing", eTriggerCommandType::START_PATHING},
{ "LockOrUnlockControls", eTriggerCommandType::LOCK_OR_UNLOCK_CONTROLS},
{ "PlayEffect", eTriggerCommandType::PLAY_EFFECT},
{ "StopEffect", eTriggerCommandType::STOP_EFFECT},
{ "activateMusicCue", eTriggerCommandType::ACTIVATE_MUSIC_CUE},
{ "deactivateMusicCue", eTriggerCommandType::DEACTIVATE_MUSIC_CUE},
{ "flashMusicCue", eTriggerCommandType::FLASH_MUSIC_CUE},
{ "setMusicParameter", eTriggerCommandType::SET_MUSIC_PARAMETER},
{ "play2DAmbientSound", eTriggerCommandType::PLAY_2D_AMBIENT_SOUND},
{ "stop2DAmbientSound", eTriggerCommandType::STOP_2D_AMBIENT_SOUND},
{ "play3DAmbientSound", eTriggerCommandType::PLAY_3D_AMBIENT_SOUND},
{ "stop3DAmbientSound", eTriggerCommandType::STOP_3D_AMBIENT_SOUND},
{ "activateMixerProgram", eTriggerCommandType::ACTIVATE_MIXER_PROGRAM},
{ "deactivateMixerProgram", eTriggerCommandType::DEACTIVATE_MIXER_PROGRAM},
{ "CastSkill", eTriggerCommandType::CAST_SKILL},
{ "displayZoneSummary", eTriggerCommandType::DISPLAY_ZONE_SUMMARY},
{ "SetPhysicsVolumeEffect", eTriggerCommandType::SET_PHYSICS_VOLUME_EFFECT},
{ "SetPhysicsVolumeStatus", eTriggerCommandType::SET_PHYSICS_VOLUME_STATUS},
{ "setModelToBuild", eTriggerCommandType::SET_MODEL_TO_BUILD},
{ "spawnModelBricks", eTriggerCommandType::SPAWN_MODEL_BRICKS},
{ "ActivateSpawnerNetwork", eTriggerCommandType::ACTIVATE_SPAWNER_NETWORK},
{ "DeactivateSpawnerNetwork", eTriggerCommandType::DEACTIVATE_SPAWNER_NETWORK},
{ "ResetSpawnerNetwork", eTriggerCommandType::RESET_SPAWNER_NETWORK},
{ "DestroySpawnerNetworkObjects", eTriggerCommandType::DESTROY_SPAWNER_NETWORK_OBJECTS},
{ "Go_To_Waypoint", eTriggerCommandType::GO_TO_WAYPOINT},
{ "ActivatePhysics", eTriggerCommandType::ACTIVATE_PHYSICS}
};
auto intermed = TriggerCommandMap.find(commandString);
return (intermed != TriggerCommandMap.end()) ? intermed->second : eTriggerCommandType::INVALID;
};
};
#endif //!__ETRIGGERCOMMANDTYPE__H__

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@@ -0,0 +1,53 @@
#ifndef __ETRIGGEREVENTTYPE__H__
#define __ETRIGGEREVENTTYPE__H__
enum class eTriggerEventType {
INVALID,
DESTROY,
CUSTOM_EVENT,
ENTER,
EXIT,
CREATE,
HIT,
TIMER_DONE,
REBUILD_COMPLETE,
ACTIVATED,
DEACTIVATED,
ARRIVED,
ARRIVED_AT_END_OF_PATH,
ZONE_SUMMARY_DISMISSED,
ARRIVED_AT_DESIRED_WAYPOINT,
PET_ON_SWITCH,
PET_OFF_SWITCH,
INTERACT
};
class TriggerEventType {
public:
static eTriggerEventType StringToTriggerEventType(std::string commandString) {
const std::map<std::string, eTriggerEventType> TriggerEventMap = {
{"OnDestroy", eTriggerEventType::DESTROY},
{"OnCustomEvent", eTriggerEventType::CUSTOM_EVENT},
{"OnEnter", eTriggerEventType::ENTER},
{"OnExit", eTriggerEventType::EXIT},
{"OnCreate", eTriggerEventType::CREATE},
{"OnHit", eTriggerEventType::HIT},
{"OnTimerDone", eTriggerEventType::TIMER_DONE},
{"OnRebuildComplete", eTriggerEventType::REBUILD_COMPLETE},
{"OnActivated", eTriggerEventType::ACTIVATED},
{"OnDectivated", eTriggerEventType::DEACTIVATED}, // Dectivated vs Deactivated
{"OnArrived", eTriggerEventType::ARRIVED},
{"OnArrivedAtEndOfPath", eTriggerEventType::ARRIVED_AT_END_OF_PATH},
{"OnZoneSummaryDismissed", eTriggerEventType::ZONE_SUMMARY_DISMISSED},
{"OnArrivedAtDesiredWaypoint", eTriggerEventType::ARRIVED_AT_DESIRED_WAYPOINT},
{"OnPetOnSwitch", eTriggerEventType::PET_ON_SWITCH},
{"OnPetOffSwitch", eTriggerEventType::PET_OFF_SWITCH},
{"OnInteract", eTriggerEventType::INTERACT},
};
auto intermed = TriggerEventMap.find(commandString);
return (intermed != TriggerEventMap.end()) ? intermed->second : eTriggerEventType::INVALID;
};
};
#endif //!__ETRIGGEREVENTTYPE__H__

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@@ -0,0 +1,12 @@
#ifndef __EUSEITEMRESPONSE__H__
#define __EUSEITEMRESPONSE__H__
#include <cstdint>
enum class eUseItemResponse : uint32_t {
NoImaginationForPet = 1,
FailedPrecondition,
MountsNotAllowed
};
#endif //!__EUSEITEMRESPONSE__H__

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@@ -0,0 +1,42 @@
#ifndef __EWORLDMESSAGETYPE__H__
#define __EWORLDMESSAGETYPE__H__
#include <cstdint>
enum class eWorldMessageType : uint32_t {
VALIDATION = 1, // Session info
CHARACTER_LIST_REQUEST,
CHARACTER_CREATE_REQUEST,
LOGIN_REQUEST, // Character selected
GAME_MSG,
CHARACTER_DELETE_REQUEST,
CHARACTER_RENAME_REQUEST,
HAPPY_FLOWER_MODE_NOTIFY,
SLASH_RELOAD_MAP, // Reload map cmp
SLASH_PUSH_MAP_REQUEST, // Push map req cmd
SLASH_PUSH_MAP, // Push map cmd
SLASH_PULL_MAP, // Pull map cmd
LOCK_MAP_REQUEST,
GENERAL_CHAT_MESSAGE, // General chat message
HTTP_MONITOR_INFO_REQUEST,
SLASH_DEBUG_SCRIPTS, // Debug scripts cmd
MODELS_CLEAR,
EXHIBIT_INSERT_MODEL,
LEVEL_LOAD_COMPLETE, // Character data request
TMP_GUILD_CREATE,
ROUTE_PACKET, // Social?
POSITION_UPDATE,
MAIL,
WORD_CHECK, // Whitelist word check
STRING_CHECK, // Whitelist string check
GET_PLAYERS_IN_ZONE,
REQUEST_UGC_MANIFEST_INFO,
BLUEPRINT_GET_ALL_DATA_REQUEST,
CANCEL_MAP_QUEUE,
HANDLE_FUNNESS,
FAKE_PRG_CSR_MESSAGE,
REQUEST_FREE_TRIAL_REFRESH,
GM_SET_FREE_TRIAL_STATUS
};
#endif //!__EWORLDMESSAGETYPE__H__

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@@ -89,7 +89,7 @@ void dLogger::Log(const std::string& className, const std::string& message) {
void dLogger::LogDebug(const char* className, const char* format, ...) {
if (!m_logDebugStatements) return;
va_list args;
std::string log = "[" + std::string(className) + "] " + std::string(format);
std::string log = "[" + std::string(className) + "] " + std::string(format) + "\n";
va_start(args, format);
vLog(log.c_str(), args);
va_end(args);

View File

@@ -1,46 +1,80 @@
#include "CDClientManager.h"
#include "CDActivityRewardsTable.h"
#include "CDAnimationsTable.h"
#include "CDBehaviorParameterTable.h"
#include "CDBehaviorTemplateTable.h"
#include "CDComponentsRegistryTable.h"
#include "CDCurrencyTableTable.h"
#include "CDDestructibleComponentTable.h"
#include "CDEmoteTable.h"
#include "CDInventoryComponentTable.h"
#include "CDItemComponentTable.h"
#include "CDItemSetsTable.h"
#include "CDItemSetSkillsTable.h"
#include "CDLevelProgressionLookupTable.h"
#include "CDLootMatrixTable.h"
#include "CDLootTableTable.h"
#include "CDMissionNPCComponentTable.h"
#include "CDMissionTasksTable.h"
#include "CDMissionsTable.h"
#include "CDObjectSkillsTable.h"
#include "CDObjectsTable.h"
#include "CDPhysicsComponentTable.h"
#include "CDRebuildComponentTable.h"
#include "CDScriptComponentTable.h"
#include "CDSkillBehaviorTable.h"
#include "CDZoneTableTable.h"
#include "CDVendorComponentTable.h"
#include "CDActivitiesTable.h"
#include "CDPackageComponentTable.h"
#include "CDProximityMonitorComponentTable.h"
#include "CDMovementAIComponentTable.h"
#include "CDBrickIDTableTable.h"
#include "CDRarityTableTable.h"
#include "CDMissionEmailTable.h"
#include "CDRewardsTable.h"
#include "CDPropertyEntranceComponentTable.h"
#include "CDPropertyTemplateTable.h"
#include "CDFeatureGatingTable.h"
#include "CDRailActivatorComponent.h"
// Static Variables
CDClientManager* CDClientManager::m_Address = nullptr;
//! Initializes the manager
void CDClientManager::Initialize(void) {
tables.insert(std::make_pair("ActivityRewards", new CDActivityRewardsTable()));
UNUSED(tables.insert(std::make_pair("Animations", new CDAnimationsTable())));
tables.insert(std::make_pair("BehaviorParameter", new CDBehaviorParameterTable()));
tables.insert(std::make_pair("BehaviorTemplate", new CDBehaviorTemplateTable()));
tables.insert(std::make_pair("ComponentsRegistry", new CDComponentsRegistryTable()));
tables.insert(std::make_pair("CurrencyTable", new CDCurrencyTableTable()));
tables.insert(std::make_pair("DestructibleComponent", new CDDestructibleComponentTable()));
tables.insert(std::make_pair("EmoteTable", new CDEmoteTableTable()));
tables.insert(std::make_pair("InventoryComponent", new CDInventoryComponentTable()));
tables.insert(std::make_pair("ItemComponent", new CDItemComponentTable()));
tables.insert(std::make_pair("ItemSets", new CDItemSetsTable()));
tables.insert(std::make_pair("ItemSetSkills", new CDItemSetSkillsTable()));
tables.insert(std::make_pair("LevelProgressionLookup", new CDLevelProgressionLookupTable()));
tables.insert(std::make_pair("LootMatrix", new CDLootMatrixTable()));
tables.insert(std::make_pair("LootTable", new CDLootTableTable()));
tables.insert(std::make_pair("MissionNPCComponent", new CDMissionNPCComponentTable()));
tables.insert(std::make_pair("MissionTasks", new CDMissionTasksTable()));
tables.insert(std::make_pair("Missions", new CDMissionsTable()));
tables.insert(std::make_pair("ObjectSkills", new CDObjectSkillsTable()));
tables.insert(std::make_pair("Objects", new CDObjectsTable()));
tables.insert(std::make_pair("PhysicsComponent", new CDPhysicsComponentTable()));
tables.insert(std::make_pair("RebuildComponent", new CDRebuildComponentTable()));
tables.insert(std::make_pair("ScriptComponent", new CDScriptComponentTable()));
tables.insert(std::make_pair("SkillBehavior", new CDSkillBehaviorTable()));
tables.insert(std::make_pair("ZoneTable", new CDZoneTableTable()));
tables.insert(std::make_pair("VendorComponent", new CDVendorComponentTable()));
tables.insert(std::make_pair("Activities", new CDActivitiesTable()));
tables.insert(std::make_pair("PackageComponent", new CDPackageComponentTable()));
tables.insert(std::make_pair("ProximityMonitorComponent", new CDProximityMonitorComponentTable()));
tables.insert(std::make_pair("MovementAIComponent", new CDMovementAIComponentTable()));
tables.insert(std::make_pair("BrickIDTable", new CDBrickIDTableTable()));
tables.insert(std::make_pair("RarityTable", new CDRarityTableTable()));
tables.insert(std::make_pair("MissionEmail", new CDMissionEmailTable()));
tables.insert(std::make_pair("Rewards", new CDRewardsTable()));
tables.insert(std::make_pair("PropertyEntranceComponent", new CDPropertyEntranceComponentTable()));
tables.insert(std::make_pair("PropertyTemplate", new CDPropertyTemplateTable()));
tables.insert(std::make_pair("FeatureGating", new CDFeatureGatingTable()));
tables.insert(std::make_pair("RailActivatorComponent", new CDRailActivatorComponentTable()));
CDClientManager::CDClientManager() {
CDActivityRewardsTable::Instance();
UNUSED(CDAnimationsTable::Instance());
CDBehaviorParameterTable::Instance();
CDBehaviorTemplateTable::Instance();
CDComponentsRegistryTable::Instance();
CDCurrencyTableTable::Instance();
CDDestructibleComponentTable::Instance();
CDEmoteTableTable::Instance();
CDInventoryComponentTable::Instance();
CDItemComponentTable::Instance();
CDItemSetsTable::Instance();
CDItemSetSkillsTable::Instance();
CDLevelProgressionLookupTable::Instance();
CDLootMatrixTable::Instance();
CDLootTableTable::Instance();
CDMissionNPCComponentTable::Instance();
CDMissionTasksTable::Instance();
CDMissionsTable::Instance();
CDObjectSkillsTable::Instance();
CDObjectsTable::Instance();
CDPhysicsComponentTable::Instance();
CDRebuildComponentTable::Instance();
CDScriptComponentTable::Instance();
CDSkillBehaviorTable::Instance();
CDZoneTableTable::Instance();
CDVendorComponentTable::Instance();
CDActivitiesTable::Instance();
CDPackageComponentTable::Instance();
CDProximityMonitorComponentTable::Instance();
CDMovementAIComponentTable::Instance();
CDBrickIDTableTable::Instance();
CDRarityTableTable::Instance();
CDMissionEmailTable::Instance();
CDRewardsTable::Instance();
CDPropertyEntranceComponentTable::Instance();
CDPropertyTemplateTable::Instance();
CDFeatureGatingTable::Instance();
CDRailActivatorComponentTable::Instance();
}

View File

@@ -1,96 +1,24 @@
#pragma once
// Custom Classes
#include "CDTable.h"
// Tables
#include "CDActivityRewardsTable.h"
#include "CDAnimationsTable.h"
#include "CDBehaviorParameterTable.h"
#include "CDBehaviorTemplateTable.h"
#include "CDComponentsRegistryTable.h"
#include "CDCurrencyTableTable.h"
#include "CDDestructibleComponentTable.h"
#include "CDEmoteTable.h"
#include "CDInventoryComponentTable.h"
#include "CDItemComponentTable.h"
#include "CDItemSetsTable.h"
#include "CDItemSetSkillsTable.h"
#include "CDLevelProgressionLookupTable.h"
#include "CDLootMatrixTable.h"
#include "CDLootTableTable.h"
#include "CDMissionNPCComponentTable.h"
#include "CDMissionTasksTable.h"
#include "CDMissionsTable.h"
#include "CDObjectSkillsTable.h"
#include "CDObjectsTable.h"
#include "CDPhysicsComponentTable.h"
#include "CDRebuildComponentTable.h"
#include "CDScriptComponentTable.h"
#include "CDSkillBehaviorTable.h"
#include "CDZoneTableTable.h"
#include "CDVendorComponentTable.h"
#include "CDActivitiesTable.h"
#include "CDPackageComponentTable.h"
#include "CDProximityMonitorComponentTable.h"
#include "CDMovementAIComponentTable.h"
#include "CDBrickIDTableTable.h"
#include "CDRarityTableTable.h"
#include "CDMissionEmailTable.h"
#include "CDRewardsTable.h"
#include "CDPropertyEntranceComponentTable.h"
#include "CDPropertyTemplateTable.h"
#include "CDFeatureGatingTable.h"
#include "CDRailActivatorComponent.h"
#include "Singleton.h"
// C++
#include <type_traits>
#include <unordered_map>
/*!
\file CDClientManager.hpp
\brief A manager for the CDClient tables
/**
* Initialize the CDClient tables so they are all loaded into memory.
*/
//! Manages all data from the CDClient
class CDClientManager {
private:
static CDClientManager* m_Address; //!< The singleton address
std::unordered_map<std::string, CDTable*> tables; //!< The tables
class CDClientManager : public Singleton<CDClientManager> {
public:
CDClientManager();
//! The singleton method
static CDClientManager* Instance() {
if (m_Address == 0) {
m_Address = new CDClientManager;
}
return m_Address;
}
//! Initializes the manager
void Initialize(void);
//! Fetches a CDClient table
/*!
This function uses typename T which must be a subclass of CDTable.
It returns the class that conforms to the class name
\param tableName The table name
\return The class or nullptr
/**
* Fetch a table from CDClient
*
* @tparam Table type to fetch
* @return A pointer to the requested table.
*/
template<typename T>
T* GetTable(const std::string& tableName) {
static_assert(std::is_base_of<CDTable, T>::value, "T should inherit from CDTable!");
for (auto itr = this->tables.begin(); itr != this->tables.end(); ++itr) {
if (itr->first == tableName) {
return dynamic_cast<T*>(itr->second);
}
}
return nullptr;
T* GetTable() {
return &T::Instance();
}
};

View File

@@ -54,7 +54,7 @@ void MigrationRunner::RunMigrations() {
if (doExit) continue;
Game::logger->Log("MigrationRunner", "Running migration: %s", migration.name.c_str());
if (migration.name == "5_brick_model_sd0.sql") {
if (migration.name == "dlu/5_brick_model_sd0.sql") {
runSd0Migrations = true;
} else {
finalSQL.append(migration.data.c_str());

View File

@@ -1,6 +1,5 @@
#include "CDActivitiesTable.h"
//! Constructor
CDActivitiesTable::CDActivitiesTable(void) {
// First, get the size of the table
@@ -21,25 +20,25 @@ CDActivitiesTable::CDActivitiesTable(void) {
auto tableData = CDClientDatabase::ExecuteQuery("SELECT * FROM Activities");
while (!tableData.eof()) {
CDActivities entry;
entry.ActivityID = tableData.getIntField(0, -1);
entry.locStatus = tableData.getIntField(1, -1);
entry.instanceMapID = tableData.getIntField(2, -1);
entry.minTeams = tableData.getIntField(3, -1);
entry.maxTeams = tableData.getIntField(4, -1);
entry.minTeamSize = tableData.getIntField(5, -1);
entry.maxTeamSize = tableData.getIntField(6, -1);
entry.waitTime = tableData.getIntField(7, -1);
entry.startDelay = tableData.getIntField(8, -1);
entry.requiresUniqueData = tableData.getIntField(9, -1);
entry.leaderboardType = tableData.getIntField(10, -1);
entry.localize = tableData.getIntField(11, -1);
entry.optionalCostLOT = tableData.getIntField(12, -1);
entry.optionalCostCount = tableData.getIntField(13, -1);
entry.showUIRewards = tableData.getIntField(14, -1);
entry.CommunityActivityFlagID = tableData.getIntField(15, -1);
entry.gate_version = tableData.getStringField(16, "");
entry.noTeamLootOnDeath = tableData.getIntField(17, -1);
entry.optionalPercentage = tableData.getFloatField(18, -1.0f);
entry.ActivityID = tableData.getIntField("ActivityID", -1);
entry.locStatus = tableData.getIntField("locStatus", -1);
entry.instanceMapID = tableData.getIntField("instanceMapID", -1);
entry.minTeams = tableData.getIntField("minTeams", -1);
entry.maxTeams = tableData.getIntField("maxTeams", -1);
entry.minTeamSize = tableData.getIntField("minTeamSize", -1);
entry.maxTeamSize = tableData.getIntField("maxTeamSize", -1);
entry.waitTime = tableData.getIntField("waitTime", -1);
entry.startDelay = tableData.getIntField("startDelay", -1);
entry.requiresUniqueData = tableData.getIntField("requiresUniqueData", -1);
entry.leaderboardType = tableData.getIntField("leaderboardType", -1);
entry.localize = tableData.getIntField("localize", -1);
entry.optionalCostLOT = tableData.getIntField("optionalCostLOT", -1);
entry.optionalCostCount = tableData.getIntField("optionalCostCount", -1);
entry.showUIRewards = tableData.getIntField("showUIRewards", -1);
entry.CommunityActivityFlagID = tableData.getIntField("CommunityActivityFlagID", -1);
entry.gate_version = tableData.getStringField("gate_version", "");
entry.noTeamLootOnDeath = tableData.getIntField("noTeamLootOnDeath", -1);
entry.optionalPercentage = tableData.getFloatField("optionalPercentage", -1.0f);
this->entries.push_back(entry);
tableData.nextRow();
@@ -48,15 +47,6 @@ CDActivitiesTable::CDActivitiesTable(void) {
tableData.finalize();
}
//! Destructor
CDActivitiesTable::~CDActivitiesTable(void) {}
//! Returns the table's name
std::string CDActivitiesTable::GetName(void) const {
return "Activities";
}
//! Queries the table with a custom "where" clause
std::vector<CDActivities> CDActivitiesTable::Query(std::function<bool(CDActivities)> predicate) {
std::vector<CDActivities> data = cpplinq::from(this->entries)
@@ -66,7 +56,7 @@ std::vector<CDActivities> CDActivitiesTable::Query(std::function<bool(CDActiviti
return data;
}
//! Gets all the entries in the table
std::vector<CDActivities> CDActivitiesTable::GetEntries(void) const {
return this->entries;
}

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