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...

7 Commits

Author SHA1 Message Date
56675384af Add Stargazer chart
it's cool
2025-02-04 09:14:34 -06:00
David Markowitz
ae37641635 eliminate children (#1741) 2025-01-25 20:47:51 -06:00
566791e647 chore: limit API to only listen on localhost (#1740) 2025-01-25 20:47:12 -06:00
David Markowitz
306d959a83 fix: Release removes password generation for accounts (#1738)
* Release removes password generation

* Update MasterServer.cpp
2025-01-20 13:00:50 -06:00
David Markowitz
e4c2eecbc7 add msg handling (#1737) 2025-01-20 00:42:15 -06:00
David Markowitz
1b3cdc6d9c Use proper session flag checks (#1734) 2025-01-18 21:25:53 -06:00
David Markowitz
d860552776 ok sir (#1733) 2025-01-18 21:23:03 -06:00
22 changed files with 289 additions and 55 deletions

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@@ -500,3 +500,9 @@ This is a Work in Progress, but below are some quick links to documentaion for s
* pwjones1969
* [Simon](https://github.com/SimonNitzsche)
* [ALL OF THE NETDEVIL AND LEGO TEAMS!](https://www.mobygames.com/game/macintosh/lego-universe/credits)
## Stargazers over time
[![Stargazers over time](https://starchart.cc/DarkflameUniverse/DarkflameServer.svg?variant=adaptive)](https://starchart.cc/DarkflameUniverse/DarkflameServer)

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@@ -150,11 +150,12 @@ ChatWebAPI::~ChatWebAPI() {
bool ChatWebAPI::Startup() {
// Make listen address
std::string listen_ip = Game::config->GetValue("web_server_listen_ip");
if (listen_ip == "localhost") listen_ip = "127.0.0.1";
// std::string listen_ip = Game::config->GetValue("web_server_listen_ip");
// if (listen_ip == "localhost") listen_ip = "127.0.0.1";
const std::string& listen_port = Game::config->GetValue("web_server_listen_port");
const std::string& listen_address = "http://" + listen_ip + ":" + listen_port;
// const std::string& listen_address = "http://" + listen_ip + ":" + listen_port;
const std::string& listen_address = "http://localhost:" + listen_port;
LOG("Starting web server on %s", listen_address.c_str());
// Create HTTP listener

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@@ -40,6 +40,7 @@ public:
// AMFValue template class instantiations
template <typename ValueType>
class AMFValue : public AMFBaseValue {
static_assert(!std::is_same_v<ValueType, std::string_view>, "AMFValue cannot be instantiated with std::string_view");
public:
AMFValue() = default;
AMFValue(const ValueType value) : m_Data{ value } {}
@@ -52,6 +53,15 @@ public:
void SetValue(const ValueType value) { m_Data = value; }
AMFValue<ValueType>& operator=(const AMFValue<ValueType>& other) {
return operator=(other.m_Data);
}
AMFValue<ValueType>& operator=(const ValueType& other) {
m_Data = other;
return *this;
}
protected:
ValueType m_Data;
};
@@ -211,13 +221,17 @@ public:
* @param key The key to associate with the value
* @param value The value to insert
*/
void Insert(const std::string_view key, std::unique_ptr<AMFBaseValue> value) {
template<typename AmfType>
AmfType& Insert(const std::string_view key, std::unique_ptr<AmfType> value) {
const auto element = m_Associative.find(key);
auto& toReturn = *value;
if (element != m_Associative.cend() && element->second) {
element->second = std::move(value);
} else {
m_Associative.emplace(key, std::move(value));
}
return toReturn;
}
/**
@@ -229,11 +243,15 @@ public:
* @param key The key to associate with the value
* @param value The value to insert
*/
void Insert(const size_t index, std::unique_ptr<AMFBaseValue> value) {
template<typename AmfType>
AmfType& Insert(const size_t index, std::unique_ptr<AmfType> value) {
auto& toReturn = *value;
if (index >= m_Dense.size()) {
m_Dense.resize(index + 1);
}
m_Dense.at(index) = std::move(value);
return toReturn;
}
/**
@@ -349,6 +367,13 @@ public:
m_Dense.clear();
}
template<typename AmfType = AMFArrayValue>
AmfType& PushDebug(const std::string_view name) {
auto* value = PushArray();
value->Insert("name", name.data());
return value->Insert<AmfType>("value", std::make_unique<AmfType>());
}
private:
/**
* The associative portion. These values are key'd with strings to an AMFValue.

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@@ -0,0 +1,38 @@
#include "CDPlayerFlagsTable.h"
#include "CDClientDatabase.h"
namespace CDPlayerFlagsTable {
Table entries;
void ReadEntry(CppSQLite3Query& table) {
Entry entry;
entry.sessionOnly = table.getIntField("SessionOnly") == 1;
entry.onlySetByServer = table.getIntField("OnlySetByServer") == 1;
entry.sessionZoneOnly = table.getIntField("SessionZoneOnly") == 1;
entries[table.getIntField("id")] = entry;
}
void LoadValuesFromDatabase() {
auto table = CDClientDatabase::ExecuteQuery("SELECT * FROM PlayerFlags;");
if (!table.eof()) {
do {
ReadEntry(table);
} while (!table.nextRow());
}
}
const std::optional<Entry> GetEntry(const FlagId flagId) {
if (!entries.contains(flagId)) {
auto table = CDClientDatabase::CreatePreppedStmt("SELECT * FROM PlayerFlags WHERE id = ?;");
table.bind(1, static_cast<int>(flagId));
auto result = table.execQuery();
if (!result.eof()) {
ReadEntry(result);
}
}
return entries[flagId];
}
}

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@@ -0,0 +1,21 @@
#ifndef CDPLAYERFLAGSTABLE_H
#define CDPLAYERFLAGSTABLE_H
#include <map>
#include <optional>
namespace CDPlayerFlagsTable {
struct Entry {
bool sessionOnly{};
bool onlySetByServer{};
bool sessionZoneOnly{};
};
using FlagId = uint32_t;
using Table = std::map<FlagId, std::optional<Entry>>;
void LoadValuesFromDatabase();
const std::optional<Entry> GetEntry(const FlagId flagId);
};
#endif //!CDPLAYERFLAGSTABLE_H

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@@ -25,6 +25,7 @@ set(DDATABASE_CDCLIENTDATABASE_CDCLIENTTABLES_SOURCES "CDActivitiesTable.cpp"
"CDObjectsTable.cpp"
"CDPetComponentTable.cpp"
"CDPackageComponentTable.cpp"
"CDPlayerFlagsTable.cpp"
"CDPhysicsComponentTable.cpp"
"CDPropertyEntranceComponentTable.cpp"
"CDPropertyTemplateTable.cpp"

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@@ -21,6 +21,7 @@
#include "eObjectBits.h"
#include "eGameMasterLevel.h"
#include "ePlayerFlag.h"
#include "CDPlayerFlagsTable.h"
Character::Character(uint32_t id, User* parentUser) {
//First load the name, etc:
@@ -231,6 +232,12 @@ void Character::SetBuildMode(bool buildMode) {
}
void Character::SaveXMLToDatabase() {
// Check that we can actually _save_ before saving
if (!m_OurEntity) {
LOG("%i:%s didn't have an entity set while saving! CHARACTER WILL NOT BE SAVED!", this->GetID(), this->GetName().c_str());
return;
}
//For metrics, we'll record the time it took to save:
auto start = std::chrono::system_clock::now();
@@ -277,39 +284,19 @@ void Character::SaveXMLToDatabase() {
}
flags->DeleteChildren(); //Clear it if we have anything, so that we can fill it up again without dupes
for (std::pair<uint32_t, uint64_t> flag : m_PlayerFlags) {
auto* f = m_Doc.NewElement("f");
f->SetAttribute("id", flag.first);
//Because of the joy that is tinyxml2, it doesn't offer a function to set a uint64 as an attribute.
//Only signed 64-bits ints would work.
std::string v = std::to_string(flag.second);
f->SetAttribute("v", v.c_str());
flags->LinkEndChild(f);
for (const auto& [index, flagBucket] : m_PlayerFlags) {
auto* f = flags->InsertNewChildElement("f");
f->SetAttribute("id", index);
f->SetAttribute("v", flagBucket);
}
// Prevents the news feed from showing up on world transfers
if (GetPlayerFlag(ePlayerFlag::IS_NEWS_SCREEN_VISIBLE)) {
auto* s = m_Doc.NewElement("s");
s->SetAttribute("si", ePlayerFlag::IS_NEWS_SCREEN_VISIBLE);
flags->LinkEndChild(s);
}
if (GetPlayerFlag(ePlayerFlag::EQUPPED_TRIAL_FACTION_GEAR)) {
auto* s = m_Doc.NewElement("s");
s->SetAttribute("si", ePlayerFlag::EQUPPED_TRIAL_FACTION_GEAR);
flags->LinkEndChild(s);
for (const auto& sessionFlag : m_SessionFlags) {
auto* s = flags->InsertNewChildElement("s");
s->SetAttribute("si", sessionFlag);
}
SaveXmlRespawnCheckpoints();
//Call upon the entity to update our xmlDoc:
if (!m_OurEntity) {
LOG("%i:%s didn't have an entity set while saving! CHARACTER WILL NOT BE SAVED!", this->GetID(), this->GetName().c_str());
return;
}
m_OurEntity->UpdateXMLDoc(m_Doc);
WriteToDatabase();
@@ -329,8 +316,8 @@ void Character::SetIsNewLogin() {
while (currentChild) {
auto* nextChild = currentChild->NextSiblingElement();
if (currentChild->Attribute("si")) {
LOG("Removed session flag (%s) from character %i:%s, saving character to database", currentChild->Attribute("si"), GetID(), GetName().c_str());
flags->DeleteChild(currentChild);
LOG("Removed isLoggedIn flag from character %i:%s, saving character to database", GetID(), GetName().c_str());
WriteToDatabase();
}
currentChild = nextChild;
@@ -363,7 +350,9 @@ void Character::SetPlayerFlag(const uint32_t flagId, const bool value) {
}
}
if (flagId == EQUPPED_TRIAL_FACTION_GEAR || flagId == IS_NEWS_SCREEN_VISIBLE) {
const auto flagEntry = CDPlayerFlagsTable::GetEntry(flagId);
if (flagEntry && flagEntry->sessionOnly) {
if (value) m_SessionFlags.insert(flagId);
else m_SessionFlags.erase(flagId);
} else {
@@ -402,8 +391,8 @@ bool Character::GetPlayerFlag(const uint32_t flagId) const {
bool toReturn = false; //by def, return false.
// TODO make actual session flag checker using flags table in database.
if (flagId == EQUPPED_TRIAL_FACTION_GEAR || flagId == IS_NEWS_SCREEN_VISIBLE) {
const auto flagEntry = CDPlayerFlagsTable::GetEntry(flagId);
if (flagEntry && flagEntry->sessionOnly) {
toReturn = m_SessionFlags.contains(flagId);
} else {
// Calculate the index first

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@@ -2216,3 +2216,17 @@ int32_t Entity::GetCollisionGroup() const {
return 0;
}
bool Entity::HandleMsg(GameMessages::GameMsg& msg) const {
bool handled = false;
const auto [beg, end] = m_MsgHandlers.equal_range(msg.msgId);
for (auto it = beg; it != end; ++it) {
if (it->second) handled |= it->second(msg);
}
return handled;
}
void Entity::RegisterMsg(const MessageType::Game msgId, std::function<bool(GameMessages::GameMsg&)> handler) {
m_MsgHandlers.emplace(msgId, handler);
}

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@@ -14,12 +14,17 @@
#include "Observable.h"
namespace GameMessages {
struct GameMsg;
struct ActivityNotify;
struct ShootingGalleryFire;
struct ChildLoaded;
struct PlayerResurrectionFinished;
};
namespace MessageType {
enum class Game : uint16_t;
}
namespace Loot {
class Info;
};
@@ -316,6 +321,10 @@ public:
// Scale will only be communicated to the client when the construction packet is sent
void SetScale(const float scale) { m_Scale = scale; };
void RegisterMsg(const MessageType::Game msgId, std::function<bool(GameMessages::GameMsg&)> handler);
bool HandleMsg(GameMessages::GameMsg& msg) const;
/**
* @brief The observable for player entity position updates.
*/
@@ -377,6 +386,8 @@ protected:
// objectID of receiver and map of notification name to script
std::map<LWOOBJID, std::map<std::string, CppScripts::Script*>> m_Subscriptions;
std::multimap<MessageType::Game, std::function<bool(GameMessages::GameMsg&)>> m_MsgHandlers;
};
/**

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@@ -22,6 +22,7 @@
#include "Mail.h"
#include "ZoneInstanceManager.h"
#include "WorldPackets.h"
#include "MessageType/Game.h"
#include <ctime>
CharacterComponent::CharacterComponent(Entity* parent, Character* character, const SystemAddress& systemAddress) : Component(parent) {
@@ -47,6 +48,45 @@ CharacterComponent::CharacterComponent(Entity* parent, Character* character, con
m_CountryCode = 0;
m_LastUpdateTimestamp = std::time(nullptr);
m_SystemAddress = systemAddress;
RegisterMsg(MessageType::Game::REQUEST_SERVER_OBJECT_INFO, this, &CharacterComponent::OnRequestServerObjectInfo);
}
bool CharacterComponent::OnRequestServerObjectInfo(GameMessages::GameMsg& msg) {
auto& request = static_cast<GameMessages::RequestServerObjectInfo&>(msg);
AMFArrayValue response;
response.Insert("visible", true);
response.Insert("objectID", std::to_string(request.targetForReport));
response.Insert("serverInfo", true);
auto& data = *response.InsertArray("data");
auto& cmptType = data.PushDebug("Character");
cmptType.PushDebug<AMFIntValue>("Component ID") = GeneralUtils::ToUnderlying(ComponentType);
cmptType.PushDebug<AMFIntValue>("Character's account ID") = m_Character->GetParentUser()->GetAccountID();
cmptType.PushDebug<AMFBoolValue>("Last log out time") = m_Character->GetLastLogin();
cmptType.PushDebug<AMFDoubleValue>("Seconds played this session") = 0;
cmptType.PushDebug<AMFBoolValue>("Editor enabled") = false;
cmptType.PushDebug<AMFDoubleValue>("Total number of seconds played") = m_TotalTimePlayed;
cmptType.PushDebug<AMFStringValue>("Total currency") = std::to_string(m_Character->GetCoins());
cmptType.PushDebug<AMFStringValue>("Currency able to be picked up") = std::to_string(m_DroppedCoins);
cmptType.PushDebug<AMFStringValue>("Tooltip flags value") = "0";
// visited locations
cmptType.PushDebug<AMFBoolValue>("is a GM") = m_GMLevel > eGameMasterLevel::CIVILIAN;
cmptType.PushDebug<AMFBoolValue>("Has PVP flag turned on") = m_PvpEnabled;
cmptType.PushDebug<AMFIntValue>("GM Level") = GeneralUtils::ToUnderlying(m_GMLevel);
cmptType.PushDebug<AMFIntValue>("Editor level") = GeneralUtils::ToUnderlying(m_EditorLevel);
cmptType.PushDebug<AMFStringValue>("Guild ID") = "0";
cmptType.PushDebug<AMFStringValue>("Guild Name") = "";
cmptType.PushDebug<AMFDoubleValue>("Reputation") = m_Reputation;
cmptType.PushDebug<AMFIntValue>("Current Activity Type") = GeneralUtils::ToUnderlying(m_CurrentActivity);
cmptType.PushDebug<AMFDoubleValue>("Property Clone ID") = m_Character->GetPropertyCloneID();
GameMessages::SendUIMessageServerToSingleClient("ToggleObjectDebugger", response, m_Parent->GetSystemAddress());
LOG("Handled!");
return true;
}
bool CharacterComponent::LandingAnimDisabled(int zoneID) {
@@ -81,6 +121,8 @@ CharacterComponent::~CharacterComponent() {
void CharacterComponent::Serialize(RakNet::BitStream& outBitStream, bool bIsInitialUpdate) {
if (bIsInitialUpdate) {
if (!m_Character || !m_Character->GetParentUser()) return;
outBitStream.Write(m_ClaimCodes[0] != 0);
if (m_ClaimCodes[0] != 0) outBitStream.Write(m_ClaimCodes[0]);
outBitStream.Write(m_ClaimCodes[1] != 0);
@@ -100,7 +142,7 @@ void CharacterComponent::Serialize(RakNet::BitStream& outBitStream, bool bIsInit
outBitStream.Write(m_Character->GetEyebrows());
outBitStream.Write(m_Character->GetEyes());
outBitStream.Write(m_Character->GetMouth());
outBitStream.Write<uint64_t>(0); //AccountID, trying out if 0 works.
outBitStream.Write<uint64_t>(m_Character->GetParentUser()->GetAccountID());
outBitStream.Write(m_Character->GetLastLogin()); //Last login
outBitStream.Write<uint64_t>(0); //"prop mod last display time"
outBitStream.Write<uint64_t>(m_Uscore); //u-score

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@@ -323,6 +323,8 @@ public:
Character* m_Character;
private:
bool OnRequestServerObjectInfo(GameMessages::GameMsg& msg);
/**
* The map of active venture vision effects
*/

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@@ -8,6 +8,10 @@ namespace RakNet {
class BitStream;
}
namespace GameMessages {
struct GameMsg;
}
class Entity;
/**
@@ -52,6 +56,10 @@ public:
protected:
void RegisterMsg(const MessageType::Game msgId, auto* self, const auto handler) {
m_Parent->RegisterMsg(msgId, std::bind(handler, self, std::placeholders::_1));
}
/**
* The entity that owns this component
*/

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@@ -37,8 +37,19 @@
#include "ePlayerFlag.h"
#include "dConfig.h"
#include "GhostComponent.h"
#include "eGameMasterLevel.h"
#include "StringifiedEnum.h"
namespace {
using enum MessageType::Game;
using namespace GameMessages;
using MessageCreator = std::function<std::unique_ptr<GameMessages::GameMsg>()>;
std::map<MessageType::Game, MessageCreator> g_MessageHandlers = {
{ REQUEST_SERVER_OBJECT_INFO, []() { return std::make_unique<RequestServerObjectInfo>(); } },
{ SHOOTING_GALLERY_FIRE, []() { return std::make_unique<ShootingGalleryFire>(); } },
};
};
void GameMessageHandler::HandleMessage(RakNet::BitStream& inStream, const SystemAddress& sysAddr, LWOOBJID objectID, MessageType::Game messageID) {
CBITSTREAM;
@@ -55,6 +66,24 @@ void GameMessageHandler::HandleMessage(RakNet::BitStream& inStream, const System
if (messageID != MessageType::Game::READY_FOR_UPDATES) LOG_DEBUG("Received GM with ID and name: %4i, %s", messageID, StringifiedEnum::ToString(messageID).data());
auto handler = g_MessageHandlers.find(messageID);
if (handler != g_MessageHandlers.end()) {
auto msg = handler->second();
// Verify that the system address user is able to use this message.
if (msg->requiredGmLevel > eGameMasterLevel::CIVILIAN) {
auto* usingEntity = Game::entityManager->GetEntity(usr->GetLoggedInChar());
if (!usingEntity || usingEntity->GetGMLevel() < msg->requiredGmLevel) {
LOG("User %s (%llu) does not have the required GM level to execute this command.", usingEntity->GetCharacter()->GetName().c_str(), usingEntity->GetObjectID());
return;
}
}
msg->Deserialize(inStream);
msg->Handle(*entity, sysAddr);
return;
}
switch (messageID) {
case MessageType::Game::UN_USE_BBB_MODEL: {
@@ -104,13 +133,13 @@ void GameMessageHandler::HandleMessage(RakNet::BitStream& inStream, const System
break;
}
// Currently not actually used for our implementation, however its used right now to get around invisible inventory items in the client.
// Currently not actually used for our implementation, however its used right now to get around invisible inventory items in the client.
case MessageType::Game::SELECT_SKILL: {
auto var = entity->GetVar<bool>(u"dlu_first_time_load");
if (var) {
entity->SetVar<bool>(u"dlu_first_time_load", false);
InventoryComponent* inventoryComponent = entity->GetComponent<InventoryComponent>();
if (inventoryComponent) inventoryComponent->FixInvisibleItems();
}
break;
@@ -704,12 +733,6 @@ void GameMessageHandler::HandleMessage(RakNet::BitStream& inStream, const System
case MessageType::Game::UPDATE_INVENTORY_GROUP_CONTENTS:
GameMessages::HandleUpdateInventoryGroupContents(inStream, entity, sysAddr);
break;
case MessageType::Game::SHOOTING_GALLERY_FIRE: {
GameMessages::ShootingGalleryFire fire{};
fire.Deserialize(inStream);
fire.Handle(*entity, sysAddr);
break;
}
default:
LOG_DEBUG("Received Unknown GM with ID: %4i, %s", messageID, StringifiedEnum::ToString(messageID).data());

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@@ -6431,4 +6431,16 @@ namespace GameMessages {
void ShootingGalleryFire::Handle(Entity& entity, const SystemAddress& sysAddr) {
entity.OnShootingGalleryFire(*this);
}
bool RequestServerObjectInfo::Deserialize(RakNet::BitStream& bitStream) {
if (!bitStream.Read(bVerbose)) return false;
if (!bitStream.Read(clientId)) return false;
if (!bitStream.Read(targetForReport)) return false;
return true;
}
void RequestServerObjectInfo::Handle(Entity& entity, const SystemAddress& sysAddr) {
auto* handlingEntity = Game::entityManager->GetEntity(targetForReport);
if (handlingEntity) handlingEntity->HandleMsg(*this);
}
}

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@@ -12,6 +12,7 @@
#include "eLootSourceType.h"
#include "Brick.h"
#include "MessageType/Game.h"
#include "eGameMasterLevel.h"
class AMFBaseValue;
class Entity;
@@ -50,7 +51,8 @@ enum class eCameraTargetCyclingMode : int32_t {
namespace GameMessages {
struct GameMsg {
GameMsg(MessageType::Game gmId) : msgId{ gmId } {}
GameMsg(MessageType::Game gmId, eGameMasterLevel lvl) : msgId{ gmId }, requiredGmLevel{ lvl } {}
GameMsg(MessageType::Game gmId) : GameMsg(gmId, eGameMasterLevel::CIVILIAN) {}
virtual ~GameMsg() = default;
void Send(const SystemAddress& sysAddr) const;
virtual void Serialize(RakNet::BitStream& bitStream) const {}
@@ -58,6 +60,7 @@ namespace GameMessages {
virtual void Handle(Entity& entity, const SystemAddress& sysAddr) {};
MessageType::Game msgId;
LWOOBJID target{ LWOOBJID_EMPTY };
eGameMasterLevel requiredGmLevel;
};
class PropertyDataMessage;
@@ -769,6 +772,16 @@ namespace GameMessages {
struct PlayerResurrectionFinished : public GameMsg {
PlayerResurrectionFinished() : GameMsg(MessageType::Game::PLAYER_RESURRECTION_FINISHED) {}
};
struct RequestServerObjectInfo : public GameMsg {
bool bVerbose{};
LWOOBJID clientId{};
LWOOBJID targetForReport{};
RequestServerObjectInfo() : GameMsg(MessageType::Game::REQUEST_SERVER_OBJECT_INFO, eGameMasterLevel::DEVELOPER) {}
bool Deserialize(RakNet::BitStream& bitStream) override;
void Handle(Entity& entity, const SystemAddress& sysAddr) override;
};
};
#endif // GAMEMESSAGES_H

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@@ -43,6 +43,13 @@
#include "CDZoneTableTable.h"
#include "eGameMasterLevel.h"
#ifdef DARKFLAME_PLATFORM_UNIX
#include <sys/types.h>
#include <sys/wait.h>
#endif
namespace Game {
Logger* logger = nullptr;
dServer* server = nullptr;
@@ -246,7 +253,8 @@ int main(int argc, char** argv) {
// Regenerate hash based on new password
char salt[BCRYPT_HASHSIZE];
char hash[BCRYPT_HASHSIZE];
assert(GenerateBCryptPassword(password, 12, salt, hash) == 0);
int res = GenerateBCryptPassword(password, 12, salt, hash);
assert(res == 0);
Database::Get()->UpdateAccountPassword(accountId->id, std::string(hash, BCRYPT_HASHSIZE));
@@ -284,7 +292,8 @@ int main(int argc, char** argv) {
//Generate new hash for bcrypt
char salt[BCRYPT_HASHSIZE];
char hash[BCRYPT_HASHSIZE];
assert(GenerateBCryptPassword(password, 12, salt, hash) == 0);
int res = GenerateBCryptPassword(password, 12, salt, hash);
assert(res == 0);
//Create account
try {
@@ -323,7 +332,8 @@ int main(int argc, char** argv) {
char salt[BCRYPT_HASHSIZE];
char hash[BCRYPT_HASHSIZE];
const auto& cfgPassword = Game::config->GetValue("master_password");
GenerateBCryptPassword(!cfgPassword.empty() ? cfgPassword : "3.25DARKFLAME1", 13, salt, hash);
int res = GenerateBCryptPassword(!cfgPassword.empty() ? cfgPassword : "3.25DARKFLAME1", 13, salt, hash);
assert(res == 0);
Game::server = new dServer(ourIP, ourPort, 0, maxClients, true, false, Game::logger, "", 0, ServerType::Master, Game::config, &Game::lastSignal, hash);
@@ -452,6 +462,12 @@ int main(int argc, char** argv) {
}
}
#ifdef DARKFLAME_PLATFORM_UNIX
// kill off dead zombie instances
int status{};
waitpid(static_cast<pid_t>(-1), &status, WNOHANG);
#endif
t += std::chrono::milliseconds(masterFrameDelta);
std::this_thread::sleep_until(t);
}

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@@ -9,5 +9,6 @@ max_number_of_friends=50
web_server_enabled=0
web_server_listen_ip=127.0.0.1
# Unused for now
# web_server_listen_ip=127.0.0.1
web_server_listen_port=2005

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@@ -68,7 +68,7 @@ TEST(dCommonTests, AMF3InsertionAssociativeTest) {
array.Insert<int32_t>("Integer", 42U);
array.Insert("Double", 42.0);
array.InsertArray("Array");
array.Insert<std::vector<uint32_t>>("Undefined", {});
array.Insert<std::vector<uint32_t>>("Undefined", std::vector<uint32_t>{});
array.Insert("Null", nullptr);
ASSERT_EQ(array.Get<const char*>("CString")->GetValueType(), eAmf::String);

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@@ -573,16 +573,18 @@ bool CppSQLite3Query::eof()
}
void CppSQLite3Query::nextRow()
bool CppSQLite3Query::nextRow()
{
checkVM();
int nRet = sqlite3_step(mpVM);
bool bRet = true;
if (nRet == SQLITE_DONE)
{
// no rows
mbEof = true;
bRet = false;
}
else if (nRet == SQLITE_ROW)
{
@@ -590,6 +592,7 @@ void CppSQLite3Query::nextRow()
}
else
{
bRet = false;
nRet = sqlite3_finalize(mpVM);
mpVM = 0;
const char* szError = sqlite3_errmsg(mpDB);
@@ -597,6 +600,7 @@ void CppSQLite3Query::nextRow()
(char*)szError,
DONT_DELETE_MSG);
}
return bRet;
}

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@@ -165,7 +165,8 @@ public:
bool eof();
void nextRow();
// Returns true if there is another row to read, false otherwise.
bool nextRow();
void finalize();
@@ -207,6 +208,9 @@ public:
int getIntField(int nField, int nNullValue=0);
int getIntField(const char* szField, int nNullValue=0);
sqlite_int64 getInt64Field(int nField, sqlite_int64 nNullValue=0);
sqlite_int64 getInt64Field(const char* szField, sqlite_int64 nNullValue=0);
double getFloatField(int nField, double fNullValue=0.0);
double getFloatField(const char* szField, double fNullValue=0.0);
@@ -218,6 +222,9 @@ public:
void setRow(int nRow);
// Returns true if there is another row to read, false otherwise.
bool nextRow();
void finalize();
private:
@@ -226,6 +233,7 @@ private:
int mnCols;
int mnRows;
bool mbEof;
int mnCurrentRow;
char** mpaszResults;
};

View File

@@ -59,7 +59,7 @@ Source/DS_List.h Source/NetworkIDObject.h S
Source/DS_Map.h Source/PacketConsoleLogger.h Source/SingleProducerConsumer.h
Source/DS_MemoryPool.h Source/PacketFileLogger.h Source/SocketLayer.h
Source/DS_OrderedChannelHeap.h Source/PacketLogger.h Source/StringCompressor.h
Source/DS_OrderedList.h Source/PacketPool.h Source/StringTable.h
Source/DS_OrderedList.h Source/StringTable.h
Source/DS_Queue.h Source/PacketPriority.h Source/SystemAddressList.h
Source/DS_QueueLinkedList.h Source/PluginInterface.h Source/TableSerializer.h
Source/DS_RangeList.h Source/RakAssert.h Source/TCPInterface.h

View File

@@ -1 +0,0 @@
// REMOVEME