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https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2025-12-21 11:59:37 -06:00
Compare commits
1 Commits
v3.1.0
...
csr_comman
| Author | SHA1 | Date | |
|---|---|---|---|
| d77a1a92bf |
@@ -70,15 +70,12 @@ int main(int argc, char** argv) {
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//Find out the master's IP:
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std::string masterIP;
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uint32_t masterPort = 1500;
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std::string masterPassword;
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auto masterInfo = Database::Get()->GetMasterInfo();
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if (masterInfo) {
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masterIP = masterInfo->ip;
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masterPort = masterInfo->port;
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masterPassword = masterInfo->password;
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}
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LOG("Master is at %s:%d", masterIP.c_str(), masterPort);
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Game::randomEngine = std::mt19937(time(0));
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@@ -92,7 +89,7 @@ int main(int argc, char** argv) {
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const auto externalIPString = Game::config->GetValue("external_ip");
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if (!externalIPString.empty()) ourIP = externalIPString;
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Game::server = new dServer(ourIP, ourPort, 0, maxClients, false, true, Game::logger, masterIP, masterPort, ServerType::Auth, Game::config, &Game::lastSignal, masterPassword);
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Game::server = new dServer(ourIP, ourPort, 0, maxClients, false, true, Game::logger, masterIP, masterPort, ServerType::Auth, Game::config, &Game::lastSignal);
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//Run it until server gets a kill message from Master:
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auto t = std::chrono::high_resolution_clock::now();
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@@ -4,6 +4,7 @@ set(DCHATSERVER_SOURCES
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"PlayerContainer.cpp"
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"ChatWebAPI.cpp"
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"JSONUtils.cpp"
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"CSRCommandHandler.cpp"
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)
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add_executable(ChatServer "ChatServer.cpp")
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353
dChatServer/CSRCommandHandler.cpp
Normal file
353
dChatServer/CSRCommandHandler.cpp
Normal file
@@ -0,0 +1,353 @@
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#include "CSRCommandHandler.h"
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#include "eCSRCommand.h"
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#include "eHTTPStatusCode.h"
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#include "JSONUtils.h"
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#include "magic_enum.hpp"
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#include "json.hpp"
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void CSRCommandHandler::HandleCSRCommand(HTTPReply& reply, const json& data) {
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auto check = JSONUtils::CheckRequiredData(data, { "command" });
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if (!check.empty()) {
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reply.status = eHTTPStatusCode::BAD_REQUEST;
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reply.message = check;
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} else {
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// get command from json
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std::string command_string = data["command"];
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// upper
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std::transform(command_string.begin(), command_string.end(), command_string.begin(), ::toupper);
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eCSRCommand command = magic_enum::enum_cast<eCSRCommand>(command_string).value_or(eCSRCommand::INVALID);
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switch (command) {
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case eCSRCommand::QUERY_SERVER_STATUS:
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QueryServerStatus(reply, data);
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break;
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case eCSRCommand::QUERY_CHARACTER_LOCATION:
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QueryCharacterLocation(reply, data);
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break;
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case eCSRCommand::QUERY_CHARACTER_ONLINE_STATUS:
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QueryCharacterOnlineStatus(reply, data);
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break;
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case eCSRCommand::INVENTORY_ADD_ITEM:
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InventoryAddItem(reply, data);
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break;
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case eCSRCommand::INVENTORY_DELETE_ITEM:
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InventoryDeleteItem(reply, data);
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break;
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case eCSRCommand::MODERATE_MUTE_ACCOUNT:
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ModerateMuteAccount(reply, data);
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break;
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case eCSRCommand::MODERATE_BAN_ACCOUNT:
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ModerateBanAccount(reply, data);
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break;
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case eCSRCommand::MODERATE_EDUCATE_CHARACTER:
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ModerateEducateCharacter(reply, data);
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break;
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case eCSRCommand::MODERATE_KICK_CHARACTER:
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ModerateKickCharacter(reply, data);
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break;
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case eCSRCommand::MODERATE_WARN_CHARACTER:
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ModerateWarnCharacter(reply, data);
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break;
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case eCSRCommand::MODERATE_RENAME_CHARACTER:
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ModerateRenameCharacter(reply, data);
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break;
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case eCSRCommand::MODERATE_DELETE_CHARACTER_FRIEND:
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ModerateDeleteCharacterFriend(reply, data);
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break;
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case eCSRCommand::MODERATE_KILL_CHARACTER:
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ModerateKillCharacter(reply, data);
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break;
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case eCSRCommand::UPDATE_CHARACTER_HEALTH:
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UpdateCharacterHealth(reply, data);
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break;
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case eCSRCommand::UPDATE_CHARACTER_ARMOR:
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UpdateCharacterArmor(reply, data);
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break;
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case eCSRCommand::UPDATE_CHARACTER_IMAGINATION:
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UpdateCharacterImagination(reply, data);
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break;
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case eCSRCommand::UPDATE_CHARACTER_MAX_HEALTH:
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UpdateCharacterMaxHealth(reply, data);
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break;
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case eCSRCommand::UPDATE_CHARACTER_MAX_ARMOR:
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UpdateCharacterMaxArmor(reply, data);
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break;
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case eCSRCommand::UPDATE_CHARACTER_MAX_IMAGINATION:
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UpdateCharacterMaxImagination(reply, data);
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break;
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case eCSRCommand::UPDATE_CHARACTER_CURRENCY:
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UpdateCharacterCurrency(reply, data);
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break;
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case eCSRCommand::UPDATE_CHARACTER_REPUTATION:
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UpdateCharacterReputation(reply, data);
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break;
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case eCSRCommand::UPDATE_CHARACTER_LEGO_SCORE:
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UpdateCharacterLegoScore(reply, data);
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break;
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case eCSRCommand::UPDATE_CHARACTER_EMOTES:
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UpdateCharacterEmotes(reply, data);
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break;
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case eCSRCommand::UPDATE_CHARACTER_ADD_ACHIEVEMENT:
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UpdateCharacterAddAchievement(reply, data);
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break;
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case eCSRCommand::UPDATE_CHARACTER_COMPLETE_ACHIEVEMENT:
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UpdateCharacterCompleteAchievement(reply, data);
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break;
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case eCSRCommand::UPDATE_CHARACTER_REMOVE_ACHIEVEMENT:
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UpdateCharacterRemoveAchievement(reply, data);
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break;
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case eCSRCommand::UPDATE_CHARACTER_POSITION_OFFLINE:
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UpdateCharacterPositionOffline(reply, data);
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break;
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case eCSRCommand::UPDATE_CHARACTER_INV_SLOT_AMOUNT:
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UpdateCharacterInvSlotAmount(reply, data);
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break;
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case eCSRCommand::UTILITY_SAVE_CHARACTER:
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UtilitySaveCharacter(reply, data);
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break;
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case eCSRCommand::UTILITY_SEND_MAIL:
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UtilitySendMail(reply, data);
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break;
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case eCSRCommand::UTILITY_GIVE_ITEM_TO_ALL_PLAYERS_ONLINE:
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UtilityGiveItemToAllPlayersOnline(reply, data);
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break;
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case eCSRCommand::METRICS_CONFIGURE:
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MetricsConfigure(reply, data);
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break;
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case eCSRCommand::DISABLE_ZONE:
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DisableZone(reply, data);
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break;
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case eCSRCommand::INIT_DONATION_AMOUNT:
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InitDonationAmount(reply, data);
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break;
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case eCSRCommand::KILL_SERVERS_COUNTDOWN:
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KillServersCountdown(reply, data);
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break;
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case eCSRCommand::DISABLE_FAQ:
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DisableFAQ(reply, data);
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break;
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case eCSRCommand::THROTTLEQUEUE:
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ThrottleQueue(reply, data);
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break;
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case eCSRCommand::GATEGM_ACCESS:
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GateGMAccess(reply, data);
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break;
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case eCSRCommand::RECONNECT_CRISP:
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ReconnectCrisp(reply, data);
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break;
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case eCSRCommand::MODERATE_KICK_ACCOUNT:
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ModerateKickAccount(reply, data);
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break;
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case eCSRCommand::TOGGLE_CRISP_SERVER:
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ToggleCrispServer(reply, data);
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break;
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case eCSRCommand::QUICK_DRAIN_SERVER:
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QuickDrainServer(reply, data);
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break;
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case eCSRCommand::QUICK_DRAIN_SERVER_RENEW:
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QuickDrainServerRenew(reply, data);
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break;
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case eCSRCommand::REPLICATE_CHARACTER:
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ReplicateCharacter(reply, data);
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break;
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case eCSRCommand::GET_SERVER_STATUS:
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GetServerStatus(reply);
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break;
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case eCSRCommand::RELOAD_SERVER_INIS:
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ReloadServerINIs(reply);
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break;
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case eCSRCommand::INVALID:
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default:
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reply.status = eHTTPStatusCode::BAD_REQUEST;
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reply.message = "{\"error\":\"Invalid Command\"}";
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break;
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}
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}
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}
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void CSRCommandHandler::QueryServerStatus(HTTPReply& reply, const json& data) {
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reply.status = eHTTPStatusCode::NOT_IMPLEMENTED;
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reply.message = "{\"error\":\"Not Implemented\"}";
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}
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void CSRCommandHandler::QueryCharacterLocation(HTTPReply& reply, const json& data) {
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reply.status = eHTTPStatusCode::NOT_IMPLEMENTED;
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reply.message = "{\"error\":\"Not Implemented\"}";
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}
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void CSRCommandHandler::QueryCharacterOnlineStatus(HTTPReply& reply, const json& data) {
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reply.status = eHTTPStatusCode::NOT_IMPLEMENTED;
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reply.message = "{\"error\":\"Not Implemented\"}";
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}
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void CSRCommandHandler::InventoryAddItem(HTTPReply& reply, const json& data) {
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reply.status = eHTTPStatusCode::NOT_IMPLEMENTED;
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reply.message = "{\"error\":\"Not Implemented\"}";
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}
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void CSRCommandHandler::InventoryDeleteItem(HTTPReply& reply, const json& data) {
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reply.status = eHTTPStatusCode::NOT_IMPLEMENTED;
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reply.message = "{\"error\":\"Not Implemented\"}";
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}
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void CSRCommandHandler::ModerateMuteAccount(HTTPReply& reply, const json& data) {
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reply.status = eHTTPStatusCode::NOT_IMPLEMENTED;
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reply.message = "{\"error\":\"Not Implemented\"}";
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}
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void CSRCommandHandler::ModerateBanAccount(HTTPReply& reply, const json& data) {
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reply.status = eHTTPStatusCode::NOT_IMPLEMENTED;
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reply.message = "{\"error\":\"Not Implemented\"}";
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}
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void CSRCommandHandler::ModerateEducateCharacter(HTTPReply& reply, const json& data) {
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reply.status = eHTTPStatusCode::NOT_IMPLEMENTED;
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reply.message = "{\"error\":\"Not Implemented\"}";
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}
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void CSRCommandHandler::ModerateKickCharacter(HTTPReply& reply, const json& data) {
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reply.status = eHTTPStatusCode::NOT_IMPLEMENTED;
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reply.message = "{\"error\":\"Not Implemented\"}";
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}
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void CSRCommandHandler::ModerateWarnCharacter(HTTPReply& reply, const json& data) {
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reply.status = eHTTPStatusCode::NOT_IMPLEMENTED;
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reply.message = "{\"error\":\"Not Implemented\"}";
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}
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void CSRCommandHandler::ModerateRenameCharacter(HTTPReply& reply, const json& data) {
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reply.status = eHTTPStatusCode::NOT_IMPLEMENTED;
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reply.message = "{\"error\":\"Not Implemented\"}";
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}
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void CSRCommandHandler::ModerateDeleteCharacterFriend(HTTPReply& reply, const json& data) {
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reply.status = eHTTPStatusCode::NOT_IMPLEMENTED;
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reply.message = "{\"error\":\"Not Implemented\"}";
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}
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void CSRCommandHandler::ModerateKillCharacter(HTTPReply& reply, const json& data) {
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reply.status = eHTTPStatusCode::NOT_IMPLEMENTED;
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reply.message = "{\"error\":\"Not Implemented\"}";
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}
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void CSRCommandHandler::UpdateCharacterHealth(HTTPReply& reply, const json& data) {
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reply.status = eHTTPStatusCode::NOT_IMPLEMENTED;
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reply.message = "{\"error\":\"Not Implemented\"}";
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}
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void CSRCommandHandler::UpdateCharacterArmor(HTTPReply& reply, const json& data) {
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reply.status = eHTTPStatusCode::NOT_IMPLEMENTED;
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reply.message = "{\"error\":\"Not Implemented\"}";
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}
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void CSRCommandHandler::UpdateCharacterImagination(HTTPReply& reply, const json& data) {
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reply.status = eHTTPStatusCode::NOT_IMPLEMENTED;
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reply.message = "{\"error\":\"Not Implemented\"}";
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}
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void CSRCommandHandler::UpdateCharacterMaxHealth(HTTPReply& reply, const json& data) {
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reply.status = eHTTPStatusCode::NOT_IMPLEMENTED;
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reply.message = "{\"error\":\"Not Implemented\"}";
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}
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void CSRCommandHandler::UpdateCharacterMaxArmor(HTTPReply& reply, const json& data) {
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reply.status = eHTTPStatusCode::NOT_IMPLEMENTED;
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reply.message = "{\"error\":\"Not Implemented\"}";
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}
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void CSRCommandHandler::UpdateCharacterMaxImagination(HTTPReply& reply, const json& data) {
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reply.status = eHTTPStatusCode::NOT_IMPLEMENTED;
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reply.message = "{\"error\":\"Not Implemented\"}";
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}
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void CSRCommandHandler::UpdateCharacterCurrency(HTTPReply& reply, const json& data) {
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reply.status = eHTTPStatusCode::NOT_IMPLEMENTED;
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reply.message = "{\"error\":\"Not Implemented\"}";
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}
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void CSRCommandHandler::UpdateCharacterReputation(HTTPReply& reply, const json& data) {
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reply.status = eHTTPStatusCode::NOT_IMPLEMENTED;
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reply.message = "{\"error\":\"Not Implemented\"}";
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}
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void CSRCommandHandler::UpdateCharacterLegoScore(HTTPReply& reply, const json& data) {
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reply.status = eHTTPStatusCode::NOT_IMPLEMENTED;
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reply.message = "{\"error\":\"Not Implemented\"}";
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}
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||||
void CSRCommandHandler::UpdateCharacterEmotes(HTTPReply& reply, const json& data) {
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reply.status = eHTTPStatusCode::NOT_IMPLEMENTED;
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reply.message = "{\"error\":\"Not Implemented\"}";
|
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}
|
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void CSRCommandHandler::UpdateCharacterAddAchievement(HTTPReply& reply, const json& data) {
|
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reply.status = eHTTPStatusCode::NOT_IMPLEMENTED;
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reply.message = "{\"error\":\"Not Implemented\"}";
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}
|
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void CSRCommandHandler::UpdateCharacterCompleteAchievement(HTTPReply& reply, const json& data) {
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reply.status = eHTTPStatusCode::NOT_IMPLEMENTED;
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reply.message = "{\"error\":\"Not Implemented\"}";
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}
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void CSRCommandHandler::UpdateCharacterRemoveAchievement(HTTPReply& reply, const json& data) {
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reply.status = eHTTPStatusCode::NOT_IMPLEMENTED;
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reply.message = "{\"error\":\"Not Implemented\"}";
|
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}
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void CSRCommandHandler::UpdateCharacterPositionOffline(HTTPReply& reply, const json& data) {
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reply.status = eHTTPStatusCode::NOT_IMPLEMENTED;
|
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reply.message = "{\"error\":\"Not Implemented\"}";
|
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}
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void CSRCommandHandler::UpdateCharacterInvSlotAmount(HTTPReply& reply, const json& data) {
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reply.status = eHTTPStatusCode::NOT_IMPLEMENTED;
|
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reply.message = "{\"error\":\"Not Implemented\"}";
|
||||
}
|
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void CSRCommandHandler::UtilitySaveCharacter(HTTPReply& reply, const json& data) {
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reply.status = eHTTPStatusCode::NOT_IMPLEMENTED;
|
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reply.message = "{\"error\":\"Not Implemented\"}";
|
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}
|
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void CSRCommandHandler::UtilitySendMail(HTTPReply& reply, const json& data) {
|
||||
|
||||
|
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reply.status = eHTTPStatusCode::NOT_IMPLEMENTED;
|
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reply.message = "{\"error\":\"Not Implemented\"}";
|
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}
|
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void CSRCommandHandler::UtilityGiveItemToAllPlayersOnline(HTTPReply& reply, const json& data) {
|
||||
reply.status = eHTTPStatusCode::NOT_IMPLEMENTED;
|
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reply.message = "{\"error\":\"Not Implemented\"}";
|
||||
}
|
||||
void CSRCommandHandler::MetricsConfigure(HTTPReply& reply, const json& data) {
|
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reply.status = eHTTPStatusCode::NOT_IMPLEMENTED;
|
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reply.message = "{\"error\":\"Not Implemented\"}";
|
||||
}
|
||||
void CSRCommandHandler::DisableZone(HTTPReply& reply, const json& data) {
|
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reply.status = eHTTPStatusCode::NOT_IMPLEMENTED;
|
||||
reply.message = "{\"error\":\"Not Implemented\"}";
|
||||
}
|
||||
void CSRCommandHandler::InitDonationAmount(HTTPReply& reply, const json& data) {
|
||||
reply.status = eHTTPStatusCode::NOT_IMPLEMENTED;
|
||||
reply.message = "{\"error\":\"Not Implemented\"}";
|
||||
}
|
||||
void CSRCommandHandler::KillServersCountdown(HTTPReply& reply, const json& data) {
|
||||
reply.status = eHTTPStatusCode::NOT_IMPLEMENTED;
|
||||
reply.message = "{\"error\":\"Not Implemented\"}";
|
||||
}
|
||||
void CSRCommandHandler::DisableFAQ(HTTPReply& reply, const json& data) {
|
||||
reply.status = eHTTPStatusCode::NOT_IMPLEMENTED;
|
||||
reply.message = "{\"error\":\"Not Implemented\"}";
|
||||
}
|
||||
void CSRCommandHandler::ThrottleQueue(HTTPReply& reply, const json& data) {
|
||||
reply.status = eHTTPStatusCode::NOT_IMPLEMENTED;
|
||||
reply.message = "{\"error\":\"Not Implemented\"}";
|
||||
}
|
||||
void CSRCommandHandler::GateGMAccess(HTTPReply& reply, const json& data) {
|
||||
reply.status = eHTTPStatusCode::NOT_IMPLEMENTED;
|
||||
reply.message = "{\"error\":\"Not Implemented\"}";
|
||||
}
|
||||
void CSRCommandHandler::ReconnectCrisp(HTTPReply& reply, const json& data) {
|
||||
reply.status = eHTTPStatusCode::NOT_IMPLEMENTED;
|
||||
reply.message = "{\"error\":\"Not Implemented\"}";
|
||||
}
|
||||
void CSRCommandHandler::ModerateKickAccount(HTTPReply& reply, const json& data) {
|
||||
reply.status = eHTTPStatusCode::NOT_IMPLEMENTED;
|
||||
reply.message = "{\"error\":\"Not Implemented\"}";
|
||||
}
|
||||
void CSRCommandHandler::ToggleCrispServer(HTTPReply& reply, const json& data) {
|
||||
reply.status = eHTTPStatusCode::NOT_IMPLEMENTED;
|
||||
reply.message = "{\"error\":\"Not Implemented\"}";
|
||||
}
|
||||
void CSRCommandHandler::QuickDrainServer(HTTPReply& reply, const json& data) {
|
||||
reply.status = eHTTPStatusCode::NOT_IMPLEMENTED;
|
||||
reply.message = "{\"error\":\"Not Implemented\"}";
|
||||
}
|
||||
void CSRCommandHandler::QuickDrainServerRenew(HTTPReply& reply, const json& data) {
|
||||
reply.status = eHTTPStatusCode::NOT_IMPLEMENTED;
|
||||
reply.message = "{\"error\":\"Not Implemented\"}";
|
||||
}
|
||||
void CSRCommandHandler::ReplicateCharacter(HTTPReply& reply, const json& data) {
|
||||
reply.status = eHTTPStatusCode::NOT_IMPLEMENTED;
|
||||
reply.message = "{\"error\":\"Not Implemented\"}";
|
||||
}
|
||||
void CSRCommandHandler::GetServerStatus(HTTPReply& reply) {
|
||||
reply.status = eHTTPStatusCode::NOT_IMPLEMENTED;
|
||||
reply.message = "{\"error\":\"Not Implemented\"}";
|
||||
}
|
||||
void CSRCommandHandler::ReloadServerINIs(HTTPReply& reply) {
|
||||
reply.status = eHTTPStatusCode::NOT_IMPLEMENTED;
|
||||
reply.message = "{\"error\":\"Not Implemented\"}";
|
||||
}
|
||||
62
dChatServer/CSRCommandHandler.h
Normal file
62
dChatServer/CSRCommandHandler.h
Normal file
@@ -0,0 +1,62 @@
|
||||
#ifndef __CSR_COMMAND_HANDLER__H__
|
||||
#define __CSR_COMMAND_HANDLER__H__
|
||||
|
||||
#include <optional>
|
||||
#include "json_fwd.hpp"
|
||||
|
||||
using json = nlohmann::json;
|
||||
struct HTTPReply;
|
||||
|
||||
|
||||
namespace CSRCommandHandler {
|
||||
void HandleCSRCommand(HTTPReply& reply, const json& data);
|
||||
|
||||
void QueryServerStatus(HTTPReply& reply, const json& data);
|
||||
void QueryCharacterLocation(HTTPReply& reply, const json& data);
|
||||
void QueryCharacterOnlineStatus(HTTPReply& reply, const json& data);
|
||||
void InventoryAddItem(HTTPReply& reply, const json& data);
|
||||
void InventoryDeleteItem(HTTPReply& reply, const json& data);
|
||||
void ModerateMuteAccount(HTTPReply& reply, const json& data);
|
||||
void ModerateBanAccount(HTTPReply& reply, const json& data);
|
||||
void ModerateEducateCharacter(HTTPReply& reply, const json& data);
|
||||
void ModerateKickCharacter(HTTPReply& reply, const json& data);
|
||||
void ModerateWarnCharacter(HTTPReply& reply, const json& data);
|
||||
void ModerateRenameCharacter(HTTPReply& reply, const json& data);
|
||||
void ModerateDeleteCharacterFriend(HTTPReply& reply, const json& data);
|
||||
void ModerateKillCharacter(HTTPReply& reply, const json& data);
|
||||
void UpdateCharacterHealth(HTTPReply& reply, const json& data);
|
||||
void UpdateCharacterArmor(HTTPReply& reply, const json& data);
|
||||
void UpdateCharacterImagination(HTTPReply& reply, const json& data);
|
||||
void UpdateCharacterMaxHealth(HTTPReply& reply, const json& data);
|
||||
void UpdateCharacterMaxArmor(HTTPReply& reply, const json& data);
|
||||
void UpdateCharacterMaxImagination(HTTPReply& reply, const json& data);
|
||||
void UpdateCharacterCurrency(HTTPReply& reply, const json& data);
|
||||
void UpdateCharacterReputation(HTTPReply& reply, const json& data);
|
||||
void UpdateCharacterLegoScore(HTTPReply& reply, const json& data);
|
||||
void UpdateCharacterEmotes(HTTPReply& reply, const json& data);
|
||||
void UpdateCharacterAddAchievement(HTTPReply& reply, const json& data);
|
||||
void UpdateCharacterCompleteAchievement(HTTPReply& reply, const json& data);
|
||||
void UpdateCharacterRemoveAchievement(HTTPReply& reply, const json& data);
|
||||
void UpdateCharacterPositionOffline(HTTPReply& reply, const json& data);
|
||||
void UpdateCharacterInvSlotAmount(HTTPReply& reply, const json& data);
|
||||
void UtilitySaveCharacter(HTTPReply& reply, const json& data);
|
||||
void UtilitySendMail(HTTPReply& reply, const json& data);
|
||||
void UtilityGiveItemToAllPlayersOnline(HTTPReply& reply, const json& data);
|
||||
void MetricsConfigure(HTTPReply& reply, const json& data);
|
||||
void DisableZone(HTTPReply& reply, const json& data);
|
||||
void InitDonationAmount(HTTPReply& reply, const json& data);
|
||||
void KillServersCountdown(HTTPReply& reply, const json& data);
|
||||
void DisableFAQ(HTTPReply& reply, const json& data);
|
||||
void ThrottleQueue(HTTPReply& reply, const json& data);
|
||||
void GateGMAccess(HTTPReply& reply, const json& data);
|
||||
void ReconnectCrisp(HTTPReply& reply, const json& data);
|
||||
void ModerateKickAccount(HTTPReply& reply, const json& data);
|
||||
void ToggleCrispServer(HTTPReply& reply, const json& data);
|
||||
void QuickDrainServer(HTTPReply& reply, const json& data);
|
||||
void QuickDrainServerRenew(HTTPReply& reply, const json& data);
|
||||
void ReplicateCharacter(HTTPReply& reply, const json& data);
|
||||
void GetServerStatus(HTTPReply& reply);
|
||||
void ReloadServerINIs(HTTPReply& reply);
|
||||
};
|
||||
|
||||
#endif // !__CSR_COMMAND_HANDLER__H__
|
||||
@@ -29,33 +29,35 @@ void ChatPacketHandler::HandleFriendlistRequest(Packet* packet) {
|
||||
auto& player = Game::playerContainer.GetPlayerDataMutable(playerID);
|
||||
if (!player) return;
|
||||
|
||||
auto friendsList = Database::Get()->GetFriendsList(playerID);
|
||||
for (const auto& friendData : friendsList) {
|
||||
FriendData fd;
|
||||
fd.isFTP = false; // not a thing in DLU
|
||||
fd.friendID = friendData.friendID;
|
||||
GeneralUtils::SetBit(fd.friendID, eObjectBits::PERSISTENT);
|
||||
GeneralUtils::SetBit(fd.friendID, eObjectBits::CHARACTER);
|
||||
if (player.friends.empty()) {
|
||||
auto friendsList = Database::Get()->GetFriendsList(playerID);
|
||||
for (const auto& friendData : friendsList) {
|
||||
FriendData fd;
|
||||
fd.isFTP = false; // not a thing in DLU
|
||||
fd.friendID = friendData.friendID;
|
||||
GeneralUtils::SetBit(fd.friendID, eObjectBits::PERSISTENT);
|
||||
GeneralUtils::SetBit(fd.friendID, eObjectBits::CHARACTER);
|
||||
|
||||
fd.isBestFriend = friendData.isBestFriend; //0 = friends, 1 = left_requested, 2 = right_requested, 3 = both_accepted - are now bffs
|
||||
if (fd.isBestFriend) player.countOfBestFriends += 1;
|
||||
fd.friendName = friendData.friendName;
|
||||
fd.isBestFriend = friendData.isBestFriend; //0 = friends, 1 = left_requested, 2 = right_requested, 3 = both_accepted - are now bffs
|
||||
if (fd.isBestFriend) player.countOfBestFriends += 1;
|
||||
fd.friendName = friendData.friendName;
|
||||
|
||||
//Now check if they're online:
|
||||
const auto& fr = Game::playerContainer.GetPlayerData(fd.friendID);
|
||||
//Now check if they're online:
|
||||
const auto& fr = Game::playerContainer.GetPlayerData(fd.friendID);
|
||||
|
||||
if (fr) {
|
||||
fd.isOnline = true;
|
||||
fd.zoneID = fr.zoneID;
|
||||
if (fr) {
|
||||
fd.isOnline = true;
|
||||
fd.zoneID = fr.zoneID;
|
||||
|
||||
//Since this friend is online, we need to update them on the fact that we've just logged in:
|
||||
if (player.isLogin) SendFriendUpdate(fr, player, 1, fd.isBestFriend);
|
||||
} else {
|
||||
fd.isOnline = false;
|
||||
fd.zoneID = LWOZONEID();
|
||||
//Since this friend is online, we need to update them on the fact that we've just logged in:
|
||||
SendFriendUpdate(fr, player, 1, fd.isBestFriend);
|
||||
} else {
|
||||
fd.isOnline = false;
|
||||
fd.zoneID = LWOZONEID();
|
||||
}
|
||||
|
||||
player.friends.push_back(fd);
|
||||
}
|
||||
|
||||
player.friends.push_back(fd);
|
||||
}
|
||||
|
||||
//Now, we need to send the friendlist to the server they came from:
|
||||
@@ -103,8 +105,7 @@ void ChatPacketHandler::HandleFriendRequest(Packet* packet) {
|
||||
return;
|
||||
};
|
||||
|
||||
// Intentional copy
|
||||
PlayerData requestee = Game::playerContainer.GetPlayerData(playerName);
|
||||
auto& requestee = Game::playerContainer.GetPlayerDataMutable(playerName);
|
||||
|
||||
// Check if player is online first
|
||||
if (isBestFriendRequest && !requestee) {
|
||||
@@ -189,24 +190,19 @@ void ChatPacketHandler::HandleFriendRequest(Packet* packet) {
|
||||
Database::Get()->SetBestFriendStatus(requestorPlayerID, requestee.playerID, bestFriendStatus);
|
||||
// Sent the best friend update here if the value is 3
|
||||
if (bestFriendStatus == 3U) {
|
||||
requestee.countOfBestFriends += 1;
|
||||
requestor.countOfBestFriends += 1;
|
||||
if (requestee.sysAddr != UNASSIGNED_SYSTEM_ADDRESS) SendFriendResponse(requestee, requestor, eAddFriendResponseType::ACCEPTED, false, true);
|
||||
if (requestor.sysAddr != UNASSIGNED_SYSTEM_ADDRESS) SendFriendResponse(requestor, requestee, eAddFriendResponseType::ACCEPTED, false, true);
|
||||
|
||||
for (auto& friendData : requestor.friends) {
|
||||
if (friendData.friendID == requestee.playerID) {
|
||||
friendData.isBestFriend = true;
|
||||
}
|
||||
}
|
||||
requestor.countOfBestFriends += 1;
|
||||
|
||||
auto& toModify = Game::playerContainer.GetPlayerDataMutable(playerName);
|
||||
if (toModify) {
|
||||
for (auto& friendData : toModify.friends) {
|
||||
if (friendData.friendID == requestor.playerID) {
|
||||
friendData.isBestFriend = true;
|
||||
}
|
||||
for (auto& friendData : requestee.friends) {
|
||||
if (friendData.friendID == requestor.playerID) {
|
||||
friendData.isBestFriend = true;
|
||||
}
|
||||
toModify.countOfBestFriends += 1;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -76,8 +76,7 @@ int main(int argc, char** argv) {
|
||||
Game::assetManager = new AssetManager(clientPath);
|
||||
} catch (std::runtime_error& ex) {
|
||||
LOG("Got an error while setting up assets: %s", ex.what());
|
||||
delete Game::logger;
|
||||
delete Game::config;
|
||||
|
||||
return EXIT_FAILURE;
|
||||
}
|
||||
|
||||
@@ -87,32 +86,18 @@ int main(int argc, char** argv) {
|
||||
} catch (std::exception& ex) {
|
||||
LOG("Got an error while connecting to the database: %s", ex.what());
|
||||
Database::Destroy("ChatServer");
|
||||
delete Game::server;
|
||||
delete Game::logger;
|
||||
delete Game::config;
|
||||
return EXIT_FAILURE;
|
||||
}
|
||||
|
||||
// seyup the chat api web server
|
||||
bool web_server_enabled = Game::config->GetValue("web_server_enabled") == "1";
|
||||
ChatWebAPI chatwebapi;
|
||||
if (web_server_enabled && !chatwebapi.Startup()){
|
||||
// if we want the web api and it fails to start, exit
|
||||
LOG("Failed to start web server, shutting down.");
|
||||
Database::Destroy("ChatServer");
|
||||
delete Game::logger;
|
||||
delete Game::config;
|
||||
return EXIT_FAILURE;
|
||||
};
|
||||
|
||||
//Find out the master's IP:
|
||||
std::string masterIP;
|
||||
uint32_t masterPort = 1000;
|
||||
std::string masterPassword;
|
||||
auto masterInfo = Database::Get()->GetMasterInfo();
|
||||
if (masterInfo) {
|
||||
masterIP = masterInfo->ip;
|
||||
masterPort = masterInfo->port;
|
||||
masterPassword = masterInfo->password;
|
||||
}
|
||||
//It's safe to pass 'localhost' here, as the IP is only used as the external IP.
|
||||
std::string ourIP = "localhost";
|
||||
@@ -121,7 +106,7 @@ int main(int argc, char** argv) {
|
||||
const auto externalIPString = Game::config->GetValue("external_ip");
|
||||
if (!externalIPString.empty()) ourIP = externalIPString;
|
||||
|
||||
Game::server = new dServer(ourIP, ourPort, 0, maxClients, false, true, Game::logger, masterIP, masterPort, ServerType::Chat, Game::config, &Game::lastSignal, masterPassword);
|
||||
Game::server = new dServer(ourIP, ourPort, 0, maxClients, false, true, Game::logger, masterIP, masterPort, ServerType::Chat, Game::config, &Game::lastSignal);
|
||||
|
||||
const bool dontGenerateDCF = GeneralUtils::TryParse<bool>(Game::config->GetValue("dont_generate_dcf")).value_or(false);
|
||||
Game::chatFilter = new dChatFilter(Game::assetManager->GetResPath().string() + "/chatplus_en_us", dontGenerateDCF);
|
||||
@@ -139,6 +124,11 @@ int main(int argc, char** argv) {
|
||||
uint32_t framesSinceMasterDisconnect = 0;
|
||||
uint32_t framesSinceLastSQLPing = 0;
|
||||
|
||||
|
||||
bool web_server_enabled = Game::config->GetValue("web_server_enabled") == "1";
|
||||
ChatWebAPI chatwebapi;
|
||||
if (web_server_enabled) chatwebapi.Listen();
|
||||
|
||||
auto lastTime = std::chrono::high_resolution_clock::now();
|
||||
|
||||
Game::logger->Flush(); // once immediately before main loop
|
||||
|
||||
@@ -8,13 +8,15 @@
|
||||
#include "dServer.h"
|
||||
#include "dConfig.h"
|
||||
#include "PlayerContainer.h"
|
||||
#include "JSONUtils.h"
|
||||
#include "GeneralUtils.h"
|
||||
#include "JSONUtils.h"
|
||||
#include "eHTTPMethod.h"
|
||||
#include "eHTTPStatusCode.h"
|
||||
#include "magic_enum.hpp"
|
||||
#include "ChatPackets.h"
|
||||
#include "StringifiedEnum.h"
|
||||
#include "Database.h"
|
||||
#include "eCSRCommand.h"
|
||||
#include "CSRCommandHandler.h"
|
||||
|
||||
#ifdef DARKFLAME_PLATFORM_WIN32
|
||||
#pragma push_macro("DELETE")
|
||||
@@ -27,41 +29,44 @@ typedef struct mg_connection mg_connection;
|
||||
typedef struct mg_http_message mg_http_message;
|
||||
|
||||
namespace {
|
||||
const std::string root_path = "/api/v1/";
|
||||
const char* json_content_type = "Content-Type: application/json\r\n";
|
||||
std::map<std::pair<eHTTPMethod, std::string>, WebAPIHTTPRoute> Routes {};
|
||||
}
|
||||
|
||||
bool ValidateAuthentication(const mg_http_message* http_msg) {
|
||||
// TO DO: This is just a placeholder for now
|
||||
// use tokens or something at a later point if we want to implement authentication
|
||||
// bit using the listen bind address to limit external access is good enough to start with
|
||||
return true;
|
||||
}
|
||||
|
||||
bool ValidateJSON(std::optional<json> data, HTTPReply& reply) {
|
||||
if (!data) {
|
||||
reply.status = eHTTPStatusCode::BAD_REQUEST;
|
||||
reply.message = "{\"error\":\"Invalid JSON\"}";
|
||||
return false;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
void HandlePlayersRequest(HTTPReply& reply, std::string body) {
|
||||
void HandlePlayersRequest(HTTPReply& reply) {
|
||||
const json data = Game::playerContainer;
|
||||
reply.status = data.empty() ? eHTTPStatusCode::NO_CONTENT : eHTTPStatusCode::OK;
|
||||
reply.message = data.empty() ? "{\"error\":\"No Players Online\"}" : data.dump();
|
||||
}
|
||||
|
||||
void HandleTeamsRequest(HTTPReply& reply, std::string body) {
|
||||
void HandleTeamsRequest(HTTPReply& reply) {
|
||||
const json data = Game::playerContainer.GetTeamContainer();
|
||||
reply.status = data.empty() ? eHTTPStatusCode::NO_CONTENT : eHTTPStatusCode::OK;
|
||||
reply.message = data.empty() ? "{\"error\":\"No Teams Online\"}" : data.dump();
|
||||
}
|
||||
|
||||
void HandleAnnounceRequest(HTTPReply& reply, std::string body) {
|
||||
auto data = GeneralUtils::TryParse<json>(body);
|
||||
if (!ValidateJSON(data, reply)) return;
|
||||
void HandleInvalidRoute(HTTPReply& reply) {
|
||||
reply.status = eHTTPStatusCode::NOT_FOUND;
|
||||
reply.message = "{\"error\":\"Invalid Route\"}";
|
||||
}
|
||||
|
||||
void HandleGET(HTTPReply& reply, const ChatWebAPI::eRoute& route , const std::string& body) {
|
||||
switch (route) {
|
||||
case ChatWebAPI::eRoute::PLAYERS:
|
||||
HandlePlayersRequest(reply);
|
||||
break;
|
||||
case ChatWebAPI::eRoute::TEAMS:
|
||||
HandleTeamsRequest(reply);
|
||||
break;
|
||||
case ChatWebAPI::eRoute::INVALID:
|
||||
default:
|
||||
HandleInvalidRoute(reply);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
void HandleAnnounceRequest(HTTPReply& reply, const std::optional<json>& data) {
|
||||
if (!JSONUtils::Validate(data, reply)) return;
|
||||
|
||||
const auto& good_data = data.value();
|
||||
auto check = JSONUtils::CheckRequiredData(good_data, { "title", "message" });
|
||||
@@ -80,9 +85,33 @@ void HandleAnnounceRequest(HTTPReply& reply, std::string body) {
|
||||
}
|
||||
}
|
||||
|
||||
void HandleInvalidRoute(HTTPReply& reply) {
|
||||
reply.status = eHTTPStatusCode::NOT_FOUND;
|
||||
reply.message = "{\"error\":\"Invalid Route\"}";
|
||||
void HandleCSRCommandRequest(HTTPReply& reply, const std::optional<json>& data) {
|
||||
if (!JSONUtils::Validate(data, reply)) return;
|
||||
|
||||
const auto& good_data = data.value();
|
||||
auto check = JSONUtils::CheckRequiredData(good_data, { "command" });
|
||||
if (!check.empty()) {
|
||||
reply.status = eHTTPStatusCode::BAD_REQUEST;
|
||||
reply.message = check;
|
||||
} else {
|
||||
CSRCommandHandler::HandleCSRCommand(reply, good_data);
|
||||
}
|
||||
}
|
||||
|
||||
void HandlePOST(HTTPReply& reply, const ChatWebAPI::eRoute& route , const std::string& body) {
|
||||
auto data = GeneralUtils::TryParse<json>(body);
|
||||
switch (route) {
|
||||
case ChatWebAPI::eRoute::ANNOUNCE:
|
||||
HandleAnnounceRequest(reply, data.value());
|
||||
break;
|
||||
case ChatWebAPI::eRoute::CSR:
|
||||
HandleCSRCommandRequest(reply, data.value());
|
||||
break;
|
||||
case ChatWebAPI::eRoute::INVALID:
|
||||
default:
|
||||
HandleInvalidRoute(reply);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
void HandleHTTPMessage(mg_connection* connection, const mg_http_message* http_msg) {
|
||||
@@ -91,7 +120,7 @@ void HandleHTTPMessage(mg_connection* connection, const mg_http_message* http_ms
|
||||
if (!http_msg) {
|
||||
reply.status = eHTTPStatusCode::BAD_REQUEST;
|
||||
reply.message = "{\"error\":\"Invalid Request\"}";
|
||||
} else if (ValidateAuthentication(http_msg)) {
|
||||
} else {
|
||||
|
||||
// convert method from cstring to std string
|
||||
std::string method_string(http_msg->method.buf, http_msg->method.len);
|
||||
@@ -100,21 +129,38 @@ void HandleHTTPMessage(mg_connection* connection, const mg_http_message* http_ms
|
||||
|
||||
// convert uri from cstring to std string
|
||||
std::string uri(http_msg->uri.buf, http_msg->uri.len);
|
||||
std::transform(uri.begin(), uri.end(), uri.begin(), ::tolower);
|
||||
// check for root path
|
||||
if (uri.find(root_path) == 0) {
|
||||
// remove root path from uri
|
||||
uri.erase(0, root_path.length());
|
||||
// convert uri to uppercase
|
||||
std::transform(uri.begin(), uri.end(), uri.begin(), ::toupper);
|
||||
// convert uri string to route enum
|
||||
ChatWebAPI::eRoute route = magic_enum::enum_cast<ChatWebAPI::eRoute>(uri).value_or(ChatWebAPI::eRoute::INVALID);
|
||||
// convert body from cstring to std string
|
||||
std::string body(http_msg->body.buf, http_msg->body.len);
|
||||
|
||||
// convert body from cstring to std string
|
||||
std::string body(http_msg->body.buf, http_msg->body.len);
|
||||
|
||||
|
||||
const auto routeItr = Routes.find({method, uri});
|
||||
|
||||
if (routeItr != Routes.end()) {
|
||||
const auto& [_, route] = *routeItr;
|
||||
route.handle(reply, body);
|
||||
} else HandleInvalidRoute(reply);
|
||||
} else {
|
||||
reply.status = eHTTPStatusCode::UNAUTHORIZED;
|
||||
reply.message = "{\"error\":\"Unauthorized\"}";
|
||||
switch (method) {
|
||||
case eHTTPMethod::GET:
|
||||
HandleGET(reply, route, body);
|
||||
break;
|
||||
case eHTTPMethod::POST:
|
||||
HandlePOST(reply, route, body);
|
||||
break;
|
||||
case eHTTPMethod::PUT:
|
||||
case eHTTPMethod::DELETE:
|
||||
case eHTTPMethod::HEAD:
|
||||
case eHTTPMethod::CONNECT:
|
||||
case eHTTPMethod::OPTIONS:
|
||||
case eHTTPMethod::TRACE:
|
||||
case eHTTPMethod::PATCH:
|
||||
case eHTTPMethod::INVALID:
|
||||
default:
|
||||
reply.status = eHTTPStatusCode::METHOD_NOT_ALLOWED;
|
||||
reply.message = "{\"error\":\"Invalid Method\"}";
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
mg_http_reply(connection, static_cast<int>(reply.status), json_content_type, reply.message.c_str());
|
||||
}
|
||||
@@ -130,14 +176,9 @@ void HandleRequests(mg_connection* connection, int request, void* request_data)
|
||||
}
|
||||
}
|
||||
|
||||
void ChatWebAPI::RegisterHTTPRoutes(WebAPIHTTPRoute route) {
|
||||
auto [_, success] = Routes.try_emplace({ route.method, route.path }, route);
|
||||
if (!success) {
|
||||
LOG_DEBUG("Failed to register route %s", route.path.c_str());
|
||||
} else {
|
||||
LOG_DEBUG("Registered route %s", route.path.c_str());
|
||||
}
|
||||
}
|
||||
#ifdef DARKFLAME_PLATFORM_WIN32
|
||||
#pragma pop_macro("DELETE")
|
||||
#endif
|
||||
|
||||
ChatWebAPI::ChatWebAPI() {
|
||||
mg_log_set(MG_LL_NONE);
|
||||
@@ -148,8 +189,8 @@ ChatWebAPI::~ChatWebAPI() {
|
||||
mg_mgr_free(&mgr);
|
||||
}
|
||||
|
||||
bool ChatWebAPI::Startup() {
|
||||
// Make listen address
|
||||
void ChatWebAPI::Listen() {
|
||||
// make listen address
|
||||
std::string listen_ip = Game::config->GetValue("web_server_listen_ip");
|
||||
if (listen_ip == "localhost") listen_ip = "127.0.0.1";
|
||||
|
||||
@@ -159,38 +200,10 @@ bool ChatWebAPI::Startup() {
|
||||
|
||||
// Create HTTP listener
|
||||
if (!mg_http_listen(&mgr, listen_address.c_str(), HandleRequests, NULL)) {
|
||||
LOG("Failed to create web server listener on %s", listen_port.c_str());
|
||||
return false;
|
||||
LOG("Failed to create web server listener");
|
||||
}
|
||||
|
||||
// Register routes
|
||||
|
||||
// API v1 routes
|
||||
std::string v1_route = "/api/v1/";
|
||||
RegisterHTTPRoutes({
|
||||
.path = v1_route + "players",
|
||||
.method = eHTTPMethod::GET,
|
||||
.handle = HandlePlayersRequest
|
||||
});
|
||||
|
||||
RegisterHTTPRoutes({
|
||||
.path = v1_route + "teams",
|
||||
.method = eHTTPMethod::GET,
|
||||
.handle = HandleTeamsRequest
|
||||
});
|
||||
|
||||
RegisterHTTPRoutes({
|
||||
.path = v1_route + "announce",
|
||||
.method = eHTTPMethod::POST,
|
||||
.handle = HandleAnnounceRequest
|
||||
});
|
||||
return true;
|
||||
}
|
||||
|
||||
void ChatWebAPI::ReceiveRequests() {
|
||||
mg_mgr_poll(&mgr, 15);
|
||||
}
|
||||
|
||||
#ifdef DARKFLAME_PLATFORM_WIN32
|
||||
#pragma pop_macro("DELETE")
|
||||
#endif
|
||||
|
||||
@@ -1,36 +1,30 @@
|
||||
#ifndef __CHATWEBAPI_H__
|
||||
#define __CHATWEBAPI_H__
|
||||
#include <string>
|
||||
#include <functional>
|
||||
#ifndef CHATWEBAPI_H
|
||||
#define CHATWEBAPI_H
|
||||
|
||||
#include "mongoose.h"
|
||||
#include "eHTTPStatusCode.h"
|
||||
|
||||
enum class eHTTPMethod;
|
||||
|
||||
typedef struct mg_mgr mg_mgr;
|
||||
|
||||
struct HTTPReply {
|
||||
eHTTPStatusCode status = eHTTPStatusCode::NOT_FOUND;
|
||||
std::string message = "{\"error\":\"Not Found\"}";
|
||||
};
|
||||
|
||||
struct WebAPIHTTPRoute {
|
||||
std::string path;
|
||||
eHTTPMethod method;
|
||||
std::function<void(HTTPReply&, const std::string&)> handle;
|
||||
};
|
||||
|
||||
class ChatWebAPI {
|
||||
public:
|
||||
ChatWebAPI();
|
||||
~ChatWebAPI();
|
||||
void ReceiveRequests();
|
||||
void RegisterHTTPRoutes(WebAPIHTTPRoute route);
|
||||
bool Startup();
|
||||
void Listen();
|
||||
enum class eRoute {
|
||||
// GET
|
||||
PLAYERS,
|
||||
TEAMS,
|
||||
// POST
|
||||
ANNOUNCE,
|
||||
CSR,
|
||||
// INVALID
|
||||
INVALID
|
||||
};
|
||||
private:
|
||||
mg_mgr mgr;
|
||||
|
||||
|
||||
};
|
||||
|
||||
#endif // __CHATWEBAPI_H__
|
||||
#endif
|
||||
|
||||
@@ -1,6 +1,7 @@
|
||||
#include "JSONUtils.h"
|
||||
|
||||
#include "json.hpp"
|
||||
#include "eHTTPStatusCode.h"
|
||||
|
||||
using json = nlohmann::json;
|
||||
|
||||
@@ -17,11 +18,7 @@ void to_json(json& data, const PlayerData& playerData) {
|
||||
}
|
||||
|
||||
void to_json(json& data, const PlayerContainer& playerContainer) {
|
||||
data = json::array();
|
||||
for(auto& playerData : playerContainer.GetAllPlayers()) {
|
||||
if (playerData.first == LWOOBJID_EMPTY) continue;
|
||||
data.push_back(playerData.second);
|
||||
}
|
||||
data = playerContainer.GetAllPlayers();
|
||||
}
|
||||
|
||||
void to_json(json& data, const TeamContainer& teamContainer) {
|
||||
@@ -60,3 +57,12 @@ std::string JSONUtils::CheckRequiredData(const json& data, const std::vector<std
|
||||
}
|
||||
return check["error"].empty() ? "" : check.dump();
|
||||
}
|
||||
|
||||
bool JSONUtils::Validate(const std::optional<json>& data, HTTPReply& reply) {
|
||||
if (!data) {
|
||||
reply.status = eHTTPStatusCode::BAD_REQUEST;
|
||||
reply.message = "{\"error\":\"Invalid JSON\"}";
|
||||
return false;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
@@ -3,6 +3,12 @@
|
||||
|
||||
#include "json_fwd.hpp"
|
||||
#include "PlayerContainer.h"
|
||||
#include "eHTTPStatusCode.h"
|
||||
|
||||
struct HTTPReply {
|
||||
eHTTPStatusCode status = eHTTPStatusCode::NOT_FOUND;
|
||||
std::string message = "{\"error\":\"Not Found\"}";
|
||||
};
|
||||
|
||||
void to_json(nlohmann::json& data, const PlayerData& playerData);
|
||||
void to_json(nlohmann::json& data, const PlayerContainer& playerContainer);
|
||||
@@ -12,6 +18,7 @@ void to_json(nlohmann::json& data, const TeamData& teamData);
|
||||
namespace JSONUtils {
|
||||
// check required data for reqeust
|
||||
std::string CheckRequiredData(const nlohmann::json& data, const std::vector<std::string>& requiredData);
|
||||
bool Validate(const std::optional<nlohmann::json>& data, HTTPReply& reply);
|
||||
}
|
||||
|
||||
#endif // __JSONUTILS_H__
|
||||
|
||||
@@ -32,10 +32,7 @@ void PlayerContainer::InsertPlayer(Packet* packet) {
|
||||
return;
|
||||
}
|
||||
|
||||
auto isLogin = !m_Players.contains(playerId);
|
||||
auto& data = m_Players[playerId];
|
||||
data = PlayerData();
|
||||
data.isLogin = isLogin;
|
||||
data.playerID = playerId;
|
||||
|
||||
uint32_t len;
|
||||
|
||||
@@ -52,7 +52,6 @@ struct PlayerData {
|
||||
std::vector<IgnoreData> ignoredPlayers;
|
||||
eGameMasterLevel gmLevel = static_cast<eGameMasterLevel>(0); // CIVILLIAN
|
||||
bool isFTP = false;
|
||||
bool isLogin = false;
|
||||
};
|
||||
|
||||
|
||||
@@ -98,8 +97,8 @@ public:
|
||||
LWOOBJID GetId(const std::u16string& playerName);
|
||||
uint32_t GetMaxNumberOfBestFriends() { return m_MaxNumberOfBestFriends; }
|
||||
uint32_t GetMaxNumberOfFriends() { return m_MaxNumberOfFriends; }
|
||||
const TeamContainer& GetTeamContainer() { return m_TeamContainer; }
|
||||
std::vector<TeamData*>& GetTeamsMut() { return m_TeamContainer.mTeams; };
|
||||
const TeamContainer& GetTeamContainer() { return teamContainer; }
|
||||
std::vector<TeamData*>& GetTeamsMut() { return teamContainer.mTeams; };
|
||||
const std::vector<TeamData*>& GetTeams() { return GetTeamsMut(); };
|
||||
|
||||
void Update(const float deltaTime);
|
||||
@@ -108,7 +107,7 @@ public:
|
||||
private:
|
||||
LWOOBJID m_TeamIDCounter = 0;
|
||||
std::map<LWOOBJID, PlayerData> m_Players;
|
||||
TeamContainer m_TeamContainer{};
|
||||
TeamContainer teamContainer{};
|
||||
std::unordered_map<LWOOBJID, std::u16string> m_Names;
|
||||
std::map<LWOOBJID, float> m_PlayersToRemove;
|
||||
uint32_t m_MaxNumberOfBestFriends = 5;
|
||||
|
||||
@@ -5,7 +5,6 @@
|
||||
#include "Logger.h"
|
||||
#include "Game.h"
|
||||
|
||||
#include <type_traits>
|
||||
#include <unordered_map>
|
||||
#include <vector>
|
||||
|
||||
@@ -258,10 +257,10 @@ public:
|
||||
*
|
||||
* @param key The key to remove from the associative portion
|
||||
*/
|
||||
void Remove(const std::string& key) {
|
||||
void Remove(const std::string& key, const bool deleteValue = true) {
|
||||
const AMFAssociative::const_iterator it = m_Associative.find(key);
|
||||
if (it != m_Associative.cend()) {
|
||||
m_Associative.erase(it);
|
||||
if (deleteValue) m_Associative.erase(it);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -344,11 +343,6 @@ public:
|
||||
return index < m_Dense.size() ? m_Dense.at(index).get() : nullptr;
|
||||
}
|
||||
|
||||
void Reset() {
|
||||
m_Associative.clear();
|
||||
m_Dense.clear();
|
||||
}
|
||||
|
||||
private:
|
||||
/**
|
||||
* The associative portion. These values are key'd with strings to an AMFValue.
|
||||
|
||||
54
dCommon/dEnums/eCSRCommand.h
Normal file
54
dCommon/dEnums/eCSRCommand.h
Normal file
@@ -0,0 +1,54 @@
|
||||
#ifndef __ECSRCOMMAND__H__
|
||||
#define __ECSRCOMMAND__H__
|
||||
|
||||
enum class eCSRCommand {
|
||||
QUERY_SERVER_STATUS,
|
||||
QUERY_CHARACTER_LOCATION,
|
||||
QUERY_CHARACTER_ONLINE_STATUS,
|
||||
INVENTORY_ADD_ITEM,
|
||||
INVENTORY_DELETE_ITEM,
|
||||
MODERATE_MUTE_ACCOUNT,
|
||||
MODERATE_BAN_ACCOUNT,
|
||||
MODERATE_EDUCATE_CHARACTER,
|
||||
MODERATE_KICK_CHARACTER,
|
||||
MODERATE_WARN_CHARACTER,
|
||||
MODERATE_RENAME_CHARACTER,
|
||||
MODERATE_DELETE_CHARACTER_FRIEND,
|
||||
MODERATE_KILL_CHARACTER,
|
||||
UPDATE_CHARACTER_HEALTH,
|
||||
UPDATE_CHARACTER_ARMOR,
|
||||
UPDATE_CHARACTER_IMAGINATION,
|
||||
UPDATE_CHARACTER_MAX_HEALTH,
|
||||
UPDATE_CHARACTER_MAX_ARMOR,
|
||||
UPDATE_CHARACTER_MAX_IMAGINATION,
|
||||
UPDATE_CHARACTER_CURRENCY,
|
||||
UPDATE_CHARACTER_REPUTATION,
|
||||
UPDATE_CHARACTER_LEGO_SCORE,
|
||||
UPDATE_CHARACTER_EMOTES,
|
||||
UPDATE_CHARACTER_ADD_ACHIEVEMENT,
|
||||
UPDATE_CHARACTER_COMPLETE_ACHIEVEMENT,
|
||||
UPDATE_CHARACTER_REMOVE_ACHIEVEMENT,
|
||||
UPDATE_CHARACTER_POSITION_OFFLINE,
|
||||
UPDATE_CHARACTER_INV_SLOT_AMOUNT,
|
||||
UTILITY_SAVE_CHARACTER,
|
||||
UTILITY_SEND_MAIL,
|
||||
UTILITY_GIVE_ITEM_TO_ALL_PLAYERS_ONLINE,
|
||||
METRICS_CONFIGURE,
|
||||
DISABLE_ZONE,
|
||||
INIT_DONATION_AMOUNT,
|
||||
KILL_SERVERS_COUNTDOWN,
|
||||
DISABLE_FAQ,
|
||||
THROTTLEQUEUE,
|
||||
GATEGM_ACCESS,
|
||||
RECONNECT_CRISP,
|
||||
MODERATE_KICK_ACCOUNT,
|
||||
TOGGLE_CRISP_SERVER,
|
||||
QUICK_DRAIN_SERVER,
|
||||
QUICK_DRAIN_SERVER_RENEW,
|
||||
REPLICATE_CHARACTER,
|
||||
GET_SERVER_STATUS,
|
||||
RELOAD_SERVER_INIS,
|
||||
INVALID
|
||||
};
|
||||
|
||||
#endif // !__ECSRCOMMAND__H__
|
||||
@@ -9,11 +9,10 @@ public:
|
||||
struct MasterInfo {
|
||||
std::string ip;
|
||||
uint32_t port{};
|
||||
std::string password{};
|
||||
};
|
||||
|
||||
// Set the master server ip and port.
|
||||
virtual void SetMasterInfo(const MasterInfo& info) = 0;
|
||||
virtual void SetMasterIp(const std::string_view ip, const uint32_t port) = 0;
|
||||
|
||||
// Get the master server info.
|
||||
virtual std::optional<MasterInfo> GetMasterInfo() = 0;
|
||||
|
||||
@@ -96,7 +96,7 @@ public:
|
||||
void UpdateAccountBan(const uint32_t accountId, const bool banned) override;
|
||||
void UpdateAccountPassword(const uint32_t accountId, const std::string_view bcryptpassword) override;
|
||||
void InsertNewAccount(const std::string_view username, const std::string_view bcryptpassword) override;
|
||||
void SetMasterInfo(const IServers::MasterInfo& info) override;
|
||||
void SetMasterIp(const std::string_view ip, const uint32_t port) override;
|
||||
std::optional<uint32_t> GetCurrentPersistentId() override;
|
||||
void InsertDefaultPersistentId() override;
|
||||
void UpdatePersistentId(const uint32_t id) override;
|
||||
|
||||
@@ -1,14 +1,14 @@
|
||||
#include "MySQLDatabase.h"
|
||||
|
||||
void MySQLDatabase::SetMasterInfo(const MasterInfo& info) {
|
||||
void MySQLDatabase::SetMasterIp(const std::string_view ip, const uint32_t port) {
|
||||
// We only want our 1 entry anyways, so we can just delete all and reinsert the one we want
|
||||
// since it would be two queries anyways.
|
||||
ExecuteDelete("TRUNCATE TABLE servers;");
|
||||
ExecuteInsert("INSERT INTO `servers` (`name`, `ip`, `port`, `state`, `version`, `master_password`) VALUES ('master', ?, ?, 0, 171022, ?)", info.ip, info.port, info.password);
|
||||
ExecuteInsert("INSERT INTO `servers` (`name`, `ip`, `port`, `state`, `version`) VALUES ('master', ?, ?, 0, 171022)", ip, port);
|
||||
}
|
||||
|
||||
std::optional<IServers::MasterInfo> MySQLDatabase::GetMasterInfo() {
|
||||
auto result = ExecuteSelect("SELECT ip, port, master_password FROM servers WHERE name='master' LIMIT 1;");
|
||||
auto result = ExecuteSelect("SELECT ip, port FROM servers WHERE name='master' LIMIT 1;");
|
||||
|
||||
if (!result->next()) {
|
||||
return std::nullopt;
|
||||
@@ -18,7 +18,6 @@ std::optional<IServers::MasterInfo> MySQLDatabase::GetMasterInfo() {
|
||||
|
||||
toReturn.ip = result->getString("ip").c_str();
|
||||
toReturn.port = result->getInt("port");
|
||||
toReturn.password = result->getString("master_password").c_str();
|
||||
|
||||
return toReturn;
|
||||
}
|
||||
|
||||
@@ -94,7 +94,7 @@ public:
|
||||
void UpdateAccountBan(const uint32_t accountId, const bool banned) override;
|
||||
void UpdateAccountPassword(const uint32_t accountId, const std::string_view bcryptpassword) override;
|
||||
void InsertNewAccount(const std::string_view username, const std::string_view bcryptpassword) override;
|
||||
void SetMasterInfo(const IServers::MasterInfo& info) override;
|
||||
void SetMasterIp(const std::string_view ip, const uint32_t port) override;
|
||||
std::optional<uint32_t> GetCurrentPersistentId() override;
|
||||
void InsertDefaultPersistentId() override;
|
||||
void UpdatePersistentId(const uint32_t id) override;
|
||||
|
||||
@@ -1,14 +1,14 @@
|
||||
#include "SQLiteDatabase.h"
|
||||
|
||||
void SQLiteDatabase::SetMasterInfo(const MasterInfo& info) {
|
||||
void SQLiteDatabase::SetMasterIp(const std::string_view ip, const uint32_t port) {
|
||||
// We only want our 1 entry anyways, so we can just delete all and reinsert the one we want
|
||||
// since it would be two queries anyways.
|
||||
ExecuteDelete("DELETE FROM servers;");
|
||||
ExecuteInsert("INSERT INTO `servers` (`name`, `ip`, `port`, `state`, `version`, `master_password`) VALUES ('master', ?, ?, 0, 171022, ?)", info.ip, info.port, info.password);
|
||||
ExecuteInsert("INSERT INTO `servers` (`name`, `ip`, `port`, `state`, `version`) VALUES ('master', ?, ?, 0, 171022)", ip, port);
|
||||
}
|
||||
|
||||
std::optional<IServers::MasterInfo> SQLiteDatabase::GetMasterInfo() {
|
||||
auto [_, result] = ExecuteSelect("SELECT ip, port, master_password FROM servers WHERE name='master' LIMIT 1;");
|
||||
auto [_, result] = ExecuteSelect("SELECT ip, port FROM servers WHERE name='master' LIMIT 1;");
|
||||
|
||||
if (result.eof()) {
|
||||
return std::nullopt;
|
||||
@@ -18,7 +18,6 @@ std::optional<IServers::MasterInfo> SQLiteDatabase::GetMasterInfo() {
|
||||
|
||||
toReturn.ip = result.getStringField("ip");
|
||||
toReturn.port = result.getIntField("port");
|
||||
toReturn.password = result.getStringField("master_password");
|
||||
|
||||
return toReturn;
|
||||
}
|
||||
|
||||
@@ -236,7 +236,7 @@ void TestSQLDatabase::InsertNewAccount(const std::string_view username, const st
|
||||
|
||||
}
|
||||
|
||||
void TestSQLDatabase::SetMasterInfo(const IServers::MasterInfo& info) {
|
||||
void TestSQLDatabase::SetMasterIp(const std::string_view ip, const uint32_t port) {
|
||||
|
||||
}
|
||||
|
||||
|
||||
@@ -73,7 +73,7 @@ class TestSQLDatabase : public GameDatabase {
|
||||
void UpdateAccountBan(const uint32_t accountId, const bool banned) override;
|
||||
void UpdateAccountPassword(const uint32_t accountId, const std::string_view bcryptpassword) override;
|
||||
void InsertNewAccount(const std::string_view username, const std::string_view bcryptpassword) override;
|
||||
void SetMasterInfo(const IServers::MasterInfo& info) override;
|
||||
void SetMasterIp(const std::string_view ip, const uint32_t port) override;
|
||||
std::optional<uint32_t> GetCurrentPersistentId() override;
|
||||
void InsertDefaultPersistentId() override;
|
||||
void UpdatePersistentId(const uint32_t id) override;
|
||||
|
||||
@@ -386,9 +386,6 @@ void Entity::Initialize() {
|
||||
if (m_Character) {
|
||||
comp->LoadFromXml(m_Character->GetXMLDoc());
|
||||
} else {
|
||||
// extraInfo overrides. Client ORs the database smashable and the luz smashable.
|
||||
comp->SetIsSmashable(comp->GetIsSmashable() | isSmashable);
|
||||
|
||||
if (componentID > 0) {
|
||||
std::vector<CDDestructibleComponent> destCompData = destCompTable->Query([=](CDDestructibleComponent entry) { return (entry.id == componentID); });
|
||||
|
||||
@@ -423,6 +420,9 @@ void Entity::Initialize() {
|
||||
comp->SetMinCoins(currencyValues[0].minvalue);
|
||||
comp->SetMaxCoins(currencyValues[0].maxvalue);
|
||||
}
|
||||
|
||||
// extraInfo overrides. Client ORs the database smashable and the luz smashable.
|
||||
comp->SetIsSmashable(comp->GetIsSmashable() | isSmashable);
|
||||
}
|
||||
} else {
|
||||
comp->SetHealth(1);
|
||||
@@ -1565,7 +1565,7 @@ void Entity::Kill(Entity* murderer, const eKillType killType) {
|
||||
|
||||
m_DieCallbacks.clear();
|
||||
|
||||
//お前はもう死んでいる
|
||||
//OMAI WA MOU, SHINDERIU
|
||||
|
||||
GetScript()->OnDie(this, murderer);
|
||||
|
||||
@@ -2208,7 +2208,7 @@ void Entity::SetRespawnRot(const NiQuaternion& rotation) {
|
||||
|
||||
int32_t Entity::GetCollisionGroup() const {
|
||||
for (const auto* component : m_Components | std::views::values) {
|
||||
auto* compToCheck = dynamic_cast<const PhysicsComponent*>(component);
|
||||
auto* compToCheck = dynamic_cast<const PhysicsComponent*>(component);
|
||||
if (compToCheck) {
|
||||
return compToCheck->GetCollisionGroup();
|
||||
}
|
||||
|
||||
@@ -84,12 +84,11 @@ dpEntity* PhysicsComponent::CreatePhysicsEntity(eReplicaComponentType type) {
|
||||
} else if (info->physicsAsset == "env\\env_won_fv_gas-blocking-volume.hkx") {
|
||||
toReturn = new dpEntity(m_Parent->GetObjectID(), 390.496826f, 111.467964f, 600.821534f, true);
|
||||
m_Position.y -= (111.467964f * m_Parent->GetDefaultScale()) / 2;
|
||||
// Leaving these out for now since they cause more issues than they solve in racing tracks without proper OBB checks.
|
||||
} /* else if (info->physicsAsset == "env\\GFTrack_DeathVolume1_CaveExit.hkx") {
|
||||
} else if (info->physicsAsset == "env\\GFTrack_DeathVolume1_CaveExit.hkx") {
|
||||
toReturn = new dpEntity(m_Parent->GetObjectID(), 112.416870f, 50.363434f, 87.679268f);
|
||||
} else if (info->physicsAsset == "env\\GFTrack_DeathVolume2_RoadGaps.hkx") {
|
||||
toReturn = new dpEntity(m_Parent->GetObjectID(), 48.386536f, 50.363434f, 259.361755f);
|
||||
} */ else {
|
||||
} else {
|
||||
// LOG_DEBUG("This one is supposed to have %s", info->physicsAsset.c_str());
|
||||
|
||||
//add fallback cube:
|
||||
|
||||
@@ -65,7 +65,14 @@ void QuickBuildComponent::Serialize(RakNet::BitStream& outBitStream, bool bIsIni
|
||||
|
||||
outBitStream.Write(false);
|
||||
}
|
||||
|
||||
// If build state is completed and we've already serialized once in the completed state,
|
||||
// don't serializing this component anymore as this will cause the build to jump again.
|
||||
// If state changes, serialization will begin again.
|
||||
if (!m_StateDirty && m_State == eQuickBuildState::COMPLETED) {
|
||||
outBitStream.Write0();
|
||||
outBitStream.Write0();
|
||||
return;
|
||||
}
|
||||
// BEGIN Scripted Activity
|
||||
outBitStream.Write1();
|
||||
|
||||
@@ -83,27 +90,36 @@ void QuickBuildComponent::Serialize(RakNet::BitStream& outBitStream, bool bIsIni
|
||||
}
|
||||
// END Scripted Activity
|
||||
|
||||
outBitStream.Write(m_StateDirty || bIsInitialUpdate);
|
||||
if (m_StateDirty || bIsInitialUpdate) {
|
||||
outBitStream.Write(m_State);
|
||||
outBitStream.Write1();
|
||||
|
||||
outBitStream.Write(m_ShowResetEffect);
|
||||
outBitStream.Write(m_Activator != nullptr);
|
||||
outBitStream.Write(m_State);
|
||||
|
||||
outBitStream.Write(m_Timer);
|
||||
outBitStream.Write(m_TimerIncomplete);
|
||||
outBitStream.Write(m_ShowResetEffect);
|
||||
outBitStream.Write(m_Activator != nullptr);
|
||||
|
||||
if (bIsInitialUpdate) {
|
||||
outBitStream.Write(false); // IsChoiceBuild
|
||||
outBitStream.Write(m_ActivatorPosition);
|
||||
outBitStream.Write(m_RepositionPlayer);
|
||||
}
|
||||
m_StateDirty = false;
|
||||
outBitStream.Write(m_Timer);
|
||||
outBitStream.Write(m_TimerIncomplete);
|
||||
|
||||
if (bIsInitialUpdate) {
|
||||
outBitStream.Write(false);
|
||||
outBitStream.Write(m_ActivatorPosition);
|
||||
outBitStream.Write(m_RepositionPlayer);
|
||||
}
|
||||
m_StateDirty = false;
|
||||
}
|
||||
|
||||
void QuickBuildComponent::Update(float deltaTime) {
|
||||
SetActivator(GetActivator());
|
||||
m_Activator = GetActivator();
|
||||
|
||||
// Serialize the quickbuild every so often, fixes the odd bug where the quickbuild is not buildable
|
||||
/*if (m_SoftTimer > 0.0f) {
|
||||
m_SoftTimer -= deltaTime;
|
||||
}
|
||||
else {
|
||||
m_SoftTimer = 5.0f;
|
||||
|
||||
Game::entityManager->SerializeEntity(m_Parent);
|
||||
}*/
|
||||
|
||||
switch (m_State) {
|
||||
case eQuickBuildState::OPEN: {
|
||||
@@ -114,12 +130,12 @@ void QuickBuildComponent::Update(float deltaTime) {
|
||||
const bool isSmashGroup = spawner != nullptr ? spawner->GetIsSpawnSmashGroup() : false;
|
||||
|
||||
if (isSmashGroup) {
|
||||
ModifyIncompleteTimer(deltaTime);
|
||||
m_TimerIncomplete += deltaTime;
|
||||
|
||||
// For reset times < 0 this has to be handled manually
|
||||
if (m_TimeBeforeSmash > 0) {
|
||||
if (m_TimerIncomplete >= m_TimeBeforeSmash - 4.0f && !m_ShowResetEffect) {
|
||||
SetShowResetEffect(true);
|
||||
if (m_TimerIncomplete >= m_TimeBeforeSmash - 4.0f) {
|
||||
m_ShowResetEffect = true;
|
||||
|
||||
Game::entityManager->SerializeEntity(m_Parent);
|
||||
}
|
||||
@@ -137,19 +153,21 @@ void QuickBuildComponent::Update(float deltaTime) {
|
||||
break;
|
||||
}
|
||||
case eQuickBuildState::COMPLETED: {
|
||||
ModifyTimer(deltaTime);
|
||||
m_Timer += deltaTime;
|
||||
|
||||
// For reset times < 0 this has to be handled manually
|
||||
if (m_ResetTime > 0) {
|
||||
if (m_Timer >= m_ResetTime - 4.0f && !m_ShowResetEffect) {
|
||||
SetShowResetEffect(true);
|
||||
if (m_Timer >= m_ResetTime - 4.0f) {
|
||||
if (!m_ShowResetEffect) {
|
||||
m_ShowResetEffect = true;
|
||||
|
||||
Game::entityManager->SerializeEntity(m_Parent);
|
||||
Game::entityManager->SerializeEntity(m_Parent);
|
||||
}
|
||||
}
|
||||
|
||||
if (m_Timer >= m_ResetTime) {
|
||||
|
||||
GameMessages::SendDieNoImplCode(m_Parent, LWOOBJID_EMPTY, LWOOBJID_EMPTY, eKillType::VIOLENT, u"", 0.0f, 0.0f, 7.0f, false, true);
|
||||
GameMessages::SendDieNoImplCode(m_Parent, LWOOBJID_EMPTY, LWOOBJID_EMPTY, eKillType::VIOLENT, u"", 0.0f, 0.0f, 0.0f, false, true);
|
||||
|
||||
ResetQuickBuild(false);
|
||||
}
|
||||
@@ -167,9 +185,9 @@ void QuickBuildComponent::Update(float deltaTime) {
|
||||
}
|
||||
|
||||
m_TimeBeforeDrain -= deltaTime;
|
||||
ModifyTimer(deltaTime);
|
||||
SetIncompleteTimer(0.0f);
|
||||
SetShowResetEffect(false);
|
||||
m_Timer += deltaTime;
|
||||
m_TimerIncomplete = 0;
|
||||
m_ShowResetEffect = false;
|
||||
|
||||
if (m_TimeBeforeDrain <= 0.0f) {
|
||||
m_TimeBeforeDrain = m_CompleteTime / static_cast<float>(m_TakeImagination);
|
||||
@@ -197,12 +215,12 @@ void QuickBuildComponent::Update(float deltaTime) {
|
||||
break;
|
||||
}
|
||||
case eQuickBuildState::INCOMPLETE: {
|
||||
ModifyIncompleteTimer(deltaTime);
|
||||
m_TimerIncomplete += deltaTime;
|
||||
|
||||
// For reset times < 0 this has to be handled manually
|
||||
if (m_TimeBeforeSmash > 0) {
|
||||
if (m_TimerIncomplete >= m_TimeBeforeSmash - 4.0f && !m_ShowResetEffect) {
|
||||
SetShowResetEffect(true);
|
||||
if (m_TimerIncomplete >= m_TimeBeforeSmash - 4.0f) {
|
||||
m_ShowResetEffect = true;
|
||||
|
||||
Game::entityManager->SerializeEntity(m_Parent);
|
||||
}
|
||||
@@ -242,7 +260,7 @@ void QuickBuildComponent::SpawnActivator() {
|
||||
info.spawnerID = m_Parent->GetObjectID();
|
||||
info.pos = m_ActivatorPosition == NiPoint3Constant::ZERO ? m_Parent->GetPosition() : m_ActivatorPosition;
|
||||
|
||||
SetActivator(Game::entityManager->CreateEntity(info, nullptr, m_Parent));
|
||||
m_Activator = Game::entityManager->CreateEntity(info, nullptr, m_Parent);
|
||||
if (m_Activator) {
|
||||
m_ActivatorId = m_Activator->GetObjectID();
|
||||
Game::entityManager->ConstructEntity(m_Activator);
|
||||
@@ -259,7 +277,7 @@ void QuickBuildComponent::DespawnActivator() {
|
||||
|
||||
m_Activator->ScheduleKillAfterUpdate();
|
||||
|
||||
SetActivator(nullptr);
|
||||
m_Activator = nullptr;
|
||||
|
||||
m_ActivatorId = LWOOBJID_EMPTY;
|
||||
}
|
||||
@@ -387,7 +405,8 @@ void QuickBuildComponent::StartQuickBuild(Entity* const user) {
|
||||
GameMessages::SendQuickBuildNotifyState(m_Parent, m_State, eQuickBuildState::BUILDING, user->GetObjectID());
|
||||
GameMessages::SendEnableQuickBuild(m_Parent, true, false, false, eQuickBuildFailReason::NOT_GIVEN, 0.0f, user->GetObjectID());
|
||||
|
||||
SetState(eQuickBuildState::BUILDING);
|
||||
m_State = eQuickBuildState::BUILDING;
|
||||
m_StateDirty = true;
|
||||
Game::entityManager->SerializeEntity(m_Parent);
|
||||
|
||||
auto* movingPlatform = m_Parent->GetComponent<MovingPlatformComponent>();
|
||||
@@ -425,8 +444,9 @@ void QuickBuildComponent::CompleteQuickBuild(Entity* const user) {
|
||||
GameMessages::SendTerminateInteraction(user->GetObjectID(), eTerminateType::FROM_INTERACTION, m_Parent->GetObjectID());
|
||||
|
||||
|
||||
SetState(eQuickBuildState::COMPLETED);
|
||||
SetTimer(0.0f);
|
||||
m_State = eQuickBuildState::COMPLETED;
|
||||
m_StateDirty = true;
|
||||
m_Timer = 0.0f;
|
||||
m_DrainedImagination = 0;
|
||||
|
||||
Game::entityManager->SerializeEntity(m_Parent);
|
||||
@@ -506,10 +526,11 @@ void QuickBuildComponent::ResetQuickBuild(const bool failed) {
|
||||
|
||||
GameMessages::SendQuickBuildNotifyState(m_Parent, m_State, eQuickBuildState::RESETTING, LWOOBJID_EMPTY);
|
||||
|
||||
SetState(eQuickBuildState::RESETTING);
|
||||
SetTimer(0.0f);
|
||||
SetIncompleteTimer(0.0f);
|
||||
SetShowResetEffect(false);
|
||||
m_State = eQuickBuildState::RESETTING;
|
||||
m_StateDirty = true;
|
||||
m_Timer = 0.0f;
|
||||
m_TimerIncomplete = 0.0f;
|
||||
m_ShowResetEffect = false;
|
||||
m_DrainedImagination = 0;
|
||||
|
||||
Game::entityManager->SerializeEntity(m_Parent);
|
||||
@@ -542,7 +563,8 @@ void QuickBuildComponent::CancelQuickBuild(Entity* const entity, const eQuickBui
|
||||
GameMessages::SendTerminateInteraction(m_Parent->GetObjectID(), eTerminateType::FROM_INTERACTION, m_Parent->GetObjectID());
|
||||
|
||||
// Now update the component itself
|
||||
SetState(eQuickBuildState::INCOMPLETE);
|
||||
m_State = eQuickBuildState::INCOMPLETE;
|
||||
m_StateDirty = true;
|
||||
|
||||
// Notify scripts and possible subscribers
|
||||
m_Parent->GetScript()->OnQuickBuildNotifyState(m_Parent, m_State);
|
||||
|
||||
@@ -218,48 +218,6 @@ public:
|
||||
* @param skipChecks whether or not to skip the check for the quickbuild not being completed
|
||||
*/
|
||||
void CancelQuickBuild(Entity* const builder, const eQuickBuildFailReason failReason, const bool skipChecks = false);
|
||||
|
||||
void SetState(const eQuickBuildState state) {
|
||||
if (m_State == state) return;
|
||||
m_State = state;
|
||||
m_StateDirty = true;
|
||||
}
|
||||
|
||||
void SetShowResetEffect(const bool value) {
|
||||
if (m_ShowResetEffect == value) return;
|
||||
m_ShowResetEffect = value;
|
||||
m_StateDirty = true;
|
||||
}
|
||||
|
||||
void SetActivator(Entity* const activator) {
|
||||
if (m_Activator == activator) return;
|
||||
m_Activator = activator;
|
||||
m_StateDirty = true;
|
||||
}
|
||||
|
||||
void SetTimer(const float value) {
|
||||
if (m_Timer == value) return;
|
||||
m_Timer = value;
|
||||
m_StateDirty = true;
|
||||
}
|
||||
|
||||
void ModifyTimer(const float value) {
|
||||
if (value == 0.0f) return;
|
||||
m_Timer += value;
|
||||
m_StateDirty = true;
|
||||
}
|
||||
|
||||
void SetIncompleteTimer(const float value) {
|
||||
if (m_TimerIncomplete == value) return;
|
||||
m_TimerIncomplete = value;
|
||||
m_StateDirty = true;
|
||||
}
|
||||
|
||||
void ModifyIncompleteTimer(const float value) {
|
||||
if (value == 0.0f) return;
|
||||
m_TimerIncomplete += value;
|
||||
m_StateDirty = true;
|
||||
}
|
||||
private:
|
||||
/**
|
||||
* Whether or not the quickbuild state has been changed since we last serialized it.
|
||||
|
||||
@@ -843,10 +843,8 @@ void GameMessages::SendDieNoImplCode(Entity* entity, const LWOOBJID& killerID, c
|
||||
|
||||
bitStream.Write(entity->GetObjectID());
|
||||
bitStream.Write(MessageType::Game::DIE);
|
||||
|
||||
bitStream.Write(bClientDeath);
|
||||
bitStream.Write(bSpawnLoot);
|
||||
bitStream.Write<uint32_t>(deathType.size());
|
||||
bitStream.Write(deathType);
|
||||
bitStream.Write(directionRelative_AngleXZ);
|
||||
bitStream.Write(directionRelative_AngleY);
|
||||
@@ -856,10 +854,7 @@ void GameMessages::SendDieNoImplCode(Entity* entity, const LWOOBJID& killerID, c
|
||||
if (killType != eKillType::VIOLENT) bitStream.Write(killType);
|
||||
|
||||
bitStream.Write(killerID);
|
||||
bitStream.Write(lootOwnerID != LWOOBJID_EMPTY);
|
||||
if (lootOwnerID != LWOOBJID_EMPTY) {
|
||||
bitStream.Write(lootOwnerID);
|
||||
}
|
||||
bitStream.Write(lootOwnerID);
|
||||
|
||||
SEND_PACKET_BROADCAST;
|
||||
}
|
||||
|
||||
@@ -62,14 +62,6 @@ std::map<uint32_t, std::string> activeSessions;
|
||||
SystemAddress authServerMasterPeerSysAddr;
|
||||
SystemAddress chatServerMasterPeerSysAddr;
|
||||
|
||||
int GenerateBCryptPassword(const std::string& password, const int workFactor, char salt[BCRYPT_HASHSIZE], char hash[BCRYPT_HASHSIZE]) {
|
||||
int32_t bcryptState = ::bcrypt_gensalt(workFactor, salt);
|
||||
assert(bcryptState == 0);
|
||||
bcryptState = ::bcrypt_hashpw(password.c_str(), salt, hash);
|
||||
assert(bcryptState == 0);
|
||||
return 0;
|
||||
}
|
||||
|
||||
int main(int argc, char** argv) {
|
||||
constexpr uint32_t masterFramerate = mediumFramerate;
|
||||
constexpr uint32_t masterFrameDelta = mediumFrameDelta;
|
||||
@@ -102,7 +94,7 @@ int main(int argc, char** argv) {
|
||||
std::string(folder) +
|
||||
") folder from your download to the binary directory or re-run cmake.";
|
||||
LOG("%s", msg.c_str());
|
||||
// toss an error box up for windows users running the download
|
||||
// toss an error box up for windows users running the download
|
||||
#ifdef DARKFLAME_PLATFORM_WIN32
|
||||
MessageBoxA(nullptr, msg.c_str(), "Missing Folder", MB_OK | MB_ICONERROR);
|
||||
#endif
|
||||
@@ -246,7 +238,10 @@ int main(int argc, char** argv) {
|
||||
// Regenerate hash based on new password
|
||||
char salt[BCRYPT_HASHSIZE];
|
||||
char hash[BCRYPT_HASHSIZE];
|
||||
assert(GenerateBCryptPassword(password, 12, salt, hash) == 0);
|
||||
int32_t bcryptState = ::bcrypt_gensalt(12, salt);
|
||||
assert(bcryptState == 0);
|
||||
bcryptState = ::bcrypt_hashpw(password.c_str(), salt, hash);
|
||||
assert(bcryptState == 0);
|
||||
|
||||
Database::Get()->UpdateAccountPassword(accountId->id, std::string(hash, BCRYPT_HASHSIZE));
|
||||
|
||||
@@ -284,7 +279,10 @@ int main(int argc, char** argv) {
|
||||
//Generate new hash for bcrypt
|
||||
char salt[BCRYPT_HASHSIZE];
|
||||
char hash[BCRYPT_HASHSIZE];
|
||||
assert(GenerateBCryptPassword(password, 12, salt, hash) == 0);
|
||||
int32_t bcryptState = ::bcrypt_gensalt(12, salt);
|
||||
assert(bcryptState == 0);
|
||||
bcryptState = ::bcrypt_hashpw(password.c_str(), salt, hash);
|
||||
assert(bcryptState == 0);
|
||||
|
||||
//Create account
|
||||
try {
|
||||
@@ -320,24 +318,15 @@ int main(int argc, char** argv) {
|
||||
const auto externalIPString = Game::config->GetValue("external_ip");
|
||||
if (!externalIPString.empty()) ourIP = externalIPString;
|
||||
|
||||
char salt[BCRYPT_HASHSIZE];
|
||||
char hash[BCRYPT_HASHSIZE];
|
||||
const auto& cfgPassword = Game::config->GetValue("master_password");
|
||||
GenerateBCryptPassword(!cfgPassword.empty() ? cfgPassword : "3.25DARKFLAME1", 13, salt, hash);
|
||||
|
||||
Game::server = new dServer(ourIP, ourPort, 0, maxClients, true, false, Game::logger, "", 0, ServerType::Master, Game::config, &Game::lastSignal, hash);
|
||||
Game::server = new dServer(ourIP, ourPort, 0, maxClients, true, false, Game::logger, "", 0, ServerType::Master, Game::config, &Game::lastSignal);
|
||||
|
||||
std::string master_server_ip = "localhost";
|
||||
const auto masterServerIPString = Game::config->GetValue("master_ip");
|
||||
if (!masterServerIPString.empty()) master_server_ip = masterServerIPString;
|
||||
|
||||
if (master_server_ip == "") master_server_ip = Game::server->GetIP();
|
||||
IServers::MasterInfo info;
|
||||
info.ip = master_server_ip;
|
||||
info.port = Game::server->GetPort();
|
||||
info.password = hash;
|
||||
|
||||
Database::Get()->SetMasterInfo(info);
|
||||
Database::Get()->SetMasterIp(master_server_ip, Game::server->GetPort());
|
||||
|
||||
//Create additional objects here:
|
||||
PersistentIDManager::Initialize();
|
||||
|
||||
@@ -3,3 +3,4 @@
|
||||
#include "RakPeer.h"
|
||||
|
||||
#define NET_PASSWORD_EXTERNAL "3.25 ND1"
|
||||
#define NET_PASSWORD_INTERNAL "3.25 DARKFLAME1"
|
||||
|
||||
@@ -40,21 +40,7 @@ public:
|
||||
}
|
||||
} ReceiveDownloadCompleteCB;
|
||||
|
||||
dServer::dServer(
|
||||
const std::string& ip,
|
||||
int port,
|
||||
int instanceID,
|
||||
int maxConnections,
|
||||
bool isInternal,
|
||||
bool useEncryption,
|
||||
Logger* logger,
|
||||
const std::string masterIP,
|
||||
int masterPort,
|
||||
ServerType serverType,
|
||||
dConfig* config,
|
||||
Game::signal_t* lastSignal,
|
||||
const std::string& masterPassword,
|
||||
unsigned int zoneID) {
|
||||
dServer::dServer(const std::string& ip, int port, int instanceID, int maxConnections, bool isInternal, bool useEncryption, Logger* logger, const std::string masterIP, int masterPort, ServerType serverType, dConfig* config, Game::signal_t* lastSignal, unsigned int zoneID) {
|
||||
mIP = ip;
|
||||
mPort = port;
|
||||
mZoneID = zoneID;
|
||||
@@ -70,7 +56,6 @@ dServer::dServer(
|
||||
mReplicaManager = nullptr;
|
||||
mServerType = serverType;
|
||||
mConfig = config;
|
||||
mMasterPassword = masterPassword;
|
||||
mShouldShutdown = lastSignal;
|
||||
//Attempt to start our server here:
|
||||
mIsOkay = Startup();
|
||||
@@ -218,11 +203,11 @@ bool dServer::Startup() {
|
||||
if (!mPeer->Startup(mMaxConnections, 10, &mSocketDescriptor, 1)) return false;
|
||||
|
||||
if (mIsInternal) {
|
||||
mPeer->SetIncomingPassword(mMasterPassword.c_str(), mMasterPassword.size());
|
||||
mPeer->SetIncomingPassword("3.25 DARKFLAME1", 15);
|
||||
} else {
|
||||
UpdateBandwidthLimit();
|
||||
UpdateMaximumMtuSize();
|
||||
mPeer->SetIncomingPassword(NET_PASSWORD_EXTERNAL, strnlen(NET_PASSWORD_EXTERNAL, sizeof(NET_PASSWORD_EXTERNAL)));
|
||||
mPeer->SetIncomingPassword("3.25 ND1", 8);
|
||||
}
|
||||
|
||||
mPeer->SetMaximumIncomingConnections(mMaxConnections);
|
||||
@@ -272,7 +257,7 @@ void dServer::SetupForMasterConnection() {
|
||||
|
||||
bool dServer::ConnectToMaster() {
|
||||
//LOG("Connection to Master %s:%d", mMasterIP.c_str(), mMasterPort);
|
||||
return mMasterPeer->Connect(mMasterIP.c_str(), mMasterPort, mMasterPassword.c_str(), mMasterPassword.size());
|
||||
return mMasterPeer->Connect(mMasterIP.c_str(), mMasterPort, "3.25 DARKFLAME1", 15);
|
||||
}
|
||||
|
||||
void dServer::UpdateReplica() {
|
||||
|
||||
@@ -46,7 +46,6 @@ public:
|
||||
ServerType serverType,
|
||||
dConfig* config,
|
||||
Game::signal_t* shouldShutdown,
|
||||
const std::string& masterPassword,
|
||||
unsigned int zoneID = 0);
|
||||
~dServer();
|
||||
|
||||
@@ -122,5 +121,4 @@ protected:
|
||||
std::string mMasterIP;
|
||||
int mMasterPort;
|
||||
std::chrono::steady_clock::time_point mStartTime = std::chrono::steady_clock::now();
|
||||
std::string mMasterPassword;
|
||||
};
|
||||
|
||||
@@ -10,38 +10,49 @@ void NsLegoClubDoor::OnStartup(Entity* self) {
|
||||
self->SetVar(u"teleportString", m_TeleportString);
|
||||
self->SetVar(u"spawnPoint", m_SpawnPoint);
|
||||
|
||||
teleportArgs.Reset();
|
||||
args = {};
|
||||
|
||||
teleportArgs.Insert("callbackClient", std::to_string(self->GetObjectID()));
|
||||
teleportArgs.Insert("strIdentifier", "choiceDoor");
|
||||
teleportArgs.Insert("title", "%[UI_CHOICE_DESTINATION]");
|
||||
args.Insert("callbackClient", std::to_string(self->GetObjectID()));
|
||||
args.Insert("strIdentifier", "choiceDoor");
|
||||
args.Insert("title", "%[UI_CHOICE_DESTINATION]");
|
||||
|
||||
auto& choiceOptions = *teleportArgs.InsertArray("options");
|
||||
AMFArrayValue* choiceOptions = args.InsertArray("options");
|
||||
|
||||
{
|
||||
auto& nsArgs = *choiceOptions.PushArray();
|
||||
AMFArrayValue* nsArgs = choiceOptions->PushArray();
|
||||
|
||||
nsArgs.Insert("image", "textures/ui/zone_thumnails/Nimbus_Station.dds");
|
||||
nsArgs.Insert("caption", "%[UI_CHOICE_NS]");
|
||||
nsArgs.Insert("identifier", "zoneID_1200");
|
||||
nsArgs.Insert("tooltipText", "%[UI_CHOICE_NS_HOVER]");
|
||||
nsArgs->Insert("image", "textures/ui/zone_thumnails/Nimbus_Station.dds");
|
||||
nsArgs->Insert("caption", "%[UI_CHOICE_NS]");
|
||||
nsArgs->Insert("identifier", "zoneID_1200");
|
||||
nsArgs->Insert("tooltipText", "%[UI_CHOICE_NS_HOVER]");
|
||||
}
|
||||
|
||||
{
|
||||
auto& ntArgs = *choiceOptions.PushArray();
|
||||
AMFArrayValue* ntArgs = choiceOptions->PushArray();
|
||||
|
||||
ntArgs.Insert("image", "textures/ui/zone_thumnails/Nexus_Tower.dds");
|
||||
ntArgs.Insert("caption", "%[UI_CHOICE_NT]");
|
||||
ntArgs.Insert("identifier", "zoneID_1900");
|
||||
ntArgs.Insert("tooltipText", "%[UI_CHOICE_NT_HOVER]");
|
||||
ntArgs->Insert("image", "textures/ui/zone_thumnails/Nexus_Tower.dds");
|
||||
ntArgs->Insert("caption", "%[UI_CHOICE_NT]");
|
||||
ntArgs->Insert("identifier", "zoneID_1900");
|
||||
ntArgs->Insert("tooltipText", "%[UI_CHOICE_NT_HOVER]");
|
||||
}
|
||||
|
||||
options = choiceOptions;
|
||||
}
|
||||
|
||||
void NsLegoClubDoor::OnUse(Entity* self, Entity* user) {
|
||||
auto* player = user;
|
||||
|
||||
if (CheckChoice(self, player)) {
|
||||
GameMessages::SendUIMessageServerToSingleClient(player, player->GetSystemAddress(), "QueueChoiceBox", teleportArgs);
|
||||
AMFArrayValue multiArgs;
|
||||
|
||||
multiArgs.Insert("callbackClient", std::to_string(self->GetObjectID()));
|
||||
multiArgs.Insert("strIdentifier", "choiceDoor");
|
||||
multiArgs.Insert("title", "%[UI_CHOICE_DESTINATION]");
|
||||
multiArgs.Insert("options", static_cast<AMFBaseValue*>(options));
|
||||
|
||||
GameMessages::SendUIMessageServerToSingleClient(player, player->GetSystemAddress(), "QueueChoiceBox", multiArgs);
|
||||
|
||||
multiArgs.Remove("options", false); // We do not want the local amf to delete the options!
|
||||
} else if (self->GetVar<int32_t>(u"currentZone") != m_ChoiceZoneID) {
|
||||
AMFArrayValue multiArgs;
|
||||
multiArgs.Insert("state", "Lobby");
|
||||
|
||||
@@ -19,5 +19,6 @@ private:
|
||||
std::string m_SpawnPoint = "NS_LEGO_Club";
|
||||
std::u16string m_TeleportAnim = u"lup-teleport";
|
||||
std::u16string m_TeleportString = u"ROCKET_TOOLTIP_USE_THE_GATEWAY_TO_TRAVEL_TO_LUP_WORLD";
|
||||
AMFArrayValue teleportArgs{};
|
||||
AMFArrayValue args = {};
|
||||
AMFArrayValue* options = {};
|
||||
};
|
||||
|
||||
@@ -36,14 +36,14 @@ void AgSpiderBossMessage::OnCollisionPhantom(Entity* self, Entity* target) {
|
||||
|
||||
auto box = GetBox(self);
|
||||
// knockback the target
|
||||
auto forward = self->GetRotation().GetForwardVector();
|
||||
auto forward = target->GetRotation().GetForwardVector();
|
||||
box.boxTarget = target->GetObjectID();
|
||||
GameMessages::SendPlayFXEffect(target->GetObjectID(), 1378, u"create", "pushBack");
|
||||
RenderComponent::PlayAnimation(target, "knockback-recovery");
|
||||
forward.y += 15;
|
||||
forward.x *= 100;
|
||||
forward.z *= 100;
|
||||
GameMessages::SendKnockback(target->GetObjectID(), LWOOBJID_EMPTY, LWOOBJID_EMPTY, 0, forward);
|
||||
GameMessages::SendKnockback(target->GetObjectID(), self->GetObjectID(), self->GetObjectID(), 0, forward);
|
||||
|
||||
if (box.isTouch || box.isDisplayed) return;
|
||||
box.boxSelf = self->GetObjectID();
|
||||
|
||||
@@ -202,13 +202,11 @@ int main(int argc, char** argv) {
|
||||
//Find out the master's IP:
|
||||
std::string masterIP = "localhost";
|
||||
uint32_t masterPort = 1000;
|
||||
std::string masterPassword;
|
||||
auto masterInfo = Database::Get()->GetMasterInfo();
|
||||
|
||||
if (masterInfo) {
|
||||
masterIP = masterInfo->ip;
|
||||
masterPort = masterInfo->port;
|
||||
masterPassword = masterInfo->password;
|
||||
}
|
||||
|
||||
UserManager::Instance()->Initialize();
|
||||
@@ -216,7 +214,7 @@ int main(int argc, char** argv) {
|
||||
const bool dontGenerateDCF = GeneralUtils::TryParse<bool>(Game::config->GetValue("dont_generate_dcf")).value_or(false);
|
||||
Game::chatFilter = new dChatFilter(Game::assetManager->GetResPath().string() + "/chatplus_en_us", dontGenerateDCF);
|
||||
|
||||
Game::server = new dServer(masterIP, ourPort, instanceID, maxClients, false, true, Game::logger, masterIP, masterPort, ServerType::World, Game::config, &Game::lastSignal, masterPassword, zoneID);
|
||||
Game::server = new dServer(masterIP, ourPort, instanceID, maxClients, false, true, Game::logger, masterIP, masterPort, ServerType::World, Game::config, &Game::lastSignal, zoneID);
|
||||
|
||||
//Connect to the chat server:
|
||||
uint32_t chatPort = 1501;
|
||||
@@ -225,7 +223,7 @@ int main(int argc, char** argv) {
|
||||
auto chatSock = SocketDescriptor(static_cast<uint16_t>(ourPort + 2), 0);
|
||||
Game::chatServer = RakNetworkFactory::GetRakPeerInterface();
|
||||
Game::chatServer->Startup(1, 30, &chatSock, 1);
|
||||
Game::chatServer->Connect(masterIP.c_str(), chatPort, NET_PASSWORD_EXTERNAL, strnlen(NET_PASSWORD_EXTERNAL, sizeof(NET_PASSWORD_EXTERNAL)));
|
||||
Game::chatServer->Connect(masterIP.c_str(), chatPort, "3.25 ND1", 8);
|
||||
|
||||
//Set up other things:
|
||||
Game::randomEngine = std::mt19937(time(0));
|
||||
@@ -373,7 +371,7 @@ int main(int argc, char** argv) {
|
||||
if (framesSinceChatDisconnect >= chatReconnectionTime) {
|
||||
framesSinceChatDisconnect = 0;
|
||||
|
||||
Game::chatServer->Connect(masterIP.c_str(), chatPort, NET_PASSWORD_EXTERNAL, strnlen(NET_PASSWORD_EXTERNAL, sizeof(NET_PASSWORD_EXTERNAL)));
|
||||
Game::chatServer->Connect(masterIP.c_str(), chatPort, "3.25 ND1", 8);
|
||||
}
|
||||
} else framesSinceChatDisconnect = 0;
|
||||
|
||||
|
||||
@@ -1 +0,0 @@
|
||||
ALTER TABLE servers ADD COLUMN master_password TEXT NOT NULL DEFAULT ('3.25 DARKFLAME1');
|
||||
@@ -1 +0,0 @@
|
||||
ALTER TABLE servers ADD COLUMN master_password TEXT NOT NULL DEFAULT ('3.25 DARKFLAME1');
|
||||
@@ -9,5 +9,3 @@ world_port_start=3000
|
||||
|
||||
# 0 or 1, should autostart auth, chat, and char servers
|
||||
prestart_servers=1
|
||||
|
||||
master_password=3.25DARKFLAME1
|
||||
|
||||
Reference in New Issue
Block a user