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90 Commits

Author SHA1 Message Date
David Markowitz
e145ddbbe2 Update ActivityComponent.cpp 2024-01-07 01:49:26 -08:00
David Markowitz
3b0ca7fe35 Update ActivityComponent.cpp 2024-01-06 02:36:09 -08:00
David Markowitz
20f7a8ff88 patch activity id not using overridden id
Update ActivityComponent.h
2024-01-06 02:26:52 -08:00
David Markowitz
14c20fbd62 change timers to not use ptrs (#1399)
add comments as to why logic may seem confusing.
2024-01-06 03:45:23 -06:00
325598cd99 feat: fully reading auth packets and use stamps (#1398)
* feat: fully reading auth packets and use stamps

* fix the stupid define

* Address feedback

* no more Stamp(...)
2024-01-06 02:16:10 -06:00
David Markowitz
0c104e819d chore: Consolidate logger setup and add better handling of packets (#1389)
* Logger to Server class

Dont handle master packets from our clients

* move to namespace

Revert "remove extra headers"

This reverts commit ac7b901ece22165cdb0f38fca4be7d8fdf004de8.

remove extra headers

no changes otherwise.

* Merge branch 'main' into server_consolidation_of_work

* Update WorldServer.cpp

* fix submodule version

---------

Co-authored-by: Aaron Kimbre <aronwk.aaron@gmail.com>
2024-01-05 23:32:09 -06:00
David Markowitz
0dc6763a3c chore: Remove pointer management in PlayerContainer (#1397)
* const

use cbegin, remove null checks

they are references now, they cant be null themselves

Change to reference instead of ptr

Remove getter

const

* allow duplicate request

without the reply you apparently need to re-log for some reason.

Update PlayerContainer.cpp
2024-01-05 22:42:30 -06:00
jadebenn
440dc8b88f replace macro with anonymous namespace function (#1394) 2024-01-05 18:55:42 -06:00
Demetri Van Sickle
3deec6499d Update Commands.md (#1396)
> Added `spawngroup` command
> Recorded some commands that were out of order from least to greatest GM level
> Filled in missing admin levels
> Added alt spellings of commands
> Fixed incorrect GM level of `fly` command from 4 to 6
2024-01-05 18:49:56 -06:00
David Markowitz
15a461d857 fix crash (#1395)
Update SlashCommandHandler.cpp
2024-01-05 18:49:21 -06:00
David Markowitz
2804dc3ec2 fix: make include paths consistent (#1390)
* fix: bad header includes

tests pass

* fix-up more include paths
2024-01-05 06:33:52 -06:00
David Markowitz
870b56fe02 chore: cleanup objectIdManager overloading and classes (#1391)
* objectIdManager fixes

* Remove debug log
2024-01-05 06:31:22 -06:00
Gie "Max" Vanommeslaeghe
66ac5a1b7a Merge pull request #1388 from DarkflameUniverse/fix--make-all-settings-have-sane-defaults-where-possible
fix: don't crash if some configs values aren't present
2024-01-05 11:34:50 +01:00
321d354e96 fix: don't crash if some configs aren't present
remove not starting if ini's aren't present since everything can run from env vars now
2024-01-04 18:21:03 -06:00
72b69c7899 fix: dont crash if resServer doesn't exist (#1386)
and try to make it as well
2024-01-03 22:18:27 -06:00
Daniel Seiler
d283bbd1c4 fix: split apart big Cmake libraries (#1381)
* fix: split apart big Cmake libraries

* fix: formatting

* fix: newline

* fix: add quotes
2024-01-03 18:41:46 -06:00
David Markowitz
10baa98f00 Update build-and-push-docker.yml (#1385)
change name to be caps like the other
2024-01-03 14:41:35 +01:00
David Markowitz
c7c84c21ef feat: partially functioning property behavior ui (no saving or loading yet) (#1384)
* Add addstrip handling

add SendBehaviorBlocksToClient serialization
add id generation and auto updating
add behaviorlisttoclient serialization

* fix crash

happened if you added state 0 and 6 and nothing in between

* Section off code

Use proper encapsulation to hide code away and only let specific objects do certain jobs.

* Organize serialization

Section off into operational chunks
Write data at the level most appropriate

* Remove and simplify BlockDefinitions

Remove pointer usage for BlockDefinitions and move to optional.

* ControlBehaviors: Add addaction handling

* re-organization

remove const from return value
change to int from uint
use generic methods to reduce code clutter

* add strip ui position handling

* add split strip functionality

* fix issues

fix an issue where if you were on an empty state, the server would allow you to remain on that state
fix an issue where the ui would not open on the previously opened state
fix an issue where deleting strips in order caused the wrong strips to be deleted

* update how you remove behaviors from models

* Add remove actions and rename

* migrate actions

* update action and rearrange strip

* merge strips

* add and move to inventory

* Remove dead code

* simplify code

* nits and move finish MoveToInventory

constify serialize

further include path fixes

use const, comments

fix amf message

Update ModelComponent.cpp

replace operator subscript with at

* Update ModelComponent.cpp

* Update MigrateActionsMessage.h

* const

* Move to separate translation units

* include amf3

its precompiled, but just in case
2024-01-03 07:34:38 -06:00
David Markowitz
09fb1dfff9 Update docker-compose.yml (#1383) 2024-01-03 06:00:49 -06:00
9116317834 fix: improve our docker config (#1373)
* greatly simplify docker

* back to gcc since I can't the libs to load properly

* fix typo
add set -e to entrypoint
better copy of entrypoint.sh and use proper entrypoint

* use debian instead of gcc for runtime
comment and organize it a bit
drop gcc to 12 since we are using debian 12 as well

* explicitly include mariadb libs

* Make the server not crash in the case we are using only env-vars
make the dockerfile have configs in the expected location incase of bypassing entrypoint.sh

* remove unneede var from example, since it's in the container now

* coments to dockerfile

* Revert master server changes

* Resolve conflicting port options between chat, master, and world
move chat_server_port to shared since it's used by world and chat

* Don't error if file does not exists when updating a config option
move update before and use bin dir var
2024-01-03 02:36:17 -06:00
David Markowitz
a84ca1f00d crash and log fix (#1382) 2024-01-03 06:52:11 +00:00
David Markowitz
bb79528c0e fix: nullptr access for logger in master (#1380)
* fix nullptr access for logger

* fix nullptr access for logger

fix no save on crash

* Update MasterServer.cpp
2024-01-02 18:28:17 -06:00
David Markowitz
b1134b340f Add config update function (#1379)
Update CMakeLists.txt

FINALLY

dont ignore cmake module directory

move to separate file

very cool feature
tested that this still works

Co-authored-by: Aaron Kimbrell <aronwk.aaron@gmail.com>
2024-01-02 18:25:57 -06:00
David Markowitz
1941679d27 feat: Bump standard to 20 (#1376)
* Bump to 20

* fix warnings and errors

* thanks RakNet
2024-01-02 07:53:00 +00:00
Daniel Seiler
85672e060a fix: signal handling (#1375)
* fix: signal handling

* fix: flush WorldServer logger before main loop

* fix: consolidate signal code
2024-01-01 21:50:00 -06:00
Daniel Seiler
18feea5fed fix: optional party phrases (#1377)
* fix: optional party phrases

Don't return early if there are no party phrases

* Update VanityUtilities.cpp
2024-01-01 17:08:38 -06:00
David Markowitz
e54faa3820 chore: organize build flags (#1371)
* chore: organize build flags

* Remove ambiguous include path

Don't be default incluyde bcrypt so you need to specify the folder.  Allows pre-processor to find the correct file.

* Revert settings

* working

f
2023-12-31 00:26:49 -06:00
David Markowitz
4ecb6ae30e fix: joining lobby twice (#1374) 2023-12-31 00:14:58 -06:00
Gie "Max" Vanommeslaeghe
c708246f73 Merge pull request #1247 from maxdelayer/main
Fix edge case where leaderboard viewing would cause unhandled exception
2023-12-31 00:43:37 +01:00
Gie "Max" Vanommeslaeghe
295ba628c2 Merge pull request #1372 from DarkflameUniverse/feature/update-connector
fix: bump connector version
2023-12-31 00:32:52 +01:00
Xiphoseer
d8f74f008f fix: bump connector version 2023-12-31 00:22:39 +01:00
Daniel Seiler
42a71bbeab feat: add DLU_CONFIG_DIR env var (#1370)
* feat: add DLU_CONFIG_DIR env var

* fix: PascalCase
2023-12-30 07:07:49 -06:00
Daniel Seiler
98d2f25af2 feat: get & print std::current_exception (#1366) 2023-12-30 08:04:26 +01:00
Daniel Seiler
dd9d94f75f feat: allow env var override for game config (#1367) 2023-12-30 08:04:09 +01:00
Daniel Seiler
f08df25085 feat: split out system() calls from the rest of MasterServer (#1368) 2023-12-30 08:00:43 +01:00
1bdce8384f fix: LUP Exhibit component type and use delta compression on serialization (#1365)
* fix: component type and use delta compression on serialization

* sorry jett, emo made me do it
2023-12-28 22:24:45 -06:00
15954413ae chore: rename rebuild to quickbuild (#1364)
* rename rebuild to quickbuild

* fix includes
2023-12-28 22:24:30 -06:00
fddf99946f chore: make scripted activity derived from activity (#1363)
* chore: make scripted activity derived from activity
this paves the way for other component being properly derived from the activity component

* use a dirty flag instead

* address feedback
2023-12-28 19:11:19 -06:00
jadebenn
ef6f2f133e chore: Eradicate C-style casts and further clean up some code (#1361)
* cast and code cleanup

* cast cleanup

* bug fixes and improvements

* no getBoolField method exists

* fixes

* unbroke sg cannon scoring

* removing comments

* Remove the c-style cast warning I added from CMakeLists now that they're gone (it triggers on 3rd party dependencies and slows down compilation)

* (Hopefully) fix MacOS compilation error

* partially-implemented feedback

* more updates to account for feedback

* change bool default

---------

Co-authored-by: jadebenn <jonahebenn@yahoo.com>
2023-12-27 22:18:20 -06:00
David Markowitz
46ac039a3b fix: mission offering (#1359)
fixes an issue where NPCs would offer the incorrect missions which caused odd blocks.  Consolidated logic for mission offering and removed redundant code.
2023-12-26 15:45:10 -08:00
David Markowitz
ffa2f9986c AssetManager: fix deleting no file (#1358) 2023-12-25 08:48:57 -06:00
Jett
d2d67384a7 fix: update trigger loading code after typo (#1357) 2023-12-24 21:45:27 +01:00
David Markowitz
dbf37c2d2b fix: more than 1 zone control object causing issues with scripted minigames (#1355)
* fix: more than 1 zone control object

Fixes an issue when players cannot load into Avant Gardens Survival and other script based minigames with more than 1 zone control object in the level files.  (why are there 26 zone control objects in BoNS and AGS)

* Update Level.cpp
2023-12-24 11:17:04 -06:00
David Markowitz
81dc4e2216 fix: remove cancelOnLogout handling (#1354) 2023-12-24 08:01:47 -06:00
jadebenn
6de224a2fa chore: miscellaneous code, formatting, and syntax cleanup (#1351)
* miscellaneous code, formatting, and syntax cleanup

* update

* update again

* updated to account for feedback
2023-12-23 18:11:00 -06:00
David Markowitz
5e9355b1ff fix: shooting gallery bugs (#1347)
fix: reset some more vars

Co-authored-by: Aaron Kimbre <aronwk.aaron@gmail.com>
2023-12-23 17:50:14 +00:00
David Markowitz
6b9798595e fix: leavezone command (#1345)
Players do not need access to leave Return to the Venture Explorer (rttve) via a slash command.  They can leave through the usual zone method.

Tested that you cannot leavezone in rttve
2023-12-23 11:28:32 -06:00
David Markowitz
e58218cfbc chore: Speed up and cleanup level and zone loading; Add safer asset buffer reading (#1314)
* Remove std::couts littered throughout the base

* working

End of optimizations for now

going faster

* Remove extraneous compare function

std::less<LWOSCENEID> already does this in a map.

* gaming

* Update Zone.cpp

* dlu is moving to bitbucket again

* Update Level.cpp

---------

Co-authored-by: Jettford <mrjettbradford@gmail.com>
2023-12-23 11:24:16 -06:00
jadebenn
fcf4d6c6fa feat: Improve console output to show packet enum names (magic_enum) (#1344)
* add enum stringification functionality from third party source

* squashed commit

* Macros: Add test and improve speed

Space macros out
utilize cache locality
ensure no lost functionality

* moved stringify code to dCommon

* Rename #defines in stringify enum tests

* Revert "moved stringify code to dCommon"

This reverts commit 33fa5f8d2f.

* improve macro functionality

change function handle

formatting and function definition tweaks

* typo fixes

* moved code to dCommon/dEnums and tests to dCommonTests/dEnumsTests

* initial magic_enums alternate implementation of enum stringification

* deleted unused tests

* reverted compile flag oopsy and fixed output types

* fixed testing suite

* test formatting improvement

* formatting again :(

* added gm string to "aborting gm!" message

* Push my suggestion for CI tests.

* updated magic enum test

* fix test variable type

* added gm test

* making sure magic_enum is on a release branch

* tidying up console outputs

* re-implemented enum array access for performance

* now it is bugged :(

* nvm, working

* helping out the snowflake compilers

* changed return type too

* optimization too

* formatting too I guess because why not

* being even more painfully specific

* Update WorldServer.cpp to match emo's feedback

* Update MagicEnumTests.cpp to use srand(time(NULL))

* Update eGameMessageType.h - formatting

* Trying to fix the crash but can't actually compile the code to check on my own rn

* Update WorldServer.cpp - third try at this

* Update MagicEnumTests.cpp - use better macro definitions

* Update MagicEnumTests.cpp - c string comparison fix

* addressing all but the cmake feedback

* fixed cmake to the best of my very limited ability

* added tests to verify magic enum arrays are pre-sorted

* updated

---------

Co-authored-by: David Markowitz <EmosewaMC@gmail.com>
Co-authored-by: Jettford <mrjettbradford@gmail.com>
2023-12-23 10:51:59 -06:00
David Markowitz
c1e8546d48 fix: add Nexus Tower missing scripts (#1349)
add final missing scripts for nt

also fix the turnin for the breadcrumb missions not showing the completion window.

Fix another missing script

Add another script

fix include guards

Fix dirt clouds not appearing on mission accept
2023-12-22 23:53:21 -08:00
jadebenn
c07c909a57 fix: Character access after deletion (#1348)
* assorted skill debug plus crash fix

* removed uncleaned debug
2023-12-21 22:12:52 -06:00
42ffd00478 feat: implement handling vendorStatusRequest (#1346)
this fixes the crafting menu on johny umami not being there on the initial internaction
2023-12-20 22:25:21 -06:00
jadebenn
799269c79e fix: Using 'leave-zone' in Return to the Venture Explorer allows players to return to the original Venture Explorer map (#1341)
* fixed VE zone bug and added config option to renable it

* add zero back to LWOMAPID initialization

* typo

* removed config option to enable bug
2023-12-20 15:12:01 -06:00
jadebenn
e2391665b9 imagination costs that equal your capacity no longer abort qbs (#1338) 2023-12-16 19:35:16 -06:00
David Markowitz
24c2361248 fix: achievements counting twice when accepted (#1337)
Tested that new achievements progress exactly once
Tested that already accepted achievements progress as expeected
Tested that tiered achievements only count the progress to the current tier and not the next one as well

Update MissionComponent.cpp
2023-12-16 12:27:14 -06:00
David Markowitz
511672c5cb fix: general crashes (#1336)
* Fix crashes

fix crash with chat filter
fix ldf_config being empty in database on windows debug

* WorldServer: Fix further crashes on windows

address multi threaded signal handling on worldservers
Remove iterator invalidation code in zone manager
2023-12-16 12:27:06 -06:00
Gie "Max" Vanommeslaeghe
c0b969e3f0 Merge pull request #1333 from DarkflameUniverse/chore-rename-zonecontrol-to-minigamecontrol
chore: rename zonecontrolcomp to minigamecontrolcomp
2023-12-06 14:39:21 +01:00
1f399a7277 chore: rename zonecontrolcomp to minigamecontrolcomp 2023-12-04 20:59:08 -06:00
3d85f6639e chore: rename VehiclePhysics to HavokVehiclePhysics (#1331)
since that is it's true name
and there's another VehiclePhysics component that is simply named that
2023-12-04 09:20:41 -06:00
David Markowitz
731b828c12 properties: fix visiting multiple owned by same person (#1325) 2023-12-01 10:13:01 -06:00
David Markowitz
eca87c7257 fix: Buff FX not playing and general BuffComponent improvements (#1296)
* fix: Buff FX not playing

Fixes an issue where buff effects would not play at all.

Tested that frakjaw and maelstrom dagger now play their respective effects when you are effected by them

fix: buffs general improvements

add new arguments

* Remove duplicated code

* fix times and remove buff
2023-12-01 10:12:48 -06:00
David Markowitz
0b9dbaedbf Add HailStorms guide to README (#1329) 2023-11-30 16:11:45 -08:00
7de07a7722 fix: use defaults when getting variables for jetpack behavior (#1328)
Tested that the hover jetpack now works and that the normal jetpack still works
2023-11-30 02:21:18 -08:00
David Markowitz
62a1e135c3 Fix backwards name check (#1327)
Untested.  Fixes not being able to rename a character at character create
2023-11-29 00:25:06 -08:00
Gie "Max" Vanommeslaeghe
de0b560a8c Merge pull request #1326 from DarkflameUniverse/use-more-tacarc-vars
fix: tacarc not using offset or checking upper/lower bounds
2023-11-28 22:44:00 +01:00
e8a0f50ec9 use std::abs 2023-11-27 22:18:27 -06:00
b3564cb9ea fix: tacarc not using offset or checking upper/lower bounds 2023-11-27 22:16:31 -06:00
jadebenn
3df3552467 fix: respawn rotation (#1323)
* fixed respawn rotation

* even though the condensed calls work, splitting em
2023-11-26 14:30:39 -08:00
David Markowitz
a1f8ab763d Entity: Fix death behavior of 0 (#1319) 2023-11-25 22:50:28 -06:00
David Markowitz
0c32be01ba fix: nexus tower smashable (#1320) 2023-11-25 22:50:20 -06:00
David Markowitz
8a15906885 fix: Racing end of race leaderboards now work (#1317)
* Fix UB in remote input info

Yes i should have made this first
no this wouldnt have happened with rust

* fix end of race leaderboard

Tested that with two players, both players see the others time at the end of the race and all other metrics are shown correctly.

Technically the outBitStream->Write(static_cast<uint16_t>(m_RacingPlayers.size())); should only be written once but how we do it now it is written as we load players in and this is the cheap option compared to the number of bits we are supposed to waste at the end of races
2023-11-24 01:46:26 -08:00
Gie "Max" Vanommeslaeghe
af70f871cb Merge pull request #1307 from DarkflameUniverse/985
feat: Implement ignore list
2023-11-24 00:38:03 +01:00
David Markowitz
fd20baaf09 Fix UB in remote input info (#1316)
Yes i should have made this first
no this wouldnt have happened with rust
2023-11-23 05:48:06 -06:00
jadebenn
0217f88c44 pet emote fix (#1315) 2023-11-22 08:06:09 -06:00
David Markowitz
198b3371c5 chore: Update old character create code (#1291)
* create new character fixes

Don't use persistentIds, guarantee ids are unique by using do while to generate the id

* Update queries to actually use prep stmt

* Update UserManager.cpp

* Update UserManager.cpp
2023-11-21 18:14:30 -08:00
David Markowitz
4e5facd0c5 Merge branch 'main' into 985 2023-11-21 18:11:46 -08:00
David Markowitz
c931f5d456 Merge branch 'main' into 985 2023-11-21 18:10:45 -08:00
df83f0d847 feat: Reward codes (#1308)
* feat: reward codes
this is for giving rewards across characters as the did in live.
Tested that the default config works
Tested that all claim codes work
Tested that saving and loading claim codes work
Tested that mail sends correctly

* newlines

* include array

* delete cascade

* newline

* address feedback
2023-11-21 18:05:15 -08:00
David Markowitz
9c5388c70e feat: Add ability to toggle skipping of cinematics (#1312)
* Cinematics: Add ability to toggle skipping them

* Add docs

* Move sections
2023-11-21 18:04:44 -08:00
David Markowitz
1a199151da Remove std::couts littered throughout the base (#1313) 2023-11-21 18:04:23 -08:00
David Markowitz
98dc291b57 fix gating (#1306) 2023-11-19 12:01:34 -06:00
David Markowitz
1001e41528 simplify code path 2023-11-18 20:33:30 -08:00
David Markowitz
59bf91b14f fix up enum names
Update ChatIgnoreList.cpp

Add extra check for size on adding

Cant happen without hacks, but worth checking anyways

Update ChatIgnoreList.cpp
2023-11-18 20:21:13 -08:00
David Markowitz
50ad2a29ec Merge branch 'lol' into 985 2023-11-18 19:16:56 -08:00
David Markowitz
81b1b73f04 fix gating 2023-11-18 19:15:57 -08:00
David Markowitz
12ea2dfb2e Works for online players now 2023-11-18 18:37:06 -08:00
David Markowitz
d193fe61be Database working for ignores 2023-11-18 18:05:26 -08:00
David Markowitz
511407c8ea Removing ignore works now 2023-11-18 17:33:52 -08:00
David Markowitz
df3515f474 IgnoreList: Add and Populate fully working 2023-11-18 03:55:12 -08:00
Max
a19bead268 Fix edge case where leaderboard viewing would cause unhandled exception 2023-10-29 22:40:06 -04:00
434 changed files with 7927 additions and 6589 deletions

View File

@@ -3,8 +3,8 @@ Dockerfile
*.md
logo.png
versions.txt
build.sh
docker-compose.yml
.env
docker/__pycache__
.env.example
.env.example
build

View File

@@ -0,0 +1,56 @@
name: CI
on:
push:
branches:
- "main"
tags:
- "v*.*.*"
pull_request:
branches:
- "main"
env:
REGISTRY: ghcr.io
IMAGE_NAME: ${{ github.repository }}
jobs:
build-and-push-image:
runs-on: ubuntu-latest
permissions:
contents: read
packages: write
steps:
- name: Checkout repository
uses: actions/checkout@v4
with:
submodules: recursive
- name: Log in to the Container registry
uses: docker/login-action@v3
with:
registry: ${{ env.REGISTRY }}
username: ${{ github.actor }}
password: ${{ secrets.GITHUB_TOKEN }}
- name: Extract metadata (tags, labels) for Docker
id: meta
uses: docker/metadata-action@v5
with:
images: ${{ env.REGISTRY }}/${{ env.IMAGE_NAME }}
# generate Docker tags based on the following events/attributes
tags: |
type=ref,event=pr
type=raw,value=latest,enable=${{ github.ref == format('refs/heads/{0}', 'main') }}
type=semver,pattern={{version}}
type=semver,pattern={{major}}.{{minor}}
type=semver,pattern={{major}}
- name: Build and push Docker image
uses: docker/build-push-action@v5
with:
context: .
push: ${{ github.event_name != 'pull_request' }}
tags: ${{ steps.meta.outputs.tags }}
labels: ${{ steps.meta.outputs.labels }}

1
.gitignore vendored
View File

@@ -122,3 +122,4 @@ docker/__pycache__
docker-compose.override.yml
!*Test.bin
!cmake/*

6
.gitmodules vendored
View File

@@ -14,6 +14,6 @@
path = thirdparty/mariadb-connector-cpp
url = https://github.com/mariadb-corporation/mariadb-connector-cpp.git
ignore = dirty
[submodule "thirdparty/AccountManager"]
path = thirdparty/AccountManager
url = https://github.com/DarkflameUniverse/AccountManager
[submodule "thirdparty/magic_enum"]
path = thirdparty/magic_enum
url = https://github.com/Neargye/magic_enum.git

View File

@@ -2,7 +2,8 @@ cmake_minimum_required(VERSION 3.18)
project(Darkflame)
include(CTest)
set (CMAKE_CXX_STANDARD 17)
set(CMAKE_CXX_STANDARD 20)
set(CMAKE_MODULE_PATH "${CMAKE_SOURCE_DIR}/cmake")
# Read variables from file
FILE(READ "${CMAKE_SOURCE_DIR}/CMakeVariables.txt" variables)
@@ -14,30 +15,26 @@ string(REPLACE "\n" ";" variables ${variables})
foreach(variable ${variables})
# If the string contains a #, skip it
if(NOT "${variable}" MATCHES "#")
# Split the variable into name and value
string(REPLACE "=" ";" variable ${variable})
# Check that the length of the variable is 2 (name and value)
list(LENGTH variable length)
if(${length} EQUAL 2)
if(${length} EQUAL 2)
list(GET variable 0 variable_name)
list(GET variable 1 variable_value)
# Set the variable
set(${variable_name} ${variable_value})
# Add compiler definition
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -D${variable_name}=${variable_value}")
message(STATUS "Variable: ${variable_name} = ${variable_value}")
endif()
endif()
endforeach()
# Set the version
set(PROJECT_VERSION "${PROJECT_VERSION_MAJOR}.${PROJECT_VERSION_MINOR}.${PROJECT_VERSION_PATCH}")
set(PROJECT_VERSION "\"${PROJECT_VERSION_MAJOR}.${PROJECT_VERSION_MINOR}.${PROJECT_VERSION_PATCH}\"")
# Echo the version
message(STATUS "Version: ${PROJECT_VERSION}")
@@ -53,19 +50,22 @@ set(RECASTNAVIGATION_EXAMPLES OFF CACHE BOOL "" FORCE)
# Disabled misleading indentation as DL_LinkedList from RakNet has a weird indent.
# Disabled no-register
# Disabled unknown pragmas because Linux doesn't understand Windows pragmas.
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -DPROJECT_VERSION=${PROJECT_VERSION}")
if(UNIX)
if(APPLE)
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -std=gnu++17 -O2 -Wuninitialized -D_GLIBCXX_USE_CXX11_ABI=0 -D_GLIBCXX_USE_CXX17_ABI=0 -fPIC")
else()
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -std=gnu++17 -O2 -Wuninitialized -D_GLIBCXX_USE_CXX11_ABI=0 -D_GLIBCXX_USE_CXX17_ABI=0 -static-libgcc -fPIC -lstdc++fs")
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -std=gnu++17 -O2 -Wuninitialized -fPIC")
add_compile_definitions(_GLIBCXX_USE_CXX11_ABI=0 _GLIBCXX_USE_CXX17_ABI=0)
if(NOT APPLE)
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -static-libgcc -lstdc++fs")
endif()
if (__dynamic AND CMAKE_CXX_COMPILER_ID STREQUAL "GNU")
if(${DYNAMIC} AND CMAKE_CXX_COMPILER_ID STREQUAL "GNU")
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -rdynamic")
endif()
if (__ggdb)
if(${GGDB})
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -ggdb")
endif()
set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -std=c99 -O2 -fPIC")
elseif(MSVC)
# Skip warning for invalid conversion from size_t to uint32_t for all targets below for now
@@ -98,47 +98,64 @@ make_directory(${CMAKE_BINARY_DIR}/logs)
# Copy resource files on first build
set(RESOURCE_FILES "sharedconfig.ini" "authconfig.ini" "chatconfig.ini" "worldconfig.ini" "masterconfig.ini" "blacklist.dcf")
message(STATUS "Checking resource file integrity")
foreach (resource_file ${RESOURCE_FILES})
include(Utils)
UpdateConfigOption(${PROJECT_BINARY_DIR}/authconfig.ini "port" "auth_server_port")
UpdateConfigOption(${PROJECT_BINARY_DIR}/chatconfig.ini "port" "chat_server_port")
UpdateConfigOption(${PROJECT_BINARY_DIR}/masterconfig.ini "port" "master_server_port")
foreach(resource_file ${RESOURCE_FILES})
set(file_size 0)
if (EXISTS ${PROJECT_BINARY_DIR}/${resource_file})
if(EXISTS ${PROJECT_BINARY_DIR}/${resource_file})
file(SIZE ${PROJECT_BINARY_DIR}/${resource_file} file_size)
endif()
if (${file_size} EQUAL 0)
if(${file_size} EQUAL 0)
configure_file(
${CMAKE_SOURCE_DIR}/resources/${resource_file} ${PROJECT_BINARY_DIR}/${resource_file}
COPYONLY
)
message(STATUS "Moved " ${resource_file} " to project binary directory")
elseif (resource_file MATCHES ".ini")
elseif(resource_file MATCHES ".ini")
message(STATUS "Checking " ${resource_file} " for missing config options")
file(READ ${PROJECT_BINARY_DIR}/${resource_file} current_file_contents)
string(REPLACE "\\\n" "" current_file_contents ${current_file_contents})
string(REPLACE "\n" ";" current_file_contents ${current_file_contents})
set(parsed_current_file_contents "")
# Remove comment lines so they do not interfere with the variable parsing
foreach (line ${current_file_contents})
foreach(line ${current_file_contents})
string(FIND ${line} "#" is_comment)
if (NOT ${is_comment} EQUAL 0)
if(NOT ${is_comment} EQUAL 0)
string(APPEND parsed_current_file_contents ${line})
endif()
endforeach()
file(READ ${CMAKE_SOURCE_DIR}/resources/${resource_file} depot_file_contents)
string(REPLACE "\\\n" "" depot_file_contents ${depot_file_contents})
string(REPLACE "\n" ";" depot_file_contents ${depot_file_contents})
set(line_to_add "")
foreach (line ${depot_file_contents})
foreach(line ${depot_file_contents})
string(FIND ${line} "#" is_comment)
if (NOT ${is_comment} EQUAL 0)
if(NOT ${is_comment} EQUAL 0)
string(REPLACE "=" ";" line_split ${line})
list(GET line_split 0 variable_name)
if (NOT ${parsed_current_file_contents} MATCHES ${variable_name})
if(NOT ${parsed_current_file_contents} MATCHES ${variable_name})
message(STATUS "Adding missing config option " ${variable_name} " to " ${resource_file})
set(line_to_add ${line_to_add} ${line})
foreach (line_to_append ${line_to_add})
foreach(line_to_append ${line_to_add})
file(APPEND ${PROJECT_BINARY_DIR}/${resource_file} "\n" ${line_to_append})
endforeach()
file(APPEND ${PROJECT_BINARY_DIR}/${resource_file} "\n")
endif()
set(line_to_add "")
else()
set(line_to_add ${line_to_add} ${line})
@@ -146,24 +163,23 @@ foreach (resource_file ${RESOURCE_FILES})
endforeach()
endif()
endforeach()
message(STATUS "Resource file integrity check complete")
# if navmeshes directory does not exist, create it
if (NOT EXISTS ${PROJECT_BINARY_DIR}/navmeshes)
if(NOT EXISTS ${PROJECT_BINARY_DIR}/navmeshes)
file(MAKE_DIRECTORY ${PROJECT_BINARY_DIR}/navmeshes)
endif()
# Copy navmesh data on first build and extract it
configure_file(
${CMAKE_SOURCE_DIR}/resources/navmeshes.zip ${PROJECT_BINARY_DIR}/navmeshes.zip
COPYONLY
)
configure_file(${CMAKE_SOURCE_DIR}/resources/navmeshes.zip ${PROJECT_BINARY_DIR}/navmeshes.zip COPYONLY)
file(ARCHIVE_EXTRACT INPUT ${PROJECT_BINARY_DIR}/navmeshes.zip DESTINATION ${PROJECT_BINARY_DIR}/navmeshes)
file(REMOVE ${PROJECT_BINARY_DIR}/navmeshes.zip)
# Copy vanity files on first build
set(VANITY_FILES "CREDITS.md" "INFO.md" "TESTAMENT.md" "NPC.xml")
foreach(file ${VANITY_FILES})
configure_file("${CMAKE_SOURCE_DIR}/vanity/${file}" "${CMAKE_BINARY_DIR}/vanity/${file}" COPYONLY)
endforeach()
@@ -171,26 +187,18 @@ endforeach()
# Move our migrations for MasterServer to run
file(MAKE_DIRECTORY ${PROJECT_BINARY_DIR}/migrations/dlu/)
file(GLOB SQL_FILES ${CMAKE_SOURCE_DIR}/migrations/dlu/*.sql)
foreach(file ${SQL_FILES})
get_filename_component(file ${file} NAME)
if (NOT EXISTS ${PROJECT_BINARY_DIR}/migrations/dlu/${file})
configure_file(
${CMAKE_SOURCE_DIR}/migrations/dlu/${file} ${PROJECT_BINARY_DIR}/migrations/dlu/${file}
COPYONLY
)
endif()
configure_file(${CMAKE_SOURCE_DIR}/migrations/dlu/${file} ${PROJECT_BINARY_DIR}/migrations/dlu/${file})
endforeach()
file(MAKE_DIRECTORY ${PROJECT_BINARY_DIR}/migrations/cdserver/)
file(GLOB SQL_FILES ${CMAKE_SOURCE_DIR}/migrations/cdserver/*.sql)
foreach(file ${SQL_FILES})
get_filename_component(file ${file} NAME)
if (NOT EXISTS ${PROJECT_BINARY_DIR}/migrations/cdserver/${file})
configure_file(
${CMAKE_SOURCE_DIR}/migrations/cdserver/${file} ${PROJECT_BINARY_DIR}/migrations/cdserver/${file}
COPYONLY
)
endif()
configure_file(${CMAKE_SOURCE_DIR}/migrations/cdserver/${file} ${PROJECT_BINARY_DIR}/migrations/cdserver/${file})
endforeach()
# Create our list of include directories
@@ -198,7 +206,9 @@ set(INCLUDED_DIRECTORIES
"dCommon"
"dCommon/dClient"
"dCommon/dEnums"
"dChatFilter"
"dGame"
"dGame/dBehaviors"
"dGame/dComponents"
@@ -209,10 +219,14 @@ set(INCLUDED_DIRECTORIES
"dGame/dPropertyBehaviors"
"dGame/dPropertyBehaviors/ControlBehaviorMessages"
"dGame/dUtilities"
"dPhysics"
"dNavigation"
"dNavigation/dTerrain"
"dZoneManager"
"dDatabase"
"dDatabase/CDClientDatabase"
"dDatabase/CDClientDatabase/CDClientTables"
@@ -220,110 +234,39 @@ set(INCLUDED_DIRECTORIES
"dDatabase/GameDatabase/ITables"
"dDatabase/GameDatabase/MySQL"
"dDatabase/GameDatabase/MySQL/Tables"
"dNet"
"dScripts"
"dScripts/02_server"
"dScripts/ai"
"dScripts/client"
"dScripts/EquipmentScripts"
"dScripts/EquipmentTriggers"
"dScripts/zone"
"dScripts/02_server/DLU"
"dScripts/02_server/Enemy"
"dScripts/02_server/Equipment"
"dScripts/02_server/Map"
"dScripts/02_server/Minigame"
"dScripts/02_server/Objects"
"dScripts/02_server/Pets"
"dScripts/02_server/Enemy/AG"
"dScripts/02_server/Enemy/AM"
"dScripts/02_server/Enemy/FV"
"dScripts/02_server/Enemy/General"
"dScripts/02_server/Enemy/Survival"
"dScripts/02_server/Enemy/VE"
"dScripts/02_server/Enemy/Waves"
"dScripts/02_server/Map/AG"
"dScripts/02_server/Map/AG_Spider_Queen"
"dScripts/02_server/Map/AM"
"dScripts/02_server/Map/FV"
"dScripts/02_server/Map/General"
"dScripts/02_server/Map/GF"
"dScripts/02_server/Map/njhub"
"dScripts/02_server/Map/NS"
"dScripts/02_server/Map/NT"
"dScripts/02_server/Map/PR"
"dScripts/02_server/Map/Property"
"dScripts/02_server/Map/SS"
"dScripts/02_server/Map/VE"
"dScripts/02_server/Map/FV/Racing"
"dScripts/02_server/Map/General/Ninjago"
"dScripts/02_server/Map/njhub/boss_instance"
"dScripts/02_server/Map/NS/Waves"
"dScripts/02_server/Map/Property/AG_Med"
"dScripts/02_server/Map/Property/AG_Small"
"dScripts/02_server/Map/Property/NS_Med"
"dScripts/02_server/Minigame/General"
"dScripts/ai/ACT"
"dScripts/ai/AG"
"dScripts/ai/FV"
"dScripts/ai/GENERAL"
"dScripts/ai/GF"
"dScripts/ai/MINIGAME"
"dScripts/ai/NP"
"dScripts/ai/NS"
"dScripts/ai/PETS"
"dScripts/ai/PROPERTY"
"dScripts/ai/RACING"
"dScripts/ai/SPEC"
"dScripts/ai/WILD"
"dScripts/ai/ACT/FootRace"
"dScripts/ai/MINIGAME/SG_GF"
"dScripts/ai/MINIGAME/SG_GF/SERVER"
"dScripts/ai/NS/NS_PP_01"
"dScripts/ai/NS/WH"
"dScripts/ai/PROPERTY/AG"
"dScripts/ai/RACING/OBJECTS"
"dScripts/client/ai"
"dScripts/client/ai/PR"
"dScripts/zone/AG"
"dScripts/zone/LUPs"
"dScripts/zone/PROPERTY"
"dScripts/zone/PROPERTY/FV"
"dScripts/zone/PROPERTY/GF"
"dScripts/zone/PROPERTY/NS"
"dNet"
"thirdparty/magic_enum/include/magic_enum"
"thirdparty/raknet/Source"
"thirdparty/tinyxml2"
"thirdparty/recastnavigation"
"thirdparty/SQLite"
"thirdparty/cpplinq"
"thirdparty/cpp-httplib"
"tests"
"tests/dCommonTests"
"tests/dGameTests"
"tests/dGameTests/dComponentsTests"
)
)
# Add system specfic includes for Apple, Windows and Other Unix OS' (including Linux)
if (APPLE)
if(APPLE)
include_directories("/usr/local/include/")
endif()
if (WIN32)
set(INCLUDED_DIRECTORIES ${INCLUDED_DIRECTORIES} "thirdparty/libbcrypt/include")
elseif (UNIX)
set(INCLUDED_DIRECTORIES ${INCLUDED_DIRECTORIES} "thirdparty/libbcrypt")
set(INCLUDED_DIRECTORIES ${INCLUDED_DIRECTORIES} "thirdparty/libbcrypt/include/bcrypt")
endif()
# Add binary directory as an include directory
include_directories(${PROJECT_BINARY_DIR})
# Actually include the directories from our list
foreach (dir ${INCLUDED_DIRECTORIES})
foreach(dir ${INCLUDED_DIRECTORIES})
include_directories(${PROJECT_SOURCE_DIR}/${dir})
endforeach()
if(NOT WIN32)
include_directories("${PROJECT_SOURCE_DIR}/thirdparty/libbcrypt/include/bcrypt")
endif()
include_directories("${PROJECT_SOURCE_DIR}/thirdparty/libbcrypt/include")
# Add linking directories:
link_directories(${PROJECT_BINARY_DIR})
@@ -371,15 +314,16 @@ add_subdirectory(dGame)
add_subdirectory(dZoneManager)
add_subdirectory(dNavigation)
add_subdirectory(dPhysics)
add_subdirectory(dServer)
# Create a list of common libraries shared between all binaries
set(COMMON_LIBRARIES "dCommon" "dDatabase" "dNet" "raknet" "mariadbConnCpp")
set(COMMON_LIBRARIES "dCommon" "dDatabase" "dNet" "raknet" "mariadbConnCpp" "magic_enum")
# Add platform specific common libraries
if (UNIX)
if(UNIX)
set(COMMON_LIBRARIES ${COMMON_LIBRARIES} "dl" "pthread")
if (NOT APPLE AND __include_backtrace__)
if(NOT APPLE AND ${INCLUDE_BACKTRACE})
set(COMMON_LIBRARIES ${COMMON_LIBRARIES} "backtrace")
endif()
endif()
@@ -390,12 +334,6 @@ add_subdirectory(dAuthServer)
add_subdirectory(dChatServer)
add_subdirectory(dMasterServer) # Add MasterServer last so it can rely on the other binaries
# Add our precompiled headers
target_precompile_headers(
dGame PRIVATE
${HEADERS_DGAME}
)
target_precompile_headers(
dZoneManager PRIVATE
${HEADERS_DZONEMANAGER}
@@ -417,6 +355,6 @@ target_precompile_headers(
"$<$<COMPILE_LANGUAGE:CXX>:${PROJECT_SOURCE_DIR}/thirdparty/tinyxml2/tinyxml2.h>"
)
if (${__enable_testing__} MATCHES "1")
if(${ENABLE_TESTING})
add_subdirectory(tests)
endif()

View File

@@ -1,22 +1,32 @@
PROJECT_VERSION_MAJOR=1
PROJECT_VERSION_MINOR=1
PROJECT_VERSION_PATCH=1
# LICENSE
LICENSE=AGPL-3.0
# Debugging
# Set __dynamic to 1 to enable the -rdynamic flag for the linker, yielding some symbols in crashlogs.
__dynamic=1
# Set __ggdb to 1 to enable the -ggdb flag for the linker, including more debug info.
# __ggdb=1
# Set __include_backtrace__ to 1 to includes the backtrace library for better crashlogs.
# __include_backtrace__=1
# Set __compile_backtrace__ to 1 to compile the backtrace library instead of using system libraries.
# __compile_backtrace__=1
# Set DYNAMIC to 1 to enable the -rdynamic flag for the linker, yielding some symbols in crashlogs.
DYNAMIC=1
# Set GGDB to 1 to enable the -ggdb flag for the linker, including more debug info.
# Do note, changing this will re-build the whole server
GGDB=0
# Set INCLUDE_BACKTRACE to 1 to includes the backtrace library for better crashlogs.
# Do note, changing this will re-build the whole server
INCLUDE_BACKTRACE=0
# Set COMPILE_BACKTRACE to 1 to compile the backtrace library instead of using system libraries.
# Do note, changing this will re-build the whole server
COMPILE_BACKTRACE=0
# Set to the number of jobs (make -j equivalent) to compile the mariadbconn files with.
__maria_db_connector_compile_jobs__=1
MARIADB_CONNECTOR_COMPILE_JOBS=1
# When set to 1 and uncommented, compiling and linking testing folders and libraries will be done.
__enable_testing__=1
ENABLE_TESTING=1
# The path to OpenSSL. Change this if your OpenSSL install path is different than the default.
OPENSSL_ROOT_DIR=/usr/local/opt/openssl@3/
# Uncomment the below line to cache the entire CDClient into memory
# CDCLIENT_CACHE_ALL=1
# Whether or not to cache the entire CDClient Database into memory instead of lazy loading.
# 0 means to lazy load, all other values mean load the entire database.
CDCLIENT_CACHE_ALL=0

View File

@@ -1,46 +0,0 @@
# Run the Darkflame Server inside Docker
## What you need
- [Docker](https://docs.docker.com/get-docker/) (Docker Desktop or on Linux normal Docker)
- [Docker Compose](https://docs.docker.com/compose/install/) (Included in Docker Desktop)
- LEGO® Universe Client. Check the main [README](./README.md) for details on this.
## Run server inside Docker
1. Copy `.env.example` and save it as `.env` inside the root directory of this repository
2. Edit the `.env` file and add your path to the root directory of your LEGO® Universe Client after `CLIENT_PATH=`
3. Update other values in the `.env` file as needed (be sure to update passwords!)
4. Run `docker compose up -d --build`
5. Run `docker compose exec darkflame /app/MasterServer -a` and setup your admin account
6. Follow the directions [here](https://github.com/DarkflameUniverse/AccountManager) to setup regular user accounts. The server will be accessible at: `http://<EXTERNAL_IP>:5000`
7. Now you can see the output of the server with `docker compose logs -f --tail 100` or `docker compose logs -f --tail 100`. This can help you understand issues and there you can also see when the server finishes it's startup.
8. You're ready to connect your client!
**NOTE #1**: If you're running an older version of Docker, you may need to use the command `docker-compose` instead of `docker compose`.
**NOTE #2**: To stop the server simply run `docker compose down` and to restart it just run `docker compose up -d` again. No need to run all the steps above every time.
**NOTE #3**: Docker buildkit needs to be enabled. https://docs.docker.com/develop/develop-images/build_enhancements/#to-enable-buildkit-builds
**NOTE #4**: Make sure to run the following in the repo root directory after cloning so submodules are also downloaded.
```
git submodule update --init --recursive
```
**NOTE #5**: If DarkflameSetup fails due to not having cdclient.fdb, rename CDClient.fdb (in the same folder) to cdclient.fdb
## Disable brickbuildfix
If you don't need the http server running on port 80 do this:
1. Create a file with the name `docker-compose.override.yml` in the root of the repository
2. Paste this content:
```yml
services:
brickbuildfix:
profiles:
- donotstart
```
3. Now run `docker compose up -d`

View File

@@ -1,58 +0,0 @@
# Installation under Windows
## First Run
1. Navigate to the [Docker download page](https://www.docker.com/products/docker-desktop) and download docker.
![Docker Download Page](docker/images/Docker_Download_Page.png)
2. Once the file has finished downloading, run it and proceed through the installation. Make sure, "Install required Windows components for WSL 2" is checked.
![Docker Desktop Installer Configuration](docker/images/Docker_Desktop_Installer_Configuration.png)
3. If necessary, restart your computer.
4. After the restart, Docker Desktop will automatically open. If it does not, simply start it like any other program.
5. If a window "WSL 2 Installation is incomplete." pops up, follow the link and click "WSL2 Linux kernel update package for x64 machines". Run the downloaded file and once that finishes, click "Restart" in the Docker Desktop window.
![WSL 2 download](docker/images/WSL_2_download.png)
6. Wait until Docker Desktop has started. You may skip the tutorial.
7. You may want to disable "Open Docker Dashboard at startup" in _Settings_ -> _General_
![Disable Dashboard Autostart](docker/images/DD_General_Settings.png)
8. Install [Git for Windows](https://git-scm.com/download/win). During the installation, simply confirming the defaults is sufficient.
9. In the folder you wish to save the Server, right click and select "Git Bash Here".
10. Type `git clone --recursive https://github.com/DarkflameUniverse/DarkflameServer`
11. Once the command has completed (you can see you path again and can enter commands), close the window.
12. Inside the downloaded folder, copy `.env.example` and name the copy `.env`
13. Open `.env` with Notepad by right-clicking it and selecting _Open With_ -> _More apps_ -> _Notepad_.
14. Change the text after `CLIENT_PATH=` to the location of your client. This folder must contain either a folder `client` or `legouniverse.exe`.
> If you need the extra performance, place the client files in `\\wsl$\<your linux OS>\...` to avoid working across file systems, see [Docker Best Practices](https://docs.docker.com/desktop/windows/wsl/#best-practices) and [WSL documentation](https://docs.microsoft.com/en-us/windows/wsl/filesystems#file-storage-and-performance-across-file-systems).
15. Optionally, you can change the number after `BUILD_THREADS=` to the number of cores / threads your processor has. If your computer crashes while building, you can try to reduce this value.
16. After `ACCOUNT_MANAGER_SECRET=` paste a "SHA 256-bit Key" from https://keygen.io/
17. If you are not only hosting a local server, change the value after `EXTERNAL_IP=` to the external IP address of your computer.
18. Change the two values `SECRET_VALUE_CHANGE_ME` to passwords only you know. Save and close the file.
19. In the extracted folder hit Shift+Right Click and select "Open PowerShell window here".
![Open PowerShell](docker/images/Open_Powershell.png)
17. In the new window, paste (with right click) or type `docker compose up -d --build` and confirm with enter.
18. Once you see the blinking cursor and the path again, setup has finished and the server is already running.
![setup done](docker/images/setup_finished.png)
19. Create an admin account by pasting `docker compose exec darkflame /app/MasterServer -a` and following the prompts.
![admin account creation](docker/images/Account_Creation.png)
20. You can now login with these credentials at `http://your_ip:5000` (replace your_ip with your external IP). There you can create your account for playing as well as generate keys for other people to join; use these at `http://your_ip:5000/activate`
## Normal Use
1. In Docker Desktop you should now see an entry `darkflameserver-main` and when you click on it all containers but `DarkflameSetup` should eventually be green. That means the server is running.
![server running](docker/images/Docker_Compose_Finished.png)
2. For troubleshooting, you can check the logs of the various parts by clicking their entry.
3. You can start and stop the server with the corresponding buttons. Once all containers are grey, the server has shut down, and when all containers but `DarkflameSetup` are green, the server is running. Note that starting and stopping takes some time, please be patient.
![start stop buttons](docker/images/DD_Server_Startstop.png)

51
Dockerfile Normal file
View File

@@ -0,0 +1,51 @@
FROM gcc:12 as build
WORKDIR /app
RUN set -ex; \
apt-get update; \
apt-get install -y cmake
COPY . /app/
COPY --chmod=0500 ./build.sh /app/
RUN sed -i 's/MARIADB_CONNECTOR_COMPILE_JOBS__=.*/MARIADB_CONNECTOR_COMPILE_JOBS__=2/' /app/CMakeVariables.txt
RUN ./build.sh
FROM debian:12 as runtime
WORKDIR /app
RUN --mount=type=cache,id=build-apt-cache,target=/var/cache/apt \
apt update && \
apt install -y libssl3 libcurl4 && \
rm -rf /var/lib/apt/lists/*
# Grab libraries and load them
COPY --from=build /app/build/mariadbcpp/src/mariadb_connector_cpp-build/libmariadbcpp.so /usr/local/lib/
COPY --from=build /app/build/mariadbcpp/src/mariadb_connector_cpp-build/libmariadb/libmariadb/libmariadb.so.3 /usr/local/lib
RUN ldconfig
# Server bins
COPY --from=build /app/build/*Server /app/
# Necessary suplimentary files
COPY --from=build /app/build/*.ini /app/configs/
COPY --from=build /app/build/vanity/*.* /app/vanity/*
COPY --from=build /app/build/navmeshes /app/navmeshes
COPY --from=build /app/build/migrations /app/migrations
COPY --from=build /app/build/*.dcf /app/
# backup of config and vanity files to copy to the host incase
# of a mount clobbering the copy from above
COPY --from=build /app/build/*.ini /app/default-configs/
COPY --from=build /app/build/vanity/*.* /app/default-vanity/*
# needed as the container runs with the root user
# and therefore sudo doesn't exist
ENV USE_SUDO_AUTH=0
ENV DLU_CONFIG_DIR=/app/configs/
COPY --chmod=0500 ./entrypoint.sh /app/
ENTRYPOINT [ "/app/entrypoint.sh" ]

View File

@@ -23,6 +23,9 @@ We do not recommend hosting public servers. Darkflame Universe is intended for s
### Supply of resource files
Darkflame Universe is a server emulator and does not distribute any LEGO® Universe files. A separate game client is required to setup this server emulator and play the game, which we cannot supply. Users are strongly suggested to refer to the safe checksums listed [here](#verifying-your-client-files) to see if a client will work.
## Step by step walkthrough for a single-player server
If you would like a setup for a single player server only on a Windows machine, use the [Native Windows Setup Guide by HailStorm](https://gist.github.com/HailStorm32/169df65a47a104199b5cc57d10fa57de) and skip this README.
## Steps to setup server
* [Clone this repository](#clone-the-repository)
* [Install dependencies](#install-dependencies)
@@ -34,6 +37,7 @@ Darkflame Universe is a server emulator and does not distribute any LEGO® Unive
* [Verify your setup](#verify-your-setup)
* [Running the server](#running-the-server)
* [User Guide](#user-guide)
* [Docker](#docker)
## Clone the repository
If you are on Windows, you will need to download and install git from [here](https://git-scm.com/download/win)
@@ -344,6 +348,42 @@ certutil -hashfile <file> SHA1
Known good *SHA1* checksum of the Darkflame Universe client:
- `91498e09b83ce69f46baf9e521d48f23fe502985` (packed client, zip compressed)
# Docker
## Standalone
For standalone deployment, you can use the image provided via Github's Container Repository:
`ghcr.io/darkflameuniverse/darkflameserver`
This assumes that you have a database deployed to your host or in another docker container.
A basic deployment of this contianer would look like:
```sh
# example docker contianer deployment
docker run -it \
-v /path/to/configs/:/app/configs \
-v /path/to/logs/:/app/logs \
-v /path/to/dumps/:/app/dumps \
-v /path/to/res:/app/res:ro \
-v /path/to/resServer:/app/resServer \
-e DUMP_FOLDER=/app/dumps \
-p 1001:1001/udp \
-p 2005:2005/udp \
-p 3000-3300:3000-3300/udp \
ghcr.io/darkflameuniverse/darkflameserver:latest
```
You will need to replace the `/path/to/`'s to reflect the paths on your host.
Any config option in the `.ini`'s can be overridden with environmental variables: Ex: `log_to_console=1` from `shared_config.ini` would be overidden like `-e LOG_TO_CONSOLE=0`
## Compose
See the [compose](docker-compose.yml) file in the root of the repo.
This compose file is for a full deployment: MariaDB, DarkflameServer, and Nexus Dashboard.
All of the environmental options are listed in the compose file so the can be pass through, or you can edit the compose file to suit your specific needs
# Development Documentation
This is a Work in Progress, but below are some quick links to documentaion for systems and structs in the server
[Networked message structs](https://lcdruniverse.org/lu_packets/lu_packets/index.html)

51
cmake/Utils.cmake Normal file
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@@ -0,0 +1,51 @@
# Parses a config file for a specific option and appends the new option if it does not exist
# If the new option does exist, this function will do nothing.
# file_name: The name of the file to parse
# old_option_name: The name of the option to find
# new_option_name: The name of the option to add
function(UpdateConfigOption file_name old_option_name new_option_name)
string(APPEND old_option_name "=")
string(APPEND new_option_name "=")
message(STATUS "Checking " ${file_name} " for " ${old_option_name} " and adding " ${new_option_name} " if it does not exist")
if(NOT EXISTS ${file_name})
message(STATUS ${file_name} " does not exist. Doing nothing")
return()
endif()
file(READ ${file_name} current_file_contents)
string(REPLACE "\\\n" "" current_file_contents ${current_file_contents})
string(REPLACE "\n" ";" current_file_contents ${current_file_contents})
set(parsed_current_file_contents "")
# Remove comment lines so they do not interfere with the variable parsing
foreach(line ${current_file_contents})
string(FIND ${line} "#" is_comment)
if(NOT ${is_comment} EQUAL 0)
string(APPEND parsed_current_file_contents ${line})
endif()
endforeach()
set(found_new_option -1)
set(found_old_option -1)
set(current_value -1)
foreach(line ${current_file_contents})
string(FIND ${line} ${old_option_name} old_option_in_file)
if(${old_option_in_file} EQUAL 0)
set(found_old_option 1)
set(current_value ${line})
endif()
string(FIND ${line} ${new_option_name} found_new_option_in_file)
if(${found_new_option_in_file} EQUAL 0)
set(found_new_option 1)
endif()
endforeach(line ${current_file_contents})
if(${found_old_option} EQUAL 1 AND NOT ${found_new_option} EQUAL 1)
string(REPLACE ${old_option_name} ${new_option_name} current_value ${current_value})
file(APPEND ${file_name} "\n" ${current_value})
endif()
endfunction()

View File

@@ -1,6 +1,7 @@
#include <iostream>
#include <string>
#include <ctime>
#include <csignal>
#include <chrono>
#include <thread>
@@ -15,7 +16,7 @@
//RakNet includes:
#include "RakNetDefines.h"
#include <MessageIdentifiers.h>
#include "MessageIdentifiers.h"
//Auth includes:
#include "AuthPackets.h"
@@ -24,15 +25,17 @@
#include "eAuthMessageType.h"
#include "Game.h"
#include "Server.h"
namespace Game {
Logger* logger = nullptr;
dServer* server = nullptr;
dConfig* config = nullptr;
bool shouldShutdown = false;
Game::signal_t lastSignal = 0;
std::mt19937 randomEngine;
}
Logger* SetupLogger();
void HandlePacket(Packet* packet);
int main(int argc, char** argv) {
@@ -42,17 +45,17 @@ int main(int argc, char** argv) {
Diagnostics::SetProcessFileName(argv[0]);
Diagnostics::Initialize();
std::signal(SIGINT, Game::OnSignal);
std::signal(SIGTERM, Game::OnSignal);
Game::config = new dConfig("authconfig.ini");
//Create all the objects we need to run our service:
Game::logger = SetupLogger();
Server::SetupLogger("AuthServer");
if (!Game::logger) return EXIT_FAILURE;
//Read our config:
Game::config = new dConfig((BinaryPathFinder::GetBinaryDir() / "authconfig.ini").string());
Game::logger->SetLogToConsole(Game::config->GetValue("log_to_console") != "0");
Game::logger->SetLogDebugStatements(Game::config->GetValue("log_debug_statements") == "1");
LOG("Starting Auth server...");
LOG("Version: %i.%i", PROJECT_VERSION_MAJOR, PROJECT_VERSION_MINOR);
LOG("Version: %s", PROJECT_VERSION);
LOG("Compiled on: %s", __TIMESTAMP__);
try {
@@ -74,16 +77,20 @@ int main(int argc, char** argv) {
masterIP = masterInfo->ip;
masterPort = masterInfo->port;
}
LOG("Master is at %s:%d", masterIP.c_str(), masterPort);
Game::randomEngine = std::mt19937(time(0));
//It's safe to pass 'localhost' here, as the IP is only used as the external IP.
uint32_t maxClients = 50;
uint32_t maxClients = 999;
uint32_t ourPort = 1001; //LU client is hardcoded to use this for auth port, so I'm making it the default.
if (Game::config->GetValue("max_clients") != "") maxClients = std::stoi(Game::config->GetValue("max_clients"));
if (Game::config->GetValue("port") != "") ourPort = std::atoi(Game::config->GetValue("port").c_str());
std::string ourIP = "localhost";
GeneralUtils::TryParse(Game::config->GetValue("max_clients"), maxClients);
GeneralUtils::TryParse(Game::config->GetValue("auth_server_port"), ourPort);
const auto externalIPString = Game::config->GetValue("external_ip");
if (!externalIPString.empty()) ourIP = externalIPString;
Game::server = new dServer(Game::config->GetValue("external_ip"), ourPort, 0, maxClients, false, true, Game::logger, masterIP, masterPort, ServerType::Auth, Game::config, &Game::shouldShutdown);
Game::server = new dServer(ourIP, ourPort, 0, maxClients, false, true, Game::logger, masterIP, masterPort, ServerType::Auth, Game::config, &Game::lastSignal);
//Run it until server gets a kill message from Master:
auto t = std::chrono::high_resolution_clock::now();
@@ -94,13 +101,18 @@ int main(int argc, char** argv) {
uint32_t framesSinceMasterDisconnect = 0;
uint32_t framesSinceLastSQLPing = 0;
while (!Game::shouldShutdown) {
AuthPackets::LoadClaimCodes();
Game::logger->Flush(); // once immediately before main loop
while (!Game::ShouldShutdown()) {
//Check if we're still connected to master:
if (!Game::server->GetIsConnectedToMaster()) {
framesSinceMasterDisconnect++;
if (framesSinceMasterDisconnect >= authFramerate)
if (framesSinceMasterDisconnect >= authFramerate) {
LOG("No connection to master!");
break; //Exit our loop, shut down.
}
} else framesSinceMasterDisconnect = 0;
//In world we'd update our other systems here.
@@ -139,6 +151,7 @@ int main(int argc, char** argv) {
std::this_thread::sleep_until(t);
}
LOG("Exited Main Loop! (signal %d)", Game::lastSignal);
//Delete our objects here:
Database::Destroy("AuthServer");
delete Game::server;
@@ -148,18 +161,6 @@ int main(int argc, char** argv) {
return EXIT_SUCCESS;
}
Logger* SetupLogger() {
std::string logPath = (BinaryPathFinder::GetBinaryDir() / ("logs/AuthServer_" + std::to_string(time(nullptr)) + ".log")).string();
bool logToConsole = false;
bool logDebugStatements = false;
#ifdef _DEBUG
logToConsole = true;
logDebugStatements = true;
#endif
return new Logger(logPath, logToConsole, logDebugStatements);
}
void HandlePacket(Packet* packet) {
if (packet->length < 4) return;

View File

@@ -1,2 +1,7 @@
add_executable(AuthServer "AuthServer.cpp")
target_link_libraries(AuthServer ${COMMON_LIBRARIES})
target_link_libraries(AuthServer ${COMMON_LIBRARIES} dServer)
target_include_directories(AuthServer PRIVATE ${PROJECT_SOURCE_DIR}/dServer)
add_compile_definitions(AuthServer PRIVATE PROJECT_VERSION="\"${PROJECT_VERSION}\"")

View File

@@ -1,10 +1,14 @@
set(DCHATSERVER_SOURCES
"ChatIgnoreList.cpp"
"ChatPacketHandler.cpp"
"PlayerContainer.cpp"
)
add_executable(ChatServer "ChatServer.cpp")
add_library(dChatServer ${DCHATSERVER_SOURCES})
target_include_directories(dChatServer PRIVATE ${PROJECT_SOURCE_DIR}/dServer)
add_compile_definitions(ChatServer PRIVATE PROJECT_VERSION="\"${PROJECT_VERSION}\"")
target_link_libraries(dChatServer ${COMMON_LIBRARIES} dChatFilter)
target_link_libraries(ChatServer ${COMMON_LIBRARIES} dChatFilter dChatServer)
target_link_libraries(ChatServer ${COMMON_LIBRARIES} dChatFilter dChatServer dServer)

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@@ -0,0 +1,172 @@
#include "ChatIgnoreList.h"
#include "PlayerContainer.h"
#include "eChatInternalMessageType.h"
#include "BitStreamUtils.h"
#include "PacketUtils.h"
#include "Game.h"
#include "Logger.h"
#include "eObjectBits.h"
#include "Database.h"
// A note to future readers, The client handles all the actual ignoring logic:
// not allowing teams, rejecting DMs, friends requets etc.
// The only thing not auto-handled is instance activities force joining the team on the server.
void WriteOutgoingReplyHeader(RakNet::BitStream& bitStream, const LWOOBJID& receivingPlayer, const ChatIgnoreList::Response type) {
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT_INTERNAL, eChatInternalMessageType::ROUTE_TO_PLAYER);
bitStream.Write(receivingPlayer);
//portion that will get routed:
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CLIENT, type);
}
void ChatIgnoreList::GetIgnoreList(Packet* packet) {
CINSTREAM_SKIP_HEADER;
LWOOBJID playerId;
inStream.Read(playerId);
auto& receiver = Game::playerContainer.GetPlayerDataMutable(playerId);
if (!receiver) {
LOG("Tried to get ignore list, but player %llu not found in container", playerId);
return;
}
if (!receiver.ignoredPlayers.empty()) {
LOG_DEBUG("Player %llu already has an ignore list, but is requesting it again.", playerId);
} else {
auto ignoreList = Database::Get()->GetIgnoreList(static_cast<uint32_t>(playerId));
if (ignoreList.empty()) {
LOG_DEBUG("Player %llu has no ignores", playerId);
return;
}
for (auto& ignoredPlayer : ignoreList) {
receiver.ignoredPlayers.emplace_back(ignoredPlayer.name, ignoredPlayer.id);
GeneralUtils::SetBit(receiver.ignoredPlayers.back().playerId, eObjectBits::CHARACTER);
GeneralUtils::SetBit(receiver.ignoredPlayers.back().playerId, eObjectBits::PERSISTENT);
}
}
CBITSTREAM;
WriteOutgoingReplyHeader(bitStream, receiver.playerID, ChatIgnoreList::Response::GET_IGNORE);
bitStream.Write<uint8_t>(false); // Probably is Is Free Trial, but we don't care about that
bitStream.Write<uint16_t>(0); // literally spacing due to struct alignment
bitStream.Write<uint16_t>(receiver.ignoredPlayers.size());
for (const auto& ignoredPlayer : receiver.ignoredPlayers) {
bitStream.Write(ignoredPlayer.playerId);
bitStream.Write(LUWString(ignoredPlayer.playerName, 36));
}
Game::server->Send(&bitStream, packet->systemAddress, false);
}
void ChatIgnoreList::AddIgnore(Packet* packet) {
CINSTREAM_SKIP_HEADER;
LWOOBJID playerId;
inStream.Read(playerId);
auto& receiver = Game::playerContainer.GetPlayerDataMutable(playerId);
if (!receiver) {
LOG("Tried to get ignore list, but player %llu not found in container", playerId);
return;
}
constexpr int32_t MAX_IGNORES = 32;
if (receiver.ignoredPlayers.size() > MAX_IGNORES) {
LOG_DEBUG("Player %llu has too many ignores", playerId);
return;
}
inStream.IgnoreBytes(4); // ignore some garbage zeros idk
LUWString toIgnoreName(33);
inStream.Read(toIgnoreName);
std::string toIgnoreStr = toIgnoreName.GetAsString();
CBITSTREAM;
WriteOutgoingReplyHeader(bitStream, receiver.playerID, ChatIgnoreList::Response::ADD_IGNORE);
// Check if the player exists
LWOOBJID ignoredPlayerId = LWOOBJID_EMPTY;
if (toIgnoreStr == receiver.playerName || toIgnoreStr.find("[GM]") == 0) {
LOG_DEBUG("Player %llu tried to ignore themselves", playerId);
bitStream.Write(ChatIgnoreList::AddResponse::GENERAL_ERROR);
} else if (std::count(receiver.ignoredPlayers.begin(), receiver.ignoredPlayers.end(), toIgnoreStr) > 0) {
LOG_DEBUG("Player %llu is already ignoring %s", playerId, toIgnoreStr.c_str());
bitStream.Write(ChatIgnoreList::AddResponse::ALREADY_IGNORED);
} else {
// Get the playerId falling back to query if not online
const auto& playerData = Game::playerContainer.GetPlayerData(toIgnoreStr);
if (!playerData) {
// Fall back to query
auto player = Database::Get()->GetCharacterInfo(toIgnoreStr);
if (!player || player->name != toIgnoreStr) {
LOG_DEBUG("Player %s not found", toIgnoreStr.c_str());
} else {
ignoredPlayerId = player->id;
}
} else {
ignoredPlayerId = playerData.playerID;
}
if (ignoredPlayerId != LWOOBJID_EMPTY) {
Database::Get()->AddIgnore(static_cast<uint32_t>(playerId), static_cast<uint32_t>(ignoredPlayerId));
GeneralUtils::SetBit(ignoredPlayerId, eObjectBits::CHARACTER);
GeneralUtils::SetBit(ignoredPlayerId, eObjectBits::PERSISTENT);
receiver.ignoredPlayers.emplace_back(toIgnoreStr, ignoredPlayerId);
LOG_DEBUG("Player %llu is ignoring %s", playerId, toIgnoreStr.c_str());
bitStream.Write(ChatIgnoreList::AddResponse::SUCCESS);
} else {
bitStream.Write(ChatIgnoreList::AddResponse::PLAYER_NOT_FOUND);
}
}
LUWString playerNameSend(toIgnoreStr, 33);
bitStream.Write(playerNameSend);
bitStream.Write(ignoredPlayerId);
Game::server->Send(&bitStream, packet->systemAddress, false);
}
void ChatIgnoreList::RemoveIgnore(Packet* packet) {
CINSTREAM_SKIP_HEADER;
LWOOBJID playerId;
inStream.Read(playerId);
auto& receiver = Game::playerContainer.GetPlayerDataMutable(playerId);
if (!receiver) {
LOG("Tried to get ignore list, but player %llu not found in container", playerId);
return;
}
inStream.IgnoreBytes(4); // ignore some garbage zeros idk
LUWString removedIgnoreName(33);
inStream.Read(removedIgnoreName);
std::string removedIgnoreStr = removedIgnoreName.GetAsString();
auto toRemove = std::remove(receiver.ignoredPlayers.begin(), receiver.ignoredPlayers.end(), removedIgnoreStr);
if (toRemove == receiver.ignoredPlayers.end()) {
LOG_DEBUG("Player %llu is not ignoring %s", playerId, removedIgnoreStr.c_str());
return;
}
Database::Get()->RemoveIgnore(static_cast<uint32_t>(playerId), static_cast<uint32_t>(toRemove->playerId));
receiver.ignoredPlayers.erase(toRemove, receiver.ignoredPlayers.end());
CBITSTREAM;
WriteOutgoingReplyHeader(bitStream, receiver.playerID, ChatIgnoreList::Response::REMOVE_IGNORE);
bitStream.Write<int8_t>(0);
LUWString playerNameSend(removedIgnoreStr, 33);
bitStream.Write(playerNameSend);
Game::server->Send(&bitStream, packet->systemAddress, false);
}

View File

@@ -0,0 +1,27 @@
#ifndef __CHATIGNORELIST__H__
#define __CHATIGNORELIST__H__
struct Packet;
#include <cstdint>
namespace ChatIgnoreList {
void GetIgnoreList(Packet* packet);
void AddIgnore(Packet* packet);
void RemoveIgnore(Packet* packet);
enum class Response : uint8_t {
ADD_IGNORE = 32,
REMOVE_IGNORE = 33,
GET_IGNORE = 34,
};
enum class AddResponse : uint8_t {
SUCCESS,
ALREADY_IGNORED,
PLAYER_NOT_FOUND,
GENERAL_ERROR,
};
};
#endif //!__CHATIGNORELIST__H__

View File

@@ -19,15 +19,13 @@
#include "eClientMessageType.h"
#include "eGameMessageType.h"
extern PlayerContainer playerContainer;
void ChatPacketHandler::HandleFriendlistRequest(Packet* packet) {
//Get from the packet which player we want to do something with:
CINSTREAM_SKIP_HEADER;
LWOOBJID playerID = 0;
inStream.Read(playerID);
auto player = playerContainer.GetPlayerData(playerID);
auto& player = Game::playerContainer.GetPlayerDataMutable(playerID);
if (!player) return;
auto friendsList = Database::Get()->GetFriendsList(playerID);
@@ -39,15 +37,15 @@ void ChatPacketHandler::HandleFriendlistRequest(Packet* packet) {
GeneralUtils::SetBit(fd.friendID, eObjectBits::CHARACTER);
fd.isBestFriend = friendData.isBestFriend; //0 = friends, 1 = left_requested, 2 = right_requested, 3 = both_accepted - are now bffs
if (fd.isBestFriend) player->countOfBestFriends += 1;
if (fd.isBestFriend) player.countOfBestFriends += 1;
fd.friendName = friendData.friendName;
//Now check if they're online:
auto fr = playerContainer.GetPlayerData(fd.friendID);
const auto& fr = Game::playerContainer.GetPlayerData(fd.friendID);
if (fr) {
fd.isOnline = true;
fd.zoneID = fr->zoneID;
fd.zoneID = fr.zoneID;
//Since this friend is online, we need to update them on the fact that we've just logged in:
SendFriendUpdate(fr, player, 1, fd.isBestFriend);
@@ -56,7 +54,7 @@ void ChatPacketHandler::HandleFriendlistRequest(Packet* packet) {
fd.zoneID = LWOZONEID();
}
player->friends.push_back(fd);
player.friends.push_back(fd);
}
//Now, we need to send the friendlist to the server they came from:
@@ -68,13 +66,13 @@ void ChatPacketHandler::HandleFriendlistRequest(Packet* packet) {
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CLIENT, eClientMessageType::GET_FRIENDS_LIST_RESPONSE);
bitStream.Write<uint8_t>(0);
bitStream.Write<uint16_t>(1); //Length of packet -- just writing one as it doesn't matter, client skips it.
bitStream.Write((uint16_t)player->friends.size());
bitStream.Write<uint16_t>(player.friends.size());
for (auto& data : player->friends) {
for (const auto& data : player.friends) {
data.Serialize(bitStream);
}
SystemAddress sysAddr = player->sysAddr;
SystemAddress sysAddr = player.sysAddr;
SEND_PACKET;
}
@@ -97,51 +95,49 @@ void ChatPacketHandler::HandleFriendRequest(Packet* packet) {
char isBestFriendRequest{};
inStream.Read(isBestFriendRequest);
auto requestor = playerContainer.GetPlayerData(requestorPlayerID);
auto& requestor = Game::playerContainer.GetPlayerDataMutable(requestorPlayerID);
if (!requestor) {
LOG("No requestor player %llu sent to %s found.", requestorPlayerID, playerName.c_str());
return;
}
if (requestor->playerName == playerName) {
if (requestor.playerName == playerName) {
SendFriendResponse(requestor, requestor, eAddFriendResponseType::MYTHRAN);
return;
};
std::unique_ptr<PlayerData> requestee(playerContainer.GetPlayerData(playerName));
auto& requestee = Game::playerContainer.GetPlayerDataMutable(playerName);
// Check if player is online first
if (isBestFriendRequest && !requestee) {
for (auto friendDataCandidate : requestor->friends) {
if (friendDataCandidate.friendName == playerName) {
requestee.reset(new PlayerData());
// Setup the needed info since you can add a best friend offline.
requestee->playerID = friendDataCandidate.friendID;
requestee->playerName = friendDataCandidate.friendName;
requestee->zoneID = LWOZONEID();
for (auto& friendDataCandidate : requestor.friends) {
if (friendDataCandidate.friendName != playerName) continue;
// Setup the needed info since you can add a best friend offline.
requestee.playerID = friendDataCandidate.friendID;
requestee.playerName = friendDataCandidate.friendName;
requestee.zoneID = LWOZONEID();
FriendData requesteeFriendData{};
requesteeFriendData.friendID = requestor->playerID;
requesteeFriendData.friendName = requestor->playerName;
requesteeFriendData.isFTP = false;
requesteeFriendData.isOnline = false;
requesteeFriendData.zoneID = requestor->zoneID;
requestee->friends.push_back(requesteeFriendData);
requestee->sysAddr = UNASSIGNED_SYSTEM_ADDRESS;
break;
}
FriendData requesteeFriendData{};
requesteeFriendData.friendID = requestor.playerID;
requesteeFriendData.friendName = requestor.playerName;
requesteeFriendData.isFTP = false;
requesteeFriendData.isOnline = false;
requesteeFriendData.zoneID = requestor.zoneID;
requestee.friends.push_back(requesteeFriendData);
requestee.sysAddr = UNASSIGNED_SYSTEM_ADDRESS;
break;
}
}
// If at this point we dont have a target, then they arent online and we cant send the request.
// Send the response code that corresponds to what the error is.
if (!requestee) {
requestee.reset(new PlayerData());
requestee->playerName = playerName;
requestee.playerName = playerName;
auto responseType = Database::Get()->GetCharacterInfo(playerName)
? eAddFriendResponseType::NOTONLINE
: eAddFriendResponseType::INVALIDCHARACTER;
SendFriendResponse(requestor, requestee.get(), responseType);
SendFriendResponse(requestor, requestee, responseType);
return;
}
@@ -149,7 +145,7 @@ void ChatPacketHandler::HandleFriendRequest(Packet* packet) {
uint8_t oldBestFriendStatus{};
uint8_t bestFriendStatus{};
auto bestFriendInfo = Database::Get()->GetBestFriendStatus(requestorPlayerID, requestee->playerID);
auto bestFriendInfo = Database::Get()->GetBestFriendStatus(requestorPlayerID, requestee.playerID);
if (bestFriendInfo) {
// Get the IDs
LWOOBJID queryPlayerID = bestFriendInfo->playerCharacterId;
@@ -175,52 +171,49 @@ void ChatPacketHandler::HandleFriendRequest(Packet* packet) {
// Only do updates if there was a change in the bff status.
if (oldBestFriendStatus != bestFriendStatus) {
auto maxBestFriends = playerContainer.GetMaxNumberOfBestFriends();
if (requestee->countOfBestFriends >= maxBestFriends || requestor->countOfBestFriends >= maxBestFriends) {
if (requestee->countOfBestFriends >= maxBestFriends) {
SendFriendResponse(requestor, requestee.get(), eAddFriendResponseType::THEIRFRIENDLISTFULL, false);
auto maxBestFriends = Game::playerContainer.GetMaxNumberOfBestFriends();
if (requestee.countOfBestFriends >= maxBestFriends || requestor.countOfBestFriends >= maxBestFriends) {
if (requestee.countOfBestFriends >= maxBestFriends) {
SendFriendResponse(requestor, requestee, eAddFriendResponseType::THEIRFRIENDLISTFULL, false);
}
if (requestor->countOfBestFriends >= maxBestFriends) {
SendFriendResponse(requestor, requestee.get(), eAddFriendResponseType::YOURFRIENDSLISTFULL, false);
if (requestor.countOfBestFriends >= maxBestFriends) {
SendFriendResponse(requestor, requestee, eAddFriendResponseType::YOURFRIENDSLISTFULL, false);
}
} else {
// Then update the database with this new info.
Database::Get()->SetBestFriendStatus(requestorPlayerID, requestee->playerID, bestFriendStatus);
Database::Get()->SetBestFriendStatus(requestorPlayerID, requestee.playerID, bestFriendStatus);
// Sent the best friend update here if the value is 3
if (bestFriendStatus == 3U) {
requestee->countOfBestFriends += 1;
requestor->countOfBestFriends += 1;
if (requestee->sysAddr != UNASSIGNED_SYSTEM_ADDRESS) SendFriendResponse(requestee.get(), requestor, eAddFriendResponseType::ACCEPTED, false, true);
if (requestor->sysAddr != UNASSIGNED_SYSTEM_ADDRESS) SendFriendResponse(requestor, requestee.get(), eAddFriendResponseType::ACCEPTED, false, true);
for (auto& friendData : requestor->friends) {
if (friendData.friendID == requestee->playerID) {
requestee.countOfBestFriends += 1;
requestor.countOfBestFriends += 1;
if (requestee.sysAddr != UNASSIGNED_SYSTEM_ADDRESS) SendFriendResponse(requestee, requestor, eAddFriendResponseType::ACCEPTED, false, true);
if (requestor.sysAddr != UNASSIGNED_SYSTEM_ADDRESS) SendFriendResponse(requestor, requestee, eAddFriendResponseType::ACCEPTED, false, true);
for (auto& friendData : requestor.friends) {
if (friendData.friendID == requestee.playerID) {
friendData.isBestFriend = true;
}
}
for (auto& friendData : requestee->friends) {
if (friendData.friendID == requestor->playerID) {
for (auto& friendData : requestee.friends) {
if (friendData.friendID == requestor.playerID) {
friendData.isBestFriend = true;
}
}
}
}
} else {
if (requestor->sysAddr != UNASSIGNED_SYSTEM_ADDRESS) SendFriendResponse(requestor, requestee.get(), eAddFriendResponseType::WAITINGAPPROVAL, true, true);
if (requestor.sysAddr != UNASSIGNED_SYSTEM_ADDRESS) SendFriendResponse(requestor, requestee, eAddFriendResponseType::WAITINGAPPROVAL, true, true);
}
} else {
auto maxFriends = playerContainer.GetMaxNumberOfFriends();
if (requestee->friends.size() >= maxFriends) {
SendFriendResponse(requestor, requestee.get(), eAddFriendResponseType::THEIRFRIENDLISTFULL, false);
} else if (requestor->friends.size() >= maxFriends) {
SendFriendResponse(requestor, requestee.get(), eAddFriendResponseType::YOURFRIENDSLISTFULL, false);
auto maxFriends = Game::playerContainer.GetMaxNumberOfFriends();
if (requestee.friends.size() >= maxFriends) {
SendFriendResponse(requestor, requestee, eAddFriendResponseType::THEIRFRIENDLISTFULL, false);
} else if (requestor.friends.size() >= maxFriends) {
SendFriendResponse(requestor, requestee, eAddFriendResponseType::YOURFRIENDSLISTFULL, false);
} else {
// Do not send this if we are requesting to be a best friend.
SendFriendRequest(requestee.get(), requestor);
SendFriendRequest(requestee, requestor);
}
}
// If the player is actually a player and not a ghost one defined above, release it from being deleted.
if (requestee->sysAddr != UNASSIGNED_SYSTEM_ADDRESS) requestee.release();
}
void ChatPacketHandler::HandleFriendResponse(Packet* packet) {
@@ -232,8 +225,8 @@ void ChatPacketHandler::HandleFriendResponse(Packet* packet) {
std::string friendName = PacketUtils::ReadString(0x15, packet, true);
//Now to try and find both of these:
auto requestor = playerContainer.GetPlayerData(playerID);
auto requestee = playerContainer.GetPlayerData(friendName);
auto& requestor = Game::playerContainer.GetPlayerDataMutable(playerID);
auto& requestee = Game::playerContainer.GetPlayerDataMutable(friendName);
if (!requestor || !requestee) return;
eAddFriendResponseType serverResponseCode{};
@@ -256,8 +249,8 @@ void ChatPacketHandler::HandleFriendResponse(Packet* packet) {
// Now that we have handled the base cases, we need to check the other cases.
if (serverResponseCode == eAddFriendResponseType::ACCEPTED) {
for (auto friendData : requestor->friends) {
if (friendData.friendID == requestee->playerID) {
for (const auto& friendData : requestor.friends) {
if (friendData.friendID == requestee.playerID) {
serverResponseCode = eAddFriendResponseType::ALREADYFRIEND;
if (friendData.isBestFriend) {
isAlreadyBestFriends = 1U;
@@ -269,25 +262,23 @@ void ChatPacketHandler::HandleFriendResponse(Packet* packet) {
// This message is NOT sent for best friends and is handled differently for those requests.
if (serverResponseCode == eAddFriendResponseType::ACCEPTED) {
// Add the each player to the others friend list.
FriendData requestorData;
requestorData.zoneID = requestor->zoneID;
requestorData.friendID = requestor->playerID;
requestorData.friendName = requestor->playerName;
auto& requestorData = requestee.friends.emplace_back();
requestorData.zoneID = requestor.zoneID;
requestorData.friendID = requestor.playerID;
requestorData.friendName = requestor.playerName;
requestorData.isBestFriend = false;
requestorData.isFTP = false;
requestorData.isOnline = true;
requestee->friends.push_back(requestorData);
FriendData requesteeData;
requesteeData.zoneID = requestee->zoneID;
requesteeData.friendID = requestee->playerID;
requesteeData.friendName = requestee->playerName;
auto& requesteeData = requestor.friends.emplace_back();
requesteeData.zoneID = requestee.zoneID;
requesteeData.friendID = requestee.playerID;
requesteeData.friendName = requestee.playerName;
requesteeData.isBestFriend = false;
requesteeData.isFTP = false;
requesteeData.isOnline = true;
requestor->friends.push_back(requesteeData);
Database::Get()->AddFriend(requestor->playerID, requestee->playerID);
Database::Get()->AddFriend(requestor.playerID, requestee.playerID);
}
if (serverResponseCode != eAddFriendResponseType::DECLINED) SendFriendResponse(requestor, requestee, serverResponseCode, isAlreadyBestFriends);
@@ -315,31 +306,32 @@ void ChatPacketHandler::HandleRemoveFriend(Packet* packet) {
Database::Get()->RemoveFriend(playerID, friendID);
//Now, we need to send an update to notify the sender (and possibly, receiver) that their friendship has been ended:
auto goonA = playerContainer.GetPlayerData(playerID);
auto& goonA = Game::playerContainer.GetPlayerDataMutable(playerID);
if (goonA) {
// Remove the friend from our list of friends
for (auto friendData = goonA->friends.begin(); friendData != goonA->friends.end(); friendData++) {
if ((*friendData).friendID == friendID) {
if ((*friendData).isBestFriend) --goonA->countOfBestFriends;
goonA->friends.erase(friendData);
for (auto friendData = goonA.friends.cbegin(); friendData != goonA.friends.cend(); friendData++) {
if (friendData->friendID == friendID) {
if (friendData->isBestFriend) --goonA.countOfBestFriends;
goonA.friends.erase(friendData);
break;
}
}
SendRemoveFriend(goonA, friendName, true);
}
auto goonB = playerContainer.GetPlayerData(friendID);
auto& goonB = Game::playerContainer.GetPlayerDataMutable(friendID);
if (!goonB) return;
// Do it again for other person
for (auto friendData = goonB->friends.begin(); friendData != goonB->friends.end(); friendData++) {
if ((*friendData).friendID == playerID) {
if ((*friendData).isBestFriend) --goonB->countOfBestFriends;
goonB->friends.erase(friendData);
for (auto friendData = goonB.friends.cbegin(); friendData != goonB.friends.cend(); friendData++) {
if (friendData->friendID == playerID) {
if (friendData->isBestFriend) --goonB.countOfBestFriends;
goonB.friends.erase(friendData);
break;
}
}
std::string goonAName = GeneralUtils::UTF16ToWTF8(playerContainer.GetName(playerID));
std::string goonAName = GeneralUtils::UTF16ToWTF8(Game::playerContainer.GetName(playerID));
SendRemoveFriend(goonB, goonAName, true);
}
@@ -348,13 +340,11 @@ void ChatPacketHandler::HandleChatMessage(Packet* packet) {
LWOOBJID playerID = LWOOBJID_EMPTY;
inStream.Read(playerID);
auto* sender = playerContainer.GetPlayerData(playerID);
const auto& sender = Game::playerContainer.GetPlayerData(playerID);
if (sender == nullptr) return;
if (!sender) return;
if (playerContainer.GetIsMuted(sender)) return;
const auto senderName = std::string(sender->playerName.c_str());
if (sender.GetIsMuted()) return;
inStream.SetReadOffset(0x14 * 8);
@@ -363,39 +353,37 @@ void ChatPacketHandler::HandleChatMessage(Packet* packet) {
std::string message = PacketUtils::ReadString(0x66, packet, true, 512);
LOG("Got a message from (%s) [%d]: %s", senderName.c_str(), channel, message.c_str());
LOG("Got a message from (%s) [%d]: %s", sender.playerName.c_str(), channel, message.c_str());
if (channel != 8) return;
auto* team = playerContainer.GetTeam(playerID);
auto* team = Game::playerContainer.GetTeam(playerID);
if (team == nullptr) return;
for (const auto memberId : team->memberIDs) {
auto* otherMember = playerContainer.GetPlayerData(memberId);
const auto& otherMember = Game::playerContainer.GetPlayerData(memberId);
if (otherMember == nullptr) return;
const auto otherName = std::string(otherMember->playerName.c_str());
if (!otherMember) return;
CBITSTREAM;
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT_INTERNAL, eChatInternalMessageType::ROUTE_TO_PLAYER);
bitStream.Write(otherMember->playerID);
bitStream.Write(otherMember.playerID);
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT, eChatMessageType::PRIVATE_CHAT_MESSAGE);
bitStream.Write(otherMember->playerID);
bitStream.Write(otherMember.playerID);
bitStream.Write<uint8_t>(8);
bitStream.Write<unsigned int>(69);
bitStream.Write(LUWString(senderName));
bitStream.Write(sender->playerID);
bitStream.Write(LUWString(sender.playerName));
bitStream.Write(sender.playerID);
bitStream.Write<uint16_t>(0);
bitStream.Write<uint8_t>(0); //not mythran nametag
bitStream.Write(LUWString(otherName));
bitStream.Write(LUWString(otherMember.playerName));
bitStream.Write<uint8_t>(0); //not mythran for receiver
bitStream.Write<uint8_t>(0); //teams?
bitStream.Write(LUWString(message, 512));
SystemAddress sysAddr = otherMember->sysAddr;
SystemAddress sysAddr = otherMember.sysAddr;
SEND_PACKET;
}
}
@@ -406,35 +394,32 @@ void ChatPacketHandler::HandlePrivateChatMessage(Packet* packet) {
std::string message = PacketUtils::ReadString(0xAA, packet, true, 512);
//Get the bois:
auto goonA = playerContainer.GetPlayerData(senderID);
auto goonB = playerContainer.GetPlayerData(receiverName);
const auto& goonA = Game::playerContainer.GetPlayerData(senderID);
const auto& goonB = Game::playerContainer.GetPlayerData(receiverName);
if (!goonA || !goonB) return;
if (playerContainer.GetIsMuted(goonA)) return;
std::string goonAName = goonA->playerName.c_str();
std::string goonBName = goonB->playerName.c_str();
if (goonA.GetIsMuted()) return;
//To the sender:
{
CBITSTREAM;
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT_INTERNAL, eChatInternalMessageType::ROUTE_TO_PLAYER);
bitStream.Write(goonA->playerID);
bitStream.Write(goonA.playerID);
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT, eChatMessageType::PRIVATE_CHAT_MESSAGE);
bitStream.Write(goonA->playerID);
bitStream.Write(goonA.playerID);
bitStream.Write<uint8_t>(7);
bitStream.Write<unsigned int>(69);
bitStream.Write(LUWString(goonAName));
bitStream.Write(goonA->playerID);
bitStream.Write(LUWString(goonA.playerName));
bitStream.Write(goonA.playerID);
bitStream.Write<uint16_t>(0);
bitStream.Write<uint8_t>(0); //not mythran nametag
bitStream.Write(LUWString(goonBName));
bitStream.Write(LUWString(goonB.playerName));
bitStream.Write<uint8_t>(0); //not mythran for receiver
bitStream.Write<uint8_t>(0); //success
bitStream.Write(LUWString(message, 512));
SystemAddress sysAddr = goonA->sysAddr;
SystemAddress sysAddr = goonA.sysAddr;
SEND_PACKET;
}
@@ -442,22 +427,22 @@ void ChatPacketHandler::HandlePrivateChatMessage(Packet* packet) {
{
CBITSTREAM;
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT_INTERNAL, eChatInternalMessageType::ROUTE_TO_PLAYER);
bitStream.Write(goonB->playerID);
bitStream.Write(goonB.playerID);
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT, eChatMessageType::PRIVATE_CHAT_MESSAGE);
bitStream.Write(goonA->playerID);
bitStream.Write(goonA.playerID);
bitStream.Write<uint8_t>(7);
bitStream.Write<unsigned int>(69);
bitStream.Write(LUWString(goonAName));
bitStream.Write(goonA->playerID);
bitStream.Write(LUWString(goonA.playerName));
bitStream.Write(goonA.playerID);
bitStream.Write<uint16_t>(0);
bitStream.Write<uint8_t>(0); //not mythran nametag
bitStream.Write(LUWString(goonBName));
bitStream.Write(LUWString(goonB.playerName));
bitStream.Write<uint8_t>(0); //not mythran for receiver
bitStream.Write<uint8_t>(3); //new whisper
bitStream.Write(LUWString(message, 512));
SystemAddress sysAddr = goonB->sysAddr;
SystemAddress sysAddr = goonB.sysAddr;
SEND_PACKET;
}
}
@@ -468,25 +453,21 @@ void ChatPacketHandler::HandleTeamInvite(Packet* packet) {
inStream.Read(playerID);
std::string invitedPlayer = PacketUtils::ReadString(0x14, packet, true);
auto* player = playerContainer.GetPlayerData(playerID);
const auto& player = Game::playerContainer.GetPlayerData(playerID);
if (player == nullptr) {
return;
}
if (!player) return;
auto* team = playerContainer.GetTeam(playerID);
auto* team = Game::playerContainer.GetTeam(playerID);
if (team == nullptr) {
team = playerContainer.CreateTeam(playerID);
team = Game::playerContainer.CreateTeam(playerID);
}
auto* other = playerContainer.GetPlayerData(invitedPlayer);
const auto& other = Game::playerContainer.GetPlayerData(invitedPlayer);
if (other == nullptr) {
return;
}
if (!other) return;
if (playerContainer.GetTeam(other->playerID) != nullptr) {
if (Game::playerContainer.GetTeam(other.playerID) != nullptr) {
return;
}
@@ -519,12 +500,12 @@ void ChatPacketHandler::HandleTeamInviteResponse(Packet* packet) {
return;
}
auto* team = playerContainer.GetTeam(leaderID);
auto* team = Game::playerContainer.GetTeam(leaderID);
if (team == nullptr) {
LOG("Failed to find team for leader (%llu)", leaderID);
team = playerContainer.GetTeam(playerID);
team = Game::playerContainer.GetTeam(playerID);
}
if (team == nullptr) {
@@ -532,7 +513,7 @@ void ChatPacketHandler::HandleTeamInviteResponse(Packet* packet) {
return;
}
playerContainer.AddMember(team, playerID);
Game::playerContainer.AddMember(team, playerID);
}
void ChatPacketHandler::HandleTeamLeave(Packet* packet) {
@@ -542,12 +523,12 @@ void ChatPacketHandler::HandleTeamLeave(Packet* packet) {
uint32_t size = 0;
inStream.Read(size);
auto* team = playerContainer.GetTeam(playerID);
auto* team = Game::playerContainer.GetTeam(playerID);
LOG("(%llu) leaving team", playerID);
if (team != nullptr) {
playerContainer.RemoveMember(team, playerID, false, false, true);
Game::playerContainer.RemoveMember(team, playerID, false, false, true);
}
}
@@ -560,24 +541,24 @@ void ChatPacketHandler::HandleTeamKick(Packet* packet) {
LOG("(%llu) kicking (%s) from team", playerID, kickedPlayer.c_str());
auto* kicked = playerContainer.GetPlayerData(kickedPlayer);
const auto& kicked = Game::playerContainer.GetPlayerData(kickedPlayer);
LWOOBJID kickedId = LWOOBJID_EMPTY;
if (kicked != nullptr) {
kickedId = kicked->playerID;
if (kicked) {
kickedId = kicked.playerID;
} else {
kickedId = playerContainer.GetId(GeneralUtils::UTF8ToUTF16(kickedPlayer));
kickedId = Game::playerContainer.GetId(GeneralUtils::UTF8ToUTF16(kickedPlayer));
}
if (kickedId == LWOOBJID_EMPTY) return;
auto* team = playerContainer.GetTeam(playerID);
auto* team = Game::playerContainer.GetTeam(playerID);
if (team != nullptr) {
if (team->leaderID != playerID || team->leaderID == kickedId) return;
playerContainer.RemoveMember(team, kickedId, false, true, false);
Game::playerContainer.RemoveMember(team, kickedId, false, true, false);
}
}
@@ -590,16 +571,16 @@ void ChatPacketHandler::HandleTeamPromote(Packet* packet) {
LOG("(%llu) promoting (%s) to team leader", playerID, promotedPlayer.c_str());
auto* promoted = playerContainer.GetPlayerData(promotedPlayer);
const auto& promoted = Game::playerContainer.GetPlayerData(promotedPlayer);
if (promoted == nullptr) return;
if (!promoted) return;
auto* team = playerContainer.GetTeam(playerID);
auto* team = Game::playerContainer.GetTeam(playerID);
if (team != nullptr) {
if (team->leaderID != playerID) return;
playerContainer.PromoteMember(team, promoted->playerID);
Game::playerContainer.PromoteMember(team, promoted.playerID);
}
}
@@ -613,16 +594,16 @@ void ChatPacketHandler::HandleTeamLootOption(Packet* packet) {
char option;
inStream.Read(option);
auto* team = playerContainer.GetTeam(playerID);
auto* team = Game::playerContainer.GetTeam(playerID);
if (team != nullptr) {
if (team->leaderID != playerID) return;
team->lootFlag = option;
playerContainer.TeamStatusUpdate(team);
Game::playerContainer.TeamStatusUpdate(team);
playerContainer.UpdateTeamsOnWorld(team, false);
Game::playerContainer.UpdateTeamsOnWorld(team, false);
}
}
@@ -631,18 +612,18 @@ void ChatPacketHandler::HandleTeamStatusRequest(Packet* packet) {
LWOOBJID playerID = LWOOBJID_EMPTY;
inStream.Read(playerID);
auto* team = playerContainer.GetTeam(playerID);
auto* data = playerContainer.GetPlayerData(playerID);
auto* team = Game::playerContainer.GetTeam(playerID);
const auto& data = Game::playerContainer.GetPlayerData(playerID);
if (team != nullptr && data != nullptr) {
if (team->local && data->zoneID.GetMapID() != team->zoneId.GetMapID() && data->zoneID.GetCloneID() != team->zoneId.GetCloneID()) {
playerContainer.RemoveMember(team, playerID, false, false, true, true);
if (team != nullptr && data) {
if (team->local && data.zoneID.GetMapID() != team->zoneId.GetMapID() && data.zoneID.GetCloneID() != team->zoneId.GetCloneID()) {
Game::playerContainer.RemoveMember(team, playerID, false, false, true, true);
return;
}
if (team->memberIDs.size() <= 1 && !team->local) {
playerContainer.DisbandTeam(team);
Game::playerContainer.DisbandTeam(team);
return;
}
@@ -653,51 +634,51 @@ void ChatPacketHandler::HandleTeamStatusRequest(Packet* packet) {
ChatPacketHandler::SendTeamSetLeader(data, LWOOBJID_EMPTY);
}
playerContainer.TeamStatusUpdate(team);
Game::playerContainer.TeamStatusUpdate(team);
const auto leaderName = GeneralUtils::UTF8ToUTF16(data->playerName);
const auto leaderName = GeneralUtils::UTF8ToUTF16(data.playerName);
for (const auto memberId : team->memberIDs) {
auto* otherMember = playerContainer.GetPlayerData(memberId);
const auto& otherMember = Game::playerContainer.GetPlayerData(memberId);
if (memberId == playerID) continue;
const auto memberName = playerContainer.GetName(memberId);
const auto memberName = Game::playerContainer.GetName(memberId);
if (otherMember != nullptr) {
ChatPacketHandler::SendTeamSetOffWorldFlag(otherMember, data->playerID, data->zoneID);
if (otherMember) {
ChatPacketHandler::SendTeamSetOffWorldFlag(otherMember, data.playerID, data.zoneID);
}
ChatPacketHandler::SendTeamAddPlayer(data, false, team->local, false, memberId, memberName, otherMember != nullptr ? otherMember->zoneID : LWOZONEID(0, 0, 0));
ChatPacketHandler::SendTeamAddPlayer(data, false, team->local, false, memberId, memberName, otherMember ? otherMember.zoneID : LWOZONEID(0, 0, 0));
}
playerContainer.UpdateTeamsOnWorld(team, false);
Game::playerContainer.UpdateTeamsOnWorld(team, false);
}
}
void ChatPacketHandler::SendTeamInvite(PlayerData* receiver, PlayerData* sender) {
void ChatPacketHandler::SendTeamInvite(const PlayerData& receiver, const PlayerData& sender) {
CBITSTREAM;
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT_INTERNAL, eChatInternalMessageType::ROUTE_TO_PLAYER);
bitStream.Write(receiver->playerID);
bitStream.Write(receiver.playerID);
//portion that will get routed:
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CLIENT, eClientMessageType::TEAM_INVITE);
bitStream.Write(LUWString(sender->playerName.c_str()));
bitStream.Write(sender->playerID);
bitStream.Write(LUWString(sender.playerName.c_str()));
bitStream.Write(sender.playerID);
SystemAddress sysAddr = receiver->sysAddr;
SystemAddress sysAddr = receiver.sysAddr;
SEND_PACKET;
}
void ChatPacketHandler::SendTeamInviteConfirm(PlayerData* receiver, bool bLeaderIsFreeTrial, LWOOBJID i64LeaderID, LWOZONEID i64LeaderZoneID, uint8_t ucLootFlag, uint8_t ucNumOfOtherPlayers, uint8_t ucResponseCode, std::u16string wsLeaderName) {
void ChatPacketHandler::SendTeamInviteConfirm(const PlayerData& receiver, bool bLeaderIsFreeTrial, LWOOBJID i64LeaderID, LWOZONEID i64LeaderZoneID, uint8_t ucLootFlag, uint8_t ucNumOfOtherPlayers, uint8_t ucResponseCode, std::u16string wsLeaderName) {
CBITSTREAM;
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT_INTERNAL, eChatInternalMessageType::ROUTE_TO_PLAYER);
bitStream.Write(receiver->playerID);
bitStream.Write(receiver.playerID);
//portion that will get routed:
CMSGHEADER;
bitStream.Write(receiver->playerID);
bitStream.Write(receiver.playerID);
bitStream.Write(eGameMessageType::TEAM_INVITE_CONFIRM);
bitStream.Write(bLeaderIsFreeTrial);
@@ -707,24 +688,24 @@ void ChatPacketHandler::SendTeamInviteConfirm(PlayerData* receiver, bool bLeader
bitStream.Write(ucLootFlag);
bitStream.Write(ucNumOfOtherPlayers);
bitStream.Write(ucResponseCode);
bitStream.Write(static_cast<uint32_t>(wsLeaderName.size()));
bitStream.Write<uint32_t>(wsLeaderName.size());
for (const auto character : wsLeaderName) {
bitStream.Write(character);
}
SystemAddress sysAddr = receiver->sysAddr;
SystemAddress sysAddr = receiver.sysAddr;
SEND_PACKET;
}
void ChatPacketHandler::SendTeamStatus(PlayerData* receiver, LWOOBJID i64LeaderID, LWOZONEID i64LeaderZoneID, uint8_t ucLootFlag, uint8_t ucNumOfOtherPlayers, std::u16string wsLeaderName) {
void ChatPacketHandler::SendTeamStatus(const PlayerData& receiver, LWOOBJID i64LeaderID, LWOZONEID i64LeaderZoneID, uint8_t ucLootFlag, uint8_t ucNumOfOtherPlayers, std::u16string wsLeaderName) {
CBITSTREAM;
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT_INTERNAL, eChatInternalMessageType::ROUTE_TO_PLAYER);
bitStream.Write(receiver->playerID);
bitStream.Write(receiver.playerID);
//portion that will get routed:
CMSGHEADER;
bitStream.Write(receiver->playerID);
bitStream.Write(receiver.playerID);
bitStream.Write(eGameMessageType::TEAM_GET_STATUS_RESPONSE);
bitStream.Write(i64LeaderID);
@@ -732,70 +713,70 @@ void ChatPacketHandler::SendTeamStatus(PlayerData* receiver, LWOOBJID i64LeaderI
bitStream.Write<uint32_t>(0); // BinaryBuffe, no clue what's in here
bitStream.Write(ucLootFlag);
bitStream.Write(ucNumOfOtherPlayers);
bitStream.Write(static_cast<uint32_t>(wsLeaderName.size()));
bitStream.Write<uint32_t>(wsLeaderName.size());
for (const auto character : wsLeaderName) {
bitStream.Write(character);
}
SystemAddress sysAddr = receiver->sysAddr;
SystemAddress sysAddr = receiver.sysAddr;
SEND_PACKET;
}
void ChatPacketHandler::SendTeamSetLeader(PlayerData* receiver, LWOOBJID i64PlayerID) {
void ChatPacketHandler::SendTeamSetLeader(const PlayerData& receiver, LWOOBJID i64PlayerID) {
CBITSTREAM;
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT_INTERNAL, eChatInternalMessageType::ROUTE_TO_PLAYER);
bitStream.Write(receiver->playerID);
bitStream.Write(receiver.playerID);
//portion that will get routed:
CMSGHEADER;
bitStream.Write(receiver->playerID);
bitStream.Write(receiver.playerID);
bitStream.Write(eGameMessageType::TEAM_SET_LEADER);
bitStream.Write(i64PlayerID);
SystemAddress sysAddr = receiver->sysAddr;
SystemAddress sysAddr = receiver.sysAddr;
SEND_PACKET;
}
void ChatPacketHandler::SendTeamAddPlayer(PlayerData* receiver, bool bIsFreeTrial, bool bLocal, bool bNoLootOnDeath, LWOOBJID i64PlayerID, std::u16string wsPlayerName, LWOZONEID zoneID) {
void ChatPacketHandler::SendTeamAddPlayer(const PlayerData& receiver, bool bIsFreeTrial, bool bLocal, bool bNoLootOnDeath, LWOOBJID i64PlayerID, std::u16string wsPlayerName, LWOZONEID zoneID) {
CBITSTREAM;
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT_INTERNAL, eChatInternalMessageType::ROUTE_TO_PLAYER);
bitStream.Write(receiver->playerID);
bitStream.Write(receiver.playerID);
//portion that will get routed:
CMSGHEADER;
bitStream.Write(receiver->playerID);
bitStream.Write(receiver.playerID);
bitStream.Write(eGameMessageType::TEAM_ADD_PLAYER);
bitStream.Write(bIsFreeTrial);
bitStream.Write(bLocal);
bitStream.Write(bNoLootOnDeath);
bitStream.Write(i64PlayerID);
bitStream.Write(static_cast<uint32_t>(wsPlayerName.size()));
bitStream.Write<uint32_t>(wsPlayerName.size());
for (const auto character : wsPlayerName) {
bitStream.Write(character);
}
bitStream.Write1();
if (receiver->zoneID.GetCloneID() == zoneID.GetCloneID()) {
if (receiver.zoneID.GetCloneID() == zoneID.GetCloneID()) {
zoneID = LWOZONEID(zoneID.GetMapID(), zoneID.GetInstanceID(), 0);
}
bitStream.Write(zoneID);
SystemAddress sysAddr = receiver->sysAddr;
SystemAddress sysAddr = receiver.sysAddr;
SEND_PACKET;
}
void ChatPacketHandler::SendTeamRemovePlayer(PlayerData* receiver, bool bDisband, bool bIsKicked, bool bIsLeaving, bool bLocal, LWOOBJID i64LeaderID, LWOOBJID i64PlayerID, std::u16string wsPlayerName) {
void ChatPacketHandler::SendTeamRemovePlayer(const PlayerData& receiver, bool bDisband, bool bIsKicked, bool bIsLeaving, bool bLocal, LWOOBJID i64LeaderID, LWOOBJID i64PlayerID, std::u16string wsPlayerName) {
CBITSTREAM;
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT_INTERNAL, eChatInternalMessageType::ROUTE_TO_PLAYER);
bitStream.Write(receiver->playerID);
bitStream.Write(receiver.playerID);
//portion that will get routed:
CMSGHEADER;
bitStream.Write(receiver->playerID);
bitStream.Write(receiver.playerID);
bitStream.Write(eGameMessageType::TEAM_REMOVE_PLAYER);
bitStream.Write(bDisband);
@@ -804,37 +785,37 @@ void ChatPacketHandler::SendTeamRemovePlayer(PlayerData* receiver, bool bDisband
bitStream.Write(bLocal);
bitStream.Write(i64LeaderID);
bitStream.Write(i64PlayerID);
bitStream.Write(static_cast<uint32_t>(wsPlayerName.size()));
bitStream.Write<uint32_t>(wsPlayerName.size());
for (const auto character : wsPlayerName) {
bitStream.Write(character);
}
SystemAddress sysAddr = receiver->sysAddr;
SystemAddress sysAddr = receiver.sysAddr;
SEND_PACKET;
}
void ChatPacketHandler::SendTeamSetOffWorldFlag(PlayerData* receiver, LWOOBJID i64PlayerID, LWOZONEID zoneID) {
void ChatPacketHandler::SendTeamSetOffWorldFlag(const PlayerData& receiver, LWOOBJID i64PlayerID, LWOZONEID zoneID) {
CBITSTREAM;
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT_INTERNAL, eChatInternalMessageType::ROUTE_TO_PLAYER);
bitStream.Write(receiver->playerID);
bitStream.Write(receiver.playerID);
//portion that will get routed:
CMSGHEADER;
bitStream.Write(receiver->playerID);
bitStream.Write(receiver.playerID);
bitStream.Write(eGameMessageType::TEAM_SET_OFF_WORLD_FLAG);
bitStream.Write(i64PlayerID);
if (receiver->zoneID.GetCloneID() == zoneID.GetCloneID()) {
if (receiver.zoneID.GetCloneID() == zoneID.GetCloneID()) {
zoneID = LWOZONEID(zoneID.GetMapID(), zoneID.GetInstanceID(), 0);
}
bitStream.Write(zoneID);
SystemAddress sysAddr = receiver->sysAddr;
SystemAddress sysAddr = receiver.sysAddr;
SEND_PACKET;
}
void ChatPacketHandler::SendFriendUpdate(PlayerData* friendData, PlayerData* playerData, uint8_t notifyType, uint8_t isBestFriend) {
void ChatPacketHandler::SendFriendUpdate(const PlayerData& friendData, const PlayerData& playerData, uint8_t notifyType, uint8_t isBestFriend) {
/*chat notification is displayed if log in / out and friend is updated in friends list
[u8] - update type
Update types
@@ -850,38 +831,36 @@ void ChatPacketHandler::SendFriendUpdate(PlayerData* friendData, PlayerData* pla
CBITSTREAM;
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT_INTERNAL, eChatInternalMessageType::ROUTE_TO_PLAYER);
bitStream.Write(friendData->playerID);
bitStream.Write(friendData.playerID);
//portion that will get routed:
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CLIENT, eClientMessageType::UPDATE_FRIEND_NOTIFY);
bitStream.Write<uint8_t>(notifyType);
std::string playerName = playerData->playerName.c_str();
std::string playerName = playerData.playerName.c_str();
bitStream.Write(LUWString(playerName));
bitStream.Write(playerData->zoneID.GetMapID());
bitStream.Write(playerData->zoneID.GetInstanceID());
bitStream.Write(playerData.zoneID.GetMapID());
bitStream.Write(playerData.zoneID.GetInstanceID());
if (playerData->zoneID.GetCloneID() == friendData->zoneID.GetCloneID()) {
if (playerData.zoneID.GetCloneID() == friendData.zoneID.GetCloneID()) {
bitStream.Write(0);
} else {
bitStream.Write(playerData->zoneID.GetCloneID());
bitStream.Write(playerData.zoneID.GetCloneID());
}
bitStream.Write<uint8_t>(isBestFriend); //isBFF
bitStream.Write<uint8_t>(0); //isFTP
SystemAddress sysAddr = friendData->sysAddr;
SystemAddress sysAddr = friendData.sysAddr;
SEND_PACKET;
}
void ChatPacketHandler::SendFriendRequest(PlayerData* receiver, PlayerData* sender) {
if (!receiver || !sender) return;
void ChatPacketHandler::SendFriendRequest(const PlayerData& receiver, const PlayerData& sender) {
//Make sure people aren't requesting people that they're already friends with:
for (auto fr : receiver->friends) {
if (fr.friendID == sender->playerID) {
for (const auto& fr : receiver.friends) {
if (fr.friendID == sender.playerID) {
SendFriendResponse(sender, receiver, eAddFriendResponseType::ALREADYFRIEND, fr.isBestFriend);
return; //we have this player as a friend, yeet this function so it doesn't send another request.
}
@@ -889,54 +868,50 @@ void ChatPacketHandler::SendFriendRequest(PlayerData* receiver, PlayerData* send
CBITSTREAM;
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT_INTERNAL, eChatInternalMessageType::ROUTE_TO_PLAYER);
bitStream.Write(receiver->playerID);
bitStream.Write(receiver.playerID);
//portion that will get routed:
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CLIENT, eClientMessageType::ADD_FRIEND_REQUEST);
bitStream.Write(LUWString(sender->playerName.c_str()));
bitStream.Write(LUWString(sender.playerName));
bitStream.Write<uint8_t>(0); // This is a BFF flag however this is unused in live and does not have an implementation client side.
SystemAddress sysAddr = receiver->sysAddr;
SystemAddress sysAddr = receiver.sysAddr;
SEND_PACKET;
}
void ChatPacketHandler::SendFriendResponse(PlayerData* receiver, PlayerData* sender, eAddFriendResponseType responseCode, uint8_t isBestFriendsAlready, uint8_t isBestFriendRequest) {
if (!receiver || !sender) return;
void ChatPacketHandler::SendFriendResponse(const PlayerData& receiver, const PlayerData& sender, eAddFriendResponseType responseCode, uint8_t isBestFriendsAlready, uint8_t isBestFriendRequest) {
CBITSTREAM;
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT_INTERNAL, eChatInternalMessageType::ROUTE_TO_PLAYER);
bitStream.Write(receiver->playerID);
bitStream.Write(receiver.playerID);
// Portion that will get routed:
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CLIENT, eClientMessageType::ADD_FRIEND_RESPONSE);
bitStream.Write(responseCode);
// For all requests besides accepted, write a flag that says whether or not we are already best friends with the receiver.
bitStream.Write<uint8_t>(responseCode != eAddFriendResponseType::ACCEPTED ? isBestFriendsAlready : sender->sysAddr != UNASSIGNED_SYSTEM_ADDRESS);
bitStream.Write<uint8_t>(responseCode != eAddFriendResponseType::ACCEPTED ? isBestFriendsAlready : sender.sysAddr != UNASSIGNED_SYSTEM_ADDRESS);
// Then write the player name
bitStream.Write(LUWString(sender->playerName.c_str()));
bitStream.Write(LUWString(sender.playerName));
// Then if this is an acceptance code, write the following extra info.
if (responseCode == eAddFriendResponseType::ACCEPTED) {
bitStream.Write(sender->playerID);
bitStream.Write(sender->zoneID);
bitStream.Write(sender.playerID);
bitStream.Write(sender.zoneID);
bitStream.Write(isBestFriendRequest); //isBFF
bitStream.Write<uint8_t>(0); //isFTP
}
SystemAddress sysAddr = receiver->sysAddr;
SystemAddress sysAddr = receiver.sysAddr;
SEND_PACKET;
}
void ChatPacketHandler::SendRemoveFriend(PlayerData* receiver, std::string& personToRemove, bool isSuccessful) {
if (!receiver) return;
void ChatPacketHandler::SendRemoveFriend(const PlayerData& receiver, std::string& personToRemove, bool isSuccessful) {
CBITSTREAM;
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT_INTERNAL, eChatInternalMessageType::ROUTE_TO_PLAYER);
bitStream.Write(receiver->playerID);
bitStream.Write(receiver.playerID);
//portion that will get routed:
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CLIENT, eClientMessageType::REMOVE_FRIEND_RESPONSE);
bitStream.Write<uint8_t>(isSuccessful); //isOnline
bitStream.Write(LUWString(personToRemove));
SystemAddress sysAddr = receiver->sysAddr;
SystemAddress sysAddr = receiver.sysAddr;
SEND_PACKET;
}

View File

@@ -4,6 +4,7 @@
#include "BitStream.h"
struct PlayerData;
enum class eAddFriendResponseType : uint8_t;
namespace ChatPacketHandler {
@@ -23,18 +24,18 @@ namespace ChatPacketHandler {
void HandleTeamLootOption(Packet* packet);
void HandleTeamStatusRequest(Packet* packet);
void SendTeamInvite(PlayerData* receiver, PlayerData* sender);
void SendTeamInviteConfirm(PlayerData* receiver, bool bLeaderIsFreeTrial, LWOOBJID i64LeaderID, LWOZONEID i64LeaderZoneID, uint8_t ucLootFlag, uint8_t ucNumOfOtherPlayers, uint8_t ucResponseCode, std::u16string wsLeaderName);
void SendTeamStatus(PlayerData* receiver, LWOOBJID i64LeaderID, LWOZONEID i64LeaderZoneID, uint8_t ucLootFlag, uint8_t ucNumOfOtherPlayers, std::u16string wsLeaderName);
void SendTeamSetLeader(PlayerData* receiver, LWOOBJID i64PlayerID);
void SendTeamAddPlayer(PlayerData* receiver, bool bIsFreeTrial, bool bLocal, bool bNoLootOnDeath, LWOOBJID i64PlayerID, std::u16string wsPlayerName, LWOZONEID zoneID);
void SendTeamRemovePlayer(PlayerData* receiver, bool bDisband, bool bIsKicked, bool bIsLeaving, bool bLocal, LWOOBJID i64LeaderID, LWOOBJID i64PlayerID, std::u16string wsPlayerName);
void SendTeamSetOffWorldFlag(PlayerData* receiver, LWOOBJID i64PlayerID, LWOZONEID zoneID);
void SendTeamInvite(const PlayerData& receiver, const PlayerData& sender);
void SendTeamInviteConfirm(const PlayerData& receiver, bool bLeaderIsFreeTrial, LWOOBJID i64LeaderID, LWOZONEID i64LeaderZoneID, uint8_t ucLootFlag, uint8_t ucNumOfOtherPlayers, uint8_t ucResponseCode, std::u16string wsLeaderName);
void SendTeamStatus(const PlayerData& receiver, LWOOBJID i64LeaderID, LWOZONEID i64LeaderZoneID, uint8_t ucLootFlag, uint8_t ucNumOfOtherPlayers, std::u16string wsLeaderName);
void SendTeamSetLeader(const PlayerData& receiver, LWOOBJID i64PlayerID);
void SendTeamAddPlayer(const PlayerData& receiver, bool bIsFreeTrial, bool bLocal, bool bNoLootOnDeath, LWOOBJID i64PlayerID, std::u16string wsPlayerName, LWOZONEID zoneID);
void SendTeamRemovePlayer(const PlayerData& receiver, bool bDisband, bool bIsKicked, bool bIsLeaving, bool bLocal, LWOOBJID i64LeaderID, LWOOBJID i64PlayerID, std::u16string wsPlayerName);
void SendTeamSetOffWorldFlag(const PlayerData& receiver, LWOOBJID i64PlayerID, LWOZONEID zoneID);
//FriendData is the player we're SENDING this stuff to. Player is the friend that changed state.
void SendFriendUpdate(PlayerData* friendData, PlayerData* playerData, uint8_t notifyType, uint8_t isBestFriend);
void SendFriendUpdate(const PlayerData& friendData, const PlayerData& playerData, uint8_t notifyType, uint8_t isBestFriend);
void SendFriendRequest(PlayerData* receiver, PlayerData* sender);
void SendFriendResponse(PlayerData* receiver, PlayerData* sender, eAddFriendResponseType responseCode, uint8_t isBestFriendsAlready = 0U, uint8_t isBestFriendRequest = 0U);
void SendRemoveFriend(PlayerData* receiver, std::string& personToRemove, bool isSuccessful);
void SendFriendRequest(const PlayerData& receiver, const PlayerData& sender);
void SendFriendResponse(const PlayerData& receiver, const PlayerData& sender, eAddFriendResponseType responseCode, uint8_t isBestFriendsAlready = 0U, uint8_t isBestFriendRequest = 0U);
void SendRemoveFriend(const PlayerData& receiver, std::string& personToRemove, bool isSuccessful);
};

View File

@@ -19,12 +19,14 @@
#include "eChatMessageType.h"
#include "eChatInternalMessageType.h"
#include "eWorldMessageType.h"
#include "ChatIgnoreList.h"
#include "Game.h"
#include "Server.h"
//RakNet includes:
#include "RakNetDefines.h"
#include <MessageIdentifiers.h>
#include "MessageIdentifiers.h"
namespace Game {
Logger* logger = nullptr;
@@ -32,16 +34,13 @@ namespace Game {
dConfig* config = nullptr;
dChatFilter* chatFilter = nullptr;
AssetManager* assetManager = nullptr;
bool shouldShutdown = false;
Game::signal_t lastSignal = 0;
std::mt19937 randomEngine;
PlayerContainer playerContainer;
}
Logger* SetupLogger();
void HandlePacket(Packet* packet);
PlayerContainer playerContainer;
int main(int argc, char** argv) {
constexpr uint32_t chatFramerate = mediumFramerate;
constexpr uint32_t chatFrameDelta = mediumFrameDelta;
@@ -49,17 +48,19 @@ int main(int argc, char** argv) {
Diagnostics::SetProcessFileName(argv[0]);
Diagnostics::Initialize();
std::signal(SIGINT, Game::OnSignal);
std::signal(SIGTERM, Game::OnSignal);
Game::config = new dConfig("chatconfig.ini");
//Create all the objects we need to run our service:
Game::logger = SetupLogger();
Server::SetupLogger("ChatServer");
if (!Game::logger) return EXIT_FAILURE;
//Read our config:
Game::config = new dConfig((BinaryPathFinder::GetBinaryDir() / "chatconfig.ini").string());
Game::logger->SetLogToConsole(Game::config->GetValue("log_to_console") != "0");
Game::logger->SetLogDebugStatements(Game::config->GetValue("log_debug_statements") == "1");
LOG("Starting Chat server...");
LOG("Version: %i.%i", PROJECT_VERSION_MAJOR, PROJECT_VERSION_MINOR);
LOG("Version: %s", PROJECT_VERSION);
LOG("Compiled on: %s", __TIMESTAMP__);
try {
@@ -97,18 +98,23 @@ int main(int argc, char** argv) {
masterPort = masterInfo->port;
}
//It's safe to pass 'localhost' here, as the IP is only used as the external IP.
uint32_t maxClients = 50;
uint32_t maxClients = 999;
uint32_t ourPort = 1501;
if (Game::config->GetValue("max_clients") != "") maxClients = std::stoi(Game::config->GetValue("max_clients"));
if (Game::config->GetValue("port") != "") ourPort = std::atoi(Game::config->GetValue("port").c_str());
std::string ourIP = "localhost";
GeneralUtils::TryParse(Game::config->GetValue("max_clients"), maxClients);
GeneralUtils::TryParse(Game::config->GetValue("chat_server_port"), ourPort);
const auto externalIPString = Game::config->GetValue("external_ip");
if (!externalIPString.empty()) ourIP = externalIPString;
Game::server = new dServer(Game::config->GetValue("external_ip"), ourPort, 0, maxClients, false, true, Game::logger, masterIP, masterPort, ServerType::Chat, Game::config, &Game::shouldShutdown);
Game::server = new dServer(ourIP, ourPort, 0, maxClients, false, true, Game::logger, masterIP, masterPort, ServerType::Chat, Game::config, &Game::lastSignal);
Game::chatFilter = new dChatFilter(Game::assetManager->GetResPath().string() + "/chatplus_en_us", bool(std::stoi(Game::config->GetValue("dont_generate_dcf"))));
bool dontGenerateDCF = false;
GeneralUtils::TryParse(Game::config->GetValue("dont_generate_dcf"), dontGenerateDCF);
Game::chatFilter = new dChatFilter(Game::assetManager->GetResPath().string() + "/chatplus_en_us", dontGenerateDCF);
Game::randomEngine = std::mt19937(time(0));
playerContainer.Initialize();
Game::playerContainer.Initialize();
//Run it until server gets a kill message from Master:
auto t = std::chrono::high_resolution_clock::now();
@@ -119,7 +125,8 @@ int main(int argc, char** argv) {
uint32_t framesSinceMasterDisconnect = 0;
uint32_t framesSinceLastSQLPing = 0;
while (!Game::shouldShutdown) {
Game::logger->Flush(); // once immediately before main loop
while (!Game::ShouldShutdown()) {
//Check if we're still connected to master:
if (!Game::server->GetIsConnectedToMaster()) {
framesSinceMasterDisconnect++;
@@ -174,18 +181,6 @@ int main(int argc, char** argv) {
return EXIT_SUCCESS;
}
Logger* SetupLogger() {
std::string logPath = (BinaryPathFinder::GetBinaryDir() / ("logs/ChatServer_" + std::to_string(time(nullptr)) + ".log")).string();
bool logToConsole = false;
bool logDebugStatements = false;
#ifdef _DEBUG
logToConsole = true;
logDebugStatements = true;
#endif
return new Logger(logPath, logToConsole, logDebugStatements);
}
void HandlePacket(Packet* packet) {
if (packet->data[0] == ID_DISCONNECTION_NOTIFICATION || packet->data[0] == ID_CONNECTION_LOST) {
LOG("A server has disconnected, erasing their connected players from the list.");
@@ -200,19 +195,19 @@ void HandlePacket(Packet* packet) {
if (static_cast<eConnectionType>(packet->data[1]) == eConnectionType::CHAT_INTERNAL) {
switch (static_cast<eChatInternalMessageType>(packet->data[3])) {
case eChatInternalMessageType::PLAYER_ADDED_NOTIFICATION:
playerContainer.InsertPlayer(packet);
Game::playerContainer.InsertPlayer(packet);
break;
case eChatInternalMessageType::PLAYER_REMOVED_NOTIFICATION:
playerContainer.RemovePlayer(packet);
Game::playerContainer.RemovePlayer(packet);
break;
case eChatInternalMessageType::MUTE_UPDATE:
playerContainer.MuteUpdate(packet);
Game::playerContainer.MuteUpdate(packet);
break;
case eChatInternalMessageType::CREATE_TEAM:
playerContainer.CreateTeamServer(packet);
Game::playerContainer.CreateTeamServer(packet);
break;
case eChatInternalMessageType::ANNOUNCEMENT: {
@@ -234,7 +229,15 @@ void HandlePacket(Packet* packet) {
break;
case eChatMessageType::GET_IGNORE_LIST:
LOG("Asked for ignore list, but is unimplemented right now.");
ChatIgnoreList::GetIgnoreList(packet);
break;
case eChatMessageType::ADD_IGNORE:
ChatIgnoreList::AddIgnore(packet);
break;
case eChatMessageType::REMOVE_IGNORE:
ChatIgnoreList::RemoveIgnore(packet);
break;
case eChatMessageType::TEAM_GET_STATUS:

View File

@@ -28,27 +28,32 @@ TeamData::TeamData() {
void PlayerContainer::InsertPlayer(Packet* packet) {
CINSTREAM_SKIP_HEADER;
PlayerData* data = new PlayerData();
inStream.Read(data->playerID);
LWOOBJID playerId;
if (!inStream.Read(playerId)) {
LOG("Failed to read player ID");
return;
}
auto& data = m_Players[playerId];
data.playerID = playerId;
uint32_t len;
inStream.Read<uint32_t>(len);
for (int i = 0; i < len; i++) {
char character; inStream.Read<char>(character);
data->playerName += character;
data.playerName += character;
}
inStream.Read(data->zoneID);
inStream.Read(data->muteExpire);
data->sysAddr = packet->systemAddress;
inStream.Read(data.zoneID);
inStream.Read(data.muteExpire);
data.sysAddr = packet->systemAddress;
m_Names[data->playerID] = GeneralUtils::UTF8ToUTF16(data->playerName);
m_Names[data.playerID] = GeneralUtils::UTF8ToUTF16(data.playerName);
m_Players.insert(std::make_pair(data->playerID, data));
LOG("Added user: %s (%llu), zone: %i", data->playerName.c_str(), data->playerID, data->zoneID.GetMapID());
LOG("Added user: %s (%llu), zone: %i", data.playerName.c_str(), data.playerID, data.zoneID.GetMapID());
Database::Get()->UpdateActivityLog(data->playerID, eActivityType::PlayerLoggedIn, data->zoneID.GetMapID());
Database::Get()->UpdateActivityLog(data.playerID, eActivityType::PlayerLoggedIn, data.zoneID.GetMapID());
}
void PlayerContainer::RemovePlayer(Packet* packet) {
@@ -57,26 +62,27 @@ void PlayerContainer::RemovePlayer(Packet* packet) {
inStream.Read(playerID);
//Before they get kicked, we need to also send a message to their friends saying that they disconnected.
std::unique_ptr<PlayerData> player(this->GetPlayerData(playerID));
const auto& player = GetPlayerData(playerID);
if (player == nullptr) {
if (!player) {
LOG("Failed to find user: %llu", playerID);
return;
}
for (auto& fr : player->friends) {
auto fd = this->GetPlayerData(fr.friendID);
if (fd) ChatPacketHandler::SendFriendUpdate(fd, player.get(), 0, fr.isBestFriend);
for (const auto& fr : player.friends) {
const auto& fd = this->GetPlayerData(fr.friendID);
if (fd) ChatPacketHandler::SendFriendUpdate(fd, player, 0, fr.isBestFriend);
}
auto* team = GetTeam(playerID);
if (team != nullptr) {
const auto memberName = GeneralUtils::UTF8ToUTF16(std::string(player->playerName.c_str()));
const auto memberName = GeneralUtils::UTF8ToUTF16(player.playerName);
for (const auto memberId : team->memberIDs) {
auto* otherMember = GetPlayerData(memberId);
const auto& otherMember = GetPlayerData(memberId);
if (otherMember == nullptr) continue;
if (!otherMember) continue;
ChatPacketHandler::SendTeamSetOffWorldFlag(otherMember, playerID, { 0, 0, 0 });
}
@@ -85,7 +91,7 @@ void PlayerContainer::RemovePlayer(Packet* packet) {
LOG("Removed user: %llu", playerID);
m_Players.erase(playerID);
Database::Get()->UpdateActivityLog(playerID, eActivityType::PlayerLoggedOut, player->zoneID.GetMapID());
Database::Get()->UpdateActivityLog(playerID, eActivityType::PlayerLoggedOut, player.zoneID.GetMapID());
}
void PlayerContainer::MuteUpdate(Packet* packet) {
@@ -95,15 +101,15 @@ void PlayerContainer::MuteUpdate(Packet* packet) {
time_t expire = 0;
inStream.Read(expire);
auto* player = this->GetPlayerData(playerID);
auto& player = this->GetPlayerDataMutable(playerID);
if (player == nullptr) {
if (!player) {
LOG("Failed to find user: %llu", playerID);
return;
}
player->muteExpire = expire;
player.muteExpire = expire;
BroadcastMuteUpdate(playerID, expire);
}
@@ -201,11 +207,11 @@ TeamData* PlayerContainer::GetTeam(LWOOBJID playerID) {
}
void PlayerContainer::AddMember(TeamData* team, LWOOBJID playerID) {
if (team->memberIDs.size() >= 4){
if (team->memberIDs.size() >= 4) {
LOG("Tried to add player to team that already had 4 players");
auto* player = GetPlayerData(playerID);
const auto& player = GetPlayerData(playerID);
if (!player) return;
ChatPackets::SendSystemMessage(player->sysAddr, u"The teams is full! You have not been added to a team!");
ChatPackets::SendSystemMessage(player.sysAddr, u"The teams is full! You have not been added to a team!");
return;
}
@@ -215,18 +221,18 @@ void PlayerContainer::AddMember(TeamData* team, LWOOBJID playerID) {
team->memberIDs.push_back(playerID);
auto* leader = GetPlayerData(team->leaderID);
auto* member = GetPlayerData(playerID);
const auto& leader = GetPlayerData(team->leaderID);
const auto& member = GetPlayerData(playerID);
if (leader == nullptr || member == nullptr) return;
if (!leader || !member) return;
const auto leaderName = GeneralUtils::UTF8ToUTF16(leader->playerName);
const auto memberName = GeneralUtils::UTF8ToUTF16(member->playerName);
const auto leaderName = GeneralUtils::UTF8ToUTF16(leader.playerName);
const auto memberName = GeneralUtils::UTF8ToUTF16(member.playerName);
ChatPacketHandler::SendTeamInviteConfirm(member, false, leader->playerID, leader->zoneID, team->lootFlag, 0, 0, leaderName);
ChatPacketHandler::SendTeamInviteConfirm(member, false, leader.playerID, leader.zoneID, team->lootFlag, 0, 0, leaderName);
if (!team->local) {
ChatPacketHandler::SendTeamSetLeader(member, leader->playerID);
ChatPacketHandler::SendTeamSetLeader(member, leader.playerID);
} else {
ChatPacketHandler::SendTeamSetLeader(member, LWOOBJID_EMPTY);
}
@@ -234,16 +240,16 @@ void PlayerContainer::AddMember(TeamData* team, LWOOBJID playerID) {
UpdateTeamsOnWorld(team, false);
for (const auto memberId : team->memberIDs) {
auto* otherMember = GetPlayerData(memberId);
const auto& otherMember = GetPlayerData(memberId);
if (otherMember == member) continue;
const auto otherMemberName = GetName(memberId);
ChatPacketHandler::SendTeamAddPlayer(member, false, team->local, false, memberId, otherMemberName, otherMember != nullptr ? otherMember->zoneID : LWOZONEID(0, 0, 0));
ChatPacketHandler::SendTeamAddPlayer(member, false, team->local, false, memberId, otherMemberName, otherMember ? otherMember.zoneID : LWOZONEID(0, 0, 0));
if (otherMember != nullptr) {
ChatPacketHandler::SendTeamAddPlayer(otherMember, false, team->local, false, member->playerID, memberName, member->zoneID);
if (otherMember) {
ChatPacketHandler::SendTeamAddPlayer(otherMember, false, team->local, false, member.playerID, memberName, member.zoneID);
}
}
}
@@ -253,9 +259,9 @@ void PlayerContainer::RemoveMember(TeamData* team, LWOOBJID playerID, bool disba
if (index == team->memberIDs.end()) return;
auto* member = GetPlayerData(playerID);
const auto& member = GetPlayerData(playerID);
if (member != nullptr && !silent) {
if (member && !silent) {
ChatPacketHandler::SendTeamSetLeader(member, LWOOBJID_EMPTY);
}
@@ -266,9 +272,9 @@ void PlayerContainer::RemoveMember(TeamData* team, LWOOBJID playerID, bool disba
continue;
}
auto* otherMember = GetPlayerData(memberId);
const auto& otherMember = GetPlayerData(memberId);
if (otherMember == nullptr) continue;
if (!otherMember) continue;
ChatPacketHandler::SendTeamRemovePlayer(otherMember, disband, kicked, leaving, false, team->leaderID, playerID, memberName);
}
@@ -290,9 +296,9 @@ void PlayerContainer::PromoteMember(TeamData* team, LWOOBJID newLeader) {
team->leaderID = newLeader;
for (const auto memberId : team->memberIDs) {
auto* otherMember = GetPlayerData(memberId);
const auto& otherMember = GetPlayerData(memberId);
if (otherMember == nullptr) continue;
if (!otherMember) continue;
ChatPacketHandler::SendTeamSetLeader(otherMember, newLeader);
}
@@ -304,14 +310,14 @@ void PlayerContainer::DisbandTeam(TeamData* team) {
if (index == mTeams.end()) return;
for (const auto memberId : team->memberIDs) {
auto* otherMember = GetPlayerData(memberId);
const auto& otherMember = GetPlayerData(memberId);
if (otherMember == nullptr) continue;
if (!otherMember) continue;
const auto memberName = GeneralUtils::UTF8ToUTF16(otherMember->playerName);
const auto memberName = GeneralUtils::UTF8ToUTF16(otherMember.playerName);
ChatPacketHandler::SendTeamSetLeader(otherMember, LWOOBJID_EMPTY);
ChatPacketHandler::SendTeamRemovePlayer(otherMember, true, false, false, team->local, team->leaderID, otherMember->playerID, memberName);
ChatPacketHandler::SendTeamRemovePlayer(otherMember, true, false, false, team->local, team->leaderID, otherMember.playerID, memberName);
}
UpdateTeamsOnWorld(team, true);
@@ -326,19 +332,19 @@ void PlayerContainer::TeamStatusUpdate(TeamData* team) {
if (index == mTeams.end()) return;
auto* leader = GetPlayerData(team->leaderID);
const auto& leader = GetPlayerData(team->leaderID);
if (leader == nullptr) return;
if (!leader) return;
const auto leaderName = GeneralUtils::UTF8ToUTF16(leader->playerName);
const auto leaderName = GeneralUtils::UTF8ToUTF16(leader.playerName);
for (const auto memberId : team->memberIDs) {
auto* otherMember = GetPlayerData(memberId);
const auto& otherMember = GetPlayerData(memberId);
if (otherMember == nullptr) continue;
if (!otherMember) continue;
if (!team->local) {
ChatPacketHandler::SendTeamStatus(otherMember, team->leaderID, leader->zoneID, team->lootFlag, 0, leaderName);
ChatPacketHandler::SendTeamStatus(otherMember, team->leaderID, leader.zoneID, team->lootFlag, 0, leaderName);
}
}
@@ -354,7 +360,7 @@ void PlayerContainer::UpdateTeamsOnWorld(TeamData* team, bool deleteTeam) {
if (!deleteTeam) {
bitStream.Write(team->lootFlag);
bitStream.Write(static_cast<char>(team->memberIDs.size()));
bitStream.Write<char>(team->memberIDs.size());
for (const auto memberID : team->memberIDs) {
bitStream.Write(memberID);
}
@@ -364,23 +370,42 @@ void PlayerContainer::UpdateTeamsOnWorld(TeamData* team, bool deleteTeam) {
}
std::u16string PlayerContainer::GetName(LWOOBJID playerID) {
const auto& pair = m_Names.find(playerID);
const auto iter = m_Names.find(playerID);
if (pair == m_Names.end()) return u"";
if (iter == m_Names.end()) return u"";
return pair->second;
return iter->second;
}
LWOOBJID PlayerContainer::GetId(const std::u16string& playerName) {
for (const auto& pair : m_Names) {
if (pair.second == playerName) {
return pair.first;
LWOOBJID toReturn = LWOOBJID_EMPTY;
for (const auto& [id, name] : m_Names) {
if (name == playerName) {
toReturn = id;
break;
}
}
return LWOOBJID_EMPTY;
return toReturn;
}
bool PlayerContainer::GetIsMuted(PlayerData* data) {
return data->muteExpire == 1 || data->muteExpire > time(NULL);
PlayerData& PlayerContainer::GetPlayerDataMutable(const LWOOBJID& playerID) {
return m_Players[playerID];
}
PlayerData& PlayerContainer::GetPlayerDataMutable(const std::string& playerName) {
for (auto& [id, player] : m_Players) {
if (!player) continue;
if (player.playerName == playerName) return player;
}
return m_Players[LWOOBJID_EMPTY];
}
const PlayerData& PlayerContainer::GetPlayerData(const LWOOBJID& playerID) {
return GetPlayerDataMutable(playerID);
}
const PlayerData& PlayerContainer::GetPlayerData(const std::string& playerName) {
return GetPlayerDataMutable(playerName);
}

View File

@@ -7,14 +7,41 @@
#include "dServer.h"
#include <unordered_map>
struct PlayerData {
LWOOBJID playerID;
struct IgnoreData {
IgnoreData(const std::string& name, const LWOOBJID& id) : playerName(name), playerId(id) {}
inline bool operator==(const std::string& other) const noexcept {
return playerName == other;
}
inline bool operator==(const LWOOBJID& other) const noexcept {
return playerId == other;
}
LWOOBJID playerId = LWOOBJID_EMPTY;
std::string playerName;
SystemAddress sysAddr;
LWOZONEID zoneID;
std::vector<FriendData> friends;
time_t muteExpire;
};
struct PlayerData {
operator bool() const noexcept {
return playerID != LWOOBJID_EMPTY;
}
bool operator==(const PlayerData& other) const noexcept {
return playerID == other.playerID;
}
bool GetIsMuted() const {
return muteExpire == 1 || muteExpire > time(NULL);
}
SystemAddress sysAddr{};
LWOZONEID zoneID{};
LWOOBJID playerID = LWOOBJID_EMPTY;
time_t muteExpire = 0;
uint8_t countOfBestFriends = 0;
std::string playerName;
std::vector<FriendData> friends;
std::vector<IgnoreData> ignoredPlayers;
};
struct TeamData {
@@ -38,22 +65,10 @@ public:
void CreateTeamServer(Packet* packet);
void BroadcastMuteUpdate(LWOOBJID player, time_t time);
PlayerData* GetPlayerData(const LWOOBJID& playerID) {
auto it = m_Players.find(playerID);
if (it != m_Players.end()) return it->second;
return nullptr;
}
PlayerData* GetPlayerData(const std::string& playerName) {
for (auto player : m_Players) {
if (player.second) {
std::string pn = player.second->playerName.c_str();
if (pn == playerName) return player.second;
}
}
return nullptr;
}
const PlayerData& GetPlayerData(const LWOOBJID& playerID);
const PlayerData& GetPlayerData(const std::string& playerName);
PlayerData& GetPlayerDataMutable(const LWOOBJID& playerID);
PlayerData& GetPlayerDataMutable(const std::string& playerName);
TeamData* CreateLocalTeam(std::vector<LWOOBJID> members);
TeamData* CreateTeam(LWOOBJID leader, bool local = false);
@@ -66,15 +81,12 @@ public:
void UpdateTeamsOnWorld(TeamData* team, bool deleteTeam);
std::u16string GetName(LWOOBJID playerID);
LWOOBJID GetId(const std::u16string& playerName);
bool GetIsMuted(PlayerData* data);
uint32_t GetMaxNumberOfBestFriends() { return m_MaxNumberOfBestFriends; }
uint32_t GetMaxNumberOfFriends() { return m_MaxNumberOfFriends; }
std::map<LWOOBJID, PlayerData*>& GetAllPlayerData() { return m_Players; }
private:
LWOOBJID m_TeamIDCounter = 0;
std::map<LWOOBJID, PlayerData*> m_Players;
std::map<LWOOBJID, PlayerData> m_Players;
std::vector<TeamData*> mTeams;
std::unordered_map<LWOOBJID, std::u16string> m_Names;
uint32_t m_MaxNumberOfBestFriends = 5;

View File

@@ -54,17 +54,17 @@ void RakNet::BitStream::Write<AMFBaseValue&>(AMFBaseValue& value) {
* RakNet writes in the correct byte order - do not reverse this.
*/
void WriteUInt29(RakNet::BitStream* bs, uint32_t v) {
unsigned char b4 = (unsigned char)v;
unsigned char b4 = static_cast<unsigned char>(v);
if (v < 0x00200000) {
b4 = b4 & 0x7F;
if (v > 0x7F) {
unsigned char b3;
v = v >> 7;
b3 = ((unsigned char)(v)) | 0x80;
b3 = static_cast<unsigned char>(v) | 0x80;
if (v > 0x7F) {
unsigned char b2;
v = v >> 7;
b2 = ((unsigned char)(v)) | 0x80;
b2 = static_cast<unsigned char>(v) | 0x80;
bs->Write(b2);
}
@@ -76,11 +76,11 @@ void WriteUInt29(RakNet::BitStream* bs, uint32_t v) {
unsigned char b3;
v = v >> 8;
b3 = ((unsigned char)(v)) | 0x80;
b3 = static_cast<unsigned char>(v) | 0x80;
v = v >> 7;
b2 = ((unsigned char)(v)) | 0x80;
b2 = static_cast<unsigned char>(v) | 0x80;
v = v >> 7;
b1 = ((unsigned char)(v)) | 0x80;
b1 = static_cast<unsigned char>(v) | 0x80;
bs->Write(b1);
bs->Write(b2);
@@ -105,8 +105,8 @@ void WriteFlagNumber(RakNet::BitStream* bs, uint32_t v) {
* RakNet writes in the correct byte order - do not reverse this.
*/
void WriteAMFString(RakNet::BitStream* bs, const std::string& str) {
WriteFlagNumber(bs, (uint32_t)str.size());
bs->Write(str.c_str(), (uint32_t)str.size());
WriteFlagNumber(bs, static_cast<uint32_t>(str.size()));
bs->Write(str.c_str(), static_cast<uint32_t>(str.size()));
}
/**

View File

@@ -4,7 +4,7 @@
#include "Amf3.h"
// RakNet
#include <BitStream.h>
#include "BitStream.h"
/*!
\file AmfSerialize.h

View File

@@ -1,14 +1,6 @@
#include "BinaryIO.h"
#include <string>
void BinaryIO::WriteString(const std::string& stringToWrite, std::ofstream& outstream) {
//BinaryWrite(outstream, uint32_t(stringToWrite.length()));
for (size_t i = 0; i < size_t(stringToWrite.length()); ++i) {
BinaryIO::BinaryWrite(outstream, stringToWrite[i]);
}
}
//For reading null-terminated strings
std::string BinaryIO::ReadString(std::istream& instream) {
std::string toReturn;
@@ -23,36 +15,3 @@ std::string BinaryIO::ReadString(std::istream& instream) {
return toReturn;
}
//For reading strings of a specific size
std::string BinaryIO::ReadString(std::istream& instream, size_t size) {
std::string toReturn;
char buffer;
for (size_t i = 0; i < size; ++i) {
BinaryIO::BinaryRead(instream, buffer);
toReturn += buffer;
}
return toReturn;
}
std::string BinaryIO::ReadWString(std::istream& instream) {
size_t size;
BinaryRead(instream, size);
//toReturn.resize(size);
std::string test;
unsigned char buf;
for (size_t i = 0; i < size; ++i) {
//instream.ignore(1);
BinaryRead(instream, buf);
test += buf;
}
//printf("%s\n", test.c_str());
//instream.read((char*)&toReturn[0], size * 2);
//std::string str(toReturn.begin(), toReturn.end());
return test;
}

View File

@@ -1,8 +1,17 @@
#pragma once
#ifndef __BINARYIO__H__
#define __BINARYIO__H__
#include <iostream>
#include <fstream>
#include <string>
#include "Game.h"
#include "Logger.h"
namespace BinaryIO {
template<typename T>
std::ostream& BinaryWrite(std::ostream& stream, const T& value) {
return stream.write(reinterpret_cast<const char*>(&value), sizeof(T));
@@ -15,13 +24,51 @@ namespace BinaryIO {
return stream.read(reinterpret_cast<char*>(&value), sizeof(T));
}
void WriteString(const std::string& stringToWrite, std::ofstream& outstream);
enum class ReadType : int8_t {
WideString = 0,
String = 1,
};
template<typename SizeType>
inline void ReadString(std::istream& stream, std::u16string& value) {
static_assert(std::is_integral<SizeType>::value, "SizeType must be an integral type.");
SizeType size;
BinaryRead(stream, size);
if (!stream.good()) throw std::runtime_error("Failed to read from istream.");
value.resize(size);
stream.read(reinterpret_cast<char*>(value.data()), size * sizeof(uint16_t));
}
template<typename SizeType>
inline void ReadString(std::istream& stream, std::string& value, ReadType readType) {
static_assert(std::is_integral<SizeType>::value, "SizeType must be an integral type.");
SizeType size;
BinaryRead(stream, size);
if (!stream.good()) throw std::runtime_error("Failed to read from istream.");
value.resize(size);
if (readType == ReadType::WideString) {
uint16_t wideChar;
// Faster to do this than to read a u16string and convert it to a string since we only go through allocator once
for (SizeType i = 0; i < size; ++i) {
BinaryRead(stream, wideChar);
value[i] = static_cast<char>(wideChar);
}
} else {
stream.read(value.data(), size);
}
}
std::string ReadString(std::istream& instream);
std::string ReadString(std::istream& instream, size_t size);
std::string ReadWString(std::istream& instream);
inline bool DoesFileExist(const std::string& name) {
std::ifstream f(name.c_str());
return f.good();
}
}
#endif //!__BINARYIO__H__

View File

@@ -51,7 +51,7 @@ uint32_t BrickByBrickFix::TruncateBrokenBrickByBrickXml() {
if (actualUncompressedSize != -1) {
uint32_t previousSize = completeUncompressedModel.size();
completeUncompressedModel.append((char*)uncompressedChunk.get());
completeUncompressedModel.append(reinterpret_cast<char*>(uncompressedChunk.get()));
completeUncompressedModel.resize(previousSize + actualUncompressedSize);
} else {
LOG("Failed to inflate chunk %i for model %llu. Error: %i", chunkCount, model.id, err);

View File

@@ -5,6 +5,7 @@ set(DCOMMON_SOURCES
"dConfig.cpp"
"Diagnostics.cpp"
"Logger.cpp"
"Game.cpp"
"GeneralUtils.cpp"
"LDFFormat.cpp"
"MD5.cpp"

View File

@@ -71,7 +71,7 @@ LONG CALLBACK unhandled_handler(EXCEPTION_POINTERS* e) {
#include <cstring>
#include <exception>
#if defined(__include_backtrace__)
#if defined(INCLUDE_BACKTRACE)
#include <backtrace.h>
#include <backtrace-supported.h>
@@ -115,7 +115,14 @@ void GenerateDump() {
}
void CatchUnhandled(int sig) {
#ifndef __include_backtrace__
std::exception_ptr eptr = std::current_exception();
try {
if (eptr) std::rethrow_exception(eptr);
} catch(const std::exception& e) {
LOG("Caught exception: '%s'", e.what());
}
#ifndef INCLUDE_BACKTRACE
std::string fileName = Diagnostics::GetOutDirectory() + "crash_" + Diagnostics::GetProcessName() + "_" + std::to_string(getpid()) + ".log";
LOG("Encountered signal %i, creating crash dump %s", sig, fileName.c_str());
@@ -167,7 +174,7 @@ void CatchUnhandled(int sig) {
backtrace_symbols_fd(array, size, STDOUT_FILENO);
# endif // defined(__GNUG__)
#else // __include_backtrace__
#else // INCLUDE_BACKTRACE
struct backtrace_state* state = backtrace_create_state(
Diagnostics::GetProcessFileName().c_str(),
@@ -178,7 +185,7 @@ void CatchUnhandled(int sig) {
struct bt_ctx ctx = { state, 0 };
Bt(state);
#endif // __include_backtrace__
#endif // INCLUDE_BACKTRACE
exit(EXIT_FAILURE);
}
@@ -197,10 +204,10 @@ void MakeBacktrace() {
sigact.sa_sigaction = CritErrHdlr;
sigact.sa_flags = SA_RESTART | SA_SIGINFO;
if (sigaction(SIGSEGV, &sigact, (struct sigaction*)nullptr) != 0 ||
sigaction(SIGFPE, &sigact, (struct sigaction*)nullptr) != 0 ||
sigaction(SIGABRT, &sigact, (struct sigaction*)nullptr) != 0 ||
sigaction(SIGILL, &sigact, (struct sigaction*)nullptr) != 0) {
if (sigaction(SIGSEGV, &sigact, nullptr) != 0 ||
sigaction(SIGFPE, &sigact, nullptr) != 0 ||
sigaction(SIGABRT, &sigact, nullptr) != 0 ||
sigaction(SIGILL, &sigact, nullptr) != 0) {
fprintf(stderr, "error setting signal handler for %d (%s)\n",
SIGSEGV,
strsignal(SIGSEGV));

View File

@@ -28,19 +28,17 @@ FdbToSqlite::Convert::Convert(std::string binaryOutPath) {
this->m_BinaryOutPath = binaryOutPath;
}
bool FdbToSqlite::Convert::ConvertDatabase(AssetMemoryBuffer& buffer) {
bool FdbToSqlite::Convert::ConvertDatabase(AssetStream& buffer) {
if (m_ConversionStarted) return false;
std::istream cdClientBuffer(&buffer);
this->m_ConversionStarted = true;
try {
CDClientDatabase::Connect(m_BinaryOutPath + "/CDServer.sqlite");
CDClientDatabase::ExecuteQuery("BEGIN TRANSACTION;");
int32_t numberOfTables = ReadInt32(cdClientBuffer);
ReadTables(numberOfTables, cdClientBuffer);
int32_t numberOfTables = ReadInt32(buffer);
ReadTables(numberOfTables, buffer);
CDClientDatabase::ExecuteQuery("COMMIT;");
} catch (CppSQLite3Exception& e) {

View File

@@ -7,7 +7,7 @@
#include <iosfwd>
#include <map>
class AssetMemoryBuffer;
#include "AssetManager.h"
enum class eSqliteDataType : int32_t;
@@ -27,7 +27,7 @@ namespace FdbToSqlite {
*
* @return true if the database was converted properly, false otherwise.
*/
bool ConvertDatabase(AssetMemoryBuffer& buffer);
bool ConvertDatabase(AssetStream& buffer);
/**
* @brief Reads a 32 bit int from the fdb file.

7
dCommon/Game.cpp Normal file
View File

@@ -0,0 +1,7 @@
#include "Game.h"
namespace Game {
void OnSignal(int signal) {
lastSignal = signal;
}
}

View File

@@ -1,6 +1,8 @@
#pragma once
#include <string>
#include <random>
#include <csignal>
class dServer;
class Logger;
@@ -12,8 +14,10 @@ class AssetManager;
struct SystemAddress;
class EntityManager;
class dZoneManager;
class PlayerContainer;
namespace Game {
using signal_t = volatile std::sig_atomic_t;
extern Logger* logger;
extern dServer* server;
extern InstanceManager* im;
@@ -23,7 +27,14 @@ namespace Game {
extern RakPeerInterface* chatServer;
extern AssetManager* assetManager;
extern SystemAddress chatSysAddr;
extern bool shouldShutdown;
extern signal_t lastSignal;
extern EntityManager* entityManager;
extern dZoneManager* zoneManager;
extern PlayerContainer playerContainer;
extern std::string projectVersion;
inline bool ShouldShutdown() {
return lastSignal != 0;
}
void OnSignal(int signal);
}

View File

@@ -53,7 +53,7 @@ bool _IsSuffixChar(uint8_t c) {
bool GeneralUtils::_NextUTF8Char(std::string_view& slice, uint32_t& out) {
size_t rem = slice.length();
if (slice.empty()) return false;
const uint8_t* bytes = (const uint8_t*)&slice.front();
const uint8_t* bytes = reinterpret_cast<const uint8_t*>(&slice.front());
if (rem > 0) {
uint8_t first = bytes[0];
if (first < 0x80) { // 1 byte character

View File

@@ -9,7 +9,7 @@
#include <functional>
#include <type_traits>
#include <stdexcept>
#include <BitStream.h>
#include "BitStream.h"
#include "NiPoint3.h"
#include "Game.h"
@@ -234,18 +234,30 @@ namespace GeneralUtils {
return T();
}
// on Windows we need to undef these or else they conflict with our numeric limits calls
// DEVELOPERS DEVELOPERS DEVELOPERS DEVELOPERS DEVELOPERS DEVELOPERS DEVELOPERS DEVELOPERS
#ifdef _WIN32
#undef min
#undef max
#endif
/**
* Casts the value of an enum entry to its underlying type
* @param entry Enum entry to cast
* @returns The enum entry's value in its underlying type
*/
template <typename eType>
inline constexpr typename std::underlying_type_t<eType> CastUnderlyingType(const eType entry) {
static_assert(std::is_enum_v<eType>, "Not an enum");
return static_cast<typename std::underlying_type_t<eType>>(entry);
}
// on Windows we need to undef these or else they conflict with our numeric limits calls
// DEVELOPERS DEVELOPERS DEVELOPERS DEVELOPERS DEVELOPERS DEVELOPERS DEVELOPERS DEVELOPERS
#ifdef _WIN32
#undef min
#undef max
#endif
template <typename T>
inline T GenerateRandomNumber() {
// Make sure it is a numeric type
static_assert(std::is_arithmetic<T>::value, "Not an arithmetic type");
return GenerateRandomNumber<T>(std::numeric_limits<T>::min(), std::numeric_limits<T>::max());
}
}

View File

@@ -63,15 +63,15 @@ private:
//! Writes the key to the packet
void WriteKey(RakNet::BitStream* packet) {
packet->Write(static_cast<uint8_t>(this->key.length() * sizeof(uint16_t)));
packet->Write<uint8_t>(this->key.length() * sizeof(uint16_t));
for (uint32_t i = 0; i < this->key.length(); ++i) {
packet->Write(static_cast<uint16_t>(this->key[i]));
packet->Write<uint16_t>(this->key[i]);
}
}
//! Writes the value to the packet
void WriteValue(RakNet::BitStream* packet) {
packet->Write(static_cast<uint8_t>(this->GetValueType()));
packet->Write<uint8_t>(this->GetValueType());
packet->Write(this->value);
}
@@ -179,30 +179,30 @@ template<> inline eLDFType LDFData<std::string>::GetValueType(void) { return LDF
// The specialized version for std::u16string (UTF-16)
template<>
inline void LDFData<std::u16string>::WriteValue(RakNet::BitStream* packet) {
packet->Write(static_cast<uint8_t>(this->GetValueType()));
packet->Write<uint8_t>(this->GetValueType());
packet->Write(static_cast<uint32_t>(this->value.length()));
packet->Write<uint32_t>(this->value.length());
for (uint32_t i = 0; i < this->value.length(); ++i) {
packet->Write(static_cast<uint16_t>(this->value[i]));
packet->Write<uint16_t>(this->value[i]);
}
}
// The specialized version for bool
template<>
inline void LDFData<bool>::WriteValue(RakNet::BitStream* packet) {
packet->Write(static_cast<uint8_t>(this->GetValueType()));
packet->Write<uint8_t>(this->GetValueType());
packet->Write(static_cast<uint8_t>(this->value));
packet->Write<uint8_t>(this->value);
}
// The specialized version for std::string (UTF-8)
template<>
inline void LDFData<std::string>::WriteValue(RakNet::BitStream* packet) {
packet->Write(static_cast<uint8_t>(this->GetValueType()));
packet->Write<uint8_t>(this->GetValueType());
packet->Write(static_cast<uint32_t>(this->value.length()));
packet->Write<uint32_t>(this->value.length());
for (uint32_t i = 0; i < this->value.length(); ++i) {
packet->Write(static_cast<uint8_t>(this->value[i]));
packet->Write<uint8_t>(this->value[i]);
}
}

View File

@@ -6,6 +6,8 @@
#include <stdarg.h>
Writer::~Writer() {
// Flush before we close
Flush();
// Dont try to close stdcout...
if (!m_Outfile || m_IsConsoleWriter) return;
@@ -14,7 +16,7 @@ Writer::~Writer() {
}
void Writer::Log(const char* time, const char* message) {
if (!m_Outfile) return;
if (!m_Outfile || !m_Enabled) return;
fputs(time, m_Outfile);
fputs(message, m_Outfile);

View File

@@ -107,7 +107,7 @@ void Metrics::EndMeasurement(MetricVariable variable) {
}
float Metrics::ToMiliseconds(int64_t nanoseconds) {
return (float)nanoseconds / 1e6;
return static_cast<float>(nanoseconds) / 1e6;
}
std::string Metrics::MetricVariableToString(MetricVariable variable) {
@@ -193,34 +193,34 @@ size_t Metrics::GetPeakRSS() {
/* Windows -------------------------------------------------- */
PROCESS_MEMORY_COUNTERS info;
GetProcessMemoryInfo(GetCurrentProcess(), &info, sizeof(info));
return (size_t)info.PeakWorkingSetSize;
return static_cast<size_t>(info.PeakWorkingSetSize);
#elif (defined(_AIX) || defined(__TOS__AIX__)) || (defined(__sun__) || defined(__sun) || defined(sun) && (defined(__SVR4) || defined(__svr4__)))
/* AIX and Solaris ------------------------------------------ */
struct psinfo psinfo;
int fd = -1;
if ((fd = open("/proc/self/psinfo", O_RDONLY)) == -1)
return (size_t)0L; /* Can't open? */
return static_cast<size_t>(0L); /* Can't open? */
if (read(fd, &psinfo, sizeof(psinfo)) != sizeof(psinfo)) {
close(fd);
return (size_t)0L; /* Can't read? */
return static_cast<size_t>(0L); /* Can't read? */
}
close(fd);
return (size_t)(psinfo.pr_rssize * 1024L);
return static_cast<size_t>(psinfo.pr_rssize * 1024L);
#elif defined(__unix__) || defined(__unix) || defined(unix) || (defined(__APPLE__) && defined(__MACH__))
/* BSD, Linux, and OSX -------------------------------------- */
struct rusage rusage;
getrusage(RUSAGE_SELF, &rusage);
#if defined(__APPLE__) && defined(__MACH__)
return (size_t)rusage.ru_maxrss;
return static_cast<size_t>(rusage.ru_maxrss);
#else
return (size_t)(rusage.ru_maxrss * 1024L);
return static_cast<size_t>(rusage.ru_maxrss * 1024L);
#endif
#else
/* Unknown OS ----------------------------------------------- */
return (size_t)0L; /* Unsupported. */
return static_cast<size_t>(0L); /* Unsupported. */
#endif
}
@@ -234,33 +234,33 @@ size_t Metrics::GetCurrentRSS() {
/* Windows -------------------------------------------------- */
PROCESS_MEMORY_COUNTERS info;
GetProcessMemoryInfo(GetCurrentProcess(), &info, sizeof(info));
return (size_t)info.WorkingSetSize;
return static_cast<size_t>(info.WorkingSetSize);
#elif defined(__APPLE__) && defined(__MACH__)
/* OSX ------------------------------------------------------ */
struct mach_task_basic_info info;
mach_msg_type_number_t infoCount = MACH_TASK_BASIC_INFO_COUNT;
if (task_info(mach_task_self(), MACH_TASK_BASIC_INFO,
(task_info_t)&info, &infoCount) != KERN_SUCCESS)
return (size_t)0L; /* Can't access? */
return (size_t)info.resident_size;
reinterpret_cast<task_info_t>(&info), &infoCount) != KERN_SUCCESS)
return static_cast<size_t>(0L); /* Can't access? */
return static_cast<size_t>(info.resident_size);
#elif defined(__linux__) || defined(__linux) || defined(linux) || defined(__gnu_linux__)
/* Linux ---------------------------------------------------- */
long rss = 0L;
FILE* fp = NULL;
if ((fp = fopen("/proc/self/statm", "r")) == NULL)
return (size_t)0L; /* Can't open? */
return static_cast<size_t>(0L); /* Can't open? */
if (fscanf(fp, "%*s%ld", &rss) != 1) {
fclose(fp);
return (size_t)0L; /* Can't read? */
return static_cast<size_t>(0L); /* Can't read? */
}
fclose(fp);
return (size_t)rss * (size_t)sysconf(_SC_PAGESIZE);
return static_cast<size_t>(rss) * static_cast<size_t>(sysconf(_SC_PAGESIZE));
#else
/* AIX, BSD, Solaris, and Unknown OS ------------------------ */
return (size_t)0L; /* Unsupported. */
return static_cast<size_t>(0L); /* Unsupported. */
#endif
}

View File

@@ -114,13 +114,13 @@ bool NiPoint3::operator!=(const NiPoint3& point) const {
//! Operator for subscripting
float& NiPoint3::operator[](int i) {
float* base = &x;
return (float&)base[i];
return base[i];
}
//! Operator for subscripting
const float& NiPoint3::operator[](int i) const {
const float* base = &x;
return (float&)base[i];
return base[i];
}
//! Operator for addition of vectors
@@ -181,7 +181,7 @@ bool NiPoint3::IsWithinAxisAlignedBox(const NiPoint3& minPoint, const NiPoint3&
if (this->y < minPoint.y) return false;
if (this->y > maxPoint.y) return false;
return (this->z < maxPoint.z&& this->z > minPoint.z);
return (this->z < maxPoint.z && this->z > minPoint.z);
}
//! Checks to see if the point (or vector) is within a sphere
@@ -232,10 +232,21 @@ NiPoint3 NiPoint3::MoveTowards(const NiPoint3& current, const NiPoint3& target,
float dx = target.x - current.x;
float dy = target.y - current.y;
float dz = target.z - current.z;
float lengthSquared = (float)((double)dx * (double)dx + (double)dy * (double)dy + (double)dz * (double)dz);
if ((double)lengthSquared == 0.0 || (double)maxDistanceDelta >= 0.0 && (double)lengthSquared <= (double)maxDistanceDelta * (double)maxDistanceDelta)
float lengthSquared = static_cast<float>(
static_cast<double>(dx) * static_cast<double>(dx) +
static_cast<double>(dy) * static_cast<double>(dy) +
static_cast<double>(dz) * static_cast<double>(dz)
);
if (static_cast<double>(lengthSquared) == 0.0
|| static_cast<double>(maxDistanceDelta) >= 0.0
&& static_cast<double>(lengthSquared)
<= static_cast<double>(maxDistanceDelta) * static_cast<double>(maxDistanceDelta)) {
return target;
float length = (float)std::sqrt((double)lengthSquared);
}
float length = std::sqrt(lengthSquared);
return NiPoint3(current.x + dx / length * maxDistanceDelta, current.y + dy / length * maxDistanceDelta, current.z + dz / length * maxDistanceDelta);
}

View File

@@ -1,3 +1,5 @@
// Source: http://www.zedwood.com/article/cpp-sha512-function
#include "SHA512.h"
#include <cstring>

View File

@@ -1,6 +1,6 @@
#include "ZCompression.h"
#include <zlib.h>
#include "zlib.h"
namespace ZCompression {
int32_t GetMaxCompressedLength(int32_t nLenSrc) {

View File

@@ -4,7 +4,7 @@
#include "Game.h"
#include "Logger.h"
#include <zlib.h>
#include "zlib.h"
AssetManager::AssetManager(const std::filesystem::path& path) {
if (!std::filesystem::is_directory(path)) {
@@ -81,8 +81,8 @@ bool AssetManager::HasFile(const char* name) {
std::replace(fixedName.begin(), fixedName.end(), '/', '\\');
if (fixedName.rfind("client\\res\\", 0) != 0) fixedName = "client\\res\\" + fixedName;
uint32_t crc = crc32b(0xFFFFFFFF, (uint8_t*)fixedName.c_str(), fixedName.size());
crc = crc32b(crc, (Bytef*)"\0\0\0\0", 4);
uint32_t crc = crc32b(0xFFFFFFFF, reinterpret_cast<uint8_t*>(const_cast<char*>(fixedName.c_str())), fixedName.size());
crc = crc32b(crc, reinterpret_cast<Bytef*>(const_cast<char*>("\0\0\0\0")), 4);
for (const auto& item : this->m_PackIndex->GetPackFileIndices()) {
if (item.m_Crc == crc) {
@@ -113,7 +113,7 @@ bool AssetManager::GetFile(const char* name, char** data, uint32_t* len) {
#endif
fseek(file, 0, SEEK_END);
*len = ftell(file);
*data = (char*)malloc(*len);
*data = static_cast<char*>(malloc(*len));
fseek(file, 0, SEEK_SET);
int32_t readInData = fread(*data, sizeof(uint8_t), *len, file);
fclose(file);
@@ -129,8 +129,8 @@ bool AssetManager::GetFile(const char* name, char** data, uint32_t* len) {
fixedName = "client\\res\\" + fixedName;
}
int32_t packIndex = -1;
uint32_t crc = crc32b(0xFFFFFFFF, (uint8_t*)fixedName.c_str(), fixedName.size());
crc = crc32b(crc, (Bytef*)"\0\0\0\0", 4);
uint32_t crc = crc32b(0xFFFFFFFF, reinterpret_cast<uint8_t*>(const_cast<char*>(fixedName.c_str())), fixedName.size());
crc = crc32b(crc, reinterpret_cast<Bytef*>(const_cast<char*>("\0\0\0\0")), 4);
for (const auto& item : this->m_PackIndex->GetPackFileIndices()) {
if (item.m_Crc == crc) {
@@ -152,13 +152,12 @@ bool AssetManager::GetFile(const char* name, char** data, uint32_t* len) {
return success;
}
AssetMemoryBuffer AssetManager::GetFileAsBuffer(const char* name) {
char* buf;
uint32_t len;
AssetStream AssetManager::GetFile(const char* name) {
char* buf; uint32_t len;
bool success = this->GetFile(name, &buf, &len);
return AssetMemoryBuffer(buf, len, success);
return AssetStream(buf, len, success);
}
uint32_t AssetManager::crc32b(uint32_t base, uint8_t* message, size_t l) {
@@ -168,7 +167,7 @@ uint32_t AssetManager::crc32b(uint32_t base, uint8_t* message, size_t l) {
crc = base;
for (i = 0; i < l; i++) {
// xor next byte to upper bits of crc
crc ^= (((unsigned int)message[i]) << 24);
crc ^= (static_cast<unsigned int>(message[i]) << 24);
for (j = 0; j < 8; j++) { // Do eight times.
msb = crc >> 31;
crc <<= 1;

View File

@@ -25,6 +25,10 @@ struct AssetMemoryBuffer : std::streambuf {
this->setg(base, base, base + n);
}
~AssetMemoryBuffer() {
if (m_Success) free(m_Base);
}
pos_type seekpos(pos_type sp, std::ios_base::openmode which) override {
return seekoff(sp - pos_type(off_type(0)), std::ios_base::beg, which);
}
@@ -40,9 +44,17 @@ struct AssetMemoryBuffer : std::streambuf {
setg(eback(), eback() + off, egptr());
return gptr() - eback();
}
};
void close() {
free(m_Base);
struct AssetStream : std::istream {
AssetStream(char* base, std::ptrdiff_t n, bool success) : std::istream(new AssetMemoryBuffer(base, n, success)) {}
~AssetStream() {
delete rdbuf();
}
operator bool() {
return reinterpret_cast<AssetMemoryBuffer*>(rdbuf())->m_Success;
}
};
@@ -56,7 +68,7 @@ public:
bool HasFile(const char* name);
bool GetFile(const char* name, char** data, uint32_t* len);
AssetMemoryBuffer GetFileAsBuffer(const char* name);
AssetStream GetFile(const char* name);
private:
void LoadPackIndex();

View File

@@ -76,7 +76,7 @@ bool Pack::ReadFileFromPack(uint32_t crc, char** data, uint32_t* len) {
fseek(file, pos, SEEK_SET);
if (!isCompressed) {
char* tempData = (char*)malloc(pkRecord.m_UncompressedSize);
char* tempData = static_cast<char*>(malloc(pkRecord.m_UncompressedSize));
int32_t readInData = fread(tempData, sizeof(uint8_t), pkRecord.m_UncompressedSize, file);
*data = tempData;
@@ -90,7 +90,7 @@ bool Pack::ReadFileFromPack(uint32_t crc, char** data, uint32_t* len) {
fseek(file, pos, SEEK_SET);
char* decompressedData = (char*)malloc(pkRecord.m_UncompressedSize);
char* decompressedData = static_cast<char*>(malloc(pkRecord.m_UncompressedSize));
uint32_t currentReadPos = 0;
while (true) {
@@ -100,12 +100,12 @@ bool Pack::ReadFileFromPack(uint32_t crc, char** data, uint32_t* len) {
int32_t readInData = fread(&size, sizeof(uint32_t), 1, file);
pos += 4; // Move pointer position 4 to the right
char* chunk = (char*)malloc(size);
char* chunk = static_cast<char*>(malloc(size));
int32_t readInData2 = fread(chunk, sizeof(int8_t), size, file);
pos += size; // Move pointer position the amount of bytes read to the right
int32_t err;
currentReadPos += ZCompression::Decompress((uint8_t*)chunk, size, reinterpret_cast<uint8_t*>(decompressedData + currentReadPos), ZCompression::MAX_SD0_CHUNK_SIZE, err);
currentReadPos += ZCompression::Decompress(reinterpret_cast<uint8_t*>(chunk), size, reinterpret_cast<uint8_t*>(decompressedData + currentReadPos), ZCompression::MAX_SD0_CHUNK_SIZE, err);
free(chunk);
}

View File

@@ -8,21 +8,10 @@ PackIndex::PackIndex(const std::filesystem::path& filePath) {
BinaryIO::BinaryRead<uint32_t>(m_FileStream, m_Version);
BinaryIO::BinaryRead<uint32_t>(m_FileStream, m_PackPathCount);
for (int i = 0; i < m_PackPathCount; i++) {
uint32_t stringLen = 0;
BinaryIO::BinaryRead<uint32_t>(m_FileStream, stringLen);
std::string path;
for (int j = 0; j < stringLen; j++) {
char inChar;
BinaryIO::BinaryRead<char>(m_FileStream, inChar);
path += inChar;
}
m_PackPaths.push_back(path);
m_PackPaths.resize(m_PackPathCount);
for (auto& item : m_PackPaths) {
BinaryIO::ReadString<uint32_t>(m_FileStream, item, BinaryIO::ReadType::String);
}
BinaryIO::BinaryRead<uint32_t>(m_FileStream, m_PackFileIndexCount);

View File

@@ -10,8 +10,23 @@ dConfig::dConfig(const std::string& filepath) {
LoadConfig();
}
std::filesystem::path GetConfigDir() {
std::filesystem::path config_dir = BinaryPathFinder::GetBinaryDir();
if (const char* env_p = std::getenv("DLU_CONFIG_DIR")) {
config_dir /= env_p;
}
return config_dir;
}
const bool dConfig::Exists(const std::string& filepath) {
std::filesystem::path config_dir = GetConfigDir();
return std::filesystem::exists(config_dir / filepath);
}
void dConfig::LoadConfig() {
std::ifstream in(BinaryPathFinder::GetBinaryDir() / m_ConfigFilePath);
std::filesystem::path config_dir = GetConfigDir();
std::ifstream in(config_dir / m_ConfigFilePath);
if (!in.good()) return;
std::string line{};
@@ -19,7 +34,7 @@ void dConfig::LoadConfig() {
if (!line.empty() && line.front() != '#') ProcessLine(line);
}
std::ifstream sharedConfig(BinaryPathFinder::GetBinaryDir() / "sharedconfig.ini", std::ios::in);
std::ifstream sharedConfig(config_dir / "sharedconfig.ini", std::ios::in);
if (!sharedConfig.good()) return;
line.clear();
@@ -34,6 +49,11 @@ void dConfig::ReloadConfig() {
}
const std::string& dConfig::GetValue(std::string key) {
std::string upper_key(key);
std::transform(upper_key.begin(), upper_key.end(), upper_key.begin(), ::toupper);
if (const char* env_p = std::getenv(upper_key.c_str())) {
this->m_ConfigValues[key] = env_p;
}
return this->m_ConfigValues[key];
}

View File

@@ -7,6 +7,11 @@ class dConfig {
public:
dConfig(const std::string& filepath);
/**
* Checks whether the specified filepath exists
*/
static const bool Exists(const std::string& filepath);
/**
* Gets the specified key from the config. Returns an empty string if the value is not found.
*

View File

@@ -0,0 +1,29 @@
#ifndef __STRINGIFIEDENUM_H__
#define __STRINGIFIEDENUM_H__
#include <string>
#include "magic_enum.hpp"
namespace StringifiedEnum {
template<typename T>
const std::string_view ToString(const T e) {
static_assert(std::is_enum_v<T>, "Not an enum"); // Check type
constexpr auto sv = &magic_enum::enum_entries<T>();
const auto it = std::lower_bound(
sv->begin(), sv->end(), e,
[&](const std::pair<T, std::string_view>& lhs, const T rhs) { return lhs.first < rhs; }
);
std::string_view output;
if (it != sv->end() && it->first == e) {
output = it->second;
} else {
output = "UNKNOWN";
}
return output;
}
}
#endif // !__STRINGIFIEDENUM_H__

View File

@@ -130,7 +130,7 @@ public:
LWOOBJID friendID;
std::string friendName;
void Serialize(RakNet::BitStream& bitStream) {
void Serialize(RakNet::BitStream& bitStream) const {
bitStream.Write<uint8_t>(isOnline);
bitStream.Write<uint8_t>(isBestFriend);
bitStream.Write<uint8_t>(isFTP);
@@ -148,11 +148,11 @@ public:
if (size > maxSize) size = maxSize;
for (uint32_t i = 0; i < size; ++i) {
bitStream.Write(static_cast<uint16_t>(friendName[i]));
bitStream.Write<uint16_t>(friendName[i]);
}
for (uint32_t j = 0; j < remSize; ++j) {
bitStream.Write(static_cast<uint16_t>(0));
bitStream.Write<uint16_t>(0);
}
bitStream.Write<uint32_t>(0); //???

File diff suppressed because it is too large Load Diff

View File

@@ -166,7 +166,8 @@ enum ePlayerFlag : int32_t {
NJ_LIGHTNING_SPINJITZU = 2031,
NJ_ICE_SPINJITZU = 2032,
NJ_FIRE_SPINJITZU = 2033,
NJ_WU_SHOW_DAILY_CHEST = 2099
NJ_WU_SHOW_DAILY_CHEST = 2099,
DLU_SKIP_CINEMATICS = 1'000'000,
};
#endif //!__EPLAYERFLAG__H__

View File

@@ -0,0 +1,15 @@
#ifndef __EQUICKBUILDSTATE__H__
#define __EQUICKBUILDSTATE__H__
#include <cstdint>
enum class eQuickBuildState : uint32_t {
OPEN,
COMPLETED = 2,
RESETTING = 4,
BUILDING,
INCOMPLETE
};
#endif //!__EQUICKBUILDSTATE__H__

View File

@@ -1,15 +0,0 @@
#ifndef __EREBUILDSTATE__H__
#define __EREBUILDSTATE__H__
#include <cstdint>
enum class eRebuildState : uint32_t {
OPEN,
COMPLETED = 2,
RESETTING = 4,
BUILDING,
INCOMPLETE
};
#endif //!__EREBUILDSTATE__H__

View File

@@ -34,7 +34,7 @@ enum class eReplicaComponentType : uint32_t {
PLATFORM_BOUNDARY,
MODULE,
ARCADE,
VEHICLE_PHYSICS, // Havok demo based
HAVOK_VEHICLE_PHYSICS,
MOVEMENT_AI,
EXHIBIT,
OVERHEAD_ICON,
@@ -50,11 +50,11 @@ enum class eReplicaComponentType : uint32_t {
PROPERTY_ENTRANCE,
FX,
PROPERTY_MANAGEMENT,
VEHICLE_PHYSICS_NEW, // internal physics based on havok
VEHICLE_PHYSICS,
PHYSICS_SYSTEM,
QUICK_BUILD,
SWITCH,
ZONE_CONTROL, // Minigame
MINI_GAME_CONTROL,
CHANGLING,
CHOICE_BUILD,
PACKAGE,

View File

@@ -3,6 +3,8 @@
#include <cstdint>
#include "magic_enum.hpp"
enum class eWorldMessageType : uint32_t {
VALIDATION = 1, // Session info
CHARACTER_LIST_REQUEST,
@@ -40,4 +42,10 @@ enum class eWorldMessageType : uint32_t {
UI_HELP_TOP_5 = 91
};
template <>
struct magic_enum::customize::enum_range<eWorldMessageType> {
static constexpr int min = 0;
static constexpr int max = 91;
};
#endif //!__EWORLDMESSAGETYPE__H__

View File

@@ -37,10 +37,13 @@
#include "CDPropertyTemplateTable.h"
#include "CDFeatureGatingTable.h"
#include "CDRailActivatorComponent.h"
#include "CDRewardCodesTable.h"
#ifndef CDCLIENT_CACHE_ALL
// Uncomment this to cache the full cdclient database into memory. This will make the server load faster, but will use more memory.
// A vanilla CDClient takes about 46MB of memory + the regular world data.
// #define CDCLIENT_CACHE_ALL
// # define CDCLIENT_CACHE_ALL
#endif // CDCLIENT_CACHE_ALL
#ifdef CDCLIENT_CACHE_ALL
#define CDCLIENT_DONT_CACHE_TABLE(x) x
@@ -82,6 +85,7 @@ CDClientManager::CDClientManager() {
CDRailActivatorComponentTable::Instance().LoadValuesFromDatabase();
CDRarityTableTable::Instance().LoadValuesFromDatabase();
CDRebuildComponentTable::Instance().LoadValuesFromDatabase();
CDRewardCodesTable::Instance().LoadValuesFromDatabase();
CDRewardsTable::Instance().LoadValuesFromDatabase();
CDScriptComponentTable::Instance().LoadValuesFromDatabase();
CDSkillBehaviorTable::Instance().LoadValuesFromDatabase();

View File

@@ -10,7 +10,7 @@ void CDComponentsRegistryTable::LoadValuesFromDatabase() {
entry.component_type = static_cast<eReplicaComponentType>(tableData.getIntField("component_type", 0));
entry.component_id = tableData.getIntField("component_id", -1);
this->mappedEntries.insert_or_assign(((uint64_t)entry.component_type) << 32 | ((uint64_t)entry.id), entry.component_id);
this->mappedEntries.insert_or_assign(static_cast<uint64_t>(entry.component_type) << 32 | static_cast<uint64_t>(entry.id), entry.component_id);
this->mappedEntries.insert_or_assign(entry.id, 0);
tableData.nextRow();
@@ -22,7 +22,7 @@ void CDComponentsRegistryTable::LoadValuesFromDatabase() {
int32_t CDComponentsRegistryTable::GetByIDAndType(uint32_t id, eReplicaComponentType componentType, int32_t defaultValue) {
auto exists = mappedEntries.find(id);
if (exists != mappedEntries.end()) {
auto iter = mappedEntries.find(((uint64_t)componentType) << 32 | ((uint64_t)id));
auto iter = mappedEntries.find(static_cast<uint64_t>(componentType) << 32 | static_cast<uint64_t>(id));
return iter == mappedEntries.end() ? defaultValue : iter->second;
}
@@ -38,15 +38,14 @@ int32_t CDComponentsRegistryTable::GetByIDAndType(uint32_t id, eReplicaComponent
entry.component_type = static_cast<eReplicaComponentType>(tableData.getIntField("component_type", 0));
entry.component_id = tableData.getIntField("component_id", -1);
this->mappedEntries.insert_or_assign(((uint64_t)entry.component_type) << 32 | ((uint64_t)entry.id), entry.component_id);
this->mappedEntries.insert_or_assign(static_cast<uint64_t>(entry.component_type) << 32 | static_cast<uint64_t>(entry.id), entry.component_id);
tableData.nextRow();
}
mappedEntries.insert_or_assign(id, 0);
auto iter = this->mappedEntries.find(((uint64_t)componentType) << 32 | ((uint64_t)id));
auto iter = this->mappedEntries.find(static_cast<uint64_t>(componentType) << 32 | static_cast<uint64_t>(id));
return iter == this->mappedEntries.end() ? defaultValue : iter->second;
}

View File

@@ -44,7 +44,7 @@ std::vector<CDFeatureGating> CDFeatureGatingTable::Query(std::function<bool(CDFe
bool CDFeatureGatingTable::FeatureUnlocked(const CDFeatureGating& feature) const {
for (const auto& entry : entries) {
if (entry.featureName == feature.featureName && entry >= feature) {
if (entry.featureName == feature.featureName && feature >= entry) {
return true;
}
}

View File

@@ -25,7 +25,7 @@ void CDMissionEmailTable::LoadValuesFromDatabase() {
entry.notificationGroup = tableData.getIntField("notificationGroup", -1);
entry.missionID = tableData.getIntField("missionID", -1);
entry.attachmentLOT = tableData.getIntField("attachmentLOT", 0);
entry.localize = (bool)tableData.getIntField("localize", -1);
entry.localize = static_cast<bool>(tableData.getIntField("localize", 1));
entry.locStatus = tableData.getIntField("locStatus", -1);
entry.gate_version = tableData.getStringField("gate_version", "");
@@ -50,4 +50,3 @@ std::vector<CDMissionEmail> CDMissionEmailTable::Query(std::function<bool(CDMiss
const std::vector<CDMissionEmail>& CDMissionEmailTable::GetEntries() const {
return this->entries;
}

View File

@@ -0,0 +1,47 @@
#include "CDRewardCodesTable.h"
void CDRewardCodesTable::LoadValuesFromDatabase() {
// First, get the size of the table
unsigned int size = 0;
auto tableSize = CDClientDatabase::ExecuteQuery("SELECT COUNT(*) FROM RewardCodes");
while (!tableSize.eof()) {
size = tableSize.getIntField(0, 0);
tableSize.nextRow();
}
tableSize.finalize();
// Reserve the size
this->entries.reserve(size);
// Now get the data
auto tableData = CDClientDatabase::ExecuteQuery("SELECT * FROM RewardCodes");
while (!tableData.eof()) {
CDRewardCode entry;
entry.id = tableData.getIntField("id", -1);
entry.code = tableData.getStringField("code", "");
entry.attachmentLOT = tableData.getIntField("attachmentLOT", -1);
UNUSED_COLUMN(entry.locStatus = tableData.getIntField("locStatus", -1));
UNUSED_COLUMN(entry.gate_version = tableData.getStringField("gate_version", ""));
this->entries.push_back(entry);
tableData.nextRow();
}
}
LOT CDRewardCodesTable::GetAttachmentLOT(uint32_t rewardCodeId) const {
for (auto const &entry : this->entries){
if (rewardCodeId == entry.id) return entry.attachmentLOT;
}
return LOT_NULL;
}
uint32_t CDRewardCodesTable::GetCodeID(std::string code) const {
for (auto const &entry : this->entries){
if (code == entry.code) return entry.id;
}
return -1;
}

View File

@@ -0,0 +1,25 @@
#pragma once
// Custom Classes
#include "CDTable.h"
struct CDRewardCode {
uint32_t id;
std::string code;
LOT attachmentLOT;
UNUSED(uint32_t locStatus);
UNUSED(std::string gate_version);
};
class CDRewardCodesTable : public CDTable<CDRewardCodesTable> {
private:
std::vector<CDRewardCode> entries;
public:
void LoadValuesFromDatabase();
const std::vector<CDRewardCode>& GetEntries() const;
LOT GetAttachmentLOT(uint32_t rewardCodeId) const;
uint32_t GetCodeID(std::string code) const;
};

View File

@@ -8,6 +8,7 @@
#include <string>
#include <vector>
#include <map>
#include <cstdint>
// CPPLinq
#ifdef _WIN32

View File

@@ -31,6 +31,7 @@ set(DDATABASE_CDCLIENTDATABASE_CDCLIENTTABLES_SOURCES "CDActivitiesTable.cpp"
"CDRailActivatorComponent.cpp"
"CDRarityTableTable.cpp"
"CDRebuildComponentTable.cpp"
"CDRewardCodesTable.cpp"
"CDRewardsTable.cpp"
"CDScriptComponentTable.cpp"
"CDSkillBehaviorTable.cpp"

View File

@@ -14,3 +14,7 @@ endforeach()
add_library(dDatabase STATIC ${DDATABASE_SOURCES})
target_link_libraries(dDatabase sqlite3 mariadbConnCpp)
if (${CDCLIENT_CACHE_ALL})
add_compile_definitions(dDatabase CDCLIENT_CACHE_ALL=${CDCLIENT_CACHE_ALL})
endif()

View File

@@ -21,6 +21,8 @@
#include "ICharInfo.h"
#include "IAccounts.h"
#include "IActivityLog.h"
#include "IIgnoreList.h"
#include "IAccountsRewardCodes.h"
namespace sql {
class Statement;
@@ -38,7 +40,7 @@ class GameDatabase :
public IMail, public ICommandLog, public IPlayerCheatDetections, public IBugReports,
public IPropertyContents, public IProperty, public IPetNames, public ICharXml,
public IMigrationHistory, public IUgc, public IFriends, public ICharInfo,
public IAccounts, public IActivityLog {
public IAccounts, public IActivityLog, public IAccountsRewardCodes, public IIgnoreList {
public:
virtual ~GameDatabase() = default;
// TODO: These should be made private.

View File

@@ -0,0 +1,13 @@
#ifndef __IACCOUNTSREWARDCODES__H__
#define __IACCOUNTSREWARDCODES__H__
#include <cstdint>
#include <vector>
class IAccountsRewardCodes {
public:
virtual void InsertRewardCode(const uint32_t account_id, const uint32_t reward_code) = 0;
virtual std::vector<uint32_t> GetRewardCodesByAccountID(const uint32_t account_id) = 0;
};
#endif //!__IACCOUNTSREWARDCODES__H__

View File

@@ -0,0 +1,20 @@
#ifndef __IIGNORELIST__H__
#define __IIGNORELIST__H__
#include <cstdint>
#include <string>
#include <vector>
class IIgnoreList {
public:
struct Info {
std::string name;
uint32_t id;
};
virtual std::vector<Info> GetIgnoreList(const uint32_t playerId) = 0;
virtual void AddIgnore(const uint32_t playerId, const uint32_t ignoredPlayerId) = 0;
virtual void RemoveIgnore(const uint32_t playerId, const uint32_t ignoredPlayerId) = 0;
};
#endif //!__IIGNORELIST__H__

View File

@@ -95,7 +95,7 @@ void MigrationRunner::RunSQLiteMigrations() {
// Check if there is an entry in the migration history table on the cdclient database.
cdstmt = CDClientDatabase::CreatePreppedStmt("SELECT name FROM migration_history WHERE name = ?;");
cdstmt.bind((int32_t) 1, migration.name.c_str());
cdstmt.bind(static_cast<int32_t>(1), migration.name.c_str());
auto cdres = cdstmt.execQuery();
if (!cdres.eof()) continue;
@@ -124,7 +124,7 @@ void MigrationRunner::RunSQLiteMigrations() {
// Insert into cdclient database.
cdstmt = CDClientDatabase::CreatePreppedStmt("INSERT INTO migration_history (name) VALUES (?);");
cdstmt.bind((int32_t) 1, migration.name.c_str());
cdstmt.bind(static_cast<int32_t>(1), migration.name.c_str());
cdstmt.execQuery();
CDClientDatabase::ExecuteQuery("COMMIT;");
}

View File

@@ -103,6 +103,11 @@ public:
std::optional<uint32_t> GetDonationTotal(const uint32_t activityId) override;
std::optional<bool> IsPlaykeyActive(const int32_t playkeyId) override;
std::vector<IUgc::Model> GetUgcModels(const LWOOBJID& propertyId) override;
void AddIgnore(const uint32_t playerId, const uint32_t ignoredPlayerId) override;
void RemoveIgnore(const uint32_t playerId, const uint32_t ignoredPlayerId) override;
std::vector<IIgnoreList::Info> GetIgnoreList(const uint32_t playerId) override;
void InsertRewardCode(const uint32_t account_id, const uint32_t reward_code) override;
std::vector<uint32_t> GetRewardCodesByAccountID(const uint32_t account_id) override;
private:
// Generic query functions that can be used for any query.

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@@ -0,0 +1,17 @@
#include "MySQLDatabase.h"
void MySQLDatabase::InsertRewardCode(const uint32_t account_id, const uint32_t reward_code) {
ExecuteInsert("INSERT IGNORE INTO accounts_rewardcodes (account_id, rewardcode) VALUES (?, ?);", account_id, reward_code);
}
std::vector<uint32_t> MySQLDatabase::GetRewardCodesByAccountID(const uint32_t account_id) {
auto result = ExecuteSelect("SELECT rewardcode FROM accounts_rewardcodes WHERE account_id = ?;", account_id);
std::vector<uint32_t> toReturn;
toReturn.reserve(result->rowsCount());
while (result->next()) {
toReturn.push_back(result->getUInt("rewardcode"));
}
return toReturn;
}

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@@ -1,11 +1,13 @@
set(DDATABASES_DATABASES_MYSQL_TABLES_SOURCES
"Accounts.cpp"
"AccountsRewardCodes.cpp"
"ActivityLog.cpp"
"BugReports.cpp"
"CharInfo.cpp"
"CharXml.cpp"
"CommandLog.cpp"
"Friends.cpp"
"IgnoreList.cpp"
"Leaderboard.cpp"
"Mail.cpp"
"MigrationHistory.cpp"

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@@ -0,0 +1,22 @@
#include "MySQLDatabase.h"
std::vector<IIgnoreList::Info> MySQLDatabase::GetIgnoreList(const uint32_t playerId) {
auto result = ExecuteSelect("SELECT ci.name AS name, il.ignored_player_id AS ignore_id FROM ignore_list AS il JOIN charinfo AS ci ON il.ignored_player_id = ci.id WHERE il.player_id = ?", playerId);
std::vector<IIgnoreList::Info> ignoreList;
ignoreList.reserve(result->rowsCount());
while (result->next()) {
ignoreList.push_back(IIgnoreList::Info{ result->getString("name").c_str(), result->getUInt("ignore_id") });
}
return ignoreList;
}
void MySQLDatabase::AddIgnore(const uint32_t playerId, const uint32_t ignoredPlayerId) {
ExecuteInsert("INSERT IGNORE INTO ignore_list (player_id, ignored_player_id) VALUES (?, ?)", playerId, ignoredPlayerId);
}
void MySQLDatabase::RemoveIgnore(const uint32_t playerId, const uint32_t ignoredPlayerId) {
ExecuteDelete("DELETE FROM ignore_list WHERE player_id = ? AND ignored_player_id = ?", playerId, ignoredPlayerId);
}

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@@ -8,58 +8,27 @@ set(DGAME_SOURCES "Character.cpp"
"User.cpp"
"UserManager.cpp")
include_directories(
${PROJECT_SOURCE_DIR}/dScripts
${PROJECT_SOURCE_DIR}/dGame
)
add_library(dGameBase ${DGAME_SOURCES})
target_precompile_headers(dGameBase PRIVATE ${HEADERS_DGAME})
target_link_libraries(dGameBase
PUBLIC dDatabase dPhysics
INTERFACE dComponents dEntity)
add_subdirectory(dBehaviors)
foreach(file ${DGAME_DBEHAVIORS_SOURCES})
set(DGAME_SOURCES ${DGAME_SOURCES} "dBehaviors/${file}")
endforeach()
add_subdirectory(dComponents)
foreach(file ${DGAME_DCOMPONENTS_SOURCES})
set(DGAME_SOURCES ${DGAME_SOURCES} "dComponents/${file}")
endforeach()
add_subdirectory(dEntity)
foreach(file ${DGAME_DENTITY_SOURCES})
set(DGAME_SOURCES ${DGAME_SOURCES} "dEntity/${file}")
endforeach()
add_subdirectory(dGameMessages)
foreach(file ${DGAME_DGAMEMESSAGES_SOURCES})
set(DGAME_SOURCES ${DGAME_SOURCES} "dGameMessages/${file}")
endforeach()
add_subdirectory(dInventory)
foreach(file ${DGAME_DINVENTORY_SOURCES})
set(DGAME_SOURCES ${DGAME_SOURCES} "dInventory/${file}")
endforeach()
add_subdirectory(dMission)
foreach(file ${DGAME_DMISSION_SOURCES})
set(DGAME_SOURCES ${DGAME_SOURCES} "dMission/${file}")
endforeach()
add_subdirectory(dPropertyBehaviors)
foreach(file ${DGAME_DPROPERTYBEHAVIORS_SOURCES})
set(DGAME_SOURCES ${DGAME_SOURCES} "dPropertyBehaviors/${file}")
endforeach()
add_subdirectory(dUtilities)
foreach(file ${DGAME_DUTILITIES_SOURCES})
set(DGAME_SOURCES ${DGAME_SOURCES} "dUtilities/${file}")
endforeach()
foreach(file ${DSCRIPTS_SOURCES})
set(DGAME_SOURCES ${DGAME_SOURCES} "${PROJECT_SOURCE_DIR}/dScripts/${file}")
endforeach()
add_library(dGame STATIC ${DGAME_SOURCES})
target_link_libraries(dGame dDatabase Recast Detour)
add_library(dGame INTERFACE)
target_link_libraries(dGame INTERFACE
dGameBase dBehaviors dComponents dEntity dGameMessages dInventory dMission dPropertyBehaviors dUtilities dScripts
)

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@@ -3,7 +3,7 @@
#include "dCommonVars.h"
#include <vector>
#include "../thirdparty/tinyxml2/tinyxml2.h"
#include "tinyxml2.h"
#include <unordered_map>
#include <map>

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@@ -3,7 +3,7 @@
#include "CDClientManager.h"
#include "Game.h"
#include "Logger.h"
#include <PacketUtils.h>
#include "PacketUtils.h"
#include <functional>
#include "CDDestructibleComponentTable.h"
#include "CDClientDatabase.h"
@@ -47,7 +47,7 @@
#include "MovingPlatformComponent.h"
#include "MissionComponent.h"
#include "MissionOfferComponent.h"
#include "RebuildComponent.h"
#include "QuickBuildComponent.h"
#include "BuildBorderComponent.h"
#include "MovementAIComponent.h"
#include "VendorComponent.h"
@@ -62,7 +62,7 @@
#include "ModelComponent.h"
#include "ZCompression.h"
#include "PetComponent.h"
#include "VehiclePhysicsComponent.h"
#include "HavokVehiclePhysicsComponent.h"
#include "PossessableComponent.h"
#include "PossessorComponent.h"
#include "ModuleAssemblyComponent.h"
@@ -76,7 +76,7 @@
#include "eGameMasterLevel.h"
#include "eReplicaComponentType.h"
#include "eReplicaPacketType.h"
#include "ZoneControlComponent.h"
#include "MiniGameControlComponent.h"
#include "RacingStatsComponent.h"
#include "CollectibleComponent.h"
#include "ItemComponent.h"
@@ -166,7 +166,9 @@ void Entity::Initialize() {
if (!groupIDs.empty()) {
m_Groups = GeneralUtils::SplitString(groupIDs, ';');
m_Groups.erase(m_Groups.end() - 1);
if (!m_Groups.empty()) {
if (m_Groups.back().empty()) m_Groups.erase(m_Groups.end() - 1);
}
}
/**
@@ -217,8 +219,8 @@ void Entity::Initialize() {
AddComponent<PetComponent>(petComponentId);
}
if (compRegistryTable->GetByIDAndType(m_TemplateID, eReplicaComponentType::ZONE_CONTROL) > 0) {
AddComponent<ZoneControlComponent>();
if (compRegistryTable->GetByIDAndType(m_TemplateID, eReplicaComponentType::MINI_GAME_CONTROL) > 0) {
AddComponent<MiniGameControlComponent>();
}
uint32_t possessableComponentId = compRegistryTable->GetByIDAndType(m_TemplateID, eReplicaComponentType::POSSESSABLE);
@@ -299,10 +301,10 @@ void Entity::Initialize() {
AddComponent<PhantomPhysicsComponent>()->SetPhysicsEffectActive(false);
}
if (compRegistryTable->GetByIDAndType(m_TemplateID, eReplicaComponentType::VEHICLE_PHYSICS) > 0) {
auto* vehiclePhysicsComponent = AddComponent<VehiclePhysicsComponent>();
vehiclePhysicsComponent->SetPosition(m_DefaultPosition);
vehiclePhysicsComponent->SetRotation(m_DefaultRotation);
if (compRegistryTable->GetByIDAndType(m_TemplateID, eReplicaComponentType::HAVOK_VEHICLE_PHYSICS) > 0) {
auto* havokVehiclePhysicsComponent = AddComponent<HavokVehiclePhysicsComponent>();
havokVehiclePhysicsComponent->SetPosition(m_DefaultPosition);
havokVehiclePhysicsComponent->SetRotation(m_DefaultRotation);
}
if (compRegistryTable->GetByIDAndType(m_TemplateID, eReplicaComponentType::SOUND_TRIGGER, -1) != -1) {
@@ -325,16 +327,16 @@ void Entity::Initialize() {
* Multiple components require the destructible component.
*/
int buffComponentID = compRegistryTable->GetByIDAndType(m_TemplateID, eReplicaComponentType::BUFF);
int rebuildComponentID = compRegistryTable->GetByIDAndType(m_TemplateID, eReplicaComponentType::QUICK_BUILD);
int quickBuildComponentID = compRegistryTable->GetByIDAndType(m_TemplateID, eReplicaComponentType::QUICK_BUILD);
int componentID = -1;
if (collectibleComponentID > 0) componentID = collectibleComponentID;
if (rebuildComponentID > 0) componentID = rebuildComponentID;
if (quickBuildComponentID > 0) componentID = quickBuildComponentID;
if (buffComponentID > 0) componentID = buffComponentID;
CDDestructibleComponentTable* destCompTable = CDClientManager::Instance().GetTable<CDDestructibleComponentTable>();
std::vector<CDDestructibleComponent> destCompData = destCompTable->Query([=](CDDestructibleComponent entry) { return (entry.id == componentID); });
bool isSmashable = GetVarAs<int32_t>(u"is_smashable") != 0;
if (buffComponentID > 0 || collectibleComponentID > 0 || isSmashable) {
DestroyableComponent* comp = AddComponent<DestroyableComponent>();
@@ -519,45 +521,50 @@ void Entity::Initialize() {
}
if (int componentID = compRegistryTable->GetByIDAndType(m_TemplateID, eReplicaComponentType::QUICK_BUILD) > 0) {
auto* rebuildComponent = AddComponent<RebuildComponent>();
auto* quickBuildComponent = AddComponent<QuickBuildComponent>();
CDRebuildComponentTable* rebCompTable = CDClientManager::Instance().GetTable<CDRebuildComponentTable>();
std::vector<CDRebuildComponent> rebCompData = rebCompTable->Query([=](CDRebuildComponent entry) { return (entry.id == rebuildComponentID); });
std::vector<CDRebuildComponent> rebCompData = rebCompTable->Query([=](CDRebuildComponent entry) { return (entry.id == quickBuildComponentID); });
if (rebCompData.size() > 0) {
rebuildComponent->SetResetTime(rebCompData[0].reset_time);
rebuildComponent->SetCompleteTime(rebCompData[0].complete_time);
rebuildComponent->SetTakeImagination(rebCompData[0].take_imagination);
rebuildComponent->SetInterruptible(rebCompData[0].interruptible);
rebuildComponent->SetSelfActivator(rebCompData[0].self_activator);
rebuildComponent->SetActivityId(rebCompData[0].activityID);
rebuildComponent->SetPostImaginationCost(rebCompData[0].post_imagination_cost);
rebuildComponent->SetTimeBeforeSmash(rebCompData[0].time_before_smash);
quickBuildComponent->SetResetTime(rebCompData[0].reset_time);
quickBuildComponent->SetCompleteTime(rebCompData[0].complete_time);
quickBuildComponent->SetTakeImagination(rebCompData[0].take_imagination);
quickBuildComponent->SetInterruptible(rebCompData[0].interruptible);
quickBuildComponent->SetSelfActivator(rebCompData[0].self_activator);
quickBuildComponent->SetActivityId(rebCompData[0].activityID);
quickBuildComponent->SetPostImaginationCost(rebCompData[0].post_imagination_cost);
quickBuildComponent->SetTimeBeforeSmash(rebCompData[0].time_before_smash);
const auto rebuildResetTime = GetVar<float>(u"rebuild_reset_time");
if (rebuildResetTime != 0.0f) {
rebuildComponent->SetResetTime(rebuildResetTime);
quickBuildComponent->SetResetTime(rebuildResetTime);
// Known bug with moving platform in FV that casues it to build at the end instead of the start.
// This extends the smash time so players can ride up the lift.
if (m_TemplateID == 9483)
{
rebuildComponent->SetResetTime(rebuildComponent->GetResetTime() + 25);
if (m_TemplateID == 9483) {
quickBuildComponent->SetResetTime(quickBuildComponent->GetResetTime() + 25);
}
}
const auto activityID = GetVar<int32_t>(u"activityID");
if (activityID > 0) {
rebuildComponent->SetActivityId(activityID);
quickBuildComponent->SetActivityId(activityID);
Loot::CacheMatrix(activityID);
}
const auto timeBeforeSmash = GetVar<float>(u"tmeSmsh");
if (timeBeforeSmash > 0) {
quickBuildComponent->SetTimeBeforeSmash(timeBeforeSmash);
}
const auto compTime = GetVar<float>(u"compTime");
if (compTime > 0) {
rebuildComponent->SetCompleteTime(compTime);
quickBuildComponent->SetCompleteTime(compTime);
}
}
}
@@ -598,8 +605,8 @@ void Entity::Initialize() {
}
// Scripted activity component
int scriptedActivityID = compRegistryTable->GetByIDAndType(m_TemplateID, eReplicaComponentType::SCRIPTED_ACTIVITY);
if ((scriptedActivityID > 0)) {
int scriptedActivityID = compRegistryTable->GetByIDAndType(m_TemplateID, eReplicaComponentType::SCRIPTED_ACTIVITY, -1);
if ((scriptedActivityID != -1)) {
AddComponent<ScriptedActivityComponent>(scriptedActivityID);
}
@@ -738,7 +745,7 @@ void Entity::Initialize() {
!HasComponent(eReplicaComponentType::PHANTOM_PHYSICS) &&
!HasComponent(eReplicaComponentType::PROPERTY) &&
!HasComponent(eReplicaComponentType::RACING_CONTROL) &&
!HasComponent(eReplicaComponentType::VEHICLE_PHYSICS)
!HasComponent(eReplicaComponentType::HAVOK_VEHICLE_PHYSICS)
)
//if (HasComponent(eReplicaComponentType::BASE_COMBAT_AI))
{
@@ -975,9 +982,9 @@ void Entity::WriteBaseReplicaData(RakNet::BitStream* outBitStream, eReplicaPacke
}
outBitStream->Write(m_ChildEntities.size() > 0);
if (m_ChildEntities.size() > 0) {
outBitStream->Write((uint16_t)m_ChildEntities.size());
outBitStream->Write<uint16_t>(m_ChildEntities.size());
for (Entity* child : m_ChildEntities) {
outBitStream->Write((uint64_t)child->GetObjectID());
outBitStream->Write<uint64_t>(child->GetObjectID());
}
}
}
@@ -1017,9 +1024,9 @@ void Entity::WriteComponents(RakNet::BitStream* outBitStream, eReplicaPacketType
rigidbodyPhantomPhysics->Serialize(outBitStream, bIsInitialUpdate);
}
VehiclePhysicsComponent* vehiclePhysicsComponent;
if (TryGetComponent(eReplicaComponentType::VEHICLE_PHYSICS, vehiclePhysicsComponent)) {
vehiclePhysicsComponent->Serialize(outBitStream, bIsInitialUpdate);
HavokVehiclePhysicsComponent* havokVehiclePhysicsComponent;
if (TryGetComponent(eReplicaComponentType::HAVOK_VEHICLE_PHYSICS, havokVehiclePhysicsComponent)) {
havokVehiclePhysicsComponent->Serialize(outBitStream, bIsInitialUpdate);
}
PhantomPhysicsComponent* phantomPhysicsComponent;
@@ -1118,14 +1125,14 @@ void Entity::WriteComponents(RakNet::BitStream* outBitStream, eReplicaPacketType
baseCombatAiComponent->Serialize(outBitStream, bIsInitialUpdate);
}
RebuildComponent* rebuildComponent;
if (TryGetComponent(eReplicaComponentType::QUICK_BUILD, rebuildComponent)) {
QuickBuildComponent* quickBuildComponent;
if (TryGetComponent(eReplicaComponentType::QUICK_BUILD, quickBuildComponent)) {
DestroyableComponent* destroyableComponent;
if (TryGetComponent(eReplicaComponentType::DESTROYABLE, destroyableComponent) && !destroyableSerialized) {
destroyableComponent->Serialize(outBitStream, bIsInitialUpdate);
}
destroyableSerialized = true;
rebuildComponent->Serialize(outBitStream, bIsInitialUpdate);
quickBuildComponent->Serialize(outBitStream, bIsInitialUpdate);
}
MovingPlatformComponent* movingPlatformComponent;
@@ -1191,9 +1198,9 @@ void Entity::WriteComponents(RakNet::BitStream* outBitStream, eReplicaPacketType
}
}
ZoneControlComponent* zoneControlComponent;
if (TryGetComponent(eReplicaComponentType::ZONE_CONTROL, zoneControlComponent)) {
zoneControlComponent->Serialize(outBitStream, bIsInitialUpdate);
MiniGameControlComponent* miniGameControlComponent;
if (TryGetComponent(eReplicaComponentType::MINI_GAME_CONTROL, miniGameControlComponent)) {
miniGameControlComponent->Serialize(outBitStream, bIsInitialUpdate);
}
// BBB Component, unused currently
@@ -1215,39 +1222,56 @@ void Entity::UpdateXMLDoc(tinyxml2::XMLDocument* doc) {
void Entity::Update(const float deltaTime) {
uint32_t timerPosition;
timerPosition = 0;
while (timerPosition < m_Timers.size()) {
m_Timers[timerPosition]->Update(deltaTime);
if (m_Timers[timerPosition]->GetTime() <= 0) {
const auto timerName = m_Timers[timerPosition]->GetName();
delete m_Timers[timerPosition];
for (timerPosition = 0; timerPosition < m_Timers.size();) {
auto& timer = m_Timers[timerPosition];
timer.Update(deltaTime);
// If the timer is expired, erase it and dont increment the position because the next timer will be at the same position.
// Before: [0, 1, 2, 3, ..., n]
// timerPosition ^
// After: [0, 1, 3, ..., n]
// timerPosition ^
if (timer.GetTime() <= 0) {
// Remove the timer from the list of timers first so that scripts and events can remove timers without causing iterator invalidation
auto timerName = timer.GetName();
m_Timers.erase(m_Timers.begin() + timerPosition);
for (CppScripts::Script* script : CppScripts::GetEntityScripts(this)) {
script->OnTimerDone(this, timerName);
}
TriggerEvent(eTriggerEventType::TIMER_DONE, this);
} else {
// If the timer isnt expired, go to the next timer.
timerPosition++;
}
}
for (timerPosition = 0; timerPosition < m_CallbackTimers.size(); ) {
// If the timer is expired, erase it and dont increment the position because the next timer will be at the same position.
// Before: [0, 1, 2, 3, ..., n]
// timerPosition ^
// After: [0, 1, 3, ..., n]
// timerPosition ^
auto& callbackTimer = m_CallbackTimers[timerPosition];
callbackTimer.Update(deltaTime);
if (callbackTimer.GetTime() <= 0) {
// Remove the timer from the list of timers first so that callbacks can remove timers without causing iterator invalidation
auto callback = callbackTimer.GetCallback();
m_CallbackTimers.erase(m_CallbackTimers.begin() + timerPosition);
callback();
} else {
timerPosition++;
}
}
for (int i = 0; i < m_CallbackTimers.size(); i++) {
m_CallbackTimers[i]->Update(deltaTime);
if (m_CallbackTimers[i]->GetTime() <= 0) {
m_CallbackTimers[i]->GetCallback()();
delete m_CallbackTimers[i];
m_CallbackTimers.erase(m_CallbackTimers.begin() + i);
}
// Add pending timers to the list of timers so they start next tick.
if (!m_PendingTimers.empty()) {
m_Timers.insert(m_Timers.end(), m_PendingTimers.begin(), m_PendingTimers.end());
m_PendingTimers.clear();
}
// Add pending timers to the list of timers so they start next tick.
if (m_PendingTimers.size() > 0) {
for (auto namedTimer : m_PendingTimers) {
m_Timers.push_back(namedTimer);
}
m_PendingTimers.clear();
if (!m_PendingCallbackTimers.empty()) {
m_CallbackTimers.insert(m_CallbackTimers.end(), m_PendingCallbackTimers.begin(), m_PendingCallbackTimers.end());
m_PendingCallbackTimers.clear();
}
if (IsSleeping()) {
@@ -1503,7 +1527,7 @@ void Entity::Smash(const LWOOBJID source, const eKillType killType, const std::u
destroyableComponent->Smash(source, killType, deathType);
}
void Entity::Kill(Entity* murderer) {
void Entity::Kill(Entity* murderer, const eKillType killType) {
if (!m_PlayerIsReadyForUpdates) return;
for (const auto& cb : m_DieCallbacks) {
@@ -1527,7 +1551,7 @@ void Entity::Kill(Entity* murderer) {
bool waitForDeathAnimation = false;
if (destroyableComponent) {
waitForDeathAnimation = destroyableComponent->GetDeathBehavior() == 0;
waitForDeathAnimation = destroyableComponent->GetDeathBehavior() == 0 && killType != eKillType::SILENT;
}
// Live waited a hard coded 12 seconds for death animations of type 0 before networking destruction!
@@ -1581,10 +1605,10 @@ void Entity::AddCollisionPhantomCallback(const std::function<void(Entity* target
m_PhantomCollisionCallbacks.push_back(callback);
}
void Entity::AddRebuildCompleteCallback(const std::function<void(Entity* user)>& callback) const {
auto* rebuildComponent = GetComponent<RebuildComponent>();
if (rebuildComponent != nullptr) {
rebuildComponent->AddRebuildCompleteCallback(callback);
void Entity::AddQuickBuildCompleteCallback(const std::function<void(Entity* user)>& callback) const {
auto* quickBuildComponent = GetComponent<QuickBuildComponent>();
if (quickBuildComponent != nullptr) {
quickBuildComponent->AddQuickBuildCompleteCallback(callback);
}
}
@@ -1685,31 +1709,20 @@ void Entity::RemoveParent() {
}
void Entity::AddTimer(std::string name, float time) {
EntityTimer* timer = new EntityTimer(name, time);
m_PendingTimers.push_back(timer);
m_PendingTimers.emplace_back(name, time);
}
void Entity::AddCallbackTimer(float time, std::function<void()> callback) {
EntityCallbackTimer* timer = new EntityCallbackTimer(time, callback);
m_CallbackTimers.push_back(timer);
m_PendingCallbackTimers.emplace_back(time, callback);
}
bool Entity::HasTimer(const std::string& name) {
for (auto* timer : m_Timers) {
if (timer->GetName() == name) {
return true;
}
}
return false;
return std::find(m_Timers.begin(), m_Timers.end(), name) != m_Timers.end();
}
void Entity::CancelCallbackTimers() {
for (auto* callback : m_CallbackTimers) {
delete callback;
}
m_CallbackTimers.clear();
m_PendingCallbackTimers.clear();
}
void Entity::ScheduleKillAfterUpdate(Entity* murderer) {
@@ -1721,8 +1734,8 @@ void Entity::ScheduleKillAfterUpdate(Entity* murderer) {
void Entity::CancelTimer(const std::string& name) {
for (int i = 0; i < m_Timers.size(); i++) {
if (m_Timers[i]->GetName() == name) {
delete m_Timers[i];
auto& timer = m_Timers[i];
if (timer == name) {
m_Timers.erase(m_Timers.begin() + i);
return;
}
@@ -1730,21 +1743,10 @@ void Entity::CancelTimer(const std::string& name) {
}
void Entity::CancelAllTimers() {
/*for (auto timer : m_Timers) {
if (timer) delete timer;
}*/
for (auto* timer : m_Timers) {
delete timer;
}
m_Timers.clear();
for (auto* callBackTimer : m_CallbackTimers) {
delete callBackTimer;
}
m_PendingTimers.clear();
m_CallbackTimers.clear();
m_PendingCallbackTimers.clear();
}
bool Entity::IsPlayer() const {
@@ -1840,7 +1842,7 @@ const NiPoint3& Entity::GetPosition() const {
return simple->GetPosition();
}
auto* vehicel = GetComponent<VehiclePhysicsComponent>();
auto* vehicel = GetComponent<HavokVehiclePhysicsComponent>();
if (vehicel != nullptr) {
return vehicel->GetPosition();
@@ -1868,7 +1870,7 @@ const NiQuaternion& Entity::GetRotation() const {
return simple->GetRotation();
}
auto* vehicel = GetComponent<VehiclePhysicsComponent>();
auto* vehicel = GetComponent<HavokVehiclePhysicsComponent>();
if (vehicel != nullptr) {
return vehicel->GetRotation();
@@ -1896,7 +1898,7 @@ void Entity::SetPosition(NiPoint3 position) {
simple->SetPosition(position);
}
auto* vehicel = GetComponent<VehiclePhysicsComponent>();
auto* vehicel = GetComponent<HavokVehiclePhysicsComponent>();
if (vehicel != nullptr) {
vehicel->SetPosition(position);
@@ -1924,7 +1926,7 @@ void Entity::SetRotation(NiQuaternion rotation) {
simple->SetRotation(rotation);
}
auto* vehicel = GetComponent<VehiclePhysicsComponent>();
auto* vehicel = GetComponent<HavokVehiclePhysicsComponent>();
if (vehicel != nullptr) {
vehicel->SetRotation(rotation);

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@@ -160,6 +160,8 @@ public:
void AddChild(Entity* child);
void RemoveChild(Entity* child);
void RemoveParent();
// Adds a timer to start next frame with the given name and time.
void AddTimer(std::string name, float time);
void AddCallbackTimer(float time, std::function<void()> callback);
bool HasTimer(const std::string& name);
@@ -210,8 +212,8 @@ public:
void RequestActivityExit(Entity* sender, LWOOBJID player, bool canceled);
void Smash(const LWOOBJID source = LWOOBJID_EMPTY, const eKillType killType = eKillType::VIOLENT, const std::u16string& deathType = u"");
void Kill(Entity* murderer = nullptr);
void AddRebuildCompleteCallback(const std::function<void(Entity* user)>& callback) const;
void Kill(Entity* murderer = nullptr, const eKillType killType = eKillType::SILENT);
void AddQuickBuildCompleteCallback(const std::function<void(Entity* user)>& callback) const;
void AddCollisionPhantomCallback(const std::function<void(Entity* target)>& callback);
void AddDieCallback(const std::function<void()>& callback);
void Resurrect();
@@ -324,9 +326,10 @@ protected:
std::vector<std::function<void(Entity* target)>> m_PhantomCollisionCallbacks;
std::unordered_map<eReplicaComponentType, Component*> m_Components;
std::vector<EntityTimer*> m_Timers;
std::vector<EntityTimer*> m_PendingTimers;
std::vector<EntityCallbackTimer*> m_CallbackTimers;
std::vector<EntityTimer> m_Timers;
std::vector<EntityTimer> m_PendingTimers;
std::vector<EntityCallbackTimer> m_CallbackTimers;
std::vector<EntityCallbackTimer> m_PendingCallbackTimers;
bool m_ShouldDestroyAfterUpdate = false;

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@@ -2,7 +2,7 @@
#include "RakNetTypes.h"
#include "Game.h"
#include "User.h"
#include "../dWorldServer/ObjectIDManager.h"
#include "ObjectIDManager.h"
#include "Character.h"
#include "GeneralUtils.h"
#include "dServer.h"
@@ -47,10 +47,6 @@ std::vector<LWOMAPID> EntityManager::m_GhostingExcludedZones = {
// Configure some exceptions for ghosting, nessesary for some special objects.
std::vector<LOT> EntityManager::m_GhostingExcludedLOTs = {
// NT - Pipes
9524,
12408,
// AG - Footrace
4967
};
@@ -93,7 +89,7 @@ Entity* EntityManager::CreateEntity(EntityInfo info, User* user, Entity* parentE
// Entities with no ID already set, often spawned entities, we'll generate a new sequencial ID
if (info.id == 0) {
id = ObjectIDManager::Instance()->GenerateObjectID();
id = ObjectIDManager::GenerateObjectID();
}
// Entities with an ID already set, often level entities, we'll use that ID as a base
@@ -185,8 +181,8 @@ void EntityManager::SerializeEntities() {
m_SerializationCounter++;
RakNet::BitStream stream;
stream.Write(static_cast<char>(ID_REPLICA_MANAGER_SERIALIZE));
stream.Write(static_cast<unsigned short>(entity->GetNetworkId()));
stream.Write<char>(ID_REPLICA_MANAGER_SERIALIZE);
stream.Write<unsigned short>(entity->GetNetworkId());
entity->WriteBaseReplicaData(&stream, eReplicaPacketType::SERIALIZATION);
entity->WriteComponents(&stream, eReplicaPacketType::SERIALIZATION);
@@ -370,9 +366,9 @@ void EntityManager::ConstructEntity(Entity* entity, const SystemAddress& sysAddr
RakNet::BitStream stream;
stream.Write(static_cast<char>(ID_REPLICA_MANAGER_CONSTRUCTION));
stream.Write<char>(ID_REPLICA_MANAGER_CONSTRUCTION);
stream.Write(true);
stream.Write(static_cast<unsigned short>(entity->GetNetworkId()));
stream.Write<unsigned short>(entity->GetNetworkId());
entity->WriteBaseReplicaData(&stream, eReplicaPacketType::CONSTRUCTION);
entity->WriteComponents(&stream, eReplicaPacketType::CONSTRUCTION);
@@ -420,8 +416,8 @@ void EntityManager::DestructEntity(Entity* entity, const SystemAddress& sysAddr)
RakNet::BitStream stream;
stream.Write(static_cast<char>(ID_REPLICA_MANAGER_DESTRUCTION));
stream.Write(static_cast<unsigned short>(entity->GetNetworkId()));
stream.Write<char>(ID_REPLICA_MANAGER_DESTRUCTION);
stream.Write<unsigned short>(entity->GetNetworkId());
Game::server->Send(&stream, sysAddr, sysAddr == UNASSIGNED_SYSTEM_ADDRESS);

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@@ -193,7 +193,7 @@ void Leaderboard::SetupLeaderboard(bool weekly, uint32_t resultStart, uint32_t r
SELECT leaderboardsRanked.*, character_id, UNIX_TIMESTAMP(last_played) as lastPlayed, leaderboardsRanked.name, leaderboardsRanked.ranking FROM leaderboardsRanked, myStanding, lowestRanking
WHERE leaderboardsRanked.ranking
BETWEEN
LEAST(GREATEST(CAST(myRank AS SIGNED) - 5, %i), lowestRanking.lowestRank - 9)
LEAST(GREATEST(CAST(myRank AS SIGNED) - 5, %i), CAST(lowestRanking.lowestRank AS SIGNED) - 9)
AND
LEAST(GREATEST(myRank + 5, %i), lowestRanking.lowestRank)
ORDER BY ranking ASC;

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@@ -60,6 +60,8 @@ void Player::SetSystemAddress(const SystemAddress& value) {
}
void Player::SetRespawnPos(const NiPoint3 position) {
if (!m_Character) return;
m_respawnPos = position;
m_Character->SetRespawnPoint(Game::zoneManager->GetZone()->GetWorldID(), position);

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@@ -2,7 +2,7 @@
#include "EntityManager.h"
#include "GameMessages.h"
#include "InventoryComponent.h"
#include "../dWorldServer/ObjectIDManager.h"
#include "ObjectIDManager.h"
#include "Game.h"
#include "Logger.h"
#include "Item.h"
@@ -273,7 +273,7 @@ void TradingManager::CancelTrade(LWOOBJID tradeId) {
}
Trade* TradingManager::NewTrade(LWOOBJID participantA, LWOOBJID participantB) {
const LWOOBJID tradeId = ObjectIDManager::Instance()->GenerateObjectID();
const LWOOBJID tradeId = ObjectIDManager::GenerateObjectID();
auto* trade = new Trade(tradeId, participantA, participantB);

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@@ -110,3 +110,7 @@ void User::UserOutOfSync() {
Game::server->Disconnect(this->m_SystemAddress, eServerDisconnectIdentifiers::PLAY_SCHEDULE_TIME_DONE);
}
}
void User::UpdateBestFriendValue(const std::string_view playerName, const bool newValue) {
m_IsBestFriendMap[playerName.data()] = newValue;
}

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@@ -3,7 +3,7 @@
#include <string>
#include <vector>
#include "../thirdparty/raknet/Source/RakNetTypes.h"
#include "RakNetTypes.h"
#include "dCommonVars.h"
#include <unordered_map>
@@ -43,8 +43,8 @@ public:
bool GetLastChatMessageApproved() { return m_LastChatMessageApproved; }
void SetLastChatMessageApproved(bool approved) { m_LastChatMessageApproved = approved; }
std::unordered_map<std::string, bool> GetIsBestFriendMap() { return m_IsBestFriendMap; }
void SetIsBestFriendMap(std::unordered_map<std::string, bool> mapToSet) { m_IsBestFriendMap = mapToSet; }
const std::unordered_map<std::string, bool>& GetIsBestFriendMap() { return m_IsBestFriendMap; }
void UpdateBestFriendValue(const std::string_view playerName, const bool newValue);
bool GetIsMuted() const;

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@@ -8,11 +8,11 @@
#include "Game.h"
#include "Logger.h"
#include "User.h"
#include <WorldPackets.h>
#include "WorldPackets.h"
#include "Character.h"
#include <BitStream.h>
#include "BitStream.h"
#include "PacketUtils.h"
#include "../dWorldServer/ObjectIDManager.h"
#include "ObjectIDManager.h"
#include "Logger.h"
#include "GeneralUtils.h"
#include "ZoneInstanceManager.h"
@@ -44,57 +44,53 @@ inline void StripCR(std::string& str) {
void UserManager::Initialize() {
std::string line;
AssetMemoryBuffer fnBuff = Game::assetManager->GetFileAsBuffer("names/minifigname_first.txt");
if (!fnBuff.m_Success) {
auto fnStream = Game::assetManager->GetFile("names/minifigname_first.txt");
if (!fnStream) {
LOG("Failed to load %s", (Game::assetManager->GetResPath() / "names/minifigname_first.txt").string().c_str());
throw std::runtime_error("Aborting initialization due to missing minifigure name file.");
}
std::istream fnStream = std::istream(&fnBuff);
while (std::getline(fnStream, line, '\n')) {
std::string name = line;
StripCR(name);
m_FirstNames.push_back(name);
}
fnBuff.close();
AssetMemoryBuffer mnBuff = Game::assetManager->GetFileAsBuffer("names/minifigname_middle.txt");
if (!mnBuff.m_Success) {
auto mnStream = Game::assetManager->GetFile("names/minifigname_middle.txt");
if (!mnStream) {
LOG("Failed to load %s", (Game::assetManager->GetResPath() / "names/minifigname_middle.txt").string().c_str());
throw std::runtime_error("Aborting initialization due to missing minifigure name file.");
}
std::istream mnStream = std::istream(&mnBuff);
while (std::getline(mnStream, line, '\n')) {
std::string name = line;
StripCR(name);
m_MiddleNames.push_back(name);
}
mnBuff.close();
AssetMemoryBuffer lnBuff = Game::assetManager->GetFileAsBuffer("names/minifigname_last.txt");
if (!lnBuff.m_Success) {
auto lnStream = Game::assetManager->GetFile("names/minifigname_last.txt");
if (!lnStream) {
LOG("Failed to load %s", (Game::assetManager->GetResPath() / "names/minifigname_last.txt").string().c_str());
throw std::runtime_error("Aborting initialization due to missing minifigure name file.");
}
std::istream lnStream = std::istream(&lnBuff);
while (std::getline(lnStream, line, '\n')) {
std::string name = line;
StripCR(name);
m_LastNames.push_back(name);
}
lnBuff.close();
//Load our pre-approved names:
AssetMemoryBuffer chatListBuff = Game::assetManager->GetFileAsBuffer("chatplus_en_us.txt");
if (!chatListBuff.m_Success) {
// Load our pre-approved names:
auto chatListStream = Game::assetManager->GetFile("chatplus_en_us.txt");
if (!chatListStream) {
LOG("Failed to load %s", (Game::assetManager->GetResPath() / "chatplus_en_us.txt").string().c_str());
throw std::runtime_error("Aborting initialization due to missing chat whitelist file.");
}
std::istream chatListStream = std::istream(&chatListBuff);
while (std::getline(chatListStream, line, '\n')) {
StripCR(line);
m_PreapprovedNames.push_back(line);
}
chatListBuff.close();
}
UserManager::~UserManager() {
@@ -207,7 +203,7 @@ void UserManager::RequestCharacterList(const SystemAddress& sysAddr) {
chars[i]->SaveXMLToDatabase();
chars[i]->GetEntity()->SetCharacter(nullptr);
delete chars[i];
}
@@ -267,7 +263,7 @@ void UserManager::CreateCharacter(const SystemAddress& sysAddr, Packet* packet)
}
//Now that the name is ok, we can get an objectID from Master:
ObjectIDManager::Instance()->RequestPersistentID([=](uint32_t objectID) {
ObjectIDManager::RequestPersistentID([=, this](uint32_t objectID) {
if (Database::Get()->GetCharacterInfo(objectID)) {
LOG("Character object id unavailable, check object_id_tracker!");
WorldPackets::SendCharacterCreationResponse(sysAddr, eCharacterCreationResponse::OBJECT_ID_UNAVAILABLE);
@@ -275,60 +271,58 @@ void UserManager::CreateCharacter(const SystemAddress& sysAddr, Packet* packet)
}
std::stringstream xml;
xml << "<obj v=\"1\"><mf hc=\"" << hairColor << "\" hs=\"" << hairStyle << "\" hd=\"0\" t=\"" << shirtColor << "\" l=\"" << pantsColor;
xml << "<obj v=\"1\">";
xml << "<mf hc=\"" << hairColor << "\" hs=\"" << hairStyle << "\" hd=\"0\" t=\"" << shirtColor << "\" l=\"" << pantsColor;
xml << "\" hdc=\"0\" cd=\"" << shirtStyle << "\" lh=\"" << lh << "\" rh=\"" << rh << "\" es=\"" << eyebrows << "\" ";
xml << "ess=\"" << eyes << "\" ms=\"" << mouth << "\"/>";
xml << "<char acct=\"" << u->GetAccountID() << "\" cc=\"0\" gm=\"0\" ft=\"0\" llog=\"" << time(NULL) << "\" ";
xml << "ls=\"0\" lzx=\"-626.5847\" lzy=\"613.3515\" lzz=\"-28.6374\" lzrx=\"0.0\" lzry=\"0.7015\" lzrz=\"0.0\" lzrw=\"0.7126\" ";
xml << "stt=\"0;0;0;0;0;0;0;0;0;0;0;0;0;0;0;0;0;0;0;0;0;0;0;0;0;0;0;\"></char>";
xml << "<dest hm=\"4\" hc=\"4\" im=\"0\" ic=\"0\" am=\"0\" ac=\"0\" d=\"0\"/>";
xml << "<inv><bag><b t=\"0\" m=\"20\"/><b t=\"1\" m=\"40\"/><b t=\"2\" m=\"240\"/><b t=\"3\" m=\"240\"/><b t=\"14\" m=\"40\"/></bag><items><in t=\"0\">";
std::string xmlSave1 = xml.str();
ObjectIDManager::Instance()->RequestPersistentID([=](uint32_t idforshirt) {
std::stringstream xml2;
LWOOBJID lwoidforshirt = ObjectIDManager::GenerateRandomObjectID();
LWOOBJID lwoidforpants;
LWOOBJID lwoidforshirt = idforshirt;
GeneralUtils::SetBit(lwoidforshirt, eObjectBits::CHARACTER);
GeneralUtils::SetBit(lwoidforshirt, eObjectBits::PERSISTENT);
xml2 << xmlSave1 << "<i l=\"" << shirtLOT << "\" id=\"" << lwoidforshirt << "\" s=\"0\" c=\"1\" eq=\"1\" b=\"1\"/>";
do {
lwoidforpants = ObjectIDManager::GenerateRandomObjectID();
} while (lwoidforpants == lwoidforshirt); //Make sure we don't have the same ID for both shirt and pants
std::string xmlSave2 = xml2.str();
GeneralUtils::SetBit(lwoidforshirt, eObjectBits::CHARACTER);
GeneralUtils::SetBit(lwoidforshirt, eObjectBits::PERSISTENT);
GeneralUtils::SetBit(lwoidforpants, eObjectBits::CHARACTER);
GeneralUtils::SetBit(lwoidforpants, eObjectBits::PERSISTENT);
ObjectIDManager::Instance()->RequestPersistentID([=](uint32_t idforpants) {
LWOOBJID lwoidforpants = idforpants;
GeneralUtils::SetBit(lwoidforpants, eObjectBits::CHARACTER);
GeneralUtils::SetBit(lwoidforpants, eObjectBits::PERSISTENT);
xml << "<i l=\"" << shirtLOT << "\" id=\"" << lwoidforshirt << "\" s=\"0\" c=\"1\" eq=\"1\" b=\"1\"/>";
xml << "<i l=\"" << pantsLOT << "\" id=\"" << lwoidforpants << "\" s=\"1\" c=\"1\" eq=\"1\" b=\"1\"/>";
std::stringstream xml3;
xml3 << xmlSave2 << "<i l=\"" << pantsLOT << "\" id=\"" << lwoidforpants << "\" s=\"1\" c=\"1\" eq=\"1\" b=\"1\"/>";
xml << "</in></items></inv><lvl l=\"1\" cv=\"1\" sb=\"500\"/><flag></flag></obj>";
xml3 << "</in></items></inv><lvl l=\"1\" cv=\"1\" sb=\"500\"/><flag></flag></obj>";
//Check to see if our name was pre-approved:
bool nameOk = IsNamePreapproved(name);
if (!nameOk && u->GetMaxGMLevel() > eGameMasterLevel::FORUM_MODERATOR) nameOk = true;
//Check to see if our name was pre-approved:
bool nameOk = IsNamePreapproved(name);
if (!nameOk && u->GetMaxGMLevel() > eGameMasterLevel::FORUM_MODERATOR) nameOk = true;
std::string_view nameToAssign = !name.empty() && nameOk ? name : predefinedName;
std::string pendingName = !name.empty() && !nameOk ? name : "";
std::string_view nameToAssign = !name.empty() && nameOk ? name : predefinedName;
std::string pendingName = !name.empty() && !nameOk ? name : "";
ICharInfo::Info info;
info.name = nameToAssign;
info.pendingName = pendingName;
info.id = objectID;
info.accountId = u->GetAccountID();
ICharInfo::Info info;
info.name = nameToAssign;
info.pendingName = pendingName;
info.id = objectID;
info.accountId = u->GetAccountID();
Database::Get()->InsertNewCharacter(info);
Database::Get()->InsertNewCharacter(info);
//Now finally insert our character xml:
Database::Get()->InsertCharacterXml(objectID, xml.str());
//Now finally insert our character xml:
Database::Get()->InsertCharacterXml(objectID, xml3.str());
WorldPackets::SendCharacterCreationResponse(sysAddr, eCharacterCreationResponse::SUCCESS);
UserManager::RequestCharacterList(sysAddr);
});
});
});
WorldPackets::SendCharacterCreationResponse(sysAddr, eCharacterCreationResponse::SUCCESS);
UserManager::RequestCharacterList(sysAddr);
});
}
void UserManager::DeleteCharacter(const SystemAddress& sysAddr, Packet* packet) {
@@ -407,7 +401,7 @@ void UserManager::RenameCharacter(const SystemAddress& sysAddr, Packet* packet)
return;
}
if (Database::Get()->GetCharacterInfo(newName)) {
if (!Database::Get()->GetCharacterInfo(newName)) {
if (IsNamePreapproved(newName)) {
Database::Get()->SetCharacterName(charID, newName);
LOG("Character %s now known as %s", character->GetName().c_str(), newName.c_str());
@@ -466,16 +460,18 @@ void UserManager::LoginCharacter(const SystemAddress& sysAddr, uint32_t playerID
uint32_t FindCharShirtID(uint32_t shirtColor, uint32_t shirtStyle) {
try {
std::string shirtQuery = "select obj.id from Objects as obj JOIN (select * from ComponentsRegistry as cr JOIN ItemComponent as ic on ic.id = cr.component_id where cr.component_type == 11) as icc on icc.id = obj.id where lower(obj._internalNotes) == \"character create shirt\" AND icc.color1 == ";
shirtQuery += std::to_string(shirtColor);
shirtQuery += " AND icc.decal == ";
shirtQuery = shirtQuery + std::to_string(shirtStyle);
auto tableData = CDClientDatabase::ExecuteQuery(shirtQuery);
auto shirtLOT = tableData.getIntField(0, -1);
auto stmt = CDClientDatabase::CreatePreppedStmt(
"select obj.id from Objects as obj JOIN (select * from ComponentsRegistry as cr JOIN ItemComponent as ic on ic.id = cr.component_id where cr.component_type == 11) as icc on icc.id = obj.id where lower(obj._internalNotes) == ? AND icc.color1 == ? AND icc.decal == ?"
);
stmt.bind(1, "character create shirt");
stmt.bind(2, static_cast<int>(shirtColor));
stmt.bind(3, static_cast<int>(shirtStyle));
auto tableData = stmt.execQuery();
auto shirtLOT = tableData.getIntField(0, 4069);
tableData.finalize();
return shirtLOT;
} catch (const std::exception&) {
LOG("Failed to execute query! Using backup...");
} catch (const std::exception& ex) {
LOG("Could not look up shirt %i %i: %s", shirtColor, shirtStyle, ex.what());
// in case of no shirt found in CDServer, return problematic red vest.
return 4069;
}
@@ -483,14 +479,17 @@ uint32_t FindCharShirtID(uint32_t shirtColor, uint32_t shirtStyle) {
uint32_t FindCharPantsID(uint32_t pantsColor) {
try {
std::string pantsQuery = "select obj.id from Objects as obj JOIN (select * from ComponentsRegistry as cr JOIN ItemComponent as ic on ic.id = cr.component_id where cr.component_type == 11) as icc on icc.id = obj.id where lower(obj._internalNotes) == \"cc pants\" AND icc.color1 == ";
pantsQuery += std::to_string(pantsColor);
auto tableData = CDClientDatabase::ExecuteQuery(pantsQuery);
auto pantsLOT = tableData.getIntField(0, -1);
auto stmt = CDClientDatabase::CreatePreppedStmt(
"select obj.id from Objects as obj JOIN (select * from ComponentsRegistry as cr JOIN ItemComponent as ic on ic.id = cr.component_id where cr.component_type == 11) as icc on icc.id = obj.id where lower(obj._internalNotes) == ? AND icc.color1 == ?"
);
stmt.bind(1, "cc pants");
stmt.bind(2, static_cast<int>(pantsColor));
auto tableData = stmt.execQuery();
auto pantsLOT = tableData.getIntField(0, 2508);
tableData.finalize();
return pantsLOT;
} catch (const std::exception&) {
LOG("Failed to execute query! Using backup...");
} catch (const std::exception& ex) {
LOG("Could not look up pants %i: %s", pantsColor, ex.what());
// in case of no pants color found in CDServer, return red pants.
return 2508;
}

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@@ -15,7 +15,7 @@ void ApplyBuffBehavior::Handle(BehaviorContext* context, RakNet::BitStream* bitS
if (buffComponent == nullptr) return;
buffComponent->ApplyBuff(m_BuffId, m_Duration, context->originator, addImmunity, cancelOnDamaged, cancelOnDeath,
cancelOnLogout, cancelonRemoveBuff, cancelOnUi, cancelOnUnequip, cancelOnZone);
cancelOnLogout, cancelonRemoveBuff, cancelOnUi, cancelOnUnequip, cancelOnZone, m_ApplyOnTeammates);
}
void ApplyBuffBehavior::UnCast(BehaviorContext* context, BehaviorBranchContext branch) {
@@ -45,4 +45,5 @@ void ApplyBuffBehavior::Load() {
cancelOnUi = GetBoolean("cancel_on_ui");
cancelOnUnequip = GetBoolean("cancel_on_unequip");
cancelOnZone = GetBoolean("cancel_on_zone");
m_ApplyOnTeammates = GetBoolean("apply_on_teammates");
}

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@@ -31,4 +31,6 @@ public:
void Calculate(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) override;
void Load() override;
private:
bool m_ApplyOnTeammates;
};

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@@ -7,7 +7,7 @@
#include "Logger.h"
#include "BehaviorBranchContext.h"
#include "BehaviorContext.h"
#include "RebuildComponent.h"
#include "QuickBuildComponent.h"
#include "DestroyableComponent.h"
#include "Game.h"
#include "Logger.h"

View File

@@ -22,7 +22,6 @@ void BasicAttackBehavior::Handle(BehaviorContext* context, RakNet::BitStream* bi
if (entity->IsPlayer() && !this->m_DontApplyImmune) {
const float immunityTime = Game::zoneManager->GetWorldConfig()->globalImmunityTime;
destroyableComponent->SetDamageCooldownTimer(immunityTime);
LOG_DEBUG("Target targetEntity %llu took damage, setting damage cooldown timer to %f s", branch.target, immunityTime);
}
}
@@ -188,11 +187,7 @@ void BasicAttackBehavior::DoBehaviorCalculation(BehaviorContext* context, RakNet
return;
}
const float immunityTime = Game::zoneManager->GetWorldConfig()->globalImmunityTime;
LOG_DEBUG("Damage cooldown timer currently %f s", destroyableComponent->GetDamageCooldownTimer());
const bool isImmune = (destroyableComponent->IsImmune()) || (destroyableComponent->IsCooldownImmune());
const bool isImmune = destroyableComponent->IsImmune() || destroyableComponent->IsCooldownImmune();
bitStream->Write(isImmune);
if (isImmune) {
@@ -219,8 +214,7 @@ void BasicAttackBehavior::DoBehaviorCalculation(BehaviorContext* context, RakNet
//Handle player damage cooldown
if (isSuccess && targetEntity->IsPlayer() && !this->m_DontApplyImmune) {
destroyableComponent->SetDamageCooldownTimer(immunityTime);
LOG_DEBUG("Target targetEntity %llu took damage, setting damage cooldown timer to %f s", branch.target, immunityTime);
destroyableComponent->SetDamageCooldownTimer(Game::zoneManager->GetWorldConfig()->globalImmunityTime);
}
eBasicAttackSuccessTypes successState = eBasicAttackSuccessTypes::FAILIMMUNE;

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@@ -368,11 +368,11 @@ void Behavior::PlayFx(std::u16string type, const LWOOBJID target, const LWOOBJID
if (!type.empty()) {
typeQuery.bind(1, typeString.c_str());
typeQuery.bind(2, (int)effectId);
typeQuery.bind(2, static_cast<int>(effectId));
result = typeQuery.execQuery();
} else {
idQuery.bind(1, (int)effectId);
idQuery.bind(1, static_cast<int>(effectId));
result = idQuery.execQuery();
}

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@@ -13,7 +13,7 @@
#include "DestroyableComponent.h"
#include "EchoSyncSkill.h"
#include "PhantomPhysicsComponent.h"
#include "RebuildComponent.h"
#include "QuickBuildComponent.h"
#include "eReplicaComponentType.h"
#include "TeamManager.h"
#include "eConnectionType.h"
@@ -249,7 +249,7 @@ bool BehaviorContext::CalculateUpdate(const float deltaTime) {
entry.behavior->SyncCalculation(this, bitStream, entry.branchContext);
if (!clientInitalized) {
echo.sBitStream.assign((char*)bitStream->GetData(), bitStream->GetNumberOfBytesUsed());
echo.sBitStream.assign(reinterpret_cast<char*>(bitStream->GetData()), bitStream->GetNumberOfBytesUsed());
// Write message
RakNet::BitStream message;
@@ -412,8 +412,8 @@ bool BehaviorContext::CheckTargetingRequirements(const Entity* target) const {
if (!target) return false;
// ignore quickbuilds that aren't completed
auto* targetQuickbuildComponent = target->GetComponent<RebuildComponent>();
if (targetQuickbuildComponent && targetQuickbuildComponent->GetState() != eRebuildState::COMPLETED) return false;
auto* targetQuickbuildComponent = target->GetComponent<QuickBuildComponent>();
if (targetQuickbuildComponent && targetQuickbuildComponent->GetState() != eQuickBuildState::COMPLETED) return false;
return true;
}

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@@ -54,4 +54,9 @@ set(DGAME_DBEHAVIORS_SOURCES "AirMovementBehavior.cpp"
"TargetCasterBehavior.cpp"
"TauntBehavior.cpp"
"VentureVisionBehavior.cpp"
"VerifyBehavior.cpp" PARENT_SCOPE)
"VerifyBehavior.cpp")
add_library(dBehaviors STATIC ${DGAME_DBEHAVIORS_SOURCES})
target_link_libraries(dBehaviors PUBLIC dPhysics)
target_include_directories(dBehaviors PUBLIC ".")
target_precompile_headers(dBehaviors REUSE_FROM dGameBase)

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@@ -38,10 +38,12 @@ void JetPackBehavior::Calculate(BehaviorContext* context, RakNet::BitStream* bit
}
void JetPackBehavior::Load() {
this->m_WarningEffectID = GetInt("warning_effect_id");
this->m_Airspeed = GetFloat("airspeed");
this->m_MaxAirspeed = GetFloat("max_airspeed");
this->m_VerticalVelocity = GetFloat("vertical_velocity");
this->m_EnableHover = GetBoolean("enable_hover");
this->m_BypassChecks = GetBoolean("bypass_checks", true);
this->m_WarningEffectID = GetInt("warning_effect_id", -1);
this->m_Airspeed = GetFloat("airspeed", 10);
this->m_MaxAirspeed = GetFloat("max_airspeed", 15);
this->m_VerticalVelocity = GetFloat("vertical_velocity", 1);
this->m_EnableHover = GetBoolean("enable_hover", false);
// TODO: Implement proper jetpack checks, so we can set this default to false
this->m_BypassChecks = GetBoolean("bypass_checks", true);
}

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@@ -5,7 +5,7 @@
#include "Game.h"
#include "Logger.h"
#include "SkillComponent.h"
#include "../dWorldServer/ObjectIDManager.h"
#include "ObjectIDManager.h"
#include "eObjectBits.h"
void ProjectileAttackBehavior::Handle(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) {
@@ -106,7 +106,7 @@ void ProjectileAttackBehavior::Calculate(BehaviorContext* context, RakNet::BitSt
const auto maxTime = this->m_maxDistance / this->m_projectileSpeed;
for (auto i = 0u; i < this->m_projectileCount; ++i) {
auto id = static_cast<LWOOBJID>(ObjectIDManager::Instance()->GenerateObjectID());
auto id = static_cast<LWOOBJID>(ObjectIDManager::GenerateObjectID());
GeneralUtils::SetBit(id, eObjectBits::SPAWNED);

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@@ -6,7 +6,7 @@
#include "Game.h"
#include "Logger.h"
#include "DestroyableComponent.h"
#include "RebuildComponent.h"
#include "QuickBuildComponent.h"
#include "Entity.h"
#include "EntityInfo.h"
#include "eReplicaComponentType.h"
@@ -53,10 +53,10 @@ void SpawnBehavior::Handle(BehaviorContext* context, RakNet::BitStream* bitStrea
entity->SetOwnerOverride(context->originator);
// Unset the flag to reposition the player, this makes it harder to glitch out of the map
auto* rebuildComponent = entity->GetComponent<RebuildComponent>();
auto* quickBuildComponent = entity->GetComponent<QuickBuildComponent>();
if (rebuildComponent != nullptr) {
rebuildComponent->SetRepositionPlayer(false);
if (quickBuildComponent != nullptr) {
quickBuildComponent->SetRepositionPlayer(false);
}
Game::entityManager->ConstructEntity(entity);

View File

@@ -42,7 +42,7 @@ void SwitchMultipleBehavior::Load() {
"(select bP2.value FROM BehaviorParameter bP2 WHERE bP2.behaviorID = ?1 AND bP2.parameterID LIKE 'value %' "
"AND replace(bP1.parameterID, 'behavior ', '') = replace(bP2.parameterID, 'value ', '')) as value "
"FROM BehaviorParameter bP1 WHERE bP1.behaviorID = ?1 AND bP1.parameterID LIKE 'behavior %';");
query.bind(1, (int)this->m_behaviorId);
query.bind(1, static_cast<int>(this->m_behaviorId));
auto result = query.execQuery();

View File

@@ -6,7 +6,7 @@
#include "BehaviorContext.h"
#include "BaseCombatAIComponent.h"
#include "EntityManager.h"
#include "RebuildComponent.h"
#include "QuickBuildComponent.h"
#include "DestroyableComponent.h"
#include <vector>
@@ -104,7 +104,7 @@ void TacArcBehavior::Calculate(BehaviorContext* context, RakNet::BitStream* bitS
const auto casterPosition = self->GetPosition();
auto reference = self->GetPosition(); //+ m_offset;
auto reference = self->GetPosition() + m_offset;
targets.clear();
@@ -114,46 +114,34 @@ void TacArcBehavior::Calculate(BehaviorContext* context, RakNet::BitStream* bitS
context->FilterTargets(validTargets, this->m_ignoreFactionList, this->m_includeFactionList, this->m_targetSelf, this->m_targetEnemy, this->m_targetFriend, this->m_targetTeam);
for (auto validTarget : validTargets) {
if (targets.size() >= this->m_maxTargets) {
break;
}
if (std::find(targets.begin(), targets.end(), validTarget) != targets.end()) {
continue;
}
if (targets.size() >= this->m_maxTargets) break;
if (std::find(targets.begin(), targets.end(), validTarget) != targets.end()) continue;
if (validTarget->GetIsDead()) continue;
const auto otherPosition = validTarget->GetPosition();
const auto targetPos = validTarget->GetPosition();
const auto heightDifference = std::abs(otherPosition.y - casterPosition.y);
/*if (otherPosition.y > reference.y && heightDifference > this->m_upperBound || otherPosition.y < reference.y && heightDifference > this->m_lowerBound)
{
// make sure we aren't too high or low in comparison to the targer
const auto heightDifference = std::abs(reference.y - targetPos.y);
if (targetPos.y > reference.y && heightDifference > this->m_upperBound || targetPos.y < reference.y && heightDifference > this->m_lowerBound)
continue;
}*/
const auto forward = self->GetRotation().GetForwardVector();
// forward is a normalized vector of where the caster is facing.
// otherPosition is the position of the target.
// targetPos is the position of the target.
// reference is the position of the caster.
// If we cast a ray forward from the caster, does it come within m_farWidth of the target?
const auto distance = Vector3::Distance(reference, otherPosition);
const auto distance = Vector3::Distance(reference, targetPos);
if (m_method == 2) {
NiPoint3 rayPoint = casterPosition + forward * distance;
if (m_farWidth > 0 && Vector3::DistanceSquared(rayPoint, otherPosition) > this->m_farWidth * this->m_farWidth) {
if (m_farWidth > 0 && Vector3::DistanceSquared(rayPoint, targetPos) > this->m_farWidth * this->m_farWidth)
continue;
}
}
auto normalized = (reference - otherPosition) / distance;
auto normalized = (reference - targetPos) / distance;
const float degreeAngle = std::abs(Vector3::Angle(forward, normalized) * (180 / 3.14) - 180);
if (distance >= this->m_minRange && this->m_maxRange >= distance && degreeAngle <= 2 * this->m_angle) {
targets.push_back(validTarget);
}
@@ -167,33 +155,26 @@ void TacArcBehavior::Calculate(BehaviorContext* context, RakNet::BitStream* bitS
});
const auto hit = !targets.empty();
bitStream->Write(hit);
if (this->m_checkEnv) {
const auto blocked = false; // TODO
bitStream->Write(blocked);
}
if (hit) {
if (combatAi != nullptr) {
combatAi->LookAt(targets[0]->GetPosition());
}
if (combatAi) combatAi->LookAt(targets[0]->GetPosition());
context->foundTarget = true; // We want to continue with this behavior
const auto count = static_cast<uint32_t>(targets.size());
bitStream->Write(count);
for (auto* target : targets) {
bitStream->Write(target->GetObjectID());
}
for (auto* target : targets) {
branch.target = target->GetObjectID();
this->m_action->Calculate(context, bitStream, branch);
}
} else {
@@ -214,8 +195,8 @@ void TacArcBehavior::Load() {
GetFloat("offset_z", 0.0f)
);
this->m_method = GetInt("method", 1);
this->m_upperBound = GetFloat("upper_bound", 4.4f);
this->m_lowerBound = GetFloat("lower_bound", 0.4f);
this->m_upperBound = std::abs(GetFloat("upper_bound", 4.4f));
this->m_lowerBound = std::abs(GetFloat("lower_bound", 0.4f));
this->m_usePickedTarget = GetBoolean("use_picked_target", false);
this->m_useTargetPostion = GetBoolean("use_target_position", false);
this->m_checkEnv = GetBoolean("check_env", false);

View File

@@ -1,4 +1,4 @@
#include "ScriptedActivityComponent.h"
#include "ActivityComponent.h"
#include "GameMessages.h"
#include "CDClientManager.h"
#include "MissionComponent.h"
@@ -7,7 +7,7 @@
#include "ZoneInstanceManager.h"
#include "Game.h"
#include "Logger.h"
#include <WorldPackets.h>
#include "WorldPackets.h"
#include "EntityManager.h"
#include "ChatPackets.h"
#include "Player.h"
@@ -29,28 +29,18 @@
#include "CDActivitiesTable.h"
#include "LeaderboardManager.h"
ScriptedActivityComponent::ScriptedActivityComponent(Entity* parent, int activityID) : Component(parent) {
ActivityComponent::ActivityComponent(Entity* parent, int32_t activityID) : Component(parent) {
/*
* This is precisely what the client does functionally
* Use the component id as the default activity id and load its data from the database
* if activityID is specified and if that column exists in the activities table, update the activity info with that data.
*/
m_ActivityID = activityID;
CDActivitiesTable* activitiesTable = CDClientManager::Instance().GetTable<CDActivitiesTable>();
std::vector<CDActivities> activities = activitiesTable->Query([=](CDActivities entry) {return (entry.ActivityID == m_ActivityID); });
for (CDActivities activity : activities) {
m_ActivityInfo = activity;
if (static_cast<Leaderboard::Type>(activity.leaderboardType) == Leaderboard::Type::Racing && Game::config->GetValue("solo_racing") == "1") {
m_ActivityInfo.minTeamSize = 1;
m_ActivityInfo.minTeams = 1;
}
const auto& transferOverride = parent->GetVar<std::u16string>(u"transferZoneID");
if (!transferOverride.empty()) {
m_ActivityInfo.instanceMapID = std::stoi(GeneralUtils::UTF16ToWTF8(transferOverride));
// TODO: LU devs made me do it (for some reason cannon cove instancer is marked to go to GF survival)
// NOTE: 1301 is GF survival
if (m_ActivityInfo.instanceMapID == 1301) {
m_ActivityInfo.instanceMapID = 1302;
}
}
LoadActivityData(activityID);
if (m_Parent->HasVar(u"activityID")) {
m_ActivityID = parent->GetVar<int32_t>(u"activityID");
LoadActivityData(m_ActivityID);
}
auto* destroyableComponent = m_Parent->GetComponent<DestroyableComponent>();
@@ -78,31 +68,48 @@ ScriptedActivityComponent::ScriptedActivityComponent(Entity* parent, int activit
}
}
}
void ActivityComponent::LoadActivityData(const int32_t activityId) {
CDActivitiesTable* activitiesTable = CDClientManager::Instance().GetTable<CDActivitiesTable>();
std::vector<CDActivities> activities = activitiesTable->Query([activityId](CDActivities entry) {return (entry.ActivityID == activityId); });
ScriptedActivityComponent::~ScriptedActivityComponent()
= default;
void ScriptedActivityComponent::Serialize(RakNet::BitStream* outBitStream, bool bIsInitialUpdate) {
outBitStream->Write(true);
outBitStream->Write<uint32_t>(m_ActivityPlayers.size());
if (!m_ActivityPlayers.empty()) {
for (const auto& activityPlayer : m_ActivityPlayers) {
outBitStream->Write<LWOOBJID>(activityPlayer->playerID);
for (const auto& activityValue : activityPlayer->values) {
outBitStream->Write<float_t>(activityValue);
bool soloRacing = Game::config->GetValue("solo_racing") == "1";
for (CDActivities activity : activities) {
m_ActivityInfo = activity;
if (static_cast<Leaderboard::Type>(activity.leaderboardType) == Leaderboard::Type::Racing && soloRacing) {
m_ActivityInfo.minTeamSize = 1;
m_ActivityInfo.minTeams = 1;
}
if (m_ActivityInfo.instanceMapID == -1) {
const auto& transferOverride = m_Parent->GetVarAsString(u"transferZoneID");
if (!transferOverride.empty()) {
GeneralUtils::TryParse(transferOverride, m_ActivityInfo.instanceMapID);
}
}
}
}
void ScriptedActivityComponent::ReloadConfig() {
void ActivityComponent::Serialize(RakNet::BitStream* outBitStream, bool bIsInitialUpdate) {
outBitStream->Write(m_DirtyActivityInfo);
if (m_DirtyActivityInfo) {
outBitStream->Write<uint32_t>(m_ActivityPlayers.size());
if (!m_ActivityPlayers.empty()) {
for (const auto& activityPlayer : m_ActivityPlayers) {
outBitStream->Write<LWOOBJID>(activityPlayer->playerID);
for (const auto& activityValue : activityPlayer->values) {
outBitStream->Write<float_t>(activityValue);
}
}
}
if (!bIsInitialUpdate) m_DirtyActivityInfo = false;
}
}
void ActivityComponent::ReloadConfig() {
CDActivitiesTable* activitiesTable = CDClientManager::Instance().GetTable<CDActivitiesTable>();
std::vector<CDActivities> activities = activitiesTable->Query([=](CDActivities entry) {return (entry.ActivityID == m_ActivityID); });
std::vector<CDActivities> activities = activitiesTable->Query([this](CDActivities entry) {return (entry.ActivityID == m_ActivityID); });
for (auto activity : activities) {
auto mapID = m_ActivityInfo.instanceMapID;
if ((mapID == 1203 || mapID == 1261 || mapID == 1303 || mapID == 1403) && Game::config->GetValue("solo_racing") == "1") {
if (static_cast<Leaderboard::Type>(activity.leaderboardType) == Leaderboard::Type::Racing && Game::config->GetValue("solo_racing") == "1") {
m_ActivityInfo.minTeamSize = 1;
m_ActivityInfo.minTeams = 1;
} else {
@@ -112,11 +119,7 @@ void ScriptedActivityComponent::ReloadConfig() {
}
}
void ScriptedActivityComponent::HandleMessageBoxResponse(Entity* player, const std::string& id) {
if (m_ActivityInfo.ActivityID == 103) {
return;
}
void ActivityComponent::HandleMessageBoxResponse(Entity* player, const std::string& id) {
if (id == "LobbyExit") {
PlayerLeave(player->GetObjectID());
} else if (id == "PlayButton") {
@@ -124,11 +127,8 @@ void ScriptedActivityComponent::HandleMessageBoxResponse(Entity* player, const s
}
}
void ScriptedActivityComponent::PlayerJoin(Entity* player) {
if (m_ActivityInfo.ActivityID == 103 || PlayerIsInQueue(player) || !IsValidActivity(player)) {
return;
}
void ActivityComponent::PlayerJoin(Entity* player) {
if (PlayerIsInQueue(player)) return;
// If we have a lobby, queue the player and allow others to join, otherwise spin up an instance on the spot
if (HasLobby()) {
PlayerJoinLobby(player);
@@ -136,11 +136,9 @@ void ScriptedActivityComponent::PlayerJoin(Entity* player) {
auto* instance = NewInstance();
instance->AddParticipant(player);
}
Game::entityManager->SerializeEntity(m_Parent);
}
void ScriptedActivityComponent::PlayerJoinLobby(Entity* player) {
void ActivityComponent::PlayerJoinLobby(Entity* player) {
if (!m_Parent->HasComponent(eReplicaComponentType::QUICK_BUILD))
GameMessages::SendMatchResponse(player, player->GetSystemAddress(), 0); // tell the client they joined a lobby
LobbyPlayer* newLobbyPlayer = new LobbyPlayer();
@@ -189,7 +187,7 @@ void ScriptedActivityComponent::PlayerJoinLobby(Entity* player) {
}
}
void ScriptedActivityComponent::PlayerLeave(LWOOBJID playerID) {
void ActivityComponent::PlayerLeave(LWOOBJID playerID) {
// Removes the player from a lobby and notifies the others, not applicable for non-lobby instances
for (Lobby* lobby : m_Queue) {
@@ -214,7 +212,7 @@ void ScriptedActivityComponent::PlayerLeave(LWOOBJID playerID) {
}
}
void ScriptedActivityComponent::Update(float deltaTime) {
void ActivityComponent::Update(float deltaTime) {
std::vector<Lobby*> lobbiesToRemove{};
// Ticks all the lobbies, not applicable for non-instance activities
for (Lobby* lobby : m_Queue) {
@@ -287,7 +285,7 @@ void ScriptedActivityComponent::Update(float deltaTime) {
}
}
void ScriptedActivityComponent::RemoveLobby(Lobby* lobby) {
void ActivityComponent::RemoveLobby(Lobby* lobby) {
for (int i = 0; i < m_Queue.size(); ++i) {
if (m_Queue[i] == lobby) {
m_Queue.erase(m_Queue.begin() + i);
@@ -296,29 +294,12 @@ void ScriptedActivityComponent::RemoveLobby(Lobby* lobby) {
}
}
bool ScriptedActivityComponent::HasLobby() const {
bool ActivityComponent::HasLobby() const {
// If the player is not in the world he has to be, create a lobby for the transfer
return m_ActivityInfo.instanceMapID != UINT_MAX && m_ActivityInfo.instanceMapID != Game::server->GetZoneID();
}
bool ScriptedActivityComponent::IsValidActivity(Entity* player) {
// Makes it so that scripted activities with an unimplemented map cannot be joined
/*if (player->GetGMLevel() < eGameMasterLevel::DEVELOPER && (m_ActivityInfo.instanceMapID == 1302 || m_ActivityInfo.instanceMapID == 1301)) {
if (m_Parent->GetLOT() == 4860) {
auto* missionComponent = player->GetComponent<MissionComponent>();
missionComponent->CompleteMission(229);
}
ChatPackets::SendSystemMessage(player->GetSystemAddress(), u"Sorry, this activity is not ready.");
static_cast<Player*>(player)->SendToZone(Game::zoneManager->GetZone()->GetWorldID()); // Gets them out of this stuck state
return false;
}*/
return true;
}
bool ScriptedActivityComponent::PlayerIsInQueue(Entity* player) {
bool ActivityComponent::PlayerIsInQueue(Entity* player) {
for (Lobby* lobby : m_Queue) {
for (LobbyPlayer* lobbyPlayer : lobby->players) {
if (player->GetObjectID() == lobbyPlayer->entityID) return true;
@@ -328,7 +309,7 @@ bool ScriptedActivityComponent::PlayerIsInQueue(Entity* player) {
return false;
}
bool ScriptedActivityComponent::IsPlayedBy(Entity* player) const {
bool ActivityComponent::IsPlayedBy(Entity* player) const {
for (const auto* instance : this->m_Instances) {
for (const auto* instancePlayer : instance->GetParticipants()) {
if (instancePlayer != nullptr && instancePlayer->GetObjectID() == player->GetObjectID())
@@ -339,7 +320,7 @@ bool ScriptedActivityComponent::IsPlayedBy(Entity* player) const {
return false;
}
bool ScriptedActivityComponent::IsPlayedBy(LWOOBJID playerID) const {
bool ActivityComponent::IsPlayedBy(LWOOBJID playerID) const {
for (const auto* instance : this->m_Instances) {
for (const auto* instancePlayer : instance->GetParticipants()) {
if (instancePlayer != nullptr && instancePlayer->GetObjectID() == playerID)
@@ -350,7 +331,7 @@ bool ScriptedActivityComponent::IsPlayedBy(LWOOBJID playerID) const {
return false;
}
bool ScriptedActivityComponent::TakeCost(Entity* player) const {
bool ActivityComponent::TakeCost(Entity* player) const {
if (m_ActivityInfo.optionalCostLOT <= 0 || m_ActivityInfo.optionalCostCount <= 0)
return true;
@@ -366,7 +347,7 @@ bool ScriptedActivityComponent::TakeCost(Entity* player) const {
return true;
}
void ScriptedActivityComponent::PlayerReady(Entity* player, bool bReady) {
void ActivityComponent::PlayerReady(Entity* player, bool bReady) {
for (Lobby* lobby : m_Queue) {
for (LobbyPlayer* lobbyPlayer : lobby->players) {
if (lobbyPlayer->entityID == player->GetObjectID()) {
@@ -389,13 +370,13 @@ void ScriptedActivityComponent::PlayerReady(Entity* player, bool bReady) {
}
}
ActivityInstance* ScriptedActivityComponent::NewInstance() {
ActivityInstance* ActivityComponent::NewInstance() {
auto* instance = new ActivityInstance(m_Parent, m_ActivityInfo);
m_Instances.push_back(instance);
return instance;
}
void ScriptedActivityComponent::LoadPlayersIntoInstance(ActivityInstance* instance, const std::vector<LobbyPlayer*>& lobby) const {
void ActivityComponent::LoadPlayersIntoInstance(ActivityInstance* instance, const std::vector<LobbyPlayer*>& lobby) const {
for (LobbyPlayer* player : lobby) {
auto* entity = player->GetEntity();
if (entity == nullptr || !TakeCost(entity)) {
@@ -406,11 +387,11 @@ void ScriptedActivityComponent::LoadPlayersIntoInstance(ActivityInstance* instan
}
}
const std::vector<ActivityInstance*>& ScriptedActivityComponent::GetInstances() const {
const std::vector<ActivityInstance*>& ActivityComponent::GetInstances() const {
return m_Instances;
}
ActivityInstance* ScriptedActivityComponent::GetInstance(const LWOOBJID playerID) {
ActivityInstance* ActivityComponent::GetInstance(const LWOOBJID playerID) {
for (const auto* instance : GetInstances()) {
for (const auto* participant : instance->GetParticipants()) {
if (participant->GetObjectID() == playerID)
@@ -421,14 +402,14 @@ ActivityInstance* ScriptedActivityComponent::GetInstance(const LWOOBJID playerID
return nullptr;
}
void ScriptedActivityComponent::ClearInstances() {
void ActivityComponent::ClearInstances() {
for (ActivityInstance* instance : m_Instances) {
delete instance;
}
m_Instances.clear();
}
ActivityPlayer* ScriptedActivityComponent::GetActivityPlayerData(LWOOBJID playerID) {
ActivityPlayer* ActivityComponent::GetActivityPlayerData(LWOOBJID playerID) {
for (auto* activityData : m_ActivityPlayers) {
if (activityData->playerID == playerID) {
return activityData;
@@ -438,13 +419,14 @@ ActivityPlayer* ScriptedActivityComponent::GetActivityPlayerData(LWOOBJID player
return nullptr;
}
void ScriptedActivityComponent::RemoveActivityPlayerData(LWOOBJID playerID) {
void ActivityComponent::RemoveActivityPlayerData(LWOOBJID playerID) {
for (size_t i = 0; i < m_ActivityPlayers.size(); i++) {
if (m_ActivityPlayers[i]->playerID == playerID) {
delete m_ActivityPlayers[i];
m_ActivityPlayers[i] = nullptr;
m_ActivityPlayers.erase(m_ActivityPlayers.begin() + i);
m_DirtyActivityInfo = true;
Game::entityManager->SerializeEntity(m_Parent);
return;
@@ -452,38 +434,39 @@ void ScriptedActivityComponent::RemoveActivityPlayerData(LWOOBJID playerID) {
}
}
ActivityPlayer* ScriptedActivityComponent::AddActivityPlayerData(LWOOBJID playerID) {
ActivityPlayer* ActivityComponent::AddActivityPlayerData(LWOOBJID playerID) {
auto* data = GetActivityPlayerData(playerID);
if (data != nullptr)
return data;
m_ActivityPlayers.push_back(new ActivityPlayer{ playerID, {} });
m_DirtyActivityInfo = true;
Game::entityManager->SerializeEntity(m_Parent);
return GetActivityPlayerData(playerID);
}
float_t ScriptedActivityComponent::GetActivityValue(LWOOBJID playerID, uint32_t index) {
float_t ActivityComponent::GetActivityValue(LWOOBJID playerID, uint32_t index) {
auto value = -1.0f;
auto* data = GetActivityPlayerData(playerID);
if (data != nullptr) {
value = data->values[std::min(index, (uint32_t)9)];
value = data->values[std::min(index, static_cast<uint32_t>(9))];
}
return value;
}
void ScriptedActivityComponent::SetActivityValue(LWOOBJID playerID, uint32_t index, float_t value) {
void ActivityComponent::SetActivityValue(LWOOBJID playerID, uint32_t index, float_t value) {
auto* data = AddActivityPlayerData(playerID);
if (data != nullptr) {
data->values[std::min(index, (uint32_t)9)] = value;
data->values[std::min(index, static_cast<uint32_t>(9))] = value;
}
m_DirtyActivityInfo = true;
Game::entityManager->SerializeEntity(m_Parent);
}
void ScriptedActivityComponent::PlayerRemove(LWOOBJID playerID) {
void ActivityComponent::PlayerRemove(LWOOBJID playerID) {
for (auto* instance : GetInstances()) {
auto participants = instance->GetParticipants();
for (const auto* participant : participants) {
@@ -562,7 +545,7 @@ void ActivityInstance::RewardParticipant(Entity* participant) {
// First, get the activity data
auto* activityRewardsTable = CDClientManager::Instance().GetTable<CDActivityRewardsTable>();
std::vector<CDActivityRewards> activityRewards = activityRewardsTable->Query([=](CDActivityRewards entry) { return (entry.objectTemplate == m_ActivityInfo.ActivityID); });
std::vector<CDActivityRewards> activityRewards = activityRewardsTable->Query([this](CDActivityRewards entry) { return (entry.objectTemplate == m_ActivityInfo.ActivityID); });
if (!activityRewards.empty()) {
uint32_t minCoins = 0;

View File

@@ -0,0 +1,373 @@
#ifndef ACTIVITYCOMPONENT_H
#define ACTIVITYCOMPONENT_H
#include "CDClientManager.h"
#include "BitStream.h"
#include "Entity.h"
#include "Component.h"
#include "eReplicaComponentType.h"
#include "CDActivitiesTable.h"
/**
* Represents an instance of an activity, having participants and score
*/
class ActivityInstance {
public:
ActivityInstance(Entity* parent, CDActivities activityInfo) { m_Parent = parent; m_ActivityInfo = activityInfo; };
//~ActivityInstance();
/**
* Adds an entity to this activity
* @param participant the entity to add
*/
void AddParticipant(Entity* participant);
/**
* Removes all the participants from this activity
*/
void ClearParticipants() { m_Participants.clear(); };
/**
* Starts the instance world for this activity and sends all participants there
*/
void StartZone();
/**
* Gives the rewards for completing this activity to some participant
* @param participant the participant to give rewards to
*/
void RewardParticipant(Entity* participant);
/**
* Removes a participant from this activity
* @param participant the participant to remove
*/
void RemoveParticipant(const Entity* participant);
/**
* Returns all the participants of this activity
* @return all the participants of this activity
*/
std::vector<Entity*> GetParticipants() const;
/**
* Currently unused
*/
uint32_t GetScore() const;
/**
* Currently unused
*/
void SetScore(uint32_t score);
private:
/**
* Currently unused
*/
uint32_t score = 0;
/**
* The instance ID of this activity
*/
uint32_t m_NextZoneCloneID = 0;
/**
* The database information for this activity
*/
CDActivities m_ActivityInfo;
/**
* The entity that owns this activity (the entity that has the ScriptedActivityComponent)
*/
Entity* m_Parent;
/**
* All the participants of this activity
*/
std::vector<LWOOBJID> m_Participants;
};
/**
* Represents an entity in a lobby
*/
struct LobbyPlayer {
/**
* The ID of the entity that is in the lobby
*/
LWOOBJID entityID;
/**
* Whether or not the entity is ready
*/
bool ready = false;
/**
* Returns the entity that is in the lobby
* @return the entity that is in the lobby
*/
Entity* GetEntity() const;
};
/**
* Represents a lobby of players with a timer until it should start the activity
*/
struct Lobby {
/**
* The lobby of players
*/
std::vector<LobbyPlayer*> players;
/**
* The timer that determines when the activity should start
*/
float timer;
};
/**
* Represents the score for the player in an activity, one index might represent score, another one time, etc.
*/
struct ActivityPlayer {
/**
* The entity that the score is tracked for
*/
LWOOBJID playerID;
/**
* The list of score for this entity
*/
float values[10];
};
/**
* Welcome to the absolute behemoth that is the scripted activity component. I have now clue how this was managed in
* live but I figure somewhat similarly and it's terrible. In a nutshell, this components handles any activity that
* can be done in the game from quick builds to boss fights to races. On top of that, this component handles instancing
* and lobbying.
*/
class ActivityComponent : public Component {
public:
ActivityComponent(Entity* parent, int32_t activityID);
void LoadActivityData(const int32_t activityId);
void Update(float deltaTime) override;
void Serialize(RakNet::BitStream* outBitStream, bool bIsInitialUpdate) override;
/**
* Makes some entity join the minigame, if it's a lobbied one, the entity will be placed in the lobby
* @param player the entity to join the game
*/
void PlayerJoin(Entity* player);
/**
* Makes an entity join the lobby for this minigame, if it exists
* @param player the entity to join
*/
void PlayerJoinLobby(Entity* player);
/**
* Makes the player leave the lobby
* @param playerID the entity to leave the lobby
*/
void PlayerLeave(LWOOBJID playerID);
/**
* Removes the entity from the minigame (and its score)
* @param playerID the entity to remove from the minigame
*/
void PlayerRemove(LWOOBJID playerID);
/**
* Adds all the players to an instance of some activity
* @param instance the instance to load the players into
* @param lobby the players to load into the instance
*/
void LoadPlayersIntoInstance(ActivityInstance* instance, const std::vector<LobbyPlayer*>& lobby) const;
/**
* Removes a lobby from the activity manager
* @param lobby the lobby to remove
*/
void RemoveLobby(Lobby* lobby);
/**
* Marks a player as (un)ready in a lobby
* @param player the entity to mark
* @param bReady true if the entity is ready, false otherwise
*/
void PlayerReady(Entity* player, bool bReady);
/**
* Returns the ID of this activity
* @return the ID of this activity
*/
int GetActivityID() { return m_ActivityInfo.ActivityID; }
/**
* Returns if this activity has a lobby, e.g. if it needs to instance players to some other map
* @return true if this activity has a lobby, false otherwise
*/
bool HasLobby() const;
/**
* Checks if a player is currently waiting in a lobby
* @param player the entity to check for
* @return true if the entity is waiting in a lobby, false otherwise
*/
bool PlayerIsInQueue(Entity* player);
/**
* Checks if an entity is currently playing this activity
* @param player the entity to check
* @return true if the entity is playing this lobby, false otherwise
*/
bool IsPlayedBy(Entity* player) const;
/**
* Checks if an entity is currently playing this activity
* @param playerID the entity to check
* @return true if the entity is playing this lobby, false otherwise
*/
bool IsPlayedBy(LWOOBJID playerID) const;
/**
* Removes the cost of the activity (e.g. green imaginate) for the entity that plays this activity
* @param player the entity to take cost for
* @return true if the cost was successfully deducted, false otherwise
*/
bool TakeCost(Entity* player) const;
/**
* Handles any response from a player clicking on a lobby / instance menu
* @param player the entity that clicked
* @param id the message that was passed
*/
void HandleMessageBoxResponse(Entity* player, const std::string& id);
/**
* Creates a new instance for this activity
* @return a new instance for this activity
*/
ActivityInstance* NewInstance();
/**
* Returns all the currently active instances of this activity
* @return all the currently active instances of this activity
*/
const std::vector<ActivityInstance*>& GetInstances() const;
/**
* Returns the instance that some entity is currently playing in
* @param playerID the entity to check for
* @return if any, the instance that the entity is currently in
*/
ActivityInstance* GetInstance(const LWOOBJID playerID);
/**
* @brief Reloads the config settings for this component
*
*/
void ReloadConfig();
/**
* Removes all the instances
*/
void ClearInstances();
/**
* Returns all the score for the players that are currently playing this activity
* @return
*/
std::vector<ActivityPlayer*> GetActivityPlayers() { return m_ActivityPlayers; };
/**
* Returns activity data for a specific entity (e.g. score and such).
* @param playerID the entity to get data for
* @return the activity data (score) for the passed player in this activity, if it exists
*/
ActivityPlayer* GetActivityPlayerData(LWOOBJID playerID);
/**
* Sets some score value for an entity
* @param playerID the entity to set score for
* @param index the score index to set
* @param value the value to set in for that index
*/
void SetActivityValue(LWOOBJID playerID, uint32_t index, float_t value);
/**
* Returns activity score for the passed parameters
* @param playerID the entity to get score for
* @param index the index to get score for
* @return activity score for the passed parameters
*/
float_t GetActivityValue(LWOOBJID playerID, uint32_t index);
/**
* Removes activity score tracking for some entity
* @param playerID the entity to remove score for
*/
void RemoveActivityPlayerData(LWOOBJID playerID);
/**
* Adds activity score tracking for some entity
* @param playerID the entity to add the activity score for
* @return the created entry
*/
ActivityPlayer* AddActivityPlayerData(LWOOBJID playerID);
/**
* Sets the mapID that this activity points to
* @param mapID the map ID to set
*/
void SetInstanceMapID(uint32_t mapID) { m_ActivityInfo.instanceMapID = mapID; };
/**
* Returns the LMI that this activity points to for a team size
* @param teamSize the team size to get the LMI for
* @return the LMI that this activity points to for a team size
*/
uint32_t GetLootMatrixForTeamSize(uint32_t teamSize) { return m_ActivityLootMatrices[teamSize]; }
private:
/**
* The database information for this activity
*/
CDActivities m_ActivityInfo;
/**
* All the active instances of this activity
*/
std::vector<ActivityInstance*> m_Instances;
/**
* The current lobbies for this activity
*/
std::vector<Lobby*> m_Queue;
/**
* All the activity score for the players in this activity
*/
std::vector<ActivityPlayer*> m_ActivityPlayers;
/**
* LMIs for team sizes
*/
std::unordered_map<uint32_t, uint32_t> m_ActivityLootMatrices;
/**
* The activity id
*/
int32_t m_ActivityID;
/**
* If the Activity info is dirty
*/
bool m_DirtyActivityInfo = true;
};
#endif // ACTIVITYCOMPONENT_H

View File

@@ -1,5 +1,5 @@
#include "BaseCombatAIComponent.h"
#include <BitStream.h>
#include "BitStream.h"
#include "Entity.h"
#include "EntityManager.h"
@@ -20,7 +20,7 @@
#include <vector>
#include "SkillComponent.h"
#include "RebuildComponent.h"
#include "QuickBuildComponent.h"
#include "DestroyableComponent.h"
#include "Metrics.hpp"
#include "CDComponentsRegistryTable.h"
@@ -40,7 +40,7 @@ BaseCombatAIComponent::BaseCombatAIComponent(Entity* parent, const uint32_t id):
//Grab the aggro information from BaseCombatAI:
auto componentQuery = CDClientDatabase::CreatePreppedStmt(
"SELECT aggroRadius, tetherSpeed, pursuitSpeed, softTetherRadius, hardTetherRadius FROM BaseCombatAIComponent WHERE id = ?;");
componentQuery.bind(1, (int)id);
componentQuery.bind(1, static_cast<int>(id));
auto componentResult = componentQuery.execQuery();
@@ -77,7 +77,7 @@ BaseCombatAIComponent::BaseCombatAIComponent(Entity* parent, const uint32_t id):
*/
auto skillQuery = CDClientDatabase::CreatePreppedStmt(
"SELECT skillID, cooldown, behaviorID FROM SkillBehavior WHERE skillID IN (SELECT skillID FROM ObjectSkills WHERE objectTemplate = ?);");
skillQuery.bind(1, (int)parent->GetLOT());
skillQuery.bind(1, static_cast<int>(parent->GetLOT()));
auto result = skillQuery.execQuery();
@@ -243,12 +243,12 @@ void BaseCombatAIComponent::CalculateCombat(const float deltaTime) {
bool hadRemainingDowntime = m_SkillTime > 0.0f;
if (m_SkillTime > 0.0f) m_SkillTime -= deltaTime;
auto* rebuild = m_Parent->GetComponent<RebuildComponent>();
auto* rebuild = m_Parent->GetComponent<QuickBuildComponent>();
if (rebuild != nullptr) {
const auto state = rebuild->GetState();
if (state != eRebuildState::COMPLETED) {
if (state != eQuickBuildState::COMPLETED) {
return;
}
}
@@ -523,7 +523,7 @@ bool BaseCombatAIComponent::IsMech() {
void BaseCombatAIComponent::Serialize(RakNet::BitStream* outBitStream, bool bIsInitialUpdate) {
outBitStream->Write(m_DirtyStateOrTarget || bIsInitialUpdate);
if (m_DirtyStateOrTarget || bIsInitialUpdate) {
outBitStream->Write(uint32_t(m_State));
outBitStream->Write(m_State);
outBitStream->Write(m_Target);
m_DirtyStateOrTarget = false;
}
@@ -559,12 +559,12 @@ bool BaseCombatAIComponent::IsEnemy(LWOOBJID target) const {
return false;
}
auto* quickbuild = entity->GetComponent<RebuildComponent>();
auto* quickbuild = entity->GetComponent<QuickBuildComponent>();
if (quickbuild != nullptr) {
const auto state = quickbuild->GetState();
if (state != eRebuildState::COMPLETED) {
if (state != eQuickBuildState::COMPLETED) {
return false;
}
}

View File

@@ -19,7 +19,7 @@ class Entity;
/**
* The current state of the AI
*/
enum class AiState : int {
enum class AiState : uint32_t {
idle = 0, // Doing nothing
aggro, // Waiting for an enemy to cross / running back to spawn
tether, // Chasing an enemy

View File

@@ -6,7 +6,7 @@
#include "Game.h"
#include "Logger.h"
#include "GameMessages.h"
#include <BitStream.h>
#include "BitStream.h"
#include "eTriggerEventType.h"
BouncerComponent::BouncerComponent(Entity* parent) : Component(parent) {

View File

@@ -1,5 +1,5 @@
#include "BuffComponent.h"
#include <BitStream.h>
#include "BitStream.h"
#include "CDClientDatabase.h"
#include <stdexcept>
#include "DestroyableComponent.h"
@@ -11,9 +11,21 @@
#include "EntityManager.h"
#include "CDClientManager.h"
#include "CDSkillBehaviorTable.h"
#include "TeamManager.h"
std::unordered_map<int32_t, std::vector<BuffParameter>> BuffComponent::m_Cache{};
namespace {
std::map<std::string, std::string> BuffFx = {
{ "overtime", "OTB_" },
{ "max_health", "HEALTH_" },
{ "max_imagination", "IMAGINATION_" },
{ "max_armor", "ARMOR_" },
{ "speed", "SPEED_" },
{ "loot", "LOOT_" }
};
}
BuffComponent::BuffComponent(Entity* parent) : Component(parent) {
}
@@ -22,32 +34,38 @@ BuffComponent::~BuffComponent() {
void BuffComponent::Serialize(RakNet::BitStream* outBitStream, bool bIsInitialUpdate) {
if (!bIsInitialUpdate) return;
if (m_Buffs.empty()) {
outBitStream->Write0();
} else {
outBitStream->Write1();
outBitStream->Write(!m_Buffs.empty());
if (!m_Buffs.empty()) {
outBitStream->Write<uint32_t>(m_Buffs.size());
for (const auto& buff : m_Buffs) {
outBitStream->Write<uint32_t>(buff.first);
outBitStream->Write0();
outBitStream->Write0();
outBitStream->Write0();
outBitStream->Write0();
outBitStream->Write0();
outBitStream->Write0();
outBitStream->Write0();
outBitStream->Write0();
outBitStream->Write0();
for (const auto& [id, buff] : m_Buffs) {
outBitStream->Write<uint32_t>(id);
outBitStream->Write(buff.time != 0.0f);
if (buff.time != 0.0f) outBitStream->Write<uint32_t>(buff.time * 1000.0f);
outBitStream->Write(buff.cancelOnDeath);
outBitStream->Write(buff.cancelOnZone);
outBitStream->Write(buff.cancelOnDamaged);
outBitStream->Write(buff.cancelOnRemoveBuff);
outBitStream->Write(buff.cancelOnUi);
outBitStream->Write(buff.cancelOnLogout);
outBitStream->Write(buff.cancelOnUnequip);
outBitStream->Write0(); // Cancel on Damage Absorb Ran Out. Generally false from what I can tell
outBitStream->Write0();
outBitStream->Write0();
auto* team = TeamManager::Instance()->GetTeam(buff.source);
bool addedByTeammate = false;
if (team) {
addedByTeammate = std::count(team->members.begin(), team->members.end(), m_Parent->GetObjectID()) > 0;
}
outBitStream->Write<uint32_t>(0);
outBitStream->Write(addedByTeammate); // Added by teammate. If source is in the same team as the target, this is true. Otherwise, false.
outBitStream->Write(buff.applyOnTeammates);
if (addedByTeammate) outBitStream->Write(buff.source);
outBitStream->Write<uint32_t>(buff.refCount);
}
}
outBitStream->Write0();
outBitStream->Write0(); // something to do with immunity buffs?
}
void BuffComponent::Update(float deltaTime) {
@@ -77,23 +95,67 @@ void BuffComponent::Update(float deltaTime) {
if (buff.second.time <= 0.0f) {
RemoveBuff(buff.first);
break;
}
}
if (m_BuffsToRemove.empty()) return;
for (const auto& buff : m_BuffsToRemove) {
m_Buffs.erase(buff);
}
m_BuffsToRemove.clear();
}
const std::string& GetFxName(const std::string& buffname) {
const auto& toReturn = BuffFx[buffname];
if (toReturn.empty()) {
LOG_DEBUG("No fx name for %s", buffname.c_str());
}
return toReturn;
}
void BuffComponent::ApplyBuffFx(uint32_t buffId, const BuffParameter& buff) {
std::string fxToPlay;
const auto& buffName = GetFxName(buff.name);
if (buffName.empty()) return;
fxToPlay += std::to_string(buffId);
LOG_DEBUG("Playing %s %i", fxToPlay.c_str(), buff.effectId);
GameMessages::SendPlayFXEffect(m_Parent->GetObjectID(), buff.effectId, u"cast", fxToPlay, LWOOBJID_EMPTY, 1.07f, 1.0f, false);
}
void BuffComponent::RemoveBuffFx(uint32_t buffId, const BuffParameter& buff) {
std::string fxToPlay;
const auto& buffName = GetFxName(buff.name);
if (buffName.empty()) return;
fxToPlay += std::to_string(buffId);
LOG_DEBUG("Stopping %s", fxToPlay.c_str());
GameMessages::SendStopFXEffect(m_Parent, false, fxToPlay);
}
void BuffComponent::ApplyBuff(const int32_t id, const float duration, const LWOOBJID source, bool addImmunity,
bool cancelOnDamaged, bool cancelOnDeath, bool cancelOnLogout, bool cancelOnRemoveBuff,
bool cancelOnUi, bool cancelOnUnequip, bool cancelOnZone) {
bool cancelOnUi, bool cancelOnUnequip, bool cancelOnZone, bool applyOnTeammates) {
// Prevent buffs from stacking.
if (HasBuff(id)) {
m_Buffs[id].refCount++;
m_Buffs[id].time = duration;
return;
}
GameMessages::SendAddBuff(const_cast<LWOOBJID&>(m_Parent->GetObjectID()), source, (uint32_t)id,
(uint32_t)duration * 1000, addImmunity, cancelOnDamaged, cancelOnDeath,
cancelOnLogout, cancelOnRemoveBuff, cancelOnUi, cancelOnUnequip, cancelOnZone);
auto* team = TeamManager::Instance()->GetTeam(source);
bool addedByTeammate = false;
if (team) {
addedByTeammate = std::count(team->members.begin(), team->members.end(), m_Parent->GetObjectID()) > 0;
}
GameMessages::SendAddBuff(const_cast<LWOOBJID&>(m_Parent->GetObjectID()), source, static_cast<uint32_t>(id),
static_cast<uint32_t>(duration) * 1000, addImmunity, cancelOnDamaged, cancelOnDeath,
cancelOnLogout, cancelOnRemoveBuff, cancelOnUi, cancelOnUnequip, cancelOnZone, addedByTeammate, applyOnTeammates);
float tick = 0;
float stacks = 0;
@@ -121,20 +183,46 @@ void BuffComponent::ApplyBuff(const int32_t id, const float duration, const LWOO
buff.stacks = stacks;
buff.source = source;
buff.behaviorID = behaviorID;
buff.cancelOnDamaged = cancelOnDamaged;
buff.cancelOnDeath = cancelOnDeath;
buff.cancelOnLogout = cancelOnLogout;
buff.cancelOnRemoveBuff = cancelOnRemoveBuff;
buff.cancelOnUi = cancelOnUi;
buff.cancelOnUnequip = cancelOnUnequip;
buff.cancelOnZone = cancelOnZone;
buff.refCount = 1;
m_Buffs.emplace(id, buff);
auto* parent = GetParent();
if (!cancelOnDeath) return;
m_Parent->AddDieCallback([parent, id]() {
LOG_DEBUG("Removing buff %i because parent died", id);
if (!parent) return;
auto* buffComponent = parent->GetComponent<BuffComponent>();
if (buffComponent) buffComponent->RemoveBuff(id, false, false, true);
});
}
void BuffComponent::RemoveBuff(int32_t id, bool fromUnEquip, bool removeImmunity) {
void BuffComponent::RemoveBuff(int32_t id, bool fromUnEquip, bool removeImmunity, bool ignoreRefCount) {
const auto& iter = m_Buffs.find(id);
if (iter == m_Buffs.end()) {
return;
}
if (!ignoreRefCount && !iter->second.cancelOnRemoveBuff) {
iter->second.refCount--;
LOG_DEBUG("refCount for buff %i is now %i", id, iter->second.refCount);
if (iter->second.refCount > 0) {
return;
}
}
GameMessages::SendRemoveBuff(m_Parent, fromUnEquip, removeImmunity, id);
m_Buffs.erase(iter);
m_BuffsToRemove.push_back(id);
RemoveBuffEffect(id);
}
@@ -146,6 +234,7 @@ bool BuffComponent::HasBuff(int32_t id) {
void BuffComponent::ApplyBuffEffect(int32_t id) {
const auto& parameters = GetBuffParameters(id);
for (const auto& parameter : parameters) {
ApplyBuffFx(id, parameter);
if (parameter.name == "max_health") {
const auto maxHealth = parameter.value;
@@ -182,6 +271,7 @@ void BuffComponent::ApplyBuffEffect(int32_t id) {
void BuffComponent::RemoveBuffEffect(int32_t id) {
const auto& parameters = GetBuffParameters(id);
for (const auto& parameter : parameters) {
RemoveBuffFx(id, parameter);
if (parameter.name == "max_health") {
const auto maxHealth = parameter.value;
@@ -251,13 +341,25 @@ void BuffComponent::LoadFromXml(tinyxml2::XMLDocument* doc) {
auto* buffEntry = buffElement->FirstChildElement("b");
while (buffEntry != nullptr) {
while (buffEntry) {
int32_t id = buffEntry->IntAttribute("id");
float t = buffEntry->FloatAttribute("t");
float tk = buffEntry->FloatAttribute("tk");
float tt = buffEntry->FloatAttribute("tt");
int32_t s = buffEntry->FloatAttribute("s");
LWOOBJID sr = buffEntry->Int64Attribute("sr");
int32_t b = buffEntry->IntAttribute("b");
int32_t refCount = buffEntry->IntAttribute("refCount");
bool cancelOnDamaged = buffEntry->BoolAttribute("cancelOnDamaged");
bool cancelOnDeath = buffEntry->BoolAttribute("cancelOnDeath");
bool cancelOnLogout = buffEntry->BoolAttribute("cancelOnLogout");
bool cancelOnRemoveBuff = buffEntry->BoolAttribute("cancelOnRemoveBuff");
bool cancelOnUi = buffEntry->BoolAttribute("cancelOnUi");
bool cancelOnUnequip = buffEntry->BoolAttribute("cancelOnUnequip");
bool cancelOnZone = buffEntry->BoolAttribute("cancelOnZone");
bool applyOnTeammates = buffEntry->BoolAttribute("applyOnTeammates");
Buff buff;
buff.id = id;
@@ -266,6 +368,18 @@ void BuffComponent::LoadFromXml(tinyxml2::XMLDocument* doc) {
buff.stacks = s;
buff.source = sr;
buff.behaviorID = b;
buff.refCount = refCount;
buff.tickTime = tt;
buff.cancelOnDamaged = cancelOnDamaged;
buff.cancelOnDeath = cancelOnDeath;
buff.cancelOnLogout = cancelOnLogout;
buff.cancelOnRemoveBuff = cancelOnRemoveBuff;
buff.cancelOnUi = cancelOnUi;
buff.cancelOnUnequip = cancelOnUnequip;
buff.cancelOnZone = cancelOnZone;
buff.applyOnTeammates = applyOnTeammates;
m_Buffs.emplace(id, buff);
@@ -288,15 +402,28 @@ void BuffComponent::UpdateXml(tinyxml2::XMLDocument* doc) {
buffElement->DeleteChildren();
}
for (const auto& buff : m_Buffs) {
for (const auto& [id, buff] : m_Buffs) {
auto* buffEntry = doc->NewElement("b");
// TODO: change this if to if (buff.cancelOnZone || buff.cancelOnLogout) handling at some point. No current way to differentiate between zone transfer and logout.
if (buff.cancelOnZone) continue;
buffEntry->SetAttribute("id", buff.first);
buffEntry->SetAttribute("t", buff.second.time);
buffEntry->SetAttribute("tk", buff.second.tick);
buffEntry->SetAttribute("s", buff.second.stacks);
buffEntry->SetAttribute("sr", buff.second.source);
buffEntry->SetAttribute("b", buff.second.behaviorID);
buffEntry->SetAttribute("id", id);
buffEntry->SetAttribute("t", buff.time);
buffEntry->SetAttribute("tk", buff.tick);
buffEntry->SetAttribute("tt", buff.tickTime);
buffEntry->SetAttribute("s", buff.stacks);
buffEntry->SetAttribute("sr", buff.source);
buffEntry->SetAttribute("b", buff.behaviorID);
buffEntry->SetAttribute("refCount", buff.refCount);
buffEntry->SetAttribute("cancelOnDamaged", buff.cancelOnDamaged);
buffEntry->SetAttribute("cancelOnDeath", buff.cancelOnDeath);
buffEntry->SetAttribute("cancelOnLogout", buff.cancelOnLogout);
buffEntry->SetAttribute("cancelOnRemoveBuff", buff.cancelOnRemoveBuff);
buffEntry->SetAttribute("cancelOnUi", buff.cancelOnUi);
buffEntry->SetAttribute("cancelOnUnequip", buff.cancelOnUnequip);
buffEntry->SetAttribute("cancelOnZone", buff.cancelOnZone);
buffEntry->SetAttribute("applyOnTeammates", buff.applyOnTeammates);
buffElement->LinkEndChild(buffEntry);
}
@@ -309,9 +436,8 @@ const std::vector<BuffParameter>& BuffComponent::GetBuffParameters(int32_t buffI
return pair->second;
}
auto query = CDClientDatabase::CreatePreppedStmt(
"SELECT * FROM BuffParameters WHERE BuffID = ?;");
query.bind(1, (int)buffId);
auto query = CDClientDatabase::CreatePreppedStmt("SELECT * FROM BuffParameters WHERE BuffID = ?;");
query.bind(1, static_cast<int>(buffId));
auto result = query.execQuery();
@@ -321,11 +447,12 @@ const std::vector<BuffParameter>& BuffComponent::GetBuffParameters(int32_t buffI
BuffParameter param;
param.buffId = buffId;
param.name = result.getStringField(1);
param.value = result.getFloatField(2);
param.name = result.getStringField("ParameterName");
param.value = result.getFloatField("NumberValue");
param.effectId = result.getIntField("EffectID");
if (!result.fieldIsNull(3)) {
std::istringstream stream(result.getStringField(3));
std::istringstream stream(result.getStringField("StringValue"));
std::string token;
while (std::getline(stream, token, ',')) {

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