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Author SHA1 Message Date
Wincent
1c0ca57419 Cache build directory when using docker with BuildKit 2025-04-18 16:03:34 +00:00
22 changed files with 235 additions and 380 deletions

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@@ -12,8 +12,8 @@
// not allowing teams, rejecting DMs, friends requets etc.
// The only thing not auto-handled is instance activities force joining the team on the server.
void WriteOutgoingReplyHeader(RakNet::BitStream& bitStream, const LWOOBJID& receivingPlayer, const MessageType::Client type) {
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT, MessageType::Chat::WORLD_ROUTE_PACKET);
void WriteOutgoingReplyHeader(RakNet::BitStream& bitStream, const LWOOBJID& receivingPlayer, const ChatIgnoreList::Response type) {
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT, MessageType::Chat::WORLD_ROUTE_PACKET);
bitStream.Write(receivingPlayer);
//portion that will get routed:
@@ -48,9 +48,9 @@ void ChatIgnoreList::GetIgnoreList(Packet* packet) {
}
CBITSTREAM;
WriteOutgoingReplyHeader(bitStream, receiver.playerID, MessageType::Client::GET_IGNORE_LIST_RESPONSE);
WriteOutgoingReplyHeader(bitStream, receiver.playerID, ChatIgnoreList::Response::GET_IGNORE);
bitStream.Write<uint8_t>(false); // Is Free Trial, but we don't care about that
bitStream.Write<uint8_t>(false); // Probably is Is Free Trial, but we don't care about that
bitStream.Write<uint16_t>(0); // literally spacing due to struct alignment
bitStream.Write<uint16_t>(receiver.ignoredPlayers.size());
@@ -86,7 +86,7 @@ void ChatIgnoreList::AddIgnore(Packet* packet) {
std::string toIgnoreStr = toIgnoreName.GetAsString();
CBITSTREAM;
WriteOutgoingReplyHeader(bitStream, receiver.playerID, MessageType::Client::ADD_IGNORE_RESPONSE);
WriteOutgoingReplyHeader(bitStream, receiver.playerID, ChatIgnoreList::Response::ADD_IGNORE);
// Check if the player exists
LWOOBJID ignoredPlayerId = LWOOBJID_EMPTY;
@@ -161,7 +161,7 @@ void ChatIgnoreList::RemoveIgnore(Packet* packet) {
receiver.ignoredPlayers.erase(toRemove, receiver.ignoredPlayers.end());
CBITSTREAM;
WriteOutgoingReplyHeader(bitStream, receiver.playerID, MessageType::Client::REMOVE_IGNORE_RESPONSE);
WriteOutgoingReplyHeader(bitStream, receiver.playerID, ChatIgnoreList::Response::REMOVE_IGNORE);
bitStream.Write<int8_t>(0);
LUWString playerNameSend(removedIgnoreStr, 33);

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@@ -5,16 +5,17 @@ struct Packet;
#include <cstdint>
/**
* @brief The ignore list allows players to ignore someone silently. Requests will generally be blocked by the client, but they should also be checked
* on the server as well so the sender can get a generic error code in response.
*
*/
namespace ChatIgnoreList {
void GetIgnoreList(Packet* packet);
void AddIgnore(Packet* packet);
void RemoveIgnore(Packet* packet);
enum class Response : uint8_t {
ADD_IGNORE = 32,
REMOVE_IGNORE = 33,
GET_IGNORE = 34,
};
enum class AddResponse : uint8_t {
SUCCESS,
ALREADY_IGNORED,

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@@ -73,7 +73,7 @@ void ChatPacketHandler::HandleFriendlistRequest(Packet* packet) {
data.Serialize(bitStream);
}
SystemAddress sysAddr = player.worldServerSysAddr;
SystemAddress sysAddr = player.sysAddr;
SEND_PACKET;
}
@@ -122,7 +122,7 @@ void ChatPacketHandler::HandleFriendRequest(Packet* packet) {
requesteeFriendData.isOnline = false;
requesteeFriendData.zoneID = requestor.zoneID;
requestee.friends.push_back(requesteeFriendData);
requestee.worldServerSysAddr = UNASSIGNED_SYSTEM_ADDRESS;
requestee.sysAddr = UNASSIGNED_SYSTEM_ADDRESS;
break;
}
}
@@ -189,8 +189,8 @@ void ChatPacketHandler::HandleFriendRequest(Packet* packet) {
Database::Get()->SetBestFriendStatus(requestorPlayerID, requestee.playerID, bestFriendStatus);
// Sent the best friend update here if the value is 3
if (bestFriendStatus == 3U) {
if (requestee.worldServerSysAddr != UNASSIGNED_SYSTEM_ADDRESS) SendFriendResponse(requestee, requestor, eAddFriendResponseType::ACCEPTED, false, true);
if (requestor.worldServerSysAddr != UNASSIGNED_SYSTEM_ADDRESS) SendFriendResponse(requestor, requestee, eAddFriendResponseType::ACCEPTED, false, true);
if (requestee.sysAddr != UNASSIGNED_SYSTEM_ADDRESS) SendFriendResponse(requestee, requestor, eAddFriendResponseType::ACCEPTED, false, true);
if (requestor.sysAddr != UNASSIGNED_SYSTEM_ADDRESS) SendFriendResponse(requestor, requestee, eAddFriendResponseType::ACCEPTED, false, true);
for (auto& friendData : requestor.friends) {
if (friendData.friendID == requestee.playerID) {
@@ -211,7 +211,7 @@ void ChatPacketHandler::HandleFriendRequest(Packet* packet) {
}
}
} else {
if (requestor.worldServerSysAddr != UNASSIGNED_SYSTEM_ADDRESS) SendFriendResponse(requestor, requestee, eAddFriendResponseType::WAITINGAPPROVAL, true, true);
if (requestor.sysAddr != UNASSIGNED_SYSTEM_ADDRESS) SendFriendResponse(requestor, requestee, eAddFriendResponseType::WAITINGAPPROVAL, true, true);
}
} else {
auto maxFriends = Game::playerContainer.GetMaxNumberOfFriends();
@@ -384,7 +384,7 @@ void ChatPacketHandler::HandleWho(Packet* packet) {
bitStream.Write(player.zoneID.GetCloneID());
bitStream.Write(request.playerName);
SystemAddress sysAddr = sender.worldServerSysAddr;
SystemAddress sysAddr = sender.sysAddr;
SEND_PACKET;
}
@@ -418,7 +418,7 @@ void ChatPacketHandler::HandleShowAll(Packet* packet) {
}
}
}
SystemAddress sysAddr = sender.worldServerSysAddr;
SystemAddress sysAddr = sender.sysAddr;
SEND_PACKET;
}
@@ -519,28 +519,6 @@ void ChatPacketHandler::HandlePrivateChatMessage(Packet* packet) {
SendPrivateChatMessage(sender, receiver, sender, message, eChatChannel::GENERAL, eChatMessageResponseCode::NOTFRIENDS);
}
void ChatPacketHandler::OnAchievementNotify(RakNet::BitStream& bitstream, const SystemAddress& sysAddr) {
ChatPackets::AchievementNotify notify{};
notify.Deserialize(bitstream);
const auto& playerData = Game::playerContainer.GetPlayerData(notify.earnerName.GetAsString());
if (!playerData) return;
for (const auto& myFriend : playerData.friends) {
auto& friendData = Game::playerContainer.GetPlayerData(myFriend.friendID);
if (friendData) {
notify.targetPlayerName.string = GeneralUtils::ASCIIToUTF16(friendData.playerName);
LOG_DEBUG("Sending achievement notify to %s", notify.targetPlayerName.GetAsString().c_str());
RakNet::BitStream worldStream;
BitStreamUtils::WriteHeader(worldStream, eConnectionType::CHAT, MessageType::Chat::WORLD_ROUTE_PACKET);
worldStream.Write(friendData.playerID);
notify.WriteHeader(worldStream);
notify.Serialize(worldStream);
Game::server->Send(worldStream, friendData.worldServerSysAddr, false);
}
}
}
void ChatPacketHandler::SendPrivateChatMessage(const PlayerData& sender, const PlayerData& receiver, const PlayerData& routeTo, const LUWString& message, const eChatChannel channel, const eChatMessageResponseCode responseCode) {
CBITSTREAM;
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT, MessageType::Chat::WORLD_ROUTE_PACKET);
@@ -559,7 +537,7 @@ void ChatPacketHandler::SendPrivateChatMessage(const PlayerData& sender, const P
bitStream.Write(responseCode);
bitStream.Write(message);
SystemAddress sysAddr = routeTo.worldServerSysAddr;
SystemAddress sysAddr = routeTo.sysAddr;
SEND_PACKET;
}
@@ -602,19 +580,6 @@ void ChatPacketHandler::HandleTeamInvite(Packet* packet) {
SendTeamInvite(other, player);
LOG("Got team invite: %llu -> %s", playerID, invitedPlayer.GetAsString().c_str());
bool failed = false;
for (const auto& ignore : other.ignoredPlayers) {
if (ignore.playerId == player.playerID) {
failed = true;
break;
}
}
ChatPackets::TeamInviteInitialResponse response{};
response.inviteFailedToSend = failed;
response.playerName = invitedPlayer.string;
ChatPackets::SendRoutedMsg(response, playerID, player.worldServerSysAddr);
}
void ChatPacketHandler::HandleTeamInviteResponse(Packet* packet) {
@@ -628,7 +593,7 @@ void ChatPacketHandler::HandleTeamInviteResponse(Packet* packet) {
LWOOBJID leaderID = LWOOBJID_EMPTY;
inStream.Read(leaderID);
LOG("Invite reponse received: %llu -> %llu (%d)", playerID, leaderID, declined);
LOG("Accepted invite: %llu -> %llu (%d)", playerID, leaderID, declined);
if (declined) {
return;
@@ -757,15 +722,14 @@ void ChatPacketHandler::HandleTeamStatusRequest(Packet* packet) {
const auto& data = Game::playerContainer.GetPlayerData(playerID);
if (team != nullptr && data) {
LOG_DEBUG("Player %llu is requesting team status", playerID);
if (team->local && data.zoneID.GetMapID() != team->zoneId.GetMapID() && data.zoneID.GetCloneID() != team->zoneId.GetCloneID()) {
Game::playerContainer.RemoveMember(team, playerID, false, false, false, true);
Game::playerContainer.RemoveMember(team, playerID, false, false, true, true);
return;
}
if (team->memberIDs.size() <= 1 && !team->local) {
Game::playerContainer.DisbandTeam(team, LWOOBJID_EMPTY, u"");
Game::playerContainer.DisbandTeam(team);
return;
}
@@ -808,7 +772,7 @@ void ChatPacketHandler::SendTeamInvite(const PlayerData& receiver, const PlayerD
bitStream.Write(LUWString(sender.playerName.c_str()));
bitStream.Write(sender.playerID);
SystemAddress sysAddr = receiver.worldServerSysAddr;
SystemAddress sysAddr = receiver.sysAddr;
SEND_PACKET;
}
@@ -835,7 +799,7 @@ void ChatPacketHandler::SendTeamInviteConfirm(const PlayerData& receiver, bool b
bitStream.Write(character);
}
SystemAddress sysAddr = receiver.worldServerSysAddr;
SystemAddress sysAddr = receiver.sysAddr;
SEND_PACKET;
}
@@ -860,7 +824,7 @@ void ChatPacketHandler::SendTeamStatus(const PlayerData& receiver, LWOOBJID i64L
bitStream.Write(character);
}
SystemAddress sysAddr = receiver.worldServerSysAddr;
SystemAddress sysAddr = receiver.sysAddr;
SEND_PACKET;
}
@@ -877,7 +841,7 @@ void ChatPacketHandler::SendTeamSetLeader(const PlayerData& receiver, LWOOBJID i
bitStream.Write(i64PlayerID);
SystemAddress sysAddr = receiver.worldServerSysAddr;
SystemAddress sysAddr = receiver.sysAddr;
SEND_PACKET;
}
@@ -906,7 +870,7 @@ void ChatPacketHandler::SendTeamAddPlayer(const PlayerData& receiver, bool bIsFr
}
bitStream.Write(zoneID);
SystemAddress sysAddr = receiver.worldServerSysAddr;
SystemAddress sysAddr = receiver.sysAddr;
SEND_PACKET;
}
@@ -932,7 +896,7 @@ void ChatPacketHandler::SendTeamRemovePlayer(const PlayerData& receiver, bool bD
bitStream.Write(character);
}
SystemAddress sysAddr = receiver.worldServerSysAddr;
SystemAddress sysAddr = receiver.sysAddr;
SEND_PACKET;
}
@@ -953,7 +917,7 @@ void ChatPacketHandler::SendTeamSetOffWorldFlag(const PlayerData& receiver, LWOO
}
bitStream.Write(zoneID);
SystemAddress sysAddr = receiver.worldServerSysAddr;
SystemAddress sysAddr = receiver.sysAddr;
SEND_PACKET;
}
@@ -995,7 +959,7 @@ void ChatPacketHandler::SendFriendUpdate(const PlayerData& friendData, const Pla
bitStream.Write<uint8_t>(isBestFriend); //isBFF
bitStream.Write<uint8_t>(0); //isFTP
SystemAddress sysAddr = friendData.worldServerSysAddr;
SystemAddress sysAddr = friendData.sysAddr;
SEND_PACKET;
}
@@ -1017,7 +981,7 @@ void ChatPacketHandler::SendFriendRequest(const PlayerData& receiver, const Play
bitStream.Write(LUWString(sender.playerName));
bitStream.Write<uint8_t>(0); // This is a BFF flag however this is unused in live and does not have an implementation client side.
SystemAddress sysAddr = receiver.worldServerSysAddr;
SystemAddress sysAddr = receiver.sysAddr;
SEND_PACKET;
}
@@ -1030,7 +994,7 @@ void ChatPacketHandler::SendFriendResponse(const PlayerData& receiver, const Pla
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CLIENT, MessageType::Client::ADD_FRIEND_RESPONSE);
bitStream.Write(responseCode);
// For all requests besides accepted, write a flag that says whether or not we are already best friends with the receiver.
bitStream.Write<uint8_t>(responseCode != eAddFriendResponseType::ACCEPTED ? isBestFriendsAlready : sender.worldServerSysAddr != UNASSIGNED_SYSTEM_ADDRESS);
bitStream.Write<uint8_t>(responseCode != eAddFriendResponseType::ACCEPTED ? isBestFriendsAlready : sender.sysAddr != UNASSIGNED_SYSTEM_ADDRESS);
// Then write the player name
bitStream.Write(LUWString(sender.playerName));
// Then if this is an acceptance code, write the following extra info.
@@ -1040,7 +1004,7 @@ void ChatPacketHandler::SendFriendResponse(const PlayerData& receiver, const Pla
bitStream.Write(isBestFriendRequest); //isBFF
bitStream.Write<uint8_t>(0); //isFTP
}
SystemAddress sysAddr = receiver.worldServerSysAddr;
SystemAddress sysAddr = receiver.sysAddr;
SEND_PACKET;
}
@@ -1054,6 +1018,6 @@ void ChatPacketHandler::SendRemoveFriend(const PlayerData& receiver, std::string
bitStream.Write<uint8_t>(isSuccessful); //isOnline
bitStream.Write(LUWString(personToRemove));
SystemAddress sysAddr = receiver.worldServerSysAddr;
SystemAddress sysAddr = receiver.sysAddr;
SEND_PACKET;
}

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@@ -64,15 +64,12 @@ namespace ChatPacketHandler {
void HandleTeamPromote(Packet* packet);
void HandleTeamLootOption(Packet* packet);
void HandleTeamStatusRequest(Packet* packet);
void OnAchievementNotify(RakNet::BitStream& bitstream, const SystemAddress& sysAddr);
void SendTeamInvite(const PlayerData& receiver, const PlayerData& sender);
void SendTeamInviteConfirm(const PlayerData& receiver, bool bLeaderIsFreeTrial, LWOOBJID i64LeaderID, LWOZONEID i64LeaderZoneID, uint8_t ucLootFlag, uint8_t ucNumOfOtherPlayers, uint8_t ucResponseCode, std::u16string wsLeaderName);
void SendTeamStatus(const PlayerData& receiver, LWOOBJID i64LeaderID, LWOZONEID i64LeaderZoneID, uint8_t ucLootFlag, uint8_t ucNumOfOtherPlayers, std::u16string wsLeaderName);
void SendTeamSetLeader(const PlayerData& receiver, LWOOBJID i64PlayerID);
void SendTeamAddPlayer(const PlayerData& receiver, bool bIsFreeTrial, bool bLocal, bool bNoLootOnDeath, LWOOBJID i64PlayerID, std::u16string wsPlayerName, LWOZONEID zoneID);
/* Sends a message to the provided `receiver` with information about the updated team. If `i64LeaderID` is not LWOOBJID_EMPTY, the client will update the leader to that new playerID. */
void SendTeamRemovePlayer(const PlayerData& receiver, bool bDisband, bool bIsKicked, bool bIsLeaving, bool bLocal, LWOOBJID i64LeaderID, LWOOBJID i64PlayerID, std::u16string wsPlayerName);
void SendTeamSetOffWorldFlag(const PlayerData& receiver, LWOOBJID i64PlayerID, LWOZONEID zoneID);

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@@ -224,10 +224,6 @@ void HandlePacket(Packet* packet) {
if (connection != eConnectionType::CHAT) return;
inStream.Read(chatMessageID);
// Our packing byte wasnt there? Probably a false packet
if (inStream.GetNumberOfUnreadBits() < 8) return;
inStream.IgnoreBytes(1);
switch (chatMessageID) {
case MessageType::Chat::GM_MUTE:
Game::playerContainer.MuteUpdate(packet);
@@ -326,9 +322,6 @@ void HandlePacket(Packet* packet) {
case MessageType::Chat::SHOW_ALL:
ChatPacketHandler::HandleShowAll(packet);
break;
case MessageType::Chat::ACHIEVEMENT_NOTIFY:
ChatPacketHandler::OnAchievementNotify(inStream, packet->systemAddress);
break;
case MessageType::Chat::USER_CHANNEL_CHAT_MESSAGE:
case MessageType::Chat::WORLD_DISCONNECT_REQUEST:
case MessageType::Chat::WORLD_PROXIMITY_RESPONSE:
@@ -364,6 +357,7 @@ void HandlePacket(Packet* packet) {
case MessageType::Chat::UGCMANIFEST_REPORT_DONE_BLUEPRINT:
case MessageType::Chat::UGCC_REQUEST:
case MessageType::Chat::WORLD_PLAYERS_PET_MODERATED_ACKNOWLEDGE:
case MessageType::Chat::ACHIEVEMENT_NOTIFY:
case MessageType::Chat::GM_CLOSE_PRIVATE_CHAT_WINDOW:
case MessageType::Chat::PLAYER_READY:
case MessageType::Chat::GET_DONATION_TOTAL:

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@@ -52,7 +52,7 @@ void PlayerContainer::InsertPlayer(Packet* packet) {
if (!inStream.Read(data.zoneID)) return;
if (!inStream.Read(data.muteExpire)) return;
if (!inStream.Read(data.gmLevel)) return;
data.worldServerSysAddr = packet->systemAddress;
data.sysAddr = packet->systemAddress;
m_Names[data.playerID] = GeneralUtils::UTF8ToUTF16(data.playerName);
m_PlayerCount++;
@@ -241,7 +241,7 @@ void PlayerContainer::AddMember(TeamData* team, LWOOBJID playerID) {
LOG("Tried to add player to team that already had 4 players");
const auto& player = GetPlayerData(playerID);
if (!player) return;
ChatPackets::SendSystemMessage(player.worldServerSysAddr, u"The teams is full! You have not been added to a team!");
ChatPackets::SendSystemMessage(player.sysAddr, u"The teams is full! You have not been added to a team!");
return;
}
@@ -284,39 +284,41 @@ void PlayerContainer::AddMember(TeamData* team, LWOOBJID playerID) {
}
}
void PlayerContainer::RemoveMember(TeamData* team, LWOOBJID causingPlayerID, bool disband, bool kicked, bool leaving, bool silent) {
LOG_DEBUG("Player %llu is leaving team %i", causingPlayerID, team->teamID);
const auto index = std::ranges::find(team->memberIDs, causingPlayerID);
void PlayerContainer::RemoveMember(TeamData* team, LWOOBJID playerID, bool disband, bool kicked, bool leaving, bool silent) {
const auto index = std::find(team->memberIDs.begin(), team->memberIDs.end(), playerID);
if (index == team->memberIDs.end()) return;
team->memberIDs.erase(index);
const auto& member = GetPlayerData(causingPlayerID);
const auto causingMemberName = GetName(causingPlayerID);
const auto& member = GetPlayerData(playerID);
if (member && !silent) {
ChatPacketHandler::SendTeamRemovePlayer(member, disband, kicked, leaving, team->local, LWOOBJID_EMPTY, causingPlayerID, causingMemberName);
ChatPacketHandler::SendTeamSetLeader(member, LWOOBJID_EMPTY);
}
if (team->memberIDs.size() <= 1) {
DisbandTeam(team, causingPlayerID, causingMemberName);
} else /* team has enough members to be a team still */ {
team->leaderID = (causingPlayerID == team->leaderID) ? team->memberIDs[0] : team->leaderID;
for (const auto memberId : team->memberIDs) {
if (silent && memberId == causingPlayerID) {
continue;
}
const auto memberName = GetName(playerID);
const auto& otherMember = GetPlayerData(memberId);
if (!otherMember) continue;
ChatPacketHandler::SendTeamRemovePlayer(otherMember, disband, kicked, leaving, team->local, team->leaderID, causingPlayerID, causingMemberName);
for (const auto memberId : team->memberIDs) {
if (silent && memberId == playerID) {
continue;
}
UpdateTeamsOnWorld(team, false);
const auto& otherMember = GetPlayerData(memberId);
if (!otherMember) continue;
ChatPacketHandler::SendTeamRemovePlayer(otherMember, disband, kicked, leaving, false, team->leaderID, playerID, memberName);
}
team->memberIDs.erase(index);
UpdateTeamsOnWorld(team, false);
if (team->memberIDs.size() <= 1) {
DisbandTeam(team);
} else {
if (playerID == team->leaderID) {
PromoteMember(team, team->memberIDs[0]);
}
}
}
@@ -332,19 +334,20 @@ void PlayerContainer::PromoteMember(TeamData* team, LWOOBJID newLeader) {
}
}
void PlayerContainer::DisbandTeam(TeamData* team, const LWOOBJID causingPlayerID, const std::u16string& causingPlayerName) {
const auto index = std::ranges::find(GetTeams(), team);
void PlayerContainer::DisbandTeam(TeamData* team) {
const auto index = std::find(GetTeams().begin(), GetTeams().end(), team);
if (index == GetTeams().end()) return;
LOG_DEBUG("Disbanding team %i", (*index)->teamID);
for (const auto memberId : team->memberIDs) {
const auto& otherMember = GetPlayerData(memberId);
if (!otherMember) continue;
const auto memberName = GeneralUtils::UTF8ToUTF16(otherMember.playerName);
ChatPacketHandler::SendTeamSetLeader(otherMember, LWOOBJID_EMPTY);
ChatPacketHandler::SendTeamRemovePlayer(otherMember, true, false, false, team->local, team->leaderID, causingPlayerID, causingPlayerName);
ChatPacketHandler::SendTeamRemovePlayer(otherMember, true, false, false, team->local, team->leaderID, otherMember.playerID, memberName);
}
UpdateTeamsOnWorld(team, true);

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@@ -42,7 +42,7 @@ struct PlayerData {
return muteExpire == 1 || muteExpire > time(NULL);
}
SystemAddress worldServerSysAddr{};
SystemAddress sysAddr{};
LWOZONEID zoneID{};
LWOOBJID playerID = LWOOBJID_EMPTY;
time_t muteExpire = 0;
@@ -91,7 +91,7 @@ public:
void AddMember(TeamData* team, LWOOBJID playerID);
void RemoveMember(TeamData* team, LWOOBJID playerID, bool disband, bool kicked, bool leaving, bool silent = false);
void PromoteMember(TeamData* team, LWOOBJID newLeader);
void DisbandTeam(TeamData* team, const LWOOBJID causingPlayerID, const std::u16string& causingPlayerName);
void DisbandTeam(TeamData* team);
void TeamStatusUpdate(TeamData* team);
void UpdateTeamsOnWorld(TeamData* team, bool deleteTeam);
std::u16string GetName(LWOOBJID playerID);

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@@ -98,7 +98,6 @@ public:
constexpr LWOZONEID() noexcept = default;
constexpr LWOZONEID(const LWOMAPID& mapID, const LWOINSTANCEID& instanceID, const LWOCLONEID& cloneID) noexcept { m_MapID = mapID; m_InstanceID = instanceID; m_CloneID = cloneID; }
constexpr LWOZONEID(const LWOZONEID& replacement) noexcept { *this = replacement; }
constexpr bool operator==(const LWOZONEID&) const = default;
private:
LWOMAPID m_MapID = LWOMAPID_INVALID; //1000 for VE, 1100 for AG, etc...

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@@ -27,8 +27,6 @@
#include "Character.h"
#include "CDMissionEmailTable.h"
#include "ChatPackets.h"
#include "PlayerManager.h"
Mission::Mission(MissionComponent* missionComponent, const uint32_t missionId) {
m_MissionComponent = missionComponent;
@@ -357,25 +355,12 @@ void Mission::Complete(const bool yieldRewards) {
for (const auto& email : missionEmails) {
const auto missionEmailBase = "MissionEmail_" + std::to_string(email.ID) + "_";
if (email.messageType == 1 /* Send an email to the player */) {
if (email.messageType == 1) {
const auto subject = "%[" + missionEmailBase + "subjectText]";
const auto body = "%[" + missionEmailBase + "bodyText]";
const auto sender = "%[" + missionEmailBase + "senderName]";
Mail::SendMail(LWOOBJID_EMPTY, sender, GetAssociate(), subject, body, email.attachmentLOT, 1);
} else if (email.messageType == 2 /* Send an announcement in chat */) {
auto* character = entity->GetCharacter();
ChatPackets::AchievementNotify notify{};
notify.missionEmailID = email.ID;
notify.earningPlayerID = entity->GetObjectID();
notify.earnerName.string = character ? GeneralUtils::ASCIIToUTF16(character->GetName()) : u"";
// Manual write since it's sent to chat server and not a game client
RakNet::BitStream bitstream;
notify.WriteHeader(bitstream);
notify.Serialize(bitstream);
Game::chatServer->Send(&bitstream, HIGH_PRIORITY, RELIABLE, 0, Game::chatSysAddr, false);
}
}
}

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@@ -777,7 +777,7 @@ void SlashCommandHandler::Startup() {
.info = "Crashes the server",
.aliases = { "crash", "pumpkin" },
.handle = DEVGMCommands::Crash,
.requiredLevel = eGameMasterLevel::OPERATOR
.requiredLevel = eGameMasterLevel::DEVELOPER
};
RegisterCommand(CrashCommand);
@@ -1444,13 +1444,4 @@ void SlashCommandHandler::Startup() {
.requiredLevel = eGameMasterLevel::CIVILIAN
};
RegisterCommand(removeIgnoreCommand);
Command shutdownCommand{
.help = "Shuts this world down",
.info = "Shuts this world down",
.aliases = {"shutdown"},
.handle = DEVGMCommands::Shutdown,
.requiredLevel = eGameMasterLevel::DEVELOPER
};
RegisterCommand(shutdownCommand);
}

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@@ -1622,10 +1622,4 @@ namespace DEVGMCommands {
}
}
}
void Shutdown(Entity* entity, const SystemAddress& sysAddr, const std::string args) {
auto* character = entity->GetCharacter();
if (character) LOG("Mythran (%s) has shutdown the world", character->GetName().c_str());
Game::OnSignal(-1);
}
};

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@@ -73,7 +73,6 @@ namespace DEVGMCommands {
void RollLoot(Entity* entity, const SystemAddress& sysAddr, const std::string args);
void CastSkill(Entity* entity, const SystemAddress& sysAddr, const std::string args);
void DeleteInven(Entity* entity, const SystemAddress& sysAddr, const std::string args);
void Shutdown(Entity* entity, const SystemAddress& sysAddr, const std::string args);
}
#endif //!DEVGMCOMMANDS_H

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@@ -213,13 +213,6 @@ int main(int argc, char** argv) {
// Run migrations should any need to be run.
MigrationRunner::RunSQLiteMigrations();
// Check for the --migrations-only flag
if ((argc > 1 &&
(strcmp(argv[1], "--migrations-only") == 0 || strcmp(argv[1], "-m") == 0))) {
LOG("Migrations only flag detected. Exiting.");
return EXIT_SUCCESS;
}
//If the first command line argument is -a or --account then make the user
//input a username and password, with the password being hidden.
bool createAccount = Database::Get()->GetAccountCount() == 0 && Game::config->GetValue("skip_account_creation") != "1";

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@@ -107,44 +107,3 @@ void ChatPackets::Announcement::Send() {
bitStream.Write(message);
SEND_PACKET_BROADCAST;
}
void ChatPackets::AchievementNotify::Serialize(RakNet::BitStream& bitstream) const {
bitstream.Write<uint64_t>(0); // Packing
bitstream.Write<uint32_t>(0); // Packing
bitstream.Write<uint8_t>(0); // Packing
bitstream.Write(targetPlayerName);
bitstream.Write<uint64_t>(0); // Packing / No way to know meaning because of not enough data.
bitstream.Write<uint32_t>(0); // Packing / No way to know meaning because of not enough data.
bitstream.Write<uint16_t>(0); // Packing / No way to know meaning because of not enough data.
bitstream.Write<uint8_t>(0); // Packing / No way to know meaning because of not enough data.
bitstream.Write(missionEmailID);
bitstream.Write(earningPlayerID);
bitstream.Write(earnerName);
}
bool ChatPackets::AchievementNotify::Deserialize(RakNet::BitStream& bitstream) {
bitstream.IgnoreBytes(13);
VALIDATE_READ(bitstream.Read(targetPlayerName));
bitstream.IgnoreBytes(15);
VALIDATE_READ(bitstream.Read(missionEmailID));
VALIDATE_READ(bitstream.Read(earningPlayerID));
VALIDATE_READ(bitstream.Read(earnerName));
return true;
}
void ChatPackets::TeamInviteInitialResponse::Serialize(RakNet::BitStream& bitstream) const {
bitstream.Write<uint8_t>(inviteFailedToSend);
bitstream.Write(playerName);
}
void ChatPackets::SendRoutedMsg(const LUBitStream& msg, const LWOOBJID targetID, const SystemAddress& sysAddr) {
CBITSTREAM;
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT, MessageType::Chat::WORLD_ROUTE_PACKET);
bitStream.Write(targetID);
// Now write the actual packet
msg.WriteHeader(bitStream);
msg.Serialize(bitStream);
Game::server->Send(bitStream, sysAddr, sysAddr == UNASSIGNED_SYSTEM_ADDRESS);
}

View File

@@ -10,8 +10,6 @@ struct SystemAddress;
#include <string>
#include "dCommonVars.h"
#include "MessageType/Chat.h"
#include "BitStreamUtils.h"
struct ShowAllRequest{
LWOOBJID requestor = LWOOBJID_EMPTY;
@@ -36,29 +34,9 @@ namespace ChatPackets {
void Send();
};
struct AchievementNotify : public LUBitStream {
LUWString targetPlayerName{};
uint32_t missionEmailID{};
LWOOBJID earningPlayerID{};
LUWString earnerName{};
AchievementNotify() : LUBitStream(eConnectionType::CHAT, MessageType::Chat::ACHIEVEMENT_NOTIFY) {}
void Serialize(RakNet::BitStream& bitstream) const override;
bool Deserialize(RakNet::BitStream& bitstream) override;
};
struct TeamInviteInitialResponse : public LUBitStream {
bool inviteFailedToSend{};
LUWString playerName{};
TeamInviteInitialResponse() : LUBitStream(eConnectionType::CLIENT, MessageType::Client::TEAM_INVITE_INITIAL_RESPONSE) {}
void Serialize(RakNet::BitStream& bitstream) const override;
// No Deserialize needed on our end
};
void SendChatMessage(const SystemAddress& sysAddr, char chatChannel, const std::string& senderName, LWOOBJID playerObjectID, bool senderMythran, const std::u16string& message);
void SendSystemMessage(const SystemAddress& sysAddr, const std::u16string& message, bool broadcast = false);
void SendMessageFail(const SystemAddress& sysAddr);
void SendRoutedMsg(const LUBitStream& msg, const LWOOBJID targetID, const SystemAddress& sysAddr);
};
#endif // CHATPACKETS_H

View File

@@ -503,7 +503,7 @@ void BaseSurvivalServer::ActivateSpawnerNetwork(SpawnerNetworkCollection& spawne
if (!possibleSpawners.empty()) {
auto* spawnerObject = possibleSpawners.at(0);
spawnerObject->Activate();
spawnerObject->SoftReset();
spawnerObject->Reset();
}
}
}

View File

@@ -9,11 +9,10 @@ void ActSharkPlayerDeathTrigger::OnFireEventServerSide(Entity* self, Entity* sen
auto missionComponent = sender->GetComponent<MissionComponent>();
if (!missionComponent) return;
// This check is only needed because dlu doesnt have proper collision checks on rotated phantom physics
if (sender->GetIsDead() || !sender->GetPlayerReadyForUpdates()) return; //Don't kill already dead players or players not ready
missionComponent->Progress(eMissionTaskType::SCRIPT, 8419);
if (sender->GetIsDead() || !sender->GetPlayerReadyForUpdates()) return; //Don't kill already dead players or players not ready
if (sender->GetCharacter()) {
sender->Smash(self->GetObjectID(), eKillType::VIOLENT, u"big-shark-death");
}

View File

@@ -3,68 +3,69 @@
#include "CDClientManager.h"
#include "UserManager.h"
#define SOCIAL lowFrameDelta
#define SOCIAL_HUB mediumFrameDelta //Added to compensate for the large playercounts in NS and NT
#define BATTLE highFrameDelta
#define BATTLE_INSTANCE mediumFrameDelta
#define RACE highFrameDelta
#define PROPERTY lowFrameDelta
#define SOCIAL { lowFrameDelta }
#define SOCIAL_HUB { mediumFrameDelta } //Added to compensate for the large playercounts in NS and NT
#define BATTLE { highFrameDelta }
#define BATTLE_INSTANCE { mediumFrameDelta }
#define RACE { highFrameDelta }
#define PROPERTY { lowFrameDelta }
namespace {
PerformanceProfile m_CurrentProfile = SOCIAL;
PerformanceProfile m_DefaultProfile = SOCIAL;
PerformanceProfile m_InactiveProfile = lowFrameDelta;
std::map<LWOMAPID, PerformanceProfile> m_Profiles = {
// VE
{ 1000, SOCIAL },
PerformanceProfile PerformanceManager::m_CurrentProfile = SOCIAL;
// AG
{ 1100, BATTLE },
{ 1101, BATTLE_INSTANCE },
{ 1102, BATTLE_INSTANCE },
{ 1150, PROPERTY },
{ 1151, PROPERTY },
PerformanceProfile PerformanceManager::m_DefaultProfile = SOCIAL;
// NS
{ 1200, SOCIAL_HUB },
{ 1201, SOCIAL },
{ 1203, RACE },
{ 1204, BATTLE_INSTANCE },
{ 1250, PROPERTY },
{ 1251, PROPERTY },
PerformanceProfile PerformanceManager::m_InactiveProfile = { lowFrameDelta };
// GF
{ 1300, BATTLE },
{ 1302, BATTLE_INSTANCE },
{ 1303, BATTLE_INSTANCE },
{ 1350, PROPERTY },
std::map<LWOMAPID, PerformanceProfile> PerformanceManager::m_Profiles = {
// VE
{ 1000, SOCIAL },
// FV
{ 1400, BATTLE },
{ 1402, BATTLE_INSTANCE },
{ 1403, RACE },
{ 1450, PROPERTY },
// AG
{ 1100, BATTLE },
{ 1101, BATTLE_INSTANCE },
{ 1102, BATTLE_INSTANCE },
{ 1150, PROPERTY },
{ 1151, PROPERTY },
// LUP
{ 1600, SOCIAL },
{ 1601, SOCIAL },
{ 1602, SOCIAL },
{ 1603, SOCIAL },
{ 1604, SOCIAL },
// NS
{ 1200, SOCIAL_HUB },
{ 1201, SOCIAL },
{ 1203, RACE },
{ 1204, BATTLE_INSTANCE },
{ 1250, PROPERTY },
{ 1251, PROPERTY },
// LEGO Club
{ 1700, SOCIAL },
// GF
{ 1300, BATTLE },
{ 1302, BATTLE_INSTANCE },
{ 1303, BATTLE_INSTANCE },
{ 1350, PROPERTY },
// AM
{ 1800, BATTLE },
// FV
{ 1400, BATTLE },
{ 1402, BATTLE_INSTANCE },
{ 1403, RACE },
{ 1450, PROPERTY },
// NT
{ 1900, SOCIAL_HUB },
// LUP
{ 1600, SOCIAL },
{ 1601, SOCIAL },
{ 1602, SOCIAL },
{ 1603, SOCIAL },
{ 1604, SOCIAL },
// NJ
{ 2000, BATTLE },
{ 2001, BATTLE_INSTANCE },
};
// LEGO Club
{ 1700, SOCIAL },
// AM
{ 1800, BATTLE },
// NT
{ 1900, SOCIAL_HUB },
// NJ
{ 2000, BATTLE },
{ 2001, BATTLE_INSTANCE },
};
void PerformanceManager::SelectProfile(LWOMAPID mapID) {
@@ -73,16 +74,16 @@ void PerformanceManager::SelectProfile(LWOMAPID mapID) {
if (zoneTable) {
const CDZoneTable* zone = zoneTable->Query(mapID);
if (zone) {
if (zone->serverPhysicsFramerate == "high") {
m_CurrentProfile = highFrameDelta;
if (zone->serverPhysicsFramerate == "high"){
m_CurrentProfile = { highFrameDelta };
return;
}
if (zone->serverPhysicsFramerate == "medium") {
m_CurrentProfile = mediumFrameDelta;
if (zone->serverPhysicsFramerate == "medium"){
m_CurrentProfile = { mediumFrameDelta };
return;
}
if (zone->serverPhysicsFramerate == "low") {
m_CurrentProfile = lowFrameDelta;
if (zone->serverPhysicsFramerate == "low"){
m_CurrentProfile = { lowFrameDelta };
return;
}
}
@@ -90,9 +91,18 @@ void PerformanceManager::SelectProfile(LWOMAPID mapID) {
// Fall back to hardcoded list and defaults
const auto pair = m_Profiles.find(mapID);
m_CurrentProfile = pair == m_Profiles.end() ? m_DefaultProfile : pair->second;
if (pair == m_Profiles.end()) {
m_CurrentProfile = m_DefaultProfile;
return;
}
m_CurrentProfile = pair->second;
}
uint32_t PerformanceManager::GetServerFrameDelta() {
return UserManager::Instance()->GetUserCount() == 0 ? m_CurrentProfile : m_InactiveProfile;
if (UserManager::Instance()->GetUserCount() == 0) {
return m_InactiveProfile.serverFrameDelta;
}
return m_CurrentProfile.serverFrameDelta;
}

View File

@@ -1,16 +1,22 @@
#pragma once
#include <cstdint>
#include <map>
#include "dCommonVars.h"
using PerformanceProfile = uint32_t;
namespace PerformanceManager {
/* Sets a performance profile for a given world. */
void SelectProfile(LWOMAPID mapID);
/* Gets the frame millisecond delta. Will return a higher value if the zone is empty. */
uint32_t GetServerFrameDelta();
struct PerformanceProfile {
uint32_t serverFrameDelta;
};
class PerformanceManager {
public:
static void SelectProfile(LWOMAPID mapID);
static uint32_t GetServerFrameDelta();
private:
static PerformanceProfile m_CurrentProfile;
static PerformanceProfile m_DefaultProfile;
static PerformanceProfile m_InactiveProfile;
static std::map<LWOMAPID, PerformanceProfile> m_Profiles;
};

View File

@@ -98,22 +98,9 @@ namespace Game {
std::string projectVersion = PROJECT_VERSION;
} // namespace Game
namespace {
struct TempSessionInfo {
SystemAddress sysAddr;
std::string hash;
};
std::map<std::string, TempSessionInfo> g_PendingUsers;
uint32_t g_InstanceID = 0;
uint32_t g_CloneID = 0;
std::string g_DatabaseChecksum = "";
bool g_ChatDisabled = false;
bool g_ChatConnected = false;
bool g_WorldShutdownSequenceComplete = false;
}; // namespace anonymous
bool chatDisabled = false;
bool chatConnected = false;
bool worldShutdownSequenceComplete = false;
void WorldShutdownSequence();
void WorldShutdownProcess(uint32_t zoneId);
void FinalizeShutdown();
@@ -123,6 +110,16 @@ void HandlePacketChat(Packet* packet);
void HandleMasterPacket(Packet* packet);
void HandlePacket(Packet* packet);
struct tempSessionInfo {
SystemAddress sysAddr;
std::string hash;
};
std::map<std::string, tempSessionInfo> m_PendingUsers;
uint32_t instanceID = 0;
uint32_t g_CloneID = 0;
std::string databaseChecksum = "";
int main(int argc, char** argv) {
Diagnostics::SetProcessName("World");
Diagnostics::SetProcessFileName(argv[0]);
@@ -140,31 +137,27 @@ int main(int argc, char** argv) {
uint32_t ourPort = 2007;
//Check our arguments:
for (int32_t i = 0; (i + 1) < argc; i++) {
for (int32_t i = 0; i < argc; ++i) {
std::string argument(argv[i]);
const auto valOptional = GeneralUtils::TryParse<uint32_t>(argv[i + 1]);
if (!valOptional) {
continue;
}
if (argument == "-zone") zoneID = valOptional.value_or(1000);
else if (argument == "-instance") g_InstanceID = valOptional.value_or(0);
else if (argument == "-clone") cloneID = valOptional.value_or(0);
else if (argument == "-maxclients") maxClients = valOptional.value_or(8);
else if (argument == "-port") ourPort = valOptional.value_or(2007);
if (argument == "-zone") zoneID = atoi(argv[i + 1]);
if (argument == "-instance") instanceID = atoi(argv[i + 1]);
if (argument == "-clone") cloneID = atoi(argv[i + 1]);
if (argument == "-maxclients") maxClients = atoi(argv[i + 1]);
if (argument == "-port") ourPort = atoi(argv[i + 1]);
}
Game::config = new dConfig("worldconfig.ini");
//Create all the objects we need to run our service:
Server::SetupLogger("WorldServer_" + std::to_string(zoneID) + "_" + std::to_string(g_InstanceID));
Server::SetupLogger("WorldServer_" + std::to_string(zoneID) + "_" + std::to_string(instanceID));
if (!Game::logger) return EXIT_FAILURE;
LOG("Starting World server...");
LOG("Version: %s", Game::projectVersion.c_str());
LOG("Compiled on: %s", __TIMESTAMP__);
g_ChatDisabled = Game::config->GetValue("disable_chat") == "1";
if (Game::config->GetValue("disable_chat") == "1") chatDisabled = true;
try {
std::string clientPathStr = Game::config->GetValue("client_location");
@@ -174,7 +167,7 @@ int main(int argc, char** argv) {
clientPath = BinaryPathFinder::GetBinaryDir() / clientPath;
}
Game::assetManager = new AssetManager(clientPath);
} catch (const std::exception& ex) {
} catch (std::runtime_error& ex) {
LOG("Got an error while setting up assets: %s", ex.what());
return EXIT_FAILURE;
@@ -183,14 +176,11 @@ int main(int argc, char** argv) {
// Connect to CDClient
try {
CDClientDatabase::Connect((BinaryPathFinder::GetBinaryDir() / "resServer" / "CDServer.sqlite").string());
} catch (const CppSQLite3Exception& e) {
} catch (CppSQLite3Exception& e) {
LOG("Unable to connect to CDServer SQLite Database");
LOG("Error: %s", e.errorMessage());
LOG("Error Code: %i", e.errorCode());
return EXIT_FAILURE;
} catch (const std::exception& e) {
LOG("Caught generic exception %s when connecting to CDClient", e.what());
return EXIT_FAILURE;
}
CDClientManager::LoadValuesFromDatabase();
@@ -204,7 +194,7 @@ int main(int argc, char** argv) {
//Connect to the MySQL Database:
try {
Database::Connect();
} catch (const std::exception& ex) {
} catch (std::exception& ex) {
LOG("Got an error while connecting to the database: %s", ex.what());
return EXIT_FAILURE;
}
@@ -213,7 +203,7 @@ int main(int argc, char** argv) {
std::string masterIP = "localhost";
uint32_t masterPort = 1000;
std::string masterPassword;
const auto masterInfo = Database::Get()->GetMasterInfo();
auto masterInfo = Database::Get()->GetMasterInfo();
if (masterInfo) {
masterIP = masterInfo->ip;
@@ -226,25 +216,13 @@ int main(int argc, char** argv) {
const bool dontGenerateDCF = GeneralUtils::TryParse<bool>(Game::config->GetValue("dont_generate_dcf")).value_or(false);
Game::chatFilter = new dChatFilter(Game::assetManager->GetResPath().string() + "/chatplus_en_us", dontGenerateDCF);
Game::server = new dServer(masterIP,
ourPort,
g_InstanceID,
maxClients,
false /* Is internal */,
true /* Use encryption */,
Game::logger,
masterIP,
masterPort,
ServerType::World,
Game::config,
&Game::lastSignal,
masterPassword,
zoneID);
Game::server = new dServer(masterIP, ourPort, instanceID, maxClients, false, true, Game::logger, masterIP, masterPort, ServerType::World, Game::config, &Game::lastSignal, masterPassword, zoneID);
//Connect to the chat server:
uint32_t chatPort = GeneralUtils::TryParse<uint32_t>(Game::config->GetValue("chat_server_port")).value_or(1501);
uint32_t chatPort = 1501;
if (Game::config->GetValue("chat_server_port") != "") chatPort = std::atoi(Game::config->GetValue("chat_server_port").c_str());
auto chatSock = SocketDescriptor(static_cast<uint16_t>(ourPort + 2), NULL);
auto chatSock = SocketDescriptor(static_cast<uint16_t>(ourPort + 2), 0);
Game::chatServer = RakNetworkFactory::GetRakPeerInterface();
Game::chatServer->Startup(1, 30, &chatSock, 1);
Game::chatServer->Connect(masterIP.c_str(), chatPort, NET_PASSWORD_EXTERNAL, strnlen(NET_PASSWORD_EXTERNAL, sizeof(NET_PASSWORD_EXTERNAL)));
@@ -282,8 +260,9 @@ int main(int argc, char** argv) {
//Load our level:
if (zoneID != 0) {
dpWorld::Initialize(zoneID);
Game::zoneManager->Initialize(LWOZONEID(zoneID, g_InstanceID, cloneID));
Game::zoneManager->Initialize(LWOZONEID(zoneID, instanceID, cloneID));
g_CloneID = cloneID;
} else {
Game::entityManager->Initialize();
}
@@ -307,11 +286,11 @@ int main(int argc, char** argv) {
const char* nullTerminateBuffer = "\0";
md5.update(nullTerminateBuffer, 1); // null terminate the data
md5.finalize();
g_DatabaseChecksum = md5.hexdigest();
databaseChecksum = md5.hexdigest();
LOG("FDB Checksum calculated as: %s", g_DatabaseChecksum.c_str());
LOG("FDB Checksum calculated as: %s", databaseChecksum.c_str());
}
if (g_DatabaseChecksum.empty()) {
if (databaseChecksum.empty()) {
LOG("check_fdb is on but no fdb file found.");
return EXIT_FAILURE;
}
@@ -355,7 +334,7 @@ int main(int argc, char** argv) {
float_t ratioBeforeToAfter = static_cast<float>(currentFrameDelta) / static_cast<float>(newFrameDelta);
currentFrameDelta = newFrameDelta;
currentFramerate = MS_TO_FRAMES(newFrameDelta);
LOG_DEBUG("Framerate for zone/instance/clone %i/%i/%i is now %i", zoneID, g_InstanceID, cloneID, currentFramerate);
LOG_DEBUG("Framerate for zone/instance/clone %i/%i/%i is now %i", zoneID, instanceID, cloneID, currentFramerate);
logFlushTime = 15 * currentFramerate; // 15 seconds in frames
framesSinceLastFlush *= ratioBeforeToAfter;
shutdownTimeout = 10 * 60 * currentFramerate; // 10 minutes in frames
@@ -388,7 +367,7 @@ int main(int argc, char** argv) {
} else framesSinceMasterDisconnect = 0;
// Check if we're still connected to chat:
if (!g_ChatConnected) {
if (!chatConnected) {
framesSinceChatDisconnect++;
if (framesSinceChatDisconnect >= chatReconnectionTime) {
@@ -425,18 +404,16 @@ int main(int argc, char** argv) {
//Check for packets here:
packet = Game::server->ReceiveFromMaster();
while (packet) { //We can get messages not handle-able by the dServer class, so handle them if we returned anything.
if (packet) { //We can get messages not handle-able by the dServer class, so handle them if we returned anything.
HandleMasterPacket(packet);
Game::server->DeallocateMasterPacket(packet);
packet = Game::server->ReceiveFromMaster();
}
//Handle our chat packets:
packet = Game::chatServer->Receive();
while (packet) {
if (packet) {
HandlePacketChat(packet);
Game::chatServer->DeallocatePacket(packet);
packet = Game::chatServer->Receive();
}
//Handle world-specific packets:
@@ -444,6 +421,7 @@ int main(int argc, char** argv) {
UserManager::Instance()->DeletePendingRemovals();
auto t1 = std::chrono::high_resolution_clock::now();
for (uint32_t curPacket = 0; curPacket < maxPacketsToProcess && timeSpent < maxPacketProcessingTime; curPacket++) {
packet = Game::server->Receive();
if (packet) {
@@ -519,14 +497,20 @@ int main(int argc, char** argv) {
Metrics::EndMeasurement(MetricVariable::Sleep);
if (!ready && Game::server->GetIsConnectedToMaster()) {
LOG("Finished loading world with zone (%i), ready up!", Game::server->GetZoneID());
// Some delay is required here or else we crash the client?
MasterPackets::SendWorldReady(Game::server, Game::server->GetZoneID(), Game::server->GetInstanceID());
framesSinceMasterStatus++;
ready = true;
if (framesSinceMasterStatus >= 200) {
LOG("Finished loading world with zone (%i), ready up!", Game::server->GetZoneID());
MasterPackets::SendWorldReady(Game::server, Game::server->GetZoneID(), Game::server->GetInstanceID());
ready = true;
}
}
if (Game::ShouldShutdown() && !g_WorldShutdownSequenceComplete) {
if (Game::ShouldShutdown() && !worldShutdownSequenceComplete) {
WorldShutdownProcess(zoneID);
break;
}
@@ -543,14 +527,14 @@ void HandlePacketChat(Packet* packet) {
if (packet->data[0] == ID_DISCONNECTION_NOTIFICATION || packet->data[0] == ID_CONNECTION_LOST) {
LOG("Lost our connection to chat, zone(%i), instance(%i)", Game::server->GetZoneID(), Game::server->GetInstanceID());
g_ChatConnected = false;
chatConnected = false;
}
if (packet->data[0] == ID_CONNECTION_REQUEST_ACCEPTED) {
LOG("Established connection to chat, zone(%i), instance (%i)", Game::server->GetZoneID(), Game::server->GetInstanceID());
Game::chatSysAddr = packet->systemAddress;
g_ChatConnected = true;
chatConnected = true;
}
if (packet->data[0] == ID_USER_PACKET_ENUM && packet->length >= 4) {
@@ -650,13 +634,13 @@ void HandlePacketChat(Packet* packet) {
inStream.Read(lootOption);
inStream.Read(memberCount);
LOG("Updating team ID:(%llu), Loot:(%i), #Members:(%i)", teamID, lootOption, memberCount);
LOG("Updating team (%llu), (%i), (%i)", teamID, lootOption, memberCount);
for (char i = 0; i < memberCount; i++) {
LWOOBJID member = LWOOBJID_EMPTY;
inStream.Read(member);
members.push_back(member);
LOG("Added member (%llu) to the team", member);
LOG("Updating team member (%llu)", member);
}
TeamManager::Instance()->UpdateTeam(teamID, lootOption, members);
@@ -664,7 +648,7 @@ void HandlePacketChat(Packet* packet) {
break;
}
default:
LOG("Received an unknown chat: %s", StringifiedEnum::ToString(static_cast<MessageType::Chat>(packet->data[3])).data());
LOG("Received an unknown chat: %i", int(packet->data[3]));
}
}
}
@@ -693,8 +677,8 @@ void HandleMasterPacket(Packet* packet) {
inStream.Read(username);
//Find them:
auto it = g_PendingUsers.find(username.GetAsString());
if (it == g_PendingUsers.end()) return;
auto it = m_PendingUsers.find(username.GetAsString());
if (it == m_PendingUsers.end()) return;
//Convert our key:
std::string userHash = std::to_string(sessionKey);
@@ -734,14 +718,14 @@ void HandleMasterPacket(Packet* packet) {
UserManager::Instance()->RequestCharacterList(it->second.sysAddr);
}
g_PendingUsers.erase(username.GetAsString());
m_PendingUsers.erase(username.GetAsString());
//Notify master:
{
CBITSTREAM;
BitStreamUtils::WriteHeader(bitStream, eConnectionType::MASTER, MessageType::Master::PLAYER_ADDED);
bitStream.Write<LWOMAPID>(Game::server->GetZoneID());
bitStream.Write<LWOINSTANCEID>(g_InstanceID);
bitStream.Write<LWOINSTANCEID>(instanceID);
Game::server->SendToMaster(bitStream);
}
}
@@ -844,7 +828,7 @@ void HandlePacket(Packet* packet) {
CBITSTREAM;
BitStreamUtils::WriteHeader(bitStream, eConnectionType::MASTER, MessageType::Master::PLAYER_REMOVED);
bitStream.Write<LWOMAPID>(Game::server->GetZoneID());
bitStream.Write<LWOINSTANCEID>(g_InstanceID);
bitStream.Write<LWOINSTANCEID>(instanceID);
Game::server->SendToMaster(bitStream);
}
@@ -875,7 +859,7 @@ void HandlePacket(Packet* packet) {
inStream.Read(clientDatabaseChecksum);
// If the check is turned on, validate the client's database checksum.
if (Game::config->GetValue("check_fdb") == "1" && !g_DatabaseChecksum.empty()) {
if (Game::config->GetValue("check_fdb") == "1" && !databaseChecksum.empty()) {
auto accountInfo = Database::Get()->GetAccountInfo(username.GetAsString());
if (!accountInfo) {
LOG("Client's account does not exist in the database, aborting connection.");
@@ -884,7 +868,7 @@ void HandlePacket(Packet* packet) {
}
// Developers may skip this check
if (clientDatabaseChecksum.string != g_DatabaseChecksum) {
if (clientDatabaseChecksum.string != databaseChecksum) {
if (accountInfo->maxGmLevel < eGameMasterLevel::DEVELOPER) {
LOG("Client's database checksum does not match the server's, aborting connection.");
@@ -916,10 +900,10 @@ void HandlePacket(Packet* packet) {
Game::server->SendToMaster(bitStream);
//Insert info into our pending list
TempSessionInfo info;
info.sysAddr = packet->systemAddress;
tempSessionInfo info;
info.sysAddr = SystemAddress(packet->systemAddress);
info.hash = sessionKey.GetAsString();
g_PendingUsers[username.GetAsString()] = info;
m_PendingUsers.insert(std::make_pair(username.GetAsString(), info));
break;
}
@@ -934,8 +918,8 @@ void HandlePacket(Packet* packet) {
//This loops prevents users who aren't authenticated to double-request the char list, which
//would make the login screen freeze sometimes.
if (g_PendingUsers.size() > 0) {
for (const auto& it : g_PendingUsers) {
if (m_PendingUsers.size() > 0) {
for (auto it : m_PendingUsers) {
if (it.second.sysAddr == packet->systemAddress) {
return;
}
@@ -1319,7 +1303,7 @@ void HandlePacket(Packet* packet) {
}
case MessageType::World::GENERAL_CHAT_MESSAGE: {
if (g_ChatDisabled) {
if (chatDisabled) {
ChatPackets::SendMessageFail(packet->systemAddress);
} else {
auto chatMessage = ClientPackets::HandleChatMessage(packet);
@@ -1412,7 +1396,7 @@ void HandlePacket(Packet* packet) {
}
void WorldShutdownProcess(uint32_t zoneId) {
LOG("Saving map %i instance %i", zoneId, g_InstanceID);
LOG("Saving map %i instance %i", zoneId, instanceID);
for (auto i = 0; i < Game::server->GetReplicaManager()->GetParticipantCount(); ++i) {
const auto& player = Game::server->GetReplicaManager()->GetParticipantAtIndex(i);
@@ -1437,7 +1421,7 @@ void WorldShutdownProcess(uint32_t zoneId) {
LOG("ALL property data saved for zone %i clone %i!", zoneId, PropertyManagementComponent::Instance()->GetCloneId());
}
LOG("ALL DATA HAS BEEN SAVED FOR ZONE %i INSTANCE %i!", zoneId, g_InstanceID);
LOG("ALL DATA HAS BEEN SAVED FOR ZONE %i INSTANCE %i!", zoneId, instanceID);
while (Game::server->GetReplicaManager()->GetParticipantCount() > 0) {
const auto& player = Game::server->GetReplicaManager()->GetParticipantAtIndex(0);
@@ -1448,7 +1432,7 @@ void WorldShutdownProcess(uint32_t zoneId) {
}
void WorldShutdownSequence() {
bool shouldShutdown = Game::ShouldShutdown() || g_WorldShutdownSequenceComplete;
bool shouldShutdown = Game::ShouldShutdown() || worldShutdownSequenceComplete;
Game::lastSignal = -1;
#ifndef DARKFLAME_PLATFORM_WIN32
if (shouldShutdown)
@@ -1459,13 +1443,13 @@ void WorldShutdownSequence() {
if (!Game::logger) return;
LOG("Zone (%i) instance (%i) shutting down outside of main loop!", Game::server->GetZoneID(), g_InstanceID);
LOG("Zone (%i) instance (%i) shutting down outside of main loop!", Game::server->GetZoneID(), instanceID);
WorldShutdownProcess(Game::server->GetZoneID());
FinalizeShutdown();
}
void FinalizeShutdown() {
LOG("Shutdown complete, zone (%i), instance (%i)", Game::server->GetZoneID(), g_InstanceID);
LOG("Shutdown complete, zone (%i), instance (%i)", Game::server->GetZoneID(), instanceID);
//Delete our objects here:
Metrics::Clear();
@@ -1484,7 +1468,7 @@ void FinalizeShutdown() {
if (Game::logger) delete Game::logger;
Game::logger = nullptr;
g_WorldShutdownSequenceComplete = true;
worldShutdownSequenceComplete = true;
exit(EXIT_SUCCESS);
}

View File

@@ -12,5 +12,4 @@ namespace Game {
SystemAddress chatSysAddr;
EntityManager* entityManager = nullptr;
std::string projectVersion;
Game::signal_t lastSignal = 0;
}

View File

@@ -52,9 +52,9 @@ public:
virtual ~CppSQLite3Exception();
const int errorCode() const { return mnErrCode; }
const int errorCode() { return mnErrCode; }
const char* errorMessage() const { return mpszErrMess; }
const char* errorMessage() { return mpszErrMess; }
const char* what() const noexcept override { return mpszErrMess; }