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473879e900
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Coloring vertices per lod group, and repeating the state/seed so each lod is the same color.
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2024-11-25 20:27:24 -05:00 |
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9a9b5fe58e
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Option to apply a 90° rotation transform, fixes smashable vfx.
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2024-11-12 01:24:52 -05:00 |
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Bobbe
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52a40f3d9f
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Get rid of the now deprecated premerging code in process model
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2022-05-03 19:56:47 +02:00 |
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Bobbe
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79d4bf454b
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Optimize/Simplify precombining bricks/materials
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2022-03-25 21:46:30 +01:00 |
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Bobbe
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bbabeac716
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Add "Ignore Lights" option to HSR
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2022-03-25 17:08:46 +01:00 |
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Bobbe
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66b5f24d9d
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Add more shader types, remove leading "S"
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2022-03-25 16:13:34 +01:00 |
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26af3e241b
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actuallu show the option for LOD3
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2022-03-14 22:53:30 -05:00 |
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996c0210e9
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Dynamic LOD 3 rendering
(god forgive me)
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2022-03-14 22:49:34 -05:00 |
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Bobbe
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42f5cc87f8
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Implement vc pre pass for hsr
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2022-03-10 17:12:20 +01:00 |
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Bobbe
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3ad5ba95ed
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Refactor process model, Replace np zeros calls with empty if possible
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2022-03-09 20:16:17 +01:00 |
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Bobbe
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3a5c46f44a
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Finish refactoring HSR code, Prepare for vc pre pass
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2022-03-09 20:15:21 +01:00 |
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Bobbe
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010d483bee
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Add/Edit a bunch of tooltips
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2022-03-05 18:01:55 +01:00 |
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Bobbe
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d388a495c6
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Simplify dynamic lod distance handling
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2022-03-04 16:17:58 +01:00 |
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edf276583f
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remove unused file
fixed typo in dynamic extent logic
credit to jonnysp and stnng for lxfml reader in modified importer
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2022-02-27 22:53:37 -06:00 |
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e44eb7d76a
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dynamic extent distanct handling
to avoid gaps in render dinstance when not using all 3 LODS
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2022-02-27 20:25:50 -06:00 |
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Bobbe
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ac62a2c5fe
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Enable backface culling when applying vertex colors
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2022-01-25 17:04:06 +01:00 |
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Bobbe
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505c880a64
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Add custom color variation
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2022-01-23 01:35:50 +01:00 |
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Bobbe
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97e1c07f73
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Fix wrong vc colorspace for single material objects, Fix selection bug
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2022-01-23 00:27:31 +01:00 |
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Bobbe
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d74a1212a5
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Adjust default LOD ranges, default transparent opacity
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2022-01-20 13:59:25 +01:00 |
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Bobbe
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a83b897480
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Remove unused code, Refactor dictionary gets
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2022-01-19 15:17:02 +01:00 |
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Bobbe
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393a7d591c
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Fix UI inconsistent logic with "Apply Vertex Colors"
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2022-01-19 15:16:24 +01:00 |
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Bobbe
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97dd99cf5c
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Make color variations consistent over all LODs
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2022-01-19 15:15:44 +01:00 |
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Bobbe
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75148b6628
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Add "Keep UVs" parameter to process model, Delete UVs by default
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2022-01-19 15:14:53 +01:00 |
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Bobbe
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6fa80585a4
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Fix color space when applying vcs (add lin2srgb conversion)
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2022-01-18 17:19:08 +01:00 |
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Bobbe
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0ee867608b
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Fix setting brick name (using shader prefix etc.)
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2022-01-16 22:44:49 +01:00 |
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Bobbe
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75370d4cae
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Fix opacity setting for transparent bricks
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2022-01-16 22:14:34 +01:00 |
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Bobbe
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44f77df397
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Keep collections when setting up lod structure
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2022-01-16 21:28:06 +01:00 |
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Bobbe
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50347bf629
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Add transparent material to transparent objects
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2022-01-16 21:03:46 +01:00 |
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Bobbe
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da5375dad7
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Remove "-" from main package name
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2022-01-16 20:03:27 +01:00 |
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