29 Commits

Author SHA1 Message Date
473879e900 Coloring vertices per lod group, and repeating the state/seed so each lod is the same color. 2024-11-25 20:27:24 -05:00
9a9b5fe58e Option to apply a 90° rotation transform, fixes smashable vfx. 2024-11-12 01:24:52 -05:00
Bobbe
52a40f3d9f Get rid of the now deprecated premerging code in process model 2022-05-03 19:56:47 +02:00
Bobbe
79d4bf454b Optimize/Simplify precombining bricks/materials 2022-03-25 21:46:30 +01:00
Bobbe
bbabeac716 Add "Ignore Lights" option to HSR 2022-03-25 17:08:46 +01:00
Bobbe
66b5f24d9d Add more shader types, remove leading "S" 2022-03-25 16:13:34 +01:00
26af3e241b actuallu show the option for LOD3 2022-03-14 22:53:30 -05:00
996c0210e9 Dynamic LOD 3 rendering
(god forgive me)
2022-03-14 22:49:34 -05:00
Bobbe
42f5cc87f8 Implement vc pre pass for hsr 2022-03-10 17:12:20 +01:00
Bobbe
3ad5ba95ed Refactor process model, Replace np zeros calls with empty if possible 2022-03-09 20:16:17 +01:00
Bobbe
3a5c46f44a Finish refactoring HSR code, Prepare for vc pre pass 2022-03-09 20:15:21 +01:00
Bobbe
010d483bee Add/Edit a bunch of tooltips 2022-03-05 18:01:55 +01:00
Bobbe
d388a495c6 Simplify dynamic lod distance handling 2022-03-04 16:17:58 +01:00
edf276583f remove unused file
fixed typo in dynamic extent logic
credit to jonnysp and stnng for lxfml reader in modified importer
2022-02-27 22:53:37 -06:00
e44eb7d76a dynamic extent distanct handling
to avoid gaps in render dinstance when not using all 3 LODS
2022-02-27 20:25:50 -06:00
Bobbe
ac62a2c5fe Enable backface culling when applying vertex colors 2022-01-25 17:04:06 +01:00
Bobbe
505c880a64 Add custom color variation 2022-01-23 01:35:50 +01:00
Bobbe
97e1c07f73 Fix wrong vc colorspace for single material objects, Fix selection bug 2022-01-23 00:27:31 +01:00
Bobbe
d74a1212a5 Adjust default LOD ranges, default transparent opacity 2022-01-20 13:59:25 +01:00
Bobbe
a83b897480 Remove unused code, Refactor dictionary gets 2022-01-19 15:17:02 +01:00
Bobbe
393a7d591c Fix UI inconsistent logic with "Apply Vertex Colors" 2022-01-19 15:16:24 +01:00
Bobbe
97dd99cf5c Make color variations consistent over all LODs 2022-01-19 15:15:44 +01:00
Bobbe
75148b6628 Add "Keep UVs" parameter to process model, Delete UVs by default 2022-01-19 15:14:53 +01:00
Bobbe
6fa80585a4 Fix color space when applying vcs (add lin2srgb conversion) 2022-01-18 17:19:08 +01:00
Bobbe
0ee867608b Fix setting brick name (using shader prefix etc.) 2022-01-16 22:44:49 +01:00
Bobbe
75370d4cae Fix opacity setting for transparent bricks 2022-01-16 22:14:34 +01:00
Bobbe
44f77df397 Keep collections when setting up lod structure 2022-01-16 21:28:06 +01:00
Bobbe
50347bf629 Add transparent material to transparent objects 2022-01-16 21:03:46 +01:00
Bobbe
da5375dad7 Remove "-" from main package name 2022-01-16 20:03:27 +01:00