Commit Graph

  • fd02e3240e disable subsurfacescattering on opaque as it doesnt play nicely with the scaling master v.2.4.0 Terrev 2025-01-14 21:05:45 -05:00
  • bbdfafc2b6 Merge pull request #23 from Squareville/lod-color v2.3.0 Terrev 2024-11-26 02:43:07 -05:00
  • 473879e900 Coloring vertices per lod group, and repeating the state/seed so each lod is the same color. lod-color Alex Bronner 2024-11-25 20:27:24 -05:00
  • 5c0c04e4a0 Merge pull request #22 from Squareville/reset-orientation Terrev 2024-11-12 02:04:53 -05:00
  • 9a9b5fe58e Option to apply a 90° rotation transform, fixes smashable vfx. Alex Bronner 2024-11-12 01:24:52 -05:00
  • f9ce932bed version 2.0.0 -> 2.1.0 v.2.1.0 Terrev 2024-02-19 01:21:29 -05:00
  • 1b3f6672e9 only increase sample count if we need to Terrev 2024-02-19 01:20:51 -05:00
  • 7a9a8e2cbb silly fix for transparent bricks in icons being opaque Terrev 2024-02-18 02:35:54 -05:00
  • 61ba3c69dd improve transparent colors Terrev 2023-12-20 01:31:53 -05:00
  • 88e6159f40 fix transparent colors and 111 tbrown (lol), may adjust some values next Terrev 2023-12-19 22:30:17 -05:00
  • 6ac59d4be3 Update README.md cli Christopher Fantauzzo 2022-12-27 18:18:13 -05:00
  • 569761f972 Update version number to 2.0.0 v2.0-alpha.3 cdmpants 2022-12-27 13:07:24 -05:00
  • b5d7bbad2b bleh multi-thread_import aronwk-aaron 2022-12-20 19:07:34 -06:00
  • e6d928d2cd Merge branch 'master' into multi-thread_import Aaron Kimbrell 2022-12-15 22:08:02 -06:00
  • 223e607628 transparent color rgb updates Terrev 2022-11-08 22:59:50 -05:00
  • 8138542fe0 black color variation strength Terrev 2022-11-08 13:42:03 -05:00
  • 5fb6338ca9 fix normals aronwk-aaron 2022-11-07 21:38:28 -06:00
  • 24d5708d7a Fix icon material color space Bobbe 2022-05-08 19:58:34 +02:00
  • 22df835784 Move color conversion functions to their own file Bobbe 2022-05-08 19:58:22 +02:00
  • db5b172f95 Added icon render materials for black and white. cdmpants 2022-05-08 00:22:57 -04:00
  • ba9beb1212 Updated resources.blend. Some art polish for icon render scene. cdmpants 2022-05-08 00:22:38 -04:00
  • 081c6aac0f Updated resources.blend ItemRender camera FOV and render resolution. cdmpants 2022-05-07 11:37:00 -04:00
  • 713620a30e Remove leftover print Bobbe 2022-05-05 16:08:58 +02:00
  • fe1ea064a8 Automatically center and scale model for icon_render Bobbe 2022-05-04 17:10:45 +02:00
  • 0cc478b5e4 Add set to disable subdivision for certain bricks in icon render Bobbe 2022-05-03 20:06:17 +02:00
  • 52a40f3d9f Get rid of the now deprecated premerging code in process model Bobbe 2022-05-03 19:56:47 +02:00
  • 67aa93348a Remove brick empties, premerge bricks and their materials Bobbe 2022-05-03 19:56:29 +02:00
  • d8ad70de8c Fix importer error handling Bobbe 2022-05-03 18:52:56 +02:00
  • 5d41b3e199 Add semi working icon render operator Bobbe 2022-05-03 18:51:26 +02:00
  • 9a0cf74b80 remove passing the parrent into the export call since it's not needed there anymore Aaron Kimbre 2022-04-28 08:16:43 -05:00
  • b9cd2ab857 newline in wrong spot Aaron Kimbre 2022-04-26 20:16:33 -05:00
  • a7b6e68756 cleanup places Aaron Kimbre 2022-04-26 20:16:08 -05:00
  • 486ba4ee73 make workers equal to max lods plus future collidor feature Aaron Kimbre 2022-04-26 20:14:33 -05:00
  • d5c9b37e75 remove cruft Aaron Kimbre 2022-04-26 19:51:14 -05:00
  • ca567b1bb8 spacing Aaron Kimbre 2022-04-26 19:44:44 -05:00
  • 26714b3f22 maybe faster importing, maye less stable Aaron Kimbre 2022-04-26 19:43:48 -05:00
  • 79d4bf454b Optimize/Simplify precombining bricks/materials Bobbe 2022-03-25 21:46:30 +01:00
  • bbabeac716 Add "Ignore Lights" option to HSR Bobbe 2022-03-25 17:08:46 +01:00
  • 30e3c78bde Fix potential edge cases that could lead to errors in bake lighting Bobbe 2022-03-25 16:51:49 +01:00
  • a961554aeb Fix #18 HSR info print not working if no hidden faces were detected Bobbe 2022-03-25 16:30:45 +01:00
  • 66b5f24d9d Add more shader types, remove leading "S" Bobbe 2022-03-25 16:13:34 +01:00
  • 34ebba2ff5 Retriangulate faces after HSR (only when autoremoving) Bobbe 2022-03-25 16:01:34 +01:00
  • 4009b815c7 Reorganize bake lighting UI Bobbe 2022-03-24 14:29:57 +01:00
  • 33018f7d12 Add "selected only" option to bake lighting Bobbe 2022-03-24 14:29:31 +01:00
  • 8860921d66 Update resources.blend. Added materials for colliders. cdmpants 2022-03-21 13:01:43 -04:00
  • d6c137dba0 Increased AO radius to better match LU (5.0m) v2.0-alpha.2 cdmpants 2022-03-18 22:28:23 -04:00
  • bc869eb9a7 Resolves #9 Aaron Kimbre 2022-03-17 23:17:58 -05:00
  • eafde9ac0b Update README.md Christopher Fantauzzo 2022-03-17 01:11:39 -04:00
  • 30fb77888e Update README.md Christopher Fantauzzo 2022-03-17 01:07:46 -04:00
  • 479891617b Update README.md Christopher Fantauzzo 2022-03-17 01:01:12 -04:00
  • 26af3e241b actuallu show the option for LOD3 Aaron Kimbre 2022-03-14 22:53:30 -05:00
  • 996c0210e9 Dynamic LOD 3 rendering (god forgive me) Aaron Kimbre 2022-03-14 22:49:34 -05:00
  • 3b8f27ad08 LOD3 linting cleaning Aaron Kimbre 2022-03-14 21:20:54 -05:00
  • bd5f00bf4b Update resources.blend. Added ItemRender materials. Added ModelRender and ItemRender scenes. cdmpants 2022-03-14 15:57:29 -04:00
  • 6976646685 Remove ambient world light when baking with AO only Bobbe 2022-03-12 17:44:22 +01:00
  • 98f34e53c6 Fix not linking HSR ground plane Bobbe 2022-03-12 17:28:09 +01:00
  • 19c058f038 Fix division by zero if no faces remain after pre pass in HSR Bobbe 2022-03-12 17:21:40 +01:00
  • 8f761df032 Update resources.blend. Set nif mat emissive value to 0.1 on VertexColor and VertexColorAO materials. Added GlowOnly material. cdmpants 2022-03-12 00:03:07 -05:00
  • 5c359a6af7 Toggle to use normals when importing make clear collections variable to be consistent with wording fix typo in readme Aaron Kimbre 2022-03-11 13:15:15 -06:00
  • 2b5b809f21 Update README.md Christopher Fantauzzo 2022-03-11 13:10:07 -05:00
  • 08116d705e Merge pull request #6 from Squareville/issue-4 Christopher Fantauzzo 2022-03-11 13:08:12 -05:00
  • 250341bffa Resolves #3 Have enable autosmooth for the custom normals to be respected and actually do anything Aaron Kimbre 2022-03-11 11:36:18 -06:00
  • 5be7335ac8 Rework ao only, Add force white option to bake lighting Bobbe 2022-03-11 17:56:19 +01:00
  • d5f60af5e6 Update resources.blend. Added ForceWhite material. cdmpants 2022-03-11 10:54:04 -05:00
  • e5f9e19dfc Update Readme with info about the importer Naming consistency/sensibility Aaron Kimbre 2022-03-10 23:16:10 -06:00
  • de78dcf350 use the correct custom normal setting method Aaron Kimbre 2022-03-10 17:14:31 -06:00
  • bee8515d6e Removed material 294 from transparent materials. cdmpants 2022-03-10 13:47:21 -05:00
  • 4a79913ab4 Make pre-pass actually work on per vertex basis Bobbe 2022-03-10 17:54:47 +01:00
  • 6cef63975a Optimize hsr uv setup, image evaluation Bobbe 2022-03-10 17:28:46 +01:00
  • 42f5cc87f8 Implement vc pre pass for hsr Bobbe 2022-03-10 17:12:20 +01:00
  • 3ad5ba95ed Refactor process model, Replace np zeros calls with empty if possible Bobbe 2022-03-09 20:16:17 +01:00
  • 3a5c46f44a Finish refactoring HSR code, Prepare for vc pre pass Bobbe 2022-03-09 20:15:21 +01:00
  • d6384d77d0 Renamed "Clear Colllection" to "Overwrite Scene". cdmpants 2022-03-06 23:48:33 -05:00
  • 5cdab7f109 option to clear scene during import resolves #2 Aaron Kimbre 2022-03-06 19:45:38 -06:00
  • c163e9e21f remove hacky normals code Aaron Kimbre 2022-03-06 11:58:02 -06:00
  • 5228e89f0e Refactor HSR code Bobbe 2022-03-05 20:39:51 +01:00
  • 010d483bee Add/Edit a bunch of tooltips Bobbe 2022-03-05 18:01:55 +01:00
  • 9421dfbbfd Improve duplicate color correction handling Bobbe 2022-03-05 17:57:54 +01:00
  • 1f0abd97a3 Disable fast GI and clamping during HSR, Set bounces for HSR Bobbe 2022-03-04 17:26:53 +01:00
  • 14a6d6348b Use context overrides for baking, Disable denoising for baking Bobbe 2022-03-04 17:25:43 +01:00
  • d388a495c6 Simplify dynamic lod distance handling Bobbe 2022-03-04 16:17:58 +01:00
  • 1782ece2c8 normals! cleanup Aaron Kimbre 2022-03-03 14:43:02 -06:00
  • 9009add828 cleanup, map missing colors Aaron Kimbre 2022-03-03 10:29:29 -06:00
  • 40152fa3ee Changed name of lxf import in import menu to LEGO Exchange Format v2.0-alpha.1 cdmpants 2022-03-03 10:34:36 -05:00
  • 7a0a34d52f ldd BEGONE more cleanup Aaron Kimbre 2022-03-02 22:25:57 -06:00
  • dabd59e430 fix typo in comment and stuff Aaron Kimbre 2022-02-28 13:47:28 -06:00
  • 028f02276d fix error catching on conversion Aaron Kimbre 2022-02-28 11:10:33 -06:00
  • edf276583f remove unused file fixed typo in dynamic extent logic credit to jonnysp and stnng for lxfml reader in modified importer Aaron Kimbre 2022-02-27 22:53:37 -06:00
  • 5db193869f Swapped two color IDs (120 replaces 326, not vice versa). cdmpants 2022-02-27 23:45:19 -05:00
  • e44eb7d76a dynamic extent distanct handling to avoid gaps in render dinstance when not using all 3 LODS Aaron Kimbre 2022-02-27 20:25:50 -06:00
  • 5b82376938 res compatability filter by the file extension that we want to look for fix db timing Aaron Kimbre 2022-02-27 18:24:21 -06:00
  • 951e1ff48f organize dupe materials Aaron Kimbre 2022-02-27 17:12:17 -06:00
  • 01d517dfe6 Merge pull request #1 from Squareville/ldd-importer-merge Christopher Fantauzzo 2022-02-27 17:45:43 -05:00
  • 31118a46e5 add dupe glow colors Aaron Kimbre 2022-02-27 16:42:42 -06:00
  • 03185db87d default to all 3 LODS importing Aaron Kimbre 2022-02-27 16:30:08 -06:00
  • b21ee54c5b prefer opaque colors if they differ Aaron Kimbre 2022-02-27 15:42:19 -06:00
  • 4d8f32a03c Updated some Glow color RGB values. cdmpants 2022-02-27 16:36:13 -05:00
  • f1207a51d0 Updated color ID 50 Phosphorescent White cdmpants 2022-02-27 16:21:35 -05:00
  • 8c4763f534 dupe glow color mapping add missing colors Aaron Kimbre 2022-02-27 15:13:52 -06:00
  • b9048e4d96 Revert "Added material ID 0." cdmpants 2022-02-27 15:45:37 -05:00