mirror of
https://github.com/Squareville/wonderland-server.git
synced 2025-12-16 12:33:52 -06:00
Merge remote-tracking branch 'upstream/main'
This commit is contained in:
@@ -19,6 +19,7 @@ set(CMAKE_EXPORT_COMPILE_COMMANDS ON) # Export the compile commands for debuggi
|
||||
set(CMAKE_POLICY_DEFAULT_CMP0063 NEW) # Set CMAKE visibility policy to NEW on project and subprojects
|
||||
set(CMAKE_VISIBILITY_INLINES_HIDDEN ON) # Set C and C++ symbol visibility to hide inlined functions
|
||||
set(CMAKE_MODULE_PATH "${CMAKE_SOURCE_DIR}/cmake")
|
||||
set(FETCHCONTENT_QUIET FALSE) # GLM takes a long time to clone, this will at least show _something_ while its downloading
|
||||
|
||||
# Read variables from file
|
||||
FILE(READ "${CMAKE_SOURCE_DIR}/CMakeVariables.txt" variables)
|
||||
@@ -318,7 +319,7 @@ add_subdirectory(dServer)
|
||||
add_subdirectory(dWeb)
|
||||
|
||||
# Create a list of common libraries shared between all binaries
|
||||
set(COMMON_LIBRARIES "dCommon" "dDatabase" "dNet" "raknet" "magic_enum")
|
||||
set(COMMON_LIBRARIES glm::glm "dCommon" "dDatabase" "dNet" "raknet" "magic_enum")
|
||||
|
||||
# Add platform specific common libraries
|
||||
if(UNIX)
|
||||
|
||||
@@ -6,6 +6,8 @@ FetchContent_Declare(
|
||||
googletest
|
||||
GIT_REPOSITORY https://github.com/google/googletest.git
|
||||
GIT_TAG release-1.12.1
|
||||
GIT_PROGRESS TRUE
|
||||
GIT_SHALLOW 1
|
||||
)
|
||||
|
||||
# For Windows: Prevent overriding the parent project's compiler/linker settings
|
||||
|
||||
@@ -52,6 +52,7 @@ int main(int argc, char** argv) {
|
||||
//Create all the objects we need to run our service:
|
||||
Server::SetupLogger("AuthServer");
|
||||
if (!Game::logger) return EXIT_FAILURE;
|
||||
Game::config->LogSettings();
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||||
|
||||
LOG("Starting Auth server...");
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||||
LOG("Version: %s", PROJECT_VERSION);
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
set(DCHATFILTER_SOURCES "dChatFilter.cpp")
|
||||
|
||||
add_library(dChatFilter STATIC ${DCHATFILTER_SOURCES})
|
||||
target_link_libraries(dChatFilter dDatabase)
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||||
target_link_libraries(dChatFilter dDatabase glm::glm)
|
||||
|
||||
@@ -14,6 +14,6 @@ add_compile_definitions(ChatServer PRIVATE PROJECT_VERSION="\"${PROJECT_VERSION}
|
||||
add_library(dChatServer ${DCHATSERVER_SOURCES})
|
||||
target_include_directories(dChatServer PRIVATE "${PROJECT_SOURCE_DIR}/dServer" "${PROJECT_SOURCE_DIR}/dChatFilter")
|
||||
|
||||
target_link_libraries(dChatServer ${COMMON_LIBRARIES} dChatFilter)
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target_link_libraries(dChatServer ${COMMON_LIBRARIES} dChatFilter glm::glm)
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target_link_libraries(ChatServer ${COMMON_LIBRARIES} dChatFilter dChatServer dServer mongoose dWeb)
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||||
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||||
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||||
@@ -34,7 +34,7 @@ void ChatIgnoreList::GetIgnoreList(Packet* packet) {
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||||
if (!receiver.ignoredPlayers.empty()) {
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LOG_DEBUG("Player %llu already has an ignore list, but is requesting it again.", playerId);
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||||
} else {
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auto ignoreList = Database::Get()->GetIgnoreList(static_cast<uint32_t>(playerId));
|
||||
auto ignoreList = Database::Get()->GetIgnoreList(playerId);
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||||
if (ignoreList.empty()) {
|
||||
LOG_DEBUG("Player %llu has no ignores", playerId);
|
||||
return;
|
||||
@@ -43,7 +43,6 @@ void ChatIgnoreList::GetIgnoreList(Packet* packet) {
|
||||
for (auto& ignoredPlayer : ignoreList) {
|
||||
receiver.ignoredPlayers.emplace_back(ignoredPlayer.name, ignoredPlayer.id);
|
||||
GeneralUtils::SetBit(receiver.ignoredPlayers.back().playerId, eObjectBits::CHARACTER);
|
||||
GeneralUtils::SetBit(receiver.ignoredPlayers.back().playerId, eObjectBits::PERSISTENT);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -114,9 +113,8 @@ void ChatIgnoreList::AddIgnore(Packet* packet) {
|
||||
}
|
||||
|
||||
if (ignoredPlayerId != LWOOBJID_EMPTY) {
|
||||
Database::Get()->AddIgnore(static_cast<uint32_t>(playerId), static_cast<uint32_t>(ignoredPlayerId));
|
||||
Database::Get()->AddIgnore(playerId, ignoredPlayerId);
|
||||
GeneralUtils::SetBit(ignoredPlayerId, eObjectBits::CHARACTER);
|
||||
GeneralUtils::SetBit(ignoredPlayerId, eObjectBits::PERSISTENT);
|
||||
|
||||
receiver.ignoredPlayers.emplace_back(toIgnoreStr, ignoredPlayerId);
|
||||
LOG_DEBUG("Player %llu is ignoring %s", playerId, toIgnoreStr.c_str());
|
||||
@@ -157,7 +155,7 @@ void ChatIgnoreList::RemoveIgnore(Packet* packet) {
|
||||
return;
|
||||
}
|
||||
|
||||
Database::Get()->RemoveIgnore(static_cast<uint32_t>(playerId), static_cast<uint32_t>(toRemove->playerId));
|
||||
Database::Get()->RemoveIgnore(playerId, toRemove->playerId);
|
||||
receiver.ignoredPlayers.erase(toRemove, receiver.ignoredPlayers.end());
|
||||
|
||||
CBITSTREAM;
|
||||
|
||||
@@ -35,7 +35,6 @@ void ChatPacketHandler::HandleFriendlistRequest(Packet* packet) {
|
||||
FriendData fd;
|
||||
fd.isFTP = false; // not a thing in DLU
|
||||
fd.friendID = friendData.friendID;
|
||||
GeneralUtils::SetBit(fd.friendID, eObjectBits::PERSISTENT);
|
||||
GeneralUtils::SetBit(fd.friendID, eObjectBits::CHARACTER);
|
||||
|
||||
fd.isBestFriend = friendData.isBestFriend; //0 = friends, 1 = left_requested, 2 = right_requested, 3 = both_accepted - are now bffs
|
||||
@@ -161,9 +160,7 @@ void ChatPacketHandler::HandleFriendRequest(Packet* packet) {
|
||||
|
||||
// Set the bits
|
||||
GeneralUtils::SetBit(queryPlayerID, eObjectBits::CHARACTER);
|
||||
GeneralUtils::SetBit(queryPlayerID, eObjectBits::PERSISTENT);
|
||||
GeneralUtils::SetBit(queryFriendID, eObjectBits::CHARACTER);
|
||||
GeneralUtils::SetBit(queryFriendID, eObjectBits::PERSISTENT);
|
||||
|
||||
// Since this player can either be the friend of someone else or be friends with someone else
|
||||
// their column in the database determines what bit gets set. When the value hits 3, they
|
||||
@@ -318,7 +315,6 @@ void ChatPacketHandler::HandleRemoveFriend(Packet* packet) {
|
||||
}
|
||||
|
||||
// Convert friendID to LWOOBJID
|
||||
GeneralUtils::SetBit(friendID, eObjectBits::PERSISTENT);
|
||||
GeneralUtils::SetBit(friendID, eObjectBits::CHARACTER);
|
||||
|
||||
Database::Get()->RemoveFriend(playerID, friendID);
|
||||
|
||||
@@ -59,6 +59,7 @@ int main(int argc, char** argv) {
|
||||
//Create all the objects we need to run our service:
|
||||
Server::SetupLogger("ChatServer");
|
||||
if (!Game::logger) return EXIT_FAILURE;
|
||||
Game::config->LogSettings();
|
||||
|
||||
//Read our config:
|
||||
|
||||
|
||||
@@ -54,6 +54,8 @@ elseif (WIN32)
|
||||
zlib
|
||||
URL https://github.com/madler/zlib/archive/refs/tags/v1.2.11.zip
|
||||
URL_HASH MD5=9d6a627693163bbbf3f26403a3a0b0b1
|
||||
GIT_PROGRESS TRUE
|
||||
GIT_SHALLOW 1
|
||||
)
|
||||
|
||||
# Disable warning about no project version.
|
||||
@@ -74,5 +76,6 @@ else ()
|
||||
endif ()
|
||||
|
||||
target_link_libraries(dCommon
|
||||
PUBLIC glm::glm
|
||||
PRIVATE ZLIB::ZLIB bcrypt tinyxml2
|
||||
INTERFACE dDatabase)
|
||||
|
||||
@@ -21,6 +21,8 @@
|
||||
#include "Logger.h"
|
||||
#include "DluAssert.h"
|
||||
|
||||
#include <glm/ext/vector_float3.hpp>
|
||||
|
||||
enum eInventoryType : uint32_t;
|
||||
enum class eObjectBits : size_t;
|
||||
enum class eReplicaComponentType : uint32_t;
|
||||
@@ -245,7 +247,7 @@ namespace GeneralUtils {
|
||||
* @returns An std::optional containing the desired NiPoint3 if it can be constructed from the string parameters
|
||||
*/
|
||||
template <typename T>
|
||||
[[nodiscard]] std::optional<NiPoint3> TryParse(const std::string_view strX, const std::string_view strY, const std::string_view strZ) {
|
||||
[[nodiscard]] std::optional<T> TryParse(const std::string_view strX, const std::string_view strY, const std::string_view strZ) {
|
||||
const auto x = TryParse<float>(strX);
|
||||
if (!x) return std::nullopt;
|
||||
|
||||
@@ -253,7 +255,7 @@ namespace GeneralUtils {
|
||||
if (!y) return std::nullopt;
|
||||
|
||||
const auto z = TryParse<float>(strZ);
|
||||
return z ? std::make_optional<NiPoint3>(x.value(), y.value(), z.value()) : std::nullopt;
|
||||
return z ? std::make_optional<T>(x.value(), y.value(), z.value()) : std::nullopt;
|
||||
}
|
||||
|
||||
/**
|
||||
@@ -262,8 +264,8 @@ namespace GeneralUtils {
|
||||
* @returns An std::optional containing the desired NiPoint3 if it can be constructed from the string parameters
|
||||
*/
|
||||
template <typename T>
|
||||
[[nodiscard]] std::optional<NiPoint3> TryParse(const std::span<const std::string> str) {
|
||||
return (str.size() == 3) ? TryParse<NiPoint3>(str[0], str[1], str[2]) : std::nullopt;
|
||||
[[nodiscard]] std::optional<T> TryParse(const std::span<const std::string> str) {
|
||||
return (str.size() == 3) ? TryParse<T>(str[0], str[1], str[2]) : std::nullopt;
|
||||
}
|
||||
|
||||
template <typename T>
|
||||
|
||||
@@ -6,10 +6,14 @@
|
||||
\brief Defines a point in space in XYZ coordinates
|
||||
*/
|
||||
|
||||
|
||||
class NiPoint3;
|
||||
class NiQuaternion;
|
||||
typedef NiPoint3 Vector3; //!< The Vector3 class is technically the NiPoint3 class, but typedef'd for clarity in some cases
|
||||
|
||||
#include <glm/ext/vector_float3.hpp>
|
||||
|
||||
#include "NiQuaternion.h"
|
||||
|
||||
//! A custom class the defines a point in space
|
||||
class NiPoint3 {
|
||||
public:
|
||||
@@ -21,6 +25,12 @@ public:
|
||||
//! Initializer
|
||||
constexpr NiPoint3() = default;
|
||||
|
||||
constexpr NiPoint3(const glm::vec3& vec) noexcept
|
||||
: x{ vec.x }
|
||||
, y{ vec.y }
|
||||
, z{ vec.z } {
|
||||
}
|
||||
|
||||
//! Initializer
|
||||
/*!
|
||||
\param x The x coordinate
|
||||
|
||||
@@ -4,6 +4,7 @@
|
||||
#endif
|
||||
|
||||
#include "NiQuaternion.h"
|
||||
#include <glm/ext/quaternion_float.hpp>
|
||||
|
||||
// MARK: Getters / Setters
|
||||
|
||||
|
||||
@@ -3,37 +3,18 @@
|
||||
// C++
|
||||
#include <cmath>
|
||||
|
||||
#include <glm/gtx/quaternion.hpp>
|
||||
|
||||
// MARK: Member Functions
|
||||
|
||||
Vector3 NiQuaternion::GetEulerAngles() const {
|
||||
Vector3 angles;
|
||||
|
||||
// roll (x-axis rotation)
|
||||
const float sinr_cosp = 2 * (w * x + y * z);
|
||||
const float cosr_cosp = 1 - 2 * (x * x + y * y);
|
||||
angles.x = std::atan2(sinr_cosp, cosr_cosp);
|
||||
|
||||
// pitch (y-axis rotation)
|
||||
const float sinp = 2 * (w * y - z * x);
|
||||
|
||||
if (std::abs(sinp) >= 1) {
|
||||
angles.y = std::copysign(3.14 / 2, sinp); // use 90 degrees if out of range
|
||||
} else {
|
||||
angles.y = std::asin(sinp);
|
||||
}
|
||||
|
||||
// yaw (z-axis rotation)
|
||||
const float siny_cosp = 2 * (w * z + x * y);
|
||||
const float cosy_cosp = 1 - 2 * (y * y + z * z);
|
||||
angles.z = std::atan2(siny_cosp, cosy_cosp);
|
||||
|
||||
return angles;
|
||||
Vector3 QuatUtils::Euler(const NiQuaternion& quat) {
|
||||
return glm::eulerAngles(quat);
|
||||
}
|
||||
|
||||
// MARK: Helper Functions
|
||||
|
||||
//! Look from a specific point in space to another point in space (Y-locked)
|
||||
NiQuaternion NiQuaternion::LookAt(const NiPoint3& sourcePoint, const NiPoint3& destPoint) {
|
||||
NiQuaternion QuatUtils::LookAt(const NiPoint3& sourcePoint, const NiPoint3& destPoint) {
|
||||
//To make sure we don't orient around the X/Z axis:
|
||||
NiPoint3 source = sourcePoint;
|
||||
NiPoint3 dest = destPoint;
|
||||
@@ -51,11 +32,11 @@ NiQuaternion NiQuaternion::LookAt(const NiPoint3& sourcePoint, const NiPoint3& d
|
||||
NiPoint3 vecB = vecA.CrossProduct(posZ);
|
||||
|
||||
if (vecB.DotProduct(forwardVector) < 0) rotAngle = -rotAngle;
|
||||
return NiQuaternion::CreateFromAxisAngle(vecA, rotAngle);
|
||||
return glm::angleAxis(rotAngle, glm::vec3{vecA.x, vecA.y, vecA.z});
|
||||
}
|
||||
|
||||
//! Look from a specific point in space to another point in space
|
||||
NiQuaternion NiQuaternion::LookAtUnlocked(const NiPoint3& sourcePoint, const NiPoint3& destPoint) {
|
||||
NiQuaternion QuatUtils::LookAtUnlocked(const NiPoint3& sourcePoint, const NiPoint3& destPoint) {
|
||||
NiPoint3 forwardVector = NiPoint3(destPoint - sourcePoint).Unitize();
|
||||
|
||||
NiPoint3 posZ = NiPoint3Constant::UNIT_Z;
|
||||
@@ -67,37 +48,26 @@ NiQuaternion NiQuaternion::LookAtUnlocked(const NiPoint3& sourcePoint, const NiP
|
||||
NiPoint3 vecB = vecA.CrossProduct(posZ);
|
||||
|
||||
if (vecB.DotProduct(forwardVector) < 0) rotAngle = -rotAngle;
|
||||
return NiQuaternion::CreateFromAxisAngle(vecA, rotAngle);
|
||||
return glm::angleAxis(rotAngle, glm::vec3{vecA.x, vecA.y, vecA.z});
|
||||
}
|
||||
|
||||
//! Creates a Quaternion from a specific axis and angle relative to that axis
|
||||
NiQuaternion NiQuaternion::CreateFromAxisAngle(const Vector3& axis, float angle) {
|
||||
float halfAngle = angle * 0.5f;
|
||||
float s = static_cast<float>(sin(halfAngle));
|
||||
|
||||
NiQuaternion q;
|
||||
q.x = axis.GetX() * s;
|
||||
q.y = axis.GetY() * s;
|
||||
q.z = axis.GetZ() * s;
|
||||
q.w = static_cast<float>(cos(halfAngle));
|
||||
|
||||
return q;
|
||||
NiQuaternion QuatUtils::AxisAngle(const Vector3& axis, float angle) {
|
||||
return glm::angleAxis(angle, glm::vec3(axis.x, axis.y, axis.z));
|
||||
}
|
||||
|
||||
NiQuaternion NiQuaternion::FromEulerAngles(const NiPoint3& eulerAngles) {
|
||||
// Abbreviations for the various angular functions
|
||||
float cy = cos(eulerAngles.z * 0.5);
|
||||
float sy = sin(eulerAngles.z * 0.5);
|
||||
float cp = cos(eulerAngles.y * 0.5);
|
||||
float sp = sin(eulerAngles.y * 0.5);
|
||||
float cr = cos(eulerAngles.x * 0.5);
|
||||
float sr = sin(eulerAngles.x * 0.5);
|
||||
|
||||
NiQuaternion q;
|
||||
q.w = cr * cp * cy + sr * sp * sy;
|
||||
q.x = sr * cp * cy - cr * sp * sy;
|
||||
q.y = cr * sp * cy + sr * cp * sy;
|
||||
q.z = cr * cp * sy - sr * sp * cy;
|
||||
|
||||
return q;
|
||||
NiQuaternion QuatUtils::FromEuler(const NiPoint3& eulerAngles) {
|
||||
return glm::quat(glm::vec3(eulerAngles.x, eulerAngles.y, eulerAngles.z));
|
||||
}
|
||||
|
||||
Vector3 QuatUtils::Forward(const NiQuaternion& quat) {
|
||||
return quat * glm::vec3(0, 0, 1);
|
||||
}
|
||||
|
||||
Vector3 QuatUtils::Up(const NiQuaternion& quat) {
|
||||
return quat * glm::vec3(0, 1, 0);
|
||||
}
|
||||
|
||||
Vector3 QuatUtils::Right(const NiQuaternion& quat) {
|
||||
return quat * glm::vec3(1, 0, 0);
|
||||
}
|
||||
|
||||
@@ -1,158 +1,27 @@
|
||||
#ifndef __NIQUATERNION_H__
|
||||
#define __NIQUATERNION_H__
|
||||
#ifndef NIQUATERNION_H
|
||||
#define NIQUATERNION_H
|
||||
|
||||
// Custom Classes
|
||||
#include "NiPoint3.h"
|
||||
|
||||
/*!
|
||||
\file NiQuaternion.hpp
|
||||
\brief Defines a quaternion in space in WXYZ coordinates
|
||||
*/
|
||||
#define GLM_FORCE_QUAT_DATA_WXYZ
|
||||
|
||||
class NiQuaternion;
|
||||
typedef NiQuaternion Quaternion; //!< A typedef for a shorthand version of NiQuaternion
|
||||
#include <glm/ext/quaternion_float.hpp>
|
||||
|
||||
//! A class that defines a rotation in space
|
||||
class NiQuaternion {
|
||||
public:
|
||||
float w{ 1 }; //!< The w coordinate
|
||||
float x{ 0 }; //!< The x coordinate
|
||||
float y{ 0 }; //!< The y coordinate
|
||||
float z{ 0 }; //!< The z coordinate
|
||||
using Quaternion = glm::quat;
|
||||
using NiQuaternion = Quaternion;
|
||||
|
||||
|
||||
//! The initializer
|
||||
constexpr NiQuaternion() = default;
|
||||
|
||||
//! The initializer
|
||||
/*!
|
||||
\param w The w coordinate
|
||||
\param x The x coordinate
|
||||
\param y The y coordinate
|
||||
\param z The z coordinate
|
||||
*/
|
||||
constexpr NiQuaternion(const float w, const float x, const float y, const float z) noexcept
|
||||
: w{ w }
|
||||
, x{ x }
|
||||
, y{ y }
|
||||
, z{ z } {
|
||||
}
|
||||
|
||||
// MARK: Setters / Getters
|
||||
|
||||
//! Gets the W coordinate
|
||||
/*!
|
||||
\return The w coordinate
|
||||
*/
|
||||
[[nodiscard]] constexpr float GetW() const noexcept;
|
||||
|
||||
//! Sets the W coordinate
|
||||
/*!
|
||||
\param w The w coordinate
|
||||
*/
|
||||
constexpr void SetW(const float w) noexcept;
|
||||
|
||||
//! Gets the X coordinate
|
||||
/*!
|
||||
\return The x coordinate
|
||||
*/
|
||||
[[nodiscard]] constexpr float GetX() const noexcept;
|
||||
|
||||
//! Sets the X coordinate
|
||||
/*!
|
||||
\param x The x coordinate
|
||||
*/
|
||||
constexpr void SetX(const float x) noexcept;
|
||||
|
||||
//! Gets the Y coordinate
|
||||
/*!
|
||||
\return The y coordinate
|
||||
*/
|
||||
[[nodiscard]] constexpr float GetY() const noexcept;
|
||||
|
||||
//! Sets the Y coordinate
|
||||
/*!
|
||||
\param y The y coordinate
|
||||
*/
|
||||
constexpr void SetY(const float y) noexcept;
|
||||
|
||||
//! Gets the Z coordinate
|
||||
/*!
|
||||
\return The z coordinate
|
||||
*/
|
||||
[[nodiscard]] constexpr float GetZ() const noexcept;
|
||||
|
||||
//! Sets the Z coordinate
|
||||
/*!
|
||||
\param z The z coordinate
|
||||
*/
|
||||
constexpr void SetZ(const float z) noexcept;
|
||||
|
||||
// MARK: Member Functions
|
||||
|
||||
//! Returns the forward vector from the quaternion
|
||||
/*!
|
||||
\return The forward vector of the quaternion
|
||||
*/
|
||||
[[nodiscard]] constexpr Vector3 GetForwardVector() const noexcept;
|
||||
|
||||
//! Returns the up vector from the quaternion
|
||||
/*!
|
||||
\return The up vector fo the quaternion
|
||||
*/
|
||||
[[nodiscard]] constexpr Vector3 GetUpVector() const noexcept;
|
||||
|
||||
//! Returns the right vector from the quaternion
|
||||
/*!
|
||||
\return The right vector of the quaternion
|
||||
*/
|
||||
[[nodiscard]] constexpr Vector3 GetRightVector() const noexcept;
|
||||
|
||||
[[nodiscard]] Vector3 GetEulerAngles() const;
|
||||
|
||||
// MARK: Operators
|
||||
|
||||
//! Operator to check for equality
|
||||
constexpr bool operator==(const NiQuaternion& rot) const noexcept;
|
||||
|
||||
//! Operator to check for inequality
|
||||
constexpr bool operator!=(const NiQuaternion& rot) const noexcept;
|
||||
|
||||
// MARK: Helper Functions
|
||||
|
||||
//! Look from a specific point in space to another point in space (Y-locked)
|
||||
/*!
|
||||
\param sourcePoint The source location
|
||||
\param destPoint The destination location
|
||||
\return The Quaternion with the rotation towards the destination
|
||||
*/
|
||||
[[nodiscard]] static NiQuaternion LookAt(const NiPoint3& sourcePoint, const NiPoint3& destPoint);
|
||||
|
||||
//! Look from a specific point in space to another point in space
|
||||
/*!
|
||||
\param sourcePoint The source location
|
||||
\param destPoint The destination location
|
||||
\return The Quaternion with the rotation towards the destination
|
||||
*/
|
||||
[[nodiscard]] static NiQuaternion LookAtUnlocked(const NiPoint3& sourcePoint, const NiPoint3& destPoint);
|
||||
|
||||
//! Creates a Quaternion from a specific axis and angle relative to that axis
|
||||
/*!
|
||||
\param axis The axis that is used
|
||||
\param angle The angle relative to this axis
|
||||
\return A quaternion created from the axis and angle
|
||||
*/
|
||||
[[nodiscard]] static NiQuaternion CreateFromAxisAngle(const Vector3& axis, float angle);
|
||||
|
||||
[[nodiscard]] static NiQuaternion FromEulerAngles(const NiPoint3& eulerAngles);
|
||||
namespace QuatUtils {
|
||||
constexpr NiQuaternion IDENTITY = glm::identity<NiQuaternion>();
|
||||
Vector3 Forward(const NiQuaternion& quat);
|
||||
Vector3 Up(const NiQuaternion& quat);
|
||||
Vector3 Right(const NiQuaternion& quat);
|
||||
NiQuaternion LookAt(const NiPoint3& from, const NiPoint3& to);
|
||||
NiQuaternion LookAtUnlocked(const NiPoint3& from, const NiPoint3& to);
|
||||
Vector3 Euler(const NiQuaternion& quat);
|
||||
NiQuaternion AxisAngle(const Vector3& axis, float angle);
|
||||
NiQuaternion FromEuler(const NiPoint3& eulerAngles);
|
||||
constexpr float PI_OVER_180 = glm::pi<float>() / 180.0f;
|
||||
};
|
||||
|
||||
// Static Variables
|
||||
namespace NiQuaternionConstant {
|
||||
constexpr NiQuaternion IDENTITY(1, 0, 0, 0);
|
||||
}
|
||||
|
||||
// Include constexpr and inline function definitions in a seperate file for readability
|
||||
#include "NiQuaternion.inl"
|
||||
|
||||
#endif // !__NIQUATERNION_H__
|
||||
#endif // !NIQUATERNION_H
|
||||
|
||||
@@ -1,75 +0,0 @@
|
||||
#pragma once
|
||||
#ifndef __NIQUATERNION_H__
|
||||
#error "This should only be included inline in NiQuaternion.h: Do not include directly!"
|
||||
#endif
|
||||
|
||||
// MARK: Setters / Getters
|
||||
|
||||
//! Gets the W coordinate
|
||||
constexpr float NiQuaternion::GetW() const noexcept {
|
||||
return this->w;
|
||||
}
|
||||
|
||||
//! Sets the W coordinate
|
||||
constexpr void NiQuaternion::SetW(const float w) noexcept {
|
||||
this->w = w;
|
||||
}
|
||||
|
||||
//! Gets the X coordinate
|
||||
constexpr float NiQuaternion::GetX() const noexcept {
|
||||
return this->x;
|
||||
}
|
||||
|
||||
//! Sets the X coordinate
|
||||
constexpr void NiQuaternion::SetX(const float x) noexcept {
|
||||
this->x = x;
|
||||
}
|
||||
|
||||
//! Gets the Y coordinate
|
||||
constexpr float NiQuaternion::GetY() const noexcept {
|
||||
return this->y;
|
||||
}
|
||||
|
||||
//! Sets the Y coordinate
|
||||
constexpr void NiQuaternion::SetY(const float y) noexcept {
|
||||
this->y = y;
|
||||
}
|
||||
|
||||
//! Gets the Z coordinate
|
||||
constexpr float NiQuaternion::GetZ() const noexcept {
|
||||
return this->z;
|
||||
}
|
||||
|
||||
//! Sets the Z coordinate
|
||||
constexpr void NiQuaternion::SetZ(const float z) noexcept {
|
||||
this->z = z;
|
||||
}
|
||||
|
||||
// MARK: Member Functions
|
||||
|
||||
//! Returns the forward vector from the quaternion
|
||||
constexpr Vector3 NiQuaternion::GetForwardVector() const noexcept {
|
||||
return Vector3(2 * (x * z + w * y), 2 * (y * z - w * x), 1 - 2 * (x * x + y * y));
|
||||
}
|
||||
|
||||
//! Returns the up vector from the quaternion
|
||||
constexpr Vector3 NiQuaternion::GetUpVector() const noexcept {
|
||||
return Vector3(2 * (x * y - w * z), 1 - 2 * (x * x + z * z), 2 * (y * z + w * x));
|
||||
}
|
||||
|
||||
//! Returns the right vector from the quaternion
|
||||
constexpr Vector3 NiQuaternion::GetRightVector() const noexcept {
|
||||
return Vector3(1 - 2 * (y * y + z * z), 2 * (x * y + w * z), 2 * (x * z - w * y));
|
||||
}
|
||||
|
||||
// MARK: Operators
|
||||
|
||||
//! Operator to check for equality
|
||||
constexpr bool NiQuaternion::operator==(const NiQuaternion& rot) const noexcept {
|
||||
return rot.x == this->x && rot.y == this->y && rot.z == this->z && rot.w == this->w;
|
||||
}
|
||||
|
||||
//! Operator to check for inequality
|
||||
constexpr bool NiQuaternion::operator!=(const NiQuaternion& rot) const noexcept {
|
||||
return !(*this == rot);
|
||||
}
|
||||
@@ -24,7 +24,7 @@ struct LocalSpaceInfo {
|
||||
|
||||
struct PositionUpdate {
|
||||
NiPoint3 position = NiPoint3Constant::ZERO;
|
||||
NiQuaternion rotation = NiQuaternionConstant::IDENTITY;
|
||||
NiQuaternion rotation = QuatUtils::IDENTITY;
|
||||
bool onGround = false;
|
||||
bool onRail = false;
|
||||
NiPoint3 velocity = NiPoint3Constant::ZERO;
|
||||
|
||||
@@ -47,6 +47,8 @@ void dConfig::LoadConfig() {
|
||||
void dConfig::ReloadConfig() {
|
||||
this->m_ConfigValues.clear();
|
||||
LoadConfig();
|
||||
for (const auto& handler : m_ConfigHandlers) handler();
|
||||
LogSettings();
|
||||
}
|
||||
|
||||
const std::string& dConfig::GetValue(std::string key) {
|
||||
@@ -58,6 +60,18 @@ const std::string& dConfig::GetValue(std::string key) {
|
||||
return this->m_ConfigValues[key];
|
||||
}
|
||||
|
||||
void dConfig::AddConfigHandler(std::function<void()> handler) {
|
||||
m_ConfigHandlers.push_back(handler);
|
||||
}
|
||||
|
||||
void dConfig::LogSettings() const {
|
||||
LOG("Configuration settings:");
|
||||
for (const auto& [key, value] : m_ConfigValues) {
|
||||
const auto& valueLog = key.find("password") != std::string::npos ? "<HIDDEN>" : value;
|
||||
LOG(" %s = %s", key.c_str(), valueLog.c_str());
|
||||
}
|
||||
}
|
||||
|
||||
void dConfig::ProcessLine(const std::string& line) {
|
||||
auto splitLoc = line.find('=');
|
||||
auto key = line.substr(0, splitLoc);
|
||||
|
||||
@@ -1,5 +1,7 @@
|
||||
#pragma once
|
||||
|
||||
#include <fstream>
|
||||
#include <functional>
|
||||
#include <map>
|
||||
#include <string>
|
||||
|
||||
@@ -29,10 +31,15 @@ public:
|
||||
* Reloads the config file to reset values
|
||||
*/
|
||||
void ReloadConfig();
|
||||
|
||||
// Adds a function to be called when the config is (re)loaded
|
||||
void AddConfigHandler(std::function<void()> handler);
|
||||
void LogSettings() const;
|
||||
|
||||
private:
|
||||
void ProcessLine(const std::string& line);
|
||||
|
||||
private:
|
||||
std::map<std::string, std::string> m_ConfigValues;
|
||||
std::vector<std::function<void()>> m_ConfigHandlers;
|
||||
std::string m_ConfigFilePath;
|
||||
};
|
||||
|
||||
@@ -3,9 +3,7 @@
|
||||
|
||||
namespace MessageType {
|
||||
enum class Master : uint32_t {
|
||||
REQUEST_PERSISTENT_ID = 1,
|
||||
REQUEST_PERSISTENT_ID_RESPONSE,
|
||||
REQUEST_ZONE_TRANSFER,
|
||||
REQUEST_ZONE_TRANSFER = 1,
|
||||
REQUEST_ZONE_TRANSFER_RESPONSE,
|
||||
SERVER_INFO,
|
||||
REQUEST_SESSION_KEY,
|
||||
|
||||
@@ -18,7 +18,9 @@ enum class eCharacterVersion : uint32_t {
|
||||
SPEED_BASE,
|
||||
// Fixes nexus force explorer missions
|
||||
NJ_JAYMISSIONS,
|
||||
UP_TO_DATE, // will become NEXUS_FORCE_EXPLORER
|
||||
NEXUS_FORCE_EXPLORER, // Fixes pet ids in player inventories
|
||||
PET_IDS, // Fixes pet ids in player inventories
|
||||
UP_TO_DATE, // will become INVENTORY_PERSISTENT_IDS
|
||||
};
|
||||
|
||||
#endif //!__ECHARACTERVERSION__H__
|
||||
|
||||
@@ -1,13 +1,12 @@
|
||||
#ifndef __EOBJECTBITS__H__
|
||||
#define __EOBJECTBITS__H__
|
||||
#ifndef EOBJECTBITS_H
|
||||
#define EOBJECTBITS_H
|
||||
|
||||
#include <cstdint>
|
||||
|
||||
enum class eObjectBits : size_t {
|
||||
PERSISTENT = 32,
|
||||
CLIENT = 46,
|
||||
SPAWNED = 58,
|
||||
CHARACTER = 60
|
||||
};
|
||||
|
||||
#endif //!__EOBJECTBITS__H__
|
||||
#endif //!EOBJECTBITS_H
|
||||
|
||||
@@ -15,7 +15,7 @@ target_include_directories(dDatabaseCDClient PUBLIC "."
|
||||
"${PROJECT_SOURCE_DIR}/dCommon"
|
||||
"${PROJECT_SOURCE_DIR}/dCommon/dEnums"
|
||||
)
|
||||
target_link_libraries(dDatabaseCDClient PRIVATE sqlite3)
|
||||
target_link_libraries(dDatabaseCDClient PRIVATE sqlite3 glm::glm)
|
||||
|
||||
if (${CDCLIENT_CACHE_ALL})
|
||||
add_compile_definitions(dDatabaseCDClient PRIVATE CDCLIENT_CACHE_ALL=${CDCLIENT_CACHE_ALL})
|
||||
|
||||
@@ -10,4 +10,5 @@ add_dependencies(dDatabase conncpp_dylib)
|
||||
|
||||
target_include_directories(dDatabase PUBLIC ".")
|
||||
target_link_libraries(dDatabase
|
||||
PUBLIC dDatabaseCDClient dDatabaseGame)
|
||||
PUBLIC dDatabaseCDClient dDatabaseGame
|
||||
PRIVATE glm::glm)
|
||||
|
||||
@@ -29,7 +29,7 @@ target_include_directories(dDatabaseGame PUBLIC "."
|
||||
|
||||
target_link_libraries(dDatabaseGame
|
||||
INTERFACE dCommon
|
||||
PRIVATE sqlite3 MariaDB::ConnCpp)
|
||||
PRIVATE sqlite3 MariaDB::ConnCpp glm::glm)
|
||||
|
||||
# Glob together all headers that need to be precompiled
|
||||
file(
|
||||
|
||||
@@ -48,7 +48,7 @@ public:
|
||||
virtual void Commit() = 0;
|
||||
virtual bool GetAutoCommit() = 0;
|
||||
virtual void SetAutoCommit(bool value) = 0;
|
||||
virtual void DeleteCharacter(const uint32_t characterId) = 0;
|
||||
virtual void DeleteCharacter(const LWOOBJID characterId) = 0;
|
||||
};
|
||||
|
||||
#endif //!__GAMEDATABASE__H__
|
||||
|
||||
@@ -14,6 +14,7 @@ public:
|
||||
std::string bcryptPassword;
|
||||
uint32_t id{};
|
||||
uint32_t playKeyId{};
|
||||
uint64_t muteExpire{};
|
||||
bool banned{};
|
||||
bool locked{};
|
||||
eGameMasterLevel maxGmLevel{};
|
||||
|
||||
@@ -14,7 +14,7 @@ enum class eActivityType : uint32_t {
|
||||
class IActivityLog {
|
||||
public:
|
||||
// Update the activity log for the given account.
|
||||
virtual void UpdateActivityLog(const uint32_t characterId, const eActivityType activityType, const LWOMAPID mapId) = 0;
|
||||
virtual void UpdateActivityLog(const LWOOBJID characterId, const eActivityType activityType, const LWOMAPID mapId) = 0;
|
||||
};
|
||||
|
||||
#endif //!__IACTIVITYLOG__H__
|
||||
|
||||
@@ -9,7 +9,7 @@ class IBehaviors {
|
||||
public:
|
||||
struct Info {
|
||||
LWOOBJID behaviorId{};
|
||||
uint32_t characterId{};
|
||||
LWOOBJID characterId{};
|
||||
std::string behaviorInfo;
|
||||
};
|
||||
|
||||
|
||||
@@ -11,7 +11,7 @@ public:
|
||||
std::string clientVersion;
|
||||
std::string otherPlayer;
|
||||
std::string selection;
|
||||
uint32_t characterId{};
|
||||
LWOOBJID characterId{};
|
||||
};
|
||||
|
||||
// Add a new bug report to the database.
|
||||
|
||||
@@ -14,7 +14,7 @@ public:
|
||||
struct Info {
|
||||
std::string name;
|
||||
std::string pendingName;
|
||||
uint32_t id{};
|
||||
LWOOBJID id{};
|
||||
uint32_t accountId{};
|
||||
bool needsRename{};
|
||||
LWOCLONEID cloneId{};
|
||||
@@ -25,25 +25,25 @@ public:
|
||||
virtual std::vector<std::string> GetApprovedCharacterNames() = 0;
|
||||
|
||||
// Get the character info for the given character id.
|
||||
virtual std::optional<ICharInfo::Info> GetCharacterInfo(const uint32_t charId) = 0;
|
||||
virtual std::optional<ICharInfo::Info> GetCharacterInfo(const LWOOBJID charId) = 0;
|
||||
|
||||
// Get the character info for the given character name.
|
||||
virtual std::optional<ICharInfo::Info> GetCharacterInfo(const std::string_view name) = 0;
|
||||
|
||||
// Get the character ids for the given account.
|
||||
virtual std::vector<uint32_t> GetAccountCharacterIds(const uint32_t accountId) = 0;
|
||||
virtual std::vector<LWOOBJID> GetAccountCharacterIds(const LWOOBJID accountId) = 0;
|
||||
|
||||
// Insert a new character into the database.
|
||||
virtual void InsertNewCharacter(const ICharInfo::Info info) = 0;
|
||||
|
||||
// Set the name of the given character.
|
||||
virtual void SetCharacterName(const uint32_t characterId, const std::string_view name) = 0;
|
||||
virtual void SetCharacterName(const LWOOBJID characterId, const std::string_view name) = 0;
|
||||
|
||||
// Set the pending name of the given character.
|
||||
virtual void SetPendingCharacterName(const uint32_t characterId, const std::string_view name) = 0;
|
||||
virtual void SetPendingCharacterName(const LWOOBJID characterId, const std::string_view name) = 0;
|
||||
|
||||
// Updates the given character ids last login to be right now.
|
||||
virtual void UpdateLastLoggedInCharacter(const uint32_t characterId) = 0;
|
||||
virtual void UpdateLastLoggedInCharacter(const LWOOBJID characterId) = 0;
|
||||
|
||||
virtual bool IsNameInUse(const std::string_view name) = 0;
|
||||
};
|
||||
|
||||
@@ -8,13 +8,13 @@
|
||||
class ICharXml {
|
||||
public:
|
||||
// Get the character xml for the given character id.
|
||||
virtual std::string GetCharacterXml(const uint32_t charId) = 0;
|
||||
virtual std::string GetCharacterXml(const LWOOBJID charId) = 0;
|
||||
|
||||
// Update the character xml for the given character id.
|
||||
virtual void UpdateCharacterXml(const uint32_t charId, const std::string_view lxfml) = 0;
|
||||
virtual void UpdateCharacterXml(const LWOOBJID charId, const std::string_view lxfml) = 0;
|
||||
|
||||
// Insert the character xml for the given character id.
|
||||
virtual void InsertCharacterXml(const uint32_t characterId, const std::string_view lxfml) = 0;
|
||||
virtual void InsertCharacterXml(const LWOOBJID characterId, const std::string_view lxfml) = 0;
|
||||
};
|
||||
|
||||
#endif //!__ICHARXML__H__
|
||||
|
||||
@@ -8,7 +8,7 @@ class ICommandLog {
|
||||
public:
|
||||
|
||||
// Insert a new slash command log entry.
|
||||
virtual void InsertSlashCommandUsage(const uint32_t characterId, const std::string_view command) = 0;
|
||||
virtual void InsertSlashCommandUsage(const LWOOBJID characterId, const std::string_view command) = 0;
|
||||
};
|
||||
|
||||
#endif //!__ICOMMANDLOG__H__
|
||||
|
||||
@@ -8,25 +8,25 @@
|
||||
class IFriends {
|
||||
public:
|
||||
struct BestFriendStatus {
|
||||
uint32_t playerCharacterId{};
|
||||
uint32_t friendCharacterId{};
|
||||
LWOOBJID playerCharacterId{};
|
||||
LWOOBJID friendCharacterId{};
|
||||
uint32_t bestFriendStatus{};
|
||||
};
|
||||
|
||||
// Get the friends list for the given character id.
|
||||
virtual std::vector<FriendData> GetFriendsList(const uint32_t charId) = 0;
|
||||
virtual std::vector<FriendData> GetFriendsList(const LWOOBJID charId) = 0;
|
||||
|
||||
// Get the best friend status for the given player and friend character ids.
|
||||
virtual std::optional<IFriends::BestFriendStatus> GetBestFriendStatus(const uint32_t playerCharacterId, const uint32_t friendCharacterId) = 0;
|
||||
virtual std::optional<IFriends::BestFriendStatus> GetBestFriendStatus(const LWOOBJID playerCharacterId, const LWOOBJID friendCharacterId) = 0;
|
||||
|
||||
// Set the best friend status for the given player and friend character ids.
|
||||
virtual void SetBestFriendStatus(const uint32_t playerCharacterId, const uint32_t friendCharacterId, const uint32_t bestFriendStatus) = 0;
|
||||
virtual void SetBestFriendStatus(const LWOOBJID playerCharacterId, const LWOOBJID friendCharacterId, const uint32_t bestFriendStatus) = 0;
|
||||
|
||||
// Add a friend to the given character id.
|
||||
virtual void AddFriend(const uint32_t playerCharacterId, const uint32_t friendCharacterId) = 0;
|
||||
virtual void AddFriend(const LWOOBJID playerCharacterId, const LWOOBJID friendCharacterId) = 0;
|
||||
|
||||
// Remove a friend from the given character id.
|
||||
virtual void RemoveFriend(const uint32_t playerCharacterId, const uint32_t friendCharacterId) = 0;
|
||||
virtual void RemoveFriend(const LWOOBJID playerCharacterId, const LWOOBJID friendCharacterId) = 0;
|
||||
};
|
||||
|
||||
#endif //!__IFRIENDS__H__
|
||||
|
||||
@@ -9,12 +9,12 @@ class IIgnoreList {
|
||||
public:
|
||||
struct Info {
|
||||
std::string name;
|
||||
uint32_t id;
|
||||
LWOOBJID id;
|
||||
};
|
||||
|
||||
virtual std::vector<Info> GetIgnoreList(const uint32_t playerId) = 0;
|
||||
virtual void AddIgnore(const uint32_t playerId, const uint32_t ignoredPlayerId) = 0;
|
||||
virtual void RemoveIgnore(const uint32_t playerId, const uint32_t ignoredPlayerId) = 0;
|
||||
virtual std::vector<Info> GetIgnoreList(const LWOOBJID playerId) = 0;
|
||||
virtual void AddIgnore(const LWOOBJID playerId, const LWOOBJID ignoredPlayerId) = 0;
|
||||
virtual void RemoveIgnore(const LWOOBJID playerId, const LWOOBJID ignoredPlayerId) = 0;
|
||||
};
|
||||
|
||||
#endif //!__IIGNORELIST__H__
|
||||
|
||||
@@ -5,12 +5,13 @@
|
||||
#include <optional>
|
||||
#include <string>
|
||||
#include <vector>
|
||||
#include "dCommonVars.h"
|
||||
|
||||
class ILeaderboard {
|
||||
public:
|
||||
|
||||
struct Entry {
|
||||
uint32_t charId{};
|
||||
LWOOBJID charId{};
|
||||
uint32_t lastPlayedTimestamp{};
|
||||
float primaryScore{};
|
||||
float secondaryScore{};
|
||||
@@ -36,12 +37,12 @@ public:
|
||||
virtual std::vector<ILeaderboard::Entry> GetAscendingLeaderboard(const uint32_t activityId) = 0;
|
||||
virtual std::vector<ILeaderboard::Entry> GetNsLeaderboard(const uint32_t activityId) = 0;
|
||||
virtual std::vector<ILeaderboard::Entry> GetAgsLeaderboard(const uint32_t activityId) = 0;
|
||||
virtual std::optional<Score> GetPlayerScore(const uint32_t playerId, const uint32_t gameId) = 0;
|
||||
virtual std::optional<Score> GetPlayerScore(const LWOOBJID playerId, const uint32_t gameId) = 0;
|
||||
|
||||
virtual void SaveScore(const uint32_t playerId, const uint32_t gameId, const Score& score) = 0;
|
||||
virtual void UpdateScore(const uint32_t playerId, const uint32_t gameId, const Score& score) = 0;
|
||||
virtual void IncrementNumWins(const uint32_t playerId, const uint32_t gameId) = 0;
|
||||
virtual void IncrementTimesPlayed(const uint32_t playerId, const uint32_t gameId) = 0;
|
||||
virtual void SaveScore(const LWOOBJID playerId, const uint32_t gameId, const Score& score) = 0;
|
||||
virtual void UpdateScore(const LWOOBJID playerId, const uint32_t gameId, const Score& score) = 0;
|
||||
virtual void IncrementNumWins(const LWOOBJID playerId, const uint32_t gameId) = 0;
|
||||
virtual void IncrementTimesPlayed(const LWOOBJID playerId, const uint32_t gameId) = 0;
|
||||
};
|
||||
|
||||
#endif //!__ILEADERBOARD__H__
|
||||
|
||||
@@ -16,13 +16,13 @@ public:
|
||||
virtual void InsertNewMail(const MailInfo& mail) = 0;
|
||||
|
||||
// Get the mail for the given character id.
|
||||
virtual std::vector<MailInfo> GetMailForPlayer(const uint32_t characterId, const uint32_t numberOfMail) = 0;
|
||||
virtual std::vector<MailInfo> GetMailForPlayer(const LWOOBJID characterId, const uint32_t numberOfMail) = 0;
|
||||
|
||||
// Get the mail for the given mail id.
|
||||
virtual std::optional<MailInfo> GetMail(const uint64_t mailId) = 0;
|
||||
|
||||
// Get the number of unread mail for the given character id.
|
||||
virtual uint32_t GetUnreadMailCount(const uint32_t characterId) = 0;
|
||||
virtual uint32_t GetUnreadMailCount(const LWOOBJID characterId) = 0;
|
||||
|
||||
// Mark the given mail as read.
|
||||
virtual void MarkMailRead(const uint64_t mailId) = 0;
|
||||
|
||||
@@ -6,14 +6,19 @@
|
||||
|
||||
class IObjectIdTracker {
|
||||
public:
|
||||
// Only the first 48 bits of the ids are the id, the last 16 bits are reserved for flags.
|
||||
struct Range {
|
||||
uint64_t minID{}; // Only the first 48 bits are the id, the last 16 bits are reserved for flags.
|
||||
uint64_t maxID{}; // Only the first 48 bits are the id, the last 16 bits are reserved for flags.
|
||||
};
|
||||
|
||||
// Get the current persistent id.
|
||||
virtual std::optional<uint32_t> GetCurrentPersistentId() = 0;
|
||||
virtual std::optional<uint64_t> GetCurrentPersistentId() = 0;
|
||||
|
||||
// Insert the default persistent id.
|
||||
virtual void InsertDefaultPersistentId() = 0;
|
||||
|
||||
// Update the persistent id.
|
||||
virtual void UpdatePersistentId(const uint32_t newId) = 0;
|
||||
virtual Range GetPersistentIdRange() = 0;
|
||||
};
|
||||
|
||||
#endif //!__IOBJECTIDTRACKER__H__
|
||||
|
||||
@@ -13,7 +13,7 @@ public:
|
||||
std::string description;
|
||||
std::string rejectionReason;
|
||||
LWOOBJID id{};
|
||||
uint32_t ownerId{};
|
||||
LWOOBJID ownerId{};
|
||||
LWOCLONEID cloneId{};
|
||||
int32_t privacyOption{};
|
||||
uint32_t modApproved{};
|
||||
@@ -27,7 +27,7 @@ public:
|
||||
uint32_t mapId{};
|
||||
std::string searchString;
|
||||
ePropertySortType sortChoice{};
|
||||
uint32_t playerId{};
|
||||
LWOOBJID playerId{};
|
||||
uint32_t numResults{};
|
||||
uint32_t startIndex{};
|
||||
uint32_t playerSort{};
|
||||
@@ -39,6 +39,9 @@ public:
|
||||
std::vector<IProperty::Info> entries;
|
||||
};
|
||||
|
||||
// Get the property info for the given property id.
|
||||
virtual std::optional<IProperty::Info> GetPropertyInfo(const LWOOBJID id) = 0;
|
||||
|
||||
// Get the property info for the given property id.
|
||||
virtual std::optional<IProperty::Info> GetPropertyInfo(const LWOMAPID mapId, const LWOCLONEID cloneId) = 0;
|
||||
|
||||
|
||||
@@ -13,19 +13,19 @@ public:
|
||||
}
|
||||
|
||||
NiPoint3 position;
|
||||
NiQuaternion rotation;
|
||||
NiQuaternion rotation = QuatUtils::IDENTITY;
|
||||
LWOOBJID id{};
|
||||
LOT lot{};
|
||||
uint32_t ugcId{};
|
||||
LWOOBJID ugcId{};
|
||||
std::array<LWOOBJID, 5> behaviors{};
|
||||
};
|
||||
|
||||
// Inserts a new UGC model into the database.
|
||||
virtual void InsertNewUgcModel(
|
||||
std::stringstream& sd0Data,
|
||||
const uint32_t blueprintId,
|
||||
const uint64_t blueprintId,
|
||||
const uint32_t accountId,
|
||||
const uint32_t characterId) = 0;
|
||||
const LWOOBJID characterId) = 0;
|
||||
|
||||
// Get the property models for the given property id.
|
||||
virtual std::vector<IPropertyContents::Model> GetPropertyModels(const LWOOBJID& propertyId) = 0;
|
||||
@@ -45,6 +45,6 @@ public:
|
||||
virtual void RemoveModel(const LWOOBJID& modelId) = 0;
|
||||
|
||||
// Gets a model by ID
|
||||
virtual Model GetModel(const LWOOBJID modelID) = 0;
|
||||
virtual std::optional<Model> GetModel(const LWOOBJID modelID) = 0;
|
||||
};
|
||||
#endif //!__IPROPERTIESCONTENTS__H__
|
||||
|
||||
@@ -29,5 +29,7 @@ public:
|
||||
|
||||
// Inserts a new UGC model into the database.
|
||||
virtual void UpdateUgcModelData(const LWOOBJID& modelId, std::stringstream& lxfml) = 0;
|
||||
|
||||
virtual std::optional<IUgc::Model> GetUgcModel(const LWOOBJID ugcId) = 0;
|
||||
};
|
||||
#endif //!__IUGC__H__
|
||||
|
||||
@@ -7,7 +7,7 @@
|
||||
|
||||
class IUgcModularBuild {
|
||||
public:
|
||||
virtual void InsertUgcBuild(const std::string& modules, const LWOOBJID bigId, const std::optional<uint32_t> characterId) = 0;
|
||||
virtual void InsertUgcBuild(const std::string& modules, const LWOOBJID bigId, const std::optional<LWOOBJID> characterId) = 0;
|
||||
virtual void DeleteUgcBuild(const LWOOBJID bigId) = 0;
|
||||
};
|
||||
|
||||
|
||||
@@ -100,7 +100,7 @@ void MySQLDatabase::SetAutoCommit(bool value) {
|
||||
con->setAutoCommit(value);
|
||||
}
|
||||
|
||||
void MySQLDatabase::DeleteCharacter(const uint32_t characterId) {
|
||||
void MySQLDatabase::DeleteCharacter(const LWOOBJID characterId) {
|
||||
ExecuteDelete("DELETE FROM charxml WHERE id=? LIMIT 1;", characterId);
|
||||
ExecuteDelete("DELETE FROM command_log WHERE character_id=?;", characterId);
|
||||
ExecuteDelete("DELETE FROM friends WHERE player_id=? OR friend_id=?;", characterId, characterId);
|
||||
|
||||
@@ -40,31 +40,31 @@ public:
|
||||
|
||||
std::vector<std::string> GetApprovedCharacterNames() override;
|
||||
|
||||
std::vector<FriendData> GetFriendsList(uint32_t charID) override;
|
||||
std::vector<FriendData> GetFriendsList(LWOOBJID charID) override;
|
||||
|
||||
std::optional<IFriends::BestFriendStatus> GetBestFriendStatus(const uint32_t playerCharacterId, const uint32_t friendCharacterId) override;
|
||||
void SetBestFriendStatus(const uint32_t playerAccountId, const uint32_t friendAccountId, const uint32_t bestFriendStatus) override;
|
||||
void AddFriend(const uint32_t playerAccountId, const uint32_t friendAccountId) override;
|
||||
void RemoveFriend(const uint32_t playerAccountId, const uint32_t friendAccountId) override;
|
||||
void UpdateActivityLog(const uint32_t characterId, const eActivityType activityType, const LWOMAPID mapId) override;
|
||||
std::optional<IFriends::BestFriendStatus> GetBestFriendStatus(const LWOOBJID playerCharacterId, const LWOOBJID friendCharacterId) override;
|
||||
void SetBestFriendStatus(const LWOOBJID playerAccountId, const LWOOBJID friendAccountId, const uint32_t bestFriendStatus) override;
|
||||
void AddFriend(const LWOOBJID playerAccountId, const LWOOBJID friendAccountId) override;
|
||||
void RemoveFriend(const LWOOBJID playerAccountId, const LWOOBJID friendAccountId) override;
|
||||
void UpdateActivityLog(const LWOOBJID characterId, const eActivityType activityType, const LWOMAPID mapId) override;
|
||||
void DeleteUgcModelData(const LWOOBJID& modelId) override;
|
||||
void UpdateUgcModelData(const LWOOBJID& modelId, std::stringstream& lxfml) override;
|
||||
std::vector<IUgc::Model> GetAllUgcModels() override;
|
||||
void CreateMigrationHistoryTable() override;
|
||||
bool IsMigrationRun(const std::string_view str) override;
|
||||
void InsertMigration(const std::string_view str) override;
|
||||
std::optional<ICharInfo::Info> GetCharacterInfo(const uint32_t charId) override;
|
||||
std::optional<ICharInfo::Info> GetCharacterInfo(const LWOOBJID charId) override;
|
||||
std::optional<ICharInfo::Info> GetCharacterInfo(const std::string_view charId) override;
|
||||
std::string GetCharacterXml(const uint32_t accountId) override;
|
||||
void UpdateCharacterXml(const uint32_t characterId, const std::string_view lxfml) override;
|
||||
std::string GetCharacterXml(const LWOOBJID accountId) override;
|
||||
void UpdateCharacterXml(const LWOOBJID characterId, const std::string_view lxfml) override;
|
||||
std::optional<IAccounts::Info> GetAccountInfo(const std::string_view username) override;
|
||||
void InsertNewCharacter(const ICharInfo::Info info) override;
|
||||
void InsertCharacterXml(const uint32_t accountId, const std::string_view lxfml) override;
|
||||
std::vector<uint32_t> GetAccountCharacterIds(uint32_t accountId) override;
|
||||
void DeleteCharacter(const uint32_t characterId) override;
|
||||
void SetCharacterName(const uint32_t characterId, const std::string_view name) override;
|
||||
void SetPendingCharacterName(const uint32_t characterId, const std::string_view name) override;
|
||||
void UpdateLastLoggedInCharacter(const uint32_t characterId) override;
|
||||
void InsertCharacterXml(const LWOOBJID accountId, const std::string_view lxfml) override;
|
||||
std::vector<LWOOBJID> GetAccountCharacterIds(LWOOBJID accountId) override;
|
||||
void DeleteCharacter(const LWOOBJID characterId) override;
|
||||
void SetCharacterName(const LWOOBJID characterId, const std::string_view name) override;
|
||||
void SetPendingCharacterName(const LWOOBJID characterId, const std::string_view name) override;
|
||||
void UpdateLastLoggedInCharacter(const LWOOBJID characterId) override;
|
||||
void SetPetNameModerationStatus(const LWOOBJID& petId, const IPetNames::Info& info) override;
|
||||
std::optional<IPetNames::Info> GetPetNameInfo(const LWOOBJID& petId) override;
|
||||
std::optional<IProperty::Info> GetPropertyInfo(const LWOMAPID mapId, const LWOCLONEID cloneId) override;
|
||||
@@ -83,30 +83,30 @@ public:
|
||||
void InsertNewMail(const MailInfo& mail) override;
|
||||
void InsertNewUgcModel(
|
||||
std::stringstream& sd0Data,
|
||||
const uint32_t blueprintId,
|
||||
const uint64_t blueprintId,
|
||||
const uint32_t accountId,
|
||||
const uint32_t characterId) override;
|
||||
std::vector<MailInfo> GetMailForPlayer(const uint32_t characterId, const uint32_t numberOfMail) override;
|
||||
const LWOOBJID characterId) override;
|
||||
std::vector<MailInfo> GetMailForPlayer(const LWOOBJID characterId, const uint32_t numberOfMail) override;
|
||||
std::optional<MailInfo> GetMail(const uint64_t mailId) override;
|
||||
uint32_t GetUnreadMailCount(const uint32_t characterId) override;
|
||||
uint32_t GetUnreadMailCount(const LWOOBJID characterId) override;
|
||||
void MarkMailRead(const uint64_t mailId) override;
|
||||
void DeleteMail(const uint64_t mailId) override;
|
||||
void ClaimMailItem(const uint64_t mailId) override;
|
||||
void InsertSlashCommandUsage(const uint32_t characterId, const std::string_view command) override;
|
||||
void InsertSlashCommandUsage(const LWOOBJID characterId, const std::string_view command) override;
|
||||
void UpdateAccountUnmuteTime(const uint32_t accountId, const uint64_t timeToUnmute) override;
|
||||
void UpdateAccountBan(const uint32_t accountId, const bool banned) override;
|
||||
void UpdateAccountPassword(const uint32_t accountId, const std::string_view bcryptpassword) override;
|
||||
void InsertNewAccount(const std::string_view username, const std::string_view bcryptpassword) override;
|
||||
void SetMasterInfo(const IServers::MasterInfo& info) override;
|
||||
std::optional<uint32_t> GetCurrentPersistentId() override;
|
||||
std::optional<uint64_t> GetCurrentPersistentId() override;
|
||||
IObjectIdTracker::Range GetPersistentIdRange() override;
|
||||
void InsertDefaultPersistentId() override;
|
||||
void UpdatePersistentId(const uint32_t id) override;
|
||||
std::optional<uint32_t> GetDonationTotal(const uint32_t activityId) override;
|
||||
std::optional<bool> IsPlaykeyActive(const int32_t playkeyId) override;
|
||||
std::vector<IUgc::Model> GetUgcModels(const LWOOBJID& propertyId) override;
|
||||
void AddIgnore(const uint32_t playerId, const uint32_t ignoredPlayerId) override;
|
||||
void RemoveIgnore(const uint32_t playerId, const uint32_t ignoredPlayerId) override;
|
||||
std::vector<IIgnoreList::Info> GetIgnoreList(const uint32_t playerId) override;
|
||||
void AddIgnore(const LWOOBJID playerId, const LWOOBJID ignoredPlayerId) override;
|
||||
void RemoveIgnore(const LWOOBJID playerId, const LWOOBJID ignoredPlayerId) override;
|
||||
std::vector<IIgnoreList::Info> GetIgnoreList(const LWOOBJID playerId) override;
|
||||
void InsertRewardCode(const uint32_t account_id, const uint32_t reward_code) override;
|
||||
std::vector<uint32_t> GetRewardCodesByAccountID(const uint32_t account_id) override;
|
||||
void AddBehavior(const IBehaviors::Info& info) override;
|
||||
@@ -118,16 +118,18 @@ public:
|
||||
std::vector<ILeaderboard::Entry> GetAscendingLeaderboard(const uint32_t activityId) override;
|
||||
std::vector<ILeaderboard::Entry> GetNsLeaderboard(const uint32_t activityId) override;
|
||||
std::vector<ILeaderboard::Entry> GetAgsLeaderboard(const uint32_t activityId) override;
|
||||
void SaveScore(const uint32_t playerId, const uint32_t gameId, const Score& score) override;
|
||||
void UpdateScore(const uint32_t playerId, const uint32_t gameId, const Score& score) override;
|
||||
std::optional<ILeaderboard::Score> GetPlayerScore(const uint32_t playerId, const uint32_t gameId) override;
|
||||
void IncrementNumWins(const uint32_t playerId, const uint32_t gameId) override;
|
||||
void IncrementTimesPlayed(const uint32_t playerId, const uint32_t gameId) override;
|
||||
void InsertUgcBuild(const std::string& modules, const LWOOBJID bigId, const std::optional<uint32_t> characterId) override;
|
||||
void SaveScore(const LWOOBJID playerId, const uint32_t gameId, const Score& score) override;
|
||||
void UpdateScore(const LWOOBJID playerId, const uint32_t gameId, const Score& score) override;
|
||||
std::optional<ILeaderboard::Score> GetPlayerScore(const LWOOBJID playerId, const uint32_t gameId) override;
|
||||
void IncrementNumWins(const LWOOBJID playerId, const uint32_t gameId) override;
|
||||
void IncrementTimesPlayed(const LWOOBJID playerId, const uint32_t gameId) override;
|
||||
void InsertUgcBuild(const std::string& modules, const LWOOBJID bigId, const std::optional<LWOOBJID> characterId) override;
|
||||
void DeleteUgcBuild(const LWOOBJID bigId) override;
|
||||
uint32_t GetAccountCount() override;
|
||||
bool IsNameInUse(const std::string_view name) override;
|
||||
IPropertyContents::Model GetModel(const LWOOBJID modelID) override;
|
||||
std::optional<IPropertyContents::Model> GetModel(const LWOOBJID modelID) override;
|
||||
std::optional<IUgc::Model> GetUgcModel(const LWOOBJID ugcId) override;
|
||||
std::optional<IProperty::Info> GetPropertyInfo(const LWOOBJID id) override;
|
||||
sql::PreparedStatement* CreatePreppedStmt(const std::string& query);
|
||||
private:
|
||||
|
||||
@@ -168,91 +170,91 @@ private:
|
||||
|
||||
template<>
|
||||
inline void SetParam(UniquePreppedStmtRef stmt, const int index, const std::string_view param) {
|
||||
// LOG("%s", param.data());
|
||||
LOG_DEBUG("%s", param.data());
|
||||
stmt->setString(index, param.data());
|
||||
}
|
||||
|
||||
template<>
|
||||
inline void SetParam(UniquePreppedStmtRef stmt, const int index, const char* param) {
|
||||
// LOG("%s", param);
|
||||
LOG_DEBUG("%s", param);
|
||||
stmt->setString(index, param);
|
||||
}
|
||||
|
||||
template<>
|
||||
inline void SetParam(UniquePreppedStmtRef stmt, const int index, const std::string param) {
|
||||
// LOG("%s", param.c_str());
|
||||
LOG_DEBUG("%s", param.c_str());
|
||||
stmt->setString(index, param.c_str());
|
||||
}
|
||||
|
||||
template<>
|
||||
inline void SetParam(UniquePreppedStmtRef stmt, const int index, const int8_t param) {
|
||||
// LOG("%u", param);
|
||||
LOG_DEBUG("%u", param);
|
||||
stmt->setByte(index, param);
|
||||
}
|
||||
|
||||
template<>
|
||||
inline void SetParam(UniquePreppedStmtRef stmt, const int index, const uint8_t param) {
|
||||
// LOG("%d", param);
|
||||
LOG_DEBUG("%d", param);
|
||||
stmt->setByte(index, param);
|
||||
}
|
||||
|
||||
template<>
|
||||
inline void SetParam(UniquePreppedStmtRef stmt, const int index, const int16_t param) {
|
||||
// LOG("%u", param);
|
||||
LOG_DEBUG("%u", param);
|
||||
stmt->setShort(index, param);
|
||||
}
|
||||
|
||||
template<>
|
||||
inline void SetParam(UniquePreppedStmtRef stmt, const int index, const uint16_t param) {
|
||||
// LOG("%d", param);
|
||||
LOG_DEBUG("%d", param);
|
||||
stmt->setShort(index, param);
|
||||
}
|
||||
|
||||
template<>
|
||||
inline void SetParam(UniquePreppedStmtRef stmt, const int index, const uint32_t param) {
|
||||
// LOG("%u", param);
|
||||
LOG_DEBUG("%u", param);
|
||||
stmt->setUInt(index, param);
|
||||
}
|
||||
|
||||
template<>
|
||||
inline void SetParam(UniquePreppedStmtRef stmt, const int index, const int32_t param) {
|
||||
// LOG("%d", param);
|
||||
LOG_DEBUG("%d", param);
|
||||
stmt->setInt(index, param);
|
||||
}
|
||||
|
||||
template<>
|
||||
inline void SetParam(UniquePreppedStmtRef stmt, const int index, const int64_t param) {
|
||||
// LOG("%llu", param);
|
||||
LOG_DEBUG("%llu", param);
|
||||
stmt->setInt64(index, param);
|
||||
}
|
||||
|
||||
template<>
|
||||
inline void SetParam(UniquePreppedStmtRef stmt, const int index, const uint64_t param) {
|
||||
// LOG("%llu", param);
|
||||
LOG_DEBUG("%llu", param);
|
||||
stmt->setUInt64(index, param);
|
||||
}
|
||||
|
||||
template<>
|
||||
inline void SetParam(UniquePreppedStmtRef stmt, const int index, const float param) {
|
||||
// LOG("%f", param);
|
||||
LOG_DEBUG("%f", param);
|
||||
stmt->setFloat(index, param);
|
||||
}
|
||||
|
||||
template<>
|
||||
inline void SetParam(UniquePreppedStmtRef stmt, const int index, const double param) {
|
||||
// LOG("%f", param);
|
||||
LOG_DEBUG("%f", param);
|
||||
stmt->setDouble(index, param);
|
||||
}
|
||||
|
||||
template<>
|
||||
inline void SetParam(UniquePreppedStmtRef stmt, const int index, const bool param) {
|
||||
// LOG("%d", param);
|
||||
LOG_DEBUG("%s", param ? "true" : "false");
|
||||
stmt->setBoolean(index, param);
|
||||
}
|
||||
|
||||
template<>
|
||||
inline void SetParam(UniquePreppedStmtRef stmt, const int index, const std::istream* param) {
|
||||
// LOG("Blob");
|
||||
LOG_DEBUG("Blob");
|
||||
// This is the one time you will ever see me use const_cast.
|
||||
stmt->setBlob(index, const_cast<std::istream*>(param));
|
||||
}
|
||||
@@ -260,10 +262,21 @@ inline void SetParam(UniquePreppedStmtRef stmt, const int index, const std::istr
|
||||
template<>
|
||||
inline void SetParam(UniquePreppedStmtRef stmt, const int index, const std::optional<uint32_t> param) {
|
||||
if (param) {
|
||||
// LOG("%d", param.value());
|
||||
LOG_DEBUG("%d", param.value());
|
||||
stmt->setInt(index, param.value());
|
||||
} else {
|
||||
// LOG("Null");
|
||||
LOG_DEBUG("Null");
|
||||
stmt->setNull(index, sql::DataType::SQLNULL);
|
||||
}
|
||||
}
|
||||
|
||||
template<>
|
||||
inline void SetParam(UniquePreppedStmtRef stmt, const int index, const std::optional<LWOOBJID> param) {
|
||||
if (param) {
|
||||
LOG_DEBUG("%d", param.value());
|
||||
stmt->setInt64(index, param.value());
|
||||
} else {
|
||||
LOG_DEBUG("Null");
|
||||
stmt->setNull(index, sql::DataType::SQLNULL);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -3,7 +3,7 @@
|
||||
#include "eGameMasterLevel.h"
|
||||
|
||||
std::optional<IAccounts::Info> MySQLDatabase::GetAccountInfo(const std::string_view username) {
|
||||
auto result = ExecuteSelect("SELECT id, password, banned, locked, play_key_id, gm_level FROM accounts WHERE name = ? LIMIT 1;", username);
|
||||
auto result = ExecuteSelect("SELECT id, password, banned, locked, play_key_id, gm_level, mute_expire FROM accounts WHERE name = ? LIMIT 1;", username);
|
||||
|
||||
if (!result->next()) {
|
||||
return std::nullopt;
|
||||
@@ -16,6 +16,7 @@ std::optional<IAccounts::Info> MySQLDatabase::GetAccountInfo(const std::string_v
|
||||
toReturn.banned = result->getBoolean("banned");
|
||||
toReturn.locked = result->getBoolean("locked");
|
||||
toReturn.playKeyId = result->getUInt("play_key_id");
|
||||
toReturn.muteExpire = result->getUInt64("mute_expire");
|
||||
|
||||
return toReturn;
|
||||
}
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
#include "MySQLDatabase.h"
|
||||
|
||||
void MySQLDatabase::UpdateActivityLog(const uint32_t characterId, const eActivityType activityType, const LWOMAPID mapId) {
|
||||
void MySQLDatabase::UpdateActivityLog(const LWOOBJID characterId, const eActivityType activityType, const LWOMAPID mapId) {
|
||||
ExecuteInsert("INSERT INTO activity_log (character_id, activity, time, map_id) VALUES (?, ?, ?, ?);",
|
||||
characterId, static_cast<uint32_t>(activityType), static_cast<uint32_t>(time(NULL)), mapId);
|
||||
}
|
||||
|
||||
@@ -19,7 +19,7 @@ std::optional<ICharInfo::Info> CharInfoFromQueryResult(std::unique_ptr<sql::Resu
|
||||
|
||||
ICharInfo::Info toReturn;
|
||||
|
||||
toReturn.id = stmt->getUInt("id");
|
||||
toReturn.id = stmt->getInt64("id");
|
||||
toReturn.name = stmt->getString("name").c_str();
|
||||
toReturn.pendingName = stmt->getString("pending_name").c_str();
|
||||
toReturn.needsRename = stmt->getBoolean("needs_rename");
|
||||
@@ -30,7 +30,7 @@ std::optional<ICharInfo::Info> CharInfoFromQueryResult(std::unique_ptr<sql::Resu
|
||||
return toReturn;
|
||||
}
|
||||
|
||||
std::optional<ICharInfo::Info> MySQLDatabase::GetCharacterInfo(const uint32_t charId) {
|
||||
std::optional<ICharInfo::Info> MySQLDatabase::GetCharacterInfo(const LWOOBJID charId) {
|
||||
return CharInfoFromQueryResult(
|
||||
ExecuteSelect("SELECT name, pending_name, needs_rename, prop_clone_id, permission_map, id, account_id FROM charinfo WHERE id = ? LIMIT 1;", charId)
|
||||
);
|
||||
@@ -42,13 +42,13 @@ std::optional<ICharInfo::Info> MySQLDatabase::GetCharacterInfo(const std::string
|
||||
);
|
||||
}
|
||||
|
||||
std::vector<uint32_t> MySQLDatabase::GetAccountCharacterIds(const uint32_t accountId) {
|
||||
std::vector<LWOOBJID> MySQLDatabase::GetAccountCharacterIds(const LWOOBJID accountId) {
|
||||
auto result = ExecuteSelect("SELECT id FROM charinfo WHERE account_id = ? ORDER BY last_login DESC LIMIT 4;", accountId);
|
||||
|
||||
std::vector<uint32_t> toReturn;
|
||||
std::vector<LWOOBJID> toReturn;
|
||||
toReturn.reserve(result->rowsCount());
|
||||
while (result->next()) {
|
||||
toReturn.push_back(result->getUInt("id"));
|
||||
toReturn.push_back(result->getInt64("id"));
|
||||
}
|
||||
|
||||
return toReturn;
|
||||
@@ -65,15 +65,15 @@ void MySQLDatabase::InsertNewCharacter(const ICharInfo::Info info) {
|
||||
static_cast<uint32_t>(time(NULL)));
|
||||
}
|
||||
|
||||
void MySQLDatabase::SetCharacterName(const uint32_t characterId, const std::string_view name) {
|
||||
void MySQLDatabase::SetCharacterName(const LWOOBJID characterId, const std::string_view name) {
|
||||
ExecuteUpdate("UPDATE charinfo SET name = ?, pending_name = '', needs_rename = 0, last_login = ? WHERE id = ? LIMIT 1;", name, static_cast<uint32_t>(time(NULL)), characterId);
|
||||
}
|
||||
|
||||
void MySQLDatabase::SetPendingCharacterName(const uint32_t characterId, const std::string_view name) {
|
||||
void MySQLDatabase::SetPendingCharacterName(const LWOOBJID characterId, const std::string_view name) {
|
||||
ExecuteUpdate("UPDATE charinfo SET pending_name = ?, needs_rename = 0, last_login = ? WHERE id = ? LIMIT 1", name, static_cast<uint32_t>(time(NULL)), characterId);
|
||||
}
|
||||
|
||||
void MySQLDatabase::UpdateLastLoggedInCharacter(const uint32_t characterId) {
|
||||
void MySQLDatabase::UpdateLastLoggedInCharacter(const LWOOBJID characterId) {
|
||||
ExecuteUpdate("UPDATE charinfo SET last_login = ? WHERE id = ? LIMIT 1", static_cast<uint32_t>(time(NULL)), characterId);
|
||||
}
|
||||
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
#include "MySQLDatabase.h"
|
||||
|
||||
std::string MySQLDatabase::GetCharacterXml(const uint32_t charId) {
|
||||
std::string MySQLDatabase::GetCharacterXml(const LWOOBJID charId) {
|
||||
auto result = ExecuteSelect("SELECT xml_data FROM charxml WHERE id = ? LIMIT 1;", charId);
|
||||
|
||||
if (!result->next()) {
|
||||
@@ -10,10 +10,10 @@ std::string MySQLDatabase::GetCharacterXml(const uint32_t charId) {
|
||||
return result->getString("xml_data").c_str();
|
||||
}
|
||||
|
||||
void MySQLDatabase::UpdateCharacterXml(const uint32_t charId, const std::string_view lxfml) {
|
||||
void MySQLDatabase::UpdateCharacterXml(const LWOOBJID charId, const std::string_view lxfml) {
|
||||
ExecuteUpdate("UPDATE charxml SET xml_data = ? WHERE id = ?;", lxfml, charId);
|
||||
}
|
||||
|
||||
void MySQLDatabase::InsertCharacterXml(const uint32_t characterId, const std::string_view lxfml) {
|
||||
void MySQLDatabase::InsertCharacterXml(const LWOOBJID characterId, const std::string_view lxfml) {
|
||||
ExecuteInsert("INSERT INTO `charxml` (`id`, `xml_data`) VALUES (?,?)", characterId, lxfml);
|
||||
}
|
||||
|
||||
@@ -1,5 +1,5 @@
|
||||
#include "MySQLDatabase.h"
|
||||
|
||||
void MySQLDatabase::InsertSlashCommandUsage(const uint32_t characterId, const std::string_view command) {
|
||||
void MySQLDatabase::InsertSlashCommandUsage(const LWOOBJID characterId, const std::string_view command) {
|
||||
ExecuteInsert("INSERT INTO command_log (character_id, command) VALUES (?, ?);", characterId, command);
|
||||
}
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
#include "MySQLDatabase.h"
|
||||
|
||||
std::vector<FriendData> MySQLDatabase::GetFriendsList(const uint32_t charId) {
|
||||
std::vector<FriendData> MySQLDatabase::GetFriendsList(const LWOOBJID charId) {
|
||||
auto friendsList = ExecuteSelect(
|
||||
R"QUERY(
|
||||
SELECT fr.requested_player AS player, best_friend AS bff, ci.name AS name FROM
|
||||
@@ -19,7 +19,7 @@ std::vector<FriendData> MySQLDatabase::GetFriendsList(const uint32_t charId) {
|
||||
|
||||
while (friendsList->next()) {
|
||||
FriendData fd;
|
||||
fd.friendID = friendsList->getUInt("player");
|
||||
fd.friendID = friendsList->getUInt64("player");
|
||||
fd.isBestFriend = friendsList->getInt("bff") == 3; // 0 = friends, 1 = left_requested, 2 = right_requested, 3 = both_accepted - are now bffs
|
||||
fd.friendName = friendsList->getString("name").c_str();
|
||||
|
||||
@@ -29,7 +29,7 @@ std::vector<FriendData> MySQLDatabase::GetFriendsList(const uint32_t charId) {
|
||||
return toReturn;
|
||||
}
|
||||
|
||||
std::optional<IFriends::BestFriendStatus> MySQLDatabase::GetBestFriendStatus(const uint32_t playerCharacterId, const uint32_t friendCharacterId) {
|
||||
std::optional<IFriends::BestFriendStatus> MySQLDatabase::GetBestFriendStatus(const LWOOBJID playerCharacterId, const LWOOBJID friendCharacterId) {
|
||||
auto result = ExecuteSelect("SELECT * FROM friends WHERE (player_id = ? AND friend_id = ?) OR (player_id = ? AND friend_id = ?) LIMIT 1;",
|
||||
playerCharacterId,
|
||||
friendCharacterId,
|
||||
@@ -42,14 +42,14 @@ std::optional<IFriends::BestFriendStatus> MySQLDatabase::GetBestFriendStatus(con
|
||||
}
|
||||
|
||||
IFriends::BestFriendStatus toReturn;
|
||||
toReturn.playerCharacterId = result->getUInt("player_id");
|
||||
toReturn.friendCharacterId = result->getUInt("friend_id");
|
||||
toReturn.playerCharacterId = result->getUInt64("player_id");
|
||||
toReturn.friendCharacterId = result->getUInt64("friend_id");
|
||||
toReturn.bestFriendStatus = result->getUInt("best_friend");
|
||||
|
||||
return toReturn;
|
||||
}
|
||||
|
||||
void MySQLDatabase::SetBestFriendStatus(const uint32_t playerCharacterId, const uint32_t friendCharacterId, const uint32_t bestFriendStatus) {
|
||||
void MySQLDatabase::SetBestFriendStatus(const LWOOBJID playerCharacterId, const LWOOBJID friendCharacterId, const uint32_t bestFriendStatus) {
|
||||
ExecuteUpdate("UPDATE friends SET best_friend = ? WHERE (player_id = ? AND friend_id = ?) OR (player_id = ? AND friend_id = ?) LIMIT 1;",
|
||||
bestFriendStatus,
|
||||
playerCharacterId,
|
||||
@@ -59,11 +59,11 @@ void MySQLDatabase::SetBestFriendStatus(const uint32_t playerCharacterId, const
|
||||
);
|
||||
}
|
||||
|
||||
void MySQLDatabase::AddFriend(const uint32_t playerCharacterId, const uint32_t friendCharacterId) {
|
||||
void MySQLDatabase::AddFriend(const LWOOBJID playerCharacterId, const LWOOBJID friendCharacterId) {
|
||||
ExecuteInsert("INSERT IGNORE INTO friends (player_id, friend_id, best_friend) VALUES (?, ?, 0);", playerCharacterId, friendCharacterId);
|
||||
}
|
||||
|
||||
void MySQLDatabase::RemoveFriend(const uint32_t playerCharacterId, const uint32_t friendCharacterId) {
|
||||
void MySQLDatabase::RemoveFriend(const LWOOBJID playerCharacterId, const LWOOBJID friendCharacterId) {
|
||||
ExecuteDelete("DELETE FROM friends WHERE (player_id = ? AND friend_id = ?) OR (player_id = ? AND friend_id = ?) LIMIT 1;",
|
||||
playerCharacterId,
|
||||
friendCharacterId,
|
||||
|
||||
@@ -1,22 +1,22 @@
|
||||
#include "MySQLDatabase.h"
|
||||
|
||||
std::vector<IIgnoreList::Info> MySQLDatabase::GetIgnoreList(const uint32_t playerId) {
|
||||
std::vector<IIgnoreList::Info> MySQLDatabase::GetIgnoreList(const LWOOBJID playerId) {
|
||||
auto result = ExecuteSelect("SELECT ci.name AS name, il.ignored_player_id AS ignore_id FROM ignore_list AS il JOIN charinfo AS ci ON il.ignored_player_id = ci.id WHERE il.player_id = ?", playerId);
|
||||
|
||||
std::vector<IIgnoreList::Info> ignoreList;
|
||||
|
||||
ignoreList.reserve(result->rowsCount());
|
||||
while (result->next()) {
|
||||
ignoreList.push_back(IIgnoreList::Info{ result->getString("name").c_str(), result->getUInt("ignore_id") });
|
||||
ignoreList.push_back(IIgnoreList::Info{ result->getString("name").c_str(), result->getInt64("ignore_id") });
|
||||
}
|
||||
|
||||
return ignoreList;
|
||||
}
|
||||
|
||||
void MySQLDatabase::AddIgnore(const uint32_t playerId, const uint32_t ignoredPlayerId) {
|
||||
void MySQLDatabase::AddIgnore(const LWOOBJID playerId, const LWOOBJID ignoredPlayerId) {
|
||||
ExecuteInsert("INSERT IGNORE INTO ignore_list (player_id, ignored_player_id) VALUES (?, ?)", playerId, ignoredPlayerId);
|
||||
}
|
||||
|
||||
void MySQLDatabase::RemoveIgnore(const uint32_t playerId, const uint32_t ignoredPlayerId) {
|
||||
void MySQLDatabase::RemoveIgnore(const LWOOBJID playerId, const LWOOBJID ignoredPlayerId) {
|
||||
ExecuteDelete("DELETE FROM ignore_list WHERE player_id = ? AND ignored_player_id = ?", playerId, ignoredPlayerId);
|
||||
}
|
||||
|
||||
@@ -21,7 +21,7 @@ std::vector<ILeaderboard::Entry> ProcessQuery(UniqueResultSet& rows) {
|
||||
while (rows->next()) {
|
||||
auto& entry = entries.emplace_back();
|
||||
|
||||
entry.charId = rows->getUInt("character_id");
|
||||
entry.charId = rows->getUInt64("character_id");
|
||||
entry.lastPlayedTimestamp = rows->getUInt("lp_unix");
|
||||
entry.primaryScore = rows->getFloat("primaryScore");
|
||||
entry.secondaryScore = rows->getFloat("secondaryScore");
|
||||
@@ -58,21 +58,21 @@ std::vector<ILeaderboard::Entry> MySQLDatabase::GetNsLeaderboard(const uint32_t
|
||||
return ProcessQuery(leaderboard);
|
||||
}
|
||||
|
||||
void MySQLDatabase::SaveScore(const uint32_t playerId, const uint32_t gameId, const Score& score) {
|
||||
void MySQLDatabase::SaveScore(const LWOOBJID playerId, const uint32_t gameId, const Score& score) {
|
||||
ExecuteInsert("INSERT leaderboard SET primaryScore = ?, secondaryScore = ?, tertiaryScore = ?, character_id = ?, game_id = ?;",
|
||||
score.primaryScore, score.secondaryScore, score.tertiaryScore, playerId, gameId);
|
||||
}
|
||||
|
||||
void MySQLDatabase::UpdateScore(const uint32_t playerId, const uint32_t gameId, const Score& score) {
|
||||
void MySQLDatabase::UpdateScore(const LWOOBJID playerId, const uint32_t gameId, const Score& score) {
|
||||
ExecuteInsert("UPDATE leaderboard SET primaryScore = ?, secondaryScore = ?, tertiaryScore = ?, timesPlayed = timesPlayed + 1 WHERE character_id = ? AND game_id = ?;",
|
||||
score.primaryScore, score.secondaryScore, score.tertiaryScore, playerId, gameId);
|
||||
}
|
||||
|
||||
void MySQLDatabase::IncrementTimesPlayed(const uint32_t playerId, const uint32_t gameId) {
|
||||
void MySQLDatabase::IncrementTimesPlayed(const LWOOBJID playerId, const uint32_t gameId) {
|
||||
ExecuteUpdate("UPDATE leaderboard SET timesPlayed = timesPlayed + 1 WHERE character_id = ? AND game_id = ?;", playerId, gameId);
|
||||
}
|
||||
|
||||
std::optional<ILeaderboard::Score> MySQLDatabase::GetPlayerScore(const uint32_t playerId, const uint32_t gameId) {
|
||||
std::optional<ILeaderboard::Score> MySQLDatabase::GetPlayerScore(const LWOOBJID playerId, const uint32_t gameId) {
|
||||
std::optional<ILeaderboard::Score> toReturn = std::nullopt;
|
||||
auto res = ExecuteSelect("SELECT * FROM leaderboard WHERE character_id = ? AND game_id = ?;", playerId, gameId);
|
||||
if (res->next()) {
|
||||
@@ -86,6 +86,6 @@ std::optional<ILeaderboard::Score> MySQLDatabase::GetPlayerScore(const uint32_t
|
||||
return toReturn;
|
||||
}
|
||||
|
||||
void MySQLDatabase::IncrementNumWins(const uint32_t playerId, const uint32_t gameId) {
|
||||
void MySQLDatabase::IncrementNumWins(const LWOOBJID playerId, const uint32_t gameId) {
|
||||
ExecuteUpdate("UPDATE leaderboard SET numWins = numWins + 1 WHERE character_id = ? AND game_id = ?;", playerId, gameId);
|
||||
}
|
||||
|
||||
@@ -19,7 +19,7 @@ void MySQLDatabase::InsertNewMail(const MailInfo& mail) {
|
||||
mail.itemCount);
|
||||
}
|
||||
|
||||
std::vector<MailInfo> MySQLDatabase::GetMailForPlayer(const uint32_t characterId, const uint32_t numberOfMail) {
|
||||
std::vector<MailInfo> MySQLDatabase::GetMailForPlayer(const LWOOBJID characterId, const uint32_t numberOfMail) {
|
||||
auto res = ExecuteSelect(
|
||||
"SELECT id, subject, body, sender_name, attachment_id, attachment_lot, attachment_subkey, attachment_count, was_read, time_sent"
|
||||
" FROM mail WHERE receiver_id=? limit ?;",
|
||||
@@ -61,7 +61,7 @@ std::optional<MailInfo> MySQLDatabase::GetMail(const uint64_t mailId) {
|
||||
return toReturn;
|
||||
}
|
||||
|
||||
uint32_t MySQLDatabase::GetUnreadMailCount(const uint32_t characterId) {
|
||||
uint32_t MySQLDatabase::GetUnreadMailCount(const LWOOBJID characterId) {
|
||||
auto res = ExecuteSelect("SELECT COUNT(*) AS number_unread FROM mail WHERE receiver_id=? AND was_read=0;", characterId);
|
||||
|
||||
if (!res->next()) {
|
||||
|
||||
@@ -1,17 +1,42 @@
|
||||
#include "MySQLDatabase.h"
|
||||
|
||||
std::optional<uint32_t> MySQLDatabase::GetCurrentPersistentId() {
|
||||
std::optional<uint64_t> MySQLDatabase::GetCurrentPersistentId() {
|
||||
auto result = ExecuteSelect("SELECT last_object_id FROM object_id_tracker");
|
||||
if (!result->next()) {
|
||||
return std::nullopt;
|
||||
}
|
||||
return result->getUInt("last_object_id");
|
||||
return result->getUInt64("last_object_id");
|
||||
}
|
||||
|
||||
void MySQLDatabase::InsertDefaultPersistentId() {
|
||||
ExecuteInsert("INSERT INTO object_id_tracker VALUES (1);");
|
||||
}
|
||||
|
||||
void MySQLDatabase::UpdatePersistentId(const uint32_t newId) {
|
||||
ExecuteUpdate("UPDATE object_id_tracker SET last_object_id = ?;", newId);
|
||||
IObjectIdTracker::Range MySQLDatabase::GetPersistentIdRange() {
|
||||
IObjectIdTracker::Range range;
|
||||
auto prevCommit = GetAutoCommit();
|
||||
SetAutoCommit(false);
|
||||
|
||||
// THIS MUST ABSOLUTELY NOT FAIL. These IDs are expected to be unique. As such a transactional select is used to safely get a range
|
||||
// of IDs that will never be used again. A separate feature could track unused IDs and recycle them, but that is not implemented.
|
||||
ExecuteCustomQuery("START TRANSACTION;");
|
||||
// 200 seems like a good range to reserve at once. Only way this would be noticable is if a player
|
||||
// added hundreds of items at once.
|
||||
// Doing the update first ensures that all other connections are blocked from accessing this table until we commit.
|
||||
auto result = ExecuteUpdate("UPDATE object_id_tracker SET last_object_id = last_object_id + 200;");
|
||||
// If no rows were updated, it means the table is empty, so we need to insert the default row first.
|
||||
if (result == 0) {
|
||||
InsertDefaultPersistentId();
|
||||
result = ExecuteUpdate("UPDATE object_id_tracker SET last_object_id = last_object_id + 200;");
|
||||
}
|
||||
|
||||
// At this point all connections are waiting on us to finish the transaction, so we can safely select the ID we just set.
|
||||
auto selectRes = ExecuteSelect("SELECT last_object_id FROM object_id_tracker;");
|
||||
selectRes->next();
|
||||
range.maxID = selectRes->getUInt64("last_object_id");
|
||||
range.minID = range.maxID - 199;
|
||||
|
||||
ExecuteCustomQuery("COMMIT;");
|
||||
SetAutoCommit(prevCommit);
|
||||
return range;
|
||||
}
|
||||
|
||||
@@ -1,6 +1,23 @@
|
||||
#include "MySQLDatabase.h"
|
||||
#include "ePropertySortType.h"
|
||||
|
||||
IProperty::Info ReadPropertyInfo(UniqueResultSet& result) {
|
||||
IProperty::Info info;
|
||||
info.id = result->getUInt64("id");
|
||||
info.ownerId = result->getInt64("owner_id");
|
||||
info.cloneId = result->getUInt64("clone_id");
|
||||
info.name = result->getString("name").c_str();
|
||||
info.description = result->getString("description").c_str();
|
||||
info.privacyOption = result->getInt("privacy_option");
|
||||
info.rejectionReason = result->getString("rejection_reason").c_str();
|
||||
info.lastUpdatedTime = result->getUInt("last_updated");
|
||||
info.claimedTime = result->getUInt("time_claimed");
|
||||
info.reputation = result->getUInt("reputation");
|
||||
info.modApproved = result->getUInt("mod_approved");
|
||||
info.performanceCost = result->getFloat("performance_cost");
|
||||
return info;
|
||||
}
|
||||
|
||||
std::optional<IProperty::PropertyEntranceResult> MySQLDatabase::GetProperties(const IProperty::PropertyLookup& params) {
|
||||
std::optional<IProperty::PropertyEntranceResult> result;
|
||||
std::string query;
|
||||
@@ -117,19 +134,7 @@ std::optional<IProperty::PropertyEntranceResult> MySQLDatabase::GetProperties(co
|
||||
|
||||
while (properties->next()) {
|
||||
if (!result) result = IProperty::PropertyEntranceResult();
|
||||
auto& entry = result->entries.emplace_back();
|
||||
entry.id = properties->getUInt64("id");
|
||||
entry.ownerId = properties->getUInt64("owner_id");
|
||||
entry.cloneId = properties->getUInt64("clone_id");
|
||||
entry.name = properties->getString("name").c_str();
|
||||
entry.description = properties->getString("description").c_str();
|
||||
entry.privacyOption = properties->getInt("privacy_option");
|
||||
entry.rejectionReason = properties->getString("rejection_reason").c_str();
|
||||
entry.lastUpdatedTime = properties->getUInt("last_updated");
|
||||
entry.claimedTime = properties->getUInt("time_claimed");
|
||||
entry.reputation = properties->getUInt("reputation");
|
||||
entry.modApproved = properties->getUInt("mod_approved");
|
||||
entry.performanceCost = properties->getFloat("performance_cost");
|
||||
result->entries.push_back(ReadPropertyInfo(properties));
|
||||
}
|
||||
|
||||
return result;
|
||||
@@ -144,21 +149,7 @@ std::optional<IProperty::Info> MySQLDatabase::GetPropertyInfo(const LWOMAPID map
|
||||
return std::nullopt;
|
||||
}
|
||||
|
||||
IProperty::Info toReturn;
|
||||
toReturn.id = propertyEntry->getUInt64("id");
|
||||
toReturn.ownerId = propertyEntry->getUInt64("owner_id");
|
||||
toReturn.cloneId = propertyEntry->getUInt64("clone_id");
|
||||
toReturn.name = propertyEntry->getString("name").c_str();
|
||||
toReturn.description = propertyEntry->getString("description").c_str();
|
||||
toReturn.privacyOption = propertyEntry->getInt("privacy_option");
|
||||
toReturn.rejectionReason = propertyEntry->getString("rejection_reason").c_str();
|
||||
toReturn.lastUpdatedTime = propertyEntry->getUInt("last_updated");
|
||||
toReturn.claimedTime = propertyEntry->getUInt("time_claimed");
|
||||
toReturn.reputation = propertyEntry->getUInt("reputation");
|
||||
toReturn.modApproved = propertyEntry->getUInt("mod_approved");
|
||||
toReturn.performanceCost = propertyEntry->getFloat("performance_cost");
|
||||
|
||||
return toReturn;
|
||||
return ReadPropertyInfo(propertyEntry);
|
||||
}
|
||||
|
||||
void MySQLDatabase::UpdatePropertyModerationInfo(const IProperty::Info& info) {
|
||||
@@ -195,3 +186,15 @@ void MySQLDatabase::InsertNewProperty(const IProperty::Info& info, const uint32_
|
||||
zoneId.GetMapID()
|
||||
);
|
||||
}
|
||||
|
||||
std::optional<IProperty::Info> MySQLDatabase::GetPropertyInfo(const LWOOBJID id) {
|
||||
auto propertyEntry = ExecuteSelect(
|
||||
"SELECT id, owner_id, clone_id, name, description, privacy_option, rejection_reason, last_updated, time_claimed, reputation, mod_approved, performance_cost "
|
||||
"FROM properties WHERE id = ?;", id);
|
||||
|
||||
if (!propertyEntry->next()) {
|
||||
return std::nullopt;
|
||||
}
|
||||
|
||||
return ReadPropertyInfo(propertyEntry);
|
||||
}
|
||||
|
||||
@@ -64,26 +64,27 @@ void MySQLDatabase::RemoveModel(const LWOOBJID& modelId) {
|
||||
ExecuteDelete("DELETE FROM properties_contents WHERE id = ?;", modelId);
|
||||
}
|
||||
|
||||
IPropertyContents::Model MySQLDatabase::GetModel(const LWOOBJID modelID) {
|
||||
std::optional<IPropertyContents::Model> MySQLDatabase::GetModel(const LWOOBJID modelID) {
|
||||
auto result = ExecuteSelect("SELECT * FROM properties_contents WHERE id = ?", modelID);
|
||||
|
||||
IPropertyContents::Model model{};
|
||||
std::optional<IPropertyContents::Model> model = std::nullopt;
|
||||
while (result->next()) {
|
||||
model.id = result->getUInt64("id");
|
||||
model.lot = static_cast<LOT>(result->getUInt("lot"));
|
||||
model.position.x = result->getFloat("x");
|
||||
model.position.y = result->getFloat("y");
|
||||
model.position.z = result->getFloat("z");
|
||||
model.rotation.w = result->getFloat("rw");
|
||||
model.rotation.x = result->getFloat("rx");
|
||||
model.rotation.y = result->getFloat("ry");
|
||||
model.rotation.z = result->getFloat("rz");
|
||||
model.ugcId = result->getUInt64("ugc_id");
|
||||
model.behaviors[0] = result->getUInt64("behavior_1");
|
||||
model.behaviors[1] = result->getUInt64("behavior_2");
|
||||
model.behaviors[2] = result->getUInt64("behavior_3");
|
||||
model.behaviors[3] = result->getUInt64("behavior_4");
|
||||
model.behaviors[4] = result->getUInt64("behavior_5");
|
||||
model = IPropertyContents::Model{};
|
||||
model->id = result->getUInt64("id");
|
||||
model->lot = static_cast<LOT>(result->getUInt("lot"));
|
||||
model->position.x = result->getFloat("x");
|
||||
model->position.y = result->getFloat("y");
|
||||
model->position.z = result->getFloat("z");
|
||||
model->rotation.w = result->getFloat("rw");
|
||||
model->rotation.x = result->getFloat("rx");
|
||||
model->rotation.y = result->getFloat("ry");
|
||||
model->rotation.z = result->getFloat("rz");
|
||||
model->ugcId = result->getUInt64("ugc_id");
|
||||
model->behaviors[0] = result->getUInt64("behavior_1");
|
||||
model->behaviors[1] = result->getUInt64("behavior_2");
|
||||
model->behaviors[2] = result->getUInt64("behavior_3");
|
||||
model->behaviors[3] = result->getUInt64("behavior_4");
|
||||
model->behaviors[4] = result->getUInt64("behavior_5");
|
||||
}
|
||||
|
||||
return model;
|
||||
|
||||
@@ -1,5 +1,17 @@
|
||||
#include "MySQLDatabase.h"
|
||||
|
||||
IUgc::Model ReadModel(UniqueResultSet& result) {
|
||||
IUgc::Model model;
|
||||
|
||||
// blob is owned by the query, so we need to do a deep copy :/
|
||||
std::unique_ptr<std::istream> blob(result->getBlob("lxfml"));
|
||||
model.lxfmlData << blob->rdbuf();
|
||||
model.id = result->getUInt64("ugcID");
|
||||
model.modelID = result->getUInt64("modelID");
|
||||
|
||||
return model;
|
||||
}
|
||||
|
||||
std::vector<IUgc::Model> MySQLDatabase::GetUgcModels(const LWOOBJID& propertyId) {
|
||||
auto result = ExecuteSelect(
|
||||
"SELECT lxfml, u.id as ugcID, pc.id as modelID FROM ugc AS u JOIN properties_contents AS pc ON u.id = pc.ugc_id WHERE lot = 14 AND property_id = ? AND pc.ugc_id IS NOT NULL;",
|
||||
@@ -8,14 +20,7 @@ std::vector<IUgc::Model> MySQLDatabase::GetUgcModels(const LWOOBJID& propertyId)
|
||||
std::vector<IUgc::Model> toReturn;
|
||||
|
||||
while (result->next()) {
|
||||
IUgc::Model model;
|
||||
|
||||
// blob is owned by the query, so we need to do a deep copy :/
|
||||
std::unique_ptr<std::istream> blob(result->getBlob("lxfml"));
|
||||
model.lxfmlData << blob->rdbuf();
|
||||
model.id = result->getUInt64("ugcID");
|
||||
model.modelID = result->getUInt64("modelID");
|
||||
toReturn.push_back(std::move(model));
|
||||
toReturn.push_back(ReadModel(result));
|
||||
}
|
||||
|
||||
return toReturn;
|
||||
@@ -27,14 +32,7 @@ std::vector<IUgc::Model> MySQLDatabase::GetAllUgcModels() {
|
||||
std::vector<IUgc::Model> models;
|
||||
models.reserve(result->rowsCount());
|
||||
while (result->next()) {
|
||||
IUgc::Model model;
|
||||
model.id = result->getInt64("ugcID");
|
||||
model.modelID = result->getUInt64("modelID");
|
||||
|
||||
// blob is owned by the query, so we need to do a deep copy :/
|
||||
std::unique_ptr<std::istream> blob(result->getBlob("lxfml"));
|
||||
model.lxfmlData << blob->rdbuf();
|
||||
models.push_back(std::move(model));
|
||||
models.push_back(ReadModel(result));
|
||||
}
|
||||
|
||||
return models;
|
||||
@@ -45,10 +43,10 @@ void MySQLDatabase::RemoveUnreferencedUgcModels() {
|
||||
}
|
||||
|
||||
void MySQLDatabase::InsertNewUgcModel(
|
||||
std:: stringstream& sd0Data, // cant be const sad
|
||||
const uint32_t blueprintId,
|
||||
std::stringstream& sd0Data, // cant be const sad
|
||||
const uint64_t blueprintId,
|
||||
const uint32_t accountId,
|
||||
const uint32_t characterId) {
|
||||
const LWOOBJID characterId) {
|
||||
const std::istream stream(sd0Data.rdbuf());
|
||||
ExecuteInsert(
|
||||
"INSERT INTO `ugc`(`id`, `account_id`, `character_id`, `is_optimized`, `lxfml`, `bake_ao`, `filename`) VALUES (?,?,?,?,?,?,?)",
|
||||
@@ -71,3 +69,14 @@ void MySQLDatabase::UpdateUgcModelData(const LWOOBJID& modelId, std::stringstrea
|
||||
const std::istream stream(lxfml.rdbuf());
|
||||
ExecuteUpdate("UPDATE ugc SET lxfml = ? WHERE id = ?;", &stream, modelId);
|
||||
}
|
||||
|
||||
std::optional<IUgc::Model> MySQLDatabase::GetUgcModel(const LWOOBJID ugcId) {
|
||||
auto result = ExecuteSelect("SELECT u.id AS ugcID, lxfml, pc.id AS modelID FROM ugc AS u JOIN properties_contents AS pc ON pc.ugc_id = u.id WHERE u.id = ?", ugcId);
|
||||
|
||||
std::optional<IUgc::Model> toReturn = std::nullopt;
|
||||
if (result->next()) {
|
||||
toReturn = ReadModel(result);
|
||||
}
|
||||
|
||||
return toReturn;
|
||||
}
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
#include "MySQLDatabase.h"
|
||||
|
||||
void MySQLDatabase::InsertUgcBuild(const std::string& modules, const LWOOBJID bigId, const std::optional<uint32_t> characterId) {
|
||||
void MySQLDatabase::InsertUgcBuild(const std::string& modules, const LWOOBJID bigId, const std::optional<LWOOBJID> characterId) {
|
||||
ExecuteInsert("INSERT INTO ugc_modular_build (ugc_id, ldf_config, character_id) VALUES (?,?,?)", bigId, modules, characterId);
|
||||
}
|
||||
|
||||
|
||||
@@ -61,13 +61,13 @@ bool SQLiteDatabase::GetAutoCommit() {
|
||||
|
||||
void SQLiteDatabase::SetAutoCommit(bool value) {
|
||||
if (value) {
|
||||
if (GetAutoCommit()) con->compileStatement("BEGIN;").execDML();
|
||||
} else {
|
||||
if (!GetAutoCommit()) con->compileStatement("COMMIT;").execDML();
|
||||
} else {
|
||||
if (GetAutoCommit()) con->compileStatement("BEGIN;").execDML();
|
||||
}
|
||||
}
|
||||
|
||||
void SQLiteDatabase::DeleteCharacter(const uint32_t characterId) {
|
||||
void SQLiteDatabase::DeleteCharacter(const LWOOBJID characterId) {
|
||||
ExecuteDelete("DELETE FROM charxml WHERE id=?;", characterId);
|
||||
ExecuteDelete("DELETE FROM command_log WHERE character_id=?;", characterId);
|
||||
ExecuteDelete("DELETE FROM friends WHERE player_id=? OR friend_id=?;", characterId, characterId);
|
||||
|
||||
@@ -38,31 +38,31 @@ public:
|
||||
|
||||
std::vector<std::string> GetApprovedCharacterNames() override;
|
||||
|
||||
std::vector<FriendData> GetFriendsList(uint32_t charID) override;
|
||||
std::vector<FriendData> GetFriendsList(LWOOBJID charID) override;
|
||||
|
||||
std::optional<IFriends::BestFriendStatus> GetBestFriendStatus(const uint32_t playerCharacterId, const uint32_t friendCharacterId) override;
|
||||
void SetBestFriendStatus(const uint32_t playerAccountId, const uint32_t friendAccountId, const uint32_t bestFriendStatus) override;
|
||||
void AddFriend(const uint32_t playerAccountId, const uint32_t friendAccountId) override;
|
||||
void RemoveFriend(const uint32_t playerAccountId, const uint32_t friendAccountId) override;
|
||||
void UpdateActivityLog(const uint32_t characterId, const eActivityType activityType, const LWOMAPID mapId) override;
|
||||
std::optional<IFriends::BestFriendStatus> GetBestFriendStatus(const LWOOBJID playerCharacterId, const LWOOBJID friendCharacterId) override;
|
||||
void SetBestFriendStatus(const LWOOBJID playerAccountId, const LWOOBJID friendAccountId, const uint32_t bestFriendStatus) override;
|
||||
void AddFriend(const LWOOBJID playerAccountId, const LWOOBJID friendAccountId) override;
|
||||
void RemoveFriend(const LWOOBJID playerAccountId, const LWOOBJID friendAccountId) override;
|
||||
void UpdateActivityLog(const LWOOBJID characterId, const eActivityType activityType, const LWOMAPID mapId) override;
|
||||
void DeleteUgcModelData(const LWOOBJID& modelId) override;
|
||||
void UpdateUgcModelData(const LWOOBJID& modelId, std::stringstream& lxfml) override;
|
||||
std::vector<IUgc::Model> GetAllUgcModels() override;
|
||||
void CreateMigrationHistoryTable() override;
|
||||
bool IsMigrationRun(const std::string_view str) override;
|
||||
void InsertMigration(const std::string_view str) override;
|
||||
std::optional<ICharInfo::Info> GetCharacterInfo(const uint32_t charId) override;
|
||||
std::optional<ICharInfo::Info> GetCharacterInfo(const LWOOBJID charId) override;
|
||||
std::optional<ICharInfo::Info> GetCharacterInfo(const std::string_view charId) override;
|
||||
std::string GetCharacterXml(const uint32_t accountId) override;
|
||||
void UpdateCharacterXml(const uint32_t characterId, const std::string_view lxfml) override;
|
||||
std::string GetCharacterXml(const LWOOBJID accountId) override;
|
||||
void UpdateCharacterXml(const LWOOBJID characterId, const std::string_view lxfml) override;
|
||||
std::optional<IAccounts::Info> GetAccountInfo(const std::string_view username) override;
|
||||
void InsertNewCharacter(const ICharInfo::Info info) override;
|
||||
void InsertCharacterXml(const uint32_t accountId, const std::string_view lxfml) override;
|
||||
std::vector<uint32_t> GetAccountCharacterIds(uint32_t accountId) override;
|
||||
void DeleteCharacter(const uint32_t characterId) override;
|
||||
void SetCharacterName(const uint32_t characterId, const std::string_view name) override;
|
||||
void SetPendingCharacterName(const uint32_t characterId, const std::string_view name) override;
|
||||
void UpdateLastLoggedInCharacter(const uint32_t characterId) override;
|
||||
void InsertCharacterXml(const LWOOBJID accountId, const std::string_view lxfml) override;
|
||||
std::vector<LWOOBJID> GetAccountCharacterIds(LWOOBJID accountId) override;
|
||||
void DeleteCharacter(const LWOOBJID characterId) override;
|
||||
void SetCharacterName(const LWOOBJID characterId, const std::string_view name) override;
|
||||
void SetPendingCharacterName(const LWOOBJID characterId, const std::string_view name) override;
|
||||
void UpdateLastLoggedInCharacter(const LWOOBJID characterId) override;
|
||||
void SetPetNameModerationStatus(const LWOOBJID& petId, const IPetNames::Info& info) override;
|
||||
std::optional<IPetNames::Info> GetPetNameInfo(const LWOOBJID& petId) override;
|
||||
std::optional<IProperty::Info> GetPropertyInfo(const LWOMAPID mapId, const LWOCLONEID cloneId) override;
|
||||
@@ -81,30 +81,30 @@ public:
|
||||
void InsertNewMail(const MailInfo& mail) override;
|
||||
void InsertNewUgcModel(
|
||||
std::stringstream& sd0Data,
|
||||
const uint32_t blueprintId,
|
||||
const uint64_t blueprintId,
|
||||
const uint32_t accountId,
|
||||
const uint32_t characterId) override;
|
||||
std::vector<MailInfo> GetMailForPlayer(const uint32_t characterId, const uint32_t numberOfMail) override;
|
||||
const LWOOBJID characterId) override;
|
||||
std::vector<MailInfo> GetMailForPlayer(const LWOOBJID characterId, const uint32_t numberOfMail) override;
|
||||
std::optional<MailInfo> GetMail(const uint64_t mailId) override;
|
||||
uint32_t GetUnreadMailCount(const uint32_t characterId) override;
|
||||
uint32_t GetUnreadMailCount(const LWOOBJID characterId) override;
|
||||
void MarkMailRead(const uint64_t mailId) override;
|
||||
void DeleteMail(const uint64_t mailId) override;
|
||||
void ClaimMailItem(const uint64_t mailId) override;
|
||||
void InsertSlashCommandUsage(const uint32_t characterId, const std::string_view command) override;
|
||||
void InsertSlashCommandUsage(const LWOOBJID characterId, const std::string_view command) override;
|
||||
void UpdateAccountUnmuteTime(const uint32_t accountId, const uint64_t timeToUnmute) override;
|
||||
void UpdateAccountBan(const uint32_t accountId, const bool banned) override;
|
||||
void UpdateAccountPassword(const uint32_t accountId, const std::string_view bcryptpassword) override;
|
||||
void InsertNewAccount(const std::string_view username, const std::string_view bcryptpassword) override;
|
||||
void SetMasterInfo(const IServers::MasterInfo& info) override;
|
||||
std::optional<uint32_t> GetCurrentPersistentId() override;
|
||||
std::optional<uint64_t> GetCurrentPersistentId() override;
|
||||
IObjectIdTracker::Range GetPersistentIdRange() override;
|
||||
void InsertDefaultPersistentId() override;
|
||||
void UpdatePersistentId(const uint32_t id) override;
|
||||
std::optional<uint32_t> GetDonationTotal(const uint32_t activityId) override;
|
||||
std::optional<bool> IsPlaykeyActive(const int32_t playkeyId) override;
|
||||
std::vector<IUgc::Model> GetUgcModels(const LWOOBJID& propertyId) override;
|
||||
void AddIgnore(const uint32_t playerId, const uint32_t ignoredPlayerId) override;
|
||||
void RemoveIgnore(const uint32_t playerId, const uint32_t ignoredPlayerId) override;
|
||||
std::vector<IIgnoreList::Info> GetIgnoreList(const uint32_t playerId) override;
|
||||
void AddIgnore(const LWOOBJID playerId, const LWOOBJID ignoredPlayerId) override;
|
||||
void RemoveIgnore(const LWOOBJID playerId, const LWOOBJID ignoredPlayerId) override;
|
||||
std::vector<IIgnoreList::Info> GetIgnoreList(const LWOOBJID playerId) override;
|
||||
void InsertRewardCode(const uint32_t account_id, const uint32_t reward_code) override;
|
||||
std::vector<uint32_t> GetRewardCodesByAccountID(const uint32_t account_id) override;
|
||||
void AddBehavior(const IBehaviors::Info& info) override;
|
||||
@@ -116,16 +116,18 @@ public:
|
||||
std::vector<ILeaderboard::Entry> GetAscendingLeaderboard(const uint32_t activityId) override;
|
||||
std::vector<ILeaderboard::Entry> GetNsLeaderboard(const uint32_t activityId) override;
|
||||
std::vector<ILeaderboard::Entry> GetAgsLeaderboard(const uint32_t activityId) override;
|
||||
void SaveScore(const uint32_t playerId, const uint32_t gameId, const Score& score) override;
|
||||
void UpdateScore(const uint32_t playerId, const uint32_t gameId, const Score& score) override;
|
||||
std::optional<ILeaderboard::Score> GetPlayerScore(const uint32_t playerId, const uint32_t gameId) override;
|
||||
void IncrementNumWins(const uint32_t playerId, const uint32_t gameId) override;
|
||||
void IncrementTimesPlayed(const uint32_t playerId, const uint32_t gameId) override;
|
||||
void InsertUgcBuild(const std::string& modules, const LWOOBJID bigId, const std::optional<uint32_t> characterId) override;
|
||||
void SaveScore(const LWOOBJID playerId, const uint32_t gameId, const Score& score) override;
|
||||
void UpdateScore(const LWOOBJID playerId, const uint32_t gameId, const Score& score) override;
|
||||
std::optional<ILeaderboard::Score> GetPlayerScore(const LWOOBJID playerId, const uint32_t gameId) override;
|
||||
void IncrementNumWins(const LWOOBJID playerId, const uint32_t gameId) override;
|
||||
void IncrementTimesPlayed(const LWOOBJID playerId, const uint32_t gameId) override;
|
||||
void InsertUgcBuild(const std::string& modules, const LWOOBJID bigId, const std::optional<LWOOBJID> characterId) override;
|
||||
void DeleteUgcBuild(const LWOOBJID bigId) override;
|
||||
uint32_t GetAccountCount() override;
|
||||
bool IsNameInUse(const std::string_view name) override;
|
||||
IPropertyContents::Model GetModel(const LWOOBJID modelID) override;
|
||||
std::optional<IPropertyContents::Model> GetModel(const LWOOBJID modelID) override;
|
||||
std::optional<IUgc::Model> GetUgcModel(const LWOOBJID ugcId) override;
|
||||
std::optional<IProperty::Info> GetPropertyInfo(const LWOOBJID id) override;
|
||||
private:
|
||||
CppSQLite3Statement CreatePreppedStmt(const std::string& query);
|
||||
|
||||
@@ -270,4 +272,15 @@ inline void SetParam(PreppedStmtRef stmt, const int index, const std::optional<u
|
||||
}
|
||||
}
|
||||
|
||||
template<>
|
||||
inline void SetParam(PreppedStmtRef stmt, const int index, const std::optional<LWOOBJID> param) {
|
||||
if (param) {
|
||||
LOG("%d", param.value());
|
||||
stmt.bind(index, static_cast<sqlite_int64>(param.value()));
|
||||
} else {
|
||||
LOG("Null");
|
||||
stmt.bindNull(index);
|
||||
}
|
||||
}
|
||||
|
||||
#endif //!SQLITEDATABASE_H
|
||||
|
||||
@@ -17,6 +17,7 @@ std::optional<IAccounts::Info> SQLiteDatabase::GetAccountInfo(const std::string_
|
||||
toReturn.banned = result.getIntField("banned");
|
||||
toReturn.locked = result.getIntField("locked");
|
||||
toReturn.playKeyId = result.getIntField("play_key_id");
|
||||
toReturn.muteExpire = static_cast<uint64_t>(result.getInt64Field("mute_expire"));
|
||||
|
||||
return toReturn;
|
||||
}
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
#include "SQLiteDatabase.h"
|
||||
|
||||
void SQLiteDatabase::UpdateActivityLog(const uint32_t characterId, const eActivityType activityType, const LWOMAPID mapId) {
|
||||
void SQLiteDatabase::UpdateActivityLog(const LWOOBJID characterId, const eActivityType activityType, const LWOMAPID mapId) {
|
||||
ExecuteInsert("INSERT INTO activity_log (character_id, activity, time, map_id) VALUES (?, ?, ?, ?);",
|
||||
characterId, static_cast<uint32_t>(activityType), static_cast<uint32_t>(time(NULL)), mapId);
|
||||
}
|
||||
|
||||
@@ -20,7 +20,7 @@ std::optional<ICharInfo::Info> CharInfoFromQueryResult(CppSQLite3Query stmt) {
|
||||
|
||||
ICharInfo::Info toReturn;
|
||||
|
||||
toReturn.id = stmt.getIntField("id");
|
||||
toReturn.id = stmt.getInt64Field("id");
|
||||
toReturn.name = stmt.getStringField("name");
|
||||
toReturn.pendingName = stmt.getStringField("pending_name");
|
||||
toReturn.needsRename = stmt.getIntField("needs_rename");
|
||||
@@ -31,7 +31,7 @@ std::optional<ICharInfo::Info> CharInfoFromQueryResult(CppSQLite3Query stmt) {
|
||||
return toReturn;
|
||||
}
|
||||
|
||||
std::optional<ICharInfo::Info> SQLiteDatabase::GetCharacterInfo(const uint32_t charId) {
|
||||
std::optional<ICharInfo::Info> SQLiteDatabase::GetCharacterInfo(const LWOOBJID charId) {
|
||||
return CharInfoFromQueryResult(
|
||||
ExecuteSelect("SELECT name, pending_name, needs_rename, prop_clone_id, permission_map, id, account_id FROM charinfo WHERE id = ? LIMIT 1;", charId).second
|
||||
);
|
||||
@@ -43,12 +43,12 @@ std::optional<ICharInfo::Info> SQLiteDatabase::GetCharacterInfo(const std::strin
|
||||
);
|
||||
}
|
||||
|
||||
std::vector<uint32_t> SQLiteDatabase::GetAccountCharacterIds(const uint32_t accountId) {
|
||||
std::vector<LWOOBJID> SQLiteDatabase::GetAccountCharacterIds(const LWOOBJID accountId) {
|
||||
auto [_, result] = ExecuteSelect("SELECT id FROM charinfo WHERE account_id = ? ORDER BY last_login DESC LIMIT 4;", accountId);
|
||||
|
||||
std::vector<uint32_t> toReturn;
|
||||
std::vector<LWOOBJID> toReturn;
|
||||
while (!result.eof()) {
|
||||
toReturn.push_back(result.getIntField("id"));
|
||||
toReturn.push_back(result.getInt64Field("id"));
|
||||
result.nextRow();
|
||||
}
|
||||
|
||||
@@ -66,15 +66,15 @@ void SQLiteDatabase::InsertNewCharacter(const ICharInfo::Info info) {
|
||||
static_cast<uint32_t>(time(NULL)));
|
||||
}
|
||||
|
||||
void SQLiteDatabase::SetCharacterName(const uint32_t characterId, const std::string_view name) {
|
||||
void SQLiteDatabase::SetCharacterName(const LWOOBJID characterId, const std::string_view name) {
|
||||
ExecuteUpdate("UPDATE charinfo SET name = ?, pending_name = '', needs_rename = 0, last_login = ? WHERE id = ?;", name, static_cast<uint32_t>(time(NULL)), characterId);
|
||||
}
|
||||
|
||||
void SQLiteDatabase::SetPendingCharacterName(const uint32_t characterId, const std::string_view name) {
|
||||
void SQLiteDatabase::SetPendingCharacterName(const LWOOBJID characterId, const std::string_view name) {
|
||||
ExecuteUpdate("UPDATE charinfo SET pending_name = ?, needs_rename = 0, last_login = ? WHERE id = ?;", name, static_cast<uint32_t>(time(NULL)), characterId);
|
||||
}
|
||||
|
||||
void SQLiteDatabase::UpdateLastLoggedInCharacter(const uint32_t characterId) {
|
||||
void SQLiteDatabase::UpdateLastLoggedInCharacter(const LWOOBJID characterId) {
|
||||
ExecuteUpdate("UPDATE charinfo SET last_login = ? WHERE id = ?;", static_cast<uint32_t>(time(NULL)), characterId);
|
||||
}
|
||||
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
#include "SQLiteDatabase.h"
|
||||
|
||||
std::string SQLiteDatabase::GetCharacterXml(const uint32_t charId) {
|
||||
std::string SQLiteDatabase::GetCharacterXml(const LWOOBJID charId) {
|
||||
auto [_, result] = ExecuteSelect("SELECT xml_data FROM charxml WHERE id = ? LIMIT 1;", charId);
|
||||
|
||||
if (result.eof()) {
|
||||
@@ -10,10 +10,10 @@ std::string SQLiteDatabase::GetCharacterXml(const uint32_t charId) {
|
||||
return result.getStringField("xml_data");
|
||||
}
|
||||
|
||||
void SQLiteDatabase::UpdateCharacterXml(const uint32_t charId, const std::string_view lxfml) {
|
||||
void SQLiteDatabase::UpdateCharacterXml(const LWOOBJID charId, const std::string_view lxfml) {
|
||||
ExecuteUpdate("UPDATE charxml SET xml_data = ? WHERE id = ?;", lxfml, charId);
|
||||
}
|
||||
|
||||
void SQLiteDatabase::InsertCharacterXml(const uint32_t characterId, const std::string_view lxfml) {
|
||||
void SQLiteDatabase::InsertCharacterXml(const LWOOBJID characterId, const std::string_view lxfml) {
|
||||
ExecuteInsert("INSERT INTO `charxml` (`id`, `xml_data`) VALUES (?,?)", characterId, lxfml);
|
||||
}
|
||||
|
||||
@@ -1,5 +1,5 @@
|
||||
#include "SQLiteDatabase.h"
|
||||
|
||||
void SQLiteDatabase::InsertSlashCommandUsage(const uint32_t characterId, const std::string_view command) {
|
||||
void SQLiteDatabase::InsertSlashCommandUsage(const LWOOBJID characterId, const std::string_view command) {
|
||||
ExecuteInsert("INSERT INTO command_log (character_id, command) VALUES (?, ?);", characterId, command);
|
||||
}
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
#include "SQLiteDatabase.h"
|
||||
|
||||
std::vector<FriendData> SQLiteDatabase::GetFriendsList(const uint32_t charId) {
|
||||
std::vector<FriendData> SQLiteDatabase::GetFriendsList(const LWOOBJID charId) {
|
||||
auto [_, friendsList] = ExecuteSelect(
|
||||
R"QUERY(
|
||||
SELECT fr.requested_player AS player, best_friend AS bff, ci.name AS name FROM
|
||||
@@ -18,7 +18,7 @@ std::vector<FriendData> SQLiteDatabase::GetFriendsList(const uint32_t charId) {
|
||||
|
||||
while (!friendsList.eof()) {
|
||||
FriendData fd;
|
||||
fd.friendID = friendsList.getIntField("player");
|
||||
fd.friendID = friendsList.getInt64Field("player");
|
||||
fd.isBestFriend = friendsList.getIntField("bff") == 3; // 0 = friends, 1 = left_requested, 2 = right_requested, 3 = both_accepted - are now bffs
|
||||
fd.friendName = friendsList.getStringField("name");
|
||||
|
||||
@@ -29,7 +29,7 @@ std::vector<FriendData> SQLiteDatabase::GetFriendsList(const uint32_t charId) {
|
||||
return toReturn;
|
||||
}
|
||||
|
||||
std::optional<IFriends::BestFriendStatus> SQLiteDatabase::GetBestFriendStatus(const uint32_t playerCharacterId, const uint32_t friendCharacterId) {
|
||||
std::optional<IFriends::BestFriendStatus> SQLiteDatabase::GetBestFriendStatus(const LWOOBJID playerCharacterId, const LWOOBJID friendCharacterId) {
|
||||
auto [_, result] = ExecuteSelect("SELECT * FROM friends WHERE (player_id = ? AND friend_id = ?) OR (player_id = ? AND friend_id = ?) LIMIT 1;",
|
||||
playerCharacterId,
|
||||
friendCharacterId,
|
||||
@@ -42,14 +42,14 @@ std::optional<IFriends::BestFriendStatus> SQLiteDatabase::GetBestFriendStatus(co
|
||||
}
|
||||
|
||||
IFriends::BestFriendStatus toReturn;
|
||||
toReturn.playerCharacterId = result.getIntField("player_id");
|
||||
toReturn.friendCharacterId = result.getIntField("friend_id");
|
||||
toReturn.playerCharacterId = result.getInt64Field("player_id");
|
||||
toReturn.friendCharacterId = result.getInt64Field("friend_id");
|
||||
toReturn.bestFriendStatus = result.getIntField("best_friend");
|
||||
|
||||
return toReturn;
|
||||
}
|
||||
|
||||
void SQLiteDatabase::SetBestFriendStatus(const uint32_t playerCharacterId, const uint32_t friendCharacterId, const uint32_t bestFriendStatus) {
|
||||
void SQLiteDatabase::SetBestFriendStatus(const LWOOBJID playerCharacterId, const LWOOBJID friendCharacterId, const uint32_t bestFriendStatus) {
|
||||
ExecuteUpdate("UPDATE friends SET best_friend = ? WHERE (player_id = ? AND friend_id = ?) OR (player_id = ? AND friend_id = ?);",
|
||||
bestFriendStatus,
|
||||
playerCharacterId,
|
||||
@@ -59,11 +59,11 @@ void SQLiteDatabase::SetBestFriendStatus(const uint32_t playerCharacterId, const
|
||||
);
|
||||
}
|
||||
|
||||
void SQLiteDatabase::AddFriend(const uint32_t playerCharacterId, const uint32_t friendCharacterId) {
|
||||
void SQLiteDatabase::AddFriend(const LWOOBJID playerCharacterId, const LWOOBJID friendCharacterId) {
|
||||
ExecuteInsert("INSERT OR IGNORE INTO friends (player_id, friend_id, best_friend) VALUES (?, ?, 0);", playerCharacterId, friendCharacterId);
|
||||
}
|
||||
|
||||
void SQLiteDatabase::RemoveFriend(const uint32_t playerCharacterId, const uint32_t friendCharacterId) {
|
||||
void SQLiteDatabase::RemoveFriend(const LWOOBJID playerCharacterId, const LWOOBJID friendCharacterId) {
|
||||
ExecuteDelete("DELETE FROM friends WHERE (player_id = ? AND friend_id = ?) OR (player_id = ? AND friend_id = ?);",
|
||||
playerCharacterId,
|
||||
friendCharacterId,
|
||||
|
||||
@@ -1,22 +1,22 @@
|
||||
#include "SQLiteDatabase.h"
|
||||
|
||||
std::vector<IIgnoreList::Info> SQLiteDatabase::GetIgnoreList(const uint32_t playerId) {
|
||||
std::vector<IIgnoreList::Info> SQLiteDatabase::GetIgnoreList(const LWOOBJID playerId) {
|
||||
auto [_, result] = ExecuteSelect("SELECT ci.name AS name, il.ignored_player_id AS ignore_id FROM ignore_list AS il JOIN charinfo AS ci ON il.ignored_player_id = ci.id WHERE il.player_id = ?", playerId);
|
||||
|
||||
std::vector<IIgnoreList::Info> ignoreList;
|
||||
|
||||
while (!result.eof()) {
|
||||
ignoreList.push_back(IIgnoreList::Info{ result.getStringField("name"), static_cast<uint32_t>(result.getIntField("ignore_id")) });
|
||||
ignoreList.push_back(IIgnoreList::Info{ result.getStringField("name"), result.getInt64Field("ignore_id") });
|
||||
result.nextRow();
|
||||
}
|
||||
|
||||
return ignoreList;
|
||||
}
|
||||
|
||||
void SQLiteDatabase::AddIgnore(const uint32_t playerId, const uint32_t ignoredPlayerId) {
|
||||
void SQLiteDatabase::AddIgnore(const LWOOBJID playerId, const LWOOBJID ignoredPlayerId) {
|
||||
ExecuteInsert("INSERT OR IGNORE INTO ignore_list (player_id, ignored_player_id) VALUES (?, ?)", playerId, ignoredPlayerId);
|
||||
}
|
||||
|
||||
void SQLiteDatabase::RemoveIgnore(const uint32_t playerId, const uint32_t ignoredPlayerId) {
|
||||
void SQLiteDatabase::RemoveIgnore(const LWOOBJID playerId, const LWOOBJID ignoredPlayerId) {
|
||||
ExecuteDelete("DELETE FROM ignore_list WHERE player_id = ? AND ignored_player_id = ?", playerId, ignoredPlayerId);
|
||||
}
|
||||
|
||||
@@ -20,7 +20,7 @@ std::vector<ILeaderboard::Entry> ProcessQuery(CppSQLite3Query& rows) {
|
||||
while (!rows.eof()) {
|
||||
auto& entry = entries.emplace_back();
|
||||
|
||||
entry.charId = rows.getIntField("character_id");
|
||||
entry.charId = rows.getInt64Field("character_id");
|
||||
entry.lastPlayedTimestamp = rows.getIntField("lp_unix");
|
||||
entry.primaryScore = rows.getFloatField("primaryScore");
|
||||
entry.secondaryScore = rows.getFloatField("secondaryScore");
|
||||
@@ -58,17 +58,17 @@ std::vector<ILeaderboard::Entry> SQLiteDatabase::GetNsLeaderboard(const uint32_t
|
||||
return ProcessQuery(result);
|
||||
}
|
||||
|
||||
void SQLiteDatabase::SaveScore(const uint32_t playerId, const uint32_t gameId, const Score& score) {
|
||||
void SQLiteDatabase::SaveScore(const LWOOBJID playerId, const uint32_t gameId, const Score& score) {
|
||||
ExecuteInsert("INSERT INTO leaderboard (primaryScore, secondaryScore, tertiaryScore, character_id, game_id, last_played) VALUES (?,?,?,?,?,CURRENT_TIMESTAMP) ;",
|
||||
score.primaryScore, score.secondaryScore, score.tertiaryScore, playerId, gameId);
|
||||
}
|
||||
|
||||
void SQLiteDatabase::UpdateScore(const uint32_t playerId, const uint32_t gameId, const Score& score) {
|
||||
void SQLiteDatabase::UpdateScore(const LWOOBJID playerId, const uint32_t gameId, const Score& score) {
|
||||
ExecuteInsert("UPDATE leaderboard SET primaryScore = ?, secondaryScore = ?, tertiaryScore = ?, timesPlayed = timesPlayed + 1, last_played = CURRENT_TIMESTAMP WHERE character_id = ? AND game_id = ?;",
|
||||
score.primaryScore, score.secondaryScore, score.tertiaryScore, playerId, gameId);
|
||||
}
|
||||
|
||||
std::optional<ILeaderboard::Score> SQLiteDatabase::GetPlayerScore(const uint32_t playerId, const uint32_t gameId) {
|
||||
std::optional<ILeaderboard::Score> SQLiteDatabase::GetPlayerScore(const LWOOBJID playerId, const uint32_t gameId) {
|
||||
std::optional<ILeaderboard::Score> toReturn = std::nullopt;
|
||||
auto [_, res] = ExecuteSelect("SELECT * FROM leaderboard WHERE character_id = ? AND game_id = ?;", playerId, gameId);
|
||||
if (!res.eof()) {
|
||||
@@ -82,10 +82,10 @@ std::optional<ILeaderboard::Score> SQLiteDatabase::GetPlayerScore(const uint32_t
|
||||
return toReturn;
|
||||
}
|
||||
|
||||
void SQLiteDatabase::IncrementNumWins(const uint32_t playerId, const uint32_t gameId) {
|
||||
void SQLiteDatabase::IncrementNumWins(const LWOOBJID playerId, const uint32_t gameId) {
|
||||
ExecuteUpdate("UPDATE leaderboard SET numWins = numWins + 1, last_played = CURRENT_TIMESTAMP WHERE character_id = ? AND game_id = ?;", playerId, gameId);
|
||||
}
|
||||
|
||||
void SQLiteDatabase::IncrementTimesPlayed(const uint32_t playerId, const uint32_t gameId) {
|
||||
void SQLiteDatabase::IncrementTimesPlayed(const LWOOBJID playerId, const uint32_t gameId) {
|
||||
ExecuteUpdate("UPDATE leaderboard SET timesPlayed = timesPlayed + 1, last_played = CURRENT_TIMESTAMP WHERE character_id = ? AND game_id = ?;", playerId, gameId);
|
||||
}
|
||||
|
||||
@@ -18,7 +18,7 @@ void SQLiteDatabase::InsertNewMail(const MailInfo& mail) {
|
||||
mail.itemCount);
|
||||
}
|
||||
|
||||
std::vector<MailInfo> SQLiteDatabase::GetMailForPlayer(const uint32_t characterId, const uint32_t numberOfMail) {
|
||||
std::vector<MailInfo> SQLiteDatabase::GetMailForPlayer(const LWOOBJID characterId, const uint32_t numberOfMail) {
|
||||
auto [_, res] = ExecuteSelect(
|
||||
"SELECT id, subject, body, sender_name, attachment_id, attachment_lot, attachment_subkey, attachment_count, was_read, time_sent"
|
||||
" FROM mail WHERE receiver_id=? limit ?;",
|
||||
@@ -60,7 +60,7 @@ std::optional<MailInfo> SQLiteDatabase::GetMail(const uint64_t mailId) {
|
||||
return toReturn;
|
||||
}
|
||||
|
||||
uint32_t SQLiteDatabase::GetUnreadMailCount(const uint32_t characterId) {
|
||||
uint32_t SQLiteDatabase::GetUnreadMailCount(const LWOOBJID characterId) {
|
||||
auto [_, res] = ExecuteSelect("SELECT COUNT(*) AS number_unread FROM mail WHERE receiver_id=? AND was_read=0;", characterId);
|
||||
|
||||
if (res.eof()) {
|
||||
|
||||
@@ -1,17 +1,40 @@
|
||||
#include "SQLiteDatabase.h"
|
||||
|
||||
std::optional<uint32_t> SQLiteDatabase::GetCurrentPersistentId() {
|
||||
std::optional<uint64_t> SQLiteDatabase::GetCurrentPersistentId() {
|
||||
auto [_, result] = ExecuteSelect("SELECT last_object_id FROM object_id_tracker");
|
||||
if (result.eof()) {
|
||||
return std::nullopt;
|
||||
}
|
||||
return result.getIntField("last_object_id");
|
||||
return result.getInt64Field("last_object_id");
|
||||
}
|
||||
|
||||
void SQLiteDatabase::InsertDefaultPersistentId() {
|
||||
ExecuteInsert("INSERT INTO object_id_tracker VALUES (1);");
|
||||
}
|
||||
|
||||
void SQLiteDatabase::UpdatePersistentId(const uint32_t newId) {
|
||||
ExecuteUpdate("UPDATE object_id_tracker SET last_object_id = ?;", newId);
|
||||
IObjectIdTracker::Range SQLiteDatabase::GetPersistentIdRange() {
|
||||
IObjectIdTracker::Range range;
|
||||
auto prevCommit = GetAutoCommit();
|
||||
SetAutoCommit(false); // This begins the transaction for us if one is not already in progress
|
||||
|
||||
// THIS MUST ABSOLUTELY NOT FAIL. These IDs are expected to be unique. As such a transactional select is used to safely get a range
|
||||
// of IDs that will never be used again. A separate feature could track unused IDs and recycle them, but that is not implemented.
|
||||
// 200 seems like a good range to reserve at once. Only way this would be noticable is if a player
|
||||
// added hundreds of items at once.
|
||||
// Doing the update first ensures that all other connections are blocked from accessing this table until we commit.
|
||||
auto result = ExecuteUpdate("UPDATE object_id_tracker SET last_object_id = last_object_id + 200;");
|
||||
if (result == 0) {
|
||||
InsertDefaultPersistentId();
|
||||
result = ExecuteUpdate("UPDATE object_id_tracker SET last_object_id = last_object_id + 200;");
|
||||
}
|
||||
|
||||
// At this point all connections are waiting on us to finish the transaction, so we can safely select the ID we just set.
|
||||
auto [_, selectResult] = ExecuteSelect("SELECT last_object_id FROM object_id_tracker;");
|
||||
range.maxID = selectResult.getInt64Field("last_object_id");
|
||||
range.minID = range.maxID - 199;
|
||||
|
||||
// We must commit here manually, this will unlock the database for all other servers
|
||||
ExecuteCustomQuery("COMMIT;");
|
||||
SetAutoCommit(prevCommit);
|
||||
return range;
|
||||
}
|
||||
|
||||
@@ -1,6 +1,23 @@
|
||||
#include "SQLiteDatabase.h"
|
||||
#include "ePropertySortType.h"
|
||||
|
||||
IProperty::Info ReadPropertyInfo(CppSQLite3Query& propertyEntry) {
|
||||
IProperty::Info toReturn;
|
||||
toReturn.id = propertyEntry.getInt64Field("id");
|
||||
toReturn.ownerId = propertyEntry.getInt64Field("owner_id");
|
||||
toReturn.cloneId = propertyEntry.getInt64Field("clone_id");
|
||||
toReturn.name = propertyEntry.getStringField("name");
|
||||
toReturn.description = propertyEntry.getStringField("description");
|
||||
toReturn.privacyOption = propertyEntry.getIntField("privacy_option");
|
||||
toReturn.rejectionReason = propertyEntry.getStringField("rejection_reason");
|
||||
toReturn.lastUpdatedTime = propertyEntry.getIntField("last_updated");
|
||||
toReturn.claimedTime = propertyEntry.getIntField("time_claimed");
|
||||
toReturn.reputation = propertyEntry.getIntField("reputation");
|
||||
toReturn.modApproved = propertyEntry.getIntField("mod_approved");
|
||||
toReturn.performanceCost = propertyEntry.getFloatField("performance_cost");
|
||||
return toReturn;
|
||||
}
|
||||
|
||||
std::optional<IProperty::PropertyEntranceResult> SQLiteDatabase::GetProperties(const IProperty::PropertyLookup& params) {
|
||||
std::optional<IProperty::PropertyEntranceResult> result;
|
||||
std::string query;
|
||||
@@ -118,19 +135,7 @@ std::optional<IProperty::PropertyEntranceResult> SQLiteDatabase::GetProperties(c
|
||||
auto& [_, properties] = propertiesRes;
|
||||
if (!properties.eof() && !result.has_value()) result = IProperty::PropertyEntranceResult();
|
||||
while (!properties.eof()) {
|
||||
auto& entry = result->entries.emplace_back();
|
||||
entry.id = properties.getInt64Field("id");
|
||||
entry.ownerId = properties.getInt64Field("owner_id");
|
||||
entry.cloneId = properties.getInt64Field("clone_id");
|
||||
entry.name = properties.getStringField("name");
|
||||
entry.description = properties.getStringField("description");
|
||||
entry.privacyOption = properties.getIntField("privacy_option");
|
||||
entry.rejectionReason = properties.getStringField("rejection_reason");
|
||||
entry.lastUpdatedTime = properties.getIntField("last_updated");
|
||||
entry.claimedTime = properties.getIntField("time_claimed");
|
||||
entry.reputation = properties.getIntField("reputation");
|
||||
entry.modApproved = properties.getIntField("mod_approved");
|
||||
entry.performanceCost = properties.getFloatField("performance_cost");
|
||||
result->entries.push_back(ReadPropertyInfo(properties));
|
||||
properties.nextRow();
|
||||
}
|
||||
|
||||
@@ -146,21 +151,7 @@ std::optional<IProperty::Info> SQLiteDatabase::GetPropertyInfo(const LWOMAPID ma
|
||||
return std::nullopt;
|
||||
}
|
||||
|
||||
IProperty::Info toReturn;
|
||||
toReturn.id = propertyEntry.getInt64Field("id");
|
||||
toReturn.ownerId = propertyEntry.getInt64Field("owner_id");
|
||||
toReturn.cloneId = propertyEntry.getInt64Field("clone_id");
|
||||
toReturn.name = propertyEntry.getStringField("name");
|
||||
toReturn.description = propertyEntry.getStringField("description");
|
||||
toReturn.privacyOption = propertyEntry.getIntField("privacy_option");
|
||||
toReturn.rejectionReason = propertyEntry.getStringField("rejection_reason");
|
||||
toReturn.lastUpdatedTime = propertyEntry.getIntField("last_updated");
|
||||
toReturn.claimedTime = propertyEntry.getIntField("time_claimed");
|
||||
toReturn.reputation = propertyEntry.getIntField("reputation");
|
||||
toReturn.modApproved = propertyEntry.getIntField("mod_approved");
|
||||
toReturn.performanceCost = propertyEntry.getFloatField("performance_cost");
|
||||
|
||||
return toReturn;
|
||||
return ReadPropertyInfo(propertyEntry);
|
||||
}
|
||||
|
||||
void SQLiteDatabase::UpdatePropertyModerationInfo(const IProperty::Info& info) {
|
||||
@@ -197,3 +188,15 @@ void SQLiteDatabase::InsertNewProperty(const IProperty::Info& info, const uint32
|
||||
zoneId.GetMapID()
|
||||
);
|
||||
}
|
||||
|
||||
std::optional<IProperty::Info> SQLiteDatabase::GetPropertyInfo(const LWOOBJID id) {
|
||||
auto [_, propertyEntry] = ExecuteSelect(
|
||||
"SELECT id, owner_id, clone_id, name, description, privacy_option, rejection_reason, last_updated, time_claimed, reputation, mod_approved, performance_cost "
|
||||
"FROM properties WHERE id = ?;", id);
|
||||
|
||||
if (propertyEntry.eof()) {
|
||||
return std::nullopt;
|
||||
}
|
||||
|
||||
return ReadPropertyInfo(propertyEntry);
|
||||
}
|
||||
|
||||
@@ -64,27 +64,28 @@ void SQLiteDatabase::RemoveModel(const LWOOBJID& modelId) {
|
||||
ExecuteDelete("DELETE FROM properties_contents WHERE id = ?;", modelId);
|
||||
}
|
||||
|
||||
IPropertyContents::Model SQLiteDatabase::GetModel(const LWOOBJID modelID) {
|
||||
std::optional<IPropertyContents::Model> SQLiteDatabase::GetModel(const LWOOBJID modelID) {
|
||||
auto [_, result] = ExecuteSelect("SELECT * FROM properties_contents WHERE id = ?", modelID);
|
||||
|
||||
IPropertyContents::Model model{};
|
||||
std::optional<IPropertyContents::Model> model = std::nullopt;
|
||||
if (!result.eof()) {
|
||||
do {
|
||||
model.id = result.getInt64Field("id");
|
||||
model.lot = static_cast<LOT>(result.getIntField("lot"));
|
||||
model.position.x = result.getFloatField("x");
|
||||
model.position.y = result.getFloatField("y");
|
||||
model.position.z = result.getFloatField("z");
|
||||
model.rotation.w = result.getFloatField("rw");
|
||||
model.rotation.x = result.getFloatField("rx");
|
||||
model.rotation.y = result.getFloatField("ry");
|
||||
model.rotation.z = result.getFloatField("rz");
|
||||
model.ugcId = result.getInt64Field("ugc_id");
|
||||
model.behaviors[0] = result.getInt64Field("behavior_1");
|
||||
model.behaviors[1] = result.getInt64Field("behavior_2");
|
||||
model.behaviors[2] = result.getInt64Field("behavior_3");
|
||||
model.behaviors[3] = result.getInt64Field("behavior_4");
|
||||
model.behaviors[4] = result.getInt64Field("behavior_5");
|
||||
model = IPropertyContents::Model{};
|
||||
model->id = result.getInt64Field("id");
|
||||
model->lot = static_cast<LOT>(result.getIntField("lot"));
|
||||
model->position.x = result.getFloatField("x");
|
||||
model->position.y = result.getFloatField("y");
|
||||
model->position.z = result.getFloatField("z");
|
||||
model->rotation.w = result.getFloatField("rw");
|
||||
model->rotation.x = result.getFloatField("rx");
|
||||
model->rotation.y = result.getFloatField("ry");
|
||||
model->rotation.z = result.getFloatField("rz");
|
||||
model->ugcId = result.getInt64Field("ugc_id");
|
||||
model->behaviors[0] = result.getInt64Field("behavior_1");
|
||||
model->behaviors[1] = result.getInt64Field("behavior_2");
|
||||
model->behaviors[2] = result.getInt64Field("behavior_3");
|
||||
model->behaviors[3] = result.getInt64Field("behavior_4");
|
||||
model->behaviors[4] = result.getInt64Field("behavior_5");
|
||||
} while (result.nextRow());
|
||||
}
|
||||
|
||||
|
||||
@@ -1,5 +1,17 @@
|
||||
#include "SQLiteDatabase.h"
|
||||
|
||||
IUgc::Model ReadModel(CppSQLite3Query& result) {
|
||||
IUgc::Model model;
|
||||
|
||||
int blobSize{};
|
||||
const auto* blob = result.getBlobField("lxfml", blobSize);
|
||||
model.lxfmlData << std::string(reinterpret_cast<const char*>(blob), blobSize);
|
||||
model.id = result.getInt64Field("ugcID");
|
||||
model.modelID = result.getInt64Field("modelID");
|
||||
|
||||
return model;
|
||||
}
|
||||
|
||||
std::vector<IUgc::Model> SQLiteDatabase::GetUgcModels(const LWOOBJID& propertyId) {
|
||||
auto [_, result] = ExecuteSelect(
|
||||
"SELECT lxfml, u.id AS ugcID, pc.id AS modelID FROM ugc AS u JOIN properties_contents AS pc ON u.id = pc.ugc_id WHERE lot = 14 AND property_id = ? AND pc.ugc_id IS NOT NULL;",
|
||||
@@ -8,14 +20,7 @@ std::vector<IUgc::Model> SQLiteDatabase::GetUgcModels(const LWOOBJID& propertyId
|
||||
std::vector<IUgc::Model> toReturn;
|
||||
|
||||
while (!result.eof()) {
|
||||
IUgc::Model model;
|
||||
|
||||
int blobSize{};
|
||||
const auto* blob = result.getBlobField("lxfml", blobSize);
|
||||
model.lxfmlData << std::string(reinterpret_cast<const char*>(blob), blobSize);
|
||||
model.id = result.getInt64Field("ugcID");
|
||||
model.modelID = result.getInt64Field("modelID");
|
||||
toReturn.push_back(std::move(model));
|
||||
toReturn.push_back(ReadModel(result));
|
||||
result.nextRow();
|
||||
}
|
||||
|
||||
@@ -27,14 +32,7 @@ std::vector<IUgc::Model> SQLiteDatabase::GetAllUgcModels() {
|
||||
|
||||
std::vector<IUgc::Model> models;
|
||||
while (!result.eof()) {
|
||||
IUgc::Model model;
|
||||
model.id = result.getInt64Field("ugcID");
|
||||
model.modelID = result.getInt64Field("modelID");
|
||||
|
||||
int blobSize{};
|
||||
const auto* blob = result.getBlobField("lxfml", blobSize);
|
||||
model.lxfmlData << std::string(reinterpret_cast<const char*>(blob), blobSize);
|
||||
models.push_back(std::move(model));
|
||||
models.push_back(ReadModel(result));
|
||||
result.nextRow();
|
||||
}
|
||||
|
||||
@@ -47,9 +45,9 @@ void SQLiteDatabase::RemoveUnreferencedUgcModels() {
|
||||
|
||||
void SQLiteDatabase::InsertNewUgcModel(
|
||||
std::stringstream& sd0Data, // cant be const sad
|
||||
const uint32_t blueprintId,
|
||||
const uint64_t blueprintId,
|
||||
const uint32_t accountId,
|
||||
const uint32_t characterId) {
|
||||
const LWOOBJID characterId) {
|
||||
const std::istream stream(sd0Data.rdbuf());
|
||||
ExecuteInsert(
|
||||
"INSERT INTO `ugc`(`id`, `account_id`, `character_id`, `is_optimized`, `lxfml`, `bake_ao`, `filename`) VALUES (?,?,?,?,?,?,?)",
|
||||
@@ -72,3 +70,14 @@ void SQLiteDatabase::UpdateUgcModelData(const LWOOBJID& modelId, std::stringstre
|
||||
const std::istream stream(lxfml.rdbuf());
|
||||
ExecuteUpdate("UPDATE ugc SET lxfml = ? WHERE id = ?;", &stream, modelId);
|
||||
}
|
||||
|
||||
std::optional<IUgc::Model> SQLiteDatabase::GetUgcModel(const LWOOBJID ugcId) {
|
||||
auto [_, result] = ExecuteSelect("SELECT u.id AS ugcID, pc.id AS modelID, lxfml FROM ugc AS u JOIN properties_contents AS pc ON pc.id = u.id WHERE u.id = ?;", ugcId);
|
||||
|
||||
std::optional<IUgc::Model> toReturn = std::nullopt;
|
||||
if (!result.eof()) {
|
||||
toReturn = ReadModel(result);
|
||||
}
|
||||
|
||||
return toReturn;
|
||||
}
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
#include "SQLiteDatabase.h"
|
||||
|
||||
void SQLiteDatabase::InsertUgcBuild(const std::string& modules, const LWOOBJID bigId, const std::optional<uint32_t> characterId) {
|
||||
void SQLiteDatabase::InsertUgcBuild(const std::string& modules, const LWOOBJID bigId, const std::optional<LWOOBJID> characterId) {
|
||||
ExecuteInsert("INSERT INTO ugc_modular_build (ugc_id, ldf_config, character_id) VALUES (?,?,?)", bigId, modules, characterId);
|
||||
}
|
||||
|
||||
|
||||
@@ -32,27 +32,27 @@ std::vector<std::string> TestSQLDatabase::GetApprovedCharacterNames() {
|
||||
return {};
|
||||
}
|
||||
|
||||
std::vector<FriendData> TestSQLDatabase::GetFriendsList(uint32_t charID) {
|
||||
std::vector<FriendData> TestSQLDatabase::GetFriendsList(LWOOBJID charID) {
|
||||
return {};
|
||||
}
|
||||
|
||||
std::optional<IFriends::BestFriendStatus> TestSQLDatabase::GetBestFriendStatus(const uint32_t playerCharacterId, const uint32_t friendCharacterId) {
|
||||
std::optional<IFriends::BestFriendStatus> TestSQLDatabase::GetBestFriendStatus(const LWOOBJID playerCharacterId, const LWOOBJID friendCharacterId) {
|
||||
return {};
|
||||
}
|
||||
|
||||
void TestSQLDatabase::SetBestFriendStatus(const uint32_t playerAccountId, const uint32_t friendAccountId, const uint32_t bestFriendStatus) {
|
||||
void TestSQLDatabase::SetBestFriendStatus(const LWOOBJID playerAccountId, const LWOOBJID friendAccountId, const uint32_t bestFriendStatus) {
|
||||
|
||||
}
|
||||
|
||||
void TestSQLDatabase::AddFriend(const uint32_t playerAccountId, const uint32_t friendAccountId) {
|
||||
void TestSQLDatabase::AddFriend(const LWOOBJID playerAccountId, const LWOOBJID friendAccountId) {
|
||||
|
||||
}
|
||||
|
||||
void TestSQLDatabase::RemoveFriend(const uint32_t playerAccountId, const uint32_t friendAccountId) {
|
||||
void TestSQLDatabase::RemoveFriend(const LWOOBJID playerAccountId, const LWOOBJID friendAccountId) {
|
||||
|
||||
}
|
||||
|
||||
void TestSQLDatabase::UpdateActivityLog(const uint32_t characterId, const eActivityType activityType, const LWOMAPID mapId) {
|
||||
void TestSQLDatabase::UpdateActivityLog(const LWOOBJID characterId, const eActivityType activityType, const LWOMAPID mapId) {
|
||||
|
||||
}
|
||||
|
||||
@@ -80,7 +80,7 @@ void TestSQLDatabase::InsertMigration(const std::string_view str) {
|
||||
|
||||
}
|
||||
|
||||
std::optional<ICharInfo::Info> TestSQLDatabase::GetCharacterInfo(const uint32_t charId) {
|
||||
std::optional<ICharInfo::Info> TestSQLDatabase::GetCharacterInfo(const LWOOBJID charId) {
|
||||
return {};
|
||||
}
|
||||
|
||||
@@ -88,11 +88,11 @@ std::optional<ICharInfo::Info> TestSQLDatabase::GetCharacterInfo(const std::stri
|
||||
return {};
|
||||
}
|
||||
|
||||
std::string TestSQLDatabase::GetCharacterXml(const uint32_t accountId) {
|
||||
std::string TestSQLDatabase::GetCharacterXml(const LWOOBJID accountId) {
|
||||
return {};
|
||||
}
|
||||
|
||||
void TestSQLDatabase::UpdateCharacterXml(const uint32_t characterId, const std::string_view lxfml) {
|
||||
void TestSQLDatabase::UpdateCharacterXml(const LWOOBJID characterId, const std::string_view lxfml) {
|
||||
|
||||
}
|
||||
|
||||
@@ -104,27 +104,27 @@ void TestSQLDatabase::InsertNewCharacter(const ICharInfo::Info info) {
|
||||
|
||||
}
|
||||
|
||||
void TestSQLDatabase::InsertCharacterXml(const uint32_t accountId, const std::string_view lxfml) {
|
||||
void TestSQLDatabase::InsertCharacterXml(const LWOOBJID accountId, const std::string_view lxfml) {
|
||||
|
||||
}
|
||||
|
||||
std::vector<uint32_t> TestSQLDatabase::GetAccountCharacterIds(uint32_t accountId) {
|
||||
std::vector<LWOOBJID> TestSQLDatabase::GetAccountCharacterIds(LWOOBJID accountId) {
|
||||
return {};
|
||||
}
|
||||
|
||||
void TestSQLDatabase::DeleteCharacter(const uint32_t characterId) {
|
||||
void TestSQLDatabase::DeleteCharacter(const LWOOBJID characterId) {
|
||||
|
||||
}
|
||||
|
||||
void TestSQLDatabase::SetCharacterName(const uint32_t characterId, const std::string_view name) {
|
||||
void TestSQLDatabase::SetCharacterName(const LWOOBJID characterId, const std::string_view name) {
|
||||
|
||||
}
|
||||
|
||||
void TestSQLDatabase::SetPendingCharacterName(const uint32_t characterId, const std::string_view name) {
|
||||
void TestSQLDatabase::SetPendingCharacterName(const LWOOBJID characterId, const std::string_view name) {
|
||||
|
||||
}
|
||||
|
||||
void TestSQLDatabase::UpdateLastLoggedInCharacter(const uint32_t characterId) {
|
||||
void TestSQLDatabase::UpdateLastLoggedInCharacter(const LWOOBJID characterId) {
|
||||
|
||||
}
|
||||
|
||||
@@ -192,11 +192,11 @@ void TestSQLDatabase::InsertNewMail(const MailInfo& mail) {
|
||||
|
||||
}
|
||||
|
||||
void TestSQLDatabase::InsertNewUgcModel(std::stringstream& sd0Data, const uint32_t blueprintId, const uint32_t accountId, const uint32_t characterId) {
|
||||
void TestSQLDatabase::InsertNewUgcModel(std::stringstream& sd0Data, const uint64_t blueprintId, const uint32_t accountId, const LWOOBJID characterId) {
|
||||
|
||||
}
|
||||
|
||||
std::vector<MailInfo> TestSQLDatabase::GetMailForPlayer(const uint32_t characterId, const uint32_t numberOfMail) {
|
||||
std::vector<MailInfo> TestSQLDatabase::GetMailForPlayer(const LWOOBJID characterId, const uint32_t numberOfMail) {
|
||||
return {};
|
||||
}
|
||||
|
||||
@@ -204,7 +204,7 @@ std::optional<MailInfo> TestSQLDatabase::GetMail(const uint64_t mailId) {
|
||||
return {};
|
||||
}
|
||||
|
||||
uint32_t TestSQLDatabase::GetUnreadMailCount(const uint32_t characterId) {
|
||||
uint32_t TestSQLDatabase::GetUnreadMailCount(const LWOOBJID characterId) {
|
||||
return {};
|
||||
}
|
||||
|
||||
@@ -220,7 +220,7 @@ void TestSQLDatabase::ClaimMailItem(const uint64_t mailId) {
|
||||
|
||||
}
|
||||
|
||||
void TestSQLDatabase::InsertSlashCommandUsage(const uint32_t characterId, const std::string_view command) {
|
||||
void TestSQLDatabase::InsertSlashCommandUsage(const LWOOBJID characterId, const std::string_view command) {
|
||||
|
||||
}
|
||||
|
||||
@@ -244,7 +244,7 @@ void TestSQLDatabase::SetMasterInfo(const IServers::MasterInfo& info) {
|
||||
|
||||
}
|
||||
|
||||
std::optional<uint32_t> TestSQLDatabase::GetCurrentPersistentId() {
|
||||
std::optional<uint64_t> TestSQLDatabase::GetCurrentPersistentId() {
|
||||
return {};
|
||||
}
|
||||
|
||||
@@ -252,10 +252,6 @@ void TestSQLDatabase::InsertDefaultPersistentId() {
|
||||
|
||||
}
|
||||
|
||||
void TestSQLDatabase::UpdatePersistentId(const uint32_t id) {
|
||||
|
||||
}
|
||||
|
||||
std::optional<uint32_t> TestSQLDatabase::GetDonationTotal(const uint32_t activityId) {
|
||||
return {};
|
||||
}
|
||||
@@ -268,15 +264,15 @@ std::vector<IUgc::Model> TestSQLDatabase::GetUgcModels(const LWOOBJID& propertyI
|
||||
return {};
|
||||
}
|
||||
|
||||
void TestSQLDatabase::AddIgnore(const uint32_t playerId, const uint32_t ignoredPlayerId) {
|
||||
void TestSQLDatabase::AddIgnore(const LWOOBJID playerId, const LWOOBJID ignoredPlayerId) {
|
||||
|
||||
}
|
||||
|
||||
void TestSQLDatabase::RemoveIgnore(const uint32_t playerId, const uint32_t ignoredPlayerId) {
|
||||
void TestSQLDatabase::RemoveIgnore(const LWOOBJID playerId, const LWOOBJID ignoredPlayerId) {
|
||||
|
||||
}
|
||||
|
||||
std::vector<IIgnoreList::Info> TestSQLDatabase::GetIgnoreList(const uint32_t playerId) {
|
||||
std::vector<IIgnoreList::Info> TestSQLDatabase::GetIgnoreList(const LWOOBJID playerId) {
|
||||
return {};
|
||||
}
|
||||
|
||||
@@ -304,3 +300,6 @@ void TestSQLDatabase::UpdateAccountGmLevel(const uint32_t accountId, const eGame
|
||||
|
||||
}
|
||||
|
||||
IObjectIdTracker::Range TestSQLDatabase::GetPersistentIdRange() {
|
||||
return {};
|
||||
}
|
||||
|
||||
@@ -17,31 +17,31 @@ class TestSQLDatabase : public GameDatabase {
|
||||
|
||||
std::vector<std::string> GetApprovedCharacterNames() override;
|
||||
|
||||
std::vector<FriendData> GetFriendsList(uint32_t charID) override;
|
||||
std::vector<FriendData> GetFriendsList(LWOOBJID charID) override;
|
||||
|
||||
std::optional<IFriends::BestFriendStatus> GetBestFriendStatus(const uint32_t playerCharacterId, const uint32_t friendCharacterId) override;
|
||||
void SetBestFriendStatus(const uint32_t playerAccountId, const uint32_t friendAccountId, const uint32_t bestFriendStatus) override;
|
||||
void AddFriend(const uint32_t playerAccountId, const uint32_t friendAccountId) override;
|
||||
void RemoveFriend(const uint32_t playerAccountId, const uint32_t friendAccountId) override;
|
||||
void UpdateActivityLog(const uint32_t characterId, const eActivityType activityType, const LWOMAPID mapId) override;
|
||||
std::optional<IFriends::BestFriendStatus> GetBestFriendStatus(const LWOOBJID playerCharacterId, const LWOOBJID friendCharacterId) override;
|
||||
void SetBestFriendStatus(const LWOOBJID playerAccountId, const LWOOBJID friendAccountId, const uint32_t bestFriendStatus) override;
|
||||
void AddFriend(const LWOOBJID playerAccountId, const LWOOBJID friendAccountId) override;
|
||||
void RemoveFriend(const LWOOBJID playerAccountId, const LWOOBJID friendAccountId) override;
|
||||
void UpdateActivityLog(const LWOOBJID characterId, const eActivityType activityType, const LWOMAPID mapId) override;
|
||||
void DeleteUgcModelData(const LWOOBJID& modelId) override;
|
||||
void UpdateUgcModelData(const LWOOBJID& modelId, std::stringstream& lxfml) override;
|
||||
std::vector<IUgc::Model> GetAllUgcModels() override;
|
||||
void CreateMigrationHistoryTable() override;
|
||||
bool IsMigrationRun(const std::string_view str) override;
|
||||
void InsertMigration(const std::string_view str) override;
|
||||
std::optional<ICharInfo::Info> GetCharacterInfo(const uint32_t charId) override;
|
||||
std::optional<ICharInfo::Info> GetCharacterInfo(const LWOOBJID charId) override;
|
||||
std::optional<ICharInfo::Info> GetCharacterInfo(const std::string_view charId) override;
|
||||
std::string GetCharacterXml(const uint32_t accountId) override;
|
||||
void UpdateCharacterXml(const uint32_t characterId, const std::string_view lxfml) override;
|
||||
std::string GetCharacterXml(const LWOOBJID accountId) override;
|
||||
void UpdateCharacterXml(const LWOOBJID characterId, const std::string_view lxfml) override;
|
||||
std::optional<IAccounts::Info> GetAccountInfo(const std::string_view username) override;
|
||||
void InsertNewCharacter(const ICharInfo::Info info) override;
|
||||
void InsertCharacterXml(const uint32_t accountId, const std::string_view lxfml) override;
|
||||
std::vector<uint32_t> GetAccountCharacterIds(uint32_t accountId) override;
|
||||
void DeleteCharacter(const uint32_t characterId) override;
|
||||
void SetCharacterName(const uint32_t characterId, const std::string_view name) override;
|
||||
void SetPendingCharacterName(const uint32_t characterId, const std::string_view name) override;
|
||||
void UpdateLastLoggedInCharacter(const uint32_t characterId) override;
|
||||
void InsertCharacterXml(const LWOOBJID accountId, const std::string_view lxfml) override;
|
||||
std::vector<LWOOBJID> GetAccountCharacterIds(LWOOBJID accountId) override;
|
||||
void DeleteCharacter(const LWOOBJID characterId) override;
|
||||
void SetCharacterName(const LWOOBJID characterId, const std::string_view name) override;
|
||||
void SetPendingCharacterName(const LWOOBJID characterId, const std::string_view name) override;
|
||||
void UpdateLastLoggedInCharacter(const LWOOBJID characterId) override;
|
||||
void SetPetNameModerationStatus(const LWOOBJID& petId, const IPetNames::Info& info) override;
|
||||
std::optional<IPetNames::Info> GetPetNameInfo(const LWOOBJID& petId) override;
|
||||
std::optional<IProperty::Info> GetPropertyInfo(const LWOMAPID mapId, const LWOCLONEID cloneId) override;
|
||||
@@ -60,30 +60,30 @@ class TestSQLDatabase : public GameDatabase {
|
||||
void InsertNewMail(const MailInfo& mail) override;
|
||||
void InsertNewUgcModel(
|
||||
std::stringstream& sd0Data,
|
||||
const uint32_t blueprintId,
|
||||
const uint64_t blueprintId,
|
||||
const uint32_t accountId,
|
||||
const uint32_t characterId) override;
|
||||
std::vector<MailInfo> GetMailForPlayer(const uint32_t characterId, const uint32_t numberOfMail) override;
|
||||
const LWOOBJID characterId) override;
|
||||
std::vector<MailInfo> GetMailForPlayer(const LWOOBJID characterId, const uint32_t numberOfMail) override;
|
||||
std::optional<MailInfo> GetMail(const uint64_t mailId) override;
|
||||
uint32_t GetUnreadMailCount(const uint32_t characterId) override;
|
||||
uint32_t GetUnreadMailCount(const LWOOBJID characterId) override;
|
||||
void MarkMailRead(const uint64_t mailId) override;
|
||||
void DeleteMail(const uint64_t mailId) override;
|
||||
void ClaimMailItem(const uint64_t mailId) override;
|
||||
void InsertSlashCommandUsage(const uint32_t characterId, const std::string_view command) override;
|
||||
void InsertSlashCommandUsage(const LWOOBJID characterId, const std::string_view command) override;
|
||||
void UpdateAccountUnmuteTime(const uint32_t accountId, const uint64_t timeToUnmute) override;
|
||||
void UpdateAccountBan(const uint32_t accountId, const bool banned) override;
|
||||
void UpdateAccountPassword(const uint32_t accountId, const std::string_view bcryptpassword) override;
|
||||
void InsertNewAccount(const std::string_view username, const std::string_view bcryptpassword) override;
|
||||
void SetMasterInfo(const IServers::MasterInfo& info) override;
|
||||
std::optional<uint32_t> GetCurrentPersistentId() override;
|
||||
std::optional<uint64_t> GetCurrentPersistentId() override;
|
||||
IObjectIdTracker::Range GetPersistentIdRange() override;
|
||||
void InsertDefaultPersistentId() override;
|
||||
void UpdatePersistentId(const uint32_t id) override;
|
||||
std::optional<uint32_t> GetDonationTotal(const uint32_t activityId) override;
|
||||
std::optional<bool> IsPlaykeyActive(const int32_t playkeyId) override;
|
||||
std::vector<IUgc::Model> GetUgcModels(const LWOOBJID& propertyId) override;
|
||||
void AddIgnore(const uint32_t playerId, const uint32_t ignoredPlayerId) override;
|
||||
void RemoveIgnore(const uint32_t playerId, const uint32_t ignoredPlayerId) override;
|
||||
std::vector<IIgnoreList::Info> GetIgnoreList(const uint32_t playerId) override;
|
||||
void AddIgnore(const LWOOBJID playerId, const LWOOBJID ignoredPlayerId) override;
|
||||
void RemoveIgnore(const LWOOBJID playerId, const LWOOBJID ignoredPlayerId) override;
|
||||
std::vector<IIgnoreList::Info> GetIgnoreList(const LWOOBJID playerId) override;
|
||||
void InsertRewardCode(const uint32_t account_id, const uint32_t reward_code) override;
|
||||
std::vector<uint32_t> GetRewardCodesByAccountID(const uint32_t account_id) override;
|
||||
void AddBehavior(const IBehaviors::Info& info) override;
|
||||
@@ -95,17 +95,19 @@ class TestSQLDatabase : public GameDatabase {
|
||||
std::vector<ILeaderboard::Entry> GetAscendingLeaderboard(const uint32_t activityId) override { return {}; };
|
||||
std::vector<ILeaderboard::Entry> GetNsLeaderboard(const uint32_t activityId) override { return {}; };
|
||||
std::vector<ILeaderboard::Entry> GetAgsLeaderboard(const uint32_t activityId) override { return {}; };
|
||||
void SaveScore(const uint32_t playerId, const uint32_t gameId, const Score& score) override {};
|
||||
void UpdateScore(const uint32_t playerId, const uint32_t gameId, const Score& score) override {};
|
||||
std::optional<ILeaderboard::Score> GetPlayerScore(const uint32_t playerId, const uint32_t gameId) override { return {}; };
|
||||
void IncrementNumWins(const uint32_t playerId, const uint32_t gameId) override {};
|
||||
void IncrementTimesPlayed(const uint32_t playerId, const uint32_t gameId) override {};
|
||||
void InsertUgcBuild(const std::string& modules, const LWOOBJID bigId, const std::optional<uint32_t> characterId) override {};
|
||||
void SaveScore(const LWOOBJID playerId, const uint32_t gameId, const Score& score) override {};
|
||||
void UpdateScore(const LWOOBJID playerId, const uint32_t gameId, const Score& score) override {};
|
||||
std::optional<ILeaderboard::Score> GetPlayerScore(const LWOOBJID playerId, const uint32_t gameId) override { return {}; };
|
||||
void IncrementNumWins(const LWOOBJID playerId, const uint32_t gameId) override {};
|
||||
void IncrementTimesPlayed(const LWOOBJID playerId, const uint32_t gameId) override {};
|
||||
void InsertUgcBuild(const std::string& modules, const LWOOBJID bigId, const std::optional<LWOOBJID> characterId) override {};
|
||||
void DeleteUgcBuild(const LWOOBJID bigId) override {};
|
||||
uint32_t GetAccountCount() override { return 0; };
|
||||
|
||||
bool IsNameInUse(const std::string_view name) override { return false; };
|
||||
IPropertyContents::Model GetModel(const LWOOBJID modelID) override { return {}; }
|
||||
std::optional<IPropertyContents::Model> GetModel(const LWOOBJID modelID) override { return {}; }
|
||||
std::optional<IProperty::Info> GetPropertyInfo(const LWOOBJID id) override { return {}; }
|
||||
std::optional<IUgc::Model> GetUgcModel(const LWOOBJID ugcId) override { return {}; }
|
||||
};
|
||||
|
||||
#endif //!TESTSQLDATABASE_H
|
||||
|
||||
@@ -10,7 +10,7 @@ void ModelNormalizeMigration::Run() {
|
||||
for (auto& [lxfmlData, id, modelID] : Database::Get()->GetAllUgcModels()) {
|
||||
const auto model = Database::Get()->GetModel(modelID);
|
||||
// only BBB models (lot 14) and models with a position of NiPoint3::ZERO need to have their position fixed.
|
||||
if (model.position != NiPoint3Constant::ZERO || model.lot != 14) continue;
|
||||
if (!model || model->position != NiPoint3Constant::ZERO || model->lot != 14) continue;
|
||||
|
||||
Sd0 sd0(lxfmlData);
|
||||
const auto asStr = sd0.GetAsStringUncompressed();
|
||||
@@ -23,7 +23,7 @@ void ModelNormalizeMigration::Run() {
|
||||
LOG("Updated model %llu to have a center of %f %f %f", modelID, newCenter.x, newCenter.y, newCenter.z);
|
||||
sd0.FromData(reinterpret_cast<const uint8_t*>(newLxfml.data()), newLxfml.size());
|
||||
auto asStream = sd0.GetAsStream();
|
||||
Database::Get()->UpdateModel(model.id, newCenter, model.rotation, model.behaviors);
|
||||
Database::Get()->UpdateModel(model->id, newCenter, model->rotation, model->behaviors);
|
||||
Database::Get()->UpdateUgcModelData(id, asStream);
|
||||
}
|
||||
Database::Get()->SetAutoCommit(oldCommit);
|
||||
@@ -35,15 +35,15 @@ void ModelNormalizeMigration::RunAfterFirstPart() {
|
||||
for (auto& [lxfmlData, id, modelID] : Database::Get()->GetAllUgcModels()) {
|
||||
const auto model = Database::Get()->GetModel(modelID);
|
||||
// only BBB models (lot 14) need to have their position fixed from the above blunder
|
||||
if (model.lot != 14) continue;
|
||||
if (!model || model->lot != 14) continue;
|
||||
|
||||
Sd0 sd0(lxfmlData);
|
||||
const auto asStr = sd0.GetAsStringUncompressed();
|
||||
const auto [newLxfml, newCenter] = Lxfml::NormalizePositionAfterFirstPart(asStr, model.position);
|
||||
const auto [newLxfml, newCenter] = Lxfml::NormalizePositionAfterFirstPart(asStr, model->position);
|
||||
|
||||
sd0.FromData(reinterpret_cast<const uint8_t*>(newLxfml.data()), newLxfml.size());
|
||||
auto asStream = sd0.GetAsStream();
|
||||
Database::Get()->UpdateModel(model.id, newCenter, model.rotation, model.behaviors);
|
||||
Database::Get()->UpdateModel(model->id, newCenter, model->rotation, model->behaviors);
|
||||
Database::Get()->UpdateUgcModelData(id, asStream);
|
||||
}
|
||||
Database::Get()->SetAutoCommit(oldCommit);
|
||||
@@ -55,16 +55,16 @@ void ModelNormalizeMigration::RunBrickBuildGrid() {
|
||||
for (auto& [lxfmlData, id, modelID] : Database::Get()->GetAllUgcModels()) {
|
||||
const auto model = Database::Get()->GetModel(modelID);
|
||||
// only BBB models (lot 14) need to have their position fixed from the above blunder
|
||||
if (model.lot != 14) continue;
|
||||
if (!model || model->lot != 14) continue;
|
||||
|
||||
Sd0 sd0(lxfmlData);
|
||||
const auto asStr = sd0.GetAsStringUncompressed();
|
||||
const auto [newLxfml, newCenter] = Lxfml::NormalizePosition(asStr, model.position);
|
||||
const auto [newLxfml, newCenter] = Lxfml::NormalizePosition(asStr, model->position);
|
||||
|
||||
sd0.FromData(reinterpret_cast<const uint8_t*>(newLxfml.data()), newLxfml.size());
|
||||
LOG("Updated model %llu to have a center of %f %f %f", modelID, newCenter.x, newCenter.y, newCenter.z);
|
||||
auto asStream = sd0.GetAsStream();
|
||||
Database::Get()->UpdateModel(model.id, newCenter, model.rotation, model.behaviors);
|
||||
Database::Get()->UpdateModel(model->id, newCenter, model->rotation, model->behaviors);
|
||||
Database::Get()->UpdateUgcModelData(id, asStream);
|
||||
}
|
||||
Database::Get()->SetAutoCommit(oldCommit);
|
||||
|
||||
@@ -23,7 +23,7 @@
|
||||
#include "ePlayerFlag.h"
|
||||
#include "CDPlayerFlagsTable.h"
|
||||
|
||||
Character::Character(uint32_t id, User* parentUser) {
|
||||
Character::Character(LWOOBJID id, User* parentUser) {
|
||||
//First load the name, etc:
|
||||
m_ID = id;
|
||||
m_ParentUser = parentUser;
|
||||
@@ -50,6 +50,10 @@ void Character::UpdateInfoFromDatabase() {
|
||||
|
||||
//Load the xmlData now:
|
||||
m_XMLData = Database::Get()->GetCharacterXml(m_ID);
|
||||
if (m_XMLData.empty()) {
|
||||
LOG("Character %s (%llu) has no xml data!", m_Name.c_str(), m_ID);
|
||||
return;
|
||||
}
|
||||
|
||||
m_ZoneID = 0; //TEMP! Set back to 0 when done. This is so we can see loading screen progress for testing.
|
||||
m_ZoneInstanceID = 0; //These values don't really matter, these are only used on the char select screen and seem unused.
|
||||
@@ -61,7 +65,6 @@ void Character::UpdateInfoFromDatabase() {
|
||||
//Set our objectID:
|
||||
m_ObjectID = m_ID;
|
||||
GeneralUtils::SetBit(m_ObjectID, eObjectBits::CHARACTER);
|
||||
GeneralUtils::SetBit(m_ObjectID, eObjectBits::PERSISTENT);
|
||||
|
||||
m_OurEntity = nullptr;
|
||||
m_BuildMode = false;
|
||||
@@ -75,7 +78,7 @@ void Character::DoQuickXMLDataParse() {
|
||||
if (m_XMLData.size() == 0) return;
|
||||
|
||||
if (m_Doc.Parse(m_XMLData.c_str(), m_XMLData.size()) == 0) {
|
||||
LOG("Loaded xmlData for character %s (%i)!", m_Name.c_str(), m_ID);
|
||||
LOG("Loaded xmlData for character %s (%llu)!", m_Name.c_str(), m_ID);
|
||||
} else {
|
||||
LOG("Failed to load xmlData (%i) (%s) (%s)!", m_Doc.ErrorID(), m_Doc.ErrorIDToName(m_Doc.ErrorID()), m_Doc.ErrorStr());
|
||||
//Server::rakServer->CloseConnection(m_ParentUser->GetSystemAddress(), true);
|
||||
@@ -238,7 +241,7 @@ void Character::SetBuildMode(bool buildMode) {
|
||||
void Character::SaveXMLToDatabase() {
|
||||
// Check that we can actually _save_ before saving
|
||||
if (!m_OurEntity) {
|
||||
LOG("%i:%s didn't have an entity set while saving! CHARACTER WILL NOT BE SAVED!", this->GetID(), this->GetName().c_str());
|
||||
LOG("%llu:%s didn't have an entity set while saving! CHARACTER WILL NOT BE SAVED!", this->GetID(), this->GetName().c_str());
|
||||
return;
|
||||
}
|
||||
|
||||
@@ -308,7 +311,7 @@ void Character::SaveXMLToDatabase() {
|
||||
//For metrics, log the time it took to save:
|
||||
auto end = std::chrono::system_clock::now();
|
||||
std::chrono::duration<double> elapsed = end - start;
|
||||
LOG("%i:%s Saved character to Database in: %fs", this->GetID(), this->GetName().c_str(), elapsed.count());
|
||||
LOG("%llu:%s Saved character to Database in: %fs", this->GetID(), this->GetName().c_str(), elapsed.count());
|
||||
}
|
||||
|
||||
void Character::SetIsNewLogin() {
|
||||
@@ -320,7 +323,7 @@ void Character::SetIsNewLogin() {
|
||||
while (currentChild) {
|
||||
auto* nextChild = currentChild->NextSiblingElement();
|
||||
if (currentChild->Attribute("si")) {
|
||||
LOG("Removed session flag (%s) from character %i:%s, saving character to database", currentChild->Attribute("si"), GetID(), GetName().c_str());
|
||||
LOG("Removed session flag (%s) from character %llu:%s, saving character to database", currentChild->Attribute("si"), GetID(), GetName().c_str());
|
||||
flags->DeleteChild(currentChild);
|
||||
WriteToDatabase();
|
||||
}
|
||||
@@ -333,8 +336,11 @@ void Character::WriteToDatabase() {
|
||||
tinyxml2::XMLPrinter printer(0, true, 0);
|
||||
m_Doc.Print(&printer);
|
||||
|
||||
// Update the xml on the character for future use if needed
|
||||
m_XMLData = printer.CStr();
|
||||
|
||||
//Finally, save to db:
|
||||
Database::Get()->UpdateCharacterXml(m_ID, printer.CStr());
|
||||
Database::Get()->UpdateCharacterXml(m_ID, m_XMLData);
|
||||
}
|
||||
|
||||
void Character::SetPlayerFlag(const uint32_t flagId, const bool value) {
|
||||
|
||||
@@ -23,7 +23,7 @@ enum class eLootSourceType : uint32_t;
|
||||
*/
|
||||
class Character {
|
||||
public:
|
||||
Character(uint32_t id, User* parentUser);
|
||||
Character(LWOOBJID id, User* parentUser);
|
||||
~Character();
|
||||
|
||||
/**
|
||||
@@ -53,7 +53,7 @@ public:
|
||||
* Gets the database ID of the character
|
||||
* @return the database ID of the character
|
||||
*/
|
||||
uint32_t GetID() const { return m_ID; }
|
||||
LWOOBJID GetID() const { return m_ID; }
|
||||
|
||||
/**
|
||||
* Gets the (custom) name of the character
|
||||
@@ -467,9 +467,9 @@ public:
|
||||
private:
|
||||
void UpdateInfoFromDatabase();
|
||||
/**
|
||||
* The ID of this character. First 32 bits of the ObjectID.
|
||||
* The ID of this character.
|
||||
*/
|
||||
uint32_t m_ID{};
|
||||
LWOOBJID m_ID{};
|
||||
|
||||
/**
|
||||
* The 64-bit unique ID used in the game.
|
||||
@@ -654,7 +654,7 @@ private:
|
||||
/**
|
||||
* The spawn rotation of this character when loading in
|
||||
*/
|
||||
NiQuaternion m_OriginalRotation;
|
||||
NiQuaternion m_OriginalRotation = QuatUtils::IDENTITY;
|
||||
|
||||
/**
|
||||
* The respawn points of this character, per world
|
||||
|
||||
@@ -175,8 +175,11 @@ Entity::~Entity() {
|
||||
CancelAllTimers();
|
||||
CancelCallbackTimers();
|
||||
|
||||
for (const auto& component : m_Components | std::views::values) {
|
||||
if (component) delete component;
|
||||
for (auto& component : m_Components | std::views::values) {
|
||||
if (component) {
|
||||
delete component;
|
||||
component = nullptr;
|
||||
}
|
||||
}
|
||||
|
||||
for (auto* const child : m_ChildEntities) {
|
||||
@@ -301,7 +304,7 @@ void Entity::Initialize() {
|
||||
//If we came from another zone, put us in the starting loc
|
||||
if (m_Character->GetZoneID() != Game::server->GetZoneID() || mapID == 1603) { // Exception for Moon Base as you tend to spawn on the roof.
|
||||
NiPoint3 pos;
|
||||
NiQuaternion rot;
|
||||
NiQuaternion rot = QuatUtils::IDENTITY;
|
||||
|
||||
const auto& targetSceneName = m_Character->GetTargetScene();
|
||||
auto* targetScene = Game::entityManager->GetSpawnPointEntity(targetSceneName);
|
||||
@@ -1886,7 +1889,7 @@ const NiQuaternion& Entity::GetRotation() const {
|
||||
return rigidBodyPhantomPhysicsComponent->GetRotation();
|
||||
}
|
||||
|
||||
return NiQuaternionConstant::IDENTITY;
|
||||
return QuatUtils::IDENTITY;
|
||||
}
|
||||
|
||||
void Entity::SetPosition(const NiPoint3& position) {
|
||||
@@ -2204,7 +2207,7 @@ const NiPoint3& Entity::GetRespawnPosition() const {
|
||||
|
||||
const NiQuaternion& Entity::GetRespawnRotation() const {
|
||||
auto* characterComponent = GetComponent<CharacterComponent>();
|
||||
return characterComponent ? characterComponent->GetRespawnRotation() : NiQuaternionConstant::IDENTITY;
|
||||
return characterComponent ? characterComponent->GetRespawnRotation() : QuatUtils::IDENTITY;
|
||||
}
|
||||
|
||||
void Entity::SetRespawnPos(const NiPoint3& position) const {
|
||||
|
||||
@@ -360,7 +360,7 @@ private:
|
||||
std::vector<LDFBaseData*> m_NetworkSettings;
|
||||
|
||||
NiPoint3 m_DefaultPosition;
|
||||
NiQuaternion m_DefaultRotation;
|
||||
NiQuaternion m_DefaultRotation = QuatUtils::IDENTITY;
|
||||
float m_Scale;
|
||||
|
||||
Spawner* m_Spawner;
|
||||
|
||||
@@ -56,6 +56,43 @@ std::vector<LOT> EntityManager::m_GhostingExcludedLOTs = {
|
||||
4967
|
||||
};
|
||||
|
||||
template<typename T>
|
||||
void ParseDelimSetting(std::set<T>& setting, const std::string_view settingName, const char delim = ',') {
|
||||
const auto str = Game::config->GetValue(settingName.data());
|
||||
setting.clear();
|
||||
for (const auto& strVal : GeneralUtils::SplitString(str, delim)) {
|
||||
const auto val = GeneralUtils::TryParse<T>(strVal);
|
||||
if (val) {
|
||||
setting.insert(val.value());
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void EntityManager::ReloadConfig() {
|
||||
auto hcmode = Game::config->GetValue("hardcore_mode");
|
||||
m_HardcoreMode = hcmode.empty() ? false : (hcmode == "1");
|
||||
auto hcUscorePercent = Game::config->GetValue("hardcore_lose_uscore_on_death_percent");
|
||||
m_HardcoreLoseUscoreOnDeathPercent = hcUscorePercent.empty() ? 10 : GeneralUtils::TryParse<uint32_t>(hcUscorePercent).value_or(10);
|
||||
auto hcUscoreMult = Game::config->GetValue("hardcore_uscore_enemies_multiplier");
|
||||
m_HardcoreUscoreEnemiesMultiplier = hcUscoreMult.empty() ? 2 : GeneralUtils::TryParse<uint32_t>(hcUscoreMult).value_or(2);
|
||||
auto hcDropInv = Game::config->GetValue("hardcore_dropinventory_on_death");
|
||||
m_HardcoreDropinventoryOnDeath = hcDropInv.empty() ? false : (hcDropInv == "1");
|
||||
ParseDelimSetting<LOT>(m_HardcoreExcludedItemDrops, "hardcore_excluded_item_drops");
|
||||
|
||||
// We don't need to save the worlds, just need to check if this one is in the list
|
||||
std::set<LWOMAPID> worlds;
|
||||
ParseDelimSetting<LWOMAPID>(worlds, "hardcore_uscore_reduced_worlds");
|
||||
m_HardcoreUscoreReduced = worlds.contains(Game::zoneManager->GetZoneID().GetMapID());
|
||||
|
||||
ParseDelimSetting<LOT>(m_HardcoreUscoreReducedLots, "hardcore_uscore_reduced_lots");
|
||||
ParseDelimSetting<LOT>(m_HardcoreUscoreExcludedEnemies, "hardcore_uscore_excluded_enemies");
|
||||
ParseDelimSetting<LWOMAPID>(m_HardcoreDisabledWorlds, "hardcore_disabled_worlds");
|
||||
|
||||
auto hcXpReduction = Game::config->GetValue("hardcore_uscore_reduction");
|
||||
m_HardcoreUscoreReduction = hcXpReduction.empty() ? 1.0f : GeneralUtils::TryParse<float>(hcXpReduction).value_or(1.0f);
|
||||
m_HardcoreMode = GetHardcoreDisabledWorlds().contains(Game::zoneManager->GetZoneID().GetMapID()) ? false : m_HardcoreMode;
|
||||
}
|
||||
|
||||
void EntityManager::Initialize() {
|
||||
// Check if this zone has ghosting enabled
|
||||
m_GhostingEnabled = std::find(
|
||||
@@ -65,15 +102,8 @@ void EntityManager::Initialize() {
|
||||
) == m_GhostingExcludedZones.end();
|
||||
|
||||
// grab hardcore mode settings and load them with sane defaults
|
||||
auto hcmode = Game::config->GetValue("hardcore_mode");
|
||||
m_HardcoreMode = hcmode.empty() ? false : (hcmode == "1");
|
||||
auto hcUscorePercent = Game::config->GetValue("hardcore_lose_uscore_on_death_percent");
|
||||
m_HardcoreLoseUscoreOnDeathPercent = hcUscorePercent.empty() ? 10 : std::stoi(hcUscorePercent);
|
||||
auto hcUscoreMult = Game::config->GetValue("hardcore_uscore_enemies_multiplier");
|
||||
m_HardcoreUscoreEnemiesMultiplier = hcUscoreMult.empty() ? 2 : std::stoi(hcUscoreMult);
|
||||
auto hcDropInv = Game::config->GetValue("hardcore_dropinventory_on_death");
|
||||
m_HardcoreDropinventoryOnDeath = hcDropInv.empty() ? false : (hcDropInv == "1");
|
||||
|
||||
Game::config->AddConfigHandler([]() {Game::entityManager->ReloadConfig();});
|
||||
Game::entityManager->ReloadConfig();
|
||||
// If cloneID is not zero, then hardcore mode is disabled
|
||||
// aka minigames and props
|
||||
if (Game::zoneManager->GetZoneID().GetCloneID() != 0) m_HardcoreMode = false;
|
||||
|
||||
@@ -73,11 +73,18 @@ public:
|
||||
const uint32_t GetHardcoreLoseUscoreOnDeathPercent() { return m_HardcoreLoseUscoreOnDeathPercent; };
|
||||
const bool GetHardcoreDropinventoryOnDeath() { return m_HardcoreDropinventoryOnDeath; };
|
||||
const uint32_t GetHardcoreUscoreEnemiesMultiplier() { return m_HardcoreUscoreEnemiesMultiplier; };
|
||||
const std::set<LOT>& GetHardcoreExcludedItemDrops() { return m_HardcoreExcludedItemDrops; };
|
||||
const float& GetHardcoreUscoreReduction() const { return m_HardcoreUscoreReduction; };
|
||||
bool GetHardcoreUscoreReduced() const { return m_HardcoreUscoreReduced; };
|
||||
const std::set<LOT>& GetHardcoreUscoreReducedLots() const { return m_HardcoreUscoreReducedLots; };
|
||||
const std::set<LOT>& GetHardcoreUscoreExcludedEnemies() const { return m_HardcoreUscoreExcludedEnemies; };
|
||||
const std::set<LWOMAPID>& GetHardcoreDisabledWorlds() const { return m_HardcoreDisabledWorlds; };
|
||||
|
||||
// Messaging
|
||||
bool SendMessage(GameMessages::GameMsg& msg) const;
|
||||
|
||||
private:
|
||||
void ReloadConfig();
|
||||
void SerializeEntities();
|
||||
void KillEntities();
|
||||
void DeleteEntities();
|
||||
@@ -110,6 +117,12 @@ private:
|
||||
uint32_t m_HardcoreLoseUscoreOnDeathPercent;
|
||||
bool m_HardcoreDropinventoryOnDeath;
|
||||
uint32_t m_HardcoreUscoreEnemiesMultiplier;
|
||||
std::set<LOT> m_HardcoreExcludedItemDrops;
|
||||
float m_HardcoreUscoreReduction{};
|
||||
bool m_HardcoreUscoreReduced{};
|
||||
std::set<LOT> m_HardcoreUscoreReducedLots{};
|
||||
std::set<LOT> m_HardcoreUscoreExcludedEnemies{};
|
||||
std::set<LWOMAPID> m_HardcoreDisabledWorlds{};
|
||||
};
|
||||
|
||||
#endif // ENTITYMANAGER_H
|
||||
|
||||
@@ -145,7 +145,7 @@ void QueryToLdf(Leaderboard& leaderboard, const std::vector<ILeaderboard::Entry>
|
||||
}
|
||||
}
|
||||
|
||||
std::vector<ILeaderboard::Entry> FilterToNumResults(const std::vector<ILeaderboard::Entry>& leaderboard, const uint32_t relatedPlayer, const Leaderboard::InfoType infoType, const uint32_t numResults) {
|
||||
std::vector<ILeaderboard::Entry> FilterToNumResults(const std::vector<ILeaderboard::Entry>& leaderboard, const LWOOBJID relatedPlayer, const Leaderboard::InfoType infoType, const uint32_t numResults) {
|
||||
std::vector<ILeaderboard::Entry> toReturn;
|
||||
|
||||
int32_t index = 0;
|
||||
@@ -197,7 +197,7 @@ std::vector<ILeaderboard::Entry> FilterWeeklies(const std::vector<ILeaderboard::
|
||||
return weeklyLeaderboard;
|
||||
}
|
||||
|
||||
std::vector<ILeaderboard::Entry> FilterFriends(const std::vector<ILeaderboard::Entry>& leaderboard, const uint32_t relatedPlayer) {
|
||||
std::vector<ILeaderboard::Entry> FilterFriends(const std::vector<ILeaderboard::Entry>& leaderboard, const LWOOBJID relatedPlayer) {
|
||||
// Filter the leaderboard to only include friends of the player
|
||||
auto friendOfPlayer = Database::Get()->GetFriendsList(relatedPlayer);
|
||||
std::vector<ILeaderboard::Entry> friendsLeaderboard;
|
||||
@@ -217,7 +217,7 @@ std::vector<ILeaderboard::Entry> ProcessLeaderboard(
|
||||
const std::vector<ILeaderboard::Entry>& leaderboard,
|
||||
const bool weekly,
|
||||
const Leaderboard::InfoType infoType,
|
||||
const uint32_t relatedPlayer,
|
||||
const LWOOBJID relatedPlayer,
|
||||
const uint32_t numResults) {
|
||||
std::vector<ILeaderboard::Entry> toReturn;
|
||||
|
||||
|
||||
@@ -7,6 +7,10 @@
|
||||
#include "dZoneManager.h"
|
||||
#include "eServerDisconnectIdentifiers.h"
|
||||
#include "eGameMasterLevel.h"
|
||||
#include "BitStreamUtils.h"
|
||||
#include "MessageType/Chat.h"
|
||||
#include <chrono>
|
||||
#include <ctime>
|
||||
|
||||
User::User(const SystemAddress& sysAddr, const std::string& username, const std::string& sessionKey) {
|
||||
m_AccountID = 0;
|
||||
@@ -28,18 +32,18 @@ User::User(const SystemAddress& sysAddr, const std::string& username, const std:
|
||||
if (userInfo) {
|
||||
m_AccountID = userInfo->id;
|
||||
m_MaxGMLevel = userInfo->maxGmLevel;
|
||||
m_MuteExpire = 0; //res->getUInt64(3);
|
||||
m_MuteExpire = userInfo->muteExpire;
|
||||
}
|
||||
|
||||
//If we're loading a zone, we'll load the last used (aka current) character:
|
||||
if (Game::server->GetZoneID() != 0) {
|
||||
auto characterList = Database::Get()->GetAccountCharacterIds(m_AccountID);
|
||||
if (!characterList.empty()) {
|
||||
const uint32_t lastUsedCharacterId = characterList.front();
|
||||
const auto lastUsedCharacterId = characterList.front();
|
||||
Character* character = new Character(lastUsedCharacterId, this);
|
||||
character->UpdateFromDatabase();
|
||||
m_Characters.push_back(character);
|
||||
LOG("Loaded %i as it is the last used char", lastUsedCharacterId);
|
||||
LOG("Loaded %llu as it is the last used char", lastUsedCharacterId);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -91,8 +95,28 @@ Character* User::GetLastUsedChar() {
|
||||
}
|
||||
}
|
||||
|
||||
bool User::GetIsMuted() const {
|
||||
return m_MuteExpire == 1 || m_MuteExpire > time(NULL);
|
||||
bool User::GetIsMuted() {
|
||||
using namespace std::chrono;
|
||||
constexpr auto refreshInterval = seconds{ 60 };
|
||||
const auto now = steady_clock::now();
|
||||
if (now - m_LastMuteCheck >= refreshInterval) {
|
||||
m_LastMuteCheck = now;
|
||||
if (const auto info = Database::Get()->GetAccountInfo(m_Username)) {
|
||||
const auto expire = static_cast<time_t>(info->muteExpire);
|
||||
if (expire != m_MuteExpire) {
|
||||
m_MuteExpire = expire;
|
||||
|
||||
if (Game::chatServer && m_LoggedInCharID != 0) {
|
||||
RakNet::BitStream bitStream;
|
||||
BitStreamUtils::WriteHeader(bitStream, ServiceType::CHAT, MessageType::Chat::GM_MUTE);
|
||||
bitStream.Write(m_LoggedInCharID);
|
||||
bitStream.Write(m_MuteExpire);
|
||||
Game::chatServer->Send(&bitStream, SYSTEM_PRIORITY, RELIABLE, 0, Game::chatSysAddr, false);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
return m_MuteExpire == 1 || m_MuteExpire > std::time(nullptr);
|
||||
}
|
||||
|
||||
time_t User::GetMuteExpire() const {
|
||||
|
||||
@@ -3,6 +3,7 @@
|
||||
|
||||
#include <string>
|
||||
#include <vector>
|
||||
#include <chrono>
|
||||
#include "RakNetTypes.h"
|
||||
#include "dCommonVars.h"
|
||||
|
||||
@@ -46,7 +47,7 @@ public:
|
||||
const std::unordered_map<std::string, bool>& GetIsBestFriendMap() { return m_IsBestFriendMap; }
|
||||
void UpdateBestFriendValue(const std::string_view playerName, const bool newValue);
|
||||
|
||||
bool GetIsMuted() const;
|
||||
bool GetIsMuted();
|
||||
|
||||
time_t GetMuteExpire() const;
|
||||
void SetMuteExpire(time_t value);
|
||||
@@ -72,7 +73,8 @@ private:
|
||||
bool m_LastChatMessageApproved = false;
|
||||
int m_AmountOfTimesOutOfSync = 0;
|
||||
const int m_MaxDesyncAllowed = 12;
|
||||
time_t m_MuteExpire;
|
||||
uint64_t m_MuteExpire;
|
||||
std::chrono::steady_clock::time_point m_LastMuteCheck{};
|
||||
};
|
||||
|
||||
#endif // USER_H
|
||||
|
||||
@@ -30,6 +30,7 @@
|
||||
#include "BitStreamUtils.h"
|
||||
#include "CheatDetection.h"
|
||||
#include "CharacterComponent.h"
|
||||
#include "eCharacterVersion.h"
|
||||
|
||||
UserManager* UserManager::m_Address = nullptr;
|
||||
|
||||
@@ -324,79 +325,77 @@ void UserManager::CreateCharacter(const SystemAddress& sysAddr, Packet* packet)
|
||||
LOG("AccountID: %i is creating a character with name: %s (temporary: %s)", u->GetAccountID(), name.c_str(), predefinedName.c_str());
|
||||
}
|
||||
|
||||
//Now that the name is ok, we can get an objectID from Master:
|
||||
ObjectIDManager::RequestPersistentID([=, this](uint32_t objectID) {
|
||||
if (Database::Get()->GetCharacterInfo(objectID)) {
|
||||
LOG("Character object id unavailable, check object_id_tracker!");
|
||||
WorldPackets::SendCharacterCreationResponse(sysAddr, eCharacterCreationResponse::OBJECT_ID_UNAVAILABLE);
|
||||
return;
|
||||
}
|
||||
//Now that the name is ok, we can get a persistent ObjectID:
|
||||
LWOOBJID objectID = ObjectIDManager::GetPersistentID();
|
||||
const uint32_t maxRetries = 100;
|
||||
uint32_t tries = 0;
|
||||
while (Database::Get()->GetCharacterInfo(objectID) && tries < maxRetries) {
|
||||
tries++;
|
||||
LOG("Found a duplicate character %llu, getting a new objectID", objectID);
|
||||
objectID = ObjectIDManager::GetPersistentID();
|
||||
}
|
||||
|
||||
std::stringstream xml;
|
||||
xml << "<obj v=\"1\">";
|
||||
if (tries >= maxRetries) {
|
||||
LOG("Failed to get a unique objectID for new character after %i tries, aborting char creation for account %i", maxRetries, u->GetAccountID());
|
||||
WorldPackets::SendCharacterCreationResponse(sysAddr, eCharacterCreationResponse::OBJECT_ID_UNAVAILABLE);
|
||||
return;
|
||||
}
|
||||
|
||||
xml << "<mf hc=\"" << hairColor << "\" hs=\"" << hairStyle << "\" hd=\"0\" t=\"" << shirtColor << "\" l=\"" << pantsColor;
|
||||
xml << "\" hdc=\"0\" cd=\"" << shirtStyle << "\" lh=\"" << lh << "\" rh=\"" << rh << "\" es=\"" << eyebrows << "\" ";
|
||||
xml << "ess=\"" << eyes << "\" ms=\"" << mouth << "\"/>";
|
||||
std::stringstream xml;
|
||||
xml << "<obj v=\"1\">";
|
||||
|
||||
xml << "<char acct=\"" << u->GetAccountID() << "\" cc=\"0\" gm=\"0\" ft=\"0\" llog=\"" << time(NULL) << "\" ";
|
||||
xml << "ls=\"0\" lzx=\"-626.5847\" lzy=\"613.3515\" lzz=\"-28.6374\" lzrx=\"0.0\" lzry=\"0.7015\" lzrz=\"0.0\" lzrw=\"0.7126\" ";
|
||||
xml << "stt=\"0;0;0;0;0;0;0;0;0;0;0;0;0;0;0;0;0;0;0;0;0;0;0;0;0;0;0;\">";
|
||||
xml << "<vl><l id=\"1000\" cid=\"0\"/></vl>";
|
||||
xml << "<mf hc=\"" << hairColor << "\" hs=\"" << hairStyle << "\" hd=\"0\" t=\"" << shirtColor << "\" l=\"" << pantsColor;
|
||||
xml << "\" hdc=\"0\" cd=\"" << shirtStyle << "\" lh=\"" << lh << "\" rh=\"" << rh << "\" es=\"" << eyebrows << "\" ";
|
||||
xml << "ess=\"" << eyes << "\" ms=\"" << mouth << "\"/>";
|
||||
|
||||
xml << "</char>";
|
||||
xml << "<char acct=\"" << u->GetAccountID() << "\" cc=\"0\" gm=\"0\" ft=\"0\" llog=\"" << time(NULL) << "\" ";
|
||||
xml << "ls=\"0\" lzx=\"-626.5847\" lzy=\"613.3515\" lzz=\"-28.6374\" lzrx=\"0.0\" lzry=\"0.7015\" lzrz=\"0.0\" lzrw=\"0.7126\" ";
|
||||
xml << "stt=\"0;0;0;0;0;0;0;0;0;0;0;0;0;0;0;0;0;0;0;0;0;0;0;0;0;0;0;\">";
|
||||
xml << "<vl><l id=\"1000\" cid=\"0\"/></vl>";
|
||||
|
||||
xml << "<dest hm=\"4\" hc=\"4\" im=\"0\" ic=\"0\" am=\"0\" ac=\"0\" d=\"0\"/>";
|
||||
xml << "</char>";
|
||||
|
||||
xml << "<inv><bag><b t=\"0\" m=\"20\"/><b t=\"1\" m=\"40\"/><b t=\"2\" m=\"240\"/><b t=\"3\" m=\"240\"/><b t=\"14\" m=\"40\"/></bag><items><in t=\"0\">";
|
||||
xml << "<dest hm=\"4\" hc=\"4\" im=\"0\" ic=\"0\" am=\"0\" ac=\"0\" d=\"0\"/>";
|
||||
|
||||
LWOOBJID lwoidforshirt = ObjectIDManager::GenerateRandomObjectID();
|
||||
LWOOBJID lwoidforpants;
|
||||
xml << "<inv><bag><b t=\"0\" m=\"20\"/><b t=\"1\" m=\"40\"/><b t=\"2\" m=\"240\"/><b t=\"3\" m=\"240\"/><b t=\"14\" m=\"40\"/></bag><items><in t=\"0\">";
|
||||
|
||||
do {
|
||||
lwoidforpants = ObjectIDManager::GenerateRandomObjectID();
|
||||
} while (lwoidforpants == lwoidforshirt); //Make sure we don't have the same ID for both shirt and pants
|
||||
LWOOBJID lwoidforshirt = ObjectIDManager::GetPersistentID();
|
||||
LWOOBJID lwoidforpants = ObjectIDManager::GetPersistentID();
|
||||
|
||||
GeneralUtils::SetBit(lwoidforshirt, eObjectBits::CHARACTER);
|
||||
GeneralUtils::SetBit(lwoidforshirt, eObjectBits::PERSISTENT);
|
||||
GeneralUtils::SetBit(lwoidforpants, eObjectBits::CHARACTER);
|
||||
GeneralUtils::SetBit(lwoidforpants, eObjectBits::PERSISTENT);
|
||||
xml << "<i l=\"" << shirtLOT << "\" id=\"" << lwoidforshirt << "\" s=\"0\" c=\"1\" eq=\"1\" b=\"1\"/>";
|
||||
xml << "<i l=\"" << pantsLOT << "\" id=\"" << lwoidforpants << "\" s=\"1\" c=\"1\" eq=\"1\" b=\"1\"/>";
|
||||
|
||||
xml << "<i l=\"" << shirtLOT << "\" id=\"" << lwoidforshirt << "\" s=\"0\" c=\"1\" eq=\"1\" b=\"1\"/>";
|
||||
xml << "<i l=\"" << pantsLOT << "\" id=\"" << lwoidforpants << "\" s=\"1\" c=\"1\" eq=\"1\" b=\"1\"/>";
|
||||
xml << "</in></items></inv><lvl l=\"1\" cv=\"" << GeneralUtils::ToUnderlying(eCharacterVersion::UP_TO_DATE) << "\" sb=\"500\"/><flag></flag></obj>";
|
||||
|
||||
xml << "</in></items></inv><lvl l=\"1\" cv=\"1\" sb=\"500\"/><flag></flag></obj>";
|
||||
//Check to see if our name was pre-approved:
|
||||
bool nameOk = IsNamePreapproved(name);
|
||||
if (!nameOk && u->GetMaxGMLevel() > eGameMasterLevel::FORUM_MODERATOR) nameOk = true;
|
||||
|
||||
//Check to see if our name was pre-approved:
|
||||
bool nameOk = IsNamePreapproved(name);
|
||||
if (!nameOk && u->GetMaxGMLevel() > eGameMasterLevel::FORUM_MODERATOR) nameOk = true;
|
||||
// If predefined name is invalid, change it to be their object id
|
||||
// that way more than one player can create characters if the predefined name files are not provided
|
||||
auto assignedPredefinedName = predefinedName;
|
||||
if (assignedPredefinedName == "INVALID") {
|
||||
std::stringstream nameObjID;
|
||||
nameObjID << "minifig" << objectID;
|
||||
assignedPredefinedName = nameObjID.str();
|
||||
}
|
||||
|
||||
// If predefined name is invalid, change it to be their object id
|
||||
// that way more than one player can create characters if the predefined name files are not provided
|
||||
auto assignedPredefinedName = predefinedName;
|
||||
if (assignedPredefinedName == "INVALID") {
|
||||
std::stringstream nameObjID;
|
||||
nameObjID << "minifig" << objectID;
|
||||
assignedPredefinedName = nameObjID.str();
|
||||
}
|
||||
std::string_view nameToAssign = !name.empty() && nameOk ? name : assignedPredefinedName;
|
||||
std::string pendingName = !name.empty() && !nameOk ? name : "";
|
||||
|
||||
std::string_view nameToAssign = !name.empty() && nameOk ? name : assignedPredefinedName;
|
||||
std::string pendingName = !name.empty() && !nameOk ? name : "";
|
||||
ICharInfo::Info info;
|
||||
info.name = nameToAssign;
|
||||
info.pendingName = pendingName;
|
||||
info.id = objectID;
|
||||
info.accountId = u->GetAccountID();
|
||||
|
||||
ICharInfo::Info info;
|
||||
info.name = nameToAssign;
|
||||
info.pendingName = pendingName;
|
||||
info.id = objectID;
|
||||
info.accountId = u->GetAccountID();
|
||||
Database::Get()->InsertNewCharacter(info);
|
||||
|
||||
Database::Get()->InsertNewCharacter(info);
|
||||
//Now finally insert our character xml:
|
||||
Database::Get()->InsertCharacterXml(objectID, xml.str());
|
||||
|
||||
//Now finally insert our character xml:
|
||||
Database::Get()->InsertCharacterXml(objectID, xml.str());
|
||||
|
||||
WorldPackets::SendCharacterCreationResponse(sysAddr, eCharacterCreationResponse::SUCCESS);
|
||||
UserManager::RequestCharacterList(sysAddr);
|
||||
});
|
||||
WorldPackets::SendCharacterCreationResponse(sysAddr, eCharacterCreationResponse::SUCCESS);
|
||||
UserManager::RequestCharacterList(sysAddr);
|
||||
}
|
||||
|
||||
void UserManager::DeleteCharacter(const SystemAddress& sysAddr, Packet* packet) {
|
||||
@@ -409,9 +408,8 @@ void UserManager::DeleteCharacter(const SystemAddress& sysAddr, Packet* packet)
|
||||
CINSTREAM_SKIP_HEADER;
|
||||
LWOOBJID objectID;
|
||||
inStream.Read(objectID);
|
||||
uint32_t charID = static_cast<uint32_t>(objectID);
|
||||
|
||||
LOG("Received char delete req for ID: %llu (%u)", objectID, charID);
|
||||
LOG("Received char delete req for ID: %llu", objectID);
|
||||
|
||||
bool hasCharacter = CheatDetection::VerifyLwoobjidIsSender(
|
||||
objectID,
|
||||
@@ -423,8 +421,8 @@ void UserManager::DeleteCharacter(const SystemAddress& sysAddr, Packet* packet)
|
||||
if (!hasCharacter) {
|
||||
WorldPackets::SendCharacterDeleteResponse(sysAddr, false);
|
||||
} else {
|
||||
LOG("Deleting character %i", charID);
|
||||
Database::Get()->DeleteCharacter(charID);
|
||||
LOG("Deleting character %llu", objectID);
|
||||
Database::Get()->DeleteCharacter(objectID);
|
||||
|
||||
CBITSTREAM;
|
||||
BitStreamUtils::WriteHeader(bitStream, ServiceType::CHAT, MessageType::Chat::UNEXPECTED_DISCONNECT);
|
||||
@@ -445,11 +443,8 @@ void UserManager::RenameCharacter(const SystemAddress& sysAddr, Packet* packet)
|
||||
CINSTREAM_SKIP_HEADER;
|
||||
LWOOBJID objectID;
|
||||
inStream.Read(objectID);
|
||||
GeneralUtils::ClearBit(objectID, eObjectBits::CHARACTER);
|
||||
GeneralUtils::ClearBit(objectID, eObjectBits::PERSISTENT);
|
||||
|
||||
uint32_t charID = static_cast<uint32_t>(objectID);
|
||||
LOG("Received char rename request for ID: %llu (%u)", objectID, charID);
|
||||
LOG("Received char rename request for ID: %llu", objectID);
|
||||
|
||||
LUWString LUWStringName;
|
||||
inStream.Read(LUWStringName);
|
||||
@@ -466,7 +461,7 @@ void UserManager::RenameCharacter(const SystemAddress& sysAddr, Packet* packet)
|
||||
u->GetAccountID());
|
||||
|
||||
auto unusedItr = std::find_if(u->GetCharacters().begin(), u->GetCharacters().end(), [&](Character* c) {
|
||||
if (c->GetID() == charID) {
|
||||
if (c->GetID() == objectID) {
|
||||
character = c;
|
||||
return true;
|
||||
}
|
||||
@@ -483,12 +478,12 @@ void UserManager::RenameCharacter(const SystemAddress& sysAddr, Packet* packet)
|
||||
|
||||
if (!Database::Get()->GetCharacterInfo(newName)) {
|
||||
if (IsNamePreapproved(newName)) {
|
||||
Database::Get()->SetCharacterName(charID, newName);
|
||||
Database::Get()->SetCharacterName(objectID, newName);
|
||||
LOG("Character %s now known as %s", character->GetName().c_str(), newName.c_str());
|
||||
WorldPackets::SendCharacterRenameResponse(sysAddr, eRenameResponse::SUCCESS);
|
||||
UserManager::RequestCharacterList(sysAddr);
|
||||
} else {
|
||||
Database::Get()->SetPendingCharacterName(charID, newName);
|
||||
Database::Get()->SetPendingCharacterName(objectID, newName);
|
||||
LOG("Character %s has been renamed to %s and is pending approval by a moderator.", character->GetName().c_str(), newName.c_str());
|
||||
WorldPackets::SendCharacterRenameResponse(sysAddr, eRenameResponse::SUCCESS);
|
||||
UserManager::RequestCharacterList(sysAddr);
|
||||
@@ -502,7 +497,7 @@ void UserManager::RenameCharacter(const SystemAddress& sysAddr, Packet* packet)
|
||||
}
|
||||
}
|
||||
|
||||
void UserManager::LoginCharacter(const SystemAddress& sysAddr, uint32_t playerID) {
|
||||
void UserManager::LoginCharacter(const SystemAddress& sysAddr, LWOOBJID playerID) {
|
||||
User* u = GetUser(sysAddr);
|
||||
if (!u) {
|
||||
LOG("Couldn't get user to log in character");
|
||||
|
||||
@@ -35,7 +35,7 @@ public:
|
||||
void CreateCharacter(const SystemAddress& sysAddr, Packet* packet);
|
||||
void DeleteCharacter(const SystemAddress& sysAddr, Packet* packet);
|
||||
void RenameCharacter(const SystemAddress& sysAddr, Packet* packet);
|
||||
void LoginCharacter(const SystemAddress& sysAddr, uint32_t playerID);
|
||||
void LoginCharacter(const SystemAddress& sysAddr, LWOOBJID playerID);
|
||||
|
||||
void SaveAllActiveCharacters();
|
||||
|
||||
|
||||
@@ -3,6 +3,8 @@
|
||||
#include "BehaviorContext.h"
|
||||
#include "EntityManager.h"
|
||||
|
||||
#include <glm/gtc/quaternion.hpp>
|
||||
|
||||
void ChangeOrientationBehavior::Calculate(BehaviorContext* context, RakNet::BitStream& bitStream, BehaviorBranchContext branch) {
|
||||
Entity* sourceEntity;
|
||||
if (this->m_orientCaster) sourceEntity = Game::entityManager->GetEntity(context->originator);
|
||||
@@ -16,12 +18,12 @@ void ChangeOrientationBehavior::Calculate(BehaviorContext* context, RakNet::BitS
|
||||
if (!destinationEntity) return;
|
||||
|
||||
sourceEntity->SetRotation(
|
||||
NiQuaternion::LookAt(sourceEntity->GetPosition(), destinationEntity->GetPosition())
|
||||
QuatUtils::LookAt(sourceEntity->GetPosition(), destinationEntity->GetPosition())
|
||||
);
|
||||
} else if (this->m_toAngle){
|
||||
auto baseAngle = NiPoint3(0, 0, this->m_angle);
|
||||
if (this->m_relative) baseAngle += sourceEntity->GetRotation().GetForwardVector();
|
||||
sourceEntity->SetRotation(NiQuaternion::FromEulerAngles(baseAngle));
|
||||
if (this->m_relative) baseAngle += QuatUtils::Forward(sourceEntity->GetRotation());
|
||||
sourceEntity->SetRotation(glm::quat(glm::vec3(baseAngle.x, baseAngle.y, baseAngle.z)));
|
||||
} else return;
|
||||
Game::entityManager->SerializeEntity(sourceEntity);
|
||||
return;
|
||||
|
||||
@@ -48,7 +48,7 @@ void ForceMovementBehavior::Calculate(BehaviorContext* context, RakNet::BitStrea
|
||||
if (controllablePhysicsComponent != nullptr) {
|
||||
|
||||
if (m_Forward == 1) {
|
||||
controllablePhysicsComponent->SetVelocity(controllablePhysicsComponent->GetRotation().GetForwardVector() * 25);
|
||||
controllablePhysicsComponent->SetVelocity(QuatUtils::Forward(controllablePhysicsComponent->GetRotation()) * 25);
|
||||
}
|
||||
|
||||
Game::entityManager->SerializeEntity(casterEntity);
|
||||
|
||||
@@ -92,7 +92,7 @@ void ProjectileAttackBehavior::Calculate(BehaviorContext* context, RakNet::BitSt
|
||||
|
||||
const auto time = distance / this->m_projectileSpeed;
|
||||
|
||||
const auto rotation = NiQuaternion::LookAtUnlocked(position, other->GetPosition());
|
||||
const auto rotation = QuatUtils::LookAtUnlocked(position, other->GetPosition());
|
||||
|
||||
const auto targetPosition = other->GetPosition();
|
||||
|
||||
@@ -112,13 +112,13 @@ void ProjectileAttackBehavior::Calculate(BehaviorContext* context, RakNet::BitSt
|
||||
|
||||
bitStream.Write(id);
|
||||
|
||||
auto eulerAngles = rotation.GetEulerAngles();
|
||||
auto eulerAngles = QuatUtils::Euler(rotation);
|
||||
|
||||
eulerAngles.y += angle * (3.14 / 180);
|
||||
eulerAngles.y += angle * (glm::pi<float>() / 180.0f);
|
||||
|
||||
const auto angledRotation = NiQuaternion::FromEulerAngles(eulerAngles);
|
||||
const auto angledRotation = QuatUtils::FromEuler(eulerAngles);
|
||||
|
||||
const auto direction = angledRotation.GetForwardVector();
|
||||
const auto direction = QuatUtils::Forward(angledRotation);
|
||||
|
||||
const auto destination = position + direction * distance;
|
||||
|
||||
|
||||
@@ -36,7 +36,7 @@ void SpawnBehavior::Handle(BehaviorContext* context, RakNet::BitStream& bitStrea
|
||||
info.spawner = nullptr;
|
||||
info.spawnerID = context->originator;
|
||||
info.spawnerNodeID = 0;
|
||||
const auto forward = info.rot.GetForwardVector();
|
||||
const auto forward = QuatUtils::Forward(info.rot);
|
||||
info.pos = info.pos + (forward * m_Distance) + (forward * m_Offset.z) + (info.rot.GetRightVector() * m_Offset.x) + (info.rot.GetUpVector() * m_Offset.y);
|
||||
|
||||
auto* entity = Game::entityManager->CreateEntity(
|
||||
|
||||
@@ -125,7 +125,7 @@ void TacArcBehavior::Calculate(BehaviorContext* context, RakNet::BitStream& bitS
|
||||
if (targetPos.y > reference.y && heightDifference > this->m_upperBound || targetPos.y < reference.y && heightDifference > this->m_lowerBound)
|
||||
continue;
|
||||
|
||||
const auto forward = self->GetRotation().GetForwardVector();
|
||||
const auto forward = QuatUtils::Forward(self->GetRotation());
|
||||
|
||||
// forward is a normalized vector of where the caster is facing.
|
||||
// targetPos is the position of the target.
|
||||
|
||||
@@ -353,7 +353,7 @@ private:
|
||||
/**
|
||||
* The database information for this activity
|
||||
*/
|
||||
CDActivities m_ActivityInfo;
|
||||
CDActivities m_ActivityInfo{};
|
||||
|
||||
/**
|
||||
* All the active instances of this activity
|
||||
|
||||
@@ -767,7 +767,7 @@ void BaseCombatAIComponent::LookAt(const NiPoint3& point) {
|
||||
return;
|
||||
}
|
||||
|
||||
m_Parent->SetRotation(NiQuaternion::LookAt(m_Parent->GetPosition(), point));
|
||||
m_Parent->SetRotation(QuatUtils::LookAt(m_Parent->GetPosition(), point));
|
||||
}
|
||||
|
||||
void BaseCombatAIComponent::SetDisabled(bool value) {
|
||||
|
||||
@@ -77,4 +77,4 @@ target_include_directories(dComponents PUBLIC "."
|
||||
)
|
||||
target_precompile_headers(dComponents REUSE_FROM dGameBase)
|
||||
|
||||
target_link_libraries(dComponents INTERFACE dBehaviors)
|
||||
target_link_libraries(dComponents INTERFACE dBehaviors PRIVATE glm::glm)
|
||||
|
||||
@@ -622,7 +622,7 @@ private:
|
||||
|
||||
NiPoint3 m_respawnPos;
|
||||
|
||||
NiQuaternion m_respawnRot;
|
||||
NiQuaternion m_respawnRot = QuatUtils::IDENTITY;
|
||||
|
||||
std::map<LWOOBJID, Loot::Info> m_DroppedLoot;
|
||||
|
||||
|
||||
@@ -37,6 +37,7 @@
|
||||
#include "eMissionTaskType.h"
|
||||
#include "eStateChangeType.h"
|
||||
#include "eGameActivity.h"
|
||||
#include <ranges>
|
||||
|
||||
#include "CDComponentsRegistryTable.h"
|
||||
|
||||
@@ -666,11 +667,6 @@ void DestroyableComponent::Damage(uint32_t damage, const LWOOBJID source, uint32
|
||||
return;
|
||||
}
|
||||
|
||||
//check if hardcore mode is enabled
|
||||
if (Game::entityManager->GetHardcoreMode()) {
|
||||
DoHardcoreModeDrops(source);
|
||||
}
|
||||
|
||||
Smash(source, eKillType::VIOLENT, u"", skillID);
|
||||
}
|
||||
|
||||
@@ -698,6 +694,11 @@ void DestroyableComponent::NotifySubscribers(Entity* attacker, uint32_t damage)
|
||||
}
|
||||
|
||||
void DestroyableComponent::Smash(const LWOOBJID source, const eKillType killType, const std::u16string& deathType, uint32_t skillID) {
|
||||
//check if hardcore mode is enabled
|
||||
if (Game::entityManager->GetHardcoreMode()) {
|
||||
DoHardcoreModeDrops(source);
|
||||
}
|
||||
|
||||
if (m_iHealth > 0) {
|
||||
SetArmor(0);
|
||||
SetHealth(0);
|
||||
@@ -981,7 +982,8 @@ void DestroyableComponent::DoHardcoreModeDrops(const LWOOBJID source) {
|
||||
auto* character = m_Parent->GetComponent<CharacterComponent>();
|
||||
auto uscore = character->GetUScore();
|
||||
|
||||
auto uscoreToLose = uscore * (Game::entityManager->GetHardcoreLoseUscoreOnDeathPercent() / 100);
|
||||
auto uscoreToLose = static_cast<uint64_t>(uscore * (Game::entityManager->GetHardcoreLoseUscoreOnDeathPercent() / 100.0f));
|
||||
LOG("Player %llu has lost %llu uscore!", m_Parent->GetObjectID(), uscoreToLose);
|
||||
character->SetUScore(uscore - uscoreToLose);
|
||||
|
||||
GameMessages::SendModifyLEGOScore(m_Parent, m_Parent->GetSystemAddress(), -uscoreToLose, eLootSourceType::MISSION);
|
||||
@@ -995,13 +997,11 @@ void DestroyableComponent::DoHardcoreModeDrops(const LWOOBJID source) {
|
||||
if (items) {
|
||||
auto itemMap = items->GetItems();
|
||||
if (!itemMap.empty()) {
|
||||
for (const auto& item : itemMap) {
|
||||
//drop the item:
|
||||
if (!item.second) continue;
|
||||
// don't drop the thinkng cap
|
||||
if (item.second->GetLot() == 6086) continue;
|
||||
GameMessages::SendDropClientLoot(m_Parent, source, item.second->GetLot(), 0, m_Parent->GetPosition(), item.second->GetCount());
|
||||
item.second->SetCount(0, false, false);
|
||||
for (const auto item : itemMap | std::views::values) {
|
||||
// Don't drop excluded items or null ones
|
||||
if (!item || Game::entityManager->GetHardcoreExcludedItemDrops().contains(item->GetLot())) continue;
|
||||
GameMessages::SendDropClientLoot(m_Parent, source, item->GetLot(), 0, m_Parent->GetPosition(), item->GetCount());
|
||||
item->SetCount(0, false, false);
|
||||
}
|
||||
Game::entityManager->SerializeEntity(m_Parent);
|
||||
}
|
||||
@@ -1020,24 +1020,25 @@ void DestroyableComponent::DoHardcoreModeDrops(const LWOOBJID source) {
|
||||
//drop all coins:
|
||||
GameMessages::SendDropClientLoot(m_Parent, source, LOT_NULL, coins, m_Parent->GetPosition());
|
||||
}
|
||||
|
||||
// Reload the player since we can't normally reduce uscore from the server and we want the UI to update
|
||||
// do this last so we don't get killed.... again
|
||||
Game::entityManager->DestructEntity(m_Parent);
|
||||
Game::entityManager->ConstructEntity(m_Parent);
|
||||
return;
|
||||
}
|
||||
|
||||
//award the player some u-score:
|
||||
auto* player = Game::entityManager->GetEntity(source);
|
||||
if (player && player->IsPlayer()) {
|
||||
const auto lot = m_Parent->GetLOT();
|
||||
auto* playerStats = player->GetComponent<CharacterComponent>();
|
||||
if (playerStats) {
|
||||
if (playerStats && GetMaxHealth() > 0 && !Game::entityManager->GetHardcoreUscoreExcludedEnemies().contains(lot)) {
|
||||
//get the maximum health from this enemy:
|
||||
auto maxHealth = GetMaxHealth();
|
||||
const auto uscoreMultiplier = Game::entityManager->GetHardcoreUscoreEnemiesMultiplier();
|
||||
const bool isUscoreReducedLot =
|
||||
Game::entityManager->GetHardcoreUscoreReducedLots().contains(lot) ||
|
||||
Game::entityManager->GetHardcoreUscoreReduced();
|
||||
const auto uscoreReduction = isUscoreReducedLot ? Game::entityManager->GetHardcoreUscoreReduction() : 1.0f;
|
||||
|
||||
int uscore = maxHealth * Game::entityManager->GetHardcoreUscoreEnemiesMultiplier();
|
||||
|
||||
int uscore = maxHealth * Game::entityManager->GetHardcoreUscoreEnemiesMultiplier() * uscoreReduction;
|
||||
LOG("Rewarding player %llu with %i uscore for killing enemy %i", player->GetObjectID(), uscore, lot);
|
||||
playerStats->SetUScore(playerStats->GetUScore() + uscore);
|
||||
GameMessages::SendModifyLEGOScore(player, player->GetSystemAddress(), uscore, eLootSourceType::MISSION);
|
||||
|
||||
|
||||
@@ -626,7 +626,8 @@ void InventoryComponent::UpdateXml(tinyxml2::XMLDocument& document) {
|
||||
for (const auto& pair : this->m_Inventories) {
|
||||
auto* inventory = pair.second;
|
||||
|
||||
if (inventory->GetType() == VENDOR_BUYBACK || inventory->GetType() == eInventoryType::MODELS_IN_BBB) {
|
||||
static const auto EXCLUDED_INVENTORIES = {VENDOR_BUYBACK, MODELS_IN_BBB, ITEM_SETS};
|
||||
if (std::ranges::find(EXCLUDED_INVENTORIES, inventory->GetType()) != EXCLUDED_INVENTORIES.end()) {
|
||||
continue;
|
||||
}
|
||||
|
||||
@@ -1279,7 +1280,7 @@ void InventoryComponent::SpawnPet(Item* item) {
|
||||
EntityInfo info{};
|
||||
info.lot = item->GetLot();
|
||||
info.pos = m_Parent->GetPosition();
|
||||
info.rot = NiQuaternionConstant::IDENTITY;
|
||||
info.rot = QuatUtils::IDENTITY;
|
||||
info.spawnerID = m_Parent->GetObjectID();
|
||||
|
||||
auto* pet = Game::entityManager->CreateEntity(info);
|
||||
@@ -1809,3 +1810,9 @@ void InventoryComponent::LoadGroupXml(const tinyxml2::XMLElement& groups) {
|
||||
groupElement = groupElement->NextSiblingElement("grp");
|
||||
}
|
||||
}
|
||||
|
||||
void InventoryComponent::RegenerateItemIDs() {
|
||||
for (auto* const inventory : m_Inventories | std::views::values) {
|
||||
inventory->RegenerateItemIDs();
|
||||
}
|
||||
}
|
||||
|
||||
@@ -402,10 +402,14 @@ public:
|
||||
bool SetSkill(BehaviorSlot slot, uint32_t skillId);
|
||||
|
||||
void UpdateGroup(const GroupUpdate& groupUpdate);
|
||||
void RemoveGroup(const std::string& groupId);
|
||||
|
||||
std::unordered_map<LWOOBJID, DatabasePet>& GetPetsMut() { return m_Pets; };
|
||||
|
||||
void FixInvisibleItems();
|
||||
|
||||
// Used to migrate a character version, no need to call outside of that context
|
||||
void RegenerateItemIDs();
|
||||
|
||||
~InventoryComponent() override;
|
||||
|
||||
bool RemoveItemFromAllInventories(const LOT lot, const uint32_t count, const bool ignoreBound = false, const bool silent = false);
|
||||
|
||||
@@ -19,6 +19,7 @@
|
||||
#include "MissionPrerequisites.h"
|
||||
#include "AchievementCacheKey.h"
|
||||
#include "eMissionState.h"
|
||||
#include "StringifiedEnum.h"
|
||||
|
||||
// MARK: Mission Component
|
||||
|
||||
@@ -136,6 +137,7 @@ void MissionComponent::RemoveMission(uint32_t missionId) {
|
||||
}
|
||||
|
||||
void MissionComponent::Progress(eMissionTaskType type, int32_t value, LWOOBJID associate, const std::string& targets, int32_t count, bool ignoreAchievements) {
|
||||
LOG("Progressing missions %s %i %llu %s %s", StringifiedEnum::ToString(type).data(), value, associate, targets.c_str(), ignoreAchievements ? "(ignoring achievements)" : "");
|
||||
std::vector<uint32_t> acceptedAchievements;
|
||||
if (count > 0 && !ignoreAchievements) {
|
||||
acceptedAchievements = LookForAchievements(type, value, true, associate, targets, count);
|
||||
|
||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user