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Update BaseRandomServer.cpp
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@@ -47,7 +47,7 @@ void BaseRandomServer::SpawnSection(Entity* self, const std::string& sectionName
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const auto spawnNum = std::floor(spawnerData.num * iMultiplier);
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const auto spawnerName = sectionName + "_" + spawnerData.name;
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SetSpawnerNetwork(self, spawnerName, std::ceil(spawnNum * 1.5f), spawnerData.lot); // "Lets put a pin in that and come back to it some other night 2024/12/30 23:37 ジェーミーは楽しいなんだよ!"
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SetSpawnerNetwork(self, spawnerName, spawnNum, spawnerData.lot); // "Lets put a pin in that and come back to it some other night 2024/12/30 23:37 ジェーミーは楽しいなんだよ!"
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}
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}
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