Merge remote-tracking branch 'upstream/main'

This commit is contained in:
David Markowitz
2025-07-12 20:10:54 -07:00
36 changed files with 257 additions and 209 deletions

View File

@@ -1669,11 +1669,9 @@ void Entity::PickupItem(const LWOOBJID& objectID) const {
auto* const skillsTable = CDClientManager::GetTable<CDObjectSkillsTable>();
const auto skills = skillsTable->Query([&info](CDObjectSkills entry) {return (entry.objectTemplate == info.lot); });
for (const auto& skill : skills) {
auto* skillComponent = GetComponent<SkillComponent>();
const auto [skillComponent, missionComponent] = GetComponentsMut<SkillComponent, MissionComponent>();
if (skillComponent) skillComponent->CastSkill(skill.skillID, GetObjectID(), GetObjectID(), skill.castOnType, NiQuaternion(0, 0, 0, 0));
auto* missionComponent = GetComponent<MissionComponent>();
if (missionComponent != nullptr) {
missionComponent->Progress(eMissionTaskType::POWERUP, skill.skillID);
}

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@@ -2,6 +2,7 @@
#include <map>
#include <functional>
#include <tuple>
#include <typeinfo>
#include <type_traits>
#include <unordered_map>
@@ -161,6 +162,12 @@ public:
template<typename T>
T* GetComponent() const;
template<typename... T>
auto GetComponents() const;
template<typename... T>
auto GetComponentsMut() const;
template<typename T>
bool TryGetComponent(eReplicaComponentType componentId, T*& component) const;
@@ -580,3 +587,13 @@ inline ComponentType* Entity::AddComponent(VaArgs... args) {
// To allow a static cast here instead of a dynamic one.
return dynamic_cast<ComponentType*>(componentToReturn);
}
template<typename... T>
auto Entity::GetComponents() const {
return GetComponentsMut<const T...>();
}
template<typename... T>
auto Entity::GetComponentsMut() const {
return std::tuple{GetComponent<T>()...};
}

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@@ -610,3 +610,14 @@ void EntityManager::FireEventServerSide(Entity* origin, std::string args) {
bool EntityManager::IsExcludedFromGhosting(LOT lot) {
return std::find(m_GhostingExcludedLOTs.begin(), m_GhostingExcludedLOTs.end(), lot) != m_GhostingExcludedLOTs.end();
}
bool EntityManager::SendMessage(GameMessages::GameMsg& msg) const {
bool handled = false;
const auto entityItr = m_Entities.find(msg.target);
if (entityItr != m_Entities.end()) {
auto* const entity = entityItr->second;
if (entity) handled = entity->HandleMsg(msg);
}
return handled;
}

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@@ -14,6 +14,10 @@ class Player;
class User;
enum class eReplicaComponentType : uint32_t;
namespace GameMessages {
struct GameMsg;
}
struct SystemAddress;
class EntityManager {
@@ -70,6 +74,9 @@ public:
const bool GetHardcoreDropinventoryOnDeath() { return m_HardcoreDropinventoryOnDeath; };
const uint32_t GetHardcoreUscoreEnemiesMultiplier() { return m_HardcoreUscoreEnemiesMultiplier; };
// Messaging
bool SendMessage(GameMessages::GameMsg& msg) const;
private:
void SerializeEntities();
void KillEntities();

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@@ -575,7 +575,7 @@ void ActivityInstance::RewardParticipant(Entity* participant) {
maxCoins = currencyTable[0].maxvalue;
}
Loot::DropLoot(participant, m_Parent, activityRewards[0].LootMatrixIndex, minCoins, maxCoins);
Loot::DropLoot(participant, m_Parent->GetObjectID(), activityRewards[0].LootMatrixIndex, minCoins, maxCoins);
}
}

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@@ -755,18 +755,18 @@ void DestroyableComponent::Smash(const LWOOBJID source, const eKillType killType
auto* member = Game::entityManager->GetEntity(specificOwner);
if (member) Loot::DropLoot(member, m_Parent, lootMatrixId, GetMinCoins(), GetMaxCoins());
if (member) Loot::DropLoot(member, m_Parent->GetObjectID(), lootMatrixId, GetMinCoins(), GetMaxCoins());
} else {
for (const auto memberId : team->members) { // Free for all
auto* member = Game::entityManager->GetEntity(memberId);
if (member == nullptr) continue;
Loot::DropLoot(member, m_Parent, lootMatrixId, GetMinCoins(), GetMaxCoins());
Loot::DropLoot(member, m_Parent->GetObjectID(), lootMatrixId, GetMinCoins(), GetMaxCoins());
}
}
} else { // drop loot for non team user
Loot::DropLoot(owner, m_Parent, GetLootMatrixID(), GetMinCoins(), GetMaxCoins());
Loot::DropLoot(owner, m_Parent->GetObjectID(), GetLootMatrixID(), GetMinCoins(), GetMaxCoins());
}
}
} else {
@@ -784,7 +784,7 @@ void DestroyableComponent::Smash(const LWOOBJID source, const eKillType killType
coinsTotal -= coinsToLose;
Loot::DropLoot(m_Parent, m_Parent, -1, coinsToLose, coinsToLose);
Loot::DropLoot(m_Parent, m_Parent->GetObjectID(), -1, coinsToLose, coinsToLose);
character->SetCoins(coinsTotal, eLootSourceType::PICKUP);
}
}

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@@ -63,6 +63,12 @@ void ModelComponent::Update(float deltaTime) {
for (auto& behavior : m_Behaviors) {
behavior.Update(deltaTime, *this);
}
if (!m_RestartAtEndOfFrame) return;
GameMessages::ResetModelToDefaults reset{};
OnResetModelToDefaults(reset);
m_RestartAtEndOfFrame = false;
}
void ModelComponent::LoadBehaviors() {

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@@ -146,7 +146,11 @@ public:
void OnChatMessageReceived(const std::string& sMessage);
// Sets the speed of the model
void SetSpeed(const float newSpeed) { m_Speed = newSpeed; }
// Whether or not to restart at the end of the frame
void RestartAtEndOfFrame() { m_RestartAtEndOfFrame = true; }
private:
// Loads a behavior from the database.
@@ -190,4 +194,7 @@ private:
// The speed at which this model moves
float m_Speed{ 3.0f };
// Whether or not to restart at the end of the frame.
bool m_RestartAtEndOfFrame{ false };
};

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@@ -460,7 +460,7 @@ void QuickBuildComponent::CompleteQuickBuild(Entity* const user) {
auto* missionComponent = builder->GetComponent<MissionComponent>();
if (missionComponent) missionComponent->Progress(eMissionTaskType::ACTIVITY, m_ActivityId);
}
Loot::DropActivityLoot(builder, m_Parent, m_ActivityId, 1);
Loot::DropActivityLoot(builder, m_Parent->GetObjectID(), m_ActivityId, 1);
}
// Notify scripts

View File

@@ -389,7 +389,7 @@ void RacingControlComponent::HandleMessageBoxResponse(Entity* player, int32_t bu
// Calculate the score, different loot depending on player count
auto playersRating = m_LoadedPlayers;
const auto score = playersRating * 10 + data->finished;
Loot::GiveActivityLoot(player, m_Parent, m_ActivityID, score);
Loot::GiveActivityLoot(player, m_Parent->GetObjectID(), m_ActivityID, score);
// Giving rewards
GameMessages::SendNotifyRacingClient(

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@@ -6250,12 +6250,9 @@ void GameMessages::HandleRemoveDonationItem(RakNet::BitStream& inStream, Entity*
}
void GameMessages::HandleConfirmDonationOnPlayer(RakNet::BitStream& inStream, Entity* entity) {
auto* inventoryComponent = entity->GetComponent<InventoryComponent>();
if (!inventoryComponent) return;
auto* missionComponent = entity->GetComponent<MissionComponent>();
if (!missionComponent) return;
auto* characterComponent = entity->GetComponent<CharacterComponent>();
if (!characterComponent || !characterComponent->GetCurrentInteracting()) return;
const auto [inventoryComponent, missionComponent, characterComponent] = entity->GetComponentsMut<InventoryComponent, MissionComponent, CharacterComponent>();
if (!inventoryComponent || !missionComponent || !characterComponent || !characterComponent->GetCurrentInteracting()) return;
auto* donationEntity = Game::entityManager->GetEntity(characterComponent->GetCurrentInteracting());
if (!donationEntity) return;
auto* donationVendorComponent = donationEntity->GetComponent<DonationVendorComponent>();
@@ -6397,6 +6394,10 @@ void GameMessages::SendUpdateInventoryUi(LWOOBJID objectId, const SystemAddress&
}
namespace GameMessages {
bool GameMsg::Send() {
return Game::entityManager->SendMessage(*this);
}
void GameMsg::Send(const SystemAddress& sysAddr) const {
CBITSTREAM;
CMSGHEADER;

View File

@@ -54,6 +54,12 @@ namespace GameMessages {
GameMsg(MessageType::Game gmId, eGameMasterLevel lvl) : msgId{ gmId }, requiredGmLevel{ lvl } {}
GameMsg(MessageType::Game gmId) : GameMsg(gmId, eGameMasterLevel::CIVILIAN) {}
virtual ~GameMsg() = default;
// Sends a message to the entity manager to route to the target
bool Send();
// Sends the message to the specified client or
// all clients if UNASSIGNED_SYSTEM_ADDRESS is specified
void Send(const SystemAddress& sysAddr) const;
virtual void Serialize(RakNet::BitStream& bitStream) const {}
virtual bool Deserialize(RakNet::BitStream& bitStream) { return true; }

View File

@@ -97,20 +97,18 @@ void Mission::LoadFromXmlCur(const tinyxml2::XMLElement& element) {
if (index >= m_Tasks.size()) {
break;
}
auto* const curTask = m_Tasks[index];
const auto type = m_Tasks[index]->GetType();
const auto type = curTask->GetType();
if (type == eMissionTaskType::COLLECTION ||
type == eMissionTaskType::VISIT_PROPERTY) {
auto value = std::stoul(task->Attribute("v"));
curTask->SetProgress(value, false);
task = task->NextSiblingElement();
// Collection tasks and visit property tasks store each of the collected/visited targets after the progress value
if (type == eMissionTaskType::COLLECTION || type == eMissionTaskType::VISIT_PROPERTY) {
std::vector<uint32_t> uniques;
const auto value = std::stoul(task->Attribute("v"));
m_Tasks[index]->SetProgress(value, false);
task = task->NextSiblingElement();
while (task != nullptr) {
while (task != nullptr && value > 0) {
const auto unique = std::stoul(task->Attribute("v"));
uniques.push_back(unique);
@@ -120,19 +118,10 @@ void Mission::LoadFromXmlCur(const tinyxml2::XMLElement& element) {
}
task = task->NextSiblingElement();
value--;
}
m_Tasks[index]->SetUnique(uniques);
m_Tasks[index]->SetProgress(uniques.size(), false);
break;
} else {
const auto value = std::stoul(task->Attribute("v"));
m_Tasks[index]->SetProgress(value, false);
task = task->NextSiblingElement();
curTask->SetUnique(uniques);
}
index++;
@@ -164,31 +153,19 @@ void Mission::UpdateXmlCur(tinyxml2::XMLElement& element) {
if (IsComplete()) return;
for (auto* task : m_Tasks) {
if (task->GetType() == eMissionTaskType::COLLECTION ||
task->GetType() == eMissionTaskType::VISIT_PROPERTY) {
auto* child = element.GetDocument()->NewElement("sv");
child->SetAttribute("v", static_cast<unsigned int>(task->GetProgress()));
element.LinkEndChild(child);
for (auto unique : task->GetUnique()) {
auto* uniqueElement = element.GetDocument()->NewElement("sv");
uniqueElement->SetAttribute("v", static_cast<unsigned int>(unique));
element.LinkEndChild(uniqueElement);
}
break;
}
auto* child = element.GetDocument()->NewElement("sv");
for (const auto* const task : m_Tasks) {
auto* const child = element.InsertNewChildElement("sv");
child->SetAttribute("v", static_cast<unsigned int>(task->GetProgress()));
element.LinkEndChild(child);
// Collection and visit property tasks then need to store the collected/visited items after the progress
const auto taskType = task->GetType();
if (taskType == eMissionTaskType::COLLECTION || taskType == eMissionTaskType::VISIT_PROPERTY) {
for (const auto unique : task->GetUnique()) {
auto* uniqueElement = element.InsertNewChildElement("sv");
uniqueElement->SetAttribute("v", static_cast<unsigned int>(unique));
}
}
}
}

View File

@@ -221,6 +221,8 @@ void Strip::ProcNormalAction(float deltaTime, ModelComponent& modelComponent) {
sound.target = modelComponent.GetParent()->GetObjectID();
sound.soundID = numberAsInt;
sound.Send(UNASSIGNED_SYSTEM_ADDRESS);
} else if (nextActionType == "Restart") {
modelComponent.RestartAtEndOfFrame();
}
/* END Action */
/* BEGIN Gameplay */

View File

@@ -65,6 +65,8 @@ private:
// The position of the parent model on the previous frame
NiPoint3 m_PreviousFramePosition{};
NiPoint3 m_SavedVelocity{};
};
#endif //!__STRIP__H__

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@@ -214,7 +214,7 @@ void Loot::GiveLoot(Entity* player, std::unordered_map<LOT, int32_t>& result, eL
}
}
void Loot::GiveActivityLoot(Entity* player, Entity* source, uint32_t activityID, int32_t rating) {
void Loot::GiveActivityLoot(Entity* player, const LWOOBJID source, uint32_t activityID, int32_t rating) {
CDActivityRewardsTable* activityRewardsTable = CDClientManager::GetTable<CDActivityRewardsTable>();
std::vector<CDActivityRewards> activityRewards = activityRewardsTable->Query([activityID](CDActivityRewards entry) { return (entry.objectTemplate == activityID); });
@@ -248,7 +248,7 @@ void Loot::GiveActivityLoot(Entity* player, Entity* source, uint32_t activityID,
character->SetCoins(character->GetCoins() + coins, eLootSourceType::ACTIVITY);
}
void Loot::DropLoot(Entity* player, Entity* killedObject, uint32_t matrixIndex, uint32_t minCoins, uint32_t maxCoins) {
void Loot::DropLoot(Entity* player, const LWOOBJID source, uint32_t matrixIndex, uint32_t minCoins, uint32_t maxCoins) {
player = player->GetOwner(); // if the owner is overwritten, we collect that here
auto* inventoryComponent = player->GetComponent<InventoryComponent>();
@@ -258,10 +258,10 @@ void Loot::DropLoot(Entity* player, Entity* killedObject, uint32_t matrixIndex,
std::unordered_map<LOT, int32_t> result = RollLootMatrix(player, matrixIndex);
DropLoot(player, killedObject, result, minCoins, maxCoins);
DropLoot(player, source, result, minCoins, maxCoins);
}
void Loot::DropLoot(Entity* player, Entity* killedObject, std::unordered_map<LOT, int32_t>& result, uint32_t minCoins, uint32_t maxCoins) {
void Loot::DropLoot(Entity* player, const LWOOBJID source, std::unordered_map<LOT, int32_t>& result, uint32_t minCoins, uint32_t maxCoins) {
player = player->GetOwner(); // if the owner is overwritten, we collect that here
auto* inventoryComponent = player->GetComponent<InventoryComponent>();
@@ -269,9 +269,11 @@ void Loot::DropLoot(Entity* player, Entity* killedObject, std::unordered_map<LOT
if (!inventoryComponent)
return;
const auto spawnPosition = killedObject->GetPosition();
GameMessages::GetPosition posMsg;
posMsg.target = source;
posMsg.Send();
const auto source = killedObject->GetObjectID();
const auto spawnPosition = posMsg.pos;
for (const auto& pair : result) {
for (int i = 0; i < pair.second; ++i) {
@@ -284,7 +286,7 @@ void Loot::DropLoot(Entity* player, Entity* killedObject, std::unordered_map<LOT
GameMessages::SendDropClientLoot(player, source, LOT_NULL, coins, spawnPosition);
}
void Loot::DropActivityLoot(Entity* player, Entity* source, uint32_t activityID, int32_t rating) {
void Loot::DropActivityLoot(Entity* player, const LWOOBJID source, uint32_t activityID, int32_t rating) {
CDActivityRewardsTable* activityRewardsTable = CDClientManager::GetTable<CDActivityRewardsTable>();
std::vector<CDActivityRewards> activityRewards = activityRewardsTable->Query([activityID](CDActivityRewards entry) { return (entry.objectTemplate == activityID); });

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@@ -18,9 +18,9 @@ namespace Loot {
void CacheMatrix(const uint32_t matrixIndex);
void GiveLoot(Entity* player, uint32_t matrixIndex, eLootSourceType lootSourceType = eLootSourceType::NONE);
void GiveLoot(Entity* player, std::unordered_map<LOT, int32_t>& result, eLootSourceType lootSourceType = eLootSourceType::NONE);
void GiveActivityLoot(Entity* player, Entity* source, uint32_t activityID, int32_t rating = 0);
void DropLoot(Entity* player, Entity* killedObject, uint32_t matrixIndex, uint32_t minCoins, uint32_t maxCoins);
void DropLoot(Entity* player, Entity* killedObject, std::unordered_map<LOT, int32_t>& result, uint32_t minCoins, uint32_t maxCoins);
void DropActivityLoot(Entity* player, Entity* source, uint32_t activityID, int32_t rating = 0);
void DropCoins(Entity* player, Entity* source, int32_t currencyIndex, int32_t npcMinLevel = 1);
void GiveActivityLoot(Entity* player, const LWOOBJID source, uint32_t activityID, int32_t rating = 0);
void DropLoot(Entity* player, const LWOOBJID source, uint32_t matrixIndex, uint32_t minCoins, uint32_t maxCoins);
void DropLoot(Entity* player, const LWOOBJID source, std::unordered_map<LOT, int32_t>& result, uint32_t minCoins, uint32_t maxCoins);
void DropActivityLoot(Entity* player, const LWOOBJID source, uint32_t activityID, int32_t rating = 0);
void DropCoins(Entity* player, const LWOOBJID source, int32_t currencyIndex, int32_t npcMinLevel = 1);
};

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@@ -1463,12 +1463,21 @@ void SlashCommandHandler::Startup() {
.requiredLevel = eGameMasterLevel::CIVILIAN
};
RegisterCommand(notifyzonecontrolCommand);
Command shutdownCommand{
Command command{
.help = "Shuts this world down",
.info = "Shuts this world down",
.aliases = {"shutdown"},
.handle = DEVGMCommands::Shutdown,
.requiredLevel = eGameMasterLevel::DEVELOPER
};
RegisterCommand(shutdownCommand);
RegisterCommand(command);
RegisterCommand({
.help = "Turns all players' pvp mode on",
.info = "Turns all players' pvp mode on",
.aliases = {"barfight"},
.handle = DEVGMCommands::Barfight,
.requiredLevel = eGameMasterLevel::DEVELOPER
});
}

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@@ -1635,4 +1635,17 @@ namespace DEVGMCommands {
if (character) LOG("Mythran (%s) has shutdown the world", character->GetName().c_str());
Game::OnSignal(-1);
}
void Barfight(Entity* entity, const SystemAddress& sysAddr, const std::string args) {
auto* const characterComponent = entity->GetComponent<CharacterComponent>();
if (!characterComponent) return;
for (auto* const player : PlayerManager::GetAllPlayers()) {
auto* const pCharacterComponent = player->GetComponent<CharacterComponent>();
if (pCharacterComponent) pCharacterComponent->SetPvpEnabled(true);
Game::entityManager->SerializeEntity(player);
}
const auto msg = u"Pvp has been turned on for all players by " + GeneralUtils::ASCIIToUTF16(characterComponent->GetName());
ChatPackets::SendSystemMessage(UNASSIGNED_SYSTEM_ADDRESS, msg, true);
}
};

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@@ -74,6 +74,7 @@ namespace DEVGMCommands {
void CastSkill(Entity* entity, const SystemAddress& sysAddr, const std::string args);
void DeleteInven(Entity* entity, const SystemAddress& sysAddr, const std::string args);
void Shutdown(Entity* entity, const SystemAddress& sysAddr, const std::string args);
void Barfight(Entity* entity, const SystemAddress& sysAddr, const std::string args);
}
#endif //!DEVGMCOMMANDS_H

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@@ -14,24 +14,21 @@
#include "Start.h"
InstanceManager::InstanceManager(Logger* logger, const std::string& externalIP) {
mLogger = logger;
mExternalIP = externalIP;
using std::make_unique;
namespace {
const InstancePtr g_Empty{ nullptr };
}
InstanceManager::InstanceManager(const std::string& externalIP) : mExternalIP{ externalIP } {
m_LastPort =
GeneralUtils::TryParse<uint16_t>(Game::config->GetValue("world_port_start")).value_or(m_LastPort);
m_LastInstanceID = LWOINSTANCEID_INVALID;
}
InstanceManager::~InstanceManager() {
for (Instance* i : m_Instances) {
delete i;
i = nullptr;
}
}
Instance* InstanceManager::GetInstance(LWOMAPID mapID, bool isFriendTransfer, LWOCLONEID cloneID) {
const InstancePtr& InstanceManager::GetInstance(LWOMAPID mapID, bool isFriendTransfer, LWOCLONEID cloneID) {
LOG("Searching for an instance for mapID %i/%i", mapID, cloneID);
Instance* instance = FindInstance(mapID, isFriendTransfer, cloneID);
auto& instance = FindInstance(mapID, isFriendTransfer, cloneID);
if (instance) return instance;
// If we are shutting down, return a nullptr so a new instance is not created.
@@ -40,7 +37,7 @@ Instance* InstanceManager::GetInstance(LWOMAPID mapID, bool isFriendTransfer, LW
mapID,
m_LastInstanceID + 1,
cloneID);
return nullptr;
return g_Empty;
}
//TODO: Update this so that the IP is read from a configuration file instead
@@ -56,23 +53,23 @@ Instance* InstanceManager::GetInstance(LWOMAPID mapID, bool isFriendTransfer, LW
}
uint32_t port = GetFreePort();
instance = new Instance(mExternalIP, port, mapID, ++m_LastInstanceID, cloneID, softCap, maxPlayers);
auto newInstance = make_unique<Instance>(mExternalIP, port, mapID, ++m_LastInstanceID, cloneID, softCap, maxPlayers);
//Start the actual process:
StartWorldServer(mapID, port, m_LastInstanceID, maxPlayers, cloneID);
m_Instances.push_back(instance);
m_Instances.push_back(std::move(newInstance));
if (instance) {
if (m_Instances.back()) {
LOG("Created new instance: %i/%i/%i with min/max %i/%i", mapID, m_LastInstanceID, cloneID, softCap, maxPlayers);
return instance;
return m_Instances.back();
} else LOG("Failed to create a new instance!");
return nullptr;
return g_Empty;
}
bool InstanceManager::IsPortInUse(uint32_t port) {
for (Instance* i : m_Instances) {
for (const auto& i : m_Instances) {
if (i && i->GetPort() == port) {
return true;
}
@@ -84,7 +81,7 @@ bool InstanceManager::IsPortInUse(uint32_t port) {
uint32_t InstanceManager::GetFreePort() {
uint32_t port = m_LastPort;
std::vector<uint32_t> usedPorts;
for (Instance* i : m_Instances) {
for (const auto& i : m_Instances) {
usedPorts.push_back(i->GetPort());
}
@@ -101,7 +98,7 @@ uint32_t InstanceManager::GetFreePort() {
}
void InstanceManager::AddPlayer(SystemAddress systemAddr, LWOMAPID mapID, LWOINSTANCEID instanceID) {
Instance* inst = FindInstance(mapID, instanceID);
const auto& inst = FindInstance(mapID, instanceID);
if (inst) {
Player player;
player.addr = systemAddr;
@@ -111,7 +108,7 @@ void InstanceManager::AddPlayer(SystemAddress systemAddr, LWOMAPID mapID, LWOINS
}
void InstanceManager::RemovePlayer(SystemAddress systemAddr, LWOMAPID mapID, LWOINSTANCEID instanceID) {
Instance* inst = FindInstance(mapID, instanceID);
const auto& inst = FindInstance(mapID, instanceID);
if (inst) {
Player player;
player.addr = systemAddr;
@@ -120,25 +117,23 @@ void InstanceManager::RemovePlayer(SystemAddress systemAddr, LWOMAPID mapID, LWO
}
}
std::vector<Instance*> InstanceManager::GetInstances() const {
const std::vector<InstancePtr>& InstanceManager::GetInstances() const {
return m_Instances;
}
void InstanceManager::AddInstance(Instance* instance) {
void InstanceManager::AddInstance(InstancePtr& instance) {
if (instance == nullptr) return;
m_Instances.push_back(instance);
m_Instances.push_back(std::move(instance));
}
void InstanceManager::RemoveInstance(Instance* instance) {
void InstanceManager::RemoveInstance(const InstancePtr& instance) {
for (uint32_t i = 0; i < m_Instances.size(); ++i) {
if (m_Instances[i] == instance) {
instance->SetShutdownComplete(true);
if (!Game::ShouldShutdown()) RedirectPendingRequests(instance);
delete m_Instances[i];
m_Instances.erase(m_Instances.begin() + i);
break;
@@ -146,7 +141,7 @@ void InstanceManager::RemoveInstance(Instance* instance) {
}
}
void InstanceManager::ReadyInstance(Instance* instance) {
void InstanceManager::ReadyInstance(const InstancePtr& instance) {
instance->SetIsReady(true);
auto& pending = instance->GetPendingRequests();
@@ -172,7 +167,7 @@ void InstanceManager::ReadyInstance(Instance* instance) {
pending.clear();
}
void InstanceManager::RequestAffirmation(Instance* instance, const PendingInstanceRequest& request) {
void InstanceManager::RequestAffirmation(const InstancePtr& instance, const PendingInstanceRequest& request) {
instance->GetPendingAffirmations().push_back(request);
CBITSTREAM;
@@ -189,7 +184,7 @@ void InstanceManager::RequestAffirmation(Instance* instance, const PendingInstan
);
}
void InstanceManager::AffirmTransfer(Instance* instance, const uint64_t transferID) {
void InstanceManager::AffirmTransfer(const InstancePtr& instance, const uint64_t transferID) {
auto& pending = instance->GetPendingAffirmations();
for (auto i = 0u; i < pending.size(); ++i) {
@@ -217,11 +212,11 @@ void InstanceManager::AffirmTransfer(Instance* instance, const uint64_t transfer
}
}
void InstanceManager::RedirectPendingRequests(Instance* instance) {
void InstanceManager::RedirectPendingRequests(const InstancePtr& instance) {
const auto& zoneId = instance->GetZoneID();
for (const auto& request : instance->GetPendingAffirmations()) {
auto* in = Game::im->GetInstance(zoneId.GetMapID(), false, zoneId.GetCloneID());
const auto& in = Game::im->GetInstance(zoneId.GetMapID(), false, zoneId.GetCloneID());
if (in && !in->GetIsReady()) // Instance not ready, make a pending request
{
@@ -234,68 +229,48 @@ void InstanceManager::RedirectPendingRequests(Instance* instance) {
}
}
Instance* InstanceManager::GetInstanceBySysAddr(SystemAddress& sysAddr) {
for (uint32_t i = 0; i < m_Instances.size(); ++i) {
if (m_Instances[i] && m_Instances[i]->GetSysAddr() == sysAddr) {
return m_Instances[i];
const InstancePtr& InstanceManager::GetInstanceBySysAddr(SystemAddress& sysAddr) {
for (const auto& instance : m_Instances) {
if (instance && instance->GetSysAddr() == sysAddr) {
return instance;
}
}
return nullptr;
return g_Empty;
}
bool InstanceManager::IsInstanceFull(Instance* instance, bool isFriendTransfer) {
if (!isFriendTransfer && instance->GetSoftCap() > instance->GetCurrentClientCount())
return false;
else if (isFriendTransfer && instance->GetHardCap() > instance->GetCurrentClientCount())
return false;
return true;
}
Instance* InstanceManager::FindInstance(LWOMAPID mapID, bool isFriendTransfer, LWOCLONEID cloneId) {
for (Instance* i : m_Instances) {
if (i && i->GetMapID() == mapID && i->GetCloneID() == cloneId && !IsInstanceFull(i, isFriendTransfer) && !i->GetIsPrivate() && !i->GetShutdownComplete() && !i->GetIsShuttingDown()) {
const InstancePtr& InstanceManager::FindInstance(LWOMAPID mapID, bool isFriendTransfer, LWOCLONEID cloneId) {
for (const auto& i : m_Instances) {
if (i && i->GetMapID() == mapID && i->GetCloneID() == cloneId && !i->IsFull(isFriendTransfer) && !i->GetIsPrivate() && !i->GetShutdownComplete() && !i->GetIsShuttingDown()) {
return i;
}
}
return nullptr;
return g_Empty;
}
Instance* InstanceManager::FindInstance(LWOMAPID mapID, LWOINSTANCEID instanceID) {
for (Instance* i : m_Instances) {
const InstancePtr& InstanceManager::FindInstance(LWOMAPID mapID, LWOINSTANCEID instanceID) {
for (const auto& i : m_Instances) {
if (i && i->GetMapID() == mapID && i->GetInstanceID() == instanceID && !i->GetIsPrivate() && !i->GetShutdownComplete() && !i->GetIsShuttingDown()) {
return i;
}
}
return nullptr;
return g_Empty;
}
std::vector<Instance*> InstanceManager::FindInstancesByMapID(LWOMAPID mapID) {
std::vector<Instance*> instances;
for (Instance* instance : m_Instances) {
if (instance && instance->GetMapID() == mapID) {
instances.push_back(instance);
}
}
return instances;
}
Instance* InstanceManager::FindInstanceWithPrivate(LWOMAPID mapID, LWOINSTANCEID instanceID) {
for (Instance* i : m_Instances) {
const InstancePtr& InstanceManager::FindInstanceWithPrivate(LWOMAPID mapID, LWOINSTANCEID instanceID) {
for (const auto& i : m_Instances) {
if (i && i->GetMapID() == mapID && i->GetInstanceID() == instanceID && !i->GetShutdownComplete() && !i->GetIsShuttingDown()) {
return i;
}
}
return nullptr;
return g_Empty;
}
Instance* InstanceManager::CreatePrivateInstance(LWOMAPID mapID, LWOCLONEID cloneID, const std::string& password) {
auto* instance = FindPrivateInstance(password);
const InstancePtr& InstanceManager::CreatePrivateInstance(LWOMAPID mapID, LWOCLONEID cloneID, const std::string& password) {
const auto& instance = FindPrivateInstance(password);
if (instance != nullptr) {
return instance;
@@ -306,27 +281,27 @@ Instance* InstanceManager::CreatePrivateInstance(LWOMAPID mapID, LWOCLONEID clon
mapID,
m_LastInstanceID + 1,
cloneID);
return nullptr;
return g_Empty;
}
int maxPlayers = 999;
uint32_t port = GetFreePort();
instance = new Instance(mExternalIP, port, mapID, ++m_LastInstanceID, cloneID, maxPlayers, maxPlayers, true, password);
auto newInstance = make_unique<Instance>(mExternalIP, port, mapID, ++m_LastInstanceID, cloneID, maxPlayers, maxPlayers, true, password);
//Start the actual process:
StartWorldServer(mapID, port, m_LastInstanceID, maxPlayers, cloneID);
m_Instances.push_back(instance);
m_Instances.push_back(std::move(newInstance));
if (instance) return instance;
if (m_Instances.back()) return m_Instances.back();
else LOG("Failed to create a new instance!");
return instance;
return g_Empty;
}
Instance* InstanceManager::FindPrivateInstance(const std::string& password) {
for (auto* instance : m_Instances) {
const InstancePtr& InstanceManager::FindPrivateInstance(const std::string& password) {
for (const auto& instance : m_Instances) {
if (!instance) continue;
if (!instance->GetIsPrivate()) {
@@ -340,7 +315,7 @@ Instance* InstanceManager::FindPrivateInstance(const std::string& password) {
}
}
return nullptr;
return g_Empty;
}
int InstanceManager::GetSoftCap(LWOMAPID mapID) {
@@ -374,3 +349,14 @@ void Instance::Shutdown() {
LOG("Triggered world shutdown for zone/clone/instance %i/%i/%i", GetMapID(), GetCloneID(), GetInstanceID());
}
bool Instance::IsFull(bool isFriendTransfer) const {
if (!isFriendTransfer && GetSoftCap() > GetCurrentClientCount())
return false;
else if (isFriendTransfer && GetHardCap() > GetCurrentClientCount())
return false;
return true;
}

View File

@@ -75,6 +75,8 @@ public:
void Shutdown();
bool IsFull(bool isFriendTransfer) const;
private:
std::string m_IP{};
uint32_t m_Port{};
@@ -99,43 +101,43 @@ private:
//Private functions:
};
using InstancePtr = std::unique_ptr<Instance>;
class InstanceManager {
public:
InstanceManager(Logger* logger, const std::string& externalIP);
~InstanceManager();
InstanceManager(const std::string& externalIP);
Instance* GetInstance(LWOMAPID mapID, bool isFriendTransfer, LWOCLONEID cloneID); //Creates an instance if none found
const InstancePtr& GetInstance(LWOMAPID mapID, bool isFriendTransfer, LWOCLONEID cloneID); //Creates an instance if none found
bool IsPortInUse(uint32_t port);
uint32_t GetFreePort();
void AddPlayer(SystemAddress systemAddr, LWOMAPID mapID, LWOINSTANCEID instanceID);
void RemovePlayer(SystemAddress systemAddr, LWOMAPID mapID, LWOINSTANCEID instanceID);
std::vector<Instance*> GetInstances() const;
void AddInstance(Instance* instance);
void RemoveInstance(Instance* instance);
const std::vector<InstancePtr>& GetInstances() const;
void AddInstance(InstancePtr& instance);
void RemoveInstance(const InstancePtr& instance);
void ReadyInstance(Instance* instance);
void RequestAffirmation(Instance* instance, const PendingInstanceRequest& request);
void AffirmTransfer(Instance* instance, uint64_t transferID);
void ReadyInstance(const InstancePtr& instance);
void RequestAffirmation(const InstancePtr& instance, const PendingInstanceRequest& request);
void AffirmTransfer(const InstancePtr& instance, uint64_t transferID);
void RedirectPendingRequests(Instance* instance);
void RedirectPendingRequests(const InstancePtr& instance);
Instance* GetInstanceBySysAddr(SystemAddress& sysAddr);
const InstancePtr& GetInstanceBySysAddr(SystemAddress& sysAddr);
Instance* FindInstance(LWOMAPID mapID, bool isFriendTransfer, LWOCLONEID cloneId = 0);
Instance* FindInstance(LWOMAPID mapID, LWOINSTANCEID instanceID);
const InstancePtr& FindInstance(LWOMAPID mapID, bool isFriendTransfer, LWOCLONEID cloneId = 0);
const InstancePtr& FindInstance(LWOMAPID mapID, LWOINSTANCEID instanceID);
std::vector<Instance*> FindInstancesByMapID(LWOMAPID mapID);
Instance* FindInstanceWithPrivate(LWOMAPID mapID, LWOINSTANCEID instanceID);
const InstancePtr& FindInstanceWithPrivate(LWOMAPID mapID, LWOINSTANCEID instanceID);
Instance* CreatePrivateInstance(LWOMAPID mapID, LWOCLONEID cloneID, const std::string& password);
Instance* FindPrivateInstance(const std::string& password);
const InstancePtr& CreatePrivateInstance(LWOMAPID mapID, LWOCLONEID cloneID, const std::string& password);
const InstancePtr& FindPrivateInstance(const std::string& password);
void SetIsShuttingDown(bool value) { this->m_IsShuttingDown = value; };
private:
Logger* mLogger;
std::string mExternalIP;
std::vector<Instance*> m_Instances;
std::vector<std::unique_ptr<Instance>> m_Instances;
uint16_t m_LastPort = 3000;
LWOINSTANCEID m_LastInstanceID;
@@ -145,7 +147,6 @@ private:
bool m_IsShuttingDown = false;
//Private functions:
bool IsInstanceFull(Instance* instance, bool isFriendTransfer);
int GetSoftCap(LWOMAPID mapID);
int GetHardCap(LWOMAPID mapID);
};

View File

@@ -359,7 +359,7 @@ int main(int argc, char** argv) {
//Create additional objects here:
PersistentIDManager::Initialize();
Game::im = new InstanceManager(Game::logger, Game::server->GetIP());
Game::im = new InstanceManager(Game::server->GetIP());
//Get CDClient initial information
try {
@@ -434,9 +434,9 @@ int main(int argc, char** argv) {
framesSinceKillUniverseCommand++;
}
const auto instances = Game::im->GetInstances();
const auto& instances = Game::im->GetInstances();
for (auto* instance : instances) {
for (const auto& instance : instances) {
if (instance == nullptr) {
break;
}
@@ -460,7 +460,7 @@ int main(int argc, char** argv) {
}
//Remove dead instances
for (auto* instance : instances) {
for (const auto& instance : instances) {
if (instance == nullptr) {
break;
}
@@ -489,7 +489,7 @@ void HandlePacket(Packet* packet) {
//Since this disconnection is intentional, we'll just delete it as
//we'll start a new one anyway if needed:
Instance* instance =
const auto& instance =
Game::im->GetInstanceBySysAddr(packet->systemAddress);
if (instance) {
LOG("Actually disconnected from zone %i clone %i instance %i port %i", instance->GetMapID(), instance->GetCloneID(), instance->GetInstanceID(), instance->GetPort());
@@ -510,7 +510,7 @@ void HandlePacket(Packet* packet) {
if (packet->data[0] == ID_CONNECTION_LOST) {
LOG("A server has lost the connection");
Instance* instance =
const auto& instance =
Game::im->GetInstanceBySysAddr(packet->systemAddress);
if (instance) {
LWOZONEID zoneID = instance->GetZoneID(); //Get the zoneID so we can recreate a server
@@ -561,9 +561,9 @@ void HandlePacket(Packet* packet) {
LOG("Shutdown sequence has been started. Not creating a new zone.");
break;
}
Instance* in = Game::im->GetInstance(zoneID, false, zoneClone);
const auto& in = Game::im->GetInstance(zoneID, false, zoneClone);
for (auto* instance : Game::im->GetInstances()) {
for (const auto& instance : Game::im->GetInstances()) {
LOG("Instance: %i/%i/%i -> %i %s", instance->GetMapID(), instance->GetCloneID(), instance->GetInstanceID(), instance == in, instance->GetSysAddr().ToString());
}
@@ -603,12 +603,12 @@ void HandlePacket(Packet* packet) {
if (theirServerType == ServerType::World) {
if (!Game::im->IsPortInUse(theirPort)) {
Instance* in = new Instance(theirIP.string, theirPort, theirZoneID, theirInstanceID, 0, 12, 12);
auto in = std::make_unique<Instance>(theirIP.string, theirPort, theirZoneID, theirInstanceID, 0, 12, 12);
in->SetSysAddr(packet->systemAddress);
Game::im->AddInstance(in);
} else {
auto* instance = Game::im->FindInstanceWithPrivate(theirZoneID, static_cast<LWOINSTANCEID>(theirInstanceID));
const auto& instance = Game::im->FindInstanceWithPrivate(theirZoneID, static_cast<LWOINSTANCEID>(theirInstanceID));
if (instance) {
instance->SetSysAddr(packet->systemAddress);
}
@@ -682,7 +682,7 @@ void HandlePacket(Packet* packet) {
inStream.Read(theirZoneID);
inStream.Read(theirInstanceID);
auto instance =
const auto& instance =
Game::im->FindInstance(theirZoneID, theirInstanceID);
if (instance) {
instance->AddPlayer(Player());
@@ -702,7 +702,7 @@ void HandlePacket(Packet* packet) {
inStream.Read(theirZoneID);
inStream.Read(theirInstanceID);
auto instance =
const auto& instance =
Game::im->FindInstance(theirZoneID, theirInstanceID);
if (instance) {
instance->RemovePlayer(Player());
@@ -728,7 +728,7 @@ void HandlePacket(Packet* packet) {
inStream.Read<char>(character);
password += character;
}
auto* newInst = Game::im->CreatePrivateInstance(mapId, cloneId, password.c_str());
const auto& newInst = Game::im->CreatePrivateInstance(mapId, cloneId, password.c_str());
LOG("Creating private zone %i/%i/%i with password %s", newInst->GetMapID(), newInst->GetCloneID(), newInst->GetInstanceID(), password.c_str());
break;
@@ -754,9 +754,9 @@ void HandlePacket(Packet* packet) {
password += character;
}
auto* instance = Game::im->FindPrivateInstance(password.c_str());
const auto& instance = Game::im->FindPrivateInstance(password.c_str());
LOG("Join private zone: %llu %d %s %p", requestID, mythranShift, password.c_str(), instance);
LOG("Join private zone: %llu %d %s %p", requestID, mythranShift, password.c_str(), instance.get());
if (instance == nullptr) {
return;
@@ -781,7 +781,7 @@ void HandlePacket(Packet* packet) {
LOG("Got world ready %i %i", zoneID, instanceID);
auto* instance = Game::im->FindInstance(zoneID, instanceID);
const auto& instance = Game::im->FindInstance(zoneID, instanceID);
if (instance == nullptr) {
LOG("Failed to find zone to ready");
@@ -819,7 +819,7 @@ void HandlePacket(Packet* packet) {
LOG("Got affirmation of transfer %llu", requestID);
auto* instance = Game::im->GetInstanceBySysAddr(packet->systemAddress);
const auto& instance = Game::im->GetInstanceBySysAddr(packet->systemAddress);
if (instance == nullptr)
return;
@@ -832,7 +832,7 @@ void HandlePacket(Packet* packet) {
case MessageType::Master::SHUTDOWN_RESPONSE: {
CINSTREAM_SKIP_HEADER;
auto* instance = Game::im->GetInstanceBySysAddr(packet->systemAddress);
const auto& instance = Game::im->GetInstanceBySysAddr(packet->systemAddress);
LOG("Got shutdown response from %s", packet->systemAddress.ToString());
if (instance == nullptr) {
return;
@@ -948,13 +948,13 @@ int ShutdownSequence(int32_t signal) {
LOG("Saved ObjectIDTracker to DB");
// A server might not be finished spinning up yet, remove all of those here.
for (auto* instance : Game::im->GetInstances()) {
for (const auto& instance : Game::im->GetInstances()) {
if (!instance) continue;
if (!instance->GetIsReady()) {
Game::im->RemoveInstance(instance);
}
}
for (auto* instance : Game::im->GetInstances()) {
instance->SetIsShuttingDown(true);
}
@@ -975,7 +975,7 @@ int ShutdownSequence(int32_t signal) {
allInstancesShutdown = true;
for (auto* instance : Game::im->GetInstances()) {
for (const auto& instance : Game::im->GetInstances()) {
if (instance == nullptr) {
continue;
}

View File

@@ -33,10 +33,10 @@ void TreasureChestDragonServer::OnUse(Entity* self, Entity* user) {
if (memberObject == nullptr) continue;
Loot::DropActivityLoot(memberObject, self, scriptedActivityComponent->GetActivityID(), rating);
Loot::DropActivityLoot(memberObject, self->GetObjectID(), scriptedActivityComponent->GetActivityID(), rating);
}
} else {
Loot::DropActivityLoot(user, self, scriptedActivityComponent->GetActivityID(), rating);
Loot::DropActivityLoot(user, self->GetObjectID(), scriptedActivityComponent->GetActivityID(), rating);
}
self->Smash(self->GetObjectID());

View File

@@ -45,7 +45,7 @@ BootyDigServer::OnFireEventServerSide(Entity* self, Entity* sender, std::string
if (renderComponent != nullptr)
renderComponent->PlayEffect(7730, u"cast", "bootyshine");
Loot::DropLoot(player, self, 231, 75, 75);
Loot::DropLoot(player, self->GetObjectID(), 231, 75, 75);
}
}
} else if (args == "ChestDead") {

View File

@@ -22,7 +22,7 @@ void BaseInteractDropLootServer::BaseUse(Entity* self, Entity* user) {
self->SetNetworkVar(u"bInUse", true);
Loot::DropLoot(user, self, lootMatrix, 0, 0);
Loot::DropLoot(user, self->GetObjectID(), lootMatrix, 0, 0);
self->AddCallbackTimer(cooldownTime, [this, self]() {
self->SetNetworkVar(u"bInUse", false);

View File

@@ -13,7 +13,7 @@ void GrowingFlower::OnSkillEventFired(Entity* self, Entity* target, const std::s
const auto mission1 = self->GetVar<int32_t>(u"missionID");
const auto mission2 = self->GetVar<int32_t>(u"missionID2");
Loot::DropActivityLoot(target, self, self->GetLOT(), 0);
Loot::DropActivityLoot(target, self->GetObjectID(), self->GetLOT(), 0);
auto* missionComponent = target->GetComponent<MissionComponent>();
if (missionComponent != nullptr) {

View File

@@ -23,7 +23,7 @@ void WishingWellServer::OnUse(Entity* self, Entity* user) {
Loot::DropActivityLoot(
user,
self,
self->GetObjectID(),
static_cast<uint32_t>(scriptedActivity->GetActivityID()),
GeneralUtils::GenerateRandomNumber<int32_t>(1, 1000)
);

View File

@@ -6,7 +6,7 @@
#include "eTerminateType.h"
void VeMissionConsole::OnUse(Entity* self, Entity* user) {
Loot::DropActivityLoot(user, self, 12551);
Loot::DropActivityLoot(user, self->GetObjectID(), 12551);
auto* inventoryComponent = user->GetComponent<InventoryComponent>();
if (inventoryComponent != nullptr) {

View File

@@ -14,6 +14,6 @@ void NjDragonEmblemChestServer::OnUse(Entity* self, Entity* user) {
auto* destroyable = self->GetComponent<DestroyableComponent>();
if (destroyable != nullptr) {
Loot::DropLoot(user, self, destroyable->GetLootMatrixID(), 0, 0);
Loot::DropLoot(user, self->GetObjectID(), destroyable->GetLootMatrixID(), 0, 0);
}
}

View File

@@ -29,7 +29,7 @@ void MinigameTreasureChestServer::OnUse(Entity* self, Entity* user) {
if (self->GetLOT() == frakjawChestId || Game::server->GetZoneID() == 1204)
activityRating = team->members.size();
Loot::DropActivityLoot(teamMember, self, sac->GetActivityID(), activityRating);
Loot::DropActivityLoot(teamMember, self->GetObjectID(), sac->GetActivityID(), activityRating);
}
}
} else {
@@ -38,7 +38,7 @@ void MinigameTreasureChestServer::OnUse(Entity* self, Entity* user) {
if (self->GetLOT() == frakjawChestId || Game::server->GetZoneID() == 1204)
activityRating = 1;
Loot::DropActivityLoot(user, self, sac->GetActivityID(), activityRating);
Loot::DropActivityLoot(user, self->GetObjectID(), sac->GetActivityID(), activityRating);
}
sac->PlayerRemove(user->GetObjectID());

View File

@@ -72,7 +72,8 @@ void ActivityManager::StopActivity(Entity* self, const LWOOBJID playerID, const
SetActivityValue(self, playerID, 1, value1);
SetActivityValue(self, playerID, 2, value2);
if (givingLoot) Loot::GiveActivityLoot(player, self, gameID, CalculateActivityRating(self, playerID));
if (givingLoot) Loot::GiveActivityLoot(player, self->GetObjectID(), gameID, CalculateActivityRating(self, playerID));
if (sac != nullptr) {
sac->PlayerRemove(player->GetObjectID());
}

View File

@@ -29,7 +29,7 @@ void ScriptedPowerupSpawner::OnTimerDone(Entity* self, std::string message) {
renderComponent->PlayEffect(0, u"cast", "N_cast");
}
Loot::DropLoot(owner, self, drops, 0, 0);
Loot::DropLoot(owner, self->GetObjectID(), drops, 0, 0);
}
// Increment the current cycle

View File

@@ -11,7 +11,7 @@ void AgPicnicBlanket::OnUse(Entity* self, Entity* user) {
self->SetVar<bool>(u"active", true);
auto lootTable = std::unordered_map<LOT, int32_t>{ {935, 3} };
Loot::DropLoot(user, self, lootTable, 0, 0);
Loot::DropLoot(user, self->GetObjectID(), lootTable, 0, 0);
self->AddCallbackTimer(5.0f, [self]() {
self->SetVar<bool>(u"active", false);

View File

@@ -572,7 +572,7 @@ void SGCannon::StopGame(Entity* self, bool cancel) {
missionComponent->Progress(eMissionTaskType::ACTIVITY, m_CannonLot, 0, "", self->GetVar<int32_t>(TotalScoreVariable));
}
Loot::GiveActivityLoot(player, self, GetGameID(self), self->GetVar<int32_t>(TotalScoreVariable));
Loot::GiveActivityLoot(player, self->GetObjectID(), GetGameID(self), self->GetVar<int32_t>(TotalScoreVariable));
SaveScore(self, player->GetObjectID(),
static_cast<float>(self->GetVar<int32_t>(TotalScoreVariable)), static_cast<float>(self->GetVar<uint32_t>(MaxStreakVariable)), percentage);

View File

@@ -114,6 +114,7 @@ These commands are primarily for development and testing. The usage of many of t
|addfaction|`/addfaction <faction id>`|Add the faction to the users list of factions|8|
|getfactions|`/getfactions`|Shows the player's factions|8|
|setrewardcode|`/setrewardcode <code>`|Sets the rewardcode for the account you are logged into if it's a valid rewardcode, See cdclient table `RewardCodes`|8|
|barfight|`/barfight start`|Starts a barfight (turns everyones pvp on)|8|
|crash|`/crash`|Crashes the server.|9|
|rollloot|`/rollloot <loot matrix index> <item id> <amount>`|Given a `loot matrix index`, look for `item id` in that matrix `amount` times and print to the chat box statistics of rolling that loot matrix.|9|
|castskill|`/castskill <skill id>`|Casts the skill as the player|9|