Files
DarkflameServer/dGame/EntityManager.cpp
Aaron Kimbrell 5523b6aafc Refactor UpdateEntities to not lose items if we add them while processing (#664)
* if we are deleting entities, and we add an entity
to delete, dont throw it out

* made it all uniform

* change update back to how it was
since it's an unordere map and
wouldn't be guaranteed to update even in this secnario
2022-07-21 21:09:25 -05:00

16 KiB