fix: Reset player state and hide miniplayer when queue becomes empty after track removal or refresh. (#880)

Co-authored-by: Violet Caulfield <42452695+anultravioletaurora@users.noreply.github.com>
This commit is contained in:
skalthoff
2025-12-29 13:38:42 -08:00
committed by GitHub
parent 6f5549c654
commit 114c1ddef1

View File

@@ -225,12 +225,19 @@ export const useRemoveFromQueue = () => {
return async (index: number) => {
trigger('impactMedium')
TrackPlayer.remove([index])
await TrackPlayer.remove([index])
const prevQueue = usePlayerQueueStore.getState().queue
const newQueue = prevQueue.filter((_, i) => i !== index)
usePlayerQueueStore.getState().setQueue(newQueue)
// If queue is now empty, reset player state to hide miniplayer
if (newQueue.length === 0) {
usePlayerQueueStore.getState().setCurrentTrack(undefined)
usePlayerQueueStore.getState().setCurrentIndex(undefined)
await TrackPlayer.reset()
}
}
}
@@ -240,6 +247,13 @@ export const useRemoveUpcomingTracks = () => {
const newQueue = await TrackPlayer.getQueue()
usePlayerQueueStore.getState().setQueue(newQueue as JellifyTrack[])
// If queue is now empty, reset player state to hide miniplayer
if (newQueue.length === 0) {
usePlayerQueueStore.getState().setCurrentTrack(undefined)
usePlayerQueueStore.getState().setCurrentIndex(undefined)
await TrackPlayer.reset()
}
}
}