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https://github.com/Kitware/CMake.git
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Merge topic 'cxxmodules-no-unity'
63bbb3768dcmLocalGenerator: ignore scanned sources for unity builds76b5383123cmGlobalGenerator: add unity sources after computing target compile features7fc2a83fe6Tests/CXXModules: add a test with unity build support Acked-by: Kitware Robot <kwrobot@kitware.com> Acked-by: buildbot <buildbot@kitware.com> Merge-request: !9118
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@@ -30,6 +30,10 @@ following queries. The first query that provides a yes/no answer is used.
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- Otherwise, the source file will be scanned if the compiler and generator
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support scanning. See policy :policy:`CMP0155`.
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Note that any scanned source will be excluded from any unity build (see
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:prop_tgt:`UNITY_BUILD`) because module-related statements can only happen at
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one place within a C++ translation unit.
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Compiler Support
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================
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@@ -11,3 +11,7 @@ in the same way as it would with unity builds disabled.
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This property helps with "ODR (One definition rule)" problems where combining
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a particular source file with others might lead to build errors or other
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unintended side effects.
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Note that sources which are scanned for C++ modules (see
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:manual:`cmake-cxxmodules(7)`) are not eligible for unity build inclusion and
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will automatically be excluded.
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@@ -76,6 +76,11 @@ a number of measures to help address such problems:
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:prop_sf:`INCLUDE_DIRECTORIES` source property will not be combined
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into a unity source.
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* Any source file which is scanned for C++ module sources via
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:prop_tgt:`CXX_SCAN_FOR_MODULES`, :prop_sf:`CXX_SCAN_FOR_MODULES`, or
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membership of a ``CXX_MODULES`` file set will not be combined into a unity
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source. See :manual:`cmake-cxxmodules(7)` for details.
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* Projects can prevent an individual source file from being combined into
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a unity source by setting its :prop_sf:`SKIP_UNITY_BUILD_INCLUSION`
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source property to true. This can be a more effective way to prevent
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@@ -1612,6 +1612,13 @@ bool cmGlobalGenerator::Compute()
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}
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}
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// Add unity sources after computing compile features. Unity sources do
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// not change the set of languages or features, but we need to know them
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// to filter out sources that are scanned for C++ module dependencies.
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if (!this->AddUnitySources()) {
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return false;
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}
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for (const auto& localGen : this->LocalGenerators) {
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cmMakefile* mf = localGen->GetMakefile();
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for (const auto& g : mf->GetInstallGenerators()) {
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@@ -1888,7 +1895,6 @@ bool cmGlobalGenerator::AddAutomaticSources()
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if (!gt->CanCompileSources()) {
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continue;
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}
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lg->AddUnityBuild(gt.get());
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lg->AddISPCDependencies(gt.get());
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// Targets that reuse a PCH are handled below.
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if (!gt->GetProperty("PRECOMPILE_HEADERS_REUSE_FROM")) {
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@@ -1920,6 +1926,28 @@ bool cmGlobalGenerator::AddAutomaticSources()
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return true;
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}
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bool cmGlobalGenerator::AddUnitySources()
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{
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for (const auto& lg : this->LocalGenerators) {
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for (const auto& gt : lg->GetGeneratorTargets()) {
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if (!gt->CanCompileSources()) {
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continue;
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}
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lg->AddUnityBuild(gt.get());
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}
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}
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// The above transformation may have changed the classification of sources.
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// Clear the source list and classification cache (KindedSources) of all
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// targets so that it will be recomputed correctly by the generators later
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// now that the above transformations are done for all targets.
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for (const auto& lg : this->LocalGenerators) {
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for (const auto& gt : lg->GetGeneratorTargets()) {
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gt->ClearSourcesCache();
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}
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}
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return true;
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}
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std::unique_ptr<cmLinkLineComputer> cmGlobalGenerator::CreateLinkLineComputer(
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cmOutputConverter* outputConverter, cmStateDirectory const& stateDir) const
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{
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@@ -679,6 +679,7 @@ protected:
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bool AddHeaderSetVerification();
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bool AddAutomaticSources();
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bool AddUnitySources();
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std::string SelectMakeProgram(const std::string& makeProgram,
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const std::string& makeDefault = "") const;
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@@ -3210,6 +3210,15 @@ void cmLocalGenerator::AddUnityBuild(cmGeneratorTarget* target)
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std::vector<cmSourceFile*> sources;
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target->GetSourceFiles(sources, configs[ci]);
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for (cmSourceFile* sf : sources) {
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// Files which need C++ scanning cannot participate in unity builds as
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// there is a single place in TUs that may perform module-dependency bits
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// and a unity source cannot `#include` them in-order and represent a
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// valid TU.
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if (sf->GetLanguage() == "CXX"_s &&
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target->NeedDyndepForSource("CXX", configs[ci], sf)) {
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continue;
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}
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auto mi = index.find(sf);
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if (mi == index.end()) {
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unitySources.emplace_back(sf);
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@@ -171,6 +171,7 @@ run_cxx_module_test(scan-with-pch)
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if ("named" IN_LIST CMake_TEST_MODULE_COMPILATION)
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run_cxx_module_test(simple)
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run_cxx_module_test(library library-static -DBUILD_SHARED_LIBS=OFF)
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run_cxx_module_test(unity-build)
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run_cxx_module_test(object-library)
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run_cxx_module_test(generated)
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run_cxx_module_test(deep-chain)
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@@ -0,0 +1,26 @@
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cmake_minimum_required(VERSION 3.28)
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project(cxx_modules_unity CXX)
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include("${CMAKE_SOURCE_DIR}/../cxx-modules-rules.cmake")
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set(CMAKE_UNITY_BUILD 1)
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add_executable(unity)
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target_sources(unity
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PRIVATE
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main.cxx
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unity1.cxx
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unity2.cxx
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PRIVATE
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FILE_SET CXX_MODULES
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BASE_DIRS
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"${CMAKE_CURRENT_SOURCE_DIR}"
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FILES
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importable.cxx)
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target_compile_features(unity PUBLIC cxx_std_20)
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set_property(SOURCE unity1.cxx unity2.cxx
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PROPERTY
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CXX_SCAN_FOR_MODULES 0)
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add_test(NAME unity COMMAND unity)
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@@ -0,0 +1,10 @@
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module;
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#include "unity.h"
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export module importable;
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export int from_import()
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{
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return unity1() + unity2();
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}
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6
Tests/RunCMake/CXXModules/examples/unity-build/main.cxx
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6
Tests/RunCMake/CXXModules/examples/unity-build/main.cxx
Normal file
@@ -0,0 +1,6 @@
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import importable;
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int main(int argc, char* argv[])
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{
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return from_import();
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}
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7
Tests/RunCMake/CXXModules/examples/unity-build/unity.h
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7
Tests/RunCMake/CXXModules/examples/unity-build/unity.h
Normal file
@@ -0,0 +1,7 @@
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#ifndef unity_h
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#define unity_h
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int unity1();
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int unity2();
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#endif
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@@ -0,0 +1,8 @@
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#include "unity.h"
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#define DETECT_UNITY
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int unity1()
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{
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return 0;
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}
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10
Tests/RunCMake/CXXModules/examples/unity-build/unity2.cxx
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10
Tests/RunCMake/CXXModules/examples/unity-build/unity2.cxx
Normal file
@@ -0,0 +1,10 @@
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#include "unity.h"
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#ifndef DETECT_UNITY
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# error "Should have detected a unity build"
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#endif
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int unity2()
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{
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return 0;
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}
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