Merge topic 'cxxmodules-no-unity'

63bbb3768d cmLocalGenerator: ignore scanned sources for unity builds
76b5383123 cmGlobalGenerator: add unity sources after computing target compile features
7fc2a83fe6 Tests/CXXModules: add a test with unity build support

Acked-by: Kitware Robot <kwrobot@kitware.com>
Acked-by: buildbot <buildbot@kitware.com>
Merge-request: !9118
This commit is contained in:
Brad King
2024-01-10 15:14:58 +00:00
committed by Kitware Robot
13 changed files with 120 additions and 1 deletions

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@@ -30,6 +30,10 @@ following queries. The first query that provides a yes/no answer is used.
- Otherwise, the source file will be scanned if the compiler and generator
support scanning. See policy :policy:`CMP0155`.
Note that any scanned source will be excluded from any unity build (see
:prop_tgt:`UNITY_BUILD`) because module-related statements can only happen at
one place within a C++ translation unit.
Compiler Support
================

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@@ -11,3 +11,7 @@ in the same way as it would with unity builds disabled.
This property helps with "ODR (One definition rule)" problems where combining
a particular source file with others might lead to build errors or other
unintended side effects.
Note that sources which are scanned for C++ modules (see
:manual:`cmake-cxxmodules(7)`) are not eligible for unity build inclusion and
will automatically be excluded.

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@@ -76,6 +76,11 @@ a number of measures to help address such problems:
:prop_sf:`INCLUDE_DIRECTORIES` source property will not be combined
into a unity source.
* Any source file which is scanned for C++ module sources via
:prop_tgt:`CXX_SCAN_FOR_MODULES`, :prop_sf:`CXX_SCAN_FOR_MODULES`, or
membership of a ``CXX_MODULES`` file set will not be combined into a unity
source. See :manual:`cmake-cxxmodules(7)` for details.
* Projects can prevent an individual source file from being combined into
a unity source by setting its :prop_sf:`SKIP_UNITY_BUILD_INCLUSION`
source property to true. This can be a more effective way to prevent

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@@ -1612,6 +1612,13 @@ bool cmGlobalGenerator::Compute()
}
}
// Add unity sources after computing compile features. Unity sources do
// not change the set of languages or features, but we need to know them
// to filter out sources that are scanned for C++ module dependencies.
if (!this->AddUnitySources()) {
return false;
}
for (const auto& localGen : this->LocalGenerators) {
cmMakefile* mf = localGen->GetMakefile();
for (const auto& g : mf->GetInstallGenerators()) {
@@ -1888,7 +1895,6 @@ bool cmGlobalGenerator::AddAutomaticSources()
if (!gt->CanCompileSources()) {
continue;
}
lg->AddUnityBuild(gt.get());
lg->AddISPCDependencies(gt.get());
// Targets that reuse a PCH are handled below.
if (!gt->GetProperty("PRECOMPILE_HEADERS_REUSE_FROM")) {
@@ -1920,6 +1926,28 @@ bool cmGlobalGenerator::AddAutomaticSources()
return true;
}
bool cmGlobalGenerator::AddUnitySources()
{
for (const auto& lg : this->LocalGenerators) {
for (const auto& gt : lg->GetGeneratorTargets()) {
if (!gt->CanCompileSources()) {
continue;
}
lg->AddUnityBuild(gt.get());
}
}
// The above transformation may have changed the classification of sources.
// Clear the source list and classification cache (KindedSources) of all
// targets so that it will be recomputed correctly by the generators later
// now that the above transformations are done for all targets.
for (const auto& lg : this->LocalGenerators) {
for (const auto& gt : lg->GetGeneratorTargets()) {
gt->ClearSourcesCache();
}
}
return true;
}
std::unique_ptr<cmLinkLineComputer> cmGlobalGenerator::CreateLinkLineComputer(
cmOutputConverter* outputConverter, cmStateDirectory const& stateDir) const
{

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@@ -679,6 +679,7 @@ protected:
bool AddHeaderSetVerification();
bool AddAutomaticSources();
bool AddUnitySources();
std::string SelectMakeProgram(const std::string& makeProgram,
const std::string& makeDefault = "") const;

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@@ -3210,6 +3210,15 @@ void cmLocalGenerator::AddUnityBuild(cmGeneratorTarget* target)
std::vector<cmSourceFile*> sources;
target->GetSourceFiles(sources, configs[ci]);
for (cmSourceFile* sf : sources) {
// Files which need C++ scanning cannot participate in unity builds as
// there is a single place in TUs that may perform module-dependency bits
// and a unity source cannot `#include` them in-order and represent a
// valid TU.
if (sf->GetLanguage() == "CXX"_s &&
target->NeedDyndepForSource("CXX", configs[ci], sf)) {
continue;
}
auto mi = index.find(sf);
if (mi == index.end()) {
unitySources.emplace_back(sf);

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@@ -171,6 +171,7 @@ run_cxx_module_test(scan-with-pch)
if ("named" IN_LIST CMake_TEST_MODULE_COMPILATION)
run_cxx_module_test(simple)
run_cxx_module_test(library library-static -DBUILD_SHARED_LIBS=OFF)
run_cxx_module_test(unity-build)
run_cxx_module_test(object-library)
run_cxx_module_test(generated)
run_cxx_module_test(deep-chain)

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@@ -0,0 +1,26 @@
cmake_minimum_required(VERSION 3.28)
project(cxx_modules_unity CXX)
include("${CMAKE_SOURCE_DIR}/../cxx-modules-rules.cmake")
set(CMAKE_UNITY_BUILD 1)
add_executable(unity)
target_sources(unity
PRIVATE
main.cxx
unity1.cxx
unity2.cxx
PRIVATE
FILE_SET CXX_MODULES
BASE_DIRS
"${CMAKE_CURRENT_SOURCE_DIR}"
FILES
importable.cxx)
target_compile_features(unity PUBLIC cxx_std_20)
set_property(SOURCE unity1.cxx unity2.cxx
PROPERTY
CXX_SCAN_FOR_MODULES 0)
add_test(NAME unity COMMAND unity)

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@@ -0,0 +1,10 @@
module;
#include "unity.h"
export module importable;
export int from_import()
{
return unity1() + unity2();
}

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@@ -0,0 +1,6 @@
import importable;
int main(int argc, char* argv[])
{
return from_import();
}

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@@ -0,0 +1,7 @@
#ifndef unity_h
#define unity_h
int unity1();
int unity2();
#endif

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@@ -0,0 +1,8 @@
#include "unity.h"
#define DETECT_UNITY
int unity1()
{
return 0;
}

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@@ -0,0 +1,10 @@
#include "unity.h"
#ifndef DETECT_UNITY
# error "Should have detected a unity build"
#endif
int unity2()
{
return 0;
}