Sources that are part of a unity build are normally not compiled
individually. However, the VS IDE allows a single source to be
compiled. This can also be achieved on the command line:
msbuild my.vcxproj ... -t:ClCompile -p:SelectedFiles=<src>
where `<src>` is the path in the vcxproj `ClCompile` entry.
In a target with precompiled headers, the source needs PCH settings to
support individual compilation even if the normal unity build does not.
Extend the feature added by commit 2ce42f281f (VS: Add VS_SETTINGS
source file property, 2020-03-18, v3.18.0-rc1~449^2~3) to support
all source file types.
Move rejection of `#`, `<`, and `>` characters in outputs and byproducts
to a generate-time check. This removes the front-end check that
disallowed generator expressions. The generators have already been
updated to handle them.
Fixes: #12877
Fix logic used since commit ac6b18cd90 (CSharp: Add support for source
groups with out-of-source builds, 2020-02-18, v3.18.0-rc1~645^2).
Add a check of the physical file location for C# source groups.
INTERFACE libraries were created with the intention of collecting usage
requirements for use by other targets via `target_link_libraries`.
Therefore they were not allowed to have SOURCES and were not included in
the generated buildsystem. In practice, this has become limiting:
* Header-only libraries do have sources, they just do not compile.
Developers should be able to edit those sources (the header files)
in their IDE.
* Header-only libraries may need to generate some of their header
files via custom commands.
Some projects work around these limitations by pairing each interface
library with an `add_custom_target` that makes the header files and
custom commands appear in the generated buildsystem and in IDEs.
Lift such limitations by allowing INTERFACE libraries to have SOURCES.
For those with sources, add a corresponding build target to the
generated buildsystem.
Fixes: #19145
This makes them compatible with `VS_PACKAGE_REFERENCES` and, in
particular, fixes nuget package references in combination with install
targets.
Fixes: #20764
Add a `VS_PLATFORM_TOOLSET` target property to set `PlatformToolset` in
the `.vcxproj` file for specific targets. Document that this is safe
only when the named toolset uses the same underlying compiler as the
primary toolset.
Fixes: #17429
Original behaviour would unconditionally enable WinRT for all projects
so source file flag generation code can acknowledge WinRT being present
and disable it for C language source files. An unintentional result of
that approach is that WinRT is enabled for ALL projects, including C++
projects/source files with no way to disable it
Instead use `CMAKE_VS_WINRT_BY_DEFAULT` as a hint that the platform is
WinRT-by-default and set global `CompileAsWinRT` flag to `false` unless
it was explicitly requested by either `WINRT_COMPONENT` option or `/ZW`
compilation option - similar to what Windows Phone/Windows Store
platform logic does
In case WinRT compilation is enabled for a project by either of
aforementioned methods, C language source file override logic will still
kick in and disable CompileAsWinRT for C source files
Fixes: #20063
Generator expressions in target property VS_CONFIGURATION_TYPE might be used to
set the ConfigurationType to Utility for certain configurations to not build
the target while still linking to the target in other configurations.
Fixes: #19613
The mapping for this flag was added by commit 43aa632f57 (VS: Populate
`-Qspectre-` flag table entry for v142, 2019-01-24, v3.14.0-rc1~74^2~7).
However, it did not do anything because the special logic added by
commit bb60ed6e72 (VS: Add flag table entry for -Qspectre, 2018-10-08,
v3.13.0-rc1~4^2) to move the `SpectreMitigation` element from
`ClCompile` to the top level only handled the presence of the setting
and not its value. Extend the special logic to carry the value too.
Fixes: #19535