Add all cmake input files to the `ZERO_CHECK` project. Place files
under `CMAKE_SOURCE_DIR` in a folder structure matching the directory
structure. This way they are easier to find, and Visual Studio does not
close them when reloading the project.
Fixes: #24557
The VS generators add a custom command to `CMakeLists.txt` to re-run
CMake when input files have changed. Mark this custom command as if it
were specified with `USES_TERMINAL`. We already do this for the
equivalent `rebuild_cache` target in Makefile and Ninja generators.
This matters since commit d6353e74b4 (VS: Add policy to build custom
commands concurrently, 2023-03-10) because with policy CMP0147 set to
NEW, we now add `BuildInParallel` in `.vcxproj` file entries for custom
commands that do not have `USES_TERMINAL` set, but we do not want to
re-run CMake concurrently with other custom commands.
Issue: #18405
In commit 33c15ae2b9 (VS: Build custom commands concurrently when
possible, 2023-01-19, v3.26.0-rc1~56^2) we added `BuildInParallel` to
custom commands in `.vcxproj` files, but that had to be reverted by
commit abb1c12162 (VS: Revert "Build custom commands concurrently when
possible", 2023-03-07, v3.26.0-rc6~3^2) because some projects may have
custom commands that accidentally rely on serial execution in MSBuild.
Add a policy to use `BuildInParallel` for custom commands in projects
that have been updated to set the policy to `NEW`.
Fixes: #18405
Replace our hard-coded default for `/Zi` with a first-class abstraction
to select the debug information format an enumeration of logical
names. We've long hesitated to do this because the idea of "debug
information format" touches on related concepts on several platforms.
Avoid that scope creep by simply defining an abstraction that applies
only when targeting the MSVC ABI on Windows.
Removing the old default flag requires a policy because existing
projects may rely on string processing to edit them and choose a
runtime library under the old behavior. Add policy CMP0141 to
provide compatibility.
Fixes: #10189
Extend the change from commit b764c7c273 (VS: Add property to turn off
Visual Studio compile batching, 2022-02-07, v3.24.0-rc1~710^2) by
adding a variable to initialize the property on every target.
Issue: #23179Fixes: #23639
The MSVC `/FI` flag accepts an attached value or a following argument.
Previously our flag tables only had entries for the former. Add
the latter.
Fixes: #23382
Apply the change from commit db35e3cfd6 (VS: Fix support for '/guard:cf'
linker flag for v142, 2019-01-24, v3.14.0-rc1~74^2~2) to the v143 flag
table.
The entry for `LinkControlFlowGuard` in `v143_Link.json` does not work
when used in a `.vcxproj` file. Drop our link flag table entries for
this toolset so that the flag will be passed via `AdditionalOptions`.
Also add a test case.
Sources that are part of a unity build are normally not compiled
individually. However, the VS IDE allows a single source to be
compiled. This can also be achieved on the command line:
msbuild my.vcxproj ... -t:ClCompile -p:SelectedFiles=<src>
where `<src>` is the path in the vcxproj `ClCompile` entry.
In a target with precompiled headers, the source needs PCH settings to
support individual compilation even if the normal unity build does not.
Extend the feature added by commit 2ce42f281f (VS: Add VS_SETTINGS
source file property, 2020-03-18, v3.18.0-rc1~449^2~3) to support
all source file types.
Move rejection of `#`, `<`, and `>` characters in outputs and byproducts
to a generate-time check. This removes the front-end check that
disallowed generator expressions. The generators have already been
updated to handle them.
Fixes: #12877
Fix logic used since commit ac6b18cd90 (CSharp: Add support for source
groups with out-of-source builds, 2020-02-18, v3.18.0-rc1~645^2).
Add a check of the physical file location for C# source groups.
INTERFACE libraries were created with the intention of collecting usage
requirements for use by other targets via `target_link_libraries`.
Therefore they were not allowed to have SOURCES and were not included in
the generated buildsystem. In practice, this has become limiting:
* Header-only libraries do have sources, they just do not compile.
Developers should be able to edit those sources (the header files)
in their IDE.
* Header-only libraries may need to generate some of their header
files via custom commands.
Some projects work around these limitations by pairing each interface
library with an `add_custom_target` that makes the header files and
custom commands appear in the generated buildsystem and in IDEs.
Lift such limitations by allowing INTERFACE libraries to have SOURCES.
For those with sources, add a corresponding build target to the
generated buildsystem.
Fixes: #19145
This makes them compatible with `VS_PACKAGE_REFERENCES` and, in
particular, fixes nuget package references in combination with install
targets.
Fixes: #20764
Add a `VS_PLATFORM_TOOLSET` target property to set `PlatformToolset` in
the `.vcxproj` file for specific targets. Document that this is safe
only when the named toolset uses the same underlying compiler as the
primary toolset.
Fixes: #17429
Original behaviour would unconditionally enable WinRT for all projects
so source file flag generation code can acknowledge WinRT being present
and disable it for C language source files. An unintentional result of
that approach is that WinRT is enabled for ALL projects, including C++
projects/source files with no way to disable it
Instead use `CMAKE_VS_WINRT_BY_DEFAULT` as a hint that the platform is
WinRT-by-default and set global `CompileAsWinRT` flag to `false` unless
it was explicitly requested by either `WINRT_COMPONENT` option or `/ZW`
compilation option - similar to what Windows Phone/Windows Store
platform logic does
In case WinRT compilation is enabled for a project by either of
aforementioned methods, C language source file override logic will still
kick in and disable CompileAsWinRT for C source files
Fixes: #20063