`ExternalProject_Add_StepTargets` and `INDEPENDENT_STEP_TARGETS` have
some limitations and lack some sanity checks. They can cause confusing
build systems to be generated. The basic problems are:
* The notion of step independence is attached to the step target
rather than the step itself.
* The custom commands implementing the steps are duplicated in the
step targets and the primary targets. This can cause races.
It is also incompatible with the Xcode "new build system".
Fix this by introducing policy CMP0114 to change the way step target
dependencies are handled. Define independence from external
dependencies as a property of each individual step regardless of whether
there is a target for it. Add dependencies among the primary target and
the step targets such that each custom command only appears in one
target. When some steps are disconnected from the primary target, add
step targets for the steps commonly depended upon so that there is a
place to hold their custom commands uniquely.
Fixes: #18663
Do not attach a custom command to a target if it is already attached to one of
the target's dependencies. The command's output will be available by the time
the target needs it because the dependency containing the command will have
already been built.
This may break existing projects that do not properly mark non-created
outputs with the `SYMBOLIC` property. Previously a chain of two custom
commands whose intermediate dependency is not created would put both
commands in a dependent project's Makefile even if the first command is
also in its dependency's Makefile. The first command would run twice
but the build would work. Now the second command needs an explicit
`SYMBOLIC` mark on its input to tell CMake that it is not expected to
exist. To maintain compatibility with projects that left out the mark,
add a policy activating the behavior.
Adds PCH_INSTANTIATE_TEMPLATES target property for enabling template
instantiation in precompiled headers.
Enabled by default. Currently only supported for Clang 11 and newer.
Implements #21133.
525464ed2a Xcode: Use "Link Binary With Libraries" build phase in some cases
dc0898205c Xcode: Add special case for file type extension map for .xcassets
7b3d8411a2 Xcode: Refactor build setting append code and attribute getter naming
Acked-by: Kitware Robot <kwrobot@kitware.com>
Merge-request: !5036
Only generate a graph dependency between a custom command and
a target when the custom command queries for the file path
of an artifact of the target.
This makes generator expressions such as `TARGET_FILE_DIR`
behave the same way as `TARGET_PROPERTY` which never generated
a graph dependency.
01428c5560 CUDA: Fail fast if CMAKE_CUDA_ARCHITECTURES doesn't work during detection
9f81aa0f69 CUDA: Fail if compiler detection using the host compiler fails
Acked-by: Kitware Robot <kwrobot@kitware.com>
Merge-request: !5155
5ece12b7e4 gitlab-ci: add ISPC to the Fedora CI image
8976817d6d ISPC: Update help documentation to include ISPC
2368f46ba4 ISPC: Support building with the MSVC toolchain
e783bf8aa6 ISPC: Support ISPC header generation byproducts and parallel builds
34cc6acc81 Add ISPC compiler support to CMake
419d70d490 Refactor some swift only logic to be re-used by other languages
Acked-by: Kitware Robot <kwrobot@kitware.com>
Merge-request: !5065
OBJECT and STATIC libraries (framework or non-framework) do not use
this build phase. Not all items to be linked use this build phase either.
Co-Authored-By: Craig Scott <craig.scott@crascit.com>
If an user specified a host compiler we should fail if we are unable to perform
compiler detection with it.
Previously we would try without and likely succeed and continue. Then we'd fail
during ABI detection and compiler testing since we'd still try to use it.
This is particularly problematic when crosscompiling since we extract the host
linker from the compiler detection link line. This would result in the wrong
host linker being used and a linking error due to architecture mismatch during
ABI detection where other necessary flags may already be present to make the
host compiler work. See #21076 for an example.
Fix this by adding CMAKE_<LANG>_COMPILER_ID_REQUIRE_SUCCESS to
CMakeDetermineCompilerId, which throws a fatal error if executing the compiler
results in a non-zero exit code.
Fixes#21120.
Since commit 83ddc4d289 (VS: Do not select a Windows SDK too high for
current VS version, 2017-08-07, v3.13.0-rc1~72^2~2) we enforce a maximum
SDK version for the VS 2015 generator. The blog post linked in the
original commit is no longer available, but it can be seen here:
* https://web.archive.org/web/20190108032520/https://blogs.msdn.microsoft.com/chuckw/2018/10/02/windows-10-october-2018-update/
In particular, it states:
> VS 2015 Users: The Windows 10 SDK (15063, 16299, 17134, 17763)
> is officially only supported for VS 2017.
However, in some circumstances a higher version can be used.
Add a `CMAKE_VS_WINDOWS_TARGET_PLATFORM_VERSION_MAXIMUM` to override the
generator's default maximum SDK version.
Fixes: #20633
Previously we would synthesize <TARGET_NAME>-NOTFOUND as the location. This
would then end up on the link line and cause build failures.
Policy CMP0110 is added to control this behaviour.
Fixes#19080, #19943.
Add an `OPTIMIZE_DEPENDENCIES` target property and supporting
`CMAKE_OPTIMIZE_DEPENDENCIES` variable to optionally enable pruning and
flattening of outgoing dependencies from static libraries. Since they
do not actually link, they only depend on side effects of their
dependencies. Therefore we can drop dependencies that contribute no
side effects.
Restore the change from commit f84af8e270 (add_test: Allow special
characters in test name, 2020-05-16, v3.18.0-rc1~142^2) that had to be
reverted by commit f84af8e270 (add_test: Allow special characters in
test name, 2020-05-16, v3.18.0-rc1~142^2) for compatibility.
Add policy CMP0110 to make the change in a compatible way.
Also, support even more characters than before by generating the
test scripts using bracket arguments around the test names.
Fixes: #19391
Signed-off-by: Deniz Bahadir <dbahadir@benocs.com>
bafa9fe887 fileapi: Add INTERFACE libraries with SOURCES to codemodel-v2
4391913133 Add INTERFACE libraries to generated buildsystem if they have SOURCES
afb998704e Remove filtering of allowed INTERFACE library properties
e7edba2baf Makefiles: Use IsInBuildSystem in global generator target type checks
Acked-by: Kitware Robot <kwrobot@kitware.com>
Merge-request: !5078
INTERFACE libraries were created with the intention of collecting usage
requirements for use by other targets via `target_link_libraries`.
Therefore they were not allowed to have SOURCES and were not included in
the generated buildsystem. In practice, this has become limiting:
* Header-only libraries do have sources, they just do not compile.
Developers should be able to edit those sources (the header files)
in their IDE.
* Header-only libraries may need to generate some of their header
files via custom commands.
Some projects work around these limitations by pairing each interface
library with an `add_custom_target` that makes the header files and
custom commands appear in the generated buildsystem and in IDEs.
Lift such limitations by allowing INTERFACE libraries to have SOURCES.
For those with sources, add a corresponding build target to the
generated buildsystem.
Fixes: #19145
f76c20da63 Toolchain: Test compiler initial settings
db486da265 Toolchain: Update documentation for initial compiler flags
deec2f587c Toolchain: Take CMAKE_<lang>_FLAGS_INIT into account during compiler detection
ca899af3e2 Toolchain: Handle repeated invocations of CMake with -DCMAKE_C_COMPILER
12ba89e142 Toolchain: Make `/path/comp;-argn' behave the same as 'comp;-argn'
6f1af899db Toolchain: Capture all arguments from CMAKE_<LANG>_COMPILER
ec1d3bc0b6 cmake: avoid exception when printing "changed variables" message
Acked-by: Kitware Robot <kwrobot@kitware.com>
Merge-request: !4136
When a CUDA sdk doesn't have nvcc, defer to the existence of
a version.txt file. When we do this fall back we also reconstruct
the CUDA version via version.txt
Fixes#20643