mirror of
https://github.com/OpenSpace/OpenSpace.git
synced 2026-05-03 09:20:26 -05:00
Layers can be turned on and off during runtime and shaders will be recompiled accordingly.
This commit is contained in:
@@ -69,12 +69,12 @@ namespace openspace {
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}
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void PatchRenderer::update() {
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auto heightMapProviders = _tileProviderManager->heightMapProviders();
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auto heightMapProviders = _tileProviderManager->getActiveHeightMapProviders();
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for (auto iter = heightMapProviders.begin(); iter != heightMapProviders.end(); iter++)
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{
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iter->get()->prerender();
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}
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auto colorTextureProviders = _tileProviderManager->colorTextureProviders();
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auto colorTextureProviders = _tileProviderManager->getActiveColorTextureProviders();
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for (auto iter = colorTextureProviders.begin(); iter != colorTextureProviders.end(); iter++)
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{
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iter->get()->prerender();
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@@ -101,24 +101,6 @@ namespace openspace {
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"LocalChunkedLodPatch",
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"${MODULE_GLOBEBROWSING}/shaders/localchunkedlodpatch_vs.glsl",
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"${MODULE_GLOBEBROWSING}/shaders/localchunkedlodpatch_fs.glsl"));
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/*
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_programObjectGlobalRendering = OsEng.renderEngine().buildRenderProgram(
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"GlobalChunkedLodPatch",
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"${MODULE_GLOBEBROWSING}/shaders/globalchunkedlodpatch_vs.glsl",
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"${MODULE_GLOBEBROWSING}/shaders/globalchunkedlodpatch_fs.glsl");
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ghoul_assert(_programObjectGlobalRendering != nullptr, "Failed to initialize programObject!");
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_programObjectLocalRendering = OsEng.renderEngine().buildRenderProgram(
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"LocalChunkedLodPatch",
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"${MODULE_GLOBEBROWSING}/shaders/localchunkedlodpatch_vs.glsl",
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"${MODULE_GLOBEBROWSING}/shaders/localchunkedlodpatch_fs.glsl");
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ghoul_assert(_programObjectLocalRendering != nullptr, "Failed to initialize programObject!");
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using IgnoreError = ghoul::opengl::ProgramObject::IgnoreError;
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_programObjectGlobalRendering->setIgnoreSubroutineUniformLocationError(IgnoreError::Yes);
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_programObjectLocalRendering->setIgnoreSubroutineUniformLocationError(IgnoreError::Yes);
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*/
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}
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void ChunkRenderer::renderChunk(const Chunk& chunk, const RenderData& data) {
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@@ -134,8 +116,8 @@ namespace openspace {
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using namespace glm;
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// All providers of tiles
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auto heightMapProviders = _tileProviderManager->heightMapProviders();
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auto colorTextureProviders = _tileProviderManager->colorTextureProviders();
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auto heightMapProviders = _tileProviderManager->getActiveHeightMapProviders();
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auto colorTextureProviders = _tileProviderManager->getActiveColorTextureProviders();
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int numHeightMapProviders = heightMapProviders.size();
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int numColorTextureProviders = colorTextureProviders.size();
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@@ -261,73 +243,6 @@ namespace openspace {
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// disable shader
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programObject->deactivate();
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/*
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// activate shader
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_programObjectGlobalRendering->activate();
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// For now just pick the first one from height maps
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//auto heightMapProviders = _tileProviderManager->heightMapProviders();
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//auto tileProviderHeight = heightMapProviders.begin()->second;
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// Get the textures that should be used for rendering
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Tile heightTile = tileProviderHeight->getHighestResolutionTile(chunk.index());
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// Bind and use the texture
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ghoul::opengl::TextureUnit texUnitHeight;
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texUnitHeight.activate();
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heightTile.texture->bind();
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_programObjectGlobalRendering->setUniform("heightTile.textureSampler", texUnitHeight);
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_programObjectGlobalRendering->setUniform("heightTile.uvTransform.uvScale", heightTile.uvTransform.uvScale);
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_programObjectGlobalRendering->setUniform("heightTile.uvTransform.uvOffset", heightTile.uvTransform.uvOffset);
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TileDepthTransform depthTransformHeight = tileProviderHeight->depthTransform();
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_programObjectGlobalRendering->setUniform("heightTile.depthTransform.depthScale", depthTransformHeight.depthScale);
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_programObjectGlobalRendering->setUniform("heightTile.depthTransform.depthOffset", depthTransformHeight.depthOffset);
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// Pick the first color texture
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auto colorTextureProviders = _tileProviderManager->colorTextureProviders();
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auto tileProviderColor = colorTextureProviders.begin()->second;
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Tile colorTile = tileProviderColor->getHighestResolutionTile(chunk.index());
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// Bind and use the texture
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ghoul::opengl::TextureUnit texUnitColor;
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texUnitColor.activate();
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colorTile.texture->bind();
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_programObjectGlobalRendering->setUniform("colorTile.textureSampler", texUnitColor);
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_programObjectGlobalRendering->setUniform("colorTile.uvTransform.uvScale", colorTile.uvTransform.uvScale);
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_programObjectGlobalRendering->setUniform("colorTile.uvTransform.uvOffset", colorTile.uvTransform.uvOffset);
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Geodetic2 swCorner = chunk.surfacePatch().southWestCorner();
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auto patchSize = chunk.surfacePatch().size();
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const Ellipsoid& ellipsoid = chunk.owner()->ellipsoid();
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_programObjectGlobalRendering->setUniform("modelViewProjectionTransform", modelViewProjectionTransform);
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_programObjectGlobalRendering->setUniform("minLatLon", vec2(swCorner.toLonLatVec2()));
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_programObjectGlobalRendering->setUniform("lonLatScalingFactor", vec2(patchSize.toLonLatVec2()));
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_programObjectGlobalRendering->setUniform("radiiSquared", vec3(ellipsoid.radiiSquared()));
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glEnable(GL_DEPTH_TEST);
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glEnable(GL_CULL_FACE);
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glCullFace(GL_BACK);
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// render
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_grid->geometry().drawUsingActiveProgram();
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// disable shader
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_programObjectGlobalRendering->deactivate();
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*/
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}
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void ChunkRenderer::renderChunkLocally(const Chunk& chunk, const RenderData& data)
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@@ -335,8 +250,8 @@ namespace openspace {
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using namespace glm;
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// All providers of tiles
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auto heightMapProviders = _tileProviderManager->heightMapProviders();
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auto colorTextureProviders = _tileProviderManager->colorTextureProviders();
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auto heightMapProviders = _tileProviderManager->getActiveHeightMapProviders();
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auto colorTextureProviders = _tileProviderManager->getActiveColorTextureProviders();
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int numHeightMapProviders = heightMapProviders.size();
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int numColorTextureProviders = colorTextureProviders.size();
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@@ -434,12 +349,6 @@ namespace openspace {
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}
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// Calculate other uniform variables needed for rendering
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// TODO : Model transform should be fetched as a matrix directly.
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@@ -499,105 +408,6 @@ namespace openspace {
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// disable shader
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programObject->deactivate();
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/*
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using namespace glm;
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// TODO : Model transform should be fetched as a matrix directly.
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mat4 modelTransform = translate(mat4(1), data.position.vec3());
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mat4 viewTransform = data.camera.combinedViewMatrix();
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mat4 modelViewTransform = viewTransform * modelTransform;
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// activate shader
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_programObjectLocalRendering->activate();
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// For now just pick the first one from height maps
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auto heightMapProviders = _tileProviderManager->heightMapProviders();
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auto tileProviderHeight = heightMapProviders.begin()->second;
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// Get the textures that should be used for rendering
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Tile heightTile = tileProviderHeight->getHighestResolutionTile(chunk.index());
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// Bind and use the texture
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ghoul::opengl::TextureUnit texUnitHeight;
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texUnitHeight.activate();
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heightTile.texture->bind();
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_programObjectLocalRendering->setUniform("heightTile.textureSampler", texUnitHeight);
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_programObjectLocalRendering->setUniform("heightTile.uvTransform.uvScale", heightTile.uvTransform.uvScale);
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_programObjectLocalRendering->setUniform("heightTile.uvTransform.uvOffset", heightTile.uvTransform.uvOffset);
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TileDepthTransform depthTransformHeight = tileProviderHeight->depthTransform();
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_programObjectLocalRendering->setUniform("heightTile.depthTransform.depthScale", depthTransformHeight.depthScale);
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_programObjectLocalRendering->setUniform("heightTile.depthTransform.depthOffset", depthTransformHeight.depthOffset);
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// Pick the first color texture
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auto colorTextureProviders = _tileProviderManager->colorTextureProviders();
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auto tileProviderColor = colorTextureProviders.begin()->second;
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Tile colorTile = tileProviderColor->getHighestResolutionTile(chunk.index());
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// Bind and use the texture
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ghoul::opengl::TextureUnit texUnitColor;
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texUnitColor.activate();
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colorTile.texture->bind();
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_programObjectLocalRendering->setUniform("colorTile.textureSampler", texUnitColor);
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_programObjectLocalRendering->setUniform("colorTile.uvTransform.uvScale", colorTile.uvTransform.uvScale);
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_programObjectLocalRendering->setUniform("colorTile.uvTransform.uvOffset", colorTile.uvTransform.uvOffset);
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Geodetic2 sw = chunk.surfacePatch().southWestCorner();
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Geodetic2 se = chunk.surfacePatch().southEastCorner();
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Geodetic2 nw = chunk.surfacePatch().northWestCorner();
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Geodetic2 ne = chunk.surfacePatch().northEastCorner();
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const Ellipsoid& ellipsoid = chunk.owner()->ellipsoid();
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// Get model space positions of the four control points
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Vec3 patchSwModelSpace = ellipsoid.cartesianSurfacePosition(sw);
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Vec3 patchSeModelSpace = ellipsoid.cartesianSurfacePosition(se);
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Vec3 patchNwModelSpace = ellipsoid.cartesianSurfacePosition(nw);
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Vec3 patchNeModelSpace = ellipsoid.cartesianSurfacePosition(ne);
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// Transform all control points to camera space
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Vec3 patchSwCameraSpace = Vec3(dmat4(modelViewTransform) * glm::dvec4(patchSwModelSpace, 1));
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Vec3 patchSeCameraSpace = Vec3(dmat4(modelViewTransform) * glm::dvec4(patchSeModelSpace, 1));
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Vec3 patchNwCameraSpace = Vec3(dmat4(modelViewTransform) * glm::dvec4(patchNwModelSpace, 1));
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Vec3 patchNeCameraSpace = Vec3(dmat4(modelViewTransform) * glm::dvec4(patchNeModelSpace, 1));
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// Send control points to shader
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_programObjectLocalRendering->setUniform("p00", vec3(patchSwCameraSpace));
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_programObjectLocalRendering->setUniform("p10", vec3(patchSeCameraSpace));
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_programObjectLocalRendering->setUniform("p01", vec3(patchNwCameraSpace));
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_programObjectLocalRendering->setUniform("p11", vec3(patchNeCameraSpace));
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vec3 patchNormalCameraSpace = normalize(
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cross(patchSeCameraSpace - patchSwCameraSpace,
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patchNwCameraSpace - patchSwCameraSpace));
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_programObjectLocalRendering->setUniform(
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"patchNormalCameraSpace",
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patchNormalCameraSpace);
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_programObjectLocalRendering->setUniform(
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"projectionTransform",
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data.camera.projectionMatrix());
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glEnable(GL_DEPTH_TEST);
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glEnable(GL_CULL_FACE);
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glCullFace(GL_BACK);
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// render
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_grid->geometry().drawUsingActiveProgram();
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// disable shader
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_programObjectLocalRendering->deactivate();
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*/
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}
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//////////////////////////////////////////////////////////////////////////////////////
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@@ -692,7 +502,7 @@ namespace openspace {
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// For now just pick the first one from height maps
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auto heightMapProviders = _tileProviderManager->heightMapProviders();
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auto heightMapProviders = _tileProviderManager->getActiveHeightMapProviders();
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auto tileProviderHeight = heightMapProviders[0];
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PatchCoverage patchCoverageHeight = _patchCoverageProvider.getCoverage(newPatch, tileProviderHeight);
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@@ -747,7 +557,7 @@ namespace openspace {
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// Pick the first color texture
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auto colorTextureProviders = _tileProviderManager->colorTextureProviders();
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auto colorTextureProviders = _tileProviderManager->getActiveColorTextureProviders();
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auto tileProviderColor = colorTextureProviders[0];
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PatchCoverage patchCoverageColor = _patchCoverageProvider.getCoverage(newPatch, tileProviderColor);
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@@ -879,7 +689,7 @@ namespace openspace {
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_programObjectLocalRendering->setUniform("patchNormal", patchNormal);
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// For now just pick the first one from height maps
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auto heightMapProviders = _tileProviderManager->heightMapProviders();
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auto heightMapProviders = _tileProviderManager->getActiveHeightMapProviders();
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auto tileProviderHeight = heightMapProviders[0];
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PatchCoverage patchCoverageHeight = _patchCoverageProvider.getCoverage(newPatch, tileProviderHeight);
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@@ -935,7 +745,7 @@ namespace openspace {
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// Pick the first color texture
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auto colorTextureProviders = _tileProviderManager->colorTextureProviders();
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auto colorTextureProviders = _tileProviderManager->getActiveColorTextureProviders();
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auto tileProviderColor = colorTextureProviders[0];
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PatchCoverage patchCoverageColor = _patchCoverageProvider.getCoverage(newPatch, tileProviderColor);
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