Add a hidden "Fade" property that modifies the effective opacity to enable other functionality (closes #1970)

This commit is contained in:
Alexander Bock
2022-04-05 23:53:33 +02:00
parent 73292ee54c
commit 02adcf570e
32 changed files with 79 additions and 36 deletions
+1 -1
View File
@@ -318,7 +318,7 @@ void RenderablePrism::render(const RenderData& data, RendererTasks&) {
// Uniforms
_shader->setUniform(_uniformCache.modelViewProjection, modelViewProjectionTransform);
_shader->setUniform(_uniformCache.color, glm::vec4(_lineColor.value(), _opacity));
_shader->setUniform(_uniformCache.color, glm::vec4(_lineColor.value(), opacity()));
// Render
glEnable(GL_PRIMITIVE_RESTART);