Rename 'slave' to 'client' in the remaining code

This commit is contained in:
Alexander Bock
2022-04-05 23:10:49 +02:00
parent 83561ca09d
commit 73292ee54c
7 changed files with 22 additions and 22 deletions

View File

@@ -1319,7 +1319,7 @@ int main(int argc, char* argv[]) {
#endif // __APPLE__
// Do not print message if slaves are waiting for the master
// Do not print message if clients are waiting for the master
// Only timeout after 15 minutes
Engine::instance().setSyncParameters(false, 15.f * 60.f);

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@@ -57,7 +57,7 @@ public:
/**
* Decodes the <code>SyncBuffer</code> into the added Syncables.
* This method is only called on the SGCT slave nodes
* This method is only called on the SGCT client nodes
*/
void decodeSyncables(std::vector<std::byte> data);

View File

@@ -172,7 +172,7 @@ private:
ghoul::opengl::OpenGLStateCache* _openglStateCache = nullptr;
properties::BoolProperty _showOverlayOnSlaves;
properties::BoolProperty _showOverlayOnClients;
properties::BoolProperty _showLog;
properties::FloatProperty _verticalLogOffset;
properties::BoolProperty _showVersionInfo;

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@@ -115,10 +115,10 @@ private:
std::queue<QueueItem> _incomingScripts;
// Slave scripts are mutex protected since decode and rendering may
// happen asynchronously.
std::mutex _slaveScriptsMutex;
std::queue<std::string> _slaveScriptQueue;
// Client scripts are mutex protected since decode and rendering may happen
// asynchronously
std::mutex _clientScriptsMutex;
std::queue<std::string> _clientScriptQueue;
std::queue<QueueItem> _masterScriptQueue;
std::vector<std::string> _scriptsToSync;

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@@ -48,7 +48,7 @@ std::vector<std::byte> SyncEngine::encodeSyncables() {
return data;
}
// Should be called on sgct slaves
// Should be called on sgct clients
void SyncEngine::decodeSyncables(std::vector<std::byte> data) {
_syncBuffer.setData(std::move(data));
for (Syncable* syncable : _syncables) {

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@@ -94,11 +94,11 @@ namespace {
constexpr const char* KeyFontMono = "Mono";
constexpr const char* KeyFontLight = "Light";
constexpr openspace::properties::Property::PropertyInfo ShowOverlaySlavesInfo = {
"ShowOverlayOnSlaves",
"Show Overlay Information on Slaves",
constexpr openspace::properties::Property::PropertyInfo ShowOverlayClientsInfo = {
"ShowOverlayOnClients",
"Show Overlay Information on Clients",
"If this value is enabled, the overlay information text is also automatically "
"rendered on the slave nodes. This values is disabled by default."
"rendered on client nodes. This values is disabled by default."
};
constexpr openspace::properties::Property::PropertyInfo ShowLogInfo = {
@@ -280,7 +280,7 @@ namespace openspace {
RenderEngine::RenderEngine()
: properties::PropertyOwner({ "RenderEngine" })
, _showOverlayOnSlaves(ShowOverlaySlavesInfo, false)
, _showOverlayOnClients(ShowOverlayClientsInfo, false)
, _showLog(ShowLogInfo, true)
, _verticalLogOffset(VerticalLogOffsetInfo, 0.f, 0.f, 1.f)
, _showVersionInfo(ShowVersionInfo, true)
@@ -321,7 +321,7 @@ RenderEngine::RenderEngine()
, _enabledFontColor(EnabledFontColorInfo, glm::vec4(0.2f, 0.75f, 0.2f, 1.f))
, _disabledFontColor(DisabledFontColorInfo, glm::vec4(0.55f, 0.2f, 0.2f, 1.f))
{
addProperty(_showOverlayOnSlaves);
addProperty(_showOverlayOnClients);
addProperty(_showLog);
addProperty(_verticalLogOffset);
addProperty(_showVersionInfo);
@@ -804,7 +804,7 @@ void RenderEngine::renderOverlays(const ShutdownInformation& shutdownInfo) {
ZoneScoped
const bool isMaster = global::windowDelegate->isMaster();
if (isMaster || _showOverlayOnSlaves) {
if (isMaster || _showOverlayOnClients) {
renderScreenLog();
renderVersionInformation();
renderDashboard();

View File

@@ -600,7 +600,7 @@ void ScriptEngine::preSync(bool isMaster) {
return;
}
std::lock_guard guard(_slaveScriptsMutex);
std::lock_guard guard(_clientScriptsMutex);
while (!_incomingScripts.empty()) {
QueueItem item = std::move(_incomingScripts.front());
_incomingScripts.pop();
@@ -634,14 +634,14 @@ void ScriptEngine::encode(SyncBuffer* syncBuffer) {
void ScriptEngine::decode(SyncBuffer* syncBuffer) {
ZoneScoped
std::lock_guard guard(_slaveScriptsMutex);
std::lock_guard guard(_clientScriptsMutex);
size_t nScripts;
syncBuffer->decode(nScripts);
for (size_t i = 0; i < nScripts; ++i) {
std::string script;
syncBuffer->decode(script);
_slaveScriptQueue.push(std::move(script));
_clientScriptQueue.push(std::move(script));
}
}
@@ -663,11 +663,11 @@ void ScriptEngine::postSync(bool isMaster) {
}
}
else {
std::lock_guard guard(_slaveScriptsMutex);
while (!_slaveScriptQueue.empty()) {
std::lock_guard guard(_clientScriptsMutex);
while (!_clientScriptQueue.empty()) {
try {
runScript(_slaveScriptQueue.front());
_slaveScriptQueue.pop();
runScript(_clientScriptQueue.front());
_clientScriptQueue.pop();
}
catch (const ghoul::RuntimeError& e) {
LERRORC(e.component, e.message);