Add a hidden "Fade" property that modifies the effective opacity to enable other functionality (closes #1970)

This commit is contained in:
Alexander Bock
2022-04-05 23:53:33 +02:00
parent 73292ee54c
commit 02adcf570e
32 changed files with 79 additions and 36 deletions
@@ -242,7 +242,7 @@ void RenderablePoints::render(const RenderData& data, RendererTasks&) {
_program->setUniform(_uniformCache.color, _pointColor);
_program->setUniform(_uniformCache.sides, 4);
_program->setUniform(_uniformCache.alphaValue, _opacity);
_program->setUniform(_uniformCache.alphaValue, opacity());
_program->setUniform(_uniformCache.scaleFactor, _scaleFactor);
if (_hasSpriteTexture) {