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Add a hidden "Fade" property that modifies the effective opacity to enable other functionality (closes #1970)
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@@ -150,7 +150,7 @@ void RenderableHabitableZone::render(const RenderData& data, RendererTasks&) {
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data.camera.projectionMatrix() * glm::mat4(modelViewTransform)
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);
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_shader->setUniform(_uniformCache.width, _width);
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_shader->setUniform(_uniformCache.opacity, _opacity);
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_shader->setUniform(_uniformCache.opacity, opacity());
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_shader->setUniform(_uniformCache.conservativeBounds, _conservativeBounds);
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_shader->setUniform(_uniformCache.showOptimistic, _showOptimistic);
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