DataPlane reads from server

This commit is contained in:
Sebastian Piwell
2016-04-18 15:16:11 -04:00
parent 86bf771cdd
commit 02c2ee9ef6
7 changed files with 352 additions and 301 deletions

View File

@@ -36,50 +36,50 @@
#include <openspace/util/time.h>
namespace {
const std::string _loggerCat = "DataPlane";
const std::string _loggerCat = "DataPlane";
}
namespace openspace {
DataPlane::DataPlane(const ghoul::Dictionary& dictionary)
:CygnetPlane(dictionary)
,_topColor("topColor", "Top Color", glm::vec4(1,0,0,1), glm::vec4(0), glm::vec4(1))
,_midColor("midColor", "Mid Color", glm::vec4(0,0,0,0), glm::vec4(0), glm::vec4(1))
,_botColor("botColor", "Bot Color", glm::vec4(0,0,1,1), glm::vec4(0), glm::vec4(1))
,_tfValues("tfValues", "TF Values", glm::vec2(0.5,0.1), glm::vec2(0), glm::vec2(1))
,_colorbar(nullptr)
,_futureData(nullptr)
{
_id = id();
setName("DataPlane" + std::to_string(_id));
:CygnetPlane(dictionary)
,_topColor("topColor", "Top Color", glm::vec4(1,0,0,1), glm::vec4(0), glm::vec4(1))
,_midColor("midColor", "Mid Color", glm::vec4(0,0,0,0), glm::vec4(0), glm::vec4(1))
,_botColor("botColor", "Bot Color", glm::vec4(0,0,1,1), glm::vec4(0), glm::vec4(1))
,_tfValues("tfValues", "TF Values", glm::vec2(0.5,0.1), glm::vec2(0), glm::vec2(1))
,_colorbar(nullptr)
,_futureData(nullptr)
{
_id = id();
setName("DataPlane" + std::to_string(_id));
addProperty(_topColor);
addProperty(_midColor);
addProperty(_botColor);
addProperty(_tfValues);
// addProperty(_topColor);
// addProperty(_midColor);
// addProperty(_botColor);
// addProperty(_tfValues);
registerProperties();
OsEng.gui()._iSWAproperty.registerProperty(&_topColor);
OsEng.gui()._iSWAproperty.registerProperty(&_midColor);
OsEng.gui()._iSWAproperty.registerProperty(&_botColor);
OsEng.gui()._iSWAproperty.registerProperty(&_tfValues);
// registerProperties();
// OsEng.gui()._iSWAproperty.registerProperty(&_topColor);
// OsEng.gui()._iSWAproperty.registerProperty(&_midColor);
// OsEng.gui()._iSWAproperty.registerProperty(&_botColor);
// OsEng.gui()._iSWAproperty.registerProperty(&_tfValues);
dictionary.getValue("kwPath", _kwPath);
// dictionary.getValue("kwPath", _kwPath);
}
DataPlane::~DataPlane(){}
bool DataPlane::initialize(){
// std::string kwPath;
_kw = std::make_shared<KameleonWrapper>(_kwPath);
// dictionary.getValue("KW", _kw);
// std::string kwPath;
// _kw = std::make_shared<KameleonWrapper>(_kwPath);
// dictionary.getValue("KW", _kw);
KameleonWrapper::Model model = _kw->model();
if( model == KameleonWrapper::Model::BATSRUS)
_var = "p";
else
_var = "rho";
// KameleonWrapper::Model model = _kw->model();
// if( model == KameleonWrapper::Model::BATSRUS)
// _var = "p";
// else
// _var = "rho";
createPlane();
@@ -95,17 +95,19 @@ bool DataPlane::initialize(){
return false;
}
_dimensions = glm::size3_t(500,500,1);
float zSlice = 0.5f;
_dataSlice = _kw->getUniformSliceValues(std::string(_var), _dimensions, zSlice);
// _dimensions = glm::size3_t(500,500,1);
// float zSlice = 0.5f;
// _dataSlice = _kw->getUniformSliceValues(std::string(_var), _dimensions, zSlice);
loadTexture();
// loadTexture();
updateTexture();
std::cout << "Creating Colorbar" << std::endl;
_colorbar = std::make_shared<ColorBar>();
if(_colorbar){
_colorbar->initialize();
}
// std::cout << "Creating Colorbar" << std::endl;
// _colorbar = std::make_shared<ColorBar>();
// if(_colorbar){
// _colorbar->initialize();
// }
return isReady();
}
@@ -114,143 +116,183 @@ bool DataPlane::deinitialize(){
unregisterProperties();
destroyPlane();
destroyShader();
_kw = nullptr;
_memorybuffer = "";
_colorbar->deinitialize();
_colorbar = nullptr;
// _kw = nullptr;
_memorybuffer = "";
// _colorbar->deinitialize();
// _colorbar = nullptr;
return true;
return true;
}
void DataPlane::render(const RenderData& data){
if(_texture){
psc position = data.position;
glm::mat4 transform = glm::mat4(1.0);
if(_texture){
psc position = data.position;
glm::mat4 transform = glm::mat4(1.0);
glm::mat4 rotx = glm::rotate(transform, static_cast<float>(M_PI_2), glm::vec3(1, 0, 0));
glm::mat4 roty = glm::rotate(transform, static_cast<float>(M_PI_2), glm::vec3(0, -1, 0));
glm::mat4 rotz = glm::rotate(transform, static_cast<float>(M_PI_2), glm::vec3(0, 0, 1));
glm::mat4 rotx = glm::rotate(transform, static_cast<float>(M_PI_2), glm::vec3(1, 0, 0));
glm::mat4 roty = glm::rotate(transform, static_cast<float>(M_PI_2), glm::vec3(0, -1, 0));
glm::mat4 rotz = glm::rotate(transform, static_cast<float>(M_PI_2), glm::vec3(0, 0, 1));
glm::mat4 rot = glm::mat4(1.0);
for (int i = 0; i < 3; i++){
for (int j = 0; j < 3; j++){
transform[i][j] = static_cast<float>(_stateMatrix[i][j]);
}
}
glm::mat4 rot = glm::mat4(1.0);
for (int i = 0; i < 3; i++){
for (int j = 0; j < 3; j++){
transform[i][j] = static_cast<float>(_stateMatrix[i][j]);
}
}
transform = transform * rotz * roty; //BATSRUS
transform = transform * rotz * roty; //BATSRUS
if(_data->frame == "GSM"){
glm::vec4 v(1,0,0,1);
glm::vec3 xVec = glm::vec3(transform*v);
xVec = glm::normalize(xVec);
if(_data->frame == "GSM"){
glm::vec4 v(1,0,0,1);
glm::vec3 xVec = glm::vec3(transform*v);
xVec = glm::normalize(xVec);
double lt;
glm::vec3 sunVec =
SpiceManager::ref().targetPosition("SUN", "Earth", "GALACTIC", {}, _time, lt);
sunVec = glm::normalize(sunVec);
double lt;
glm::vec3 sunVec =
SpiceManager::ref().targetPosition("SUN", "Earth", "GALACTIC", {}, _time, lt);
sunVec = glm::normalize(sunVec);
float angle = acos(glm::dot(xVec, sunVec));
glm::vec3 ref = glm::cross(xVec, sunVec);
float angle = acos(glm::dot(xVec, sunVec));
glm::vec3 ref = glm::cross(xVec, sunVec);
glm::mat4 rotation = glm::rotate(glm::mat4(1.0f), angle, ref);
transform = rotation * transform;
}
glm::mat4 rotation = glm::rotate(glm::mat4(1.0f), angle, ref);
transform = rotation * transform;
}
position += transform*glm::vec4(_data->offset.x, _data->offset.z, _data->offset.y, _data->offset.w);
position += transform*glm::vec4(_data->offset.x, _data->offset.z, _data->offset.y, _data->offset.w);
// Activate shader
_shader->activate();
glEnable(GL_ALPHA_TEST);
glDisable(GL_CULL_FACE);
// Activate shader
_shader->activate();
glEnable(GL_ALPHA_TEST);
glDisable(GL_CULL_FACE);
_shader->setUniform("ViewProjection", data.camera.viewProjectionMatrix());
_shader->setUniform("ModelTransform", transform);
_shader->setUniform("ViewProjection", data.camera.viewProjectionMatrix());
_shader->setUniform("ModelTransform", transform);
_shader->setUniform("top", _topColor.value());
_shader->setUniform("mid", _midColor.value());
_shader->setUniform("bot", _botColor.value());
_shader->setUniform("tfValues", _tfValues.value());
// _shader->setUniform("top", _topColor.value());
// _shader->setUniform("mid", _midColor.value());
// _shader->setUniform("bot", _botColor.value());
// _shader->setUniform("tfValues", _tfValues.value());
setPscUniforms(*_shader.get(), data.camera, position);
setPscUniforms(*_shader.get(), data.camera, position);
ghoul::opengl::TextureUnit unit;
unit.activate();
_texture->bind();
_shader->setUniform("texture1", unit);
ghoul::opengl::TextureUnit unit;
unit.activate();
_texture->bind();
_shader->setUniform("texture1", unit);
glBindVertexArray(_quad);
glDrawArrays(GL_TRIANGLES, 0, 6);
glEnable(GL_CULL_FACE);
_shader->deactivate();
glBindVertexArray(_quad);
glDrawArrays(GL_TRIANGLES, 0, 6);
glEnable(GL_CULL_FACE);
_shader->deactivate();
position += transform*(glm::vec4(0.5f*_data->scale.x+100.0f ,-0.5f*_data->scale.y, 0.0f, _data->scale.w));
// RenderData data = { *_camera, psc(), doPerformanceMeasurements };
ColorBarData cbdata = { data.camera,
position,
transform,
_topColor.value(),
_midColor.value(),
_botColor.value(),
_tfValues.value()
// transform
};
_colorbar->render(cbdata);
}
// position += transform*(glm::vec4(0.5f*_data->scale.x+100.0f ,-0.5f*_data->scale.y, 0.0f, _data->scale.w));
// // RenderData data = { *_camera, psc(), doPerformanceMeasurements };
// ColorBarData cbdata = { data.camera,
// position,
// transform,
// _topColor.value(),
// _midColor.value(),
// _botColor.value(),
// _tfValues.value()
// // transform
// };
// _colorbar->render(cbdata);
}
}
void DataPlane::update(const UpdateData& data){
if(_planeIsDirty)
createPlane();
if(_planeIsDirty)
createPlane();
_time = Time::ref().currentTime();
_stateMatrix = SpiceManager::ref().positionTransformMatrix("GALACTIC", _data->frame, _time);
_time = Time::ref().currentTime();
_stateMatrix = SpiceManager::ref().positionTransformMatrix("GALACTIC", _data->frame, _time);
float openSpaceUpdateInterval = abs(Time::ref().deltaTime()*_updateInterval);
if(openSpaceUpdateInterval){
if(abs(_time-_lastUpdateTime) >= openSpaceUpdateInterval){
updateTexture();
_lastUpdateTime = _time;
}
if(abs(_time-_lastUpdateTime) >= openSpaceUpdateInterval){
updateTexture();
_lastUpdateTime = _time;
}
}
if(_futureData && _futureData->isFinished){
std::cout << _memorybuffer << std::endl;
_futureData = nullptr;
// std::cout << _memorybuffer << std::endl;
loadTexture();
_futureData = nullptr;
}
}
void DataPlane::loadTexture() {
ghoul::opengl::Texture::FilterMode filtermode = ghoul::opengl::Texture::FilterMode::Linear;
ghoul::opengl::Texture::WrappingMode wrappingmode = ghoul::opengl::Texture::WrappingMode::ClampToEdge;
std::unique_ptr<ghoul::opengl::Texture> texture =
std::make_unique<ghoul::opengl::Texture>(_dataSlice, _dimensions, ghoul::opengl::Texture::Format::Red, GL_RED, GL_FLOAT, filtermode, wrappingmode);
void DataPlane::loadTexture() {
std::stringstream ss(_memorybuffer);
std::string line;
if (texture) {
// LDEBUG("Loaded texture from '" << absPath(_path) << "'");
_dimensions = glm::size3_t(61, 61, 1);
float* values = new float[3721];
int i = 0;
ss >> std::ws;
texture->uploadTexture();
float min = std::numeric_limits<float>::max();
float max = std::numeric_limits<float>::min();
// Textures of planets looks much smoother with AnisotropicMipMap rather than linear
texture->setFilter(ghoul::opengl::Texture::FilterMode::Linear);
while(getline(ss,line)){
if(line.find("#") == 0){
// std::cout << line << std::endl;
continue;
}
_texture = std::move(texture);
}
float x, y, z, N, V, B;
std::stringstream sl(line);
sl >> std::ws >> x >> y >> z >> N >> V >> B;
values[i] = N;
min = std::min(min,values[i]);
max = std::max(max,values[i]);
i++;
}
std::cout << min << ", " << max << std::endl;
for(int j=0; j<i; j++){
float normValue = (values[j]-min)/(max-min);
values[j] = glm::clamp(normValue, 0.0f, 1.0f);
}
_dataSlice = values;
ghoul::opengl::Texture::FilterMode filtermode = ghoul::opengl::Texture::FilterMode::Linear;
ghoul::opengl::Texture::WrappingMode wrappingmode = ghoul::opengl::Texture::WrappingMode::ClampToEdge;
std::unique_ptr<ghoul::opengl::Texture> texture =
std::make_unique<ghoul::opengl::Texture>(_dataSlice, _dimensions, ghoul::opengl::Texture::Format::Red, GL_RED, GL_FLOAT, filtermode, wrappingmode);
if (texture) {
// LDEBUG("Loaded texture from '" << absPath(_path) << "'");
texture->uploadTexture();
// Textures of planets looks much smoother with AnisotropicMipMap rather than linear
texture->setFilter(ghoul::opengl::Texture::FilterMode::Linear);
_texture = std::move(texture);
}
}
void DataPlane::updateTexture(){
std::shared_ptr<DownloadManager::FileFuture> future = ISWAManager::ref().downloadImageToMemory(-_data->id, _memorybuffer);
if(future){
_futureData = future;
}
std::shared_ptr<DownloadManager::FileFuture> future = ISWAManager::ref().downloadDataToMemory(2, _memorybuffer);
if(future){
_futureData = future;
}
}
int DataPlane::id(){
static int id = 0;
return id++;
static int id = 0;
return id++;
}
}// namespace openspace

View File

@@ -37,21 +37,21 @@
#include <openspace/util/time.h>
namespace {
const std::string _loggerCat = "TexutePlane";
const std::string _loggerCat = "TexutePlane";
}
namespace openspace {
TexturePlane::TexturePlane(const ghoul::Dictionary& dictionary)
:CygnetPlane(dictionary)
,_futureTexture(nullptr)
:CygnetPlane(dictionary)
,_futureTexture(nullptr)
{
_id = id();
std::string name;
dictionary.getValue("Name", name);
setName(name);
//setName("TexturePlane" + std::to_string(_id));
registerProperties();
_id = id();
std::string name;
dictionary.getValue("Name", name);
setName(name);
//setName("TexturePlane" + std::to_string(_id));
registerProperties();
}
@@ -60,7 +60,7 @@ TexturePlane::~TexturePlane(){}
bool TexturePlane::initialize(){
createPlane();
createShader();
updateTexture();
updateTexture();
return isReady();
}
@@ -71,153 +71,141 @@ bool TexturePlane::deinitialize(){
_memorybuffer = "";
// std::remove(absPath(_data->path).c_str());
return true;
return true;
}
void TexturePlane::render(const RenderData& data){
if(_texture){
// psc position = data.position;
// glm::mat4 transform = glm::mat4(1.0);
// // transform = glm::inverse(OsEng.renderEngine().camera()->viewRotationMatrix());
if(_texture){
// psc position = data.position;
// glm::mat4 transform = glm::mat4(1.0);
// // transform = glm::inverse(OsEng.renderEngine().camera()->viewRotationMatrix());
// float textureRatio = (float (_texture->height()/float(_texture->width())));
// transform = glm::scale(transform, glm::vec3(1, textureRatio, 1));
// float textureRatio = (float (_texture->height()/float(_texture->width())));
// transform = glm::scale(transform, glm::vec3(1, textureRatio, 1));
// glm::mat4 rotx = glm::rotate(transform, static_cast<float>(M_PI_2), glm::vec3(1, 0, 0));
// glm::mat4 roty = glm::rotate(transform, static_cast<float>(M_PI_2), glm::vec3(0, 1, 0));
// // glm::mat4 rot = glm::mat4(1.0);
// /* for (int i = 0; i < 3; i++){
// for (int j = 0; j < 3; j++){
// transform[i][j] = static_cast<float>(_stateMatrix[i][j]);
// }
// }*/
// glm::mat4 rotx = glm::rotate(transform, static_cast<float>(M_PI_2), glm::vec3(1, 0, 0));
// glm::mat4 roty = glm::rotate(transform, static_cast<float>(M_PI_2), glm::vec3(0, 1, 0));
// // glm::mat4 rot = glm::mat4(1.0);
// /* for (int i = 0; i < 3; i++){
// for (int j = 0; j < 3; j++){
// transform[i][j] = static_cast<float>(_stateMatrix[i][j]);
// }
// }*/
// //transform = transform * roty * rotx;
// position += transform*glm::vec4(-_pscOffset.x, _pscOffset.z, _pscOffset.y, _pscOffset.w);
// //transform = transform * roty * rotx;
// position += transform*glm::vec4(-_pscOffset.x, _pscOffset.z, _pscOffset.y, _pscOffset.w);
// // transform = glm::rotate(transform, _roatation.value()[0], glm::vec3(1,0,0));
// // transform = glm::rotate(transform, _roatation.value()[1], glm::vec3(0,1,0));
// // transform = glm::rotate(transform, _roatation.value()[2], glm::vec3(0,0,1));
// // transform = glm::rotate(transform, _roatation.value()[0], glm::vec3(1,0,0));
// // transform = glm::rotate(transform, _roatation.value()[1], glm::vec3(0,1,0));
// // transform = glm::rotate(transform, _roatation.value()[2], glm::vec3(0,0,1));
psc position = data.position;
glm::mat4 transform = glm::mat4(1.0);
psc position = data.position;
glm::mat4 transform = glm::mat4(1.0);
glm::mat4 rotx = glm::rotate(transform, static_cast<float>(M_PI_2), glm::vec3(1, 0, 0));
glm::mat4 roty = glm::rotate(transform, static_cast<float>(M_PI_2), glm::vec3(0, -1, 0));
glm::mat4 rotz = glm::rotate(transform, static_cast<float>(M_PI_2), glm::vec3(0, 0, 1));
glm::mat4 rotx = glm::rotate(transform, static_cast<float>(M_PI_2), glm::vec3(1, 0, 0));
glm::mat4 roty = glm::rotate(transform, static_cast<float>(M_PI_2), glm::vec3(0, -1, 0));
glm::mat4 rotz = glm::rotate(transform, static_cast<float>(M_PI_2), glm::vec3(0, 0, 1));
glm::mat4 rot = glm::mat4(1.0);
for (int i = 0; i < 3; i++){
for (int j = 0; j < 3; j++){
transform[i][j] = static_cast<float>(_stateMatrix[i][j]);
}
}
glm::mat4 rot = glm::mat4(1.0);
for (int i = 0; i < 3; i++){
for (int j = 0; j < 3; j++){
transform[i][j] = static_cast<float>(_stateMatrix[i][j]);
}
}
transform = transform * rotz * roty; //BATSRUS
transform = transform * rotz * roty; //BATSRUS
if(_data->frame == "GSM"){
glm::vec4 v(1,0,0,1);
glm::vec3 xVec = glm::vec3(transform*v);
xVec = glm::normalize(xVec);
if(_data->frame == "GSM"){
glm::vec4 v(1,0,0,1);
glm::vec3 xVec = glm::vec3(transform*v);
xVec = glm::normalize(xVec);
double lt;
glm::vec3 sunVec =
SpiceManager::ref().targetPosition("SUN", "Earth", "GALACTIC", {}, _time, lt);
sunVec = glm::normalize(sunVec);
double lt;
glm::vec3 sunVec =
SpiceManager::ref().targetPosition("SUN", "Earth", "GALACTIC", {}, _time, lt);
sunVec = glm::normalize(sunVec);
float angle = acos(glm::dot(xVec, sunVec));
glm::vec3 ref = glm::cross(xVec, sunVec);
float angle = acos(glm::dot(xVec, sunVec));
glm::vec3 ref = glm::cross(xVec, sunVec);
glm::mat4 rotation = glm::rotate(glm::mat4(1.0f), angle, ref);
transform = rotation * transform;
}
glm::mat4 rotation = glm::rotate(glm::mat4(1.0f), angle, ref);
transform = rotation * transform;
}
position += transform*glm::vec4(_data->offset.x, _data->offset.z, _data->offset.y, _data->offset.w);
position += transform*glm::vec4(_data->offset.x, _data->offset.z, _data->offset.y, _data->offset.w);
// Activate shader
_shader->activate();
glEnable(GL_ALPHA_TEST);
glDisable(GL_CULL_FACE);
_shader->setUniform("ViewProjection", OsEng.renderEngine().camera()->viewProjectionMatrix());
_shader->setUniform("ModelTransform", transform);
setPscUniforms(*_shader.get(), *OsEng.renderEngine().camera(), position);
// Activate shader
_shader->activate();
glEnable(GL_ALPHA_TEST);
glDisable(GL_CULL_FACE);
_shader->setUniform("ViewProjection", OsEng.renderEngine().camera()->viewProjectionMatrix());
_shader->setUniform("ModelTransform", transform);
setPscUniforms(*_shader.get(), *OsEng.renderEngine().camera(), position);
ghoul::opengl::TextureUnit unit;
unit.activate();
_texture->bind();
_shader->setUniform("texture1", unit);
ghoul::opengl::TextureUnit unit;
unit.activate();
_texture->bind();
_shader->setUniform("texture1", unit);
glBindVertexArray(_quad);
glDrawArrays(GL_TRIANGLES, 0, 6);
glEnable(GL_CULL_FACE);
glBindVertexArray(_quad);
glDrawArrays(GL_TRIANGLES, 0, 6);
glEnable(GL_CULL_FACE);
_shader->deactivate();
}
_shader->deactivate();
}
}
void TexturePlane::update(const UpdateData& data){
if(_planeIsDirty)
createPlane();
if(_planeIsDirty)
createPlane();
_time = Time::ref().currentTime();
_stateMatrix = SpiceManager::ref().positionTransformMatrix("GALACTIC", _data->frame, _time);
_time = Time::ref().currentTime();
_stateMatrix = SpiceManager::ref().positionTransformMatrix("GALACTIC", _data->frame, _time);
float openSpaceUpdateInterval = abs(Time::ref().deltaTime()*_updateInterval);
if(openSpaceUpdateInterval){
if(abs(_time-_lastUpdateTime) >= openSpaceUpdateInterval){
updateTexture();
_lastUpdateTime = _time;
}
if(abs(_time-_lastUpdateTime) >= openSpaceUpdateInterval){
updateTexture();
_lastUpdateTime = _time;
}
}
if(_futureTexture && _futureTexture->isFinished){
loadTexture();
_futureTexture = nullptr;
}
if(_futureData && _futureData->isFinished){
std::cout << _databuffer << std::endl;
_futureData = nullptr;
if(_futureTexture && _futureTexture->isFinished){
loadTexture();
_futureTexture = nullptr;
}
}
void TexturePlane::loadTexture() {
// std::cout << _data->path << std::endl;
// std::unique_ptr<ghoul::opengl::Texture> texture = ghoul::io::TextureReader::ref().loadTexture(absPath(_data->path));
std::unique_ptr<ghoul::opengl::Texture> texture = ghoul::io::TextureReader::ref().loadTexture(absPath("${OPENSPACE_DATA}/GM_openspace_Z0_20150315_000000.png"));
// if(_memorybuffer != ""){
// std::unique_ptr<ghoul::opengl::Texture> texture = ghoul::io::TextureReader::ref().loadTextureFromMemory(_memorybuffer);
if (texture) {
// LDEBUG("Loaded texture from '" << absPath(_data->path) << "'");
texture->uploadTexture();
// Textures of planets looks much smoother with AnisotropicMipMap rather than linear
texture->setFilter(ghoul::opengl::Texture::FilterMode::Linear);
// std::cout << _data->path << std::endl;
// std::unique_ptr<ghoul::opengl::Texture> texture = ghoul::io::TextureReader::ref().loadTexture(absPath(_data->path));
std::unique_ptr<ghoul::opengl::Texture> texture = ghoul::io::TextureReader::ref().loadTexture(absPath("${OPENSPACE_DATA}/GM_openspace_Z0_20150315_000000.png"));
// if(_memorybuffer != ""){
// std::unique_ptr<ghoul::opengl::Texture> texture = ghoul::io::TextureReader::ref().loadTextureFromMemory(_memorybuffer);
if (texture) {
// LDEBUG("Loaded texture from '" << absPath(_data->path) << "'");
texture->uploadTexture();
// Textures of planets looks much smoother with AnisotropicMipMap rather than linear
texture->setFilter(ghoul::opengl::Texture::FilterMode::Linear);
_texture = std::move(texture);
}
// }
_texture = std::move(texture);
}
// }
}
void TexturePlane::updateTexture(){
std::shared_ptr<DownloadManager::FileFuture> future = ISWAManager::ref().downloadImageToMemory(_data->id, _memorybuffer);
std::shared_ptr<DownloadManager::FileFuture> dataFuture = ISWAManager::ref().downloadDataToMemory(1, _databuffer);
std::shared_ptr<DownloadManager::FileFuture> future = ISWAManager::ref().downloadImageToMemory(_data->id, _memorybuffer);
// std::shared_ptr<DownloadManager::FileFuture> future = ISWAManager::ref().downloadImage(_data->id, absPath(_data->path));
if(future){
_futureTexture = future;
}
if(dataFuture)
_futureData = dataFuture;
// std::shared_ptr<DownloadManager::FileFuture> future = ISWAManager::ref().downloadImage(_data->id, absPath(_data->path));
if(future){
_futureTexture = future;
}
}
int TexturePlane::id(){
static int id = 0;
return id++;
static int id = 0;
return id++;
}
}// namespace openspace

View File

@@ -45,12 +45,10 @@
private:
virtual void loadTexture() override;
virtual void updateTexture() override;
static int id();
std::shared_ptr<DownloadManager::FileFuture> _futureTexture;
std::shared_ptr<DownloadManager::FileFuture> _futureData;
std::string _databuffer;
};
} // namespace openspace

View File

@@ -46,8 +46,8 @@ Fragment getFragment() {
//diffuse.a = diffuse.r;
float tot = diffuse.r + diffuse.g + diffuse.b;
tot /= 3.0;
if (tot >= 0.5 || tot <= 0.05)
discard;
//if (tot >= 0.5 || tot <= 0.05)
// discard;
Fragment frag;
frag.color = diffuse;

View File

@@ -41,33 +41,33 @@ Fragment getFragment() {
float depth = pscDepth(position);
vec4 diffuse;
// diffuse = top;
// diffuse = texture(texture1, vs_st);
float v = texture(texture1, vs_st).r;
float x = tfValues.x;
float y = tfValues.y;
diffuse = texture(texture1, vs_st);
//float v = texture(texture1, vs_st).r;
//float x = tfValues.x;
//float y = tfValues.y;
if(v > (x+y)){
v = v - (x+y);
v = v / (x-y);
diffuse = mix(mid, top, v);
}else if( v < (x-y)){
v = v / (x-y);
diffuse = mix(bot, mid, v);
}else{
diffuse = mid;
}
// vec4 diffuse = vec4(1,vs_st,1);
//vec4 diffuse = vec4(1,0,0,1);
// if(position.w > 9.0) {
// diffuse = vec4(1,0,0,1);
//if(v > (x+y)){
// v = v - (x+y);
// v = v / (x-y);
// diffuse = mix(mid, top, v);
// }else if( v < (x-y)){
// v = v / (x-y);
// diffuse = mix(bot, mid, v);
// }else{
// diffuse = mid;
// }
//diffuse.a = diffuse.r;
// float tot = diffuse.r + diffuse.g + diffuse.b;
// tot /= 3.0;
if (diffuse.a <= 0.05)
discard;
// // vec4 diffuse = vec4(1,vs_st,1);
// //vec4 diffuse = vec4(1,0,0,1);
// // if(position.w > 9.0) {
// // diffuse = vec4(1,0,0,1);
// // }
// //diffuse.a = diffuse.r;
// // float tot = diffuse.r + diffuse.g + diffuse.b;
// // tot /= 3.0;
// if (diffuse.a <= 0.05)
// discard;
Fragment frag;
frag.color = diffuse;

View File

@@ -161,19 +161,25 @@ namespace openspace{
// _container->addISWACygnet(cygnetId, data);
createScreenSpace(id);
}else if(id < 0){
//download metadata to texture plane
// std::shared_ptr<ExtensionFuture> extFuture = fileExtension(id);
//download metadata to texture plane
std::shared_ptr<MetadataFuture> extFuture = downloadMetadata(id);
extFuture->type = "TEXTURE";
extFuture->id = -id;
// extFuture->parent = info;
// _extFutures.push_back(extFuture);
// std::shared_ptr<ExtensionFuture> extFuture
_metaFutures.push_back(downloadMetadata(id));
_metaFutures.push_back(extFuture);
}
else {
std::shared_ptr<MetadataFuture> extFuture = downloadMetadata(-2);
extFuture->type = "DATA";
extFuture->id = -2;
// std::shared_ptr<Metadata> mdata = std::make_shared<Metadata>();
// mdata->id = 0;
// mdata->path = absPath("${OPENSPACE_DATA}/"+info);
// createISWACygnet(mdata);
createDataPlane(absPath("${OPENSPACE_DATA}/"+info));
_metaFutures.push_back(extFuture);
// createDataPlane(absPath("${OPENSPACE_DATA}/"+info));
}
}
@@ -223,7 +229,7 @@ namespace openspace{
if(file.is_open()){
std::string json( (std::istreambuf_iterator<char>(file) ),
(std::istreambuf_iterator<char>()));
std::cout << "This is in the file: " << json << std::endl;
// std::cout << "This is in the file: " << json << std::endl;
metaFuture->isFinished = true;
metaFuture->json = json;
}
@@ -320,7 +326,6 @@ namespace openspace{
data->path = path;
data->parent = (*it)->parent;
//createTexturePlane(id, json)
createISWACygnet(data);
it = _extFutures.erase( it );
}
@@ -331,7 +336,12 @@ namespace openspace{
for (auto it = _metaFutures.begin(); it != _metaFutures.end(); ){
if((*it)->isFinished) {
createTexturePlane(7,(*it)->json);
if((*it)->type == "TEXTURE"){
createPlane((*it)->id,(*it)->json,std::string("TexturePlane"));
}else{
createPlane((*it)->id,(*it)->json,std::string("DataPlane"));
}
it = _metaFutures.erase( it );
}else{
++it;
@@ -395,7 +405,7 @@ namespace openspace{
return table;
}
std::string ISWAManager::parseJSONToLuaTable(int id, std::string jsonString){
std::string ISWAManager::parseJSONToLuaTable(int id, std::string jsonString, std::string type){
if(jsonString != ""){
json j = json::parse(jsonString);
@@ -442,11 +452,12 @@ namespace openspace{
// + std::to_string(scalew) +
// "}";
std::string table = "{"
"Name = 'TexturePlane "+ std::to_string(id) +"' , "
"Parent = '" + parent + "', "
"Renderable = {"
"Type = 'TexturePlane', "
"Type = '" + type + "', "
"Id = " + std::to_string(id) + ", "
"Frame = '" + frame + "' , "
"Scale = " + std::to_string(scale) + ", "
@@ -455,7 +466,7 @@ namespace openspace{
"}"
;
// std::cout << table << std::endl;
std::cout << table << std::endl;
// ghoul::Dictionary dic;
return table;
}
@@ -494,22 +505,32 @@ namespace openspace{
return "";
}
void ISWAManager::createDataPlane(std::string kwPath){
std::string luaTable = parseKWToLuaTable(kwPath);
//Create KameleonPlane?
// void ISWAManager::createDataPlane(std::string kwPath){
// std::string luaTable = parseKWToLuaTable(kwPath);
// if(luaTable != ""){
// std::string script = "openspace.addSceneGraphNode(" + luaTable + ");";
// OsEng.scriptEngine().queueScript(script);
// }
// }
// void ISWAManager::createTexturePlane(int id, std::string json){
// std::string luaTable = parseJSONToLuaTable(id, json);
// if(luaTable != ""){
// std::string script = "openspace.addSceneGraphNode(" + parseJSONToLuaTable(id, json) + ");";
// OsEng.scriptEngine().queueScript(script);
// }
// }
void ISWAManager::createPlane(int id, std::string json, std::string type){
std::string luaTable = parseJSONToLuaTable(id, json, type);
if(luaTable != ""){
std::string script = "openspace.addSceneGraphNode(" + luaTable + ");";
OsEng.scriptEngine().queueScript(script);
}
}
void ISWAManager::createTexturePlane(int id, std::string json){
std::string luaTable = parseJSONToLuaTable(id, json);
if(luaTable != ""){
std::string script = "openspace.addSceneGraphNode(" + parseJSONToLuaTable(id, json) + ");";
OsEng.scriptEngine().queueScript(script);
}
}
void ISWAManager::createScreenSpace(int id){
OsEng.renderEngine().registerScreenSpaceRenderable(std::make_shared<ScreenSpaceCygnet>(id));
}

View File

@@ -58,6 +58,7 @@ struct Metadata {
struct MetadataFuture {
int id;
std::string json;
std::string type;
bool isFinished;
};
@@ -86,15 +87,16 @@ public:
void update();
private:
std::string iSWAurl(int);
std::string iSWADataUrl(int);
std::string iSWAurl(int id);
std::string iSWADataUrl(int id);
std::shared_ptr<MetadataFuture> downloadMetadata(int id);
std::string getDictionaryTable(int id, std::string path);
std::string parseJSONToLuaTable(int id, std::string json);
std::string parseJSONToLuaTable(int id, std::string json, std::string type);
std::string parseKWToLuaTable(std::string kwPath);
void createDataPlane(std::string kwPath);
void createTexturePlane(int id, std::string json);
// void createDataPlane(std::string kwPath);
// void createTexturePlane(int id, std::string json);
void createPlane(int id, std::string json, std::string type);
void createScreenSpace(int id);
std::map<std::string, std::string> _month;