Add RenderableShadowCylinders to the New Horizons CMakeLists file

This commit is contained in:
Alexander Bock
2015-06-04 01:54:59 +02:00
parent 3c6ef4d288
commit 0953b35bb6

View File

@@ -30,6 +30,7 @@ set(HEADER_FILES
${CMAKE_CURRENT_SOURCE_DIR}/rendering/renderablefov.h
${CMAKE_CURRENT_SOURCE_DIR}/rendering/renderableplaneprojection.h
${CMAKE_CURRENT_SOURCE_DIR}/rendering/renderableplanetprojection.h
${CMAKE_CURRENT_SOURCE_DIR}/rendering/renderableshadowcylinder.h
${CMAKE_CURRENT_SOURCE_DIR}/rendering/simplespheregeometryprojection.h
${CMAKE_CURRENT_SOURCE_DIR}/rendering/writeToTexture.h
${CMAKE_CURRENT_SOURCE_DIR}/util/decoder.h
@@ -50,6 +51,7 @@ set(SOURCE_FILES
${CMAKE_CURRENT_SOURCE_DIR}/rendering/renderablefov.cpp
${CMAKE_CURRENT_SOURCE_DIR}/rendering/renderableplaneprojection.cpp
${CMAKE_CURRENT_SOURCE_DIR}/rendering/renderableplanetprojection.cpp
${CMAKE_CURRENT_SOURCE_DIR}/rendering/renderableshadowcylinder.cpp
${CMAKE_CURRENT_SOURCE_DIR}/rendering/simplespheregeometryprojection.cpp
${CMAKE_CURRENT_SOURCE_DIR}/util/decoder.cpp
${CMAKE_CURRENT_SOURCE_DIR}/util/hongkangparser.cpp
@@ -70,6 +72,8 @@ set(SHADER_FILES
${CMAKE_CURRENT_SOURCE_DIR}/shaders/fov_vs.glsl
${CMAKE_CURRENT_SOURCE_DIR}/shaders/projectiveTexture_fs.glsl
${CMAKE_CURRENT_SOURCE_DIR}/shaders/projectiveTexture_vs.glsl
${CMAKE_CURRENT_SOURCE_DIR}/shaders/terminatorshadow_fs.glsl
${CMAKE_CURRENT_SOURCE_DIR}/shaders/terminatorshadow_vs.glsl
)
source_group("Shader Files" FILES ${SHADER_FILES})