Fix shader compile error for inside volume raycasting

This commit is contained in:
Alexander Bock
2016-06-17 18:30:39 +02:00
parent c587b5cdb9
commit 0cefde84d2

View File

@@ -25,9 +25,15 @@
#version __CONTEXT__
in vec4 position;
out vec2 texCoord;
out vec3 vPosition;
out vec4 worldPosition;
void main() {
gl_Position = position;
texCoord = 0.5 + position.xy / 2.0;
vPosition = position.xyz;
worldPosition = position;
}