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Fix shader compile error for inside volume raycasting
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@@ -25,9 +25,15 @@
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#version __CONTEXT__
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in vec4 position;
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out vec2 texCoord;
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out vec3 vPosition;
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out vec4 worldPosition;
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void main() {
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gl_Position = position;
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texCoord = 0.5 + position.xy / 2.0;
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vPosition = position.xyz;
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worldPosition = position;
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}
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