convert cursor coordinates to ray direction in world space and calculate the distance from planets to the ray to get picking

This commit is contained in:
Jonathan Bosson
2017-03-28 14:15:23 -06:00
parent bc46190711
commit 0ea349a70c
3 changed files with 57 additions and 52 deletions

View File

@@ -107,8 +107,12 @@ class TouchInteraction : public properties::PropertyOwner
properties::StringProperty _origin;
globebrowsing::RenderableGlobe* _globe;
bool _directTouchMode;
double _projectionScaleFactor;
double _currentRadius;
double _minHeightFromSurface;
InteractionType _interactionMode;
InteractionType _action;
double _baseSensitivity;
double _baseFriction;
glm::dvec3 _centroid;

View File

@@ -61,7 +61,8 @@ TouchInteraction::TouchInteraction()
_friction{ _baseFriction, _baseFriction/2.0, _baseFriction, _baseFriction, _baseFriction/4.0 },
_centroid{ glm::dvec3(0.0) },
_sensitivity{ 2.0, 0.1, 0.1, 0.1, 0.2 },
_minHeightFromSurface{ 0.0 }
_projectionScaleFactor{ 1.000004 },
_directTouchMode{ false }
{
_origin.onChange([this]() {
SceneGraphNode* node = sceneGraphNode(_origin.value());
@@ -79,16 +80,30 @@ TouchInteraction::~TouchInteraction() { }
void TouchInteraction::update(const std::vector<TuioCursor>& list, std::vector<Point>& lastProcessed) {
TuioCursor cursor = list.at(0);
if (_currentRadius > 0.3) // good value to make any planet sufficiently large for direct-touch
_directTouchMode = true;
else
_directTouchMode = false;
double xCo = 2 * (cursor.getX() - 0.5);
double yCo = -2 * (cursor.getY() - 0.5); // normalized -1 to 1 coordinates on screen
glm::dvec3 cursorInWorldSpace = _camera->rotationQuaternion() * glm::dvec3(xCo, yCo, -1.0);
glm::dvec3 camToCenter = _focusNode->worldPosition() - _camera->positionVec3();
double dist = std::max(length(glm::cross(cursorInWorldSpace, camToCenter)) / length(cursorInWorldSpace) - _focusNode->boundingSphere().lengthd(), 0.0);
std::cout << "Dist: " << dist << ", Ray: " << glm::to_string(cursorInWorldSpace) << "\n";
interpret(list, lastProcessed);
if (!_interactionMode.rot) {
if (!_action.rot) {
_centroid.x = std::accumulate(list.begin(), list.end(), 0.0f, [](double x, const TuioCursor& c) { return x + c.getX(); }) / list.size();
_centroid.y = std::accumulate(list.begin(), list.end(), 0.0f, [](double y, const TuioCursor& c) { return y + c.getY(); }) / list.size();
}
if (_interactionMode.rot) { // add rotation velocity
if (_action.rot) { // add rotation velocity
_vel.globalRot += glm::dvec2(cursor.getXSpeed(), cursor.getYSpeed()) * _sensitivity.globalRot;
}
if (_interactionMode.pinch) { // add zooming velocity
if (_action.pinch) { // add zooming velocity
double distance = std::accumulate(list.begin(), list.end(), 0.0, [&](double d, const TuioCursor& c) {
return d + c.getDistance(_centroid.x, _centroid.y);
});
@@ -99,10 +114,10 @@ void TouchInteraction::update(const std::vector<TuioCursor>& list, std::vector<P
double zoomFactor = (distance - lastDistance) * glm::distance(_camera->positionVec3(), _camera->focusPositionVec3());
_vel.zoom += zoomFactor * _sensitivity.zoom;
}
if (_interactionMode.pan) { // add local rotation velocity
if (_action.pan) { // add local rotation velocity
_vel.localRot += glm::dvec2(cursor.getXSpeed(), cursor.getYSpeed()) * _sensitivity.localRot;
}
if (_interactionMode.roll) { // add global roll rotation velocity
if (_action.roll) { // add global roll rotation velocity
double rollFactor = std::accumulate(list.begin(), list.end(), 0.0, [&](double diff, const TuioCursor& c) {
TuioPoint point = find_if(lastProcessed.begin(), lastProcessed.end(), [&c](const Point& p) { return p.first == c.getSessionID(); })->second;
double res = diff;
@@ -116,26 +131,9 @@ void TouchInteraction::update(const std::vector<TuioCursor>& list, std::vector<P
res += currentAngle - lastAngle;
return res;
});
double maxX = 0.0;
double minX = 1.0;
double maxY = 0.0;
double minY = 1.0;
for (const TuioCursor& c : list) {
if (c.getX() > maxX)
maxX = c.getX();
if (c.getX() < minX)
minX = c.getX();
if (c.getY() > maxY)
maxY = c.getY();
if (c.getY() < minY)
minY = c.getY();
}
double xRange = (maxX - minX) / list.size();
double yRange = (maxY - minY) / list.size();
//if (std::abs(rollFactor)/list.size() > 0.02)
_vel.localRoll += -rollFactor * _sensitivity.localRoll;
_vel.localRoll += -rollFactor * _sensitivity.localRoll;
}
if (_interactionMode.pick) { // pick something in the scene as focus node
if (_action.pick) { // pick something in the scene as focus node
}
//default:
@@ -161,26 +159,26 @@ void TouchInteraction::interpret(const std::vector<TuioCursor>& list, const std:
if (list.size() == 1) {
//if(!cursor.isMoving()) // pick
_interactionMode.rot = true;
_interactionMode.pinch = false;
_interactionMode.pan = false;
_interactionMode.roll = false;
_interactionMode.pick = false;
_action.rot = true;
_action.pinch = false;
_action.pan = false;
_action.roll = false;
_action.pick = false;
}
else {
if (std::abs(dist - lastDist) / list.size() < 0.1 && list.size() == 2) {
_interactionMode.rot = false;
_interactionMode.pinch = false;
_interactionMode.pan = true;
_interactionMode.roll = false;
_interactionMode.pick = false;
_action.rot = false;
_action.pinch = false;
_action.pan = true;
_action.roll = false;
_action.pick = false;
}
else {
_interactionMode.rot = false;
_interactionMode.pinch = true;
_interactionMode.pan = false;
//_interactionMode.roll = true;
_interactionMode.pick = false;
_action.rot = false;
_action.pinch = true;
_action.pan = false;
//_action.roll = true;
_action.pick = false;
double rollFactor = std::accumulate(list.begin(), list.end(), 0.0, [&](double diff, const TuioCursor& c) {
TuioPoint point = find_if(lastProcessed.begin(), lastProcessed.end(), [&c](const Point& p) { return p.first == c.getSessionID(); })->second;
@@ -212,7 +210,7 @@ void TouchInteraction::interpret(const std::vector<TuioCursor>& list, const std:
double xRange = (maxX - minX) / list.size();
double yRange = (maxY - minY) / list.size();
if (std::abs(rollFactor) / list.size() > 0.05)
_interactionMode.roll = true;
_action.roll = true;
}
}
@@ -238,13 +236,16 @@ void TouchInteraction::step(double dt) {
directionToCenter,
normalize(camDirection + lookUp)); // To avoid problem with lookup in up direction
dquat globalCamRot = normalize(quat_cast(inverse(lookAtMat)));
dquat localCamRot = inverse(globalCamRot) * _camera->rotationQuaternion();;
dquat localCamRot = inverse(globalCamRot) * _camera->rotationQuaternion();
double boundingSphere = _focusNode->boundingSphere().lengthf();
double boundingSphere = _focusNode->boundingSphere().lengthd();
double minHeightAboveBoundingSphere = 1;
dvec3 centerToBoundingSphere;
double distance = std::max(length(centerToCamera) - boundingSphere, 0.0);
_currentRadius = boundingSphere / std::max(distance * _projectionScaleFactor, 1.0);
{ // Roll
dquat camRollRot = angleAxis(_vel.localRoll*dt, dvec3(0.0, 0.0, 1.0));
localCamRot = localCamRot * camRollRot;
@@ -324,18 +325,18 @@ void TouchInteraction::configSensitivities(double dist) {
void TouchInteraction::decelerate() {
_vel.zoom *= (1 - _friction.zoom);
_vel.globalRot *= (1 - _friction.globalRot);
_vel.globalRot *= (1 - 0.005);
_vel.localRot *= (1 - _friction.localRot);
_vel.globalRoll *= (1 - _friction.globalRoll);
_vel.localRoll *= (1 - _friction.localRoll);
}
void TouchInteraction::clear() {
_interactionMode.rot = false;
_interactionMode.pinch = false;
_interactionMode.pan = false;
_interactionMode.roll = false;
_interactionMode.pick = false;
_action.rot = false;
_action.pinch = false;
_action.pan = false;
_action.roll = false;
_action.pick = false;
}

View File

@@ -7,7 +7,7 @@ return {
-- occurs in a single window, a fisheye projection, or a dome cluster system
-- A regular 1280x720 window
SGCTConfig = sgct.config.single{},
SGCTConfig = sgct.config.single{},
-- Fullscreen mode
--SGCTConfig = sgct.config.single{fullScreen=true},
@@ -26,7 +26,7 @@ return {
-- Sets the scene that is to be loaded by OpenSpace. A scene file is a description
-- of all entities that will be visible during an instance of OpenSpace
Scene = "${SCENE}/globebrowsing.scene",
Scene = "${SCENE}/default.scene",
-- Scene = "${SCENE}/globebrowsing.scene",
-- Scene = "${SCENE}/rosetta.scene",
-- Scene = "${SCENE}/dawn.scene",