Merge branch 'master' into feature/skybrowser

This commit is contained in:
Emma Broman
2022-05-02 10:09:06 +02:00
27 changed files with 1234 additions and 1690 deletions

View File

@@ -25,7 +25,11 @@ local object = {
ScaleFactor = 540.9,
FadeInDistances = { 1000.0, 10000.0 }, -- Fade in value in the same unit as "Unit"
BillboardMinMaxSize = { 0.0, 11.1 },
EnablePixelSizeControl = true
EnablePixelSizeControl = true,
ColorMap = speck .. "viridis.cmap",
ColorOption = { "redshift", "Tlookback", "distMpc" },
ColorRange = { { 0.102, 7.085 }, { 1.4, 13.0 }, { 440.5, 8852.099609 } },
UseColorMap = false
},
GUI = {
Name = "Quasars",

View File

@@ -3,7 +3,7 @@ local propertyHelper = asset.require("./property_helper")
local toggle_native_ui = {
Identifier = "os_default.toggle_native_ui",
Name = "Show Native GUI",
Command = propertyHelper.invert("Modules.ImGUI.Main.Enabled"),
Command = propertyHelper.invert("Modules.ImGUI.Enabled"),
Documentation = "Shows or hides the native UI",
GuiPath = "/Native GUI",
IsLocal = true,

View File

@@ -114,7 +114,7 @@ protected:
void setRenderBinFromOpacity();
void registerUpdateRenderBinFromOpacity();
/// Returns the full opacity constructed from the _opactiy and _fade property values
/// Returns the full opacity constructed from the _opacity and _fade property values
float opacity() const;
double _boundingSphere = 0.0;

View File

@@ -59,12 +59,12 @@ namespace {
constexpr const char* ProgramObjectName = "RenderableBillboardsCloud";
constexpr const char* RenderToPolygonProgram = "RenderableBillboardsCloud_Polygon";
constexpr const std::array<const char*, 20> UniformNames = {
constexpr const std::array<const char*, 21> UniformNames = {
"cameraViewProjectionMatrix", "modelMatrix", "cameraPosition", "cameraLookUp",
"renderOption", "minBillboardSize", "maxBillboardSize",
"correctionSizeEndDistance", "correctionSizeFactor", "color", "alphaValue",
"scaleFactor", "up", "right", "fadeInValue", "screenSize", "spriteTexture",
"hasColorMap", "enabledRectSizeControl", "hasDvarScaling"
"hasColorMap", "useColorMap", "enabledRectSizeControl", "hasDvarScaling"
};
enum RenderOption {
@@ -85,6 +85,14 @@ namespace {
"size of each point."
};
constexpr openspace::properties::Property::PropertyInfo UseColorMapInfo = {
"UseColorMap",
"Use Color Map",
"If this value is set to 'true', the provided color map is used (if one was "
"provided in the configuration). If no color map was provided, changing this "
"setting does not do anything."
};
constexpr openspace::properties::Property::PropertyInfo ColorInfo = {
"Color",
"Color",
@@ -253,6 +261,9 @@ namespace {
// [[codegen::verbatim(ScaleFactorInfo.description)]]
std::optional<float> scaleFactor;
// [[codegen::verbatim(UseColorMapInfo.description)]]
std::optional<bool> useColorMap;
// [[codegen::verbatim(ColorMapInfo.description)]]
std::optional<std::string> colorMap;
@@ -328,6 +339,7 @@ documentation::Documentation RenderableBillboardsCloud::Documentation() {
RenderableBillboardsCloud::RenderableBillboardsCloud(const ghoul::Dictionary& dictionary)
: Renderable(dictionary)
, _scaleFactor(ScaleFactorInfo, 1.f, 0.f, 600.f)
, _useColorMap(UseColorMapInfo, true)
, _pointColor(ColorInfo, glm::vec3(1.f), glm::vec3(0.f), glm::vec3(1.f))
, _spriteTexturePath(SpriteTextureInfo)
, _textColor(TextColorInfo, glm::vec3(1.f), glm::vec3(0.f), glm::vec3(1.f))
@@ -374,6 +386,8 @@ RenderableBillboardsCloud::RenderableBillboardsCloud(const ghoul::Dictionary& di
}
_hasSpeckFile = p.file.has_value();
_useColorMap = p.useColorMap.value_or(_useColorMap);
_drawElements = p.drawElements.value_or(_drawElements);
_drawElements.onChange([&]() { _hasSpeckFile = !_hasSpeckFile; });
addProperty(_drawElements);
@@ -440,11 +454,10 @@ RenderableBillboardsCloud::RenderableBillboardsCloud(const ghoul::Dictionary& di
_isColorMapExact = p.exactColorMap.value_or(_isColorMapExact);
}
else {
_pointColor = p.color;
_pointColor.setViewOption(properties::Property::ViewOptions::Color);
addProperty(_pointColor);
}
_pointColor = p.color;
_pointColor.setViewOption(properties::Property::ViewOptions::Color);
addProperty(_pointColor);
addProperty(_opacity);
@@ -538,6 +551,9 @@ RenderableBillboardsCloud::RenderableBillboardsCloud(const ghoul::Dictionary& di
});
addProperty(_setRangeFromData);
_useColorMap.onChange([this]() { _dataIsDirty = true; });
addProperty(_useColorMap);
_useLinearFiltering = p.useLinearFiltering.value_or(_useLinearFiltering);
_useLinearFiltering.onChange([&]() { _dataIsDirty = true; });
addProperty(_useLinearFiltering);
@@ -713,6 +729,7 @@ void RenderableBillboardsCloud::renderBillboards(const RenderData& data,
}
_program->setUniform(_uniformCache.spriteTexture, textureUnit);
_program->setUniform(_uniformCache.hasColormap, _hasColorMapFile);
_program->setUniform(_uniformCache.useColormap, _useColorMap);
glBindVertexArray(_vao);
glDrawArrays(GL_POINTS, 0, static_cast<GLsizei>(_dataset.entries.size()));
@@ -972,7 +989,8 @@ std::vector<float> RenderableBillboardsCloud::createDataSlice() {
}
// what datavar in use for the index color
int colorMapInUse = _hasColorMapFile ? _dataset.index(_colorOptionString) : 0;
int colorMapInUse =
_hasColorMapFile ? _dataset.index(_colorOptionString) : 0;
// what datavar in use for the size scaling (if present)
int sizeScalingInUse =
@@ -1035,7 +1053,7 @@ std::vector<float> RenderableBillboardsCloud::createDataSlice() {
const double r = glm::length(p);
maxRadius = std::max(maxRadius, r);
if (_hasColorMapFile) {
if (_hasColorMapFile && _useColorMap && !_colorMap.entries.empty()) {
for (int j = 0; j < 4; ++j) {
result.push_back(position[j]);
}

View File

@@ -98,6 +98,7 @@ private:
GLuint _pTexture = 0;
properties::FloatProperty _scaleFactor;
properties::BoolProperty _useColorMap;
properties::Vec3Property _pointColor;
properties::StringProperty _spriteTexturePath;
properties::Vec3Property _textColor;
@@ -128,7 +129,8 @@ private:
cameraViewProjectionMatrix, modelMatrix, cameraPos, cameraLookup, renderOption,
minBillboardSize, maxBillboardSize, correctionSizeEndDistance,
correctionSizeFactor, color, alphaValue, scaleFactor, up, right, fadeInValue,
screenSize, spriteTexture, hasColormap, enabledRectSizeControl, hasDvarScaling
screenSize, spriteTexture, hasColormap, useColormap, enabledRectSizeControl,
hasDvarScaling
) _uniformCache;
std::shared_ptr<ghoul::fontrendering::Font> _font;

View File

@@ -33,6 +33,7 @@ uniform float alphaValue;
uniform vec3 color;
uniform sampler2D spriteTexture;
uniform bool hasColorMap;
uniform bool useColorMap;
uniform float fadeInValue;
Fragment getFragment() {
@@ -47,7 +48,7 @@ Fragment getFragment() {
vec4 fullColor = textureColor;
if (hasColorMap) {
if (hasColorMap && useColorMap) {
fullColor *= gs_colorMap;
}
else {

View File

@@ -25,7 +25,6 @@
include(${OPENSPACE_CMAKE_EXT_DIR}/module_definition.cmake)
set(HEADER_FILES
include/gui.h
include/guiactioncomponent.h
include/guicomponent.h
include/guifilepathcomponent.h
@@ -37,15 +36,14 @@ set(HEADER_FILES
include/guimissioncomponent.h
include/guiparallelcomponent.h
include/guipropertycomponent.h
include/guiscenecomponent.h
include/guispacetimecomponent.h
include/guiiswacomponent.h
include/imgui_include.h
include/renderproperties.h
)
source_group("Header Files" FILES ${HEADER_FILES})
set(SOURCE_FILES
src/gui.cpp
src/guiactioncomponent.cpp
src/guicomponent.cpp
src/guifilepathcomponent.cpp
@@ -57,8 +55,8 @@ set(SOURCE_FILES
src/guimissioncomponent.cpp
src/guiparallelcomponent.cpp
src/guipropertycomponent.cpp
src/guiscenecomponent.cpp
src/guispacetimecomponent.cpp
src/guiiswacomponent.cpp
src/renderproperties.cpp
)
source_group("Source Files" FILES ${SOURCE_FILES})

View File

@@ -24,10 +24,11 @@
#include <modules/imgui/imguimodule.h>
#include <modules/imgui/include/imgui_include.h>
#include <openspace/engine/globals.h>
#include <openspace/engine/globalscallbacks.h>
#include <openspace/engine/windowdelegate.h>
#include <openspace/engine/moduleengine.h>
#include <openspace/engine/windowdelegate.h>
#include <openspace/interaction/sessionrecording.h>
#include <openspace/navigation/navigationhandler.h>
#include <openspace/network/parallelpeer.h>
@@ -35,136 +36,183 @@
#include <openspace/rendering/luaconsole.h>
#include <openspace/rendering/renderengine.h>
#include <openspace/scene/scene.h>
#include <ghoul/logging/logmanager.h>
#include <ghoul/misc/profiling.h>
#include <openspace/scripting/scriptengine.h>
#include <ghoul/filesystem/cachemanager.h>
#include <ghoul/filesystem/filesystem.h>
#include <ghoul/opengl/textureunit.h>
// #define SHOW_IMGUI_HELPERS
namespace {
constexpr const char* _loggerCat = "GUI";
constexpr const char* GuiFont = "${FONTS}/arimo/Arimo-Regular.ttf";
constexpr const float FontSize = 14.f;
ImFont* captionFont = nullptr;
constexpr const std::array<const char*, 2> UniformNames = { "tex", "ortho" };
void addScreenSpaceRenderableLocal(std::string identifier, std::string texturePath) {
if (!std::filesystem::is_regular_file(absPath(texturePath))) {
LWARNING(fmt::format("Could not find image '{}'", texturePath));
return;
}
std::string script;
if (identifier.empty()) {
script = fmt::format(
"openspace.addScreenSpaceRenderable({{\
Type = 'ScreenSpaceImageLocal',\
TexturePath = openspace.absPath('{}')\
}});",
texturePath
);
}
else {
script = fmt::format(
"openspace.addScreenSpaceRenderable({{\
Type = 'ScreenSpaceImageLocal',\
TexturePath = openspace.absPath('{0}'),\
Identifier = '{1}',\
Name = '{1}'\
}});",
texturePath, identifier
);
}
openspace::global::scriptEngine->queueScript(
script,
openspace::scripting::ScriptEngine::RemoteScripting::Yes
);
}
void addScreenSpaceRenderableOnline(std::string identifier, std::string texturePath) {
std::string script;
if (identifier.empty()) {
script = fmt::format(
"openspace.addScreenSpaceRenderable({{\
Type = 'ScreenSpaceImageOnline',\
URL = '{}'\
}});",
texturePath
);
}
else {
script = fmt::format(
"openspace.addScreenSpaceRenderable({{\
Type = 'ScreenSpaceImageOnline',\
URL = '{0}',\
Identifier = '{1}',\
Name = '{1}'\
}});",
texturePath,
identifier
);
}
openspace::global::scriptEngine->queueScript(
script,
openspace::scripting::ScriptEngine::RemoteScripting::Yes
);
}
constexpr openspace::properties::Property::PropertyInfo EnabledInfo = {
"Enabled",
"Is Enabled",
"This setting determines whether this object will be visible or not."
};
constexpr openspace::properties::Property::PropertyInfo CollapsedInfo = {
"Collapsed",
"Is Collapsed",
"This setting determines whether this window is collapsed or not."
};
constexpr openspace::properties::Property::PropertyInfo ShowHelpInfo = {
"ShowHelpText",
"Show tooltip help",
"If this value is enabled these kinds of tooltips are shown for most properties "
"explaining what impact they have on the visuals."
};
constexpr openspace::properties::Property::PropertyInfo HelpTextDelayInfo = {
"HelpTextDelay",
"Tooltip Delay (in s)",
"This value determines the delay in seconds after which the tooltip is shown."
};
} // namespace
namespace openspace {
ImGUIModule::ImGUIModule() : OpenSpaceModule(Name) {
addPropertySubOwner(gui);
void CaptionText(const char* text) {
ImGui::PushFont(captionFont);
ImGui::Text("%s", text);
ImGui::PopFont();
}
global::callback::initialize->emplace_back([&]() {
LDEBUGC("ImGUIModule", "Initializing GUI");
gui.initialize();
ImGUIModule::ImGUIModule()
: OpenSpaceModule(Name)
, _isEnabled(EnabledInfo, false)
, _isCollapsed(CollapsedInfo, false)
, _sceneProperty("Scene", "Scene", gui::GuiPropertyComponent::UseTreeLayout::Yes)
, _property("Settings", "Settings")
, _showHelpText(ShowHelpInfo, true)
, _helpTextDelay(HelpTextDelayInfo, 1.f, 0.f, 10.f)
{
addProperty(_isEnabled);
addProperty(_isCollapsed);
gui._globalProperty.setSource(
[]() {
std::vector<properties::PropertyOwner*> res = {
global::navigationHandler,
global::sessionRecording,
global::timeManager,
global::renderEngine,
global::parallelPeer,
global::luaConsole,
global::dashboard
};
return res;
}
);
for (gui::GuiComponent* comp : _components) {
addPropertySubOwner(comp);
}
_spaceTime.setEnabled(true);
gui._screenSpaceProperty.setSource(
[]() {
return global::screenSpaceRootPropertyOwner->propertySubOwners();
{
auto showHelpTextFunc = [this]() {
for (gui::GuiComponent* comp : _components) {
comp->setShowHelpTooltip(_showHelpText);
}
);
};
showHelpTextFunc();
_showHelpText.onChange(std::move(showHelpTextFunc));
addProperty(_showHelpText);
}
gui._moduleProperty.setSource(
[]() {
std::vector<properties::PropertyOwner*> v;
v.push_back(global::moduleEngine);
return v;
{
auto helpTextDelayFunc = [this]() {
for (gui::GuiComponent* comp : _components) {
comp->setShowHelpTooltipDelay(_helpTextDelay);
}
);
gui._sceneProperty.setSource(
[]() {
const Scene* scene = global::renderEngine->scene();
const std::vector<SceneGraphNode*>& nodes = scene ?
scene->allSceneGraphNodes() :
std::vector<SceneGraphNode*>();
return std::vector<properties::PropertyOwner*>(
nodes.begin(),
nodes.end()
);
}
);
gui._featuredProperties.setSource(
[]() {
std::vector<SceneGraphNode*> nodes =
global::renderEngine->scene()->allSceneGraphNodes();
nodes.erase(
std::remove_if(
nodes.begin(),
nodes.end(),
[](SceneGraphNode* n) {
const std::vector<std::string>& tags = n->tags();
const auto it = std::find(
tags.begin(),
tags.end(),
"GUI.Interesting"
);
return it == tags.end();
}
),
nodes.end()
);
return std::vector<properties::PropertyOwner*>(
nodes.begin(),
nodes.end()
);
}
);
});
global::callback::deinitialize->emplace_back([&]() {
ZoneScopedN("ImGUI")
LDEBUGC("ImGui", "Deinitialize GUI");
gui.deinitialize();
});
global::callback::initializeGL->emplace_back([&]() {
ZoneScopedN("ImGUI")
LDEBUGC("ImGui", "Initializing GUI OpenGL");
gui.initializeGL();
});
global::callback::deinitializeGL->emplace_back([&]() {
ZoneScopedN("ImGUI")
LDEBUGC("ImGui", "Deinitialize GUI OpenGL");
gui.deinitializeGL();
});
};
helpTextDelayFunc();
_helpTextDelay.onChange(std::move(helpTextDelayFunc));
addProperty(_helpTextDelay);
}
global::callback::draw2D->emplace_back([&]() {
ZoneScopedN("ImGUI")
if (!_isEnabled) {
return;
}
WindowDelegate& delegate = *global::windowDelegate;
const bool showGui = delegate.hasGuiWindow() ? delegate.isGuiWindow() : true;
if (delegate.isMaster() && showGui) {
const glm::ivec2 windowSize = delegate.currentSubwindowSize();
const glm::ivec2 resolution = delegate.currentDrawBufferResolution();
if (windowSize.x <= 0 || windowSize.y <= 0) {
return;
}
const glm::ivec2 resolution = delegate.currentDrawBufferResolution();
const double dt = std::max(delegate.averageDeltaTime(), 0.0);
// We don't do any collection of immediate mode user interface, so it
// is fine to open and close a frame immediately
gui.startFrame(
renderFrame(
static_cast<float>(dt),
glm::vec2(windowSize),
resolution / windowSize,
_mousePosition,
_mouseButtons
);
gui.endFrame();
}
});
@@ -172,13 +220,7 @@ ImGUIModule::ImGUIModule() : OpenSpaceModule(Name) {
[&](Key key, KeyModifier mod, KeyAction action) -> bool {
ZoneScopedN("ImGUI")
// A list of all the windows that can show up by themselves
if (gui.isEnabled() ||gui._sceneProperty.isEnabled()) {
return gui.keyCallback(key, mod, action);
}
else {
return false;
}
return _isEnabled ? keyCallback(key, mod, action) : false;
}
);
@@ -186,13 +228,7 @@ ImGUIModule::ImGUIModule() : OpenSpaceModule(Name) {
[&](unsigned int codepoint, KeyModifier modifier) -> bool {
ZoneScopedN("ImGUI")
// A list of all the windows that can show up by themselves
if (gui.isEnabled() || gui._sceneProperty.isEnabled()) {
return gui.charCallback(codepoint, modifier);
}
else {
return false;
}
return _isEnabled ? charCallback(codepoint, modifier) : false;
}
);
@@ -213,13 +249,7 @@ ImGUIModule::ImGUIModule() : OpenSpaceModule(Name) {
_mouseButtons &= ~(1 << static_cast<int>(button));
}
// A list of all the windows that can show up by themselves
if (gui.isEnabled() || gui._sceneProperty.isEnabled()) {
return gui.mouseButtonCallback(button, action);
}
else {
return false;
}
return _isEnabled ? mouseButtonCallback(button, action) : false;
}
);
@@ -227,33 +257,575 @@ ImGUIModule::ImGUIModule() : OpenSpaceModule(Name) {
[&](double, double posY) -> bool {
ZoneScopedN("ImGUI")
// A list of all the windows that can show up by themselves
if (gui.isEnabled() || gui._sceneProperty.isEnabled()) {
return gui.mouseWheelCallback(posY);
}
else {
return false;
}
return _isEnabled ? mouseWheelCallback(posY) : false;
}
);
global::callback::touchDetected->emplace_back(
[&](TouchInput input) -> bool {
return gui.touchDetectedCallback(input);
return touchDetectedCallback(input);
}
);
global::callback::touchUpdated->emplace_back(
[&](TouchInput input) -> bool {
return gui.touchUpdatedCallback(input);
return touchUpdatedCallback(input);
}
);
global::callback::touchExit->emplace_back(
[&](TouchInput input) {
gui.touchExitCallback(input);
touchExitCallback(input);
}
);
}
void ImGUIModule::internalInitialize(const ghoul::Dictionary&) {
LDEBUGC("ImGUIModule", "Initializing GUI");
_sceneProperty.setPropertyOwnerFunction(
[]() {
const Scene* scene = global::renderEngine->scene();
const std::vector<SceneGraphNode*>& nodes = scene ?
scene->allSceneGraphNodes() :
std::vector<SceneGraphNode*>();
return std::vector<properties::PropertyOwner*>(nodes.begin(), nodes.end());
}
);
_property.setPropertyOwners({
global::screenSpaceRootPropertyOwner,
global::moduleEngine,
global::navigationHandler,
global::sessionRecording,
global::timeManager,
global::renderEngine,
global::parallelPeer,
global::luaConsole,
global::dashboard
});
}
void ImGUIModule::internalDeinitialize() {
for (ImGuiContext* ctx : _contexts) {
ImGui::DestroyContext(ctx);
}
for (gui::GuiComponent* comp : _components) {
comp->deinitialize();
}
}
void ImGUIModule::internalInitializeGL() {
std::filesystem::path file = FileSys.cacheManager()->cachedFilename("imgui.ini", "");
LDEBUG(fmt::format("Using {} as ImGUI cache location", file));
_iniFileBuffer.resize(file.string().size() + 1);
#ifdef WIN32
strcpy_s(_iniFileBuffer.data(), file.string().size() + 1, file.string().c_str());
#else
strcpy(_iniFileBuffer.data(), file.c_str());
#endif
int nWindows = global::windowDelegate->nWindows();
_contexts.resize(nWindows);
for (int i = 0; i < nWindows; ++i) {
_contexts[i] = ImGui::CreateContext();
ImGui::SetCurrentContext(_contexts[i]);
ImGuiIO& io = ImGui::GetIO();
io.IniFilename = _iniFileBuffer.data();
io.DeltaTime = 1.f / 60.f;
io.KeyMap[ImGuiKey_Tab] = static_cast<int>(Key::Tab);
io.KeyMap[ImGuiKey_LeftArrow] = static_cast<int>(Key::Left);
io.KeyMap[ImGuiKey_RightArrow] = static_cast<int>(Key::Right);
io.KeyMap[ImGuiKey_UpArrow] = static_cast<int>(Key::Up);
io.KeyMap[ImGuiKey_DownArrow] = static_cast<int>(Key::Down);
io.KeyMap[ImGuiKey_Home] = static_cast<int>(Key::Home);
io.KeyMap[ImGuiKey_End] = static_cast<int>(Key::End);
io.KeyMap[ImGuiKey_Delete] = static_cast<int>(Key::Delete);
io.KeyMap[ImGuiKey_Backspace] = static_cast<int>(Key::BackSpace);
io.KeyMap[ImGuiKey_Enter] = static_cast<int>(Key::Enter);
io.KeyMap[ImGuiKey_Escape] = static_cast<int>(Key::Escape);
io.KeyMap[ImGuiKey_A] = static_cast<int>(Key::A);
io.KeyMap[ImGuiKey_C] = static_cast<int>(Key::C);
io.KeyMap[ImGuiKey_V] = static_cast<int>(Key::V);
io.KeyMap[ImGuiKey_X] = static_cast<int>(Key::X);
io.KeyMap[ImGuiKey_Y] = static_cast<int>(Key::Y);
io.KeyMap[ImGuiKey_Z] = static_cast<int>(Key::Z);
io.Fonts->AddFontFromFileTTF(absPath(GuiFont).string().c_str(), FontSize);
captionFont = io.Fonts->AddFontFromFileTTF(
absPath(GuiFont).string().c_str(),
FontSize * 1.5f
);
ImGuiStyle& style = ImGui::GetStyle();
style.WindowPadding = { 4.f, 4.f };
style.WindowRounding = 0.f;
style.FramePadding = { 3.f, 3.f };
style.FrameRounding = 0.f;
style.ItemSpacing = { 3.f, 2.f };
style.ItemInnerSpacing = { 3.f, 2.f };
style.TouchExtraPadding = { 1.f, 1.f };
style.IndentSpacing = 15.f;
style.ScrollbarSize = 10.f;
style.ScrollbarRounding = 0.f;
style.GrabMinSize = 10.f;
style.GrabRounding = 16.f;
style.Colors[ImGuiCol_Text] = ImVec4(0.90f, 0.90f, 0.90f, 1.00f);
style.Colors[ImGuiCol_TextDisabled] = ImVec4(0.60f, 0.60f, 0.60f, 1.00f);
style.Colors[ImGuiCol_WindowBg] = ImVec4(0.13f, 0.13f, 0.13f, 0.96f);
style.Colors[ImGuiCol_ChildBg] = ImVec4(0.00f, 0.00f, 0.00f, 0.00f);
style.Colors[ImGuiCol_PopupBg] = ImVec4(0.05f, 0.05f, 0.10f, 0.90f);
style.Colors[ImGuiCol_Border] = ImVec4(0.65f, 0.65f, 0.65f, 0.59f);
style.Colors[ImGuiCol_BorderShadow] = ImVec4(0.00f, 0.00f, 0.00f, 0.00f);
style.Colors[ImGuiCol_FrameBg] = ImVec4(0.80f, 0.80f, 0.80f, 0.30f);
style.Colors[ImGuiCol_FrameBgHovered] = ImVec4(0.91f, 0.94f, 0.99f, 0.40f);
style.Colors[ImGuiCol_FrameBgActive] = ImVec4(0.90f, 0.90f, 0.90f, 0.45f);
style.Colors[ImGuiCol_TitleBg] = ImVec4(0.71f, 0.81f, 1.00f, 0.45f);
style.Colors[ImGuiCol_TitleBgCollapsed] = ImVec4(0.71f, 0.81f, 1.00f, 0.45f);
style.Colors[ImGuiCol_TitleBgActive] = ImVec4(0.51f, 0.69f, 1.00f, 0.63f);
style.Colors[ImGuiCol_MenuBarBg] = ImVec4(0.26f, 0.27f, 0.33f, 0.80f);
style.Colors[ImGuiCol_ScrollbarBg] = ImVec4(0.00f, 0.00f, 0.00f, 0.00f);
style.Colors[ImGuiCol_ScrollbarGrab] = ImVec4(0.40f, 0.75f, 0.80f, 0.43f);
style.Colors[ImGuiCol_ScrollbarGrabHovered] = ImVec4(0.40f, 0.75f, 0.80f, 0.65f);
style.Colors[ImGuiCol_ScrollbarGrabActive] = ImVec4(0.40f, 0.75f, 0.80f, 0.65f);
style.Colors[ImGuiCol_CheckMark] = ImVec4(1.00f, 1.00f, 1.00f, 0.50f);
style.Colors[ImGuiCol_SliderGrab] = ImVec4(1.00f, 1.00f, 1.00f, 0.30f);
style.Colors[ImGuiCol_SliderGrabActive] = ImVec4(0.50f, 0.80f, 0.76f, 1.00f);
style.Colors[ImGuiCol_Button] = ImVec4(0.36f, 0.54f, 0.68f, 0.62f);
style.Colors[ImGuiCol_ButtonHovered] = ImVec4(0.36f, 0.54f, 0.68f, 1.00f);
style.Colors[ImGuiCol_ButtonActive] = ImVec4(0.36f, 0.61f, 0.81f, 1.00f);
style.Colors[ImGuiCol_Header] = ImVec4(0.69f, 0.69f, 0.69f, 0.45f);
style.Colors[ImGuiCol_HeaderHovered] = ImVec4(0.36f, 0.54f, 0.68f, 0.62f);
style.Colors[ImGuiCol_HeaderActive] = ImVec4(0.53f, 0.63f, 0.87f, 0.80f);
style.Colors[ImGuiCol_Separator] = ImVec4(0.50f, 0.50f, 0.50f, 1.00f);
style.Colors[ImGuiCol_SeparatorHovered] = ImVec4(0.70f, 0.60f, 0.60f, 1.00f);
style.Colors[ImGuiCol_SeparatorActive] = ImVec4(0.90f, 0.70f, 0.70f, 1.00f);
style.Colors[ImGuiCol_ResizeGrip] = ImVec4(1.00f, 1.00f, 1.00f, 1.00f);
style.Colors[ImGuiCol_ResizeGripHovered] = ImVec4(1.00f, 1.00f, 1.00f, 0.60f);
style.Colors[ImGuiCol_ResizeGripActive] = ImVec4(1.00f, 1.00f, 1.00f, 0.90f);
style.Colors[ImGuiCol_PlotLines] = ImVec4(1.00f, 1.00f, 1.00f, 1.00f);
style.Colors[ImGuiCol_PlotLinesHovered] = ImVec4(0.90f, 0.70f, 0.00f, 1.00f);
style.Colors[ImGuiCol_PlotHistogram] = ImVec4(0.90f, 0.70f, 0.00f, 1.00f);
style.Colors[ImGuiCol_PlotHistogramHovered] = ImVec4(1.00f, 0.60f, 0.00f, 1.00f);
style.Colors[ImGuiCol_TextSelectedBg] = ImVec4(0.44f, 0.63f, 1.00f, 0.35f);
style.Colors[ImGuiCol_ModalWindowDimBg] = ImVec4(0.20f, 0.20f, 0.20f, 0.35f);
}
for (gui::GuiComponent* comp : _components) {
comp->initialize();
}
_program = ghoul::opengl::ProgramObject::Build(
"GUI",
absPath("${MODULE_IMGUI}/shaders/gui_vs.glsl"),
absPath("${MODULE_IMGUI}/shaders/gui_fs.glsl")
);
ghoul::opengl::updateUniformLocations(*_program, _uniformCache, UniformNames);
{
unsigned char* texData;
glm::ivec2 texSize = glm::ivec2(0, 0);
for (int i = 0; i < nWindows; ++i) {
ImGui::SetCurrentContext(_contexts[i]);
ImGui::GetIO().Fonts->GetTexDataAsRGBA32(&texData, &texSize.x, &texSize.y);
}
_fontTexture = std::make_unique<ghoul::opengl::Texture>(
texData,
glm::uvec3(texSize.x, texSize.y, 1),
GL_TEXTURE_2D
);
_fontTexture->setName("Gui Text");
_fontTexture->setDataOwnership(ghoul::opengl::Texture::TakeOwnership::No);
_fontTexture->uploadTexture();
}
for (int i = 0; i < nWindows; ++i) {
uintptr_t texture = static_cast<GLuint>(*_fontTexture);
ImGui::SetCurrentContext(_contexts[i]);
ImGui::GetIO().Fonts->TexID = reinterpret_cast<void*>(texture);
}
glGenBuffers(1, &vbo);
glBindBuffer(GL_ARRAY_BUFFER, vbo);
glBufferData(GL_ARRAY_BUFFER, 0, nullptr, GL_DYNAMIC_DRAW);
glGenBuffers(1, &vboElements);
glGenVertexArrays(1, &vao);
glBindVertexArray(vao);
glBindBuffer(GL_ARRAY_BUFFER, vbo);
GLuint positionAttrib = _program->attributeLocation("in_position");
GLuint uvAttrib = _program->attributeLocation("in_uv");
GLuint colorAttrib = _program->attributeLocation("in_color");
glEnableVertexAttribArray(positionAttrib);
glVertexAttribPointer(
positionAttrib,
2,
GL_FLOAT,
GL_FALSE,
sizeof(ImDrawVert),
nullptr
);
glEnableVertexAttribArray(uvAttrib);
glVertexAttribPointer(
uvAttrib,
2,
GL_FLOAT,
GL_FALSE,
sizeof(ImDrawVert),
reinterpret_cast<GLvoid*>(offsetof(ImDrawVert, uv))
);
glEnableVertexAttribArray(colorAttrib);
glVertexAttribPointer(
colorAttrib,
4,
GL_UNSIGNED_BYTE,
GL_TRUE,
sizeof(ImDrawVert),
reinterpret_cast<GLvoid*>(offsetof(ImDrawVert, col))
);
glBindVertexArray(0);
for (gui::GuiComponent* comp : _components) {
comp->initializeGL();
}
}
void ImGUIModule::internalDeinitializeGL() {
_program = nullptr;
_fontTexture = nullptr;
glDeleteVertexArrays(1, &vao);
glDeleteBuffers(1, &vbo);
glDeleteBuffers(1, &vboElements);
for (gui::GuiComponent* comp : _components) {
comp->deinitializeGL();
}
}
void ImGUIModule::renderFrame(float deltaTime, const glm::vec2& windowSize,
const glm::vec2& dpiScaling, const glm::vec2& mousePos,
uint32_t mouseButtonsPressed)
{
const int iWindow = global::windowDelegate->currentWindowId();
ImGui::SetCurrentContext(_contexts[iWindow]);
ImGuiIO& io = ImGui::GetIO();
io.DisplaySize = ImVec2(windowSize.x, windowSize.y);
io.DisplayFramebufferScale = ImVec2(dpiScaling.x, dpiScaling.y);
io.DeltaTime = deltaTime;
io.MousePos = ImVec2(mousePos.x, mousePos.y);
io.MouseDown[0] = mouseButtonsPressed & (1 << 0);
io.MouseDown[1] = mouseButtonsPressed & (1 << 1);
ImGui::NewFrame();
if (_program->isDirty()) {
_program->rebuildFromFile();
ghoul::opengl::updateUniformLocations(*_program, _uniformCache, UniformNames);
}
//
// Render
ImGui::SetNextWindowCollapsed(_isCollapsed);
ImGui::Begin("OpenSpace GUI", nullptr);
_isCollapsed = ImGui::IsWindowCollapsed();
for (gui::GuiComponent* comp : _components) {
bool enabled = comp->isEnabled();
ImGui::Checkbox(comp->guiName().c_str(), &enabled);
comp->setEnabled(enabled);
}
// Render and Update property visibility
// Fragile! Keep this in sync with properties::Property::Visibility
using V = properties::Property::Visibility;
int t = static_cast<std::underlying_type_t<V>>(_currentVisibility);
// Array is sorted by importance
std::array<const char*, 4> items = { "User", "Developer", "Hidden", "All" };
ImGui::Combo("PropertyVisibility", &t, items.data(), static_cast<int>(items.size()));
_currentVisibility = static_cast<V>(t);
_property.setVisibility(_currentVisibility);
#ifdef SHOW_IMGUI_HELPERS
ImGui::Checkbox("ImGUI Internals", &_showInternals);
if (_showInternals) {
ImGui::Begin("Style Editor");
ImGui::ShowStyleEditor();
ImGui::End();
ImGui::Begin("Test Window");
ImGui::ShowDemoWindow();
ImGui::End();
ImGui::Begin("Metrics Window");
ImGui::ShowMetricsWindow();
ImGui::End();
}
#endif
ImGui::End();
for (gui::GuiComponent* comp : _components) {
if (comp->isEnabled()) {
comp->render();
}
}
ImGui::Render();
// Drawing
ImDrawData* drawData = ImGui::GetDrawData();
// Avoid rendering when minimized, scale coordinates for retina displays
// (screen coordinates != framebuffer coordinates)
GLsizei fbWidth = static_cast<GLsizei>(
io.DisplaySize.x * io.DisplayFramebufferScale.x
);
GLsizei fbHeight = static_cast<GLsizei>(
io.DisplaySize.y * io.DisplayFramebufferScale.y
);
if (fbWidth == 0 || fbHeight == 0) {
return;
}
drawData->ScaleClipRects(io.DisplayFramebufferScale);
// Setup render state:
// alpha-blending enabled, no face culling, no depth testing, scissor enabled
glEnable(GL_BLEND);
glBlendEquation(GL_FUNC_ADD);
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
glDisable(GL_CULL_FACE);
glDisable(GL_DEPTH_TEST);
glEnable(GL_SCISSOR_TEST);
ghoul::opengl::TextureUnit unit;
unit.activate();
_fontTexture->bind();
// Setup orthographic projection matrix
const float width = ImGui::GetIO().DisplaySize.x;
const float height = ImGui::GetIO().DisplaySize.y;
glViewport(0, 0, fbWidth, fbHeight);
const glm::mat4 ortho(
2.f / width, 0.f, 0.f, 0.f,
0.f, 2.f / -height, 0.f, 0.f,
0.f, 0.f, -1.f, 0.f,
-1.f, 1.f, 0.f, 1.f
);
_program->activate();
_program->setUniform(_uniformCache.tex, unit);
_program->setUniform(_uniformCache.ortho, ortho);
glBindVertexArray(vao);
for (int i = 0; i < drawData->CmdListsCount; ++i) {
const ImDrawList* cmdList = drawData->CmdLists[i];
const ImDrawIdx* indexBufferOffset = nullptr;
glBindBuffer(GL_ARRAY_BUFFER, vbo);
glBufferData(
GL_ARRAY_BUFFER,
cmdList->VtxBuffer.size() * sizeof(ImDrawVert),
reinterpret_cast<const GLvoid*>(&cmdList->VtxBuffer.front()),
GL_STREAM_DRAW
);
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, vboElements);
glBufferData(
GL_ELEMENT_ARRAY_BUFFER,
cmdList->IdxBuffer.size() * sizeof(ImDrawIdx),
reinterpret_cast<const GLvoid*>(&cmdList->IdxBuffer.front()),
GL_STREAM_DRAW
);
for (const ImDrawCmd* pcmd = cmdList->CmdBuffer.begin();
pcmd != cmdList->CmdBuffer.end();
pcmd++)
{
if (pcmd->UserCallback) {
pcmd->UserCallback(cmdList, pcmd);
}
else {
glBindTexture(
GL_TEXTURE_2D,
static_cast<GLuint>(reinterpret_cast<intptr_t>(pcmd->TextureId))
);
glScissor(
static_cast<int>(pcmd->ClipRect.x),
static_cast<int>(fbHeight - pcmd->ClipRect.w),
static_cast<int>(pcmd->ClipRect.z - pcmd->ClipRect.x),
static_cast<int>(pcmd->ClipRect.w - pcmd->ClipRect.y)
);
glDrawElements(
GL_TRIANGLES,
static_cast<GLsizei>(pcmd->ElemCount),
sizeof(ImDrawIdx) == 2 ? GL_UNSIGNED_SHORT : GL_UNSIGNED_INT,
indexBufferOffset
);
}
indexBufferOffset += pcmd->ElemCount;
}
}
glBindVertexArray(0);
_program->deactivate();
glDisable(GL_SCISSOR_TEST);
}
bool ImGUIModule::mouseButtonCallback(MouseButton, MouseAction) {
ImGuiIO& io = ImGui::GetIO();
bool consumeEvent = io.WantCaptureMouse;
return consumeEvent;
}
bool ImGUIModule::mouseWheelCallback(double position) {
ImGuiIO& io = ImGui::GetIO();
bool consumeEvent = io.WantCaptureMouse;
if (consumeEvent) {
io.MouseWheel = static_cast<float>(position);
}
return consumeEvent;
}
bool ImGUIModule::keyCallback(Key key, KeyModifier modifier, KeyAction action) {
const int keyIndex = static_cast<int>(key);
if (keyIndex < 0) {
return false;
}
const bool hasShift = hasKeyModifier(modifier, KeyModifier::Shift);
const bool hasCtrl = hasKeyModifier(modifier, KeyModifier::Control);
const bool hasAlt = hasKeyModifier(modifier, KeyModifier::Alt);
ImGuiIO& io = ImGui::GetIO();
const bool consumeEvent = io.WantCaptureKeyboard;
if (consumeEvent) {
if (action == KeyAction::Press) {
io.KeysDown[keyIndex] = true;
}
io.KeyShift = hasShift;
io.KeyCtrl = hasCtrl;
io.KeyAlt = hasAlt;
}
// Even if the event is not consumed,
// set keys and modifiers to false when they are released.
if (action == KeyAction::Release) {
io.KeysDown[keyIndex] = false;
}
if (!hasShift) {
io.KeyShift = false;
}
if (!hasCtrl) {
io.KeyCtrl = false;
}
if (!hasAlt) {
io.KeyAlt = false;
}
return consumeEvent;
}
bool ImGUIModule::charCallback(unsigned int character, KeyModifier) {
ImGuiIO& io = ImGui::GetIO();
bool consumeEvent = io.WantCaptureKeyboard;
if (consumeEvent) {
io.AddInputCharacter(static_cast<unsigned short>(character));
}
return consumeEvent;
}
bool ImGUIModule::touchDetectedCallback(TouchInput input) {
ImGuiIO& io = ImGui::GetIO();
const glm::vec2 windowPos = input.currentWindowCoordinates();
const bool consumeEvent = io.WantCaptureMouse;
if (!consumeEvent) {
return false;
}
if (_validTouchStates.empty()) {
io.MousePos = { windowPos.x, windowPos.y };
io.MouseClicked[0] = true;
}
_validTouchStates.push_back(input);
return true;
}
bool ImGUIModule::touchUpdatedCallback(TouchInput input) {
if (_validTouchStates.empty()) {
return false;
}
ImGuiIO& io = ImGui::GetIO();
auto it = std::find_if(
_validTouchStates.cbegin(),
_validTouchStates.cend(),
[&](const TouchInput& state) {
return state.fingerId == input.fingerId &&
state.touchDeviceId == input.touchDeviceId;
}
);
if (it == _validTouchStates.cbegin()) {
glm::vec2 windowPos = input.currentWindowCoordinates();
io.MousePos = ImVec2(windowPos.x, windowPos.y);
io.MouseClicked[0] = true;
return true;
}
else if (it != _validTouchStates.cend()) {
return true;
}
return false;
}
void ImGUIModule::touchExitCallback(TouchInput input) {
if (_validTouchStates.empty()) {
return;
}
const auto found = std::find_if(
_validTouchStates.cbegin(),
_validTouchStates.cend(),
[&](const TouchInput& state) {
return state.fingerId == input.fingerId &&
state.touchDeviceId == input.touchDeviceId;
}
);
if (found == _validTouchStates.cend()) {
return;
}
ImGuiIO& io = ImGui::GetIO();
_validTouchStates.erase(found);
if (_validTouchStates.empty()) {
glm::vec2 windowPos = input.currentWindowCoordinates();
io.MousePos = ImVec2(windowPos.x, windowPos.y);
io.MouseClicked[0] = false;
}
}
} // namespace openspace

View File

@@ -27,7 +27,30 @@
#include <openspace/util/openspacemodule.h>
#include <modules/imgui/include/gui.h>
#include <modules/imgui/include/guiactioncomponent.h>
#include <modules/imgui/include/guifilepathcomponent.h>
#include <modules/imgui/include/guigibscomponent.h>
#include <modules/imgui/include/guiglobebrowsingcomponent.h>
#include <modules/imgui/include/guihelpcomponent.h>
#include <modules/imgui/include/guijoystickcomponent.h>
#include <modules/imgui/include/guimemorycomponent.h>
#include <modules/imgui/include/guimissioncomponent.h>
#include <modules/imgui/include/guiparallelcomponent.h>
#include <modules/imgui/include/guipropertycomponent.h>
#include <modules/imgui/include/guiscenecomponent.h>
#include <modules/imgui/include/guispacetimecomponent.h>
#include <openspace/properties/scalar/boolproperty.h>
#include <openspace/properties/scalar/floatproperty.h>
#include <openspace/util/keys.h>
#include <openspace/util/mouse.h>
#include <openspace/util/touch.h>
#include <ghoul/glm.h>
#include <ghoul/opengl/ghoul_gl.h>
#include <ghoul/opengl/uniformcache.h>
#include <ghoul/opengl/texture.h>
#include <array>
struct ImGuiContext;
namespace openspace {
@@ -37,13 +60,85 @@ public:
ImGUIModule();
gui::GUI gui;
void internalInitialize(const ghoul::Dictionary& configuration) override;
void internalDeinitialize() override;
void internalInitializeGL() override;
void internalDeinitializeGL() override;
private:
bool mouseButtonCallback(MouseButton button, MouseAction action);
bool mouseWheelCallback(double position);
bool keyCallback(Key key, KeyModifier modifier, KeyAction action);
bool charCallback(unsigned int character, KeyModifier modifier);
bool touchDetectedCallback(TouchInput input);
bool touchUpdatedCallback(TouchInput input);
void touchExitCallback(TouchInput input);
void renderFrame(float deltaTime, const glm::vec2& windowSize,
const glm::vec2& dpiScaling, const glm::vec2& mousePos,
uint32_t mouseButtonsPressed);
properties::BoolProperty _isEnabled;
properties::BoolProperty _isCollapsed;
gui::GuiPropertyComponent _sceneProperty;
gui::GuiPropertyComponent _property;
gui::GuiSpaceTimeComponent _spaceTime;
gui::GuiJoystickComponent _joystick;
gui::GuiActionComponent _actions;
gui::GuiParallelComponent _parallel;
gui::GuiGlobeBrowsingComponent _globeBrowsing;
gui::GuiGIBSComponent _gibs;
gui::GuiMissionComponent _mission;
gui::GuiMemoryComponent _memoryComponent;
gui::GuiSceneComponent _sceneView;
gui::GuiFilePathComponent _filePath;
gui::GuiHelpComponent _help;
properties::BoolProperty _showHelpText;
properties::FloatProperty _helpTextDelay;
// The ordering of this array determines the order of components in the in-game menu
static constexpr int nComponents = 13;
std::array<gui::GuiComponent*, nComponents> _components = {
&_sceneProperty,
&_property,
&_spaceTime,
&_joystick,
&_actions,
&_parallel,
&_globeBrowsing,
&_gibs,
&_mission,
&_memoryComponent,
&_sceneView,
&_filePath,
&_help
};
GLuint vao = 0;
GLuint vbo = 0;
GLuint vboElements = 0;
std::unique_ptr<ghoul::opengl::ProgramObject> _program;
UniformCache(tex, ortho) _uniformCache;
std::unique_ptr<ghoul::opengl::Texture> _fontTexture;
properties::Property::Visibility _currentVisibility =
properties::Property::Visibility::Developer;
std::vector<ImGuiContext*> _contexts;
std::vector<TouchInput> _validTouchStates;
std::vector<char> _iniFileBuffer;
glm::vec2 _mousePosition = glm::vec2(0.f);
uint32_t _mouseButtons = 0;
};
void CaptionText(const char* text);
} // namespace openspace
#endif // __OPENSPACE_MODULE_IMGUI___IMGUIMODULE___H__

View File

@@ -1,178 +0,0 @@
/*****************************************************************************************
* *
* OpenSpace *
* *
* Copyright (c) 2014-2022 *
* *
* Permission is hereby granted, free of charge, to any person obtaining a copy of this *
* software and associated documentation files (the "Software"), to deal in the Software *
* without restriction, including without limitation the rights to use, copy, modify, *
* merge, publish, distribute, sublicense, and/or sell copies of the Software, and to *
* permit persons to whom the Software is furnished to do so, subject to the following *
* conditions: *
* *
* The above copyright notice and this permission notice shall be included in all copies *
* or substantial portions of the Software. *
* *
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, *
* INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A *
* PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT *
* HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF *
* CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE *
* OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. *
****************************************************************************************/
#ifndef __OPENSPACE_MODULE_IMGUI___GUI___H__
#define __OPENSPACE_MODULE_IMGUI___GUI___H__
#include <modules/imgui/include/guicomponent.h>
#include <modules/imgui/include/guiactioncomponent.h>
#include <modules/imgui/include/guifilepathcomponent.h>
#include <modules/imgui/include/guigibscomponent.h>
#include <modules/imgui/include/guiglobebrowsingcomponent.h>
#include <modules/imgui/include/guihelpcomponent.h>
#include <modules/imgui/include/guiiswacomponent.h>
#include <modules/imgui/include/guijoystickcomponent.h>
#include <modules/imgui/include/guimemorycomponent.h>
#include <modules/imgui/include/guimissioncomponent.h>
#include <modules/imgui/include/guiparallelcomponent.h>
#include <modules/imgui/include/guipropertycomponent.h>
#include <modules/imgui/include/guispacetimecomponent.h>
#include <openspace/properties/property.h>
#include <openspace/properties/scalar/boolproperty.h>
#include <openspace/properties/scalar/floatproperty.h>
#include <openspace/util/keys.h>
#include <openspace/util/mouse.h>
#include <openspace/util/touch.h>
#include <ghoul/glm.h>
#include <ghoul/opengl/ghoul_gl.h>
#include <ghoul/opengl/uniformcache.h>
#include <array>
//#define SHOW_IMGUI_HELPERS
struct ImGuiContext;
namespace ghoul::opengl {
class ProgramObject;
class Texture;
} // namespace ghoul::opengl
namespace openspace::gui {
namespace detail {
constexpr int nComponents() {
const int nRegularComponents = 15;
int totalComponents = nRegularComponents;
#ifdef OPENSPACE_MODULE_ISWA_ENABLED
++totalComponents;
#endif
return totalComponents;
}
} // namespace detail
class GUI : public GuiComponent {
public:
GUI();
~GUI();
void initialize() override;
void deinitialize() override;
void initializeGL() override;
void deinitializeGL() override;
bool mouseButtonCallback(MouseButton button, MouseAction action);
bool mouseWheelCallback(double position);
bool keyCallback(Key key, KeyModifier modifier, KeyAction action);
bool charCallback(unsigned int character, KeyModifier modifier);
bool touchDetectedCallback(TouchInput input);
bool touchUpdatedCallback(TouchInput input);
void touchExitCallback(TouchInput input);
void startFrame(float deltaTime, const glm::vec2& windowSize,
const glm::vec2& dpiScaling, const glm::vec2& mousePos,
uint32_t mouseButtonsPressed);
void endFrame();
void render() override;
//protected:
GuiHelpComponent _help;
GuiFilePathComponent _filePath;
GuiGIBSComponent _gibs;
GuiGlobeBrowsingComponent _globeBrowsing;
GuiPropertyComponent _globalProperty;
GuiPropertyComponent _sceneProperty;
GuiPropertyComponent _screenSpaceProperty;
GuiPropertyComponent _moduleProperty;
GuiMemoryComponent _memoryComponent;
GuiSpaceTimeComponent _spaceTime;
GuiMissionComponent _mission;
#ifdef OPENSPACE_MODULE_ISWA_ENABLED
GuiIswaComponent _iswa;
#endif // OPENSPACE_MODULE_ISWA_ENABLED
GuiActionComponent _actions;
GuiJoystickComponent _joystick;
GuiParallelComponent _parallel;
GuiPropertyComponent _featuredProperties;
properties::BoolProperty _showHelpText;
properties::FloatProperty _helpTextDelay;
private:
void renderAndUpdatePropertyVisibility();
// The ordering of this array determines the order of components in the in-game menu
std::array<GuiComponent*, detail::nComponents()> _components = {
&_sceneProperty,
&_screenSpaceProperty,
&_featuredProperties,
&_globalProperty,
&_moduleProperty,
&_memoryComponent,
&_spaceTime,
&_mission,
&_parallel,
&_gibs,
&_globeBrowsing,
#ifdef OPENSPACE_MODULE_ISWA_ENABLED
&_iswa,
#endif
&_actions,
&_joystick,
&_filePath,
&_help
};
GLuint vao = 0;
GLuint vbo = 0;
GLuint vboElements = 0;
std::unique_ptr<ghoul::opengl::ProgramObject> _program;
UniformCache(tex, ortho) _uniformCache;
std::unique_ptr<ghoul::opengl::Texture> _fontTexture;
#ifdef SHOW_IMGUI_HELPERS
bool _showInternals = false;
#endif // SHOW_IMGUI_HELPERS
properties::Property::Visibility _currentVisibility =
properties::Property::Visibility::Developer;
std::vector<ImGuiContext*> _contexts;
std::vector<TouchInput> _validTouchStates;
};
void CaptionText(const char* text);
} // namespace openspace::gui
#endif // __OPENSPACE_MODULE_IMGUI___GUI___H__

View File

@@ -43,16 +43,14 @@ namespace openspace::gui {
class GuiPropertyComponent : public GuiComponent {
public:
using SourceFunction = std::function<std::vector<properties::PropertyOwner*>()>;
BooleanType(UseTreeLayout);
GuiPropertyComponent(std::string identifier, std::string guiName = "",
GuiPropertyComponent(std::string identifier, std::string guiName,
UseTreeLayout useTree = UseTreeLayout::No);
// This is the function that evaluates to the list of Propertyowners that this
// component should render
void setSource(SourceFunction function);
void setPropertyOwners(std::vector<properties::PropertyOwner*> propertyOwners);
void setPropertyOwnerFunction(
std::function<std::vector<properties::PropertyOwner*>()> func);
void setVisibility(properties::Property::Visibility visibility);
@@ -64,7 +62,8 @@ protected:
properties::Property::Visibility _visibility = properties::Property::Visibility::User;
SourceFunction _function;
std::vector<properties::PropertyOwner*> _propertyOwners;
std::function<std::vector<properties::PropertyOwner*>()> _propertyOwnerFunction;
properties::BoolProperty _useTreeLayout;
properties::StringListProperty _treeOrdering;

View File

@@ -22,34 +22,22 @@
* OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. *
****************************************************************************************/
#ifndef __OPENSPACE_MODULE_IMGUI___GUIISWACOMPONENT___H__
#define __OPENSPACE_MODULE_IMGUI___GUIISWACOMPONENT___H__
#ifndef __OPENSPACE_MODULE_IMGUI___GUISCENECOMPONENT___H__
#define __OPENSPACE_MODULE_IMGUI___GUISCENECOMPONENT___H__
#ifdef OPENSPACE_MODULE_ISWA_ENABLED
#include <modules/imgui/include/guicomponent.h>
#include <modules/imgui/include/guipropertycomponent.h>
#include <map>
namespace openspace { class SceneGraphNode; }
namespace openspace::gui {
class GuiIswaComponent : public GuiPropertyComponent {
class GuiSceneComponent : public GuiComponent {
public:
GuiIswaComponent();
GuiSceneComponent();
void render() override;
private:
bool _gmData = false;
bool _gmImage = false;
bool _ionData = false;
std::vector<int> _cdfOptions;
std::map<std::string, int> _cdfOptionsMap;
};
} // namespace openspace::gui
#endif // OPENSPACE_MODULE_ISWA_ENABLED
#endif // __OPENSPACE_MODULE_IMGUI___GUIISWACOMPONENT___H__
#endif // __OPENSPACE_MODULE_IMGUI___GUISCENECOMPONENT___H__

View File

@@ -1,796 +0,0 @@
/*****************************************************************************************
* *
* OpenSpace *
* *
* Copyright (c) 2014-2022 *
* *
* Permission is hereby granted, free of charge, to any person obtaining a copy of this *
* software and associated documentation files (the "Software"), to deal in the Software *
* without restriction, including without limitation the rights to use, copy, modify, *
* merge, publish, distribute, sublicense, and/or sell copies of the Software, and to *
* permit persons to whom the Software is furnished to do so, subject to the following *
* conditions: *
* *
* The above copyright notice and this permission notice shall be included in all copies *
* or substantial portions of the Software. *
* *
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, *
* INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A *
* PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT *
* HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF *
* CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE *
* OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. *
****************************************************************************************/
#include <modules/imgui/include/gui.h>
#include <modules/imgui/imguimodule.h>
#include <modules/imgui/include/imgui_include.h>
#include <openspace/engine/globals.h>
#include <openspace/engine/windowdelegate.h>
#include <openspace/mission/missionmanager.h>
#include <openspace/scripting/scriptengine.h>
#include <ghoul/fmt.h>
#include <ghoul/filesystem/cachemanager.h>
#include <ghoul/filesystem/filesystem.h>
#include <ghoul/logging/logmanager.h>
#include <ghoul/opengl/ghoul_gl.h>
#include <ghoul/opengl/programobject.h>
#include <ghoul/opengl/texture.h>
#include <ghoul/opengl/textureunit.h>
#include <filesystem>
namespace {
constexpr const char* _loggerCat = "GUI";
constexpr const char* configurationFile = "imgui.ini";
constexpr const char* GuiFont = "${FONTS}/arimo/Arimo-Regular.ttf";
constexpr const float FontSize = 14.f;
char* iniFileBuffer = nullptr;
ImFont* captionFont = nullptr;
constexpr const std::array<const char*, 2> UniformNames = { "tex", "ortho" };
void addScreenSpaceRenderableLocal(std::string identifier, std::string texturePath) {
if (!std::filesystem::is_regular_file(absPath(texturePath))) {
LWARNING(fmt::format("Could not find image '{}'", texturePath));
return;
}
std::string script;
if (identifier.empty()) {
script = fmt::format(
"openspace.addScreenSpaceRenderable({{\
Type = 'ScreenSpaceImageLocal',\
TexturePath = openspace.absPath('{}')\
}});",
texturePath
);
}
else {
script = fmt::format(
"openspace.addScreenSpaceRenderable({{\
Type = 'ScreenSpaceImageLocal',\
TexturePath = openspace.absPath('{}'),\
Identifier = '{}',\
Name = '{}'\
}});",
texturePath,
identifier,
identifier
);
}
openspace::global::scriptEngine->queueScript(
script,
openspace::scripting::ScriptEngine::RemoteScripting::Yes
);
}
void addScreenSpaceRenderableOnline(std::string identifier, std::string texturePath) {
std::string script;
if (identifier.empty()) {
script = fmt::format(
"openspace.addScreenSpaceRenderable({{\
Type = 'ScreenSpaceImageOnline',\
URL = '{}'\
}});",
texturePath
);
}
else {
script = fmt::format(
"openspace.addScreenSpaceRenderable({{\
Type = 'ScreenSpaceImageOnline',\
URL = '{}',\
Identifier = '{}',\
Name = '{}'\
}});",
texturePath,
identifier,
identifier
);
}
openspace::global::scriptEngine->queueScript(
script,
openspace::scripting::ScriptEngine::RemoteScripting::Yes
);
}
constexpr openspace::properties::Property::PropertyInfo ShowHelpInfo = {
"ShowHelpText",
"Show tooltip help",
"If this value is enabled these kinds of tooltips are shown for most properties "
"explaining what impact they have on the visuals."
};
constexpr openspace::properties::Property::PropertyInfo HelpTextDelayInfo = {
"HelpTextDelay",
"Tooltip Delay (in s)",
"This value determines the delay in seconds after which the tooltip is shown."
};
} // namespace
namespace openspace::gui {
void CaptionText(const char* text) {
ImGui::PushFont(captionFont);
ImGui::Text("%s", text);
ImGui::PopFont();
}
GUI::GUI()
: GuiComponent("Main")
, _globalProperty("Global", "Global Properties")
, _sceneProperty(
"SceneProperties", "Scene Properties",
GuiPropertyComponent::UseTreeLayout::Yes
)
, _screenSpaceProperty("ScreenSpaceProperties", "ScreenSpace Properties")
, _moduleProperty("ModuleProperties", "Module Properties")
, _featuredProperties(
"FeaturedProperties",
"Featured Properties",
GuiPropertyComponent::UseTreeLayout::No
)
, _showHelpText(ShowHelpInfo, true)
, _helpTextDelay(HelpTextDelayInfo, 1.0, 0.0, 10.0)
{
for (GuiComponent* comp : _components) {
addPropertySubOwner(comp);
}
_spaceTime.setEnabled(true);
{
auto showHelpTextFunc = [this]() {
for (GuiComponent* comp : _components) {
comp->setShowHelpTooltip(_showHelpText);
}
};
showHelpTextFunc();
_showHelpText.onChange(std::move(showHelpTextFunc));
addProperty(_showHelpText);
}
{
auto helpTextDelayFunc = [this](){
for (GuiComponent* comp : _components) {
comp->setShowHelpTooltipDelay(_helpTextDelay);
}
};
helpTextDelayFunc();
_helpTextDelay.onChange(std::move(helpTextDelayFunc));
addProperty(_helpTextDelay);
}
}
GUI::~GUI() {} // NOLINT
void GUI::initialize() {}
void GUI::deinitialize() {
for (ImGuiContext* ctx : _contexts) {
ImGui::DestroyContext(ctx);
}
for (GuiComponent* comp : _components) {
comp->deinitialize();
}
delete iniFileBuffer;
}
void GUI::initializeGL() {
std::filesystem::path cachedFile = FileSys.cacheManager()->cachedFilename(
configurationFile,
""
);
LDEBUG(fmt::format("Using {} as ImGUI cache location", cachedFile));
iniFileBuffer = new char[cachedFile.string().size() + 1];
#ifdef WIN32
strcpy_s(iniFileBuffer, cachedFile.string().size() + 1, cachedFile.string().c_str());
#else
strcpy(iniFileBuffer, cachedFile.c_str());
#endif
int nWindows = global::windowDelegate->nWindows();
_contexts.resize(nWindows);
for (int i = 0; i < nWindows; ++i) {
_contexts[i] = ImGui::CreateContext();
ImGui::SetCurrentContext(_contexts[i]);
ImGuiIO& io = ImGui::GetIO();
io.IniFilename = iniFileBuffer;
io.DeltaTime = 1.f / 60.f;
io.KeyMap[ImGuiKey_Tab] = static_cast<int>(Key::Tab);
io.KeyMap[ImGuiKey_LeftArrow] = static_cast<int>(Key::Left);
io.KeyMap[ImGuiKey_RightArrow] = static_cast<int>(Key::Right);
io.KeyMap[ImGuiKey_UpArrow] = static_cast<int>(Key::Up);
io.KeyMap[ImGuiKey_DownArrow] = static_cast<int>(Key::Down);
io.KeyMap[ImGuiKey_Home] = static_cast<int>(Key::Home);
io.KeyMap[ImGuiKey_End] = static_cast<int>(Key::End);
io.KeyMap[ImGuiKey_Delete] = static_cast<int>(Key::Delete);
io.KeyMap[ImGuiKey_Backspace] = static_cast<int>(Key::BackSpace);
io.KeyMap[ImGuiKey_Enter] = static_cast<int>(Key::Enter);
io.KeyMap[ImGuiKey_Escape] = static_cast<int>(Key::Escape);
io.KeyMap[ImGuiKey_A] = static_cast<int>(Key::A);
io.KeyMap[ImGuiKey_C] = static_cast<int>(Key::C);
io.KeyMap[ImGuiKey_V] = static_cast<int>(Key::V);
io.KeyMap[ImGuiKey_X] = static_cast<int>(Key::X);
io.KeyMap[ImGuiKey_Y] = static_cast<int>(Key::Y);
io.KeyMap[ImGuiKey_Z] = static_cast<int>(Key::Z);
io.Fonts->AddFontFromFileTTF(absPath(GuiFont).string().c_str(), FontSize);
captionFont = io.Fonts->AddFontFromFileTTF(
absPath(GuiFont).string().c_str(),
FontSize * 1.5f
);
ImGuiStyle& style = ImGui::GetStyle();
style.WindowPadding = { 4.f, 4.f };
style.WindowRounding = 0.f;
style.FramePadding = { 3.f, 3.f };
style.FrameRounding = 0.f;
style.ItemSpacing = { 3.f, 2.f };
style.ItemInnerSpacing = { 3.f, 2.f };
style.TouchExtraPadding = { 1.f, 1.f };
style.IndentSpacing = 15.f;
style.ScrollbarSize = 10.f;
style.ScrollbarRounding = 0.f;
style.GrabMinSize = 10.f;
style.GrabRounding = 16.f;
style.Colors[ImGuiCol_Text] = ImVec4(0.90f, 0.90f, 0.90f, 1.00f);
style.Colors[ImGuiCol_TextDisabled] = ImVec4(0.60f, 0.60f, 0.60f, 1.00f);
style.Colors[ImGuiCol_WindowBg] = ImVec4(0.13f, 0.13f, 0.13f, 0.96f);
style.Colors[ImGuiCol_ChildBg] = ImVec4(0.00f, 0.00f, 0.00f, 0.00f);
style.Colors[ImGuiCol_PopupBg] = ImVec4(0.05f, 0.05f, 0.10f, 0.90f);
style.Colors[ImGuiCol_Border] = ImVec4(0.65f, 0.65f, 0.65f, 0.59f);
style.Colors[ImGuiCol_BorderShadow] = ImVec4(0.00f, 0.00f, 0.00f, 0.00f);
style.Colors[ImGuiCol_FrameBg] = ImVec4(0.80f, 0.80f, 0.80f, 0.30f);
style.Colors[ImGuiCol_FrameBgHovered] = ImVec4(0.91f, 0.94f, 0.99f, 0.40f);
style.Colors[ImGuiCol_FrameBgActive] = ImVec4(0.90f, 0.90f, 0.90f, 0.45f);
style.Colors[ImGuiCol_TitleBg] = ImVec4(0.71f, 0.81f, 1.00f, 0.45f);
style.Colors[ImGuiCol_TitleBgCollapsed] = ImVec4(0.71f, 0.81f, 1.00f, 0.45f);
style.Colors[ImGuiCol_TitleBgActive] = ImVec4(0.51f, 0.69f, 1.00f, 0.63f);
style.Colors[ImGuiCol_MenuBarBg] = ImVec4(0.26f, 0.27f, 0.33f, 0.80f);
style.Colors[ImGuiCol_ScrollbarBg] = ImVec4(0.00f, 0.00f, 0.00f, 0.00f);
style.Colors[ImGuiCol_ScrollbarGrab] = ImVec4(0.40f, 0.75f, 0.80f, 0.43f);
style.Colors[ImGuiCol_ScrollbarGrabHovered] = ImVec4(0.40f, 0.75f, 0.80f, 0.65f);
style.Colors[ImGuiCol_ScrollbarGrabActive] = ImVec4(0.40f, 0.75f, 0.80f, 0.65f);
style.Colors[ImGuiCol_CheckMark] = ImVec4(1.00f, 1.00f, 1.00f, 0.50f);
style.Colors[ImGuiCol_SliderGrab] = ImVec4(1.00f, 1.00f, 1.00f, 0.30f);
style.Colors[ImGuiCol_SliderGrabActive] = ImVec4(0.50f, 0.80f, 0.76f, 1.00f);
style.Colors[ImGuiCol_Button] = ImVec4(0.36f, 0.54f, 0.68f, 0.62f);
style.Colors[ImGuiCol_ButtonHovered] = ImVec4(0.36f, 0.54f, 0.68f, 1.00f);
style.Colors[ImGuiCol_ButtonActive] = ImVec4(0.36f, 0.61f, 0.81f, 1.00f);
style.Colors[ImGuiCol_Header] = ImVec4(0.69f, 0.69f, 0.69f, 0.45f);
style.Colors[ImGuiCol_HeaderHovered] = ImVec4(0.36f, 0.54f, 0.68f, 0.62f);
style.Colors[ImGuiCol_HeaderActive] = ImVec4(0.53f, 0.63f, 0.87f, 0.80f);
style.Colors[ImGuiCol_Separator] = ImVec4(0.50f, 0.50f, 0.50f, 1.00f);
style.Colors[ImGuiCol_SeparatorHovered] = ImVec4(0.70f, 0.60f, 0.60f, 1.00f);
style.Colors[ImGuiCol_SeparatorActive] = ImVec4(0.90f, 0.70f, 0.70f, 1.00f);
style.Colors[ImGuiCol_ResizeGrip] = ImVec4(1.00f, 1.00f, 1.00f, 1.00f);
style.Colors[ImGuiCol_ResizeGripHovered] = ImVec4(1.00f, 1.00f, 1.00f, 0.60f);
style.Colors[ImGuiCol_ResizeGripActive] = ImVec4(1.00f, 1.00f, 1.00f, 0.90f);
style.Colors[ImGuiCol_PlotLines] = ImVec4(1.00f, 1.00f, 1.00f, 1.00f);
style.Colors[ImGuiCol_PlotLinesHovered] = ImVec4(0.90f, 0.70f, 0.00f, 1.00f);
style.Colors[ImGuiCol_PlotHistogram] = ImVec4(0.90f, 0.70f, 0.00f, 1.00f);
style.Colors[ImGuiCol_PlotHistogramHovered] = ImVec4(1.00f, 0.60f, 0.00f, 1.00f);
style.Colors[ImGuiCol_TextSelectedBg] = ImVec4(0.44f, 0.63f, 1.00f, 0.35f);
style.Colors[ImGuiCol_ModalWindowDimBg] = ImVec4(0.20f, 0.20f, 0.20f, 0.35f);
}
for (GuiComponent* comp : _components) {
comp->initialize();
}
_program = ghoul::opengl::ProgramObject::Build(
"GUI",
absPath("${MODULE_IMGUI}/shaders/gui_vs.glsl"),
absPath("${MODULE_IMGUI}/shaders/gui_fs.glsl")
);
ghoul::opengl::updateUniformLocations(*_program, _uniformCache, UniformNames);
{
unsigned char* texData;
glm::ivec2 texSize = glm::ivec2(0);
for (int i = 0; i < nWindows; ++i) {
//_contexts[i] = ImGui::CreateContext();
ImGui::SetCurrentContext(_contexts[i]);
ImGui::GetIO().Fonts->GetTexDataAsRGBA32(&texData, &texSize.x, &texSize.y);
}
_fontTexture = std::make_unique<ghoul::opengl::Texture>(
texData,
glm::uvec3(texSize.x, texSize.y, 1),
GL_TEXTURE_2D
);
_fontTexture->setName("Gui Text");
_fontTexture->setDataOwnership(ghoul::opengl::Texture::TakeOwnership::No);
_fontTexture->uploadTexture();
}
for (int i = 0; i < nWindows; ++i) {
uintptr_t texture = static_cast<GLuint>(*_fontTexture);
ImGui::SetCurrentContext(_contexts[i]);
ImGui::GetIO().Fonts->TexID = reinterpret_cast<void*>(texture);
}
glGenBuffers(1, &vbo);
glBindBuffer(GL_ARRAY_BUFFER, vbo);
glBufferData(GL_ARRAY_BUFFER, 0, nullptr, GL_DYNAMIC_DRAW);
glGenBuffers(1, &vboElements);
glGenVertexArrays(1, &vao);
glBindVertexArray(vao);
glBindBuffer(GL_ARRAY_BUFFER, vbo);
GLuint positionAttrib = _program->attributeLocation("in_position");
GLuint uvAttrib = _program->attributeLocation("in_uv");
GLuint colorAttrib = _program->attributeLocation("in_color");
glEnableVertexAttribArray(positionAttrib);
glVertexAttribPointer(
positionAttrib,
2,
GL_FLOAT,
GL_FALSE,
sizeof(ImDrawVert),
nullptr
);
glEnableVertexAttribArray(uvAttrib);
glVertexAttribPointer(
uvAttrib,
2,
GL_FLOAT,
GL_FALSE,
sizeof(ImDrawVert),
reinterpret_cast<GLvoid*>(offsetof(ImDrawVert, uv)) // NOLINT
);
glEnableVertexAttribArray(colorAttrib);
glVertexAttribPointer(
colorAttrib,
4,
GL_UNSIGNED_BYTE,
GL_TRUE,
sizeof(ImDrawVert),
reinterpret_cast<GLvoid*>(offsetof(ImDrawVert, col)) // NOLINT
);
glBindVertexArray(0);
for (GuiComponent* comp : _components) {
comp->initializeGL();
}
}
void GUI::deinitializeGL() {
_program = nullptr;
_fontTexture = nullptr;
glDeleteVertexArrays(1, &vao);
glDeleteBuffers(1, &vbo);
glDeleteBuffers(1, &vboElements);
for (GuiComponent* comp : _components) {
comp->deinitializeGL();
}
}
void GUI::startFrame(float deltaTime, const glm::vec2& windowSize,
const glm::vec2& dpiScaling, const glm::vec2& mousePos,
uint32_t mouseButtonsPressed)
{
const int iWindow = global::windowDelegate->currentWindowId();
ImGui::SetCurrentContext(_contexts[iWindow]);
ImGuiIO& io = ImGui::GetIO();
io.DisplaySize = ImVec2(windowSize.x, windowSize.y);
io.DisplayFramebufferScale = ImVec2(dpiScaling.x, dpiScaling.y);
io.DeltaTime = deltaTime;
io.MousePos = ImVec2(mousePos.x, mousePos.y);
io.MouseDown[0] = mouseButtonsPressed & (1 << 0);
io.MouseDown[1] = mouseButtonsPressed & (1 << 1);
ImGui::NewFrame();
}
void GUI::endFrame() {
if (_program->isDirty()) {
_program->rebuildFromFile();
ghoul::opengl::updateUniformLocations(*_program, _uniformCache, UniformNames);
}
if (_isEnabled) {
render();
for (GuiComponent* comp : _components) {
if (comp->isEnabled()) {
comp->render();
}
}
}
ImGui::Render();
if (!_isEnabled) {
return;
}
// Drawing
ImDrawData* drawData = ImGui::GetDrawData();
// Avoid rendering when minimized, scale coordinates for retina displays
// (screen coordinates != framebuffer coordinates)
ImGuiIO& io = ImGui::GetIO();
GLsizei fb_width = static_cast<GLsizei>(
io.DisplaySize.x * io.DisplayFramebufferScale.x
);
GLsizei fb_height = static_cast<GLsizei>(
io.DisplaySize.y * io.DisplayFramebufferScale.y
);
if (fb_width == 0 || fb_height == 0) {
return;
}
drawData->ScaleClipRects(io.DisplayFramebufferScale);
// Setup render state:
// alpha-blending enabled, no face culling, no depth testing, scissor enabled
glEnable(GL_BLEND);
glBlendEquation(GL_FUNC_ADD);
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
glDisable(GL_CULL_FACE);
glDisable(GL_DEPTH_TEST);
glEnable(GL_SCISSOR_TEST);
ghoul::opengl::TextureUnit unit;
unit.activate();
_fontTexture->bind();
// Setup orthographic projection matrix
const float width = ImGui::GetIO().DisplaySize.x;
const float height = ImGui::GetIO().DisplaySize.y;
glViewport(0, 0, fb_width, fb_height);
const glm::mat4 ortho(
2.f / width, 0.0f, 0.0f, 0.f,
0.0f, 2.0f / -height, 0.0f, 0.f,
0.0f, 0.0f, -1.0f, 0.0f,
-1.0f, 1.0f, 0.0f, 1.0f
);
_program->activate();
_program->setUniform(_uniformCache.tex, unit);
_program->setUniform(_uniformCache.ortho, ortho);
glBindVertexArray(vao);
for (int i = 0; i < drawData->CmdListsCount; ++i) {
const ImDrawList* cmdList = drawData->CmdLists[i];
const ImDrawIdx* indexBufferOffset = nullptr;
glBindBuffer(GL_ARRAY_BUFFER, vbo);
glBufferData(
GL_ARRAY_BUFFER,
cmdList->VtxBuffer.size() * sizeof(ImDrawVert),
reinterpret_cast<const GLvoid*>(&cmdList->VtxBuffer.front()),
GL_STREAM_DRAW
);
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, vboElements);
glBufferData(
GL_ELEMENT_ARRAY_BUFFER,
cmdList->IdxBuffer.size() * sizeof(ImDrawIdx),
reinterpret_cast<const GLvoid*>(&cmdList->IdxBuffer.front()),
GL_STREAM_DRAW
);
for (const ImDrawCmd* pcmd = cmdList->CmdBuffer.begin();
pcmd != cmdList->CmdBuffer.end();
pcmd++)
{
if (pcmd->UserCallback) {
pcmd->UserCallback(cmdList, pcmd);
}
else {
glBindTexture(
GL_TEXTURE_2D,
static_cast<GLuint>(reinterpret_cast<intptr_t>(pcmd->TextureId))
);
glScissor(
static_cast<int>(pcmd->ClipRect.x),
static_cast<int>(fb_height - pcmd->ClipRect.w),
static_cast<int>(pcmd->ClipRect.z - pcmd->ClipRect.x),
static_cast<int>(pcmd->ClipRect.w - pcmd->ClipRect.y)
);
glDrawElements(
GL_TRIANGLES,
static_cast<GLsizei>(pcmd->ElemCount),
sizeof(ImDrawIdx) == 2 ? GL_UNSIGNED_SHORT : GL_UNSIGNED_INT,
indexBufferOffset
);
}
indexBufferOffset += pcmd->ElemCount;
}
}
glBindVertexArray(0);
_program->deactivate();
glDisable(GL_SCISSOR_TEST);
}
bool GUI::mouseButtonCallback(MouseButton, MouseAction) {
ImGuiIO& io = ImGui::GetIO();
bool consumeEvent = io.WantCaptureMouse;
return consumeEvent;
}
bool GUI::mouseWheelCallback(double position) {
ImGuiIO& io = ImGui::GetIO();
bool consumeEvent = io.WantCaptureMouse;
if (consumeEvent) {
io.MouseWheel = static_cast<float>(position);
}
return consumeEvent;
}
bool GUI::keyCallback(Key key, KeyModifier modifier, KeyAction action) {
const int keyIndex = static_cast<int>(key);
if (keyIndex < 0) {
return false;
}
const bool hasShift = hasKeyModifier(modifier, KeyModifier::Shift);
const bool hasCtrl = hasKeyModifier(modifier, KeyModifier::Control);
const bool hasAlt = hasKeyModifier(modifier, KeyModifier::Alt);
ImGuiIO& io = ImGui::GetIO();
const bool consumeEvent = io.WantCaptureKeyboard;
if (consumeEvent) {
if (action == KeyAction::Press) {
io.KeysDown[keyIndex] = true;
}
io.KeyShift = hasShift;
io.KeyCtrl = hasCtrl;
io.KeyAlt = hasAlt;
}
// Even if the event is not consumed,
// set keys and modifiers to false when they are released.
if (action == KeyAction::Release) {
io.KeysDown[keyIndex] = false;
}
if (!hasShift) {
io.KeyShift = false;
}
if (!hasCtrl) {
io.KeyCtrl = false;
}
if (!hasAlt) {
io.KeyAlt = false;
}
return consumeEvent;
}
bool GUI::charCallback(unsigned int character, KeyModifier) {
ImGuiIO& io = ImGui::GetIO();
bool consumeEvent = io.WantCaptureKeyboard;
if (consumeEvent) {
io.AddInputCharacter(static_cast<unsigned short>(character));
}
return consumeEvent;
}
bool GUI::touchDetectedCallback(TouchInput input) {
ImGuiIO& io = ImGui::GetIO();
const glm::vec2 windowPos = input.currentWindowCoordinates();
const bool consumeEvent = io.WantCaptureMouse;
if (!consumeEvent) {
return false;
}
if (_validTouchStates.empty()) {
io.MousePos = {windowPos.x, windowPos.y};
io.MouseClicked[0] = true;
}
_validTouchStates.push_back(input);
return true;
}
bool GUI::touchUpdatedCallback(TouchInput input) {
if (_validTouchStates.empty()) {
return false;
}
ImGuiIO& io = ImGui::GetIO();
auto it = std::find_if(
_validTouchStates.cbegin(),
_validTouchStates.cend(),
[&](const TouchInput& state){
return state.fingerId == input.fingerId &&
state.touchDeviceId == input.touchDeviceId;
}
);
if (it == _validTouchStates.cbegin()) {
glm::vec2 windowPos = input.currentWindowCoordinates();
io.MousePos = {windowPos.x, windowPos.y};
io.MouseClicked[0] = true;
return true;
}
else if (it != _validTouchStates.cend()){
return true;
}
return false;
}
void GUI::touchExitCallback(TouchInput input) {
if (_validTouchStates.empty()) {
return;
}
const auto found = std::find_if(
_validTouchStates.cbegin(),
_validTouchStates.cend(),
[&](const TouchInput& state){
return state.fingerId == input.fingerId &&
state.touchDeviceId == input.touchDeviceId;
}
);
if (found == _validTouchStates.cend()) {
return;
}
ImGuiIO& io = ImGui::GetIO();
_validTouchStates.erase(found);
if (_validTouchStates.empty()) {
glm::vec2 windowPos = input.currentWindowCoordinates();
io.MousePos = {windowPos.x, windowPos.y};
io.MouseClicked[0] = false;
}
}
void GUI::render() {
ImGui::SetNextWindowCollapsed(_isCollapsed);
ImGui::Begin("OpenSpace GUI", nullptr);
_isCollapsed = ImGui::IsWindowCollapsed();
for (GuiComponent* comp : _components) {
bool enabled = comp->isEnabled();
ImGui::Checkbox(comp->guiName().c_str(), &enabled);
comp->setEnabled(enabled);
}
renderAndUpdatePropertyVisibility();
static const int addImageBufferSize = 256;
static char identifierBuffer[addImageBufferSize];
static char addImageLocalBuffer[addImageBufferSize];
static char addImageOnlineBuffer[addImageBufferSize];
ImGui::InputText(
"Identifier for Local/Online Images",
identifierBuffer,
addImageBufferSize
);
bool addImageLocal = ImGui::InputText(
"Add Local Image",
addImageLocalBuffer,
addImageBufferSize,
ImGuiInputTextFlags_EnterReturnsTrue
);
if (addImageLocal) {
addScreenSpaceRenderableLocal(
std::string(identifierBuffer),
std::string(addImageLocalBuffer)
);
}
bool addImageOnline = ImGui::InputText(
"Add Online Image",
addImageOnlineBuffer,
addImageBufferSize,
ImGuiInputTextFlags_EnterReturnsTrue
);
if (addImageOnline) {
addScreenSpaceRenderableOnline(
std::string(identifierBuffer),
std::string(addImageOnlineBuffer)
);
}
bool addDashboard = ImGui::Button("Add New Dashboard");
if (addDashboard) {
global::scriptEngine->queueScript(
"openspace.addScreenSpaceRenderable({ Type = 'ScreenSpaceDashboard' });",
openspace::scripting::ScriptEngine::RemoteScripting::Yes
);
}
bool addDashboardCopy = ImGui::Button("Add Copy of Main Dashboard");
if (addDashboardCopy) {
global::scriptEngine->queueScript(
"openspace.addScreenSpaceRenderable({ "
"Type = 'ScreenSpaceDashboard', UseMainDashboard = true "
"});",
openspace::scripting::ScriptEngine::RemoteScripting::Yes
);
}
#ifdef SHOW_IMGUI_HELPERS
ImGui::Checkbox("ImGUI Internals", &_showInternals);
if (_showInternals) {
ImGui::Begin("Style Editor");
ImGui::ShowStyleEditor();
ImGui::End();
ImGui::Begin("Test Window");
ImGui::ShowDemoWindow();
ImGui::End();
ImGui::Begin("Metrics Window");
ImGui::ShowMetricsWindow();
ImGui::End();
}
#endif
ImGui::End();
}
void GUI::renderAndUpdatePropertyVisibility() {
// Fragile! Keep this in sync with properties::Property::Visibility
using V = properties::Property::Visibility;
int t = static_cast<std::underlying_type_t<V>>(_currentVisibility);
// Array is sorted by importance
std::array<const char*, 4> items = { "User", "Developer", "Hidden", "All"};
ImGui::Combo("PropertyVisibility", &t, items.data(), static_cast<int>(items.size()));
_currentVisibility = static_cast<V>(t);
_globalProperty.setVisibility(_currentVisibility);
_moduleProperty.setVisibility(_currentVisibility);
_sceneProperty.setVisibility(_currentVisibility);
_screenSpaceProperty.setVisibility(_currentVisibility);
_featuredProperties.setVisibility(_currentVisibility);
}
} // namespace openspace::gui

View File

@@ -24,19 +24,18 @@
#include <modules/imgui/include/guiactioncomponent.h>
#include <modules/imgui/include/gui.h>
#include <modules/imgui/imguimodule.h>
#include <modules/imgui/include/imgui_include.h>
#include <openspace/engine/globals.h>
#include <openspace/interaction/actionmanager.h>
#include <openspace/interaction/keybindingmanager.h>
#include <openspace/scripting/scriptengine.h>
#include <openspace/util/keys.h>
#include <modules/imgui/include/imgui_include.h>
#include <set>
namespace openspace::gui {
GuiActionComponent::GuiActionComponent()
: GuiComponent("Shortcuts", "Shortcuts")
: GuiComponent("Actions", "Actions")
{}
void GuiActionComponent::render() {
@@ -92,6 +91,7 @@ void GuiActionComponent::render() {
ImGui::Text("(%s)", "local");
}
}
ImGui::End();
}
} // namespace openspace::gui

View File

@@ -29,7 +29,7 @@
namespace openspace::gui {
GuiFilePathComponent::GuiFilePathComponent() : GuiComponent("FilePath", "File Path") {}
GuiFilePathComponent::GuiFilePathComponent() : GuiComponent("FilePaths", "File Paths") {}
void GuiFilePathComponent::render() {
ImGui::SetNextWindowCollapsed(_isCollapsed);

View File

@@ -1,225 +0,0 @@
/*****************************************************************************************
* *
* OpenSpace *
* *
* Copyright (c) 2014-2022 *
* *
* Permission is hereby granted, free of charge, to any person obtaining a copy of this *
* software and associated documentation files (the "Software"), to deal in the Software *
* without restriction, including without limitation the rights to use, copy, modify, *
* merge, publish, distribute, sublicense, and/or sell copies of the Software, and to *
* permit persons to whom the Software is furnished to do so, subject to the following *
* conditions: *
* *
* The above copyright notice and this permission notice shall be included in all copies *
* or substantial portions of the Software. *
* *
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, *
* INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A *
* PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT *
* HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF *
* CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE *
* OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. *
****************************************************************************************/
#ifdef OPENSPACE_MODULE_ISWA_ENABLED
#include <modules/imgui/include/guiiswacomponent.h>
#include <modules/imgui/include/imgui_include.h>
#include <modules/iswa/util/iswamanager.h>
#include <openspace/json.h>
#include <ghoul/filesystem/filesystem.h>
#include <openspace/engine/globals.h>
#include <openspace/scripting/scriptengine.h>
namespace {
using json = nlohmann::json;
const ImVec2 WindowSize = ImVec2(350, 500);
} // namespace
namespace openspace::gui {
GuiIswaComponent::GuiIswaComponent() : GuiPropertyComponent("iSWA") {}
void GuiIswaComponent::render() {
#ifdef OPENSPACE_MODULE_ISWA_ENABLED
const bool oldGmDataValue = _gmData;
const bool oldGmImageValue = _gmImage;
const bool oldIonDataValue = _ionData;
ImGui::SetNextWindowCollapsed(_isCollapsed);
bool e = _isEnabled;
ImGui::Begin("ISWA", &e, WindowSize, 0.5f);
_isEnabled = e;
_isCollapsed = ImGui::IsWindowCollapsed();
ImGui::Text("Global Magnetosphere");
ImGui::Checkbox("Gm From Data", &_gmData);
ImGui::SameLine();
ImGui::Checkbox("Gm From Images", &_gmImage);
ImGui::Text("Ionosphere");
ImGui::Checkbox("Ion From Data", &_ionData);
ImGui::Spacing();
constexpr const int AddCygnetBufferSize = 256;
static char addCygnetBuffer[AddCygnetBufferSize];
ImGui::InputText("addCynget", addCygnetBuffer, AddCygnetBufferSize);
if (ImGui::SmallButton("Add Cygnet")) {
global::scriptEngine->queueScript(
"openspace.iswa.addCygnet(" + std::string(addCygnetBuffer) + ");",
scripting::ScriptEngine::RemoteScripting::Yes
);
}
if (_gmData != oldGmDataValue) {
if (_gmData) {
constexpr const char* script = R"(
openspace.iswa.addCygnet(-4, 'Data', 'GMData');
openspace.iswa.addCygnet(-5, 'Data', 'GMData');
openspace.iswa.addCygnet(-6, 'Data', 'GMData');
)";
global::scriptEngine->queueScript(
script,
scripting::ScriptEngine::RemoteScripting::Yes
);
}
else {
global::scriptEngine->queueScript(
"openspace.iswa.removeGroup('GMData');",
scripting::ScriptEngine::RemoteScripting::Yes
);
}
}
if (_gmImage != oldGmImageValue) {
if (_gmImage) {
constexpr const char* script = R"(
openspace.iswa.addCygnet(-4, 'Texture', 'GMImage');
openspace.iswa.addCygnet(-5, 'Texture', 'GMImage');
openspace.iswa.addCygnet(-6, 'Texture', 'GMImage');
)";
global::scriptEngine->queueScript(
script,
scripting::ScriptEngine::RemoteScripting::Yes
);
}
else {
global::scriptEngine->queueScript(
"openspace.iswa.removeGroup('GMImage');",
scripting::ScriptEngine::RemoteScripting::Yes
);
}
}
if (_ionData != oldIonDataValue) {
if (_ionData) {
global::scriptEngine->queueScript(
"openspace.iswa.addCygnet(-10, 'Data', 'Ionosphere');",
scripting::ScriptEngine::RemoteScripting::Yes
);
}
else {
global::scriptEngine->queueScript(
"openspace.iswa.removeGroup('Ionosphere');",
scripting::ScriptEngine::RemoteScripting::Yes
);
}
}
if (ImGui::CollapsingHeader("Cdf Files")) {
const std::map<std::string, std::vector<CdfInfo>>& cdfInfo =
IswaManager::ref().cdfInformation();
using K = std::string;
using V = std::vector<CdfInfo>;
for (const std::pair<const K, V>& group : cdfInfo) {
const std::string& groupName = group.first;
if (_cdfOptionsMap.find(groupName) == _cdfOptionsMap.end()) {
_cdfOptionsMap[groupName] = -1;
}
if (ImGui::CollapsingHeader(groupName.c_str())) {
int cdfOptionValue = _cdfOptionsMap[groupName];
const std::vector<CdfInfo>& cdfs = group.second;
for (size_t i = 0; i < cdfs.size(); ++i) {
ImGui::RadioButton(
cdfs[i].name.c_str(),
&_cdfOptionsMap[groupName],
static_cast<int>(i)
);
}
const int cdfOption = _cdfOptionsMap[groupName];
if (cdfOptionValue != cdfOption) {
const std::string& date = cdfs[cdfOption].date;
global::scriptEngine->queueScript(
"openspace.iswa.addKameleonPlanes('" +
cdfs[cdfOption].group +
"'," +
std::to_string(cdfOption) +
");",
scripting::ScriptEngine::RemoteScripting::Yes
);
global::scriptEngine->queueScript(
"openspace.time.setTime('" + date + "');",
scripting::ScriptEngine::RemoteScripting::Yes
);
global::scriptEngine->queueScript(
"openspace.time.setDeltaTime(0);",
scripting::ScriptEngine::RemoteScripting::Yes
);
}
}
}
}
GuiPropertyComponent::render();
if (ImGui::CollapsingHeader("iSWA screen space cygntes")) {
const std::map<int, std::shared_ptr<CygnetInfo>>& map =
IswaManager::ref().cygnetInformation();
for (const std::pair<const int, std::shared_ptr<CygnetInfo>>& cygnetInfo : map) {
int id = cygnetInfo.first;
CygnetInfo& info = *cygnetInfo.second;
bool selected = info.selected;
ImGui::Checkbox(info.name.c_str(), &info.selected);
ImGui::SameLine();
if (ImGui::CollapsingHeader(("Description" + std::to_string(id)).c_str())) {
ImGui::TextWrapped("%s", info.description.c_str());
ImGui::Spacing();
}
if (selected != info.selected) {
const std::string idStr = std::to_string(id);
if (info.selected) {
global::scriptEngine->queueScript(
"openspace.iswa.addScreenSpaceCygnet({CygnetId=" + idStr + "});",
scripting::ScriptEngine::RemoteScripting::Yes
);
}
else {
global::scriptEngine->queueScript(
"openspace.iswa.removeScreenSpaceCygnet(" + idStr + ");",
scripting::ScriptEngine::RemoteScripting::Yes
);
}
}
}
}
ImGui::End();
#endif
}
} // namespace openspace::gui
#endif // OPENSPACE_MODULE_ISWA_ENABLED

View File

@@ -24,13 +24,11 @@
#include <modules/imgui/include/guimissioncomponent.h>
#include <modules/imgui/include/gui.h>
#include <modules/imgui/imguimodule.h>
#include <modules/imgui/include/imgui_include.h>
#include <openspace/engine/globals.h>
#include <openspace/mission/mission.h>
#include <openspace/mission/missionmanager.h>
#include <openspace/util/timerange.h>
#include <openspace/util/time.h>
#include <openspace/util/timemanager.h>
namespace {
@@ -61,7 +59,7 @@ namespace {
openspace::Time startTime = openspace::Time(range.start);
openspace::Time endTime = openspace::Time(range.end);
openspace::gui::CaptionText("Mission Progress");
openspace::CaptionText("Mission Progress");
ImGui::Text("%s", std::string(startTime.UTC()).c_str());
ImGui::SameLine();
@@ -79,7 +77,7 @@ namespace {
ImGui::SameLine();
ImGui::Text("%s", std::string(endTime.UTC()).c_str());
openspace::gui::CaptionText("Phases");
openspace::CaptionText("Phases");
for (const openspace::Mission& m : mission.phases()) {
renderMission(m);
@@ -98,9 +96,7 @@ GuiMissionComponent::GuiMissionComponent()
{}
void GuiMissionComponent::render() {
if (!global::missionManager->hasCurrentMission()) {
return;
}
ImGui::SetNextWindowCollapsed(_isCollapsed);
bool v = _isEnabled;
@@ -111,8 +107,13 @@ void GuiMissionComponent::render() {
_isCollapsed = ImGui::IsWindowCollapsed();
const Mission& currentMission = global::missionManager->currentMission();
renderMission(currentMission);
if (global::missionManager->hasCurrentMission()) {
const Mission& currentMission = global::missionManager->currentMission();
renderMission(currentMission);
}
else {
ImGui::Text("%s", "No mission loaded");
}
ImGui::End();
}

View File

@@ -159,7 +159,6 @@ void GuiParallelComponent::renderHost() {
}
}
void GuiParallelComponent::render() {
ImGui::SetNextWindowCollapsed(_isCollapsed);
bool v = _isEnabled;

View File

@@ -194,8 +194,16 @@ GuiPropertyComponent::GuiPropertyComponent(std::string identifier, std::string g
addProperty(_ignoreHiddenHint);
}
void GuiPropertyComponent::setSource(SourceFunction function) {
_function = std::move(function);
void GuiPropertyComponent::setPropertyOwners(
std::vector<properties::PropertyOwner*> propertyOwners)
{
_propertyOwners = std::move(propertyOwners);
}
void GuiPropertyComponent::setPropertyOwnerFunction(
std::function<std::vector<properties::PropertyOwner*>()> func)
{
_propertyOwnerFunction = std::move(func);
}
void GuiPropertyComponent::setVisibility(properties::Property::Visibility visibility) {
@@ -282,182 +290,167 @@ void GuiPropertyComponent::render() {
_isCollapsed = ImGui::IsWindowCollapsed();
using namespace properties;
if (_function) {
std::vector<properties::PropertyOwner*> owners = _function();
std::vector<properties::PropertyOwner*> owners =
_propertyOwnerFunction ? _propertyOwnerFunction() : _propertyOwners;
std::sort(
std::sort(
owners.begin(),
owners.end(),
[](properties::PropertyOwner* lhs, properties::PropertyOwner* rhs) {
return lhs->guiName() < rhs->guiName();
}
);
if (_useTreeLayout) {
for (properties::PropertyOwner* owner : owners) {
ghoul_assert(
dynamic_cast<SceneGraphNode*>(owner),
"When using the tree layout, all owners must be SceneGraphNodes"
);
(void)owner; // using [[maybe_unused]] in the for loop gives an error
}
// Sort:
// if guigrouping, sort by name and shortest first, but respect the user specified
// ordering then all w/o guigroup
const std::vector<std::string>& ordering = _treeOrdering;
std::stable_sort(
owners.begin(),
owners.end(),
[](properties::PropertyOwner* lhs, properties::PropertyOwner* rhs) {
return lhs->guiName() < rhs->guiName();
}
);
[&ordering](PropertyOwner* lhs, PropertyOwner* rhs) {
std::string lhsGroup = dynamic_cast<SceneGraphNode*>(lhs)->guiPath();
std::string rhsGroup = dynamic_cast<SceneGraphNode*>(rhs)->guiPath();
if (_useTreeLayout) {
for (properties::PropertyOwner* owner : owners) {
ghoul_assert(
dynamic_cast<SceneGraphNode*>(owner),
"When using the tree layout, all owners must be SceneGraphNodes"
);
(void)owner; // using [[maybe_unused]] in the for loop gives an error
}
if (lhsGroup.empty()) {
return false;
}
if (rhsGroup.empty()) {
return true;
}
// Sort:
// if guigrouping, sort by name and shortest first, but respect the user
// specified ordering
// then all w/o guigroup
const std::vector<std::string>& ordering = _treeOrdering;
std::stable_sort(
owners.begin(),
owners.end(),
[&ordering](PropertyOwner* lhs, PropertyOwner* rhs) {
std::string lhsGroup = dynamic_cast<SceneGraphNode*>(lhs)->guiPath();
std::string rhsGroup = dynamic_cast<SceneGraphNode*>(rhs)->guiPath();
if (ordering.empty()) {
return lhsGroup < rhsGroup;
}
if (lhsGroup.empty()) {
return false;
}
if (rhsGroup.empty()) {
return true;
}
std::vector<std::string> lhsToken = ghoul::tokenizeString(lhsGroup, '/');
// The first token is always empty
auto lhsIt = std::find(ordering.begin(), ordering.end(), lhsToken[1]);
if (ordering.empty()) {
return lhsGroup < rhsGroup;
}
std::vector<std::string> rhsToken = ghoul::tokenizeString(rhsGroup, '/');
// The first token is always empty
auto rhsIt = std::find(ordering.begin(), ordering.end(), rhsToken[1]);
std::vector<std::string> lhsToken = ghoul::tokenizeString(
lhsGroup,
'/'
);
// The first token is always empty
auto lhsIt = std::find(ordering.begin(), ordering.end(), lhsToken[1]);
std::vector<std::string> rhsToken = ghoul::tokenizeString(
rhsGroup,
'/'
);
// The first token is always empty
auto rhsIt = std::find(ordering.begin(), ordering.end(), rhsToken[1]);
if (lhsIt != ordering.end() && rhsIt != ordering.end()) {
if (lhsToken[1] != rhsToken[1]) {
// If both top-level groups are in the ordering list, the
// order of the iterators gives us the order of the groups
return lhsIt < rhsIt;
}
else {
return lhsGroup < rhsGroup;
}
}
else if (lhsIt != ordering.end() && rhsIt == ordering.end()) {
// If only one of them is in the list, we have a sorting
return true;
}
else if (lhsIt == ordering.end() && rhsIt != ordering.end()) {
return false;
if (lhsIt != ordering.end() && rhsIt != ordering.end()) {
if (lhsToken[1] != rhsToken[1]) {
// If both top-level groups are in the ordering list, the
// order of the iterators gives us the order of the groups
return lhsIt < rhsIt;
}
else {
return lhsGroup < rhsGroup;
}
}
);
}
// If the owners list is empty, we wnat to do the normal thing (-> nothing)
// Otherwise, check if the first owner has a GUI group
// This makes the assumption that the tree layout is only used if the owners are
// SceenGraphNodes (checked above)
const bool noGuiGroups = owners.empty() ||
(dynamic_cast<SceneGraphNode*>(*owners.begin()) &&
dynamic_cast<SceneGraphNode*>(*owners.begin())->guiPath().empty());
auto renderProp = [&](properties::PropertyOwner* pOwner) {
const int count = nVisibleProperties(
pOwner->propertiesRecursive(),
_visibility
);
if (count == 0) {
return;
}
auto header = [&]() -> bool {
if (owners.size() > 1) {
// Create a header in case we have multiple owners
return ImGui::CollapsingHeader(pOwner->guiName().c_str());
}
else if (!pOwner->identifier().empty()) {
// If the owner has a name, print it first
ImGui::Text("%s", pOwner->guiName().c_str());
ImGui::Spacing();
else if (lhsIt != ordering.end() && rhsIt == ordering.end()) {
// If only one of them is in the list, we have a sorting
return true;
}
else if (lhsIt == ordering.end() && rhsIt != ordering.end()) {
return false;
}
else {
// Otherwise, do nothing
return true;
return lhsGroup < rhsGroup;
}
};
}
);
}
if (header()) {
renderPropertyOwner(pOwner);
// If the owners list is empty, we wnat to do the normal thing (-> nothing)
// Otherwise, check if the first owner has a GUI group
// This makes the assumption that the tree layout is only used if the owners are
// SceenGraphNodes (checked above)
const bool noGuiGroups = owners.empty() ||
(dynamic_cast<SceneGraphNode*>(*owners.begin()) &&
dynamic_cast<SceneGraphNode*>(*owners.begin())->guiPath().empty());
auto renderProp = [&](properties::PropertyOwner* pOwner) {
const int count = nVisibleProperties(pOwner->propertiesRecursive(), _visibility);
if (count == 0) {
return;
}
auto header = [&]() -> bool {
if (owners.size() > 1) {
// Create a header in case we have multiple owners
return ImGui::CollapsingHeader(pOwner->guiName().c_str());
}
else if (!pOwner->identifier().empty()) {
// If the owner has a name, print it first
ImGui::Text("%s", pOwner->guiName().c_str());
ImGui::Spacing();
return true;
}
else {
// Otherwise, do nothing
return true;
}
};
if (!_useTreeLayout || noGuiGroups) {
if (!_ignoreHiddenHint) {
// Remove all of the nodes that we want hidden first
owners.erase(
std::remove_if(
owners.begin(),
owners.end(),
[](properties::PropertyOwner* p) {
SceneGraphNode* s = dynamic_cast<SceneGraphNode*>(p);
return s && s->hasGuiHintHidden();
}
),
owners.end()
);
}
std::for_each(owners.begin(), owners.end(), renderProp);
if (header()) {
renderPropertyOwner(pOwner);
}
else { // _useTreeLayout && gui groups exist
TreeNode root("");
};
for (properties::PropertyOwner* pOwner : owners) {
// We checked above that pOwner is a SceneGraphNode
SceneGraphNode* nOwner = static_cast<SceneGraphNode*>(pOwner);
if (!_ignoreHiddenHint && nOwner->hasGuiHintHidden()) {
continue;
}
const std::string guiPath = nOwner->guiPath();
if (guiPath.empty()) {
// We know that we are done now since we stable_sort:ed them above
break;
}
std::vector<std::string> paths = ghoul::tokenizeString(
guiPath.substr(1),
'/'
);
if (!_useTreeLayout || noGuiGroups) {
if (!_ignoreHiddenHint) {
// Remove all of the nodes that we want hidden first
owners.erase(
std::remove_if(
owners.begin(),
owners.end(),
[](properties::PropertyOwner* p) {
SceneGraphNode* s = dynamic_cast<SceneGraphNode*>(p);
return s && s->hasGuiHintHidden();
}
),
owners.end()
);
}
std::for_each(owners.begin(), owners.end(), renderProp);
}
else { // _useTreeLayout && gui groups exist
TreeNode root("");
addPathToTree(root, paths, nOwner);
for (properties::PropertyOwner* pOwner : owners) {
// We checked above that pOwner is a SceneGraphNode
SceneGraphNode* nOwner = static_cast<SceneGraphNode*>(pOwner);
if (!_ignoreHiddenHint && nOwner->hasGuiHintHidden()) {
continue;
}
const std::string gui = nOwner->guiPath();
if (gui.empty()) {
// We know that we are done now since we stable_sort:ed them above
break;
}
std::vector<std::string> paths = ghoul::tokenizeString(gui.substr(1), '/');
addPathToTree(root, paths, nOwner);
}
simplifyTree(root);
renderTree(root, renderProp);
ImGui::SetCursorPosY(ImGui::GetCursorPosY() + 20.f);
for (properties::PropertyOwner* pOwner : owners) {
// We checked above that pOwner is a SceneGraphNode
SceneGraphNode* nOwner = static_cast<SceneGraphNode*>(pOwner);
if (!nOwner->guiPath().empty()) {
continue;
}
simplifyTree(root);
renderTree(root, renderProp);
ImGui::SetCursorPosY(ImGui::GetCursorPosY() + 20.f);
for (properties::PropertyOwner* pOwner : owners) {
// We checked above that pOwner is a SceneGraphNode
SceneGraphNode* nOwner = static_cast<SceneGraphNode*>(pOwner);
if (!nOwner->guiPath().empty()) {
continue;
}
renderProp(pOwner);
}
renderProp(pOwner);
}
}

View File

@@ -0,0 +1,113 @@
/*****************************************************************************************
* *
* OpenSpace *
* *
* Copyright (c) 2014-2022 *
* *
* Permission is hereby granted, free of charge, to any person obtaining a copy of this *
* software and associated documentation files (the "Software"), to deal in the Software *
* without restriction, including without limitation the rights to use, copy, modify, *
* merge, publish, distribute, sublicense, and/or sell copies of the Software, and to *
* permit persons to whom the Software is furnished to do so, subject to the following *
* conditions: *
* *
* The above copyright notice and this permission notice shall be included in all copies *
* or substantial portions of the Software. *
* *
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, *
* INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A *
* PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT *
* HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF *
* CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE *
* OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. *
****************************************************************************************/
#include <modules/imgui/include/guiscenecomponent.h>
#include <modules/imgui/imguimodule.h>
#include <modules/imgui/include/imgui_include.h>
#include <openspace/engine/globals.h>
#include <openspace/rendering/renderable.h>
#include <openspace/rendering/renderengine.h>
#include <openspace/scene/scenegraphnode.h>
#include <openspace/scene/scene.h>
#include <openspace/util/timemanager.h>
#include <ghoul/misc/misc.h>
#include <algorithm>
namespace {
const ImVec2 Size = ImVec2(350, 500);
void renderSceneGraphNode(const openspace::SceneGraphNode& node,
const openspace::Time& time)
{
using namespace openspace;
if (ImGui::TreeNode(node.identifier().c_str())) {
std::vector<SceneGraphNode*> children = node.children();
for (SceneGraphNode* c : children) {
renderSceneGraphNode(*c, time);
}
bool timeRangeActive = node.isTimeFrameActive(time);
ImGui::Checkbox("Time Range Active", &timeRangeActive);
const Renderable* renderable = node.renderable();
if (renderable) {
CaptionText("Renderable");
bool enabled = renderable->isEnabled();
ImGui::Checkbox("Enabled", &enabled);
bool isVisible = renderable->isVisible();
ImGui::Checkbox("Is Visible", &isVisible);
bool shouldUpdateIfDisabled = renderable->shouldUpdateIfDisabled();
ImGui::Checkbox("Should update if disabled", &shouldUpdateIfDisabled);
bool isReady = renderable->isReady();
ImGui::Checkbox("Is Ready", &isReady);
Renderable::RenderBin bin = renderable->renderBin();
std::string binStr = [](Renderable::RenderBin bin) {
switch (bin) {
case Renderable::RenderBin::Background:
return "Background";
case Renderable::RenderBin::Opaque:
return "Opaque";
case Renderable::RenderBin::PreDeferredTransparent:
return "PreDeferredTransparent";
case Renderable::RenderBin::PostDeferredTransparent:
return "PostDeferredTransparent";
case Renderable::RenderBin::Overlay:
return "Overlay";
default:
throw ghoul::MissingCaseException();
}
}(bin);
ImGui::Text("RenderBin: %s", binStr.c_str());
}
ImGui::TreePop();
}
}
} // namespace
namespace openspace::gui {
GuiSceneComponent::GuiSceneComponent() : GuiComponent("SceneView", "Scene View") {}
void GuiSceneComponent::render() {
ImGui::SetNextWindowCollapsed(_isCollapsed);
bool v = _isEnabled;
ImGui::Begin("File Path", &v);
_isEnabled = v;
_isCollapsed = ImGui::IsWindowCollapsed();
SceneGraphNode* root = global::renderEngine->scene()->root();
const Time& now = global::timeManager->time();
renderSceneGraphNode(*root, now);
ImGui::End();
}
} // namespace openspace::gui

View File

@@ -24,22 +24,17 @@
#include <modules/imgui/include/guispacetimecomponent.h>
#include <modules/imgui/include/gui.h>
#include <modules/imgui/imguimodule.h>
#include <modules/imgui/include/imgui_include.h>
#include <openspace/engine/globals.h>
#include <openspace/engine/windowdelegate.h>
#include <openspace/navigation/navigationhandler.h>
#include <openspace/navigation/orbitalnavigator.h>
#include <openspace/rendering/renderengine.h>
#include <openspace/scene/scenegraphnode.h>
#include <openspace/scene/scene.h>
#include <openspace/util/time.h>
#include <openspace/util/timeconversion.h>
#include <openspace/util/timemanager.h>
#include <openspace/scripting/scriptengine.h>
#include <numeric>
namespace {
const ImVec2 Size = ImVec2(350, 500);

View File

@@ -73,7 +73,7 @@ void renderTooltip(Property* prop, double delay) {
void executeSetPropertyScript(const std::string& id, const std::string& value) {
global::scriptEngine->queueScript(
"openspace.setPropertyValueSingle('" + id + "', " + value + ");",
fmt::format("openspace.setPropertyValueSingle('{}', {});", id, value),
scripting::ScriptEngine::RemoteScripting::Yes
);
}
@@ -115,46 +115,47 @@ void renderOptionProperty(Property* prop, const std::string& ownerName,
int value = *p;
const std::vector<OptionProperty::Option>& options = p->options();
switch (p->displayType()) {
case OptionProperty::DisplayType::Radio: {
ImGui::Text("%s", name.c_str());
ImGui::Separator();
for (const OptionProperty::Option& o : options) {
ImGui::RadioButton(o.description.c_str(), &value, o.value);
case OptionProperty::DisplayType::Radio: {
ImGui::Text("%s", name.c_str());
ImGui::Separator();
for (const OptionProperty::Option& o : options) {
ImGui::RadioButton(o.description.c_str(), &value, o.value);
if (showTooltip) {
renderTooltip(prop, tooltipDelay);
}
}
ImGui::Separator();
break;
}
case OptionProperty::DisplayType::Dropdown: {
// The order of the options does not have to correspond with the value of the
// option
std::string nodeNames;
for (const OptionProperty::Option& o : options) {
nodeNames += o.description + '\0';
}
nodeNames += '\0';
int idx = static_cast<int>(std::distance(
options.begin(),
std::find_if(
options.begin(),
options.end(),
[value](const OptionProperty::Option& o) { return o.value == value; }
)
));
const bool hasChanged = ImGui::Combo(name.c_str(), &idx, nodeNames.c_str());
if (showTooltip) {
renderTooltip(prop, tooltipDelay);
}
}
ImGui::Separator();
break;
}
case OptionProperty::DisplayType::Dropdown: {
// The order of the options does not have to correspond with the value of the
// option
std::string nodeNames;
for (const OptionProperty::Option& o : options) {
nodeNames += o.description + '\0';
}
nodeNames += '\0';
int idx = static_cast<int>(std::distance(
options.begin(),
std::find_if(
options.begin(),
options.end(),
[value](const OptionProperty::Option& o) { return o.value == value; }
)));
if (hasChanged) {
value = options[idx].value;
}
const bool hasChanged = ImGui::Combo(name.c_str(), &idx, nodeNames.c_str());
if (showTooltip) {
renderTooltip(prop, tooltipDelay);
break;
}
if (hasChanged) {
value = options[idx].value;
}
break;
}
}
if (value != p->value() && !isReadOnly) {
executeSetPropertyScript(p->fullyQualifiedIdentifier(), std::to_string(value));
@@ -224,12 +225,7 @@ void renderStringProperty(Property* prop, const std::string& ownerName,
#else
strcpy(buffer, value.c_str());
#endif
bool hasNewValue = ImGui::InputText(
name.c_str(),
buffer,
bufferSize,
ImGuiInputTextFlags_EnterReturnsTrue
);
bool hasNewValue = ImGui::InputText(name.c_str(), buffer, bufferSize);
if (showTooltip) {
renderTooltip(prop, tooltipDelay);
}
@@ -262,13 +258,8 @@ void renderListProperty(const std::string& name, const std::string& fullIdentifi
#else
strcpy(buffer, value.c_str());
#endif
bool hasNewValue = ImGui::InputText(
name.c_str(),
buffer,
bufferSize,
ImGuiInputTextFlags_EnterReturnsTrue
);
bool hasNewValue = ImGui::InputText(name.c_str(), buffer, bufferSize);
if (hasNewValue) {
std::vector<std::string> tokens = ghoul::tokenizeString(std::string(buffer), ',');
std::string script = "{";
@@ -415,21 +406,13 @@ void renderIVec2Property(Property* prop, const std::string& ownerName,
IVec2Property::ValueType value = *p;
int min = glm::compMin(p->minValue());
int max = glm::compMax(p->maxValue());
bool changed = ImGui::SliderInt2(
name.c_str(),
&value.x,
min,
max
);
bool changed = ImGui::SliderInt2(name.c_str(), &value.x, min, max);
if (showTooltip) {
renderTooltip(prop, tooltipDelay);
}
if (changed) {
executeSetPropertyScript(
p->fullyQualifiedIdentifier(),
ghoul::to_string(value)
);
executeSetPropertyScript(p->fullyQualifiedIdentifier(), ghoul::to_string(value));
}
ImGui::PopID();
@@ -447,21 +430,13 @@ void renderIVec3Property(Property* prop, const std::string& ownerName,
int min = glm::compMin(p->minValue());
int max = glm::compMax(p->maxValue());
bool changed = ImGui::SliderInt3(
name.c_str(),
&value.x,
min,
max
);
bool changed = ImGui::SliderInt3(name.c_str(), &value.x, min, max);
if (showTooltip) {
renderTooltip(prop, tooltipDelay);
}
if (changed) {
executeSetPropertyScript(
p->fullyQualifiedIdentifier(),
ghoul::to_string(value)
);
executeSetPropertyScript(p->fullyQualifiedIdentifier(), ghoul::to_string(value));
}
ImGui::PopID();
}
@@ -478,21 +453,13 @@ void renderIVec4Property(Property* prop, const std::string& ownerName,
int min = glm::compMin(p->minValue());
int max = glm::compMax(p->maxValue());
bool changed = ImGui::SliderInt4(
name.c_str(),
&value.x,
min,
max
);
bool changed = ImGui::SliderInt4(name.c_str(), &value.x, min, max);
if (showTooltip) {
renderTooltip(prop, tooltipDelay);
}
if (changed) {
executeSetPropertyScript(
p->fullyQualifiedIdentifier(),
ghoul::to_string(value)
);
executeSetPropertyScript(p->fullyQualifiedIdentifier(), ghoul::to_string(value));
}
ImGui::PopID();
}
@@ -552,10 +519,7 @@ void renderVec2Property(Property* prop, const std::string& ownerName,
}
if (changed) {
executeSetPropertyScript(
p->fullyQualifiedIdentifier(),
ghoul::to_string(value)
);
executeSetPropertyScript(p->fullyQualifiedIdentifier(), ghoul::to_string(value));
}
ImGui::PopID();
@@ -575,10 +539,7 @@ void renderVec3Property(Property* prop, const std::string& ownerName,
bool changed = false;
if (prop->viewOption(Property::ViewOptions::Color)) {
changed = ImGui::ColorEdit3(
name.c_str(),
glm::value_ptr(value)
);
changed = ImGui::ColorEdit3(name.c_str(), glm::value_ptr(value));
}
else {
changed = ImGui::SliderFloat3(
@@ -595,10 +556,7 @@ void renderVec3Property(Property* prop, const std::string& ownerName,
}
if (changed) {
executeSetPropertyScript(
p->fullyQualifiedIdentifier(),
ghoul::to_string(value)
);
executeSetPropertyScript(p->fullyQualifiedIdentifier(), ghoul::to_string(value));
}
ImGui::PopID();
@@ -618,10 +576,7 @@ void renderVec4Property(Property* prop, const std::string& ownerName,
bool changed = false;
if (prop->viewOption(Property::ViewOptions::Color)) {
changed = ImGui::ColorEdit4(
name.c_str(),
glm::value_ptr(value)
);
changed = ImGui::ColorEdit4(name.c_str(), glm::value_ptr(value));
}
else {
changed = ImGui::SliderFloat4(
@@ -638,10 +593,7 @@ void renderVec4Property(Property* prop, const std::string& ownerName,
}
if (changed) {
executeSetPropertyScript(
p->fullyQualifiedIdentifier(),
ghoul::to_string(value)
);
executeSetPropertyScript(p->fullyQualifiedIdentifier(), ghoul::to_string(value));
}
ImGui::PopID();
@@ -671,10 +623,7 @@ void renderDVec2Property(Property* prop, const std::string& ownerName,
}
if (changed) {
executeSetPropertyScript(
p->fullyQualifiedIdentifier(),
ghoul::to_string(value)
);
executeSetPropertyScript(p->fullyQualifiedIdentifier(), ghoul::to_string(value));
}
ImGui::PopID();
@@ -705,10 +654,7 @@ void renderDVec3Property(Property* prop, const std::string& ownerName,
}
if (changed) {
executeSetPropertyScript(
p->fullyQualifiedIdentifier(),
ghoul::to_string(value)
);
executeSetPropertyScript(p->fullyQualifiedIdentifier(), ghoul::to_string(value));
}
ImGui::PopID();
@@ -739,10 +685,7 @@ void renderDVec4Property(Property* prop, const std::string& ownerName,
}
if (changed) {
executeSetPropertyScript(
p->fullyQualifiedIdentifier(),
ghoul::to_string(value)
);
executeSetPropertyScript(p->fullyQualifiedIdentifier(), ghoul::to_string(value));
}
ImGui::PopID();
@@ -794,10 +737,7 @@ void renderDMat2Property(Property* prop, const std::string& ownerName,
}
if (changed) {
executeSetPropertyScript(
p->fullyQualifiedIdentifier(),
ghoul::to_string(value)
);
executeSetPropertyScript(p->fullyQualifiedIdentifier(), ghoul::to_string(value));
}
ImGui::PopID();
@@ -859,10 +799,7 @@ void renderDMat3Property(Property* prop, const std::string& ownerName,
}
if (changed) {
executeSetPropertyScript(
p->fullyQualifiedIdentifier(),
ghoul::to_string(value)
);
executeSetPropertyScript(p->fullyQualifiedIdentifier(), ghoul::to_string(value));
}
ImGui::PopID();
@@ -934,10 +871,7 @@ void renderDMat4Property(Property* prop, const std::string& ownerName,
}
if (changed) {
executeSetPropertyScript(
p->fullyQualifiedIdentifier(),
ghoul::to_string(value)
);
executeSetPropertyScript(p->fullyQualifiedIdentifier(), ghoul::to_string(value));
}
ImGui::PopID();

View File

@@ -68,7 +68,7 @@ end
openspace.setDefaultGuiSorting = function()
openspace.setPropertyValueSingle(
'Modules.ImGUI.Main.SceneProperties.Ordering',
'Modules.ImGUI.Scene.Ordering',
{
"Solar System", "Milky Way", "Universe", "Other"
}

View File

@@ -94,19 +94,19 @@ void ModuleEngine::deinitialize() {
ZoneScoped
LDEBUG("Deinitializing modules");
for (std::unique_ptr<OpenSpaceModule>& m : _modules) {
LDEBUG(fmt::format("Deinitializing module '{}'", m->identifier()));
m->deinitialize();
}
for (auto mIt = _modules.rbegin(); mIt != _modules.rend(); ++mIt) {
LDEBUG(fmt::format("Deinitializing module '{}'", (*mIt)->identifier()));
(*mIt)->deinitialize();
}
LDEBUG("Finished deinitializing modules");
for (std::unique_ptr<OpenSpaceModule>& m : _modules) {
LDEBUG(fmt::format("Destroying module '{}'", m->identifier()));
m = nullptr;
for (auto mIt = _modules.rbegin(); mIt != _modules.rend(); ++mIt) {
LDEBUG(fmt::format("Destroying module '{}'", (*mIt)->identifier()));
(*mIt) = nullptr;
}
LDEBUG("Finished destroying modules");
_modules.clear();
}
@@ -114,9 +114,9 @@ void ModuleEngine::deinitializeGL() {
ZoneScoped
LDEBUG("Deinitializing OpenGL of modules");
for (std::unique_ptr<OpenSpaceModule>& m : _modules) {
LDEBUG(fmt::format("Deinitializing OpenGL of module '{}'", m->identifier()));
m->deinitializeGL();
for (auto mIt = _modules.rbegin(); mIt != _modules.rend(); ++mIt) {
LDEBUG(fmt::format("Deinitializing OpenGL of module '{}'", (*mIt)->identifier()));
(*mIt)->deinitializeGL();
}
LDEBUG("Finished deinitializing OpenGL of modules");

View File

@@ -617,7 +617,8 @@ scripting::LuaLibrary NavigationHandler::luaLibrary() {
codegen::lua::AddLocalRoll,
codegen::lua::AddGlobalRoll,
codegen::lua::TriggerIdleBehavior,
codegen::lua::ListAllJoysticks
codegen::lua::ListAllJoysticks,
codegen::lua::TargetNextInterestingAnchor
}
};
}

View File

@@ -128,6 +128,36 @@ namespace {
openspace::global::navigationHandler->orbitalNavigator().startRetargetAim();
}
// Picks the next node from the interesting nodes out of the profile and selects that. If
// the current anchor is not an interesting node, the first will be selected
[[codegen::luawrap]] void targetNextInterestingAnchor() {
using namespace openspace;
if (global::profile->markNodes.empty()) {
LWARNINGC(
"targetNextInterestingAnchor",
"Profile does not define any interesting nodes"
);
return;
}
const std::vector<std::string>& markNodes = global::profile->markNodes;
std::string currAnchor =
global::navigationHandler->orbitalNavigator().anchorNode()->identifier();
auto it = std::find(markNodes.begin(), markNodes.end(), currAnchor);
if (it == markNodes.end() || ((it + 1) == markNodes.end())) {
// We want to use the first node either if
// 1. The current node is not an interesting node
// 2. The current node is the last interesting node
global::navigationHandler->orbitalNavigator().setFocusNode(markNodes.front());
}
else {
// Otherwise we can just select the next one
global::navigationHandler->orbitalNavigator().setFocusNode(*(it + 1));
}
global::navigationHandler->orbitalNavigator().startRetargetAnchor();
}
/**
* Finds the input joystick with the given 'name' and binds the axis identified by the
* second argument to be used as the type identified by the third argument. If