mirror of
https://github.com/OpenSpace/OpenSpace.git
synced 2026-01-06 11:39:49 -06:00
Fix comment
This commit is contained in:
@@ -585,8 +585,8 @@ void main() {
|
||||
// Now we check is if the atmosphere is occluded, i.e., if the distance to the pixel
|
||||
// in the depth buffer is less than the distance to the atmosphere then the atmosphere
|
||||
// is occluded
|
||||
// Fragments positions into G-Buffer are written in OS Eye Space (Camera Rig Coords)
|
||||
// when using their positions later, one must convert them to the planet's coords
|
||||
// Fragments positions into G-Buffer are written in eye space.
|
||||
// When using their positions later, one must convert them to the planet's coords
|
||||
|
||||
dvec4 fragObjectCoords = dvec4(eyeToModel * position);
|
||||
dvec4 fragWorldCoords = dvec4(eyeToWorld * position);
|
||||
|
||||
Reference in New Issue
Block a user