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Created screenspaceframebuffer
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91
modules/base/rendering/screenspaceframebuffer.cpp
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91
modules/base/rendering/screenspaceframebuffer.cpp
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/*****************************************************************************************
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* *
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* OpenSpace *
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* *
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* Copyright (c) 2014-2016 *
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* *
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* Permission is hereby granted, free of charge, to any person obtaining a copy of this *
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* software and associated documentation files (the "Software"), to deal in the Software *
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* without restriction, including without limitation the rights to use, copy, modify, *
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* merge, publish, distribute, sublicense, and/or sell copies of the Software, and to *
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* permit persons to whom the Software is furnished to do so, subject to the following *
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* conditions: *
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* *
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* The above copyright notice and this permission notice shall be included in all copies *
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* or substantial portions of the Software. *
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* *
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, *
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* INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A *
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* PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT *
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* HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF *
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* CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE *
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* OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. *
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****************************************************************************************/
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#include <modules/base/rendering/screenspaceframebuffer.h>
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#include <openspace/engine/openspaceengine.h>
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#include <openspace/rendering/renderengine.h>
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#include <modules/onscreengui/include/gui.h>
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#include <openspace/util/camera.h>
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#include <openspace/rendering/renderer.h>
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#include <openspace/rendering/abufferrenderer.h>
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#include <openspace/rendering/framebufferrenderer.h>
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namespace openspace {
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ScreenSpaceFramebuffer::ScreenSpaceFramebuffer()
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:ScreenSpaceRenderable()
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,_framebuffer(nullptr)
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{
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_id = id();
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setName("ScreenSpaceFramebuffer" + std::to_string(_id));
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OsEng.gui()._property.registerProperty(&_enabled);
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OsEng.gui()._property.registerProperty(&_flatScreen);
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OsEng.gui()._property.registerProperty(&_euclideanPosition);
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OsEng.gui()._property.registerProperty(&_sphericalPosition);
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OsEng.gui()._property.registerProperty(&_depth);
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OsEng.gui()._property.registerProperty(&_scale);
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if(_useEuclideanCoordinates){
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_euclideanPosition.onChange([this](){
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_sphericalPosition.set(toSpherical(_euclideanPosition.value()));
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});
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_sphericalPosition.onChange([this](){});
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}else{
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_euclideanPosition.onChange([this](){
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_sphericalPosition.set(toSpherical(_euclideanPosition.value()));
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});
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}
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}
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ScreenSpaceFramebuffer::~ScreenSpaceFramebuffer(){}
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bool ScreenSpaceFramebuffer::initialize(){
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_framebuffer = std::make_unique<ghoul::opengl::FramebufferObject>();
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ghoul::opengl::Texture texture = ghoul::opengl::Texture(glm::uvec3(512, 512, 10));
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_framebuffer->attachTexture(&texture, GL_COLOR_ATTACHMENT0);
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return true;
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}
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bool ScreenSpaceFramebuffer::deinitialize(){
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return true;
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}
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void ScreenSpaceFramebuffer::render(){
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GLint defaultFBO = _framebuffer->getActiveObject();
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_framebuffer->activate();
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// _shader->activate();
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// _shader->deactivate();
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_framebuffer->deactivate();
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glBindFramebuffer(GL_FRAMEBUFFER, defaultFBO);
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}
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void ScreenSpaceFramebuffer::update(){}
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bool ScreenSpaceFramebuffer::isReady() const {}
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int ScreenSpaceFramebuffer::id(){
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static int id = 0;
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return id++;
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}
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} //namespace openspace
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