Make the aberration correction specification for targetPosition in SpiceManager explicit by including a seprate class for it

This commit is contained in:
Alexander Bock
2015-11-19 15:33:57 -05:00
parent 11fec9387b
commit 16897bb8d4
18 changed files with 227 additions and 92 deletions

View File

@@ -183,8 +183,8 @@ void RenderableModel::render(const RenderData& data) {
else
_alpha = 1.0f;
glm::dvec3 p;
SpiceManager::ref().getTargetPosition(_target, "SUN", "GALACTIC", "NONE", time, p, lt);
glm::dvec3 p =
SpiceManager::ref().targetPosition(_target, "SUN", "GALACTIC", SpiceManager::AberrationCorrection(), time, lt);
psc tmppos = PowerScaledCoordinate::CreatePowerScaledCoordinate(p.x, p.y, p.z);
glm::vec3 cam_dir = glm::normalize(data.camera.position().vec3() - tmppos.vec3());
_programObject->setUniform("cam_dir", cam_dir);
@@ -246,8 +246,8 @@ void RenderableModel::update(const UpdateData& data) {
openspace::SpiceManager::ref().getPositionTransformMatrix(_source, _destination, _time, _stateMatrix);
double lt;
glm::dvec3 p;
openspace::SpiceManager::ref().getTargetPosition("SUN", _target, "GALACTIC", "NONE", _time, p, lt);
glm::dvec3 p =
openspace::SpiceManager::ref().targetPosition("SUN", _target, "GALACTIC", SpiceManager::AberrationCorrection(), _time, lt);
_sunPosition = PowerScaledCoordinate::CreatePowerScaledCoordinate(p.x, p.y, p.z);
}