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Small coding style fix
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@@ -262,8 +262,7 @@ void RenderableConstellationLines::initializeGL() {
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void RenderableConstellationLines::deinitializeGL() {
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using ConstellationKeyValuePair = std::pair<const int, ConstellationLine>;
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for (const ConstellationKeyValuePair& pair : _renderingConstellationsMap)
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{
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for (const ConstellationKeyValuePair& pair : _renderingConstellationsMap) {
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glDeleteVertexArrays(1, &pair.second.vaoArray);
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glDeleteBuffers(1, &pair.second.vboArray);
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}
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