mirror of
https://github.com/OpenSpace/OpenSpace.git
synced 2026-01-05 19:19:39 -06:00
Add initial version of RenderablePrism
This commit is contained in:
@@ -84,8 +84,33 @@ local JWSTTrail = {
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}
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}
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local JWSTFov = {
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Identifier = "JWSTFov",
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Parent = JWSTModel.Identifier,
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Renderable = {
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Type = "RenderablePrism",
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StartNode = "JWSTModel",
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Segments = 6,
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Radius = 3.5,
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Lines = 7,
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LineWidth = 1.5,
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Color = {
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1.0, 1.0, 1.0
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},
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LineLength = 1000000,
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Direction = {
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1.0, 0.0, 0.0
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}
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},
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GUI = {
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Name = "James Webb Space Telecope Field of View",
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Path = "/Solar System/Missions/JWST",
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}
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}
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assetHelper.registerSceneGraphNodesAndExport(asset, {
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JWSTTrail,
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JWSTPosition,
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JWSTModel
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})
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JWSTModel,
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JWSTFov
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})
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@@ -50,6 +50,7 @@ set(HEADER_FILES
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rendering/renderableplane.h
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rendering/renderableplaneimagelocal.h
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rendering/renderableplaneimageonline.h
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rendering/renderableprism.h
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rendering/renderablesphere.h
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rendering/renderabletrail.h
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rendering/renderabletrailorbit.h
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@@ -101,6 +102,7 @@ set(SOURCE_FILES
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rendering/renderableplane.cpp
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rendering/renderableplaneimagelocal.cpp
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rendering/renderableplaneimageonline.cpp
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rendering/renderableprism.cpp
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rendering/renderablesphere.cpp
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rendering/renderabletrail.cpp
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rendering/renderabletrailorbit.cpp
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@@ -141,6 +143,8 @@ set(SHADER_FILES
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shaders/model_vs.glsl
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shaders/plane_fs.glsl
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shaders/plane_vs.glsl
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shaders/prism_fs.glsl
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shaders/prism_vs.glsl
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shaders/renderabletrail_fs.glsl
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shaders/renderabletrail_vs.glsl
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shaders/screenspace_fs.glsl
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@@ -51,6 +51,7 @@
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#include <modules/base/rendering/renderabletrailtrajectory.h>
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#include <modules/base/rendering/renderableplaneimagelocal.h>
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#include <modules/base/rendering/renderableplaneimageonline.h>
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#include <modules/base/rendering/renderableprism.h>
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#include <modules/base/rendering/screenspacedashboard.h>
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#include <modules/base/rendering/screenspaceimagelocal.h>
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#include <modules/base/rendering/screenspaceimageonline.h>
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@@ -131,6 +132,7 @@ void BaseModule::internalInitialize(const ghoul::Dictionary&) {
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fRenderable->registerClass<RenderableNodeLine>("RenderableNodeLine");
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fRenderable->registerClass<RenderablePlaneImageLocal>("RenderablePlaneImageLocal");
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fRenderable->registerClass<RenderablePlaneImageOnline>("RenderablePlaneImageOnline");
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fRenderable->registerClass<RenderablePrism>("RenderablePrism");
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fRenderable->registerClass<RenderableRadialGrid>("RenderableRadialGrid");
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fRenderable->registerClass<RenderableSphere>("RenderableSphere");
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fRenderable->registerClass<RenderableSphericalGrid>("RenderableSphericalGrid");
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291
modules/base/rendering/renderableprism.cpp
Normal file
291
modules/base/rendering/renderableprism.cpp
Normal file
@@ -0,0 +1,291 @@
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/*****************************************************************************************
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* *
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* OpenSpace *
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* *
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* Copyright (c) 2014-2021 *
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* *
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* Permission is hereby granted, free of charge, to any person obtaining a copy of this *
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* software and associated documentation files (the "Software"), to deal in the Software *
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* without restriction, including without limitation the rights to use, copy, modify, *
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* merge, publish, distribute, sublicense, and/or sell copies of the Software, and to *
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* permit persons to whom the Software is furnished to do so, subject to the following *
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* conditions: *
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* *
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* The above copyright notice and this permission notice shall be included in all copies *
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* or substantial portions of the Software. *
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* *
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, *
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* INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A *
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* PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT *
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* HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF *
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* CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE *
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* OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. *
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****************************************************************************************/
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#define _USE_MATH_DEFINES
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#include <modules/base/rendering/renderableprism.h>
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#include <openspace/documentation/documentation.h>
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#include <openspace/documentation/verifier.h>
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#include <openspace/engine/globals.h>
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#include <openspace/rendering/renderengine.h>
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#include <openspace/util/updatestructures.h>
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#include <ghoul/filesystem/filesystem.h>
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#include <ghoul/logging/logmanager.h>
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#include <ghoul/opengl/openglstatecache.h>
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#include <ghoul/opengl/programobject.h>
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#include <math.h>
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#include <optional>
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namespace {
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constexpr const char _loggerCat[] = "RenderablePrism";
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constexpr const std::array<const char*, 2> UniformNames = {
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"modelViewProjectionTransform", "vs_color"
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};
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constexpr openspace::properties::Property::PropertyInfo SegmentsInfo = {
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"Segments",
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"Segments",
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"The number of segments the shape of the prism should have."
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};
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static const openspace::properties::Property::PropertyInfo RadiusInfo = {
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"Radius",
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"Radius",
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"The radius of the prism's shape in meters."
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};
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constexpr openspace::properties::Property::PropertyInfo LineWidthInfo = {
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"LineWidth",
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"Line Width",
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"This value specifies the line width."
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};
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constexpr openspace::properties::Property::PropertyInfo LineColorInfo = {
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"Color",
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"Color",
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"This value determines the RGB color for the line."
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};
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constexpr openspace::properties::Property::PropertyInfo LengthInfo = {
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"Length",
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"Length",
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"The length of the prism in meters."
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};
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// Generate a vertices around the unit circle on the XY-plane
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void getUnitCircleVertices(std::vector<float>& vertices, int sectorCount) {
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float sectorStep = 2 * M_PI / sectorCount;
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float sectorAngle; // in radians
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for (int i = 0; i <= sectorCount; ++i) {
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sectorAngle = i * sectorStep;
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vertices.push_back(cos(sectorAngle)); // x
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vertices.push_back(sin(sectorAngle)); // y
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vertices.push_back(0); // z
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}
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}
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struct [[codegen::Dictionary(RenderablePrism)]] Parameters {
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// [[codegen::verbatim(SegmentsInfo.description)]]
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int segments;
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// [[codegen::verbatim(RadiusInfo.description)]]
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std::optional<float> radius;
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// [[codegen::verbatim(LineWidthInfo.description)]]
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std::optional<float> lineWidth;
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// [[codegen::verbatim(LineColorInfo.description)]]
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std::optional<glm::vec3> color [[codegen::color()]];
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// [[codegen::verbatim(LengthInfo.description)]]
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std::optional<float> length;
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};
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#include "renderableprism_codegen.cpp"
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} // namespace
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namespace openspace {
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documentation::Documentation RenderablePrism::Documentation() {
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documentation::Documentation doc = codegen::doc<Parameters>();
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doc.id = "base_renderable_prism";
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return doc;
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}
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RenderablePrism::RenderablePrism(const ghoul::Dictionary& dictionary)
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: Renderable(dictionary)
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, _nShapeSegments(SegmentsInfo, 6, 3, 32)
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, _radius(RadiusInfo, 10.f, 0.f, 3.0e12f)
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, _lineWidth(LineWidthInfo, 1.f, 1.f, 20.f)
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, _lineColor(LineColorInfo, glm::vec3(1.f), glm::vec3(0.f), glm::vec3(1.f))
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, _length(LengthInfo, 20.f, 1.f, 3.0e12f)
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{
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const Parameters p = codegen::bake<Parameters>(dictionary);
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_radius.setViewOption(properties::Property::ViewOptions::Logarithmic);
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_lineColor.setViewOption(properties::Property::ViewOptions::Color);
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_length.setViewOption(properties::Property::ViewOptions::Logarithmic);
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_nShapeSegments.onChange([&]() { _prismIsDirty = true; });
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_radius.onChange([&]() { _prismIsDirty = true; });
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_length.onChange([&]() { _prismIsDirty = true; });
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_nShapeSegments = p.segments;
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_radius = p.radius.value_or(_radius);
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_lineWidth = p.lineWidth.value_or(_lineWidth);
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_lineColor = p.color.value_or(_lineColor);
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_length = p.length.value_or(_length);
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addProperty(_nShapeSegments);
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addProperty(_radius);
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addProperty(_lineWidth);
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addProperty(_lineColor);
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addProperty(_length);
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addProperty(_opacity);
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}
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bool RenderablePrism::isReady() const {
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return _shader != nullptr;
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}
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void RenderablePrism::bindGL() {
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glBindVertexArray(_vaoId);
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glBindBuffer(GL_ARRAY_BUFFER, _vboId);
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}
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void RenderablePrism::unbindGL() {
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glBindVertexArray(0);
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glBindBuffer(GL_ARRAY_BUFFER, 0);
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}
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void RenderablePrism::initialize() {
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updateVertexData();
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}
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void RenderablePrism::initializeGL() {
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initializeShader();
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ghoul::opengl::updateUniformLocations(*_shader, _uniformCache, UniformNames);
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glGenVertexArrays(1, &_vaoId);
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glGenBuffers(1, &_vboId);
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updateBufferData();
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}
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void RenderablePrism::deinitializeGL() {
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global::renderEngine->removeRenderProgram(_shader.get());
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_shader = nullptr;
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glDeleteVertexArrays(1, &_vaoId);
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_vaoId = 0;
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glDeleteBuffers(1, &_vboId);
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_vboId = 0;
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}
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void RenderablePrism::updateVertexData() {
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_vertexArray.clear();
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// Get unit circle vertices on the XY-plane
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std::vector<float> unitVertices;
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unitVertices.reserve(3 * _nShapeSegments);
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getUnitCircleVertices(unitVertices, _nShapeSegments);
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// Put base and top shape vertices into array
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for (int i = 0; i < 2; ++i) {
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float h = i * _length; // z value, 0 to _length
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// Center point
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_vertexArray.push_back(0.f); // x
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_vertexArray.push_back(0.f); // y
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_vertexArray.push_back(h); // z
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for (int j = 0, k = 0; j < _nShapeSegments; ++j, k += 3) {
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float ux = unitVertices[k];
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float uy = unitVertices[k + 1];
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// Skip the z point that is 0.f
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_vertexArray.push_back(ux * _radius); // x
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_vertexArray.push_back(uy * _radius); // y
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_vertexArray.push_back(h); // z
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}
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}
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// vertices for the lines connecting the shapes
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}
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void RenderablePrism::updateBufferData() {
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bindGL();
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glBufferData(
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GL_ARRAY_BUFFER,
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_vertexArray.size() * sizeof(float),
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_vertexArray.data(),
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GL_STREAM_DRAW
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);
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glEnableVertexAttribArray(_locVertex);
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glVertexAttribPointer(_locVertex, 3, GL_FLOAT, GL_FALSE, 3 * sizeof(float), nullptr);
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unbindGL();
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}
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void RenderablePrism::render(const RenderData& data, RendererTasks&) {
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_shader->activate();
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// Model transform and view transform needs to be in double precision
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glm::dmat4 modelTransform =
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glm::translate(glm::dmat4(1.0), data.modelTransform.translation) *
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glm::dmat4(data.modelTransform.rotation) *
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glm::scale(glm::dmat4(1.0), glm::dvec3(data.modelTransform.scale));
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glm::mat4 modelViewProjectionTransform =
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data.camera.projectionMatrix() *
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glm::mat4(data.camera.combinedViewMatrix() * modelTransform);
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// Uniforms
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_shader->setUniform(_uniformCache.modelViewProjection, modelViewProjectionTransform);
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_shader->setUniform(_uniformCache.color, glm::vec4(_lineColor.value(), _opacity));
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// Render
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glLineWidth(_lineWidth);
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bindGL();
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glDrawArrays(GL_LINE_LOOP, 0, static_cast<int>(_vertexArray.size()));
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unbindGL();
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global::renderEngine->openglStateCache().resetLineState();
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_shader->deactivate();
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}
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void RenderablePrism::update(const UpdateData&) {
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if (_shader->isDirty()) {
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_shader->rebuildFromFile();
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updateUniformLocations();
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}
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if (_prismIsDirty) {
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updateVertexData();
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updateBufferData();
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_prismIsDirty = false;
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}
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}
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void RenderablePrism::initializeShader() {
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_shader = global::renderEngine->buildRenderProgram(
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"PrismProgram",
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absPath("${MODULE_BASE}/shaders/prism_vs.glsl"),
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absPath("${MODULE_BASE}/shaders/prism_fs.glsl")
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);
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updateUniformLocations();
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}
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void RenderablePrism::updateUniformLocations() {
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ghoul::opengl::updateUniformLocations(*_shader, _uniformCache, UniformNames);
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}
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} // namespace openspace
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86
modules/base/rendering/renderableprism.h
Normal file
86
modules/base/rendering/renderableprism.h
Normal file
@@ -0,0 +1,86 @@
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/*****************************************************************************************
|
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* *
|
||||
* OpenSpace *
|
||||
* *
|
||||
* Copyright (c) 2014-2021 *
|
||||
* *
|
||||
* Permission is hereby granted, free of charge, to any person obtaining a copy of this *
|
||||
* software and associated documentation files (the "Software"), to deal in the Software *
|
||||
* without restriction, including without limitation the rights to use, copy, modify, *
|
||||
* merge, publish, distribute, sublicense, and/or sell copies of the Software, and to *
|
||||
* permit persons to whom the Software is furnished to do so, subject to the following *
|
||||
* conditions: *
|
||||
* *
|
||||
* The above copyright notice and this permission notice shall be included in all copies *
|
||||
* or substantial portions of the Software. *
|
||||
* *
|
||||
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, *
|
||||
* INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A *
|
||||
* PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT *
|
||||
* HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF *
|
||||
* CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE *
|
||||
* OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. *
|
||||
****************************************************************************************/
|
||||
|
||||
#ifndef __OPENSPACE_MODULE_BASE___RENDERABLEPRISM___H__
|
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#define __OPENSPACE_MODULE_BASE___RENDERABLEPRISM___H__
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|
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#include <openspace/properties/scalar/floatProperty.h>
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#include <openspace/properties/scalar/intProperty.h>
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#include <openspace/properties/vector/vec3property.h>
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#include <openspace/rendering/renderable.h>
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#include <ghoul/opengl/ghoul_gl.h>
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#include <ghoul/opengl/uniformcache.h>
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#include <ghoul/glm.h>
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namespace ghoul::opengl { class ProgramObject; }
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namespace openspace {
|
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|
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namespace documentation { struct Documentation; }
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|
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class RenderablePrism : public Renderable {
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public:
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RenderablePrism(const ghoul::Dictionary& dictionary);
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|
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void initialize() override;
|
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void initializeGL() override;
|
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void deinitializeGL() override;
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bool isReady() const override;
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void render(const RenderData& data, RendererTasks& rendererTask) override;
|
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void update(const UpdateData& data) override;
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static documentation::Documentation Documentation();
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private:
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||||
void initializeShader();
|
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void updateVertexData();
|
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void updateBufferData();
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void updateUniformLocations();
|
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|
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void bindGL();
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void unbindGL();
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// Properties
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properties::IntProperty _nShapeSegments;
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properties::FloatProperty _radius;
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properties::FloatProperty _lineWidth;
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properties::Vec3Property _lineColor;
|
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properties::FloatProperty _length;
|
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UniformCache(modelViewProjection, color) _uniformCache;
|
||||
|
||||
std::unique_ptr<ghoul::opengl::ProgramObject> _shader;
|
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const GLuint _locVertex = 0;
|
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GLuint _vaoId = 0;
|
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GLuint _vboId = 0;
|
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std::vector<float> _vertexArray;
|
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glm::dvec3 _startPos = glm::dvec3(0.0);
|
||||
|
||||
bool _prismIsDirty = false;
|
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};
|
||||
|
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} // namespace openspace
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||||
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#endif // __OPENSPACE_MODULE_BASE___RENDERABLEPRISM___H__
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36
modules/base/shaders/prism_fs.glsl
Normal file
36
modules/base/shaders/prism_fs.glsl
Normal file
@@ -0,0 +1,36 @@
|
||||
/*****************************************************************************************
|
||||
* *
|
||||
* OpenSpace *
|
||||
* *
|
||||
* Copyright (c) 2014-2021 *
|
||||
* *
|
||||
* Permission is hereby granted, free of charge, to any person obtaining a copy of this *
|
||||
* software and associated documentation files (the "Software"), to deal in the Software *
|
||||
* without restriction, including without limitation the rights to use, copy, modify, *
|
||||
* merge, publish, distribute, sublicense, and/or sell copies of the Software, and to *
|
||||
* permit persons to whom the Software is furnished to do so, subject to the following *
|
||||
* conditions: *
|
||||
* *
|
||||
* The above copyright notice and this permission notice shall be included in all copies *
|
||||
* or substantial portions of the Software. *
|
||||
* *
|
||||
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, *
|
||||
* INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A *
|
||||
* PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT *
|
||||
* HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF *
|
||||
* CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE *
|
||||
* OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. *
|
||||
****************************************************************************************/
|
||||
|
||||
#include "fragment.glsl"
|
||||
|
||||
in vec4 vs_positionScreenSpace;
|
||||
|
||||
uniform vec4 vs_color;
|
||||
|
||||
Fragment getFragment() {
|
||||
Fragment frag;
|
||||
frag.color = vs_color;
|
||||
frag.depth = vs_positionScreenSpace.w;
|
||||
return frag;
|
||||
}
|
||||
40
modules/base/shaders/prism_vs.glsl
Normal file
40
modules/base/shaders/prism_vs.glsl
Normal file
@@ -0,0 +1,40 @@
|
||||
/*****************************************************************************************
|
||||
* *
|
||||
* OpenSpace *
|
||||
* *
|
||||
* Copyright (c) 2014-2021 *
|
||||
* *
|
||||
* Permission is hereby granted, free of charge, to any person obtaining a copy of this *
|
||||
* software and associated documentation files (the "Software"), to deal in the Software *
|
||||
* without restriction, including without limitation the rights to use, copy, modify, *
|
||||
* merge, publish, distribute, sublicense, and/or sell copies of the Software, and to *
|
||||
* permit persons to whom the Software is furnished to do so, subject to the following *
|
||||
* conditions: *
|
||||
* *
|
||||
* The above copyright notice and this permission notice shall be included in all copies *
|
||||
* or substantial portions of the Software. *
|
||||
* *
|
||||
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, *
|
||||
* INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A *
|
||||
* PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT *
|
||||
* HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF *
|
||||
* CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE *
|
||||
* OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. *
|
||||
****************************************************************************************/
|
||||
|
||||
#version __CONTEXT__
|
||||
|
||||
#include "PowerScaling/powerScaling_vs.hglsl"
|
||||
|
||||
layout (location = 0) in vec3 in_position;
|
||||
|
||||
out vec4 vs_positionScreenSpace;
|
||||
|
||||
uniform mat4 modelViewProjectionTransform;
|
||||
|
||||
void main() {
|
||||
vec4 position = vec4(in_position, 1);
|
||||
vec4 positionClipSpace = modelViewProjectionTransform * position;
|
||||
vs_positionScreenSpace = z_normalization(positionClipSpace);
|
||||
gl_Position = vs_positionScreenSpace;
|
||||
}
|
||||
Reference in New Issue
Block a user