Add initial version of RenderablePrism

This commit is contained in:
Malin Ejdbo
2021-05-07 16:53:13 +02:00
parent 006395f4aa
commit 19c845b422
7 changed files with 486 additions and 2 deletions

View File

@@ -84,8 +84,33 @@ local JWSTTrail = {
}
}
local JWSTFov = {
Identifier = "JWSTFov",
Parent = JWSTModel.Identifier,
Renderable = {
Type = "RenderablePrism",
StartNode = "JWSTModel",
Segments = 6,
Radius = 3.5,
Lines = 7,
LineWidth = 1.5,
Color = {
1.0, 1.0, 1.0
},
LineLength = 1000000,
Direction = {
1.0, 0.0, 0.0
}
},
GUI = {
Name = "James Webb Space Telecope Field of View",
Path = "/Solar System/Missions/JWST",
}
}
assetHelper.registerSceneGraphNodesAndExport(asset, {
JWSTTrail,
JWSTPosition,
JWSTModel
})
JWSTModel,
JWSTFov
})

View File

@@ -50,6 +50,7 @@ set(HEADER_FILES
rendering/renderableplane.h
rendering/renderableplaneimagelocal.h
rendering/renderableplaneimageonline.h
rendering/renderableprism.h
rendering/renderablesphere.h
rendering/renderabletrail.h
rendering/renderabletrailorbit.h
@@ -101,6 +102,7 @@ set(SOURCE_FILES
rendering/renderableplane.cpp
rendering/renderableplaneimagelocal.cpp
rendering/renderableplaneimageonline.cpp
rendering/renderableprism.cpp
rendering/renderablesphere.cpp
rendering/renderabletrail.cpp
rendering/renderabletrailorbit.cpp
@@ -141,6 +143,8 @@ set(SHADER_FILES
shaders/model_vs.glsl
shaders/plane_fs.glsl
shaders/plane_vs.glsl
shaders/prism_fs.glsl
shaders/prism_vs.glsl
shaders/renderabletrail_fs.glsl
shaders/renderabletrail_vs.glsl
shaders/screenspace_fs.glsl

View File

@@ -51,6 +51,7 @@
#include <modules/base/rendering/renderabletrailtrajectory.h>
#include <modules/base/rendering/renderableplaneimagelocal.h>
#include <modules/base/rendering/renderableplaneimageonline.h>
#include <modules/base/rendering/renderableprism.h>
#include <modules/base/rendering/screenspacedashboard.h>
#include <modules/base/rendering/screenspaceimagelocal.h>
#include <modules/base/rendering/screenspaceimageonline.h>
@@ -131,6 +132,7 @@ void BaseModule::internalInitialize(const ghoul::Dictionary&) {
fRenderable->registerClass<RenderableNodeLine>("RenderableNodeLine");
fRenderable->registerClass<RenderablePlaneImageLocal>("RenderablePlaneImageLocal");
fRenderable->registerClass<RenderablePlaneImageOnline>("RenderablePlaneImageOnline");
fRenderable->registerClass<RenderablePrism>("RenderablePrism");
fRenderable->registerClass<RenderableRadialGrid>("RenderableRadialGrid");
fRenderable->registerClass<RenderableSphere>("RenderableSphere");
fRenderable->registerClass<RenderableSphericalGrid>("RenderableSphericalGrid");

View File

@@ -0,0 +1,291 @@
/*****************************************************************************************
* *
* OpenSpace *
* *
* Copyright (c) 2014-2021 *
* *
* Permission is hereby granted, free of charge, to any person obtaining a copy of this *
* software and associated documentation files (the "Software"), to deal in the Software *
* without restriction, including without limitation the rights to use, copy, modify, *
* merge, publish, distribute, sublicense, and/or sell copies of the Software, and to *
* permit persons to whom the Software is furnished to do so, subject to the following *
* conditions: *
* *
* The above copyright notice and this permission notice shall be included in all copies *
* or substantial portions of the Software. *
* *
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, *
* INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A *
* PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT *
* HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF *
* CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE *
* OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. *
****************************************************************************************/
#define _USE_MATH_DEFINES
#include <modules/base/rendering/renderableprism.h>
#include <openspace/documentation/documentation.h>
#include <openspace/documentation/verifier.h>
#include <openspace/engine/globals.h>
#include <openspace/rendering/renderengine.h>
#include <openspace/util/updatestructures.h>
#include <ghoul/filesystem/filesystem.h>
#include <ghoul/logging/logmanager.h>
#include <ghoul/opengl/openglstatecache.h>
#include <ghoul/opengl/programobject.h>
#include <math.h>
#include <optional>
namespace {
constexpr const char _loggerCat[] = "RenderablePrism";
constexpr const std::array<const char*, 2> UniformNames = {
"modelViewProjectionTransform", "vs_color"
};
constexpr openspace::properties::Property::PropertyInfo SegmentsInfo = {
"Segments",
"Segments",
"The number of segments the shape of the prism should have."
};
static const openspace::properties::Property::PropertyInfo RadiusInfo = {
"Radius",
"Radius",
"The radius of the prism's shape in meters."
};
constexpr openspace::properties::Property::PropertyInfo LineWidthInfo = {
"LineWidth",
"Line Width",
"This value specifies the line width."
};
constexpr openspace::properties::Property::PropertyInfo LineColorInfo = {
"Color",
"Color",
"This value determines the RGB color for the line."
};
constexpr openspace::properties::Property::PropertyInfo LengthInfo = {
"Length",
"Length",
"The length of the prism in meters."
};
// Generate a vertices around the unit circle on the XY-plane
void getUnitCircleVertices(std::vector<float>& vertices, int sectorCount) {
float sectorStep = 2 * M_PI / sectorCount;
float sectorAngle; // in radians
for (int i = 0; i <= sectorCount; ++i) {
sectorAngle = i * sectorStep;
vertices.push_back(cos(sectorAngle)); // x
vertices.push_back(sin(sectorAngle)); // y
vertices.push_back(0); // z
}
}
struct [[codegen::Dictionary(RenderablePrism)]] Parameters {
// [[codegen::verbatim(SegmentsInfo.description)]]
int segments;
// [[codegen::verbatim(RadiusInfo.description)]]
std::optional<float> radius;
// [[codegen::verbatim(LineWidthInfo.description)]]
std::optional<float> lineWidth;
// [[codegen::verbatim(LineColorInfo.description)]]
std::optional<glm::vec3> color [[codegen::color()]];
// [[codegen::verbatim(LengthInfo.description)]]
std::optional<float> length;
};
#include "renderableprism_codegen.cpp"
} // namespace
namespace openspace {
documentation::Documentation RenderablePrism::Documentation() {
documentation::Documentation doc = codegen::doc<Parameters>();
doc.id = "base_renderable_prism";
return doc;
}
RenderablePrism::RenderablePrism(const ghoul::Dictionary& dictionary)
: Renderable(dictionary)
, _nShapeSegments(SegmentsInfo, 6, 3, 32)
, _radius(RadiusInfo, 10.f, 0.f, 3.0e12f)
, _lineWidth(LineWidthInfo, 1.f, 1.f, 20.f)
, _lineColor(LineColorInfo, glm::vec3(1.f), glm::vec3(0.f), glm::vec3(1.f))
, _length(LengthInfo, 20.f, 1.f, 3.0e12f)
{
const Parameters p = codegen::bake<Parameters>(dictionary);
_radius.setViewOption(properties::Property::ViewOptions::Logarithmic);
_lineColor.setViewOption(properties::Property::ViewOptions::Color);
_length.setViewOption(properties::Property::ViewOptions::Logarithmic);
_nShapeSegments.onChange([&]() { _prismIsDirty = true; });
_radius.onChange([&]() { _prismIsDirty = true; });
_length.onChange([&]() { _prismIsDirty = true; });
_nShapeSegments = p.segments;
_radius = p.radius.value_or(_radius);
_lineWidth = p.lineWidth.value_or(_lineWidth);
_lineColor = p.color.value_or(_lineColor);
_length = p.length.value_or(_length);
addProperty(_nShapeSegments);
addProperty(_radius);
addProperty(_lineWidth);
addProperty(_lineColor);
addProperty(_length);
addProperty(_opacity);
}
bool RenderablePrism::isReady() const {
return _shader != nullptr;
}
void RenderablePrism::bindGL() {
glBindVertexArray(_vaoId);
glBindBuffer(GL_ARRAY_BUFFER, _vboId);
}
void RenderablePrism::unbindGL() {
glBindVertexArray(0);
glBindBuffer(GL_ARRAY_BUFFER, 0);
}
void RenderablePrism::initialize() {
updateVertexData();
}
void RenderablePrism::initializeGL() {
initializeShader();
ghoul::opengl::updateUniformLocations(*_shader, _uniformCache, UniformNames);
glGenVertexArrays(1, &_vaoId);
glGenBuffers(1, &_vboId);
updateBufferData();
}
void RenderablePrism::deinitializeGL() {
global::renderEngine->removeRenderProgram(_shader.get());
_shader = nullptr;
glDeleteVertexArrays(1, &_vaoId);
_vaoId = 0;
glDeleteBuffers(1, &_vboId);
_vboId = 0;
}
void RenderablePrism::updateVertexData() {
_vertexArray.clear();
// Get unit circle vertices on the XY-plane
std::vector<float> unitVertices;
unitVertices.reserve(3 * _nShapeSegments);
getUnitCircleVertices(unitVertices, _nShapeSegments);
// Put base and top shape vertices into array
for (int i = 0; i < 2; ++i) {
float h = i * _length; // z value, 0 to _length
// Center point
_vertexArray.push_back(0.f); // x
_vertexArray.push_back(0.f); // y
_vertexArray.push_back(h); // z
for (int j = 0, k = 0; j < _nShapeSegments; ++j, k += 3) {
float ux = unitVertices[k];
float uy = unitVertices[k + 1];
// Skip the z point that is 0.f
_vertexArray.push_back(ux * _radius); // x
_vertexArray.push_back(uy * _radius); // y
_vertexArray.push_back(h); // z
}
}
// vertices for the lines connecting the shapes
}
void RenderablePrism::updateBufferData() {
bindGL();
glBufferData(
GL_ARRAY_BUFFER,
_vertexArray.size() * sizeof(float),
_vertexArray.data(),
GL_STREAM_DRAW
);
glEnableVertexAttribArray(_locVertex);
glVertexAttribPointer(_locVertex, 3, GL_FLOAT, GL_FALSE, 3 * sizeof(float), nullptr);
unbindGL();
}
void RenderablePrism::render(const RenderData& data, RendererTasks&) {
_shader->activate();
// Model transform and view transform needs to be in double precision
glm::dmat4 modelTransform =
glm::translate(glm::dmat4(1.0), data.modelTransform.translation) *
glm::dmat4(data.modelTransform.rotation) *
glm::scale(glm::dmat4(1.0), glm::dvec3(data.modelTransform.scale));
glm::mat4 modelViewProjectionTransform =
data.camera.projectionMatrix() *
glm::mat4(data.camera.combinedViewMatrix() * modelTransform);
// Uniforms
_shader->setUniform(_uniformCache.modelViewProjection, modelViewProjectionTransform);
_shader->setUniform(_uniformCache.color, glm::vec4(_lineColor.value(), _opacity));
// Render
glLineWidth(_lineWidth);
bindGL();
glDrawArrays(GL_LINE_LOOP, 0, static_cast<int>(_vertexArray.size()));
unbindGL();
global::renderEngine->openglStateCache().resetLineState();
_shader->deactivate();
}
void RenderablePrism::update(const UpdateData&) {
if (_shader->isDirty()) {
_shader->rebuildFromFile();
updateUniformLocations();
}
if (_prismIsDirty) {
updateVertexData();
updateBufferData();
_prismIsDirty = false;
}
}
void RenderablePrism::initializeShader() {
_shader = global::renderEngine->buildRenderProgram(
"PrismProgram",
absPath("${MODULE_BASE}/shaders/prism_vs.glsl"),
absPath("${MODULE_BASE}/shaders/prism_fs.glsl")
);
updateUniformLocations();
}
void RenderablePrism::updateUniformLocations() {
ghoul::opengl::updateUniformLocations(*_shader, _uniformCache, UniformNames);
}
} // namespace openspace

View File

@@ -0,0 +1,86 @@
/*****************************************************************************************
* *
* OpenSpace *
* *
* Copyright (c) 2014-2021 *
* *
* Permission is hereby granted, free of charge, to any person obtaining a copy of this *
* software and associated documentation files (the "Software"), to deal in the Software *
* without restriction, including without limitation the rights to use, copy, modify, *
* merge, publish, distribute, sublicense, and/or sell copies of the Software, and to *
* permit persons to whom the Software is furnished to do so, subject to the following *
* conditions: *
* *
* The above copyright notice and this permission notice shall be included in all copies *
* or substantial portions of the Software. *
* *
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, *
* INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A *
* PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT *
* HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF *
* CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE *
* OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. *
****************************************************************************************/
#ifndef __OPENSPACE_MODULE_BASE___RENDERABLEPRISM___H__
#define __OPENSPACE_MODULE_BASE___RENDERABLEPRISM___H__
#include <openspace/properties/scalar/floatProperty.h>
#include <openspace/properties/scalar/intProperty.h>
#include <openspace/properties/vector/vec3property.h>
#include <openspace/rendering/renderable.h>
#include <ghoul/opengl/ghoul_gl.h>
#include <ghoul/opengl/uniformcache.h>
#include <ghoul/glm.h>
namespace ghoul::opengl { class ProgramObject; }
namespace openspace {
namespace documentation { struct Documentation; }
class RenderablePrism : public Renderable {
public:
RenderablePrism(const ghoul::Dictionary& dictionary);
void initialize() override;
void initializeGL() override;
void deinitializeGL() override;
bool isReady() const override;
void render(const RenderData& data, RendererTasks& rendererTask) override;
void update(const UpdateData& data) override;
static documentation::Documentation Documentation();
private:
void initializeShader();
void updateVertexData();
void updateBufferData();
void updateUniformLocations();
void bindGL();
void unbindGL();
// Properties
properties::IntProperty _nShapeSegments;
properties::FloatProperty _radius;
properties::FloatProperty _lineWidth;
properties::Vec3Property _lineColor;
properties::FloatProperty _length;
UniformCache(modelViewProjection, color) _uniformCache;
std::unique_ptr<ghoul::opengl::ProgramObject> _shader;
const GLuint _locVertex = 0;
GLuint _vaoId = 0;
GLuint _vboId = 0;
std::vector<float> _vertexArray;
glm::dvec3 _startPos = glm::dvec3(0.0);
bool _prismIsDirty = false;
};
} // namespace openspace
#endif // __OPENSPACE_MODULE_BASE___RENDERABLEPRISM___H__

View File

@@ -0,0 +1,36 @@
/*****************************************************************************************
* *
* OpenSpace *
* *
* Copyright (c) 2014-2021 *
* *
* Permission is hereby granted, free of charge, to any person obtaining a copy of this *
* software and associated documentation files (the "Software"), to deal in the Software *
* without restriction, including without limitation the rights to use, copy, modify, *
* merge, publish, distribute, sublicense, and/or sell copies of the Software, and to *
* permit persons to whom the Software is furnished to do so, subject to the following *
* conditions: *
* *
* The above copyright notice and this permission notice shall be included in all copies *
* or substantial portions of the Software. *
* *
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, *
* INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A *
* PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT *
* HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF *
* CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE *
* OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. *
****************************************************************************************/
#include "fragment.glsl"
in vec4 vs_positionScreenSpace;
uniform vec4 vs_color;
Fragment getFragment() {
Fragment frag;
frag.color = vs_color;
frag.depth = vs_positionScreenSpace.w;
return frag;
}

View File

@@ -0,0 +1,40 @@
/*****************************************************************************************
* *
* OpenSpace *
* *
* Copyright (c) 2014-2021 *
* *
* Permission is hereby granted, free of charge, to any person obtaining a copy of this *
* software and associated documentation files (the "Software"), to deal in the Software *
* without restriction, including without limitation the rights to use, copy, modify, *
* merge, publish, distribute, sublicense, and/or sell copies of the Software, and to *
* permit persons to whom the Software is furnished to do so, subject to the following *
* conditions: *
* *
* The above copyright notice and this permission notice shall be included in all copies *
* or substantial portions of the Software. *
* *
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, *
* INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A *
* PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT *
* HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF *
* CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE *
* OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. *
****************************************************************************************/
#version __CONTEXT__
#include "PowerScaling/powerScaling_vs.hglsl"
layout (location = 0) in vec3 in_position;
out vec4 vs_positionScreenSpace;
uniform mat4 modelViewProjectionTransform;
void main() {
vec4 position = vec4(in_position, 1);
vec4 positionClipSpace = modelViewProjectionTransform * position;
vs_positionScreenSpace = z_normalization(positionClipSpace);
gl_Position = vs_positionScreenSpace;
}