mirror of
https://github.com/OpenSpace/OpenSpace.git
synced 2026-02-25 06:19:02 -06:00
Faster more dynamic shader loading
This commit is contained in:
Submodule ext/ghoul updated: 0eba3e297c...6912875aaa
@@ -22,6 +22,8 @@
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* OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. *
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****************************************************************************************/
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#version __CONTEXT__
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// ================================================================================
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// Settings
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// ================================================================================
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@@ -22,6 +22,8 @@
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* OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. *
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****************************************************************************************/
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#version __CONTEXT__
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in vec4 position;
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out vec2 texCoord;
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@@ -22,6 +22,8 @@
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* OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. *
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****************************************************************************************/
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#version __CONTEXT__
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in vec4 color;
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out vec4 outputColor;
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@@ -22,6 +22,8 @@
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* OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. *
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****************************************************************************************/
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#version __CONTEXT__
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uniform mat4 projectionMatrix;
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uniform mat4 viewMatrix;
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uniform mat4 modelMatrix;
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@@ -22,6 +22,8 @@
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* OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. *
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****************************************************************************************/
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#version __CONTEXT__
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uniform mat4 ViewProjection;
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uniform mat4 ModelTransform;
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@@ -22,6 +22,8 @@
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* OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. *
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****************************************************************************************/
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#version __CONTEXT__
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uniform mat4 ViewProjection;
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uniform mat4 ModelTransform;
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//uniform vec4 etColor;
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@@ -22,6 +22,8 @@
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* OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. *
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****************************************************************************************/
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#version __CONTEXT__
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uniform int volumeType;
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in vec3 vPosition;
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@@ -22,6 +22,8 @@
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* OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. *
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****************************************************************************************/
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#version __CONTEXT__
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layout(location = 0) in vec4 vertPosition;
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uniform mat4 modelViewProjection;
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@@ -22,6 +22,8 @@
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* OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. *
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****************************************************************************************/
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#version __CONTEXT__
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uniform mat4 ViewProjection;
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uniform mat4 ModelTransform;
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uniform vec4 gridColor;
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@@ -22,6 +22,8 @@
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* OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. *
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****************************************************************************************/
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#version __CONTEXT__
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uniform mat4 ViewProjection;
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uniform mat4 ModelTransform;
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uniform vec4 gridColor;
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@@ -22,6 +22,8 @@
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* OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. *
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****************************************************************************************/
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#version __CONTEXT__
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uniform float time;
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uniform sampler2D texture1;
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@@ -22,6 +22,8 @@
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* OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. *
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****************************************************************************************/
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#version __CONTEXT__
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uniform mat4 ViewProjection;
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uniform mat4 ModelTransform;
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@@ -22,6 +22,8 @@
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* OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. *
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****************************************************************************************/
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#version __CONTEXT__
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uniform vec4 campos;
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uniform vec4 objpos;
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//uniform vec3 camdir; // add this for specular
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@@ -22,6 +22,8 @@
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* OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. *
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****************************************************************************************/
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#version __CONTEXT__
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uniform mat4 ViewProjection;
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uniform mat4 ModelTransform;
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@@ -22,6 +22,8 @@
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* OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. *
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****************************************************************************************/
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#version __CONTEXT__
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uniform sampler2D quadTex;
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in vec2 texCoord;
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out vec4 color;
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@@ -22,6 +22,8 @@
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* OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. *
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****************************************************************************************/
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#version __CONTEXT__
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layout(location = 0) in vec2 texCoordinate;
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layout(location = 2) in vec3 vertPosition;
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@@ -22,6 +22,8 @@
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* OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. *
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****************************************************************************************/
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#version __CONTEXT__
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in vec4 position;
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out vec2 texCoord;
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@@ -22,6 +22,8 @@
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* OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. *
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****************************************************************************************/
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#version __CONTEXT__
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// Based on http://prideout.net/blog/?p=64
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uniform sampler3D texVolume;
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@@ -22,6 +22,8 @@
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* OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. *
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****************************************************************************************/
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#version __CONTEXT__
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// Based on http://prideout.net/blog/?p=64
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layout(points) in;
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@@ -22,6 +22,8 @@
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* OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. *
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****************************************************************************************/
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#version __CONTEXT__
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// Based on http://prideout.net/blog/?p=64
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layout(location = 0) in vec4 Position;
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@@ -22,6 +22,8 @@
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* OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. *
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****************************************************************************************/
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#version __CONTEXT__
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uniform sampler2D texture1;
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uniform vec3 Color;
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@@ -22,6 +22,8 @@
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* OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. *
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****************************************************************************************/
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#version __CONTEXT__
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uniform sampler2D texture1;
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uniform vec3 Color;
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@@ -22,6 +22,8 @@
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* OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. *
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****************************************************************************************/
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#version __CONTEXT__
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const vec2 corners[4] = vec2[4](
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vec2(0.0, 1.0),
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vec2(0.0, 0.0),
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@@ -22,6 +22,8 @@
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* OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. *
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****************************************************************************************/
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#version __CONTEXT__
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layout(points) in;
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layout(points, max_vertices = 1) out; // Draw points
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//layout(triangle_strip, max_vertices = 4) out; // Draw quads
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@@ -22,6 +22,8 @@
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* OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. *
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****************************************************************************************/
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#version __CONTEXT__
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uniform mat4 ViewProjection;
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uniform mat4 ModelTransform;
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@@ -1,4 +1,29 @@
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#version 440
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/*****************************************************************************************
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* *
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* OpenSpace *
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* *
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* Copyright (c) 2014 *
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* *
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* Permission is hereby granted, free of charge, to any person obtaining a copy of this *
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* software and associated documentation files (the "Software"), to deal in the Software *
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* without restriction, including without limitation the rights to use, copy, modify, *
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* merge, publish, distribute, sublicense, and/or sell copies of the Software, and to *
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* permit persons to whom the Software is furnished to do so, subject to the following *
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* conditions: *
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* *
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* The above copyright notice and this permission notice shall be included in all copies *
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* or substantial portions of the Software. *
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* *
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, *
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* INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A *
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* PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT *
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* HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF *
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* CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE *
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* OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. *
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****************************************************************************************/
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#version __CONTEXT__
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uniform mat4 ViewProjection;
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uniform mat4 ModelTransform;
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uniform vec4 campos;
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@@ -22,6 +22,8 @@
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* OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. *
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****************************************************************************************/
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#version __CONTEXT__
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uniform sampler2D texBack, texFront;
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uniform sampler3D texVolume;
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uniform float stepSize;
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@@ -22,6 +22,8 @@
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* OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. *
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****************************************************************************************/
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#version __CONTEXT__
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layout(location = 0) in vec2 texCoordinate;
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layout(location = 2) in vec3 vertPosition;
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