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Rename and place mas mhd related assets more consistently
This commit is contained in:
committed by
Matthias Berg
parent
2ff4eac122
commit
1df58e3588
@@ -17,8 +17,7 @@ asset.require('util/default_keybindings')
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local sunAsset = asset.require('scene/solarsystem/sun/sun')
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-- local earthAsset = asset.require('scene/solarsystem/planets/earth/earth')
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local masMhdAsset = asset.require('scene/solarsystem/model/mas/mas')
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-- local testSphere = asset.require('scene/solarsystem/model/mas/testsphere')
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local masMhdAsset = asset.require('scene/solarsystem/model/mas/mas_mhd')
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-- This causes crash because the renderable is not removed properly before the next frame
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local toggleMas = function ()
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@@ -12,7 +12,7 @@ local Mas_MHD = {
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Renderable = {
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Type = "RenderableTimeVaryingVolume",
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StepSize = 0.001,
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TransferFunction = "${DATA}/mas/mas_transfer_function.txt",
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TransferFunction = asset.localResource("transferfunctions/mas_mhd.txt"),
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SourceDirectory = "${DATA}/mas/raw",
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LowerValueBound = 0,
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UpperValueBound = 1,
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