Solve merge conflict

This commit is contained in:
Erik Broberg
2016-06-22 18:35:22 -04:00
7 changed files with 138 additions and 52 deletions
+1 -1
View File
@@ -30,7 +30,7 @@ return {
Body = "EARTH",
Radii = {6378137.0, 6378137.0, 6356752.314245}, -- Earth's radii
--Radii = {3396190.0, 3396190.0, 3396190.0}, -- Mars as a spheroid
SegmentsPerPatch = 90,
SegmentsPerPatch = 64,
TextureInitData = {
ColorTextureMinimumSize = 1024,
OverlayMinimumSize = 2048,
@@ -26,6 +26,7 @@
#include <modules/globebrowsing/other/threadpool.h>
#include <modules/globebrowsing/tile/temporaltileprovider.h>
#include <modules/globebrowsing/tile/tileselector.h>
// open space includes
#include <openspace/engine/openspaceengine.h>
@@ -179,10 +180,70 @@ namespace openspace {
_tileProviderManager->prerender();
}
glm::dvec3 RenderableGlobe::geodeticSurfaceProjection(glm::dvec3 position) {
glm::dvec3 RenderableGlobe::projectOnEllipsoid(glm::dvec3 position) {
return _ellipsoid.geodeticSurfaceProjection(position);
}
const Ellipsoid& RenderableGlobe::ellipsoid() {
return _ellipsoid;
}
float RenderableGlobe::getHeight(glm::dvec3 position) {
// Get the tile provider for the height map
const auto& heightMapProviders = _tileProviderManager->getActivatedLayerCategory(LayeredTextures::HeightMaps);
if (heightMapProviders.size() == 0)
return 0;
const auto& tileProvider = heightMapProviders[0];
// Get the uv coordinates to sample from
Geodetic2 geodeticPosition = _ellipsoid.cartesianToGeodetic2(position);
int chunkLevel =
tileProvider->getAsyncTileReader()->getTextureDataProvider()->getMaximumLevel();
ChunkIndex chunkIdx = ChunkIndex(geodeticPosition, chunkLevel);
GeodeticPatch patch = GeodeticPatch(chunkIdx);
Geodetic2 geoDiffPatch = patch.getCorner(Quad::NORTH_EAST) - patch.getCorner(Quad::SOUTH_WEST);
Geodetic2 geoDiffPoint = geodeticPosition - patch.getCorner(Quad::SOUTH_WEST);
glm::vec2 patchUV = glm::vec2(geoDiffPoint.lon / geoDiffPatch.lon, geoDiffPoint.lat / geoDiffPatch.lat);
// Transform the uv coordinates to the current tile texture
TileAndTransform tileAndTransform = TileSelector::getHighestResolutionTile(tileProvider.get(), chunkIdx);
const auto& tile = tileAndTransform.tile;
const auto& uvTransform = tileAndTransform.uvTransform;
const auto& depthTransform = tileProvider->depthTransform();
if (tile.status != Tile::Status::OK) {
return 0;
}
glm::vec2 transformedUv = uvTransform.uvOffset + uvTransform.uvScale * patchUV;
// Sample and do linear interpolation (could possibly be moved as a function in ghoul texture)
glm::uvec3 dimensions = tile.texture->dimensions();
glm::vec2 samplePos = transformedUv * glm::vec2(dimensions.xy());
glm::uvec2 samplePos00 = samplePos;
samplePos00 = glm::clamp(samplePos00, glm::uvec2(0, 0), dimensions.xy() - glm::uvec2(1));
glm::vec2 samplePosFract = samplePos - glm::vec2(samplePos00);
glm::uvec2 samplePos10 = glm::min(samplePos00 + glm::uvec2(1, 0), dimensions.xy() - glm::uvec2(1));
glm::uvec2 samplePos01 = glm::min(samplePos00 + glm::uvec2(0, 1), dimensions.xy() - glm::uvec2(1));
glm::uvec2 samplePos11 = glm::min(samplePos00 + glm::uvec2(1, 1), dimensions.xy() - glm::uvec2(1));
float sample00 = tile.texture->texelAsFloat(samplePos00).x;
float sample10 = tile.texture->texelAsFloat(samplePos10).x;
float sample01 = tile.texture->texelAsFloat(samplePos01).x;
float sample11 = tile.texture->texelAsFloat(samplePos11).x;
float sample0 = sample00 * (1.0 - samplePosFract.x) + sample10 * samplePosFract.x;
float sample1 = sample01 * (1.0 - samplePosFract.x) + sample11 * samplePosFract.x;
float sample = sample0 * (1.0 - samplePosFract.y) + sample1 * samplePosFract.y;
// Perform depth transform to get the value in meters
float height = depthTransform.depthOffset + depthTransform.depthScale * sample;
// Return the result
return height;
}
std::shared_ptr<ChunkedLodGlobe> RenderableGlobe::chunkedLodGlobe() {
return _chunkedLodGlobe;
}
@@ -110,7 +110,9 @@ public:
void render(const RenderData& data) override;
void update(const UpdateData& data) override;
glm::dvec3 geodeticSurfaceProjection(glm::dvec3 position);
glm::dvec3 projectOnEllipsoid(glm::dvec3 position);
const Ellipsoid& ellipsoid();
float getHeight(glm::dvec3 position);
std::shared_ptr<ChunkedLodGlobe> chunkedLodGlobe();
+9 -11
View File
@@ -460,12 +460,12 @@ namespace openspace {
format.ghoulFormat = Texture::Format::Red;
switch (gdalType) {
case GDT_Byte: format.glFormat = GL_R8; break;
case GDT_UInt16: format.glFormat = GL_R16; break;
case GDT_Int16: format.glFormat = GL_R16; break;
case GDT_UInt16: format.glFormat = GL_R16UI; break;
case GDT_Int16: format.glFormat = GL_R16_SNORM; break;
case GDT_UInt32: format.glFormat = GL_R32UI; break;
case GDT_Int32: format.glFormat = GL_R32I; break;
case GDT_Float32: format.glFormat = GL_R32F; break;
//case GDT_Float64: format.glFormat = GL_RED; break; // No representation of 64 bit float?
//case GDT_Float64: format.glFormat = GL_RED; break; // No representation of 64 bit float?
default: LERROR("GDAL data type unknown to OpenGL: " << gdalType);
}
break;
@@ -473,8 +473,8 @@ namespace openspace {
format.ghoulFormat = Texture::Format::RG;
switch (gdalType) {
case GDT_Byte: format.glFormat = GL_RG8; break;
case GDT_UInt16: format.glFormat = GL_RG16; break;
case GDT_Int16: format.glFormat = GL_RG16; break;
case GDT_UInt16: format.glFormat = GL_RG16UI; break;
case GDT_Int16: format.glFormat = GL_RG16_SNORM; break;
case GDT_UInt32: format.glFormat = GL_RG32UI; break;
case GDT_Int32: format.glFormat = GL_RG32I; break;
case GDT_Float32: format.glFormat = GL_RG32F; break;
@@ -486,8 +486,8 @@ namespace openspace {
format.ghoulFormat = Texture::Format::RGB;
switch (gdalType) {
case GDT_Byte: format.glFormat = GL_RGB8; break;
case GDT_UInt16: format.glFormat = GL_RGB16; break;
case GDT_Int16: format.glFormat = GL_RGB16; break;
case GDT_UInt16: format.glFormat = GL_RGB16UI; break;
case GDT_Int16: format.glFormat = GL_RGB16_SNORM; break;
case GDT_UInt32: format.glFormat = GL_RGB32UI; break;
case GDT_Int32: format.glFormat = GL_RGB32I; break;
case GDT_Float32: format.glFormat = GL_RGB32F; break;
@@ -499,8 +499,8 @@ namespace openspace {
format.ghoulFormat = Texture::Format::RGBA;
switch (gdalType) {
case GDT_Byte: format.glFormat = GL_RGBA8; break;
case GDT_UInt16: format.glFormat = GL_RGBA16; break;
case GDT_Int16: format.glFormat = GL_RGBA16; break;
case GDT_UInt16: format.glFormat = GL_RGBA16UI; break;
case GDT_Int16: format.glFormat = GL_RGB16_SNORM; break;
case GDT_UInt32: format.glFormat = GL_RGBA32UI; break;
case GDT_Int32: format.glFormat = GL_RGBA32I; break;
case GDT_Float32: format.glFormat = GL_RGBA32F; break;
@@ -590,8 +590,6 @@ namespace openspace {
pixelStart = glm::uvec2(pixelStart0.x >> toShift, pixelStart0.y >> toShift);
pixelEnd = glm::uvec2(pixelEnd0.x >> toShift, pixelEnd0.y >> toShift);
numPixels = pixelEnd - pixelStart;
if (numPixels.x < 1000 && (pixelStart.x % 2 || pixelStart.y % 2))
int hej = 0;
}
TileDataset::DataLayout::DataLayout() {
@@ -51,8 +51,6 @@ namespace openspace {
const Tile Tile::TileUnavailable = {nullptr, nullptr, Tile::Status::Unavailable };
CachingTileProvider::CachingTileProvider(std::shared_ptr<AsyncTileDataProvider> tileReader,
std::shared_ptr<TileCache> tileCache,
int framesUntilFlushRequestQueue)
@@ -102,7 +100,6 @@ namespace openspace {
return tile;
}
void CachingTileProvider::initTexturesFromLoadedData() {
while (_asyncTextureDataProvider->hasLoadedTextureData()) {
std::shared_ptr<TileIOResult> tileIOResult = _asyncTextureDataProvider->nextTileIOResult();
+1 -1
View File
@@ -616,7 +616,6 @@ void InteractionHandler::clearKeyframes(){
#else // USE_OLD_INTERACTIONHANDLER
// InteractionHandler
InteractionHandler::InteractionHandler()
: _origin("origin", "Origin", "")
@@ -764,6 +763,7 @@ void InteractionHandler::restoreCameraPosition(const std::string& filepath) {
_camera->setPositionVec3(p);
_camera->setRotation(r);
_currentInteractionMode->initialize(*_camera);
_cameraUpdatedFromScript = true;
}
}
+62 -34
View File
@@ -338,63 +338,91 @@ void GlobeBrowsingInteractionMode::setFocusNode(SceneGraphNode* focusNode) {
void GlobeBrowsingInteractionMode::updateCameraStateFromMouseStates(Camera& camera) {
using namespace glm;
if (_focusNode && _globe) {
// Declare variables to use in interaction calculations
dvec3 centerPos = _focusNode->worldPosition().dvec3();
dvec3 camPos = camera.positionVec3();
dvec3 posDiff = camPos - centerPos;
dvec3 newPosition = camPos;
// Shrink interaction ellipsoid to enable interaction below height = 0
double ellipsoidShrinkTerm = 10000.0;
double minHeightAboveGround = 100.0;
dvec3 centerToSurface = _globe->geodeticSurfaceProjection(camPos);
dvec3 surfaceToCamera = camPos - (centerPos + centerToSurface);
dvec3 directionFromSurfaceToCamera = normalize(surfaceToCamera);
double distFromCenterToSurface = length(centerToSurface);
double distFromSurfaceToCamera = length(surfaceToCamera);
double distFromCenterToCamera = length(posDiff);
glm::dvec3 centerPos = _focusNode->worldPosition().dvec3();
glm::dvec3 camPos = camera.positionVec3();
glm::dvec3 posDiff = camPos - centerPos;
glm::dvec3 directionFromSurfaceToCamera =
_globe->ellipsoid().geodeticSurfaceNormal(
_globe->ellipsoid().cartesianToGeodetic2(camPos));
glm::dvec3 centerToEllipsoidSurface = _globe->projectOnEllipsoid(camPos) -
directionFromSurfaceToCamera * ellipsoidShrinkTerm;
glm::dvec3 ellipsoidSurfaceToCamera = camPos - (centerPos + centerToEllipsoidSurface);
double distFromCenterToSurface =
glm::length(centerToEllipsoidSurface);
double distFromEllipsoidSurfaceToCamera = glm::length(ellipsoidSurfaceToCamera);
double distFromCenterToCamera = glm::length(posDiff);
{ // Do local rotation
dvec3 eulerAngles(_localRotationMouseState.velocity.get().y, 0, 0);
dquat rotationDiff = dquat(eulerAngles);
glm::dvec3 eulerAngles(_localRotationMouseState.velocity.get().y, 0, 0);
glm::dquat rotationDiff = glm::dquat(eulerAngles);
_localCameraRotation = _localCameraRotation * rotationDiff;
}
{ // Do global rotation
dvec2 smoothMouseVel = _globalRotationMouseState.velocity.get();
dvec3 eulerAngles(smoothMouseVel.y, -smoothMouseVel.x, 0);
dquat rotationDiffCamSpace = dquat(eulerAngles);
glm::dvec3 eulerAngles = glm::dvec3(
-_globalRotationMouseState.velocity.get().y,
-_globalRotationMouseState.velocity.get().x,
0) * glm::clamp(distFromEllipsoidSurfaceToCamera / distFromCenterToSurface, 0.0, 1.0);
glm::dquat rotationDiffCamSpace = glm::dquat(eulerAngles);
glm::dquat rotationDiffWorldSpace =
_globalCameraRotation *
rotationDiffCamSpace *
glm::inverse(_globalCameraRotation);
dquat rotationDiffWorldSpace = _globalCameraRotation * rotationDiffCamSpace
* inverse(_globalCameraRotation);
glm::dvec3 rotationDiffVec3 =
(distFromCenterToCamera * directionFromSurfaceToCamera)
* rotationDiffWorldSpace
- (distFromCenterToCamera * directionFromSurfaceToCamera);
dvec3 rotationDiffVec3 = (distFromCenterToCamera * directionFromSurfaceToCamera)
* rotationDiffWorldSpace - (distFromCenterToCamera * directionFromSurfaceToCamera);
rotationDiffVec3 *= clamp(distFromSurfaceToCamera / distFromCenterToSurface, 0.0, 1.0);
camPos = camPos + rotationDiffVec3;
newPosition = camPos + rotationDiffVec3;
directionFromSurfaceToCamera =
_globe->ellipsoid().geodeticSurfaceNormal(
_globe->ellipsoid().cartesianToGeodetic2(camPos));
centerToEllipsoidSurface = _globe->projectOnEllipsoid(camPos) -
directionFromSurfaceToCamera * ellipsoidShrinkTerm;
ellipsoidSurfaceToCamera = camPos - (centerPos + centerToEllipsoidSurface);
dvec3 newCenterToSurface = _globe->geodeticSurfaceProjection(newPosition);
dvec3 newSurfaceToCamera = newPosition - (centerPos + newCenterToSurface);
dvec3 newDirectionFromSurfaceToCamera = normalize(newSurfaceToCamera);
dvec3 lookUpWhenFacingSurface = _globalCameraRotation * dvec3(camera.lookUpVectorCameraSpace());
dmat4 lookAtMat = lookAt(dvec3(0, 0, 0), -newDirectionFromSurfaceToCamera, lookUpWhenFacingSurface);
_globalCameraRotation = normalize(quat_cast(inverse(lookAtMat)));
glm::dvec3 lookUpWhenFacingSurface =
_globalCameraRotation * glm::dvec3(camera.lookUpVectorCameraSpace());
glm::dmat4 lookAtMat = glm::lookAt(
glm::dvec3(0, 0, 0),
-directionFromSurfaceToCamera,
lookUpWhenFacingSurface);
_globalCameraRotation =
glm::normalize(glm::quat_cast(glm::inverse(lookAtMat)));
}
{ // Move position towards or away from focus node
newPosition += -(posDiff - centerToSurface) * _truckMovementMouseState.velocity.get().y;
distFromEllipsoidSurfaceToCamera = glm::length(ellipsoidSurfaceToCamera);
camPos += -directionFromSurfaceToCamera * distFromEllipsoidSurfaceToCamera *
_truckMovementMouseState.velocity.get().y;
}
{ // Do roll
dquat cameraRollRotation =
angleAxis(_rollMouseState.velocity.get().x, directionFromSurfaceToCamera);
glm::dquat cameraRollRotation =
glm::angleAxis(_rollMouseState.velocity.get().x, directionFromSurfaceToCamera);
_globalCameraRotation = cameraRollRotation * _globalCameraRotation;
}
{ // Push up to surface
ellipsoidSurfaceToCamera = camPos - (centerPos + centerToEllipsoidSurface);
distFromEllipsoidSurfaceToCamera = glm::length(ellipsoidSurfaceToCamera);
double heightToSurface = _globe->getHeight(camPos) + ellipsoidShrinkTerm;
double heightToSurfaceAndPadding = heightToSurface + minHeightAboveGround;
camPos += directionFromSurfaceToCamera *
glm::max(heightToSurfaceAndPadding - distFromEllipsoidSurfaceToCamera, 0.0);
}
// Update the camera state
camera.setRotation(_globalCameraRotation * _localCameraRotation);
camera.setPositionVec3(newPosition);
camera.setPositionVec3(camPos);
}
}